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    Weapon Guide by BerksDan

    Version: 0.3 | Updated: 03/27/08 | Search Guide | Bookmark Guide

    ----------------------------------------------------------------------
                       Tom Clancy's Rainbow Six Vegas 2                   
                        Weapon and A.C.E.S. Guide v0.3                   
                                   GameFAQs                               
                                 by BerksDan                              
    ----------------------------------------------------------------------
    
    -- TABLE OF CONTENTS ---------------------------------------  [000] --
    
      1.0 Introduction  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [100] 
       1.1 Version History    .  .  .  .  .  .  .  .  .  .  .  .  [110]
       1.2 Acknowledgements   .  .  .  .  .  .  .  .  .  .  .  .  [120]
       1.3 Abbreviations   .  .  .  .  .  .  .  .  .  .  .  .  .  [130]
    
      2.0 Weapons    .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [200]
       2.1 Primary Weapons    .  .  .  .  .  .  .  .  .  .  .  .  [210]
        2.1.1 Submachine Guns    .  .  .  .  .  .  .  .  .  .  .  [211]
        2.1.2 Light Machine Guns    .  .  .  .  .  .  .  .  .  .  [212]
        2.1.3 Assault Rifles  .  .  .  .  .  .  .  .  .  .  .  .  [213]
        2.1.4 Sniper Rifles   .  .  .  .  .  .  .  .  .  .  .  .  [214]
        2.1.5 Shotguns  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [215]
       2.2 Pistols   .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [220]
       2.3 Gadgets   .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [230]
        2.3.1 All Modes    .  .  .  .  .  .  .  .  .  .  .  .  .  [231]
        2.3.2 Versus Mode Only   .  .  .  .  .  .  .  .  .  .  .  [232]
    
      3.0 Outfitting    .  .  .  .  .  .  .  .  .  .  .  .  .  .  [300]
    
      4.0 A.C.E.S.   .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [400]
       4.1 A.C.E.S. Points    .  .  .  .  .  .  .  .  .  .  .  .  [410]
       4.2 A.C.E.S. Rewards   .  .  .  .  .  .  .  .  .  .  .  .  [420]
       4.3 Point Boosting  .  .  .  .  .  .  .  .  .  .  .  .  .  [430]
        4.3.1 Marksmanship I  .  .  .  .  .  .  .  .  .  .  .  .  [431]  
        4.3.2 Marksmanship II    .  .  .  .  .  .  .  .  .  .  .  [432]  
        4.3.3 CQB & Assault I    .  .  .  .  .  .  .  .  .  .  .  [433]
        4.3.4 Assault I    .  .  .  .  .  .  .  .  .  .  .  .  .  [434]
        4.3.5 Assault II   .  .  .  .  .  .  .  .  .  .  .  .  .  [435]
        
      5.0 Contact    .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  [500]
    
    
    -- 1.0 INTRODUCTION ----------------------------------------- [100] --
    
       First of all, I should probably let you know that this is the
      first guide I've written for GameFAQs.  I've written several
      guides on other sites for other games, but most of them have been
      in HTML or PDF format, so this is a first for me as far as Plain
      Text goes.  I have used GameFAQs before, though, so I have a
      general idea of what I'm doing, I think. I hope.
    
       I'm bound to make mistakes so feedback is welcomed.  My contact
      details are at the very bottom of the guide; just scroll down or
      search for [500].
    
       As for what this guide is about, it's short, factual, to the
      point resource, outlining as much information as possible about
      all the weapons (both gadgets and guns) in Tom Clancy's Rainbow
      Six: Vegas 2.  I also hope to include some additional hints and
      tips, relating to unlocking the various weapons (A.C.E.S.) as
      quickly as possible.  The Table of Contents pretty much lays out
      everything I plan on including, but, again, if you have any
      suggestions, just drop me an email!
    
    
    -- 1.1 VERSION HISTORY -------------------------------------- [110] --
    
      v0.1  -  Original Release
    
      v0.2  -  Cleaned up prose in most sections (I tend to ramble!)
               Added 'Abbreviations' Section
               Updated Weapons Statistics
               Added SPAS 12
               Re-wrote Gadgets Section
               Updated A.C.E.S Section
    
      v0.3  -  Added several Points Boosting methods
               Added 'Acknowledgements' Section
    
    
       As I update the guide, the version number will change.  A major
      update will cause an increase in the first number and a resetting
      of the second, e.g. 0.7 to 1.0.  A minor update will cause an
      increase of the second number but no change to the first number,
      e.g. 1.9 to 1.10.
    
    
    -- 1.2 ACKNOWLEDGEMENTS ------------------------------------- [120] --
    
      Thanks to the following:
    
      G Iatridis for suggesting Marksmanship II (SC [432])
      K Chun for suggesting Marksmanship II (SC [432])
      Cleggster82 (GT) for suggesting Assault I (SC [434])
      Suarez for suggesting Assault II (SC [435])
      pasteyassassin (GT) for general moral support
    
    -- 1.3 ABBREVIATIONS ---------------------------------------- [130] --
    
      R6V2   -  Tom Clancy's Rainbow Six: Vegas 2
      SC     -  Search Code, e.g. (SC [130]) refers to this section
      (GT)   -  GamerTag
      SMG    -  Submachine Gun
      LMG    -  Light Machine Gun
      G18    -  Glock 18
      RBull  -  Raging Bull
      DEagle -  Desert Eagle
      XP     -  Experience Points, relating to Ranks
      T-Hunt -  Terrorist Hunt
    
    
    -- 2.0 WEAPONS ---------------------------------------------- [200] --
    
       Weapons in R6V2 are split into three main categories: primary,
      secondary (pistol sidearm) and gadgets.  Depending on your game
      mode, your A.C.E.S Levels and the difficulty you're playing at,
      the weapons you can select and how many of them you can carry will
      vary.
    
       Below are the 35+ weapons in the game sorted as they are in-game.
      Along with the name of the weapon, some of the weapon's 'stats'
      are shown.  Most of these 'stats' are taken straight from the
      'Outfitting' menu in-game.  Additional notes are included with
      some of the weapons, but NOT all.  If you want to suggest any, get
      in touch (SC [500]).
    
       The info for each of the weapons will be displayed in the
      following format:
    
     - Weapon Name                S -
      Damage         [||--------]  2
      Range          [||||------]  4
      Accuracy       [||||||----]  6
      Penetration    [||||||||--]  8
      Magazine Size    xxx  yyy   +z
      Notes          I like this gun!
    
       The letter after the Weapon Name indicates whether the weapon
      is unlocked as standard or which A.C.E.S. Category it is in if
      the weapon requires unlocking: Unlocked (S); Marksman (M); CQB
      (C); Assault (A).
    
       For 'Magazine Size', xxx represents the standard magazine size,
      yyy represents the extended magazine size (where applicable) and
      z (either 1 or 0) indicates whether the weapon can hold an extra
      round in the barrel.
    
       Never base your decision as to which gun you will use on these
      stats alone, though.  It is impossible to say that Weapon A is
      better than Weapon B on the stats as the weapons all have
      different variables (recoil and rate of fire) or traits (the
      SR-25 SD has the worst overall stats of all the sniper rifles,
      but it is the only one with a suppressor).  Test all the guns out
      before making a final decision.  Also, no weapon is good for
      everything, so you will probably end up picking a few.
    
    
    -- 2.1 PRIMARY WEAPONS -------------------------------------- [210] --
    
       Primary weapons are split into five categories: Submachine Guns,
      Light Machine Guns, Assault Rifles, Sniper Rifles and Shotguns.
      In addition to this, there is also the Shield; though not actually
      a weapon, it takes the slot of a primary weapon, to be used in
      conjunction with your pistol sidearm.
    
    
    -- 2.1.1 SUBMACHINE GUNS ------------------------------------ [211] --
    
       "BLURB"
    
     - MP5N                       S -
      Damage         [|||||-----]  5
      Range          [|||-------]  3
      Accuracy       [||||||||--]  8
      Penetration    [||||------]  4
      Magazine Size    030  040   +1
    
    
     - MP9                        S -
      Damage         [|||||-----]  5
      Range          [|||-------]  3
      Accuracy       [|||||||---]  7
      Penetration    [|||-------]  3
      Magazine Size    030  040   +1
    
    
     - MAC 11                     S -
      Damage         [||||------]  4
      Range          [|||-------]  3
      Accuracy       [|||-------]  3
      Penetration    [|||-------]  3
      Magazine Size    032  040   +1
      Notes          Not compatible with ACOG Scope
    
    
     - UMP45                      C -
      Damage         [|||||-----]  5
      Range          [||||------]  4
      Accuracy       [||||||||--]  8
      Penetration    [||||------]  4
      Magazine Size    025  035   +1
    
    
     - P90                        C -
      Damage         [||||------]  4
      Range          [|||-------]  3
      Accuracy       [|||||||---]  7
      Penetration    [|||-------]  3
      Magazine Size    050  ---   +1
      Notes          Integrated Reflex-style Sights
    
    
     - MP7A1                      C -
      Damage         [|||||-----]  5
      Range          [|||-------]  3
      Accuracy       [|||||||---]  7
      Penetration    [|||-------]  3
      Magazine Size    040  ---   +1
    
    
     - Skorpion VZ83              C -
      Damage         [||||------]  4
      Range          [|||-------]  3
      Accuracy       [|||-------]  3
      Penetration    [|||-------]  3
      Magazine Size    030  040   +1
      Notes          Not compatible with ACOG Scope
    
    
     - Type 05                    C -
      Damage         [||||------]  4
      Range          [|||-------]  3
      Accuracy       [||||||||--]  8
      Penetration    [||||------]  4
      Magazine Size    050  ---   +1
    
    
     - AUG Para                   C -
      Damage         [|||||-----]  5
      Range          [|||-------]  3
      Accuracy       [||||||||--]  8
      Penetration    [||||------]  4
      Magazine Size    025  035   +1
    
    
    -- 2.1.2 LIGHT MACHINE GUNS---------------------------------- [212] --
    
       "BLURB"
    
     - MK46                       S -
      Damage         [|||||||---]  7
      Range          [||||||----]  6
      Accuracy       [||||------]  4
      Penetration    [||||||----]  6
      Magazine Size    100  ---   +0
    
    
     - 21E                        A -
      Damage         [||||||----]  6
      Range          [|||||-----]  5
      Accuracy       [||||||----]  6
      Penetration    [||||||----]  6
      Magazine Size    100  ---   +0
    
    
     - MG36                       A -
      Damage         [||||||----]  6
      Range          [|||||-----]  5
      Accuracy       [||||------]  4
      Penetration    [|||||||---]  7
      Magazine Size    100  ---   +1
      Notes          Integrated Reflex-style sights
                     Only non-belt-fed LMG so faster reload
    
                  
     - M249 SPW                   A -
      Damage         [|||||||---]  7
      Range          [||||||----]  6
      Accuracy       [||||------]  4
      Penetration    [||||||----]  6
      Magazine Size    100  ---   +0
    
    
    -- 2.1.3 ASSAULT RIFLES ------------------------------------- [213] --
    
       "BLURB"
    
     - 551 Commando               S -
      Damage         [|||||||---]  7
      Range          [|||||||---]  7
      Accuracy       [||||||||--]  8
      Penetration    [|||||||---]  7
      Magazine Size    030  040   +1
    
    
     - G36C                       S -
      Damage         [||||||----]  6
      Range          [||||||----]  6
      Accuracy       [||||||||--]  8
      Penetration    [||||||----]  6
      Magazine Size    030  040   +1
    
    
     - FAMAS                      S -
      Damage         [||||||----]  6
      Range          [||||||----]  6
      Accuracy       [|||||||||-]  9
      Penetration    [||||||----]  6
      Magazine Size    025  035   +1
    
    
     - SCAR-H CQC                 S -
      Damage         [|||||||---]  7
      Range          [||||||||--]  8
      Accuracy       [||||||||--]  8
      Penetration    [|||||-----]  5
      Magazine Size    030  040   +1
    
    
     - TAR21                      M -
      Damage         [||||||----]  6
      Range          [||||||----]  6
      Accuracy       [||||||||--]  8
      Penetration    [||||||----]  6
      Magazine Size    030  040   +1
      Notes          Not compatible with Rifle Scope
    
    
     - M468                       M -
      Damage         [|||||||---]  7
      Range          [|||||-----]  5
      Accuracy       [||||||||--]  8
      Penetration    [||||||----]  6
      Magazine Size    030  040   +1
    
    
     - G3KA4                      A -
      Damage         [|||||||---]  7
      Range          [||||||||--]  8
      Accuracy       [||||||||--]  8
      Penetration    [||||||----]  6
      Magazine Size    030  040   +1
    
    
     - AUG A3                     M -
      Damage         [|||||||---]  7
      Range          [|||||-----]  5
      Accuracy       [||||||||--]  8
      Penetration    [|||||-----]  5
      Magazine Size    030  040   +1
    
    
     - AKS-74U                    A -
      Damage         [|||||||---]  7
      Range          [|||||-----]  5
      Accuracy       [||||||----]  6
      Penetration    [||||||----]  6
      Magazine Size    030  040   +1
    
    
     - M8                         M -
      Damage         [||||||----]  6
      Range          [||||||----]  6
      Accuracy       [|||||||||-]  9
      Penetration    [||||||----]  5
      Magazine Size    030  040   +1
    
    
     - FNC                        A -
      Damage         [|||||||---]  7
      Range          [||||||----]  5
      Accuracy       [||||||||--]  8
      Penetration    [|||||-----]  5
      Magazine Size    030  040   +1
    
    
     - L85A2                      M -
      Damage         [||||||----]  6
      Range          [||||||----]  6
      Accuracy       [|||||||||-]  9
      Penetration    [|||||-----]  5
      Magazine Size    025  035   +1
    
    
     - AK-47                      A -
      Damage         [|||||||---]  7
      Range          [|||||-----]  5
      Accuracy       [||||||----]  6
      Penetration    [||||||----]  6
      Magazine Size    030  040   +1
    
    
    -- 2.1.4 SNIPER RIFLES -------------------------------------- [214] --
    
       "BLURB"
    
     - SR-25 SD                   S -
      Damage         [|||||||||-]  9
      Range          [||||||||--]  8
      Accuracy       [||||||||||] 10
      Penetration    [||||||||||] 10
      Magazine Size    005  ---   +1
      Notes          Integrated Suppressor
                     Semi-Automatic
    
    
     - Scout Tactical             S -
      Damage         [||||||||||] 10
      Range          [||||||||||] 10
      Accuracy       [||||||||||] 10
      Penetration    [||||||||||] 10
      Magazine Size    005  ---   +1
      Notes          Bolt Action
    
    
    
     - SV-98                      M -
      Damage         [||||||||||] 10
      Range          [||||||||||] 10
      Accuracy       [||||||||||] 10
      Penetration    [||||||||||] 10
      Magazine Size    005  ---   +1
      Notes          Bolt Action
    
    
     - M40A1                      M -
      Damage         [||||||||||] 10
      Range          [||||||||||] 10
      Accuracy       [||||||||||] 10
      Penetration    [||||||||||] 10
      Magazine Size    005  ---   +1
      Notes          Bolt Action
    
    
     - PSG1                       M -
      Damage         [|||||||||-]  9
      Range          [|||||||||-]  9
      Accuracy       [||||||||||] 10
      Penetration    [||||||||||] 10
      Magazine Size    005  ---   +1
      Notes          Semi-Automatic
    
    
     - L96 Arctic Warfare         M -
      Damage         [||||||||||] 10
      Range          [||||||||||] 10
      Accuracy       [||||||||||] 10
      Penetration    [||||||||||] 10
      Magazine Size    005  ---   +1
      Notes          Bolt Action
    
    
    -- 2.1.5 SHOTGUNS ------------------------------------------- [215] --
    
       "BLURB"
    
     - 870MCS                     S -
      Damage         [||||||||||] 10
      Range          [|---------]  1
      Accuracy       [||--------]  2
      Penetration    [|||||||||-]  9
      Magazine Size    008  ---   +0
    
    
     - M3                         S -
      Damage         [|||||||||-]  9
      Range          [|---------]  1
      Accuracy       [||--------]  2
      Penetration    [|||||||||-]  9
      Magazine Size    008  ---   +0
    
    
     - SPAS 12                    C -
      Damage         [||||||||||] 10
      Range          [|---------]  1
      Accuracy       [||--------]  2
      Penetration    [|||||||||-]  9
      Magazine Size    008  ---   +0
    
    
     - XM-26 LSS                  C -
      Damage         [||||||||--]  8
      Range          [----------]  0
      Accuracy       [|---------]  1
      Penetration    [||||||||--]  8
      Magazine Size    005  ---   +1
      Notes          Not compatible with ACOG Scope
                     Only non-pump-action Shotgun
    
    
     - 500 Tactical               C -
      Damage         [|||||||||-]  9
      Range          [|---------]  1
      Accuracy       [||--------]  2
      Penetration    [|||||||||-]  9
      Magazine Size    008  ---   +0
    
    
    -- 2.2 PISTOLS ---------------------------------------------- [220] --
    
       "BLURB"
    
     - P99                        S -
      Damage         [||||------]  4
      Range          [|||-------]  3
      Accuracy       [|||||||---]  7
      Penetration    [||||||----]  6
      Magazine Size    012  015   +1
    
    
     - USP40                      S -
      Damage         [||||------]  4
      Range          [|||-------]  3
      Accuracy       [||||||----]  6
      Penetration    [||||||----]  6
      Magazine Size    013  016   +1
    
    
     - MK.23                      S -
      Damage         [|||||-----]  5
      Range          [||||------]  4
      Accuracy       [||||------]  7
      Penetration    [||||||----]  6
      Magazine Size    012  015   +1
    
    
     - Desert Eagle               A -
      Damage         [||||||||--]  8
      Range          [||||||||--]  8
      Accuracy       [||||||----]  6
      Penetration    [||||||||--]  8
      Magazine Size    007  009   +1
    
    
     - 92FS                       M -
      Damage         [||||------]  4
      Range          [|||-------]  3
      Accuracy       [||||||||--]  8
      Penetration    [||||||----]  6
      Magazine Size    015  018   +1
    
    
     - Glock 18                   C -
      Damage         [|||-------]  3
      Range          [|---------]  1
      Accuracy       [|||||-----]  5
      Penetration    [|||||-----]  5
      Magazine Size    010  017   +1
    
    
     - Raging Bull                A -
      Damage         [|||||||||-]  9
      Range          [||||||||--]  8
      Accuracy       [||||||----]  6
      Penetration    [|||||||||-]  9
      Magazine Size    006  ---   +0
      Notes          Revolver-style weapon so slow reload
    
    
    -- 2.3 GADGETS ---------------------------------------------- [230] --
    
      N.B. SECTION 2.3(.x) WILL UNDERGO A REWRITE WITH THE NEXT VERSION.
    
       Regardless of your game mode, you can select two different
      'gadgets'.  The number of each that you can hold depends on the
      difficulty you are playing at.  For explosives, e.g. C4, Frag
      Grenades, Flashbangs, etc., you can hold:
    
      Casual     10
      Normal      5
      Realistic   2
    
       In the Story or Terrorist Hunt (Solo Only) Jung and Michael carry
      10 Frag Grenades, Smoke Grenades, Flashbangs and Breaching Charges
      between them, regardless of the difficulty you play at.
    
       In Story, should you or one of your AI Teammates run out of
      explosives, you can restock by visiting an outfitting crate.  In
      Terrorist Hunt or Versus, you will only be able to restock your
      explosives / gadgets by dying and respawning.
    
    
    -- 2.3.1 ALL MODES ------------------------------------------ [231] --
    
       The following gadgets (all of which are explosives) are available
      in all game modes.  Host's of online matches, however, have the
      ability to restrict certain items, i.e. prevent players from using
      them.
    
    
     - Breaching Charge  (Story / Terrorist Hunt Only)
      "Use this explosive device against doors.  A charge will
      effectively destroy a door and kill anyone standing right behind
      it."
    
       N.B. Though Breaching Charges may seem like a useful addition to
      your outfit, it should be said that C4, Frag Grenades, Incendiary
      Grenades and some Shotguns can be used to blast open doors.
    
    
     - C4
      "This explosive is known for its durability and stability  It will
      not explode even if struck, cut, or exposed to fire.  It only
      detonates with the use of a remote detonator."
    
       N.B. Contrary to what the in-game blurb claims, C4 will explode
      if shot at or if another explosive is detonated within close
      proximity.
    
    
     - Frag Grenades
      "This is your basic hand grenade, designed to shred its target
      with a blast of high velocity shrapnel."
    
    
     - Flashbang
      "This grenade produces a blinding flash and deafening bang to
      confuse and disorient a target without causing serious injury.
      This is your best tool for assaulting a room containing hostages."
    
    
     - Incendiary Grenade
      "The lethal grenades produce intense heat by means of a chemical
      reaction.  A single lit particle can burn through skin, muscles or
      even bone."
    
    
     - Smoke Grenade
      "This grenade releases a cloud of grey smoke that cloaks movement."
    
    
    -- 2.3.2 VERSUS MODE ONLY ----------------------------------- [232] --
    
       The following gadgets are available in versus games only.  Host's
      of online matches, however, have the ability to restrict certain
      items, i.e. prevent players from using them.
    
    
    
     - GPS Device
      "Scans the area to temporarily reveal the location of enemies on
      the map."
    
       N.B. This gadget is extremely useful for pinpointing the location
      of snipers and campers, though it is restricted by hosts on the
      majority of servers.
    
    
     - Radar Jammer
      "Disrupts enemy radar and GPS in your area."
    
       N.B. This gadget comes in very handy just before ambushing or
      jumping on an enemy in a CQB-style situation.
    
    
     - Motion Sensor
      "Deploy this laser tripwire to alert you of enemy movement in that
      area."
    
    
     - Tear Gas
      "Riot-control agent that causes irritation to eyes ant throat."
    
       N.B. Tear Gas will blur the vision of all players in the are over
      which it is dispersed.  Make sure that you are well away from it
      when it goes off, unless you are wearing a Gas Mask.  Sadly, it is
      restricted by hosts on most servers.
    
    
     - XM50 Gas Mask
      "This mask protects against airborne chemical and biological
      agents, and is used by all US Military."
    
     - SF10 Gas Mask
      "Full-face gas mask with bug-eyed lenses."
    
       N.B. Both Gas Masks are, functionally, the same.  They protect
      the player from the effects of Tear Gas.
    
    
    -- 3.0 OUTFITTING ------------------------------------------- [300] --
    
      UNDER CONSTRUCTION (Dunno what it'll contain but the title sounded
      useful when it popped into my head so I'm sure I'll fill this
      space with something!)
    
    
    -- 4.0 A.C.E.S ---------------------------------------------- [400] --
    
       In Tom Clancy's Rainbow Six: Vegas, as you increased in rank, you
    
      unlocked new clothes, new camouflage, new armour and new weapons.
      This was sometimes considered unfair as the players who had played
      the most ended up with the better weapons.  R6V2 has changed that
      by introducing A.C.E.S
    
       A.C.E.S. is split into three categories: Marksmanship, CQB and
      Assault, with players being able to level up in each area by
      killing enemies in different ways.  Each category has 20 levels,
      each one unlocking either a weapon or an XP bonus; the rewards
      alternate.
    
      Level No   - A.C.E.S. Points -    Reward
    
      Level  1   -     25 Points   -    +250 XP
      Level  2   -     50 Points   -    Weapon
      Level  3   -     85 Points   -    +500 XP
      Level  4   -    120 Points   -    Weapon
      Level  5   -    165 Points   -    +750 XP
      Level  6   -    210 Points   -    Weapon
      Level  7   -    265 Points   -   +1000 XP
      Level  8   -    320 Points   -    Weapon
      Level  9   -    385 Points   -   +1500 XP
      Level 10   -    450 Points   -    Weapon
      Level 11   -    525 Points   -   +2000 XP
      Level 12   -    600 Points   -    Weapon
      Level 13   -    685 Points   -   +2500 XP
      Level 14   -    770 Points   -    Weapon
      Level 15   -    865 Points   -   +3000 XP
      Level 16   -    960 Points   -    Weapon
      Level 17   -   1065 Points   -   +4000 XP
      Level 18   -   1170 Points   -    Weapon
      Level 19   -   1285 Points   -   +5000 XP
      Level 20   -   1400 Points   -    Weapon
    
    
    -- 4.1 A.C.E.S. POINTS -------------------------------------- [410] --
    
       As said, there are three A.C.E.S. categories.  Each has it's own
      set of points, which can be earned in different ways.  One must
      earn a set number of these points in order to reach higher
      A.C.E.S. Levels.  The number of points required per level is shown
      below:
    
           Level  1  -    25 Points        Level 11  -   525 Points
           Level  2  -    50 Points        Level 12  -   600 Points
           Level  3  -    85 Points        Level 13  -   685 Points
           Level  4  -   120 Points        Level 14  -   770 Points
           Level  5  -   165 Points        Level 15  -   865 Points
           Level  6  -   210 Points        Level 16  -   960 Points
           Level  7  -   265 Points        Level 17  -  1065 Points
           Level  8  -   320 Points        Level 18  -  1170 Points
           Level  9  -   385 Points        Level 19  -  1285 Points     
           Level 10  -   450 Points        Level 20  -  1400 Points
    
       The different ways in which one can earn points for these areas
      are shown below:
    
     - Marksmanship (regarded as the easiest points to earn)
      Kill at Long Range                - 1 / 3 / 5
      Kill an Opponent Using a Rope     - 1 / 3 / 5
      Headshot                          - 1 / 1 / 2
      Kill a Sprinter                   - 1 / 2 / 4
      Kill while Using a Rope           - 1 / 2 / 4
    
     - CQB (regarded as the second easiest points to earn)
      Kill using Blind Fire             - 1 / 3 / 5
      Kill a Visually Impaired Opponent - 1 / 3 / 5
      Kill an Opponent from Behind      - 1 / 3 / 5
      Kill at Short Range               - 1 / 3 / 5
    
     - Assault (regarded as the hardest points to earn)
      Kill Through Cover                - 1 / 3 / 5
      Kill Using C4                     - 1 / 3 / 5
      Kill a Turret-Gunner              - 1 / 2 / 4
      Kill Using Explosives             - 1 / 2 / 4
      Kill a Shielded Opponent          - 1 / 2 / 4
    
       After each kill method is a set of numbers; these numbers
      represent the number of points gained for performing such a kill
      in the following game modes:
    
     - Solo / Terrorist Hunt (Casual Difficulty)
     - Solo / Terrorist Hunt (Normal / Realistic Difficulty)
     - Versus
    
       As you can see, you earn the most points by playing in a Versus
      game, i.e. an online game.  The only issue is that it is much more
      difficult to make such kills in Versus, relative to Solo / T-Hunt.
      Obviously, if you're trying to raise your A.C.E.S. Level, don't
      play with the Difficulty set to Casual!
    
    
    -- 4.2 A.C.E.S. REWARDS ------------------------------------- [420] --
    
       As said, every time you reach a new level, you gain a new reward.
      If your Level Number is Odd, you gain an XP Boost; if your Level
      Number is Even, you gain a new weapon.  The XP Boosts are the same
      for each category and are as follows:
    
         Level  1  -   250 XP            Level 11  -  2000 XP
         Level  3  -   500 XP            Level 13  -  2500 XP
         Level  5  -   700 XP            Level 15  -  3000 XP
         Level  7  -  1000 XP            Level 17  -  4000 XP
         Level  9  -  1500 XP            Level 19  -  5000 XP
    
       The weapons you receive, however, reflect the category you have
      excelled in, so they vary.  They are as follows:
    
        - Marksmanship
         Level  2  -  SV-98 (Sniper)     Level 12  -  AUG A3 (Assault)
         Level  4  -  TAR21 (Assault)    Level 14  -    PSG1 (Sniper)
         Level  6  -   M468 (Assault)    Level 16  -      M8 (Assault)
         Level  8  -   92FS (Pistol)     Level 18  -   L85A2 (Assault)
         Level 10  -  M40A1 (Sniper)     Level 20  -     L96 (Sniper)
    
        - CQB
         Level  2  -  SPAS12 (Shotgun)   Level 12  -     MP7A1 (SMG)
         Level  4  -   UMP45 (SMG)       Level 14  -      VZ83 (SMG)
         Level  6  -   XM-26 (Shotgun)   Level 16  -   Type 05 (SMG)
         Level  8  -     G18 (Pistol)    Level 18  -  AUG Para (SMG)
         Level 10  -     P90 (SMG)       Level 20  -  500 Tact (Shotgun)
    
        - Assault
         Level  2  -     21E (LMG)       Level 12  -   AKS-74U (Assault)
         Level  4  -  DEagle (Pistol)    Level 14  -  M249-SPW (LMG)
         Level  6  -   G3KA4 (Assault)   Level 16  -       FNC (Assault)
         Level  8  -    MG36 (LMG)       Level 18  -     AK-47 (Assault)
         Level 10  -   RBull (Pistol)    Level 20  -    Shield
    
    
    -- 4.3 POINT BOOSTING --------------------------------------- [430] --
    
       Trying to boost you're A.C.E.S. Levels?  Here's how I'd recommend
      you do it.  If you have any other suggestions as to how to boost
      you're A.C.E.S. Levels, though, please let me know (SC [500]).
    
    
    -- 4.3.1 MARKSMANSHIP I ------------------------------------- [431] --
    
      For this, we go on a Solo Mission:
    
      Act 3: Scene 1
      Normal Difficulty Level
    
      Required inventory:
      Assault Rifle w/ ACOG or 6x Scope
      AND/OR Semi-Automatic Sniper Rifle
    
       If you take another look at the A.C.E.S. Points section (SC [410])
      you'll see that one of the highest scoring kill methods for gaining
      Marksmanship Points is 'Kill an Opponent Using a Rope'.  This means
      the opponent must be using a Rappel.  There is a perfect section in
      R6V2's Story in the Rec Centre's Gymnasium (Act 3: Scene 1).
    
       Part way through the level, there will be a large room with indoor
      rock climbing walls.  In this single room, you can kill up to 20
      enemies, while they are rappelling down the walls, in less than 5
      minutes.  Play the mission on 'Casual' Difficulty and you could be
      raking in 720 Marksmanship Points an hour.  Obviously, repeating
      the same section over and over can get quite tedious, but if you're
      looking to gain the extra level or two in a short amount of time
      to get that one weapon you dream of using, then this is the perfect
      way.
    
       The area begins in a maintenance corridor.  You can leave your
      two teammates behind while you proceed further.  Tell them to wait
      in the maintenance corridor and walk up to the door, looking under
      it with your snake-cam.  A single guard will walk past to the left.
      Tag him and wait for him to move a few metres down.  Take him out
      in the head with a single shot.  +1 Marksmanship Point.  Now aim
      for the enemy at the very bottom of the corridor.  Take him out
      however you want.  +3 Marksmanship Points.
    
       Turn around and look for the door on the left at the end.  You'll
      end up in a changing room.  Head through the door on the left of
      that room and you'll end up in the indoor rock climbing room.
      Turn right and hug the wall to the end.  Then turn left and move
      along till you reach the second opening / archway in the climbing
      wall ahead of you.  Lean up with your back to the left of this
      archway.
    
       You should have a climbing wall directly ahead of you on the
      floor above you with three rappels.  You should also have a
      climbing wall to your right with four rappels, though you will
      only be able to see 1 or 2 of these ropes.
    
       In addition to this, if you were fast enough, you will see three
      enemies on the floor above you.  Two will be walking along the
      walkway in front of the climbing wall and a third should be just
      about to rappel down the wall.  As soon as he does, kill him.  +3
      Marksmanship Points.
    
       The two other guards will now be in a panic.  If they didn't see
      you, pop off a few shots near to them.  Make them know where you
      are.  They'll now run down the catwalk on the floor above you to
      the right, heading towards the climbing wall to your right.  As
      long as they cannot get a clear shot on you, they will rappel down
      this wall.  Once they do, rush through the archway and shoot the
      enemy.  Run back and wait for the next one to rappel, then run out
      again and shoot him.  +6 Marksmanship Points.
    
       By now, additional enemies should be alerted to your presence.
      They will start to rappel down from the top floor to the middle
      floor and then to your floor.  There are two sets of rappels they
      use to get from the top floor, but they will always use the
      rappels near to you to get to the bottom floor.  They're all easy
      kills and easy points.
    
       When you think you've killed them all, simply commit suicide or,
      if you're not keen on the 50 XP loss for a suicide, climb the wall
      and run into an enemy's fire.  You'll then respawn back in the
      maintenance corridor.
    
    
    -- 4.3.2 MARKSMANSHIP II ------------------------------------ [432] --
    
      Thanks to G Iatridis and K Chun for suggesting this!
    
      For this, we will go on a Solo Terrorist Hunt:
    
      Mission           -  Kill House
      Difficulty Level  -      Normal
      Enemy Density     -         Low
      Lone Wolf         -          No
    
       Once you've spawned, there will be a flight of stairs on the
      outside of the building to your right.  Run up them and crouch
      behind the box.
    
       Wait here and between 5 and 8 enemies will swing down the side of
      the building on the ropes.  +3 Marksmanship points in the bag per
      kill.  Use your AI Teammates to cover your back while you're
      picking them off.
    
       Can't be too displeased with that, can you!
    
       Again, many thanks to G Iatradis and K Chun for emailing me with
      this suggestion!
    
    
    -- 4.3.3 CQB & ASSAULT I ------------------------------------ [433] --
     
      For this, we will go on a Solo Terrorist Hunt:
    
      Mission           -  Presido
      Difficulty Level  -   Normal
      Enemy Density     -      Low
      Lone Wolf         -       No
    
      Required Inventory:
      Shotgun
      AND C4
      AND Frag Grenades
    
       When you spawn, you'll be on the outside of a building.  Ahead of
      you will be a set of double doors.  Further along the wall ahead
      of you (to the left) will be another set of double doors.  Carry
      on further than that, around the corner, and you'll have two sets
      of windows.  Then, even further still (!), you'll have a final set
      of double doors.  What you do is pretty simple and it should take
      no more than 120 seconds.
    
    
       As soon as the game starts, run to the first set of double doors
      and throw C4 on it.  Step back and blow it.  1 Kill. +3 Assault
      Points.  Run to the side of the door and lean up against the wall.
      One enemy will have run into the wall and will be taking cover on
      the left.  There will also be one or two enemies in a set of
      double doors at the end of the room.  Shoot the close enemy with
      your shotgun.  1 Kill.  +3 CQB Points.  Now throw a grenade
      through the far set of doors.  1/2 Kills.  +2/4 Assault Points.
    
       Now you can run to the next set of doors.  This is where your
      teammates come in handy; they'll cover your back in case any
      enemies try to flank you.
    
       With these doors, throw another C4 onto it.  Step back and blow
      it.  Sometimes you'll make a kill, sometimes you won't.  Let's
      assume you don't.  Run up to the right corner of the door again
      and shoot any enemies in the room.  There is generally one
      crouched next to a box, who should be an easy kill.  If a second
      enemy turns up, kill him too.  1/2 Kills.  +3/6 CQB Points.
    
       Run around the corner and look through the windows.  Again, your
      teammates will cover your back.  You might get an opportunity to
      make another kill or two through the windows, but don't expect any
      CQB Points for it.
    
       Finally, you can run to the last set of double doors.  You should
      have 3 C4 and 5 Frag Grenades left.  Throw a C4 on the door, step
      back and blow it.  You will get anything between 1 and 3 Kills.
      Rush back, throw another C4 at the floor just inside the room,
      step back and blow it again as soon as you're clear.  Don't wait.
      Don't hesitate.  Just blow it!  Then, run back and do it again
      with your last C4.  I have managed a total of 8 Kills with C4
      alone using this method.  That's a whopping 24 Assault Points!
    
       By now, your two teammates should have caught up.  You are also
      faced with a choice.  You can either throw your 4 grenades into
      the room and get a handful more kills and Assault Points to go
      with it, or you can rush into the room and blow the enemies open
      with your shotgun for CQB points.
    
       Don't be surprised if you end up getting up to and over 40
    
      Assault Points and 15-20 CQB Points per round using these tactics.
      After a few tries, you'll end up completing the round in about 120
      seconds.  Add 60 seconds for loading time between rounds and you
      will be gaining 800 Assault Points and 400 CQB Points an hour!
    
    
    -- 4.3.4 ASSAULT I ------------------------------------------ [434] --
    
      Thanks to Cleggster83 for this suggesting this:
    
      For this, we go on a Solo Mission:
    
      Act 4: Scene 4
      Normal Difficulty Level
    
      Required inventory:
      C4
      AND Frag Grenades
    
       The scene will start at the entrance to the monorail (if playing
      straight through, it?s at the top of the escalators).  Go right
      of the escalators where there is a single door.  Go through and
      stack your men up at the set of double doors to the left.
    
       Carry on around to the left and use the snake camera.  Tag the
      guy with the shield that keeps walking past.  This is so you can
      pinpoint his position without having to keep him in your view.
    
       Set a C4 on the left side of the door and retreat to a safe
      distance.  Now wait until the shielded enemy is passing the door
      and blow the C4.  This will kill 3 enemies, so +9 Assault Points.
    
       Restart from the checkpoint and repeat as necessary.
    
       Again, many thanks to Cleggster83 from suggesting it!
    
    
    -- 4.3.5 ASSAULT II ----------------------------------------- [435] --
    
      Thanks to Suarez for suggesting this:
    
      For this, we go on a Solo Terrorist Hunt:
    
      Mission           -  Kill House
      Difficulty Level  -      Normal
      Enemy Density     -         Low
      Lone Wolf         -          No
    
      Required Inventory:
      Shotgun
      AND C4
      AND Frag Grenade
    
       Sprint across into the small room ahead of you with the desk.
      Watch out for any enemies that might already be in there.  Throw
      some C4 out the door ahead of you and crouch behind the desk.
      Enemies will now start to pour though the door.
    
       Simply throw C4 at the floor outside the door and blow it up as
      need be.  +3 Assault Points per kill.  Then move onto grenades.
      +2 Assault Points per kill. If you end up running out of
      explosives, but enemies keep coming (quite unlikely), pull out
      your shotgun and use blind fire to kill them.  +3 CQB Points per
      kill.
    
       Again, many thanks to Suarez for suggesting it!
    
    
    -- 5.0 CONTACT ---------------------------------------------- [500] --
    
       If you have any comments, suggestions, additions, criticisms,
      etc. about this guide, please let me know!  This is my first guide
      like this so all feedback is welcomed.  No.  Feedback is urged!
    
      E-Mail    danielizzat@hotmail.com
      GamerTag  Berks Dan
     
       Finally, this guide has been written for GameFAQs.  The majority
      of the info contained within it is factual and pulled straight
      from Tom Clancy's Rainbow Six: Vegas 2, so anyone can find it out
      and put it online, however, if you used this guide as a source for
      the information, I'd greatly appreciate it if you can link back to
      here, or at least acknowledge this guide in some way.  Note that I
      will smite all those who directly copy and paste this guide with a
      very large vintage wooden tennis racket.
                                                            -BerksDan
    
    
    
    

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