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    Jeffry McWild by Sanctuary Remix

    Version: 1.2 | Updated: 09/20/07 | Printable Version | Search This Guide

    Virtua Fighter 5 (Jeffry McWild)
    By: Alex "Joker" Hall
    Started on: April 30, 2007
    Completed on: September 16, 2007
    E-Mail: Sanctuary_Remix@yahoo.com
    
    
    -  Well I'll put it simply....I've been working on getting a Virtua Fighter 5
       walkthrough up as a means of my "coming out of retirement" kinda deal.  Well
       I'm still hard at work with it, but I figured as much that I should at least
       put out there some character walkthroughs as well.  I was planning on doing
       this in the first place once I got the full walkthrough up, but I figured
       what the hell....lets do it now.  So with that being said I'm here to give
       you all this guide on Jeffry.
    
    -  As with every other guide that I've wrote, this guide is my own property!  I
       happily made this for all to enjoy and to use, and all that I ask is that if
       you are planning on using this for your site, then just ask me for permission
       ok.  I'm really easy to get along with and generally don't mind it so long as
       you ask for my permission first.  Don't go thinking "Oh he'll never say ok,
       lets just rip the guide and post it anyways" because that's a flawed way of
       thinking.  Just give it a shot sometime and you may be surprised!  My e-mail
       box is always open!
    
    -  A big reminder to everyone out there....if you're looking for updates to this
       guide, then head on over to www.gamefaqs.com.  I write for that site and that
       site only.....or at least, that's where the guide's origins are.  Any update
       that I do will hit there.  I don't really plan on keeping up with how many
       other hundreds of sites have my guides up for their use and have to go and
       update it on their site as well, so save yourself some trouble and headache
       and check my guide out at GameFAQs ok.  I really don't want to deal with a
       million e-mails asking me about updates and info and such when I'm telling
       you now what to do.
    
    
    
    * Jeffry McWild *
      = Backstory and Stats
      = Move Set
      = Costumes and Clothes Sets
      = Personal Opinion
    (User Created Tactics)
    (Credits)
    
    
    
    *** Jeffry McWild ***
    
    :::::::::~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=~======================++++++++++++
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    -  Backstory  -
    
    -  Jeffry had entered the Fourth World Fighting Tournament to raise funds to buy
       a fishing research vessel with high-end radar, but when he returned home, he
       heard from the local fishermen that the Devil Shark had been captured by J6.
       His rival, captured?  Jeffry couldn't believe his ears.  "I'm the only one
       who can defeat the Devil Shark!  No one else can touch him!  No one!  Driven
       by obsession, Jeffry tried to find out everything he could about J6, but even
       after spending all of his prize money from the tournament, all he learned was
       that J6 was the organization behind the tournament itself.  Unsure of what to
       do next, Jeffry's next move is decided for him when he receives an invitation
       to the fifth tournament.
    
    -  Stats  -
    
       Nationality - Australian
       Birthday - 02/20/1957
       Hobby - Reggae Music
       Height - 183 cm (6'0)
       Weight - 111 kg (244 lbs)
       Measurements - 121/93/97
       Blood Type - A
       Occupation - Fisherman
       Fighting Style - Pancratium
       Voice Actor - N/A
       First Game - Virtua Fighter
    
    
    -  Move Set -
    
    -  Now it's time to learn how to use Jeffry properly.  Remember, you can always
       go into Dojo and use Command Training to perfect using these moves properly.
    
       * Legend *
       P = Punch
       K = Kick
       G = Guard
       => = Forward
       <= = Back
       \ = Forward/Down
       / = Backward/Down
       ^ = Up
       | = Down
       Hold = Hold certain direction and/or button for at least one sec before
              proceeding
       HCF = Half Circle Forward starting from Back
       HCB = Half Circle Back starting from Forward
       UF = Up/Forward
       UB = Up/Back
    
    
       * Normal Moves *
    
       Straight Knuckle - P
       Double Knuckle - P,P
       Double Knuckle~Upper - P,P,P
       Straight Knuckle~Body Blow - P,=>,P
       Straight Knuckle~Body Blow~Threat Stance - P,=>,P,P+K+G
       Head Cut Smash - P,=>,P,P
       Knuckle Kick - P,K
       Combo Pile Bunker - P,K,P
       Elbow Butt - =>,P
       Elbow Hammer - =>,P,<=,P
       Dash Elbow - =>,=>,P
       Dash Elbow Upper - =>,=>,P,P
       Violence Body Blow - =>,<=,P
       Violence Face Stamp - =>,<=,P,K
       Elbow Stamp - <=,P
       Double Impact - <=,P,P
       Kenka Hook - <=,=>,P
       Tornado Punch - <=,=>,=>,P (can be charged)
       Double Hammer Down - <=,\,P
       Rising Hammer - <=,\,P,P
       Low Knuckle - |,P
       Vertical Upper - Hold |,\,P
       Smash Upper - \,P
       Double Upper - \,P,P
       Full Swing Upper - \,\,P
       Upper Kick - K
       Killing Knee Kick - K,K
       Killing Knee Hammer - K,K,P
       Killing Knee Kick Splash Mountain - K,K then |,\,=>,P+G
       Knee Attack - =>,K
       Kenka Kick - =>,=>,K
       Knee Push - <=,K
       Knee Push Bottle Cut - <=,K,P
       Toe Kick - |,K
       Toe Kick Hammer - |,K,P
       Toe Kick Splash Mountain - |,K then |,\,=>,P+G
       Vertical Kick - Hold |(or /) K
       Side Kick - \,K
       Jumping Heavy Kick - UF,K
       Heavy Low Kick - /,K+G (can be charged)
       Body Stab - P+K
       Double Stab - P+K,P
       Buzzsaw Kick - P+K,P then =>,P+G during counter hit
       Middle Hell Stab - =>,P+K
       Hell Claw - =>,=>,P+K
       Choke Slam - =>,=>,P+K then P+G during hit
       Hell Dunk Hammer - =>,<=,P+K
       Heavy Back Knuckle - <=,P+K 
       Heavy Back Knuckle~Threat Stance - <=,P+K,P+K+G
       Stomach Destroyer - <=,P+K,K
       Head Attack - <=,=>,P+K
       Full Swing Double Hammer - <=,=>,=>,P+K
       Megaton Knuckle - <=,\,P+K
       Power Hammer - HCF,P+K
       Hell Dunk Elbow - |,P+K
       Hell Dunk Knee - |,P+K,K
       Tidal Wave Combo 1 - \,P+K
       Tidal Wave Combo 2 - \,P+K,P
       Tidal Wave Combo 3 - \,P+K,P,P
       Tidal Wave Combo 4 - \,P+K,P,P,P
       Megaton Fist Drop - /,P+K
       Destruction Wave - K+G
       Heel Drop - =>,K+G
       Ducking Low - |,K+G
       Heel Scythe Kick - \,K+G
       Rolling Heel Attack - UF,K+G
       Running Body Press - Hold =>,P+K (while running)
       Running Hip Attack - Hold =>,K+G (while running)
       Turn Straight - P+K (during Defensive Move)
       Body Hook - P (during Offensive Move)
       Quick Knee - K (during Offensive Move)
    
       * Moves From Threat Stance *
       
       Threat Stance - P+K+G
       Catch Blow - From Threat Stance: P
       Heavy Knee Strike - From Threat Stance: P then =>,P+G during guard
       Counter Side Kick - From Threat Stance: K
       Spear Straight From Threat Stance: P+K
       Rising Rush - From Threat Stance: P+G
    
       * Throws *
       
       Knee Smash - P+G
       Power Slam - =>,P+G
       Head Butt - <=,=>,P+G
       Head Crush - From Head Butt: <=,P+G
       Double Head Butt - From Head Butt: =>,P+G
       Triple Head Butt - From Double Head Butt: =>,P+G
       Head Crush - From Double Head Butt: <=,P+G
       Front Backbreaker - HCF,P+G
       Machine Gun Hammer - /,=>,P+G
       Body Lift - <=,P+G (change throw direction with | or ^)
       Go To Sleep - HCB,P+G
       Spine Buster - |,P+G
       Sharkbite Tackle - \,P+G
       Splash Mountain - \,\,P+G
       Back Throw - /,P+G
       Machine Gun Tackle - (wall behind opponent) <=,\,P+G
       Wall Back Flip - (wall in back) \,P+G
       Wall Back Flip - (wall behind opponent) \,P+G
       Number One Buster - (on opponent's left or right) P+G
       Only One Buster - (on opponent's left or right) <=,=>(or =>,<=) P+G
       Backbreaker - (opponent facing away) P+G
       Choke Sweeper Swing - (opponent facing away) |,P+G
       Iron Claw - (opponent crouching) |,P+K+G
       Machine Gun Knee Lift - (opponent crouching) |,=>,P+K+G
       Power Bomb - (opponent crouching) \,P+K+G
       Tidal Wave Bomb - (on crouching opponent's left or right) |(or \ or |,=>)
                         P+K+G
       Backbreaker - (opponent facing away and crouching) |(or \ or |,=>) P+K+G
       Air Catch Bomb - (opponent falling, face up with feet in the air) UF,P+G
       Air Catch Backdrop - (opponent falling, face down with feet in the air)
                            UF,P+G
       Air Catch Power Slam - (opponent falling, face down with head in the air)
                              UF,P+G
       Crash Down Slam - (opponent falling, face up with head in the air) UF,P+G
    
       * Down Attacks *
       
       Stomping - (opponent down) \,K
       Body Press - (opponent down) ^,P
       Raiden Drop - (opponent down) ^,K+G
       Devil Reverse Claw - (opponent lying face up) |,P+G
       Devil Reverse Claw - (opponent lying face down) |,P+G
       Neck Hanging Bomb - (opponent lying face up) \,P+G
       Face Crusher - (opponent lying face down) \,P+G
    
       * Back Attacks *
    
       Spin Knuckle - (opponent behind) P
       Back Double Hammer - (opponent behind) |,P
       Back Kick - (opponent behind) K
       Back Heel Kick - (opponent behind) |,K
          
       * Jump Attacks *
     
       Hammer Down - (while rising) P
       Step Knuckle - (in midair) P
       Step Kick - (while rising) K
       Heel Drop - (in midair) K
       Pushing Kick - (before landing) K
    
       * Wall Moves *
    
       Jumping Knee - (wall in front) <=,P+K+G
    
    
    -  Costumes and Clothes Set  -
    
    -  All Costume Items that can be bought and the costume types that they can be
       used with:
    
       *Head*
       Purple Headband = 5000G   Use: ABCD
       Straw Hat = 9000G   Use: ABCD
       Brown Tied Dreads = 1000G   Use: ABCD
       Brown Heavy Dreads = 5000G   Use: ABCD
       Brown Hair Headband = 10000G   Use: ABCD
       Black Bandana = 5000G   Use: ABCD
       Green Bandana = 9000G   Use: ABCD
       Slicked Brown Hair = 10000G   Use: ABCD
       Black Headband = 5000G   Use: ABCD
             
       *Face*
       Slmageeburns = 5000G   Use: ABCD
       Black Sunglasses = 1000G   Use: ABCD
       Fishing Sunglasses = 4000G   Use: ABCD
       Red Contacts = 10000G   Use: ABCD
       
       *Upper Body*
       Three Skull Necklace = 1000G   Use: ABCD
       Yellow Heavy Tanktop = 7000G   Use: C
       Blue Heavy Tanktop = 7000G   Use: C
       Red Wheel Tanktop = 10000G   Use: C
       Blue Wingfish Vest = 19000G   Use: D
       Black Leather Vest = 13000G   Use: D
       Orange Leather Vest = 13000G   Use: D
       Gray Aloha Shirt = 14000G   Use: B
       Green Wheel Tanktop = 10000G   Use: C
       Green Wingfish Vest = 19000G   Use: D
       Green Aloha Shirt = 19000G   Use: B
       Brown Heavy Tanktop = 10000G   Use: C
       Purple Leather Vest = 19000G   Use: D
       Purple Tropics Shirt = 19000G   Use: B
       Orange Wheel Tanktop = 10000G   Use: C
       Yellow Wingfish Vest = 19000G   Use: D
       
       *Arms*
       Roman Shoulder Pads = 10000G   Use: ACD
       Leather Bracelet = 10000G   Use: ABCD
       Black Fire Gloves = 10000G   Use: ABCD
       Yellow Bead Bracelet = 1000G   Use: AC
       Orange Heavy Gloves = 1000G   Use: ABCD
       Rust Elbow Braces = 4000G   Use: D
       Black Elbow Braces = 4000G   Use: D
       Orange Elbow Braces = 4000G   Use: D
       Brown Elbow Braces = 4000G   Use: D
       Red Leather Bracelet = 10000G   Use: ABCD
          
       *Lower Body*
       Great Sword = 5000G   Use: AC
       Double Axe = 5000G   Use: AC
       Roman Leg Guards = 10000G   Use: ABD
       Green Light Plate = 10000G   Use: ABCD
       Gray Beach Sandals = 6000G   Use: ABCD
       Brown Linen Pants = 10000G   Use: A
       Yellow Foot Guards = 1000G   Use: A
       Aqua Foot Guards = 1000G   Use: A
       Green Baggy Pants = 13000G   Use: C
       Black Baggy Pants = 13000G   Use: C
       Orange Rope Belt = 1000G   Use: A
       Blue Wave Pants = 15000G   Use: A
       Blue Foot Guards = 1000G   Use: A
       Mohogany Shorts = 9000G   Use: B
       Green Bead Belt = 1000G   Use: C
       Black Gym Pants = 20000G   Use: C
       Red Noble Shorts = 13000G   Use: D
       Black Anchor Shorts = 8000G   Use: D
       Black Kick Guards = 1000G   Use: ABCD
       Orange Anchor Shorts = 8000G   Use: D
       White Rope Belt = 1000G   Use: A
       Gray Wave Shorts = 9000G   Use: B
       Brown Gym Pants = 20000G   Use: C
       Purple Bead Belt = 1000G   Use: C
       Orange Beach Sandals = 10000G   Use: ABCD
       Yellow Beach Sandals = 10000G   Use: ABCD
       Brown Noble Shorts = 13000G   Use: D
       Purple Rope Belt = 2000G   Use: A
       Green Linen Pants = 20000G   Use: A
       Blue Shorts = 13000G   Use: B
       Pink Baggy Pants = 20000G   Use: C
       Green Anchor Shorts = 13000G   Use: D
       Pink Rope Belt = 2000G   Use: A
       Beige Wave Pants = 20000G   Use: A
       Brown Wave Shorts = 13000G   Use: B
       Navy Bead Belt = 2000G   Use: C
       Blue Gym Pants = 20000G   Use: C
       Yellow Noble Shorts = 13000G   Use: D
       
       
    -  Personal Opinion -
    
    -  Ok....here's basically my take on Jeffry:
    
       The hulking huge powerhouse of the game, equaled only by Wolf.  Even though
       he's all strength like Wolf, the two of them differ in many ways.  While Wolf
       retains a sort of techinical aspect, Jeffry is all about beating the living
       tar out of people.  Jeffry is a popular character that the computer and alot
       of people love to use him.  He has incredible reach that for alot of
       characters, poses a big problem of getting in close to him to even begin
       attacking him.  One of the biggest and probably his most glaring flaw from
       the start is his speed.  Jeffry is not a very mobile guy compared to most of
       the other characters.  He's still pretty quick for a big guy, but when you
       put him up against the likes of El Blaze....yeah....his lack of speed becomes
       extremely apparent.  Since he's basically the slowest in the game though,
       that gives him the stereotypical over the top strength factor.  All a good
       Jeffry player has to do is land like 2 or 3 strikes to basically either win
       the match or come real close.  As I said before, Jeffry isn't a techinical
       character, nor does he have a finesse of sorts....he's all about huge strikes
       and powerfully devestating throws.  You could say that he's a beginner's
       character, but then again you could say that he's an expert only character as
       well.  The way you could see him as a beginner character is because it
       doesn't take much to learn him at all.  He does have some simplistic combos
       but it's not like you have to learn them and use them religiously to win
       matches.  Just learning some big throws and his quick hard hitting strikes
       alone will be what makes you win matches.  Now as to why he should be an
       expert character is because only someone with a firm grasp on the game's
       mechanics and such could be able to compensate for Jeffry's slow speed and
       lumbering strikes to make his fighting style become something more than just
       simple hit or miss style.  I've seen expert Jeffry players use a tremendous
       amount of set up strikes and situations with walls, the enviroment, or just
       pop ups to set up combos with him that I would of never even thought of that
       he was capable of pulling off.  So I'm going to put Jeffry out there as a
       character to approach no matter who you are.  There's not going to be a huge
       amount of learning with the game's mechanics with him, but there is a comfort
       zone that you can find with him in relatively little time.  Just think of
       Jeffry as a character that you play as solely to abuse opponents and to just
       have some good old fun with rather than become a techinical player and learn
       the Virtua Fighter 5 game with.  One of the cheesiest things that you can do
       with Jeffry that he has going for him is his throws.  You can easily toss
       people over walls and get many ring out victories over opponents.  A very
       effective way to annoy people and get on their bad sides.  All in all Jeffry
       is a character that is something more or less that you have to play as to get
       your own sense of feel with and can have a total amount of freedom and fun
       with, rather than trying to learn a set amount of long combos and strikes
       and get an in-depth gameplan with to win matches.
    
    
    (User Character Tactics)
    
       Ahhhh....the final chapter of this glorious guide of mine....to think I
       finally made it this far.  This part though isn't written entirely by me...
       This part is written by all of you!  That's right....no matter what I say or
       do to tell you things about characters or explaining their ins and outs,
       everyone has their own style and their own way doing things with each
       character.  In that respect I give to all of you this section.  E-mail in
       your tips, tricks, and fighting techs that you find to be useful for the
       given character in the given situation you're in.  The only way this
       section can get bigger, is by all of you, so flood my e-mail box ok!  I know
       it's at the top, but for convienence my e-mail is:
    
       sanctuary_remix@yahoo.com
    
       I will give full credit to you that send in your tips and tricks, so be a pal
       and help out those around you by contributing to this guide!
    
       * Jeffry *
    
    
    
    
    
    (Credits)
    
    -  First and foremost I give credit to Sega for coming out with one kick ass
       fighter.  I've never been so jaw dropped before by a fighting game with all
       that it shows off.  I'm still going strong with it, so I think I'm now
       turning into a Virtua Fighter fan!  Way to go Sega, by making an addictive
       game like this!
    
    -  Secondly I'd like to give creds to all of those out there that asked for me
       to come back and make more walkthroughs.  You have no clue how much I missed
       doing these, and just because I'm in the Marines, doesn't mean I have to 
       retire from walkthrough writing!  Thank you for all the support and e-mails
       that all of you have sent telling me how good my past walkthroughs were and
       that you all wanted to see more.  Without the support, I think the drive and
       the love for walkthrough writing would of left me a long time ago.
    
    -  If there's anything that you wish to add or correct in my walkthrough, then
       by all means, shoot me an e-mail at sanctuary_remix@yahoo.com.  I'll take
       your comments and concerns seriously and get back to you as fast as I can.
       You will be given the proper credit as well for contributing to my guide.
    
       Thanks again, and I'll sees yas all later!
    
       Alex "Joker" Hall
       Sanctuary Remix