_ _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( G | u | i | t | a | r ) ( H | e | r | o ) ( I | I ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ ----------------- Table of Contents ----------------- 1.0 Introduction 2.0 Practice 2.1 Button Overview 2.2 Tutorials 2.3 Whammy Bar 2.4 Difficulty Breakdown 2.5 Song Practice 3.0 Career 3.1 Introduction 3.2 Getting Started 3.3 Songs 3.3.1 Opening Licks 3.3.2 Amp-Warmers 3.3.3 String Snappers 3.3.4 Thrash and Burn 3.3.5 Return of the Shred 3.3.6 Relentless Riffs 3.3.7 Furious Fretwork 3.3.8 Face-Melters 3.3.9 Bonus Tracks 3.3.10 Downloadable Songs 3.4 Post-Song Information 3.4.1 Money 3.5 The Store 3.5.1 Specifics 4.0 Multiplayer 5.0 Xbox Live 6.0 Tips 6.1 Terminology 7.0 Achievements 8.0 FAQ 9.0 Contact Info 10.0 Version History 11.0 Thanks and Usage ---------------- 1.0 Introduction ---------------- Hello. I am creating this FAQ out of boredom, and because there's only one other. I love Guitar Hero II and I figure this is my best way to pay back, especially to other players that have given me tips. This is my first FAQ, but not my first contribution. I hope it helps you in some way. Feel free to contact me with questions or contributions. My information is at the bottom, under [[6.0 Contact Info]] ------------ 2.0 Practice ------------ First off, I'd like to say that practice mode is generally unused among players that I know. It does help, and it can add to your playing experience. 2.1 Button Overview ------------ All of the information here is further explained in the tutorials. This is just a quick overview of the buttons. I am only explaining in brief. Please view the tutorials to see more, or read the section below. - Fret buttons, located on neck of the guitar Green (lowest note) Red Yellow Blue Orange (highest) - Strum bar strums notes, navigates menus - Start pauses the game - Back goes back a menu, activates star power - D pad navigates menus, up and down strums - Guide button accesses the Xbox menu - Whammy Bar distorts pitch - Microphone slot for Xbox live headset - Ethernet jack for add-on distortion pedals, ect. 2.2 Tutorials ------------- At first, I had ignored the tutorials. I found playing was the best way for me to learn. I soon realized I was missing out on information such as hammer-ons/pull-offs. - The first tutorial is on playing simple notes. After a little introduction, and a short explanation, it becomes interactive. You are asked to hold any fret button and strum a note. You must do this 3 times per note. After that, you will see the playing area. He explains notes will move to you. Then you must hold the green one, and strum it when it comes to you. After this, the same thing happens again, with different color notes. It's not terribly difficult. You then learn about long notes. It's just about the same thing, only holding the fret button. He will then explain chords. It's just as easy, just with two colors at once. Finally, he explains the different meters, or interface, that is viewable during play. - The second lesson is on Star Power. It is explained fully in the tutorial. The whammy bar is introduced, and I will explain a bit more in section [[2.3 Whammy Bar]]. You learn to execute start power by tilting the guitar. Simple enough, but practice this, because when playing it can be difficult to accomplish at first while still strumming notes. When using star power, you score multiplier on the bottom left will double. If there is no multiplier, it will become x2. If it is 2 it becomes x4, and so on. The highest is x8 because x4 is the limit without star power. - The third lesson is Advanced Techniques. You are told about a real guitar. This first talking intro is very helpful. The basis that the lowest note is played when not playing a chord requires you to move your fingers less, which reduces fatigue. He follows this with a lesson on hammer-ons. It is explained in the game. Please note though, that hammer-on and pull-off notes appear with a white top, which you may not notice. While all others requiring strum have a little black ring on them, near the top. Pull-offs are the opposite. It is explained fully in-game. Hammer-ons and pull-offs are very helpful and require practice. Some songs will go 10 or 15 notes without a strum. Note that you may strum a hammer-on/pull-off note, or, if another follows, hammer-on/pull-off that next note. You cannot hammer-on/pull-off a note if the note before it was not played. 2.3 Whammy Bar -------------- Ah, the whammy bar. I love it. But, what's the purpose? You know it gives you star power by moving it in and out, but how fast should you move it? Currently, I don't believe the speed which you move it changes the amount of star power you get, as long as the whammy is consistent. But what if it isn't a star note? What does it do? Well it distorts pitch. You can use it to make a note sound cool. A whammy bar is used on a real guitar to tighten the strings temporarily to distort pitch and is used by some musicians. The whammy bar has no effect on your score. 2.4 Difficulty Breakdown ------------------------ Easy - Uses only the green, red, and yellow fret buttons. For beginners, uses few chords and has fewer notes. Farthest chord is two, i.e. green to yellow. Medium - Uses green, red, yellow, and blue fret buttons. Has more notes, and is generally for normal player who has played the game a little while. Farthest chord is two, i.e. green to yellow. Hard - Uses all the fret buttons. For the experienced player. Fret commands move at the player faster. Has more notes, more chords, and can have 3 fret chords. Farthest chord is 3, i.e. green to blue. Expert - Uses all fret buttons. For the seasoned player; the best. Fret commands move at the player faster. Has many notes, many chords, and three fret stretches. 2.5 Song Practice ----------------- Practice mode is a very useful mode. You can use it to work out the kinks in your performance in a couple of ways. - After you select a song you are asked to choose a part. This is either guitar or bass, or it is lead and rhythm. Guitar and lead are the same thing and they are what is played in songs in career and quick play. Bass is a guitar with a lower pitch, and is normally easier. Rhythm guitar is usually a background guitar that doesn't take part in solos, but most notes are generally the same. I find that both rhythm and bass help me to learn a song and find the beat to it. You could always just play them for fun. - After selecting your part, you are asked which difficulty. This affects bass and rhythm as well. - You are then asked where you wish to begin and end the song. You can choose full song, or select a part you wish to practice. To practice one part, select it twice. - Finally, you must select the speed. This slows the entire song, down to the beat, and words are removed. This can help you to find the beat and learn the notes on a song you cannot pass. ---------- 3.0 Career ---------- Career mode, where it all goes down. You make a band, you choose your star, and you go and play, unlocking songs as you go. 3.1 Introduction ---------------- Career mode is the heart of the game. You name a band and you go out and play. You play songs, completing however many it says you have to, and then play the encore. You start out small, in a little club. As you progress, you move up through the venues until you play at places like Vans Warped Tour. The road to success is a long one however, because there are many songs you must play. With every song you complete, you get paid $150 for 3 stars, $200 for 4, and $450 for 5. You can take this money on to the store. Have fun and play to be the biggest name out there. 3.2 Getting Started ------------------- Starting a band in this game is so easy, if only it was this way in real life. Just type in your name and you have your band. You must pick a person to play as. This person will play the guitar and be focused on as you play. Each character acts differently, plays differently, and does different things. After you select your character, don't forget to pick your guitar. I'm not positive it matters which one, but pick your favorite. Now you're ready. 3.3 Songs --------- The list of songs. Note that there are no encores in easy, nor is there any under the Face-Melter category. Not all songs will be included on easy. 3.3.1 Opening Licks ------------------- Surrender - Cheap Trick Possum Kingdom -Toadies Heart-Shaped Box - Nirvana Salvation - Rancid Strutter - Kiss Shout at the Devil - Motley Crue 3.3.2 Amp-Warmers ----------------- Mother - Danzig Life Wasted - Pearl Jam Cherry Pie - Warrant Woman - Wolfmother You Really Got Me - Van Halen Tonight I'm Gonna Rock You Tonight - Spinal Tap 3.3.3 String Snappers --------------------- Carry On Wayward Son - Kansas Search And Destroy - Iggy and the Stooges Message In A Bottle - The Police Billion Dollar Babies - Alice Cooper Them Bones - Alice in Chains War Pigs - Black Sabbath 3.3.4 Thrash and Burn --------------------- Monkey Wrench - The Foo Fighters Hush - Deep Purple Girlfriend - Matthew Sweet Who Was In My Room Last Night? - The Butthole Surfers Can't You Hear Me Knockin' - The Rolling Stones Sweet Child O' Mine - Guns 'N' Roses 3.3.5 Return Of The Shred ------------------------- Rock And Roll Hoochie Koo - Rick Derringer Tattooed Love Boys - The Pretenders John the Fisherman - Primus Jessica - The Allman Brothers Band Bad Reputation - Thin Lizzy Last Child - Aerosmith 3.3.6 Relentless Riffs ---------------------- Crazy on You - Heart Trippin' on a Hole in a Paper Heart - The Stone Temple Pilots Dead! - My Chemical Romance Killing in the Name - Rage Against The Machine Freya - The Sword Stop - Janes Addiction 3.3.7 Furious Fretwork ---------------------- Madhouse - Anthrax The Trooper - Iron Maiden Rock This Town - The Stray Cats Laid To Rest - Lamb of God Psychobilly Freakout - The Reverand Horton Heat YYZ - Rush 3.3.8 Face-Melters ------------------ Beast and The Harlot - Avenged Sevenfold Carry Me Home - The Living End Institutionalized -Suicidal Tendancies Misirlou - Dick Dale Hangar 18 - Megadeth Freebird - Lynard Skynard 3.3.9 Bonus Tracks ------------------ Raw Dog - The Las Vegas Arterial - Black Drist Collide - Anarchy Club Elephant Bones - That Handsome Devil Fall of Pangea - Valient Thorr FTK - VAGIANT Gemini - Brian Kahanek Push Push (Lady Lightning) - Bang Camaro Laughtrack - The Acrobrats Less Talk More Rokk Freezepop Jordan - Buckethead Mr. Fix-It - The Amazing Royal Crowns The New Black - every Time I Die One For the Road - Artillery Parasite - The Neighborhoods Count Zero - Radium Eyes Megasus - Red Lottery Six - All That Remains Soy Bomb - Honest Bob and the Factory-to-Dealer Incentives The Light That Blinds - Shadows Fall Thunder Horse - DETHKLOK Trogdor - Strong Bad X-Stream - Voivod Yes We Can - Made in Mexico 3.3.10 Downloadable Songs ------------------------ Songs found in the Xbox Live Marketplace for Microsoft Points. Guitar Hero Track Pack 1 Bark at the Moon - Ozzy Osbourne Hey You - The Exies Ace Of Spades - Motorhead Guitar Hero Track Pack 2 Killer Queen - Queen Take It Off - The Donnas Frankenstein - The Edgar Winter Group Guitar Hero Track Pack 3 Higher Ground - Red Hot Chili Peppers Infected - Bad Religion Stellar - Incubus 3.4 Post-Song Information ------------------------------- After you complete a song, you will see a page that looks like a newspaper. On this page you will see your rating, 3 (lowest) to 5(highest) stars, your percent of notes played correctly, a continue option, and a more info option. By clicking more info, you see your number of notes versus the amount in the song. For example, if there are 100 notes in a song, and you hit 90, it looks like 90/100. It tells you the SP (star power) phases you completed. These only count if you hit every star note in the combo from beginning to end. Then it breaks down the different parts of the song into the percent of notes you hit in that part. The highest percent is green. The lowest percent is in red. 3.4.1 Money ----------- After you complete each song you earn an amount of money. This money is spent in the in game store. You are paid based on your 3-5 star review. If you play the song and get 3 stars, and then play again and get 5, every time after you play that song, you won't get any money. This is because there is a cap on each song. If you play a song on hard you never played on medium you get the medium 5 star + the amount for the 3-5 stars you just got. I hope this clears up some of the money issues I've been hearing about. 3.5 The Store ------------- The store has all kinds of things, from guitars, to finishes, even characters. Take the money you earn, and bring it here, and buy some stuff. 3.5.1 Specifics --------------- Guitars $500 - $8000 The instrument your character will play. Finishes $250 - $50 Add and new look to your guitar. Songs $550 All the bonus tracks. Characters $5000 - $7000 Get the three secret characters here. Outfits $2000 - Dress up your character in an alternate attire. Videos $1500 - Behind the scenes video Downloads $ Real Money $ - Buy song packs from the Marketplace here. --------------- 4.0 Multiplayer --------------- Multiplayer allows you to play with your friends. Here, you can select three different types of games to play. - First is Cooperative. This mode allows you to work together to play a song. One player picks the lead while the other assumes the bass or rhythm guitar. You both are then asked to select a difficulty, independent of one another. This is good if you are not both at the same skill level. You both choose a character to play as and an instrument and its time to start. - Next is face-off. You face each other to see who gets the best score. You pick a character and a guitar, a song, and then a difficulty that is independent of one another. You play to be better than the other person. A meter will move your way if you are playing better. - Finally, in pro face-off, you play against each other, almost the same as before, but the difficulty is not independent. You pick one set difficulty. You then play, and it is the same as face off, only you both play the same notes more than in regular face-off. ------------- 5.0 Xbox Live ------------- Unfortunately, there is no online multiplayer mode. There is a leader board though, where your high scores get posted as you compete for the top place. It stays true to "the difficulty doesn't matter, just get the highest score period," idea because all difficulties are placed together. The only way you can get higher scores is to play more notes, so you have to play expert to really get up there. So start working on that high score! -------- 6.0 Tips -------- Here are some general tips for playing. I hope they help. - Practice! Practice! Practice! - If more than one note of the same color is coming, hold it down through both notes - If there are a series of green notes, then a yellow, and more green, hold the green as you strum the yellow. Remember only the lowest note plays. This doesn't work on chords. - Hammer-ons/Pull-offs are very helpful. - Star power makes your rock meter rise about 3x faster per note. Use it if you are failing. - Chords are worth two notes, 3 fret chords are worth 3 notes. - Notes on hard/expert move at you faster, but the song speed does not increase and the beat does not change. - You can play lefty. There is a lefty flip option and achievement. - You can strum up and down when things get fast. You can not strum up and down really fast and expect to hit every note. Doing this to fast will cause you to play nothing and lose your multiplier so be careful! - If you feel the notes come to slow or there are too many coming, try the hyperspeed cheat. This cheat increases note speed, but also the distance between then. It is the equivalent of the 1.5x speed multiplier in DDR. It just makes notes easier to read for some people. 6.1 Terminology --------------- This is a list of terms I have seen that people have asked about. There aren't many, but I will update as I find some. FC - Full combo - hitting every note in a song, beginning to end, without an extra strum (Double strum) x* - (replace x with a number, 3-5) A rating, 3-5 stars, on a song. SP - Star power Double strum - Strumming empty space between notes. This will reset your multiplier. You can get 100% but it will not be an FC (see above) ---------------- 7.0 Achievements ---------------- A list of the 50 achievements and how to get them. 100K Club (10) 100,000 points in a song 200K Club (10) 200,000 points in a song 300K Club (30) 300,000 points in a song 400K Club (30) 400,000 points in a song Champagne Room V.I.P. (30) 500,000 points in a song Roadie (10) Unlock Rat Cellar New Kid (10) Unlock Blackout Bar Young Gun (10) Unlock RedOctane Club Axe Grinder (10) Unlock Rock City Theater Shredder (10) Unlock Vans Warped Tour Rock Star (10) Unlock Harmonix Arena Guitar Hero (10) Unlock Stonehenge Dimebag Darrell Award (10) 100 note streak Eddie Van Halen Award (30) 500 note streak Yngwie Malmsteen Award (30) 1000 note streak Easy Tour Champ (10) Beat the Easy tour Medium Tour Champ (30) Beat the Medium tour Hard Tour Champ (30) Beat the Hard tour Expert Tour Champ (30) Beat the Expert tour Sandbox Hero Award (30) Earn five stars on all songs in the Easy tour Most Likely to Succeed Award (30) Earn five stars on all songs in the Medium tour Guitarmaggedon Award (30) Earn five stars on all songs in the Hard tour Start a Real Band Already Award (30) Earn five stars on all songs in the Expert tour Rock School Grad (10) Complete all tutorials Scoremonger Award (10) Get an 8x multiplier Perfectionist Award (30) Get 100% notes on a song Rock Snob Award (10) Refuse to play an encore Long Road Ahead Award (10) Fail a song on Easy Hendrix Award (10) Beat a song with lefty flip on Teacher's Pet Award (10) Practice three different songs Saturday Morning Award (10) Beat Trogdor and Thunder Horse Kick the Bucket Award (30) Beat Jordan on Expert Gear Head Award (30) Buy all guitars Fanatical Completionist Award (30) Buy all guitar finishes Record Collector Award (10) Buy all songs Life of the Party Award (10) Buy all characters Fashion Plate Award (10) Buy all outfits Extra Credit Award (10) View the credits Big Spender Award (10) Spend $10,000 at the store Scenester Award (10) Beat all the unlock songs Joan & Lita Award (30) 100 note streak in Cooperative Joe & Steven Award (30) 500 note streak in Cooperative Keef & Mick Award (30) 1000 note streak in Cooperative Lennon & McCartney Award (10) 8x streak in Cooperative Page & Plant Award (30) Get 100% notes hit on a song in Cooperative 200K Pair (30) 200,000 points on a song in Cooperative 400K Pair (30) 400,000 points on a song in Cooperative 600K Pair (30) 600,000 points on a song in Cooperative 800K Pair (30) 800,000 points on a song in Cooperative Millionaire Pair (30) 1,000,000 points on a song in Cooperative -------- 8.0 FAQ -------- Here is a list of common questions I have seen or received. Q. Does the whammy bar increase your score? A. No, it does not. It appears to, but you do not really gain extra points. Q. Why don't cheats work? Should they be entered fast? A. You must enter cheats fairly quickly. I have had times when I entered them too fast and they did not work. Q. How should I hold my fingers when playing hard mode? (I assume expert players already know) A. Do what is comfortable to you. I experimented and found that putting my index finger on red, and middle on yellow, and so on was best for me. When hitting green I tend to slide my index finger up or reach. Again, it's personal preference. Q. What is the Hyperspeed cheat? Does it affect achievements? A. Hyperspeed is a cheat that causes notes to move at you faster, but they are spaced out more. It makes some songs easier to read. You do still gain achievements when using it. Q. How do I beat x song? A. There is no way I can tell how to beat a song more than to just practice it and try to get it down. ---------------- 9.0 Contact Info ---------------- If you have any questions, comments, suggestions, or additions, feel free to let me know. Entitle the email Guitar Hero II FAQ or something like that. Emails are appreciated. Email: Darkness1@gmail.com ------------------- 10.0 Version History ------------------- Version 1.0 5/20/07 - General Skeleton guide, first draft. Version 1.1 5/23/07 - Added Xbox Live section and tips. Version 1.2 5/23/07 - Added another tip, rearranged some text. Version 1.3 5/25/07 - Added Thanks and usage info, added a tip, added post song information page. Version 1.4 5/25/07 - Added ASCII Art, added button overview Version 1.51 5/30/07 - Added a tip, added money issues, testing terminology section. Version 1.52 6/4/07 - Minor changes Version 1.6 6/12/07 - Major update. Added FAQ, added a tip, fixed most spelling/grammatical errors, added whammy info, added misc. things, and added two terms -------------------- 11.0 Thanks and Usage --------------------- This FAQ is (c) (2007) Alex Mitchell (Darkness922) Websites allowed to host this FAQ GameFAQs.com Gamespot.com Supercheats.com Please do not use the FAQ anywhere else without my permission. Please inform me if you see this FAQ anywhere other than the websites listed. Thanks to Activision, Harmonix, and RedOctane for Guitar Hero II! Thanks to www.360-gamer.com for the achievement list. Thanks Ian Smith for Whammy Bar info.