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    FAQ/Walkthrough by Elixym

    Version: 2.00 | Updated: 10/21/09 | Printable Version | Search Guide | Bookmark Guide

    
    
    Soulcalibur IV Walkthrough
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    Version: 2.00 - October 21st, 2009
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    Copyright 2008-2009 Elixym - All rights reserved.
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    This guide is intended for personal, private use.  It may not be placed on
    any web site or distributed publicly on any other form of media without
    advance written permission.  Other than for personal use, reproduction of
    this guide or any part of it without permission is strictly prohibited, and
    a violation of copyright.  Before requesting permission to post this guide
    please make sure you agree to these terms:
    1. You cannot sell, commercialize, or place ads with the guide.
    2. You must leave it exactly as it is, complete and unmodified.
    3. You must be willing to take the guide down if I ever request it.
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    All trademarks are the property of their respective owners.
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    Contact: E l i x y m (at) Y a h o o (dot) c o m
    
    
    
    
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    Sections:
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    0. Sections
    1. Introduction
    2. Contact Info
    3. The Tower of Lost Souls
    4. Descending the Tower
    5. Honors
    6. Unlockables
    7. Arcade Mode
    8. Story Mode
    9. Credits
    
    Search for "X#X" to jump to the section you want, replacing the # with the
    section number shown above.  Press CTRL+F to search.
    Many thanks to [@U] RealmOfKreation, who suggested indexing the guide.
    
    
    
    
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    Introduction
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    Hello and welcome!  This is my attempt at writing a walkthrough for
    Soulcalibur IV.  Having never written a walkthrough before, I may have
    gotten in over my head a little, but it's definitely been interesting, and
    fun.  This walkthrough, which began simply as a bunch of notes about the
    Tower of Lost Souls, eventually grew to cover all the different modes of
    the game, how to unlock all of the extra characters, how to earn the
    Honors, etc.  It's been over a year since the last time the guide was
    updated; there was always one more thing to finish, and then one more
    thing, and then. . . well, you get the idea.   But, after finally finishing
    all the rereading, rethinking, and rewriting that had to be done, and
    overcoming many difficulties (like when my X360 fried itself, leaving me,
    in the midst of my efforts, with nothing but a Red Ring of Death), the new
    and possibly final update to this guide is complete.
    
    You'll notice that in a lot of places an item, strategy, etc., will be
    marked with "[@U]".  This indicates that I didn't discover it myself, it
    came from tips people sent to me.  For strategies and suggestions, which
    already require a lot of space, the contributors' names are listed along
    with the "[@U]" marker.  For things such as items or entries in a list, the
    names of the contributors will be listed down in the Credits section.  I
    arranged it this way to keep everything easy to read.
    
    One last thing, the guide was written while playing the game entirely
    offline, so anything involving patches or downloadable content couldn't be
    covered.
    
    Well, that's about it.  I hope the guide is helpful to you!
    
    
    
    
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    Contact Info
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    Contact: E l i x y m (at) Y a h o o (dot) c o m
    
    I believe that this guide may finally be finished, but, of course, you're
    still welcome to send me a question or suggestion if you feel like it.
    Just keep in mind that new suggestions might not make it into the guide
    unless further updates become necessary.  If you do send me information of
    some sort, please also include a name to credit you by, just in case.  If
    you don't receive a reply from me, it doesn't mean that I didn't find your
    e-mail helpful or that I'm ignoring you.  It simply means I'm getting a lot
    of mail, and I may not be able to reply to all of it.  Many thanks to all
    who have sent contributions!
    
    Requests to post this guide on other sites will probably take some time
    to consider.  Also, make sure you've seen the terms at the top of the
    guide.  (Basically I want you to treat the guide as Gamefaqs does.)  If you
    agree to the terms, contact me and I will consider your request.
    
    
    
    
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    The Tower of Lost Souls
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    Welcome to the Tower!  May you not become a Lost Soul in your quest through
    this fun but frustrating mode.  There are two paths to choose from in the
    Tower of Lost Souls; Ascending, and Descending.  However, before you can
    choose to Descend, you must first Ascend to the 20th Floor or beyond.  This
    section is about Ascending the Tower.
    In Ascending, you'll make your way up through the Tower's 60 floors by
    fighting the many foes that guard them.  Most of the floors are grouped in
    sets of two or three, and you must clear the whole set to move onward.
    Each floor has a treasure, a prize you can unlock by fulfilling a specific
    acquisition condition.  Exactly what that condition is will not be made
    clear until you have fulfilled it; instead, you are given a hint to help
    you figure out what you must do.  While some of these hints are obvious,
    others are very obscure.  To be honest, there are some I might never have
    figured out, if not for all the help I received from others (thanks, guys!)
    The equipment you can acquire in the Tower of Lost Souls can also be made
    available for purchase by earning certain amounts of Honors.  (See the
    Honors section for more detail.)  If you've already purchased the item that
    was a particular floor's treasure, you will receive a reward of Gold in its
    place.  However, the amount you receive will usually be quite a bit less
    than what you spent on the item.  Acquiring treasures from the Tower is a
    much thriftier way to go.
    All right then!  I'm going to list each floor, then the treasure you can
    acquire there, then the hint for that floor, then the actual acquisition
    condition, and, lastly, some suggestions on easy (possibly cheaty) ways to
    fulfill this condition.  Since each floor in a set will usually have a
    different acquisition condition, you'll need to go through each set several
    times, using whichever characters, skills, and attacks are most effective
    for a specific floor.
    As you read through the guide, you'll see "[@U]" in a lot of places--this
    means the idea didn't come from @me.  :)  If you don't see a name by the
    marker, just check out the Credits section to see who contributed the info.
    Good luck, and happy ascension!
    
    Floor 1
    Item: Soldier's Hat OR 1000 Gold
    Hint: "Do not part with your vitality."
    Acquisition Condition: Cleared the stage with no damage taken.
    Suggestions: It might be a good idea to choose a character with a long
    weapon, such as Siegfried, Kilik, or Seong Mi-Na.  The enemies on this
    floor aren't very difficult to defeat, though, so anyone you like would
    probably be fine.  With characters who don't have a long weapon, you might
    want to try repeatedly using throws.  This seems to work fairly well, but
    since throws require you to be close to your opponent, there is a chance
    that you might get hit.  [@U] Wyhdis suggested using Siegfried's Thrust
    Throw attack to Ring Out the opponents while maintaining a safe distance.
    
    Floor 2
    Item: Warrior Trousers OR 1000 Gold
    Hint: "Only weak fools perish in the darkness."
    Acquisition Condition: Cleared the stage with no Ring Out from either
    parties.
    Suggestions: This is pretty simple.  Just stay away from the edges of the
    stage, and be careful to avoid using attacks that are likely to send your
    opponent out of the ring.  Also, you might want to have one of the Nullify
    Ring Out skills, just in case something goes wrong.
    
    Floor 3
    Item: Pauldrons OR 1000 Gold
    Hint: "You are not alone."
    Acquisition Condition: Switch with an ally 2 or more times.
    Suggestions: This is the easiest acquisition condition there is.  All you
    have to do is switch characters a few times, and you're done.  To switch,
    simply press whichever button is set as "SWT" in the controls.  The default
    setup would have this on the Right Bumper (or R1, for the PS3).  You'll
    have your treasure almost instantly.  I wish more of the floors were like
    this. . . .
    
    Floor 4
    Item: Warlord's Belt OR 1000 Gold
    Hint: "Unleash attacks that strike and seize."
    Acquisition Condition: Performed 3 attack throws.
    Suggestions: I did this with Siegfried, using his Thrust Throw attack.
    Flap Jack (while crouching, A+G) and Over Toss (while crouching, B+G) are
    also attack throws, and they're even easier to perform.  If you want to use
    a different character, but you don't know their attack throws, just check
    the Move List (attack throws are marked by AT in an orange circle).  You
    can select the Move List from the Pause Menu during battle.
    
    Floor 5
    Item: Clergy Clothes OR 1000 Gold
    Hint: "Lure into the abyss."
    Acquisition Condition: Defeated an enemy by Ring Out.
    Suggestions: Siegfried and Raphael both have attacks that are great for
    getting Ring Outs.  Siegfried's Thrust Throw, Flap Jack, and Over Toss all
    work quite well, and Raphael's B+G throw, Unending Stings, is just plain
    awesome.
    
    Floor 6
    Item: Wonder Jacket OR 1500 Gold
    Hint: "Catch the enemy with your own hands."
    Acquisition Condition: Threw an opponent.
    Suggestions: There isn't much to say, is there?  ;)
    
    Floor 7
    Item: Warrior Trousers [@U] OR 1500 Gold
    Hint: "Strike with precision."
    Acquisition Condition: Cleared the stage without missing any attacks. [@U]
    Suggestions: [@U] Ushinotane advised selecting a character who is slow and
    has a long reach, recommending Nightmare's combo, down-back and B, A+B,
    down+B.  My favorite attack to use here is Siegfried's Maelstrom (while
    rising, press the horizontal attack button twice).  Maelstrom has a very
    wide range, and even though there are two swings to it, the first one can
    miss without causing you to fail the condition, as long as the second swing
    hits.  Also, there's a chance that it might Ring Out the opponent if
    they're near the edge of the ring--which is a good thing, because if you
    can end the battle quickly, you'll have less opportunities to fail.
    Another good option would be to use throws to get Ring Outs on purpose.
    [@U] elemental_drago said that Vader's A+G throw is good for this, if
    you're standing with your own back to the edge of the ring.  [@U] Elitany
    recommended using The Apprentice's B+G throw, Force Impact, for a Ring Out
    (and, as with Vader's, you should be standing with your own back to the
    edge).  So if you don't have Vader, try this instead.
    
    Floor 8
    Item: Armor Ring: Ice Mirror OR 1500 Gold
    Hint: "You are not alone."
    Acquisition Condition: Switch with an ally 2 or more times.
    Suggestions: Another easy one.  Cool!  But don't get used to it. . . .
    
    Floor 9
    Item: Scarlet Blossoms OR 1500 Gold
    Hint: "Become a shield to repel the blade."
    Acquisition Condition: Guarded the opponent's attack 3 times in a row.
    Suggestions: This isn't necessarily easy, but there isn't much to be said
    about it, either.  Just keep trying.  [@U] jordlittle pointed out that you
    should use a character who has a lot of HP, and whose Soul Gauge recovers
    easily.  Soul Gauge Boost A and Soul Gauge Recovery would be good skills to
    have.
    
    Floor 10
    Item: Silver Boots [@U] OR 1500 Gold
    Hint: "The best offense is a good defense."
    Acquisition Condition: Guarded the opponent's attack 10 times in a row.[@U]
    Suggestions: Like the last floor, only much, much harder.  If you have
    Yoda, [@U] HolyPenguin18 had the excellent idea of using him for this
    condition, so that you won't have to worry about throws interrupting your
    guarding, and you can just concentrate on watching the opponent.  Guard
    normally against mid attacks, guard low if you see a low attack coming, and
    if the opponent uses an Unblockable Attack, just move out of the way.
    (High attacks won't hit Yoda at all.)  Also, [@U] jordlittle pointed out
    that you should use a character who has high HP, and whose Soul Gauge
    recovers easily.  Soul Gauge Boost A and Soul Gauge Recovery would be good
    skills to have.
    
    Floor 11
    Item: Grim Horn OR 2000 Gold
    Hint: "Use your ultimate attack without reservation."
    Acquisition Condition: Defeated all enemies with Critical Finish.
    Suggestions: The easiest way I've found to get a Critical Finish is by
    repeatedly using Yun-Seong's Avenging Claws attack (forward, vertical,
    vertical).  Just keep at it until the opponent's Soul Gauge flashes red,
    and then once or twice more after that.  Eventually, the opponent will
    flash with reddish lightning for a second, and their Soul Gauge will
    shatter, turning from red to black.  This is your opportunity to perform a
    Critical Finish, but you'll have to do it quickly.  Press the Left Bumper,
    or L1 for the PS3.  (It can also be customized to a button you choose.)
    If you did it in time, you get to watch as your character delivers the
    finishing blow to your opponent in a short cutscene.  After that, you'll
    have to start over again with the next foe.  Getting Critical Finishes
    against all of them is going to be pretty difficult, since they'll probably
    start Guard Impacting your Avenging Claws at some point.  Just keep trying,
    though, and eventually it should work out.
    
    Floor 12
    Item: Magus Cloth OR 2000 Gold
    Hint: "Lure them all into the abyss."
    Acquisition Condition: Defeated all enemies by Ring Out.
    Suggestions: Siegfried's Over Toss is especially useful for this battle,
    since it will allow you to toss opponents over the low walls in the stage,
    meaning that you can get Ring Outs without having to break down the other
    walls.  Just back up to one of the low walls, crouch down, and use Over
    Toss to throw the opponents out of the ring.  If you end up on the inside,
    you can use Flap Jack instead, but remember that this attack doesn't throw
    them as high as Over Toss would, so it will be more difficult this way.
    
    Floor 13
    Item: Pegasus Sallet OR 2000 Gold
    Hint: "Do not let the walls contain your rage."
    Acquisition Condition: Destroyed all the walls within the stage.
    Suggestions: I'd recommend taking Siegfried.  Back up to the wall you
    intend to break, and then use Thrust Throw.  If you manage to stab the
    opponent, Siegfried will then swing them up and smash them down on the
    opposite side, right into the wall.  Repeat the process with the remaining
    wall, and then you'll have your treasure.
    
    Floor 14
    Item: Phantom Pavilion-Seesaw (It's a stage).
    Hint: "A true warrior does not seek protection; repel the blade."
    Acquisition Condition: Performed 3 or more Guard Impacts.
    Suggestions: If you have trouble performing Guard Impacts, just customize a
    character with the skill Auto Impact A, and keep guarding until you get the
    treasure.
    
    Floor 15
    Item: Submission Belt [@U] OR 2000 Gold
    Hint: "Devote your strategy to a singular strike."
    Acquisition Condition: Cleared the stage only with A & G. [@U]
    Suggestions: You can use horizontal strikes and guard, and also A+G throws.
    You can't use vertical strikes or kicks without failing the condition.
    
    Floor 16
    Item: Warlord's Pauldrons OR 2500 Gold
    Hint: "The victor emerges at the final moment."
    Acquisition Condition: Cleared the stage with time remaining at 0.
    Suggestions: I couldn't find a way to make this easier myself. . . the
    opponent always seems to know enough to attack you right at the last
    instant, interrupting you just enough to ruin everything.  [@U] Jake
    suggested that you attack the opponent until their health is low enough for
    one more hit to defeat them, and then use Cervantes's Shadow Flare attack
    when the remaining time is down to one second.  If the opponent runs toward
    you or gets close to you, however, Jake suggested using Dread Slash, an
    Unblockable Attack that sweeps in front of you.
    Another option, suggested by [@U] Beejinator, Wyhdis, and YHChang, is to
    use a throw with a lengthy animation.  The time will continue to run down
    as the throw is taking place, so you can do it a little early, say with
    about two or three seconds left.  That way, if something goes wrong, you
    may still have time to try something else.  A good throw to use might be
    Astaroth's Maelstrom Divide, which is his A+G throw.  If you use this when
    there are two seconds left on the timer, it should hit when the time
    remaining is 0.
    The first few times you try, something will probably go wrong.  Ah well.
    Just keep at it, and take a break to cool off if you start getting the
    impulse to throw your controller at something. . . .  ;)
    
    Floor 17
    Item: Arm Bandages [@U] OR 2500 Gold
    Hint: "Master the ceaseless dance."
    Acquisition Condition: Executed a 5+ combo. [@U]
    Suggestions: [@U] Ushinotane suggested using Amy's Stocatta Rampage
    Crescendo attack (back+B+K) for a 9 hit combo.
    
    Floor 18
    Item: Kouchu Kabuto OR 2500 Gold
    Hint: "Explore the boundaries of the stage."
    Acquisition Condition: Stood on all corners of the stage.
    Suggestions: It might be a good idea to choose a character who can move
    quickly, so that you can get where you're going faster.  Nullify Ring Out A
    would be a good skill to have, because in order to stand at the corners of
    the stage, you'll need to be very close to the edge of the ring--prime
    Ring Out territory.  Not nice.
    
    Floor 19
    Item: Demonic Kabuto OR 2500 Gold
    Hint: "Fight with your allies."
    Acquisition Condition: Switched with an ally 5 or more times.
    Suggestions: You have to switch characters five times rather than twice,
    but this really doesn't make much difference.  It's still easy.
    
    Floor 20
    Item: Life Gem: Sun OR 2500 Gold
    Hint: "Hand down judgement with one swing."
    Acquisition Condition: Cleared the stage with a Critical Finish.
    Suggestions: In order to fulfill the condition, you must defeat the last
    opponent in this battle with a Critical Finish.  Repeatedly using
    Yun-Seong's Avenging Claws attack is the best way I know of to do this.
    Use this attack to damage the opponent's Soul Gauge until it starts
    flashing red.  This means you're getting close, so be ready.  Keep using
    Avenging Claws until you see the opponent stagger and flash with reddish
    lightning.  That's when you can perform your Critical Finish.
    
    Floor 21
    Item: Longhua Qipao OR 3000 Gold
    Hint: "Give in to the abyss."
    Acquisition Condition: Voluntarily performed a Ring Out.
    Suggestions: Simply moving to the edge of the ring and jumping out can
    fulfill this condition, as long as the opponent doesn't hit you while
    you're doing it.  An easier way, suggested by [@U] ShadowSlasherZ, is to
    take Cervantes and use Geo Da Ray, while you're near the edge of the ring
    and facing it.  Another good option, suggested by [@U] Wyhdis, BlueZero4,
    and nick Alcatarion, is to use The Apprentice's Force Flip (A+K and a
    direction).  And, last but not least, Yoshimitsu's Manji Dragonfly is also
    an effective way to give in to the abyss.  Just press up+B+K, and then
    fly back out over the edge of the ring.
    
    Floor 22
    Item: Honor Boots OR 3000 Gold
    Hint: "Interrupt your opponent's attacks with your own."
    Acquisition Condition: Performed 4 or more Counter Hits.
    Suggestions: Counter Hits (Attack Counters, Side Dash Counters, and Back
    Dash Counters) occur when you strike an opponent while they're attacking
    you, moving sideways, or moving backwards.  It might be helpful to choose
    a character whose attacks are fast, such as Taki for example.  Still, I did
    it with Siegfried, so even slow characters shouldn't have too much trouble
    with this.  If you do have trouble with it, though, customizing your
    character with the skill Auto Counter A might help.
    
    Floor 23
    Item: Frilled Skirt OR 3000 Gold [@U]
    Hint: "Become a shield to repel the blade."
    Acquisition Condition: Guarded the opponent's attack 3 times in a row.
    Suggestions: Just keep an eye on the opponent, and guard their attacks as
    well as you can.  [@U] jordlittle pointed out that you should use a
    character who has a lot of HP, and whose Soul Gauge recovers easily.  Soul
    Gauge Boost A and Soul Gauge Recovery would be good skills to have.
    
    Floor 24
    Item: Protect Gem: Cardinal Direction [@U] OR 3000 Gold
    Hint: "Surpass the limit of power with one attempt."
    Acquisition Condition: Performed a combo with a total damage over 240. [@U]
    Suggestions: [@U] xxGroomexx suggested using Astaroth's Discus Breaker
    attack for this condition, and it works very well indeed.  You should
    probably customize Astaroth with as high an Attack stat as you can manage,
    to make sure enough damage is done.
    
    Floor 25
    Item: Zhuque Changpao OR 3000 Gold
    Hint: "Apprehend with your hands multiple times."
    Acquisition Condition: Threw 5 times.
    Suggestions: Nothing special to this.  I love the easy ones, don't you?
    
    Floor 26
    Item: Warthog Cuirass [@U] OR 3500 Gold
    Hint: "Master the never-ending dance."
    Acquisition Condition: Executed a 10+ combo. [@U]
    Suggestions: [@U] Chaos ZX suggested using Amy's Dread Coffin~Stocatta
    Rampage Crescendo attack for the 10+ combo.  You have to walk back and
    press the vertical attack button, have it hit an attacking opponent, and
    then press the vertical attack button again.  Another option, suggested by
    [@U] TheKench, is to use Amy's Falling Prayer and then Stocatta Rampage
    Crescendo (forward B+K, back B+K, B).  Either way works well, so choose the
    one that's easiest for you.
    
    Floor 27
    Item: Iron Gauntlets [@U] OR 3500 Gold
    Hint: "Do not part with your vitality."
    Acquisition Condition: Cleared the stage with no damage taken.
    Suggestions: This will be more difficult than the last floor that had this
    acquisition condition, since the foes here are more skilled, and therefore
    much more likely to part you from your vitality.  As I said for that
    earlier floor, choosing a fighter who has a long weapon could be a good
    idea; repeatedly using throws might also work.  [@U] Wyhdis suggested using
    Siegfried's Thrust Throw attack to Ring Out the opponents while maintaining
    a safe distance.
    
    Floor 28
    Item: Aculeus Suit [@U] OR 3500 Gold
    Hint: "Keep jolting the opponent's defense."
    Acquisition Condition: Opponent guarded a Guard Break attack at least
    twice.
    Suggestions: Yun-Seong's Avenging Claws is the attack I'd use, since it's
    fast and very easy to perform.  If you'd prefer to use another character,
    just look in the Move List for attacks marked with GB in a blue circle.
    
    Floor 29
    Item: Menghu Boots OR 3500 Gold
    Hint: "Fight with your allies."
    Acquisition Condition: Switched with an ally 5 or more times
    Suggestions: Another easy one!  Yay!
    
    Floor 30
    Item: Spirit Gem: Nonuple Heads OR 3500 Gold
    Hint: "A fearless warrior triumphs."
    Acquisition Condition: Cleared the stage without guarding.
    Suggestions: Ouch.  This can be a pain, simply because guarding gets to be
    such a habit.  Any character is as good as any other for this condition, so
    choose anybody you like.  The battle itself isn't particularly hard, but
    since you can't guard, you still might take a pounding.  Because of this,
    you might want to customize your chosen character with some extra HP.
    
    Floor 31
    Item: Longming Qipao [@U] OR 4000 Gold
    Hint: "Rely on impeccable timing for victory." 
    Acquisition Condition: Performed 5 or more Just Inputs. [@U]
    Suggestions: [@U] Vordred discovered this awesome way to fulfill the
    condition.  Take Maxi, and use his Fury~Right Outer attack (B+K,B,B,B,A).
    If you press B+K, and then simply mash the vertical attack button, you will
    often get a Just Input (or sometimes two or three).  Maxi will flash white
    for a second when you successfully do the Just Inputs.  Another awesome way
    to do it, suggested by [@U] Rude Samurai, is to use Nightmare's Quick
    Revenge (Additional Attack).  To perform the attack, press forward and the
    vertical attack button, then press the vertical attack button again as the
    stab hits.  It's quite easy to get the timing right, and works nearly every
    time.  Both of these ways are easy and work extremely well.  Maxi or
    Nightmare--choose whoever you like better.  ;)
    
    Floor 32
    Item: Vane Mask [@U] OR 4000 Gold
    Hint: "Apprehend the yielding enemy."
    Acquisition Condition: Performed a low throw. [@U]
    Suggestions: [@U] DigiLuigi informed me that a low throw is a throw that
    will only work against a crouching opponent (in the Move List, low throws
    will specify "Against crouching opponent").  DigiLuigi recommended using
    Astaroth, who has four low throws, and also mentioned that Cassandra,
    Xianghua, and Rock have low throws as well.  I used Cassandra's Seraphim
    Cyclone, because it was easier for me to get past the first two floors of
    this set with her.
    
    Floor 33
    Item: Battle Dress OR 4000 Gold
    Hint: "Unleash attacks that strike and seize."
    Acquisition Condition: Performed 3 attack throws.
    Suggestions: Siegfried's Thrust Throw, Flap Jack, and Over Toss are all
    good attack throws.  Like I said before, though, if you'd rather use
    someone else, just look at the Move List and use attacks that are marked by
    AT in an orange circle.
    
    Floor 34
    Item: Power Gem: Warrior Princess OR 4000 Gold
    Hint: "A true warrior does not seek protection; repel the blade."
    Acquisition Condition: Performed 3 or more Guard Impacts.
    Suggestions: Create a character with the skill Auto Impact A.  After that,
    all you have to do is keep guarding until the skill performs the Guard
    Impacts for you.  Before long, the treasure should be yours.  Nifty, isn't
    it?
    
    Floor 35
    Item: Warthog Pauldrons OR 4000 Gold [@U]
    Hint: "Do not escape, hide, or seek protection."
    Acquisition Condition: Cleared the stage without switching characters.
    Suggestions: Since you won't be able to switch out for healing, you should
    make sure your characters have another way to heal themselves--the skill HP
    Drain A would be very helpful, and of course you should try to give them as
    much HP as possible.  [@U] Duck of Doom noted that if one character is
    defeated and another takes their place, it doesn't count as switching, so
    you will be able to use both characters if necessary.  As you're going
    through Floors 33 and 34, you should try to keep your first character out
    of battle as much as possible.  Then, once you get here, you will be able
    to use the healthier character while the one who took most of the damage
    has a rest.  Hopefully, by the time your first character falls, the second
    will have regained a fair amount of health.
    
    Floor 36
    Item: Parlor Blouse [@U] OR 4500 Gold
    Hint: "The victor emerges at the final moment."
    Acquisition Condition: Cleared the stage with time remaining at 0.
    Suggestions: This is a pain, just like the other "victor emerges at the
    final moment" battle.  [@U] Jake suggested that you attack the opponent
    until their health is low enough for one more hit to defeat them, and then
    use Cervantes's Shadow Flare attack when the remaining time is down to one
    second.  If the opponent runs toward you or gets close to you, however,
    Jake suggested using Dread Slash, an Unblockable Attack that sweeps in
    front of you.
    Another option, suggested by [@U] Beejinator, Wyhdis, and YHChang, is to
    use a throw with a lengthy animation.  The time will continue to run down
    as the throw is taking place, so you can do it a little early, say with
    about two or three seconds left.  That way, if something goes wrong, you
    may still have time to try something else.  A good throw to use might be
    Astaroth's Maelstrom Divide, which is his A+G throw.  If you use this when
    there are two seconds left on the timer, it should hit when the time
    remaining is 0.
    
    Floor 37
    Item: Siren's Helm [@U] OR 4500 Gold
    Hint: "Use your ultimate attack without reservation."
    Acquisition Condition: Defeated all enemies with Critical Finish.
    Suggestions: Yun-Seong, it's your turn again!  Ha ha.  Anyway, remember;
    repeatedly using Yun-Seong's Avenging Claws attack is a very effective way
    to get Critical Finishes quickly.  And quickly will be necessary, because
    you've got very limited time to do this in.  (Same goes for all the battles
    in this set.)  Even with Yun-Seong, it's still very hard, so you should
    probably customize him with the skill Soul Gauge Damage A.  It can make a
    big difference.
    
    Floor 38
    Item: Gorgon Fauld OR 4500 Gold
    Hint: "Lure them all into the abyss."
    Acquisition Condition: Defeated all enemies by Ring Out.
    Suggestions: At first glance, this doesn't seem so bad, does it?  Ring
    Outs?  Well, think again.  First there's the time limit, which is a big
    problem.  Second, there's the fact that ALL of the opponents in this
    battle have the Nullify Ring Out A skill.  Unbelievable, isn't it?  This
    makes it very hard to get the Ring Outs you need.  You've got to try again
    and again--with the time ticking away all the while.  Combine that with the
    fact that most of the foes have an Auto Grapple Break skill as well, and
    you've got a heck of a tough condition to meet.  Siegfried to the rescue!
    Flap Jack and Over Toss are very helpful here, since Auto Grapple Break
    skills do not affect them.  Stand near the edge of the ring and just keep
    using them, Flap Jack if the enemy is on the side near the edge, Over Toss
    if you are the one on the edge side.  Other useful attacks include Thrust
    Throw, (if you're on the edge side) and Maelstrom (when the opponent is
    near the edge).  Keep in mind that these attacks deal more damage than
    Flap Jack and Over Toss, so be careful that you don't defeat the opponents
    before you can send them out of the ring.  Good luck.
    
    Floor 39
    Item: Kingfisher Greaves [@U] OR 4500 Gold
    Hint: "Do not give up the place you stand."
    Acquisition Condition: Cleared the stage without changing position.
    Suggestions: This acquisition condition is a little confusing.  What
    exactly does "changing position" mean?  Well, basically, it means walking,
    running, etc.  You can pretty much use any attacks you want, even if they
    seem to make you change position pretty drastically, as long as you only
    press the attack buttons and the guard button--no directionals.  If your
    opponent knocks you down, use the guard button to rise, don't roll.
    
    Floor 40
    Item: Deer Head [@U] OR 4500 Gold
    Hint: "Master the ceaseless dance."
    Acquisition Condition: Executed a 5+ combo. [@U]
    Suggestions: [@U] Ushinotane suggested using Amy's back+B+K attack,
    Stocatta Rampage Crescendo, for the earlier floor with this acquisition
    condition.  It works very well for this floor, too.
    
    Floor 41
    Item: Minotaur [@U] OR 5000 Gold
    Hint: "Rely on impeccable timing for victory."
    Acquisition Condition: Performed 5 or more Just Inputs. [@U]
    Suggestions: [@U] Vordred discovered this awesome way to fulfill the
    condition.  Take Maxi, and use his Fury~Right Outer attack (B+K,B,B,B,A).
    If you press B+K, and then simply mash the vertical attack button, you will
    often get a Just Input (or sometimes two or three).  Maxi will flash white
    for a second when you successfully do the Just Inputs.  Another awesome way
    to do it, suggested by [@U] Rude Samurai, is to use Nightmare's Quick
    Revenge (Additional Attack).  To perform the attack, press forward and the
    vertical attack button, then press the vertical attack button again as the
    stab hits.  It's quite easy to get the timing right, and works nearly every
    time.  Both of these ways are easy and work extremely well.  Maxi or
    Nightmare--choose whoever you like better.  ;)
    
    Floor 42
    Item: Demonic Gloves OR 5000 Gold 
    Hint: "Suppress your opponent's abilities."
    Acquisition Condition: Cleared the stage without letting opponents invoke
    a skill.
    Suggestions: Zasalamel is the only character in this battle who has a skill
    to invoke, namely HP Burst.  You need to get rid of him before he uses it.
    The simplest option would be to try for a Ring Out, but you'd have to get
    lucky for this to work, since Zasalamel has Nullify Ring Out A.  Raphael's
    Unending Stings and Siegfried's Flap Jack and Over Toss are good attacks to
    use for this.  If you don't want to depend on luck, though, another option
    would be to use the Soul Gauge Vamp skill to drain Zasalamel's Soul Gauge.
    If you can keep it low enough, he won't be able to use his HP Burst.  If
    you decide to try this, you should give both of your characters Soul Gauge
    Boost C as well as Soul Gauge Vamp, so that they can both use it several
    times.  Before you damage Zasalamel (and thus before he has any reason to
    use his HP Burst) use Soul Gauge Vamp until the white glow around his Soul
    Gauge disappears.  This means that it's too low for him to use HP Burst.
    After that, just try to defeat him.  When his attacks hit you, his Soul
    Gauge will recover, so keep an eye on it.  If the white glow reappears, use
    Soul Gauge Vamp to lower it again.
    
    Floor 43
    Item: Repel Gem: Iron Shell OR 5000 Gold
    Hint: "Seize from the enemy's blind spot."
    Acquisition Condition: Performed a back throw.
    Suggestions: You could try using Ivy's Embrace of Guilt or Embrace of Lust
    attacks.  (They're practically the same thing, except that one is with her
    weapon in its Sword State, and the other is with her weapon in its Coiled
    State.)  When they hit, these attacks turn the opponent away from you.
    Combine that with a throw, and you've got a good chance to fulfill this
    condition.
    
    Floor 44
    Item: War Cloak [@U] OR 5000 Gold [@U]
    Hint: "Only weak fools perish in the darkness."
    Acquisition Condition: Cleared the stage with no Ring Out from either
    parties.
    Suggestions: Remember this?  From way, way back on Floor 2?  Wow, it's been
    a while.  Anyway, remember to stay away from the edges, avoid using attacks
    with high Ring Out potential, and maybe customize your character with the
    skill Nullify Ring Out A.
    
    Floor 45
    Item: Tiger Lily Kabuto OR 5000 Gold
    Hint: "Earn victory with only your raw strength."
    Acquisition Condition: Defeated enemies without equipping any skills.
    Suggestions: To fulfill the condition you'll need to customize a character
    without any skills.  That's easy enough to do, but the problem is that the
    enemies on Floors 45 and 46 take very little damage, making it difficult
    to defeat them within the time limit.  One way to get around this might be
    to take Yun-Seong and go for a Critical Finish by repeatedly using his
    Avenging claws attack.  However, if this doesn't work for you, I'd advise
    using attack throws, since they seem to hit for as much damage in this
    battle as they would in any other.  A good one that does a lot of damage,
    suggested by [@U] Matt, is Raphael's Preparation Parry~Cranial Scraper,
    which is performed by walking back and pressing the vertical attack button.
    Astaroth's Poseidon Tide Rush (Attack Throw) is another good option.  It's
    a horizontal attack, so it can hit an enemy who's walking around you, and
    it does quite a bit of damage as well.  And then, there's always the old
    favorites, Siegfried's Flap Jack, Over Toss, and Thrust Throw.
    
    Floor 46
    Item: Butterfly Sallet OR 6000 Gold
    Hint: "Earn victory with only your raw strength."
    Acquisition Condition: Defeated enemies without equipping any skills.
    Suggestions: See the suggestions for Floor 45.
    
    Floor 47
    Item: Succubus Boots OR 6000 Gold
    Hint: "Apprehend with your hands multiple times."
    Acquisition Condition: Threw five times.
    Suggestions: Like the other throw-related acquisition conditions, this
    isn't too hard, but it will be a little trickier this time because the
    opponents in this battle have the Invisible skill.  You can still throw
    them, but figuring out where they are can be a pain.  Keep an eye on your
    own character, because the closer their head is to the HP bar, the closer
    you are to the opponent.  By watching for this, you can figure out when the
    opponent is close enough to be thrown.
    
    Floor 48
    Item: Life Gem: Jade OR 6000 Gold
    Hint: "Fight while unseen."
    Acquisition Condition: Cleared the stage with a character equipped with
    the skill "Invisible."
    Suggestions: All you have to do here is customize your characters with the
    Invisible skill--you don't even have to actually use it.  Technically, only
    the character who wins the battle has to have the skill, but you should
    probably give it to both of them anyway, so that you won't have to worry
    about which one you're using at the end of battle.
    
    Floor 49
    Item: Horns of Calamity [@U] OR 6000 Gold
    Hint: "Strike with precision."
    Acquisition Condition: Cleared the stage without missing any attacks. [@U]
    Suggestions: There are three opponents on this floor, and they can all
    turn invisible, which makes this floor much harder than the last one with
    this condition.  It's difficult to say whether a high Attack stat or high
    HP is more important here.  Theoretically, the higher your Attack stat, the
    fewer times you will have to swing, and the less you swing, the less
    opportunities you'll have to miss.  However, surviving against invisible
    opponents isn't easy.  Since you can't see what's going on, you'll probably
    walk right into a lot of attacks, which makes HP pretty important too.
    A particularly useful attack to use is Siegfried's Maelstrom (while rising,
    press the horizontal attack button twice).  The first swing of the two can
    miss without causing you to fail the condition, as long as the second swing
    connects (and because of Maelstrom's wide range, it usually does).  Since
    it's a low attack, the opponent can't duck under it, and since it's a
    horizontal attack, it isn't easy for them to sidestep it, either.  As an
    added bonus, Maelstrom might Ring Out the first two opponents if they
    happen to be standing near an edge.  Just use this attack over and over
    again.  As long as they aren't behind you, or all the way on the far side
    of the screen, it should work.
    Another thing you could try, suggested by [@U] Elitany, is the Apprentice's
    Force Impact throw.  It's very handy, because you might be able to Ring Out
    the first two opponents with it (they have Nullify Ring Out A, but not S).
    Plus it does a lot of damage, so it's also useful against the third
    opponent, who can't be defeated by Ring Out.
    When the opponent turns invisible, you can still get an idea of where they
    are by looking at how close your own character's head is to the HP bar.
    The closer it is, the closer your character is to the foe.  In addition,
    [@U] marauder340 noted that you can see Zasalamel's golden eye even when he
    is invisible; it leaves behind a trail of light, so you can use this to
    tell where he is if you look closely.
    
    Floor 50
    Item: Tiger Lily Breastplates [@U] OR 6000 Gold
    Hint: "Master the never-ending dance."
    Acquisition Condition: Executed a 10+ combo. [@U]
    Suggestions: [@U] Chaos ZX suggested using Amy's Dread Coffin~Stocatta
    Rampage Crescendo attack for the 10+ combo.  You have to walk back and
    press the vertical attack button, have it hit an attacking opponent, and
    then press the vertical attack button again.  Another option, suggested by
    [@U] TheKench, is to use Amy's Falling Prayer and then Stocatta Rampage
    Crescendo (forward B+K, back B+K, B).  Either way works well, so choose the
    one that's easiest for you.
    
    Floor 51
    Item: Tiger Lily Fauld OR 7650 Gold
    Hint: "Interrupt your opponent's attacks with your own."
    Acquisition Condition: Performed 4 or more Counter Hits.
    Suggestions: To get Counter Hits, try to hit the opponent while they're
    attacking you, moving sideways, or moving backwards.  You'll most likely
    fulfill this condition just by fighting as you normally would, but if not,
    try giving your character the skill Auto Counter A.
    
    Floor 52
    Item: Feathered Wings [@U] OR 7650 Gold
    Hint: "Hand down judgement with one swing."
    Acquisition Condition: Cleared the stage with a Critical Finish.
    Suggestions: An easy way to get a Critical Finish is to repeatedly use
    Yun-Seong's Avenging Claws attack.  Customizing him with the skill Soul
    Gauge Damage A will make it work even faster.  Remember, you have to get a
    Critical Finish against the final opponent in order to fulfill the
    acquisition condition.
    By the way, if you're just trying to win this set of floors and you're not
    worried about getting the treasure, The Apprentice is probably the best
    character to choose.  His B+G throw, Force Impact, is a great way to Ring
    Out Amy's three henchmen (none of them have Nullify Ring Out or Auto
    Grapple Break skills).  It's also useful against Amy herself, because even
    though you can't ring her out, Force Impact does A LOT of damage, and seems
    to ignore her high Defense.
    
    Floor 53
    Item: Blade Ring: Demon Lord OR 7650 Gold
    Hint: "Lure them all into the abyss."
    Acquisition Condition: Defeated all enemies by Ring Out.
    Suggestions: Raphael's Unending Stings throw, and Siegfried's attack throws
    Flap Jack, Over Toss, and Thrust Throw are all very handy for Ring Outs.
    
    Floor 54
    Item: Leviathan Pauldrons OR 7650 Gold
    Hint: "Do not let the walls contain your rage."
    Acquisition Condition: Destroyed all the walls within the stage.
    Suggestions: Siegfried might be a good character for this.  Position
    yourself with your back to the wall you intend to break, and then use
    Thrust Throw.  If you manage to stab your opponent with it, Siegfried will
    then smash them into the wall behind you, breaking it.
    
    Floor 55
    Item: Priestess Kimono [@U] OR 7650 Gold
    Hint: "Unleash attacks that strike and seize."
    Acquisition Condition: Performed 3 attack throws.
    Suggestions: Siegfried's Thrust Throw, Flap Jack, and Over Toss are all
    good attack throws.  But. . . you're probably pretty tired of hearing about
    them by now, considering that I've mentioned them for almost every floor
    in the Tower.  ;)  If you'd like to use some other character, but you don't
    know their attack throws, look in the Move List for attacks marked by AT in
    an orange circle.
    
    Floor 56
    Item: Leviathan Burgonet [@U] OR 10000 Gold
    Hint: "Surpass the limit of power with one attempt."
    Acquisition Condition: Performed a combo with a total damage over 240. [@U]
    Suggestions: [@U] Reiko Sama suggested customizing Yoshimitsu with the
    Asura Helm, Executioner's Gorget, Nightmare Pauldron, Leviathan Gauntlets,
    Demonic Trousers, Nightmare Greaves, and Mechanical Hands Yin, as well as
    the weapon Hihiirokane, and the skills Auto Counter C, Auto Unblockable
    Attack A, Start Dash A, and HP Drain C.  (If you don't have the Leviathan
    Gauntlets yet, the Executioner's Braces might work instead.)  Then, he said
    to use Yoshimitsu's vertical attack until the first Lizardman is defeated,
    and then, after the announcer says "K.O.," use Yoshimitsu's Sword Impale
    attack (walk back and press the vertical attack button).  This should
    defeat the next Lizardman in one hit, as he comes running in.  Reiko Sama
    also mentioned that using this trick on the previous floors of this set can
    make it easier to get here.  Another attack that can deal enough damage to
    fulfill the condition, suggested by [@U] xxGroomexx, is Astaroth's Discus
    Breaker.  Make sure you customize him with as high an Attack stat as
    possible.
    
    Floor 57
    Item: Voodoo Armlets OR 10000 Gold
    Hint: "Give in to the abyss."
    Acquisition Condition: Voluntarily performed a Ring Out.
    Suggestions: The next three floors are quite possibly the biggest challenge
    Ascending has to offer.  They're so difficult, in fact, that I've decided
    to devote the suggestions space to a strategy for simply surviving them.
    *I've even added some alternate methods.  (See Floor 59.)  They're a bit
    less complicated, so you might want to check them out first.*
    Well anyway, here goes.  Take The Apprentice and Tira as your team.  They
    should each have almost two full bars of HP.  The Apprentice should have
    the skill HP Drain A, and Tira should have the skills HP Drain B,
    Strengthen Vertical, and also Appeal.  In order to get these skills and the
    HP, give them both the special equipment called Life Gem: Sun.  Equip Tira
    with Soul Edge and give The Apprentice his fourth Lightsaber from the top
    of the weapon list.  On Floor 57, your opponents are Cassandra, Sophitia,
    and Talim.  This floor is where The Apprentice comes in handiest.  By using
    his B+G throw, Force Impact, while you're standing fairly close to an edge,
    you can Ring Out these three pests before they do too much damage. . .
    hopefully.  It can be a pain, because Cassandra is difficult to grab,
    Sophitia has Nullify Ring Out B, and Talim has Nullify Ring Out A.  Still,
    it's the easiest way to get through this floor without losing too much HP.
    If either member of your team ends up with less than a full green HP bar,
    it might not be worth your time to continue with it.  You should probably
    just go back and try again if this happens--you'll be needing every drip of
    HP you can get for the next two floors.  To Be Continued. . .
    (By the way, if you've already finished these floors and you're looking
    for suggestions on how to get the treasure, check out Floor 21.)
    
    Floor 58
    Item: Tiger Pauldrons OR 10000 Gold
    Hint: "Earn victory with only your raw strength."
    Acquisition Condition: Defeated enemies without equipping any skills.
    Suggestions: . . .Continued from Floor 57.  On this floor, the opponents
    you will face are Setsuka, Mitsurugi, and Cervantes.  This floor is Tira's
    specialty, so switch out the Apprentice and let him rest for a bit.  :)
    It's time to try out the move I like to call "All right!  This is fun!
    Here I go!  How's that?!" (press up+B+K, and keep mashing it).  (If Tira is
    gloomy, she'll say some other lines instead.)  "All right!  This is fun!"
    is actually a combination of moves, which I'll describe now in a bit more
    detail.  The first time you press up+B+K, you will perform the move
    Updraft, where Tira leaps high into the air.  Pressing them again makes
    Updraft become Diving Talon Thrust, a Guard Break attack that hits as she
    comes back down.  This attack will often leap you over the opponent,
    leaving you facing away from them.  When you press up+B+K a few times while
    you are facing away, it performs the attack Retro Noise, which slashes
    behind her twice.  (These moves don't all require ALL of these buttons,
    however, pressing a few extra buttons doesn't hurt, and this way you can
    just keep mashing the same ones over and over again.)  Updraft/Diving Talon
    Thrust is handy, because Tira leaps up into the air, which moves her out of
    danger and can also sneak in an attack on the way down.  Retro Noise is
    especially useful for damaging your opponents, since they'll walk right
    into it a lot of the time.  (Maybe since you're facing away, they don't
    expect to be attacked?)  Have Tira use these moves against Cervantes and
    Mitsurugi.  Whenever Setsuka appears, switch The Apprentice back in and
    have him use throws against her.  (Tira probably shouldn't fight Setsuka if
    you can help it, since Appeal will lower her stats.)  To Be Continued. . .
    (By the way, if you've already finished these floors and you're trying to
    get the treasure, you can still use this same strategy, you'll just have
    to do it without the help of any skills--this includes weapon skills, so
    Tira will need a different weapon.)
    
    Floor 59
    Item: Voodoo Greaves [@U] OR 10000 Gold
    Hint: "The best offense is a good defense."
    Acquisition Condition: Guarded the opponent's attack 10 times in a row.[@U]
    Suggestions: . . .Continued from Floor 58.  In this, the final floor of
    the set of doom, we continue our Force Impact and "All right!  This is
    fun!" party.  Your opponents in this battle will be Tira, Astaroth, and
    Nightmare.  Tira is the first opponent.  You should use The Apprentice and
    try your best to ring her out before Astaroth comes in (if you can get rid
    of Tira in the beginning, neither Astaroth nor Nightmare will be able to
    switch out for healing).  When Astaroth shows up, you have an opportunity
    to heal yourself a bit.  If you use Force Impact while you're standing at
    the center of the ring, it should send Astaroth flying to the far edges.
    You can wait for him to run back in, and then repeat the process, healing
    The Apprentice with HP Drain and allowing Tira to rest at the same time.
    If you don't need healing, just use Force Impact to Ring Out Astaroth, and
    Nightmare will appear.  He's the last psycho standing between you and
    Floor 60, so go get him!  I'd start by bringing Tira in and having her use
    "All right! This is fun!" while The Apprentice has a breather.  Appeal will
    raise her stats against Nightmare, so it should be pretty effective.  Be
    careful, though, because Updraft/Diving Talon Thrust can send you right out
    of the ring if you do it near an edge.  When Tira gets hurt, switch the
    Apprentice back in and keep on throwing until it's Tira's turn again.  Keep
    in mind that you'll need to improvise a bit here and there--any strategy
    will only get you so far.  Good luck, hope to see you on Floor 60!  ;)
    (By the way, if you've already finished these floors and you're looking
    for suggestions on how to get the treasure, check out Floor 10.)
    <================>
    Alternate Methods:
    If the Tira/Apprentice suggestion doesn't work very well for you, here
    are some alternate strategies for Floors 57, 58, and 59.
    <================>
    1. [@U] Nickoli suggested using a team of two Cervanteses, customized with
    200% Attack and HP Drain A.  After that, just keep using Shadow Flare, and
    see how it goes.
    <================>
    2. [@U] Disdamn suggested using a team of Amy, (customized with about 185%
    HP, Shave Damage B, and HP Drain A) and the Apprentice or Zasalamel to
    Ring Out opponents with throws.  For Amy, he mentioned three simple moves
    you'll need: Heavy Mandritti (back+A) a side-step high attack, Falling
    Prayer (forward+B+K) a lunging mid attack that ducks high attacks at the
    same time, and Stocatta Rampage Crescendo (back+B+K, B) a 9 hit combo.
    Here's how he said to use them: from outside attack range, begin with the
    Falling Prayer to lunge into the opponent and hit with a mid attack.  If
    it lands the opponent will be stunned, and you can continue with the
    Stocatta Rampage Crescendo for a 10 hit combo.  This will drain health if
    the opponent fails to guard, but even if they do guard it will still wear
    them down because of the Shave Damage.  If they guarded the lunge, you
    should guard their counterattack, and then use Heavy Mandritti to evade
    their follow up and smack them in the back.  Then follow up with Stocatta
    Rampage Crescendo again.  The final (B) of Stocatta Rampage Crescendo will
    move you towards the opponent as they fall.  If you wait a moment to see if
    they’re going to roll, you can immediately begin Stocatta Rampage Crescendo
    again before they stand up.  For some reason, 8 out of 10 times they will
    not guard it, or they'll stop guarding before the combo finishes.  This
    will stun them and drop them to the floor again, allowing you to wait a
    moment for their roll, and then follow up with the combo as they’re
    standing up.  Do this over and over again until they die.  If you time it
    properly, you can also nail the next opponent as they run in.
    <================>
    3. Raphael is another good character to use for these floors.  His Assalto
    Montante Crescendo attack (A+B.A) is very effective against the opponents
    on Floor 57, especially Cassandra, and on Floor 58 absolutely shreds
    Mitsurugi.  It works pretty well against everybody else, too.  Also,
    Raphael's B+G throw, Unending Stings, is handy for getting Ring Outs if
    the opponent is standing near an edge.  This would be useful on Floor 57,
    and it's also handy for getting rid of Tira and Astaroth on Floor 59.  You
    could use a team of two Raphaels, or substitute him for one of the team
    members of the Tira/Apprentice strategy.  He can replace either of them
    quite well; Unending Stings is a good substitute for Force Impact, and
    Assalto Montante Crescendo is a very effective attack to replace Tira's
    "All right! This is fun!" combo, since you can just mash the horizontal and
    vertical attack buttons repeatedly to perform it.
    
    Floor 60
    Item: Voodoo Breastplate OR 50000 Gold
    Hint: "Do not escape, hide, or seek protection."
    Acquisition Condition: Cleared the stage without switching characters.
    Suggestions: This is the final floor of the Tower, and the final boss, who
    is very difficult to defeat.  First of all, he has the skill Nullify Ring
    Out S, making it impossible to just throw him out of the ring.  Then, he
    has the skill HP Drain S, which means that every time he successfully hits
    you, he gets about the same amount of HP that you lose.  Also, if you want
    to get the treasure, you can't switch out your characters (fallen fighters
    being replaced is okay though, as [@U] Duck of Doom said).
    You might be able to use an easy, cheaty trick to beat Algol--simply lying
    near the edge of the ring may cause him to ring himself out.  This method
    was my original suggestion and also my favorite, because after running the
    gauntlet on Floors 57-59, you really need some comic relief, and it doesn't
    get much better than watching Algol send himself flying out of the ring.
    One Ring Out to rule them all!  But then [@U] The Ron informed me that this
    method didn't work for him, so that's how the longer, more detailed
    strategy below came about.  After devising the longer method, I heard from
    [@U] AZNsupermarket, who had figured out why the Algol Ring Out trick might
    not be working for some people; he said that you must not attack Algol even
    once, because if you damage him at all, he will not be able to ring himself
    out.  It turns out that this was true even before the patches came along,
    so I guess I can't blame those accursed auto-downloading patches for it
    anymore. . . whatever, I still miss my PS2.  Anyway, just because the Algol
    trick might work for now doesn't mean it won't be patched in the future.
    So, if it doesn't work for you, or if your sense of honor simply won't
    allow you to just let the man jump, read on.
    The second best way I have found to make this battle more possible, is to
    make use of the Venom Fang A skill.  The basic idea is to knock Algol down,
    run away long enough for Venom Fang to work its magic, and then come back
    and repeat the process, over and over again.  A good thing about this is
    that it lets you deal damage from a distance, so that Algol can't hit you
    and steal your HP to heal himself.  The downside is that it takes a long
    time.  *If you want to try something faster first to see if you can get
    lucky, check out the alternate methods further down.*
    You could probably use whichever character you're most skilled with for
    the Venom Fang strategy, but I'd recommend Raphael.  Equipping him with his
    Holy Antler weapon and the special equipment called Strength Ring: Warlock
    would allow you to get Venom Fang and still have high HP.  Or, you could
    give him the Holy Antler and the Protect Gem: Cardinal Direction instead;
    this would allow you to get Venom Fang and also Run Speed Up, which can
    help you stay away from Algol.  You'll have less HP with this setup,
    though.
    The best attack to use is Assalto Montante Crescendo (A+B.A).  Just mashing
    the vertical and horizontal attack buttons will perform it.  Assalto
    Montante Crescendo, hereafter referred to as AMC, is very quick, can be
    performed repeatedly, and will trigger Venom Fang.
    Start out by running up to Algol and attacking him a few times.  Right now,
    you don't have anything to lose, it won't matter if he hits you since he
    has full health at this point anyway.  Once you've done some damage, it's
    time to knock him down with AMC.  The best time to hit Algol with AMC is
    when he is moving sideways, but not attacking or shooting at you.  Backing
    away from him while circling around the ring seems to make this more likely
    to happen.
    Unless he guards your AMC, you should see purple smoke appear around him,
    which means Venom Fang is in effect.  Now quickly run away.  Avoid going
    straight backwards, as it's very slow and you'll probably get hit if you
    try it.  Instead, zigzag as much as you can, or maybe dance to the music.
    You'll move much faster, and you may confuse Algol a bit in the process.
    Try to circle around the ring and stay as far away as possible for as long
    as you can, so that he'll take lots of poison damage.  Venom Fang vanishes
    if you get hit, so guard if necessary, but remember that the best thing is
    just to stay away.  Venom Fang will eventually wear off even if you don't
    get hit, but if it's allowed to run its course it should lower his HP by
    about half a bar.  When the poison runs out, or if Algol hits you ahead of
    time, ending the Venom Fang effect, just run away until you see an opening
    for another AMC and then let him have it.  After that, its keep-away time
    again!  Just keep on doing this over and over.  When you get him down to a
    single green HP bar, you have a choice to make; you could keep using the
    slow death by poison method (you'll still need to strike the final blow,
    though, since poison won't finish him off entirely), or you could decide to
    unleash everything you've got and fight it out the old-fashioned way.  At
    this point it should at least be a semi-fair fight, so go get him if you
    want!  Just beware that if it doesn't work out, you'll have to go through
    the tedious poison process again. . . .
    <================>
    Alternate Methods:
    If the Venom Fang strategy doesn't sound inspiring to you, here are some
    fairly quick, simpler methods that may also be able to help you win this
    battle.  They're definitely worth a shot.
    <================>
    1. Try using the Apprentice you made for Floors 57-59.  Just use his Force
    Grab (A+B), followed by either of his throws, Dark Widow (A+G) or Force
    Impact (B+G).  Dark Widow seems to work more often.  I was able to win
    like this, just by alternating his throws over and over.
    <================>
    2. Check out [@U] Disdamn's suggestion for Floor 59, Amy's moves outlined
    there can also win this battle.  You might want to use throws as well,
    since they'll also let you follow up with her Stocatta Rampage Crescendo,
    when the opponent stands up.
    <================>
    3. Try the Tira suggestions from Floors 57-59.  Her "All right! This is
    fun!" combo has a chance of winning this battle too.  (Adding Venom Fang A
    will make it even more effective.)  Don't forget to mix in some throws
    when the opportunity presents itself.  Here, kitty kitty!
    <================>
    4. Take Raphael and perform Assalto Montante Crescendo, again and again,
    as fast as you can.  I have been able to win with this move alone, even
    without Venom Fang.
    
    Well, now it's time to pick your poison (pun intended) and get started!
    One way or another you'll triumph, and when you do, I offer you my sincere
    congratulations on finally reaching the top of the Tower of Lost Minds--uh,
    I mean the Tower of Lost Souls!
    
    
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXX
    Descending the Tower
    XXXXXXXXXXXXX4XXXXXXXXXXXXX
    
    In Descending the Tower, you'll fight a series of opponents randomly chosen
    from the foes that guard the Ascending floors, as well as some that can
    only be found here.  Unlike Ascending, you won't get a break between
    battles.  This is a survival mode; you fight for as long as you can and
    then. . . you die.  Grrr.  As if it wasn't already frustrating enough, you
    also have a time limit to worry about.  At the beginning of every battle, a
    certain amount of time is added to the time that remained at the end of the
    previous battle.  If the time runs out, you lose.  (Which I consider to be
    incredibly unfair.)
    Anyway, instead of receiving treasures for fulfilling specific acquisition
    conditions, you get them for winning the battles at certain floors.
    There's a treasure for the 5th Floor, the 10th Floor, the 15th Floor, and
    so on, all the way to the 40th Floor ([@U] Jukain informed me that the last
    treasure is on Floor 40, after that, you will only get Gold).  You receive
    the treasure only if you win the battle on that floor; simply reaching it
    doesn't count.
    There are certain floors where you will always face the same opponents.
    For example, on Floor 5 you'll always fight Ellie, on Floor 15 you'll
    always fight Silvia, and on Floor 25, you'll always fight BOTH.  These
    exceedingly annoying, cat-suit wearing girls are like Olcadan from
    Soulcalibur III, in that they can use many different weapon styles.  I've
    seen Ellie fighting with the styles of Voldo, Seong Mi-Na, Xianghua, and
    Ivy.  I've seen Silvia fighting with the styles of Nightmare, Astaroth,
    Yun-Seong, and Raphael.  They may be able to use other weapons, too.
    Anyway, you get the idea.  Girl in cat suit = big trouble.  Watch out for
    Ellie and Silvia.
    
    Below is a list of the treasures you receive for Descending the Tower.
    Next, you'll find some suggestions to help you reach Floor 20 for the
    Never Ending Advance Honor, and finally a strategy for reaching Floor 40,
    the final challenge of the Tower of Lost Souls.
    
    
    -------------
    The Treasures
    -------------
    
    Floor 5
    Item: Dark Knight's Cloak OR 1000 Gold
    Acquisition Condition: Cleared up to 5f.
    
    Floor 10
    Item: Blade Ring: Raging Thunder OR 2000 Gold
    Acquisition Condition: Cleared up to 10f.
    
    Floor 15
    Item: Lapin Chapeau OR 3000 Gold 
    Acquisition Condition: Cleared up to 15f.
    
    Floor 20
    Item: Repel Gem: Fox Demon OR 4000 Gold
    Acquisition Condition: Cleared up to 20f.
    You receive the Honor "Never Ending Advance" for reaching this floor.
    
    Floor 25
    Item: Succubus Gauntlets OR 5000 Gold
    Acquisition Condition: Cleared up to 25f.
    
    Floor 30
    Item: Demonic Armor [@U] OR 6000 Gold
    Acquisition Condition: Cleared up to 30f.
    
    Floor 35
    Item: Demonic Pauldrons [@U] OR 7650 Gold
    Acquisition Condition: Cleared up to 35f.
    
    Floor 40
    Item: Voodoo Crown [@U] OR 10000 Gold
    Acquisition Condition: Cleared up to 40f.
    
    
    -------------------------------------
    Descending to Floor 20, for the Honor
    -------------------------------------
    A good team to choose might be Raphael and The Apprentice, since their B+G
    throws should allow you to win most battles by Ring Out.  Both should be
    customized with the best Nullify Ring Out skill you can give them, and
    either HP Drain A, or HP Burst (using HP Burst is more complicated, but
    potentially more effective; see the Descending to Floor 40 Setup section
    for more info).  One simple setup is to give Raphael the weapon Estoc, give
    The Apprentice his fourth lightsaber, and equip them both with the special
    equipment called Spirit Gem: Ebony Butterfly.  Raphael's B+G throw,
    Unending Stings, is excellent for driving an opponent over to an edge and
    then for getting a Ring Out.  Wicked Thrust, a stunning stab, is helpful
    for stunning foes beforehand if they're difficult to throw.  And, when
    you're facing a foe you can't Ring Out, Assalto Montante Crescendo (A+B.A)
    is a lifesaver.  You can perform it simply by mashing the vertical and
    horizontal attack buttons.  The Apprentice has two important moves; one is
    Force Grab (horizontal+vertical) which will pull an opponent forward and
    knock them off balance for a second, and the other is his B+G throw, Force
    Impact, which will send the opponent flying behind him.  Because Force
    Impact and Unending Stings send the opponent in opposite directions, you
    can switch in whoever has the right throw to send your opponents out of the
    ring, hopefully letting you win most battles quickly and easily.
    <================>
    [@U] paulision suggested taking a pair of Yoshimitsu(s) customized to have
    about 150% HP and about the same amount for the Attack stat.  Also try to
    get them enough Special to add the Nullify Ring Out A skill.  Then, simply
    press back and the kick button and then immediately afterwards press and
    hold the vertical attack button until the sword is ablaze, then release it
    to perform Yoshimitsu's Bullet Cutter (Hold) attack.  He said that using
    just this one move repeatedly can easily get you to Floor 25.  Perfect for
    those just looking to get the Honor ASAP (I made it all the way to Floor 32
    with this, so it works extremely well).  He also said that you can heal
    Yoshimitsu by pressing down+B+K twice and holding it on the second press.
    (This move is aptly named "Healing.")  Just don't try it against fast
    characters.
    
    
    -------------------------------------
    Descending to Floor 40, for the Glory
    -------------------------------------
    Let me start out by saying that Descending to Floor 40 is worth your effort
    only if you're after the glory of it.  If you're just trying to get the
    treasure, a MUCH easier way would be to earn thirty Honors and then simply
    purchase it.  That said, for those of you who want to reach Floor 40 for
    the sake of reaching Floor 40, here's a strategy that might help.
    
    ---------
    The Setup
    ---------
    I used a team of two custom characters.  One was a guy with Siegfried's
    style, customized with the Horns of Calamity, Thief's Mask, Juok Chaplet,
    Leviathan Pauldrons, Usurper's Suit, Changpao, Usurper's Gauntlets, Guimian
    Yecha, Shinobi Tabi, Ashigaru Greaves, and the weapon Gram.  He had the
    skills HP Burst, Hysterical Strength, and Nullify Ring Out A, and his stats
    were 155% Attack, 98% Defense, and 135% HP.  The other character was a lady
    with Raphael's style, customized with the Winged Circlet, Feathered Wings,
    Tiger Lily Pauldrons, Full Leggings, Gorgon Cuirass, Roman Armlets, Gorgon
    Fauld, Shinobi Tabi, Honor Boots, and the weapon Queen's Guard.  She had
    the skills HP Burst, Soul Gauge Boost C, and Nullify Ring Out A, and her
    stats were 132% Attack, 119% Defense, and 119% HP.  (In addition to having
    good stats, both of these characters look pretty cool, too. . . especially
    if you paint the guy red, and the lady, white.)
    Here's the reasoning behind this setup.  First of all, HP Burst is a
    lifesaver in Descending, because it allows you to quickly heal yourself
    whenever your Soul Gauge is high enough.  Whenever you see a pulsing white
    glow around your Soul Gauge, you can invoke HP Burst.  A downside to this
    skill is that it will continuously deplete your Soul Gauge after it is
    used, right down into red-flashing peril.  However, switching out the
    character who used HP Burst will remedy this, because when that character
    returns, their Soul Gauge will be exactly as it was when you switched them
    out, and will no longer be draining away.
    Nullify Ring Out A is a skill you should always have when you Descend,
    because no matter how careful you are, you can always find yourself on the
    brink of the abyss.  Nullify Ring Out A won't save you every time, but
    whenever it does, it saves a lot of time and effort that would otherwise
    have gone to waste.
    Soul Gauge Boost C ensures that the character will always start out in
    battle with a full blue Soul Gauge, instead of green.  This means that you
    can perform about three HP Bursts right away, instead of just one.
    Hysterical Strength raises or lowers your stats depending on your Soul
    Gauge, raising them when the Soul Gauge is low and lowering them when the
    Soul Gauge is higher.  This works well for characters who don't have Soul
    Gauge Boost, since they begin with a green Soul Gauge, where your stats
    will be about normal.  By using HP Burst to lower your Soul Gauge, you can
    dramatically increase your stats.
    Having a character with a very high Attack stat and Hysterical Strength
    will help you get through the early floors quickly, allowing you to save up
    time for the more difficult battles to come.  And, in those later battles,
    being able to deal more damage means winning faster, and the faster you
    win, the less chance there will be for some stroke of bad luck to ruin it
    all.  Meanwhile, the other character has a higher Defense stat, and also
    the ability to use HP Burst several times in a row at the start of every
    battle.  She is more of a survivor, and can act as a shield when your
    attacker gets hurt.
    If you'd rather use characters other than Siegfried and Raphael, this setup
    could probably be modified to work for whoever you like, though some
    changes will be necessary because of the differences in weapon stats.
    
    -----------
    The Attacks
    -----------
    I recommend taking a team of Siegfried and Raphael (or their weapon styles,
    at any rate) for many reasons.  First of all, they both have very handy
    ways to get Ring Outs, which will help you store up a lot of extra time
    early on.  In addition, Siegfried and Raphael each have an attack that is
    quite effective even when used repeatedly, which is very helpful on the
    later floors.  Performing these attacks over and over again can work
    against even the most difficult enemies.  Below is a list of the attacks I
    found useful, along with an explanation of how to perform them and what to
    use them for.
    
    For Siegfried:
    Assault Slap (running forward+horizontal).  A wide sweeping slash that
    sends the opponent flying to the side (left, from your character's
    perspective).  I like to use this right at the start of battle, because
    unless they duck under it or guard, it will send them a fair distance away,
    putting them closer to the edge for Ring Outs and also giving you time to
    use your HP Burst if you wish.
    Quick Spin Slash (forward+horizontal).  This attack is similar to Assault
    Slap, except that it sends the opponent flying to the right (from your
    character's perspective).  Quick Spin Slash also differs from Assault Slap
    in that it won't move the opponent if they're simply standing still.  They
    must be moving or attacking in order for it to send them flying.
    Maelstrom (while rising, horizontal twice).  This is Siegfried's most
    important attack, a wide horizontal double-swing.  The first swing is a
    mid attack, the second low, and at least one of the two will usually hit.
    It deals a lot of damage, and will be your main weapon against foes such as
    Ellie and Silvia.  You can begin Maelstrom by crouching, and then pressing
    the horizontal attack button twice as you rise, or by starting out with
    a downwards attack (down+vertical, down+horizontal, etc) and then pressing
    the horizontal attack button a few times afterward.
    Rock Splitter (running forward+vertical).  This attack is a downward chop,
    which, in addition to dealing a lot of damage, will allow you to follow up
    with Maelstrom.  If you simply press the horizontal attack button a few
    times at the end of Rock Splitter, you'll perform Maelstrom.
    Over Toss (while crouching, B+G).  As the name implies, this attack throw
    tosses the opponent high over your character's head.  It's great for
    getting Ring Outs if you crouch down by the edge of the ring and use it as
    the foe comes toward you.
    Flap Jack (while crouching, A+G).  Similar to Over Toss, except that it
    tosses the opponent in the opposite direction, and doesn't send them as far
    or as high.  Though not as useful as Over Toss, it can take the place of
    Raphael's Unending Stings when you're facing an opponent who has an Auto
    Grapple Break skill (Auto Grapple Break skills will not effect either Flap
    Jack or Over Toss).
    Earth Divide (down, down-forward, forward, vertical).  This is a slow
    Unblockable Attack, and the only time you're likely to get a chance to use
    it is just after you've defeated one opponent.  If you get the timing
    right, you can smash the next foe with Earth Divide as they enter the
    battle, dealing a hefty amount of damage before they even know what hit
    them.
    
    For Raphael:
    Unending Stings (B+G throw).  With this throw, Raphael stabs the opponent
    repeatedly, driving them backwards some distance, with a final stab to send
    them even further back.  Use Unending Stings to Ring Out your opponents
    when they are standing near an edge.
    Wicked Thrust (back+vertical). This attack will stun the opponent if it
    hits.  I found it to be particularly useful when the foe is near the edge
    of the ring, but won't let you get close enough for a throw.  You can
    perform Wicked Thrust to stun them, and then run forward and use Unending
    Stings.
    Assalto Montante Crescendo (horizontal+vertical, horizontal).  This is
    Raphael's most effective attack.  He draws backward a bit with the first
    slash, moves forward again with the second, and ends with a low slash.  I
    often noticed that when an opponent would attempt to Guard Impact this
    attack, they would get the timing wrong because the first slash usually
    didn't hit.  Because of the failed Guard Impact, the opponent would then
    be unable to guard the rest of the attack.  By the way, you can also
    perform this attack just by repeatedly pressing both buttons together.
    Fendante (down+vertical), and Advance Slicer (while rising, vertical).
    Fendante is a quick downward slash, and Advance Slicer is a slash that
    sweeps forward and upward.  These two attacks are very effective when
    combined, and are what you should switch to whenever Assalto Montante
    Crescendo doesn't seem to be working.
    Heavy Mandritti (back+horizontal).  Raphael will spin to the side as he
    performs this attack, making it very handy for evasion.  It works
    especially well when used in combination with Cleaving Talon.
    Cleaving Talon (down+horizontal).  This attack is a low slice, very quick
    but lacking in range.  Alternating between Cleaving Talon and Heavy
    Mandritti can buy you some time when things start to go haywire.
    
    ------------
    The Strategy
    ------------
    These are the methods and tactics that usually worked out best for me on
    the different sets of floors.  Nothing is set in stone, of course--you'll
    need to improvise to some extent, so it would be a good idea to look
    closely at the attacks mentioned above, practice them, and come to your own
    conclusions about how to use them, with the guideline below serving as a
    starting point.  The strategies assume that Siegfried is your first
    character in battle, with Raphael being the second.  (Note that I'll be
    referring to your characters as Siegfried and Raphael even though you're
    most likely using custom characters.  Also, Raphael will be referred to as
    "him" even though, if you use my setup, the character with Raphael's weapon
    style will be a lady.  I needed to simplify.)  I've also listed the stages
    you'll be fighting on, as well as the amount of time that will be added to
    your timer at the beginning of every battle.  Good luck!
    
    Floors 1-4: Start out with Assault Slap to send the opponent away from you
    and towards the edge of the ring.  Then, run forward and press the vertical
    attack button to perform Rock Splitter, then press the horizontal attack
    button twice to perform Maelstrom.  Continue to use Rock Splitter and
    Maelstrom (or just Maelstrom alone) until the first opponent is defeated.
    By then, you'll usually be fairly close to the edge of the ring.  You
    should position yourself right at the very edge, but instead of heading
    straight for it, try circling around the fallen opponent; this will usually
    give you a better angle for Ring Outs.  As the next opponent runs toward
    you, use Over Toss to send them out of the ring.  If you end up on the
    wrong side for any reason, switch in Raphael and use Unending Stings.
    Stage: Tower of Remembrance-Ancient Gate
    Time: +100 at Floor 1, +50 at Floor 2, +50 at Floor 3, +50 at Floor 4
    
    Floor 5: On this floor, you will face Ellie.  Begin the battle with
    Maelstrom, and use it repeatedly until Siegfried has taken some damage,
    then use his HP Burst and switch to Raphael for Assalto Montante Crescendo.
    Also, remember Raphael's Fendante and Advance Slicer attacks
    (down+vertical, while rising vertical).  Once Raphael gets hurt, use his
    HP Bursts and bring Siegfried back in, repeating the process all over
    again.
    Stage: Tower of Remembrance-Ancient Gate
    Time: +40 at Floor 5
    
    Floors 6-9: I'd recommend using the same process as with Floors 1-4, but
    keep in mind that there will now be three opponents instead of two.  Also,
    if you happen to use Raphael to get a Ring Out with Unending Stings,
    remember to back away from the edge afterward, so that hopefully the next
    opponent will arrive on the side near the edge, allowing you to use
    Unending Stings on them as well.
    Stage: Grand Labyrinth-Corridor of Suspended Time
    Time: +50 at Floor 6, +50 at Floor 7, +50 at Floor 8, +50 at Floor 9
    
    Floor 10: The two opponents you face on this floor have very high Defense,
    so, to save time, it's a good idea to defeat them by Ring Out.  Begin the
    battle with Assault Slap, heal yourself with HP Burst if you need it, then
    switch to Raphael, run forward, and repeatedly use Unending Stings until
    the first opponent goes over the edge.  Back away from the edge, and when
    the next foe arrives, use Unending Stings on that one as well.  If you have
    trouble getting close enough for a throw, or if they tend to grapple break,
    it might help to use Wicked Thrust to stun them first.  Something else you
    could try if they grapple break a lot would be to switch in Siegfried and
    use Flap Jack.
    Stage: Tower of Remembrance-Encounter
    Time: +50 at Floor 10
    
    Floors 11-14: If you have a good amount of time stacked up (about 350-400
    seconds), you should probably stop using Over Toss now, since there is a
    possibility that you may get sent out of the ring yourself if you stay so
    close to the edge.  Instead, make use of Siegfried's Hysterical Strength
    skill.  Start out with Assault Slap, then use your HP Burst to heal
    yourself and lower your Soul Gauge, and after that keep pounding the
    opponents with Maelstrom.  If there's some distance between you and the
    opponent, leading into Maelstrom with Rock Splitter usually works well.
    However, if they're close to you, you should probably just use Maelstrom
    on its own, or use a faster downward attack (down+vertical, for example) to
    lead into it.  Once Siegfried's Soul Gauge turns yellow or red, but before
    it starts flashing, you might want to quickly switch him out and back in,
    so that you won't be in immediate danger of Soul Crush--although rare, it
    is possible for a foe to perform a Critical Finish on you.  If you get an
    opportunity to hit an entering opponent with Earth Divide, go for it!
    Also, if the opponent is ever near an edge, bring in Raphael for Unending
    Stings.  One last thing; on Floor 14, try to make sure you're as healthy as
    possible at the end of battle.  You'll need to be in good shape for what's
    coming next.
    Stage: Kunpaetku Shrine-Dream Remnants
    Time: +60 at Floor 11, +60 at Floor 12, +60 at Floor 13, +50 at Floor 14
    
    Floor 15: On this floor you'll be fighting the second exceedingly annoying,
    cat-suit wearing girl, Silvia.  As with Ellie, you should probably begin
    the battle with Maelstrom, and keep using it as many times as you can.
    It's usually more effective against her if you begin it directly from a
    crouch.  (This seems to work particularly well against Silvia when she's
    using Astaroth's style.)  If you lead into Maelstrom with another attack,
    she seems to be more likely to catch on and guard it.  Once Siegfried gets
    hurt, switch to Raphael for Assalto Montante Crescendo, and keep using it
    until Silvia starts to guard it, then try Fendante and Advance Slicer.
    Alternate between them and Assalto Montante Crescendo, and when all else
    fails, try alternating between Heavy Mandritti and Cleaving Talon.  Adding
    in a throw every now and then can help, too.  Once Raphael is wounded, use
    his HP Bursts and switch back to Siegfried, and try Maelstrom again.  Also,
    Assault Slap and Over Toss can get her away from you if you need time to
    heal.  Just keep at it until you defeat her.
    Stage: Egyptian Temple-Sacred Flame
    Time: +30 at Floor 15
    
    Floors 16-19: I'd recommend the same process as with 11-14.
    Stage: Kunpaetku Shrine-Dream Remnants
    Time: +50 at Floor 16, +50 at Floor 17, +60 at Floor 18, +60 at Floor 19
    
    Floor 20: As with Floor 10, start out by hitting the opponent with Assault
    Slap, then switch to Raphael and repeatedly use Unending Stings to send
    them out of the ring.  After they go out, back away from the edge and
    repeat the process with the next foe if you can.  Some of the possible
    opponents on this floor (Talim comes to mind) have the Nullify Ring Out A
    skill, which can make it tricky to get rid of them.  So, you may want to
    use Maelstrom and Assalto Montante Crescendo to defeat them instead.  But
    BEWARE.  If one of your opponents is Astaroth with the skill Invisible S,
    RING HIM OUT AT ALL COSTS.  You don't want to have to fight this guy.  He
    is a destroyer.
    Stage: Wolfkrone Monument
    Time: +50 at Floor 20
    
    Floors 21-24: Things will be getting quite a bit more difficult here.
    Since this stage has only one edge where you can get Ring Outs, it's often
    difficult to get the opponent into position, so you're probably better off
    making use of Siegfried's Hysterical Strength, and using the Rocksplitter
    and Maelstrom combo as much as possible (or just Maelstrom on its own).
    Remember to try and hit entering opponents with Earth Divide.  If Siegfried
    gets hurt, bring in Raphael for Assalto Montante Crescendo, and Fendante
    and Advance Slicer, and remember Heavy Mandritti and Cleaving Talon if
    you're ever in peril.  If it turns out that your opponent ends up near that
    one edge, see if you can use Unending Stings to get them out of the ring.
    By backing away from the edge, you may be able to get the next opponents to
    show up in Ring Out territory too.  Keep on eye on the advancing suits of
    armor in this stage, because they come at you much faster than normal.  If
    you take too long in the battles, there is a possibility that they may
    eventually push you over the edge.  One last thing; try to make sure you're
    as healthy as possible at the end of the battle on Floor 24.  You've got
    a very difficult fight ahead of you.
    Stage: Ostrheinsburg Castle Throne Room
    Time: +60 at Floor 21, +60 at Floor 22, +60 at Floor 23, +60 at Floor 24
    
    Floor 25: On this floor, you must defeat both Ellie and Silvia.  Yes, you
    read that right, you have to fight both of these psychos.  Maelstrom is
    usually pretty effective if you begin it from a crouch.  It can knock them
    down, and if they roll away from you to rise, it usually hits them again,
    allowing you to keep up with it until they finally catch on.  Once
    Siegfried gets hurt, use his HP burst if you can and then switch to Raphael
    for Assalto Montante Crescendo, using it repeatedly until it starts to
    fail.  Then, mix in Fendante and Advance Slicer, and remember Heavy
    Mandritti and Cleaving Talon as a survival tactic, adding in more Assalto
    Montante Crescendos now and then.  Once Raphael's health falls below
    Siegfried's, use his HP Bursts and switch Siegfried back in, repeating the
    process.  You'll probably need to switch back and forth very often in order
    to survive.  Keep an eye on your Soul Gauge; watch for that white glow that
    means you can use HP Burst, and use it whenever you think best.  Also, its
    worth noting that this stage has many open edges, meaning that you may be
    able to use Unending Stings to Ring Out the cat-girls.  They have Nullify
    Ring Out A, but there's still a chance that a Ring Out may work, especially
    if you can attempt it several times.  If YOU end up near the edge, you
    might want to consider bringing in Siegfried and trying Over Toss--if it
    works, you'll be back on the safe side.
    Stage: Thesmophoros' Imperial Garden
    Time: +50 at Floor 25
    
    Floors 26-29: Getting Ring Outs on this stage is very difficult.  There's
    one area that has low walls all around it (which the opponent is more
    likely to succeed in putting you over), and one narrow little open space
    far at the back.  Unless you end up in the right position during the course
    of the battle, it will usually cost more time and effort to get there than
    it's worth.  I'd recommend using the same process as with Floors 21-24, but
    things will be getting even harder here.  The biggest danger is that you
    may occasionally encounter foes that are normally found on Floors 31 and
    up, which is very bad news.  Klemens, Heath, Cassius, Rufina, Ellis, and
    others.  There's even a slight possibility that you may run into Ellie
    (with Maxi's style) or Silvia (with Cervantes' style).  Just remember all
    the techniques you've learned up to this point, and use them as you see
    fit.  If things went well earlier, you should have a quite a bit of extra
    time stacked up, so just worry about survival now.
    Stage: Hall of the Warrior God
    Time: +60 at Floor 26, +60 at Floor 27, +50 at Floor 28, +50 at Floor 29
    
    Floor 30: This floor is your chance to get yourself healed up and prepared
    for the coming insanity.  Start out the battle with Assault Slap, or, if
    that's guarded, a Quick Spin Slash, to send your first opponent away from
    you.  Then, heal Siegfried with his HP Burst, quickly switch in Raphael,
    and heal him as many times as you can (usually three if you've got the
    Soul Gauge Boost C skill).  If your team isn't fully healthy yet, you may
    want to attack enough to refill their Soul Gauges, so that you can heal
    them some more.  When you're ready to move on, take Siegfried and use
    Maelstrom to drive the opponent to the edge, then switch to Raphael and use
    Unending Stings to ring them out.  Back away from the edge of the ring and
    grab the second opponent as they enter the battle, hopefully sending them
    over the edge as well.  Just keep trying until it works, possibly adding in
    a Wicked Thrust to stun the foe if necessary.  There will be a third
    opponent, and some of the possible foes have the skill Nullify Ring Out S.
    If this is the case, try to get back into the safety of the center of the
    ring, and take things from there.  However, once again, if you're facing
    Astaroth with the skill Invisible S, RING HIM OUT.  The last thing you need
    now is for him to ruin all that healing.
    Stage: Tower of Remembrance-Encounter
    Time: +60 at Floor 30
    
    Floors 31-34: Every floor from here on out will be incredibly challenging.
    The good news?  These fights are as hard as they come, meaning you don't
    have to worry about them getting any worse.  The bad news is that the first
    time you get here, you'll probably die.  I know I did.  The tenth time you
    get here, you'll probably die.  I know I did.  You get the idea, right?
    The strategies I've mentioned up to this point can get you here fairly
    consistently, but nothing will make these last nine floors easy.  You will
    need every trick in the book, and you should treat every fight as if you
    were facing Ellie and Silvia.  Maelstrom Maelstrom Maelstrom, and did I
    mention, Maelstrom?  When the foe is far away from you, running forward
    and using Rock Splitter tends to work fairly well.  If you need to buy
    time, Assault Slap can get them out of your face for a few seconds (as long
    as they don't guard it).  Using Over Toss now and then comes in handy too,
    not necessarily for Ring Outs but just to get you a little space to
    breathe.  Following up a successful Over Toss with Rock Splitter, and from
    Rock Splitter to Maelstrom, worked pretty well for me sometimes.  After an
    opponent is defeated and as the next one is entering the battle, you have a
    chance to deal some hefty damage, so try your best to hit them with Earth
    Divide.  Once you switch to Raphael, Assalto Montante Crescendo is usually
    the most effective attack to use, and it may work even better than
    Maelstrom here.  If your Assalto Montante Crescendo is guarded, try
    alternating between it and Fendante and Advance Slicer.  When nothing else
    seems to be working, pull out Heavy Mandritti and Cleaving Talon.  If you
    ever get a chance when the opponent is near the edge of the ring, try to
    send them out with Unending Stings.  Stunning them first with Wicked Thrust
    can make it easier.  Every time you get rid of a foe by Ring Out, you'll be
    saving yourself a lot of effort and your characters a ton of health.
    Speaking of health, switch characters often, and remember to make the most
    of your HP Bursts.  If you back away from the foe a fair distance, they may
    just stand around for a bit, possibly giving you an opportunity to heal
    yourself.  Lastly, don't worry about time anymore.  These are the floors
    you've been saving it for.
    Stage: Distant Marsh
    Time: +50 at Floor 31, +50 at Floor 32, +60 at Floor 33, +60 at Floor 34
    
    Floor 35: Here, you get to fight Ellie, Silvia, and Tira.  I'd begin the
    battle with Maelstrom (started from a crouch) and repeatedly use it until
    Siegfried takes some damage, then use his HP Burst and bring in Raphael.
    As usual, perform Assalto Montante Crescendo repeatedly until they start
    to guard it consistently, then mix in Fendante and Advance Slicer.  You
    may be able to get away with some extra throws if you use Raphael's A+G
    throw, Death Puppet, instead of Unending Stings (if they've come to expect
    Unending Stings, they might not grapple break it).  If you start getting
    pummelled, using Heavy Mandritti and Cleaving Talon in combination can help
    turn things around.  When you can, bring in Siegfried for more Maelstrom
    action, and remember that Over Toss can sometimes help to get the opponent
    away from you.  Also, after successfully performing Over Toss, you may then
    be able to follow it up with Rock Splitter and Maelstrom (or just Maelstrom
    alone).  Use HP Burst whenever you can, and switch as often as you need to.
    One last thing.  I'd advise against trying to position yourself
    specifically to use Over Toss for a Ring Out over the low walls.  Firstly,
    the foes will usually really decimate you as you try to get into position
    for it, secondly, they tend to expect it and grapple break anyway, and
    thirdly, the foes can sweep you over the low walls fairly easily, even
    though you wouldn't think they should be able to.  I'd only recommend
    trying this if you happen to be near the low walls already, or as a last
    resort when you think you're about to lose.
    Stage: Phantom Pavilion
    Time: +60 at Floor 35
    
    Floors 36-39: Much like Floors 31-34, except that you'll be fighting on a
    different stage.  You'll likely encounter many of the same foes here as you
    did there, and they'll be as tough as ever.  Pull out all the stops and
    make use of your HP Bursts at every opportunity.  If you get forced back to
    the low walls, using Over Toss might save you--and if you're really lucky,
    you might even get a Ring Out with it.  But like I said before, being near
    the edge is risky, so putting yourself there on purpose is probably not a
    good idea (unless you think it's your only chance).  This is the final
    stretch, so hang on, you're almost there!
    Stage: Phantom Pavilion
    Time: +60 at Floor 36, +60 at Floor 37, +60 at Floor 38, +60 at Floor 39
    
    Floor 40: It took me forever to get to this point, so let me just say
    congratulations here and now.  Okay then, moving on.  You've finally
    reached the goal of your endeavor, Floor 40.  On this floor, you will face
    a single opponent; Algol.  Tough as he may be, after what you've been
    through to get here, one guy probably won't seem so bad.  For once, YOU
    outnumber the bad guys, so take full advantage of the fact.  You know all
    the attacks, all the strategies, all the tactics I'd recommend.  The only
    thing I have to add is that this stage has no walls whatsoever.  Every edge
    is a Ring Out waiting to happen, which can actually work in your favor.  If
    you begin the battle by using Maelstrom, and use it over and over again,
    you may force Algol to the edge of the ring and possibly even over it.
    That's what happened for me.  In fact, every time I've been to this floor
    I've won by Ring Out (almost accidentally, really) so that may be well
    worth trying for.  Good luck!
    Stage: Phantom Pavilion-Seesaw
    Time: +40 at Floor 40
    
    Descending to Floor 40 is an incredible challenge.  The fact is, you just
    don't get to this point without doing all the right things at all the right
    times.  It doesn't matter what strategy you use, it takes skill and effort
    and time and most of all, persistence, to get here.  If you made it to
    Floor 40, you rock.  Period.  :)
    
    
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXX
    Honors
    XXXXXXXXXXXXX5XXXXXXXXXXXXX
    
    These "Honors" are awarded for doing certain things such as, say, winning
    a battle with an Unblockable Attack, amassing a certain amount of Gold,
    collecting all of the equipment, moving a certain distance in battle, etc.
    You can only get Honors in the single player modes, such as Story Mode,
    Arcade Mode, and the Tower of Lost Souls.  Nothing that occurs in a Versus
    battle counts toward earning Honors, except for the few that specifically
    mention "Online."
    There are fifty Honors in total.  Every five Honors you collect, up to the
    30th, unlocks a bunch of new items to buy for character creation, some of
    which could also be unlocked in the Tower of Lost Souls.  The items that
    can be unlocked by the Honors are listed in the Unlockables section.  In
    this section, I have listed the Honors, and I've added some tips on how to
    get them as well.  On with the Honors!
    
    
    Start of a New Era
    Honor Detail: Welcome to the new world of SOULCALIBUR!
    Tip: [@U] Let the opening movie play without skipping it.
    
    Encounter with the Unknown
    Honor Detail: Fight against Yoda.
    Tip: You have to go through Arcade Mode as The Apprentice.  When you reach
    the seventh battle, you'll face Yoda.  It doesn't matter whether you win or
    lose; you'll get the Honor just for fighting him.
    
    Pursuer of the Secret
    Honor Detail: Clear STORY MODE on difficulty: NORMAL.
    Tip: This one speaks for itself.
    
    Mystery of the Swords
    Honor Detail: Clear STORY MODE on difficulty: HARD.
    Tip: This one speaks for itself.
    
    May the Force be with You
    Honor Detail: Clear STORY MODE with Yoda.
    Tip: This one speaks for itself.
    
    War Veteran
    Honor Detail: Clear ARCADE MODE.
    Tip: This one speaks for itself.
    
    Hero on the Battlefield
    Honor Detail: Clear ARCADE MODE with over 450,000 points.
    Tip: See Arcade Mode section, "Getting Hero on the Battlefield."
    
    Legendary Hidden Treasures
    Honor Detail: Acquire over 30 treasures in TOWER OF LOST SOULS.
    Tip: See Tower of Lost Souls section.
    
    Never Ending Advance
    Honor Detail: Descend 20 floors in TOWER OF LOST SOULS.
    Tip: See Descending the Tower section.
    
    Tower's New Guardian
    Honor Detail: Clear all upper floors of TOWER OF LOST SOULS.
    Tip: See Tower of Lost Souls section.  You'll have to go through the whole
    Tower, from Floor 1 to Floor 60.  Good luck!
    
    Scorpion's Sting
    Honor Detail: Win a battle with Critical Finish.
    Tip: It's easy to get a Critical Finish by using Yun-Seong's Avenging Claws
    attack repeatedly, and adding the skill Soul Gauge Damage A would make it
    even easier.  Use Avenging Claws on an opponent until their Soul Gauge (the
    little colorful jewel-like thing next to the HP bar) starts flashing red.
    This means that you're getting close.  After that, perform Avenging Claws
    a few more times, but watch carefully.  When the opponent staggers and
    flashes with reddish lightning, that's your opportunity to perform your
    Critical Finish.  You have to press the button set as "A+B+K+G" in the
    controls (the default setup would have this on the Left Bumper, or L1 for
    the PS3).  You can also do it by pressing all four buttons yourself, but
    that would be more difficult.
    
    Smasher
    Honor Detail: Destroy all of the opponent's equipment.
    Tip: You could try to do this on Floor 45 of the Tower of Lost Souls, since
    the enemy there takes very little damage, meaning you can attack enough to
    break all of the equipment without having to worry about the opponent dying
    in the meantime.
    If you haven't gotten to Floor 45 of the Tower yet, another option is to
    take Yun-Seong (equipped with Soul Gauge Damage A) through his Story Mode
    on Normal.  In the fourth battle, one of your opponents will be Hilde, who
    guards a lot.  Use Avenging Claws to lower her Soul Gauge until it flashes
    red, (this will make her equipment break faster) and then switch in Seong
    Mi-Na and use her down+A+B attack Sweeping Blade, which will allow you to
    break Hilde's boots fairly easily.  Next switch in Yun-Seong for more
    Avenging Claws action.  When Hilde's Soul Gauge is flashing again use
    Yun-Seong's back+B attack, Illusion Blade, to break her helm.  At this
    point all you have to do is continue using Avenging claws until you win
    (you'll break the mid section armor as you go).
    
    Iron Hammer
    Honor Detail: Land an attack on a taunting opponent.
    Tip: This one will probably just happen as you play.
    
    Death on the Battlefield
    Honor Detail: Perform 100 Critical Finishes.
    Tip: You'll probably get a lot of these just by playing, but if you want
    to hurry it along, use Yun-Seong's Avenging Claws attack repeatedly to get
    Critical Finishes quickly.  Equipping Soul Gauge Damage A might be a good
    idea.
    
    Like a Flowing Stream
    Honor Detail: Perform 200 Impacts.
    Tip: A good opponent to Guard Impact against is Nightmare, since his
    attacks are pretty slow and you can usually see them coming.  Another thing
    to try would be to equip the skill Auto Impact A, and just stand around
    guarding.  With this, the Impacts will happen on their own, but it will
    take a long time.  However, if you give your character Auto Grapple Break A
    as well as Auto Impact A, you can be working towards getting the Water Moon
    Honor at the same time.
    
    Lost in the Moment
    Honor Detail: Perform 20 Just Impacts.
    Tip: If you equip the skill Master Impact, all Guard Impacts become Just
    Impacts.  It will be a little more difficult to get the timing right, but
    not as difficult as it would be to get real Just Impacts.  I did it against
    Nightmare, at the end of Yun-Seong's Story Mode.  Since Seong Mi-Na is on
    your side as well, you have two characters to use, which means that you can
    survive longer, allowing you to perform more Impacts per battle.  Once
    you've been defeated, just retry and start again.  The Just Impacts you
    perform in the battles you lose will still count towards getting the Honor.
    
    Quick Strike
    Honor Detail: Perform 5 First Attacks in a row in Arcade.
    Tip: Kilik is a good character to use for this.  He can attack from very
    far away, so you'll probably be able to land an attack on your opponent
    before they get close enough to hit you.  Kilik's regular vertical attack
    will reach pretty far, but to make it reach even farther, walk backwards
    and press the vertical attack button.
    
    Swift Strike
    Honor Detail: Perform 100 First Attacks.
    Tip: You'll probably get a lot of these just by playing, but if you want
    to hurry it along, repeatedly use the tip for Quick Strike, above.
    
    Mad Destroyer
    Honor Detail: Perform 100 Soul Crushes.
    Tip: Give Yun-Seong the skill Soul Gauge Damage A, and use Avenging Claws
    over and over and over again.  Every time you see a flash of reddish
    lightning appear around your opponent, you've done another Soul Crush.
    Instead of performing a Critical Finish then as you usually would, just go
    back to using Avenging Claws to lower the opponent's Soul Gauge again.
    This way, you can usually get several Soul Crushes per opponent.
    
    Violent Storm
    Honor Detail: Perform 50 Wall Hits.
    Tip: Back the opponent up to a wall, and then use Mitsurugi's A+G throw,
    Sea of Madness.  Repeat as many times as necessary.
    
    10,000 Strikes of Proof
    Honor Detail: Land 10,000 attacks.
    Tip: You'll probably get a lot of these just by playing (especially if
    you're going through the Tower) but if you want to hurry it along, take
    Maxi through Story Mode on Normal.  Mashing the vertical attack button and
    the kick button simultaneously will perform an attack that doesn't do much
    damage, but hits many times.  (This attack is the first part of Maxi's
    Fury~Right Outer attack.)  You can get about 450 hits per trip through
    Story Mode, if you use this.
    
    Guarded 1000
    Honor Detail: Guard 1000 times against attacks.
    Tip: This one speaks for itself.
    
    Water Moon
    Honor Detail: Perform 30 grapple breaks.
    Tip: You can perform grapple breaks manually, but I think it's much easier
    to give your character the skill Auto Grapple Break A, stand near an
    opponent, and just keep guarding.  They'll probably try to throw you before
    long, and when they do, a grapple break may happen automatically.  It won't
    work every time, though, so it will take a while to get enough grapple
    breaks for the Honor.  However, if you give your character the skill
    Auto Impact A as well as Auto Grapple Break A, you can work towards earning
    the Like a Flowing Stream Honor at the same time.
    
    Distance will not Betray
    Honor Detail: Reach over 10,000 meters in total movement distance in
    battle.
    Tip: If you're going through the Tower, you'll most likely have this Honor
    by the time you're done.  If you don't want to wait, though, you could try
    equipping the skills Step Speed Up and Run Speed Up, and run circles around
    your opponents in a Normal Story Mode.
    
    First Step as an Artist
    Honor Detail: Customize a Regular Character.
    Tip: This one is as easy as they come, just customize one of the regular
    characters (in other words, any character you didn't create yourself).
    
    Chosen by History
    Honor Detail: Create a Custom Character.
    Tip: This one is also extremely easy.  If you don't want to take the
    time to make a cool character, just go into custom character creation and
    accept the randomly generated one it gives you to start with, and then
    select "Finish."
    
    Sharpened Teeth
    Honor Detail: Maximize a style's level.
    Tip: A style's level rises as you finish battles using that style.  Winning
    and losing will both work, but winning seems to work more quickly.  The
    following method is the fastest way I know of to raise a style's level.
    First, customize a character with as much Attack as possible.  You can just
    go into custom character creation, select the style you want, and then tell
    it to generate a character with "Maximum Attack."  You should probably make
    the character a guy, because even their earliest available equipment will
    let you get a very high Attack stat.  Once you have your character, make a
    copy of him, and then take the not-necessarily-evil twins through the very
    first set of floors in the Tower of Lost Souls (Ascending).  The opponents
    on these two floors are probably the least powerful you can find in the
    game, and with a character who has such a high Attack, you can take all
    five of them down very quickly.  By repeatedly doing this, I can usually
    take a style from Level 1 to Level 9 in about half an hour.  By the way, if
    you want to maximize the level of a style that can't be selected for custom
    character creation (Algol, the Star Wars characters, or the special
    characters like Shura), you'll have to use special equipment and weapons to
    get their Attack stat high enough.  Around 149% should be good enough.
    
    Equal Skill and Power
    Honor Detail: Use all skill points and set up 4 skills.
    Tip: Select Taki for customization, and remove everything she has on.
    Then equip the Twisted Headband, Pi Bo, Leggings, Tight Shirt, and Belle
    Skirt.  When that's done, equip the skills HP Drain C, Start Dash C,
    Hysterical Strength, and Switch Speed Up.  Paint her black so she looks
    cool and then select finish.  Tada!
    
    Engraved into History
    Honor Detail: Fight 100 times (Online).
    Tip: This one speaks for itself.
    
    World Class Fighter
    Honor Detail: Fight against 20 different fighting styles (Online).
    Tip: This one speaks for itself.
    
    World Traveler
    Honor Detail: Fight on all stages (Online).
    Tip: This one speaks for itself.
    
    Gladiator
    Honor Detail: Win consecutive Ranked Matches (Online).
    Tip: This one speaks for itself.
    
    Unknown Swordsman
    Honor Detail: Win 10 times (Online).
    Tip: This one speaks for itself.
    
    Hero King
    Honor Detail: Level up to 20 (Online).
    Tip: This one speaks for itself.
    
    Divine Punishment
    Honor Detail: K.O. with an Unblockable Attack.
    Tip: Unblockable Attacks are marked by a U in a red circle in the Move
    List.  A good one to use might be Zasalamel's Tiamat's Rampage (walk back
    and press B+K).  The first battle of Story Mode on Normal is a good place
    to try it.  Lower the opponent's HP until they're one hit away from being
    defeated, and then use Tiamat's Rampage (or any other Unblockable Attack
    you like) to finish them off.
    
    Reversal Wizard
    Honor Detail: Win 20 matches with low HP.
    Tip: First of all, you should lower your opponent's HP until it's low
    enough for one more hit to defeat them.  This way, you won't have to do
    much fighting while you're in peril.  ;)  After that's done, allow the
    opponent to attack you until your HP is about as low as theirs, and then
    win the battle.  Repeat this twenty times, and you'll have the Honor.
    Story Mode on Normal is a good place to do it, since the opponents there
    aren't as difficult to defeat as the foes in other modes might be.
    
    Phoenix
    Honor Detail: Win with all equipment destroyed.
    Tip: Customize a character with the skill HP Burst, and also a high Defense
    stat.  Use HP Burst to lower your own Soul Gauge (equipment breaks much
    faster when the Soul Gauge is low).  Then, attack the opponent until
    they're one hit away from being defeated, so that it will be easy for you
    to win when the time comes.  After that, just keep guarding their attacks
    until all of your equipment breaks.  Once everything is broken, win the
    battle and you'll get the Honor.  I did it with Mitsurugi in his first
    Story Mode battle on Normal.  I found that Setsuka and Yun-Seong had a good
    chance of breaking high equipment, and Seong Mi-Na was likely to break
    low equipment, if you guard low.  Mid equipment should just break as you
    go.
    
    Wandering Assassin
    Honor Detail: K.O. opponent with over 20 types of weapons.
    Tip: Go into Arcade Mode, win the first round, then go back out and select
    a different character.  Repeat twenty times.  :)
    
    Repel All Blades
    Honor Detail: Win 30 times with a Perfect.
    Tip: An easy way to get Perfects is to go through Story Mode on Normal
    difficulty using a character who will have an ally on their side.  Fight
    with your main character until the opponent is one hit away from defeat,
    and then switch in your minion to strike the final blow.  Then switch back
    to your main character and repeat the process with the next foe.  Another
    thing to keep in mind is that even if you get hit, as long as you have full
    HP at the end of the battle it will still count as a Perfect, so it might
    be a good idea to have HP Burst or HP Drain A.  Also, remember not to win
    with Ring Outs or Critical Finishes, as these won't count as Perfects even
    if you do have full HP.
    
    Numeric God
    Honor Detail: The last two numbers of total play time and remaining time
    in a victorious battle were the same.
    Tip: This is one of the ones that will probably just happen eventually.
    There really isn't much you can do to control it.
    
    Two Cannot Exist Together
    Honor Detail: Exhaust each others' power.
    Tip: For this Honor, you need to get a Double K.O.  The following method
    exists thanks to [@U] iNSOMNiAQ, who suggested using Yoshimitsu, since his
    attacks can damage both himself and the opponent at the same time.  I had
    tried this at one point, but was unsuccessful.  I had given up on it, but
    when iNSOMNiAQ informed me that it could work, I went back to figure out
    what I had been doing wrong.  I never did figure out exactly WHY the
    Double K.O. sometimes counts and sometimes doesn't, but I did find a way
    that worked fairly often, so here it is.
    Go into the first floor of the Tower of Lost Souls (Ascending).  Choose
    Yoshimitsu for both members of your team.  In order for the Double K.O. to
    work, you have to do it while there are still two characters on each side,
    so make sure you don't accidentally defeat one of the opponents ahead of
    time.  The attack that worked best for me was Reflection (back B+K), and
    then Suicidal Thoughts (during Reflection A+K).  Reflection makes
    Yoshimitsu turn around, and Suicidal Thoughts makes him stab himself.  If
    the opponent is standing close behind him, it will hit them as well.
    So, first of all, you need to attack the opponent until his HP is low
    enough for the Suicidal Thoughts attack to defeat him, and then allow him
    to damage Yoshimitsu until his HP is also low enough.  Then, move far away
    from the opponent and perform Reflection.  Since you are far away, the
    opponent will probably run up to you.  Once he's right up close, perform
    Suicidal Thoughts.  With a little luck, you should get the Double K.O. and
    thus your Honor.
    I wouldn't have discovered any of this without iNSOMNiAQ's help.  Thanks!
    
    Gathering of the Best
    Honor Detail: Complete CHAIN OF SOULS.
    Tip: Unlock every character, and then go into the Chain of Souls section
    of Museum Mode, and you'll get the Honor.
    
    Observer of Souls
    Honor Detail: Collect all illustrations in Art Gallery.
    Tip: You have to buy everything in the Art Gallery, which will cost you
    about 89,000 Gold.  You'll have to unlock every character, too, since some
    of the illustrations aren't available until you unlock certain characters.
    
    Sword Hunter
    Honor Detail: Collect all weapons for 5 characters.
    Tip: When you complete a character's Story Mode for the first time, you
    unlock two new weapons for them.  So, you'll need to play through Story
    Mode with five different characters, and then buy all of their weapons.
    You might want to play as Siegfried, Nightmare, and Yoda as three of the
    five, since each of these will get you another Honor.  And if you do one
    on Normal, and one on Hard, that scores two more Honors!  :D
    
    The Controller
    Honor Detail: Get Soul Calibur (Final Form).
    Tip: Complete Story Mode with Siegfried, and then buy Soul Calibur (Final
    Form) in character creation.
    
    Wild Run to Tragedy
    Honor Detail: Get Soul Edge (Final Form).
    Tip: Complete Story Mode with Nightmare, and then buy Soul Edge (Final
    Form) in character creation.
    
    Looter of the Battlefield
    Honor Detail: Collect all accessories.
    Tip: Accessories are the special equipment, like "Life Gem: Sun."  You will
    need to earn 25 Honors in order to make them all available for purchase.
    (Some can also be acquired as treasures in the Tower of Lost Souls.)  Note
    that special equipment can only be used by the 1P or 2P versions of the
    regular characters.  Special equipment cannot be used by custom characters,
    nor by the "Customized" version of the regular characters.  The top option
    in character creation lets you choose between the 1P, 2P, or Customized
    versions of the regular characters, while the lowest option lets you buy
    and equip the special equipment.
    
    Wandering Weapon Merchant
    Honor Detail: Collect 350 pieces of equipment.
    Tip: Earn Honors to make new equipment become available, earn Gold so that
    you can buy it, and then go on a shopping spree.  If you're going for the
    Transcend History and the World Honor, you don't have to worry about this
    one, since you'll get it on the way.
    
    Tower of Gold
    Honor Detail: Acquire over 1,000,000 Gold.
    Tip: Finish the Tower.  You'll likely have this one by the time your done.
    
    Transcend History and the World
    Honor Detail: Acquire all weapons and equipment.
    Tip: See Unlocking All Equipment below.
    
    
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXX
    Unlockables
    XXXXXXXXXXXXX6XXXXXXXXXXXXX
    
    This section is about everything that can be unlocked in Soulcalibur IV;
    equipment, weapons, characters, stages, etc.  Here's the breakdown. . .
    Unlocking All Equipment is a quick list of what exactly you will need to do
    in order to obtain all of the equipment and weaponry in the game.
    Unlockable With Honors is a detailed list of all the equipment that becomes
    available when you earn specific amounts of Honors.  Unlockable Characters
    lists--you guessed it--how to unlock all of the extra characters.
    Unlockable Stages (another stunningly original title, eh?) should be pretty
    obvious by now.  And lastly, Unlockable Weapons details the names and stats
    of the weapons that become available after completing each character's
    Story Mode.
    
    
    -----------------------
    UNLOCKING ALL EQUIPMENT
    -----------------------
    To obtain all of the unlockable equipment in the game:
    Earn 30 Honors (see the Honors section for tips).
    Buy all 11 purchasable characters to unlock their 2P equipment.
    Complete Story Mode with every character, including the 18 unlockable
    characters; this will unlock two new weapons for each of them.
    Purchase every weapon for every character.
    Purchase all character creation equipment and all special equipment.
    Purchase Voldo's masks, Imprisoned Face and Submission Belt (usable by
    Voldo only).
    Buying all of these things will cost you about 3,012,650 Gold.  However,
    you can save quite a bit by acquiring treasures in the Tower of Lost Souls
    instead of buying them.  (The prize of Gold you receive in the place of an
    item that has already been purchased will usually be far less than the
    actual cost of the item itself.)  Keep in mind that you'll need 30 Honors
    whether or not you choose to take on the Tower.
    
    
    ----------------------
    UNLOCKABLE WITH HONORS
    ----------------------
    These are the items that become available for purchase as you collect the
    5th through 30th Honors.
    
    -------------------------------------------
    Achieving 5 Honors unlocks these new items:
    -------------------------------------------
    Guys' Equipment: Thief Bandana, Mitre, Leather Mask, Hermit's Hood,
    Thief's Mask, Warlord's Shoulders, Viking Shoulders, Hero's Breastplate,
    Engraved Gauntlets, Bandages, Magus Boots, Lord's Greaves.
    
    Ladies' Equipment: Ashigaru Headband, Mawari Hachigane, Kongtian Zhuangmao,
    Witch's Hat, Jester's Hat, Burgonet, Thief's Mask, Fox Mask, Ribbon,
    Jolly Roger, Ring Trousers, Dancer's Breastplate, Frilled Blouse, Jester's
    Clothes, Sleeveless Kimono, Arabesque Vest, Warrior's Robe, Bladed
    Armlets, Ashigaru Gauntlets, Bandages, Snake Armlets, Warrior's Fauld,
    Goth Skirt, Prayer Breeches, Velvet Trousers, Jester's Breeches, Bandages,
    Sandals, Village Sandals, Kung Fu Shoes, Merchant's Boots, Ashigaru
    Greaves, Jester's Boots, Barbarian Greaves.
    
    Special Equipment: None.
    
    Voldo's Masks: Imprisoned Face.
    
    --------------------------------------------
    Achieving 10 Honors unlocks these new items:
    --------------------------------------------
    Guys' Equipment: Kojikan, Sedge Shade, Ninja Mask, Leather Mask Comb, Great
    Helm, Kishin Mask, Hannya Mask, Juok Chaplet, Lord's Mantle, Dark Knight's
    Cloak, Pauldrons, Frilled Shirt, Changpao, Venatic Gloves, Iron Gauntlets,
    Warlord's Belt, Warrior Trousers, Guimian Yecha, Protected Greaves.
    
    Ladies' Equipment: Corsair, Prayer Helm, Sobek Vizard, Pince-nez, Opera
    Mask, Choker, Scarf, Skulled Fur, Priestess Mantle, Pauldrons, Punishment
    Spaulders, Sarashi, Bordered Suit, Clergy Clothes, Prayer Robe, Wonder
    Jacket, Scarlet Blossoms, Engraved Gauntlets, Scaled Fauld, Embroidered
    Drawers, Warrior Trousers, Ashigaru Hakama, Scarlet Hakama, Silver Boots,
    Scorpion Greaves.
    
    Special Equipment: Blade Ring: Raging Thunder, Strength Ring: Warlock,
    Armor Ring: Ice Mirror.
    
    Voldo's Masks: Submission Belt.
    
    --------------------------------------------
    Achieving 15 Honors unlocks these new items:
    --------------------------------------------
    Guys' Equipment: Soldier's Hat, Caretaker's Barbute, Pegasus Sallet, Demonic
    Kabuto, Kouchu Kabuto, Lusca Armet, Griffin, Werewolf, Warlord's Pauldrons,
    Lusca Spaulders, Protective Tattoo, Zhuque Changpao, Monk's Garb, Lusca
    Cuirass, Magus Cloth, Lusca Gauntlets, Lusca Tassets, Lusca Sabatons.
    
    Ladies' Equipment: Grim Horn, Capeline, Lapin Chapeau, Menghu Helm, Horus
    Vizard, Bast Vizard, Griffin, Werewolf, Priestess Hood, Short Shirt,
    Menghu Clothes, Longming Qipao, Longhua Qipao, Breastplate, Kongtian Armor,
    Arm Bandages, Lily Armlets, Frilled Skirt, Slacks, Short Socks, Lily
    Greaves, Honor Boots.
    
    Special Equipment: Blade Ring: Night Blade, Strength Ring: Tiger, Armor
    Ring: Aegis, Power Gem: Karma, Repel Gem: Fox Demon, Life Gem: Sun, Spirit
    Gem: Nonuple Heads, Protect Gem: Cardinal Direction.
    
    --------------------------------------------
    Achieving 20 Honors unlocks these new items:
    --------------------------------------------
    Guys' Equipment: Vane Mask, Warthog Bascinet, Deer Head, Minotaur, Mad Eye
    Patch, Japanese Eye Patch, Oval Glasses, Warthog Pauldrons, Aculeus Suit,
    Warthog Cuirass, Demonic Armor, Warthog Gauntlets, Warthog Fauld, Warthog
    Boots.
    
    Ladies' Equipment: Winged Circlet, Officer's Hat, Siren's Helm, Gorgon
    Armet, Deer Head, Minotaur, Oval Glasses, Flight Necktie, Necktie, War
    Cloak, Gorgon Spaulders, Parlor Blouse, Velvet Jacket, White Shirt, Flight
    Jacket, Battle Dress, Gorgon Cuirass, Menghu Cuirass, Succubus Gauntlets,
    Longpao Hualin, Gorgon Gauntlets, Iron Gauntlets, Gorgon Fauld, Rogue
    Trousers, Polar Boots, Menghu Boots, Succubus Boots, Kingfisher Greaves,
    Gorgon Greaves.
    
    Special Equipment: Power Gem: Warrior Princess, Repel Gem: Iron Shell,
    Life Gem: Jade, Spirit Gem: Spring, Protect Gem: Multiple.
    
    --------------------------------------------
    Achieving 25 Honors unlocks these new items:
    --------------------------------------------
    Guys' Equipment: Horns of Calamity, Demonic Mask, Demonic Pauldrons,
    Demonic Gear, Demonic Gloves, Demonic Trousers.
    
    Ladies' Equipment: Head Dress, Cat Ears, Tiger Lily Kabuto, Butterfly
    Sallet, Kittymeow Head, Neck Ribbon, Feathered Wings, Tiger Lily Pauldrons,
    Tiger Pauldrons, Tiger Lily Stockings, Hunter's Suit, Tanned Leather
    Armor, Priestess Kimono, Drum Corps Jacket, Frilled Apron, Nurse's
    Uniform, Kittymeow Suit, Tiger Lily Breastplates, Tiger Lily Gauntlets,
    Tiger Lily Fauld, Pleated Skirt, Tiger Lily Greaves.
    
    Special Equipment: Blade Ring: Demon Lord, Strength Ring: Artemis, Armor
    Ring: Dragon God.
    
    --------------------------------------------
    Achieving 30 Honors unlocks these new items:
    --------------------------------------------
    Guys' Equipment: Leviathan Burgonet, Leviathan Pauldrons, Leviathan Cuirass,
    Leviathan Gauntlets.
    
    Ladies' Equipment: Voodoo Crown, Voodoo Pauldrons, Voodoo Breastplate,
    Voodoo Armlets, Voodoo Fauld, Voodoo Greaves.
    
    Special Equipment: None.
    
    
    ---------------------
    UNLOCKABLE CHARACTERS
    ---------------------
    Here are the characters that you can unlock.  Some of them are available
    from the start and need to be purchased with Gold, while others have to be
    fought in Story Mode (or in one case Arcade Mode) in order to unlock them.
    There are eighteen unlockable characters; the eleven that must be bought,
    Algol, The Apprentice, and the five special characters who are grouped
    together in the top right corner of the character selection screen, in the
    black space marked with a star.
    
    These are characters you have to purchase with Gold.
    
    Lizardman------4000 Gold
    Sophitia-------4000 Gold
    Amy------------4000 Gold
    Setsuka--------4000 Gold
    Yun-Seong------4000 Gold
    Seong Mi-Na----4000 Gold
    Rock-----------4000 Gold
    Cervantes------4000 Gold
    Talim----------4000 Gold
    Yoshimitsu-----4000 Gold
    Zasalamel------4000 Gold
    
    
    Here are the ones you have to fight to unlock, and the characters you
    could play as to get into a fight with them.
    
    To Unlock Shura
    Play Story Mode as: Raphael, Taki, Seong Mi-Na, Kamikirimusi, Setsuka, Ivy,
    Cervantes.
    
    To Unlock Ashlotte
    Play Story Mode as: Maxi, Sophitia, Lizardman, Astaroth, Rock, Angol Fear,
    Talim.
    
    To Unlock Kamikirimusi
    Play Story Mode as: Yun-Seong, Amy, Tira, Shura, Mitsurugi, Cassandra,
    Xianghua.
    
    To Unlock Scheherazade
    Play Story Mode as: Hilde, Nightmare, Yoda, Siegfried, Ashlotte, Voldo,
    Yoshimitsu.
    
    To Unlock The Apprentice [@U]
    Clear Arcade Mode as: Yoda (X360) or Darth Vader (PS3).
    
    To Unlock Angol Fear
    Play Story Mode as: Scheherazade, Kilik, Algol, The Apprentice, Zasalamel.
    
    To Unlock Algol
    Play Story Mode as: Sophitia, Kilik, Seong Mi-Na, Scheherazade, Setsuka,
    Astaroth, Rock, Angol Fear, Kamikirimusi, Ashlotte, Cervantes, Yoshimitsu,
    Zasalamel, Talim, [@U]{Yoda, Vader, The Apprentice, Cassandra, Mitsurugi}.
    
    
    -----------------
    UNLOCKABLE STAGES
    -----------------
    Here are the stages that can be unlocked.
    
    Tower of Remembrance-Ancient Gate
    Unlocked by: Clearing Story Mode as any character.
    
    Tower of Remembrance-Spiral of Time
    Unlocked by: Clearing Story Mode with two different characters.
    
    Tower of Remembrance-Encounter
    Unlocked by: Clearing Story Mode with a character who fights Siegfried or
    Nightmare as the final boss, after you have unlocked Spiral of Time and
    Ancient Gate. It can only be done with a character who hasn't been
    through Story Mode yet.
    
    Tower of Remembrance-Degradation
    Unlocked by: Clearing Story Mode as a character who fights Algol as the
    final boss, after you have unlocked Spiral of Time and Ancient Gate.  It
    can only be done with a character who hasn't been through Story Mode yet.
    
    Star Destroyer Docking Bay-Bridge Overhang
    Unlocked by: Unlocking the Apprentice.
    
    Phantom Pavilion-Seesaw
    Unlocked by: Fulfilling the acquisition condition of Floor 14 of the
    Tower of Lost Souls (Ascending).
    
    
    ------------------
    UNLOCKABLE WEAPONS
    ------------------
    These weapons are unlocked by completing a character's Story Mode on either
    difficulty.
    
    Yoda's Weapons:
    
    Lightsaber                        Lightsaber
    (Auto Counter A Version)          (Guard Breaker Version)
    ATK-180 DEF-65 HP-30              ATK-90 DEF-40 HP-25
    PWR-30 IMP-0 BST-30               PWR-0 IMP-0 BST-30
    GGE-0 SPC-30                      GGE-60 SPC-40
    Skill: Auto Counter A             Skill: Guard Breaker
    Gold: 22000                       Gold: 13000
    
    The Apprentice's Weapons:
    
    Lightsaber                        Lightsaber
    (Nullify Aerial Control Version)  (Invisible Version)
    ATK-175 DEF-65 HP-30              ATK-115 DEF-35 HP-30
    PWR-0 IMP-0 BST-20                PWR-50 IMP-30 BST-0
    GGE-30 SPC-30                     GGE-0 SPC-50
    Skill: Nullify Aerial Control     Skill: Invisible
    Gold: 22000                       Gold: 13000
    
    Lizardman's Weapons:
    
    Soul Edge                         Meat on the Bone
    ATK-210 DEF-60 HP-40              ATK-65 DEF-30 HP-45
    PWR-30 IMP-0 BST-40               PWR-30 IMP-30 BST-30
    GGE-0 SPC-40                      GGE-30 SPC-30
    Skill: Evil Sword Berserk         Skill: HP Burst
    Gold: 20000                       Gold: 11600
    
    Sophitia's Weapons:
    
    Soul Edge                         Love
    ATK-160 DEF-70 HP-40              ATK-80 DEF-60 HP-40
    PWR-0 IMP-40 BST-40               PWR-50 IMP-50 BST-50
    GGE-0 SPC-0                       GGE-50 SPC-50
    Skill: Soul Gauge Boost A         Skill: None
    Gold: 20000                       Gold: 16000
    
    Amy's Weapons:
    
    Soul Edge                         Magic Wand
    ATK-180 DEF-20 HP-60              ATK-85 DEF-40 HP-35
    PWR-20 IMP-0 BST-30               PWR-30 IMP-30 BST-30
    GGE-0 SPC-30                      GGE-30 SPC-30
    Skill: Start Dash A               Skill: Charge Cancel
    Gold: 20000                       Gold: 17000
    
    Setsuka's Weapons:
    
    Soul Calibur                      Lizard Umbrella
    ATK-150 DEF-70 HP-40              ATK-90 DEF-35 HP-20
    PWR-0 IMP-30 BST-30               PWR-50 IMP-0 BST-50
    GGE-20 SPC-0                      GGE-0 SPC-0
    Skill: Charge Cancel              Skill: Strong Impact
    Gold: 20000                       Gold: 14900
    
    Mitsurugi's Weapons:
    
    Oniyukiyasu                       Hard Practice
    ATK-170 DEF-60 HP-40              ATK-70 DEF-40 HP-40
    PWR-30 IMP-20 BST-40              PWR-80 IMP-0 BST-0
    GGE-0 SPC-0                       GGE-50 SPC-50
    Skill: Auto Unblockable Attack B  Skill: None
    Gold: 22000                       Gold: 11800
    
    Cassandra's Weapons:
    
    Soul Calibur                      Baker's Daughter
    ATK-180 DEF-55 HP-45              ATK-100 DEF-35 HP-20
    PWR-30 IMP-30 BST-30              PWR-50 IMP-0 BST-0
    GGE-0 SPC-0                       GGE-40 SPC-40
    Skill: Nullify Aerial Control     Skill: Hysterical Strength
    Gold: 20000                       Gold: 13800
    
    Raphael's Weapons:
    
    Amy                               My Beloved
    ATK-150 DEF-75 HP-45              ATK-125 DEF-30 HP-40
    PWR-30 IMP-0 BST-20               PWR-50 IMP-50 BST-0
    GGE-0 SPC-10                      GGE-60 SPC-0
    Skill: Charge Cancel              Skill: Evil Sword Berserk
    Gold: 22000                       Gold: 12900
    
    Taki's Weapons:
    
    Kris Naga                         Battledore
    ATK-160 DEF-50 HP-40              ATK-60 DEF-50 HP-40
    PWR-40 IMP-0 BST-0                PWR-50 IMP-50 BST-50
    GGE-40 SPC-40                     GGE-50 SPC-50
    Skill: Invisible                  Skill: None
    Gold: 18000                       Gold: 12400
    
    Siegfried's Weapons:
    
    Soul Calibur (Final Form)         Take Off
    ATK-160 DEF-70 HP-40              ATK-80 DEF-45 HP-25
    PWR-40 IMP-40 BST-0               PWR-0 IMP-30 BST-30
    GGE-20 SPC-0                      GGE-30 SPC-50
    Skill: Nullify Aerial Control     Skill: None
    Gold: 30000                       Gold: 12500
    
    Nightmare's Weapons:
    
    Soul Edge (Final Form)            Giant Squid
    ATK-180 DEF-60 HP-40              ATK-80 DEF-35 HP-35
    PWR-0 IMP-0 BST-0                 PWR-0 IMP-70 BST-0
    GGE-40 SPC-20                     GGE-70 SPC-70
    Skill: Auto Unblockable Attack A  Skill: None
    Gold: 30000                       Gold: 12800
    
    Hilde's Weapons:
    
    Ga-Derg & Ga-Boi                  Eighteenth Hole
    ATK-160 DEF-55 HP-45              ATK-95 DEF-35 HP-30
    PWR-30 IMP-0 BST-0                PWR-30 IMP-50 BST-50
    GGE-30 SPC-30                     GGE-0 SPC-0
    Skill: Soul Gauge Vamp            Skill: Auto Counter A
    Gold: 22000                       Gold: 13500
    
    Maxi's Weapons:
    
    Soul Edge                         Maracas
    ATK-160 DEF-55 HP-60              ATK-80 DEF-40 HP-30
    PWR-30 IMP-30 BST-20              PWR-40 IMP-90 BST-0
    GGE-0 SPC-0                       GGE-0 SPC-80
    Skill: Strong Impact              Skill: None
    Gold: 20000                       Gold: 12800
    
    Voldo's Weapons:
    
    Soul Edge                         Pasticcere
    ATK-140 DEF-90 HP-40              ATK-100 DEF-50 HP-30
    PWR-30 IMP-0 BST-30               PWR-0 IMP-60 BST-60
    GGE-20 SPC-0                      GGE-60 SPC-0
    Skill: Will Power                 Skill: Auto Counter B
    Gold: 20000                       Gold: 12800
    
    Tira's Weapons:
    
    Soul Edge                         Hula Hoop
    ATK-180 DEF-70 HP-50              ATK-80 DEF-40 HP-35
    PWR-0 IMP-30 BST-0                PWR-30 IMP-50 BST-30
    GGE-40 SPC-30                     GGE-30 SPC-0
    Skill: Slow Feet                  Skill: HP Drain A
    Gold: 20000                       Gold: 14500
    
    Xianghua's Weapons:
    
    Soul Calibur                      Foxtail
    ATK-150 DEF-65 HP-50              ATK-80 DEF-45 HP-25
    PWR-0 IMP-0 BST-40                PWR-0 IMP-30 BST-50
    GGE-20 SPC-20                     GGE-0 SPC-50
    Skill: Start Dash A               Skill: Nullify Ring Out A
    Gold: 20000                       Gold: 14500
    
    Kilik's Weapons:
    
    Embrace of Souls                  Haneman
    ATK-135 DEF-80 HP-40              ATK-90 DEF-40 HP-25
    PWR-0 IMP-30 BST-0                PWR-60 IMP-30 BST-0
    GGE-40 SPC-10                     GGE-0 SPC-30
    Skill: Strong Impact              Skill: Auto Counter A
    Gold: 23000                       Gold: 12000
    
    Astaroth's Weapons:
    
    Soul Edge                         Pow Hammer
    ATK-190 DEF-55 HP-40              ATK-140 DEF-40 HP-20
    PWR-30 IMP-30 BST-0               PWR-100 IMP-0 BST-100
    GGE-0 SPC-30                      GGE-0 SPC-0
    Skill: Hyper Mode                 Skill: Double-Edged Sword
    Gold: 20000                       Gold: 15800
    
    Ivy's Weapons:
    
    Soul Calibur                      Magical Sausage
    ATK-130 DEF-75 HP-50              ATK-70 DEF-20 HP-50
    PWR-20 IMP-0 BST-20               PWR-30 IMP-30 BST-30
    GGE-40 SPC-0                      GGE-30 SPC-30
    Skill: HP Burst                   Skill: HP Recovery A
    Gold: 20000                       Gold: 12600
    
    Yun-Seong's Weapons:
    
    Soul Edge                         Sorghum
    ATK-200 DEF-60 HP-50              ATK-80 DEF-25 HP-40
    PWR-0 IMP-0 BST-40                PWR-50 IMP-50 BST-50
    GGE-30 SPC-40                     GGE-50 SPC-50
    Skill: Evil Sword Berserk         Skill: None
    Gold: 20000                       Gold: 12500
    
    Seong Mi-Na's Weapons:
    
    Soul Calibur                      Open-Handed Slap
    ATK-150 DEF-60 HP-50              ATK-100 DEF-30 HP-20
    PWR-0 IMP-40 BST-20               PWR-30 IMP-60 BST-0
    GGE-30 SPC-0                      GGE-0 SPC-40
    Skill: Soul Gauge Recovery A      Skill: Knock Down
    Gold: 20000                       Gold: 13500
    
    Rock's Weapons:
    
    Wayakin                           Iron Fist
    ATK-160 DEF-60 HP-50              ATK-200 DEF-(-20) HP-(-10)
    PWR-40 IMP-0 BST-40               PWR-0 IMP-0 BST-0
    GGE-0 SPC-0                       GGE-0 SPC-0
    Skill: Hyper Mode                 Skill: Shave Damage A
    Gold: 18000                       Gold: 11800
    
    Cervantes' Weapons:
    
    Soul Edge                         Gurgitator
    ATK-220 DEF-50 HP-35              ATK-75 DEF-5 HP-70
    PWR-30 IMP-0 BST-30               PWR-0 IMP-20 BST-0
    GGE-20 SPC-0                      GGE-40 SPC-40
    Skill: Impact Edge                Skill: HP Burst
    Gold: 20000                       Gold: 12400
    
    Talim's Weapons:
    
    Soul Edge & Soul Calibur          Ocarina
    ATK-125 DEF-60 HP-70              ATK-80 DEF-45 HP-25
    PWR-0 IMP-0 BST-40                PWR-50 IMP-50 BST-0
    GGE-0 SPC-40                      GGE-30 SPC-0
    Skill: HP Burst                   Skill: Auto Grapple Break A
    Gold: 22000                       Gold: 12500
    
    Yoshimitsu's Weapons:
    
    Soul Calibur                      Omikuji
    ATK-145 DEF-40 HP-70              ATK-90 DEF-30 HP-40
    PWR-20 IMP-0 BST-40               PWR-30 IMP-50 BST-0
    GGE-0 SPC-20                      GGE-30 SPC-30
    Skill: Invisible                  Skill: Auto Unblockable Attack B
    Gold: 20000                       Gold: 13000
    
    Zasalamel's Weapons:
    
    Irkalla                           Beak
    ATK-165 DEF-45 HP-55              ATK-85 DEF-40 HP-25
    PWR-30 IMP-10 BST-0               PWR-50 IMP-0 BST-30
    GGE-40 SPC-0                      GGE-0 SPC-50
    Skill: Venom Fang A               Skill: Soul Repel
    Gold: 20000                       Gold: 12500
    
    Algol's Weapons:
    
    Soul Edge & Soul Calibur          Soul Edge & Soul Calibur
    (Hyper Mode Version)              (Nullify Aerial Control Version)
    ATK-155 DEF-60 HP-55              ATK-80 DEF-45 HP-25
    PWR-30 IMP-0 BST-30               PWR-50 IMP-0 BST-30
    GGE-30 SPC-0                      GGE-0 SPC-50
    Skill: Hyper Mode                 Skill: Nullify Aerial Control
    Gold: 25000                       Gold: 15000
    
    Angol Fear's Weapons:
    
    Lucifer Spear Black V             Lucifer Spear Black VI
    ATK-150 DEF-60 HP-50              ATK-100 DEF-30 HP-20
    PWR-0 IMP-40 BST-20               PWR-30 IMP-60 BST-0
    GGE-30 SPC-0                      GGE-0 SPC-40
    Skill: Soul Gauge Recovery A      Skill: Knock Down
    Gold: 20000                       Gold: 13000
    
    Kamikirimusi's Weapons:
    
    Denryu Bakuha Pine                Denryu Bakuha Red Pine
    ATK-180 DEF-60 HP-40              ATK-80 DEF-35 HP-35
    PWR-30 IMP-0 BST-0                PWR-0 IMP-70 BST-0
    GGE-30 SPC-0                      GGE-70 SPC-70
    Skill: Auto Unblockable Attack A  Skill: None
    Gold: 20000                       Gold: 13000
    
    Shura's Weapons:
    
    Raijin & Fujin: Komokuten         Raijin & Fujin: Asura
    ATK-220 DEF-50 HP-25              ATK-75 DEF-5 HP-60
    PWR-30 IMP-0 BST-30               PWR-0 IMP-20 BST-0
    GGE-20 SPC-0                      GGE-40 SPC-40
    Skill: Impact Edge                Skill: HP Burst
    Gold: 20000                       Gold: 13000
    
    Ashlotte's Weapons:
    
    Krnielk West                      Krnielk Earth
    ATK-190 DEF-55 HP-40              ATK-140 DEF-40 HP-20
    PWR-30 IMP-30 BST-0               PWR-100 IMP-0 BST-100
    GGE-0 SPC-20                      GGE-0 SPC-0
    Skill: Hyper Mode                 Skill: Auto Counter A
    Gold: 20000                       Gold: 13000
    
    Scheherazade's Weapons:
    
    Alf Layla Wa Layla Khamsa         Alf Layla Wa Layla Sita
    ATK-180 DEF-20 HP-60              ATK-85 DEF-40 HP-35
    PWR-20 IMP-0 BST-30               PWR-30 IMP-30 BST-30
    GGE-0 SPC-30                      GGE-30 SPC-30
    Skill: Impact Edge                Skill: Soul Gauge Vamp
    Gold: 20000                       Gold: 13000
    
    
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXX
    Arcade Mode
    XXXXXXXXXXXXX7XXXXXXXXXXXXX
    
    In Arcade Mode, you fight a series of eight battles with no skills, no
    equipment effects and no weapon effects.  The battles increase in
    difficulty as you go along--the early ones are fairly easy, while the later
    ones are significantly harder.  Your opponents in the first six battles can
    be any of the standard characters, but your seventh opponent will always be
    The Apprentice, and the final opponent will always be Algol.  (There is one
    exception to this--if you play as The Apprentice, you will fight Yoda in
    the seventh battle.  This is how you acquire the "Encounter with the
    Unknown" Honor.)  You receive points for accomplishments such as landing
    the first attack, having a certain amount of health left at the end of
    battle, winning with a Critical Finish, winning with a Perfect, etc.  Below
    is the list of point values.
    
    First Attack: 1000 points
    Last Attack: Varies
    Attack Counter: 200 points
    Side Dash Counter: 200 points
    Back Dash Counter: 500 points
    Stun: 100 points
    Ukemi: 100 points
    Stage Clear Bonus: 2500 points
    Health Bonus: Depends on your remaining health, 10000 points for 1 full
    bar, 20000 if you have full bars for both rounds.
    Soul Gauge Bonus: Varies depending on your remaining Soul Gauge
    Time Bonus: Varies, usually between 6000 and 2000 points
    Perfect: 15000 points
    Guard Impact: 500 points
    Grapple Break: 500 points
    Impact Counter: 500 points
    Equipment Destruction-High: 1500 points
    Equipment Destruction-Mid: 1500 points
    Equipment Destruction-Low: 1500 points
    Overkill: 100 points (per hit)
    Ring Out: 2500 points
    Guard Break: 300 points
    Unblockable Attack: 1000 points
    Critical Finish: 10000 points
    Soul Crush: 1000 points
    Wall Hit: 500 points
    Consecutive Win Bonus: 1000 points for the first, 2000 for the second, etc.
    (The bonus doubles with each consecutive win, up to 64000, as noted by
    [@U] MrST4404.)
    
    ---------------------------------
    GETTING "HERO ON THE BATTLEFIELD"
    ---------------------------------
    In order to get the "Hero on the Battlefield" Honor, you must clear
    Arcade Mode with over 450,000 points.  That means you need just about
    56,250 points per battle.  There are numerous ways to accomplish this, but
    here are two that are worth considering.
    <================>
    The Quick and Easy Way:
    This method, discovered by [@U] hakitaki, is to take a character who has a
    fast Unblockable Attack that doesn't do much damage, and use it over and
    over again.  He recommended taking Taki, and using her forward+A+B attack,
    Ninja Cannon: Fury.  Since it's an Unblockable Attack, you get 1000 points
    every time it hits, and since it does such a small amount of damage, you
    can do it many many times per battle.  This is a great way to quickly get
    the points you need.
    [@U] kingsi7e noted that the later battles become very difficult to win if
    you limit yourself to a single attack.  So, he recommended losing one round
    of each of the first five battles, after getting as many points as possible
    with Ninja Cannon: Fury (or a similar attack).  You will keep the points
    you have earned from the round you lost, and you'll still have two more
    rounds to go.  This way, you can earn enough extra points during the early
    battles that from the sixth battle onward, you should be able to just fight
    normally.
    <================>
    The Longer, More Challenging Way:
    To be honest, the previous method makes this one much less appealing.  But
    you know, I put a lot of work into this strategy way back when, so I
    decided I'd leave it here anyway.  Besides, if you've got some spare time
    and you're up for a challenge, you could try it out.  And if you succeed,
    you'll deserve to be called a Superhero on the Battlefield!  ;)
    This way involves winning almost every round with a Perfect.
    For every Perfect, you get a 15000 point bonus, and you'll also get the
    maximum remaining HP bonus--10000 points.
    If you win both rounds of a battle with a Perfect, that's 15000 points per
    Perfect and 10000 also for the remaining health in each round--a total of
    50000 points.  You'll usually get a few thousand points for the remaining
    time and remaining Soul Gauge you had, too, which should cover the extra
    6250 points needed.
    Here's a few things to remember if you're going for Perfects:
    1. Don't win by Ring Out.  Even if you have full HP left, you won't get the
    "Perfect" bonus for a Ring Out.
    2. If the opponent hits you and messes up your Perfect, all is not yet
    lost--just lose that round and try again, although if you got one Perfect
    and then you lose two in a row you'll have to get the first one over again.
    3. When you lose two rounds and "Retry," you'll lose the points you earned
    in those rounds, but you'll keep the points you received from the previous
    battles.  So you can try as many times as you need to--losing doesn't hurt
    your score.  (Unless you were going for a Consecutive Win Bonus.)
    4. As Kilik would say, "You'll never stand a chance without dedication."
    This is going to take time, effort, and most of all, a LOT of patience.
    You never know when a wimpy little kick is going to come out of nowhere
    and spoil your Perfect.
    5. Overkill is an easy way to get a few hundred extra points (100 per hit
    after the opponent is defeated), but more importantly than that, it's a
    great way to vent your frustration.  :)
    6. You can afford to win a round or two without Perfects--I missed two
    Perfects once and still finished with a score of 471,339.  So if you get
    halfway through and accidentally finish a battle without getting a
    Perfect on one of the rounds, don't immediately give up on it.  (If you
    miss more than two, though, you're in trouble.)
    
    Congratulations when you succeed. . . you're a hero now! wOOt!
    
    
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXX
    Story Mode
    XXXXXXXXXXXXX8XXXXXXXXXXXXX
    
    In Story Mode, you choose a character, read their story intro, play through
    five battles, defeat the final boss, and watch the ending.  You can choose
    to play on either Normal or Hard, and depending on which difficulty you
    choose and how well you fight on your way through, you receive a certain
    amount of Gold at the end.  The first time you play through Story Mode with
    a particular character, two new weapons for this character become available
    to buy in character creation.  (These weapons and their stats are listed in
    the Weapons part of the Unlockables section.)  Other than that, there isn't
    much to say about Story Mode.  This section lists each of the battles in
    each character's story, including any allies you have on your side, the
    opponents you will face, and the skills they have.
    
    ------------
    Yoda's Story
    ------------
    Stage 1, Visitor
    Yoda vs.
    Raphael - Soul Gauge Damage C
    Auguste - Will Power
    Marienbard - Nullify Ring Out C
    Jacqueline - Nullify Ring Out C
    
    Stage 2, Premonition
    Yoda vs.
    Kilik - Impact Heal
    Xianghua - Nullify Counter C
    Maxi - Alignment
    
    Stage 3, The Deep
    Yoda vs.
    Scheherazade - Start Dash B and HP Recovery B
    
    Stage 4, Within the Turmoil
    Yoda vs.
    Nightmare - HP Drain B
    Siegfried - Shave Damage B
    
    Stage 5, Algol
    Yoda vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Yoda's story unlocks the weapons: Lightsaber [Auto Counter A],
    and Lightsaber [Guard Breaker].
    
    ----------------------
    The Apprentice's Story
    ----------------------
    Stage 1, Visitor
    The Apprentice vs.
    Lizardman - Venom Fang C
    Yun-Seong - Start Dash C
    Talim - Run Speed Up
    Seong Mi-Na - Guard Breaker
    
    Stage 2, Roar
    The Apprentice vs.
    Ukon - Auto Grapple Break C
    Sakon - Master Impact
    Yoshimitsu - Invisible
    Yoshimitsu - Invisible
    
    Stage 3, Hands of Judgement
    The Apprentice vs.
    Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C
    
    Stage 4, Within the Turmoil
    The Apprentice vs.
    Nightmare - HP Drain B
    Siegfried - Shave Damage B
    
    Stage 5, Algol
    The Apprentice vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing The Apprentice's story unlocks the weapons: Lightsaber [Nullify
    Aerial Control], and Lightsaber [Invisible].
    
    -----------------
    Lizardman's Story
    -----------------
    Stage 1, Arrival
    Lizardman and Lizardman vs.
    Seong Mi-Na - Guard Breaker
    Talim - Run Speed Up
    Yun-Seong - Start Dash C
    
    Stage 2, Minions of the Cursed Sword
    Lizardman and Lizardman vs.
    Tira - Double-Edged Sword
    Voldo - Auto Grapple Break B
    Astaroth - Auto Unblockable Attack B
    
    Stage 3, Cult's Vanguard
    Lizardman and Lizardman vs.
    Ashlotte - Auto Counter C and Magnet
    
    Stage 4, Wielder of the Spirit Sword
    Lizardman and Lizardman vs.
    Siegfried - Shave Damage B
    Hilde - Strengthen Vertical
    Schwertleite - no skills
    
    Stage 5, Cursed Sword Soul Edge
    Lizardman and Lizardman vs.
    Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S
    
    Completing Lizardman's story unlocks the weapons: Soul Edge, and Meat on
    the Bone.
    
    ----------------
    Sophitia's Story
    ----------------
    Stage 1, Slave of the Cursed Sword
    Sophitia and Azola vs.
    Hilde - Strengthen Vertical
    Gerhilde - Nullify Ring Out B
    Siegrune - no skills
    
    Stage 2, Hariti
    Sophitia vs.
    Tira - Double-Edged Sword
    Voldo - Auto Grapple Break B
    Astaroth - Auto Unblockable Attack B
    Taki - Step Speed up
    
    Stage 3, Cult's Vanguard
    Sophitia vs.
    Ashlotte - Auto Counter C and Magnet
    
    Stage 4, Point of No Return
    Sophitia vs.
    Cassandra - Strengthen Horizontal
    Nightmare - HP Drain B
    Siegfried - Shave Damage B
    
    Stage 5, Impatience
    Sophitia vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Sophitia's story unlocks the weapons: Soul Edge, and Love.
    
    -----------
    Amy's Story
    -----------
    Stage 1, Premonition
    Amy vs.
    Gargantua - Appeal
    Dvergr - no skills
    Shark - no skills
    Picks - no skills
    
    Stage 2, Point of No Return
    Amy vs.
    Cassandra - Strengthen Horizontal
    Rock - Knock Down
    
    Stage 3, Wandering Demon
    Amy vs.
    Kamikirimusi - Venom Fang B and Nullify Ring Out B
    
    Stage 4, Instigator
    Amy vs.
    Revenant - Charge Cancel
    Skeleton - Slow Feet
    Skeleton - Slow Feet
    Zasalamel - Hyper Mode
    
    Stage 5, Cursed Sword Soul Edge
    Amy vs.
    Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S.
    
    Completing Amy's story unlocks the weapons: Soul Edge, and Magic Wand.
    
    ---------------
    Setsuka's Story
    ---------------
    Stage 1, Premonition
    Setsuka vs.
    Astaroth - Auto Unblockable Attack B
    Ortlinde - no skills
    Rossweisse - no skills
    
    Stage 2, Blade of Vengeance
    Setsuka vs.
    Mitsurugi - Hysterical Strength
    Solnhofen - Auto Unblockable Attack C
    Durer - Soul Repel
    Azola - Strong Impact
    
    Stage 3, Naked Twin Blades
    Setsuka vs.
    Shura - Master Impact and Soul Gauge Recovery C
    
    Stage 4, Within the Turmoil
    Setsuka vs.
    Nightmare - HP Drain B
    Siegfried - Shave Damage B
    Zasalamel - Hyper Mode
    
    Stage 5, To be Human
    Setsuka vs.
    Algol - Strong Impact, Willpower, and Nullify Ring Out S
    
    Completing Setsuka's story unlocks the weapons: Soul Calibur, and Lizard
    Umbrella.
    
    -----------------
    Mitsurugi's Story
    -----------------
    Stage 1, Live By the Sword
    Mitsurugi vs.
    Setsuka - Auto Impact C
    Yun-Seong - Start Dash C
    Seong Mi-Na - Guard Breaker
    
    Stage 2, Dwellers of the Demonic Capital
    Mitsurugi vs.
    Solnhofen - Auto Unblockable Attack C
    Durer - Soul Repel
    Azola - Strong Impact
    Taki - Step Speed Up
    
    Stage 3, Wandering Demon
    Mitsurugi vs.
    Kamikirimusi - Venom Fang B and Nullify Ring Out B
    
    Stage 4, Within the Turmoil
    Mitsurugi vs.
    Siegfried - Shave Damage B
    Nightmare - HP Drain B
    Zasalamel - Hyper Mode
    
    Stage 5, The Apex
    Mitsurugi vs.
    Algol - Strong Impact, Willpower, and Nullify Ring Out S
    
    Completing Mitsurugi's story unlocks the weapons: Oniyukiyasu, and Hard
    Practice.
    
    -----------------
    Cassandra's Story
    -----------------
    Stage 1, Creature of the Night
    Cassandra vs.
    Raphael - Soul Gauge Damage C
    Auguste - Willpower
    Marienbard - Nullify Ring Out C
    Jacqueline - Nullify Ring Out C
    
    Stage 2, Black Giant
    Cassandra and Rock vs.
    Astaroth - Auto Unblockable Attack B
    Helmwige - no skills
    Ortlinde - no skills
    
    Stage 3, Wandering Demon
    Cassandra and Rock vs.
    Kamikirimusi - Venom Fang B and Nullify Ring Out B
    
    Stage 4, Roar
    Cassandra vs.
    Sophitia - HP Drain C
    Durer - Soul Repel
    Azola - Strong Impact
    
    Stage 5, Resolution
    Cassandra vs.
    Algol - Strong Impact, Willpower, and Nullify Ring Out S
    
    Completing Cassandra's story unlocks the weapons: Soul Calibur, and Baker's
    Daughter.
    
    ---------------
    Raphael's Story
    ---------------
    Stage 1, Lord of the Night
    Raphael vs.
    Auguste - Will Power
    Marienbard - Nullify Ring Out C
    Jacqueline - Nullify Ring Out C
    
    Stage 2, Premonition
    Raphael and Marienbard vs.
    Kilik - Impact Heal
    Xianghua - Nullify Counter C
    Maxi - Alignment
    
    Stage 3, Naked Twin Blades
    Raphael and Marienbard vs.
    Shura - Master Impact and Soul Gauge Recovery C
    
    Stage 4, Azure Knight
    Raphael and Marienbard vs.
    Nightmare - HP Drain B
    Tira - Double-Edged Sword
    Astaroth - Auto Unblockable Attack B
    
    Stage 5, Spirit Sword Soul Calibur
    Raphael and Marienbard vs.
    Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S
    
    Completing Raphael's story unlocks the weapons: Amy, and My Beloved.
    
    ------------
    Taki's Story
    ------------
    Stage 1, Resurrected Ghost
    Taki vs.
    Cervantes - HP Burst
    Valmiro - Shave Damage C
    Phantasm - Slow Feet
    
    Stage 2, The Gathering
    Taki vs.
    Mitsurugi - Hysterical Strength
    Ivy - Auto Counter C
    Sophitia - HP Recovery C
    Yoshimitsu - Invisible
    
    Stage 3, Naked Twin Blades
    Taki vs.
    Shura - Master Impact and Soul Gauge Recovery C
    
    Stage 4, Azure Knight
    Taki vs.
    Nightmare - HP Drain B
    Tira - Double-Edged Sword
    Solnhofen - Auto Unblockable Attack C
    
    Stage 5, To Be Human
    Taki vs.
    Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S
    
    Completing Taki's story unlocks the weapons: Kris Naga, and Battledore.
    
    -----------------
    Siegfried's Story
    -----------------
    Stage 1, First Sin
    Siegfried vs.
    Frederick - Slow Feet and Evil Sword Berserk
    Revenant - Charge Cancel
    Zasalamel - Hyper Mode
    
    Stage 2, Minions of the Cursed Sword
    Siegfried vs.
    Tira - Double-Edged Sword
    Voldo - Auto Grapple Break B
    Shadow - Magnet
    Shadow - Magnet
    
    Stage 3, The Deep
    Siegfried vs.
    Scheherazade - Start Dash B and HP Recovery B
    
    Stage 4, Atonement
    Siegfried vs.
    Hilde - Strengthen Vertical
    Ivy - Auto Counter C
    Sophitia - HP Recovery C
    
    Stage 5, Destined Battle
    Siegfried vs.
    Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S
    
    Completing Siegfried's story unlocks the weapons: Soul Calibur (Final Form)
    and Take Off.
    
    -----------------
    Nightmare's Story
    -----------------
    Stage 1, Invasion
    Nightmare and Tira vs.
    Hilde - Strengthen Vertical
    Gerhilde - Nullify Ring Out B
    Siegrune - no skills
    
    Stage 2, Feast of the Wasted
    Nightmare and Tira vs.
    Cervantes - HP Burst
    Valmiro - Shave Damage C
    Phantasm - Slow Feet
    
    Stage 3, The Deep
    Nightmare and Tira vs.
    Scheherazade - Start Dash B and HP Recovery B
    
    Stage 4, Cup of Souls
    Nightmare and Tira vs.
    Astaroth - Auto Unblockable Attack B
    Sophitia - HP Recovery C
    Voldo - Auto Grapple Break B
    
    Stage 5, Destined Battle
    Nightmare vs.
    Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S
    
    Completing Nightmare's story unlocks the weapons: Soul Edge (Final Form),
    and Giant Squid.
    
    -------------
    Hilde's Story
    -------------
    Stage 1, Creature of the Night
    Hilde and Gerhilde vs.
    Raphael - Soul Gauge Damage C
    Auguste - Will Power
    Marienbard - Nullify Ring Out C
    
    Stage 2, Dwellers of the Demonic Capital
    Hilde and Gerhilde vs.
    Astaroth - Auto Unblockable Attack B
    Voldo - Auto Grapple Break B
    Shadow - Magnet
    
    Stage 3, The Deep
    Hilde vs.
    Scheherazade - Start Dash B and HP Recovery B
    
    Stage 4, Minions of the Cursed Sword
    Hilde vs.
    Tira - Double-Edged Sword
    Sophitia - HP Recovery C
    Solnhofen - Auto Unblockable Attack C
    
    Stage 5, Azure Knight Nightmare
    Hilde vs.
    Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S
    
    Completing Hilde's story unlocks the weapons: Ga-Derg & Ga-boi, and
    Eighteenth Hole.
    
    ------------
    Maxi's Story
    ------------
    Stage 1, Blade of Vengeance
    Maxi vs.
    Lizardman - Venom Fang C
    Lizardman - no skills
    Lizardman - no skills
    
    Stage 2, Demonic Capital
    Maxi vs.
    Sophitia - HP Recovery C
    Voldo - Auto Grapple Break B
    Shadow - Magnet
    Azola - Strong Impact
    
    Stage 3, Cult's Vanguard
    Maxi vs.
    Ashlotte - Auto Counter C and Magnet
    
    Stage 4, Farewell
    Maxi vs.
    Kilik - Impact Heal
    Xianghua - Nullify Counter C
    Doppelganger - Soul Gauge Vamp
    
    Stage 5, Cursed Sword Soul Edge
    Maxi vs.
    Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S
    
    Completing Maxi's story unlocks the weapons: Soul Edge, and Maracas.
    
    -------------
    Voldo's Story
    -------------
    Stage 1, Uninvited Guest
    Voldo and Shadow vs.
    Yoshimitsu - Invisible
    Ukon - Auto Grapple Break C
    Sakon - Master Impact
    
    Stage 2, The Gathering
    Voldo and Shadow vs.
    Dvergr - no skills
    Shark - no skills
    Picks - no skills
    
    Stage 3, The Deep
    Voldo and Shadow vs.
    Scheherazade - Start Dash B and HP Recovery B
    
    Stage 4, Wielder of the Spirit Sword
    Voldo vs.
    Siegfried - Shave Damage B
    Hilde - Strengthen Vertical
    Waltraute - no skills
    Schwertleite - no skills
    
    Stage 5, The Master's Wish
    Voldo vs.
    Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S
    
    Completing Voldo's story unlocks the weapons: Soul Edge, and Pasticcere.
    
    ------------
    Tira's Story
    ------------
    Stage 1, Uninvited Guest
    Tira and Solnhofen vs.
    Yoshimitsu - Invisible
    Ukon - Auto Grapple Break C
    Sakon - Master Impact
    
    Stage 2, Resurrected Ghost
    Tira and Solnhofen vs.
    Cervantes - HP Burst
    Valmiro - Shave Damage C
    Phantasm - Slow Feet
    
    Stage 3, Wandering Demon
    Tira and Solnhofen vs.
    Kamikirimusi - Venom Fang B and Nullify Ring Out B
    
    Stage 4, Carnival of Souls
    Tira vs.
    Astaroth - Auto Unblockable Attack B
    Sophitia - HP Recovery C
    Voldo - Auto Grapple Break B
    
    Stage 5, Spirit Sword Soul Calibur
    Tira vs.
    Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S.
    
    Completing Tira's story unlocks the weapons: Soul Edge, and Hula Hoop.
    
    ----------------
    Xianghua's Story
    ----------------
    Stage 1, Minions of the Cursed Sword
    Xianghua and Kilik vs.
    Tira - Double-Edged Sword
    Solnhofen - Auto Unblockable Attack C
    Durer - Soul Repel
    
    Stage 2, Unwavering Conviction
    Xianghua and Kilik vs.
    Zasalamel - Hyper Mode
    Revenant - Charge Cancel
    Taki - Step Speed Up
    
    Stage 3, Wandering Demon
    Xianghua and Kilik vs.
    Kamikirimusi - Venom Fang B and Nullify Ring Out B
    
    Stage 4, Within the Turmoil
    Xianghua and Kilik vs.
    Nightmare - HP Drain B
    Siegfried - Shave Damage B
    Maxi - Alignment
    
    Stage 5, Algol
    Xianghua and Kilik vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Xianghua's story unlocks the weapons: Soul Calibur, and Foxtail.
    
    -------------
    Kilik's Story
    -------------
    Stage 1, Demonic Capital
    Kilik and Xianghua vs.
    Hilde - Strengthen Vertical
    Gerhilde - Nullify Ring Out B
    Waltraute - no skills
    
    Stage 2, First Sin
    Kilik and Xianghua vs.
    Zasalamel - Hyper Mode
    Xianglian - Slow Feet and Evil Sword Berserk
    Revenant - Charge Cancel
    
    Stage 3, Hands of Judgement
    Kilik vs.
    Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C
    
    Stage 4, Roar
    Kilik vs.
    Tira - Double-Edged Sword
    Maxi - HP Drain C
    
    Stage 5, Algol
    Kilik vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Kilik's story unlocks the weapons: Embrace of Souls, and
    Haneman.
    
    ----------------
    Astaroth's Story
    ----------------
    Stage 1, Massacre
    Astaroth vs.
    Gargantua - Appeal
    Dvergr - no skills
    Shark - no skills
    Picks - no skills
    
    Stage 2, Betrayal
    Astaroth and Helmwige vs.
    Tira - Double-Edged Sword
    Sophitia - HP Recovery C
    Voldo - Auto Grapple Break B
    
    Stage 3, Cult's Vanguard
    Astaroth and Helmwige vs.
    Ashlotte - Auto Counter C and Magnet
    
    Stage 4, Resentment
    Astaroth vs.
    Maxi - Alignment
    Ivy - Auto Counter C
    Hilde - Strengthen Vertical
    
    Stage 5, To Hold All
    Astaroth vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Astaroth's story unlocks the weapons: Soul Edge, and Pow Hammer.
    
    -----------
    Ivy's Story
    -----------
    Stage 1, Dwellers of the Demonic Capital
    Ivy vs.
    Azola - Strong Impact
    Durer - Soul Repel
    Taki - Step Speed Up
    
    Stage 2, Cursed Blood
    Ivy vs.
    Cervantes - HP Burst
    Valmiro - Shave Damage C
    Phantasm - Slow Feet
    Phantasm - Slow Feet
    
    Stage 3, Naked Twin Blades
    Ivy vs.
    Shura - Master Impact and Soul Gauge Recovery C
    
    Stage 4, Sinners
    Ivy vs.
    Siegfried - Shave Damage B
    Hilde - Strengthen Vertical
    Waltraute - no skills
    
    Stage 5, Cursed Sword Soul Edge
    Ivy vs.
    Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S
    
    Completing Ivy's story unlocks the weapons: Soul Calibur, and Magical
    Sausage.
    
    -----------------
    Yun-Seong's Story
    -----------------
    Stage 1, Circle of the Damned
    Yun-Seong vs.
    Lizardman - Venom Fang C
    Lizardman - no skills
    Lizardman - no skills
    
    Stage 2, Unwavering Conviction
    Yun-Seong vs.
    Seong Mi-Na - Guard Breaker
    Talim - Run Speed Up
    Sophitia - HP Recovery C
    
    Stage 3, Wandering Demon
    Yun-Seong and Seong Mi-Na vs.
    Kamikirimusi - Venom Fang B and Nullify Ring Out B
    
    Stage 4, Wielder of the Spirit Sword
    Yun-Seong and Seong Mi-Na vs.
    Siegfried - Shave Damage B
    Hilde - Strengthen Vertical
    Schwertleite - no skills
    
    Stage 5, Cursed Sword Soul Edge
    Yun-Seong and Seong Mi-Na vs.
    Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S
    
    Completing Yun-Seong's story unlocks the weapons: Soul Edge, and Sorghum.
    
    -------------------
    Seong Mi-Na's Story
    -------------------
    Stage 1, Circle of the Damned
    Seong Mi-Na vs.
    Lizardman - Venom Fang C
    Lizardman - no skills
    Lizardman - no skills
    
    Stage 2, Unwavering Conviction
    Seong Mi-Na vs.
    Talim - Run Speed Up
    Kilik - Impact Heal
    Xianghua - Nullify Counter C
    
    Stage 3, Naked Twin Blades
    Seong Mi-Na and Talim vs.
    Shura - Master Impact and Soul Gauge Recovery C
    
    Stage 4, Impatience
    Seong Mi-Na and Talim vs.
    Tira - Double-Edged Sword
    Solnhofen - Auto Unblockable Attack C
    Durer - Soul Repel
    
    Stage 5, Cursed Sword Soul Edge
    Seong Mi-Na vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Seong Mi-Na's story unlocks the weapons: Soul Calibur, and
    Open-Handed Slap.
    
    ------------
    Rock's Story
    ------------
    Stage 1, The Gathering
    Rock vs.
    Gargantua - Appeal
    Dvergr - no skills
    Shark - no skills
    Picks - no skills
    
    Stage 2, Black Giant
    Rock and Cassandra vs.
    Helmwige - no skills
    Rossweisse - no skills
    Astaroth - Auto Unblockable Attack B
    
    Stage 3, Cult's Vanguard
    Rock and Cassandra vs.
    Ashlotte - Auto Counter C and Magnet
    
    Stage 4, Roar
    Rock vs.
    Nightmare - HP Drain B
    Sophitia - HP Recovery C
    
    Stage 5, Algol
    Rock vs. 
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Rock's story unlocks the weapons: Wayakin, and Iron Fist.
    
    ----------------
    Cervantes' Story
    ----------------
    Stage 1, Dwellers of the Demonic Capital
    Cervantes and Valmiro vs.
    Durer - Soul Repel
    Solnhofen - Auto Unblockable Attack C
    Ivy - Auto Counter C
    
    Stage 2, March of the Demon Lord
    Cervantes and Valmiro vs.
    Sophitia - HP Recovery C
    Kilik - Impact Heal
    Xianghua - Nullify Counter C
    
    Stage 3, Naked Twin Blades
    Cervantes and Valmiro vs.
    Shura - Master Impact and Soul Gauge Recovery C
    
    Stage 4, Within the Turmoil
    Cervantes and Valmiro vs.
    Siegfried - Shave Damage B
    Nightmare - HP Drain B
    Taki - Step Speed Up
    
    Stage 5, The Apex
    Cervantes vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Cervantes' story unlocks the weapons: Soul Edge, and Gurgitator.
    
    -------------
    Talim's Story
    -------------
    Stage 1, Change
    Talim vs.
    Lizardman - Venom Fang C
    Lizardman - No Skills
    Lizardman - No Skills
    
    Stage 2, Minions of the Cursed Sword
    Talim vs.
    Tira - Double-Edged Sword
    Sophitia - HP Recovery C
    Voldo - Auto Grapple Break B
    Astaroth - Auto Unblockable Attack B
    
    Stage 3, Cult's Vanguard
    Talim vs.
    Ashlotte - Auto Counter C and Magnet
    
    Stage 4, Instigator
    Talim vs.
    Zasalamel - Hyper Mode
    Yun-Seong - Start Dash C
    Seong Mi-Na - Guard Breaker
    
    Stage 5, Algol
    Talim vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Talim's story unlocks the weapons: Soul Edge & Soul Calibur,
    and Ocarina.
    
    ------------------
    Yoshimitsu's Story
    ------------------
    Stage 1, Premonition
    Yoshimitsu and Ukon vs.
    Hilde: - Strengthen Vertical
    Gerhilde - Nullify Ring Out B
    Grimgerde - no skills
    
    Stage 2, Creature of the Night
    Yoshimitsu and Ukon vs.
    Raphael - Soul Gauge Damage C
    Marienbard - Nullify Ring Out C
    Jacqueline - Nullify Ring Out C
    
    Stage 3: The Deep
    Yoshimitsu and Ukon vs.
    Scheherazade - Start Dash B and HP Recovery B
    
    Stage 4, Within the Turmoil
    Yoshimitsu and Ukon vs.
    Nightmare - HP Drain B
    Siegfried - Shave Damage B
    Taki - Step Speed Up
    
    Stage 5, Algol
    Yoshimitsu and Ukon vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Yoshimitsu's story unlocks the weapons: Soul Calibur, and
    Omikuji.
    
    -----------------
    Zasalamel's Story
    -----------------
    Stage 1, Creature of the Night
    Zasalamel and Revenant vs.
    Raphael - Soul Gauge Damage C
    Auguste - Will Power
    Jacqueline - Nullify Ring Out C
    
    Stage 2, Within the Turmoil
    Zasalamel and Revenant vs.
    Siegfried - Shave Damage B
    Nightmare - HP Drain B
    Taki - Step Speed Up
    
    Stage 3, Hands of Judgment
    Zasalamel and Revenant vs.
    Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C
    
    Stage 4, Uninvited Guest
    Zasalamel and Revenant vs.
    Cervantes - HP Burst
    Valmiro - Shave Damage C
    Phantasm - Slow Feet
    
    Stage 5: To Hold All
    Zasalamel and Revenant vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Zasalamel's story unlocks the weapons: Irkalla, and Beak.
    
    -------------
    Algol's Story
    -------------
    Stage 1, The Gathering
    Algol vs.
    Kilik - Impact Heal
    Rock - Knock Down
    Taki - Step Speed Up
    
    Stage 2, Azure Knight
    Algol vs.
    Nightmare - HP Drain B
    Tira - Double-Edged Sword
    Solnhofen - Auto Unblockable Attack C
    Durer - Soul Repel
    
    Stage 3, Hands of Judgement
    Algol vs.
    Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C
    
    Stage 4, Uninvited Guest
    Algol vs.
    Zasalamel - Hyper Mode
    Arcturus - Slow Feet and Evil Sword Berserk
    Mitsurugi - Hysterical Strength
    
    Stage 5, Last Key
    Algol vs.
    Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S
    
    Completing Algol's story unlocks the weapons: Soul Edge & Soul Calibur
    [Hyper Mode], and Soul Edge & Soul Calibur [Nullify Aerial Control].
    
    ------------------
    Angol Fear's Story
    ------------------
    Stage 1, Arrival
    Angol Fear vs.
    Yun-Seong - Start Dash C
    Talim - Run Speed Up
    Seong Mi-Na - Guard Breaker
    
    Stage 2, Premonition
    Angol Fear and Yun-Seong vs.
    Kilik - Impact Heal
    Xianghua - Nullify Counter C
    Amy - Soul Gauge Rate Up C
    
    Stage 3, Cult's Vanguard
    Angol Fear and Yun-Seong vs.
    Ashlotte - Auto Counter C and Magnet
    
    Stage 4, First Sin
    Angol Fear vs.
    Siegfried - Shave Damage B
    Hilde - Strengthen Vertical
    Schwertleite - no skills
    Ivy - Auto Counter C
    
    Stage 5, Algol
    Angol Fear vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Angol Fear's story unlocks the weapons: Lucifer Spear Black V,
    and Lucifer Spear Black VI.
    
    --------------------
    Kamikirimusi's Story
    --------------------
    Stage 1, Arrival
    Kamikirimusi vs.
    Mitsurugi - Hysterical Strength
    Setsuka - Auto Impact C
    Taki - Step Speed Up
    
    Stage 2, Creature of the Night
    Kamikirimusi and Taki vs.
    Jacqueline - Nullify Ring Out C
    Amy - Soul Gauge Rate Up C
    Auguste - Will Power
    
    Stage 3, Naked Twin Blades
    Kamikirimusi and Taki vs.
    Shura - Master Impact and Soul Gauge Recovery C
    
    Stage 4, Azure Knight
    Kamikirimusi and Taki vs.
    Nightmare - HP Drain B
    Cervantes - HP Burst
    Astaroth - Auto Unblockable Attack B
    
    Stage 5, Algol
    Kamikirimusi and Taki vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Kamikirimusi's story unlocks the weapons: Denryu Bakuha Pine,
    and Denryu Bakuha Red Pine.
    
    -------------
    Shura's Story
    -------------
    Stage 1, Arrival
    Shura vs.
    Ukon - Auto Grapple Break C
    Sakon - Master Impact
    Yoshimitsu - Invisible
    Yoshimitsu - Invisible
    
    Stage 2, Unwavering Conviction
    Shura vs.
    Shadow - Magnet
    Shadow - Magnet
    Shadow - Magnet
    Voldo - Auto Grapple Break B
    
    Stage 3, Wandering Demon
    Shura and Shadow vs.
    Kamikirimusi - Venom Fang B and Nullify Ring Out B
    
    Stage 4, Live by the Sword
    Shura and Shadow vs.
    Mitsurugi - Hysterical Strength
    Taki - Step Speed Up
    
    Stage 5, Algol
    Shura and Shadow vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Shura's story unlocks the weapons: Raijin & Fujin: Komokuten,
    and Raijin & Fujin: Asura.
    
    ----------------
    Ashlotte's Story
    ----------------
    Stage 1, Arrival
    Ashlotte vs.
    Rock - Knock Down
    Cassandra - Strengthen Horizontal
    Lizardman - Venom Fang C
    
    Stage 2, Within the Turmoil
    Ashlotte and Lizardman vs.
    Hilde - Strengthen Vertical
    Nightmare - HP Drain B
    Siegfried - Shave Damage B
    
    Stage 3, The Deep
    Ashlotte and Lizardman vs.
    Scheherazade - Start Dash B and HP Recovery B
    
    Stage 4, Black Giant
    Ashlotte and Lizardman vs.
    Ortlinde - no skills
    Rossweisse - no skills
    Astaroth - Auto Unblockable Attack B
    
    Stage 5, Algol
    Ashlotte and Lizardman vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Ashlotte's story unlocks the weapons: Krnielk West, and Krnielk
    Earth.
    
    --------------------
    Scheherazade's Story
    --------------------
    Stage 1, Arrival
    Scheherazade vs.
    Setsuka - Auto Impact C
    Mitsurugi - Hysterical Strength
    
    Stage 2, Premonition
    Scheherazade vs.
    Astaroth - Auto Unblockable Attack B
    Ortlinde - no skills
    Rossweisse - no skills
    Helmwige - no skills
    
    Stage 3, Hands of Judgement
    Scheherazade vs.
    Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C
    
    Stage 4, Roar
    Scheherazade vs.
    Siegfried - Shave Damage B
    Hilde - Strengthen Vertical
    Grimgerde - no skills
    Siegrune - no skills
    
    Stage 5, Algol
    Scheherazade and Hilde vs.
    Algol - Strong Impact, Will Power, and Nullify Ring Out S
    
    Completing Scheherazade's story unlocks the weapons: Alf Layla Wa Layla
    Khamsa, and Alf Layla Wa Layla Sita.
    
    
    
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXX
    Credits
    XXXXXXXXXXXXX9XXXXXXXXXXXXX
    
    Okay, here are the credits for all the kind people who sent in their
    discoveries to help me out. . . the contributors behind the mysterious [@U]
    markers, finally unmasked!  Thanks again to all of you!  The credits are
    arranged under categories depending on what the sender mentioned, such as
    how to unlock a character, information on a particular floor of the Tower
    of Lost Souls, etc.  For the floors, I also listed what type of information
    each person contributed (item, acquisition condition, and/or suggestion).
    And now, with no further ado, here are the credits!
    
    
    How to unlock the Apprentice:
    Ushinotane
    M.M.R.
    
    Additional ways to unlock Algol:
    WingedRegent 
    
    General help / suggesting that indexing be added to the guide:
    RealmOfKreation
    
    Tower of Lost Souls, Floor 7:
    -"Strike with precision" Deciphered By-
    Ushinotane: Acquisition Condition / Item / Suggestion
    corann_xo: Acquisition Condition
    Nightmare, who hit me with Soul Edge and filled me with knowledge*: Acq.
    Condition
    Nisutaria: Acquisition Condition
    spurs9: Acquisition Condition
    Musashi1596: Acquisition Condition
    Cheroro: Acquisition Condition / Item
    Pyode: Acquisition Condition
    Mono_Giganto: Acquisition Condition
    Synastren: Acquisition Condition / Item
    elemental_drago: Acquisition Condition / Suggestion
    Soldat Dizzy: Acquisition Condition
    Whoopin: Acquisition Condition / Item
    cyberninja91: Acquisition Condition / Item
    juicifer89: Acquisition Condition
    Elitany: Suggestion
    
    Tower of Lost Souls, Floor 10:
    -"The best offense is a good defense" Deciphered By-
    Ushinotane: Acquisition Condition / Item
    Synastren: Acquisition Condition / Item
    Musashi1596: Acquisition Condition / Item
    cyberninja91: Acquisition Condition / Item
    jordlittle: Suggestion
    HolyPenguin18: Suggestion
    
    Tower of Lost Souls, Floor 15:
    -"Devote your strategy to a singular strike" Deciphered By-
    Jordlittle: Acquisition Condition
    Ushinotane: Acquisition Condition / Item
    LUCYM0N0: Acquisition Condition / Item
    Nick: Acquisition Condition
    Sir Carrot: Acquisition Condition
    SonicTonic: Acquisition Condition 
    theDING: Acquisition Condition 
    afroman3wild: Acquisition Condition
    Synastren: Acquisition Condition / Item
    Tsunami: Acquisition Condition
    doa1987: Acquisition Condition
    Soldat Dizzy: Acquisition Condition 
    cyberninja91: Acquisition Condition / Item
    Musashi1596: Acquisition Condition / Item
    
    Tower of Lost Souls, Floor 17:
    -"Master the ceaseless dance" Deciphered By-
    Ushinotane: Acquisition Condition / Item / Suggestion
    xGRSx FRAGGZ: Acquisition Condition
    Gundamjehutykai: Acquisition Condition / Item
    Zeuz80: Acquisition Condition
    Ack I'm Dead!: Acquisition Condition / Item
    Synastren: Acquisition Condition / Item
    Mistroso + Tsunami: Acquisition Condition
    Zen Wolfang: Acquisition Condition / Item
    Coldeagle: Acquisition Condition / Item 
    Tony Figueroa: Acquisition Condition
    Selrath_Althar: Acquisition Condition
    cyberninja91: Acquisition Condition / Item
    DigiLuigi: Acquisition Condition
    
    Tower of Lost Souls, Floor 23:
    nick Alcatarion: Alternate Item
    
    Tower of Lost Souls, Floor 24:
    -"Surpass the limit of power with one attempt" Deciphered By-
    xxGroomexx: Acquisition Condition / Item / Suggestion
    Ushinotane: Acquisition Condition
    Alex Hrywkiw: Acquisition Condition / Item
    Coldeagle: Acquisition Condition / Item
    Musashi1596 : Acquisition Condition
    Dave S.: Acquisition Condition
    happikid : Acquisition Condition
    cyberninja91: Acquisition Condition / Item
    Ryan: Acquisition Condition
    Tom: Acquisition Condition
    jdltheking: Acquisition Condition
    DigiLuigi: Acquisition Condition
    
    Tower of Lost Souls, Floor 26:
    -"Master the never-ending dance" Deciphered By-
    cyberninja91: Acquisition Condition / Item
    Musashi1596: Acquisition Condition
    Selrath_Althar: Acquisition Condition
    Ronin: Acquisition Condition
    Chaos ZX: Acquisition Condition / Suggestion
    TheKench: Acquisition Condition / Suggestion
    DigiLuigi: Acquisition Condition
    
    Tower of Lost Souls, Floor 27:
    cyberninja91: Item
    Musashi1596: Item
    LUCYM0N0: Item
    
    Tower of Lost Souls, Floor 28:
    LUCYM0N0: Item
    
    Tower of Lost Souls, Floor 31:
    -"Rely on impeccable timing for victory" Deciphered By-
    Ushinotane: Acquisition Condition / Item 
    cyberninja91: Acquisition Condition / Item
    Musashi1596: Acquisition Condition
    DigiLuigi: Acquisition Condition
    Vordred: Suggestion
    Rude Samurai: Suggestion
    
    Tower of Lost Souls, Floor 32:
    -"Apprehend the yielding enemy" Deciphered By-
    DigiLuigi: Acquisition Condition / Suggestion
    Ushinotane: Acquisition Condition / Item 
    cyberninja91: Acquisition Condition / Item
    Musashi1596: Acquisition Condition / Item
    Selrath_Althar: Acquisition Condition
    
    Tower of Lost Souls, Floor 35:
    Kamisamaa: Alternate Item
    
    Tower of Lost Souls, Floor 37:
    cyberninja91: Item
    Musashi1596: Item
    
    Tower of Lost Souls, Floor 39:
    Lord Mikal: Item
    
    Tower of Lost Souls, Floor 40:
    -"Master the ceaseless dance" Deciphered By-
    cyberninja91: Acquisition Condition / Item
    Musashi1596: Acquisition Condition
    Mistroso + Tsunami: Acquisition Condition / Item
    Floyd: Acquisition Condition
    DigiLuigi: Acquisition Condition
    
    Tower of Lost Souls, Floor 41:
    -"Rely on impeccable timing for victory" Deciphered By-
    cyberninja91: Acquisition Condition / Item
    Musashi1596: Acquisition Condition / Item
    DigiLuigi: Acquisition Condition
    Vordred: Suggestion
    Rude Samurai: Suggestion
    
    Tower of Lost Souls, Floor 44:
    cyberninja91: Item
    Musashi1596: Item
    Grantisgrant: Alternate Item
    
    Tower of Lost Souls, Floor 45:
    Matt: Suggestion
    
    Tower of Lost Souls, Floor 49:
    -"Strike with precision" Deciphered By-
    spurs9: Acquisition Condition
    cyberninja91: Acquisition Condition / Item
    Elitany: Suggestion
    marauder340: Suggestion
    
    Tower of Lost Souls, Floor 50:
    -"Master the never-ending dance" Deciphered By-
    cyberninja91: Acquisition Condition / Item
    Chaos ZX: Acquisition Condition / Suggestion
    TheKench: Acquisition Condition / Suggestion
    DigiLuigi: Acquisition Condition
    
    Tower of Lost Souls, Floor 52:
    cyberninja91: Item
    
    Tower of Lost Souls, Floor 55:
    doa1987: Item
    
    Tower of Lost Souls, Floor 56:
    -"Surpass the limit of power with one attempt" Deciphered By-
    xxGroomexx: Acquisition Condition / Suggestion
    cyberninja91: Item
    happikid: Acquisition Condition
    DigiLuigi: Acquisition Condition
    Reiko Sama: Suggestion
    
    Tower of Lost Souls, Floor 57:
    Nickoli: Suggestion
    Disdamn: Suggestion
    
    Tower of Lost Souls, Floor 58:
    Nickoli: Suggestion
    Disdamn: Suggestion
    
    Tower of Lost Souls, Floor 59:
    -"The best offense is a good defense" Deciphered By-
    Synastren: Acquisition Condition
    cyberninja91: Item
    Nickoli: Suggestion
    Disdamn: Suggestion
    
    Tower of Lost Souls, Floors 35 and 60, replacing fallen characters doesn't
    count as switching:
    Duck of Doom
    
    Tower of Lost Souls, Floor 60, Algol Ring Out trick corrections:
    The Ron
    AZNsupermarket
    
    Tower of Lost Souls, "The victor emerges at the final moment" Suggestions:
    Jake
    Beejinator
    Wyhdis
    YHChang
    
    Tower of Lost Souls, "Give in to the abyss" Suggestions:
    ShadowSlasherZ
    Wyhdis
    BlueZero4
    nick Alcatarion
    
    Tower of Lost Souls, "Become a shield to repel the blade" Suggestion:
    jordlittle
    
    Tower of Lost Souls, "Do not part with your vitality" Suggestion:
    Wyhdis
    
    Descending the Tower:
    Jukain: Items (Floors 30, 35, and 40)
    paulision: Suggestion
    
    Honors, "Two Cannot Exist Together" Tip:
    iNSOMNiAQ
    
    Honors, "Start of a New Era" Tip:
    F.F.G.
    
    Arcade Mode and "Hero on the Battlefield" Tips:
    hakitaki
    kingsi7e
    MrST4404
    
    
     * In case you're wondering about the Nightmare bit, someone requested
       that I credit them that way, and I thought it was cool.  :)
    
    
    ------------------
    Special Thanks To:
    ------------------
    
    Namco Bandai and the Soulcalibur IV Team, for making Soulcalibur IV,
    without which the guide could not exist.
    
    You (the reader) for giving the guide a reason to exist.
    
    Gamefaqs.com, for giving the guide its first place to exist.
    
    And Trixsant, who has helped with the guide from the very beginning, on
    everything from battle strategies to editing to play testing.  (Way too
    much to mark it all with an [@U].)  Suffice it to say, many improvements to
    the guide were due to Trixsant's efforts.
    
    In closing, I would like to thank everyone who ever e-mailed me about the
    guide, whether to offer comments, tips, or anything else, I really
    appreciate it!  Without all the extra help, the guide would never have come
    so far.  Even if I was unable to find a way to add your suggestions to the
    guide, I still appreciate the time it took to send them in.  So, even if
    you aren't listed above, here's lookin' [@U].  ;)  Thanks again!