Question from Napolean1393

How do I get past the armory door?

I have level 100 lockpicking, and I'm stuck in the national gaurd looking for a switch or something so that I can get through the armory door. Whenever I try to lockpick it, it comes up with a message that says this door must be activated elsewhere. Please respawn.

Napolean1393 provided additional details:

Where is the switch?

Archulerus asked for clarification:

Do you need the holotapes to get the bobblehead?

Top Voted Answer

Nosgoblin answered:

You can open the door if you get all the Keller holotapes, or you can do it the easy way. Go to the door, sneak, and go all the way to the right side of it. Now, go into third person, and slowly move the crosshair over the corner of the door above your characters head. When the option to activate a switch appears... well, you can open it. This opens the switch on the other side of the door in a rather cheesy fashion... but it's effective.
3 1

Answers

lungryan answered:

It is in the building, top level i believe, just flip the switch and it will activate an alarm and allow the door to be opened.
1 4

Jeramathal12 answered:

have you got the five keller holotapes? u will need em to get the MIRV fatman
0 2

DGenerateKane answered:

No, the bobblehead is right before the door that needs the tapes.
0 1

keithmerkle answered:

here read up here
http://fallout.wikia.com/wiki/National_Guard_Depot
and here
http://fallout.wikia.com/wiki/Experimental_MIRV
hope it helps
0 0

26002961 answered:

In the last floor there is an switch use and later the door will open and for the door inside you need to have de 6 key there is in westland and finally you have the fatman
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