______________Borderlands_____________
                 Weapon Titles and Miscellany

by ME!!  (Tristessa2)
glaeara@yahoo.com (feel free to e-mail me 
suggestions, questions. I may not reply due to 
time constraints, but I WILL try!)

Version 1.1   (11/03/09)
Copyright 2009 ME!! (Tristessa2)

Other websites may host my guide but I doubt 
they will want to.

1.00 - General tips and info
1.10 - Key for WEAPON NAMES section
1.20 - Repeater Pistols
1.30 - Machine Pistols
1.40 - Revolver Pistols
1.50 - Combat Shotguns
1.60 - Assault Shotguns
1.70 - Patrol SMG's
1.80 - Combat Rifles
1.90 - Sniper Rifles
2.00 - Semi-Auto Sniper Rifles
2.10 - Rocket Launchers
2.20 - Eridian Weapons
2.30 - More Weapon Details
2.31 - Weapon Components
2.32 - Weapon Grades
2.33 - Materials

To find a section, press Ctrl + F and type what 
section you want, i.e. >>  1.00  << for the 
General Tips and info section.



------------Version History <ver1.1> -------------
Version 1.1 (11/03/09)
-Changed format somewhat cuz GameFAQS 
rejected my first attempt!  It was a mess!!
-Other minor fixes







----------------Introduction ------------------------

Here's a short FAQ for new and not-so-new 
players.  The first section is just useful general 
info, the second is about weapon names and 
how they affect guns.  I hope this helps you 
out! 
Thanks and enjoy!
Incomplete at the moment, but there's enough 
here to get you understanding weapon 
generation and to look up what weapons do
based on the titles.

~Tris
Copyright Tristessa2 2009





1.00)-------------------------------------------------
GENERAL TIPS & INFO:
Some Notes on Weapons and other 
Goodies~

1) Pattern  means the bullets form this type 
of pattern per shot fired, like a smiley face for 
instance. 

2) Wild means Bullets may go in any direction 
when fired.

3) Multiple Shot means the weapon fires 2, 3, 
4, etc. bullets per shot, and therefore uses 
double, triple, etc. ammo.

3a) Single Shot means the gun, fully loaded, 
has only 1 shot (basically a round in the 
chamber and thats it!)
Don't discount these guns however, they are 
usually EXTREMELY powerful and able to 
disintergrate any enemy you point it at.^^

4) Split Shot means the weapon fires 2 bullets 
per shot but only uses 1 ammo because each 
bullet splits into two pieces after firing.

**5) For LILITH character SMG users, be careful 
of which guns you use!!  Theres a whole sub-class 
of Combat Rifles that are Machine Guns.  Lilith's 
combat expertise is SUB-Machine Guns, but most 
Machine Guns are in the Combat Rifles class.

**6) Some rare weapons, in their description boxes, 
have SLOGANS. It may say something like "She 
Kicks Like a Mule!" on a Revolver and when you 
pull the trigger, you'll fall backwards.  Or "Holy Cow 
it Fires Rockets!" on a shotgun and when you pull the 
trigger, it fires a single rocket but still only consumes 
1 shotgun shell.  As a general rule, these weapons very 
powerful, so make sure you try it out before you sell a 
weapon with a slogan.

7) Weapons can borrow abilities from each other. 
Like shotguns that fire rockets as mentioned above, or 
a pistol I have that fires 7 bullets per shot in a shotgun 
spread pattern.  You can even find, for example, a pistol 
or shotgun with a sniper-rifle scope on it giving you 5.4x 
zoom.  The potential is mind-boggling!

8) TRY OUT WEAPONS BEFORE YOU SELL 
THEM!!!  They may not be what they seem.

9) Deck Upgrades are found in AMMO vending 
machines.  They do 2 things when you buy them. First 
they increase your maximum carryable ammo for that 
weapon or grenade. Second, they SECRETLY increase 
the chance for enemies and chests to drop that ammo 
type.  

**10) Deck Upgrade tiers can be skipped WITHOUT 
penalty, saving you money.  For example, if you wait until 
tier 3 deck upgrades are available, you'll save about $6,700 
PER DECK. The tier 1 decks are $610, and the tier 2 decks
are $6,100.  If you wait and buy the tier 3 only, you'll get the 
benefits of all 3 for just the price of the tier 3, instead of the 
total price for all 3 purchased seperately.  

**11) By exiting to the main menu, the game automatically 
saves your progress and puts you at the New-U Pole at the 
beginning of the dungeon/zone you are currently in.  This is 
a nice shortcut back to the beginning of a dungeon you have 
just cleared! Instead of walking back through and running into 
re-spawned enemies again, just exit and re-load the game and 
you'll be back at the entrance!

**12) Even better than this is that Exiting and re-loading 
RE-SPAWNS ALL CHESTS, INCLUDING WEAPON 
CHESTS AND................  BOSSES!!! YAY!!!  Killed Moe 
& Marley but didn't get any good Loot?  Just exit the game 
and go back there and they'll both be back!  This works for
all bosses except the final. 
**Note: You have to exit the game, exiting and re-entering a 
zone WILL NOT work.

***13) There is ALREADY DLC FOR THIS GAME!!
 DOUBLE YAY!!  Its called "the Zombie Island of Dr. Ned," 
has all-new storyline, NEW enemies and NEW zones to 
explore, including one of the Weapon Manufacturers'
Factories!  It comes out on November 24th.

>>>>>>I listed Weapon Titles first because its the most 
relevant information about what a weapon actually does.  
To get more into how weapons are generated, start with 
section 2.30.


1.10)--------------------------------------------------------------------
WEAPON NAMES:
Abbreviations used:
HQP1 = High Quality Parts: means the weapon is made of 
higher quality parts than normal.
HQP2 = HighER Quality Parts: means the weapon is made 
of  higher quality parts than HQP.
HQP3 = HighEST Quality Parts: means the weapon is made 
of the best materials there are.
man. = manufacturer.
High Quality Weapon = the weapon is made of top tier 
materials and will have, overall, higher stats than average.

Format used:

GUN TYPE: (weapon class in bold type)
Prefix>
prefix name~ parts used~ effect on gun

Title>
title name~ effect on gun

Legendary Title>
manufacturer~ Title~ unique gun part~ effect of unique 
gun part


1.20)------------------------------------------------------------------
REPEATER PISTOLS:
Prefix>
No Prefix~ Default~ No Bonus
Bad~ HQP1~ Bonus Damage
Cruel~ HQP2~ Bonus Damage (higher)
Wicked~ HQP3~ Bonus Damage (highest)
Fanged~ Blade Accessory~ Piercing Damage on melee 
attacks
Stabilized~ Stability Accessory~ Increase Damage and 
Accuracy Up
Sighted~ Laser Sight Accessory~ High Accuracy
Double~ Double Shot Acessory~ Two Porjectiles are fired 
at once, Accuracy Down
Static~ Accessory~ Shock Element Chance

Title> 
Repeater~ Default
Swatter~ High Accuracy
Peashooter~ Low Damage
Needler~ Fast Fire Rate
Raptor~ High Quality Weapon 
Lacerator~ Penetration Damage

Legendary Title>
Tediore~ Protector~ Body~ Free Ammo
Dahl~ Hornet~ Accessory~ 2-shot burst firing + 
corrosion damage
Vladof~ Rebel~ Magazine~ Big Clip + Fast Reload
S&S Munitions~ Gemini~ Accessory~ Split Shot
Maliwan~ Firehawk~ Accessory~ Bonus Fire Tech
Torgue~ Violator~ Barrel~ 3-Projectiles + 3-Shot Burst
Hyperion~ Invader~ Scope~ 12-Shot Burst while using 
zoom only
Atlas~ Troll~ Accessory~ Regenerate Health


1.30)---------------------------------------------------------------
MACHINE PISTOLS:
Prefix>
No Prefix~ Default~ No Bonus
Mean~ HQP1~ Bonus Damage
Grim~ HQP2~ Bonus Damage (higher)
Vile~ HQP3~ Bonus Damge (highest)
Fanged~ Blade Accessory~ Piercing Damage on melee 
attacks
Stabilized~ Stability Accessory~ Increase Damage and 
Accuracy Up
Sighted~ Laser Sight Accessory~ High Accuracy
Double~ Double Shot Acessory~ Two Projectiles are 
fired at once, Accuracy Down
Cold~ Cold Accessory~ Slower, More Powerful Bullets
Burning~ Accessory~ Fire Element Chance

Title>
Machine Pistol~ Default
Fury~ Big Clip + Lower Accuracy
Torment~ High Damage + Bonus Tech
Rage~ Faster Firing Rate + Burst Firing

Legendary Title>
Vladof~ Vengance~ Barrel~ Bullets Penetrate Shields
S&S Munitions~ Vanatos~ Magazine~ Big Clip + Low 
Recoil
Hyperion~ Reaper~ Accessory~ Big Melee Damage 
Bonus + Steal Health


1.40)-----------------------------------------------------------
REVOLVER PISTOLS:
Prefix>
No Prefix~ Default~ No Bonus
Brutal~ HQP1~ Bonus Damage
Primal~ HQP2~ Bonus Damage (higher)
Savage~ HQP3~ Bonus Damge (highest)
Bladed~ Blade Accessory~ Piercing Damage on 
melee attacks
Bloody~ n/a~ High Damage
Swift~ n/a~ High Firing Rate + Low Recoil + Faster 
Recovery
Raw~ n/a~ Lower Accuracy + High Firing Rate
Blast~ Barrel~ Explosion Element Chance

Titles>
Revolver~ Default
Viper~ High Accuracy
Law~ High Firing Rate
Justice~ High Damage
Razor~ Melee Damage Bonus
Masher~ Fires Like a Shotgun 

Legendary Title>
Tediore~ Equalizer~ Body~ Free Ammo
Dahl~ Anaconda~ Barrel~ High Damage + High 
Accuracy
Maliwan~ Defiler~ Accessory~ Corrosive Damage
Jakobs~ Unforgiven~ Barrel~ Highest Accuracy + 
Crit-Hit Bonus + Slower Recovery
Atlas~ Chimera~ Accessory~ Random Damage 
Types (elemental)


1.50)----------------------------------------------------------
COMBAT SHOTGUNS:
Prefix>
No Prefix~ Default~ No Bonus
Battle~ HQP1~ Bonus Damage
War~ HQP2~ Bonus Damage (higher)
Genocide~ HQP3~ Bonus Damge (highest)
Jagged~ Blade Accessory~ Piercing Damage on 
melee attacks
Frenzied~ Frenzy Accessory~ High Firing Rate
Terrible~ Terrible Accessory~ High Damage
Riot~ Riot Grip~ Lower Accuracy + High Firing 
Rate
Hunters~ n/a~ Higher Accuracy + Increased Zoom 
Function

Title>
Shotgun~ Default
Brute~ High Damage
Sweeper~ Lower Accuracy + More Pellets 
per Shot
Death~ Higher Accuracy

Legendary Title>
Tediore~ Defender~ Body~ Free Ammo
Dahl~ Bulldog~ Magazine~ More Ammo + 
Reloads Faster
Torgue~ Friendly Fire~ Accessory~ Smile Pattern 
+ Incendiary Tech
Jakobs~ Striker~ Barrel~ High Accuracy + 
Crit-Hit Bonus
Atlas~ Hydra~ Accessory~ Fan Pattern 


1.60)--------------------------------------------------------
ASSAULT SHOTGUNS:
Prefix>
No Prefix~ Default~ No Bonus
Greivous~ HQP1~ Bonus Damage
Lethal~ HQP2~ Bonus Damage (higher)
Fatal~ HQP3~ Bonus Damge (highest)
Spiked~ Blade Accessory~ Piercing Damage on 
melee attacks
Raging~ Raging Accessory~ Higher Firing Rate
Painful~ Painful Accessory~ Higher Damage
Riot~ Riot Grip~ Lower Accuracy + High Firing 
Rate
Angry~ n/a~ Reloads Faster + Bigger Clip

Title>
Shotgun~ Default
Brute~ High Damage
Sweeper~ Lower Accuracy + More Pellets 
per Shot
Death~ Higher Accuracy

Legendary Title>
Vladof~ Hammer~ Accessory~ Hammer Pattern
 + Explosive element
Maliwan~ Plague~ Accessory~ High-Power 
Corrosive Tech
S&S Munitions~ Crux~ Accessory~ Cross 
Pattern
Hyperion~ Butcher~ Barrel~ 5-Shot Burst Firing + 
50% Chance per Shot of Not Using Ammo


1.70)-------------------------------------------------------
PATROL SMG:
Prefix> 
No Prefix~ Default~ No Bonus
Violent~ HQP1~ Bonus Damage
Hostile~ HQP2~ Bonus Damage (higher)
Malevolent~ HQP3~ Bonus Damge (highest)
Relentless~ Relentless Accessory~ High Firing 
Rate
Ruthless~ Ruthless Accessory~ Low Recoil
Double~ Double Shot Accessory~ Two Projectiles 
per Shot + Lower Accuracy
Twisted~ Twisted Accessory~ Spiral Pattern
Lightning~ Barrel~ Shock Element Chance

Title>
SMG~ Default
Bruiser~ High Damage
Stinger~ High Firing Rate + Lower Recoil
Anarchy~ Lower Accuracy + 3 Wild Projectiles 
per Shot (note this title is very rare)
Vector~ No Recoil + Faster Reloading + High 
Firing Rate
Thumper~ Single Shot + High Damage
 
Legendary Title>
Tediore~ Savior~ Body~ Free Ammo
Dahl~ Wildcat~ Magazine~ Extra Big Clip + 
Lower Accuracy
Maliwan~ Hellfire~ Accessory~ ALL Shots 
are Incendiary, no chance involved
Torgue~ Gasher~ Barrel~ High Damage
Hyperion~ Bitch~ Barrel~ Crit-hit Bonus


1.80)-------------------------------------------------------
COMBAT RIFLES:
Prefix> 
Scoped~ Default~ No Bonus
Battle~ HQP1~ Bonus Damage
War~ HQP2~ Bonus Damage (higher)
Genocide~ HQP3~ Bonus Damge (highest)
Intense~ Intense Accessory~ Accuracy Bonus
Deathly~ Deathly Accessory~ Higher Damage + 
Reduced Recoil
Short~ n/a~ Lower Damage + Reduced Recoil + 
Faster Reloading
Punishing~ Higher Damage

Title>
Rifle~ Default
Stomper~ Higher Damage
Cobra~ Higher Accuracy
Pounder~ Single Shot + Higher Damage

Legendary Title>
Tediore~ Guardian~ Body~ Free Ammo
Dahl~ Raven~ Barrel~ 5-Shot Burst Firing
Hyperion~ Destroyer~ Barrel~ Ricocheting 
Bullets


1.90)------------------------------------------------------
SNIPER RIFLES:
Prefix> 
No prefix~ Default~ No Bonus
Solid~ HQP1~ Bonus Damage
Hard~ HQP2~ Bonus Damage (higher)
Fearsome~ HQP3~ Bonus Damge (highest)
Rolling~ Rolling Accessory~ Faster Reloading
Heavy~ Heavy Accessory~ Bonus Damage
Long~ Long Accessory~ High Accuracy
Liquid~ n/a~ High Firing Rate + Faster 
Reloading + Faster Recovery
Distant~ n/a~ Accuracy Bonus + Reduced 
Recoil

Title>
Sniper Rifle~ Default
Thunder~ Higher Damage
Hawkeye~ High Accuracy
Burning~ Fire Eleement Chance

Legendary Title>
Maliwan~ Volcano~ Accessory~ Incendiary 
Tech + Spawns Additional Explosions
Jakobs~ Skullmasher~ Barrel~ Crit-Hit Bonus 
+ Knockback
Atlas~ Cyclops~ Scope~ Long-Range Zoom + 
Crit-Hit Bonus + Fast Firing Rate


2.00)------------------------------------------------------
SEMI-AUTO SNIPER RIFLES:
Prefix> 
Semi-Auto~ Default~ No Bonus
Solid~ HQP1~ Bonus Damage
Hard~ HQP2~ Bonus Damage (higher)
Fearsome~ HQP3~ Bonus Damge (highest)
Brisk~ Brisk Accessory~ High Firing Rate
Sober~ Sober Accessory~ Accuracy Bonus 
Deep~ Deep Accessory~ Bonus Damage
Vicious~ n/a~ Maximum Accuracy + Faster 
Recovery

Title>
Assault Sniper~ Default
Driver~ Higher Damage + Knockback
Lance~ High Accuracy
Wrath~ High Tech Bonus

Legendary Title>
Dahl~ Penetrator~ Barrel~ Full-Auto Firing 
Rate
S&S Munitions~ Orion~ Accessory~ Ricochet 
Shock Tech
Torgue~ Cobra~ Accessory~ Big Explosion
Hyperion~ Executioner~ Magazine~ 5-Shot Burst 
Firing While Zoomed + 10-Shot Clip


2.10)------------------------------------------------------
ROCKET LAUNCHERS:
Prefix> 
Rocket~ Default~ No Bonus
Big~ HQP1~ Bonus Damage
Massive~ HQP2~ Bonus Damage (higher)
Colossal~ HQP3~ Bonus Damge (highest)
Recoiless~ Recoilless Accessory~ Reduced 
Recoil
Evil~ Evil Accessory~ High Rate of Fire + 
Bonus Accuracy
Devastating~ Devastating Accessory~ Bonus 
Damage
Spread~ Spread Barrel~ Fan Pattern
Triple~ Triple Barrel~ 3-Shot Burst Firing
Helix~ Helix Barrel~ Helix Pattern

Title>
Launcher~ Default
Destructor~ Over-Sized Rocket + High Damage
 + Slow Rate of Fire
Harpoon~ High-Speed Rockets + High 
Accuracy

Legendary Title>
Vladof~ Mongol~ Barrel~ Rapid Fire
Maliwan~ Rhino~ Barrel~ Throws off Explosions
 on its way to Target
Torgue~ Redemption~ Barrel~ Over-Size Rocket
~ Slow Rate of Fire
Hyperion~ Nidhogg~ Barrel~ Auto-Explodes at 
Specific Range (60 yards)


2.20)-----------------------------------------------------
ERIDIAN WEAPONS:

SMG Blasters>
Eridian Blaster~ Plasma Gun
Mercurial Blaster~ High Firing Rate Plasma Gun
Wave Blaster~ Wave Pattern Plasma Gun + 
Shock Damage
Ball Blaster~ Plasma Gun + Homing Projectiles

Eridian Shotgun>
Thunder Storm~ Lightning Shotgun

Eridian Cannon>
Cannon~ Energy Type Launcher


2.30)---------------------------------------------------
MORE WEAPON DETAILS:
Weapons are generated, completely at random 
and on-the-spot, every time you open a container 
or kill an enemy or look in a vending machine. 
It assembles a gun pieceby piece, and each piece 
comes in 3 levels of quality.... and then that is 
multiplied by NINE for the 9 different 
manufacturers.  >.<   Thatsa LOT of guns!!

2.31)
WEAPON COMPONENTS---------------------
The computer generates the following components 
at random for each gun:
STOCK- Higher quality stocks give higher stability 
and accuracy.  Small stock or stockless guns have 
faster equip speeds  and reloading times.
BARREL- Affects Weapons accuracy and damge 
rating.
BODY- Affects rate of fire and damage rating.
MAGAZINE- Affects clip size, reloading time, 
and equip speed.
SCOPE- Adds zoom function.  Higher quality 
equals greater zoom capability.
MATERIALS- Affects how the weapon looks. 
More importantly, the qualtiy of the materials used 
increases the manufacturers bonuses on the weapons.  
ACCESSORIES- Do a whole lot of things!!  Special 
Effects, Elemental effects, etc.

2.32)
WEAPON GRADES-----------------------------
Weapons, before you pick them up, display a 
full name when examined which is shortened once in 
your inventory. The first part is the manufacturers 
grade, which tells you the company and level of the 
weapon.
An example would be a weapon with Special as the 
first part of the name. The word Special, in this case, 
determines the Manufacturers name and grade.
Special means the weapon was made by Tediore 
AND is a level between 22-30.
If it said Pure, it would mean it was a Maliwan 
weapon of level 50. An Ultra would be a level 31-39 
Hyperion weapon.
Get it? Good!  Here's all the Manufacturer grades*: 
* level 0 weapons omitted because they are useless.  
Weaksauce, Old, Rusty, etc. are level 0 weapons.  
Level 1-12 weapons do NOT have a manuf. grade. 
Dunno if this is true, but I'm told that weapons cap 
at lvl 48 until you hit lvl 50, and also, there are 
apparently no lvl 49 weapons.  
(Unconfirmed, I have only seen level 48 and level 50 
myself).

Tediore> 13-21 is Value, 22-30 is Special, 
31-39 is Super, 40-48 is Limited, and
50 is Supreme.
Vladof> 13-21 is Peasants, 22-30 is Peoples, 
31-39 is Workers, 40-48 is Soldiers,
and 50 is Patriots.
Dahl> 13-21 is Mercenary, 22-30 is Soldier, 
31-39 is Freelancer, 40-48 is Veteran,
and 50 is Elite.
S&S Munitions> 13-21 Revised, 22-30 is Upgraded, 
31-39 is Enhanced, 40-48 is
Faultless, and 50 is Perfect.
Maliwan> 13-21 is Standard, 22-30 is Sterling, 
31-39 is Prototype, 40-48 is 
Paradigm, and 50 is Pure.
Torgue> 13-21 is Power, 22-30 is Force, 
31-39 is Excellent, 40-48 is Awesome,
and 50 is Ultimate.
Jakobs> 13-21 is Classic, 22-30 is Vintage, 
31-39 is Choice, 40-48 is Antique,
and 50 is Original.
Atlas> 13-21 is Champion, 22-30 is Heroic, 
31-39 is Herculean, 40-48 is
Legendary, and 50 is Titan.
Hyperion> 13-21 is Valde, 22-30 is Melior, 
31-39 is Ultra, 40-48 is Magnus,
and 50 is Optimus.
Remember that this part of the weapons name 
disappears after you pick it up!!!
2.33)
MATERIALS------------------------------------
Now that you have it in your inventory, the first 
part of the name is an alpha-numeric code.  This 
code has 2 halves.  The first half is linked to one 
of the specific parts of your gun, say, the barrel.  
It would be near impossible to list these codes 
since there are enough part variations in 
Borderlands to make over FIFTEEN MILLION 
COMPLETE GUNS.  
The second part is MUCH easier.  It represents 
the materials and their quality, used to make the gun. 
Materials come in 3 grades; Common, Slightly Rare, 
& Very Rare and each of the 9 Manufacturers 
makes Component parts out of these 3 grades of 
material.  Getting dizzy yet?
To complicate things, no manufacturer has a code 
for Common materials, and, Atlas and Torgue DO 
NOT have codes for ANY of their materials!!
Heres the material codes:
Tediore> Slightly Rare is -A, Very Rare is -B
Vladof> Slightly Rare is /V2, Very Rare is /V3
Dahl> Slightly Rare is U, Very Rare is D
S&S Munitions> Slightly Rare is .2, Very Rare is .3
Maliwan> Slightly Rare is B, Very Rare is C
Jakobs> Slightly Rare is ZZ, Very Rare is XX
Hyperion> Slightly Rare is .W, Very Rare is .G

So the computer assembles the components, and 
once that is done, it assigns a grade to the weapon.  
Assigning the grade determines the manufacturer and 
the guns level.  The manufacturer determines which
kind of gun it can be,  since not all manufacturers can 
make all the different types of weapons.
Next up it assigns the alphanumeric which determines 
the guns materials rarity.  The rarity can affect which titles 
the gun then earns.  Finally, the gun is issued its 
prefix and/or title(s) which determine its characteristics 
as explained in the titles section.

Here's some examples of possible generated guns before 
being picked up:

1) Force VRR XX Solid Hawkeye
2) Herculean BLR.2 Fanged Torment

When picked up, you have:
1) a level 22-30 Torgue Sniper Rifle, that has Bonus 
Damage and High Accuracy, who's name is  VRRXX 
Solid Hawkeye
2) a level 31-39 Atlas Machine Pistol with Piercing 
Melee Damage, High Bonus Damage, and a Tech Bonus 
who's name is BLR.2 Fanged Torment.


Final Notes:
Eridian Weapons follow the same basic system as other 
weapons, they just have less options in the equation.  
They only have 1 manufacturer, 1 material type and
they are made of less components.
Shields and grenades follow roughly the same rules as 
weapons, but to a slightly lesser degree.  Theres room for a 
lot of different types to be generated, and I may list them 
at a later date.
If there are any errors, please let me know, POLITELY.  =D



----------

Fin!!~