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    Rune Guide by Zaraf

    Version: 1.4 | Updated: 02/07/08 | Printable Version | Search This Guide

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     |                   Puzzle Quest: Challenge of the Warlords                |
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     |                                 Rune Guide                               |
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    Authors: eishin & Zaraf
    v1.4  2/7/2008
    
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    Be sure to check out our high resolution world map!
    
    
    http://www.infinite-interactive.com/puzzlequest/map/
    
    
    Also, check out fluxcapacitor66's websites for lots of good Puzzle Quest 
    information compiled in an easy to read and use format!
    
    
    http://www.onewhowaits.com/puzzlequest/runes.html
    
    
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    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Table of Contents}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    1. Introduction
    2. Rune List
    3. Forging
    4. Forged Item Names
    5. Contact info
    6. Acknowledgements
    7. Copyright
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Introduction}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    In Puzzle Quest: Challenge of the Warlords, once you build a forge, you can
    start forging items with runes.  
    
    Note: You DO NOT directly equip or wear the runes themselves.  You MUST forge
    the runes into an item before it can be put to use.
    
    Runes come in three main types: Base, 
    Modifier, and Power.  For each item you forge, you must pick one of each type
    of rune, and the combined powers and abilities of all the runes will be 
    passed onto the item you create.  The more powerful the runes you add to your
    forged item, the more difficult the "forging mini-game" will be.  See the
    forging section for more information about this.
    
    As mentioned, runes come in one of three types.
    
    Base Rune     - This rune will determine what the final form of the item and
                    where it will be worn; on the body, an accessory, helmet or
                    as a weapon.
    Modifier Rune - This rune will modify the ability of one or both of the base
                    and power runes
    Power Rune    - This provides some form of a power boost to the item
    
    There are 4 runes that create weapons, 2 runes that create garments for the
    body, 2 runes for headgear, and 7 runes for accessories.
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Rune List}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    The list of runes is in the following format:
    
    
    RUNE NAME (RUNE TYPE)
    Location: LOCATION - Runekeeper: RUNEKEEPER
    ABILITY
    
    
    RUNE NAME  - the name of the rune
    RUNE TYPE  - the type of rune (base, modifier, power).  If the rune is a base
                 type rune, then the type of item it will form is also included
    LOCATION   - the name of the map location where this rune can be found
    RUNEKEEPER - the guardian you must fight before you will gain the rune
    ABILITY    - the ability that the rune provides when forged
    
    
    *~*~*~*~*~*~*~*~*~*~*~*~*~Alphabetically Sorted List~*~*~*~*~*~*~*~*~*~*~*~*~*
    
    Rune of Air (Power Rune)
    Location: Agarian Pass - Runekeeper: Lv15 Griffon
    Gives +8 to Yellow Mana at the beginning of each combat.
     
    
    Rune of Axes (Base Rune - Weapon)
    Location: Blackhoof - Runekeeper: Lv25 Minotaur King
    Adds +3 to damage whenever you do 6 or more damage.
     
    
    Rune of Caverns (Power Rune)
    Location: Gornak's Gap - Runekeeper: Lv21 Orc Lord
    Adds +8% to Earth Resistance.
     
    
    Rune of Chaos (Modifier Rune)
    Location: Sartek's Maze - Runekeeper: Lv23 Minotaur
    Adds -1 to Base Rune ability and adds +200% to Power Rune ability.
     
    
    Rune of Crafting (Modifier Rune)
    Location: Receive automatically when you build a forge.
    Basic Modifier Rune. No additions to the item.
     
    
    Rune of Crowns (Base Rune - Helmet)
    Location: Siria - Runekeeper: Lv12 Knight
    Adds +3 to your Morale skill.
    
     
    Rune of Thought (Base Rune - Accessory)
    Location: Barthel - Runekeeper: Lv14 Imp
    Adds +3 to your Cunning Skill.
     
    
    Rune of Daggers (Base Rune - Weapon)
    Location: Receive automatically when you build a forge.
    Adds +1 to damage whenever you do 3 or more damage.
     
    
    Rune of Dragons (Modifier Rune)
    Location: Dragon Valley - Runekeeper: Lv35 Dragon Spider
    Adds +5 to Base Rune ability.
     
    
    Rune of Dwarves (Modifier Rune)
    Location: Hammer Pass - Runekeeper: Lv19 Sandworm
    Adds +2 to Base Rune ability and +50% to Power Rune ability.
     
    
    Rune of Earth (Power Rune)
    Location: Skellheim - Runekeeper: Lv14 Zombie
    Gives +8 to Green Mana at the beginning of each combat.
     
    
    Rune of Elves (Modifier Rune)
    Location: Alfland - Runekeeper: Lv25 Centaur
    Adds +1 to Base Rune ability and +75% to Power Rune ability.
     
    
    Rune of Fire (Power Rune)
    Location: Receive automatically when you build a forge.
    Gives +8 to Red Mana at the beginning of each combat.
     
    
    Rune of Flight (Base Rune - Body)
    Location: Elenia - Runekeeper: Lv15 Harpy
    Adds +3 to your Air Mastery.
     
    
    Rune of Giants (Modifier Rune)
    Location: Giants' Walk - Runekeeper: Lv30 Fire Giant
    Adds +3 to Base Rune ability and -50% to Power Rune ability.
     
    
    Rune of Glass (Power Rune)
    Location: Iceguard Keep - Runekeeper: Lv22 Dark Dwarf
    Adds +8% to Air Resistance.
     
    
    Rune of Goblins (Modifier Rune)
    Location: Bone Head - Runekeeper: Lv17 Goblin
    Adds +1 to Base Rune ability and +25% to Power Rune ability.
     
    
    Rune of Gods (Modifier Rune)
    Location: Valley of Kings - Runekeeper: Lv40 Arkliche
    Adds +4 to Base Rune ability and +100% to Power Rune ability.
     
    
    Rune of Greed (Power Rune)
    Location: Gildor - Runekeeper: Lv27 Thief
    Gives +20 to Gold whenever you win a combat.
     
    
    Rune of Ice (Power Rune)
    Location: Sea of Ice - Runekeeper: Lv23 Frost Giant
    Adds +8% to Fire Resistance.
     
    
    Rune of Jewels (Base Rune - Helmet)
    Location: Blood Moon - Runekeeper: Lv28 Gnoll
    Adds +2 to damage for each of your Mana Reserves that are full when doing 3 or 
    more damage.
     
    
    Rune of Lava (Base Rune - Body)
    Location: Northern Kor - Runekeeper: Lv17 Fire Elemental
    Adds +3 to your Fire Mastery.
     
    
    Rune of Life (Power Rune)
    Location: Lake of Blood - Runekeeper: Lv28 Arboleth
    Adds +20 Experience whenever you win a combat.
     
    
    Rune of Mages (Modifier Rune)
    Location: Eldros' Tower - Runekeeper: Lv21 Iron Golem
    Adds +100% to Power Rune ability.
     
    
    Rune of Mastery (Modifier Rune)
    Location: Maethelburg - Runekeeper: Lv15 Wolf
    Adds +2 to Base Rune ability.
     
    
    Rune of Music (Base Rune - Accessory)
    Location: Hornburg - Runekeeper: Lv26 Wyvern
    Adds +1 to all of your Mana Reserves whenever you match 4 or 5 gems.
     
    
    Rune of Serpents (Base Rune - Accessory)
    Location: Tirianin - Runekeeper: Lv18 Medusa
    Adds +3 to your Water Mastery.
     
    
    Rune of Orbs (Base Rune - Accessory)
    Location: White Skull - Runekeeper: Lv24 Liche
    Adds +1 to all of your Mana Reserves whenever your enemy casts a spell.
    
     
    Rune of Plague (Power Rune)
    Location: Weret - Runekeeper: Lv26 Wolfrider
    Gives a 20% chance to cause Plague whenever you do damage.
    
     
    Rune of Poison (Power Rune)
    Location: Snake Fang - Runekeeper: Lv25 Giant Wasp
    Gives a 20% chance to cause Poison whenever you do damage.
    
     
    Rune of Roads (Base Rune - Accessory)
    Location: Ruins of Artum - Runekeeper: Lv16 Orc
    Adds +3 to your Earth Mastery.
    
     
    Rune of Shells (Power Rune)
    Location: Ragnar's Coast - Runekeeper: Lv20 Skelotaur
    Adds +8% to Water Resistance.
    
    
    Rune of Shields (Base Rune - Accessory)
    Location: Ar - Runekeeper: Lv30 Scorpion
    Does up to +1 damage to your enemy whenever you receive 6 or more damage.
    
    
    Rune of Staves (Base Rune - Weapon)
    Location: The Pike - Runekeeper: Lv22 Ogre Mage
    Adds +1 to your Earth, Fire, Water, and Air Mastery skills.
    
    
    Rune of Swords (Base Rune - Weapon)
    Location: Skullguard Keep - Runekeeper: Lv15 Wight
    Adds +2 to damage whenever you do 3 or more damage.
    
    
    Rune of Trolls (Power Rune)
    Location: Theira - Runekeeper: Lv17 Troll
    Gives +8 to maximum Life Points at the beginning of each combat.
    
    
    Rune of War (Base Rune - Accessory)
    Location: Gork - Runekeeper: Lv13 Ogre
    Adds +3 to your Battle skill.
    
    
    Rune of Water (Power Rune)
    Location: Bonebridge - Runekeeper: Lv16 Sea Serpent
    Gives +8 to Blue Mana at the beginning of each combat.
    
    
    *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~Sorted By Rune Level~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    
    -------------------------------------------------------------------------------
    BASE RUNES
    -------------------------------------------------------------------------------
    
    Rune of Daggers (Weapon)
    Location: Receive automatically when you build a forge.
    Adds +1 to damage whenever you do 3 or more damage.
    
    Rune of Swords (Weapon)
    Location: Skullguard Keep - Runekeeper: Lv15 Wight
    Adds +2 to damage whenever you do 3 or more damage.
    
    Rune of Crowns (Helmet)
    Location: Siria - Runekeeper: Lv12 Knight
    Adds +3 to your Morale skill.
    
    Rune of War (Accessory)
    Location: Gork - Runekeeper: Lv13 Ogre
    Adds +3 to your Battle skill.
    
    Rune of Thought (Accessory)
    Location: Barthel - Runekeeper: Lv14 Imp
    Adds +3 to your Cunning Skill.
    
    Rune of Flight (Body)
    Location: Elenia - Runekeeper: Lv15 Harpy
    Adds +3 to your Air Mastery.
    
    Rune of Roads (Accessory)
    Location: Ruins of Artum - Runekeeper: Lv16 Orc
    Adds +3 to your Earth Mastery.
    
    Rune of Lava (Body)
    Location: Northern Kor - Runekeeper: Lv17 Fire Elemental
    Adds +3 to your Fire Mastery.
    
    Rune of Serpents (Accessory)
    Location: Tirianin - Runekeeper: Lv18 Medusa
    Adds +3 to your Water Mastery.
    
    Rune of Axes (Weapon)
    Location: Blackhoof - Runekeeper: Lv25 Minotaur King
    Adds +3 to damage whenever you do 6 or more damage.
    
    Rune of Staves (Weapon)
    Location: The Pike - Runekeeper: Lv22 Ogre Mage
    Adds +1 to your Earth, Fire, Water, and Air Mastery skills.
    
    Rune of Orbs (Accessory)
    Location: White Skull - Runekeeper: Lv24 Liche
    Adds +1 to all of your Mana Reserves whenever your enemy casts a spell.
    
    Rune of Music (Accessory)
    Location: Hornburg - Runekeeper: Lv26 Wyvern
    Adds +1 to all of your Mana Reserves whenever you match 4 or 5 gems.
    
    Rune of Jewels (Helmet)
    Location: Blood Moon - Runekeeper: Lv28 Gnoll
    Adds +2 to damage for each of your Mana Reserves that are full when doing 3 or 
    more damage.
    
    Rune of Shields (Accessory)
    Location: Ar - Runekeeper: Lv30 Scorpion
    Does up to +1 damage to your enemy whenever you receive 6 or more damage.
    
    -------------------------------------------------------------------------------
    MODIFIER RUNES
    -------------------------------------------------------------------------------
    
    Rune of Crafting
    Location: Receive automatically when you build a forge.
    Basic Modifier Rune. No additions to the item.
    
    Rune of Mastery
    Location: Maethelburg - Runekeeper: Lv15 Wolf
    Adds +2 to Base Rune ability.
    
    Rune of Goblins
    Location: Bone Head - Runekeeper: Lv17 Goblin
    Adds +1 to Base Rune ability and +25% to Power Rune ability.
    
    Rune of Dwarves
    Location: Hammer Pass - Runekeeper: Lv19 Sandworm
    Adds +2 to Base Rune ability and +50% to Power Rune ability.
    
    Rune of Mages
    Location: Eldros' Tower - Runekeeper: Lv21 Iron Golem
    Adds +100% to Power Rune ability.
    
    Rune of Chaos
    Location: Sartek's Maze - Runekeeper: Lv23 Minotaur
    Adds -1 to Base Rune ability and adds +200% to Power Rune ability.
    
    Rune of Elves
    Location: Alfland - Runekeeper: Lv25 Centaur
    Adds +1 to Base Rune ability and +75% to Power Rune ability.
    
    Rune of Giants
    Location: Giants' Walk - Runekeeper: Lv30 Fire Giant
    Adds +3 to Base Rune ability and -50% to Power Rune ability.
    
    Rune of Dragons
    Location: Dragon Valley - Runekeeper: Lv35 Dragon Spider
    Adds +5 to Base Rune ability.
    
    Rune of Gods
    Location: Valley of Kings - Runekeeper: Lv40 Arkliche
    Adds +4 to Base Rune ability and +100% to Power Rune ability.
    
    -------------------------------------------------------------------------------
    POWER RUNES
    -------------------------------------------------------------------------------
    
    Rune of Fire
    Location: Receive automatically when you build a forge.
    Gives +8 to Red Mana at the beginning of each combat.
    
    Rune of Earth
    Location: Skellheim - Runekeeper: Lv14 Zombie
    Gives +8 to Green Mana at the beginning of each combat.
    
    Rune of Air
    Location: Agarian Pass - Runekeeper: Lv15 Griffon
    Gives +8 to Yellow Mana at the beginning of each combat.
    
    Rune of Water
    Location: Bonebridge - Runekeeper: Lv16 Sea Serpent
    Gives +8 to Blue Mana at the beginning of each combat.
    
    Rune of Trolls
    Location: Theira - Runekeeper: Lv17 Troll
    Gives +8 to maximum Life Points at the beginning of each combat.
    
    Rune of Shells
    Location: Ragnar's Coast - Runekeeper: Lv20 Skelotaur
    Adds +8% to Water Resistance.
    
    Rune of Caverns
    Location: Gornak's Gap - Runekeeper: Lv21 Orc Lord
    Adds +8% to Earth Resistance.
    
    Rune of Glass
    Location: Iceguard Keep - Runekeeper: Lv22 Dark Dwarf
    Adds +8% to Air Resistance.
    
    Rune of Ice
    Location: Sea of Ice - Runekeeper: Lv23 Frost Giant
    Adds +8% to Fire Resistance.
    
    Rune of Poison
    Location: Snake Fang - Runekeeper: Lv25 Giant Wasp
    Gives a 20% chance to cause Poison whenever you do damage.
    
    Rune of Plague
    Location: Weret - Runekeeper: Lv26 Wolfrider
    Gives a 20% chance to cause Plague whenever you do damage.
    
    Rune of Greed
    Location: Gildor - Runekeeper: Lv27 Thief
    Gives +20 to Gold whenever you win a combat.
    
    Rune of Life
    Location: Lake of Blood - Runekeeper: Lv28 Arboleth
    Adds +20 Experience whenever you win a combat.
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Forging}_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    To forge, you must first buy a forge in your citadel.  Once you do that, you
    will automatically receive your first three runes and can start forging.  To
    forge an item, you must select one runes from each of the three types of runes
    and you will enter into a mini-game which you must complete to successfully
    forge the item.  The more powerful the runes, the more difficult the forging
    mini-game becomes.
    
    
    
    From Gametician:
    
    In your runes FAQ you state that the quality of rune items is based on the 
    difficulty of forging the item, and that the difficulty is based on the quality
    of the runes you use. This is only partly true. The difficulty of forging is 
    solely dependant on the modifier rune.
     
    Easy = Rune of Crafting
    Moderate = Rune of Mastery
    Hard = Rune of Goblins
    Very Hard = Rune of Dwarves
    Extremely Hard = Rune of Mages
    Insane = Rune of Chaos
    Almost Legendary = Rune of Elves
    Legendary = Rune of Giants
    Almost Godlike = Rune of Dragons
    Godlike = Rune of Gods
    
    
    
    Quoting Xavier Brown:
    
    There appears to be an error in your guide, from the "Forging"
    section, under the part contributed by Gametician. The modifier rune
    alone does not control the difficulty of the item; at this moment, I
    am matching the Rune of Flight, Rune of Gods, and Rune of Poison and
    the difficulty of the item is "Legendary" not "Godlike." Therefore,
    the difficulty of the item is not soley dependant upon the modifier
    rune.
    
    
    
    Runes are NOT consumed in forging, so you are free to use them as much as you
    want.  Once you have 5 (or 6?) rune items you must sell them in a shop (for 
    1 gold) before you are able to forge another item.
    
    In the mini-game, there will be small hammer and anvil icons which you need
    to eliminate to win the mini-game.  Depending on the difficulty of the item
    you are trying to forge, you will need a different amount of hammer and
    anvils.  There are three ways to eliminate hammer and anvils:
    
    1) Match three or more hammer and anvils
    2) Eliminate hammer and anvils with row or column destruction
    3) Have hammer and anvils within the 3x3 blast radius of exploding +5 skulls
    
    If you match four in a row, then the row or column with which the four in a
    row is aligned with will be eliminated, hence, row or column destruction.
    
    Matching five in a row will eliminate all of the matching types, as well as
    a row or a column.
    
    The special rule for this mini-game is that whenever a hammer and anvil is
    destroyed, the entire board resets.  This can be either good or bad, but is
    generally beneficial.  Since you lose when there are no more moves left on
    the board, the board resetting can open up many new moves, so always keep
    this in mind.
    
    If you run out of moves and lose, you can try again without any penalty,
    except to have restart the forging process.  This can be quite frustrating
    when creating an item needing a lot of hammer and anvils, and failing near
    the end.
    
    arieswind has created a small list of the general number of hammer and
    anvils you need to break for each difficulty level.
    
    1-4 Easy
    5-6 Moderate
    7-8 Hard
    9-10 Very Hard
    11-12 Extremely Hard
    13-14 Insane
    15-16 Almost Legendary
    17-18 Legendary
    19-20 Almost Godlike
    21 Godlike
    
    I haven't fully verified if all of this is correct, but for the most part
    it is fairly close, so if anyone has any more accurate results to submit,
    please send them to us.
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Forged Item Names}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Depending on the difficulty of creating an item, the "quality" of an item
    changes.  This quality is reflected in the name of the resulting rune item
    that you create.  This section contains a list of the various names that your
    rune item will have depending on the quality of it.  The list is sorted by
    the type of rune.
    
    Example:
    
    "Dagger of Fire" is created from "easy" difficulty forging
    "Poniard of Fire" is created from "moderate" difficulty forging
    "Shiv of Fire" is created from "hard" difficlty forging
    
    Therefore, the Poniard is a higher quality than the Dagger, but lower quality
    than the Shiv.
    
    The ranks of quality are based upon the following 10 ranks of difficulities:
    
    Easy
    Moderate
    Hard
    Very Hard
    Extremely Hard
    Insane
    Almost Legendary
    Legendary
    Almost Godlike
    Godlike
    
    
    Rune of Daggers (Weapon)
    
    Dagger
    Poniard
    Shiv
    Kris
    Poker
    Razor
    Thorn
    Spike
    Dragonfang
    Godblade
    
    
    Rune of Swords (Weapon)
    
    Sword
    Broadsword
    Shortsword
    Runesword
    Blade
    Falchion
    Rapier
    Brand
    Dragonslayer
    Avenger
    
    
    Rune of Crowns (Helmet)
    
    Crown
    Diadem
    Cap
    Helm
    Tiara
    Horns
    Circlet
    Greathelm
    Crest
    Halo
    
    
    Rune of War (Accessory)
    
    Flag
    Banner
    Badge
    Symbol
    Field
    Mark
    Standard
    Totem
    Wing
    Aura
    
    
    Rune of Thought (Accessory)
    
    Scroll
    Tome
    Codex
    Manual
    Lexicon
    Grimoire
    Book
    Tablet
    Hide
    Writ
    
    
    Rune of Flight (Body)
    
    Cloak
    Cape
    Drape
    Mantle
    Shroud
    Veil
    Shawl
    Cover
    Scale
    Vestments
    
    
    Rune of Roads (Accessory)
    
    Shoes
    Greaves
    Sandals
    Boots
    Slippers
    Sabatons
    Striders
    Footwraps
    Talons
    Geta
    
    
    Rune of Lava (Body)
    
    Belt
    Strap
    Cinch
    Waistguard
    Cord
    Grasp
    Sash
    Girdle
    Sinew
    Clasp
    
    
    Rune of Serpents (Accessory)
    
    Ring
    Bracelet
    Loop
    Bracer
    Seal
    Circle
    Signet
    Hoop
    Band
    Link
    
    
    Rune of Axes (Weapon)
    
    Hand Axe
    Hatchet
    Chopper
    Battle Axe
    Tomahawk
    Reaver
    Francisca
    Cleaver
    Dragontooth
    Edge
    
    
    Rune of Staves (Weapon)
    
    Stick
    Wand
    Pole
    Rod
    Staff
    Splinter
    Sceptre
    Quarterstaff
    Tail
    Pillar
    
    
    Rune of Orbs (Accessory)
    
    Orb
    Sphere
    Ball
    Crystal
    Phylactery
    Scarab
    Stone
    Globe
    Eye
    Shard
    
    
    Rune of Music (Accessory)
    
    Zither
    Harpanola
    Horn
    Bugle
    Lyre
    Didgeridoo
    Psaltery
    Alphorn
    Dragonhorn
    Harp
    
    
    Rune of Jewels (Helmet)
    
    Necklace
    Pendant
    Bauble
    Medallion
    Amulet
    Talisman
    Charm
    Chain
    Collar
    Relic
    
    
    Rune of Shields (Accessory)
    
    Shield
    Guard
    Buckler
    Protector
    Targe
    Disk
    Defender
    Bulwark
    Reflector
    Aegis
    
    
    What were the developers smoking when they came up with most of these names
    and especially the order in which they put them? -_-
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Contact Info}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    eishin's email address is "bcw@well.com" and Zaraf's email address is
    "fqureshi.zaraf@gmail.com".  If you have any questions, comments, concerns, 
    something to add, or if you notice a mistake or something, please send either 
    of us an email about it.  Thanks!
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Acknowledgements}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Thanks to arieswind for the list of hammer and anvils required for each grade
    of item.
    
    Thanks to Isfan for finding the typo with the Rune of Troll description.
    
    Thanks to fluxcapacitor66 for creating, and allowing us to link to his
    websites.
    
    Thanks to Gametician for the extra info regarding forging difficulty.
    
    Thanks to Xavier Brown for providing some additional clarification.
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Copyright}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    This document is hereby placed into the Public Domain.