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    Walkthrough by DG-le-Ste

    Version: 1.15 | Updated: 08/22/12 | Search Guide | Bookmark Guide

                     *******************************************
                     *               Saints Row 2              *
                     *                 Xbox 360                *
                     *         Version 1.15 - Complete         *
                     *               Walkthrough               *
                     *                Revision 1               *
                     *      By Daniel "DG-le-Ste" Stephen      *
                     *            Copyright (C) 2012           *
                     *  Email - danielstephen62[at]gmail.com   *
                     *******************************************
    
    The [at] replaces the “@” symbol. This is used by many guidewriters to
    discourage spambots.
    
    This guide also contains an Achievement Guide for the Xbox 360 version. This
    is why it is labeled as Xbox 360, and not PS3 or PC. Any of the missions and
    Activities, for example, can be applied to all versions. Some of the themes
    are Xbox 360 related, but it should be plainly obvious to you where they are.
    Otherwise, enjoy.
    
    ******************************************************************************
    
    “Saints Row 2” is a video game produced by Volition Inc. and licensed by THQ.
    All rights reserved.
    
    And on that note: gracias.
    
    Any other sources of information, either during or after development and
    completion of this guide, are acknowledged. This guide was constructed with a
    very detailed playthru of the game; therefore much of this guide’s content is
    that of mine, the guidewriter. Any content that is not mine will be
    highlighted, and I will credit the author in my guide.
    
    Note that this guide does contain major spoilers. I suggest searching for
    another guide if you want to keep your future rewards to yourself. Otherwise,
    enjoy this guide.
    
    ******************************************************************************
    Version Differences:
    1.00 – The fully complete version of the guide (July 2012)
    1.10 - Updated information about the guides I have published, as well as
           information regarding future guides, and updated guide hosting
           information (August 2012)
    1.15 - Updated the "Credits" Section after issues regarding copyright, proof-
           reading of guide to clear up some errors (Late August 2012)
    ******************************************************************************
    
    As of August 2012, I have only given permission to the following gaming
    websites to host this guide: 
    
    >> GameFAQs
    >> Neoseeker
    
    You may ask my permission via email for posting of my, or parts of my guide.
    However, I will not allow you to post the whole guide, or the majority of it,
    unless I can trust you with it. If I allow you to post one of my guides, it
    must be left UNALTERED, and a credit to my name. Do not copy my guide without
    my permission, unless for personal use. Copyright infringement is something I
    won’t take lightly, and I will do everything in my power to have plagiarism
    removed.
    
    This guide takes advantage of the "Quick-Find" feature used on many servers.
    By pressing "Ctrl-F" (PC) or "Clover-F" (Mac), you are able to quickly find
    what you are looking for in my guide. There are codes at the beginning of
    titles to help you quickly go through the guide – for example, "8G" or "14C".
    This will save minutes of scrolling back and forth to find what you are
    looking for.
    
    ******************************************************************************
    
    Feel free to email me for any of these following reasons:
    
    >> Stories and anecdotes, if they are relevant, and especially if they are
    strange and/or funny.
    
    >> Any strategies of your own. It would be great for you to share them, and
    you receive full credit for it. Please make these strategies simple, and send
    it to me clearly, for the benefit of my readers.
    
    >> Any mistakes, whether it be grammatical or regarding information in the
    guide. There will be a few here and there, so if you spot one, it would be
    great for you to help me keep this guide clean, flowing and free of mistakes.
    
    >> Any “congratz” you have for me. I greatly appreciate it if you are a fan
    of my guides. It’s what I do, and knowing people enjoy reading my guides gives
    me all the more reason to continue writing them.
    
    Any posts from other gamers that I put into my guide are “as is” - in other
    words, I am simply copying and pasting the email. They may feature grammatical
    errors or misspellings, and I will only clear up the major cases of this.
    Please do not send emails telling me of these errors.
    
    If your suggestion is not featured, I have not updated the guide yet. I make
    monthly revisions of all my guides at the end of each month, clearing up
    errors and adding extra information. If it still isn’t featured, send a calm
    email to remind me!
    
    Also, do not spam me, flame me or troll me in your emails. You’ll simply
    receive a blocking if you do so, and that will be the end of the matter.
    
    ******************************************************************************
    
    Table of Contents:
    
    1.	About The Writer
    2.      "Saints Row"
    3.      Your Protagonist
    4.      The Basics
            4A. Control Schemes (On Foot)
            4B. Control Schemes (In a Vehicle)
            4C. The Pause Menu
            4D. The Heads-Up Display (HUD)
            4E. Smoked & Busted
            4F. Cribs
            4G. Co-Op Mode
            4H. Selecting Difficulty
    -----------------------------------------------
    5.      A Tour of Stilwater
            5A. Stores
            5B. Respect & Style Bonuses
            5C. Missions & Strongholds
            5D. Neighborhoods
            5E. Buying Stores
            5F. Gang/Police Notoriety
            5G. Pushbacks
    -----------------------------------------------
    6.      In The Beginning...
    7.      Saints Revival - The Prologue
            SRP1. "Jailbreak"
            SRP2. "Appointed Defender"
            SRP3. "Down Payment"
            SRP4. Stronghold - "Stilwater Caverns"
            SRP5. "Three Kings"
    -----------------------------------------------
    8.      Activities
            8A. Rewards
            8B. Chop Shop
                CS1. List 1 - Apartments
                CS2. List 2 - Downtown
                CS3. List 3 - Factories
                CS4. List 4 - Suburbs
                CS5. List 5 - Truck Yard
                CS6. Rewards
            8C. Crowd Control
            8D. Demolition Derby
            8E. Drug Trafficking
            8F. Escort
            8G. Fight Club
            8H. FUZZ
            8I. Heli Assault
            8J. Hitman
                HMN1. List 1 - Barrio
                HMN2. List 2 - Hotels & Marina
                HMN3. List 3 - Prison
                HMN4. List 4 - Saint's Row
                HMN5. List 5 - Trailer Park
                HMN6. Rewards
            8K. Insurance Fraud
            8L. Mayhem
            8M. Septic Avenger
            8N. Snatch
            8O. Trail Blazing
    -----------------------------------------------
    9.      Diversions
            9A. Collectibles
                CLT1. Barnstorming
                CLT2. CD Collection
                CLT3. Secret Areas
                CLT4. Stunt Jumps
                CLT5. Tagging
            9B. Jobs
                JOB1. Ambulance EMT
                JOB2. Fire Truck
                JOB3. Ho-ing
                JOB4. Taxi
                JOB5. Tow Truck
            9C. Stunts
                STS1. Combat Tricks
                STS2. Driving Stunts
                STS3. Base Jumping
            9D. Minigames
                MGM1. Blackjack
                MGM2. Drive-by Diversion
                MGM3. Flashing
                MGM4. Store Hold-Ups
                MGM5. Hostage
                MGM6. Mugging
                MGM7. Poker
                MGM8. Racing
                      RCG1. Car Races
                      RCG2. Bike Races
                      RCG3. Boat Races
                      RCG4. Chopper Races
                      RCG5. Plane Races
                MGM9. Streaking
                MGM10. Zombie Uprising
    -----------------------------------------------
    10.     The Brotherhood
                TBH1. "First Impressions"
                TBH2. "Reunion Tour"
                TBH3. Stronghold - "Sommerset Apartments"
                TBH4. "Waste Not, Want Not"
                TBH5. Stronghold - "Imperial Square Pagodas"
                TBH6. "Red Asphalt"
                TBH7. Stronghold - "Poseidon Alley Docks"
                TBH8. "Bank Error In Your Favor"
                TBH9. Stronghold - "Wardill Airport Hangers"
                TBH10. "Thank You and Goodnight!"
                TBH11. "Retribution"
                TBH12. "Jail Bait"
                TBH13. "The Enemy of My Enemy"
                TBH14. "The Siege"
                TBH15. "Final Showdown"
    -----------------------------------------------
    11.      The Ronin
                 TRN1. "Saint's Seven"
                 TRN2. Stronghold - "Suburbs Strip Club"
                 TRN3. "Laundry Day"
                 TRN4. Stronghold - "Humbolt Park Sciene Museum"
                 TRN5. "Road Rage"
                 TRN6. Stronghold - "Amberbrook Museum Pier"
                 TRN7. "Bleeding Out"
                 TRN8. "Orange Threat Level"
                 TRN9. Stronghold - "New Hennequet Rec Center"
                 TRN10. "Kanto Connection"
                 TRN11. "Visiting Hours"
                 TRN12. "Room Service"
                 TRN13. "Rest In Peace"
                 TRN14. "Good D"
                 TRN15. "One Man's Junk..."
    -----------------------------------------------
    12.      The Sons of Samedi
                 SOS1. "Got Dust, Will Travel"
                 SOS2. Stronghold - "Elysian Fields Trailer Park"
                 SOS3. "File In The Cake"
                 SOS4. Stronghold - "Bavogian Plaza Drug Labs"
                 SOS5. "Airborne Assault"
                 SOS6. "Veteran Child"
                 SOS7. Stronghold - "Stilwater University Student Union"
                 SOS8. "Burning Down the House"
                 SOS9. Stronghold - "Sunnyvale Gardens Fishing Dock"
                 SOS10. "Bad Trip"
                 SOS11. "Bonding Experience"
                 SOS12. "Riot Control"
                 SOS13. "Eternal Sunshine"
                 SOS14. "Assault on Precinct 31"
                 SOS15. "The Shopping Maul"
    -----------------------------------------------
    13.      The Ultor Corporation - The Epilogue
                 UCE1. "Revelation"
                 UCE2. "An Amazing Quarter"
                 UCE3. "Picking a Fight"
                 UCE4. Stronghold - "Rounds Square Shopping Center"
                 UCE5. "Pyramid Scheme"
                 UCE6. "Salting the Earth...Again"
                 UCE7. "...And A Better Life"
    -----------------------------------------------
    14.      DLC Mission Pack - "Ultor Exposed"
                 UEX1. "Weekend At Tera's"
                 UEX2. "Burden of Proof"
                 UEX3. "America's Next Top Scientist"
                 UEX4. Additional Pack Content
                 UEX5. Additional Achievements
                       AA1. Singleplayer Achievements
                       AA2. Multiplayer Achievements
    -----------------------------------------------
    15.      DLC Mission Pack - "Corporate Warfare"
                 UCW1. "Traffic Control"
                 UCW2. "Corporate Meltdown"
                 UCW3. "Ultor Family Fun Day"
                 UCW4. Additional Pack Content
                 UCW5. Additional Achievements
                       AA3. Singleplayer Achievements
                       AA4. Multiplayer Achievements
    -----------------------------------------------
    16.      Achievement Guide
                 16A. Offline Achievements
                 16B. Online Achievements
    17.      List of Unlockable Rewards
    18.      Additional Marketplace DLCs
    19.      100% Completion
    20.      Credits
    21.      Goodbye!
    
    ******************************************************************************
    
    1.	About the Writer
    
    My name is Daniel Graeme (or Graham) Stephen, otherwise known on GameFAQs as
    DG-le-Ste. I am only 18 years old, but I have a number of years of GTA gaming
    under my belt. Say what you want to say, but there are millions of kids that
    aren’t even 13 playing “Grand Theft Auto” games. This is what I think is a
    simple fact, but I‘ll leave the arguments to you. This is a guide, not a
    debate.
    
    Anyhoo, I come from the northeast of England, but with strong Scottish roots.
    I was originally born in Aberdeen, in the northeast of Scotland, until my
    family moved to the northeastern English town of Middlesbrough when I was very
    young. Most of my lifelong friends are gamers, and that includes me, and so we
    are a strong group when it comes to opposable thumbs.
    
    You could say GTA is my specialty. I grew up going on mad rampages on the
    comfort of my games console whilst playing as Carl Johnson or Claude Speed.
    Because of my childhood memories mostly being of this game series, it has
    inspired me to write these guides.
    
    I have studied subjects such as Law and Politics to a high level, which does
    require very good reading and writing skills. I have honed these skills into
    my guides.
    
    I started writing these guides in the summer of 2012, during the very start of
    my gap year before I went to university. This gave me a lot of spare time, and
    thus many of my guides have come to be.
    
    I would go into my private life, but this is unnecessary. So, instead of that,
    we’ll get under way.
    
    If you need another GTA guide, or any other guide, here is a list of what I
    have written: 
    
    >> "Grand Theft Auto: Vice City Stories" Walkthrough
    >> "Saints Row" Walkthrough
    >> "Saints Row 2" Multiplayer Badges Walkthrough
    
    ******************************************************************************
    
    2.      "Saints Row 2"
    
    In 2008, THQ and Volition Inc. released the long-anticipated sequel to "Saints
    Row" released two years prior, with much success. The game takes from its
    predecessor and more, with the addition of a potential female character, more
    customization interfaces, diversions, and so on.
    
    The game was released on the Xbox 360, and the series became multi-platformed
    for the first time, coming out on the PS3 and the PC also. It was acclaimed
    for the better graphics and gameplay, although some issues from the first game
    were still present, such as general glitching, bugs and crashing.
    
    The main character is not given a name, but for the purposes of this guide,
    they have been named "The Boss", as they are leading the Saints this time
    around. You'll still be running around, doing a thug's job, so not much will
    change in terms of missions.
    
    Anyway, let's get onto the bread and butter of the game.
    
    ******************************************************************************
    
    3.      Your Protagonist
    
    Your Protagonist can now be made female, and you have a choice of six voices.
    When you begin your game, you have the option to customize your Protagonist.
    This includes race, hair, hair color, facial hair and color, eye color, and
    the finer details that you can edit, such as the shape of your jaw or the size
    of your nose. After that, you can begin the game with them. Not much has
    changed from "Saints Row", except you can unlock fighting styles to put onto
    your character, taunts and compliments can be used, and you have a choice of
    three male voices (African-American, British Cockney or Hispanic) and three
    female voices (Caucasian, African-American and Hispanic). Each voice is
    personalized to your character, having different dialogues and so forth.
    
    If you are unhappy with the outcome, you can invest $500 in-game at a Plastic
    Surgeon if you want to change it. This may be done to select a different
    fighting style, or to make general changes such as gang taunts or changing the
    sex of your character.
    
    ******************************************************************************
    
    4.      The Basics
    
    We can now learn how to actually play the game.
    
    ------------------------------------------------------------------------------
    
    4A. Control Schemes (On Foot)
    *****************************
    
    There are three control schemes you can use, labeled A, B and C.
    
    Scheme A
    ---------
    
    Secondary Attack – LT
    Reload/Grab Weapon – A
    Weapon Switch – LS & B
    Sprint – RB
    Inventory – B
    Jump – X
    Enter/Exit Door, Enter Vehicle, Action – Y
    Block Attack – LT & RT
    Kick – RB
    
    Scheme B
    ---------
    
    Secondary Attack – LT
    Sprint – A
    Block Attack – LT & RT
    Attack – RT
    Reload/Grab Weapon – RB
    Inventory – B
    Jump – X
    Enter/Exit Door, Enter Vehicle, Action – Y
    Weapon Switch – LS & B
    
    Scheme C
    ---------
    
    Weapon Switch – RS & RB
    Sprint – A
    Jump – B
    Enter/Exit Door, Enter Vehicle, Action – Y
    Reload/Grab Weapon – B
    Secondary Attack – LT
    Block Attack – LT & RT
    Primary Attack – RT
    Kick – LB
    Inventory – RB
    
    Obvious controls, such as the Pause Button, are left out for the sake of
    easiness. You don't need to be told what buttons you need to press when it's
    used in all the games you play.
    
    ------------------------------------------------------------------------------
    
    4B. Control Schemes (In a Vehicle)
    ***********************************
    
    There are also three control schemes for driving vehicles, labeled A, B and C.
    
    Scheme A
    ---------
    
    Look Left – LB
    Look Right – RB
    Look Behind – LB & RB
    Handbrake – LT
    Attack – RT
    Weapon Switch – LS & B
    Nitrous – (click) RS*
    Accelerate – A
    Inventory – B
    Brake/Reverse – X
    Action/Exit Vehicle – Y
    
    Scheme B
    ---------
    
    Weapon Switch – LS & B
    Nitrous – (click) RS*
    Attack – A
    Inventory – B
    Handbrake – X
    Action/Exit Car – Y
    Look Left – LB
    Look Right – RB
    Look Behind – LB & RB
    Brake/Reverse – LT
    Accelerate – RT
    
    Scheme C
    ---------
    Weapon Switch – RS & RB
    Accelerate – A
    Nitrous – B*
    Brake Reverse – X
    Action/Exit Car – Y
    Handbrake – LT
    Inventory – RB
    Attack – RT
    Camera – RS + LB
    Toggle Camera – (hold) LB
    
    *Nitrous can only be used when it has been installed in your vehicle from a
    Mechanic Garage.
    
    ------------------------------------------------------------------------------
    
    4C. The Pause Menu
    *******************
    
    Your Pause Menu includes a number of things you need, including...
    
    Info - See the outline of the missions you've completed, the list for the Chop
           Shop and Hitman Activities, stats, unlockable rewards you've earned,
           and so on.
    
    Help - If you need some, it's all covered in this section.
    
    Cell Phone - Call a Homie, dial a number, or activate any cheats if you choose
                 to use them.
    
    Save/Load - Save your game to keep on going, or load if you want to.
    
    Options - Fine tune your display, audio, or quit the game if you want to. You
              can also change game difficulty if you want or need to.
    
    Your map is accessed by the Select button in lieu to it being part of the
    Pause Menu. It does make things a little easier, plus it'll work the same way
    as from "Saints Row", and the graphics have been overhauled and show the city
    in better detail.
    
    And that's all you need to know.
    
    ------------------------------------------------------------------------------
    
    4D. The Heads-Up Display (HUD)
    *******************************
    
    On the screen whilst you actually roam around, you will have a number of icons
    that hold information you may need to know.
    
    In the top-right corner, you have the main area of your HUD. This shows your
    Health, the weapon you are holding, and if applicable, how much ammunition you
    have for that weapon. You also have your Stamina along the top half as well,
    telling you when you are likely to tire. You also have your Respect Bar, how
    full it is and how many bars you have filled.
    
    In the bottom right, when you have it up, is your inventory. This shows your
    weapons and an indicator of how much ammunition you have for them.
    
    In the bottom left is your radar, showing you where to go. Above it is your
    Gang Notoriety meter, and below it is your Cop Notoriety meter. They are
    explained a little later in the guide.
    
    In the top left, when you're on a mission or Activity, is details surrounding
    it, such as Gang Members Killed, for example. This provides detail and insight
    into what you're doing.
    
    ------------------------------------------------------------------------------
    
    4E. Smoked & Busted
    ********************
    
    You're not invincible to a gang member who hates you or a cop chasing after
    you when you've broke the law. You will get a notice where you run out of
    health and die, telling you that you have been Smoked. The screen fades to
    black and you respawn at the nearest hospital. The same happens when a cop
    takes you down and you are Busted, except you are respawned at the nearest
    police precinct.
    
    On each occasion, any mission you were on will be failed and you are billed a
    percentage of your current bank balance. You'll be glad to know that you will
    NOT lose your weapons to this.
    
    ------------------------------------------------------------------------------
    
    4F. Your Crib
    **************
    
    You are able to purchase Cribs, or complete missions to unlock them, allowing
    you to do a number of things. You have different light-cones to do it:
    
    Wardrobe - Change into a different set of clothes if you have bought or
               unlocked any.
    Cache - See what weapons you have to use. Any guns available in the cache are
            restockable, so any unique ones you would like to keep using are able
            to be refilled and used again at no cost to you.
    Stash - Collect on money from any owned Neighborhoods. You usually have to
            wait one in-game day before the Stash is able to churn out money.
    Garage - The Garage outside will let you use any cars you put into it or
             unlocked. Drive a car into it and then leave to put it in your Garage
             to use later.
    Gang Customization - Choose the look, personality and the style of your gang,
                         as well as your tag and the gang vehicles. This interface
                         can only be accessed in the Saints Hideout.
    TV - Watch cutscenes from the missions you completed, and play the "Zombie
         Uprising" video game.
    
    Crib Customization - Choose the style of certain aspects of your Crib. This
                         is only non-accessible in the Saints Hideout.
    Clipboard - Read the articles regarding your missions and replay them if you
                want to. You do not have a Clipboard in the Red Light Loft or the
                Saints Hideout cribs.
    
    ------------------------------------------------------------------------------
    
    4G. Co-Op Mode
    ***************
    
    Through Xbox Live, you and a friend can link up and play through the storyline
    of "Saints Row 2" as two players. You may do the storyline on your own, but
    if you're going for 1000G, you may want to do this in lieu of singleplayer,
    as you will unlock the same Achievements in a solo playthrough in addition to
    the Achievements linked into Co-Op.
    
    ------------------------------------------------------------------------------
    
    4H. Selecting Difficulty
    *************************
    
    When you start your game, you have a choice of your difficulty. They are as
    follows:
    
    >> Casual - For the rank amateur.
    >> Normal - For the regular gamer.
    >> Hardcore - For the professional who knows nothing better than getting
                  through tough missions and diversions.
    
    This guide will be approached as if you were on Hardcore Mode - so you will
    get the best guide, plus it was the difficulty I chose to play on.
    
    ******************************************************************************
    
    5.      A Tour of Stilwater
    
    Stilwater, a city based off of Detroit and Chicago, is a mixture of Utopia and
    Hades when it comes to it. It has a lot of differences in layout and size
    compared to the last game.
    
    The city is split into two islands - one in the north, and the other to the
    south. The north is a tranquil area, as to the west is the main suburban areas
    of Misty Lane and Tidal Spring. The high-end retail and downtown districts are
    based in the center, with all the expensive boutiques and high-rise buildings,
    and in the east is the museums of Amberbrook and Humbolt Park. In addition,
    a large district that is being built to increase the size of the Suburbs, a
    Trailer Park and 
    
    Head to the west of the southern island, and you have the gentle areas of the
    Apartments, the Ultor Arena, Chinatown and the small Airport. Most of the
    areas have gone under intense remodeling, case in point is the new metropolis
    that is the Saint's Row district. Some areas are still rundown, such as the
    Projects and some of the Barrio, but everything is on the up for the city. In
    addition, a large area has flattened out to add to the Arena district, and
    seen the construction of Stilwater University.
    
    Hopefully, you can settle into the city and get to know it better.
    
    ------------------------------------------------------------------------------
    
    5A. Stores
    ***********
    
    In Stilwater, you have access to a number of stores to purchase goods and
    services. Here is a run on all of them:
    
    Car Customization
    ------------------
    Stores: Rim Jobs
            Semi-Broken
    
    You can modify your car in terms of bodywork, color and performance. You can
    install nitrous and hydraulics here, as well as rims.
    
    Car Dealership
    ---------------
    Stores: Foreign Power
    
    Invest in a better, faster car if you have the money to do so.
    
    Clothing Shops
    ---------------
    Stores: Sloppy Seconds (Thrift)
            On The Rag (Indie)
            Branded (Designer)
            Impressions (High End)
            Leather & Lace (BDSM)
            Nobody Loves Me (Punk)
            Let's Pretend (Costumes)
            Stilwater U. Gift Shoppe (Fraternities)
    
    Improve the look of your character, or add that dash of variety for him.
    
    Food Stores
    ------------
    Stores: Freckle Bitch's
            Company of Gyros
            Apollo's
            Charred Hard Burgers
            Phuc Mi Phuc Yu
    
    Buy food for when you need that quick health boost.
    
    Forgive & Forget
    -----------------
    
    Drive through one of these Confessional Stands and your notoriety is wiped,
    for a fee.
    
    Jewellery Stores
    -----------------
    Stores: On Thin Ice
            Bling Bling
    
    Choose from a steel chain to a platinum ring.
    
    Liquor Stores
    --------------
    Stores: Brown Baggers
            Gas Stations
    
    Whether you're looking to get high or have a liquid breakfast, this place will
    sell blunts and 40 ozs. under the counter.
    
    Music Stores
    -------------
    
    Scratch That will sell all the records that you've heard from the in-game
    radio and makes it available to listen to on the in-game Audio Player.
    
    Plastic Surgeon
    ----------------
    
    Image as Designed will let you edit your Protagonist once again, for the sum
    of $500.
    
    Tattoo Parlor
    --------------
    Stores: Rusty's Needle
    
    Get chest, back or arm tattoos for a good price.
    
    Weapon Stores
    --------------
    Stores: Friendly Fire
            Brass Knuckles
    
    Invest in a new gun or blunt object, and buy more ammunition if you are close
    to running out.
    
    Note that sales will be going on in the game, as a reward for certain
    Activities.
    
    ------------------------------------------------------------------------------
    
    5B. Respect & Style Bonuses
    ****************************
    
    Respect is an important aspect of game progression. You need a Respect Meter
    that has been filled at least once to activate a mission. If you have filled
    your meter 14 times, symbolised by "x14" at the end of the Respect Meter in
    your HUD, upon activating a mission, this will go down to 13, or "x13". Your
    Respect is earned through Activities and the diversions within the game. Earn
    enough Respect, and the bar becomes infinite, shown by the infinity symbol.
    This is a good perk to have, as you won't have to worry about Respect again.
    
    You can also earn a Style Bonus through the game by purchasing expensive
    goods. This meter is visible when you are buying any purchasible items. The
    more expensive you go, the better the bonus. Level up your Style Bonus to get
    a 5% bonus to your Respect per level. As far as I know, there is no limit to
    the level your Style Bonus can go up to.
    
    ------------------------------------------------------------------------------
    
    5C. Missions & Strongholds
    ***************************
    
    These games wouldn't be worth playing without the missions. Your simple order
    to go somewhere and cause mayhem has been a pastime for many gamers, and to
    receive a reward at the end of it. But what Volition Inc. did had a different
    take on a gang's storyline.
    
    A stronghold is like a sub-mission - little detail, and pretty straight-
    forward objectives to fulfil - which basically serve in this game to gain more
    neighborhoods. The objectives range to simply fighting your way through the
    gang to destroy equipment, or just plain murder. The game doesn't have much
    variety apart from that.
    
    All missions and strongholds in a gang's storyline need to be beaten in order
    to defeat the gang, and to get the Achievement that goes with it.
    
    ------------------------------------------------------------------------------
    
    5D. Neighborhoods
    ******************
    
    Neighborhoods, shortened to 'Hoods in the game, are used to show the dominance
    of gangs in the city. There are forty-five neighborhoods in Stilwater. They
    are shown in the colors of the gang that rules them - the Brotherhood are
    represented as red, Ronin as yellow, and the Sons of Samedi as green. The 3rd
    Street Saints' districts are purple.
    
    When you own a Neighborhood, you earn money for doing so in your Crib's Stash.
    The 44 territories that you take from gangs is $500 regardless of game
    progression, but the only Ultor Stronghold will reward you a 'Hood that will
    give you $1,000. This means the money you earn will be $23,000 per day if you
    you simply own the Neighborhood and do nothing else. Owning Stores will
    significantly do good to your Stash collections, which usually doubles the
    worth of the neighborhood compared to just owning it.
    
    ------------------------------------------------------------------------------
    
    5E. Buying Stores
    ******************
    
    For the first time in the series, you can purchase Stores in the territories
    you own. This will boost the money you make for owning that Neighborhood - a
    store bought for $10,000 will make an additional $1,000 towards your Stash.
    
    There are 90 Stores to buy - they are not required to be purchased for 100%
    Completion, but if you want to totally own the city, make money, or you are a
    completionist, you may want to consider buying them all.
    
    ------------------------------------------------------------------------------
    
    5F. Gang/Police Notoriety
    **************************
    
    If you kill a gang member, chances are that you are going to get some shtick
    for it. This is shown on the top of your Notoriety meter, and if you do the
    same with the police, this will be shown on the bottom of your Notoriety Meter
    with a Star Icon. The more stars you have around it, the more intense the
    authority's resistance will be. As there are three different gangs, there are
    three indicators of which gang you have angered - the wolf emblem for the
    Brotherhood, the oriental dragon head for the Ronin, and the skull emblem for
    the Sons of Samedi.
    
    There are five levels of Notoriety:
    
    Level 1
    --------
    
    Gang: Any gang members that see you will attempt to attack you.
    Police: Any officer you see will attempt to hunt you down.
    
    Level 2
    --------
    
    Gang: A lone gang member will pursue you in a vehicle.
    Police: The S.P.D. squad cars will give chase, and officers will begin using
            their guns.
    
    Level 3
    --------
    
    Gang: Two gang members will pursue you in a vehicle.
    Police: The squad cars will get more aggressive, and SWAT teams will block the
            way and use spike strips.
    
    Level 4
    --------
    
    Gang: Three gang members will pursue you in a vehicle, using stronger weapons.
    Police: A helicopter is called out to stop you, and will also transport SWAT
            teams to the crime scene you have created.
    
    Level 5
    --------
    
    Gang: Four gang members will pursue you in a vehicle, making this situation
          pretty dangerous.
    Police: This is it. The FBI are called in, and the agents are not scared about
            taking you down with force.
    
    The background of the Notoriety Meter is an indicator of how far you are off
    from either reducing or increasing your level of Notoriety. Hiding out and
    not attacking the gang/police will slowly reduce this. Remember that you can
    also wipe your Notoriety at a Forgive and Forget.
    
    ------------------------------------------------------------------------------
    
    5G. Pushbacks
    **************
    
    When you have a Neighborhood, the gang that used to hail that area will try to
    reclaim it. This is known as a Pushback, and you receive a text when one is
    going down. They will tell you which Neighborhood is under attack, and this
    area will flash on your map.
    
    You have to kill all the gang Lieutenants operating in that area to complete a
    Pushback. If you die, you will not lose the Neighborhood, but it will still be
    under a Pushback until it is successfully completed. You can leave Pushbacks
    until last, but if your bank balance relies on your Stash collection, the
    money you earn from that Neighborhood will not be counted in it as that 'Hood
    is not under your full control.
    
    ******************************************************************************
    
    6.      In The Beginning...
    
    Some people do not know this, but there are two different cutscenes you can
    get - one if you begin the game, and another if you let the game go idle for
    a few minutes on the Main Menu. Just sit at the Main Menu for around a minute
    for it to play.
    
    If you let the game go idle, you see a number of clips regarding the changes
    from "Saints Row". The talk show "Anna" involves an interview with Ultor
    Managing Director, Dane Vogel, highlighting their refamation of the Saint's
    Row District, an interview regarding Troy Bradshaw, unmasked as an undercover
    cop at the end of the first game, who has became Chief of Police, an amateur
    report on the death of Alderman Hughes, reports on new gangs, the Brotherhood
    and the Ronin, and the craze sweeping Stilwater Campus, the designer drug
    known as "Loa Dust", and that about sums it up. You can then begin the game.
    
    Two prison guards head down to the Infirmary of the correctional facility,
    discussing the past events from "Saints Row", and confirming that, somehow,
    The Protagonist (or The Boss) survived the boat explosion. After a shanking
    victim is waved in, the head nurse takes off the bandages...
    
    You can now begin building your character, before you can continue. You will
    also learn that the game is set 5 years after "Saints Row", so there's bound
    to have been some changes...
    
    ******************************************************************************
    
    7.      Saints Revival - The Prologue
    
    As you will soon learn, the 3rd Street Saints are no more, and haven't been
    for a number of years. But The Boss isn't going to take this sitting down, as
    he wants to get some guys together and bring the Saints back from the dead.
    
    There are several members that you will meet and recruit at the end of the
    Prologue:
    
    Johnny Gat - Chief Lieutenant
    Always the violent man, Johnny and The Boss' love for it is what makes them
    such strong friends, hardened when The Boss manages to literally get him out
    of a death sentence. Gat is completely fearless and ruthless when it does come
    down to simply tearing down a gang's standing in the city.
    
    Carlos Mendoza - Lieutenant
    This man had an older brother who was in the 3rd Street Saints, and knows all
    about The Boss. Soon after breaking out of jail, he is enlisted as one of the
    heads of gang operations for the Saints. He is inexperienced, but The Boss is
    hoping to teach him the ways of the gang-banger.
    
    Pierce Washington - Lieutenant
    In many ways, after he is recruited, Pierce bears a resemblance to Dex,
    choosing to be a tactician at most times, and killing when he is called upon.
    He is also hungry for more power - such as being The Boss' No. 2 - but, unlike
    Dex, he is constantly put down, his plans dropped for more violent means of
    getting a job done, and the butt of some jokes between the top men. He also
    will have lapses in intelligence and concentration, which also does him no
    favors. Some could laugh at his inferiority; others may feel sorry for him.
    
    Shaundi - Lieutenant
    This hippie chick is also the butt of jokes - supposedly slept with hundreds
    of boyfriends, and also her weakness is not being the fighting type. She does
    have a number of connections through her ex-boyfriends and she can handle the
    small jobs, making her valuable. Being a hippie chick, she sticks with the
    bohemian style, and she's usually scoring weed or playing mindless games, such
    as hacky-sack and Skee-Ball in certain missions with her.
    
    ------------------------------------------------------------------------------
    
    SRP1. "Jailbreak"
    ******************
    
    The nurse reveals The Boss, who hasn't sustained any burn scars, and as you
    soon learn, no muscle atrophy or disabilities. The guards tells them that "if
    they've got anything to say to the judge, they'd better start thinking of it
    now". They are soon introduced to Carlos Mendoza, a relative of a former Saint
    and a man who wants to break them out of jail. He tells him how The Boss could
    find themself with no connections in prison and living in hell, and how they
    could get off the prison island. He also hints at the disbanding of the Saints
    along the way. The Boss agrees to Carlos' plan.
    
    First of all, after learning the fighting controls, you have to kill the
    doctor before doing anything else. You have two choices - go up through the
    roof and begin the tutorial, or go out the front and skip it. Whatever path
    you choose, you have to fight the Stilwater PD all the way to the docking area
    with the Convict coastguard boat whilst making sure Carlos keeps up with you.
    
    You are manning the boat with an AR200 SAW assault rifle, having to take out
    any boats and helicopters that come after you. This is pretty simple to do,
    and once you come to the South Island, the chase is over.
    
    The Boss is shocked to see the Phillips Building and the high-rise metropolis
    of Saint's Row, now taken over by Ultor. They cannot believe a clothing
    company had taken over Alderman Hughes' plans for the redevelopment and
    actually pulled it off. They then learn that the Saints fell apart with no-one
    to lead them - surprised that Dex or Johnny Gat didn't take the reins. They
    learn the names of three new gangs - the Brotherhood, the Ronin and the Sons
    of Samedi. Carlos advises that The Boss gets settled back into the city,
    relaxes and "soaks up" as much information as they can.
    
    Mission Completed!
    $500
    
    Head to the marker just at the entrance to the Fishing Dock to begin the next
    mission...
    
    ------------------------------------------------------------------------------
    
    SRP2. "Appointed Defender"
    ***************************
    
    Your first port of call is the Sloppy Seconds clothes store nearby, to change
    out of that prison jumpsuit. After spending your money on "new" clothing, head
    to Tee 'N' Ay. They watch a news report on Johnny Gat, which gets shut off by
    a member of the Brotherhood. After bottling him, The Boss asks for the TV to
    be put back on. They learn that Gat was arrested for trying to kill Troy, who
    was then just appointed as Police Chief, and now he is appealing his 300-plus
    murder count and the attempted assassination, before he gets sent to Death
    Row. The Boss now has to get him out of the court before he gets sent down.
    
    You have 4 minutes to battle past a couple of Brotherhood thugs, get in a car
    and then get to the courtroom in Downtown, where the case is being heard. When
    you do get to the courtroom, Gat begins to get clever with the judge, before
    the case is interrupted by gunfire. The door is kicked down by The Boss,
    crushing one guard, and then orders another guard to drop his gun. He drops it
    but had forgot to put on the safety catch - it goes off and kills the judge.
    The Boss throws Johnny the keys to his handcuffs, and the pair set about
    getting out of here.
    
    You will have go the long way out of the courtrooms, being careful of guards
    with pistols and shotguns. After heading down the steps and into the cafeteria
    you will encounter some SWAT members, so you should take cover and pop out to
    kill them. After doing that, you can head to a Forgive and Forget, where The
    Boss is enlightened on the whereabouts of the others - Benjamin King wrote
    his autobiography, Julius disappeared, Gat himself wound up in prison for 2
    years and 31 days ("not like you were countin'", huh?), Julius went missing,
    Troy's the Chief of Police, and he'd rather not mention what Dex did. Drop him
    off at his and Aisha's house in Misty Lane.
    
    Mission Completed!
    $500
    Red Light Apartment as a Crib
    
    You will need three Respect bars to polish off the Saints Revival (Prologue)
    storyline, so Activities will become available. Do a few levels of an easy
    Activity and begin the next mission when you have the sufficient Respect.
    
    ------------------------------------------------------------------------------
    
    SRP3. "Down Payment"
    *********************
    
    The Boss can now get properly reacquainted with Johnny Gat, accepting the
    offer of a beer, and then they are reunited with Aisha, who is surprised that
    they are still walking, never mind alive. Gat tells her that they need to get
    the crew back together, and casing up a property as their HQ would be a place
    to begin. They both think this house will do, but Aisha disagrees; so they
    need to find a new place.
    
    As you head to the Red Light District, The Boss learns the church is out of
    the question, because of Saint's Row becoming one huge ivory tower in effect,
    but Gat soon gets the right idea - a few years back, when The Boss was still
    in a coma, an earthquake hit Stilwater (explaining the changed layout of the
    city from the last game), and too focused on renovating Saint's Row, Ultor had
    just paved over all the buildings that were wrecked and pushed down below sea
    level. There is an old hotel that has a mission house built over it that would
    do for a hideout. The pair only have to kick out the people already taking
    refuge there.
    
    Enter the mission house, and follow the doorways and staircases down into Old
    Stilwater. Once you are in what used to be the main entrance of the hotel, you
    have to take out 14 Sons of Samedi thugs, dotted in the old hotel and out in
    the underground. When that is done, you need to take out the seven shanties
    whilst fending off the homeless population under here. Take human shields and
    toss the hobos into their own shanties to knock them down. When they are dealt
    with, dispose of the rest of the hobos to finish up.
    
    The Boss admires how much of a hell-hole this place is, but Gat promises that
    it'll look like new when they're done with it.
    
    Mission Completed!
    $1,000
    Neighborhood Gained - Old Stilwater (1/45)
    Saints Hideout as a Crib
    
    Use the Saints Hideout to customize the Saints later in the game.
    
    ------------------------------------------------------------------------------
    
    SRP4. Stronghold - "Stilwater Caverns"
    ***************************************
    
    This is unlocked at the entrance to the Caverns at the Spelunkers store in
    Black Bottom. Gat phones The Boss over the phone, telling them of the homeless
    they kicked out, choosing to take refuge in the caverns. The problem of this
    is that they're mugging tourists in order to get enough money for guns in
    order to get payback on the Saints. Gat wants this shanty town tossed as well,
    to warn them off for good.
    
    Head down through towards the shanty town. As you approach, you encounter
    resistance with them firing Pistols mostly - you can pick up a GDHC .50 from
    one of them if you want it. The .50 is able to take down the shanties in a
    single shot, so you may want to trade a weaker Pistol for it. You can take
    down any other hobos that shoot at you, but you want to concentrate on taking
    down all the shanties. When that's done, the stronghold is complete.
    
    Stronghold Completed!
    $500
    Neighborhood Gained - Stilwater Caverns (2/45)
    
    ------------------------------------------------------------------------------
    
    SRP5. "Three Kings"
    ********************
    
    As The Boss helps clear the corpses, Johnny begins complaining that he should
    not lower himself to do this - The Boss, however, takes the sarcastic route to
    try and shut him up, but it only pushes the point through that they still need
    to recruit. The Boss only knows one man - Carlos - who would be willing to
    help out, and Gat can pull some strings to get a few more Lieutenants and a
    crew. Whilst he gets some thugs together, The Boss needs to show how much of a
    bad-ass they are to impress their potential recruits.
    
    You have to head to the Suburbs district to impress three people into working
    for the gang - Carlos at the Rim Jobs garage is our first port of call, as we
    go in order of the recruits' names in alphabetical order. He needs help with
    towing a car for someone who hasn't paid their debts to him. It's pretty
    simple, but you can easily fish-tail whilst towing the Reaper, so be careful
    of that. When you get Carlos back to the garage, he agrees to meet up later.
    
    Next port of call is Pierce Washington, who is waiting near the apartments. He
    wants The Boss to take out some of the Ronin hanging around. There are nine in
    total - some at a storefront, some at a small children's playpark, and the
    last group at the Suburbs Waste Water Vents. Once all nine Ronin are killed,
    Pierce is also impressed, and is interested in helping the Saints.
    
    Finally, we'll pay a visit to Shaundi at her suburban home. She wants The Boss
    to show off their motoring skills by hitting markers signifying Stunt Jumps.
    You will unlock three Stunt Jumps here if you hadn't done them before. After
    landing on the bridge back to the Arena, Shaundi will agree to come back and
    "meet the boys"...
    
    The Boss arrives to see Johnny doing what he does best - canonizing. The three
    new bloods admire the set-up here, and then The Boss delivers a speech that
    is similar to the "Divide and Conquer" cutscene from the last game. They begin
    to declare the 3rd Street Saints on their way back up, and they need to start
    taking back the city from the gangs that now occupy it. Pierce is appointed in
    charge of the Ronin, and figuring out their leaders and the businesses they
    run. Shaundi reluctantly takes the responsibility of the Sons of Samedi, and
    that leaves Carlos with the Brotherhood. Sorted.
    
    Mission Completed!
    $1,000
    One Follower - Recruit up to 1 Homie
    The "Welcome Back" Achievement, worth 5G.
    
    You now open the storylines for each gang. We need Respect and money to keep
    us going, so we begin...
    
    ******************************************************************************
    
    8.      Activities
    
    The bread and butter of the game, Activities are back with some taken out from
    "Saints Row", and others added. Instead of three variants of eight levels (one
    variant per gang), you are given two variants with only six levels. Hitman
    has been expanded to 5 variants with six targets, meaning you have thirty
    targets. The Chop is also expanded like this, but sticks to 8 targets, meaning
    that target stands at forty.
    
    ------------------------------------------------------------------------------
    
    8A. Rewards
    ************
    
    With the overhauling of the levels in all Activities, you get different
    rewards for each level you complete:
    
    Level 1 - $100, 5,000 Respect + Style Bonus
    Level 2 - $250, 6,000 Respect + Style Bonus
    Level 3 - $500, 7,500 Respect + Style Bonus, Bonus Reward #1
    Level 4 - $1,000, 9,000 Respect + Style Bonus
    Level 5 - $2,500, 11,000 Respect + Style Bonus
    Level 6 - $5,000, 14,000 Respect + Style Bonus, Bonus Reward #2
    
    The Bonus Rewards are given in two steps, and usually #2 is an upgrade from #1
    e.g. Bonus Reward #1 may carry a 5% Discount to a certain store, and Bonus
    Reward #2 may carry a 15% Discount to that store. Only on few Activities do
    completing both variants give a Reward like in "Saints Row", but completion
    of both variants will still unlock the Achievement attached to it.
    
    Completion of any Activity, excluding Chop Shop and Hitman, will allow you to
    replay a selected level of your choice from that light-cone, which can be re-
    completed for the same cash rewards, but no Respect.
    
    ------------------------------------------------------------------------------
    
    8B. Chop Shop
    **************
    
    When you open up a Chop Shop List, you get a phone call that briefs you on
    the details surrounding the list, much like the cutscenes you got for it in
    the last game. There are five lists in total. In "Saints Row 2", the vehicles
    are much easier to claim compared to the last game, and they do not require
    modifications. You will earn Notoriety for picking up this car by jacking it
    whilst it was pinned on your HUD, so that injects a little challenge into it.
    Look for those vehicle icons on your radar if you want to get it, and be quick
    because the driver will put his foot down if he gets blocked. When you've got
    it, drop it off at the nearest Chop Shop location.
    
    Any lists you open up will be under "Chop Shop" in the Activities section on
    the "Info" interface of the Pause Menu. As information is given regarding the
    district, which is reliable in most cases, I will only outline the vehicle,
    the district it is located in, and the reward. No information is really needed
    for this. Some vehicles are civil service or gang vehicles, so it should be
    easy to find them, or at least make obvious where one is.
    
    ------------------------------------------------------------------------------
    
    CS1. List One - Apartments
    ***************************
    
    The Boss has hooked up with Ultor, and is responsible for getting vehicles
    that they request.
    
    >> Vehicle: Swindle
    >> Location: University District
    >> Reward: $1,000 and 200 Respect plus Style Bonus
    
    
    >> Vehicle: Betsy
    >> Location: Arena District
    >> Reward: $1,250 and 250 Respect plus Style Bonus
    
    
    >> Vehicle: NRG V8
    >> Location: Barrio District
    >> Reward: $1,500 and 300 Respect plus Style Bonus
    
    
    >> Vehicle: Raycaster
    >> Location: Chinatown District
    >> Reward: $1,750 and 400 Respect plus Style Bonus
    
    
    >> Vehicle: Melbourne
    >> Location: Airport District
    >> Reward: $2,000 and 500 Respect plus Style Bonus
    
    
    >> Vehicle: Bezier
    >> Location: Apartments District
    >> Reward: $2,500 and 600 Respect plus Style Bonus
    
    
    >> Vehicle: Cosmos
    >> Location: Projects District
    >> Reward: $3,000 and 700 Respect plus Style Bonus
    >> Info: This is a generic sedan, and you shouldn't struggle to find it.
    
    
    >> Vehicle: Status Quo
    >> Location: Red Light District
    >> Reward: $3,500 and 800 Respect plus Style Bonus
    
    ------------------------------------------------------------------------------
    
    CS2. List Two - Downtown
    *************************
    
    Luz Avalos of all people is the client for this list. She is stuck in a shoe
    store for means of working and living, and she hopes that by delivering Manuel
    Orejuela's favorite vehicles, maybe he might take her back.
    
    >> Vehicle: Go!
    >> Location: Trailer Park District
    >> Reward: $1,000 and 200 Respect plus Style Bonus
    
    
    >> Vehicle: Taxi
    >> Location: Suburbs Expansion District
    >> Reward: $1,250 and 150 Respect plus Style Bonus
    
    
    >> Vehicle: Wellington
    >> Location: Downtown District
    >> Reward: $1,500 and 300 Respect plus Style Bonus
    
    
    >> Vehicle: Alaskan
    >> Location: Hotels & Marina District
    >> Reward: $1,750 and 400 Respect plus Style Bonus
    
    
    >> Vehicle: Varsity
    >> Location: Downtown District
    >> Reward: $2,000 and 500 Respect plus Style Bonus
    
    
    >> Vehicle: Zenith
    >> Location: Hotels & Marina District
    >> Reward: $2,500 and 600 Respect plus Style Bonus
    
    
    >> Vehicle: Justice
    >> Location: Suburbs Expansion District
    >> Reward: $3,000 and 700 Respect plus Style Bonus
    
    
    >> Vehicle: Titan
    >> Location: Downtown District
    >> Reward: $3,500 and 800 Respect plus Style Bonus
    
    ------------------------------------------------------------------------------
    
    CS3. List Three - Factories
    ****************************
    
    The client is a mom, keeping her name to herself. Her 16-year-old daughter has
    a wishlist for cars she wants, and The Boss needs to drop them off for her as
    a favor. Payment will be given.
    
    >> Vehicle: Voyage
    >> Location: Docks & Warehouses District
    >> Reward: $1,000 and 200 Respect plus Style Bonus
    
    
    >> Vehicle: Danville
    >> Location: Truck Yard District
    >> Reward: $1,250 and 250 Respect plus Style Bonus
    
    
    >> Vehicle: Mag
    >> Location: Projects District
    >> Reward: $1,500 and 300 Respect plus Style Bonus
    
    
    >> Vehicle: Bag Boy
    >> Location: Airport District (Wardill Airport)
    >> Reward: $1,750 and 400 Respect plus Style Bonus
    
    
    >> Vehicle: Backhoe
    >> Location: Barrio District
    >> Reward: $2,000 and 500 Respect plus Style Bonus
    
    
    >> Vehicle: Bulldozer
    >> Location: Factories District
    >> Reward: $2,500 and 600 Respect plus Style Bonus
    
    
    >> Vehicle: Delivery Truck
    >> Location: Saint's Row District
    >> Reward: $3,000 and 700 Respect plus Style Bonus
    
    
    >> Vehicle: Longhauler
    >> Location: Red Light District
    >> Reward: $3,500 and 800 Respect plus Style Bonus
    
    ------------------------------------------------------------------------------
    
    CS4. List Four - Suburbs
    *************************
    
    Shaundi is on the end of the phone, telling The Boss that she knows a "crazy"
    environmental activist, Krif Jacobs, who is struggling to get a wishlist of
    vehicles she needs for a installation piece.
    
    >> Vehicle: Mockingbird
    >> Location: Suburbs District
    >> Reward: $1,000 and 200 Respect plus Style Bonus
    
    
    >> Vehicle: Churchill
    >> Location: Suburbs Expansion District
    >> Reward: $1,250 and 250 Respect plus Style Bonus
    
    
    >> Vehicle: Hammerhead
    >> Location: Downtown District
    >> Reward: $1,500 and 300 Respect plus Style Bonus
    
    
    >> Vehicle: Compton
    >> Location: Museum District
    >> Reward: $1,750 and 400 Respect plus Style Bonus
    
    
    >> Vehicle: Topher
    >> Location: Hotels & Marina District
    >> Reward: $2,000 and 500 Respect plus Style Bonus
    
    
    >> Vehicle: Quota
    >> Location: High End Retail District
    >> Reward: $2,500 and 600 Respect plus Style Bonus
    
    
    >> Vehicle: Five-O
    >> Location: Suburbs District
    >> Reward: $3,000 and 700 Respect plus Style Bonus
    
    
    >> Vehicle: Ambulance
    >> Location: Suburbs Expansion District
    >> Reward: $3,500 and 800 Respect plus Style Bonus
    
    ------------------------------------------------------------------------------
    
    CS5. List Five - Truck Yard
    ****************************
    
    An anonymous male becomes the client in this instance, who wants The Boss to
    get his wishlist of vehicles in order to complete a collection of vehicles he
    already has.
    
    >> Vehicle: Voxel
    >> Location: Barrio District
    >> Reward: $1,000 and 200 Respect plus Style Bonus
    
    
    >> Vehicle: Magma
    >> Location: Projects District
    >> Reward: $1,250 and 250 Respect plus Style Bonus
    
    
    >> Vehicle: Attrazione
    >> Location: Red Light District
    >> Reward: $1,500 and 300 Respect plus Style Bonus
    
    
    >> Vehicle: Superiore
    >> Location: Airport District
    >> Reward: $1,750 and 400 Respect plus Style Bonus
    
    
    >> Vehicle: Venom Classic
    >> Location: Chinatown District
    >> Reward: $2,000 and 500 Respect plus Style Bonus
    
    
    >> Vehicle: Eiswolf
    >> Location: Saint's Row District
    >> Reward: $2,500 and 600 Respect plus Style Bonus
    
    
    >> Vehicle: Socialite
    >> Location: Apartments District
    >> Reward: $3,000 and 700 Respect plus Style Bonus
    
    
    >> Vehicle: Peacekeeper
    >> Location: Saint's Row District
    >> Reward: $3,500 and 800 Respect plus Style Bonus
    
    ------------------------------------------------------------------------------
    
    CS6. Rewards
    *************
    
    Here is how your rewards pan out:
    
    Completion of each list gives you a $10,000 bonus, adding up to $50,000 in
    bonuses. As the rewards are identical on all lists, your total earnings
    including the bonuses add up to over $130,000. The Respect rewards are nearly
    identical, give or take a couple hundred, so you are looking at a base reward
    of over 18,000 Respect. That should fill up a few bars and that hole in your
    pocket.
    
    Completion of your first Chop Shop list unlocks the Buggy in your Garage.
    
    Completion of your second Chop Shop list unlocks the Saints Combine in your
    Garage.
    
    Completion of your third Chop Shop list rewards you with a mystery "Chop Shop"
    customization item.
    
    Completion of all five lists will reward you with the "Where's My Car?"
    Achievement, worth 10G, and a 75% discount at all mechanics.
    
    You can continue delivering vehicles to the Chop Shop locations that were on
    the list, but only at the rate of $500 per vehicle delivered.
    
    ------------------------------------------------------------------------------
    
    8C. Crowd Control
    ******************
    
    The Saints are all about protecting their interests - and this Activity will
    depend on how good The Boss is on dealing with crazed fans of Stilwater's
    biggest names at their premieres and conferences. You are simply grabbing
    human shields and using the environment to take them down to earn money. The
    more money you make, the closer you get to your target, and when that is
    passed within the time limit, you finish the level.
    
    A bare-fisted beatdown will earn you $100 on the meter. Using melee weapons
    will give you $250. Using unique environmental aspects, from chucking the
    crazed from the rooftop of a penthouse, in front of a train or into a conveyer
    belt, you can get up to $1,000 on your meter. Chucking them into the SWAT van
    will give you $750.
    
    Watch the Annoyance meter, which is raised with constant harassment of the
    celebrity from these fans. If it is full, the level is failed. This will
    become harder at higher levels, where there are many fans coming at them at
    once, and they use pistols and even assault rifles near the end of this higher
    levels. You may have to get lucky.
    
    Suburbs Variant
    ----------------
    
    The Boss meets with Archibald Nice, who has a number of celebrity clients that
    need protecting. He has called upon The Boss as they are easily available, and
    Nice has the belief that gangsters make for better security. He doesn't want
    The Boss to go crazy every time someone goes ape-shit, but he wants to make
    sure a message is put across not to mess with his clients, keeping them out
    of harm's way.
    
    Level 3 Bonus Reward - A Clothing Store discount of 5%
    Level 6 Bonus Reward - A Clothing Store discount of 15%
    
    Hotels & Marina Variant
    ------------------------
    
    The Boss meets one of the former senior members of First Born Loans, who is
    now the owner of the company because Mike & Dan are pursuing success in the
    professional poker circuit. He's turned the company into a celebrity
    protection agency, working with some of the biggest C-Listers in Stilwater. He
    needs to employ protection for some upcoming premieres, and The Boss snaps it
    up.
    
    Level 3 Bonus Reward - Pepper Spray in your Weapons Cache
    Level 6 Bonus Reward - Chainsaw in your Weapons Cache
    
    Completion of both variants unlocks the "Velvet Rope" Achievement, worth 15G.
    
    ------------------------------------------------------------------------------
    
    8D. Demolition Derby
    *********************
    
    There is only one variant at the stadium in Frat Row, where The Boss runs into
    a cocky competitor who is supposedly a demo derby champion. The Boss would
    love nothing more than to enter, win the derby and prove that son-of-a-bitch
    wrong.
    
    You have to spend points wisely on upgrades to your offense, defense and
    speed. The first level upgrade will cost one point, and the second three
    points. Passing levels will earn you one point, and by the end of the Activity
    you will have 9 points - a fully upgraded vehicle. You will want to pick the
    sedan class of vehicle, and then focus on notching up speed, offense and
    defense, in that order.
    
    You have to cause enough monetary damages to your opponents to advance a level
    and if you get the last hit on him before it explodes, you get a $500 bonus.
    You have nitrous, but you must be careful of vehicles trying to deal damage to
    you.
    
    Level 3 Bonus Reward - A discount of 5% at all Mechanics
    Level 6 Bonus Reward - A discount of 15% at all Mechanics, the "Demolition
                           Man" Achievement (15G), access to the Special Derby,
                           and all four Demo Derby vehicles added to your Garage
    
    The special derby is a one-off diversion you can attempt to earn some cash. It
    is not required for 100% Completion, and it has its own light-cone. You can
    choose a Derby Class, ranging from exotic vehicles to Atlasbreaker monster
    trucks, and many more.
    
    ------------------------------------------------------------------------------
    
    8E. Drug Trafficking
    *********************
    
    The pastime of riding around and shooting your enemies from the comfort of the
    passenger seat is one that has not grown old. You have to protect a dealer
    from rival gangs using the weapons given to you for this Activity (you do not,
    however, get to keep them afterwards), and your Pistol ammunition is always
    infinite, regardless of any other rewards earned or not. The weapons already
    with infinite ammunition will be taken off you just for the duration of the
    Activity, and replaced upon success or failure.
    
    You want to be using bullets rather than projectiles or RPGs - they are hard
    to judge, and you could wind up doing substantial damage to the dealer's
    vehicle. You want to swap out before the end of a level succession to trade it
    in for a faster vehicle - this vehicle will then be used throughout the
    Activity until you get into another one and do the same, or you fail and have
    to restart at the light-cone.
    
    Hotels & Marina Variant
    ------------------------
    
    The Boss is reunited with Luz Avalos, still surviving after the murdering the
    Saints committed against Los Carnales and Angelo Lopez. She has been stuck in
    the shoe store, trying to make ends meet. Manuel dumped her for a younger beau
    and she is now only use to him as a drug mule for the Colombians.
    
    Level 3 Bonus Reward - Ronin Notoriety will decrease steadily faster
    Level 6 Bonus Reward - Ronin Notoriety will decrease much faster
    
    Airport Variant
    ----------------
    
    The Boss meets Richie, the cousin of Tobias, whom they helped with Drug
    Trafficking in "Saints Row". He is a customs official, and has managed to get
    a shipment smuggled through before they managed to reach customs, and now he
    wants a back-seat shooter to protect him on his rounds.
    
    Level 3 Bonus Reward - XS-2 Ultimax Shotgun in your Weapons Cache
    Level 6 Bonus Reward - Unlimited Shotgun ammunition
    
    Switch out to the XS-2 after beating this variant - switching shotguns in your
    cache will utilize the infinite ammo selection. The effects of it are not
    implemented straight away, and switching shotguns outside the cache will only
    give you the maximum, limited clip.
    
    Complete both variants to unlock the "Purple Haze" Achievement, worth 15G.
    
    ------------------------------------------------------------------------------
    
    8F. Escort
    ***********
    
    Being the driver of everything, this should be second-nature to you. You have
    to drive around a girl and her client as they have "fun", all the while out-
    running the media and fulfilling requests, such as maintaining a set speed or
    killing a marked target.
    
    You have the Pleasure Meter and the Footage Meter. Stay outside the radius of
    News Vans and fulfil the requests the client makes to fill the Pleasure Meter.
    The aim is to fill the Pleasure Meter before the Footage Meter is filled. The
    media will make it tough, as well as the outlandish and the other requests
    that take up a portion of time, such as driving the client out to the Marina.
    
    University Variant
    -------------------
    
    The Boss talks to their client over webcam...although the man they are
    communicating with happens to be sitting in the same room, on the other side
    of the desk. This "romance manager", one of Stilwater's nerd frats, goes by
    the name of Lynsey. He has managed to get some girls to turn tricks for him
    with contacts through the blogging sites, and needs a driver, as he hasn't
    earned his license yet. The Boss agrees to it in order to see whether Lynsey
    can offer.
    
    Level 3 Bonus Reward - Sons of Samedi Notoriety will decrease steadily faster
    Level 6 Bonus Reward - Sons of Samedi Notoriety will decrease much faster
    
    Red Light District Variant
    ---------------------------
    
    The Boss meets up with Sykes, one of "businessmen" around these parts. They
    tell Sykes that they need to starting making money in order to earn capital
    for the Saints. Speaking hypothetically, and in third person, he tells The
    Boss that he may need a driver, as he is being watched by the cops. The Boss
    agrees to do it.
    
    Level 3 Bonus Reward - Vehicle Delivery in your Cell Phone ($1,000 per demand)
    Level 6 Bonus Reward - Vehicle Delivery in your Cell Phone (Free)
    
    The "Vehicle Delivery" option is in the "Homies" interface of your cell phone.
    Completion of both variants unlocks the Ethel and Socialite vehicles in your
    Garage, and the "Trickster" Achievement, worth 15G.
    
    ------------------------------------------------------------------------------
    
    8G. Fight Club
    ***************
    
    It's exactly what you're thinking. "Rule number one of fight club is...you do
    not talk about fight club." The Achievement that goes along with this is a
    massive reference to that tagline.
    
    You are fighting melee combat - no health regeneration, no rules, the sole aim
    to snap your opponent's neck and claim victory. You may want to earn the Melee
    Styles by completing enough missions for the Brotherhood, Ronin or Samedi, as
    they are better than your default "Brawler" style and is commonly used by the
    opponents in this minigame. You may want to tone down your Difficulty if you
    are struggling, and if you had it cranked up.
    
    If you want Food, it is tossed in by the 25-strong crowd for you to regain
    Health. They will also toss in blunt objects and dangerous weapons, such as
    breeze blocks, hockey sticks and even a chair or TV set.
    
    When you down an opponent, press Y to open up what is called the "Finishing
    Interface", where you have to perform a quick-time event. Fill the bar, and
    you snap their neck and have done with them. You have to weaken them down to
    25% Health or lower, and it is the only way you can finish them off. If you're
    too weak or perform the wrong button mash, they will break from it, get up,
    and you'll have to try again. This can also happen to you if you are downed -
    you must perform the sequence to escape it or get Smoked, failing the Activity
    and having to start over. That can be a bastard in later levels.
    
    Defeat all the opponents to win the round. That's the outline. Remember to eat
    food and use weapons whilst you can.
    
    Arena Variant
    --------------
    
    The Boss runs into one of the die-hard fighters of the MMA scene, who is upset
    that he has been told he has to sit out - tearing his ACL hasn't done any
    favors for him. The Boss decides to take their spot, much to his dismay.
    
    Level 3 Bonus Reward - "Pumped Up", a Melee Damage increase of 15%
    Level 6 Bonus Reward - "Pumped Up", a Melee Damage increase of 30%
    
    Prison Variant
    ---------------
    
    The Boss is welcomed to prison by the security guard, although they are only
    here to scope things out. The guard soon tells about a little scheme they've
    put together - a fight club to help the prison inmates vent their frustrations
    away from the jail cell or the cafeteria. He and his workmates make bets on
    the side in order to make some money, and he wants The Boss to go in there and
    tear up the competition whilst he places bets on them winning. As a reward,
    The Boss will get a cut of the profits.
    
    Level 3 Bonus Reward - Legal Lee as a Homie
    Level 6 Bonus Reward - Troy Bradshaw as a Homie
    
    Completion of both variants unlocks the "Do Not Talk About It" Achievement,
    worth 15G.
    
    ------------------------------------------------------------------------------
    
    8H. FUZZ
    *********
    
    This is up there with some of the easiest things to complete in the game. FUZZ
    sees you masquerading as one of Stilwater's finest for prime-time TV, dragging
    a cameraman around with you and performing different ways to take down the
    criminals you are assigned to and getting enough Footage before the time runs
    out.
    
    Your Footage can be boosted on certain scenarios - e.g. if you are ordered to
    take down a group of skaters, you may be given Satchel Charges. The weapons
    you can use are more diverse in later levels - Level 1 will limit you with a
    nightstick, but higher levels open up different Pistols, SMGs and Shotguns.
    You may also run over a group ONCE - otherwise, the Footage Meter will not
    rise on the second time. This makes it a little harder, as you can't really
    sit back and make roadkill out of your targets.
    
    As the levels progress, you get more difficult scenarios - for example, in
    Level 1, you may be asked to apprehend lewd pedestrians or a litterer. In
    Level 6, you may be asked to stop a Tornado attack chopper or an APC. You are
    given sufficient weaponry for it, levelling out the playing field for this
    one. The newbies will enjoy causing mayhem with ease.
    
    Suburbs Expansion Variant
    --------------------------
    
    The Boss meets up with Katie, who after working her ass off doing menial jobs
    for the director she works for, is responsible for directing an episode of the
    hit show, FUZZ. The only problem she has is that the actual officer meant to
    be filmed has been sent to the hospital, and apparently The Boss' mugshot made
    a perfect match.
    
    Level 3 Bonus Reward - Police Notoriety will decrease steadily faster
    Level 6 Bonus Reward - Police Notoriety will decrease much faster
    
    Projects Variant
    -----------------
    
    The Boss meets with Legal Lee, who they once worked for in "Saints Row" for
    Insurance Fraud. He has moved on to bigger cases, and needs their help. He
    wants to show the issue of police brutality in the city is a massive problem,
    and in order to make a good case, he wants The Boss to get onto an episode of
    FUZZ and be as brutal as possible.
    
    Level 3 Bonus Reward - Kobra Pistol in your Weapons Cache
    Level 6 Bonus Reward - Unlimited Pistol ammunition
    
    Switch out to the Kobra after beating this variant - switching Pistols in your
    cache will utilize the infinite ammo selection. The effects of it are not
    implemented straight away, and switching Pistols outside the cache will only
    give you the maximum, limited clip.
    
    Completing both variants will earn you the "Reality Star" Achievement, worth
    15G.
    
    ------------------------------------------------------------------------------
    
    8I. Heli Assault
    *****************
    
    This mission can only be unlocked after completing the last Prologue mission,
    "Three Kings". One variant involves either Pierce or Shaundi, but a lot of
    bitching from them either way.
    
    Your first level entails completing three objectives in the time limit of 5
    minutes - you have to destroy an aircraft, kill gang members attacking the
    Saints, and then take out a motorcade of three gang vehicles. From Level 2
    onwards, you have to help your Homie on their rounds - much like the Drug
    Trafficking Achievement.
    
    You are in a Tornado attack chopper, with an onboard Annihilator RPG and chain
    gun. The latter is pretty useless in this game, so use the missiles instead.
    It is possible to lose the use of them if you take substantial damage, so
    watch out for a rival gang's attack chopper, ground soldiers who may have RPGs
    or simply watching out for flying too close to buildings. Depending on the
    variant, you are either fighting the Brotherhood or the Ronin to protect your
    Homies.
    
    You may also be asked to pick up your Homies because the vehicle they are
    driving has broken down. You must be careful in picking them up, and even then
    they don't actually get in. They will be holding onto the skids of the chopper
    and one swift move too many knocks them off. If this happens, you have to pick
    them up again, and that may be awkward if they landed between a building. If
    you do succeed, though, drop them off at the marked area to finish off the
    level. With the amount of gangsters you kill, added onto the normal Respect
    reward you get afterwards, you can earn quite a lot of Respect from this, even
    if you completed it and decide to replay through it. As with mostly all
    Activities, the game does crank up the difficulty on later levels.
    
    Trailer Park Variant
    ---------------------
    
    Shaundi tells The Boss how she wants the Saints to begin moving their product
    through the North Island of the city, and knows that the Ronin will not take
    this well. She has a "friend" who has an attack chopper they can use to clear
    out the competition and protect Shaundi all from the comfort of the skies.
    
    Level 3 Bonus Reward - A discount of 5% at all Weapon Stores
    Level 6 Bonus Reward - A discount of 15% at all Weapon Stores
    
    Barrio Variant
    ---------------
    
    Pierce thinks it's a good idea to start shifting the Saints' product through
    the Barrio, but the Sons of Samedi already have it down. He warns that once
    they're taken care of, the Brotherhood will simply take their place. Somehow,
    he has also managed to fix up The Boss with a chopper.
    
    Level 3 Bonus Reward - A 5% reduction of damage sustained from bullets
    Level 6 Bonus Reward - A 15% reduction of damage sustained from bullets
    
    Completing both variants unlocks the "HeliGood" Achievement, worth 15G.
    
    ------------------------------------------------------------------------------
    
    8J. Hitman
    ***********
    
    What was once a chore from "Saints Row" returns, much easier than before. Like
    the Chop Shop Activity, it has been overhauled and there are 5 lists with six
    targets each, meaning you are slaughtering 30 people who, apparently, deserve
    to die.
    
    You can kill these guys any way you like - hits are no longer attached to a
    certain weapon. You are also given an in-depth explanation on how to draw them
    out, which will have you putting them on your HUD. They are simple and pretty
    easy to understand. As far as I know, you will not be able to kill them if
    they are not pinned on your HUD - seeing as Stilwater is pretty diverse, you
    won't be likely to stumble across them by chance.
    
    If a target is on your HUD and he pops up, a grey reticule will pinpoint where
    they are on the map. You will have to quickly get there and take him out to
    get the kill.
    
    That's the basic principle. Each hit carries a cash and Respect reward, and
    they are done in order of how they come up on the list. Introductions are
    given as a phone call, exactly like the beginning of the Chop Shop lists.
    
    A hit may not run smoothly. The target may have been a decoy, and the real man
    you're after is around the way, and you have to chase him down fast.
    
    Other than that, all you need is good knowledge of the city, and that's that.
    
    ------------------------------------------------------------------------------
    
    HMN1. List One - Barrio
    ************************
    
    The contact is Pierce, who is in a spot of trouble for betting debts he owes
    for betting against the S.U. Chess Team. He needs The Boss to take out the
    guys after him.
    
    Hit 1 - Alvan
    --------------
    
    Location: Pleasant View Drive-In, Arena District
    Info: Find the drive-in on your map - it's on the road curve nearest to the
          Ultor Dome - and drink two 40 ozs., which can be bought from a liquor
          store with enough inventory space. He should appear on top of the
          building's drive-in area, or up the steps nearest to the screen.
    
    
    Hit 2 - Brad
    -------------
    
    Location: Barrio District
    Info: You must spray the only Tag in the Barrio to draw him out, on the south
          wall of the hospital. If you have sprayed over prior to this, he will
          appear automatically.
    
    
    Hit 3 - Anoop
    --------------
    
    Location: Anywhere
    Info: You must gain a Police Notoriety of Level 3, easily done by holding up
          a store. You are then looking for a cop in a floral shirt.
    
    
    Hit 4 - Frank
    --------------
    
    Location: Anywhere
    Info: Dial TNA Taxis (455-555-8008) to draw him out, and kill him.
    
    
    Hit 5 - Scott
    --------------
    
    Location: Anywhere
    Info: This guy's a delivery boy for Freckle Bitch's, so call their number,
          555-6328, and then you can kill him.
    
    
    Hit 6 - James
    --------------
    
    Location: "Technically Legal", Misty Lane, Suburbs District
    Info: Go inside and find the Ho-ing diversion. Do a couple of levels, or try
          to complete it here and now, and then gun him down when he appears in
          the club.
    
    ------------------------------------------------------------------------------
    
    HMN2. List Two - Hotels & Marina
    *********************************
    
    Legal Lee is the contact here, and he has a court case coming up. There are a
    few people on the witness stand that could put his client in jeopardy, so he
    needs The Boss to take them out so they won't be testifying.
    
    
    Hit 1 - Jeremiah
    -----------------
    
    Location: Marina/Museum District
    Info: This guy is a biker, so you need to draw him out by riding a motorcycle
          and then take him down.
    
    
    Hit 2 - Nate
    -------------
    
    Location: Poseidon's Palace, Hotels & Marina District
    Info: You need to play Poker and/or Blackjack and play a few hands - five or
          ten should suffice - and then you can kill him.
    
    
    Hit 3 - Brian
    --------------
    
    Location: Anywhere
    Info: This guy is an EMT, so dial 911 until you get him out.
    
    
    Hit 4 - Chris
    --------------
    
    Location: Buy Jove, Museum District
    Info: You have to simply enter the store and the reticule should pop up.
    
    
    Hit 5 - Randy
    --------------
    
    Location: Hotels & Marina District
    Info: You have to buy a boat from the "Ship It" dealership in the district for
          him to pop up.
    
    
    Hit 6 - Nick
    -------------
    
    Location: Heron Hotel, Hotels & Marina District
    Info: The Heron Hotel is west along the road from Poseidon's Palace Casino,
          enterable from it's east side. Take the elevator up and check out the
          last room. Upon leaving, he will appear, and you can smoke him and his
          protection.
    
    ------------------------------------------------------------------------------
    
    HMN3. List Three - Prison
    **************************
    
    You will be contacted by a woman - when she tells The Boss that she has her
    own talk show, this could presumably be the critically acclaimed Anna. Anyway,
    she tells how the public figure-heads are threatening to drop the show for
    her being "too honest" (i.e. offending people), and The Boss must kill the
    targets to scare her cohorts out of it.
    
    
    Hit 1 - Everett
    ----------------
    
    Location: Red Light District
    Info: You must kill a pimp to draw the sailor out. Call 555-7467 (555-PIMP)
          to have a pimp come to you, kill him, and then find and kill Everett.
    
    
    Hit 2 - Justin
    ---------------
    
    Location: Mourning Woods Cemetery, Suburbs Expansion District
    Info: Justin will only appear at the gravesides between 10PM and 4AM. You may
          have to wait a little while before you can kill him.
    
    
    Hit 3 - Chris
    --------------
    
    Location: Arena/Projects District
    Info: Chris is another biker, so you will need to get a motorcycle and ride
          around until he pops up.
    
    
    Hit 4 - Tim
    ------------
    
    Location: Anywhere
    Info: Tim is a fireman, so call 555-3473 (555-FIRE) and then you can draw him
          out and kill him.
    
    
    Hit 5 - Mitri
    --------------
    
    Location: Factories District (under the Freeway)
    Info: You will need to drink two 40 ozs. to draw him out. His location can be
          pinpointed more to northeast freeway exchange point in the district.
    
    
    Hit 6 - Frank
    --------------
    
    Location: Anywhere
    Info: Frank is an FBI agent, making him the hardest to get. You will have to
          prepare for the onslaught, and it may be worth it to jack a Bear (APC)
          and then hunt him down. If he slams into you head-on, he will kill
          himself and the kill won't count, so take a risk by getting out and
          tackling him on foot, or get lucky with the .50 Mounted Machine Gun.
    
    ------------------------------------------------------------------------------
    
    HMN4. List Four - Saint's Row
    ******************************
    
    You will be contacted by a man with a strong Russian accent, possibly Russian
    Mafia. He wants some "individuals" to disappear, if you catch his drift.
    
    
    Hit 1 - Apoop
    --------------
    
    Location: On Track, Barrio District
    Info: This is easy to locate, as it is the only nightclub marked on the map as
          a liquor store in the district. Head down to the dance floor, and then
          he will appear near the front or back door.
    
    
    Hit 2 - Larry
    --------------
    
    Location: Trailer Park District
    Info: You will have to buy and wear the "Men's Tank Top 1" from Sloppy Seconds
          in order to draw him out.
    
    
    Hit 3 - Seabaugh
    -----------------
    
    Location: Hotels & Marina District
    Info: You will have to board the Pirate Ship Restaurant west of Charred Hard
          Burgers and the Crowd Control Activity icons on the map and radar, and
          then he will appear near those landmarks, so rush back to land.
    
    
    Hit 4 - Lt. Freeball
    ---------------------
    
    Location: Anywhere
    Info: A cop that chooses not to wear his standard-issue trousers - brilliant.
          Get a Level 3 Notoriety with the cops, and you should spot those briefs
          from a mile off.
    
    
    Hit 5 - Mr. Flegal
    -------------------
    
    Location: Red Light District
    Info: You will need to get a tattoo from the Rusty's Needle in order to draw
          out the punk.
    
    
    Hit 6 - Russell
    ----------------
    
    Location: Stilwater Caverns
    Info: Remember the place where you cleared out all the homeless people, and
          fought your way out of with Maero? Russell is in the depths of the
          Caverns, so follow the path down to the bottom and you will run into
          him. The toughest, but only for trying to find him.
    
    ------------------------------------------------------------------------------
    
    HMN5. List Five - Trailer Park
    -------------------------------
    
    The Boss gets contacted by an English fellow, who needs people "taken care of"
    and will pay them well for doing so.
    
    
    Hit 1 - Shannon
    ----------------
    
    Location: General Store, Trailer Park District
    Info: The location isn't given in the description, but if you do start a fight
          with someone, he will usually spawn there. Head near it (it has a Tag on
          the wall of it, and it stands out on the map) and start fighting.
    
    
    Hit 2 - Jim
    ------------
    
    Location: Stilwater Nuclear District
    Info: Head to the district and call 555-6677 (555-OOPS) for him to turn up in
          his tanker truck.
    
    
    Hit 3 - Roje
    -------------
    
    Location: Suburbs Expansion District
    Info: You have to purchase a few tracks from Scratch That before he will
          appear.
    
    
    Hit 4 - Mike
    -------------
    
    Location: Union Square, Downtown District
    Info: You need to get Smoked around that area to be brought there for him to
          appear. One time for me, he randomly appeared in Filmore, but that may
          simply be a one-off thing.
    
    
    Hit 5 - Clint
    --------------
    
    Location: Stadium, Stilwater University District
    Info: Head to the south tailgate of the stadium, where the Demolition Derby
          Activity is, and consume two 40 ozs. After doing that, he should appear.
    
    
    Hit 6 - Greg
    -------------
    
    Location: Freckle Bitch's, Misty Lane, Suburbs District
    Info: Head to the food store with an empty inventory and buy one of each food
          product. He can be attacked by a rival assassin, so be quick in killing
          him, his protection, and the assassin.
    
    ------------------------------------------------------------------------------
    
    HMN6. Rewards
    **************
    
    Thirty targets down, and for the most part, easier than the last game. What is
    your reward?
    
    Completion of your first list will unlock Grenades in your Weapon Cache.
    
    Completion of your third list will unlock Satchel Charges in your Weapon
    Cache.
    
    Completion of all lists will allow you to have unlimited Assault Rifle
    ammunition next time you switch rifles in your Weapons Cache.
    
    The Achievement "Hello Mr. 47" is also unlocked upon completion of all five,
    worth 10G.
    
    ------------------------------------------------------------------------------
    
    8K. Insurance Fraud
    ********************
    
    Nothing is more fun than throwing yourself into harm's way in order to turn a
    fraudulant buck. This pastime returns from the first title, along with some
    tweaks to it.
    
    The multipliers have been taken out of it, replaced solely by the Adrenaline
    Meter in order to make money. When the Adrenaline Meter is full, you have
    powerful control of your dive, allowing you to go for bigger combos and bigger
    amounts of money. Stay in the Zones marked on the map and radar to earn an
    extra boost to Adrenaline.
    
    Also, the Achievement has changed. Where you had to get $200,000 in "Saints
    Row", you have to beat both variants this time around, making the Achievement
    similar to the others you earn in this section.
    
    The only advice that I can give is go for the Adrenaline spots or the busiest
    roads. If the district you are limited to has a Freeway or a bridge in it,
    that would be a perfect opportunity to break the bank.
    
    Museum Variant
    ---------------
    
    The Boss speaks with a doctor, who feels slightly inferior because she's a
    woman - so cliche - and wants to knock back her rivals by getting into the
    "Brilliant Book of World Records" by treating as many patients as she can. She
    wants The Boss to fake multiple injuries in order to do this, so integrating
    a little Insurance Fraud wouldn't go amiss.
    
    Level 3 Bonus Reward - 5% Reduction in damage sustained from Vehicles
    Level 6 Bonus Reward - 15% Reduction in damage sustained from Vehicles
    
    Factories Variant
    ------------------
    
    The Boss meets up with a former colleague and friend of Dr. Gonzalez. The law
    caught up with Gonzalez with the insurance fraud The Boss committed for him in
    the last game, but despite that, the doctor wants to run the same scam. The
    Boss agrees to do it.
    
    Level 3 Bonus Reward - Sprint for twice as long
    Level 6 Bonus Reward - Infinite Sprint (accredited straight away)
    
    Completion of both variants will earn you the "Ambulance Chaser" Achievement,
    worth 15G.
    
    ------------------------------------------------------------------------------
    
    8L. Mayhem
    ***********
    
    Blowing stuff up (usually) never gets old, so this should be a fun Activity.
    
    Not much has changed from this Activity in the last game - earning a combo
    will earn you more money, and destroying certain vehicles will earn you a
    bonus. You no longer get bonuses for killing gang members, civillians or using
    a certain weapon - mass destruction is all that is required. Be careful, try
    not to blow yourself up, and rack up the damage. Look for picket fences,
    garbage and other paraphenalia laid around - they will boost your combo
    significantly.
    
    Stilwater Nuclear Variant
    --------------------------
    
    The Boss is speaking to one of the workers here at the docks of the district,
    and he tells them about how the city is worried about the safety of the nuke
    plant. They want to cause a distraction - and The Boss causing collateral
    damage through the city should be enough.
    
    Level 3 Bonus Reward - Flamethrower in your Weapon Cache
    Level 6 Bonus Reward - Annihilator RPG in your Weapon Cache
    
    Red Light District Variant
    ---------------------------
    
    The Boss speaks to Stilwater's best journalist, Jane Valderamma, about Zach
    Johnson, a lawyer who has been attracting a lot of attention from the media as
    of late. Jane does not like this because she fears losing her audience to him,
    so if The Boss was to destroy as much property as they can, the longer she
    can stay on air and divert Johnson's audience to her.
    
    Level 3 Bonus Reward - 5% discount towards Crib Customization
    Level 6 Bonus Reward - 15% discount towards Crib Customization
    
    Completion of both variants will unlock the "Wrecking Crew" Achievement, worth
    15G.
    
    ------------------------------------------------------------------------------
    
    8M. Septic Avenger
    *******************
    
    A new and fun Activity is introduced here, and it is easily, and the first
    time you play it, it will be hilarious.
    
    You need to cause enough damage to people and property by spraying raw sewage
    everywhere - you read that right: spraying shit on people, cars and buildings.
    You are just having to fend off the police, who can't arrest you, but they can
    do some serious damage if you let them.
    
    A meter will be under the aiming reticule, showing how much spray you have
    left. If it runs out, you will have to wait a few moments for it to fill. You
    can start spraying as soon as the meter comes back, but it may be best to wait
    for it. You also want to aim directly at close and mid-range targets, but you
    may have to aim higher to spray far targets.
    
    You have another money meter - spraying cars earns $1,000 towards it, spraying
    people earns $750, and spraying randomly will earn you a steady $5 a second,
    which realistically you shouldn't be focusing on when doing this Activity,
    because of other means of making much more money on this.
    
    Targets will be put on your map and radar, which could be the side of a
    building, a sign, monuments, vehicles or people. Spraying them will earn you
    much more than normal targets - anywhere from $3,000 in the early levels to a
    massive $20,000 in later levels, where the bar is set much higher for you to
    tip over.
    
    You do not have a time limit, but you do have a route meter, which when filled
    can either complete the level, or fail it. Press LT to halt the tanker - this
    makes it easier to aim and spray at the targets. Once you have surpassed the
    target set on the level, you pass it.
    
    Suburbs Expansion Variant
    --------------------------
    
    The Boss meets Javier, a real-estate agent. He makes the conversation quick
    for fear of missing one of Stefan's parties. Javier has found himself in
    trouble because of property values - buying up land is way too expensive for
    him to sell to his customers. He has a cousin, who handily runs a septic
    company, so he wants The Boss to join his cousin and devalue specific areas of
    property that he finds too expensive.
    
    Level 3 Reward - 5% increase to Weapon Accuracy
    Level 6 Reward - 15% increase to Weapon Accuracy
    
    Red Light District Variant
    ---------------------------
    
    The Boss meets Monica Hughes, the widow of the late Alderman Richard Hughes.
    She explains why she despises Ultor - basically, because they have "stolen his
    legacy", as the company gets more acclaim for the renovation of Saint's Row
    than her husband, who actually fronted this operation before his death; all
    through standing on his corporational shoulders. She wants The Boss to begin
    to devalue every property that Ultor has, or are interested in, so she can
    have true "justice".
    
    Level 3 Reward - 5% discount at all Food & Liquor Stores
    Level 6 Reward - 15% discount at all Food & Liquor Stores
    
    Completing both variants will earn you the Septic Avenger (the tanker) in your
    Garage, and the "Splatster Chief" Achievement, worth 15G.
    
    ------------------------------------------------------------------------------
    
    8N. Snatch
    ***********
    
    Another remnant of "Saints Row" returns to haunt us again.
    
    In Snatch, you are working for a Pimp who has had their girls stolen by rivals
    who are fronted by the rival gangs in the city. You need to kill these Pimps
    and take the girls back to their rightful place. You must recruit the girls as
    Homies and then take them back. You also have a time limit, but that is the
    least of your worries.
    
    The rival gangs - either the Ronin or Brotherhood - will come after you in a
    bid to take you down and get the girls back. The only way to fend them off is
    to invest in guns - or better yet, earn infinite ammunition for your Pistol to
    take them down from the comfort of the driver's seat. Otherwise, invest in a
    good weapon to use in your vehicle, and that is it.
    
    A pimp may try and get the girls back - if this happens, you have to damage
    their vehicle until they get out, kill them, and then re-recruit the girl and
    bring her back. Unlike the last game, you do not earn a bonus for bringing
    more girls back than your target, so don't go out of your way to do this.
    
    If you have done certain missions, or you have worked hard, you should use a
    vehicle with a mounted machine gun - the "easiest" to obtain (in terms of not
    completing missions) is to get a high enough level of Police Notoriety, and
    then snag a Bear APC from them. Whatever way you do it, use a strong, four-
    door vehicle to tackle this. In the Brotherhood's instance, you can easily use
    one of their four-door trucks.
    
    Downtown Variant
    -----------------
    
    The Boss is reunited with Helmers, whom they helped in the last game with the
    same Activity. He's stepped away from the trailer and parked his ass in a
    lawnchair. The unfortunate news is that the girls The Boss rescued last time
    around have since been taken back by Helmers' rivals, and now they have to go
    back and reclaim them once more.
    
    Level 3 Bonus Reward - GAL 43 SMG in your Weapons Cache
    Level 6 Bonus Reward - Unlimited SMG ammunition (after switching out in your
                           SMGs in your Weapons Cache)
    
    Chinatown Variant
    ------------------
    
    The Boss walks into the parlor, hoping for a massage, but the owner tells them
    that all the girls have gone, and they are set to shut down. The Boss has fond
    memories of this place, and so vows to bring the girls back, no matter what it
    takes.
    
    Level 3 Bonus Reward - Health regenerates twice as fast
    Level 6 Bonus Reward - Health regenerates three times as fast
    
    Completing both instances will earn you the "...But It Sure Is Fun"
    Achievement, worth 15G.
    
    ------------------------------------------------------------------------------
    
    8O. Trail Blazing
    ******************
    
    In Trail Blazing, you have to cause as much destruction as you can to make up
    enough time to get you through a course of checkpoints. You get a 1-second
    bonus for destroying vehicles, and 2 seconds for setting the people and
    pedestrians of Stilwater on fire. Time bonuses are accumulated and only given
    when you pass the next checkpoint. Like racing, but on a smaller, hotter and
    more violent scale.
    
    There are explosive barrels and gasoline trails you can use to your advantage,
    as they are a great way to accumulate time. The aim is to make up as much time
    here, whilst focusing on the course and not landing in water, which fails the
    mission if you even land in a deep-enough pond.
    
    This will require a few run-throughs of the later levels to complete - once
    you know your course and when to hit trails or barrels, you should be set if
    you have a perfect run.
    
    Downtown Variant
    -----------------
    
    The Boss meets Chuck Mueller, a pseudo-maniac film director who has received
    both positive and negative reviews to his two previous movies, "Skeeters on
    Fire" and "Wedding on Fire", and then he tells The Boss about his new project,
    "Bangers on Fire". He offers it to The Boss with a fair warning of safety
    issues, but they snap it up just because they want to cause mayhem.
    
    Level 3 Bonus Reward - A 5% reduction to damage sustained from explosions
    Level 6 Bonus Reward - A 15% reduction to damage sustained from explosions
    
    Apartments Variant
    -------------------
    
    The Boss meets with a house leader of the Stilwater fraternity, who explains
    how a rival house are getting a little too big-headed than he thinks his
    house can handle, and so they employ The Boss to put them down to their level,
    with the use of their flame suit.
    
    Level 3 Bonus Reward - Brotherhood Notoriety decreases steadily faster
    Level 6 Bonus Reward - Brotherhood Notoriety decreases much faster
    
    Completing both variants will earn you the Firefighter Suit which, when worn
    altogether, will make you fireproof. This feature cannot be used unless you're
    wearing the full suit. You also earn the "Stuntman" Achievement, worth 15G.
    
    
    And that's all the Activities in "Saints Row 2". Completion of all variants of
    all Activities, excluding Hitman and Chop Shop, will earn you the "Crime Lord"
    Achievement, worth 50G. If you done that in Co-Op, not only will you earn the
    "Crime Lord" Achievement, but also the "Partners In Crime" Achievement, worth
    25G, if you haven't earned the former already through singleplayer. This is
    explained in more detail in the Online Achievements section of the guide.
    
    ******************************************************************************
    
    9.      Diversions
    
    Providing as an alternative to Activities, Diversions can be done at any time
    and any point in the game, by ways and means, of course. Some of them do not
    carry rewards, and all but Tagging and CD Collection will not count towards
    getting 100% Completion if you are after it. However, they are worth noting in
    this guide for the sake of being in the game, a reward you may not know about,
    and even a few Achievements linked here and there.
    
    Statistics for individual Diversions are found under "Diversions" in the
    "Info" section of the Pause Menu. The four main chapters in this section have
    been placed in order of how they are mapped in the Pause Menu, and the sub-
    sections are listed mostly in alphabetical order, or how they were originally
    mapped in there. This should make it easy for you to keep up and select your
    specific Diversion stats from the Pause Menu.
    
    ------------------------------------------------------------------------------
    
    9A. Collectibles
    *****************
    
    Hidden throughout Stilwater are not just Tags and CDs, but other things you
    can do - Stunt Jumps, Barnstorming (aerial stunts) and Secret Areas are new
    features brought into this game.
    
    Note there is a glitch with the Stunt Jumps, where if you left the jump you
    completed in the mission "Pyramid Scheme" until last, the Achievement wouldn't
    unlock because of the loading screen for that cutscene. Usually, it will pop
    if you hit it at the right speed and the cinematic feature kicks in, but if
    you don't want to risk it, leave one Jump to have 78 out of 80, and then do
    the Stunt Jump in the mission and the final one you left to get it. Other than
    that, you don't have to worry about a thing here.
    
    If you look in this area of the Pause Menu, you will find the statistics for
    all five sub-sections of this area of diversions. This should help you keep
    track of everything.
    
    ------------------------------------------------------------------------------
    
    CLT1. Barnstorming
    *******************
    
    In Stilwater, if you manage to find an Aerial Stunt, you will have the
    Barnstorming respect meter pop up, and depending on how long it is, and if you
    complete it, you will earn Respect for it. You also get the HUD notice saying
    you have completed it. There are 35 in total, littered around Stilwater, and
    completing them all earns you the "Maverick Goose" Achievement, plus the
    Respect gained for the Barnstorming stunt diversion. You must have taken the
    correct heading (e.g. "west to east" or "south to north") for the Aerial Stunt
    to count. 
    
    The best aircraft to use for this is the Destroy UFO. To get it, you must type
    in a "cheat". It is NOT a cheat, however, therefore this can be exploited
    fairly and it does not block Achievements.
    
    The Destroy was one of three vehicles gamers were given the code to for pre-
    ordering the game way back up to the months before its release. By typing in
    the code on the Cell Phone, it was put in their garage - no forfeit or
    consequence on their game. This code can be put on any copy of the game, and
    therefore we can use it. The code is #SAUCER, or #728237, which you need to
    dial on your Cell Phone. If you have the Saints Hideout or any other crib with
    a helipad or landing area for choppers, you can get it from there and it is
    simple to get under those areas for the Barnstorming.
    
    It will have to be phoned on the Cheats interface before it unlocks - the code
    only puts it on the save file of your game. Just keep in mind that this is
    totally legitimate, does not block Achievements or carry any other forfeit or
    unfair advantage, apart from being the best "chopper" you can have!
    
    Note that some of these Aerial Stunts are harder than others. If you struggle,
    you may want to keep on trying again. Email me if the Barnstorming meter is
    not popping up, but if it is and you are not accredited for it, check the
    information in this guide to see if you are on the direct heading. Don't drown
    me in unnecessary emails about getting the meter up and not earning credit,
    because 90% of the time it is the right information being taken wrong. If it
    is actually a problem, send me a calm email and I will revise it.
    
    Anyway, we shall get onto this:
    
    
    >> Barnstorming Location #1 - Wardill Airport
       Area of District: Southwest
       Information: You are flying east to west through the hangar that is
                    available to buy as a Crib. Take it slowly through the small
                    exit on the other side.
    
    >> Barnstorming Location #2 - Wardill Airport
       Area of District: North to Northeast
       Information: You are flying west to east under the glass shelter that is
                    linked to the Freeway and the Main Terminal.
    
    >> Barnstorming Location #3 - Huntersfield
       Area of District: North
       Information: You are flying west to east under the bridge from the Barrio
                    to Huntersfield and the Airport.
    
    >> Barnstorming Location #4 - Stilwater Nuclear
       Area of District: West
       Information: This is almost directly west to the center of the district,
                    due south of the west cooling tower. You have to head under
                    two walkways that connect two buildings in a heading of west
                    to east.
    
    >> Barnstorming Location #5 - Stilwater Univesity/Sommerset
       Area of District: East to Southeast/Far West
       Information: You have to head south to north completely through the tunnel
                    of the filled aqueduct. Take your time, try not to crash or
                    sink your aircraft.
    
    >> Barnstorming Location #6 - Ultor Arena/Pleasant View
       Area of District: Far West/Far East
       Information: You are heading south to north under the main bridge that
                    connects the two neighborhoods.
    
    >> Barnstorming Location #7 - Frat Row/Pleasant View
       Area of District: Far North/Soutwest
       Information: You are flying west to east under the northernmost arch under
                    the bridge connecting the two neighborhoods.
    
    >> Barnstorming Location #8 - Frat Row
       Area of District: West
       Information: You have to fly south to north under the bridge with the road
                    heading from towards the west road of the Stadium and onto
                    Stilwater University.
    
    >> Barnstorming Location #9 - Stilwater University
       Area of District: West
       Information: You are flying west to east under the center of the bridge.
    
    >> Barnstorming Location #10 - Stilwater University
       Area of District: Central/Southeast
       Information: You are heading west to east through the center of the four
                    buildings. You do want to be at half the height of the block.
    
    >> Barnstorming Location #11 - Stilwater University
       Area of District: Far East
       Information: You are flying east to west under the sign of the University,
                    which is above the road to the east from Sommerset and the
                    Apartments district.
    
    >> Barnstorming Location #12 - Shivington
       Area of District: Southwest
       Information: You are flying west to east under the southern part of the
                    highway just as it begins to curve to due east.
    
    >> Barnstorming Location #13 - Cecil Park
       Area of District: South
       Information: You are flying west to east under the El-Train Tracks.
    
    >> Barnstorming Location #14 - Fox Drive
       Area of District: East/Southeast
       Information: You are flying north to south between the walkways and the
                    docking struts of the large docked container crate that is
                    visible on the map.
    
    >> Barnstorming Location #15 - Saint's Row
       Area of District: South
       Information: You are heading west to east under the bridge linking the
                    Factories District to the Saint's Row District.
    
    >> Barnstorming Location #16 - Saint's Row
       Area of District: Central
       Information: You are heading east to west above the El-Train Tracks and
                    through both glass shelters over both the stations.
    
    >> Barnstorming Location #17 - Saint's Row
       Area of District: Central
       Information: You are flying below the glass covering of the buildings.
    
    >> Barnstorming Location #18 - Saint's Row
       Area of District: West
       Information: You are flying north to south under the El-Tracks south of
                    Foreign Power and under the small tunnel under the freeway.
    
    >> Barnstorming Location #19 - Saint's Row
       Area of District: North (Phillips Building)
       Information: You are flying between the main building and the southwest-
                    facing sub-section of the Phillips Building.
    
    >> Barnstorming Location #20 - Saint's Row
       Area of District: North (Phillips Building)
       Information: You are flying west to east under the Phillips Building and
                    above the ground. Do NOT try to fly underneath the tunnel of
                    the ringroad that goes under and around the Building.
    
    >> Barnstorming Location #21 - Saint's Row
       Area of District: Northeast (Bridge to North Island)
       Information: You are heading under the bridge in the center, where the
                    support struts are.
    
    >> Barnstorming Location #22 - Saint's Row
       Area of District: Northwest (Bridge to North Island)
       Information: You are heading north to south above the bridge and under the
                    support struts.
    
    >> Barnstorming Location #23 - Sunnyvale Gardens/Bavogian Plaza
       Area of District: Bridge to North Island
       Information: You are flying west to east under the bridge in the area that
                    is between the four towers of the bridge.
    
    >> Barnstorming Location #24 - Stilwater Prison/Hangman's Wharf
       Area of District: Southwest/Central
       Information: You are flying under the bridge, from southwest to northeast,
                    that goes over the district's chasm.
    
    >> Barnstorming Location #25 - Elysian Fields
       Area of District: Southeast
       Information: You are flying east to west underneath the highway. You must
                    fly under it at the dirt road that is closest to the North
                    Island's south shoreline.
    
    >> Barnstorming Location #26 - Misty Lane
       Area of District: Far Northeast
       Information: You are heading south to north underneath the bridge to Tidal
                    Spring.
    
    >> Barnstorming Location #27 - Filmore
       Area of District: West/Southwest
       Information: You are heading east to west, underneath the freeway overpass.
    
    >> Barnstorming Location #28 - Nob Hill
       Area of District: North/Central
       Information: You are flying south to north underneath the glass shelter
                    above the entrance to Rounds Square Shopping Center.
    
    >> Barnstorming Location #29 - Filmore
       Area of District: East
       Information: You are flying west to east underneath the glass covering of
                    the King's Plaza Train Station.
    
    >> Barnstorming Location #30 - Union Square
       Area of District: Southeast
       Information: You are heading west to east above the Freeway Tunnel.
    
    >> Barnstorming Location #31 - Humbolt Park
       Area of District: Northwest
       Information: You are heading west to east below the two raised walkways
                    between the two separate buildings of the Humbolt Park Science
                    Museum. This is the largest and most noticeable building in
                    the district.
    
    >> Barnstorming Location #32 - Centennial Beach
       Area of District: Southeast
       Information: You are flying south to north underneath the "North Shore
                    Marina" sign, next to the Phuc Mi Phuc Yue food store.
    
    >> Barnstorming Location #33 - Amberbrook
       Area of District: Southwest/Central
       Information: You are flying east to west between the Buy Jove store and
                    the arch that is above it.
    
    >> Barnstorming Location #34 - Amberbrook
       Area of District: Northwest
       Information: You are heading north to south through the tunnel, beginning
                    at the west side of the coastline of the neighborhood.
    
    >> Barnstorming Location #35 - Amberbrook
       Area of District: Northeast
       Information: You are flying in a west-to-easterly direction below this
                    roofing.
    
    That's all of 'em. If you got them all, enjoy the Achievement or the pleasure
    of doing this anyway.
    
    ------------------------------------------------------------------------------
    
    CLT2. CD Collection
    ********************
    
    If you have played the first game, you should be no stranger to the diversion.
    
    Strewn around the neighborhoods and districts of Stilwater are now only 50 CDs
    as opposed to 60 in the last game. Collection of every 10 CDs will earn you a
    track in the "My Radio" section of the "Radio" interface in the Pause Menu:
    
    10 CDs - "Bachelor Samba" by Marc Durst
    20 CDs - "Coconuts" by Gerhard Narholtz
    30 CDs - "Marvelous Singers Remix" by Marc Durst
    40 CDs - "Stereo Cha Cha" by Umberto Pagnini
    50 CDs - 100% Discount at all Scratch That stores, "Hi Fidelity" Achievement
             (worth 15G)
    
    Every 10 CDs is an additional 1% towards 100% Completion, meaning this
    diversion counts towards one-twentieth of the game (5%).
    
    You simply have to walk through a CD to pick it up. The only trouble you'll
    have is several that require aircraft to reach. For these, you obviously want
    to bring any helicopter you can get your hands on. Just keep track of CDs, as
    it is understandable how pissed off you may get if you have missed one out.
    
    Let's get on with this:
    
    
    >> CD #1 - Stilwater Nuclear
       Area of District: North/Northeast
       Information: The CD is on the north side of the easternmost docked ship in
                    the harbor of Stilwater Nuclear.
    
    >> CD #2 - Stilwater Nuclear
       Area of District: Central/Northeast
       Information: The CD is in the center of the chambers inside the easternmost
                    cooling tower at the nuke plant.
    
    >> CD #3 - Stilwater Nuclear
       Area of District: Central
       Information: The CD is underneath the staircase/ledge inside the water
                    tunnels that run under the district. You can enter the tunnels
                    via the water or by the small buildings at the side of the
                    roads marked "Water Tunnel Access".
    
    >> CD #4 - Stilwater Nuclear
       Area of District: Southeast
       Information: The CD is on top of the building with the reactor. The reactor
                    is a small, brown, circular building on the map, in this case
                    it will be towards the southeast. There are steps beside the
                    building that lead up to the roof.
    
    >> CD #5 - Wardill Airport
       Area of District: Northwest
       Information: There's a tricky route to get to this CD. At the northwest
                    coast of the Airport runways is a derelict multi-storey
                    building. To get to it, you need to land a helicopter on the
                    roof of the white building next to it, and walk across a plank
                    to the derelict building. You will then have to head up the
                    steps to find it by a fire escape.
    
    >> CD #6 - Wardill Airport
       Area of District: Central
       Information: This CD is at the end of the loading terminal that is the
                    westernmost loading terminal, away from the two passenger
                    loading terminals of the Airport to the east.
    
    >> CD #7 - Huntersfield
       Area of District: Northeast
       Information: To the northeast of the Hapton Hotel is a statue that has a
                    spiral path to the base of it. Head up this path, and the CD
                    is facing southeast.
    
    >> CD #8 - Southern Cross
       Area of District: Far Southeast
       Information: Near where the El-Train Tracks and the Interstate Freeway
                    bisect in this neighborhood is a barren parking lot area. The
                    CD is behind blue barrels near the center of the lot.
    
    >> CD #9 - Stoughton
       Area of District: South/Southwest
       Information: Joined to the west of the westernmost docking/warehouse piers
                    is a wooden jetty. The CD is at the end of it.
    
    >> CD #10 - Stoughton
       Area of District: East/Southeast
       Information: To the north of Rusty's Needle Tattoo Parlor is Holloway's, a
                    factory with the CD beside a tree on its south side.
    
    >> CD #11 - Ezpata
       Area of District: North
       Information: Southeast of the Hospital, Multi-storey Parking Lot and the
                    small monument in the Barrio District, and off to the east of
                    the main road down here, is a double-door parking bay that
                    dips under the building. The CD is in front of these closed
                    garage doors.
    
    >> CD #12 - Little Shanghai
       Area of District: Northeast
       Information: At the west end of the northernmost road of the neighborhood
                    is the "Fancy Wigs and Moustaches" store, with steps leading
                    up to the roof on its side. Head up the roof and onto the
                    metal bridge that joins it to another roof. The CD is in the
                    middle of this bridge.
    
    >> CD #13 - Stilwater University
       Area of District: Southeast
       Information: At the end of a path on the south coast of the district is a
                    statue where the path loops back around on itself. The CD is
                    on the east side of the statue.
    
    >> CD #14 - Stilwater University
       Area of District: Southwest
       Information: In the southwest corner of the district is an Observatory.
                    Head up to the top steps of the Observatory and out to the
                    south, where part of the Observatory looks over the Nuclear
                    District and the University Docks.
    
    >> CD #15 - Frat Row
       Area of District: Central
       Information: Behind a dumpster in the alleys to the northeast of Scratch
                    That.
    
    >> CD #16 - Stilwater Prison
       Area of District: North
       Information: At the northern part of the broken-off dirt road, on the
                    northernmost side of the Prison Lighthouse Crib.
    
    >> CD #17 - Stilwater Prison
       Area of District: North
       Information: Atop the Prison Lighthouse Crib. To get to it, you will need
                    to purchase the Crib, worth $25,000, and then head up to the
                    top to get it. You may want to leave this one if you are short
                    on cash.
    
    >> CD #18 - Stilwater Prison
       Area of District: West
       Information: Atop the watchtower outside the western walls of the
                    Correctional Facility.
    
    >> CD #19 - Stilwater Prison
       Area of District: South
       Information: On top of a large building at the small docklands of the
                    district. This is only accessible via helicopter.
    
    >> CD #20 - Stilwater Prison
       Area of District: South
       Information: At the northwest corner of the yard, atop the steps behind the
                    water feature, of the Prison Warden's property.
    
    >> CD #21 - Shivington
       Area of District: Southeast
       Information: Beside a small building that is southwest of the Saints
                    Hideout and east of Brown Baggers in Shivington.
    
                    After completion of "Burning Down The House", this will become
                    nothing but a pile of rubble.
    
    >> CD #22 - Rebadeaux/Filmore
       Area of District: Bridge to North Island
       Information: At the top level inside the southeast tower of the bridge.
    
    >> CD #23 - Rebadeaux
       Area of District: North/Northeast
       Information: On the waterfront, behind Tee 'N' Ay, at the top of the steps
                    next to and west of the glass-covered watermill.
    
    >> CD #24 - Rebadeaux
       Area of District: Northeast
       Information: Behind the Kanto Restaurant, which can be found as a small
                    peninsula at this part of the neighborhood on the map.
    
    >> CD #25 - Prawn Court
       Area of District: South/Southeast
       Information: Behind the Transportation Center, formerly "Cheetah Bus
                    Lines".
    
    >> CD #26 - Athos Bay
       Area of District: South
       Information: In the building next to the southern Saint's Row Marina, at
                    the south end of this building.
    
    >> CD #27 - Harrowgate
       Area of District: North/Northeast
       Information: Below the walkway, east of the Hitman Icon.
    
    >> CD #28 - Mission Beach
       Area of District: North (Phillips Building)
       Information: Beside the road of the underground road loop underneath the
                    Phillips Building, at the north end of the loop.
    
    >> CD #29 - Brigton
       Area of District: West/Southwest
       Information: To the north of the coastal road running through Brighton is a
                    walkway with glass windows on its south side. The CD is nearer
                    to the square-shaped building on the map.
    
    >> CD #30 - Brighton
       Area of District: Far South
       Information: At the far south end of the district is the waterfront walkway
                    that goes around the large circular building. The CD is on the
                    south side of this building, on the waterfront.
    
    >> CD #31 - Brighton
       Area of District: Central
       Information: Atop the building with the 107.77FM "The Mix" billboard. It is
                    only accessible by helicopter.
    
    >> CD #32 - Adept Way
       Area of District: Far Southwest
       Information: If you remember the docking area from the last game, where the
                    mission "Saints and Martyrs" was started, there is a dock now
                    obscured by the new coastal road at the southwest. At the
                    bottom of this dock is the CD, south-to-southwest of the
                    westernmost monument.
    
    >> CD #33 - Amberbrook
       Area of District: South/Southeast
       Information: At the multi-storey parking lot that goes off the coast of the
                    neighborhood are flights of stairs to each level. The CD is on
                    the second level of the staircases.
    
    >> CD #34 - Amberbrook
       Area of District: East/Southeast
       Information: At the southeast end of this neighborhood is a walkway,
                    complete with a full building. The CD is in the sitting area
                    inside this building.
    
    >> CD #35 - Amberbrook
       Area of District: North/Northwest
       Information: There is another building exactly identical to the area where
                    you collected CD #34. The CD is at the waterfront of the
                    building, on the bottom level.
    
    >> CD #36 - Centennial Beach
       Area of District: Northeast
       Information: North of the Gas Station is a building next to the beach, with
                    two levels. The CD is on the east side of the second level.
    
    >> CD #37 - Centennial Beach
       Area of District: South
       Information: The CD is inside the security booth of the underground parking
                    bay.
    
    >> CD #38 - Stilwater Boardwalk
       Area of District: Central/East
       Information: To the west, through the center of the North Shore Marina
                    Super Mall, is the entrance to the Developer Offices. The CD
                    is in the center of it.
    
    >> CD #39 - Stilwater Boardwalk
       Area of District: Far Northwest
       Information: At this area of the neighborhood is the Marina Lighthouse. The
                    CD is at the base of the stairs that lead up to the top.
    
    >> CD #40 - Stilwater Boardwalk
       Area of District: South
       Information: There is a walkway through the rocky edge at the south of the
                    Poseidon's Palace Casino, accessible by its wooden walkways.
                    The CD is directly to the south on the walkways under the
                    rocks.
    
    >> CD #41 - Nob Hill
       Area of District: Far East
       Information: Next door to the east of Impressions is "Nat & Ramin's Jam
                    House". On the building's west side is the CD.
    
    >> CD #42 - Tidal Spring
       Area of District: Central/West
       Information: Northwest of the Chop Shop Icon, and west of King's Grocery,
                    is a loading area with the CD in the center of it.
    
    >> CD #43 - Tidal Spring
       Area of District: North
       Information: At the bridge going into Misty Lane is the Suburb Waste Water
                    Vents. Head past them and down to the jetty where you will
                    find the CD.
    
    >> CD #44 - Misty Lane
       Area of District: North
       Information: If you have played "Saints Row", you should be able to locate
                    Price's Mansion, that has fell into dereliction. The CD is in
                    the dried pool to the east.
    
    >> CD #45 - Misty Lane
       Area of District: Central
       Information: To the central area of Misty Lane is the Technically Legal
                    strip club. The CD is on the roof, behind the doorway to get
                    there. You must go through the club to get to the staircase
                    complexes leading up to the roof.
    
    >> CD #46 - Misty Lane
       Area of District: South
       Information: On the top level of the middle of the three identical
                    apartment blocks.
    
    >> CD #47 - New Hennequet
       Area of District: Central/East
       Information: This CD is atop the Marshall Winslow Recreational Center. To
                    get to it, there is a set of wooden ramps you can walk up and
                    get onto the roof. If that fails you, use a helicopter.
    
    >> CD #48 - New Hennequet
       Area of District: Southwest
       Information: At the west end of the homes being constructed is another home
                    that is completely left open with construction still getting
                    under way. The CD is on the northwest area of the site.
    
    >> CD #49 - Elysian Fields
       Area of District: Central/Northwest
       Information: At the waterway through the Trailer Park District is a small
                    jetty at its south side. The CD is at the bottom of it.
    
    >> CD #50 - Elysian Fields
       Area of District: Far East/Southeast
       Information: Under a large pipe that runs north to south as the bridge
                    begins to raise over the water and into the Arena District.
    
    And that's all 50 CDs. Enjoy the tracks (if you enjoy easy listening music),
    your Store Discount and the Achievement, as well as the 5% rewarded towards
    100% Completion.
    
    ------------------------------------------------------------------------------
    
    CLT3. Secret Areas
    *******************
    
    Hidden through Stilwater are 32 Secret Areas, which do not reward you with
    anything (even after completion), but still some people set out to find them.
    They can be in any crevice, part of the city or any area of the water. If you
    find a Secret Area, its name will pop up - for example, finding the Phillips
    Building will have a message "Phillips Building found" above the radar. You
    must have the message pop up for the game to record it - if you wander in and
    not have it pop up, you have either found it already or you haven't explored
    the area thoroughly enough. Some of these are more memorable when you find
    them, so if you miss one, you should know which one you may have missed.
    
    This is more tricky, as you do not know if you have been in these areas before
    and you are more likely to have come across them anyway with game completion,
    and there is no real indicator if you have discovered any or not. Keep an eye
    on your "Secret Areas" stat, and look for others as you go along.
    
    These are listed from north to south, heading west to east, firstly on land,
    and then those out in Stilwater's rocky waters. Here we go:
    
    
    Secret Area #1 - Price Mansion Rubble
    --------------------------------------
    
    In Misty Lane, you will be able to relocate Price's Mansion from "Saints Row"
    to the north. Swing around the back and enter the garage to find it in ruins.
    
    
    Secret Area #2 - Cemetery Sex Caverns
    --------------------------------------
    
    In Mourning Woods Cemetery, look inside the small crypts and try to find the
    crypt that is labeled "HAWK". There is a large hole in the ground. Head down
    and explore until you have the message pop up. There's quite a number of sex
    dolls inside this cavern.
    
    
    Secret Area #3 - Suburbs Waste Water Vents
    -------------------------------------------
    
    At the bridge between Misty Lane and Tidal Spring is a set of waste water
    vents. Walk to the center of them to have the message pop up.
    
    
    Secret Area #4 - Marina Lighthouse
    -----------------------------------
    
    This is easily visible at the northwest area of Stilwater Boardwalk. To have
    the message pop up, head to the top of the lighthouse.
    
    
    Secret Area #5 - Pirate Ship
    -----------------------------
    
    This is obvious when standing near the light-cone for the Hotels & Marina
    Crowd Control Activity. Explore the south end of the ship to have it pop up.
    
    
    Secret Area #6 - Skull Cave
    ----------------------------
    
    This is slightly north, down at the bottom of the cliff edge from the Pirate
    Ship, and accessible by the wooden walkways. All you have to do is to head
    down to the "mouth" of the cave.
    
    
    Secret Area #7 - Developer Offices
    -----------------------------------
    
    This is enterable by the southwest side of the center of the North Shore
    Marina Super Mall, through the door and up the steps. You will have it pop
    when you enter, and you can marvel at the "Volition Inc." logo inside.
    
    
    Secret Area #8 - Carbuncle Carl's
    ----------------------------------
    
    This is at the end of the western pier of Centennial Beach, almost directly
    northeast of the Developer Offices.
    
    
    Secret Area #9 - Parthenon Ruins
    ---------------------------------
    
    This is on top of the hill at Amberbrook, with a walkway on its south side.
    Just explore the center of the ruins to have it pop up.
    
    
    Secret Area #10 - Museum Sculpture Row
    ---------------------------------------
    
    This is visible on the map as small circles south of the Science Museum in
    Humbolt Park.
    
    
    Secret Area #11 - King Plaza Station
    -------------------------------------
    
    This is the main, more audacious station in Downtown. It is a level in Crowd
    Control if you struggle to find it. Otherwise, follow the tracks.
    
    
    Secret Area #12 - High Rise Gardens
    ------------------------------------
    
    This is on top of one of the Downtown Buildings. Do some exploring of each if
    you cannot find it.
    
    
    Secret Area #13 - Downtown Glass Walkway
    -----------------------------------------
    
    The walkways directly face over the coastal road in Brighton and towards the
    South Island. Enter the walkways and do some exploring to have it pop.
    
    
    Secret Area #14 - Downtown Riverwalk
    -------------------------------------
    
    This area is to the southern reaches of Downtown, around the large circular
    building to the south. Head to the southern point to find it.
    
    
    Secret Area #15 - Downtown Highway Ball Courts
    -----------------------------------------------
    
    This is under the highway in western Downtown. It will pop as soon as you head
    across the courts.
    
    
    Secret Area #16 - Phillips Building
    ------------------------------------
    
    This area is blindingly obvious to find - the largest skyscraper in Stilwater.
    Head to the main entrance to discover it.
    
    
    Secret Area #17 - Phillips Building Roof
    -----------------------------------------
    
    You need to fly a chopper and hover near the angled roof of the tower. You do
    not have to land, but only be in touching distance of it to pop.
    
    
    Secret Area #18 - Ultor Memorial Statue
    ----------------------------------------
    
    This is off to the east, at the park between the west bridge and the highway,
    facing out to the monument of the late Alderman Richard Hughes. Head to the
    edge of the park, at the plaque on the mainland, to discover it.
    
    
    Secret Area #19 - Saints Row Canals
    ------------------------------------
    
    This can be discovered by swimming under the canals that separate the mainland
    of Saints Row from the small storefronts and the Impressions store.
    
    
    Secret Area #20 - Saints Row Church
    ------------------------------------
    
    This brings back the memories - it is a noticeable block to the south of the
    Phillips Building.
    
    
    Secret Area #21 - Peak of Mount Claflin
    ----------------------------------------
    
    This is the peak between the Arena and the Stilwater University districts. The
    peak itself will have a signal tower at the top of it.
    
    
    Secret Area #22 - Robot House
    ------------------------------
    
    Find the lake in Frat Row, and look for a house that has been pelted in toilet
    paper. Look closely at the stationery robots to have it pop.
    
    
    Secret Area #23 - University Observatory
    -----------------------------------------
    
    Head to the Observatory in the southwest area of the district, and head up the
    steps and along to the small outpost building to have it pop. You will have
    unlocked it, or you can find it, by following the directions for CD #14.
    
    
    Secret Area #24 - Nuke Launch Room
    -----------------------------------
    
    To the southern end of the island, you should find the "Stilwater Nuclear"
    building, but with letters missing that spells "STILWA--R NUCLEAR", or Stilwar
    Nuclear. Take a chopper to the top of this building, and look for a small room
    atop it. It does not seem enterable at first, but you physically have to punch
    or kick the door in. This will pop upon entering. There is a worker inside,
    surrounded by sex dolls at a table. Sometimes, he may be crying and have a .44
    Shepherd on the table, so there's a little Easter Egg there for you about a
    dock worker contemplating suicide.
    
    
    Secret Area #25 - Nuke Waste Dump
    ----------------------------------
    
    At the far south of the island is a waste dump, hence the name, "Nuke Waste
    Dump". Step near the edge to discover it.
    
    
    Secret Area #26 - Lost Island
    ------------------------------
    
    If you take a chopper or boat out into the waters north of Price's Mansion and
    Misty Lane, you should find an island that is completely surrounded by palm
    trees. Head on land to discover it.
    
    
    Secret Area #27 - Ruin Island
    ------------------------------
    
    If you take a chopper or boat out into the waters west of Mourning Woods
    Cemetery and New Hennequet, you should be able to find the Ruin Island off to
    the north.
    
    
    Secret Area #28 - Lookout Island
    ---------------------------------
    
    If you begin heading north of Ruin Island, or west from Lost Island, you will
    find this secret area pretty easily as you approach.
    
    
    Secret Area #29 - Super Secret Area
    ------------------------------------
    
    The Super Secret Area can be found directly due west in the waters from the
    convenience store in the Trailer Park District.
    
    
    Secret Area #30 - Volition Oasis
    ---------------------------------
    
    If you stick to the Super Secret Area, head through the waterfall to find this
    Secret Area.
    
    
    Secret Area #31 - Bone Island
    ------------------------------
    
    Find the precise western point of the Stilwater Prison District, and begin
    heading out to sea. You will find Bone Island as you travel off the edge of
    the in-game map.
    
    
    Secret Area #32 - Shipwreck Cove
    ---------------------------------
    
    This is a second Secret Area that is off the in-game map. It is directly west
    of the central four-way intersection of Frat Row.
    
    
    Although there is no reward, I hope you still enjoyed locating them. Trust me,
    it isn't as much as the pain in the ass trying to locate them all. On that
    note, enjoy having this one down.
    
    ------------------------------------------------------------------------------
    
    CLT4. Stunt Jumps
    ******************
    
    Stunt Jumps are a common feature in some sandbox-style games, and in "Saints
    Row 2" it also plays a role.
    
    You do not have to complete Stunt Jumps per se, but just getting a sufficient
    amount of air off it is enough - you simply have to find them. There is no
    extra reward for completing them, unless you count how well you do with the
    "Big Air" driving stunt Diversion, which earns you Respect.
    
    This is not a really detailed guide on them, but rather a list of where they
    are, what they look like, and any extra notes for completion. I will begin on
    the islands of Stilwater Prison and Stilwater Nuclear districts, then on the
    North Island itself, and then the South Island.
    
    Completion of all eighty Stunt Jumps will unlock "The Duke" special variant of
    the Bootlegger (if you prefer, the General Lee from "The Dukes of Hazzard")
    and the "Duke of Stilwater" Achievement, worth 10G.
    
    These Stunt Jumps are not too hard, but some do have certain headings or
    distance requirements, even just to discover them. If you want, bring a fully
    upgraded, fast vehicle for the purposes of this Diversion. Here we go:
    
    
    Stunt Jump #1 - Stilwater Prison
    Area of District: North
    Info: The north end of the broken-off road beside the Prison Lighthouse Crib.
          You must clear the gap for it to count.
    
    
    Stunt Jump #2 - Stilwater Prison
    Area of District: North
    Info: The south end of the broken-off road beside the Prison Lighthouse Crib.
          You must clear the gap for it to count.
    
    
    Stunt Jump #3 - Stilwater Nuclear
    Area of District: North
    Info: A wooden ramp at the west side of some container crates obscuring the
          middle of the road.
    
    
    Stunt Jump #4 - Stilwater Nuclear
    Area of District: North
    Info: A wooden ramp at the east side of some container crates obscuring the
          middle of the road.
    
    
    Stunt Jump #5 - Stilwater Nuclear
    Area of District: East
    Info: The concrete ramps at the north side of the road, across the street from
          the Medical Center.
    
    
    Stunt Jump #6 - Stilwater Nuclear
    Area of District: South
    Info: A large concrete ramp over the hill above the Nuke Waste Dump.
    
    
    Stunt Jump #7 - New Hennequet
    Area of District: North
    Info: At the north end is a snake road. Head off the central lane between the
          northernmost and southernmost road here, and hit the rock in the shape
          of a ramp.
    
    
    Stunt Jump #8 - New Hennequet
    Area of District: Northwest
    Info: At this point is a large hill that can be driven up when you can find
          the slope. You will then have to take the jump west to east.
    
    
    Stunt Jump #9 - New Hennequet
    Area of District: Northwest
    Info: This is on a ramp on top of a building. Fit a sports motorcycle with
          nitrous and hit a ramp to the east of it with some speed, then brake,
          hit nitrous and go off the actual ramp. It will take some speed to
          register.
    
    
    Stunt Jump #10 - New Hennequet
    Area of District: Northwest
    Info: This is a trailer beside the house, facing northwest. Land on the road
          below to get credit.
    
    
    Stunt Jump #11 - New Hennequet
    Area of District: West
    Info: To the west is a small, old shack. Ramp off the top of it for the Jump
          to register.
    
    
    Stunt Jump #12 - New Hennequet
    Area of District: West
    Info: This is the end of a dirt tunnel underneath the house, almost directly
          due southeast of Stunt Jump #11.
    
    
    Stunt Jump #13 - New Hennequet
    Area of District: Central
    Info: This jump is to the north of the church, and is actually the tip of the
          sundial.
    
    
    Stunt Jump #14 - New Hennequet
    Area of District: Central/South
    Info: This Jump is the roof of the church, approach from the east and hit the
          grass ramp on that side, and then accelerate off the top from there.
    
    
    Stunt Jump #15 - New Hennequet
    Area of District: South
    Info: This is inside a house under construction, due west of the church
          parking lot. Use a run-up from there to get enough speed.
    
    
    Stunt Jump #16 - Elysian Fields
    Area of District: North/Central
    Info: This is a ramp facing northeast over the waterway of the Trailer Park.
          You will have completed this Stunt Jump on the mission "Three Kings".
    
    
    Stunt Jump #17 - Elysian Fields
    Area of District: Northeast
    Info: This is the northernmost of two dirt mounds.
    
    
    Stunt Jump #18 - Elysian Fields
    Area of District: East
    Info: This is the southernmost of two dirt mounds. You will have completed
          this Stunt Jump on the mission "Three Kings".
    
    
    Stunt Jump #19 - Misty Lane
    Area of District: Far Southwest
    Info: This is a destroyed part of a highway road. You will have completed this
          Stunt Jump on the mission "Three Kings".
    
    
    Stunt Jump #20 - Stilwater Boardwalk
    Area of District: Southwest/West
    Info: This Stunt Jump is behind the two identical hotels, across the street
          from the North Shore Marina Super Mall, as a flowerbed ramp. Clear the
          pool.
    
    
    Stunt Jump #21 - Stilwater Boardwalk
    Area of District: Southwest/West
    Info: This Stunt Jump is directly across from Stunt Jump #20, also as a
          flowerbed ramp.
    
    
    Stunt Jump #22 - Stilwater Boardwalk
    Area of District: Southwest/West
    Info: This is a ramp in the forecourt between the two identical hotels, where
          the Stunt Jumps #20 and #21 are located behind.
    
    
    Stunt Jump #23 - Stilwater Boardwalk
    Area of District: Central
    Info: This is the road out of the underground parking lot, directly underneath
          the windows of the North Shore Marina Super Mall and the Developer
          Offices. Land inside the offices for it to count.
    
    
    Stunt Jump #24 - Stilwater Boardwalk
    Area of District: East/Far Southeast
    Info: This is one side of the monument outside the Poseidon's Palace Casino.
    
    
    Stunt Jump #25 - Stilwater Boardwalk
    Area of District: East/Far Southeast
    Info: This is on the other side of the monument outside the Poseidon's Palace
          Casino.
    
    
    Stunt Jump #26 - Centennial Beach
    Area of District: Northwest/Central
    Info: You want to travel down the steps down to the beach on the west side.
    
    
    Stunt Jump #27 - Centennial Beach
    Area of District: Northeast/Central
    Info: Once again, the same deal as Stunt Jump #28, only on the east side.
    
    
    Stunt Jump #28 - Amberbrook
    Area of District: Southeast
    Info: This is a jump off the trailer into the sea, so bring a car you aren't
          too fond of.
    
    
    Stunt Jump #29 - Adept Way
    Area of District: Northeast
    Info: You are jumping this ramp from north to south over the highway below.
    
    
    Stunt Jump #30 - Adept Way
    Area of District: North/Central
    Info: Going west along from the last Stunt Jump, you have to now head south to
          north over the freeway.
    
    
    Stunt Jump #31 - Adept Way
    Area of District: South
    Info: Head to the park by the coastline and jump off the grass mound and over
          the pool.
    
    
    Stunt Jump #32 - Filmore
    Area of District: South/Southwest
    Info: Head to the top level of the multi-storey parking lot and jump off the
          ramp at the top.
    
    
    Stunt Jump #33 - Pleasant View
    Area of District: North
    Info: Head through the farm and look for a rock ramp facing the aqueduct.
          Make sure you clear the aqueduct.
    
    
    Stunt Jump #34 - Pleasant View
    Area of District: North/Northeast
    Info: You have to make the jump inside the barn, from west to east. Clear the
          water again.
    
    
    Stunt Jump #35 - Pleasant View
    Area of District: North/Northeast
    Info: This time, you are jumping off the top of the barn, heading north.
    
    
    Stunt Jump #36 - Pleasant View
    Area of District: South/Central
    Info: Head towards Camp Claflin to the north of the neighborhood, and make the
          jump over the broken bridge heading south to north.
    
    
    Stunt Jump #37 - Pleasant View
    Area of District: West
    Info: After making Stunt Jump #38, stick around to the west and look for a
          solid, rock ramp facing west.
    
    
    Stunt Jump #38 - Pleasant View
    Area of District: The Pyramid
    Info: This is only accessible during the mission "Pyramid Scheme", and you
          must clear the aqueduct below. You can access this by using a motorcycle
          and heading from the top of Mount Claflin and then carefully aiming for
          the ledge directly under it. However, this is a tricky manoeuvre, and
          you may want to simply leave this until the mission.
    
    
    Stunt Jump #39 - Ultor Dome
    Area of District: North
    Info: You are jumping from a trailer at the north side of the Arena itself,
          heading from east to west.
    
    
    Stunt Jump #40 - Ultor Dome
    Area of District: Southeast
    Info: This is directly northeast of Foreign Power, facing the Ultor Dome's
          southeast facing. Just get enough lift to land in or past the double
          lanes.
    
    
    Stunt Jump #41 - Mount Claflin
    Area of District: Southwest border of Sunsinger and Sommerset
    Info: You will have to follow the paths in and under the mountains to the
          south side, and find a rock facing southeast. Just hit it straight and
          you should get this.
    
    
    Stunt Jump #42 - Stilwater University
    Area of District: Northwest
    Info: Find the sculpture park in this area and look for the "H" monument. Hit
          either ramp-like groove to get this Stunt Jump.
    
    
    Stunt Jump #43 - Stilwater University
    Area of District: Northwest
    Info: Look for the large fountain area, and look for the ramp formed that
          faces east. Get some speed and don't overcook this and land in the bay-
          side.
    
    
    Stunt Jump #44 - Stilwater University
    Area of District: Southeast
    Info: Find the grassy mound at the corner of this neighborhood, and aim for
          the Sommerset streets. Clear the aqueduct to keep your vehicle intact.
    
    
    Stunt Jump #45 - Encanto/Ezpata Border
    Area of District: Far East (Encanto)
    Info: Head to the top level of the multi-storey parking lot, and hit the ramp
          to the east. Land in Ezpata for this one to count.
    
    
    Stunt Jump #46 - Athos Bay/Harrowgate Border
    Area of District: Far East (Athos Bay)
    Info: Just as you go under the train tracks and the highway, look for a set of
          stairs in an opening to the east of it. Head fast up these steps and you
          will fly out off the top, completing the Stunt Jump with the correct
          speed.
    
    
    Stunt Jump #47 - Harrowgate
    Area of District: South
    Info: This is beside the western slip-road onto the highway, on the south side
          at the foot of the south of the freeway. Hit the grassy knoll and clear
          the slip roads.
    
    
    Stunt Jump #48 - Harrowgate
    Area of District: South
    Info: This is beside the western slip-road, this time. It's the same type of
          Stunt Jump as before, and you will have to clear the slip roads once
          again.
    
    
    Stunt Jump #49 - Mission Beach
    Area of District: South/Southwest
    Info: Head one level up from the ground floor of the multi-storey parking lot
          and look for a wooden ramp facing directly west.
    
    
    Stunt Jump #50 - Mission Beach
    Area of District: South/Southwest
    Info: Head back into the multi-storey parking lot, and head to the top floor.
          Hit the jump facing towards the south.
    
    
    Stunt Jump #51 - Mission Beach
    Area of District: South/Southwest
    Info: Head back to the top level of the multi-storey parking lot, but hit this
          ramp facing towards the north.
    
    
    Stunt Jump #52 - Pilsen
    Area of District: Northwest
    Info: Head near the old refinery, and search for the slag heap, northwest in
          the area.
    
    
    Stunt Jump #53 - Black Bottom
    Area of District: Southeast
    Info: Look for the ramp in the southeast corner of this neighborhood. Bring a
          car you won't be bothered about temporarily losing, as the water is the
          only place you'll land.
    
    
    Stunt Jump #54 - Fox Drive
    Area of District: North/Northeast
    Info: This is a trailer ramp that you're hitting facing south. Try and cover a
          few metres to have this register.
    
    
    Stunt Jump #55 - Fox Drive
    Area of District: North/Northeast
    Info: Another trailer ramp that is facing trailer cabs. Clear the trailers and
          land on the road for this to count.
    
    
    Stunt Jump #56 - Charlestown
    Area of District: Northeast
    Info: You will have to find the large warehouse/compound, and take a jump onto
          the roof of it to the west. After that, you want to hit the gas and make
          the Stunt Jump by driving off the warehouse.
    
    
    Stunt Jump #57 - The Mills
    Area of District: South
    Info: Take a run-up from the slip road, and head up the embankment running
          under the freeway in front of you at speed. Land near the Forgive and
          Forget for assurance, but landing in Charlestown should be enough.
    
    
    Stunt Jump #58 - Poseidon Alley
    Area of District: West
    Info: Hit this dirt mound and aim for Huntersfield. It may be more convenient
          to end up on land, but landing in the water will still count.
    
    
    Stunt Jump #59 - Huntersfield
    Area of District: Far North
    Info: At the bridge, heading north out into the Barrio and Cecil Park, is a
          wooden structure shaped like a ramp off the road. Land in Cecil Park for
          the Jump to register.
    
    
    Stunt Jump #60 - Huntersfield
    Area of District: South
    Info: Head to the top level of the multi-storey parking lot and hit the ramp
          heading south. You may want to use a car for this - using a motorcycle
          may result in getting Smoked. That happened to me during my playthrough
          for this guide.
    
    
    Stunt Jump #61 - Wardill Airport
    Area of District: Northwest
    Info: In this area, you should see a crashed plane's open fuselage. Hit it and
          land on the rooftop in the distance.
    
    
    Stunt Jump #62 - Wardill Airport
    Area of District: Northwest
    Info: On the building where you landed to complete Stunt Jump #61, look for a
          wooden ramp facing south. Use nitrous, and take advantage of the Burnout
          Feature (holding Handbrake and Accelerate) to get speed.
    
    
    Stunt Jump #63 - Wardill Airport
    Area of District: Northwest
    Info: This time, after landing on the building from Stunt Jump #61, look for
          the ramp facing west, and hit it.
    
    
    Stunt Jump #64 - Wardill Airport
    Area of District: North
    Info: Look to the northwest corner where the two runways bisect each other,
          and you should see a ramp. Hit it and land on the rooftops.
    
    
    Stunt Jump #65 - Wardill Airport
    Area of District: North
    Info: Look inside the hangar to the north, and you should see a ramp that will
          take you over the plane inside. Make it over the aircraft to have the
          Stunt Jump register.
    
    
    Stunt Jump #66 - Wardill Airport
    Area of District: North
    Info: Look for the ramp facing the water on this north side of the Airport
          runways, and clear the water, landing back in the cargo loading area.
    
    
    Stunt Jump #67 - Wardill Airport
    Area of District: North
    Info: This one WILL have you swimming, facing north and southeast from Stunt
          Jump #66. Bring another car you don't like and simply make it a good
          distance into the water.
    
    
    Stunt Jump #68 - Wardill Airport
    Area of District: North
    Info: This ramp is inside the cargo loading area, to the west side of the Main
          Terminal. Make it back inside the Airport runways.
    
    
    Stunt Jump #69 - Wardill Airport
    Area of District: North
    Info: There are series of ramps around this area. Hit the one facing north,
          and land in the cargo loading area.
    
    
    Stunt Jump #70 - Wardill Airport
    Area of District: North
    Info: Back at this series of Jumps, you are looking at the southwest corner
          of this area, hitting this ramp heading west to east. Clear the second
          ramp in front of you.
    
    
    Stunt Jump #71 - Wardill Airport
    Area of District: East
    Info: This Stunt Jump is between the two passenger walkways at the Main
          Terminal, facing northeast. Just get a decent amount of speed as you
          perform the jump.
    
    
    Stunt Jump #72 - Wardill Airport
    Area of District: South
    Info: This jump is facing west onto the rooftops. Simply land on the rooftops
          to make it count.
    
    
    Stunt Jump #73 - Wardill Airport
    Area of District: South
    Info: Look for the colored pipes, get onto them, and then drive off of them to
          complete the Jump.
    
    
    Stunt Jump #74 - Wardill Airport
    Area of District: South
    Info: Look for a trailer ramp facing north. Land on the rooftops.
    
    
    Stunt Jump #75 - Wardill Airport
    Area of District: South
    Info: After landing on the roof from Stunt Jump #74, look for this ramp on the
          rooftops and hit it with some speed to be certain you get it.
    
    
    Stunt Jump #76 - Wardill Airport
    Area of District: West
    Info: Hit this jump, heading east, and land on the rooftops.
    
    
    Stunt Jump #77 - Wardill Airport
    Area of District: Central
    Info: After landing on the rooftops for Stunt Jump #76, continue and hit this
          ramp back down onto the ground.
    
    
    Stunt Jump #78 - Wardill Airport
    Area of District: South
    Info: This is a jump outside the northernmost hangar here, and you need to
          clear the fencing.
    
    
    Stunt Jump #79 - Wardill Airport
    Area of District: South
    Info: Head inside the hangar and head off the ramp and straight into the boxes
          to have this register.
    
    
    Stunt Jump #80 - Wardill Airport
    Area of District: South
    Info: This ramp faces north, and you must clear the trailers and other
          obstacles below you to have it register.
    
    
    And that's all EIGHTY of them. I suggest you have a break if you done this all
    in one go. Congratulations, and I hope this helps you.
    
    ------------------------------------------------------------------------------
    
    CLT5. Tagging
    **************
    
    Another generic "Saints Row" Diversion, Tagging, returns to have you hunt down
    and earn Respect.
    
    There are only 50 to tackle this time, dotted all around Stilwater's districts
    and they are not associated with the gangs as such - they are not grouped, and
    are individual in terms of collection. To complete a Tag, you must simply use
    the Right Trigger and spray over inside the lines after activating the inter-
    face for it, and then press Y when prompted to finish it off. You do earn
    Notoriety for attempting to spray over Tags, so you must do this quickly. You
    can also customize your Tag style (picking from eight default styles) in the
    Gang Customization interface in the Saints Hideout.
    
    Completing 10 Tags will add 1% towards 100% Completion, meaning all 50 earns
    you 5% towards this. Completing a single Tag earns you 500 Respect, plus Style
    Bonus. All 50 will simply earn you the "All-City" Achievement, worth 10G.
    
    I will begin at the North Island, taking the Tags from east to west, and then
    the South Island, from west to east. I will then finish up with the Prison and
    Nuclear districts.
    
    
    >> Tag #1 - Amberbrook
       Area of District: Northeast
       Information: Find the Amphitheater in this district, northeast of Buy Jove,
                    and head to the bottom of the steps. The Tag is on the eastern
                    part of this wall.
    
    >> Tag #2 - Centennial Beach
       Area of District: East
       Information: Behind the Phuc Mi Phuc Yue food store, on its south side.
    
    
    >> Tag #3 - Humbolt Park
       Area of District: Central/North
       Information: On the west side of the eastern half of the Science Museum,
                    which is the large complex, in the district, on the map.
    
    >> Tag #4 - Stilwater Boardwalk
       Area of District: Southeast
       Information: On the far western side of the Poseidon's Palace Casino.
    
    >> Tag #5 - Stilwater Boardwalk
       Area of District: Northwest/West
       Information: Find the two identical hotels, and then look at the southwest
                    corner of the western hotel. The Tag is on the west wall, just
                    off from the corner.
    
    >> Tag #6 - Nob Hill
       Area of District: Northwest
       Information: Find the entrance to the Rounds Square Shopping Mall, and head
                    around to the north side of the actual building. The Tag is on
                    the west side, near a "102.4 KLASSIC FM" billboard.
    
    >> Tags #7-10 - Rounds Square Shopping Mall
       Area of District: Bottom Floor, 1st Floor, 2nd Floor, Top Floor
       Information: Head to the bottom of the Mall, searching for the Tags, and
                    work your way up to the small corridor along the top floor of
                    the Mall. It's hard to judge where they are, so you will have
                    to have a semi-individual search. Just make sure you have four
                    marked off after this.
    
    >> Tag #11 - Nob Hill
       Area of District: Far West
       Information: This is a block west of Rounds Square, and  south of Company
                    of Gyros and the Chop Shop Icon, on the north wall of this
                    building.
    
    >> Tag #12 - Misty Lane
       Area of District: South
       Information: On the south side of the apartment complex west of the three
                    identical apartments, and directly north from Friendly Fire.
                    Approach from the south, behind Friendly Fire, and then up to
                    the wall.
    
    >> Tag #13 - Misty Lane
       Area of District: North
       Information: On the east wall of Price's Mansion, west of the dried pool
                    and CD #44.
    
    >> Tag #14 - New Hennequet
       Area of District: South
       Information: On the west wall of the east part of the church.
    
    >> Tag #15 - New Hennequet
       Area of District: West
       Information: This is almost due northwest of Tag #14, inside the house that
                    is under construction. This is the last home to the west of
                    this road, on its north side, that continues west to the
                    border with Quinbecca.
    
    >> Tag #16 - Mourning Woods Cemetery
       Area of District: Northwest/Central
       Information: On the back wall of the garage of the only house in this
                    neighborhood.
    
    >> Tag #17 - Elysian Fields
       Area of District: Southeast/Central
       Information: On the south wall of the convenience store, one of the most
                    noticeable features in Elysian Fields on the map.
    
    >> Tag #18 - Filmore
       Area of District: Southeast
       Information: Coming into Filmore off the bridge from Rebadeaux, head north
                    and stop at the first three-way intersection. This Tag is on
                    the inner east wall of the building to the northwest corner of
                    the intersection, beside the south entrance.
    
    >> Tag #19 - Brighton
       Area of District: Central/North
       Information: In this area, look for the dark building with two white lines
                    running through the outer of it on the map. The Tag is to the
                    east of it, up off the street and accessible by steps to the
                    north.
    
    >> Tag #20 - Adept Way
       Area of District: Central/South
       Information: From the intersection after coming into the center of Adept
                    Way from the east bridge from Saint's Row, look at the
                    building to the northeast. The Tag is on the east side, near
                    the southeast corner of the building.
    
    >> Tag #21 - Harrowgate
       Area of District: Phillips Building
       Information: On the east side of the Phillips Building.
    
    >> Tag #22 - Mission Beach
       Area of District: 
       Information: Southeast of the Memorial Statue, and on the west side of the
                    base of the Freeway.
    
    >> Tags #23 and #24 - Stilwater Caverns
       Area of District: Southeast and South
       Information: Both Tags are easily found through the main caverns, on the
                    walls down the steps on both occasions. Make sure you spray
                    over both.
    
    >> Tag #25 - Stoughton
       Area of District: West
       Information: On the south of the factory, directly north across from the
                    main dock in the district.
    
    >> Tag #26 - Stoughton
       Area of District: South
       Information: On the south wall of the large dock building, which is also
                    the Brotherhood's hideout, directly south from Tag #25 and on
                    the main dock.
    
    >> Tag #27 - Bavogian Plaza
       Area of District: Southwest
       Information: On the south wall of the building northwest of the entrance to
                    the Saints Hideout.
    
    >> Tag #28 - Bavogian Plaza
       Area of District: Southwest
       Information: On the west side of the building directly east of the Saints
                    Hideout.
    
    >> Tags #29 and #30 - Old Stilwater
       Area of District: Top and Bottom Levels
       Information: Tag #29 is to the northeast exit from the Saints Hideout on
                    the top level. Tag #30 is on the bottom level, southeast from
                    the northwest exit.
    
    >> Tag #31 - Sunsinger
       Area of District: Far North, border with Shivington
       Information: Approach this from the westernmost road in Shivington, and
                    look for the Tag on the north wall of a building.
    
    >> Tag #32 - Pleasant View
       Area of District: Northeast
       Information: This is on the south side of the old barn near the farm.
    
    >> Tag #33 - Frat Row
       Area of District: North
       Information: On the north wall of the building at the northern coast of the
                    neighborhood.
    
    >> Tag #34 - Stilwater University
       Area of District: Northwest
       Information: On the east wall of the History campus of the University. This
                    is located directly south, by the south roadside.
    
    >> Tag #35 - Stilwater University
       Area of District: Southwest
       Information: On the middle walkway of the area under the Observatory, and
                    looking over the University Docks.
    
    >> Tag #36 - Sunsinger
       Area of District: Central
       Information: On the south side of the storefront complex in this area of
                    the neighborhood.
    
    >> Tag #37 - Little Shanghai
       Area of District: Northwest
       Information: Directly northeast of Phuc Mi Phuc Yue and southwest of the
                    Chop Shop, on the south wall of this warehouse in the alley.
    
    >> Tag #38 - Encanto, southwestern border with Ezpata
       Area of District: South
       Information: On the south side of the Barrio Hospital.
    
    >> Tag #39 - Wardill Airport
       Area of District: North
       Information: On the northwestern area of the Main Terminal, inside the
                    cargo loading area.
    
    >> Tag #40 - Wardill Airport
       Area of District: Far Southwest/South
       Information: On the south side of the hangar complex to the far south of
                    the Airport district.
    
    >> Tag #41 - Stilwater Nuclear
       Area of District: Southwest
       Information: On the south wall of the large building to the southwest of
                    this district.
    
    >> Tag #42 - Stilwater Nuclear
       Area of District: Southwest/Central
       Information: Directly south of the east cooling tower, on the south wall by
                    the parking lot.
    
    >> Tag #43 - Stilwater Nuclear
       Area of District: East
       Information: In the water tunnels under the district, directly under the
                    east cooling tower.
    
    >> Tag #44 - Stilwater Nuclear
       Area of District: North
       Information: On the east side of a pile of container crates, near the Ultor
                    Nuclear billboard.
    
    >> Tag #45 - Stilwater Nuclear
       Area of District: Far North
       Information: On the west side of the eastern container crates near the
                    north waters of the docks.
    
    >> Tag #46 - Hangman's Wharf
       Area of District: Southwest
       Information: On the eastern wall at the foot of the cliffside, down near
                    the Prison Docks and behind the warehouses.
    
    >> Tag #47 - Hangman's Wharf
       Area of District: East
       Information: On the east wall of the warehouse at the dockside.
    
    >> Tag #48 - Hangman's Wharf
       Area of District: East
       Information: In the waterway under the building with Tag #47 on it.
    
    >> Tag #49 - Stilwater Penitentiary
       Area of District: West
       Information: Inside the yard of the Prison, near the light-cone for the
                    Fight Club Activity.
    
    >> Tag #50 - Stilwater Penitentiary
       Area of District: West
       Information: On the outside of the prison's walls, near the watchtower in
                    the west of this neighborhood.
    
    And that caps off all of the collections. Enjoy your total of 45G, and all the
    rewards and satisfaction that comes with capping all of this off.
    
    ------------------------------------------------------------------------------
    
    9B. Jobs
    *********
    
    A new addition, Jobs entail five different Diversions - Ambulance EMT, Fire
    Truck, Ho-ing, Taxi, and Tow Truck. Some of these are much easier than others,
    and all but the Ho-ing Diversion count towards the "Blue Collar" Achievement,
    worth 10G. All of these Diversions have ten levels to complete.
    
    ------------------------------------------------------------------------------
    
    JOB1. Ambulance EMT
    ********************
    
    Enter an Ambulance and press Y when prompted to begin this Job. You have to
    travel to the scenes of car accidents, and revive as many casualties as
    possible before they die or your time limit expires.
    
    To revive someone, you have to perform Quick Time Events, usually with only
    the Left and Right Sticks. You will have to either use Shock Paddles or Chest
    Compressions, depending on what the game tells you to do. This is easy to
    accumulate time and complete, just as long as you don't wreck the Ambulance or
    get caught short with time. The newbies shouldn't have a problem.
    
    The list of rewards for this Job are as follows:
    
    Level 1 - $50, 60-second Time Bonus
    Level 2 - $100, 70-second Time Bonus
    Level 3 - $200, 80-second Time Bonus
    Level 4 - $300, 90-second Time Bonus
    Level 5 - $400, 100-second Time Bonus
    Level 6 - $500, 110-second Time Bonus
    Level 7 - $1,000, 120-second Time Bonus
    Level 8 - $1,500, 130-second Time Bonus
    Level 9 - $2,000, 140-second Time Bonus
    Level 10 - $2,500, 150-second Time Bonus
    
    Completion of all ten levels will reward you with the Saints Variant of the
    Ambulance in your Garage, and Shock Paddles as a melee weapon in your cache.
    
    ------------------------------------------------------------------------------
    
    JOB2. Fire Truck
    *****************
    
    Enter a Blaze (Fire Truck) and press Y when prompted to begin this Job. You
    have to put out fires in enterable buildings in order to advance a level. You
    have to go in and physically put them out, and then return to the Blaze to
    get onto the next level, or to refill your Fire Extinguisher if you run out of
    "ammunition" for it. If you have problems locating a Blaze, call 555-FIRE to
    have one show up.
    
    You will encounter a few problems. One may be time, depending on how the
    levels play out for you, but having citizens on fire running past you and
    putting you in flames is the biggest problem. You may want to wait until you
    have completed both instances of Trail Blazing, so you unlock the Suit as a
    reward. If you don the suit, gloves, headgear and boots, you will become flame
    proof, and that will settle it. Otherwise, you will have to be quick and
    conservative with your Fire Extinguisher to save time. Otherwise, get lucky
    with the layout (Quinbecca and the Suburbs Expansion district may be the best
    place to do this, with stores in close proximity of each other.
    
    The list of rewards for this Job are as follows:
    
    Level 1 - $50, 60-second Time Bonus
    Level 2 - $100, 70-second Time Bonus
    Level 3 - $200, 80-second Time Bonus
    Level 4 - $300, 90-second Time Bonus
    Level 5 - $400, 100-second Time Bonus
    Level 6 - $500, 110-second Time Bonus
    Level 7 - $1,000, 120-second Time Bonus
    Level 8 - $1,500, 130-second Time Bonus
    Level 9 - $2,000, 140-second Time Bonus
    Level 10 - $2,500, 150-second Time Bonus
    
    Completion of all ten levels will unlock the Fire Fighter Suit in your
    Wardrobe, and a Saints Variant of the Blaze in your Garage.
    
    ------------------------------------------------------------------------------
    
    JOB3. Ho-ing
    *************
    
    Going off the beaten track here - find a gas station with a light-cone at the
    public toilets and press Y to begin. This is one of Volition Inc.'s more
    perverted Diversions.
    
    You have to hit the Right Stick to the "sweet spot", and then use the Left
    Trigger whilst still holding down the Right Stick in position to complete a
    directional sequence. You only have a few opportunities to get the Pleasure
    Meter full. You will only earn around 3,000 Respect upon completion of this
    Diversion. It is pretty simple for those gamers who are used to sequences like
    this.
    
    Completion of all ten levels will unlock the Pimp Suit in your Wardrobe.
    
    ------------------------------------------------------------------------------
    
    JOB4. Taxi
    ***********
    
    Get into a Taxi and begin a simple Diversion. You have ten levels to complete
    by picking up passengers and taking them to their destination.
    
    To make this interesting, the customer may have some requests to follow:
    
    >> The passenger wants a slow drive. Driving carefully and slowly will earn
       you more money towards your reward.
    >> The passenger is a speed demon. Hitting break-neck speed and causing some
       collateral damage will earn you more money towards your reward.
    >> The passenger is in a rush. Try and drive fast and clean to earn you more
       money towards your reward.
    >> The passenger is a wanted person. You have to deal with Police Notoriety,
       usually Level 3, on your way to their destination.
    >> A rival firm may also try to steal your customer. Try and get to the fare
       before he does.
    
    Use these in moderation for the money perks - driving slow with only a few
    seconds left on the clock, or driving recklessly with a beaten up cab will
    spell failure, so concentrate solely on advancement through levels rather than
    anything else. Otherwise, a simple Diversion.
    
    Completion of all ten levels will unlock the Saints Variant of the Taxi, the
    "Super Taxi", in your Garage.
    
    ------------------------------------------------------------------------------
    
    JOB5. Tow Truck
    ****************
    
    The more tricky to activate, you have to find the Shaft tow-truck that can be
    found only at random and then press Y when prompted.
    
    You have to repossess vehicles from their deadbeat owners, but this is much
    harder than it sounds. Usually, you are greeted by gang attacks or a cop chase
    on your way back, and this can be hard as your Tow Truck cannot be switched
    out or repaired. This will take a few tries to complete.
    
    On Co-Op, this is much easier - one person sticks in the Tow Truck whilst the
    other jacks the car, hooks it up to the Tow Truck, and makes a short journey
    to the nearest garage. In singleplayer, it's a whole different kettle of fish.
    When you get the Tow Truck, fully upgrade it with Torque and Reinforcements,
    leaving out Hydraulics and Nitrous, and then SAVE. You are likely to fail on
    the first attempt.
    
    You want to start this in the Suburbs, as the vehicles will only be limited
    to Misty Lane and the drop off at the Rim Jobs in the southern part of this
    neighborhood. When the gangs/cops come after you, use a weapon to take them
    down. They go after YOU, not the vehicle. This will spare some damage to the
    Tow Truck, and hopefully more than enough to pass this. Completing Activities
    associated with earning infinite ammunition for the weapon classes is worth
    it. Reducing the Difficulty Level you have the game set at may also benefit.
    
    Otherwise, you will need some luck and care to get through this. This is
    undoubtedly the hardest of the Diversions, but it will be worthwhile.
    
    Completion of all ten levels will earn you the Saints Variant of the Shaft in
    your Garage. Upon completion of this, Ambulance EMT, Fire Truck and Taxi
    missions, you should unlock the "Blue Collar" Achievement, worth 10G.
    
    ------------------------------------------------------------------------------
    
    9C. Stunts
    ***********
    
    Going through Stilwater, you may see a meter at the right-hand side of the HUD
    as you perform Stunts. These are ranked in nine levels:
    
    >> 1-Star Bronze
    >> 2-Star Bronze
    >> 3-Star Bronze
    >> 1-Star Silver
    >> 2-Star Silver
    >> 3-Star Silver
    >> 1-Star Gold
    >> 2-Star Gold
    >> 3-Star Gold
    
    These stars carry over, so performing the same stunt 3 times will earn 3-Star
    Bronze, and doing it a fourth time in quick succession will have it become
    1-Star Silver. The same deal is with 3-Star Silver and 1-Star Gold. The higher
    you go in these ranks, the more Respect you are rewarded.
    
    The Stunts are categorized into three groups. I am only listing the Stunts
    listed in this section of the in-game Diversions menu, so if some are missing,
    it is because they are not listed on there.
    
    ------------------------------------------------------------------------------
    
    STS1. Combat Tricks
    ********************
    
    Combat tricks can only be performed on gang members, and completion of them
    all will unlock the AR-50 XMAC Assault Rifle in your Cache. The Combat Tricks
    listed are as follows:
    
    
    Gang Kills
    -----------
    
    This is a simple one to follow - kill all the gang members you come across.
    Earning 3-Star Gold on this Stunt will unlock the Avenger Jacket in your
    Wardrobe.
    
    
    Beat Down
    ----------
    
    You have to kill gang members in hand-to-hand melee only.
    
    
    Headshots
    ----------
    
    This is also fairly obvious, as you need to score the kill on the head of your
    enemy.
    
    
    Gang Vehicle
    -------------
    
    You have to destroy gang vehicles to kick up the rankings in this Stunt.
    
    
    Multi Kill
    -----------
    
    Either killing gangsters in very quick succession or in one shot will count.
    If you launch an RPG or throw explosives at a group of gangsters and the group
    is killed in the process, this only counts as one star ranking.
    
    
    Nutshots
    ---------
    
    Aim to the groin on male gangsters and that will bring it up. You can then
    watch them drop down in an agonizing death. Hitting 100 nutshots (that MUST be
    counted in the Stunts) will earn the "Aww Nuts" Achievement, worth 5G.
    
    
    One Hit Kills
    --------------
    
    You don't need an explanation - killing a gangster with just one shot without
    having previously shot 'em up before will count.
    
    
    Slice 'n' Dice
    ---------------
    
    You will need to buy or obtain a Katana and then activate the finishing inter-
    face on your enemy.
    
    
    Taunting
    ---------
    
    Using a Taunt on a gang member will activate this statistic. Performing 50
    Taunts on gang members (it can be the same gang member, as it counts in the
    statistics) will earn you the "Trash Talker" Achievement, worth 5G.
    
    
    Throwing
    ---------
    
    Grab anyone and toss them as far as you can. Earning 3-Star Gold in this Stunt
    will earn you the "Going the Distance" Achievement, worth 5G. You may want to
    get onto a high building and do this if needs be.
    
    ------------------------------------------------------------------------------
    
    STS2. Driving Stunts
    *********************
    
    These next stunts are performed from the comfort and "protection" of certain
    vehicles. Completing the Big Air, Oncoming Lane and Near Miss Driving Stunts
    will earn you a Special Variant of the Phoenix, called "The Bandit", in your
    Garage.
    
    
    Bailout
    --------
    
    You have to throw yourself out of your car and see how far you go for this
    Stunt.
    
    
    Big Air
    --------
    
    You have to hit a ramp and fly as far as you can in your vehicle. This will
    help you accumulate quite a bit of Respect when working through all 80 Stunt
    Jumps.
    
    
    Burnout
    --------
    
    You must hold the Handbrake and Accelerator down, and when a civillian sees it
    and starts cheering, you earn a Star.
    
    
    Powersliding
    -------------
    
    Perform a harsh handbrake turn for as long as you can.
    
    
    Hydraulics
    -----------
    
    Install the Hydraulics on your vehicle at Rim Jobs or Semi Broken, and start
    pulling off the moves. You get a Star each time all four wheels are off the
    ground.
    
    
    Near Misses
    ------------
    
    Narrowly dodge vehicles to earn this. Even clipping a vehicle during this will
    not count, so make sure you drive very cleanly.
    
    
    Oncoming Lane
    --------------
    
    Simple - just drive in the opposite lane for as long as possible. Again, if
    you crash or come to a complete stop, this will not count.
    
    
    Roadkill
    ---------
    
    Technically a Combat Trick, but because of the obvious connection to vehicles,
    it appears here. You get a higher ranking by hitting multiple enemies over a
    longer distance.
    
    
    Two Wheels
    -----------
    
    It sounds simple enough - prop your car up on two wheels, and see how far you
    can travel.
    
    
    Vehicle Surfing
    ----------------
    
    Get on top of a vehicle, and press Y when prompted to begin "Vehicle Surfing".
    You have to stay on top of the vehicle, maintaining your balance, for as long
    as you can. Getting three Gold Stars will earn you the Traffic Cone Hat in
    your Wardrobe, and the "Surf's Up!" Achievement, worth 5G.
    
    
    Wheelie
    --------
    
    Easy enough - get a motorcycle, and shift your weight back to prop up the
    front wheel. Maintain the wheelie as long as you can.
    
    
    Stoppie
    --------
    
    Shift your weight on a motorcycle forwards to prop up the rear wheel. Maintain
    it as long as you can without dismounting or crashing.
    
    
    Windshield Cannon
    ------------------
    
    Get into a head-on collision in a car, and you should shoot out of the
    windshield. The further you go, the more Stars you earn.
    
    ------------------------------------------------------------------------------
    
    STS3. Base Jumping
    *******************
    
    This is a solitary and independant Diversion in its own right. When jumping
    out of the sky, press Y when prompted to start. You have to land in the center
    of a target in order to try and gain Respect. It is worth going for 3 Gold
    Stars, though. If you do manage to land in the center, you will unlock Reduced
    Falling Damage. However, this actually means that you are immune to falling
    damage. If you go for the reward, it is truly worthwile.
    
    And that's all the Stunts.
    
    ------------------------------------------------------------------------------
    
    9D. Minigames
    **************
    
    Coming up are all the miscellanious Diversions in "Saints Row 2" that only
    appear now.
    
    ------------------------------------------------------------------------------
    
    MGM1. Blackjack
    ****************
    
    Head into Poseidon's Palace Casino, and look for a prompt to play video
    blackjack. If you don't know how to play, here are the rules.
    
    You have to beat the "dealer" by bettering his score. Your score, however, is
    limited to 21. You go "bust" if you go over that. Every card from 2-10
    corresponds from 2 to 10 points. Jacks, queens and kings are worth 10 points,
    and Aces are worth either 1 point, or 10 points if your score is under 12.
    Getting 10 and an ace on the first deal will get you a Blackjack, earning you
    double the stakes. Stakes can be anything from $5 to $500.
    
    This minigame classes as gambling, and gambling $500,000 in total will earn
    you the "I'm Not Addicted!" Achievement, worth 5G.
    
    ------------------------------------------------------------------------------
    
    MGM2. Drive-by Diversion
    *************************
    
    If you slay a number of Pimps or gangsters in quick succession, you will get a
    prompt to begin this Diversion. The premise of this is simple - kill as many
    gangsters as you can. There are ten levels, and in total 34 groups and over
    250 gangsters to kill. At the end of this Diversion, if you do complete all
    levels, you get no reward as such, other than Respect earned by killing the
    gang members anyway. You have to get at least 240 gang kills to get the Gold
    Ranking, and then the Silver and Bronze Rankings go down from there. You are
    given a ranking that works off of your kill percentage:
    
    >> 90% or more Kills - Gold: Contract Killer
    >> 80-89% Kills - Silver: Cold Blooded
    >> 50-79% Kills - Bronze: Thug
    >> Under 50% Kills - Pretty Crook
    
    And that's it. It may not be worth the money and Respect, plus the ranking
    earned from doing this, but it could be fun for you.
    
    ------------------------------------------------------------------------------
    
    MGM3. Flashing
    ***************
    
    Buy the "Flasher Coat" from Let's Pretend in Rounds Square Shopping Mall, and
    wear it with nothing else underneath and then activate the Diversion by
    pressing Down on the Directional Pad twice. You have to run up to people and
    flash them, and shocking enough people in the time limit will advance a level.
    There are eight levels to complete, but with no reward of any sort. It is a
    fun Diversion to try out, though. It's best to start this in a crowded area
    and have the Infinite Sprint feature from The Mills Insurance Fraud if you set
    out to beat all the levels.
    
    ------------------------------------------------------------------------------
    
    MGM4. Store Hold-Ups
    *********************
    
    Go into a store, aim your gun at the cashier or take the cashier as a Human
    Shield to begin a Hold-Up. It is important that you choose the correct way to
    hold up the store based on the layout.
    
    If the store has a safe, you will have to aim your gun at the cashier, and
    keep the reticule over them until they open the safe. You will earn some money
    and a Level 3 Police Notoriety. If there is only a register, take the cashier
    as a human shield, and lead them to the register. You will also get the same
    amount of Notoriety for this.
    
    You want to stick near a Forgive and Forget for the beginning, to lose the
    Notoriety quickly, but feel free to rob any store if you feel confident. It
    shouldn't be too hard to fend them off in a vehicle if you're a good driver
    anyway.
    
    If you have bought a store, you cannot hold it up. However, there will still
    be a number of stores to rob in the Saint's Row district anyway, so you should
    not have that much of a problem afterwards.
    
    Holding up 20 Stores will give you a special reward - 100% off all products
    bought from Food and Liquor Stores. It is not required for 100% Completion,
    but it is a cool reward if you depend on food for quick healing.
    
    ------------------------------------------------------------------------------
    
    MGM5. Hostage
    **************
    
    Returning from the first game, Hostage entails you to hold car passengers to a
    ransom. The amount of money you can get depends on the vehicle - expensive
    and luxurious vehicles will earn you more money. This does not carry an
    Achievement like "Saints Row", and the criteria that you have to fulfil for a
    reward has been toned down.
    
    Just get into a car with passengers, press Y to begin when prompted, and avoid
    the Hostages from escaping whilst fighting off the Police for the set amount
    of time. You will earn your reward for doing so.
    
    You must pass 10 instances of this Diversion. This means you have to pass it
    ten times, not collect ransoms for 10 Hostages. The maximum amount you can get
    is three Hostages in a luxury vehicle, worth $3,000, opening the opportunity
    to earn $30,000.
    
    Completing 10 instances will earn you the Special Variant of the Toad in your
    Garage. Again, this does not count towards 100% Completion, but if you're out
    for all the Unlockable Rewards, this is good to do.
    
    ------------------------------------------------------------------------------
    
    MGM6. Mugging
    **************
    
    If you enter fine aim and point your gun at an unsuspecting civillian, you
    will begin the Mugging Diversion. You will simply have to hold it there for
    several seconds, and they will drop their money and flee. By this point,
    everyone else will have fleed. If there are no cops nearby, you will only get
    a small amount of Notoriety, but watch out for any beat cops or cruisers, as
    that may earn you some attention.
    
    The amount of money dropped depends on the person - the homeless will only
    drop a few dollars in coins, and businessmen are likely to drop a fair amount
    of money. You will need to go from street corner to street corner to find more
    victims to mug. It is pretty simple, and easy to pull off 10 at a time in a
    matter of 15 minutes.
    
    Complete 30 Muggings to unlock the Paintball Mask in your Wardrobe.
    
    Complete 50 Muggings to unlock Jane Valderamma as a Homie, and the "Stilwater
    Welcoming Committee" Achievement, worth 5G.
    
    ------------------------------------------------------------------------------
    
    MGM7. Poker
    ************
    
    Head back to Poseidon's Palace and head towards the machines that will let you
    play Video Poker. If you do not know the rules, they are as follows.
    
    You have five cards dealt out to begin with. Any promising hands you can make
    will be automatically held, but you can choose to "Hold" a card or not if you
    want to. If you get a good hand, you win. If you don't, you lose. Simple. Here
    is a more detailed explanation of the hands, in order from lowest to highest
    earning:
    
    Jacks or Better: One pair of Jacks, Queens, Kings or Aces.
    Two Pair: Two pairs of cards (two 3s and two 8s, for example).
    Three of a Kind: Three similar cards (three Kings, three 3s).
    Straight: All five cards in descending order (e.g. 7-6-5-4-3).
    Flush: All five cards are the same suit (e.g. all Diamonds).
    Full House: Combination of a Pair and Three of a Kind (two 5s and three 9s).
    Four of a Kind: Like Two Pair, only both pairs are the same (4 Jacks).
    Straight Flush: Combination of a Flush and Straight, if you didn't guess.
    Royal Flush: Same as above, only cards are Ace-King-Queen-Jack-10.
    
    Hopefully, you get it now. Bets go up from $10 to $1,000. Gambling $500,000 is
    something you can do for the "I'm Not Addicted!" Achievement, worth 5G.
    
    ------------------------------------------------------------------------------
    
    MGM8. Racing
    *************
    
    Technically an Activity, Racing has gone from a fully-fledged Activity to 27
    different variants of it dotted around Stilwater. There are three different
    criterias - Bronze, Silver and Gold - and there are two types of races:
    
    Street Race: A simple race through the streets of Stilwater. Finish 1st to
                 earn Gold, 2nd for Silver, or 3rd for Bronze.
    Time Trial: Self-explanatory. Finish before the counter expires for Gold,
                Silver or Bronze.
    
    There is no real reward for completing all races at Gold Criteria, but the
    rewards for doing so are as follows:
    
    Gold - $1,000, 2,500 Respect
    Silver - $250, 1,500 Respect
    Bronze - $50, 1,000 Respect
    
    The Races split off into Car, Bike, Boat, Plane and Helicopter races. They
    split off from here. You must use the vehicles given to you for the Racing
    Variant, but the Street Races will have you pitted against the same vehicle
    class as your own.
    
    ------------------------------------------------------------------------------
    
    RCG1. Car Races
    ****************
    
    In total, there are 10 Car Races. They are categorized here from north to
    south.
    
    
    Race #1 - Elysian Fields (North)
    Vehicle: Zenith
    Type: Street Race
    
    
    Race #2 - Misty Lane
    Vehicle: Magma
    Type: Street Race
    
    
    Race #3 - Union Square
    Vehicle: Phoenix
    Type: Street Race
    
    
    Race #4 - Stilwater Boardwalk (South)
    Vehicle: Bulldozer
    Type: Time Trial
    
    
    Race #5 - Humbolt Park
    Vehicle: Go!
    Type: Street Race
    
    
    Race #6 - Saint's Row (Phillips Building)
    Vehicle: Venom Classic
    Type: Street Race
    
    
    Race #7 - Prawn Court
    Vehicle: Danville
    Type: Time Trial
    
    
    Race #8 - Huntersfield/Wardill Airport Border
    Vehicle: Phoenix
    Type: Time Trial
    
    
    Race #9 - Wardill Airport (Airport Tarmac)
    Vehicle: Bezier
    Type: Time Trial
    
    
    Race #10 - Stilwater Nuclear (South)
    Vehicle: Cosmos
    Type: Street Race
    
    
    Completing all ten races will unlock the Special Variant of the Bezier in your
    Garage.
    
    ------------------------------------------------------------------------------
    
    RCG2. Bike Races
    *****************
    
    There are only 5 bike races in total. Again, they are categorized from north
    to south.
    
    
    Race #1 - Elysian Fields (South)
    Vehicle: Kenshin
    Type: Street Race
    
    
    Race #2 - Stilwater Boardwalk (Northwest)
    Vehicle: Kenshin
    Type: Street Race
    
    
    Race #3 - Amberbrook (North)
    Vehicle: Kenshin
    Type: Time Trial
    
    
    Race #4 - Mount Claflin
    Vehicle: Shard
    Type: Time Trial
    
    
    Race #5 - Huntersfield (East)
    Vehicle: Kenshin
    Type: Street Race
    
    
    Completing all five races will unlock the Saints Variant of the Sabretooth in
    your Garage.
    
    ------------------------------------------------------------------------------
    
    RCG3. Boat Races
    *****************
    
    There are a total of 7 boat races. They will be categorized from north to
    south. All of these are Time Trials, so the Type is not listed.
    
    
    Race #1 - Stilwater Prison (North)
    Vehicle: Jetski
    
    
    Race #2 - Stilwater Prison (South)
    Vehicle: Miami
    
    
    Race #3 - Centennial Beach
    Vehicle: Miami
    
    
    Race #4 - Saint's Row (Northwest)
    Vehicle: Jetski
    
    
    Race #5 - Black Bottom
    Vehicle: Jetski
    
    
    Race #6 - Fox Drive (Stilwater Caverns)
    Vehicle: Jetski
    
    
    Race #7 - Stilwater Nuclear (East)
    Vehicle: Jetski
    
    Completing all seven boat races will unlock the Saints Variant of the Skipper
    Yacht, accessible from any of your Dockyard Cribs.
    
    ------------------------------------------------------------------------------
    
    RCG4. Chopper Races
    ********************
    
    There are only three helicopter races, and all three are Time Trials. They are
    categorized from north to south.
    
    
    Race #1 - Brighton
    Vehicle: Thompson
    
    
    Race #2 - Amberbrook (South)
    Vehicle: Horizon
    
    
    Race #3 - Saint's Row (Southeast)
    Vehicle: Horizon
    
    
    Completing all three Chopper races will unlock the Saints Variant of the
    Oppressor, accessible from any of your helipads.
    
    ------------------------------------------------------------------------------
    
    RCG5. Plane Races
    ******************
    
    There are only two for us to go out on for this Diversion, and both are Time
    Trials. They are categorized from north to south.
    
    
    Race #1 - Pleasant View
    Vehicle: Wolverine
    
    
    Race #2 - Wardill Airport (Far South)
    Vehicle: Parrot
    
    Completing both Plane races will unlock the Saints Variant of the Wolverine,
    accessible from the Airport Hangar Crib only.
    
    ------------------------------------------------------------------------------
    
    MGM9. Streaking
    ****************
    
    Go into your Wardrobe, remove all your current clothing and head to a crowded
    area. Hit Down on the Directional Pad twice to begin. This is exactly the same
    as Flashing, except you simply run past people to shock them. There are eight
    levels to complete, although it isn't necessary to do this for 100% Completion
    you may want to give it a shot. A simple Diversion when it comes to having
    fun.
    
    ------------------------------------------------------------------------------
    
    MGM10. Zombie Uprising
    ***********************
    
    This is a video game that is activated easily from the TV interface inside any
    of your Cribs. This is exactly like an Activity, except you do it all in one
    run.
    
    Using limited ammunition and weapons, you have to kill zombies and protect
    your fellow survivors. There are six waves to beat, with four types of zombie
    to kill:
    
    Regular - They are the default zombies that can bite and hurt you.
    Large - They are tall in stature and have severed heads. Their swipes are able
            to cause damage. They appear in Wave 2.
    Fire - These zombies spawn on fire and are only killed by intervening. They
           will continually pursue you and set other zombies on fire. They appear
           in Wave 3.
    Explosive - They are short, coal-black and will explode when shot or if you
                are caught in close proximity. They appear in Wave 4.
    
    You need to use your weapons conservatively - you have limited ammunition for
    your weapons, and melee weapons will break after multiple uses. You will also
    have to look for food, as Health will not regenerate. Stick back and attack
    the zombies, and watch out for the Explosive and Fire zombies.
    
    The waves require you to kill a set amount of zombies:
    
    Wave 1 - Kill 10 Zombies
    Wave 2 - Kill 30 Zombies
    Wave 3 - Kill 70 Zombies
    Wave 4 - Kill 135 Zombies
    Wave 5 - Kill 225 Zombies
    Wave 6 - Kill 345 Zombies
    
    You will be able to find strong weapons, such as the Minigun, lying around the
    area, so make sure you use them. Otherwise, have a fun time killing zombies.
    
    Completion of this Diversion will earn you 2,000 Respect, the Zombie Mask in
    your Wardrobe, and the "Romero's Hero" Achievement, worth 5G.
    
    
    And that caps off everything else in the game. Now we can get onto the
    Missions, beginning with...
    
    ******************************************************************************
    
    10.      The Brotherhood
    
    These guys were once the dredges and outcasts of Stilwater society, but now
    they stand as a force not to be reckoned with. Trucks, tattoos and sheer
    brutality are what they are known for, and they use this to extort any store-
    owner unfortunate enough to come across them. Currently, the Brotherhood have
    control almost all of the southern region of Stilwater, as well as some
    neighborhoods in the east of the South Island.
    
    There are four main members that front The Brotherhood:
    
    
    Maero - Leader
    This guy is not your normal criminal. He stands much taller than your average
    person, and as unstoppable as a bull with the amount of muscle on him. Tattoos
    cover most of his body, and he still "has a lot of canvas left". Outside of
    gang leadership, he is a regular partaker in Stilwater's demo derbies, and has
    a Brotherhood-custom Atlasbreaker monster truck. He is approachable to The
    Boss and the 3rd Street Saints at first, but his true colors soon shine
    through.
    
    Jessica Parish - Associate
    Jessica is Maero's girlfriend, who actually didn't start out as an outcast -
    she came from a decent family. She has given up her own life just to be with
    Maero, and is heavily involved in Brotherhood business. She too, like Maero,
    is approachable and kind, but she is equally as ruthless as him with the gang
    on hand.
    
    Matt - Associate
    Matt is the lead guitarist for heavy metal band, Feed Dogs, and it was one of
    their concerts where Maero and Jessica first met. His body is also adorned
    with many tattoos, and he is a specialist when it comes to "inking up" people.
    He is only serving as the Brotherhood's chief tattoo artist, and is not
    involved in the gangs' affairs for Maero's fears of having him get caught in
    any disagreement the gangs give them.
    
    Donnie - Associate
    The same man who souped up tuners for the Westside Rollerz, Donnie now serves
    the Brotherhood by souping up their trucks. Even after five years, he still
    mourns Lin's death, something that The Boss holds against him.
    
    All that aside, we can begin...
    
    ------------------------------------------------------------------------------
    
    TBH1. "First Impressions"
    **************************
    
    The Boss and Carlos find Maero sitting on a bench inside Stilwater Caverns,
    and they are unimpressed with not much evidence of his crew. They even proceed
    to hold a gun to his head. When Maero stands up, The Boss unsurprisingly hears
    him out. He talks about forming an alliance between the Brotherhood and the
    3rd Street Saints, before the cops interrupt and begin a fight out of the
    caverns.
    
    The objective is pretty easy to follow - fight your way back up to street
    level. You are faced with Level 2 Police Notoriety, having to follow the light
    cones to make your way out. The cops are not too hard to deal with, as long as
    they don't catch you by surprise. By the time you reach the top, you have a
    choice - head back up, and you'll have to go through the streets to get to
    Maero's hideout in Stoughton; alternatively, you can head down and head to the
    mouth of the cave to get a boat back. Make your choice and make it back to the
    hideout.
    
    Maero introduces The Boss and Carlos to his crew, but Donnie happens to catch
    their eye. Disregarding that, The Boss and co. head into Maero's little corner
    of the warehouse, and he is reunited with girlfriend Jessica, who makes a
    xenophobic, if not racist remark to Carlos. They are also greeted with Matt,
    who proceeds to ink him up with another tattoo. Maero gets back onto business,
    telling The Boss that he is coming into "something big", and that the Saints
    may want to make a pact for a cut of the action. The Boss hears out his idea
    of how they should split the city, but is dumbfounded by it - Maero will only
    give up 20% to their gang. Expecting them to take it, Maero now becomes
    uncomfortable with The Boss, trying to put them down to the level they are now
    despite their history with Stilwater. The pair leave, and Maero is happy to
    see them off...hoping they are killed, naturally.
    
    Mission Completed!
    $1,000
    Neighborhood Gained - Southern Cross
    
    ------------------------------------------------------------------------------
    
    TBH2. "Reunion Tour"
    *********************
    
    Donnie tosses a wreath into the bay, at the scene where Lin was killed. He
    still mourns her death, and he may do this regularly. When he turns around,
    The Boss holds a gun to his head, and orders him into his car. As you drive
    off, the mission outline is explained - Donnie is to wire up some of Maero's
    boys' trucks as revenge to the laughable offer he put on the table.
    
    The first truck is in Sommerset. You will be met by some Brotherhood on the
    streets, and light resistance as reinforcements arrive in trucks. You are
    more or less protecting yourself rather than Donnie. When he is finished, wait
    for him to get into the car, back off out of the radius, and detonate it. You
    will then have to repeat with the two trucks in the Chinatown District, and
    the final one in Encanto, outside On Track. On the last one, the detonator
    won't work and the Brotherhood boy will come after you. Wait for the timer to
    run down and stay out of the radius to finish up.
    
    The Boss then drops off Donnie outside the hideout, and when he goes in, he
    explains to Maero what he was made to do. Maero is very unhappy with him, but
    Matt and Jessica manage to talk him out of killing Donnie. Instead, he throws
    himself back down to the ground, knocking him out in the process.
    
    Mission Completed!
    $1,500
    Neighborhood Gained - Cecil Park
    Donnie's Voxel in your Garage
    
    ------------------------------------------------------------------------------
    
    TBH3. Stronghold - "Sommerset Apartments"
    ******************************************
    
    Shaundi explains over the phone that the Brotherhood have the Apartments under
    control with the syndicates they are running especially for the S.U. frats. If
    The Boss wants to lock down the Apartments district, they're going to have to
    kick them out and shut down operations.
    
    You have to head to three different apartments and take out the Lieutenants
    supervising their businesses. There are not many obstacles with the defense
    the Brotherhood have, but you may come across a few of them with Pipe Bombs
    and RPG Launchers, so make sure you take them out. Kick the door in on each of
    them and kill all the Lieutenants. Any Brotherhood Notoriety should not be too
    tough to handle. Upon taking out all three sets of Lieutenants, you will have
    to catch up with the Mobile Drug Lab and destroy it to finish up.
    
    Stronghold Completed!
    $1,000
    Neighborhood Gained - Sommerset
    
    ------------------------------------------------------------------------------
    
    TBH4. "Waste Not Want Not"
    ***************************
    
    Carlos and The Boss meet on the El, because Carlos wanted to get out of the
    "goddamn sewer". The Boss thinks he's trying to turn this into some spy movie,
    and so they ask him what information he has. It's only the plain obvious he
    has on tap - trucks, tattoos, and some sort of shipment - and tells them that
    the Brotherhood have kept quiet ever since Donnie got roughed up. The Boss
    looks out of the window and sees the nuke plant, and has an idea. Before the
    train departs, they promise to make sure Carlos learns everything he needs to
    know about gang-banging, "even if it kills them".
    
    You have until 6AM to complete this mission. Take a vehicle and head to
    Friendly Fire in Sommerset. You need only press Y once to obtain a Geiger
    Counter, which will be used to locate nuclear waste. Head to the boat docked
    in Sommerset, and head out to the nuke plant. Along the way, The Boss rings
    Carlos to tell him to have a chopper on hand when he needs to get out again.
    Dock in the nuke plant, and track down the waste. It will be in random
    positions each time, but they can be tracked down to the cooling towers and
    the docks on some occasions. Have the counter equipped, and when you locate it
    you can press Y to grab it.
    
    You will then have to get to the helipad and clear it of security guards. The
    chopper will make one pass, and then you'll have to hold out from each swarm
    of guards until the chopper comes back. When they do, you have to man the AR-
    200 SAW and shoot anyone pursuing you. You will get shot down once you reach
    the mainland; you have until 6AM to get to Rusty's Needle in Stoughton. Once
    you've done that, the mission is complete.
    
    You see Maero getting a new face tattoo that, unbeknown to Matt, Jessica and
    Maero himself, has been contaminated with the nuclear waste. Soon after he is
    finished, the tattoo begins to burn, as it has a nasty and agonizing reaction
    to Maero's face.
    
    Mission Completed!
    $2,000
    
    ------------------------------------------------------------------------------
    
    TBH5. Stronghold - "Imperial Square Pagodas"
    *********************************************
    
    Pierce tells The Boss over the phone that the Brotherhood have set up their
    own protection racket operations in the city, so this has given him the idea
    that the Saints could create another, profitable arm of business - and the
    district of Chinatown would be a perfect place to start.
    
    You begin with Level 2 Brotherhood Notoriety, and you must head to four
    locations and destroy the property in the radius of the storefront whilst
    fending off the Brotherhood in this neighborhood. When you've caused enough
    damage, you must attack but NOT KILL the store owners. You may use a blunt
    object or a few bursts off of your Pistol, so long as you don't kill them.
    After you have extorted all four owners, you get another cutscene.
    
    Shaundi tells The Boss that the man that is running the existing rackets in
    the neighborhood happens to be the owner of the Pagoda Hotel - shaking him
    down will have everyone else on par with the Saints. You will have to fight
    past the Brotherhood and do the same as what you previously did, and once
    that's done, stronghold complete.
    
    Stronghold Completed!
    $2,000
    Neighborhood Gained - Imperial Square
    
    ------------------------------------------------------------------------------
    
    TBH6. "Red Asphalt"
    ********************
    
    The Boss looks at their phone, and endures being flashed and watching a man
    and a hooker getting their freak on. When the phone does ring, they expect
    Carlos to answer - instead, it's Jessica. The Boss enjoys ridiculing Maero for
    what they did to the tattoo ink, and then Jessica bites back and tells them
    that she's "returning the favor" by messing with Carlos. To warn them in the
    future, she tells them that they should've taken the chance to be Maero's
    partner.
    
    Head to Donnie's garage in Chinatown, fighting past the Brotherhood, and begin
    beating him up until he speaks. He will tell The Boss that they planned to
    take him around the docks. Get into the Bulldog parked inside this garage to
    make the next part easier - the mounted machine gun should be enough to take
    your fancy. You will have to catch up to a truck riding around Charlestown and
    Stoughton, with Carlos being dragged on a chain attached to the rear bumper.
    Damage the truck to make it stop, and then head for Carlos.
    
    A cutscene plays out, where The Boss tries to get Carlos out of this trap. He
    is too worse for wear, and so they show mercy to him - shooting him in the
    head.
    
    Mission Completed!
    $2,500
    Neighborhood Gained - Charlestown
    
    If you call 555-5966, Eye For An Eye, after this mission, you will get an
    answer of "BRAAAAAAAINS". What this means is that you have unlocked Zombie
    Carlos as a Homie, and you can call him up any time to help.
    
    ------------------------------------------------------------------------------
    
    TBH7. Stronghold - "Poseidon Alley Docks"
    ******************************************
    
    Pierce informs The Boss that after they shook down Donnie in "Red Asphalt",
    Maero checked on him to make sure he was alright. He then went down the docks
    to set up a business deal, and some of his boys are heading to the meeting
    place already. Pierce thinks it may be a good idea for The Boss to join the
    convoy and bust up the deal.
    
    A truck is just across the street, only having light protection around it.
    Take them out, and wait for the truck to pass. This will toss traffic out of
    the way like it was trash, so you want to stick behind and try to avoid the
    victims of the fender-benders it will cause. They will eventually end up in
    Fox Drive, so kill the four in this truck, head inside, and kill the eight
    Brotherhood left inside the warehouse, whilst killing any other thugs you come
    across. When all the others are dead, the stronghold is complete.
    
    Stronghold Completed!
    $5,000
    Neighborhood Gained - Poseidon Alley
    
    ------------------------------------------------------------------------------
    
    TBH8. "Bank Error In Your Favor"
    *********************************
    
    Shaundi and a few of her buddies play hacky-sack in the parking lot of the
    Stilwater Savings & Loan Bank, when she nearly gets hit by Jessica. Blissfully
    unaware that Shaundi is a figure-head in the Saints, Jessica reveals she is
    talking to Maero over the phone whilst putting some of their money in the bank
    to use against the Saints. Shaundi then calls The Boss to tell them of this,
    and they are called into action.
    
    Head to the Bank, located in the heart of the Barrio, and take Jessica as a
    Human Shield. Upon doing this, take down any guards that are in your way and
    head upstairs to shut off the alarm. In doing this, you will have to release
    Jessica and quickly take her back as a Human Shield. Head downstairs, and take
    out the SWAT team that floods in, before taking Jessica back to her Phoenix.
    You will then have to drive to the Stadium in Frat Row, being careful not to
    kill Jessica in the trunk, whilst fighting off the PD.
    
    You will see Maero partake in a demo derby/race in his monster truck, and
    Jessica's car parked at the end. Upon winning, Maero hits directly down on the
    trunk of the car, and then reverses into it, tossing it into the air, and
    killing Jessica if she already hadn't been crushed. The Boss then turns up,
    much to the disgust of Maero, and tosses the keys to him. He finds Jessica's
    car, opens the trunk, and mourns her.
    
    Mission Completed!
    $3,000
    Neighborhood Gained - Ezpata
    
    ------------------------------------------------------------------------------
    
    TBH9. Stronghold - "Wardill Airport Hangars"
    *********************************************
    
    The Boss gets a call from Shaundi in the south area of Wardill Airport. She
    knows a baggage handler, Richie, who works here, and she ran into him on his
    break, proceeding to "celebrate 420" together and getting high. Whilst
    "relaxing", Shaundi found out that Richie overheard a conversation with Maero
    and some European ("EuroTrash") gangsters, who are planning to set up a deal
    at the Airport. Shaundi thinks that it would be a good idea to wire the money
    that is being traded in the deal back into the Saints' bank account, and then
    take out the Brotherhood and the gangsters if the mood takes them.
    
    Head inside the hangar, and fight your way to the offices. You will then have
    to stick inside and protect the computer for one minute whilst the money is
    wired. Stick to the window and cut them down as they come after you. After the
    money is wired, head out through the exits, and then you will have to destroy
    four Brotherhood trucks. Kill the thugs guarding them, and then destroy them.
    You will then have to destroy four private jets before they take off. Just
    concentrate on taking out the jets rather than anything else, and when they're
    taken care of, the Stronghold is complete.
    
    Stronghold Completed!
    $10,000
    Neighborhood Gained - Wardill Airport
    
    ------------------------------------------------------------------------------
    
    TBH10. "Thank You and Goodnight!"
    **********************************
    
    The Boss, Pierce and Shaundi sit at a table inside the Saints Hideout. They
    don't seem happy, even though they managed to get revenge for Carlos' death,
    to which Shaundi and Pierce try and reassure them of. That wasn't really the
    problem though - being so carried away with declaring war with Maero, they
    forgot to question Jessica about the Brotherhood's shipment. The three now
    try to rack their brains about what they could do. Donnie's out of the
    question, seeing as he's been roughed up twice, but Pierce has an idea - or
    at least he did before Shaundi cuts him off. Matt, their tattoo artist, might
    hold some information as his job means he would've heard at least something
    about it. The Feed Dogs' concert is tonight, so The Boss and Pierce get to
    work.
    
    Head to Copperton, and fight your way to the pyrotechnic truck around the
    back. Chances are that this is the pyro truck for their concert. The fight to
    the pyro truck is easy enough, but now you're stuck to the back of the truck,
    tossing fireworks at any Brotherhood thug or cop cruiser that comes after you.
    If you're a good throw, you should have no problem with this. You will finish
    up in Sunsinger, and then a final cutscene triggers.
    
    The Boss interrupts the concert as it gets under way, knocking Matt senseless,
    and scaring away his band members and the audience. They then proceed to beat
    him up to get the information - all he says that it's coming in by boat, and
    that he is left out of the loop so he can stick to tattooing and not gang-
    banging. The Boss then stamps his wrist right over the pyrotechnics, hitting
    the pedal and burning his wrist - the end of Matt's career, and the beginning
    of the unearthing of the Brotherhood's shipment.
    
    Mission Completed!
    $3,500
    Neighborhood Gained - Copperton
    Brotherhood Melee Fighting Style Unlocked - change this at a Plastic Surgeon
    
    ------------------------------------------------------------------------------
    
    TBH11. "Retribution"
    *********************
    
    The Boss is relaxing inside Tee 'N' Ay, when Pierce momentarily gets
    distracted before telling them something. The Brotherhood have started to
    fight back against the Saints in an open-scale war. This wouldn't be a problem
    normally, but their boys got arrested when trying to fight them off. It is up
    to The Boss to take care of business and kick the Brotherhood off of their
    turf.
    
    There are four Lieutenants dotted around former Brotherhood turf that you have
    to kill. One is holding up a liquor store in Copperton, and you will have to
    dispose of him and his thugs before they cause too much damage to the store.
    The second Lieutenant will be lined up with other criminals against a building
    wall, still in Copperton. You will have to kill him quickly before you get the
    full brunt of the cops around this area. The third Lieutenant will be tossing
    Molotov Cocktails out of a Brotherhood truck in the Docks & Warehouses. This
    will take a quick drive-by to sort this one out. The final Lieutenant is on
    top of the multi-storey parking lot in the Barrio, and he will give chase once
    you get close to him.
    
    During this, you will have to fend off the Brotherhood with Level 2 Notoriety,
    and will rise as you take out the four Lieutenants. This should be easy if you
    are in a tough vehicle. Otherwise, killing off the Brotherhood should pose no
    problem if you're used to disposing of gang members and enemies.
    
    A cutscene will play out, with Dane Vogel, the C.E.O. of Ultor, who has a
    surprise visit from Maero, bursting through his office doors and requesting
    that Vogel pulls some strings to release his boys that got arrested. After
    some "fresh air", he agrees. He calls no-one other than Police Chief, Troy
    Bradshaw, to persuade him to do so. Bradshaw laughs it off, but Vogel does
    seem to pressure him into it.
    
    Mission Completed!
    $5,000
    Neighborhood Gained - Encanto
    
    ------------------------------------------------------------------------------
    
    TBH12. "Jail Bait"
    *******************
    
    The Boss is stopped by a news report inside the T.V. store. Jane Valderamma is
    running a report on the arrested hordes of the Brotherhood, who have been set
    free in "a surprising turn of events". She interviews Chief Bradshaw, who in
    turn tells her to interview Dane Vogel. When she does, she asks him about the
    state of the trial. He passes it off as an attack on Ultor and the large
    corporations like it, because of the money they have on hand. It soon cuts
    back as the criminals are packed onto the prison buses.
    
    You have to get to the prison buses before they reach their destinations. If
    you take your time, they will split off in different directions, which will
    harm your chances of destroying them all before they reach their destinations.
    Getting to them early in Sommerset is the way to go about it. When you've
    taken all four out, you get a call from Pierce, who is on hand to help. He's
    found out that boat-loads of the Brotherhood prisoners are being transported
    from the Penitentiary as they speak. Get to the boat, and do the same to the
    four boats before they reach land. This is more easy, as the cops are less
    likely to cause enough of an interference.
    
    The cutscene comes back to Vogel's office, sizing up his plans for one of
    Stilwater's neighborhoods. Maero bursts back in, angered at what happened to
    his boys. Vogel decides to ridicule his bad luck, or as he puts him, a "magnet
    for tragedy". Maero threatens him, but Vogel soon has Masako security to
    protect him. He tells Maero that the shipment has already been appropriated by
    Ultor, as a form of "payment". Maero is negative about their protection of the
    boat, and is soon waved out.
    
    Mission Completed!
    $7,500
    Neighborhood Gained - Huntersfield
    
    ------------------------------------------------------------------------------
    
    TBH13. "The Enemy of My Enemy"
    *******************************
    
    The Boss meets with Shaundi inside Adam's Arcade, and the pair enjoy a game of
    Skee-Ball as they discuss business. Using her connections, she found out that
    a guy with tattoos - Maero - was asking about the time his shipment is due to
    sail in. The Boss doesn't really believe this, as Maero should know the time
    of the arrival of his own shipment (not knowing about Ultor's takeover of it,
    however).
    
    As you head to pick up either a chopper or plane, Shaundi will call you,
    informing The Boss that when they reach the boat, there should be some amount
    of weaponry to tackle anyone in their way. Pierce will then call, with the
    same information, and gets pissed off as he was the one who told Shaundi. It
    is easier to take the chopper from Huntersfield in terms of landing on the
    boat off to the southeast waters of Stilwater.
    
    When you land, you have to take out eighteen Ultor security guards - thirteen
    on deck, and five in the hull, protecting the shipment itself. Upon the final
    kill, a cutscene plays where Shaundi calls The Boss, warning them of a lot of
    boats coming towards the boat, according to the coastguard. The boat is then
    literally rocked, and The Boss narrowly avoids being crushed by a crate that
    is carrying RPGs. Unsurprisingly, they are more than confident in taking out
    the Brotherhood who are presumably on their way.
    
    You have to fight off three waves of Brotherhood - some are dropped off by
    chopper, some by boat, and others still hovering around in Oppressors, which
    you have to take down. Stick inside the hull, by the entrance outside to the
    top deck, and take down the Brotherhood that will swarm outside of it. You
    will then have to take out a few more that are further away on the ground, and
    then the choppers hovering around and the pilots. This will take you the best
    of ten minutes, but it is easy if you stick to this point, or if you are a
    good shooter. When you have fought off the last wave, a final call is made by
    The Boss, ordering Shaundi to round up the boys to pick the shipment up.
    
    Mission Completed!
    $12,500
    Neighborhood Gained - Fox Drive
    
    ------------------------------------------------------------------------------
    
    TBH14. "The Siege"
    *******************
    
    The Boss stands at the top of the stairs of the Saints Hideout, as their thugs
    admire the new hardware. They tell how they've just been "toying" with Maero
    by killing his girlfriend, taking his territory and stealing his shipment.
    They then declare war on Maero personally, by fighting off the last of his
    Brotherhood, and taking out the man himself.
    
    You will have some Homies with you, and you need to head to Maero's hideout in
    Stoughton as your Brotherhood Notoriety will slowly rise. As you get there, it
    becomes obvious that this place is a warzone. You will have to take out ten
    marked Brotherhood - one of them is on the roof as you arrive, with an RPG
    Launcher, so be careful of him. Work your way to the hideout itself, and make
    your way up to the rooftops. There will be Saints and Brotherhood alike trying
    to take each other out, so keep blasting through them and get to the roof of
    the hideout. As you head out, Maero is behind The Boss, and unleashes hell
    with his Minigun.
    
    Hide behind the AC units and wait for the Minigun to unload all of its bullets
    before trying to take Maero down. He is incredibly tough, but the GAL 43 SMG
    does work well against him, especially if you aim for his head. He can be
    stunned out of shooting if you use explosives against him, and if the battle
    is prolonged, he will begin throwing Satchel Charges. Keep cover and when you
    take him down, a final cutscene plays out.
    
    The Boss goes to shoot Maero, who has ran out of ammunition, and then has to
    avoid it as Maero throws it with some force. The pair then fight, and begin
    falling to the bottom of the hideout, right where Donnie and Matt are sitting.
    Maero then tries to harm The Boss with the tattoo gun, but they soon get the
    better of Maero and attempt to finish him off. Matt shoves The Boss off the
    top of him, allowing him to get away. Matt is then presumably killed when The
    Boss takes him out with a brick, and then tries to pursue Maero. However, it
    is too late, and Maero remains unscathed.
    
    Mission Completed!
    $25,000
    Neighborhood Gained - Stoughton
    Minigun in your Weapons Cache
    
    ------------------------------------------------------------------------------
    
    TBH15. "Showdown"
    ******************
    
    The Boss meets with Maero inside the Ultor Dome for a final showdown; however,
    they have come alone, and Maero has brought the last of his Brotherhood with
    him. You now need to take him down once and for all.
    
    You have to take down Maero and the thugs that attempt to kill you. If you
    have an RPG Launcher, that will help a lot with this. After a while, Maero
    himself will pursue you, and you will need to damage his Atlasbreaker enough
    to take him down. If you have the correct tools, you can easily cut past this
    mission, but it may take a few tries to deal with his goons as well.
    
    The final cutscene plays out, where Maero crawls out of the burning wreck of
    his monster truck. The Boss is easily able to subdue him, and asks for any
    "last words". After uttering to The Boss to "go to hell", The Boss shoots him
    in the head, killing him, and ending the reign of his Brotherhood.
    
    Mission Completed!
    $50,000
    Neighborhood Gained - Little Shanghai
    Maero's Atlasbreaker in your Garage
    Brotherhood Gang Vehicles in your Garage
    Brotherhood Compliments & Taunts, accessible in a Plastic Surgeon
    Pierce as a Homie
    "Brother's Keeper" Achievement, worth 40G
    "Separated at Birth" Achievement, worth 25G (Co-Op ONLY)
    
    
    And so, The Brotherhood are finished.
    
    ******************************************************************************
    
    11.      The Ronin
    
    The Ronin is one of Japan's most powerful Yakuza, originally founded by Kazuo
    Akuji. His son, Shogo Akuji, is in charge in their chapter in Stilwater, which
    earns income on prostitution, gambling, extortion and street racing. As the
    traditional way of the Yakuza, the Katana is the symbol that their members
    have earned the right to represent them. They are skilled bikers, and also
    skilled marksmen, possibly more lethal as one with a gun than a group with
    Katanas. They also affliate themselves with Ultor and Dane Vogel personally,
    serving as excellent protectors of their interests. Currently, the Ronin have
    nearly complete control of the North Island, but only the smallest portion of
    the South Island.
    
    The Ronin are set out like this:
    
    
    Kazuo Akuji - Oyabun
    Akuji Snr. does not appear in the game until the middle of the storyline, but
    is still feared in Stilwater and anywhere else he steadies his hand over. He
    is your typical Asian crime boss - skilled, tactical, sensible and
    intimidating to many. He is the main man behind the Ronin, responsible for its
    creation, and has worked hard to get to where he and his gang is today.
    
    Shogo Akuji - Leader
    Akuji Jnr. is responsible for how the Ronin handle themselves in Stilwater,
    more settled into the American way of life than his Japanese traits. He does
    seem to be inexperienced in gang leadership when it comes to opposition
    heating up. He knows what he needs to do, however, in order to try and fight
    back.
    
    Jyunichi - Chief Lieutenant
    This man is one of the most skilled swordsmen and shooters in the Ronin, and
    earns his position through the ways he is able to fight off resistance and
    uphold his honor to the Akuji family and the gang. He is a dangerous man, and
    is capable of taking down anyone who threatens him and his livelihood.
    
    
    With that over, we can get onto business...
    
    ------------------------------------------------------------------------------
    
    TRN1. "Saint's Seven"
    **********************
    
    Pierce, head of operations against the Ronin, shows off a plan to The Boss and
    Johnny Gat about his plan on making sure that they will be taken seriously by
    the Ronin - to do this, he wants to pull off a heist at Poseidon's Palace
    Casino, one of Akuji's main interests. He plans to tackle this like they were
    robbing a bank - doll-house and all - but Johnny has a little bloodlust, and
    wants to just cut down anyone standing in their way to get to the vaults. The
    Boss agrees, and the pair go off, leaving Pierce disappointed that they didn't
    agree with his plan.
    
    Head to the casino in the Stilwater Boardwalk, as Gat tells The Boss some info
    on Shogo Akuji, the leader of the Ronin. When you get there, you will have to
    take out the fifteen Ronin guards inside. After doing that, you will have to
    protect Gat from the Ronin reinforcements as he wires the explosives. When he
    does that, stand clear and let the C4 do its thing.
    
    After doing that, it is a simple drive in the Mule to take the money back to
    Johnny and Aisha's house in Misty Lane to finish up. A cutscene introduces
    Shogo Akuji and his Chief Lieutenant, Jyunichi, as the robbery at the casino
    comes to light. Jyunichi may be new, as Shogo tells him he may be struggling
    to "adjust" to the ways of America, and so he orders him to stick to orders.
    
    Mission Completed!
    $1,000
    Neighborhood Gained - Centennial Beach
    
    ------------------------------------------------------------------------------
    
    TRN2. Stronghold - "Suburbs Strip Club"
    ****************************************
    
    The Boss will be chatting to Pierce over the phone outside of Technically
    Legal in Misty Lane. He explains that one of his girls called up, telling him
    she was working for a Ronin bachelor party. Unfortunately, the Ronin have paid
    off the bouncers, and are able to violate the "No Touching Rule" with no
    worries. Pierce wants The Boss to make them pay for this, as an excuse to get
    one-up on them.
    
    Head inside the Strip Club, taking down all 10 Ronin inside. Head upstairs and
    take out the remaining four in the private rooms. After that, you will have to
    head onto the roof to finish off the reinforcements outside. This is made easy
    with the use of the GAL 43 SMG, McManus 2010, or a regular Assault Rifle. Once
    they're all dead, the stronghold is complete.
    
    Stronghold Completed!
    $1,000
    Neighborhood Gained - Misty Lane
    
    ------------------------------------------------------------------------------
    
    TRN3. "Laundry Day"
    ********************
    
    The Boss, Gat and Pierce sit in Aisha's living room, watching the news. Aisha
    questions the money on the table, where Johnny bluntly admits that they robbed
    the Casino. Jane Valderamma runs a report on this, interviewing Troy Bradshaw
    as to why Ultor is after a quicker response - he simply replies that it is
    because it was one of Ultor's interests as well - but becomes stuck when asked
    about the Saints' involvement. CCTV plays with Johnny, The Boss and an
    "unknown accomplice", Pierce, shooting up the casino, and revealing that the
    Saints have returned, if anyone needed any more confirmation. Whilst Pierce is
    pissed off about being labeled without an identity, Gat and The Boss set about
    cleaning the money.
    
    The Boss has this down - they need to buy up expensive things, and then sell
    them off for the same price. Head to Elysian Fields to buy the Eiswolf from
    its owner, and then you are hit with Level 1 Ronin Notoriety. This shouldn't
    be too difficult to get to Tidal Spring, to buy an AR-50 with a grenade
    launcher attachment. Head to the final customer in Misty Lane, who wants to
    buy this stuff from The Boss. You just need to accompany her to her "stash".
    
    At this point, you will have Level 2 Ronin Notoriety. You will also have
    infinite AR-50 ammunition and infinite explosives ammunition, to make use of
    the Grenade Launcher attachment. The Ronin will only appear on motorbikes, and
    there is only one roadblock on the way to the Barrio, so you don't really want
    to be using the launcher unless the mood takes you to. The mission ends when
    you reach the destination unscathed.
    
    Shogo receives a call from his father, putting him to shame; Jyunichi confirms
    to another Lieutenant that his father, Kazuo, is set to arrive to teach him
    more lessons in gang leadership. After the call is finished, Shogo orders
    Jyunichi to take out the Saints before his father arrives.
    
    Mission Completed!
    $1,500
    Neighborhood Gained - Nob Hill
    
    ------------------------------------------------------------------------------
    
    TRN4. Stronghold - "Humbolt Park Science Museum"
    *************************************************
    
    Pierce once again speaks to The Boss over the phone outside the Science Museum
    to explain the facts. Apparently, this place isn't just an educational
    interest to the Ronin - they are using some computer terminals up in the top
    of the complex to run a porn ring. As this makes a lot of money for the Ronin,
    it may be good for The Boss to take the terminals out and shut them down.
    
    Head into the museum and kill all the Ronin on the way up to the terminals.
    You will encounter some resistance on the way there, but it becomes slightly
    harder as you get to the terminal room. Using some gunfire will damage them
    easily, so you can shoot them out as you go along. After taking them out, head
    onto the walkways again and shoot down the attack chopper to finish off.
    
    Stronghold Completed!
    $2,000
    Neighborhood Gained - Humbolt Park
    
    ------------------------------------------------------------------------------
    
    TRN5. "Road Rage"
    ******************
    
    The Boss waits for Johnny to return home with Aisha. When he comes back, he
    drags in one of the Ronin thugs found on the 3rd Street Saints' turf. After
    he spits on The Boss when they question their presence, Johnny forces him
    through the glass table. The thug reveals the arrival of Kazuo Akuji, and when
    he doesn't reveal when, Johnny proceeds to shoot him in the head. Johnny
    enlightens The Boss on Kazuo Akuji, briefly mentioning what horrible acts he
    had committed according to the Ronin he ran into whilst in prison. The Ronin
    will be trying to take out the Saints at their heart, and so The Boss will
    have to take them down on his own whilst Johnny is busy washing out the
    bloodstains.
    
    There will be four Ronin on motorbikes heading towards the Saints Hideout
    through Downtown. You will run into them as they tear through the Suburbs and
    Misty Lane, and three more will appear as you head out of Misty Lane and into
    Filmore. You will have Level 2 Ronin Notoriety to deal with, so you will have
    to deal with additional bikers. Just make sure these seven bikers don't reach
    the Saints Hideout, and you should be fine.
    
    The cutscene goes into Dane Vogel's office, where Shogo Akuji talks to him.
    Dane isn't too happy about the heist at Poseidon's Palace - the money isn't a
    problem to Ultor, but the Saints are towards their interests. Akuji assures
    him that it's all being taken care of, and rings Jyunichi, who is positioned
    outside Aisha and Johnny's house as they dispose of the Ronin corpse. Jyunichi
    reassures both Akuji and Vogel that he will deal with it.
    
    Mission Completed!
    $2,000
    Neighborhood Gained - Tidal Spring
    
    ------------------------------------------------------------------------------
    
    TRN6. Stronghold - "Amberbrook Museum Pier"
    ********************************************
    
    Pierce phones The Boss outside Buy Jove, informing him of a big-time deal that
    the Ronin have going on. It does seem very important, as there are two sets of
    guards that The Boss will have to get through before they can get to the main
    area of the deal and bust it up.
    
    Head towards the Thalia Amphitheater to take out the nine Ronin guards. Pierce
    personally advised the use of a Sniper Rifle, so if you have one, this makes
    the Stronghold much easier. Seven of the guards are easy enough, but two can
    be dangerous with them wielding RPG Launchers. 8 times out of 10, at least one
    of them will take themself out with it, so you'll just have to react quickly
    to them. After dealing with them, you will have to head up to the Parthenon
    Ruins to take out ten more Ronin guarding the pier. When they are killed, head
    back down, and kill all the Ronin in your way to destroy the five boats. They
    take very little damage, so you need a couple of bursts from an SMG and those
    boats that are in a row will be taken out easily. When all five are taken out,
    the Stronghold is complete.
    
    Stronghold Completed!
    $5,000
    Neighborhood Gained - Amberbrook
    
    ------------------------------------------------------------------------------
    
    TRN7. "Bleeding Out"
    *********************
    
    The Boss and Johnny Gat are about to come back from somewhere, not knowing
    that Jyunichi has tied Aisha to a chair inside. He is not too fond of killing
    her needlessly, as they only want the money from the robbery back. Johnny
    spots something amiss with the door open, and startles the Ronin guarding the
    house. Jyunichi alerts them to move, and when Aisha opens her mouth, he slits
    her throat, killing her. The Boss and Gat storm the house - as they take out
    the guards, Johnny begins to fight Jyunichi. When The Boss has the shot, they
    distract Gat, and he is stabbed. When they press the trigger, the mag is empty
    and all is not well. Gat manages to fight him off, and he runs away unscathed.
    After he pulls out the katana from his abdomen, Gat will fall to the floor and
    The Boss tries to help him.
    
    You have a 45-second timer to protect Gat until the Ambulance arrives. It will
    not turn up, and so The Boss calls on a favor from one of their thugs to get
    them to the hospital. You will then have to take out the three remaining Ronin
    before they arrive. You will then go on a wild ride through the Suburbs, into
    the Trailer Park, back-tracking into the Suburbs, then into the High End
    Retail and Downtown, before finally arriving in Union Square and the Hospital.
    You have infinite RPG ammunition for this, so if you are a good shot, you
    should see it through. Along the way, you'll hear Johnny mumbling about how he
    is "coming for Aisha" and apologizing for not saving her.
    
    When he is wheeled into the Hospital, The Boss phones Pierce, who takes the
    news slightly the wrong way. They order him to look into the arrival of Kazuo
    Akuji, so they can take him out.
    
    Mission Completed!
    $2,500
    Neighborhood Gained - Filmore
    
    ------------------------------------------------------------------------------
    
    TRN8. "Orange Threat Level"
    ****************************
    
    As they sit in the Saints Hideout, Pierce hands The Boss a passenger manifest,
    with Akuji's name on it, so he may be bringing some friends and protection
    with him. Pierce shows that, unlike Shaundi, he had to work on it rather than
    rely on contacts and exes. The Boss ridicules him for trying to be slightly
    childish, and then they set about getting to the Airport.
    
    You have two minutes to reach the neighborhood of Wardill Airport, and then
    you will have to head around the back of the Airport to avoid security. Upon
    doing that, you will have to take down four Ronin Lieutenants, and it will
    soon dawn on The Boss and Pierce that Kazuo and the Ronin were tipped off. You
    will then have to give chase in a Knoxville to a pair of Ronin thugs that try
    to get away. When you have taken them out, the screen fades out as a cutscene
    plays.
    
    Jyunichi drives Kazuo to his son, who is on the phone to him. Jyunichi
    explains how he scoped out The Boss as they prepared to make a move, and made
    his way to Akuji's plane to get him out of there safely. Shogo is angry that
    he can't talk to his father, who is too ashamed to talk to his son for nearly
    having him killed if it wasn't by chance from Jyunichi, and the phone is put
    down.
    
    Mission Completed!
    $3,000
    Neighborhood Gained - Quinbecca
    
    ------------------------------------------------------------------------------
    
    TRN9. Stronghold - "New Hennequet Rec Center"
    **********************************************
    
    Pierce is once again on the other end of the cell phone as The Boss stands
    outside the Recreational Center dedicated to the late Mayor Winslow. He tells
    The Boss that Kazuo Akuji had began to re-establish the Ronin's gambling
    operations. He has set up an underground casino underneath the Rec Center, and
    The Boss needs to take it down.
    
    Head to the Saint at the entrance to the rooms leading off to the basement of
    the building. As you approach the first games room, you will run into two
    Ronin guarding the door. Head inside, and then you have to cause $100,000 in
    damages by destroying the tables and fruit machines. You will also have to
    kill any Ronin that tries to stop you. When that is done, head through to the
    double doors and do the same in the second room. You will then have to take
    out the last of the Ronin guarding the cash boxes - these boxes will drop
    around $300, but it will disappear quickly, so if you want an extra $3,600 or
    more from this Stronghold, then collect them quickly. There are twelve to
    destroy, and when you're done, head to the elevator back to ground level.
    
    You will have to finish off the last of the Ronin - twelve in all - and some
    wield the powerful AR200-SAW Assault Rifle, which you should obtain if you
    haven't already. After killing them all, you can finish up.
    
    Stronghold Completed!
    $10,000
    Neighborhood Gained - New Hennequet
    
    ------------------------------------------------------------------------------
    
    TRN10. "Kanto Connection"
    **************************
    
    Pierce and The Boss sit in a bar, discussing the situation of Gat being laid
    out. Pierce wants to step up, but The Boss, not very confident in Pierce,
    tells him that Johnny will be up and fighting, and if not, they face a big
    problem. The Boss then receives a call, blissfully unaware that it happens to
    be Shogo Akuji. Angered by Jyunichi from "Orange Threat Level", who he may
    think "turned" his father on him, Shogo informs The Boss that Jyunichi will be
    in the Kanto Restaurant if the Saints want "their chance for revenge".
    
    Head to Kanto in Rebadeaux, ignoring the Ronin hanging around the place. You
    will see Jyunichi as The Boss runs in, and the pair battle, blade to blade.
    Firstly, you have to take out the Ronin duelists that will distract you from
    Jyunichi, and then you will need to dwindle his Health Bar down to zero. Just
    before he goes to attack you, press LT or RT to shove him off, and decrease
    his health. You will have a wave of Ronin duelists come back to distract you
    once again, so when you tear through them, you can concentrate on taking him
    down. On the final attack, you will give Jyunichi a fatal blow, defeating him.
    
    Kazuo is in depression, after hearing the news of Jyunichi's death. Shogo asks
    him what's wrong, and informs him of what he already had an idea of. Kazuo is
    unhappy that he is only left with Shogo, which is "much worse than they could
    imagine".
    
    Mission Completed!
    $3,500
    Neighborhood Gained - Rebadeaux
    Ronin Fighting Style, available at a Plastic Surgeon
    
    ------------------------------------------------------------------------------
    
    TRN11. "Visiting Hours"
    ************************
    
    The Boss visits Gat at the hospital, who has almost fully recovered from his
    stab wounds. He is just biding his time until the doctors can release him. The
    Boss tells him that he got Jyunichi, and that they are just waiting for Gat's
    discharge before Aisha's funeral. Whilst they have this conversation, some of
    the Ronin head towards the hospital's generator, and cut off the electricity
    to it. Gat and The Boss must move quickly before Gat dies or they both get
    killed.
    
    You have to grab the gurney, and then wheel Gat through the corridors, the
    operating theater and then to the elevator to get down to the front entrance.
    On the way, you will run into Ronin, so you may want to leave Gat at certain
    points and run ahead of him to take them down, as they can harm his health
    much more easily than yours. When you reach the elevator, you will find blood
    for Gat, and his health will go back to full. You will have to head back up
    the elevator onto the top level, taking out the Ronin here, and then into the
    Horizon Air Ambulance. You will find blood for him again, and then you will
    have to dodge a Ronin Tornado as you land it back on the ground at the Saints
    Hideout.
    
    A cutscene plays, as Kazuo and Shogo sit down with Dane Vogel. Kazuo is
    arrogant towards him, but Vogel reminds him of his business relationship with
    Shogo. He then discusses what happened at the hospital, and it displeases
    Kazuo when he thinks he is being bossed around. Vogel is then quickly waved
    out.
    
    Mission Completed!
    $5,000
    Neighborhood Gained - Union Square
    Horizon MediCopter in your Garage
    
    ------------------------------------------------------------------------------
    
    TRN12. "Room Service"
    **********************
    
    Dane Vogel is introduced to the Saints Hideout, as The Boss, Gat and Pierce
    are hanging around. He "admires" the place, and then asks whether they want
    Ultor's help, which is met with a mixed reply from the three. He then gets
    comfortable, and tells them some information on where the Akuji family live.
    Gat and The Boss go to deal with their business, and if they don't return,
    Pierce is there to put a bullet in him.
    
    The Akuji hideout is in Adept Way in Downtown, and you will be met with Ronin
    resistance upon entering the apartment complex. After taking them out on the
    ground, you will have to go it alone yourself to plant 7 bombs on the top four
    floors. After planting the first bomb, you have 3 minutes and 50 seconds to
    plant the rest, killing any Ronin in your way, and then killing all six Ronin
    inside the Akuji Penthouse. You will then have to basejump back down into the
    bottom of the Atrium.
    
    The Boss and Gat arrive back at the hideout, where Shaundi has decided to join
    them. The Boss then asks Vogel why he went to the Ronin and not the Saints
    before he departs - and he reminds them that they happened to be in a coma and
    Julius had disappeared. It then cuts to the ruins of the inside of the Akuji
    Penthouse. Shogo assures his father that he will deal with the Saints, but he
    doesn't want anything to do with him anymore.
    
    Mission Completed!
    $7,500
    Neighborhood Gained - Brighton
    
    ------------------------------------------------------------------------------
    
    TRN13. "Rest In Peace"
    ***********************
    
    Gat and The Boss attend the private funeral for Aisha, as her casket is
    lowered and flowers tossed on the top of it. Akuji and the Ronin turn up, and
    are all out for blood. Gat does not like the idea of killing at Aisha's
    funeral, and so tries to show him away. The Ronin have none of it, and proceed
    to interrupt the burial.
    
    This is all-out war on the streets of Mourning Woods Cemetery. You will have
    to take some health away from Shogo before he runs into the garage of the only
    house in this neighborhood. You are then left to deal with seventeen Ronin
    Lieutenants, and whomever else that tries to attack you. When that is done,
    head to the garage, and Akuji gives chase. Concentrate on taking him down, and
    then the final cutscene takes place.
    
    Gat fends off multiple attacks from Shogo, knocking him senseless, breaking
    his leg and putting up near a headstone. Shogo tries to lie his way out of his
    involvement in Aisha's death, and then gets his head knocked through the
    headstone with a harsh punch from Gat. He is then dragged into a casket, which
    is then lowered, and they begin piling the dirt on him. In time, he will be
    dead.
    
    Mission Completed!
    $12,500
    Neighborhood Gained - Mourning Woods Cemetery
    
    ------------------------------------------------------------------------------
    
    TRN14. "Good D"
    ****************
    
    Gat and The Boss speak of what happened in the last mission as they shoot cans
    from behind the bar. Pierce interrupts, inviting a guest into their hideout.
    The pair are angered that Pierce didn't check out who this person is, but when
    he appears, The Boss instantly recognizes him - Mr. Wong, from the Westside
    Rollerz Hitman Activity in "Saints Row". He is pleased with Shogo Akuji's
    death - in fact, he had negative dealings with him many years ago, involving
    his dog, Sadie. That's a different matter, though. A motorbike is then heard
    speeding through the hideout, as they soon realise that Mr. Wong was being
    followed by the Ronin. A Saint then runs in to inform them, but The Boss and
    everyone else had the right idea. A battle has now begun for the Saints to
    protect their livelihoods.
    
    You have to check what the Ronin are doing underground. They will be trying
    to destroy the support pillars, and you need to fend off the RPG Launchers
    and attackers for 1 minute and 10 seconds. When you have done that, you have
    to head into the depths of Old Stilwater and the setting of "Zombie Uprising"
    to do the same. Upon doing that, you will then have to take out Kazuo Akuji
    for the last cutscene to play.
    
    With the last of the Ronin dealt with, Kazuo is backed to a corner, but one
    last Ronin comes to his rescue. Mr. Wong tells the group he is fine, but they
    are going to have to kill Akuji once he fights back and finish off the Ronin
    once and for all.
    
    Mission Completed!
    $25,000
    Neighborhood Gained - Adept Way
    
    ------------------------------------------------------------------------------
    
    TRN15. "One Man's Junk..."
    ***************************
    
    Gat protects Mr. Wong as the Chinese Heritage Festival, looking out for any
    Ronin that will try to interrupt. However, this is exactly what they do. Gat
    waves them away to fight off the Ronin, and as Wong and his translator try to
    make themself scarce, they run into Akuji himself. As Wong goes off to fight
    him, his translator phones The Boss as they leave Technically Legal to inform
    them on what's happening. It is now a race against time until Wong is killed
    and the festival is trashed.
    
    You have four minutes to fight past the Ronin and get to the Heritage Festival
    before the Ronin trash it. You have to get to the Shark at the small docks in
    New Hennequet and then dodge a chopper tossing explosive barrels at you as you
    head towards the pier in Stilwater Boardwalk. You will then have to fend off
    the Level 4 Ronin Notoriety as you head up to the main pier, killing twenty
    Ronin that are in your way.
    
    You will then be on the junk ships, having to intervene in the fight between
    Wong and Akuji before he is killed. When you get there, you get a duel with
    Akuji, much like "Kanto Connection" except that you are just on the top deck
    of this ship, alone with Akuji. Remember to counter his attacks before he goes
    to swing at you, and that will be it - exactly the same premise as "Kanto
    Connection".
    
    When he is killed, Akuji gains the upper hand in the sword fight, and goes in
    for the kill. The Boss has other ideas, shooting him in the chest, and
    impaling him to the ground. They then call Wong, to inform him that they have
    dealt with Akuji. He threatens to come back at them, but seeing as he is stuck
    on a burning boat, that won't happen. The Boss then jumps down into the sea
    as the ship blows up.
    
    Mission Completed!
    $50,000
    Neighborhood Gained - Stilwater Boardwalk
    Shogo's Kaneda in your Garage
    Ronin Gang Vehicles in your Garage
    Ronin Compliments and Taunts, accessible at a Plastic Surgeon
    Johnny Gat as a Homie
    "Seppuku" Achievement, worth 40G
    "Duelist" Achievement, worth 25G (Co-Op ONLY)
    
    
    So that spells the end of the Ronin.
    
    ******************************************************************************
    
    12.      The Sons of Samedi
    
    The history of the Samedi goes back to the Caribbean underworld, where they
    have complete rule over, coming to Stilwater soon after Los Carnales' drugs
    empire had fallen and the disbanding of the Saints. Named after the Loa Vodou
    of death and fertility, Baron Samedi; they peddle their designer drug, Loa
    Dust, into Stilwater, which has become the No. 1 drug with the students in
    S.U. and therefore their main branch of income. Their members are drawn in by
    their lucrative drug empire and the conducting of traditional ways. They are
    ruthless and efficient killers, using punishments such as mutilation for
    failure or murder for betrayal.
    
    They are well-known in certain chapters, but they are hard to locate inside
    their Limousine, their HQ, which is constantly on the move. They pan out like
    this:
    
    The General - Leader
    This man's real name is unknown, and it is probable that he is the only one
    who knows it. This name could lead back as him being a corrupt general in the
    Haitian Army, or simply as a Warlord. His conduction is much like an army -
    discipline is enforced where necessary, and punishments for dishonor are also
    given when necessary. He is calm, conniving and clever, therefore a natural
    leader.
    
    Mr. Sunshine - No. 2
    This guy is the epitome of fucked up - he is heavily into voodoo and its
    practices, and when called upon, he can be freely and gruesomely violent. He
    is somewhat devoted to The General, and does not like to be a failure to him.
    Sunshine is not a man to be fooled with, most certainly.
    
    Veteran Child - Head of Drug Operations
    VC is a grade-F gangster, but he is formidable in selling the Samedi's Loa
    Dust to customers. He also boasts being a triple-platinum DJ on Stilwater's
    alternative rock station, GENERATION X 89.0, and like Shaundi is into the
    bohemian style. He is not to be messed around, only because of the backing he
    has with the Samedi thugs. Mr. Sunshine takes a dislike to him and The General
    may be used to his failures, but his connections are the only reason they
    haven't disposed of him yet.
    
    ------------------------------------------------------------------------------
    
    SOS1. "Got Dust, Will Travel"
    ******************************
    
    The Boss is sat at the bottom of the steps of the Saints Hideout, when Shaundi
    comes up to them, showing them a light bulb. She smashes it, and then lights
    it for The Boss to try out. Surprisingly, it's a good hit. Shaundi tells them
    that they have smoked Loa Dust, the Sons of Samedi's designer drug. The pair
    of them don't have a clue what is used to make it, but if they find out, they
    should be able to make it themselves, sell it for a lower price, and steal the
    Samedi's market, crippling their income. The first thing they have to do is
    to get some in order to find out what's in it.
    
    Head to Stilwater University. Along the way, Shaundi calls, warning The Boss
    about the Samedi and their pyschopathic ways. They aren't too bothered about
    this anyway, so on they go to take some dealers down. There are two locations
    you have to hit - one near the Observatory in the main Stilwater University
    neighborhood, and another in Frat Row, in a parking lot. When you kill a
    certain Samedi gangster, they will drop a package filled with Loa Dust. You
    have little resistance and reinforcements to deal with.
    
    After getting both the packages, Shaundi calls again, telling The Boss that
    one of the Samedi's most prolific drug dealers, Mark Gabby, is dealing nearby.
    If they were to take him out and retrieve his stash, that would deal a blow to
    their business. He is in a Samedi-marked car, so you will have to drive-by it
    to kill him, retrieve the package, and then head to Apollo's in Sommerset to
    finish up.
    
    A cutscene goes into the limousine of The General, leader of the Samedi, with
    his No. 2, Mr. Sunshine, holding a meeting with Veteran Child to hand over the
    day's takings. He is unhappy that he is holding a wad of singles instead of
    50's, and VC explains that he couldn't get a hold of his dealers. The General
    accuses his men of stealing, and should Veteran Child get hold of them, a
    fitting punishment should be made. He also gets told to remember his place in
    this organization instead of being big-headed because of his "celebrity
    status".
    
    Mission Completed!
    $1,000
    Neighborhood Gained - Frat Row
    
    ------------------------------------------------------------------------------
    
    SOS2. Stronghold - "Elysian Fields Trailer Park"
    *************************************************
    
    Shaundi calls The Boss at the waterway in the Trailer Park District, and she
    informs them that the Sons of Samedi are using some of the trailers as Loa
    Dust labs, or "dust labs", to create their product directly inside Stilwater.
    If The Boss is able to find information on which trailers the Samedi are
    using, they will be able to take them out with ease and peace of mind.
    
    This becomes a difficult Stronghold surprisingly early on into the Sons of
    Samedi storyline. First of all, you have to head into the convenience store,
    where you are able to find a map of the Trailer Park and which trailers the
    Samedi are using. There are a number of Samedi waiting to attack you as you
    come up level with the store, so you want to stand back, take them out, and
    then get into the convenience store and fight your way to the store room. When
    you get into the store room, you are able to pick up some Satchel Charges, and
    upon studying the map, the locations are pin-pointed on your map and radar.
    
    From now on, this will be hard. You have to take out all five whilst taking
    out the Samedi that arrive as reinforcements and protection. They are able to
    deal substantial amounts of damage by running you over and tearing the hell
    out of you with their weapons. You will want to lie low and kill the drivers
    of the vehicles before it has an opportunity to hit you. Plant the Charges on
    the trailers and stand back as you take them down. The Stronghold is completed
    upon destruction of the fifth.
    
    Stronghold Completed!
    $1,000
    Neighborhood Gained - Elysian Fields
    
    ------------------------------------------------------------------------------
    
    SOS3. "File In The Cake"
    *************************
    
    The Boss and Shaundi meet up outside Tee 'N' Ay in Rebadeaux, and they aren't
    too happy with the new design Ultor made for this place. Business is to be
    dealt with here, however, and Shaundi wastes no time. She doesn't know what's
    in the Loa Dust, but she knows someone from prison who can help the Saints.
    There is a slight problem, however - the drugs expert is still in prison. The
    Boss is about to be given a bomb by Samson, but he trips and sets off the
    timer, and now it's a race against time to plant it.
    
    You have 3 minutes and 50 seconds to get to the Prison District and plant the
    bomb. You have to swing around the west side of the island, through a tunnel
    and up to the old generator to plant the bomb. You will only have one prison
    guard to deal with, and even then he's easy to take out. You will have to
    plant the bomb, and then you have 10 seconds to get out of the blast radius.
    Turn to your left to exit through this door and onto street level, and then
    make your way to the front entrance of the Penitentiary. When the bomb goes
    off and the electricity inside the prison is knocked out, you will have Level
    2 Police Notoriety.
    
    Head inside the Prison, and kill all the prison guards and inmates that attack
    you on your way to the drug expert. When you do reach her, it is yet another
    familiar face - Laura, from Westside Rollerz Drug Trafficking. You now have to
    get back out of the prison, fighting past the guards, and then heading out to
    the Police Oppressor, flying back to the mainland. The screen will then fade
    to black.
    
    The Boss makes sure that Laura is able to get home safely, and she promises
    them that she'll find out what is in the Loa Dust. You are then reintroduced
    to Tobias, from Los Carnales Drug Trafficking in "Saints Row", and much more
    calm and mellow since then. It turns out these two got married and are happily
    living together. He thanks The Boss for bringing her back.
    
    Mission Completed!
    $1,500
    Neighborhood Gained - Pilsen
    
    ------------------------------------------------------------------------------
    
    SOS4. Stronghold - "Bavogian Plaza Drug Labs"
    **********************************************
    
    Shaundi explains to The Boss, outside the Porno Palace in Bavogian Plaza, that
    The General is being more secretive in how the Samedi are shifting their
    product after the Saints began laying into the Loa Dust dealers. They've taken
    the second level of the Porno Palace and turned it into a large dust lab. The
    good thing for them is that they can make the product upstairs, and then sell
    it to the strippers and their lowlife customers downstairs. The Boss needs to
    take out the customers they are selling to, and then shut down the labs.
    
    Head inside the Porno Palace, and lay into the Samedi inside. You will then
    have to go into the private rooms, taking out the customers, and then the rest
    of them that are out in more open sections of the first floor. After taking
    them down, head upstairs and battle past the Samedi upstairs, taking out the
    four labs. A shot from your Pistol or any other weapon will do. After
    destroying the dust labs, head to the window, killing all the Sons of Samedi
    in your way, and head up to the roof to take out the chopper. When it is down,
    the Stronghold is completed.
    
    Stronghold Completed!
    $2,000
    Neighborhood Gained - Bavogian Plaza
    
    ------------------------------------------------------------------------------
    
    SOS5. "Airborne Assault"
    *************************
    
    The Boss and Shaundi are reacquainted with Laura, who has managed to find out
    what's in the Loa Dust, managing to conjure some up herself. She doesn't want
    to "bore them with all the details", but they now know how to make it. All it
    will take now is to cripple the Samedi's market. Shaundi has some information,
    which she was reluctant to tell The Boss in the first place - she used to date
    a guy who sells for the Sons of Samedi, and once they got stoned and he had
    taken her to a farm used to grow all the stuff. The Boss isn't happy it was
    left this late, but they will have to destroy it. Laura tells them that they
    don't have to run in and get killed, as Tobias has a pilot's license, and he
    could fly The Boss over the farm to destroy it.
    
    You are manning an AR200-SAW Assault Rifle from the chopper, and when you get
    to the farm, you have to destroy all the equipment. As you do so, the farm
    goes up in flames, and you will start to get high, but only slightly and it
    shouldn't drastically affect your shooting. You are aiming for six pieces of
    equipment on the farm - ranging from tankers to fertiliser trucks - whilst
    you fight off the Samedi and trying to avoid having the chopper pelted with
    RPGs. When all the equipment is destroyed, you have to take down two Samedi
    vehicles filled with Lieutenants making a run for it. Unload your bullets into
    the cars, and when they are destroyed, you're done.
    
    A cutscene goes into Scratch That in Frat Row, where The General and Mr.
    Sunshine track down Veteran Child, creating a crime scene to scare everyone
    else off. VC is questioned as to why their farm was razed by the Saints, and
    at first he doesn't remember. He then realises what he has done - he was the
    guy who dated Shaundi all those years ago, and shown her around the farm. He
    does know what she is doing now, and so The General orders him to kill Shaundi
    or he faces being burnt at the stake as his punishment if he fails. Left
    distraught, the pair leave him on his own.
    
    Mission Completed!
    $2,000
    Neighborhood Gained - Pleasant View
    Oppressor Helicopter in your Helipad Garage
    Tobias as a Homie
    
    ------------------------------------------------------------------------------
    
    SOS6. "Veteran Child"
    **********************
    
    Shaundi is on her own inside the Saints Hideout, weighing bundles of Loa Dust,
    when Veteran Child arrives. He knows she's alone, although not for long, and
    then proceeds to try and kidnap her. She stuns him by pelting him with a
    bundle, but as she tries to get past him, she is knocked back to the table,
    and is out cold. As he leaves, The Boss arrives, and a stand-off begins. He
    shoots one of the lamps, knocking The Boss out cold.
    
    You are put to the entrance of the Saints Hideout, and then a call is received
    from Veteran Child, telling them that if they want Shaundi back, they want to
    go to Cocks in Nob Hill. The Boss then calls Pierce about the situation, as
    they think it's a trap. Pierce agrees to get onto the actual location of VC
    and Shaundi whilst they check out the nightclub. When you head up to Cocks, it
    is a trap, and so you have to kill all the Samedi inside. Upon the slaying of
    the final Son of Samedi, The Boss calls Pierce, confirming that it was a trap.
    Pierce then tells The Boss that Veteran Child is scheduled to play at On Track
    in the Barrio, and he'll probably have Shaundi there with him. The Boss will
    then call VC on the way to On Track, who is now a little more fearful of them
    after learning that they survived the ambush.
    
    When you get into On Track, you have to head right to the bottom of the club
    to begin a final stand-off with VC. You have to use the Stun Grenades strewn
    around this area to separate VC from Shaundi for several seconds, and that
    will be the only way to take him down without killing Shaundi. You will also
    have to deal with some Samedi gangsters that will try and expose you to VC,
    who is capable of taking you down if you lapse in your concentration. When
    VC is dead, The Boss helps a dazed Shaundi out of the club, and as they leave,
    The General's limousine speeds away in the background.
    
    Mission Completed!
    $2,500
    
    ------------------------------------------------------------------------------
    
    SOS7. Stronghold - "Stilwater University Student Union"
    ********************************************************
    
    Shaundi explains that S.U. holds a Quad Day every year, where groups and
    fraternities try to recruit new members. The Sons of Samedi have taken this
    opportunity to conduct a recruitment drive within the heart of young,
    promising gangsters that are interested in their ways and cultures. The Boss
    will need to bust up the Union and kill all the Sons of Samedi to stop them
    getting new blood.
    
    First of all, you have to head into the main area of the Union, and take down
    the five Samedi recruiters. Once that is done, you have to head inside the
    main building and take down nine more Samedi. However, this place is swarming
    with thugs, and rushing in could be dangerous for you. Head in and carefully
    cut them down. There will be some on the ground, others on the balconies, and
    others in the Gift Shoppe and the offices area inside of this building. When
    all nine are dead, the Stronghold is completed.
    
    Stronghold Completed!
    $5,000
    Neighborhood Gained - Stilwater University
    
    ------------------------------------------------------------------------------
    
    SOS8. "Burning Down The House"
    *******************************
    
    The Boss shoves their way through a crowd of frats to find Shaundi having a
    hit on the beer bong. She tells The Boss that they are here to talk to one of
    her other ex-boyfriends about some information he has. Blake, the ex, hands
    her what are presumably 'shrooms before he gives them the information. Whilst
    he was getting party favors, he swung around to Shivington and saw Samedi
    thugs wheeling in chemicals to different locations - he assumes that they are
    creating drug labs. The Boss asks Shaundi if she wants to come, but she'd
    prefer to relax - for once, you couldn't really blame her after what happened
    with Veteran Child.
    
    Head to the first place in Shivington, which is only a small warehouse on the
    northeast edge of the district. You will have to take out a few Samedi on the
    way to the drug labs. Destroy them, and then you can rinse and repeat in the
    next couple of drug labs. In the second drug lab, you have to clear the ground
    floor before heading up onto the first floor, avoiding the large hole in the
    floor, and take down this drug lab. Upon arrival at the third, you will have
    to do the same, but upon destroying the first, you have to shut off the
    ventilation and kill the two Samedi inside to get access to and destroy the
    drug lab. You will then have to go to the final location. You will have Level
    4 Samedi Notoriety, so you will have to be prepared to face quite a bit of
    resistance, even near the beginning of the mission.
    
    Upon heading inside the last area, kill the three technicians, and pick up the
    key-card the final one will drop. Head through the complex, take out this drug
    lab, and then you will have to chase down the lead technician as he tries to
    get away in his vehicle. Using an SMG, just simply drive-by and destroy his
    vehicle to finish up.
    
    The General and Mr. Sunshine admire the "beauty" of Shivington being ablaze
    from a construction site in Saint's Row. The General informs him that they
    cannot allow anything else in their drug business to go awry if they want to
    stay up on their feet. Sunshine then has an idea for them to "speak" to The
    Boss...
    
    Mission Completed!
    $3,000
    Neighborhood Gained - Shivington
    
    ------------------------------------------------------------------------------
    
    SOS9. Stronghold - "Sunnyvale Gardens Fishing Dock"
    ****************************************************
    
    The Boss stands outside Spackle Fishing Industries as Shaundi gives them the
    low-down on it. Back when she was dating Veteran Child, she went here to stuff
    Loa Dust into frozen fish. The dock is still under Samedi control, and they
    are still performing this method to move the Dust through the fishing boats.
    The Boss is told to destroy the stashes and then the boats used to move them
    in order to take down another important asset to the Sons.
    
    There are six stashes, two in each building. Depending on the difficulty you
    have set on this game, this will either be fairly easy or annoyingly difficult
    as I found out myself, conducting my playthrough on Hardcore difficulty. You
    want to have a strong weapon, preferably the GAL 43, and all the perks you
    earned from all the Activities, so having all the Activities down is also a
    good thing, both for health and your weapons. The Samedi guarding the freezers
    will have a higher amount of health, and will take longer to kill than your
    regular enemy. Upon destroying the stashes, you will get high, but this soon
    wears off.
    
    After destroying all the stashes, you now have to fight your way through all
    the Samedi guarding the fishing boats. Some carry RPGs, so you want to work
    through this area carefully and quickly, taking cover and attacking them with
    a full clip on your weapons. Destroy the four boats, and then you will have
    to fight your way onto the freighter docked on the east side, and then down
    into the fuel chute to plant the bomb. There will be Samedi down here as well,
    and some may jump out at you, so keep your eye on the radar to look out for
    them. Upon planting it, you originally have 3 minutes to get off, but the
    bomb malfunctions, and you now have only 30 seconds to get out of the blast
    radius. Just concentrate on getting out of there and not getting plowed by a
    suicidal Samedi driver punting you back into the blast radius. When the timer
    has ran down, and you get out safely, the Stronghold is completed.
    
    Stronghold Completed!
    $10,000
    Neighborhood Gained - Sunnyvale Gardens
    
    ------------------------------------------------------------------------------
    
    SOS10. "Bad Trip"
    ******************
    
    As The Boss just wanders along the street, a Samedi runs up to them and they
    easily take them down. However, before they can put a cap in him, they get hit
    twice by another Samedi with a Baseball Bat - the first swing stuns them, and
    the second knocks them out. The cutscene resumes as they regain consciousness
    inside the hotbox of The General's limousine, with the man himself sat inside
    with Mr. Sunshine, and two thugs either side of The Boss. They are high, and
    aren't too positive towards them, even under a purple haze. The General
    explains why they are talking - to see the root of their problems in person.
    After The Boss effectively tells them to go their own way, they soon realise
    they're in trouble as the thugs attempt to kill them. They manage to shoot
    Mr. Sunshine, who isn't badly affected by it, and then jumps out, narrowly
    avoiding being crushed in the massive pile-up.
    
    You will have to grab one of these vehicles, and then begin heading back to
    the Saints Hideout as Shaundi calls. The Samedi is attacking the hideout, and
    she is in danger of being killed. She will deduce from this conversation that
    The Boss is stoned out of their mind. Get back and kill the Samedi attacking
    Shaundi before her health is cut down to zero, and then you will have to head
    back up to street level and take out the Samedi. You will be stoned for the
    rest of this mission, and it will severely alter your accuracy and driving
    skills.
    
    Pierce will eventually arrive back, and you are swarmed with Samedi. They will
    constantly spawn until you get the kill count over sixty, so you are killing
    a ton of Samedi to finish up. You may want to use a strong weapon and have
    food to recover health. When you are done, a final cutscene plays out, where
    The Boss finally incapacitates themself in their stoned state, and Shaundi
    walks away from them, slightly annoyed at them.
    
    Mission Completed!
    $3,500
    Neighborhood Gained - Ultor Dome
    Samedi Fighting Style, available at a Plastic Surgeon
    
    ------------------------------------------------------------------------------
    
    SOS11. "Bonding Experience"
    ****************************
    
    The Boss and Pierce sit around, as Shaundi and some of the other Saints play
    hackey-sack in the background. Pierce expresses his annoyance to The Boss on
    why he isn't with them, helping out and cutting down the Samedi. They remind
    him that he is in charge of the Ronin (and depending on which storylines you
    have completed, this may be a good point or redundant). He expresses his
    annoyance to Shaundi, only because of the information she receives from the
    "300 guys she used to fuck". During this argument, Shaundi tries to inform the
    bickering pair that the Samedi are dropping in Loa Dust shipments by chopper,
    resolving the mystery on how the Samedi are still peddling it. The Boss asks
    Pierce whether he wants to watch them take out some helicopters, and he agrees
    to it.
    
    You are shooting down six choppers before they reach their drop-off points.
    You fail if you can't do this fast enough. The choppers are stretched out
    through the mission - two here in the South Island, two in the bay after you
    switch to a boat, and two in Downtown and the North Island after performing a
    textbook carjacking. You are the passenger throughout, having to shoot down
    the choppers with the AR-50. When this is done, the mission is complete.
    
    The General pulls up to Mr. Sunshine, and gruesomely proceeds to saw his ear
    off with the machete, only seeing him in the shadows, clenching his fist as
    The General does it. This is a consequence for his failure to protect their
    main source of income, but The General still believes he will be able to sort
    this mess out.
    
    Mission Completed!
    $5,000
    Neighborhood Gained - Sunsinger
    
    ------------------------------------------------------------------------------
    
    SOS12. "Riot Control"
    **********************
    
    Mr. Sunshine is surrounded by junkies, wanting their fix of Loa Dust. He
    repeatedly tells them that he has no product, as the Saints have stolen it.
    This all comes to a head when one of them threatens to go to the Saints to buy
    it, to which Mr. Sunshine shoots him dead. He calms them down, and orders them
    to go to the Saints' stash and take as much product as they want - promising
    that they get to keep what they are able to take.
    
    Inside the stash in Black Bottom, The Boss, Shaundi and Pierce are just
    standing around, when Pierce utters those famous last words - "why can't
    somethin' exciting happen?" - and so the homeless descend on them to get the
    drugs. You have to fight them off with Shaundi whilst Pierce retrieves the
    truck, and then you have to fend them off on your own as the pair load it up.
    When this is done, you have to get to the Magma and fend off the car-loads of
    homeless bums before they do too much damage to the truck. Chances are,
    however, they'll take you out before the truck. Just make sure they don't kill
    you, Pierce or Shaundi.
    
    Upon getting back to the hideout, Shaundi and The Boss lounge around before
    two bums steal a crate of Loa Dust each. The Boss pursues them, getting past
    the busy street where one of them gets killed by the speeding vehicles. After
    shooting the remaining bum in the leg, they ask them where they can find Mr.
    Sunshine. After some "persuasion", he reveals that he resides in the meat-
    packing plant/slaughterhouse in The Mills.
    
    Mission Completed!
    $7,500
    Neighborhood Gained - Black Bottom
    
    ------------------------------------------------------------------------------
    
    SOS13. "Eternal Sunshine"
    **************************
    
    The Boss is pestered by Shaundi as they leave to hunt down and kill Mr.
    Sunshine. They remind her of the whole situation with Veteran Child, and them
    bringing her would be "babysitting". She is still persistant, but The Boss
    tells her to "stick to tactics", cutting her off.
    
    Head to the Meat Packing Plant in The Mills, where you will have to get past
    some of the Sons of Samedi outside, and then the thugs inside as you head
    towards Mr. Sunshine. There are two floors to the first building, which leads
    into the slaughterhouse itself. When you get there, Mr. Sunshine is stood
    behind the barrier, with a voodoo doll. He messes around with it, and tosses
    The Boss off to the left with ease.
    
    You have to fend off the Sons of Samedi in this inaccessible part of the
    slaughterhouse, and when Mr. Sunshine raises the voodoo doll, you have to
    shoot it out of his hands in order to do damage to him. If you have the GAL 43
    SMG, this will do enough damage to kill him in a matter of several seconds
    after shooting the doll out of his hands. This makes matters a whole lot
    easier.
    
    Upon killing him, you get a cutscene of The Boss having to shoot him countless
    times to make sure he doesn't get back up. On two occasions, he does, and to
    deny a third, The Boss finds his machete, beheads him, and throws the head on
    the conveyer belt below.
    
    Mission Completed!
    $12,500
    Neighborhood Gained - The Mills
    
    ------------------------------------------------------------------------------
    
    SOS14. "Assault on Precinct 31"
    ********************************
    
    The Boss watches Shaundi cope surprisingly well in the gym, managing to clock
    quite a distance on the treadmill. The pair chat about how they will have to
    conduct their last move on the Samedi - taking down The General and the Sons
    of Samedi. Shaundi knows all about his limousine, so the "easiest", or to put
    it properly, the quickest method would be to tap into the traffic cameras. She
    thinks it would be a chance to tag along, but once again The Boss does not
    want to be carrying her around. However, Shaundi's the only one out of the
    pair that would be able to figure it out, so they are forced to have her with
    them.
    
    You have 3 minutes to get to the Video Repair Van in Saint's Row. You are
    better off getting in front of the vehicle and killing the driver to be able
    to get into it. You will be changed into a Video Repair Jumpsuit and your
    destination set to the parking lot of the S.W.P.D. HQ's parking lot. You will
    then have to put your weapons away to stop gaining attention whilst you head
    to the front desk and up to the CCTV section on the top floor. Soon after
    Shaundi starts hacking into the cameras, you will have near-maximum Police
    Notoriety - the cops inside the HQ will be after you, as well as a SWAT team
    on the rooftops. It will take around 5 minutes for Shaundi to finish up, and
    then you're dodging an attack chopper back to the Saints Hideout, on top of
    the landing area.
    
    The Boss and Shaundi come back in, ordering the Saints inside to set up the
    monitors for them. When they question Shaundi whether this is a good idea,
    they don't get the answer they were expecting. Shaundi enjoys the fact that
    she actually went on Saints business with them.
    
    Mission Completed!
    $25,000
    
    ------------------------------------------------------------------------------
    
    SOS15. "The Shopping Maul"
    ***************************
    
    A Saint watches the monitor, when suddenly they spot The General's limousine
    on the monitor. They alert The Boss, who in turn gets Shaundi up from the
    couch. Shaundi wonders why she has been called upon, and The Boss tells her
    that they couldn't get in touch with anyone else.
    
    The General is headed towards Rounds Square Shopping Mall, and you need to
    get to the vantage point in Nob Hill in 1 minute and 50 seconds. When you get
    there, you see the ambush pan out, as The General's limo is side-swiped by a
    Cheetah Bus, flipping in the air several times. You then have to kill the
    eleven Sons of Samedi protecting The General. Don't bother trying to destroy
    the Limousine, as it is bulletproof. When they are dead, The General makes a
    run into the Shopping Mall, so head after him, battling past the Samedi
    vehicles, and get to the marker.
    
    This is the mission at its hardest - you have to take out The General's
    Bulldog, equipped with a mounted machine gun, in order to kill him. If you
    have RPGs, use them quickly before he speeds off. It is then a game of catch-
    up, made difficult by the Samedi in vehicles coming after you. If you are
    prepared, you should be able to get this over and done with.
    
    Upon taking him out, a cutscene plays out, where The Boss and Shaundi stand
    over The General's dead body, taking a cigar from his pocket and smoking it.
    The Boss confirms to Shaundi that the Sons of Samedi are finished, with their
    leader dead, their territory taken and their drug empire non-existant. Shaundi
    asks whether she could take on some of the Saints, in a figurative sense, and
    The Boss ridicules her. The pair then leave.
    
    Mission Completed!
    $50,000
    Neighborhood Gained - Prawn Court
    The General's Bulldog in your Garage
    Sons of Samedi Gang Vehicles in your Garage
    Samedi Compliments & Taunts, available at a Plastic Surgeon
    Shaundi as a Homie
    "Remind Me of the Babe" Achievement, worth 40G
    "Pot Luck" Achievement, worth 25G (Co-Op ONLY)
    
    
    And so we finish up on all the gangs. We still have the Epilogue to finish
    off, however.
    
    ******************************************************************************
    
    13.      The Ultor Corporation - The Epilogue
    
    And so the storyline begins to draw to a close once again. This part of the
    story revolves around one man - Dane Vogel and his vision of Stilwater as a
    utopia. Before we start with him, though, there is something we need to get
    past:
    
    ------------------------------------------------------------------------------
    
    UCE1. "Revelation"
    *******************
    
    This is a secret mission that must be completed for 100% Completion. Head into
    the Stilwater PD station in Saint's Row, and just as you head up the steps
    onto the upper floors, you should find the Detective Bureau as you head up.
    Enter, and there are three Saints light-cones in the office. They are wire-tap
    conversations from Troy Bradshaw, The Boss' old friend. They can be accessed
    after completion of the Prologue, but it would make sense to do it now, to
    get it out of the way before beginning the Epilogue. This contains spoilers
    about the ending of "Saints Row", so you may want to skip over this part of
    the game or the walkthrough if you plan on playing it for the first time.
    
    Activating the first one triggers a conversation between Troy and Dex. He is
    outed as an undercover cop - Dex used his initiative to figure it out. Feeling
    threatened, Troy asked what he will do with this information. Dex doesn't plan
    on doing anything, as he plans to go turncoat and take up a job at the up-and-
    coming corporation, Ultor. He just wants to make sure that he won't have any
    problems. It is obvious with that information, for the time being, nothing
    will come of it.
    
    Activating the second one triggers a conversation Troy has with Julius soon
    after he was arrested in "Saints Row". The conversation focuses around the
    Saints - Troy only ran with the Saints to take them down, a very important
    thing to do as they became top men for the first time. It seems his time has
    come, and if Julius was to persuade Johnny Gat and The Boss out of the game,
    Julius would be freed and it'd be a load off of his mind. Julius reluctantly
    agrees.
    
    Activating the third one triggers the final conversation between Troy and
    Julius, soon after he blew up Alderman Hughes' boat. That's right - of all
    people, Julius was responsible for The Boss being put into a coma. He tells
    Troy that this was the "only way" to make sure the Saints would be finished,
    and tells him not to track him down. That explains his disappearance.
    
    Head into Troy's office to the final light-cone, and Dex's number is added to
    your Cell Phonebook. Head out onto the street and call Dex. He will gladly
    answer The Boss' call, referring to him as "playa" when he begins to talk. He
    knows that The Boss figured out that Julius set them up for the fall - it is
    likely he set up the whole thing himself. He tells The Boss to meet him at the
    Old Church, or the Saint's Row Church. This activates the light-cone for the
    actual mission on the south side of the Church.
    
    The Boss heads into the Church, hearing a door open and close behind them.
    They expect Dex to come in, but instead, they are reintroduced to Julius,
    working as the tour guide to the Church in his narration of "The History of
    Stilwater". The Boss proceeds to beat the crap out of him, before Julius tries
    to tell them that Dex has set the pair of them up in order to kill the two of
    them in one easy attack. They don't believe it at first, but then smoke
    grenades are tossed through the windows, and the pair will have to fight side-
    by-side instead of with each other.
    
    The Ultor Security Team, or the Masako, will begin to attack you. There will
    be three waves of them to deal with, so that should be easy enough with strong
    enough weapons. Upon doing that, you will have to kill APC-loads of them
    outside, on the east and west side, and then on the south side of the Church.
    To cap it all off, an attack chopper will descend on you, so you have to shoot
    it down. Only shoot it when it faces AWAY from you. When rotates to face you,
    it will start unleashing rockets, so get away quickly, and then follow it to
    whichever side of the church it flies to. When it is shot down, you have to
    run for it to Julius' Eiswolf.
    
    When you do that, you may want to draw out the Annihilator RPG to prevent the
    Eiswolf from being damaged by the APCs that pursue you. The chase goes through
    Saint's Row, then north into Downtown, and then into Amberbrook, finishing in
    the Thalia Amphitheater. You will then have to shoot down two more attack
    choppers, which is easy with the RPG still on hand. When you've done that,
    the secret mission is completed.
    
    Julius remarks the past, "just like old times", before The Boss puts a bullet
    in his chest, still not letting go of the fact that Julius betrayed him on a
    near-fatal scale. Julius still thinks it was the only way to settle things,
    because The Boss wouldn't have given up the power that easily. He passes the
    Saints off as "Vice Kings that wore purple", because Stilwater was in a worse
    state than before with their warfare five years ago. It all culminates when
    Julius reminds The Boss that they could've died on the street corner from the
    beginning of "Saints Row", but they remind him that he caused the boat
    explosion that nearly taken their life. He remarks that it "makes them even",
    but that is replied with a shot to the head. That's it. The Boss gets their
    vengeance.
    
    Mission Completed!
    $30,000
    Julius' Eiswolf in your Garage
    "Vengeance" Achievement, worth 30G
    
    If you have purchased the "Corporate Warfare" DLC pack, the missions included
    in it will now be made available.
    
    ------------------------------------------------------------------------------
    
    UCE2. "An Amazing Quarter"
    ***************************
    
    This is a cutscene that goes back before The Boss woke up from their coma and
    broke out of jail. It details Dane Vogel holding a conference to the big-wigs
    of Stilwater, for Ultor's next development project - the Revitalization of
    Shivington. His plan is borne as a near carbon-copy of the Refamation of
    Saint's Row, as he plans to do the same as what Alderman Hughes had done with
    it. He sees Shivington as a rundown area with lots of potential, and states
    his plan like so - they direct the rival gangs towards Sunnyvale Gardens in
    order to free up land, and with damages dealt to the area, the land becomes
    cheaper and Ultor stock-holders benefit from it. When the gangs cripple each
    other, Ultor boosts the Police Department and they swoop in for the kill,
    ending Stilwater's reign of gang violence and their plan is complete. He is
    applauded for this, and is more than happy for himself.
    
    Well, it's pretty obvious that most of that is disregarded, with no move made
    by Ultor and with the Saints being kings of Stilwater for a second time. It
    won't be a bed of roses for long, however...
    
    ------------------------------------------------------------------------------
    
    UCE3. "Picking a Fight"
    ************************
    
    Masako monitor The Boss as they head into Club Koi in the RLD, presumably to
    unwind. They soon storm in, interrupting and startling The Boss as they make
    eyes with the barmaid. They dive over the bar and hiding on the other side, as
    the barmaid is shot and killed by the Masako team. The Boss then sparks up
    their lighter, and tosses it onto the bar, causing a small explosion and
    enough of a distraction to begin fighting back.
    
    You now have to fight your way past the Masako and outside the club, exiting
    either through the front entrance or the back door. Upon doing that, you get
    a call from Gat, who is also pinned down by Ultor and the Masako. He warns The
    Boss that Shaundi and Pierce will be under attack as well, and so begins a
    rescue. Take the Bear to fight off your Level 3/4 Police Notoriety, and head
    for Pierce in Shivington. Kill the ten Masako surrounding his apartment before
    he is killed, and then switch Bears to head for Shaundi in the Suburbs. She
    has been bundled in the back of a van, so you need to cause enough damage for
    Shaundi to escape. When she's with you, everything is done.
    
    Back at the Hideout, Pierce, Shaundi and The Boss drop the corpse of a Masako
    team member and check out the nametag, which says "Pyramid". Pierce bitches
    about having to deal with the Masako, and surprisingly, Shaundi doesn't have
    any contacts/ex-boyfriends that worked in "The Pyramid", and so they need to
    uncover it and hit Ultor right where it will hurt them.
    
    Mission Completed!
    $10,000
    
    ------------------------------------------------------------------------------
    
    UCE4. Stronghold - "Rounds Square Shopping Center"
    ***************************************************
    
    Right now, you only have 44 of 45 neighborhoods under your control. This final
    Stronghold will gift you the final neighborhood in "Saints Row 2". It is
    inside the Mall, as you come into it from either the parking lot or the
    elevator. Gat is on the phone this time, explaining to The Boss that some of
    Ultor's executives are supposed to be gathering in the Mall for some reason.
    He and The Boss see it as an opportunity to bring the fight to Ultor, and to
    make sure they know who they're dealing with.
    
    There are four execs that are being escorted around the Mall, and you will
    have to take them out one by one. Your Police Notoriety will go up to Level 3
    at least, as one of the execs will be shopping in Leather & Lace (I am not
    saying anything...), and once you start shooting in that area, you're bound to
    set the alarm off. You will have to work your way down to the second-to-last
    floor to kill the execs in a clean sweep, and then you have to head to the
    bottom floor and take out nine more execs. Some will stay in the room, others
    make a break for it. You will also have to quickly deal with the mall cops as
    well, so you want to make this slightly easier in terms of preserving health
    by taking them down.
    
    Upon disposing of all the execs, Masako then block off the exits, but you can
    still cut through if you are quick and careful. Take out the Masako and mall
    cops, using the barriers as cover, and then make a run for it once you get to
    the top of the stairs. When you get into the light-cone, the Stronghold is
    completed.
    
    Stronghold Completed!
    $10,000
    Neighborhood Gained - Rounds Square (45 of 45) (Cash Per Day - $1,000)
    
    If you have been buying Stores, you can snag nine of them inside the mall.
    
    ------------------------------------------------------------------------------
    
    UCE5. "Pyramid Scheme"
    ***********************
    
    The Boss, Gat, Pierce and Shaundi are all inside this Mexican restaurant.
    Shaundi throws some pictures of The Pyramid, which is commented in the game as
    an Ultor R&D facility that is based off of malicious rumors directed at Ultor.
    It does exist, and it is concealed under Mount Claflin. Here, Ultor develops
    their equipment and products, from cell phones and sunglasses to better guns
    and more protective body armor. Pierce is still left wondering why Ultor is
    out for blood, and The Boss disregards it and starts handing out orders. They
    tell Pierce and Shaundi to create a ruckus on street level, destroying as much
    of Ultor's property as possible, whilst they and Gat go for the major target.
    Gat isn't happy that we won't get to "blow shit up", so The Boss readjusts
    their plan to create a slight distraction for Ultor before they head inside
    and take it out.
    
    Head to Saint's Row, and when you arrive, stick near Forgive and Forget. You
    will need to get Level 4 Police Notoriety before you can do anything else, so
    kill civilians, destroy vehicles and take out the cops that come after you to
    jack up the Notoriety. Once you've done that, head into Forgive and Forget and
    lose the Notoriety, before heading to Sommerset to jump into the aqueduct and
    swim up to one of the secret entrances to The Pyramid. Run up the sides to get
    onto the platform, and work your way down to Gat from there.
    
    You will have to head down into The Pyramid and get the key-card for the areas
    you need to plant the bombs. Upon picking it up and heading back up the
    stairs, you are hit with Level 3 Police Notoriety. You won't be dealing with
    too many cops under the mountain, so the worst thing you face is a security
    guard charging at you with a Tombstone. Plant the three bombs in the rooms -
    upon planting them all, you have 1 minute and 45 seconds to get out of there.
    You have to get to the Bear, taking out the guards standing near it, and then
    hit the gas all the way up this tunnel, and out of the end of it over the
    aqueduct and landing in Sunsinger. This is also how you complete Stunt Jump
    #38 if you hadn't already.
    
    You then see a cutscene into a meeting between the board and Dane Vogel. They
    are angry at him for the destruction of The Pyramid and the attention they are
    getting from the media about the R&D facility that was meant to simply be a
    rumor. Vogel justifies it as gang violence, and so the board tell him that he
    should take care of the Saints, before he is dismissed from his post and left
    exposed to the Saints' wrath.
    
    Mission Completed!
    $15,000
    Bear (Ultor APC) in your Garage
    Pimpcane Shotgun in your Weapons Cache
    
    ------------------------------------------------------------------------------
    
    UCE6. "Salting the Earth...Again"
    **********************************
    
    Pierce hands The Boss some mail in their name. They open it, and find some
    information regarding Ultor's annual yacht gala that is exclusively a treat
    to the higher-ups of the corporation. Pierce jokes about The Boss' "solid"
    history with boats, and then even warns them that it probably is a trap. They
    don't really seem to care whether it is or not, just as long as they have a
    shot at really hurting Ultor.
    
    Head to the small dock in Saint's Row. You are taking a Shark to get to the
    yacht and crash the party. An attack chopper will come after you moments after
    entering the Shark, so get off and shoot it down, as it is very likely to have
    you Smoked with just one rocket. You should have enough time to dodge the port
    authorities and the second Tornado that will come after you. Get on the boat,
    and fight your way past Ultor security guards to take out all five Ultor
    execs. However, there will be one more who will make a run for it in a boat.
    Get to the light-cone to be replaced on the Shark, and shoot the hell out of
    the boat until it explodes.
    
    Dane Vogel watches the pandemonium in the bay, and seems very proud of himself
    as he was the one who gave The Boss the info. His PA asks whether he wants
    transport to the event, to which he turns down. He then orders her to set up
    a press conference and move his stuff to his new office - because of the
    massacre, he's set to become Chairman of Ultor.
    
    Mission Completed!
    $25,000
    
    ------------------------------------------------------------------------------
    
    UCE7. "...And A Better Life"
    *****************************
    
    Dane Vogel's press conference gets into sway, as he talks about the massacre,
    his promotion straight to Chairman, and the Revitalization of Shivington that
    has been green-lighted by Monica Hughes. Meanwhile, Gat is positioned up in
    the rooftops as sniper, making sure The Boss gets to Vogel. However, it all
    goes wrong as the sniper goes off, completely missing Vogel, as Gat struggles
    with a security guard who has foiled the plan. Vogel's bodyguards are soon
    taken out, and the man himself is able to make a getaway.
    
    You have to cause enough damage to Vogel's The Job limousine without losing
    him. The cops will interfere, and they will make this challenging. When you
    have caused enough damage, the limo heads back towards the Phillips Building,
    so keep up with it as it heads back. Vogel runs in, and puts it under lock-
    down.
    
    Snag the Tornado attack chopper, and begin destroying the power stations on
    the Phillips Building. It's easy with the RPGs, just watch your back for any
    other attack choppers that try to shoot you down. This will only take two hits
    before you are Smoked, so be wary. Once you have taken out all four power
    stations, head near the windows of the top level of the building to begin the
    next part. The Boss only just manages to land safely in Vogel's office.
    
    You now have to get to Vogel and kill him. That's the be-all and end-all of
    this mission. So long as you avoid getting killed by those protecting him,
    this is a simple objective. Upon doing this, Vogel tries and fails to beg for
    his life, receiving a shot in the mouth. He falls out of the building, landing
    on the ground in dramatic fashion. Soon, Pierce and Shaundi arrive, and tell
    The Boss that Gat is down on the ground doing what he does best - killing
    cops. The trio soon get a pick-up from Tobias, and after he admires Gat doin'
    his thing, Pierce asks what the Saints should do now that Ultor are off their
    case. The legacy of this game ends with this sentence - "this is our city, we
    do whatever the fuck we want to".
    
    The chopper flies into the background as the credits roll to "Face Down" among
    other rock titles. When you get through them, or you skip them by pressing
    Y, you get the rewards for completing this mission.
    
    Mission Completed!
    $50,000
    Tornado Attack Chopper in your Helipad Garage
    "A Brighter Future" Achievement, worth 80G
    "Partners in Crime" Achievement, worth 100G (Co-Op ONLY)
    
    
    That's it, if you haven't purchased any DLCs. There are still six missions
    left based around Ultor.
    
    ******************************************************************************
    
    14.      DLC Mission Pack - "Ultor Exposed"
    
    This pack was released on April 23, 2009 for 800 Microsoft Points on the Xbox
    Live Marketplace. It features three extra missions in the Ultor mission arc,
    and its actual place on the timeline of "Saints Row 2" may be just before the
    Epilogue, or some time during the Epilogue. Additional content is featured in
    the "Additional Pack Content" section of this part of the guide.
    
    We'll delve straight into the missions.
    
    ------------------------------------------------------------------------------
    
    UEX1. "Weekend at Tera's"
    **************************
    
    The Boss is met by Tera Patrick - to some of the readers who recognize this
    name, yes, it is the name and the voice of who you're thinking of. The Boss
    is happy to meet her, as she has information on Ultor that may be valuable to
    the Saints. She talks about what Ultor would prefer to literally keep buried -
    bodies that have some use against them.
    
    Get in the pickup and start heading to the first location. You have to recover
    six bodies in different positions, with the first one being in the Projects
    district. Barely a few moments in, you will get a call from Tera, asking
    whether The Boss has retrieved the bodies yet. She is paranoid that the Masako
    will track her down, as she reveals that she was a microbiologist working for
    Ultor, specifically in The Pyramid. When you get to the location, there will
    be three Masako team members to deal with, which shouldn't be a problem. Get
    the truck closer to the graves, and then head into the light-cone to start
    digging. When that is done, it's onto the next location nearby.
    
    Tera will go into detail in what she was doing working for Ultor, and the
    experiments they were conducting to find out how to increase a miner's lung
    capacity. She only did what she felt she was right, hence the state of the
    bodies. She also tells The Boss to drop the bodies off at Channel 6 HQ when
    they retrieve all the bodies. Upon arriving at the second location, take down
    the five Masako team members and then exhume the bodies.
    
    The next objective can be a little tricky. As you near the final location, it
    is revealed the last body is being carried in an APC, so you have to cause
    enough damage to disable it and then park up to retrieve the body. The final
    location is in Saint's Row, so take down the eighteen Masako team members
    guarding this area and exhume the last body. It is then a high-octane race
    against time to get to Channel 6 in Downtown in 1 minute and 40 seconds
    without losing all the bodies and whilst fending off Level 3 Police Notoriety.
    
    When you get to Channel 6, The Boss talks with Tera outside the building, as
    she makes sure they done the job. They now have to wait for what The Boss
    thinks is more hope than expectation - Jane Valderamma picking up the story.
    Tera is confident that she'll run it as part of the "big bad corporation"
    stance in the media.
    
    Mission Completed!
    $50,000
    
    ------------------------------------------------------------------------------
    
    UEX2. "Burden of Proof"
    ************************
    
    The Boss and Tera find out that Jane isn't too forward in running the story
    they've handed Channel 6, probably because Ultor paid them off in order to
    keep quiet. The Boss could consider a move to force Valderamma into it, but
    they know that dead bodies are not enough proof. Tera proposes the hijacking
    of transport Ultor is using to move the chemicals used through the city.
    
    Head onto the highway and catch up with the truck. You will need to cause some
    damage to get the driver out, but a safer option is to get ahead and kill the
    driver, because any damage dealt will not be repaired when you get on the back
    of the truck. You have to fend off Ultor as they pursue you, all the way to
    the Airport where the truck will be placed in safe storage. Along the way,
    you will have to deal with attack choppers, Police and Masako, and even mini-
    ATVs with mounted RPG Launchers that Eric Gryphon plans to use to aid the
    mining industry. Use the Grenade Launcher attachment on the AR-50 and hit them
    a few times to take them out. When you get to Wardill Aiport tarmac, you are
    done.
    
    The Boss finally meets Jane, who wants an interview with Tera, as she is a
    unique subject to the "corporate greed" subject in the media. The Boss isn't
    certain that Tera would go for the interview, but she'll have no choice - no
    interview, no story.
    
    Mission Completed!
    $50,000
    
    ------------------------------------------------------------------------------
    
    UEX3. "America's Next Top Scientist"
    *************************************
    
    Tera isn't too happy with an interview, as she thinks she could mess up. The
    Boss then gets pissed at her because her fear could mean all they've done to
    just get the story becomes worthless. They try to win her round, and she soon
    changes her mind and goes ahead with the plan.
    
    You have to get Tera to the truck, parked at Camp Claflin to the north of the
    peak. You will encounter some Masako as you head into the camp, and then the
    challenge of the mission comes in. You have some supplies in the camp, and
    you will need to use them whilst you defend the truck from Ultor and the
    Masako that come for it. Get to the lookout area when prompted, and you will
    see a Tornado attack chopper, and you can shoot it down if you want, but you
    may want to save some RPGs for the rest of the mission. After several moments,
    you will have 45 seconds to run back to Camp Claflin and defend the truck from
    the Masako. If you don't have any strong weapons, you may want to use the RPGs
    on the APCs before the teams get out of them to kill them, but if you do, you
    will want to cut them down quickly before they cause any substantial damage
    to the truck. Masako will come in from the north, and then a chopper will land
    that is carrying a load of Masako on top of everything else. This is a tough
    mission, but if you can get cover and take them down quickly, you're golden.
    
    After around two to three minutes of solid murdering, you will have to kill
    the remaining Masako teams and then carefully drive the truck down to find
    Jane's news van so they can run the story. Follow the GPS route to the van's
    position, only to find no-one there. You then have to take out five attack
    choppers, so if you still have RPGs, this is the time to use them. If you run
    out of RPGs, you will have to make do with shooting at them with your other
    weapons. One more will join in for good measure as you begin to shoot them
    down. Upon destruction of the final chopper, you are done.
    
    Jane begins to run the story live on air, but it soon goes awry, when Tera
    lets slip of her involvement with Ultor's experiments - Jane deduces from this
    as simply a crazed scheme to try and crush Ultor, rather than the unethical
    experiments that they were conducting. Jane wraps it up quickly, and Tera is
    understandably pissed as they go off air. Jane reveals that this stunt has
    made the Saints a nice amount of money, and that Ultor would have glossed over
    anyway - she just wanted them to get something out of it. Tera is still hell-
    bent on taking down Ultor.
    
    Mission Completed!
    $50,000
    Tera as a Homie
    Tera's Temptress in your Garage
    "Fluffer" Achievement, worth 35G
    
    
    And that ends the storyline aspect of the DLC.
    
    ------------------------------------------------------------------------------
    
    UEX4. Additional Pack Content
    ******************************
    
    Buying this DLC also gives you some more content in the game. They are as
    follows:
    
    >> Three new Ultor storyline missions, which we have covered
    
    >> New Co-Op content, "MetaGamer"
    
    >> Seven new vehicles
       -- AB Destroyer (added to your Airport Hangar upon downloading)
       -- EDF Scout (added to your Garage upon downloading)
       -- Pulse (added to your Garage upon downloading)
       -- Stallion (added to your Garage upon downloading)
       -- Temptress (added to your Garage upon downloading)
       -- Vulture (added to your Helipad Garage upon downloading)
       -- Runner (only driven and obtainable during the missions)
    
    >> Six new purchasible items in Let's Pretend
       -- EDF Helmet
       -- EDF Armor
       -- Astronaut Suit
       -- Beat Cop Suit
       -- Alien Suit
       -- Swat Outfit
    
    >> Five new purchasible items in Branded
       -- Joystick Junkies Shirt (#1-#4)
       -- Joystick Junkies Hoodie
    
    >> 10 new Hair and 4 new Sideburn customizations
       -- Hair - Balding Mullet
       -- Hair - Balding Stubble
       -- Hair - Feathery
       -- Hair - Fine Hair
       -- Hair - Hotrod
       -- Hair - Late Night
       -- Hair - Long & Feathered
       -- Hair - Receding Sides
       -- Hair - Short Widow's Peak
       -- Hair - Stylish
       -- Sideburns - Long and Wide
       -- Sideburns - Normal, Long
       -- Sideburns - Normal, Medium
       -- Sideburns - Normal, Short
    
    >> Two new Strong Arm maps
       -- Trailer Park
       -- Downtown
    
    >> Two new Gangsta Brawl/Team Gangsta Brawl maps
       -- Stilwater Prison
       -- Warehouse
    
    And that's all the additional content. Enjoy it all.
    
    ------------------------------------------------------------------------------
    
    UEX5. Additional Achievements
    ******************************
    
    Downloading this pack will add five additional Achievements, adding up to a
    total of 125G.
    
    ------------------------------------------------------------------------------
    
    AA1. Singleplayer Achievements
    *******************************
    
    There are only two singleplayer Achievements in this pack, both adding up to
    55G.
    
    ------------------------------------------------------------------------------
    1. Fluffer (35G)
       Complete the Ultor Exposed mission arc.
    ------------------------------------------------------------------------------
    
    You have to go through the three missions and finish "America's Next Top
    Scientist" to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    2. Phone Sex (20G)
       Call Tera as a Homie.
    ------------------------------------------------------------------------------
    
    Tera will become a Homie after completion of "America's Next Top Scientist".
    Just call her, and this will pop.
    
    ------------------------------------------------------------------------------
    
    AA2. Multiplayer Achievements
    ******************************
    
    We finish up with three multiplayer Achievements, which adds up to 70G.
    
    ------------------------------------------------------------------------------
    3. Meta-Gamer (20G)
       Play the Co-Op mission once.
    ------------------------------------------------------------------------------
    
    This will be the new option in the Co-Op interface of the Start Menu. Just
    start it, and the Achievement will pop whether you complete or fail it.
    
    ------------------------------------------------------------------------------
    4. MVP (25G)
       Win the Co-Op competitive mission five times.
    ------------------------------------------------------------------------------
    
    You will have to do this with a buddy and beat them five times. You will have
    to complete the mission for it to count. You get points for killing enemies
    and destroying people, so you want to help each other out with this one - you
    kill the enemies whilst your partner simply covers your back.
    
    ------------------------------------------------------------------------------
    5. Party Time (25G)
       Host or play in an Xbox Live Party Match.
    ------------------------------------------------------------------------------
    
    This is extremely simple for 25 GamerScore. Start a party match, or join in
    on one of your friend's parties, and the Achievement will unlock once it
    begins.
    
    
    And so we finish up on everything in this pack. We've one last DLC to cover.
    
    ******************************************************************************
    
    15.      DLC Mission Pack - "Corporate Warfare"
    
    This pack was released on May 28, 2009 for 560 Microsoft Points on the Xbox
    Live marketplace, and is set straight after you kill Julius. The missions only
    become available after the mission "Revelation", and are set some time during
    the Epilogue. There are only three new missions that you get from this pack.
    
    ------------------------------------------------------------------------------
    
    UCW1. "Traffic Control"
    ************************
    
    Pierce chats to Eric Gryphon, who wants to talk to The Boss. Pierce rejects
    this, and asks Eric what he wants from them. He is requesting protection from
    Ultor, but Pierce doesn't seem too keen because of what Dex tried to do to
    The Boss when they met Julius. He soon puts the point across that Dex is after
    him, and he needs the Saints to protect him from the Masako that are trying to
    hunt him down. Pierce is also hinted to some information Gryphon may have if
    they decide to become his safe haven.
    
    When the cutscene is over, you are inside an Oppressor, manning an AR-50 to
    protect Gryphon's limousine, which is being attacked by Dex's Masako Units.
    You will encounter the limo on the freeway out of Saint's Row, and you will
    have to protect Gryphon from Ultor by taking them out. Clear the first road-
    block, and then take down anyone going after the Limo as it heads along the
    freeway. There will be another ambush point to clear above the freeway before
    it heads underneath Downtown, so take them out and carry on protecting Gryphon
    from the others in pursuit. As you come out of the tunnel for the first time,
    a chopper will open fire on you and Gryphon, so take it down quickly. By now,
    your Police Notoriety will be at its maximum of Level 5.
    
    You will have to contend with another roadblock before the highway goes over
    the water and to the South Island, and a third with APCs being used as you
    head towards the Ultor Dome. At this roadblock, the limo is surrounded and
    the chauffeur is killed, so take out the Masako quickly, and then you will
    have to shoot down an attack chopper. You will then crash-land and having to
    rescue Gryphon before the Masako kill him. Get in one of the APCs, and get him
    back to the Saints Hideout.
    
    A cutscene plays where we see Dex in "Saints Row 2" for the first time, and
    Gryphon has the balls to speak to him in person. They exchange negative views
    on each other, before they go their separate ways.
    
    Mission Completed!
    $50,000
    
    ------------------------------------------------------------------------------
    
    UCW2. "Corporate Meltdown"
    ***************************
    
    The Boss tries to get their head around an outrageous scheme that Gryphon has
    to harm Dex's standing within Ultor. He then explains the plan again - Ultor
    has been moving nuclear waste, under Dex's orders, in order to cash it in on
    the black market. Using the Masako Security Agency, he is to erase any trace
    of this extremely immoral activity ran by one of Ultor's figure-heads from the
    company he has been working for. Gryphon wants to out him in order to destroy
    his livelihood. The Boss doesn't think that this is the worst thing that
    anyone else in Ultor is doing, but Gryphon reminds them of the severity of the
    situation. He then tells The Boss that Ultor will be moving the waste around
    tonight, and they decide to try and see whether they can punish Dex.
    
    You begin at the docks of the Stilwater Nuclear district, and you need to head
    to the first waste pumps to the west side of the island. Gryphon rings, and
    tells The Boss that the Masako will need to be taken out before they can steal
    the shipment. You will have Ultor security guards to help you protect the
    truck. You will also be treated to calls from Dex, advising The Boss to give
    up. Obviously, that won't be happening. After around a minute of defending,
    you will move on to the next set of waste pumps directly north to the east
    cooling tower. Here, you will get help from Gryphon's attack chopper before
    you finish up. You get a call from Gryphon, who wants The Boss to defend the
    truck as it is driven back to the dock.
    
    This seems simple - since the main focus of the Masako's attacks was on you,
    there should be little damage dealt to the truck. But they will attack it
    openly as it is driven back to the dock. You will have to take out the Masako
    using Gryphon's Tornado. They will be pursuing the truck on the ground, and
    they will do serious damage to it with RPGs stationed on guard-towers and the
    rooftops. Make sure you are able to defend this truck adequately - if you aced
    the Heli Assault Activity, this is pretty easy for you. The first truck will
    be a short distance from the docks, so that is easy. Just look out for red
    dots on your radar to determine where the Masako have positioned their members
    with RPGs. After successful defending of the third truck, you can then watch
    a cutscene.
    
    Dex is at the Airport, as his PA, Katie, prepares everything to be shipped out
    to his new post. She is a clever girl, as this is just a ploy for him to cut
    and run because the Saints have outed him. He soon departs, not to be seen
    again.
    
    Mission Completed!
    $50,000
    
    ------------------------------------------------------------------------------
    
    UCW3. "Ultor Family Fun Day"
    *****************************
    
    The Boss is not happy when Gryphon informs them that Dex has left town, as
    they obviously wanted to take him down. They are angry at Gryphon, and begin
    to think that he helped Dex get transferred. The Boss calls in a favor from
    him - if they can't take out Dex, the next-best thing is to take out everyone
    he knew or was associated with. Gryphon then figures out a plan.
    
    Head into the light-cones into the Developer Offices, where the glass is blown
    out on the south side for you to make work of your targets with the McManus.
    Gryphon will be on hand all the way through in order to point out the targets
    from the Marina Lighthouse. You have some targets to destroy here - someone
    performing yoga, someone tucking into a hamburger, someone in a gyrocopter,
    a street performer, and so on. But the challenge comes in when you have to
    take down an endless amount of street performers that spill out continuously
    from a Status Quo to pelt you with Molotovs and attack you with crowbars.
    After a while, you are prompted to destroy the Limo and then take out the last
    of them. With that, head to the next vantage point.
    
    The targets are slightly trickier, with people on boats and jetskis, but it
    isn't too difficult. However, when it comes to kill a person in a Ninja
    Costume, all hell will break lose on the rooftop, with many of their friends
    coming out of thin air and attacking you, with your vision blurred by the
    smoke. When they are all killed, one final, much harder test is given to kill
    the Masako before they get to Gryphon. This will require either an Assault
    Rifle or good aim with the McManus. When they're dead, head down whilst
    dealing with Police Notoriety, and wait for Gryphon to arrive.
    
    The Boss and Gryphon have their final talk at Captain Carbuncle's, as they
    discuss where this will lead. The Boss vows to hunt down and kill Dex, and
    they call a truce with Ultor - they can "go to Mars"; as long as they don't go
    after the Saints, everything should be a bed of roses.
    
    Mission Completed!
    $50,000
    Unlimited RPG Launcher ammunition, after checking it out in your Weapons Cache
    "A Better Life" Achievement, worth 35G
    
    
    Once again, that's the end of the DLC missions. That ends the legacy of the
    "Saints Row 2" storyline, and for once, it was a happy ending.
    
    ------------------------------------------------------------------------------
    
    UCW4. Additional Pack Content
    ******************************
    
    This DLC pack also contained some more extras to be included in the game. They
    are as follows:
    
    >> Ten "Movember Mustaches"
       -- Adelaide
       -- Auckland
       -- Brisbane
       -- Canberra
       -- Christchurch
       -- Hobart
       -- Melbourne
       -- Perth
       -- Sydney
       -- Wellington
    
    >> 5 new items in Let's Pretend
       -- Barbarian Outfit
       -- Nurse Outfit
       -- Eye Patch
       -- Football Helmet
       -- Face Mask
    
    >> 1 new item in Branded
       -- Baggy Jeans with Wallet Chain option
    >> 1 new item in Impressions
       -- Ronin Jacket
    
    >> 2 new items in Sloppy Seconds
       -- Saints Bandana (Face)
       -- Saints Bandana (Head)
    >> 1 new item in On The Rag
       -- Bunny Slippers
    
    >> 6 new vehicles added to your Garages
       -- Apex motorcycle
       -- Bee plane
       -- Commander boat
       -- Elite car
       -- Lightning car
       -- Relic car
    
    And that's everything included in the DLC pack, "Corporate Warfare".
    
    ------------------------------------------------------------------------------
    
    UCW5. Additional Achievements
    ******************************
    
    The DLC pack introduces 5 new Achievements, all adding up to 125G.
    
    ------------------------------------------------------------------------------
    
    AA3. Singleplayer Achievements
    *******************************
    
    There is only one Achievement in Singleplayer, "A Better Life", worth 35G. It
    is earned by completing the mission "Ultor Family Fun Day". And that's all the
    singleplayer Achievements, surprisingly.
    
    ------------------------------------------------------------------------------
    
    AA4. Multiplayer Achievements
    ******************************
    
    There are four Achievements to earn in multiplayer with the pack downloaded,
    adding up to 90G.
    
    ------------------------------------------------------------------------------
    2. Rookie Stuntman (25G)
       Play the Stuntman Co-Op game once.
    ------------------------------------------------------------------------------
    
    To play Stuntman whilst in Co-Op, you need to be in a Co-Op game and earn at
    least a 1-Star Silver Rating in Driving Stunts to get the prompt to play this
    minigame. Play one round and, win or lose, the Achievement will be unlocked.
    
    ------------------------------------------------------------------------------
    3. Action Hero (25G)
       Win 20 rounds of the Stuntman Co-Op game.
    ------------------------------------------------------------------------------
    
    Bear in mind that you need only beat your Co-Op partner in 20 rounds, not 20
    matches. Just beat your buddy in twenty rounds to unlock the Achievement.
    
    ------------------------------------------------------------------------------
    4. Tag Team (20G)
       Hold all the Tags at the same time on a Strong Arm map.
    ------------------------------------------------------------------------------
    
    You need only get into a Strong Arm match and solely concentrate on the Tags.
    This can be done in a Party Strong Arm Match, should you have any problems
    with getting it.
    
    ------------------------------------------------------------------------------
    5. Gangsta Brawler (20G)
       Win 10 Gangsta Brawls or Team Gangsta Brawls.
    ------------------------------------------------------------------------------
    
    If you have won this amount of matches already, this Achievement will unlock
    after winning your first one after downloading the pack. Otherwise, start
    winning some matches.
    
    ******************************************************************************
    
    16.      Achievement Guide
    
    This section of the guide covers all of the Xbox 360 Achievements for this
    game. In the main game itself, there are 50 Achievements, all adding up to
    1000G. Purchasing the DLC packs will push this up to 60 Achievements, and that
    will also push up the maximum GamerScore for "Saints Row 2" up to 1250G.
    
    ------------------------------------------------------------------------------
    
    16A. Offline Achievements
    **************************
    
    There are 37 Offline Achievements, adding up to 610G.
    
    ------------------------------------------------------------------------------
    1. Welcome Back (5G)
       Complete the Prologue.
    ------------------------------------------------------------------------------
    
    Beat all four missions and the single stronghold in the Prologue to unlock
    this Achievement.
    
    ------------------------------------------------------------------------------
    2. Seppuku (40G)
       Defeat the Ronin.
    ------------------------------------------------------------------------------
    
    Complete all 11 missions, 4 strongholds and all Pushbacks involving the Ronin
    to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    3. Brother's Keeper (40G)
       Defeat the Brotherhood.
    ------------------------------------------------------------------------------
    
    Complete all 11 missions, 4 strongholds and all Pushbacks involving the
    Brotherhood to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    4. Remind Me of the Babe (40G)
       Defeat the Sons of Samedi.
    ------------------------------------------------------------------------------
    
    Complete all 11 missions, 4 strongholds and all Pushbacks involving the Sons
    of Samedi to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    5. Crime Lord (50G)
       Complete all levels of all Activities.
    ------------------------------------------------------------------------------
    
    You will need to beat all Activities in the game, excluding Chop Shop, Hitman
    and Racing. The list is as follows:
    
    -- Crowd Control
    -- Demo Derby
    -- Drug Trafficking
    -- Escort
    -- Fight Club
    -- FUZZ
    -- Heli Assault
    -- Insurance Fraud
    -- Mayhem
    -- Septic Avenger
    -- Snatch
    -- Trailblazing
    
    ------------------------------------------------------------------------------
    6. Velvet Rope (15G)
       Complete all levels of Crowd Control.
    ------------------------------------------------------------------------------
    
    Simple. Beat the two variants of Crowd Control fully to unlock this
    Achievement.
    
    ------------------------------------------------------------------------------
    7. Demolition Man (15G)
       Complete all levels of Demo Derby.
    ------------------------------------------------------------------------------
    
    Beat the single variant of Demo Derby to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    8. Purple Haze (15G)
       Complete all levels of Drug Trafficking.
    ------------------------------------------------------------------------------
    
    Beat the two variants of Drug Trafficking to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    9. Trickster (15G)
       Complete all levels of Escort.
    ------------------------------------------------------------------------------
    
    Beat the two variants of Escort to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    10. Do Not Talk About It (15G)
        Complete all levels of Fight Club.
    ------------------------------------------------------------------------------
    
    Beat the two variants of Fight Club to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    11. Reality Star (15G)
        Complete all levels of FUZZ.
    ------------------------------------------------------------------------------
    
    Beat the two variants of FUZZ to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    12. HeliGood (15G)
        Complete all levels of Heli Assault.
    ------------------------------------------------------------------------------
    
    Beat the two variants of Heli Assault to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    13. Stuntman (15G)
        Complete all levels of Trail Blazing.
    ------------------------------------------------------------------------------
    
    Beat the two variants of Trail Blazing to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    14. Ambulance Chaser (15G)
        Complete all levels of Insurance Fraud.
    ------------------------------------------------------------------------------
    
    Beat the two variants of Insurance Fraud to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    15. Wrecking Crew (15G)
        Complete all levels of Mayhem.
    ------------------------------------------------------------------------------
    
    Beat the two variants of Mayhem to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    16. Splatster Chief (15G)
        Complete all levels of Septic Avenger.
    ------------------------------------------------------------------------------
    
    Beat the two variants of Septic Avenger to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    17. ...But It Sure Is Fun (15G)
        Complete all levels of Snatch.
    ------------------------------------------------------------------------------
    
    Beat the two variants of Snatch to unlock this Achievement.
    
    ------------------------------------------------------------------------------
    18. Blue Collar (10G)
        Complete Ambulance EMT, Fire Truck, Taxi and Tow Truck missions.
    ------------------------------------------------------------------------------
    
    You must beat ALL of these. Refer to the "Jobs" section of the guide for a
    walkthrough on each one.
    
    ------------------------------------------------------------------------------
    19. Duke of Stilwater (10G)
        Find all 80 Stunt Jumps.
    ------------------------------------------------------------------------------
    
    You want to refer to the "Collectibles" section of the guide for a walkthrough
    for the locations of every Stunt Jump.
    
    ------------------------------------------------------------------------------
    20. Maverick Goose (10G)
        Complete all 35 Aerial Stunts.
    ------------------------------------------------------------------------------
    
    Refer to the "Collectibles" section of the guide for a walkthrough for the
    locations of all Aerial Stunts, under "Barnstorming".
    
    ------------------------------------------------------------------------------
    21. Hi Fidelity (15G)
        Collect all 50 CDs.
    ------------------------------------------------------------------------------
    
    Refer to the "Collectibles" section of the guide for a walkthrough for all the
    CD locations.
    
    ------------------------------------------------------------------------------
    22. All-City (10G)
        Spray over all 50 Tags.
    ------------------------------------------------------------------------------
    
    Refer to the "Collectibles" section of the guide for a walkthrough for all the
    Tag locations.
    
    ------------------------------------------------------------------------------
    23. Where's My Car? (10G)
        Complete all five Chop Shop lists.
    ------------------------------------------------------------------------------
    
    You are able to find a guide for the Chop Shop Activity in Section 8 of this
    guide.
    
    ------------------------------------------------------------------------------
    24. Hello 47 (10G)
        Complete all five Hitman lists.
    ------------------------------------------------------------------------------
    
    You are able to find a guide for the Hitman Activity in Section 8 of this
    guide.
    
    ------------------------------------------------------------------------------
    25. 2 Quick 2 Pissed (10G)
        Complete all 27 races.
    ------------------------------------------------------------------------------
    
    You only need to get at least a bronze medal for all the Races, marked on the
    map in 27 different positions.
    
    ------------------------------------------------------------------------------
    26. Romero's Hero (5G)
        Complete "Zombie Uprising".
    ------------------------------------------------------------------------------
    
    There is a guide for this Minigame in Section 9D. "Minigames" if you are
    struggling to defeat it.
    
    ------------------------------------------------------------------------------
    27. Surf's Up (5G)
        Earn 3 Gold Stars in Vehicle Surfing.
    ------------------------------------------------------------------------------
    
    Get on top of a car, and when it moves, you get the prompt. Keep your balance
    to get three gold stars and get the Achievement.
    
    ------------------------------------------------------------------------------
    28. A Brighter Future (80G)
        Complete the Epilogue.
    ------------------------------------------------------------------------------
    
    Complete all of Ultor's missions and the single stronghold, and when you
    complete "...And A Better Life", you should get this Achievement.
    
    ------------------------------------------------------------------------------
    29. Vengeance (30G)
        Exacted revenge on Julius.
    ------------------------------------------------------------------------------
    
    Defeat the mission "Revelation" for this to unlock.
    
    ------------------------------------------------------------------------------
    30. Going the Distance (5G)
        Earn 3 Gold Stars in Throwing.
    ------------------------------------------------------------------------------
    
    Get on top of a high building, and toss someone off of it to earn this
    Achievement.
    
    ------------------------------------------------------------------------------
    31. Aww Nuts! (5G)
        Hit 100 nutshots.
    ------------------------------------------------------------------------------
    
    You can only do this on gang members. Aim for the nuts, and you're set.
    
    ------------------------------------------------------------------------------
    32. Trash Talker (5G)
        Taunt gang members 50 times.
    ------------------------------------------------------------------------------
    
    Go up to a rival gangster and taunt them, and repeat until you get this
    Achievement. If you have defeated all the gangs, you will have to keep your
    crosshairs over a Saint and keep taunting him until it goes from friendly to
    red. You can then taunt him until the Achievement pops.
    
    ------------------------------------------------------------------------------
    33. Soprano (10G)
        Sing along to the radio.
    ------------------------------------------------------------------------------
    
    Some songs on THE MIX 107.77 will trigger your character to sing. A song they
    are likely to sing along to is "Final Countdown" by Europe or "Take on Me" by
    A-Ha.
    
    ------------------------------------------------------------------------------
    34. Love Thy Neighbor (5G)
        Grab 50 Human Shields.
    ------------------------------------------------------------------------------
    
    Grab 50 people. Simple, really.
    
    ------------------------------------------------------------------------------
    35. Stilwater Welcoming Committee (5G)
        Mugged 50 citizens.
    ------------------------------------------------------------------------------
    
    Aim at a citizen, and wait for them to drop their money. Rinse and repeat 50
    times to earn the Achievement.
    
    ------------------------------------------------------------------------------
    36. Still Addicted to tha Row (20G)
        Play "Saints Row 2" for over 50 hours.
    ------------------------------------------------------------------------------
    
    This will require a couple of playthroughs before you get this Achievement.
    Just dedicate yourself to the game in order to get it.
    
    ------------------------------------------------------------------------------
    37. I'm Not Addicted! (5G)
        Gambled a total of $500,000.
    ------------------------------------------------------------------------------
    
    Have around $300,000 and start gambling your money on poker or blackjack at
    Poseidon's Palace. You will get this Achievement after hitting $500,000 of
    money gambled.
    
    ------------------------------------------------------------------------------
    
    16B. Online Achievements
    *************************
    
    There are 13 online Achievements to earn, adding up to 390G.
    
    ------------------------------------------------------------------------------
    38. Duelist (25G)
        Defeat the Ronin in Co-Op gameplay.
    ------------------------------------------------------------------------------
    
    Hook up with a buddy to take on and defeat the Ronin. If you haven't earned
    the "Seppuku" Achievement, it will pop here as well.
    
    ------------------------------------------------------------------------------
    39. Pot Luck (25G)
        Defeat the Sons of Samedi in Co-Op gameplay.
    ------------------------------------------------------------------------------
    
    Hook up with a buddy to take on and defeat the Samedi. If you haven't earned
    the "Remind Me of the Babe" Achievement, it will pop here as well.
    
    ------------------------------------------------------------------------------
    40. Separated At Birth (25G)
        Defeat the Brotherhood in Co-Op gameplay.
    ------------------------------------------------------------------------------
    
    Hook up with a buddy to take on and defeat the Brotherhood. If you haven't
    earned the "Brother's Keeper" Achievement, it will pop here as well.
    
    ------------------------------------------------------------------------------
    41. Partners in Crime (100G)
        Defeat the "Saints Row 2" campaign in Co-Op gameplay.
    ------------------------------------------------------------------------------
    
    This must be done with the same partner for ALL the missions, including the
    Prologue, Brotherhood, Ronin and Samedi missions, as well as the Epilogue and
    "Revelation".
    
    ------------------------------------------------------------------------------
    42. Confidence Men (25G)
        Complete all the Activities in Co-Op.
    ------------------------------------------------------------------------------
    
    The same premise here is that you and your partner must have defeated all the
    Activities, excluding Hitman, Chop Shop and Racing, TOGETHER.
    
    ------------------------------------------------------------------------------
    43. True Pal (10G)
        Defeat your partner in a Co-Op diversion.
    ------------------------------------------------------------------------------
    
    Enable friendly fire and kill each other until a prompt to play "Cat and
    Mouse" pops up. Begin it, and then defeat your partner to get the Achievement.
    
    ------------------------------------------------------------------------------
    44. Strong Armed (10G)
        Complete the Strong Arm tutorial.
    ------------------------------------------------------------------------------
    
    Head into multiplayer and look for Strong Arm. It is then simple to complete
    the tutorial and get the Achievement.
    
    ------------------------------------------------------------------------------
    45. Saint's Seven (30G)
        Win all seven Strong Arm Activities, and win on all seven default Strong
        Arm maps.
    ------------------------------------------------------------------------------
    
    You will have to put some work into this Achievement, so you will need to
    defeat the Demo Derby, Hitman, Insurance Fraud, Mayhem, Racing, Snatch and
    Theft activities. The maps you need to claim victory on are Little Shanghai,
    North Shore, Nuke Plant, Oldtown, Parthenon, Poseidon's Palace and Wharfside.
    You can do this with some friends in Party Mode, if that helps you.
    
    ------------------------------------------------------------------------------
    46. Spread the Love (30G)
        Host and win an Xbox Live Party game.
    ------------------------------------------------------------------------------
    
    Set up a party game with your friends, and either work hard to beat them or
    have them lose to you.
    
    ------------------------------------------------------------------------------
    47. Tested (10G)
        Win 10 Strong Arm matches.
    ------------------------------------------------------------------------------
    
    Again, this is easier done in Party Mode with your friends, but you can do
    this in a public lobby if you feel confident.
    
    ------------------------------------------------------------------------------
    48. Hoodlum (30G)
        Earn 7 Multiplayer badges.
    ------------------------------------------------------------------------------
    
    I have created a guide to the Multiplayer badges in order for you to have as
    much detail on the Achievement as possible. It is available on GameFAQs.
    
    ------------------------------------------------------------------------------
    49. Made (30G)
        Earn 15 Multiplayer badges.
    ------------------------------------------------------------------------------
    
    I have created a guide to the Multiplayer badges in order for you to have as
    much detail on the Achievement as possible. It is available on GameFAQs.
    
    ------------------------------------------------------------------------------
    50. Kingpin (40G)
        Earn 30 Multiplayer badges.
    ------------------------------------------------------------------------------
    
    I have created a guide to the Multiplayer badges in order for you to have as
    much detail on the Achievement as possible. It is available on GameFAQs.
    
    
    And that's all 50. If you got them all, enjoy the 1000G.
    
    ******************************************************************************
    
    17.      List of Unlockable Rewards
    
    Below are the list of Unlockable Rewards that are accessible to you. This list
    can also be viewed in the "Info" section of your Pause Menu, in order for you
    to see what you have. These have been grouped into sections - from Vehicles
    to Homies.
    
    
    Abilities
    ----------
    
    Police Notoriety Reduced (1) - Completion of Level 3 of Fuzz, Suburbs
    Police Notoriety Reduced (2) - Completion of Level 6 of Fuzz, Suburbs
    Ronin Notoriety Reduced (1) - Completion of Level 3 Drug Trafficking, Hotels
                                  and Marina
    Ronin Notoriety Reduced (2) - Completion of Level 6 Drug Trafficking, Hotels
                                  and Marina
    Samedi Notoriety Reduced (1) - Completion of Level 3 Escort, University
    Samedi Notoriety Reduced (2) - Completion of Level 6 Escort, University
    Brotherhood Notoriety Reduced (1) - Completion of Level 3 Trail Blazing,
                                        Apartments
    Brotherhood Notoriety Reduced (2) - Completion of Level 6 Trail Blazing,
                                        Apartments
    Reduced Bullet Damage (1) - Completion of Level 3 Heli Assault, Barrio
    Reduced Bullet Damage (2) - Completion of Level 6 Heli Assault, Barrio
    Reduced Explosion Damage (1) - Completion of Level 3 Trail Blazing, Downtown
    Reduced Explosion Damage (2) - Completion of Level 6 Trail Blazing, Downtown
    Reduced Vehicle Damage (1) - Completion of Level 3 Insurance Fraud, Museum
    Reduced Vehicle Damage (2) - Completion of Level 6 Insurance Fraud, Museum
    Reduced Falling Damage (100%) - Earn 3 Gold Stars in Base Jumping Diversion
    Increased Melee Damage (1) - Completion of Level 3 Fight Club, Arena
    Increased Melee Damage (2) - Completion of Level 6 Fight Club, Arena
    Double Stamina - Completion of Insurance Fraud, Factories
    Infinite Stamina - Completion of Insurance Fraud, Factories
    Double Health Regen. - Completion of Snatch, Chinatown
    Triple Health Regen. - Completion of Snatch, Chinatown
    Brotherhood Combat Style - Completion of Brotherhood mission, "Thank You and
                               Goodnight!"
    Ronin Combat Style - Completion of Ronin mission, "Kanto Connection"
    Samedi Combat Style - Completion of Samedi Mission, "Bad Trip"
    
    
    Weapons
    --------
    
    Flamethrower - Completion of Level 3 Mayhem, Nuclear
    Annihilator RPG - Completion of Level 6 Mayhem, Nuclear
    Minigun - Completion of the Brotherhood mission, "The Siege"
    Hand Grenades - Completion of one Hitman list
    Satchel Charges - Completion of three Hitman lists
    Pepper Spray - Completion of Level 3 Crowd Control, Hotels & Marina
    Chainsaw - Completion of Level 6 Crowd Control, Hotels & Marina
    Pimpcane Shotgun - Completion of the Ultor mission, "Pyramid Scheme"
    Shock Paddles - Completion of "Ambulance EMT"
    AR-50 XMAC - Earn a ranking in all Combat Tricks, as well as 3 Gold Stars in
                 Gang Kills
    Kobra - Completion of Level 3 FUZZ, Projects
    Unlimited Pistol Ammunition - Completion of Level 6 FUZZ, Projects
    GAL 43 - Completion of Level 3 Snatch, Downtown
    Unlimited SMG Ammunition - Completion of Level 6 Snatch, Downtown
    XS-2 Ultimax - Completion of Level 3 Drug Trafficking, Airport
    Unlimited Shotgun Ammunition - Completion of Level 6 Drug Trafficking, Airport
    Unlimited Assault Rifle Ammunition - Completion of all Hitman Lists
    Improved Accuracy (1) - Completion of Level 3 Septic Avenger, Suburbs
                            Expansion
    Improved Accuracy (2) - Completion of Level 6 Septic Avenger, Suburbs
                            Expansion
    
    
    Homies
    -------
    
    One Follower Ability - Completion of the Prologue mission, "Three Kings"
    Two Followers Ability - Territory Control of 25% (or 12 'Hoods)
    Three Followers Ability - Territory Control of 50% (or 23 'Hoods)
    Vehicle Delivery ($1,000) - Completion of Level 3 Escort, Red Light District
    Vehicle Delivery (Free) - Completion of Level 6 Escort, Red Light District
    Legal Lee - Completion of Level 3 Fight Club, Prison
    Troy - Completion of Level 6 Fight Club, Prison
    Jane Valderamma - Successfully pull off 50 Muggings
    Tobias - Completion of the Samedi Mission, "Airborne Assault"
    Pierce - Completing the Brotherhood storyline
    Johnny Gat - Completing the Ronin storyline
    Shaundi - Completing the Sons of Samedi storyline
    Zombie Carlos - Calling "Eye For an Eye" after the Brotherhood mission, "Red
                    Asphalt"
    
    
    Store Discounts
    ----------------
    
    Crib Customization (1) - Completion of Level 3 Mayhem, Red Light District
    Crib Customization (2) - Completion of Level 6 Mayhem, Red Light District
    Food and Liquor (1) - Completion of Level 3 Septic Avenger, Red Light District
    Food and Liquor (2) - Completion of Level 6 Septic Avenger, Red Light District
    Food and Liquor (100%) - Successfully hold up 20 Stores
    Mechanic (1) - Completion of Level 3 Demo Derby
    Mechanic (2) - Completion of Level 6 Demo Derby
    Mechanic (50%) - Completion of all Chop Shop Lists
    Weapons (1) - Completion of Level 3 Heli Assault, Trailer Park
    Weapons (2) - Completion of Level 6 Heli Assault, Trailer Park
    Clothing (1) - Completion of Level 3 Crowd Control, Suburbs
    Clothing (2) - Completion of Level 6 Crowd Control, Suburbs
    Music (100%) - Collection of all 50 CDs
    
    
    Customization Items
    --------------------
    
    Brotherhood Personalities - Completion of the Brotherhood storyline
    Ronin Personalities - Completion of the Ronin storyline
    Samedi Personalities - Completion of the Sons of Samedi storyline
    Bodyguards Gang Style - Territory Control of 10% (or 5 'Hoods)
    Ninjas Gang Style - Territory Control of 35% (or 16 'Hoods)
    Free Music Track (1) - Collection of 10 CDs
    Free Music Track (2) - Collection of 20 CDs
    Free Music Track (3) - Collection of 30 CDs
    Free Music Track (4) - Collection of 40 CDs
    Avenger Jacket - Earn 3 Gold Stars in Gang Kills
    Fireman Outfit - Completion of the "Fire Truck" mission
    Pimp Outfit - Completion of the "Ho-ing" Diversion
    Fire Fighter Suit - Completion of both instances of Trail Blazing
    Paintball Mask - Successfully complete 30 Muggings
    Zombie Mask - Complete "Zombie Uprising"
    Traffic Cone Hat - Earn 3 Gold Stars in Vehicle Surfing
    Cowboy Hat - Complete all 27 Races
    
    
    Vehicles
    ---------
    
    Gang Customization Vehicles (1) - Territory Control of 15% (or 7 'Hoods)
    Gang Customization Vehicles (2) - Territory Control of 45% (or 21 'Hoods)
    Gang Customization Vehicles (3) - Territory Control of 65% (or 30 'Hoods)
    Brotherhood Vehicles - Completion of the Brotherhood storyline
    Ronin Vehicles - Completion of the Ronin storyline
    Samedi Vehicles - Completion of the Samedi storyline
    Julius' Eiswolf - Completion of the mission "Revelation"
    Donnie's Voxel - Completion of the Brotherhood mission, "Reunion Tour"
    The General's Bulldog - Completion of the Samedi storyline
    Maero's Atlasbreaker - Completion of the Brotherhood storyline
    Akuji's Kaneda - Completion of the Ronin storyline
    Bear - Completion of the Ultor mission, "Pyramid Scheme"
    Horizon - Completion of the Ronin mission, "Visiting Hours"
    Tornado - Completion of the Epilogue
    Oppressor - Completion of the Samedi mission, "Airborne Assault"
    Septic Truck - Completion of both variants of Septic Avenger
    Escort Vehicles - Completion of both variants of Escort
    Demo Derby Vehicles - Completion of Level 6 Demo Derby
    Mongoose - Completion of one Chop Shop list
    Kent - Completion of two Chop Shop lists
    Ambulance - Completion of the "Ambulance EMT" mission
    Blaze - Completion of the "Fire Truck" mission
    Super Taxi - Completion of the "Taxi Driver" mission
    Tow Truck - Completion of the "Tow Truck" mission
    Bezier - Completion of all Car Races
    Sabretooth - Completion of all Bike Races
    Skipper - Completion of all Boat Races
    Oppressor - Completion of all Chopper Races
    Wolverine - Completion of all Plane Races
    Toad - Complete 10 instances of Hostage
    Phoenix - Get a ranking for the Oncoming Lane, Near Miss and Big Air Diversion
    Bootlegger - Find all 80 Stunt Jumps
    
    ******************************************************************************
    
    18.      Additional Marketplace DLCs
    
    Volition Inc. also created some DLCs that were simply meant to add more to the
    game. The details of additional DLCs have been added to this guide for the
    purpose of laying down information.
    
    
    >> The Unkut Pack
       Released: June 11, 2009
       Information: This pack was released for free as the third and final pack
                    for "Saints Row 2". It adds the customization items of the
                    fictitious "Unkut" company, with 16 new tattoos and 46 new
                    clothing and jewelry options.
    
    
    Set from Avatar items and minor tweaks, this is the only DLC content apart
    from "Ultor Exposed" and "Corporate Warfare" that was regarded as an important
    DLC release.
    
    ******************************************************************************
    
    19.      100% Completion
    
    
    Again, there is no major reward for 100% Completion, but getting everything
    along the way is enough of a reward, anyway. Here is the requirements for
    100% Completion:
    
    
    Complete all the Missions and Strongholds:
    -- The Prologue (4 Missions, 1 Stronghold)
    -- The Brotherhood (11 Missions, 4 Strongholds)
    -- The Ronin (11 Missions, 4 Strongholds)
    -- The Sons of Samedi (11 Missions, 4 Strongholds)
    -- The Epilogue (4 Missions, 1 Stronghold)
    -- "Revelation", the Secret Mission
    
    Complete all the following Activities:
    -- Crowd Control
    -- Demo Derby
    -- Drug Trafficking
    -- Escort
    -- Fight Club
    -- FUZZ
    -- Heli Assault
    -- Insurance Fraud
    -- Mayhem
    -- Septic Avenger
    -- Snatch
    -- Trail Blazing
    
    Collect the following Collectibles:
    -- All 50 Tags
    -- All 50 CDs
    
    
    And that's everything you need. If you get it, then well done to you.
    
    ******************************************************************************
    
    20.      Credits
    
    There are, of course, some people I would love to thank:
    
    >> Volition Inc. for developing a gem of a game, no matter what the doubters
       say.
    
    >> THQ for retailing and promoting this game.
    
    >> The Saints Row Wiki; I was able to prove and gather information for this
       guide with use of their documents. I also apologize for not crediting them
       early, as a copyright issue had arisen in early August 2012, but hopefully
       with this, the matter has been put to bed. Thank you.
    
    I have no individuals to thank yet. If you want to be the first by sending me
    an e-mail that will help me clean up and expand this guide, then contact me.
    
    ******************************************************************************
    
    21.      Goodbye!
    
    I hope you enjoyed reading this guide, as much as I had playing the game and
    writing this guide. Goodbye!
    
    "Saints Row 2" is a video game produced by Volition Inc. and licensed by THQ.
    All rights reserved.
    
    And on that note: gracias.
    
    Any other sources of information, either during or after development and
    completion of this guide, are acknowledged. This guide was constructed with a
    very detailed playthru of the game; therefore much of this guide’s content is
    that of mine, the guidewriter. Any content that is not mine will be
    highlighted, and I will credit the author in my guide.
    
    You may ask my permission via email for posting of my, or parts of my guide.
    However, I will not allow you to post the whole guide, or the majority of it,
    unless I can trust you with it. If I allow you to post one of my guides, it
    must be left UNALTERED, and a credit to my name. Do not copy my guide without
    my permission, unless for personal use. Copyright infringement is something I
    won’t take lightly, and I will do everything in my power to have plagiarism
    removed.
    
    (C) 2012 DG-le-Ste. All rights reserved.

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