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    FAQ/Walkthrough by Sanctuary Remix

    Version: Final | Updated: 11/08/04 | Printable Version | Search This Guide

    Teenage Mutant Ninja Turtles (Arcade)
    V 1.0
    Written by Alex "Joker" Hall
    E-Mail @ SanctuaryRemix@AOL.com
    Started on Walkthrough - 3/9/03
    
    
    
    - To let all know, I downloaded the TMNT Arcade Game and a MAME
      emulator to run it on. I got both at www.edgeemu.com. I do suggest
      checking this site out for all your emulation needs. -
    
    - Legal Disclamer - Ok......I made this FAQ.....me and me only. I
      didn't take any info from anyone, nor am I biting someone else's
      work. This is all me. So it'd be nice of you if you want to use this
      for your site or any other type of thing like that, please e-mail me
      for my permission to put it up. That's all I ask. I've had people
      ask for my other FAQ to be put up on their sites and I gladly let
      them since they asked. So if you want to put this one up, just e-mail
      me and it's a good 99.9% chance that I'll say yes. Other than that
      this FAQ is for your personal use only.
    
    
    Table of Contents
    
    1) Personal Notes
    2) Controls
    3) The Turtles
    4) The Foot Clan
    5) Stages
    6) Frank Bryan's Section of Extreme Help
    7) Creds
    
    
    
    1) Personal Notes
    
    - Well after the success of my Sentimental Shooting FAQ I decided that
      it's high time I made another one. So with that in mind I decided to
      go old school. I'm an old school gamer starting on the old Atari and
      NES (ahhh memories........) and I remember always wanting to go to
      where my sister worked at all the time (she use to work at Chuck E.
      Cheese, a kid's fav place to go). The main reason I wanted to spend
      so much time with my sis was just to get my hands on that TMNT Arcade
      Game. At that time the graphics for that game were the best around
      and you couldn't get any better. The graphics to me are still great
      as ever and can hold up to the leading systems today. Besides that
      the other reason why I decided to do a TMNT FAQ was.....THEY RULE!
      I mean c'mon.....if you're around my age (I'm 19!) then you know of
      the old show that came on all the time. I couldn't get enough of the
      4 green machines. So I'm very happy to do an FAQ of this game. And
      now after hearing that a new TMNT show is out I'm trying my best to
      see it (with no such luck yet!!!!!!!! Dammit!!!!! I'm gonna see it!!)
      So without further delay......lets get right down to the Heroes in a
      Halfshell......
    
    
    2) The Controls
    
    - Well with the emulator you can program the buttons that you want, but
      I'll also get into the arcade controls as well.
    
    - Movement - (Arcade) The Arcade's movement controls are used with the
      joystick (duh). (EMU) The EMU version I programmed each turtle that 
      I play with with the directional buttons on the keyboard.
    
    - Attack & Jumping - (Arcade) Again........the buttons have labels so
      it's basically a no-brainer with the Arcade. (EMU) Again you can
      program the buttons in anyway you see fit, but just to let you all
      know I used the A button for attacking and the S button for jumping.
    
    - Special Attacks - By pressing the Attack and Jump buttons at the same
      time you can do a powerful special attack. Leonardo, Michaelangelo,
      and Donatello all have the same special attack that'll kill the
      Foot Soldiers with one hit. The only difference between them all is
      their range with Donatello have the longest and I think Michaelangelo
      has the shortest. Now Rapheal has a different special attack from the
      rest (ain't that like him to be different from the rest of them?)
      It's a rolling kick. It's actually a very useful move despite it
      being weaker than the other 3 (he can't kill a foot soldier with one
      hit). This move is great against bosses since you can quickly roll
      into them and get in close to start attacking them. Just chose which
      special best suits you.
    
    - Jumping Techs - There are 3 different attacks you can do when
      jumping. The first is a forward kick which resembles Raphael's
      special. To do this you have to press the attack button when you are
      close to the ground when you're in a jump. The second attack is a
      diving kick. To do this press the attack button when you're in about
      mid-jump height. The last attack is an attack that resembles Leo's,
      Mike's, and Don's specials. This is the only way you can do a one
      hit kill on the foot soldiers with Raph. When you've reached the top
      of your jump press the attack button and you'll do the one hit kill
      manuever. It is a bit tricky to land it correctly, but with a bit of
      practice you'll get it in no time. Now another nifty little trick
      is the Wall Bounce. Whenever you're close to a wall (which isn't that
      often in this game) you can do a Wall Bounce. Just jump at the wall
      holding the directional button towards it and it'll automatically
      bounce you off the wall. This is a great way to catch the foot or a
      few bosses off guard to counterattack them.
    
    - Difficulty - The amount of enemies that'll appear and the amount of
      life of a boss or damage of a bosses special attacks varies by the
      amount of people playing. Meaning if there are 4 of you playing as
      all 4 turtles, then the game's gonna be at it's maximum difficulty.
      Also the game is a bit difficult depending on the turtle you use.
      I've found that it's easier for me to beat with Donatello and harder
      with Raphael. But really at times it's been easier for me when I'm
      Raphael and harder when I'm Leonardo, so really when you're fighting
      alone it's more so a matter of which turtle you're better with.
    
    - Throwing - Yes you can throw in this game, but it's an auto move. I'm
      not a 100% quite clear on the throwing manuever in this game, but it
      seems that after you've defeated a few enemies you'll be able to
      throw a foot soldier killing him with one hit. You can only throw the
      foot soldiers in the game and no other enemy. From what I can tell
      Raphael gets his throw ability up the fastest, with him all you have
      to do is defeat one enemy and then you can throw the next foot
      soldier that appears. I'm not sure which turtle has the longest to
      wait before he can throw a foot soldier, but I'm gonna go with
      Michaelangelo.
    
    
    3) The Turtles
    
    - OK.....Here are the 4 main heroes of the game......
    
    - Leonardo -
    
    Age: 16
    
    Height: 5'1
    
    Weight: 155 lbs
    
    Weapon: Katana Blades
    
    Leader of the boys.
    If gets serious, his swords start slicing everything in sight...
    including salami pizza!
    
    - Leonardo is a well balanced character to use. His attack range is
      good and his combo attacks are quick and reliable. He's got the
      one hit kill special attack, so in reality he's the guy you want to
      use if you're new to the game.
    
    - Michaelangelo -
    
    Age: 15
    
    Height: 5'0
    
    Weight: 150 lbs
    
    Weapon: Nuchakus
    
    Party dude and pizza conneisseur extraordinaire. Takes breaks to
    occasionally smash heads...and foots!
    
    - Michaelangelo is like Leonardo in most ways except the range of the
      weapon when using the one hit kill special. His combo attacks are
      extremely brutal when taking on all enemies. He's got great range
      and none of his attacks leave him open for counters. About the only
      enemies that can counter him are bosses.
    
    - Donatello -
    
    Age: 15
    
    Height: 4'9
    
    Weight: 145 lbs
    
    Weapon: Staff
    
    Hippest machine freak this side of shellville. Avoids sushi like a bad
    case of rust!
    
    - Donatello has the longest range in the game for doing combos and
      the one hit kill special. He's the best at handling groups of enemies
      and bosses. The downside to him is that a few moves in his combo will
      leave him open to counters. The worst attack to get countered on is
      his kick. It takes the longest to do and it leaves him wide open for
      attacks. Best to leave him to some of the more exprienced players,
      or if he's your fav turtle.
    
    - Raphael -
    
    Age: 15
    
    Height: 5'1
    
    Weight: 147 lbs
    
    Weapon: Sais
    
    Wild boy of the bunch. Raw energy can finish off a foot...or a pizza
    before you can say "turtles".
    
    - Raphael is the one best left to the exprienced players of this game.
      He lacks the one hit kill special, but makes up for it with an
      evasive/offensive type of special. This move can get you out of
      tight spots, or put you on an offensive with enemies if used
      properly. Another downside to him is his short attack range. On the
      upside he does not leave himself open to attack, plus his combo is
      faster than most so you'll be able to attack faster than the rest.
      Downside to that is that his attack power is lower than the rest, so
      don't get your hopes up thinking that you'd be able to clear out all
      the enemies in sight. So unless he's your fav turtle I suggest that
      you get some exprience behind the game before trying him.
    
    
    4) The Foot Clan
    
    - Now here's the section that'll describe all the enemies in the game
      including the bosses.
    
    - The Foot Soldiers -
    
    - There are various types of Foot Soldiers in the game, plus they make
      up practically all the enemies you'll encounter. From the top of the
      list to the bottom I'll go over what I consider the easiest to
      hardest of the Foot Soldiers.
    
    - Normal Soldiers - These soldiers are the purple ones that have
      nothing in their hands and basically try to fight you with their
      bare hands. These are the soldiers that you have to fight constantly
      throughout the game. There's nothing truely special about these guys.
      With a few hits to them and they are gone. You'll get more fighting
      practice against these guys. Just be careful since they do come out in
      swarms and can easily gang up on you. Just make sure to take them out
      quickly and you won't have anything to worry about.
    
    - Boomerang Soldiers - These guys have a yellow suit instead of purple.
      They're main attack method is to use a boomerang that throw from a
      good distance away from you. You can destroy the boomerang that they
      throw if you can't get out of it's way in time. When they throw the
      boomerang they have to stand still until the boomerang gets back to
      them. At this moment dodge the boomerang and take out the soldier. If
      they have to they will fight hand to hand with you, but they mainly
      stick to throwing boomerangs. These guys aren't hard at all just so
      long as you dodge the boomerangs and take them out.
    
    - Throwing Star Soldiers - You don't see these guys that often through
      out the game. You see them mostly on the skateboard stage. In any case
      these guys are just a tad bit tricky. They throw ninja stars at you
      over and over again, and if you get within a certain distance of them
      they will go hand to hand with you to knock you back enough for them
      to use their stars again. Dodge the stars and take them out any way 
      you can. The don't ahve much skill to talk of so long as you get out
      of the way of the stars. These guys have a red suit.
    
    - Knife Soldiers - These guys suck serious ass. They are hard to kill,
      and annoying to boot. They throw knives at you from a distance, but
      when you get in close to them they start slashing you with their
      knives. They have some power behind all their attacks and they can
      bring down your life in hurry if you don't do something about them.
      Dodge all their knives that they throw and try to start an offensive
      on them by attacking them with an aerial attack. From there just wait
      for them to stand up and then start taking away the rest of their life
      quickly. You don't want these guys sticking around long, especially
      when a swarm of them comes around. Use the one hit kill attack on
      these guys, or a throw if you know that you have a throw lined up.
    
    - Sword Soldiers - Same white color of the Knife Soldiers except now 
      they have a sword. The power that they have is ridiculous. They can
      kill you in no time flat if you allow them to get close enough and
      combo you. They don't have a long distance game so that's a plus. They
      do have an aerial attack that is easily noticable. Just move out of
      the way of the attack and then go on an offensive on them. They don't
      use the aerial attack that often though. Don't allow these guys to
      stick around very long. Use one hit kill attacks or throws against
      these guys. Leaving them around is just suicide.
    
    - Sledgehammer Soldiers - These guys have a light purple outfit and a
      huge sledgehammer that they carry. DO NOT STAND AROUND WHEN THESE GUYS
      ARE IN THE AREA!!!!! Their sledgehammer can take away nearly half your
      life in one hit. These guys are slow, but when you have a great
      distance to attack with, who needs speed? Use the speed advantage you
      have on them to attack them. One hit kills and throws are about the
      only way to go on these guys. When you start a combo on them,
      sometimes they break the combo and take away a huge chunk of your life
      in an instant. Just dodge and kill them instantly. Ignore other
      soldiers if you see one of these guys in the area.
    
    - Mousers - These things aren't hard at all. They come through the walls
      in small holes they make. You first see them in the Sewers. They can
      be killed in one hit no matter what hit it is. They have only one
      attack, and if it doesn't kill you then it kills them. They latch on
      to your hand and just slowly take away your life. Tap the buttons and
      move the joystick to knock them off of you. When you knock them off
      they die. Simply put, the Mousers are no real threat so long as you
      have some life to take a bite or two.
    
    - Machine Gun Soldiers - These guys have the same red color as the Star
      Soldiers, except they carry guns. They shoot at you from a certain
      distance and take away your life like crazy. You have to use one hit
      kill attacks on these guys because you won't get in close enough that
      often on them. They do swing at you with the gun if you get close
      enough to them which knocks you back in one hit. Then they go back to
      shooting at you again. Aerial attacks to start off an offensive on
      them is a great way to go. These guys are annoying to kill, but just
      keep at it long enough and you'll send them to the scrap yard.
    
    - Spear Soldiers - The worse of all the Foot Soldiers, they have the
      same color suits of the Normal Soldiers except they carry this long
      spear. They can hit you from a great distance and kill you in like one
      and a half combos. These guys are the most annoying and the hardest to
      kill. They can throw the spear at you and become Normal Soldiers, but
      they don't do that often enough. They only throw the spear at you if
      you stay too far away from them for too long. You can just dodge
      around them for awhile until they throw the spear. Once that spear is
      gone, they have no skill to talk of. So long as they have the spear
      they're powerful.
    
    - Drill Bots - These guys appear on various stages, but the most you'll
      have to fight at a time is two (if you're playing one player). They
      have only ranged attacks that are a laser and an electric whip that
      slowly takes your life away when it hits. These guys spend most of
      their time zooming around the stage at you before they attack, so if
      you can line up yourself with their path, you can tear them apart.
      They're not that hard to deal with so long as you can watch their
      movements and dodge when necessary.
    
    - Fan Soldiers - These guys only appear on the Skateboard Stage and have
      a tiny cameo appearance on the Warehouse Stage. They have a fan that
      sends out three waves at you from a distance. They are hard to kill if
      you stay at a distance from them all the time. You have to get in 
      close to kill them. Use the one hit kill attack on them and get them
      out of your way for good. You don't need these clowns sticking around
      for long.
    
    - Machine Gunners - These guys only appear in the Skateboard Stage and
      are in helicopters. They use machine guns and will pick you apart with
      them. You can only hurt them with aerial attacks, so use the one hit
      kill attack. It doesn't kill them in one hit, so you have to use it
      twice for them to die. Raphael seriously lacks against these things
      since he doesn't have the one hit kill move. Just do what you can and
      avoid jumping too high since the blades of the helicopter can hurt you
      as well.
    
    - Bombers - Same as the Machine Gunners except they drop bombs that kill
      you almost in one hit. Their bomb blasts that they drop are extremely
      hard to dodge. Same rules apply for the Machine Gunners, take them out
      as fast as possible.
    
    - Laser Bugs - These things show up as a miniboss in the Warehouse Stage
      and only have one attack. They shoot lasers and zoom around all over
      the place. You can kill them off with the one hit kill attack in a
      flash. Since they stay in the air, hitting them with your normal
      attacks are somewhat hard. Use mainly aerial attacks against them.
    
    - Rocksteady - The boss of the first stage Rocksteady is somewhat tough
      to deal with. He can go back and forth between ranged and hand to hand
      combat with you. When he doesn't have his machine gun out, he'll stick
      mainly to just using hand to hand attacks. Watch out for when he does
      his charge attack. He'll only use his charge attack when he doesn't
      have his gun out. When he does have his gun out he'll try to target
      you for a time and keep a great distance while staying prefectly lined
      up to you. Just move up and down dodging the few shots he fires until
      he gets off his lock with you. Get in close to him when you can and
      take just a few hits at him, maybe 1 - 4 hits and then get clear of
      him. If you try for more than 4 then he'll kick you knocking you to
      the other side of the screen. Just take those few hits each and every
      time and you'll have him on the ground in no time.
    
    - Bebop - The boss for the Streets Stage, Bebop is basically Rocksteady
      with an upgrade in everything. Bebop's more powerful and doesn't
      telegraph when he's going for either ranged or hand to hand since he
      carries around a ray gun in one hand. Use the same methods for
      defeating him that you use for defeating Rocksteady, except you must
      be more careful with him since you can't really tell what attack he's
      going to use. Just watch him for a moment and when you see an opening
      attack.
    
    - Baxter Stockman - This is by far the easiest boss to fight. He's in
      the Sewers Stage. All he does is drop Red Mousers, a more powerful
      version than the original Mousers. They may be a tad bit more stronger
      than the regular ones, but they still die in one hit. You can defeat
      him two ways. The first is to attack Baxter himself until he explodes.
      The second is to defeat all the Mousers he drops until Baxter runs
      away. Either way this is an easy fight and you shouldn't have much
      trouble with him.
    
    - Rock Soldier - Boss of the Warehouse Stage, he's much harder to defeat
      than Bebop. He takes alot of damage and dishes out just as much too.
      He has a flamethrower that he carries that he uses from time to time.
      Use the same method of defeating him that you use on Bebop and
      Rocksteady, except this time around hit and run. Don't stick around
      to hit him for long or he will break the combo. Raphael's Special is
      the best to use on this guy. The Rock Soldier lacks speed so use that
      to your advantage as well.
    
    - General Crag - Same as the Rock Soldier except for the looks and gun.
      Crag carries a rocket launcher that takes off tremendous life from
      you. Use the same methods of defeating him that you use for the Rock
      Soldier since the only differences is his looks and gun. Raphael once
      again works wonders against him.
    
    - Krang - Krang just seems to have a move for everything. He can break
      combos with no problem, take damage like it's nothing, and is a huge
      powerhouse. You're only method of defeating him is to dodge first then
      hit and run. Raphael's Special works great for the most part, but
      Krang will at times just shoot him when he gets away from him at the
      end of the move. You have to mainly hit and run and dodge like crazy
      to beat him with minimal damage. Just don't stand still for too long
      is the key or he will use his most powerful attacks on you. Almost
      all his attacks are powerhouse attacks, but if he hits you with a
      hand to hand attack, you will be in some serious trouble since his
      melee attacks are his most powerful.
    
    - Shredder - Simply put, you need all your skills here. There's no clear
      cut strategy to beat Shredder since he can dodge your attacks as
      easily as you can dodge his. Plus he makes clones of himself so you
      don't know which is the real Shredder until you defeat that one you're
      going after. When you're about to defeat Shredder or one of his clones
      their helmet will fall off. Shredder doesn't blink red when he's about
      to be defeated. He does run out of clones so you can make it a one on
      one bout if you get rid of the clones. Shredder also has a one hit
      kill attack that spreads all over the screen at an angle. Here's an
      example:
    
           -
          -
         -
      S-{- - -
         -
          -
           -
    
      The attack basically does like thatover the stage, but with not that
      much space between the blast. You can dodge it, but you have to be at
      like the top or bottom of the screen. Other than that Shredder
      basically attacks with his sword. This fight will not be easy and as
      I said there's no clear cut method to defeating him. Just attack him
      when you see an opening and don't stick around long to combo him
      either. He doesn't get knocked down so hit him 1-3 times then get out
      of the way.
    
    
    5) Stages
    
    - Time to learn about what you need to have the heads up for....
    
    
    - Scene 1 -
    
    - Stage 1 - The Burning Building -
    
    - Here it's a straightforward fight with only one trap waiting for you.
      If you're playing with two or more players then you have to worry
      about fireballs falling from the ceiling. When you reach the staircase
      metal balls will roll down to smash you. Just wait for them to stop to
      pass by or jump over them. When you're getting to the end of the hall
      a Drill Bot will try to stop you. Take it out along with the Star
      Soldier and you're in April's office. Here you have a few various Foot
      Soldiers to deal with before Rocksteady shows up. After the fight's
      over Shredder makes an appearance to kidnap April.
    
    
    - Scene 2 -
    
    - Stage 2 - The Streets -
    
    - This is a fav stage for many. There's lots of Foot Soldiers to fight
      here and there are plenty of objects you can use to destroy them.
      Those objects include time meters, fire hydrants, and even manhole
      covers that the foot throw at you. The foot will come out of
      everywhere on this stage. When you're moving down watch for foot to
      crash through the windows of the building. Just after you move forward
      from this area you'll see a billboard and the word CAUTION spray
      painted on the ground. Move to the bottom of the screen and move
      forward to find two foot soldiers behind the billboard. Bebob waits
      for you on this stage at the end of it.
    
    - Stage 3 - The Sewers -
    
    - This place is laid out with traps. Mousers chew through the wall to
      get you and the foot even drops from the ceiling to attack you. The
      safest place to stay at in this stage is on the walkway and not on
      the water. At most points during the stage missles will shoot from
      the water. You can destroy them, but it's hard to get the timing right
      to destroy them. Just stay on the walkway. When you reach the wall of
      spikes that fall from the ceiling you're almost at the end of the
      stage. Get pass them and pick up the pizza if you need life and face
      Baxter Stockman to move on to rescue April.
    
    - Stage 4 - The Parking Garage -
    
    - A few traps to watch out for on this stage. The first is the van that
      you come up to in the beginning. Foot soldiers do come out from this.
      The second trap is just behind the second row of cones that you come
      across. The car that's facing you will come out and three Machine Gun
      Soldiers will rush out from the open space. You can use the cones on
      this stage to attack the Foot with, along with the road signs and the
      barrels that explode. The stage is pretty short so you'll reach the
      end in no time. Bebop and Rocksteady wait to take you on together at
      the end of this stage. You're going to have your work cut out for you
      trying to defeat the both of them. You can make them run into each
      other when they both go for their charge moves. Defeat them and you've
      rescued April O'Neal.
    
    
    - Scene 3 -
    
    - Stage 5 - The Highway -
    
    - You have to watch out for alot on this stage. The foot come out from
      all angles plus Drill Bots will attack you at about the half point of
      the stage. The Foot also drive motorcycles and Mustangs to run you
      over. If you stay at the bottom of the stage you'll avoid them. They
      can take out any Foot Soldiers that get in their way so try to line up
      the soldiers when you know they're on their way. The end of this stage
      ends in front of three rows of tires that three soldiers jump out from
      and throw the tires at you. You can knock them back at the soldiers so
      no worries if you can time it right to hit the tire. Get by this stage
      and it's on to the Skateboarding Stage.
    
    - Stage 6 - The Skateboarding Stage -
    
    - All you have to do is survive this stage. The stage goes by
      automatically so just dodge the foot soldiers that appear if you don't
      want to fight the helicopter soldiers. When you enter the bridge (look
      in the background to know) just wait to get off of it and then you
      know that the stage is almost over. Survival is all you need to do on
      this stage. It doesn't matter how many soldiers you kill.
    
    - Stage 7 - The Warehouse -
    
    - Quite a few traps to watch out for on this stage. The first is just
      after where the Mousers show up. Jump up onto the top section of the
      platform that shows up before you. That way you'll avoid all the laser
      beams that are on the bottom level. Once you get pass this prepare for
      soldiers to jump out of the glass windows that will show up soon. Once
      you get pass this you must fight a miniboss, the Laser Bugs. They'll
      show up in a drill machine. After that you have to get pass rotating
      laser installments. They can be destroyed in 2 - 3 hits each. When
      you have got past all of this you must fight the Rock Soldier to
      rescue Splinter.
    
    
    - Scene 4 -
    
    - Final Stage - The Technodrome -
    
    - This is what it's all been boiling down to. There are traps all over
      the place, plus Foot Soldiers galore. The first traps are the Laser
      Installments that you first encountered in The Warehouse stage. Take
      them out to move on to a laser that's in the wall itself. You can wait
      for the thing to turn off to move pass or just jump over it. The next
      trap to look out for is the ice blaster traps that come out of the
      ground. You'll know where they appear by the markings on the back-
      ground near the floor. They look like this "v". If you see the v then
      you know where they will show up. They come up fast, but you can
      destroy them in one hit just as they show up. Move past these things
      to get onto an elevator. The huge metal balls of the first stage
      appear here. They come from behind so dodge and jump out of the way of
      them to avoid losing tons of life. When you reach the end of the
      elevator shaft, a group of foot soldiers and drill bots are there to
      welcome you. Defeat them and then you must fight General Crag. Don't
      touch the doorway or you will get shocked and lose lots of life. Beat
      him and then it's on to the final battle with Krang and Shredder.
      Defeat the both of them and you've ebat the game. Congrats.
    
    
    
    6) Frank Bryan's Section of Extreme Help
    
    - First off let me just say that I'm finally grateful that someone has
      actually read my TMNT walkthrough, or at least this guy's the first
      known to me. He's sent in one hell of a Tips and Tricks section that
      I had to give him his own TMNT Chapter in this walkthrough. All of
      these tips and helpful hints will most definitely help you out if what
      I posted wasn't enough, e.g. Extreme Help. This guy kicks ass for the
      help he's sent in, and bow in much respect to him......though Raphael
      rules all and can kick Donatello's butt any day! lol....all of the
      following is in the original e-mail format, and has not been altered
      in any way, shape, form, or fashion.
    
    - This is my contribution to the Teenage Mutant Ninja Turtles
      walkthrough/FAQ originally created by Alex ďJokerĒ Hall.  My own
      history with this game stretches back to when it first came out in the
      late 80ís, when I was in my mid-teens.  I always thought it was fun,
      but it was a couple of years before I started applying any kind of
      strategy to the game beyond just hitting the buttons and pumping in
      quarters.  I picked up a few more pieces of strategy by watching
      others, and finally when I discovered emulators a couple of years ago
      I really got down to business.  By the way, Donatello is the MAN!!!
      (Heís a techie, and Iím an engineering type, and heís got the longest
      range too.:) )  Forthwith-
    
    - Basic strategy for the game-
    	Thereís two basic ways to play this game, and others of its 
      variety- go for broke and donít worry about damage, spending lives 
      freely, which is best done with multiple people for maximum chaos, 
      while the second way involves playing to win by using as few lives as
      possible, making the most of the opportunities in the game, and is
      best done by playing alone in order to cut down on uncertainties. The
      following information is best used by playing alone, however, it might
      well have good uses in a multiplayer game, especially if other people
      can stay out of the way.
    
    - Miscellaneous points-
    	The foot soldiers always try to get on both sides of you and
      trap you, but there are ways to avoid this, and to get out of it once
      it happens and before it gets worse(i.e. theyíll grab you and start
      beating on you).  The jump-attack technique (hitting both buttons
      together) that can kill foot soldiers quickly(used by Don, Mike, and
      Leo) is good for when youíve got soldiers on only one side of your
      turtle, and you can use this to prevent soldiers from getting close
      to you.  Itís especially good for getting rid of multiple soldiers at
      the same time when theyíre bunched together.
    	The main method of survival in this game is to advance SLOWLY.
      If youíre concerned about keeping your character alive, I canít stress
      this enough.  The faster forward you go, the more and sometimes
      different characters come out to meet you, which raises the odds 
      against you.  
    	If you advance slowly, you can jump-attack the soldiers more 
      easily and clear them out of the way.  
    	Sometimes, though, that isnít enough, or youíll get thrown ahead
      or whatever.  When that happens, itís best to use your basic attack,
      because that is the fastest, and it keeps the soldier youíre hitting
      off balance.  Mix it up with jumping around when you get surrounded.
      When you are surrounded, if you use the jump-attack technique, youíll
      take out the guys on one side, but youíll get whacked on the way down
      by the guys on the other side.  But if you use your basic attack and
      then move up or move down, youíll do damage to the guy on one side
      while avoiding the attack on the other side.  (I hope this makes
      sense.)
    
    - A side note on scoring points  
         	If you enjoy getting your name on the scoreboard without too
      much effort, thereís a way to rack up points without taking any
      damage.  On the second stage, with the boomerang soldiers and the city
      streets, get one of them trapped behind a parking meter and then get
      into range of his boomerang.  As long as youíre still there, heíll
      keep throwing boomerangs at you, and you can keep knocking them down,
      earning a point for each whack.
    
    - About the robots with the lassoís and laser beams-
             The robots will move up or down the screen with you
      instantaneously when they throw out a lasso.  Itís annoying as hell,
      but hereís the strategy- either jump and attack towards them, or, hit
      the lasso with your basic attack, and walk toward them and attack
      them.  You can actually hit the lasso and drive it back with a swing
      of your weapon.
    
    - About the soldiers with the spears-
    	I agree with Alex, these are the toughest so-and-soís in the
      soldier repertoire.  You can get rid of them with the jump-attack, but
      theyíre quick enough to make this difficult to do without taking
      damage.  Your best bet is to attack them with a basic attack, hitting
      them three times, and doing it straight on, i.e. letting them come to
      you.
    
    - The bosses-
    	
    - Rocksteady
    	Rocksteady has a gun that he has out only some of the time.
      Heíll have it out sometimes, and heíll put it away sometimes.  Hereís
      what Iíve discovered- if he is barehanded, you can give him a sequence
      of licks(you can just hit him(basic attack) repeatedly) that will
      knock him down, no problem.  But if heís holding the gun, you can only
      attack him with a few hits before he kicks you across the screen.
      And then heíll blast you.  So, one simple strategy would be to simply
      attack him only when heís barehanded.  However, if you want to finish
      him off faster, you can jump-kick him.  Hereís how that works- make
      sure Rocksteady is up against a wall, with his back to it.  When heís
      got his gun out, heíll stay in one place, usually.  Get below him, 
      then jump up towards him, and then hold down and hit attack(I think-I
      do this without thinking so much now that Iím not quite sure how to
      explain it).  If you do it right, you can get two hits on him.  As
      soon as you hit him, move down or jump away.  Repeat until heís dead.
    
    - Bebop
    	This guyís a piece of cake.  All you have to do is hit him
      (basic attack), then move up or down to avoid his punch, then move
      back and hit him, then move up or down to avoid his punch, etc. etc.
      etc.  Just keep doing this, and watch out for when he starts to
      charge.  If he does, jump up or down out of the way, and then get back
      close to him and start in on hitting and dodging him again.
    
    - Rocksteady and Bebop
    	Together, these guys are a handful.  Thatís why they give you
      that pizza in the corner.  All I can tell you is to remember the
      strategy to use against each of them, and then stay the hell out of
      the way of the other guy, which is of course hard.  The key thing 
      here, as well as with the whole game, is to have PATIENCE.  As long as
      you keep moving and jumping, they arenít as likely to hit you.  And
      when they both charge towards you, again, get the hell out of the way.
    
    - Rock soldiers
    	One of these guys is at the end of the factory stage with a
      flamethrower, and the other one is at the end of the technodrome stage
      with a rocket launcher.  Same strategy on both guys- Get above or
      below them, and then wait for them to come to you.  Theyíll pretty
      much overlap you on the screen.  Right before they get to you, press
      the attack button and then move up or down.  They pause just enough
      before attacking when they get to you that you can do this without
      getting hit, as long as you time it right.  DO NOT go to them, except
      for when the guy with the rocket launcher is cocking it.
    
    - Krang
    	Years ago, I saw a guy take out Krang without getting hit once.
      Hereís how he did it.  Approach Krang from the bottom or top, and get
      on his left or right side.  If heís on your right side, for example,
      hit him, move up, move left, move down, turn around and hit him, then
      move up, move left, move down, turn around and hit him again, etc.
      etc.  This also works in other directions, i.e. hit him, move down,
      move left, move up, turn around and hit him.  The problem with Krang
      is that he keeps moving, so you and Krang will be migrating all over
      the screen.  Just make sure youíve got room to maneuver.  If you
      donít, jump to a different part of the screen and start over.
    
    - Shredder
    	The big boss man.  I wonít tell you heís easy.  But you can beat
      him without dying.  Hereís what I do.  When he comes out, get back
      against the wall.  Shredder will split into two, and then come after
      you, but one twin will get stuck against the wall while the other one
      attacks you.  Shredder will come up to you.  Hit him, right as he
      approaches, and then immediately move up or down.  Donít ever stand in
      front of the Shredder on the wall, though.  Keep hitting him as he
      approaches, and then moving.  Two things to worry about: sometimes
      heíll lean back just before striking, and when that happens you need
      to move down or up immediately.  You canít hit him, and heíll do you
      major damage unless you move.  The other thing of course is the
      Shredder on the wall, who occasionally moves up or down, right up to
      where you are, and lets loose with the un-mutating ray.  So when he
      does that of course you have to move up or down, while keeping track
      of the other Shredder.
    	Having said all that, thereís two ways that this plays out,
      depending on whether the Shredder on the wall is the real one or not.
    	-If he is, youíll be fighting a few more Shredders before the
      one on the wall stops reproducing.  At that point, heíll continually
      move up or down the wall to you, and you can hit him, move, hit him,
      move, hit him, move, etc.  Heíll keep coming to you, and you keep
      hitting him and then moving, until he dies.
    	-If while youíre fighting two Shredders and the one on the wall
      is the fake one, all you have to do is keep fighting the one whoís
      not on the wall, as described above, until he dies.
                  I think there might be a way to switch the Shredders by
      moving across the room to the other wall, but Iím not sure yet.
    
    						    -Franklin Bryan
    
    
    
    7) Creds
    
    - Creds first go out to the guys that came up with the Teenage Mutant
      Ninja Turtles in the first place. They had a great idea going here.
      I'm glad to see that they've got a new game out and a new show out
      too. The Turtles rule!
    
    - Creds go out to me for making this guide as well. Seems I'm the first
      and only to make a guide for this game. This game deserves it's own
      guide and I'm glad to bring it to you. After all.....it's for the
      hereos in a halfshell!
    
    - Frank Bryan!!!!!! (nuff said!....remember.....he's Frank Bryan bitch!)
    
    - If I've made any mistakes or you feel that there's something I left
      out then e-mail me with the info and I'll make the corrections
      necessary to making this the best guide out for the Turtles. After
      all......there's no need for crappy workmanship.
    
      Sees Yas
    
      Alex "Joker" Hall