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XBOX 360 ACHIEVEMENT GUIDE V. 1.00
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By: neeker
Gamertag: Optimus Neeker
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DISCLAIMER AND LEGAL STUFF
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This FAQ can be posted on:
- GameFAQs.com
- Neoseeker.com
- 1UP.com
- SuperCheats.com
and their associates only. Please do not ask whether you can post this
on your site if you are not from the above. It's getting too difficult
to keep track.
If you happen to see anyone other than the above hosting this, please
let me know so that I can feed them to the sharks, torture their feet
with a feather and throw them into a mall infested with zombies.
Also, please note that, as with most gaming guides:
+ + + THIS GUIDE CONTAINS SPOILERS! + + +
If you can get offended by spoilers, please don't use a guide.
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CONTENTS
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1. Contact Information
2. Introduction
3. Story-Related Achievements
4. Takedown Achievements
5. Accuracy Achievements
6. Passports Achievements
7. Conclusion
Version history
Credits
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1. CONTACT INFORMATION
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Hi, I'm Lestor Wong. I post on GameFAQ.com/ GameSpot.com by the
username "neeker".
Feedback for this document can be directed to lestor underscore wong
at yahoo dot com. You may check out my other works here:
http://www.gamefaqs.com/features/recognition/52881.html
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2. INTRODUCTION
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The Bourne Conspiracy is an action shooter featuring scenes from the
Bourne Trilogy. This game is rather "old", and I've actually written
this some two months ago. It's just that I've forgotten all about it,
so it went online much later. I believe there are still people who're
stuck at unlocking the full 1K for the game though, so I hope the
guide can help them achieve that goal.
I'll write this guide in four categories:
- Story-Related
- Takedown
- Accuracy
- Passports
There's varying difficulties for all the achievements. Some are skill-
based, some require persistence. But they're never too tough that it
becomes frustrating. Add to the fact that the game is pretty a fun
shooter, you should find yourself enjoying it while going for the
gamerscore as well.
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3. STORY-RELATED ACHIEVEMENTS
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There are 11 missions in Bourne Conspiracy. Each of them has an
accompanying achievement that you can unlock upon completion. These
unlock regardless of which difficulty you're playing on. I'd suggest
doing them on the Trainee difficulty first to get yourself familiarized
with the game.
For these achievements, I'll include a summary of these missions
without providing too much details. For a detailed walkthrough of the
game, please use Straxus_D's guide on GameFAQs.com.
DANGEROUS BEGINNING (15)
------------------------
Description: Completed Dangerous Beginning
This is the introductory mission, so it's understandably straight-
forward. During this chapter, you'll learn the basic moves of the
game (hand-to-hand combat/ takedown), for example. There are also
some context-based mini-games at some points you'd need to do to
advance the story, which include a Multiple Takedown tutorial.
The chapter ends with a boss fight against O'Connor. Take note of your
own health, and land combos quickly to build up your adrenaline. Once
you get the chance to do a takedown, do so. You can monitor O'Connor's
HP at the bottom left corner of the screen. I find that a good combo to
use is XYY, but you can also consider spamming X and Y together to
rain some random combos. As long as you keep mashing X and Y together,
O'Connor (or any other human boss) will find it impossible to even
react.
SHIPYARD INFILTRATION (15)
--------------------------
Description: Completed Shipyard Infiltration
In this chapter, you get to shoot. The going may get a little tough
as the aiming in this game takes a little getting used to. The early
part of the mission sees you trying to escape some helicopter. The
trick to do so is not attacking it. Instead, at appropriate moments,
you'll find propane tanks around that you can shoot to distract the
chopper. Eventually, you'll destroy the chopper with a well-placed
shot to the last available gas tank.
Some time into the level, you'll get a shooting takedown tutorial.
Remember this point as it'll help you get other achievements later.
There are a couple of boss fights against Solomon in this mission.
Shouldn't be much of a problem. The second one is slightly trickier
since you'll have to fight some minions before him. Just keep your
X+Y combo up and you should have no problems with the fights.
Since your intention is to feign death, you'll be thrown into the sea
afrer you "win" the fight. You survive, obviously.
ASSASSINATE WOMBOSI (15)
------------------------
Description: Completed Assassinate Wombosi
You've to get past several guards en route to Wombosi. The early part
of the mission has you in the quarters of his ship, and you'll have to
disable the ship's alarm system and a submarine. Just use cover
appropriately and line up head shots to down those guards around so
that you get the opportunity to do the above, and you should be fine.
As you continue, you'll reach the helicopter pad. You'll need to dis-
able this as well. The shooting sequence after this may be a little
challenging. As usual, stay in cover and try to send in some shots
when you get the chance.
You'll reach the swimming pool soon, and thereafter, into a room.
You'll need to download some stuff from a laptop, which you can find
by simply walking straight into the next room. As you progress, you'll
end up with a boss fight against some military-looking dude in this
area. Notice he doesn't exactly have a HP bar, so technically he isn't
a "boss". But it does take a few takedowns to finish him, so just keep
X+Y up, earn adrenaline, and do takedowns whenever you can to end the
fight.
Take the guy's gun after this, and you'll have to find your way up to
Wombosi. You'll bump into the irritating Solomon again, so do the
usual to dispose him to end the level.
ELIMINATE DIVANDELEN (15)
-------------------------
Description: Completed Eliminate Divandelen
Super-duper long mission that's best done on Trainee! The airport
sequence reminds me of the airport mission in Army of Two, and it's
always fun to have an airport shoot-out.
In the first part of the mission, you'll need to find your way to the
first floor of the garage. You can sneak up on the policemen patrolling
in the garage and do a takedown on them easily, or you can fist-cuff
your way through. Towards the end of this sequence, a group of masked
men appear to rescue Divandelen.
The shooting begins now, and you'll have to kill all those masked men
still lingering in the garage. As they don't tend to crowd around,
you may consider simply running up to one of them and fight them
unarmed. Beats trying to shoot them as most of them are nicely tucked
behind cover.
Once you reach the entrance, get outside to the streets. It's rather
tricky to get across the street here, since masked men are like,
everywhere. Hiding behind cars does't work that well, since they explode
upon repeated shots by the enemies. I'd suggest quickly shooting the
one in front of the first police car you see, and then head right to
fist-cuff two others. From here, use the pillars as cover to finish
off the rest.
Go into the airport now and go through the very, very long shoot-out.
You've about 30 (?) enemies to kill. Try your best to build some
adrenaline, and unleash shooting takedowns whenever you can to clear
the path. Try your best not to die here, since there are no checkpoints
in between.
The shoot-out soon brings you to a line of duty-free shops. Continue
using the same strategy (cover, earn adrenaline, shooting takedowns)
until you finally reach the tram station. Do the mini-game to jump
into the tram, and work your way from cabin to cabin. Use the seats
as cover and shoot those enemies ahead. If you're careful enough, you
shouldn't have much problems with this part of the mission.
Towards the end of the tram, you'll get a "boss" (no HP bar) fight.
Keep doing takedowns on him and you'll eventually wrestle him down
the tram. Sweet - this is one of my favorite parts of the game.
You're down on the tracks. There are enemies shooting at you. At the
same time, trams come rushing towards your direction from time-to-time.
Stay clear of the tracks, and finish off all the enemies as best as
you can. You'll soon reach a flight of stairs, so use it to leave the
tracks.
From here, it's a straightforward cover-and-attack sequence that
eventually brings you to Divandelen's plane. As usual, fight the guards
and move forward. You'll need to dodge a tank's (yes) attack by going
through one of those mini-games before you finally fight Divandelen.
Divandelen has a hell lot of health, so keep doing the usual until you
reduce his HP to zero. You'll get a checkpoint here and another mini-
game will come up. Press the correct buttons to avoid his final attack.
You now a time limit to run to the end of the plane after this. Sprint
there and grab the parachute on the right to end the mission.
ESCAPE THE EMBASSY (15)
-----------------------
Description: Completed Escape the Embassy
I love this level. It really sends the adrenaline pumping due to all
those time limits.
The level begins with a fight sequence against three enemies. Remember
this part because it'll help you get a couple of achievements really
easily.
You can't do any shooting in this mission since the "enemies" are all
governmental officers. Just do your best to get past the enemies
(sprinting past them much recommended) to beat the time limits. It's
slightly harder if you're trying to find the passports, but overall
it's not too difficult.
You'll get a no-HP bar boss fight against some officer. This one
shouldn't be much of a problem at all.
Once you're out, do the mini-games to escape the snipers. Soon, you'll
find yourself in another building. Continue as usual. In one of the
areas, three enemies will enter a room on the left, which is your
destination. Sneak into the room and hide behind cover, and wait for
them to leave before you proceed. Otherwise, you'll be minced.
You'll soon be flash-banged in a cut-scene. After this, there's a last
2:00 time limit as you approach a hall previously blocked by a gate.
This is also the last checkpoint of the game, so just sprint all the
way to the destination to escape from the embassy.
SILENCE RURIK (15)
------------------
Description: Completed Silence Rurik
This mission begins with a sniper sequece. You'll need to do a mini-
game to snipe a couple of goons. This is trickier than any of the
previous mini-games, since you've to press a face button to engage and
switch targets, and then RT to shoot.
After killing these people, it's time to run. I won't go through the
details so just do the usual cover and attacking to get out of here.
Eventually, you'll reach a plaza-like area. Opposite you are about
six-seven enemies. You can use walls ahead of you as cover to line up
some shots to dispose them. Once done, jump into the plaza to trigger
a boss fight.
This "boss" is actually a tank! It appears to have no weakness, but if
you use Bourne Instinct (press Y), you'll find glowing parts on it
that you can shoot to weaken it. Use the statue in the middle of the
plaza as cover, and shoot those portions repeatedly until the tank is
destroyed.
Next, the library. It's the usual cover-and-gun here. Be careful though
since the bookshelves are aren't very helpful in providing cover -
they break too easily.
After you leave the library, it's another tedious journey to the
destination. You'll need to reach the distillery, so just do your best
to take out the enemies along the way until you reach the place. You'll
get the last checkpoint of this level here.
Once you enter, stay put for a while. Someone will throw some stuff
into the windows here, which can reduce your health if you're near.
Continue on after that and use the pipes as cover to take out the two
enemies here. One of them is on the balcony above, another runs in and
out of a room.
Go into the room and pull the handle there. The place will now be on
fire, and you've a really short time limit to escape. Two enemies rush
in, so kill them. Run towards the top right corner of this area
(assuming you're facing the area from where you pulled the handle).
Two more enemies are here. Quickly dispose them and go up the stairs.
You'll find an enemy soon on top, but he gets killed by an explosion
so you won't need to fight him. From here, just sprint all the way (it's
a big round turn along the balconies) to the end to escape and end the
mission.
CASTEL FIGHT (15)
-----------------
Description: Completed Castel Fight
Shortest level in the game? Guess so. You get a boss fight against
Castel right away. Just do the usual. Midway through the fight, he
pulls out a knife. If you manage to do a takedown on him with the pen
on the nearby table, he drops the knife, which makes the fight much
easier.
After his health is reduced to zero, you'll get a checkpoint and
another mini-game. Press the correct buttons to end the level, and the
achievement is unlocked.
PARIS CHASE (15)
----------------
Description: Completed Paris Chase
This is a driving level. I don't understand why people are complaining
about the driving. I find it easy to master, and it's handles smoother
than GTA IV. Moreover, you car will never be destroyed and its engine
will never stall, regardless of how badly you drive, making this
mission a blast to play.
There's no trick to completing this level. Just drive from checkpoint to
checkpoint within the time limits, and you're done. There are, however,
two other achievements you can get while doing this mission, so I'd
include them under this section.
ADRENALINE JUNKIE (15)
----------------------
Description: Use three full bars of Adrenaline while driving through the
streets of Paris
After you get into the tunnel, you'll start earning adrenaline as you
drive. Earn adrenaline is like earning boost in Burnout. There are some
confusions about what constitutes one "full bar" of adrenaline. I've
done some experiments and can confirm that one "full bar" of adrenaline
means all three portions of the meter are filled. Meaning, to get this
achievement, you'd need to use an amount of adrenaline that's equal to
nine portions of adrenaline filled.
You don't need to fill up all three portions to start using adrenaline
though, since this achievement is accumulative. You can fill up one
portion of it, use the adrenaline, and it'll count towards the required
portions needed. I'd recommend not to even take stock of how much
you've used, and simply drive, earn adrenaline, and use it. You should
earn enough to unlock the achievement while playing through the mission
on your first playthrough.
And, if you're wondering what adrenaline does during driving, it
basically slows time down so that you can avoid obstacles easier.
CIVIC MENACE (20)
-----------------
Description: Rampage through Paris: Destroy the cafe, china shop, and
200 props
As you drive through the streets of Paris, you're bound to hit other
cars and stuff. All these are added to the count for 200 props, so
you don't even need to bother about this.
The china shop is a required objective in the game. Just check the map
and drive towards it. You should drive right through the shop while
destroying those stuff in the shop without even knowing it (and they
add towards your 200 props count!).
The cafe is slightly trickier. It's found in the first part of the
mission. As you reach the tunnel, you'll find a bus blocking the path.
The cafe is just around the corner. It has a sigh above it that says
"hotel". Just drive around the tunnel to find it, and drive into it
to smash the places into bits.
Again, the requirements for this achievement are accumulative. You
can miss the cafe and return to smash it later and still unlock the
achievement.
DISARM RENARD (15)
------------------
Description: Completed Disarm Renard
This level has one of the hardest shoot-out sequences in my opinion.
I'd strongly suggest that you take cover to heal whenever you can. I'll
explain further.
The early part of the mission has you sneaking into the museum. You'll
then be on the trails of an assassin. Follow the linear path until you
get to fight him. He's not tough. It just takes the usual X+Y combo
and some takedowns to defeat him.
Continue on and eventually you'll reach a cut-scene in which Renard is
downed by Azar and Company. You'll get a gun too, finally. So it's
time to shoot some baddies. Before that, however, you'll need to search
the four crates (marked on the map) in this area to find the bomb.
The location of the bomb is random as far as I remember.
Carry on killing the enemies and to the next areas, and you'll end up
fighting another sub-boss. Easy meat... as long as you're not badly
hurt before the fight.
There are a few more soldiers to kill. I strongly suggest that you do
hand-to-hand combat on them to earn adrenaline, and DO NOT use take-
downs at all here.
Once you leave the room, you'll get that very hard shoot-out sequence
that I mentioned earlier. You've a four-minute timer to chase after
Azar. If you don't get to him before that, he leaves via a helicopter.
Meanwhile, there are many enemies around, including five-six snipers.
Also, there are no checkpoints in between. If you die, you start from
the beginning of the four-minute timer. It's a nightmare doing this on
assassin difficulty - and you'll have to do this if you're trying to
get the full 1K for this game.
I'll explain how to get past this hellish part under the "Treadstone
Assassin" achievement.
Once you reach the helipad, the mission ends.
SURVIVE THE PROFESSOR (15)
--------------------------
Description: Completed Survive the Professor
A lot of people have problems fighting the professor, but if you're
doing this on trainee, you shouldn't really.
From the beginning, go through three windows by pushing shelves to the
ground to block the snipers. Marie is safe now, and she tells you the
location of a shotgun. Go up the stairs to take it, and leave the
house next.
Go out and sprint past the sniper's shots. You'll need to shoot a
propane tank ahead to progress the level.
Next area, and continue on sprinting past sniper's fire. You'll soon
find a truck with a gas tank on it. I'd suggest that you run behind
the truck to take cover, and then walk some steps backwards until
you're not that close to the gas tank before shooting it to progress
the story.
Continue on for a mini-game to escape the sniper's shots. You'll reach
a barn. Climb up to trigger the boss fight. The first part of the fight
is pretty frustrating, since it's all about shooting and you know how
difficult aiming can be in this game. To make matters worse, you've a
time limit. I'd suggest Waiting for the professor to stay still before
spamming a few shots in.
Once you earn enough adrenaline from the shooting, you'll get the
chance to do a shooting takedown. Doing so will lead to the next part
of the fight.
You need to defeat the professor in hand-to-hand combat within two
minutes. The X+Y spam is best against him. He'll have no reply to your
senseless button-mashing. Use takedown whenever you can and his HP
will drop like a fly. I manage to reduce his health to zero with more
than a minute to go.
You'll get a checkpoint after this, and another mini-game pops up.
Press the correct button to end the fight and the mission.
TREADSTONE SAFEHOUSE (15)
-------------------------
Description: Completed Treadstone Safehouse
Pretty straightforward if you ask me. The hardest part of the mission
is right after you get into the safehouse. You'll need to travel from
the top floor to the lowest floor. Enemies keep spawning just when you
think that you've killed everyone (there's a total of about 40 of
them). They also tend to "flank" you by taking the elevator to the
floor above you as you go down the stairs, thus sandwiching you as
you attempt to deal with the goons below. There's also a sniper at the
basement whom you can never reach.
The general tip here is to go slow. After killing a batch, run back
up to heal (also in case some enemies go up by elevator to flank you).
The railings along the stairs are not really helpful for cover, since
they break easily. Try to take out enemies by hiding at the turning
corner of the stairs, and then adjusting the camera until you can line
up the shot.
After killing the whole bunch, you'll finally reach the bottom floor.
Here, you fight another no-HP bar boss. Avoid getting too close to
the edge of the balcony as the sniper will continue to try his luck
from the basement. When you succesfully defeat this boss, you'll throw
his body down to take out the sniper as well (you must do a mini-game
to do this).
Continue on and eventually you'll fight the final boss, Manheim. The
first part is a gunshoot sequence. There's no time limit, but beware
of those propane tanks nearby. Manheim will periodically shoot at them
to hurt you. Steer clear as much as you can.
Take cover and shoot him. He'll retreat once he gets shot a few times,
so follow him and use the pews in the church to take cover. Keep
shooting him until you get a cut-scene. If you happen to get enough
adrenaline to do a shooting takedown, do so to make things easier.
Once his health is depleted to a certain level, you'll get a hand-to-
hand combat sequence. You know the drill.
Once his HP is down to zero, you'll hit a checkpoint. Complete the
mini-game to end the level and complete the game.
TREADSTONE TRAINEE (40)
-----------------------
Description: Completed all campaign missions on Trainee
Once you complete all 11 missions on Trainee difficulty, this will
unlock during the end scenes.
TREADSTONE AGENT (60)
---------------------
Description: Completed all campaign missions on Agent
You don't need to do this difficulty level at all. Just complete
assasin and this will unlock.
TREADSTONE ASSASSIN (100)
-------------------------
Description: Completed all campaign missions on Asssasin
These difficulty achievements are stacked. So, if you complete the
game on Assassin difficulty during your first playthrough, you'll
unlock all three achievements at one go.
The assassin difficulty is pretty tough, but there's an easy way to
complete this mode. This method is commonly known as the "assassin
trick" on the forums.
This is how the trick works. First, you'd need to start a new game.
Choose trainee as your difficulty level, and continue playing the game
until you reach the final checkpoint of the mission. After the final
checkpoint is saved, quit the game.
You'll now be back at the start menu. Choose to continue campaign, and
the game will load the last checkpoint, which is the final checkpoint
of the mission you've just played. You'll get to choose the difficulty
level every time you load a checkpoint. Choose assassin now. The game
will load that checkpoint, with the difficulty level now changed to
assassin.
From here, just complete the level.
When the game loads the next chapter, quit again. Continue campaign
again, but select trainee as your difficulty level again. Play through
this chapter on trainee until, yes, you guess it, the last checkpoint.
Quit and load it on assasin and complete the level.
Continue to do this for all the missions. Each time you complete a
mission this way, the game will register that you've complete the
entire mission on assassin, even though you've only done one part of
it on assassin. Once you complete the last mission like this, this
achievement will unlock.
It also means that you can do this from the onset, and get all the
difficulty achievements by playing through the game only once.
The last checkpoints for each mission are listed below.
[ DANGEROUS BEGINNING ]
-----------------------
The checkpoint is saved after you jump through the window when
fighting O'Connor. Quit, and reload to assassin here. You'll need to
engage the second part of the O'Connor fight on assassin, but it's
not difficult to defeat him with the usual X+Y = Takedown formula.
[ SHIPYARD INFILTRATION ]
-------------------------
The checkpoint is when you're alone on the boat. Quit and reload
here, and then fight the bunch of goons that appear before disposing
Solomon. This is just slightly tougher than the O'Connor fight. Use
blocks liberally to prevent from being hit too much, and counter with
bouts of X+Y and takedowns.
[ ASSASSINATE WOMBOSI ]
-----------------------
The checkpoint is right when you bump into Solomon. Quit and reload,
and then defeat him to end the chapter.
[ ELIMINATE DIVANDELEN ]
------------------------
This one is easy. The checkpoint saves right after Divandelen's HP is
down to zero. He pulls a gun out and you'll get a mini-game. Quit
and reload on assassin, and simply complete the button sequence to
defeat him. Then, beat the time limit to the parachute to end the
mission.
[ ESCAPE THE EMBASSY ]
----------------------
The checkpoint is when the final 2:00 timer comes out (after the
flash-bang cut-scene). There's no need to fight at all. Just sprint
all the way to the end to finish the level.
[ SILENCE RURIK ]
-----------------
This is the second toughest final checkpoint in my opinion. It saves
after you enter the distillery. Stop to avoid the explosive attack
from the windows, and then take out the two enemies. I'd suggest
shooting the one on the balcony, and then engaging the other one
with hand-to-hand. Defeat him without using takedown so as to store
the adrenaline for later use.
Now, go into the room to lower the handle. The tough part here is
having to take out the two enemies here. One's on the left, and the
other's on the right. With the adrenaline saved from earlier, do a
shooting takedown to quickly dispose off one of them, and then shoot
the other. Run to the stairs now and hand-to-hand/ shoot the next
two enemies.
From here, just go up the stairs and sprint to the end of the level.
There's a time limit once you pull the handle, as you may already
know, so speed is key here.
[ CASTEL FIGHT ]
----------------
Very easy. The checkpoint is right after Castel's HP is down to zero
and when the mini-game loads. Quit and return to press the buttons
correctly, and you'll get the level over and done with.
[ PARIS CHASE ]
---------------
The checkpoint is after the cut-scene when Marie tells you to get in
front of the train. But you can probably do the entire level on
assassin since it's all about driving, and the difficulty doesn't
seem to alter that much. I didn't bother quitting after the Castel
fight, and completed this level wholly on assassin with no problems.
[ DISARM RENARD ]
-----------------
The hardest of them all. This one comes at the four-minute timer.
Step-by-step walkthrough below. This walkthrough is written assuming
you didn't save enough adrenaline from before the checkpoint.
1. Shoot the guy right in front (he comes in from the right).
2. Shoot the sniper far ahead in front.
3. Take cover behind the next wall, and quickly aim left (LT out from
cover). One enemy will run out from the left wall. You should head
shot him if possible. If not, spam bullets till he dies.
4. Still on the same cover, move right this time. At the 10-11
o'clock direction, there's a sniper. You should be able to adjust
the camera until his infra-red sensor doesn't hit you, while you
can still hit him. Kill him.
5. Now, run out and hide behind the wall that's to the left of the
left flight of stairs. Two enemies will run towards your
direction. If you wait a while (I know there's a timer, but just
wait), one of them will run towards where you started. One will
hide just on top of the stairs. Head shot the one on the top of
the stairs. Somehow, the one who ran away won't hear the shot and
won't return to fight you.
6. Run up the stairs quickly and hug the left wall. As you approach
the top left corner of the area, stop. One guy will run in to
fight you from the left. For this one, if you can shoot him, do
so. If not, hand-to-hand him to earn some adrenaline. I managed
to finish this level by shooting him, but there's no harm earning
some juice.
7. Run down the stairs on the left. There's a sniper ahead. If you've
enough adrenaline, you may want to use shooting takedown on him.
But I'd suggest saving the juice and simply run past him. It
saves time and he won't be able to shoot you once you run past
the area.
8. After you run past the sniper, you reach a right turn. Three
enemies appear. Two are without weapons, one is with a shotgun.
You'd need to position yourself back to the first area (where you
just ran past the sniper) so that the shotgun dude can't shoot
you. Hand-to-hand the two to death. Hopefully you can earn some
adrenaline here by not using takedowns, but I'd agree it's tough.
9. Go on and finish off the shotgun dude.
10. Final area. Hug the right wall. If you've enough adrenaline, do
a shooting takedown on the TWO snipers in front (very high above)
to save time. If not, just do your best to kill them. Your view
may be obstructed by trees.
11. Once you get rid of the snipers, run. Run out to the open area,
to the right, and then up one flight of stairs. Immediately take
cover to the right - you should see one passport to the right of
the next flight of stairs if you still haven't pick it up.
12. From cover, aim at the top of the stairs where the helicopter is.
There's a sniper there. Kill him. There may be other enemies
running around but don't even be bothered with them.
13. Run up to the helicopter to end the level.
I managed to do this part in about 2:40 after much practice. Try not
to worry too much about the time limit, and concentrate on the kills.
If you die, the time limit doesn't matter anyway.
[ SURVIVE THE PROFESSOR ]
-------------------------
This one saves after the professor's HP is down to zero. Quit and
reload, and then complete the mini-game to finish this. Easy.
[ TREADSTONE SAFEHOUSE ]
------------------------
Another easy one. The checkpoint is again after the boss' HP is down
to zero. Quit and reload, complete the mini-game, and you're done.
----------------------------------------------------------------------
4. TAKEDOWN ACHIEVEMENTS
----------------------------------------------------------------------
A whole chunk of achievements in Bourne Conspiracy is dedicated to
takedowns. It's hardly a surprise, since takedowns is one of the core
gameplay of the game. See below for details.
BRAWLER (15)
------------
Description: Defeat 50 opponents in hand-to-hand without performing a
takedown
See "Heavyweight".
PUGILIST (25)
-------------
Description: Defeat 100 opponents in hand-to-hand without performing a
takedown
See "Heavyweight".
HEAVYWEIGHT (50)
----------------
Description: Defeat 200 opponents in hand-to-hand without performing a
takedown
To successfully defeat an opponent without using a takedown, you'll
have to keep attacking him until he falls. Ignore the "B" (takedown)
prompt even when adrenaline is filled, and keep spamming attacks. Some
enemies take longer to defeat, while others go down with a few punches.
As you proceed with the missions, you're bound to chalk up some kills
in this way. The good thing about this game is that when you pause the
game, you can access the "Achievements" menu to find out your achieve-
ment progress. After you're done with the missions, use this feature
to find out how many more you need, and load the "Escape the Embassy"
mission.
At the beginning of the mission, you're surrounded by three enemies.
You're prompted to perform takedowns on them (your adrenaline meter is
full). Ignore the prompt, and choose to fight them all without using
takedowns. The enemies here are really weak, and two of them will go
down with just a couple of punches. The third one isn't that strong as
well. You should be able to get three kills without using takedown in
about 40-50 seconds each time.
Once you're done, reload the checkpoint and repeat until you get all
the kills. This can be done once you unlock this mission, and you may
want to start right away to get the "Brawler" and "Pugilist" achieve-
ments out of the way first. The choice is up to you, of course.
HARD SLOG (5)
-------------
Description: Finish a mission without using any hand-to-hand takedowns
This is pretty self-explanatory. You can do this on any mission, but you
may want to do this on a shorter mission to minimize the ordeal. I
don't really have a recommendation on which chapter to do this on though.
I guess "Shipyard Infiltration" is the logical choice, since the enemies
are weaker here.
Take note that to unlock this, you cannot use hand-to-hand takedowns even
during boss fights. This is why I wouldn't recommend doing this on
levels that have multiple bosses ("Assassinate Wombosi") or have time
limits on bosses ("Survive the Professor").
I also read on it's possible to do this on the first mission, "Dangerous
Beginning", even though there's a mandatory multiple takedown tutorial
in it. It seems that the game doesn't recognize it as a "takedown" for
some reason (yet you can use that tutorial to rack up some kill counts for
"Living Weapon" and "30 Million Dollar Man"). Simply fight through the
other battles without using takedowns (including the boss fight against
O'Connor), and this should unlock. I've not tried this though, so if
you got this by doing so, please confirm that it works.
MANUAL SHOOTER (5)
------------------
Description: Finished a mission without using a shooting takedown
Again, you can do this on any mission. I'd recommend doing it in
"Survive the Professor" though. You won't get any chance to do a
shooting takedown on anyone prior to the professor fight. During the
professor fight, when adrenaline is filled, DO NOT use a shooting
takedown. Instead, keep shooting at him as per usual to trigger the
fist-fight cut-scene. Finish the level and you'll get the achievement.
FANCY SHOOTER (15)
------------------
Description: Finish off 50 opponents using shooting takedowns
See "Bullet Master".
BULLET MASTER (50)
------------------
Description: Finish off 200 opponents using shooting takedowns
In the mission "Shipyard Infiltration", there's a tutorial on shooting
takedowns. You can't skip the tutorial, and each time you complete it,
you get three kills. There's also a checkpoint just before this, so you
can just reload the checkpoint after you get the three kills, and then
repeat the tutorial until you get the required number.
Note that the third kill you get in this tutorial also adds one kill
to your "Explosive Kills" count. You can make use of this to get the
"Collateral Damage" and "Massive Collateral Damage" achievements as
well. Talk about convenience.
LIVING WEAPON (25)
------------------
Description: Finish off 50 opponents using using hand-to-hand
takedowns
See "30 Million Dollar Weapon".
30 MILLION DOLLAR WEAPON (50)
-----------------------------
Description: Finish off 200 opponents using using hand-to-hand
takedowns
Load "Escape the Embassy". You get full adrenaline by default, with
which you can do hand-to-hand takedowns on all three enemies right
there and then. Reload and repeat until you get the achievements
required.
ONE-MAN GANG (5)
----------------
Description: Take out multiple opponents with one takedown 3 times
If you want this quickly, simply reload the checkpoint after the
bar fight in "Dangerous Beginning". You'll get a tutorial on multiple
takedowns after avoiding O'Connor's shots, in which you can do a take-
down on two enemies at one go.
This should be one of the earliest achievements you'll get.
WRECKING MACHINE (25)
---------------------
Description: Take out multiple opponents with one takedown 30 times
You should get this while doing "Living Weapon" and "30 Million Dollar
Weapon" using the "Escape the Embassy" checkpoint. Don't even have to
try.
STUDENT OF SURROUNDINGS (10)
----------------------------
Description: Defeat 20 opponents with contextual takedowns
A contextual takedown is achieved when you finish off an enemy by using
an object in the environment. For example, if you're near a chair and
you press B to do a hand-to-hand takedown, you'll end up lifting the
chair and striking it hard against the enemy. There are so many chances
to do contextual takedowns, you should end up getting this on your
first playthrough without even trying. Just make sure that you engage in
hand-to-hand takedowns very often and you'd have no problems.
MASTER OF ENVIRONMENT (30)
--------------------------
Description: Defeat 100 opponents with contextual takedowns
Getting 100 contextual kills needs more persistence. You can reload
the bar checkpoint from "Dangerous Beginning" to help with the
numbers. Once you enter the bar, the first enemy you kill will always
be a contextual takedown (smashing his head against the jukebox). You
can continue fighting the rest of the enemies (three more). Try to
position yourself near bar counters, so that you can smash their heads
onto the counters for more contextual kills. Reload the checkpoint
repeatedly when you're done until you unlock the achievement.
----------------------------------------------------------------------
5. ACCURACY ACHIEVEMENTS
----------------------------------------------------------------------
There are a couple of achievements involving shooting not relating to
takedowns. Some of them are directly related to shooting accuracy,
while others are basically accumulating registered shots.
NEED GLASSES (5)
----------------
Description: Finished a mission with an accuracy below 10%
You can pause your game at any time to check on your accuracy under
the "Achievements" menu. Getting this achievement is a matter of simply
firing as badly as you can. I got this by redoing "Shipyward Infilt-
ration". Before the boss fight checkpoint, you've a checkpoint where
you've to beat a timer to escape the shipyard. Unload all your bullets
into the skies, and reload the checkpoint again to repeat the process.
After a while, your accuracy will go below 10%. From here, simply
don't use the gun anymore till the end of the chapter, and you should
get the achievement.
Alternatively, you can also chalk up your misfiring the first time you
find an ammo crate in the same mission. Kill the enemy in the ammo shed,
and then keep firing in the ground. With an ammo crate around, you'll
have unlimited ammo to shoot badly to your heart's content.
GOOD SHOT CLUSTERING (10)
-------------------------
Description: Finished a mission with an accuracy of at least 75%
See "Eye on the Target".
EYE ON THE TARGET (15)
----------------------
Description: Finished a mission with an accuracy of at least 90%
The easiest way to get this is on the "Survive the Professor" mission.
After escorting Marie to the basement, go up stairs to pick up the
shotgun. Leave the house now and follow the linear path until you see
a blue propane tank. Shoot it (it's required to progress the level).
Accuracy: 100%.
Follow on the linear path until you find a truck. Shoot the gas tank
on it to progress the level.
Accuracy: 100%.
Continue on and there will be a mini-game to escape the sniper.
You reach the outside of the barn now. Run towards the barn and then
climb up to the roof.
Complete the mini-game to escape an explosion, and you'll have four
minutes to shoot the professor. Make sure you be careful with your
shooting here. Shoot him only when he stops running around. As long as
you land a hit on him, your accuracy will remain at 100%.
Once you build enough adrenaline to do a shooting takedown, do it.
This sends a crate onto him.
After the cut-scene, fight him hand-to-hand. Keep spamming X and Y
together to wear down his health fast and build adrenalin fast. Once
you can takedown, do so. Rinse and repeat until the final mini-game.
Complete the mini-game to end the mission, and both "Good Shot Cluster-
ing" and "Eye on the Target" will be unlocked.
DEADEYE (25)
------------
Description: Finished 3 missions with an accuracy of at least 90%
Repeat the process in "Eye on the Target" two more times to unlock
this.
COLLATERAL DAMAGE (10)
----------------------
Description: Destroy 10 explodables
See "Massive Collateral Damage".
MASSIVE COLLATERAL DAMAGE (25)
------------------------------
Description: Destroy 50 explodables
Explodables are things like propane tanks, gas tanks, etc. As you
progress in the game, shoot these items whenever you've the chance,
and you should get both these achievements without even trying, or
you'd at least be very close to getting your 50.
If you want to rack up the scores quicker, consider redoing the
shooting takedown tutorial checkpoint tutorial. As I mentioned earlier,
the third shot you do in that tutorial will always be shooting at an
explodable, so you can add some numbers to your count when doing the
"Fancy Shooter" and "Bullet Master" achievements.
LUCKY SHOT! (10)
----------------
Description: Kill 25 enemies with headshots
See "Laser Aim".
LASER AIM (50)
--------------
Description: Kill 150 enemies with headshots
You should get "Lucky Shot!" when playing through the game without
even trying. Getting 150 headshots, however, takes more effort simply
because lining up a headshot is not an easy task. An easy place to get
an (almost) guaranteed headshot is in "Shipyard Infiltration". There's
a checkpoint right after you enter the factory, when an enemy will
come rushing into the room. Aim for the head and kill him, and then
reload the checkpoint as many times as you need to get the required
numbers.
I know this sounds a little tedious, so if you've a better place to
rack up more headshots at a short time, please let me know.
----------------------------------------------------------------------
6. PASSPORTS ACHIEVEMENTS
----------------------------------------------------------------------
Passports are collectibles that are scattered all over the missions.
By collecting them, you unlock bonus features like movie clips in the
menu.
The passports are not difficult to find, but it's rather hard to pin-
point their exact locations. There are plenty of guides that provide
the exact location of them, and I find Straxus_D's walkthrough on
GameFAQs.com to be the most detailed of them. I'd suggest you refer
to that guide for unlocking them.
If you still can't find these passports when you think you're in the
location where they are, consider using Bourne Instinct (Y button) -
the passports will show up in yellow when this is activated.
I'd also recommend that you get all these passports on your first
run through the game, and in sequence. It gets difficult to pinpoint
which ones you've missed if you just pick up whichever you find. Trust
me, I've been through that, and just finding the remaining few were
hell!
Note also that the passports are saved into your records once you
find them. If, after picking one up, you fail the mission, you do
not need to pick them up again since they won't be there. With this,
you can take your time finding the passports, and redo the mission
from the last checkpoint if you somehow fail it when finding pass-
ports. The "Escape the Embassy" mission, for example, may be tricky
because the entire mission is on time limits.
DANGEROUS BEGINNING PASSPORTS (10)
----------------------------------
Description: Collected All Passports in Dangerous Beginning
There are five passports in this mission. Please check Straxus_D's
guide on GameFAQs.com for locations of them.
SHIPYWARD INFILTRATION PASSPORTS (10)
-------------------------------------
Description: Collected All Passports in Shipyard Infiltration
There are ten passports in this mission. Please check Straxus_D's
guide on GameFAQs.com for locations of them.
ASSASINATE WOMBOSI PASSPORTS (10)
---------------------------------
Description: Collected All Passports in Assassinate Wombosi
There are ten passports in this mission. Please check Straxus_D's
guide on GameFAQs.com for locations of them.
ELIMINATE DIVANDELEN PASSPORTS (10)
-----------------------------------
Description: Collected All Passports in Eliminate Divandelen
There are ten passports in this mission. Please check Straxus_D's
guide on GameFAQs.com for locations of them.
ESCAPE THE EMBASSY PASSPORTS (10)
---------------------------------
Description: Collected All Passports in Escape the Embassy
There are five passports in this mission. Please check Straxus_D's
guide on GameFAQs.com for locations of them.
This one is trickier because there's a time limit throughout the
entire level. As suggested, you can always go for the passport,
fail the mission, and then redo the mission from last checkpoint.
SILENCE RURIK PASSPORTS (10)
----------------------------
Description: Collected All Passports in Silence Rurik
There are ten passports in this mission. Please check Straxus_D's
guide on GameFAQs.com for locations of them.
DISARM RENARD PASSPORTS (10)
----------------------------
Description: Collected All Passports in Disarm Renard
There are ten passports in this mission. Please check Straxus_D's
guide on GameFAQs.com for locations of them.
SURVIVE THE PROFESSOR PASSPORTS (10)
------------------------------------
Description: Collected All Passports in Surive the Professor
There are five passports in this mission. Please check Straxus_D's
guide on GameFAQs.com for locations of them.
TREADSTONE SAFEHOUSE PASSPORTS (10)
-----------------------------------
Description: Collected All Passports in Treadstone Safehouse
There are five passports in this mission. Please check Straxus_D's
guide on GameFAQs.com for locations of them.
HOMEBODY (5)
------------
Description: Collected 5 Passports
You'll get this if you find all passports in the first mission,
"Dangerous Beginning".
FREQUENT FLYER (15)
-------------------
Description: Collected 30 Passports
If you find all passports leading up to the fourth mission, "Eliminate
Divandelen", and find five more in the mission itself, you'll unlock
this achievement.
WORLD TRAVELLER (30)
--------------------
Description: Collected all passports
This one takes more patience than anything. As mentioned, my advice is
to pick them up in sequence on your first run through, or they'll come
back to haunt you later when you forget which ones you had.
----------------------------------------------------------------------
7. CONCLUSION
----------------------------------------------------------------------
I consider the guide complete at this point in time. I hope it's a
good help for people who're stuck, and a good read for those who just
wanted to read something. Feedback/ better ways to do achievements are
welcomed at the usual email address.
----------------------------------------------------------------------
VERSION HISTORY
----------------------------------------------------------------------
Version 1.00: Guide completed (8/20).
----------------------------------------------------------------------
CREDITS
----------------------------------------------------------------------
Sierra
ASCII Generator (@ http://www.network-science.de/ascii/)
----------------------------------------------------------------------
CONTRIBUTION
----------------------------------------------------------------------
I'd like to say that I've done better than Prima/ Bradygames/ anyone
else that publishes game guides, but I know that a text document can
never look as appealing as a thick book with colorful pages. Neverthe-
less, if you like this guide, and would like to contribute to my
continued existence in this world, you may send Paypal to the following
email:
lestor underscore wong at yahoo dot com
----------------------------------------------------------------------
Copyright Lestor Wong 2008-2009.