NCAA 2008 Recruiting FAQ
========================
Version 1.6, March 24, 2008

Welcome to my FAQ for NCAA 2008 Dynasty Mode Recruiting. Recruiting was 
given only a scant few paragraphs of information in the tiny NCAA 2008 
manual, and there was precious little specific information floating around 
online about how recruiting works. This FAQ was written to provide more of 
an accurate description of what all the options do, what to expect 
throughout the Dynasty season, and finally some solid strategies to make 
recruiting fun.

This FAQ was written for the XBox 360 version of NCAA 2008. While it is my 
assumption that many of the concepts and tricks and tips will also work 
fine with NCAA 2008 on other consoles, your results may vary.

CREDITS AND CONTACT INFORMATION
===============================

This is the first FAQ that I've written in a very long time, and I've 
tried to get as many details as accurate as possible. However, I'm more 
than open for corrections and recommendations, and will credit you 
accordingly at the end of the FAQ. 

I'm extremely interested in your feedback. My email address is 
decker12@gmail.com. 

All the contents in this FAQ are copy written in 2008. If you'd like to 
post this FAQ to a different website or location than where you found it, 
please drop me a quick line to decker12@gmail.com. Do not post this FAQ 
anywhere else without my consent.

I have culled information for this FAQ from many, many sources. I regret 
that I can't list every contributor. There are just too many little 
paragraphs of information from so many different sources, all jumbled 
around in my brain with the stuff I figured out myself. 

Special thanks to James B. for providing me with some necessary 
confirmation on Scholarships! Thanks also to Dave R. for some 
clarification on Swaying Pitches.

All that being said, I have NOT read any official strategy guides or any 
of the FAQs on the EA websites. This FAQ is all information that I've 
experienced first hand, and because of that some of my terminology may be 
different than the "official" terminology. For instance, I gauge 
prospect's attitude as "Angry, Annoyed, Neutral, Happy, and Thrilled" - 
but the EA site may label those attitudes differently. 

Thanks to everyone in the Gamespot NCAA X360 forums, as well as the 
GameFAQ forums. I'd like to thank the guys at www.2old2play.com for all 
their help. 

Finally, I'd like to give EA Sports a huge "thumbs down" criticism for 
their awful instruction manuals. It's aggravating for a player to pay $60 
for a game and then have to immediately spend another $20 for a Strategy 
Guide because the game developer provided only 8 pages of minimal 
documentation. It's a horrendous trend for many game developers and EA has 
been by far the worse. They spend thousands of man-hours developing a 
solid, fun to play product, and then once the gamer gets past the printed 
control scheme, they take a "figure it out" attitude. Sorry if it sounds 
like I'm patting myself on the back, but if a document like this FAQ was 
provided with the game itself, I wouldn't have wasted 20+ hours "figuring 
it out" by restarting dynasty after dynasty. Shame on you EA Sports! 

RECRUITING OVERVIEW AND INITIAL STEPS
=====================================

Recruiting is an integral part of Dynasty mode. You may find yourself 
spending as much time in Recruiting as you do playing the games each week. 

We're going to assume that you've started your Dynasty already and have 
gotten as far as the initial Prospect Search section of the pre season.

First things first! It's very important to Disable the AI assists for 
recruiting. You can find the option to Disable AI assists by going into 
the main Dynasty Menu (where you can view your highlights, check the game 
schedules, etc). Go into Team Management, then into Coach Strategy. 
Finally, hold down the RT to switch to the "CPU" page, and from there you 
can disable all of the AI recruiting assistance.

Next, you want to get an idea of what your team needs will be at the end 
of the season. You can use the Y button while in Pre Season recruiting to 
determine your needs. Most of those positions that you "need" will be 
filling in for the Seniors that will graduate.

You need to have a 66 to 70 man roster by the time the preseason starts 
for the next year. If you have more than 70 people on your roster, you 
will be forced to trim the roster during the Post Season, usually by 
cutting underperforming players. 

You'll be recruiting throughout the entire season. In general, it's broken 
down into 3 phases:

1) Pre Season Recruiting
2) In Season Recruiting
3) Post Season Recruiting

It's a good idea to read every section of this FAQ before starting on any 
part of Recruiting. Each phase has several different sub activities that 
all factor into the final decision of a prospect. If you wait until the 
end of your season to read the section on Post Season Recruiting, you may 
find that you should have been doing things differently!

PRE SEASON RECRUITING (PSR)
===========================

In Pre Season Recruiting, your main goal will be to determine what 
positions you'll need at the end of the current season. You'll be 
searching the Prospect Database for the best possible recruits, and then 
you'll be ranking them on your Prospect Board. At this stage, you won't be 
contacting them or offering them scholarships. You'll start that when the 
season actually begins.

While in PSR, you will use the Y button to bring up a quick snapshot of 
what positions your team will need at the conclusion of the current 
season. Most of those positions that you'll "need" are Seniors that will 
be graduating.

Also in the quick snapshot Y view, you can see rough approximations of how 
well your squad is at their particular position. Don't despair over seeing 
many C and D ratings, especially if the team you chose for your dynasty is 
not a top 25 team. While your D- offensive line will have trouble 
protecting your quarterback against a A+ defense, you can easily overcome 
some of those mismatches with proper play calling. 

The one thing where letter grades are important is your kicking and punt 
Special Teams. No matter how accurate you are with the analog stick, lousy 
kickers simply won't be able to have the strength to make 40+ yard field 
goals.

So your first steps in PSR is to figure out what you'll definitely NEED at 
the end of the season, using the Y button quick view. I use a piece of 
paper and I write down my needs so I don't have to continually go back and 
forth to the Y view when you're in Prospect Search mode.

Next, head into Prospect Search mode. You can select various search 
criteria in order to customize exactly what you're looking for in a 
prospect. To be honest, I never bothered drilling down into specific types 
of players other than Position and Pipeline Sate. I usually play mid major 
schools and not top 10 power houses, so I often don't have the luxury of 
filtering the top talent. However, your results may vary, but the game 
does provide you with the functionality in case you're looking for a 
specific type of WR or QB.

From Prospect Search, you want to start adding people to your Prospect 
Board, based on your team's needs. Some notes on this process:

Green dots next to their name mean they're definitely interested or pre-
disposed for one reason or another with your school. You will have an 
easier time recruiting those prospects.

Many players will have "minimal" interest in your team. This is 
represented in-game by a VERY small white bar in the Interest level. For 
all intents and purposes, treat these "minimally interested" players as 
having what I like to refer to as "Zero Interest". When you try to select 
these players to add to your prospect board, their backgrounds will turn 
bright red.

Players with Zero Interest in your team will be VERY difficult to actually 
recruit. The game will gladly tease you with plenty of opportunities to do 
so, however. You can add them to your board, spend time with them every 
week, watch their interest rise, offer scholarships and impress them with 
victories as you win the BCS championship, but they will most likely 
ALWAYS join up with another team before the season is over. Their initial 
Zero Interest level for your team is usually a hurdle that no amount of 
recruiting will ever let you get past.

Don't get discouraged if all the 5 and most of the 4 star talent has Zero 
Interest in your team, especially if it's the start of your first dynasty 
season. That's just the way it goes, and unless you're a top 10 team, your 
initial season of recruiting will be something like a desperate bid to 
replace those graduating seniors with 3 and 4 star recruits (or lower).

That's fine, as most of the prospects you'll end up red-shirting their 
first season anyway. Your first year of a dynasty, you should aim for 
getting one or two solid recruits, preferably 4 stars or more, plus 
filling out the rest of the holes with quality 3 star recruits. Finally, 
you'll want to start working on establishing a new Pipeline state, for 
both the X360 Achievement and to make future recruiting easier (more on 
that later).

When you add players to the Prospect Board, notice how their backgrounds 
change color. It can either change to Green ("Interested"), Gray 
("Neutral"), or Red ("Uninterested"). The general rule of thumb for what 
these colors is as follows:

"Interested" players are pre-disposed to join your school, for several 
reasons. Could be your rating, coach integrity, available position, or 
pipeline state status. Interested players will usually start phone 
conversations happier with you.

"Neutral" players are exactly that. They can go either way, and with 
steady recruiting their Interest level in your school will rise. Most of 
the players you will encounter in your Prospect searching will be Neutral.

"Uninterested" players are already too "Interested" in other schools to be 
receptive to your recruiting. This is not to say that you won't be able to 
recruit them. It just means that you'll have an uphill battle, as you must 
first interest them enough in your school BEFORE they sign with another 
school. Uninterested players usually begin phone calls Annoyed or even 
Angry with you, before you even say a word to them.

Throughout the season, it is possible for prospects to go from 
Uninterested to Interested. Just keep in mind that you will have a harder 
time actually recruiting those players.

JUNIOR COLLEGE PROSPECTS (JUCO):

Junior College transfer prospects are identified by the words "JUCO" near 
their name and stats when you're adding them to the Prospect Board.

JUCO players have already been to a college and have used up some of their 
eligibility. The game does not tell you which year they left Junior 
College. In real life, this would be very important information because a 
coach wouldn't be interested in spending time heavily recruiting a 23 year 
old Freshman from a JUCO that only had 1 year of eligibility left. 

Fortunately, the game doesn't seem to model JUCO eligibility on that 
level. Instead, all JUCO players simply lose a year of their eligibility.

Therefore, a JUCO freshman will only be able to play on your team for 3 
years, or 4 if you redshirt him for a year. While they may sound like a 
risky (or even sloppy) investment, JUCO players on average have better 
stats, which can easily offset their longevity. Personally, I use and 
recruit JUCO players just as much as any other player. 

*** AN IMPORTANT NOTE ABOUT SETTING YOUR EXPECTATIONS ***

It is VERY IMPORTANT to realize that no matter how well your team does in 
a season, you won't be able to sign the majority of the players that 
you've put on your Prospect Board. Until you become a true top 10 Dynasty 
Powerhouse (usually after 5 or 6 seasons of solid in-conference play and 
BCS wins), most of them will eventually sign with other schools. 

This fact can be immensely frustrating for newcomers to Recruiting and 
Dynasty mode. Even though successful recruiting every week takes almost as 
long as playing a whole game, most of your efforts will be wasted. Until 
you gain momentum with your Dynasty, you just have to learn to be happy 
with one or two 4* (or better) actual signing Prospects per year, plus 
(hopefully) several 3* Prospects.

I usually target at least double the amount of players that I need for 
each position. Furthermore, I try to keep the total amount of prospects 
below 20. Although you can put up to 35 people on your board, doing so 
will really limit the amount of time you can spend with each person. 

Although the recruiting board can hold up to 35 recruits, you can only 
actually sign 25 recruits in any given year. The game keeps track of how 
many players you have left to sign by noting the amount of "Scholarships" 
you have remaining. 

Strangely, the players also seem to know what position they are on your 
board, so the higher they are ranked the more interest they start to gain 
with your school.

If your team really, truly needs 25 (or more!) players at the end of the 
season, consider revising your red shirt practices. Even if you were to 
land all 25 prospects, they'll all be freshman, they'll all graduate at 
roughly the same time, and you'll be lining yourself up for problems in 
the future. Don't forget the operative word is "Prospect". A 5 star 
freshman QB is rarely as skilled as your starting Senior QB.. but in time 
that 5 star prospect could be better than the Senior who graduated years 
ago.

Note that if you didn't disable the CPU AI "help" for your recruiting, the 
CPU will automatically fill in the remaining spots on your board so the 
total is 35. The CPU will continue to keep this number to 35 as prospects 
are recruited to other teams. This will be very distracting throughout the 
season, so I highly recommend you disable the CPU assistance.

After you've filled your board with your necessities, it's time to go back 
to the Quick Team "Y" button view and see where you can make improvements. 
Is your kicker a Junior with a C- grade? Maybe it's time to start shopping 
around for a freshman kicker to replace this guy in a couple of years. Are 
your WRs rated C+ but most of them are freshman? Sure, it may be a rough 
season this year.. but probably no reason to heavily recruit WRs, because 
your current ones will easily improve to B or B+ by the time they're 
seniors.

Most of the time I find myself shopping for kickers, punters, HBs, and 
CBs.

Don't get discouraged with the Y Quick View breakdown of your roster, or 
the "Rating" associated with your team when you match up before a game. 
It's confusing and often mysterious how the CPU calculates these letter 
grades. I've had a team with 2 five star kickers that could reliably make 
45 yard field goals, yet the game still gave my "K" position a C- grade. 
The letter grade also doesn't seem to take into account Impact players, 
record breakers, or All Americans.

Finally, your last decision as far as the Pre Season Prospect Board is 
looking for Athletes (ATH). They are skilled but generic players that 
you'll shuffle around to actual positions during your off season. You'll 
want to check their stats by pushing down on the RS to get a better idea 
of what position they'll be eventually playing. Obviously, don't grab an 
ATH with super low kicking ability to replace that Kicker position that 
you couldn't find when you were searching for a prospect.

ATH's, being "generic" prospects, seem to have limits on their abilities. 
On average, a 4 Star prospect who's listed with a QB position will make a 
better quarterback than a 4 star ATH that you assign the QB position in 
the off season. This is balanced by the fact that ATH's are usually 
slightly easier to recruit that pre-positioned players.

Now that your board is filled, it's time to start putting them in an 
"order of importance".  As stated earlier, the players seem to know where 
they stand on your recruiting board, and players will gain more interest 
in your school the closer they are to #1. 

*** IMPORTANT: Spending the time in the pre-season and putting all your 
prospects in proper order NOW will make your In-Season Recruiting MUCH 
easier. TAKE the time to do it during the PSR phase or chances are you'll 
be making sloppy decisions later in the season!

In general, I sort my list like this:

1) Needed position (ie HB)
2) Star level of prospect (ie 5*)
3) Their starting interest in me (what percentage the bar is filled, ie 
30%)

So, if my team needed 2 WRs, 1 K, 1 C, and 1 CB, my initial board may look 
like this:

1. A.Jones   WR  5*  15%
2. B.Thomas  C   4*	 20%
3. C.Nater   CB  4*  20%
4. D.Smith   WR  4*  15%
5. E.Rosch   K   4*  15%
6. F.Holmes  WR  4*  10%
7. G.Fairil  ATH 4*  20%
8. H.Sahed   ATH 4*  20%
9. I.Fox     K   3*  30%
10.J.Duem    C   3*  20%
11.K.Janton  ATH 3*  20%
12.L.McBride ATH 3*  20%

(Note that this board is a simplification, usually I fill my board up with 
18 to 22 prospects).

So as you can see, I have a couple of each position that I absolutely 
need, plus a few interesting looking 4* ATH's in there, finally rounding 
out with less desirable 3* players that may come in handy. Those 3* 
players have something else in common: they're all from the same state. 
That will help me with developing a new Pipeline state. 

PIPELINE STATES

Developing a new Pipeline state basically means that your school is 
becoming the Go-To spot for the prospects of a particular state. You will 
know if you've obtained a new pipeline state after the post-season 
recruiting is done.

You can view your current Pipeline states in the main Recruiting area (ie 
the flipbook-like menu system, before you go into Prospect Board or 
Prospect Search). 

Presumably, behind the scenes, your recruiters are out in those Pipeline 
states more often, going to their high school games, and staying in 
contact with the small town coaches. As the years of your dynasty 
progress, you can have an unlimited amount of pipeline states, and 
prospects from your pipeline states will have more starting Interest in 
your school. 

What is unknown to me however, is HOW or WHEN the game calculates whether 
a state is transformed into a Pipeline State. I'm not sure if it's related 
to the sheer amount of people you successfully recruit from the state 
(usually around 3 seems to trigger it), or the star quality of the players 
from an individual state. I am pretty sure that you need to recruit 
players from the same state during ONE season for the game to establish a 
Pipeline state.

I try to develop a new Pipeline state every other year. During even 
numbered seasons (2008, 2010, 2012, etc), I make sure to specifically 
recruit players from states that are not yet Pipelines. With luck, I'll 
land enough Prospects from non-Pipeline states and at the end of Post 
Season, I'll get the confirmation that I've developed a new Pipeline 
State.

When you're in Prospect Search, you can limit your search to only Pipeline 
states. You'll have a much easier time recruiting players from your 
Pipeline states, but if you only search from your Pipeline states you run 
the risk of missing out on valuable talent.

The game figures out if you've developed a new Pipeline state after Post 
Season Recruiting is done. There is a X360 Achievement for developing a 
new Pipeline state.

CREATE-A-PROSPECT

A note about Create-A-Prospect: Don't bother with it! If you're really 
interested in putting you and your friends in the game, at least give them 
reasonable stats. Otherwise, if you generate a bunch of massive 5* super 
men, that doesn't mean YOUR school will actually be able to recruit them! 

They're treated JUST like any other prospect, which means that you'll have 
to pitch them just like all the other schools do. You could even end up 
having to play against them someday.

Note that there is a sort of trick/hack/cheat to generating a 1 Star 
"Super" Prospect. It involves creating a Kicker with very high stats in 
everything EXCEPT any kicking related skills. You just lower the kicking 
skills down as far as they can go, raise everything else up to 99's, and 
the game will consider him a 1 star Kicker. Then, during the off season 
(and assuming you've successfully recruited him), you just change the 
Kicker's position to something else, and viola, you have an overpowered 
Super Prospect that's awesome at every position (except Kicker and Punter, 
of course). The downside to this tactic is that these types of players 
leave for the NFL draft very early in their college career.
 
I have heard scattered reports that using any Created prospect will break 
any Dynasty related X360 Achievements. Meaning, if you Create a Prospect, 
you are considered disqualified from unlocking the various Dynasty only 
Achievements (Mr. February, Pipeline State, etc).  

This will be VERY bad news if you're going for the time consuming "1 to 6 
Star" Achievement, and years later you find out that the Create a Prospect 
you made for fun and giggles back in Season 2 prevented you from unlocking 
the Achievement!

CUSTOM SCHEDULE NOTES

When creating your schedule, keep a few things in mind. Unlike the real 
NCAA, strength of schedule is not affected by home or away games. Since 
the Stadium Pulse feature is gone from NCAA 2008, the actual in-game 
differences between playing Away and at Home are now minimal. Playing Away 
games at noisy, fan-friendly stadiums like USC or Florida won't change 
your Strength of Schedule letter grade. The more games you play at home, 
the more opportunities you'll have for prospects to Visit your school and 
watch big games in order to improve their interest. When making your 
schedule, you can use the D-pad to change whether a game is being played 
at home or on the road. You can't edit the games with a lock icon (which 
are usually In-Conference games).

If possible, schedule your ranked and rivalry games for the middle of the 
season. It takes time until a prospect gains enough interest to want to 
Schedule a visit, and they won't be ready on Week 1 or Week 2. That being 
said, I know some conferences are notorious for having huge blocks of mid 
season, strictly in-conference games (the MAC is like that). If you find 
yourself in that situation, it's probably better to knock off those Top 10 
teams as soon as you can in the season. The prospects will still be 
impressed, just not as impressed as if they were at the game during a 
Scheduled Visit. 

See below for more information on Scheduled Visits.

IN SEASON RECRUITING (ISR)
==========================

ISR consists of contacting the prospects that you placed on your Prospect 
Board, discovering their interests, swaying their interests to match those 
of your school, offering them scholarships, and scheduling them to visit 
your school.

You have 10 hours each week to talk to the players on your board. Every 
week you should be using as much of this 10 hours as you can. Yes, it can 
get tedious. Yes, it's not exactly a rip-roaring good time, especially 
after you just won a 4th quarter nail biter against a top 10 team. No, you 
should NOT Sim through it!

Hopefully you've already turned off the CPU AI's often disastrous "help" 
with recruiting phone calls. Turning it off will make sure that the CPU 
doesn't use up any leftover minutes calling recruits. By the same token, 
turning it off means that if you Sim any week's Recruiting, no phone calls 
from your team will take place.

Anyway, your first step for each of your recruits is to give them a call 
and gauge their attitude. The little football icon at the top of the 
screen shows their current mood. You can have Angry, Annoyed, Neutral, 
Happy, and Thrilled.

SCHOLARSHIPS

In order to keep prospecting fair and competitive, the game treats 
Scholarships as "the maximum amount of players you are allowed to recruit 
in one season". If you don't offer a scholarship, a prospect will NEVER 
sign with you, even if you're their #1 team and they have maximum interest 
in you.

When you offer a scholarship, you'll often get a quick boost to their 
mood. Usually, I offer every one of my 5 and 4 star recruits an immediate 
scholarship, the very first time I call them. 

It IS possible to immediately sign a player by offering them a 
Scholarship. Out of all the recruiting, week after week, season after 
season, it has only happened to me once. The reason for this happening 
appears to be completely random. The one time it happened to me, it was 
the first recruiting of the season, before playing my first game. I had a 
5 star unranked team and it was a 5 star recruit who had some interest in 
my school, but I wasn't in his Top 5. I offered him a scholarship and 
Poof, he accepted the offer right on the spot.

Regardless, I do know that if you don't offer them a scholarship, his 
other schools probably will... and you'll gain Interest much slower from the 
prospect. 

Since you spent so much time in the pre-season figuring out exactly the 
right candidates for your school, and filtering them accordingly, you 
should already be willing to offer those guys scholarships. If you offer 
someone a scholarship and they decide to sign with another team, you get 
that scholarship back.

Remember, even though you can have 35 people on your recruiting board, you 
can only offer 25 Scholarships at one time. This also means that you can 
only sign 25 people each year. This allows you to keep people "on the back 
burner" without a Scholarship. You could spend Recruiting time adding to 
their Interest throughout the year, and then if a Scholarship opens up, 
you can immediately offer it to them. 

This strategy can be a powerful tool in your recruiting - just keep in 
mind it's often hard enough to be persistent and effectively recruit 15 
players, let alone juggle 35. But as your dynasty progresses and your 
integrity and school ratings rise, you will find players with High 
Interest that are more than willing to sit on your Prospecting Board for 
weeks without a Scholarship.

THE PHONE CALL

Let's return to the actual phone call. You are allowed one phone call to 
each player each week. If you call them and hang up without saying 
anything to them, that still counts as your phone call for the week. Note 
that later, when you "Set Activities for a Player's Visit" in the main 
Prospect Board screen, it is not treated as a phone call. So if you have a 
player visiting that week, it is possible to call him first, have him hang 
up on you by getting him Angry, and then still schedule his activities for 
the visit (what an awkward dinner with the coach that must be!).

During a phone call, you have three goals. First of all, discover what 
their interests are. Second, leave them Happy or Thrilled. Third, Sway 
their interests to match what your school offers. I'll go over each, one 
at a time.

STEP 1: Discover their Interests
--------------------------------

The rankings for the Schools are:
Subpar
Poor 
Fair
Average
Good
Very Good
Great
Excellent
Elite

This scale roughly matches to the player's Pitch Importance:
Least
Very Low
Low
Average
Above Average
High
Very High
Most

Therefore, here is the table that matches School Rankings with Pitch 
Importances:

SCHOOL              PITCH IMPORTANCE
Subpar & Poor  <==> Least
Fair           <==> Very Low
Average        <==> Low
Good           <==> Average
Very Good      <==> Above Average
Great          <==> High
Excellent      <==> Very High
Elite          <==> Most

The game appears to treat the "Subpar" and "Poor" categories with the same 
weight when it comes to recruiting and Swaying Pitches. If there is a 
difference between the two ranks, it's minimal enough that it has never 
made a difference to any of my recruiting over any of my dynasties. For 
simplicity I have just lumped the two together as one rank. 

Keep in mind that the categories and pitches are for all intents and 
purposes, completely generic. Although TV Exposure and Conference Prestige 
might sound like "football-centric" types of interests, they're treated 
the same as Campus Lifestyle and Academics. The best 5 star WR prospect in 
the country could actually have minimal interest in playing early, being 
on TV, or winning the conference. 

The important thing is learning how to match your school with the 
prospect's interests. If your school isn't good at something that the 
prospect highly desires, it obviously won't be as good of a match.

Your first step is to use the Find Pitch selection. Ultimately, you will 
want to find out each one of the player's Pitch Interests. However, keep 
in mind that you have only 10 hours a week to find out as much information 
as you can about ALL your prospects. You often only have a couple of weeks 
worth of discovery before they will come to visit your campus. If you 
don't know what they're interested in by the time they visit, you won't 
know what parts of your school to show them, and they won't become as 
interested.

When I'm faced with a recruit filled with Unknowns, their attitude is 
usually neutral. I pick my school's best attribute and I find their 
interest. The timer ticks away as I chat them up, trying to find out what 
they like and what they don't. Eventually, they'll fess up and their 
interest will appear. Sometimes it'll appear with a Lock icon, meaning you 
won't be able to Sway their interest any further.

Finding Interest is a boring thing for the prospect, and if you do it too 
long their mood will decrease. Once they get Angry, they'll hang up on 
you. 

When using Find Pitch or later, Hard Sell and Sway Pitch, you will want to 
keep an eye on their mood. Simply hit A to start the process, and hit B to 
cancel out of the topic. During the Find Pitch phase, they will be less 
likely to become Angry if you're talking about something that interests 
them. It is possible to press B to cancel the topic, go talk about 
something else, and then come back the original topic and get a different 
response.

Rapidly tapping A during any process is the equivalent of "starting and 
stopping" the conversation in rapid succession, and it seems to really 
annoy the prospect and drops their mood in a hurry. 

Likewise, I have heard reports that you need to talk to the prospect, for 
better or worse, until you see "Pitch Complete". I don't buy into this 
speculation. As soon as they are happy enough for me, I stop spending time 
with them and stop the pitch and move onto another topic.

Check the chart above to determine if their interest matches with what 
your school is good at. If the two ranks are close to each other, you can 
Hard Sell the pitch to them, which will make them Happier. You can use 
Hard Sells to improve their mood, and once their mood is improved, you can 
safely Find Interest for other categories. Don't try to Hard Sell a topic 
if the interest level and pitch importance are too far apart, or you'll 
just decrease their Mood.

Back to my strategy: I pick my school's best attribute and pitch it to 
them first. Why? Because if by chance I am pitching an Excellent attribute 
to them and it also happens to be their Most or Very High Pitch 
Importance, I just killed two birds with one stone! You initial goal with 
these first couple of weeks worth of prospect pitching is to discover 
their Most and Very High interests. 

Each prospect has at least 2 Very Highs and 1 Most, and as soon as you get 
this information from them, you can usually pull off a decent Campus Visit 
for them.

Conversely, each prospect has 2 Very Lows and 1 Least.

STEP 2: Boost the Mood
----------------------

Once you've obtained some information from a prospect, remember to try to 
boost up his mood as much as you can before you hang up on him. You do 
this using the Hard Sell option. It's always better to leave a prospect 
Thrilled than it is to leave him Annoyed. Of course, you have to balance 
out the amount of time you want to spend with him. Spending 4 hours trying 
to get your #1 prospect to Thrilled when you don't make any progress or 
learn a single thing about your #2 prospect isn't a good idea.

Each week, you can also only Hard Sell a prospect so much. After a point, 
they just won't be receptive to your Hard Sells. You can usually only Hard 
Sell them for a little bit in each category, which is okay because often 
you have several categories that are a good match between your prospect 
and your school. It pays to mix it up, but if you find that they're just 
not getting any happier, it may be time to hang up for the week and move 
on to a different prospect.

Chances are, the first few weeks, you won't get to learn anything about 
your prospects that are ranked 15 or lower on your board. That will 
balance out, however, because as you learn more and more about your 
prospects, you'll have less reason to spend hours talking on the phone 
with them. Thus, you'll have more recruiting time to work on those guys 
ranked under 15. Remember, back in the pre-season you already sorted out 
these players and decided that they're under rank 15 for a reason, thus 
it's not critical that you recruit them as hard.

It is important to leave at least 10 or 15 minutes left on your clock to 
offer scholarships to those players you haven't talked to yet. A prospect 
with a scholarship offer in hand usually gains interest in your team 
faster, even if you don't talk to them that week. 10 minutes is the 
minimum time it takes, per prospect, to simply call them and offer the 
scholarship. As I said earlier, I try to offer scholarships to all my 
players as quickly as possible. If this means I lose an hour during my 
first week of recruiting, then it's a risk I'm willing to take in order to 
start the Interest level building in every one of my prospects.

STEP 3: Swaying Pitches
-----------------------

After you've learned as much about a prospect as possible, you'll want to 
consider using the Sway Pitch feature. You can only Sway Pitches for 
things that don't have the Lock icon on it. Things that are locked mean 
that the player just won't budge anymore on his opinion about the 
particular pitch.

Note that Swaying Pitches is more "expensive" in terms of mood change than 
simply Finding Pitches. A prospect can go from Thrilled to Angry in just 
20 in-game minutes of Swaying Pitches, so you have to use this tool 
carefully. It's probably better to leave a prospect Happy or Thrilled than 
it is to Sway him too much and leave him Angry.

Refer to the now familiar School Strength / Pitch Importance Chart:

SCHOOL              PITCH IMPORTANCE
Subpar & Poor  <==> Least
Fair           <==> Very Low
Average        <==> Low
Good           <==> Average
Very Good      <==> Above Average
Great          <==> High
Excellent      <==> Very High
Elite          <==> Most

At the best, each week, every time you Sway a pitch, you're hoping to move 
the prospect one "step" closer to what your school's strengths are.

The fewer "steps" difference between your school's strengths and their 
current Pitch Importance, the more successful you will be in swaying them. 
For instance, take this example:

MY SCHOOL'S RANK           HIS CURRENT PITCH IMPORTANCE
Academics:      Great      Very Low
Conf Prestige:  Excellent  High
TV Exposure:    Fair       Low

Looking at the above example, it is not a good idea for me to attempt to 
Sway Pitch for Academics. The gap is just too big. Since he'll only sway 
one step, the most I can hope for during the week is bringing his Very Low 
up to a Low. Then I would have to sway him again next week for another 
step up to Average, and risk making him Angry and getting hung up on.

Swaying Prestige is a good bet. I'll most likely move his High importance 
up a notch to Very High, which it will then Lock.

Swaying TV Exposure is also a good bet. You'll move his Low down to Very 
Low, which it will then probably Lock.

But wait! If your school is so bad at a particular category like TV 
Exposure, why would you want to Sway the player to be happy with your 
school's faults?

The biggest reason is this: Other schools are ALSO trying to recruit this 
player! By Swaying the prospect, you're making the player more interested 
in everything your school represents, for both good AND bad. 

The more pitches that you've Swayed and Locked, the easier it will be to 
recruit the prospect. Be aware that Swaying and Locking pitches is VERY 
time consuming. If your prospect is already extremely interested in your 
school and your school is his #1 pick, you probably shouldn't waste the 
time Locking everything. If you intend to Sway and Lock every pitch, over 
the entire season you'll usually run out of recruiting time before you 
reach #12 on your Prospect Board.

Also, the CPU will never Sway prospect pitches. That gives you a certain 
advantage, however the CPU also seems to have unlimited time to pitch it's 
prospects. That's why they're often able to schedule visits for certain 
players on Week 2. 

Personally, I am happy if I can successfully Sway two pitches a week, per 
player. Usually I can only manage to Sway one pitch before their mood dips 
too low, and then I have to spend time Hard Selling them so when I hang up 
the phone, they're Happy or Thrilled. 

Swaying pitches is a powerful recruitment tool, but it's very expensive in 
terms of time spent using it and potential to ruin the mood of your 
prospects. Doing the Post Season Recruiting phase (and the In-Home visit), 
the more Pitches that you've Swayed and Locked, the more likely the player 
will be to sign with your school.

SCHEDULE VISITS

Hopefully, your prospects will eventually show you a little clock icon 
near their name. This means they're ready to schedule a visit to your 
school, and is the next big step in getting the player to sign with your 
team.

When you schedule a visit, you give them a call and pick a Home game or 
BYE week for them to come see you. Before you schedule, however, make sure 
that you've already discovered their High, Very High, and Most Pitch 
Importances. You'll need this information in order to know what parts of 
your school to show them.

Ideally, your school's Rank will match fairly close to their Pitch 
Importance. I'll cover this more in when I discuss the actual Visiting 
Activities part of recruiting. However, just keep in mind that when they 
visit, you want to show them what they want to see the most, and you need 
to temper that decision with what your school is good at. I don't have any 
hard data on this however, it's just a general feeling I get during 
recruiting.

Anyway, your first step is to figure out a time for them to come and 
visit. After their visit, they will rate their experience at your school 
with a letter grade by their name (F to A+). There are several factors 
that make up what your final letter score will be, and it all has to do 
with the week you schedule them.

Here are some general guidelines on what prospects want to see during 
their visit:

1) They like to watch big wins against ranked teams.
2) They like to watch big wins against rival teams.
3) They like to watch their positions having big games.
4) They like to watch you win games against conference opponents.
5) They like to visit without other prospects being there (who play their 
same position).

Further information:

1) Obviously the prospects will be thrilled if you win a game against a 
top ranked team. They really, really love it if the top ranked team that 
you beat is also a school's rival.
2) If you can't schedule them to watch a game against a top team, pick 
them to visit when you are playing a conference rival. Winning this game 
gives you a better visit.
3) They like to see their on-field position have a big game. If the 
visiting prospect is a HB, then go a bit heavy on the running plays to 
your star HB. The prospects give you a better grade if they see success on 
the field in their position.
4) When in doubt, make sure they're coming to visit when you're playing 
(and plan on beating) one of your better conference opponents. Avoid 
having them visit when you're playing a non-conference game against an 
unranked rival. If you can't help this, make sure your players put up big 
numbers, as per #3 above.
5) I'm not entirely sure, but I think the prospects give you a better 
grade if they don't have any other prospect competition when they come 
visit. For instance, don't schedule 3 WRs and 2 HBs to come to watch the 
same game. If possible, spread them out throughout the season so each one 
doesn't feel like they're competing with the others for the position.

All this MUST be balanced out with the visits and offers that the other 
schools are giving them. If you're heavily recruiting the latest 5 star 
QB, you'll want to get him in to see a game as fast as possible. The CPU 
seems to cheat on this aspect, and will have visits scheduled for the top 
talent in week 2 or 3 - something that would be impossible for you to do 
with only 20 or 30 hours worth of Interest building for the prospect. You 
can check on a prospect's other offers and scheduled visits by pushing 
down on the RS. I personally feel that it's better to have a prospect see 
an Okay game early in the season than wait until Week 10 when you're 
playing your top 10 rival. Chances are that if you wait, he'll already 
sign with another team.

Finally, avoid having them visit during a BYE week. Since you're not 
playing any games that week, the only way you have to impress them is on 
the merits of matching your school's rankings vs. their pitch importances.

THE VISIT

When the week has arrived, you'll get a little pop up in the recruiting 
section telling you who's scheduled to visit that week. At this point, 
you'll notice another option when you select the prospect: Set Activities 
for Upcoming Visit.

Note that you can (and should) still call them this week. Make sure you 
know what you want to show them - that is, make sure you know their High, 
Very High, and Most pitches, and make notes to what your school strengths 
are in relation to what's important to them. Finally, Hard Sell them up to 
leave them with a huge Thrilled grin. Note that you don't Set Activities 
during the phone call itself. Therefore, you can still Set Activities with 
them if they hang up on you, or if you run out of recruiting time.

When you Set Activities, you are given a list that will show your school's 
categories and their pitch importance that you discovered throughout the 
rest of the season. Note that you won't see how your school is ranked, so 
you should try to remember that from all the pitching you've been doing. 

You can choose up to 3 things to show them during the visit. You want to 
show them what's most important to them. However, temper this with what 
your school is ranked in. If your school's TV Exposure is ranked Subpar, 
and it's their Most important thing, then you'll want to skip showing them 
that. Instead, choose 3 other things ranked High and Very High (that also 
happen to match with your school's ranks).

Finally, don't forget to hit the Start (>) button when you're done 
choosing the activities! It's a weird button change from all the other 
recruiting duties where you've been used to using A, B, and the RS. 
Hitting B to go back won't save the activities, so remember to use Start 
instead.

Quick hint: If for some reason you don't know what the players interests 
are yet, they'll give you a hint during the Set Activities screen. If you 
read the text at the top, they'll offer hints like, "I always wanted to 
sit down with the coach and talk strategy". This means his Very High or 
Most pitch importance is Discuss Depth Chart. Don't worry too much about 
deciphering these hints. If you've been doing your recruiting correctly, 
you'll already know their top Pitch Importance for a week or two before 
they visit.

When you start the week's game, a quick pop up will tell you who's 
visiting that week. As far as I know, that's the ONLY time in-game for you 
to remember what positions/prospects are visiting your school. If you plan 
on impressing the prospects with big plays, make sure you remember who's 
watching that week.

ISR PROSPECT BOARD RE-ARRANGING

As your season progresses, you may find it necessary to make minor 
ordering adjustments to your Prospect Board. Try to keep a constant eye on 
your top Prospects and where their interests are swaying. After week 6, 
you may want to consider bailing on Prospects that don't yet have you in 
their top 8. Don't necessarily remove them from your board, just demote 
them down a few ranks. Try to then put prospects that may be less talented 
but more "on the fence" in their place.

After several prospects have you as their #1 pick, you can safely drop 
them a few positions on your recruiting board. You can also reduce the 
frequency of your phone calls to them, with the logic being that they've 
basically made their decision and they're waiting until the end of the 
season to actually sign. 

Dropping their position and not calling them as often will free you up to 
pursue the other Prospects that don't have your team as their #1 pick. 
Just remember to click the RS on them every week and make sure another 
school isn't creeping up too high on their Interest level.

END OF SEASON NOTES

As the season winds down, many of your prospects will most likely sign 
with other teams. When this happens, they'll be put at the bottom of your 
Prospect Board with a big "X" icon near their name. At this point, it's 
time to remove them from your board, and withdraw their scholarship offer.

If you have convinced prospects to sign with your team, they will also be 
put at the bottom of your Prospect board. They're at the bottom because 
you no longer need to actively recruit them. Don't remove them from the 
board, or they won't sign with your team!

POST SEASON RECRUITING
======================

After the season, you'll have 5 weeks (and thus 50 hours) worth of 
additional recruiting to further convince prospects to join with your 
team. During this time, your main goal is to schedule In-Home Visits with 
your prospects. 

One very important part of Post Season Recruiting: Be careful using the 
Advance button! It is possible to accidentally Advance past ALL FOUR weeks 
of recruiting. It's not very well documented and it's very easy to 
accidentally think you're "advancing to the next week of Post Season 
Recruiting" when in actuality, you've "advanced through the entire Post 
Season Recruiting task". 

I recommend you Save your Dynasty before you begin any Post Season 
Recruiting tasks, and Save after every week, just in case you accidentally 
Advance at the wrong time. Since you have CPU AI recruiting assists turned 
off, accidentally Advancing through the entire task means no phone calls 
and no visits will happen!

To successfully advance only 1 week worth of Post Season Recruiting, head 
to the Prospect Board, THEN use the Start button to advance to the next 
week. You will have 10 hours each week as usual.

IN HOME VISITS

You should be able to schedule In-Home Visits with several of your top 
prospects. During this time, it works very similar to the regular Campus 
Visits you've been seeing during the season. However, now your action item 
is to specifically match your school's strengths with the prospect's Pitch 
Interests. If you remember, back during Campus Visits, you wanted to do 
this if possible, but in the Campus Visit days you probably didn't know as 
much about the prospect as you do now. Plus, back in Campus Visit days, it 
was much more important to show them a good game than it was to show them 
around the school.

During the in-home visit, you can achieve a higher letter grade by:

1. Know as much about the player as possible. No "Unknown" Pitch 
Importances remaining.
2. Have as many pitches swayed and locked as possible.
3. Match up the Pitch Importances with the appropriate School Rank.

Note that for #1 and #2, you won't have much time during Post Season 
Recruiting to complete those tasks. Hopefully you've been doing those 
tasks throughout the regular season. 

For #3: during the In-Home Visit, you'll want to use the chart again to 
figure out what to talk to them about, and match up your school's ranking 
with the prospect's pitch importance.

SCHOOL              PITCH IMPORTANCE
Subpar & Poor  <==> Least
Fair           <==> Very Low
Average        <==> Low
Good           <==> Average
Very Good      <==> Above Average
Great          <==> High
Excellent      <==> Very High
Elite          <==> Most

Hopefully, this should be an easy task. If you've Swayed pitches in the 
past and done your recruiting homework, you should already have decent 
matches for most of the categories. 

At this point in the process, the "level" of importance isn't as critical 
as making a "match". For example, let's assume this scenario:
		
                    SCHOOL RANK  PITCH IMPORTANCE
Conference Prestige Good         Average
TV Exposure         Subpar       Least
Early Playing Time  Excellent    Low
Academics           Fair         Very High

For the in home visit, out of the above choices, you would want to choose 
Conference Prestige and TV Exposure. Why? Regardless of how your school's 
ranking is, those two are the best "matches". Because it's such a 
mismatch, you wouldn't want to choose Early Playing time, even though your 
school is highly ranked. Same with Academics: even though it means a lot 
to the prospect, it's not a good match because your school is only ranked 
Fair.

Remember, you still have the ability to call them and leave them Thrilled, 
so by all means make sure you do that.

Since this is your last opportunity to recruit for the season, it might be 
a good idea to check the Prospect Search board and fill any holes that 
have popped up during the recruiting process.

Another note on the Y button Team Quick View. During post season 
recruiting, this quick view isn't entirely accurate. It doesn't seem to 
take into account the Seniors that graduated only weeks before, nor does 
it take into account the recruits that have already promised to join. This 
can get confusing, because during Post Season Recruiting, the Y button 
Team Quick View shows you what you needed at the beginning of last season!

If you don't fill the positions that are required (use the Y quick view to 
see who's leaving), the CPU will assign 1 star Walk Ons to those positions 
before the start of the next season.

Therefore, it may be a good idea to do some additional recruiting. Check 
the Prospect search and see if there's any talent that has a high level of 
interest in your team but is currently un-recruited. You will sometimes 
find nice surprises, such as 3 star ATHs and 3 star CBs (which you could 
easily turn into WRs).

Add them to the board, send them a scholarship offer, and chat them up a 
bit. More often than not they'll decide to join up simply because you're 
the only school that showed them any interest. This becomes much easier 
the more stars your school has, as many 2* prospects seem to prefer being 
4th string to a 5* program than 1st string to a 3* program.

Note that you can also cut these players before the season starts in case 
they end up being really poor. But, I'd rather have 2 star versatile ATHs 
on my team than 1 star randomly assigned Walk Ons.

Quick View gets even more messed up when you start shuffling positions 
around in the pre-season. I've never been able to figure out at what times 
in the post/pre season it recalculates the position needs of the team. 
Learn to mistrust Quick View at the end of PSR or you may end up shuffling 
around the wrong players to the wrong positions.

PROMISES

During the Post Season Recruiting, you can also offer the prospect a 
Promise. You start with only a few Promises unlocked, and as you fulfill 
those Promises, your Coach Integrity will go up, and more Promises will 
become available. Note that there is also a Xbox Achievement for issuing a 
Promise to a prospect.

Prospects LOVE promises. They are huge mood boosters for them. However, if 
you fail with a promise, your coach integrity will suffer. Coach Integrity 
is a strange value that I've never been able to really figure out. It's 
easy to gain Integrity, which presumably means you'll get better job 
offers and more players will be interested in your school.

However, the game's idea of Coach Integrity logic is flawed. I'm not 
interested in job offers - if I wanted to coach a different team for my 
Dynasty, I would have done that in the beginning. I'm not about to bail on 
my team after I've spent hours and hours building up the talent with 
year's worth of recruiting. Next season, the initial Interest of a 
prospect is far more affected by your school's top 25 ranking, school's 
star rating, and pipeline state status. 

I assume Coach Integrity fits into that equation somewhere, but I'm just 
not sure how much. As your Coach Integrity goes up, so will the Coach 
Integrity rating in your School Rankings. This could help you recruit more 
prospects that have Very High or Most interests in the Coach Integrity 
category.

Anyway, back to Promises. Out the initial Promises you're offered, some of 
them are easier to Promise than others. My favorites are Win Conference 
Championship and Defeat Rival. Both are usually easy to obtain, and they 
rely on YOUR actions instead of CPU randomness.

By that statement I mean this: I can always play a great set of games and 
win the conference championship or defeat a rival team. Worse case, I can 
save and load my Dynasty if I lose a big game. What I can't control is how 
the BCS standings shake out for the year, if my players get injured, or 
how controlling the CPU is going to be with the depth charts or with 
substitutions (and personally, I hate micromanaging those during a 
season). 

Therefore, promising your freshman solid playing time or that you'll win 
the BCS are very risky promises. The prospect could get hurt in game 3, 
and the game doesn't tell you what "solid playing time" actually means.  
Just because you're in a strong BCS conference doesn't mean you will even 
have the opportunity to play in the BCS championship game. 

I've had this happen several times: I schedule a game with a top 10 team 
at the beginning of the season, they drop out of the rankings by the time 
I play them, and I'm left with no other top teams for the rest of my 
schedule. Thus I have no ability to get into the top 5, even if I go 
undefeated. Then my BCS Championship promise can't be completed.

Also, make sure that if you choose the "Beat a rival" promise, make sure 
you actually schedule a rivalry game! Ditto with "Conference Champions" - 
make sure you're actually part of a conference first (I'm talking to you, 
Army and Notre Dame). 

I also avoid the No Red shirt promise. Unless you're really hurting for 
players in a particular position (or you have a truly stellar 5 star 
prospect coming in), you'll most likely be red shirting freshman prospects 
for the first year they are part of your team. What makes matters worse is 
that at this stage in the Post Season Recruiting, you don't know who you 
are going to Red shirt yet, because the roster isn't finalized. The game 
just doesn't provide you with this information yet, so the No Red shirt 
promise is a tricky one to plan for.

Some other promises to be wary of are the Top 10 promises. The "Top 10 in 
2 years" promise can be read the wrong way. Originally, I read it as "At 
some point in the next 2 years, I need to be in the top 10". What it 
really means is this: For both of the next two years, you must end the 
season in the top 10. It's a hard promise to fulfill, especially if you're 
in a weak conference and lack the Custom Scheduled games to even play Top 
10 teams.

FINAL THOUGHTS
==============

At this point, you should be well on your way to having a successful 
recruiting season. It takes a lot of time and some practice, so don't be 
afraid to save your Dynasty at various stages in case you make any big 
mistakes. You can back out to the main Dynasty menu and use the "Save 
Dynasty" submenu to save various stages of your Dynasty. When you push 
down on the LS to bring up the Quick Save box, it'll Quick Save over 
whatever you named your last saved dynasty. 

ACHIEVEMENT HELP
================

Two of the most time consuming achievements in NCAA 2008 are related to 
Dynasty mode and Recruiting.

The 1 to 6 Star Dynasty achievement is worth 50 points. Expect to spend at 
least 20 hours completing this achievement. I used Army to accomplish this 
task. As a 1* school, your first few seasons worth of recruiting will be 
difficult, so start by loading up on 3* Prospects. With luck, you'll have 
plenty of pipeline states and some decent talent knocking on your door by 
the time you're a 5* school.

Because this achievement takes so long to accomplish, you'll want to 
follow a few ground rules when you start your Dynasty. I have heard of the 
achievement "breaking", and you'll have no feedback to your progress until 
you actually get that sixth star. So just to be sure: 

1. Throughout the Dynasty, pick a difficulty level, and don't change it. 
2. Don't change the game length. 
3. Never use the Create a Prospect feature!
4. Use only the DEFAULT rosters that come with NCAA 2008. Do not use any 
of the "Real World Roster Files" that are out on the Internet. Those 
roster files make significant changes to the teams, and those changes can 
break the Achievement.
5. Save your Dynasty to a new file at the beginning of Pre Season 
Recruiting. That way you can always go back to a previous season to try 
again in case the achievement breaks.

Create a custom schedule that allows for plenty of BCS opponents, and beat 
them. Put up big numbers, win your conference and/or the BCS, have your 
players win trophies, and physically play every game (instead of simming). 
That will guarantee that each season your program gains a star. Don't 
forget to recruit - you'll need that talent to beat the better programs.

If you Sim your games from the Dynasty menu, you won't be as likely to 
gain a star at the end of the season. As you work your way through the 
seasons, you'll usually get the Invite to BCS Conference achievement.

Note that going from 5 to 6 stars requires some additional effort. Plan to 
have an undefeated season, be ranked in the top 5, and win your conference 
championship. Ideally, win a January bowl game, and hopefully you'll get 
the Achievement right before Post Season Recruiting begins.

You can shave some time off completing this achievement by lowering the 
game's difficulty to Freshman, and using Super Sim during all your 
defensive downs. 

Mr. February is the recruiting achievement. You'll have to be ranked #1 in 
the Recruiting Class to gain the points. You can check where your school 
is ranked by going into the Recruiting menu, and selecting Top Classes.

For the year that you're going to try for Mr. February, you'll want to 
recruit as many players as possible. Obviously, go for 5* talent if you 
can, but the Top Class calculation seems to put an emphasis on sheer 
numbers. 

While you can try for Mr. February while you're working on the 1 to 6 Star 
achievements, I wouldn't recommend it. Too much is at risk for the 1 to 6 
Star achievement for you to waste a year and load up on unnecessary talent 
just to get the Top Recruiting Class.

Instead, if you're looking for an easier way to get Mr. February, try 
starting a new Dynasty with USC or Florida or Texas. Put the difficulty 
down to Freshman. Spend a season or two and focus on landing 25 players, 
regardless if you need their positions or not. Many prospects will already 
be thrilled to join your top ranked program, so you won't have to go nuts 
Swaying each and every pitch for each individual. Go for quantity over 
quality, but make sure you have at least a couple 5* and 4* prospects sign 
with you.

Depending on your coach's Contract Status, there's another quick way to 
gain Mr. February which involves using your 1 to 6 Star Achievement 
Dynasty. After you've reached 6 stars, you'll usually be offered a job at 
another school. If a top 5 school offers you a head coach position, go 
ahead and take it. Because you're coming from a hugely successful multi-
season Dynasty, your Coach Integrity and Coach Experience ratings will be 
through the roof. This will give you a huge head start in recruiting with 
your new school. Play a couple of seasons with the new school, following 
the above instructions, and Mr. February should be yours in no time!


ADDITIONAL TIPS
===============

As stated previously, the CPU doesn't seem to have any time limits on 
their recruiting. Prospects for the CPU seem to gain interest in the CPU's 
schools based on some other factors. Also, possibly due to a bug or 
oversight, the CPU can schedule Prospect Visits on their Away games. This 
is offset to your advantage by the fact that:

1) The CPU never Sways Pitches
2) The CPU never does any post-season recruiting
3) The CPU never makes Promises
4) The CPU's School Rankings never change. Yours can go up or down 
depending on your Coach Integrity, past BCS performance, Conference 
invites, etc.

The Change Position tool during the Post Season is more powerful and 
easier to use than you may think. If you select a player, it will show his 
Overall ranking for his current position. Moving him to a different 
position (by pushing left or right) will show you his new Overall 
position. This is a very quick and easy way to determine if it makes sense 
to shift a player to a new position. 

I often find myself with way too many defensive players, and many of them 
are easily swapped into offensive roles with only a minimal loss (or even 
gain) to their Overall rating. You may be very surprised to find out that 
a CB with a (70) Overall ends up being a better WR with a (75) Overall. 
This is a great way to fill holes in your positions. Remember to dig 
deeper into each player's stats before you re-assign his position. A CB 
with a high Overall rating but low WR-type stats (such as Hands, 
Awareness, etc) will make for a poor WR. 

When you start a Dynasty, keep in mind that you will be playing 25 or more 
games with your initial 2007 group of players. It's much easier to keep 
track of their positions, injuries, motivation levels, and Impact Player 
status if you can actually associate a name with the player. That is why 
it is extremely helpful to Auto-Name the rosters before you start a 
Dynasty. You can do this in the My NCAA 2008 options. After you Auto-Name 
remember to Save the Roster using the default name "ROSTER". That way 
it'll be auto-loaded, with names, every time you start the game.

The US Service Academies (Navy, Army, and Air Force) are unique in NCAA 
2008 in that their players never leave for the NFL draft. They only leave 
your team due to graduation or if they transfer to another school. Army is 
a great team to do the "1 to 6 Star" Achievement. They start with a decent 
HB and QB as Impact players, and since they're Independent you'll have 
complete freedom with their schedules. Recruiting with Army is 
challenging, but highly rewarding, because you immediately see the results 
of signing even 3* prospects. Just be careful with your Promises: you're 
not in a conference so you can't ever fulfill the Conference Champs 
Promise. Likewise, your only rivals are the other Service Academies, so 
remember to schedule them to impress your prospects and fulfill any 
Rivalry Win Promises.

Don't be afraid to pseudo-Simulate a few seasons to get the hang of 
Recruiting. Try picking a 3*, mid major school that should have some 
trouble attracting the big 5* talent, such as Fresno State or Utah. Give 
them a realistic Custom schedule, and perform all the Recruiting as per 
this FAQ. However, each week just simulate all the games instead of 
physically playing them. You should be able to zoom through a season in an 
hour or so. Since you are simulating the actual games, you'll have to make 
do with wins and losses the CPU gives to you. However, that randomness 
will give you added Recruiting challenges and learning experiences.

On the forums, I've answered several questions regarding "How can you 
rename your coach?". Here's the quick answer. You need to actually start 
the Season in order to have the Coach Options in the main Dynasty menu. 
You won't be able to change your coach's name (or appearance) until after 
you are done with all Pre Season tasks. Note that the in-game effect is 
minimal - you never see the coach on the sideline and you're rarely even 
referred to in any dialogue boxes.

REVISION HISTORY
================

Version 1.6, 03/24/08
Fixed formatting problems (thanks Microsoft for that AutoCorrect-to-Text 
nightmare with smart quotes). Added some clarification regarding the 
Achievements.

Version 1.5, 03/22/08
Added information regarding Achievements. Fixed some issues with Sway 
Pitches.

Version 1.4, 03/21/08
Added a few paragraphs in the PSR sections regarding ATH positions. Added 
some info regarding Pipeline states. Added information regarding bugs with 
how the CPU does it's recruiting.

Version 1.3, 03/13/08:
Added information about Disabling AI assists. Clarified items regarding 
JUCO and player interest levels. Fixed Pitch Importance to Interest Level 
tables.

Version 1.2, 03/03/08:	
Changed formatting. Added some information for Swaying Pitches. Updated 
some info about Scholarships and In Home Visits.	

Version 1.0, 02/29/08:
Typos fixed, minor grammatical errors.

Version 0.9, 02/11/08:
Few paragraphs added, some clarification made on several topics. 

Version 0.8, 02/08/08:
Initial Release.