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    Mission Mode Guide by SamuraiManOmega

    Version: 1.5 | Updated: 03/04/09 | Printable Version | Search This Guide

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    ~~~~~~~~~~~~~~~~~~~~Ninja Gaiden II Mission Mode Guide~~~~~~~~~~~~~~
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    Author: SamuraiManOmega
    E-mail: samuraimanomega@yahoo.com
    Version: 1.5
    
    
    
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    ~~~~~~~~~~~~~~~~~~~~~~~~~Table of Contents~~~~~~~~~~~~~~~~~~~~~~~~~~
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    I.    Introduction [ITR]
    II.   Version Updates [VRS]
    III.  General Mission Mode Information [GMI]
    IV.   Karma Missions [KRM]
        Mission 1 [M01] - ninjas
        Mission 2 [M02] - small enemy group
        Mission 3 [M03] - Godomus
        Mission 4 [M04] - Alexi
        Mission 5 [M05] - Volf
        Mission 6 [M06] - Zedonius
        Mission 7 [M07] - Elizebet
        Mission 8 [M08] - Fiend Genshin
        Mission 9 [M09] - enemies and the bone skeleton
        Mission 10 [M10] - enemies and Dagra Dai
        Mission 11 [M11] - enemies and Quetzalcoatls
        Mission 12 [M12] - boss rush
        Mission 13 [M13] - 100 ninjas
        Mission 14 [M14] - 100 enemies
        Mission 15 [M15] - Godomuses
        Mission 16 [M16] - Elizebet and Genshin
    V.    Survival Missions [SRV]
        General Strategies [GNS]
        Enemy Set 1 [ES1]
        Enemy Set 2 [ES2]
    VI.   Glitches [GLT]
    VII.  Frequently Asked Questions [FRQ]
    VIII. Copyright [CPR]
    IX.   Credits [CRD]
    
    
    
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    ~~~~~~~~~~~~~~~~~~~~~~I. Introduction [ITR]~~~~~~~~~~~~~~~~~~~~~~~~~
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    Mission Mode is the first (and most likely the last) downloadable
    content for Ninja Gaiden II that adds more challenges for you to
    face. It will cost you 800 Microsoft points to purchase it. Expect to
    be challenged to an extent that can go beyond anything the Story Mode
    can offer, even on Path of the Master Ninja.
    
    Bear in mind that this guide will only cover Mission Mode, although
    a good deal of the listed information can be used in conjunction with
    the Story Mode solely because the enemies in both are the same. This
    guide is made under the assumption that you at least completed the
    story mode once and have some level of experience with the enemies.
    If you have yet to play the story mode, I would strongly encourage
    you to do so before attempting Mission Mode. If there are sections
    of the guide that are unclear or would like to see a section of a
    mission elaborated on more, feel free to contact me.
    
    For those who are still not familiar with the names of specific
    enemies, here is a list of all the ones you will see in Mission Mode:
    
    Godomus: The giant blind troll mini-boss that is seen in chapters 4
             and 8 of the Story Mode.
    
    Quetzalcoatl: The giant yellow dragon bosses from Chapter 9 of Story
                  Mode.
    
    Gajas: The scorpion-like enemies with blade arms and very powerful
           tail attacks, which will be either silver or red.
    
    Ghallas: The aggressive red dragons that are only seen in chapter 12
    	 of the Story Mode outside of Tests of Valor.
    
    Tac Ninjas: The green ninjas wielding machine guns that are seen in
                chapter 7 of the Story Mode.
    
    Warlocks: The magic-using enemies that will chant and then use some
              variation of a fire-based attack.
    
    Pill Bugs: The small green-colored bugs.
    
    Van Gelfs: There are three varieties of these; the skinny pink ones,
               the green flying ones, and the yellow flying ones.
    
    Spriggans: The chainsaw/cannon zombies that begin to appear in chapter
               9 of the Story Mode.
    
    Black Widows: The four-legged spider robots that are first seen in
                  chapter 12 of the story mode.
    
    Fiend -----: If the name of an enemy has the word fiend in front, it
                 refers to the version that will appear from chapter 12 of
                 the Story Mode onward.
    
    
    
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    ~~~~~~~~~~~~~~~~~~~~~II. Version Updates [VRS]~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    1.0:  The guide is mostly complete, although it is in need of
          Survival Mode strategies and enemy lists for specific weapons.
          Any input for them would be greatly appreciated. Also, I intend
          to make the 100 enemy karma missions as in-depth as the other
          multi-round missions. 
    
    1.1:  Fixed some minor spelling errors, added in the specific items
          obtained in chests, put more info into the 100 karma missions,
          and a few other changes here and there.
    
    1.2:  Updated some boss strategies, added a section on glitches,
          added a section for FAQs, and updated mission 13.
    
    1.3:  Updated all information related to boss minions and added a bit
          to the Survival Mission section. I promise I'll have more
          Survival Mission information in the next update.
    
    1.4:  Full listings for the rounds of enemies in survival missions
          and some minor updates to the general survival information.
    
    1.5:  Nothing really new this time, but I changed the format of the
          enemy listing to make it easier to read. There was also a problem
          with the actual posted copy altering the format in some spots 
          and making the lists look awkward, to say the least. In addition,
          I split the first round of mission 13 since it is really two 
          rounds with the same enemies.
    
    
    
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    ~~~~~~~~~~~~III. General Mission Mode Information [GMI]~~~~~~~~~~~~~
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    There are a total of 24 missions in Mission Mode, which are then
    divided into karma missions and survival missions. Your karma scores
    for all 24 can be uploaded to the leaderboards. Your best score for
    each mission will be saved and displayed on the Mission Mode screen
    along with your total karma score, which is the combined total of
    your best score from each mission.
    
    Purchasing Mission Mode gives access to 10 new secret achievements,
    which are as follows:
    
    Complete 4 karma missions
    Complete 8 karma missions
    Complete all karma missions on Acolyte difficulty
    Complete all karma missions on Warrior difficulty
    Complete all karma missions on Mentor difficulty
    Complete all karma missions on Master Ninja difficulty
    Obtain your first survival mission medallion
    Obtain bronze medallions in all survival missions
    Obtain silver medallions in all survival missions
    Obtain gold medallions in all survival missions
    
    Green essence may drop from regular enemies in the event that you
    don't kill them with an Ultimate Technique or Obliteration Technique.
    Each orb will increase your karma multiplier by one with the cap being
    x5. For example, if you get one green orb, you'll have karma x2 and
    then if you get another, it'll become karma x3. It will wear off after
    a certain amount of time, so it's advisable to make the most of it once
    you get it. Higher karma multipliers last longer. Green essence also
    functions similar to blue and red essence in that a single one can be
    used for a fully-charged Ultimate Technique.
    
    The strategies listed below are all ones I have found effective.
    Keep in mind that they are not the only way to complete these
    missions, nor would I expect them to work best for everyone who
    attempts to use them to find them the most effective. I will gladly
    place any solid strategy in the guide that is given to me (with all
    proper credit given) after confirming that it will work.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~IV. Karma Missions [KRM]~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Karma Missions include missions 1-16. The objectives are set based 
    on the mission, although they all are essentially either killing all 
    enemies or killing a boss. All of these missions have an end to them,
    although karma itself.
    
    You start on the lowest difficulty (Acolyte) and unlock the next one
    by beating it on the difficulty below it. The enemies present will not
    change based on the difficulty you choose.
    
    All major bosses are in their strongest form. Expect to see Elizebet's
    teleport grab, Alexi's berserk mode, Volf's two-hand grab Zedonius' 
    fire wave and fire beam, and Genshin's Underworld Drop.
    
    Minions will begin to appear alongside bosses once you reach Warrior
    difficulty. Along with the first spawn, which will be skipped on a
    few bosses, minions will respawn after the boss reaches 75% health,
    50% health, and 25% health. Although you can skip the respawns by
    not killing the minions, killing them after skipping spawns will
    cause a skipped minion spawn to occur. For instance, if you bring a
    boss down to 40% without killing any minions, you would have to kill
    three sets of minions to leave you alone with the boss until bringing
    the boss down to 25% health; the initial spawn, the 75% respawn, and
    the 50% respawn. The one exception to this rule is the Quetzalcoatl
    fight, since there are two bosses.
    
    Zedonius loses his ability to summon Gajas since he now has minions,
    although Dagra Dai has no minions and still summons purple Van Gelfs.
    
    All missions will give you access to all fully-upgraded weapons except
    13, which takes one away. 
    
    All missions will give you all ranged weapons aside from the Gatling
    Spear Gun except 8 and 11, which each take one away.
    
    You will have all ninpo available to you in the missions, although
    their levels will vary.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~Mission 1 [M01]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: main staircase in Volf's castle
    Health bar: medium-small
    Ki slots: 1
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life 
    
    Enemies: 8 Black Spider Ninjas
             8 Fire Archers
             4 Warlocks
    Enemy total: 20
    
    A very simple mission. You'll face Ninjas and Warlocks on the ground
    at the start and then you'll need to sweep the upper floor for Fire 
    Archers. As you kill some of the Archers, more enemies will spawn on
    the bottom floor.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~Mission 2 [M02]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: area in chapter 9 where you fight worms right after the 
              tunnel worm boss
    Health bar: medium-small
    Ki slots: 1
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life
    
    Enemies: 5 Tac Ninjas
             2 Rocket Ninjas
             1 Worm
    Enemy total: 8
    
    If the Worm is giving you trouble, kill the Ninjas first and then use
    the essence to hit it with Ultimate Techniques. The Rocket Ninjas
    should be your first targets, as they can become an annoyance if they
    attack while dealing with other enemies.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~Mission 3 [M03]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: section of chapter 3 before the section with the hole
              leading to the sewers
    Health bar: medium-small
    Ki slots: 1
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life
    
    Round 1 enemies: 4 Tac Ninjas
                     2 Rocket Ninjas
    Round 1 enemy total: 6
    Chest reward: green essence
    
    As with the previous mission, take out the Rocket Ninjas first and 
    then take care of the rest. 
    
    
    
    ============================BOSS====================================
    Round 2 enemies: Godomus
                     4 Tac Ninjas (minions)
    Round 2 enemy total: 13
    *Note: minions skip the initial spawn*
    
    To take care of Godomus easily, equip a powerful weapon and move right
    behind his feet. He will try to nail you repeatedly with his slam move,
    which you can dash-dodge easily. Throw in a full combo after dodging
    it and repeat the process until he falls. If he decides to do his arm 
    sweep, block the hits and immediately move back behind his feet.
    
    Aside from possibly using their machine gun fire to lock you in place,
    the minions here will pose very little threat to you. You can chain
    Ultimate Techniques with them very easily for the most possible karma
    if you use one with enough range to hit the boss as well. Otherwise,
    it's entirely possible to rush the boss and ignore them.
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~Mission 4 [M04]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: organ room in Volf's castle where you fight Gajas for a key
    Health bar: medium
    Ki slots: 1
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life and 1 Grain of Spiritual Life
    
    ============================BOSS====================================
    Enemies: Alexi
             5 Pill Bugs (minions)
             2 Silver Gajas (minions)
    Enemy total: 29
    
    Alexi is a very agile boss, which means learning how to dodge his moves
    is very important. His grabs are a top concern, although both can be
    dash-dodged with proper timing. 
    
    The tricky part of this fight is not being overwhelmed by the minions.
    If they corner you, expect to take a bunch of hits, especially if the
    Gajas hit you with their tails. If you can get some essence, chaining
    Ultimate Techniques on the minions should take them out fairly quickly,
    especially since Pill Bugs have low health.
    
    Otherwise, the Scythe's aerial XYY combo works wonders in dealing damage
    to Alexi while keeping you away from his fist combos and the minions on
    the ground. Combine this with the Scythe's Ultimate Techniques when your
    attacks kill a minion and he will fall.
    ====================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~Mission 5 [M05]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: Zedonius' clock tower arena
    Health bar: medium
    Ki slots: 1
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life and 1 Grain of Spiritual Life
    
    ============================BOSS====================================
    Enemies: Volf
             2 Brown Werewolves (minions)
    Enemy total: 9
    
    A very simple way to beat Volf as long as you practice the timing for
    it is to stun-lock him with the Scythe. When using the Scythe's aerial
    XXY on him as he prepares to attack, one of the two X hits should be
    blocked. Immediately after being blocked, hit YY and you will both
    damage and stun him with the hits. Wait a few seconds for him to begin
    his attack again and repeat the process. As long as your X attacks hit
    him properly, you can use this to effectively never be hit.
    
    Alternatively, you can get away from him and lure him into dashing. As
    he gets near you, use a Wind Run to dodge him and use the Scythe's XXY
    aerial combo at the peak of the jump. Along with dealing a good amount
    of damage to him, the hits will also stun him. You can then back away
    from him and repeat this method until he falls.
    
    His Werewolf minions will not be much of a problem as long as you keep
    your distance from them, as they tend to not attack you at all if you
    do. 
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~Mission 6 [M06]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: Dagra Dai's arena
    Health bar: medium
    Ki slots: 1
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life and 1 Grain of Spiritual Life
    
    ============================BOSS====================================
    Enemies: Zedonius
             2 Tac Ninjas (minions)
             3 Rocket Ninjas (minions)
    Enemy total: 21
    
    On his own, Zedonius can be challenging due to the timing in dodging
    his attacks. His landing attack is the most important to dodge, as it
    does the most damage. To dodge it, wait as long as you can before he
    lands and do a Wind Run. If timed correctly, neither his landing nor
    the shockwave will hit you and you will be able to immediately use a 
    full Scythe YYYY combo for heavy damage. His fire wave attack can be
    dodged with by Wind Running into it and his fire beam attack can be
    dodged with well-timed dodging to the side.
    
    His minions will make this fight a great deal more difficult. It is
    possible to win by either focusing solely on the boss or taking them
    all out first, but neither is without consequences. Zedonius' powerful
    ranged attacks can make short work of you if given the opportunity,
    but becoming guard-locked by the Tac Ninjas or hit by rockets can lead
    to trouble with fighting the boss. If you choose to rush Zedonius,
    Scythe aerials are a very good option for avoiding most attacks.
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~Mission 7 [M07]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: Chapter 1 Rasetsu arena
    Health bar: medium
    Ki slots: 1
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life and 1 Grain of Spiritual Life
    
    ============================BOSS====================================
    Enemies: Elizebet
             Incendiary Shuriken Ninja (minions)
             3 Fire Archers (minions)
    Enemy total: 17
    
    Elizebet's quick attacks and frequent dashing make her a very strong
    boss that will put your dodging to the test. On top of that, her
    teleport throw and blood draining attacks will punish you for keeping
    her at a distance. Once again, Scythe aerial combos will work, although
    her speed will require you to be careful of when you use them. If you
    time them wrong, she will most likely knock you out of the air. The best
    part about using them is that the hits will still land if she tries to
    dash around you.
    
    Her minions are not that big of an issue because you'll most likely need
    to remain mobile to deal with Elizebet. I would advise, however, that
    you take out the Incendiary Shuriken Ninja, since it will follow you
    around. Try to take it out in a single combo while Elizebet is too close
    to use her two ranged attacks.
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~Mission 8 [M08]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: narrow shallow water section under the bridge near the 
              chapter 1 essence farming spot
    Health bar: medium
    Ki slots: 1
    Ninpo levels: 3
    Items: N/A
    *Note: Incendiary Shurikens are not usable*
    
    ============================BOSS====================================
    Enemies: Fiend Genshin
             2 Rocket Ninjas (minions)
    Enemy total: 9
    
    The narrow fighting area given can make this fight quite challenging.
    As always, Genshin can be beaten by blocking or dodging his combos
    and throwing in some of your own in between. Beware his teleporting
    slash, as he tends to counter you with it fairly often. Since you
    have no items to use, you're better off playing defensively and not
    letting Genshin get any hits on you. Don't stray too far away from 
    him or else he will use his shockwave attack, which will do heavy
    damage. Using a Wind Path into the Kusari-gama's YY aerial combo
    is very effective against him.
    
    The minions here can add to the challenge by making it easier for
    Genshin to hit you. If you can take them out quickly, it is within
    your best interest to get rid of them. Since they will follow you,
    you can attempt to lure them away from Genshin and take them out before
    he can teleport to you. 
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~Mission 9 [M09]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: Volf's coliseum
    Health bar: medium-small
    Ki slots: 1
    Ninpo levels: 2
    Items: 3 Herbs of Spiritual Life and 1 Grain of Spiritual Life
    
    Round 1 enemies: 4 Rocket Ninjas
                     4 Warlocks
                     4 Black Spider Ninjas
                     4 Black Spider Claw Ninjas
    Round 1 enemy total: 16
    Chest reward: green essence
    
    Take out the Rocket Ninjas and Warlocks first and then focus on the
    close-range enemies. 
    
    
    
    ============================BOSS====================================
    Round 2 enemies: Genshin
    Round 2 enemy total: 1
    Chest reward: Jewel of the Demon Seal
    
    It's back to the regular Genshin again. The only big danger here is
    being caught in his Underworld Drop. Try to finish him off quickly so
    you can use the karma bonus for the next round. 
    ====================================================================
    
    
    
    Round 3 enemies: 2 Brown Werewolves
                     2 Purple Van Gelfs
                     2 Spriggans
                     2 Black Widows
                     2 Silver Gajas
    Round 3 enemy total: 10
    Chest reward: Spirit of the Devils
    
    The Lunar's 360 Ultimate Technique will make short work of all enemy
    types present. If they are not killed outright, it will most likely
    take off a limb. 
    
    
    
    Round 4 enemies: 3 Red Werewolves
                     3 Green Van Gelfs
                     3 Fiend Warlocks
                     3 Humanoid Mechs
                     3 Fiend Incendiary Shuriken Ninjas
    Round 4 enemy total: 15
    Chest reward: Grains of the Spiritual Life
    
    Take out the Warlocks and Incendiary Shuriken Ninjas first and then use
    the Lunar's 360 Ultimate Technique to take care of the rest. 
    
    
    
    ============================BOSS====================================
    Round 5 enemies: Bone Skeleton
                     2 Red Gajas (minions)
    Round 5 enemy total: 9
    
    Try to get right behind his leg and spam the Scythe's YYYY combo on him.
    A few of them should cause him to fall. From then on, constant YYYY combos
    should make him unable to hit you until his health is low. Even then, he
    will only be able to attack once or twice before he will be knocked down
    to be finished off. As long as you stay behind him, he will only be able
    to hit you with his spin, which can be blocked, or the beginning of his
    kick, which can be dodged. If he's becoming a problem during the beginning
    or near the end when he's able to get a hit or two in, you can use Inferno
    ninpo to help the process along. As long as you stay behind him, he should
    only be able to hit you with his spinning attack, which can be blocked.
    
    Although the Gajas could make this strategy fail if they were to attack
    often, they seem to leave you alone as long as you stay very close to the
    bone skeleton. Bring it down quickly so you don't have to worry about them.
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~Mission 10 [M10]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: Archfiend 1 spiral
    Health bar: medium-small
    Ki slots: 2
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life and 1 Grain of Spiritual Life
    
    Round 1 enemies: 15 Fire Archers
    Round 1 enemy total: 15
    
    You can choose to avoid them, but they're easy to take out and may hit
    you as you pass them. 
    
    
    
    Round 2 enemies: 2 Warlocks
                     3 White Ninjas
                     3 Incendiary Shuriken Ninjas
    Round 2 enemy total: 8
    Chest reward: Grains of the Spiritual Life
    
    The Warlocks and Incendiary Shuriken Ninjas should be your first
    targets.
    
    
    
    Round 3 enemies: 6 Explosive Archers
    Round 3 enemy total: 6
    
    They are a good deal more difficult to approach than the Fire Archers,
    but are easy to take out in close range. Leaving them alive may not be
    a great idea.
    
    
    
    Round 4 enemies: 3 Red Gajas
                     3 Yellow Van Gelfs
    Round 4 enemy total: 6
    Chest reward: Spirit of the Devils
    
    This can be a tricky enemy group considering the small space. In particular,
    watch out for the Yellow Van Gelfs' landing and the Red Gajas' tail smack.
    The Lunar's 360 Ultimate Technique can take care of both, although using
    Incendiary Shurikens on the Yellow Van Gelfs and following up with an
    Obliteration Technique works very well. 
    
    
    
    Round 5 enemies: 7 Spriggans
    Round 5 enemy total: 7
    
    The Windmill Shuriken's fully-charged Ultimate Technique will instantly
    kill them. Watch out for their cannon arms. It may not be the best
    strategy, but you could also lure them into jumping off the edge.
    
    
    
    Round 6 enemies: 2 Rasetsus
    Round 6 enemy total: 2
    Chest reward: Lives of the Thousand Gods
    
    Your best bet is to fight them one at a time. Charge up an Ultimate
    Technique and release when one approaches you. Be extra careful for their
    Wind Blades move, as it can be a nuisance if one uses it while you're
    fighting the other. 
    
    
    
    Round 7 enemies: 6 Yellow Van Gelfs
    Round 7 enemy total: 6
    
    Incendiary Shurikens followed by Obliteration Techniques are your best
    bet here. They may end up flying off the edge, but it's not worth relying on.
    
    
    
    Round 8 enemies: 2 Fiend Ninjas
                     2 Fiend Incendiary Shuriken Ninjas
                     2 Fiend Warlocks
                     2 Worms
    Round 8 enemy total: 8
    Chest reward: Lives of the Thousand Gods
    
    The Incendiary Shuriken Ninjas and Warlocks should be your first targets. Use
    the essence to hit the worms with Ultimate Techniques. If you run out of
    essence with any worms still remaining, the Lunar's XYYY combo at close range
    will stun one long enough for you to move back to avoid its attack and repeat. 
    
    
    
    Round 9 enemies: 4 Fiend Ninja Dogs
    Round 9 enemy total: 4
    
    They don't seem to be too aggressive. Aerial combos work very well here, as
    do attacks that sweep around you. If all else fails, you can always skip past
    them.
    
    
    
    ============================BOSS====================================
    Round 10 enemies: Dagra Dai
    Round 10 enemy total: 1
    
    To dodge his pillar/laser move, turn off the lock-on and dodge back and forth
    underneath him. When he prepares the laser, dodge from one side of him to the
    other and he'll aim the laser at the side where you were previously.
    
    For his lightning move, use continuous Scythe aerial XXY combos. Not only will
    keeping off the ground allow you to completely avoid his attack, you will be
    able to deal significant damage to him. 
    
    The best time to do damage to him is when he is "floating" around on his
    tentacles. Use that opportunity to get in a few powerful Scythe combos. The
    aerial ones seem less likely to cause him to teleport away.
    
    His Purple Van Gelf summon can be easily dealt with by using an Inferno ninpo
    on all of them, although leaving them alive until he drops down may be a
    better idea. If they're alive, he tends to do so more often.
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~Mission 11 [M11]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: Chapter 9 Quetzalcoatl arena
    Health bar: medium
    Ki slots: 1
    Ninpo levels: 2
    Items: 3 Herbs of Spiritual Life and 1 Grain of Spiritual Life
    *Note: the Windmill Shuriken is not usable*
    
    Round 1 enemies: Rasetsu
                     Fiend Rasetsu
                     6 Dragons
    Round 1 enemy total: 8
    Chest reward: Jewel of the Demon Seal
    
    This tends to be the most difficult round of the mission. One of the reasons
    for this is that the two Rasetsus tend to use Wind Blades very frequently.
    Dodging them at a decent distance and luring them into your Ultimate
    Techniques is your best bet for clearing them out. Watch out for the Flying
    Dragons, as they may dive and set you up for being hit by the Rasetsus.
    
    Once the two Rasetsus are gone, use arrows to make short work of the Dragons.
    There is a corpse nearby with arrows. 
    
    
    
    Round 2 enemies: 5 Humanoid Mechs
    Round 2 enemy total: 5
    Chest reward: Spirit of the Devils
    
    Use the Lunar's 360 Ultimate Technique or Scythe's Ultimate Technique to
    take off their limbs and set them up for Obliteration Techniques. Be extra
    careful of their landing move and their ability to guard-lock you with their
    machine gun fire. 
    
    
    
    Round 3 enemies: 2 Four-Leg Machine Gun Mechs
                     3 Hoverbots
    Round 3 enemy total: 5
    Chest reward: Grains of Spiritual Life
    
    The Lunar's 360 Ultimate Technique or the Scythe's Ultimate Technique are your
    best bet for taking out the Four-leg Mechs. After that, use Lunar or Scythe
    aerial combos to take out the Hoverbots by locking them in place. 
    
    
    
    ============================BOSS====================================
    Round 4 enemies: 2 Quetzacoatls
                     5 Pill Bugs (minions)
    Round 4 enemy total: 27
    *Note: minions skip the initial spawn*
    
    If you have a full ninpo slot, saved your Spirit of the Devils, and used your
    Jewel of the Demon Seal on the Void ninpo, you will be able to use Void 3
    times on them. If they all land, you will take out one of them and a heavy
    portion of the other one. At that point, use arrows to finish it off.
    
    The minions can be troublesome in that there are a lot of them, but they're
    weak enemies and the arena is large. You may want to take them out before
    using arrows on the bosses so they don't sneak up on you, but you do have the
    advantage of a large arena.
    
    There are five minion spawns for this fight. Each spawn will occur once the
    total damage dealt between the two is around 16.66% of their life bars had they
    been combined. This means that, if you were to attack only one at once, every
    33.33% of damage to it would cause another spawn. This also means that there
    will be a spawn when the first dies, but not the second. 
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~Mission 12 [M12]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: Alexi's Statue of Liberty arena
    Health bar: medium-small
    Ki slots: 3
    Ninpo levels: 2
    Items: 3 Herbs of Spiritual Life and 1 Grain of Spiritual Life
    
    ============================BOSS====================================
    Round 1 enemies: Alexi
    Round 1 enemy total: 1
    Chest reward: Grains of Spiritual Life
    
    
    Alexi is a very agile boss, which means learning how to dodge his moves
    is very important. His grabs are a top concern, although both can be
    dash-dodged with proper timing. Try to lure him into dashing and then
    hitting him with a powerful combo immediately after.
    
    You can also try to hit him with a powerful move while he's preparing
    his tornado or lightning orbs to stun him. From there, you can use the
    Flails' X attack repeatedly to beat him without any trouble. Keep in mind
    that you want just the X attack repeatedly, not an X-based combo. Also,
    even if you do stun him, he will occasionally break out of it too quickly
    for you to take advantage of it.
    
    A very quick way to beat him is to make use of the Kusari-gama's aerial
    YXY combo. If it fully hits him, it'll do massive damage. He's almost
    guaranteed to jab you as you fall, but you can then immediately dash
    backwards and Wind Run toward him to do it again. You can repeat this
    until he dies without being hit by anything other than his jab.
    ====================================================================
    
    
    
    ============================BOSS====================================
    Round 2 enemies: Volf
    Round 2 enemy total: 1
    Chest reward: Lives of the Thousand Gods
    
    A very simple way to beat Volf as long as you practice the timing for
    it is to stun-lock him with the Scythe. When using the Scythe's aerial
    XXY on him as he prepares to attack, one of the two X hits should be
    blocked. Immediately after being blocked, hit YY and you will both
    damage and stun him with the hits. Wait a few seconds for him to begin
    his attack again and repeat the process. As long as your X attacks hit
    him properly, you can use this to effectively never be hit. Be very
    careful about waiting too long to attack him, though, or else he will
    repel you and you will fall directly in front of him, at which point he
    has a very high likelihood of dashing you.
    
    Volf can also be stunned as he either prepares or ends an attack. Any
    very quick attack that deals good damage may stun him, but the opening
    to stun him is very small. He will always remained stunned long enough
    to prepare the Flails.
    
    Alternatively, you can get away from him and lure him into dashing. As
    he gets near you, use a Wind Run to dodge him and use the Scythe's XXY
    aerial combo at the peak of the jump. Along with dealing a good amount
    of damage to him, the hits will also stun him. You can then back away
    from him and repeat this method until he falls. The disadvantage to this
    method is that you run the risk of being taken out by the dash if you
    time your dodge wrong.
    ====================================================================
    
    
    
    ============================BOSS====================================
    Round 3 enemies: Zedonius
    Round 3 enemy total: 1
    Chest reward: Lives of the Thousand Gods
    
    Zedonius can be challenging due to the timing in dodging his attacks. 
    His landing attack is the most important to dodge, as it does the most
    damage. To dodge it, wait as long as you can before he lands and do a
    Wind Run. If timed correctly, neither his landing nor the shockwave
    will hit you and you will be able to immediately use a full Scythe
    YYYY combo for heavy damage. His fire wave attack can be dodged with
    by Wind Running into it and his fire beam attack can be dodged with
    well-timed dodging to the side.
    
    It is possible to stun him with a Flying Swallow, although the timing
    is much more difficult. The easiest time to land it is when he's
    either preparing an attack or just as his fire beam attack ends. The
    easiest way to stun him is to wait for him to use the fire beam attack,
    dodge it in a circle around him at close range, and then Wind Path into
    a Flying Swallow just as he's about to end the attack. He will always
    remain stunned long enough to prepare the Flails.
    ====================================================================
    
    
    
    ============================BOSS====================================
    Round 4 enemies: Elizebet
    Round 4 enemy total: 1
    Chest reward: Lives of the Thousand Gods
    
    Elizebet's quick attacks and frequent dashing make her a very strong
    boss that will put your dodging to the test. On top of that, her
    teleport throw and blood draining attacks will punish you for keeping
    her at a distance. Once again, Scythe aerial combos will work, although
    her speed will require you to be careful of when you use them. If you
    time them wrong, she will most likely knock you out of the air. The best
    part about using them is that the hits will still land if she tries to
    dash around you.
    
    Elizebet, too, can be stunned. Hit her with a Flying Swallow as she is
    using her blood drain attack and she will fall down. she will always
    remain stunned long enough to prepare the Flails. The biggest problem
    with this method is that she will often block or dodge your Flying
    Swallow, leaving you dangerously vulnerable to her blood drain attack.
    
    Due to the small arena size, dodging her blood drain attack is very
    difficult. The best ways around it are to either keep her close by so
    she won't use it or go with the stun method.
    ====================================================================
    
    
    
    ============================BOSS====================================
    Round 5 enemies: Fiend Genshin
    Round 5 enemy total: 1
    
    As always, Genshin can be beaten by blocking or dodging his combos
    and throwing in some of your own in between. Beware his teleporting
    slash, as he tends to counter you with it fairly often. Don't let him
    catch you in one of his combos or he may use his Underworld Drop for
    massive damage. Using a Wind Path into the Kusari-gama's YY aerial
    combo is very effective against him.
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~Mission 13 [M13]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: small sewer tunnel from chapter 3 between two fans
    Health bar: medium
    Ki slots: 2
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life
    *Note: all damage is red*
    *Note: the Vigoorian Flails are not usable*
    
    Round 1 enemies: 2 White Ninjas
                     2 Black Spider Claw Ninjas
                     2 Incendiary Shuriken Ninjas
                     2 Fire Archers
                     2 Warlocks
    Round 1 enemy total: 10
    
    Take out the Warlocks first and then the Incendiary Shuriken Ninjas. 
    After that, try to knock the Fire Archers into the fans for easy kills.
    With all ranged attackers gone, the other enemies should be simple.
    
    Round 2 enemies: 3 White Ninjas
                     3 Incendiary Shuriken Ninjas
                     3 Warlocks
    Round 2 enemy total: 9
    
    It's some of the same enemies from the previous round, so use the same
    strategies. If there's any essence left over, you can use it to thin
    out their numbers with Ultimate Techniques.
    
    
    
    Round 3 enemies: 6 Fire Archers
    Round 3 enemy total: 6
    
    Since they're positioned against the fans, knock them in for easy kills.
    The Windmill Shuriken is good for this, but it may put you at risk for
    being hit in the process. Otherwise, try to get between the enemies and
    the fans to force them away. Regardless of what you choose, just be sure
    to not get hit by the fans. You can block a collision with them if you
    somehow end up there, but get away quickly if that's the case.
    
    
    
    Round 4 enemies: 6 Tac Ninjas
                     2 Rocket Ninjas
                     2 Multi-Rocket Ninjas
    Round 4 enemy total: 10
    
    First, knock the Rocket Ninjas into the fan. Use an Incendiary Shuriken
    on the Multi-rocket Ninja to weaken and stun it and move in for a
    finishing combo. After that, clean up the rest of the enemies.
    
    
    
    Round 4 enemies: 2 Tac Ninjas
                     2 Rocket Ninjas
                     2 Warlocks
                     2 Silver Gajas
                     2 Red Gajas
    Round 4 enemy total: 10
    
    Once again, knock the Rocket Ninjas into the fans and take those Warlocks
    out asap. After that, try to take out the Gajas quickly before they can
    cause a lot of damage to you. Quick methods include chaining Ultimate
    Techniques with the essence gained from the previous enemies and using
    the Lunar's aerial XXY Izuna Drop. Once they're gone, wipe out the Tac
    ninjas.
    
    
    
    Round 5 enemies: 5 Rocket Ninjas
    Round 5 enemy total: 5
    
    The fans are your friends for these guys as always.
    
    
    
    Round 6 enemies: 2 White Ninjas
                     2 Incendiary Shuriken Ninjas
                     2 Tac Ninjas
                     2 Rocket Ninjas
                     2 Warlocks
    Round 6 enemy total: 10
    
    Very similar to the first round, but with Rocket Ninjas instead of Fire
    Archers. The same strategy applies.
    
    
    
    Round 7 enemies: 2 Fiend Ninjas
                     2 Fiend Incendiary Shuriken Ninjas
                     2 Tac Ninjas
                     2 Fiend Warlocks
                     2 Rocket Ninjas
    Round 7 enemy total: 10
    
    Enter Fiend enemy varieties. It's the same basic set up as the previous
    fight, but you'll want to use Ultimate Technique chains and power moves,
    such as the Izuna Drop, more often this time. Keep your distance, as the
    Fiend enemies have deadly throws.
    
    
    
    Round 8 enemies: 5 Fiend Warlocks
    Round 8 enemy total: 5
    
    If you still have essence remaining, use it to wipe them all out with
    Ultimate Techniques to make your life easier. Otherwise, be very cautious
    of their teleportation, as they may move right next to you for a grab or
    combo. Keep mobile and prevent them from casting their magic.
    
    
    
    Round 9 enemies: 5 Fiend Incendiary Shuriken Ninjas
                     5 Red Gajas
    Round 9 enemy total: 10
    
    It really helps to save essence from the previous round and chain Ultimate
    Techniques to wipe these enemies out quickly. Otherwise, the Lunar's XXY
    aerial Izuna Drop for the Gajas will wipe out the heavy damage-dealers
    quickly. You could also use a Wind Blade ninpo to de-limb all the enemies
    and then use Obliteration Techniques on all of them.
    
    Round 10 enemies: 5 Multi-Rocket Ninjas
    Round 10 enemy total: 5
    
    Go nuts with your Incendiary Shuriken supply here. Two will kill one enemy.
    
    
    
    Round 11 enemies: 5 Incendiary Shuriken Ninjas
    Round 11 enemy total: 5
    
    Take them out as quickly as possible, as having them all gang up on you
    is not a good idea.
    
    
    
    Round 12 enemies: 5 Fiend Incendiary Shuriken Ninjas
    Round 12 enemy total: 5
    
    A quick Wind Blade ninpo will de-limb them all for Obliteration
    Techniques. This is the final round, there's no need to hold back.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~Mission 14 [M14]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: top of the Daedalus from the very start of chapter 7
    Health bar: medium
    Ki slots: 2
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life
    *Note: all damage is red*
    
    Round 1 enemies: 6 Black Spider Ninjas
                     6 Tac Ninjas
    Round 1 enemy total: 12
    
    ...Ninjas!
    
    
    
    Round 2 enemies: 5 Black Spider Claw Ninjas
                     5 Purple Van Gelfs
    Round 2 enemy total: 10
    
    Use the Lunar's 360 Ultimate Technique to quickly take care of the Van
    Gelfs. Kill the Ninjas for essence to use if you run out.
    
    
    
    Round 3 enemies: 6 Rocket Ninjas
                     6 Silver Gajas
    Round 3 enemy total: 12
    
    Move in on the Rocket Ninjas and take them out first. After that, chain
    Ultimate Techniques with the essence left behind.
    
    
    
    Round 4 enemies: 3 Multi-Rocket Ninjas
                     3 Red Gajas 
    Round 4 enemy total: 6
    
    Use an Incendiary Shuriken to stun and damage a Multi-rocket Ninja and
    then move in for the kill. Once they're gone, clear out the Gajas with
    Ultimate Techniques.
    
    
    
    Round 5 enemies: 6 Brown Werewolves
                     6 Red Gajas
    Round 5 enemy total: 12
    
    Chaining the Lunar's 360 Ultimate Technique works best here. Try to save
    essence from the previous fight to begin the chain immediately.
    
    
    
    Round 6 enemies: 4 Rocket Ninjas
                     4 Multi-Rocket Ninjas
                     4 Humanoid Mechs
    Round 6 enemy total: 12
    
    Use all your Incendiary Shurikens to kill both types of Rocket Ninjas. It
    will take two to kill each one. After that, use the essence to hit the
    Mechs with either Lunar 360 or Scythe standard Ultimate Techniques. They
    will either kill your enemies or knock off a limb for an Obliteration
    Technique.
    
     
    
    Round 7 enemies: 4 Red Werewolves
                     4 Yellow Van Gelfs
                     4 Four-Leg Machine Gun Mechs
    Round 7 enemy total: 12
    
    All enemy types are vulnerable to the Lunar's 360 Ultimate Technique.
    Also, if you have any Incendiary Shurikens remaining, using one on a Van
    Gelf will take off a limb for an Ultimate Technique. Scythe or Lunar 
    aerial combos are good alternatives for taking out the Mechs.
    
    
    
    Round 8 enemies: 12 Fiend Ninja Dogs
    Round 8 enemy total: 12
    
    Aerial or sweeping attacks work best here. If there is essence available,
    use the Lunar's 360 Ultimate Technique. Wind Blade ninpo is also effective
    here.
    
    
    
    Round 9 enemies: 4 Four-Leg Missile Mechs
                     4 Black Widows
                     4 Ghallas
    Round 9 enemy total: 12
    
    Try to lure the Ghallas away from the other enemies and to take them out
    first, as they tend to be very aggressive. The Scythe's Ultimate Technique
    and aerial combos are both effective against them, but you'll need to be
    very careful with the timing to avoid their lunges. Inferno ninpo is a safe
    method against them if you have it available. If you lured the first two far
    enough away and the other two spawn and don't rush you, picking them off with
    Bow Ultimate Techniques will make this part much easier. After that, you can
    use the essence to chain Ultimate Techniques on the rest of the enemies. The
    Lunar's 360 Ultimate Technique will take out the Mechs and either de-limb
    or kill the Black Widows. Aerial combos are effective against the Mechs
    as well. 
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~Mission 15 [M15]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: Chapter 7 Armadillo arena
    Health bar: medium
    Ki slots: 2
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life and 2 Grains of Spiritual Life
    
    ============================BOSS====================================
    Enemies: 2 Godomuses
    Enemy total: 2
    
    This fight isn't so bad until you get to higher difficulties. Since
    two close-range slam moves can kill you in one hit on Master Ninja
    difficulty, it helps to be patient in when you attack and keep an eye on
    both of their attack patterns. As with fighting only one, strong combos
    from behind their feet while dodging their slams is your best bet.
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~Mission 16 [M16]~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Location: Chapter 13 Alexi arena
    Health bar: large
    Ki slots: 3
    Ninpo levels: 3
    Items: 3 Herbs of Spiritual Life and 3 Grains of Spiritual Life
    
    ============================BOSS====================================
    Enemies: Genshin
             Elizebet
    Enemy total: 2
    
    A very challenging fight, to say the least. One close-ranged powerhouse
    with one long-ranged powerhouse leads to a very balanced team that can
    slaughter you given the chance. It's really up to you as to which you
    choose to take out first, but Elizebet seems like the best first target
    for a few reasons. First, Genshin will be limited by his slow movement unless
    he's able to dash you out of the air. Second, Elizebet's teleport throw and
    blood drain attacks can be very dangerous and will be used frequently if you
    try to fight Genshin away from Elizebet. If they catch you between both their
    attacks, such as having them dash you at the same time, expect to see
    yourself lose a lot of health quickly. If you can take out one of them, the
    rest of the fight should go much more smoothly.
    
    Scythe aerials are a solid method against Elizebet as long as you keep away
    from Genshin. Since using them requires you to remain in a single position
    for a few seconds, he may be able to move in on your position during them.
    If he does and he begins to hit you consecutively with Elizebet, expect
    heavy damage. Once she's gone, you can beat Genshin the usual way.
    
    If you choose to take on Genshin first, be ready to break off fighting him
    to dodge Elizebet's two ranged attacks. Also, watch out for her dashing
    attacks and try to lure Genshin away from her if she gets too close. If you
    can take him out, you can fall back on the stun trick for Elizebet.
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~V. Survival Missions [SRV]~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Karma Missions include missions 17-24. The objectives are to get the
    most kills and karma as possible before you are killed. There is no
    end to these missions, as the entire enemy cycle will loop once you
    beat them all.
    
    You will have no healing items, a medium health bar, 1 Ki slot, all
    ninpo at level 3, all ranged weapons except the Gatling Spear Gun,
    and the maxed out form of the weapon specifically for that Survival
    Mission.
    
    There are two brand-new stages specifically used for survival mode,
    as well as new music.
    
    All damage is red. The only way you'll be able to recover health is
    through blue essence.
    
    A medallion is earned for each 500,000 karma obtained on a mission.
    500,000 for Iron, 1,000,000 for Bronze, 1,500,000 for Silver, and
    2,000,000 for Gold.
    
    Once you have killed all enemy rounds in a Survival Mission, you will
    face Fiend Genshin with minions. Once you beat him, a chest will
    appear with Grains of the Spiritual Life and then you will face the
    entire set of rounds from the beginning again.
    
    The first rounds of enemies are equivalent to Acolyte difficulty, with
    each successive set of rounds being the next difficulty up.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~General Strategies [GNS]~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    The key to getting high karma scores is to get your karma multiplier
    up to x5 as early as possible and then chaining fully-charged Ultimate
    Techniques for large amounts of karma. Stop using Ultimate Techniques
    or Obliteration Techniques when you are in need of blue essence or to
    maintain your karma multiplier. A lot of the stronger enemies will
    begin to appear as you approach 100 kills, which makes it all the
    more worthwhile to get your karma high early on.
    
    Plan the use of your Incendiary Shurikens for the tougher enemies that
    they work on. The Multi-Rocket Ninjas in particular are worth saving
    them for.
    
    The Windmill Shuriken's Ultimate Technique is a nice alternative for
    gaining quick karma if your weapon's Ultimate Technique is not getting
    karma quickly enough. The danger with it is that you are vulnerable
    while using it, so use it wisely.
    
    The Pill Bug and Skeleton Bug rounds are your chances to fill up on
    health and ninpo while also ensuring you end them with a full karma
    multiplier. Don't try to get karma out of them, especially considering
    they don't give any killing spree or instant kill bonuses. The Windmill
    Shuriken is a safe way to take them all out.
    
    When fighting Fiend Genshin with the first set, take out all the minions
    before focusing on him, as they're very powerful enemies to leave around.
    The minions in the second set aren't as big of a concern, although
    getting locked in place by their machine guns may be a problem.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~Enemy Set 1 [ES1]~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Used by: Mission 17 (True Dragon Sword)
             Mission 20 (Eclipse Scythe)
             Mission 21 (Blade of the Archfiend)
             Mission 22 (Kusari-gama)
    
    Round 1 enemies: 6 Black Spider Ninjas
                     6 Black Spider Claw Ninjas
    Round 1 enemy total: 12
    
    Round 2 enemies: 4 Fire Archers
                     4 Incendiary Shuriken Ninjas
                     4 Warlocks
    Round 2 enemy total: 12
    
    Round 3 enemies: 6 Incendiary Shuriken Ninjas
                     8 Ninja Dogs
    Round 3 enemy total: 14
    
    Round 4 enemies: 4 Black Spider Ninjas
                     4 Black Spider Claw Ninjas
                     4 Brown Werewolves
    Round 4 enemy total: 12
    
    Round 5 enemies: 8 Incendiary Shuriken Ninjas
                     8 Silver Gajas
    Round 5 enemy total: 16
    
    Round 6 enemies: Rasetsu
                     6 Red Gajas
    Round 6 enemy total: 7
    
    Round 7 enemies: 20 Pill Bugs
    Round 7 enemy total: 20
    
    Round 8 enemies: 12 Fiend Ninja Dogs
    Round 8 enemy total: 12
    
    Round 9 enemies: 10 Fiend Warlocks
                     2 Humanoid Mechs
    Round 9 enemy total: 12
    
    Round 10 enemies: 6 Incendiary Shuriken Ninjas
                      6 Fiend Incendiary Shuriken Ninjas 
                      2 Ghallas 
    Round 10 enemy total: 14
    
    Round 11 enemies: 8 Fiend Warlocks
                      8 Spriggans 
    Round 11 enemy total: 16
    
    Round 12
     enemies: 9 Incendiary Shuriken Ninjas
                      4 Red Werewolf
                      3 Humanoid Mechs
    Round 12 enemy total: 16
    
    Round 13 enemies: 8 Multi-Rocket Ninjas
    Round 13 enemy total: 8 
    
    ============================BOSS====================================
    Round 14 enemies: Fiend Genshin
                      3 Fiend Warlocks (minions)
    Round 14 enemy total: 13
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~Enemy Set 2 [ES2]~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Used by: Mission 18 (Vigoorian Flails)
             Mission 19 (Tonfas)
             Mission 23 (Falcon's Talons)
             Mission 24 (Lunar Staff)
    
    Round 1 enemies: 6 Black Spider Ninjas
                     6 Tac Ninjas
    Round 1 enemy total: 12
    
    Round 2 enemies: 6 Incendiary Shuriken Ninjas
                     6 Rocket Ninjas
    Round 2 enemy total: 12
    
    Round 3 enemies: 8 Tac Ninjas
                     4 Rocket Ninjas
                     4 Purple Van Gelfs
    Round 3 enemy total: 16
    
    Round 4 enemies: 6 Purple Van Gelfs
                     10 Silver Gaja
    Round 4 enemy total: 16
    
    Round 5 enemies: 8 Tac Ninja
                     4 Multi-Rocket Ninjas
    Round 5 enemy total: 12
    
    Round 6 enemies: Fiend Rasetsu
                     4 Four-Leg Machine Gun Mechs
    Round 6 enemy total: 5
    
    Round 7 enemies: 20 Skeleton Bugs
    Round 7 enemy total: 20
    
    Round 8 enemies: 7 Red Gajas
                     3 Humanoid Mech
    Round 8 enemy total: 10
    
    Round 9 enemies: 10 Rocket Ninjas
                     4 Green Van Gelfs
    Round 9 enemy total: 14
    
    Round 10 enemies: 6 Fiend Warlocks
                      2 Hoverbots
    Round 10 enemy total: 8
    
    Round 11 enemies: 6 Tac Ninjas
                      6 Rocket Ninjas
                      6 Multi-Rocket Ninjas
    Round 11 enemy total: 18
    
    Round 12
     enemies: 3 Four-Leg Missile Mech
                      3 Humanoid Mechs
                      6 Black Widows
    Round 12 enemy total: 12
    
    Round 13 enemies: 8 Multi-Rocket Ninjas
    Round 13 enemy total: 8 
    
    ============================BOSS====================================
    Round 14 enemies: Fiend Genshin
                      3 Tac Ninjas (minions)
    Round 14 enemy total: 13
    ====================================================================
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~VI. Glitches [GLT]~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    -Turning on the Ninja Cinema between enemy rounds may cause the next
     round to not spawn. To avoid this, turn it on during a round or have
     it on before beginning the mission.
    
    -Bosses may vanish at random and force you to start the mission over.
     If you try to lock-on to the boss, the camera will zoom off into the
     background, which you can break out of by turning the lock-on off.
     There is no known way to prevent this from occuring, but it is very
     rare.
    
    -In certain missions, enemies may get stuck in the background and will
     either be unable to act while stuck or will end up moving into the
     background and attacking from there. You can knock a stuck enemy out
     of it to have it resume fighting you, but enemies that fall back into
     the background may be too far back to be hit by certain attacks. Use
     attacks with long range to kill them. This seems to happen most often
     in Survival Missions, where Humanoid Mechs will get stuck and Rocket
     Ninjas will fall back into the background.
    
    -While fighting Genshin, he may completely stop moving. Hitting him
     will bring him back to normal. This may also happen with regular
     enemies, although it is much less common.
    
    -In mission 10 on Master Ninja difficulty, if you don't kill all
     round 1 Fire Archers, you will be trapped by the two force fields
     at the end of round 4 and will have to start the mission over.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~VII. Frequently Asked Questions [FRQ]~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    Should I buy Mission Mode? Is it worth the 800 Microsoft Points?
    
    This is a tough question to answer, as not everyone will enjoy it.
    Personally, I love the added challenge and the way some of the
    missions set the enemies up. There's certain aspects of it that take
    advantage of possibilities not explored in the main game. You should,
    however, ask yourself a few questions before making this decision.
    Are you willing to face some of the most challenging combat that this
    game can possibly throw at you? Does the game feel replayable enough
    where, even with 24 missions, you'll enjoy doing the same ones multiple
    times? Are you willing and/or able to learn the use of all 8 weapons
    to make the most of the Survival Missions?
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Are there any major glitches that will make Mission Mode unplayable?
    
    No. The only glitch that could possibly make it unplayable would be
    the achievement glitch, but it was fixed within a day or two of
    Mission Mode's launch.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Why didn't I get the achievement for getting all Bronze medallions in
    survival missions?
    
    Make sure you actually got Bronze and not Iron. The color of the
    medallion should actually be bronze. Also, your karma total should
    exceed one million.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Your strategy didn't work for ________, I still can't beat it!
    
    As I stated in the intro, I don't expect my strategies to work for
    everyone. I do plan to keep updating this guide as I come across more
    methods to use, but it's just as helpful for you to play around with
    different methods. Try out different weapons and combos and see what
    works. You might be surprised at how much better you'll do once you
    find a strategy that suits your play style.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Arggh, how do you beat this mission? It's just too hard! I feel like
    throwing my controller through the wall!
    
    There's two pieces of advice I can give you for this scenario. First,
    take a break from either that mission or the game. Do something else
    for a while and then come back to it once you've calmed down. Getting
    frustrated will only cause you to lose your focus, making it even less
    likely that you'll win. Second, know your limits. Some of these
    missions offer an insane level of challenge, especially on Master Ninja
    difficulty. Sometimes, it's better to simply acknowledge that it might
    be too hard for you and skip it. There's no shame in that and, quite
    frankly, a few extra little gamerpoints are not worth the trouble.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~VIII. Copyright [CPR]~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    This guide is copyright 2008 SamuraiManOmega. This may be not be
    reproduced under any circumstances except for personal, private use.
    It may not be placed on any web site or otherwise distributed publicly
    without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    As of right now, only the following may post this guide:
    
    http://www.gamefaqs.com
    http://www.neoseeker.com
    http://www.supercheats.com
    http://www.gamesradar.com
    http://www.gamesradar.com/cheatplanet
    
    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~IX. Credits [CRD]~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    My thanks to:
    
    -Star_Flyer101 for pointing out that there is a weapon restriction on
     mission 13.
    
    -axel1337 for pointing out that Volf is able to be stunned.
    
    -ArcticInferno for pointing out the mission 10 glitch.
    
    -The whole Ninja Gaiden II GameFAQs message board for all the information
     exchange that helped this become possible.
    
    -Team NINJA and Itagaki for presenting the best next-gen action title.
     Specifically, the members not responsible for the faulty patch.
    
    -You for taking the time to read this guide. Now go play Mission Mode!