hide results

    FAQ by Paul Acevedo

    Version: 1.6 | Updated: 04/12/10 | Printable Version | Search Guide | Bookmark Guide

    Double Dragon
    Xbox 360 Version FAQ and Achievement Guide V1.6
    Written by Paul Acevedo, AKA EastX
    Created on: 05/09/07
    Updated on: 04/12/10
    
    Contents:
    1.  Introduction
    2.  Version History
    3.  Story
    4.  Characters
    5.  Controls
    6.  Weapons
    7.  Gameplay Tips
    8.  Scoring
    9.  Achievements
    10. Double Dragon Series Rundown
    11. Special Thanks
    12. Contact Information
    
    
    --------------------------------------------------------------------
    1. Introduction
    --------------------------------------------------------------------
    This FAQ and Achievement Guide covers Double Dragon for Xbox Live 
    Arcade. The game is a 28-megabyte downloadable file. It originally
    cost 400 MS Points, or $5 US dollars. Unfortunately, the game
    was delisted from Xbox Live Arcade on July 1, 2009 because its
    publisher, Empire Interactive, closed. People who purchased the
    game before that date can still redownload it if necessary, but
    no one can buy it any more. Let's hope a new publisher buys
    the rights to Double Dragon and brings it back soon. Somebody's 
    gotta save Marian!
    
    After you're done milking my guide for its delicious and refreshing
    gameplay tips, please check out the Double Dragon series rundown
    at the end. I didn't write that for my health, you know!
    
    
    --------------------------------------------------------------------
    2. Version history
    --------------------------------------------------------------------
    05/09/07  Version 1.0 FAQ created.
    05/11/07  Version 1.5 update. Story, Characters, Weapons, 
              Gameplay Tips, and Scoring sections added. Achievements
              section updated with more tips.
    04/12/10  Version 1.6 update. Introduction and Special Thanks 
              updated. Mistakes in the Controls and Achievements sections
              corrected. FAQ complete at last!
    
    
    --------------------------------------------------------------------
    3. Story
    --------------------------------------------------------------------
    Here is the original Japanese story, which is a little more 
    fleshed-out than the text included in the game:
    
    In the year 19XX most of the world's population died as a result of 
    a nuclear war and civilization entered a new era of crime and 
    violence.  At the center of this civilization there was gang called 
    the Black Warriors, whose origins are unknown.  The Black Warriors 
    started terrorizing ordinary citizens and the law was powerless to 
    stop them.
    
    However, two young men were strong enough to confront them.  Their 
    names were Billy and Jimmy Lee, the Double Dragons.  Trained in 
    Chinese martial arts, the Lee brothers protected citizens from the 
    Black Warriors' attacks.  The brothers also trained citizens to 
    defend themselves from the Black Warriors through their 
    Sou-Setsu-Ken Dojo.
    
    Among the Lee brothers' students, there was a female instructor 
    named Marian.  Marian had a love affair with Billy Lee.  The Black 
    Warriors decided to take advantage of the opportunity.  One day, 
    the Black Warriors attacked the city and took Marian as a hostage 
    to lure the Lee brothers to their hideout.  Now Billy must go out 
    alone or enlist the help of his brother Jimmy to defeat the 
    Black Warriors and save Marian.
    
    
    --------------------------------------------------------------------
    4. Characters
    --------------------------------------------------------------------
    Billy Lee (Player One)
    ---------
    Billy began learning Chinese martial arts from his father at the age 
    of 12. By 20, he became a Sou-Setsu-Ken Master. He and Jimmy run a 
    dojo to help teach people how to defend themselves from the 
    Black Warriors gang.
    
    Jimmy Lee (Player Two)
    ---------
    Billy's older brother harbors a secret crush on Marian. In addition
    to martial arts, he also studies eastern philosophy. The NES
    game was only one-player, so they just made Jimmy the final boss 
    in that version.
    
    Marian
    ------
    Billy's girlfriend is an instructor at the Sou-Setsu-Ken Dojo. She 
    must not be that tough, considering the Black Warriors knock her
    out in one blow.
    
    Enemies:
    
    Williams
    --------
    Williams is the most common enemy. He wears a sleeveless shirt
    and often carries knives. He can also use baseball bats and dynamite.
    He always wished his name was singular, but after the Black Warriors 
    took him in, he started to appreciate being named in the plural.
    
    Roper
    -----
    Roper is similar to Williams, but he comes in two skin colors and
    wears an open vest with no shirt underneath. He uses
    oil drums, rocks, and boxes, as well as those carried by Williams.
    Roper was sometimes called Rowper or Lopar, depending on the 
    translator. Based on his style of dress, I would say he ropes
    hot guys at local clubs. Whatever floats his boat!
    
    Linda
    -----
    The only female enemy and the only enemy to use the whip. Long 
    before bad girls Poison and Roxy raised gamers' temperatures in
    Final Fight, there was Linda. She never answers my fan mail. :(
    
    Bolo
    ----
    Bolo is the big bald enemy who can throw rocks and oil drums as well
    as Billy and Jimmy. He is often mistaken for Abobo. They live in the
    same apartment and Abobo has been known to make dates with Bolo's 
    girlfriends when they call. Most versions of Double Dragon just
    call Bolo by Abobo's name, and he hates them for it.
    
    Abobo
    -----
    Abobo looks just like Bolo but has a mohawk and full beard. 
    He is not above messing around with another man's girl behind his 
    back. I pity the fool that rats him out! 
    Abobo is the first level boss.
    
    Jeff
    ----
    Some day that Jeff is the estranged brother of Billy and Jimmy Lee.
    Others say he is a former student of Sou-Setsu-Ken who fell in with 
    the wrong crowd. One guy said he's a violent St. Patrick's Day 
    celebrationist, but I'm not sure if I believe him. 
    Jeff is the boss of Mission 2. He gets a tan and comes back as a 
    regular enemy afterwards.
    
    Mibobo
    ------
    Mibobo is a green version of Abobo and the boss of Mission 3.
    He used to just go by Abobo. Modern technology allows for
    more enemy names, so Double Dragon Advance separated him from
    black Abobo.
    
    Willy
    -----
    Willy doesn't know much about fighting, but he knows plenty about
    guns. He is the boss of the game. His shots kill you in one hit, 
    so look out!
    
    
    --------------------------------------------------------------------
    5. Controls
    --------------------------------------------------------------------
    You should change the default control layout, as it makes
    the elbow move too hard to perform.
    
    Punch: X
    Kick: B
    Jump: A
    
    Grab: 
    ----
    Press towards an enemy who is staggered from a punch or kick
    Hair-pull Kick: Grab, then press kick
    Throw: Grab, then press punch
    
    Jump Kick:
    ---------
    When jumping to the left, press kick to do a jump kick.
    When jumping to the right, press punch.
    If jumping straight up, press kick to kick left or punch to kick 
    right. As you can see, jump kicks don't work well in the first 
    Double Dragon.
    
    Elbow:
    -----
    Punch + Jump. This is the most important move in the game!
    It results in instant knockdowns. Move a little bit and elbow the 
    enemy as soon as he or she gets up again; repeat.
    
    Uppercut:
    --------
    Connect with 3 punches in a row, which is hard to do
    because your character will usually just grab the enemy after
    the second punch.
    
    Cyclone Spin Kick: 
    -----------------
    There is no Cyclone Spin Kick in this game!
    Ha, gotcha, didn't I?
    
    Break Hold:
    ----------
    If an enemy grabs you and won't let go, pressing Jump
    might improve your situation.
    
    Continue:
    --------
    Press Jump to continue.
    
    Pick Up or Use Weapon:
    ---------------------
    Punch. 
    
    
    --------------------------------------------------------------------
    6. Weapons
    --------------------------------------------------------------------
    Melee Weapons:
    
    Baseball bat:
    ------------
    The most common melee weapon. It knocks enemies down
    in one hit, but they have a suspiciously easy time avoiding your 
    swings. 
    
    Whip:
    ----
    Linda's melee weapon is not that common. It seems to be a 
    little less effective than the bat, which is saying something.
    
    Ranged Weapons:
    
    Knife:
    -----
    The most useful weapon in the game. You should save them for
    Bolos and Abobos whenever possible.
    
    Dynamite:
    --------
    'Cause I'm TNT! Oh, sorry. Dynamite explodes shortly
    after being dropped or thrown, even if you pick it back up. It
    always kills enemies in one hit.
    
    Oil Drum, Box, and Rock:
    -----------------------
    These can be thrown or kicked. You might
    just toss them off the screen if you don't want the enemies to use 
    them on you.
    
    
    --------------------------------------------------------------------
    7. Gameplay Tips
    --------------------------------------------------------------------
    If you want to do well in this game, you should use the elbow attack 
    as much as possible. Anything else will get you hit, and hardly
    anyone likes getting hit. Elbow the enemy, then move slightly up, 
    down, left, or right and elbow again as soon as he or she gets up.
    
    Don't try moving left or right with the Abobo family of enemies,
    as they may be able to throw you before your elbow connects.
    
    Enemies take longer to get up after each knockdown, so even fast 
    enemies like Jeff become easier to hit as the fight continues.
    
    Melee weapons are practically useless in this game. You can hardly
    connect with them, and the enemies will pound you with them after
    they're dropped. The only weapon that should be used every time
    you see it is the knife. You can even kick knives out of the air
    if you have to.
    
    Finally, don't get hit and don't die!
    
    
    --------------------------------------------------------------------
    8. Scoring
    --------------------------------------------------------------------
    Punch: 50 Points
    Kick: 100 Points
    Uppercut: 500 Points?
    Jumpkick: 200 Points
    Elbow: 180 Points
    Throw: 50 Points
    Hair-pull Kick: 50 Points each, maximum 4 kicks per grab
    Headbutt: 200 Points
    Most Weapons: 200 Points
    Knife: 500 Points
    Dynamite: 0 Points. What a jip!
    
    
    --------------------------------------------------------------------
    9. Achievements
    --------------------------------------------------------------------
    Set the difficulty to Easy while you're working on these. You can
    man up to Medium after you've got your 200 Gamer Points. 
    
    
    *Offline or Online*
    
    Good Score: 5 Points
    ----------
    Get 20,000 points or more. If you beat the first two levels without 
    continuing, you should get this. Just don't run out of lives and
    have to continue.
    
    All Tools: 5 Points
    ---------
    Yeah, they are all tools, aren't they? Err, just pick up the
    bat, whip, box, dynamite, rock, and knife in one game.
    
    No Swimming: 10 Points
    -----------
    Just don't fall in the water or get knocked into a hole in Stage 3.
    To jump across the bridge, press Jump BEFORE touching the last 
    plank. Then dart past the Abobo on the other side so he can't toss
    you into the water. Walk a little to the right and the
    Achievement should unlock. This one took me the most tries of all.
    
    Third Base: 20 points
    ----------
    As long as you're playing around in Mission 3, you might as well 
    get this one too. Just keep the baseball bat all the way to the 
    end of the level. You can drop it as long as you pick it back up
    before moving on. Your player always drops the bat at the mission's
    half-way point, but if you're standing at the top-right corner of 
    the screen when it is dropped, you can just pick it back up before 
    proceeding. Use the bat to strike the final blow on the boss
    for the win.
    
    Invade the Base: 15 Points
    ---------------
    Both players must reach Mission 4 without continuing. You should
    get the Achievement right at the beginning of the level.
    
    
    Sneaky: 20 Points
    ------
    How the heck do you avoid all the wall traps? I mean, there's 
    3 sets of them. That's triple trouble. I recommend playing 
    single-player and rushing past the traps as soon as the stage 
    starts. I can usually get past the first two sets without taking 
    a hit. That leaves only the final set, which is hardest because you
    need to move up and forward to get past it. Rapidly pausing can
    help. If you can manage to pause just as a block is coming out 
    of the wall, you should have time to back up and avoid it after
    unpausing. At least you don't have to clear the spear statues
    to get the Achievement.
    
    Get the Girl: 20 points
    ------------
    Most people will get this while playing online, but you can do it
    in local multiplayer as well. You have to beat the other player 
    after Willy is defeated. When it's time to turn on each other, 
    simply have one player jump in the spikes and let the other 
    get the Achievement. Spikes sure do hurt.
    
    
    *Single-Player Only*
    
    Bare Hands: 20 Points
    ----------
    You cannot attack with any weapons! The hardest part is remembering
    not to do that. You can actually pick up the weapons as long as
    you don't use them, which means you can get the All Tools and
    Bare Hands Achievements in one game.
    
    Demolition Man: 15 Points
    --------------
    Was that movie's plot nutty or what? Ahh, you have to make two 
    enemies die from one stick of dynamite. This can be done at the 
    beginning of Stage 2 or before climbing the cliff in Stage 3. Once 
    an enemy throws the dynamite, trick both of them into standing on 
    it simultaneously. It's not easy but you'll eventually get it.
    
    No Mercy: 15 Points
    --------
    Defeat all of the regular enemies at the end of Mission 4 prior
    to knocking out the gun-toting boss, Willy. Just be careful not to
    hit Willy while you take out his green henchmen, Jeff 1-3.
    
    Untouchable: 20 Points
    -----------
    Beat Mission 1 without getting hit. Playing on Easy and
    using the elbow attack are essential. Linda attacks quickly, so
    disarm her as soon as she steps out of the door. Then climb the 
    ladder and walk forward to make Bolo and a bat-carrying Williams 
    come out. Elbow Williams into tomorrow as soon as he finishes 
    climbing the ladder. Take the ladder farthest from Bolo to get 
    down. After beating him, carefully scroll the screen so that only 
    the black Roper appears. Don't get hit by his knife! Then
    carefully scroll the screen to attract Abobo's attention, but
    not the Williams that lies just past him. Knife Abobo and use
    your Elbowing instincts to finish him and the level.
    
    Hero: 35 Points
    ----
    Beating the game without continuing isn't bad if you do well on 
    the choke points: the bridge on Mission 3, the traps on Mission 4,
    and the final boss battle. Willy can't shoot you if you stay close
    and elbow him quickly enough. I put $5 on you getting this 
    Achievement, so you'd better not let me down!
    
    
    --------------------------------------------------------------------
    9. Double Dragon Series Rundown
    --------------------------------------------------------------------
    The arcade version of Double Dragon was developed in 1987 by 
    Technos Japan and published in America by Taito. It was an instant
    success; many ports and sequels followed.
    
    Here are some notable games in the series. I left out the millions
    of computer versions, most of the portable games, and the
    Neo Geo/PS1 fighting games. For a complete series history, please
    visit the Double Dragon Dojo at
    http://doubledragon.kontek.net/
    
    Double Dragon (NES): Cooperative play is replaced by a versus mode
    with redrawn sprites. Experience point system added, level designs
    changed, and the Chintai enemy introduced. Billy's hair became red.
    
    Double Dragon (SMS): The Master System was more powerful than the
    NES, so the graphics are much better and two-player coop is 
    supported. No continues on level 4, which sucks! 
    Jimmy's hair is blue.
    
    Double Dragon (Genesis): An early Genesis release that was not
    licensed by Sega and therefore will not play on the Genesis 2
    and 3 hardware. With graphics every bit as good as the arcade,
    this was long the best home version of Double Dragon. Anyone who
    disagrees is probably working for the enemy.
    
    Double Dragon 2 (Arcade): This is a remix of the first arcade game.
    Many graphics are reused with small changes, but the levels are
    mostly different. The Punch and Kick buttons were replaced by Left
    and Right Attack buttons, disorienting weaker gamers. The Cyclone
    Spin Kick was introduced. Billy and Jimmy wear Purple and White 
    outfits rather than blue and red. I actually own a Double Dragon 2 
    arcade machine, you know.
    
    Double Dragon 2 (NES): Two-player coop comes to the NES! A strange
    new art style makes Billy, Jimmy, and everything else look quite 
    flat. Unique, all-new level designs replace most of the arcade 
    stages. Gameplay-wise, this is probably better than the arcade.
    Each difficulty level has a different ending, too.
    
    Double Dragon 2 (Mega Drive): The Sega Genesis got the most 
    accurate arcade port once again, but all was not well. Some 
    Japanese developer did a really crummy job. The sprites are small
    and there's a ton of slowdown for no good reason. Some levels were
    changed, adding a ton of conveyor belts in one, for instance.
    This game never made it to America, but I still enjoy it well enough.
    
    Double Dragon 2 (PCE SCD): The PC Engine (Japanese Turbografx) got
    possibly the best version of Double Dragon 2 ever. Developer Naxat
    started with the NES game design and went to town. Compared to the
    NES game the graphics are much improved, but it doesn't hold up to 
    the arcade and Mega Drive games. The music, on the other hand, is
    phenomenal. No less than three different versions of the Double
    Dragon title theme music are used, and they rock! The animated
    cinemas are a treat too, but the load times are a bit long. Billy
    and Jimmy Lee have mysteriously switched hair colors. This
    is the only game for which that I ever discovered cheat codes.
    
    Double Dragon 3 (Arcade): Hell has a special place for the 
    developers of Double Dragon 3. The game is SO bad. The art style 
    and animation are septic and the music is mediocre. Three-player 
    simultaneous play and additional playable characters were the 
    only improvements over past games. Buying weapons and characters 
    with extra quarters was an idea ahead of its time, if you look at 
    the Xbox Live Marketplace. Not a good idea in Double Dragon 3's 
    case, though.
    
    Double Dragon 3 (NES): This game easily trounces the arcade 
    version. Many of the same characters and locations are used, but 
    the level design and gameplay are dramatically different. Billy
    and Jimmy can lock arms and do a Super Cyclone Spin Kick! Plus
    they have a crazy Somer Assault move where they grab enemies' 
    hair and throw them. Did I mention the Lindas are really hot for 
    NES sprites? The music is some of the best the NES ever produced.
    My only complaint is the difficulty; it's Ninja Gaiden-hard.
    
    Super Double Dragon (SNES): The fourth Double Dragon game adds
    tons of new moves. The enemies have improved AI and the music 
    is quite good. The ending is not good. Rushed for American
    release, Super Double Dragon's Japanese version is a bit better,
    though still rough around the edges.
    
    Double Dragon 5 (multi-console): Who thought it was a good 
    idea to make a game based on the horrible animated TV series? I
    hope bad things happen to that guy. This is an unholy one-on-one 
    fighter that killed the franchise off for years.
    
    Oh no, Technos went out of business! Real Double Dragon games
    were absent for years.
    
    Double Dragon Advance (GBA): This game combines all the content of 
    the first arcade game with some stuff from the second arcade
    game and original content to boot. The gameplay has been 
    successfully modernized and the graphics and sound are 
    wonderful. For many, this is the definitive version of Double
    Dragon to own. For a small and disturbing minority, Siphon Filter 3
    is the definitive version of Double Dragon, but those people 
    are best avoided.
    
    Double Dragon (Xbox 360): At long last, the original Double Dragon
    comes to Xbox Live Arcade thanks to developer Razorworks and 
    publisher Empire Interactive. Widescreen borders, remixed title 
    music, online play, and enhanced graphics have been added. The 
    new graphics are quite high resolution, but not exactly well drawn.
    The original graphics are also available, though badly in need 
    of anti-aliasing. The only flaw I've noticed is that the bat does
    not make a sound when it hits the enemy. It has become a stealth 
    bat. For people wanting to play Double Dragon online, this is the 
    only game in town. Buy it, I say!
    
    
    Double Dragon in the media: 
    
    Animation: There was a terrible American animated series with toys.
    
    Comic: Marvel published a comic that didn't have much
    to do with the game but boasted cool character designs.
    
    Movies: A horrible movie starring some pretty good actors
    (Marc Dacascos, Alyssa Milano, and Robert Patrick) took the story's
    post-apocalyptic setting to ridiculous extremes. 
    However, the REAL Double Dragon movie is pretty much "Double Impact" 
    starring Jean Claude Van Damme. The names are different, 
    but everything else about it screams Double Dragon.
    
    
    --------------------------------------------------------------------
    10. Special Thanks
    --------------------------------------------------------------------
    Thank you, Razorworks and Empire Interactive for bringing Double
    Dragon to Xbox 360! We miss you guys.
    
    Thanks to Ton and Alfonso Sexto for some minor corrections.
    
    I also appreciate the input of Achieve360Points message board posters
    Magiroux and Drogturist. Couldn't do it withoutcha, guys!
    
    
    --------------------------------------------------------------------
    11. Contact Information
    --------------------------------------------------------------------
    EastFAQs - making games eastier since 2002.
    
    I'd love to receive your suggestions and questions. I can be slow
    to answer my FAQ email, so you might use Xbox Live or Steam messages 
    if you are in a hurry. Please do not send me a friend request without 
    introducing yourself first!
    
    Email: eastfaqs at gmail dot com
    Xbox Live and Steam username: EastX
    Sega Saturn Net Link Handle: Eastman
    
    Double Dragon copyright 1987 Technos, 2007 Empire Interactive
    
    This document is copyright 2010 by Paul Acevedo. It may not be posted
    anywhere but gamefaqs.com, ign.com, and the Double Dragon Dojo 
    without permission. Final Fight? Yeah right! ;)