=========================
Dynasty Warriors: Gundam
     Heero Yuy FAQ
=========================
 [Author: Violet Shadow]
     [Version 1.0]
  [Started: 01/05/2010]
 [Finished:  01/16/2010]


+++++++++++++++++
Table of Contents
+++++++++++++++++

Introduction.................[0.0]

My Reasons for Writing This..[0.1]

Character Description........[0.2]

Mobile Suit List.............[0.3]

Parts List...................[0.4]

Skill List...................[0.5]

Recommended Set-ups..........[0.6]

F.A.Q Section................[0.7]

Legal & Credits..............[0.8]


++++++++++++++++++
INTRODUCTION [0.0]
++++++++++++++++++

Greetings, My designation is Violet Shadow. This is my
third contribution to GameFAQs and my first character-
specific FAQ. I have decided to write this document
about my favorite pilot in Dynasty Warriors: Gundam.
Let us proceed.


+++++++++++++++++++++++++++++++++
MY REASONS FOR WRITING THIS [0.1]
+++++++++++++++++++++++++++++++++

I decided to reveal my reasons for writing this
Character FAQ for a game that is now nigh-three years
old. The first reason is due to the fact that I only
recently came into possession of this great game. The
second reason is linked to the lack of contributions
for this game. And, Third reason is that I wanted to
write an FAQ for my favorite pilot in the game. I
hope this FAQ will assist someone who still enjoys
playing this game.


+++++++++++++++++++++++++++
CHARACTER DESCRIPTION [0.2]
+++++++++++++++++++++++++++

Heero Yuy is the main character of the Gundam series:
New Mobile Report Gundam-W(ing). He was most well-known
for his complete disregard for his own life. Trained as
an assassin and Mobile Suit pilot from an unspecified
early age, his piloting skills were nearly incomparable.
His skills as a pilot didn't go unnoticed by any of the
other members of the cast. It was even mentioned at one
point during the storyline that his capabilities
suggested he couldn't be human. One noteworthy moment
of the series was when he was examined by the Alliance's
Sally Po; when it was mentioned that he had over 200
internal injuries and broken bones, but the only wounds
that were tellable without the examination were the
gunshot wounds as there was no way to tell by his
actions that he had the other injuries.

In the early portion of Gundam Wing(as it's known),
Heero met the series' female lead: Relena Darlian(later
Peacecraft). Initially, His intention was to kill Relena
due to the fact that she had seen his face after his
first encounter with OZ-pilot: Zechs Merquise. However,
He repeatedly found himself unable to carry out his
self-assigned mission of killing her, due to one reason
or another. In fact, Heero eventually developed romantic
feelings for Relena, though the couple never got to be
fully fleshed out in the animated series, unfortunately.

One of my favorite parts of Gundam Wing is during Heero's
second encounter/fight with Zechs: When the colonies are
held hostage by OZ's ruthless second-in-command Lady Une,
Heero opens his cockpit-hatch before stepping out on it.
He calmly states, "Mission Accepted." then self-destructs
his Wing Gundam, nearly killing himself in the process.


++++++++++++++++++++++
MOBILE SUIT LIST [0.3]
++++++++++++++++++++++

Here, I will include a list of all the Mobile Suits in
the game along with their max stats with Heero as the
pilot(A). (I will also include their "base" max stats
with no pilot(B). Note: The max for any Mobile Suit
stat minus the pilot's stats is 300; the max for pilot
stats is 100. Heero's stats are: M-81, S-100, & D-79.)

--------------
RX-78-2 GUNDAM
--------------
(A)Melee: 354, Shot: 382, Defense: 369, Armor: 750
(B)Melee: 273, Shot: 282, Defense: 290, Armor: 750

----------------
MS-065 ZAKUII/CA
----------------
(A)Melee: 375, Shot: 370, Defense: 335, Armor: 600
(B)Melee: 294, Shot: 270, Defense: 256, Armor: 600

-----------------
MS-145 GELGOOG/CA
-----------------
(A)Melee: 362, Shot: 374, Defense: 369, Armor: 650
(B)Melee: 281, Shot: 274, Defense: 290, Armor: 650

-------------------
RX-178 GUNDAM MK-II
-------------------
(A)Melee: 364, Shot: 391, Defense: 370, Armor: 660
(B)Melee: 283, Shot: 291, Defense: 291, Armor: 660

-------------------
MSZ-006 ZETA GUNDAM
-------------------
(A)Melee: 354, Shot: 400, Defense: 361, Armor: 670
(B)Melee: 273, Shot: 300, Defense: 282, Armor: 670

---------------------
MSN-00100 HYAKU-SHIKI
---------------------
(A)Melee: 365, Shot: 391, Defense: 349, Armor: 700
(B)Melee: 284, Shot: 291, Defense: 270, Armor: 700

-------------
PMX-003 THE-O
-------------
(A)Melee: 362, Shot: 392, Defense: 360, Armor: 750
(B)Melee: 281, Shot: 292, Defense: 281, Armor: 750

---------------
AMX-004 QUBELEY
---------------
(A)Melee: 355, Shot: 400, Defense: 350, Armor: 710
(B)Melee: 274, Shot: 300, Defense: 271, Armor: 710
(Special Note on Qubeley's Moveset: Non-Newtype
 characters, like Heero, have a different moveset
 with the Qubeley unless you equip the Newtype
 Skill.)

-----------------
MSZ-010 ZZ GUNDAM
-----------------
(A)Melee: 361, Shot: 390, Defense: 374, Armor: 790
(B)Melee: 280, Shot: 290, Defense: 295, Armor: 790

---------------------------
GF13-017NJII BURNING GUNDAM
---------------------------
(A)Melee: 381, Shot: 361, Defense: 353, Armor: 715
(B)Melee: 300, Shot: 261, Defense: 274, Armor: 715

--------------------------
GF13-001NHII MASTER GUNDAM
--------------------------
(A)Melee: 381, Shot: 373, Defense: 351, Armor: 760
(B)Melee: 300, Shot: 273, Defense: 272, Armor: 760

--------------------------
XXXG-00W0 WING GUNDAM ZERO
--------------------------
(A)Melee: 356, Shot: 400, Defense: 379, Armor: 720
(B)Melee: 275, Shot: 300, Defense: 300, Armor: 720

--------------------
OZ-13MS GUNDAM EPYON
--------------------
(A)Melee: 374, Shot: 362, Defense: 379, Armor: 700
(B)Melee: 293, Shot: 262, Defense: 300, Armor: 700

--------------------
WD-M01 TURN A GUNDAM
--------------------
(A)Melee: 364, Shot: 382, Defense: 379, Armor: 800
(B)Melee: 283, Shot: 282, Defense: 300, Armor: 800

------------
MUSHA GUNDAM
------------
(A)Melee: 381, Shot: 385, Defense: 379, Armor: 800
(B)Melee: 300, Shot: 285, Defense: 300, Armor: 800

----------------------------
RX-178 GUNDAM MK-II (TITANS)
----------------------------
(A)Melee: 364, Shot: 391, Defense: 370, Armor: 660
(B)Melee: 283, Shot: 291, Defense: 291, Armor: 660

-----------------------
AMX-004-2 QUBELEY MK-II
-----------------------
(A)Melee: 341, Shot: 400, Defense: 359, Armor: 700
(B)Melee: 260, Shot: 300, Defense: 280, Armor: 700
(Special note on Qubeley's Moveset: Non-Newtype
 characters, like Heero, have a different moveset
 with the Qubeley unless you equip the Newtype
 Skill.)

-----------------------
AMX-004-3 QUBELEY MK-II
-----------------------
(A)Melee: 341, Shot: 400, Defense: 359, Armor: 700
(B)Melee: 260, Shot: 300, Defense: 280, Armor: 700
(Special note on Qubeley's Moveset: Non-Newtype
 characters, like Heero, have a different moveset
 with the Qubeley unless you equip the Newtype
 Skill.)


++++++++++++++++
PARTS LIST [0.4]
++++++++++++++++

Here, I will include a list of the parts that
can be equipped on the Mobile Suits. Each Suit's
Parts Inventory is separate from the other Suits',
but the parts are kept with the Suit they were
collected for, regardless of who the pilot is
(i.e. - Collected parts with Heero for Wing Zero,
the parts will be available if you choose to pilot
Wing Zero with Milliardo for example).
Note: ALL PARTS ARE THE SAME FOR EVERY MOBILE SUIT!

Melee Program: M1-M:1,S:0,D:0,A:0
               M2-M:10,S:0,D:0,A:0
               M3-M:15,S:0,D:0,A:0
               M4-M:5,S:0,D:0,A:0
               M5-M:5,S:0,D:0,A:0

Firing Program: M1-M:0,S:1,D:0,A:0
                M2-M:0,S:10,D:0,A:0
                M3-M:0,S:15,D:0,A:0
                M4-M:0,S:5,D:0,A:0
                M5-M:0,S:5,D:0,A:0

Gundarium Alloy: M1-M:0,S:0,D:1,A:0
                 M2-M:0,S:0,D:10,A:0
                 M3-M:0,S:0,D:1,A:0
                 M4-M:0,S:0,D:15,A:0
                 M5-M:0,S:0,D:10,A:0

Additional Armor: M1-M:0,S:0,D:0,A:2
                  M2-M:0,S:0,D:0,A:12
                  M3-M:0,S:0,D:0,A:12
                  M4-M:0,S:0,D:0,A:22
                  M5-M:0,S:0,D:0,A:32

High Output Generator: M1-M:1,S:1,D:0,A:0
                       M2-M:10,S:10,D:0,A:0
                       M3-M:15,S:15,D:0,A:0
                       M4-M:5,S:5,D:0,A:0
                       M5-M:5,S:5,D:0,A:0

High Mobility Thruster: M1-M:1,S:0,D:1,A:0
                        M2-M:10,S:0,D:10,A:0
                        M3-M:15,S:0,D:1,A:0
                        M4-M:5,S:0,D:15,A:0
                        M5-M:5,S:0,D:10,A:0

Linear Suspension: M1-M:1,S:0,D:0,A:2
                   M2-M:10,S:0,D:0,A:12
                   M3-M:15,S:0,D:0,A:12
                   M4-M:5,S:0,D:0,A:22
                   M5-M:5,S:0,D:0,A:32

High Response Sensor: M1-M:0,S:1,D:1,A:0
                      M2-M:0,S:10,D:10,A:0
                      M3-M:0,S:15,D:1,A:0
                      M4-M:0,S:5,D:15,A:0
                      M5-M:0,S:5,D:10,A:0

Firing Sensor: M1-M:0,S:1,D:0,A:2
               M2-M:0,S:10,D:0,A:12
               M3-M:0,S:15,D:0,A:12
               M4-M:0,S:5,D:0,A:22
               M5-M:0,S:5,D:0,A:32

Self-Regenerating Nanomachines: M1-M:0,S:0,D:1,A:2
                                M2-M:0,S:0,D:10,A:12
                                M3-M:0,S:0,D:1,A:12
                                M4-M:0,S:0,D:15,A:22
                                M5-M:0,S:0,D:10,A:32

Overdrive Chip: M1-M:1,S:0,D:1,A:2
                M2-M:10,S:0,D:10,A:12
                M3-M:15,S:0,D:1,A:12
                M4-M:5,S:0,D:15,A:22
                M5-M:5,S:0,D:10,A:32

Future Prediction Program: M1-M:1,S:1,D:1,A:0
                           M2-M:10,S:10,D:10,A:0
                           M3-M:15,S:15,D:1,A:0
                           M4-M:5,S:5,D:15,A:0
                           M5-M:5,S:5,D:10,A:0

Bio-sensor: M1-M:1,S:1,D:0,A:2
            M2-M:10,S:10,D:0,A:12
            M3-M:15,S:15,D:0,A:12
            M4-M:5,S:5,D:0,A:22
            M5-M:5,S:5,D:0,A:32

I-Field Suppression System: M1-M:0,S:1,D:1,A:2
                            M2-M:0,S:10,D:10,A:12
                            M3-M:0,S:15,D:1,A:12
                            M4-M:0,S:5,D:15,A:22
                            M5-M:0,S:5,D:10,A:32

Control Circuit: M1-M:1,S:1,D:1,A:2
MUSOU Unit: M2-M:10,S:10,D:10,A:12
            M3-M:15,S:15,D:1,A:12
            M4-M:5,S:5,D:15,A:22
            M5-M:5,S:5,D:10,A:32


+++++++++++++++++
SKILLS LIST [0.5]
+++++++++++++++++

Here, I will list all of the attainable skills in the
game and what they do. Note: ALL SKILLS ARE ATTAINABLE
BY ALL PILOTS! However, All pilots have two unique
skills that are preset and cannot be changed(these
skills are also gainable by all pilots as well).

Heero's Preset Skills: Zero System Online & Sniper.

Now, The Skills:

------------
Pressure Hit
------------
Damage guarding enemies
when SP Gauge is full.

---------
Smash Hit
---------
Smash an enemy's guard
with a boost attack when
SP Gauge is full.

----------
Armor Gain
----------
Regain Armor by attacking
enemies when SP Gauge is
full.

-------
Impulse
-------
Release a destructive
electrical shockwave by
attacking enemies when
SP Gauge is full.

----------
Aura Burst
----------
Knock enemies into the air
using a boost attack when
SP Gauge is full.

-------
Sky Eye
-------
Guard against attack from
all directions when SP
Gauge is full.

-----------
Hard Strike
-----------
Sometimes release a powerful
melee attack when SP Gauge is
full.

------
Sniper
------
Sometimes fire a powerful shot
when SP Gauge is full.

-------
Newtype
-------
Impervious to enemy shots while
boosting.

-------------
Cyber-Newtype
-------------
Impervious to enemy shots while
boosting.

-----------
Elite Boost
-----------
Quick Thruster Gauge recovery.

---------------------
School of Master Asia
---------------------
Increased attack strength when
Armor is low.

------------------
Zero System Online
------------------
Quick guard recovery.

--------
Moonrace
--------
Temporary stat increase for
every 50 enemies destroyed.

----------
Sharp Shot
----------
Increased shot lock-on performance.

---------
Shockwave
---------
Release a powerful shockwave when
activating SP Attack.

---------------
Zero Range Shot
---------------
Increased shot strength when close
to the enemy.

----------------
Mechanical Sense
----------------
Increased MS Point acquisition.

---------
Customize
---------
Increased item effect.

-------
Heat Up
-------
Damage increases proportional to
combo number.

--
KO
--
Enemy power-down status guaranteed
with SP Attack.

------------
Spirit Surge
------------
Cancel power-down status.

-----
Parry
-----
Cancel enemy Smash Hit.

-----------
Pilot Sense
-----------
Increased Pilot Point acquisition.

----------
Leadership
----------
All allied units' parameters increased.

-------------
Range Enhance
-------------
Increased melee attack range.

-------
Salvage
-------
Enemies drop items when attack with a
certain number of combos.

-----------
Cross Drive
-----------
Charge Attack power double increase.

-----------
Delta Drive
-----------
Charge Attack power triple increase.

------------
Square Drive
------------
Charge Attack power quadruple increase.

------------
High Tension
------------
SP Attack always Hyper SP Attack.

-----------
Guard Crush
-----------
A certain percentage of attacks become
powerful unguardable attacks.

-------
Counter
-------
Counter enemy attacks with carefully
timed guard.

-----------
Serene Mind
-----------
SP Gauge automatically refills.

-----------------
Fighting Instinct
-----------------
Not thrown back by enemy attacks.

-------------
Piercing Shot
-------------
Beam attacks cut through enemies.


+++++++++++++++++++++++++
RECOMMENDED SET-UPS [0.6]
+++++++++++++++++++++++++

I shall now outline some of my recommended set-ups.

Mobile Suit Recommendations:
WING ZERO - This should be obvious, but Zero is the
            absolute best Suit for Heero. Combine the
            max Shot stat with Heero's automatic Sniper
            Skill and then just wipe out anything that
            gets in your way. Equip Fighting Spirit &
            things just get easier.
Other than Zero; Epyon isn't that great for Heero, but
he did pilot it in the series so I still like using it
with him. Elsewise, Musha Gundam is a great Suit for
almost any character and Heero's no execption. Also,
Heero's good in pretty much all Shot-based Suits.

Parts Recommendation:
Obviously, The best parts-combination is three Control
Circuits(M1 - P15). Otherwise, Three MUSOU
Units(M2 - P15 or M3 - P15). These don't offer the
"Special Combination" abilities that other parts-
combinations do, but they offer the best stat bonuses.
I personally prefer the stat bonuses from P15 because
I don't really find the "Special Combination" abilities
to be that useful, but it's really up to you, the player,
to decide which better fits your play-style.

Skill Recommentaions:
Wing Zero - Heat Up(Leadership)
            High Tension
            Range Enhance
            Fighting Instinct
(Notes: Heat Up isn't generally a great skill for Wing
 Zero, except that it improves the already high power of
 its SP Attack. Same with High Tension. Leadership
 supposedly boosts ALL allied characters' parameters,
 including your own. Fighting Instinct is, in my opinion
 the BEST Skill in the entire game. Range Enhance is a
 near-must for using Wing Zero, due to its less-than-
 stellar reach with its melee attacks.)

Epyon - Heat Up
        High Tension
        Range Enhance(Hard Strike)
        Fighting Instinct
(Notes: I personally still like using Range Enhance with
 Epyon, despite its already great range, but Hard Strike
 is also a good choice due to Epyon's not having any shot
 attacks.)

Overall, I recommend Fighting Instinct for any pilot when
using any Mobile Suit. Heat Up if they can acheive good
combo #s. High Tension if their SP Attack is useful for
your play-style. Range Enhance for using short-reach
Mobile Suits. Hard Strike for Melee-based/Sniper for
Shot-based. I also, Like Leadership and Counter pretty
good, but I don't generally use them.


++++++++++++++++++++
F.A.Q. SECTION [0.7]
++++++++++++++++++++

Question: Can I use your guide on my website?
Answer: No. Currently, GameFAQs is the only site authorized
        to host my guides.

Question: Why did you choose to write an FAQ for Heero?
Answer: Simple. He's my favorite Gundam character in the
        game and in general. Also, I've watched the various
        Gundam animated series and Gundam Wing is the only
        one I actually like.

Question: Why do you like Gundam Wing better than
          ______(insert Gundam series title here)?
Answer: Because I like the characters, storyline, and
        animation better than the other series.

Question: What's your least favorite Gundam Series?
Answer: Easily Turn A! That is, if it existed. Since I refuse
        to acknowledge its existence, however, I don't know.

Question: Who's your least favorite playable pilot in the
          game?
Answer: Hard to say as there are several I dislike; however,
        if I had to choose just one, I'd have to say: Haman
        Karn.(Note: This is, of course, ignoring Turn A as I
        still refuse to acknowledge its existence)

Question: What's your least favorite playable Mobile Suit in
          the game?
Answer: There's mainly just one: Master Gundam. I don't like
        this Mobile Suit due to its unwieldy moveset. Simply,
        I'm just no good at using it.(Note: This is, of course,
        ignoring Turn A as I still refuse to acknowledge its
        existence)


+++++++++++++++++++++
LEGAL & CREDITS [0.8]
+++++++++++++++++++++

Thanks to:

Koei/Omega Force, for making this game.

Namco Bandai, for creating Gundam in the first place.

Me, for writing this character faq.

My mom & little sister, for not kicking me out when I get so
frustrated playing video games.

GameFAQs, for hosting my guides.

& You, the reader.

Contact Info: You can e-mail me with questions, comments,
              complaints, etc. at gouma_toramaru@hotmail.com

Legal: This guide is copyright (c)2010 Violet Shadow, author.

DISCLAIMER: GUNDAM(R) &(c)1979-2007 SOTSU*SUNRISE. TM SOTSU.
            (c)2007 NAMCO BANDAI Games Inc. Mobile Suit Gundam,
            G Gundam, Gundam Wing, ZETA GUNDAM, Mobile Suit
            and all related characters, names, logos,
            distinctive likenesses, drawings, etc. are the
            exclusive property of SOTSU Co., Ltd. and Sunrise
            Inc. Dynasty Warriors is a registered trademark or
            trademark of KOEI Co., Ltd. All Rights Reserved.