************************************************ 
       ^
      / \              "Shoot for the Moon. Even
  ___/   \___           if you miss, you'll land
  \   | |   /"-     _-  among the stars."
   \   v   /   ''-''    
   }       {"-     _-   ...which is really where
   /_-*"*-_\  ''-''          you want to be...
   *       *"-     _-
              ''-''

************************************************ 


In-Depth Stars Guide
Written By: luckylime
Began August 11, 2008
straight_slinky@yahoo.com


************************************************

Table of Contents

************************************************

Version History/Legal    
Introduction

World 2-2 Star              [L002]

Hub-Level Star              [L00H]

World 4-5 Star              [L045]
World 4-7 Star              [L047]

World 5-4 Star              [L005]

World 6-5 Star              [L065]
World 6-6 Star              [L066]

World 1-1 Star              [L001]

Easter Eggs                 [L00S]

FAQ                         [L00F]

Acknowledgements            [L00A] 



************************************************

Version History/Legal                         

************************************************

Version 1.0: Full guide complete, all 8 stars listed: 
Submitted 9/3/08

Version 1.5: Edited some minor errors, 4-7 strat revised with easier method: 
Submitted 9/6/08

Version 1.75: Added alternate strat for world 2-2 star:
Submitted 9/25/08

Version 1.8: Updated banner, fixed many spelling errors, reworded multiple
sections, revised and elaborated on the 4-7 star, added alternate strat for the
6-6 star, added acknowledgements for those who sent me e-mails with info.
Submitted 8/21/11

~ This guide is copyrighted by luckylime, with all rights reserved, and 
can not be reproduced in any way, shape, or form without expressed written 
consent of the author.

If you have any questions about the stars not listed here, or know an
easier method to obtain one of the stars, feel free to e-mail me at
"straight_slinky@yahoo.com" I will not respond to anything not on the
topic nor answer any questions to which the answer is already available
in this guide. Needless praise is always welcome and very much appreciated. :3



************************************************

Introduction                              

************************************************

(NOTE: SPOILERS AT THE FINAL STAR!!! ALTERNATE ENDING REVEALED!!!)

Hello, and welcome to my in-depth guide on how to obtain the eight hidden stars
in Braid. Since there aren't that many guides on this subject, and even I had 
difficulty searching the web for the answers, Ive decided to write this guide.
I will try my best to go into as much painstaking detail as I can on how to 
obtain each one, since other guides I've read tend to be somewhat lacking and
don't really explain what's going on.

I will first tell you the general location of the star in each level, then I
will write the strategy. I'll also give you the difficulty rating out of five
stars on each one (five being most difficult). Also, I refer to the only three
monsters in the game as monster, crab-plant, and bunny. Just one warning before
we begin, as well as being very well hidden, some of the stars are very
difficult to obtain. It's always a good idea to take a break when you seem to
hit a wall (metaphorically speaking). My first time going after these stars,
each one took me roughly an hour. But don't worry, they get easier as you
practice how to retrieve them.

Well let's get right to it, shall we? :]



************************************************

World 2-2 Star (The Cloud Bridge)         [L002]

************************************************

Difficulty: *----

Location: On the far left side of the level, over the cliff.

How to Obtain: Alright the first star! It's the easiest one to get. So easy, in
fact, that all you do is put down the controller for most of the process! :D
Unfortunately... it also takes the longest, about 1 hour and 45 minutes. There
is really only one way to get it. Enter the level from the RIGHT door, (not the 
left one) this is extremely important because there is a locked door all the way
at the left that you need to use as a stepping-stool to get the star but 
entering from the left would require you to unlock the door to continue, 
rendering it useless.

So first enter world 2-3 and then go back via the door you're next to, to 
correctly enter world 2-2. Once you do, look all the way up and you will see a 
cloud platform (it might be hard to see because of the background). This cloud 
is actually moving extremely slowly to the left of the map and it is the only 
access you have to the star. So make your way along the platforms to the left of
the screen and position yourself between the locked door I told you about, and 
the cloud-firing cannon right next to it. Now go grab a drink or two, maybe 
catch up on some of your piano solos and 1hr 30mins later check back on your 
"ninja" cloud. (The position between the door and the cannon is just to make 
sure that Tim doesn't fall off and die while your dog chews on the controller, 
you wouldn't want to come back an hour later to find out you made no progress). 
Anyway, once the cloud is above the locked door, jump on the cannon, then the 
door, then finally to your platform cloud. Then wait for the cloud to approach 
the cliff and..... JUMP! Your star is waiting in the alcove in front of you. Oh
and if you do happen to miss your jump, just rewind time and jump again.

(Note: If you do happen to accidentally enter from the left door and already 
waited out most of the required time but realized it too late, don't fret! 
Theres still a way to obtain the star. Rewind in x8 speed back to when the 
cloud is above the monster whos walking on the platform on the right side of 
the map. Then hop on the cannon adjacent to the platform, and jump off the 
monsters head to reach the cloud. Now you don't have to start from the 
beginning!)



************************************************

Hub Level Star (The House)                [L00H]

************************************************

Difficulty: *----

Location: Just above the left half of the World 3 Puzzle.

How to Obtain: WARNING!!! DO NOT ASSEMBLE ANY PIECES OF THE WORLD 3 PUZZLE!!! 
Don't ask me how anyone figured this out, but you can only get this star before 
you put together the world 3 puzzle (If you already put it together, you'll have
to restart the game if you want to get them all). Notice two of the corner 
pieces of the puzzle (top left and bottom right) have a mark that resembles part
of a star (it looks like one of the points/triangles/spikes on a star). You 
basically need to take these two pieces and put them together so that they make 
up the bottom part of the star. Then you position the half star you made in the 
top left area of the frame, because believe  it or not, the top part of the star
is already in the window (the horizontal black rectangle. I know, that's a 
window!?). Look closely at the window and you can see the top point on the star,
then position your half star accordingly. 

This may take a few tries though, the programmers were very strict with the 
spacing of the puzzle pieces. Even if it looks perfect it might not work, but 
don't give up. It's not a glitch. Keep trying until....

There's a floating star in Tim's bedroom... but how can you get it down? Go to 
the world 2 puzzle in the previous room and use the platform in your (hopefully)
completed puzzle to jump up over the wall between the two rooms. Just move the 
puzzle down through its frame and hop on the platform, then jump and quickly hit
B to move the puzzle closer under you. keep doing that until your close enough 
to jump on top of the dividing wall, then the star is all yours.



************************************************

World 4-5 Star (Movement by Degrees)      [L045]

************************************************

Difficulty: ***--

Location: Above the cannon in the top right corner of the level. 

How to Obtain: The first difficult star is here, this is where the headaches
begin... enter the level and make your way to the area with the two vertical
ladders toward the right. Climb the first ladder and then climb up the second
one and drop on the platform to the left of you at the top. Move to the left
until you're under the outline of the puzzle piece that is on the platform above
you (assuming you already got that piece). What you need to do next, you need to
repeat three times so Ill only explain it once. You have to run to the right and
drop all the way down to the floor below. Then keep running right until the
crab-plant, that is closest to the cannon, is all the way down. Now here's the
hard part, the timing is tricky. Once the plant is down, hit X then QUICKLY hit
the right trigger. This will effectively pause time... except the monsters will
still be moving. For this entire next maneuver, keep the X button held down...

Each of the 3 times you do this, your goal is to get 1 single monster across;
basically you want to focus on whats happening with the monster and NOT worry 
about Tim (Since Tim is safely rewinding up to the platform). So wait in your 
paused mode until the monster makes it across the first crab-plant, then hit the
left trigger (once!) to rewind. Keep rewinding until the second crab-plant is 
down, then hit the right trigger again to pause time. Wait for the monster to 
cross over the second plant then (you guessed it) hit the left trigger again to
rewind. since the monster might not have enough time to make it over the third 
plant before it goes down, you might need to hit the left trigger one or two 
more times to rewind faster. Anyway, after the monster safely crosses, you can 
finally let go of X. Now wait for the monster to fall down to your platform, 
then jump on his head and up to the platform above.

Right, now repeat this (getting a monster across) once more and jump up to the
rocky area on top (its a little offscreen but still visible with a small space 
for you to stand at the edge). Do the maneuver again but make sure you rewind 
back to the rocky ledge. now the monster is walking on the platform below you,
so wait till right before it falls off then jump on it from your ledge and you 
should end up jumping cleanly over the first crab-plant in your way...

Alright! The hard part's over! To get over the second crab-plant, try jumping
over it (don't worry its impossible) and GET HIT. In the middle of your death
you'll notice that the third crab-plant goes down. So hit X then right trigger
to pause at this time and let a monster pass over the downed plant. After it 
does, quickly hit left trigger to rewind to before you got killed and move back
a bit to get the second crab-plant down so the monster can get to where you are.
Now just jump on his head to get over the second crab-plant, then easily jump
over the third crab plant and hop on the cannon. The star is on a platform
above you, so wait till the cannon shoots out a monster and jump on him to get
to said platform. Then take the star.



************************************************

World 4-7 Star (Fickle Companion)         [L047]

************************************************

Difficulty: *****

Location: Off the top of the screen about center-map, to the right of a 
preceding puzzle.

How to Obtian: VERY hard star. Enter the level and pick up the key in front of 
you and climb all the way up the first ladder; walk all the way to the right
to where the cannon is. Above you (offscreen) is a long platform attached to a 
puzzle, and your goal is to get up there (yes, WITH THE KEY). Just ignore 
anything the key is doing for the next sequence because eventually it will end
up with you again (as long as you stay to the RIGHT of the cannon, you should
have no problems). Now postion yourself on the ledge right next to the cannon
and jump all the way down to the floor to where the monster is, and kill him.
Then quickly rewind back to the cannon and wait for another monster to pop out.

Make sure you stay facing right. If you're not, the key won't follow you...
Once a monster pops out jump on his head, (you don't have to jump to the right,
straight up is fine) then before Tim can fall down again, hit X then right
trigger to pause time. Wait for another monster to pop out, then let go of X so
that you jump off his head and higher yourself up to the platform. Now that
you're up in the puzzle area, DO NOT turn around. Run all the way to the right
and jump over the block and off the platform (yes, jump off) to the lower area
again. Quickly move left and jump over the block in your way. Fall down the
ladder and kill the new monster that is now down there. Now make your way up to
the platform thats on top of the ladder. You need to be on that platform before
a new monster shoots out.

Now notice that the key you had before is back up in the puzzle area, this means
that you did everything right so far. Anyway your goal now is to get a new 
monster up into the puzzle area as well. To do this, jump off the platform and 
into the gap in front of the cannon. Then keep pressing and releasing X so that 
you basically stay in midair until the new monster pops out of the cannon. When
he pops out above you, hold X to rewind and (at the same time) headbutt him 
toward to the platform that you jumped off of, and keep rewinding to the point 
before you jumped. Now while he is still in midair, stop rewinding and jump 
under him again to headbutt him higher up to the puzzle area... This is the 
important part. Rewind to before you died headbutting him and STOP! 

The monster is now up there with the key, so just wait on the platform until the
monster walks back and grabs it. Since the monster is time-proof, when he grabs 
the key, the key also becomes time proof. Anyway to get back up to the puzzle 
area, just hold X to rewind all the way back to before you jumped off.

Great! Now on to the puzzle. (Note: you MUST NOT kill your monster until a 
certain point to be able to reach your star). Go left to the ladder and 
tap up on the control stick a single time as fast as you can so that you grab
the ladder but are hovering JUST above the floor (any higher and you might stomp
the monster when he gets near). Now when the monster gets close enough with the
key, it will automatically transfer from him to you. If you've got the skill,
you can climb up the ladder with good timing before either of you touch each
other. If you want to play it safe, then let him kill you and wait till he gets
out of the way (and because you are on the ladder when he kills you, the key
will stay hovering out of his reach so he can't grab it) then rewind back to
before he kills you.

Now that you got the key, climb up the ladder and go right to unlock the door.
Ignore the switch for now, your goal right now is to give the key back to the
monster again while still keeping the door unlocked. So walk left past the door
and when you walk past the ladder the key should teleport down to where the
monster is. Wait until the monster picks it up then hit rewind to get back to
the area to the right of the door...

vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Let me quickly explain why the key teleports the way it does when you walk to
the left. In world 4, the entire map acts like a timeline, when you move to the
right the world moves forward in time, and moving left rewinds time all without
the use of your personal time-manipulation. Normally, enemies will have a set
path that they follow back and forth as you move them forward and backward along
the timeline unless you physically interact with them. There are two exceptions
to this: time-proof monsters, such as the one in this level, that move
independant from the map's timeline, and keys. Keys can be picked up and moved
around by entities that move FORWARD in time (e.g.: a time-proof monster or Tim
whenever he is facing right) thus their path can be set and CHANGED at will.
Now, when Tim walks to the right, this can be thought of as a type of RECORDING
mechanism. When you hold the key and walk forward in time, you record the key's
location, for whatever point on the "timeline" Tim currently occupies, as the
location the key should appear when you walk left through that part of the
timeline. Lost yet? It gets better. :\

It should be noted that although the key can rewind as you move to the left, it
cannot be forwarded through time. The key will NEVER physically move on its own
unless it is picked up and moved around by an entity. Now that we know the key
"records" whenever Tim walks right, we can use this knowledge in conjunction
with the time-proof monster to record the key's path as the monster carries it
around. This also explains why the key seems to teleport "randomly". You can
briefly record the monster holding the key in one location, stop, then continue
recording when he walks to a different location, thereby causing the key to
"jump" through space. (did I mention I love this game?) You can observe this
jump if you kill the monster and walk (or rewind if he was on your left when
you recorded him) back to the point on the map's timeline where you recorded the
jump, then walk left to have the key play back from the second recorded location
to the first. It teleports because you were not recording the monster (you
weren't walking right) between those two points in time.

Before you do anything, if you'd like to ensure that the key never accidentally
teleports down below the puzzle area: climb up the ladder, jump on the yellow
block to your left, stand as close as you can to the left edge of it without
falling off, and walk right till you reach the locked door while the monster
walks around below you with the key. This will record the key as being in that
area for the entire section of the map timeline that you walked. (When I said
quickly... that was quick.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

What you need to do now is get your key-wielding monster to the left of the 
mechanical door by flipping the switch and walking right (to open it), then
close it (by walking left) so that you lock him in there. Make sure that you
don't close the door on his head because that would kill him. So wait till he
walks past it, then you walk to the left past the switch to close the door. Now
jump down there with him (but dont kill him yet) and now you need to get the key
back from him again. There's a different way of getting the key than the first
one I told you about but its your choice on which method to use: Stand so that
you are a little left of the ladder, and face right. Then wait for him to
approach from the right and quickly jump WHILE moving to the right to take the
key from him and then grab the ladder. 

Now it doesnt matter what happens to the monster but its probably best not to
kill him at all so you dont risk losing the key. Anyway climb this ladder and 
walk right to unlock the door, then keep going right and fall down to reach your
prized star. 



************************************************

World 5-4 Star (Crossing the Gap)         [L005]

************************************************

Difficulty: ***--

Location: Up a flight of platforms above the cannon in the top left corner of 
the map.

How to Obtain: Upon entering the level, walk right until you reach the first
ladder. Climb up and walk to the left to climb up the second ladder. Keep going
left until you reach the switch. Now hit the switch and let the platform move 
all the way to the left and out of your way. By this time, the first monster 
out of the cannon is walking on the floor below you. Quickly fall down and jump
on his head... once you do, rewind back to when you were standing next to the 
switch and let your ghost fall down and kill the monster. This will make the 
cannon spew out another monster (because there can only be one at a time). Wait
for the monster to approach the movable platform. When it does, you must fall to
the edge of the platform below so that you are centered with the gap above you. 
Now the hard part...

Once the monster crosses the movable platform and falls off, jump so that you 
headbutt him up to where you were standing before (near the switch). The second
he kills you though, hit X to rewind back to when you were standing next to the
switch and watch as your ghost falls down and headbutts him instead... Now the 
monster is flying towards you. Now headbutt him again to send him higher then 
instantly rewind back to right before you do. Your ghost will now headbutt him 
instead... and as he does this it is important that you move back a bit. Not 
only to set up for the next headbutt, but also to prevent the monster from 
jumping off of you instead of your ghost. 

Let's hold on for a second, notice that there are two floating platforms, both 
having small gold blocks on either side; and you are somewhere between them. 
Your goal right now is to get the monster you're working with on top of the LEFT
platform, but the problem is that now you are moving him to the right (away from
the goal). Somehow you must turn him around. Basically, you need to keep 
repeating the headbutting proccess until the monster gets close to the platform 
on the right, then headbutt him so that he bounces off the gold block attached
to the left of that platform. This will turn him in the right direction in
midair, so you can  now "juggle" him to the left. Once he approaches the
platform he needs to get on, make one last leap and headbutt him onto it (of
course rewind and let your ghost do it). 

You're not done yet, as your ghost headbutts the monster onto the plaform, you 
need to quickly jump over the gap to your left, onto the moving platform, and 
run straight for the cannon. Because once the monster lands on the platform 
above, the cannon will shoot out another one (make sure you don't mess up 
jumping the gap though because then you'll have to rewind and then your ghost 
wont be headbutting the first monster anymore) Anyway, jump onto the monster 
that just came out of the cannon and launch yourself up to the small platform 
sticking out of the wall. From here its as simple as jumping onto the "golden 
blocks platform" with your first monster, and jumping off of him to an offscreen
platform just above. Now just jump up the rest of the platforms and collect your
star.



************************************************

World 6-5 Star (Impassible Foliage)       [L065]

************************************************

Difficulty: *****

Location: In the left side of the map, off the top of the screen above the area
where the cannon is shooting monsters into a death pit. 

How to Obtain: Alright, this one takes some time so get ready. Start out by 
entering the level and going right. Climb up the first ladder and notice the 
really fast crab-plant above you? Your goal is to take the long way around it 
and above the level (while still keeping your ring) to get to the star on the 
left side of the level. So climb up the second ladder on your right, and jump 
the platform to get to the area with the three crab-plants. Just like with the
puzzle piece, place your ring down under each of the plants to slow them down 
until ALL THREE are basically syncronized... 

You need to get two monsters sefely across the plants so stand under the 
platform with the outline of the puzzle piece and wait till all three 
crab-plants are down. When they are, hit X then right trigger to pause time so 
that two monsters may pass. When the second monster makes it past the last plant
you can release X, at this time the first monster will now be falling down 
toward you. Assuming you are on the left, wait for him to approach and jump over
him (not on) so that the second monster has time to get down there with you as 
well. Once both monsters are with you, jump on the first one, then the second to
get up to the platform above. 

Now that you made it up here, you need to get on top of the offscreen platform 
right above you. So jump over the crab-plant on your right and then turn around
to face it. Wait till it goes down and the INSTANT it does, run left and stand 
exactly where it would come up. Then without wasting any time, hit X and right 
trigger to pause time (assuming the other two plants are also down)... So now 
the monsters are free to pass as much as they want. Wait till one monster passes
you, then another, and just before the third monster is about to start passing 
you, unpause time and jump on his head (before the crab-plant comes up and kills
him that is). After you jump on his head (but before you land), move left in 
midair and the first monster that you let pass should be coming under you right 
now. So double-jump off of his head and keep holding left to get above the 
level. If you cant make the double jump because the monster is too slow, hold X
in midair for just half a second to stall and give him more time to get in 
position.

Great! you've completed the first section! Now that you're up there, run left 
and jump up to the platform ahead (The spacing for the jump is pretty tight). 
You should now be able to see the star right below you. Run a bit more to the 
left and align yourself between the death pit below, and the ledge to the right
of it, then drop your ring up here. Now walk all the way to the left and drop 
down on top of the cannon. Now the timing for this next part is a bit tricky 
because of the slow zone ring and all, but your basic goal is to jump off of 
three monsters to be able to land on the platform thats right under where you 
placed your ring...  

As you're standing on the cannon, wait for a monster to pop out and jump on it
(you'll have to find the timing yourself). Now quickly move toward your slow 
zone in midair, and wait a couple seconds so that you can time the next jump off
of the next monster. (Note: you MUST exit the slow zone from the left after each
succesive jump to be able to jump off the next monster coming out of the 
cannon). This process is basically trial and error so I'll show you what you 
need to do if you miss the next monster:

1. Too early (you fell before the cannon shot out another monster): If you fall
too early, rewind back to right after you jumped off the first monster and this
time, spend a little more time in your slow zone in midair than you did the 
first time. 

2. Too late (The cannon shot out a monster before you could fall): If you fall
too late, rewind back to right after you jumped off the first monster and this 
time, spend a little less time in your slow zone in midair than you did the 
first time.

So now that you know how its done, jump off the first monster, then the second,
and try to jump off the third monster EXACTLY as it exits the cannon because 
that is the peak of its height and you want to get the most bounce out of that
last jump... and you should perfectly land on the platform right under your 
ring. From here walk right (make sure you don't accidentally jump up to the 
platform above you. But if you do, just rewind) and pick up your ring while your
at it, then just fall off and you'll pick up your star as you do.  



************************************************

World 6-6 Star (Elevator Action)          [L066]

************************************************

Difficulty: ***--

Location: Off screen on top of a platform above the elevator area at the start 
of the level. 

How to Obtain: There are different ways people have found to attain this star.
I will explain the ways I know of, but which method to use is up to you.


-> First method for getting to the area above the level:

Enter the level and go to the right side of the map where the grounded ladder
is. Climb the ladder to the top and jump off the left side and onto the floating
midair platform. (The timing is a bit tight) Place your ring here and fall off,
then climb the same ladder again. This time jump up to the platform with the
switch and flip it. The two time-immune platforms will start to move, but the
one below you (moving to the left) will pass under the one moving downward.
After it does, it will stop at the second floating platform a little more to the
left.

While this is all happening, you might want to drop down to catch your ring when
it falls because you'll be needing it later. So after you get the ring, climb 
back up the grounded ladder, and jump off the left onto where the time-immune 
platform with the ladder is. Now climb up this ladder to the top and go left to
where the other switch is and flip it. This will cause the platform on your left
to move and drop its ladder. While it does this, go back and fall all the way to
the floor below, then walk left to where the new ladder dropped. Climb up this 
ladder and go a little right to where the time-immune platform is (the one that 
passed under the other time-immune platform when you hit the switch earlier). 
Stand on it to start glowing green and hit rewind... keep rewinding until the 
ladder that you just climbed up from on your left goes back up the way it came,
and when you see that the mechanical platform is beginning to rewind back under
the ladder, STOP! Now the ladder will be just starting to fall. Your goal right
now is to get above the top of the level using only your temporary time 
immunity, and the ladder's "rewind-route". 

So as the ladder falls, quickly jump and grab it then INSTANTLY hit the rewind 
button and start mashing the left trigger (to rewind at x8 speed). NOTE: make 
sure you stop rewinding before your time immunity wears off or else you'll 
teleport back down to the time-immune platform below. Anyway once the mechanical
platform locks into place you can stop rewinding, climb up the rest of the 
ladder, and drop off to the left. Walk a bit more left and your star will now be
in your sight. From here you can reach the star a couple different ways...


-> First method for getting to the platform where the star is:

Take note as you walk through the time-immunity zone up here, this is an
important part of attaining the star. For now though, fall off the left side of
the ledge and flip the switch to lower the elevator, then ride it down the
shaft. At the bottom, walk a little to the left and a bunny will pop up from
behind the key. Lure this bunny onto the elevator and flip the switch to send
the bunny up (you don't have to ride the elevator up yourself). Once the bunny
reaches the top, rewind all the way back up to the area with the time-immunity
zone (which removes you from time as long as you are glowing green), but DO NOT
LET GO OF THE X BUTTON!!!

There's a reason you went through the trouble of getting the bunny to ride the
elevator up, and now that you've rewinded back to before you did it, if
you let go of X, the timeline where you performed that action will be erased and
you'll start in a fresh new timeline from the point you stop rewinding. BUT! as
long as you hold down the X button you can rewind and, more importantly, FORWARD
time to replay what you already did... only this time, you'll be watching from
the ledge because you don't exist as long as you are glowing green.

So once you reach the time-immunity zone, press the right trigger a couple times
so that time starts moving forward instead of backward. Watch as the switch
flips itself, and the elevator goes down and brings the bunny back up with it.
Now you can let go of X. You're going to repeat the same trick one more time, so
fall down to where the bunny is and drop your ring at the midway point between
the ledge on the right and the platform with the star on the left (preferably
before the bunny initiates one of his "growling jumps"). Now wait for the bunny
to run up to you and once you see him start to growl, press X to rewind. Just
like before, rewind until you reach the time-immuntiy zone, but don't let go of
X. Instead, press the right trigger a few times until time begins to move
forward. Watch as your ring magically reappears below and the bunny starts to
growl again. Now you can let go of X. The bunny will be just starting to jump
into your ring's slow-zone. If you got the setup correct, you should now be able
to very easily jump from the ledge, off the bunny's head, and up to the platform
where the star is, then it's all yours.


-> Second method for getting to the area above the level/getting to the platform
where the star is:

For this method, you're only required to be in the left side of the map, so you
can actually get this star without even leaving the elevator area. Start out by
climbing the ladders to the top of the elevator the normal way, then flip the
switch to lower the elevator and ride it down the shaft. At the bottom, walk a
little to the left and a bunny will pop up from behind the key. To make it less
distracting, dont pick up the key because you really dont need it, and make sure
you DONT kill the bunny. Anyway lure the bunny onto the elevator then quickly
flip the switch and jump on so that both of you are going up. You'll need to do
a bit of dodging in this part: When the bunny runs at you, jump over it; when
the bunny jumps at you, walk under it.

Once both of you are at the top, lure the bunny to the right... the setup you 
need is a bit difficult to explain so Ill draw it out for you. 

    
    star                   ledge
 ==========              =============
                         |
                         | 
                     x   =============
                                     |
  elevator       R       B           |
 ----------===========================


Right, so you want the bunny to perform one of his "rabbid" jumps at you from 
point B. You need to drop your ring at point R before the bunny starts to growl.
Once you drop the ring and the bunny jumps, you have to jump as well so that you
can bounce off the bunny's head at point X. This bounce needs to be perfect for
you to be able to reach the offscreen ledge, so you need to jump a little before
the bunny does and you need to be at the peak of your jump as well. Once you
successfully get onto the ledge, quickly run right to the time-immunity zone and
hit rewind... 

You need to rewind back to the moment the bunny is just starting to jump, but no
sooner than that (also your ring should still be placed on the ground at point
R). From here, all you have to do is jump off the ledge and bounce off of the
bunny at your convenience, to reach the platform with the star. Its probably
easier to have time-immunity while you do the jump so that your ring's slow-zone
doesn't throw your timing off. So just stand in the time-immunity zone until the
bunny moves into the perfect midair position, then quickly jump on his head to
reach your star. You earned it.  
  


************************************************

World 1-1 Star (Braid)                    [L001]

************************************************

Difficulty: **---

Location: In the top right side of the map, in the princess's bedroom. 

How to Obtain: Alright its the last star... you need to have gotten the other 
seven stars first to be able to obtain this one. I won't go into as much detail
on this star because half of getting it, is just playing the level through 
normally. Enter the final level and wait for the villain guy to shake the earth
and drop the platform from the ceiling. Jump it and continue right, Then wait 
for the princess to flip the gate for you so you can continue. Climb up the 
first ladder, then drop down the next one and climb up the one after that and 
continue right. Climb up this ladder and wait for the crab-plant to go down to 
get past it.Now you need to wait for the princess to flip the switch and lower 
the gate so you can advance. Wait till the fire-wall is just about to touch you,
then jump. Jumping any earlier would cause you to slip off and into the fire... 

Continue right and, just like with the previous gate, wait for the fire-wall to
come near you and jump into the death-pit only to be saved by the ascending 
platform. Keep going right (and DO NOT stop running because you need a lead on 
the fire-wall to make things less complicated), jump up a couple ledges, and go
down the ladder. Dodge a couple fireballs and climb up the ladder ahead, then 
flip the switch right behind you (notice that its glowing green?). Fall back 
down the ladder and go right to the area with the lattice (the climbing wall).
EFFICIENTLY maneuver your way through this part! Seriously, dont miss a beat or
you'll have a hard time with this next section! Climb up the wall, then FALL 
down the next, and before you hit the floor hit up on the control pad to grab 
the wall again and climb up the rest...

Fall down the ledge and jump over the death pit. If a monster pops out of the 
death pit as you are jumping over it, then you have done things fast enough so 
far. Quickly double jump off of this monster to get up to the ledge ahead and 
you should probably keep jumping on his head once you get up there so you can 
reach the platform with the switch. Notice that it is also glowing green? Here 
is the turning point of the entire game... flip the switch and instead of 
continuing, hit rewind. Rewind past the death-pit, past the lattice, past the 
first green switch, and stop rewinding in the area before the firball cannon
where you are just running in a wide-open space. Once you stop rewinding,
continue through the level as you normally would. Except notice that the
fireball and monster cannons STAY closed which makes it easier for you to
progress. Also take note that the princess has disappeared off the top of the
screen and that the fire-wall has receded off the screen as well...
What's going on here!? o_O

After you get past the monster cannons, you'll find the princess waiting for you
in front of a switch. walk on the mechanical platform and she'll raise it for 
you. Keep walking right, jump up the steps ahead and notice that the first crab-
plant you see is down. You need to QUICKLY get past this crab plant before it 
comes back up or everything you did so far will be in vain. If you can't seem to
get past it, then you didn't do something fast enough, because this whole level
is basically a speed-run. Don't worry though, you can rewind and fix whatever 
mistakes you made earlier... Anyway, after you jump over it wait for the other
crab-plant to go down so you can jump over it. The princess should be behind you
at this point. Go right and jump over the small ledge right next to the broken 
chandelier then stop, turn around, and wait for the princess to catch up... Once
the princess starts climbing down the ladder and onto the lattice, the fire-wall
returns and the chandelier will begin to repair itself. Once the chandelier is 
fixed it will start to ascend to its original position. Now its time for the 
alternate ending so (SPOILERS!)
\
\
\
\
\
\
Jump onto the chandelier with good timing and it will lift you up to the 
princess! For the first time you can finally reach her, and Tim's life-long 
search is finally over. What will happen? Is it really her? What if she's a 
ghost?? What about the fire-wall!? You can't believe its not butter?!? ...As 
soon as you come into contact with her, you hear a click and a siren. She splits
into four flashing silhouettes and begins spinning around you, then... *boom* an
explosion and the screen turns white. (Note: While this is all happening you 
need to latch onto the lattice so you don't fall down). Congratulations... 
you've just led Tim to the discovery of the nuclear bomb, and hundreds of 
thousands of people will die because of you. Tim is actually a nuclear physicist
and his search for the princess is actually the process of developing a nuclear
bomb. That's the whole plot of Braid... (/SPOILERS)
/
/
/
/
/
/
Anyway, after the screen returns to normal, climb up either ladder attached to 
the lattice, and go all the way right to the princess's bedroom. Atop her bed 
awaits the eighth and final star... oh and if you want an exit, just run all the
way to the left side of the level (while staying on the top half of the screen)
and you can leave via the door.



************************************************

Easter Eggs                               [L00S]

************************************************

- Once you attain all of the eight stars, the constellation outside Tim's house
will show the picture of a girl laying down in the sky. This is the 
constellation Andromeda but its also the princess, who represents a nuclear bomb
watching from a above the unharmed city in the background. This is opposed to 
the city engulfed in flames more to the left, which had already been bombed. 

- If you stand under the completed constellation and make Tim look up, the stars
in the constellation will disappear giving you a better look at the picture of 
the princess.  



************************************************

FAQ                                       [L00F]

************************************************

- Some of the questions are ones that I came up with myself and I think are very
interesting...


Q: Does getting one star by itself change anything in the game?
A: No, besides the constellation outside Tim's house having one extra star,
nothing more about the game changes.


Q: I put together the world 3 puzzle but I havn't got the star from it, 
can I go back?
A: No, you must start the whole game over to attain it... I know I had to.


Q: I entered world 2-2 through the left door and already waited the 90 mins,
is there any way to still get the star without starting over?
A: See The Cloud Bridge section for the solution. 


Q: How do I keep track of my stars?
A: Look at the constellation outside of the house.


Q: What does the constellation show when its finished?
A: The constellation Andromeda (the chained maiden)/the princess.


Q: So, does getting all 8 stars change anything?
A: Besides the constellation becoming complete, nothing else seems out of the
ordinary.


Q: Are there any achievements for getting the stars?
A: No.


Q: Why aren't there any achievements for getting the stars???
A: My guess is that the creators really wanted it to be a challege to first
discover the stars, and an achievement being there would give away their 
existence. So it wouldn't be special when you first find one.


Q: Well then why aren't there any secret achievements for getting the stars?
A: Now you got me...


Q: Once I get a star, do I have to finish the level to keep it?
A: No, once you touch a star there is no undoing that attainment (I haven't 
experimented with "rewinding" or power-outages as a means of losing your star 
so be careful). Other than that you can just quit the level and your progress
will be automatically saved.  


Q: What do the stars represent/symbolize?
A: Ehhh... pretty shape? This is all open to interpretation.



************************************************

Acknowledgements                          [L00A]

************************************************

No doubt about it, I would have never found any of the stars on my own so 
there are a few people/sources that I must thank:



Gamefaqs/Other users:

-> Nicomicsrule of gamefaqs for posting a stickied FAQ on the boards 
which helped me get started. THANK YOU!

-> Kapkomi of gamefaqs for e-mailing me a MUCH easier way to complete the 
Fickle Companion star. THANK YOU!

-> Voltac (gamertag) for e-mailing me with the alternate solution for the 
Cloud Bridge star. THANK YOU!

-> Shinryu74 of youtube for posting a video, showing me the MUCH easier 
way to complete the elevator action star. THANK YOU!

-> Vincent, who e-mailed me about another alternate method to complete the
elevator action star. THANK YOU!

-> Tim, who e-mailed me an alternate method to retrieve the key from the
monster in the Fickle Companion star. THANK YOU!

-> And all Gamefaqs users who posted their walkthroughs showing me how to
properly write a guide. THANK YOU!

***

As well, Id like to thank Jonathan Blow and the rest of Number None Inc. for
making the best puzzle-platformer ever! THANK YOU!

And finally, you the reader, for taking to the time to check out my guide!
THANK YOU!!! :]