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    FAQ/Walkthrough by CptAwsum

    Version: 1.1 | Updated: 03/16/09 | Search Guide | Bookmark Guide

    Halo Wars
    Invisible Assassin
    invisibleassassin (AT) gmail (DOT) com
    / Table of Contents    /
     Version Info.......................................VI01
     Basic Tips.........................................BT01
        Mission 01: Alpha Base........................WT01
        Mission 02: Relic Approach....................WT02
        Mission 03: Relic Interior....................WT03
        Mission 04: Arcadia City......................WT04
        Mission 05: Arcadia Outskirts.................WT05
        Mission 06: Dome of Light.....................WT06
        Mission 07: Scarab............................WT07
        Mission 08: Anders' Signal....................WT08
        Mission 09: The Flood.........................WT09
        Mission 10: Shield World......................WT10
        Mission 11: Cleansing.........................WT11
        Mission 12: Repairs...........................WT12
        Mission 13: Beachhead.........................WT13
        Mission 14: Reactor...........................WT14
        Mission 15: Escape............................WT15
    / Intro            IN01/
    Welcome to my Halo Wars guide. I wrote this guide at the same time as I first
    played the game so all strategies are bound to work. You may notice they're
    rather simplistic and monotonous but Halo Wars lends itself to this gamestyle
    as it is a rather toned down RTS. Point in fact, I did this all in less than a
    Being a strategy game, it's impossible to give instructions that work every
    single time so I've provided a less structured walkthrough and made it so that
    you can feel free to work around with it to suit your play style. All I really
    list is the unit that works best and the tactics that lead to a quick and
    decisive victory. This was made for Normal mode and will get you Gold medals as
    well (I got them all using these methods).
    I'd recommend you only use this guide if you're really stuck. Half the fun of
    a strategy game is finding a new strategy to use in order to win. Good luck.
    / Version Info     VI01/
    Version 1.0- missions complete, skull, black boxes and achievement objectives
       Mar 13    are all listed.
    Version 1.1- added Skulls section and email address (can't believe I forgot)
       Mar 14    and Leaders section. Should I do something for each unit and
                 building? Seems like a waste of time as the manual has it covered
                 as well can be. Fixed Mission 12's information.
    / Basic Tips       BT01/
    -Any infantry or scout unit can gather resourcs.
    -Pressing Up on the D-pad will bring up your mothership ability list so you
     can call for healing, repairs or offensive attacks. Be sure to use this.
    -Turrets. Turrets. Turrets.
    -Upgrade your buildings as soon as possible, especially Supply Pads.
    -Upgrade your unit abilities too, especially things which increase attack and
    -Upgrading Reactors is more expensive than making a new one but it saves you
     space. Decide which is more important for the situation.
    -Flamethrowes are best close up against groups of enemies and have more
     hitpoints than Marines. However, they often need support.
    -Don't be afraid to use a unit's special power. It is beneficial more than it
     is a waste.
    -Always build turrets in bases that are being or will be attacked. Always.
    -Black boxes look like black cubes with orange stripes.
    -When you complete the optional objective requirement for a skull, a mark
     will come up on your radar where the skull is.
    / Walkthrough      WT00/
    This Walkthrough is written for Normal difficulty.
    The first Optional Objective is always the requirement for the Skull.
    The last Optional Objective is always the requirement for the Achievement.
    Pictures of all Black Boxes and Skulls are available at 
    ==========                                       WTTB
    Primary Objectives: 1. Learn Camera Control (/3)
                        2. Learn Unit Selection (/1)
    		    3. Learn Movement (/5)
    		    4. Group Select (/1)
    		    5. Group Move (/3)
    		    6. Learn Attacking (/3)
    Optional Objectives: N/A
    Black Box: N/A
    Skull: N/A
    1. Follow the instructions, really. Nothing difficult here.
    2. Don't worry about losing units. There's no way to avoid it.
     Mission 01: Alpha Base
    ========================                         WT01
    Primary Objectives: 1. Fight your way to Alpha Base
    		    2. Use Marines to Destroy Barrier 
    			Power Source
    		    3. Eliminate Covenant within
    			Alpha Base
    Optional Objectives: 1. Kill 100 Grunts (/100)
                         2. Find and Rescue Pinned Marines
                         3. Ram 50 Grunts (/50)
    Black Box: Last bridge before Alpha Base, before the
    	   barrier. Take a unit under the bridge by
    	   the ramp left of the bridge and collect
    Skull: Kill 100 Grunts and then get a fast unit back
           to the main gate of the base, where the
           Marines were.
    1. For this mission, all you have to to is take your units, and any you come
       across through all the waypoints.
    2. When you run into enemies, always ram first. You take out a large chunk and
       disrupt their formations.
    3. It's easier to get the Achievements on higher difficulties.
     Mission 02: Relic Approach
    =============================                     WT02
    Primary Objectives: 1. Get Alpha Base online
    		    2. Train 5 Marines (/5)
    		    3. Build a Supply Pad
    		    4. Build a Barracks
     		    5. Fight your way to the Structure in the ice
                        6. Enter the Structure
                        7. Destroy the Detonator
    Optional Objectives: 1. Kill 20 Jackal Snipers (/20)
                         2. Rescue all trapped Warthogs (/2)
                         3. Destroy the Covenant Base
                         4. Destroy all Methane canisters
    Black Box: In the northwest, behind a barrier.
    Skull: Kill 20 Jackals and then look in the south of
           Alpha Base.
    1. Build a Station, Supply Pad and Barracks first. Build 5 Marines and then
       group ALL your units in front of your Station for now. You will be under
       constant attack by dropped units so build four turrets ASAP. Next, build a
       Reactor and then upgrade at least two turrets to Anti-Air.
    2. Your front gate will open early but stay in the base and build up otherwise
       you will find yourself swarmed. When building up, be sure to upgrade your
       Station to a Fortress so you get 7 spaces and build three Supply Pads.
       Upgrade them for massive income. Then get two Reactors, upgrade one of them,
       one Barracks and one Vehicle Depot.
    3. Marines are better in this mission than Warthogs due to all the Hunters,
       Jackal snipers and barriers. Scorpions, however, are fantastic on this level
       so build three or four and send them out with about six groups of Marines.
    4. Take this group and clear out gigantic chunks of the map at a time. You'll
       be virtually unstoppable. Always keep a few groups of Marines and Forge at
       your base for defense. I suggest going left first. You'll pick up so many
       reinforcements, you won't need to make any more.
    5. On the left side of the map, take out the Refineries to stop the unit drops.
       On both sides of the map are Warthogs captured behind barriers. Destroy them
       to free the Warthogs. There is also and airpad where you will receive extra
       units if you clear it out. Clear out both sides of the map before attacking
       the base in the middle.
    6. When attacking the base, take out the turrets first and units first. Then
       focus on the main building.
    7. Smooth sailing from here, even if all you have left are your Scorpions. Just
       sail your way to the north of the map, killing everything.
    8. Most of the Methane tanks are on the left side. There is one pile on the
       right side of the map. They are all near Covenant buildings.
     Mission 03: Relic Interior
    ============================                      WT03
    Primary Objectives: 1. Fight your way to Forge and Anders' location
    		    2. Escape the Chamber with Forge and Anders
                        3. Move Anders to the other Bridge's control panel
                        4. Cover Anders as she hacks the Bridge Controls
                        5. Get Forge and Anders to the Landing Zone.           
    Optional Objectives: 1. Kill 45 Hunters (/50)
                         2. Use the Bridge to kill Covenant Units
    Black Box: To the left of start point, go south first
               and then down the ramp on the left. It's
               down the path here.
    Skull: Once you kill the Hunters, take a Grizzly to where
           Forge and Anders were pinned down.
    1. You get two Grizzlies, which are Forge's uber units. They make this mission
       a cakewalk. Just don't do anything stupid like make them go to Forge and
       Anders immediately and you'll be fine.
    2. When you get to them, use the Grizzlies to cover everyone else as they take
       tons of damage, deal tons of damage and can be repaired by Anders.
    3. When you have to cover Anders, send your Marines and Forge to the door right
       next to the ramp and have your Grizzles in front of the ramp. That way you
       won't have any problems.
    4. After that, just make your way out. The Grizzlies really make things easy.
    5. To kill 5 Covenant units with the bridge, just disable it soon after you fix
       it. This is extremely easy to get as the Covenant rush you from across the
       bridge as soon as you fix it.
     Mission 04: Arcadia City
    ==========================                        WT04
    Primary Objective: 1. Clear Covenant from Subway Exit
    		   2. Protect Civiliasns and Cargo Transports
    			 until Launch
    Optional Objective: 1. Kill 50 Elites (/50)
    		    2. Establish a Second Base
                        3. Save 500 Citizens
                        4. Save 1000 Citizens
                        5. Save Adam
    Black Box: Directly north of the start point, on the 
               stairs of the only building in the area.
    Skull: Kill 50 Elites, then check the bronze statue 
           east of the Street base. Use Hornets to get it.
    1. You start off with Forge and six Hornets (less on high difficulties). Clear
       the Covenant out of the Subway first using Forge's ram special on the elites
       and shooting the rest.
    2. Don't worry about protecting #3. It always gets blown up. Instead, help #1
       and #2. Build your base up in the grass as soon as possible and spam 
    3. Don't bother looking around for Covenant buildings, there aren't any. Just
       keep clearing the paths for the civilians. Try and stay in tight groups as
       well so you can clear out enemies faster.
    4. For the love of the Flying Spaghetti Monster, don't stray too far away from
       the Escape pods. There are walls of Wraiths and turrets that will destroy
    5. Use your Heal and Repair ability to fix up the Cargo ships.
    6. Adam is directly north of the starting point, right next to where the Black
       Box was. Press A on the door to the building. When he comes out, ESCORT HIM.
       One hit and he's dead. You have to cover him all the way to Ship 2.
     Mission 05: Arcadia Outskirts
    ===============================                   WT05
    Primary Objectives: 1. Retreat to the Southern Crater
    		    2. Secure the Area by killing all the Covenant
    			 in the area
                        3. Defend the Crater until Omega Team arrives
                        4. Destroy the Covenant Base and its Guards
    Optional Objectives: 1. Destroy 5 Wraiths (/5)
                         2. Contruct a Second Base
                         3. Jack 6 Covenant vehicles (/6)
    Black Box: As you're fleeing the Covenant, go down the
               first stairs on the right. It's at the bottom
               of this little area.
    Skull: Follow the tracks west of your main base.
    1. First things first, run to that Southern Crater and make your base.
    2. You're going to be under constant attack so get some Marines behind the 
       Pelicans and jack some Covenant vehicles. This will hold you over for a
    3. Once Omega Team arrives, it's all cakewalk. You've got 10 invincible units
       that can cause heavy damage, never die and jack vehicles. Enjoy. Take out
       the large cannon in the area north of your base, to the left of the highway
       and build your second base.
    4. The easiest way to finish this level is to jack the Wraiths at the beginning
       and send them in with Omega Team to take out the Covenant base.
    5. To get the Achievement easily, just send one Spartan in to jack a vehicle,
       then send that unit in alone until it gets destroyed. Repeat.
     Mission 06: Dome of Light
    ===========================                       WT06
    Primary Objectives: 1. Kill approaching Covenant Infantry
    	            2. Request a Rhino at the Landing Pad
    		    3. Get the Rhino to the First Position
      		    4. Place a Rhino at the Marked 2nd Position
    		    5. Transport a Rhino to the Marked 3rd Position
    		    6. Get Rhinos to the last two Marked Positions
    Secondary Objectives: 1. Kill 50 Banshees
    		      2. Claim 2 Oni Reactors (/2)
                          3. Destroy the Dome Generators and Air Defenses
                          4. Successfully protect every Rhino
    Black Box: In the 3rd Marked Position
    Skull: Kill 50 Banshees and then check the hangar 
           behind your base.
    1. Once again, you start out attacked. However, you have three Spartans and
       Forge so it's no problem. Build turrets as soon as possible and upgrade them
       to Anti-Air.
    2. Contruct and finalize a good base and make some Wolverines and Scorpions
       before calling in a Rhino. Take them all to the first position. 
    3. Use the Spartans, Forge and a couple of Scorpions to clear the other point 
       before sending the Rhinos, Wolverines and a Scorpion or two in.
    4. For the third point, send in a Scorpion and Rhino. 
    5. For the last two, you'll be attacked at first. Clear out these threats
       before trying for the rest. You'll be reaching your population cap soon so
       don't build anymore Scorpions. Rely on your hero units to clear out the
       points and move two Wolverines and a Rhino to each.
    6. You get 40 Mac Cannon shots, so have fun. Destroy all the buildings.
    7. As long as you have two Wolverines at the first and second Rhino, you should
       be fine for the Achievement.
     Mission 07: Scarab
    ====================                              WT07
    Primary Objectives: 1. Destroy the Super Scarab
    Optional Objectives: 1. Kill 10 Locusts (/10)
    		     2. Destroy all enemy Power Nodes (/7)
    		     3. Do not destroy any Power Nodes 
    Black Box: In an alcove in the east, by some resources.
    Skull: Kill 10 Locusts and then search the northwest.
    1. This mission has a twist in that there is a white light going back and forth
       over the map. AVOID IT. You'll need fast units for this level, so get some
       Warthogs going.
    2. Take a large group of Warthogs (including Forge) around the edge of the map
       to take out all enemies and Power Nodes. They're fast, do lots of damage in 
       a swarm and are expendable. Perfect for this mission.
    3. The Scarab has tons of hitpoints. Take your Warthogs and Scorpions right up
       to it and blow it to hell. Try and move your units from side to side so the
       laser doesn't kill them all at once.
    4. To get this Achievement, do it on Easy. I don't even think it's possible to
       get on a higher difficulty.
     Mission 08: Anders' Signal
    ============================                      WT08
    Primary Objectives: 1. Get to Base Drop Beacon
    		    2. Investigate Echo Team
    		    3. Find and Recover lost Elephants (/2)
    		    4. Bring all three Elephants back to the Base
    Optional Objectives: 1. Kill 750 Infection Forms (/750)
    		     2. Train sqauds out of Elephant
    		     3. Find lost ODST squads (/4)
    		     4. Use Elephants to train 100 Squads
    Black Box: After the beacon, go up the ridge right of
    	   it. It's on the side opposite the Flood
    Skull: After killing 750 Forms, go north as far as you
           can; it's on a ridge northeast of the second
    1. Train freakin' TONS of Marines. Then rush north. Spartans should join you
    2. This mission is fairly straight forward. Go to the West base that was
       overrun, clear it. You get a base and it gets attacked pretty quickly. Send
       your Spartans to defend it and build some resources. I suggest building tons
       of Marines from your Elephants so you at least get the Achievement. Or you
       could use flamethrowers if you want to end the mission very quickly. 
    3. Take them all directly south on a straight run and destroy the buildings
       and units ASAP. They will infect a fair chunk of your units but as long as
       you have Flamethrowes, you should be fine.
    4. The ODST are hidden all over the branching paths, around the direct path to
       the third Elephant.
    5. This Acvievement is ridiculously easy to get. If you want to farm for the
       skull, build marines. If you want overkill, go for flamethrowers.
     Mission 09: The Flood
    =======================                           WT09
    Primary Objectives: 1. Reinforce Spartan Red Team
    		    2. Destroy Flood Boss
    Optional Objectives: 1. Kill 20 Flood Stalks
    		     4. Have all 5 Flood Colonies dormant at once
    Black Box: In the very west of the map, pretty much lined
               up with the minimap arrow.
    Skull: After you kill 20 Flood Stalks check northeast 
           of your base, by a downed and smoking Pelican.
    1. Start out with a Reactor. You already have two Supply Pads. Go for some
       turrets too, as you will have Flood coming. You also have some Elephants for
       training your infantry. Your automated defenses should take care of any
       attacks for now.
    2. If you plan on training infantry, go for flamethrowers. Lots of them.
       Otherwise, Warthogs and Hornets will do wonders.
    3. Get to the Spartans before worrying about anything else.
    4. Easiest way? Hornets, fully upgraded. Lots of them. You will be unstoppable.
    5. A mass of Hornets really is the best for getting this Achievement with some
       support from the MAC cannon. The Colonies regenerate after a few minutes so
       units that can go from place to place fast is what you need. Just be sure to
       clear out the enemies surrounded the Colonies first.
     Mission 10: Shield World
    ==========================                        WT10
    Primary Objectives: 1. Clear Evacuation Flight Paths
    		    2. Get Charlie Platoon to the Landing Zone
    Optional Objectives: 1. Kill 350 Swarms (/350)
    		     2. Place Gremlin at Pylon (/4)
    Black Box: Right by Bravo Platoon. You can see it from
               the start.
    Skull: After killing 350 Swarms, fly a Hornet
           northeast of your base, past the first tower, 
           in a narrow strip surrounded by Flood eggs.
    1. Scorpions. Lots of Scorpions, upgraded with their first tech and backed up
       by some Wolverines. Do this and you're golden.
    2. Disable all the Tractor Beams so you get more time. They're located in all
       four corners of the map.
    3. After you have to move Charlie to the transport, your base will come under
       heavy attack. Be sure to have Scorpions on hand.
    4. The first Pylon is at your base, the second is north of Alpha, the third is
       between Alpha and Bravo and the last is between your base and Charlie. The
       first is free, clear out Alpha before attempting for the second and third.
       As for the fourth, you will have to escort the Gremlin in as the path there
       is guarded by a few Flood Launchers.
     Mission 11: Cleansing
    =======================                           WT11
    Primary Objectives: 1. Clean the Flood off the Hull
    		    2. At least one Airlock must survive
    		    3. Permanently remove the Flood structures
    Optional Objetives: 1. Kill 100 Sentinels (/100)
    		    5. Save all airlocks
    Black Box: Take a flying unit to the left rear of the
    	   ship on the wing.
    Skull: Send a hornet to the nose of the ship after
           killing 100 Sentinels; it's floating in midair.
    1. This level is a bit weird. You have to get units from the airlock and
       destroy the Flood buildings in time for the big laser killing shield thing.
    2. Build lots of flamethrowers and ravage the Flood. You'll need a flying unit
       to get the Flood on the side of the hull. You can either do it now or wait
       for the Vultures to come in. Your call. Try and destroy the buildings within
       a minute of the shield so it gets destroyed.
    3. Clear out the Flood on the tail of the ship first. There aren't that many
       buildings on the nose. You don't even have to worry about the Flood Launcher
       on the right side of the nose as the shield takes it out with two passes.
    4. The Achivement for this one is a bit difficult. Build turrets constantly and
       keep groups of units around your buildings until the shield comes by.
     Mission 12: Repairs
    =====================                             WT12
    Primary Objectives: 1. Repair the Power Core
    Optional Objectives: 1. Kill 12 Spirit Transports (/12)
    		     2. Keep at least one Deck Gun alive
    		     3. Repair the Power Core in less than 4 minutes
    Black Box: On the left side of the Spirit of Fire, just
     	   like the last mission.
    Skull: After killing 12 Spirit Transports, take a
           flying unit up the ramp between the lower two
    1. This one is easier than it seems. Rush the first units you see to the Power
    2. At your base, contruct tons of Marines and group them all in the middle.
       That way, you fend off any attack. Now build more Cyclops and have them
       repair the Power Core. Jack the Locusts for some extra defense.
    3. You may have to micromanage around your Cyclops so you don't get wiped out.
       Even taking one Cyclops out to clear an enemy is a good idea if Forge and
       your Wolverines can't keep up.
    4. To get this Achievement, play on Easy. Just spam Cyclops and use your Repair
       and Heal power on the core.
     Mission 13: Beachhead
    =======================                           WT13
    Primary Objectives: 1. Get Anders to the LZ
    		    2. Find a new LZ
    		    3. Hold the LZ
    		    4. Capture and hold 4 bases
    Optional Objectives: 1. Kill 10 Bomber Forms (/10)
    		     2. Take control of the Scarab
    		     3. Destroy 25 units with the Scarab
    Black Box: On a high ridge to the right of the second
               teleporter. Use a flying unit to get it.
    Skull: By the Flood base near the starting point.
    1. The first part of the mission is a follow the waypoint kinda thing.
    2. Capture the base to the south. Build it up and defend it from the constant
       Banshee attack with some turrets. Upgrade your tech so you can get ODSTs and
       send them out with your Spartans to take the bases.
    3. Grab the Scarab before you do anything else. It will make life so much
    3. If you're running low, just keep dropping ODSTs from your command menu.
    4. This Achievement should come to you as long as you grab the Scarab and not
       let it get swarmed.
     Mission 14: Reactor
    =====================                             WT14
    Primary Objectives: 1. Bring and Attach Elephant to FTL 
    			Reactor Core
    		    2. Use an Elephant to tow the Core up to
    		       the Apex Base site.
    Optional Objectives: 1. Kill 20 Vampires (/20)
    		     2. Don't claim an extra base
    Black Box: On the ridge left of the first ramp. You'll
    	   need a flying unit to reach it.
    Skull: After killing 20 Vampires, go to the second 
           Covenant base; it's just north of it by some
    1. This mission is also easier than it seems. Build some Anti-Air turrets and
       upgrade to ODSTs. You can take the units you start off with and take out the
       first Covenant base without losing a unit and defend it.
    2. Clear your path with your ODSTs, Spartans and Forge and send your Elephant,
       dragging the Core, up to the Apex Base site.
    3. This Achievement is simple enough. The only problem is that if you lose your
       Elephant, it's going to take you a while to get back to the Core. Remember
       to escort it.
     Mission 15: Escape
    ====================                              WT15
    Primary Objectives: 1. Clear out all enemies near the Interlock
    		    2. Activate the Interlock
    		    3. Open the Portal
    Optional Objectives: 1. Kill 3 Scarabs (/3)
    Black Box: On the other side of the map from the
               starting point. Hell, you can see it from
    	   the start.
    Skull: After the Scarabs, it's at the north, right in
           the middle of the Flood.
    1. Stay by your base at the beginning and activate your switch. Train up to
       ODSTs and research your MAC Cannon. Then let loose around the map with both.
    2. Jack the Scarabs for some extra firepower.
    3. I suggest two teams of ODSTs, each backed up by some Spartans. This way, you
       can clear out bases with relative ease and not worry too much about losing
       units because they can be quickly replaced. You can also hit both switches
       at the same time.
    4. Speaking of switches, you have to hit two opposite ones in order or else you
       will have to redo it.
    5. Don't worry about the Achievement for this level, it comes automatically.
    			Congrats, you just beat Halo Wars!
    / Skulls           SK01/
    Listed in order by mission
    1. Look Daddy!
    	When Grunts die, their methane tank always shoots off.
    2. Grunt Brithday Party
    	Grunts explode into confetti.
    3. Cowbell
    	Destruction physics magnified.
    4. Wuv Woo
    	Scarabs shoot rainbow beams made of Pure Love.
    5. Fog
    	No minimap.
    6. Sickness
    	All player units have 50% fewer hitpoints.
    7. Rebel Sympathizer
    	Non-player units recive 25% more hit points. Final score will increase.
    8. Rebel Supporter
    	Non-player units inflict 50% more damage. Final score will increase.
    9. Rebel Leader
    	Non-player units start with extra veterancy. Final score will increase.
    10. Catch
    	All player units recharge unit abilities in half the time. Final score
    	will decrease.
    11. Sugar Cookies
    	All player units have 50% more hit points. Final sore will decrease.
    12. Boomstick
    	5% chance any non-player unit blows up upon death with explosive area
    	of effect damage. Final score will decrease.
    13. Pain Train
    	All player units train 50% faster. Final score will decrease.
    14. Bountiful Harvest
    	Supplies come in 25% faster. Final score will decrease.
    15. Emporer
    	All player powers recharge in half the time. Final score will decrease.
    / Leaders          LD01/
    Captain Cutter
    Leader Power:  MAC Cannon
    Unique Unit:   Elephant
    Super Upgrade: ODST
    Economy Bonus: Bases start with more build sites
    Sergeant Forge
    Leader Power:  Carpet Bomb
    Unique Unit:   Cyclops
    Super Upgrade: Grizzly
    Economy Bonus: Supply Pads start as Heavy Supply Pads
    Professor Anders
    Leader Power:  Cryo Bomb
    Unique Unit:   Gremlin
    Super Upgrade: Hawk
    Economy Bonus: Cost and unit research time for unit upgrades reduced by half
    The Prophet of Regret
    Weapon: Plasma Cannon
    Special: Cleansing
    Unique Unit: Elite Honor Guard
    Combat Upgrades: Blessed Immolation
    		 Ancestral Perversion
    		 Divine Absolution
    Special Upgrades: Regret's Sentence
    		  Regret's Doom
    		  Regret's Condemnation
    Brute Chieftan
    Weapon: Gravity Hammer
    Special: Vortex
    Unique Unit: Brutes
    	     Brute Chopper
    Combat Upgrades: Inheritance
    Special Upgrades: Tsunami
    The Arbiter
    Weapon:  Dual Energy Swords
    Special: Rage
    Unique Unit: Suicide Grunt
    Combat Upgrades: Fiendish Return
    		 Vicious Blades
    		 Ghastly Vision
    Special Upgrades: Defiant Rage
    		  Spiteful Rage
      		  Blinding Rage
    / Legal            LG01/
    This guide is Copyright (2009) to Jeroen Amin
    You have permission to print this guide as long as credit is given to me. 
    Do not plagiarize please. I have worked hard on this guide and I would not 
    like it to be passed off as somebody else's.

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