*******************************************************************************

This guide is a work in progress. If you would like to contribute or to help 
with anything, or if you have any questions or comments, just send an e-mail 
to:

  awutow15_gamefaqs[AT]hotmail[DOT]com

*******************************************************************************

              _____      _ _          __   _____        _
             / ____|    | | |        / _| |  __ \      | |
            | |     __ _| | |   ___ | |_  | |  | |_   _| |_ _   _
            | |    / _` | | |  / _ \|  _| | |  | | | | | __| | | |
            | |___| (_| | | | | (_) | |   | |__| | |_| | |_| |_| |
             \_____\__,_|_|_|  \___/|_|   |_____/ \__,_|\__|\__, |
                                                             __/ |
                                                            |___/
       __          __        _     _         _    __          __
       \ \        / /       | |   | |       | |   \ \        / /
        \ \  /\  / /__  _ __| | __| |   __ _| |_   \ \  /\  / /_ _ _ __
         \ \/  \/ / _ \| '__| |/ _` |  / _` | __|   \ \/  \/ / _` | '__|
          \  /\  / (_) | |  | | (_| | | (_| | |_     \  /\  / (_| | |
           \/  \/ \___/|_|  |_|\__,_|  \__,_|\__|     \/  \/ \__,_|_|


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                FAQ Information
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

	 Game - Call of Duty: World at War
          FAQ - Multiplayer Guide
        Genre - First-Person > Action > Shooter > Historic
     Platform - XBox 360 / Playstation 3 / PC
 Release Date - North America[November | 11 | 2008]
                   Australia [November | 12 | 2008]
                      Europe [November | 14 | 2008]
    Developer - Treyarch
Creation Date - Wednesday, January | 21 | 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Copyright
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This guide was written by awutow15. This guide may be not be reproduced under
any circumstances except for personal, private use. It may not be placed on any
web site or otherwise distributed publicly at all, no exceptions. The only
website allowed to publicly display this guide is www.GameFAQs.com. Use of this
guide on any other web site or as a part of any public display such as another
website or in a magazine is strictly prohibited, and is a violation of
copyright laws. Please, if you see this guide on public display on any other
website, please contact me at:

awutow15_gamefaqs[at]hotmail[dot]com

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  FAQ Outline
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1.0.0 - Match Types
2.0.0 - Maps
3.0.0 - Ranks / Unlockables
4.0.0 - Create A Class
5.0.0 - Barracks
6.0.0 - Basic Strategies
7.0.0 - Copyright
8.0.0 - Credits
9.0.0 - How To Contact Me

(NOTE : If you want to skip ahead over all of these sections and get to a
specific section , just press Ctrl + "F" and a search window will come up. Type
in the number of the section you want to go to and you should get there pretty
fast. Yes, I know I have my sections marked as 1.0.0 , 2.0.0 etc. instead of
1.0 , 2.0 etc. That's so no one will get messed up , just in case I have 1.0 or
2.0 anywhere in the FAQ.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               1.0.0 - Match Types
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Core
----

------------------

Boot Camp

------------------

Team Deathmatch

Straight up Team Deathmatch on all maps. Use teamwork to kill enemy players and 
reach the score limit.

Players: 6-12

------------------

Mercenary Team Deathmatch

Team Deathmatch with random teams, no parties allowed. Use teamwork to kill 
enemy players and reach the score limit.

Players: 6-12

------------------


Free For All

Straight up Deathmatch. Every man for himself. Kill everyone. Small Maps.

Players: 4-8

------------------

War

Capture battlefield command points. Secure and hold all positions to achieve 
victory.

Players: 6-12
------------------

Ground War

18 player War and Team Deathmatch

Players: 8-18

------------------

Capture the Flag

Get the enemy flag and return it to your base.

Players: 6-12

------------------

Search and Destroy

Defend and destroy the objective. No respawning. No vehicles.

Players: 6-12

------------------

Headquarters

A neutral base to capture is marked in the level. Capture and hold it to gain 
points. The team that holds the HQ doesn't respawn.

Players: 6-12

------------------

Domination

3 flags in the level must be captured. Your team gets points for having control
of the flag. The more flags your teams holds, the more points you gain.

Players: 6-12

------------------

Sabotage

A neutral bomb is in the center of the level and teams fight to destroy the 
enemy team's objective. First team to successfully bomb the enemy objective 
wins.

Players: 6-12

------------------

Team Tactical

Small team based games.

Players: 4-8

------------------


Veteran

Team Deathmatch for experienced players only.

Players: 6-12

------------------



Hardcore
--------

Team Deathmatch

Team Deathmatch with limited HUD, extra bullet damage, friendly fire on.

Players: 6-12

------------------

War

Limited HUD. Extra bullet damage. Wave spawning delay. Friendly fire on.

Players: 8-18

------------------

Search and Destroy

Limited HUD. Extra bullet damage. No vehicles. Friendly fire on.

Players: 6-12

------------------

Free For All

Small maps. Every man for himself. Limited HUD. Extra bullet damage. No health 
regen.

Players: 4-8

------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     2.0.0 - Maps
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

One of the most important things that you can do to become better is to learn 
the maps through and through. Standing at any point in the entire map you 
should have a general idea of what areas you are overlooking and what other 
areas are overlooking you. Naturally, learning the smaller maps is far easier 
than learning the larger maps, but in the end, it is the crucial that you know 
them all very well if you want to play at your best. I suggest that, before 
going into the multiplayer playlists on XBox Live, you go into private matches 
by yourself at each of the maps and that you learn the lay of the land. The 
following descriptions of the maps are not a reflection of my lack of 
diligence, rather, they are a reflection of the importance of learning the maps 
yourselves. I will simply give a brief rundown, point out some areas of 
importance and highlight some things that you may have overlooked.

-------------------------------------------------------------------------------
                                       Airfield
-------------------------------------------------------------------------------

Size: Large
Vehicles: No

I dislike the large maps compared to the small and medium maps, although many 
players will feel differently. You will find diversity in weaponry on the large 
maps, in this case, more rifles - bolt action and normal - and scoped guns. It 
goes without saying that at close range a (Sub)Machine Gun will normally beat a 
(Bolt Action) Rifle and that the opposite is true at long range. Take note of 
the underground tunnel that runs near the center of the map.


-------------------------------------------------------------------------------
                                        Asylum
-------------------------------------------------------------------------------
Size: Medium
Vehicles: No

-------------------------------------------------------------------------------
                                        Castle
-------------------------------------------------------------------------------
Size: Medium
Vehicles: No


-------------------------------------------------------------------------------
                                       Cliffside
-------------------------------------------------------------------------------
Size: Large
Vehicles: No


-------------------------------------------------------------------------------
                                       Courtyard
-------------------------------------------------------------------------------

Size: Small
Vehicles: No

Courtyard is the second smallest map in the game - the only map that is smaller 
than this one is Dome. For the most part, you will run into players using 
Submachine Guns, Machine Guns and Shotguns. There are two points of interest 
that I would like to point out in Courtyard. At the top of the map, where the 
large staircase rises up to the elevated walkway, take note of the underground 
passage that lies beneath the stairs. This is a great place to hide during 
artillery strikes. Additionally, keep an eye on the raised grassy areas. Many 
players like to climb into these patches and go prone in the grass so that they 
are nearly hidden from view.


-------------------------------------------------------------------------------
                                          Dome
-------------------------------------------------------------------------------

Size: Small
Vehicles: No

Dome is the smallest multiplayer map in the entire game. Beware of the fact 
that inside and at the back of the somewhat enclosed area the floor ends so it 
is possible to fall to your death. The combat here takes place at such close 
quarters that even if you play really well you can expect to die quite often. 
Although Martyrdom is usually not the best perk to have equipped in your Perk 3 
slot it can net you several kills on Dome because of the tight quarters. For 
the most part, you will run into players using Submachine Guns, Machine Guns 
and Shotguns. Bolt Actions Rifles, more specifically - scoped rifles, have no 
place here because of the lack of range. Artillery strikes can be particularly 
devastating - not only because of the small size of the map but also because of 
the fact that there is really nowhere to hide from them. Even though in the 
somewhat enclosed space there are "hallways" on both sides of the map, you can 
be killed by being in the radius of an artillery shell. The only place to 
really hide is in the stairwell on the side of the map with the long ladder. 
Even more overwhelming than artillery strikes are the dogs. Although dogs are 
not difficult to defeat on their own, they will swarm your enemies on Dome 
because of the map's small size. With a full minute of dogs you can expect 
anywhere from five to ten kills and beyond on this map. Because of the constant 
and fast-paced action, Dome is one of my favorite maps.

One final thing to take note of: Whenever a match on Dome begins, do not 
immediately run foward. Quite often players will throw grenades or shoot 
bazookas across the map to kill enemy players near where they initially spawn. 
Stay back for a few seconds and you will be able to avoid this.

-------------------------------------------------------------------------------
                                        Downfall
-------------------------------------------------------------------------------

Size: Large
Vehicles: Yes

I absolutely abhor maps with tanks and this one is probably my least favorite 
of them all.

-------------------------------------------------------------------------------
                                         Hangar
-------------------------------------------------------------------------------
Size: Medium
Vehicles: No


-------------------------------------------------------------------------------
                                         Makin
-------------------------------------------------------------------------------
Size: Medium
Vehicles: No


-------------------------------------------------------------------------------
                                       Makin Day
-------------------------------------------------------------------------------

Size: Medium
Vehicles: No

-------------------------------------------------------------------------------
                                       Outskirts
-------------------------------------------------------------------------------
Size: Large
Vehicles: Yes


-------------------------------------------------------------------------------
                                       Roundhouse
-------------------------------------------------------------------------------
Size: Medium
Vehicles: Yes


-------------------------------------------------------------------------------
                                        Seelow
-------------------------------------------------------------------------------
Size: Large
Vehicles: Yes


-------------------------------------------------------------------------------
                                       Upheaval
-------------------------------------------------------------------------------
Size: Medium
Vehicles: No




=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              3.0.0 - Ranks / Unlockables
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level 1
-------
    * Rank: Private
    * Weapons: Nambu, Thompson, SVT40, Type 99
    * Perks: Special Grenades x3 - Three special grenades. No smoke.
             Satchel Charge x2 - Two remote detonation explosives.
             Stopping Power - Increased bullet damage.
             Fireworks - Higher explosive weapon damage.
             Flak Jacket - Reduces explosive damage. 
             Deep Impact - Deeper bullet penetration.            
             Extreme Conditioning - Sprint for longer distances.
             Steady Aim - Increased hip-fire accuracy.             
    * Vehicle Perks: Water Cooler - Decrease turret overheat.

Level 2
-------
    * Rank: Private II
    * Weapons: Trenchgun, Walther
    * Perks: M9A1 Bazooka x 2 - M9A1 bazooka with two rockets.
             Gas Mask - Protects against Tabun Gas.
    * Vehicle Perks: Greased Bearings: Increases turret rotation speed.

Level 3
-------
    * Rank: Private III
    * Weapons: Springfield, Colt

Level 4
-------
    * Rank: Private First Class
    * Weapons: BAR, Arisaka
    * Perks: Juggernaut - Increased health.
    * Challenges: Marksman/Expert for all unlocked weapons

Level 5
-------
    * Rank: Private First Class I
    * Challenges: Boot Camp - More weapons challenges

Level 6
-------
    * Perks: Toss Back - Resets fuse of picked up grenades.

Level 7
-------
    * Rank: Corporal
    * Weapons: Gewehr 47
    * Challenges: Marksman/Expert for Gewehr 47

Level 8
-------
    * Rank: Corporal I
    * Challenges: More Boot Camp challenges

Level 9
-------
    * Perk: Second Chance - Revive downed allies.

Level 10
--------
    * Rank: Sergeant
    * Weapons: MP40, Molotov Cocktail
    * Challenges: Molotov Cocktail challenge in Boot Camp

Level 11
--------
    * Rank: Sargeant I
    * Other: Clan Tag

Level 12
--------
    * Rank: Sergeant II
    * Perk: Camouflage - Undetectable to enemy recon planes.
    * Vehicle Perk: Ordinance Training - Decreases the reload time of turrets.

Level 13
--------
    * Rank: Staff Sergeant
    * Weapons: DP28
    * Challenges: DP28 Marksman/Expert

Level 14
--------
    * Rank: Staff Sergeant I
    * Other: New Play Lists (Capture the Flag, HQ, S&D, etc.)

Level 15
--------
    * Rank: Staff Sergeant II
    * Challenges: Operations

Level 16
--------
    * Rank: Staff Sergeant III
    * Perk: Bomb Squad - Ability to seek out enemy explosives.

Level 17
--------
    * Rank: Gunnery Sergeant
    * Weapons: M1 Garand
    * Challenges: M1 Garand Marksman/Expert

Level 18
--------
    * Rank: Gunnery Sergeant I
    * Other: New Play Lists (Hardcore modes unlocked)

Level 19
--------
    * Rank: Gunnery Sergeant II
    * Challenges: New Operations

Level 20
--------
    * Rank: Gunnery Sergeant III
    * Perk: Martyrdom  - Drop a live grenade when killed.

Level 21
--------
    * Rank: Master Sergeant
    * Weapons: Mosin-Nagant, Tokarev
    * Challenges: Mosin-Nagant Marksman/Expert

Level 22
--------
    * Rank: Master Sergeant II
    * Challenges: New Operations

Level 23
--------
    * Rank: Master Sergeant III
    * Challenges: New Operations

Level 24
--------
    * Rank: Master Sergeant III
    * Perk: Bouncing Betty - Two pressure activated mines.

Level 25
--------
    * Rank: Sergeant Major
    * Weapons: Type 100
    * Challenges: Type 100 Marksman/Expert

Level 26
--------
    * Rank: Sergeant Major I
    * Challenges: Killer

Level 27
--------
    * Rank: Sergeant Major II
    * Challenges: Field Specialist

Level 28
--------
    * Rank: Sergeant Major III
    * Perks: Sleight of Hand - Faster reloads.
             Leadfoot - Increases tank top speed.

Level 29
--------
    * Rank: Second Lieutenant
    * Weapons: Double Barreled Shotgun
    * Challenges: Double Barreled Shotgun Marksman/Expert

Level 30
--------
    * Rank: Second Lieutenant I

Level 31
--------
    * Rank: Second Lieutenant II
    * Challenges: Vehicle

Level 32
--------
    * Rank: Second Lieutenant III
    * Perks: Shades - Reduces the intensity of signal flares.

Level 33
--------
    * Rank: First Lieutenant
    * Weapons: MG42
    * Challenges: MG42 Marksman/Expert

Level 34
--------
    * Rank: First Lieutenant I
    * Challenges: New Field Specialist

Level 35
--------
    * Rank: First Lieutenant II
    * Challenges: New Vehicle

Level 36
--------
    * Rank: First Lieutenant III
    * Perk: Double Tap - Increased rate of fire.

Level 37
--------
    * Rank: Captain
    * Weapons: STG44
    * Challenges: STG44 Marksman/Expert

Level 38
--------
    * Rank: Captain I
    * Challenges: New Killer

Level 39
--------
    * Rank: Captain II

Level 40
--------
    * Rank: Captain III
    * Perks: Bandolier - Extra ammunition magazines.
    * Vehicle Perks: Coaxial Machine Gun - Driver controlled machine gun.

Level 41
--------
    * Rank: Major
    * Weapons: Kar98k
    * Challenges: Kar98k Marksman/Expert

Level 42
--------
    * Rank: Major I
    * Challenges: Humiliation

Level 43
--------
    * Rank: Major II
    * Challenges: New Humiliation

Level 44
--------
    * Rank: Major III
    * Perks: Primary Grenades x2 - Two primary grenades.

Level 45
--------
    * Rank: Lt. Colonel
    * Weapons: FG42
    * Challenges: FG42 Marksman/Expert

Level 46
--------
    * Rank: Lt. Colonel I
    * Challenges: New Humiliation

Level 47
--------
    * Rank: Lt. Colonel II
    * Challenges: New Humiliation

Level 48
--------
    * Rank: Lt. Colonel III
    * Perks: Fireproof - Reduced fire based weapon damage.

Level 49
--------
    * Rank: Colonel
    * Weapons: .357 Magnum

Level 50
--------
    * Rank: Colonel I
    * Challenges: Elite

Level 51
--------
    * Rank: Colonel II
    * Challenges: New Humiliation

Level 52
--------
    * Rank: Colonel III
    * Perk: Dead Silence - Make less sound when you move.

Level 53
--------
    * Rank: Brigadier General
    * Weapons: PPSh-41
    * Challenges: PPSh-41 Marksman/Expert

Level 54
--------
    * Rank: Brigadier General I
    * Challenges: New Elite

Level 55
--------
    * Rank: Brigadier General II
    * Challenges: New Humiliation

Level 56
--------
    * Rank: Brigadier General III
    * Perks: Overkill -

Level 57
--------
    * Rank: Major General
    * Weapons: PTRS-41
    * Challenges: PTRS-41 Expert

Level 58
--------
    * Rank: Major General I
    * Challenges: New Elite

Level 59
--------
    * Rank: Major General II
    * Challenges: New Elite

Level 60
--------
    * Rank: Major General III
    * Perks: Iron Lungs -

Level 61
--------
    * Rank: Lieutenant General
    * Weapons: Browning M1919
    * Challenges: Browning M1919 Marksman/Expert

Level 62
--------
    * Rank: Lieutenant General I
    * Challenges: New Elite

Level 63
--------
    * Rank: Lieutenant General II
    * Challenges: New Elite

Level 64
--------
    * Rank: Lieutenant General III
    * Perk: Reconnaissance -

Level 65
--------
    * Rank: Commander
    * Weapons: M1 Carbine
    * Perks: Flamethrower -
    * Challenges: M1 Carbine Marksman/Expert, Killer Pyro
    * Other: Prestige Mode


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              4.0.0 - Create A Class
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-------------------------------------------------------------------------------
                               Primary Weapons
-------------------------------------------------------------------------------

                            0====================0
                            |-Bolt Action Rifles-|
                            0====================0

Bolt Action Rifles are sturdy, reliable, and deadly accurate from long range.
What they lack in fire rate they make up for in power. They are designed to 
kill with a single shot. They are not very reliable at close range, so even if 
you don't put a scope on them you should treat them like sniper rifles. They 
are accurate weapons but can usually only kill one enemy at a time. Every bolt-
action rifle can be equipped with a scope that can be unlocked (except for the 
PTRS-41, which already has a scope that cannot be unequipped, essentially 
making it a sniper rifle).

-------------------------------------------------------------------------------
        Springfield - (Unlocked at level 3; available as pre-set class)
-------------------------------------------------------------------------------

American bolt action rifle with moderate accuracy and power. Effective at long
range. It has better accuracy than the other bolt-action rifles, according to 
in-game stats, but it isn't as powerful as some later ones. Still, it has 
pretty good iron sights. Additionally, the Springfield is the only bolt-action 
(except the PTRS-41) that automatically comes with a scope. Unlike the PTRS-41,
the Springfield's scope is only an attachment.

Attachments
-----------

Sniper Scope (Automatically unlocked)

Replaces iron sights with a sniper scope that provides zoom for longer range.


Bayonet (Unlocked after completing Springfield Marksman I)

Increases melee attack range.


Rifle Grenade (Unlocked after completing Springfield Marksman II):

Allows two explode-on-impact grenades to be launched from the gun (Takes up the
Perk 1 slot)


-------------------------------------------------------------------------------
                        Arisaka - (Unlocked at level 4)
-------------------------------------------------------------------------------

Japanese bolt action rifle with a low rate of fire and moderate power. 
Effective at long range. It has slightly less accuracy but slightly more power 
than the Springfield. The iron sights are not too bad. This weapon does not 
really stand out but it's not a bad gun. The Arisaka should be a decent gun 
until you unlock the Mosin-Nagant.

Attachments
-----------

Sniper Scope (Unlocked after completing Arisaka Marksman I)

Replaces iron sights with a sniper scope that provides zoom for longer range.


Bayonet (Unlocked after completing Arisaka Marksman II)

Increases melee attack range.


Rifle Grenade (Unlocked after completing Arisaka Marksman III):

Allows two explode-on-impact grenades to be launched from the gun (Takes up the 
Perk 1 slot)


-------------------------------------------------------------------------------
                     Mosin-Nagant - (Unlocked at level 21)
-------------------------------------------------------------------------------

Russian bolt action rifle with a low rate of fire and high power. Effective at
long range. The Mosin-Nagant is the most powerful bolt-action rifle and the 
iron sights are pretty simple, although they aren't as good as the 
Springfield's. However, its high power is the only thing that stands out about 
this gun. Other than that, it's a pretty basic bolt-action rifle. According to 
in-game stats, its rate of fire is slower than other guns, but this is not very 
noticeable.

Attachments
-----------

Sniper Scope (Unlocked after completing Mosin-Nagant Marksman I)

Replaces iron sights with a sniper scope that provides zoom for longer range.


Bayonet (Unlocked after completing Mosin-Nagant Marksman II)

Increases melee attack range.


Rifle Grenade (Unlocked after completing Mosin-Nagant Marksman III):

Allows two explode-on-impact grenades to be launched from the gun (Takes up the 
Perk 1 slot)


-------------------------------------------------------------------------------
                        Kar98k - (Unlocked at level 41)
-------------------------------------------------------------------------------

German bolt action rifle with high power. Effective at long range. The Kar98K 
is probably one of the best bolt-action rifles you can use. Although not as 
powerful as the Mosin-Nagant, it is more accurate. There is not much else to 
say about this gun that I haven't covered with the other guns. Use it the same 
way as the other bolt-action rifles.

Attachments
-----------

Sniper Scope (Unlocked after completing Kar98k Marksman I)

Replaces iron sights with a sniper scope that provides zoom for longer range.


Bayonet (Unlocked after completing Kar98k Marksman II)

Increases melee attack range.


Rifle Grenade (Unlocked after completing Kar98k Marksman III):

Allows two explode-on-impact grenades to be launched from the gun (Takes up the 
Perk 1 slot)


-------------------------------------------------------------------------------
                        PTRS-41 - (Unlocked at level 57)
-------------------------------------------------------------------------------

The PTRS-41 is pretty unique. It's not really a bolt-action rifle, but since
it's a sniper rifle, it fits in. It is the only gun in this category that has 
no attachments and it is also the only gun in this category that starts out 
with a scope that can't be unequipped. The PTRS-41 has the highest power of any
of the bolt-action rifles, but this only means the best multipliers because of 
the way damage is calculated with scoped bolt-action rifles. It can blow limbs
off, which is pretty awesome. 

Attachments
-----------

None

                                   0========0
                                   |-Rifles-|
                                   0========0

There are two sub-categories of rifles: semi-automatic and full-automatic.
Semi-automatic rifles fire one bullet at a time, but can be fired as fast as
you can squeeze the trigger with the exception of the M1 Garand, which has a 
lower rate of fire (Note that Treyarch has implemented an anti-turbo controller 
system that will slow the rate of fire for all semi-autos. After emptying a few 
clips, you will notice that you can't fire as quickly as normal. It will 
continue to affect all semi-automatic weapons, including pistols, for the rest 
of the match). Semi-automatic rifles also have high accuracy but they do not 
kill in a single shot, unlike bolt-actions. Semi-autos are excellent at medium 
to long range and are more forgiving than bolt-actions. There is only one fully 
automatic rifle, the STG-44, which fires until the trigger is released. It 
works best at medium range and is better at close range than semi-automatics, 
generally speaking. In Hardcore modes, semi-auto rifles are common. They are 
extremely deadly, as they kill in a single shot, and are very accurate.

-------------------------------------------------------------------------------
          SVT-40 - (Unlocked at level 1; available as pre-set class)
-------------------------------------------------------------------------------

Russian semi-automatic rifle with moderate power. Effective at medium to long
range. The SVT-40 has good power as well as the highest accuracy of all semi-
automatic rifles. It has more recoil than the Gewehr 43, but higher power as 
well. The SVT-40 is an easy gun to use as long as you don't end up too close to 
an enemy with an submachine gun. You can pick off enemies at long range easily 
because the SVT-40's iron sights are pretty good. While this gun will serve you 
well, I highly recommend using the next semi-auto when you unlock it.

Attachments
-----------

Flash Hider (Unlocked after completing SVT-40 Marksman I):

Slightly decreases range but prevents you from showing up on enemy radar while 
firing the weapon (you will still show up on the radar as a result of enemy 
recon planes).


Aperture Sight (Unlocked after completing SVT-40 Marksman II):

Replaces iron sights with a precision sight.


Telescopic Sight (Unlocked after completing SVT-40 Marksman III):

Replaces iron sights with a telescopic scope that provides some zoom for longer 
range.


-------------------------------------------------------------------------------
                       Gewehr 43 - (Unlocked at level 7)
-------------------------------------------------------------------------------

German semi-automatic rifle with high accuracy and moderate power. Effective at
medium to long range. It has virtually no recoil, higher accuracy than the 
SVT-40 and has slightly better iron sights. It doesn't have as much power as 
the first semi-automatic rifle but it can still kill with a couple of direct 
hits. Other than that, it's basically the same as the SVT-40: accurate, 
powerful and brutal at long range.

Attachments
-----------

Suppressor (Unlocked after completing Gewehr 43 Marksman I):

Slightly decreases range but prevents you from showing up on enemy radar while 
firing the weapon (you will still show up on the radar as a result of enemy 
recon planes).


Aperture Sight (Unlocked after completing Gewehr 43 Marksman II):

Replaces iron sights with a precision sight.


Telescopic sight (Unlocked after completing Gewehr 43 Marksman III):

Replaces iron sights with a telescopic scope that provides some zoom for longer 
range.


Rifle Grenade (Unlocked after completing Gewehr 43 Marksman IV):

Allows two explode-on-impact grenades to be launched from the gun (Takes up the 
Perk 1 slot)


-------------------------------------------------------------------------------
                       M1 Garand - (Unlocked at level 17)
-------------------------------------------------------------------------------

American semi-automatic rifle with high power. Effective at medium to long
range. The high power doesn't contribute much except letting you use something 
besides Stopping Power. However, with a Flash Hider, the M1 Garand is much 
better. It's still inferior to the Gewehr 43 and the SVT-40, but it's usable. 
In Hardcore, the Garand is as deadly as any other semi-automatic rifle. The 
iron sights aren't too bad but they are not as accurate as the iron sights on 
the previous guns. The M1 Garand is the only semi-automatic rifle that has a 
sniper scope attachment and it's worth unlocking. While the M1 Garand has its 
flaws as a semi-automatic rifle, it shines as a semi-automatic sniper rifle. 
Although scoped recoil is inconsistent, you'll find it very accurate; you
should have no problem getting headshots.

Attachments
-----------

Flash Hider (Unlocked after completing M1 Garand Marksman I)

Slightly decreases range but prevents you from showing up on enemy radar while 
firing the weapon (you will still show up on the radar as a result of enemy
recon planes).


Bayonet (Unlocked after completing M1 Garand Marksman II)

Increases melee attack range.


Rifle Grenade (Unlocked after completing M1 Garand Marksman III)

Allows two explode-on-impact grenades to be launched from the gun (Takes up the 
Perk 1 slot)


Sniper Scope (Unlocked after completing M1 Garand Marksman IV)

Replaces iron sights with a sniper scope that provides zoom for longer range.


-------------------------------------------------------------------------------
                        STG-44 - (Unlocked at level 37)
-------------------------------------------------------------------------------

German assault rifle with a high rate of fire. Effective at medium range. The 
STG-44 (also known as the MP-44) is the only fully automatic rifle available. 
It combines the accuracy of semi-automatic rifles with the larger clip and 
full-automatic capability of machine guns and submachine guns. The STG-44 
doesn't do the damage of the semi-automatics per bullet, but you can mow down
enemies more easily. It doesn't have much recoil but it still isn't as 
effective as semi-automatic rifles at long range. Overall, the STG-44 is a good 
gun to use in most situations.

Attachments
-----------

Flash Hider (Unlocked after completing STG-44 Marksman I)

Slightly decreases range but prevents you from showing up on enemy radar while 
firing the weapon (you will still show up on the radar as a result of enemy 
recon planes).


Aperture Sight (Unlocked after completing STG-44 Marksman II):

Replaces iron sights with a precision sight.


Telescopic sight (Unlocked after completing STG-44 Marksman III):

Replaces iron sights with a telescopic scope that provides some zoom for longer 
range.


-------------------------------------------------------------------------------
                      M1A1 Carbine - (Unlocked at level 65)
-------------------------------------------------------------------------------

The American M1A1 Carbine has higher accuracy than the Gewehr 43 as well as 
more power than the SVT-40. The iron sights are pretty accurate and the M1A1 
Carbine is probably the most deadly semi-automatic rifle at long range. It has 
more recoil than the Gewehr 43 but not enough to actually be a nuisance.

Attachments
-----------

Flash Hider (Unlocked after completing M1A1 Carbine Marksman I):

Slightly decreases range but prevents you from showing up on enemy radar while 
firing the weapon (you will still show up on the radar as a result of enemy 
recon planes).


Aperture Sight (Unlocked after completing M1A1 Carbine Marksman II):

Replaces iron sights with a precision sight.


Bayonet (Unlocked after completing M1A1 Carbine Marksman III):

Increases melee attack range.


Box Magazine (Unlocked after completing M1A1 Carbine Marksman IV):

Doubles clip capacity.

                              0=================0
                              |-Submachine Guns-|
                              0=================0

Submachine Guns are shoulder-fired weapons that have a high rate of fire, while 
still packing a punch in terms of power. Ideal for close to medium range 
combat. While they aren't the best weapons at long range, submachine guns are 
fairly accurate at medium range and deadly at close range. While they lack the 
power of shotguns, they can take down multiple enemies more easily, especially 
if equipped with the round drum/dual magazines/box magazine attachment.

-------------------------------------------------------------------------------
Thompson - (Unlocked at level 1; available as pre-set class)
-------------------------------------------------------------------------------

American submachine gun with high accuracy and moderate power. Effective at
close to medium range. The Thompson is a decent weapon, but it isn't as good as 
the other submachine guns. Its main problem is the 20-round clip. While this is 
more than enough to take out one or two enemies, you'll find yourself reloading 
constantly, and more often than not in bad situations. Still, the Thompson is a 
reliable weapon that works well with any attachment. The aperture sight helps 
you make your bullets count, the suppressor helps you kill enemies more 
stealthily, and the round drum is arguably the best attachment for this gun, 
eliminating its main weakness.

Attachments
-----------

Suppressor (Unlocked after completing Thompson Marksman I):

Slightly decreases range but prevents you from showing up on enemy radar while 
firing the weapon (you will still show up on the radar as a result of enemy 
recon planes).


Aperture Sight (Unlocked after completing Thompson Marksman II):

Replaces iron sights with a precision sight.


Round Drum (Unlocked after completing Thompson Marksman III):

Doubles clip capacity.


-------------------------------------------------------------------------------
MP40 - (Unlocked at level 10)
-------------------------------------------------------------------------------

German submachine gun with high power. Effective at close range. The MP40 is 
the gun you're going to see most in this game. It's downright beastly in any 
game mode, with any setup, in anyone's hands. While it's rate of fire is much 
lower than that of the other submachine guns, its power more than makes up for
it. You can easily kill at long range by tapping the fire button. At close to 
medium range, the MP40 will make a smart player nearly unstoppable, especially 
if they have the dual magazine attachment. Because of this gun's already high 
power you can use the second perk for something else, like Camouflage or 
Fireworks. Double Tap increases the rate of fire, meaning you'll take down 
enemies more easily at close range. However, beware the increased recoil while 
aiming down the sight.

Attachments
-----------

Suppressor (Unlocked after completing MP40 Marksman I):

Slightly decreases range, but prevents you from showing up on enemy radar while 
firing the weapon (you will still show up on the radar as a result of enemy 
recon planes).


Aperture Sight (Unlocked after completing MP40 Marksman II):

Replaces iron sights with a precision sight.


Dual Magazines (Unlocked after completing MP40 Marksman III):

Doubles clip capacity.


-------------------------------------------------------------------------------
Type 100 - (Unlocked at level 25)
-------------------------------------------------------------------------------

Japanese submachine gun with moderate accuracy and power. Effective at close to 
medium range. The Type 100 is probably the most balanced submachine gun with 
moderate power and a moderate rate of fire. The Type 100 is good in any 
situation. While the iron sights aren't the best, it's still easy to dominate 
with this gun. With a suppressor, the Type 100 is amazing; but with the box
magazine attachment, it's almost as good as the MP40. Almost. Because of the 
balance of the gun's stats, both Stopping Power and Double Tap are good 
choices. Double Tap will help at close range, and works best with the box 
magazine. On the other hand, Stopping Power increases the medium range 
capabilities of the Type 100.

Attachments
-----------

Suppressor (Unlocked after completing Type 100 Marksman I):

Slightly decreases range, but prevents you from showing up on enemy radar while 
firing the weapon (you will still show up on the radar as a result of enemy 
recon planes).


Aperture Sight (Unlocked after completing Type 100 Marksman II):

Replaces iron sights with a precision sight.


Box Magazine (Unlocked after completing Type 100 Marksman III):

Doubles clip capacity.


-------------------------------------------------------------------------------
PPSh-41 - (Unlocked at level 53)
-------------------------------------------------------------------------------

The PPSh-41 has a ridiculously high rate of fire; so high, in fact, that there 
are claims that some of the bullets don't even register as hits. As you might 
imagine, the PPSh-41 is a little lacking in the power department, so Stopping 
Power is probably the best choice for a Second Perk. Despite its rate of fire, 
the gun has very little recoil, making it excellent at just about any range. 
With the Round Drum attachment, the PPSh-41 is much more deadly, as it runs 
through its normal clip pretty quickly.

Attachments
-----------

Aperture Sight (Unlocked after completing PPSh-41 Marksman I)

Replaces iron sights with a precision sight.


Round Drum (Unlocked after completing PPSh-41 Marksman II)

Doubles clip capacity.

 

                                 0==========0
                                 |-Shotguns-|
                                 0==========0

Shotguns are designed for close range combat and excel at just that. Although 
they have a low ammo count and a slow rate of fire, they are extremely deadly 
at close range, capable of taking enemies down with a single blast. This fact 
makes them perfect for close firefights and ambushes. Shotguns are harder to 
use on large maps but if you are mobile and have good reflexes they are worth 
using. Although weapons like submachine guns can kill at both close and medium 
range, they cannot kill at close range as quickly as a shotgun.

-------------------------------------------------------------------------------
     M1897 Trench Gun - (Unlocked at level 2; available as pre-set class)
-------------------------------------------------------------------------------
American pump action shotgun. Deadly at close range. The M1897 Trench Gun is 
similar to the W1200 from Call of Duty 4: Modern Warfare. It is a pump-action 
shotgun with a higher capacity than its counterpart, the Double-Barreled 
Shotgun. It also has slightly higher accuracy (in this case, tighter spread). 
However, the M1897 Trench Gun isn't as powerful as the Double-Barreled Shotgun. 
While you'll still get one-hit-kills most of the time, many people use Stopping 
Power to make the Trench Gun more useful at somewhat longer ranges.

Attachments
-----------

Grip (Unlocked after completing M1897 Trench Gun Marksman I):

Decreases recoil. (Takes up the Perk 1 slot) 


Bayonet (Unlocked after completing M1897 Trench Gun Marksman II):

Increases melee attack range.


-------------------------------------------------------------------------------
Double-Barreled Shotgun - (Unlocked at level 29)
-------------------------------------------------------------------------------

American double-barreled shotgun. Deadly at close range. Although it only has a 
capacity of two slugs, this shotgun has higher power and a higher rate of fire 
than the M1897 Trench Gun. However, Sleight of Hand is almost a necessity 
because of the frequent reloading and the somewhat lengthy reload time. The 
second attachment for the Double-Barreled Shotgun increases power, but 
decreases accuracy and range. The Double-Barreled Shotgun has pitiful range 
when sawed off. However, many people tend to use Steady Aim to focus the 
increased power and make it slightly better at longer range.

Attachments
-----------

Grip (Unlocked after completing Double-Barreled Marksman I):

Decreases recoil. (Takes up the Perk 1 slot) 


Sawed-Off Shotgun (Unlocked after completing Double-Barreled Marksman II):

Increases power, but decreases range and accuracy.



                               0==============0
                               |-Machine Guns-|
                               0==============0

Light machine guns come equipped with better accuracy, but smaller ammo count.
While less mobile and accurate, heavy machine guns have a large ammo count and 
a faster rate of fire. Both are very dangerous at medium to long range. Some 
machine guns have a capacity as low as 20 rounds, whereas others get as high as 
120 or so. All are excellent at medium range, capable of killing multiple foes 
quickly and easily.

-------------------------------------------------------------------------------
Type 99 - (Unlocked at level 1; available as pre-set class)
-------------------------------------------------------------------------------

Japanese light machine gun with a high rate of fire. Effective at medium to 
long range. The Type 99 is an ugly gun. The clip blocks some of your view when 
you aim down the sight, and the iron sights aren't very good. Luckily, the gun 
itself is pretty awesome. It has decent power with a high, but not 
uncontrollably high, rate of fire. The high capacity helps it, especially in 
close quarters. The Type 99 is one of the better hip-firing machine guns. The 
Type 99's recoil doesn't help at long range, so this gun is best at close to 
medium range, especially because of its second attachment.

Attachments
-----------

Bipod (Unlocked after completing Type 99 Marksman I)

Deployable bipod that reduces recoil when used.


Bayonet (Unlocked after completing Type 99 Marksman II)

Increases melee attack range.


-------------------------------------------------------------------------------
BAR - (Unlocked at level 4)
-------------------------------------------------------------------------------

American fully automatic machine gun with high power. Effective at medium range 
to long range. The BAR is pretty straightforward: high power, low rate of fire, 
and manageable, consistent recoil. Besides the less than stellar rate of fire, 
the BAR's biggest flaw is the 20-round capacity. With Double Tap, the rate of 
fire is excellent and you can kill enemies very quickly. However, you will be 
reloading often. Sleight of Hand might be a good choice but the reload time 
isn't terrible. The BAR is still a great gun, despite its flaws, and works well 
at any range.

Attachments
-----------

Bipod (Unlocked after completing BAR Marksman I)

Deployable bipod that reduces recoil when used.


-------------------------------------------------------------------------------
DP-28 - (Unlocked at level 13)
-------------------------------------------------------------------------------

Russian light machine gun with a large ammunition capacity. Effective at medium 
to long range. The DP-28 is a very frequently used machine gun. The DP-28 has a 
higher rate of fire than the BAR but it is nothing too great. It also has 
slightly higher power and a much larger capacity. However, the iron sights 
aren't quite as good as the BAR's and the recoil is a little wild. This gun 
excels at medium range but it is not very good at long range. However, with the 
high power, you could probably tap the fire button to kill someone at long 
range if they don't react quickly enough.

Attachments
-----------

Bipod (Unlocked after completing DP-28 Marksman I)

Deployable bipod that reduces recoil when used.


-------------------------------------------------------------------------------
MG42 - (Unlocked at level 33)
-------------------------------------------------------------------------------

German heavy machine gun with a high rate of fire and moderate power. Effective 
at medium to long range. The MG42 has an extremely high rate of fire and pretty 
good accuracy as well, with surprisingly little recoil. However, Stopping Power 
is almost necessary to make the best out of this weak gun. Because of the 
little recoil, the MG42 is decent at long range. Like other machine guns, it's 
best at medium range. For a heavy machine gun, the reload time is great, 
because you can cancel it right after the new magazine is attached.

Attachments
-----------

Bipod (Unlocked after completing MG42 Marksman I)

Deployable bipod that reduces recoil when used.


-------------------------------------------------------------------------------
FG42 - (Unlocked at level 45)
-------------------------------------------------------------------------------

The FG42 is a light machine gun with a very high rate of fire and moderate 
power. The recoil is low and the iron sights are accurate. The downside? 20-
round capacity. Despite this, the FG42 is a great gun. It's one of the few guns 
that is good at any range. I would recommend not using the telescopic sight 
most of the time as it just doesn't seem to help very much - the iron sights 
are great anyway.

Attachments
-----------

Bipod (Unlocked after completing FG42 Marksman I)

Deployable bipod that reduces recoil when used.


Telescopic Sight (Unlocked after completing FG42 Marksman II)

Replaces iron sights with a telescopic scope that provides some zoom for longer 
range.


-------------------------------------------------------------------------------
Browning M1919 - (Unlocked at level 61)
-------------------------------------------------------------------------------

While the Browning M1919 is a good gun, it's slightly disappointing as a level 
61 unlockable. It has good power and a moderate rate of fire with a large 
capacity. The iron sights aren't the best but they are fairly accurate. The 
Browning M1919 is decent at long range but not so good at close range, however, 
it shines at medium range. The high capacity makes it excellent for providing 
cover fire. The recoil is worse than some of the other machine guns but it 
isn't uncontrollable.

Attachments
-----------

Bipod (Unlocked after completing Browning M1919 Marksman I)

Deployable bipod that reduces recoil when used.

-------------------------------------------------------------------------------
Side Arm
-------------------------------------------------------------------------------

Colt M1911

American semi-automatic pistol with a high capacity. Effective at close range.

Nambu

Japanese semi-automatic pistol with medium capacity and power. Effective at 
close range.

Walther P38

German semi-automatic pistol with a high rate of fire. Effective at close 
range.

Tokarev TT-33

Russian semi-automatic pistol with medium capacity and power.

.357 Magnum


-------------------------------------------------------------------------------
Primary Grenade
-------------------------------------------------------------------------------
Frag

Anti-personnel device that destroys the target with a burst of flying shrapnel.

N*74 ST

Device designed as an anti-tank grenade. Beware, very dangerous.

Molotov Cocktail

Incendiary device that harms the target with a radius of fire.


-------------------------------------------------------------------------------
Special Grenade
-------------------------------------------------------------------------------
Smoke

Device that creates a smoke screen when detonated.

Tabun Gas

Device that unleashes a poisonous smoke screen which blurs the vision and 
impairs movement.

Signal Flare

Device that produces an intense light, blinding and disorienting any targets 
that are in its field of view.


-------------------------------------------------------------------------------
Perk 1
-------------------------------------------------------------------------------

Special Grenades x 3:
Three special grenades. No smoke.

Self-explanatory: You get three special grenades in your inventory instead of 
the normal two, however, smoke grenades are not allowed. This is a helpful perk 
for players who heavily rely on special grades. When used properly, special 
grenades can be just as deadly if not more so than standard grenades.


Satchel Charge x2:
Two remote detonation explosives.

Two remote detonated satchel charges. They have a nice damage radius and are 
especially useful for destroying tanks - if you can set off a satchel charge 
under a tank then you will only need one explosive to destroy it.


M9A1 Bazooka x 2:
M9A1 bazooka with two rockets.

The M9A1 bazooka with two rockets. The M9A1 is also helpful against tanks. Two 
direct hits in the same place will usually be enough for a tank. The bazooka is 
also helpful if you ever find yourself in a situation where several enemies are 
packed tightly together.


Bomb Squad
Ability to seek out enemy explosives. 

This perk is especially helpful against Bouncing Betties. Any enemy explosives 
near you will be distinguishable by a unique icon that appears above them as 
long as you have this perk equipped.


Bouncing Betty x 2
Two pressure activated mines.

Whenever a player walks near a bouncing betty of the opposing team, the spring-
loaded mine detonates. If you walk directly into the path of a bouncing betty, 
death is certain. However, if you get lucky and simply walk into the outer edge 
of the mine's radius then you can usually survive. If you shoot one of the 
opposing team's mines it will detonate and you can walk by with no problem. 
Often, you will see snipers lay down bouncing betties around the location they 
have chosen to snipe. Bomb Squad is very useful against bouncing betties.


Bandolier
Extra ammunition magazines.

Very self-explanatory. This perk is useful with guns that have small ammunition 
capacities.


Primary Grenades x 2
Two primary grenades.

You get two primary grenades in your inventory instead of the normal one. This 
perk is very useful for players that have mastered grenade throwing.


M2 Flamethrower
Projects a controlled stream of fire.

The M2 emits a stream of fire that is very deadly to enemy players. This is a 
very good perk as the flamethrower is like a third weapon.


-------------------------------------------------------------------------------
Perk 2
-------------------------------------------------------------------------------
Stopping Power
Increased bullet damage.

An excellent perk to use with a gun whose power is not that great. You will 
often see players use Stopping Power with Bolt-Action Rifles and Submachine 
Guns. (This perk is cancelled out by Juggernaut)


Fireworks
Higher explosive weapon damage.

Self-explanatory. You will hardly ever see anyone using this. (This perk is 
cancelled out by Flak Jacket)


Flak Jacket
Reduces explosive damage.

Self-explanatory. You will hardly ever see anyone using this. (This perk is 
cancelled out by Fireworks)


Gas Mask
Protects against Tabun Gas.

Self-explanatory. You will not often see players using this perk.


Juggernaut
Increased health.

Basically, if two people using the exact same unmodified gun begin shooting at 
each other at precisely the same time and at the same location on the body, the 
person with Juggernaut will win. When I first unlocked this perk I used it all 
the time. Unfortunately for me, I realized that there were other perks in this 
category that were far better than Juggernaut and I had to learn to not rely on 
in so much.


Camouflage
Undetectable to enemy recon planes.

A very useful perk. Whenever an enemy calls a recon plane, you will not show up 
on the opposing team's map. Some of the best players couple this perk with a 
gun using a suppressor/flash hider.


Sleight of Hand
Faster reloads.

This is a useful perk to use with guns whose reload times are very slow. Many 
players set up "Anti-Tank" classes and they use this perk along with the M9A1 
Bazooka perk in order to take down tanks very quickly.


Shades
Reduces the intensity of signal flares.

Self-explanatory. You will not often see players using this perk.


Double Tap
Increased rate of fire.

An excellent perk to use with a gun whose rate of fire is not that great. You 
will often see players use Double Tap with Submachine Guns and Machine Guns.


Overkill
Carry two primary guns, no pistol.

You carry two primary guns with no pistol and you cannot choose two of the same 
gun. Many players use this perk so that they can have a Bolt-Action Rifle/Rifle 
to use at long range and a Submachine Gun for close range assaults.


-------------------------------------------------------------------------------
Perk 3
-------------------------------------------------------------------------------
Deep Impact
Deeper bullet penetration.

You may see this perk from time to time, especially in sniper classes. That is 
not to say that this is not a useful perk, it's just that there are far better 
alternatives.


Extreme Conditioning
Sprint for longer distances.

This perk is helpful in Search and Destroy and Headquarters. Moving quickly to 
the objective is key in these game types.


Steady Aim
Increased hip-fire accuracy.

There is a common misconception that needs to be cleared up. Steady Aim 
increases accuracy from guns fired from the hip. In other words, Steady Aim 
increases your accuracy whenever you fire your gun without aiming. If you use 
left trigger to bring up your gun's sights then this perk does nothing for you.


Toss Back
Resets fuse of picked up grenades.




Second Chance
Revive downed allies.

Second Chance is the same thing as Last Stand from Call of Duty 4: Modern 
Warfare. Whenever an enemy kills you, you drop to the ground with 2 hit points 
remaining and switch to your pistol. You receive double experience for any 
kills that you get while in Second Chance. You can hold "X" to let yourself 
die, however, if any of your teammates also have the Second Chance perk 
equipped they can revive you. I have never played with an organized team in 
which every member had Second Chance equipped but I can infer that if everyone 
knew what to do then such a team would be unstoppable.


Martyrdom
Drop a live grenade when killed.

When you die you drop a grenade with a fuse of 2.5 seconds. Equipping this perk 
can net you a few kills per match but there are better perks to choose. 
Additionally, any time you kill someone, never run over their body because they 
could have the Martyrdom perk equipped.


Fireproof
Reduced fire based weapon damage.

Self-explanatory. You will not often see players using this perk.


Dead Silence
Make less sound when you move.

When you run, you now make the same amount of noise as when you walk without 
this perk, and when you walk you make no noise at all.


Iron Lungs
Longer breath hold while sniping.

This perk enables you to hold your breath for five additional seconds when 
sniping. This is a very helpful perk, although the best snipers will be able to 
get their kills without it. Obviously, this perk is wasted in a class that uses 
no sniper rifle.


Reconnaissance
Shows enemy dogs, artillery, and tanks.

Another useful perk, however, a little dissappointing as there are far better 
perks to choose from here. On an organized team, if one person were to equip 
this perk and inform everyone of the locations of enemy dogs, artillery, and 
tanks, then I could see a huge advantage in store for that team.

-------------------------------------------------------------------------------
Vehicle Perk
-------------------------------------------------------------------------------
Water Cooler
Decrease turret overheat.

Allows you to fire more from the mounted gun on tanks before the gun overheats.


Greased Bearings
Increases turret rotation speed.

Allows you to rotate the main turret on a tank with greater speed.


Ordnance Training
Decreases the reload time of turrets.

The time between shots from the main turret of a tank is reduced.


Leadfoot
Increases tank top speed.

You can drive a tank more quickly.


Coaxial Machine Gun
Driver controlled machine gun.

You can now control a second machine gun that is mounted on the front of the 
tank. Thus, a second person in the tank can control the top turret while you 
operate the main cannon and the machine gun. Note that this gun protrudes from 
the front of the tank and not in the direction where the turret is pointed. To 
aim left and right with this machine gun means you will need to turn the tank 
and to aim up and down means you will have to climb or descend a hill. Finally, 
this gun will periodically overheat with repeated use and there is no gauge for 
how hot it's getting, unlike the turret's machine gun.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                5.0.0 - Barracks
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leaderboards
------------

Service Report:

Here you can see the rank, level, number of wins, win streak and time played of 
any Call of Duty: World at War player in the world. Use the Y button to scroll 
through Friends, Players in Lobby and Global and use the left and right bumpers 
to scroll through the different game modes. Use the directional pad to scroll 
up and down a page and use the left analog stick to scroll up and down one 
player at a time.


Score:

Here you can see the rank, level, score and time played of any Call of Duty: 
World at War player in the world. Use the Y button to scroll through Friends, 
Players and Global and use the left and right bumpers to scroll through the 
different game modes. Use the directional pad to scroll up and down a page and 
use the left analog stick to scroll up and down one player at a time.


Wins:

Here you can see the rank, level, wins, losses, win-loss ratio and win streak 
of any Call of Duty: World at War player in the world. Use the Y button to 
scroll through Friends, Players and Global and use the left and right bumpers 
to scroll through the different game modes. Use the directional pad to scroll 
up and down a page and use the left analog stick to scroll up and down one 
player at a time.


Kills:

Here you can see the rank, level, kills, deaths, kill-death ratio and win 
streak of any Call of Duty: World at War player in the world. Use the Y button 
to scroll through Friends, Players and Global and use the left and right 
bumpers to scroll through the different game modes. Use the directional pad to 
scroll up and down a page and use the left analog stick to scroll up and down 
one player at a time.

A kill-death ratio of 1 means that for every enemy you kill you die once, a 
kill-death ratio of 2 means that for every two enemies you kill you die once 
and a kill-death ratio of .5 means that for every enemy you kill you die twice. 
The average player will not immediately have a great kill-death ratio but after 
you have learned the game and after you become better you will see your ratio 
improve.


Challenges
----------
-------------------------------------------------------------------------------
Rifles
-------------------------------------------------------------------------------
SVT-40 Marksman I:

Get 25 kills with this weapon. (Phase 1 of 3)
XP Reward: 100
Unlock: Flash Hider for this weapon.


SVT-40 Marksman II:

Get 75 kills with this weapon. (Phase 2 of 3)
XP Reward: 250
Unlock: Aperture Sight for this weapon.


SVT-40 Marksman III:

Get 150 kills with this weapon. (Phase 3 of 3)
XP Reward:
Unlock: Telescopic Sight for this weapon.


SVT-40 Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


SVT-40 Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


SVT-40 Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


Gewehr 43 Marksman I:

Get 25 kills with this weapon. (Phase 1 of 4)
XP Reward: 100
Unlock: Suppressor for this weapon.


Gewehr 43 Marksman II:

Get 75 kills with this weapon. (Phase 2 of 4)
XP Reward: 500
Unlock: Aperture Sight for this weapon.


Gewehr 43 Marksman III:

Get 100 kills with this weapon. (Phase 3 of 4)
XP Reward: 750
Unlock: Telescopic Sight for this weapon.


Gewehr 43 Marksman IV:

Get 150 kills with this weapon. (Phase 4 of 4)
XP Reward: 1000
Unlock: Rifle Grenade for this weapon.


Gewehr Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


Gewehr Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


Gewehr Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


M1 Garand Marksman I:

Get 25 kills with this weapon. (Phase 1 of 4)
XP Reward: 100
Unlock: Flash Hider for this weapon.


M1 Garand Marksman II:

Get 75 kills with this weapon. (Phase 2 of 4)
XP Reward: 100
Unlock: Bayonet for this weapon.


M1 Garand Marksman III:

Get 100 kills with this weapon. (Phase 3 of 4)
XP Reward: 750
Unlock: Rifle Grenade for this weapon.


M1 Garand Marksman IV:

Get 150 kills with this weapon. (Phase 4 of 4)
XP Reward: 1000
Unlock: Sniper Scope for this weapon.


M1 Garand Expert I:

Get 25 head shots with this weapon.
XP Reward: 100


M1 Garand Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


M1 Garand Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


STG-44 Marksman I:

Get 25 kills with this weapon. (Phase 1 of 3)
XP Reward: 100
Unlock: Flash Hider for this weapon.


STG-44 Marksman II:

Get 75 kills with this weapon. (Phase 2 of 3)
XP Reward: 500
Unlock: Apreture Sight for this weapon.


STG-44 Marksman III:

Get 100 kills with this weapon. (Phase 3 of 3)
XP Reward: 100
Unlock: Telescopic sight for this weapon.


STG-44 Expert I:

Get 25 head shots with this weapon.
XP Reward: 100


STG-44 Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


STG-44 Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


M1A1 Carbine Marksman I:

Get 25 kills with this weapon. (Phase 1 of 4)
XP Reward: 100
Unlock: Flash Hider for this weapon.


M1A1 Carbine Marksman II:

Get 75 kills with this weapon. (Phase 2 of 4)
XP Reward: 500
Unlock: Aperture Sight for this weapon.


M1A1 Carbine Marksman III:

Get 100 kills with this weapon. (Phase 3 of 4)
XP Reward: 750
Unlock: Bayonet for this weapon.


M1A1 Carbine Marksman IV:

Get 150 kills with this weapon. (Phase 4 of 4)
XP Reward: 1000
Unlock: Box Magazine for this weapon.


M1A1 Carbine Expert I:

Get 25 head shots with this weapon.
XP Reward: 100


M1A1 Carbine Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


M1A1 Carbine Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


-------------------------------------------------------------------------------
Submachine Guns
-------------------------------------------------------------------------------

Thompson Marksman I:

Get 25 kills with this weapon. (Phase 1 of 3)
XP Reward: 100
Unlock: Suppresor for this weapon.


Thompson Marksman II:

Get 75 kills with this weapon. (Phase 2 of 3)
XP Reward: 500
Unlock: Aperture Sight for this weapon.


Thompson Marksman III:

Get 150 kills with this weapon.
XP Reward: 1000
Unlock: Round Drum for this weapon.


Thompson Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


Thompson Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


Thompson Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


MP40 Marksman I:

Get 25 kills with this weapon. (Phase 1 of 3)
XP Reward: 100
Unlock: Suppresor for this weapon.


MP40 Marksman II:

Get 75 kills with this weapon. (Phase 2 of 3)
XP Reward: 500
Unlock: Aperture Sight for this weapon.


MP40 Marksman III:

Get 150 kills with this weapon.
XP Reward: 1000
Unlock: Dual Magazines for this weapon.


MP40 Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


MP40 Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


MP40 Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


Type 100 Marksman I:

Get 25 kills with this weapon. (Phase 1 of 3)
XP Reward: 100
Unlock: Suppresor for this weapon.


Type 100 Marksman II:

Get 75 kills with this weapon. (Phase 2 of 3)
XP Reward: 500
Unlock: Aperture Sight for this weapon.


Type 100 Marksman III:

Get 150 kills with this weapon.
XP Reward: 1000
Unlock: Extended Clip for this weapon.


Type 100 Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


Type 100 Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


Type 100 Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


PPSh-41 Marksman I:

Get 25 kills with this weapon. (Phase 1 of 2)
XP Reward: 100
Unlock: Aperture Sight for this weapon.


PPSh-41 Marksman II:

Get 75 kills with this weapon. (Phase 2 of 2)
XP Reward: 500
Unlock: Round Drum for this weapon.


PPSh-41 Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


PPSh-41 Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


PPSh-41 Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


-------------------------------------------------------------------------------
Machine Guns
-------------------------------------------------------------------------------

Type 99 LMG Marksman I:

Get 25 kills with this weapon. (Phase 1 of 2)
XP Reward: 100
Unlock: Bipod for this weapon.


Type 99 LMG Marksman II:

Get 75 kills with this weapon. (Phase 2 of 2)
XP Reward: 500
Unlock: Bayonet for this weapon.


Type 99 Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


Type 99 Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


Type 99 Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


BAR Marksman:

Get 25 kills with this weapon. (Phase 1 of 1)
XP Reward: 100
Unlock: Bipod for this weapon.


BAR Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


BAR Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


BAR Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


DP-28 Marksman:

Get 25 kills with this weapon. (Phase 1 of 1)
XP Reward: 100
Unlock: Bipod for this weapon.


DP-28 Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


DP-28 Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


DP-28 Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


MG42 Marksman:

Get 25 kills with this weapon. (Phase 1 of 1)
XP Reward: 100
Unlock: Bipod for this weapon.


MG42 Expert:

Get 25 head shots with this weapon. (Phase 1 of 1)
XP Reward: 100


FG42 Marksman I:

Get 25 kills with this weapon. (Phase 1 of 2)
XP Reward: 100
Unlock: Bipod for this weapon.


FG42 Marksman II:

Get 75 kills with this weapon. (Phase 2 of 2)
XP Reward: 500
Unlock: Telescopic Sight for this weapon.


FG42 Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


FG42 Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


FG42 Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


Browning M1919 Marksman:

Get 25 kills with this weapon. (Phase 1 of 1)
XP Reward: 100
Unlock: Bipod for this weapon.


Browning M1919 Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


Browning M1919 Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


Browning M1919 Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


-------------------------------------------------------------------------------
Shotguns
-------------------------------------------------------------------------------

M1897 Trench Gun Marksman I:

Get 25 kills with this weapon. (Phase 1 of 2)
XP Reward: 100
Unlock: Grip for this weapon.


M1897 Trench Gun Marksman II:

Get 75 kills with this weapon. (Phase 2 of 2)
XP Reward: 500
Unlock: Bayonet for this weapon.


M1897 Trench Gun Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


M1897 Trench Gun Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


M1897 Trench Gun Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


Double Barreled Marksman I:

Get 25 kills with this weapon. (Phase 1 of 2)
XP Reward: 100
Unlock: Grip for this weapon.


Double Barreled Marksman II:

Get 75 kills with this weapon. (Phase 2 of 2)
XP Reward: 500
Unlock: Sawed-Off Shotgun.


Double Barreled Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


Double Barreled Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


Double Barreled Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


-------------------------------------------------------------------------------
Bolt Action Rifles
-------------------------------------------------------------------------------

Springfield Marksman I:

Get 25 kills with this weapon. (Phase 1 of 2)
XP Reward: 100
Unlock: Bayonet for this weapon.


Springfield Marksman II:

Get 75 kills with this weapon. (Phase 2 of 2)
XP Reward: 500
Unlock: Rifle Grenade for this weapon.


Springfield Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


Springfield Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


Springfield Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


Arisaka Marksman I:

Get 25 kills with this weapon. (Phase 1 of 3)
XP Reward: 100
Unlock: Sniper scope for this weapon


Arisaka Marksman II:

Get 75 kills with this weapon. (Phase 2 of 3)
XP Reward: 500
Unlock: Bayonet for this weapon.


Arisaka Marksman III:

Get 150 kills with this weapon. (Phase 3 of 3)
XP Reward: 1000
Unlock: Rifle Grenade for this weapon.


Arisaka Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


Arisaka Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


Arisaka Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


Mosin-Nagant Marksman I:

Get 25 kills with his weapon. (Phase 1 of 3)
XP Reward: 100
Unlock: Sniper scope for this weapon


Mosin-Nagant Marksman II:

Get 75 kills with this weapon. (Phase 2 of 3)
XP Reward: 500
Unlock: Bayonet for this weapon.


Mosin-Nagant Marksman III:

Get 150 kills with this weapon. (Phase 3 of 3)
XP Reward: 1000
Unlock: Rifle Grenade for this weapon.


Mosin-Nagant Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


Mosin-Nagant Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


Mosin-Nagant Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


Kar98K Marksman I:

Get 25 kills with this weapon. (Phase 1 of 3)
XP Reward: 100
Unlock: Sniper scope for this weapon


Kar98K Marksman II:

Get 75 kills with this weapon. (Phase 2 of 3)
XP Reward: 500
Unlock: Bayonet for this weapon.


Kar98K Marksman III:

Get 150 kills with this weapon. (Phase 3 of 3)
XP Reward: 1000
Unlock: Rifle Grenade for this weapon.


Kar98K Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


Kar98K Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


Kar98K Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


PTRS-41 Expert I:

Get 25 head shots with this weapon. (Phase 1 of 3)
XP Reward: 100


PTRS-41 Expert II:

Get 75 head shots with this weapon. (Phase 2 of 3)
XP Reward: 500


PTRS-41 Expert III:

Get 150 head shots with this weapon. (Phase 3 of 3)
XP Reward: 1000


-------------------------------------------------------------------------------
Boot Camp
-------------------------------------------------------------------------------

Crouch Shot I:


Crouch Shot II:


Crouch Shot III:

Kill 30 enemies while you are crouching. (Phase 3 of 3)
XP Reward: 250


Prone Shot I:

Kill 5 enemies while you are prone. (Phase 1 of 3)
XP Reward: 50


Prone Shot II:


Prone Shot III:


Grenade Kill I:


Grenade Kill II:


Grenade Kill III:

Kill 10 enemies with a grenade. (Phase 3 of 3)
XP Reward: 250


Sticky Kill I:

Kill 1 enemy with a sticky grenade. (Phase 1 of 3)
XP Reward: 50


Sticky Kill II:


Sticky Kill III:


Point Guard I:


Point Guard II:


Point Guard III:

Get 30 assists. (Phase 3 of 3)
XP Reward: 250


X-Ray Vision I:


X-Ray Vision II:


X-Ray Vision III:

Kill 15 enemies through a surface using bullet penetration. (Phase 3 of 3)
XP Reward: 250


Vandalism I:

Blow up 1 car. (Phase 1 of 3)
XP Reward: 50


Vandalism II:

Blow up 5 cars. (Phase 2 of 3)
XP Reward: 100


Vandalism III:


Backdraft I:


Backdraft II:


Backdraft III:

Destroy 15 enemy explosive devices. (Phase 3 of 3)
XP Reward: 250


Knife Veteran I:

Kill 1 enemy with the knife melee attack. (Phase 1 of 3)
XP Reward: 50


Knife Veteran II:

Kill 5 enemies with the knife melee attack. (Phase 2 of 3)
XP Reward: 100


Knife Veteran III:


Exposed I:


Exposed II:


Exposed III:

Call in a recon plane 20 times. (Phase 3 of 3)
XP Reward: 250


Recon Plane Inbound:

Kill 3 enemies without dying and call in radar.
XP Reward: 50


Artillery Strike Inbound:

Kill 5 enemies without dying and call in an Artillery Strike.
XP Reward: 50


Call In The Dogs:

Kill 7 enemies without dying and call in the dogs.
XP Reward: 50


Self Defense:

Shoot an enemy attack dog.
XP Reward: 50


Marathon:

Sprint for 26 miles total.
XP Reward: 250


Sayonara:

Fall 30 feet or more to your death.
XP Reward: 250


Geronimo:

Fall 15 feet or more and survive.
XP Reward: 250


Swan Dive:

Fall 20 feet or more into water and survive.
XP Reward: 250


Bartender I:

Kill 1 enemy with a Molotov Cocktail. (Phase 1 of 3)
XP Reward: 50


Bartender II:


Bartender III:



-------------------------------------------------------------------------------
Operations
-------------------------------------------------------------------------------

Free-For-All Victor I:

Place in the top 3 in 1 Free-for-all match. (Phase 1 of 3)
XP Reward: 50


Free-For-All Victor II:


Free-For-All Victor III:


Team Player I:


Team Player II:

Win 15 Team Deathmatch matches. (Phase 2 of 3)
XP Reward: 100


Team Player III:


Headquarters Victor I:

Win 5 Headquarters matches. (Phase 1 of 3)
XP Reward: 50


Headquarters Victor II:


Headquarters Victor III:


Domination Victor I:

Win 5 Domination matches. (Phase 1 of 3)
XP Reward: 50


Domination Victor II:


Domination Victor III:


Sabotage Victor I:

Win 5 Sabotage matches. (Phase 1 of 3)
XP Reward: 50


Sabotage Victor II:


Sabotage Victor III:


War Victor I:

Win 5 War matches. (Phase 1 of 3)
XP Reward: 50


War Victor II:


War Victor III:


Capture The Flag Victor I:

Win 5 Capture the Flag matches. (Phase 1 of 3)
XP Reward: 50


Capture The Flag Victor II:


Capture The Flag Victor III:


Search And Destroy Victor I:

Win 5 Search and Destroy matches. (Phase 1 of 3)
XP Reward: 50


Search And Destroy Victor II:


Search And Destroy Victor III:


Hardcore Team Player I:

Win 5 Hardcore Team Deathmatch matches. (Phase 1 of 3)
XP Reward: 50


Hardcore Team Player II:


Hardcore Team Player III:


MVP Team Deathmatch:

Win a Team Deathmatch with the top score.
XP Reward: 250


MVP Team Hardcore:

Win a Team Hardcore match with the top score.
XP Reward: 250


Bomb Down:

Kill the bomb carrier in a Sabotage or Search and Destroy match.
XP Reward: 250


Bomb Defender:

Kill a bomb defuser in a Sabotage or Search and Destroy match.
XP Reward: 250


Bomb Planter:

Kill a bomb planter in a Sabotage or Search and Destroy match.
XP Reward: 250


Last Man Standing:

Be the last man standing in Search and Destroy.
XP Reward: 250


Hero:

Defuse a bomb in Sabotage or Search and Destroy.
XP Reward: 250


War Hero:

Kill 1 or more enemy players in the act of capturing the last flag then help to 
recapture it for your team. (War)
XP Reward: 250


-------------------------------------------------------------------------------
Vehicles
-------------------------------------------------------------------------------

Turret MG Expert I:

Kill 10 enemy players with a tank's turret machine gun. (Phase 1 of 3)
XP Reward: 50


Turret MG Expert II:


Turret MG Expert III:


Turrent Hunter I:

Kill the turret gunner of a tank 10 times without destroying the tank. (Phase 1 
of 3)
XP Reward: 50


Turrent Hunter II:


Turrent Hunter III:


Behemoth I:

Kill 10 enemy infantry with the main gun of the tank. (Phase 1 of 3)
XP Reward: 50


Behemoth II:


Behemoth III:


Tank vs. Tank I:

Finish off 10 enemy controlled tanks with the main gun of a tank (shot destroys 
tank). (Phase 1 of 3)
XP Reward: 50


Tank vs. Tank II:


Tank vs. Tank III:


Anti Tank Rockets I:

Finish off 1 enemy controlled tank with a Bazooka (shot destroys tank). (Phase 
1 of 3)
XP Reward: 50


Anti Tank Rockets II:


Anti Tank Rockets III:


Anti Tank Demolitions I:

Finish off 1 enemy controlled tank with a satchel charge (explosive destroys 
tank). (Phase 1 of 3)
XP Reward: 50


Anti Tank Demolitions II:


Anti Tank Demolitions III:


Tank Sticker I:

Finish off 1 enemy controlled tank with a sticky grenade. (Phase 1 of 3)
XP Reward: 50


Tank Sticker II:


Tank Sticker III:


Immobilizer I:

Destroy the treads of a tank 10 times to stop it from moving. (Phase 1 of 3)
XP Reward: 50


Immobilizer II:


Immobilizer III:


Trapper:

Kill an enemy by detonating a satchel charge underneath a tank after the enemy 
drives over it.
XP Reward: 250


Tank Bomb:

Destroy a tank and kill a nearby enemy player with the explosion from the tank.
XP Reward: 250


Road Trip:

Drive a tank 50 miles.
XP Reward: 250


You Talkin To Me?:

While on foot, survive a tank round and destroy the tank that shot you before 
your health regenerates.
XP Reward: 250


Got 'Em!:

Kill 3 or more players with a single shot from the main gun of the tank.
XP Reward: 250


-------------------------------------------------------------------------------
Killer (Unlocked at Level 26)
-------------------------------------------------------------------------------

Pistol Marksman I:
Pistol Marksman II:
Pistol Marksman III:
Pistol Expert I:
Pistol Expert II:
Pistol Expert III:
Bolt Action Expert I:
Bolt Action Expert II:
Bolt Action Expert III:
Rifle Expert I:
Rifle Expert II:
Rifle Expert III:
SMG Expert I:
SMG Expert II:
SMG Expert III:
LMG Expert I:
LMG Expert II:
LMG Expert III:
HMG Expert I:
HMG Expert II:
HMG Expert III:
Master Chef I:
Master Chef II:
Master Chef III:
Artillery Strike Veteran I:
Artillery Strike Veteran II:
Artillery Strike Veteran III:
Dog Handler I:
Dog Handler II:
Dog Handler III:
Signal Flare Veteran I:
Signal Flare Veteran II:
Signal Flare Veteran III:
Counter-Betty I:
Counter-Betty II:
Counter-Betty III:
Counter-Satchel I:
Counter-Satchel II:
Counter-Satchel III:
Fumigator I:
Fumigator II:
Fumigator III:
Bouncing Betty I:
Bouncing Betty II:
Bouncing Betty III:
Satchel Charge I:
Satchel Charge II:
Satchel Charge III:
Pyro I:
Pyro II:
Pyro III:

-------------------------------------------------------------------------------
Field Specialist (Unlocked at Level 27)
-------------------------------------------------------------------------------

Silent But Deadly I:
Silent But Deadly II:
Silent But Deadly III:
Invisible I:
Invisible II:
Invisible III:
Bayonet Specialist I:
Bayonet Specialist II:
Bayonet Specialist III:
Launch Specialist I:
Launch Specialist II:
Launch Specialist III:
Down But Not Out I:
Down But Not Out II:
Down But Not Out III:
Martyrdom Veteran I:
Martyrdom Veteran II:
Martyrdom Veteran III:
Medic I:
Medic II:
Medic III:


Gask Mask:

With the Gas Mask perk equipped, kill the enemy that threw a Tabun grenade at 
you.
XP Reward: 250


Shades:

With the Shades perk equipped, kill the player that threw a flare at you.
XP Reward: 250

-------------------------------------------------------------------------------
Humiliation (Unlocked at Level 47)
-------------------------------------------------------------------------------

Multi-Frag:

Kill 2 or more enemies with a single frag grenade.
XP Reward: 250


Multi-Mine:

Kill 2 or more enemies with a single mine.
XP Reward: 250


Backstabber:

Stab an enemy in the back with your knife.
XP Reward: 250


Slow But Sure:

Kill 1 enemy while being poisoned with tabun gas.
XP Reward: 250


Rival:

Kill the same enemy 5 times in a single match.
XP Reward: 250


Cruelty:

Kill an enemy, pick up his weapon, then kill him again with his own weapon.
XP Reward: 250


Special Delivery:

Kill 2 enemies at once by sticking a grenade to an enemy, then it kills him and 
another enemy.
XP Reward: 250


Blindfire:

Kill an enemy while you are still dazed by a signal flare.
XP Reward: 250


Return To Sender:

Kill an enemy by shooting their own mine.
XP Reward: 250


Oh No You Don't:

Kill an enemy by destroying their own Bouncing Betty immediately after they 
plant it.
XP Reward: 250


Misery Loves Company I:
Misery Loves Company II:
Misery Loves Company III:


Potato Chucker:

Finish an enemy off by hitting them with a frag grenade. (Direct impact)
XP Reward: 250


Think Fast Special:

Finish an enemy off by hitting them with a special grenade. (Direct impact)
XP Reward: 250


Car Bomber I:
Car Bomber II:
Car Bomber III:


Barrel Bomber I:
Barrel Bomber II:
Barrel Bomber III:


Hot Potato I:
Hot Potato II:
Hot Potato III:


Gib Factory I:
Gib Factory II:
Gib Factory III:


Coffin Dodger I:
Coffin Dodger II:
Coffin Dodger III:

-------------------------------------------------------------------------------
Elite (Unlocked at Level 50)
-------------------------------------------------------------------------------

Hard Landing:

Kill an enemy that is currently in mid-air.
XP Reward: 250


Fast Swap:

Hurt an enemy with a primary weapon, then finish them off with a pistol.
XP Reward: 250


Star Player:

Play an entire match of any game type with a 5:1 kill/death ratio.
XP Reward: 250


How the ?:

Kill an enemy by using bullet penetration to shoot an explosive device through 
a wall.
XP Reward: 250


Dominos:

Kill an enemy by setting off a chain reaction of different explosives.
XP Reward: 250


Invincible:

Get 5 health regenerations from enemy damage in a row, without dying.
XP Reward: 250


The Edge I:

Get the last kill in a match 1 time. (Phase 1 of 3)
XP Reward: 50

The Edge II

The Edge III


Desperado:

Kill the enemy player with the last bullet in your clip.
XP Reward: 250


Massacre:

Kill every member of the enemy team. (4 enemy minimum)
XP Reward: 250


The Brink:

Get a 3 or more kill streak while near death. (Screen flashing red)
XP Reward: 250


Extreme Cruelty:

Kill every member of the enemy team (at least 4 enemies) without dying.
XP Reward: 250


Collateral Damage:

Kill 2 or more enemies with a single sniper rifle bullet.
XP Reward: 250


Flawless:

Play an entire full-length match without dying.
XP Reward: 250


Survivalist:

Survive for 5 consecutive minutes.
XP Reward: 250


Fearless:

Kill 10 enemies in a single match without dying.
XP Reward: 250


Counter MVP:

Kill the #1 player on the enemy team 10 times in a single match.
XP Reward: 250


No Secrets:

Call in radar 3 times in a single match.
XP Reward: 250


Heavy Artillery

Call in Artillery 2 times in a single match.
XP Reward: 250


Rabid:

Call in the dogs of war 2 times in a single match.
XP Reward: 250




Clan Tag
--------

Unlocked at level 11, the Clan Tag is self-explanatory for those of you who 
have played previous First-Person Shooters online. For those of you who have 
not, this allows you to enter a tag representing a Clan Name before your Gamer 
Tag. If you and a friend are in a lobby together with the same Clan Tag then 
other players will know that you are together.

Beware of players in pre-game lobbies, especially in Search and Destroy, whose 
Clan tags are [BOST]. These are boosters who do nothing but go into matches 
together just to boost their experience as opposed to playing the game. I don't 
understand why some people do this because being a tenth prestige level 65 
means nothing if you are terrible.


Prestige Mode
-------------

Do it all again?

Trade all of your accomplishments for a bit of prestige. Other players will see 
your new prestige rank icon in the lobby, leaderboards, and game.

Prestige has a price: Everything you've unlocked including weapons, experience 
and challenges will be reset; you'll have to rank up again to reacquire them. 
Only your Leaderboard rankings, clan tag and playlists will be unaffected.

There's no going back...

Some players say that they would never put themselves through the torture of 
leveling back up to 65. Other players, myself included, agree that one of the 
most fun aspects of the game is the idea of gaining experience, unlocking new 
weapons, perks and challenges and increasing in level. You will find that 
getting to 65 subsequent times is far easier and faster than the first time 
that you did it. The decision whether or not to prestige is entirely up to the 
player, of course. 


Web Stats
---------

Link your game ID to an account on www.callofduty.com to join the Call of Duty 
community and compare stats with your friends.

  Here's how:

- Create an account or sign in
- Choose "Link Account"
- Enter your unique VIP number

**** **** **** ****

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           6.0.0 - Basic Strategies
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                 [Coming Soon]

                            (Moar pew pew, less QQ)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 7.0.0 - Credits
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                      CjayC - For making the best gaming website I have ever
                              had the pleasure of using.
		    SBAllen - For continuing the legacy that CJayC, along with
                              the users of the site, helped to create.
http://www.cod4central.com/ - For information from the "Ranks / Unlockables"
                              section.
               catkiller904 - For giving me weapon information.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                8.0.0 - Copyright
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Simple reprint of the copyright notice:

This guide was written by awutow15. This guide may be not be reproduced under
any circumstances except for personal, private use. It may not be placed on any
web site or otherwise distributed publicly at all, no exceptions. The only
website allowed to publicly display this guide is www.GameFAQs.com. Use of this
guide on any other web site or as a part of any public display such as another
website or in a magazine is strictly prohibited, and is a violation of
copyright laws. Please, if you see this guide on public display on any other
website, please contact me at:

awutow15_gamefaqs[at]hotmail[dot]com

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           9.0.0 - How To Contact Me
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have any reason you need to talk to me for anything (relating to this
guide for Call of Duty: World at War), email me at:

awutow15_gamefaqs[AT]hotmail[DOT]com

Below is information on what I will and will not read. Be sure to keep in mind
that if you send me anything that is under the "Do *Not* Send Me" list, more
than likely you will be blocked, and your message might appear on the GameFAQs
message boards. Read below for more information.

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|-DO SEND ME-|
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Questions: I openly accept questions under a few conditions: Be sure to look
through the FAQ to make sure that your question hasn't already been answered.
If it hasn't been answered, be sure that when you email me, to include the
subject of the question along with "Call of Duty: World at War" in the subject
heading, or it will probably be deleted. It might also help a lot if you
include a little bit of the question in the subject.

Commendment and Criticism: Obviously, if you think I did a good job with this
FAQ, I'd love to hear from you. I've actually commented on some people's FAQs
before as well. Also, if there is anything you don't like about the FAQ, please
be sure to email me your suggestions as well, and don't forget to include
something in the subject or you will probably get deleted. If you send me
suggestions on something to change about my FAQ, I can't promise anything will
happen - in fact, more than likely nothing will happen. But it can't hurt to
try, right?

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|-DO *NOT* SEND ME-|
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Chain Mail, Spam, or Flames, under ANY circumstances. I only accept these
things (chain mail) from a few of my very very close friends, and ONLY my
closest friends, but otherwise, send me anything like this, and you *WILL*
promptly be blocked, no questions asked. Send me flames, and you will probably
find a "G" rated version of your message[s] on the GameFAQs message boards.
I refuse to tolerate anything like this, and I don't think there is much more
to be said about it.

Anything with terrible grammar, but most of all, don't send me flames with
terrible grammar, because they will IMMEDIATELY be posted on GameFAQs. You know
what? Just don't send any flames at all, and we can all be happy.

As for grammar, please don't send me e-mail relating to spelling or grammatical
errors in the guide. I am constantly scoping this entire guide in the hopes of
making any corrections I can, and it would be deeply appreciated if we could
just leave it at that. You won't get flamed and your message won't get posted
on the GameFAQs boards, but I would really appreciate it if I didn't receive
any e-mails relating to spelling and grammar. I will find mistakes such as
those on my own. Thank you.