Wolf Hawkfield by Sanctuary Remix

Version: 1.2 | Updated: 09/20/07 | Printable Version

Virtua Fighter 5 (Wolf Hawkfield)
By: Alex "Joker" Hall
Started on: April 30, 2007
Completed on: September 16, 2007
E-Mail: Sanctuary_Remix@yahoo.com

-  Well I'll put it simply....I've been working on getting a Virtua Fighter 5
   walkthrough up as a means of my "coming out of retirement" kinda deal.  Well
   I'm still hard at work with it, but I figured as much that I should at least
   put out there some character walkthroughs as well.  I was planning on doing
   this in the first place once I got the full walkthrough up, but I figured
   what the hell....lets do it now.  So with that being said I'm here to give
   you all this guide on Wolf.

-  As with every other guide that I've wrote, this guide is my own property!  I
   happily made this for all to enjoy and to use, and all that I ask is that if
   you are planning on using this for your site, then just ask me for permission
   ok.  I'm really easy to get along with and generally don't mind it so long as
   you ask for my permission first.  Don't go thinking "Oh he'll never say ok,
   lets just rip the guide and post it anyways" because that's a flawed way of
   thinking.  Just give it a shot sometime and you may be surprised!  My e-mail
   box is always open!

-  A big reminder to everyone out there....if you're looking for updates to this
   guide, then head on over to www.gamefaqs.com.  I write for that site and that
   site only.....or at least, that's where the guide's origins are.  Any update
   that I do will hit there.  I don't really plan on keeping up with how many
   other hundreds of sites have my guides up for their use and have to go and
   update it on their site as well, so save yourself some trouble and headache
   and check my guide out at GameFAQs ok.  I really don't want to deal with a
   million e-mails asking me about updates and info and such when I'm telling
   you now what to do.

* Wolf Hawkfield *
  = Backstory and Stats
  = Move Set
  = Costumes and Clothes Sets
  = Personal Opinion
(User Created Tactics)

*** Wolf Hawkfield ***

.......D.....OZOOOZZI,,...,,,,.. .....::,:::?ZD8DDD8++7OZOZI+I?8ZOOZZZZZZ88OO~~~

-  Backstory  -

-  When Dural appeared during the Fourth World Fighting Tournament, Wolf was on
   hand to watch the final match.  He saw a small mark on Dural's body that was
   very similar to a symbol he had seen in his nightmares - a recurring dream
   of the apocalypse.  Almost as if to confirm the connection, his nightmares
   ended.  Wolf returned to his life as a professional wrestler, and received
   a challenge from El Blaze, and an invitation to the Fifth World Fighting
   Tournament.  Wolf hid a smile, knowing that he'd have something else to look
   forward to besides fighting Akira.

-  Stats  -

   Nationality - Canadian
   Birthday - 2/08/1966
   Hobby - Karaoke
   Height - 181 cm (5'11 1/4)
   Weight - 101 kg (222 lbs)
   Measurements - 123/93/98
   Blood Type - O
   Occupation - Woodman
   Fighting Style - Pro Wrestling
   Voice Actor - N/A
   First Game - Virtua Fighter

-  Move Set -

-  Now it's time to learn how to use Wolf properly.  Remember, you can always
   go into Dojo and use Command Training to perfect using these moves properly.

   * Legend *
   P = Punch
   K = Kick
   G = Guard
   => = Forward
   <= = Back
   \ = Forward/Down
   / = Backward/Down
   ^ = Up
   | = Down
   Hold = Hold certain direction and/or button for at least one sec before
   HCF = Half Circle Forward starting from Back
   HCB = Half Circle Back starting from Forward
   UF = Up/Forward
   UB = Up/Back
   FCFC - Full Circle Forward Clockwise
   FCFCC - Full Circle Forward Counter Clockwise
   FCBC - Full Circle Backward Clockwise
   FCBCC - Full Circle Backward Counter Clockwise

   * Normal Moves *

   Straight Hammer - P
   Jab Straight - P,P
   One Two Upper - P,P,P
   Elbow Smash - P,P,=>,P
   Combo Elbow Butt - P,P,=>,P,<=,P
   Combo Double Arm Suplex - P,P,=>,P,/,P+K+G
   Hammer Kick - P,K
   Body Blow - =>,P
   Dragonfish Blow - =>,P,P
   Rolling Back Elbow - =>,P,P+K
   Screw Hook - HCB,P
   Screw Lariat - HCB,P,P
   Elbow Butt - <=,P
   Shoulder Attack - <=,=>,P (can be charged)
   Shoulder Attack~Cancel - <=,=>,P then | while charging
   Clothesline - <=,=>,=>,P
   Rolling Elbow - <=,\,P
   Emerald Flowsion - <=,\,P then HCF,P+G during hit
   Emerald Flowsion Variant - <=,\,P then max input speed HCF,P+G during hit
   Reverse Emerald Flowsion - (opponent facing away) <=,\,P then HCF,P+G during
   DD5 - (opponent facing away) <=,\,P then max input speed HCF,P+G during hit
   Low Hammer - |,P
   Vertical Smash - Hold |,\,P
   Reverse Sledgehammer - Hold |,\,=>,P
   Arrow Knuckle - \,P
   Comet Hook - /,P
   Elbow Rush 1 - /,=>,P
   Elbow Rush 2 - /,=>,P,P
   Elbow Rush 3 - /,=>,P,P,P
   Tomahawk Chop - UF,P
   European Elbow - UF,P then =>,P+G during counter hit
   High Kick - K
   Double High Kick - K,K
   Knee Lift - =>,K
   Low Drop Kick - =>,|,K
   Savate - <=,K
   Standing Low Kick - |,K
   Low Smash - Hold |(or /) K
   Face Lift Kick - \,K
   Drop Kick - UF,K
   Level Back Crush - P+K (can be charged)
   Dragon Knuckle - =>,P+K
   Dragon Knuckle Combo - =>,P+K,P
   Dragon Chop - =>,P+K,P,P
   Quick Shoulder - =>,=>,P+K
   Ogre Slash - HCB,P+K
   Half Nelson Suplex - HCB,P+K then P+G during hit
   Short Shoulder - <=,=>,P+K
   Ogre Chop - HCF,P+K
   Burning Hammer - HCF,P+K then P+G during hit
   Burning Driver - (opponent facing away) HCF,P+K then P+G during hit
   Grizzly Larait - \,P+K
   Regret Discharge - \,\,P+K
   Pounding Elbow - UF,P+K
   Death Scythe - K+G
   Rolling Savate - =>,K+G
   Tornado Savate - =>,=>,K+G
   Heavy Toe Kick - <=,K+G
   Toe Kick Side - <=,K+G,K
   Toe Kick Stunner - <=,K+G then P+G during hit
   Front Roll Kick - <=,=>,K+G
   Neck Cut Kick - |,K+G
   Thrust Kick - \,K+G
   Kenka Kick - /,K+G
   Flying Zero - UF,K+G
   Running Shoulder Attack - Hold =>,P+K (while running)
   Jumping Back Elbow - Hold =>,P+K+G (while running)
   Sidestep Catch - P+K (during Defensive Move)
   Body Blow - P (during Offensive Move)
   Dynamic Kick - K (during Offensive Move)

   * Moves from Reject Wall *

   Reject Wall - P+K+G (vs high punch/mid punch/elbow)
   Reject Wall~Knuckle Arrow - P+K+G success, then P
   Reject Wall~Low Drop Kick - P+K+G success, then K
   Reject Wall~Level Back Chop - P+K+G success, then P+K
   Reject Wall~Catch - P+K+G success, then P+G
   Reject Wall~Reject Wall - P+K+G success, then P+K+G

   * Moves from Deadly Move *

   Deadly Move Front - =>,P+K+G
   Deadly Move Back - <=,P+K+G
   Clothesline - From Deadly Move: P
   Jumping Knee - From Deadly Move: K
   Running Shoulder Attack - From Deadly Move: P+K
   Sky High Shoulder Through - From Deadly Move: P+G

   * Throws *
   Face Crush Chop - P+G
   Catch - =>,P+G
   Quebradora Slam - From Catch: P+G
   Push - From Catch: \,P+G
   Schwein - From Catch: /,P+G
   Spiral Bomb - From Catch: <=,P+G
   Change - From Catch: =>,P+G
   One and Only - From Change: P+G
   Push - From Change: =>,P+G
   Calf Branding - From Change: \,P+G
   Dangerous Backdrop - From Change: <=,P+G
   Giant Swing - HCF,P+G
   Giant Swing (fastest input) - (max input speed) HCF,P+G
   KS - FCFC(or FCFCC) P+G
   DDT - <=,P+G
   Turbo Drop Third - HCB,P+G
   Low Sway Tackle - <=,<=,P+G
   F5 - FCBC(or FCBCC) P+G
   Snap Meyer - \,P+G
   Soccerball Kick - From Snap Meyer: <=,=>,K
   Smash Down Bottom - <=,\,P+G
   Jackhammer - \,\,P+G
   Swing Through - /,P+G
   Frankensteiner - UF,P+G
   Wall Body Slam - (wall behind opponent) \,P+G
   Shotgun Chop - (wall behind opponent) <=,\,P+G
   Exploider - (on opponent's right) P+G
   Elimination Slam - (on opponent's left) P+G
   Wrist Clutch Exploider - (on opponent's left or right) <=,=>(or=>,<=) P+G
   German Suplex - (opponent facing away) P+G
   Dragon Suplex - (opponent facing away) |,P+G
   Side Suplex - (opponent crouching) |,P+K+G
   Vertical Tiger Driver - (opponent crouching) \,P+K+G
   Big Bridge Hammer - (opponent crouching) \,\,P+K+G
   Double Arm Suplex - (opponent crouching) /,P+K+G
   Pedigree - (opponent crouching) /,/,P+K+G
   Cross Armbreaker - (on crouching opponent's left or right) /(or | or \)
   German Suplex - (opponent facing away and crouching) /(or | or \) P+K+G

   * Reversals *

   Captured - <=,P+K (vs high kick)
   Captured - /,P+K (vs mid kick)
   Dragon Screw - /,P+K (vs side kick)
   Low Punch Cut - |,P+K (vs low punch)
   Low Punch Cut~Slip Behind - |,P+K,<= (vs low punch)
   Low Punch Cut~Shining Wizard - |,P+K success, then =>,P+G

   * Down Attacks *
   Elbow Drop - (opponent down) \,P
   Elbow - (opponent down) ^,P
   Guillotine Drop - (opponent down) ^,K
   Piercing Elbow - (opponent down) \,P+K
   Front Roll Kick - (opponent down) <=,=>,K+G
   Double Claw - (opponent lying face up) |,P+G
   Double Claw - (opponent lying face down) |,P+G
   Ankle Lock - (opponent lying face up, feet toward you) \,P+G
   Final Cut - (opponent lying face up, side toward you) \,P+G
   Armbar - (opponent lying face down, feet toward you) \,P+G
   STF - (opponent lying face down, feet toward you) \,P+G
   Grand Sword - (opponent lying face down, head toward you) \,P+G
   Cross Face Lock - (opponent lying face down, side toward you) \,P+G

   * Back Attacks *

   Rolling Hammer - (opponent behind) P
   Back Low Hammer - (opponent behind) |,P
   Back Kick - (opponent behind) K
   Back Drop Kick - (opponent behind) |,K
   * Jump Attacks *
   Step Hammer - (while rising) P
   Rock Punch - (in midair) P
   Toe Crush - (while rising) K
   Toe Crush - (in midair) K
   Hammer Edge - (before landing) K

   * Wall Moves *

   Jumping Knee - (wall in front) <=,P+K+G

-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
   used with:

   White Headband = 10000G   Use: ABCD
   Silver Ponytail = 5000G   Use: ABCD
   Long Silver Hair = 10000G   Use: ABCD
   Silver Pompadour = 5000G   Use: ABCD
   Brown Ponytail = 1000G   Use: ABCD
   Permed Blond Hair = 9000G   Use: ABCD
   Blue Headband = 9000G   Use: ABCD
   Orange Headdress = 7000G   Use: ABCD
   Blue Devil Paint = 10000G   Use: ABCD
   Black Sunglasses = 1000G   Use: ABCD
   Black Face Paint = 5000G   Use: ABCD
   Green Contacts = 10000G   Use: ABCD
   *Upper Body*
   Black Leather Choker = 10000G   Use: ABCD
   Green Necklace = 1000G   Use: ABCD
   Black Elbow Pads = 3000G   Use: A
   Brown Loincloth = 8000G   Use: B
   Red Elbow Pads = 3000G   Use: B
   Red Loincloth = 11000G   Use: B
   Black Classic Gown = 23000G   Use: D
   Red Champion Gown = 15000G   Use: D
   Yellow Champion Gown = 15000G   Use: D
   Purple Elbow Pads = 5000G   Use: A
   White Classic Gown = 23000G   Use: D
   Topaz Necklace = 2000G   Use: ABCD
   Blue Loincloth = 11000G   Use: B
   Yellow Elbow Braces = 3000G   Use: B
   Brown Leather Choker = 1000G   Use: ABCD
   White Bead Necklace = 4000G   Use: ABCD
   Aqua Elbow Pads = 5000G   Use: A
   Black Loincloth = 23000G   Use: B
   Green Champion Gown = 15000G   Use: D
   Smoke Elbow Pads = 5000G   Use: A
   Teal Loincloth = 23000G   Use: B
   Purple Elbow Braces = 5000G   Use: B
   Pink Classic Gown = 23000G   Use: D
   White Elbow Braces = 5000G   Use: B
   Turquoise Bracelet = 4000G   Use: ABCD
   Rectangle Armlets = 10000G   Use: ABC
   Round Armlets = 3000G   Use: ABC
   Yellow Gloves = 10000G   Use: ABCD
   Black Fringe Bands = 1000G   Use: ABC
   Red Gloves = 1000G   Use: ABCD
   Red Wristbands = 10000G   Use: ABCD
   Green Gloves = 1000G   Use: ABCD
   Green Wristbands = 10000G   Use: ABCD
   Red Leather Bracelet = 3000G   Use: ABCD
   *Lower Body*
   Red Fringe Boots = 10000G   Use: ABC
   Green Light Plate = 10000G   Use: ABCD
   Black Shorts = 7000G   Use: A
   Red Formal Shorts = 5000G   Use: B
   Red Shoes = 1000G   Use: ABCD
   Brown Fringed Pants = 15000G   Use: C
   Black Suede Boots = 6000G   Use: ABC
   Green Fringed Pants = 15000G   Use: C
   Red Maple Shorts = 10000G   Use: A
   Light Blue Jeans = 23000G   Use: C
   Black Classic Tights = 15000G   Use: D
   Black Belt = 1000G   Use: C
   Red Tights = 10000G   Use: D
   Yellow Tights = 10000G   Use: D
   Purple Maple Shorts = 10000G   Use: A
   White Classic Tights = 15000G   Use: D
   Yellow Formal Shorts = 5000G   Use: B
   White Jeans = 23000G   Use: C
   White Belt = 1000G   Use: C
   Yellow Belt = 1000G   Use: C
   Light Blue Shorts = 10000G   Use: A
   Dark Formal Shorts = 15000G   Use: B
   Pink Belt = 1000G   Use: C
   Red Fringed Pants = 10000G   Use: C
   Green Tights = 23000G   Use: D
   Smoke Maple Shorts = 15000G   Use: A
   Purple Formal Shorts = 15000G   Use: B
   Purple Belt = 1000G   Use: C
   Sky Blue Jeans = 15000G   Use: C
   Pink Classic Tights = 15000G   Use: D
   Black Fringe Boots = 10000G   Use: ABC
-  Personal Opinion -

-  Ok....here's basically my take on Wolf:

   Great Jeezamus Christ!  You want pure power and refined technique you say?
   Well look no further!  Wolf gives you by the far the most dangerous mix up
   game in this game!  When used properly, it's extremely tough to figure out
   what anyone will throw at you to defend it properly.  He has a wide variety
   of high to low attacks that devestate on each hit, and if you find yourself
   in the midst of a cheesy or turtle player, well Wolf has quite a few
   surprises for them as well.  Should someone want to use a few cheesy pop
   attacks or low attacks, Wolf has the reach over damn near every character in
   the game, with the exception of Jeffry, to put a boot up someone's ass and
   stop them cold in their place.  As for turtle players that like to block or
   crouch all the time....well don't worry....you can't block throws!  Wolf has
   a wide variety of throws and throw combos that will leave even the greatest
   turtle player trying desperately to figure out what to do against you.  Wolf,
   is simply put, the total package in this game.  His speed is a bit lacking 
   in this game, but it's not as bad as Jeffry.  Besides that, Wolf also has
   an impressive defensive capablity to counter like crazy and reverse the
   offensive on other players.  So it's not like you'll need too much speed when
   playing as Wolf if you let them come to you.  One of the biggest and best
   things about Wolf in this game is that he's the character that has the
   strongest attacks in the game.  I'm not kidding.  You can win a match in
   just two attacks only with him....not even a combo is needed, just two simple
   attacks!  Wolf is blessed to have the Giant Swing in his arsenal which takes
   off just about half of the opponent's life bar, and even more so if you're
   able to toss them into a wall...or just win the match by tossing them over
   the wall instead!  In the hands of a true expert, Wolf is by far the most
   deadly and the hardest character to overcome no matter who you are.  One of
   the best things about him as well is the fact that there's very little
   learning curve with him.  A beginner can easily pick up Wolf and go far with
   him in no time at all.  The only thing you really need to worry about doing
   with Wolf is learning when and where is the best times to use certain moves
   in his arsenal.  Also you can't really try to go toe to toe with the faster
   characters in terms of beating them to the punch all the time.  Try to make
   your opponents open up to you and make them play to your game, rather than
   going berzerker on them.  With one of the best move sets in the entire game,
   Wolf is by far the best character for anyone of any skill level that they
   could pick up and just have fun with the game.  His high strength and defense
   levels allow players to take damage and dish it out like it was going out of
   style, and his technical aspects allow players to pick up on the game
   mechanics easily enough, getting a proper feel for the game almost instantly.
   You just can't go wrong with this behemoth of a man, so give him a try at
   least once.

(User Character Tactics)

   Ahhhh....the final chapter of this glorious guide of mine....to think I
   finally made it this far.  This part though isn't written entirely by me...
   This part is written by all of you!  That's right....no matter what I say or
   do to tell you things about characters or explaining their ins and outs,
   everyone has their own style and their own way doing things with each
   character.  In that respect I give to all of you this section.  E-mail in
   your tips, tricks, and fighting techs that you find to be useful for the
   given character in the given situation you're in.  The only way this
   section can get bigger, is by all of you, so flood my e-mail box ok!  I know
   it's at the top, but for convienence my e-mail is:


   I will give full credit to you that send in your tips and tricks, so be a pal
   and help out those around you by contributing to this guide!

   * Wolf *


-  First and foremost I give credit to Sega for coming out with one kick ass
   fighter.  I've never been so jaw dropped before by a fighting game with all
   that it shows off.  I'm still going strong with it, so I think I'm now
   turning into a Virtua Fighter fan!  Way to go Sega, by making an addictive
   game like this!

-  Secondly I'd like to give creds to all of those out there that asked for me
   to come back and make more walkthroughs.  You have no clue how much I missed
   doing these, and just because I'm in the Marines, doesn't mean I have to 
   retire from walkthrough writing!  Thank you for all the support and e-mails
   that all of you have sent telling me how good my past walkthroughs were and
   that you all wanted to see more.  Without the support, I think the drive and
   the love for walkthrough writing would of left me a long time ago.

-  If there's anything that you wish to add or correct in my walkthrough, then
   by all means, shoot me an e-mail at sanctuary_remix@yahoo.com.  I'll take
   your comments and concerns seriously and get back to you as fast as I can.
   You will be given the proper credit as well for contributing to my guide.

   Thanks again, and I'll sees yas all later!

   Alex "Joker" Hall
   Sanctuary Remix