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    Wolf Hawkfield by Sanctuary Remix

    Version: 1.2 | Updated: 09/20/07 | Printable Version | Search Guide | Bookmark Guide

    Virtua Fighter 5 (Wolf Hawkfield)
    By: Alex "Joker" Hall
    Started on: April 30, 2007
    Completed on: September 16, 2007
    E-Mail: Sanctuary_Remix@yahoo.com
    
    
    -  Well I'll put it simply....I've been working on getting a Virtua Fighter 5
       walkthrough up as a means of my "coming out of retirement" kinda deal.  Well
       I'm still hard at work with it, but I figured as much that I should at least
       put out there some character walkthroughs as well.  I was planning on doing
       this in the first place once I got the full walkthrough up, but I figured
       what the hell....lets do it now.  So with that being said I'm here to give
       you all this guide on Wolf.
    
    -  As with every other guide that I've wrote, this guide is my own property!  I
       happily made this for all to enjoy and to use, and all that I ask is that if
       you are planning on using this for your site, then just ask me for permission
       ok.  I'm really easy to get along with and generally don't mind it so long as
       you ask for my permission first.  Don't go thinking "Oh he'll never say ok,
       lets just rip the guide and post it anyways" because that's a flawed way of
       thinking.  Just give it a shot sometime and you may be surprised!  My e-mail
       box is always open!
    
    -  A big reminder to everyone out there....if you're looking for updates to this
       guide, then head on over to www.gamefaqs.com.  I write for that site and that
       site only.....or at least, that's where the guide's origins are.  Any update
       that I do will hit there.  I don't really plan on keeping up with how many
       other hundreds of sites have my guides up for their use and have to go and
       update it on their site as well, so save yourself some trouble and headache
       and check my guide out at GameFAQs ok.  I really don't want to deal with a
       million e-mails asking me about updates and info and such when I'm telling
       you now what to do.
    
    
    
    * Wolf Hawkfield *
      = Backstory and Stats
      = Move Set
      = Costumes and Clothes Sets
      = Personal Opinion
    (User Created Tactics)
    (Credits)
    
    
    
    *** Wolf Hawkfield ***
    
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    -  Backstory  -
    
    -  When Dural appeared during the Fourth World Fighting Tournament, Wolf was on
       hand to watch the final match.  He saw a small mark on Dural's body that was
       very similar to a symbol he had seen in his nightmares - a recurring dream
       of the apocalypse.  Almost as if to confirm the connection, his nightmares
       ended.  Wolf returned to his life as a professional wrestler, and received
       a challenge from El Blaze, and an invitation to the Fifth World Fighting
       Tournament.  Wolf hid a smile, knowing that he'd have something else to look
       forward to besides fighting Akira.
    
    -  Stats  -
    
       Nationality - Canadian
       Birthday - 2/08/1966
       Hobby - Karaoke
       Height - 181 cm (5'11 1/4)
       Weight - 101 kg (222 lbs)
       Measurements - 123/93/98
       Blood Type - O
       Occupation - Woodman
       Fighting Style - Pro Wrestling
       Voice Actor - N/A
       First Game - Virtua Fighter
    
    
    -  Move Set -
    
    -  Now it's time to learn how to use Wolf properly.  Remember, you can always
       go into Dojo and use Command Training to perfect using these moves properly.
    
       * Legend *
       P = Punch
       K = Kick
       G = Guard
       => = Forward
       <= = Back
       \ = Forward/Down
       / = Backward/Down
       ^ = Up
       | = Down
       Hold = Hold certain direction and/or button for at least one sec before
              proceeding
       HCF = Half Circle Forward starting from Back
       HCB = Half Circle Back starting from Forward
       UF = Up/Forward
       UB = Up/Back
       FCFC - Full Circle Forward Clockwise
       FCFCC - Full Circle Forward Counter Clockwise
       FCBC - Full Circle Backward Clockwise
       FCBCC - Full Circle Backward Counter Clockwise
    
    
       * Normal Moves *
    
       Straight Hammer - P
       Jab Straight - P,P
       One Two Upper - P,P,P
       Elbow Smash - P,P,=>,P
       Combo Elbow Butt - P,P,=>,P,<=,P
       Combo Double Arm Suplex - P,P,=>,P,/,P+K+G
       Hammer Kick - P,K
       Body Blow - =>,P
       Dragonfish Blow - =>,P,P
       Rolling Back Elbow - =>,P,P+K
       Screw Hook - HCB,P
       Screw Lariat - HCB,P,P
       Elbow Butt - <=,P
       Shoulder Attack - <=,=>,P (can be charged)
       Shoulder Attack~Cancel - <=,=>,P then | while charging
       Clothesline - <=,=>,=>,P
       Rolling Elbow - <=,\,P
       Emerald Flowsion - <=,\,P then HCF,P+G during hit
       Emerald Flowsion Variant - <=,\,P then max input speed HCF,P+G during hit
       Reverse Emerald Flowsion - (opponent facing away) <=,\,P then HCF,P+G during
                                  hit
       DD5 - (opponent facing away) <=,\,P then max input speed HCF,P+G during hit
       Low Hammer - |,P
       Vertical Smash - Hold |,\,P
       Reverse Sledgehammer - Hold |,\,=>,P
       Arrow Knuckle - \,P
       Comet Hook - /,P
       Elbow Rush 1 - /,=>,P
       Elbow Rush 2 - /,=>,P,P
       Elbow Rush 3 - /,=>,P,P,P
       Tomahawk Chop - UF,P
       European Elbow - UF,P then =>,P+G during counter hit
       High Kick - K
       Double High Kick - K,K
       Knee Lift - =>,K
       Low Drop Kick - =>,|,K
       Savate - <=,K
       Standing Low Kick - |,K
       Low Smash - Hold |(or /) K
       Face Lift Kick - \,K
       Drop Kick - UF,K
       Level Back Crush - P+K (can be charged)
       Dragon Knuckle - =>,P+K
       Dragon Knuckle Combo - =>,P+K,P
       Dragon Chop - =>,P+K,P,P
       Quick Shoulder - =>,=>,P+K
       Ogre Slash - HCB,P+K
       Half Nelson Suplex - HCB,P+K then P+G during hit
       Short Shoulder - <=,=>,P+K
       Ogre Chop - HCF,P+K
       Burning Hammer - HCF,P+K then P+G during hit
       Burning Driver - (opponent facing away) HCF,P+K then P+G during hit
       Grizzly Larait - \,P+K
       Regret Discharge - \,\,P+K
       Pounding Elbow - UF,P+K
       Death Scythe - K+G
       Rolling Savate - =>,K+G
       Tornado Savate - =>,=>,K+G
       Heavy Toe Kick - <=,K+G
       Toe Kick Side - <=,K+G,K
       Toe Kick Stunner - <=,K+G then P+G during hit
       Front Roll Kick - <=,=>,K+G
       Neck Cut Kick - |,K+G
       Thrust Kick - \,K+G
       Kenka Kick - /,K+G
       Flying Zero - UF,K+G
       Running Shoulder Attack - Hold =>,P+K (while running)
       Jumping Back Elbow - Hold =>,P+K+G (while running)
       Sidestep Catch - P+K (during Defensive Move)
       Body Blow - P (during Offensive Move)
       Dynamic Kick - K (during Offensive Move)
    
       * Moves from Reject Wall *
    
       Reject Wall - P+K+G (vs high punch/mid punch/elbow)
       Reject Wall~Knuckle Arrow - P+K+G success, then P
       Reject Wall~Low Drop Kick - P+K+G success, then K
       Reject Wall~Level Back Chop - P+K+G success, then P+K
       Reject Wall~Catch - P+K+G success, then P+G
       Reject Wall~Reject Wall - P+K+G success, then P+K+G
    
       * Moves from Deadly Move *
    
       Deadly Move Front - =>,P+K+G
       Deadly Move Back - <=,P+K+G
       Clothesline - From Deadly Move: P
       Jumping Knee - From Deadly Move: K
       Running Shoulder Attack - From Deadly Move: P+K
       Sky High Shoulder Through - From Deadly Move: P+G
    
       * Throws *
       
       Face Crush Chop - P+G
       Catch - =>,P+G
       Quebradora Slam - From Catch: P+G
       Push - From Catch: \,P+G
       Schwein - From Catch: /,P+G
       Spiral Bomb - From Catch: <=,P+G
       Change - From Catch: =>,P+G
       One and Only - From Change: P+G
       Push - From Change: =>,P+G
       Calf Branding - From Change: \,P+G
       Dangerous Backdrop - From Change: <=,P+G
       Giant Swing - HCF,P+G
       Giant Swing (fastest input) - (max input speed) HCF,P+G
       KS - FCFC(or FCFCC) P+G
       DDT - <=,P+G
       Turbo Drop Third - HCB,P+G
       Low Sway Tackle - <=,<=,P+G
       F5 - FCBC(or FCBCC) P+G
       Snap Meyer - \,P+G
       Soccerball Kick - From Snap Meyer: <=,=>,K
       Smash Down Bottom - <=,\,P+G
       Jackhammer - \,\,P+G
       Swing Through - /,P+G
       Frankensteiner - UF,P+G
       Wall Body Slam - (wall behind opponent) \,P+G
       Shotgun Chop - (wall behind opponent) <=,\,P+G
       Exploider - (on opponent's right) P+G
       Elimination Slam - (on opponent's left) P+G
       Wrist Clutch Exploider - (on opponent's left or right) <=,=>(or=>,<=) P+G
       German Suplex - (opponent facing away) P+G
       Dragon Suplex - (opponent facing away) |,P+G
       Side Suplex - (opponent crouching) |,P+K+G
       Vertical Tiger Driver - (opponent crouching) \,P+K+G
       Big Bridge Hammer - (opponent crouching) \,\,P+K+G
       Double Arm Suplex - (opponent crouching) /,P+K+G
       Pedigree - (opponent crouching) /,/,P+K+G
       Cross Armbreaker - (on crouching opponent's left or right) /(or | or \)
                          P+K+G
       German Suplex - (opponent facing away and crouching) /(or | or \) P+K+G
    
       * Reversals *
    
       Captured - <=,P+K (vs high kick)
       Captured - /,P+K (vs mid kick)
       Dragon Screw - /,P+K (vs side kick)
       Low Punch Cut - |,P+K (vs low punch)
       Low Punch Cut~Slip Behind - |,P+K,<= (vs low punch)
       Low Punch Cut~Shining Wizard - |,P+K success, then =>,P+G
    
       * Down Attacks *
       
       Elbow Drop - (opponent down) \,P
       Elbow - (opponent down) ^,P
       Guillotine Drop - (opponent down) ^,K
       Piercing Elbow - (opponent down) \,P+K
       Front Roll Kick - (opponent down) <=,=>,K+G
       Double Claw - (opponent lying face up) |,P+G
       Double Claw - (opponent lying face down) |,P+G
       Ankle Lock - (opponent lying face up, feet toward you) \,P+G
       Final Cut - (opponent lying face up, side toward you) \,P+G
       Armbar - (opponent lying face down, feet toward you) \,P+G
       STF - (opponent lying face down, feet toward you) \,P+G
       Grand Sword - (opponent lying face down, head toward you) \,P+G
       Cross Face Lock - (opponent lying face down, side toward you) \,P+G
    
       * Back Attacks *
    
       Rolling Hammer - (opponent behind) P
       Back Low Hammer - (opponent behind) |,P
       Back Kick - (opponent behind) K
       Back Drop Kick - (opponent behind) |,K
          
       * Jump Attacks *
     
       Step Hammer - (while rising) P
       Rock Punch - (in midair) P
       Toe Crush - (while rising) K
       Toe Crush - (in midair) K
       Hammer Edge - (before landing) K
    
       * Wall Moves *
    
       Jumping Knee - (wall in front) <=,P+K+G
    
    
    -  Costumes and Clothes Set  -
    
    -  All Costume Items that can be bought and the costume types that they can be
       used with:
    
       *Head*
       White Headband = 10000G   Use: ABCD
       Silver Ponytail = 5000G   Use: ABCD
       Long Silver Hair = 10000G   Use: ABCD
       Silver Pompadour = 5000G   Use: ABCD
       Brown Ponytail = 1000G   Use: ABCD
       Permed Blond Hair = 9000G   Use: ABCD
       Blue Headband = 9000G   Use: ABCD
       Orange Headdress = 7000G   Use: ABCD
                
       *Face*
       Blue Devil Paint = 10000G   Use: ABCD
       Black Sunglasses = 1000G   Use: ABCD
       Black Face Paint = 5000G   Use: ABCD
       Green Contacts = 10000G   Use: ABCD
       
       *Upper Body*
       Black Leather Choker = 10000G   Use: ABCD
       Green Necklace = 1000G   Use: ABCD
       Black Elbow Pads = 3000G   Use: A
       Brown Loincloth = 8000G   Use: B
       Red Elbow Pads = 3000G   Use: B
       Red Loincloth = 11000G   Use: B
       Black Classic Gown = 23000G   Use: D
       Red Champion Gown = 15000G   Use: D
       Yellow Champion Gown = 15000G   Use: D
       Purple Elbow Pads = 5000G   Use: A
       White Classic Gown = 23000G   Use: D
       Topaz Necklace = 2000G   Use: ABCD
       Blue Loincloth = 11000G   Use: B
       Yellow Elbow Braces = 3000G   Use: B
       Brown Leather Choker = 1000G   Use: ABCD
       White Bead Necklace = 4000G   Use: ABCD
       Aqua Elbow Pads = 5000G   Use: A
       Black Loincloth = 23000G   Use: B
       Green Champion Gown = 15000G   Use: D
       Smoke Elbow Pads = 5000G   Use: A
       Teal Loincloth = 23000G   Use: B
       Purple Elbow Braces = 5000G   Use: B
       Pink Classic Gown = 23000G   Use: D
       White Elbow Braces = 5000G   Use: B
          
       *Arms*
       Turquoise Bracelet = 4000G   Use: ABCD
       Rectangle Armlets = 10000G   Use: ABC
       Round Armlets = 3000G   Use: ABC
       Yellow Gloves = 10000G   Use: ABCD
       Black Fringe Bands = 1000G   Use: ABC
       Red Gloves = 1000G   Use: ABCD
       Red Wristbands = 10000G   Use: ABCD
       Green Gloves = 1000G   Use: ABCD
       Green Wristbands = 10000G   Use: ABCD
       Red Leather Bracelet = 3000G   Use: ABCD
             
       *Lower Body*
       Red Fringe Boots = 10000G   Use: ABC
       Green Light Plate = 10000G   Use: ABCD
       Black Shorts = 7000G   Use: A
       Red Formal Shorts = 5000G   Use: B
       Red Shoes = 1000G   Use: ABCD
       Brown Fringed Pants = 15000G   Use: C
       Black Suede Boots = 6000G   Use: ABC
       Green Fringed Pants = 15000G   Use: C
       Red Maple Shorts = 10000G   Use: A
       Light Blue Jeans = 23000G   Use: C
       Black Classic Tights = 15000G   Use: D
       Black Belt = 1000G   Use: C
       Red Tights = 10000G   Use: D
       Yellow Tights = 10000G   Use: D
       Purple Maple Shorts = 10000G   Use: A
       White Classic Tights = 15000G   Use: D
       Yellow Formal Shorts = 5000G   Use: B
       White Jeans = 23000G   Use: C
       White Belt = 1000G   Use: C
       Yellow Belt = 1000G   Use: C
       Light Blue Shorts = 10000G   Use: A
       Dark Formal Shorts = 15000G   Use: B
       Pink Belt = 1000G   Use: C
       Red Fringed Pants = 10000G   Use: C
       Green Tights = 23000G   Use: D
       Smoke Maple Shorts = 15000G   Use: A
       Purple Formal Shorts = 15000G   Use: B
       Purple Belt = 1000G   Use: C
       Sky Blue Jeans = 15000G   Use: C
       Pink Classic Tights = 15000G   Use: D
       Black Fringe Boots = 10000G   Use: ABC
       
       
    -  Personal Opinion -
    
    -  Ok....here's basically my take on Wolf:
    
       Great Jeezamus Christ!  You want pure power and refined technique you say?
       Well look no further!  Wolf gives you by the far the most dangerous mix up
       game in this game!  When used properly, it's extremely tough to figure out
       what anyone will throw at you to defend it properly.  He has a wide variety
       of high to low attacks that devestate on each hit, and if you find yourself
       in the midst of a cheesy or turtle player, well Wolf has quite a few
       surprises for them as well.  Should someone want to use a few cheesy pop
       attacks or low attacks, Wolf has the reach over damn near every character in
       the game, with the exception of Jeffry, to put a boot up someone's ass and
       stop them cold in their place.  As for turtle players that like to block or
       crouch all the time....well don't worry....you can't block throws!  Wolf has
       a wide variety of throws and throw combos that will leave even the greatest
       turtle player trying desperately to figure out what to do against you.  Wolf,
       is simply put, the total package in this game.  His speed is a bit lacking 
       in this game, but it's not as bad as Jeffry.  Besides that, Wolf also has
       an impressive defensive capablity to counter like crazy and reverse the
       offensive on other players.  So it's not like you'll need too much speed when
       playing as Wolf if you let them come to you.  One of the biggest and best
       things about Wolf in this game is that he's the character that has the
       strongest attacks in the game.  I'm not kidding.  You can win a match in
       just two attacks only with him....not even a combo is needed, just two simple
       attacks!  Wolf is blessed to have the Giant Swing in his arsenal which takes
       off just about half of the opponent's life bar, and even more so if you're
       able to toss them into a wall...or just win the match by tossing them over
       the wall instead!  In the hands of a true expert, Wolf is by far the most
       deadly and the hardest character to overcome no matter who you are.  One of
       the best things about him as well is the fact that there's very little
       learning curve with him.  A beginner can easily pick up Wolf and go far with
       him in no time at all.  The only thing you really need to worry about doing
       with Wolf is learning when and where is the best times to use certain moves
       in his arsenal.  Also you can't really try to go toe to toe with the faster
       characters in terms of beating them to the punch all the time.  Try to make
       your opponents open up to you and make them play to your game, rather than
       going berzerker on them.  With one of the best move sets in the entire game,
       Wolf is by far the best character for anyone of any skill level that they
       could pick up and just have fun with the game.  His high strength and defense
       levels allow players to take damage and dish it out like it was going out of
       style, and his technical aspects allow players to pick up on the game
       mechanics easily enough, getting a proper feel for the game almost instantly.
       You just can't go wrong with this behemoth of a man, so give him a try at
       least once.
    
    
    (User Character Tactics)
    
       Ahhhh....the final chapter of this glorious guide of mine....to think I
       finally made it this far.  This part though isn't written entirely by me...
       This part is written by all of you!  That's right....no matter what I say or
       do to tell you things about characters or explaining their ins and outs,
       everyone has their own style and their own way doing things with each
       character.  In that respect I give to all of you this section.  E-mail in
       your tips, tricks, and fighting techs that you find to be useful for the
       given character in the given situation you're in.  The only way this
       section can get bigger, is by all of you, so flood my e-mail box ok!  I know
       it's at the top, but for convienence my e-mail is:
    
       sanctuary_remix@yahoo.com
    
       I will give full credit to you that send in your tips and tricks, so be a pal
       and help out those around you by contributing to this guide!
    
       * Wolf *
    
    
    
    
    
    
    
    
    
    
    (Credits)
    
    -  First and foremost I give credit to Sega for coming out with one kick ass
       fighter.  I've never been so jaw dropped before by a fighting game with all
       that it shows off.  I'm still going strong with it, so I think I'm now
       turning into a Virtua Fighter fan!  Way to go Sega, by making an addictive
       game like this!
    
    -  Secondly I'd like to give creds to all of those out there that asked for me
       to come back and make more walkthroughs.  You have no clue how much I missed
       doing these, and just because I'm in the Marines, doesn't mean I have to 
       retire from walkthrough writing!  Thank you for all the support and e-mails
       that all of you have sent telling me how good my past walkthroughs were and
       that you all wanted to see more.  Without the support, I think the drive and
       the love for walkthrough writing would of left me a long time ago.
    
    -  If there's anything that you wish to add or correct in my walkthrough, then
       by all means, shoot me an e-mail at sanctuary_remix@yahoo.com.  I'll take
       your comments and concerns seriously and get back to you as fast as I can.
       You will be given the proper credit as well for contributing to my guide.
    
       Thanks again, and I'll sees yas all later!
    
       Alex "Joker" Hall
       Sanctuary Remix