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    FAQ/Walkthrough by JigglyYoWigly

    Version: 2.0 | Updated: 03/22/09 | Printable Version | Search Guide | Bookmark Guide

    The Jiggly Yo Wigly Do-it-yourself Legendary Halo Wars Guide
    1. Introduction
    2. Campaign
    3. Appendix
    i. Base setup
    ii. Understanding my directions
    iii. Copyright Info
    4. Farewell
    1. Introduction
    Imagine that twenty minutes before you started your mission, the Covenant
    landed, built bases, fell in love, got married, created massive armies, had
    families, researched all possible upgrades, and created a unique historical and
    cultural environment on the map all before you landed.
    This is the essence of Legendary.
    Hey guys, my gamertag is Jiggly Yo Wigly. You may know me from my Horde Guide
    for Gears of War 2. What I present here is not so much a walkthrough as it is a
    set of strategies to get you through each level of the game on Legendary. I
    expect that if you are playing Legendary you've done the missions before and so
    I don't need to baby you too much. The AI is a different foe on Halo Wars than
    you may be used to in the multiplayer. There is a way through every level, and I
    will present them here. If you find a more efficient strategy, email me at
    Vers. 1.0 - Added levels 1-6 and base setup strategy
    Vers. 1.1 - Added levels 7-10, minor corrections
    Vers. 2.0 - Added levels 11-15, changed strategies to an appendix section and
    added the Understanding my directions, Copyright Info sections to it.
    2. Levels
    Level 01: Alpha Base
    Alright so you start as Forge in his Warthog. Drive up the street till you meet
    some enemies holding down some of your friends. The most effective way to kill
    guys here so they don't get you first is to use Forge to ram anything on foot,
    because it'll kill it pretty quickly. Then take out the turret normally. Utilize
    this strategy during this level as you collect more vehicles, it'll keep you
    alive. In case you're wondering, you can ram by selecting Warthogs and pressing
    Y over a target. Don't ram buildings or turrets, they'll hurt your Warthog. And
    remember, you have one use of the healing ability (D pad up and then select it
    and press a over your troops.)
    After this first engagement, you'll sometimes encounter outposts where no
    marines are holding out, it's just bad guys trying to mess with you. Drive by
    Once you get to the base, you should have many men and a few warthogs. You'll
    have to send your men through to kill a shield generator and then you should
    storm in. Focus on the foot soldiers and ghosts by selecting all units and
    hitting Y over these guys, your warthogs will run them over and your men's
    grenades will mess them up. Once the initial flood of guys is clear, there'll
    maybe be a few Wraiths and some grunts holed up on the outskirts. Flee from the
    Wraiths and run around the border killing all the grunts hunkered down out of
    view, and then leave what's left of your warthogs in one corner and bring all
    your infantry men to the center to deal with any Wraiths left. You can select
    all your infanty by double clicking one, and don't forget to use the Y grenade
    power to hit the Wraiths with grenades whenever you can!
    Congratulations, you've beaten your first Legendary level.
    Level 02: Relic Approach
    First things first, once they finally give you control after you build a
    barracks, a supply pad, and some marines, upgrade your base and have every
    little supply box get collected by Forge and your minions, including the ones up
    on the hill a little to your left(Forge is fastest - send him.) For this level
    you're going to want a vehicle depot along with the usual. Get the max upgrades
    you can on every unit(except Cobra, you won't really be needing it) as you
    steadily build for base and your forces, and build turrets complete with
    upgrades to missile launchers since they bring in dropships to drop troops on
    you and you can kill them before they get a chance this way.
    Steadily build a starting force of 5 tanks, 4 warthogs, and the rest men. Then
    go out the back door you had Forge go out to grab some resources earlier and
    cross the bridge. If you clear this area you'll get some reinforcements that
    don't add to your population. There are also two warthogs being held hostage
    somewhere along this back trail heading up that you can get if you release them.
    At the end of this channel, if you could call it that, there is a shield
    generator, behind it is a blackbox. You should grab that. The reason I chose
    this way and not the front is because it isn't guarded nearly as well and as you
    come up the channel you can cut across to where you start your final charge up
    to the temple. As you cut across, you'll find a Covenant base. I'd recommend
    telling your tanks and your men to RPG/Shell the hell out of it, taking it for
    yourself, you can use it as another staging ground. Whether or not you do this,
    when your population is close to maximum, you should kill the shield generator
    leading to the temple and just have your men charge in and destroy the
    detonator, ignoring all else. You should have enough men and tanks to take the
    losses. The danger of going out the back door in your approach, however, is that
    reinforcements from your main base tend to run out the front door and get
    slaughtered, so you'll have to first redirect them to go over the back door
    bridge, and then tell them to come and join you. This didn't really cause me any
    problems, however, so I support this method.
    Level 03: Relic Interior
    This is a pretty simple level, and it's not too hard if you're smart about it.
    You start with two grizzlies and have to work your way in without any repairs,
    so you need to move slowly and methodically, rushing will only get you
    clusterfucked. Make sure all enemies are dead in each little piece of area
    before you move on - but don't stop to attack the guys hiding in the little
    corner right before you cross your first bridge. There's no need. Also, always
    have your grizzlies first focus on turrets and hunters, and make good use of the
    Y ability, because these enemies are the ones that can really make short work of
    your tanks. When you finally get to Forge, use Anders to heal your tanks.
    After you find one bridge exploded by grunts, you will goto the other, and
    protect it while it gets hacked. Put some people in the alien defense post and
    defend as normal. It's not difficult. Then, once the bridge is operational,
    enemies will start to flood across it. Let them come in clumps and then make
    sure your men are off the bridge, use the control(press A over the terminal) and
    then select the off button. Watch them fall. Turn it back on, wait for more,
    rinse, repeat.
    Move on. After you cross the bridge, use Y to kill the one tank and then you'll
    be told there are too many hunters to continue. Make a run for it with all your
    units, just click on the location, and you'll get there, no problemo.
    Level 04: Arcadia City
    I found that protecting both transports is impossible. As soon as you get
    permission to build your base, move all flyers to transport 2 and have two guard
    the upper right region of the pad where banshees come in and the other two the
    front door. Have Forge go to the base location south and build a base there.
    Build a barracks first, then build two supply depots, and upgrade your base.
    Then build a reactor asap while constantly building main infantry men when you
    can, and transporting them in groups of three or four up to transport 2. Make
    sure to upgrade main infantry first and keep building supply pads to support
    yourself, as well as a couple turrets to keep your base safe. When your
    transport is attacked, make sure to send units out to destroy any large things
    or any banshees before they can hurt the transport, and always keep it fully
    healed. Note, you should have them do this manually, often, most of your units
    around the transport won't see the thing attacking the transport unless you tell
    You don't have time to do much research or building so you can't rely on tanks
    and stuff like that, men will have to do. Towards the end you should have enough
    excess resources to buy a level 2 reactor, do so, and then research the RPG for
    infantry and warthog machine gunner so you can start churning out warthogs as
    well and send them up. If ever the bridge to the right of the transport pad gets
    rushed by tanks and what not, feel free to carpet bomb the shit out of them.
    Save often, as I was almost always on the edge of losing.
    The most important thing, and I emphasize this, as this is a hard mission, is to
    watch the transport when it gets attacked, and always have units on the upper
    right of the pad, on the bridge and on the street in front of the transport so
    you can instantly select them and press Y on any enemy. Hunters, banshees, and
    those bastard locusts are your greatest enemies in this. Good luck. Winning is a
    matter of flooding your opponent with too many people to kill for them to look
    at anything else.
    Level 05: Arcada Outskirts
    First things first, send your entire army down the ramp to your left but get
    your Spartans to grab as many of the attacking banshees as you can, then bring
    those banshees to help your army clear the area down the ramp. This is a much
    safer route to the base and now you should have anywhere from 1 to 3 banshees.
    I'd save now if I were you. And use the healing ability to heal all your units.
    Don't worry about the guys chasing you from Arcadia following you down the ramp
    - they won't.
    Now take all your units and click the far side of the base crater you're
    supposed to goto, the banshees should help you out and as long as you don't
    allow your units to stray too far towards the front entrance of the crater they
    will only have to fight the Covenant waiting in the crater and not the ones that
    you were supposed to fight if you took the main road in. Getting too close will
    attract them into the battle and you'll lose if that happens.
    Once you get your base, have Forge go collect all the resources, upgrade your
    base, build two supply pads, one reactor, a turret asap, and put two of your
    master chiefs in the two fortifications sitting by the entrances to the crater,
    they're really hard to push out. You should put the third in your tank. It'll
    make it so much better. Eventually you want to have atleast two turrets and a
    full base with two reactors,and the rest supply pads. Have all units not in some
    form of cover at the door at the back of your base where they can't get shot so
    When you can, upgrade one of your reactors and start making warthogs, upgrading
    them if you can. Make sure you have at least one flame turret and one missile
    turret. They are going to keep shooting your buildings every now and then with
    some "plasma weapon" and hurting them but you can either rebuild them easily or
    heal them. Just keep making your hogs and upgrading them, surviving until the
    seven Spartans drop. When they do, they'll be slaughtered almost instantly.
    Right afterwards, one Spartan makes a wry comment "This is going very well." or
    something like it. This was probably meant to be serious in normal where I
    clearly remember the seven Spartans ripping the Covenant some new anal cavities.
    Now it's just sad. Take your warthogs and charge to where the Spartans are, you
    should have at least ten by now, since the laser keeps destroying them and
    keeping your numbers down.
    Once you get in the thick of it with your hogs, the Spartans will start reviving
    and as they do take them and have them use their Y ability to first jack the
    surrounding alien wraith tanks, then the ghosts. With seven Spartans and all
    these hogs, you'll quickly convert/destroy all resistance nearby. Take these off
    the bridge and onto the sidepath that originally got you to your base and
    destroy the uber laser unit once and for all, and also build a base there if you
    want. If you still have a sizeable force(some tanks, warthogs, Spartans, etc)
    just go up the ramp to where you first started the level and focus all fire on
    the base and get it over with.
    Congratulations. This one was a bitch.
    Level 06: Dome of Light
    After clearing the area, build a turret and then before doing anything else take
    ten minutes or so to build your base up to full power with one reactor(
    advanced), one vehicle depot, one field armory, the rest supply depots, and
    don't forget to station a man in the reactor sitting behind the base! Don't
    worry, nothing big'll attack you so you don't have to build any defense units
    yet. Build another turret if you want, and you've got your Spartans. Get fully
    upgraded warthogs and some tanks, cobras, wolverines made and put the Spartans
    in the tanks. Use your field armory to increase population, turrets, etc, and
    then destroy it when you're done to get another reactor so that you can get the
    final upgrades to your vehicles. Once this is done, destroy the reactor for a
    supply depot. Take your time in this base setup, you'll thank me later...
    Once you finally get everything done, then order your first rhino. Before you
    do, make sure you have your Spartans in tanks and a sizeable army. Mostly
    warthogs and tanks, but a few cobras and wolverines in there for good measure,
    and with everything upgraded. You should feel like a badass(Hint: You are.) Make
    sure your turrets are all up and upgraded too, because after you order this
    rhino, the Covenant are steadily going to try to ram things into your base's
    rectum at an accelerating rate throughout the level. I'm not going to go into
    specifics here, now that you have an army, I assume you're fully capable of
    reinforcing, creating new armies, and watching your base. The goal is to get
    rhinos where they are asked for and to protect the ones that are already in
    place. I can tell you the two farthest to your left will almost never get
    attacked, so leaving men there is just a waste of time. The big places to
    fortify is the rhino right above your base(first rhino placement) and the one
    right beside it to the right when you finally take that area(fourth rhino
    placement). Don't fret if you lose a rhino - it happens a lot. You can't replace
    the rhino tank in that spot though till you put one in the spot it asks for -
    then it'll give you a chance to replace those rhinos lost. I found that the best
    protection for the rhinos that I said get attacked were either three tanks or
    one tank and four warthogs. Make sure to watch these rhinos often to check their
    health - getting another one up there is a real pain. The healing function is
    your best friend!
    Anyway, this mission shouldn't be too much more than a little base management
    while in crisis. You may even lose a few buildings to the locusts that come -
    but the tank Y feature wreaks hell on them, and if you can, maybe grab one with
    a Spartan to use in your conquests. Good luck. This shouldn't be overly
    Level 07: Scarab
    This can be no fun if you don't do it correctly. Start by building supply pads
    on all the leftover pods on your base as well as one field armory. Build
    turrets, upgrade them, set your base rally point for somewhere behind your base
    and start working on getting all the field armory upgrades, warthog upgrades,
    and the first tank upgrade. After you've paid for all your field armory, warthog
    and tank upgrades, or when you feel you can safely start doing so, begin to
    churn out warthogs and tanks as fast as you can humanly do so. Don't forget to
    replace the field armory with a supply pad when you're done with it!
    When you get around eleven hogs made(fully upgraded) send them out in search of
    the power stations to your right, these control the movement of the head. They
    look like little purple pimples. Pop them. Take out the first you come to with a
    mac blast and then race up to the one around the little mountain and kill
    everything there so your hogs can hide behind the mountain and use it as a
    staging point. Also there is a station there - destroy it. 
    Once you've done this, wait for the head to move away from the area and then
    send all your tanks that you've made up to hide behind the mountain. Then bring
    them out the other side and attack the cliff that the scarab is attached to.
    There are a lot of hunters and locusts so you'll lose many units but there is
    another station up here that you can destroy these guys won't respawn once
    you've killed them. If you've got any sizeable force left, you'll notice a
    little nook you can hide in when the laser comes back around(Also has black box
    number seven!). 
    The key to this now is to keep building tanks and warthogs. When your units to
    the right are not in danger of getting lasered, move them up to the scarab head
    and have them chip away at it. Make another set of hogs and tanks and send it up
    to the other side of the scarab laser to shoot it when it's pointing at your
    units to the right(which should be safely hidden at that point). As Forge
    remarks, it can only shoot in one direction at a time! Unfortunately, your units
    to the left have no where to hide when the head comes around so when it does
    take your units far to the left and blow up some power stations(these control
    it's laser strength) using mac and tank blasts until the scarab lasers these
    units. You're going to lose a lot of men - just make sure you're always
    attacking it from one side or another with what you have left, and replenish
    You'll get attacked a lot at your base by locusts but if you have heavy turrets
    and mostly rail guns you should be able to hold them off, but keep an eye on
    them as they are pretty dangerous. I also noticed the head didn't chip away at
    my protective ruins when I was attacking it. So if you think you need to fall
    back - carefully consider how many ruins you have left. It might finish you off
    in that time.
    Anyway, this mission is hard even on Normal. Good luck.
    Level 08: Anders' Signal
    Alright so park your elephant and put all your good money into the always
    profitable flamethrower brigades. There are about four choppers up ahead and A
    LOT of infantry. Flamethrowers like infantry. But still, even using all your
    resources, charging in is tantamount to suicide. Instead, sit back by your
    stationed elephant with it's lovely machine guns and wait for them to come to
    you! When it gets a little slow, send Forge up to attract them, then have him
    run back to the soldiers and the elephant machine guns and eventually, over
    time, you'll weaken the outpost enough that the Spartans will drop in and soon
    the entire post will be wiped out. (Hint: When the Spartans drop, then you
    should charge.)
    Next you'll lose contact with your two buddy elephants. Bring your men up to the
    other side of the post with the elephant and collect some resources so that you
    can make more flamethrowers. Flood don't like fire either, I suspect. Also, put
    a Spartan in the elephant. Now, It should be pretty easy to save the other two
    elephants - focus on the buildings that shoot you and the tentacle things
    mostly, and you should be fine. After each elephant finding, make sure to make
    more flamethrower units, and put a Spartan in the new elephant. Then take them
    back to base and finish the mission.
    This has to be by far one of the easiest missions in the game. Don't even think
    of touching the firebase they give you. You don't need it.
    Level 09: The Flood
    Okay so this is actually a simple level. Ignore the Spartans' cries for help
    right now. Instead, upgrade your base, build a turret, build two reactors(make
    them advanced as you accrue more resources), an airbase, field armory, and the
    rest supply depots. The goal here is to steadily add turrets, get all armory
    upgrades(except adrenaline), get all hawk upgrades, and steadily build a fleet
    in the back of your base(set your marker there so they don't fight when the base
    gets attacked.) Make sure all your turrets have missile launchers except one of
    the front ones - make that a flamethrower. This should be enough to keep the
    Flood off for the fifteen minutes or so you'll need to prepare. Once you're done
    with the field armory, replace it with another supply depot or air base, your
    Then take your fifteen or so hornets, save the Spartans, put the Spartans in the
    hornets, and charge the big flood brain thing, carpet bomb it and kill it.
    You'll lose nearly all your hornets here but you can keep resupplying them and
    anyway I lost my first batch but within seconds after that the Spartans that
    landed on the ground had killed the thing anyway!
    The reason I use hawks with the Flood is because on the ground they overwhelm
    you with these giant horse-like things that prance around destroying vehicles
    and what not. In the air, all you have to worry about are those ugly seagulls
    and the flak around flood bases. Not too bad when you consider the alternatives.
    Anyway, easy level, enjoy your day.
    Level 10: Shield World
    Okay so as soon as you get your base, build a turret, send some guys up to the
    pylon a little to the right of your base and up because there is a forerunner
    reactor they can use. Upgrade your base, get two reactors(one advanced when you
    have the funds), an airbase, a field armory, and the rest supply depots.
    Research population and reserves at the armory, then destroy it. Get another
    supply depot. Build one vulture and a fleet of hawks, all fully upgraded. Don't
    worry about saving the first group. You don't have the time nor wherewithal to
    do so.
    When you are ready(and have many turrets plus the two tanks you should still
    have from the beginning at your base) send over your flying fleet to the middle
    flood base and make sure to cryobomb the flying seagulls from hell right before
    you get there. Kill them and the flak buildings first, then focus on the main
    base. Make sure you don't send all your units to the center of the base from the
    getgo, they can then get hit by all the flak around it. If you make a slow
    approach, killing all flak as you see it, you'll only encounter clusters of
    three or four flak buildings at a time and it won't hurt so much. Be methodical.
    Then, when you've got your foothold, move around the area, cleaning out all the
    buildings until you get the second group saved. Reset your main base marker to
    this place so all hawks will come here upon being made and make some more to
    replenish your fleet, and heal the ones still alive. Send a Gremlin to a pylon
    if you're short on time, and if he has to go through flood territory, remember
    the easiest is by the base, second easiest a little above that one, and if you
    just took the middle flood base, you can send your Gremlin to it for the third
    easiest one right to the left and up of this flood base. Don't try to send it to
    this third one right from your base, it'll go through the first team's flood
    base and it'll die. Make it goto the middle one you took first, then send it
    from there up the rise to the pylon.
    Finally, when you're ready, attack the third base by the same strategy above,
    and then when the Pelican is unable to get the third team, simply select all and
    send'em home. Mission accomplished.
    Level 11: Cleansing
    This mission is so so easy. Start by building three hawks and some turrets near
    your two air-bases. Get the Spartans in the Hawks and then start taking them
    around the hull destroying flood buildings(flak guns first, as always.) Keep
    churning out hawks and turret guns and make sure to take out the flood city at
    the back of the ship first. This should be extremely easy to pull off. Note that
    there are also buildings on the sides of the hull, so you'll have to fly your
    fleet over there to get them as well. Also note that the buildings regenerate so
    constantly make rounds to make sure they're dead when the next cleansing ring
    comes around. It shouldn't take too long to do.
    Level 12: Repairs
    Another easy as hell mission. Make two turrets by the core, have your cyclops
    start repairing it, put two Spartans in the two starter hawks and one in one of
    the anti-air cars. Then start churning out cyclops and hawks and send them all
    to the engine core. I had like 10 cyclops healing my core at one point, once you
    have five or six hawks and two turrets(rail and flamethrower) at the egnine core
    it's pretty easy from there. You don't really have to do anything once it's all
    set up but wait!
    Level 13: Beachhead
    After you finally get your orders to "lock down the area" head down the path
    you're on(not over the bridge you saw when you came out of the transporter, that
    base is stronger.) Stop right when you first encounter a locust. Send a Spartan
    ahead to grab it and then bring it back to your main contingent and then heal
    it. After this, have your contingent attack the base there, while manually using
    your locust to take out the plasma cannons on the base from outside their range.
    Don't be afraid to use the healing power - that's what it's there for. After you
    have this foothold, it shouldn't be too hard to get your base built. When you
    see an enemy vehicle or get attacked by one, have a Spartan jack it. Tanks and
    Locusts preferred.
    In the first few minutes, you're going to get attacked a lot. Be ready for it,
    build turrets for your base first(seems like anti-air would be the best mod
    since after a while they just do bombing runs), then two reactors(one advanced),
    a field armory(get adrenaline, population increase, all turret upgrades, and
    then destroy), a barracks(get through the main infantry upgrades so you get ODST
    then destroy) and all the rest supply pads. Don't forget to upgrade your base
    beforehand for more pads. The key here is that now you have ODST access(you can
    drop them from the sky!) but need three reactor points to do so, and a lot of
    supplies. Just in case you hadn't learned by now: Don't forget to upgrade all
    your supply pads!
    When you feel you're ready, take your troops and take over the other bases. Use
    ODST drop to drop more ODSTs on the enemy and as a way to reinforce. They are
    Don't forget to take the bases you destroy and rebuild them as your own with all
    supply depots and full turrets, so they can't get them back. Also, if you start
    at the transporter and walk across the first bridge you found, and go past this
    Covenant base and cross the bridge to the right of the first bridge you crossed,
    you'll find a scarab all locked down in flood-stuff. Kill the flood- stuff and
    take the Scarab. Yeah. Should be more fun now.
    A word to the wise: Often, your many bases are going to be attacked by
    banshees(and one even got destroyed because I was so busy that I didn't look at
    it.) So watch your bases, rebuild turrets, and heal things. Don't be an idiot
    and lose a base(and maybe even your drop capability) right when you're invading
    another Covenant base. It's not friendly.
    Level 14: Reactor
    Build a turret first, then build two reactors(one advanced), a barracks(get ODST
    upgrade, then destroy), a field armory(get population and adrenaline, mac blast
    increase if you want, then destroy), and all the rest supply pads. Upgrade your
    base before you start building all that nonsense though. Also grab all the
    elephant upgrades. Point of this is to get ODSTs and one well stocked elephant
    to hook onto the core. Make sure to put a Spartan in it and put save the other
    two for vehicle jacking.
    While you are preparing you're going to be attacked by some nasty Covenant
    contingents. Protect and heal your reactor, jack vehicles, and to help protect
    your reactor in the interim setup period, build and take your elephant and lock
    it down near the reactor as a sort of mobile base and start making main infantry
    out of it, they'll eventually become ODSTs. Once everything is ready, you can
    attack, and reinforce using the ODST drop capability.
    It's advisable to leave your elephant(and a few army units to protect it) in a
    safe spot and clear out the areas ahead before moving it up. So, at the top of
    the first hill is a Covenant base - wipe it out and put your own base there
    before you send up your reactor, and so on. Then you can use that base's turrets
    and some ODSTs to protect your elephant while you have your main force get the
    base at the top of the next rise.
    After I killed the second base I began to send my elephant and escort up the
    ramp and was attacked, somehow, by a scarab. Watch out for this and be ready to
    drop ODSTs to take it's attention while you get your elephant up safely and your
    main force down to deal with this threat. I also used an upgraded mac blast on
    it a few times too.
    All in all, a good, solid level. Enjoy.
    Level 15: Escape
    This one is timed so you want to work quickly. Upgrade your base and get a field
    armory(population upgrade, mac upgrade, destroy), barracks(ODST and destroy),
    two reactors(one advanced) and all the rest supply pads. There is a forerunner
    supply pad just to the left of your base and one a little farther along to your
    right if you can get men to them. They are good to have. Concentrate on getting
    your ODSTs as quickly as possible. Your Spartans should be able to protect
    you(maybe a turret as well). Try to get ODSTs before you start using the field
    armory - in fact, don't worry about building a field armory until you've got
    ODSTs, just put the armory on the barracks spot when you're done with it. I want
    you out and about fighting while you're still upgrading at the armory.
    I had my ODSTs by 5 minutes in. You should, too. 
    Now, I was able to do this with 2 minutes to spare. What you have to do is once
    you have your ODSTs, leave two Spartans at your base, and send the rest directly
    across the map to the first marker. You should be able to get it within a few
    minutes(a lot of flood to kill). Then set up a base there and make sure you put
    two barracks on it with your supply pads. Note there may be a fledgling Covenant
    base here that you will have to destroy first.
    When you're ready head over to the Covenant base on your left, it has another
    switch and you need to destroy this base to activate it. Use your two barracks
    to supplement the reinforcement power of the ODST drop and try to take this base
    as quickly as possible. By now you should have upgraded your mac a few times,
    use it to weaken the shielding. Once you have cleared the area, activate the
    switch. The other switches won't be as hard to take, now that this one is out of
    the way. Use the Pelican drop ability as well as your ODST drop ability to put
    ODSTs at each switch in turn, and activate them one by one. You'll continuously
    be attacked at your bases so have good turrets, and don't bother the scarabs if
    you don't want too - they seem more interested in killing Flood. I managed to
    kill one and severely damage another before I learned this little factoid!
    Anyway, save every now and then, as this is probably the hardest mission. You're
    constantly on the verge of not having enough time, men, or resources. Good luck.
    If you've been following along with me this entire time, you just beat Legendary
    with me. As the Spartans say, "It's been an honor!"
    And enjoy the little cutscene at the end of the credits. You earned it.
    3. Appendix
    i. Base setup
    In general during the game you'll be given a base that you need to turn into a
    working armory of men, machines, and supplies. Every level this strategy is
    tweaked for that particular level, but I thought I should go over some basic
    things here.
    First, add a turret, since you will be attacked occasionally. If you have the
    resources, upgrade your base to a full one with all the trimmings, if not, start
    to save up for it.
    You're going to need two reactors(one if you don't have the largest base, build
    the other when you finally upgrade), a field armory that you will destroy after
    you get the upgrades you want, and a lot of supply pads. If there are no other
    bases in sight that you can take over or colonize, then you have to modify what
    I said above to include a vehicle depot and/or an air base. It's really a good
    idea to consider what kind of enemies you're facing - it may be that you might
    not need an airbase, for instance, to do the job at hand, giving you an extra
    spot for supply depot. When in doubt of whether or not to have a building like
    this, ask "Could I live without it?" If the answer is yes, then don't build it. 
    Remember, once you get your army, you have to be able to make reinforcements!
    It's always good to make your first two buildings a supply pad and a turret,
    because you're likely to get attacked and it's good to get revenue going.
    Normally, my third building is a reactor. 
    Generally speaking, it's always beneficial to be on the lookout for a second
    base as well, as it gives you more room for supply pads and you can have
    luxuries like more reactors, or maybe that airbase you were always dreaming
    Once you're up and going, don't forget to upgrade your supply depots,
    add/upgrade turrets when you can, and occasionally(every five hundred resources
    or so) build an army unit to protect your base. Consider it a long term
    investment. When all your supply depots are upgraded, and you have enough
    protection for all your holdings, upgrade one of your reactors so you have a
    tech level of three and can get superunits like ODSTs, Grizzlies, and the
    like.(Not available till much later in the Campaign.) Remember, this is a
    continuous enterprise: don't save up for things and be idle for long periods of
    time unless you can handle an attack.
    Finally, be aware of your surroundings. You'll start to get a feel for what's
    right to do as you play along.
    ii. Understanding my directions
    I often tell you where things are by saying left, right, up, down, or a linear
    combination thereof. What I normally mean, in most circumstances, is "right"
    within relation to your location on your map-HUD gadget, or, alternatively,
    right with respect to what you'd see if you were standing at the front of your
    main base, looking away from it. Sometimes these represent the same coordinate
    system, other times they don't, but normally it should be pretty obvious. If it
    really isn't, shoot me an email, at jmp3qa@virginia.edu, and I'll try to help
    you out myself.
    iii. Copyright Info
    Alright, if you want to post my guide on your site, email me for permission at
    4. Farewell
    Thanks for reading, guys, it's always a pleasure to help players enjoy the game
    more. Remember, if you have questions, concerns, or alternative/better
    strategies, email me!