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    Secrets/Time Trials/Unlockables FAQ by TheBlackMamba

    Version: 1.07 | Updated: 09/22/07 | Printable Version | Search Guide | Bookmark Guide

    TOMB RAIDER: ANNIVERSARY
    RELIC, ARTIFACT, TIME TRIAL, AND UNLOCKABLES GUIDE
    IN-DEPTH WALKTHROUGH
    
    Created By: LaraCroftRocks
    Maker of Game: Crystal Dynamics
    Date Started: 8/11/07
    
    Table of Contents
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Introduction
    About this Walkthrough
    Update History
    Retrieving Artifacts & Relics
    Completing Time Trials
    Walkthrough
       Training Level: Croft Manor
          Artifact #1: Library
          Artifact #2: Hedge Maze
          Artifact #3: Hedge Maze
          Artifact #4: Hedge Maze
          Artifact #5: Library
          Artifact #6: Gymnasium
          Artifact #7: Gymnasium
          Artifact #8: Swimming Pool
          Time Trial Tips
       Level 1: Mountain Caves
          Artifact #1: First Cave
          Artifact #2: Greenery Cave
          Artifact #3: Bear Pit
          Relic: Killer Whale Bottle
          Time Trial Tips
       Level 2: City of Vilcabamba
          Artifact #1: Hut Roof
          Time Trial Tips
       Level 3: The Lost Valley
    	Shotgun
          Artifact #1: Bear Cave
          Artifact #2: Lost Valley Brick Wall
          Relic: Kero Mug
          Time Trial Tips
       Level 4: Tomb of Qualopec
          Artifact #1: Pit Bottom
          Artifact #2: Wolf Den Room
          Time Trial Tips
       Level 5: St. Francis' Folly
          Artifact #1: Perseus Puzzle
          Artifact #2: Hephasteus Puzzle
          Artifact #3: Poseidon Puzzle
          Artifact #4: Atlas Door
          Artifact #5: Atlas Puzzle
          Artifact #6: Damocles Puzzle
          Time Trial Tips
       Level 6: The Coliseum
    	50 Caliber Pistols
          Artifact #1: Path to the Exit
          Time Trial Tips
       Level 7: Midas' Palace
          Artifact #1: Bladed Pillars
          Relic: Athenian Owl Figurine
          Relic: Griffin Head Protome
          Time Trial Tips
       Level 8: Tomb of Tihocan
          Artifact #1: Lower Cistern Level
          Artifact #2: Beneath Tihocan's Tomb
          Time Trial Tips
       Level 9: Temple of Khamoon
          Artifact #1: Above the Damaged Sphinx
          Artifact #2: Top of Bast's Temple
          Artifact #3: Sand Room
          Relic: Mummified Cat
          Time Trial Tips
       Level 10: Obelisk of Khamoon
          Artifact #1: Timed Run in the Throne Chamber
          Artifact #2: Room with Blades and Hooks
          Artifact #3: Anubis' Chamber
          Artifact #4: Upper Anubis Chamber Platforms
          Time Trial Tips
       Level 11: Sanctuary of the Scion
    	Mini SMGs
          Artifact #1: First Obelisk Chamber
          Relic: Horus Idol
          Artifact #2: Scion Chambers
          Time Trial Tips
       Level 12: Natla's Mines
          Artifact #1: Mining Facility
          Relic: Chalice of Torment
          Artifact #2: Floating Raft
    	Shotgun
    	50 Caliber Pistols
          Artifact #3: Lava Channel
    	Mini SMGs
          Artifact #4: Pyramid Base
          Time Trial Tips
       Level 13: The Great Pyramid
          Artifact #1: Top of the Great Shaft
          Relic: Torc of Embitterment
          Time Trial Tips
       Level 14: The Final Conflict
          Artifact #1: Cage Chamber
          Artifact #2: Steam Vent Room
          Artifact #3: Lava Waterfalls
          Artifact #4: Above the Lava Channel
          Time Trial Tips
    Unlockable Content
       Cinematics
       Commentaries
       Outfits
       Relics
       Art Galleries
       Character Bios
       Special
       Cheats
       Music Tracks
    
    INTRODUCTION
    
    Wow! Ten years of Tomb Raider has passed. And the game is still a beauty. 
    Anniversary was obviously inspired by the classic Tomb Raider 1, the whole 
    game that got the TR series started. And what do you know? They've made a 
    whole new adventure over this story! Sure, you'll still come across most 
    of the levels that were in the original, along with some "different" 
    enemies and boss battles. All of your favorite memories- Midas' hand, 
    Natla's very own mines, and the Peruvian lost valley are all back, along 
    with many other favorites.
    
    So sit back and enjoy a very good game. I guarantee that you'll be 90% 
    satisfied- or more!
    
    ABOUT THIS WALKTHROUGH
    
    First of all, I am trusting that you do not give this walkthrough away to 
    any site. GameFAQs is the only site that this walkthrough is allowed to. 
    Also, you cannot ask me at all to allow this walkthrough on another site. 
    I just won't do it.
    
    Also, this walkthrough is an in-depth walkthrough; so therefore, it is not 
    a full walkthrough. It includes the locations of all relics and artifacts, 
    plus tips and shortcuts for time trials, as well as the unlockable content 
    at the end. It doesn't include any of the real things that you have to 
    accomplish to complete the game through all 14 levels; just the extras.
    
    UPDATE HISTORY
    
    8/11/07: started the walkthrough
    8/14/07: added most of the intro paragraphs, and all of the artifact, 
    relic, and time trial sections for the first 4 levels.
    8/15/07: added artifact and relic locations for all levels leading up to 
    the Tomb of Tihocan. Time trial tips have went along in the levels with 
    the artifact and relic locations.
    8/17/07: revised artifact paths for City of Vilcabamba and Tomb of 
    Qualopec artifacts. I think that I added all Egypt artifacts, relics, and 
    tips later on that day (if I didn't do this today, it was the next day).
    8/19/07: finished up the walkthrough. Sent it to GameFAQs.
    8/20/07: fixed the margins. A bit later on I revised the artifact paths 
    for artifacts in St. Francis' Folly and the Obelisk of Khamoon. Also 
    included all names of music tracks.
    8/21/07: deleted some unneeded & marks.
    8/22/07: added descriptions for all relics of the game, plus the single 
    cinematic in Croft Manor that I previously forgot.
    8/24/07: fixed some typos, plus I added a bit more on the St. Francis 
    Folly artifact #1.
    8/25/07: revised the artifact path in the Coliseum.
    9/7/07: fixed up some words.
    9/8/07: revised several artifact & relic paths, plus included the 
    locations of the secret guns in the game.
    9/22/07: added more info for first City of Vilcabamba artifact, plus more 
    info for Cinematics and the locations of the Commentary crystals in the 
    game.
    
    RETRIEVING ARTIFACTS & RELICS
    
    Throughout the game, you'll come across the game's bonus items, artifacts 
    and relics. Artifacts are designed differently according to the chapter of 
    the game. For instance, the artifact looks like a t-rex tooth in Peru, a 
    spearhead in Greece, a clay cartouche in Egypt, and a silver idol in the 
    lost city. These artifacts can be easy to collect, hard to locate, or 
    tough to reach. Artifacts unlock bonus content of the game, such as art 
    galleries and character bios.
    
    Relics are much different than artifacts. Each has a different description 
    and appearance, but most of these relics in the game have something to do 
    with the location of where you found it. For instance, the Horus Idol is 
    found in the back of the giant statue of Horus, in the Sanctuary of the 
    Scion level (which is one of the Egypt levels). Horus was in Egyptian 
    mythology, so therefore, the Horus Idol relic is located in Egypt. Most 
    relics are very difficult to locate.
    
    This walkthrough shows the location of every artifact and relic.
    
    COMPLETING TIME TRIALS
    
    One of the fun things about the Anniversary game is that you can play each 
    level over again, but furthermore, on timer. Each level has a certain 
    "time trial time" that you need to beat, or, in other words, reach the end 
    of the level before the timer counts down to zero. Some of these time 
    trials are very difficult if you have no cheats to use, while others are a 
    piece of cake to complete (the Final Conflict is a good example of that). 
    However, if you beat a whole chapter of time trials, you unlock 2 cheats. 
    These 2 cheats usually help you beat time trials a lot easier.
    
    Throughout my walkthrough, time trial tips are detailed for each level- 
    after I show how to collect each artifact and relic of the level.
    
    WALKTHROUGH
    
    This is the whole reason why you've looked at my walkthrough, and in this 
    section that details every artifact and relic to locate in the game. There 
    are also some time trial tips at the end of every level. Enjoy!
    
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    TRAINING: CROFT MANOR
    Artifacts: 8
    Relics: 0
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    ARTIFACT #1
    Location: Library
      Make your way into the Croft Manor library, and once you reclaim your 
    pistols, go out onto the balcony of the library and shoot out the glass 
    along the wall. This reveals the first artifact of the game, shaped like 
    an elephant.
    
    ARTIFACT #2
    Location: Hedge Maze
      Once you get into the central area of the hedge maze, put the gate 
    leading back to the sundial and the fountain behind you. Run through the 
    opening ahead of you, around the hedge to the right, and when you come to 
    the detour, take a left. The artifact is sitting in the open area.
    
    ARTIFACT #3
    Location: Hedge Maze
      After grappling open the gates leading back to the hedge maze entrance, 
    run to the sundial and then turn around. With the fountain area ahead of 
    you, take the left-hand hedge path. Run along it until you come to a 
    detour. Take the far left path, make another left at the next junction, 
    and follow the route until you come to the artifact in the open hedge 
    area. Retrace your steps to get back to the fountain area.
    
    ARTIFACT #4
    Location: Hedge Maze
      Once you're back at the central fountain, head towards the sundial. Turn 
    around, but instead of taking the left-hand hedge path, go through the 
    path to the right of the open gates. Take the right when you come to the 
    detour, and when you come to the open area, immediately make your way 
    along to the left and through the opening along the same hedge wall. 
    Follow the path; take the left when you reach a junction, and then a right 
    when the opening is to the right of you. This leads you to the Athena 
    statue with the artifact. Now backtrack to the fountain area.
    
    ARTIFACT #5
    Location: Library
      Return to the library after retrieving your grapple. Look up at the 
    ceiling, fire your grapple at the chandelier, and tug on it for a bit of 
    time. This reveals an opening to the left of the library entrance door, 
    which you can enter through to claim the artifact.
    
    ARTIFACT #6
    Location: Gymnasium
      First of all, in order for you to claim this artifact, you must have the 
    grapple. Leap up to the #3 mat, and then to the ledge on the rock pillar. 
    Leap up, shimmy around the corner to the left, leap to the upper ledge, 
    and then face backwards. Leap behind so you can fire your grapple at the 
    wall ring. Now perform a wall run across the wall, but realize that this 
    is a tricky move: you'll need to practice a bit if you haven't yet 
    performed wall running in the game. Retract the grapple cord so your feet 
    are on the scuffing marks along the wall, and then wall run until you 
    build enough momentum to the left. Leap to the ledge above the slide, and 
    then traverse around the corner to the left. Drop down onto the metal 
    ledge, and then leap laterally into the alcove on the right. Press the 
    button to rotate a bar elsewhere. Slide out of the alcove and return to 
    mat #3. Climb your way to the previous grapple ring, but instead of wall 
    running to the button alcove, leap backwards when you reach the left side 
    of the wall, jump backwards, bouncing away from it. This is a tricky move 
    to perform: try to get the camera angle behind Lara. It also doesn't hurt 
    to line Lara up with the scuffing marks on the wall. Hopefully you'll land 
    on a slope behind. Slide, but don't wait too long until you need to leap 
    to the slope ahead. Slide, leap, and grab the bar that rotates around to 
    the left. Turn around and swing around the bar so you can leap to the 
    alcove with the artifact.
    
    ARTIFACT #7
    Location: Gymnasium
      There are two routes for getting here. If you've already raised the four 
    posts in the gym, you can slide down the slope from the artifact #6 
    alcove, and then leap to the post top ahead. Turn; jump to the second post 
    top, and then to the ledge next to the rock wall. Shimmy around it until 
    the opening is behind you: jump backwards and grab hold of the opening's 
    edge. Climb up to the artifact. Alternately, you can climb up to the 
    hanging platform with the wrench, and then leap to the rock wall. However, 
    this requires a long fall for you to catch hold of the rock ledge, and 
    you'll definitely need to regain grip when you reach the ledge.
    
    ARTIFACT #8
    Location: Swimming Pool
      There are two puzzles that you need to solve in order for the artifact 
    to become accessible. In the poolhouse, make your way to the balcony with 
    the Athena statue on the left side of the alcove. Rotate the statue around 
    until Athena's spear is pointing at a 90-degree angle with the spear 
    painted on the floor. After doing this, grab the red cart with pipes 
    sticking out of the top, and shove it to the pressure plate on the right 
    side of the opening. One pipe is at an awkward angle, so you can line this 
    up with the spear on the floor as well. When Athena's spear and the gray 
    pipe are both lined up at 90-degree angles (so they're touching 
    eachother), the first underwater grating rolls away. To get the second one 
    open, climb your way to the Atlas statue balcony, and stand on the 
    circular pressure plate. Grapple the button below the Atlas statue and tug 
    on it for a bit. The Atlas statue tips over, and his globe falls off of 
    his shoulders. Now roll the globe onto the pressure plate to open the 
    second underwater grating. Find a way to crash the boards above the pool, 
    and then swim beneath and through the underwater opening that you 
    revealed. Swim quickly down the tunnel and grab the artifact at the end. 
    You can use the lever to open the grating up ahead, which leads back to 
    the gym where you can breathe some fresh air.
    
    TIME TRIAL TIPS
    + Avoid reading any of the books in Croft Manor, and instead go straight 
    for you objectives.
    + Skip getting Lara's journal and instead head straight for the library, 
    where you can claim your pistols and open the secret tunnel to the trophy 
    room.
    + In the hedge maze, you should only have to reach the central area and 
    obtain the grapple. No artifact gathering is required.
    + In the gymnasium, you need to raise the 4 balancing posts with one 
    button and maneuver the horizontal bar with the other. From here, climb 
    your way up to the platform with the wrench. Skip the 2 artifact 
    sequences.
    + Once you make it to the poolhouse, your mind should be set on dropping 
    the statue onto the boards below and revealing the pool. Ignore the two 
    balcony puzzles that reveal the artifact gratings. You do need to shoot 
    the ropes on each balcony, though.
    
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    LEVEL 1: MOUNTAIN CAVES
    Artifacts: 3
    Relics: 1 (Killer Whale Bottle)
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    ARTIFACT #1
    Location: First Cave
      After you pass by the dart traps beyond the big doors, you enter a large 
    cavern. Once you make it to the opening leading to the bat caves, don't 
    enter yet. Instead, climb back to the previous platform that you got to 
    using the ledge. Once on the platform again, turn around, leaping for the 
    rock platform along the wall. Clamber up here and then jump across each of 
    the wall platforms, one of which goes beneath of an outcropping rock. When 
    you reach the slope, slide down it, but when you're about halfway down; 
    leap over to the platform beyond the slope. Jump up onto it and grab the 
    artifact. To get into the cavern with the bats, leap from the artifact 
    platform to the cave opening, perhaps catching the ledge on the right side 
    so you can shimmy inside.
    
    ARTIFACT #2
    Location: Greenery Cave
      When you reach the tall cave with the greenery growing (where a long 
    slope is in front of you), there's an artifact to be claimed. To get it, 
    slide down the slope, but when you're almost halfway down, leap from the 
    slope and fire your grapple at the ring on the ceiling of the greenery 
    cavern. Swing forward so the wall ledge is lined up with you ahead, and 
    then leap forward and grab the ledge. Climb along this one to the left, 
    and then leap up to the upper one. Shimmy left, turn around, and jump to 
    the pillar in the center of the greenery cavern. Shimmy rightward, drop 
    down to the lower pillar ledge, and then shimmy around the corner to the 
    right. When the artifact platform is behind you, leap backwards to it. To 
    get down, hang from the artifact platform, drop to the ledge below, and 
    then to the floor to conserve your health.
    
    ARTIFACT #3
    Location: Bear Pit
      When you enter the cavern with greenery and the large pit (a bear is 
    lurking at the bottom), drop down, kill the bear with evasive moves, and 
    then enter the opening in the pit bottom. Follow the tunnel to a switch on 
    the wall: pulling it opens the large door beside the switch. Go through, 
    grab the artifact, and drop down into the wolf chamber that you went 
    through earlier ago. Retrace your steps to the bear pit.
    
    RELIC: KILLER WHALE BOTTLE
    Location: Vilcabamba Doors
      After unlocking the doors to Vilcabamba, don't go through them yet. 
    You'll want to instead climb back up to the right-hand stone weight (when 
    facing the doors). However, when you leap for the horizontal bar, don't 
    let it swing around so Lara is facing the stone weight. Once you grab the 
    bar, immediately leap off to the ledge along the wall. Shimmy clear to the 
    left until you can lean off of the side and leap for the horizontal bar 
    above the doors. Swing around, leap for the ledge on the wall to the upper 
    left of the big doors, and then climb up to the top ledge. Turn around, 
    jump for the horizontal pole, and then swing around so you can jump for 
    the ledge to the upper right of the Vilcabamba doors. Climb to the top 
    platform and grab the Killer Whale Bottle relic- your first prized 
    possession to add to your trophy room! Good work- now all you need to do 
    is get back to the ground. To do this, hang from the side of the platform, 
    so the big doors are to your lower left. Drop down to the ledge down 
    below, regaining your grip when you catch hold. Now drop your way back 
    down to the foot of the doors.
    
    TIME TRIAL TIPS
    + With the first tunnel full of dart traps, don't attempt to climb to the 
    two wall switches and lower them down. Just quickly run through the traps, 
    taking some scratches here and there.
    + In the first cavern with the artifact, simply shimmy to the ledge below 
    the bat cave opening. Don't attempt to leap the platforms leading to the 
    artifact platform.
    + The greenery cave is the same way. Drop down the slide, kill the bats, 
    and exit the cavern.
    + If you can, avoid the wolves in the bridge room: they're fast and 
    ferocious, so you won't have much luck, but when the bridge drops, try to 
    get right up against it. Quickly leap up the rungs of the "ladder" and up 
    to the top. If you need to, get rid of the wolves first. It doesn't take 
    too much time off of your progress.
    + The chamber with the bear pit is simple. Leap to the rope, swing across, 
    and avoid the bear altogether.
    + In the chamber with the Vilcabamba doors, your objectives are to open 
    the doors. Lower each stone weight, taking out the wolves- they'll impede 
    your progress greatly if you don't decide to get rid of them. Also, once 
    you unlock the doors, avoid getting the relic completely.
    
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    LEVEL 2: CITY OF VILCABAMBA
    Artifacts: 1
    Relics: 0
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    ARTIFACT #1
    Location: Hut Roof
      After claiming the village key and shooting open the gates leading back 
    to the village area, shove the crate out into the village through the open 
    gates. Push it up against the wooden pole by the hut. Leap onto the crate 
    and then grab hold of the pole. Climb up to the top, leap for the platform 
    along the wall, and clamber up. Leap to the horizontal bar and swing along 
    it to the next platform. Kill the two bats that emerge from the waterfall 
    area nearby. Go to the end of this platform, leap off, and fire the 
    grapple at the ring at the ceiling of the village area. This next jump is 
    a bit tricky: extend the grapple cable as far as it will go, and then face 
    the ledge ahead. Aim for the left side, and then begin a swing forward. 
    When you're nearly hitting the wall with your feet, leap for the ledge. 
    Shimmy leftward until the pair of horizontal bars is on your left: leap to 
    the first one, and then swing across both of them. When you leap from the 
    second one, you'll reach the waterfall area above the village. Climb up 
    and grab the only artifact in the level and kill two more bats that come 
    out of hiding.
    
    TIME TRIAL TIPS
    + In the village area, try to evade all of the wolves and then quickly 
    kill the bear. The wolves shouldn't follow you into the village area. The 
    bear is of a greater problem, though. Leap into the water after combat and 
    begin your village key search.
    + After getting the key, shoot open the gate lock and go straight ahead to 
    insert the key and open the temple area. Ignore the artifact path.
    + The temple area is the same as in the regular level. The wolves are a 
    pain, and when I tried to evade their attacks, rather than simply killing 
    them, it turned out to be worse.
    
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    LEVEL 3: THE LOST VALLEY
    Artifacts: 2
    Relics: 1 (Kero Mug)
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    SHOTGUN
    Location: Upstream Area
      After grabbing the cog in the upstream area of the river, kill the bats 
    and look at the bridge. Aim for the rope holding the bridge up above, and 
    then shoot at it. The bridge collapses. Leap where the bridge fell, fire 
    the grapple at the ring above, and swing so you can leap to the opposite 
    side. Climb down the "ladder" on this side- that is actually part of the 
    fallen bridge- and when you see an opening to the right, leap to grab the 
    edge of it. Climb up, crawl through the tunnel, and grab your goodies in 
    the rocky tunnel behind the waterfall- a large medipack and the shotgun! 
    Exit by dropping out of the alcove and leaping back for the ladder. Climb 
    up, grapple the ring, and jump back to the side of the river where you 
    picked up the cog. Be sure to go for the switch that is involved with the 
    relic (see the Kero Mug relic section below).
    
    ARTIFACT #1
    Location: Bear Cave
      When you encounter the only bear in the level, climb up to the top of 
    that chamber. When you reach the high platform with the caliber clips, 
    jump to the wooden platform against the wall. Look downward and you'll spy 
    the sloping roof of the hut below. Drop down, land on the sloping roof, 
    and jump to the ledge on the structure you climbed upon. Shimmy around the 
    corner to the left, and when the artifact opening is behind you, leap 
    backwards into it. Claim your prize and make your way back up the 
    structure.
    
    ARTIFACT #2
    Location: Lost Valley Brick Wall
      After obtaining the 3rd cog- when you jump across the bridge in the upper 
    clearing- jump along the ledges on the stone wall, and at the upper 
    platform, you'll see a long slide leading downward. Don't slide down this 
    one. It leads to the exit of the area, and you want the artifact first. 
    Instead, leap over the slope (it's kind of tough to make her aim at the 
    pillar top) and land on the top of the column opposite. Now look downward 
    to the right. Drop down the ledges to reach the artifact location. To get 
    back up, jump over the brick wall to the open area and climb back up the 
    stone ledges. NOW you can slide down the long slope.
    
    RELIC: KERO MUG
    Location: Waterfall Stream
      In order for the relic to become accessible, you need to do two things. 
    First of all, a switch must be pulled to reveal the tunnel. This switch is 
    along the path of the cog above the waterfall. Find that cog, and once you 
    do, look for a rotating horizontal bar along the wall. Leap to it, let it 
    rotate so the bar is closer to the waterfalls, and then swing and leap to 
    the ledge of the structure between the waterfalls. Climb to the upper 
    ledge, shimmy around the corner to the right, leap up, and then traverse 
    around the next corner and then leap backwards to the opening. Clamber up, 
    and explore the tunnel to find the switch. The second thing that you need 
    to do is to dam the waterfall. Do this by collecting all three cogs and 
    then operating them on the huge machine. This causes a dam to stop the 
    water from flowing (and thus reveal the end of the level). Before you go 
    down there, though, climb your way to the upper waterfall stream, behind 
    the large stone dam wall. Drop into the water and swim under the surface. 
    Go through the opening that you revealed, and into the cavern beyond. Make 
    note that this relic is only accessible when the opening is revealed and 
    the water flow isn't so fast. Climb up and claim the Kero Mug from the 
    platform at the end! Backtrack out of the cavern, to the dam, and down in 
    the pool below. Now exit the level.
    
    TIME TRIAL TIPS
    + In the first valley, kill the wolves and take the cog. Follow the ledges 
    up from the cog path and along the left side of the waterfall to reach the 
    top. From here, go straight along the upstream part of the river to find 
    the second cog.
    + Get the second cog, dive into the upstream river, and cannonball down 
    into the valley below. Climb out and move quickly up the ladder- some 
    wolves have been released down here, but you can avoid taking them out for 
    now if you'd like.
    + When you reach the caves (the first one is the one with the bear), your 
    objective is to reach the lost valley. Avoid item collecting, expect for 
    any items (like the large medipack in the bat cave) that are directly in 
    your path. They'll come in handy for the t-rex and raptor battles.
    + The raptors are best taken out with adrenaline dodging.
    + Try using the adrenaline dodges with the t-rex so he ends up crashing 
    his head into the spiked logs. This is the quickest way to defeat him. If 
    you've already destroyed all of the logs, the next easiest way is for him 
    to slam against the temple.
    + After getting the third cog, your priority is to make it back to the 
    waterfall mechanism. Again, no item collection is necessary.
    + Back at the waterfall mechanism, dive into the pool below the waterfall, 
    clamber up, and dodge the wolves so you can quickly climb the ladder. 
    Place any cogs along this machine that haven't yet been placed, and then 
    dive into the pool below the waterfall. Quickly climb up into the opening 
    to reach Qualopec's tomb.
    
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    LEVEL 4: TOMB OF QUALOPEC
    Artifacts: 2
    Relics: 0
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    ARTIFACT #1
    Location: Pit Bottom
      Make sure that you're at the right pit, though. In the main chamber of 
    the Tomb of Qualopec, you must take the passage to the right (as if your 
    back was to the entrance). There's a pit along this passage that you can 
    climb down into. Inside of an alcove at the bottom is the artifact! Grab 
    it and climb back out.
    
    ARTIFACT #2
    Location: Wolf Den Room
      First, get into the room with the wolves at the floor level. Climb up to 
    the switch that lowers one of the gates to Qualopec's tomb, and once you 
    lower it, jump to the ledges on the left side of it. Leap to the top of 
    them, back up to the top one, and then jump backwards to the vertical 
    pole. Climb to the top and then leap for the opening in the wall nearby 
    (on the left wall from the lever). Enter this small chamber and grab the 
    artifact from between the openings. Use the opening on the right side of 
    the artifact to drop back down to the entrance of the room.
    
    TIME TRIAL TIPS
    + In the main chamber, it's best if you only use ONE of the wooden columns 
    for all of your destinations. Pulling both of the columns around takes too 
    much time. You should be able to jump to your locations with only one of 
    them.
    + There aren't a whole lot of tips, but your main objectives are to lower 
    the three switches that open the gates to Qualopec's tomb. Avoid climbing 
    down into pits along the way.
    + After claiming the Scion piece from Qualopec's tomb, make a quick exit. 
    Avoid killing the raptor in that pit leading back to the valley, as it 
    just takes time.
    
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    LEVEL 5: ST. FRANCIS' FOLLY
    Artifacts: 6
    Relics: 0
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    ARTIFACT #1
    Location: Perseus Puzzle
      When you're in the chamber with the Perseus constellation, you can open 
    a gate to an artifact by shooting certain stars on him. Shooting some of 
    these stars actually allow you to exit the column room altogether, but I'm 
    only giving you the stars that open the artifact gate. Just so you know, 
    the "clue" that you get for this set of stars is in the back room of the 
    one with the columns, where you open the gate to the tall tower: the clue 
    is on the doorway as you look up from the switch that opens the gate. The 
    "correct" way to perform the artifact puzzle is to read the clue on the 
    doorway, and then go back to the Perseus puzzle. Shoot these stars to open 
    the gate: Perseus' left foot, his right foot, the lower back, his knee 
    that points upward, Perseus' sword, the hand he holds the sword in, and 
    Medusa's eye. This causes the artifact gate to rumble open. To get to the 
    artifact, turn around from the Perseus constellation and take the left-
    hand hallway. Jump out of the opening at the end, fire your grapple at the 
    hook on the wall, and execute a wall run to the platform along the wall 
    ahead. From here, leap to the upper platform, and enter the small chamber. 
    Grab the artifact from the open gate.
    
    ARTIFACT #2
    Location: Hephaestus Puzzle
      Make your way into the hammer room of Hephaestus' puzzle, and then 
    activate the hammer by stepping on the plate below it. Let the hammer slam 
    down, and then climb up onto the ledge of it. Quickly leap up to the 
    hammer's top, and then to the corner platform right of the hammer. Leap to 
    the horizontal pole attached to the wall, and then leap to the roof of the 
    structure. Go into the alcove and claim the artifact on the left.
    
    ARTIFACT #3
    Location: Poseidon Puzzle
      When you reach the tall room of Poseidon's puzzle, swim below the 
    surface and locate the lever on the central pillar. Pulling it opens a 
    gate above. Surface, swim over to the opening, and climb up into the 
    alcove. Claim the artifact inside.
    
    ARTIFACT #4
    Location: Atlas Door
      Climb your way to the door leading to Atlas' puzzle, but instead of 
    entering, drop down onto the ledge below the door. Shimmy clear to the 
    left, and then jump backwards at the end. Grab hold of the horizontal bar 
    and swing around it. Leap to the platform along the wall, and then climb 
    up the rubble to the top, where you'll be able to claim the 4th artifact. 
    Retrace your steps to get back to the Atlas door.
    
    ARTIFACT #5
    Location: Atlas Puzzle
      After dropping the large globe in the Atlas puzzle (and, for that 
    matter, avoiding it), climb up onto the broken column on the side of the 
    long ramp. From here, you can jump up to the platform above. Climb up to 
    the higher platform, go behind the rubble, and grab the artifact. That was 
    almost too easy, since you need to get up to this platform anyway.
    
    ARTIFACT #6
    Location: Damocles Puzzle
      The artifact is inside of an alcove in the key chamber. To get up toward 
    its location, climb onto the fallen rubble in the back of the room, wall 
    run across the wall, and then leap to the corner platform, and from here, 
    leap to the top of the central structure. The artifact is inside of the 
    left-hand alcove along the wall, but deadly blades block it. The lever 
    that deactivates the blades is on the other side of the artifact alcove: 
    to get there, you'll need to cross over the bladed checkerboard floor, 
    underneath of the hanging swords, and up the wall to the platform with the 
    lever. I have not included the direct route, though. That I'm leaving up 
    to you. Once you deactivate the blades, though, you can drop down from the 
    vertical pole on the platform to the floor below, and then backtrack to 
    the alcove with the artifact, now accessible.
    
    TIME TRIAL TIPS
    + With the Perseus constellation puzzle, you should focus on opening the 
    gate leading to the steel globe. To do that, shoot these stars on the 
    constellation: both of Perseus' feet, the hand he holds the sword in, and 
    the lower back. This causes the gate to rumble open, and you don't even 
    have to mess with the optional star patterns.
    + The tall chamber with the four doorways is the same as in the regular 
    level. Your main path should be set like this: locate the Poseidon and 
    Hephasteus switches, get into the Hephasteus puzzle, get into the Poseidon 
    puzzle after exiting from Hephasteus' puzzle, locate the Damocles and 
    Atlas switches after completing the Poseidon puzzle, climb upward to the 
    Atlas puzzle, enter the Damocles door after solving Atlas' puzzle, and 
    then drop down to the exit area after getting through the Damocles trial.
    + The Hephasteus puzzle requires little extra talent. With the 3 bronze 
    busts that you must move onto the circular floor holes, however, try to 
    shove the bust into the nearest hole. This saves a bit of time.
    + Poseidon's puzzle should be completed in the same matter as before.
    + Atlas' puzzle is also quite straightforward. Don't spend too much time 
    using manual aim to target the two buttons, however: targeting reticles 
    appear on the screen, and you can use them like normal.
    + The trial of Damocles goes the same way as normal. However, ignore the 
    artifact lever and alcove.
    
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    LEVEL 6: THE COLISEUM
    Artifacts: 1
    Relics: 0
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    50 CALIBER PISTOLS
    Location: Path to the Exit
      First of all, get to that platform with the ring beneath it (see the 
    ARTIFACT #1 paragraph below). Don't go for the artifact, though, or else 
    you won't be able to get the calibers. To get the guns, hang from the 
    other side of the platform, and shimmy to the right. When you're on the 
    other side of the debris, clamber up onto the section of the platform and 
    claim the 50 caliber pistols! Now shimmy back and go for the artifact.
    
    ARTIFACT #1
    Location: Path to the Exit
      When you grapple the ring high above the coliseum, and then jump to the 
    platform beyond, there's an artifact close by. First, get the 50 caliber 
    pistols if you haven't already (sorry, I can't tell you where they are 
    located, but if you don't get them before collecting the artifact, you 
    can't reach the guns), and then dangle from the side of the platform. Drop 
    down and quickly fire the grapple at the ring on the bottom of the 
    platform. Lengthen the grapple cord all of the way, and then perform a 
    long swing toward the alcove in the rubble along the wall. If your grapple 
    isn't long enough, you won't be able to reach the alcove. Swing as high 
    and as far as you can, and then jump into it- you'll actually need to grab 
    the alcove's edge- and claim the artifact. To get out of the alcove 
    without having to retrace your steps around the coliseum, drop and grab 
    the ledge below the alcove, and then shimmy rightward. Climb up to the top 
    of the wall, and then slide down the slope. Leap at the end of it to land 
    on the platform, which rejoins the main path- if you had decided not to 
    get the artifact.
    
    TIME TRIAL TIPS
    + The gorillas in the arena of the coliseum can usually be shot at from 
    above. It actually doesn't take too much time to kill each of them from 
    above, but don't attempt to completely avoid any of them, as when you're 
    going for the balcony key later, they are a pain in the butt.
    + After obtaining the balcony key, avoid the lions when you get back into 
    the coliseum arena and climb straight to the upper level. The lions can't 
    throw large rocks at you, and you won't be returning into the arena 
    anymore.
    + Actually, this time trial is very easy. Use the same methods for 
    reaching the exit as you would in the regular level. You can skip the 
    grappling sequence for the artifact, though.
    
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    LEVEL 7: MIDAS' PALACE
    Artifacts: 1
    Relics: 2 (Athenian Owl Figurine and Griffin Head Protome)
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    ARTIFACT #1
    Location: Bladed Pillars
      When you come to the lever in the room with the blades on the pillars, 
    pulling that lever causes each of the pillars to rise up. However, before 
    you attempt to get the artifact, drop down to the lower level before 
    pulling the lever, and look to the right. A bunch of stone blocks cover up 
    an opening in the wall. Grapple the ring on one of the blocks and pull 
    them all down. This allows you to easily access the artifact later. Go 
    back up to the lever and pull it. When all of the pillars have fully 
    ascended, leap to the closest flat-topped one, and then look to the left. 
    Make a long jump to the ledge on the top of the bladed pillar, but don't 
    attempt to climb up to the top. Shimmy around two corners to the right, 
    look backwards, and leap for the sloping platform. Slide down it, quickly 
    leaping for the platform extending from the wall. Clamber up, look to the 
    right, and make a quick jump for the ledge on the pillar. Jump to the 
    upper one, shimmy around two corners to the right, and then look backwards 
    again. Leap to the top of the pillar behind you, run to the opposite side 
    of it, and then jump to the sloping pillar top. Slide, jump to the 
    retracting platform, and then quickly position the camera to the right. 
    Leap onto the top of the pillar to the right, and then make one last jump 
    into the alcove where you grappled down the blocks. The artifact awaits 
    you in here. The trickiest part of this sequence is that all of the 
    pillars retract after a short period of time! You need to move quickly to 
    get to the artifact alcove on time.
    
    RELIC: ATHENIAN OWL FIGURINE
    Location: Bladed Pillars
      After getting the artifact, locate the crate by the stairway leading up 
    to that lever, and shove it into the bladed pillar room. Move it to the 
    sloping block nearby the doorway that leads to the stairway. Once you've 
    got it close enough, go to the lever and pull it. Drop down from the 
    opening, run over to the crate, and shove it into the indent of the 
    sloping pillar. This pillar usually descends more quickly than the others, 
    but with a block wedging it into place, it cannot descend fully. Go back 
    up to the lever, pull it, and when all of the pillars rise, take the path 
    that you used to get to the artifact. However, when you reach retracting 
    platform along the wall with the artifact opening, don't head along the 
    pillars. Instead, look to the left and locate another platform that has 
    extended from the wall. Leap to the top of it, look to the left, and jump 
    for the top ledge of the bladed pillar. Traverse around two corners to the 
    left, and when the regular tower is behind you, leap to the ledge on it 
    and clamber up to the upper one, and then to the top. Now make yet another 
    jump to the sloping pillar ahead of you, but because you wedged the crate 
    into the pillar's indent, it hasn't lowered down all of the way. Slide, 
    leap for the crack, and then shimmy rightward, climbing up into the 
    alcove. Go around the rubble and claim the Athenian Owl Figurine relic! 
    Good work!
    
    RELIC: GRIFFIN-HEAD PROTOME
    Location: Flaming Pillars
      First, claim the lead bar from this area. You'll need to make your way 
    across the fire pillars to get it. After doing so, return to the starting 
    platform. Run across the platform leading outward to the fiery area, and 
    leap to the first island. Go around the flame, jump to the ledge on the 
    high tower, and clamber up. When the flames move around to the right, 
    follow them, and when you see the crack on the pillar, jump up to it and 
    then leap to the upper one before the flames come back around. Climb up 
    yet again to the top one, shimmy leftward, and when the platform is behind 
    you, leap to it. You'll already have pulled the switch here if you have 
    already claimed the lead bar. Ignore it and instead leap off of the 
    platform along the left-hand wall from the opening, and launch your 
    grapple at the wall hook. Execute a wall run until you're far enough to 
    leap to the corner ledge. Shimmy leftward to the end, and then drop onto 
    the sloping platform. Slide, leap to the wall ledge, and then leap to the 
    corner ledge on the right. Leap to the upper one, and then look backwards. 
    Jump in that direction to land on a second sloping stone piece: slide 
    until you're level with the horizontal bar, and jump to grab it. Traverse 
    along it to the end, swing along it, and jump to the second bar. From 
    here, swing around this one and jump to the pole top above the water. 
    Balance yourself, leap to the ledge on the wall, and shimmy leftward until 
    you can lean off of the side and leap to another sloping stone piece. 
    Slide downward, leap when the opening ahead is level with Lara, and land 
    inside. Throwing the switch reveals an opening in the tower above. The 
    relic is in there! All you need to do is get to it. It's timed, so be very 
    quick in this next sequence. Leap into the water and swim to the closest 
    stairway leading up to the entrance platform. Run along the platform that 
    leads close to the first island, and then leap onto it. Jump to the stone 
    platform between the two small islands, and then to the second island with 
    the flame. Run around the burner to the left, leap for the ledge on the 
    bottom of the tower on the left, and then shimmy quickly around to the 
    left. When the stone platform is behind you, jump to the top of it from 
    the crack in the tower. Leap to the ladder from the stone platform, and at 
    the top, turn around. If you've already secured the lead bar, you should 
    have used the grapple to turn off most of the flames on the previous 
    tower. You can now leap to any of the ledges on the side, and climb your 
    way up to the top. Once up here, the tower with the relic is just up 
    ahead! Get to it quickly- you'll need to leap to the platform of the tower 
    when the flames pass by. Run around it to the left until you spot the 
    alcove with the Griffin-Head Protome relic! Grab it, and after reading its 
    description, leap off of the platform to avoid the billowing flames.
    
    TIME TRIAL TIPS
    + Most of the gorillas in Midas' main chamber can be taken out quickly by 
    leaping up onto the ledge of the Midas statue. Just remember not to step 
    on Midas' crumbled hand!
    + The room with the bladed pillars is rather straightforward. Only go 
    after the lead bar, and not the artifact or relic alcoves.
    + The room with the column that you must break is also the same as before. 
    Grapple down the boards supporting the column, and it'll fall down, 
    revealing the bar. However, you must climb your way through the chamber, 
    as in the regular level, to reach the last switch that opens one of the 
    gates leading to a lead bar. Avoid item collection, and when you reach the 
    second grapple point up high in this room, rappel down the wall and drop 
    down onto the platform. Run through the hallway to reach the switch area. 
    You can actually dodge the gorillas here and run straight for the switch.
    + The fiery pillar room is also the same as in the regular level. Avoid 
    the timed run for the relic, however. Also try to outswim the crocodile, 
    as opposed to shooting it.
    
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    LEVEL 8: TOMB OF TIHOCAN
    Artifacts: 2
    Relics: 0
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    ARTIFACT #1
    Location: Lower Cistern Level
      Once you flood the cistern to the highest level, swim clear over to the 
    exit opening of the cistern (which won't yet be accessible if you haven't 
    moved the raft into place). Dive downward from here, and swim to one of 
    the pillars from here below you. There's a lever on one of them. Pulling 
    it opens a grating at the lower cistern level. You can either swim down 
    there and grab it, or you can lower the cistern level down and then grab 
    it.
    
    ARTIFACT #2
    Location: Beneath Tihocan's Tomb
      When you make it to Tihocan's tomb, swim to the far left side (when 
    facing it). Dive down, look at the left-hand wall, and swim clear down 
    until you come to an opening. Once you find it, go back up for a breath of 
    air, and then swim down, go through the cavern, and grab the artifact at 
    the end. Quickly swim out before Lara's air supply runs out.
    
    TIME TRIAL TIPS
    + The cistern area isn't that difficult to get through, if you take the 
    right route to getting to the two boxes. Make your way to the box that is 
    along the wall with the upper winch, shove it down, and then return to the 
    entrance opening (be sure to lower the water level along the way). To the 
    left of the opening (when facing it) is a horizontal bar and a grappling 
    hook on the wall left of it. If you use the grapple hook to get over to 
    the large dent in the wall (where some caliber ammo is located), you can 
    reach the second grappling hook. From here, leap to the aqueduct along the 
    wall, and then leap your way over to the second crate (you'll need to go 
    across a pair of horizontal bars in the process. Shove the second crate 
    down: this is the easiest way to get both crates down without having to 
    backtrack a lot.
    + With both of the crates down, lower the water level and shove them into 
    the lower section. Lower the water level all of the way, drop into the 
    lower pit, and shove the crates onto both pressure plates. One releases 
    the raft grating, the other the taller grating above.
    + Climb out of the lower cistern level, raise the water level, and 
    position the raft so it's below the opening below the exit opening to the 
    cistern, and then climb your way up to the upper winch. Raise the water 
    level, and if you positioned the raft correctly, the cistern exit will be 
    accessible.
    + With the centaur battle, grapple off one of the centaur's shields, but 
    do not worry about the second. You should enrage one of the centaurs twice 
    in a row, and the second time it becomes enraged, you can grapple the 
    shield from him. At this point, you can enrage either centaur, but if you 
    don't defeat the centaur after petrifying it (these are only time trial 
    tips, so I'm not telling you how to defeat it), then the next time you 
    enrage it, it will instead try the charge at you. If this is the centaur 
    that still has the shield, you can perform the adrenaline dodge and 
    grapple it away anyway, if you'd like.
    
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    LEVEL 9: TEMPLE OF KHAMOON
    Artifacts: 3
    Relics: 1 (Mummified Cat)
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    ARTIFACT #1
    Location: Above the Damaged Sphinx
      In the sphinx courtyard with the central obelisk, climb your way up to 
    the top of the damaged sphinx (the one in the part of the courtyard that 
    is darkened). Jump into the opening on the wall above, and look inside- at 
    the back wall, there's a hole in the ceiling. Jump up into it, follow the 
    tunnel, and claim the artifact in the room at the end.
    
    ARTIFACT #2
    Location: Top of Bast's Temple
      Once you drop the trapdoors beneath the statue of Bast (the sitting cat 
    in the temple below, if you don't already know his name), go out into the 
    opening. You're on a platform high above the temple area, and the artifact 
    is on the roof of his temple. To get there, leap off of the platform along 
    the left wall as you run outside, and launch your grapple at the wall 
    ring. Perform a wall run over to the ledge further along the wall, look 
    backwards, and leap outward. Fire your grapple at the ceiling ring, and 
    use swing-and-jump sequences across two more rings to finally jump to the 
    top of Bast's temple, where the artifact awaits.
    
    ARTIFACT #3
    Location: Sand Room
      When you reach the room with the scarab mechanism (the one where you 
    encounter the mummy later in the level), climb the blocks in the corner of 
    the room and look to the left. Jump along the wall and fire your grapple 
    at the ring above. Execute a wall run across the wall, leaping over to the 
    ledge along the adjacent wall. Leap backwards, landing on a balancing 
    post, and then jump to the second post. From here, leap to the tiny ledge 
    on the pole up ahead, drop down to the lower one, and shimmy around the 
    corner to the right. Leap backwards to the ledge on the pole behind, and 
    then traverse clear around the pole until the third one is behind you. 
    Leap backwards to the tiny ledge on it, shimmy rightward, climb up to the 
    upper ledge, and shimmy around the pole until you can leap to a ledge on 
    the second pole again. Turn backwards and jump for the small ledge on the 
    wall. Lean to the right and jump over so you can grapple the hook on the 
    wall. Perform a wall run across, leaping for the top of the doorway with 
    the artifact when you build enough momentum.
    
    RELIC: MUMMIFIED CAT
    Location: Obelisk Puzzle
      After solving the puzzle with the four obelisks (thus opening the doors 
    to the Obelisk of Khamoon), move the crate from the opening to the right 
    of the big doors and pull it so the crate is below the ledge on the 
    overhang above. Leap up to the ledge, and then to the upper one, and 
    finally around the two corners to the right. Leap backwards to the ledge 
    in the corner of the chamber, and then traverse clear to the right. Jump 
    for the ledge on the overhang above the block below, climb up to the upper 
    ledge, and then look backwards. If the top of the obelisk is behind you, 
    leap to the top of it. If not, reposition yourself. Once you land on the 
    top of the obelisk (balance yourself if you need to), jump across all four 
    obelisks to the ledge on the overhang on the other side of the chamber. 
    Shimmy around the corner to the right, and then into the opening. Clamber 
    up and grab the Mummified Cat relic- plus a large medipack- in the 
    chamber.
    
    TIME TRIAL TIPS
    + In the sphinx courtyard, kill the two mummies but avoid gathering any of 
    the items in the area. However, if there is a medipack directly in your 
    path, grab it, as the level may require quite a few medipacks.
    + Kill all of the panthers in the room with the retracting statues before 
    you attempt to jump across. They'll attempt to knock you over as you run 
    for the fallen rubble, and it's just not worth it to try and avoid them.
    + In the retracting platform room, avoid all of the goodies in the back 
    chamber: just make your way to the switch that drops the block from the 
    wall, and gather up no goodies. Also, try to be very accurate with the way 
    you jump the ledges, as one fall in this room wastes a lot of time. 
    Repositioning the camera helps greatly.
    + The panther cages are pretty straightforward. The first set of panthers 
    must be killed, but the ones that you free from the cage can be easily 
    avoided: after opening the cage door, climb up the ledges to the left of 
    the door and make your way up the room. However, if you fall down, the 
    panthers may be a pain.
    + The sand puzzle is pretty straightforward. Do it as if you were playing 
    the level regularly, finding the switch and jumping to the bar of the 
    scarab to weigh it down. Avoid the jumping to the artifact, too.
    + With the obelisk puzzle, be sure to rotate the cylinder with the obelisk 
    that has risen around immediately (you'll need to get the clue from the 
    room in the back if you don't already know it). If you let all of the 
    cylinders rise beforehand, then you'll have a lot more trouble positioning 
    them so they unlock the doors to the Obelisk of Khamoon. Avoid moving the 
    cylinder that has the blue jar clue: it's already positioned correctly.
    
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    LEVEL 10: OBELISK OF KHAMOON
    Artifacts: 4
    Relics: 0
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    ARTIFACT #1
    Location: Timed Run in the Throne Chamber
      After passing by your first gauntlet of traps, you arrive in a high room 
    with a throne and an ankh switch behind it. Climb your way up this room 
    until you come to the first long platform along the back wall. Enter the 
    alcove back here, go behind the rubble, and pull the switch. This extends 
    a horizontal pole high above the room. Climb your way up this room- by 
    using the pillar ledges and side platforms- until you come to the two 
    horizontal bars near the top. The one on the right may have retracted, as 
    you must be very quick in climbing the room to reach it before it 
    retracts. If you failed, kill yourself by swan diving to the bottom of the 
    room and try again (you'll reload on the platform above the opening with 
    the lever- drop down to the platform below and pull the switch again). The 
    trickiest part of the timed run is the wall running sequence across the 
    painting. Leap backwards from the ledge, and when the grapple icon appears 
    on the screen, IMMEDIATELY grapple it. If you do this, you won't have a 
    very long grapple line, but you'll be high enough to jump for the ledge 
    atleast. DO NOT attempt to wall run back and then across the wall again: 
    this just wastes time. Once you finally get across the timed horizontal 
    bar, go along the platform and get the artifact in the opening.
    
    ARTIFACT #2
    Location: Room with Blades and Hooks
      Just to jog your memory, this is the room where you turn the long slide 
    into the set of steps. Make your way across each of the wall running 
    sequences, many of which require running past vertical blades. Once you 
    reach the grappling hook above the highest steps, rappel down the wall and 
    drop onto the highest one. Claim the artifact, drop down the steps, and 
    repeat your wall running sequence again. You can also alternately drop the 
    drawbridge to the Ankh of Isis BEFORE rappelling down the wall. The switch 
    that drops the bridge is through the hallway above the artifact grappling 
    point, and after dropping the drawbridge, you'll need to descend to the 
    bottom of the room anyway. If you'd like, you can fall from the above 
    platform after dropping the drawbridge, grapple the hook, and descend to 
    the artifact. Now make your way down to the floor.
    
    ARTIFACT #3
    Location: Anubis Chamber
      If you don't know which room this is, it's the one with the three cat 
    mummies at the floor level. Climb up into the opening on the wall from the 
    floor, which leads to another gauntlet of traps. Don't go in here: 
    instead, look to the left side of the door and leap for the corner 
    platform. From there, climb your way along the ledges to the left, and 
    when you can clamber up onto the platform (which is in the corner of the 
    room), and then use the ledges along the adjacent wall until there's 
    another ledge FAR below you. Get yourself lined up with this ledge, and 
    then drop a huge distance down to it. You'll need to press Interact to 
    recover from the long drop and save your grip. Shimmy around the corner to 
    the left, and clamber up into the alcove, where the artifact awaits.
    
    ARTIFACT #4
    Location: Upper Anubis Chamber Platforms
      In the same room as the 3rd artifact, make your way up the room until you 
    come to a hallway. At the top of it is a platform overlooking the same 
    room as before. There's also a cat mummy that should have arrived back in 
    the hallway, so take care of it. Leap to the wall ledge on the platform, 
    jump to the upper one, and then leap backwards to the platform behind. 
    Climb up, look to the right, and leap along the wall. Grapple the hook up 
    above. There are some items that you can wall run to over on the right 
    side of this wall, but your main objective is the upper platform above and 
    to the right. The artifact is located on the corner platform, but you'll 
    need to reach the other one in order to access it. This is very tricky: 
    you must rappel down the wall until your feet are on the stripe with the 
    symbols, and then execute wall runs back and forth across the wall. Once 
    you gain as much momentum as possible, let Lara wall run clear to the 
    upper right, and when the platform is behind her, leap backwards to grab 
    it. You must be as high as possible in order to reach this. Clamber up 
    onto the platform, leap to the ledge on the wall, and shimmy clear to the 
    right. Leap for the horizontal bar, which moves along the wall when you 
    grab it, and then swing around it so you can leap to the corner platform. 
    You'll find the artifact and some caliber ammo here. Make a huge note that 
    if you've activated the spinning blades throughout the room (which you 
    hopefully haven't), then getting to this artifact will be much more 
    difficult, as blades will impede your progress as you move along the wall.
    
    TIME TRIAL TIPS
    + In the high throne room chamber, ignore the switch that extends the 
    horizontal bar high above. You still need to race up through this chamber 
    as fast as possible, though.
    + The room with the grapple rings and spinning blades is pretty easy to 
    come by. Your objective is to reach the upper platform of the room, where 
    you can follow the long hallway to the switch that drops the drawbridge. 
    Don't rappel down to the artifact: this wastes a lot of time.
    + There are a lot of platforms and ledges in the Anubis chamber, but your 
    main goal is to find the Scarab of Osiris drawbridge switch, and then exit 
    the chamber. Ignore all of the additional climbing.
    + The rest of the trial is cake.
    
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    LEVEL 11: SANCTUARY OF THE SCION
    Artifacts: 2
    Relics: 1 (Horus Idol)
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    
    MINI SMGS
    Location: Sphinx Head
      The way to get this is by grappling a ring on the ceiling of the sphinx 
    chamber. This ring is located on the left ceiling of the sphinx, as if you 
    were facing it (you'll know when there's something to grapple, as the 
    grapple icon will appear on the screen). Leap, fire the grapple, and then 
    swing rapidly until you gain enough momentum to leap to the top of the 
    sphinx and secure the mini SMGs! Getting back is very tricky, however: you 
    must leap so you can grapple the ring again, but this time, you must be 
    much quicker, for the grapple ring is farther away. Once you grapple it, 
    retract the cable and then make a swing for the platform again.
    
    ARTIFACT #1
    Location: First Obelisk Chamber
      Before we even go after the artifact, you'd best know which of the two 
    obelisk chambers it is in. When you're in the great cavern with the large 
    sphinx, face towards it. The obelisk room that you're headed for is on the 
    left side. Get into that room, and make your way over to the ladders on 
    the wall. Jump to the right-hand ladder, and when the top of the doorway 
    is on your right side (towards the bottom of the ladder), leap to the 
    right and grab it. Traverse clear around the doorway's top, and when you 
    reach the opposite side, drop onto the platform and get the artifact.
    
    RELIC: HORUS IDOL
    Location: Anubis and Horus Chamber
      There are two steps to getting this relic. The first one is to open the 
    gate to it. Do this by reaching the lap of Horus (when the water level is 
    lowered), but don't attempt to shoot at any of the scarabs on his lap 
    area. Instead, go after the switch that opens the relic gate. Drop down to 
    the platform even lower below the lap, and grab hold of the block here. 
    Shove it into the water, and then drop in after it. Swim over to the lever 
    between Anubis and Horus; pull on it, and the water level lowers. Go over 
    to the feet of Horus, clamber up, and shove the block that you dropped 
    beneath the dry gate. Now ascend up Anubis (the left-hand statue), working 
    your way onto the statue of Horus, back to the ankh switch that you should 
    have previously used. This opens that timed gate, the one that you 
    positioned the block beneath. Drop from the ankh switch after lowering it, 
    and swim quickly over to the feet of Horus. Climb up onto the block, and 
    quickly jump into the opening before the gate rises back up. Climb up 
    inside of the chamber here, and when you come to Horus' lap, leap up onto 
    the hand closer to the exterior wall. Drop down from the hand to the ledge 
    on Horus' leg, and then traverse around it to the right, so you can jump 
    to the ankh switch on the wall. This opens the gate that leads to the 
    relic, which you'll be able to access later on. You must now solve Horus' 
    scarab puzzle (on his lap, raise the water level, swim into the room 
    behind Anubis, and make your way through here up to a platform on the side 
    of Anubis. Climb the ledges up to the top of Anubis. From here, leap over 
    to the top of Horus, and then descend the ledges down Horus' side. Enter 
    the open chamber through the open gate, and get the Horus Idol inside! 
    Good work!
    
    ARTIFACT #2
    Location: Scion Chambers
      In the final room of the level (the one with all of the red and blue 
    columns), climb along the columns until you reach the lock that is 
    unlocked with Qualopec's piece of the Scion. Jump back to the previous 
    column after using it, and climb your way around it until the adjacent 
    blue column is behind you. Leap backwards, grab it, and shimmy around it 
    to the left. Leap to the upper crack, and traverse to the left until the 
    artifact opening is behind you. Leap backwards and climb into it to secure 
    the last artifact in Egypt!
    
    TIME TRIAL TIPS
    + I'm kind of letting out part of the main game walkthrough, but in the 
    puzzle room with the four cylinders, you can save a heck of a lot of time 
    by simply doing this: as you enter the room with the stairway behind you, 
    turn the closest cylinder to the left TWICE, so it "clicks" twice. Run 
    over to the cylinder diagonal from this one, and rotate it the same way as 
    you did previously. It doesn't matter which way you rotate it, but just so 
    you make it turn 180 degrees around. The pillar in the center of the room 
    rises.
    + The giant room with the sphinx really has no big hints. Avoid locating 
    the mini SMGs, though, or pulling the switches that raise the stairways 
    leading up to the doorways (these steps are useless).
    + In the two obelisk rooms, use the same methods as before.
    + The tall chamber with the Anubis and Horus statues can be easily gotten 
    through. Ignore everything concerning the relic: just rise the water level 
    as high as it can go. This path goes like this: lower the water level all 
    of the way, ascend Anubis to his scarab puzzle, solve the scarab puzzle, 
    raise the water level, ascend to Horus' ankh switch, quickly swim into the 
    timed grating at the base of Horus, solve Horus' scarab puzzle, swim into 
    the opening of Anubis, climb to the top of Anubis, and raise the water 
    level to the highest level. You can now leave the chamber.
    + The final Scion chambers are the same as in the regular level. Unlock 
    the gate bars with the two Scion pieces, ignore the opening with the 
    artifact, and drop down and enter the chamber to end the level.
    
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    LEVEL 12: NATLA'S MINES
    Artifacts: 4
    Relics: 1 (Chalice of Torment)
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    ARTIFACT #1
    Location: Mining Facility
      Once you activate the red fuse, climb to the top of the hut that the 
    hanging crate moved above. Run to the end by the opening in the wall, and 
    then leap to the top of the post on the ground. Balance and leap to the 
    second post top, and then turn to the left so you can jump for the metal 
    ledge on the wall. Leap to the upper one, turn around, and jump to the 
    bar. Swing around it and leap to the sloping platform. Slide a bit before 
    you leap to the conveyor belt ahead, clamber up, and run to the end. Grab 
    the artifact.
    
    RELIC: CHALICE OF TORMENT
    Location: Waterfall Cave
      After reclaiming your pistols, return to the very first cave of the 
    level, the one with the flowing waterfall. Swim beneath it, climb into the 
    tunnel beyond, and run to the upper level. Shoot down both of the ropes 
    holding the two big boxes, and they'll both fall down. Drop down to the 
    floor level and investigate inside of one of the fallen crates to find the 
    Chalice of Torment (perhaps this is Natla's?) relic.
    
    ARTIFACT #2
    Location: Floating Raft
      Once you claim the relic, jump into the water and swim onto the raft. 
    Shoot the rope holding the raft, and it'll begin to float downstream. Walk 
    up to the engine of the raft, and when you near the metal ledge on the 
    side wall, leap up to grab it. If you fail leaping to the metal ledge, you 
    can't access the artifact anymore: save the game and reload. Once you do 
    grab the ledge, traverse to the right, leap to the ledge on the right, and 
    then climb to the upper one. Once here, leap backwards to grab the ledge 
    on the opposite side of the stream. Follow the long ledge around to the 
    right until you can drop down to a cave opening. Investigate inside to 
    find the artifact.
    
    SHOTGUN
    Location: Larson's Body
      You can claim the shotgun from Larson after he dies.
    
    50 CALIBER PISTOLS
    Location: Lava Channel
      When you enter the lava channel, leap for the tower on the left. From 
    here, turn to the right, leap for one of the posts down below, and then 
    leap to the lower post if you haven't already done so. Balance yourself on 
    both of these if you need to, and when you reach the lower one, leap for 
    the higher one: however, you will grab the pole instead of landing on its 
    top. Climb upward so you can leap for the ledge on the tower to the left, 
    and then shimmy clear around the corner to the left, until you can lean 
    off of the side and leap for the post sticking out above the lava. Get 
    balanced and then jump over to the platform below the tracks above. Good 
    work! You've obtained the 50 caliber pistols. Now all you need to do is 
    get back.
    
    ARTIFACT #3
    Location: Lava Channel
      When you make it to the end of the lava channel, drop off and hang by 
    the hanging rail at the end. Drop down to the lowest "ledge" of the rail, 
    and then traverse to the right side. Leap from this side so you can land 
    on a tiny post top above the lava! Quickly gain balance, turn around, and 
    jump to the second post top sticking out above the lava. You can now leap 
    to the small platform below the hanging rail, where the artifact awaits 
    (and a small medipack). Gather these up and leap back across the post 
    tops, and then to the sloping rock. This leads you to a horizontal bar, 
    and from here, you should be able to use the tower to climb back up to the 
    opening with the hanging rail.
    
    MINI SMGS
    Location: The Kid's Body
      After defeating Kold and Kid by the pyramid base, you can secure the 
    mini SMGs from the body of the Kid.
    
    ARTIFACT #4
    Location: Pyramid Base
      This is a very tricky artifact to claim, first of all. Once you come to 
    the top of the rock mound on the left side of the pyramid slope, leap 
    across the spines sticking out of the pyramid. The artifact is at the top 
    of the other rock mound. To get there, you must leap to the spine on the 
    far right side of the pyramid, but unfortunately, this one retracts into 
    the pyramid if you wait too long on it. Once you land on top, turn to face 
    the corner of the ledge on the rock mound and quickly leap to grab it. If 
    you miss, you'll fall down below, and then you'll need to save the game 
    and reload. This brings you back to the top of the rock mound again, and 
    then you'll need to repeat the whole process. It's a tricky move to 
    perform, but if you keep trying, you'll make it. After grabbing hold of 
    the ledge, traverse around it to the right. Leap to the top of the rocks 
    on the right, clamber up to the top of the rock mound, and secure the last 
    artifact from Natla's Mines.
    
    TIME TRIAL TIPS
    + First of all, it greatly helps to activate the All Weapons cheat, which 
    is unlocked by getting through all Greece time trials. Get through all of 
    them first, and once you have the cheat activated, return back to this 
    trial.
    + With the cheat activated, enter the mining facility and go over to the 
    red fuse location. Manually shoot open the glass of the control room, and 
    then you can use the button inside. This allows you to hop up on the drill 
    machine and press the button to ride your way to the interactive cut 
    scene. Just remember: when you use the All Weapons cheat, you have all 
    weapons BUT the pistols (atleast in Natla's Mines)!
    + The lava cavern is easy to get through. Your objective is to reach the 
    opposite end. Do not search for the artifact, 50 caliber pistols, or the 
    ammo and medipack in the alcove.
    + The retracting spines on the pyramid are simple. If you've activated the 
    All Weapons cheat, then you'll have already saved a great deal of time in 
    the level, so you don't have to worry too much about falling down. Ignore 
    the items in the secret alcove and the artifact location, however.
    
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    LEVEL 13: THE GREAT PYRAMID
    Artifacts: 1
    Relics: 1 (Torc of Embitterment)
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    
    ARTIFACT #1
    Location: Top of the Great Shaft
      Once you make it to the uppermost platform of the ever-so challenging 
    great shaft, don't enter the opening in the wall yet. Instead, leap to the 
    ledge on the corner column. Traverse around it to the left, and then climb 
    up into the opening in the wall. Get the artifact and climb back over to 
    the platform, ready for a flying mutant to hatch.
    
    RELIC: TORC OF EMBITTERMENT
    Location: Bridge & Piston Room
      After lowering the bridge and opening the door to the end of the level, 
    cross the bridge, but don't leave through the opening beyond yet! Instead, 
    target the rock at the top of the opening and shoot it down. This crashes 
    a hole in the floor below it. Fall through the hole, slide down the ramp, 
    and leap at the end so you can quickly grapple the ring on the bottom of 
    the lowered bridge. Execute a swing and leap to the opening in the wall up 
    ahead, where a large medipack awaits you. Go to the end of the dark 
    passage, clamber up to the top of the ladder, and secure the Torc of 
    Embitterment at the top. To exit, jump through the opening in the wall to 
    the left, and you're back at the bridge room.
    
    TIME TRIAL TIPS
    + The incubation chamber is pretty easy if you perform the adrenaline 
    dodge on all of the flesh creatures. Keep backing up, firing a powerful 
    weapon. It's best to attack the flesh creatures first, and then the flying 
    one.
    + The great shaft is like the first time through the level. You must go as 
    quick as possible to reach the next platform anyway, so the "time trial" 
    doesn't really add in there. The only major difficulty will be the flying 
    mutants that hatch throughout your ascent. Pick them off with the shotgun 
    or SMGs. The shotgun works quickly, but the SMGs are more maneuverable.
    + In the trapped passageway at the top of the great shaft, ignore each of 
    the buttons that you can shoot to turn off the traps. It's a waste of 
    time: just roll your way by each laser and through each slamming teeth 
    door set.
    + The doppelganger chamber works the same way as before.
    + In the bridge room, throw the two switches to access the next level. 
    Avoid shooting the rock from the ceiling and sliding down for the torc: 
    just make your way into Natla's throne room.
    
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    LEVEL 14: THE FINAL CONFLICT 
    Artifacts: 4
    Relics: 0
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    
    ARTIFACT #1
    Location: Cage Chamber
      Get into the chamber with the cage (it's small), and shove it off from 
    the opening. Turn around and leap for the opening in the small chamber, 
    where the artifact awaits.
    
    ARTIFACT #2
    Location: Steam Vent Room
      After shoving the crate past the 1st artifact, drop into the room, deal 
    with the flesh creature, and move the cage over to the rock mound. Climb 
    to the top, grab the medipack, deal with another flying creature, and leap 
    to the top of the platform along the wall. Throwing the lever up here 
    causes the doors to open below. Drop down, grab the cage, and shove it 
    through the open doors. In the passageway beyond, move it beneath the 
    opening in the wall, and clamber up to claim the artifact.
    
    ARTIFACT #3
    Location: Lava Waterfalls
      Just so you know, this is in the long cavern with all of the falling 
    lava and lava waterfalls. When you come to the first set of stepping 
    stones in the lava, leap across the first two, and then turn to the right. 
    Quickly jump to the third one before the other two recede into the lava, 
    and from the third platform, leap to the pathway behind the lava 
    waterfalls. The artifact awaits you at the end.
    
    ARTIFACT #4
    Location: Above the Lava Channel
      Once you climb the ladder at the end of the lava channel, don't enter 
    the opening to Natla's lair! Instead, turn around, jump from the edge of 
    the platform and grapple the ring above. Swing to the opening above, wait 
    for the flames to stop shooting, and grab the large medipack when they 
    burn out. Move away from the flame shooter quickly, and face the lava 
    channel below. Leap to the platform along the wall to the left, grab 
    another large medipack, and then turn to the right. Leap to the gap in the 
    wall, collect the final artifact of the game, and retrace your steps to 
    Natla's lair.
    
    TIME TRIAL TIPS
    + With the abomination, you should defeat it the same way as before. Try 
    to use the adrenaline dodge over the edge of the platform, as opposed to 
    the walls of the battle arena. This way you atleast have a chance of 
    defeating it.
    + The lava stream beyond the boss battle works the same way as before.
    + Actually, the rest of the level is nearly the same. This time trial is a 
    pure piece of cake: they gave you a lot of time to get through, so don't 
    feel like Natla has to be defeated very quickly. You should actually 
    complete the time trial with a little less than 10 minutes remaining, if 
    you're quick.
    
    UNLOCKABLE CONTENT
    
    This section gives you full info on all of the unlockables in the game, 
    from the cool costumes and the character bios to the art galleries and 
    cinematics. This section details how to get each unlockable unlocked.
    
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    CINEMATICS
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    Cinematics are the cut scenes that Lara goes through during the game. 
    They're all unlocked by completing the chapter of the cinematic, but just 
    to be clearer, I've included the names of the cinematics below. The level 
    (or location) that is in parenthesis behind the cinematic shows where the 
    cinematic occurred.
    
    CROFT MANOR CINEMATICS
      Croft Manor (Croft Manor)
    
    PERU CINEMATICS
      The Awakening (beginning of game)
      Introducing Natla (beginning of game)
      Vilcabamba (Mountain Caves)
      Wolf Attack (Mountain Caves)
      The Tomb of Qualopec (Tomb of Qualopec)
      Unexpected Company (Tomb of Qualopec)
      A Heated Interrogation (Tomb of Qualopec)
      Late Night Reconnaissance (between Peru and Greece)
    
    GREECE CINEMATICS
      Arrival at St. Francis' Folly (St. Francis' Folly)
      Business Banter (St. Francis' Folly)
      The Tomb of Tihocan (Tomb of Tihocan)
      Pierre's Demise (Tomb of Tihocan)
      Shadow Figures 1 (Tomb of Tihocan)
      Shadow Figures 2 (Tomb of Tihocan)
    
    EGYPT CINEMATICS
      Arrival at Khamoon (Temple of Khamoon)
      Retrieving the Scion (Sanctuary of the Scion)
      The Banishment of Natla (Sanctuary of the Scion)
      Ambushed! (Sanctuary of the Scion)
      Motorcycle Pursuit (Sanctuary of the Scion)
    
    LOST CITY CINEMATICS
      Island Arrival (Natla's Mines)
      The End of the Line (Natla's Mines)
      Larson Dies (Natla's Mines)
      Kold and Kid (Natla's Mines)
      The Power of the Scion (The Great Pyramid)
      Doppelganger Demise (The Great Pyramid)
      A Tough Choice (The Final Conflict)
      Time to Leave (The Final Conflict)
      Final Confrontation (The Final Conflict)
      Down But Not Out (The Final Conflict)
      Island Escape (The Final Conflict)
    
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    COMMENTARIES
    &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
    
    Commentaries are unlocked by completing the chapter of the commentaries. 
    So, whenever you go to replay a level of that chapter, go to the Options 
    menu and switch the commentaries from on to off. This causes glowing 
    purple crystals to appear throughout your journey. By pressing Interact 
    when next to a crystal, 2 of the makers from the game will give their 
    commentary tracks for the area. Below, I have listed (most of) the 
    locations with crystals. I may have missed some, and I have not yet 
    attempted to get any crystals from the Tomb of Qualopec yet.
    
    PERU COMMENTARIES
    
    Level 1: Mountain Caves
     + Mountaintop (where Lara begins)
     + Bat Caves
     + Bridge & Wolf Den Chamber
     + Vilcabamba Doors
    
    Level 2: City of Vilcabamba
     + Vilcabamba Village
     + Mechanism Temple
    
    Level 3: The Lost Valley
     + Waterfall
     + Lost Valley
     + T-Rex Battle
    
    Level 4: Tomb of Qualopec
     (unknown)
    
    GREECE COMMENTARIES
    
    Level 5: St. Francis' Folly
     + Column Hall
     + Top of the Tower
     + Hephaestus' Hammer
     + Atlas Globe
     + Chamber of Damocles
     + Poseidon Dome
    
    Level 6: The Coliseum
     + Arena
    
    Level 7: Midas' Palace
     + Midas Statue
     + Chamber of Bladed Pillars
     + Giant Columns
     + Fiery Temple
    
    Level 8: Tomb of Tihocan
     + Cistern Entrance
     + Cistern Walkway
     + Tomb of Tihocan
    
    EGYPT COMMENTARIES
    
    Level 9: Temple of Khamoon
     + Sandy Tunnel
     + Sphinx Courtyard
     + Hall of Guardians
     + Bast's Temple
     + Trapdoor Puzzle
     + Cylinder Block Puzzle
    
    Level 10: Obelisk of Khamoon
     + The Obelisk
     + Lower Trapped Hallway
     + Throne Chamber
    
    Level 11: Sanctuary of the Scion
     + Back of the Sphinx
     + One of the two Obelisk Chambers
     + Horus and Anubis Statues
     + Scion Chambers
    
    LOST CITY COMMENTARIES
    
    Level 12: Natla's Mines
     + Waterfall & Raft Cavern
     + Mining Facility
     + Rockslide to the Pyramid
    
    Level 13: The Great Pyramid
     + Incubation Chamber
     + Lowest Platform of the Great Shaft
     + Doppelganger Chamber
    
    Level 14: The Final Conflict
     + Abomination Arena
     + Abomination Arena (a 2nd crystal)
     + Natla's Lair
    
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    OUTFITS
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    Outfits are costumes that Lara "wears" during the game, or have been worn 
    in previous adventures. These can be selected whenever replaying a level 
    in regular or time trial mode. You'll need to collect various relics to 
    unlock these outfits.
    
    Outfit: Anniversary
    How to Unlock: unlocked from start of the game
    Special Notes: none
    
    Outfit: Legend
    How to Unlock: retrieve Killer Whale Bottle or Kero Mug relic
    Special Notes: main outfit from Tomb Raider: Legend
    
    Outfit: Classic
    How to Unlock: retrieve Killer Whale Bottle and Kero Mug relics
    Special Notes: original Tomb Raider 1 look (pixel image of Lara)
    
    Outfit: Croft Manor Sport
    How to Unlock: retrieve Athenian Owl Figurine or Griffin Head Protome
      relic
    Special Notes: worn in TR1 Croft Manor
    
    Outfit: Golden
    How to Unlock: retrieve Athenian Owl Figurine and Griffin Head Protome
      relics
    Special Notes: represents Lara when she dies on Midas' hand
    
    Outfit: Camouflage
    How to Unlock: retrieve Mummified Cat or Horus Idol relic
    Special Notes: main outfit of Tomb Raider: Angel of Darkness
    
    Outfit: Catsuit
    How to Unlock: retrieve Mummified Cat and Horus Idol relics
    Special Notes: worn in TR3 London and TRC- VCI HQ
    
    Outfit: Wetsuit
    How to Unlock: retrieve Chalice of Torment or Torc of Embitterment relic
    Special Notes: worn in TR2 Maria Doria levels
    
    Outfit: Doppelganger
    How to Unlock: retrieve Chalice of Torment and Torc of Embitterment relics
    Special Notes: a costume of Lara's doppelganger in the Great Pyramid
    
    Outfit: Scorched Natla
    How to Unlock: retrieve all relics
    Special Notes: a costume of the "demon" Natla (without her wings)
    
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    RELICS
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    Whenever you collect a relic in the game, the view and description of the 
    relic is unlocked in the Rewards menu. Go there if you want to reread the 
    description of the relic or view it again. You can also view relics in the 
    Croft Manor once you unlock them. Below is the name and description of 
    each relic in the game.
    
    NOTE: The descriptions of each relic came directly from their descriptions 
    in the game.
    
    Killer Whale Bottle
    
      Ceramic bottle from approximately AD 700 depicting a mythological killer 
    whale. Such vessels were most likely used for drinking fermented chicha.
    
    Kero Mug
    
      An ancient drinking vessel primarily used for liquids like fermented 
    chicha. A common sight in Andean feasts, the kero was also frequently 
    employed as a ceremonial vase by the Incas in important religious 
    ceremonies.
    
    Athenian Owl Figurine
    
      The sacred bird of the goddess Athena, owls were associated with her 
    characteristic trait of wisdom.
    
    Griffin Head Protome
    
      Griffin heads were fitted on bronze cauldrons or drinking vessels in 
    archaic Greek art ca 700 BCE and served as talismans to ward off evil 
    spirits.
    
    Mummified Cat
    
      With the cult of the cat goddess Bast (also known as Bastet) becoming 
    popular in late period Egypt, cats were often mummified and sold to 
    pilgrims who presented them as offerings to the goddess.
      
    Horus Idol
    
      The Egyptian god of the sky, Horus is portrayed as a falcon or a man 
    with a falcon's head. As the god of the sky, he became associated with 
    Upper Egypt in a battle against his brother Set for control of Egypt, 
    Horus lost one of his eyes.
    
    Chalice of Torment
    
      This chalice was used to collect the spit blood of sacrificial virgins. 
    Once the blood was collected, the chalice was used as a mixing vessel 
    where other herbs and powders were added to turn the liquid into a 
    psychopathic fluid used by Atlantean priestess-judges to invoke spirit 
    journeys.
    
    Torc of Embitterment
    
      This sacred golden necklace was worn by Atlantean priestess-judges only 
    during sentencing of criminals that had offended the god-kings of 
    Atlantis. As any discretion against the rulers was punishable by 
    execution, the torc quickly became a symbol of death itself.
    
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    ART GALLERIES
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    Art galleries are special series of concept art that the designers made at 
    the beginning of the TRA process. These are available to be viewed when 
    you unlock them. Usually, art galleries are unlocked by getting certain 
    artifacts in the game, but a few are unlocked with relics.
    
    Art Gallery                     How to Unlock
    ##########################################################################
    Promotional Art                 Retrieve 4/8 Croft Manor artifacts
    Origins of Lara                 Retrieve all Mountain Caves artifacts
    Box Art                         Retrieve all Lost Valley artifacts
    Peru                            Retrieve all Tomb of Qualopec artifacts
    TR1 vs. TRA Peru                Retrieve both relics in Peru
    Pierre                          Retrieve all St. Francis' Folly artifacts
    Game Gallery                    Retrieve The Coliseum artifact
    Greece                          Retrieve all Tomb of Tihocan artifacts
    TR1 vs. TRA Greece              Retrieve both relics in Greece
    Kid                             Retrieve all Temple of Khamoon artifacts
    Kold                            Retrieve all Obelisk of Khamoon artifacts
    Egypt                           Retrieve all Sanctuary of the Scion
                                      artifacts
    TR1 vs. TRA Egypt               Retrieve both relics in Egypt
    Lost Island                     Retrieve all Natla's Mines artifacts
    Doppelganger                    Retrieve all The Great Pyramid artifacts
    Natla                           Retrieve all The Great Pyramid artifacts
    TR1 vs. TRA Lost City           Retrieve both relics in the Lost City
    Atlantean Creatures             Finish the game
    Items and Artifacts             Retrieve 2 relics, finish the game
    Other Characters                Retrieve 4 relics, finish the game
    ##########################################################################
    
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    CHARACTER BIOS
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    Character bios are simply biographies of Lara and her friends/adversaries 
    that she encounters throughout the game. These are unlocked by finding 
    certain artifacts.
    
    Character Bios                  How to Unlock
    ##########################################################################
    Lara Croft                      Retrieve City of Vilcabamba artifact
    Larson                          Retrieve all Tomb of Qualopec artifacts
    The Kid                         Retrieve all St. Francis' Folly artifacts
    Kold                            Retrieve The Coliseum artifact
    Pierre DuPont                   Retrieve all Tomb of Tihocan artifacts
    Winston Smith                   Retrieve all Obelisk of Khamoon artifacts
    Jacqueline Natla                Retrieve all Sanctuary of the Scion
                                      artifacts
    Flesh Doppelganger              Retrieve the Great Pyramid artifact
    Richard Croft                   Retrieve all The Final Conflict artifacts
    ##########################################################################
    
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    Special
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    Two special unlockables are also accessible in the game.
    
    Special: Note to the Fans
    How to Unlock: unlocked from the start of the game
    Special Notes: none
    
    Special: Style Units
    How to Unlock: complete the game with all 8 relics found
    Special Notes: a bonus level
    
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    Cheats
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    Cheats are special abilities that Lara acquires when you activate the 
    cheat. These cheats are unlocked by completing certain time trials in the 
    game. Below are the name of each cheat, what it does, and how to unlock 
    it. To activate cheats in the game, go to the Options menu and scroll down 
    to Cheats. Activate/deactivate any unlocked cheats.
    
    Cheat: Textureless Mode
    Powers: removes all textures, resulting in a black-and-white screen
    How to Unlock: complete the game
    
    Cheat: Infinite Breath
    Powers: Lara's breath meter remains full
    How to Unlock: complete the game
    
    Cheat: Sunglasses
    Powers: Lara is now wearing her sunglasses
    How to Unlock: complete the game
    
    Cheat: Show Enemy Health
    Powers: the targeted enemy's health and rage meters appear in top right
      corner
    How to Unlock: complete the game, complete all Peru time trials
    
    Cheat: Infinite 50 Caliber Ammo
    Powers: Lara is provided with unlimited ammo for the 50 caliber pistols
    How to Unlock: complete the game, complete all Peru time trials
    
    Cheat: Infinite Shotgun Ammo
    Powers: Lara is provided with unlimited ammo for the shotgun
    How to Unlock: complete the game, complete all Greece time trials
    
    Cheat: All Weapons
    Powers: Lara is provided with all weapons and their maximum ammo
    How to Unlock: complete the game, complete all Greece time trials
    
    Cheat: Infinite Mini SMG Ammo
    Powers: Lara is provided with unlimited ammo for the mini SMGs
    How to Unlock: complete the game, complete all Egypt time trials
    
    Cheat: Infinite Health
    Powers: Lara is immune to bites, claws, falling great distances, etc.
    How to Unlock: complete the game, complete all Egypt time trials
    
    Cheat: Golden Shotgun
    Powers: Lara's shotgun turns to gold, and one blast results in a one shot
      kill
    How to Unlock: complete the game, complete all Lost City time trials
    
    Cheat: Silver Mini SMGs
    Powers: Lara's SMGs turn to silver, and one round doubles regular damage
    How to Unlock: complete the game, complete all Lost City time trials
    
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    MUSIC TRACKS
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    Music tracks are basically tunes that are played various times throughout 
    the game. Each track has a theme, and each one is unlocked whenever you 
    complete the chapter of the theme.
    
    Below is the name of each theme, and which chapter it is in.
    
    MAIN
      TR: Anniversary- Main Theme
    
    CROFT MANOR
      Croft Manor- Main Theme
    
    PERU
      Bat Theme
      Wolf Theme
      Alternate Wolf Theme
      Bear Theme
      Explorer's Theme
      Waterfall Room
      Raptor Theme
      T-Rex Theme
      Peru- Main Theme
      Cinematic Mix 1
      Cinematic Mix 2
    
    GREECE
      Lion Theme
      Ambience
      Rat Theme
      Poseidon's Theme
      Gorilla Theme
      Fire Room
      Centaur Boss Theme
      Cinematic Mix 1
      Cinematic Mix 2
     
    EGYPT
      Mummy Theme
      Crocodile Theme
      Alternate Crocodile Theme
      Ambience
      Tomb Ambience
      Egypt- Main Theme
      Cinematic Mix 1
      Cinematic Mix 2
    
    LOST CITY
      Ambience
      Atlantean Creatures
      Great Pyramid Theme
      Torso Boss Theme
      Natla's Theme
      Lost Island- Main Theme
      Cinematic Mix 1
      Cinematic Mix 2
    
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    Thank you for reading my short guide! I also want to thank Crystal 
    Dynamics for creating this amazing game! Raid on, Lara- you have many 
    years of raiding to come!
    
    Be sure to also check out my FAQ for Enemies, Weapons, and Bosses.