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    Yoda by Mechalon

    Version: 2.0 | Updated: 08/07/08 | Printable Version | Search Guide | Bookmark Guide

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    Soulcalibur IV: Yoda Guide (X360 Only)
    
    Use Ctrl+F to search.  Everything in the contents is the same in the guide,
    including the spaces.
    
    Contents:
    -------------------------------------------------------------------------------
    I.    Version History
    II.   Character Description and Story
    III.  History of Yoda
    IV.   How to Read Move List
    V.    Move List
           A. Signature Moves
           B. Horizontal Attacks
           C. Vertical Attacks
           D. Kick Attacks
           E. Simultaneous Press Moves
           F. 8-Way Run Moves
           G. Throws
           H. Special Moves
    VI.   Tips to play as Yoda
    VII.  Weapons
    VIII. Character Builds
    IX.   Story Mode
          A. Stage 1: Visitor
          B. Stage 2: Premonition
          C. Stage 3: The Deep
          D. Stage 4: Within the Turmoil
          E. Stage 5: Algol
    X.    FAQs
    XI.   Thanks
    XII.  How to Contact Me
    XIII. Future Updates
    XIV.  Legal Stuff
    -------------------------------------------------------------------------------
    
    I. Version History
    -------------------------------------------------------------------------------
    Version 1.0:
    The following bits of items have been added:
    - Yoda's in game back-story.
    - A history on the character of Yoda.
    - The move list is finished with every move's damage.
    - All the weapons have been listed with all their stats and cost, plus
      descriptions.
    - Several max stat builds added.
    - Who to expect to face in Story mode and what stage.
    - All the other grunt work such as guide set up, move list reading how-to,
      and the thanks, contact, future update and legal sections.
    
    Version 2.0:
    The following bits of items have been added:
    - Fixed some errors
    - Added "VI.   Tips to play as Yoda"
    - Added questions to the FAQs
    - Added new allowed sites
    -------------------------------------------------------------------------------
    
    II.   Character Description and Story
    -------------------------------------------------------------------------------
    Name: Yoda
    Age: 900 years old
    Birth Place: Unknown
    Height: 2' 2"
    Weight: Unknown
    Birth Date: Unknown
    Blood Type: Unknown (Midi-chlorian Count: approx. 20,000)
    Weapon: Lightsaber
    Weapon Name: Unknown
    Discipline: Ataru
    Family: Unknown
    
    A long time ago in a galaxy far, far away....
    
    Jedi Master Yoda, who was considered by some to be a living legend, remained
    hidden on the planet Dagobah in order to evade persistent pursuers after the
    rise of the Empire.
    
    For many years Yoda had lived on that planet of mud and swampland.  One day, he
    noticed a faint wave of power that shook the very foundations of the universe.
    He looked up into the sky to try and see what was happening, but had no means
    of discerning it. The wave of power was weak and quickly became undetectable.
    Though it had been an unmistakable disturbance, he surmised that it was not a
    huge problem.  The movements of the Galactic Empire were of more concern.  The
    Empire had taken control of the galaxy, and many suffered under its tyranny.
    
    However, as the days passed, the strength of the wave increased.  It could now
    be felt constantly as a distortion in the universe.  Soon after, Darth Vader,
    the Empire's Dark Lord, made his move.  Yoda sensed that it was time to act as
    well, for if the Empire was becoming involved, then so must he.
    
    Leaving Dagobah meant that his safety would be compromised, but there were no
    Jedi left with the power to stop Darth Vader.
    
    In the course of his journey, Yoda sensed that Darth Vader had become involved
    with the disturbance.  Vader's motive was now clear.  There was something on
    the other side that created this disturbance, and the Empire was attempting to
    gain control of that power.  If left unchecked, Vader may return to their
    universe with a huge calamity.
    
    Without hesitation, Yoda made his decision and jumped into the disturbance
    himself.  No matter what may lay waiting for him, he knew he had to stop the
    Empire's scheme.
    -------------------------------------------------------------------------------
    
    III.  History of Yoda
    -------------------------------------------------------------------------------
    Outside of Vader on the PS3 version, Yoda is the most known character to ever
    appear in a Soulcalibur game, even beating out Link and Spawn in Soulcalibur
    II.  Yoda was first introduced in Star Wars Episode V: The Empire Strikes Back,
    and appeared in Episode VI: The Return of the Jedi, and all three prequel
    movies (Episode I: The Phantom Menace, Episode II: Attack of the Clones and
    Episode III: The Revenge of the Sith) as well as appearing in the first Star
    Wars: The Clone Wars animated show, as well as the upcoming (at the time of 
    this writing) Star Wars: The Clone Wars CGI movie and TV show.  In Empire
    Strikes Back, Return of the Jedi and Phantom Menace, Yoda was originally a
    puppet controlled and voiced by Frank Oz.  In Attack of the Clones and
    Revenge of the Sith, while still voiced by Frank Oz, he was a CGI animation,
    allowing him to do one thing we have never seen Yoda do before: Lightsaber
    combat.
    
    Yoda for the longest time was the Grand Master of the Jedi order.  Every Jedi
    for many years first trained under him before being assigned to another master
    for training.  Yoda was a master of the force, with his frail old appearance
    hiding the skills of a highly acrobatic and powerful fighter.  Yoda has been
    able to lift large objects with only his mind and could stop Force Lighting
    with his hands.  His greatest power was that of Force Valor, allowing him to
    easily overcome his age.  He was also a master of Form IV Lightsaber combat
    (Ataru, also known as way of the Hawk-Bat).
    
    Yoda also had a very interesting personality.  He spoke in a very odd manner,
    speaking in an object-subject-verb manner.  Yoda had a brilliant mind and was a
    key diplomat as well as an excellent military strategist.  As a teacher, he was
    very unorthodox, however, in the end, a student understood why he was the best
    and would come to fully understand him.  However, despite his best efforts, he
    couldn't stop the rise of the Empire, and exiled himself to the planet Dagobah,
    where he lived for the rest of his life.
    
    In this game, the story takes place after Episode III as he hides on Dagobah,
    till the day Luke Skywalker would come to train with him in Episode V.
    -------------------------------------------------------------------------------
    
    IV.   How to Read Move List
    -------------------------------------------------------------------------------
    Directional movement:
    
    7  8  9
    4     6
    1  2  3
    
    1 is down and left.
    2 is down.
    3 is down and right.
    4 is left.
    6 is right.
    7 is up and left.
    8 is up.
    9 is up and right.
    
    If any button has a 5, after it, it means hold.  For example:
    15 means to hold down and left.
    A5 means hold down A button.
    
    If A, B, K, or G has a 0 before it, it must be done in the same frame
    (1/60 of a second).  For Example:
    0BA means hit B the A in the same frame
    
    Together:
    0BA5 means to hit B and hold A in the same frame.
    
    A is horizontal attack, and on default, the button is X.
    B is vertical attack, and on default, the button is Y.
    K is kick, and on default, the button is B.
    G is guard, and on default, the button is A.
    
    In ATK LVL:
    
    H is high
    M is middle
    L is low
    SM is special middle
    SL is special low
    For example:
    
    M H H H H is middle, high, high, high, high
    
    This is how to read a move:
    
    Command; Move Name; ATK LVL; Damage; Notes
    
    All damage numbers assume your weapon is the default weapon at 100% power and
    that your opponent has not lost any armor.
    -------------------------------------------------------------------------------
    
    V.    Move List
    -------------------------------------------------------------------------------
    
    A. Signature Moves
    -------------------------------------------------------------------------------
    3BB; Artaru Windmill; MM; 16, 16; N/A
    
    4K; Swing Kick; M; 20; Stun
    
    A+BB; Ataru Combo Cresh; HM; 14, 20; Second Hit Stun
    
    6A+K; Charge Slash Besh; L; 20; N/A
    
    65AA or 35AA or 95AA; Ataru Combo Aurek; ML; 18, 16; N/A
    
    25A or 85A; Whirlwind Strike; H; 15; Stun
    
    Midair During Any Attack 6B+KB; Force Cancel ~ Ataru Combo Besh; MM; 11, 16; 
    Drains Force Gauge
    
    Midair During Any Attack 2B+K or 8B+K; Force Cancel ~ Twirling Divide; M; 16;
    N/A
    
    28B+G; Tector Shake; T; 25; Throw Move
    
    225A~6A+KA; Combo; HML; 15, 18, 11; First Move Stun, Drains Force Gauge
    
    22B~6B+K~6A+B+K~3B; Combo; MMMM; 21, 12, 19, 12; Drains Force Gauge
    -------------------------------------------------------------------------------
    
    B. Horizontal Attacks
    -------------------------------------------------------------------------------
    AA; Double Strike; HH; 8, 8; N/A
    
    6A; Charge Slash Aurek; M; 16; N/A
    
    3A; Jedi Slash; M; 14; N/A
    
    2A; Jedi Slice; SL; 8; N/A
    
    1A; Jedi Strike; L; 14; N/A
    
    4A; Droid Buster; H; 20; N/A
    
    Jump A; Aerial Strike; H; 15
    
    Turning Around A; Back Strike; H; 10; N/A
    
    Turning Around 2A; Back Slice; SL; 10; N/A
    -------------------------------------------------------------------------------
    
    C. Vertical Attacks
    -------------------------------------------------------------------------------
    BB; Double Split; MM; 12, 12; N/A
    
    6B; Charge Strike; H; 24; Guard Impact
    
    3BB; Artaru Windmill; MM; 16, 16; N/A
    
    2B; Dagobah Strike; M; 12; N/A
    
    1B; Dagobah Divide; M; 14; N/A
    
    4B; Piercing Thrust; H; 18; N/A
    
    236BBBBBB; Council Judgment; MMMMMM; 16, 8, 9, 8, 6, 10; N/A
    
    Jump B; Aerial Pierce; M; 12; N/A
    
    Turning Around B; Back Split; M; 14; N/A
    
    Turning Around 2B; Back Dagobah Divide; M; 14; N/A
    -------------------------------------------------------------------------------
    
    D. Kick Attacks
    -------------------------------------------------------------------------------
    K; High Kick; H; 10; N/A
    
    6K; Hopping Kick; H; 16; N/A
    
    3K; Waist Breaker; M; 12; N/A
    
    2K; Heel Kick; L; 10; N/A
    
    1K; Flip Kick; M; 18; K
    
    4K; Swing Kick; M; 20; Stun
    
    236KKB; Dagobah Dance; MMM; 18, 8, 14; First Hit Stun, Second Hit Stun Counter
    
    236KG; Dagobah Dance (Cancel); N/A; N/A; Move Cancel
    
    236K5KB; Dagobah Roll; MMM; 23, 8, 13; First Hit Stun, Second Hit Stun Counter
    
    Jump K; Heavy Kick; M; 22; N/A
    
    Turning Around K; Back High Kick; H; 12; N/A
    
    Turning Around 2K; Back Heel Kick; L; 12; N/A
    -------------------------------------------------------------------------------
    
    E. Simultaneous Press Moves
    -------------------------------------------------------------------------------
    A+BB; Ataru Combo Cresh; HM; 14, 20; Second Hit Stun
    
    2A+B; Ataru Strike; M; 55; Unblockable, Stun
    
    B+K (During Successful Impact A+B for Additional Attack); Force Parry; N/A; 
    20 or 26; Guard Impact, Drains Force Gauge, Two Possible Attacks
    
    Facing Away B+K; Back Slash; M; 16; Guard Impact, Stun
    
    A+K; Spiral Attack; MM; 14, 14; N/A
    
    6A+K; Charge Slash Besh; L; 20; N/A
    
    K+G; Taunt; N/A; N/A; Special Move
    -------------------------------------------------------------------------------
    
    F. 8-Way Run Moves
    -------------------------------------------------------------------------------
    65AA or 35AA or 95AA; Ataru Combo Aurek; ML; 18, 16; N/A
    
    25A or 85A; Whirlwind Strike; H; 15; Stun
    
    45AB or 15AB or 75AB; Jedi Master Combo; LM; 16, 30; Guard Impact
    
    65BB or 35BB or 95BB; Ataru Combo Besh; MM; 14, 20; Second Hit Stun
    
    25B or 85B; Twirling Divide; M; 20; N/A
    
    45B or 15B or 75B; Aerial Divide; M; 18; N/A
    
    65K; Forward Flip; N/A; N/A; Special Move
    
    25K or 85K; Horizontal Flip; N/A; N/A; Special Move
    
    45K; Back Flip; N/A; N/A; Special Move
    
    After Running Some Distance K; Sliding Kick; L; 20; N/A
    -------------------------------------------------------------------------------
    
    G. Throws
    -------------------------------------------------------------------------------
    A+G; Jedi Wisdom; T; 40; Throw
    
    B+G; Meteor Trample; T; 40; Throw
    
    Left Side Throw; Justice Strike; T; 50; Throw
    
    Right Side Throw; Jedi Rush; T; 50; Throw
    
    Back Throw; Dagobah Storm; T; 60; Throw
    
    28B+G; Tector Shake; T; 25; Throw Move
    -------------------------------------------------------------------------------
    
    H. Special Moves
    -------------------------------------------------------------------------------
    66 or 65K; Forward Flip; N/A; N/A; Special Move
    
    During Forward Flip AA; Ataru Combo Aurek; ML; 18, 16; N/A
    
    During Forward Flip BB; Ataru Combo Besh; MM; 14, 20; Second Hit Stun
    
    During Forward Flip A+B; Aerial Kick; M; 24; N/A
    
    22 or 88 or 25K or 85K; Horizontal Flip; N/A; N/A; Special Move
    
    During Horizontal Flip A; Whirlwind Strike; H; 15; Stun
    
    During Horizontal Flip B; Twirling Divide; M; 21; N/A
    
    During Horizontal Flip A+B; Side Levitation Kick; M; 25; N/A
    
    44 or 45K; Back Flip; N/A; N/A; Special Move
    
    During Back Flip AB; Jedi Master Combo; LM; 16, 30; Guard Impact
    
    During Back Flip B; Aerial Divide; M; 18; N/A
    
    During Back Flip A+B; Levitation Kick; M; 20; N/A
    
    Midair During Any Attack 6K; Force Cancel ~ Forward Flip; N/A; N/A; 
    Special Move, Drains Force Gauge
    
    Midair During Any Attack 6A+KA; Force Cancel ~ Ataru Combo Aurek; ML; 20, 16;
    Drains Force Gauge
    
    Midair During Any Attack 6B+KB; Force Cancel ~ Ataru Combo Besh; MM; 14, 20;
    Drains Force Gauge
    
    Midair During Any Attack 6A+B+K; Force Cancel ~ Aerial Kick; M; 25;
    Drains Force Gauge
    
    Midair During Any Attack 2K or 8K; Force Cancel ~ Horizontal Flip; N/A; N/A; 
    Special Move
    
    Midair During Any Attack 2A+K or 8A+K; Force Cancel ~ Whirlwind Strike; H; 15;
    Stun, Drains Force Gauge
    
    Midair During Any Attack 2B+K or 8B+K; Force Cancel ~ Twirling Divide; M; 21;
    Drains Force Gauge
    
    Midair During Any Attack 2A+B+K or 8A+B+K; Force Cancel ~ Side Levitation Kick;
    M; 25; Drains Force Gauge
    
    Midair During Any Attack 4K; Force Cancel ~ Back Flip; N/A; N/A; Special Move
    
    Midair During Any Attack 4A+KB; Force Cancel ~ Jedi Master Combo; LM; 16, 30;
    Guard Break, Drains Force Gauge
    
    Midair During Any Attack 4B+K; Force Cancel ~ Aerial Divide; M; 18;
    Drains Force Gauge
    
    Midair During Any Attack 4A+B+K; Force Cancel ~ Levitation Kick; M; 20;
    Drains Force Gauge
    -------------------------------------------------------------------------------
    
    VI.   Tips to play as Yoda
    -------------------------------------------------------------------------------
    - Utilize Force Cancel:  Force Cancel is perhaps one of Yoda's greatest assets,
      as it allows him to chain a midair combo into another midair combo, until the
      Force Gauge runs out.  This will allow you to steam together powerful combos.
      Be warned however, that when Yoda's Force Gauge runs out, he will stop and
      for a few seconds be unable to perform any actions, leaving you open for more
      attacks.
    
    - Force Parry, You Best Guard Impact:  If you have a good bit of Force Gauge,
      try to utilize Force Parry (B+K).  By using this, not only do you have the
      chance to hit a Guard Impact, but if you hit A+B, you will perform an
      unblockable attack for major damage that can be highly useful.
    
    - Use Throws:  Yoda's strongest moves come from his throws.  Use them well.
      Just be warned, he has to jump to use them, so you will be vulnerable to
      high attacks at this time.
    
    - Take Advantage of Yoda's Height: If you see your opponent is opening a high
      attack, make sure you don't jump.  Take advantage of Yoda's height, as he
      can't be hit by high attacks so long as he doesn't jump!   Know the moves
      that don't make Yoda jump and use them well!  Yoda also can't be thrown
      (although he does take a bit of damage), so know that full and well.
      Inversely, when someone uses certain low attacks (that go straight low, not
      one that crashes down on you), you can use a jumping attack to avoid it.
      However, contrary to popular belief, you are NOT immune to Critical Finishes
      (when a Critical Finish is used against Yoda, characters just use an
      unblockable instead of their real critical finish), so be warned on that.
    -------------------------------------------------------------------------------
    
    VII.  Weapons
    -------------------------------------------------------------------------------
    Lightsaber (1P)
    Attack: 100
    Defense: 50
    HP: 30
    Power: 40
    Impact: 30
    Boost: 30
    Gauge: 0
    Special: 0
    Cost: Have at Start
    Description: Standard green lightsaber.
    
    Lightsaber (2P)
    Attack: 100
    Defense: 50
    HP: 30
    Power: 40
    Impact: 30
    Boost: 30
    Gauge: 0
    Special: 0
    Native Skill: None
    Cost: Have at Start
    Description: Standard green lightsaber.
    
    Lightsaber Senth
    Attack: 120
    Defense: 50
    HP: 40
    Power: 0
    Impact: 30
    Boost: 0
    Gauge: 30
    Special: 0
    Native Skill: Venom Fang B
    Cost: Have at Start
    Description: Standard green lightsaber.  However, it gives a faint green glow
    around Yoda's hands.
    
    Lightsaber Dora
    Attack: 130
    Defense: 35
    HP: 30
    Power: 60
    Impact: 0
    Boost: 0
    Gauge: 40
    Special: 30
    Native Skill: None
    Cost: 8000 gold
    Description: Standard green lightsaber.  However, it gives a bright green glow
    around Yoda's hands.
    
    Lightsaber Grek
    Attack: 150
    Defense: 40
    HP: 40
    Power: 0
    Impact: 50
    Boost: 50
    Gauge: 30
    Special: 0
    Native Skill: None
    Cost: 8000 gold
    Description: A green lightsaber with a strong energy glow near the hilt.
    
    Lightsaber Nern
    Attack: 190
    Defense: 55
    HP: 20
    Power: 50
    Impact: 30
    Boost: 0
    Gauge: 30
    Special: 30
    Native Skill: None
    Cost: 8000 gold
    Description: A green lightsaber that glows around the hilt, as well as a
    glow on Yoda's hands, with small orbs of light flowing around.
    
    Lightsaber Yirt
    Attack: 180
    Defense: 65
    HP: 30
    Power: 30
    Impact: 0
    Boost: 30
    Gauge: 0
    Special: 30
    Native Skill: Auto Counter A
    Cost: 22000 Gold
    Description: A green lightsaber that glows around the hilt, as well as a
    glow on Yoda's hands, with large orbs of light flowing around.
    
    Lightsaber Forn
    Attack: 90
    Defense: 40
    HP: 25
    Power: 0
    Impact: 0
    Boost: 30
    Gauge: 60
    Special: 40
    Native Skill: Guard Breaker
    Cost: 13000 Gold
    Description: Standard green lightsaber.  However, it gives a faint green glow
    around Yoda's hands.
    -------------------------------------------------------------------------------
    
    VIII. Character Builds
    ------------------------------------------------------------------------------
    Default Build (Cannot Be Recreated):
     - Weapon: Lightsaber (1P or 2P)
     - Abilities:
       - HP Burst
       - Start Dash A
       - Nullify Ring Out B
    
    Max Attack Build
     - Weapon: Lightsaber Nern
     - Special Equipment: Blade Ring: Night Blade
     - Abilities:
       - Auto Unblockable C
       - Auto Grapple Break C
       - Start Dash C
       - Soul Gauge Rate Up C
    
    Max Defense Build
     - Weapon: Lightsaber Yirt
     - Special Equipment: Armor Ring: Aegis
     - Abilities:
       - Auto Counter A (Can't be changed)
       - Auto Grapple Break C
       - Start Dash A
    
    Max HP Build 1
     - Weapon: Lightsaber Senth
     - Special Equipment: Strength Ring: Tiger
     - Abilities:
       - Venom Fang B (Can't be changed)
       - Shave Damage C
       - Hysterical Strength
    
    Max HP Build 2
     - Weapon: Lightsaber Grek
     - Special Equipment: Strength Ring: Tiger
     - Abilities:
       - Shave Damage C
       - Nullify Counter C
       - Start Dash A
    
    Max Power Build 1
     - Weapon: Lightsaber Dora
     - Special Equipment: Power Gem: Karma
     - Abilities:
       - Auto Unblockable Attack A
       - Hyper Mode
       - Soul Gauge Damage C
    
    Max Power Build 2
     - Weapon: Lightsaber Dora
     - Special Equipment: Power Gem: Warrior Princess
     - Abilities:
       - Auto Unblockable Attack A
       - Venom Fang A
       - Soul Gauge Damage C
    
    Max Impact Build 1
     - Weapon: Lightsaber Grek
     - Special Equipment: Repel Gem: Fox Demon
     - Abilities:
       - Auto Impact A
       - Impact Heal
       - Auto Counter C
       - Start Dash C
    
    Max Impact Build 2
     - Weapon: Lightsaber Grek
     - Special Equipment: Repel Gem: Iron Shell
     - Abilities:
       - Auto Impact A
       - Impact Heal
       - Nullify Ring Out B
       - Start Dash C
    
    Max Boost Build 1
     - Weapon: Lightsaber Grek
     - Special Equipment: Life Gem: Sun
     - Abilities:
       - HP Drain B
       - Start Dash A
       - Will Power
       - Nullify Counter C
    
    Max Boost Build 2
     - Weapon: Lightsaber Grek
     - Special Equipment: Life Gem: Jade
     - Abilities:
       - Shave Damage B
       - Start Dash A
       - Will Power
       - Nullify Counter C
    
    Max Gauge Build 1
     - Weapon: Lightsaber Forn
     - Special Equipment: Spirit Gem: Nomuple Heads
     - Abilities:
       - Guard Breaker (Can not change)
       - HP Drain A
       - Start Dash A
       - Nullify Ring Out C
    
    Max Gauge Build 2
     - Weapon: Lightsaber Forn
     - Special Equipment: Spirit Gem: Spring
     - Abilities:
       - Guard Breaker (Can not change)
       - HP Drain A
       - Nullify Counter B
       - Nullify Ring Out C
    
    Max Special Build 1
     - Weapon: Lightsaber Forn
     - Special Equipment: Protect Gem: Cardinal Direction
     - Abilities:
       - Guard Breaker (Can not change)
       - Nullify Ring Out A
       - HP Drain C
       - Start Dash A
    
    Max Special Build 2
     - Weapon: Lightsaber Forn
     - Special Equipment: Protect Gem: Multiple
     - Abilities:
       - Guard Breaker (Can not change)
       - Nullify Ring Out A
       - HP Drain C
       - Nullify Counter B
    
    Feel free to send more character builds.  Check "XI.   How to Contact Me" to
    get the information you need to get a hold of me.
    -------------------------------------------------------------------------------
    
    IX.   Story Mode
    -------------------------------------------------------------------------------
    
    A. Stage 1: Visitor
    -------------------------------------------------------------------------------
    Stage: Egyptian Temple ~ Sacred Flame
    
    - Raphael
      - Style: Raphael
      - Weapon: Flambert (1P)
      - Abilities:
        - Soul Gauge Damage C
    
    - Auguste
      - Style: Yun-seong
      - Weapon: Ramdao
      - Abilities:
        - Will Power
    
    - Marienbard
      - Style: Zasalamel
      - Weapon: Death Scythe
      - Abilities:
        - Nullify Ring Out C
    
    - Jacqueline
      - Style: Taki
      - Weapon: Assassin Dagger
      - Abilities:
       - Nullify Ring Out C
    -------------------------------------------------------------------------------
    
    B. Stage 2: Premonition
    -------------------------------------------------------------------------------
    Stage: Ostrheinsburg Castle Throne Room
    
    - Kilik
      - Style: Kilik
      - Weapon: Kali-Yuga (1P)
      - Abilities:
        - Impact Heal
    
    - Xianghuia
      - Style: Xianghuia
      - Weapon: No Name (1P)
      - Abilities:
        - Nullify Counter C
    
    - Maxi
      - Style: Maxi
      - Weapon: Soryuju (1P)
      - Abilities:
        - Alignment
    -------------------------------------------------------------------------------
    
    C. Stage 3: The Deep
    -------------------------------------------------------------------------------
    Stage: Tower of Remembrance ~ Ancient Gate
    
    Scheherazade
      - Style: Scheherazade
      - Weapon: Aiff Layla Wa Layla (1P)
      - Abilities:
        - Start Dash B
        - HP Recovery B
    -------------------------------------------------------------------------------
    
    D. Stage 4: Within the Turmoil
    -------------------------------------------------------------------------------
    Stage: Tower of Remembrance ~ Spiral of Time
    
    - Nightmare
      - Style: Nightmare
      - Weapon: Soul Edge (1P)
      - Abilities:
        - HP Drain B
    
    - Siegfried
      - Style: Siegfried
      - Weapon: Soul Calibur (1P)
      - Abilities:
        - Shave Damage B
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    Stage 5: Algol
    -------------------------------------------------------------------------------
    Stage: Tower of Remembrance ~ Degradation
    
    - Algol
      - Style: Algol
      - 200% HP
      - Weapon: Soul Edge & Soul Calibur
      - Abilities:
        - Strong Impact
        - Will Power
        - Nullify Ring Out S
    -------------------------------------------------------------------------------
    
    X.    FAQs
    -------------------------------------------------------------------------------
    Q. If I were to buy the normal version for the 360 (not the limited edition) 
    would I still be able to use Yoda?
    
    A. Yes, as long as you have the 360 version you will have Yoda.
    
    Q. How many skill levels does Yoda have? Any clues or tips for leveling him up?
    What does leveling up achieve?
    
    A. Yoda levels up 9 skill levels, as do all characters.  The only way to level
    up a character is playing as them, mostly by finishing fights with that 
    character.  Leveling up will allow you to use new abilities.
    -------------------------------------------------------------------------------
    
    XI.   Thanks
    -------------------------------------------------------------------------------
    Thanks to Namco-Bandi games for making this game and keeping such a wonderful 
    series alive.  Thanks to LucasArts and LucasFilms for allowing Yoda to bring a 
    part of the force to this series.  Thanks to CJayC for creating GameFAQs and
    allowing me to share this guide on the internet.  Thanks to www.omniglot.com
    for hosting an Aurek-Besh alphabet in order for me to figure out what the
    symbols mean (Aurek-Besh alphabet can be found here:
    http://www.omniglot.com/writing/aurekbesh.htm)  Thanks to my girlfriend
    Ashley for helping with the ASCII art, doing the error checking, putting up 
    with me while writing this, and for all the love and support.  And thanks to 
    all of you for reading this guide.  May the Force be with you, always.
    -------------------------------------------------------------------------------
    
    XII.  How to Contact Me
    -------------------------------------------------------------------------------
    MSN: mechalondrache@gmail.com
    E-Mail: mechalondrache@gmail.com
    
    Please in your email set the subject as:
    
    Soulcalibur IV Yoda Guide: XXXXXXXXXXXX
    
    Replace the XXXXXXXXXXXX with:
    - Corrections
    - Character Builds
    - Questions
    - Site Request
    - General Comment
    
    What these categories mean:
    - Corrections: If you find any typos or I have any of my facts wrong, send
      with this subject so I can correct it.
    - Character Builds: Any character build you have for Yoda, send with this
      subject so they can be added to the Character Builds section.
    - Questions: Any questions you have can be have send with this subject so they
      can be answered and possibly added to my FAQ section.
    - Site Request: Send a mail with this subject if you wish to have this guide
      hosted on your site.  The guideline is that you must be willing to give full
      credit to me and that you will not profit from this guide.
    - General Comment: Send a mail with this subject for anything that doesn't fit
      the above subjects.
    
    Note, if you want to send two things, and an "& or an "and" between two of the
    subjects.
    
    Any mail that does not follow these guidelines will be deleted.  I will not
    accept any downloads, and any mail that does not follow basic coherence or
    is downright unacceptable will be deleted.
    -------------------------------------------------------------------------------
    
    XIII. Future Updates
    -------------------------------------------------------------------------------
    Any future updates will include new character builds, new questions, new 
    allowed host websites and possible edits depending on where they seem needed.
    -------------------------------------------------------------------------------
    
    XIV.  Legal Stuff
    -------------------------------------------------------------------------------
    SOULCALIBUR®IV & © 1995-2008 NAMCO BANDAI Games Inc. LucasArts, the LucasArts 
    logo, and the STAR WARS characters, names and all related indicia are 
    trademarks of & © Lucasfilm Ltd. © 2008 Lucasfilm Entertainment Company Ltd. 
    or Lucasfilm Ltd. & ® or TM as indicated. All rights reserved.
    
    This guide copyrighted by Justin "Mechalon Drache" Green 2008
    
    This guide can be on:
    
    GameFAQs (www.gamefaqs.com)
    MyCheats (www.mycheats.com)
    NeoSeeker (www.neoseeker.com)
    SuperCheats (www.supercheats.com)
    
    If someone steals this guide, please inform me.  If you wish to have this guide
    on your site, ask me.
    -------------------------------------------------------------------------------