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    FAQ/Walkthrough by Jallen9000

    Version: 1.00 | Updated: 10/04/10 | Search Guide | Bookmark Guide

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    Hydrophobia Walkthrough Verison 1.00
    
    Contents:
    
    *Intro [IR01]
    **Basic Controls [BSCT]
    ** Swimming [SWMM]
    ** Combat [MTKB]
    ** Environmental Damage 
    **Hacking [HCKG]
    **Mavi [MRBF]
    **Cameras [CAMS]
    **Doors [HBDT]
    ** Items and Documents [ITDC]
    **Malthus Logos [MTUL]
    ** Medals [MDAL]
    
    *Act 1 [ACT1]
    **Kate’s Room [KARM]
    ** A-Deck. What are we doing on A-Deck? [ADWA]
    ** Breach [BRCH]
    ** Saving the Chief [HTTC]
    ** He Left Us! He Left Us! [JURP]
    
    *Act 2 [ACT2]
    ** Just Sonic Rounds [JUSR]
    ** Cycloconverter A [CYVA]
    ** Cycloconverter B [CYVB]
    ** VFD Facility Access [VDFA]
    ** Disable The VDF Units [DVDF] 
    ** Access The Loading Bay [ALBY]
    ** Loading Bay 1 [LAB1]
    ** Loading Bay 2 [LAB2]
    *Act 3 [ACT3]
    
    ** Return to the Cycloconverters [RCYV]
    ** Shuttle Plaza [STPZ]
    
    * Word from the Maker [WFTM]
    
    ##########################
    *Intro [IR01]
    ##########################
    
    So it’s been a while since I last made a FAQ, a couple of years now, so Im
    sorry if this doesn’t quite stand up to scratch but it should managed to
    get you through the world of Hydrophobia. As I’m sure you’re aware at the
    end of each section there is a four digit code which also appears in the
    contents, simply press Ctrl+F and type in that code to find the next usage
    which should, if I don’t mess up, bring you to the correct section.
    For example the Intro code is IR01.
    
    The guide is being made from a second play through on the Hard difficulty
    but should work on all difficulties. This isn’t a guide for 100%
    completion, I’ll point out documents, items and hidden Malthus logos when
    I can but I know it’s not all of them. You’ll have wait for another guide
    or if I ever update.
    
    ##########################
    **Basic Controls [BSCT]
    ##########################
    
    Move Kate with the Left analogue Stick (LS) and control the game camera
    with the Right Analogue Stick (RS).
    
    Press LS to crouch and enter stealth mode. This allows you to creep around
    undetected by enemies, so long as they don’t see you.
    
    Press Y to jump. Y is a context sensitive button so while running and
    pressing Y you’ll jump forward. Pressing forward and Y while facing a
    wall will cause Kate to climb if there is anything to grab hold of.
    
    While climbing pointing in the direction you want to go and pressing Y
    will make Kate attempt a jump in whatever direction. Pressing back and
    Y while climbing will cause Kate to jump backwards.
    
    While running hold forward and B to perform a forward roll. Pressing B
    while climbing will cause Kate to drop, if there is anything grabbable
    below, Kate will catch hold of it.
    
    Use X to hack objects, pick up items/ammo/ documents and open doors.
    
    ##########################
    ** Swimming [SWMM]
    ##########################
    
    While swimming LS is used to control the direction of Kate. Pressing back
    on the LS while swimming will make Kate do a 180 in the water.
    
    RS is used to ascent and descend while swimming (I never used this).
    
    Hold Y to surface.
    
    Hold B to dive.
    
    Hold A to rapidly swim.
    
    ##########################
    ** Combat [MTKB]
    ##########################
    
    Press RB to draw your gun.
     
    Pressing RT will fire your gun. It’ll also draw your gun if it isn’t
    already drawn and Kate will fire immediately so that’s not good for
    stealth.
    
    Press A when prompted to take cover. Press A again to leave cover.
    Depending on where you are you may be able to switch cover by pressing
    in a direction and pressing A, like while taking cover at a doorway.
    
    To select ammo press left on the D-pad and select with the RS.
    
    While using special ammo hold X to reload.
    
    ##########################
    ** Environmental Damage 
    ##########################
    
    Use the environment to kill your enemies. You can tell what can be
    destroyed as your target will turn red. Here are the following items
    you can use; 
    
    Explosive barrels can be blown up with a charged shot. They can also
    be positioned by using the weak shot to nudge it about but occasionally
    this will also cause it to explode so watch out. In order to be
    effective the enemy much be within at least five feet of the object,
    the closer the better.
    
    Fire extinguishers turn up late in the game and are basically
    miniature explosive barrels. They’re often mounted on walls so be
    careful not to take cover behind one that has one of these babies on it.
    
    There are gas leaks all over the ship, you can spot these by the glaze
    that the gas causes. A charged shot will cause it to explode with a wide
    area of damage. They do take a while to settle down though so don’t
    run straight into the area after blowing one off.
    
    Large bodies of water suddenly released into the area will knock
    opponents down, you can achieve this by opening doors with water behind
    them or by smashing the windows that have water behind them…don’t ask
    why there are large windowed rooms filled with water on this ship,
    assume it’s ballast.
    
    Electrical attacks are the rarest environmental effect but it’s
    extremely lethal (as opposed to just slightly lethal) and it has a
    wide range. Shoot down electrical wires or blow up short-circuited
    terminals that are found throughout the game. Remember water conducts
    electricity so always do this at a distance.
    
    ##########################
    **Hacking [HCKG]
    ##########################
    
    Hacking in this game is done via a mini-game. It’s all based on the
    frequency you have to match the one on your Mavi to the one displayed
    on the background. You control the amplitude (the height) either with
    the LT or the LS and the wavelength (the length) with the RS or RT. The
    closer you get the more your controller will rumble. Hold the correct
    frequency for a few seconds and you’ll go onto the next one.
    
    Later Hacks have more complicated frequencies with more fluctuations but
    the basic principle remains the same. Try to get the length right and
    then get the height just below the top and guide yourself with the
    rumble feature from there.
    
    ##########################
    **Mavi [MRBF]
    ##########################
    
    Mavi (sounds and looks a lot like Navi doesn’t it) is a portable computer
    that is used for the day-to-day security inspection on the ship. To
    access Mavi press down on the D-pad. Once you’ve done this you’ll enter
    a first person view. Depending on the skills you’ve acquired you’ll be
    able to see invisible messages on the walls, access doors remotely or
    hack cameras.
    
    Note that Mavi can be used while Kate is standing or underwater, but
    can’t be used while Kate is surfaced and treading water.
    
    ##########################
    **Cameras [CAMS]
    ##########################
    
    There are cameras dotted throughout the game. Most of the time these
    are pretty worthless but occasionally you’ll need to use them to access
    doors you otherwise can’t reach. Zoom in or out in camera mode with the
    LT and RT and which between cameras using the LB or RB. To open a door
    with a camera focus on it to get a lock and then press X.
    
    ##########################
    **Doors [HBDT]
    ##########################
    
    Doors play a big part in this game and as such there are several
    different types. The types are differentiated by colour once you gain
    the remote door access skill. Doors with blue lights on them, colour
    coded Green with Mavi, are accessible at any time. Doors with red
    lights, also colour coded red with Mavi, are locked and will stay
    locked unless it’s plot related. Doors with no lights on, colour
    coded yellow with Mavi, are malfunctioning and won’t ever open.
    Doors with purple lights, also colour coded purple with Mavi, are
    encrypted doors that need a cipher to open. There is a final door
    colour coded blue with Mavi that shows a door that will open but
    that needs a higher security clearance.
    
    Looking at doors with Mavi will also show you how high the water
    behind the door is by filling it up respectively with blue.
    Not very handy but nice to know.
    
    ##########################
    ** Items and Documents [ITDC]
    ##########################
    
    Scattered throughout the ship are items and documents. Pick these up
    and they’ll give some back history on the game. Standard stuff really.
    Note that even if you follow this guide to the letter you won’t get
    every item or document. Sorry I missed some.
    
    ##########################
    **Malthus Logos [MTUL]
    ##########################
    
    Hidden throughout the game are portraits of Thomas Malthus. He’s the
    guy that came up with the theory the Malthusians are so obsessed with.
    You can only find these portraits by using the Mavi as they are
    invisible to the naked eye. Once you’ve found one of these focus and
    press X to download a quote from his thesis. They basically act as
    documents. For the sake of simplicity I’ve referred to these invisible
    portraits that have downloadable quotes in them Malthus logos, Oh and
    they’re always purple.
    
    Note that even if you follow this guide to the letter you won’t get all
    the logos, sorry I missed some.
    
    ##########################
    ** Medals [MDAL]
    ##########################
    
    Basically this games’ version of achievements. Yes the game still has
    achievements but it also awards us medals for achieving set targets.
    You also get some achievements, for achieving some of these medals.
    Yes I did make that sound far more complicated than I needed to.
    
    ##########################
    ##########################
    Act 1 [ACT1]
    ##########################
    ##########################
    
    Act one is all about getting to grips with the game. There’s no combat
    and very little danger involved so just take your time and learn the
    controls and figure out how Mavi and the cipher routine works.
    
    ##########################
    Kate’s Room [KARM]
    ##########################
    After the opening segment we’re free to roam around Kate’s room. The
    first task of the game is to find Kate’s Mavi, an electronic device
    for the Queen of the World’s engineers. If you’re interested in gaining
    the medal “Retrospective” here is a list of items you need to look at;
    
    There is an item on the coffee table.
    
    Over by the sink there are some hand grips.
    
    On the shelf left of the TV there is a small doll.
    
    Just by the left of the TV there is a photo.
    
    Under the TV there is a swimming certificate.
    
    Right of the TV there is another photo.
    
    Hanging on the wall past the last photo there is a degree in engineering.
    
    A photo of somebody climbing (probably Kate) just left of the large
    metal table.
    
    A set of Weighted Wrist Bands on the metal table.
    
    Over by the computer there is a book on engineering on the small table on
    the left wall.
    
    Finally Mavi is over by the computer, behind Kate and to the right of the
    starting position. Scoot the annoying Scotsman will come in; soon you will
    learn to hate that voice…if you don’t already. After seeing the sights
    through on the balcony and inspecting everything you wanted to in the room
    head to the door that’s by the sink.
    
    ##########################
    A-Deck. What are we doing on A-Deck? [ADWA]
    ##########################
    
    Jenny huh? If there is ever a follow up expect Jenny to be Kate’s sister
    who drowned mysteriously or something. Anyway you’re currently in an
    elevator shaft and if movies have taught me nothing else it’s that good
    things generally don’t happen in them. Run up to one of the walls facing
    away from the camera and press forward and Y. Kate will run up the wall
    and grab the bar. A bar to the far right will start glowing. Shimmy over
    to the glowing bar and press forward and Y again to jump to the next bar.
    Keep going as far as you can and don’t worry about all the explosions
    going around. You’ll come to an L-shaped pipe; follow that around so
    you’re over the exposed door. Press B to drop down and then forward and Y
    to pull yourself up.
    
    Before going anywhere run to the dead-end to the sign that reads
    “Security Room”, cue a little cut scene and an easy medal. Turn around and
    head down the linear corridor, through the blue door. Rule of thumb with
    doors; blue/green-open, red=locked and unable to open,
    yellow=malfunctioning, and unable to open and purple=encrypted, unlockable
    with a cipher. Head up the stairs and enjoy that familiar scream. Don’t run
    into the fire as surprisingly it’s not good for your health. When you go up
    the stairs another short cut-scene and you’ll learn that Kate needs a new
    security clearance.
    
    Turn around and head up the stairs to the top floor and through the left door
    “finally a door that works” Kate moans despite already going through a
    working door. Another cut-scene with a man that looks to have been beaten
    to death. Before accessing the console head to the front of the room and
    left from the door there is a document on the desk and another on the floor
    just behind the desk. Then there is another document on the floor behind the
    desk on the right. There is another document by the body near the console,
    just to its right. Then use the console. Heading back through the room a
    cut-scene will play and the room will burst into flames also locking the
    door.
    
    You’re going to need to hack the console but it’s behind a wall of flames.
    The only way then is to jump out the window and onto the beam outside.
    Run and press Y to jump out, now press forward and Y to climb up on the
    beam and then balance yourself with the LS. Don’t follow the first beam
    but jump over to the bar right in front of Kate. Swing across by rocking
    back and forth with the LS and Jump using Y. You’ll gain another medal
    and out on the centre of the beam there is another object to grab.
    Now head back the way you game to the first beam,  towards the terminal
    you have to hack. Run up to the console and begin your hack.
    
    Hacking can be a bit confusing but it’s really simple. You have to make
    your wave match the wave in the background. You control the amplitude
    (the height) either with the LT or the LS and the wavelength (the length)
    with the RS or RT. When you get close to the right frequency the controller
    will rumble and you just need a slight adjustment to make it match.
    
    Jump back out the window onto the beam, shimmy along (it’s faster) until
    the reach the other side and jump backwards by pressing back on the LS and
    then Y. Head out the now unlocked door to find the stairs have been
    destroyed. Jump over the railing on the left to land on the next floor.
    Head down to the level you originally started and head to the door that
    was originally locked with the sign “Security Control” above it. Head
    through the next door and then run all the way to the other side of the
    corridor and press forward and B to roll under the closing door. If you
    managed it, great you got another medal. If you didn’t, don’t worry,
    just swim back the way you came and use the small red terminal to open
    the door. There is no air in the room so don’t dawdle, but Kate can hold
    her breath for a long time. 
    
    ##########################
    Breach [BRCH]
    ##########################
    
    Good you made it through the start of the game, hopefully unscathed.
    Go through the first door and you’ll come to a rather large room. Go to
    the back of the room, jump on one of the vending machines and then jump up
    onto the phone booths to collect another item. Head back to the door and
    you’ll see that there is only one way out; from the door to the right,
    the door under the sign saying “Security Control”. It’s a elevator shaft
    and you’re going to have to climb up it.
    
    Start by taking the ladder, the press left and Y to jump to a ledge. Follow
    it around and then just forward and Y to jump up to the next length, repeat
    to get even higher. Note you can only do this when there are pipes in front
    of Kate or she doesn’t have anything to push off against. Follow it around,
    to the left, then upwards again. Before going around to the second part of
    the ladder, this is when the elevator starts to slip…see I told you good
    things don’t happen in them.
    You’re now on a timer so quickly head up the ladder and jump over to the
    left when you reach the top. Don’t change ledges and follow it all the way
    around to the left pressing X when prompted to open the door. Climb out and
    watch the lift fall behind you abnormally just after you exit. Turn around
    and go back through the shaft and up towards the top. Don’t fall because
    the bottom isn’t filled with water anymore. At the top of the remaining
    ladder go left and follow it around to another door. Go inside and you’ll
    find a dead body glowing green. Green bodies means they have items in them,
    so it’s time to steal from the dead. This fellow has a document on him,
    head back the way you game to lower level using B to drop down from ledge
    to ledge. Huh a whole floor just for that one room. So let’s head over to
    the guy that’s banging on the glass right in front of the shaft, you may
    have noticed him on the TV screens down in the lobby for a cutscene.
    
    ##########################
    ** Saving the Chief [HTTC]
    ##########################
    Before doing anything else head to the right to the far side of the room
    and examine the purple door to gain another medal, also picking up the
    document from the dead body, now go back. Just to the left of the window
    the Chief was banging on there is a ladder, follow it up and around to
    the- oh damn the ceiling collapsed. So either jump across, or if you fell
    down climb on the debris and over to the right side of the damaged walkway.
    When you reach the malfunctioning door jump to the pipe over the security
    emblem, jumping over the small gap in the middle before dropping down and
    going into the two storied room. On the lower level there is another two
    documents, one on the floor and another on the desk. On the higher level
    there are two doors one of which opens and leads to the room you need to
    access. On the floor there is a dead man, steal the item he’s carrying to
    gain your first frequency key.
    
    Frequency keys allow you to view the cipher for locked doors in that area.
    Try it out now, press down on the D-pad to bring up Mavi which will now
    display a lot of hidden artwork all over the walls. Don’t be confused by
    all the writing the part you’re interested in is the yellow arrows, follow
    the yellow arrows outside the security room and the purple cipher is just
    next to the dead body that had the document. Then just right to the cipher
    is the first door you’ll need to decrypt, you don’t need your Mavi open 
    to do this, just run up and press X.
    
    Now for a little bit of timing, just right of the door there is a pipe
    that goes across the burning chasm, you have to shimmy along that while 
    avoiding the fire that periodically spurs out. Head out to a set of stairs
    and down a level to the only door to meet your first set of Malthusians.
    Don’t worry about being stealthy they’re not coming back. Head through
    the encrypted door and scan with your Mavi the Thomas Malthus logo 
    to gain another document. Then use the console.
    
    You’re on a timer here so be quick. Head back the way you came; up the
    stairs and shimmy over the pipe before heading back to the window.
    Open up your Mavi and notice that the door on the other side of the glass
    is coloured green. Focus on the green door and open it remotely with X
    to drench the flames with the water behind the door.
    
    Head into the security room, the lower floor door should be open and head
    left into where the Chief was trapped. Talk to the Chief and take note
    of the document on the desk on the far side of the room, the object on
    the overturned filing cabinet to the right and the hidden Malthus logo
    opposite the door you came him (scan using your Mavi, I’ll just say
    Malthus logo from now on). Hack the console to the right of the room to
    gain Security Access One.
    
    ##########################
    ** He Left Us! He Left Us! [JURP]
    ##########################
    
    Well he was a charming fellow but who cares; now that we have Security
    Access One more doors are open to us. Go back to the area where you
    gained the remote door access skill. That’s through the encrypted purple
    door. The chasm has degraded further and now you just have to balance
    across a beam to get across. Head down the stairs and you’ll find that
    the water is quite a bit higher than last time. As you travel through
    the corridor one of the doors breaks and releases a torrent of water.
    Simply swim over to the door on the far side and exit into the lobby
    before you went up the elevator shaft. Keep going back the way you came
    when you first entered the level, through the door just to the left of
    the one you exited. Follow the linear corridor until you hit a set of
    stairs. Going up them to reach the door to “Central Station Access”,
    before going through turn to the left and check for a Malthus logo by
    the vending machines. Once through the door you’ll get a cut-scene and
    find that the doors are encrypted.
    
    Before leaving the room check right and find another Malthus logo.
    Openning the door you’ll find that the water has risen quite a bit in the
    last 30 seconds which isn’t good news as you’re going to have to go diving
    in a second. Press B to dive and head down one level, follow the corridor
    holding A to swim faster. Once in the corridor Scoot will tell you about
    the elevator shaft, aim for the diamond target and once inside hold down
    Y to reach the surface quickly. Provided you didn’t mess you should make
    it easily. Say what you like about her, err, unique swimming style it's
    certainly fast. Once surfaced climb the shaft and don’t worry nothing
    with come crashing down on top of you. Well done you’ve completed Act 1
    and you should have gained an Avatar award.
    
    ##########################
    ##########################
    *Act 2 [ACT2]
    ##########################
    ##########################
    
    Act 2 sees us get some basic combat. Generally pretty easy as you only go
    up against a few at a time, learn to make use of the surrounding
    environment to your advantage. It’s not that hard to learn there are only
    a couple things you can really do.
    
    ##########################
    ** Just Sonic Rounds [JUSR]
    ##########################
    Okay so now there are Malthusians about and if you don’t kill yourself they
    have no compunctions about doing it for you. Press down on the LS to go into
    stealth mode and then RB to draw your pistol. Note that it’s not a normal
    pistol, it won’t really kill enemies (well it will after many charged
    rounds) it’ll just stun them but it will make objects like those explosive
    barrels in front of you explode. If you want the Stealth medal you’re going
    to need to sneak down the corridor using the sides of the walls for cover
    each time the terrorist passes. Then when he comes down make a charged shot
    and shoot the first barrel, should take him out no problem. If you just
    want to get use to the combat then play around with the barrels, using
    weaker shots to nudge them in the right location and charged shots to make
    them explode, also notice the windows with water behind them. Destroy them
    and water will pour out and if an enemy is standing nearby it’ll knock
    them off their feet. Oh and just next to the encrypted door in this area
    there is a Malthus Logo to collect.
    
    Head through the next room and if you’re after the medal then you’ll have
    to wait for the next enemy to mosey on up to the bend in the room or
    knocking him out with a charged shot and standing on top of him drowning
    the poor fellow. Otherwise have some fun the the gas-pipe, the exploding
    barrels and the window filled with water again. Either way you’ll gain
    another frequency key.
    
    Head back the way you came but beware the lord of the land approaches.
    Or you know, another thug with a gun. You should have a general idea what
    to do now, either use the barrels to kill him, water to swipe him off his
    feet or shock him and then stand on his back while he’s submerged
    underwater.
    
    The cipher is back down the elevator shaft, and it’s time for another
    medal. To do this you have to do it all in one breath but don’t worry if
    you can’t because there is any easier way. Dive down one level by 
    holding B, open the door and then swim forward holding A to swim faster
    and directly left until you need the next wall. Whip out your Mavi with
    the D-pad and scan the cipher on the wall, now head the way you came once
    you hit the shaft press Y to surface quickly. If you can’t do it fast
    enough there is an air pocket in this corridor, in the alcove there is a
    ventilation fan that has some air trapped underneath it but if you just
    hold down B-A and Y when told you shouldn’t have a problem. Oh and remember
    to holster your gun with RB to make movement easier.
    
    ##########################
    ** Cycloconverter A [CYVA]
    ##########################
    
    There are two ways to enter the next section, there is an encrypted door
    straight in front of the elevator or there is one hidden behind glass that
    is flooded a litter further down the corridor. The first one sees you
    enter the next corridor (which has two Malthusians in it) normally while
    the second one will see you enter it via a flooded room. You’ll have to
    shoot your way out, or be shot at to get through the glass. Personally I
    find the second method a bit pointless but it can be a bit of frantic fun
    if as you’ll knock a couple of guns off their feet and then you can lay on
    some heavily shots to keep them down and out.
    
    Go down to the far right side of the corridor and look on the wall to the
    left. There is a small hatch above the floor level which you can open and
    climb in. When to come to a fork head left and through the door, check out
    the Malthus logo on the other side of the wall to the right.
    Then head back and take the remaining right path. To gain access to the
    first Cycloconverter.
    
    Go to the left to see the electronics explode while also causing the shaft
    you just crawled through to burst into flames for some reason too. Don’t
    go near the electricity, just like fire, it bad. Instead check the
    highlighted terminal and then use your Mavi on the CCTV camera. Press LB
    or RB to switch cameras until you come to a scene with Malthusians about
    to execute two workmen. Quickly with the camera look to the left and using
    the remote access gained earlier open the door thus flooding the area
    with electrically charged water allowing at least one person to escape.
    
    Your problems aren’t over yet though, there are still two Malthusians on
    the lower level, see for yourself with the camera. Now that the
    electricity has stopped go through the previously blocked area, pick up
    the object from the desk and scan the Malthus Logo just behind the desk.
    Shoot out the glass next to the locked door and learn about the
    electrified cables. These are the hardest environment danger to use
    because the wires are just so damn small but they do have a wide radius
    so are worth using if you have the time to carefully aim. Speaking of
    which run around a little bit to get the Malthusians to notice you then
    take careful aim at the wires above the walkway before shooting them
    and shocking them to death. Otherwise let then go up the ramp and use
    the leaking gas one them. I don’t know about you but I think I might
    just die from the lame puns the game throws at us.
    
    Once they’re defeated go down to the lowest level and to the second door
    on the left. For the sake of ease in the future don’t destroy the
    windows or barrels in the next few corridors, you might need them later
    *hint, hint*.
    
    ##########################
    ** Cycloconverter B [CYVB]
    ##########################
    
    Go through the next few corridors until you come across a room that looks
    just like the one you just left. Stop in front of the door and bring up
    Mavi and access the CCTV system in the area, cycle through to find a
    Malthusian in the control room and you’ll gain another medal. Don’t
    dawdle because two other Malthusians will walk down to the lower level.
    Go left (while crouching) so you can see up the stairs, see the
    electrical wire, shoot in and it should fall and kill the two guys.
    Alternatively there is an explosive barrel on the descent of the stairs
    you can use. The last guy should be staying in the control room so head
    on up and shoot out the window so you can get the drop on him. There are
    a couple of barrels in this room and a panel at the back that you can
    shoot to short circuit but you might just have to keep using charged
    Sonic shots to take him down.
    
    On the far side of the wall there is a Malthus logo. Hack the console
    and don’t be confused by the fact the frequency is a bit more irregular.
    All you need to do is get your frequency as close as you can and it’ll
    start to match automatically. After you’ve done this some Malthusians will
    appear, check the CCTV if you want and play around with the doors on the
    lower levels to confuse them. This allows you to sneak down the stairs
    and take them out either using the electrical wires or the barrels.
    If they’re currently heading up the stairs you’ve got two gas leaks to
    use against them. One of them will have the frequency key need to find
    the cipher. The cipher is found on the walkway area. Just below the
    window for the control room.
    
    On the lower level of the Cycloconverter room B on one of the raised
    areas there is another Malthus logo. From the stairs head left through
    the door and then go through the encrypted door on the right in the new
    corridor. Turn off the gas-valve and go back to the Cycloconverter A room.
    Note that the corridors will now have a Malthusian lurking around,
    hopefully you left some barrels and the windows unbroken like a told
    you in these corridors to make your life easier. In fact in the corridor
    with the first enemy if you blow the two barrels next to the window while
    he’s still close you’ll get a medal for mega-combo.
    
    Keep going into the Cycloconverter room.  There a new enemy in the room
    so run over to the left and aim at the electrical wire, shoot it down when
    somebody comes to investigate all the splashing being careful not to get
    shocked yourself. Keep left and find a document on a raised platform that
    was inaccessible before the gas was shut off. Also to the left there is
    another corridor with another encrypted room; however it seems completely
    pointless so instead head straight to the door with a sign that reads
    “VFD Facility Access”.
    
    ##########################
    ** VFD Facility Access [VDFA]
    ##########################
    
    When you enter you’ll be confronted with more leaking gas pipes…that
    somehow shut themselves off and yet turn back on still lit. Either way
    you’ve got to time a run through the blaze, there are two jets of fire
    and a large save zone in the middle, with an item on the floor, so it’s
    easy to get through. Note that the door back locks after you hit the
    midway point so if you want to explore that area do it now.
    
    The next area has yet more flames and large chasm infront of you
    completely blocking your advance, stop trying to jump it…I said stop.
    Instead use your Mavi and access the camera on the other side. Using
    the camera turn to the left and open the door on the far side of the
    corridor. This will put out the fires and have the added effect of flooding
    the lower level.
    
    Jump down the hole in the floor, swim forward and right to find a dead body
    with a frequency key. Climb the ladder and use the Mavi, right in front of
    you will be a Malthus logo while the cipher will be to the right behind
    another burning gas pipe, simply scan it through the blaze. Turn around
    an use your newly discovered cipher on the door behind you. Go down the
    corridor and turn left at the fork, open the far door and fight your way
    through the water. You’ll discover a Malthus logo on the wall to the left
    in this room. Go back to the start of this section where you had to run
    through the gas pipes (you’ll have to do it again) and use the cipher on
    the room to the right. Go down the ladder and use the gas valve.
    
    This aside from shutting off most of the gas will also flood the room you
    where in. Fight against the water and go through the door that has just
    blown. Swim through the corridor and use the ladder your previously used
    to get out of the drink. Going back out of the room and heading right
    you’ll come to a dead end. Look to the left on the wall just above the
    floor to find another one of those maintenance shafts. Follow the shaft
    down all the way and pick up your first new set of ammo. This gel ammo
    allows you to fire a 10 second delayed fire burst shot.
    
    ##########################
    ** Disable The VDF Units [DVDF] 
    ##########################
    
    Search the body as you drop out of the shaft for more ammo and a document.
    Then take cover on the right and use your gel-rounds on them to make short
    work of them. Alternatively there are some explosive barrels in the room and
    the water is still deep enough to drown them if you stand on them while
    they’re stunned.
    
    After you’ve finished them off on the opposite side of the room, under a
    camera, there is a Malthus logo. Go around to the right an into the
    maintenance room finding a document on the floor to the right and a panel
    to hack on the left. This will cause an explosion that will bring two
    terrorists to search the area, either use the gel rounds or make use of
    the barrels…seems that the water level has dropped though so you can’t
    drown them anymore. Collect the frequency key.
    
    Having said that a door will burst open and the whole area will be
    flooded, find the door that’s burst open and swim in, use your Mavi to
    find another Malthus logo in the dead-end room. Swim back to the main
    chamber, surface and climb up on the walkway. You’ll find the cipher up
    there. On the other side opposite side of where you found the cipher,
    attempt to open the encrypted door. The door will jam so use your Mavi
    to operate the camera on the opposite side of the door. Press LB and
    open the door you’re now faced with to drain the water.
    
    Jump down from the walkway and open up the encrypted door on the lower
    level. Go through the door and you’ll come across a long corridor with
    lots of cover and explosive barrels with a Malthusian on the other end.
    You’ll handle him easily. Of course the next door is locked to go to the
    right of the encrypted door and climb the ladder. Up the ladder there is
    a Malthus logo on the wall. Now climb up the bars round to the right and
    door down to the open the door. Enter the room and find a document on
    the desk, now run and jump to the rigging outside, follow it around before
    finally jumping to another one of those small maintenance shafts.
    
    Follow the shaft around and drop down into the room below. There is water
    at the bottom to break your fall so don’t worry. Collect the frequency key
    from the dead body and begin scanning with Mavi, notice the Malthus logo
    just to the right of the body. Hack the console to destroy the VDF’s, focus
    on the far way where the water is pouring through and fire a charged sonic
    shot at the breach. This will cause the panel to burst open filling the
    room with water allowing you to reach the exit again.
    
    After reaching the end of the shaft again get back into the room at the top
    of the bars and find the cipher on the left wall, now simply head down to
    the lowest level and open the encrypted door, being careful not to fall all
    the way to your death from the room.
    
    ##########################
    ** Access The Loading Bay [ALBY]
    ##########################
    
    Go through the encrypted door and look to the right, there is a Malthus logo
    on the pillar. That pillar also contains some bars you can use to climb up
    to the higher level. Get onto of the vending machine and up the red bars,
    don’t bother entering the shaft and head left. Jump up onto the broken blue
    screen and keep going up until you reach the red pipe. Now shimmy left and
    jump to what seems to be air-conditioning units, drop down and follow the
    walkway around to shut off the gas.
    
    Jump down and head into the room with the sign “Control Room”. You’ll find
    semi-automatic ammo on the dead body, energy rounds behind the desk and the
    frequency key on the desk. There is also a Malthus Logo behind the desk on
    the wall. Go back to the area where you climbed the pipe and right to the
    door that reads “Holding Area”. Fight against the torrential force into
    the next area.
    
    Now Scoot gives the impression that it’s urgent for your to find the
    shut-off valve but it’s not take as long as you need. There will always
    be air at the top so you don’t even need to do it all in one breath.
    Anyway dive down to the bottom and take the left side and swim to the
    far end to the highlighted valve. Now the next valve for some reason
    isn’t highlighted but it isn’t too hard to find. I recommend you surface
    and get some air. Now Simply swim to the other side of where the
    previous valve was, to the right. Keep right and you’ll find the valve
    but you can’t access it! Shoot the glass and turn the valve to drain all
    the water from the area.
    
    You’ll find yourself trapped at the bottom with all the doors locked.
    Find the malfunctioning door with the sign “Purification Tanks” above it
    and shoot the panel just to the left where all the water is pouring out
    to raise the level once again. Just above the panel you just shot there
    is a mesh platform you can climb on once the water gets high enough.
    Climb up the yellow pipes, using the grey pipes just below as leverage
    to push Kate up higher. Then crisscross the red pipe until you can follow
    it around to the left. Jump up and then at the top jump backwards onto
    the yellow overhanging pipes. Swing across them, using the RS in a
    rocking motion and Y to jump to reach the door and gain access to the
    stairs leading to Loading Bay 1. Before you go through the door go up
    one set of stairs and find a Malthus Logo on the wall, now head towards
    Loading Bay 1.
    
    ##########################
    ** Loading Bay 1 [LAB1]
    ##########################
    
    Crouch down behind the vending machine and use Mavi on the camera behind
    you. Make sure to crouch behind the vending machine or you’ll probably be
    spotted. Press RB once and focus on the door on the lower level, this will
    let in some water to distract the Malthusians and also garner yourself a
    medal. Occasionally the door will read “access restricted” so focus 
    somewhere else and then zoom in a bit, then try the door again.
    
    Now sneak around to the right and once you reach the second corridor nudge
    a barrel over to the door, open it and take out the Malthusian that should
    be behind it. There are at least four Malthusians lurking around this area
    but there are plenty of explosive barrels, gas leaks, electrical panels to
    destroy to make short work of them. Also don’t forget you’ve picked up some
    new ammo to try out too.
    
    Once defeated go into the corridor that is the other side of which you
    entered and find the purple panel that has the option hack. Hack it and
    open the locked door to the control room. Inside you’ll find a Malthus
    logo and some dead bodies that may have ammo on them. Oh and an
    independent worthless camera.
    
    Now that you’ve done that descend into the lower section of the bay and
    find the yellow sign that reads “A1”. If you didn’t open the door you’ll
    see that water is gushing out of a panel below it, but if you did then
    it’s just some seemingly random bubbles. Use a charged shot to blast open
    the panel releasing more water and a Malthusian. Surface and  look towards
    the malfunctioning lift, just behind a panel yet more water is coming
    through a gap. Another charged shot will blow the panel off releasing yet
    more water into the already heavily flooded room. Now what you need to do
    is swim down to the lowest level and find the bottom the lift shaft that
    has a set of boxes stacked up against the wall. Behind them will be another
    panel you can blast which will send the boxes flying and the lift crashing
    to the bottom of the shaft.
    
    This will also release two more Malthusians , kill them using the variety
    of options available and climb up on the walkway right at the top of the
    room. The cipher is on the red pipe. This will also release two more
    Malthusians, take note at where they come from and kill them. Dive down
    onto the highest section of the catwalk and through the hole where the
    malfunctioning lift was blocking access to gain access to Loading Bay 2.
    
    ##########################
    ** Loading Bay 2 [LAB2]
    ##########################
    
    When you enter you’ll notice some guys stuck on the opposite side of the
    room. Don’t worry about them just now, jump down to the lower area and go
    a 180 to find a door that opens. Swim through following it around to the
    left and then right. Notice the glass windows to the left and right,
    smash either of them and find an air pocket at the top of the enclosed
    room. Now keep going the way you where through the door, head straight
    and then left through the door to reach the stairwell where you can climb
    up. Don’t enter the open door instead head up to top, take the ammo from
    the dead body and find the Malthus logo on the wall too, now head through
    the door a level below.
    
    When you go through the door you’ll find yourself in a room with two sides
    and a gaping hole in the middle. There is a Malthusian on our side and
    couple on the other. Sneak around the door on the left and shoot out the
    gas leak to kill the Malthusian on our side, now take out the guys on the
    other side using the explosive barrels, the fire extinguishers but be
    careful as your side is littered with such deadly things as well and while
    the enemies never aim at them they can accidently hit them so try not to
    hide behind pillars that have fire extinguishers on them. Don’t destroy
    them on your side either as you may need them later.
    
    After you’ve taken them out you need to get across the gap, all you need
    to do is jump on the moving platform, run across and jump at the other
    side but there is the slight problem of the electric cables that will
    kill you if you get too close. You can either stay on the left and jump
    on at the last possible moment and rush to the other side and jump over
    before getting close to the cables. Or you can play it safe and shoot
    the tops of the cables to trim them down to size thus rendering them
    harmlessly buzzing at the top of the room. Once you’re on the other
    side smash the window to the left, scan the room to find a Malthus
    logo and access the terminal to release those guys you saw trapped
    in the room at the start of the area.
    
    Reinforcements will arrive but so will more terrorists. Your security
    buddies aren’t got to last long if you don’t pitch in the fight as well
    but thankfully the other side is filled with explosive barrels and fire
    extinguishers…right? Go over the side once again and pick up the frequency
    key from one of the dead bodies. Somehow the loading bay will fill up with
    water so go down to the lowest section and by one of the doors there will
    be a cipher key. It’s horizontal this one and often hidden behind floating
    boxes. Now from the cipher go up to the left and through the encrypted
    door to complete the act and again another avatar clothing item.
    
    ##########################
    ##########################
    *Act 3 [ACT3]
    ##########################
    ##########################
    
    Act three sees more gun fights and a no more Scoot talking in your ear,
    thank God.
    
    ##########################
    ** Return to the Cycloconverters [RCYV]
    ##########################
    
    Just when I thought I had typed out the last Cycloconverter the riptide
    draws me back in. I know this is a game all about water but you can’t
    fault it’s green credentials, it’s recycling that whole section so that
    means that I may accidently tell you about Malthus logos you should have
    already picked up at the start of the last chapter, then again if you did
    miss then well now is definitely your last chance.
    
    Make your way through the first door  at the end of the corridor, be
    careful as there is a Malthusian in this room and not a lot of destructible
    objects. There are a couple of windows with water behind them but that’ll
    just probably fill the corridor up with water, so if you don’t like the
    underwater combat don’t do that. In the next room there are four
    electrically charged cables, shoot them at the top to make them shorter
    and their shocks harmless. You can also access the CCTV camera here and
    using clever use of the water and the doors open them and get them to
    knock over some of the bad-guys further down in the corridors…this will
    however alert them to your presence so it depends on if you want to try
    to be a bit stealthy or not.
    
    In the next corridor there will be a couple more windows filled with water
    and some more Malthusians, this time however there are some explosive
    barrels to play around with if you so wish. Oh and I just found out
    completely flooding all these corridors earns you medal, isn’t that nice.
    Now there are two ways to go here; right following the corridor to the
    Cycloconverter or smashing one of the windows on the left of the corridor
    and finding a door that leads in another direction. They both end up in
    the same place but the left corridor has a room with a Malthus logo in
    it, just above the door. Whichever way you take to get into the
    Cycloconverter A you’ll be greeted by two swimming terrorists, there
    a couple of floating explosive barrels which will make short work of
    them. Now surface and look for the destroyed staircase. Don’t climb up
    yet, destroy the electric cables as usual. Head up to the control room
    and hack the console.
    
    Dive into the water and make your way through the door that reads
    “Cycloconverter B”, no prizes for guessing that was our destination.
    Hurry through the corridors, there are only a couple of air pockets in
    the adjoining rooms and the doors do seem to take forever to load.
    Don’t worry about the electric buzzing around in the air pockets, you
    should be fine. Once you reach the Cycloconverter B room there will be
    another two Malthusians swimming around and some more explosive barrels
    to use against them. Once again head up to the control room and hack the
    next console to get a cut-scene.
    
    After the cut-scene more Malthusians show up and they’re waiting for you
    on the stairs. In theory you should be able to stun the first one as he
    comes through the door and then use the explosive barrel on him but I
    could never get the angle right. Instead I nudged one of the barrels right
    in front of the door and had a fired shot ready for him as soon as he
    opened it. He never uses the window so don’t worry about that. Go through
    the door and to the right and enter a corridor with another terrorist in
    wait. Funny thing I just took cover and he somehow managed to set himself
    alight on the fire in the room, if he doesn’t do that take him down the
    more traditional way.
    
    Follow the green lit doors until you find a familiar looking elevator
    shaft, just to the right there is a dead body with two documents on it.
    Yes we’re going swimming again, dive down past the first door to the
    second one, enter it then swim to the right and through the door to
    reach the stairwell. Now go up one floor and enter the room with the 
    elevators…hey I remember this door!
    
    Finally decrypt the elevator and reach the Shuttle Plaza.
    
    ##########################
    ** Shuttle Plaza [STPZ]
    ##########################
    
    Yes we’ve made it, the bright lights, the wide open places the warzone
    that is going on! This is the biggest fight in the game and it takes
    place on a large open plaza (which I assume has something to do with
    shuttles). There are four branches off from the central platform which
    itself has a large building in the middle. Either side are long drops,
    knock a couple Malthusians off the side here and you’ll gain a new
    medal. Seems that you’re a major problem to their plans as, and I
    quote “save the explosives for the real target. She’s heading this
    way so stay alert” as the blow up two security guards. Don’t worry
    though they’ll still just stand around with their automatic machineguns
    while half-heartedly taking cover.
    
    Quickly scan the wall as you enter to the left to get another Malthus
    logo then after the first two guards are killed don’t hang about and
    get as far up to the central area as you can. If you don’t you might
    get trapped by the elevators with no cover. On the central platform there
    are several explosive barrels and plenty of cover but watch out for being
    shot in the back. Once you think you’ve cleared them all say alert as
    some more may spawn. For some fun glitches you can knock them out with
    the stun gun on the stairs and them shoot them through the steps. If the
    central area gets too hot for your take cover in one of the other
    pathways as they have more cover and more explosive items. Also to add
    to the fun some security guards join in the fight but they’re next to
    useless.
    
    It’s a hard fight but one way to make it easier is to rush around the
    central area (going right as the left way is blocked) and you’ll hit a
    checkpoint. If the music dies down don’t believe you’ve won, there might
    still be one lurking around. Anyway after you’re sure you’ve taken
    everybody guess out the central building on the side you faced when you
    entered. Look for the door that reads “Shuttle Security”, jump on the
    yellow block and then run jump to the overturned shop to collect an item.
    Now get to the opposite side of the central platform (just by the
    checkpoint) and look for a shop called “Coffee Station”. On top of the
    burning rubble there are some adverts, walk on those and climb onto the
    building to the left. Then onto the central building, following the
    ladder all the way to the top. 
    
    Once there at the top look at the girder from the ladder side some at it
    and then do some diagonal jumps along the girder. When you reach the top
    jump backwards into the overhanging vent. Well that’s what you’re meant
    to do, a glitch allows you to literally jump up the girder provided your
    position yourself correctly but this does mean the scene where the
    building collapses won’t be triggered. Once in the vent head right through 
    the doors following it around the only way you can go until you the reach
    the end.
    
    Once out you get two choices save Scoot or escape. If you try to escape
    the shutters go down and you decide to save Scoot anyway. Once the shutters
    go down a Malthusian will spawn at one end of this long room, it depends
    on which direction you’re looking at the time so he’ll always spawn behind
    you. There are plenty of explosive barrels if you still need the hint.
    After you’ve killed him the door to the security room will be open and
    another Malthusian will appear. After killing him head to the opposite
    side of where you came in and examine the wall for a Malthus logo, then
    head through security. Go up the stairs and into the office, before
    hacking the system check the wall on the right for the Malthus logo.
    
    Now with the water drained head back the way you came to get a cut-scene.
    Congratulations you just completed the game. Yeah sudden wasn’t it.
    After completing the game You’ll gain access to the challenge room.
    
    ##########################
     * Word from the Maker [WFTM]
    ##########################
    
    Thanks for reading, I hoped you found this guide useful and that my guide
    skills weren’t too rusty. If want you’re more than welcome to use this
    guide in any way you see fit on your own site without asking me for
    permission, on the condition that you give me credit were credits due. 
    Sounds fair right?
    If you want to get in contact I work for a site called www.Meodia.com so
    sign up and drop me a PM or e-mail me at Jallen9000(at)hotmail.com.
    Note that is an address I use for everything and as such it’s filled with
    spam and I don’t check it very often, adding “Hydrophobia Walkthrough
    Related” in the title will probably help too.
    
    For a full review on the game by me check out the URL below, just
    lay off the hate mail okay.
    
    http://meodia.com/article/287/hydrophobia-review/
    

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