*******************************************
                 *               Saints Row 2              *
                 *                 Xbox 360                *
                 *         Version 1.15 - Complete         *
                 *               Walkthrough               *
                 *                Revision 1               *
                 *      By Daniel "DG-le-Ste" Stephen      *
                 *            Copyright (C) 2012           *
                 *  Email - danielstephen62[at]gmail.com   *
                 *******************************************

The [at] replaces the “@” symbol. This is used by many guidewriters to
discourage spambots.

This guide also contains an Achievement Guide for the Xbox 360 version. This
is why it is labeled as Xbox 360, and not PS3 or PC. Any of the missions and
Activities, for example, can be applied to all versions. Some of the themes
are Xbox 360 related, but it should be plainly obvious to you where they are.
Otherwise, enjoy.

******************************************************************************

“Saints Row 2” is a video game produced by Volition Inc. and licensed by THQ.
All rights reserved.

And on that note: gracias.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

Note that this guide does contain major spoilers. I suggest searching for
another guide if you want to keep your future rewards to yourself. Otherwise,
enjoy this guide.

******************************************************************************
Version Differences:
1.00 – The fully complete version of the guide (July 2012)
1.10 - Updated information about the guides I have published, as well as
       information regarding future guides, and updated guide hosting
       information (August 2012)
1.15 - Updated the "Credits" Section after issues regarding copyright, proof-
       reading of guide to clear up some errors (Late August 2012)
******************************************************************************

As of August 2012, I have only given permission to the following gaming
websites to host this guide: 

>> GameFAQs
>> Neoseeker

You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
won’t take lightly, and I will do everything in my power to have plagiarism
removed.

This guide takes advantage of the "Quick-Find" feature used on many servers.
By pressing "Ctrl-F" (PC) or "Clover-F" (Mac), you are able to quickly find
what you are looking for in my guide. There are codes at the beginning of
titles to help you quickly go through the guide – for example, "8G" or "14C".
This will save minutes of scrolling back and forth to find what you are
looking for.

******************************************************************************

Feel free to email me for any of these following reasons:

>> Stories and anecdotes, if they are relevant, and especially if they are
strange and/or funny.

>> Any strategies of your own. It would be great for you to share them, and
you receive full credit for it. Please make these strategies simple, and send
it to me clearly, for the benefit of my readers.

>> Any mistakes, whether it be grammatical or regarding information in the
guide. There will be a few here and there, so if you spot one, it would be
great for you to help me keep this guide clean, flowing and free of mistakes.

>> Any “congratz” you have for me. I greatly appreciate it if you are a fan
of my guides. It’s what I do, and knowing people enjoy reading my guides gives
me all the more reason to continue writing them.

Any posts from other gamers that I put into my guide are “as is” - in other
words, I am simply copying and pasting the email. They may feature grammatical
errors or misspellings, and I will only clear up the major cases of this.
Please do not send emails telling me of these errors.

If your suggestion is not featured, I have not updated the guide yet. I make
monthly revisions of all my guides at the end of each month, clearing up
errors and adding extra information. If it still isn’t featured, send a calm
email to remind me!

Also, do not spam me, flame me or troll me in your emails. You’ll simply
receive a blocking if you do so, and that will be the end of the matter.

******************************************************************************

Table of Contents:

1.	About The Writer
2.      "Saints Row"
3.      Your Protagonist
4.      The Basics
        4A. Control Schemes (On Foot)
        4B. Control Schemes (In a Vehicle)
        4C. The Pause Menu
        4D. The Heads-Up Display (HUD)
        4E. Smoked & Busted
        4F. Cribs
        4G. Co-Op Mode
        4H. Selecting Difficulty
-----------------------------------------------
5.      A Tour of Stilwater
        5A. Stores
        5B. Respect & Style Bonuses
        5C. Missions & Strongholds
        5D. Neighborhoods
        5E. Buying Stores
        5F. Gang/Police Notoriety
        5G. Pushbacks
-----------------------------------------------
6.      In The Beginning...
7.      Saints Revival - The Prologue
        SRP1. "Jailbreak"
        SRP2. "Appointed Defender"
        SRP3. "Down Payment"
        SRP4. Stronghold - "Stilwater Caverns"
        SRP5. "Three Kings"
-----------------------------------------------
8.      Activities
        8A. Rewards
        8B. Chop Shop
            CS1. List 1 - Apartments
            CS2. List 2 - Downtown
            CS3. List 3 - Factories
            CS4. List 4 - Suburbs
            CS5. List 5 - Truck Yard
            CS6. Rewards
        8C. Crowd Control
        8D. Demolition Derby
        8E. Drug Trafficking
        8F. Escort
        8G. Fight Club
        8H. FUZZ
        8I. Heli Assault
        8J. Hitman
            HMN1. List 1 - Barrio
            HMN2. List 2 - Hotels & Marina
            HMN3. List 3 - Prison
            HMN4. List 4 - Saint's Row
            HMN5. List 5 - Trailer Park
            HMN6. Rewards
        8K. Insurance Fraud
        8L. Mayhem
        8M. Septic Avenger
        8N. Snatch
        8O. Trail Blazing
-----------------------------------------------
9.      Diversions
        9A. Collectibles
            CLT1. Barnstorming
            CLT2. CD Collection
            CLT3. Secret Areas
            CLT4. Stunt Jumps
            CLT5. Tagging
        9B. Jobs
            JOB1. Ambulance EMT
            JOB2. Fire Truck
            JOB3. Ho-ing
            JOB4. Taxi
            JOB5. Tow Truck
        9C. Stunts
            STS1. Combat Tricks
            STS2. Driving Stunts
            STS3. Base Jumping
        9D. Minigames
            MGM1. Blackjack
            MGM2. Drive-by Diversion
            MGM3. Flashing
            MGM4. Store Hold-Ups
            MGM5. Hostage
            MGM6. Mugging
            MGM7. Poker
            MGM8. Racing
                  RCG1. Car Races
                  RCG2. Bike Races
                  RCG3. Boat Races
                  RCG4. Chopper Races
                  RCG5. Plane Races
            MGM9. Streaking
            MGM10. Zombie Uprising
-----------------------------------------------
10.     The Brotherhood
            TBH1. "First Impressions"
            TBH2. "Reunion Tour"
            TBH3. Stronghold - "Sommerset Apartments"
            TBH4. "Waste Not, Want Not"
            TBH5. Stronghold - "Imperial Square Pagodas"
            TBH6. "Red Asphalt"
            TBH7. Stronghold - "Poseidon Alley Docks"
            TBH8. "Bank Error In Your Favor"
            TBH9. Stronghold - "Wardill Airport Hangers"
            TBH10. "Thank You and Goodnight!"
            TBH11. "Retribution"
            TBH12. "Jail Bait"
            TBH13. "The Enemy of My Enemy"
            TBH14. "The Siege"
            TBH15. "Final Showdown"
-----------------------------------------------
11.      The Ronin
             TRN1. "Saint's Seven"
             TRN2. Stronghold - "Suburbs Strip Club"
             TRN3. "Laundry Day"
             TRN4. Stronghold - "Humbolt Park Sciene Museum"
             TRN5. "Road Rage"
             TRN6. Stronghold - "Amberbrook Museum Pier"
             TRN7. "Bleeding Out"
             TRN8. "Orange Threat Level"
             TRN9. Stronghold - "New Hennequet Rec Center"
             TRN10. "Kanto Connection"
             TRN11. "Visiting Hours"
             TRN12. "Room Service"
             TRN13. "Rest In Peace"
             TRN14. "Good D"
             TRN15. "One Man's Junk..."
-----------------------------------------------
12.      The Sons of Samedi
             SOS1. "Got Dust, Will Travel"
             SOS2. Stronghold - "Elysian Fields Trailer Park"
             SOS3. "File In The Cake"
             SOS4. Stronghold - "Bavogian Plaza Drug Labs"
             SOS5. "Airborne Assault"
             SOS6. "Veteran Child"
             SOS7. Stronghold - "Stilwater University Student Union"
             SOS8. "Burning Down the House"
             SOS9. Stronghold - "Sunnyvale Gardens Fishing Dock"
             SOS10. "Bad Trip"
             SOS11. "Bonding Experience"
             SOS12. "Riot Control"
             SOS13. "Eternal Sunshine"
             SOS14. "Assault on Precinct 31"
             SOS15. "The Shopping Maul"
-----------------------------------------------
13.      The Ultor Corporation - The Epilogue
             UCE1. "Revelation"
             UCE2. "An Amazing Quarter"
             UCE3. "Picking a Fight"
             UCE4. Stronghold - "Rounds Square Shopping Center"
             UCE5. "Pyramid Scheme"
             UCE6. "Salting the Earth...Again"
             UCE7. "...And A Better Life"
-----------------------------------------------
14.      DLC Mission Pack - "Ultor Exposed"
             UEX1. "Weekend At Tera's"
             UEX2. "Burden of Proof"
             UEX3. "America's Next Top Scientist"
             UEX4. Additional Pack Content
             UEX5. Additional Achievements
                   AA1. Singleplayer Achievements
                   AA2. Multiplayer Achievements
-----------------------------------------------
15.      DLC Mission Pack - "Corporate Warfare"
             UCW1. "Traffic Control"
             UCW2. "Corporate Meltdown"
             UCW3. "Ultor Family Fun Day"
             UCW4. Additional Pack Content
             UCW5. Additional Achievements
                   AA3. Singleplayer Achievements
                   AA4. Multiplayer Achievements
-----------------------------------------------
16.      Achievement Guide
             16A. Offline Achievements
             16B. Online Achievements
17.      List of Unlockable Rewards
18.      Additional Marketplace DLCs
19.      100% Completion
20.      Credits
21.      Goodbye!

******************************************************************************

1.	About the Writer

My name is Daniel Graeme (or Graham) Stephen, otherwise known on GameFAQs as
DG-le-Ste. I am only 18 years old, but I have a number of years of GTA gaming
under my belt. Say what you want to say, but there are millions of kids that
aren’t even 13 playing “Grand Theft Auto” games. This is what I think is a
simple fact, but I‘ll leave the arguments to you. This is a guide, not a
debate.

Anyhoo, I come from the northeast of England, but with strong Scottish roots.
I was originally born in Aberdeen, in the northeast of Scotland, until my
family moved to the northeastern English town of Middlesbrough when I was very
young. Most of my lifelong friends are gamers, and that includes me, and so we
are a strong group when it comes to opposable thumbs.

You could say GTA is my specialty. I grew up going on mad rampages on the
comfort of my games console whilst playing as Carl Johnson or Claude Speed.
Because of my childhood memories mostly being of this game series, it has
inspired me to write these guides.

I have studied subjects such as Law and Politics to a high level, which does
require very good reading and writing skills. I have honed these skills into
my guides.

I started writing these guides in the summer of 2012, during the very start of
my gap year before I went to university. This gave me a lot of spare time, and
thus many of my guides have come to be.

I would go into my private life, but this is unnecessary. So, instead of that,
we’ll get under way.

If you need another GTA guide, or any other guide, here is a list of what I
have written: 

>> "Grand Theft Auto: Vice City Stories" Walkthrough
>> "Saints Row" Walkthrough
>> "Saints Row 2" Multiplayer Badges Walkthrough

******************************************************************************

2.      "Saints Row 2"

In 2008, THQ and Volition Inc. released the long-anticipated sequel to "Saints
Row" released two years prior, with much success. The game takes from its
predecessor and more, with the addition of a potential female character, more
customization interfaces, diversions, and so on.

The game was released on the Xbox 360, and the series became multi-platformed
for the first time, coming out on the PS3 and the PC also. It was acclaimed
for the better graphics and gameplay, although some issues from the first game
were still present, such as general glitching, bugs and crashing.

The main character is not given a name, but for the purposes of this guide,
they have been named "The Boss", as they are leading the Saints this time
around. You'll still be running around, doing a thug's job, so not much will
change in terms of missions.

Anyway, let's get onto the bread and butter of the game.

******************************************************************************

3.      Your Protagonist

Your Protagonist can now be made female, and you have a choice of six voices.
When you begin your game, you have the option to customize your Protagonist.
This includes race, hair, hair color, facial hair and color, eye color, and
the finer details that you can edit, such as the shape of your jaw or the size
of your nose. After that, you can begin the game with them. Not much has
changed from "Saints Row", except you can unlock fighting styles to put onto
your character, taunts and compliments can be used, and you have a choice of
three male voices (African-American, British Cockney or Hispanic) and three
female voices (Caucasian, African-American and Hispanic). Each voice is
personalized to your character, having different dialogues and so forth.

If you are unhappy with the outcome, you can invest $500 in-game at a Plastic
Surgeon if you want to change it. This may be done to select a different
fighting style, or to make general changes such as gang taunts or changing the
sex of your character.

******************************************************************************

4.      The Basics

We can now learn how to actually play the game.

------------------------------------------------------------------------------

4A. Control Schemes (On Foot)
*****************************

There are three control schemes you can use, labeled A, B and C.

Scheme A
---------

Secondary Attack – LT
Reload/Grab Weapon – A
Weapon Switch – LS & B
Sprint – RB
Inventory – B
Jump – X
Enter/Exit Door, Enter Vehicle, Action – Y
Block Attack – LT & RT
Kick – RB

Scheme B
---------

Secondary Attack – LT
Sprint – A
Block Attack – LT & RT
Attack – RT
Reload/Grab Weapon – RB
Inventory – B
Jump – X
Enter/Exit Door, Enter Vehicle, Action – Y
Weapon Switch – LS & B

Scheme C
---------

Weapon Switch – RS & RB
Sprint – A
Jump – B
Enter/Exit Door, Enter Vehicle, Action – Y
Reload/Grab Weapon – B
Secondary Attack – LT
Block Attack – LT & RT
Primary Attack – RT
Kick – LB
Inventory – RB

Obvious controls, such as the Pause Button, are left out for the sake of
easiness. You don't need to be told what buttons you need to press when it's
used in all the games you play.

------------------------------------------------------------------------------

4B. Control Schemes (In a Vehicle)
***********************************

There are also three control schemes for driving vehicles, labeled A, B and C.

Scheme A
---------

Look Left – LB
Look Right – RB
Look Behind – LB & RB
Handbrake – LT
Attack – RT
Weapon Switch – LS & B
Nitrous – (click) RS*
Accelerate – A
Inventory – B
Brake/Reverse – X
Action/Exit Vehicle – Y

Scheme B
---------

Weapon Switch – LS & B
Nitrous – (click) RS*
Attack – A
Inventory – B
Handbrake – X
Action/Exit Car – Y
Look Left – LB
Look Right – RB
Look Behind – LB & RB
Brake/Reverse – LT
Accelerate – RT

Scheme C
---------
Weapon Switch – RS & RB
Accelerate – A
Nitrous – B*
Brake Reverse – X
Action/Exit Car – Y
Handbrake – LT
Inventory – RB
Attack – RT
Camera – RS + LB
Toggle Camera – (hold) LB

*Nitrous can only be used when it has been installed in your vehicle from a
Mechanic Garage.

------------------------------------------------------------------------------

4C. The Pause Menu
*******************

Your Pause Menu includes a number of things you need, including...

Info - See the outline of the missions you've completed, the list for the Chop
       Shop and Hitman Activities, stats, unlockable rewards you've earned,
       and so on.

Help - If you need some, it's all covered in this section.

Cell Phone - Call a Homie, dial a number, or activate any cheats if you choose
             to use them.

Save/Load - Save your game to keep on going, or load if you want to.

Options - Fine tune your display, audio, or quit the game if you want to. You
          can also change game difficulty if you want or need to.

Your map is accessed by the Select button in lieu to it being part of the
Pause Menu. It does make things a little easier, plus it'll work the same way
as from "Saints Row", and the graphics have been overhauled and show the city
in better detail.

And that's all you need to know.

------------------------------------------------------------------------------

4D. The Heads-Up Display (HUD)
*******************************

On the screen whilst you actually roam around, you will have a number of icons
that hold information you may need to know.

In the top-right corner, you have the main area of your HUD. This shows your
Health, the weapon you are holding, and if applicable, how much ammunition you
have for that weapon. You also have your Stamina along the top half as well,
telling you when you are likely to tire. You also have your Respect Bar, how
full it is and how many bars you have filled.

In the bottom right, when you have it up, is your inventory. This shows your
weapons and an indicator of how much ammunition you have for them.

In the bottom left is your radar, showing you where to go. Above it is your
Gang Notoriety meter, and below it is your Cop Notoriety meter. They are
explained a little later in the guide.

In the top left, when you're on a mission or Activity, is details surrounding
it, such as Gang Members Killed, for example. This provides detail and insight
into what you're doing.

------------------------------------------------------------------------------

4E. Smoked & Busted
********************

You're not invincible to a gang member who hates you or a cop chasing after
you when you've broke the law. You will get a notice where you run out of
health and die, telling you that you have been Smoked. The screen fades to
black and you respawn at the nearest hospital. The same happens when a cop
takes you down and you are Busted, except you are respawned at the nearest
police precinct.

On each occasion, any mission you were on will be failed and you are billed a
percentage of your current bank balance. You'll be glad to know that you will
NOT lose your weapons to this.

------------------------------------------------------------------------------

4F. Your Crib
**************

You are able to purchase Cribs, or complete missions to unlock them, allowing
you to do a number of things. You have different light-cones to do it:

Wardrobe - Change into a different set of clothes if you have bought or
           unlocked any.
Cache - See what weapons you have to use. Any guns available in the cache are
        restockable, so any unique ones you would like to keep using are able
        to be refilled and used again at no cost to you.
Stash - Collect on money from any owned Neighborhoods. You usually have to
        wait one in-game day before the Stash is able to churn out money.
Garage - The Garage outside will let you use any cars you put into it or
         unlocked. Drive a car into it and then leave to put it in your Garage
         to use later.
Gang Customization - Choose the look, personality and the style of your gang,
                     as well as your tag and the gang vehicles. This interface
                     can only be accessed in the Saints Hideout.
TV - Watch cutscenes from the missions you completed, and play the "Zombie
     Uprising" video game.

Crib Customization - Choose the style of certain aspects of your Crib. This
                     is only non-accessible in the Saints Hideout.
Clipboard - Read the articles regarding your missions and replay them if you
            want to. You do not have a Clipboard in the Red Light Loft or the
            Saints Hideout cribs.

------------------------------------------------------------------------------

4G. Co-Op Mode
***************

Through Xbox Live, you and a friend can link up and play through the storyline
of "Saints Row 2" as two players. You may do the storyline on your own, but
if you're going for 1000G, you may want to do this in lieu of singleplayer,
as you will unlock the same Achievements in a solo playthrough in addition to
the Achievements linked into Co-Op.

------------------------------------------------------------------------------

4H. Selecting Difficulty
*************************

When you start your game, you have a choice of your difficulty. They are as
follows:

>> Casual - For the rank amateur.
>> Normal - For the regular gamer.
>> Hardcore - For the professional who knows nothing better than getting
              through tough missions and diversions.

This guide will be approached as if you were on Hardcore Mode - so you will
get the best guide, plus it was the difficulty I chose to play on.

******************************************************************************

5.      A Tour of Stilwater

Stilwater, a city based off of Detroit and Chicago, is a mixture of Utopia and
Hades when it comes to it. It has a lot of differences in layout and size
compared to the last game.

The city is split into two islands - one in the north, and the other to the
south. The north is a tranquil area, as to the west is the main suburban areas
of Misty Lane and Tidal Spring. The high-end retail and downtown districts are
based in the center, with all the expensive boutiques and high-rise buildings,
and in the east is the museums of Amberbrook and Humbolt Park. In addition,
a large district that is being built to increase the size of the Suburbs, a
Trailer Park and 

Head to the west of the southern island, and you have the gentle areas of the
Apartments, the Ultor Arena, Chinatown and the small Airport. Most of the
areas have gone under intense remodeling, case in point is the new metropolis
that is the Saint's Row district. Some areas are still rundown, such as the
Projects and some of the Barrio, but everything is on the up for the city. In
addition, a large area has flattened out to add to the Arena district, and
seen the construction of Stilwater University.

Hopefully, you can settle into the city and get to know it better.

------------------------------------------------------------------------------

5A. Stores
***********

In Stilwater, you have access to a number of stores to purchase goods and
services. Here is a run on all of them:

Car Customization
------------------
Stores: Rim Jobs
        Semi-Broken

You can modify your car in terms of bodywork, color and performance. You can
install nitrous and hydraulics here, as well as rims.

Car Dealership
---------------
Stores: Foreign Power

Invest in a better, faster car if you have the money to do so.

Clothing Shops
---------------
Stores: Sloppy Seconds (Thrift)
        On The Rag (Indie)
        Branded (Designer)
        Impressions (High End)
        Leather & Lace (BDSM)
        Nobody Loves Me (Punk)
        Let's Pretend (Costumes)
        Stilwater U. Gift Shoppe (Fraternities)

Improve the look of your character, or add that dash of variety for him.

Food Stores
------------
Stores: Freckle Bitch's
        Company of Gyros
        Apollo's
        Charred Hard Burgers
        Phuc Mi Phuc Yu

Buy food for when you need that quick health boost.

Forgive & Forget
-----------------

Drive through one of these Confessional Stands and your notoriety is wiped,
for a fee.

Jewellery Stores
-----------------
Stores: On Thin Ice
        Bling Bling

Choose from a steel chain to a platinum ring.

Liquor Stores
--------------
Stores: Brown Baggers
        Gas Stations

Whether you're looking to get high or have a liquid breakfast, this place will
sell blunts and 40 ozs. under the counter.

Music Stores
-------------

Scratch That will sell all the records that you've heard from the in-game
radio and makes it available to listen to on the in-game Audio Player.

Plastic Surgeon
----------------

Image as Designed will let you edit your Protagonist once again, for the sum
of $500.

Tattoo Parlor
--------------
Stores: Rusty's Needle

Get chest, back or arm tattoos for a good price.

Weapon Stores
--------------
Stores: Friendly Fire
        Brass Knuckles

Invest in a new gun or blunt object, and buy more ammunition if you are close
to running out.

Note that sales will be going on in the game, as a reward for certain
Activities.

------------------------------------------------------------------------------

5B. Respect & Style Bonuses
****************************

Respect is an important aspect of game progression. You need a Respect Meter
that has been filled at least once to activate a mission. If you have filled
your meter 14 times, symbolised by "x14" at the end of the Respect Meter in
your HUD, upon activating a mission, this will go down to 13, or "x13". Your
Respect is earned through Activities and the diversions within the game. Earn
enough Respect, and the bar becomes infinite, shown by the infinity symbol.
This is a good perk to have, as you won't have to worry about Respect again.

You can also earn a Style Bonus through the game by purchasing expensive
goods. This meter is visible when you are buying any purchasible items. The
more expensive you go, the better the bonus. Level up your Style Bonus to get
a 5% bonus to your Respect per level. As far as I know, there is no limit to
the level your Style Bonus can go up to.

------------------------------------------------------------------------------

5C. Missions & Strongholds
***************************

These games wouldn't be worth playing without the missions. Your simple order
to go somewhere and cause mayhem has been a pastime for many gamers, and to
receive a reward at the end of it. But what Volition Inc. did had a different
take on a gang's storyline.

A stronghold is like a sub-mission - little detail, and pretty straight-
forward objectives to fulfil - which basically serve in this game to gain more
neighborhoods. The objectives range to simply fighting your way through the
gang to destroy equipment, or just plain murder. The game doesn't have much
variety apart from that.

All missions and strongholds in a gang's storyline need to be beaten in order
to defeat the gang, and to get the Achievement that goes with it.

------------------------------------------------------------------------------

5D. Neighborhoods
******************

Neighborhoods, shortened to 'Hoods in the game, are used to show the dominance
of gangs in the city. There are forty-five neighborhoods in Stilwater. They
are shown in the colors of the gang that rules them - the Brotherhood are
represented as red, Ronin as yellow, and the Sons of Samedi as green. The 3rd
Street Saints' districts are purple.

When you own a Neighborhood, you earn money for doing so in your Crib's Stash.
The 44 territories that you take from gangs is $500 regardless of game
progression, but the only Ultor Stronghold will reward you a 'Hood that will
give you $1,000. This means the money you earn will be $23,000 per day if you
you simply own the Neighborhood and do nothing else. Owning Stores will
significantly do good to your Stash collections, which usually doubles the
worth of the neighborhood compared to just owning it.

------------------------------------------------------------------------------

5E. Buying Stores
******************

For the first time in the series, you can purchase Stores in the territories
you own. This will boost the money you make for owning that Neighborhood - a
store bought for $10,000 will make an additional $1,000 towards your Stash.

There are 90 Stores to buy - they are not required to be purchased for 100%
Completion, but if you want to totally own the city, make money, or you are a
completionist, you may want to consider buying them all.

------------------------------------------------------------------------------

5F. Gang/Police Notoriety
**************************

If you kill a gang member, chances are that you are going to get some shtick
for it. This is shown on the top of your Notoriety meter, and if you do the
same with the police, this will be shown on the bottom of your Notoriety Meter
with a Star Icon. The more stars you have around it, the more intense the
authority's resistance will be. As there are three different gangs, there are
three indicators of which gang you have angered - the wolf emblem for the
Brotherhood, the oriental dragon head for the Ronin, and the skull emblem for
the Sons of Samedi.

There are five levels of Notoriety:

Level 1
--------

Gang: Any gang members that see you will attempt to attack you.
Police: Any officer you see will attempt to hunt you down.

Level 2
--------

Gang: A lone gang member will pursue you in a vehicle.
Police: The S.P.D. squad cars will give chase, and officers will begin using
        their guns.

Level 3
--------

Gang: Two gang members will pursue you in a vehicle.
Police: The squad cars will get more aggressive, and SWAT teams will block the
        way and use spike strips.

Level 4
--------

Gang: Three gang members will pursue you in a vehicle, using stronger weapons.
Police: A helicopter is called out to stop you, and will also transport SWAT
        teams to the crime scene you have created.

Level 5
--------

Gang: Four gang members will pursue you in a vehicle, making this situation
      pretty dangerous.
Police: This is it. The FBI are called in, and the agents are not scared about
        taking you down with force.

The background of the Notoriety Meter is an indicator of how far you are off
from either reducing or increasing your level of Notoriety. Hiding out and
not attacking the gang/police will slowly reduce this. Remember that you can
also wipe your Notoriety at a Forgive and Forget.

------------------------------------------------------------------------------

5G. Pushbacks
**************

When you have a Neighborhood, the gang that used to hail that area will try to
reclaim it. This is known as a Pushback, and you receive a text when one is
going down. They will tell you which Neighborhood is under attack, and this
area will flash on your map.

You have to kill all the gang Lieutenants operating in that area to complete a
Pushback. If you die, you will not lose the Neighborhood, but it will still be
under a Pushback until it is successfully completed. You can leave Pushbacks
until last, but if your bank balance relies on your Stash collection, the
money you earn from that Neighborhood will not be counted in it as that 'Hood
is not under your full control.

******************************************************************************

6.      In The Beginning...

Some people do not know this, but there are two different cutscenes you can
get - one if you begin the game, and another if you let the game go idle for
a few minutes on the Main Menu. Just sit at the Main Menu for around a minute
for it to play.

If you let the game go idle, you see a number of clips regarding the changes
from "Saints Row". The talk show "Anna" involves an interview with Ultor
Managing Director, Dane Vogel, highlighting their refamation of the Saint's
Row District, an interview regarding Troy Bradshaw, unmasked as an undercover
cop at the end of the first game, who has became Chief of Police, an amateur
report on the death of Alderman Hughes, reports on new gangs, the Brotherhood
and the Ronin, and the craze sweeping Stilwater Campus, the designer drug
known as "Loa Dust", and that about sums it up. You can then begin the game.

Two prison guards head down to the Infirmary of the correctional facility,
discussing the past events from "Saints Row", and confirming that, somehow,
The Protagonist (or The Boss) survived the boat explosion. After a shanking
victim is waved in, the head nurse takes off the bandages...

You can now begin building your character, before you can continue. You will
also learn that the game is set 5 years after "Saints Row", so there's bound
to have been some changes...

******************************************************************************

7.      Saints Revival - The Prologue

As you will soon learn, the 3rd Street Saints are no more, and haven't been
for a number of years. But The Boss isn't going to take this sitting down, as
he wants to get some guys together and bring the Saints back from the dead.

There are several members that you will meet and recruit at the end of the
Prologue:

Johnny Gat - Chief Lieutenant
Always the violent man, Johnny and The Boss' love for it is what makes them
such strong friends, hardened when The Boss manages to literally get him out
of a death sentence. Gat is completely fearless and ruthless when it does come
down to simply tearing down a gang's standing in the city.

Carlos Mendoza - Lieutenant
This man had an older brother who was in the 3rd Street Saints, and knows all
about The Boss. Soon after breaking out of jail, he is enlisted as one of the
heads of gang operations for the Saints. He is inexperienced, but The Boss is
hoping to teach him the ways of the gang-banger.

Pierce Washington - Lieutenant
In many ways, after he is recruited, Pierce bears a resemblance to Dex,
choosing to be a tactician at most times, and killing when he is called upon.
He is also hungry for more power - such as being The Boss' No. 2 - but, unlike
Dex, he is constantly put down, his plans dropped for more violent means of
getting a job done, and the butt of some jokes between the top men. He also
will have lapses in intelligence and concentration, which also does him no
favors. Some could laugh at his inferiority; others may feel sorry for him.

Shaundi - Lieutenant
This hippie chick is also the butt of jokes - supposedly slept with hundreds
of boyfriends, and also her weakness is not being the fighting type. She does
have a number of connections through her ex-boyfriends and she can handle the
small jobs, making her valuable. Being a hippie chick, she sticks with the
bohemian style, and she's usually scoring weed or playing mindless games, such
as hacky-sack and Skee-Ball in certain missions with her.

------------------------------------------------------------------------------

SRP1. "Jailbreak"
******************

The nurse reveals The Boss, who hasn't sustained any burn scars, and as you
soon learn, no muscle atrophy or disabilities. The guards tells them that "if
they've got anything to say to the judge, they'd better start thinking of it
now". They are soon introduced to Carlos Mendoza, a relative of a former Saint
and a man who wants to break them out of jail. He tells him how The Boss could
find themself with no connections in prison and living in hell, and how they
could get off the prison island. He also hints at the disbanding of the Saints
along the way. The Boss agrees to Carlos' plan.

First of all, after learning the fighting controls, you have to kill the
doctor before doing anything else. You have two choices - go up through the
roof and begin the tutorial, or go out the front and skip it. Whatever path
you choose, you have to fight the Stilwater PD all the way to the docking area
with the Convict coastguard boat whilst making sure Carlos keeps up with you.

You are manning the boat with an AR200 SAW assault rifle, having to take out
any boats and helicopters that come after you. This is pretty simple to do,
and once you come to the South Island, the chase is over.

The Boss is shocked to see the Phillips Building and the high-rise metropolis
of Saint's Row, now taken over by Ultor. They cannot believe a clothing
company had taken over Alderman Hughes' plans for the redevelopment and
actually pulled it off. They then learn that the Saints fell apart with no-one
to lead them - surprised that Dex or Johnny Gat didn't take the reins. They
learn the names of three new gangs - the Brotherhood, the Ronin and the Sons
of Samedi. Carlos advises that The Boss gets settled back into the city,
relaxes and "soaks up" as much information as they can.

Mission Completed!
$500

Head to the marker just at the entrance to the Fishing Dock to begin the next
mission...

------------------------------------------------------------------------------

SRP2. "Appointed Defender"
***************************

Your first port of call is the Sloppy Seconds clothes store nearby, to change
out of that prison jumpsuit. After spending your money on "new" clothing, head
to Tee 'N' Ay. They watch a news report on Johnny Gat, which gets shut off by
a member of the Brotherhood. After bottling him, The Boss asks for the TV to
be put back on. They learn that Gat was arrested for trying to kill Troy, who
was then just appointed as Police Chief, and now he is appealing his 300-plus
murder count and the attempted assassination, before he gets sent to Death
Row. The Boss now has to get him out of the court before he gets sent down.

You have 4 minutes to battle past a couple of Brotherhood thugs, get in a car
and then get to the courtroom in Downtown, where the case is being heard. When
you do get to the courtroom, Gat begins to get clever with the judge, before
the case is interrupted by gunfire. The door is kicked down by The Boss,
crushing one guard, and then orders another guard to drop his gun. He drops it
but had forgot to put on the safety catch - it goes off and kills the judge.
The Boss throws Johnny the keys to his handcuffs, and the pair set about
getting out of here.

You will have go the long way out of the courtrooms, being careful of guards
with pistols and shotguns. After heading down the steps and into the cafeteria
you will encounter some SWAT members, so you should take cover and pop out to
kill them. After doing that, you can head to a Forgive and Forget, where The
Boss is enlightened on the whereabouts of the others - Benjamin King wrote
his autobiography, Julius disappeared, Gat himself wound up in prison for 2
years and 31 days ("not like you were countin'", huh?), Julius went missing,
Troy's the Chief of Police, and he'd rather not mention what Dex did. Drop him
off at his and Aisha's house in Misty Lane.

Mission Completed!
$500
Red Light Apartment as a Crib

You will need three Respect bars to polish off the Saints Revival (Prologue)
storyline, so Activities will become available. Do a few levels of an easy
Activity and begin the next mission when you have the sufficient Respect.

------------------------------------------------------------------------------

SRP3. "Down Payment"
*********************

The Boss can now get properly reacquainted with Johnny Gat, accepting the
offer of a beer, and then they are reunited with Aisha, who is surprised that
they are still walking, never mind alive. Gat tells her that they need to get
the crew back together, and casing up a property as their HQ would be a place
to begin. They both think this house will do, but Aisha disagrees; so they
need to find a new place.

As you head to the Red Light District, The Boss learns the church is out of
the question, because of Saint's Row becoming one huge ivory tower in effect,
but Gat soon gets the right idea - a few years back, when The Boss was still
in a coma, an earthquake hit Stilwater (explaining the changed layout of the
city from the last game), and too focused on renovating Saint's Row, Ultor had
just paved over all the buildings that were wrecked and pushed down below sea
level. There is an old hotel that has a mission house built over it that would
do for a hideout. The pair only have to kick out the people already taking
refuge there.

Enter the mission house, and follow the doorways and staircases down into Old
Stilwater. Once you are in what used to be the main entrance of the hotel, you
have to take out 14 Sons of Samedi thugs, dotted in the old hotel and out in
the underground. When that is done, you need to take out the seven shanties
whilst fending off the homeless population under here. Take human shields and
toss the hobos into their own shanties to knock them down. When they are dealt
with, dispose of the rest of the hobos to finish up.

The Boss admires how much of a hell-hole this place is, but Gat promises that
it'll look like new when they're done with it.

Mission Completed!
$1,000
Neighborhood Gained - Old Stilwater (1/45)
Saints Hideout as a Crib

Use the Saints Hideout to customize the Saints later in the game.

------------------------------------------------------------------------------

SRP4. Stronghold - "Stilwater Caverns"
***************************************

This is unlocked at the entrance to the Caverns at the Spelunkers store in
Black Bottom. Gat phones The Boss over the phone, telling them of the homeless
they kicked out, choosing to take refuge in the caverns. The problem of this
is that they're mugging tourists in order to get enough money for guns in
order to get payback on the Saints. Gat wants this shanty town tossed as well,
to warn them off for good.

Head down through towards the shanty town. As you approach, you encounter
resistance with them firing Pistols mostly - you can pick up a GDHC .50 from
one of them if you want it. The .50 is able to take down the shanties in a
single shot, so you may want to trade a weaker Pistol for it. You can take
down any other hobos that shoot at you, but you want to concentrate on taking
down all the shanties. When that's done, the stronghold is complete.

Stronghold Completed!
$500
Neighborhood Gained - Stilwater Caverns (2/45)

------------------------------------------------------------------------------

SRP5. "Three Kings"
********************

As The Boss helps clear the corpses, Johnny begins complaining that he should
not lower himself to do this - The Boss, however, takes the sarcastic route to
try and shut him up, but it only pushes the point through that they still need
to recruit. The Boss only knows one man - Carlos - who would be willing to
help out, and Gat can pull some strings to get a few more Lieutenants and a
crew. Whilst he gets some thugs together, The Boss needs to show how much of a
bad-ass they are to impress their potential recruits.

You have to head to the Suburbs district to impress three people into working
for the gang - Carlos at the Rim Jobs garage is our first port of call, as we
go in order of the recruits' names in alphabetical order. He needs help with
towing a car for someone who hasn't paid their debts to him. It's pretty
simple, but you can easily fish-tail whilst towing the Reaper, so be careful
of that. When you get Carlos back to the garage, he agrees to meet up later.

Next port of call is Pierce Washington, who is waiting near the apartments. He
wants The Boss to take out some of the Ronin hanging around. There are nine in
total - some at a storefront, some at a small children's playpark, and the
last group at the Suburbs Waste Water Vents. Once all nine Ronin are killed,
Pierce is also impressed, and is interested in helping the Saints.

Finally, we'll pay a visit to Shaundi at her suburban home. She wants The Boss
to show off their motoring skills by hitting markers signifying Stunt Jumps.
You will unlock three Stunt Jumps here if you hadn't done them before. After
landing on the bridge back to the Arena, Shaundi will agree to come back and
"meet the boys"...

The Boss arrives to see Johnny doing what he does best - canonizing. The three
new bloods admire the set-up here, and then The Boss delivers a speech that
is similar to the "Divide and Conquer" cutscene from the last game. They begin
to declare the 3rd Street Saints on their way back up, and they need to start
taking back the city from the gangs that now occupy it. Pierce is appointed in
charge of the Ronin, and figuring out their leaders and the businesses they
run. Shaundi reluctantly takes the responsibility of the Sons of Samedi, and
that leaves Carlos with the Brotherhood. Sorted.

Mission Completed!
$1,000
One Follower - Recruit up to 1 Homie
The "Welcome Back" Achievement, worth 5G.

You now open the storylines for each gang. We need Respect and money to keep
us going, so we begin...

******************************************************************************

8.      Activities

The bread and butter of the game, Activities are back with some taken out from
"Saints Row", and others added. Instead of three variants of eight levels (one
variant per gang), you are given two variants with only six levels. Hitman
has been expanded to 5 variants with six targets, meaning you have thirty
targets. The Chop is also expanded like this, but sticks to 8 targets, meaning
that target stands at forty.

------------------------------------------------------------------------------

8A. Rewards
************

With the overhauling of the levels in all Activities, you get different
rewards for each level you complete:

Level 1 - $100, 5,000 Respect + Style Bonus
Level 2 - $250, 6,000 Respect + Style Bonus
Level 3 - $500, 7,500 Respect + Style Bonus, Bonus Reward #1
Level 4 - $1,000, 9,000 Respect + Style Bonus
Level 5 - $2,500, 11,000 Respect + Style Bonus
Level 6 - $5,000, 14,000 Respect + Style Bonus, Bonus Reward #2

The Bonus Rewards are given in two steps, and usually #2 is an upgrade from #1
e.g. Bonus Reward #1 may carry a 5% Discount to a certain store, and Bonus
Reward #2 may carry a 15% Discount to that store. Only on few Activities do
completing both variants give a Reward like in "Saints Row", but completion
of both variants will still unlock the Achievement attached to it.

Completion of any Activity, excluding Chop Shop and Hitman, will allow you to
replay a selected level of your choice from that light-cone, which can be re-
completed for the same cash rewards, but no Respect.

------------------------------------------------------------------------------

8B. Chop Shop
**************

When you open up a Chop Shop List, you get a phone call that briefs you on
the details surrounding the list, much like the cutscenes you got for it in
the last game. There are five lists in total. In "Saints Row 2", the vehicles
are much easier to claim compared to the last game, and they do not require
modifications. You will earn Notoriety for picking up this car by jacking it
whilst it was pinned on your HUD, so that injects a little challenge into it.
Look for those vehicle icons on your radar if you want to get it, and be quick
because the driver will put his foot down if he gets blocked. When you've got
it, drop it off at the nearest Chop Shop location.

Any lists you open up will be under "Chop Shop" in the Activities section on
the "Info" interface of the Pause Menu. As information is given regarding the
district, which is reliable in most cases, I will only outline the vehicle,
the district it is located in, and the reward. No information is really needed
for this. Some vehicles are civil service or gang vehicles, so it should be
easy to find them, or at least make obvious where one is.

------------------------------------------------------------------------------

CS1. List One - Apartments
***************************

The Boss has hooked up with Ultor, and is responsible for getting vehicles
that they request.

>> Vehicle: Swindle
>> Location: University District
>> Reward: $1,000 and 200 Respect plus Style Bonus


>> Vehicle: Betsy
>> Location: Arena District
>> Reward: $1,250 and 250 Respect plus Style Bonus


>> Vehicle: NRG V8
>> Location: Barrio District
>> Reward: $1,500 and 300 Respect plus Style Bonus


>> Vehicle: Raycaster
>> Location: Chinatown District
>> Reward: $1,750 and 400 Respect plus Style Bonus


>> Vehicle: Melbourne
>> Location: Airport District
>> Reward: $2,000 and 500 Respect plus Style Bonus


>> Vehicle: Bezier
>> Location: Apartments District
>> Reward: $2,500 and 600 Respect plus Style Bonus


>> Vehicle: Cosmos
>> Location: Projects District
>> Reward: $3,000 and 700 Respect plus Style Bonus
>> Info: This is a generic sedan, and you shouldn't struggle to find it.


>> Vehicle: Status Quo
>> Location: Red Light District
>> Reward: $3,500 and 800 Respect plus Style Bonus

------------------------------------------------------------------------------

CS2. List Two - Downtown
*************************

Luz Avalos of all people is the client for this list. She is stuck in a shoe
store for means of working and living, and she hopes that by delivering Manuel
Orejuela's favorite vehicles, maybe he might take her back.

>> Vehicle: Go!
>> Location: Trailer Park District
>> Reward: $1,000 and 200 Respect plus Style Bonus


>> Vehicle: Taxi
>> Location: Suburbs Expansion District
>> Reward: $1,250 and 150 Respect plus Style Bonus


>> Vehicle: Wellington
>> Location: Downtown District
>> Reward: $1,500 and 300 Respect plus Style Bonus


>> Vehicle: Alaskan
>> Location: Hotels & Marina District
>> Reward: $1,750 and 400 Respect plus Style Bonus


>> Vehicle: Varsity
>> Location: Downtown District
>> Reward: $2,000 and 500 Respect plus Style Bonus


>> Vehicle: Zenith
>> Location: Hotels & Marina District
>> Reward: $2,500 and 600 Respect plus Style Bonus


>> Vehicle: Justice
>> Location: Suburbs Expansion District
>> Reward: $3,000 and 700 Respect plus Style Bonus


>> Vehicle: Titan
>> Location: Downtown District
>> Reward: $3,500 and 800 Respect plus Style Bonus

------------------------------------------------------------------------------

CS3. List Three - Factories
****************************

The client is a mom, keeping her name to herself. Her 16-year-old daughter has
a wishlist for cars she wants, and The Boss needs to drop them off for her as
a favor. Payment will be given.

>> Vehicle: Voyage
>> Location: Docks & Warehouses District
>> Reward: $1,000 and 200 Respect plus Style Bonus


>> Vehicle: Danville
>> Location: Truck Yard District
>> Reward: $1,250 and 250 Respect plus Style Bonus


>> Vehicle: Mag
>> Location: Projects District
>> Reward: $1,500 and 300 Respect plus Style Bonus


>> Vehicle: Bag Boy
>> Location: Airport District (Wardill Airport)
>> Reward: $1,750 and 400 Respect plus Style Bonus


>> Vehicle: Backhoe
>> Location: Barrio District
>> Reward: $2,000 and 500 Respect plus Style Bonus


>> Vehicle: Bulldozer
>> Location: Factories District
>> Reward: $2,500 and 600 Respect plus Style Bonus


>> Vehicle: Delivery Truck
>> Location: Saint's Row District
>> Reward: $3,000 and 700 Respect plus Style Bonus


>> Vehicle: Longhauler
>> Location: Red Light District
>> Reward: $3,500 and 800 Respect plus Style Bonus

------------------------------------------------------------------------------

CS4. List Four - Suburbs
*************************

Shaundi is on the end of the phone, telling The Boss that she knows a "crazy"
environmental activist, Krif Jacobs, who is struggling to get a wishlist of
vehicles she needs for a installation piece.

>> Vehicle: Mockingbird
>> Location: Suburbs District
>> Reward: $1,000 and 200 Respect plus Style Bonus


>> Vehicle: Churchill
>> Location: Suburbs Expansion District
>> Reward: $1,250 and 250 Respect plus Style Bonus


>> Vehicle: Hammerhead
>> Location: Downtown District
>> Reward: $1,500 and 300 Respect plus Style Bonus


>> Vehicle: Compton
>> Location: Museum District
>> Reward: $1,750 and 400 Respect plus Style Bonus


>> Vehicle: Topher
>> Location: Hotels & Marina District
>> Reward: $2,000 and 500 Respect plus Style Bonus


>> Vehicle: Quota
>> Location: High End Retail District
>> Reward: $2,500 and 600 Respect plus Style Bonus


>> Vehicle: Five-O
>> Location: Suburbs District
>> Reward: $3,000 and 700 Respect plus Style Bonus


>> Vehicle: Ambulance
>> Location: Suburbs Expansion District
>> Reward: $3,500 and 800 Respect plus Style Bonus

------------------------------------------------------------------------------

CS5. List Five - Truck Yard
****************************

An anonymous male becomes the client in this instance, who wants The Boss to
get his wishlist of vehicles in order to complete a collection of vehicles he
already has.

>> Vehicle: Voxel
>> Location: Barrio District
>> Reward: $1,000 and 200 Respect plus Style Bonus


>> Vehicle: Magma
>> Location: Projects District
>> Reward: $1,250 and 250 Respect plus Style Bonus


>> Vehicle: Attrazione
>> Location: Red Light District
>> Reward: $1,500 and 300 Respect plus Style Bonus


>> Vehicle: Superiore
>> Location: Airport District
>> Reward: $1,750 and 400 Respect plus Style Bonus


>> Vehicle: Venom Classic
>> Location: Chinatown District
>> Reward: $2,000 and 500 Respect plus Style Bonus


>> Vehicle: Eiswolf
>> Location: Saint's Row District
>> Reward: $2,500 and 600 Respect plus Style Bonus


>> Vehicle: Socialite
>> Location: Apartments District
>> Reward: $3,000 and 700 Respect plus Style Bonus


>> Vehicle: Peacekeeper
>> Location: Saint's Row District
>> Reward: $3,500 and 800 Respect plus Style Bonus

------------------------------------------------------------------------------

CS6. Rewards
*************

Here is how your rewards pan out:

Completion of each list gives you a $10,000 bonus, adding up to $50,000 in
bonuses. As the rewards are identical on all lists, your total earnings
including the bonuses add up to over $130,000. The Respect rewards are nearly
identical, give or take a couple hundred, so you are looking at a base reward
of over 18,000 Respect. That should fill up a few bars and that hole in your
pocket.

Completion of your first Chop Shop list unlocks the Buggy in your Garage.

Completion of your second Chop Shop list unlocks the Saints Combine in your
Garage.

Completion of your third Chop Shop list rewards you with a mystery "Chop Shop"
customization item.

Completion of all five lists will reward you with the "Where's My Car?"
Achievement, worth 10G, and a 75% discount at all mechanics.

You can continue delivering vehicles to the Chop Shop locations that were on
the list, but only at the rate of $500 per vehicle delivered.

------------------------------------------------------------------------------

8C. Crowd Control
******************

The Saints are all about protecting their interests - and this Activity will
depend on how good The Boss is on dealing with crazed fans of Stilwater's
biggest names at their premieres and conferences. You are simply grabbing
human shields and using the environment to take them down to earn money. The
more money you make, the closer you get to your target, and when that is
passed within the time limit, you finish the level.

A bare-fisted beatdown will earn you $100 on the meter. Using melee weapons
will give you $250. Using unique environmental aspects, from chucking the
crazed from the rooftop of a penthouse, in front of a train or into a conveyer
belt, you can get up to $1,000 on your meter. Chucking them into the SWAT van
will give you $750.

Watch the Annoyance meter, which is raised with constant harassment of the
celebrity from these fans. If it is full, the level is failed. This will
become harder at higher levels, where there are many fans coming at them at
once, and they use pistols and even assault rifles near the end of this higher
levels. You may have to get lucky.

Suburbs Variant
----------------

The Boss meets with Archibald Nice, who has a number of celebrity clients that
need protecting. He has called upon The Boss as they are easily available, and
Nice has the belief that gangsters make for better security. He doesn't want
The Boss to go crazy every time someone goes ape-shit, but he wants to make
sure a message is put across not to mess with his clients, keeping them out
of harm's way.

Level 3 Bonus Reward - A Clothing Store discount of 5%
Level 6 Bonus Reward - A Clothing Store discount of 15%

Hotels & Marina Variant
------------------------

The Boss meets one of the former senior members of First Born Loans, who is
now the owner of the company because Mike & Dan are pursuing success in the
professional poker circuit. He's turned the company into a celebrity
protection agency, working with some of the biggest C-Listers in Stilwater. He
needs to employ protection for some upcoming premieres, and The Boss snaps it
up.

Level 3 Bonus Reward - Pepper Spray in your Weapons Cache
Level 6 Bonus Reward - Chainsaw in your Weapons Cache

Completion of both variants unlocks the "Velvet Rope" Achievement, worth 15G.

------------------------------------------------------------------------------

8D. Demolition Derby
*********************

There is only one variant at the stadium in Frat Row, where The Boss runs into
a cocky competitor who is supposedly a demo derby champion. The Boss would
love nothing more than to enter, win the derby and prove that son-of-a-bitch
wrong.

You have to spend points wisely on upgrades to your offense, defense and
speed. The first level upgrade will cost one point, and the second three
points. Passing levels will earn you one point, and by the end of the Activity
you will have 9 points - a fully upgraded vehicle. You will want to pick the
sedan class of vehicle, and then focus on notching up speed, offense and
defense, in that order.

You have to cause enough monetary damages to your opponents to advance a level
and if you get the last hit on him before it explodes, you get a $500 bonus.
You have nitrous, but you must be careful of vehicles trying to deal damage to
you.

Level 3 Bonus Reward - A discount of 5% at all Mechanics
Level 6 Bonus Reward - A discount of 15% at all Mechanics, the "Demolition
                       Man" Achievement (15G), access to the Special Derby,
                       and all four Demo Derby vehicles added to your Garage

The special derby is a one-off diversion you can attempt to earn some cash. It
is not required for 100% Completion, and it has its own light-cone. You can
choose a Derby Class, ranging from exotic vehicles to Atlasbreaker monster
trucks, and many more.

------------------------------------------------------------------------------

8E. Drug Trafficking
*********************

The pastime of riding around and shooting your enemies from the comfort of the
passenger seat is one that has not grown old. You have to protect a dealer
from rival gangs using the weapons given to you for this Activity (you do not,
however, get to keep them afterwards), and your Pistol ammunition is always
infinite, regardless of any other rewards earned or not. The weapons already
with infinite ammunition will be taken off you just for the duration of the
Activity, and replaced upon success or failure.

You want to be using bullets rather than projectiles or RPGs - they are hard
to judge, and you could wind up doing substantial damage to the dealer's
vehicle. You want to swap out before the end of a level succession to trade it
in for a faster vehicle - this vehicle will then be used throughout the
Activity until you get into another one and do the same, or you fail and have
to restart at the light-cone.

Hotels & Marina Variant
------------------------

The Boss is reunited with Luz Avalos, still surviving after the murdering the
Saints committed against Los Carnales and Angelo Lopez. She has been stuck in
the shoe store, trying to make ends meet. Manuel dumped her for a younger beau
and she is now only use to him as a drug mule for the Colombians.

Level 3 Bonus Reward - Ronin Notoriety will decrease steadily faster
Level 6 Bonus Reward - Ronin Notoriety will decrease much faster

Airport Variant
----------------

The Boss meets Richie, the cousin of Tobias, whom they helped with Drug
Trafficking in "Saints Row". He is a customs official, and has managed to get
a shipment smuggled through before they managed to reach customs, and now he
wants a back-seat shooter to protect him on his rounds.

Level 3 Bonus Reward - XS-2 Ultimax Shotgun in your Weapons Cache
Level 6 Bonus Reward - Unlimited Shotgun ammunition

Switch out to the XS-2 after beating this variant - switching shotguns in your
cache will utilize the infinite ammo selection. The effects of it are not
implemented straight away, and switching shotguns outside the cache will only
give you the maximum, limited clip.

Complete both variants to unlock the "Purple Haze" Achievement, worth 15G.

------------------------------------------------------------------------------

8F. Escort
***********

Being the driver of everything, this should be second-nature to you. You have
to drive around a girl and her client as they have "fun", all the while out-
running the media and fulfilling requests, such as maintaining a set speed or
killing a marked target.

You have the Pleasure Meter and the Footage Meter. Stay outside the radius of
News Vans and fulfil the requests the client makes to fill the Pleasure Meter.
The aim is to fill the Pleasure Meter before the Footage Meter is filled. The
media will make it tough, as well as the outlandish and the other requests
that take up a portion of time, such as driving the client out to the Marina.

University Variant
-------------------

The Boss talks to their client over webcam...although the man they are
communicating with happens to be sitting in the same room, on the other side
of the desk. This "romance manager", one of Stilwater's nerd frats, goes by
the name of Lynsey. He has managed to get some girls to turn tricks for him
with contacts through the blogging sites, and needs a driver, as he hasn't
earned his license yet. The Boss agrees to it in order to see whether Lynsey
can offer.

Level 3 Bonus Reward - Sons of Samedi Notoriety will decrease steadily faster
Level 6 Bonus Reward - Sons of Samedi Notoriety will decrease much faster

Red Light District Variant
---------------------------

The Boss meets up with Sykes, one of "businessmen" around these parts. They
tell Sykes that they need to starting making money in order to earn capital
for the Saints. Speaking hypothetically, and in third person, he tells The
Boss that he may need a driver, as he is being watched by the cops. The Boss
agrees to do it.

Level 3 Bonus Reward - Vehicle Delivery in your Cell Phone ($1,000 per demand)
Level 6 Bonus Reward - Vehicle Delivery in your Cell Phone (Free)

The "Vehicle Delivery" option is in the "Homies" interface of your cell phone.
Completion of both variants unlocks the Ethel and Socialite vehicles in your
Garage, and the "Trickster" Achievement, worth 15G.

------------------------------------------------------------------------------

8G. Fight Club
***************

It's exactly what you're thinking. "Rule number one of fight club is...you do
not talk about fight club." The Achievement that goes along with this is a
massive reference to that tagline.

You are fighting melee combat - no health regeneration, no rules, the sole aim
to snap your opponent's neck and claim victory. You may want to earn the Melee
Styles by completing enough missions for the Brotherhood, Ronin or Samedi, as
they are better than your default "Brawler" style and is commonly used by the
opponents in this minigame. You may want to tone down your Difficulty if you
are struggling, and if you had it cranked up.

If you want Food, it is tossed in by the 25-strong crowd for you to regain
Health. They will also toss in blunt objects and dangerous weapons, such as
breeze blocks, hockey sticks and even a chair or TV set.

When you down an opponent, press Y to open up what is called the "Finishing
Interface", where you have to perform a quick-time event. Fill the bar, and
you snap their neck and have done with them. You have to weaken them down to
25% Health or lower, and it is the only way you can finish them off. If you're
too weak or perform the wrong button mash, they will break from it, get up,
and you'll have to try again. This can also happen to you if you are downed -
you must perform the sequence to escape it or get Smoked, failing the Activity
and having to start over. That can be a bastard in later levels.

Defeat all the opponents to win the round. That's the outline. Remember to eat
food and use weapons whilst you can.

Arena Variant
--------------

The Boss runs into one of the die-hard fighters of the MMA scene, who is upset
that he has been told he has to sit out - tearing his ACL hasn't done any
favors for him. The Boss decides to take their spot, much to his dismay.

Level 3 Bonus Reward - "Pumped Up", a Melee Damage increase of 15%
Level 6 Bonus Reward - "Pumped Up", a Melee Damage increase of 30%

Prison Variant
---------------

The Boss is welcomed to prison by the security guard, although they are only
here to scope things out. The guard soon tells about a little scheme they've
put together - a fight club to help the prison inmates vent their frustrations
away from the jail cell or the cafeteria. He and his workmates make bets on
the side in order to make some money, and he wants The Boss to go in there and
tear up the competition whilst he places bets on them winning. As a reward,
The Boss will get a cut of the profits.

Level 3 Bonus Reward - Legal Lee as a Homie
Level 6 Bonus Reward - Troy Bradshaw as a Homie

Completion of both variants unlocks the "Do Not Talk About It" Achievement,
worth 15G.

------------------------------------------------------------------------------

8H. FUZZ
*********

This is up there with some of the easiest things to complete in the game. FUZZ
sees you masquerading as one of Stilwater's finest for prime-time TV, dragging
a cameraman around with you and performing different ways to take down the
criminals you are assigned to and getting enough Footage before the time runs
out.

Your Footage can be boosted on certain scenarios - e.g. if you are ordered to
take down a group of skaters, you may be given Satchel Charges. The weapons
you can use are more diverse in later levels - Level 1 will limit you with a
nightstick, but higher levels open up different Pistols, SMGs and Shotguns.
You may also run over a group ONCE - otherwise, the Footage Meter will not
rise on the second time. This makes it a little harder, as you can't really
sit back and make roadkill out of your targets.

As the levels progress, you get more difficult scenarios - for example, in
Level 1, you may be asked to apprehend lewd pedestrians or a litterer. In
Level 6, you may be asked to stop a Tornado attack chopper or an APC. You are
given sufficient weaponry for it, levelling out the playing field for this
one. The newbies will enjoy causing mayhem with ease.

Suburbs Expansion Variant
--------------------------

The Boss meets up with Katie, who after working her ass off doing menial jobs
for the director she works for, is responsible for directing an episode of the
hit show, FUZZ. The only problem she has is that the actual officer meant to
be filmed has been sent to the hospital, and apparently The Boss' mugshot made
a perfect match.

Level 3 Bonus Reward - Police Notoriety will decrease steadily faster
Level 6 Bonus Reward - Police Notoriety will decrease much faster

Projects Variant
-----------------

The Boss meets with Legal Lee, who they once worked for in "Saints Row" for
Insurance Fraud. He has moved on to bigger cases, and needs their help. He
wants to show the issue of police brutality in the city is a massive problem,
and in order to make a good case, he wants The Boss to get onto an episode of
FUZZ and be as brutal as possible.

Level 3 Bonus Reward - Kobra Pistol in your Weapons Cache
Level 6 Bonus Reward - Unlimited Pistol ammunition

Switch out to the Kobra after beating this variant - switching Pistols in your
cache will utilize the infinite ammo selection. The effects of it are not
implemented straight away, and switching Pistols outside the cache will only
give you the maximum, limited clip.

Completing both variants will earn you the "Reality Star" Achievement, worth
15G.

------------------------------------------------------------------------------

8I. Heli Assault
*****************

This mission can only be unlocked after completing the last Prologue mission,
"Three Kings". One variant involves either Pierce or Shaundi, but a lot of
bitching from them either way.

Your first level entails completing three objectives in the time limit of 5
minutes - you have to destroy an aircraft, kill gang members attacking the
Saints, and then take out a motorcade of three gang vehicles. From Level 2
onwards, you have to help your Homie on their rounds - much like the Drug
Trafficking Achievement.

You are in a Tornado attack chopper, with an onboard Annihilator RPG and chain
gun. The latter is pretty useless in this game, so use the missiles instead.
It is possible to lose the use of them if you take substantial damage, so
watch out for a rival gang's attack chopper, ground soldiers who may have RPGs
or simply watching out for flying too close to buildings. Depending on the
variant, you are either fighting the Brotherhood or the Ronin to protect your
Homies.

You may also be asked to pick up your Homies because the vehicle they are
driving has broken down. You must be careful in picking them up, and even then
they don't actually get in. They will be holding onto the skids of the chopper
and one swift move too many knocks them off. If this happens, you have to pick
them up again, and that may be awkward if they landed between a building. If
you do succeed, though, drop them off at the marked area to finish off the
level. With the amount of gangsters you kill, added onto the normal Respect
reward you get afterwards, you can earn quite a lot of Respect from this, even
if you completed it and decide to replay through it. As with mostly all
Activities, the game does crank up the difficulty on later levels.

Trailer Park Variant
---------------------

Shaundi tells The Boss how she wants the Saints to begin moving their product
through the North Island of the city, and knows that the Ronin will not take
this well. She has a "friend" who has an attack chopper they can use to clear
out the competition and protect Shaundi all from the comfort of the skies.

Level 3 Bonus Reward - A discount of 5% at all Weapon Stores
Level 6 Bonus Reward - A discount of 15% at all Weapon Stores

Barrio Variant
---------------

Pierce thinks it's a good idea to start shifting the Saints' product through
the Barrio, but the Sons of Samedi already have it down. He warns that once
they're taken care of, the Brotherhood will simply take their place. Somehow,
he has also managed to fix up The Boss with a chopper.

Level 3 Bonus Reward - A 5% reduction of damage sustained from bullets
Level 6 Bonus Reward - A 15% reduction of damage sustained from bullets

Completing both variants unlocks the "HeliGood" Achievement, worth 15G.

------------------------------------------------------------------------------

8J. Hitman
***********

What was once a chore from "Saints Row" returns, much easier than before. Like
the Chop Shop Activity, it has been overhauled and there are 5 lists with six
targets each, meaning you are slaughtering 30 people who, apparently, deserve
to die.

You can kill these guys any way you like - hits are no longer attached to a
certain weapon. You are also given an in-depth explanation on how to draw them
out, which will have you putting them on your HUD. They are simple and pretty
easy to understand. As far as I know, you will not be able to kill them if
they are not pinned on your HUD - seeing as Stilwater is pretty diverse, you
won't be likely to stumble across them by chance.

If a target is on your HUD and he pops up, a grey reticule will pinpoint where
they are on the map. You will have to quickly get there and take him out to
get the kill.

That's the basic principle. Each hit carries a cash and Respect reward, and
they are done in order of how they come up on the list. Introductions are
given as a phone call, exactly like the beginning of the Chop Shop lists.

A hit may not run smoothly. The target may have been a decoy, and the real man
you're after is around the way, and you have to chase him down fast.

Other than that, all you need is good knowledge of the city, and that's that.

------------------------------------------------------------------------------

HMN1. List One - Barrio
************************

The contact is Pierce, who is in a spot of trouble for betting debts he owes
for betting against the S.U. Chess Team. He needs The Boss to take out the
guys after him.

Hit 1 - Alvan
--------------

Location: Pleasant View Drive-In, Arena District
Info: Find the drive-in on your map - it's on the road curve nearest to the
      Ultor Dome - and drink two 40 ozs., which can be bought from a liquor
      store with enough inventory space. He should appear on top of the
      building's drive-in area, or up the steps nearest to the screen.


Hit 2 - Brad
-------------

Location: Barrio District
Info: You must spray the only Tag in the Barrio to draw him out, on the south
      wall of the hospital. If you have sprayed over prior to this, he will
      appear automatically.


Hit 3 - Anoop
--------------

Location: Anywhere
Info: You must gain a Police Notoriety of Level 3, easily done by holding up
      a store. You are then looking for a cop in a floral shirt.


Hit 4 - Frank
--------------

Location: Anywhere
Info: Dial TNA Taxis (455-555-8008) to draw him out, and kill him.


Hit 5 - Scott
--------------

Location: Anywhere
Info: This guy's a delivery boy for Freckle Bitch's, so call their number,
      555-6328, and then you can kill him.


Hit 6 - James
--------------

Location: "Technically Legal", Misty Lane, Suburbs District
Info: Go inside and find the Ho-ing diversion. Do a couple of levels, or try
      to complete it here and now, and then gun him down when he appears in
      the club.

------------------------------------------------------------------------------

HMN2. List Two - Hotels & Marina
*********************************

Legal Lee is the contact here, and he has a court case coming up. There are a
few people on the witness stand that could put his client in jeopardy, so he
needs The Boss to take them out so they won't be testifying.


Hit 1 - Jeremiah
-----------------

Location: Marina/Museum District
Info: This guy is a biker, so you need to draw him out by riding a motorcycle
      and then take him down.


Hit 2 - Nate
-------------

Location: Poseidon's Palace, Hotels & Marina District
Info: You need to play Poker and/or Blackjack and play a few hands - five or
      ten should suffice - and then you can kill him.


Hit 3 - Brian
--------------

Location: Anywhere
Info: This guy is an EMT, so dial 911 until you get him out.


Hit 4 - Chris
--------------

Location: Buy Jove, Museum District
Info: You have to simply enter the store and the reticule should pop up.


Hit 5 - Randy
--------------

Location: Hotels & Marina District
Info: You have to buy a boat from the "Ship It" dealership in the district for
      him to pop up.


Hit 6 - Nick
-------------

Location: Heron Hotel, Hotels & Marina District
Info: The Heron Hotel is west along the road from Poseidon's Palace Casino,
      enterable from it's east side. Take the elevator up and check out the
      last room. Upon leaving, he will appear, and you can smoke him and his
      protection.

------------------------------------------------------------------------------

HMN3. List Three - Prison
**************************

You will be contacted by a woman - when she tells The Boss that she has her
own talk show, this could presumably be the critically acclaimed Anna. Anyway,
she tells how the public figure-heads are threatening to drop the show for
her being "too honest" (i.e. offending people), and The Boss must kill the
targets to scare her cohorts out of it.


Hit 1 - Everett
----------------

Location: Red Light District
Info: You must kill a pimp to draw the sailor out. Call 555-7467 (555-PIMP)
      to have a pimp come to you, kill him, and then find and kill Everett.


Hit 2 - Justin
---------------

Location: Mourning Woods Cemetery, Suburbs Expansion District
Info: Justin will only appear at the gravesides between 10PM and 4AM. You may
      have to wait a little while before you can kill him.


Hit 3 - Chris
--------------

Location: Arena/Projects District
Info: Chris is another biker, so you will need to get a motorcycle and ride
      around until he pops up.


Hit 4 - Tim
------------

Location: Anywhere
Info: Tim is a fireman, so call 555-3473 (555-FIRE) and then you can draw him
      out and kill him.


Hit 5 - Mitri
--------------

Location: Factories District (under the Freeway)
Info: You will need to drink two 40 ozs. to draw him out. His location can be
      pinpointed more to northeast freeway exchange point in the district.


Hit 6 - Frank
--------------

Location: Anywhere
Info: Frank is an FBI agent, making him the hardest to get. You will have to
      prepare for the onslaught, and it may be worth it to jack a Bear (APC)
      and then hunt him down. If he slams into you head-on, he will kill
      himself and the kill won't count, so take a risk by getting out and
      tackling him on foot, or get lucky with the .50 Mounted Machine Gun.

------------------------------------------------------------------------------

HMN4. List Four - Saint's Row
******************************

You will be contacted by a man with a strong Russian accent, possibly Russian
Mafia. He wants some "individuals" to disappear, if you catch his drift.


Hit 1 - Apoop
--------------

Location: On Track, Barrio District
Info: This is easy to locate, as it is the only nightclub marked on the map as
      a liquor store in the district. Head down to the dance floor, and then
      he will appear near the front or back door.


Hit 2 - Larry
--------------

Location: Trailer Park District
Info: You will have to buy and wear the "Men's Tank Top 1" from Sloppy Seconds
      in order to draw him out.


Hit 3 - Seabaugh
-----------------

Location: Hotels & Marina District
Info: You will have to board the Pirate Ship Restaurant west of Charred Hard
      Burgers and the Crowd Control Activity icons on the map and radar, and
      then he will appear near those landmarks, so rush back to land.


Hit 4 - Lt. Freeball
---------------------

Location: Anywhere
Info: A cop that chooses not to wear his standard-issue trousers - brilliant.
      Get a Level 3 Notoriety with the cops, and you should spot those briefs
      from a mile off.


Hit 5 - Mr. Flegal
-------------------

Location: Red Light District
Info: You will need to get a tattoo from the Rusty's Needle in order to draw
      out the punk.


Hit 6 - Russell
----------------

Location: Stilwater Caverns
Info: Remember the place where you cleared out all the homeless people, and
      fought your way out of with Maero? Russell is in the depths of the
      Caverns, so follow the path down to the bottom and you will run into
      him. The toughest, but only for trying to find him.

------------------------------------------------------------------------------

HMN5. List Five - Trailer Park
-------------------------------

The Boss gets contacted by an English fellow, who needs people "taken care of"
and will pay them well for doing so.


Hit 1 - Shannon
----------------

Location: General Store, Trailer Park District
Info: The location isn't given in the description, but if you do start a fight
      with someone, he will usually spawn there. Head near it (it has a Tag on
      the wall of it, and it stands out on the map) and start fighting.


Hit 2 - Jim
------------

Location: Stilwater Nuclear District
Info: Head to the district and call 555-6677 (555-OOPS) for him to turn up in
      his tanker truck.


Hit 3 - Roje
-------------

Location: Suburbs Expansion District
Info: You have to purchase a few tracks from Scratch That before he will
      appear.


Hit 4 - Mike
-------------

Location: Union Square, Downtown District
Info: You need to get Smoked around that area to be brought there for him to
      appear. One time for me, he randomly appeared in Filmore, but that may
      simply be a one-off thing.


Hit 5 - Clint
--------------

Location: Stadium, Stilwater University District
Info: Head to the south tailgate of the stadium, where the Demolition Derby
      Activity is, and consume two 40 ozs. After doing that, he should appear.


Hit 6 - Greg
-------------

Location: Freckle Bitch's, Misty Lane, Suburbs District
Info: Head to the food store with an empty inventory and buy one of each food
      product. He can be attacked by a rival assassin, so be quick in killing
      him, his protection, and the assassin.

------------------------------------------------------------------------------

HMN6. Rewards
**************

Thirty targets down, and for the most part, easier than the last game. What is
your reward?

Completion of your first list will unlock Grenades in your Weapon Cache.

Completion of your third list will unlock Satchel Charges in your Weapon
Cache.

Completion of all lists will allow you to have unlimited Assault Rifle
ammunition next time you switch rifles in your Weapons Cache.

The Achievement "Hello Mr. 47" is also unlocked upon completion of all five,
worth 10G.

------------------------------------------------------------------------------

8K. Insurance Fraud
********************

Nothing is more fun than throwing yourself into harm's way in order to turn a
fraudulant buck. This pastime returns from the first title, along with some
tweaks to it.

The multipliers have been taken out of it, replaced solely by the Adrenaline
Meter in order to make money. When the Adrenaline Meter is full, you have
powerful control of your dive, allowing you to go for bigger combos and bigger
amounts of money. Stay in the Zones marked on the map and radar to earn an
extra boost to Adrenaline.

Also, the Achievement has changed. Where you had to get $200,000 in "Saints
Row", you have to beat both variants this time around, making the Achievement
similar to the others you earn in this section.

The only advice that I can give is go for the Adrenaline spots or the busiest
roads. If the district you are limited to has a Freeway or a bridge in it,
that would be a perfect opportunity to break the bank.

Museum Variant
---------------

The Boss speaks with a doctor, who feels slightly inferior because she's a
woman - so cliche - and wants to knock back her rivals by getting into the
"Brilliant Book of World Records" by treating as many patients as she can. She
wants The Boss to fake multiple injuries in order to do this, so integrating
a little Insurance Fraud wouldn't go amiss.

Level 3 Bonus Reward - 5% Reduction in damage sustained from Vehicles
Level 6 Bonus Reward - 15% Reduction in damage sustained from Vehicles

Factories Variant
------------------

The Boss meets up with a former colleague and friend of Dr. Gonzalez. The law
caught up with Gonzalez with the insurance fraud The Boss committed for him in
the last game, but despite that, the doctor wants to run the same scam. The
Boss agrees to do it.

Level 3 Bonus Reward - Sprint for twice as long
Level 6 Bonus Reward - Infinite Sprint (accredited straight away)

Completion of both variants will earn you the "Ambulance Chaser" Achievement,
worth 15G.

------------------------------------------------------------------------------

8L. Mayhem
***********

Blowing stuff up (usually) never gets old, so this should be a fun Activity.

Not much has changed from this Activity in the last game - earning a combo
will earn you more money, and destroying certain vehicles will earn you a
bonus. You no longer get bonuses for killing gang members, civillians or using
a certain weapon - mass destruction is all that is required. Be careful, try
not to blow yourself up, and rack up the damage. Look for picket fences,
garbage and other paraphenalia laid around - they will boost your combo
significantly.

Stilwater Nuclear Variant
--------------------------

The Boss is speaking to one of the workers here at the docks of the district,
and he tells them about how the city is worried about the safety of the nuke
plant. They want to cause a distraction - and The Boss causing collateral
damage through the city should be enough.

Level 3 Bonus Reward - Flamethrower in your Weapon Cache
Level 6 Bonus Reward - Annihilator RPG in your Weapon Cache

Red Light District Variant
---------------------------

The Boss speaks to Stilwater's best journalist, Jane Valderamma, about Zach
Johnson, a lawyer who has been attracting a lot of attention from the media as
of late. Jane does not like this because she fears losing her audience to him,
so if The Boss was to destroy as much property as they can, the longer she
can stay on air and divert Johnson's audience to her.

Level 3 Bonus Reward - 5% discount towards Crib Customization
Level 6 Bonus Reward - 15% discount towards Crib Customization

Completion of both variants will unlock the "Wrecking Crew" Achievement, worth
15G.

------------------------------------------------------------------------------

8M. Septic Avenger
*******************

A new and fun Activity is introduced here, and it is easily, and the first
time you play it, it will be hilarious.

You need to cause enough damage to people and property by spraying raw sewage
everywhere - you read that right: spraying shit on people, cars and buildings.
You are just having to fend off the police, who can't arrest you, but they can
do some serious damage if you let them.

A meter will be under the aiming reticule, showing how much spray you have
left. If it runs out, you will have to wait a few moments for it to fill. You
can start spraying as soon as the meter comes back, but it may be best to wait
for it. You also want to aim directly at close and mid-range targets, but you
may have to aim higher to spray far targets.

You have another money meter - spraying cars earns $1,000 towards it, spraying
people earns $750, and spraying randomly will earn you a steady $5 a second,
which realistically you shouldn't be focusing on when doing this Activity,
because of other means of making much more money on this.

Targets will be put on your map and radar, which could be the side of a
building, a sign, monuments, vehicles or people. Spraying them will earn you
much more than normal targets - anywhere from $3,000 in the early levels to a
massive $20,000 in later levels, where the bar is set much higher for you to
tip over.

You do not have a time limit, but you do have a route meter, which when filled
can either complete the level, or fail it. Press LT to halt the tanker - this
makes it easier to aim and spray at the targets. Once you have surpassed the
target set on the level, you pass it.

Suburbs Expansion Variant
--------------------------

The Boss meets Javier, a real-estate agent. He makes the conversation quick
for fear of missing one of Stefan's parties. Javier has found himself in
trouble because of property values - buying up land is way too expensive for
him to sell to his customers. He has a cousin, who handily runs a septic
company, so he wants The Boss to join his cousin and devalue specific areas of
property that he finds too expensive.

Level 3 Reward - 5% increase to Weapon Accuracy
Level 6 Reward - 15% increase to Weapon Accuracy

Red Light District Variant
---------------------------

The Boss meets Monica Hughes, the widow of the late Alderman Richard Hughes.
She explains why she despises Ultor - basically, because they have "stolen his
legacy", as the company gets more acclaim for the renovation of Saint's Row
than her husband, who actually fronted this operation before his death; all
through standing on his corporational shoulders. She wants The Boss to begin
to devalue every property that Ultor has, or are interested in, so she can
have true "justice".

Level 3 Reward - 5% discount at all Food & Liquor Stores
Level 6 Reward - 15% discount at all Food & Liquor Stores

Completing both variants will earn you the Septic Avenger (the tanker) in your
Garage, and the "Splatster Chief" Achievement, worth 15G.

------------------------------------------------------------------------------

8N. Snatch
***********

Another remnant of "Saints Row" returns to haunt us again.

In Snatch, you are working for a Pimp who has had their girls stolen by rivals
who are fronted by the rival gangs in the city. You need to kill these Pimps
and take the girls back to their rightful place. You must recruit the girls as
Homies and then take them back. You also have a time limit, but that is the
least of your worries.

The rival gangs - either the Ronin or Brotherhood - will come after you in a
bid to take you down and get the girls back. The only way to fend them off is
to invest in guns - or better yet, earn infinite ammunition for your Pistol to
take them down from the comfort of the driver's seat. Otherwise, invest in a
good weapon to use in your vehicle, and that is it.

A pimp may try and get the girls back - if this happens, you have to damage
their vehicle until they get out, kill them, and then re-recruit the girl and
bring her back. Unlike the last game, you do not earn a bonus for bringing
more girls back than your target, so don't go out of your way to do this.

If you have done certain missions, or you have worked hard, you should use a
vehicle with a mounted machine gun - the "easiest" to obtain (in terms of not
completing missions) is to get a high enough level of Police Notoriety, and
then snag a Bear APC from them. Whatever way you do it, use a strong, four-
door vehicle to tackle this. In the Brotherhood's instance, you can easily use
one of their four-door trucks.

Downtown Variant
-----------------

The Boss is reunited with Helmers, whom they helped in the last game with the
same Activity. He's stepped away from the trailer and parked his ass in a
lawnchair. The unfortunate news is that the girls The Boss rescued last time
around have since been taken back by Helmers' rivals, and now they have to go
back and reclaim them once more.

Level 3 Bonus Reward - GAL 43 SMG in your Weapons Cache
Level 6 Bonus Reward - Unlimited SMG ammunition (after switching out in your
                       SMGs in your Weapons Cache)

Chinatown Variant
------------------

The Boss walks into the parlor, hoping for a massage, but the owner tells them
that all the girls have gone, and they are set to shut down. The Boss has fond
memories of this place, and so vows to bring the girls back, no matter what it
takes.

Level 3 Bonus Reward - Health regenerates twice as fast
Level 6 Bonus Reward - Health regenerates three times as fast

Completing both instances will earn you the "...But It Sure Is Fun"
Achievement, worth 15G.

------------------------------------------------------------------------------

8O. Trail Blazing
******************

In Trail Blazing, you have to cause as much destruction as you can to make up
enough time to get you through a course of checkpoints. You get a 1-second
bonus for destroying vehicles, and 2 seconds for setting the people and
pedestrians of Stilwater on fire. Time bonuses are accumulated and only given
when you pass the next checkpoint. Like racing, but on a smaller, hotter and
more violent scale.

There are explosive barrels and gasoline trails you can use to your advantage,
as they are a great way to accumulate time. The aim is to make up as much time
here, whilst focusing on the course and not landing in water, which fails the
mission if you even land in a deep-enough pond.

This will require a few run-throughs of the later levels to complete - once
you know your course and when to hit trails or barrels, you should be set if
you have a perfect run.

Downtown Variant
-----------------

The Boss meets Chuck Mueller, a pseudo-maniac film director who has received
both positive and negative reviews to his two previous movies, "Skeeters on
Fire" and "Wedding on Fire", and then he tells The Boss about his new project,
"Bangers on Fire". He offers it to The Boss with a fair warning of safety
issues, but they snap it up just because they want to cause mayhem.

Level 3 Bonus Reward - A 5% reduction to damage sustained from explosions
Level 6 Bonus Reward - A 15% reduction to damage sustained from explosions

Apartments Variant
-------------------

The Boss meets with a house leader of the Stilwater fraternity, who explains
how a rival house are getting a little too big-headed than he thinks his
house can handle, and so they employ The Boss to put them down to their level,
with the use of their flame suit.

Level 3 Bonus Reward - Brotherhood Notoriety decreases steadily faster
Level 6 Bonus Reward - Brotherhood Notoriety decreases much faster

Completing both variants will earn you the Firefighter Suit which, when worn
altogether, will make you fireproof. This feature cannot be used unless you're
wearing the full suit. You also earn the "Stuntman" Achievement, worth 15G.


And that's all the Activities in "Saints Row 2". Completion of all variants of
all Activities, excluding Hitman and Chop Shop, will earn you the "Crime Lord"
Achievement, worth 50G. If you done that in Co-Op, not only will you earn the
"Crime Lord" Achievement, but also the "Partners In Crime" Achievement, worth
25G, if you haven't earned the former already through singleplayer. This is
explained in more detail in the Online Achievements section of the guide.

******************************************************************************

9.      Diversions

Providing as an alternative to Activities, Diversions can be done at any time
and any point in the game, by ways and means, of course. Some of them do not
carry rewards, and all but Tagging and CD Collection will not count towards
getting 100% Completion if you are after it. However, they are worth noting in
this guide for the sake of being in the game, a reward you may not know about,
and even a few Achievements linked here and there.

Statistics for individual Diversions are found under "Diversions" in the
"Info" section of the Pause Menu. The four main chapters in this section have
been placed in order of how they are mapped in the Pause Menu, and the sub-
sections are listed mostly in alphabetical order, or how they were originally
mapped in there. This should make it easy for you to keep up and select your
specific Diversion stats from the Pause Menu.

------------------------------------------------------------------------------

9A. Collectibles
*****************

Hidden throughout Stilwater are not just Tags and CDs, but other things you
can do - Stunt Jumps, Barnstorming (aerial stunts) and Secret Areas are new
features brought into this game.

Note there is a glitch with the Stunt Jumps, where if you left the jump you
completed in the mission "Pyramid Scheme" until last, the Achievement wouldn't
unlock because of the loading screen for that cutscene. Usually, it will pop
if you hit it at the right speed and the cinematic feature kicks in, but if
you don't want to risk it, leave one Jump to have 78 out of 80, and then do
the Stunt Jump in the mission and the final one you left to get it. Other than
that, you don't have to worry about a thing here.

If you look in this area of the Pause Menu, you will find the statistics for
all five sub-sections of this area of diversions. This should help you keep
track of everything.

------------------------------------------------------------------------------

CLT1. Barnstorming
*******************

In Stilwater, if you manage to find an Aerial Stunt, you will have the
Barnstorming respect meter pop up, and depending on how long it is, and if you
complete it, you will earn Respect for it. You also get the HUD notice saying
you have completed it. There are 35 in total, littered around Stilwater, and
completing them all earns you the "Maverick Goose" Achievement, plus the
Respect gained for the Barnstorming stunt diversion. You must have taken the
correct heading (e.g. "west to east" or "south to north") for the Aerial Stunt
to count. 

The best aircraft to use for this is the Destroy UFO. To get it, you must type
in a "cheat". It is NOT a cheat, however, therefore this can be exploited
fairly and it does not block Achievements.

The Destroy was one of three vehicles gamers were given the code to for pre-
ordering the game way back up to the months before its release. By typing in
the code on the Cell Phone, it was put in their garage - no forfeit or
consequence on their game. This code can be put on any copy of the game, and
therefore we can use it. The code is #SAUCER, or #728237, which you need to
dial on your Cell Phone. If you have the Saints Hideout or any other crib with
a helipad or landing area for choppers, you can get it from there and it is
simple to get under those areas for the Barnstorming.

It will have to be phoned on the Cheats interface before it unlocks - the code
only puts it on the save file of your game. Just keep in mind that this is
totally legitimate, does not block Achievements or carry any other forfeit or
unfair advantage, apart from being the best "chopper" you can have!

Note that some of these Aerial Stunts are harder than others. If you struggle,
you may want to keep on trying again. Email me if the Barnstorming meter is
not popping up, but if it is and you are not accredited for it, check the
information in this guide to see if you are on the direct heading. Don't drown
me in unnecessary emails about getting the meter up and not earning credit,
because 90% of the time it is the right information being taken wrong. If it
is actually a problem, send me a calm email and I will revise it.

Anyway, we shall get onto this:


>> Barnstorming Location #1 - Wardill Airport
   Area of District: Southwest
   Information: You are flying east to west through the hangar that is
                available to buy as a Crib. Take it slowly through the small
                exit on the other side.

>> Barnstorming Location #2 - Wardill Airport
   Area of District: North to Northeast
   Information: You are flying west to east under the glass shelter that is
                linked to the Freeway and the Main Terminal.

>> Barnstorming Location #3 - Huntersfield
   Area of District: North
   Information: You are flying west to east under the bridge from the Barrio
                to Huntersfield and the Airport.

>> Barnstorming Location #4 - Stilwater Nuclear
   Area of District: West
   Information: This is almost directly west to the center of the district,
                due south of the west cooling tower. You have to head under
                two walkways that connect two buildings in a heading of west
                to east.

>> Barnstorming Location #5 - Stilwater Univesity/Sommerset
   Area of District: East to Southeast/Far West
   Information: You have to head south to north completely through the tunnel
                of the filled aqueduct. Take your time, try not to crash or
                sink your aircraft.

>> Barnstorming Location #6 - Ultor Arena/Pleasant View
   Area of District: Far West/Far East
   Information: You are heading south to north under the main bridge that
                connects the two neighborhoods.

>> Barnstorming Location #7 - Frat Row/Pleasant View
   Area of District: Far North/Soutwest
   Information: You are flying west to east under the northernmost arch under
                the bridge connecting the two neighborhoods.

>> Barnstorming Location #8 - Frat Row
   Area of District: West
   Information: You have to fly south to north under the bridge with the road
                heading from towards the west road of the Stadium and onto
                Stilwater University.

>> Barnstorming Location #9 - Stilwater University
   Area of District: West
   Information: You are flying west to east under the center of the bridge.

>> Barnstorming Location #10 - Stilwater University
   Area of District: Central/Southeast
   Information: You are heading west to east through the center of the four
                buildings. You do want to be at half the height of the block.

>> Barnstorming Location #11 - Stilwater University
   Area of District: Far East
   Information: You are flying east to west under the sign of the University,
                which is above the road to the east from Sommerset and the
                Apartments district.

>> Barnstorming Location #12 - Shivington
   Area of District: Southwest
   Information: You are flying west to east under the southern part of the
                highway just as it begins to curve to due east.

>> Barnstorming Location #13 - Cecil Park
   Area of District: South
   Information: You are flying west to east under the El-Train Tracks.

>> Barnstorming Location #14 - Fox Drive
   Area of District: East/Southeast
   Information: You are flying north to south between the walkways and the
                docking struts of the large docked container crate that is
                visible on the map.

>> Barnstorming Location #15 - Saint's Row
   Area of District: South
   Information: You are heading west to east under the bridge linking the
                Factories District to the Saint's Row District.

>> Barnstorming Location #16 - Saint's Row
   Area of District: Central
   Information: You are heading east to west above the El-Train Tracks and
                through both glass shelters over both the stations.

>> Barnstorming Location #17 - Saint's Row
   Area of District: Central
   Information: You are flying below the glass covering of the buildings.

>> Barnstorming Location #18 - Saint's Row
   Area of District: West
   Information: You are flying north to south under the El-Tracks south of
                Foreign Power and under the small tunnel under the freeway.

>> Barnstorming Location #19 - Saint's Row
   Area of District: North (Phillips Building)
   Information: You are flying between the main building and the southwest-
                facing sub-section of the Phillips Building.

>> Barnstorming Location #20 - Saint's Row
   Area of District: North (Phillips Building)
   Information: You are flying west to east under the Phillips Building and
                above the ground. Do NOT try to fly underneath the tunnel of
                the ringroad that goes under and around the Building.

>> Barnstorming Location #21 - Saint's Row
   Area of District: Northeast (Bridge to North Island)
   Information: You are heading under the bridge in the center, where the
                support struts are.

>> Barnstorming Location #22 - Saint's Row
   Area of District: Northwest (Bridge to North Island)
   Information: You are heading north to south above the bridge and under the
                support struts.

>> Barnstorming Location #23 - Sunnyvale Gardens/Bavogian Plaza
   Area of District: Bridge to North Island
   Information: You are flying west to east under the bridge in the area that
                is between the four towers of the bridge.

>> Barnstorming Location #24 - Stilwater Prison/Hangman's Wharf
   Area of District: Southwest/Central
   Information: You are flying under the bridge, from southwest to northeast,
                that goes over the district's chasm.

>> Barnstorming Location #25 - Elysian Fields
   Area of District: Southeast
   Information: You are flying east to west underneath the highway. You must
                fly under it at the dirt road that is closest to the North
                Island's south shoreline.

>> Barnstorming Location #26 - Misty Lane
   Area of District: Far Northeast
   Information: You are heading south to north underneath the bridge to Tidal
                Spring.

>> Barnstorming Location #27 - Filmore
   Area of District: West/Southwest
   Information: You are heading east to west, underneath the freeway overpass.

>> Barnstorming Location #28 - Nob Hill
   Area of District: North/Central
   Information: You are flying south to north underneath the glass shelter
                above the entrance to Rounds Square Shopping Center.

>> Barnstorming Location #29 - Filmore
   Area of District: East
   Information: You are flying west to east underneath the glass covering of
                the King's Plaza Train Station.

>> Barnstorming Location #30 - Union Square
   Area of District: Southeast
   Information: You are heading west to east above the Freeway Tunnel.

>> Barnstorming Location #31 - Humbolt Park
   Area of District: Northwest
   Information: You are heading west to east below the two raised walkways
                between the two separate buildings of the Humbolt Park Science
                Museum. This is the largest and most noticeable building in
                the district.

>> Barnstorming Location #32 - Centennial Beach
   Area of District: Southeast
   Information: You are flying south to north underneath the "North Shore
                Marina" sign, next to the Phuc Mi Phuc Yue food store.

>> Barnstorming Location #33 - Amberbrook
   Area of District: Southwest/Central
   Information: You are flying east to west between the Buy Jove store and
                the arch that is above it.

>> Barnstorming Location #34 - Amberbrook
   Area of District: Northwest
   Information: You are heading north to south through the tunnel, beginning
                at the west side of the coastline of the neighborhood.

>> Barnstorming Location #35 - Amberbrook
   Area of District: Northeast
   Information: You are flying in a west-to-easterly direction below this
                roofing.

That's all of 'em. If you got them all, enjoy the Achievement or the pleasure
of doing this anyway.

------------------------------------------------------------------------------

CLT2. CD Collection
********************

If you have played the first game, you should be no stranger to the diversion.

Strewn around the neighborhoods and districts of Stilwater are now only 50 CDs
as opposed to 60 in the last game. Collection of every 10 CDs will earn you a
track in the "My Radio" section of the "Radio" interface in the Pause Menu:

10 CDs - "Bachelor Samba" by Marc Durst
20 CDs - "Coconuts" by Gerhard Narholtz
30 CDs - "Marvelous Singers Remix" by Marc Durst
40 CDs - "Stereo Cha Cha" by Umberto Pagnini
50 CDs - 100% Discount at all Scratch That stores, "Hi Fidelity" Achievement
         (worth 15G)

Every 10 CDs is an additional 1% towards 100% Completion, meaning this
diversion counts towards one-twentieth of the game (5%).

You simply have to walk through a CD to pick it up. The only trouble you'll
have is several that require aircraft to reach. For these, you obviously want
to bring any helicopter you can get your hands on. Just keep track of CDs, as
it is understandable how pissed off you may get if you have missed one out.

Let's get on with this:


>> CD #1 - Stilwater Nuclear
   Area of District: North/Northeast
   Information: The CD is on the north side of the easternmost docked ship in
                the harbor of Stilwater Nuclear.

>> CD #2 - Stilwater Nuclear
   Area of District: Central/Northeast
   Information: The CD is in the center of the chambers inside the easternmost
                cooling tower at the nuke plant.

>> CD #3 - Stilwater Nuclear
   Area of District: Central
   Information: The CD is underneath the staircase/ledge inside the water
                tunnels that run under the district. You can enter the tunnels
                via the water or by the small buildings at the side of the
                roads marked "Water Tunnel Access".

>> CD #4 - Stilwater Nuclear
   Area of District: Southeast
   Information: The CD is on top of the building with the reactor. The reactor
                is a small, brown, circular building on the map, in this case
                it will be towards the southeast. There are steps beside the
                building that lead up to the roof.

>> CD #5 - Wardill Airport
   Area of District: Northwest
   Information: There's a tricky route to get to this CD. At the northwest
                coast of the Airport runways is a derelict multi-storey
                building. To get to it, you need to land a helicopter on the
                roof of the white building next to it, and walk across a plank
                to the derelict building. You will then have to head up the
                steps to find it by a fire escape.

>> CD #6 - Wardill Airport
   Area of District: Central
   Information: This CD is at the end of the loading terminal that is the
                westernmost loading terminal, away from the two passenger
                loading terminals of the Airport to the east.

>> CD #7 - Huntersfield
   Area of District: Northeast
   Information: To the northeast of the Hapton Hotel is a statue that has a
                spiral path to the base of it. Head up this path, and the CD
                is facing southeast.

>> CD #8 - Southern Cross
   Area of District: Far Southeast
   Information: Near where the El-Train Tracks and the Interstate Freeway
                bisect in this neighborhood is a barren parking lot area. The
                CD is behind blue barrels near the center of the lot.

>> CD #9 - Stoughton
   Area of District: South/Southwest
   Information: Joined to the west of the westernmost docking/warehouse piers
                is a wooden jetty. The CD is at the end of it.

>> CD #10 - Stoughton
   Area of District: East/Southeast
   Information: To the north of Rusty's Needle Tattoo Parlor is Holloway's, a
                factory with the CD beside a tree on its south side.

>> CD #11 - Ezpata
   Area of District: North
   Information: Southeast of the Hospital, Multi-storey Parking Lot and the
                small monument in the Barrio District, and off to the east of
                the main road down here, is a double-door parking bay that
                dips under the building. The CD is in front of these closed
                garage doors.

>> CD #12 - Little Shanghai
   Area of District: Northeast
   Information: At the west end of the northernmost road of the neighborhood
                is the "Fancy Wigs and Moustaches" store, with steps leading
                up to the roof on its side. Head up the roof and onto the
                metal bridge that joins it to another roof. The CD is in the
                middle of this bridge.

>> CD #13 - Stilwater University
   Area of District: Southeast
   Information: At the end of a path on the south coast of the district is a
                statue where the path loops back around on itself. The CD is
                on the east side of the statue.

>> CD #14 - Stilwater University
   Area of District: Southwest
   Information: In the southwest corner of the district is an Observatory.
                Head up to the top steps of the Observatory and out to the
                south, where part of the Observatory looks over the Nuclear
                District and the University Docks.

>> CD #15 - Frat Row
   Area of District: Central
   Information: Behind a dumpster in the alleys to the northeast of Scratch
                That.

>> CD #16 - Stilwater Prison
   Area of District: North
   Information: At the northern part of the broken-off dirt road, on the
                northernmost side of the Prison Lighthouse Crib.

>> CD #17 - Stilwater Prison
   Area of District: North
   Information: Atop the Prison Lighthouse Crib. To get to it, you will need
                to purchase the Crib, worth $25,000, and then head up to the
                top to get it. You may want to leave this one if you are short
                on cash.

>> CD #18 - Stilwater Prison
   Area of District: West
   Information: Atop the watchtower outside the western walls of the
                Correctional Facility.

>> CD #19 - Stilwater Prison
   Area of District: South
   Information: On top of a large building at the small docklands of the
                district. This is only accessible via helicopter.

>> CD #20 - Stilwater Prison
   Area of District: South
   Information: At the northwest corner of the yard, atop the steps behind the
                water feature, of the Prison Warden's property.

>> CD #21 - Shivington
   Area of District: Southeast
   Information: Beside a small building that is southwest of the Saints
                Hideout and east of Brown Baggers in Shivington.

                After completion of "Burning Down The House", this will become
                nothing but a pile of rubble.

>> CD #22 - Rebadeaux/Filmore
   Area of District: Bridge to North Island
   Information: At the top level inside the southeast tower of the bridge.

>> CD #23 - Rebadeaux
   Area of District: North/Northeast
   Information: On the waterfront, behind Tee 'N' Ay, at the top of the steps
                next to and west of the glass-covered watermill.

>> CD #24 - Rebadeaux
   Area of District: Northeast
   Information: Behind the Kanto Restaurant, which can be found as a small
                peninsula at this part of the neighborhood on the map.

>> CD #25 - Prawn Court
   Area of District: South/Southeast
   Information: Behind the Transportation Center, formerly "Cheetah Bus
                Lines".

>> CD #26 - Athos Bay
   Area of District: South
   Information: In the building next to the southern Saint's Row Marina, at
                the south end of this building.

>> CD #27 - Harrowgate
   Area of District: North/Northeast
   Information: Below the walkway, east of the Hitman Icon.

>> CD #28 - Mission Beach
   Area of District: North (Phillips Building)
   Information: Beside the road of the underground road loop underneath the
                Phillips Building, at the north end of the loop.

>> CD #29 - Brigton
   Area of District: West/Southwest
   Information: To the north of the coastal road running through Brighton is a
                walkway with glass windows on its south side. The CD is nearer
                to the square-shaped building on the map.

>> CD #30 - Brighton
   Area of District: Far South
   Information: At the far south end of the district is the waterfront walkway
                that goes around the large circular building. The CD is on the
                south side of this building, on the waterfront.

>> CD #31 - Brighton
   Area of District: Central
   Information: Atop the building with the 107.77FM "The Mix" billboard. It is
                only accessible by helicopter.

>> CD #32 - Adept Way
   Area of District: Far Southwest
   Information: If you remember the docking area from the last game, where the
                mission "Saints and Martyrs" was started, there is a dock now
                obscured by the new coastal road at the southwest. At the
                bottom of this dock is the CD, south-to-southwest of the
                westernmost monument.

>> CD #33 - Amberbrook
   Area of District: South/Southeast
   Information: At the multi-storey parking lot that goes off the coast of the
                neighborhood are flights of stairs to each level. The CD is on
                the second level of the staircases.

>> CD #34 - Amberbrook
   Area of District: East/Southeast
   Information: At the southeast end of this neighborhood is a walkway,
                complete with a full building. The CD is in the sitting area
                inside this building.

>> CD #35 - Amberbrook
   Area of District: North/Northwest
   Information: There is another building exactly identical to the area where
                you collected CD #34. The CD is at the waterfront of the
                building, on the bottom level.

>> CD #36 - Centennial Beach
   Area of District: Northeast
   Information: North of the Gas Station is a building next to the beach, with
                two levels. The CD is on the east side of the second level.

>> CD #37 - Centennial Beach
   Area of District: South
   Information: The CD is inside the security booth of the underground parking
                bay.

>> CD #38 - Stilwater Boardwalk
   Area of District: Central/East
   Information: To the west, through the center of the North Shore Marina
                Super Mall, is the entrance to the Developer Offices. The CD
                is in the center of it.

>> CD #39 - Stilwater Boardwalk
   Area of District: Far Northwest
   Information: At this area of the neighborhood is the Marina Lighthouse. The
                CD is at the base of the stairs that lead up to the top.

>> CD #40 - Stilwater Boardwalk
   Area of District: South
   Information: There is a walkway through the rocky edge at the south of the
                Poseidon's Palace Casino, accessible by its wooden walkways.
                The CD is directly to the south on the walkways under the
                rocks.

>> CD #41 - Nob Hill
   Area of District: Far East
   Information: Next door to the east of Impressions is "Nat & Ramin's Jam
                House". On the building's west side is the CD.

>> CD #42 - Tidal Spring
   Area of District: Central/West
   Information: Northwest of the Chop Shop Icon, and west of King's Grocery,
                is a loading area with the CD in the center of it.

>> CD #43 - Tidal Spring
   Area of District: North
   Information: At the bridge going into Misty Lane is the Suburb Waste Water
                Vents. Head past them and down to the jetty where you will
                find the CD.

>> CD #44 - Misty Lane
   Area of District: North
   Information: If you have played "Saints Row", you should be able to locate
                Price's Mansion, that has fell into dereliction. The CD is in
                the dried pool to the east.

>> CD #45 - Misty Lane
   Area of District: Central
   Information: To the central area of Misty Lane is the Technically Legal
                strip club. The CD is on the roof, behind the doorway to get
                there. You must go through the club to get to the staircase
                complexes leading up to the roof.

>> CD #46 - Misty Lane
   Area of District: South
   Information: On the top level of the middle of the three identical
                apartment blocks.

>> CD #47 - New Hennequet
   Area of District: Central/East
   Information: This CD is atop the Marshall Winslow Recreational Center. To
                get to it, there is a set of wooden ramps you can walk up and
                get onto the roof. If that fails you, use a helicopter.

>> CD #48 - New Hennequet
   Area of District: Southwest
   Information: At the west end of the homes being constructed is another home
                that is completely left open with construction still getting
                under way. The CD is on the northwest area of the site.

>> CD #49 - Elysian Fields
   Area of District: Central/Northwest
   Information: At the waterway through the Trailer Park District is a small
                jetty at its south side. The CD is at the bottom of it.

>> CD #50 - Elysian Fields
   Area of District: Far East/Southeast
   Information: Under a large pipe that runs north to south as the bridge
                begins to raise over the water and into the Arena District.

And that's all 50 CDs. Enjoy the tracks (if you enjoy easy listening music),
your Store Discount and the Achievement, as well as the 5% rewarded towards
100% Completion.

------------------------------------------------------------------------------

CLT3. Secret Areas
*******************

Hidden through Stilwater are 32 Secret Areas, which do not reward you with
anything (even after completion), but still some people set out to find them.
They can be in any crevice, part of the city or any area of the water. If you
find a Secret Area, its name will pop up - for example, finding the Phillips
Building will have a message "Phillips Building found" above the radar. You
must have the message pop up for the game to record it - if you wander in and
not have it pop up, you have either found it already or you haven't explored
the area thoroughly enough. Some of these are more memorable when you find
them, so if you miss one, you should know which one you may have missed.

This is more tricky, as you do not know if you have been in these areas before
and you are more likely to have come across them anyway with game completion,
and there is no real indicator if you have discovered any or not. Keep an eye
on your "Secret Areas" stat, and look for others as you go along.

These are listed from north to south, heading west to east, firstly on land,
and then those out in Stilwater's rocky waters. Here we go:


Secret Area #1 - Price Mansion Rubble
--------------------------------------

In Misty Lane, you will be able to relocate Price's Mansion from "Saints Row"
to the north. Swing around the back and enter the garage to find it in ruins.


Secret Area #2 - Cemetery Sex Caverns
--------------------------------------

In Mourning Woods Cemetery, look inside the small crypts and try to find the
crypt that is labeled "HAWK". There is a large hole in the ground. Head down
and explore until you have the message pop up. There's quite a number of sex
dolls inside this cavern.


Secret Area #3 - Suburbs Waste Water Vents
-------------------------------------------

At the bridge between Misty Lane and Tidal Spring is a set of waste water
vents. Walk to the center of them to have the message pop up.


Secret Area #4 - Marina Lighthouse
-----------------------------------

This is easily visible at the northwest area of Stilwater Boardwalk. To have
the message pop up, head to the top of the lighthouse.


Secret Area #5 - Pirate Ship
-----------------------------

This is obvious when standing near the light-cone for the Hotels & Marina
Crowd Control Activity. Explore the south end of the ship to have it pop up.


Secret Area #6 - Skull Cave
----------------------------

This is slightly north, down at the bottom of the cliff edge from the Pirate
Ship, and accessible by the wooden walkways. All you have to do is to head
down to the "mouth" of the cave.


Secret Area #7 - Developer Offices
-----------------------------------

This is enterable by the southwest side of the center of the North Shore
Marina Super Mall, through the door and up the steps. You will have it pop
when you enter, and you can marvel at the "Volition Inc." logo inside.


Secret Area #8 - Carbuncle Carl's
----------------------------------

This is at the end of the western pier of Centennial Beach, almost directly
northeast of the Developer Offices.


Secret Area #9 - Parthenon Ruins
---------------------------------

This is on top of the hill at Amberbrook, with a walkway on its south side.
Just explore the center of the ruins to have it pop up.


Secret Area #10 - Museum Sculpture Row
---------------------------------------

This is visible on the map as small circles south of the Science Museum in
Humbolt Park.


Secret Area #11 - King Plaza Station
-------------------------------------

This is the main, more audacious station in Downtown. It is a level in Crowd
Control if you struggle to find it. Otherwise, follow the tracks.


Secret Area #12 - High Rise Gardens
------------------------------------

This is on top of one of the Downtown Buildings. Do some exploring of each if
you cannot find it.


Secret Area #13 - Downtown Glass Walkway
-----------------------------------------

The walkways directly face over the coastal road in Brighton and towards the
South Island. Enter the walkways and do some exploring to have it pop.


Secret Area #14 - Downtown Riverwalk
-------------------------------------

This area is to the southern reaches of Downtown, around the large circular
building to the south. Head to the southern point to find it.


Secret Area #15 - Downtown Highway Ball Courts
-----------------------------------------------

This is under the highway in western Downtown. It will pop as soon as you head
across the courts.


Secret Area #16 - Phillips Building
------------------------------------

This area is blindingly obvious to find - the largest skyscraper in Stilwater.
Head to the main entrance to discover it.


Secret Area #17 - Phillips Building Roof
-----------------------------------------

You need to fly a chopper and hover near the angled roof of the tower. You do
not have to land, but only be in touching distance of it to pop.


Secret Area #18 - Ultor Memorial Statue
----------------------------------------

This is off to the east, at the park between the west bridge and the highway,
facing out to the monument of the late Alderman Richard Hughes. Head to the
edge of the park, at the plaque on the mainland, to discover it.


Secret Area #19 - Saints Row Canals
------------------------------------

This can be discovered by swimming under the canals that separate the mainland
of Saints Row from the small storefronts and the Impressions store.


Secret Area #20 - Saints Row Church
------------------------------------

This brings back the memories - it is a noticeable block to the south of the
Phillips Building.


Secret Area #21 - Peak of Mount Claflin
----------------------------------------

This is the peak between the Arena and the Stilwater University districts. The
peak itself will have a signal tower at the top of it.


Secret Area #22 - Robot House
------------------------------

Find the lake in Frat Row, and look for a house that has been pelted in toilet
paper. Look closely at the stationery robots to have it pop.


Secret Area #23 - University Observatory
-----------------------------------------

Head to the Observatory in the southwest area of the district, and head up the
steps and along to the small outpost building to have it pop. You will have
unlocked it, or you can find it, by following the directions for CD #14.


Secret Area #24 - Nuke Launch Room
-----------------------------------

To the southern end of the island, you should find the "Stilwater Nuclear"
building, but with letters missing that spells "STILWA--R NUCLEAR", or Stilwar
Nuclear. Take a chopper to the top of this building, and look for a small room
atop it. It does not seem enterable at first, but you physically have to punch
or kick the door in. This will pop upon entering. There is a worker inside,
surrounded by sex dolls at a table. Sometimes, he may be crying and have a .44
Shepherd on the table, so there's a little Easter Egg there for you about a
dock worker contemplating suicide.


Secret Area #25 - Nuke Waste Dump
----------------------------------

At the far south of the island is a waste dump, hence the name, "Nuke Waste
Dump". Step near the edge to discover it.


Secret Area #26 - Lost Island
------------------------------

If you take a chopper or boat out into the waters north of Price's Mansion and
Misty Lane, you should find an island that is completely surrounded by palm
trees. Head on land to discover it.


Secret Area #27 - Ruin Island
------------------------------

If you take a chopper or boat out into the waters west of Mourning Woods
Cemetery and New Hennequet, you should be able to find the Ruin Island off to
the north.


Secret Area #28 - Lookout Island
---------------------------------

If you begin heading north of Ruin Island, or west from Lost Island, you will
find this secret area pretty easily as you approach.


Secret Area #29 - Super Secret Area
------------------------------------

The Super Secret Area can be found directly due west in the waters from the
convenience store in the Trailer Park District.


Secret Area #30 - Volition Oasis
---------------------------------

If you stick to the Super Secret Area, head through the waterfall to find this
Secret Area.


Secret Area #31 - Bone Island
------------------------------

Find the precise western point of the Stilwater Prison District, and begin
heading out to sea. You will find Bone Island as you travel off the edge of
the in-game map.


Secret Area #32 - Shipwreck Cove
---------------------------------

This is a second Secret Area that is off the in-game map. It is directly west
of the central four-way intersection of Frat Row.


Although there is no reward, I hope you still enjoyed locating them. Trust me,
it isn't as much as the pain in the ass trying to locate them all. On that
note, enjoy having this one down.

------------------------------------------------------------------------------

CLT4. Stunt Jumps
******************

Stunt Jumps are a common feature in some sandbox-style games, and in "Saints
Row 2" it also plays a role.

You do not have to complete Stunt Jumps per se, but just getting a sufficient
amount of air off it is enough - you simply have to find them. There is no
extra reward for completing them, unless you count how well you do with the
"Big Air" driving stunt Diversion, which earns you Respect.

This is not a really detailed guide on them, but rather a list of where they
are, what they look like, and any extra notes for completion. I will begin on
the islands of Stilwater Prison and Stilwater Nuclear districts, then on the
North Island itself, and then the South Island.

Completion of all eighty Stunt Jumps will unlock "The Duke" special variant of
the Bootlegger (if you prefer, the General Lee from "The Dukes of Hazzard")
and the "Duke of Stilwater" Achievement, worth 10G.

These Stunt Jumps are not too hard, but some do have certain headings or
distance requirements, even just to discover them. If you want, bring a fully
upgraded, fast vehicle for the purposes of this Diversion. Here we go:


Stunt Jump #1 - Stilwater Prison
Area of District: North
Info: The north end of the broken-off road beside the Prison Lighthouse Crib.
      You must clear the gap for it to count.


Stunt Jump #2 - Stilwater Prison
Area of District: North
Info: The south end of the broken-off road beside the Prison Lighthouse Crib.
      You must clear the gap for it to count.


Stunt Jump #3 - Stilwater Nuclear
Area of District: North
Info: A wooden ramp at the west side of some container crates obscuring the
      middle of the road.


Stunt Jump #4 - Stilwater Nuclear
Area of District: North
Info: A wooden ramp at the east side of some container crates obscuring the
      middle of the road.


Stunt Jump #5 - Stilwater Nuclear
Area of District: East
Info: The concrete ramps at the north side of the road, across the street from
      the Medical Center.


Stunt Jump #6 - Stilwater Nuclear
Area of District: South
Info: A large concrete ramp over the hill above the Nuke Waste Dump.


Stunt Jump #7 - New Hennequet
Area of District: North
Info: At the north end is a snake road. Head off the central lane between the
      northernmost and southernmost road here, and hit the rock in the shape
      of a ramp.


Stunt Jump #8 - New Hennequet
Area of District: Northwest
Info: At this point is a large hill that can be driven up when you can find
      the slope. You will then have to take the jump west to east.


Stunt Jump #9 - New Hennequet
Area of District: Northwest
Info: This is on a ramp on top of a building. Fit a sports motorcycle with
      nitrous and hit a ramp to the east of it with some speed, then brake,
      hit nitrous and go off the actual ramp. It will take some speed to
      register.


Stunt Jump #10 - New Hennequet
Area of District: Northwest
Info: This is a trailer beside the house, facing northwest. Land on the road
      below to get credit.


Stunt Jump #11 - New Hennequet
Area of District: West
Info: To the west is a small, old shack. Ramp off the top of it for the Jump
      to register.


Stunt Jump #12 - New Hennequet
Area of District: West
Info: This is the end of a dirt tunnel underneath the house, almost directly
      due southeast of Stunt Jump #11.


Stunt Jump #13 - New Hennequet
Area of District: Central
Info: This jump is to the north of the church, and is actually the tip of the
      sundial.


Stunt Jump #14 - New Hennequet
Area of District: Central/South
Info: This Jump is the roof of the church, approach from the east and hit the
      grass ramp on that side, and then accelerate off the top from there.


Stunt Jump #15 - New Hennequet
Area of District: South
Info: This is inside a house under construction, due west of the church
      parking lot. Use a run-up from there to get enough speed.


Stunt Jump #16 - Elysian Fields
Area of District: North/Central
Info: This is a ramp facing northeast over the waterway of the Trailer Park.
      You will have completed this Stunt Jump on the mission "Three Kings".


Stunt Jump #17 - Elysian Fields
Area of District: Northeast
Info: This is the northernmost of two dirt mounds.


Stunt Jump #18 - Elysian Fields
Area of District: East
Info: This is the southernmost of two dirt mounds. You will have completed
      this Stunt Jump on the mission "Three Kings".


Stunt Jump #19 - Misty Lane
Area of District: Far Southwest
Info: This is a destroyed part of a highway road. You will have completed this
      Stunt Jump on the mission "Three Kings".


Stunt Jump #20 - Stilwater Boardwalk
Area of District: Southwest/West
Info: This Stunt Jump is behind the two identical hotels, across the street
      from the North Shore Marina Super Mall, as a flowerbed ramp. Clear the
      pool.


Stunt Jump #21 - Stilwater Boardwalk
Area of District: Southwest/West
Info: This Stunt Jump is directly across from Stunt Jump #20, also as a
      flowerbed ramp.


Stunt Jump #22 - Stilwater Boardwalk
Area of District: Southwest/West
Info: This is a ramp in the forecourt between the two identical hotels, where
      the Stunt Jumps #20 and #21 are located behind.


Stunt Jump #23 - Stilwater Boardwalk
Area of District: Central
Info: This is the road out of the underground parking lot, directly underneath
      the windows of the North Shore Marina Super Mall and the Developer
      Offices. Land inside the offices for it to count.


Stunt Jump #24 - Stilwater Boardwalk
Area of District: East/Far Southeast
Info: This is one side of the monument outside the Poseidon's Palace Casino.


Stunt Jump #25 - Stilwater Boardwalk
Area of District: East/Far Southeast
Info: This is on the other side of the monument outside the Poseidon's Palace
      Casino.


Stunt Jump #26 - Centennial Beach
Area of District: Northwest/Central
Info: You want to travel down the steps down to the beach on the west side.


Stunt Jump #27 - Centennial Beach
Area of District: Northeast/Central
Info: Once again, the same deal as Stunt Jump #28, only on the east side.


Stunt Jump #28 - Amberbrook
Area of District: Southeast
Info: This is a jump off the trailer into the sea, so bring a car you aren't
      too fond of.


Stunt Jump #29 - Adept Way
Area of District: Northeast
Info: You are jumping this ramp from north to south over the highway below.


Stunt Jump #30 - Adept Way
Area of District: North/Central
Info: Going west along from the last Stunt Jump, you have to now head south to
      north over the freeway.


Stunt Jump #31 - Adept Way
Area of District: South
Info: Head to the park by the coastline and jump off the grass mound and over
      the pool.


Stunt Jump #32 - Filmore
Area of District: South/Southwest
Info: Head to the top level of the multi-storey parking lot and jump off the
      ramp at the top.


Stunt Jump #33 - Pleasant View
Area of District: North
Info: Head through the farm and look for a rock ramp facing the aqueduct.
      Make sure you clear the aqueduct.


Stunt Jump #34 - Pleasant View
Area of District: North/Northeast
Info: You have to make the jump inside the barn, from west to east. Clear the
      water again.


Stunt Jump #35 - Pleasant View
Area of District: North/Northeast
Info: This time, you are jumping off the top of the barn, heading north.


Stunt Jump #36 - Pleasant View
Area of District: South/Central
Info: Head towards Camp Claflin to the north of the neighborhood, and make the
      jump over the broken bridge heading south to north.


Stunt Jump #37 - Pleasant View
Area of District: West
Info: After making Stunt Jump #38, stick around to the west and look for a
      solid, rock ramp facing west.


Stunt Jump #38 - Pleasant View
Area of District: The Pyramid
Info: This is only accessible during the mission "Pyramid Scheme", and you
      must clear the aqueduct below. You can access this by using a motorcycle
      and heading from the top of Mount Claflin and then carefully aiming for
      the ledge directly under it. However, this is a tricky manoeuvre, and
      you may want to simply leave this until the mission.


Stunt Jump #39 - Ultor Dome
Area of District: North
Info: You are jumping from a trailer at the north side of the Arena itself,
      heading from east to west.


Stunt Jump #40 - Ultor Dome
Area of District: Southeast
Info: This is directly northeast of Foreign Power, facing the Ultor Dome's
      southeast facing. Just get enough lift to land in or past the double
      lanes.


Stunt Jump #41 - Mount Claflin
Area of District: Southwest border of Sunsinger and Sommerset
Info: You will have to follow the paths in and under the mountains to the
      south side, and find a rock facing southeast. Just hit it straight and
      you should get this.


Stunt Jump #42 - Stilwater University
Area of District: Northwest
Info: Find the sculpture park in this area and look for the "H" monument. Hit
      either ramp-like groove to get this Stunt Jump.


Stunt Jump #43 - Stilwater University
Area of District: Northwest
Info: Look for the large fountain area, and look for the ramp formed that
      faces east. Get some speed and don't overcook this and land in the bay-
      side.


Stunt Jump #44 - Stilwater University
Area of District: Southeast
Info: Find the grassy mound at the corner of this neighborhood, and aim for
      the Sommerset streets. Clear the aqueduct to keep your vehicle intact.


Stunt Jump #45 - Encanto/Ezpata Border
Area of District: Far East (Encanto)
Info: Head to the top level of the multi-storey parking lot, and hit the ramp
      to the east. Land in Ezpata for this one to count.


Stunt Jump #46 - Athos Bay/Harrowgate Border
Area of District: Far East (Athos Bay)
Info: Just as you go under the train tracks and the highway, look for a set of
      stairs in an opening to the east of it. Head fast up these steps and you
      will fly out off the top, completing the Stunt Jump with the correct
      speed.


Stunt Jump #47 - Harrowgate
Area of District: South
Info: This is beside the western slip-road onto the highway, on the south side
      at the foot of the south of the freeway. Hit the grassy knoll and clear
      the slip roads.


Stunt Jump #48 - Harrowgate
Area of District: South
Info: This is beside the western slip-road, this time. It's the same type of
      Stunt Jump as before, and you will have to clear the slip roads once
      again.


Stunt Jump #49 - Mission Beach
Area of District: South/Southwest
Info: Head one level up from the ground floor of the multi-storey parking lot
      and look for a wooden ramp facing directly west.


Stunt Jump #50 - Mission Beach
Area of District: South/Southwest
Info: Head back into the multi-storey parking lot, and head to the top floor.
      Hit the jump facing towards the south.


Stunt Jump #51 - Mission Beach
Area of District: South/Southwest
Info: Head back to the top level of the multi-storey parking lot, but hit this
      ramp facing towards the north.


Stunt Jump #52 - Pilsen
Area of District: Northwest
Info: Head near the old refinery, and search for the slag heap, northwest in
      the area.


Stunt Jump #53 - Black Bottom
Area of District: Southeast
Info: Look for the ramp in the southeast corner of this neighborhood. Bring a
      car you won't be bothered about temporarily losing, as the water is the
      only place you'll land.


Stunt Jump #54 - Fox Drive
Area of District: North/Northeast
Info: This is a trailer ramp that you're hitting facing south. Try and cover a
      few metres to have this register.


Stunt Jump #55 - Fox Drive
Area of District: North/Northeast
Info: Another trailer ramp that is facing trailer cabs. Clear the trailers and
      land on the road for this to count.


Stunt Jump #56 - Charlestown
Area of District: Northeast
Info: You will have to find the large warehouse/compound, and take a jump onto
      the roof of it to the west. After that, you want to hit the gas and make
      the Stunt Jump by driving off the warehouse.


Stunt Jump #57 - The Mills
Area of District: South
Info: Take a run-up from the slip road, and head up the embankment running
      under the freeway in front of you at speed. Land near the Forgive and
      Forget for assurance, but landing in Charlestown should be enough.


Stunt Jump #58 - Poseidon Alley
Area of District: West
Info: Hit this dirt mound and aim for Huntersfield. It may be more convenient
      to end up on land, but landing in the water will still count.


Stunt Jump #59 - Huntersfield
Area of District: Far North
Info: At the bridge, heading north out into the Barrio and Cecil Park, is a
      wooden structure shaped like a ramp off the road. Land in Cecil Park for
      the Jump to register.


Stunt Jump #60 - Huntersfield
Area of District: South
Info: Head to the top level of the multi-storey parking lot and hit the ramp
      heading south. You may want to use a car for this - using a motorcycle
      may result in getting Smoked. That happened to me during my playthrough
      for this guide.


Stunt Jump #61 - Wardill Airport
Area of District: Northwest
Info: In this area, you should see a crashed plane's open fuselage. Hit it and
      land on the rooftop in the distance.


Stunt Jump #62 - Wardill Airport
Area of District: Northwest
Info: On the building where you landed to complete Stunt Jump #61, look for a
      wooden ramp facing south. Use nitrous, and take advantage of the Burnout
      Feature (holding Handbrake and Accelerate) to get speed.


Stunt Jump #63 - Wardill Airport
Area of District: Northwest
Info: This time, after landing on the building from Stunt Jump #61, look for
      the ramp facing west, and hit it.


Stunt Jump #64 - Wardill Airport
Area of District: North
Info: Look to the northwest corner where the two runways bisect each other,
      and you should see a ramp. Hit it and land on the rooftops.


Stunt Jump #65 - Wardill Airport
Area of District: North
Info: Look inside the hangar to the north, and you should see a ramp that will
      take you over the plane inside. Make it over the aircraft to have the
      Stunt Jump register.


Stunt Jump #66 - Wardill Airport
Area of District: North
Info: Look for the ramp facing the water on this north side of the Airport
      runways, and clear the water, landing back in the cargo loading area.


Stunt Jump #67 - Wardill Airport
Area of District: North
Info: This one WILL have you swimming, facing north and southeast from Stunt
      Jump #66. Bring another car you don't like and simply make it a good
      distance into the water.


Stunt Jump #68 - Wardill Airport
Area of District: North
Info: This ramp is inside the cargo loading area, to the west side of the Main
      Terminal. Make it back inside the Airport runways.


Stunt Jump #69 - Wardill Airport
Area of District: North
Info: There are series of ramps around this area. Hit the one facing north,
      and land in the cargo loading area.


Stunt Jump #70 - Wardill Airport
Area of District: North
Info: Back at this series of Jumps, you are looking at the southwest corner
      of this area, hitting this ramp heading west to east. Clear the second
      ramp in front of you.


Stunt Jump #71 - Wardill Airport
Area of District: East
Info: This Stunt Jump is between the two passenger walkways at the Main
      Terminal, facing northeast. Just get a decent amount of speed as you
      perform the jump.


Stunt Jump #72 - Wardill Airport
Area of District: South
Info: This jump is facing west onto the rooftops. Simply land on the rooftops
      to make it count.


Stunt Jump #73 - Wardill Airport
Area of District: South
Info: Look for the colored pipes, get onto them, and then drive off of them to
      complete the Jump.


Stunt Jump #74 - Wardill Airport
Area of District: South
Info: Look for a trailer ramp facing north. Land on the rooftops.


Stunt Jump #75 - Wardill Airport
Area of District: South
Info: After landing on the roof from Stunt Jump #74, look for this ramp on the
      rooftops and hit it with some speed to be certain you get it.


Stunt Jump #76 - Wardill Airport
Area of District: West
Info: Hit this jump, heading east, and land on the rooftops.


Stunt Jump #77 - Wardill Airport
Area of District: Central
Info: After landing on the rooftops for Stunt Jump #76, continue and hit this
      ramp back down onto the ground.


Stunt Jump #78 - Wardill Airport
Area of District: South
Info: This is a jump outside the northernmost hangar here, and you need to
      clear the fencing.


Stunt Jump #79 - Wardill Airport
Area of District: South
Info: Head inside the hangar and head off the ramp and straight into the boxes
      to have this register.


Stunt Jump #80 - Wardill Airport
Area of District: South
Info: This ramp faces north, and you must clear the trailers and other
      obstacles below you to have it register.


And that's all EIGHTY of them. I suggest you have a break if you done this all
in one go. Congratulations, and I hope this helps you.

------------------------------------------------------------------------------

CLT5. Tagging
**************

Another generic "Saints Row" Diversion, Tagging, returns to have you hunt down
and earn Respect.

There are only 50 to tackle this time, dotted all around Stilwater's districts
and they are not associated with the gangs as such - they are not grouped, and
are individual in terms of collection. To complete a Tag, you must simply use
the Right Trigger and spray over inside the lines after activating the inter-
face for it, and then press Y when prompted to finish it off. You do earn
Notoriety for attempting to spray over Tags, so you must do this quickly. You
can also customize your Tag style (picking from eight default styles) in the
Gang Customization interface in the Saints Hideout.

Completing 10 Tags will add 1% towards 100% Completion, meaning all 50 earns
you 5% towards this. Completing a single Tag earns you 500 Respect, plus Style
Bonus. All 50 will simply earn you the "All-City" Achievement, worth 10G.

I will begin at the North Island, taking the Tags from east to west, and then
the South Island, from west to east. I will then finish up with the Prison and
Nuclear districts.


>> Tag #1 - Amberbrook
   Area of District: Northeast
   Information: Find the Amphitheater in this district, northeast of Buy Jove,
                and head to the bottom of the steps. The Tag is on the eastern
                part of this wall.

>> Tag #2 - Centennial Beach
   Area of District: East
   Information: Behind the Phuc Mi Phuc Yue food store, on its south side.


>> Tag #3 - Humbolt Park
   Area of District: Central/North
   Information: On the west side of the eastern half of the Science Museum,
                which is the large complex, in the district, on the map.

>> Tag #4 - Stilwater Boardwalk
   Area of District: Southeast
   Information: On the far western side of the Poseidon's Palace Casino.

>> Tag #5 - Stilwater Boardwalk
   Area of District: Northwest/West
   Information: Find the two identical hotels, and then look at the southwest
                corner of the western hotel. The Tag is on the west wall, just
                off from the corner.

>> Tag #6 - Nob Hill
   Area of District: Northwest
   Information: Find the entrance to the Rounds Square Shopping Mall, and head
                around to the north side of the actual building. The Tag is on
                the west side, near a "102.4 KLASSIC FM" billboard.

>> Tags #7-10 - Rounds Square Shopping Mall
   Area of District: Bottom Floor, 1st Floor, 2nd Floor, Top Floor
   Information: Head to the bottom of the Mall, searching for the Tags, and
                work your way up to the small corridor along the top floor of
                the Mall. It's hard to judge where they are, so you will have
                to have a semi-individual search. Just make sure you have four
                marked off after this.

>> Tag #11 - Nob Hill
   Area of District: Far West
   Information: This is a block west of Rounds Square, and  south of Company
                of Gyros and the Chop Shop Icon, on the north wall of this
                building.

>> Tag #12 - Misty Lane
   Area of District: South
   Information: On the south side of the apartment complex west of the three
                identical apartments, and directly north from Friendly Fire.
                Approach from the south, behind Friendly Fire, and then up to
                the wall.

>> Tag #13 - Misty Lane
   Area of District: North
   Information: On the east wall of Price's Mansion, west of the dried pool
                and CD #44.

>> Tag #14 - New Hennequet
   Area of District: South
   Information: On the west wall of the east part of the church.

>> Tag #15 - New Hennequet
   Area of District: West
   Information: This is almost due northwest of Tag #14, inside the house that
                is under construction. This is the last home to the west of
                this road, on its north side, that continues west to the
                border with Quinbecca.

>> Tag #16 - Mourning Woods Cemetery
   Area of District: Northwest/Central
   Information: On the back wall of the garage of the only house in this
                neighborhood.

>> Tag #17 - Elysian Fields
   Area of District: Southeast/Central
   Information: On the south wall of the convenience store, one of the most
                noticeable features in Elysian Fields on the map.

>> Tag #18 - Filmore
   Area of District: Southeast
   Information: Coming into Filmore off the bridge from Rebadeaux, head north
                and stop at the first three-way intersection. This Tag is on
                the inner east wall of the building to the northwest corner of
                the intersection, beside the south entrance.

>> Tag #19 - Brighton
   Area of District: Central/North
   Information: In this area, look for the dark building with two white lines
                running through the outer of it on the map. The Tag is to the
                east of it, up off the street and accessible by steps to the
                north.

>> Tag #20 - Adept Way
   Area of District: Central/South
   Information: From the intersection after coming into the center of Adept
                Way from the east bridge from Saint's Row, look at the
                building to the northeast. The Tag is on the east side, near
                the southeast corner of the building.

>> Tag #21 - Harrowgate
   Area of District: Phillips Building
   Information: On the east side of the Phillips Building.

>> Tag #22 - Mission Beach
   Area of District: 
   Information: Southeast of the Memorial Statue, and on the west side of the
                base of the Freeway.

>> Tags #23 and #24 - Stilwater Caverns
   Area of District: Southeast and South
   Information: Both Tags are easily found through the main caverns, on the
                walls down the steps on both occasions. Make sure you spray
                over both.

>> Tag #25 - Stoughton
   Area of District: West
   Information: On the south of the factory, directly north across from the
                main dock in the district.

>> Tag #26 - Stoughton
   Area of District: South
   Information: On the south wall of the large dock building, which is also
                the Brotherhood's hideout, directly south from Tag #25 and on
                the main dock.

>> Tag #27 - Bavogian Plaza
   Area of District: Southwest
   Information: On the south wall of the building northwest of the entrance to
                the Saints Hideout.

>> Tag #28 - Bavogian Plaza
   Area of District: Southwest
   Information: On the west side of the building directly east of the Saints
                Hideout.

>> Tags #29 and #30 - Old Stilwater
   Area of District: Top and Bottom Levels
   Information: Tag #29 is to the northeast exit from the Saints Hideout on
                the top level. Tag #30 is on the bottom level, southeast from
                the northwest exit.

>> Tag #31 - Sunsinger
   Area of District: Far North, border with Shivington
   Information: Approach this from the westernmost road in Shivington, and
                look for the Tag on the north wall of a building.

>> Tag #32 - Pleasant View
   Area of District: Northeast
   Information: This is on the south side of the old barn near the farm.

>> Tag #33 - Frat Row
   Area of District: North
   Information: On the north wall of the building at the northern coast of the
                neighborhood.

>> Tag #34 - Stilwater University
   Area of District: Northwest
   Information: On the east wall of the History campus of the University. This
                is located directly south, by the south roadside.

>> Tag #35 - Stilwater University
   Area of District: Southwest
   Information: On the middle walkway of the area under the Observatory, and
                looking over the University Docks.

>> Tag #36 - Sunsinger
   Area of District: Central
   Information: On the south side of the storefront complex in this area of
                the neighborhood.

>> Tag #37 - Little Shanghai
   Area of District: Northwest
   Information: Directly northeast of Phuc Mi Phuc Yue and southwest of the
                Chop Shop, on the south wall of this warehouse in the alley.

>> Tag #38 - Encanto, southwestern border with Ezpata
   Area of District: South
   Information: On the south side of the Barrio Hospital.

>> Tag #39 - Wardill Airport
   Area of District: North
   Information: On the northwestern area of the Main Terminal, inside the
                cargo loading area.

>> Tag #40 - Wardill Airport
   Area of District: Far Southwest/South
   Information: On the south side of the hangar complex to the far south of
                the Airport district.

>> Tag #41 - Stilwater Nuclear
   Area of District: Southwest
   Information: On the south wall of the large building to the southwest of
                this district.

>> Tag #42 - Stilwater Nuclear
   Area of District: Southwest/Central
   Information: Directly south of the east cooling tower, on the south wall by
                the parking lot.

>> Tag #43 - Stilwater Nuclear
   Area of District: East
   Information: In the water tunnels under the district, directly under the
                east cooling tower.

>> Tag #44 - Stilwater Nuclear
   Area of District: North
   Information: On the east side of a pile of container crates, near the Ultor
                Nuclear billboard.

>> Tag #45 - Stilwater Nuclear
   Area of District: Far North
   Information: On the west side of the eastern container crates near the
                north waters of the docks.

>> Tag #46 - Hangman's Wharf
   Area of District: Southwest
   Information: On the eastern wall at the foot of the cliffside, down near
                the Prison Docks and behind the warehouses.

>> Tag #47 - Hangman's Wharf
   Area of District: East
   Information: On the east wall of the warehouse at the dockside.

>> Tag #48 - Hangman's Wharf
   Area of District: East
   Information: In the waterway under the building with Tag #47 on it.

>> Tag #49 - Stilwater Penitentiary
   Area of District: West
   Information: Inside the yard of the Prison, near the light-cone for the
                Fight Club Activity.

>> Tag #50 - Stilwater Penitentiary
   Area of District: West
   Information: On the outside of the prison's walls, near the watchtower in
                the west of this neighborhood.

And that caps off all of the collections. Enjoy your total of 45G, and all the
rewards and satisfaction that comes with capping all of this off.

------------------------------------------------------------------------------

9B. Jobs
*********

A new addition, Jobs entail five different Diversions - Ambulance EMT, Fire
Truck, Ho-ing, Taxi, and Tow Truck. Some of these are much easier than others,
and all but the Ho-ing Diversion count towards the "Blue Collar" Achievement,
worth 10G. All of these Diversions have ten levels to complete.

------------------------------------------------------------------------------

JOB1. Ambulance EMT
********************

Enter an Ambulance and press Y when prompted to begin this Job. You have to
travel to the scenes of car accidents, and revive as many casualties as
possible before they die or your time limit expires.

To revive someone, you have to perform Quick Time Events, usually with only
the Left and Right Sticks. You will have to either use Shock Paddles or Chest
Compressions, depending on what the game tells you to do. This is easy to
accumulate time and complete, just as long as you don't wreck the Ambulance or
get caught short with time. The newbies shouldn't have a problem.

The list of rewards for this Job are as follows:

Level 1 - $50, 60-second Time Bonus
Level 2 - $100, 70-second Time Bonus
Level 3 - $200, 80-second Time Bonus
Level 4 - $300, 90-second Time Bonus
Level 5 - $400, 100-second Time Bonus
Level 6 - $500, 110-second Time Bonus
Level 7 - $1,000, 120-second Time Bonus
Level 8 - $1,500, 130-second Time Bonus
Level 9 - $2,000, 140-second Time Bonus
Level 10 - $2,500, 150-second Time Bonus

Completion of all ten levels will reward you with the Saints Variant of the
Ambulance in your Garage, and Shock Paddles as a melee weapon in your cache.

------------------------------------------------------------------------------

JOB2. Fire Truck
*****************

Enter a Blaze (Fire Truck) and press Y when prompted to begin this Job. You
have to put out fires in enterable buildings in order to advance a level. You
have to go in and physically put them out, and then return to the Blaze to
get onto the next level, or to refill your Fire Extinguisher if you run out of
"ammunition" for it. If you have problems locating a Blaze, call 555-FIRE to
have one show up.

You will encounter a few problems. One may be time, depending on how the
levels play out for you, but having citizens on fire running past you and
putting you in flames is the biggest problem. You may want to wait until you
have completed both instances of Trail Blazing, so you unlock the Suit as a
reward. If you don the suit, gloves, headgear and boots, you will become flame
proof, and that will settle it. Otherwise, you will have to be quick and
conservative with your Fire Extinguisher to save time. Otherwise, get lucky
with the layout (Quinbecca and the Suburbs Expansion district may be the best
place to do this, with stores in close proximity of each other.

The list of rewards for this Job are as follows:

Level 1 - $50, 60-second Time Bonus
Level 2 - $100, 70-second Time Bonus
Level 3 - $200, 80-second Time Bonus
Level 4 - $300, 90-second Time Bonus
Level 5 - $400, 100-second Time Bonus
Level 6 - $500, 110-second Time Bonus
Level 7 - $1,000, 120-second Time Bonus
Level 8 - $1,500, 130-second Time Bonus
Level 9 - $2,000, 140-second Time Bonus
Level 10 - $2,500, 150-second Time Bonus

Completion of all ten levels will unlock the Fire Fighter Suit in your
Wardrobe, and a Saints Variant of the Blaze in your Garage.

------------------------------------------------------------------------------

JOB3. Ho-ing
*************

Going off the beaten track here - find a gas station with a light-cone at the
public toilets and press Y to begin. This is one of Volition Inc.'s more
perverted Diversions.

You have to hit the Right Stick to the "sweet spot", and then use the Left
Trigger whilst still holding down the Right Stick in position to complete a
directional sequence. You only have a few opportunities to get the Pleasure
Meter full. You will only earn around 3,000 Respect upon completion of this
Diversion. It is pretty simple for those gamers who are used to sequences like
this.

Completion of all ten levels will unlock the Pimp Suit in your Wardrobe.

------------------------------------------------------------------------------

JOB4. Taxi
***********

Get into a Taxi and begin a simple Diversion. You have ten levels to complete
by picking up passengers and taking them to their destination.

To make this interesting, the customer may have some requests to follow:

>> The passenger wants a slow drive. Driving carefully and slowly will earn
   you more money towards your reward.
>> The passenger is a speed demon. Hitting break-neck speed and causing some
   collateral damage will earn you more money towards your reward.
>> The passenger is in a rush. Try and drive fast and clean to earn you more
   money towards your reward.
>> The passenger is a wanted person. You have to deal with Police Notoriety,
   usually Level 3, on your way to their destination.
>> A rival firm may also try to steal your customer. Try and get to the fare
   before he does.

Use these in moderation for the money perks - driving slow with only a few
seconds left on the clock, or driving recklessly with a beaten up cab will
spell failure, so concentrate solely on advancement through levels rather than
anything else. Otherwise, a simple Diversion.

Completion of all ten levels will unlock the Saints Variant of the Taxi, the
"Super Taxi", in your Garage.

------------------------------------------------------------------------------

JOB5. Tow Truck
****************

The more tricky to activate, you have to find the Shaft tow-truck that can be
found only at random and then press Y when prompted.

You have to repossess vehicles from their deadbeat owners, but this is much
harder than it sounds. Usually, you are greeted by gang attacks or a cop chase
on your way back, and this can be hard as your Tow Truck cannot be switched
out or repaired. This will take a few tries to complete.

On Co-Op, this is much easier - one person sticks in the Tow Truck whilst the
other jacks the car, hooks it up to the Tow Truck, and makes a short journey
to the nearest garage. In singleplayer, it's a whole different kettle of fish.
When you get the Tow Truck, fully upgrade it with Torque and Reinforcements,
leaving out Hydraulics and Nitrous, and then SAVE. You are likely to fail on
the first attempt.

You want to start this in the Suburbs, as the vehicles will only be limited
to Misty Lane and the drop off at the Rim Jobs in the southern part of this
neighborhood. When the gangs/cops come after you, use a weapon to take them
down. They go after YOU, not the vehicle. This will spare some damage to the
Tow Truck, and hopefully more than enough to pass this. Completing Activities
associated with earning infinite ammunition for the weapon classes is worth
it. Reducing the Difficulty Level you have the game set at may also benefit.

Otherwise, you will need some luck and care to get through this. This is
undoubtedly the hardest of the Diversions, but it will be worthwhile.

Completion of all ten levels will earn you the Saints Variant of the Shaft in
your Garage. Upon completion of this, Ambulance EMT, Fire Truck and Taxi
missions, you should unlock the "Blue Collar" Achievement, worth 10G.

------------------------------------------------------------------------------

9C. Stunts
***********

Going through Stilwater, you may see a meter at the right-hand side of the HUD
as you perform Stunts. These are ranked in nine levels:

>> 1-Star Bronze
>> 2-Star Bronze
>> 3-Star Bronze
>> 1-Star Silver
>> 2-Star Silver
>> 3-Star Silver
>> 1-Star Gold
>> 2-Star Gold
>> 3-Star Gold

These stars carry over, so performing the same stunt 3 times will earn 3-Star
Bronze, and doing it a fourth time in quick succession will have it become
1-Star Silver. The same deal is with 3-Star Silver and 1-Star Gold. The higher
you go in these ranks, the more Respect you are rewarded.

The Stunts are categorized into three groups. I am only listing the Stunts
listed in this section of the in-game Diversions menu, so if some are missing,
it is because they are not listed on there.

------------------------------------------------------------------------------

STS1. Combat Tricks
********************

Combat tricks can only be performed on gang members, and completion of them
all will unlock the AR-50 XMAC Assault Rifle in your Cache. The Combat Tricks
listed are as follows:


Gang Kills
-----------

This is a simple one to follow - kill all the gang members you come across.
Earning 3-Star Gold on this Stunt will unlock the Avenger Jacket in your
Wardrobe.


Beat Down
----------

You have to kill gang members in hand-to-hand melee only.


Headshots
----------

This is also fairly obvious, as you need to score the kill on the head of your
enemy.


Gang Vehicle
-------------

You have to destroy gang vehicles to kick up the rankings in this Stunt.


Multi Kill
-----------

Either killing gangsters in very quick succession or in one shot will count.
If you launch an RPG or throw explosives at a group of gangsters and the group
is killed in the process, this only counts as one star ranking.


Nutshots
---------

Aim to the groin on male gangsters and that will bring it up. You can then
watch them drop down in an agonizing death. Hitting 100 nutshots (that MUST be
counted in the Stunts) will earn the "Aww Nuts" Achievement, worth 5G.


One Hit Kills
--------------

You don't need an explanation - killing a gangster with just one shot without
having previously shot 'em up before will count.


Slice 'n' Dice
---------------

You will need to buy or obtain a Katana and then activate the finishing inter-
face on your enemy.


Taunting
---------

Using a Taunt on a gang member will activate this statistic. Performing 50
Taunts on gang members (it can be the same gang member, as it counts in the
statistics) will earn you the "Trash Talker" Achievement, worth 5G.


Throwing
---------

Grab anyone and toss them as far as you can. Earning 3-Star Gold in this Stunt
will earn you the "Going the Distance" Achievement, worth 5G. You may want to
get onto a high building and do this if needs be.

------------------------------------------------------------------------------

STS2. Driving Stunts
*********************

These next stunts are performed from the comfort and "protection" of certain
vehicles. Completing the Big Air, Oncoming Lane and Near Miss Driving Stunts
will earn you a Special Variant of the Phoenix, called "The Bandit", in your
Garage.


Bailout
--------

You have to throw yourself out of your car and see how far you go for this
Stunt.


Big Air
--------

You have to hit a ramp and fly as far as you can in your vehicle. This will
help you accumulate quite a bit of Respect when working through all 80 Stunt
Jumps.


Burnout
--------

You must hold the Handbrake and Accelerator down, and when a civillian sees it
and starts cheering, you earn a Star.


Powersliding
-------------

Perform a harsh handbrake turn for as long as you can.


Hydraulics
-----------

Install the Hydraulics on your vehicle at Rim Jobs or Semi Broken, and start
pulling off the moves. You get a Star each time all four wheels are off the
ground.


Near Misses
------------

Narrowly dodge vehicles to earn this. Even clipping a vehicle during this will
not count, so make sure you drive very cleanly.


Oncoming Lane
--------------

Simple - just drive in the opposite lane for as long as possible. Again, if
you crash or come to a complete stop, this will not count.


Roadkill
---------

Technically a Combat Trick, but because of the obvious connection to vehicles,
it appears here. You get a higher ranking by hitting multiple enemies over a
longer distance.


Two Wheels
-----------

It sounds simple enough - prop your car up on two wheels, and see how far you
can travel.


Vehicle Surfing
----------------

Get on top of a vehicle, and press Y when prompted to begin "Vehicle Surfing".
You have to stay on top of the vehicle, maintaining your balance, for as long
as you can. Getting three Gold Stars will earn you the Traffic Cone Hat in
your Wardrobe, and the "Surf's Up!" Achievement, worth 5G.


Wheelie
--------

Easy enough - get a motorcycle, and shift your weight back to prop up the
front wheel. Maintain the wheelie as long as you can.


Stoppie
--------

Shift your weight on a motorcycle forwards to prop up the rear wheel. Maintain
it as long as you can without dismounting or crashing.


Windshield Cannon
------------------

Get into a head-on collision in a car, and you should shoot out of the
windshield. The further you go, the more Stars you earn.

------------------------------------------------------------------------------

STS3. Base Jumping
*******************

This is a solitary and independant Diversion in its own right. When jumping
out of the sky, press Y when prompted to start. You have to land in the center
of a target in order to try and gain Respect. It is worth going for 3 Gold
Stars, though. If you do manage to land in the center, you will unlock Reduced
Falling Damage. However, this actually means that you are immune to falling
damage. If you go for the reward, it is truly worthwile.

And that's all the Stunts.

------------------------------------------------------------------------------

9D. Minigames
**************

Coming up are all the miscellanious Diversions in "Saints Row 2" that only
appear now.

------------------------------------------------------------------------------

MGM1. Blackjack
****************

Head into Poseidon's Palace Casino, and look for a prompt to play video
blackjack. If you don't know how to play, here are the rules.

You have to beat the "dealer" by bettering his score. Your score, however, is
limited to 21. You go "bust" if you go over that. Every card from 2-10
corresponds from 2 to 10 points. Jacks, queens and kings are worth 10 points,
and Aces are worth either 1 point, or 10 points if your score is under 12.
Getting 10 and an ace on the first deal will get you a Blackjack, earning you
double the stakes. Stakes can be anything from $5 to $500.

This minigame classes as gambling, and gambling $500,000 in total will earn
you the "I'm Not Addicted!" Achievement, worth 5G.

------------------------------------------------------------------------------

MGM2. Drive-by Diversion
*************************

If you slay a number of Pimps or gangsters in quick succession, you will get a
prompt to begin this Diversion. The premise of this is simple - kill as many
gangsters as you can. There are ten levels, and in total 34 groups and over
250 gangsters to kill. At the end of this Diversion, if you do complete all
levels, you get no reward as such, other than Respect earned by killing the
gang members anyway. You have to get at least 240 gang kills to get the Gold
Ranking, and then the Silver and Bronze Rankings go down from there. You are
given a ranking that works off of your kill percentage:

>> 90% or more Kills - Gold: Contract Killer
>> 80-89% Kills - Silver: Cold Blooded
>> 50-79% Kills - Bronze: Thug
>> Under 50% Kills - Pretty Crook

And that's it. It may not be worth the money and Respect, plus the ranking
earned from doing this, but it could be fun for you.

------------------------------------------------------------------------------

MGM3. Flashing
***************

Buy the "Flasher Coat" from Let's Pretend in Rounds Square Shopping Mall, and
wear it with nothing else underneath and then activate the Diversion by
pressing Down on the Directional Pad twice. You have to run up to people and
flash them, and shocking enough people in the time limit will advance a level.
There are eight levels to complete, but with no reward of any sort. It is a
fun Diversion to try out, though. It's best to start this in a crowded area
and have the Infinite Sprint feature from The Mills Insurance Fraud if you set
out to beat all the levels.

------------------------------------------------------------------------------

MGM4. Store Hold-Ups
*********************

Go into a store, aim your gun at the cashier or take the cashier as a Human
Shield to begin a Hold-Up. It is important that you choose the correct way to
hold up the store based on the layout.

If the store has a safe, you will have to aim your gun at the cashier, and
keep the reticule over them until they open the safe. You will earn some money
and a Level 3 Police Notoriety. If there is only a register, take the cashier
as a human shield, and lead them to the register. You will also get the same
amount of Notoriety for this.

You want to stick near a Forgive and Forget for the beginning, to lose the
Notoriety quickly, but feel free to rob any store if you feel confident. It
shouldn't be too hard to fend them off in a vehicle if you're a good driver
anyway.

If you have bought a store, you cannot hold it up. However, there will still
be a number of stores to rob in the Saint's Row district anyway, so you should
not have that much of a problem afterwards.

Holding up 20 Stores will give you a special reward - 100% off all products
bought from Food and Liquor Stores. It is not required for 100% Completion,
but it is a cool reward if you depend on food for quick healing.

------------------------------------------------------------------------------

MGM5. Hostage
**************

Returning from the first game, Hostage entails you to hold car passengers to a
ransom. The amount of money you can get depends on the vehicle - expensive
and luxurious vehicles will earn you more money. This does not carry an
Achievement like "Saints Row", and the criteria that you have to fulfil for a
reward has been toned down.

Just get into a car with passengers, press Y to begin when prompted, and avoid
the Hostages from escaping whilst fighting off the Police for the set amount
of time. You will earn your reward for doing so.

You must pass 10 instances of this Diversion. This means you have to pass it
ten times, not collect ransoms for 10 Hostages. The maximum amount you can get
is three Hostages in a luxury vehicle, worth $3,000, opening the opportunity
to earn $30,000.

Completing 10 instances will earn you the Special Variant of the Toad in your
Garage. Again, this does not count towards 100% Completion, but if you're out
for all the Unlockable Rewards, this is good to do.

------------------------------------------------------------------------------

MGM6. Mugging
**************

If you enter fine aim and point your gun at an unsuspecting civillian, you
will begin the Mugging Diversion. You will simply have to hold it there for
several seconds, and they will drop their money and flee. By this point,
everyone else will have fleed. If there are no cops nearby, you will only get
a small amount of Notoriety, but watch out for any beat cops or cruisers, as
that may earn you some attention.

The amount of money dropped depends on the person - the homeless will only
drop a few dollars in coins, and businessmen are likely to drop a fair amount
of money. You will need to go from street corner to street corner to find more
victims to mug. It is pretty simple, and easy to pull off 10 at a time in a
matter of 15 minutes.

Complete 30 Muggings to unlock the Paintball Mask in your Wardrobe.

Complete 50 Muggings to unlock Jane Valderamma as a Homie, and the "Stilwater
Welcoming Committee" Achievement, worth 5G.

------------------------------------------------------------------------------

MGM7. Poker
************

Head back to Poseidon's Palace and head towards the machines that will let you
play Video Poker. If you do not know the rules, they are as follows.

You have five cards dealt out to begin with. Any promising hands you can make
will be automatically held, but you can choose to "Hold" a card or not if you
want to. If you get a good hand, you win. If you don't, you lose. Simple. Here
is a more detailed explanation of the hands, in order from lowest to highest
earning:

Jacks or Better: One pair of Jacks, Queens, Kings or Aces.
Two Pair: Two pairs of cards (two 3s and two 8s, for example).
Three of a Kind: Three similar cards (three Kings, three 3s).
Straight: All five cards in descending order (e.g. 7-6-5-4-3).
Flush: All five cards are the same suit (e.g. all Diamonds).
Full House: Combination of a Pair and Three of a Kind (two 5s and three 9s).
Four of a Kind: Like Two Pair, only both pairs are the same (4 Jacks).
Straight Flush: Combination of a Flush and Straight, if you didn't guess.
Royal Flush: Same as above, only cards are Ace-King-Queen-Jack-10.

Hopefully, you get it now. Bets go up from $10 to $1,000. Gambling $500,000 is
something you can do for the "I'm Not Addicted!" Achievement, worth 5G.

------------------------------------------------------------------------------

MGM8. Racing
*************

Technically an Activity, Racing has gone from a fully-fledged Activity to 27
different variants of it dotted around Stilwater. There are three different
criterias - Bronze, Silver and Gold - and there are two types of races:

Street Race: A simple race through the streets of Stilwater. Finish 1st to
             earn Gold, 2nd for Silver, or 3rd for Bronze.
Time Trial: Self-explanatory. Finish before the counter expires for Gold,
            Silver or Bronze.

There is no real reward for completing all races at Gold Criteria, but the
rewards for doing so are as follows:

Gold - $1,000, 2,500 Respect
Silver - $250, 1,500 Respect
Bronze - $50, 1,000 Respect

The Races split off into Car, Bike, Boat, Plane and Helicopter races. They
split off from here. You must use the vehicles given to you for the Racing
Variant, but the Street Races will have you pitted against the same vehicle
class as your own.

------------------------------------------------------------------------------

RCG1. Car Races
****************

In total, there are 10 Car Races. They are categorized here from north to
south.


Race #1 - Elysian Fields (North)
Vehicle: Zenith
Type: Street Race


Race #2 - Misty Lane
Vehicle: Magma
Type: Street Race


Race #3 - Union Square
Vehicle: Phoenix
Type: Street Race


Race #4 - Stilwater Boardwalk (South)
Vehicle: Bulldozer
Type: Time Trial


Race #5 - Humbolt Park
Vehicle: Go!
Type: Street Race


Race #6 - Saint's Row (Phillips Building)
Vehicle: Venom Classic
Type: Street Race


Race #7 - Prawn Court
Vehicle: Danville
Type: Time Trial


Race #8 - Huntersfield/Wardill Airport Border
Vehicle: Phoenix
Type: Time Trial


Race #9 - Wardill Airport (Airport Tarmac)
Vehicle: Bezier
Type: Time Trial


Race #10 - Stilwater Nuclear (South)
Vehicle: Cosmos
Type: Street Race


Completing all ten races will unlock the Special Variant of the Bezier in your
Garage.

------------------------------------------------------------------------------

RCG2. Bike Races
*****************

There are only 5 bike races in total. Again, they are categorized from north
to south.


Race #1 - Elysian Fields (South)
Vehicle: Kenshin
Type: Street Race


Race #2 - Stilwater Boardwalk (Northwest)
Vehicle: Kenshin
Type: Street Race


Race #3 - Amberbrook (North)
Vehicle: Kenshin
Type: Time Trial


Race #4 - Mount Claflin
Vehicle: Shard
Type: Time Trial


Race #5 - Huntersfield (East)
Vehicle: Kenshin
Type: Street Race


Completing all five races will unlock the Saints Variant of the Sabretooth in
your Garage.

------------------------------------------------------------------------------

RCG3. Boat Races
*****************

There are a total of 7 boat races. They will be categorized from north to
south. All of these are Time Trials, so the Type is not listed.


Race #1 - Stilwater Prison (North)
Vehicle: Jetski


Race #2 - Stilwater Prison (South)
Vehicle: Miami


Race #3 - Centennial Beach
Vehicle: Miami


Race #4 - Saint's Row (Northwest)
Vehicle: Jetski


Race #5 - Black Bottom
Vehicle: Jetski


Race #6 - Fox Drive (Stilwater Caverns)
Vehicle: Jetski


Race #7 - Stilwater Nuclear (East)
Vehicle: Jetski

Completing all seven boat races will unlock the Saints Variant of the Skipper
Yacht, accessible from any of your Dockyard Cribs.

------------------------------------------------------------------------------

RCG4. Chopper Races
********************

There are only three helicopter races, and all three are Time Trials. They are
categorized from north to south.


Race #1 - Brighton
Vehicle: Thompson


Race #2 - Amberbrook (South)
Vehicle: Horizon


Race #3 - Saint's Row (Southeast)
Vehicle: Horizon


Completing all three Chopper races will unlock the Saints Variant of the
Oppressor, accessible from any of your helipads.

------------------------------------------------------------------------------

RCG5. Plane Races
******************

There are only two for us to go out on for this Diversion, and both are Time
Trials. They are categorized from north to south.


Race #1 - Pleasant View
Vehicle: Wolverine


Race #2 - Wardill Airport (Far South)
Vehicle: Parrot

Completing both Plane races will unlock the Saints Variant of the Wolverine,
accessible from the Airport Hangar Crib only.

------------------------------------------------------------------------------

MGM9. Streaking
****************

Go into your Wardrobe, remove all your current clothing and head to a crowded
area. Hit Down on the Directional Pad twice to begin. This is exactly the same
as Flashing, except you simply run past people to shock them. There are eight
levels to complete, although it isn't necessary to do this for 100% Completion
you may want to give it a shot. A simple Diversion when it comes to having
fun.

------------------------------------------------------------------------------

MGM10. Zombie Uprising
***********************

This is a video game that is activated easily from the TV interface inside any
of your Cribs. This is exactly like an Activity, except you do it all in one
run.

Using limited ammunition and weapons, you have to kill zombies and protect
your fellow survivors. There are six waves to beat, with four types of zombie
to kill:

Regular - They are the default zombies that can bite and hurt you.
Large - They are tall in stature and have severed heads. Their swipes are able
        to cause damage. They appear in Wave 2.
Fire - These zombies spawn on fire and are only killed by intervening. They
       will continually pursue you and set other zombies on fire. They appear
       in Wave 3.
Explosive - They are short, coal-black and will explode when shot or if you
            are caught in close proximity. They appear in Wave 4.

You need to use your weapons conservatively - you have limited ammunition for
your weapons, and melee weapons will break after multiple uses. You will also
have to look for food, as Health will not regenerate. Stick back and attack
the zombies, and watch out for the Explosive and Fire zombies.

The waves require you to kill a set amount of zombies:

Wave 1 - Kill 10 Zombies
Wave 2 - Kill 30 Zombies
Wave 3 - Kill 70 Zombies
Wave 4 - Kill 135 Zombies
Wave 5 - Kill 225 Zombies
Wave 6 - Kill 345 Zombies

You will be able to find strong weapons, such as the Minigun, lying around the
area, so make sure you use them. Otherwise, have a fun time killing zombies.

Completion of this Diversion will earn you 2,000 Respect, the Zombie Mask in
your Wardrobe, and the "Romero's Hero" Achievement, worth 5G.


And that caps off everything else in the game. Now we can get onto the
Missions, beginning with...

******************************************************************************

10.      The Brotherhood

These guys were once the dredges and outcasts of Stilwater society, but now
they stand as a force not to be reckoned with. Trucks, tattoos and sheer
brutality are what they are known for, and they use this to extort any store-
owner unfortunate enough to come across them. Currently, the Brotherhood have
control almost all of the southern region of Stilwater, as well as some
neighborhoods in the east of the South Island.

There are four main members that front The Brotherhood:


Maero - Leader
This guy is not your normal criminal. He stands much taller than your average
person, and as unstoppable as a bull with the amount of muscle on him. Tattoos
cover most of his body, and he still "has a lot of canvas left". Outside of
gang leadership, he is a regular partaker in Stilwater's demo derbies, and has
a Brotherhood-custom Atlasbreaker monster truck. He is approachable to The
Boss and the 3rd Street Saints at first, but his true colors soon shine
through.

Jessica Parish - Associate
Jessica is Maero's girlfriend, who actually didn't start out as an outcast -
she came from a decent family. She has given up her own life just to be with
Maero, and is heavily involved in Brotherhood business. She too, like Maero,
is approachable and kind, but she is equally as ruthless as him with the gang
on hand.

Matt - Associate
Matt is the lead guitarist for heavy metal band, Feed Dogs, and it was one of
their concerts where Maero and Jessica first met. His body is also adorned
with many tattoos, and he is a specialist when it comes to "inking up" people.
He is only serving as the Brotherhood's chief tattoo artist, and is not
involved in the gangs' affairs for Maero's fears of having him get caught in
any disagreement the gangs give them.

Donnie - Associate
The same man who souped up tuners for the Westside Rollerz, Donnie now serves
the Brotherhood by souping up their trucks. Even after five years, he still
mourns Lin's death, something that The Boss holds against him.

All that aside, we can begin...

------------------------------------------------------------------------------

TBH1. "First Impressions"
**************************

The Boss and Carlos find Maero sitting on a bench inside Stilwater Caverns,
and they are unimpressed with not much evidence of his crew. They even proceed
to hold a gun to his head. When Maero stands up, The Boss unsurprisingly hears
him out. He talks about forming an alliance between the Brotherhood and the
3rd Street Saints, before the cops interrupt and begin a fight out of the
caverns.

The objective is pretty easy to follow - fight your way back up to street
level. You are faced with Level 2 Police Notoriety, having to follow the light
cones to make your way out. The cops are not too hard to deal with, as long as
they don't catch you by surprise. By the time you reach the top, you have a
choice - head back up, and you'll have to go through the streets to get to
Maero's hideout in Stoughton; alternatively, you can head down and head to the
mouth of the cave to get a boat back. Make your choice and make it back to the
hideout.

Maero introduces The Boss and Carlos to his crew, but Donnie happens to catch
their eye. Disregarding that, The Boss and co. head into Maero's little corner
of the warehouse, and he is reunited with girlfriend Jessica, who makes a
xenophobic, if not racist remark to Carlos. They are also greeted with Matt,
who proceeds to ink him up with another tattoo. Maero gets back onto business,
telling The Boss that he is coming into "something big", and that the Saints
may want to make a pact for a cut of the action. The Boss hears out his idea
of how they should split the city, but is dumbfounded by it - Maero will only
give up 20% to their gang. Expecting them to take it, Maero now becomes
uncomfortable with The Boss, trying to put them down to the level they are now
despite their history with Stilwater. The pair leave, and Maero is happy to
see them off...hoping they are killed, naturally.

Mission Completed!
$1,000
Neighborhood Gained - Southern Cross

------------------------------------------------------------------------------

TBH2. "Reunion Tour"
*********************

Donnie tosses a wreath into the bay, at the scene where Lin was killed. He
still mourns her death, and he may do this regularly. When he turns around,
The Boss holds a gun to his head, and orders him into his car. As you drive
off, the mission outline is explained - Donnie is to wire up some of Maero's
boys' trucks as revenge to the laughable offer he put on the table.

The first truck is in Sommerset. You will be met by some Brotherhood on the
streets, and light resistance as reinforcements arrive in trucks. You are
more or less protecting yourself rather than Donnie. When he is finished, wait
for him to get into the car, back off out of the radius, and detonate it. You
will then have to repeat with the two trucks in the Chinatown District, and
the final one in Encanto, outside On Track. On the last one, the detonator
won't work and the Brotherhood boy will come after you. Wait for the timer to
run down and stay out of the radius to finish up.

The Boss then drops off Donnie outside the hideout, and when he goes in, he
explains to Maero what he was made to do. Maero is very unhappy with him, but
Matt and Jessica manage to talk him out of killing Donnie. Instead, he throws
himself back down to the ground, knocking him out in the process.

Mission Completed!
$1,500
Neighborhood Gained - Cecil Park
Donnie's Voxel in your Garage

------------------------------------------------------------------------------

TBH3. Stronghold - "Sommerset Apartments"
******************************************

Shaundi explains over the phone that the Brotherhood have the Apartments under
control with the syndicates they are running especially for the S.U. frats. If
The Boss wants to lock down the Apartments district, they're going to have to
kick them out and shut down operations.

You have to head to three different apartments and take out the Lieutenants
supervising their businesses. There are not many obstacles with the defense
the Brotherhood have, but you may come across a few of them with Pipe Bombs
and RPG Launchers, so make sure you take them out. Kick the door in on each of
them and kill all the Lieutenants. Any Brotherhood Notoriety should not be too
tough to handle. Upon taking out all three sets of Lieutenants, you will have
to catch up with the Mobile Drug Lab and destroy it to finish up.

Stronghold Completed!
$1,000
Neighborhood Gained - Sommerset

------------------------------------------------------------------------------

TBH4. "Waste Not Want Not"
***************************

Carlos and The Boss meet on the El, because Carlos wanted to get out of the
"goddamn sewer". The Boss thinks he's trying to turn this into some spy movie,
and so they ask him what information he has. It's only the plain obvious he
has on tap - trucks, tattoos, and some sort of shipment - and tells them that
the Brotherhood have kept quiet ever since Donnie got roughed up. The Boss
looks out of the window and sees the nuke plant, and has an idea. Before the
train departs, they promise to make sure Carlos learns everything he needs to
know about gang-banging, "even if it kills them".

You have until 6AM to complete this mission. Take a vehicle and head to
Friendly Fire in Sommerset. You need only press Y once to obtain a Geiger
Counter, which will be used to locate nuclear waste. Head to the boat docked
in Sommerset, and head out to the nuke plant. Along the way, The Boss rings
Carlos to tell him to have a chopper on hand when he needs to get out again.
Dock in the nuke plant, and track down the waste. It will be in random
positions each time, but they can be tracked down to the cooling towers and
the docks on some occasions. Have the counter equipped, and when you locate it
you can press Y to grab it.

You will then have to get to the helipad and clear it of security guards. The
chopper will make one pass, and then you'll have to hold out from each swarm
of guards until the chopper comes back. When they do, you have to man the AR-
200 SAW and shoot anyone pursuing you. You will get shot down once you reach
the mainland; you have until 6AM to get to Rusty's Needle in Stoughton. Once
you've done that, the mission is complete.

You see Maero getting a new face tattoo that, unbeknown to Matt, Jessica and
Maero himself, has been contaminated with the nuclear waste. Soon after he is
finished, the tattoo begins to burn, as it has a nasty and agonizing reaction
to Maero's face.

Mission Completed!
$2,000

------------------------------------------------------------------------------

TBH5. Stronghold - "Imperial Square Pagodas"
*********************************************

Pierce tells The Boss over the phone that the Brotherhood have set up their
own protection racket operations in the city, so this has given him the idea
that the Saints could create another, profitable arm of business - and the
district of Chinatown would be a perfect place to start.

You begin with Level 2 Brotherhood Notoriety, and you must head to four
locations and destroy the property in the radius of the storefront whilst
fending off the Brotherhood in this neighborhood. When you've caused enough
damage, you must attack but NOT KILL the store owners. You may use a blunt
object or a few bursts off of your Pistol, so long as you don't kill them.
After you have extorted all four owners, you get another cutscene.

Shaundi tells The Boss that the man that is running the existing rackets in
the neighborhood happens to be the owner of the Pagoda Hotel - shaking him
down will have everyone else on par with the Saints. You will have to fight
past the Brotherhood and do the same as what you previously did, and once
that's done, stronghold complete.

Stronghold Completed!
$2,000
Neighborhood Gained - Imperial Square

------------------------------------------------------------------------------

TBH6. "Red Asphalt"
********************

The Boss looks at their phone, and endures being flashed and watching a man
and a hooker getting their freak on. When the phone does ring, they expect
Carlos to answer - instead, it's Jessica. The Boss enjoys ridiculing Maero for
what they did to the tattoo ink, and then Jessica bites back and tells them
that she's "returning the favor" by messing with Carlos. To warn them in the
future, she tells them that they should've taken the chance to be Maero's
partner.

Head to Donnie's garage in Chinatown, fighting past the Brotherhood, and begin
beating him up until he speaks. He will tell The Boss that they planned to
take him around the docks. Get into the Bulldog parked inside this garage to
make the next part easier - the mounted machine gun should be enough to take
your fancy. You will have to catch up to a truck riding around Charlestown and
Stoughton, with Carlos being dragged on a chain attached to the rear bumper.
Damage the truck to make it stop, and then head for Carlos.

A cutscene plays out, where The Boss tries to get Carlos out of this trap. He
is too worse for wear, and so they show mercy to him - shooting him in the
head.

Mission Completed!
$2,500
Neighborhood Gained - Charlestown

If you call 555-5966, Eye For An Eye, after this mission, you will get an
answer of "BRAAAAAAAINS". What this means is that you have unlocked Zombie
Carlos as a Homie, and you can call him up any time to help.

------------------------------------------------------------------------------

TBH7. Stronghold - "Poseidon Alley Docks"
******************************************

Pierce informs The Boss that after they shook down Donnie in "Red Asphalt",
Maero checked on him to make sure he was alright. He then went down the docks
to set up a business deal, and some of his boys are heading to the meeting
place already. Pierce thinks it may be a good idea for The Boss to join the
convoy and bust up the deal.

A truck is just across the street, only having light protection around it.
Take them out, and wait for the truck to pass. This will toss traffic out of
the way like it was trash, so you want to stick behind and try to avoid the
victims of the fender-benders it will cause. They will eventually end up in
Fox Drive, so kill the four in this truck, head inside, and kill the eight
Brotherhood left inside the warehouse, whilst killing any other thugs you come
across. When all the others are dead, the stronghold is complete.

Stronghold Completed!
$5,000
Neighborhood Gained - Poseidon Alley

------------------------------------------------------------------------------

TBH8. "Bank Error In Your Favor"
*********************************

Shaundi and a few of her buddies play hacky-sack in the parking lot of the
Stilwater Savings & Loan Bank, when she nearly gets hit by Jessica. Blissfully
unaware that Shaundi is a figure-head in the Saints, Jessica reveals she is
talking to Maero over the phone whilst putting some of their money in the bank
to use against the Saints. Shaundi then calls The Boss to tell them of this,
and they are called into action.

Head to the Bank, located in the heart of the Barrio, and take Jessica as a
Human Shield. Upon doing this, take down any guards that are in your way and
head upstairs to shut off the alarm. In doing this, you will have to release
Jessica and quickly take her back as a Human Shield. Head downstairs, and take
out the SWAT team that floods in, before taking Jessica back to her Phoenix.
You will then have to drive to the Stadium in Frat Row, being careful not to
kill Jessica in the trunk, whilst fighting off the PD.

You will see Maero partake in a demo derby/race in his monster truck, and
Jessica's car parked at the end. Upon winning, Maero hits directly down on the
trunk of the car, and then reverses into it, tossing it into the air, and
killing Jessica if she already hadn't been crushed. The Boss then turns up,
much to the disgust of Maero, and tosses the keys to him. He finds Jessica's
car, opens the trunk, and mourns her.

Mission Completed!
$3,000
Neighborhood Gained - Ezpata

------------------------------------------------------------------------------

TBH9. Stronghold - "Wardill Airport Hangars"
*********************************************

The Boss gets a call from Shaundi in the south area of Wardill Airport. She
knows a baggage handler, Richie, who works here, and she ran into him on his
break, proceeding to "celebrate 420" together and getting high. Whilst
"relaxing", Shaundi found out that Richie overheard a conversation with Maero
and some European ("EuroTrash") gangsters, who are planning to set up a deal
at the Airport. Shaundi thinks that it would be a good idea to wire the money
that is being traded in the deal back into the Saints' bank account, and then
take out the Brotherhood and the gangsters if the mood takes them.

Head inside the hangar, and fight your way to the offices. You will then have
to stick inside and protect the computer for one minute whilst the money is
wired. Stick to the window and cut them down as they come after you. After the
money is wired, head out through the exits, and then you will have to destroy
four Brotherhood trucks. Kill the thugs guarding them, and then destroy them.
You will then have to destroy four private jets before they take off. Just
concentrate on taking out the jets rather than anything else, and when they're
taken care of, the Stronghold is complete.

Stronghold Completed!
$10,000
Neighborhood Gained - Wardill Airport

------------------------------------------------------------------------------

TBH10. "Thank You and Goodnight!"
**********************************

The Boss, Pierce and Shaundi sit at a table inside the Saints Hideout. They
don't seem happy, even though they managed to get revenge for Carlos' death,
to which Shaundi and Pierce try and reassure them of. That wasn't really the
problem though - being so carried away with declaring war with Maero, they
forgot to question Jessica about the Brotherhood's shipment. The three now
try to rack their brains about what they could do. Donnie's out of the
question, seeing as he's been roughed up twice, but Pierce has an idea - or
at least he did before Shaundi cuts him off. Matt, their tattoo artist, might
hold some information as his job means he would've heard at least something
about it. The Feed Dogs' concert is tonight, so The Boss and Pierce get to
work.

Head to Copperton, and fight your way to the pyrotechnic truck around the
back. Chances are that this is the pyro truck for their concert. The fight to
the pyro truck is easy enough, but now you're stuck to the back of the truck,
tossing fireworks at any Brotherhood thug or cop cruiser that comes after you.
If you're a good throw, you should have no problem with this. You will finish
up in Sunsinger, and then a final cutscene triggers.

The Boss interrupts the concert as it gets under way, knocking Matt senseless,
and scaring away his band members and the audience. They then proceed to beat
him up to get the information - all he says that it's coming in by boat, and
that he is left out of the loop so he can stick to tattooing and not gang-
banging. The Boss then stamps his wrist right over the pyrotechnics, hitting
the pedal and burning his wrist - the end of Matt's career, and the beginning
of the unearthing of the Brotherhood's shipment.

Mission Completed!
$3,500
Neighborhood Gained - Copperton
Brotherhood Melee Fighting Style Unlocked - change this at a Plastic Surgeon

------------------------------------------------------------------------------

TBH11. "Retribution"
*********************

The Boss is relaxing inside Tee 'N' Ay, when Pierce momentarily gets
distracted before telling them something. The Brotherhood have started to
fight back against the Saints in an open-scale war. This wouldn't be a problem
normally, but their boys got arrested when trying to fight them off. It is up
to The Boss to take care of business and kick the Brotherhood off of their
turf.

There are four Lieutenants dotted around former Brotherhood turf that you have
to kill. One is holding up a liquor store in Copperton, and you will have to
dispose of him and his thugs before they cause too much damage to the store.
The second Lieutenant will be lined up with other criminals against a building
wall, still in Copperton. You will have to kill him quickly before you get the
full brunt of the cops around this area. The third Lieutenant will be tossing
Molotov Cocktails out of a Brotherhood truck in the Docks & Warehouses. This
will take a quick drive-by to sort this one out. The final Lieutenant is on
top of the multi-storey parking lot in the Barrio, and he will give chase once
you get close to him.

During this, you will have to fend off the Brotherhood with Level 2 Notoriety,
and will rise as you take out the four Lieutenants. This should be easy if you
are in a tough vehicle. Otherwise, killing off the Brotherhood should pose no
problem if you're used to disposing of gang members and enemies.

A cutscene will play out, with Dane Vogel, the C.E.O. of Ultor, who has a
surprise visit from Maero, bursting through his office doors and requesting
that Vogel pulls some strings to release his boys that got arrested. After
some "fresh air", he agrees. He calls no-one other than Police Chief, Troy
Bradshaw, to persuade him to do so. Bradshaw laughs it off, but Vogel does
seem to pressure him into it.

Mission Completed!
$5,000
Neighborhood Gained - Encanto

------------------------------------------------------------------------------

TBH12. "Jail Bait"
*******************

The Boss is stopped by a news report inside the T.V. store. Jane Valderamma is
running a report on the arrested hordes of the Brotherhood, who have been set
free in "a surprising turn of events". She interviews Chief Bradshaw, who in
turn tells her to interview Dane Vogel. When she does, she asks him about the
state of the trial. He passes it off as an attack on Ultor and the large
corporations like it, because of the money they have on hand. It soon cuts
back as the criminals are packed onto the prison buses.

You have to get to the prison buses before they reach their destinations. If
you take your time, they will split off in different directions, which will
harm your chances of destroying them all before they reach their destinations.
Getting to them early in Sommerset is the way to go about it. When you've
taken all four out, you get a call from Pierce, who is on hand to help. He's
found out that boat-loads of the Brotherhood prisoners are being transported
from the Penitentiary as they speak. Get to the boat, and do the same to the
four boats before they reach land. This is more easy, as the cops are less
likely to cause enough of an interference.

The cutscene comes back to Vogel's office, sizing up his plans for one of
Stilwater's neighborhoods. Maero bursts back in, angered at what happened to
his boys. Vogel decides to ridicule his bad luck, or as he puts him, a "magnet
for tragedy". Maero threatens him, but Vogel soon has Masako security to
protect him. He tells Maero that the shipment has already been appropriated by
Ultor, as a form of "payment". Maero is negative about their protection of the
boat, and is soon waved out.

Mission Completed!
$7,500
Neighborhood Gained - Huntersfield

------------------------------------------------------------------------------

TBH13. "The Enemy of My Enemy"
*******************************

The Boss meets with Shaundi inside Adam's Arcade, and the pair enjoy a game of
Skee-Ball as they discuss business. Using her connections, she found out that
a guy with tattoos - Maero - was asking about the time his shipment is due to
sail in. The Boss doesn't really believe this, as Maero should know the time
of the arrival of his own shipment (not knowing about Ultor's takeover of it,
however).

As you head to pick up either a chopper or plane, Shaundi will call you,
informing The Boss that when they reach the boat, there should be some amount
of weaponry to tackle anyone in their way. Pierce will then call, with the
same information, and gets pissed off as he was the one who told Shaundi. It
is easier to take the chopper from Huntersfield in terms of landing on the
boat off to the southeast waters of Stilwater.

When you land, you have to take out eighteen Ultor security guards - thirteen
on deck, and five in the hull, protecting the shipment itself. Upon the final
kill, a cutscene plays where Shaundi calls The Boss, warning them of a lot of
boats coming towards the boat, according to the coastguard. The boat is then
literally rocked, and The Boss narrowly avoids being crushed by a crate that
is carrying RPGs. Unsurprisingly, they are more than confident in taking out
the Brotherhood who are presumably on their way.

You have to fight off three waves of Brotherhood - some are dropped off by
chopper, some by boat, and others still hovering around in Oppressors, which
you have to take down. Stick inside the hull, by the entrance outside to the
top deck, and take down the Brotherhood that will swarm outside of it. You
will then have to take out a few more that are further away on the ground, and
then the choppers hovering around and the pilots. This will take you the best
of ten minutes, but it is easy if you stick to this point, or if you are a
good shooter. When you have fought off the last wave, a final call is made by
The Boss, ordering Shaundi to round up the boys to pick the shipment up.

Mission Completed!
$12,500
Neighborhood Gained - Fox Drive

------------------------------------------------------------------------------

TBH14. "The Siege"
*******************

The Boss stands at the top of the stairs of the Saints Hideout, as their thugs
admire the new hardware. They tell how they've just been "toying" with Maero
by killing his girlfriend, taking his territory and stealing his shipment.
They then declare war on Maero personally, by fighting off the last of his
Brotherhood, and taking out the man himself.

You will have some Homies with you, and you need to head to Maero's hideout in
Stoughton as your Brotherhood Notoriety will slowly rise. As you get there, it
becomes obvious that this place is a warzone. You will have to take out ten
marked Brotherhood - one of them is on the roof as you arrive, with an RPG
Launcher, so be careful of him. Work your way to the hideout itself, and make
your way up to the rooftops. There will be Saints and Brotherhood alike trying
to take each other out, so keep blasting through them and get to the roof of
the hideout. As you head out, Maero is behind The Boss, and unleashes hell
with his Minigun.

Hide behind the AC units and wait for the Minigun to unload all of its bullets
before trying to take Maero down. He is incredibly tough, but the GAL 43 SMG
does work well against him, especially if you aim for his head. He can be
stunned out of shooting if you use explosives against him, and if the battle
is prolonged, he will begin throwing Satchel Charges. Keep cover and when you
take him down, a final cutscene plays out.

The Boss goes to shoot Maero, who has ran out of ammunition, and then has to
avoid it as Maero throws it with some force. The pair then fight, and begin
falling to the bottom of the hideout, right where Donnie and Matt are sitting.
Maero then tries to harm The Boss with the tattoo gun, but they soon get the
better of Maero and attempt to finish him off. Matt shoves The Boss off the
top of him, allowing him to get away. Matt is then presumably killed when The
Boss takes him out with a brick, and then tries to pursue Maero. However, it
is too late, and Maero remains unscathed.

Mission Completed!
$25,000
Neighborhood Gained - Stoughton
Minigun in your Weapons Cache

------------------------------------------------------------------------------

TBH15. "Showdown"
******************

The Boss meets with Maero inside the Ultor Dome for a final showdown; however,
they have come alone, and Maero has brought the last of his Brotherhood with
him. You now need to take him down once and for all.

You have to take down Maero and the thugs that attempt to kill you. If you
have an RPG Launcher, that will help a lot with this. After a while, Maero
himself will pursue you, and you will need to damage his Atlasbreaker enough
to take him down. If you have the correct tools, you can easily cut past this
mission, but it may take a few tries to deal with his goons as well.

The final cutscene plays out, where Maero crawls out of the burning wreck of
his monster truck. The Boss is easily able to subdue him, and asks for any
"last words". After uttering to The Boss to "go to hell", The Boss shoots him
in the head, killing him, and ending the reign of his Brotherhood.

Mission Completed!
$50,000
Neighborhood Gained - Little Shanghai
Maero's Atlasbreaker in your Garage
Brotherhood Gang Vehicles in your Garage
Brotherhood Compliments & Taunts, accessible in a Plastic Surgeon
Pierce as a Homie
"Brother's Keeper" Achievement, worth 40G
"Separated at Birth" Achievement, worth 25G (Co-Op ONLY)


And so, The Brotherhood are finished.

******************************************************************************

11.      The Ronin

The Ronin is one of Japan's most powerful Yakuza, originally founded by Kazuo
Akuji. His son, Shogo Akuji, is in charge in their chapter in Stilwater, which
earns income on prostitution, gambling, extortion and street racing. As the
traditional way of the Yakuza, the Katana is the symbol that their members
have earned the right to represent them. They are skilled bikers, and also
skilled marksmen, possibly more lethal as one with a gun than a group with
Katanas. They also affliate themselves with Ultor and Dane Vogel personally,
serving as excellent protectors of their interests. Currently, the Ronin have
nearly complete control of the North Island, but only the smallest portion of
the South Island.

The Ronin are set out like this:


Kazuo Akuji - Oyabun
Akuji Snr. does not appear in the game until the middle of the storyline, but
is still feared in Stilwater and anywhere else he steadies his hand over. He
is your typical Asian crime boss - skilled, tactical, sensible and
intimidating to many. He is the main man behind the Ronin, responsible for its
creation, and has worked hard to get to where he and his gang is today.

Shogo Akuji - Leader
Akuji Jnr. is responsible for how the Ronin handle themselves in Stilwater,
more settled into the American way of life than his Japanese traits. He does
seem to be inexperienced in gang leadership when it comes to opposition
heating up. He knows what he needs to do, however, in order to try and fight
back.

Jyunichi - Chief Lieutenant
This man is one of the most skilled swordsmen and shooters in the Ronin, and
earns his position through the ways he is able to fight off resistance and
uphold his honor to the Akuji family and the gang. He is a dangerous man, and
is capable of taking down anyone who threatens him and his livelihood.


With that over, we can get onto business...

------------------------------------------------------------------------------

TRN1. "Saint's Seven"
**********************

Pierce, head of operations against the Ronin, shows off a plan to The Boss and
Johnny Gat about his plan on making sure that they will be taken seriously by
the Ronin - to do this, he wants to pull off a heist at Poseidon's Palace
Casino, one of Akuji's main interests. He plans to tackle this like they were
robbing a bank - doll-house and all - but Johnny has a little bloodlust, and
wants to just cut down anyone standing in their way to get to the vaults. The
Boss agrees, and the pair go off, leaving Pierce disappointed that they didn't
agree with his plan.

Head to the casino in the Stilwater Boardwalk, as Gat tells The Boss some info
on Shogo Akuji, the leader of the Ronin. When you get there, you will have to
take out the fifteen Ronin guards inside. After doing that, you will have to
protect Gat from the Ronin reinforcements as he wires the explosives. When he
does that, stand clear and let the C4 do its thing.

After doing that, it is a simple drive in the Mule to take the money back to
Johnny and Aisha's house in Misty Lane to finish up. A cutscene introduces
Shogo Akuji and his Chief Lieutenant, Jyunichi, as the robbery at the casino
comes to light. Jyunichi may be new, as Shogo tells him he may be struggling
to "adjust" to the ways of America, and so he orders him to stick to orders.

Mission Completed!
$1,000
Neighborhood Gained - Centennial Beach

------------------------------------------------------------------------------

TRN2. Stronghold - "Suburbs Strip Club"
****************************************

The Boss will be chatting to Pierce over the phone outside of Technically
Legal in Misty Lane. He explains that one of his girls called up, telling him
she was working for a Ronin bachelor party. Unfortunately, the Ronin have paid
off the bouncers, and are able to violate the "No Touching Rule" with no
worries. Pierce wants The Boss to make them pay for this, as an excuse to get
one-up on them.

Head inside the Strip Club, taking down all 10 Ronin inside. Head upstairs and
take out the remaining four in the private rooms. After that, you will have to
head onto the roof to finish off the reinforcements outside. This is made easy
with the use of the GAL 43 SMG, McManus 2010, or a regular Assault Rifle. Once
they're all dead, the stronghold is complete.

Stronghold Completed!
$1,000
Neighborhood Gained - Misty Lane

------------------------------------------------------------------------------

TRN3. "Laundry Day"
********************

The Boss, Gat and Pierce sit in Aisha's living room, watching the news. Aisha
questions the money on the table, where Johnny bluntly admits that they robbed
the Casino. Jane Valderamma runs a report on this, interviewing Troy Bradshaw
as to why Ultor is after a quicker response - he simply replies that it is
because it was one of Ultor's interests as well - but becomes stuck when asked
about the Saints' involvement. CCTV plays with Johnny, The Boss and an
"unknown accomplice", Pierce, shooting up the casino, and revealing that the
Saints have returned, if anyone needed any more confirmation. Whilst Pierce is
pissed off about being labeled without an identity, Gat and The Boss set about
cleaning the money.

The Boss has this down - they need to buy up expensive things, and then sell
them off for the same price. Head to Elysian Fields to buy the Eiswolf from
its owner, and then you are hit with Level 1 Ronin Notoriety. This shouldn't
be too difficult to get to Tidal Spring, to buy an AR-50 with a grenade
launcher attachment. Head to the final customer in Misty Lane, who wants to
buy this stuff from The Boss. You just need to accompany her to her "stash".

At this point, you will have Level 2 Ronin Notoriety. You will also have
infinite AR-50 ammunition and infinite explosives ammunition, to make use of
the Grenade Launcher attachment. The Ronin will only appear on motorbikes, and
there is only one roadblock on the way to the Barrio, so you don't really want
to be using the launcher unless the mood takes you to. The mission ends when
you reach the destination unscathed.

Shogo receives a call from his father, putting him to shame; Jyunichi confirms
to another Lieutenant that his father, Kazuo, is set to arrive to teach him
more lessons in gang leadership. After the call is finished, Shogo orders
Jyunichi to take out the Saints before his father arrives.

Mission Completed!
$1,500
Neighborhood Gained - Nob Hill

------------------------------------------------------------------------------

TRN4. Stronghold - "Humbolt Park Science Museum"
*************************************************

Pierce once again speaks to The Boss over the phone outside the Science Museum
to explain the facts. Apparently, this place isn't just an educational
interest to the Ronin - they are using some computer terminals up in the top
of the complex to run a porn ring. As this makes a lot of money for the Ronin,
it may be good for The Boss to take the terminals out and shut them down.

Head into the museum and kill all the Ronin on the way up to the terminals.
You will encounter some resistance on the way there, but it becomes slightly
harder as you get to the terminal room. Using some gunfire will damage them
easily, so you can shoot them out as you go along. After taking them out, head
onto the walkways again and shoot down the attack chopper to finish off.

Stronghold Completed!
$2,000
Neighborhood Gained - Humbolt Park

------------------------------------------------------------------------------

TRN5. "Road Rage"
******************

The Boss waits for Johnny to return home with Aisha. When he comes back, he
drags in one of the Ronin thugs found on the 3rd Street Saints' turf. After
he spits on The Boss when they question their presence, Johnny forces him
through the glass table. The thug reveals the arrival of Kazuo Akuji, and when
he doesn't reveal when, Johnny proceeds to shoot him in the head. Johnny
enlightens The Boss on Kazuo Akuji, briefly mentioning what horrible acts he
had committed according to the Ronin he ran into whilst in prison. The Ronin
will be trying to take out the Saints at their heart, and so The Boss will
have to take them down on his own whilst Johnny is busy washing out the
bloodstains.

There will be four Ronin on motorbikes heading towards the Saints Hideout
through Downtown. You will run into them as they tear through the Suburbs and
Misty Lane, and three more will appear as you head out of Misty Lane and into
Filmore. You will have Level 2 Ronin Notoriety to deal with, so you will have
to deal with additional bikers. Just make sure these seven bikers don't reach
the Saints Hideout, and you should be fine.

The cutscene goes into Dane Vogel's office, where Shogo Akuji talks to him.
Dane isn't too happy about the heist at Poseidon's Palace - the money isn't a
problem to Ultor, but the Saints are towards their interests. Akuji assures
him that it's all being taken care of, and rings Jyunichi, who is positioned
outside Aisha and Johnny's house as they dispose of the Ronin corpse. Jyunichi
reassures both Akuji and Vogel that he will deal with it.

Mission Completed!
$2,000
Neighborhood Gained - Tidal Spring

------------------------------------------------------------------------------

TRN6. Stronghold - "Amberbrook Museum Pier"
********************************************

Pierce phones The Boss outside Buy Jove, informing him of a big-time deal that
the Ronin have going on. It does seem very important, as there are two sets of
guards that The Boss will have to get through before they can get to the main
area of the deal and bust it up.

Head towards the Thalia Amphitheater to take out the nine Ronin guards. Pierce
personally advised the use of a Sniper Rifle, so if you have one, this makes
the Stronghold much easier. Seven of the guards are easy enough, but two can
be dangerous with them wielding RPG Launchers. 8 times out of 10, at least one
of them will take themself out with it, so you'll just have to react quickly
to them. After dealing with them, you will have to head up to the Parthenon
Ruins to take out ten more Ronin guarding the pier. When they are killed, head
back down, and kill all the Ronin in your way to destroy the five boats. They
take very little damage, so you need a couple of bursts from an SMG and those
boats that are in a row will be taken out easily. When all five are taken out,
the Stronghold is complete.

Stronghold Completed!
$5,000
Neighborhood Gained - Amberbrook

------------------------------------------------------------------------------

TRN7. "Bleeding Out"
*********************

The Boss and Johnny Gat are about to come back from somewhere, not knowing
that Jyunichi has tied Aisha to a chair inside. He is not too fond of killing
her needlessly, as they only want the money from the robbery back. Johnny
spots something amiss with the door open, and startles the Ronin guarding the
house. Jyunichi alerts them to move, and when Aisha opens her mouth, he slits
her throat, killing her. The Boss and Gat storm the house - as they take out
the guards, Johnny begins to fight Jyunichi. When The Boss has the shot, they
distract Gat, and he is stabbed. When they press the trigger, the mag is empty
and all is not well. Gat manages to fight him off, and he runs away unscathed.
After he pulls out the katana from his abdomen, Gat will fall to the floor and
The Boss tries to help him.

You have a 45-second timer to protect Gat until the Ambulance arrives. It will
not turn up, and so The Boss calls on a favor from one of their thugs to get
them to the hospital. You will then have to take out the three remaining Ronin
before they arrive. You will then go on a wild ride through the Suburbs, into
the Trailer Park, back-tracking into the Suburbs, then into the High End
Retail and Downtown, before finally arriving in Union Square and the Hospital.
You have infinite RPG ammunition for this, so if you are a good shot, you
should see it through. Along the way, you'll hear Johnny mumbling about how he
is "coming for Aisha" and apologizing for not saving her.

When he is wheeled into the Hospital, The Boss phones Pierce, who takes the
news slightly the wrong way. They order him to look into the arrival of Kazuo
Akuji, so they can take him out.

Mission Completed!
$2,500
Neighborhood Gained - Filmore

------------------------------------------------------------------------------

TRN8. "Orange Threat Level"
****************************

As they sit in the Saints Hideout, Pierce hands The Boss a passenger manifest,
with Akuji's name on it, so he may be bringing some friends and protection
with him. Pierce shows that, unlike Shaundi, he had to work on it rather than
rely on contacts and exes. The Boss ridicules him for trying to be slightly
childish, and then they set about getting to the Airport.

You have two minutes to reach the neighborhood of Wardill Airport, and then
you will have to head around the back of the Airport to avoid security. Upon
doing that, you will have to take down four Ronin Lieutenants, and it will
soon dawn on The Boss and Pierce that Kazuo and the Ronin were tipped off. You
will then have to give chase in a Knoxville to a pair of Ronin thugs that try
to get away. When you have taken them out, the screen fades out as a cutscene
plays.

Jyunichi drives Kazuo to his son, who is on the phone to him. Jyunichi
explains how he scoped out The Boss as they prepared to make a move, and made
his way to Akuji's plane to get him out of there safely. Shogo is angry that
he can't talk to his father, who is too ashamed to talk to his son for nearly
having him killed if it wasn't by chance from Jyunichi, and the phone is put
down.

Mission Completed!
$3,000
Neighborhood Gained - Quinbecca

------------------------------------------------------------------------------

TRN9. Stronghold - "New Hennequet Rec Center"
**********************************************

Pierce is once again on the other end of the cell phone as The Boss stands
outside the Recreational Center dedicated to the late Mayor Winslow. He tells
The Boss that Kazuo Akuji had began to re-establish the Ronin's gambling
operations. He has set up an underground casino underneath the Rec Center, and
The Boss needs to take it down.

Head to the Saint at the entrance to the rooms leading off to the basement of
the building. As you approach the first games room, you will run into two
Ronin guarding the door. Head inside, and then you have to cause $100,000 in
damages by destroying the tables and fruit machines. You will also have to
kill any Ronin that tries to stop you. When that is done, head through to the
double doors and do the same in the second room. You will then have to take
out the last of the Ronin guarding the cash boxes - these boxes will drop
around $300, but it will disappear quickly, so if you want an extra $3,600 or
more from this Stronghold, then collect them quickly. There are twelve to
destroy, and when you're done, head to the elevator back to ground level.

You will have to finish off the last of the Ronin - twelve in all - and some
wield the powerful AR200-SAW Assault Rifle, which you should obtain if you
haven't already. After killing them all, you can finish up.

Stronghold Completed!
$10,000
Neighborhood Gained - New Hennequet

------------------------------------------------------------------------------

TRN10. "Kanto Connection"
**************************

Pierce and The Boss sit in a bar, discussing the situation of Gat being laid
out. Pierce wants to step up, but The Boss, not very confident in Pierce,
tells him that Johnny will be up and fighting, and if not, they face a big
problem. The Boss then receives a call, blissfully unaware that it happens to
be Shogo Akuji. Angered by Jyunichi from "Orange Threat Level", who he may
think "turned" his father on him, Shogo informs The Boss that Jyunichi will be
in the Kanto Restaurant if the Saints want "their chance for revenge".

Head to Kanto in Rebadeaux, ignoring the Ronin hanging around the place. You
will see Jyunichi as The Boss runs in, and the pair battle, blade to blade.
Firstly, you have to take out the Ronin duelists that will distract you from
Jyunichi, and then you will need to dwindle his Health Bar down to zero. Just
before he goes to attack you, press LT or RT to shove him off, and decrease
his health. You will have a wave of Ronin duelists come back to distract you
once again, so when you tear through them, you can concentrate on taking him
down. On the final attack, you will give Jyunichi a fatal blow, defeating him.

Kazuo is in depression, after hearing the news of Jyunichi's death. Shogo asks
him what's wrong, and informs him of what he already had an idea of. Kazuo is
unhappy that he is only left with Shogo, which is "much worse than they could
imagine".

Mission Completed!
$3,500
Neighborhood Gained - Rebadeaux
Ronin Fighting Style, available at a Plastic Surgeon

------------------------------------------------------------------------------

TRN11. "Visiting Hours"
************************

The Boss visits Gat at the hospital, who has almost fully recovered from his
stab wounds. He is just biding his time until the doctors can release him. The
Boss tells him that he got Jyunichi, and that they are just waiting for Gat's
discharge before Aisha's funeral. Whilst they have this conversation, some of
the Ronin head towards the hospital's generator, and cut off the electricity
to it. Gat and The Boss must move quickly before Gat dies or they both get
killed.

You have to grab the gurney, and then wheel Gat through the corridors, the
operating theater and then to the elevator to get down to the front entrance.
On the way, you will run into Ronin, so you may want to leave Gat at certain
points and run ahead of him to take them down, as they can harm his health
much more easily than yours. When you reach the elevator, you will find blood
for Gat, and his health will go back to full. You will have to head back up
the elevator onto the top level, taking out the Ronin here, and then into the
Horizon Air Ambulance. You will find blood for him again, and then you will
have to dodge a Ronin Tornado as you land it back on the ground at the Saints
Hideout.

A cutscene plays, as Kazuo and Shogo sit down with Dane Vogel. Kazuo is
arrogant towards him, but Vogel reminds him of his business relationship with
Shogo. He then discusses what happened at the hospital, and it displeases
Kazuo when he thinks he is being bossed around. Vogel is then quickly waved
out.

Mission Completed!
$5,000
Neighborhood Gained - Union Square
Horizon MediCopter in your Garage

------------------------------------------------------------------------------

TRN12. "Room Service"
**********************

Dane Vogel is introduced to the Saints Hideout, as The Boss, Gat and Pierce
are hanging around. He "admires" the place, and then asks whether they want
Ultor's help, which is met with a mixed reply from the three. He then gets
comfortable, and tells them some information on where the Akuji family live.
Gat and The Boss go to deal with their business, and if they don't return,
Pierce is there to put a bullet in him.

The Akuji hideout is in Adept Way in Downtown, and you will be met with Ronin
resistance upon entering the apartment complex. After taking them out on the
ground, you will have to go it alone yourself to plant 7 bombs on the top four
floors. After planting the first bomb, you have 3 minutes and 50 seconds to
plant the rest, killing any Ronin in your way, and then killing all six Ronin
inside the Akuji Penthouse. You will then have to basejump back down into the
bottom of the Atrium.

The Boss and Gat arrive back at the hideout, where Shaundi has decided to join
them. The Boss then asks Vogel why he went to the Ronin and not the Saints
before he departs - and he reminds them that they happened to be in a coma and
Julius had disappeared. It then cuts to the ruins of the inside of the Akuji
Penthouse. Shogo assures his father that he will deal with the Saints, but he
doesn't want anything to do with him anymore.

Mission Completed!
$7,500
Neighborhood Gained - Brighton

------------------------------------------------------------------------------

TRN13. "Rest In Peace"
***********************

Gat and The Boss attend the private funeral for Aisha, as her casket is
lowered and flowers tossed on the top of it. Akuji and the Ronin turn up, and
are all out for blood. Gat does not like the idea of killing at Aisha's
funeral, and so tries to show him away. The Ronin have none of it, and proceed
to interrupt the burial.

This is all-out war on the streets of Mourning Woods Cemetery. You will have
to take some health away from Shogo before he runs into the garage of the only
house in this neighborhood. You are then left to deal with seventeen Ronin
Lieutenants, and whomever else that tries to attack you. When that is done,
head to the garage, and Akuji gives chase. Concentrate on taking him down, and
then the final cutscene takes place.

Gat fends off multiple attacks from Shogo, knocking him senseless, breaking
his leg and putting up near a headstone. Shogo tries to lie his way out of his
involvement in Aisha's death, and then gets his head knocked through the
headstone with a harsh punch from Gat. He is then dragged into a casket, which
is then lowered, and they begin piling the dirt on him. In time, he will be
dead.

Mission Completed!
$12,500
Neighborhood Gained - Mourning Woods Cemetery

------------------------------------------------------------------------------

TRN14. "Good D"
****************

Gat and The Boss speak of what happened in the last mission as they shoot cans
from behind the bar. Pierce interrupts, inviting a guest into their hideout.
The pair are angered that Pierce didn't check out who this person is, but when
he appears, The Boss instantly recognizes him - Mr. Wong, from the Westside
Rollerz Hitman Activity in "Saints Row". He is pleased with Shogo Akuji's
death - in fact, he had negative dealings with him many years ago, involving
his dog, Sadie. That's a different matter, though. A motorbike is then heard
speeding through the hideout, as they soon realise that Mr. Wong was being
followed by the Ronin. A Saint then runs in to inform them, but The Boss and
everyone else had the right idea. A battle has now begun for the Saints to
protect their livelihoods.

You have to check what the Ronin are doing underground. They will be trying
to destroy the support pillars, and you need to fend off the RPG Launchers
and attackers for 1 minute and 10 seconds. When you have done that, you have
to head into the depths of Old Stilwater and the setting of "Zombie Uprising"
to do the same. Upon doing that, you will then have to take out Kazuo Akuji
for the last cutscene to play.

With the last of the Ronin dealt with, Kazuo is backed to a corner, but one
last Ronin comes to his rescue. Mr. Wong tells the group he is fine, but they
are going to have to kill Akuji once he fights back and finish off the Ronin
once and for all.

Mission Completed!
$25,000
Neighborhood Gained - Adept Way

------------------------------------------------------------------------------

TRN15. "One Man's Junk..."
***************************

Gat protects Mr. Wong as the Chinese Heritage Festival, looking out for any
Ronin that will try to interrupt. However, this is exactly what they do. Gat
waves them away to fight off the Ronin, and as Wong and his translator try to
make themself scarce, they run into Akuji himself. As Wong goes off to fight
him, his translator phones The Boss as they leave Technically Legal to inform
them on what's happening. It is now a race against time until Wong is killed
and the festival is trashed.

You have four minutes to fight past the Ronin and get to the Heritage Festival
before the Ronin trash it. You have to get to the Shark at the small docks in
New Hennequet and then dodge a chopper tossing explosive barrels at you as you
head towards the pier in Stilwater Boardwalk. You will then have to fend off
the Level 4 Ronin Notoriety as you head up to the main pier, killing twenty
Ronin that are in your way.

You will then be on the junk ships, having to intervene in the fight between
Wong and Akuji before he is killed. When you get there, you get a duel with
Akuji, much like "Kanto Connection" except that you are just on the top deck
of this ship, alone with Akuji. Remember to counter his attacks before he goes
to swing at you, and that will be it - exactly the same premise as "Kanto
Connection".

When he is killed, Akuji gains the upper hand in the sword fight, and goes in
for the kill. The Boss has other ideas, shooting him in the chest, and
impaling him to the ground. They then call Wong, to inform him that they have
dealt with Akuji. He threatens to come back at them, but seeing as he is stuck
on a burning boat, that won't happen. The Boss then jumps down into the sea
as the ship blows up.

Mission Completed!
$50,000
Neighborhood Gained - Stilwater Boardwalk
Shogo's Kaneda in your Garage
Ronin Gang Vehicles in your Garage
Ronin Compliments and Taunts, accessible at a Plastic Surgeon
Johnny Gat as a Homie
"Seppuku" Achievement, worth 40G
"Duelist" Achievement, worth 25G (Co-Op ONLY)


So that spells the end of the Ronin.

******************************************************************************

12.      The Sons of Samedi

The history of the Samedi goes back to the Caribbean underworld, where they
have complete rule over, coming to Stilwater soon after Los Carnales' drugs
empire had fallen and the disbanding of the Saints. Named after the Loa Vodou
of death and fertility, Baron Samedi; they peddle their designer drug, Loa
Dust, into Stilwater, which has become the No. 1 drug with the students in
S.U. and therefore their main branch of income. Their members are drawn in by
their lucrative drug empire and the conducting of traditional ways. They are
ruthless and efficient killers, using punishments such as mutilation for
failure or murder for betrayal.

They are well-known in certain chapters, but they are hard to locate inside
their Limousine, their HQ, which is constantly on the move. They pan out like
this:

The General - Leader
This man's real name is unknown, and it is probable that he is the only one
who knows it. This name could lead back as him being a corrupt general in the
Haitian Army, or simply as a Warlord. His conduction is much like an army -
discipline is enforced where necessary, and punishments for dishonor are also
given when necessary. He is calm, conniving and clever, therefore a natural
leader.

Mr. Sunshine - No. 2
This guy is the epitome of fucked up - he is heavily into voodoo and its
practices, and when called upon, he can be freely and gruesomely violent. He
is somewhat devoted to The General, and does not like to be a failure to him.
Sunshine is not a man to be fooled with, most certainly.

Veteran Child - Head of Drug Operations
VC is a grade-F gangster, but he is formidable in selling the Samedi's Loa
Dust to customers. He also boasts being a triple-platinum DJ on Stilwater's
alternative rock station, GENERATION X 89.0, and like Shaundi is into the
bohemian style. He is not to be messed around, only because of the backing he
has with the Samedi thugs. Mr. Sunshine takes a dislike to him and The General
may be used to his failures, but his connections are the only reason they
haven't disposed of him yet.

------------------------------------------------------------------------------

SOS1. "Got Dust, Will Travel"
******************************

The Boss is sat at the bottom of the steps of the Saints Hideout, when Shaundi
comes up to them, showing them a light bulb. She smashes it, and then lights
it for The Boss to try out. Surprisingly, it's a good hit. Shaundi tells them
that they have smoked Loa Dust, the Sons of Samedi's designer drug. The pair
of them don't have a clue what is used to make it, but if they find out, they
should be able to make it themselves, sell it for a lower price, and steal the
Samedi's market, crippling their income. The first thing they have to do is
to get some in order to find out what's in it.

Head to Stilwater University. Along the way, Shaundi calls, warning The Boss
about the Samedi and their pyschopathic ways. They aren't too bothered about
this anyway, so on they go to take some dealers down. There are two locations
you have to hit - one near the Observatory in the main Stilwater University
neighborhood, and another in Frat Row, in a parking lot. When you kill a
certain Samedi gangster, they will drop a package filled with Loa Dust. You
have little resistance and reinforcements to deal with.

After getting both the packages, Shaundi calls again, telling The Boss that
one of the Samedi's most prolific drug dealers, Mark Gabby, is dealing nearby.
If they were to take him out and retrieve his stash, that would deal a blow to
their business. He is in a Samedi-marked car, so you will have to drive-by it
to kill him, retrieve the package, and then head to Apollo's in Sommerset to
finish up.

A cutscene goes into the limousine of The General, leader of the Samedi, with
his No. 2, Mr. Sunshine, holding a meeting with Veteran Child to hand over the
day's takings. He is unhappy that he is holding a wad of singles instead of
50's, and VC explains that he couldn't get a hold of his dealers. The General
accuses his men of stealing, and should Veteran Child get hold of them, a
fitting punishment should be made. He also gets told to remember his place in
this organization instead of being big-headed because of his "celebrity
status".

Mission Completed!
$1,000
Neighborhood Gained - Frat Row

------------------------------------------------------------------------------

SOS2. Stronghold - "Elysian Fields Trailer Park"
*************************************************

Shaundi calls The Boss at the waterway in the Trailer Park District, and she
informs them that the Sons of Samedi are using some of the trailers as Loa
Dust labs, or "dust labs", to create their product directly inside Stilwater.
If The Boss is able to find information on which trailers the Samedi are
using, they will be able to take them out with ease and peace of mind.

This becomes a difficult Stronghold surprisingly early on into the Sons of
Samedi storyline. First of all, you have to head into the convenience store,
where you are able to find a map of the Trailer Park and which trailers the
Samedi are using. There are a number of Samedi waiting to attack you as you
come up level with the store, so you want to stand back, take them out, and
then get into the convenience store and fight your way to the store room. When
you get into the store room, you are able to pick up some Satchel Charges, and
upon studying the map, the locations are pin-pointed on your map and radar.

From now on, this will be hard. You have to take out all five whilst taking
out the Samedi that arrive as reinforcements and protection. They are able to
deal substantial amounts of damage by running you over and tearing the hell
out of you with their weapons. You will want to lie low and kill the drivers
of the vehicles before it has an opportunity to hit you. Plant the Charges on
the trailers and stand back as you take them down. The Stronghold is completed
upon destruction of the fifth.

Stronghold Completed!
$1,000
Neighborhood Gained - Elysian Fields

------------------------------------------------------------------------------

SOS3. "File In The Cake"
*************************

The Boss and Shaundi meet up outside Tee 'N' Ay in Rebadeaux, and they aren't
too happy with the new design Ultor made for this place. Business is to be
dealt with here, however, and Shaundi wastes no time. She doesn't know what's
in the Loa Dust, but she knows someone from prison who can help the Saints.
There is a slight problem, however - the drugs expert is still in prison. The
Boss is about to be given a bomb by Samson, but he trips and sets off the
timer, and now it's a race against time to plant it.

You have 3 minutes and 50 seconds to get to the Prison District and plant the
bomb. You have to swing around the west side of the island, through a tunnel
and up to the old generator to plant the bomb. You will only have one prison
guard to deal with, and even then he's easy to take out. You will have to
plant the bomb, and then you have 10 seconds to get out of the blast radius.
Turn to your left to exit through this door and onto street level, and then
make your way to the front entrance of the Penitentiary. When the bomb goes
off and the electricity inside the prison is knocked out, you will have Level
2 Police Notoriety.

Head inside the Prison, and kill all the prison guards and inmates that attack
you on your way to the drug expert. When you do reach her, it is yet another
familiar face - Laura, from Westside Rollerz Drug Trafficking. You now have to
get back out of the prison, fighting past the guards, and then heading out to
the Police Oppressor, flying back to the mainland. The screen will then fade
to black.

The Boss makes sure that Laura is able to get home safely, and she promises
them that she'll find out what is in the Loa Dust. You are then reintroduced
to Tobias, from Los Carnales Drug Trafficking in "Saints Row", and much more
calm and mellow since then. It turns out these two got married and are happily
living together. He thanks The Boss for bringing her back.

Mission Completed!
$1,500
Neighborhood Gained - Pilsen

------------------------------------------------------------------------------

SOS4. Stronghold - "Bavogian Plaza Drug Labs"
**********************************************

Shaundi explains to The Boss, outside the Porno Palace in Bavogian Plaza, that
The General is being more secretive in how the Samedi are shifting their
product after the Saints began laying into the Loa Dust dealers. They've taken
the second level of the Porno Palace and turned it into a large dust lab. The
good thing for them is that they can make the product upstairs, and then sell
it to the strippers and their lowlife customers downstairs. The Boss needs to
take out the customers they are selling to, and then shut down the labs.

Head inside the Porno Palace, and lay into the Samedi inside. You will then
have to go into the private rooms, taking out the customers, and then the rest
of them that are out in more open sections of the first floor. After taking
them down, head upstairs and battle past the Samedi upstairs, taking out the
four labs. A shot from your Pistol or any other weapon will do. After
destroying the dust labs, head to the window, killing all the Sons of Samedi
in your way, and head up to the roof to take out the chopper. When it is down,
the Stronghold is completed.

Stronghold Completed!
$2,000
Neighborhood Gained - Bavogian Plaza

------------------------------------------------------------------------------

SOS5. "Airborne Assault"
*************************

The Boss and Shaundi are reacquainted with Laura, who has managed to find out
what's in the Loa Dust, managing to conjure some up herself. She doesn't want
to "bore them with all the details", but they now know how to make it. All it
will take now is to cripple the Samedi's market. Shaundi has some information,
which she was reluctant to tell The Boss in the first place - she used to date
a guy who sells for the Sons of Samedi, and once they got stoned and he had
taken her to a farm used to grow all the stuff. The Boss isn't happy it was
left this late, but they will have to destroy it. Laura tells them that they
don't have to run in and get killed, as Tobias has a pilot's license, and he
could fly The Boss over the farm to destroy it.

You are manning an AR200-SAW Assault Rifle from the chopper, and when you get
to the farm, you have to destroy all the equipment. As you do so, the farm
goes up in flames, and you will start to get high, but only slightly and it
shouldn't drastically affect your shooting. You are aiming for six pieces of
equipment on the farm - ranging from tankers to fertiliser trucks - whilst
you fight off the Samedi and trying to avoid having the chopper pelted with
RPGs. When all the equipment is destroyed, you have to take down two Samedi
vehicles filled with Lieutenants making a run for it. Unload your bullets into
the cars, and when they are destroyed, you're done.

A cutscene goes into Scratch That in Frat Row, where The General and Mr.
Sunshine track down Veteran Child, creating a crime scene to scare everyone
else off. VC is questioned as to why their farm was razed by the Saints, and
at first he doesn't remember. He then realises what he has done - he was the
guy who dated Shaundi all those years ago, and shown her around the farm. He
does know what she is doing now, and so The General orders him to kill Shaundi
or he faces being burnt at the stake as his punishment if he fails. Left
distraught, the pair leave him on his own.

Mission Completed!
$2,000
Neighborhood Gained - Pleasant View
Oppressor Helicopter in your Helipad Garage
Tobias as a Homie

------------------------------------------------------------------------------

SOS6. "Veteran Child"
**********************

Shaundi is on her own inside the Saints Hideout, weighing bundles of Loa Dust,
when Veteran Child arrives. He knows she's alone, although not for long, and
then proceeds to try and kidnap her. She stuns him by pelting him with a
bundle, but as she tries to get past him, she is knocked back to the table,
and is out cold. As he leaves, The Boss arrives, and a stand-off begins. He
shoots one of the lamps, knocking The Boss out cold.

You are put to the entrance of the Saints Hideout, and then a call is received
from Veteran Child, telling them that if they want Shaundi back, they want to
go to Cocks in Nob Hill. The Boss then calls Pierce about the situation, as
they think it's a trap. Pierce agrees to get onto the actual location of VC
and Shaundi whilst they check out the nightclub. When you head up to Cocks, it
is a trap, and so you have to kill all the Samedi inside. Upon the slaying of
the final Son of Samedi, The Boss calls Pierce, confirming that it was a trap.
Pierce then tells The Boss that Veteran Child is scheduled to play at On Track
in the Barrio, and he'll probably have Shaundi there with him. The Boss will
then call VC on the way to On Track, who is now a little more fearful of them
after learning that they survived the ambush.

When you get into On Track, you have to head right to the bottom of the club
to begin a final stand-off with VC. You have to use the Stun Grenades strewn
around this area to separate VC from Shaundi for several seconds, and that
will be the only way to take him down without killing Shaundi. You will also
have to deal with some Samedi gangsters that will try and expose you to VC,
who is capable of taking you down if you lapse in your concentration. When
VC is dead, The Boss helps a dazed Shaundi out of the club, and as they leave,
The General's limousine speeds away in the background.

Mission Completed!
$2,500

------------------------------------------------------------------------------

SOS7. Stronghold - "Stilwater University Student Union"
********************************************************

Shaundi explains that S.U. holds a Quad Day every year, where groups and
fraternities try to recruit new members. The Sons of Samedi have taken this
opportunity to conduct a recruitment drive within the heart of young,
promising gangsters that are interested in their ways and cultures. The Boss
will need to bust up the Union and kill all the Sons of Samedi to stop them
getting new blood.

First of all, you have to head into the main area of the Union, and take down
the five Samedi recruiters. Once that is done, you have to head inside the
main building and take down nine more Samedi. However, this place is swarming
with thugs, and rushing in could be dangerous for you. Head in and carefully
cut them down. There will be some on the ground, others on the balconies, and
others in the Gift Shoppe and the offices area inside of this building. When
all nine are dead, the Stronghold is completed.

Stronghold Completed!
$5,000
Neighborhood Gained - Stilwater University

------------------------------------------------------------------------------

SOS8. "Burning Down The House"
*******************************

The Boss shoves their way through a crowd of frats to find Shaundi having a
hit on the beer bong. She tells The Boss that they are here to talk to one of
her other ex-boyfriends about some information he has. Blake, the ex, hands
her what are presumably 'shrooms before he gives them the information. Whilst
he was getting party favors, he swung around to Shivington and saw Samedi
thugs wheeling in chemicals to different locations - he assumes that they are
creating drug labs. The Boss asks Shaundi if she wants to come, but she'd
prefer to relax - for once, you couldn't really blame her after what happened
with Veteran Child.

Head to the first place in Shivington, which is only a small warehouse on the
northeast edge of the district. You will have to take out a few Samedi on the
way to the drug labs. Destroy them, and then you can rinse and repeat in the
next couple of drug labs. In the second drug lab, you have to clear the ground
floor before heading up onto the first floor, avoiding the large hole in the
floor, and take down this drug lab. Upon arrival at the third, you will have
to do the same, but upon destroying the first, you have to shut off the
ventilation and kill the two Samedi inside to get access to and destroy the
drug lab. You will then have to go to the final location. You will have Level
4 Samedi Notoriety, so you will have to be prepared to face quite a bit of
resistance, even near the beginning of the mission.

Upon heading inside the last area, kill the three technicians, and pick up the
key-card the final one will drop. Head through the complex, take out this drug
lab, and then you will have to chase down the lead technician as he tries to
get away in his vehicle. Using an SMG, just simply drive-by and destroy his
vehicle to finish up.

The General and Mr. Sunshine admire the "beauty" of Shivington being ablaze
from a construction site in Saint's Row. The General informs him that they
cannot allow anything else in their drug business to go awry if they want to
stay up on their feet. Sunshine then has an idea for them to "speak" to The
Boss...

Mission Completed!
$3,000
Neighborhood Gained - Shivington

------------------------------------------------------------------------------

SOS9. Stronghold - "Sunnyvale Gardens Fishing Dock"
****************************************************

The Boss stands outside Spackle Fishing Industries as Shaundi gives them the
low-down on it. Back when she was dating Veteran Child, she went here to stuff
Loa Dust into frozen fish. The dock is still under Samedi control, and they
are still performing this method to move the Dust through the fishing boats.
The Boss is told to destroy the stashes and then the boats used to move them
in order to take down another important asset to the Sons.

There are six stashes, two in each building. Depending on the difficulty you
have set on this game, this will either be fairly easy or annoyingly difficult
as I found out myself, conducting my playthrough on Hardcore difficulty. You
want to have a strong weapon, preferably the GAL 43, and all the perks you
earned from all the Activities, so having all the Activities down is also a
good thing, both for health and your weapons. The Samedi guarding the freezers
will have a higher amount of health, and will take longer to kill than your
regular enemy. Upon destroying the stashes, you will get high, but this soon
wears off.

After destroying all the stashes, you now have to fight your way through all
the Samedi guarding the fishing boats. Some carry RPGs, so you want to work
through this area carefully and quickly, taking cover and attacking them with
a full clip on your weapons. Destroy the four boats, and then you will have
to fight your way onto the freighter docked on the east side, and then down
into the fuel chute to plant the bomb. There will be Samedi down here as well,
and some may jump out at you, so keep your eye on the radar to look out for
them. Upon planting it, you originally have 3 minutes to get off, but the
bomb malfunctions, and you now have only 30 seconds to get out of the blast
radius. Just concentrate on getting out of there and not getting plowed by a
suicidal Samedi driver punting you back into the blast radius. When the timer
has ran down, and you get out safely, the Stronghold is completed.

Stronghold Completed!
$10,000
Neighborhood Gained - Sunnyvale Gardens

------------------------------------------------------------------------------

SOS10. "Bad Trip"
******************

As The Boss just wanders along the street, a Samedi runs up to them and they
easily take them down. However, before they can put a cap in him, they get hit
twice by another Samedi with a Baseball Bat - the first swing stuns them, and
the second knocks them out. The cutscene resumes as they regain consciousness
inside the hotbox of The General's limousine, with the man himself sat inside
with Mr. Sunshine, and two thugs either side of The Boss. They are high, and
aren't too positive towards them, even under a purple haze. The General
explains why they are talking - to see the root of their problems in person.
After The Boss effectively tells them to go their own way, they soon realise
they're in trouble as the thugs attempt to kill them. They manage to shoot
Mr. Sunshine, who isn't badly affected by it, and then jumps out, narrowly
avoiding being crushed in the massive pile-up.

You will have to grab one of these vehicles, and then begin heading back to
the Saints Hideout as Shaundi calls. The Samedi is attacking the hideout, and
she is in danger of being killed. She will deduce from this conversation that
The Boss is stoned out of their mind. Get back and kill the Samedi attacking
Shaundi before her health is cut down to zero, and then you will have to head
back up to street level and take out the Samedi. You will be stoned for the
rest of this mission, and it will severely alter your accuracy and driving
skills.

Pierce will eventually arrive back, and you are swarmed with Samedi. They will
constantly spawn until you get the kill count over sixty, so you are killing
a ton of Samedi to finish up. You may want to use a strong weapon and have
food to recover health. When you are done, a final cutscene plays out, where
The Boss finally incapacitates themself in their stoned state, and Shaundi
walks away from them, slightly annoyed at them.

Mission Completed!
$3,500
Neighborhood Gained - Ultor Dome
Samedi Fighting Style, available at a Plastic Surgeon

------------------------------------------------------------------------------

SOS11. "Bonding Experience"
****************************

The Boss and Pierce sit around, as Shaundi and some of the other Saints play
hackey-sack in the background. Pierce expresses his annoyance to The Boss on
why he isn't with them, helping out and cutting down the Samedi. They remind
him that he is in charge of the Ronin (and depending on which storylines you
have completed, this may be a good point or redundant). He expresses his
annoyance to Shaundi, only because of the information she receives from the
"300 guys she used to fuck". During this argument, Shaundi tries to inform the
bickering pair that the Samedi are dropping in Loa Dust shipments by chopper,
resolving the mystery on how the Samedi are still peddling it. The Boss asks
Pierce whether he wants to watch them take out some helicopters, and he agrees
to it.

You are shooting down six choppers before they reach their drop-off points.
You fail if you can't do this fast enough. The choppers are stretched out
through the mission - two here in the South Island, two in the bay after you
switch to a boat, and two in Downtown and the North Island after performing a
textbook carjacking. You are the passenger throughout, having to shoot down
the choppers with the AR-50. When this is done, the mission is complete.

The General pulls up to Mr. Sunshine, and gruesomely proceeds to saw his ear
off with the machete, only seeing him in the shadows, clenching his fist as
The General does it. This is a consequence for his failure to protect their
main source of income, but The General still believes he will be able to sort
this mess out.

Mission Completed!
$5,000
Neighborhood Gained - Sunsinger

------------------------------------------------------------------------------

SOS12. "Riot Control"
**********************

Mr. Sunshine is surrounded by junkies, wanting their fix of Loa Dust. He
repeatedly tells them that he has no product, as the Saints have stolen it.
This all comes to a head when one of them threatens to go to the Saints to buy
it, to which Mr. Sunshine shoots him dead. He calms them down, and orders them
to go to the Saints' stash and take as much product as they want - promising
that they get to keep what they are able to take.

Inside the stash in Black Bottom, The Boss, Shaundi and Pierce are just
standing around, when Pierce utters those famous last words - "why can't
somethin' exciting happen?" - and so the homeless descend on them to get the
drugs. You have to fight them off with Shaundi whilst Pierce retrieves the
truck, and then you have to fend them off on your own as the pair load it up.
When this is done, you have to get to the Magma and fend off the car-loads of
homeless bums before they do too much damage to the truck. Chances are,
however, they'll take you out before the truck. Just make sure they don't kill
you, Pierce or Shaundi.

Upon getting back to the hideout, Shaundi and The Boss lounge around before
two bums steal a crate of Loa Dust each. The Boss pursues them, getting past
the busy street where one of them gets killed by the speeding vehicles. After
shooting the remaining bum in the leg, they ask them where they can find Mr.
Sunshine. After some "persuasion", he reveals that he resides in the meat-
packing plant/slaughterhouse in The Mills.

Mission Completed!
$7,500
Neighborhood Gained - Black Bottom

------------------------------------------------------------------------------

SOS13. "Eternal Sunshine"
**************************

The Boss is pestered by Shaundi as they leave to hunt down and kill Mr.
Sunshine. They remind her of the whole situation with Veteran Child, and them
bringing her would be "babysitting". She is still persistant, but The Boss
tells her to "stick to tactics", cutting her off.

Head to the Meat Packing Plant in The Mills, where you will have to get past
some of the Sons of Samedi outside, and then the thugs inside as you head
towards Mr. Sunshine. There are two floors to the first building, which leads
into the slaughterhouse itself. When you get there, Mr. Sunshine is stood
behind the barrier, with a voodoo doll. He messes around with it, and tosses
The Boss off to the left with ease.

You have to fend off the Sons of Samedi in this inaccessible part of the
slaughterhouse, and when Mr. Sunshine raises the voodoo doll, you have to
shoot it out of his hands in order to do damage to him. If you have the GAL 43
SMG, this will do enough damage to kill him in a matter of several seconds
after shooting the doll out of his hands. This makes matters a whole lot
easier.

Upon killing him, you get a cutscene of The Boss having to shoot him countless
times to make sure he doesn't get back up. On two occasions, he does, and to
deny a third, The Boss finds his machete, beheads him, and throws the head on
the conveyer belt below.

Mission Completed!
$12,500
Neighborhood Gained - The Mills

------------------------------------------------------------------------------

SOS14. "Assault on Precinct 31"
********************************

The Boss watches Shaundi cope surprisingly well in the gym, managing to clock
quite a distance on the treadmill. The pair chat about how they will have to
conduct their last move on the Samedi - taking down The General and the Sons
of Samedi. Shaundi knows all about his limousine, so the "easiest", or to put
it properly, the quickest method would be to tap into the traffic cameras. She
thinks it would be a chance to tag along, but once again The Boss does not
want to be carrying her around. However, Shaundi's the only one out of the
pair that would be able to figure it out, so they are forced to have her with
them.

You have 3 minutes to get to the Video Repair Van in Saint's Row. You are
better off getting in front of the vehicle and killing the driver to be able
to get into it. You will be changed into a Video Repair Jumpsuit and your
destination set to the parking lot of the S.W.P.D. HQ's parking lot. You will
then have to put your weapons away to stop gaining attention whilst you head
to the front desk and up to the CCTV section on the top floor. Soon after
Shaundi starts hacking into the cameras, you will have near-maximum Police
Notoriety - the cops inside the HQ will be after you, as well as a SWAT team
on the rooftops. It will take around 5 minutes for Shaundi to finish up, and
then you're dodging an attack chopper back to the Saints Hideout, on top of
the landing area.

The Boss and Shaundi come back in, ordering the Saints inside to set up the
monitors for them. When they question Shaundi whether this is a good idea,
they don't get the answer they were expecting. Shaundi enjoys the fact that
she actually went on Saints business with them.

Mission Completed!
$25,000

------------------------------------------------------------------------------

SOS15. "The Shopping Maul"
***************************

A Saint watches the monitor, when suddenly they spot The General's limousine
on the monitor. They alert The Boss, who in turn gets Shaundi up from the
couch. Shaundi wonders why she has been called upon, and The Boss tells her
that they couldn't get in touch with anyone else.

The General is headed towards Rounds Square Shopping Mall, and you need to
get to the vantage point in Nob Hill in 1 minute and 50 seconds. When you get
there, you see the ambush pan out, as The General's limo is side-swiped by a
Cheetah Bus, flipping in the air several times. You then have to kill the
eleven Sons of Samedi protecting The General. Don't bother trying to destroy
the Limousine, as it is bulletproof. When they are dead, The General makes a
run into the Shopping Mall, so head after him, battling past the Samedi
vehicles, and get to the marker.

This is the mission at its hardest - you have to take out The General's
Bulldog, equipped with a mounted machine gun, in order to kill him. If you
have RPGs, use them quickly before he speeds off. It is then a game of catch-
up, made difficult by the Samedi in vehicles coming after you. If you are
prepared, you should be able to get this over and done with.

Upon taking him out, a cutscene plays out, where The Boss and Shaundi stand
over The General's dead body, taking a cigar from his pocket and smoking it.
The Boss confirms to Shaundi that the Sons of Samedi are finished, with their
leader dead, their territory taken and their drug empire non-existant. Shaundi
asks whether she could take on some of the Saints, in a figurative sense, and
The Boss ridicules her. The pair then leave.

Mission Completed!
$50,000
Neighborhood Gained - Prawn Court
The General's Bulldog in your Garage
Sons of Samedi Gang Vehicles in your Garage
Samedi Compliments & Taunts, available at a Plastic Surgeon
Shaundi as a Homie
"Remind Me of the Babe" Achievement, worth 40G
"Pot Luck" Achievement, worth 25G (Co-Op ONLY)


And so we finish up on all the gangs. We still have the Epilogue to finish
off, however.

******************************************************************************

13.      The Ultor Corporation - The Epilogue

And so the storyline begins to draw to a close once again. This part of the
story revolves around one man - Dane Vogel and his vision of Stilwater as a
utopia. Before we start with him, though, there is something we need to get
past:

------------------------------------------------------------------------------

UCE1. "Revelation"
*******************

This is a secret mission that must be completed for 100% Completion. Head into
the Stilwater PD station in Saint's Row, and just as you head up the steps
onto the upper floors, you should find the Detective Bureau as you head up.
Enter, and there are three Saints light-cones in the office. They are wire-tap
conversations from Troy Bradshaw, The Boss' old friend. They can be accessed
after completion of the Prologue, but it would make sense to do it now, to
get it out of the way before beginning the Epilogue. This contains spoilers
about the ending of "Saints Row", so you may want to skip over this part of
the game or the walkthrough if you plan on playing it for the first time.

Activating the first one triggers a conversation between Troy and Dex. He is
outed as an undercover cop - Dex used his initiative to figure it out. Feeling
threatened, Troy asked what he will do with this information. Dex doesn't plan
on doing anything, as he plans to go turncoat and take up a job at the up-and-
coming corporation, Ultor. He just wants to make sure that he won't have any
problems. It is obvious with that information, for the time being, nothing
will come of it.

Activating the second one triggers a conversation Troy has with Julius soon
after he was arrested in "Saints Row". The conversation focuses around the
Saints - Troy only ran with the Saints to take them down, a very important
thing to do as they became top men for the first time. It seems his time has
come, and if Julius was to persuade Johnny Gat and The Boss out of the game,
Julius would be freed and it'd be a load off of his mind. Julius reluctantly
agrees.

Activating the third one triggers the final conversation between Troy and
Julius, soon after he blew up Alderman Hughes' boat. That's right - of all
people, Julius was responsible for The Boss being put into a coma. He tells
Troy that this was the "only way" to make sure the Saints would be finished,
and tells him not to track him down. That explains his disappearance.

Head into Troy's office to the final light-cone, and Dex's number is added to
your Cell Phonebook. Head out onto the street and call Dex. He will gladly
answer The Boss' call, referring to him as "playa" when he begins to talk. He
knows that The Boss figured out that Julius set them up for the fall - it is
likely he set up the whole thing himself. He tells The Boss to meet him at the
Old Church, or the Saint's Row Church. This activates the light-cone for the
actual mission on the south side of the Church.

The Boss heads into the Church, hearing a door open and close behind them.
They expect Dex to come in, but instead, they are reintroduced to Julius,
working as the tour guide to the Church in his narration of "The History of
Stilwater". The Boss proceeds to beat the crap out of him, before Julius tries
to tell them that Dex has set the pair of them up in order to kill the two of
them in one easy attack. They don't believe it at first, but then smoke
grenades are tossed through the windows, and the pair will have to fight side-
by-side instead of with each other.

The Ultor Security Team, or the Masako, will begin to attack you. There will
be three waves of them to deal with, so that should be easy enough with strong
enough weapons. Upon doing that, you will have to kill APC-loads of them
outside, on the east and west side, and then on the south side of the Church.
To cap it all off, an attack chopper will descend on you, so you have to shoot
it down. Only shoot it when it faces AWAY from you. When rotates to face you,
it will start unleashing rockets, so get away quickly, and then follow it to
whichever side of the church it flies to. When it is shot down, you have to
run for it to Julius' Eiswolf.

When you do that, you may want to draw out the Annihilator RPG to prevent the
Eiswolf from being damaged by the APCs that pursue you. The chase goes through
Saint's Row, then north into Downtown, and then into Amberbrook, finishing in
the Thalia Amphitheater. You will then have to shoot down two more attack
choppers, which is easy with the RPG still on hand. When you've done that,
the secret mission is completed.

Julius remarks the past, "just like old times", before The Boss puts a bullet
in his chest, still not letting go of the fact that Julius betrayed him on a
near-fatal scale. Julius still thinks it was the only way to settle things,
because The Boss wouldn't have given up the power that easily. He passes the
Saints off as "Vice Kings that wore purple", because Stilwater was in a worse
state than before with their warfare five years ago. It all culminates when
Julius reminds The Boss that they could've died on the street corner from the
beginning of "Saints Row", but they remind him that he caused the boat
explosion that nearly taken their life. He remarks that it "makes them even",
but that is replied with a shot to the head. That's it. The Boss gets their
vengeance.

Mission Completed!
$30,000
Julius' Eiswolf in your Garage
"Vengeance" Achievement, worth 30G

If you have purchased the "Corporate Warfare" DLC pack, the missions included
in it will now be made available.

------------------------------------------------------------------------------

UCE2. "An Amazing Quarter"
***************************

This is a cutscene that goes back before The Boss woke up from their coma and
broke out of jail. It details Dane Vogel holding a conference to the big-wigs
of Stilwater, for Ultor's next development project - the Revitalization of
Shivington. His plan is borne as a near carbon-copy of the Refamation of
Saint's Row, as he plans to do the same as what Alderman Hughes had done with
it. He sees Shivington as a rundown area with lots of potential, and states
his plan like so - they direct the rival gangs towards Sunnyvale Gardens in
order to free up land, and with damages dealt to the area, the land becomes
cheaper and Ultor stock-holders benefit from it. When the gangs cripple each
other, Ultor boosts the Police Department and they swoop in for the kill,
ending Stilwater's reign of gang violence and their plan is complete. He is
applauded for this, and is more than happy for himself.

Well, it's pretty obvious that most of that is disregarded, with no move made
by Ultor and with the Saints being kings of Stilwater for a second time. It
won't be a bed of roses for long, however...

------------------------------------------------------------------------------

UCE3. "Picking a Fight"
************************

Masako monitor The Boss as they head into Club Koi in the RLD, presumably to
unwind. They soon storm in, interrupting and startling The Boss as they make
eyes with the barmaid. They dive over the bar and hiding on the other side, as
the barmaid is shot and killed by the Masako team. The Boss then sparks up
their lighter, and tosses it onto the bar, causing a small explosion and
enough of a distraction to begin fighting back.

You now have to fight your way past the Masako and outside the club, exiting
either through the front entrance or the back door. Upon doing that, you get
a call from Gat, who is also pinned down by Ultor and the Masako. He warns The
Boss that Shaundi and Pierce will be under attack as well, and so begins a
rescue. Take the Bear to fight off your Level 3/4 Police Notoriety, and head
for Pierce in Shivington. Kill the ten Masako surrounding his apartment before
he is killed, and then switch Bears to head for Shaundi in the Suburbs. She
has been bundled in the back of a van, so you need to cause enough damage for
Shaundi to escape. When she's with you, everything is done.

Back at the Hideout, Pierce, Shaundi and The Boss drop the corpse of a Masako
team member and check out the nametag, which says "Pyramid". Pierce bitches
about having to deal with the Masako, and surprisingly, Shaundi doesn't have
any contacts/ex-boyfriends that worked in "The Pyramid", and so they need to
uncover it and hit Ultor right where it will hurt them.

Mission Completed!
$10,000

------------------------------------------------------------------------------

UCE4. Stronghold - "Rounds Square Shopping Center"
***************************************************

Right now, you only have 44 of 45 neighborhoods under your control. This final
Stronghold will gift you the final neighborhood in "Saints Row 2". It is
inside the Mall, as you come into it from either the parking lot or the
elevator. Gat is on the phone this time, explaining to The Boss that some of
Ultor's executives are supposed to be gathering in the Mall for some reason.
He and The Boss see it as an opportunity to bring the fight to Ultor, and to
make sure they know who they're dealing with.

There are four execs that are being escorted around the Mall, and you will
have to take them out one by one. Your Police Notoriety will go up to Level 3
at least, as one of the execs will be shopping in Leather & Lace (I am not
saying anything...), and once you start shooting in that area, you're bound to
set the alarm off. You will have to work your way down to the second-to-last
floor to kill the execs in a clean sweep, and then you have to head to the
bottom floor and take out nine more execs. Some will stay in the room, others
make a break for it. You will also have to quickly deal with the mall cops as
well, so you want to make this slightly easier in terms of preserving health
by taking them down.

Upon disposing of all the execs, Masako then block off the exits, but you can
still cut through if you are quick and careful. Take out the Masako and mall
cops, using the barriers as cover, and then make a run for it once you get to
the top of the stairs. When you get into the light-cone, the Stronghold is
completed.

Stronghold Completed!
$10,000
Neighborhood Gained - Rounds Square (45 of 45) (Cash Per Day - $1,000)

If you have been buying Stores, you can snag nine of them inside the mall.

------------------------------------------------------------------------------

UCE5. "Pyramid Scheme"
***********************

The Boss, Gat, Pierce and Shaundi are all inside this Mexican restaurant.
Shaundi throws some pictures of The Pyramid, which is commented in the game as
an Ultor R&D facility that is based off of malicious rumors directed at Ultor.
It does exist, and it is concealed under Mount Claflin. Here, Ultor develops
their equipment and products, from cell phones and sunglasses to better guns
and more protective body armor. Pierce is still left wondering why Ultor is
out for blood, and The Boss disregards it and starts handing out orders. They
tell Pierce and Shaundi to create a ruckus on street level, destroying as much
of Ultor's property as possible, whilst they and Gat go for the major target.
Gat isn't happy that we won't get to "blow shit up", so The Boss readjusts
their plan to create a slight distraction for Ultor before they head inside
and take it out.

Head to Saint's Row, and when you arrive, stick near Forgive and Forget. You
will need to get Level 4 Police Notoriety before you can do anything else, so
kill civilians, destroy vehicles and take out the cops that come after you to
jack up the Notoriety. Once you've done that, head into Forgive and Forget and
lose the Notoriety, before heading to Sommerset to jump into the aqueduct and
swim up to one of the secret entrances to The Pyramid. Run up the sides to get
onto the platform, and work your way down to Gat from there.

You will have to head down into The Pyramid and get the key-card for the areas
you need to plant the bombs. Upon picking it up and heading back up the
stairs, you are hit with Level 3 Police Notoriety. You won't be dealing with
too many cops under the mountain, so the worst thing you face is a security
guard charging at you with a Tombstone. Plant the three bombs in the rooms -
upon planting them all, you have 1 minute and 45 seconds to get out of there.
You have to get to the Bear, taking out the guards standing near it, and then
hit the gas all the way up this tunnel, and out of the end of it over the
aqueduct and landing in Sunsinger. This is also how you complete Stunt Jump
#38 if you hadn't already.

You then see a cutscene into a meeting between the board and Dane Vogel. They
are angry at him for the destruction of The Pyramid and the attention they are
getting from the media about the R&D facility that was meant to simply be a
rumor. Vogel justifies it as gang violence, and so the board tell him that he
should take care of the Saints, before he is dismissed from his post and left
exposed to the Saints' wrath.

Mission Completed!
$15,000
Bear (Ultor APC) in your Garage
Pimpcane Shotgun in your Weapons Cache

------------------------------------------------------------------------------

UCE6. "Salting the Earth...Again"
**********************************

Pierce hands The Boss some mail in their name. They open it, and find some
information regarding Ultor's annual yacht gala that is exclusively a treat
to the higher-ups of the corporation. Pierce jokes about The Boss' "solid"
history with boats, and then even warns them that it probably is a trap. They
don't really seem to care whether it is or not, just as long as they have a
shot at really hurting Ultor.

Head to the small dock in Saint's Row. You are taking a Shark to get to the
yacht and crash the party. An attack chopper will come after you moments after
entering the Shark, so get off and shoot it down, as it is very likely to have
you Smoked with just one rocket. You should have enough time to dodge the port
authorities and the second Tornado that will come after you. Get on the boat,
and fight your way past Ultor security guards to take out all five Ultor
execs. However, there will be one more who will make a run for it in a boat.
Get to the light-cone to be replaced on the Shark, and shoot the hell out of
the boat until it explodes.

Dane Vogel watches the pandemonium in the bay, and seems very proud of himself
as he was the one who gave The Boss the info. His PA asks whether he wants
transport to the event, to which he turns down. He then orders her to set up
a press conference and move his stuff to his new office - because of the
massacre, he's set to become Chairman of Ultor.

Mission Completed!
$25,000

------------------------------------------------------------------------------

UCE7. "...And A Better Life"
*****************************

Dane Vogel's press conference gets into sway, as he talks about the massacre,
his promotion straight to Chairman, and the Revitalization of Shivington that
has been green-lighted by Monica Hughes. Meanwhile, Gat is positioned up in
the rooftops as sniper, making sure The Boss gets to Vogel. However, it all
goes wrong as the sniper goes off, completely missing Vogel, as Gat struggles
with a security guard who has foiled the plan. Vogel's bodyguards are soon
taken out, and the man himself is able to make a getaway.

You have to cause enough damage to Vogel's The Job limousine without losing
him. The cops will interfere, and they will make this challenging. When you
have caused enough damage, the limo heads back towards the Phillips Building,
so keep up with it as it heads back. Vogel runs in, and puts it under lock-
down.

Snag the Tornado attack chopper, and begin destroying the power stations on
the Phillips Building. It's easy with the RPGs, just watch your back for any
other attack choppers that try to shoot you down. This will only take two hits
before you are Smoked, so be wary. Once you have taken out all four power
stations, head near the windows of the top level of the building to begin the
next part. The Boss only just manages to land safely in Vogel's office.

You now have to get to Vogel and kill him. That's the be-all and end-all of
this mission. So long as you avoid getting killed by those protecting him,
this is a simple objective. Upon doing this, Vogel tries and fails to beg for
his life, receiving a shot in the mouth. He falls out of the building, landing
on the ground in dramatic fashion. Soon, Pierce and Shaundi arrive, and tell
The Boss that Gat is down on the ground doing what he does best - killing
cops. The trio soon get a pick-up from Tobias, and after he admires Gat doin'
his thing, Pierce asks what the Saints should do now that Ultor are off their
case. The legacy of this game ends with this sentence - "this is our city, we
do whatever the fuck we want to".

The chopper flies into the background as the credits roll to "Face Down" among
other rock titles. When you get through them, or you skip them by pressing
Y, you get the rewards for completing this mission.

Mission Completed!
$50,000
Tornado Attack Chopper in your Helipad Garage
"A Brighter Future" Achievement, worth 80G
"Partners in Crime" Achievement, worth 100G (Co-Op ONLY)


That's it, if you haven't purchased any DLCs. There are still six missions
left based around Ultor.

******************************************************************************

14.      DLC Mission Pack - "Ultor Exposed"

This pack was released on April 23, 2009 for 800 Microsoft Points on the Xbox
Live Marketplace. It features three extra missions in the Ultor mission arc,
and its actual place on the timeline of "Saints Row 2" may be just before the
Epilogue, or some time during the Epilogue. Additional content is featured in
the "Additional Pack Content" section of this part of the guide.

We'll delve straight into the missions.

------------------------------------------------------------------------------

UEX1. "Weekend at Tera's"
**************************

The Boss is met by Tera Patrick - to some of the readers who recognize this
name, yes, it is the name and the voice of who you're thinking of. The Boss
is happy to meet her, as she has information on Ultor that may be valuable to
the Saints. She talks about what Ultor would prefer to literally keep buried -
bodies that have some use against them.

Get in the pickup and start heading to the first location. You have to recover
six bodies in different positions, with the first one being in the Projects
district. Barely a few moments in, you will get a call from Tera, asking
whether The Boss has retrieved the bodies yet. She is paranoid that the Masako
will track her down, as she reveals that she was a microbiologist working for
Ultor, specifically in The Pyramid. When you get to the location, there will
be three Masako team members to deal with, which shouldn't be a problem. Get
the truck closer to the graves, and then head into the light-cone to start
digging. When that is done, it's onto the next location nearby.

Tera will go into detail in what she was doing working for Ultor, and the
experiments they were conducting to find out how to increase a miner's lung
capacity. She only did what she felt she was right, hence the state of the
bodies. She also tells The Boss to drop the bodies off at Channel 6 HQ when
they retrieve all the bodies. Upon arriving at the second location, take down
the five Masako team members and then exhume the bodies.

The next objective can be a little tricky. As you near the final location, it
is revealed the last body is being carried in an APC, so you have to cause
enough damage to disable it and then park up to retrieve the body. The final
location is in Saint's Row, so take down the eighteen Masako team members
guarding this area and exhume the last body. It is then a high-octane race
against time to get to Channel 6 in Downtown in 1 minute and 40 seconds
without losing all the bodies and whilst fending off Level 3 Police Notoriety.

When you get to Channel 6, The Boss talks with Tera outside the building, as
she makes sure they done the job. They now have to wait for what The Boss
thinks is more hope than expectation - Jane Valderamma picking up the story.
Tera is confident that she'll run it as part of the "big bad corporation"
stance in the media.

Mission Completed!
$50,000

------------------------------------------------------------------------------

UEX2. "Burden of Proof"
************************

The Boss and Tera find out that Jane isn't too forward in running the story
they've handed Channel 6, probably because Ultor paid them off in order to
keep quiet. The Boss could consider a move to force Valderamma into it, but
they know that dead bodies are not enough proof. Tera proposes the hijacking
of transport Ultor is using to move the chemicals used through the city.

Head onto the highway and catch up with the truck. You will need to cause some
damage to get the driver out, but a safer option is to get ahead and kill the
driver, because any damage dealt will not be repaired when you get on the back
of the truck. You have to fend off Ultor as they pursue you, all the way to
the Airport where the truck will be placed in safe storage. Along the way,
you will have to deal with attack choppers, Police and Masako, and even mini-
ATVs with mounted RPG Launchers that Eric Gryphon plans to use to aid the
mining industry. Use the Grenade Launcher attachment on the AR-50 and hit them
a few times to take them out. When you get to Wardill Aiport tarmac, you are
done.

The Boss finally meets Jane, who wants an interview with Tera, as she is a
unique subject to the "corporate greed" subject in the media. The Boss isn't
certain that Tera would go for the interview, but she'll have no choice - no
interview, no story.

Mission Completed!
$50,000

------------------------------------------------------------------------------

UEX3. "America's Next Top Scientist"
*************************************

Tera isn't too happy with an interview, as she thinks she could mess up. The
Boss then gets pissed at her because her fear could mean all they've done to
just get the story becomes worthless. They try to win her round, and she soon
changes her mind and goes ahead with the plan.

You have to get Tera to the truck, parked at Camp Claflin to the north of the
peak. You will encounter some Masako as you head into the camp, and then the
challenge of the mission comes in. You have some supplies in the camp, and
you will need to use them whilst you defend the truck from Ultor and the
Masako that come for it. Get to the lookout area when prompted, and you will
see a Tornado attack chopper, and you can shoot it down if you want, but you
may want to save some RPGs for the rest of the mission. After several moments,
you will have 45 seconds to run back to Camp Claflin and defend the truck from
the Masako. If you don't have any strong weapons, you may want to use the RPGs
on the APCs before the teams get out of them to kill them, but if you do, you
will want to cut them down quickly before they cause any substantial damage
to the truck. Masako will come in from the north, and then a chopper will land
that is carrying a load of Masako on top of everything else. This is a tough
mission, but if you can get cover and take them down quickly, you're golden.

After around two to three minutes of solid murdering, you will have to kill
the remaining Masako teams and then carefully drive the truck down to find
Jane's news van so they can run the story. Follow the GPS route to the van's
position, only to find no-one there. You then have to take out five attack
choppers, so if you still have RPGs, this is the time to use them. If you run
out of RPGs, you will have to make do with shooting at them with your other
weapons. One more will join in for good measure as you begin to shoot them
down. Upon destruction of the final chopper, you are done.

Jane begins to run the story live on air, but it soon goes awry, when Tera
lets slip of her involvement with Ultor's experiments - Jane deduces from this
as simply a crazed scheme to try and crush Ultor, rather than the unethical
experiments that they were conducting. Jane wraps it up quickly, and Tera is
understandably pissed as they go off air. Jane reveals that this stunt has
made the Saints a nice amount of money, and that Ultor would have glossed over
anyway - she just wanted them to get something out of it. Tera is still hell-
bent on taking down Ultor.

Mission Completed!
$50,000
Tera as a Homie
Tera's Temptress in your Garage
"Fluffer" Achievement, worth 35G


And that ends the storyline aspect of the DLC.

------------------------------------------------------------------------------

UEX4. Additional Pack Content
******************************

Buying this DLC also gives you some more content in the game. They are as
follows:

>> Three new Ultor storyline missions, which we have covered

>> New Co-Op content, "MetaGamer"

>> Seven new vehicles
   -- AB Destroyer (added to your Airport Hangar upon downloading)
   -- EDF Scout (added to your Garage upon downloading)
   -- Pulse (added to your Garage upon downloading)
   -- Stallion (added to your Garage upon downloading)
   -- Temptress (added to your Garage upon downloading)
   -- Vulture (added to your Helipad Garage upon downloading)
   -- Runner (only driven and obtainable during the missions)

>> Six new purchasible items in Let's Pretend
   -- EDF Helmet
   -- EDF Armor
   -- Astronaut Suit
   -- Beat Cop Suit
   -- Alien Suit
   -- Swat Outfit

>> Five new purchasible items in Branded
   -- Joystick Junkies Shirt (#1-#4)
   -- Joystick Junkies Hoodie

>> 10 new Hair and 4 new Sideburn customizations
   -- Hair - Balding Mullet
   -- Hair - Balding Stubble
   -- Hair - Feathery
   -- Hair - Fine Hair
   -- Hair - Hotrod
   -- Hair - Late Night
   -- Hair - Long & Feathered
   -- Hair - Receding Sides
   -- Hair - Short Widow's Peak
   -- Hair - Stylish
   -- Sideburns - Long and Wide
   -- Sideburns - Normal, Long
   -- Sideburns - Normal, Medium
   -- Sideburns - Normal, Short

>> Two new Strong Arm maps
   -- Trailer Park
   -- Downtown

>> Two new Gangsta Brawl/Team Gangsta Brawl maps
   -- Stilwater Prison
   -- Warehouse

And that's all the additional content. Enjoy it all.

------------------------------------------------------------------------------

UEX5. Additional Achievements
******************************

Downloading this pack will add five additional Achievements, adding up to a
total of 125G.

------------------------------------------------------------------------------

AA1. Singleplayer Achievements
*******************************

There are only two singleplayer Achievements in this pack, both adding up to
55G.

------------------------------------------------------------------------------
1. Fluffer (35G)
   Complete the Ultor Exposed mission arc.
------------------------------------------------------------------------------

You have to go through the three missions and finish "America's Next Top
Scientist" to unlock this Achievement.

------------------------------------------------------------------------------
2. Phone Sex (20G)
   Call Tera as a Homie.
------------------------------------------------------------------------------

Tera will become a Homie after completion of "America's Next Top Scientist".
Just call her, and this will pop.

------------------------------------------------------------------------------

AA2. Multiplayer Achievements
******************************

We finish up with three multiplayer Achievements, which adds up to 70G.

------------------------------------------------------------------------------
3. Meta-Gamer (20G)
   Play the Co-Op mission once.
------------------------------------------------------------------------------

This will be the new option in the Co-Op interface of the Start Menu. Just
start it, and the Achievement will pop whether you complete or fail it.

------------------------------------------------------------------------------
4. MVP (25G)
   Win the Co-Op competitive mission five times.
------------------------------------------------------------------------------

You will have to do this with a buddy and beat them five times. You will have
to complete the mission for it to count. You get points for killing enemies
and destroying people, so you want to help each other out with this one - you
kill the enemies whilst your partner simply covers your back.

------------------------------------------------------------------------------
5. Party Time (25G)
   Host or play in an Xbox Live Party Match.
------------------------------------------------------------------------------

This is extremely simple for 25 GamerScore. Start a party match, or join in
on one of your friend's parties, and the Achievement will unlock once it
begins.


And so we finish up on everything in this pack. We've one last DLC to cover.

******************************************************************************

15.      DLC Mission Pack - "Corporate Warfare"

This pack was released on May 28, 2009 for 560 Microsoft Points on the Xbox
Live marketplace, and is set straight after you kill Julius. The missions only
become available after the mission "Revelation", and are set some time during
the Epilogue. There are only three new missions that you get from this pack.

------------------------------------------------------------------------------

UCW1. "Traffic Control"
************************

Pierce chats to Eric Gryphon, who wants to talk to The Boss. Pierce rejects
this, and asks Eric what he wants from them. He is requesting protection from
Ultor, but Pierce doesn't seem too keen because of what Dex tried to do to
The Boss when they met Julius. He soon puts the point across that Dex is after
him, and he needs the Saints to protect him from the Masako that are trying to
hunt him down. Pierce is also hinted to some information Gryphon may have if
they decide to become his safe haven.

When the cutscene is over, you are inside an Oppressor, manning an AR-50 to
protect Gryphon's limousine, which is being attacked by Dex's Masako Units.
You will encounter the limo on the freeway out of Saint's Row, and you will
have to protect Gryphon from Ultor by taking them out. Clear the first road-
block, and then take down anyone going after the Limo as it heads along the
freeway. There will be another ambush point to clear above the freeway before
it heads underneath Downtown, so take them out and carry on protecting Gryphon
from the others in pursuit. As you come out of the tunnel for the first time,
a chopper will open fire on you and Gryphon, so take it down quickly. By now,
your Police Notoriety will be at its maximum of Level 5.

You will have to contend with another roadblock before the highway goes over
the water and to the South Island, and a third with APCs being used as you
head towards the Ultor Dome. At this roadblock, the limo is surrounded and
the chauffeur is killed, so take out the Masako quickly, and then you will
have to shoot down an attack chopper. You will then crash-land and having to
rescue Gryphon before the Masako kill him. Get in one of the APCs, and get him
back to the Saints Hideout.

A cutscene plays where we see Dex in "Saints Row 2" for the first time, and
Gryphon has the balls to speak to him in person. They exchange negative views
on each other, before they go their separate ways.

Mission Completed!
$50,000

------------------------------------------------------------------------------

UCW2. "Corporate Meltdown"
***************************

The Boss tries to get their head around an outrageous scheme that Gryphon has
to harm Dex's standing within Ultor. He then explains the plan again - Ultor
has been moving nuclear waste, under Dex's orders, in order to cash it in on
the black market. Using the Masako Security Agency, he is to erase any trace
of this extremely immoral activity ran by one of Ultor's figure-heads from the
company he has been working for. Gryphon wants to out him in order to destroy
his livelihood. The Boss doesn't think that this is the worst thing that
anyone else in Ultor is doing, but Gryphon reminds them of the severity of the
situation. He then tells The Boss that Ultor will be moving the waste around
tonight, and they decide to try and see whether they can punish Dex.

You begin at the docks of the Stilwater Nuclear district, and you need to head
to the first waste pumps to the west side of the island. Gryphon rings, and
tells The Boss that the Masako will need to be taken out before they can steal
the shipment. You will have Ultor security guards to help you protect the
truck. You will also be treated to calls from Dex, advising The Boss to give
up. Obviously, that won't be happening. After around a minute of defending,
you will move on to the next set of waste pumps directly north to the east
cooling tower. Here, you will get help from Gryphon's attack chopper before
you finish up. You get a call from Gryphon, who wants The Boss to defend the
truck as it is driven back to the dock.

This seems simple - since the main focus of the Masako's attacks was on you,
there should be little damage dealt to the truck. But they will attack it
openly as it is driven back to the dock. You will have to take out the Masako
using Gryphon's Tornado. They will be pursuing the truck on the ground, and
they will do serious damage to it with RPGs stationed on guard-towers and the
rooftops. Make sure you are able to defend this truck adequately - if you aced
the Heli Assault Activity, this is pretty easy for you. The first truck will
be a short distance from the docks, so that is easy. Just look out for red
dots on your radar to determine where the Masako have positioned their members
with RPGs. After successful defending of the third truck, you can then watch
a cutscene.

Dex is at the Airport, as his PA, Katie, prepares everything to be shipped out
to his new post. She is a clever girl, as this is just a ploy for him to cut
and run because the Saints have outed him. He soon departs, not to be seen
again.

Mission Completed!
$50,000

------------------------------------------------------------------------------

UCW3. "Ultor Family Fun Day"
*****************************

The Boss is not happy when Gryphon informs them that Dex has left town, as
they obviously wanted to take him down. They are angry at Gryphon, and begin
to think that he helped Dex get transferred. The Boss calls in a favor from
him - if they can't take out Dex, the next-best thing is to take out everyone
he knew or was associated with. Gryphon then figures out a plan.

Head into the light-cones into the Developer Offices, where the glass is blown
out on the south side for you to make work of your targets with the McManus.
Gryphon will be on hand all the way through in order to point out the targets
from the Marina Lighthouse. You have some targets to destroy here - someone
performing yoga, someone tucking into a hamburger, someone in a gyrocopter,
a street performer, and so on. But the challenge comes in when you have to
take down an endless amount of street performers that spill out continuously
from a Status Quo to pelt you with Molotovs and attack you with crowbars.
After a while, you are prompted to destroy the Limo and then take out the last
of them. With that, head to the next vantage point.

The targets are slightly trickier, with people on boats and jetskis, but it
isn't too difficult. However, when it comes to kill a person in a Ninja
Costume, all hell will break lose on the rooftop, with many of their friends
coming out of thin air and attacking you, with your vision blurred by the
smoke. When they are all killed, one final, much harder test is given to kill
the Masako before they get to Gryphon. This will require either an Assault
Rifle or good aim with the McManus. When they're dead, head down whilst
dealing with Police Notoriety, and wait for Gryphon to arrive.

The Boss and Gryphon have their final talk at Captain Carbuncle's, as they
discuss where this will lead. The Boss vows to hunt down and kill Dex, and
they call a truce with Ultor - they can "go to Mars"; as long as they don't go
after the Saints, everything should be a bed of roses.

Mission Completed!
$50,000
Unlimited RPG Launcher ammunition, after checking it out in your Weapons Cache
"A Better Life" Achievement, worth 35G


Once again, that's the end of the DLC missions. That ends the legacy of the
"Saints Row 2" storyline, and for once, it was a happy ending.

------------------------------------------------------------------------------

UCW4. Additional Pack Content
******************************

This DLC pack also contained some more extras to be included in the game. They
are as follows:

>> Ten "Movember Mustaches"
   -- Adelaide
   -- Auckland
   -- Brisbane
   -- Canberra
   -- Christchurch
   -- Hobart
   -- Melbourne
   -- Perth
   -- Sydney
   -- Wellington

>> 5 new items in Let's Pretend
   -- Barbarian Outfit
   -- Nurse Outfit
   -- Eye Patch
   -- Football Helmet
   -- Face Mask

>> 1 new item in Branded
   -- Baggy Jeans with Wallet Chain option
>> 1 new item in Impressions
   -- Ronin Jacket

>> 2 new items in Sloppy Seconds
   -- Saints Bandana (Face)
   -- Saints Bandana (Head)
>> 1 new item in On The Rag
   -- Bunny Slippers

>> 6 new vehicles added to your Garages
   -- Apex motorcycle
   -- Bee plane
   -- Commander boat
   -- Elite car
   -- Lightning car
   -- Relic car

And that's everything included in the DLC pack, "Corporate Warfare".

------------------------------------------------------------------------------

UCW5. Additional Achievements
******************************

The DLC pack introduces 5 new Achievements, all adding up to 125G.

------------------------------------------------------------------------------

AA3. Singleplayer Achievements
*******************************

There is only one Achievement in Singleplayer, "A Better Life", worth 35G. It
is earned by completing the mission "Ultor Family Fun Day". And that's all the
singleplayer Achievements, surprisingly.

------------------------------------------------------------------------------

AA4. Multiplayer Achievements
******************************

There are four Achievements to earn in multiplayer with the pack downloaded,
adding up to 90G.

------------------------------------------------------------------------------
2. Rookie Stuntman (25G)
   Play the Stuntman Co-Op game once.
------------------------------------------------------------------------------

To play Stuntman whilst in Co-Op, you need to be in a Co-Op game and earn at
least a 1-Star Silver Rating in Driving Stunts to get the prompt to play this
minigame. Play one round and, win or lose, the Achievement will be unlocked.

------------------------------------------------------------------------------
3. Action Hero (25G)
   Win 20 rounds of the Stuntman Co-Op game.
------------------------------------------------------------------------------

Bear in mind that you need only beat your Co-Op partner in 20 rounds, not 20
matches. Just beat your buddy in twenty rounds to unlock the Achievement.

------------------------------------------------------------------------------
4. Tag Team (20G)
   Hold all the Tags at the same time on a Strong Arm map.
------------------------------------------------------------------------------

You need only get into a Strong Arm match and solely concentrate on the Tags.
This can be done in a Party Strong Arm Match, should you have any problems
with getting it.

------------------------------------------------------------------------------
5. Gangsta Brawler (20G)
   Win 10 Gangsta Brawls or Team Gangsta Brawls.
------------------------------------------------------------------------------

If you have won this amount of matches already, this Achievement will unlock
after winning your first one after downloading the pack. Otherwise, start
winning some matches.

******************************************************************************

16.      Achievement Guide

This section of the guide covers all of the Xbox 360 Achievements for this
game. In the main game itself, there are 50 Achievements, all adding up to
1000G. Purchasing the DLC packs will push this up to 60 Achievements, and that
will also push up the maximum GamerScore for "Saints Row 2" up to 1250G.

------------------------------------------------------------------------------

16A. Offline Achievements
**************************

There are 37 Offline Achievements, adding up to 610G.

------------------------------------------------------------------------------
1. Welcome Back (5G)
   Complete the Prologue.
------------------------------------------------------------------------------

Beat all four missions and the single stronghold in the Prologue to unlock
this Achievement.

------------------------------------------------------------------------------
2. Seppuku (40G)
   Defeat the Ronin.
------------------------------------------------------------------------------

Complete all 11 missions, 4 strongholds and all Pushbacks involving the Ronin
to unlock this Achievement.

------------------------------------------------------------------------------
3. Brother's Keeper (40G)
   Defeat the Brotherhood.
------------------------------------------------------------------------------

Complete all 11 missions, 4 strongholds and all Pushbacks involving the
Brotherhood to unlock this Achievement.

------------------------------------------------------------------------------
4. Remind Me of the Babe (40G)
   Defeat the Sons of Samedi.
------------------------------------------------------------------------------

Complete all 11 missions, 4 strongholds and all Pushbacks involving the Sons
of Samedi to unlock this Achievement.

------------------------------------------------------------------------------
5. Crime Lord (50G)
   Complete all levels of all Activities.
------------------------------------------------------------------------------

You will need to beat all Activities in the game, excluding Chop Shop, Hitman
and Racing. The list is as follows:

-- Crowd Control
-- Demo Derby
-- Drug Trafficking
-- Escort
-- Fight Club
-- FUZZ
-- Heli Assault
-- Insurance Fraud
-- Mayhem
-- Septic Avenger
-- Snatch
-- Trailblazing

------------------------------------------------------------------------------
6. Velvet Rope (15G)
   Complete all levels of Crowd Control.
------------------------------------------------------------------------------

Simple. Beat the two variants of Crowd Control fully to unlock this
Achievement.

------------------------------------------------------------------------------
7. Demolition Man (15G)
   Complete all levels of Demo Derby.
------------------------------------------------------------------------------

Beat the single variant of Demo Derby to unlock this Achievement.

------------------------------------------------------------------------------
8. Purple Haze (15G)
   Complete all levels of Drug Trafficking.
------------------------------------------------------------------------------

Beat the two variants of Drug Trafficking to unlock this Achievement.

------------------------------------------------------------------------------
9. Trickster (15G)
   Complete all levels of Escort.
------------------------------------------------------------------------------

Beat the two variants of Escort to unlock this Achievement.

------------------------------------------------------------------------------
10. Do Not Talk About It (15G)
    Complete all levels of Fight Club.
------------------------------------------------------------------------------

Beat the two variants of Fight Club to unlock this Achievement.

------------------------------------------------------------------------------
11. Reality Star (15G)
    Complete all levels of FUZZ.
------------------------------------------------------------------------------

Beat the two variants of FUZZ to unlock this Achievement.

------------------------------------------------------------------------------
12. HeliGood (15G)
    Complete all levels of Heli Assault.
------------------------------------------------------------------------------

Beat the two variants of Heli Assault to unlock this Achievement.

------------------------------------------------------------------------------
13. Stuntman (15G)
    Complete all levels of Trail Blazing.
------------------------------------------------------------------------------

Beat the two variants of Trail Blazing to unlock this Achievement.

------------------------------------------------------------------------------
14. Ambulance Chaser (15G)
    Complete all levels of Insurance Fraud.
------------------------------------------------------------------------------

Beat the two variants of Insurance Fraud to unlock this Achievement.

------------------------------------------------------------------------------
15. Wrecking Crew (15G)
    Complete all levels of Mayhem.
------------------------------------------------------------------------------

Beat the two variants of Mayhem to unlock this Achievement.

------------------------------------------------------------------------------
16. Splatster Chief (15G)
    Complete all levels of Septic Avenger.
------------------------------------------------------------------------------

Beat the two variants of Septic Avenger to unlock this Achievement.

------------------------------------------------------------------------------
17. ...But It Sure Is Fun (15G)
    Complete all levels of Snatch.
------------------------------------------------------------------------------

Beat the two variants of Snatch to unlock this Achievement.

------------------------------------------------------------------------------
18. Blue Collar (10G)
    Complete Ambulance EMT, Fire Truck, Taxi and Tow Truck missions.
------------------------------------------------------------------------------

You must beat ALL of these. Refer to the "Jobs" section of the guide for a
walkthrough on each one.

------------------------------------------------------------------------------
19. Duke of Stilwater (10G)
    Find all 80 Stunt Jumps.
------------------------------------------------------------------------------

You want to refer to the "Collectibles" section of the guide for a walkthrough
for the locations of every Stunt Jump.

------------------------------------------------------------------------------
20. Maverick Goose (10G)
    Complete all 35 Aerial Stunts.
------------------------------------------------------------------------------

Refer to the "Collectibles" section of the guide for a walkthrough for the
locations of all Aerial Stunts, under "Barnstorming".

------------------------------------------------------------------------------
21. Hi Fidelity (15G)
    Collect all 50 CDs.
------------------------------------------------------------------------------

Refer to the "Collectibles" section of the guide for a walkthrough for all the
CD locations.

------------------------------------------------------------------------------
22. All-City (10G)
    Spray over all 50 Tags.
------------------------------------------------------------------------------

Refer to the "Collectibles" section of the guide for a walkthrough for all the
Tag locations.

------------------------------------------------------------------------------
23. Where's My Car? (10G)
    Complete all five Chop Shop lists.
------------------------------------------------------------------------------

You are able to find a guide for the Chop Shop Activity in Section 8 of this
guide.

------------------------------------------------------------------------------
24. Hello 47 (10G)
    Complete all five Hitman lists.
------------------------------------------------------------------------------

You are able to find a guide for the Hitman Activity in Section 8 of this
guide.

------------------------------------------------------------------------------
25. 2 Quick 2 Pissed (10G)
    Complete all 27 races.
------------------------------------------------------------------------------

You only need to get at least a bronze medal for all the Races, marked on the
map in 27 different positions.

------------------------------------------------------------------------------
26. Romero's Hero (5G)
    Complete "Zombie Uprising".
------------------------------------------------------------------------------

There is a guide for this Minigame in Section 9D. "Minigames" if you are
struggling to defeat it.

------------------------------------------------------------------------------
27. Surf's Up (5G)
    Earn 3 Gold Stars in Vehicle Surfing.
------------------------------------------------------------------------------

Get on top of a car, and when it moves, you get the prompt. Keep your balance
to get three gold stars and get the Achievement.

------------------------------------------------------------------------------
28. A Brighter Future (80G)
    Complete the Epilogue.
------------------------------------------------------------------------------

Complete all of Ultor's missions and the single stronghold, and when you
complete "...And A Better Life", you should get this Achievement.

------------------------------------------------------------------------------
29. Vengeance (30G)
    Exacted revenge on Julius.
------------------------------------------------------------------------------

Defeat the mission "Revelation" for this to unlock.

------------------------------------------------------------------------------
30. Going the Distance (5G)
    Earn 3 Gold Stars in Throwing.
------------------------------------------------------------------------------

Get on top of a high building, and toss someone off of it to earn this
Achievement.

------------------------------------------------------------------------------
31. Aww Nuts! (5G)
    Hit 100 nutshots.
------------------------------------------------------------------------------

You can only do this on gang members. Aim for the nuts, and you're set.

------------------------------------------------------------------------------
32. Trash Talker (5G)
    Taunt gang members 50 times.
------------------------------------------------------------------------------

Go up to a rival gangster and taunt them, and repeat until you get this
Achievement. If you have defeated all the gangs, you will have to keep your
crosshairs over a Saint and keep taunting him until it goes from friendly to
red. You can then taunt him until the Achievement pops.

------------------------------------------------------------------------------
33. Soprano (10G)
    Sing along to the radio.
------------------------------------------------------------------------------

Some songs on THE MIX 107.77 will trigger your character to sing. A song they
are likely to sing along to is "Final Countdown" by Europe or "Take on Me" by
A-Ha.

------------------------------------------------------------------------------
34. Love Thy Neighbor (5G)
    Grab 50 Human Shields.
------------------------------------------------------------------------------

Grab 50 people. Simple, really.

------------------------------------------------------------------------------
35. Stilwater Welcoming Committee (5G)
    Mugged 50 citizens.
------------------------------------------------------------------------------

Aim at a citizen, and wait for them to drop their money. Rinse and repeat 50
times to earn the Achievement.

------------------------------------------------------------------------------
36. Still Addicted to tha Row (20G)
    Play "Saints Row 2" for over 50 hours.
------------------------------------------------------------------------------

This will require a couple of playthroughs before you get this Achievement.
Just dedicate yourself to the game in order to get it.

------------------------------------------------------------------------------
37. I'm Not Addicted! (5G)
    Gambled a total of $500,000.
------------------------------------------------------------------------------

Have around $300,000 and start gambling your money on poker or blackjack at
Poseidon's Palace. You will get this Achievement after hitting $500,000 of
money gambled.

------------------------------------------------------------------------------

16B. Online Achievements
*************************

There are 13 online Achievements to earn, adding up to 390G.

------------------------------------------------------------------------------
38. Duelist (25G)
    Defeat the Ronin in Co-Op gameplay.
------------------------------------------------------------------------------

Hook up with a buddy to take on and defeat the Ronin. If you haven't earned
the "Seppuku" Achievement, it will pop here as well.

------------------------------------------------------------------------------
39. Pot Luck (25G)
    Defeat the Sons of Samedi in Co-Op gameplay.
------------------------------------------------------------------------------

Hook up with a buddy to take on and defeat the Samedi. If you haven't earned
the "Remind Me of the Babe" Achievement, it will pop here as well.

------------------------------------------------------------------------------
40. Separated At Birth (25G)
    Defeat the Brotherhood in Co-Op gameplay.
------------------------------------------------------------------------------

Hook up with a buddy to take on and defeat the Brotherhood. If you haven't
earned the "Brother's Keeper" Achievement, it will pop here as well.

------------------------------------------------------------------------------
41. Partners in Crime (100G)
    Defeat the "Saints Row 2" campaign in Co-Op gameplay.
------------------------------------------------------------------------------

This must be done with the same partner for ALL the missions, including the
Prologue, Brotherhood, Ronin and Samedi missions, as well as the Epilogue and
"Revelation".

------------------------------------------------------------------------------
42. Confidence Men (25G)
    Complete all the Activities in Co-Op.
------------------------------------------------------------------------------

The same premise here is that you and your partner must have defeated all the
Activities, excluding Hitman, Chop Shop and Racing, TOGETHER.

------------------------------------------------------------------------------
43. True Pal (10G)
    Defeat your partner in a Co-Op diversion.
------------------------------------------------------------------------------

Enable friendly fire and kill each other until a prompt to play "Cat and
Mouse" pops up. Begin it, and then defeat your partner to get the Achievement.

------------------------------------------------------------------------------
44. Strong Armed (10G)
    Complete the Strong Arm tutorial.
------------------------------------------------------------------------------

Head into multiplayer and look for Strong Arm. It is then simple to complete
the tutorial and get the Achievement.

------------------------------------------------------------------------------
45. Saint's Seven (30G)
    Win all seven Strong Arm Activities, and win on all seven default Strong
    Arm maps.
------------------------------------------------------------------------------

You will have to put some work into this Achievement, so you will need to
defeat the Demo Derby, Hitman, Insurance Fraud, Mayhem, Racing, Snatch and
Theft activities. The maps you need to claim victory on are Little Shanghai,
North Shore, Nuke Plant, Oldtown, Parthenon, Poseidon's Palace and Wharfside.
You can do this with some friends in Party Mode, if that helps you.

------------------------------------------------------------------------------
46. Spread the Love (30G)
    Host and win an Xbox Live Party game.
------------------------------------------------------------------------------

Set up a party game with your friends, and either work hard to beat them or
have them lose to you.

------------------------------------------------------------------------------
47. Tested (10G)
    Win 10 Strong Arm matches.
------------------------------------------------------------------------------

Again, this is easier done in Party Mode with your friends, but you can do
this in a public lobby if you feel confident.

------------------------------------------------------------------------------
48. Hoodlum (30G)
    Earn 7 Multiplayer badges.
------------------------------------------------------------------------------

I have created a guide to the Multiplayer badges in order for you to have as
much detail on the Achievement as possible. It is available on GameFAQs.

------------------------------------------------------------------------------
49. Made (30G)
    Earn 15 Multiplayer badges.
------------------------------------------------------------------------------

I have created a guide to the Multiplayer badges in order for you to have as
much detail on the Achievement as possible. It is available on GameFAQs.

------------------------------------------------------------------------------
50. Kingpin (40G)
    Earn 30 Multiplayer badges.
------------------------------------------------------------------------------

I have created a guide to the Multiplayer badges in order for you to have as
much detail on the Achievement as possible. It is available on GameFAQs.


And that's all 50. If you got them all, enjoy the 1000G.

******************************************************************************

17.      List of Unlockable Rewards

Below are the list of Unlockable Rewards that are accessible to you. This list
can also be viewed in the "Info" section of your Pause Menu, in order for you
to see what you have. These have been grouped into sections - from Vehicles
to Homies.


Abilities
----------

Police Notoriety Reduced (1) - Completion of Level 3 of Fuzz, Suburbs
Police Notoriety Reduced (2) - Completion of Level 6 of Fuzz, Suburbs
Ronin Notoriety Reduced (1) - Completion of Level 3 Drug Trafficking, Hotels
                              and Marina
Ronin Notoriety Reduced (2) - Completion of Level 6 Drug Trafficking, Hotels
                              and Marina
Samedi Notoriety Reduced (1) - Completion of Level 3 Escort, University
Samedi Notoriety Reduced (2) - Completion of Level 6 Escort, University
Brotherhood Notoriety Reduced (1) - Completion of Level 3 Trail Blazing,
                                    Apartments
Brotherhood Notoriety Reduced (2) - Completion of Level 6 Trail Blazing,
                                    Apartments
Reduced Bullet Damage (1) - Completion of Level 3 Heli Assault, Barrio
Reduced Bullet Damage (2) - Completion of Level 6 Heli Assault, Barrio
Reduced Explosion Damage (1) - Completion of Level 3 Trail Blazing, Downtown
Reduced Explosion Damage (2) - Completion of Level 6 Trail Blazing, Downtown
Reduced Vehicle Damage (1) - Completion of Level 3 Insurance Fraud, Museum
Reduced Vehicle Damage (2) - Completion of Level 6 Insurance Fraud, Museum
Reduced Falling Damage (100%) - Earn 3 Gold Stars in Base Jumping Diversion
Increased Melee Damage (1) - Completion of Level 3 Fight Club, Arena
Increased Melee Damage (2) - Completion of Level 6 Fight Club, Arena
Double Stamina - Completion of Insurance Fraud, Factories
Infinite Stamina - Completion of Insurance Fraud, Factories
Double Health Regen. - Completion of Snatch, Chinatown
Triple Health Regen. - Completion of Snatch, Chinatown
Brotherhood Combat Style - Completion of Brotherhood mission, "Thank You and
                           Goodnight!"
Ronin Combat Style - Completion of Ronin mission, "Kanto Connection"
Samedi Combat Style - Completion of Samedi Mission, "Bad Trip"


Weapons
--------

Flamethrower - Completion of Level 3 Mayhem, Nuclear
Annihilator RPG - Completion of Level 6 Mayhem, Nuclear
Minigun - Completion of the Brotherhood mission, "The Siege"
Hand Grenades - Completion of one Hitman list
Satchel Charges - Completion of three Hitman lists
Pepper Spray - Completion of Level 3 Crowd Control, Hotels & Marina
Chainsaw - Completion of Level 6 Crowd Control, Hotels & Marina
Pimpcane Shotgun - Completion of the Ultor mission, "Pyramid Scheme"
Shock Paddles - Completion of "Ambulance EMT"
AR-50 XMAC - Earn a ranking in all Combat Tricks, as well as 3 Gold Stars in
             Gang Kills
Kobra - Completion of Level 3 FUZZ, Projects
Unlimited Pistol Ammunition - Completion of Level 6 FUZZ, Projects
GAL 43 - Completion of Level 3 Snatch, Downtown
Unlimited SMG Ammunition - Completion of Level 6 Snatch, Downtown
XS-2 Ultimax - Completion of Level 3 Drug Trafficking, Airport
Unlimited Shotgun Ammunition - Completion of Level 6 Drug Trafficking, Airport
Unlimited Assault Rifle Ammunition - Completion of all Hitman Lists
Improved Accuracy (1) - Completion of Level 3 Septic Avenger, Suburbs
                        Expansion
Improved Accuracy (2) - Completion of Level 6 Septic Avenger, Suburbs
                        Expansion


Homies
-------

One Follower Ability - Completion of the Prologue mission, "Three Kings"
Two Followers Ability - Territory Control of 25% (or 12 'Hoods)
Three Followers Ability - Territory Control of 50% (or 23 'Hoods)
Vehicle Delivery ($1,000) - Completion of Level 3 Escort, Red Light District
Vehicle Delivery (Free) - Completion of Level 6 Escort, Red Light District
Legal Lee - Completion of Level 3 Fight Club, Prison
Troy - Completion of Level 6 Fight Club, Prison
Jane Valderamma - Successfully pull off 50 Muggings
Tobias - Completion of the Samedi Mission, "Airborne Assault"
Pierce - Completing the Brotherhood storyline
Johnny Gat - Completing the Ronin storyline
Shaundi - Completing the Sons of Samedi storyline
Zombie Carlos - Calling "Eye For an Eye" after the Brotherhood mission, "Red
                Asphalt"


Store Discounts
----------------

Crib Customization (1) - Completion of Level 3 Mayhem, Red Light District
Crib Customization (2) - Completion of Level 6 Mayhem, Red Light District
Food and Liquor (1) - Completion of Level 3 Septic Avenger, Red Light District
Food and Liquor (2) - Completion of Level 6 Septic Avenger, Red Light District
Food and Liquor (100%) - Successfully hold up 20 Stores
Mechanic (1) - Completion of Level 3 Demo Derby
Mechanic (2) - Completion of Level 6 Demo Derby
Mechanic (50%) - Completion of all Chop Shop Lists
Weapons (1) - Completion of Level 3 Heli Assault, Trailer Park
Weapons (2) - Completion of Level 6 Heli Assault, Trailer Park
Clothing (1) - Completion of Level 3 Crowd Control, Suburbs
Clothing (2) - Completion of Level 6 Crowd Control, Suburbs
Music (100%) - Collection of all 50 CDs


Customization Items
--------------------

Brotherhood Personalities - Completion of the Brotherhood storyline
Ronin Personalities - Completion of the Ronin storyline
Samedi Personalities - Completion of the Sons of Samedi storyline
Bodyguards Gang Style - Territory Control of 10% (or 5 'Hoods)
Ninjas Gang Style - Territory Control of 35% (or 16 'Hoods)
Free Music Track (1) - Collection of 10 CDs
Free Music Track (2) - Collection of 20 CDs
Free Music Track (3) - Collection of 30 CDs
Free Music Track (4) - Collection of 40 CDs
Avenger Jacket - Earn 3 Gold Stars in Gang Kills
Fireman Outfit - Completion of the "Fire Truck" mission
Pimp Outfit - Completion of the "Ho-ing" Diversion
Fire Fighter Suit - Completion of both instances of Trail Blazing
Paintball Mask - Successfully complete 30 Muggings
Zombie Mask - Complete "Zombie Uprising"
Traffic Cone Hat - Earn 3 Gold Stars in Vehicle Surfing
Cowboy Hat - Complete all 27 Races


Vehicles
---------

Gang Customization Vehicles (1) - Territory Control of 15% (or 7 'Hoods)
Gang Customization Vehicles (2) - Territory Control of 45% (or 21 'Hoods)
Gang Customization Vehicles (3) - Territory Control of 65% (or 30 'Hoods)
Brotherhood Vehicles - Completion of the Brotherhood storyline
Ronin Vehicles - Completion of the Ronin storyline
Samedi Vehicles - Completion of the Samedi storyline
Julius' Eiswolf - Completion of the mission "Revelation"
Donnie's Voxel - Completion of the Brotherhood mission, "Reunion Tour"
The General's Bulldog - Completion of the Samedi storyline
Maero's Atlasbreaker - Completion of the Brotherhood storyline
Akuji's Kaneda - Completion of the Ronin storyline
Bear - Completion of the Ultor mission, "Pyramid Scheme"
Horizon - Completion of the Ronin mission, "Visiting Hours"
Tornado - Completion of the Epilogue
Oppressor - Completion of the Samedi mission, "Airborne Assault"
Septic Truck - Completion of both variants of Septic Avenger
Escort Vehicles - Completion of both variants of Escort
Demo Derby Vehicles - Completion of Level 6 Demo Derby
Mongoose - Completion of one Chop Shop list
Kent - Completion of two Chop Shop lists
Ambulance - Completion of the "Ambulance EMT" mission
Blaze - Completion of the "Fire Truck" mission
Super Taxi - Completion of the "Taxi Driver" mission
Tow Truck - Completion of the "Tow Truck" mission
Bezier - Completion of all Car Races
Sabretooth - Completion of all Bike Races
Skipper - Completion of all Boat Races
Oppressor - Completion of all Chopper Races
Wolverine - Completion of all Plane Races
Toad - Complete 10 instances of Hostage
Phoenix - Get a ranking for the Oncoming Lane, Near Miss and Big Air Diversion
Bootlegger - Find all 80 Stunt Jumps

******************************************************************************

18.      Additional Marketplace DLCs

Volition Inc. also created some DLCs that were simply meant to add more to the
game. The details of additional DLCs have been added to this guide for the
purpose of laying down information.


>> The Unkut Pack
   Released: June 11, 2009
   Information: This pack was released for free as the third and final pack
                for "Saints Row 2". It adds the customization items of the
                fictitious "Unkut" company, with 16 new tattoos and 46 new
                clothing and jewelry options.


Set from Avatar items and minor tweaks, this is the only DLC content apart
from "Ultor Exposed" and "Corporate Warfare" that was regarded as an important
DLC release.

******************************************************************************

19.      100% Completion


Again, there is no major reward for 100% Completion, but getting everything
along the way is enough of a reward, anyway. Here is the requirements for
100% Completion:


Complete all the Missions and Strongholds:
-- The Prologue (4 Missions, 1 Stronghold)
-- The Brotherhood (11 Missions, 4 Strongholds)
-- The Ronin (11 Missions, 4 Strongholds)
-- The Sons of Samedi (11 Missions, 4 Strongholds)
-- The Epilogue (4 Missions, 1 Stronghold)
-- "Revelation", the Secret Mission

Complete all the following Activities:
-- Crowd Control
-- Demo Derby
-- Drug Trafficking
-- Escort
-- Fight Club
-- FUZZ
-- Heli Assault
-- Insurance Fraud
-- Mayhem
-- Septic Avenger
-- Snatch
-- Trail Blazing

Collect the following Collectibles:
-- All 50 Tags
-- All 50 CDs


And that's everything you need. If you get it, then well done to you.

******************************************************************************

20.      Credits

There are, of course, some people I would love to thank:

>> Volition Inc. for developing a gem of a game, no matter what the doubters
   say.

>> THQ for retailing and promoting this game.

>> The Saints Row Wiki; I was able to prove and gather information for this
   guide with use of their documents. I also apologize for not crediting them
   early, as a copyright issue had arisen in early August 2012, but hopefully
   with this, the matter has been put to bed. Thank you.

I have no individuals to thank yet. If you want to be the first by sending me
an e-mail that will help me clean up and expand this guide, then contact me.

******************************************************************************

21.      Goodbye!

I hope you enjoyed reading this guide, as much as I had playing the game and
writing this guide. Goodbye!

"Saints Row 2" is a video game produced by Volition Inc. and licensed by THQ.
All rights reserved.

And on that note: gracias.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
won’t take lightly, and I will do everything in my power to have plagiarism
removed.

(C) 2012 DG-le-Ste. All rights reserved.