hide results

    Rare Monster FAQ by zer83

    Version: 1.10 | Updated: 01/22/09 | Printable Version | Search Guide | Bookmark Guide

     ______        __________________________ _____
    |      |(The) /            |           __|     |___
    |      |_____|             |          |            |
    |      |     |      A      |          |___      ___|_
    |      |     |             |      |______|     t     |
    |      |     |             _______      ||     |     |
    |      :     |      :     |       |     ||     :     |
    |            |      |     |   S         ||           |
    |            |      |     |             ||           |
    |____________L______|     |_____________||___________|
    .. ..       .  ...  |______| ..  .     ...   .      ..  -[ ASCii by PMAZTAH ]-
    
     __________ _________  ______  ______|\________  ________|\________ _____
    |          |         ||      \/      |         |/        |       __|     |__
    |          |  e      ||              |    n    |         |    n |           |
    |    R     |         ||              |         |    A    |      |___     ___|_
    |     _____|   ______|m    |    |    |    |    |         |    |    |    t     |
    |         ||  |       |    |    |    |    |    |         |    |    |    |     |
    |         ||  |       |    |    |    |    |    |    :    |    |    |    :     |
    |         ||          |    |    |    |    |    |    |    |    |    |          |
    |    |    ||          |    |    |    |    |    |    |    |    |    |          |
    |____|    ||__________|____|____|____|____|____|____|    |____|____|__________|
        .|____|         ...     ..    (Rare Monster FAQ)|____|   .          v.1.10
    
                         -[ Guide by Andreas "zer83" Ringstad ]-
    
    
    ===============================================================================
    TABLE OF CONTENTS
    ===============================================================================
    
    1.00 Introduction
    
    2.00 Version History
    
    3.00 Game Mechanic for spawning Rare Monsters
    
    4.00 Rare Monsters List + Small FAQ
    
            4.01    - Gaslin Caves
            4.02    - Dillmoor
            4.03    - Ruins of Robelia Castle
            4.04    - Blackdale
            4.05    - Blackdale Second Entrance
            4.06    - Ivory Peaks
            4.07    - The Catacombs
            4.08    - Lavafender
            4.00    - Mojcado Castle
            4.10    - The Great Subterrane
            4.11    - The Great Sandsea
            4.12    - Flaumello Tower
            4.13    - Numor Mines
            4.14    - Siebenbur - The First Path
            4.15    - Siebenbur - The Second Path
            4.16    - Siebenbur - The Third Path
            4.17    - Siebenbur - The Fourth Path
            4.18    - Siebenbur - The Fifth Path
            4.19    - Siebenbur - The Sixth Path
            4.20    - Siebenbur - The Seventh Path
            4.21    - Siebenbur - The Final Fortress
            4.22    - The Southwestern Road
            4.23    - Berechevaltelle
            4.24    - Heroic Ramparts
            4.25    - Crookfen
            4.26    - Vale of the Gods
            4.27    - Fornstrand
            4.28    - Mt.Vackel
            4.29    - Darken Forest
            4.30    - Yvalock's Nest
            4.31    - The Aqueducts
            4.32    - Aveclyff
            4.33    - Wyrmskeep Cherry Pavilion
            4.34    - The Sacred Lands
            4.35    - The Ancient Ruins (DLC Area)
    
    5.00 Guild Quest Monsters
    
           5.01     - How to unlock the guilds
           5.02     - Normal Guild (Union of the Golden Chalice)
           5.03     - Celapaleis secret guild (Sword of Three Realms)
           5.04     - Athlum secret guild (Ring of the Labyrinth)
    
    6.00 Video list for every Rare Monster
    
    7.00 Credits
    
    ===============================================================================
    1.00 Introduction
    ===============================================================================
    
    Hello!
    
    This is a rare monster FAQ for the game "The Last Remnant" for the XBOX 360.
    It's the latest (as of this writing) game from the well-known RPG making game
    company Square-Enix, and probably my favourite RPG so far in this console
    generation. Since I think this game is so great, I decided to make a FAQ for it
    that will help others find all the elusive rare monsters hidden in the game. I
    will try not to include any spoilers for the story in this FAQ, unless you
    count area names as spoilers of course.
    
    This is my first FAQ, so it might be a little rough on the edges, but I'm
    trying my best to make it as good as possible, and hope others will appreciate
    it.
    
    I guess all that is left to say is, good luck hunting.
    
    ===============================================================================
    2.00 Version History
    ===============================================================================
    
    Version 1.10 : Split Infinity has re-uploaded his videos. A link to his
                   playlist on Youtube can be found in the new section of the
                   FAQ (6.00).
    
    Version 1.05 : Added some missing drops and splits. Had to remove all video
                   links due to the fact that Split Infinitys account on Youtube
                   got suspended. Will have new ones up when he decides to
                   re-upload them.
    
    Version 1.00 : Final monsters added, the guide now has every rare monster in
                   the game, with videos for every single one of them all made by
                   the one and only Split Infinity. Only thing missing now are
                   probably some drops, and split components. Added a section
                   where I explain the game mechanic for spawning rare monsters.
    
    Version 0.90 : More monsters added. A lot more video links added.
    
    Version 0.80 : More monsters added. Fixed old video links and added new ones.
                   Added some lovely ASCII made by PMAZTAH.
    
    Version 0.70 : More monsters added. More missing info added. More video links
                   added. Gave the part where I explain how to unlock the secret
                   guilds its own shortcut number.
    
    Version 0.60 : More monsters added, all guild quest monsters should be up now.
                   Filled in missing info on some monsters. Added links to videos
                   made by Split Infinity. Added info on how to unlock the secret
                   guilds.
    
    Version 0.40 : A lot more monsters have been added. Added a section
                   dedicated solely to quest monsters. Added more credits.
    
    Version 0.25 : First version of the FAQ. Contains a lot of rare monsters, but
                   is probably missing a lot of them. There will definitely be more
                   so keep checking back for updates.
    
    ===============================================================================
    3.00 Game Mechanic for spawning Rare Monsters
    ===============================================================================
    
    Looking through the list, you might be wondering why I mention what monsters
    will be present and which ones won't be, on a lot of the monsters. Well, you
    see, spawning rare monsters in The Last Remnant, works like this. Every zone
    in the game has 2 sets of monsters that will be present. Let's take the area
    "Heroic Ramparts" as an example.
    
    Enemies that will always be present are Roseflies/Abaddons, and Jhana or
    Hraesvelg enemies. This is the first set of enemies here.
    Second set of enemies are Abelisks/Misericordes/Spiritlords. These will not
    always be present, and if they are gone, a rare monster will be up somewhere
    in Heroic Ramparts.
    
    Now, different rare monsters will spawn, depending on what your first set of
    enemies are. In this particular area, the rare monster "Mad Hurricane", will
    only spawn if the first set of enemies have Abaddons, not Roseflies. The
    rare monster "Jarama" will only spawn when Roseflies are present, not Abaddons.
    
    Knowing this, you can simply check to see if the second set of enemies are
    present. If not, a rare monster will be up, possibly the one you are looking
    for. You should know though, that which rare monster will be up is totally
    random. You will simply have to check the whole area to see which one is up,
    or you can just check the spot the rare monster you want to find is supposed
    to spawn at and see if it's there.
    
    Note that the guide has info on most of the monsters on which enemies you will
    see in the area, and which ones you won't see. Follow that, and you will find
    the monster you are looking for eventually.
    
    Split Infinity has made 2 videos where he explains this game mechanic, watch
    them if you are still confused about how it works.
    Video 1 : http://www.youtube.com/watch?v=Zi5oM35XYRc
    Video 2 : http://www.youtube.com/watch?v=j_4kKuXdPG4
    
    ===============================================================================
    4.00 Rare Monsters List + Small FAQ
    ===============================================================================
    
    ================================
    READ THIS BEFORE YOU START :
    ================================
    I guess I will start this section with some information that might not be
    obvious to everyone. Finding rare monsters in "The Last Remnant", is based
    mostly on luck. Some times it will take a lot of time before you manage to get
    the one you want to spawn, and it can be very frustrating. There are only a few
    rare monsters you need to kill to complete certain guild quests, these are
    marked with "Guild Quest Monster" in the info. You can also go straight to the
    Guild quest monster section of the guide. The others are completely optional
    and not really necessary to kill unless you really want to or want the drops
    from it. If you plan to hunt all of these, you will need a lot of patience.
    Also note that I will often give directions according to the mini map. I will
    however not give the location of where to find the maps of the areas. What I'm
    trying to say is that you should find the map of the area BEFORE you start
    looking for any rare monster.
    
    One more thing to note is that I often refer to attacks called "AoE attacks".
    These are attacks that hit big areas and will damage anyone inside that area,
    hence they are called "Area of Effect" attacks, or AoE for short.
    
    Now on to some frequently asked questions :
    
    Can I make rare monsters come back and kill them again?
    The answer is yes. You can kill them as many times as you want as long as you
    can make them spawn again. It is currently unknown if rare monsters connected
    to guild quests can respawn, but I will update on that ASAP.
    
    What do I do if the rare monster is not there?
    If this happens, you have to exit all the way out to the world map or city map,
    depending on what dungeon you are going to. It can some times be a long walk,
    and some times it's a short one, but it needs to be done. If you manage to spawn
    the rare monster, you can make it come back if you move 2 zones away. This will
    only work if the rare monster was there the first time you checked, and
    obviously in some areas this is impossible since it can be just one big zone.
    
    Will the rare monster still be there if I load a save infront of it?
    Yes it will still be there. You should always save in front of a rare monster
    you are unsure you will be able to beat. Some of these rare monsters can be
    very tough, so it's always better to be safe than sorry.
    
    How do I see if the monster is a rare monster?
    Use your targeting and place it on the monster. If it's a rare monster the
    name will appear in green. Regular monsters always have their name appear in
    white. A battle with a rare monster also features different battle music.
    
    The monster had more/less HP than you have listed?
    The monsters in this game have different stats depending on what your Battle
    Rank is. If you have a high battle rank, the HP of the monster might be
    higher, and the lower it is, the lower the HP might be. I simply either list
    the HP it had when I fought it, or the HP someone who found the monster gave
    me. It's just to give you an estimate.
    
    I have tried over 100 times and the monster still doesn't spawn! :
    There are a few monsters that won't spawn until you are after a certain
    point in the story line. Unfortunately, it's impossible for me to know
    (at this time) exactly where you need to be to spawn certain monsters.
    If I know where you need to be, it will either be in the note about the
    specific area, or in the info on the monster itself. If you simply can't get
    a monster to spawn, try continuing the story a little and come back later
    to try again.
    
    Will the Downloadable Content (DLC) for the game mess up rare monster spawning?
    Yes, in some cases it will. If a DLC boss is in the same area as the rare you
    are trying to spawn, you have to kill the boss before it's possible to spawn
    it. An example of this is every rare monster in Heroic Ramparts. If you have
    the DLC, the Jhana Royals will block every rare monster spawn in the whole
    area until you defeat them. However, if the DLC boss is in another zone of
    the area, you can still spawn the rare monsters. An example of this can be
    Snowtoad in The Aqueducts. Fiery Gates will be in the "Central Sluiceway" zone,
    but Snowtoad spawns in the "East Waterway Control" zone. Since the boss is not
    in the same zone as the rare monster, it is still possible to spawn it.
    
    Now, on to the list!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.01 Gaslin Caves
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Deathstinger (Rosefly) - Hypnotic Hollow :
    Go straight and it will spawn right after the first 3 Rosefly enemies, in
    front of the dig point in the wall.
    Drops : Aerial Insecta Feather
    Split components : Fly Husk x4
                       Aerial Insecta Feather x4
                       Fly Needle x4
                       Rotten Meat x3
    
    Liquid Lolly (Amoeba) - Hypnotic Hollow/Ravine of Temptation :
    Continue following the path straight, go up the hill after the world
    map teleporter and into the next clearing. Liquid Lolly will be
    floating around here, it can teleport so you might not see it right
    away. There will be no ogres or ameobas present when it has spawned.
    This monster can also spawn at the end of "Ravine of Temptation",
    when no Nymphilidae or Skipper are present.
    Notes : Between 8000 - 10 000hp
    Drops : Amoeba Fang, Amoeba Fluid
    
    Bluejaws (Hydra) - Hypnotic Hollow :
    It replaces the ogres/amoebas near the world map teleporter.
    Notes : Around 11 000hp.
    Split components : Hydra Scale x3
                       Mystic Fiend Bone x2
                       Beast Juices
    
    Seia (Toad) - Hypnotic Hollow :
    Keep going straight, then take a left at the fork in the road. It will
    spawn past the 2 manticores.
    Notes : Uses an AoE attack called Flying Kicks.
    Drops : Beast Hide, Fang
    Split components : Bone Fragment x4
                       Mystic Fiend Bone x4
                       Beast Hide x1
                       Leap Frog Talon x3
    
    Crazer (Feral Fang) - Canal of Repentance :
    Spawns near the south dead end.
    Notes : Has around 20 000hp
    Split components : Azhdaha Fang x4
                       Azhdaha Scale x2
                       Large Horn x2
                       Sylph Core x1
    
    Guillione Tail (Vulture) - Canal of Repentance :
    Follow the path and it will spawn in the first alcove to the left.
    Notes : Has around 31 000hp.
    Drops : Vulture Rawhide
    
    Ogreface (Crab) - Ravine of Temptation :
    Spawns behind the first 2 rosefly enemies right after you enter the zone.
    You will probably see it right away, it's sitting by the left wall.
    Notes : Around 10 000hp
    Drops : Crab Husk
    
    Skipper (Nymphilidae) - Ravine of Temptation :
    About halfway through this zone there's a small alcove that goes to
    the north-east on the mini map. This is where Skipper spawns. No other
    Nymphilidae will be present in the area.
    Notes : Around 20 000hp
    Drops : Winged Insecta Feather, Butterfly Eyes
    
    Longtail Soldier (Manticore) - Canal of Repentance :
    About halfway between the cave with the teleporter and the dead-end where you
    meet Gabriel during the quest to open the secret guild in Celapaleis. May spawn
    if no Anthrovore/Feral Fangs do.
    
    Sharpclaw (Fenris) - Ravine of Temptation :
    Right after the first Nymphalidae spawn if they don't show up.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.02 Dillmoor
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Urraco (Raptor) :
    After the bridge, near the 3 dog enemies.
    Drops : Raptor Horn, Mystic Fiend Scale
    Split components : Rotten Meat
                       Raptor Scale
                       Beast Hide
                       Mystic Fiend Bone
    
    Tornado (Spiritlord) :
    It will be sitting on the bridge. Contrary to popular belief, you can NOT see
    this monster down from the entrance, you have to run up to the bridge to check
    if it has spawned.
    Notes : Around 32500hp. If you're facing this monster early in the game, make
            sure you save first since it can be a very tough fight.
            Uses curse on first turn. Best way to start off is to only attack with
            one union, and let the others stand by. That way only 1 union will get
            cursed and that union might even resist it if you are lucky. One way
            to ensure only 1 union will get cursed is to let Tornado surprise
            attack you.
    Drops : Spiritlord Scale
    Split components : Archfiend Bone x4
                       Spiritlord Scale x4
                       Spiritlord Fur x4
                       Archfiend Rawhide x4
    
    Longbeak (Green Wyvern) :
    Sitting on the edge of the cliff to the left before the bridge, next to the
    harvest point in the tree.
    Drops : Wyvern Scale, Wyvern Talon
    Split components : Wyvern Talon
                       Sky Dragon Fang
                       Wyvern Wing
    
    Yellowcap Vanguard (Jhana Fighter) :
    After the bridge, next to the world map teleporter. No monsters will be on the
    bridge.
    Drops : Beastman Talon, Jhana Hide,
            Ophidian Choker (Mys.Resist+1, Venom DEF+1)
    Split components : Jhana Bone x4
                       Beastman Bone x3
                       Rotten Meat x2
                       Beast Hide x1
    
    Rotten Plant (Vile Plant) :
    Go left after the bridge and it will spawn between the pillars. There will be
    Vile plants and Flauros' in the area instead of the normal dogs and raptors.
    There will also be no enemies present on the bridge.
    
    Fatal Fang (Flauros) :
    Spawns all the way at the top where the remnant is and where you fight a
    boss pretty early in the game. There will be Vile plants and Flauros' in the
    area, but no enemies will be present on the bridge.
    Notes : Has around 25 000hp
    Drops : Pointed Fenris Tail, Coarse Beast Fur
    Split components : Coarse Beast Fur x4
                       Mystic Fiend Meat x2
                       Purple Divain Rawhide x1
                       Ondine Core x1
    
    Savage Commander (Demon) :
    Follow the path and it will spawn right before you get to the bridge. You
    need the Vile Plant/Flauros enemy group present to spawn it.
    Notes : Has around 30-35 000hp. Uses Desperate Wail which drastically
            lowers your morale.
    Split components : Demon Fang x4
                       Thick Demon Mane x1
                       Archfiend Bone x4
                       Archfiend Rawhide x3
    
    Ruddywood (Feralwood) :
    Spawns all the way at the top where the remnant is and where you fight a
    boss pretty early in the game.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.03 Ruins of Robelia Castle
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lympha (Oarfish) - Passageway Tier :
    Loop around to the left as soon as you go up the ladder, no jhana fighters
    will be present.
    Notes : Around 12 000hp
    Drops : Oarfish Tentacle
    
    Mad Demon (Demon) - Passageway Tier:
    Second floor, in the center north room.
    Split Components: Demon Fang x4
                      Archfiend Talon x4
                      Thick Demon Mane x1
    
    7-Year-Old Larvae (Landworm) - Sweeping Safehold :
    It's a golden version of the other bugs here. It will be standing straight
    ahead of you when you enter the door to the north room.
    Notes : Uses self-destruct on the first turn which does a lot of damage.
    Drops : Sharp Landworm Fang, Landworm Husk, Withered Husk
    
    Notsuchi (Chimera) - Sweeping Safehold :
    It spawns in the room to the right.
    Drops : Withered Husk, Mystic Fiend Fang
    Split components : Chimera Scale x4
                       Chimera Husk x2
    
    Baroque Pearl (Amoeba) - Central Tier :
    Go straight through the first door, then go left. You will find this
    at the corner where the path turns north. It can teleport, so be sure
    to check the location thoroughly.
    Notes : Around 31 000hp.
    Drops : Amoeba Fluid
    Split components : Large Giant Amoeba Fang x1
                       Faerie Rawhide x3
    
    Jota (Raptor) - Central Tier :
    Go up to the second floor, then go back down the stairs so you get
    to the east side of the area. Jota spawns in the far south-east room,
    the same room you fight a boss when you do a quest with Emma. No other
    raptors will be present in the area.
    Notes : Around 20 000hp.
    Drops : Mystic Fiend Scale
    Split components : Beast Hide x3
                       Bulky Wild Raptor hide x1
                       Raptor Hide x1
                       Elven Core x1
    
    17-year-old-Larvae (Landworm) - Underground Tier :
    This area is only accessible after you do a quest with Rhagoh on disc 2.
    Follow the path until you get to the world map teleporter. Keep going
    until you get to a big door you need the remnant key to unlock, the
    monster will be standing in front of it.
    Notes : Uses Self-Destruct on the first turn, which does a lot of damage.
    Drops : Land Insecta Talon
    
    Caligula (Giant) - Central Tier :
    Just go straight and it will be standing right in front of the first door.
    I never spawned this one before I had access to the underground tier. It
    also seems like this monster is a one-time spawn, meaning that if you kill
    it, it will never appear again.
    Notes : Around 150 000hp. Uses the Hammerspin AoE attack.
    Drops : Tanned Beastman Hide, Tanned Colossus Hide
    Split components : Retral Colossus Shell x3
                       Large Talon x2
                       Thick Beast Hide x4
                       Boggart Core x1
    
    Bandit (Yama) - Central Tier :
    Spawns on the east part of the zone, in the spot where the first Wild Raptors
    normally spawn.
    
    Bandit - Underground Tier :
    Yep, there is one more Bandit rare enemy in this area. This one is located
    in the long corridor leading to the Flachonelle remnant (the mirror). It
    spawns in the big room that is usually occupied by 2 Bullfighter enemies.
    
    Fibroin (Grand Spider) - Central Tier :
    In the large room on the west side that leads to the central room in the north.
    
    Rockbiter (Basilisk) - Central Tier :
    Split components : Mystic Fiend Meat x3
                       Nidhogg Femur x2
                       Troll Core x1
    
    Miura (Raptor) - Central Tier :
    Split components : Superlative Fur x3
                       Iron Husk x2
                       Mystic Fiend Meat x3
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.04 Blackdale
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Firtoad (Small toads) - The Cuspate Post :
    Open area at the end. Together with the 3 Scull Scavengers.
    Notes : Around 9000 hp.
    Drops : Fang, Leap Frog Talon, Mystic Fiend Fang
    Split components : Mystic Fiend Bone x4
                       Leap Frog Talon x4
                       Beast Hide x3
                       Mystic Fiend Talon x1
    
    Violet Leafhopper (Landworm) - Obsidian trail :
    Replaces the first Scull Scavenger monster that you see as soon as you enter
    the zone, unburrows when you get close.
    Notes : Around 35 000hp. Uses the Lay-Out AoE attack.
    Drops : Land Insecta Talon
    
    Dominator (Bird) - The Speckled Chasm :
    After you enter, go left. Spawns on the path on your right side (goes to the
    north on the map) that is closest to the exit to "The Sapphire Pit", with 2
    spider enemies and a chest. Spawns when no Imps or Hypnos enemies are present.
    Can be spawned as early as before going to Ivory Peaks.
    Notes :  Around 38 000hp.
             Uses curse on first turn. Best way to start off is to only attack with
             one union, and let the others stand by. That way only 1 union will get
             cursed and that union might even resist it if you are lucky. One way
             to ensure that only 1 union gets cursed is to let Dominator surprise
             attack you.
           - Guild Quest Monster
           - Reward : Counteroffensive Formation
    Drops : Spiritlord Scale
    Split components : Spiritlord Fur x4
                       Archfiend Rawhide x4
                       Large Feather x3
                       Archfiend Talon x4
    
    Jade Golem (Hypnos) - The Speckled Chasm :
    After you enter, go left. If the first set of imps are missing, he will warp
    in right before the exit to "The Sapphire Pit".
    Notes : Has around 9000hp.
    Drops : Horn, Homunculus Hide
    Split components : Darkfiend Rawhide x3
                       Platter Fragment x2
                       Vase Fragment x1
    
    Crimson Ape (Imp) - Obsidian Path :
    Follow the path until you get to the split where a path goes east to a
    dead end. Crimson Ape spawns at the end of this dead end, and you should
    be able to see it from the other side as you go through this area. No
    Vultures will be present when it has spawned.
    Notes : Around 47 000hp
    Split components : Mystic Fiend Meat x4
                       Large Talon x2
                       Superlative Fur x3
                       Boggart Core x1
    
    Deathpuppet (Chimera) - The Sapphire Pit :
    It spawns close to the slide slope. You have to come from "Obsidian Trail"
    to be able to get to it's location.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.05 Blackdale Second Entrance
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    NOTE ABOUT THIS AREA :
    You can only access this area after you do a side-quest in Ghor that has
    a Yama who makes you look for his treasures.
    
    Madman (Hypnos) - The Cuspate Wall :
    Spawns near the first treasure chest you see. It will warp in so you might
    have to wait a couple of seconds.
    Notes : Around 22 000hp
    Drops : Darkfiend talon, Homunculus Horn
    Split components : Darkfiend Talon x4
                       Darkfiend Fluid x2
                       Ondine Core x1
                       Darkfiend Meat x2
    
    Tempest (Spiritlord) :
    After you get to the opening, you should be able to see the wings of this
    monster. If you see it, simply follow the path until you can encounter it.
    Drops : Tanned Archfiend Hide
    Splti components : Spiritlord Wing x1
                       Spiritlord Beak x1
                       Concealed Spiritlord Horn x1
    
    Silver Ape (Imp) :
    Go to the left at the first T-intersection and you will find it.
    
    Cavemaster (Basilisk) - The Somber Ravine :
    Spawns in the north-east part of the area.
    Split components : Vile Lizard Tail
                       Inverted Vile Lizard Tail
                       Large Fang
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.06 Ivory Peaks
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    IMPORTANT NOTE ABOUT THIS AREA :
    There are 2 different groups of rare monsters you can encounter here. To be
    able to spawn the second group, which is the last 4 monsters, you have to be
    after Numor mines in the story. If one of the raptors to the left when you
    enter is sleeping, you can encounter the first 4 on the list. If both raptors
    are running around, you can encounter the last 4. Rare monsters here only appear
    if Demons/Wyverns or Evil Eyes/Vile plants are NOT present in the area.
    
    ====================================
    First group (Before Numor Mines) :
    ====================================
    Ground Cobra (Chimera) :
    Go to the middle of the large area, then down the slope to the right and you
    should see it.
    Notes : Around 17 000hp.
    Drops : Chimera Scale, Horn
    Split components :  Chimera Scale x4
                        Talon x4
                        Enormous Chimera Scale x1
                        Spriggan Core x1
    
    Nanotyrranus (Feral Fang) :
    Walking around in the large open area.
    Notes : Around 12 000hp. Uses the Merry-go-round AoE attack. Can also
            insta-KO a union member with Surefire.
    Drops : Land Dragon Scale, Land Dragon Fang
    Split components : Azhdaha Scale x4
                       Land Dragon Bone x4
                       Beast Scale x4
                       Retral Feral Fang Scale x1
    
    Royalguard (Rosefly) :
    Follow the path, where the second demon/wyvern usually spawns.
    Notes : Around 10 000hp. Has the insta-KO effect on its normal attacks.
    Drops : Large Feather, Thin Fly Wing
    Split components : Thin Fly Wing x2
                       Aerial Insecta Fluid x3
                       Fly Feather x1
                       Cuchulainn Core x1
    
    Dawn Ruler (Rosefly) :
    Rarely replaces the Royalguard rare monster.
    Notes : Around 12 000hp. Can KO individual union members with one hit.
          - Unlocks achievement "Hero of the Dawn - 50g".
          - Guild Quest Monster
          - Reward : Vile Lizard Weekly
    Drops : Thin Fly Wing, Fly Feather
    Split components : Aerial Insecta Fluid x4
                       Thin Fly Wing x3
                       Anthophilum Needle x1
                       Ondine Core x1
    
    =========================================
    Second Group (After Numor Mines only) :
    =========================================
    Tsuchigumo (Jhana Fighter) :
    Walks around where the first Evil eye/Vile Plant would normally be.
    Notes : Around 20 000hp
    Split components : Jhana Rib x1
                       Carcass Meat x2
                       Thick Beast Hide x3
                       Merman Core x1
    
    Bloodthirsty Beast (Raptor) :
    Spawns down the slope near the other exit opposite from where you start.
    Notes : Around 25 000hp.
          - Guild Quest Monster
          - Reward : Union of the Golden Chalice Rank 1
    Drops : Raptor horn, Mystic Fiend Scale
    Split components : Mystic Fiend Husk x3
                       Raptor Carapace x2
                       Thick Raptor Carapece x1
                       Elven Core x1
    
    Deathmorph (Big Butterfly) :
    Near the mural painting.
    Notes : Around 17 000hp
    Drops : Winged Insecta Feather, Butterfly Rawhide
    Split components : Butterfly Wing x4
                       Winged Insecta Feather x4
                       Butterfly Dust x2
                       Sharp Pappilon Talon x1
    
    Lindblum (Wyvern) :
    Flying around in the large open area. Pretty much impossible to miss if it
    has spawned since it will be the only Wyvern in the area.
    Notes : Uses almost exclusively an AoE attack called Dust Devil that hits
            multiple party members. It can also hit unions that are far away if
            they are at the correct, or should I say wrong, spot. Can also use
            Caustic Blast.
    Drops : Large Bone, Sky Dragon Talon
    Split components : Sky Dragon Talon x3
                       Wyvern Bone x1
                       Soft Aeronite Wing x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.07 The Catacombs
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    IMPORTANT NOTE ABOUT THIS AREA :
    After you go through the first door, there are sometimes a digging point to the
    right, above the small broken stairs. If this digging point is there, the
    Grand Beetles probably won't be there, meaning you can check for rare monsters
    that require them to be gone alot faster. This trick only works when you can
    have chimeras on the highground. It does not work when you need the moth, like
    you do with for example Sledgehammer.
    
    Octoeyes (Amoeba) - Central Area :
    Go all the way through "Eastern Area", then go keep going north after you get
    to the highground. Octoeyes spawns with the qsiti enemies in the next big room.
    
    Artaxa (Moth) - Central area :
    Other side of entering side, replaces chimera enemies. You can see this monster
    on the other side, after you go through the door right after entering the area.
    It will be sitting on the left side.
    Notes : Around 27 000hp. Uses Blaster and the Slap AoE attack.
    Drops : Butterfly rawhide, Large feather
    Split components : Winged Insecta Fluid x3
                       Butterfly Dust x2
                       Butterfly Antennae x1
    
    Sledgehammer (Giant) - Eastern Area :
    About halfway into the Eastern Area there is a split in the path, east leads
    to a foggy dead-end with a pest and west leads into a circular room with a
    qsiti. The Sledgehammer is just beyond the east door in the circular room. No
    Grand Beetles or Gluttons can be present. You also need a Moth on the
    highground of the starting area, make sure it's NOT the rare monster moth,
    which will be sleeping. Can be spawned as soon as Heroic Ramparts appear
    on the map.
    Notes : Has around 60 000hp. Uses the Hammerspin AoE attack, which can hurt
            alot if it hits multiple union members. Can also reduce your defense
            and attack with Provoke and Attack Crusher.
          - Guild Quest Monster
          - Reward : Union of the Golden Chalice Rank 2
    Drops : Mercy Wristlet (Max HP +10% accessory)
    Split components: Large Bone x2
                      Beastman Rawhide x3
                      Retral Colossus Shell x1
                      Cúchulainn Core x1
    
    Bandit (Human) - Eastern Area :
    Same place as the Sledgehammer, no Grand Beetles present. Name appears in red.
    Notes : Around 25 000hp
    Drops : Around 9200g, Weapon recipe 23, Commander's Tabar-Zin, Refreshing herb,
            Cureleaf, Cutton Belt (2 Handed +2, Strength +5% accessory)
    
    Nephthys (Manticore) - Eastern Area :
    About halfway in there's a split, one way is a foggy dead-end. Nephthys spawns
    at this split. No Grand Beetles or Gluttons present.
    Drops : Mystic Fiend Husk, Thin Manticore Mane
    Split components : Mystic Fiend Fang x4
                       Mystic Fiend Meat x3
                       Manticore Head x1
                       Leprechaun Core x1
    
    Omnoraki (Vulture) - Western Area :
    In the octagonal room with the pillars near the entrance to the section. You
    can only access this area after you do a side quest.
    Notes: It can KO individual units. Watch out for its Mend. It uses Mend II
           when it's HP is critical and heals for around 24 000hp.
    Split components : Avian Fiend Bone x3
                       Vulture Wing x2
                       Retral Vulture Fur x1
    
    Pygmalion (Homunculus) - Western Area :
    Follow the path to the first big square-shaped area. Pygmalion warps in here.
    No Nymphilidae enemies present.
    Notes : Around 30 000hp.
    Drops : Sharp Homunculus Horn
    
    Eye of Doom (Evil Eye) - Disposal Area :
    This area is only one big room, so you can't miss it if it has spawned.
    
    Cataphractus (Grand Beetle) - Disposal Area :
    Notes : Around 55 000hp. Uses Power Tackle.
    Drops : Land Insecta Talon, Grand Beetle Barb
    
    The Hanged Man (Qsiti) - Western Area :
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.08 Lavafender
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Fallen Angel (Small Moth) - Depths of the Underworld :
    South-West area where you find the map. Right after the first 3 enemies after
    you enter the zone.
    Drops : Faerie Fang, Oarfish Rawhide
    Split components : Faerie Meat
                       Elven Core
                       Oarfish Oil
                       Oarfish Tentacle
    
    Sarutahiko (Jhana Fighter) - Path of Anguish :
    Take the first path to the right, go through the door, it will spawn with the
    enemies in the next path to the north. You need the Blazing Key to get through
    the door, which you get in a side qest.
    Drops : Beastman Talon, Jhana Hide
    Split components : Beastman Bone x4
                       Beastman Rawhide x3
                       Jhana Rib x1
                       Sylph Core x1
    
    Deatheater (Feralwood) - Path of Anguish :
    Spawns at the 3-way intersection, right in the middle of the open area.
    Notes : Around 30 000hp
    Drops : Treant Fragment, Plantae Fluid
    Split components: Treant Leg x1
                      Treant Fragment x4
                      Treant Moss x3
                      Elven Core x1
    
    Antares (Chimera) - Depths of the Underworld :
    Near a treasure chest in the south east section of the map.
    
    Go (Dragon) - Path of Anguish :
    At the 3-way intersection. He is blocking the entrance to the western path
    which leads to the exit to "Depths of the Underworld".
    Drops : Withered Husk, War Dragon Rawhide
    Split components : Large bone x3
                       Withered Husk x4
                       Abelisk Talon x1
                       Alp Core x1
    
    Scarlet Beetle - Path of Anguish :
    In the cave south of the large area, east of where Go spawns.
    
    Sudri (Giant) - Depths of the Underworld :
    Go straight and take the east path at the split, Sudri spawns right after
    the 2 landworm enemies.
    Notes : Uses Overdrive every turn which is very dangerous.
    Drops : Weapon Recipe 24
    
    Prometheus - Depths of the Underworld :
    Spawns at the second left in the dead end up high surrounded by lava while
    entering
    from where you originally unlocked the gate.
    Split components : Rotten meat
                       Darkfiend bone
                       Elven core
    
    Vodianoi :
    Spawns at the three-way intersection, which can sometimes have Go blocking
    the west path which exits to Depths of the Underworld. Vodianoi spawns on the
    path that leads to the south from this 3-way cross. You can find it among the
    three bug enemies that are usually present here.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.09 Mojcado Castle
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Fatalclaw (Demon) - Gateway Section :
    Go straight all the way north, then to the right and you should see it.
    Replaces Wild Raptor enemies.
    Drops : Archfiend Rawhide, Archfiend Talon
    Split components : Demon Fang x4
                       Demon King Eye x1
                       Large Bone x3
                       Spriggan Core x1
    
    Bandit - Senecio Section :
    Spawns just across from the exit to Oath Section.
    Drops : Around 15 000g, Neclace Recipe 5
    
    Eye of Damnation (Evil Eye) - Phoenix Section :
    Northern portion of "Phoenix Section". Requires a key to unlock the door that
    you get during a side quest. No Wild Raptors or Hypnos enemies can be present,
    and Prowler can not be present either. The first room you enter should be
    empty, except for the lone pest in front of the first door. It spawns close to
    the world map teleporter, but flies around so check all the rooms in that
    vicinity. Can be fought as soon as you get the key from the side quest with
    Hinnah and Hannah.
    Notes : This one has a lot of HP. It also has some dangerous area attacks that
            can hit you hard. Be careful with this one.
          - Secret Guild Quest Monster (Celapaleis)
          - Reward : Sword of Three Realms Rank 2
    Drops : Manhunter Cornea, Tanned Archfiend Hide
    Split components : Sticky Fluid x4
                       Archfiend Meat x3
                       Carcass Meat x2
                       Pixie Core x1
    
    Prowler (Pest) - Phoenix section :
    Northern part of "Phoenix Section", requires a key to open the door that you
    get during a side quest. Replaces Hypnos/Wild Raptor enemies.
    Drops : Land Insecta Talon
    Split components : Land Insecta Talon x4
                       Old Carapace x2
                       Carcass Meat x2
    
    Irminsul (Feralwood) - Senecio Secton :
    Keep going straight, and you will see it to the right of the world map
    transporter.
    Notes : Around 60 000hp. Uses Natural Gas and Eclipse.
    Drops : Treant Branch, Treant Fragment
    Split components : Treant Fragment x4
                       Treant Moss x3
                       Elven Core x1
    
    Millipede (Grand Beetle) - Oath Section :
    Spawns in the rectangular room in the western part of the zone.
    
    Rotten Tears (Anthrovore) - Oath Section :
    In the main walkway bewteen the eastern zone entrance to Gateway Section and
    the locked door to Phoenix Section.
    
    Tsilkali (Vulture) - Oath Section :
    In the round bell tower area in the center of the zone.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.10 The Great Subterrane
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Sonicflyer - Unspoken Path :
    Go left at the first fire and right at the second, spawns at the dead end.
    Drops : Aerial Insecta Feather
    Split components : Egg Cluster x4
                       Aerial Insecta Fluid x3
                       Shellfly Scalp x1
                       Spriggan Core x1
    
    Ashvastha - Unspoken Path :
    At the far right of the map just before the exit to the next zone.
    Notes : Can use paralyze and silence attacks.
    Split components : Treant Moss x1
                       Treant Leg x1
    
    Reaper (Wyvern) - Sandfall Labyrinth :
    Spawns in the upper North West section of the map.
    Drops : Large feather
    Split components : Wyvern Eye x1
                       Wyvern Wing x3
                       Large Bone x3
                       Sylph Core x1
    
    Narcissus - Tranquil Springs :
    At the end of the path where a pond of water is, all the way down south.
    Split components : Plantae Fluid x4
                       Anthrovore Fragment x3
                       Anthrovore Moss x2
                       Sylph Core x1
    
    Vali - Tranquil Springs :
    On the ledge to the left from the entrance.
    Split components : Imp Fang x4
                       Imp Tail x2
                       Imp Fur x3
    
    Mictlantecuhtli - Unspoken Path :
    Notes : Attacks with Thunderbreath, Miracle, Merry-go-round.
            Attacks can give Burn status.
    Split components : Demon Fang x4
                       Large Feather x3
                       Archfiend Meat x3
    
    Daedalus (Homunculus) - Tranquil Springs :
    Take the east path from the first circle area you get to, Daedalus
    will warp in at the dead end.
    Notes : Around 12 000hp
    Drops : Darkfiend Rawhide
    
    Jagd Beetle (Grand Spider) - Sandfall Labyrinth :
    Burrowed in the passage east of the second stele.
    
    Malevolance (Jhana Fighter) - Sandfall Labyrinth :
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.11 The Great Sandsea
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Bandit (Human) :
    Spawns between pillar 3 and 4. Name appears in red.
    
    Lil' Salamander (Basilisk) - Searing Cove :
    In the corner to the left, you should see it right away. Replaces the
    Spiritlord/Grand Beetle that usually spawns there.
    Notes : Around 8000hp
    Drops : Mystic Fiend Scale, Mystic Fiend Talon, Coiled Vile Lizard Scale
    Split components : Beast Scale x4
                       Mystic Fiend Talon x4
                       Mystic Fiend Husk x2
                       Spriggan Core x1
    
    Bloody death (Demon) - Searing Cauldron :
    Spawns at the small hole south of the large rock that's visible to the south and
    slightly west as you enter the zone.
    Split components : Archfiend Meat x2
                       Demon Fang x4
                       Large Bone x3
    
    Hellbiter (Chimera) - Searing Cove :
    First screen, in the left corner. Same place as Lil' Salamander.
    Notes : Around 30 000hp
    Split components: Alp Core x1
                      Tough Misericorde Scale x1
                      Mystic Fiend Talon x4
                      Large Horn x2
    
    Gomei (Dragon) - Searing Cauldron :
    Spawns between pillar 1 and 2. Grand Beetles will be present.
    Notes : Around 90 000hp. Uses Deathly Fang.
    Drops : War Dragon Rawhide, Dragon Talon
    Split components : Withered Husk x4
                       Large Bone x3
                       Alp Core x1
                       Dragon Liver x1
    
    Jatayu (Vulture) - Searing Cauldron :
    It spawns right in front of the world map teleporter. Grand Beetles will
    be present.
    Notes : Around 27 000hp.
    Drops : Vulture Rawhide
    
    Dark Helios (Oculus) - Searing Cauldron :
    Soawns in the far southwestern corner of the zone.
    
    Forgotten Queen (Fly) - The Searing Cauldron :
    At the large rock that's visible to the south and slightly west as you enter
    the zone.
    
    Ikaros Feather (Spiritlord) - The Searing Cauldron :
    Located on the big dune beetwen the big hole on the west side and the
    tall-like-tower rock close to the center of the area. Looks exactly like any
    other Spiritlord that can appear here, so check them with targeting so you
    don't miss him.
    Notes : Around 50 000hp
    Split components : Spiritlord Wing x1
                       Spiritlord Scale x4
                       Spiritlord Beak x3
                       Sylph Core x1
    
    Sandcrawler (Grand Beetle) - The Searing Cauldron :
    Spawns at the far east part of the desert.
    
    Pale Leafhopper (Landworm) - The Searing Cauldron :
    Unburrows when you get close, making this one of the hardest monsters to find
    in the game, since this area is so large.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.12 Flaumello Tower
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NOTE ABOUT THIS AREA :
    To get to this tower, you have to do a quest called "The Desert Legend". To
    start this quest, you have to recruit Glenys in Nagapur. To be able to recruit
    her you MUST have done the disc 1 quest called "Wisdom's Echo". After you
    recruit her and get to disc 2, you will get the quest in Balterossa which will
    lead you to this tower. After you have done the quest, the location will pop
    up on the world map.
    
    Bluetalon (Demon) - Tier of Pride/Tier of Doubt :
    Spawns straight ahead as you enter in the first big open area. You
    don't even have to open any of the doors to see him. Just keep re-entering
    the tower until you see him, very easy to spawn.
    Notes : Around 100 000hp. Uses Miracle when it's in critical to boost all
            its stats.
          - Secret Guild Quest Monster (Celepaleis)
          - Reward : Pendant formation
    Drops : Tanned Demon Hide, Archfiend Horn, Demon Mane
    Split components : Archfiend Horn x4
                       Greater Demon Tail x1
                       Archfiend Fluid x1
                       Troll Core x1
    
    Figurehead (Spider) - Tier of Doubt :
    From the entrance, take the door straight ahead, it will spawn in front of
    the teleporter.
    Notes : Around 24 000hp.
    Drops : Land Insecta Talon, Sharp Grand Spider Talon, Grand Spider Scalp,
            Grand Spider Fluid
    
    Spiritbeast Ki (Fenris) - Tier of Pride :
    North tower, West corridor.
    Split components : Mystic Fiend Meat
                       Superlative Fur
    
    Dora (Terrapest) - Tier of Doubt :
    Take the teleporter in the room on the right after entering the tower. Follow
    the path from here and you will find the monster if it has spawned. It will
    be in the north section.
    Drops : Grand Beetle Barb, Large Grand Beetle Talon
    Split components : Millilegs Fluid x1
                       Land Insecta Talon x3
                       Siren Core x1
    
    Rapunzel (Rockgrater) - Tier of Value :
    Spawns at the northern wing, eastern side of the map right in front of the
    door leading to "Tier of Pride".
    Notes : Around 90 000hp
    Drops : Rockgrater Tail, Mystic Fiend Horn
    Split components : Iron Husk x4
                       Old Carapace x3
                       Troll Core x1
                       Boggart Core x1
    
    Gleaming Basilisk (Basilisk) - Tier of Pride :
    
    Miasmic Reaper (Feralwood) - Tier of Pride :
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.13 Numor Mines
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Steamroller (Giant Beetle) - The Great Tunnel :
    Go down the pulley lift to the east and follow the path. You should see it
    to the north.
    Drops : Large Insecta Talon, Land Insecta Carapace
    Split components : Land Insecta Fluid x 4
                       Large Grand Beetle Talon x1
                       Land Insecta Talon x3
    
    Bandit (Mitra) - Large Scale Mining Zone :
    
    Ore Cruncher (Nidhogg) - The Great Tunnel :
    Take the first lift on the right, and it will be in the first east dead-end.
    Notes : Has around 15 000hp. Can use the Mindwave AoE attack.
    Drops : Beast Scale, Large Bone
    Split components : Mystic Fiend Talon
                       Mystic Fiend Fang
                       Mystic Fiend Husk
                       Oberon Core
    
    Apep (Toad) - Underdeveloped Zone :
    Take the lift all the way to the bottom. It will spawn in the first left dead
    end, where the chest is.
    Notes : Around 18 000hp. Uses the Flying Kicks AoE and Sputum AoE attacks.
    Drops : Leap Frog Talon, Leap Frog Rawhide, Large Fang
    Split components : Mystic Fiend Scale x4
                       Leap Frog Fluid x2
                       Leap Frog Membrane x1
                       Oberon Core x1
    
    Raging Persephone (Anthrovore) - Operations Area No. 5 :
    The final chamber of the #2 part of the Numor Mines map, lower floor.
    Notes : Can cast overdrive which gives 5 turns in a row. This can quickly kill
            off unions, so be careful with this one.
    Split components : Amourose x2
                       Ailanthus Branch x1
                       Fruit of Knowledge
    
    Sampati (Vulture) - Large-Scale Mining Zone :
    This area is only accessible in disc 2. Take the first pulley-lift on your
    north side down. Go right when you get down and keep going straight until you
    see it.
    Notes : Can use the Dust Devil AoE attack that hits multiple union members.
            You can poison it and it will be recieve around 9000dmg every time it
            acts.
    Drops : Coarese Beast Fur
    
    Goko (Dragon) - Excavation area :
    It spawns just to the south-east of the the world map transporter. Blocking
    the path that goes further to the south-east. This area is only available
    on disc 2, talk to a guy in the pub in Athlum to open it. You can also get
    here on disc 1 if you do the quest called "At Hatreds End", and if you do, it
    is possible to spawn Goko on disc 1. You use the elevator in the first room on
    the right after you enter the mines to get to "Large Scale Mining Zone",
    proceed from there to get to the "Excavation area".
    Notes : Has around 200 000hp. Uses an AoE attack called Wildfire that hits
            multiple union members and causes Burn status. After you have done
            around 60 000 - 70 000 damage it will start to use Vulcanbreath
            after every turn, which can damage all of your unions.
          - Secret Guild Quest Monster (Celapaleis)
          - Reward : Blueprint 2 x5, 5000g
    Drops : Necrodragon Bone, War Dragon Fang
    Split components : Dragon Scale x4
                       War Dragon Meat x4
                       Dragon Egg x3
                       Mermaid Core x1
    
    Ohaguro (Amoeba) - Undeveloped Zone :
    Straight ahead as you enter the zone.
    
    Redcap Champion (Jhana Fighter) - Undeveloped Zone :
    Drops : Beastman's Coin
    Split components : Jhana Hide x2
                       Beastman Bone x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.14 Siebenbur - The First Path
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Sirrush (Dragon) :
    Spawns by the world map teleporter.
    Notes : Normal attacks can cause Acid Burn status. Can also use Deathly Fang,
            Blaster, Artsap, Darkbreath and Desperate Wail.
    Video : http://www.youtube.com/watch?v=2IOXsrHNlSg
    
    Abominable Beast (Manticore) :
    From the entrance to the final fortress take a left and it's in the small
    area before the path splits again.
    Drops : Manticore Talon, Thin Manticore Mane
    
    Condemner (Feralwood) :
    Spawns at the upright T-intersection almost at the bottom of the map.
    Notes : Around 15 000hp
    Drops : Anthrovore Fragment, Plantae Fluid
    
    Suicide (Homunculus) :
    Notes : Around 20 000hp
    Drops : Large Bone
    Split components : Rotten Meat
                       Darkfiend Bone
                       Homunculus Talon
    
    Satyri (Imp) :
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.15 Siebenbur - The Second Path
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Distress (Weredragon) :
    Spawns right before the door to the Ancient Ruins which is in the far
    north-west corner. It seems this monster can also spawn in "The Third Path".
    Drops : Tanned Land Dragon Hide, Ancient Konbo (Mace)
    Split components : Dragon Scale x2
                       Large Weredragon Talon x1
                       Land Dragon Meat x3
                       Leanan Sidhe Core x1
    
    Blossom (Crab) :
    At the first split, take the east path, it will spawn in the corner
    where the path turns south.
    Notes : Around 35 000hp. Uses the Boulderdash AoE attack.
    Drops : Crab Fluid, Mystic Fiend Horn, Crab Carapace
    
    Starfish (Hydra) :
    It spawns in the Eastern-most part of the map, and you can only get here if
    you go through "The Final Fortress" from "The Third Path". It spawns just
    before you get to the slide slope.
    Notes : Around 80-90 000hp.
    Drops : Mystic Fiend Horn
    
    The Dark (Amoeba) :
    
    Malovalencia (Oarfish) :
    At the first 4-way split, go west. This will lead you to a path leading south,
    so follow that, and take the east path at the next split. This path will widen
    up until you get to an inverted T-intersection. Malovalencia spawns here.
    Notes : Around 65 000hp.
    Split components : Coral x4
                       Gooey Fluid x2
                       Mermaid Core x1
                       Boggart Core x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.16 Siebenbur - The Third Path
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Distress (Weredragon) :
    Spawns right before the door to the Ancient Ruins which is in the far
    north-west corner. It seems this monster can also spawn in "The Second Path".
    Drops : Tanned Land Dragon Hide, Ancient Konbo (Mace)
    Split components : Dragon Scale x2
                       Large Weredragon Talon x1
                       Land Dragon Meat x3
                       Leanan Sidhe Core x1
    
    Nucadora (Homunculus) :
    Spawns at the far NE dead end. No Anthophilum, Harpylia or Ancbolder enemies
    will be present when it has spawned.
    Notes : Around 100 000hp.
    Drops : Tanned Homunculus Hide, Sharp Homunculus Horn,
            Auld Cutlass (84atk, Qsiti Specific)
    Split components : Darkfiend Meat x4
                       Gooey Fluid x3
                       Darkfiend Fluid x2
                       Leana Sidhe Core x1
    
    Quebradora (Giant) :
    Make your way to the North-Western-most part of the map, the part that
    will lead you to the zone exit to The Final Fortress. Quebradora will spawn
    at the north part of this section.  No Anthophilum or Harpylia enemies will
    be present in the area when it has spawned.
    Notes : Around 250 000hp. Uses the Hammerspin AoE attack
    Drops : Weapon Recipe 60
    Split components : Retral Colossus Shell x2
                       Carcass Meat x1
                       Large Talon x2
    
    Deadly Pest (Landworm) :
    Keep going west on the initial path as far as possible, then turn south. Take
    the first west, and jump down this slide slope. Deadly Pest will then be
    standing right in front of you. No Anthophilum, Harpylia or Ancbolder enemies
    will be present when it has spawned.
    Notes : Around 70 000hp. Uses the Lay-Out AoE attack.
    Drops : Land Insecta Talon, Auld Grandaxe (91atk, Yama Specific)
    
    Espada (Raptor) :
    Jump down the slide slope south of the world map teleporter, which is close
    to the exit to "The Final Fortress". Take the first north after you jump down
    and you should see Espada. No Anthophilum, Harpylia or Ancbolder enemies
    will be present when it has spawned.
    Notes : Close to 200 000hp. Can use Power Stone.
    Drops : Tanned Mystic Fiend Hide, Auld Towershield (18EVA, 23M.EVA)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.17 Siebenbur - The Fourth Path
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Pholus (Azhdaha) :
    Spawns next to the teleporter, no other Azhdaha will be present.
    Notes : Around 40 000hp, uses the Merry-go-round AoE attack.
    Drops : Land Dragon Talon, Tanned Azhdaha Hide
    Split components : Land Dragon Talon x4
                       Land Dragon Meat x1
                       Polished Scale x2
                       Brownie Core x1
    
    Deathcaller (Crab) :
    Spawns in the first "wide" room with 1 Abaddon and 2 crabs. No other Azhdaha
    enemies will be present.
    Notes : Around 15 000hp, uses Acid Mist.
    Drops : Shed Husk, Beast Carapace, Crab Fluid
    
    Malach (Oarfish) :
    In the cave at the end of the right fork after the teleporter.
    
    Stheno (Hydra) :
    Right in front of the door to the section with the teleporter.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.18 Siebenbur - The Fifth Path
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Obstructor :
    From the entrance, go straight, turn left at the branch, right at the next
    split, right again, then left.
    Split components : Mystic Fiend Talon x4
                       Tough Misericorde Scale x1
                       Alp Core x1
                       Large Horn x1
    
    Puck (Qsiti) :
    At the very northern tip of the map.
    
    Bruchid :
    As you enter, the demon or giant will not be there. Keep heading down and past
    the two landworms at the intersection, Bruchid will unburrow here.
    
    Ravenhowl (Jhana) - The Fifth Path :
    Spawns at the fork in the eastern passageway that leads to the bottom of a
    slide slope.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.19 Siebenbur - The Sixth Path
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Jurupari (Demon) :
    Appears instead of the Terrapests with the 2 Weredragons in the thickest part
    of the map above the exit to "The Final Fortress". It's bigger than the
    weredragons, so you can't miss it. Instead of the Terrapests there can also
    be some Manhunters flying around here.
    Notes : Has around 400 000hp. Very slow, can use curse and has some nasty
            magic attacks (2000-4500 dmg). It changes attack pattern at low hp
            that will make things a bit easier.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Blueprint 3 x2, 6000g
    Drops : Auld Bardiche (2-handed Spear 116atk)
    Split components : Demon Patagium x1
                       Archfiend Fluid x3
                       Iron Husk x3
                       Dwarven Core x1
    
    Greentop (Weredragon) :
    Go straight from the entrance to the first split. There can be either one or
    two Weredragons here. If there are 3 of them, one of them is definitely
    Greentop. He can also spawn if there is only one weredragon, so check all
    of them with targeting to be sure.
    Notes : Has around 200k hp. It uses overdrive every turn after doing at least
            50 000 damage to it and it has high speed.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Prism Formation
    Drops : Large Weredragon Talon, Auld Targe (Shield, 6 EVA, 12 M.EVA)
    Split components : Land Dragon Meat x3
                       Large Weredragon Talon x1
                       Dragon Scale x3
                       Leanan Sidhe Core x1
    
    Bloody Nussknacker (Nussknacker) :
    From the entrance keep going straight and it can unburrow itself at the
    bottom of the first or second flight of steps.
    Notes : Around 77 000hp. Uses overdrive on the first turn, which gives it
            5 turns in a row.
    Drops : Thin Manticore Mane, Auld Grandsword (2-handed sword, Yama specific),
            Poison Nussknacker Needle
    Split components : Iron Husk x3
                       Large Talon x3
                       Poison Nussknacker Needle x1
                       Dwarven Core x1
    
    Dreamwatcher (Butterfly) :
    The path forks at the bottom of the map, it spawns on the opposite side of
    the entrance to "The Final Fortress".
    Notes: Has around 250-300 000hp. It uses Bewitch almost all the time so
           be aware that this monster can mess you up fast. Be absolutely sure
           you save before you fight it.
    Drops : Avian Fiend Rawhide
    Split components : Avian Fiend Rawhide
                       Moth Eyes
                       Aerial Insecta Wing
                       Dwarven Core x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.20 Siebenbur - The Seventh Path
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gustav (Giant Beetle) :
    Spawns at top of the second flight of steps south from the entrance.
    Drops : Auld Scythe (One-handed weapon), Large Grand Beetle Talon,
            Retral Grand Beetle Husk
    Split components : Inverted Terrapest Barb x1
                       Iron Musk x3
                       Black Oil x1
                       Dwarven Core x1
    
    Eye of Terror (Evil Eye) :
    Spawns north of the entrance to the sacred lands, where the path turns. Can
    be present at the same time as Gustav.
    Notes : Has around 330 000hp.
    Drops : Oculus Membrane x2, Auld Spear, Faerie Herb, Tanned Land Dragon Hide,
            Tanned Archfiend Hide
    
    Bloodhorn (Vānargand) :
    Spawns under the overpass.
    Notes : Around 110 000hp.
    Drops : Auld Vare (Polearm Staff)
    Split components : Fiend Meat x4
                       Superlative Fur x3
                       Bristly Vānargand Mane x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.21 Siebenbur - The Final Fortress
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Void Intruder (Demon) :
    Found behind the locked door in The Final Fortress. You can get here from
    "The Fourth Path" when you have the key from a side quest. You can also get
    here from "The Fifth Path". This monster is automatically spawned while you
    do a sidequest for Roberto in Melphina, so that's an easy way to find it.
    Notes : Secret guild quest monster (Celapaleis)
          - Reward : Church Bell Formation
          - Unlocks achievement "The Great Soldier - 40g"
    Drops : Archfiend Fang
    Split components : Archfiend Meat x4
                       Putrefactive Gas x2
                       Demon Patagium x1
                       Brownie Core x1
    
    Stegosauria King (Nidhogg) :
    You need to go through "The First Path" to get to where it spawns. After
    reaching The Final Fortress take a left at the fork and you should find it
    at the dead end.
    
    The Roaming Warrior (Feral Fang) :
    It's in the same location as Stegosaurian. You need to go through
    "The First Path" to get here.
    Notes : Around 12 000hp
    Drops : Azdaha Scales
    Split components : Land Dragon Fang x4
                       Land Dragon Rawhide x4
                       Land Dragon Bone x4
                       Beast Juices x3
    
    Gojun (Dragon) :
    He's standing in the middle of the Platform in The Final Fortress. You get to
    where it spawns from "The Sixth Path". It seems this monster is automatically
    spawned when you are supposed to go through the door here after getting far
    enough in the story. The door I'm talking about is the one that gives you
    the "MessageLabel not Found" error message if you try to go through it too
    early.
    Notes : Has around 600 000hp at Battle Rank 99. Seems to mostly use normal
            attacks. Except for the hp count, this fight is surprisingly easy.
    Drops : Tanned War Dragon Hide,
            Auld Tuck (1h sword, 86atk, 36def, 88mys, 28m.def)
    Split components : War Dragon Fluid x4
                       Large Dragon Wing x1
                       War Dragon Wing x1
                       Leanan Sidhe Core x1
    
    Blackmoon (Evil Eye) :
    You need to go through "The Third Path" to get to where it spawns. When you
    get to the zone, simply go through the door and it will be floating around
    in this room.
    Notes : Around 100-150 000hp. Uses Switch a lot which does 85% damage of
            your current hp. Can also use the X-ray vision AoE attack.
    Drops : Oculus Tissue, Tanned Archfiend Hide
    Split components : Gooey Fluid x2
                       Archfiend Fluid x2
                       Siren Core x1
                       Goblin Core x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.22 The Southwestern Road
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Skoll (Flaorus) :
    Continue down the path looking for the palm tree things. By the second or
    third one you see, there should be a crowd of some bug-like creatures. Skoll
    will be running around with these monsters.
    Notes : Around 10 000hp
    Drops : Mystic Fiend Talon, Fenris Fang, Pointed Fenris Tail
    Split components : Mystic Fiend Talon x4
                       Mystic Fiend Fang x3
                       Purple Divain Rawhide x1
                       Elven Core x1
    
    Pan (Imp) :
    Cross the first bridge, then look to the west and you should see it.
    Split components : Imp Fur x3
                       Imp Fang x4
                       Imp Tail x1
    
    Axehead (Spider) :
    Digs out of the ground behind the first big rock right at the edge.
    Feral Fangs and Anthrovores will be present, but no Wyverns or
    Vile Plants.
    Notes : Around 6000hp.
    Drops : Grand Spider Fluid, Grand Spider Carapace, Grand Spider Horn
    Split components : Land Insecta Talon x2
                       Grand Spider Carapace x3
                       Rotten Meat x4
                       Spriggan Core x1
    
    Red Tears (Anthrovore) :
    At the end where the treant usually is, Axehead can still be present.
    
    Bloody Paw (Jhana Fighter) :
    Spawns on the first bridge.
    Notes : Around 10 000hp
    Split components : Sylph Core x1
    
    Dracosblood (Feral Fang) :
    Spawns after the second bridge, close to the exit to the world map. Feral
    Fangs and Anthrovores will be present, but no Wyverns or Vile Plants.
    Notes : Around 25 000hp. Uses the Merry-go-round AoE attack. Can also
            insta-KO union members with Surefire.
    Drops : Tanned Azhdaha Hide
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.23 Berechevaltelle
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Golden Monkey (Imp) :
    Found on the eastern part of the map. Basically just go straight until
    you see it. No Bullfighters, Divains, Aeronites or Apsaras' will be
    present.
    Notes : Around 25 000hp
    Drops : Imp Whiskers, Imp Scale Hide
    Split components : Carcass Meat x2
                       Coarse Beast Fur x3
                       Curled Quien Fur x1
                       Ondine Core x1
    
    Ophois (Divain) :
    Found on the left hand side near the cliff. Nussknackers will be up, but no
    Bullfighters, Divains, Aeronites or Apsaras' will be present.
    Notes : Around 43 000hp. Calls in reinforcements after every turn which
            can differ from 1 to 3 groups, so kill this one as fast as you can.
    Split components : Superlative Fur x4
                       Mystic Fiend Meat x3
                       Sharp Greater Flaurus Fang x1
                       Troll Core x1
    
    Swallowtail Devil (Large Butterfly) :
    It spawns on the path going south. Nussknackers will be up.
    No Bullfighters, Divains, Apsaras' or Aeronites present.
    Notes : Around 40 000hp. Uses the Dazzle Dander AoE attack which can
            cause Silence status. Can also use Doubleslap.
    Drops : Large Bone, Butterfly Eyes, Butterfly Liver, Butterfly Dust,
            Butterfly Antennae
    Split components : Avian Fiend Rawhide x3
                       Winged Insecta Fluid x3
                       Sharp Nymphalidae Quill x1
                       Cuchulainn Core x1
    
    Islero (Bullfighter) :
    Just go straight until you see it. When it has spawned there will be
    Vānargands in the area, but no Apsaras, Bullfighters, Aeronites or
    Divains.
    Notes : Around 30 000hp. Uses the Hurtle and Pushback AoE attacks.
    Drops : Thick Mystic Fiend Fur, Inverted Raptor Talon, Polished Scale
    Split components : Bulky Wild Raptor Hide x1
                       Raptor Hide x1
                       Raptor Carapace x3
                       Ondine Core x1
    
    Paraponera (Nussknacker) :
    Go straight until you find it, should be the only Nussknacker in the area.
    Often hides between 2 rocks on your left side. Spawns when Vānargands are
    up. No Bullfighters, Aeronites, Divains or Apsaras' will be present. Islero
    can not be present either.
    Notes : Around 20 000hp
    Drops : Mystic Fiend Horn, Poison Nussknacker Needle, Thin Manticore Mane
    Split components : Manticore Head x2
    
    Cheiron (Feral Fang) :
    Go straight until you find it. It spawns when Vānargands are up, but
    no Bullfighters, Apsaras', Divains or Aeronites can be present. Islero
    and Paraponera can not be present either.
    Notes : Around 65-70 000hp. Uses the Twister AoE attack.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Crossbow Formation
    Drops : Necrodragon Bone
    Split components : Iron Husk x2
                       Land Dragon Meat x3
                       Leprechaun Core x1
                       Siren Core x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.24 Heroic Ramparts
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Jarama (Raptor) :
    Straight ahead when you enter with the Rosefly enemies.
    Notes : About 35000hp.
    Drops : Large Horn, Raptor Carapace, Mystic Fiend Horn
    
    Mad Hurricane (Blackwing) - Heroic Ramparts :
    Take the left path after you enter, you should see it right away unless it's
    flying really far away which is unlikely. It will be flying around with the
    2 Hraesvelg enemies. Abbadons were present when I spawned this monster.
    It's possible to spawn this monster before Fornstrand. If you have downloaded
    the DLC for the game, you have to kill the Jhana Royals boss in this area before
    Mad Hurricane can appear.
    Notes : Has around 150 000hp. Uses curse on the first round, so send 1 unit
            alone to attack while the others stand by. Next round it will use
            Bewitch which will enthrall one of your unions, making them attack you.
            Can also use the Whitebreath and Whirlwind AoE attacks with Whitebreath
            causing Frozen status.
           - Secret Guild Quest Monster (Athlum)
           - Reward: Blueprint 3 x2, 6100g
    Drops : Archfiend Fur
    Split components : Archfiend Meat x3
                       Archfiend Fluid x2
                       Archfiend Wing x2
                       Leprechaun Core x1
    
    Running Sludge (Amoeba) :
    Go through the first door straight ahead, then go north-east. It spawns
    in the corner between the wall and the north-east courtyard.
    It will spawn when Abaddons and Hraesvelgs are present, but no Spiritlords or
    Dragons.
    Notes : Around 24 000hp
    Drops : Faerie Rawhide, Large Fang
    Split components : Faerie Fluid x3
                       Lage Giant Amoeba Fang x1
                       Gooey Fluid x2
    
    Euryale (Hydra) :
    Go straight through the first door, then through the North-East courtyard.
    It will spawn in the South-West corner on the North-eastern-most part of
    the map. Abaddons and Hraesvelg enemies will be present when it has spawned,
    but no Spiritlords or Dragons. If you have downloaded the DLC for the game, you
    have to kill the Jhana Royals boss in this area before Euryale can appear.
    Notes : Around 100 000hp
          - Secret Guild Quest Monster (Athlum)
          - Reward : Ring of Labyrinth Rank 2, The Daily Imp
    Drops : Large Talon
    Split components : Empty Hydra Shell x1
                       Siren Core x1
                       Mystic Fiend Meat x3
                       Iron Husk x1
    
    Executioner (Crab) :
    Go left after you enter and follow the path through the door. Executioner
    will have spawned straight ahead after you go through the door. Roseflies
    and jhana enemies will be present, but no Spiritlords, Dragons or
    Misericordes.
    Notes : Around 25 000hp
    Drops : Beast Carapace, Crab Fluid
    Split components : Crab Leg x1
                       Merman Core x1
                       Armorshell Foam Sac x1
                       Crab Carapace x1
    
    Sesiidae (Rosefly) :
    Spawns in the south-east corner of the north-eastern-most part of the map.
    Abaddons and Hraesvelg enemies will be present, but no Spiritlords or
    Dragons.
    Notes : Around 17 000hp
    Drops : Thin Fly Wing
    
    Yellowcap Soldier (Jhana Fighter) :
    Spawns in the north-east courtyard together with the other jhana enemies.
    Roseflies will be present, but no Spiritlords, Dragons or Misericordes.
    Notes : Around 20 000hp. Can use Restore to heal itself.
    
    Dragon Rana (Abaddon) :
    Go straight through the door after you enter. Run along the water here
    and it will jump out at you.
    Notes : Around 30 000hp. Uses the Acid Spit AoE attack
    Drops : Leap Frog Rawhide
    Split components : Leap Frog Fluid x3
                       Leap Frog Membrane x1
                       Abaddon Egg x1
                       Brownie Core x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.25 Crookfen
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Bai Ze (Golden Dragon) :
    Found in the middle between the first set of rocks. Spawns when Oarfish are up,
    but no Dragons, Hydras or Evil Eyes will be present.
    Notes : Around 140 000hp.
            Do not attempt to engage this one if you currently can't beat Abelisks
            (Black dragons in Heroic Ramparts) or the side quest dragons. Expect
            to be hit heavily with breath attacks at the end of every turn. Has the
            ability to one hit KO union members with the attack Predation.
    Drops : War Dragon Fang, Necrodragon Bone
    Split components : Dragon Talon x4
                       Dragon Egg x3
                       War Dragon Meat x4
                       Pixie Core x1
    
    Chua (Wyvern) :
    Found flying in the large southern tip of the area. Spawns when Oarfish and
    Gluttons are up, but no Evil Eyes or Hydras will be present.
    Notes : Around 80 000hp. Uses the Whitebreath AoE attack that causes Frozen
            status.
    Drops : Sky Dragon Talon, Polished Scale
    Split components : Sky Dragon Talon x3
                       Dragon Egg x3
                       Sky Dragon Wing x1
                       Merman Core x1
    
    Carnotaurus (Raptor) :
    Spawns in the middle of the map when Oarfish and Gluttons are up, but no
    Evil Eyes or Hydras will be present.
    Notes : Around 40 000hp
    Drops : Superior Fur
    Split components : Mystic Fiend Husk x4
                       Mystic Fiend Meat x2
                       Raptor Hide x1
                       Ondine Core x1
    
    Naias (Oarfish) :
    Spawns near Bai Ze but a bit to the west, it's still near the rocks. Spawns
    when Amoebas and Gluttons are up, but no Evil Eyes or Hydras will be present.
    Notes : 45-50 000hp.
    Drops : Faerie Rawhide, Retral Larva Scale
    
    Boina (Hydra) :
    Spawns at the north-east tip right before the other exit opposite from
    where you start. Spawns when Amoeba are present, but no Hydras or Evil
    Eyes can be in the area.
    Notes : Around 80 000hp
    Split components : Hydra Neck x3
                       Irregular Torpedo Scale x1
    
    Devilwood (Feralwood) :
    
    Huracan Rana (Toad) :
    Spawns around the narrow spot before the way to the southern exit. Oarfish
    and Gluttons will be up, but no Misericordes, Dragons or Hydras.
    Notes : Around 30 000hp
    Drops : Thick Beast Hide, Leap Frog Rawhide
    Split components : Coral x2
                       Glutton Pouch x1
                       Carcass Meat x1
                       Ondine Core x1
    
    Ocypode (Crab) :
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.26 Vale of the Gods
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Bandit (Kid) -
    Spawns right near the entrance, you will see him along with the other
    enemies straight ahead.
    Notes : Around 30 000hp.
    Drops : Around 15 000g, Sash Recipe 4, Beastman Ale
    
    Ciclon Rana (Toad) -
    In the small alcove to the left (south on the map) just before the exit.
    Unburrows when you get close.
    Notes : Around 20 000hp.
    Drops : Leap Frog Talon
    Split components : Leap Frog Talon x4
                       Large Fang x3
                       Beast Juices x2
    
    Chigger (Wasp) :
    Close to the western exit, near the two rocks.
    Notes : Has about 8000hp. Uses Poison Sting and the Dissonance AoE attack.
    Drops: Fly Husk, Aerial Insecta Feather
    Split components : Small Feather x4
                       Shellfly Scalp x1
                       Large Feather x3
                       Spriggan Core x1
    
    Wandering Plague (Butterfly) :
    Spawns right near the entrance so you should see it right away.
    Notes : Around 25 000hp
    Drops : Oarfish Feather
    Split components : Sylph Core x1
                       Fairy Meat x4
                       Orfish Tentacle x2
                       Concealed Oarfish Limb x2
    
    Yamamai (Butterfly) :
    Between the rocks at the left hand side of the map, it's a big purple
    butterfly with multi-coloured wings.
    Notes : Around 30 000hp
    Split components : Sharp Nymphalidae Quill x1
                       Avian Fiend Rawhide x3
                       Winged Insecta Fluid x2
    
    Amethyst Eater (Basilisk) :
    It spawns near the end of the first map in the top-most of the two small
    circular areas.
    Drops : Mystic Fiend Talon
    
    Longhorn (Feralwood) :
    Follow the path to the left and go up the first hill. It spawns on the left
    side up there. Replaces the Hydra that is usually at that location.
    Notes : Around 40 000hp.
    Drops : Treant Branch, Treant Moss
    Split components : Treant Moss x3
                       Treant Leg x1
                       Plantae Fluid x4
                       Sylph Core x1
    
    Wrath (Wyvern) :
    
    Ancient Blue (Manticore) :
    Spawns at the southern alcove where there are 2 dig spots, close to the west
    exit. It will unburrow when you get close. There should also be 2 leap frogs
    in the alcove.
    Notes : Around 20 000hp.
    Drops : Mystic Fiend Horn
    Split components : Manticore Head
                       Old Carapace
                       Poison Nussknacker Needle
    
    Axolotl (Qsiti) :
    After entering the area, go up two ramps. In this area, there is a small alcove
    to the left that has no water in it and a pool of water to the right where
    the Vale of the Gods continues to go on. Axolotl spawns here with 2 crab
    enemies.
    Notes : Around 25 000hp.
    Drops : Albic Hide, Tanned Albic Hide
    Split components : Albic Hide x4
                       Thick Beast Hide x3
                       Albic Liver x1
                       Oberon Core x1
    
    Floridus (Crab) :
    Spawns near the chest where you find the map of the area.
    Notes : Around 15 000hp
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.27 Fornstrand
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Orca (Hydra/Torpedo) - Realm of the Sea Monster :
    Middle of the pond right by the entrance. There is a Kalli Morsel dig spot
    right next to it.
    Notes : Has around 90 000hp
    Split components : Mystic Fiend Meat x2
                       Hydra Neck x2
                       Irregular Torpedo Scale x1
                       Goblin Core x1
    
    Seething Wind (Blackwing) - The Starry Shore :
    This monster will be sitting on the rock "pillars" straight ahead. It will
    dive down as you try to pass by it. No Hraesvelg enemies will be present
    when it has spawned.
    Notes : Can use Curse. Whitebreath can freeze characters.
    Drops : Archfiend Fur, Archfiend Horn
    Split components : Archfiend Fluid x2
                       Archfiend Fur x3
                       Archfiend Wing x2
                       Leprechaun Core x1
    
    Narwhal (Wyvern) - Realm of the Sea Monster :
    Appears near the exit of the zone, after the world map teleporter.
    Notes : Around 140 000hp. Can use Whirlwind and Hellfire, both AoE attacks.
    Drops : Wyvern Bone
    Split components : Sky Dragon Wing x3
                       Sky Dragon Meat x2
                       Sky Dragon Fluid x2
                       Siren Core x1
    
    Blob (Amoeba) - The Starry Shore :
    Appears in the first zone in the same location the Flying Birds and the Amoeba
    spawn, after the first left intersection before the path turns left towards
    the coastline. No Hraesvelg or Charybdis enemies can be present.
    Notes : Around 30 000hp, very easy to beat.
    Drops : Faerie Rawhide, Large Fang, Amoeba Fluid
    Split components : Faerie Fluid
                       Faerie Rawhide
                       Evil Charybdis Eye x1
                       Leprechain Core x1
    
    Swiftmane (Flaorus) - Realm of the Sea Monster :
    Appears at the intersection leading to the second pond.
    Notes : Has around 83 000hp. Can use Venom Mist which does damage to multiple
            union members.
    Split components : Superlative Fur x3
                       Sharp Flauros Talon x1
                       Troll Core x1
    
    Clione (Amoeba) - Cape of Delusion :
    Notes : Around 50-60 000hp
    Drops : Concealed Oarfish Limb
    
    Hairy Crab (Crab) - Cape of Delusion :
    Surrounded by other Armorshells in the area. Spawns when Wailing Larvas are
    up instead of the Vānargands.
    Drops : Mystic Fiend Horn
    Split components : Old Carapace x4
                       Coral x3
                       Iron Husk x2
                       Mermaid Core x1
    
    Nightingale (Vulture) - The Starry Shore :
    Keep going straight and it spawns in the second alcove to the left on the map,
    just before the path that goes to the north before the zone exit. No other
    Hraesvelg enemies present, and there will be Wailing Larvas instead of the
    dogs.
    Notes : Uses the Whirlwind AoE attack. You can poison it and it will take
            20 000dmg every time it acts. It can also use Overdrive, so watch
            out for that.
          - Guild Quest Monster
          - Reward : Union of the Golden Chalice Rank 4, Fenris Weekly
    Drops : Tanned Vulture Hide
    Split components : Avian Fiend Feather x4
                       Avian Fiend Wing x2
                       Sharp Hraesvelg Fang x1
                       Leprechaun Core x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.28 Mt.Vackel
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Heaven's Lord (Spiritlord) - Pearly Peak :
    By the exit to the world map. This monster is always present the first time you
    run through Mt.Vackel, so try your best to kill it then, so you don't have to
    waste time looking for it later.
    Notes: Has around 350 000hp, uses curse and can cause acid burn which can cause
           further attacks to do over 2000 damage to multiple unions.
         - Guild Quest Monster
         - Reward : Hangman's Noose Formation
    Drops : Tanned Archfiend Hide, Auld Splitter (One-handed Axe, 88Atk)
    Split components : Archfiend Fluid x3
                       Archfiend Wing x2
                       Glasya Labolas Larynx x1
                       Banshee Core x1
    
    Venomspewer (Spider) - Wishful Way :
    Turn the first corner and keep going south, it will unburrow before you get
    to the slope going down. There will actually be 2 of this monster unburrowing.
    Notes : Around 50 000hp. Can use the Boulderdash AoE attack.
    Drops : Large Talon, Auld Rod (Staff 68atk,31def,72mys,26mdef qsiti specific),
            Sharp Grand Spider Talon, Grand Spider Scalp
    Split components : Large Talon x3
                       Iron Husk x3
                       Arachnid Sil x1
    
    Tsenahale (Vulture) - Pearly Peak :
    It spawns in the first alcove to the left after you enter the zone.
    Usually 2 Diatrymas, a Glasya Labolas or a Brynhildr spawn here.
    Notes : Around 200 000hp, can use Whirlwind and Desperate Wail
          - Secret Guild Quest Monster (Athlum)
          - Reward : Juggernaut Formation
    Drops : Tanned Vulture Hide, Ancient Otachi
    Split components : Avian Fiend Meat x3
                       Sharp Hraesvelg Fang x1
                       Avian Fiend Wing x4
                       Banshee Core x1
    
    Sugriva (Donda) - Wishful Way :
    It spawns right after the "bridge" quite close to the exit to the next zone.
    It will be together with 2 other Donda enemies. No Hraesvelgs or Demons can
    be present.
    Notes : Around 85 000hp.
          - Guild Quest Monster
          - Reward : Dragon Weekly
    Drops : Tanned Mystic Fiend Hide, Mystic Fiend Horn, Imp Whiskers
    Split components : Carcass Meat x2
                       Mystic Fiend Meat x2
                       Large Donda Talon x1
                       Kobold Core x1
    
    Deadly Swooper (Wyvern) - Wishful Way :
    Spawns on the "bridge" when no Hraesvelg or Greater Demon enemies are present.
    Notes : Around 200 000hp. Uses the Whirlwind and Wildfire AoE attacks.
    Drops : Sky Dragon Bone, Wyvern Beak,
            Auld Bastardsword (2-handed Sword 80atk)
    Split components : Sky Dragon Meat x3
                       Sky Dragon Fluid x2
                       Diatryma Skull x1
    
    Spiritbeast Rin (Vānargand) - Pearly Peak :
    Spawns at the slope going up to the peak of the mountain.
    No Glasya Labolas, Brynhildr or Diatryma enemies can be present.
    Notes : Around 80 000hp.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Needle Formation
    Drops : Tanned Mystic Fiend Hide, Auld Javelin (102atk)
    Split components : Large Talon x1
                       Bristly Vānargand Mane x1
                       Kobold Core x1
                       Leanan Sidhe Core x1
    
    Austri (Giant) - Pearly Peak :
    Spawns all the way at the top near the exit to the world map.
    No Glasya Labolas, Brynhildr or Diatryma enemies can be present.
    Notes : Around 350 000hp. Uses the Hammerspin AoE attack.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Ring of Labyrinth Rank 3
    Drops : Anklet Recipe 8, Colossus Skull, Tanned Colossus Hide
            Auld Longsword (1-handed, 84 Atk, 36 Def, 70 Mys, 24 M.Def)
    Split components : Large Talon x3
                       Retral Colossus Shell x2
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.29 Darken Forest
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Pilifera (Landworm) - Garden of Illusions :
    At the first split. Will be the first enemy you encounter if it has spawned.
    Notes : Has about 20 000hp.
    Drops : Pest Toxin, Retral Landworm Husk, Land Insecta Talon, Shed Husk
    Split components : Land Insectia Talon x4
                       Carcass Meat x2
                       Old Carapace x2
                       Mermaid Core x1
    
    Thanatos (Homunculus) - Garden of Illusions :
    Spawns right infront of the entrance to "The Wanderer's Ruins".
    Mandragoras will be up, but no Echidnamoths or Shellflies.
    Notes : Can silence you with Silence Gas.
    Drops : Darkfiend Talon, Bracelet of Glazing (+20% Max HP),
            Tanned Homunculus Hide
    Split components : Putrefective Gas x4
                       Darkfiend Meat x3
                       Darkfiend Fluid x2
                       Pixie Core x1
    
    Divine Flyer (Echidnamoth) - Garden of Illusions :
    If there are no moths or other enemies near the entrance, this one might
    have spawned. Take the first left path and it spawns in the slope going
    down to the middle area.
    Notes : Around 43 000hp. Uses the Doubleslap AoE attack.
    Drops : Large Bone, Butterfly Antennae
    Split components : Winged Insecta Fluid x3
                       Carcass Meat x2
                       Avian Fiend Rawhide x3
    
    Hanuman (Imp) - The Wanderer's Ruins :
    He spawns in the thick area just before the zone exit to "The Abyssal Forest".
    No Moths will be in the area.
    Notes : Normal attacks can cause acid burn status. Can also use the Skreigh
            attack which hits a whole union and causes Paralyze status. Can
            also use Shriek which hits a whole union and causes Curse status.
    Drops : Superlative Fur, Auld Mace (Qsiti Specific Mace)
    
    Deadwood (Mandragora) - The Wanderer's Ruins :
    You should be able to see him almost upon entry. He's in the alcove to the
    right that's usually empty just before you ascend the stairs.
    Notes : Uses the Wind-up Punch attack which damages a single union member.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Blueprint 3 x5, 5800g, The Daily Dragon
    Drops : Auld Tabar-Zin, Ailanthus Branch
    Split components : Ailanthus Branch
                       Banshee Core
                       Large Anthrovore Arm
                       Fruit of Knowledge
    
    Archaeopteryx (Wyvern) - The Wanderer's Ruins :
    It spawns in the big square in the middle.
    Notes : Has around 88 000hp. Can use Acid Breath and Whirlwind
    
    Echidna (Rockgrater) - Garden of Illusions :
    Take a left at the first intersection and you will find it. Spawns when
    Mandragoras are the only other enemies present.
    Notes : Around 63 000hp.
    Drops : Mystic Fiend Horn, Large Horn
    Split components : Chimera Carapace x2
                       Mystic Fiend Husk x3
                       Rockgrater Tail x1
                       Pixie Core x1
    
    Mercurius (Harpylia) - The Abyssal Forest :
    If it has spawned, it will be in the big area. It can some times be hard
    to see since it seems to blink a little. Make sure there are no rare enemies
    in the first or second zone of Darken Forest while you're trying to spawn this
    one.
    Notes : Has around 150 000hp. Can petrify members with normal attacks, and
            poison entire unions. Can also cast Bewitch which enthralls a union.
            Can also use Deathtouch which damages an entire union.
          - Secret Guild Quest Monster (Celapaleis)
          - Reward : Sword of Three Realms Rank 5
    Drops : Phantom Talon, Auld Lance (2-handed Spear, 87atk)
    Split components : Phantom Wing x4
                       Phantom Tail x2
                       Phantom Husk x1
    
    King Plant (Feralwood) - The Abyssal Forest :
    It appears where you fight the boss in this area. Make sure there are no rare
    enemies in the first or second zone of Darken Forest while you're trying to
    spawn this one.
    Notes : Has around 230 000hp. Can use Natural Gas and Wind-up Punch. Also
            uses an ability called Switch, which does 85% of your current health
            in damage to a union.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Mast of Nagapur Formation
    Drops : Vicious Plant Timber, Gladius Antiquitis
    Split components : Ailanthus Branch x2
                       Fruit of Knowledge x2
                       Banshee Core x1
                       Leanan Sidhe Core x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.30 Yvalock's Nest
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Yvalmock (Blue Manticore) :
    Technically a rare monster, but it spawns randomly in different circle areas.
    It can also spawn other places on the map, so basically it can spawn anywhere.
    Some times you need to get close to it, so it unburrows. You need to kill this
    rare monster during "The Apprentice" quest to get a certain material, so if you
    finish side quests you will have to fight this one. Keep in mind that this
    monster will always be around somewhere if you are doing the side quest, as long
    as none of the other rare monsters here have spawned.
    Notes : Around 32 000hp. Attacks only with Tail Claw, which can cause up to
            600dmg. Possibly only available after you complete the first part of
            "The Apprentice" side quest.
    Drops : Cosmosand, Manticore Carapace, Poison Nussknacker Needle, Thin
            Manticore Mane, Shed Husk
    Split components : Beast Egg x4
                       Mystic Fiend Meat x2
                       Manticore Head
                       Oberon Core x1
    
    Yvalock (Brown Manticore) :
    Can spawn anywhere on the map. Unburrows when you get close to its location.
    You will need to kill this monster during "The Apprentice" side quest.
    Notes : Around 32 000hp. Basically the same as Yvalmock. Possibly only
            available after the second part of "The Apprentice" side quest.
    Drops : Nightblossom Seed
    Split components : Manticore Head
                       Poison Deathclaw Talon
                       Mystic Fiend Meat
    
    Goldenflyer (Rosefly) :
    Spawns at the lowest of the two North-East circle areas. No Rockgraters
    or Echidnamoths can be present.
    Notes : Might only be available after the first part of "The Assisant"
            side quest.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Warhorse Formation, The Daily Amoeba
    Drops : Thin Fly Wing, Fly Feather
    Split components : Carcass Meat x2
                       Aerial Insecta Fluid x3
                       Goblin Core x1
                       Boggarts Core x1
    
    Gaias (Terrapest) :
    Spawns at the circle area south-east of the entrance, the one right next to the
    split in the map.
    Notes : Has about 100 000hp. Has a very dangerous jumping area attack that can
            kill entire unions if it hits a lot of members at the same time.
    Split components : Land Insecta Talon x3
                       Iron Husk x2
                       Inverted Terrapest Barb x1
    
    Birdwing (Large Moth) :
    Go north as soon as you can after you enter and you will see it.
    Notes : Has around 75 000hp, if you can beat Gaias you will destroy it with
            no problems at all.
    Drops : Butterfly Dust, Avian Fiend Rawhide
    
    Opiliones (Spider) :
    As you enter keep walking north and go past the first intersection and keep
    going north. As you go north you will see a harvest point on the wall.
    Oilliones unburrows in this area.
    Notes : Around 30 000hp
    Drops : Land Insecta Talon, Grand Spider Scalp
    Split components : Old Carapace x4
                       Large Talon x2
                       Grand Spider Eyes x1
                       Troll Core x1
    
    Vestri (Giant) :
    Go east at the first split and take the path going south. Ignore the small
    paths on the side and keep going until you get to the southern-most part
    of this path. Vestri will spawn just before the final split that goes south.
    Spawns when Yvalmocks and Mandragoras are the only enemies present.
    Notes : Around 170 000hp. Reduces your defense with Provoke.
    Drops : Earring Recipe 6
    Split components : Retral Colossus Shell x3
                       Thick Beast Hide x4
                       Large Talon x2
                       Mermaid Core x1
    
    Weeper (Mandragora) :
    Spawns at the lowest of the 3 north-western circle areas. Spawns when
    Grand Spiders and Mandragoras are present, but no Echidnamoths or Rockgraters.
    Notes : Around 80 000hp. Uses Stench which can silence and paralyze you.
    Drops : Fruit of Knowledge
    Split components : Large Anthrovore Arm x1
                       Ailanthus Branch x2
                       Anthrovore Moss x3
                       Boggart Core x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.31 The Aqueducts
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Hiruko (Qsiti) - Central Sluiceway :
    Go to the south-east area, up the first ladder and you should see him straight
    ahead in the north-east corner of this area.
    Notes : Can uses a breath attack which hits multiple union members. The breath
            can also cause Blackout status.
    Drops : Armlet Recipe 6
    Split components : Beastman Rawhide x4
                       Gooey Fluid x2
                       Albic Liver x1
    
    Snowtoad (Toad) - East Waterway Control :
    When you enter from the Central Sluiceway, it will be in the little path to
    the north that is closest. Go up the ladder that is close to the world map
    teleporter, and follow the path to the dead end. This is where Snowtoad
    spawns. There are usually 2 Wailing Larvas here.
    Notes : Uses an attack called Death Dive that can insta-KO union members.
            It will always hit multiple members.
          - Guild Quest Monster
          - Reward : Drawbridge Formation
    Drops : Mystic Fiend Horn, Thick Beast Hide
    Split Components : Carcass Meat x3
                       Mystic Fiend Meat x4
                       Abaddon Egg x1
                       Troll Core x1
    
    Poison Lizard (Nidhogg) - Disposal Tank No. 8 :
    You have to do a side quest with Jager on disc 2 to get to this area. Follow
    the path from where you enter the zone until you see it. Replaces a Hydra enemy
    that is usually there.
    Notes : Around 18 000hp
    Drops : Mystic Fiend Horn, Polished Scale
    Split components : Mystic Fiend Meat x3
    
    Death Tank (Crab) - East Waterway Control :
    No Wailing Larva present where Snowtoad is supposed to be, nothing there at
    all, go up the main passageway and he's upstairs past a couple chimeras in
    the large open area near the middle of map.
    Notes : Around 25 000hp
    Drops : Mystic Fiend Husk, Mystic Fiend Horn
    Split components : Mystic Fiend Meat x4
                       Coral x2
                       Crab Fang x1
    
    Clytie (Oarfish) - Central Sluiceway :
    Spawns in the large open area that is straight ahead through the door. Will
    be in the western dead-end.
    Notes : Around 45-50 000hp.
    Drops : Thin Apsaras Wing, Oarfish Wing, Faerie Rawhide
    Split components : Faerie Rawhide x4
                       Gooey Fluid x2
                       Faerie Fluid x2
                       Mermaid Core x1
    
    Siren (Hydra) - Disposal Tank No.8 :
    Northwestern platform that's blocked by one of the movable platforms. You have
    to go around in the waterways and climb a ladder up to get to it. Spawns when
    no Bune enemies are present.
    Notes : Around 160 000hp.
    Drops : Large Talon, Auld Broadsword
    Split components : Coral x3
                       Iron Husk x3
                       Kobold Core x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.32 Aveclyff
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Wakinyan (Red Vulture) - Central Region :
    You can see it from the middle floor, it's sitting alone in the big open area
    at the bottom. After you have done the side quest called "The Fated One", it
    will be able to spawn anywhere on all three floors. It can be sitting at
    many different ledges, so look around until you see a red bird. It's easier
    to find this one before you do the quest since you will know for sure where
    to look.
    Notes : Has around 50 000hp. Uses the Dust Devil AoE attack that can hit all
            your union members. Also uses Desperate Wail, which will drastically
            lower your morale.
    Drops : Coarse Beast Fur, Thick Beast Hide
    Split components : Avian Fiend Bone x4
                       Sharp Hraesvelg Fang x1
                       Vulture Wing x2
    
    Nightmare (Amoeba) - Lower Level :
    Spawns in the room where the world map transporter is.
    Notes : Around 32 000hp.
    Drops : Amoeba Membrane
    Split components : Gooey Fluid
                       Carcass Meat
                       Evil Charybdis Eye
    
    Senton (Green Terrapest) - Central Level :
    You will find it in the east room, no other Terrapests can be present.
    Notes : Has around 50 000hp. Can use the Lay Out AoE attack. Can also use
            Brutal hit which can hit multiple union members.
    Drops : Grand Beetle Barb, Land Insecta Talon, Retral Grand Beetle Husk
    Video : http://www.youtube.com/watch?v=NoXlHlhD77E
    
    Medusa (Hydra) - Central Area :
    You will find it in the South-West room, replaces the 2 Terrapests that are
    usually there. When I spawned it, there were 2 Dragons in the large middle
    area.
    Drops : Large Talon
    Split components : Empty Hydra Shell x1
                       Boggart Core x1
                       Coral x3
                       Troll Core x1
    
    Eye of Flame (Evil Eye) - Upper Level :
    Spawns in the far Western room at the top floor. This area is only available
    after you do the quest called "The Fated One".
    Drops : Archfiend Rawhide, Tanned Archfiend Hide
    
    Nordri (Giant) - Upper Level/Lower Level :
    In the North-East room. This area is only available after you do the quest
    called "The Fated One". He can hide behind the pillar in the corner, so be
    sure to check that location. It looks like he can spawn in the NE room on
    the lower floor, as well as the NW room on the Central Tier.
    PROTIP :
    After you have 2 spiders at the entrance and 2 dragons in the large bottom
    area, go south into the first door on the upper level. This will take
    you to the SE room. Go west one room and check if there's a vulture here. If
    not, go check if Nordri is up. If the vulture is there, Nordri won't be
    up.
    Notes : Around 150 000hp. Can use the Hammerspin AoE attack.
          - Guild Quest Monster
          - Reward : Skirmish Cross Formation, Wyvern Weekly
    Drops : Tanned Colossus Hide, Retral Colossus Shell
    Split components : Carcass Meat x3
                       Large Talon x2
                       Siren Core x1
                       Mermaid Core x1
    
    Whitehorn (Spider) - Upper Level :
    Spawns in the north-west room. You need to do the quest called "The Fated One"
    to be able to get here. It replaces the 2 vulture enemies that are usually
    in this room. You need spiders at the entrance area, and 2 dragons in the
    large area at the bottom to spawn this one.
    PROTIP :
    After you have 2 spiders at the entrance and 2 dragons in the large bottom
    area, go south into the first door on the upper level. This will take
    you to the SE room. Go west one room and check if there's a vulture here. If
    not, go check if Whitehorn is up. If the vulture is there, Whitehorn won't be
    up.
    Notes : Has around 40 000hp.
          - Guild Quest Monster
          - Reward : Union of the Golden Chalice Rank 3
    Drops : Land Insecta Talon, Sharp Grand Spider Talon, Grand Spider Scalp,
            Grand Spider Fluid
    Split components : Old Carapece x4
                       Brownie Core x1
                       Iron Husk x2
                       Grand Spider Eyes x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.33 Wyrmskeep Cherry Pavilion
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NOTE ABOUT THIS AREA :
    To get back here on disc 2 you have to do the side quest called "UFO?!" that
    you get when you hire the leader Jager. After you are done you have to go
    through The Aqueducts every time you want to come back here. This of course
    makes it a pain to check for these monsters, but there is no other way.
    
    Bandit (Qsiti) :
    Spawns in the South-West room. Name appears in red.
    Notes : Around 100 000hp
    Drops : Weapon Recipe 55, Restobulb, around 55 000g
            Auld Pitchfork (95atk, Qsiti Specific)
    
    Valkyrie (Harpylia) :
    Spawns in the northern-most room with all the Deathclaws.
    Notes : Around 250 000hp. Uses AoE attacks like Permafrost and Wildfire.
            Can also use Blaster.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Blueprint 3 x4, 8000g, The Daily Azhdaha
    Drops : Charm Recipe 8, Phantom Husk, Phantom Talon, Tough Phantom Husk
            Ancient Wakizashi (1h Katana, 72atk, Qsiti Specific)
    Split components : Darkfiend Wing x3
                       Phantom Tail x3
                       Harpylias Hide x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.34 The Sacred Lands
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Falak (Gold Dragon) :
    Keep going straight, if it has spawned, you can't miss it.
    Notes :  Around 500 000hp. Attacks twice every turn, and can retaliate against
             attacking unions as well. Normal attacks will do up to 1000dmg, with
             special attacks and magic attacks doing in the range of 1500-4500dmg.
             Will use a breath attack at the end of every turn that causes around
             1500-3000 AoE damage. Very difficult fight.
    Drops : Auld Hawkwind (1h Axe - 120atk, 51def, 104mys, 51m.def),
            Tanned War Dragon Hide, Inverted Dragon Scale
    Split components : War Dragon Fluid
                       Tough Brynhildr Husk
                       War Dragon Wing
                       Leanan Sidhe Core
    
    Monopole (Evil Eye) :
    Keep following the path, you can't really miss this one, since it's the
    only Evil Eye type enemy that can appear in the area, and there will be
    several of them present.
    Notes : Around 300 000hp. Attacks with X-ray-vision and Discharge.
          - Guild Quest Monster
          - Reward: Candle Formation
            Unlocks achievement "Guru of the Mystic - 30g"
    Drops : Tanned Archfiend Hide, Auld Quarterstaff (102atk, 40def, 105mys,36mdef)
    Split components : Archfiend Fluid x2
                       Black Oil x1
                       Death Cornea x1
                       Dwarven Core x1
    
    Stymphalian Bird (Blackwing) :
    After you get the Demonblade, continue up to the next teleporter, it will
    spawn there.
    Notes : Around 350 000hp. Uses Curse on the first turn. Can also use Bewitch
            to enthrall a union.
    Drops : Archfiend Fur, Large Spiritlord Beak
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4.35 The Ancient Ruins (DLC Area)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NOTE ABOUT THIS AREA :
    You can only access this area if you download the extra content for the
    game which gives you the key to enter. When you have downloaded it, go to
    Siebenbur - The Second Path, and the door to unlock is in the far
    north-west corner. This download is FREE, so if you have a way to connect to
    XBOX LIVE, you can get this download easily. These monsters aren't really
    rare monsters, since they are always present, but I decided to include them
    anyway. Ymir, Holy Servant, Terror Wing and Demigod won't respawn ever, but
    Observer and Oblivion Wing will respawn every time you re-enter the dungeon.
    
    Ymir (Blue Giant) - Apex Tier :
    After you enter from the world map, go straight and open the first door
    straight ahead. Ymir spawns here with the 2 wyvern enemies.
    Notes : Has around 400 000hp. Can use the Hammerspin AoE attack that can
            hurt a lot if unions are too close together. Also uses Defense
            Crusher and Provoke.
    Drops : Weapon Recipe 63, Damascus Ore
    Split components : Black Oil x2
                       Kelpie Core x1
                       Pangu's Bone x1
                       Damascus Ore x1
    
    Observer (Evil Eye) - Grammit Tier: Anatoray :
    Keep following the path until you come to the room with the 2 King Demon
    enemies. Observer spawns in the room on the right. There will be 3 more of
    this monster on the next floor.
    Notes : When it uses Overdrive, it will continue to use it at the start
            of every turn, which is of course very dangerous. This is one
            of the most dangerous monsters in the game, so be VERY careful
            with this one.
    Drops : Damascus Ore
    Split components : Damascus Ore x2
                       Death Cornea x2
                       Pangu's Bone x1
                       Knocker Core x1
    
    Holy Servant (Gold Dragon) - Grammit Tier: Disith :
    From the entrance keep going left where possible, it's in a big room behind
    a door. You have to kill it to be able to get to the next floor of the ruins.
    Notes : 680 000hp. Uses a breath attack after each round.
          - Guild Quest Monster
          - Reward : Blueprint 3 x6, 5500g
    Drops : Weapon Recipe 64, Jewel Steel, Djin's Coin
            Auld Bluesteel (1h sword, 116atk, 51def, 100mys, 37mdef)
    Split components : Jewel Steel x2
                       Divine Brynhildr Wing x2
                       Kelple Core x1
                       Ancient Carapace x1
    
    Oblivion Wing (Harpylia) - Metopon Tier: Boreas :
    Notes : Roughly 300 000hp. Has some nasty magic attacks that can cause
            paralyze, poison and silence.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Blueprint 3 x6, 12000g
    Drops : Pangu's Bone, Djin's Coin, Thin Phantom Wing
    Split components : Pangu's Bone x2
                       Knocker Core x1
                       Ancient Carapace x1
                       Damascus Ore x2
    
    Terror Wing (Harpylia with green wings) - Metopon Tier: Notus :
    You have to kill this monster to be able to open the door, which has the
    key to the teleporter, so you can get to the next floor.
    Notes : Has around 350 000hp. Uses Bewitched a lot which causes enthrall.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Blueprint 3 x7, 12000g
    Drops : Reya's Note, Auld Godshield (EVA 18, M.EVA 10)
    Split components : Pangu's Bone x1
                       Kelpie Core x1
                       Ancient Carapace x2
                       Jewel Steel x2
    
    Demigod (The Fallen type) - Choros Tier :
    This floor is straight-forward and Demigod is the only enemy present here.
    Notes : Has around 1,000,000hp. Can use curse, enthrall your unions, has very
            damaging AoE attacks, and uses miracle when it gets to critical HP
            which boosts all its stats. If you are looking for a hard fight, you
            have found it.
          - Secret Guild Quest Monster (Athlum)
          - Reward : Hourglass Formation
    Drops : Twilight of the Gods
    
    ===============================================================================
    5.00 Guild Quest Monsters
    ===============================================================================
    
    ~~~~~~~~~~~~~~~~~~~~~~
    ABOUT THIS SECTION :
    ~~~~~~~~~~~~~~~~~~~~~~
    
    This section will only contain the monsters that needs to be killed to be
    able to complete certain guild tasks. These guild tasks are called
    "Monsterslayer", and there are quite a few of them. As you can see, some of
    these give you a rank as a reward. This will unlock more tasks for that
    particular guild, and some times a "Monsterslayer" task. If you don't have one
    of these Monsterslayer tasks on your list, it means you have to complete
    another task to unlock a rank which will unlock the Monsterslayer task.
    
    With that said, this list is an easy way of finding the location of a monster
    you need to kill to complete a task, but they are also listed in the general
    rare monster list in the section above.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    5.01 HOW TO UNLOCK THE GUILDS :
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Normal Guild (Union of the Golden Chalice) :
    This guild is unlocked at the beginning of the game, so it is available
    right away. You don't have to do anything other than continue to play the
    game to unlock this one.
    
    Celapaleis Secret Guild (Sword of Three Realms) :
    This guild will be unlocked after you complete a string of 2 side quests for
    Baron Nielsen in Celapaleis. Simply keep checking the pub in Celapaleis so
    you don't miss out on any of his quests, and you will unlock the guild
    when you complete the final one. He will then mention something about
    notifying a society behind the pub, which is the guild. This guild can
    also be found in Elysion. To unlock it in Elysion you have to complete a string
    of 3 side quests for Caedmon in Balterossa. These quests can be done on both
    disc 1 and disc 2, as long as you recruit Caedmon. The quests are called
    "Silver Falcons: Part 1" to part 3. After you are done, the guild will be open
    in the Assembly Plaza.
    
    Athlum Secret Guild (Ring of the Labyrinth) :
    This guild is unlocked when you do a side quest with Emmy on disc 2 called
    "The Fated One". It will appear behind the pub, so go past it, and you will
    find the entrance. Be aware that after you do the side quest, they will NOT
    notify you about the guild, it will simply be available. This guild can also
    be unlocked in Elysion. For that you have to complete the side quest called
    "Ladies of Bloody Alice" for Nora on disc 2. Make sure you recruit her, then
    keep checking the pubs so you don't miss it. After you are done, the guild
    will be open in the Genaade District. You can also unlock this guild in Ghor,
    but in Ghor the name for the guild will be "Ring of the Ancient Castle". It
    is still the same guild though, and offers the same tasks, but different
    leaders. To unlock it in Ghor, you have to complete the quest for the duke of
    Ghor during the part with the 6 bases on disc 2. This quest is very easily
    missed, since you have to talk to the duke after the first, third, and fifth
    base you finish. If you do this, then finish the story part in Darken Forest,
    you will get the quest in Ghor by talking to the dukes messenger in the pub.
    When you are done with the quest, the guild is open in the North-West corner
    of Ghor.
    
    Keep in mind that there is no difference between the guilds in different
    cities. They all offer the same guild tasks. The only difference is that in
    other cities, you will be able to recruit different leaders.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    5.02 Normal Guild (Union of the Golden Chalice)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dominator (Bird) - Blackdale - The Speckled Chasm :
    After you enter, go left. Spawns on the path on your right side (goes to the
    north on the map) that is closest to the exit to "The Sapphire Pit", with 2
    spider enemies and a chest. Spawns when no Imps or Hypnos enemies are present.
    Can be spawned as early as before going to Ivory Peaks.
    Notes :  Uses curse on first turn. Best way to start off is to only attack with
             one union, and let the others stand by. That way only 1 union will get
             cursed and that union might even resist it if you are lucky. One way
             to ensure that only 1 union gets cursed is to let Dominator surprise
             attack you.
    Reward: Counteroffensive Formation
    Drops : Spiritlord Scale
    Split components : Spiritlord Fur x4
                       Archfiend Rawhide x4
                       Large Feather x3
                       Archfiend Talon x4
    
    Bloodthirsty Beast (Raptor) - Ivory Peaks :
    Spawns down the slope near the other exit opposite from where you start. You
    can only spawn this monster if you are after the Numor Mines in the main
    story. Check the note on the Ivory Peaks area section for details on how
    to spawn this monster.
    Notes : Around 25 000hp.
    Reward: Union of the Golden Chalice Rank 1
    Drops : Raptor horn, Mystic fiend scale
    Split components : Raptor Carapace x2
                       Thick Raptor Carapece x1
                       Elven Core x1
    
    Sledgehammer (Giant) - The Catacombs - Eastern Area :
    About halfway into the Eastern Area there is a split in the path, east leads
    to a foggy dead-end with a pest and west leads into a circular room with a
    qsiti. The Sledgehammer is just beyond the east door in the circular room. No
    Grand Beetles or Gluttons can be present. You also need Moths on the
    highground of the starting area, make sure it's NOT the rare monster moth,
    which will be sleeping. Can be spawned as soon as Heroic Ramparts appear
    on the map.
    Notes : Has around 50 000hp. Uses the Hammerspin AoE attack, which can hurt
            alot if it hits multiple union members. Can also reduce your defense
            and attack with Provoke and Attack Crusher.
    Reward: Union of the Golden Chalice Rank 2
    Drops : Mercy Wristlet (Max HP +10% accessory)
    Split components: Large Bone x2
                      Beastman Rawhide x3
                      Retral Colossus Shell x1
                      Cúchulainn Core x1
    
    Dawn Ruler (Rosefly) - Ivory Peaks :
    Rarely replaces the Royalguard rare monster. Follow the path, and where
    the second Demon or Wyvern would normally be is where it spawns. Can be
    spawned as soon as you have access to Ivory Peaks.
    Notes : Around 12 000hp. Can KO individual union members with normal attacks.
          - Unlocks achievement "Hero of the Dawn - 50g".
    Reward: Vile Lizard Weekly
    Drops : Thin Fly Wing, Fly Feather
    Split components : Aerial Insecta fluid x4
                       Thin Fly wing x3
                       Anthophilum Needle x1
                       Ondine Core x1
    
    Snowtoad (Toad) - The Aqueducts - East Waterway Control :
    When you enter from the Central Sluiceway, it will be in the little path to
    the north that is closest. Go up the ladder that is close to the world map
    teleporter, and follow the path to the dead end. This is where Snowtoad
    spawns. There are usually 2 Wailing Larvas here.
    Notes : Uses an attack called Death Dive that can insta-KO union members.
            It will always hit multiple members.
    Reward: Drawbridge Formation
    Drops : Mystic Fiend Horn, Thick Beast Hide
    Split Components : Carcass Meat x3
                       Mystic Fiend Meat x4
                       Abaddon Egg x1
                       Troll Core x1
    
    Whitehorn (Spider) - Aveclyff - Upper Level :
    Spawns in the north-west room. You need to do the quest called "The Fated One"
    to be able to get here. It replaces the 2 vulture enemies that are usually
    in this room. You need spiders at the entrance area, and 2 dragons in the
    large area at the bottom to spawn this one.
    PROTIP :
    After you have 2 spiders at the entrance and 2 dragons in the large bottom
    area, go south into the first door on the upper level. This will take
    you to the SE room. Go west one room and check if there's a vulture here. If
    not, go check if Whitehorn is up. If the vulture is there, Whitehorn won't be
    up.
    Notes : Has around 40 000hp.
    Reward: Union of the Golden Chalice Rank 3
    Drops : Land Insecta Talon, Sharp Grand Spider Talon, Grand Spider Scalp,
            Grand Spider Fluid
    Split components : Old Carapace x4
                       Brownie Core x1
                       Iron Husk x2
                       Grand Spider Eyes x1
    
    Nightingale (Vulture) - Fornstrand - The Starry Shore :
    Keep going straight and it spawns in the second alcove to the left on the map,
    just before the path that goes to the north before the zone exit. No other
    Hraesvelg enemies present, and there will be Wailing Larvas instead of the
    dogs.
    Notes : Uses the Whirlwind AoE attack. You can poison it and it will take
            20 000dmg every time it acts. When it gets into critical HP it can
            use Overdrive, so watch out for that.
    Reward: Union of the Golden Chalice Rank 4, Fenris Weekly
    Drops : Tanned Vulture Hide
    Split components : Avian Fiend Feather x4
                       Avian Fiend Wing x2
                       Sharp Hraesvelg Fang x1
                       Leprechaun Core x1
    
    Heaven's Lord (Spiritlord) - Mt.Vackel - Pearly Peak :
    By the exit to the world map. This monster is always present the first time you
    run through Mt.Vackel, so try your best to kill it then, so you don't have to
    waste time looking for it later.
    Notes : Has around 350 000hp, uses curse and can cause acid burn which can cause
            further attacks to do over 2000 damage to multiple unions.
    Reward: Hangman's Noose Formation
    Drops : Tanned Archfiend Hide, Auld Splitter
    Split components : Archfiend Fluid x3
                       Archfiend Wing x2
                       Glasya Labolas Larynx x1
                       Banshee Core x1
    
    Nordri (Giant) - Aveclyff - Upper Level/Lower Level :
    In the North-East room. This area is only available after you do the quest
    called "The Fated One". He can hide behind the pillar in the corner, so be
    sure to check that location. It looks like he can spawn in the NE room
    on the lower floor, as well as the NW room on the Central Tier.
    PROTIP :
    After you have 2 spiders at the entrance and 2 dragons in the large bottom
    area, go south into the first door on the upper level. This will take
    you to the SE room. Go west one room and check if there's a vulture here. If
    not, go check if Nordri is up. If the vulture is there, Nordri won't be
    up.
    Notes : Around 150 000hp. Can use the Hammerspin AoE attack.
    Reward: Skirmish Cross Formation, Wyvern Weekly
    Drops : Tanned Colossus Hide, Retral Colossus Shell
    Split components : Carcass Meat x3
                       Large Talon x2
                       Siren Core x1
                       Mermaid Core x1
    
    Monopole (Evil Eye) - Sacred Lands :
    Keep following the path, you can't really miss this one, since it's the
    only Evil Eye type enemy that can appear in the area, and there will be
    several of them present.
    Notes : Around 300 000hp. Attacks with X-ray-vision and Discharge.
    Reward: Candle Formation (Unlocks achievement "Guru of the Mystic - 30g")
    Drops : Tanned Archfiend Hide,
            Auld Quarterstaff (102atk, 40def, 105mys,36mdef)
    Split components : Archfiend Fluid x2
                       Black Oil x1
                       Death Cornea x1
                       Dwarven Core x1
    
    Sugriva (Donda) - Mt.Vackel - Wishful Way :
    It spawns right after the "bridge" quite close to the exit to the next zone.
    It will be together with 2 other Donda enemies. No Hraesvelgs or Demons can
    be present.
    Notes : Around 85 000hp.
    Reward: Dragon Weekly
    Drops : Tanned Mystic Fiend Hide, Mystic Fiend Horn, Imp Whiskers
    Split components : Carcass Meat x2
                       Mystic Fiend Meat x2
                       Large Donda Talon x1
                       Kobold Core x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    5.03 Celapaleis secret guild (Sword of Three Realms)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Eye of Damnation (Evil Eye) - Mojcado Castle - Phoenix Section :
    Northern portion of "Phoenix Section". Requires a key to unlock the door that
    you get during a side quest. No Wild Raptors or Hypnos enemies can be present,
    and Prowler can not be present either. The first room you enter should be
    empty, except for the lone pest in front of the first door. It spawns close to
    the world map teleporter, but flies around so check all the rooms in that
    vicinity. Can be fought as soon as you get the key to this area in the side
    quest with Hannah and Hinnah.
    Notes : This one has a lot of HP. It also has some dangerous area attacks that
            can hit you hard. Be careful with this one.
    Reward: Sword of Three Realms Rank 2
    Drops : Manhunter Cornea, Tanned Archfiend Hide
    Split components : Sticky Fluid x4
                       Archfiend Meat x3
                       Carcass Meat x2
                       Pixie Core x1
    
    Goko (Dragon) - Excavation area :
    It spawns just to the south-east of the the world map transporter. Blocking
    the path that goes further to the south-east. This area is only available
    on disc 2, talk to a guy in the pub in Athlum to open it. You can also get
    here on disc 1 if you do the quest called "At Hatreds End", and if you do, it
    is possible to spawn Goko on disc1. You use the elevator in the first room on
    the right after you enter the mines to get to "Large Scale Mining Zone",
    proceed from there to get to the "Excavation area".
    Notes : Has around 200 000hp. Uses an AoE attack called Wildfire that hits
            multiple union members and causes Burn status. After you have done
            around 60 000 - 70 000 damage it will start to use Vulcanbreath
            after every turn, which can damage all of your unions.
    Reward: Blueprint 2 x5, 5000g
    Drops : Necrodragon Bone, War Dragon Fang
    Split components : Dragon Scale x4
                       War Dragon Meat x4
                       Dragon Egg x3
                       Mermaid Core x1
    
    Void Intruder (Demon) - Siebenbur - The Final Fortress :
    Found behind the locked door in The Final Fortress. You can get here from
    "The Fourth Path" when you have the key from a side quest. You can also get
    here from "The Fifth Path". This monster is automatically spawned while
    you do a sidequest for Roberto in Melphina, so that's an easy way to find
    it.
    Notes : Unlocks achievement "The Great Soldier - 40g"
    Reward: Church Bell Formation
    Drops : Archfiend Fang
    Split components : Archfiend Meat x4
                       Putrefactive Gas x2
                       Demon Patagium x1
                       Brownie Core x1
    
    Mercurius (Harpylia) - The Darken Forest - The Abyssal Forest :
    If it has spawned, it will be in the big area. It can some times be hard
    to see since it seems to blink a little. Make sure there are no rare enemies
    in the first or second zone of Darken Forest while you're trying to spawn this
    one.
    Notes : Has around 150 000hp. Can petrify members with normal attacks, and
            poison entire unions. Can also cast Bewitch which enthralls a union.
            Can also use Deathtouch which damages an entire union.
    Reward: Sword of Three Realms Rank 5
    Drops : Phantom Talon, Auld Lance (2-handed Spear, 87atk)
    Split components : Phantom Wing x4
                       Phantom Tail x2
                       Phantom Husk x1
    
    Bluetalon (Demon) - Flamuello Tower - Tier of Pride/Tier of Doubt :
    Spawns straight ahead as you enter in the first big open area. You
    don't even have to open any of the doors to see him. Just keep re-entering
    the tower until you see him. Very easy to spawn.
    Notes : Around 100 000hp. Uses Miracle when it's in critical to boost all
            its stats.
    Reward: Pendant Formation
    Drops : Tanned Demon Hide, Archfiend Horn
    Split components : Archfiend Horn x4
                       Greater Demon Tail x1
                       Archfiend Fluid x1
                       Troll Core x1
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    5.04 Athlum secret guild (Ring of the Labyrinth)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Jurupari (Demon) - Siebenbur - The Final Fortress :
    Appears instead of the Terrapests with the 2 Weredragons in the thickest part
    of the map above the exit to "The Final Fortress". It's bigger than the
    weredragons, so you can't miss it. Instead of the Terrapests there can
    also be some Manhunters flying around here.
    Notes : Has around 400 000hp. Very slow, can use curse and has some nasty
            magic attacks (2000-4500 dmg). It changes attack pattern at low hp
            that will make things a bit easier.
    Reward: Blueprint 3 x2, 6000g
    Drops : Drops : Auld Bardiche (2-handed Spear 116atk)
    Split components : Demon Patagium x1
                       Archfiend Fluid x3
                       Iron Husk x3
    
    Mad Hurricane (Blackwing) - Heroic Ramparts :
    Take the left path after you enter, you should see it right away unless it's
    flying really far away which is unlikely. It will be flying around with the
    2 Hraesvelg enemies. Abbadons were present when I spawned this monster.
    It's possible to spawn this monster before Fornstrand. If you have downloaded
    the DLC for the game, you have to kill the Jhana Royals boss in this area before
    Mad Hurricane can appear.
    Notes : Has around 150 000hp. Uses curse on the first round, so send 1 unit
            alone to attack while the others stand by. Next round it will use
            Bewitch which will enthrall one of your unions, making them attack you.
            Can also use the Whitebreath and Whirlwind AoE attacks with Whitebreath
            causing Frozen status.
    Reward: Blueprint 3 x2, 6100g
    Drops : Archfiend Fur
    Split components : Archfiend Meat x3
                       Archfiend Fluid x2
                       Archfiend Wing x2
                       Leprechaun Core x1
    
    Deadwood (Mandragora) - Darken Forest - The Wanderer's Ruins :
    You should be able to see him almost upon entry. He's in the alcove to the
    right that's usually empty just before you ascend the stairs.
    Notes : Uses the Wind-up Punch attack which damages a single union member.
    Reward: Blueprint 3 x5, 5800g, The Daily Dragon
    Drops : Auld Tabar-Zin, Ailanthus Branch
    Split components : Ailanthus Branch
                       Banshee Core
                       Large Anthrovore Arm
                       Fruit of Knowledge
    
    King Plant (Feralwood) - Darken Forest - The Abyssal Forest :
    It appears where you fight the boss in this area. Make sure there are no rare
    enemies in the first or second zone of Darken Forest while you're trying
    to spawn this one.
    Notes : Has around 230 000hp. Can use Natural Gas and Wind-up Punch. Also
            uses an ability called Switch, which does 85% of your current health
            in damage to a union.
    Reward: Mast of Nagapur Formation
    Drops : Vicious Plant Timber, Gladius Antiquitis
    Split components : Ailanthus Branch x2
                       Fruit of Knowledge x2
                       Banshee Core x1
    
    Goldenflyer (Rosefly) - Yvalock's Nest :
    Spawns at the lowest of the two North-East circle areas. No Rockgraters
    or Echidnamoths present.
    Notes : Might only be available after the first part of "The Assisant"
            side quest.
    Reward: Warhorse Formation, The Daily Amoeba
    Drops : Thin Fly Wing, Fly Feather
    Split components : Carcass Meat x2
                       Aerial Insecta Fluid x3
                       Goblin Core x1
                       Boggart Core x1
    
    Greentop (Weredragon) - Siebenbur - The Sixth Path :
    Go straight from the entrance to the first split. There can be either one or
    two Weredragons here. If there are 3 of them, one of them is definitely
    Greentop. He can also spawn if there is only one weredragon, so check all
    of them with targeting to be sure.
    Notes : Has around 200 000 hp. It uses overdrive every turn after doing
            at least 50 000 damage to it and it has high speed.
    Reward: Prism Formation
    Drops : Large Weredragon Talon, Auld Targe (Shield, 6 EVA, 12 M.EVA)
    Split components : Land Dragon Meat x3
                       Large Weredragon Talon x1
                       Dragon Scale x3
                       Leanan Sidhe Core x1
    
    Euryale (Hydra) - Heroic Ramparts :
    Go straight through the first door, then through the North-East courtyard.
    It will spawn in the South-West corner on the North-eastern-most part of
    the map. Abaddons and Hraesvelg enemies will be present when it has spawned,
    but no Spiritlords or Dragons. If you have downloaded the DLC for the game, you
    have to kill the Jhana Royals boss in this area before Euryale can appear.
    Notes : Around 100 000hp
    Reward: Ring of Labyrinth Rank 2, The Daily Imp
    Drops : Large Talon
    Split components : Empty Hydra Shell x1
                       Siren Core x1
                       Mystic Fiend Meat x3
                       Iron Husk x1
    
    Cheiron (Feral Fang) - Berechevaltelle :
    Go straight until you find it. It spawns when Vānargands are up, but
    no Bullfighers, Apsaras', Divains or Aeronites can be present. The Islero
    and Paraponera rare monsters can not be present either.
    Notes : Around 65-70 000hp. Uses the Twister AoE attack.
    Reward: Crossbow Formation
    Drops : Necrodragon Bone
    Split components : Iron Husk x2
                       Land Dragon Meat x3
                       Leprechaun Core x1
                       Siren Core x1
    
    Spiritbeast Rin (Vānargand) - Mt.Vackel - Pearly Peak :
    Spawns at the slope going up to the peak of the mountain.
    No Glasya Labolas, Brynhildr or Diatryma enemies can be present.
    Notes : Around 80 000hp.
    Reward: Needle Formation
    Drops : Tanned Mystic Fiend Hide, Auld Javelin (102atk)
    Split components : Large Talon x1
                       Bristly Vānargand Mane x1
                       Kobold Core x1
                       Leanan Sidhe Core x1
    
    Austri (Giant) - Mt.Vackel - Pearly Peak :
    Spawns all the way at the top near the exit to the world map.
    No Glasya Labolas, Brynhildr or Diatryma enemies can be present.
    Notes : Around 350 000hp. Uses the Hammerspin AoE attack.
    Reward: Ring of Labyrinth Rank 3
    Drops : Anklet Recipe 8, Colossus Skull, Tanned Colossus Hide
            Auld Longsword (1-handed, 84 Atk, 36 Def, 70 Mys, 24 M.Def)
    Split components : Large Talon x3
                       Retral Colossus Shell x2
    
    Tsenahale (Vulture) - Mt.Vackel - Pearly Peak :
    It spawns in the first alcove to the left after you enter the zone.
    Usually 2 Diatrymas, a Glasya Labolas or a Brynhildr spawn here.
    Notes : Around 200 000hp, can use Whirlwind and Desperate Wail
    Reward: Juggernaut Formation
    Drops : Tanned Vulture Hide, Ancient Otachi
    Split components : Avian Fiend Meat x3
                       Sharp Hraesvelg Fang x1
                       Avian Fiend Wing x4
                       Banshee Core x1
    
    Valkyrie (Harpylia) - Wyrmskeep - Cherry Pavilion :
    Spawns in the northern-most room with all the Deathclaws. To get back to
    this area on disc 2 you have to do the quest called "UFO?!" with Jager.
    You then have to go through The Aqueducts every time you want to come back
    here.
    Notes : Around 250 000hp. Uses AoE attacks like Permafrost and Wildfire.
            Can also use Blaster.
    Reward: Blueprint 3 x4, 8000g, The Daily Azhdaha
    Drops : Charm Recipe 8, Phantom Husk, Phantom Talon, Tough Phantom Husk
            Ancient Wakizashi (1h Katana, 72atk, Qsiti Specific)
    Split components : Darkfiend Wing x3
                       Phantom Tail x3
                       Harpylias Hide x1
    
    Holy Servant (Gold Dragon) - Ancient Ruins - Grammit Tier: Disith :
    From the entrance keep going left where possible, it's in a big room behind
    a door. You have to kill it to be able to get to the next floor of the ruins.
    Notes : 680 000hp. Uses a breath attack after each round.
    Reward: Blueprint 3 x6, 5500g
    Drops : Weapon Recipe 64, Jewel Steel, Djin's Coin
            Auld Bluesteel (1h sword, 116atk, 51def, 100mys, 37mdef)
    Split components : Jewel Steel x2
                       Divine Brynhildr Wing x2
                       Kelple Core x1
                       Ancient Carapace x1
    
    Oblivion Wing (Harpylia) - Ancient Ruins - Metopon Tier: Boreas :
    Notes : Roughly 300 000hp. Has some nasty magic attacks that can cause
            paralyze, poison and silence.
    Reward: Blueprint 3 x6, 12000g
    Drops : Pangu's Bone, Djin's Coin, Thin Phantom Wing
    Split components : Pangu's Bone x2
                       Knocker Core x1
                       Ancient Carapace x1
                       Damascus Ore x2
    
    Terror Wing (Harpylia with green wings) - Ancient Ruins - Metopon Tier:Notus :
    You have to kill this monster to be able to open the door, which has the
    key to the teleporter, so you can get to the next floor.
    Notes : Has around 350 000hp. Uses Bewitched a lot which causes enthrall.
    Reward: Blueprint 3 x7, 12000g
    Drops : Reya's Note, Auld Godshield (EVA 18, M.EVA 10)
    Split components : Pangu's Bone x1
                       Kelpie Core x1
                       Ancient Carapace x2
                       Jewel Steel x2
    
    Demigod (The Fallen type) - Ancient Ruins - Choros Tier :
    This floor is straight-forward and Demigod is the only enemy present here.
    Notes : Has around 1,000,000hp. Can use curse, enthrall your unions, has very
            damaging AoE attacks, and uses miracle when it gets to critical HP
            which boosts all its stats. If you are looking for a hard fight, you
            have found it.
    Reward: Hourglass Formation
    Drops : Twilight of the Gods
    
    ===============================================================================
    6.00 Video list for every Rare Monster
    ===============================================================================
    
    Split Infinity from GameFAQs has done the huge task of capturing every rare
    monster in the game on video. He has made 2 playlists on his Youtube Channel
    and allowed me to link to them, here they are :
    
    Playlist 1 (200 enemies) -
    http://www.youtube.com/view_play_list?p=849D2E3C546869A8
    
    Playlist 2 (38 enemies) -
    http://www.youtube.com/view_play_list?p=4646BF47091D17E5
    
    Refer to this if you need visual help on finding a monster, or if you wonder
    how the monster is to fight, or any other reason for that matter.
    
    Big thanks to Split Infinity for making all these videos.
    
    ===============================================================================
    7.00 Credits
    ===============================================================================
    
    - Square-Enix for making this great game
    - Split Infinity, for providing videos that shows the location and the
      battle versus ALL of the rare monsters in the game.
    - A lot of users on the GameFAQs "The Last Remnant" board for giving info on
      a lot of the monsters. There are too many to list and they all know who they
      are. It would probably have been impossible for me to find all these monsters
      by myself.
    - Arthaiin, for finding the Nordri, King Plant, Sugriva, Tsenhale and
      Deadwood quest monsters.
    - Synthro, for finding the Dawn Ruler quest monster.
    - Okukite, for finding the Goldenflyer and Void Intruder quest monsters.
    - Devslashx, for finding the Jurupari and Heaven's Lord quest monsters.
    - ValendiaKnight, for finding the Eye of Damnation quest monster.
    - Doppier Warlock, for finding the Sledgehammer quest monster.
    - Users on the board for The Last Remnant on xbox360achievements.com, since
      I got a few monsters from their list.
    
    Copyright 2008 Andreas "zer83" Ringstad.