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    FAQ/Walkthrough by sokkus

    Version: Final | Updated: 05/26/11 | Printable Version | Search This Guide

    _______________________________________________________________________________
    _______________________________GEARS  OF  WAR  2_______________________________
    ________________________________FAQ/WALKTHROUGH________________________________
    
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    This guide has been written by Paul Williams a.k.a "Sokkus".
    
    This document may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide on 
    any other website or as a part of any public display is strictly prohibited, 
    and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    If you wish to use my guide on another website, please ask me for permission 
    first.
    
    Sites allowed to use this guide:
              - GameFAQs.com
              - Gamesradar.com
              - Neoseeker.com
              - Cheathappens.com
              - Consoledomniation.com
    
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    *** TABLE OF CONTENTS ***
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         1. Introduction           [INTR]
         2. Hints and Tips         [HNTS]
         3. Story Walkthrough      [WLKT]
             3.1  Tip of the Spear [ACT1]           
             3.2  Denezens         [ACT2] 
             3.3  Gathering Storm  [ACT3] 
             3.4  Hive             [ACT4] 
             3.5  Aftermath        [ACT5] 
         4. Collectibles           [CLTB]
         5. Unlockables            [UNLK]
         6. Achievements           [ACMT]
         7. About Me               [ABME]
         8. Contact                [CNTC]
         8. Thanks                 [THNK]
         9. Version History        [HSTY]
         
         
             
    
    
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    *** INTRODUCTION     [INTR] ***
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    Welcome to my guide for Gears of War 2!I hope this guide will be of assistance 
    to someone out there!
    
    If you see any errors, have a tip or an alternate strategy for a section of the
    guide please head to the contact section and flick me an email to let me know!
    
    If you enjoy the guide, please hit the reccomend button at the top of the 
    page, be sure to check out more of my guides, reviews and podcasts at 
    www.consoledomination.com and consider donating to my Paypal if you are 
    feeling a little generous!
    
    As a endnote I would like to add that this guide will most likely contain some 
    spoilers but I have done my utmost to keep things as vague as possible 
    for the purists among you. Thanks for reading!
    
    Enjoy!
    
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ***Have I missed something? Do you have a handy tactic or alternate route? Do 
    ***you have questions or have you seen any errors in my walkthrough? If so, 
    ***check out my contact section and send me an email.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
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    ***  Hints & Tips  [HNTS]  ***
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    - Always use cover. You never know when a rocket, torque bow arrow or sniper is
      going to come and knock your face off.
    
    - Learn how to active reload, this will get you reloaded and back in the fight
      almost instantly and give you a small increase in damage to boot.
    
    - Only melee as a last resort (excludes wretches)
    
    - Try sticking grenades to walls near emergence holes
    
    - Always press the 'Y' button to view points of interest, it will save you 
      from getting lost and give you an idea of what to do. 
    
    - If you are knocked down, crawl to your nearest team mate instead of staying 
      put.
    
    - If you ever get lost in a level, wait a couple of seconds, and then follow 
      your squad - they never get lost!
    
    - When you take damage in cover, use the red circle on the screen to line up 
      enemies whilst regenerating health. The centre of the red circle will be 
      where your aiming reticle will be if you pull it up.
    
    - When using the Torque Bow, charge it BEFORE leaning out to shoot. That way, 
      you can just aim and fire, instead of waiting to charge up a good shot while
      exposing yourself to enemy fire. (thanks to vaderwalks)
    
    - Practice blind firing! While it greatly reduces accuracy, you're virtually 
      untouchable while doing so. It's not particularly effective against Grubs 
      or Drones in cover, but it can be very effective against larger targets, such
      as Grinders or Reavers. This is especially important when using grenades.
      (thanks to vaderwalks)
    
    - Balance out your weapon selection; this means that you should make sure that,
      no matter what situation you find yourself in, you have a weapon that can 
      play the proper role. You don't need 3 close-range power weapons 
      (i.e. Shotgun, Magnum & Flamer) or 3 long-range precision guns 
      (Longshot, Torque Bow & Hammerburst). Keep a versatile weapon like the 
      Lancer at all times, pick a specialty weapon for certain situations, and 
      then pick whatever pistol can best fill in for your missing tactical option.
      (thanks to vaderwalks)
    
    - Hold onto the Lancer! While it's not the most accurate or powerful weapon 
      in the game, it's the most versatile and reliable. It can be used in almost 
      any situation, and it has a disproportionately high level of ammo-efficiency;
      the clip is massive, and the gun can hold over 500 rounds total. 
      More important is the chainsaw; useful in battle, yes, but also necessary 
      for several objectives throughout the campaign. (thanks to vaderwalks)
    
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ***If you have an interesting tip or tactic, let me know. If i like it, Ill put
    ***it in here and give you credit
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    
    
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    ***  WALKTHROUGH   [WLKT]  ***
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    This walkthrough will provide players with the fastest route for each Act from 
    beginning to the end. It will also enable you to pick up all the collectibles
    as they appear to unlock the achievements for doing so. 
    
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    *** Act 1: Tip of the Spear [ACT1] ***
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    <<<<<Chapter 1: Welcome to Delta>>>>>
      << 2 Collectibles >>
    
    As you start the game you will be given two options, to do some training or to
    skip the training. If you skip the training you will automatically start the
    game on Act 1: Chapter 2. So skip ahead to the next section if you decide to do
    so.
    
    For those that choose the training, when you start, follow the street until you
    reach a dead end with a wire fence on the right. Just in front of the fence
    there is a newspaper on the ground you can pick up for collectible (1/2). You
    will be instructed in how to use your tac com and getting into cover. Whilst
    you are showing Carmine how to do this, Jack will come and open the gate for
    you. Head through the gate when its open and stay on the path until you reach a
    dead end. Go into cover and learn the mechanics of blind fire, aiming,
    switching weapons and reloading.
    
    Carmine will then mosey over to a dumpster and push it out of the way. Make
    your way through the new opening and continue down the set path. Continue
    around the corner and kick down the gate in front of you when instructed.
    Continue to the right, through the basketball court and out the other side. You
    will see a wretch on the second floor of the building across the street. Learn
    how to toss a grenade and revive team mates, and then enter the car park via
    the entrance on the left.
    
    Use the lancer to cut through the barrier just inside and continue up the ramp.
    Follow the room around to the right and find the section of the wire fence that
    is missing. Use the ladder here to enter the alley below, turn right and enter
    the garage at the end of the street here to find collectible (2/2). Head back
    to the street and continue in the opposite direction and turn right, onto the
    street to finish the first chapter.
    
    
    
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    <<<<<Chapter 2: Desperation>>>>>
      << 5 Collectibles >>
    
    After a short story scene, you will gain control of Fenix inside a hospital.
    After a short chat with Anya and Dom, proceed out the door with the green light
    above it to the right of the office. Continue through the next room and head up
    the stairs right of the blue sign on the roof. At the top of the stairs,
    continue through the door that opens for you and into a room with some patients
    in it. Go through either door here and shortly after Anya will warn you of
    incoming hostilities. Make your way to one of the windows overlooking the
    courtyard, there should be a big stack of fuel bottles below. Wait for the
    locust patrol to venture close to them, blow them to bits. If you don’t kill
    them all, finish off any stragglers and then doors at the end of the hallways
    will open. Before you continue through to the next area, head around to the
    opposite side of the room overlooking the courtyard. Enter the room to the left
    to find collectible (1/5).
    
    Return to the hallway at the end and continue through the door here and follow
    the balcony along to the left, as you round the corner, you will be attacked by
    two drones on the same level as you and another couple on the ground floor
    below. Kill them and continue through the door in front of you, here you will
    be attacked by another couple of grubs, ventilate them and head through the
    door on the right. Push over the table in front of you and take cover behind
    it, kill the grubs in the room and then look behind the counter in the centre
    of the room for collectible (2/5). Keep going, through the open door. There are
    some grenades here for the taking, so pick them up and continue down the
    stairs.
    
    At the bottom of the stairs clear the room of the locust. Go through the door
    on the right side of the room and exit the building through the door at the end
    of the hallway. In the courtyard here, there are some COG soldiers in a gun
    battle with some grubs, help them finish what they started and head towards the
    stairs on the opposite side of the room. A Reaver will then land in the
    courtyard. Defeat it or run up the stairs and enter the door to continue.
    
    Follow the hallway and take a left at the end. Continue a short way down the
    hallway and eliminate all the hostiles in the room on the left. Follow Dom and
    Tai through the open door and take either hallway to enter a large cafeteria,
    defeat the grubs and check out the door to the left to find a collectible
    (3/5). Return to the cafeteria and mosey on over to the circular garden in the
    adjoining room. As you do, a helicopter will fall through the room and some
    more locust will appear on the floor above you, head up the stairs or kill them
    and then head up the stairs and take the exit.
    
    After a short hallway, you will be in another large room with a conveniently
    located statue and desks in the middle of it. Before going downstairs in this
    room, explore the balcony here for collectible (4/5) and some ammo. Cruise down
    the stairs and enter the central area. The power will go out and the door on
    the left will burst open. Kill the grubs that enter from here and then another
    group will enter the room from a door near the bottom of the stairs on the
    opposite side of the room. Kill them and then wait for Jack to open the door.
    
    Exit the building with your now completed team and check out the corner just
    next to the door you exited from for collectible (5/5) before taking cover
    behind the sandbags. Kill whatever locust you can from here and then cautiously
    make your way down the stairs. Eliminate the locust in the immediate area and a
    gunship will come in to help you. Straight across from the bottom of the stairs
    is a store with a white 'Buy, Sell Trade' sign above it. Enter through the
    window and follow the room. From the windows, take out the grubs in the next
    area and head back out onto the street. Follow the street to the end, killing
    anything in the way to finish the mission.
     
    
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    <<<<<Chapter 3: Rolling Thunder>>>>>
      << 2 Collectibles >>
    
    You will regain control of Marcus on top of a moving assault derrick aptly
    named Betty, and you will be defending said drilling platform until the end of
    the mission. There is a turret up the front of the vehicle that can be used and
    a walled lower platform below.
    
    Soon after leaving the staring area, the convoy will start getting hit with
    mortars. After the derrick to the left is taken out and the helicopter in front
    of you gets hit, Betty is next. So head up to the turret and shoot down the
    incoming nemecyst before they hit the rig. If you take too much damage, the
    mission will be over. After taking down around ten nemecyst, the rig in front
    of you will be attacked and destroyed by reavers. Shoot them down as fast as
    possible before they take you out too. Then you will have a few moments of
    silence, leave the turret and go and pick up collectible (1/2) near the
    unusable ladder on the rig.
    
    As you reach the top of the hill the driver will lose control of the vehicle. 
    You have to make an emergency stop and repair. Following a quick scene, Delta
    will be on the ground and tasked with defending the rig while it gets fixed. 
    As soon as you regain control, run over to the left for some ammo, grenades and
    collectible (2/2).
    
    Then head over to the debris in front of the rig. As you do, an emergence hole
    will appear. Seal it up with grenades if you can and kill everything that pops
    out of it. Soon after another emergence hole will appear to the right of the
    first. Defeat these bad boys and yet another emergence hole will appear, this
    time on the ledge above and to your right. As you are fighting these guys one
    last emergence hole will make itself known right next to the first one. As soon
    as Dizzy says its ready, run back to the ladder to escape the baddies below.
    
    
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    <<<<<Chapter 4: The Big Push>>>>>
      << 0 Collectibles >>
    
    When you start, get Fenix to jump on the turret. Kill as many locust as you 
    can as they stream out of the hole in the ground. Shoot the brumak too if you 
    like. As you are leaving the rocky area, you will be attacked by another rig 
    that has been hi-jacked. Use the turret to kill the locust as they appear on 
    the deck. Try and keep them off of the rigs turret as best you can.  
    
    After some time, the other rig will drift away from you, making it a little 
    harder to hit those on board. However, you will pass by a small raised area 
    from which a few grubs will jump on board, kill them as fast as you can and 
    when the rigs come back together again, you will now also have the threat of 
    grappling locust. Listen out for a distinct clanking sound, to signify a hook 
    has landed on the rig. Find and shoot the hook or a locust will climb up it 
    onto the deck.  When the other rig ventures away, jump off the turret and deal
    with hooks or locust on board Betty and when it is close use the turret to kill
    those on the other rig. 
    
    After a lengthy battle with the scurvy crew of rig G53, Dizzy will spot a 
    bridge up ahead. But its too small for two rigs to cross. Now is the fun part.
    Get back onto the turret if you are not already there and shoot those on the 
    deck. The rigs should come together pretty hard three times, each time; the 
    window at the very front of the other rig will become more damaged. After the 
    third, you will be able to shoot through the window and kill the grub piloting
    the rig to send him and his crew plummeting to their doom.
    
    Following the bridge, you will regroup with several other rigs and some 
    helicopters. Man the turret and listen out for the stomping coming from your 
    left. It’s a brumak! Shoot it until it is hit by an explosion and then turn 
    the turret forward, shoot at another brumak just further up the road on the 
    left. After you kill it, you should see a large group of locust running in 
    front of the rig. Shoot as many of these as you can. If you don’t shoot them 
    all, they will be using the hooks to climb up onto the deck. Kill off the 
    immediate threat and ignore the brumak, it will take out its anger on another 
    rig anyway.
    
    Next up, a corpser will emerge from the ground in front of you, lay into its 
    face with the turret when it rears back and it should retreat back down the 
    hole from whence it came.  A shot ways down the path another brumak will 
    approach the rig from the front shoot its face and guns with the turret to take
    it down and continue on to the next mission.
    
    
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    <<<<<Chapter 5: Roadblocks>>>>>
      << 4 Collectibles >>
    
    After the short scene at the start, follow your squad to the first building on
    the left. Kick down the door and continue inside. You will quickly be briefed 
    about tickers, small spider-like creatures that are used as landmines. Head up
    the stairs behind the bar for some ammo, grenades and collectible (1/4), which
    is a newspaper on the ground beside the chair. Return downstairs and continue 
    into the adjoining room. A swarm of tickers will come from the street outside.
    Take them out by shooting them or if you are up for a challenge you can melee 
    them. Either way, once they are dead continue outside.
    
    Head straight across the street and through the broken fence opposite, head 
    around the building to the left and use your lancer to destroy the barricade 
    blocking your exit to the street. This is another open area full of tickers, 
    destroy them all to continue. Head down the street and instead of following it
    to the left, turn right into a small memorial area, read the plaque to unlock 
    collectible (2/4). Turn around and continue down the street.
    
    As you start to climb the hill, look to the sky to see massive numbers of 
    nemecyst. Shoot them down as fast as you can so they do not damage the rig.  
    Shooting the nemecyst will also alert some grubs in the next area to your 
    presence and they will proceed to fire at you with a troika and whatever else 
    they can get their hands on.  Take cover and kill the remaining nemecyst, then
    slowly make your way up the hill and take out the troika on the roof and the 
    grubs at the gas station here. Shoot the gas pumps for an easier time taking 
    down the locust on the ground level. Now take cover from the troika on the 
    left. After it is destroyed head inside the gas station, and enter the back 
    room for collectible (3/4).
    
    Return outside and make your way to the rest of your squad. Jump the wall here
    and exit through the broken fence.  Follow the fence round to the left and head
    through the large, ajar Iron Gate to enter a bitch-black tunnel. Dizzy will 
    follow you in with the grind lift and will provide a limited light source. Move
    slowly through the tunnel and fight off all the tickers that appear in here. 
    You should hear them before you see them, so when you do here move back closer
    to the rig so that you can see them earlier. Another option for this tunnel 
    section is to turn brightness up in the game options all the way to the max to
    make things a little easier.
    
    After fighting off quite a few tickers you should see a set of stairs on the 
    left. Before you head up these, check out the small tunnel on the left just 
    before the stairs for collectible (4/4). Continue through the door at the top 
    of the stairs, kill the tickers that appear in the hallway then exit the room 
    to the right back into the tunnel. Dizzy should move up to give you some more 
    light, so keep moving. Soon after this, you should see the light at the end of
    the tunnel, kill the remaining tickers and head for the exit.
    
    As you reach the end a reaver will enter the tunnel and attack you. Kill the 
    two locust on its back and then shoot its face until it blows up. Exit through
    the now open gate . You will be given a choice to go through the hotel or onto
    the rooftops. 
    
      Route 1: The Hotel
      Head inside and run up the stairs.  Kill the grubs here then exit onto the 
      rooftop and kill two more here.  Wait until the squad on the other side 
      finishes up fighting and they will blow the door to the next area open for 
      you. Head inside and to the end of the hallway. Kick the door down and kill 
      the locust here. Kick the door on the right of the room open and clear the 
      balcony.  Marcus will then radio Dizzy to bring him through. 
    
      Route 2: The Rooftops 
      Head up the stairs directly in front of you and turn left at the top, follow
      the wall round the corner and kill the grubs here. Take a right at the end 
      of the passage and climb the ladder at the end.  Kill the mortar guys on the
      roof and then pick up the mortar. Dom will tell you to mortar the building in
      front of him. The building you are mortaring should be to your right and have
      a large hole in the roof. Aim at the hole with the mortar launcher and fire 
      at about range 135 to open the door for Dom. Go back down the ladder and Jack
      will unlock the door to the next area. Kick the door down and run straight 
      through the room and exit from the other side. Hang a left and clear the 
      roof of baddies to continue.  
    
    As Marcus calls Dizzy to give him the all clear, a brumak will emerge from the
    tunnel.  Kill it using the mortars that are on both rooftops to make it quick.
    
    
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    <<<<<Chapter 6: Digging In>>>>>
      << 0 Collectibles >>
    
    You will begin the mission atop the grind lift again and after a brief 
    introduction, an emergence hole will appear and locust will start attacking 
    from the front. Get onto the turret and star blasting away at all the enemies 
    as they make their way forward. After a minute or so, a locust mortar crew will
    appear and start hitting the rig with mortars. At this point it is likely that
    the turret on the front of Betsy will be destroyed. Luckily there are mortars 
    on the deck for you to pick up. Destroy the mortar crew and continue plugging 
    away at the locust swarm.
    
    Soon after, a group of boomers will join the party; take them out using the 
    mortars if you still have some. Next up are a pair of reavers, destroy them, 
    once again the mortars are the best cure for these things.  Once they are dead 
    you will have completed Act 1.
    
    
    
     
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    *** Act 2: Denizens [ACT2] ***
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    <<<<<Chapter 1: Scattered>>>>>
      << 0 Collectibles >>
    
    From the start, there are three different paths to take. You can go down the 
    ramps to the left or the right of the start area or turn around and head up the
    ladder behind you.  No matter where you go, you will need to make your way to 
    a bridge that leads across the middle part of the area. After crossing the 
    bridge take the ramp upwards. If you are going the right way you will see some
    grind lifts appear in the distance and then another fall through the ground in
    front of you. 
    
    Continue past the hole left by the grind lift and you should reach a 
    checkpoint. Continue though the pillars here until you can see gunfire.  Cut 
    down the vines blocking the doorway here and enter the room.  Carmine will be 
    on the raised area at the back of the room so you need to help him kill all the
    locust.  Once they are all eliminated, head up the hill and talk to Carmine.
    
    After the short cut-scene jack will start to repair a grind lift, in the 
    meantime a few squads of grubs decide to show up. Defend Jack until the grind 
    lift is ready to go. Emergence holes will appear to the left and the right of 
    the platform and after killing a few grubs, they will start spitting out 
    tickers as well, so listen out for their telltale clicking noise and use it as
    a warning to move if they get to close whilst you are on grub patrol. Once you
    have exhausted the locust opposition in the room, Jack will finish up with the
    lift.
    
    Head up and press the button on the grind lift, it should start digging through
    the wall in front of it. Follow it through the passage it makes and exit into 
    the cavern on the other side. As you emerge from the hole, you will see two 
    reavers fly past and you will receive a distress call from farther in the cave.
    Move down the ramp to your left, as you reach the bottom, you will encounter a
    gun battle already in progress.  Join the fighting and kill the grubs as they 
    appear. From time to time, reavers will fly over head, stay in cover at this 
    time or they will hit you with their rockets. 
    
    Make your way forward slowly. You will see the locust are coming into the area
    from a pair of tunnels straight in front of you at the end of the room. 
    Continue to kill the grubs as they appear and then the tickers when they 
    appear. After a short amount of time, a couple of boomers will make his way 
    into the room.  These guys have grenade launchers, so as soon as you here them
    say the word 'BOOM!' get back into cover until you hear the explosion. After 
    you have defeated the boomers, head to the end of the room and through the rock
    archway into the left hand tunnel.   
    
    At the top of the ramp here, walk to the pillar in front of you and turn left,
    follow the trail of glowing beacons to continue.  As you reach the second bunch
    of 'glowy things' a large group of wretches will appear, take them all out and
    follow the path in the direction that they came from.  If you don’t have a 
    lancer, pick up the one at the end of the tunnel and use it to cut through the
    vines in front of you to complete the chapter.
     
    
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    <<<<<Chapter 2: indigenous Creatures>>>>>
      << 2 Collectibles >>
    
    As you enter the room, you will see a giant worm made out of rock. It is
    impossible to kill, but you can use it to take cover behind. They are attracted
    by the glowing red fruit you often see hanging from the roofs and we will be
    using them quite a bit from now on until the end of Act 2.
    
    Shoot the glowing fruit above the small tunnel in front of you to move the rock
    worm. Take the ramp next to the pillar nearby down to a new area, to the left
    here is another grind lift in a room with some ammo and a collectible (1/2)
    behind a vine wall. Return to the main room and continue through it. About
    halfway down, a rock worm will appear. Shoot the fruit from the ceiling a
    little further down the passage way to move through and continue on to yet
    another grind lift sitting in front of a pillar.
    
    Here you will split up with Dom and either head down the bottom or take the
    high road, no matter which way you go, you will have to do exactly the same
    thing - eliminate the locust checkpoint here. As you get closer to the room, a
    rock worm will appear; you can then run up and use it as cover whilst attacking
    the checkpoint to make it much easier to take out. When the objective is
    completed, head up the ladder behind the sandbags.
    
    When you reach the top, turn right, a few tickers will come to get you so sort
    them out and the blockage here should collapse. Continue down the runnel here
    killing any tickers you see on the way and enter into a larger room. Anya will
    contact you here and then an emergence hole will show up. Run up and take cover
    behind the rock worm, kill the locust and seal the hole. When this is done,
    continue past the hole into a tunnel.
    
    Follow the passage around to the right and Dom will warn about snipers. Run up
    to the grind lift behind the sandbags and pick up a sniper rifle. Use it to
    eliminate the sniper on the bridge and the locust troika gunner and snipers on
    the small outcrop to the right of the bridge - use this only for sniping
    practice though as there seem to be an unlimited number of enemies here.
    Venture down the path, hugging the wall. As you do a rock worm will appear and
    walk down the path to grab some fruit. Get in cover behind it and walk with it.
    As you do, shoot the glowing yellow barrels on the platform with the snipers to
    the right. They should disappear and some reavers will fly out of the tunnel at
    the back of the platform. Ignore them and run to the end of the bridge.
    
    At this point you can take either the left or right fork. It doesn’t matter
    which way you take, they both empty out onto the same platform at the very top
    of a tall rock structure. The different routes will exit on different sides of
    the area, making it easier to flank and kill the enemies here. Be careful here
    and stay in cover as there are a couple of troikas here which can chew through
    your health in no time at all. After you have eliminated the lot of them a
    reaver will land and try to give you some grief, take it out to continue.
    
    Quickly pick up some ammo and then take cover in front of the very unnatural
    looking stone door. After a few moments the door will open and several
    wretches, a few tickers and a couple of boomers will head out to greet you. 
    Eliminate all of them and then look behind the troikas for a cart, behind it
    you will find collectible (2/2). Head through the door, follow the path to the
    end and down the ramp to the right. When you reach the bottom you will see some
    locust raining mortars and troika fire down on another grind lift squad below.
    Kill the baddies here and then assist the squad in defeating the waves of
    enemies that come from the right side of the platform they are on.
    
    Defeat all the enemies to complete the objective. Continue up the path and
    vault the wall in the middle and end the chapter.
    
    
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    <<<<<Chapter 3: Disturbing Revelations>>>>>
      << 1 Collectible >>
    
    Follow your squad and go down the ramp to the right, enter the water and
    continue straight ahead through the mushroom filled room until you find a set
    of stairs cut into the rock heading upwards. Climb the stairs for a cut-scene
    and afterwards, take cover at the top behind the wall sections here. In front
    of you is what appears to be the entrance to a locust stronghold. On the upper
    level is a Kantus Kill him first using the sniper rifle, and then shoot the
    fruit from the roof to make a rock worm appear. Use this as cover to get close
    enough to shoot the horde of locust on the ground level with standard weapons.
    
    After killing enough enemies, the rest will retreat and you are able to enter
    through the door in front of you. You will see collectible (1/1) on the right
    side of the room. Follow the tunnel here until you reach a ladder leading
    upwards. Here the game will give you two options. 
    
       Option 1: Left Path
       Continue up the path into a room with a large pillar in the middle and 
       windows overlooking the room with your squad mates below.  Go up to the 
       first set of windows and shoot the fruit to summon a rock worm.  Wait for 
       Dom and co to take cover behind it, and then run to the third set of 
       windows. Shoot the fruit down here so that they can progress further into 
       the room using the rock worm.  Next, head to the window directly opposite 
       the tunnel that you entered from and shoot one, last piece of fruit.  As 
       you do, you will be attacked by a pack of wretches, take them all out and 
       then pull the lever beside the door to exit the room. Immediately you will 
       be fired upon by a troika. Either snipe the gunner or wait for Dom to take 
       him out, and then continue on down the ramp to the left.
    
       Option 2: Right Path
       You will regain control just inside the gate. Turn around and pick up some 
       ammo and grenades if you need them and then continue down the path. As you 
       enter the room, you will be attacked by two troika set ups on the bottom 
       floor of the building to the left. To continue through the room run up and 
       take cover behind it. As Dom shoots down the fruit, the worm will continue 
       to move forward towards the next one. Traverse the room using the worm and 
       when you reach the corner with the entrance inside, detach yourself from 
       the worm and clear the troika room.  Pull the switch next to the door on 
       the right of the room. Continue through the tunnel and climb the ladder at 
       the end.  Take out the troika gunner and head to the end of the platform and
       go down the stairs.
    
    Take out all the enemies in this area and both groups will be reunited and 
    you can continue on through the door to complete the chapter.
    
    
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    ==============================================================================
    <<<<<Chapter 4: Sinking Feeling>>>>>
      << 2 collectibles >>
    
    From the start, head forward down the path in front of you, after a little 
    team talk, you will see a helicopter crash down nearby.  Keep following the set
    path and soon you will see your first blood mount.  It should run away before
    you get in range. Keep moving into the next area with lots of burnt out cars. 
    As you approach a stranded man will run past you telling you to run.  
    
    If you run past him you will meet some resistance, several drones and the blood
    mount we saw earlier will come and attack. To kill a blood mount, try and keep
    your distance, they are fast and will try to get close to you. If they do get 
    close they can do a lot of damage. Kill either the rider or the mount, and the
    other will come at you. Kill both to make sure of the death. After you kill it
    and clear the remainder of the immediate area of locust, continue n pat the 
    concrete road blocks. You will encounter another blood mount and a few more 
    drones. 
    
    As you attack these enemies a reaver will also come in to land. Kill everything
    (the drones, reaver etc.) to proceed. When you reach the giant pit with the 
    burning car inside it, turn right to see a collapsed building flanked by 
    streets on either side. Go up the right street to pick up some ammo and a 
    boltok pistol. Turn around and look between the flipped car and the concrete 
    block close to the edge to find collectible (1/2). Head back to the building 
    again and this time make your way down the left street.
    
    As you do, stay in cover as much as possible. On the ridge up ahead is a pair 
    of snipers. Kill them and you will receive an assistance call over your radio.
    Continue on the path and you will reach a balcony area overlooking a courtyard
    opposite the burnt out skeleton of a building.  As you enter the balcony, a 
    large wooden walkway will descend from behind the building and a group of 
    drones will run down it and attack you from the building. 
    
    As you engage in gunplay with these guys, a reaver will swoop down nearby and 
    attack you. Ignore the drones for now and get rid of the reaver, trying your 
    best to stay in cover of course.  Finish off the drones and part of the 
    building will collapse. Move down the ramp at the end of the balcony area and 
    cruise through the remnants of the building to the left of the pit.  On exiting
    the building, take a sexy right turn down the street and head into the door to
    your left just in front of the van.
    
    After a quick scene showing us a bit of situational awareness, you will be 
    ambushed. When you regain control move as quickly as possible into cover. All 
    the enemies will be on the second floor of the building. Fend them off and 
    after a minute or so you’ll get a re-enforcement to help you out. After the 
    cut-scene, watch where Dom goes. Instead of heading straight to him, walk over
    to the part of the room next to him, but on the other side of the wall from him
    on the left. Examine the body here for collectible (2/2). Head back to Dom to 
    continue with the mission. 
    
    Follow the path around the building and exit the gate into a graveyard area. 
    Moving about halfway up the hill in this area will invite a reaver to come and
    attack you. Teach him not to diss your flavor and continue on to the bridge at
    the top of the hill. As you approach it drones will start running across 
    towards you. Kill them as fast as you can because if you take too long, a few 
    tickers will come over the bridge too to bother you while you’re fighting the 
    drones. Once everything lies in pieces, continue across the bridge to complete
    the chapter.
    
     
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    <<<<<Chapter 5: Captivity>>>>>
      << 1 Collectible >>
     
    Follow the giant tunnel up until you find a fog-covered room through a smaller
    entrance to the left enter the area and take the left path. Walk up the ramp
    and you will see a bunch of giant blue containers, go past these and up the
    hill to a second area filled with the same type of containers, you will hear
    someone talking from within one of the pods here, so go and investigate it.
    
    After the cut-scene follow the squad through the exit and carry on down the
    ramp into another large prison-like area.  Look on the right side of this area
    to find collectible (1/1). Ahead of you, you should see something Baird refers
    to as a 'beast barge'. This is our next target. Head forward through the prison
    area towards where you saw the barge. As you reach its location, it will stop
    and a couple of drones and a boomer will disembark and head down the ramp in
    front of you. Kill these and then run up the ramp and board the barge.
    
    Once you are on board take cover as soon as possible. At the front end of the
    barge, a grinder will come down a lift with a mounted mulcher (a very heavy
    machine gun) and will drill you if you are in the open. Dispatch him, and then
    take the lift upwards. When you get off, press the switch on the pillar
    directly in front of you and then head up one of the sets of stairs at the back
    of the room.
    
    On the top deck, kill the two grinders and a reaver will fly in. If you picked
    up the mounted mulcher, you will finish it off in seconds! When everything is
    dead or dying, grab some ammo and move towards the opposite end of the deck. 
    You see a troika turret here, do a quick 180 degree turn when you reach it and
    pull the lever to start up the barge. As soon as you start moving, mount the
    troika and kill any incoming reavers.
    
    After a short, but sweet ride, you will stop next to another barge. 
    Unfortunately for us, this one is filled with locust soldiers. Eliminate the
    drones on the top deck of the adjacent barge, and then board it. Make your way
    to the front part of the deck, and descend the stairs. Activate the switch on
    the pillar in this room for a quick cut-scene.
    
    Following the cut-scene Fenix will be on the bottom deck of the barge and there
    are some bad guys shooting at the squad from a rocky outcrop to the left. After
    a few seconds, the wooden boarding platform will drop down. Once everything up
    on the platform is dead, climb up the platform. Follow the passage here around
    to the right and continue along the path until you reach a large column to the
    right of the path. Around this area you will get attacked by drones and a
    grinder heading up the ramp. Fight your way down the ramp killing everything in
    your way.
    
    At the bottom of the ramp, Marcus will contact Anya and report the situation. 
    After said conversation, head through the prison area here until you see a
    wooden ramp in a vertical position. Ignore it and continue round the corner
    here to the left and into the fog-shrouded passage way. Follow this and you
    will be attacked by a kantus and some drones. As you get closer some tickers
    will also get involved, so be careful. Defeating these enemies lets you
    continue on until you reach another area filled with ruined buildings.
    
    Take cover behind the damaged car and kill the drones that come at you. Polish
    them off and move up to the concrete barriers blocking the street. Kill the
    kantus and drones further down the street and then head down the street towards
    their corpses. Take a left at the first intersection and kill the reaver that
    comes in to pay you a visit. Take the right hand path here under the destroyed
    overpass and clear the area of locust. Continue past the burning gas station in
    front of you to a large building resembling a hotel. We will now be using the
    roof of this building as an extraction point.
    
    Head around the right side of the large building and scale the stairs at the
    back, take the first left and vault over a fallen concrete block. Continue up
    the stairs behind it and run to the centre of the rooftop to get a checkpoint.
    After which Carmine will lay down some green smoke to signal a helicopter for
    evacuation. Unfortunately, it summons a huge number of locust at the same time.
    
    Now all you need to do is hold of the locust for about a minute or so until the
    helicopter arrives. All you need to do is stay alive! When the countdown
    reaches zero you will complete the chapter with a cut-scene.
    
     
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    <<<<<Chapter 6: Intestinal Fortitude>>>>>
      << 2 Collectibles >>
     
    Welcome to the inside of the rift worm. From the starting spot, head forward a
    little way and look to the left of the slanted steel support for collectible 
    (1/2).  Regroup with the squad and head down into the ramp, through the water 
    and up the other side.  At this point you will see some giant teeth gnashing 
    together in front of you. Wait for them to come down and then run across as its
    going back up to avoid being crushed.  Continue past the second tooth and then
    sprint across the longer third set of teeth, jump to the right as soon as you 
    can whilst crossing it. 
    
    The next area is a little tough, there are a long series of teeth and you must
    run (hold the ‘A’ button) the entire way through, but do not stop until you 
    reach the end. Whilst you are running you are crouched so if you stop you will
    stand up and perish. Make sure you avoid the broken walls along the route here
    if you get caught on them while you are running you will die. When you reach 
    the end follow the rest of the squad to the right. 
    
    Follow the passage around the corner until you reach some more teeth. This 
    time, our first challenge is a set of horizontal teeth, much like the vertical
    variety, the best bet is to wait for them to shut, then run through as they are
    opening.  Traverse the two sets of vertical teeth and exit the room via the 
    last pair of horizontals. Follow this pathway until you see a short cut-scene.
    
    After the cut-scene you will be attacked by a number of small spiders that
    erupt from the floor. Destroy them all and carry on through the room. After
    another short cut-scene you will be chased through the area with a giant ball
    of debris chasing you. You want to avoid touching the glowing grass-like
    sections of the worm as they will damage you. From the cinematic, run forward
    hugging the left wall as you go to find collectible (2/2). Then run around the
    corner and up the ramp. Hang a left at the top and follow the path down to a
    sphincter. Dom tells you to, 'Concentrate your fire on the opening' So do it!
    Shoot the sphincter and it will open, allowing you through.
    
    After the sphincter, take the left path and follow it around to the right as
    the death grass cuts you off. Head to the wall here and look around for a
    flimsy mucus membrane and use your lancer to chainsaw through it. Follow the
    path to the left, until you reach another sphincter. Repeat the previous
    process to open it and head through, run along the set path and when you reach
    a dead end, listen out for a car alarm. Look up and shoot the teetering car. It
    will fall down to your level. Use it as a bridge and continue over to the left,
    follow the path until you reach a dead end. Once again, find the mucus membrane
    and cut through it to end the chase.
    
    Head up the ramp to the left and stop before the green acid on the floor. Shoot
    the green piece on the end of the dangling bits to turn them off temporarily.
    When the acid nozzle is inactive, you need to sprint over the green acid pool
    on the floor until you are on safe brown ground again. Repeat this process
    until you reach the big pool of acid at the end, continue along the narrow path
    around the acid here and then continue up the hill. You will now enter the
    intestines, this bit is a bit like a maze and is filled with gas, meaning you
    need to get through it quickly or you will die.
    
    Head forward and continue on through the small gap in front of you, take a left
    when able and you’ll see a tunnel leading farther into the intestines. Follow
    this to the end and you will come across another mucus membrane, use your
    lancer to chainsaw your way to safety.
    
    After the cut-scene head up the slope and follow the path until you reach
    another mucus membrane, lancer it again and head through to find a heart. Use
    the chainsaw to sever the artery and the vein attached to the heart and a
    passage will open. Exit through here, then climb up the ramp and carry on along
    this path. You will be attacked twice by the little spider enemies we
    encountered earlier, they are easy so just exterminate them and keep on going
    until you reach another membrane. In this room is another heart. Head over to
    the left side of it and cut the arteries and veins as you head up the ramp.
    There should be three. When you are done another passage should open for you.
    
    Proceed along this path until you reach one final membrane. Cut it and head
    inside. As you enter, you will be attacked by some of the little spiders again,
    kill them and head to the far end of the chamber. Here is the heart.  You will
    have to cut four blood vessels this time, two on the left and two on the right.
    As you approach the heart and as you cut the arteries, you will be attacked by
    the spiders, ignore them as best you can and focus on the blood vessels. Kill
    them all and you will complete Act 2.
    
    
    
    
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     **********************************
    *** Act 3: Gathering Storm [ACT3]***
     **********************************
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    ==============================================================================
    <<<<<Chapter 1: Dirty Little Secret>>>>>
      << 0 Colectibles >>
    
    From the start, turn right and circle around the building until you find a path
    leading up some stairs into a door below a large bulbous sculpture. Kick in the
    door and head across the lobby area here and into a long hallway. Follow it to
    the end and you will be greeted by a security system controlled door.  
    
    Following the brief cut-scene you will be in a dark room with Jack providing 
    some basic light.  Follow him through a couple of tunnels and a storage room 
    and he will stop moving in another, smaller room afterwards with a flamethrower
    sitting on the floor. Head into the adjacent control room and use the power box
    on the wall to reactivate the power. Head back to the storage room and turn 
    right, use the control panel next to the door here to open it.  
    
    Head into the room and you will be attacked by a bunch of wretches. This is a 
    good opportunity to test out the flamethrower if you picked it up. Once the 
    wretches have all been dealt with, continue down the left side of the room 
    until you find a door that has a wall mounted wheel next to it. Head back 
    outside and talk to Baird and Cole.
    
    Now for the most annoying part of the level, Marcus and Dom will have to carry
    the explosive charge between them. This means they are linked together and 
    their movement is encumbered by not only the wieght of the box, but also each 
    other. Cruising around at walking speed not as easy as it was a few minutes 
    ago. You will still be able to use your pistol which is better than nothing.
    
    Move forward to the door that you just exited from; there should be a loading 
    elevator directly in front of it. Take it up to the door and continue inside. 
    After entering the room, the door will slam shut behind you and a group of 
    wretches will move in for the kill. Shoot them or melee them to death and Jack
    will open another door directly in front of you. Follow Jack through the door 
    into the lobby area, defend your self from some more wretches and then make 
    your way into the long tunnel back to the security door. As you move down the 
    tunnel five or six wretches will break out of vents in the ceiling and drop 
    down to attack you. Eliminate them and take the box to the door at the end of 
    the corridor to complete the chapter. 
    
    
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    <<<<<Chapter 2: Origins>>>>>
      << 3 Collectibles >>
    
    Continue through the now open door and up the stairs.  Enter the first door on
    the right here for a collectible (1/3) in front of the desk at the back of the 
    room. Head back out of the room and into the room at the end. After a quick 
    briefing, another door down the bottom will open, head on into the corridor 
    and follow it around and down some stars. At the bottom of the stairs, kick 
    down the door to your left and find the control panel, use it to activate the 
    security system on the other side of the window and destroy all the wretches. 
    Return to the door and head straight down the hallway.
    
    Enter the room on your right, from now until the end of the act, you, like the
    wretched you just annihilated will have to put up with the security systems.  
    The beams that they project in front of them represent their line of site, so 
    if you cross the beam they will start to fire on you. If they do so, get into 
    cover as soon as you can otherwise you will die in a hurry.  In this room here
    there are two security turrets activated, time it right and as they are both 
    looking away from you, sprint forward and around the corner to the left. 
    
    You will reach a corridor that allows you room to go left or right. If you need
    grenades, move left, there is another security turret directly in front of you,
    and there is a doorway just in front of it to your left. Wait until the beam 
    is close to the opposite wall and run into the room. Pick up the grenades and 
    deactivate the turret using the switch. Continue down the hallway and take the
    first right into a small room, kick down the door here and pick up collectible
    (2/3). Return to the main hallway and keep moving.
    
    As you round the corner to your left, a security turret will become activated 
    in front of you. Immediately get into cover behind a metal box. As the beam 
    moves away, sprint up to the second set of metal boxes that are closer to the 
    turret.  Take cover here and dive into the room on the right when you feel 
    it’s safe. Deactivate the switch here and continue through the doors at the 
    back of the room. 
    
    In the next larger room, we will be introduced to flame turrets, and a few 
    wretches. Kill the wretches and take cover behind the lockers, make your way 
    to the far right of the room and then make a move for the switch behind the 
    flamers in front of you. Run and roll under the beams as they move back and 
    forward and when you reach the end hit the switch to turn them off.  Exit the 
    room and turn right down the next corridor are three security turrets; you will
    see the switch to deactivate them right in front of the cover in front of you.
    Ignore it for now and run straight forward, kicking down the door in front of 
    you and heading into the next area. Turn left and follow the room to the end. 
    Exit when safe and run a short ways to the left to hit the switch.
    
    Follow the hallway, past the deactivated security and kick down the door on 
    the left. Venture out into the rain and kill all the wretches as they come 
    for you. Run towards the door on the right of the area and it will blow open 
    and another group of wretches will pour out. Once they are done for, head 
    inside.  Run past the alcove on the left with the turret and go into the 
    kitchen.  There are two turrets in here, wait until the beams of both turrets 
    are as far apart as possible and then run down and do a u-turn around the 
    central counter. As you do, watch out for wretches that will enter from the 
    door ahead. Melee them as you continue forward, but do not stop until you find
    cover or the turret will snap you. Finish off the remaining wretches and look 
    behind the door to the right to find the switch. Turn off the turrets and 
    carry on down the next hallway.
    
    Follow the hallway here until you reach an open door, enter the medical 
    research area here and as soon as you enter, you should see the switch in front
    of you behind a wire fence. Run straight forward and round the corner to hit 
    the switch. As you deactivate the security, a large group of wretches will 
    come through the door to the left. Reactivate the security system and kill 
    anything that escapes it. When they are all dead, return to the switch and 
    turn it off for good. Enter the room behind the switch for collectible (3/3).
    
    Make your way to the door that the wretches entered from and you will encounter
    another two ceiling mounted security turrets.  When the left side of the room 
    is clear of beams, run across to the far wall and follow it underneath the 
    turrets to the door.
    
    Continue straight ahead and leg it down the stairs and follow the hallway until
    you reach a number of horizontal flamethrower turrets. Some wretches will burst
    through the door behind them and come to attack you, dispatch any that survive
    the flamers and then using your roll move quickly past the beams. At the end 
    of the corridor, Jack will open an Iron door, head through it and down the 
    stairs to the right.
    
    Now you will have to split up. There are two options:
    
       Option 1: Turret Controls
       Continue up the stairs in front of you and hit the first security switch, 
       wait for Dom to get past the first section and then hit the second switch, 
       continue along to the final switch and then press the button in the next 
       room at the same time as Dom to continue.
    
       Option 2: Laser Bait
       Move forward slowly, and wait for the beams to deactivate.  Dom will count 
       it down for you and as he says 'go' run to the next safe zone.  You can 
       identify the safe zones, by the jutting out squares of concrete lining the 
       wall to your left. If you stand next to one of these blocks, nothing will 
       detect you. Continue through to the safe areas between each of the security
       areas when instructed until you reach the end of the room.  Press the button
       in the next room with Dom simultaneously to regroup.
    
    Continue into the research lab and follow the layout of the room round the 
    stasis tanks in the middle and down the stairs to the left. As you walk through
    this area Marcus will contact command and after the conversation, the iron 
    gate in front of you will open. Head through and up the stairs. In the room 
    here, jack will plug into one of the computers. Use the lever in the middle of
    the room for a short cut-scene and the end to the chapter.
    
    
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    <<<<<Chapter 3: Rude Awakening>>>>>
      << 2 Collectibles >>
    
    Walk down the stairs in front of you and into a room full of stasis tanks. I 
    bet you can already guess what is going to happen.  Follow the path to the 
    left, through along the walkway until you see a cut-scene, afterwards the sire
    will charge at you. These things are pretty hard to kill and will rise two or 
    three times after being knocked down.  The easiest way to kill them is to use 
    your lancer to saw them in half.  Continue along the pathway and turn right at 
    the end, follow it around until you are attacked by a couple more sires, kill 
    them and then exit through the gate. 
    
    The next room is a large one, filled with stasis chambers, make your way along
    the catwalks either side to the opposite side of the room. Kill any sires that
    get in your way.  The next room is another large one, filled with more stasis 
    pods. Follow the general layout of the room and when you reach the end use the
    gate with Dom, as the gate is opening you will get attacked by more enemies. 
    Press the action button again to disengage from the wheel, kill any bad guys 
    giving you a hard time, then return to open it again. Continue until the gate 
    has lifted sufficiently enough for you to proceed onwards. 
    
    In this room, head straight forwards a little ways and cut a u-turn around to 
    your left when you reach the end of the wall. Follow the passage along to reach
    a switch. Use this to turn off the security system.  Exit the room through the
    left door and head up the stairs, turn right at the top and follow the corridor
    until you reach a large room consisting of a pair of computer rooms separated 
    by a central hallway. On arrival, there will be an explosion and a group of 
    drones and some flamethrower toting locust will swarm into the room. Find cover
    quickly and eliminate them. Flamethrower guys are fairly easy; simply aim for 
    the flame tanks they have on their backs and over their soldiers, doing so 
    will make them explode. Good Stuff! 
    
    Continue through the hole in the wall and kill the enemies in here. Choose the
    left hand door at the end of the room, and kill the locust on the other side of
    the hallway through the windows.  Continue to the back of the room and 
    deactivate the turret.  Exit the room and run through the hallway with the 
    deactivated turret, follow it around the corner until you encounter more 
    hostiles. Take cover behind the desks here and then continue through the area 
    to another room populated by flamers and drones. Make them extinct, and then 
    kick in the door on the left of the room.  Continue through into a large 
    circular room with a computer desk in the middle. Take cover as a grinder and 
    some drones will start piling in through the door with the statue of the bird 
    above it. Kill the grinder and fight off the drones and the glass ceiling will
    break. Letting the razor hail in - razor hail is kind of like the krill in 
    Gears 1. If you stay in it for a short period of time it will kill you very 
    quickly.  Continue around the razor hail and exit the room via the eagle door.
    
    Now we are back outside, unfortunately, there is razor hail everywhere, so 
    getting back to the rest of the squad just got harder. On exiting the building
    look to your right, a short distance away through the razor hail is a small 
    shed run through the hail and look at the far end of the room for collectible 
    (1/2). Return to the entrance and move forward to the road block in front of 
    you. This time, run through the razor hail into the small building on the 
    right. Make your way through it and find the exit. There is a train here, kill
    all of the locust inside it then run to the door and vault inside.
    
    As soon as you enter the train, you will be attacked by a group of locust on 
    the other side of the tracks.  There are a bunch of drones and a grinder. Kill
    them all then hit the lever at the back of the train and it will start to 
    slowly move along the tracks. Take cover behind the window as there will be a 
    few more random locust along the way and they aren’t afraid to shoot through a
    train window. When the train stops, exit through the same entry door and head 
    for the concrete roadblocks directly in front of you. As you get close, an 
    emergence hole will appear across the way, finish of the locust as they come 
    out and then turn right, follow the platform across until you find a ramp 
    leading downwards into the hail across from another train. 
    
    Sprint down the ramp, jump into the train and out the other side, and follow 
    the cover until you reach the end. Look to your left to see an open doorway 
    leading into a semi-destroyed building. Run into the door and fight off the 
    few hostiles in here and then open the rolling door using the wheel. When the 
    door is up, take cover behind the concrete blocks and fight off the horde of 
    attackers in the shelter across the way.  Destroy the large fuel tank directly
    opposite to take a few of them out at once.  Finish the fight and then head 
    back inside, vault the broken wall and open a second roller door.  Turn right,
    jump the cement block and open the final door. Head inside and find the exit 
    door.
    
    From the door run straight through the hail a short distance and take cover 
    under the corrugated iron roofing. Follow this cover around to the right and 
    enter the building here for Collectible (2/2). Return to the previous covered 
    area and find the entrance to the train. Run and jump inside then hit the brake
    release.  Once again take cover behind the windows and when the train stops, 
    head out the same way you got in. Head out and follow the front of the train 
    round to find a ladder. Climb this and follow the covered area to the end. 
    
    You should run through the collapsed piece of fence ahead and into the safety 
    of the covered area in front of you.  As you arrive a grub hole will appear 
    nearby. Kill everything, then head for the next covered section. Make your way
    to the back of this area and kill the drones kicking it in the next sheltered 
    area.  Take their places and as you near the end, an emergence hole will appear
    and some maulers will come out. These are like boomers, but they carry a large
    shield to block bullets and have a huge mace that they would like to hit you 
    with. Unfortunately for them, the razor hail means that they will be holding 
    the shields above their heads to block it, rather than the bullets coming from
    you.  After they are dead, the razor hail will subside and you can leg it back
    to the centaur, there will be one final emergence hole filled with some more 
    drones on the way, but nothing you can’t handle. Once it’s all said and done, 
    return to your squad mates.
    
    As you arrive, you will learn that the centaur has some minor damage, Baird 
    will fix it and the locust, with their impeccable timing, decide to attack you
    with some reavers. After killing a couple of these, the vehicle is fixed and 
    ready to go.  Once repairs are complete, Baird will let you know, so return to
    the centaur to finish the chapter.  
    
    
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    ==============================================================================
    <<<<<Chapter 4: Ascension>>>>>
      << 0 Collectibles >>
    
    This level will see you in control of a tank, which is a nice change of pace
    from the constant cover manuevering. There are lots of baddies arround so just
    assume for the sake of expedience that I want you to kill any you encounter.
    
    Head forward, and take the first fork to the left, continue over a pair of 
    jumps until you reach a lake. At this point you will need to continue down onto
    the frozen water and as you do a whole bunch of nemacyst will start crashing 
    into the lake around you. Avoid the holes they create and navigate across to 
    the other side. A pair of reavers will drop out of the sky, so kill the pair of
    them and then continue onto another frozen lake, again avoid the holes in the 
    ice and kill the reaver that appears here before continuing across to the other 
    side.  
    
    Follow the left hand path and continue through the enemy forces until you reach
    a broken bridge. To the right of said bridge is a sloped rock, drive over and 
    boost over this. Continue along the path and once you reach a heavily guarded 
    locust gate, pop all of the baddie snad then you will need to destroy the tower
    to the left here to open the route to the next area.
    
    Drive into a cavern and continue through the hole that the corpser opens for 
    you, follow the pathway onwards and drop down twice. After the second drop, 
    three corpsers will surround the tank. Shoot them when they rear up to attack 
    you to kill them. Continue onwards and drop down one more time. Kill the two 
    brumaks here to end the chapter.
    
      
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    <<<<<Chapter 5: Displacement>>>>>
      << 1 Collectible >>
    
    Follow the ramp leading downwards until you get a quick cut-scene introducing
    the Theron guards. Take cover and destroy him. Continue on until you reach a
    large ruin site. Here you will be attacked by a few drones, a flamethrower or
    two, a group of wretched and a gunship. Take all of the locust on the land out
    and then check out the top of the stairs in the centre of the area for
    collectible (1/1). Make your way through the ruins to the other side. Here you
    can destroy the gunboat by killing the drones on board, then shooting the
    yellow explosives on the deck.
    
    Use the crashed gunboat to reach the next area and run forward into another
    ruin. Head to the right wall and take cover behind the collapsed pillar next to
    the stalactite ASAP as there are a few enemies already firing at you and this
    area will provide you with cover from three sides. Destroy the tickers first,
    then the drones and the kantus. The gunship will retreat and you can continue
    on unmolested for a little while. Continue through the area and you will come
    across an open area with several worn pillars on either side. At this point a
    blood mount will make its presence known.
    
    Continue on to the final ruin in the area, head through either one of the
    arches and take out the drones and the kantus here. There are some tickers as
    well if you don’t get rid of the kantus quick enough. Once you have cleared
    the ruin continue down the path and onto the dock. Run towards the end and a
    gunship will come along and drop off some troops for you to deal with. Kill
    them and continue to the end of the dock.
    
    Following the cut-scene you will find yourself on a large, floating raft made
    up of the end of the dock you were standing on. A gunship will come up and
    immediately attack you. Kill everybody on board and it will retreat. As it does
    another gunship will come in to take its place. Repeat the process here; it
    will push you into a cave with yellow mist and glowing death fluid coming down
    the walls.
    
    You will continue on here in piece for a little while until something hits the
    boat from below. Shortly thereafter a gunship will come up and try to ram you
    into a rock formation in the middle of the lake, kill the flamer and jump
    across the gap to hijack the gunship and continue on. Following the cut-scene a
    gunboat will come barreling in from the right, kill its crew. Soon after
    getting rid of this one, another couple will attack you from the left. Whilst
    you are dealing with these guys one more ship will get in front of you and fall
    back to your right.
    
    As you finish off the baddies, you will enter a set of caves when you reach the
    end the chapter is complete.
    
    
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    ==============================================================================
    <<<<<Chapter 6: Brackish Waters>>>>>
      << 0 Collectibles>>
    
    This chapter is essentially a boss fight with a giant water monster. Excellent!
    You will begin on the gunboat as before, but now you are in the centre of a 
    giant lake. After a brief introduction time, during which the monster will be 
    toying with you a little - nudging the boat and making rock back and forward. 
    After a little while it will get bored of that and decide to get down to 
    business. 
    
    Phase 1: Tentacle Smack-down
    A huge tentacle will emerge from the water to the side of the ship. It will 
    come down hard and hit the deck, dodge it when it comes down or it will crush 
    you to death. Avoid it and then quickly run up to it and use your lancers 
    chainsaw on it. If you are too slow, the monster will pull the boat into the 
    water and you will die.  He will use his tentacles several times before 
    changing his tactics, so each time, just be sure to cut it ASAP, and be aware 
    that the tentacles are random, they will come from the left or the right, so 
    be vigilant. After the monster is tired of tentacle slapping he will move on 
    to phase 2.
    
    Phase 2:  Heartburn
    The monster will now approach from the front of the vessel and bite onto it. 
    You need to shoot him in the eyes - wait until you see them flash blue and he 
    will drop off the boat. He’ll be back soon enough though, and will bite onto 
    the front of the gunship again. Shoot one of his eyes and he will open his 
    mouth get down inside his mouth quickly before he shuts it again. Inside the 
    mouth, there will be lots of tentacles around, when said tentacles glow blue, 
    it means that they are getting ready to come at you and attack. Shooting the
    blue tentacles will cause the light to diminish and stave off the attack, 
    however the blue light will transfer to another tentacle elsewhere in the 
    mouth. Keep attacking the tentacles until the throat at the back of the throat
    will open and start moving around. Toss a grenade into it to be spat back out 
    onto the deck. Repeat phase 2 twice more to defeat the monster and complete 
    Act 3.
    
    
    
    
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     ************************
    *** Act 4: Hive [ACT4] ***
     ************************
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    ==============================================================================
    <<<<<Chapter 1: Priorities>>>>>
      << 1 Collectible >>
    
    Disembark from the gunship and depart the docks, following the pathway until 
    you reach a giant stone gate.  Continue through here until you find the locust
    highway. After a quick cut-scene follow Dom through the indoor area and use the
    switch at the end to raise the elevator. Ascend the stairs and follow the 
    rampart until you reach another lift, take it down and you will come to a small
    water reservoir. 
    
    Activate the wheel to the right of the elevator and the water will drop, 
    revealing an number of raised and lower systems.  Jump down into the drained 
    area and locust will appear on the other platform.  As you work your way 
    across, be sure to attack any locust that tries to activate the wheel in the 
    same location as the one you activated, except on the other bank  If he 
    activates it, water will pour in and you will die. Clear the other bank and 
    continue through the door to the lift at the end.
    
    After getting off the lift, head through the opening to the right. As you 
    reach the bottom of the stairs into a ruin, you will be attacked by a group of
    wretches incoming from the left and a mauler from the right. Defeat them and 
    head across the ruined bridge on the left. A troika will fire up directly in 
    front.  A group of drones and a couple of theron guards will also attack from 
    the front and on a ledge to the left of the bridge.
    
    Once the area is cleared, head up the stairs on the left to the small room 
    with a couple of locust computer terminals. Investigate the terminal on the 
    right of the stairs for collectible (1/1) and then use the other terminal for 
    a cut-scene. 
    
    
    ------------------------------------------------------------------------------
    ==============================================================================
    <<<<<Chapter 2: Answers>>>>>
       << 1 Collectible >>
    
    When you regain control, move forward through the captivity pods. Investigate
    the locust terminal when you come across it. Dom will tell you it’s the wrong
    one. Continue on through the area until you see a second terminal, as you
    approach a mauler and couple of drones will attack, sort them out and
    investigate the next terminal, look to the left of this near a vehicle to find
    collectible (1/1). Keep following the layout of the area, checking out all the
    terminals as you go. The third one you come across will be the correct one. Use
    it and you’ll get a checkpoint.
    
    Jack will take some time to find and open the specific pod he is looking for,
    so you will have to defend him whilst he works. Of course, as always the locust
    will show up to make things exciting. The first wave to appear will consist of
    a blood mount and some wretches. The second wave is the same as the first, but
    the enemies will come from behind you. The next wave of enemies will come from
    the same area as the first did. This group is made up of a grinder, a group of
    drones and wretches. The final group of baddies will come from the back again
    and has a few drones combined with a theron guard. Defeat all four waves of
    enemies to finish the chapter.
    
    
    ------------------------------------------------------------------------------
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    <<<<<Chapter 3: Hornets’ Nest>>>>>
      << 2 Collectibles >>
    
    Walk forward and continue down the hallway to the right. Follow this to the
    very end and turn left when able. Check out the right hand corridor for
    collectible (1/2). Kick in the door and continue through for a short cut-scene.
    
    Head down the stairs and get into cover. You will get attacked by a big group
    of drones from the walkway on the second floor of the ruin here and from the
    ground floor. When they are dead, go through the arch and enter the courtyard
    area directly in front of you. As you enter the area within the ruin watch out
    for the theron guard perched in the spire at the back of the ruins. Take him
    out and some more drones will appear on the balcony.  Kill any remaining locust
    on the balcony, and then head up the stairs and into the room beneath the
    spire. Hit the switch to open a door on the bottom floor. A pair of flamers and
    a couple of theron guards will come into the area.
    
    Head back down the stairs and kill the locust here, head down the tunnel and
    through the now open door.  Continue round to the left and exit into an open
    area; defeat all the enemies in the area and then use the lever just before the
    arch next to the building on the right of the room. Two doors to the structure
    here will open and let you through. Head down the spiral stairs here if you
    need some grenades, and then go out the door opposite the entrance.
    
    You will enter a very large room, with a single piece of cover in the centre of
    the room in front of you. Behind this is a lever, pull it to have some cover
    appear for you. In front of you, at the far end of the room is a large group of
    drones. As they spot you, they will activate some mechanical cover, which will
    appear out of the floor in front of them and will attack you from here. Stay in
    cover and snipe them if you can. On a platform above this area to the right is
    another lever, occasionally a drone will appear here. Kill him before he pulls
    the lever or your cover will disappear and you will have to return to
    reactivate it. Whilst you are fighting with the drones, a reaver will fly in
    and attack you too.
    
    Kill everything and move up to the drones cover, as you do the giant door
    behind it will open and two grinders will exit. Kill them and head through the
    door and follow the tunnel to the left.
    
    NOTE: If you want to earn the second collectible in this mission you will need
    to sprint down the tunnel to the left, follow it around to the right and up the
    steps, sprint into the closing door on the right before it closes to find
    collectible (2/2). Pull the lever here to exit.
    
    Continue through the room, up the stairs and to the door. The next room is
    large and heavily populated with just about every type of locust you’ve seen
    so far. Fight your way through the room and up the stairs at the back. Exit
    through the door at the back and head up the stairs. And take the first left in
    the hallway.
    
    The next room has a big semi-circular walkway leading under a makeshift bridge
    and up some stairs. In this room you will be fighting several maulers, some
    snipers, a couple of drones and some flamethrower goons. To make things easier,
    shoot the backpack of the flamer on the bridge to send him and his pals to
    their doom as the bridge collapses. Continue round the circular area and sit at
    the bottom of the stairs to pick off the maulers as they make their way towards
    you and then pick off anything else that’s still alive. When you are done,
    follow the room layout up some more stairs and make an exit into a hallway.
    
    Continue until you find yourself outside again. There will be some stalagmites
    around and a lever sitting in front of you between a couple of sets of stairs.
    Use the lever to activate some cover at the top of the stairs and walk up to
    them. In the centre of the room, some locust will spot you and activate a ring
    of cover in the central area. Eliminate the threat and take their place in the
    middle.
    
    There will be a quick cut scene, and then you will have to protect Jack while
    he plants the beacon to summon reinforcements. In the meantime, you will have
    to chill out in the middle of the room here and defend your position from
    several waves of locust. Enemies will start running into the room from in front
    of you, for the moment it will just be drones and tickers. After you eliminate
    most of them a pair of reavers will fly over the walls around the room and
    start shooting you from overhead. Try and ignore them for now and defeat the
    remaining ground forces. As you do, two reavers will land and attack you.
    
    Once the reavers have been defeated, part of the wall behind you will drop down
    and a few more ground forces will pour in to pay their respects. Make them
    extinct and you will complete the objective. Mosey on through the section of
    wall that has lowered and continue into the next area. You should now see some
    grind lifts falling into the area. When this happens, the big metal wall to
    your left will lower. Take cover as there is a group of drones just on the
    other side. Pull the lever behind the small section of wall here to activate
    some cover for yourself. One of these guys has a mortar, so try and take him
    out first.
    
    Move into the next room when everything is done and dusted and another section
    of wall will lower. Take cover again and take these grubs out, once again one
    of these guys has a mortar so try to prioritize taking him out. After killing
    them all, you will see some more grind lifts coming into the area and at that
    time, the wall in front of you will lower. Quickly hit the lever nearby and
    take cover as two grinders and some tickers will enter the area. Behind these
    guys in the distance is another mortar guy at the very back. I suggest falling
    back to the previous set of cover and using a sniper rifle to smash the mortar
    guy's brain off from out of range if you can, then kill the tickers and finally
    the grinders.
    
    Head up the stairs on the right and inside for a cut-scene. Follow the wall to
    the right round the corner and pull the lever on the far wall to finish the
    chapter.
    
    
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    <<<<<Chapter 4: No Turning Back>>>>>
      << 2 Collectibles >>
    
    You will start the mission on an elevator going up, when it reaches the top; 
    it will start to cross over a huge pool of emulsion below towards the Nexus 
    palace. When the platform reaches a point about a third of the way across the 
    chasm, you will be attacked by four or five reavers. Fire at them as they 
    swoop in and you will kill them quickly. The Platform will stall as it gets 
    close to the palace and stay put. 
    
    Keep your eyes in front, in the direction of the palace and you will see 
    another platform coming down and across to intercept you. There is a group of 
    drones on it that shouldn’t put up too much of a fight, kill them and when 
    the platform pulls up beside you, vault across the middle part and onto the 
    other gondola. Move to the right wall in front of you and hit the switch to 
    get it to take you to the palace. As it moves forward, defend the platform 
    from a couple more inbound reaver attacks and then disembark when the lift 
    comes to rest inside.
    
    Head through the opening on the left of the room and you will be treated to a 
    short cut-scene. When it ends, climb the spiral staircase in the centre of the
    room and turn left for collectible (1/2). Continue past the collapsed column 
    and down the stairs at the far end of the area. At the bottom of the stairs, 
    turn to your right and pull the lever here to make some cover appear, then 
    defend yourself as a group of locust further down the walkway will attack. Once
    they are eliminated head to where they were and take the first right passage 
    down to find a switch.  Now you will be given two options:
    
       Option 1: Stairwell
       Run down the stairs in front of you and when you get to an even area between
       it and the next set of stairs, head through the cave to the left. Here you 
       will have a good view of the locust swarming into the room below. Take some
       out and let Dom do a bit using the troika. When you have inflicted a 
       sufficient amount of casualties, walk down the next set of stairs and onto 
       the large platform here whose inhabitants you have just exterminated. Head 
       to the back of the area and turn right down the adjoined passage, use the 
       switch here to lower the troika to the platform below. Head down the stairs
       nearby and help Dom blast them to bits. When the coast is clear make your 
       way onto the platform here and head in the direction of the lift. Take the 
       stairs on the right here to find and activate a final switch to send Dom 
       down to the lowest level. Wait for Dom to open the door, and then enter to 
       regroup.
    
       Option 2: Lift with Troika Turret
       You will regain control moving downwards on the lift, find and man the 
       troika as soon as you can. When you are about halfway down to the next floor
       the large stone door at the back of the room will start to open. Take aim 
       and fire with the troika at all the locust that come through. When 
       everything is dead, Baird and Dom will activate another switch. This will 
       lower you to the next platform. Once again, eliminate all the hostiles and 
       your buddies will hit the switch to send you down one more level. Once 
       everything here is dead, the platform will extend to the lift, forming a 
       bridge you can cross to the platform. Move to the end of the platform and 
       take the narrow path beside the cliff to the left. Hit the switch here to 
       open the door. Continue through it to regroup.
    
    Make your way along the path to the decorative door at the bottom of the 
    stairs. Rush up to the balcony foe cover and take out the boomers and the 
    drones below. After said task is completed, head down the stairs to the left 
    and over the bridge to the arched side-area turn left and pull the switch here
    to have some stairs appear for you. Before you descend, check out the end of 
    the hallway with the switch for collectible (2/2). Return to the bridge and 
    head down the stairs.
    
    Walk to the centre of the room for a short cut-scene and immediately afterwards
    find cover as a pair of grinders will enter the area with guns blazing.  Give 
    them a taste of their own medicine and then do a quick 180 degree turn, and a 
    door on the right side of the room will open and let a drone or two in. Kill 
    them and head through the now open door. Follow the pathway here down the 
    stairs until you see a battle raging below and to your left. Stay on the 
    stairs, or head down to the same level to get rid of the locust here, try to 
    kill the flamer and the kantus first, and then lay the smack down on the 
    drones. 
    
    Continue along the main platform here and in the second part of it, a door 
    will open on the right wall.  Enter the circular cave-like area here and pick 
    up some ammo if you need it, but do it quickly. The reason there is a big 
    circular hole in the ground on the side of the room is due to the heavily 
    locust populated elevator making its way up to the platform. Kill the kantus 
    and theron guards first if you can or you will have tickers to contend with 
    as well, then focus fire on the maulers. Once the room is clear, board the 
    elevator and you will complete the chapter. 
    
    
    ------------------------------------------------------------------------------
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    <<<<<Chapter 5: The Best-Laid Plans>>>>>
      << 2 collectibles>>
    
    When the elevator reaches the bottom, head down the path in front of you. At
    the top of the stairs, make a move for the open gate, and it will shut. Return
    to the ring of cover in the centre and kill the locust as they appear in the
    windows. After a short and heated exchange, the windows will shut, and the door
    will remain closed. Return to the top of the stairs and turn right. Follow the
    path here until you are attacked, head for the yellow, glowing lines sitting on
    the metal tiles, to have some cover spring up for you. Take out the blood mount
    and the kantus then any remaining baddies.
    
    Continue along the path here, following the right wall until you see the locust
    lift coming up on the left. Kill the lift jockeys and walk a little further
    down the wall to find a pressure plate. Stand on it to activate the lift.
    Continue along the passage here until you see a door with collectible (1/2)
    sitting in front of it.  Board the lift and use the switch to descend. When you
    reach the bottom, you will head through a brumak breeding area, follow it to
    the end and you will see two gates. Hit the switch on the wall in front of you
    and choose one of the two options.
    
       Option 1: Upper Path
       Make your way straight up the stairs and turn immediately right onto the 
       balcony. Look into the room below to see a flamer and a mauler heading for 
       the rest of your crew. Help take them out and before long a grinder will 
       appear on the opposite balcony, kill him off and a blood mount will appear 
       below.  When its dead, follow the room to the end and down the stairs. When
       you reach the bottom, stand on the pressure plate here to regroup.
    
       Option 2: Lower Path
       Enter the hallway here and enter the room on the left. As you do take cover 
       behind the pillars in the room because there is a flamer and a mauler 
       coming your way. A grinder will appear on the balcony in the next room, 
       but as soon as you enter to attack it, a blood mount will emerge from a 
       hidden door on the right of the room. Take out the blood mount and let Dom 
       and Baird worry about the grinder.  When all is said and done, the gates 
       at the end of the room will open and you will regroup with the rest of the 
       squad.
    
    Continue up the stairs in the next room and follow the passage to the right,
    turn to the right in the room at the end and kill the grinder coming down the
    stairs, climb them. Follow the passage all the way to the end to find
    collectible (2/2). Return to the room before that last grinder. Exit the room
    to the left this time and make your way down the spiral staircase. After a
    short moment of peace and a juice joke, you will be attacked by a group of
    theron guards coming up the stairs. When they are gone, descend a little and
    some tickers will start to run up the stairs also, at this point, you will also
    be attacked by another theron guard or two. Just continue down the stairs and
    take cover when under fire, and eliminate any resistance before moving onwards.
    After five or so encounters you will reach the bottom of the stairs.
    
    Head through the large gate here, this room consists of a terminal area at the
    back of the room surrounded by cover in every direction. You need to take out
    the kantus here first, then the theron guards. When the room is clear you will
    get to watch a humorous cut-scene and the chapter will be complete.
    
    
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    <<<<<Chapter 6: Royal Inquisition>>>>>
      << 1 Collectible >>
    
    Pick up the ammo in front of you and look on the left for collectible (1/1) and
    then enter through the gate that opens. Walk forwards and pull the lever to be
    given two options. For the record, both of these options are pretty much
    identical, I will list both of them anyway just for the purpose of making the
    guide as thorough as possible.
    
       Option 1: Left Hall
       Exit from the elevator and continue forward. A mauler and a pair of theron 
       guards will enter from the opposite end of the room. Eliminate them and 
       continue. Kill the drones and the tickers in the next room, then look across 
       the chasm to where Dom and Baird are and help take down some of their 
       problems. Then head around the narrow pathway beside the cliff being mindful
       of the theron guard and the mauler around the corner. Kill them and 
       continue. vault the wall here, ventilate any remaining locust and leg it for
       the door at the end. Exterminate the mauler that comes through and head 
       through to the next area to regroup with the others.
    
       Option 2: Right Hall
       On departure from the elevator, a mauler and two therons will emerge from 
       the door at the opposite side of the room. Defeat them and continue into 
       the next chamber.  There is a locked door in front of you so make your way 
       to the narrow ledge on the left, watch out for the theron and the mauler 
       here and on the opposite side of the room.  Put them down and continue 
       round the ledge. There will be two or three locust sitting behind the 
       barriers in front of you and one off to your left. Kill them all, then 
       vault the wall and cruise to the door at the far end of the balcony here, 
       kill the mauler and follow the passage to regroup.
    
    Enter the locust lift at the end and move through the door a hole will appear 
    in the floor and a group of theron guards will come running for you from the 
    other side. Use the yellow lines in the floor to identify cover points and 
    move to them. Eliminate the threat on the other side. Then look to the right 
    side of the room and pull the switch to re-extend the platform so you can 
    cross the gap.  Move forward and repeat the process here, kill the guards on 
    the opposing side of the gap and this time, the ground will reappear 
    automatically. Continue onwards.
    
    After running a short way forwards, another gap will appear in the floor and 
    more locust will enter the room and attack you. Quickly step on the glowing 
    pressure pad to give yourself cover and engage the bad guys. As you do, you 
    will see a set of stairs appear on the right side of the room giving the locust
    access to a higher platform overlooking your position. Try and take anything 
    out that goes up the stairs or you will get flanked.  Your best bet at this 
    point is to fall back to the pillars on the left side of the room and use a 
    sniper rifle to take the bad guys out from a relatively safe position. 
    
    When you have defeated them all, head forward to the tall, lamp like structure
    in the centre of the area. As you approach you will see a cut-scene. When you 
    regain control of Fenix, you will be in a lowered section of ground, which 
    has conveniently placed cover on all four sides and you will need to defend 
    yourself from all the locust that come to finish you off. While they are 
    attacking you will need to use the wheel when you have a free moment and use 
    it to lift the section of wall back up to the previous area.  As you do so, 
    waves of guards will enter through the doors surrounding the area. The first 
    wave of guards will come from the front, the next from the right, the third 
    from the left and the fourth wave will come from the back. Each wave consists 
    of approximately five theron guards and the fourth wave will enter the room 
    as you are battling with the third wave. By the fourth wave of enemies though,
    you should have lifted the section of floor sufficiently during the lulls 
    between fighting to have escaped the line of fire of the guards below.  Keep 
    turning the wheel until you reach the top.
    
    Enter the huge door at the top of the stairs in front of you to see a cut-scene
    with the queen giving you a bit of a monologue and a lot of story related 
    stuff. Next up you will do battle with the queen’s new right hand man - Skorge.
    
    Skorge will jump up and come down near you, chainsaw blazing. Tap the ‘B’ 
    button to keep him at bay and saw him a little when he falls back. He will 
    then jump up to one of the raised platforms on the side of the rooms and fire 
    at you with a cover-mounted mulcher whilst tossing ink grenades everywhere and
    summoning tickers from the little yellow pools to come and upset you. When he 
    gets bored, he will jump to the roof of the room and cut down stalactites to 
    crush you, avoid all of the stuff that he throws at you and try and shoot him 
    when you have an opening.  After going through his routine he will cut down one
    of the large pillars flanking the room. Dodge it so it doesn’t crush you and 
    he will jump down and charge at you, when he gets close he will jump and try to
    chainsaw you, tap the ‘B’ button again to send him reeling and then run to the
    pressure pad in the centre of the room to make the cover reappear. You will
    need to repeat this process seeral times until you see a cinematic.
    
    After you have defeated Skorge he will retreat on some kind of super reaver. 
    Exit the room via the stairs either side of the throne and regroup with the 
    others. After a short conversation the bridge in front of you will extend. To 
    a cannonball run the whole way across the bridge and do not stop until you 
    enter the building on the other end for a cut-scene and the end of Act 4.
    
    
    
    
    ------------------------------------------------------------------------------
    ==============================================================================
     *****************************
    *** Act 5: Aftermath [ACT5] ***
     *****************************
    ------------------------------------------------------------------------------
    ==============================================================================
    <<<<<Chapter 1: Escape>>>>>
      << 0 Collectibles >>
    
    After the cut scene, you will be mounted on the back of a reaver in an attempt
    to escape the nexus stronghold.  You will have very little control over the 
    reaver, which will pretty much take you along a fixed path. You will be able 
    to avoid incoming missiles by dodging from side to side and can shoot using 
    the machine gun or a rocket launcher. 
    
    Soon after the start you will be prompted to view a turret, these things are 
    nasty and will fire homing rockets at you. Be sure to take them out when you 
    see them. Cruise through the level and take pot shots at anything you like. 
    when you see a brumak directly in front of you shooting take it out and you
    will continue through to a new area. After you defeat the second brumak, you 
    will see some fellow gears on the ground attacking some locust. The reaver will
    land here so you can kill the baddies.  After the drones are dead, turn behind
    and to your left to kill a brumak that will break through a wall here. 
    
    After a brief cut-scene, you will find yourself being chased by Skorge on his 
    super reaver, called a hydra. When play resumes, you will no longer control 
    the reaver from the front, instead you will be facing backwards as you race 
    down a tunnel. As you do, Skorge will come closer and closer to you, and his 
    mount threatens to eat you. To stop it from doing just that, use the machine 
    guns to blast him in the face, the mouth specifically and he will back off. 
    
    When the hydra backs off, it will fire a cluster of five missiles at you, 
    using the same controls as previously, you are able to dodge these with a bit 
    of timing. Suddenly, it will disappear and then burst through a wall right 
    behind you and Skorge will fire up the turret on its back. At this point fire 
    at the turret until he backs off, he will then in turn fire more rockets at 
    you, up close and then when he drops back into the darkness so get your dodging
    shoes on. After several shots, he will come up close once more and Skorge will
    turret you, hit the turret and you will be treated to a brief cut-scene.
    
    You will now be outside, amongst a forest with a bunch of reavers chasing you.
    Take down the reavers as they appear. They will always come from the back and 
    move up on you very fast, they will shoot you with their turrets continuously 
    and will randomly fire rockets. Don’t forget to dodge, by dodging back and 
    forward constantly it will make it easier to avoid getting hit by the machine 
    gun or rocket fire. After you finish off about 20 of these bad boys, you will 
    start cruising therough an area full of dead and burnt out trees. At this point
    the reavers will back off. A cut-scene will play.
    
    Skorge is back for more! This time though, he is not restricted by the tunnel 
    so he will have a lot more freedom in his movements. He will charge straight 
    up to you like he did in the tunnel before, and this time the hydra will use 
    its arms to grab hold of your reaver, shoot him in the arms and then the mouth
    and he will retreat back a short distance and then charge past you, as he does,
    switch to the rocket launcher at the front of the reaver and blast him. He 
    will try to eat you from the front too, hit him in the mouth with a rocket as 
    he lunges at you and it will send him reeling behind you. He will quickly 
    recover and fire some rockets at you.
    
    Complete this cycle three times to defeat Skorge and complete chapter 1.
    
    
    ------------------------------------------------------------------------------
    ==============================================================================
    <<<<<Chapter 2: Desperate Stand>>>>>
      << 2 Collectibles >>
    
    From the start, follow the left wall around until you can see a door with a 
    green light above it on the opposite side of the courtyard, make your way 
    here and turn to the right, you will need to kill all of the locust down below
    you on the landing platform.  Kill the drones here until the reaver shows up, 
    if you can destroy this, then a king raven will come in and destroy the 
    remaining locust ground forces here. Continue further along the ramparts here 
    and take the first left, behind a tower here on the ground is collectible 
    (1/2). Pick it up and continue on to the next landing platform.
    
    As you arrive, you will see a helicopter take off and explode just prior to 
    grappling locust forces start jumping up onto the platform.  Attack them as 
    per normal, and soon enough a reaver will come in to land on the platform 
    melt its face off with whatever weapon you have handy and polish off the 
    remaining drones in the area. As you do, Anya will inform you of your next 
    objective. Follow the squad into the next area that looks kind of like a 
    parking garage. On the very left side of the room in an alcove is some ammo, 
    grenades and a cover mounted mulcher. Grab it if you like and head to the 
    railing overlooking the courtyard below on the opposite side of the room. 
    
    Drones will come into the area from the street to your left and from the 
    garage doors directly across and below you. After a short while a boomer or 
    two will come to join them, so remember to take cover on 'Boom!' or you are 
    going to regret it. After the boomer is down, drones will continue to pour 
    into the area from both entry points and will call in a pair of reavers to 
    spice things up a bit. Attack them if you wish, but shortly thereafter a 
    helicopter will come and finish them off anyway, along with the remaining 
    forces below. 
    
    Once again Anya will come through on the radio and tell you where to go next. 
    After she does, a platform will extend, giving you access to second floor of 
    the structure on the other side of the courtyard. Continue up the stairs at 
    the back of the room and wait for the colonel chump to open the door. As he 
    does, continue up the next flight of stairs, take a left down the hallway and 
    man the turret in front of you, next to the column shoot down the reavers 
    attacking the building above you until Fenix tells control that he is moving 
    to the main gate. 
    
    Continue out the opposite side of the room from the entrance and turn right 
    into a small room. Wait for the colonel to open the gate and mosey on through.
    Continue down the spiral stairs here to a raised platform overlooking the 
    street in front of the north gate. Pick up the mortar here and go nuts.  There
    is also a cover mounted mulcher if you continue along this platform a little 
    ways to the left and if you follow the platform to the very right, you will 
    find collectible (2/2). Head back and focus on taking out the waves of drones 
    as they come into the area. After you kill a bunch of them, a boomer and a 
    grinder will arrive. Take them down quickly and then prepare yourself for a 
    pair of brumaks. One will enter from straight in front of you, and another 
    will come into the area from the right. 
    
    Focus on killing one at a time, focusing fire on their faces and guns with just
    about anything to take them down. If you still have not used the mortars or 
    cover mounted mulcher, now would be a good opportunity to do so! Once the 
    brumaks are dead, the chapter is complete.
    
    
    ------------------------------------------------------------------------------
    ==============================================================================
    <<<<<Chapter 3: Free Parking>>>>>
      << 1 Collectible >>
    
    As you start the chapter you will be in a large, open courtyard with a 
    mansion in front of you.  Clear the courtyard of locust, and watch out for 
    the sniper on the second floor balcony. Once the area is clear, a few more 
    reinforcements will emerge from the doors on either side of the main entrance.
    Usually with a few drones and flame boomer thrown into the mix. Defeat them 
    all and head inside. There are two doors here, and whichever you go in, Dom 
    will enter the opposite. 
    
    Head through the left door, enter the first room inside and take cover behind 
    the pillars, a flamer and some drones will also be here with you. Take out the
    flamer ASAP and then drop the drones when you get a chance. Continue through 
    the door on the right to see Dom on a balcony in front and above you blasting 
    locust in the room below. Help him out and move forward when the coast is 
    clear, as you do, take cover behind the wall on the right of the hallway here 
    and peek aroundthe corner, another group of drones and a kantus will be coming
    down the stairs to get you.  Defeat them and continue into the room. As you 
    do the door on the left will burst open and a grinder will enter. 
    
    Kill the grinder and head through the now open door.  You will now have the 
    objective to secure the large courtyard here, something that’s not quite as 
    easy as it sounds. There is a troika in the middle, a few drones running 
    around and a pair of kantus who are more than happy to supply you with an 
    abundance of ticker troubles.  I suggest heading to the very right or left of 
    the balcony area into the small, rounded alcoves that are present here and kill
    any enemies that might try to flank you first. Just watch out for the tickers 
    that will come up the stairs every so often. 
    
    Once the left and right sides of the room are clear, take out the troika in the
    centre of the area and any remaining baddies. On killing the final hostiles, 
    doors on the far side of the room on the left and right will open and a shield
    mauler will appear from each. Both of these maulers will be accompanied by a 
    small swarm of wretches. Kill the wretches first and then focus on the maulers
    until the area is secure. As the maulers fall, the door at the far end of the 
    room will open and spit out a pair of blood mounts. 
    
    Dispatch the blood mounts and their riders, then head through the door they 
    came through and use the wheels on the wall with Dom to raise the gate in front
    of you. Follow the tunnel to the end and emerge into a blazing gun battle 
    taking place on the street in front of you. Make your way to the right of the 
    area, moving carefully and eliminating the drones and the grinder in your way.
    Go through the gate here into an alleyway, turn right and look behind the 
    roadblock at the end for Collectible (1/1). Continue down the alleyway and 
    out into the street in front. You will now split up and be given two options.
    
       Option 1: Streets
       Immediately take cover behind the car in front of you. A large group of 
       locust will be crossing the street in front of you and another group will 
       be just in front of the store on the corner to your left, they will take 
       cover in the store and attack you. At this point you will also be attacked 
       from a window on the second floor of a building to your right. Take this 
       guy out first. Now focus on the drones camped in the store in front of you.
       If you look just to the right of the store along the wall, you should see 
       a large silver gas tank. Shoot this and the explosion with enter the store 
       wiping out the bad guys inside.  
    
       Unfortunately, this will alert the enemies down the street to your right 
       who will now open fire on you, move to the left and into the burnt out store
       as you do, some cars will come flying off of the parking garage near by 
       creating some cover for you. A reaver will also swoop into the street and 
       attack you. Give him enough curry and he will retreat, leaving you alone 
       to deal with the drones. Now that you have some cover it should be a much 
       easier task. Follow them as they retreat down the street, taking them out 
       as you go.  Just after you jump down a small gap in the street, Dom will 
       rejoin you.
    
       Option 2: Garage
    
    
    As soon as you regroup with Dom, the barrier at the end of the street will 
    come down and a grinder will walk out. Kill him to continue. On the ground 
    just behind him, you will find the hammer of dawn. Continue down the street 
    and kill the drones and then a reaver as it arrives. As you continue, a 
    building at the far end of the street will collapse and a mauler and a group 
    of drones will exit the smoke. Exterminate them and then head through the 
    rubble on the left side of the street.  Continue to the end of the street to 
    complete the chapter. 
    
    ------------------------------------------------------------------------------
    ==============================================================================
    <<<<<Chapter 4: Tenuous Footing>>>>>
      << 2 Collectibles >>
    
    At the start of the chapter, look behind a broken wall on the street to find
    collectible (1/2). head for the cliff and follow it to the right to enter a
    crane. The crane has a wooden platform hanging from it that we will use to
    transport Dom to the next area. Lower the platform and bring it to the left, it
    is good to set it down in line with what looks like a broken bridge sitting
    above some twisted girders along the cliff. When Dom jumps on, swing him over
    all the way to the right, past the other crane and drop him down on the top of
    the building below. Kill all the locust that chase after Dom when he ascends
    the ramp and he will attempt to use the other crane.
    
    It will fall, creating a bridge that you can cross to regroup. Continue down
    the ramp to the rooftop you dropped Dom on, killing all the grappling drones
    that jump onto the platform. Follow the path to the right here and a shield
    mauler will come at you. Finish him off and a reaver will land on a raised
    platform just to your left. Let him have it, then continue down the ramp. As
    you continue around the corner to your left, you will hear tickers coming. Take
    them out and then quickly fire on the flamer that follows.
    
    Make your way through the building to your left and head down the ramp to the
    next rooftop, kill the tickers here and then defend yourself from grapplers
    that jump onto the roof for a short while and then it will collapse. When you
    reach the bottom, Marcus will have a quick chat to control about the current
    situation. When you are able to move freely again head up to the window in
    front of you and take cover. Kill the flame boomer and the drones as they
    attack then vault through the window, explore the right side of the immediate
    area for collectible (2/2) and then head down the ramp at the back of the
    structure.
    
    As you reach the bottom of the ramp you will be attacked from below. Take cover
    here or on the next room to your right and kill the drones until a piece of the
    building to the right collapses, giving you a route down. Continue down the
    ramp here and finish off any locust survivors. Once that’s complete, find
    your way to the large wire structure at the back right of this rooftop.  Look
    behind it to find a pair of cables. Using the lancer, cut the cables and you
    will create a bridge to the next area. Continue across the bridge for a quick
    cut-scene.
    
    When you regain control, walk forward and round the corner to the left. Kill
    the kantus here and any grapplers that find their way onto the platform. Once
    everything is dead, the building to the left will collapse a little and the
    rubble will give you access to the next area. Inside the building here, you
    will see another quick cut scene and be able to wander around for a little
    while, until the building collapses. When it finally does and you can move
    again, vault the counter in front of you and follow Dom to the left, past the
    fires and turn left again, vault over two counters and use the button on the
    wall in front of you to call an elevator. Vault inside and run to the far end
    for cover.
    
    When the door opens, jump out and continue along the walkway, rolling under the
    brumaks chain gun fire. Vault through the window at the end and hang a left.
    Continue along this path until you can vault onto a ledge on the left.  Kill
    the drone here to finish the chapter.
    
    
    ------------------------------------------------------------------------------
    ==============================================================================
    <<<<<Chapter 5: Closure>>>>>
      << 0 Collectibles >>
    
    Now is the fun part. We get to control a brumak! It will handle almost the same
    as Marcus, without the fancy movements and cover mechanics. The moving around,
    aiming and firing remain the same. 
    
    Make your way forward, wiping out the pair of reavers that fly towards you and
    then chasing the small army of drones in front of you as they retreat. A 
    corpser should appear on a platform to the left and retreat, leaving a few 
    drones and a boomer here that you can kill. Continue down the tunnel after the
    drones.  Two more boomers will show their audacity by trying to stop you from 
    the ground. Disintegrate them and then kill the group of three reavers that 
    will fly in to attack you. 
    
    Continue following the drones down the tunnel and they will escape into a 
    small cave before a giant gate. As you approach the gate, two more reavers 
    will land and try to stop you. Put them out of their misery and hit ‘B’ when 
    prompted near the gate to force it open. As soon as you exit the gate, destroy
    the lights in front of you and to the left and the right, the locust will use 
    them to target you. After the lights are down take out the turret on the 
    raised platform to your right and the boomer halfway up the guard tower 
    slightly to your left. Next destroy the other troika far up on the left behind
    the boomer you just killed. 
    
    Make your way into the room and as you pass between the central spire and a 
    stalactite look to the platform on your left. Quickly take out the pair of 
    boomers here and as you are doing so, three reavers will fly into the room 
    from the tunnel on the right. Deal with them and continue. As you enter the 
    tunnel, a corpser will jump through the wall to the left and pounce on you, 
    thrash the ‘B’ button to defeat it. Carry on, in the next open area there will
    be a series of grinders on the platform to your right and a pair of reavers 
    will land in front of you in an attempt to impede tour progress. Clear the 
    room and walk up to the gate to melee it down. 
    
    Stay in the doorway and kill the grinder in front of you. Target and destroy 
    the two missile turrets on the platforms behind the grinder and then head into
    the room. As you do you will take fire from a boomer and a grinder from the top
    floor of the building to your right. Take them out and continue around the 
    blockage in front of you. As you do four more boomers will appear on the 
    lowest floor of the building to your right, smash their brains off with a 
    missile cluster and continue.
    
    As you enter the long hallway again, one more boomer will come through the 
    door of a building to your left.  Likewise on the next balcony on the left a 
    group of brave drones will also attack, at the same time, a grinder on the 
    stairs opposite will join in and a reaver will drop down in front of you to 
    attack. Kill the drones first, then the reaver and finally the the grinder. Now
    continue. As you reach a large pool of emulsion, look up to the right to see 
    a beast barge. Shoot it in the area that kind of looks like a face at the front
    to destroy it. Cut a left turn and continue along the banks of the emulsion 
    river. Continue through the final gate.
    
    As you enter you will get an objective to destroy the three columns holding up
    the cavern. That’s easy enough, destroy the one directly in front of you until
    a reaver appears, take it down and move further into the area. You will see 
    quite a few seeders in here and they will be constantly launching nemecyst at 
    you. Take down the nemecyst as they come at you and kill the seeders when you 
    get the chance.  Destroy the second column and make your way around the right 
    side of it making sure to watch out for and take down any of the reavers 
    flying around and any more nemecyst that appear.  Destroy the final column to 
    see a cut-scene.
    
    You will regain control on a helicopter circling the now lambent brumak 
    equipped with a hammer of dawn. Using the hammer, keep the laser focused on 
    the brumak until it dies to watch one final cut-scene.
    
    
    Congratulations, you just completed Gears of War 2 - Huzzahs are in order! 
    
    
    
    
    
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     ****************************
    *** Unlockables     [UNLK] ***
     ****************************
       ************************
    
    There are a number of unlockables for Gears of War 2. All but one of which is
    a new multiplayer character. You can check which unlocks you have, and how to
    earn each one by choosing 'War Journal' in the main menu and selecting the
    'unlockables' option. 
    
    The unlockables are as such:
     Insane Difficulty            - Complete Gears of War 2 on any difficulty
     
     Character "Dizzy Wallin"     -Complete Gears of War 2, Act 1 on any difficulty
     
     Character "Kantus"           -Complete Gears of War 2, Act 2 on any difficulty
     
     Character "Tai Kaliso"       -Complete Gears of War 2, Act 3 on any difficulty
     
     Character "Flame Grenadier"  -Complete Gears of War 2, Act 4 on any difficulty
     
     Character "Skorge"           -Complete Gears of War 2, Act 5 on any difficulty
     
     Character "Anthony Carmine"  - Complete Gears of War, Act 1 on any difficulty
     
     Character "General RAAM"     - Complete Gears of War, Act 5 on Hardcore
     
     Character "Lt.Minh Young Kim"- Collect 10 COG tags in Gears of War 1.
    
    
    
    
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       ************************
     ****************************
    *** Achievements    [ACMT] ***
     ****************************
       ************************
    
    ************************
    ***Story Achievements***
    ************************
    
    Green as Grass (10G)	
    Requirements: Train the rook (any difficulty).
    
    It's a Trap! (10G)	
    Requirements: Story progression in Act 1, Chapter 2.
    
    Escort Service (10G)	
    Requirements: Story progression in Act 1, Chapter 4.
    
    Girl About Town (10G)	
    Requirements: Story progression in Act 1, Chapter 6.
    
    That Sinking Feeling (10G)	
    Requirements: Story progression in Act 2, Chapter 4.
    
    Freebaird! (10G)	
    Requirements: Story progression in Act 2, Chapter 5.
    
    Heartbroken (10G)	
    Requirements: Story progression in Act 2, Chapter 6.
    
    Longitude and Attitude (10G)	
    Requirements: Story progression in Act 3, Chapter 3.
    
    Tanks for the Memories (10G)	
    Requirements: Story progression in Act 3, Chapter 4.
    
    Water Sports (10G)	
    Requirements: Story progression in Act 3, Chapter 6.
    
    There's a Time for Us (10G)	
    Requirements: Story progression in Act 4, Chapter 2.
    
    Better Wrapped in Beacon (10G)	
    Requirements: Story progression in Act 4, Chapter 3.
    
    Have Fun Storming the Castle (10G)	
    Requirements: Story progression in Act 4, Chapter 6.
    
    And the Horse You Rode in On (10G)	
    Requirements: Story progression in Act 5, Chapter 1.
    
    You Are the Support, Son (10G)	
    Requirements: Story progression in Act 5, Chapter 2.
    
    Brumak Rodeo (10G)	
    Requirements: Story progression in Act 5, Chapter 4.
    
    Does This Look Infected to You? (10G)	
    Requirements: Story progression in Act 5, Chapter 5.
    
    Tourist of Duty (25G)	
    Requirements: Complete all campaign acts on Casual Difficulty.
    
    Guerilla Tactician (50G)	
    Requirements: Complete all campaign acts on Normal Difficulty.
    
    Suicide Missionary (150G)	
    Requirements: Complete all campaign acts on Insane Difficulty.
    
    Artist of War (75G)	
    Requirements: Complete all campaign acts on Hardcore Difficulty.
    
    
    **************************
    ***Killing Achievements***
    **************************
    
    Seriously 2.0 (50G)	
    Requirements: Kill 100,000 enemies (any mode). 
    
    Variety Is the Spice of Death (30G)	
    Requirements: Kill an enemy with every weapon in the game (any mode).
    
    Kick 'Em When They're Down (10G)
    Requirements: Perform all 11 unique executions on a downed enemy.
    
    Crowd Control (10G)	
    Requirements: Melee 10 enemies down with the Boomshield equipped (any mode).
    
    Said the Spider to the Fly (10G)	
    Requirements: Kill 10 enemies with a planted grenade (any mode).
    
    A Parting Gift (20G)	
    Requirements: Kill 10 enemies with a grenade while down but not out (any mode).
    
    Shock and Awe (10G)	
    Requirements: Kill 30 enemies with the heavy Mortar (any mode).
    
    Smells Like Victory (10G)	
    Requirements: Kill 30 enemies with the Scorcher Flamethrower (any mode).
    
    Takes a Licking (30G)	
    Requirements: Melee 30 Tickers (any mode).
    
    Organ Grinder (10G)	
    Requirements: Kill 30 enemies with a cover mounted Mulcher (any mode).
    
    
    *****************************
    ***Collection Achievements***
    *****************************
    
    Collector (5G)	
    Requirements: Recover 5 collectibles (any difficulty).
    
    Pack Rat (15G)	
    Requirements: Recover 20 collectibles (any difficulty).
    
    Completionist (30G)	
    Requirements: Recover all 41 collectibles (any difficulty).
    
    
    ******************************
    ***Multiplayer Achievements***
    ******************************
    One-Night Stand (10G)	
    Requirements: Complete 1 chapter in co-op on any difficulty (Marcus or Dom).
    
    Open Relationship (30G)	
    Requirements: Complete 10 chapters in co-op on any difficulty (Marcus or Dom).
    
    Friends with Benefits (50G)	
    Requirements: Complete all acts in co-op on any difficulty (Marcus or Dom).
    
    Back to Basic (10G)	
    Requirements: Successfully complete the 5 lessons of multiplayer Training 
                  Grounds.
    
    Party Like It's 1999 (30G)	
    Requirements: Play 1999 rounds of multiplayer (any mode).
    
    Around the World, Again (30G)	
    Requirements: Win a multiplayer match on each map (any mode).
    
    Dirty, Dirty Horde (20G)	
    Requirements: Survive the first 10 waves of Horde (any difficulty, any map).
    
    Hoard the Horde (30G)	
    Requirements: Survive all 50 waves of Horde (any difficulty, any map).
    
    Standing Here, Beside Myself (10G)	
    Requirements: Win 3 matches of Wingman (public).
    
    You Go Ahead, I'll Be Fine (10G)	
    Requirements: Win 3 matches of King of the Hill (public).
    
    Beat the Meatflag (10G)	
    Requirements: Capture 10 meatflags in Submission (public).
    
    It's Good to be the King (10G)	
    Requirements: Win 10 rounds of Guardian as the leader (public).
    
    
    ************************
    ***Misc. Achievements***
    ************************
    
    Crossed Swords (10G)	
    Requirements: Win 10 chainsaw duels (any mode).
    
    Photojournalist (10G)	
    Requirements: Submit a spectator photo.
    
    Pound of Flesh (10G)	
    Requirements: Use a meatshield to save your life 10 times (any mode).
    
    Once More, With Feeling (10G)	
    Requirements: Perform 30 perfect active reloads (any mode).
    
    
    
    
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    *** About Me [ABME] ***
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    Me
    ===============================================================================
    
    Im 26, Australian and live with my lovely fiancee. I have been thrice been 
    named as the world sexiest hugging machine. I work full time and study at
    University full time as well. I write game guides as a hobby in what little
    spare time I have and have thouroughly enjoyed writing each and every one. 
    Please head over to the website i write for -  www.consoledomination.com to 
    check out  some of my guides, previews and reviews.
    
    If you enjoy this guide, please feel free to send me an email with any 
    suggestions or corrections and check out some of my other guides:
    
    - Call of Duty: Modern Warfare 2 FAQ/Walkthrough
    - Call of Duty: World at War FAQ/Walkthrough
    - Darksiders FAQ/Walkthrough
    - Dead Space 2 FAQ/Walkthrough
    - Dead Space 2 - Severed (DLC) FAQ/Walkthrough
    - Deadlight FAQ/Walkthrough
    - Fable 2 FAQ/Walkthrough
    - Gears of War 2 FAQ/Walkthrough
    - Halo: Combat Evolved Anniversary Edition Skull Guide
    - Halo 2 Skull Guide
    - Halo 3 Skull Guide
    - Halo 3: ODST FAQ/Walkthrough
    - Homefront FAQ/Walkthrough
    - LIMBO FAQ/Walkthrough
    - Mass Effect 2 FAQ/Walkthrough
    - Resident Evil 5 FAQ/Walkthrough
    - Star Wars: The Force Unleashed FAQ/Walkthrough
    
    or as mentioned before, check out more of my guides and reviews at: 
    www.consoledomination.com
    
    Thanks for reading!
    Enjoy!
    
    
    
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    Donations
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    Although I make these guides for free in my spare time, I probably don’t 
    need to point out to gamers that purchasing games is an expensive hobby and 
    writing guides for them can be a thankless task at times, but one that I enjoy
    (when I have enough free time to get the chance to do one!). As this whole 
    donation thing seems to be a growing trend among other contemporary guide 
    writers, I have decided to put in the option to alow you to donate if you so 
    wish. 
    
    By no means feel obligated to donate just for viewing my guide, but if you are
    feeling a little generous I certainly won’t object! Any amount is appreciated
    whether it be 10 cents or $10 All funds go to purchasing new games to create
    new guides, and honestly, who wouldn't want those? 
    
    Heres the stuff you need!
    
    
    Paypal ID;
    
    p[dot]williams[dot]84[at]gmail[dot]com
    
    
    
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    Console Domination
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    Console Domination is an Australian video gaming website founded and staffed 
    by true-blue Aussie gamers united in the love of gaming. The site is all about
    games, games and more games with a specific focus on current generation 
    consoles. Console Domination previews upcoming titles, reviews the latest 
    releases and produce a fortnightly podcast to keep you entertained. We also 
    stay up to date with the latest trailers and provide daily updates on industry
    news to keep you in the know. We are not paid professionals, just ordinary 
    gamers dropping our hard earned cash on the latest titles to provide honest,
    unadulterated content that tells it as it is. 
    
    
    Check out the site here:
    http://www.consoledomination.com/
    
    
    Check out our podcasts here:
    http://www.consoledomination.com/podcast
    
    
    Check out our Youtube Channel here:
    http://www.youtube.com/user/ConsoleDomination?feature=mhee
    
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    *** Contact    [CNTC] ***
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    If you feel the need to contact me you can reach me at 
    
    sokkus[at]hotmail[dot]com.
    
    Please include "Gears 2 guide" in the subject line.
    
    
    
    
    
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    *** Special Thanks   [THNK] ***
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    I would like to thank the following people/entities:
    
    - GameFAQs for always being there when I needed help and for accepting my FAQ.
    - Epic Games for another awesome game.
    - My Girlfriend Kumiko, who has been incredibly patient and understanding, 
      whilst I wrote this guide.
    - And everybody whoo has taken the time to read and comment about 
      my FAQ so far.
    
    
    Contributers:
    - vaderwalks for numerous additions to the hints & tips section
     
    
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    *** Version History   [HSTY]***
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    Version Final
    
    The guide currently contains
    - Full walkthrough 
    - All collectibles incorporated into the guide.
    - Achievement List
    - Updated Hits and tips section
    - contact me section
    - Thanks section
    
    Date Submitted 11th March, 2011
    
    ===============================================================================
    Version 0.95
    
    The guide currently contains
    - Full walkthrough 
    - More collectible items added to the walkthrough. Still not complete.
    - Achievement List
    - Updated Hits and tips section
    - contact me section
    - Thanks section
    
    Date Submitted 11th November, 2008
    
    ===============================================================================
    
    Version 0.75
    
    The guide currently contains
    - Full walkthrough from Act 1-2 - Act 4-6
    - Achievement List
    - Small Hits and tips section
    - contact me section
    
    Date Submitted 11th November, 2008
    ===============================================================================
    Version 0.5
    
    The guide currently contains
    - Full walkthrough from Act 1-2 - Act 2-3
    - Achievement List
    - Small Hits and tips section
    
    Date Started 9th November, 2008
    Date submitted 10th November
    
    
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