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    Walkthrough by phatpat3352

    Updated: 05/26/13 | Printable Version | Search Guide | Bookmark Guide

    Rage - 100% Complete Step By Step Walkthrough
    by: Patrick V. Regan
    This guide will tell you what you need to know when you need to know 
    it. No need to double check with other sources, you'll get everything
    you need to know to platinum and 100% complete this game. From mini 
    games to obtaining loads of money to earning all trophies this guide 
    has it all. It took me awhile to accumulate all the data contained in 
    this guide and some of it was not found online but rather from my own 
    bit of research testing in the game. I personally have tested every-
    thing this guide talks about so no information is out of date or in-
    correct, but I'm not above typos or errors. If you happen to find one 
    please let me know. You can send my GameFAQs account a message and 
    I'll be sure to go and correct any errors you might have found and of 
    course give you full credit for the correction. Simply go through 
    this guide checking off each step as you go with no worry if you are 
    missing anything. I also pride myself on having little to no 
    spoilers. If you happen to find one you feel is unnecessary or over 
    explanatory just send me a message and I'll consider your thoughts. 
    Thanks for choosing my guide to help you through your time with this 
    underrated gem of a game. I'd like to mention is that I don't care if 
    you copy this guide and pass it off as your own. I write these guides 
    for gamers who need help and for my own pleasure in providing that 
    help. I won't be mentioning the trophy's that come naturally as you 
    progress in the game because your going to get these no matter what. 
    Enjoy the guide.
    Table of Contents
    Main Story
    01. Haggar Settlement
    02. Ghost Hideout
    03. Outrigger Settlement
    04. Wasteland - Outrigger Territory
    05. Wasted Garage
    06. Wellspring
    07. Ghost Hideout (Revisit)
    08. Wasteland - Ghost Territory
    09. Wasteland - Wasted Territory
    10. Wasteland - Shrouded Territory
    11. Wasteland - Scorcher Territory
    12. Wasteland - Feltrite Crater
    13. Wasteland - Kvasir Chasm
    14. Mutant Bash TV
    15. Crazy Joe's Shack
    16. Shrouded Bunker
    17. Dead City (1st Visit)
    18. The Well
    19. Authority Prison
    20. Dead City (2nd Visit)
    21. Subway Town
    22. Blue Line Station
    23. Abandoned Distillery
    24. Gearhead Vault
    25. Wasteland - Open Territory
    26. Wasteland - Gearhead Territory
    27. Power Plant
    28. Jackal Canyon
    29. Authority Bridge
    30. Wasteland - Authority Territory
    31. Capitol Prime
    Other Information
    32. Night Blossom & Desert Spore Locations
    33. Unlimited Money Tricks
    34. Ammo Damage
    35. Engineering Costs & Parts
    36. RAGE Frenzy Card Game Combos
    37. 100% Checklist
    38. Kill Trophies
    01. Haggar Settlement
    This is the first place you will visit in the game. It contains a 
    single mini game. Talk to Loosum Hagar to learn of it. Its also where 
    your first main quests will be issued.
    Collector Card 1/54 - Dan
    This card is located inside Haggar Settlement. In the building where 
    you find Dan on the nightstand next to the only empty bed is this 
    Collector Card 2/54 - Grenade
    This card is located inside Haggar Settlement. Just outside the 
    Garage, where the Dune Buggy is first found, if you go straight 
    towards the barrels, is this card found sitting on one of the barrels 
    next to the pipes and valve.
    Collector Card 3/54 - Loosum
    This card is located inside Haggar Settlement. To the left of the 
    front door of the building Dan Haggar is located inside you will find 
    this card on a rock.
    02. Ghost Hideout
    Collector Card 4/54 - Ghost Bonestick
    This card is located inside the Ghost Hideout. After eliminating the 
    second bandit you will walk down a hallway with a wooden platform 
    with two lit torches on it. Sitting next to the left torch is this 
    card. You can also loop around to the back by going through the door 
    to your left of here, then around to the right and up the ramp which 
    leads to the top of the platform this card is on.
    Collector Card 5/54 - Ghost Boss
    This card is located inside the Ghost Hideout. From the location of 
    the last card, you should see a metal square monument to your left 
    through the doorway. The card is lying on the ground under a small 
    table to the left of this monument.
    03. Outrigger Settlement
    This is location you have limited access to. Once you are done with 
    the few quests here it will close off to you. Though it is possible 
    to glitch your way back in, its recommended you just finish all side 
    quests and grab all collector cards before leaving the Settlement.
    Collector Card 6/54 - Janus - LIMITED AVAILABILITY
    This card is located in Outrigger Settlement. Upon taking a certain 
    list to a lady called Janus inside this Settlement for a quest given 
    by Dan you'll find this card on the couch nearby where she is found.
    04. Wasteland - Outrigger Territory
    Collector Card 7/54 - Turret
    This card is located in the Wasteland while on a quest to fix a 
    radio tower. When you find yourself at the area with a sandbag wall 
    and a few enemies firing at you from across the way turn around and 
    look for a set of stairs leading down into a small bunker. Inside 
    this bunker on a chair is this card.
    Collector Card 8/54 - Rikter
    This card is located in the Wasteland while on a quest to fix a radio 
    tower. Once you climb a small hill to reach the building where you 
    need to go to continue this quest you will come to a room with a 
    ladder in the back. The card is sitting on a ledge of sorts hidden in 
    the dark on the left side of the room.
    Schematic 1/19 - Bandages
    Upon completing the quest "Where's Juno" you will be given this.
    Schematic 2/19 - Adrenaline Overdrive - LIMITED AVAILABILITY
    Upon completing the side quest "Mutant Alert" (given by Ramos in 
    Outrigger Settlement) and returning to Ramos your given this as 
    a reward.
    Schematic 3/19 - Lock Grinder (3/19)
    Cannot miss this Schematic. Will automatically obtain it for doing 
    the main quest in the Outrigger Settlement.
    05. Wasted Garage
    Collector Card 9/54 - Wasted Club
    This card is located in the Wasted Garage. When traveling through 
    this area, you will eventually come across a door with an electrified 
    lock. After manage to get the door open, head down the stairs on the 
    other side. At the bottom you will find another staircase near by 
    with a burning barrel underneath it. Climb these stairs and follow 
    the path till you in this card on the floor.
    Collector Card 10/54 - Wasted Pistol
    This card is located in the Wasted Garage. Once you find yourself 
    traveling through a blown open hole in a wall and down the stairs on 
    the other side, this card can be found under these same stairs inside 
    a box on the floor.
    Collector Card 11/54 - Wasted Turret
    This card is located in the Wasted Garage. After defeating the bandit 
    on the turret you'll need to go through a small route to go around 
    the now destroyed turret mounted vehicle. After you come out on the 
    other side turn around and the card is found in a box to the right of 
    the door.
    Collector Card 12/54 - Dagger Thrower
    This card is located in the Wasteland just outside the entrance to 
    the Wasted Garage. Above the entrance to this garage hidden in the 
    corner is the card. To get to this located simply follow the dirt 
    path up to the road above using the buggy. Then follow the railing 
    around to the area your buggy cannot go. Get off and follow it 
    around and the card is found around the corner here.
    Collector Card 13/54 - Dune Buster
    This card is located at the Hagar Settlement. Talk with Durar and 
    accept his challenge. Upon completing the challenge your given this 
    Schematic 4/19 - Wingsticks
    This is found inside Hagar Settlement. Speak with Loosum and beat her 
    mini game score of 10. Then speak with Halek Hagar (the shop owner) 
    and you will be able to purchase this schematic. This can also be 
    purchased at other shops found later in the game if you don't have 
    enough money for it now.
    Trophy - Open Minded
    This trophy requires you to get 10 headshot kills with a Sniper 
    Rifle. You can work your way through this trophy when your first 
    assigned to take out the gateway passage to Wellspring as part of the 
    "Destroy the Barricade" mission. You might get it then or simply get 
    a few towards this goal. Either way keep this trophy in mind from the 
    moment the game hands you a Sniper Rifle.
    06. Wellspring
    This is your first major town you visit in the game. You will have 
    plenty of side quests, mini games, races, and main quests to do here. 
    There is a lot to see and do here so be sure to speak with everyone.
    Mini Games
    -RAGE Frenzy: Only required to beat a single card game match on Easy.
    -Five Finger Fillet: Only required to survive the first round then 
    cash out.
    -Races: Place first on each race in the town including Starky's 
    Challenge, all regular events from all three levels, and the 
    Sponsorship match. Be sure to do the deliveries for Stanley too. They 
    don't count as races but they are required for 100%.
    Tombstones: Just play until you survive. You don't have to win 
    anything, it just has to say you won.
    Trophy - Lead Foot
    This one only requires you to win a race. I recommend you win all 
    races found at Wellspring so you can help yourself get closer to the 
    obsessive compulsive trophy.
    Trophy - Just a Flesh Wound
    You need to play Five Finger Fillet and survive until and beat round 
    5. If you fail three times in a row during any round you have to 
    start over. A tip for beating the final round, if you don't have Jedi 
    reflexes, is to press the pause button and the 'X' button at the same 
    time when the knife is over the 'hit' spot. This will pause the game 
    before the animation of the hand striking the table and show you the 
    location of the next 'hit' spot. Do this each time and you'll make it 
    through the final round and earn this otherwise maddeningly difficult 
    Trophy - JACKPOT!
    This just requires patience. Simply keep playing until you roll all 
    four targets in the first round. The game will eventually give it to 
    you. There is no skill involved, just patience.
    Trophy - Arts and Crafts / Tinkerer
    You will need to create 10 items and 50 items respectively for these 
    trophies. It would be a good time to buy any parts needed to create 
    the ammo type you like and start to engineer a bunch of them so you 
    can get both these trophies and be prepared for all the rest of the 
    game can throw at you. I recommend either Fat Mamma's and / or Pop 
    Rockets. Both of these ammo types will more or less decimate anything 
    the game has to throw at you either in one shot or (for those big 
    enemies) only a few shots.
    Trophy - Demolition Man
    This requires you to destroy 100 enemy cars. If you've done any races 
    you can upgrade what ever car you want to. I recommend using the Dune 
    Buggy for this challenge. This is the only vehicle you can use that 
    uses rockets. Purchase some rockets and be sure to have Mick in the 
    garage install them. Then go outside of Wellspring to shoot down some 
    enemy vehicles. Its also good to note that the enemy vehicles you 
    shoot down in any races also count. Keep this up and you'll earn some 
    cash back from Sally in the bar as well to soften the financial blow 
    this will cause you. But don't worry because you can always use one 
    of the many money tricks I have in another part of this guide.
    Job Board
    This is the side quest central hub, more or less, of Wellspring. 
    Finish all the quests on this posting board and return after each 
    main mission of the game to check for more. These are required to 
    earn that elusive Obsessive Compulsive trophy.
    Collector Card 14-18/54 - City Guard, Club Mutant, Jetter, Mayor 
    Clayton, Sheriff Black
    These cards are purchased in Wellspring from Coffer. You will first 
    have to get a new pair of clothes from him but after that you can 
    purchase the starter deck containing these cards.
    Schematic 5/19 - Fat Mammas
    This schematic is found inside Wellspring and purchased from Coffer.
    Schematic 6/19 - Pop Rockets
    This schematic is found inside Wellspring and purchased from Coffer.
    Schematic 7/19 - Sentry Turret
    This schematic is found inside Wellspring and purchased from Coffer. 
    However, it might not be available until after finishing some main 
    story quests first. Check back after doing a few quests if its not 
    available from the start.
    07. Ghost Hideout (Revisit)
    Collector Card 19/54 - Ghost Pistol - REQUIRES LOCK GRINDER
    This card is found inside the Ghost Hideout. Upon entering the 
    hideout go to your right, duck under the opening, and jump over the 
    debris here. There will be a door locked on your right. Its the 
    restroom with the skull painted above it. Use the lock grinder to 
    open the door and you will find this card inside on a table.
    08. Wasteland - Ghost Territory
    Jump 1/18 - Beginner's Jump
    Heading from the Ghost Hideout towards Haggar Settlement you will see 
    this metal devices floating in the air just past a sort of cliff you 
    can drive off. Simply boast off the cliff enough to hit this metal 
    device to complete this jump.
    Jump 2/18 - Butterfly in the Sky
    Turn around after doing the last jump and underneath the destroyed 
    over pass you'll see this next jump. To be clear the metal floating 
    devices are the markers for jumps, you need to hit them to complete 
    any given jump. For this one you need to use the dirt mount built up 
    around the pillar of the overhead freeway as a ramp to propel your 
    vehicle high enough to hit it. You will need to be in full boost to 
    get enough air. Keep trying because its a difficult one to get.
    09. Wasteland - Wasted Territory
    Jump 3/18 - Tiger Jump
    After you head through the passage just outside of Haggar Settlement 
    you needed to blow open with explosives, go right and hug the left 
    wall until you come to this obvious jump.
    Jump 4/18 - In The Basket
    When heading through the gate from Haggar Settlement towards 
    Wellspring this jump can be found on the far left. Its next to a 
    guard tower hovering above a huge crater. Use the side with a lip to 
    launch yourself into this marker.
    10. Wasteland - Shrouded Territory
    Jump 5/18 - I Think I Can Jump
    From the entrance of Wellspring, go down the path on the immediate 
    right then hang another right. The left side of this path will have a 
    ramp leading up. Use it with boost to reach the cliff top on the 
    other side. Doing this will score you this jump accomplishment.
    Jump 6/18 - Mini Gap
    From the exit of Wellspring go right, then right again. Follow this 
    path past the previous jump and down the long road using the upper 
    right side. You come to a turret on the left and a jump that takes 
    you towards it. Use the cliff ramp to accomplish this jump.
    Collector Card 20/54 - Sally
    Simply talk to the bar tender of Second Chance in Wellspring to get 
    this one going side quest. Then head out into the Wasteland and kill 
    as many bandit vehicles that you can and return to Sally. After 
    enough vehicles have been eliminated Sally will reward you with this 
    Schematic 8/19 - Sentry Bot
    This can be bought from Coffer inside the Outfitters shop in 
    11. Wasteland - Scorcher Territory
    Jump 7/18 - Leap of Faith
    Just after your last jump you'll be heading under an overpass as 
    you continue forward. After driving under it you'll come into an 
    open area. The on-ramp to your left has a jump at the end of it so 
    take it up. If you don't go fast enough or you hit the ramp at a 
    weird angle you might die when you land. Be careful and save before 
    attempting it.
    Jump 8/18 - Highway Hop
    In the same area just past the last ramp that takes you to your 
    previous jump is another road leading up on your left. Take it up and 
    then make a u-turn when you can to get in the other lane heading back 
    in the direction you went up the ramp. The road will cut off and you 
    will fly off it and right into this jump marker.
    Jump 9/18 - Dedicated
    Near the last jump but instead of making that u-turn keep going down 
    this very long road. Once you hit dirt make the curve around to the 
    left. You should see this jump on your way down the road just so you 
    get an idea of where it is. Anyway, now in this area you'll need to 
    line up your jump to this marker by putting to rocky mound in between 
    your vehicle and it. Then boost and if your lucky you'll get it. This 
    one can be tricky so keep at it and you'll get it eventually.
    Collector Card 21/54 - Enforcer
    This card is located in the Wasteland Scorcher territory. Just as you 
    pass under the overpass leading into this area you'll want to make 
    your way past the first on-ramp on your right hand side. Now drive 
    your way through the tight space in-between the 2nd on-ramp on your 
    right and the cliff. You should be able to drive under it but then 
    you'll have to get out and head on foot down the path leading east 
    away from the ramp above you. At the end is a large tunnel entrance 
    and this card in the dirt.
    12. Wasteland - Feltrite Crater
    Collector Card 22/54 - Shrouded Minigun
    This card is located at the Feltrite Crater area of the Wasteland. 
    During the quest "Feltrite Crater" you will come here. The card is 
    located inside the cargo container on the bottom left of this 
    drilling station. Its dark inside but if you head to the back of it 
    you'll find this card making its presence known by flashing.
    13. Wasteland - Kvasir Chasm
    Collector Card 23/54 - Sentry Bot
    Like the last one the path begins are you enter the Scorcher 
    territory from the overpass. This time head to the back of the area 
    where the on-ramp on the left is but go down the path just to its 
    left which leads to a road underneath it. This will lead to an open 
    area with a oddly shaped building. Next to the ramp leading to this 
    building down next to a rock nearby is this card hidden in the bush. 
    Its left of the flashing mail box.
    14. Mutant Bash TV
    This is my favorite area of the game and home of my favorite way to 
    earn boat loads of cash. Essentially you complete in a four to five 
    round event where you simply need to survive to win. After you 
    progress enough in the game you'll be given a task to get sponsorship 
    from the guy who runs this place called JK Stiles. Simply beat the 
    first run through Mutant Bash TV and he will sponsor you in races.
    Trophy - Decapathon
    This trophy requires you behead 10 enemies with wingsticks. It also 
    counts when you get one stuck in the head of an enemy. Keep this 
    trophy in mind when going through your rounds of Mutant Bash TV and 
    you will probably get it by the end of your first time playing this 
    Trophy - Bringing Home The Bacon
    To earn this you must simply earn $750 or more playing a game of 
    Mutant Bash TV. This can be better achieved on your first run but I 
    honestly don't advise this. Simply because most likely you will 
    struggle your first time through. I'd wait until you can get better 
    equipment like the Pop Rockets for your shotgun. With these ammo 
    alone you can easily speed through with little to no damage earning 
    around $1000 each time. There is also a way to make this easier that 
    I wrote about in the "Money Tricks" section of the guide.
    Trophy - Keep 'Em Coming
    This trophy requires you to kill five mutants with one Sentry Turret. 
    This is easier done once you obtain the advanced schematic for Sentry 
    Turrets but it can be done now. I personally did it before getting 
    the advanced schematic. During the first round before it starts 
    (avoid standing on the center logo) put a sentry turret in the small 
    crevasse in the center of the back wall and then one off to the right 
    or left side corners. I did this and I was lucky enough to actually 
    get the trophy. Something to keep in mind would be to help the 
    turrets out by shooting the mutants a bit to weaken them for the 
    turrets. This also makes it a bit easier. You might even use a Sentry 
    Bot to further distract the mutants away from the turrets.
    Collector Card 24/54 - Scoop Mutant
    This card is located inside the Mutant Bash TV battle arena. Simply 
    make it past round 5 and on your way out its on a container on your 
    left. Even if you miss it rushing out your first time, though you 
    should not be in a hurry leaving, it will remain there until you pick 
    it up.
    Collector Card 25/54 - JK Stiles
    This card is obtained as a reward for beating your first game of 
    Mutant Bash TV. Simply talk to JK Stiles upon completing the game.
    Collector Card 26/54 - Cuprino
    This card is obtained inside Wellspring. You will need to have 
    completed the sponsorship race with the Cuprino, then return to 
    Sheriff Black with this quest complete and you are rewarded with this 
    15. Crazy Joe's Shack
    Collector Card 27/54 - Crazy Joe
    This card is located inside Crazy Joe's shack. When you are on the 
    quest called "Miracle Cure" you will pass right by this shack. It is 
    just before the swamp you need to walk through. Go inside and its on 
    a table next to Joe.
    Jump 10/18 - Crazy
    On your way up the path to Crazy Joe's shack you will see this marker 
    on your left. You will need to use the boulders here as a ramp to get 
    it. Back your car up against the opposite rock face wall and boost it 
    toward the jump marker which should be just barely visible if done 
    Schematic 9/19 - Apophis Infusion
    This is obtained for completing the side quest "Miracle Cure" which 
    is obtain by speaking to Richard in the Second Chance Bar of 
    Jump 11/19 - Science Makes You Crazy
    Heading east of North Watch Tower you will come to a path on your 
    right side that loops around a rock. Take this path until it re-
    connects with the road you were on then fly off the cliff here 
    towards the West so you nail the jump marker as well as land on solid 
    ground. It might be easier to understand where it is by getting out 
    of your vehicle to take a quick look off the cliff to find it.
    Schematic 10/19 - RC Car Bomb
    Upon accepting the quest "Destroy Bomb Cashes", Sheriff Black will 
    give you this schematic in order to help complete it.
    16. Shrouded Bunker
    Trophy - Silent But Deadly
    Basically this trophy requires you to one hit kill 10 enemies without 
    them having noticed you. To do this, headshot an enemy who does not 
    know you're there. He won't turn around or hear the arrow flying at 
    this head so don't worry about that. The added bonus to eliminating 
    an enemy this way is that no one else will hear it happen so long as 
    the other enemies are not looking the way of your victim then you can 
    take the next enemy out the same way. Mostly I'm just putting this 
    here to have you keep it in mind as you go through the shrouded 
    bunker, which is the next step in this guide. As long as you kill as 
    many enemies in this bunker as possible this way, you will earn it by 
    the time you've finished the Shrouded Bunker.
    Collector Card 28/54 - RC Car Bomb
    This card is located inside the Shrouded Bunker. You will visit here 
    during the quest "Destroy Bomb Cashes". In the first major room of 
    this area you will find this card under a railing next to a green 
    Collector Card 29/54 - Shrouded AR
    This card is located inside the Shrouded Bunker. After you go down a 
    lift from the initial area of the bunker you will arrive in a area 
    with enemies busy working. This card is on the right in front of 
    stacked boxes. I would eliminate the enemies first however, because 
    they will see you if you just try to grab it first.
    Collector Card 30/54 - Shrouded Heavy
    This card is located inside the Shrouded Bunker. After traveling 
    through a large pipe you will come to a hallway. Head down this 
    hallway to another room. This card is next to a smaller pipe on the 
    right side of the room.
    Schematic 11/19 - Advanced RC Car Bomb
    After finishing the quest in the shrouded bunker a side quest will be 
    available on the job board called "RC Prototype". Accept the quest 
    and eventually you will find yourself heading back to the bunker to 
    find this schematic.
    Trophy - Mr. Oddjob
    By now you should have enough jobs on the Job Board in Wellspring to 
    get this trophy. Simply complete 5 or more of them to get this trophy.
    Trophy - Field Goal
    There are three locations in the game you need to launch your self 
    off of the Jetter ATV through a Field Goal post to get this trophy.
    1. Down by where the main entrance to the Wasted Garage is. Its to 
    the right of the door off the cliff.
    2. Take the right path after heading through the now destroyed entry 
    from Hagar Settlement towards Wellspring. Go right at the first 
    opportunity and go straight until you come to a large metal door. 
    This field goal can be found to its left.
    3. On the left of the back side of the North Watch Tower. Just peer 
    over the cliff and you will see it. Line up your shot and drive into 
    the rocks to launch yourself into it.
    Trophy - Three Birds, One Bomb Car
    This would be a good time to get this trophy. Head on over to Mutant 
    Bash TV. In the first stage of this game you can use a Car Bomb to 
    blow up the first few enemies that emerge. It will be very easy to 
    do, even without the advanced schematic on hand.
    Trophy - Passive Aggressive
    Same with the last. But this time instead of using a Car Bomb just 
    use a Sentry Bot. I got mine the second attempt at it. Try to make 
    sure that only one enemy is trying to attack your bot at a time.
    Trophy - Mechanocide
    This can be done while attempting to get the other "kill" trophies 
    while at Mutant Bash TV. Simply be sure to kill enemies with either 
    Sentry Bots, Turrets, or RC Bomb Cars. When the combined total from 
    all three equals or exceeds 100 this trophy pops.
    17. Dead City (1st Visit)
    Collector Card 31/54 - Large Mutant
    This card is found inside the Dead City. Once you enter a large area 
    where 2 mutants are throwing molotov cocktails at you from a great 
    distance away in the upper floors of a destroyed building across the 
    way, you are near where the card is. You will head down a narrow path 
    to a sewer hole that multiple enemies will come out of. Take them all 
    down and then send a car bomb inside this small sewer tunnel. On the 
    other side you will find a door with a couple gas tanks next to it. 
    Park the RC Car Bomb next to this door and blow it up. This allows 
    you access to the room with the card. Now turn to your left, head up 
    the stairs into the building. Look around inside until you locate a 
    stairway leading back down into the basement, of sorts. Here you 
    will find this newly blown open door. Head through and your card is 
    waiting to be picked in the back.
    Collector Card 32/54 - Kraken
    Once you lead the building you found the last collector card inside 
    of you will drop down into a large open area. A Kraken Mutant will 
    explode from a wall at a certain point. Kill him and all mutants in 
    the area. Then head into the room he burst out of. Its covered in 
    mucus and blood and cuts. This card is on the floor in this room.
    Collector Card 33/54 - Slime Mutant
    This card is located inside Dead City Central. Immediately on your 
    left as soon as you enter Dead City Central for the first time. Its 
    on a table with a lit lantern.
    18. The Well
    Collector Card 34/54 - Mine
    This card is located inside The Well. You can access The Well while 
    doing the quest called "Hijacked Well" inside Wellspring. When you 
    find yourself fighting a lot of enemies in a long room with multiple 
    coulombs, eliminate all enemies. Then as you walk toward to back of 
    this long room you might notice a rung ladder to your left just 
    before the first bared window. At the top of this ladder is a shelf 
    with this card on it.
    Collector Card 35/54 - Valder
    This card is also located inside The Well. In the final area of The 
    Well you will come across Wellspring Soliders. They are attempting 
    to open a metal gate. Run past them to a dead end with a box and 
    this card along with ammo.
    Schematic 12/19 - Dynamite Bolts
    Bought from Coffer after "Hijacked Well" mission is complete.
    Schematic 13/19 - Mind Control Bolts
    This schematic is given to you by Dr. Kvasir when doing the quest 
    "Deadly Delivery".
    Trophy - Hat Trick
    You must kill three enemies with one mind controlled enemy.
    Once you obtain the last schematic head on over to Mutant Bash TV. 
    During the first round, when the last 3 enemies pop out of this 
    round (and you'll know when you play Mutant Bash TV enough) wait 
    until they are all surrounding you. Then use a mind control bolt 
    take explode one enemy to kill it and the other two. Make sure you 
    are at full heath or near it when you fire that bolt because for 
    some odd reason if you die during the explosion it does not count. 
    Go figure.
    19. Authority Prison
    Schematic 14/19 - EMP Grenade
    This is found inside the Authority Prison. Upon entering this area 
    for the first time you will follow the path until you go up a small 
    set of stairs. You will find an open doorway to your right with a 
    couple of tables inside. This schematic is on the table to your right 
    as you enter.
    Collector Card 36/54 - Power Supply
    This card is located inside the Authority Prison. After destroying 
    your first generator to gain access to a room which was blocked by a 
    laser grid you will find this card on your right on a container.
    Collector Card 37/54 - Giant Mutant
    This card is located inside the Authority Prison. You will come to a 
    room that has a turret guarding it. Take out the generator that 
    powers it. Now leave the room the way you entered it originally and 
    you'll notice a hole in the wall. Inside this hole is the card.
    Collector Card 38/54 - EMP Grenade
    This card is located inside the Authority Prison. You will navigate 
    through a series of rooms with turrets in them until you find a room 
    where a bunch of Authority Soliders crowd in. Kill them all and then 
    destroy the device powering the laser grid blocking access to the 
    next area. Climb the stairways to the top hugging the right side. 
    Follow the right wall into the next room and around the corner to 
    find this card on a small table.
    Collector Card 39/54 - Drop Ship
    This card is located inside the Authority Prison. After rescuing 
    Captain Marshall from his cell and defending him from the onslaught 
    of troops that rush the room he will open a weapons cache. Inside 
    this cache is your card. This can also be obtained just before 
    freeing Captain Marshall and before he opens the cache by simply 
    pointing your cursor over the location the card will be after it 
    opens up. This is a minor glitch I discovered by accident.
    Collector Card 40/54 - Marshall
    After the last card follow Captain Marshall forward but once at the 
    bottom of the stairs turn left instead of continuing to follow him. 
    You will come to a locked for requiring a Lock Grinder to get inside. 
    Open it up and inside on a Air Conditioning looking device is this 
    Trophy - Jetpacker
    For this trophy you need to simply defeat a jet-packing enemy before 
    they reach the ground. Though this could have been obtained a bit 
    earlier when you first encountered this type of enemy, it tends to be 
    easier here. Once you find yourself needing to defend Captain 
    Marshall as he sets a bomb to blow open a door, mount the mini-gun. 
    Save here so you can reload if you miss your opportunity. When the 
    jet-packing enemies come down they tend to delay near the ground and 
    this is your chance to kill them. If done right they fly around out 
    of control and blow up earning you this trophy.
    Collector Card 41/54 - Shield Guard
    This card is located inside the Authority Prison. After you and 
    Captain Marshall separate an enemy will burst through a door. Kill 
    him and then head through the door. Immediately hug the right wall 
    following it forward to the other side of the room. Here in a darkly 
    lit area is this card on a table next to Gas Canister.
    Collector Card 42/54 - Elizabeth
    This collector card is located inside Wellspring's Second Chance bar. 
    Its in the back room that Elizabeth took you into before. Only now 
    she is down the stairs instead of blocking the walkway. Down the 
    steps on a barrel is her card.
    20. Dead City (2nd Visit)
    Collector Card 43/54 - Drone
    This card is located inside Dead City. Once you find yourself back 
    in the large room with escalators enemies will be waiting. Heading 
    down the first escalator turn right and around to the rear of it on 
    a table is this card.
    21. Subway Town
    This is the last major town of the game, complete with another Job 
    Board, more mini games, races, stores, and NPC's assigning the main 
    Collector Card 44/54 - Authority Mutant
    Once you find yourself inside Subway Town for the first time you will 
    gain control while inside the Resistance Base. If you head left and 
    into the small room here you will find a dead slime mutant lying on 
    a table. To the right of this guy is a card.
    Schematic 15/19 - Authority Augmenter
    Speak with Lassard while in the Resistance Base at Subway Town. He 
    will tell you about a project he has been working on and the 
    schematic that creates it.
    Mini Games
    -RAGE Frenzy: For an easy trophy beat the hardest level.
    -Five Finger Fillet: If not already done, finish all 5 rounds.
    -Strum: Beat all 5 rounds for an easy trophy.
    -Tombstones: As long as you survive before the mutants kill you it 
    -Races: Place first on all races.
    Trophy - Minigamer
    Simply play and win each of the mini games in the game. Tombstones is 
    first found in Wellsprings but can also be found in Subway Town. Five 
    Finger Filet is in both the bar of Wellspring and the one in Subway 
    Town. It only requires you to play the first round and cash out. 
    Strum is only found in Subway Town and only is required to beat the 
    first round, though all five will net you a trophy. As for RAGE 
    Frenzy, it too is in either the bar of Wellspring or that of Subway 
    Town. Simply choose any difficulty and win.
    Trophy - Deliverance
    You will need to complete the final round of Strum to unlock this 
    trophy. Simply write down the notes in between rounds so you can more 
    easily remember them. This should make this very easy.
    Trophy - Hardest Deck
    In Subway Town there is a bar called Fez. Inside this bar (which is 
    really just a subway train car being used as one) you will find 
    Teague. She boasts about how she has the best deck in the Wastes. 
    Prove her wrong by choosing Hard and winning. All you have to do is 
    win a single game on hard difficulty and this trophy unlocks.
    Job Board
    This is the side quest hub of Subway Town. Its located on the first 
    floor next to the tracks on the wall. Complete them as they become 
    Schematic 16/19 - Advanced Wingsticks
    This can be purchased from Jani of Jani's Supplies on the 2nd floor 
    of Subway Town.
    Schematic 17/19 - Advanced Sentry Bot
    This can be purchased from Jani of Jani's Supplies on the 2nd floor 
    of Subway Town.
    Schematic 18/19 - Advanced Sentry Turret
    This can be purchased from Jani of Jani's Supplies on the 2nd floor 
    of Subway Town.
    22. Blue Line Station
    Collector Card 45/54 - Dyno-Mutant
    This card is located at the Blue Line Station. As you go along 
    mutants will run away and hide as you progress through. Once you head 
    up a set of stairs you should see a set of three ATM machines on your 
    right and a mostly closed security gate with a yellow box next to it 
    on the wall. Shoot this box with an Electro Bolt or use an EMP 
    Grenade. This opens the gate fully allowing you to grab this card on 
    the right side shelf as well as Feltrite Crystals and some Wingsticks 
    23. Abandoned Distillery
    Collector Card 46/54 - Portman
    This card is located in the cave entrance to the Abandoned 
    Distillery. As you enter and travel through this cave you will see 
    it open up a bit to your left and hear water dropping. This card can 
    be found on a table to the right of this path a few steps after the 
    cave opens up.
    Trophy - Dev Graffiti
    While traveling in the Distillery you need to locate the secret 
    developers room. When you come to a room with a bunch of silos in it 
    you will hope over a railing to enter it. Beyond this railing is a 
    silo with writing on it saying "Still No.3". This is your clue your 
    in the right area. Now head to the back of this area where a railing 
    is located. It has a part where it is destroyed. Jump down into the 
    area below through this break. Follow the path to a small area with a 
    picture and some supplies. Turn the half busted valve here which 
    opens this room. Travel back to the area you came from and you should 
    notice a door partially opened up from the bottom on your right. 
    Enter inside this room and the trophy will pop.
    Schematic 19/19 - Regenerative Infusion
    As a reward for completing the side mission "Abandoned Distillery" 
    given by Dietrich in Subway Town you will earn this schematic.
    Trophy - Master Chef
    This trophy requires you to collect all the schematics in the game. 
    As long as you have been following along with this guide then you 
    will instantly get this upon getting the last schematic. If you don't 
    I highly recommend you go back and get what your missing if at all 
    possible (seeing as some are missable).
    24. Gearhead Vault
    Collector Card 47/54 - Advanced Sentry
    This card is found inside the Gearhead Vault. Continue along this 
    area until you come across the first heavily armored enemy with a 
    mini gun shows up. Kill him you will come to a white card. Inside the 
    back seat of this destroyed car is the card.
    Collector Card 48/54 - Gearhead Shotgun
    This card is located inside the Gearhead Vault. You will come to a 
    room with fire blocking your path. After you deactivate the fire 
    blocking the path and pass through the opening, this card is found 
    down the path to the right. Its sitting on the fountain found here.
    Collector Card 49/54 - Jarhead Jet
    This card is located inside the Gearhead Vault. After obtaining the 
    item the quest needs you to get you will return to the room with the 
    plane propeller that spins. Eventually, while fighting enemies a wall 
    will explode and a Armored Mini Gun enemy will emerge. Kill him, 
    proceed through the newly opened path until you come to a staircase. 
    Turn around at this point and jump the railing you will see. On the 
    chair in this area is the card.
    25. Wasteland - Open Territory
    Jump 12/18 - Gimeee
    Driving away from Subway Town this jump can easily be seen to your 
    26. Wasteland - Gearhead Territory
    Jump 13/18 - Bunny Hop
    From the entrance of Subway town make the first left into a new open 
    area which you should immediately see this jump. You cannot use the 
    small raised dirt mount to hit it. Instead keep going forward until 
    you can drive up the freeway ramp on the left side. As you drive up 
    the ramp take the left path and drive off the dead end to nab this 
    easy jump.
    Jump 14/18 - Over The Hill
    Same general area as the last jump. Instead of taking the left 
    freeway path, take the right one to the top of the area. Now use the 
    green ramp made out of freeway signs (to your left upon reaching the 
    dirt area).
    Jump 15/18 - Shock And Awe
    Facing away from the Power Plants entrance, use the left side path to 
    drive up the rocky surface to get high enough the drop off the rocky 
    cliff to nail this jump.
    Jump 16/18 - In The Gear
    From the entrance to the power plant, facing the entrance, drive down 
    the left path. Its very hard to miss.
    Collector Card 50/54 - Monarch
    The card is located to the right of the Power Plants door on the 
    27. Power Plant
    Collector Card 51/54 - Gearhead Boss
    Once you have finished the quest by defeating the boss you can find 
    his card up the path to the left of the "exit to wasteland" door. Up 
    the stairs and found inside the cabinet.
    28. Jackal Canyon
    Collector Card 52/54 - Jackal Crossbow
    This card is located at the start of Jackal Canyon. Upon entering the 
    doors to Jackal Canyon a few steps forward and to the left up on a 
    small raised platform, you'll need to jump up to get on top of, is 
    this card sitting on a box.
    Collector Card 53/54 - Jackal Club
    This card is located inside the Jackal Canyon. Also near the 
    beginning. Once you come to a closed gate, take the left path to find 
    a switch to open said gate. This card is near the switch; hard to 
    Warning - After you begin (yes begin; meaning to accept the quest) 
    the "Assault on Authority Bridge" a lot of areas in the game are 
    blocked off. This creates a problem if you have not completed a lot 
    of side things. Do so before beginning this quest. Your obsessive 
    compulsive should be at 126/130. If it is not do what needs to be 
    done to get it there before accepting this mission.
    29. Authority Bridge
    Trophy - Roadkill
    To earn this you must run over 10 enemies in a vehicle. During the 
    mission "Assault on Authority Bridge" you will be required to blow 
    open a back road door to the bridge. As you approach this doorway 
    there will be three enemies. Run them over then get out of your 
    vehicle and approach the doorway. Then three more enemies will 
    attack. Get back into your vehicle and run these guys over too. 
    Once you've blown the bridge four enemies will emerge from the 
    gateway. Run them over for this trophy, as they make 10 in total.
    Collector Card 54/55 - Elite Guard
    This card is found on the Authority Bridge. During the mission 
    "Assault on Authority Bridge" you must destroy two generators found 
    on this bridge. The generator on the left has some boxes behind it. 
    This card is on one of the boxes with ammo.
    Trophy - Gotta Have 'Em All
    So long as you've collected all cards up to this point in the game, 
    this trophy is unlocked seeing as its the final card to find in the 
    30. Wasteland - Authority Territory
    Jump 17/18 - Off The Dune
    Drive over the Authority Bridge towards Authority Territory. Drive 
    down this path and under the arch you will notice on your right. Just 
    past this arch is a dune hill you can use as a ramp to hit this jump 
    Jump 18/18 - Near the Heart
    Past the location of the last jump you will see a enemy vehicle 
    spawning garage on the left. Just to the right of this garage opening 
    is a small rocky cliff path. Follow this path to a ledge with a jump 
    marker just past it. Line up the marker and boost your way to this 
    final jump.
    Trophy - Jumper
    This trophy requires you to jump and hit all jump markers in the 
    game. You know you got a jump down when you destroy a floating "jump 
    marker" and the screen animation slows down and the screen will 
    display the name of the jump you've completed.
    31. Capitol Prime
    Trophy - Hurt me plenty / Ultra-violence / RAGE Nightmare
    When you finish the game playing on Nightmare you will automatically 
    get these three trophies. If you played the game on Hard or lower, 
    first off your an idiot, second off you will need to play the game 
    on Nightmare to get RAGE Nightmare.
    Trophy - Obsessive Compulsive
    If you have followed this guide this trophy should activate after the 
    "Hurt Me Plenty" trophy pops. This is the hardest trophy in the game 
    to get so congratulations if you get it, otherwise, you obviously 
    ignored one or more of the steps I listed here.
    Well, thats it. The end of the game and my point by point 
    walkthrough. I hope you enjoyed it but stick around. Below I have a 
    few categories describing a few other things not talked about in 
    the point by point. Like locations of particular items that really 
    help you along, or various money tricks, etc. At any rate, if you 
    enjoyed my guide please let me know. I you hated it, keep your 
    trolling to yourself. :)
    32. Night Blossom & Desert Spore Locations
    (Ingredients for a longer life)
    Night Blossom Locations
    Night Blossoms are a unique item in this game for they re-spawn like 
    nothing else in the game. When are where is still unknown to me but 
    they only have a limited number of locations they can do this from. 
    In this part of my guide I will describe to you where these locations 
    are. At one point in the game they can be bought in unlimited 
    quantities but until then these locations are at least somewhat 
    helpful to know.
    - 2 are rewards for finishing the side mission "Miracle Cure" in 
    - Immediately upon entering the waters of the swamp just past Crazy 
    Joe's shack sprouting from a plant next to the rock filled shores of 
    the right hand side.
    - A bit further down the swamp on your left hidden in the tall 
    - Directly across from the last one next to a large darkly lit 
    - Just as you emerge from the waters of the swamp on the other side, 
    it's on the left in front of another bolder.
    - Much further down this same path on the right next to yet another 
    bolder just before the crater.
    - Down the path you took for the Radio Tower Repair quest, you'll 
    find a cave opening just before the underpass. This is the bathroom 
    area for the bandits. The plant is on the left of the toilet.
    - Just inside the Ghost Hideout in the woman's restroom you have to 
    use a Lock Grinder to get inside. Next to where a Collector Card is 
    found on the table is this plant.
    - Behind the locked door in Subway Town.
    - Can be bought in Jani's Supplies from Jani in Subway town.
    - Inside Jackal Canyon on the rocky ledge right before the elevator 
    with the red control panel.
    - Inside Jackal Canyon at the start on the right up high on a ledge 
    right by the entrance.
    - Inside Jackal Canyon after the bridge that goes under the ship, on 
    the right side of the rocky path (behind a large stone).
    Desert Spore Locations
    These are really the main ingredient in the Apophis Infusion drink, 
    which raises your health permanently. Once these are picked up they 
    never re-spawn so there is no need to check if they return later on. 
    This also unfortunately gives you life a maximum. I highly recommend 
    going out and collecting all of these before heading into the Lost 
    City for the first time. This way you have around 130+ life going 
    into that.
    - Two are automatically given to the player after you obtain the 
    schematic to make the Apophis Infusion.
    - Just outside Wellspring on the other side of the bolder on the 
    right facing away from the Wellspring entrance.
    - Start from the exit of Wellspring. Take the path to the right, then 
    right again. Use the ramp here on the left to reach the area above. 
    This was/is the jump called "I Think I Can Jump". At the back on the 
    floor next to the mail box is the Desert Spore.
    - On the cliff side of the Northern Watch Tower, it's on the floor.
    - Heading back under the building from the Northern Watch Tower and 
    going NE down the path until you see a raised area on your right with 
    a mail box on top. Drive past this to find the path to get up where 
    this mail box is. The path up is behind it and along the path further 
    a small bit. This spore is on the ground next to the mail box.
    - At the foot of the bridge leading to Kuasir's lab on the right side 
    - To the left path beside Mutant Bash TV's entrance you'll find this 
    sitting next to a large rock.
    - At the crater past the swamp by Crazy Joe's Shack there are 2 
    found. They are on the right and left sides of the circular shaped 
    craters impact point.
    - Under the bridge to Subway Town near the sandbags.
    - To the left of the doors to the Power Plant in the Eastern 
    - Inside the cave path to the Abandoned Distillery, its on the ground 
    next to a Mixom barrel.
    33. Unlimited Money Tricks
    Something to keep in mind is that not all of these work anymore. 
    Sadly 2 of these were patched or fixed with the patches that were 
    released for the game since launch. 1.2 fixed a few one and 1.3 
    fixed the other. Thankfully every other trick still works but you 
    can always just choose NOT to install the updates simply to exploit 
    the glitches but that might mess up your chances of some trophies as 
    a whole lot of trophies were glitched in the game until the final 
    patch was released. Numbers 1 and 3 were patched and no longer 
    work until you uninstall, or simply never install in the first place, 
    these patches. You can uninstall any patches by deleting the game 
    data (NOT SAVE DATA) from your PS3 HDD. Then simply reboot the game 
    and choose NOT to install the updates.
    1. This requires you to have a 5% discount at stores. It involves the 
    buying and selling of items. You can do this trick in Subway Town. 
    You need to have at least one "mind control bolt" in your inventory. 
    Simply find Jani to start this process. Sell her the "mind control 
    bolt" for $100. Then, because of your 5% discount at all stores (must 
    be wearing either the pre-order exclusive Crimson Armor Elite or the 
    Wastelander Outfit), you can buy it back for only $96. This creates a 
    $4 profit each time. Do this enough times and you can get as much 
    money as you want. This can also be done at a slightly slower pace in 
    Wellspring. Simply buy the parts to make a Lock Grinder, create one, 
    and sell the newly made Lock Grinder back to the store for an overall 
    profit of $3 each time.
    2. This trick also involves buying and selling but does not require a 
    store discount. In Subway Town, you can purchase rotating deals from 
    a person named Stew. Sometimes you are able to purchase items at a 
    discount that can immediately be sold at Jani's Supplies nearby for a 
    higher price. In example Stew might sell you Viper Rockets for $66, 
    which you can sell to Jani for $75. Repeat this as much as desired.
    3. For this one you will need to have finished the quest "Missing 
    Persons" and NOT yet picked up the Comet Blossom nearby. Now return 
    to the Ghost Hideout entrance. Just before you cross the bridge to 
    the door, turn around and you'll see it (a Comet Blossom). Pick it up 
    and then head inside the door to enter the hideout. Once the game 
    loads up, simply exit back out & return to the spot where you found 
    the flower. It should have returned. This process can be repeated as 
    much as you would like. Also, in this same area, inside the Ghost 
    Hideout, head to the women's rest room where a Night Blossom can be 
    found. This Night Blossom re-spawns much the same was as the Comet 
    4. This is a method that requires combat and patience. Head over to 
    Mutant Bash TV and play as many rounds as you like. Simple and not as 
    much a trick as it is exploiting the game but this is one of the 
    funnest ways to earn big cash. It also happens to be (bar none) the 
    fastest way to earn money in the game. Note, you must exit and re-
    enter Mutant Bash TV after your first re-run match for some odd 
    reason before you can just instantly play one after another after 
    another. A few tips and tricks to mention would be to use Pop Rockets 
    as ammo for a shotgun to make this a piece of cake. Also, in the last 
    arena of the game, you will be in a room with spikes on the floor and 
    a prop ship on your left. There are three lights way above this ship. 
    Once the round begins shoot the lights from right to left, then 
    immediately aim below the far left light and shoot the green fish 
    that jumps out of the prop water. He will proceed to jump out twice 
    more, once in the center of the water prop and finally the far right 
    side. Manage to shoot the fish each time (you'll hear a cha-ching if 
    you do it right) and you'll get $200 each time you do, for a total of 
    $600. This helps boost your profit for the game tremendously.
    5. Another exploit is to use the old tried and true RPG card game 
    trick. Save before starting up a card game of RAGE Frenzy and play 
    5-6 rounds. Use either Easy, Medium, or Hard, which ever you prefer 
    and then check your cash afterwards comparing it to the amount you 
    had before starting. If its more than before you started, save again 
    and repeat. If its less, reload and try again. Rinse, repeat. The 
    approximate money per time is as follows: $110 per 3 minutes 56 
    6. This method comes later in the game when you reach Subway Town. 
    You will need to clear all enemies out of the Gearhead Vault. The 
    enemies will re-spawn only once. Once you've cleared the vault twice 
    your free to exploit this glitch. The ATMs at the bank will refill 
    each time you exit and re-enter the Gearhead Vault. The quicker that 
    you grab the money in the ATMs the more money you'll get each trip 
    (for a maximum of up to $275), per trip. Not sure why this is but for 
    some reason that is how the game was programed.
    7. Just like the RAGE Frenzy method, it also works for the Tombstone 
    game found just outside Coffers store in Wellspring. Save before 
    playing a few games. Then make sure you made more than you lost and 
    go from there. The profits per time turn out to be as follows: $175 
    per 1 minute 10 seconds. Please note that this only works in short 
    bursts of time. Much like gambling in real life Las Vegas, the longer 
    you play the more likely the "house" is to win. For instance, if you 
    play for 2 - 3 minutes at a time you will end up winning just as I 
    averaged out but if you play for a stretch of 10 minutes (like I did 
    for another test) you will probably end up just about where you 
    started, if not with less. This is the least recommended method for 
    gaining money as it is far too slow and requires you to come back 
    again and again at later times.
    8. Playing Five Finger Filet is a great way to earn large amounts 
    of money just as fast as RAGE Frenzy can. Simply do the first 4 
    rounds then cash out. The Fifth round is simply too hard, even though 
    it gives you a trophy for completing it. If you must try it simply 
    press X+Start at each hit area. This shows you the next hit area & 
    pauses the game before the animation of the knife stabbing the table. 
    This will allow you to beat the final round with a lot less trouble, 
    but its too slow for quick cash. The money to time approximate ratio 
    is as follows: $120 every 4 minutes 30 seconds.
    34. Ammo Damage
    These are rough estimates that I've personally made while playing the 
    game. I have not source other than my own opinion for these 
    particular ratings. Basically I was unable to find any information on 
    the power of weapons compared to other weapons so I thought I'd make 
    my own. So here you go.
    Settler Pistol -
    Pistol Rounds : *
    Killbursts: *** (semi-auto)
    Fat Boys : **
    Fat Mamma : ****
    Settler Assault Rifle -
    Steel AR Rounds : 1/2 (half star)
    Feltrite AR Rounds : *
    Combat / DB Shotgun - 
    Buckshot : **
    Pop Rockets : ****
    Pulse Shot : ** (ranged), **** (vs machines)
    Striker Crossbow - 
    Steel-tipped Bolts : * 1/2
    Mind Control Bolts : N/A (controls enemies upon impact)
    Electro Bolts : *** (electric bridging)
    Dynamite Bolts : **** 1/2 (plus stuns enemies)
    Authority Machine Gun - 
    Authority MG Rounds : *
    Authority AV2x Rounds : * 1/2 (plus armor piercing)
    Authority Pulse Cannon -
    Authority Pulse Rounds : 1/2 (extremely fast firing speed)
    BFG Rounds : ****** (one-hit-kills)
    Rocket Launcher - 
    HE Rockets : **** 1/2
    Viper Rockets : **** (only effective vs vehicles)
    Nailgun - 
    Nails : * (fully automatic)
    Rebar : ** (pins enemies to wall)
    Railgun Slug : **** (sees through walls)
    Sniper Rifle - 
    Sniper Rounds : **, *** (head shots)
    35. Engineering Costs & Parts
    This will be the part of the guide you use as a quick check when 
    buying parts for creating items. It will tell you what to buy and how 
    much it will cost you. Enjoy. I advise printing this out so you have 
    it on hand when playing the game.
    Fat Mamma Ammo
    Fat Boy x12 ($28) + Explosive Pack($20) = 
    Fat Mamma x12($48) , Fat Mamma x120($500) , Fat Mamma x996($4144)
    Sentry Turret
    Ordnance Pack($12) + Turret Barrel($18) + Nanotrite Conduit($22) +
    Small Battery Pack($16) + Electrical Wire Kit($16) =
    Sentry Turret($84) , Sentry Turret x10($840) ,
    Sentry Turret x99($8316)
    Apophis Infusion
    Desert Spore x2(Only Found) + Bandges($15) + Night Blossom x2($70) =
    Apophis Infusion($85 + Found Items)
    Steel Blades($15) + Hardware Packet($20) + Electrical Wire Kit($16) =
    Wingstick x15($51) , Wingstick x150($510) , Wingstick x999($3417)
    Pop Rockets Ammo
    Buckshot x16($24) + Explosive Pack($20) =
    Pop Rockets x16($44) , Pop Rockets x160($440) ,
    Pop Rockets x999($2772)
    Lock Grinder
    Electrical Wire Kit($16) + Hardware Packet($20) + Small Gear($36) =
    Lock Grinder($72) , Lock Grinder x10($720) , Lock Grinder x99($7200)
    Adrenaline Overdrive
    Bandages($15) + Night Blossom($35) + Mutant Adrenal Gland($12) =
    Adrenaline Overdrive($62) , Adrenaline Overdrive x10($620) ,
    Adrenaline Overdrive x99($6138)
    Cloth Rags($4) + Antiseptic Formula($8) = 
    Bandages($12) , Bandages x10($120) , Bandages x99(1182)
    Regenerative Infusion
    Bandages($15) + Comet Blossom x2(Only Found) + Vial of Blueshine($72)
    = Regenerative Infusion($87 + Found Items)
    Authority Augmentor
    Nanotrite Conduit x2($44) + Electrical Wire Kit($16) + 
    Feltrite Coupler($11) + Feltrite Power Pack($11) = 
    Authority Augmentor(82) , Authority Augmentor x10($820) , 
    Authority Augmentor x99($8118)
    EMP Grenades
    Electrical Wire Kit($16) + Feltrite Power Pack($11) + 
    HE Grenades x3($57) = EMP Grenades x3($84) , EMP Grenade x99($2772)
    Mind Control Bolts Ammo
    Steel-tipped Bolts x12($46) + Explosive Pack($20) + Ghost Toxin($48)
    + Mutant Adrenal Gland x2($22) = 
    Mind Control Bolts x12(136) , Mind Control Bolts x96($1088)
    Dynamite Bolts Ammo
    Steel-tipped Bolts x6($23) + Explosive Pack($20) = 
    Dynamite Bolts x6($43) , Dynamite Bolts x96($688)
    36. RAGE Frenzy Card Game Combos
    These card combinations have been tested a lot. I can say for a fact 
    that 9 times out of 10 you will win using these combinations. I 
    enjoyed this card game but it needed a bit more depth to be a true 
    card game. Its a great fun way to waste away time gaining money while 
    you go, so I made it easy for you by creating a set of cards for 
    each difficulty.
    1. Wasted Turret / Loosum Hagar / Sally / Sheriff Black / Ghost Boss
    2. Wasted Turret / Loosum Hagar / Sally / Dune Buster / HE Grenade
    1. Sentry Turret / Wasted Turret / Loosum Hagar / Ghost Boss / 
    Shrouded Minigun / Sally / Dune Buster / Sheriff Black
    2. Sentry Turret / Wasted Turret / Lossum Hagar / Ghost Boss / 
    Shrouded Minigun / Sally / Shrouded Heavy / Sentry Bot
    3. Sentry Turret / Wasted Turret / Loosum Hagar / Ghost Boss / 
    Shrouded Minigun / Shrouded Heavy / Dune Buster / Scoop Mutant
    1. Drop Ship / Giant Mutant / Large Mutant / Shrouded Minigun / 
    Kraken / Slime Mutant / Shrouded Heavy / Dyno-Mutant / Valder /
    Authority Mutant / Drone / Elizabeth
    2. Drop Ship / Giant Mutant / Large Mutant / Shrouded Minigun / 
    Kraken / Slime Mutant / Shrouded Heavy / Dyno-Mutant / Valder / 
    J.K. Stiles / Shield Guard / Scoop Mutant
    3. Drop Ship / Giant Mutant / Large Mutant / Shrouded Minigun / 
    Kraken / Slime Mutant / Shrouded Heavy / J.K. Stiles / Gearhead Boss
     / Gearhead Jet / Scoop Mutant / Wasted Turret
    37. 100% Checklist
    () Tombstones
    () Five Finger Fillet
    () Strum
    () RAGE Frenzy
    () Wingstick Mastery
    () Hagar Settlement
    () Wellspring
    () Subway Town
    () Starky's Wellspring Challenge
    () Starky's Subway Town
    () Starter Deck
    () Dan
    () Grenade
    () Lossum
    () Dune Buster
    () Ghost Boomstick
    () Ghost Boss
    () Ghost Pistol
    () Rikter
    () Wasted Club
    () Wasted Pistol
    () Wasted Turret
    () Sally
    () Cuprino
    () Elizabeth
    () Scoop Mutant
    () J.C. Stiles
    () Kraken
    () Slime Mutant
    () Drone
    () RC Bomb
    () Shrouded Heavy
    () Shrouded AR
    () Valder
    () Mine
    () Power Supply
    () Janus
    () Turret
    () Jackal Crossbow
    () Jackal Club
    () Crazy Joe
    () Large Mutant
    () Monarch
    () Portman
    () Elite Guard
    () Giant Mutant
    () Dagger Thrower
    () Sentry Bot
    () Shrouded Minigun
    () EMP Grenade
    () Dropship
    () Marshall
    () Shield Guard
    () Authority Mutant
    () Dyno Mutant
    () Advanced Sentry Bot
    () Gearhead Shotgun
    () Gearhead Jet
    () Gearhead Boss
    () Enforcer
    () Beginner's Jump
    () Butterfly in the Sky
    () Tiger Jump
    () I Think I Can Jump
    () Mini Gap
    () Leap of Faith
    () Highway Loop
    () Science Makes You Crazy
    () Crazy
    () Dedicated
    () In the Basket
    () Gimeee
    () Bunny Hop
    () Over the Hill
    () Shock And Awe
    () In The Gear
    () Off the Dune
    () Near the Heart
    () Missing Persons
    () Stolen Merchandise
    () Mutant Menace
    () Caravan Cover
    () A Proposition
    () The Exchange
    () Bounty Hunter
    () Eviction Notice
    () Help Wanted
    () Quell The Bandit Threat
    () Medical Supplies
    () Where's Juno
    () Find Durar the Mechanic
    () The Missing Parts
    () Find the Buggy Parts
    () Grab The Radio
    () Debts Unpaid
    () Destroy The Barricade
    () Dan's Message
    () Changing Cloths
    () Renting a Garage
    () Arming Your Buggy
    () Resupply Dan Hagar
    () Grab The Crossbow
    () Wellspring Bound
    () Visit the Sherif
    () Cuprino Needed
    () Dusty 8 Sponsorship
    () Mutant Bash TV
    () Win The Dusty 8
    () Resupply the Watch Tower
    () Destroy The Bomb Cashes
    () The Mayor Calls
    () Feltrite Crater
    () Feltrite Sample
    () Defibrillator Upgrade
    () The Wellmaster
    () The Hijacked Well
    () Talk to Carlson
    () Deadly Delivery
    () Secret Delivery
    () Talk to Elizabeth
    () Liberate Captain Marshall
    () Talk to Captain Marshall (1)
    () Recover ID Drive
    () Talk to Captain Marshall (2)
    () Subway Town
    () Talk to Captain Marshall (3)
    () Gaining Influence
    () Foreman Jones
    () Mutant Expansion
    () Gearhead Vault
    () The Price of Power
    () See Lassard
    () Ark Equipment
    () Talk to Portman
    () Assault the Authority Bridge
    () Wingstick Mastery
    () Radio Tower Repair
    () Mutant Alert
    () Durar's Time Trail
    () Missing Person
    () Settler Postal
    () Bandit Postal
    () Northern Express
    () Mutant Menace
    () Stolen Merchandise
    () Caravan Cover
    () The Exchange
    () A Proposition
    () RC Prototype
    () Miracle Cure
    () Sally's Offer
    () Sally's Bounty
    () Finding Feltrite
    () Brick's Offer
    () Brick's Bounty
    () Comet Bloom
    () Abandoned Distillery
    () Bounty Hunter
    () Eviction Notice
    () Help Wanted
    () Monarch Needed
    () Starky's Monarch
    () Bandages
    () Adrenaline Overdrive
    () Lock Grinder
    () Wingstick
    () Fat Mammas
    () Sentry Bot
    () Sentry Turret
    () Dynamite Bolts
    () Advanced Wingsticks
    () Advanced Sentry Bot
    () Advanced Sentry Turret
    () RC Car Bomb
    () Advanced RC Car Bomb
    () Pop Rockets
    () Mind Control Bolts
    () EMP Grenade
    () Authority Augmenter
    () Regenerative Infusion
    () Apophis Infusion
    38. Kill Trophies
    ~ 3 Kills with a single Sentry Bot
    ~ 3 Kills with one RC Car Bomb
    ~ 5 Kills with one deployed Sentry Turret
    ~ 100 Kills total with either Sentry Turrets, RC Car Bombs, or 
    Sentry Bots
    ~ 3 Kills with one Mind Controlled enemy
    ~ 10 Headshot Kills with Wingsticks
    ~ 10 Headshot Kills with Sniper Rifle Ammo
    ~ 100 Destroyed Enemy Cars
    ~ 10 Silent Kills with Striker Crossbow Ammo
    ~ Kill Authority Enforcer during Jetpack decent
    ~ 10 Enemies run over with a Vehicle
    Okay, thats it. All I have researched / accomplished myself. Hope this 
    guide helped you and you got from the game what you wanted.