Achievement Guide by ThermalStone

Version: 1.4 | Updated: 05/21/09 | Printable Version

Halo Wars Achievement Guide

By ThermalStone
Version 1.0 submitted 3/21/2009

Version 1.2 submitted 3/25/2009
Better Skull directions for Mission 8
Added second strategy for BIG AL'S SCOOTER
Added Tips for Legendary Campaign
Added points needed for OFFICER ON DECK and RUNNING THE SHOW
Other Minor Textual Changes

Version 1.3 submitted 4/7/2009
Sniper tower glitch added for Mission 7
WALL OF RECOGNITION Mission specific tips added.
Other Minor Textual Changes

Version 1.4 submited 5/21/2009
Strategic Options DLC achievements added
Other Minor Textual Changes


Halo Wars contains a lot of achievements, many of which are very challenging 
or time consuming.  This guide will tell you how to get the achievements 
associated with the Campaign and Skirmish modes as quickly and easily as 
possible and give you a few tips for the others.  It also provides detailed 
descriptions on how to find the skulls and black boxes.

When I wrote the first version of this guide after owning this game for just 
over a week, I had 800 gamerscore, while taking time to write this guide, 
replaying missions to check strategies, and not playing much Matchmaking.  I 
would recommend buying this game, but if youíre going to rent it, by following
this guide you can easily get 700+ gamer score over a five day rental period 
with moderate playing time.  If youíre looking for a particular achievement, 
just use the Find function on your browser and type in the achievementís name.
All achievement names are listed in CAPS with the gamerscore amount in 
parenthesis in the body of the guide.  

This version (1.4) will be the final version of this guide, barring someone 
making more DLC with achievements for this game.  I have recieved many 
supportive messages regarding this faq and I'm glad to hear it has helped 
people out.  I personally have all the achievements now except RUNNING THE 
SHOW.  I will probably never go for it.  

Please send a text (not voice) message to my Xbox Live account, ThermalStone, 
if you have any questions or comments.

Table of Contents:

I. Campaign: Mission by Mission Achievements, Skulls and Black Boxes. 

A. Mission 1: Alpha Base
B. Mission 2: Relic Approach
C. Mission 3: Relic Interior
D. Mission 4: Arcadia City
E. Mission 5: Arcadia Outskirts
F. Mission 6: Dome of Light
G. Mission 7: Scarab
H. Mission 8: Anderís Signal
I. Mission 9: The Flood
J. Mission 10: Shield World
K. Mission 11: Cleansing
L. Mission 12: Repair
M. Mission 13: Beachhead
N. Mission 14: Reactor
O. Mission 15: Escape

II. Campaign: Other Achievements

A. The Secret Achievements

III. Skirmish Achievements


IV. Multiplayer Achievements

V. Other Achievements


VI.  Stategic Options DLC Achievements


I. Campaign: Mission by Mission Achievements, Skulls and Black Boxes. 

This is not a complete walkthrough of each campaign mission, although I will 
give tips on achievements and skulls that may include spoilers.  Unless noted 
otherwise, I recommend that you look for both collectable items and try to get
the achievement on your first playthrough of each mission.  I also recommend, 
unless noted otherwise, that you play on Easy Difficulty.  As far as 
achievements go, there is no difference between playing through on Easy or 
Normal.  Achievements can also be earned with skulls turned on.  

If you follow this guide, youíll get the ALAS POOR ANDREW THOMAS (5) for 
getting your first skull and GRAVEROBBER (30) for getting all the skulls.  
Note that when you kill the required amount of enemies for a skull to appear a
green circle showing the location of the skull will briefly flash on the mini 
map.  Watch for it because it's easy to miss.

If you follow this guide, youíll also get the secret achievements.  When you 
get the black boxes, youíll unlock timeline events for HALO ACADEMIC (15) and 
HALO HISTORIAN (40), although to get all the timeline events, youíll need to 
play skirmish as well. (See Other Achievements below.)

Note that you do not need to beat a mission to collect a skull or black box.  
Once you pick a collectable up for the first time, it is yours forever and you
can quit the mission if you want.

A. Mission 1: Alpha Base

EVERYTHINGíS BETTER WITH BACON (5):  This is one of the hardest achievements 
in the game.  You have to ram 50 grunts.  You need to ram as many grunts as 
you can before your gunners or marines shoot them, otherwise you will run out 
of grunts to ram.  I recommend playing this one on normal or heroic to give 
the grunts a fighting chance against the other UNSC units in the game.  I also
recommend earning the Catch skull first (see Mission 10), and coming back and 
trying this achievement later.  Turning on the Catch skull will recharge your 
ram ability twice as fast.  

Use only Sergeant Forge for ramming.  If you send in all your warthogs, it is 
too hard to micromanage them and their guners will end up killing a lot of 
grunts after they use their ram.  A normal warthog also doesn't have enough 
health to go in ramming unsupported for the whole mission.  Every time you 
have major group of grunts coming up, save the game.  Then send in Sergeant 
Forge to ram the largest group.  Pull him out before his gunner can kill too 
many grunts.  When his ram is recharged, send him in again until they are all 
dead.  If you managed to ram over half the grunts, save and move on to the 
next encounter.  If you didnít, reload.  

When you approach the vehicle barrier, you will have to act fast to prevent 
the second group of marines from killing a large group of grunts before you 
can ram them.  When you get the first group of marines under your control, 
leave them behind and rush Forge over to the second group of Marines to ram 
the grunts.  

Send in only two marines to grenade the barrierís power source.  Any more than
two marines and you risk clogging up the doorway.  Send in Forge to ram any 
grunts near the Wraiths, then send him out through the entrance to recharge 
his ram.  This will trigger the bomber.  You want to avoid sending multiple 
units into the base or the covenant infantry on the other side of the base 
will charge and get caught in the bomber run.  If the bomber kills more than a
handful of grunts, you should reload your last save and try again.  Keep 
sending Forge in and out of the doorway, ramming grunts.  The Covies wonít 
pursue you outside.  You should be able to ram enough grunts to get to 50.

Skull: This is one of the hardest skulls in the game to unlock, for the same 
reasons as the achievement.  Playing with the method used to earn the above
achievement is also a good way to kill the 100 grunts needed to make the skull
appear.  This can be tough because there are only a little more than 110 
grunts total and you donít get credit for grunts killed by the bomber or UNSC
forces not yet under your control.  If you are still having trouble killing 
100 grunts, play on heroic and turn on the Rebel Sympathizer skull (see 
Mission 7). This will make the grunts tough enough that they should survive 
long enough for you to put them down personally.  

When you do kill 100 grunts, the Look Daddy! Skull will appear outside the 
base entrance behind where you encountered the second group of marines.  You 
may have to rotate the camera to see it.   Make sure you donít kill every 
covenant soldier in the base before you send someone to retrieve this skull.

Black Box:  The Black Box for this mission is just before you encounter the 
second group of marines.  When you cross the bridge leading to them, look to 
the left (south) and almost under the bridge.  You will see the black box and 
a green ramp leading down to it.  

B. Mission 2: Relic Approach

ENDLESS FUN (5):  You have to destroy every methane tank.  Methane tanks are 
the tiny blue cylinders.  They are usually clumped together and you may 
mistake them for resources at first.  The targeting reticule turns red when it
is over them and they explode when you shoot them.  Just search every inch of 
the map and keep destroying tanks until you get the achievement.

Skull:  After you kill 20 Jackals, go back to the southwest area of your 
starting base to find the Grunt Birthday Party Skull.

Black Box: Go to the left (west) side of the map where you find the covenant 
methane refinery.  Keep going up the left side until you see a vehicle barrier
facing south.  The black box is behind that barrier.  

C. Mission 3: Relic Interior

COVENENT HOT DROP (5):  When Anders has raised the second bridge, move all 
your units south across it.  Donít forget and leave Anders behind (I did my 
first time!)  Head south, but leave one unit near the southern bridge control 
panel.  Covenant infantry will follow you from the north.  When there are five
individual soldiers (not groups) on the bridge, click on the control panel, 
bring up the circle menu, and deactivate the bridge.  The covenant on the 
bridge will die.  If you didnít get all five at the same time, you can 
reactivate the bridge and lure more across, then deactivate it again.

Skull:  After you kill 45 hunters, go back to where you rescued Forge and 
Anders and you will find the Cowbell Skull.  If you canít find enough hunters,
stick around at the point where you are almost out of the relic and the AI 
marines move in to cover you.  Hunters will spawn continuously from doorways 
on either side.  They are suckers for the grizzliesí canister shot.  

Black Box: Before you enter the relic in the beginning, take the ramp to the 
left.  Follow the little valley past the purple landing pad all the way 
northwest alongside the outer wall of the relic.  The black box is at the end 
of the valley.

D. Mission 4:  Arcadia City

THE REAL WINNER (5):  You have to save Adam.  I missed this one on the first 
playthrough.  Adam, a lone fugitive child, is in the building directly north 
of your starting location.  Itís the same building where you get the black 
box.  If you listen carefully when you pass this building, you may hear a 
woman's voice imploring you to save her son.  Click on the control panel to 
open the door and Adam will emerge.  He will then run for a dropship.  Escort 
him through the city.  He is very weak, so I recommend saving as soon as he 
begins to run.  I also recommend waiting to unlock the door until the western 
half of the city is relatively quiet and free of Covenant.  When Adam reaches 
a drop ship, the achievement will unlock. 
Skull: Once you have killed 50 elites, you can find the Wuv Woo skull almost 
directly east of your eastern base near a statue.  Send a hornet after it.  
In fact, send air units to get all the skulls and black boxes whenever you 
can on every mission.  Itís much faster.  

Black Box:  The black box is on the porch of the same building that Adam is 
hiding in.  You may have to rotate the camera so that you are looking at the 
building from the east to see it.  

E. Mission 5: Arcadia Outskirts

HEíS GOT THE JACK (5):  Undoubtedly an AC/DC reference.  You have three 
Spartans and you need to jack six vehicles.  Once you secure the crater and 
build a base, put your Spartans out in front of your defenses.  You donít want
your troops to blow up vehicles before your Spartans can jack them.  Jack weak
vehicles like ghosts, then send them into combat until they are destroyed.  
Your Spartan will hop out unharmed.  Use him (or her) to jack more vehicles.  
You will also get a ton of Spartans later in the mission, so you can use them 
to jack more vehicles.  Be careful not to jack too many wraiths.  It doesnít 
count as a kill and you need to kill five to unlock the skull.

Skull:  After you kill five wraiths, the Fog skull will appear on the western 
part of your map.  Get on the onramp to the east of your base and take the 
freeway up the western edge of the map.  Or you can just fly there if you have

Black Box:  As you are fleeing from the Covenant at the beginning of the 
mission, go down the first staircase to your right (east).  The black box is 
there behind a crashed pelican.  

F. Mission 6: Dome of Light

RHINO HUGGER (5):  You have to place the five rhinos without losing a single 
one.  This means you have to protect them after they are in place too.  Donít
start ordering rhinos until you have built up your army.  Rhinos #1 and #2 are
the must vulnerable.  They sit on Covenant attack paths and since they are the
first ones you place, they will sit out there for a while.  Leave a couple of 
wolverines and a cobra with each one in addition to the ODSTs the AI sends
in.  Put infantry in the towers too.  Donít worry about protecting #3, it 
never seems to get attacked because itís way off by itself.  Leave a wolverine
with #4 just in case, but you plant #5 right after #4 so it should be okay.  
Donít forget to use your healing leader power on the rhinos if they get 
damaged.  Save frequently.

Skull:  You need to kill 50 banshees.  This is pretty easy.  Just make two 
missile launcher turrets at the back of your base and you will eventually get 
enough of them.  The Sickness skull is in the hanger to the south of your 
base.  Rotate the camera until you are facing south to see it.  

Black Box:  The black box is on the platform where you have to place Rhino #3.
Itís to the east.  After you kill the Covies guarding the platform but before 
you bring your units back, send someone slightly south and east to look for 
the skull at the other end of the platform.

G. Mission 7:  Scarab

MICRO MANAGER (5):  You have to destroy the scarab without destroying any 
power nodes.  This achievement is pretty easy on Easy Difficulty (you are 
still playing all these missions on Easy, right?)  Start off by MAC blasting 
the scarab.  For some reason when you MAC blast right away, the MAC gun is 
immediately available again, so use it twice. Keep MAC blasting the scarab 
whenever the power recharges.  In the meantime, stay in your base behind the 
wall and keep pumping out fully upgraded warthogs.  

After about nine MAC blasts, Serina will tell you the scarab is half dead.  At
this point, the scarab should go crazy and try to burn through your wall.  It 
will take quite a while, and you should have time for a few more MAC blasts.  
When the scarab begins to burn through the second layer, save the game and 
send your warthogs directly to attack the scarab.  Your units will auto target
the power nodes, so move past them quickly.  If one of your over zealous
gunners destroys a power node, you canít get the achievement, so reload the 
save you just made and try again.  You will lose a lot of warthogs but you 
should finish the scarab pretty easily.  If you already have the Bountiful 
Harvest and Emperor skulls from missions 14 and 15, you can earn this 
achievement in less than 12 minutes.

Skull:  I recommend finding this skull and the black box on a separate 
playthrough from the achievement.  You will have to leave the base to hunt 
down the 10 locusts required and whenever you leave the base, you risk 
destroying a power node because your units will auto target them.  When you 
kill the locusts, the Rebel Sympathizer skull will appear near the node in the
upper left hand corner (northwest) of the map.

Black Box: The black box on this map is in a niche just northeast of the power
node directly east (right) of the scarab at the top of the map.  

Sniper Tower Glitch: A glitch that you can use to help you destroy nodes and 
get the black box and skull is to place a squad of marines in the sniper tower
just to the north of your base.  The scarab beam will get stuck on them but 
won't do any damage since the tower lifts them too high.  Make sure you have 
given the marines the New Blood upgrade, otherwise the scarab beam will just 
sweep past them as though they weren't there.  Go explore the map while the 
scarab is busy, but keep an eye out because it will sometimes stop firing on 
the marines and go back to sweeping the map.  Credit goes to V1per W0lf for 
showing me this trick.

WALK OFF WINNER (30):  If you finish off the scarab with a MAC blast, you can 
earn this achievement.

H. Mission 8: Anderís Signal

RAMBLINí MAN (5): Use the elephants to train 100 infantry (either marines or 
flamethrowers.)  This achievement can be very time consuming.  Your maximum 
population cap is 30, 40 after you research the reinforcements upgrade.  You 
do the math: if you want to build 100 infantry, you are going to have to get 
at least 60 of them killed to make space.  You might want to play this one on 
normal or even heroic so that your troops will get killed faster and you can 
replace them.  

Build only infantry out of elephants.  Any vehicles you build will take up 
population space you need to reach this achievement.  Donít research the Medic
upgrade and donít heal your infantry units.  Instead, send weak units off by 
themselves to die so you can train new ones.  You can carpet bomb your own 
troops as well.  

If you have recovered all the elephants and still havenít gotten the 
achievement, donít bring the last elephant back to base.  Instead keep sending
out infantry by themselves to die so you can train new ones.  Use skulls that 
make the enemy stronger to make this process go faster.  

Skull:  When you kill 750 infection forms (donít worry, youíll kill them 
faster than you can train 100 infantry), the Rebel Supporter skull will 
appear.  Look for it in the northwestern part of the map.  It's almost 
directly north of the spot where the first AI elephant gets attacked.  There 
is a pit with green mist and a large phallic column on the western edge.  The 
skull is on a narrow ledge on the other side of the pit.

Black Box:  The black box in this mission is on the hill behind the eastern 
most (farthest right) units that were in the brute skirmish line at the 
beginning of the mission.   

I. Mission 9: The Flood

SWEET NAPTIME (5):  You have to put every flood colony to sleep at the same 
time.  There are five of them which get marked on your map when you put the 
first one down.  The easiest way to do this is to leave behind a couple of 
deployed cobras protected by a scorpion once you clear out all of the flood 
around each colony.  When that colony awakens again, your heavy vehicles will 
put it right back into hibernation.  It may take a little jumping around the 
map on your part to make sure that they all get hit at once.  If you havenít 
gotten the achievement, donít kill the flood boss and recover the Spartans 
before you do or the mission will end.  

Skull:  When you kill 20 flood stalks, the Rebel Leader skull will appear by 
the nearest crashed pelican northeast of your base.  The pelican is on fire so
itís easy to spot even if that part of your map is blacked out.  I have had 
trouble getting ground units up there, so send a hornet to pick it up.

Black Box:  The black box is northwest of your base along the western edge of 
the map.  Go past the first flood colony to the western edge and then head 
south.  You will find a large valley.  The black box is near the beginning of 
that valley.  
J. Mission 10:  Shield World

THE PROCRASTINATOR (5): You have to place a gremlin next to each of the four 
tractor beams.  The tractor beams are laid out roughly in a square with one in
each corner of the map.  The first is very close to your base to the 
northeast.  The second tractor beam is north of the first one along the edge 
of the map.  The third is just north of Alpha Team, the team with the grizzly.
The fourth is just to the west of Charlie Team, the team with the Spartans.  
When you clear out the enemies around the tractor beams, place the gremlin 
on the blue circle.  Take gremlins with you when you rescue Alpha and Charlie 
teams to save time.  Note that unlike the rhinos from Mission 7, the gremlins 
donít need protection once they are placed because the enemy will ignore them.
Also note that each tractor beam you disrupt adds more time to the mission 
countdown timer.

Skull:  Once you kill 350 swarms, the Catch Skull will appear directly 
northeast of your base past the first tractor beam on a large platform 
inaccessible to ground units.  Send a hornet to pick it up.  

Black Box:  The black box is sitting just behind (north of) Bravo Team, the 
team with the elephant.

K. Mission 11: Cleansing

BATTEN DOWN THE HATCHES (5): You have to keep all the airlocks (vehicle and 
infantry) from being destroyed.  Make sure you are playing on Easy Difficulty.
Build lots of turrets in the sockets, with a mixture of flame mortar and 
missile upgrades.  The cyclopes are useless.  They won't repair the airlocks 
without being upgraded.  Build only hornets instead.  The most vulnerable 
airlocks are the two infantry airlocks to the northeast and the lone vehicle 
airlock by itself in the middle.  Keep an eye on these airlocks.  Make sure 
they have turrets around them at all times and save your healing leader power
to use on them if they take damage.  If an airlock gets in trouble, send your 
hornets over quickly or use a carpet bombing run (just donít hit the airlock.)  

Skull:  When you kill 100 sentinels, the Sugar Cookies Skull will appear at 
the front of the ship suspended in air between the two prongs.  You have to 
use a flying unit to retrieve it.  

Black Box:  The black box is on the left rear wing of the ship, right above 
where the wing slants back upward and the ship becomes narrower.  Itís hard to
spot, so try rotating the camera.  You have to send a flying unit to retrieve 

L. Mission 12: Repairs

HANDY WITH TOOLS (5):  You will have to do this mission twice to get the 
achievement and the skull, since the achievement calls for beating the mission
in four minutes and you wonít be able to kill enough dropships in that time to
unlock the skull.  Get the achievement first, then play longer, kill more 
enemies and get the skull the second time around.  You should also get a 
higher score the second time, which will give you the CRUSHED COLORS (10) 
achievement if you havenít gotten it yet.

To repair the power core in less than four minutes, youíre going to have to 
work fast.  Begin by using your healing leader power on the core.  Then send 
all your units over by the core and have the cyclopes start repairing it.  
Build four turrets in the square in between the airlocks on the deck above the
power core.  Later on, upgrade them with two flame mortars and two missile 
launchers.  Queue up cyclopes in your infantry barracks until you run out of 
money.  Don't build anything else.  Set the rally point for each airlock down 
by the power core.  This way, when a cyclops comes out, heíll already be 
running towards the power core.  Donít forget to task the cyclops to repair 
the power core when he gets there.  The turrets should slow down the Covenant 
that keep landing.  Build only cyclopes whenever you have enough resources.  
Make sure that you have enough resources that you are able to use your healing
leader power on the core whenever it recharges.  You should get this 
achievement with a few seconds to spare.  

Skull:  You need to kill 12 spirit dropships to get this skull to unlock.  
This time, you want to build turrets all over the Spirit of Fire and upgrade 
them to missile launchers.  The turrets will automatically kill all the 
spirits for you.  The Boomstick Skull will appear on the ramp leading up to 
the large superstructure at the front of the ship, just behind where the Sugar
Cookies Skull appeared last mission.  Send a flying unit to pick it up.  Just 
make sure you donít finish repairing the core before you pick up the skull or 
else the mission will end.

Black Box:  The black box is directly to the left (northwest) of the power 
core on the side of the ship.  Send a flying unit to get it.  Like last 
mission, itís hard to see, so try rotating the camera.

M. Mission 13: Beachhead

BEAMING WITH PRIDE (5):  You have to kill 25 units with a scarab.  The scarab 
is southeast of the base in the middle of the map, across the light bridge.  
Send ground units in; flying units wonít trigger the cut scene that makes the 
scarab appear.  After you kill the flood stalks, jack the scarab with a 
Spartan.  To make sure you get this achievement, save the game first, then 
send in the Spartan controlled scarab by itself to a Covenant base.  Use your
leader powers to help the scarab and use it to kill enemy units, not 
buildings, until you get the achievement.  Donít forget to turn on the Wuv 
Woo Skull for added entertainment value.

Skull:  After you kill 10 flood bomber forms, the Pain Train Skull appears.  
Itís directly east of the first teleporter you used, by the flood mass growing
out of the structure.  Send in a couple of hornets to grab it and get out 
without bothering to fight the flood there.  If you are having trouble finding
10 bomber forms, send a lage group of air units over near where the first 
pelican was shot down at the beginning of the mission and scout the area.  
That's usually where they hang out.  Just don't build at the last base site 
before you get the skull.

Black Box:  The black box is in the northeastern part of the map, on a hill to
the north of the easternmost Covenant base.  

N. Mission 14: Reactor

DIDNT GET TO SECOND BASE (5):  Donít build a second base.  If you are playing 
on easy, your first base can give you everything you need if you take the time
to build up.  When you destroy the Covenant bases, just keep going and finish 
the mission to get the achievement.  

Skull:  After you kill 20 Vampires, the Bountiful Harvest Skull appears.  It 
is right next to the second Covenant base just to the northeast surrounded by
large purple cylinders.  

Black Box:  It is just to the left (west) at the top of the first ramp, to the
southeast of the smoking hole in the ground and the resources.  Itís in a 
clearing behind some trees, so youíll need a flying unit to get it.    

O. Mission 15: Escape

THINKINí ABOUT MY DOORBELL (5):  You have to unlock the six panels in the 
correct order.  This is done by unlocking two panels directly opposite one 
another.  You can match up the same symbol or just do it as described here.
If you call the panel directly in front of your base #1 and number the panels 
from 1-6 in a clockwise order, unlock the panels as follows:  1-4, 2-5, 3-6.  
You will finish the mission and get the achievement.  You can do it in any 
order, as long as you always unlock the panel directly opposite.  Screw up the
unlocking order and the panels will reset and you wonít be able to get the 
achievement in that playthrough.  When you mess up, Serina will tell you that 
an interlock has reset.

Skull: You have to kill three scarabs for the Emperor Skull to unlock.  
Scarabs come out infrequently and Serina will announce them by appearing and 
talking about a large alien vehicle.  The scarabs seem to wander out onto the 
panels in the middle of the map.  Freeze the scarab with a cryo bomb and then 
hit it with your other leader powers.  If itís still alive, send some flying 
units to finish it off.  You also get credit for killing a scarab if you open 
the door it's standing on and it falls into the hole.  After you kill your 
third scarab, the Emperor Skull will appear in the middle of the northernmost 
flood base.  Itís the one to the northeast of the black box.  Send in a group 
of hornets to get it and one of them should pick up the skull before they are 
shot down.  

Black Box:  The final black box is north of your starting base on the other 
side of the giant hole in the map.  Itís near the rim.  

II. Other Campaign Related Achievements: 

A. The Secret Achievements

MEET SERGEANT FORGE (Secret) (10):  Complete Mission 1 on any difficulty.  If 
you go mission by mission as described above, youíll get this and all the 
other secret achievements.  

ICE WARRIORS (Secret) (40):  Beat Act I.  Finish the first three missions on 

KEY TO PIRTH (Secret) (50): Complete Act II.  Finish missions 4-7 on 

UGLY IS ONLY SKIN DEEP (Secret) (70): Complete Act II.  Finish missions 8-11 
against the Flood.

NO WAY HOME? (Secret) (70): Complete Act IV.  Finish missions 12-15 and thwart
the Covenant plan.

B. MOMMAíS BOY (5): Get a gold medal on any mission.  I guarantee that by the 
time you beat the campaign on easy as suggested above, you will have gotten at
least five gold medals without even trying.  

C. CRUSHED COLORS (10):  Improve your score by replaying a campaign mission.  
Very easy.  Donít go out of your way for this one.  If you havenít got it by 
the time you get to mission 12, you will have a chance to earn it as noted 

D. OWN WORST ENEMY (20):  Get a gold medal with all debuff skulls activated.  
The debuff skulls are Fog, Sickness, Rebel Sympathizer, Rebel Supporter and 
Rebel Leader.  Play mission 1 on Easy Difficulty and activate these skulls as 
soon as the mission starts.  Itís not very hard.  

E. WALL OF RECOGNITION (30):  Get a gold medal on every mission.  You can do 
this on the Easy Difficulty, but gold medals add up across all difficulties 
and co-op too.  When you have finished going mission by mission as noted 
above, look at your service record and see what missions you didnít earn a 
gold medal on.  Replay those missions, but donít use the skulls that lower 
your score.  If you are having trouble with a particular mission, remember to 
do all the optional objectives along the way.  These earn you massive bonus 
points.  Taking very few casualties will increase your score multiplier at the
end of the mission, as will finishing in under par time.

Some people have been asking me for tips for specific missions, so here they

Mission 7:  Mission 7 intimidates a lot of people.  I know it scared me the 
first time the scarab beam wiped out half a dozen of my units.  Nevertheless,
it is possible to beat this mission in par time getting all objectives without
losing a single unit.  That will get you a 10x combat modifier which will 
assure you of gold.  The fewer casualties you take, the higher that multiplier
will be.  Play on easy with no skulls.  Build only fully upgraded gauss 
warthogs and keep MAC blasting the scarab.  When you have about a dozen 
warthogs, send them out to destroy power nodes.  Save the game each time you 
are about to venture out of the base.  Then look at where the beam is pointing
and head in the opposite direction once it sweeps by.  Take cover when the 
beam begins to sweep back your direction.  The east side of the map and the 
southwest side have the most cover.  After every couple of nodes, return to 
your base to heal and pick up the warthogs you've been cranking out this whole
time.  Destroy all seven nodes and ten locusts (there are eight on the map to 
start with but dropships will bring more periodically.)  When you have done 
the optional objectives, time the beam and when it is pointed all the way to 
the right or left, send your warthogs up near the scarab on the other side.  
If you have been MAC blasting the scarab and building warthogs the whole time
(you should now have about 25), you will be able to finish it off before the 
beam swings back to you.  Leave your slower units, like tanks and marines, 
back at base so they don't get killed and cost you points.  If you are having 
trouble timing the beam, try the sniper tower glitch described above.

Mission 10: To get a gold on this mission, build up a mixed army of wolverines
and scorpions.  Vehicles seem to resist damage from the flood units better 
than aircraft or infantry.  When you hit the population cap of 30, cryo bomb 
the first group of swarms and send your vehicles in.  After you rescue alpha 
team, heal your vehicles and go after bravo team.  Rinse and repeat for charlie
team.  Send gremlins to disrupt all the pylons while you are near them.  The 
only hard part about this mission is the large number of thrasher forms (they
look like lumbering bears.)  After you rescue bravo team, they will start 
spawning in groups of five or more in the middle of the map.  Don't let any 
units wander around by themselves or in small groups and you should be fine.  
Keep up your base defenses because the flood will launch a massive attack on 
your base after you rescue charlie team.  I got a gold on this mission without
even killing enough swarms to get that optional objective.  Play it on easy of

F. EPIC GRINDER (40):  Get a lifetime campaign score of over one million 
points.  By the time youíve had to play and replay all the missions on easy 
chasing other achievements, you should get this.  If you still donít have it, 
start the hard and legendary playthroughs and youíll get it before too long.

G. ADJUDICATE THE ARBITER (30)/ MR. PUNCTUAL (15):  You have to beat the 
campaign on heroic anyway for the first achievement, so you might as well do 
it under par time and get the second achievement.  If youíve already played on
easy and picked up all the achievements, skulls, and black boxes as suggested 
above, you can just focus on finishing the main objective as fast as possible 
and ignoring everything else.  If you are really a masochist, you can get MR. 
PUNCTUAL while playing on Legendary instead.  Playing on Legendary will also 
earn you ADJUDICATE THE ARBITER because the achievements stack.  Here are some
tips for playing the harder missions on Heroic.

General Tips:

1. Don't worry about optional objectives, skulls, black boxes, casualties, or 
your final score.  Just beat each mission as fast as possible by rushing the 
main objectives.

2.  To that end, on most missions you don't need to build the Reinforcements 
upgrade and fill your army out to 40 or get to Tech Level 4.

3. Always turn on the skulls that help you.  (Catch, Sugar Cookies, Pain 
Train, Bountiful Harvest and Emperor.)  Use the Bountiful Harvest and Emperor 
Skull to abuse your leader powers.  The healing power will recharge in less 
than 2 minutes with the Emperor Skull on.

4. Do NOT play with the Cowbell Skull on!  Your game does not need more 
cowbell.  The Cowbell Skull can cause some crazy things to happen on Heroic.  
Crazy things like the civilian cargo plane in mission 4 randomly exploding 
when it is at full health with a healing ring on it and no Covies in sight.  

5.  Do NOT play with the Boomstick Skull on!  The explosions can damage your 
units as well.  If one or two flood explode in the middle of your army, they 
can cause a chain reaction that can wipe out your whole army at once.  Don't 
ask me how I found that out.  Also be aware that Sergeant Forge or a warthog 
will take a ton of damage if they ram an enemy who explodes.   

Times:  There is a list of the par times posted on under the 
Cheats heading.  Rather than steal someone else's work I will refer you there.
On almost all these missions, time isnít really an issue when you are only 
going for the main objectives.  Note that you only have to finish faster than 
the higher time to get credit for beating par.

Tips for the Harder Missions:

Mission 4: This is by far the hardest mission.  Start off by rushing Forge and
the Hornets over to the Subway entrance.  You have to clear it in less than 
three minutes if you want to make par time.  After you finish that, send your 
units up towards Cargo #2, clearing the Elites out of the sniper towers as you
go.  Use Forge to defend Cargo #2 and send the hornets to destroy any wraiths 
or locusts you can find.  When Cargo #3 explodes (you can't prevent it), send 
the hornets to defend Cargo #2 and send Forge down to the first base build 

Forget about earning points or saving civilians.  It's hard enough just to 
have one ship survive for 20 minutes.  You should abandon Cargo #1 and 
consolidate your defenses around Cargo #2.  When Cargo #1 is destroyed, the 
Spartans will retreat to Cargo #2.  Hopefully at least two Spartans will make 
it over.  Otherwise you have a much harder job.  Crank out marines and 
warthogs to defend Cargo #2.  Resources are very tight in this mission, but if
you are able to make wolverines, they come in very handy.  Use your healing 
power on Cargo #2, as soon as it takes any damage.  Once you have two turrets 
built at your base, send Forge back to Cargo #2.  Stick marines in the sniper 
towers on the paths to Cargo #2 and put vehicles and marines at the eastern 
edge of the landing platform to intercept Covenant aircraft.  The banshees are
especially dangerous because they can suicide crash into Cargo #2 and cause a 
lot of damage.  Upgrade your marines to ODSTs late in the game so you can drop
them directly near Cargo #2.  Most importantly, save frequently, every two 
minutes, and only save when Cargo #2 is at full health.  Save when there is 
1:20 left, because with a minute to go, the covenant mega turrets will come 
online and begin bombarding the platform.  Usually, they don't hit Cargo #2 
enough times to destroy it, but in case they do, you want to be able to 
reload.  After 20 minutes of insanity you will beat this mission. 

Mission 6:  This is the only mission where coming in under par time poses a 
challenge.  You have to beat this one in less than 30 minutes.  Before you 
plant the first rhino, send some heavy vehicles over to where the second rhino
will be planted (the next platform to the west.)  After you plant the first 
rhino, covenant buildings will spawn at the second rhino site.  Your heavy 
vehicles will ambush them and demolish them quickly before they can begin 
pumping out units.  You can wipe out all the covenant before Forge complains 
about there being a covenant base there.  After you plant the third rhino, the
AI begins to drop lots of infantry on your base, including fully upgraded 
hunters, which take forever to kill.  Make sure you have a full army and at 
least ten minutes after the planting the third rhino and save the game.  

Send your troops to the fourth rhino plant site.  Before you finish clearing 
it out, the Covenant will be assaulting your base in full force.  Pelican 
transport the fourth rhino over.  Keep pumping out units to slow them down, 
but don't bring your main army back to the base.  Instead, send them to the 
fifth rhino platform.  When you order your fifth rhino, immediately pelican 
transport it over to its blue circle to save time and prevent the forces 
attacking your base from damaging it.  If you send your main army back to 
defend your base, you will lose too much time and might not make it in 30 
minutes.  Don't worry about your base.  You should plant the last rhino before
the Covenant do too much damage to your base.

Mission 7:  This mission is a lot easier than I thought it would be.  The 
basic strategy is the same as earning the gold medal on easy, except you will 
want a few more heavy units in your base for defense and you shouldn't bother 
wasting MAC blasts on the scarab because they do so little damage.  Quickly 
build up an army of gauss warthogs and send them out marauding to destroy 
power nodes.  Build some heavier vehicles too but keep them in your base for 
defense.  When you have destroyed five or six nodes, time the beam's movement
and send all your vehicles to attack.  When the beam swings back towards them,
hide them behind some ruins or just run them the opposite way through the beam
if you don't mind losing a few vehicles.  You should take down the scarab with
plenty of time to spare.

Mission 9:  Not really a hard mission, but there is a way to beat it very 
quickly. Stay in your base and build up an army of upgraded hornets.  Also 
upgrade your carpet bomb power.  When you have about a dozen hornets, fly 
them directly north to the star marking Red Team's location on the map.  From
there, fly northeast to the giant Flood brain thing.  Carpet bomb it and then 
attack with your Hornets and Spartans.  You will lose a lot of hornets to the 
flood turrets, but you will take down the Flood boss very quickly while 
bypassing most of the level.

Mission 15: On mission 15 I like to build up an army of hornets and ODSTs.  
This army takes a lot of casualties but stays cheap and mobile, the keys for 
beating this mission quickly.  Soften up the enemy around the control panel 
you are heading to with your leader powers, then rush your hornets over, 
pelican transport the Spartans, and drop ODSTs to clear the enemy out.  Avoid 
engaging the scarabs: they take a lot of time to kill and can put a big dent 
in your army. 

H. DETOUR THE GREAT JOURNEY (50): Beat the campaign on legendary.  The 
heroic strategies work most of the time, but expect the enemies to be much 
tougher and more numerous and aggressive.  Since par time isn't a factor for 
this achievement, move slowly and deliberately, but you can still ignore 
optional achievements and collectables like you did for heroic.  Don't forget 
to turn on the skulls and save frequently.
One general tip:  research ODSTs on any mission you can.  You'll know are 
available if at the begining of the mission the ODST icon appears on the 
powers circle menu.  Don't train ODSTs out of your barracks.  Instead, when 
you take casualties assaulting objectives (and you will take lots of 
casualties), use ODST drops to quickly reinforce your main army.  They are a 
very powerful unit with a very low cost.  Here are a few more tips for 
missions that are much harder on legendary than they are on heroic:

Mission 5: You are very vulnerable early on in this mission.  Start off by 
putting a Spartan in your scorpion tank, otherwise it will never survive the 
trip into the crater.  When you get your base built, put your expensive 
buildings (like reactors) on the east side so they don't get hit by the Mega 
Turret.  This is a very hard mission.  If you can hold out until Spartan Team 
Omega arrives, you'll be okay.  It becomes ridiculously easy when you have 
nine or ten Spartans.

Mission 12:  The strategy of building as many cyclopes as possible and beating
this mission as fast as you can won't work on Legendary because you will be 
overwhelmed.  You only need about five or six cyclopes.  You should spend most
of your resources on flame turrets, but build a railrun or two to damage 
locusts.  Don't forget to build turrets in the sockets at the bottom of the 
ramps nearest the core.  Use your units to target hunters and locusts whenever
you see them because they can inflict the most damage on the core.   Use the 
healing ring on the core whenever you get a chance and position all your 
units within it to heal them up too.  

Mission 14:  The Covenant send many more troops at a time on Legendary and can
easily destroy the reactor early in the game.  Build an elephant as soon as 
you start the mission and drag the reactor back behind your base until you 
build up your forces.  Move out only when you are at full strength.  Put a 
Spartan in the elephant dragging the reactor when you start moving to increase
its defense.  Watch out, the Covenant will send scarabs after you, so upgrade 
your MAC cannon as soon as you can and use it only on scarabs, bases, or very 
large troop concentrations.

III. Skirmish Achievements

Before you attempt the Skirmish Achievements, I highly recommend that you get 
all the skulls from the campaign first, especially the skulls that help you 
while lowering your score (Catch, Sugar Cookies, Boomstick, Pain Train, 
Bountiful Harvest and Emperor.)  The skirmish achievements can be earned while
those skulls are active and your job will be a lot easier and quicker.  You 
should also play against an easy AI, unless the achievement calls for an 
heroic AI.  The skirmish acheivements that don't call for an AI opponent can 
also be earned on XBox Live multiplayer. 

A. 2 BUGS ARE BETTER THAN 1 (10) and PENNY PINCHER (10):  You might as well 
earn these two achievements at the same time, since with two scarabs you donít
need to build more than ten units.  Select a 1v1 map and the heroic AI and 
play as the Prophet of Regret.  Use the Prophet for base defense and to take 
over a second base while you accumulate resources and research technologies.  
Fully upgrade your turrets and the Prophet, but donít build or upgrade any 
units other than a couple of engineers for healing.  The prophet and turrets 
should be able to fend off any attack.  To build two Scarabs, you will need to
research the Ages of Doubt and Reclamation at your Temple, as well as the 
Followers upgrade.  Once you have two scarabs, use them to crush the enemy and
get two achievements.  

B. WALK OFF WINNER (30):  You have to kill the last enemy unit (not building) 
with a leader power.  The easiest way to do it is be the Prophet of Regret and
wipe out all of a human enemyís units and bases except one.  Use the Prophetís
fully upgraded cleansing beam on the base and position it right at the end of 
the ramp.  When the AI makes infantry to defend the base, the first infantry 
unit will come out of the ramp right into your beam.  Since it is the only 
unit left, you will get the achievement when you kill this unit, even if the 
AI makes other units afterwards.  Just make sure your own units are far enough
away that they donít steal the Prophetís kill.  This achievement can be easily
earned during the same game as 2 BUGS ARE BETTER THAN 1 and PENNY PINCHER.  

You can also earn this achievement during the campaign.  An easy way is to 
finish off the scarab in Mission 7 with a MAC blast.

C. BIG ALíS SCOOTER (10):  You must defeat the Heroic AI in under ten minutes.
This achievement encourages you to practice a rushing strategy.  Select an 
Heroic AI opponent and a Covenant leader for yourself (the Prophet works 
well.)  Choose a small 1v1 map.  I find Chasm, the map from the demo, works 
best.  Begin by building a leader temple and a bunch of warehouses.  Select 
your base and move the rally point on top of your grav lift.  Any new units 
will now teleport directly to your leader.  When your leader emerges, send him
to the enemy base and begin building your special forces units out of the main
base.  Save your leader power until you see an emerging building or turret.  
They are much faster to kill while under construction than when fully 
finished.  Keep building units to send to your leader as he attacks the enemy 
base.  You should finish off the enemy and get the achievement with a few 
minutes to spare.  If you are having trouble, remember to turn on skulls to 
make it easier.  

I've found another great strategy is the elephant rush suggested in the tips 
that crawl accross the bottom of the menu screens.  Play as Cutter.  Just 
build an elephant and a bunch of supply pads and send the elephant to the 
enemy base.  If the Covenant leader attacks your elephant, use your warthog to
distract him.  Keep pumping out infantry.  It took me about five minutes to 
beat the heroic AI like this without any skulls.

A third strategy is to play on deathmatch.  Use Anders, build hawks, and rush 
the AI base.

D. TITAN (15):  Scoring 20,000 points in a skirmish game is easier than you 
think, but it will take some time.  Select a 1v1 Deathmatch game against an 
easy AI on Release, the 1v1 flood infested map.  Choose Sgt. Forge and pick a 
Covenant leader for the enemy.  Donít turn on any skulls that lower your 

In Deathmatch, you start off with all technologies unlocked and a ton of 
resources.  Build grizzly tanks and Spartans and take over each flood base, 
but donít attack the covenant base.  Keep growing your army and building 
vehicles and turrets until you reach the max population cap of 45.  

In each upper corner, there is a forerunner control panel that releases flood.
Garrison each one with a Spartan.  Look to the north of your first base.  You 
will see a flood structure with an open mouth and a ramp that ends in a blue 
circle.  Look across the flood barricade in the middle to find another blue 
circle on the Covenant side.  When you release the flood, this is where they 
will come out.  Surround each blue circle with grizzlies and a couple of 
wolverines in case flying flood are released.  Release the flood gates and 
watch your tanks kill the flood that emerge.  Do this over and over again, 
healing your troops periodically.  The gates reset every couple of minutes 
(although not if you keep holding the blue circle menu open on them.)

When you have enough points, turn on all the skulls that increase your score 
and wipe out the Covenant base.  Check your in-game score with the back 
button.  Remember that your final mission score is multiplied by a combat 
multiplier.  I only lost a couple of units and buildings, so I had a 
multiplier of 6x.  I ended my game with over 7000 points and ended up with a 
score of over 48,000!  You should be able to finish the game when your in-game
score reaches 4000 and be reasonably assured of getting this achievement in 
about half an hour.  

E. EMPIRE BUILDER (5): You get EMPIRE BUILDER for winning both a Skirmish and 
a Deathmatch game.  If you play these achievements in the order listed here, 
youíll get this when you get TITAN.  You can also get this playing 

F. MY VIRTUAL FRIENDS LOVE ME (10):  Select a 3v3 map with six players.  Put 
the AI on easy and when the game starts, turn on your favorite skulls.  
Remember to play with a leader and map you havenít used yet to save time for 
the next achievements.    

gotten the skirmish achievements listed above, itís time to go for the 
grinding skirmish achievements.  These achievements can be time consuming, so 
hereís an easy strategy.  Check to see what maps and leaders you havenít used 
to win a game yet (under Options and Extras then Service Record from the main 
menu.)   Play 1v1 Deathmatch (not Skirmish) on the rest of the maps against an
easy AI opponent.  (Just like the third BIG AL'S SCOOTER strategy except you 
don't need to play against an heroic AI.  Turn on all the skulls that help 
you.   Build up your best units and rush the AI base.  Anders is my favorite 
leader, because her Hawks can fly over terrain and save you a ton of time.  
Build an airpad and seven Hawks and a barracks and three Spartans.  Send the 
Hawks over to the enemy base and follow up by Pelican Transporting the 
Spartans and your Warthog over too.  Depending on the size of the map, you 
should defeat the enemy in just over 4 minutes.  Do this on each map to save 
yourself a lot of time in getting GALLIVANT AROUND THE GALAXY.  Just remember 
to try each of the six leaders once while you get that achievement to earn 
PLAYINí THE FIELD.  You can also get these playing multiplayer. 

IV. Multiplayer Achievements

A.  BASICALLY NAIVE (10): You can earn this achievement quickly and easily.  
Just go into a Multiplayer game on Xbox Live.  When the game has begun, 
resign.  You will get a recruit rank and an achievement.  Just make sure to do
it in a 1v1 game so you donít anger your teammates who were counting on you.  

B.  N00B N0 M0R3 (10) and LONELY AT THE TOP (20): If you actually stick around
and win your first 1v1 multiplayer game, you will unlock N00B N0 M0R3 (for 
winning your first match) and LONELY AT THE TOP (for getting the highest 
score).  These two achievements aren't that hard to earn.  Keep playing 1v1 
games and eventually you will run into someone worse than you or someone who 
resigns and earn them both in the same game. 

C. OFFICER ON DECK (30) and RUNNING THE SHOW (50):  Note that your online 
rank is different from your TruSkill level.  Your rank is based on experience 
points and you earn points even in a loss, so even a bad player (like me) can 
eventually get the higher ranks and the OFFICER ON DECK and RUNNING THE SHOW 
achievements.  Never quit out of games, even when you are losing badly or 
really have to go.  Leaving early will cost you points.  Instead, just self 
destruct all your bases and wait around for one minute until you lose.  You 
get a 40% points bonus for winning a match, a 20% bonus for losing without 
quiting or resigning, and no bonus if you disconnect or resign.  On team 
games, you can quit after you are fully defeated without penalty and you don't
have to stick around to watch your teammates get beaten up.

You need 80,000 points for OFFICER ON DECK. I recomend playing deathmatch as 
you seem to get more points per game.  I played 24 games of 1 v 1 deathmatch 
with 19 wins.  (I guess I wasn't as bad as I thought.)  I earned 76,684 
points, or about 3195 points per game.  Most games were around the 15 minute 
mark, with a few being as short as 7 minutes and a few as long as half an 
hour.  I earned the rest of my points playing a few multiplayer games with 
friends.  I think most players could earn 80,000 points with about 20-35 games
of deathmatch.  You need 3,200,000 points for RUNNING THE SHOW!  That's going 
to take forever, but if you want to try, more power to you.   

V. Other Achievements

A. HALO ACADEMIC (15)/ HALO HISTORIAN (40):  You get these achievements by 
unlocking timeline events.  Timeline events are unlocked by black boxes and 
playing skirmish games with different leaders and maps.  If you get all the 
black boxes described above in the Campaign section and follow the strategies 
in the Skirmish section, you will get both of these achievements.  

B. 24 HOURS OF QUALITY (20):  You have to spend 24 hours playing the game.  
If you go for all the Campaign and Skirmish achievements, you will get this 
before you get all of the achievements.  If you just want the achievement with
minimal time on your part, try playing skirmish games on easy with the skulls 
on.  Fully build up your army and base and leave them in good defensive 
positions.  Try the Covenant because their shields regenerate automatically.  
Leave your game running and get on with your life.  Your troops should last 
quite a while without your help.

so it is based on earning other achievments.  Here are the achievements I had 
when I unlocked it (without listing lesser included achievements like HALO 
the secret campaign associated achievements, and each of the 15 mission 
specific achievements.  In simpler terms, you need all of the campaign and 
skirmish related achievements you can earn on the Normal or Easy settings.  I 
also had BACKSCRATCHER and BASICALLY NAIVE, but I don't think they are 
necessary. I have also heard rumors that this achievement may be glitched and 
sometimes won't unlock.

D. BACKSCRATCHER (10)/ OMG BFF FTW (40):  Get a friend who also has Halo Wars 
to join you.  If you canít find a friend, post a message on a bulletin board 
or forum like requesting a partner for the achievement, the 
missions you want to play, and how long you plan to be online.  Of course, I 
recommend playing on easy to make the missions go faster.  BACKSCRATCHER is 
easy to get.  You earn it after finishing your first co-op mission.  OMG BFF 
FTW can be time consuming as you have to finish all the missions.  You can see
what missions you have done on co-op by checking your service record.  Don't 
forget that you can use your favorite skulls in co-op too.

VI.  Stategic Options DLC Achievements

The achievements for the first DLC content can be earned in skirmish mode 
against an AI with skulls on.  You can also earn them over XBOX Live 
multiplayer if you want.  They are all very easy.

A. ONE AND DONE (30): Set up a 1v1 Capture the Flag game with against a 
Legendary AI.  When the game starts, begin building as you would in a normal 
skirmish game and send your scout towards the middle of the map.  The flag, a 
floating sentinel, will soon appear in a random spot near the middle of the 
map.  Grab it with your starting scout unit and run back to your base.  If the
enemy pursues you, go in circles around your base or another natural obstacle 
until the capture timer expires and you get a point.  If the AI gets ahold of 
the first flag before you do, quit and start over again to save yourself time.

Focus on building aircraft.  The flag sentinel will move across the map and 
can end up over terrain obstacles that are only accessible to flying units.  
Flying units are also faster and can get to a flag quicker.  In addition, 
a flying flag carrier can use inaccessible terrain to hide from ground units.
Build up your base defenses so your flag carriers have somplace to fall back 
on and never send a slow or wounded unit to pick up the flag.  I think the 
Covenant have an advantage in this game mode because their leaders make 
incredibly powerful flag carriers early in the game.  The Legendary AI 
doesn't pose much of a problem and if you can capture three flags first, you 
will win the game and get the achievement.    

B. PULL HARD, PULL DEEP (20): This achievement is ridiculously easy.  Play a 
1v1 Tug of War match against an Easy AI.  Turn on your favorite skulls.  
Employ your favorite rushing strategy.  In my experience, the AI is a sucker 
for the elephant rush.  Assuming that you get the first kill in this game, 
when you beat the AI in about 4 minutes you'll get this achievement.  

C. FREAK ON A STREAK(20)/ LIVING LOVING BUG(30): You can earn both achievments
in the same match.  Set up a 1v1 Reinforcements game against an Easy AI.  
Reinforcements lets you build up resources as the timer counts down, then when
the timer reches zero, it spends your resources on troops.  The amount and 
quality of troops you get is based on the amount of resources you have to 
spend, your tech level, and how much space you have left for troops.  

Play as the Prophet of Regret.  Use your incoming waves to take over extra 
bases, but don't attack the enemy base.  Don't worry about casualties and 
don't take the free resources on the map yet.  Build up nothing but warehouses
and a temple and upgrade only your prophet and turrets.  You want to research 
the highest tech level possible as quickly as you can while not filling up 
your army with weak low tech units.  Spend as many resources as you can before
the timer runs out so you don't get a bunch of useless troops.  If your army 
starts filling up with grunts and other crappy troops, gather your units 
together and use the Cleansing Beam on them to make more room.  Research the 
Followers upgrade too.  When you have three bases with five fully upgraded 
warehouses on each one, you should be easily pulling in 3500+ resources in the
minute and a half it takes the timer to run down.  When this happens, gather 
all the resources on the map and don't spend any money.  If you have the space
in your army, you should get a reinforcement wave worth 15 population for the 
FREAK ON A STREAK achievment.  If you have a tech level of 3 or higher, over 
3000 resources, and at least 20 free population spaces when the timer expires,
you stand a good chance to get a scarab on that wave to earn LIVING LOVING 

Copyright 2009 ThermalStone

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