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    FAQ/Walkthrough by a1ka1in

    Version: 1.1 | Updated: 10/16/11 | Search Guide | Bookmark Guide

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      FAQ / WALKTHROUGH  a1ka1in  kvr162@gmail.com  Version 1.1
    Rage was announced way back in 2007 just as John Carmack finished the id tech5
    gaming engine. The last game id released was Quake 4 and that was in 2005. id
    software first came into the spotlight when they released Wolfenstein 3D which
    arguably is the first fps game ever created. So, essentially after finding the
    genre of fps, id released titles such as Quake, Doom and their sequels and the
    rest as we know it is - bloody, gore, satanic, violent history.
    So, from the creators of the fps comes RAGE - a game set on post-apocalyptic
    earth in the year 2036 after apophis collides with our planet. Scientists and
    the world government together started a program called The Ark project. So,
    after the disaster, you are the only survivor from your Ark pod and are just
    thrown into the unknown and what happens next is for you to find out ;]
    This guide will be available on www.cheatmasters.com with images and videos
    for better illustration of the game.
         \\\\\\\\\\          --------------------------                  /////////
         //////////               RAGE -XXX- RAGE                        \\\\\\\\\
         \\\\\\\\\\          --------------------------                  /////////
         //////////               COPYRIGHT [C001]                       \\\\\\\\\
      Copyright Wise Buy Now, LLC
      This guide has been created solely with the intention of guiding players
      through the game of RAGE. Please contact me if you would like to use the
      whole or some part of the guide in your website. Posting this guide without
      seeking permission is theft of intellectual property and the accused will be
      liable to legal prosecution.
      The websites permitted to host this guide are -
      Cheat Masters
      Any other person or website wishing to publish this guide as a part of their
      website can e-mail me at kvr162@gmail.com
    (pictures and videos available only on www.cheatmasters.com)
         \\\\\\\\\\          --------------------------                  /////////
         //////////              TABLE OF CONTENTS                       \\\\\\\\\
      To easily navigate through the guide or jump to a particular topic listed
      below, copy the code to the right of the topic and find it (ctrl +f)
      Some websites allow easier navigation by linking the code to the topics.
      Just click on the code to the right to jump to the topic.
      2.VERSION HISTORY......................................................[V001]
      4.THINGS TO KNOW.......................................................[T001]
        4.1. CHARACTERS......................................................[4001]
                       DAN HAGAR
                       LOOSUM HAGAR
                       HALEK HAGAR
                       RIKTER OUTRIGGER
                       DURAR HAGGER
                       PHALLINX HAGAR
                       MAYOR CLAYTON
                       JACKIE WEEKS
                       JK STILES
                       SHERRIF BLACK
                       DOCTOR KVASIR
                       CAPTAIN MARSHALL
                       CRAZY JOE
        4.2. WEAPONS.........................................................[4002]
                    FISTS OF RAGE
                    DOUBLE BARREL SHOTGUN
                    ASSAULT RIFLE
                    DESERT STRIKER CROSSBOW
                    AUTHORITY AR RIFLE
                    ROCKET LAUNCHER
                    PULSE CANNON
        4.3. COLLECTOR'S CARDS...............................................[4003]
        4.4. COMBAT..........................................................[4004]
        4.5. JUMPS...........................................................[4005]
        4.6. RECIPES.........................................................[4006]
        4.7. MINI-GAMES......................................................[4007]
                       FIVE FINGER FILET.....................................[FFFI]
        5.1.FIRST LOOK AT THE WASTELANDS.....................................[5001]
        5.2.WINGSTICK MASTERY................................................[5002]
        5.3.QUELL THE BANDIT THREAT..........................................[5003]
        5.4.ARK AREA SEWER...................................................[5004]
        5.5.MEDICAL SUPPLIES.................................................[5005]
        5.6.RADIO TOWER REPAIR...............................................[5006]
        5.7.WHERE'S JUNO?....................................................[5007]
        5.8.MUTANT ALERT.....................................................[5008]
        5.9.THE MISSING PARTS................................................[5009]
            JUMPS 1 AND 2....................................................[JMP1]
        5.10.DESTROY THE BARRICADE...........................................[5010]
        5.11.DURAR'S TIME TRIAL..............................................[5011]
        5.12.DAN'S MESSAGE...................................................[5012]
        5.13.CHANGING CLOTHES................................................[5013]
        5.14.WELLSPRING RACES................................................[5014]
        5.15.GETTING ODD-JOBS................................................[5015]
        5.16.RENTING A GARAGE................................................[5016]
             JUMPS 3 AND 4...................................................[JMP2]
             JUMPS 5,6, AND 7................................................[JMP3]
             FIELD GOALS.....................................................[FELD]
        5.17.CLEAN THE ARK AREA SEWERS.......................................[5017]
        5.18.MISSING PERSONS.................................................[5018]
        5.19.RESUPPLYING DAN HAGAR...........................................[5019]
        5.20.MIRACLE CURE....................................................[5020]
        5.21.STOLEN MERCHANDISE..............................................[5021]
        5.22.MUTANT MENACE...................................................[5022]
        5.23.CARAVAN COVER...................................................[5023]
        5.24.STANLEY'S EXPRESS...............................................[5024]
        5.25.CUPRINO NEEDED..................................................[5025]
        5.26.MUTANT BASH TV..................................................[5026]
        5.27.SPONSORED DUSTY 8...............................................[5027]
        5.28.WELLSPRING RACES................................................[5028]
        5.29.RESUPPLY THE WATCH TOWER........................................[5029]
             JUMPS 8,9, AND 10...............................................[JMP4]
        5.30.DESTROY THE BOMB CACHES.........................................[5030]
        5.31.A PROPOSITION, RC PROTOTYPE.....................................[5031]
        5.32.FELTRITE CRATER.................................................[5032]
        5.33.FELTRITE SAMPLE.................................................[5033]
             JUMP 11.........................................................[JMP5]
        5.34.DEFIBRILLATOR UPGRADE...........................................[5034]
        5.35.HIJACKED WELL...................................................[5035]
        5.36.DEADLY DELIVERY, SECRET DELIVERY................................[5036]
        5.37.FINDING FELTRITE................................................[5037]
        5.38.LIBERATE CAPTAIN MARSHALL.......................................[5038]
        5.39.STARKY'S CHALLENGE..............................................[5039]
             THE EXCHANGE....................................................[XCHG]
        5.40.RECOVER ID DRIVE................................................[5040]
        5.41.LOST RESEARCH DATA..............................................[5041]
        5.42.SUBWAY TOWN.....................................................[5042]
        5.43.GAINING INFLUENCE...............................................[5043]
        5.44.FOREMAN JONES...................................................[5044]
        5.45.SUBWAY TOWN SPEEDWAY............................................[5045]
             JUMP 12, 13, and 14.............................................[JMP6]
        5.46.COMET BLOOM.....................................................[5046]
        5.47.MUTANT EXPANSION................................................[5047]
        5.48.ABANDONED DISTILLERY............................................[5048]
        5.49.BOUNTY HUNTER...................................................[5049]
        5.50.GEARHEAD VAULT..................................................[5050]
        5.51.HELP WANTED.....................................................[5051]
        5.52.EVICTION NOTICE.................................................[5052]
        5.53.MONARCH NEEDED, STARKY'S MONARCH................................[5053]
        5.54.SUBWAY TOWN SPEEDWAY............................................[5054]
             JUMPS 15 AND 16.................................................[JMP7]
        5.55.PRICE OF POWER..................................................[5055]
        5.56.ARK EQUIPMENT...................................................[5056]
        5.57.ASSAULT ON AUTHORITY BRIDGE.....................................[5057]
             JUMPS 17 AND 18.................................................[JMP8]
        5.58.ASSAULT CAPITAL PRIME...........................................[5058]
      6.EASTER EGGS AND OTHER COOL STUFF.....................................[E001]
      7.WASTELAND LEGENDS (collectables and ammo locations in here)..........[WSTL]
        7.1.LIFE IN PRISON...................................................[L001]
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         //////////               RAGE -XXX- RAGE                        \\\\\\\\\
         \\\\\\\\\\          --------------------------                  /////////
         //////////            VERSION  HISTORY [V001]                   \\\\\\\\\
      The updated version of this guide will always be available on 
      www.cheatmasters.com, www.Gamefaqs.com
      Additional content such as images for locations of collectibles and video
      walkthroughs for important places or fights will be available on
      cheatmasters in the main walkthrough itself.
      Version 0.5 - 07/10/2011 - Started writing and updating in real time while
                                 playing the game.
      Version 0.7 - 11/10/2011 - Added lots of content.
      Version 1.0 - 13/10/2011 - Completed the guide along with all the cards and
                                 Jumps and schematics and field goals.
      Version 1.1 - 17/10/2011 - Added Wasteland Legends and more info on
                                 multiplayer - more to be added...
         \\\\\\\\\\          --------------------------                  /////////
         //////////               CONTROLS [C002]                        \\\\\\\\\
    You can access the controls from the game at any time so I will just give you
    a brief introduction to all the important controls here...
    Left mouse button - Fire
    Right mouse button - Aim through sight
    W, A, S, D - Forward, Left, Back, Right
    SPACE BAR - Jump (I really do not know why they even included the jump option
                      in the game seeing as to how little (almost never) you use it
                Handbrake - really useful while in a buggy.
    Q - Quick use button - You can see the item which is in quick use in the
                           left corner of the screen above the ammo bar.
    Tab - Inventory - Visit other options like engineering and quest by clicking on
                      the arrows.
    F1, F2, F3, F4 - quick use items 1, 2, 3, and 4. You can select which items in
                     in which slot by going to your inventory screen and select
                     the item and clicking assign/unassign. This applies for buggy
                     as well as foot controls.
    SHIFT - Sprint / Boost
    C - Crouch
    N - Next type of ammo for the present weapon.
    1 - Fists / Fists of Rage
    2 - Pistol
    3 - Assault Rifle
    4 - Shotgun
    5 - Desert Striker Crossbow
    6 - Sniper
    7 - Authority Machine Gun
    8 - Rocket Launcher
    9 - Authority Pulse Cannon
    0 - Double Barrel Shotgun
         \\\\\\\\\\          --------------------------                  /////////
         //////////               THINGS TO KNOW [T001]                  \\\\\\\\\
                   Sub - area]                  [ Search code
                              \\\ QUEST NAME ///
                              ///            \\\
                    Main Area]                  [ Quest Giver
    Even with all the talk about racing and the carts, the game is esentially a
    first person shooter and the basic elements of a shooter cannot be overlooked;
    especially if you are playing the game on high difficulties.
    (pictures and videos available only on www.cheatmasters.com)
                                  \\\ CHARACTERS ///           [4001]
                                  ///            \\\
    The first guy you meet in the game, also the guy who saves your ass. Dan Hagar
    is the head of the Hagar settlement and wants to help you survive the
    Yeah she's hot @_@ Loosum's the one who teaches you how to use the trademark
    weapon of Rage - the Wingstick.
    The local mercahnt of the Hagar settlement, sells important stuff and buys
    junk from you - can a man get more useful?
    The head man of the Outriggers and a friend of Dan. Rikter is a tough guy
    but nevertheless is a good person and also gives us the shotgun.
    The machine man of the game. Durar is responsible for all the buggys in the
    game. He prepares our first buggy and then takes care of all our buggys later
    The tip man in the wastelands. Phallinx give us very usefull tips throughtout
    the game after we come back from quests.
    The Mayor of wellsprings is a stout old well dressed man who takes care of the
    citizens of wellsprings and also the several settlements around wellsprings in
    The trusty Rusty is the mechanic in wellsprings who is the only person who can
    set you up with upgrades for your buggys be it spiked tires or a V6 turbo
    boosted engine.
    The manager of races in wellsprings; he is the man to talk when you have some
    need for speed (or certificates for buggy upgrades).
    The merchant in wellsprings can sell you a few schematics which help you along
    the way and can get you some upgrades for your weapons.
    First manager and announcer of the Wellspring speedway. Jackie tell us about
    the sponsor for our race to get the Cuprino.
    Propreitor of the Stanley Express deliveries, he sets us up with deliveries
    when we need money.
    This Fat guy without any pants (and possibly without underwear) owns the
    Mutant Bash TV franchise and enlists us for some mutant bash when we need cash.
    The enforcer of all Wastelands really is soft-spoken but a good man at heart
    and always helps people in need.
    An old (almost looney) doctor who lives in seclusion in the far side of the
    wasteland in an underground lab. He was a veteran and part of the authority
    a long time ago in a city now called the dead city. He helps us get the
    defibrillator upgrade and unlocks the secrets of the refined feltrite.
    A resisstance suppoter, Elizabeth spends most of her time thinking of ways to
    cause trouble to the authority in any way possible.
    Originally captured, you will break out the captain from the authority prison
    and he then recruits you into the resistance. He is the head of the resistance.
    A resident of wellspring. Olive keeps moving around wellspring and keeps
    sending useful trinkets of information your way throughtout your playthrough.
    She knows all the secrets.
    He's crazy...
    The babe with info.... she tells you of all the jobs in subway town and throws
    useful information our way.
    Even though he is a bandit, the residents of subway town, like him better than
    the authorities. No one can do anything in subway town without his permission.
    Special merchant Stew has great deals - the best in the wasteland. Keep seeing
    him after every mission for a new deal on equipment.
    The owner of Jani' supplies is not only cute but also has everything you need.
    And if she does not have something - you don't need it!
    The race course manager in subway town, Mel looks a bit like Jolie in the
    earlier years (or is it just me?)
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                                    \\\ WEAPONS ///           [4002]
                                    ///         \\\
    These are available from the beginning of the game if you pre-ordered the
    game. They amplify the normal fist attack by a great extent and you fists
    become as good a any other weapon. Great against mutants who try to overnumber
    you and other melee attacking enemies.
    The first weapon in the game which Dan haggar gives you is also the weapon
    which you may use the most because of abundance of ammo. Has a decent firing
    rate if you can mash you fire button prettly fast.
    Available from the beginning of the game if you pre-ordered. A very useful
    weapon, one that will pull you out of tight situaltions many many times when
    you are surrounded by enemies. One hit in the chest can kill a basic enemy
    instantly. Ammo cannot be found in the beginning of the game. Be careful while
    using it as it has a long reload time.
    The trademark weapon of the game. You can first obtain the Wingsticks from
    lLoosum Hagar who teaches you how to throw them. They can then be purchased
    from Halek after that.
    Effective against large groups of enemies - even more effective against their
    Id software's favourite gun is the shotgun. Extremely powerful in close range
    and can do one hit kills if hit in the right spot. A hit in the chest is very
    A bandit is launching rockets at you from a mile away, what do you do?
    Shoot the rocket of course... Yes, the sniper can be used to aim and shoot down
    rockets even before they get close to you but you can also use the snipers on
    the dawg who's launching those rockets - optional!
    To tell you the truth, it ain't as good as it sounds, but hey! it can still
    shoot holes in heads.
    An upgrade to the normal AR but also has a zoom scope for precision hits.
    Deadly at any range.
    The most badass weapon this side of the wasteland. It can take out mutants,
    bandits, buggys, cuprinos, and even insanely humongous mutants (thats not a
    hint at anthing!)
    The only way to describe it is by issuing a - BADASS ALERT !!!
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                              \\\ COLLECTORS CARDS ///           [4003]
                              ///                  \\\
    They are scattered throughout the gameworld and can be found only in certain
    areas. There are multiple cards in each area. So, if you find one card, then 
    the other has gotta be around nearby (most of the times).
    This is the most accurate description of the cards you will get anywhere on
    the internet. But, look in the walkthrough section of this guide as I mention
    the locations of cards during the quests and that description comes with
    pictures there and is offers more insight to the pinpoint location of the
    The locations of the cards are mentioned in the walkthrough but I will list
    them here with brief description of their locations.
    You also can find pictures of locations of the cards on
    The pictures are present in the section of the walkthrough where you can find
    the cards. So, visit that part of the walkthrough for a detailed view.
    Dan Hagar: Go left from where Dan is always standing, you can see a small lamp
    on a table, the card in the table.
    The Grenade Card: Next to the old woman on a barrel who is oppsite to the
    garage door of Dan Hagar.
    Loosum Card: To the left of Ray's Oasis (the place where Dan is in all the 
    time) on some rocks. It is from the front of the place.
    Ghost Bonestick: In the Ghost Hideout when you see the second bandit come at
    you, he jumps down from the top of a wall. The card is on the wall here in the
    end of the corridor.
    Ghost Boss: Behind the holed cube monument, under a table in the area left of
    the above card.
    Ghost Pistol: In the Ghost Hideout, you see a locked door in the beginning,
    the card is behind the door but you will not be able to break the lock until
    you acquire the lock grinder schematic(which is given after a mission later).
    Janus: Its on the sofa to the left of where Janus was sitting.
    Turret: In the mission "Where's Juno", when you enter the wasted territory for
    the you can go below the original area and you will find it on a chair.
    Rikter: After finding Juno's dead body, progress thru the area and when you
    get to the area where you can see stairs, the card is to the left of the
    Wasted club: On the corner on top of the stairs that lead to a dead end in the
    second floor. These stairs are to the left of the stairs that lead to the third
    Wasted Pistol: This card is in a cardboard box which is to the left of a door.
    You get to this door after climbing down a set of stairs in wasted garage.
    Wasted Turret: This card can be obtained after you beat the boss in the garage
    while searching for machine parts for your buggy. Its in a box which is kissing
    the wall opposite to the last element of the buggy you pick up in the wasted
    Dune Buster: Automatically given to you after completing Durar's time trial.
    You can buy the following five cards as a part of a deck from the gambler in
    wellspring in the bar.
    Mayour Clayon
    Sherrif Black
    City Guard
    Club Mutant
    Sally: She gives you the card the first time you speak to her after destroying
    atleast one bandit buggy.
    Dagger Thrower: From the exit of the ark area sewers (not entry - exit) which
    is above the rear entrance of the wasted garage in wastelands, go along the
    railing to the right all the way and the card is in a wedge in the wall in the
    end of this path.
    JK Stiles: You get it after completing the first episode for Bast TV.
    Scoop Mutant: Keep looking left after completing the last arena in Bash TV in
    the area down the stairs.
    Cuprino: You get it after winning the sponsored Dusty 8 and winning the Cuprino
    RC Car Bomb: In the Shrouded bunker's first room to the left of the hole
    through which you send in the RC car. It is on the platform to the left of the
    Shrouded AR: In the second room(the place you get to after taking the first
    elevator) inside the room, the card is on the platform/pipes and you can see it
    if you go right(from the entrance of the room) near the large metal door and
    look left.
    Shrouded Heavy: You should remember a door that needs a keycard in the Shrouded
    bunker. Face the opposite wall and walk straight till you can see a path to the
    left which leadds to the lower section of this area.
    To the right of this path is a pipe and the card is in this pipe. Look
    in the walkthrough section of the shrouded bunker for the picture.
    Shrouded Minigun: In a large container box which is to the right of the
    feltrite refinery.
    Sentry Bot: Outside Kvasir's lab is a Stanley's express mail box. The card is
    behing some bushes which are to the left of this box at the nearest rock.
    Enforcer: This card is just to the right of the pipe that has the entrance
    hatch to the dead city in it.
    Large Mutant: In the dead city, you are trapped inside a boarded room and
    mutants attack you in here. After this area you will face a couple of fire
    mutants and when you go down, a mutant crawls out of a pipe. Send in an RC
    through there and blow up the gas canisters you see inside. Then continue to
    mount the stairs outside and go left down the stairs in the next area and you
    get to this card as you just blew the door here.
    Kraken: It is in the bloody disgusting alcove from which the Kraken emerges
    in the dead city.
    Slime Mutant: When you enter the dead city central for the first time through
    the dead city streets, the card is lying on a table which has a lamp on it and
    this table is to the left of the door you come in through to get to central
    from the streets.
    Mine: In the well, you will fight a lot of bandits in a long corridor with
    pillars running through it. There is a ladder to the left that leads to some
    supplies and the card is here itself.
    Valder: After you meet the soldiers from wellspring in the well, walk past them
    and you can find the card on a table which block the route further.
    Power Supply: After entering the room thru the first laser go straight and look
    right and you will find the card in a cabinet.
    Giant Mutant: Just before the first turret is a room and in here is a hole in
    the wall. The card is on the dest inside the hole.
    EMP Grenade: After blasting a supply, you will need to go onto some stairs to
    enter the next area. Above the stairs to the right in a cabinet is the card.
    Drop Ship: Just after releasing captain marshall he takes his rifle out of a
    weapons box. The card is in the box.
    Marshall: After you release Marshall, you go into the next room and in here
    is a locked door. THe card is beyond the door.
    Shield Guard: After you are seperated from the captain (the elevator drops)
    the door to the right is kicked down by a guard. Go in here and to the right
    side of this area on a barrel is this guard.
    Elizabeth: On a barrel near the stairs behind the second chance inn.
    Crazy Joe: To the left of Joe on a bench in his shack.
    Drone: The second time you get to dead city. It is behind the first set of
    stairs you need to go down where some guards where shooting at you. Walk to the
    right of the stairs and the card is on a table here.
    Authority Mutant: It is next to the dead body of the mutant in the room to
    the left of where Marshall and his guys are in subway town.
    Porter: In the cave leading to the abandoned distillery keep looking to the
    right, its on a wooden box near the exit side of the cave.
    Advanced Sentry Bot: In the gearhead vault, after you enter the vault from
    subway town, you will have to climb the first slope and to the right, is a
    silver car near the ecit of the garage. The card is on the rear seat of the car
    Gearhead Shotgun: Inside the first room which was blocked with fire in the
    gearhead vault, go right all the way and you will find this on some plantations
    Gearhead Jet: After you pick up the feltrite cell and exit the vault through
    the broken wall, you will come to a pair of circular stairs. Go into the area
    to the left at the top of the stairs from the sand which makes a path near the
    fallen statue that blocks the path to the stairs on the other side. The card
    is on a chair.
    Dino-Mutant: During the eviction notice job (job board), almost at the end of
    level you will come to two security turrets to the right near some stairs.
    You had to go above these stairs to the left to pick up the TNT sticks for the
    last mission. Instead to going left, go right after you climb the stairs and
    to the right is a small restaurant like room and the card is on a table here.
    Monarch: To the right of the entrance of the power plant - you cannot miss it.
    Gearhead Boss: After killing the boss and his bandits, you finish the level
    and come to the exit to wasteland door. But, instead of going through the
    door back to the wastelands, look left and you should be able to see stairs.
    Just after you climb the stairs, you can see a filing cabinet to the right and
    the card is in it.
    Jackal Crossbow: Just as you enter the Canyon from the wastelands, look left
    and a few steps ahead you should see the card glowing on a ledge. Just jump
    up the rocks to get to it.
    Jackal Club: In the Jackal canyon quest, after coming into the canyon in the
    beginning, the passage to the left is blocked by some iron gate and you go to
    the right from the gate and pull a level which is inside a shack to open the
    gate. The card is on a table in that shack.
    Elite Guard: Behind the boxes which are to the left of the first terminal
    which you explode during the "Assault on Authority bridge" mission.
    And those are all the cards in the game...
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                                    \\\ COMBAT ///           [4004]
                                    ///        \\\
    Obviously the most important part of the game. Also included are general tips.
                                  DO NOT SELL FELTRITE
    1) Always look for headshots. We all know they do lethal damage.
    2) Move backwards when facing melee enemies and keep shooting so that you have
    more time before they come near you.
    3) When in a mexican stand down ( a gun fight ) look for cover first. Crouch
    behind cover and shoot at the enemies. Go back into cover when the screen
    starts bleeding to recover.
    4) Save bandages by not using them in gun fights. There is lots of cover and
    you can just wait behind cover to recover. The gunners mostly do not run at you
    5) If melee enemies come too close, forget shooting and start melee'ing them.
    6) Mutants can overnumber you prettly easily. So, do not stop shooting at the
    sight of a mutant. Do not waste you time aiming for a headshot, just keep
    mashing the fire button.
    7) Always be on the lookout for ammo and other equipment which are scattered
    8) After killing, do not forget to loot the bodies. Also, vending machines give
    money so look out for them.
    9) Sneak up on an enemy by crouching behind them. Do not get too close to them
    as they will know you are there. Just aim for a careful headshot with the
    wingstick and chop their heads off. This is not a stealth game so this strategy
    may not work all the time.
    10) To change the current quest, just hit "tab" and go to the quests menu and
    double click on a quest to activate it.
    11) The Defibrillator will take a long time to recharge, so don't keep dying.
    12) The crossbow (or other normal weapons like the pistol) cannot
    zoom large so what do we do if you can't hit the heads of enemies directly from
    a distance? take out your sniper, zoom and aim their heads release the zoom but
    do not move the crosshair even slightly, i.e. do not shake your mouse even a 
    bit (or controller), switch to your crossbow by using the number (5) (if you 
    use the mouse wheel you may shake your mouse and lose your aim *pout* ) then 
    hit them and if you did it properly, it should hit their head.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                                    \\\  JUMPS  ///           [4005]
                                    ///         \\\
    Jumps in the game need you to carefully manouver the buggy and hit the floating
    machines which are the Authority Drones.
    A jump is completerd when you hit these things. Just copy and search
    [ctrl + f] the code next to the jumps below to go to the section having the
    Jump 1 and 2 - JMP1
    Jump 3 and 4 - JMP2
    Jump 5, 6, and 7 - JMP3
    Jump 8, 9, and 10 - JMP4
    Jump 11 - JMP5
    Jump 12, 13, and 14 - JMP6
    Jump 15 and 16 - JMP7
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                                  \\\ RECIPES ///           [4006]
                                  ///         \\\
    These can be anything from engineering schematics to plain bandage recipes.
    1) Buy the wingstick schematic from Halek.
    2) There are about 3 schematics you can buy from Coffer in Wellsprings.
    3) After spending time doing missions in Wellspring, Coffer sells another
    schematic (check after you get the Cuprino).
    4) After the well mission in wellspring, Coffer has the explosive bolts
    4.5) When in the authority prison, you can pick up the schematics for the EMP
    5) When you get to subway town, speak to Lassard who is to the left of Marshall
    on the computers and he gives you a schematic.
    6) Jani's supplies has three advanced schematics as soon as you get to subway
    7) You can obtain a special regenerative recipe from Deitrich after completing
    his mission.
    The last recipe is from Deitrich and that finishes all the recipes in the game.
    The ones not mentioned above are already with you or you will get them without
    doing anything specific.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                                  \\\ MINI GAMES ///           [4007]
                                  ///            \\\
    There are a few minigames in the wastelands, just to pass some spare time or
    gaining that litttle money which you need for some wingsticks and ammo!
                                   CARDS      [CRDS]
    This is more like Yugioh (I didn't get the spelling right did I ?) or pokemon.
    The collector's cards which you collect in the world can be used to play cards
    and each cards has various characteristics associated with it.
    Ranged attack cards - They can be used to attack any card on your opponents
    Melee attack cards - They can only attack the cards opposite to them on the
    opponents deck, if there is no cards opposite to it then it can be used as
    Defense cards - They decrease the damage the opposite player's cards cause by
    Each cards has the damage it can do to the left bottom and its health at the
    right bottom.
    The game does give a good tutorial on how to play cards and you do not need
    to know anything except how to make a left click, little strategy is needed
    (to select good cards from your hand to your deck) but everything else is
    luck. The cards are drawn randomly and placed on the table. If you just drew
    a card then it is your opponents chance to make a hit and vice-versa.
    If you are losing too many times then it means that you need better cards, so
    go collect more cards from the world and come back and play then.
    While selecting the cards always select the ones that require the higest
    points and then go in the decending order till you use up all your points (the
    number of points you can use depends on the difficulty you can select at the
    start of each game).
    Just be sure to take cards that have a lot of attack and health and a couple
    of defensive cards in the deck will also help.
    You can play this with Hendrik who is sitting in a corner in second chance bar.
    Teague is in the bar in subway town.
                                  DICE    [DIEC]
    This is even more dumber than cards, all you have to do is left click on the
    roll button and depending on the number of crosshair that show up on the
    four dice, the cowboy will kill the mutants. If you do not manage to kill
    all the mutants in three chances then you lose.
    If you manage to kill everyone in the first chance then you get ten times the
    money you bet. On the second chance you get four times and on the last chance
    - double.
    Some people play this to the right of Coffer's shop.
                               FIVE FINGER FILET [FFFI]
    Now, this is a game of pure skill and reaction. You can play it with Abbot
    in the second chance bar.
    All you need to do is hit the space. But, this is where the fun begins - You
    automatically move the knife over your fingers. You can see a laser pointer
    below the knife which tells you where the knife will hit. The game begins after
    a countdown of three and you can see a glow on one of the dotted lines between
    youe fingers. Hit space when the knife passes over the lines. If you do not hit
    space as the line crosses the glow part then you will automatically hit your
    finger and this will cause a strike. Three strikes and the game finishes.
    There are five rounds, each with increasing speed and difficulty. The only way
    you are going to win all five rounds is by practise, and believe me when I tell
    you that you can play for days together and not get past the fourth round.
                                          STRUM [STRM]
    Look carefully at the arrows which are activated and hit them in order when its
    your turn. Additional notes are added to the present note in the next round.
    It depends on your memory a bit.
         \\\\\\\\\\          --------------------------                  /////////
         //////////               WALKTHROUGH [W001]                     \\\\\\\\\
                    --- ]                                    [5001
                         \\\ FIRST LOOK AT THE WASTELANDS ///
                         ///                              \\\
               Wasteland]                                    [ ---
      The game starts with a beautiful cutscene that shows the initiation of the
    ark project 100 years before impact. Then the impact happens and ...
    You are in your cryogenic chamber and the computer starts to release your seals
    and you come out. A terminal is just in front of you, the games asks you to
    look up and down to calibrate the mouse. You can use the terminal in front of
    you but it will take some time for all the systems to come online and then,
    when the ship opens, you get your first look at the new Earth. But, before
    going out, stick around for long enough and you will hear a message from the
    president (a 106 year old message).
    Admire the quality of Id tech 5 engine and when you are done ogling, walk to
    your left and again to the left beneath the rocks. You now get a first look at
    the locals. Some guy shoots the local off - who is he? he asks you to get in
    his vehicle and tells you that this place is not safe - listen to him.
    There are locals hidden in the mountains and you cannot see them yet. If you
    wander around here too much, you will get shot and have to re-load the game.
    There is nothing of interest here yet so just get in the buggy car by pressing
    "e" near the door. 
    After you get inside, the mystery man gives his name and all the details you
    need to know and drives you to the Hagar settlement. Get out of the buggy and
    follow Dan inside and talk to him. You can't go outside just yet. So, talk to
    Dan and accept the mission and then go back near the buggys. Let's not jump
    into action straight away. 
    Go straight from the buggys outside and you can see a woman in front of you. To
    her left on a barrel is your first card - The Grenade card. You can save the
    game anytime you want here.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
    Go to the right and you can see a girl to the left (*wistles*) talk to her and
    she will give you a new quest - WINGSTICK MASTERY.
             Hagar Settlement]                         [5002
                              \\\ WINGSTICK MASTERY ///
                              ///                   \\\
                    Wasteland]                         [Loosum Hagar
    This is very simple. Just aim at the drone bandits that show up and hit "q"
    the wingstick will do the rest. you need ten points to pass - I got 29, how
    many did you? ;]
    She asks you to talk to Hal for more wingsticks and will give you 5 wingsticks
    if you pass the challenge. You can play the challenge anytime you want by
    talking to her. It is fun the first few times.
    Walk directly opposite to her and you can see Garan, who is standing next to
    a shop - Ray's Oasis. To the left of the shop is the next collector's card -
    Loosum card. Its on the rocks directly to the left of Ray's Oasis and you can
    go there by going from inbetween the yellow road blocks left to Garan.
    The shop is in the center of this place below the normal ground level. Go in
    and talk to Hal (Halek). You don't need to buy anything from him. Get back to
    the buggys and take the moped as you can't take Dan's buggy. The game will
    give you tutorails of the moped and you can go out the way you came in here.
    You cannot explore all the world and the houses are closed. Let's finish the
    first mission and then we can get to exploring.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                Ghost Hideout]                               [5003
                              \\\ QUELL THE BANDIT THREAT ///
                              ///                         \\\
                    Wasteland]                               [Dan Hagar
    Follow the white markers on you minimap. If you go left you will be killed and
    another way is blocked opposite the way you get killed, so just follow the
    white markers till you reach you destination. You can see a buggy here so just
    come off you vehicle and go to the place indicated on your minimap which is
    to the right after you get down and walk across the rope bridge.
      Ghost Hideout:
    Go in thru the front door and you emerge in the hideout. You aim? To kill ever
    freaking bandit you set your eyes upon (I like it!)
    Visit the easter egg section of this guide to get an awesome trophy. The easter
    egg can only be accessed during this mission and not later so see the section
    now itself.
    Go up and you can loot the body of a dad ghost. Move left and again to your
    left is a box with books and food cans in it - collect them. Go right by crouc-
    hing underneat the debris and jumping over them. Hug the wall to the right and
    between two door (one of which has a lock on it) is a radio you can collect.
    There is a box containing bandages here also. You can start hearing the enemies
    as you go past the box and one of them will come at you straight on. Kill him
    with your pistol.
    Go right from the center of the room and you can take a couple of spray cans
    which are behind the pillar and some cloth rags which are under a small bench
    here near the rubble. Jump past the rubble and you can pick up the apophis
    survival guide near some computers to the right of this area. Progress through
    the area and you can go right and you will face another bandit who runs at you.
    Shoot at him from the distance and if he gets too near, keep walking backwards
    and shooting. Go straight to the end of this corridor and you will come to the
    place he jumped down from and you can pick up the ghost bonestick collector
    card. Go back in the middle of this corridor and you can pick up some wires
    from a cardboard box near the side of the wall.
    Go left at the end thru the door and you can see a dice with hole monument.
    Behind this is a table and the Ghost Boss collectors card under the table.
    Go thru the next door and you face two enemies in this area, one after the
    other. After disposing them, go near the large statue and ....
    Time to use the defibrillator. You need to hit "e" when the two nodes intersect
    and depending on their points of intersection you get health back. You can do
    this whenever you get killed and the enemies around you will be electrocuted.
    If you do no hit the button at the right time, you need to reload the game
    from a previous save. Save the game here. But also note that the defibrillator
    takes a long time to recharge.
    Go past the door in this room and you can sneak up behind an enemy by crouching
    and you can kill them. Pick up the pistol rounds next to the vase which you
    see when you come out of the killing room. There are three shooters and two
    melee bandints in this area. Pick a nice spot to take cover and move in and
    out of cover as you kill them one by one. Two shooters are taking cover behind
    a couch. After clearing the area, look around for more pistol rounds on the
    Go past the two gunners who were behind the couch and into the next area. A
    melee will attack you first and you can hear a gunner. Go thru the open door
    and look to the right and you can see a gunner behind the wall to the left.
    Another one takes his place in a few moments. Pick up the pistol rounds from
    the top of the table. In a room to the left here are some bandages. go to the
    end of this place and thru a door to the left. As you progress thru this area
    you can hear melee bandits who roll down wires. Two of them roll down and
    another melee attacks you. Crouch behind some debris and kill the two gunners
    in this area. There are three highly explosive grenades and pistol rounds on a
    table to the left in the corridor where you fight the gunners. To the right of
    the gunners is the next path. Use the tree vending machines here to gain a
    little money and go thru the freezer door to the left.
    Sneak behind the bandit and give him a head shot. There are pistol roounds here
    and grenades upfront. Look down the way the bandit was facing and you can kill
    twoo gunners from here. Go right and down the path and face the one slasher.
    Past him are two gunners and to the right of this area are two more. Just
    remember to stay in cover the entire time (important on hard and nightmare
    difficulties). Use the two vending machines for more money and go into the
    area where you kill all the gunners and you can ride the zipline which is on
    the far side of this place. Look at the iron which holds the zipline and hit
    "e" to move down. Now you are back where you came in from. Exit this place
    and ride your moped down the spotted road in the minimap.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                          Sewers]                      [5004
                                 \\\ ARK AREA SEWER ///
                                 ///                \\\
                       Wasteland]                      [ ---
    As you follow the spotted road, ride slowly and when you get to the place
    which has two small routes which converge into the same route, go towards the
    right route slowly but, keep looking to the left. You can see a person who
    says "You're not going into the sewers are you?"
    That's exactly where we are going. The entrance is to the right of this person.
    Go down and kill the mutant in fornt of you. Go down and face another one.
    There is a room to the left where you can find supplies. Go down into the water
    and run to either the left or right end of this place and defend yourself.
    Its best to start shooting the moment you see a mutant as they come at you real
    fast and can overnumber you easily. Just keep hitting the shoot button.
    You will have to face a dozen or so mutants. After killing them walk up to the
    place where you saw them coming from. Beneath the stairs are two glowing 
    objects which you can pick up - a gas can and a hammer.
    Walk up the stairs. go to your left and pick up the gas can here. Walk past
    this place and as you enter the next place you will be attacked by groups of
    mutants - a total of seven. First four and then three. To kill them easily,
    just keep walking backwards as you shoot them. After killing all of them walk
    to the end and you can see skulls sticking on a stick from a pile of sand. Use
    it to gain the treasure of the Ark area sewers and complete this area. Exit the
    sewers and back to the wasteland and take your buggy and go back to Dan Haggar.
    Park the buggy where you picked it up from and talk to Dan.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
           Outrigger Settlement]                        [5005
                                 \\\ MEDICAL SUPPLIES ///
                                 ///                  \\\
                       Wasteland]                        [ Dan Hagar
    You get this from Dan after clearing out the ghost hideout. You need to
    interact with him twice ( "e" button) and then you can be on your way.
    Go back to your moped and take it outside. But before you go, just sell all
    the junk to Halek. First open your inventory. Each item has a description and
    the item which are described as "sellable" can be sold because you will not
    need them. All other items are useful in engineering later so just sell the
    When you reach the settlement climb down your moped and walk right all the way
    and you will see feltrite crystals which you can pick up. (do not sell these)
    Follow the markers on your map to the Outrigger settlement. Walk up the stairs
    to the far end all the way up and a fat ass is blocking your way. Talk to him
    and he asks you to go see another person and then moves aside.
    Go further and after speaking to Janus, walk back to where Rikter was and he
    will give you another quest if you talk to him. But, do not forget to pick
    up the Janus Outtrigger card which is on the couch to the left of where Janus
    was sitting.
    To change the current quest, just hit "tab" and go to the quests menu and
    double click on a quest to activate it. But, let's just stick to the current
    quest - radio tower repair.
                Wasted Territory]                          [5006
                                 \\\ RADIO TOWER REPAIR ///
                                 ///                    \\\
                       Wasteland]                          [ Rikter Outrigger
                Wasted Territory]                          [5007
                                 \\\    WHERES JUNO?    ///
                                 ///                    \\\
                       Wasteland]                          [ Janus Outrigger
    Walk into the wasted territory which is marked on the mini-map. Keep going and
    you will eventually go down some stairs. After going down the stairs crouch
    and kill one of the two guys here. The other one shows up, kill him too. You
    can take cover behind the door wall. Go to the right of this place and down
    the stairs. There's a Turret collector's card on a chair and some beer bottles
    next to it.
    go back topside and right and out. There are two smg gunners. Crouch behind the
    stairs and shoot them. Keep moving and a shotgunner will come at you, so be
    prepared to shoot and if you die, be ready for the defibrillator. Just right
    of where the shotgunner came from are the bodies of the two guys you killed.
    Loot them and follow the highlighted path in the minimap.
    Keep going and you will get an update on Juno's whereabouts. You will be
    attacked by a couple of mutants and you will find Juno where the mitants were
    Go straight from Juno and right into the next room. There is a Rikter
    Collector's card to the eft of this place on a table. You must have seen the
    stairs here also. Go near the stairs and you will climb them automatically
    while holding the move forward button. I hope you have been saving all this
    while. Climb up and go fornt and interact with the tower which is straight in
    front of you. Go down right and take the zipline down, ride your moped back
    to the Outrigger settlement.
    As you climb up the stairs Ramos will tell you that he has a job. Speak to
    Rikter and then to Janus and move out.
    Go back to Dan and give him the supplies and he asks you to visit the mechanic
    Go near the mechancic's shop and Phallinx will call you. Speak to him to get
    some info on Feltrite. I hope you did not sell the feltrite you picked up
    earlier. Go and speak to Durar Hagar.
                  Bandit Hideout]                         [5008
                                 \\\    MUTANT ALERT   ///
                                 ///                   \\\
                       Wasteland]                         [ Ramos Outrigger
    Activate this quest by going into the "tab" menu and go to the quests page.
    Double click on the quest. Ride your moped to the place marked on the map.
    Its a long way so keep using the boost ("shift"). After getting there, step
    down from youe vehicle and move forward to the place marked on the map and you
    can interact with the shooter wihch is on the ground. You can see the fireworks
    in the sky, just look up.
    After this, three mutants will attack you. Two will come at you and one will
    throw knives from a distance, they are no trouble at all especailly since you
    have your new armor.
    Go back all the way and talk to Ramos to get some nice items.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                Wasted Territory]                         [5009
                                 \\\ THE MISSING PARTS ///
                                 ///                   \\\
                       Wasteland]                         [ Durar Haggar
    Speak to Durar if you have'nt already. He asks you to go to Johan so just go
    back outside and ride to Johan and give him the list.
    Johan then explains another problem and gives you a new quest, some ammo, a new
    engineering schematic and information.
    Follow the marker on the map into the wasted territory. You will be attacked by
    two gunners just like last time from the same place when you go outside the
    first room. Keep going and another gunner will attack you from cover, just run
    aside if you cannot see him and move slowly until you can spot him. Go further
    and you will face another gunner and you can go into the wasted garage. In here
    you will find some gears and some circuits in the room next to the gears.
    Go near the locked door and make a grinder. Save your game here and equip your
    shotgun. As you go in, a bandit runs at you, shoot him and equip your pistol
    again or the assault rifle (which you don't need). Go down and crouch into the
    next room. There's two gunners behind barrels. Shoot them and a bandit with a
    stick on fire come outta nowhere and runs at you, switch to your shot gun
    quickly and take him out and switch back. There are nearly 8 gunners in the
    next area, you will face them two or three at a single time. In this room is a
    radio behind the first shooters you saw and ammo and beer bottles to collect.
    Go down left in to the next room where you will face more shooters. You can see
    an engine sticking out the wall to the right and a door to the left with its
    handle on shock. Go around the wall to the engine you saw and pick up the
    alternator. You can see that the door which was held by the shock is now opened
    and you have to go in there.
    Go down the stairs and be ready for a lot more gunners. Hide behind the wall
    and take them out one by one and if someone rushes at you, just take out your
    shotgun and use it on their brains. The gunners will start using grenades from
    here on, so when you see a grenade just move back to a safe distance. Do not
    move front, but move back because if you move front, you will be in the line of
    their fire. There is another sealed door in this place. Go right towards the
    stairs you used to get here and go up the stairs which are behind here and you
    can pick up some equipment to make another grinder. You will also find the
    wasted club collector's card here. If you need gears, they are
    on a table to the right of the locked door. Inside you can find some rags and
    antiseptic and grenades and some equipment.
    Progress down the path to the right of this room.
    As you go, you will meet up with more shooters and a fire runner. Stay behind
    cover and wipe them out. There's stuff like oil cans, rags, shoes etc all
    around this place so keep looking for them. Move into the place to the far
    right and you can go down stairs. At the end of this place, to the right is
    a door and to the left is a cardboard box with the wasted pistol collector's
    Go into the room, theres some beer to the left near the door and now crouch
    and move straight and get up and shoot the two guys on the opposite side.
    Go right from here adn you will face more shooters. This place is cramped so
    you can use your shotgun for faster kills instead of pistol. Sweep the entire
    area and move to the far left and pick up the next part. A door opens to the
    right of the car. Go in and face more bandits. To the left of this room is the
    toilet. Go in and down the stairs to enter into the large garage. As you enter
    the area to the left of the one you are in right now, you can see a bandit on
    a buggy. He is the boss of the garage. During this fight, do not stand in the
    center of the corridor the boss is in. Stand near the entrance to the corridor
    and wait for him to empty a round of bullets and take out any bandits who
    come at you with the shot gun. When the boss stops to reload, he laughs and
    shouts, this is the time when you need to shoot him. Use your pistol or rifle.
    Move back when he starts shooting again.
    After a few rounds of hide and seek, he drops. To the left of the buggy the
    boss was on, is a path to go to the place he was at. When you enter this area
    look left and touching the wall on your left is a small cardboard box with the
    broken turret collector's card.
    In the center of the room is the piston assembly - the last part you need.
    Take the part and a bandit shows up as soon as you do so.
    Go to the farside of the room. There is a locked door here and you must have
    enough parts to drill the lock. There's a gas can, some sellable stuff and
    more crystals inside. Go back and thru the door to the left of the sealed door
    and you can go back to the wastelands. But before going back, you can find an
    easter egg in this place - the Wasted Garage, look at the easter egg section 
    for more information.
    Sneak up on the bandits outside and steal their moped and go back to the 
    Outrigger settlement.
    Talk to the mechanic to get your very own buggy. He give you a heads up on
    some stuff and you can then drive your buggy.
                                    \\\ JUMPS 1 and 2 ///           [JMP1]
                                    ///               \\\
    First lets comeplete some jumps on the buggy. You may have already seen the
    floating machines near the sewer entrance which float in the air with blue
    gas coming from them to thrust them up.
    heres a pic and video
     - (pictures and videos available only on www.cheatmasters.com)
    There are two in this area. Describing how to get them is difficult so here's
    a video of how to make the jumps properly. You may need to do the jumps several
    times before you hit the marker - especially the second jump.
    The pics show the point of impact to make a successful jump.
    But, I will still try to describe the jumps. The first jump is very easy and
    straight forward. If you don't get it then first align your vehicle near the
    edge of the road so that it is straight to the marker and move back. Now
    hold boost all the time and you will hit it.
    The second jump is more complicated. You need to start from the edge of the
    road which leads you to the first marker but you have to face the second marker
    and you can see a small raised rock to the left of the pillar. You have to hit
    the middle of the rock to make the jump. Watch the video as describing the
    jumps are very difficult.
    Before going back to Dan, go to the ghost hideout where you had the first
    mission of the game - you ought to remember a locked door. Enter the hideout
    and go right, duck and jump and to the right you can see the door. Open the
    door to find the Ghost Pistol Collector card.
    Go back and talk to Dan after this.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                Wasted Territory]                         [5010
                              \\\ DESTROY THE BARRICADE ///
                              ///                       \\\
                    Wasteland]                             [ Dan Haggar
    After picking up this quest, go to your buggy and drive along the marker and
    you will get to an area where bandits use rocket launchers against you. When
    you see the eockets come at you, reverse your buggy and go behind along the
    path you came to take cover behind the mountain to the left. Here, get out and
    stick very close to the mountain and crouch and just peek to the right. A
    bandit launches at you. Move left and peek again and again till you get him
    in the scope of your sniper. Take your time here. There are two rocket launcher
    bandits and after them, snipe all the gunners in this area. Do not worry too
    much about the gunners as they are not as mch threat as the launchers.
    The following video will give you an idea of how to tackle the launchers -
    After killing everyone, go to the far side and plant the explosives and
    go back to Dan. he then gives you a new quest. The Dan Hagar collector card is
    in a table to the left of where Dan is always standing, under a lamp near the
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                    Wasteland]                         [5011
                              \\\ DURAR'S TIME TRIAL ///
                              ///                    \\\
                    Wasteland]                          [ Durar Haggar
    You get this quest automatically after you blow up the gate. Talk to Durar to
    start the quest.
    This is prettly easy. Just keep using the boost and you can best the time
    easily. If you are having a tough time then remember to always take the left
    most path while going to the flag, use the hand brake to do a 180 and drive
    back the same way without forgetting to use the boost.
    As a reward, you get a Dune Buster collector's card and a 2X boost to your 
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                  Wellsprings]                         [5012
                              \\\   DAN'S MESSAGE    ///
                              ///                    \\\
                    Wasteland]                          [ Dan Haggar
    The mayor's office is thru the door to the right behind the guy who is sitting
    on a broken buggy. If you speak to the guard on the left, he actually points
    in the direction of the office. Go in and speak to him and pick up the vault
    boy bob head toy to the right on the mayor's table.
                  Wellsprings]                             [5013
                              \\\   CHANGING CLOTHES    ///
                              ///                       \\\
                    Wasteland]                             [ Mayor Clayton
    You need to change your attire so that you do not draw much attention. As you
    come out of the door of the mayor's office, fall down thru the gap in the
    railing. Go staright while keeping left and you will pass thru a cave like
    area. As you come out of the area, you can find the notice board to the right
    and the person you need to meet - Coffer, is in the shop to the left.
    Speak to him and choose an outfit of your liking. If you pre-ordered the
    game then you get the Crimson Elite suit which has the combined abilities of
    all the other suits. Note that you cannot change the outfit throughout the
    game once selected so choose wisely.
    Before going to the mayor, let's pick out the odd jobs. First visit the notice
    board which is drectly opposite from the entrance here. Then go left and left
    again and you come to Rusty's auto parts. To the right here is the racing
    track - Wellspring Speedways. Talk to jackie weeks to learn more. Behind Jackie
    is Slim. Speak to him to start the races.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
          Wellspring speedway]                             [5014
                              \\\   WELLSPRING RACES    ///
                              ///                       \\\
                   Wellspring]                             [ Slim
    Now, this is a very cool diversion from the main gameplay, and it has to be
    treated tht way - a diversion but not the real thing. So, race between the
    missions so that you will have variety in your gameplay. But, even though I'm
    saying that, I just finished as many races as I could in one go...
    You need to go out of wellspring for most mission and the only way you can do
    that is by upgrading your buggy. But, the local mechanic only takes racing
    certificates. So, we are going to have to win some races before we go out of
    well spring.
    Basically, there are three tiers of races. The second and third are unlocked
    after winning 45 and 100 certificates respectively (you get a max of 15 per
    Racing in campaign is pretty easy. But, you may not win some the first time
    you play so do not worry. You will need to know the track fully before you can
    win so you may have to race a few times on the same track.
      DUSTY 8
    This is a time trial and you have to finish the race before the time to win
    it, there is no second and third places here. This is a very easy race and you
    will not need any help.
      SOUTHERN HIGHWAY (Non - combat)
    Hit the boost first thing after the race starts and always try to use boost
    to come out of turns quicker.
    There are three pin-turns in this race. One is in the beginning and the other is
    when you get on the highway in the end. It is very easy provided you get the
    third one which is in the middle properly.
    Always try to turn from the center of the road and do not release the forward
    button when in the middle of a turn. Just align your buggy to take the turn
    before you are in the curve. If you release the forward button then your turn
    will become awkward and you will crash into the wall or railing.
    A few times on the circuit will get you thru it.
      SOUTHERN HIGHWAY (Minigun)
    First go to the mechanic across the wellspring track in Rusty's autoparts. He
    has all the parts for your vehicle upgrades. Pick your vehicle in his menu by
    clicking on the arrow above and attacch a minigun to it.
    Again, hit boost and take the lead first. Your minigun has limited ammo but
    ammo and boost packs are scattered on the trak for you to collect.
    Use your shields "q" or set them from the quick menu in your inventory when you
    are being shot at from behind. Do not worry if you destroy your buggy as it
    will respawn in the same place and you can still win the race even if you get
    your buggy destroyed a few times. Just remember to hit the other racers when
    you see a red monkey on them. The track is the same as the previous race.
      DUSTY 8 (Rockets)
    use the same vehicle you used last time (if you have more tha one) and upgrade
    it with launchers from Rusty.
    Take lead initially and use boost to get a large gap between you and the other
    racers. This way, the rockets will take a long time to come to you, but always
    remember to use shield when you see the warning symbol. You cannot tell when
    the rocket will hit you so use your shield on your intuition.
    It take more that a couple of rockets to take you down and only a couple of
    hits to take the others down. Again, you will respawn at the same place after
    your buggy is destroyed so no worries.
    You can upgrade your buggy with the many parts available with Rusty so win some
    race to get enough certificates to buy a part.
    This can get a little bit tricky because of all the turns but a few times
    through and you can make it (if not th first time).
    The best advise that can be give in this race is that - stick to the left part
    of the road thru the first two laps and take all the boosts and then swith
    to the right side of the track in the last lap. You can also take the left
    part itself even in the last lap.
      SOUTHERN HIGHWAY (Rocket Rally)
    The most trickiest of all the kinds of race - the rocket rally. But, it also
    can be beat easily provided you know one little secret.
    As soon as the race starts, use your boost to get ahead of the pach and start
    collecting all the rallies / flags or whatever. After this. Immediately turn
    around after the last rally and go back the same way you came. After all the
    rallies on one side are finished the next rally point starts again at the
    beginning and continues down the same path the first time - so it is repetitive
    You may not get to the first rally again after collecting the last rally. Even
    if you can, don't do it. Just stay behind the racers intentionally and follow
    them back to the first flag but stay behind them all the time even if they
    hit each other. When they take the first flag, the next flag comes and you can
    be the first to take it if you stay behind them far enough. If not the second
    then maybe the third flag. So stay behind them and as soon as you see a flag
    appear close to you, turn around and boost again all the way (the same way you
    went the first time) collecting all the points again. Repeat the same and this
    will be a piece of pudding (pudding don't have pieces right).
      SCORCHER LAND (non-combat)
    The wierd thing about this track is that all the left turns are tricky - only
    the left turns. There are three left turns and take a look at them and find
    the proper spto to turn the first couple of times and you will be through this
    easily enough.
    Upgrade your vehicle if you have problems.
      SCORCHER LAND (rockets)
    Just do the same thing you did during the last few races on this track.
      DUSTY 8 REVERSE (rockets)
    Just do the same thing you did during the last few races on this track.
      SOUTHERN HIGHWAY (rockets) Class: Cuprino
    You will be able to play this only after unlocking the cuprino class buggy in
    the main story missions so just come back later if you have not unlocked.
    The last tier of races in wellspring...
    You already have raced a lot on this track so it's just reverse this time but
    no big deal.
    Some players mentioned that they had problems clearing this race so I will
    provide a few tips.
    1) Be very careful in the first part of the race, if you crash into the blocks
    here then you are just losing a lot of time. The best way to clear this area
    is hold the forward button and zig-zag your way through the first three blocks
    and release the forward button and carefully manouver around the the last
    2) The pin turn after the road blocks is very tricky and you can ust use your
    hand-brake in conjunction with the left button to turn around and always use
    boost immediately after you turn but don't hit the boost for too long as there
    is a sharp left ahead.
    3) You cannot allow yourself to miss any boost packs so try to remember their
    locations and get them.
    4) Be careful while jumping the ramp in the end of the laps. If you position
    your buggy diagonally them you will hit the railings.
    Lastly, after a few time through, you will get it. You only need to know the
    track better.
    THE CANYON (Rocket Rally)
    As soon as the race starts, use your boost to get ahead of the pach and start
    collecting all the rallies / flags or whatever. After this. Immediately turn
    around after the last rally and go back the same way you came. After all the
    rallies on one side are finished the next rally point starts again at the
    beginning and continues down the same path the first time - so it is repetitive
    You may not get to the first rally again after collecting the last rally. Even
    if you can, don't do it. Just stay behind the racers intentionally and follow
    them back to the first flag but stay behind them all the time even if they
    hit each other. When they take the first flag, the next flag comes and you can
    be the first to take it if you stay behind them far enough. If not the second
    then maybe the third flag. So stay behind them and as soon as you see a flag
    appear close to you, turn around and boost again all the way (the same way you
    went the first time) collecting all the points again. Repeat the same and this
    will be a piece of pudding (pudding don't have pieces right).
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                  Wellspring]                             [5015
                              \\\   GETTING ODD-JOBS    ///
                              ///                       \\\
                    Wasteland]                             [ ---
    After upgrading you vehicle, you can now roam around the wastelands all you
    want. But, let's get as many missions as we can before we head out. I hope you
    already picked up the missions from the notice board. If not, then do so now.
    Play some mini games if you want to. A game of dice is next to Coffer's shop.
    The bar is to the right of the path that looks like a cave. It is diagonal from
    the mayor's office. In the bar you can play the card game. You can buy the
    basic deck from him and you ought to have 15 cards. With these you can beat him
    on easy and medium. You just need better cards for high difficulty so we will
    come back later after we get more cards.
    Sally is the bartender. Talk to her for more missions, but she gives you them
    only if you have weapons attached to your buggy (which you should after we
    finished much of the racing). She says that she will reward you money for each
    bandit buggy you take out. So, instead of doing this as a mission, just go
    with the other missions and take out some buggy's when you can and when you are
    back in wellspring talk to her to get your reward.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                  Wellspring]                             [5016
                              \\\   RENTING A GARAGE    ///
                              ///                       \\\
                    Wasteland]                             [ Mayor Clayton
    After you get some clothes on, go bakc to the mayor. He asks you to rent a
    garage and you can do so by speaking to Mick in his garage which is directly
    opposite to the mayor's office.
    You now have to speak to the sherrif. Starting from Rusty's autoparts look the
    way Rusty is looking and walk straight and take a left and go into the corridor
    of the hose to the left (not up the stairs). Go right when you get in the
    corridor and to the right, on a wall you can see "Sherrif" with an arrow
    pointing to the stairs. The Sherrif's office is thru the door here. He gives
    you the supplies Dan needs, so ge back to the garage and select a vehicle
    which has firepower and ride out to the wastelands.
    you should have four missions now - resupplying Dan, Sally's bounty, Clean the
    Ark area sewers, and missing persons. If you missed any of them, then read
    above to get them.
                                    \\\ JUMPS 3 and 4 ///           [JMP2]
                                    ///               \\\
    The next pair of jumps can be found after you exit wellsprings. From the
    wellsprings gate, go right and take another right. You should be able to see
    the first jump here.
    This is very easy, so just align yourself like you did earlier, go back and
    boost your vehicle thru the jump. After making the jump, go all the way and
    pick up the desert spore to the left of the mail box and go back and fall down
    onto the road and face away from wellsprings and drive straight. After a while
    you should be able to see the jump. Same stuff - align and jump.
    Run into the turret here to drop it from its mount.
    heres a pic and video
     - (pictures and videos available only on www.cheatmasters.com)
                                    \\\ JUMPS 5,6, and 7 ///           [JMP3]
                                    ///                  \\\
    You can get to these jumps by take the route left from wellspring gate and
    staying in the right side of the road. Describing is hard so I just put a
    video on how to get to these jumps first and then how to make them.
    The first jump does not need any boost. The second jump can be very tricky and
    you will have to ttry this out a few times. Just keep jumping and try to bend
    the trajectory of the vehicle in the air. The third jump needs a lot of speed
    so make the run-in from a long way.
    heres a pic and video
     - (pictures and videos available only on www.cheatmasters.com)
                    Wasteland]                         [FELD
                              \\\   FIELD GOALS    ///
                              ///                  \\\
                    Wasteland]                        [ ---
    No matter how much I describe it, the video below is much better... to do the
    field goals, you will need the jetter, so go back to the garage and get the
    jetter out.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
           Ark area sewers]                                     [5017
                          \\\   CLEAN THE ARK AREA SEWERS    ///
                          ///                                \\\
                Wasteland]                                      [ Bounty Board
    Go to your objectives screen and select this mission. Go to the sewers and
    the best thing to do is to use your shotgun or the fists of fury. This place
    will be a breeze if you are coming here for the second time( if you followed
    this walkthrough) but if you are here for the first time then it's a little
    bit hard. Just remember to walk back while shooting so that they take more
    time to come at you. After you exit the sewer turn back and walk along the
    railing to get the dagger thrower collector card.
            Ghost hideout]                            [5018
                          \\\   MISSING PERSONS    ///
                          ///                      \\\
                Wasteland]                            [ Bounty Board
    Select this mission and go to the hideout. I will not cover this area till you
    get to the large statue since you already have played in this place earlier in
    the first mission. Just use a combiation of ranged and close weapons - nothing
    too fancy here. If you did not pick up the ghost pistol collectors card then
    you can do it now, it's in the locked room to the right as you enter.
    When you get to the statue, the quest is complete.... did you really think that
    there was more beyond the statue? fooled ya.. haha... -_-
         Hagar settlement]                                  [5019
                          \\\   RESUPPLYING DAN HAGAR    ///
                          ///                            \\\
                Wasteland]                                  [ Sherrif Black
    Just follow the marker on the map to get to Dan and talk to him. He then gives
    you the Desert Striker Crossbow and mentiones the authority and tells you to
    stay in wellspring for a while. Grab the crossbow from the wall to your right.
    Just return to wellspring after you finish talking with Dan.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                    Anywhere]                         [5020
                             \\\   MIRACLE CURE    ///
                             ///                   \\\
                   Wasteland]                         [ Richard
    Talk to Richard who is sitting to the left of the card player in the bar. He
    needs a night blossom, and you might already have one, so the wuest gets
    completed automatically and you can get a new recipe.
    If you do not have the night blossom then don't worry, you can get it later on
    while doing other missions. Just return to richard to finish the quest. If you
    destroyed atleast one bandit vehicle then go talk to Sally to receive the
    Sally collector's card.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
               Wasted garage]                               [5021
                             \\\   STOLEN MERCHANDISE    ///
                             ///                         \\\
                   Wasteland]                               [ Bounty board
    You get this mission from the bounty board after completing the first two
    boards missions.
    Ride to the wasted garage and go in. Crouch and kill the bandit from the
    entrance and the others will be alerted. Take out your favourite gun and kill
    the four gunners in this area. Move ahead and there is a gunner behind the
    railing of the stairs you use to get to the upper level so be careful as he
    may not show himself until you are next to him.
    There are two guys opposite to you ass you enter the next floor. The wingstick
    can be usefull here. Move left and be ready for a fire runner and a bit further
    when you take a right, you will face a shotgunner. There are two more to the
    left of where he was, so be extremely carefull here as they can take you
    down easily, just move back into cover as soon as you get hit. Progress thru
    this place till you come to the stairs leading to the next floor and climb them
    and the stolen booze is in this floor. It is well guarded by half-dozen bandits
    Just don't go into the middle of the room, use your wingsticks. The booze is on
    a table in the middle of the room.
                         ---]                        [5022
                             \\\  MUTANT MENACE   ///
                             ///                  \\\
                   Wasteland]                        [ Bounty board
    This mission is obtained from the bounty board in wellspring. You are given an
    upgrade to your sniper after accepting this mission and are automatically
    transported to a location.
    There is a mutant to the left near the large pipes, take him out and two more
    run to the right, take them out. After that (even if you miss a mutant) two
    guys will come in and their health shows on the top right of the screen.
    You need to kill the mutants before they kill these guys. One of them shoots
    while the other does the repairs. Mutants start coming from the left lane and
    then the right. After the person is ddone with the left side, the two guys
    go to fix the next thing to the right. Mutants again come from right and left
    and be careful here as one mutant might show up next to you.
    The best thing to do here is not to move your aim around the mutants, just
    calculate their path and place the aim leading them so that when they run into
    the crosshair you get them.
                         ---]                        [5023
                             \\\  CARAVAN COVER   ///
                             ///                  \\\
                   Wasteland]                        [ Bounty board
    Similar to the previous quest and is also obtained from the bounty board after
    the previous quest.
    The friendlies come from the right and shortly, two bandit buggys come at them.
    The buggys stop and bandits come out of them. Shoot them quickly as they have
    assault rifles that can kill quickly. After you take care of them, the caravan
    move on and a third buggy comes. But this time, around two rc bomb cars show
    up. After you take them out, the last bandit is on the highway above the third
    buggy. Shoot at the buggys if they don't explode when all the enemies are dead.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                   Wasteland]                                     [5024
                             \\\  STANLEY'S (almost) EXPRESS   ///
                             ///                               \\\
                   Wasteland]                                     [ Stanley
    You can meet Stanley in a shack left of the stairs that lead to sherrif Black.
    Talk to him and he sets you up with a delivery.
    There are three deliveries for you to make since all the other drivers have
    well... "disappeared" the three delieveries progess in difficulty. The best
    thing to do is keep your eyes on the marker spots in the minimap at all times,
    you may need to play the last race a few times before you get it or you can
    just complete the first two and come back later for the third with a fresh mind
    Practice is the only thing here so just keep trying and ignore the bandits at
    all times, just keep your eyes on the map pointer and the time. Use boost
    whenever it is available and you just cannot hit anything in the third delivery
    and I mean anything, you have to be perfect.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                  Wellspring]                         [5025
                             \\\  CUPRINO NEEDED   ///
                             ///                   \\\
                   Wasteland]                         [ Sherrif Black
    Speak to Sherrif Black, who tells you that you need more muscle. He points you
    to Jackie Weeks. 
    Go to Weeks and speak to him. He tells you that you need a sponsorer and asks
    you to meet JK Stiles.
                   Wasteland]                        [5026
                             \\\  MUTANT BASH TV  ///
                             ///                  \\\
                   Wasteland]                        [ JK Stiles
    Head out and follow the pointer to the headquarters of Mutant Bash TV. Talk
    to the fat guy and he puts you in the mutant bash arena.
    The best weapons against the mutants are the wingsticks. There is a trick to
    get 100% accuracy all the time but you will need the fists of rage for that.
    Just hit a mutant once with a gun and make sure the bullet hit it and finish
    the rest of the round with the fists. This does not apply to all rounds, but
    instead of using guns, just use wingsticks, but only when you absolutely have
    to and finish off the kraken with the wingsticks. This should get you to 750$
    which unlocks an achievement. Br very careful the first time you play mutant
    bas as it is the best time to get to 750 but you can get to more than 900$ if
    you play properly.
    The first arena has mutants crawling out of holes and you can take them out
    easily. After a while, four stands emerge from the ground and there are mutant
    fire throwers on each stand, so hit them with the shotgun or something. More
    mutants keep coming and the time limit is 1:45 but you can clear it easy.
    A large iron ape spins around the center of the arena and if you are hit, well
    the game shows a mutant being hit by the monkey so you will know what happens.
    Just stay in the middle of the arena and you will be fine. Keep looking
    aroung at all times so that you will know if some of them sneak up from behind
    If you don't shoot the correct slots then you get mutants - that's it...
    The targets appear below the slots so hit them fast.
    The only safe place is in the center of the room. Spikes come out of the ground
    everywhere else. Just keep looking arouns for mutants.
    Its really easy if you have around 15 wingsticks, just keep moving in a circle
    around it throwin wingsticks and it will be over before you know it.
    After this arena, go down the stairs and in the next area, keep looking left
    and on a box is a scoop mutant collector's card.
    You win the JK stiles collector card after completing the bash tv for the first
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                  Race Track]                           [5027
                             \\\  SPONSORED DUSTY 8  ///
                             ///                     \\\
                  Wellspring]                           [ jackie Weeks
    The other cars are better but only you can use the special mutant bash weapon
    so just hit the quick use button when a car or all the othe cuprinos are ahead
    of you and its really easy after that.
    You get a cuprino collector's card after winning this race.
    After gaining the cuprino, you can complete the remaining races at the
    wellspring track or make the last delivery (if you had not done so) for Stanley
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
          Wellspring speedway]                             [5028
                              \\\   WELLSPRING RACES    ///
                              ///                       \\\
                   Wellspring]                             [ Slim
    Let's finish the remaining races.
    Sounthern Highway - The cuprino is a hard turner so just release the forward
    button when turning else you will hit the wall.
    Dusty 8 - You may want to use the brakes near turns and boost after it. But,
    keep the usage of boost to a minimal at turns.
    Southern Highway - (rocket rally)
    Follow the same stuff you did for that last rocket rally, read that section for
    more info and note that the rally points changed from last time. Take the
    left from the middle of the highway downside to get to that point and continue
    from there. Make a 180 turn and go from the ground and not the highway after
    you get the last flag as the other flags appear on the ground.
    Scorcher Land - Smae as last time, its very easy once you take the lead.
    The Canyon - (rocket rally)
    Its fairly easy for a last race really...
    Coffer might have some upgrades for your armor, weapons and a new schematic so
    check with him.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                Wasteland]                                      [5029
                          \\\    RESUPPLY THE WATCHTOWER     ///
                          ///                                \\\
               Wellspring]                                      [ Sherrif Black
    Go speak to the Sherrif after you obtain the cuprino. He tells you about the
    bandit problem and about the need of supply in the northern watchtower. Just
    grab your cuprino and head out. follow the pointer all the way and back, but
    read the jumps section below as you can finish three more jumps here itself.
    Go back to the Sherrif and he sets you up with another mission.
                              \\\ JUMPS 8,9, and 10 ///           [JMP4]
                              ///                   \\\
    You can get to these jumps during the resupply the watchtower mission and
    possibly during other missions. The first one is to the left of the highway
    almost near the end.
    The second and third are near the start of the highway (or the end if you
    are returning after supplying the watchtower. To make the second and third
    jumps you need to go at them from the tops of two parts of broken highways.
    Just look for broken highways near these and you can find them. The video
    and picture below should help...
     - (pictures and videos available only on www.cheatmasters.com)
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
          Shrouded Bunker]                                      [5030
                          \\\    DESTROY THE BOMB CACHES     ///
                          ///                                \\\
               Wastelands]                                      [ Sherrif Black
    This is an important mission so I will be very specific with all the details.
    Note that this walkthrough is written considering players are playing on
    nightmare difficulty. So, you may not need to be as careful as mentioned below,
    but it still help a great deal even on other difficulties. Make sure you have
    the parts for atleast one lockgrinder. If not, buy them from Coffer.
    Go to the bunker and after you enter...
    First start crouching and move ahead only until you can see a bandit working
    on an RC bomb and an RC moving around him. You can use use any of your weapon
    to kill the bandit but the RC will then come at you so just blow up the RC
    when it is next to the bandit. The others in this room will then be alerted
    and two more RC's come a you and bandits will take cover behind the desk the
    first bandit was working. But, they will come only one by one. Just stay in
    your place as shown in the figure below 
                                            -and snipe them when they stick their
    head out. After you kill the bandits here, move a bit forward but not all the
    way. Keep looking to the left and a bandit is in front of a door, so take him
    The room ought to be clear now, so just walk in all the way to the right far
    corner where you can see a red light bulb. You can see a small hole in the wall
    in the bottom and the RC car bomb collector's card to the left.
    Send in a RC car of your own and detonate it near the red canisters which are
    the bomb caches. This opens up a hole in the wall, there are two shrouded
    bandits in here, take them out and climb the elevator in the end and interact
    with it.
    When the elevator stops crouch and keep looking to your right as you move, a
    bandit walk away and when he stops, use your crossbow on his head. Move
    forward while crouching and take cover behind a box to the right as you come
    to the opening of the next room and take out the two guys you see with the
    crossbow, it is important you hit them in their head, but the crossbow cannot
    zoom large so what do we do if you can't hit them directly? take out your
    sniper, zoom and aim their heads release the zoom but do not move the crosshair
    even slightly, i.e. do not shake your mouse even a bit (or controller), switch
    to your crossbow by using the number (5) (if you use the mouse wheel you may
    shake your mouse and lose your aim *pout* ) then hit them and if you did it
    properly, it should hit their head. Move into the room but look left when you
    get near the place where the nearest bandit was standing and you can see two
    more here. After you kill them, two bandits will run away to the right. Turn
    back and you can see a large metallic door (which geographically is to the 
    right of the room) move towards it and look left and you can see the shrouded
    AR card. There are two water purifiers in the space below the card to the right
    Now, move to the area where you saw the two bandits run. They are to the right
    so take them out while taking cover behind the boxes.  Pick up all the stuff
    that is in front of you here and go to the right. You can see a locked door
    to the right here, inside are some suthority ar rounds, an authority ar rifle,
    bandages, bombs etc. Progress through this area. Turn left in the end and go
    through the pipe which is to the left and go right after you exit the pipe.
    Crouch and look out for the bandit to the far left, use your crossbow. After
    him, move very slowly forward and look left and you can see two more bandits.
    Look around this place a bit as there are a lot of things that can be picked
    up. You can also see a door to the right of where the two bandits were. This
    requires a keycard. If you look right here below this room from the low railing
    you can see a group of bandits. Crouch and take them out. Now, go to the locked
    door (keycard door) and look opposite and walk straight all the way till you
    can see a path to the left whic leads to the lower part of this area where the
    the bandits you just killed were standing. To the right of this path in the 
    beginning is a pipe, the shrouded heavy card is in this pipe.
    Now, go to the door that needs the keycards and down the stairs to its left. Be
    careful as there are two bandits waiting for you behind some crates. After you
    kill them, go in there and look right and you will see a small room which has
    loads of AR ammo and the keycard. Go back to the locked door and open it.
    Move while crouching through this entire corridor. Pick up the liquor bottles
    while you are moving and when you get to the stairs, stop and slowly look below
    without going onto the stairs, use your crossbow to take out as many as you can
    and use your other guns if they are alerted of your presence. Bomb them if they
    are hiding behind cover so that they will come out. After killing all of them
    go down the stairs and look behind below the stairs. Another RC bomb car hole
    is here. Pick up the tons of stuff all around this place and then send a RC in
    the hole and blow up the next cache of bombs. Go thru the hole but look out for
    the four bandits in the bottom level here and the one guy who shoots from the
    upper portion from the railing to the right of the hole. After clearing the
    area, go up to face around four guys. Go backwards theu this area thru the
    entrance you initially too to get to this place and face two more bandits.
    Go thru this area and there are two more guys to the right. Go to where they
    were and take care of the numerous bandits in the area to the left. Take cove
    behind some box here and do not go into the area. After you kill some of them
    a bandit holding a minigun comes and start shooting and he is standing on the
    top part of the wall opposite to the entrance. You can kill him with a 
    wingstick. Kill the others in this area and you will hear a bandit saying that
    they have lost the atrium. Then the large metal door opens in front of you and
    a shrouded heavy comes in.
    Stay behind you cover and while crouching, move back and down the stairs behind
    you so that when you get up, you will not receive any fire from the two bandits
    who came with the heavy. The heavy walk towards you so you do not have a
    problem here. If you have some pop-rocket shells, use them. It takes like six
    hits to take him down with the pop-rocket. You can also use about four
    wingsticks on him. Just try to hit him good. Then kill the two bandits and go
    through the area and into the large door that opened from which the heavy came
    in from. As you go in, a heavy comes at you and two more bandits, you can take
    cover behind the first boxes to the left and use wingsticks on the heavy when
    he gets close. After killing the other bandits go towards them but keep looking
    to the right and you will see a red light and the last RC car hole. Send a car
    in and blow the last cache. You just blew the mother-load. Run out of here and
    take the elevator up. Ignore all the bandits shooting at you and just keep
    moving around. After the lift stops move right and two bandits will come
    running at you so use your shotgun here. Go left and thru the hatch below the
    red light out to the wastelands and drive back to the Sherrif.
    You just completed one of the most exiting missions in the game.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
          Shrouded Bunker]                                      [5031
                          \\\  A PROPOSITION, RC PROTOTYPE   ///
                          ///                                \\\
               Wastelands]                                      [ Phallinx Hagar
    You first need to visit the notice board in wellspring after finishing the
    last mission and pick up the propostion quest. Then meet up with Phallinx who
    tells you that he can reverse engineer a prototype for you to use. So, drive
    back to the Shrouded Bunker and do what you have to. 
    This place has not changed from the last time. You will face four to five
    bandits and a heavy in the first area and after you take the elevator down, two
    bandits will run in and dhoot at you so be ready to move to cover. If you move
    forward, another heavy will show up with a lot of bandits. Keep going until
    you get to the red door. Snipe the bandits inside there and move in till you
    get to the keycard locked door. Look right downside and kill the bandits there
    but when they retreat, pull out your shotgun and look towards the keycard lock
    door because a shotgunner will come at you. Go in but don't go to the right.
    Just stand, shoot and crouch, stand wingstick and crouch and after you hear
    them retreat, go down and go right but be wary of the one bandit who is on an
    upper level here. Walk up the stairs and there are around 6 bandits in the
    next place, take them out and walk out of this place. Visit Phallinx to get the
    upgraded prototype.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
          Feltrite Crater]                          [5032
                          \\\  FELTRITE CRATER   ///                          
                          ///                    \\\
               Wastelands]                          [ Mayor Clayton
    Talk to the Mayor if you haven't already done so. He wants us to check the
    site of a meteor crash - a Feltrite meteor. He tells us that some bandit
    faction has taken control of the area and are using the Feltrite to build
    something they should not be building.
    Move out and head to the crater. Just before entering the highway leading to
    the crater, you will face five bandit buggys. Inside the crater there will be
    one more cuprino you need to destroy and a couple of minigun weilding bandits
    on top of the watch towers. When you get to the refinery, blast the two bandits
    here and get down but look at the container which is to the right of the sand
    bags the bandit take cover in (in front of the stairs you need to enter). Go
    into the container from the right and pick up the Shrouded Minigun collector's
    Enter the refinery but look out for the two bandits who come out of a container
    to the right. Move left all the way and activate the switch.
    Some refined Feltrite emerges to the left of the switch, pick it up and kill
    the bandits who come out again or you can just run to your vehicle and go back
    to the Mayor.
             Dr.Kvasir's Lab]                         [5033
                             \\\  FELTRITE SAMPLE  ///                          
                             ///                   \\\
                  Wastelands]                         [ Mayor Clayton
    Claytones wants to know what the sample is and he asks you to take it to old
    man Kvasir. Move out and follow the route indicator on your minimap.
    When you get to the marker, get down your vehicle and kill the bandit in the
    watchtower behind you. You should see a Stanley's mailbox here. To its left
    behind some bushes is the Sentry Bot collector's card. This picture should
    help you - 
    Activate the com device which is to the right of the bridge and walk in to his
    lab, you should have seen a jump here, we will do it later. For the moment, go
    inside and activate the elevator button and you meet Kvasir. He then tells you
    of an upgrade for your Defibrillator in a hospital in the dead city.
                                 \\\ JUMP 11 ///           [JMP5]
                                 ///         \\\
    This is the last jump on this side of the wasteland. It is near the entrance to
    Kvasir's lab.
    To make the jump though, you have to get on the upper road you can see here.
    Take the highway closest to his place and go all around the highway and come
    to this place. You should come here on your intuition, if it helps - you should
    make the jump from the road infront of the entrance to the northern watch tower
    where we did the "Reesupply the Watchtower" quest. Get down the vehicle so you
    can see clearly how to make the jump and so that you will know the location of
    the Drone. You need to run in from the right side of the rock which is in
    front of the drone on this road here, this video should help -
     - (pictures and videos available only on www.cheatmasters.com)
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                   Dead City]                               [5034
                             \\\  DEFIBRILLATOR UPGRADE  ///
                             ///                         \\\
                  Wastelands]                               [ Doctor Kvasir
    This mission is also the direct storyline mission and is very important and
    thus, a detailed walkthrough here with pics... Make sure you have a lot of pop
    rocket rounds for your shotgun and even more wingsticks. Parts for two lock
     - (pictures and videos available only on www.cheatmasters.com)
    When you get near the marker on your mini map in wastelands, levae your buggy
    and walk to the marker, you have to enter a large pipe which has a hatch in it
    but before going in the pipe, look to its right and you can see the Enforcer
    collector's card.
    Enter Dead City through the hatch and you emerge in a tunnel. After you come
    out of the tunnel, go right and left and you come near three mutants who are
    mutilating a dead body. They attack you, you attack them! move ahead and by
    now you should be hearing a loud thumping noise and a creature roraring. Two
    more mutants come at you from either side of the walls. But the mutants coming
    from the left are actually coming out of the room here, one more will attack
    you. Go inside, pick up all the stuff and walk up the stairs to the right.
    You emerge onto street level and get a view of the thing that has been making
    all that racket. Move right and enter the dead city streets. You will be soon
    greeted by its citizens and I suggest you use your shotgun on them (pop-rocket
    rounds are the best). Wingstick work better though. After killing about six
    mutants the Large Mutant will make itself visible from the other corner of the
    street and it walks near to you. But there are some mutants who come also and
    it is best if you take them out so you can concentrate on the Large Mutant
    with peace of mind. You can use wingsticks on the large mutant and he will use
    a launcher against you. Keep moving and using the wingsticks. If you prefer the
    sniper or any other weapon you can stand in one place and start shooting at its
    head and when it is about to launch, move. Repeat this and soon it will have
    Move to the left of this place and you can see some stairs. Go up these stairs
    and eventully you will come to a place where you see a...
    OMFG! WTF was that?
    Anyway, go into the rooms to the left and pick up all the stuff and books from
    the left shelf in the first room and when you go into the next room, you will
    be trapped inside for some time. Mutants will come out of all kinds of holes,
    two specifically will throw clubs at you from the other side of the boarded
    windows. Just stay in one corner of the room and kill everything coming at you.
    Be sure you killed all the mutants from both rooms and a wood board will fall
    opening a path from the second room. Walk down this path. Two mutants will
    start throwing fire at you from a distance. Kill them with the sniper and after
    you walk further down, a mutant will crawl out of a pipe here, kill all the
    mutants coming at you and send a RC car in through this pipe...
    After the car is in the room, send it to the left and you come to a boarded
    door with some gas cylinders to the right, detonate the car here and you can
    see the door open.
    Back outside, climb onto the stairs and go inside. After you walk for a bit,
    you get to a place where there are stairs down, in a room to the left. Go down
    here and you can see the door you just blew. Go in and pick up the Large Mutant
    collector's card.
    Go back up the stairs and staraight outside. After you kill a few mutants
    the Kraken emerges from the right. This is a bit tougher than the other Kraken
    you faced in the Mutant Bash TV. It can slap you with its tentacle and also
    charge at you. But the problem is with the mutants that come at you. First
    shoot them and run away from the Kraken and start singsticking it. When it runs
    near you, run away and turn back and swing all this while - shooting the
    mutants that come at you. After the Kraken is killed go into the alcove it
    emerged from and to the right on some human flesh ( *puke* ) is the Kraken
    collector's card.
    Go outside and then right down the stairs and if you are fast enough you can
    see the back of the huge mutant. Continue down here and you can see a switch in
    fron of you. Hit it and follow the wire that comes from it, you will get to
    another switch, hit it and you will be overwhelmed by mutants so you better
    have that shotgun ready. After killing all of them, go back to the first switch
    and hit it. The door slides and then go down. There is a slime mutant here and
    so, hti it with the pop-rockets. There is a door here and when you use it, you
    come to dead city central.
    Just as you come out, move left and there is a table on the left with a lamp
    on it and obviously the Slime Mutant collector's card.
    To the right of this area is a locked room with some ammo and other items in it
    and a switch in the center. Follow the wire from the switch and send in an RC
    and blow up the canisters to the left. Go in through the opened door to the
    left and to the switch. Hit it, go outside and hit the next switch and the
    door to the left slowly opens. Mutants then come out to get you. There are
    three slime mutants here. Go down through the opened gate and you may see an
    area blocked off with lasers. Just leave it alone for now as we will get here
    during a later mission. Continue along the path and when you get to the stairs
    you can choose to just rampage the mutants or use the crissbow. Go down and
    you may face a couple more mutants. Go to the left edge of this place and enter
    and climb stairs two times and you get to an area with small huts. A number
    of mutants come at you. Go to the right most part of this area and you can
    see the path. Then go up the stairs and the game updates you on the quest.
                                DO NOT SELL FELTRITE
    You can see the hospital board ahead of you and some small stairs to the right
    and a locked room with feltrite crystals amongst other things in it. Head into
    the hospital and keep going till you come to a place with grills on one side
    and the rocket launcher here. Pick up the launcher and you can see the elsive
    giant mutant here. You can save the game anytime during this fight.
    Hit him immediately on the head once with the launcher and then when you can
    see the blue glow from his heart, keep blasting it. The mutant then moves
    back and starts hurling building parts at you. While he lifts his hand to hurl
    the chest area with the heart opens up. Right click on the mouse to aim and
    you can see a lock-on on the heart, so hold right click even before he takes
    the stones and as soo as you see the lock on in the scope, push the button.
    You may need to hit him a few times before he falls or just once. Then he
    comes near you and shakes the building you are on. Shoot the heart again and
    now, his brain starts to glow. Shoot it immediately and by now you would have
    noticed that he hits the area where the laser in his head targets. He moves
    back again and you can pick up rocket ammo from the place you got the launcher.
    It keeps giving ammo, so do not worry about wasting ammo. Hit it in the heart
    again using the right click and auto aim. Remember that you will need to left
    click the moment you see the triangle of the lock on. You cannot waste a milli
    second here. The mutant comes close and targets the center of the building,
    move to a corner and look out for his laser and see where he targets next. His
    head glows again so use your launcher and remember that you can just launch
    without using the scope and you will still hit his brains. He moves back again.
    This time you need to left click even before you can see that triangle but not
    too early. Like a moment before you would see the heart, you need to launch
    a rocket. He comes near you and starts hitting the place, you can take cover
    to the right side of this area and his hits will not touch you. After he slams
    for four times, his head glows again. So, hit it and he will be done for this
    time. If you could not find the safe area here, just equip bandages and start
    using them the moment he hits you so that you can take another of his blows.
    An opening is created to the left of this area after he falls on the grill.
    After you reach the bottom floor, a slime and two mutants attack. In the next
    area another slime and mutants attack. Walk up the stairs here to fight a fire
    throwing mutant and a slimer. There are more stairs to the left here from where
    the slimer came. Go up to fight another slimer and walk in. The upgrade for
    your defibrillator is in front of the large screen here. Pick it up and the
    whole place is put under lockdown. But a group of slimes and red and normal
    mutants break the door in the left room and come it, so be ready for them.
    Go in and through the hole they made and go down all the stairs and keep going
    all the way and finally you get to the exit and go out to the wastelands.
    Go back to the good doctor and he will talk to you and then upgrade your
    defibrillator and its time to take the sample back to Clayton. Then the
    wellmaster starts sounding the alarm and Clayton asks you to go see him. The
    wellmaster's office is to the right of the mayor's office. Go in and speak to
    the wellmaster.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                        Well]                       [5035
                             \\\  HIJACKED WELL  ///                          
                             ///                 \\\
                  Wellspring]                       [ Wellmaster Carlson
    Before going in the well, make sure you have atleast one lockgrinder. Lots of
    shotgun and sniper ammo.
    Go into the well through the hatch in the wellmaster's office. Inside you will
    meet a badly injured worker and he tells you of the bandits who are around the
    Go around the place with your crossbow equipped and shoot it in the water where
    the bandits are standing. Shoot the bandit on the ground to the right also and
    go down there when a melle bandit comes at you. There's a room to the right
    with some equipment here and outside you get to a junction leading to the left
    and straight. If you go straight, you can find gears in the room. You need to
    go left and take the ladder that is to the left of the door here. Go up and
    crouch. There are three bandits in the lower place. Kill them quickly and go
    down and left. A locked room with ammo and wingsticks is to the left.
    Go right and two melees and a gunner will attack you. Use the sniper on the
    gunner. Go right up the stairs and two more melees will attack you. When you
    go forward, a gunner from the front and a melle will attack you from behind.
    When you take the next turn, a melle will come and attack you. You will get to
    an area where you can see a large pile of bodies in the middle of the room and
    five bandits will attack you so be ready with the shotgun. Go right from here
    and you will be on the platform. Bandits will attack you throughout this
    platform and in the next room after the platform from behind you too. Go down
    the stairs in the next area and you come to a corridor with concrete pillars.
    Nearly a dozen mutants will attack you. Don't go into the middle of the area
    and take cover behind the first pillar. Use your shotgun on any bandit who
    gets too close and sniper on the heads of the gunners who take convr behind the
    last pillar. After they stop coming move ahead while looking to the left. You
    can see a ladder and they lead to some supplies and the mine collector's card.
                        DO NOT SELL FFELTRITE
    Go out of the corridor and move right down the stairs. In the next area, some
    bandits are walking in the water, use your crossbow on them and be ready for
    more who jump down. In the area to the right, there are more bandits. Go in
    and you will be locked in this place by a bandit who uses a switch to drop
    the gates. Kill the bandits here and use the green switch in this place to
    open the gate. But another bandit will come and hit the close switch. What you
    need to do is, hit the switch in the bottom area and run to the gate which is
    being closed and kill any bandit who dares to hit the switch. Crouch and go in
    thru the gate and through the hole in the wall on the stairs to the right.
    In here you can find a couple of feltrite crystals to the left and when you go
    left you can see a bandit being killed.
    Furthur down, you will meet a soldier from wellspring. Follow him and you come
    to three more soldiers who are in a shootout. Move past these three soldiers
    and on a bench you can see the Valder collector's card.
    Join them and kill the bandits you see and the door will open shortly. There
    are more bandits in this area so kill them all and go forward by the stairs to
    the left and climb the walkover platform killing all the bandits. After every
    bandit is killed, a soldier comes up and stands near a large machine and asks
    you to take the toxin out.
    Take out the toxin and walk next to the machine and activate the lever next to
    it to the right to raise the platform. keep moving up all the stairs and up
    the ladder and get outta here.
    Visit Coffer for an upgrade for your AMG and a new schematic and then go speak
    to the Wellmaster. Interact with him to get the next mission.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
            Wastelands]                                          [5036
                       \\\  DEADLY DELIVERY, SECRET DELIVERY  ///  
                       ///                                    \\\
            Wellspring]                                          [ Kvasir
    Just head out of wellspring and go to the doctor's lab. As you take the first
    right, Feltrite crystals start to fall and you need to collect seven to get
    those within 20 seconds. Just reload the auto save if you don't make it the
    first time.
                   DO NOT SELL FELTRITE
    In the next area, you will face four bandit Cuprinos. After all the commotion,
    go into Kvasir's lab and speak to him. He give you the mind control bolts and
    asks you to take the formula to Elizabeth in the second chance bar.
    Go back to the bar and talk to Elizabeth who is sitting in the left most chair
    near the bar and is always looking at a map. She asks you to follow her to
    the back of the bar and gives you a new quest.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                   Wasteland]                          [5037
                             \\\  FINDING FELTRITE  ///                          
                             ///                    \\\
                  Wellspring]                          [ Jacob
    Before going out, talk to Jacob who is sitting near Sally. He wants to exchange
    20 feltriite crystals for a Defibrillator upgrade. If you collected all the
    crystals from the beginning of the game till now, you will have 20. But, do not
    worry if you sold them or do not have the twenty crystals. Just come back
    when you have twenty (if you ever get them). There is no particular location
    you can find Feltrite except in mission and maybe a couple of meteorite
    showers. The upgrade he give you will speed up the recharge time of your
    defibrillator. A meteorite shower takes place on the highway during the next
    mission below and another one later. You can actually  make it to 20 crystals
    with these three showers. Just remember to save the game immediately when you
    see a shower fall so you can collect them sucessfully the next time if you need
    to reload.
            Authority Prison]                                   [5038
                             \\\  LIBERATE CAPTAIN MARSHALL  ///
                             ///                             \\\
                  Wellspring]                                   [ Elizabeth
       Lots of pop-rocket ammo needed and one lock grinder.
    Track this quest and when you get on the first highway, a feltrite shower takes
    place so save immediately the moment you see the shower take place and reload
    if you did not take all the seven crystals in time. When you get to the gate
    jump out and over the small barricade and hit the green switch to the left
    of the gate and ignore the shots fired at you.
    Inside you will need to kill two guys who are on either side of the gate on
    towers. Drop down the ladder from the hole here in the middle section of
    the platform and go inside the prison.
    Go up and right. Move to the door to the left to pick up the EMP grenade
    schematic and other stuff. Go out and through the other door and in the next
    area, blast the power cell which is to the right corner of the room, it looks
    like this - 
    Go thru the door which had laser beams and you should hear the chatter of the
    enemy. But go straight and in the cabinet to the right is the power supply
    collector's card. 
                      Look above you on the platform and kill the guy and a
    shielded guard and a normal guard come at you. If you are using pop-rockets
    then shoot near the foot of the shield to the left or the right and not
    directly into the shield. After killing the power source here go thru to the
    next room. As soon as you enter, an enemy breaks down the door infront of
    you, so kill him and the two guys who drop down to the right. Go into the room
    which had its door just kicked down and look throught the window ahead and you
    can see the power supply. Kill it and go through the lasers. In this area a
    drop ship drops about seven normal soldiers and one shield guard. Finish them
    quixky and take cover behind the pillars here. After you kill them all, blast
    the power supply and go into the next room and you should hear the central
    voice announce that the automated defenses are online. In this room, you can
    see a hole to the left in the wall - 
    In there is the Giant mutant collector's card. 
                                                   Go back into the room but stay
    to the right of the door and look through the window here and destroy the
    supply and go in. In the next room a turret drops from the ceiling so run to
    left of this place and move a bit and look to the right. You should see the
    supply. A guard is waiting for you ahead so be ready for him. Go into the next
    room and throu this area and when you get to a larger area, more authority
    drops in on you which include one shield guard and five guards. Take cover
    behind the crates near the entrance to this room and shoot the down. The supply
    is to the right here so shoot it and go up the stairs. As you come up the
    stairs, go around to the right and pick up the EMP grnade collector's card
    from the cabinet. 
                     Go thru the opposite door and you can see a guard. One more
    guard and a shield guard show up. Go into the next area and you can see a
    green switch to the left of the lasers. hit it to release some mutant prisoners
    and while the guard are busy, kill them. But be wary of the other guards who
    are here. Go around and down one level and go straight and you can see the
    Captain in his cell. Hit the switch to get him out. When he is pulling out the
    battery, guards keep attaking you so just stay behind the captain for cover
    and kill the guards. After he pulls out the module he goes to the left and
    takes out a rifle. Look into the container he took out the rifle from and
    pick up the Drop Ship collector's card. 
    Follow him out of here. As soon as you come down the stairs, go left to a
    locked room with the Marshall Collector's card and feltrite crystals in it.
    Go to the Captain and follow him out. In this next area, stay close to the
    captain as he is always near cover. So take cover behind the boxes or pillars.
    After the first three guards, kill the one on the minigun in front of you on
    higher ground with a sniper but keep looking at it since another guard mounts
    it later. Kill all the guards from cover and follow the captain up the stairs.
    The area is lased so go up the stairs to the right side of this area and up
    above the stairs look to the left and you should see a power supply. Shoot it
    to kill the laser in front of you. Go to the left near the laser the captain
    is behind and hit the switch. Then the Captain tries to open a door but a drop
    ship comes and drops more guards in the central area. Crouch behind the low
    walls for cover and shoot them one by one. Throw grenades if you have some.
    After you kill all of them, the captain opens the door and follow him. He gets
    in an elevator and tries to activate it but the elevator falls down and he
    asks you to meet him back in the bar with Elizabeth. The door to the right is
    soon kicked down by a Guard. Kill him as soon as the door drops and move in
    and to the right side is the sheils guard collector's card.
    Go to the left and keep going and you will be back at the place you started.
    Go out of the same hatch you used to come in and head back to wellspring. Go
    into the bar and into the room behind it where Elizabeth spoke to you the last
    time. As you go down the stairs, you can see the Elizabeth collector's card
    on a box.
    Keep going all the way and you meet up with Elizabeth and Marshall. They tell
    you about the resistance and when you interact with the Captain, he gives you
    a new quest. As you come out, you should see an old man with a military grade
    knife with him. you can play Five Finger Filet with Abbot here. Go to the race
    track and you should see a guy with a cowboy hat to the right of jackie. Speak
    to him to get the next challenge.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
         wellspring Speedway]                             [5039
                             \\\  STARKY'S  CHALLENGE  /// 
                             ///                       \\\
                  Wellspring]                             [ Starky
    Speak to Starky who is leaning on the railing to the right of Jackie Weeks
    near the springwell speedway and he asks you for a race.
    This race is same as the other races you did before but with a great prize.
    He has a better buggy, but just hold youe boost and do not be afraid to hit the
    brake during awkward turns. It is easy.
                  Wastelands]                      [XCHG
                             \\\  THE EXCHANGE  /// 
                             ///                \\\
                  Wellspring]                      [ Bounty Board
    Go to the bounty board to pick this up and you will be taken to the wastelands
    Zoom in and wait for the shooting to start, if you hit the guards before they
    start shooting then you will fail the mission. After the shooting starts, look
    right on the and you should see a sniper. Take him out, another one is straight
    ahead of you. Another one is in a building to the right, and is followed by
    another. Two snipers then come on the ground. The only way to know their
    locations is to look at their lasers. If you playing on Nightmare mode then
    crouch and wait to recover or use bandages after every shot from the sniper.
    You can be killed in the next shot so be sure to get healed.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                         Ark]                          [5040
                             \\\  RECOVER ID DRIVE  ///                          
                             ///                    \\\
                  Wellspring]                          [ Captain Marshall
    Marshall tells you that the ID Drive contains very important information and to
    prevent it from falling into the Authority's hands, he wants you to get it back
    from the Ark.
    Move out and head to the Ark. When you reach the Ark, a drop ship drops two
    guards. After disposing them off, head into the ark and activate the control
    panel in front of you. After recoving the drive, two more guards are dropped
    outside. Take them down and head back to wellspring and speak to the Captain.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                   Dead City]                            [5041
                             \\\  LOST RESEARCH DATA  ///
                             ///                      \\\
                  Wellspring]                            [ Captain Marshall
    Before going anywhere, head to Crazy Joe's. I hope you have seen his place by
    this time. It is where one of the jump 6 used to be and his area is marked blue
    on the mini map. Go to the first shack to the left and you can find Joe and
    the Crazy Joe collector's card. 
                                     He tells you about a lot of things. You can
    find two (I found only one) night blossoms in his swamp and two desert spores
    in the meteorite crash area of the swamp.I will leave it to you to find those.
    You might encounter a third meteorite shower. During this, bandits will
    compete with you so they can take away all the meteorites if you are not fast
    Go to the dead city entrance in the wastelands and enter the dead city once
    again. Go straight into the room and pick up all the ammo and take the right.
    A mutatn will attack you here. Go ahead and up the stairs. Go through the hole
    in the wall to the left after yu climb the stairs and take a left into a room
    and go thru the next door and into the blood filled corridor, keep going and
    you will come across a drone which scans you. Crouch from here and move ahead
    and look below, you should see three guards make their way into the lobby. You
    can use yur crossbow to stealth kill them. But, just as you get down this
    flight of stairs (broken escallator) go right and you can see the Drone
    collector's card on the table to the right. There are two more in the area
    below this and they start fragging you, Kill them and continue throught the
    door here into another bloody area. As you come out of this place, you can see
    two bright lights on the door. The guards on the other side are going to
    detonate the door. A shield and a normal guard come thru the blasted door. Use
    your shotgun on them. Go right from there and up the stairs to the right and
    you should see a laser of a gun hit a mutant. There are two  guards in that
    area so kill them and go into that area and above it by the stairs to the
    right. Keep going and you will see aother laser soon. A bit further a guard
    will come when you are near the end of the railing and are about to take a left
    use your shotgun on him and look down to the right and kill the guard standing
    there. Go down the stairs to the left and as you come out of the wall to the
    left and to a door, be wary of the sniper on the roof. He can kill you with
    two hits. Take cover behind the wall, move a bit and use your wingsticks. Two
    are needed to take him down. Progress thru the door here and in the next area
    you will see two snipers killing some mutants. There is lots of cover here so
    take out your sniper and blow their brains. Make a shot even if you are hit and
    only then, get back in cover. Go to the left and down the stairs and keep
    going and there are more stairs to the right and then you get to the dead city
    There is a damaged car to the right just as you come out to the streets, Stay
    behinf here and take your sniper and hit the guard on the mini gun who
    is on the other side to the right above street level. He is above to the right
    of the blue can in the distance. Two more guards fall here so take them out and 
    go the the other side of the street to the right and climb up the stairs here
    and you will come to the place with the mini gun. Keep moving straight and into
    the next room flled with rubble, you can see a laser to the right here and
    there are two guards behind it. Use your mind control bolts on the guard you
    can see and detonate him near the next guard. You can go to the area which is
    to the left of the laser, behind the mesh, the opening is in the middle of the
    room. Go to the side of the wall where the laser is and you can see a power
    supply. Hit it and go through the laser straight and collect the research data
    which is in front of the large display. The room to the right will open, so
    go in and kill the supply and go thru the laser you saw earlier which was to
    the right as you came into this place. Go up the stairs and be ready for three
    guards who drop down. After killing them go through the door which is diagonal
    -ly to the right of the stairs. You used it to come here the last time when you
    came to the dead city for the first time.
    Now, you are on the streets. Quickly take cover behind the nearest car as a
    sniper is on the building opposite to you. Use your sniper and there is a guard
    who takes cover right across you behing another car. You should see two columns
    to the right of the building ahead which are a way to go up to the building...
    But guards keep coming here from the building so be careful. When you go inside
    the place, you can see a laser blocking the door. There is another door to the
    right here, go thru it and you will have come to the place where you picked up
    a collector card the last time you came here. You can find the supply here.
    Shoot it and make you way back thru the door that was lased and keep going to
    the right and up the stairs into the next building. You will come to the place
    where you were trapped inside a room in the last mission you came here and
    mutants strated attacking you. Go left after you climb the stairs and keep
    going till you see a sniper in front of you shooting something below. Kill him
    and go left down all the stairs till you get to the street level. Keep moving
    on the street and go straight and when you see a drop ship, run straight and
    go left at the end. Go down all the stairs and in the next area, you will need
    to fight more guards (three). There are two normal and an elite guard with a
    pulse cannon. Try to take cover and kill the normal guards first since the
    Elite is extremely tough. Use wingsticks to kill him quickly. Always stay
    behind cover when facing an Elite as they can hurt you pretty bad. Go to the
    area where he was standing then left and right and you are back where you
    started, so exit dead city for the last time and then go back to captain
    Marshall and give him the data.
     //////////                /\/\/\/\/\/\/\/\/\/\/\                    \\\\\\\\\\
                 Subway Town]                     [5042
                             \\\  SUBWAY TOWN  ///
                             ///               \\\
                  Wastelands]                     [ Captain Marshall
    Speak to Marshall when you are ready and by ready I mean, do everything you
    want to on this side of the wastelands before doing this mission as you will
    be transported to the other side of the wastelands. But, you can still come
    badk here anytime you want to by speaking to Charon who appears near the blimp
    after you speak to Saul for the first time.
    This is only a watch and learn quest and you don't have anything to do except
    to listen to people banter. Speak to the Captain after he finishes the
    introductions and you get a new quest.
                 Subway Town]                           [5043
                             \\\  GAINING INFLUENCE  ///
                             ///                     \\\
          Eastern Wastelands]                           [ Captain Marshall
    Before going out, speak to Lassard who is on the computer to the left. He will
    give you a special schematic of the Authority Augmenter. Then go left and into
    the room to the left where you can see a dead mutant on a stretcher. To it's
    right is the Authority Mutant collector's card.
    Move out and go to the right into the tunnel ahead. Take the elevator up to
    Saul who is the local mechanic and he gives you more pointers. Go up the stairs
    which are to the left as you exit this place. You can see a door here to the
    left which leads to the Mayor of Subway town - Redstone. But, let's look around
    for a bit.
    Go back down the stairs and straight and you can see some stairs that lead to
    a lower section that has an auto parts store and the speedway. To the left
    of these stairs is the Bar but it is closed for you till you finish this
    mission. Head back up and go right and straight and you can see the local store
    to the right. Keep going straight and you will meet Stew to the left. He sells
    special items for a special prize. See him often for great deals on important
    stuff. Move to the right and straight ahead is a locked door with feltrite
    crystals and a night blossom.To the left you can see two people, one has a 
    strum and you can play the strum mini-game here. The store you saw earlier -
    Jani's Supplies has Jani selling three new schematics for you.
    Now that the tour is over, go back to the mayor's office and speak to him. To
    his left is the Blake bobble head - and if you did not know, there is a RAGE
    trailer in which Blake Griffin wants to be in the game, and here is the video -
                                 (great work Id !!!)
    Now we have a new quest...
                 Subway Town]                       [5044
                             \\\  FOREMAN JONES  ///
                             ///                 \\\
          Eastern Wastelands]                       [ Mayor Redstone
    Go down the stairs and to the left is old man Norbu who has problems being old.
    We can do the quest Norbu gives at a later time. Head left from Norbu and you
    keep walking and soon you get to Jones. Speak to him and he tells you of the
    mutant expansion.
    To do this quest, you need to go out of subway town but now the bar is open.
    Go in the bar and speak to the bartender who gives you a mission just like
    Sally in wellspring. To his left is Teague and to the right is Abbot (how did
    he get here?). Teague says she has the best cards in the Wastelands (she really
    does - well, now atleast.) And this completes the full tour of subway town.
    You can gamble or race or go out to the job. Your wish, I choose to race...
            Subway Town Speedway]                              [5045
                                 \\\  SUBWAY TOWN SPEEDWAY  ///
                                 ///                        \\\
              Eastern Wastelands]                              [ Mel
    I will jsut give tips for each race - 
                                     CRASH AND BURN
    Meteor Crater:
    1) Do not pick up the boosts from the track when you start the race as they
    will be more useful during the second and third laps, just go around them in
    the first lap. just skip the first four boosts you see and take the ones after
    the ramp jump.
    2) You do not need to do the ramp jump, it is just a waste of time. Move left
    and continue along the left side of the ramp.
    Gearhead Valley: non-combat
    1) This is so easy, all I have to say is - use the boost...
    Meteor Crater: Rocket Rally
    1) As soon as the race starts, turn around and wait for a rally to appear
    in front of you. As soon as it appears, take it and also the next two and come
    back to the start line, turn around and wait and repeat. Destroy any bandits
    who are in front of you.
    Gearhead Valley: Rocket Race
    This is so easy I don't even want to give you any tips ;p
    Gearhead Valley: Rocket Rally
    1) Pick your territory like the last rally and stay there and claim your prize.
    You may need to play this a second time because the track is very confusing.
    The Shipyard: Rocket Race
    1) I did not have a clue where I was going but still finished the race.....
    Do not shy down on using brakes near sharp turns.
    We will do the next round of races after we unlock a new car.
    Go back to Saul's and out through the garage door. But, be sure you are stocked
    up on rockets and shield and all the stuff for some vehicle battle. Also make
    tons of wingsticks (advanced) and have ammo for your shotgun.
                              \\\ JUMPS 12,13, and 14 ///           [JMP6]
                              ///                     \\\
    You can see the first jump just as you exit the subway town. And the remaining
    two are to the left of it just as you enter Gearhead territory. All three
    jumps are very easy and do not require you to use any boost. Make the first
    jump from the raised portion behind it. To make the second and third, get onto
    the highway to the left in Gearhead Territory. The second jump should be made
    from the broken section of the highway which is to the left of the main road
    just as you enter the highway. The third has to be made from the main section
    of the highway, just look for some metal boards that make up a ramp. You can
    see the follwoing video on the jumps for a more better understanding...
    (pictures and videos available only on www.cheatmasters.com)
                  Open Territory]                     [5046
                                 \\\  COMET BLOOM  ///
                                 ///               \\\
              Eastern Wastelands]                     [ Norbu
    You get this when you talk to Norbu who is beside the stairs which lead to
    the Mayor. Track this quest and go to the marked place on the map. Run down
    the three mutants and exit the vehicle and proceed left and keep looking left.
    You will need to pick up the purple flower. There is another comet bloom
    directly opposite to where the marker was showing on the mini-map which means
    that it is on the other side of the road you found the first one, and another
    group of six mutants attack you from the main road side. Track the next quest
    before going back to the old man to finish the quest.
                  Open Territory]                          [5047
                                 \\\  MUTANT EXPANSION  ///
                                 ///                    \\\
              Eastern Wastelands]                          [Foreman Jones
    Track this quest and go to the location. Go right / left (depends on where you
    are approaching from) of the road and whn you reach the barricade, walk down
    into the under territory and eventually through the door into Blue Line station
    Go straight, right and down the stairs and you should see a mutant run the the
    left in a rail box. To the right of this box are feltrite crystals. Go to the
    place where the mutant ran and right into the next box and then left. Go
    through the door to the left and you will see another mutant run to the right.
    Follow him and climb up the stairs to the left and go all the way around to the
    left after you climb the stairs and you will get to the bundle of TNT. As soon
    as you pick it up, the grill behind you drops and mutants start coming in.
    If you have wingsticks, now is the time to use them (better if you bought the
    advanced ones). After a few come from under the grill, the rest climb from
    the railing to your right. After killing a ton of them, a group of three rush
    in from below the stairs and one mutant shows up and lifts the grill. The
    group of three then come in and two of them jump up and crawl towards you
    on the roof.
    As you move out to the right , a mutant holding two sticks of TNT runs towards
    you, better use the wingstick as soon as you see him. When you go down the
    stairs, two more attak you along with other mutants. Go down the stairs and you
    should see a mutant come out of a room ahead of you to the left. So, go down
    the stairs and into the room to the left which is past the blocked path. Pick
    up all the stuff and in the north west of the room is a rail box. Go into it
    and when you come out, move to the left and you will see two fire throwing
    mutants on either side to the right. Kill them first and you have a long battle
    with mutants. After killing all of them, go up the stairs to to the right of
    this area and again to the right where three more mutants attack you. You then
    come to the toilets. Progress thru here fighting off the mutants and when you
    get out of the toilets, move left down the slop for ammo. Go back up the slope
    to the large and wide area.
    Prepare yourself for another long battle. Stay in the beginning of the place
    near the slope you came here from so that you can see mutants who come from
    both the left and right side. After killing a ton of them, a Large Mutant
    comes in through the wall to the far left. Wingsticks are your best option.
    He is accompanied by another ton of mutants. Remember that you can save anytime
    during this battle. After you kill the big guy, go in through the wall and you
    will see mutants clamber into the space to the right. Kill the ones which come
    at you and go right to where the previous ones were headed. Go along the
    long tunnel and when you turn and move into the next part of the tunnel, more
    mutants come for you. Kill them and go thourgh here. When you reach the next
    area, you are prompted to plant the TNT. Kill the mutants and go left and plant
    the TNT on the places shown on the walls on wither side and on the pillar
    between the walls. After planting all four, progress to the left side of this
    place and the detonator is on the far side of this area, straight ahead in
    the middle. Hit it and teo Krakens and another horde of mutants come at you.
    The path to the exit is just past the detonator straight ahead, so run out and
    exit this forsaken place. After coming into the town, exit the garage and
    speak to Destinee who is in front of the door and she tells you that Gabe has
    a job. Go back to the mayor and just as you climb the stairs speak to Gabe who
    is sitting on a barrel here. He asks you to go see Deitrich who is in a room
    behind Jani's supplies. Speak to Deitrich and he tells you about the easy task.
    Then speak to the mayor to get a new quest and let's finish Deitrich's quest
            Abandoned Distillery]                             [5048
                                 \\\  ABANDONED DISTILLERY ///
                                 ///                       \\\
              Eastern Wastelands]                             [Deitrich
               Make sure you have a lot of wingsticks.
    Go to the distilery as marked on your mini-map. When you are walking inside the
    cave, keep looking to the right and you will find the Porter Collector's card
    on a wooden box. 
                     After exiting the cave keep looking left and you will find a
    desert spore. Head straigh and go into the distillery.
    Keep going till you come to a locked door. You can find a lockgrinder among
    other stuff in the room to your right. The grinder is in the computer desk's
    drawer. Head into the locked room and pick up all the stuff from the room
    to the right. Keep moving along the path and you will see a mutant jump into
    a hole in the ground. Follow if and go through the pipe you can see ahead. When
    you come out and move a bit, six mutants come at you. Go right from here and
    again into the room to the right where two more mutants will attack you. There
    is a lot of stuff to be picked up here so take them all and continue walking
    on the stairs to reach the upper level. Walk to the end of this place and you
    will hear mutants from your left. Look through the open space to the left and
    kill the mutants and fall down to where they where. Go straight and again to
    the left and into the large area. You will fight a lot of mutants here so
    be ready. If you fall down into the area to the left of the large pipe you can
    find some junk you can sell. Also there is a half wheel handle to the right
    of the items, interact with it, go back into the room and a door open to the
    right, go thru it for the ID developer's room and this unlocks the achievement.
    You can watch the video on how to find the room by going to the link posted
    in the easter eggs section of this guide.
    In the center of the room you can see a large pipe with a ladder attached
    for you to climb. Mutants will attack you after you climb. Climb again and go
    around and more mutants will attack you from the front. Walk along the narrow
    walkway and fall down in the end. More mutants to kill here. Go straight and in
    the end, a mutant will vome out of a hole from the ground. Kill in and fall
    thru the hole and continue your way forward and up the stair case. The game
    will prompt you to pick up the cans. They are on the table here and the
    distiller is to the left of these cans. Go near the open hatch and interact
    with it to place the can in it and interact with the wheel to the left to
    start filling the first can. Run to the place opposite to the distiller and
    stay there and kill every mutant taht comes at you. Wingsticks are obviously
    very helpful. After the distiller opens, take the filled can and place the
    next can and repeat killing all the mutants. After you take out the second
    filled can, four more mutants come at you. Go around the platform you are on
    right now and go through the door and jump up to the ladder when you see it.
    After the ladder, go into the room to the left in the end ny junping on the
    rubble covering half the door. The exit is the door straight ahead of this
    blocked door.
    When you go back to Deitrich, he gives you a new special recipe. And if you
    bought all the recipes from Jani, this finishes you recipe / schematic 
    collection in the game.
                      Distillery]                        [5049
                                 \\\  BOUNTY HUNTER   ///
                                 ///                  \\\
              Eastern Wastelands]                        [Job Board
    Pick this up from the job board which is directly opposite to the entrance
    of the bar and go out to the Distillery. As soon as you come into the
    Distillery go straight through the half blocked door and down the stairs.
    Keep moving and you will come to the Distiller again. You have to fill up two
    jug's again so its the same stuff. Just use your advanced bot or turret to make
    things easier.
                  Gearhead Vault]                       [5050
                                 \\\  GEARHEAD VAULT ///
                                 ///                 \\\
                     Subway Town]                       [Mayor Redstone
    The maintainence room is thru the first door to the left from the room where
    Deitrich is. Go in and thru the next door to the Gearhead Vault.
    The gearheads are russian bandits. As soon as you enter, you should see a
    locked door to the right. In it are some junk, nothing too valuable except some
    oil cans and stuff.
    The next area is a garage filled with the gearheads. They have armor on and
    are obviously tougher than the normal humans. Take cover behind one of the cars
    and shoot them. When you go to the first left you will see an enemy sentry bot
    and more gearheads. Go further in and a heavy gearhead will come down a slope
    from you left. Kill him and climb the slope and turn left. The first silver
    coloured car to the right has the advanced sentry bot collector's card on the
    Keep moving and you will see another clope to the left and more gearheads above
    the slope. The path ahead is blocked by fire, so move left and you come to the
    bar. TO the left is a ladder which you should climb. Pick up all the stuff from
    the bar and climb the ladder. Go right and you will fight four gearheads. Go
    left from them and you will need to fight four more ahead. After killing the
    second group, go to where they were and you can see fire coming from the pipe
    to your right. To the right of the fire is a valve you can interact with which
    stops the fire. Now you need to go back to the room which was blocked by fire
    earlier, in the lower area. You can fall down from here. Go in and more bandits
    await you and a turret is behind the desk in front of you and more bandits
    come in from the far left. But, as soon as you enter the place (which was
    blocked by fire) go right and in the end you can find the Gearhead Shotgun
    collector's card near the plants. 
                                      Turn back after picking up the card, go
    straight and right. You will face upto four bandits including a heavy. Just
    crouch behind one of the tables and use your wingsticks if the Heavy gets too
    close. Go straight and into the room to the left where there are a lot of
    computers. The exit is to the right here and when you come to the door, fire
    starts coming from a pipe and blocks the door and two heavies show up. The fire
    stops after you kill the heavies. So, move into the next place after killing
    the heavies and another bandit comes at you, kill him and progress through the
    next area and soon you will come out of the Vault. The feltrite cell is around
    the back here near the place where electricity keeps discharging. Go back into
    the vault and fight off the bandits. When you get near the exit past the
    torpedo, it will be close and a heavy come out of the wall to the left, Kill
    him and exit through the wall and you will come down to circular stairs. Before
    going down, go to the place to the left from the path near the fallen statue.
    You will find the Gearhead Jet collector's card on the chair.
                                                        Go down the circular stairs
        and left from there. You will see the area ahead blocked off with fire
    and you can see a valve to the right here is the corridor that leads to the
    area with the fire blocking the place. Keep moving after turning the fire off
    and you will come to the place where you began. Keep moving straight and you
    will face two more heavies which include a Jet. Exit through the garage ( I
    hope you remember the route from when you came in) and go back to the Mayor.
    He gives you two new things to do but let's see what's on the notice board
    first and pick up whatever is there.
                  Gearhead Vault]                      [5051
                                 \\\  HELP WANTED   ///
                                 ///                \\\
                     Subway Town]                      [Job Board
    Pick this job from the notice board after you complete the above mission. Go
    into the vault again and make your way through it. You will find some guards
    here and there. Your objective is to find and destroy three power supplies in
    the gearhead vault. All you need to do is traverse through the vault and shoot
    the power supplies when you see them. If you get lost read the above section
    (sorry but I'm not going to explain the whole area again!)
               Blue Line Station]                          [5052
                                 \\\  EVICTION NOTICE   ///
                                 ///                    \\\
                     Subway Town]                          [Job Board
    Now this is more important than the last one!
    Go out of subway town and to the entrance of blue line station.
    Just as you enter you can see the dead bodies of the security that tried to get
    into this place before you. Go down all the stairs and through the two rail
    boxes to come to the large hall where you had the final show down the last
    time you came here. Bandits come from the far side of this place straight ahead.
    You can use your sniper or just keep releaasing sentry bots. After you kill
    them, head to the place where they appeared from and go into the next door. Be
    careful of the turret that is in the tunnel here. Move forward after destroying
    it. And keep going while fending off any guards, there are not too many around.
    You will then come to an area where you can find two securit personnel to the
    right fighting some bandits. In the large area to the left, there are more
    bandits you need to kill. Go right and into the slope and you can see the
    opening in the wall here which leads to the toilets. Past this area are more
    bandits when you come out of the toilets, you will need to use your sniper here
    Go left form the center of this are and look right and you can see the path
    into the rail box. Go through it and into the next area. When you come out of
    the box, go right and through the door to the left and to your right above the
    staris are two turrets, take them out, climb the stairs and go right into the
    restaurant room and pick up the Dino-Mutant collector's card from the table to
    the right.
    Back outside, an ambush is ready for you with a shorouded heavy providing
    support. Go to the other side of this area and to the left end to pick up a lot
    of equipment. Go back near the stairs and kill of all the bandits using your
    sniper or bots. After killing them, go down and right where you will need to
    fight a couple more bandits. Go into the room to the left and you will come to
    the rail boxes which you first came in through. Go out the two boxes and exit
    this area.
    Subway Town Speedway]                                            [5053
                         \\\   MONARCH NEEDED, STARKY'S MONARCH   ///
                         ///                                      \\\
             Subway Town]                                            [Redstone
    After the previous main quest, Redstone tells you that your cuprino is no good.
    Head towards Sparky's autoparts near the speedway and you will again meet
    Starky who still thinks he can beat you. Talk to him to start the race.
    Beating Starky is simple - Go ahead of him and don't let him pass.
            Subway Town Speedway]                              [5054
                                 \\\  SUBWAY TOWN SPEEDWAY  ///
                                 ///                        \\\
                     Subway Town]                              [ Mel
    You should be able to fully upgrade the Monarch with all the parts available at
    Sparky's. Do it and it will make things very easy.
                                           ROAD RAGE
    That's right, let's finish off all the races of the game...
    The Shipyard - Rocket rally
    Pretty basic stuff, you will not be able to get to the first rally so turn
    around and wait for the next one. Don't move anywhere far away from this place.
    Many rallies spawn here itself so take them while the others go far away and
    take a long time to come back.
    Authority Area - Rocket Rally
    THe rally beams spawn around the central area in a circle. From where you
    start, the beams appear in anti-clockwise direction. You will not be able to
    reach the first rally, so just go to the left and after the others pick it up
    you will be close to the second one and you can continue from there. Similarly,
    if you see the other racers close to the next eally, just go to its left and
    take the next one.
    Gearhead Valley - Rocket Race
    This is so easy I can Yawn - *yawn*
    GearheadValley - Rocket Rally
    This is more challenging. You will need to memorize the locations of the rallys
    and go to the next one when you see the others closing on the the one that
    is present now.
    The Shipyard - Pulse Rally
    After all those races, I don't think you need any tips, but note that the
    pulse cannons are more powerful than the rockets and also, four rally points
    appear in a straight line in this race and after the last one, make a hand
    break turn and go after the one after the next one.
    Before going out you will need atleast two lock grinders, some sentry bots and
    lots of authority AV2x rounds. Sniper ammo and advanced wingsticks - optional.
                              \\\ JUMPS 15 and 16 ///           [JMP7]
                              ///                 \\\
    Head to the power plant by tracking the below quest and you can see the two
    jumps there. To make the jump which is closest to the entrance of the power
    plant, go to the door and take a left and you will see a broken part of the
    road that leads to the first jump. To make the second jump, start from the
    entrance of the power placnt and go above the section of the mountain where
    the drone is and you can make the jump there, the following video will give you
    a better understanding...
    (pictures and videos available only on www.cheatmasters.com)
                     Power Plant]                       [5055
                                 \\\  PRICE OF POWER ///
                                 ///                 \\\
              Eastern Wastelands]                       [Mayor Redstone
    You will need atleast two lock grinders, some sentry bots and lots of authority
    AV2x rounds. Sniper ammo and advanced wingsticks - optional.
    Head out and to the powerplant. Pick up the Monarch collector's card which is
    to the right of the entrance.
                                 Then go into the power plant. Crouch and kill the
    guy ahead of you with the crossbow. Go left from here and you will come to
    an area where further passage is blocked by electrical discharge. To you left
    is a yellw box. Interact with it to stop the power flow. Move forward and pick
    up the electro-bolts from next to the dead person. The yellow box is behind the
    discharge so you annot interact with it. Change you ammo to electro-bolts and
    then shoot the yellow box twice. Go left and up the stairs you can find a
    turret barrel. Go back and down the stairs. You can see some stairs up straight
    ahead. You need to go there, but you can find some sellable stuff to the right
    below the stairs. Go up the stairs and crouch, and when you come out of the
    room, you can see a heavy - patrolling to the right. There are two other
    bandits here also. Use a lock grinder on the door here and you will find some
    feltrite crystals in here. Go along the path and into the large room ahead. You
    will face two bandits and four sentry bots here so it is advised to have some
    bots of your own here. Go around this area and you will come to some stairs.
    Be vigilant throughout this area as there are many enemies shooting at you.
    A heavy gunner also shoots at you from a far off ramp and some sentry bots are
    also here. Go to the top of the stairs and go around and hit the button next
    to the elevator and some heavy bandits come at you from the stairs next to
    you here. Kill them and climb the elevator. After you fall down, crouch and
    exit the elevator.
    As you come out, you will see some bandits to the right, kill them and the
    security bot. Move left and kill the gunner at the top. Move left again and
    kill the bott here, go straight and right to get to a ladder on the wall. Climb
    the ladder and the stairs. There is only one way you can go next so keep moving
    and you will face a bandit and after him - two bots. Past these bots when you
    come to the next area, there are two bandits to the left in the far side of
    this place, kill them and go to where they were and progress along the path.
    Eventually you will come to a place with a locked door ahead and this area is
    then blocked off and two spinning blades drop from the ceiling tryig to split
    you and a bandit appears to the right who is a flame thrower. Be crouched thru
    this entire area and kill the flamer quickly. In the locked room is some ammo.
    Two more bandits appear to the right. Kill them and go there and climb up the
    stairs and stay crouched and as soon as you come to the door up the stairs you
    can se a bandit close to you and another one behind him. There is a third
    bandit to the right as you exit so be cautious. You will then fight with
    bandits who come at you and are across you. Kill them and when you go around to
    where you killed the bandits, around six more show up. Kill them and keep
    moving, there is only one route here and soon another bandit will attack you.
    Eventually you will exit a door and come to - what looks like a server room.
    Exit here and go up the stairs and when you come to a door, do not go too
    far past it. You will have to fight nearly twenty bandits along this corridor
    and the sniper helps a lot. After killing everyone here move out and another
    group attacks, go back behind the door for cover and kill them. When you reach
    the other end, more bandits will attack you from behind the door ahead. Go
    in to where they were and you will come to another server room. Past here is a
    long staircase which leads to the Gearhead Boss.
    He can be taken down easily with the wingsticks and do not let him come too
    close to you. After he is killed, go to where he was standing and flip the
    switch. Turn around and a bandit comes through a door from the top. Kill him
    and go through the door. You will come to a tunnel and another bandit comes
    here and after you kill the bandit, a friendly comes through and asks for help.
    Follow him and go all the way down the stairs and you will come to three
    switches to the left. You can see the friendlies fighting the bandits on the
    walkway upfront. Use the three switches to kill the bandits. One of them
    gives electrical discharge and the other fire and the third a spinning blade.
    se the corresponding switch in the place where the bandits are currently
    standing. After killing them, aa door opends behind you, go through it straight
    and you can see the exit to wasteland door but go left up the stairs. As you
    come above the stairs, you can see a filing cabinet to the right which has
    the Gearhead Boss collector's card.
                                       Go back to the Mayor and tell him of the
    good news. But, hey! the authority is in town and have blocked off the mayor's
    office - and after all that work we put in to impress the fat guy. Go to
    Marshall and speak to him, if you forgot how to go to him then just go to the
    garage door but step a bit to the right and a platform will come up tp you.
    Hit the switch and it will take you into the ground. Speak to Marshall and he
    asks you to see Lassard. Lassard is just behind you working on the computers to
    the left. He wants you to go see the Jackals...
    Stock up on everything before going for the next mission and I mean everything!
    from a couple of lock grinders (you may not use them!) to wingsticks and ammo.
                   Jackal Canyon]                       [5056
                                 \\\  ARK EQUIPMENT  ///
                                 ///                 \\\
              Eastern Wastelands]                       [Lassard
    Go to the marker on the mini map and get out of your vehicle and walk down the
    long bridge and then enter the Jackal Canyon. Just after you come in, a few
    paces ahead, look left and you should see ammo glowing. You can jump on the
    rocks here to the left of get there, you will also find the Jackal Crossbow
    Collector's card to the left of the ammo.
    Go straight and you will meet your first Jackal. They are not special in any
    way except for the fact that they can cause more damage than normal bandits.
    Move ahead after killing your first Jackal and you can see the path to the left
    blocked by a netal gate. Go right and be ready for two more Jackals. You will
    come to a sshack and here to the left of the shack is a building on which
    Jackal Crossbows shoot fire bolts at you. There are three guys on three levels
    of the building and three more replace them. To the left in the shack on a
    table is the Jackal Club collector's card.
                                              At the entrance of the shack is a
    lever you can interact with. The metal gate you saw blocking your path now
    opens. Go back there and be ready for some more Jackals and a crossbow who is
    straight ahead on the buiding. At some point during this fight, you will see
    two baloon dynamites. Shoot them before they get near you and run away from
    the dynamite that falls. Keep moving and you should hear the Jungle roar (like
    Tarzan does). The Jackals make this sound when they are coming down the wire (I
    forgot what it's called). So, another Jackal is here and a bit further, a
    couple of Jackals will roll explosive drums at you, shoot the drums before they
    get near you, then kill the two Jackals. You will come out of the mountain path
    and into a shack. You should be able to see a wire over you head, interact with
    it and go into the canyon. Look back and you can see a Jackal where you came
    from and another one coming at you from the left. Use the wire which is here
    and you will come to another part of the canyon. Be ready with your shotgun.
    There are a lot of Jackals and a crossbow who is on a large tower ahead of
    you a bit to the left. Take cover near the right side wall to avoid the fire
    bolts and shooters and take them out one by one as they come to you. There is
    an explosive barrel to the left. There are  some items in the shack to the
    right. Keep moving and more Jackals will attack you. You can ignore the cross
    bow shot which are being fired at you from a tower to the left far away and
    run into the elevator and hit the switch to go deeper into the canyon.
    Crouch and use your crossbow or wingstick on the Jackal in front for you and
    alos on the guy to the left just as you come out of the elevator area. More
    Jackals to kill all along the route here. After exiting the elevator you will
    come into the settlement. Go all aroung this, killing the Jackals and
    eventually, you will re-enter the canyon again and you will see an inverted
    rocked like thing. You need to go down the right side here. It is time to
    decend the Canyon into the bowels of hell. As you go down, in the next area
    downwards, some Jackal crossbows keep shooting at you(from the lower area).
    Crouch to avoid their shots but even then, some can hit you so keep moving and
    whenever you see shots being fired, crouch and kill them with the sniper. You
    need to go all the way down the canyon. And do not let the baloons get too
    close. Its a long way to the bottom and when you get to the bottom, be ready
    for two more Jackals. You can pick up some stuff from the room ahead and a bit
    to the left here and exit thru the left corridor of the canyon. You need to
    kill four Jackals here and the ark is straight ahead. Inside, interact with
    the pod to the right side and you can pick up the ark equipment from there. If
    you interact with the computer in the center, you will listen to a message. As
    soon as you pick up the equipment, a Jackal comes at you. Go out and to the
    left of the brokent stairs are feltrite crystals. Go up the stairs and interact
    with the machine and this takes you to the next area in the canyon. Go thru and
    after you fall down, kill the two Jackals who are to the left and right. Move
    right and exit the canyon and go back to Lassard.
            Authority Bridge]                                     [5057
                             \\\  ASSAULT ON AUTHORITY BRIDGE  ///
                             ///                               \\\
          Eastern Wastelands]                                     [Portman
    After speaking to Lassard, speak to Marshall and Portman who is to the right to
    get this quest.
    Head out and to the marked place, run over the mutants here, get out of your
    vehicle, place the charges near the door and get back in the vehicle and move
    back a bit. After the door explodes, run over more mutants and keep moving and
    destroy the authority monarch and head straigh and get onto the platform on
    the right in the end. Get off the monarch when it is on the platform, move left
    and hit the switch here. Get back in the monarch and kill the guards who are
    at the top and get out of the monarch and move ahead. There are three
    guards to the right, use some pop-rockets or the rocket launcher to take out
    the two shield guards and move left from where your monarch is and a dropship
    will drop three guards, shoot them as soon as they come down. To the right here
    is a terminal on which you can plac the charge but the the left of the terminal
    is the last collector's card in the game - Elite Guard collector's card.
    Blast this terminal and the laser which was blocking the entry to the bridge to
    the left is down. Go to the next laser's side opposite to this one which is to
    the right from where you parked your monarch - it is nearby. Plant the charge
    and go back to your Monarch and drive back to the base and report to Portman.
    Speak to the Captain and head out for your last mission... It is needless to
    say that you are supposed to take as many things as possible, so stock yourself
    up and leave. Also, fill your Monarch with rockes and pulse shots and shields
    and what not as you will face many enemies in their monarchs.
                              \\\ JUMPS 17 and 18 ///           [JMP8]
                              ///                 \\\
    The location of the second jump can be a bit awkward. You can asscess these
    jumps only after you finish assaulting the Authority Bridge. You need to watch
    the video below to make those jumps...
    (pictures and videos available only on www.cheatmasters.com)
               Capital Prime]                                     [5058
                             \\\  ASSAULT CAPITAL PRIME  ///
                             ///                         \\\
          Eastern Wastelands]                               [Captain Marshall
    Boost your vehicle all the way to the entrance of Capital Prime. Get out of the
    Monarch and go in and interact with the switch to the left of the door. Once
    inside, keep moving (crouched) and after some time you will need to jump over a
    crate and then go right. Look to the left and there is a BFG round on a crate.
    Then turn left and keep going and a scanner bot will show up.  Destroy it and
    go to the right and be prepared for two guards. Kill them and go left and then
    to the right. A shield guard and a guard come in. Keep going and another
    scanner shows up. Past the scanner are three guards, one shield guard and an
    elite guard. After killng them you come to a place where you can go left or
    right. There's nothing to the left so go right and be ready for more guards
    including a shield. Go left from there and you should be able to see blue laser
    light which blocks you path further, go close to it as it can't hurt you. A
    lift activates when you are close to it and it takes you into the next area.
    Take cover behind the left or the right protrusion from the walls throughout
    capital prime.
    Go left and you will come to a room where the central voices announces that
    security is online. Go down this place and use any advanced sentry bots if you
    have them because a large horde of authority mutants show up here. After they
    stop coming, go forward and hit the green switch ans you should see a beam come
    up in front of you. Go near the beam and the elevator takes you to the next
    place. As soon as the elecator stops and you take a couple of steps forward,
    more mutants will attak you. The way forward is blocked so go down from the
    steps to the left or right and hit the green button and go back up and pick up
    the pilse rounds you can find here and go thru the door that was preciously
    blocked by the lasers. A few mutants attack here and there are guards to the
    left. Kill them and go forward through this area. Two mutants attack you in
    intervals along the length of this area and in the end the door is blocked by
    lasers. Hit the green switch to the left of the door and go in and onto the
    elevator. In the next area, go down by the stairs to the left or the right and
    kill the horde of mutants which come at you and hit the green switch here. Go
    back up where a bridge came up that connects to the next place. Go across the
    bridge and some guards attack you and an elite shows up. When the elite comes,
    be careful as a mutant will start attacking from behind you. After killing the
    elite, go thru where he was and some mutants will come out of the wall and
    attack you. To the left are pulse rounds and AV2x rounds. Go right and be ready
    for an elite, about four guards and more mutants. After clearing the area, keep
    moving and you will come to an elevator. you will see another greent switch
    when the lift stops. Go ahead and hit it. You are in the final area of the
    game and the switches around here turn green one after the other and you need
    to hit the green switch when prompted by the game. A lot of mutants will attack
    you in this area and the best thing to do is to take out your pulse gun and go
    to any of the corners of this area, crouch and start shooting as they come.
    When the game prompts you to activate the next switch move and hit the next
    green switch and go back to your corner and start shooting, you will finish
    this in five minutes. After you are done here, a cutscene shows the Arks from
    around the world emerginf from the ground...
                                         THE END
         \\\\\\\\\\          --------------------------                  /////////
         //////////    EASTER EGGS AND OTHER COOL STUFF [E001]           \\\\\\\\\
    In Dan Haggar's buggy is a toy of the marine from the original Doom game. You
    can see it during the opening sequence of the game when he drives you to the
    Haggar settlement and possibly later also.
         \\\\\\\\\\          --------------------------                  /////////
         //////////            WASTELAND LEGENDS [WSTL]                  \\\\\\\\\
    Apart from the single player, RAGE offers an unparalled and never before seen
    multiplayer co-op scenarios. The walkthrough below consists of locations
    of collectibles (three in each match except the wasted garage) and ammo.
    Wasteland Legends tells us the story of the various legendary characters who
    have shaped their own stories on this world. There are a total of 9 Legends to
    be lived and Id announced additional in the pipeline.
    Note that enemies in multiplayer are more tougher and you have to be in cover
    all the time if playing on Nightmare.
    So, welcome to the Legend of the Wasteland...
           Weapons available]                        [code]
                             \\\  NAME OF LEGEND  ///
                             ///                  \\\
              area of action]                        [Game Character related...
    P - Pistol
    S - Shotgun
    AMG - Authority Machine Gun
                   P, S, AMG]                        [L001]
                             \\\  LIFE IN PRISON  ///
                             ///                  \\\
                  Old Prison]                        [Dan Hagar
    You start off in an office in the prison. As soon as you spawn, you should see
    two glowing levers in front of you. They are to be used to open two cell doors
    on each side of the corridor in front of you. One of these doors has a
    collectable item in them. There are wingsticks on the table to your left here
    and fatboys to the right of the ammo cabinet (which is to your right). If you
    go into the room which is to the left, you can pick up more fatboys which are
    on the table to the left and if you go into the cell in front of you through
    the hole in the wall you can find HE Grenades in the toilet to the left. Go
    back to your spawn area and thru the right door into the corridor. Go into the
    first cell door which is to the right and interact ( "e" ) with the flush of
    the toilet and the CLOWNFACE COLLACTABLE will pop out here's a pic - 
    (pictures and videos available only on www.cheatmasters.com)
    In the second cell block to your right, you can find bandages and there is
    nothing in the first and second cell to your left but more bandages in the sink
    of the third cell to the left. Move out of the corridor. More He Grenades in
    the file cabinet to the far right of this room. Exit thru the door to the left
    and you can see an RC bomb car which is under the table to the left and a
    wingstick in the sink which is to the left of this table. There are enemies in
    the next room but it is advised to make your stand from this room itself so
    that you can take cover easily, but beware of the enemies with blades who come
    running at you. After you are certain you took everyone out, move into the
    next room. There is a He Grenade in a small metal box in front of you and a
    wingstick in a cardboard box to the right (on the metal structure infront of
    you). Another He Grenade on the barrel wheel to the right and some pop-rockets
    in the power box which is to the left of the barrel wheel (right of the room).
    There is another wingstick in the lower level of the rack which is to the left
    of the exit and some bandages in the rack to the left of this rack. When you
    come out of this room you can see some stairs. There is another bandage on the
    crate to the left of the stairs. As you come down the first flight of stairs
    there is an RC bomb car beside the crate to the left. When you get to the next
    room, quickly move to the large pile of trash in front of you and if you look
    properly, you can find some fatmammas. There will be another gunfight and the
    enemies will be shooting from the room to the left. After all are dead, move
    into that room, there are some bandages to the right and HE, bandages and
    wingsticks in book cabinets in the left of the room. Exit this room and you
    will come to some stairs. To the right here is a box in which you will find a
    Go up the stairs and beware that there is an enemy in the room to the left. You
    can find a HE below the matress straight ahead of you in the next room. After
    Killing the enemy, go towards where he was and to the right side as you enter
    the room and you can find another HE grenade. Go back and in this room you can
    find a locked door. Open it with the lockgrinder you found earlier and if you
    look carefully, you can find lots of stuff here like wingsticks, fatmammas,
    Grenades etc. (even I was expecting a collectable but - no!) Go back into the
    room and pick up the two bandages on the large desk to the right of the door.
    Exit thru the door and hit the switch to the left. It will open a door and
    this grants access to the next area. There are wingsticks in the first and
    last cell here and the exit is thru the middle cell block. Go into the middle
    cell and thru the hole and into the next cell to the right. In here you can
    find a HE and if you go further in thru the hole you will find wingsticks and
    two RC bomb cars and another HE. Go back and down the slope to the right but
    be aware of the enemy down here. There are fatmammas in a cell to the right
    on top of a soap stand attached to the wall and another softmammas in a toilet
    in the middle area of this room. Exit thru the cell here and be ready for a
    hell of a fight. After every enemy is dead, exit thru the door to the left
    past the pounder. After a long walk you will eventually come to a room with a
    desk in front of you and a sniper near it and another sniper is in the window
    to the right side of the desk. During this fight, one fire thrower and a melle
    enemy will come from the right side stairs so be careful. Snipe out everyone
    below this area, there may be more than you think. You can go down by the 
    stairs from the right or the left. After you kill everyone down there go to
    the right side of the room which is directly opposite to the drill you have
    to deavtivate and you can find another CLOWNFACE COLLECTIBLE on the counter
    here. Go to the opposite side and switch off the machine to complete this level
    There are a lot of bandages, ammo, RC bomb cars to be found in this room and on
    the stairs along with wingsticks, but I will leave those to you.
         \\\\\\\\\\          --------------------------                  /////////
         //////////            ACKNOWLEDGEMENT [A001]                    \\\\\\\\\
    Firstly, thank you for reading my guide. No human is perfect but I did try my
    best and well, this is the result - can I do better? - maybe. But if you have
    any problem with the guide or would like to discuss or add something then feel
    free to contact me on kvr162@gmail.com. I will keep making additions to this
    guide to make it better.
    I would like to thank Jeremy Wise of CheatMasters for gifting me this great
    game and for supporting me through the process of writing the guide.
         \\\\\\\\\\          --------------------------                  /////////
         //////////               RAGE -XXX- RAGE                        \\\\\\\\\

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