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    Trophy Guide by slink2000

    Version: v1.2 | Updated: 08/23/10 | Search Guide | Bookmark Guide

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    === Dead Space Trophy Guide V1.2 ===
    
    == Introduction ==
    
    Hi, and welcome to my Dead Space Trophy Guide.  The aim of this guide is to
    identify every trophy in the game and help you to earn that precious platinum
    and get 100% showing for this great game.
    
    I decided to write this guide, my first by the way, as I got really
    frustrated with every FAQ and Walkthrough I could find giving the trophies in
    alphabetical order or grouping them into bronze, silver and gold.  I found
    this made figuring out what the ??? trophies were difficult and there wasn't
    a trophy guide up on GameFAQs already.
    
    So I hope this is helpful, please enjoy.
    
    NOTE:  I have written this after playing the PS3 version of the game, as I
           understand it the Achievements on the 360 are essentially the same
           apart from the Concodrance Officer Trophy which, being a Platinum, is
           a PS3 exculsive.  I don't know anything about the PC version and am
           not familiar with the 360 controls but I'm sure any 360 users can
           easily adapt the information here for their use.
    
    == Quick Version History ==
    
    V0.5 - Finished basic guide.
    
    V0.6 - Finished individual stratagies.
    
    V0.7 - Confirmed log locations.
    
    V1.0 - Added trophy gathering strategy.
    
    V1.1 - Began Impossible Mode Section.
    
    V1.2 - Added ASCII Title
    
    
    Coming soon in version 1.3
    
    Completed Impossible Mode Section.
    
    
    == Contents ==
    
    (A Star after the index shows a completed section)
    
    Trophy List                             -  [DST 01.00] *
    
    Individual Trophy Stratagies            -  [DST 02.00] *
      *  Concodrance Officer                 -  [DST 02.01]*
      *  Lab Rat                             -  [DST 02.02]*
      *  All Systems Go                      -  [DST 02.03]*
      *  Cannon Fodder                       -  [DST 02.04]*
      *  True Believer                       -  [DST 02.05]*
      *  Greenhouse Effect                   -  [DST 02.06]*
      *  S.O.S                               -  [DST 02.07]*
      *  Strange Transmissions               -  [DST 02.08]*
      *  Wreckage                            -  [DST 02.09]*
      *  Keeper Of The Faith                 -  [DST 02.10]*
      *  Betrayed                            -  [DST 02.11]*
      *  Exodus                              -  [DST 02.12]*
      *  Epic Teir 3 Engineer                -  [DST 02.13]*
      *  Survivor                            -  [DST 02.14]*
      *  Brute Force                         -  [DST 02.15]*
      *  Exterminator                        -  [DST 02.16]*
      *  Get Off My Ship!                    -  [DST 02.17]*
      *  Mindless Prey                       -  [DST 02.18]*
      *  Pack Rat                            -  [DST 02.19]*
      *  Story Teller                        -  [DST 02.20]*
      *  Legend Teller                       -  [DST 02.21]*
      *  Full Arsenal                        -  [DST 02.22]*
      *  Z-Baller                            -  [DST 02.23]*
      *  Merchant                            -  [DST 02.24]*
      *  Armstrong                           -  [DST 02.25]*
      *  Playing Catch                       -  [DST 02.26]*
      *  Kickin It                           -  [DST 02.27]*
      *  Marksman                            -  [DST 02.28]*
      *  Surgeon                             -  [DST 02.29]*
      *  Butcher                             -  [DST 02.30]*
      *  Freeze                              -  [DST 02.31]*
      *  Crackshot                           -  [DST 02.32]*
      *  Don't Get Cocky, Kid                -  [DST 02.33]*
      *  Air Alert                           -  [DST 02.34]*
      *  One Gun                             -  [DST 02.35]*
      *  Brawler                             -  [DST 02.36]*
      *  Maxed Out                           -  [DST 02.37]*
      *  Ragdoll Check                       -  [DST 02.38]*
      *  Big Spender                         -  [DST 02.39]*
      *  Slugger                             -  [DST 02.40]*
      *  Full Contact                        -  [DST 02.41]*
      *  A Cut Above                         -  [DST 02.42]*
      *  Tool Time                           -  [DST 02.43]*
      *  Pusher                              -  [DST 02.44]*
      *  Live With The Hot Ones              -  [DST 02.45]*
      *  Autofire                            -  [DST 02.46]*
      *  Eviscerator                         -  [DST 02.47]*
      *  There's Always Peng                 -  [DST 02.48]*
      *  Dead On Arrival                     -  [DST 02.49]*
    
    Over All Trophy Gathering Strategy      -  [DST 03.00] *
      *  Chapter 1, Easy, Round 1            -  [DST 03.01]*
      *  Chapter 2, Easy, Round 1            -  [DST 03.02]*
      *  Chapter 3, Easy, Round 1            -  [DST 03.03]*
      *  Chapter 4, Easy, Round 1            -  [DST 03.04]*
      *  Chapter 5, Easy, Round 1            -  [DST 03.05]*
      *  Chapter 6, Easy, Round 1            -  [DST 03.06]*
      *  Chapter 7, Easy, Round 1            -  [DST 03.07]*
      *  Chapter 8, Easy, Round 1            -  [DST 03.08]*
      *  Chapter 9, Easy, Round 1            -  [DST 03.09]*
      *  Chapter 10, Easy, Round 1           -  [DST 03.10]*
      *  Chapter 11, Easy, Round 1           -  [DST 03.11]*
      *  Chapter 12, Easy, Round 1           -  [DST 03.12]*
      *  Important Note                      -  [DST 03.13]*
      *  Chapter 1, Easy, Round 2            -  [DST 03.14]*
      *  Chapter 2 & 3, Easy, Round 2        -  [DST 03.15]*
      *  Chapter 4, Easy, Round 2            -  [DST 03.16]*
      *  Chapter 5 & 6, Easy, Round 2        -  [DST 03.17]*
      *  Chapters 7 - 12, Easy, Round 2      -  [DST 03.18]*
      *  Important Note 2                    -  [DST 03.19]*
      *  All Chapters, Normal - Impossible   -  [DST 03.20]*
    
    Impossible Mode                         -  [DST 04.00]
      *  Enemies                             -  [DST 04.01]*
      *  Tricky Areas                        -  [DST 04.02]
      *  General Tips & Stratagies           -  [DST 04.03]
    
    Extras                                  -  [DST 05.00] *
      *  Cheats                              -  [DST 05.01]*
      *  FAQ                                 -  [DST 05.02]*
    
    Other                                   -  [DST 06.00] *
      *  Legal Stuff                         -  [DST 06.01]*
      *  Hosting This Guide                  -  [DST 06.02]*
    
    
    == Trophy List [01.00] ==
    
    
    Concodrance Officer         -  Platinum
    Lab Rat                     -  Bronze
    All Systems Go              -  Bronze
    Cannon Fodder               -  Bronze
    True Believer               -  Bronze
    Greenhouse Effect           -  Bronze
    S.O.S                       -  Bronze
    Strange Transmissions       -  Bronze
    Wreckage                    -  Bronze
    Keeper Of The Faith         -  Bronze
    Betrayed                    -  Bronze
    Exodus                      -  Bronze
    Epic Teir 3 Engineer        -  Gold
    Survivor                    -  Silver
    Brute Force                 -  Bronze
    Exterminator                -  Bronze
    Get Off My Ship!            -  Bronze
    Mindless Prey               -  Bronze
    Pack Rat                    -  Bronze
    Story Teller                -  Bronze
    Legend Teller               -  Silver
    Full Arsenal                -  Silver
    Z-Baller                    -  Bronze
    Merchant                    -  Bronze
    Armstrong                   -  Bronze
    Playing Catch               -  Bronze
    Kickin It                   -  Bronze
    Marksman                    -  Bronze
    Surgeon                     -  Bronze
    Butcher                     -  Silver
    Freeze                      -  Bronze
    Crackshot                   -  Bronze
    Don't Get Cocky,Kid         -  Bronze
    Air Alert                   -  Bronze
    One Gun                     -  Gold
    Brawler                     -  Bronze
    Maxed Out                   -  Gold
    Ragdoll Check               -  Bronze
    Big Spender                 -  Bronze
    Slugger                     -  Bronze
    Full Contact                -  Bronze
    A Cut Above                 -  Bronze
    Tool Time                   -  Bronze
    Pusher                      -  Bronze
    Live With The Hot Ones      -  Bronze
    Autofire                    -  Bronze
    Eviscerator                 -  Bronze
    There's Always Peng         -  Bronze
    Dead On Arrival             -  Bronze
    
    
    == Individual Trophy Stratagies [DST 02.00] ==
    
    
    This section will be structured to give the name of each trophy, followed by
    the information the game gives on it.  After this I will provide a method for
    earning it and any relevent notes.
    
    EXAMPLE
    
    
    Index Number  -  [DST 00.00]
    
    Trophy Name  -  The name of the trophy
    
    Grade  -  Bronze, Silver, Gold, Platinum
    
    In-game Description  -  What the game says you need to do to earn it
    
    My Way  -  The Way I earned it
    
    Notes  -  Any further notes
    
    
    
    [DST 02.01]
    
    Concodrance Officer
    
    Platinum
    
    Earn all other trophies
    
    Nothing really to add to this one, just work through the rest here.
    
    Good luck, your quest begins here!
    
    
    
    [DST 02.02]
    
    Lab Rat
    
    Bronze
    
    Complete chapter 2 on any difficulty setting.
    
    Simply finish Chapter 2, you'll get this through the natural progression of
    the story.
    
    Two to twelve are just completing chapter trohpies, enjoy the easy ones.
    
    
    
    [DST 02.03]
    
    All Systems Go
    
    Bronze
    
    Complete chapter 3 on any difficulty setting.
    
    Just finish Chapter 3, you'll get this through the natural progression of the
    game.
    
    Chapter completion trophy.
    
    
    
    [DST 02.04]
    
    Cannon Fodder
    
    Bronze
    
    Complete chapter 4 on any difficulty setting.
    
    Just finish Chapter 4, you'll get this through the natural progression of the
    game.
    
    Chapter completion trophy.
    
    
    
    [DST 02.05]
    
    True Believer
    
    Bronze
    
    Complete chapter 5 on any difficulty setting.
    
    Just finish Chapter 5, you'll get this through the natural progression of the
    game.
    
    Chapter completion trophy.
    
    
    
    [DST 02.06]
    
    Greenhouse Effect
    
    Bronze
    
    Complete chapter 6 on any difficulty setting.
    
    Just finish Chapter 6, you'll get this through the natural progression of the
    game.
    
    Chapter completion trophy.
    
    
    
    [DST 02.07]
    
    S.O.S
    
    Bronze
    
    Complete chapter 7 on any difficulty setting.
    
    Just finish Chapter 7, you'll get this through the natural progression of the
    game.
    
    Chapter completion trophy.
    
    
    
    [DST 02.08]
    
    Strange Transmissions
    
    Bronze
    
    Complete chapter 8 on any difficulty setting.
    
    Just finish chapter 8, you'll get this through the natural progression of the
    game.
    
    Chapter completion trophy.
    
    
    
    [DST 02.09]
    
    Wreckage
    
    Bronze
    
    Complete chapter 9 on any difficulty setting.
    
    Just finish Chapter 9, you'll get this through the natural progression of the
    game.
    
    Chapter completion trophy.
    
    
    
    [DST 02.10]
    
    Keeper Of The Faith
    
    Bronze
    
    Complete chapter 10 on any difficulty setting.
    
    Just finish Chapter 10, you'll get this through the natural progression of the
    game.
    
    Chapter completion trophy.
    
    
    
    [DST  02.11]
    
    Betrayed
    
    Bronze
    
    Complete chapter 11 on any difficulty setting.
    
    Just finish Chapter 11, you'll get this through the natural progression of the
    game.
    
    Chapter completion trophy.
    
    
    
    [DST 02.12]
    
    Exodus
    
    Bronze
    
    Complete chapter 12 on any difficulty setting.
    
    Just finish Chapter 12, you'll get this through the natural progression of the
    game.
    
    Chapter completion trophy.
    
    
    
    [DST 02.13]
    
    Epic Tier 3 Engineer
    
    Gold
    
    Complete the game on the hardest difficulty setting.
    
    Finish the game on Impossible mode.
    
    Good luck, surviving this is about patience, picking your shots and being very
    cautious.  I'll talk more about Impossible mode in the next section.
    
    
    
    [DST 02.14]
    
    Survivor
    
    Silver
    
    Complete the game on any difficulty setting.
    
    Just complete the game and 'enjoy' the ending sequence, when you earn this
    you'll see what I mean.
    
    Just get through the game, you'll get this as you get the Exodus trophy.
    
    
    
    [DST 02.15]
    
    Brute Force
    
    Bronze
    
    Kill a Brute.
    
    You'll receive this in chapter 4 when you kill the Brute that attacks you when
    you return to the main Atrium after meeting Hammond.
    
    Brutes look big and scary but they aren't THAT bad.  Find yourself a nice open
    bit of the room, shouldn't be too hard in the Atrium, but the other three or
    four Brutes you encounter aren't always as easy.
    
    Once he charges at you blast him with stasis and quicky run behind him and
    start shooting at the yellow patches with black spots on this back side.
    Hammond will tell you about this as you're fighting but you know what to do
    right?
    
    The Brute will turn quickly and even in stasis if you take to long or or take
    to larger circle to get around him he can actually turn enough to prevent you
    lining up for the shots you need.
    
    Once you make it behing him aim for the back of his legs first, this will make
    him a lot less mobile, allowing you to lay into the rest of him.  Once he falls
    down he shouldn't be too much trouble but keep your distance in case he swings
    at you and re-stasis him if you feel the need.
    
    If you encounter a Brute with no stasis availible to you retreat from him and
    aim at his shoulders, the gap between his chin and the edges of his shoulders
    ie. the neck and inner shoulders and vunerable so try blasting him there.
    After a few shots it will stun him and cause him to fall down allowing you to
    circle around and attack his vunerable areas.
    
    One last thing don't back too far away from a Brute or he will fire acid pods
    at you and they aren't the easiest things to catch or dodge.  He is certain to
    shoot them if he's injured and fallen over.
    
    
    
    [DST 02.16]
    
    Exterminator
    
    Bronze
    
    Kill the Leviathan
    
    You'll earn this towards the end of chapter 6 when you kill the Leviathan boss
    in Food Storage after using the poison.
    
    The Leviathan, like all three bosses in this game is huge.  It looks really
    intimidating but is actually nice and simple once you get the hang of it.
    The fight takes place in zero gravity so you can move freely anywhere in the
    room, which usefully is round so you can run just about anywhere.
    
    I found the best way to deal with this battle is just to run constantly left
    or right for the duration of the fight.  The Leviathan has three tenticles
    around a central mouth and to start with all he will do is thrash them around
    a bit.  Soon enough he will stretch one of them out and you will see in the
    middle of it is a yellow pustule, an obvious weak spot.
    
    The extended tenticle will point upwards (from his perspective), quiver and
    then slam down towards Isaac but if you are still running to the side it will
    miss.  Once it has attacked he will pull the tenticle back towards the body
    but the pustule will get stuck on the outside giving you the perfect chance
    to attack so incase you haven't guessed shoot the pustule.  This will normally
    repeat with all three tenticles, especially on the opening attack round.
    
    Once all three tenticles have been shot off the Leviathan will open its mouth
    and shoot out five acid pods.  You can dodge these by continuing running but
    the best method is to aim directly into its mouth and when it fires a pod
    wait until it is close kenesis grab it.  Once you have it wait until you hear
    him shoot another pod (normally about 1 - 1.5 seconds) then fire the pod
    you're holding back (it's the primary fire button) and this will destroy the
    one heading for you.  Repeat this for the third and fourth pod and then when
    the fifth pod comes your way catch it and throw it straight back, this will
    fly straight into the Leviathans mouth and hurt it.
    
    Alternatively if you are having trouble catching the pods and firing them back
    you can dodge them all and quickly fire into its mouth but I found this
    stratgey harder than the above method.  Also if you use the catching method
    you will receive the Playing Catch trophy [02.26].
    
    Once you have hurled the fifth pod back and the Leviathan has finished roaring
    the tenticles will regrow and the first phase of the fight will begin again.
    The main difference this time is that he may not wait until you shoot off all
    three tenticles, I normally get him firing pods with one tenticle left, which
    makes things a little more awkward as the tenticle will not attack whilst the
    pods are coming at you but it will flail around meaning you trying to line up
    for the pod & dodging, but it should fire more pods once you remove the rest of
    the tenticles so just go with it and if you get another hit in brilliant.
    
    Just keep repeating these strategies, it shouldn't take long, and hey you
    could get two trophies out of him.
    
    
    
    [DST 02.17]
    
    Get Off My Ship!
    
    Bronze
    
    Kill the slug boss.
    
    You'll receive this trophy when you defeat the Slug with the ADS cannon in
    chapter 8 after you restore the comms array.
    
    Yes you read it right you have to use the ADS cannon from that horrendous
    asteroid defence section in chapter 4, but don't worry too much this boss fight
    isn't quite as hard at the defence section.
    
    Basically you get into the cannon chair exactly as before and when the shutter
    opens you will see the Slug outside.  He isn't looking at you at the moment but
    sadly we've got to deal with him so get your sights lined up centrally and
    slightly above the centre and give him a shot to get his attention.
    
    Now don't be to worried about those five big tenticles or that intimidating
    body as he doesn't attack you directly.  Once he has reared his tenticles up
    he will wave them around a lot but it's only when he bends one over that you
    need to try to react to it.  If a tenticle bends over it means that he is
    preparing to attack and he does this by picking up debris and general
    brick-a-brack from the ships exterior.  Now having all five tenticles moving
    at once can get pretty hectic but I think that defence should be the priority
    in this battle.  If he bends a tenticle down to grab debris if you have the
    chance to blast it try and take it.
    
    Now were to blast it and how to hurt the Slug?  You should be able to see it
    straight away. Like all other tenticles in the game each of them have a pustule
    half way down and these are your targets.  Shooting these enough will cause
    them to break off and hurt the boss and getting a shot or two in on them will
    stop them picking up and sometimes throwing the debris if you couldn't prevent
    the pick up.
    
    Now the reason I told you to aim slightly above the centre of the the sreen
    is you should now be very close to the centre tenticles pustule.  Now quickly
    before the Slug gets his act together and begins attacking you blast away at
    the central pustule.  If you're lucky you should be able to blast it off or
    at least damage it heavily before the battle really gets started.
    
    Once we're underway I always prefer to play defensively, try to shoot down any
    incoming objects and if you manage it prevent the tenticles picking items up in
    the first place.  With that in mind you should finish off the centre tenticle
    if you haven't already and after that pick a side, left or right, and
    concentrate your efforts those two tenticles.
    
    If you can, try to keep an eye out for incoming debris but focus your efforts
    on destroying the tenticles on your chosen side and you'll find that tackling
    the final two tenticles easy.  Once you blow off that last tenticle the Slug
    will die and drift off into space.
    
    If you manage to kill the Slug with more than 50% of the hull integrity
    remaining you can also earn the Slugger Trophy [02.38].
    
    
    
    [DST 02.18]
    
    Mindless Prey
    
    Bronze
    
    Kill the Hive Mind.
    
    Here it is the big bad of the game, the humongous mother of all Necromorphs
    the Hive Mind.  Now this thing is enormous but doesn't have a huge varity of
    attacks but the ones it does have can be nasty.
    
    You'll notice straight away it has a ring of pustules around its mouth and a
    further set protected in its rib cage.  All it has for offence is two tenticles
    sticking up in front of it but these can become a problem when she starts
    slamming these down at Isaac.  They can come in fast and in rapid succession,
    this wouldn't be too bad but there does seem to be a slight random element to
    attacks.  There is also one other thing with these tenticles, they have no
    pustules half way down, meaning you can't get rid of them.
    
    When the tenticle that is about to attack will rise and quiver like the
    Leviathans and then it will smash down, however it does not lock on to Isaac's
    location until just before the attack rather than as it starts quivering as the
    Leviathan did.  What you need to do is stand all the way to one side and watch
    for the quiver, then run to the other side of the arena and you should be able
    to dodge it, however in my experience it's never 100% certain.
    
    To attack the Hive Mind simply shoot at the pustules around her mouth, this
    seems simple whilst dodging the fairly serene tenticle attacks however it does
    get more complicated.  When you only have a few left try to start damaging all
    of the remaining pustules at once, preferable leaving a pair together (I
    normally leave the bottom right pair) as when there are only two left the Hive
    Mind will grab you and hold you upside down.  Now you need to shoot the last
    two pustules upside down with what feels like inversed controls, this can be a
    real bugger to do and every 10 seconds or so the Hive Mind will pull you
    closer you get four of these and on the fifth move she will eat you.
    
    If you manage to take out all the pustules around her mouth and once she stops
    screaming the Hive Mind will lean forward and roar, opening her ribs and
    revealing the last five pustules.  At this point she normally sends out a pair
    of Pregnants to attack Isaac, but I don't think she spawns them on easy mode.
    Deal with the Pregnants in the usual way and prepair to dodge the tenticle
    attacks again.
    
    The only difference this time is that the tenticles will attack in pairs and
    sometimes twice, so that may be four tenticle attacks in a row, just look for
    the quiver and keep moving side to side.  Keep attacking the chest pustules and
    she will just keep roaring, attacking with the tenticles and maybe send out
    another pair of Pregnants, but if you keep blasting her consistantly you
    probably won't have to deal with them.
    
    The only other thing to note about this fight is if you leave a long enough gap
    between successful hits the Hive Mind might throw a couple of Pregnants onto
    the battlefield.  These are nothing abnormal so just deal with them in the
    usual way.
    
    Once you've taken care of the last pustule the Hive Mind will keel over, just
    make sure you're not too close to the front of the area as she will fall onto
    the platform when she dies and it can be bad if she lands on you.  Once shes
    gone just run onto the ramp of the shuttle and you should get the trophy.
    
    Be aware you may get the Exodus [02.12] trophy first, I think it depends on how
    fast you board the shuttle.
    
    
    
    [DST 02.19]
    
    Pack Rat
    
    Bronze
    
    Store 25 items in the safe.
    
    Simply put 25 items in the safe from your inventory in the store.
    
    Pick up everything, it doesn't matter if you can't use it just take it to the
    Store and stash it to get this quickly or even just playing without a concious
    effort for this trophy you will still get it fairly quickly.
    
    
    
    [DST 02.20]
    
    Story Teller
    
    Bronze
    
    Collect 75 Logs.
    
    Keep an eye out for anything lying around as you progress through the game,
    logs are normally purple in colour but you should get this without much
    trouble.
    
    A large quantity of logs given to you as communications so this should take a
    sizable chunk off the number you need to find.
    
    Here is a list of the first 75 logs listed in the quickest order you can pick
    them up:
    
    17 Compulsory Training Logs.
       "Movement" Training Log in Chapter 1
       "Action Button" Training Log in Chapter 1
       "Objectives" Training Log in Chapter 1
       "Weapons & Melee" Training Log in Chapter 1
       "Health" Training Log in Chapter 1
       "Map" Training Log in Chapter 1
       "Dismemberment" Training Log in Chapter 1
       "Stasis Module" Training Log in Chapter 1
       "Upgrade Bench" Trainging Log in Chapter 1
       "Store" Training Log in Chapter 1
       "Kinesis" Training Log in Chapter 2
       "Schematics" Training Log in Chapter 2
       "Secondary Fire" Training Log in Chapter 2
       "Kinesis Symbol" Training Log in Chapter 2
       "Air Timer" Training Log in Chapter 2
       "Zero-G Movement" Training Log in Chapter 2
       "Weapon Select" Training Log received when you buy a second weapon
    
    13 Compulsory Logs in Chapter 1.
       "Message From Nicole" Video Log
       "Run" Audio Log
       "Repair The Tram System" Video Log
       "Dismemberment" Audio Log
       "Stasis Door" Audio Log
       "Replacing The Tram" Audio Log
       "Replaced The Tram Car" Video Log
       "Maintenance Bay Unlocked" Audio Log
       "Locked Door" Audio Log
       "Found The Data Board" Video Log
       "Activated The Tram" Video Log
       "Arrived On The Bridge" Audio Log
       "Go To Medical" Video Log
    
    1  "Vent Warning" Audio Log found on the floor at the end of the hallway to the
       Tram Control Room in Chapter 1.
    
    1  "Shoot the Limbs" Audio Log found near the save point in the Cargo Hallway
       down the left passage near the Slasher who is playing dead in Chapter 1.
    
    1  "Tram Status" Audio Log found on the far side of the Tram Repair Room on the
       catwalk in Chapter 1.
    
    1  "Repair Invoice" Text Log found on the second floor of the Maintenance Bay
       just to the left of the Maintenance Bay Storage Key in Chapter 1.
    
    NOTE: There is one log that's easy to miss in this Chapter purely because it is
          time based.
    
    To get this log you need to replace the Tram car and kill everything in the
    room, then you are suposed to go to the Maintenance Bay but if you get there
    too quickly then the log will not play.
    
    So I think the best thing to do would be to wait in the Tram Repair Room until
    the log plays, it takes about 4 minutes, just be paitent, stomp some
    Necromorphs whatever takes your fance.  I say wait here because I don't know
    where the cut off point is and I've missed this log on several play throughs
    because I was too fast.  Anyway if you hang around long enough you will
    receive:
    
    1  "Find The Data Board" Audio Log
    
    Chapter total = 35
    Overall Total = 35
    
    8  Compulsory Logs in Chapter 2
       "Destroy The Barricade" Video Log
       "Found The Thermite" Audio Log
       "Ship Gravity" Audio Log
       "Found The Shock Pad" Audio Log
       "Barricade Destroyed" Audio Log
       "We'll Find Her" Audio Log
       "Codes Received" Audio Log
       "Engine Problems" Video Log
    
    1  "Kyne and the Captain" Video Log found in the room directly in front of you
       as you get off the lift in the Main Lab in Chapter 2.
    
    1  "Marker Overview" Text File found hidden behind the bookshelf (move it with
       kenesis) in the room you found the "Kyne and the Captain" Log in Chapter 2.
    
    1  "Mercer's Journal" Audio Log found in the left side of the Toilets at the
       back of the Main Lab in Chapter 2.
    
    1  "Interesting Results" Text File found on the floor to the left of the Bench
       in the Imaging Diagnostics Room in Chapter 2.
    
    1  "Mercer and Kyne" Audio Log found in the room adjoining the Imaging
       Diagnostics room, you will need a power node to open the door, in Chapter 2.
    
    1  "Nicole's Report" Video Log found in the Clinic Hallway directly behind the
       barricaded door once you blast through, in Chapter 2.
    
    1  "Eileen" Audio Log found in the ER Hallway near a bed to the left of the
       Intensive Care Unit door in Chapter 2.
    
    1  "Newborns" Text Log found down the corridor to the right of the doors to the
       Intensive Care Unit in the ER Hallway by the Oxygen Recharger in Chapter 2.
    
    1  "More Time" Text Log found in the Intensive Care Unit on the floor by the
       door to the Morgue in Chapter 2.
    
    1  "Colonist Problems" Audio Log found by the doors to the Morgue Hallway in
        Chapter 2.
    
    1  "Autopsy Report" Text Log found in the Morgue on the right side of the room
       near the side of the room the Captain smashed out of in Chapter 2.
    
    Chapter Total = 19
    Overall Total = 54
    
    6  Compulsory Logs in Chapter 3
       "Repair The Ship's Orbit" Video Log
       "Engine Refulled" Audio Log
       "Centrifuge Activated" Audio Log
       "Kendra Is Alive" Video Log
       "Engine Fired" Video Log
       "Strange Transmission" Audio Log
    
    1  "Temple Report 1" Audio Log found in the Main Control Room by the corpse in
       the chair in Chapter 3.
    
    1  "Temple Report 2" Audio Log found in the Machine Shop as you come down the
       stairs there is a Slasher to the right playing dead and the log is on the
       right of the room in front of you in Chapter 3
    
    1  "Chaos" Text Log found in the Machine Shop just after you move through the
       hole in the fence it is on a desk near the Bench in Chapter 3.
    
    1  "Temple Report 3" Audio Log found in the Refuling Chamber after crossing
       the Gondola and killing everything it's beside the ramp in Chapter 3.
    
    1  "Temple Report 4" Audio Log found in Decontamination, in the Hallway just
       as you step out of the Lift it is in the lockers on the left in Chapter 3.
    
    1  "Temple Report 5" Audio Log found in the 3 tiered Room on the way to the
       Engine Room on the top floor in the left room on a shelf next to an ammo
       pickup in Chapter 3.
    
    1  "Corruption" Text Log found in the 3 tiered room on the way to the Engine
       Room on the top floor in the right room in Chapter 3.
    
    Chapter Total = 13
    Overall Total = 67
    
    11 Compulsory Logs in Chapter 4
       "The Marker" Video Log
       "Asteroid Impact" Audio Log
       "Brute Combat" Audio Log
       "Report From Kendra" Audio Log
       "Reversed Gravity" Audio Log
       "Avoid The Asteroids" Audio Log
       "Hurry Up!" Audio Log
       "One More Minute" Audio Log
       "Almost Fixed" Audio Log
       "ADS Online" Audio Log
       "Atmosphere Contaminated" Video Log
    
    1  "Initial Attack" Audio Log found near the consoles on the right of the Main
       Atrium near where the Asteroid smashes through in Chapter 4.
    
    1  "List Of The Dead" Text Log found in the Captain's Nest where you meet
       Hammond the log is in the Captain's Chair in Chapter 4.
    
    1  "Temple On The Bridge" Audio Log found when you take the front lift up to
       level 3 from the Main Atrium it is just to your right in Chapter 4.
    
    1  "Report Of Infection" Text Log found in the Mining Administration Computer
       Room on the right side of the room from the lift in Chapter 4.
    
    1  "Captain's Demise" Video Log found in the lift facing the door the Brute
       smashed out once you have restored power in the Main Atrium in Chapter 4.
    
    NOTE: When you leave Hammond and he fires the escape pod off into space, this
          communication is NOT a log so don't worry about it.
    
    NOTE: It is impossible to get every log in Chapter 4 in one play through as
          when you have to reroute power you are meant to get an Audio Log for each
          time you use a terminal to reroute power, however when the third one is
          used the Audio Log you are meant to leave doesn't play and you get the
          "Aim The ADS Cannon" Audio Log instead.
    
          This means that you will ALWAYS miss one log on each play through, now
          some people think this is a glitch but I reckon it's intentional on EA's
          part to encourage replay.  Either way it's not important fact is it's how
          the game works so here is how I would handle it.
    
    Once you have turned the power back on the the Atrium lifts if you use your
    Locator (the little blue light in Isaac's left hand) it will show you to go up
    in the lift facing you, the one with the "Captain's Demise" log is, but instead
    go to the other lift and go to level 3.  From here activate the terminal and
    you will get:
    
    1  "Astrogation Module Placed" Audio Log
    
    From here return to the lift and go all the way down to level 1 and activate
    the terminal to receive:
    
    1  "Control Module Placed" Audio Log
    
    Now return the the Main Atrium and take the lift you were directed to
    originally and go and use the terminal by the flailing cables (use stasis on
    them) and you will get
    
    1  "Aim the ADS Cannon" Audio Log
    
    Now being the third terminal you get this log not the "System Module Placed"
    Audio Log, this rule applies to whichever order you do these terminals in
    meaning the third is always the "Aim the ADS Cannon" Audio Log.
    
    Now when you finish the game, save the cleared file and start a New Game+
    (something I strongly recommend for some trophies) and when you get back to
    Chapter 4 follow the recommended path so you receive the:
    
    1  "System Module Placed" Audio Log
    
    First instead of having it be the last one, leaving you with all the logs.
    This is not essential for any trophy but it is annoying if you don't know as
    following the game's recommended path will always miss the "Astrogation Module
    Placed" Audio Log.
    
    Chapter Total = 19 (+1 on second play through)
    Overall Total = 86 (87)
    
    If you have picked up even the majority of Logs you will get the trophy in this
    chapter.
    
    
    [DST 02.21]
    
    Legend Teller
    
    Silver
    
    Collect 150 Logs.
    
    Basically it's the same as Story Teller [DST 02.20] but you have to keep
    collecting until you get 150, it's not every log but it is the majority of
    them.
    
    Here is the log list continuing from where I left off above:
    
    13 Compulsory Logs in Chapter 5
       "Go To Chemistry" Video Log
       "Someone Else" Audio Log
       "DNA Needed" Audio Log
       "Indestructable" Audio Log
       "Hammond On Hydroponics" Audio Log
       "Creating The Poison" Audio Log
       "Door Opened" Audio Log
       "Interrupted" Video Log
       "Finish The Poison" Audio Log
       "The Leviathan" Audio Log
       "Posion Complete" Audio Log
       "Secret Lab Revealed" Audio Log
       "Got The Poison" Video Log
    
    1  "Mercer's Experiment 1" Audio Log found in the Hallway to the Chemical
       Research Lab right by the lift in Chapter 5.
    
    1  "Dr Mercer's Experiment 2" Audio Log found in Dr Mercer's Office on the
       floor next to the Chemical Agent machine in Chapter 5.
    
    Chapter Total = 15
    Overall Total = 101 (102)
    
    7  Compulsory Logs in Chapter 6.
       "Hammond's Alive" Video Log (this is put in your Database even though it
                         came through on Hammonds RIG.
       "Getting To The Leviathan" Audio Log
       "Trust" Audio Log
       "Pods Destroyed" Audio Log
       "A Message" Audio Log
       "Kill The Leviathan" Audio Log
       "Victory Against The Leviathan" Video Log
    
    1  "Cross Report 1" Audio Log found in the Tram Station just to your left by
       the crates as Isaac steps of the Tram in Chapter 6.
    
    1  "Cross Report 2" Audio Log found in the Air Filtration Room on the right
       side of the catwalk as you head for the lift in Chapter 6.
    
    1  "Corruption" Text File found in the East Tower Hallway right before the door
       to Atmosphere Control in Chapter 6.
    
    1  "Cross Report 3" Audio Log found on the second level of the East Grow
       Chamber by the locked door along from the explosive canisters in Chapter 6.
    
    1  "Temple's Search" Audio Log found in the Refrigeration East Hallway through
       the door after you deal with the tenticle that grabs you in Chapter 6.
    
    1  "Cross Report 4" Audio Log found in the Food Storage Hallway once you leave
       Atmosphere Control on your way to fight the Leviathan in Chapter 6.
    
    Chapter Total = 13
    Overall Total = 114 (115)
    
    7  Compulsory Logs in Chapter 7.
       "Distress Call" Video Log
       "Elevator Problem" Audio Log
       "Clear The Boulders" Audio Log
       "Key Found" Audio Log
       "Beacon Recovered" Audio Log
       "Elevator Fixed" Audio Log
       "
    
    1  "Temple and Elizabeth" Audio Log found just outside the lift as you go to
       Processing on Deck B in Chapter 7.
    
    1  "Processing Room Problem" Text Log found in the Mineral Processing Area by
       the item chests and the Store in Chapter 7.
    
    1  "Kyne's Hostage" Audio Log found after taking the lift to Maintenance on
       deck D this is near a shelf next to the ramp in Chapter 7.
    
    1  "Supervisor's Choice" Audio Log found in the Mining Hallway just to the left
       at the top of the ramp in Chapter 7.
    
    1  "Mineral Timeline" Text Log found in the Control Room Hallway near the back
       wall in Chapter 7.
    
    NOTE: You will miss one log in Chapter 7 if you just play through as normal
          following the path laid out by the game.
    
    To get the last log you must get the Beacon and then go the the Asteroid in
    Processing and destroy all four Gravity Teathers but DO NOT plant the Beacon
    on the Asteroid.  Don't even press X whilst you're standing on the Asteroid
    even to pick up items, if you really want the items kenesis them to you from
    the surrounding platform.  If you do plant the Beacon just run into the rails
    that are moving over the inside of the Asteroid and mince yourself.
    
    Now with the Gravity Teathers destroyed head back up in the lift to the Mineral
    Processing Area and take the power block back out of the lift and return it to
    where you first found it.  Now take this lift up and use the Mining Access Key
    to open the door to the Control Room, enter and try to launch the Asteroid.
    Once you do this Kendra will contact you and you will receive:
    
    1  "Attach the Beacon" Audio Log
    
    Now feel free to go back down and plant the Beacon and then you have to come
    all the way back to launch the Asteroid.
    
    Chapter Total = 13
    Overall Total = 127 (128)
    
    8  Compulsory Logs in Chapter 8.
       "Go To Communications" Video Log
       "Eavesdropper" Audio Log
       "Main Array Problem" Audio Log
       "Array Fixed" Audio Log
       "First Contact" Video Log
       "Big Problems" Audio Log
       "Impact" Video Log
       "Hammond Returns" Video Log
    
    1  "Illegal Mining" Audio Log found on the second floor catwalk from the Comms
       Array Lift in Chapter 8.
    
    Chapter Total = 9
    Overall Total = 136 (137)
    
    8  Compulsory Files in Chapter 9
       "The Valor" Video Log
       "Radiation Hazzard" Audio Log
       "Find the Singularity Code" Audio Log
       "Infected Soldiers" Audio Log
       "Hammond's Assistance" Audio Log
       "Dr. Kyne" Video Log
       "Singulatiry Core Found" Video Log
       "Hammond's Death" Audio Log
    
    1  "Emergency" Audio Log found in the Shooting Range at the back of the room
       directly behind you if you are using the Range in Chapter 9.
    
    1  "Orders" Text Log found in the Barracks near the Store in Chapter 9.
    
    Chapter Total = 10
    Overall Total = 146 (147)
    
    13 Compuslory Logs in Chapter 10
       "Find the Nav Cards" Video Log
       "Kyne's Gambit" Video Log
       "Life Support Down" Audio Log
       "The Hunter Returns" Audio Log
       "SOS Override" Audio Log
       "Lock Bypassed" Audio Log
       "Executive Area Unlocked" Audio Log
       "Kendra's Warning" Audio Log
       "Hive Mind Glimpse" Video Log
       "On My Way" Audio Log
       "Meet on the Flight Deck" Audio Log
       "New Ally?" Audio Log
       "Mercer's Last Sermon" Video Log
    
    
    1  "Locked Executive Door" Audio Log received if you try to open the door to
       the Executive Lounge before obtaining all three Nav Cards.  If you pick up
       all three before trying this you will not receive the log.
    
    1  "Unitology Article" Text Log found on the second floor of the Commons just
       across from the Save Station in Chapter 10.
    
    1  "Z Ball Rules" Text Log found in the Rec Hallway as you leave the Z Ball
       Locker Room in Chapter 10.
    
    1  "Captain's Report" Audio Log found in the Executive Sleep Block Commons in
       the first room on the left on the dresser on the left side of the room in
       Chapter 10.
    
    1  "White's List" Text Log found in the Executive Sleep Block Commons in the
       second room to the left in Chapter 10.
    
    Chapter Total = 18
    Overall Total = 164 (165)
    
    If you have been collecting logs as I have been describing you should get the
    trophy in this Chapter.  Seeing as I've listed the logs in the first 10
    Chapters so I feel I may as well put the last 2 in here so they will follow.
    
    9  Compulsory Logs in Chapter 11
       "Find the Marker" Video Log
       "Marker Transfered" Audio Log
       "Landing the Shuttle" Audio Log
       "Load the Marker" Audio Log
       "Restore Gravity" Audio Log
       "Come Aboard" Video Log
       "Betrayal" Video Log
       "Nicole's Alive" Video Log
       "Terrible Mistake" Audio Log
    
    1  "Rendezvous" Audio Log that seems to only play if you kill everything in the
       cargo bay, but I suspect it is timed although I haven't proved this.
    
    Chapter Total = 10
    Overall Total = 174 (175)
    
    3  Compulsory Logs in Chapter 12
       "The Pedestal" Audio Log
       "Restore Power" Audio Log
       "Nicole's Farewell" Video Log
    
    1  "Colony Chaos" Audio LOg found in the Barracks Control Room just to the
       right of the door in Chapter 12.
    
    6  Text Logs that you will receive in the New Game+ file when you start it.
       "Unitology Exposed"
       "The USG Ishimura"
       "Background Request"
       "Planetary Mining"
       "Recombination Study"
       "The Red Marker"
    
    Chapter Total = 10
    Overall Total = 184 (185)
    
    
    
    [DST 02.22]
    
    Full Arsenal
    
    Silver
    
    Own every weapon in the game.
    
    Simply buy every weapon from the shop.
    
    I believe you need to actually own them all at once, but just to be sure don't
    sell any until you get the trophy although I can't see why you would.
    
    You will require a New Game+ run to be able to achieve this one with my
    stratagey but it's not essential.
    
    
    
    [DST 02.23]
    
    Z-Baller
    
    Bronze
    
    Complete Level 6 in Zero-G Basketball.
    
    Play the Zero-G Basketball mini game in Chapter 10 and complete the first 6
    levels of the game.
    
    Zero-G Basketball isn't difficult but it will take you a few tries to get
    through the later levels.  Basically you just interact with the console just
    inside the door to start the game and you have to jump around and shoot the
    ball into one of the scoringn holes at the far end to score.
    
    You'll notice that the room has four rings of four platforms that look like the
    wooden floor of a basketball court in the first half of the room and at the far
    ends four coloured holes in the wall.  Basically you have to Zero-G Jump
    between these platforms Kinesis grab the ball and shoot it into one of those
    holes.
    
    When the game starts one of the scoring holes will shoot out a ball and three
    platforms will light up.  You need to try to get an idea where the ball goes
    whilst jumping to a lit up platform, at this point a timer will appear on
    Isaac's back (near where your air metre normally is), this is the time you have
    to get your multiplier up.  Every time you land on a lit up platform your
    multiplier will increase, so the aim is to jump to the three lit up platforms
    then grab the ball and shoot it through a scoring hole.
    
    In the later stages the rules will change slightly but what you need to do
    remains the same.  Things like the scoring holes covering and uncovering, or
    only having one open per shot or the lit platforms changing within a round
    shouldn't really effect you that much.  As you start a round try and spot where
    the lit platforms are as you move between them, if you land on the second and
    can't see the third forget it and take the shot, getting a lightly lower
    multiplier is better than spending too long looking and getting none at all.
    
    If the timer runs out your multiplier resets to zero obviously, but even if you
    think you are going to loose the level, keep going after all practice makes
    perfect.
    
    You need to score 20 points to pass each level, but even if it does take a few
    tries you should manage this trophy fairly easily.
    
    
    
    [DST 02.24]
    
    Merchant
    
    Bronze
    
    Collect 8 schematics.
    
    Simply find 8 of the 16 schematics that are laying around the Ishimura and
    download them in the Store.
    
    There are 16 schematics in the game so here is a list of them all and their
    locations for you, although none of them are particularly well hidden and you
    would probably get this just playing through the game.
    
    1  "Flamethrower Schematic" found in the corridor leading from the Tram Station
       after you Kinesis the creates out of your way in Chapter 2.
    
    1  "Pulse Rounds Schematic" found in the Imaging Diagnostics Room in the
       unlocked room next to the lift in Chapter 2.
    
    1  "Line Racks Schematic" found in the room you need a Power Node to open in
       the ER Hallway A in Chapter 2.
    
    1  "Flame Fuel Schematic" found in the same place as "Temple Report 1" Audio
       Log go down the ramp in the room next to the playing dead Slasher in Chapter
       3.
    
    1  "Ripper Schematic" found in the Refueling Chamber after you cross the
       Gondola it's on the floor near the refueling switch in Chapter 3.
    
    1  "Medium Med Pack Schematic" found in the Engine Hallway, just as you walk in
       from the outside section it's on the floor in Chapter 3.
    
    1  "Ripper Blade Schematic" found in the room that needs a power node to access
       at the bottom of the 3 tiered room on the way to the Engine Room in Chapter
       3.
    
    1  "Level 3 Suit Schematic" found in the Main Atrium just outside the Captian's
       Nest in Chapter 4.
    
    1  "Contact Beam Schematic" found in the Hallway to Ships Systems just past the
       Save Station in Chapter 4.
    
    1  "Force Gun Schematic" found in the same room as "Temple On The Bridge" Audio
       Log when you take to lift up to level 3 from the Main Atrium in Chapter 4.
    
    1  "Force Energy Schematic" found in the Chemical Lab on the desk in Chapter 5.
    
    1  "Contact Energy Schematic" found in the Sapling Room at the top of the lift
       from the Tram Station in Chapter 6.
    
    1  "Level 4 Suit Schematic" found in the Maintenance Storage Room that Nicole
       unlocks after you defend her in Chapter 7.
    
    1  "Medium Air Can Schematic" found in the Comms Control Room on the floor at
       the left side of the room in Chapter 8.
    
    1  "Large Med Pack Schematic" found in the Infirmary to the left of the robot
       arm, stasis it to get past the lasers and kinesis the Schematic towrds you
       in Chapter 9.
    
    1  "Level 5 Suit Schematic" found in Zero-G Basketball Locker Room just before
       you enter the court in Chapter 10.
    
    
    
    [DST 02.25]
    
    Armstrong
    
    Bronze
    
    Shoot 50 objects using Kinesis.
    
    Simply pick up and shoot 50 items with Kinesis, just remember that's shoot
    using R1.
    
    You would probably get this through natural play but if you want it quickly
    find yourself somewhere safe with an item and just keep picking it up and
    shooting it at a wall, you should get the Trophy in about 5 minutes.
    
    
    
    [DST 02.26]
    
    Playing Catch
    
    Bronze
    
    Catch a Brute or Leviathan Pod using Kinesis.
    
    When a Brute or the Leviathan shoots an acid pod at you grab it with Kinesis
    and that should do it.
    
    If you follow my Leviathan strategy [DST 02.16] you should get this with easy.
    Either way I think the Leviathan is the easiest one to get this trophy from
    as it will deffinately fire pods and you are at a greater range so you have
    more time to react.
    
    The Hive Mind also shoots pods but they are very hard to grab and I don't think
    they count for the trophy, so stick with the Leviathan.
    
    
    
    [DST 02.27]
    
    Kickin It
    
    Bronze
    
    Escape from a Lurker's grab attack 10 times.
    
    Simply get close to a Lurker (the small things that have mutated from babies
    and sprout three tenticles from their backs) and allow it to jump on you.
    When it does it will stab you in the back repeatidly with its tenticles, just
    hammer X until Isaac tears it off and kicks it into pieces.  Simply do this 10
    times to get the trophy.
    
    I would advise doing this on Easy mode in a New Game+ with a fully upgraded RIG
    and Level 6 suit, it just makes it safer.
    
    
    
    [DST 02.28]
    
    Marksman
    
    Bronze
    
    Dismember 20 Limbs.
    
    As it says remove 20 limbs however you see fit.
    
    Just killing Necromorphs properly (ie. shooting off their limbs) will get you
    this trophy.
    
    
    
    [DST 02.29]
    
    Surgeon
    
    Bronze
    
    Dismember 500 Limbs.
    
    It implies that you keep shooting limbs off Necromorphs and you may get it by
    the end of the game if you do.  The better way however is to stomp the limbs
    off of anything you kill and any corpses you come across and you should get
    this around Chapter 5 - 6.
    
    Seriously STOMP EVERYTHING, make sure every limb has been severed, also
    remember different Necromorphs have different limbs.  As a general rule
    anything attached to the torso is a limb, including heads so get stomping.
    
    
    
    [DST 02.30]
    
    Butcher
    
    Silver
    
    Dismember 1000 Limbs.
    
    Keep up the previous tactics and introduce some serious boot to anything that
    doesn't move and you should get this around Chapter 10 - 11.
    
    KEEP STOMPING!
    
    
    
    [DST 02.31]
    
    Freeze
    
    Use Stasis on 50 Enemies.
    
    Just zap 50 enemies with stasis before you kill them.
    
    You probably won't use stasis on enemies much to start with but once you are
    introduced to the Regenerator you'll probably start doing it more often.  It
    was the Dividers and especially the Stingers that I started using it on but if
    you make a concious effort to use it, it shouldn't take much to earn.
    
    
    
    [DST 02.32]
    
    Crackshot
    
    Bronze
    
    Achieve a perfect score in the Shooting Gallery.
    
    Fairly self explanitory just complete every level of the shooting gallery in
    Chapter 9.  To complete every level you must hit every red figure and no blue
    ones, it is as simple as it sounds but it will probably take you a few tries
    & don't worry you have unlimited ammo a la Resident Evil 4.
    
    There isn't much help I can really offer with this one the patterns change
    each time you start a level but they move slow enough for it to not matter too
    much until the later levels.  Try to stand Isaac just to the left of centre
    and aim just to the left, almost at the left shoulder of the centre figure,
    this should give you the visibility and range of movement you need to make this
    a bit easier.  As with Zero-G Basketball just keep trying and you'll get it
    without too much trouble.
    
    
    
    [DST 02.33]
    
    Don't Get Cocky, Kid
    
    Bronze
    
    Survive the ADS Cannon with over 50% Shield strength remaining.
    
    Complete the Asteroid defence section in Chapter 4 with the shield above 50%.
    
    Ugh, this is the trophy I hate the most in this game, it took me loads of tries
    just to survive this to start with.  This and Epic 3 Tier Engineer [DST 02.13]
    are th hardest trophies by a long stretch but at least that one is about
    knowledge and skill and where as there is an element of skill in this one it
    feels like you are at the mercy of the game too much.  You will improve with
    practice but there is a horrible random element that makes it almost unfair a
    lot of the time.
    
    This random element is the Asteroids themselves, the game throws them at you
    totally at random, there is no pattern and no way to predict what is coming,
    so that brings you down to being ready to deal with whatever is thrown at you.
    
    One thing I would deffinatley recommend is make a new save file before you
    start this so if you complete it but don't get the trophy you can move on with
    the game and come back later.
    
    So what is there and how to deal with it, I will try to offer you what tips I
    can but it's largely down to just getting a feel for it and paitience as you
    will fail a lot before you manage this.
    
    1  Always shoot both cannons at once, this increases you blast area and eases
       the need for pinpoint accuracy.
    
    2  As soon as the shutter opens, start firing shots into the centre of the
       screen and look for any flashes of light.  This is an Asteroid flashing
       with the light of your shot and it gives you a target to get a head start.
    
    3  Keep an eye on the whole area as best you can, Asteroids can sneak up on you
       and be on top of you before their obviously visible.
    
    4  Get used to the different types of Asteroid, there are basically three, big,
       small and small fast moving, then learn to prioritise.
    
    5  Bigger Asteroids are a larger threat, when you shoot them they split into
       three so as soon as you see one shoot rapidly at it to destroy it
       completely as these do large damage when they hit.
    
    6  Small fast moving Asteroids will normally appear as part of a group and you
       probably realise if one is fast moving until it's over half way towards you,
       just try to blast it quickly.
    
    7  Try not to panic, it gets really hectic towards the end, if you panic you
       will make mistakes, just do your best and if you fail just try again.
    
    8  Asteroids coming in at the edges of the screen will do the least damage or
       miss you totally but if you see stray Asteroids and you have a chance swing
       the cannon round and take a pot shot, you'll be amazed how often you hit it.
    
    9  This game last 2.30 mins, Hammond will speak to you four times during the
       game, first when you get into the chair, next and the 1 minute mark, again
       at the 1.30 mark and again at the 2 minute mark, use this to let yourself
       know how long you have left.
    
    10 NEVER look at the sheild display, if you hear message telling you the sheild
       strength is below 50% then you know you've lost it but checking will break
       your concentration.
    
    Good luck and take your time and be persistent.
    
    
    
    [DST 02.34]
    
    Air Alert
    
    Bronze
    
    Zero-G Jump over 100 times.
    
    As plain as it sounds, just jump from one surface to another in Zero-G 100
    times.
    
    You probably won't get this on a normal play through even if you play Zero-G
    Basketball but you may.  If you want to make sure of this find a safe Zero-G
    area and just jump around until you earn it.  I like the Zero-G areas in
    Chapter 6 (Refrigeration East or West) as both have fairly small cubic rooms
    which mean you can jump to a wall and straight away easily aim at another and
    it's not a large distance making it quicker.  In here it took me about 8
    minutes.
    
    
    
    [DST 02.35]
    
    One Gun
    
    Gold
    
    Beat the game using only the Plasma Cutter.
    
    Sounds simple just don't fire any weapon apart from the Plasma Cutter, you can
    buy and even equip any other weapon but if you fire a shot then you will not
    get this trophy.
    
    Now I've heard loads of people harping on about how hard this is and always do
    it on a New Game+ with everything full upgraded, but I found this really easy.
    I did this to first time I played the game through on easy mode and barring a
    few hectic sections and some enemies are a bit of a pain, but on easy mode this
    should prove no problem at all and frankly the Plasma Cutter is the best gun in
    the game.
    
    The irritating enemies can be the Dividers but taking your time to pick your
    shots and heavy use of stasis makes these more than managable, just remember to
    ensure you shoot every limb once it has seperated and that the head will always
    come after you regardless if you seperated it or not.
    
    Brutes can be a bit of a pain if you're not quick but on easy none of them ever
    got anywhere near hitting me.
    
    The worst by a long shot and frankly the enemy I hate most in the whole game
    are the Spiders.  Those little herds of that suddenly appear out of doorways
    and around corners, if you run into them by mistake you can probably count
    yourself dead.  Try to retreat and start shooting into the group and each shot
    should kill multiple Spiders keep plowing into them and you should be able to
    prevent them doing too much damage.
    
    The other enemy that tends to be awkward is the Spawners, purely because of the
    amount of ammo you can waste on them.  Luckily a fair few of them have an
    explosive canister near by that you can Kinesis grab and launch at them as soon
    as the tenticles begin to sprout, apart from that you're just going to have to
    shoot each tenticle in turn.  Try staying behid cover and use Stasis to limit
    the number of pods they shoot out, play defensively and do not get too close as
    Spawners have an instant kill move whenever you get within range, this is why
    they guard doors.
    
    
    
    [DST 02.36]
    
    Brawler
    
    Bronze
    
    Kill at least 30 enemies with a melee attack.
    
    As you would expect you need to finish off 30 enemies with your stomp or
    punching attacks, but remember it only has to be the finishing move so you
    could shoot a Slashers legs off and then stomp on it.
    
    Towards the begining of the game when the enemies are weak, Stasis them and
    just wail on them with your physical attacks if it safe to do so.  A New Game+
    is recommended but not essential.
    
    
    
    [DST 02.37]
    
    Maxed Out
    
    Gold
    
    Upgrade all weapons and equipment.
    
    Like it says you need to upgrade everything possible, all 7 weapons, your RIG,
    Kinesis and Stasis.  You don't need to fill every node slot just all the ones
    that give stat increases.
    
    This will require a New Game+ to acomplish as there are only 36 nodes lying
    around in the game, obviously you can buy more for 10,000 credits a piece but
    it takes a lot of doing.  Just be paitient and you'll get there, also when you
    start a New Game+ you get 10 nodes given to you helps.
    
    
    
    [DST 02.38]
    
    Ragdoll Check
    
    Bronze
    
    Force an enemy into a Gravity Panel 5 times.
    
    In Chapter 4 when you take back lift in the Main Atrium down to Ships Systems
    as Kendra tells you there are malfunctioning floor panels that instead of
    sticking you to the floor fling you to the ceiling and splatter you.  Luckily
    they also do this to the Necromorphs, as you walk round the corner to the first
    malfuntioning panel a Necromorph will charge you and get splattered to show you
    where not to step so what you need to do is force 5 live Necromorphs onto the
    panels to kill them.
    
    There are also gravity panels in Chapter 9 but this is far easier in Chapter 4
    due to concentration of panels & Necromorphs.  How I did this was to stand just
    back from a panel and lure a Necromorph towards you, when they get between you
    and the panel then zap them with with Kinesis and walk into them carefully and
    you will begin to push them into the panel.  Be careful you want the enemy to
    fly not you, but I think it does still count if you splater as well because I
    manage to kill 4 no problem but the fifth one I misjudged and followed it up to
    the ceiling but just as I died the game awarded me the trophy so just be
    careful.
    
    
    
    [DST 02.39]
    
    Big Spender
    
    Bronze
    
    Spend 200,000 credits at the store.
    
    As it says you just need to buy 200,000 credits worth of stuff from the Store.
    
    It's pretty hard not to get this one as long as you consistently use the Store.
    When you have nothing to buy spend your credits on a Power Node.
    Just keep spending consistently, remember it's only 20 nodes and with suit
    upgrades and weapons it really isn't that much.  You should get this around
    Chapter 10.
    
    
    
    [DST 02.40]
    
    Slugger
    
    Bronze
    
    Kill the Slug Boss with more than 50% Shield strength remaining.
    
    Don't worry this one isn't nearly as bad as Don't Get Cocky, Kid but it still
    requires concentration.  All the same rules apply as before but as I said in
    Get Off My Ship [DST 02.17] play defensively.  The big difference with the Slug
    over the asteroids is that you can see the attack coming before it actualy gets
    in your face and can even prevent most of the attacks being launched in the
    first place.
    
    1   Focus on any tenticle that bends down to pick up debris, shooting its weak
        point will cause it to cancel the attack.
    
    2   If nothing is going on for a split second take a few pot shots at the
        nearest tenticle.
    
    3   Try to work from the outside in, this is a bit of a task to start with when
        all then tenticles are active at once but I tend to take out the left most
        one and in the process heavily damage the second one in then move to the
        right most one and repeat.  This makes the attacks towards the end of the
        fight when it gets more frantic a bit more managable.
    
    4   Don't be so focused on the Slug, or indeed one area of the Slug that you
        miss incoming projectiles, it should go without saying but taking these out
        is your top priority.
    
    5   Don't look at the sheild strength, it'll only put you off.
    
    6   Don't be in a rush, it may seem like the game isn't registering your hits
        but it really doesn't matter, just keep playing it safe and it'll die soon
        enough.
    
    7   As I suggested in number 3 the outer most tenticles are the biggest threat,
        simply because they are the furthest apart and focusing on one presents the
        greatest chance of distracting you.  If you're quick you can sometimes
        destroy a tenticle before the Slug has even done anything.  It doesn't
        always work and you need to be accurate but it never hurts to try.
    
    8   If you're having trouble then use the same trick as with the ADS defence,
        make a seperate save file before the battle so you can try again at your
        leisure.
    
    
    
    [DST 02.41]
    
    Full Contact
    
    Bronze
    
    Kill 30 enemies with the Contact Beam.
    
    
    
    
    [DST 02.42]
    
    A Cut Above
    
    Bronze
    
    Kill 30 enemies with the Ripper.
    
    
    
    
    [DST 02.43]
    
    Tool Time
    
    Bronze
    
    Kill 30 enemies with the Plasma Cutter.
    
    
    
    
    [DST 02.44]
    
    Pusher
    
    Bronze
    
    Kill 30 enemies with the Force Gun.
    
    
    
    
    [DST 02.45]
    
    Live With The Hot Ones
    
    Bronze
    
    Kill 30 enemies with the Flamethrower.
    
    
    
    
    [DST 02.46]
    
    Autofire
    
    Bronze
    
    Kill 30 enemies with the Pulse Rifle.
    
    
    
    
    [DST 02.47]
    
    Eviscerator
    
    Bronze
    
    Kill 30 enemies with the Line Gun
    
    
    
    
    [DST 02.48]
    
    There's Always Peng
    
    Bronze
    
    Find the Peng Treasure, which is located right back at the beginning of the
    game, in fact you can see it Chapter 1 as soon as you step off your ship into
    the docking bay.  Keep looking in the gaps between walkways, as you walk away
    from your ship it should be on the left.  Sadly you can't grab it yet as you
    need kenesis, so when you come back here in Chapter 11 and mess around with the
    gravity go and seek it out.  Just draw it towards you like any other item and
    when you pick it up the trophy is yours.
    
    
    
    
    [DST 02.49]
    
    Dead on Arrival
    
    Bronze
    
    Complete Chapter 1 on any difficulty setting.
    
    
    
    
    == Over All Trophy Gathering Strategy [DST 03.00] ==
    
    This section will give you a bullet pointed list of what you should be doing in
    each chapter as you progress through the game in order to efficently gather all
    of the trophies in the game right up to that lovely platinum.
    
    When finishing a run through your will find an Important Note section between
    plays, please read these as they are going to offer vital information on how to
    proceed because it's not as straight forward as you may think.
    
    The basic structure will be as follows:
    
    
    Index Number  -  [DST 00.00]
    
    Difficulty Setting - Easy, Normal, Hard, Impossible
    
    Round - Repeat plays on the same difficulty (this will only be useful once)
    
    Chapter Name and Number - Chapter 0 - Prequal
    
    Specific Goals - Anything that has to be done in this chapter with trophy
                     reference
    
    Recommended Goals - Anything I think you should do in this chapter with trophy
                        reference
    
    Ongoing Goals - Things that you will be doing over multiple chapters with
                    trophy reference
    
    Trophies Awarded - Trophies you should earn in this chapter with trophy
                       reference
    
    
    [DST 03.01]
    
    Easy
    
    Round 1
    
    Chapter 1 - New Arrivals
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Receive 23 compulsory logs [DST 02.20].
    * Locate 5 other logs [DST 02.20].
    
    Recommended Goals
    * Collect every item you see and if you don't need try to hang on to it unill
      the end of the chapter when you can stash it in the Store [02.19].
    * Buy the Level 2 Suit when you get to the Store, you'll thank me later.
    * Make life a bit easier for yourself and use the nodes and credits cheats, if
      you want, [DST 04.01]
    
    Ongoing Goals
    * Start stamping the limbs off of anything laying dead, be it Necromorph or
      human make sure you take both arms, legs and the head off [02.28].
    
    Trophies Earned - 2 (2)
    
    Marksman [02.28]
    Dead on Arrival [02.49]
    
    
    
    [DST 03.02]
    
    Easy
    
    Round 1
    
    Chapter 2 - Intensive Care
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Receive 8 compulsory logs [DST 02.20].
    * Locate 11 other logs [DST 02.20].
    * Locate 3 schematics [DST 02.24].
    
    Recommended Goals
    * When you are introduced to the Bench start upgrading your equipment.  As
      we're not buying other weapons or ammo right now any spare cash you can use
      on Power Nodes to improve your Plasma Cutter and RIG.  I would recommend
      starting with the Cutter and your RIG, ignoring stasis, air and kinesis for
      now [DST 02.37], [DST 02.39], but mostly for survival.
    
    Ongoing Goals
    * Keep stamping the limbs off of anything laying dead, be it Necromorph or
      human make sure you take both arms, legs and the head off [DST 02.29].
    * Collect every item you see and if you don't need try to hang on to it and
      stash it in the Store [DST 02.19].
    
    Trophies Earned - 2 (4)
    
    Lab Rat [DST 02.02]
    Pack Rat [DST 02.19] (probably)
    
    
    
    [DST 03.03]
    
    Easy
    
    Round 1
    
    Chapter 3 - Course Correction
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Receive 6 compulsory logs [DST 02.20].
    * Locate 7 other logs [DST 02.20].
    * Locate 4 schematics [DST 02.24].
    
    Recommended Goals
    * Continue upgrading the Cutter and your RIG, ignoring stasis, air and kinesis
      for now [DST 02.37], [DST 02.39], but mostly for survival.
    
    Ongoing Goals
    * Keep stamping the limbs off of anything laying dead, be it Necromorph or
      human make sure you take both arms, legs and the head off [DST 02.29].
    * Collect every item you see and if you don't need try to hang on to it and
      stash it in the Store, if you didn't get it in the last chapter you will
      now [DST 02.19].
    
    Trophies Earned - 1 (5)
    
    All Systems Go [DST 02.03]
    Pack Rat [DST 02.19] (if you didn't get it during chapter 2)
    
    
    
    [DST 03.04]
    
    Easy
    
    Round 1
    
    Chapter 4 - Obliteration Imminent
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Receive 11 compulsory logs [DST 02.20].
    * Locate 8 other logs [DST 02.20].
    * Locate 3 schematics [DST 02.24].
    * Kill a Brute [DST 02.15].
    * Survive the ADS Cannon with over 50% shield remaining [DST 02.33]
    
    Recommended Goals
    * Continue upgrading the Cutter and your RIG, ignoring stasis, air and kinesis
      for now [DST 02.37], [DST 02.39], but mostly for survival.
    * The first schematic found in this chapter is for the Level 3 Suit, buy it as
      soon as you can, again you'll be greatfull.
    * As stated elsewhere if the ADS Cannon is giving you trouble, make a save
      before it and come back later.
    * Force 5 Necromorphs into the gravity panels [DST 02.38] (you could do this in
      chapter 10 but it's much easier here).
    
    Ongoing Goals
    * Keep stamping the limbs off of anything laying dead, be it Necromorph or
      human make sure you take both arms, legs and the head off [DST 02.29].
    
    Trophies Earned - 6 (11)
    
    Cannon Fodder [DST 02.04]
    Story Teller [DST 02.20]
    Merchant [DST 02.24]
    Brute Force [DST 02.15]
    Don't Get Cocky, Kid [DST 02.33] (if you're damned good or just plain lucky)
    Ragdoll Check [DST 02.38]
    
    
    
    [DST 03.05]
    
    Easy
    
    Round 1
    
    Chapter 5 - Lethal Devotion
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Receive 13 compulsory logs [DST 02.21].
    * Locate 2 other logs [DST 02.21].
    
    Recommended Goals
    * Continue upgrading the Cutter and your RIG, ignoring stasis, air and kinesis
      for now [DST 02.37], [DST 02.39], but mostly for survival.
    * Locate 1 schematic.
    
    Ongoing Goals
    * Keep stamping the limbs off of anything laying dead, be it Necromorph or
      human make sure you take both arms, legs and the head off [DST 02.29].
    
    Trophies Earned - 1 (12)
    
    True Believer [DST 02.05]
    
    
    
    [DST 03.06]
    
    Easy
    
    Round 1
    
    Chapter 6 - Environmental Hazard
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Receive 7 compulsory logs [DST 02.21].
    * Locate 6 other logs [DST 02.21].
    * Kill the Leviathan [DST 02.16].
    
    Recommended Goals
    * Continue upgrading the Cutter and your RIG, ignoring stasis, air and kinesis
      for now [DST 02.37], [DST 02.39], but mostly for survival.
    * Locate 1 schematic.
    * Play catch with the Leviathan [DST 02.26] (you don't have to do this here but
      it's the best place)
    * Zero-G jump around the refrigeration wings [DST 02.34]
    
    Ongoing Goals
    * Keep stamping the limbs off of anything laying dead, be it Necromorph or
      human make sure you take both arms, legs and the head off [DST 02.29].
    
    Trophies Earned - 5 (17)
    
    Greenhouse Effect [DST 02.06]
    Playing Catch [DST 02.26]
    Exterminator [DST 02.16]
    Surgeon [DST 02.29] (if you haven't received it already)
    Air Alert [DST 02.34]
    
    
    
    [DST 03.07]
    
    Easy
    
    Round 1
    
    Chapter 7 - Into The Void
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Receive 7 compulsory logs [DST 02.21].
    * Locate 6 other logs [DST 02.21].
    
    Recommended Goals
    * Continue upgrading the Cutter and your RIG, ignoring stasis, air and kinesis
      for now [DST 02.37], [DST 02.39], but mostly for survival.
    * Locate 1 schematic, being the Level 4 Suit, you want to be wearing that
      sharpish.
    
    Ongoing Goals
    * Keep stamping the limbs off of anything laying dead, be it Necromorph or
      human make sure you take both arms, legs and the head off [DST 02.30].
    
    Trophies Earned - 1 (18)
    
    S.O.S [DST 02.07]
    
    
    
    [DST 03.08]
    
    Easy
    
    Round 1
    
    Chapter 8 - Search and Rescue
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Receive 8 compulsory logs [DST 02.21].
    * Locate 1 other logs [DST 02.21].
    * Kill the Slug [DST 02.17]
    * Survive the Slug battle with 50% shield remaining [DST 02.40]
    
    Recommended Goals
    * Continue upgrading the Cutter and your RIG, ignoring stasis, air and kinesis
      for now [DST 02.37], [DST 02.39], but mostly for survival.
    * Locate 1 schematic.
    * As with the ADS Cannon if the Slug battle is giving you trouble, make a save
      before it and come back later.
    
    Ongoing Goals
    * Keep stamping the limbs off of anything laying dead, be it Necromorph or
      human make sure you take both arms, legs and the head off [DST 02.30].
    
    Trophies Earned - 3 (21)
    
    Strange Transmissions [DST 02.08]
    Get Off My Ship! [DST 02.17]
    Slugger [DST 02.40]
    
    
    
    [DST 03.09]
    
    Easy
    
    Round 1
    
    Chapter 9 - Dead On Arrival
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Receive 8 compulsory logs [DST 02.21].
    * Locate 2 other logs [DST 02.21].
    * Score perfectly in the shooting gallery [DST 02.32]
    
    
    Recommended Goals
    * Continue upgrading the Cutter and your RIG, by now your RIG and Cutter should
      be pretty much there so feel free to upgrade the rest of your gear or even
      buy other weapons if you want but DO NOT FIRE ANOTHER GUN! [DST 02.37],
      [DST 02.39], but mostly for survival.
    * Locate 1 schematic.
    
    Ongoing Goals
    * Keep stamping the limbs off of anything laying dead, be it Necromorph or
      human make sure you take both arms, legs and the head off [DST 02.30].
    
    Trophies Earned - 2 (23)
    
    Wreckage [DST 02.09]
    Crackshot [DST 02.32]
    
    
    
    [DST 03.10]
    
    Easy
    
    Round 1
    
    Chapter 10 - End Of Days
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Receive 13 compulsory logs [DST 02.21].
    * Locate 4 other logs [DST 02.21].
    * Pass level 6 in Zero-G Basketball [DST 02.23]
    
    
    Recommended Goals
    * Continue upgrading the Cutter and your RIG, by now your RIG and Cutter should
      be pretty much there so feel free to upgrade the rest of your gear or even
      buy other weapons if you want but DO NOT FIRE ANOTHER GUN! [DST 02.37],
      DST 02.39], but mostly for survival.
    * Locate 1 schematic, which is the Level 5 Suit, buy it asap.
    
    Ongoing Goals
    * Keep stamping the limbs off of anything laying dead, be it Necromorph or
      human make sure you take both arms, legs and the head off [DST 02.30].
    
    Trophies Earned - 5 (28)
    
    Keeper Of The Faith [DST 02.10]
    Legend Teller [DST 02.21]
    Z-Baller [DST 02.23]
    Big Spender [DST 02.39] (probably, if you've been buying nodes)
    Butcher [02.30] (probably, depends on how thorough you've been)
    
    
    
    [DST 03.11]
    
    Easy
    
    Round 1
    
    Chapter 11 - Alternate Solutions
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Locate the Peng Treasure [DST 02.48].
    
    
    Recommended Goals
    * Continue upgrading the Cutter and your RIG, by now your RIG and Cutter should
      be pretty much there so feel free to upgrade the rest of your gear or even
      buy other weapons if you want but DO NOT FIRE ANOTHER GUN! [DST 02.37],
      [DST 02.39], but mostly for survival.
    * Receive 11 compulsory logs.
    
    Ongoing Goals
    * If you haven't received Butcher then keep stamping the limbs off of anything
      laying dead, be it Necromorph or human make sure you take both arms, legs and
      the head off [DST 02.30].
    
    Trophies Earned - 2 (30)
    
    Betrayed [DST 02.11]
    There's Always Peng [DST 02.48]
    
    
    
    [DST 03.12]
    
    Easy
    
    Round 1
    
    Chapter 12 - Dead Space
    
    Specifc Goals
    * Only use the plasma cutter [DST 02.35].
    * Kill the Hive Mind [DST 02.18].
    
    
    Recommended Goals
    * Continue upgrading the Cutter and your RIG, by now your RIG and Cutter should
      be pretty much there so feel free to upgrade the rest of your gear or even
      buy other weapons if you want but DO NOT FIRE ANOTHER GUN! [DST 02.37].
    * Receive 3 compulsory logs and locate 1 other log.
    * If you haven't already received Armstrong then find yourself a quiet area,
      the first indoors area with the Bench and Store is fine and pick up and throw
      anything untill you receive it [DST 02.25]
    
    Ongoing Goals
    * If you haven't received Butcher then keep stamping the limbs off of anything
      laying dead, be it Necromorph or human make sure you take both arms, legs and
      the head off [DST 02.30].
    
    Trophies Earned - 5 (35)
    
    Exodus [DST 02.12]
    Mindless Prey [DST 02.18]
    Armstrong [DST 02.25]
    One Gun [DST 02.35]
    Survivor [DST 02.14]
    
    
    
    [DST 03.13]
    
    IMPORTANT NOTE:  What you must do now is save after the credits have finished
                     rolling and then load up the complete data to start a New
                     Game+ on easy mode.  You will have your inventory, Store and
                     equipment exactly as it was when you killed the Hive Mind,
                     with the exception of the Kinesis and Stasis units that you
                     have to pick up as you progress.
    
                     You will also receive 10 bonus nodes, 50,000 credits, 6 logs,
                     the ability to play on Impossible Mode and the all important
                     Level 6 "Military Suit".
    
                     Trophies [DST 02.41] to [DST 02.47] are for killing a certain
                     number of enemies with each weapon.  If you want to count
                     that's up to you, I just pick one and didn't switch off of it
                     (unless I had to) untill I got it's trohpy. I will make a
                     passing reference to these in each chapter but will only mark
                     them down as earned after chapter 12.
    
                     Remember, keep going back and trying the Asteroid Defence mini
                     game for Don't Get Cocky, Kid [DSY 02.33].
    
    
    
    
    [DST 03.14]
    
    Easy
    
    Round 2
    
    Chapter 1 - New Arrivals
    
    Specifc Goals
    * Buy the Level 6 Suit, you'll really thank me later, trust me.
    * Buy any weapons you don't already own [DST 02.22].
    * Once you have the Stasis unit again, freeze every enemy you find then wail on
      them with melee attacks until they die, if you can shoot off one limb first
      to make them easier to kill, [DST 02.31] and [DST 02.36].
    * Begin using your new weapons to do some damage [DST 02.41], [DST 02.42],
      [DST 02.43], [DST 02.44], [DST 02.45], [DST 02.46] and [DST 02.47].
    
    Recommended Goals
    * Begin upgrading all of your weapons and finish off your RIG if you haven't
      already.  I recommend begining with the Line Gun and then the Pulse Rifle as
      these are the most useful [DST 02.37].
    * Make life a bit easier for yourself and use the nodes and credits cheats, if
      you want, [DST 04.01]
    
    Ongoing Goals
    * None
    
    Trophies Earned - 1 (36)
    
    Full Arsenal [DST 02.22]
    
    
    
    [DST 03.15]
    
    Easy
    
    Round 2
    
    Chapter 2 - Intensive Care
    Chapter 3 - Course Correction
    
    Specifc Goals
    * Allow any Lurkers you meet to jump attack you if it is safe to do so
      [DST 02.27].
    
    Recommended Goals
    * Continue upgrading your equipment [DST 02.37].
    
    Ongoing Goals
    * Keep freezing and melee attacking every enemy it's safe to [DST 02.31] and
      [DST 02.37].
    * Continue using your new weapons to do some damage [DST 02.41], [DST 02.42],
      [DST 02.43], [DST 02.44], [DST 02.45], [DST 02.46] and [DST 02.47].
    
    Trophies Earned - 0 (36)
    
    
    
    [DST 03.16]
    
    Easy
    
    Round 2
    
    Chapter 4 - Obliteration Imminent
    
    Specifc Goals
    * None.
    
    Recommended Goals
    * Continue upgrading your equipment [DST 02.37].
    * Locate the log you were unable to get on your first play through (you don't
      need to for a trophy but completion is nice isn't it).
    
    Ongoing Goals
    * Allow any Lurkers you meet to jump attack you if it is safe to do so
      [DST 02.27].
    * Keep freezing and melee attacking every enemy it's safe to [DST 02.31] and
      [DST 02.37].
    * Continue using your new weapons to do some damage [DST 02.41], [DST 02.42],
      [DST 02.43], [DST 02.44], [DST 02.45], [DST 02.46] and [DST 02.47].
    
    Trophies Earned - 1 (37)
    
    Kickin' It [DST 02.27]
    
    
    
    [DST 03.17]
    
    Easy
    
    Round 2
    
    Chapter 5 - Lethal Devotion
    Chapter 6 - Environmental Hazard
    
    Specifc Goals
    * None.
    
    Recommended Goals
    * Continue upgrading your equipment [DST 02.37].
    
    Ongoing Goals
    * Keep freezing and melee attacking every enemy it's safe to [DST 02.31] and
      [DST 02.37].
    * Continue using your new weapons to do some damage [DST 02.41], [DST 02.42],
      [DST 02.43], [DST 02.44], [DST 02.45], [DST 02.46] and [DST 02.47].
    
    Trophies Earned - 2 (39)
    
    Freeze [DST 02.31]
    Brawler [DST 02.37]
    
    
    
    [DST 03.18]
    
    Easy
    
    Round 2
    
    Chapter 7 - Into The Void
    Chapter 8 - Search and Rescue
    Chapter 9 - Dead On Arrival
    Chapter 10 - End Of Days
    Chapter 11 - Alternate Solutions
    Chapter 12 - Dead Space
    
    Specifc Goals
    * None.
    
    Recommended Goals
    * Continue upgrading your equipment [DST 02.37].
    
    Ongoing Goals
    * Continue using your new weapons to do some damage [DST 02.41], [DST 02.42],
      [DST 02.43], [DST 02.44], [DST 02.45], [DST 02.46] and [DST 02.47].
    
    Trophies Earned - 8 (47)
    
    Maxed Out [DST 02.37]
    Full Contact [DST 02.41]
    A Cut Above [DST 02.42]
    Tool Time [DST 02.43]
    Pusher [DST 02.44]
    Live With The Hot Ones [DST 02.45]
    Autofire [DST 02.46]
    Eviscerator [DST 02.47]
    
    
    
    [DST 03.19]
    
    Important Note:  Now you have reached the end of playing on easy mode there is
                     one important thing you must do.  Save JUST BEFORE the Hive
                     Mind and then when you kill it DO NOT SAVE after the credits.
                     Then without doing anything else and without turning off your
                     system start a new game on Normal (or any difficulty you like)
                     and when you start the game you will be wearing the Level 6
                     Suit.  This is going to make life a lot easier.  Then when you
                     finish the game on Normal and want to go to hard you can just
                     load up your Easy file and kill the Hive Mind again and you
                     can always have the Level 6 Suit.
    
                     For the record I personally always work my way up through the
                     difficulty levels to learn the game inside out but how you
                     proceed is up to you, all you need to do is kill the Hive Mind
                     on Impossible mode and you're done.
    
    
    
    [DST 03.20]
    
    Normal, Hard, Impossible
    
    Round 1
    
    Chapter 1 - New Arrivals
    Chapter 2 - Intensive Care
    Chapter 2 - Intensive Care
    Chapter 3 - Course Correction
    Chapter 4 - Obliteration Imminent
    Chapter 5 - Lethal Devotion
    Chapter 6 - Environmental Hazard
    Chapter 7 - Into The Void
    Chapter 8 - Search and Rescue
    Chapter 9 - Dead On Arrival
    Chapter 10 - End Of Days
    Chapter 11 - Alternate Solutions
    Chapter 12 - Dead Space
    
    Specific Goals
    * Survive
    
    Recommended Goals
    * None
    
    Ongoing Goals
    *  None
    
    Trophies Earned - 2 (49)
    
    Epic Tier 3 Engineer [DST 02.13]
    Concodrance Officer [DST 02.01]
    
    
    
    
    == Impossible Mode [DST 04.00] ==
    
    
    Welcome to Hell, this is where the truely insane prove themselves.
    
    For this section of the guide I'm going to first give you pointers and details
    on the various enemies and then specific areas of the game that pose the
    greatest challenge.
    
    
    
    Enemies [DST 04.01]
    
    
    * Slashers
    
    These are your bog standard enemy.  They are the bipeadal ones with spikes
    coming out of their arms that run at you.
    
    Firstly just because they are the most basic enemy type do not write them off
    as stupid, in fact a group of Slashers can be worse than a Brute quite easily.
    They will run at you when they see you but if you move too far away or go
    through a door quite often they will climb through the vents to get nearer to
    you, in fact they love coming out of the vents behind you so try to make sure
    when you have your back to a wall that there is no vent in it.
    
    They are also quite partial to playing dead, if you ever see a body that looks
    less than human it's probably going to jump at you as soon as you get close.
    Luckily the preset ones don't change with the difficulty level, however if you
    take the legs off of one it may decide to lay still untill you get closer so if
    you're not sure try using kinesis to move it, if it don't move it ain't dead
    (ironically).
    
    The best way to deal with Slashers is to use your Plasma Cutter in secondary
    fire mode or the Line Gun to take out the legs, go for theknees.  This will
    weaken them and slow them down giving you a chance to deal with whatever else
    is trying to rip your head off.  Once they're down use the Plasma Cutter to go
    for the shoulders or elbows to take the arms off and kill it.
    
    
    * Dark Slashers
    
    Treat these exactly like a normal Slasher but go for them asap as they are
    twice as tough to take down and they hurt.  Their legs take quite a bit of
    punishment to remove and be careful they move quite fast even in stasis if
    you're not paying attention.
    
    
    * Stasis Slashers
    
    Oh how I hate these, again a normal Slasher, a bit weaker maybe but stupidly
    fast.  Taking their legs out will stop their fancy movements and basically turn
    them into a normal Slasher, but you need to finish them quickly.
    
    With Stasis Slashers you will normally have a fair line of sight when they come
    charging at you so aim downwards and shoot and normally you will get them, use
    the Line Gun to be sure.  If all else fails feel free to try hitting them with
    stasis but it's difficult at best.
    
    
    
    * Stingers
    
    These are the ones that crawl towards you with two forearms and a long tail
    ending in a spike that they love flicking over their heads to attack.
    
    Probably the most annoying standard enemy simply because they can be a real
    pain to hit and a pack of Stingers can seriously ruin your day.  This is
    because of the shape of the thing it can be hard to get a clean shot at a
    joint, still the elbows or shoulders are your best bet, the tail may be a
    bigger area but it's tougher to take off.  The head comes off pretty easy but
    it doesn't really slow them down so feel free to use stasis to make your life
    easier.
    
    Stingers will always try to get in close, (ie. leap) and then turn to face you
    before they attack.  You can use this to your advantage as if you keep running
    in a semi-circle then it will constantly try to turn to face you giving you the
    chance to stasis it or pick it off.  This works fairly well on groups as well
    as the furthest ones will try to leap towards you so use this to your
    advantage.  If they do lash out at you then just back off slightly.
    
    The Plamsa Cutter works well just don't hesitate to swap the angle of the beams
    before you let them have it.
    
    
    * Dark Stingers
    
    Exactly the same as normal Stingers just a bit tougher and I think a little
    faster, same tactics will work but I always Stasis them first.
    
    
    
    * Lurkers
    
    These are the small ones that scamper around on the walls and ceilings that
    have mutated from babies.  When they stop they will grow three tenticles from
    their backs and throw projectiles at you.  If you get too close they can swipe
    at you with their tenticles or jump at your face and repeatedly stab you in the
    back.
    
    The weak point is fairly obvious, just wait until they sprout their tenticles
    and then remove them.  A few clean shots just above their back aimed at the
    middle tenticle with the Plasma Cutter can sever all three if your lucky.  They
    shouldn't give you too much trouble but if you are fighting severl or in an
    enclosed space (such as the transport trolley in Chapter 7) just step back and
    forwards or side to side to throw off their aim.
    
    
    * Dark Lurkers
    
    Again exactly the same as a normal Lurker just takes and gives more damage.
    
    
    
    * Pregnants
    
    These are the big lumbering guys with large shoulders and a massive belly.  The
    most obvious thing about these guys is DO NOT SHOOT THEM IN THE BELLY!  Doing
    so will cause them to die instantly but they will release (give birth) to
    either Lurkers or Spiders and you don't want this to happen as Pregnants are
    fairly easy to deal with.
    
    These things are quite slow until they see you but when they do they will
    charge straight at you before slashing at you with their arms. This provides
    you with the perfect oppertunity to get them with a nice line of sight.  Shoot
    at their arms, try to keep away from the body, the Line Gun can take them down
    in one shot if you're accurate but be careful with your aim.
    
    
    * Dark Pregnants
    
    These are fairly rare as they only show up once or twice, same rules though
    really focus on getting those arms off and once again the Line Gun is your best
    friend here.
    
    
    
    *Spawners
    
    These are the things you find in a few places stuck to the wall with several
    tenticles coming out of their chests.  They will systematically 'spawn' small
    lumps of flesh that sprout a single tenticle.
    
    Spawners can be a real drain on your ammo as you can't avoid them, if you try
    getting near them a large tenticle with a sharp blade will appear and
    decapitate Issac instantly so keep your distance.  The way to kill a Spawner is
    to destroy all of its tenticles, you'll know when it's dead as it will make a
    series of long screams and will drop an item (normally something quite good).
    The best way to deal with a Spawner is to hide corner or some other object
    providing cover and just pop out for a shot then dive back in, hopefully
    shielding yourself from damage from the pods.  The Line Gun's secondary fire,
    the mine, is probably your best tool here.  Shoot a mine or two at the centre
    of the Spawners chest and you will do some real damage.
    
    Fortunately there are only a handful in the game and most of them have a handy
    explosive barrel near by so pick this up and throw it straight into the centre
    of the creature and it can kill them instantly if you're lucky.
    
    
    *Spawn Pods
    
    These are the little lumps of flesh that Spawners produce, they sprout a single
    tenticle a few seconds after landing on the ground and can be easily killed by
    severing the tenticle.  Be careful however as they are fast to fire at you when
    you come out of hiding, in fact it may be better to dodge these before firing
    on the Spawner.
    
    Beware though when you kill one it will convalse slightly then lay still before
    exploding, this will hurt you if you're too close.
    
    
    
    *Splitters
    
    These are the tall, lanky morphs you find.  There are only a handful in the
    game but they can be a real pain if you go in with the wrong tactics.  You can
    easily recognise them as they have more cloths on and more closely resemble
    humans than the other Necromorphs but if you go to dismember them each limb
    will turn into a little 'Crawler' and attack you by itself.
    
    The strategy then is to freeze the Splitter with stasis then systematically
    shoot off one arm then kill the Crawler before it has a chance to move then the
    next arm.  After the arms do the legs, topping up the stasis if you need to and
    finishing with the head.  Once all five limbs are off and their Crawlers dead
    the Splitter will be defeated just be careful not to loose a Crawler or you'll
    probably regret it.
    
    
    *Crawler
    
    These things are irritating because they are so small and can move on any
    surface so you're never too sure where they are when you hear them.  Normally
    one shot from the Plasma Cutter should be enough to deal with them just make
    sure you keep your distance and keep them in your sights.  Crawlers only appear
    in a few places throughout the game, and of course from Splitters so you should
    be able to deal with them fairly easily.
    
    
    *Spiders
    
    These are the little three legged bugs that appear in large groups and leap on
    you.  These are seriously the most dangerous enemy in the game, if you run into
    a group of these on anything apart from easy mode with a mid to high level suit
    then you're dead.  Fortunatly anything will kill them, the Pulse Riffle will
    normally make short work of them, or the secondary fire of the Contact Beam is
    excellent but the timing can be tricky.
    
    The other thing to remember is that a few boxes throughout the game contain
    spiders, so be careful when smashing things open.  However I have found that if
    you stamp a box open you NORMALLY kill every Spider within, but this isn't 100%
    safe.  The Spider boxes to give themselves away if you take a moment to look as
    they will bounce as if something is trying to get out so stay sharp.
    
    
    
    Tricky Areas [DST 04.02]
    
    
    Decontamination, Chapter 3
    
    Bridge Battle 1, Chapter 4
    
    Emergency Room, Chapter 5
    
    West Grow Chamber, Chapter 6
    
    Mining Elevator, Chapter 7
    
    Protecting Nichole, Chapter 7
    
    Mineral Processing, Chapter 7
    
    Mining Hallway (Control Room), Chapter 7
    
    Bridge Battle 2, Chapter 8
    
    Barracks, Chapter 9
    
    Shuttle Bay, Chapter 10
    
    Cargo Bay, Chapter 11
    
    Supply Depo, Chapter 12
    
    Pedestal Chamber, Chapter 12
    
    Details coming soon.
    
    
    
    
    == Extras [DST 05.00] ==
    
    Cheats [DST 05.01]
    
    There are 8 different cheats in Dead Space, 6 of which can be use only once per
    game round and the other 2 you can use as many times as you like.  I personally
    don't really see these as game breaking cheats so can't see the harm in it but
    the decision is entirely yours, all they do is speed up some upgrading really
    you still have to survive the game.
    
    All these codes must be entered on the pause menu (that is after ou press start
    to pause the game).
    
    /\ = Triangle
    
    [] = Square
    
    
    I believe the Xbox controls are :
    
    /\ = X
    
    [] = Y
    
    
    One Use Cheats
    
    
    * Receive 2 Power Nodes
    
      /\ [] [] [] /\
    
    * Receive 5 Power Nodes
    
      /\ [] /\ [] [] /\ [] [] /\ [] [] /\
    
    * Receive 1000 Credits
    
      [] [] [] /\ []
    
    * Receive 2000 Credits
    
      [] [] [] /\ /\
    
    * Receive 5000 Credits
    
      [] [] [] /\ [] /\
    
    * Receive 10000 Credits
    
      [] /\ /\ /\ [] [] /\
    
    
    Reusable Cheats
    
    
    * Refill Oxygen
    
      [] [] /\ /\ /\
    
    * Refill Stasis
    
      /\ [] /\ /\ [] /\
    
    
    
    == FAQ [DST 05.02] ==
    
    
    
    Q.  I can't get trophy xyz, help.
    
    A.  This guide covers everything I can possibly think of so please
        search for the trophy above.
    
    
    Q.  Help!  I'm in chapter 12 and the Marker is stuck in the final
        loading bay, the door is open but it won't move out.
    
    A.  I had this happen to me and it's a right bugger but luckily
        it seems to be easy enough to fix.  Load up your save file
        and then istead of trying to take the marker forwards take it
        back to the previous loading bay, the one you used to enter this
        room.  Now save and reload, the Marker will be sat just outside
        the bay you left it in and the glitch should have cleared!
    
    
    Q.  You advise using cheats, that just proves you have no skill!
        (or similar insults that can't be printed here)
    
    A.  This guide is about efficient trophy gathering, if you choose
        not to play the game properly aside from this then that's up to
        you not me.  All I'm doing is giving you all the information
        and the most efficient method, that's all.
    
    
    Q.  I've just finished chapter x for the first time but the game
        didn't award me a trophy, why not?
    
    A.  This happened to me on chapter 5 on my first play through, I've
        no idea why it happens but it quite happily gave it to me the
        next time I completed that chapter so I wouldn't worry too much.
    
    
    
    == Other [DST 06.00] ==
    
    Legal Stuff [DST 06.01]
    
    As recommended by GameFAQs here is the usual legal stuff.
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    
    
    Hosting This Guide [DST 06.02]
    
    This guide is all my own work, I've found out what is written here by playing
    an awsome game to the point where I have the facts and I have submitted it to
    be used on GameFAQs and their partner sites only, no one else may host this
    guide without my direct consent as stated above [DST 06.01].
    
    Copyright 2010 David Legassick
    

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