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    FAQ/Walkthrough by justinweber08

    Version: 0.2 | Updated: 01/02/09 | Printable Version | Search This Guide

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    ============================================================================
    FAQ/Walkthrough Guide
    By: Justin Weber
    Version: 0.2
    Platform: Xbox 360
    Email: Spiderguides@yahoo.com
    ============================================================================
    
    This guide has been written and is still being written by Justin Weber of 
    Spider Guides, Inc.
    
    This document may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other website or as a part of any public display is strictly prohibited,
    and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    If you wish to use my guide on another website, you must ask for permission
    first.
    
    
    [[=========================================================================]]
             Table of Contents
    [[=========================================================================]]
    
    This guide enables you to jump from one section of the guide to another using 
    the function find. To use find, simultaneously press ctrl and the "f" key. 
    This will bring up a prompt box. In the prompt box type the five letter code 
    located to the extreme right of the desired section, then select next or hit 
    enter.
    
    A. Version History.........................................[VERSH]
    
    B. About Me................................................[ABOME]
    
    C. Guide Detail............................................[GDETA]
     
    D. Controls/Tactics........................................[CNTRL]
    
    E. Walkthrough.............................................[WALKH]
    
    	1. Tutorial Mission..................................[WALK1]
    		
    		a. Carbonell - Lumber Camp.....................[CARLC]
    
    		b. Kankaras - Cock Arena.......................[KANCA]
    
    		c. Purefoy - Fishing Camp......................[PURFC]
    
    		d. Quiepo - Slaughterhouse.....................[QUISL]
    
    		e. Unite - Mike's Bar..........................[UNIMB]
    
    	2. Act 1.............................................[ACT01]
    
    		a. UFLL Missions 1.............................[UFL01]
    
    			1. Destroy the Gear......................[DESTG]
    
    		b. APR Missions 1..............................[APR01]
    
    	3. Act 2.............................................[ACT02]
    
    		a. UFLL Missions 2.............................[UFL02]
    
    		b. APR Missions 2..............................[APR02]
    
    	4. Act 3.............................................[ACT03]
    		
    		a. End APR.....................................[ENDAP]
    		
    		b. End UFLL....................................[ENDUF]
    
    F. Side Missions...........................................[SIDEM]
    	
    	1. Underground Missions..............................[SIDE1]
    
    	2. Convoy Missions...................................[SIDE2]
    
    	3. Assassination Missions............................[SIDE3] 
    
    G. Diamond Locations.......................................[DIAML]
    
    H. Jackal Tapes............................................[JACKT]
    
    I. Guard Post Locations....................................[GUAPL]
    
    J. Safe House Locations....................................[SAFHL]
    
    K. Characters..............................................[CHARS]
    
    L. Weapons and Upgrades....................................[WEAUP]
    
    M. Vehicles................................................[VEHIS]
    
    N. Complete Journal........................................[COMPJ]
    
    O. Achievements............................................[ACHIE]
    
    P. FAQs....................................................[FAQS0]
    
    Q. Special Thanks..........................................[SPECT]
    
    [[=========================================================================]]
             Version History [VERSI]
    [[=========================================================================]]
    
    Version 0.001 (12/23/08) - The Setup, basically just the frame of the guide to 
    be, so when I begin writing I can hit the ground running.
    
    Version 0.02 (12/25/08) - Started walkthrough, added more to the frame of the 
    guide, started character section, finished controls/tactics, finished about 
    me, and finished guide details.
    
    Version 0.2 (01/02/09) - Finished all four tutorial missions and added more to 
    the frame of the guide, gained new strategy for recording information, 
    finished first UFLL mission, started the first APR mission, finished Leboa-
    Sako convoy missions, finished character section, finished weapon/upgrades 
    section, finished vehicle section, started FAQs section, and finished 
    achievement section.
    [[=========================================================================]]
             About Me [ABOME]
    [[=========================================================================]]
    
    My name is Justin Weber and this is the first of my game guides to be 
    published online. I currently have several finished guides in which I hope to 
    publish on my own personal site spiderguides.geocities.com; however that is 
    still a working progress but hopefully that will be coming up soon. So if you 
    like this guide in the future you'll be able to check out some more of my 
    work.
    
    I've been an active gamer since I was seven and I have always favored the 
    action/adventure type games. Some of my personal all-time favorite games 
    include: the Resident Evil series, Metal Gear Solid series, the two Knights of 
    the Old Republic games, Halo series, and Fallout 3.
    
    I would like to mention that while my skills as an avid video game player are 
    well developed, I do occasionally miss things that others may discover. If 
    this happens to be the case as you play the game or if you find some parts of 
    the guide to be inaccurate or hard to understand at times, call me out on it 
    and let me know, and I will do my best to resolve the problem and give you 
    full credit for the assist.
    
    If you find yourself in a situation where you feel you need to contact me do 
    so through spiderguides@yahoo.com as listed above. I only ask that you stick 
    to questions, comments, or suggestions on the guide and that you state the 
    games title in the subject area, so that I don't spam block you. Any hate mail 
    or irrelevant messages not pertaining to the guide or the game will just add 
    you to my spam list and thus casting me ignorant to any future emails. 
    
    [[=========================================================================]]
             Guide Details [GDETA]
    [[=========================================================================]]
    
    Far Cry 2 is a huge game and there are numerous ways to complete the game. 
    This guide's main goal is to provide the readers with clear, logical, and in-
    depth information on every aspect of this game so that players may complete 
    the game in totality easily and proficiently.  
    
    This guide will go beyond what is necessary to beat the game by including 
    everything necessary to 100% complete the game. In the walkthrough portion 
    only what is necessary to beat the game will be discussed, however, when 
    opportunities arise in the walkthrough I will forward readers to the 
    appropriate section within the guide for those interested in going above and 
    beyond what is necessary to beat the game.
    
    Without any further ado, I give you the complete Far Cry 2 Walkthrough and 
    Guide.
    
    [[=========================================================================]]
             Controls/Tactics [CNTRL]
    [[=========================================================================]]
    
    Controls
    
    On Foot:
    		Left Analog Stick.........................Move
    		LAS Button................................Sprint
    		Right Analog Stick........................Look/Aim
    		RAS Button................................Switch Explosive
    		Directional Pad...........................Change Weapon
    			Up................................Machete
    			Down..............................Special
    			Left..............................Primary
    			Right.............................Secondary
    		Start.....................................Notebook
    		Back......................................Map/Cell
    		"A" Button................................Jump
    		"B" Button................................Crouch
    		"X" Button................................Reload/Unjam
    		"Y" Button................................Interact
    		Left Trigger..............................Gun Sight
    		Left Bumper...............................Heal
    		Right Trigger.............................Fire Weapon
    		Right Bumper..............................Throw Explosive
    
    In Vehicle: 	
    	
    		Left Analog Stick.........................Steer
    		RAS Button................................Look Behind
    		Start.....................................Notebook
    		Back......................................Map/Cell
    		"A" Button................................Switch Seat
    		"B" Button................................Hand Brake
    		"X" Button................................Map Zoom
    		"Y" Button................................Enter/Exit
    		Left Trigger..............................Reverse
    		Left Bumper...............................Heal
    		Right Trigger.............................Forward
    		Right Bumper..............................Headlights
    
    
    Tactics
    
    There are basically two main ways of completing this game, either by run and 
    gun or sneak in stealth either way you are going to need these tactics to get 
    through the game.
    
    First, the game's NPCs have a way of surrounding you if you run in blind, so 
    before you enter any crowded area be sure to scout out key locations before 
    charging in order to avoid being sniped or blown to bits from explosive piles. 
    
    Second, never wait till it is too late to heal. Waiting until you have only 
    one bar left in a fight is a sure way to die. With this be sure to safe often 
    you do not want to repeat a two hour session because some sniper took your 
    head off.
    
    Third, take advantage of your buddies optional missions they will raise your 
    reputation as well as bring many goodies to your hideout. This includes your 
    arms dealer missions, these will unlock more weapons.
    
    Fourth, need a bigger gun but can't afford it then visit the diamond location 
    section and start hunting cases.
    
    Fifth, replace weapons when they are no longer fit for use. If your weapon is 
    consistently jamming or if it jams at all find a replacement and remember your 
    guns are of better quality then the enemies.
    
    Sixth, visit the gun shop for increased accuracy and buy new weapons.
    
    Finally, you don't have to drive across the entire 50 sq km map take a bus for 
    quick transportation. 
    
    
    [[=========================================================================]]
             Walkthrough [WALKH]
    [[=========================================================================]]
    
    You start off taking a ride in a jeep and the guy driving basically says your 
    not leaving anytime soon. You start to feel dizzy towards the end of the drive 
    and you pass out.
    
    <<Objective: Find the Jackal and kill him>>
    
    You awaken in a bedroom which also contains the Jackal. He is going over your 
    orders to kill him but luckily he rationalizes that you have failed your 
    mission, you are fired, and are no longer a threat to him.
    
    An explosion goes off after the cut scene and you finally get to take control 
    of your character.
    
    [[=========================================================================]]
             Tutorial Mission [WALK1]
    [[=========================================================================]]
    
    <<Objective: Get out of the town>>
    
    Begin by heading out of the door ahead and up the broken table by crouching 
    through the broken wall.
    
    You have four options at this point of the game.
    
    1.  Go Northwest and start with the UFLL. (Carbonell - Lumber Camp Mission)
    2.  Go Northeast and start with the UFLL. (Kankaras - Cock Arena Mission)
    3.  Go Southeast and start with the APR. (Purefoy - Fishing Camp Mission)
    4.  Go Southwest and start with the APR. (Quiepo - Slaughterhouse Mission)
    
    Which ever way you choose start heading that direction. To go north use 
    windows on the second floor, to go south go downstairs and out the exit. Do 
    not worry about fighting the factions because you are too weak and you are 
    about to pass out anyway.
    
    <<Objective: Heal myself>>
    
    You find yourself being saved by Kankaras, Carbonell, Quiepo, or Purefoy 
    depending on the zone you passed out in; I will refer to these four guys as 
    your lieutenant for the rest of the guide.
    
    Once you take control of your character heal yourself by pressing the left 
    bumper.
    
    <<Objective: Pick up guns and take syrettes from the kit on the wall>>
    
    Before you can load up with the weapons and health though, you must save using 
    the blue box to the left of the exit. After saving, the guy will leave and you 
    are free to collect the goodies.
    
    You will find a hand gun, a rocket launcher, and an assault rifle on the table 
    straight ahead. Then proceed to the left and take the syrettes from the 
    medical kit. Then use them on yourself to heal.
    
    <<Objective: Pop the hood and fix the car>>
    
    Leave the building and use your GPS to navigate your way to the car using the 
    red circle. Once you make it there move around to the front of the car so that 
    you are facing the hood. Then interact with the hood to fix it. (Oh, and by 
    the way that socket wrench you use fixes everything and I do mean EVERYTHING! 
    I got to get me one of those!)
    
    After fixing the car the game will familiarize you with the map, sprinting, 
    and answering the phone.
    
    <<Objective: Kill the scouts at the safe house to unlock it>>
    
    *************************************NOTE************************************
    Do NOT travel anywhere else except straight to the location if you do then you 
    will pass out! I will let you know when it is safe to travel!
    *************************************NOTE************************************
    
    Jump in the car and start driving to the safe house as marked on the map. Once 
    there jump out of the car and begin shooting there should only be about 2 guys 
    there. Once you have killed them the safehouse is unlocked. You will get a 
    call from your lieutenant telling you to get some more sleep before 
    continuing.
    
    <<Objective: Use the bed-roll in the safe house>> 
    
    You may wish to trade your assault rifle for one of the faction soldiers 
    shotguns but be reminded that their weapons will jam easier than yours will.
    
    Inside you will find a Molotov and a grenade to the right. Collect both. Then 
    notice the 3 gun cases, those are for storing weapons that will reappear in 
    any other safe house you unlock. For the moment you will not need to use them 
    though unless you wish to store an enemy's shotgun in one.
    
    Turn around to the bed-roll and get some sleep after you select what time you 
    would like to get up. Once you wake up, head outside of the safe house.
    
    <<Objective: Reach the observation point and scout the camp>>
    
    Once you are out of the safe house, your lieutenant will call and tell you to 
    check out one of four possible locations depending on where you passed out. 
    Regardless head towards the red circle and pull out your map. You need to find 
    something of importance like a gun turret or health kit to add to your map. 
    You know when you have found it when the target reticule turns green.
    
    *************************************NOTE************************************
    For advanced help in freeing the captive, go to the chapter with you 
    lieutenant's name. You can use quick find on Carbonell [CARLC], Kankaras 
    [KANCA], Purefoy [PURFC], or Quiepo [QUISL].
    *************************************NOTE************************************
    
    [[=========================================================================]]
             Carbonell - Lumber Camp [CARLC]
    [[=========================================================================]]
    
    
    <<Objective: Free the captive from the bricked up building at the lumber 
    camp>>
    
    Your lieutenant will call you and tell you to free the prisoner at the APR 
    camp. Head down the slope and over to the log pavilion to the left. You will 
    find ammo there if you need it. From there make your way up the left grassy 
    side crouching. You will find a health kit in that little shack to the right.
    
    At this point you can go in guns blazing or you could sneak a little further 
    before pouncing, the choice is yours. There should be about 4 guards in this 
    area. You will find water to help with the health under the shed. Enter the 
    small house, there is a health kit and a save box on the wall. Open the door 
    on the right to save the prisoner.
    
    <<Objective: Return to the fishing camp and meet Carbonell>>
    
    Your prisoner will tell you that you have malaria, and in case you didn't 
    know, you need medicine. But first you must return to Carbonell to get your 
    award.
    
    Exit the building and Carbonell will tell you to return to the fishing camp 
    (where you started). Hop in your car if it still works and follow your map 
    back using the red circle as a guide.
    
    <<Objective: Locate the diamonds using the flashing light on my GPS>>
    
    Inside you can save or get more health. Carbonell will tell you to find the 
    diamond case outside for your reward then go to Mike's bar for your medicine.
    
    Head outside when you are ready. Once you are out open your map and notice the 
    green flashing light this indicates that a diamond case is nearby. When the 
    green light is steady you are facing the correct direction of the diamond 
    case. I will do my best to guide you through all of them in the process of the 
    game but you can find them whenever you want if you go to the diamond section 
    at the end of this guide. Remember do not explore until AFTER you receive your 
    medicine.
    
    Go straight ahead and you will find the diamonds in the small garage.
    
    From here we will reunite with the other alternative missions from the other 
    lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].
    
    [[=========================================================================]]
             Kankaras - Cock Arena [KANCA]
    [[=========================================================================]]
    
    <<Objective: Free the captive from the bricked up building at the cock-
    fighting arena>>
    
    Kankaras will call telling you that there is a foreign national in a bricked 
    up building in the APR camp. He wants you to take him out. The best way to 
    approach this is to sneak up the left side and establish yourself a position 
    in a cabin and lead the men to you.
    
    Using this tactic it is easy to avoid being surrounded and it also easy to 
    kill many of them at the same time with a well placed grenade. 
    
    After you have killed them all proceed to the objective building. Inside you 
    will find a health kit and save box use them as you see fit. Then rescue the 
    hostage in the back room. Leave the arena and Kankaras will call telling you 
    to come to the slaughterhouse.
    
    <<Objective: Return to the slaughterhouse and meet Kankaras>
    
    Use the map to find your way back. Once there proceed inside and speak to 
    Kankaras. He will tell you that some idiot dropped a case of diamonds outside 
    and is now dead and if you want payment you must now go find it.
    
    <<Objective: Locate the diamonds using the flashing light on my GPS>>
    
    Head outside of the door and turn to your right, you should see a wide opening 
    that leads to the train tracks. Hop onto the train and turn to your left to 
    find the case.
    
    From here we will reunite with the other alternative missions from the other 
    lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].
    
    [[=========================================================================]]
             Purefoy - Fishing Camp [PURFC]
    [[=========================================================================]]
    
    <<Objective: Free the captive from the bricked up building at the fishing 
    camp>>
    
    Purefoy will call and tell you that there is a foreign national being held 
    captive in a bricked up building and it is your job to free him. Look out 
    ahead of you and you should spot an ammunition pile. Hopefully you have that 
    picked up that rocket launcher at the beginning. If you shoot the grass ahead 
    of the ammunition pile the men will rush over to that area, then when the 
    timing is right launch a well placed rocket on to the pile to not only blow up 
    those men but send bullets flying into the others that survived the blast.
    
    If this is done correctly all the men should be dead, however, if there are 
    some left dispose of them now before heading inside. When everything is clear 
    go to the objective building. Inside you will find a health kit and a save box 
    use them if you need to. Then free the captive who will become your buddy. 
    After freeing your buddy leave the building.
    
    <<Objective: Return to the lumber camp and meet Purefoy>>
    
    Hop into a vehicle and use your map to return to the lumber camp. Once there 
    go and speak to Purefoy. He will tell you that some idiot dropped a case of 
    diamonds outside and it now dead. That case is your payment and now you must 
    find it.
    
    <<Objective: Locate the diamonds using the flashing light on my GPS>>
    
    Go out of the door after saving and collecting syrettes if needed. Then 
    proceed straight across to the build ahead of the one you just left. Inside 
    you will find your diamond case.
    
    From here we will reunite with the other alternative missions from the other 
    lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].
    
    
    [[=========================================================================]]
             Quiepo - Slaughterhouse [QUISL]
    [[=========================================================================]]
    
    <<Objective: Free the captive from the back room of the slaughterhouse>>
    
    Quiepo calls and tells you to free the foreign national, so get ready. Go down 
    the slope and head to the machine gun turret crouching. Once there proceed to 
    the left through the high grass for cover. Once you make it through to the 
    train, you are at the best position to attack. There is also ammunition in the 
    building across from the tracks. 
    
    There should be about seven guys here, once you have killed them all proceed 
    to the objective building. Inside you will find a health kit and save box. 
    Free the captive.
    
    <<Objective: Return to the arena and meet Quiepo>>
    
    Once you are out of the building go back to your car and use the map to return 
    back to the cock arena. When you get there Quiepo will tell you some idiot 
    lost a case of diamonds outside and that is your reward after you find it.
    
    <<Objective: Locate the diamonds using the flashing light on my GPS>>
    
    Go outside into the arena then open your map head to the building to the east 
    of the arena to find your diamonds.
    
    From here we will reunite with the other alternative missions from the other 
    lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].
    
    [[=========================================================================]]
             United - Mike's Bar [UNIMB]
    [[=========================================================================]]
    
    This is the point where all lieutenants' missions follow the same path to 
    receiving the medicine but first we must go to the arm's dealer.
    
    <<Use the Weapons Shop's computer to buy new weapons>>
    
    You may want to take the jeep this time since it has the mounted 50 cal on top 
    of it. Regardless head on over to the Weapon's Shop using the map.
    
    Once you make it to the Weapons Shop you will find a health kit, save box, and 
    computer. Head to the computer and buy anything you want.
    
    <<Objective: Go to the armory to pick up your new weapons>>
    
    The armory is the building to the left, just pick up any weapon you bought off 
    of the wall.
    
    <<Underground Objective: Find someone at Mike's Bar who can provide medicine>>
    
    Head over there and talk to everyone. You will meet two buddies and Reubon. 
    After talking to everyone leave and jump in your vehicle.
    
    <<Underground Objective: Go to the church and give the tape to Father Maliya>>
    
    As you start to leave notice a cabin across from the Weapons Shop, in the back 
    of the cabin there are wooden boards blocking the entrance, shoot them down 
    and go inside to collect the diamond case.
    
    Start your way to Pali and on the way you should notice a broken down car. At 
    this spot your GPS should be signifying that a case is nearby. The case is to 
    the left of the car at another broken down car. After collecting the case or 
    ignoring it continue to Pali. 
    
    In Pali, there are two diamond cases each in a restricted area where you will 
    be shot on sight for trespassing. You can try to sneak in and take them if you 
    like but if you are caught you must leave the town. Once you are out of the 
    town, you may return safely. The restricted areas are red on the map.
    
    Get to the church when you are done. Once there talk to the priest in the 
    back.
    
    <<Underground Objective: Take malaria pills>>
    
    Take the pills as you would any syrette. 
    
    <<Objective: Exit the church to find a job>>
    
    Once you are outside you have officially completed the tutorial mission. You 
    may now explore the rest of the world safely without fear of passing out.
    
    [[=========================================================================]]
             Act 1 [ACT01]
    [[=========================================================================]]
    
    <<Objective: Go to any briefing location to get a mission>>
    
    If you had lieutenants Carbonell or Kankaras, you must go to the UFLL 
    headquarters. 
    
    Alternatively, if you had Quiepo or Purefoy, you must go to the APR 
    headquarters. 
    
    Using the map the UFLL HQ is on the east and its symbol is the shape of Africa 
    enclosed within a circle and the APR HQ is on the west and its symbol is a 
    star enclosed within a circle.
    
    You may also choose to complete arm's dealer missions as well to unlock more 
    weapons.
    
    Head over to the appropriate HQ. The guard will take your weapons afterwards 
    head up stairs to talk to your lieutenant for the new mission.
    
    From here the story will differ again and you will follow the UFLL or the APR 
    mission path.
    
    [[=========================================================================]]
             UFLL Missions 1 [UFL01]
    [[=========================================================================]]
    
    The time has come to complete the faction missions. There are three each to 
    activate them, speak to your lieutenant and he will set you up. Don't forget 
    that you may also choose to do convoy missions at the Weapons Shop to unlock 
    more weapons.
    
    
    [[=========================================================================]]
             Destroy the Gear [DESTG]
    [[=========================================================================]]
    
    The UFLL is concerned about some Foreign Commandos who are trying to kidnap 
    some of the APR men. They want you to destroy their gear so that they are not 
    blamed for the kidnapping of the APR men. Take the envelope from your 
    lieutenant when you are ready to accept the mission.
    
    <<Objective: Destroy the foreign Commander's gear>>
    
    Walk downstairs and your buddy will call.
    
    <<Optional Objective: Or meet your buddy who might have a better deal>>
    
    Your buddy wants you to meet her/him at the safehouse. Along the way you 
    should be ambushed by a group at a guard post of about 6 men. After passing 
    through the guard post you should notice your diamond tracker going off the 
    case is behind the big boulders.
    
    Once you make it to safehouse speak with your buddy. He/She will tell you to 
    subvert the mission by giving the foreigners informant the wrong coordinates 
    so that they end up in shantytown and are ambushed by the APR.
    
    If you complete the optional objective you will get a new vehicle at your 
    safehouse - the choice is yours. I will follow without the buddy's objective 
    next, if you wish to follow the subverted buddy path that is listed below 
    inside the stars.
    
    Before driving on to the objective located in the middle of the dessert, bring 
    a rocket launcher or grenade launcher as a special weapon if you can. Once you 
    arrive at the objective location you will see that the place is heavily 
    secure, two turrets, a sniper, and men crawling over the truck. 
    
    Run around the camp until you can see the back of the truck which is the 
    objective gear. On the back of the truck is a propane tank, position yourself 
    for the a good shot and send a well placed rocket or grenade right onto the 
    back of the truck to set off a chain reaction of explosions and send bullets 
    everywhere. Now you can leave quickly before they catch you or head into the 
    camp, kill the rest of them, and collect the diamond case near the .50 cal.
    
    *****************************************************************************
           The Buddy Way
    *****************************************************************************
    
    After talking to your buddy, leave the safehouse. Hop in your car and head 
    northeast along the way you should pass through 2 guard posts which will 
    contain men who will try and kill you. You may also be ambushed by travelling 
    vehicles once or twice as well.
    
    Once you get near the objective you will see that it is well fortified with a 
    sniper on the balcony two trucks and men all over the bottom floor. My 
    suggestion is to go in crouched and head through the left side taking cover 
    along and along until you are at the base of the building at which time you 
    should kill the sniper and everyone else.
    
    Upstairs you should find the informant give him the bad directions and then 
    kill him if you want. Go outside and open your map you should notice a diamond 
    case is nearby. It is on top one of the small storage sheds use the boxes on 
    the opposite side of the building to make it to the roof.
    
    Once you are finished here go to shankytown. There are a lot of men here and 
    it is easy to get overwhelmed so head into the left side and keep low so your 
    not spotted then lead the men in to a cabin with a back wall so they can't 
    surround you and take them all out. Once your finished go to the objective 
    near the giant ditch and you will find the gear in the back of a truck with a 
    propane tank. 
    
    Get clear of the truck and shoot the propane tank to destroy the gear. There 
    is also a diamond case in the back of a broken down truck on the other side of 
    the camp.
    
    Once the gear is destroyed you will get history with your buddy, a vehicle at 
    your safe house, and a new objective to safe your buddy.
    
    <<Optional Objective: Help your buddy fight off the APR troops>>
    
    Head to her position and try to kill off all the men while protecting her. It 
    is not necessary for her to survive to complete the mission but it is 
    recommended.
    
    After all the men have died the game will say mission complete and you are 
    free to start a new mission.
    
    [[=========================================================================]]
             APR Missions 1 [APR01]
    [[=========================================================================]]
    
    The time has come to complete the faction missions. There are three each to 
    activate them, speak to your lieutenant and he will set you up. Don't forget 
    that you may also choose to do convoy missions at the Weapons Shop to unlock 
    more weapons.
    
    [[=========================================================================]]
             Chief of Police [CHOPO]
    [[=========================================================================]]
    <<Objective: Ambush the convoy and kill the Police Chief>>
    
    Head downstairs use the health kit if you need to, you may want to save also. 
    Once you are outside your buddy will call and offer a deal. Usually these 
    deals make the mission more complicated but they also build reputation, build 
    history with your buddy, and add improvements to your safehouse.
    
    <<Objective: Or meet your buddy who might have a better deal for me>>
    
    [[=========================================================================]]
             Act 2 [ACT02]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             UFLL Missions 2 [UFL02]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             APR Missions 2 [APR02]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             Act 3 [ACT03]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             End APR [ENDAP]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             End UFLL [ENDUF]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             Side Missions [SIDEM]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             Underground Missions [SIDE1]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             Convoy Missions [SIDE2]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             Assassination Missions [SIDE3]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             Diamond Locations [DIAML]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             Jackal Tapes [JACKT]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             Guard Post Locations [GUAPL]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             Safe House Locations [SAFHL]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             Characters [CHARS]
    [[=========================================================================]]
    
    Playable Characters
    
    Marty Alencar 
    Name: Marty Alencar
    Age: 28
    Nationality: Nationalized U.S.
    POB: Sao Paulo, Brazil
    Hair: Brown
    Eyes: Hazel
    Height: 5'10"
    Weight: 190Ibs
    Exp: USMC(Force protection); SOUTHCOM advisory group Columbia, Peru (ret)
    
    Warren Clyde
    Age: 33
    Nationality: U.S.
    POB: Tulsa, Oklahoma
    Hair: Black
    Eyes: Brown
    Height: 6'3"
    Weight: 230Ibs
    Exp: Registered security permit Florida State; VIP protection Dom Rep, 
    Ecuador; civil aviation license, Bahamas
    
    Josip Idromeno 
    Age: 48
    Nationality: Kosavar Albanian
    POB: Prizren, Former Yugoslavia 
    Hair: Grey
    Eyes: Brown
    Height: 6'2"
    Weight: 240Ibs
    Exp: Paratrooper, YPA (ret); Bodyguard; Teamster; Guerilla (KLA)
    
    Paul Ferenc
    Age: 34
    Nationality: Israeli
    POB: Budapest, Hungary
    Hair: Light Brown
    Eyes: Blue
    Height: 5'11"
    Weight: 170Ibs
    Exp: Corporal, IDF (ret); Contraband smuggler
    
    Quarbani Singh
    Age: 45
    Nationality: Mauritian
    POB: Port Louis, Mauritius
    Hair: Grey
    Eyes: Grey
    Height: 6'
    Weight: 195Ibs
    Exp: Assistant superintendant, SMF (ret) instructor, Kenya GSU (ret); Rail 
    security officer; Counter-piracy officer, Security coordinator, Dafur.
    
    Andre Hyppolite
    Age: 40
    Nationality: Hatian
    POB: Port-au-Prince, Haiti
    Hair: Black
    Eyes: Brown
    Height: 6'2"
    Weight: 190Ibs
    Exp: Private; NA (ret); Paramilitary; Insurgent
    
    Hakim Echebbi
    Age: 38
    Nationality: Algerian
    POB: Constantine, Algeria
    Hair: Black
    Eyes: Brown
    Height: 5'9"
    Weight: 190Ibs
    Exp: Lt Cmdr, Navy (ret), maritime counterinsurgency; Real estate broker; 
    UAE; Marine freight security consultant.
    
    Frank Bilders
    Age: 36
    Nationality: Northern Irish
    POB: Farmanagh, Northern Ireland
    Hair: Blond
    Eyes: Blue-Grey
    Height: 6'
    Weight: 170Ibs
    Exp: Prov IRA (direct action) Loan-shark; inmate "The Maze" Poilce Informant; 
    Contraband smuggler, Morocco, Yemen, Chenya
    
    Xianyong Bai
    Age: 24
    Nationality: Chinese
    POB: Urumqi, Xianjiang
    Hair: Black
    Eyes: Green
    Height: 5'9"
    Weight: 140Ibs
    Exp: Contraband smuggler; Informant, FIA, ISI, stop-loss consultant, 
    Cameroon, Zambia
    
    Other Buddies
    
    Flora Guillen 
    Age: 39
    Nationality: Cuban-Angolan
    Exp: An excellent marksman, she knows her Warsaw Pact armaments very well.
    
    Michelle
    Age: 35
    Nationality: French
    
    Nasreen Davar
    Age: 29
    Nationality: Tajikistani
    Exp: 
    
    Important NPCs
    
    The Jackal - Arms Dealer who provides weapons at cheap costs to both the APR 
    and the UFLL
    
    Reuben Oluwagembi - A journalist who is working as a war correspondent for 
    the British news agency. 
     
    Addi Mbantuwe - Leader of the UFLL
    
    Major Oliver Tambossa - Leader of the APR
     
    Dr. Leon Gakumba - Representative of the UFLL
     
    Prosper Kouassi - Representative of the APR
    
    [[=========================================================================]]
             Weapons and Upgrades [WEAUP]
    [[=========================================================================]]
    
    Primary Weapons
    
    Ak-47
    Cost - 10 diamonds
    Accuracy Upgrade - 2 diamonds
    Reliability Upgrade - 2 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Convoy 2 of Leboa-Sako
    
    AR-16
    Cost - 20 diamonds
    Accuracy Upgrade - 5 diamonds
    Reliability Upgrade - 5 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Convoy 2 of Bowa-Seko
    
    AS50
    Cost - 35 diamonds
    Accuracy Upgrade - 8 diamonds
    Reliability Upgrade - 8 diamonds
    Ammo Upgrade - 15 diamonds
    Unlocked - Convoy 3 of Bowa-Seko
    
    Dragunov SVD
    Cost - 20 diamonds
    Accuracy Upgrade - 5 diamonds
    Reliability Upgrade - 5 diamonds
    Ammo Upgrade - 15 diamonds
    Unlocked - Convoy 4 of Leboa-Sako
    
    FAL Paratrooper
    Cost - 10 diamonds
    Accuracy Upgrade - 3 diamonds
    Reliability Upgrade - 3 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Bowa-Seko
    
    G3-KA4
    Cost - 6 diamonds
    Accuracy Upgrade - 3 diamonds
    Reliability Upgrade - 3 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Leboa-Sako
    
    Homeland 37
    Cost - 4 diamonds
    Accuracy Upgrade - 1 diamond
    Reliability Upgrade - 1 diamond
    Ammo Upgrade - 10 diamonds
    Unlocked - Leboa-Sako
    
    M1903
    Cost - 10 diamonds
    Accuracy Upgrade - 3 diamonds
    Reliability Upgrade - 3 diamonds
    Ammo Upgrade - 15 diamonds
    Unlocked - Leboa-Sako
    
    MGL-140!!!
    Cost - 35 diamonds
    Accuracy Upgrade - 8 diamonds
    Reliability Upgrade - 8 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Convoy 3 of Bowa-Seko
    
    Silent MP5
    Cost - 20 diamonds
    Accuracy Upgrade - 5 diamonds
    Reliability Upgrade - 5 diamonds
    Ammo Unlocked - 10 diamonds
    Unlocked - Convoy 3 of Leboa-Sako
    
    SPAS-12
    Cost - 10 diamonds
    Accuracy Upgrade - 3 diamonds
    Reliability Upgrade - 3 diamonds
    Ammo Unlocked - 10 diamonds
    Unlocked - Convoy 3 of Leboa-Sako
    
    USAS-12
    Cost - 35 diamonds
    Accuracy Upgrade - 8 diamonds
    Reliability Upgrade - 8 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Convoy 4 of Leboa-Sako
    
    Secondary Weapons
    
    Eagle .50
    Cost - 10 diamonds
    Accuracy Upgrade - 3 diamonds
    Reliability Upgrade - 3 diamonds
    Ammo Upgrade - 7 diamonds
    Unlocked - Bowa-Seko 
    
    Flare Pistol
    Cost - 4 diamonds
    Accuracy Upgrade - 1 diamond
    Reliability Upgrade - 1 diamond
    Ammo Upgrade - 10 diamonds
    Unlocked - Convoy 1 of Leboa-Sako
    
    IED
    Cost - 10 diamonds 
    Accuracy Upgrade - 3 diamonds
    Reliability Upgrade - 3 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Leboa-Sako
    
    M-79 Grenade Launcher
    Cost - 20 diamonds
    Accuracy Upgrade - 5 diamonds
    Reliability Upgrade - 5 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Convoy 1 of Bowa-Seko
    
    MAC-10
    Cost - 10 diamonds
    Accuracy Upgrade - 3 diamonds
    Reliability Upgrade - 3 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Convoy 2 of Leboa-Sako
    
    Makarov
    Cost - 4 diamonds
    Accuracy Upgrade - 1 diamond
    Reliability Upgrade - 1 diamond
    Ammo Upgrade - 7 diamonds
    Unlocked - Leboa-Sako
    
    Silent Makarov 6P9
    Cost - 6 diamonds
    Accuracy Upgrade - 2 diamonds
    Reliability Upgrade - 2 diamonds
    Ammo Upgrade - 7 diamonds
    Unlocked - Convoy 1 of Leboa-Sako
    
    Star .45
    Cost - 6 diamonds
    Accuracy Upgrade - 2 diamonds
    Reliability Upgrade - 2 diamonds
    Ammo Upgrade - 7 diamonds
    Unlocked - Convoy 1 of Leboa-Sako
    
    Uzi
    Cost - 20 diamonds
    Accuracy Upgrade - 5 diamonds
    Reliability Upgrade - 5 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Bowa-Seko
    
    Special Weapons
    
    Carl G Rocket Launcher
    Cost - 35 diamonds
    Accuracy Upgrade - 8 diamonds
    Reliability Upgrade - 8 diamonds
    Ammo Upgrade - 15 diamonds
    Unlocked - Convoy 4 of Bowa-Seko
    
    Dart Rifle
    Cost - 10 diamonds
    Accuracy Upgrade - 3 diamonds
    Reliability Upgrade - 3 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Convoy 4 of Leboa-Sako
    
    LPO-50
    Cost - 20 diamonds
    Accuracy Upgrade - 5 diamonds
    Reliability Upgrade - 5 diamonds
    Ammo Upgrade - 10 diamonds
    Unlocked - Convoy 3 of Bowa-Seko
    
    M-249 SAW
    Cost - 20 diamonds
    Accuracy Upgrade - 5 diamonds
    Reliability Upgrade - 5 diamonds
    Ammo Upgrade - 15 diamonds
    Unlocked - Convoy 1 of Bowa-Seko
    
    PKM
    Cost - 10 diamonds
    Accuracy Upgrade - 3 diamonds
    Reliability Upgrade - 3 diamonds
    Ammo Upgrade - 15 diamonds
    Unlocked - Convoy 2 of Leboa-Sako
    
    RPG-7
    Cost - 20 diamonds
    Accuracy Upgrade - 5 diamonds
    Reliability Upgrade - 5 diamonds
    Ammo Upgrade - 15 diamonds
    Unlocked - Convoy 4 of Leboa-Sako
    
    Type 63 Mortar
    Cost - 20 diamonds
    Accuracy Upgrade - 5 diamonds
    Reliability Upgrade - 5 diamonds
    Ammo Upgrade - 15 diamonds
    Unlocked - Convoy 2 of Bowa-Seko
    
    Throwable projectiles and Misc
    
    M-67 Grenade
    Ammo Upgrade - 10 diamonds ; Unlocked - Leboa-Sako
    
    Molotov Cocktail
    Ammo Upgrade - 10 diamonds ; Unlocked - Leboa-Sako
    
    Stealth Upgrade 
    Cost - 45 diamonds ; Unlocked - Leboa-Sako
    
    Primary Weapons Crate
    Cost - 12 diamonds ; Unlocked - Leboa-Sako
    
    Secondary Weapons Crate
    Cost - 6 diamonds ; Unlocked - Leboa-Sako
    
    Special Weapon Crate
    Cost - 6 diamonds ; Unlocked - Leboa-Sako
    
    Medium Syrette Kit
    Cost - 25 diamonds ; Unlocked - Leboa-Sako
    
    Large Syrette Kit 
    Cost - 25 diamonds ; Unlocked - Bowa-Seko
    
    Vehicle Upgrades to be listed under vehicle section - thanks.
    
    [[=========================================================================]]
             Vehicles [VEHIS]
    [[=========================================================================]]
    
    .50 Cal Truck
    Speed - Medium to Slow
    Weapons - Mounted .50 Cal
    Appearances - Common
    Worlds - Both
    Upgrade - 15 diamonds
    
    Car
    Speed - Medium to Slow
    Weapons - None
    Appearances - Common
    Worlds - Both
    Upgrade - 10 diamonds
    
    Dune Buggy
    Speed - Fast
    Weapons - None
    Appearances - Uncommon
    Worlds - Bowa-Seko Only
    Upgrade - 15 diamonds
    
    Farm Truck
    Speed - SLOW
    Weapons - None
    Appearances - Uncommon
    Worlds - Both
    Upgrade - 10 diamonds
    
    Fishing Boat
    Speed - Medium
    Weapons - .50 Cal
    Appearances - Uncommon
    Worlds - Both
    Upgrade - 10 diamonds
    
    Glider
    Speed - SLOW
    Weapons - None
    Appearances - Rare
    Worlds - Both 
    Upgrade - None
    
    Liberty Jeep
    Speed - Medium 
    Weapons - None
    Appearances - Uncommon
    Worlds - Both
    Upgrade - 10 diamonds
    
    River Boat 
    Speed - Medium
    Weapons - .50 Cal
    Appearances - Common
    Worlds - Both
    Upgrade - 15 diamonds
    
    Wrangler Jeep
    Speed - Medium
    Weapons - None
    Appearances - Uncommon
    Worlds - Both
    Upgrade - 10 diamonds
    
    [[=========================================================================]]
             Complete Journal [COMPJ]
    [[=========================================================================]]
    
    
    
    [[=========================================================================]]
             Achievements [ACHIE]
    [[=========================================================================]]
    
    Achievement Name
    Description
    Score
    
    Supply...
    Unlocked new weapons by hitting a convoy
    10G
    
    The best laid plans
    Worked with a buddy to subvert a mission offered by a faction
    10G
    
    Out of the frying pan...
    Got rescued by a Buddy
    20G
    
    Making friends
    Saved a Buddy from captivity
    10G
    
    On the run
    Escaped the Town
    10G
    
    Stickin' it to the man
    Kill a Faction Captain in Leboa-Sako - the Northern Territory
    10G
    
    Wages of Conflict
    Acquire all conflict diamonds in the game available through payment or 
    exploration
    10G
    
    Wanderer
    Find all the Safe Houses in Leboa-Sako - the Northern Territory
    10G
    
    Orienteer 
    Find all the Safe Houses in Bowa-Seko - the Southern Territory
    10G
    
    Investigative Reporter
    Turn over the first set of the Jackal's audio logs to the Journalist
    10G
    
    Messenger
    Complete all the available Underground side-quests in both the North and the 
    South
    10G
    
    Down but not out
    Escape to Bowa-Seko - the Southern Territory
    10G
    
    Weapon Specialist 
    Purchase the manuals and acquire the bandolier for one weapon
    10G
    
    Bagman
    Deliver stamped travel documents to the Underground in exchange for medicine
    10G
    
    Lineman
    Complete a Mission intercepted from a cellular tower signal
    20G
    
    Dawa ya moto ni moto
    Break the ceasefire and reignite the conflict
    20G
    
    Lent a Hand
    Complete a buddy side quest
    20G
    
    Dr Livingston, I presume
    Enter every 1 square kilometer map region of the world
    20G
    
    Pulitzer material
    Turn over all the Jackal's audio logs to the journalist
    20G
    
    Weapons Expert
    Purchase the manuals and acquire the bandoliers for every weapon
    20G
    
    Playing both sides...
    Switch sides in Leboa-Sako - the Northern Territory
    20G
    
    ...against the middle
    Switch sides in Bowa-Seko - the Southern Territory
    20G
    
    ...and demand.
    Unlock all weapons by hitting every Convoy
    20G
    
    Prison Escape
    Escape torture at the old slave outpost
    20G
    
    Last man standing
    Wipe out the senior leadership of both Factions and determine who will be the 
    new Warlords
    30G
    
    ...into the fire.
    Save a buddy from a mortal wound
    30G
    
    The third faction
    Rescue all the Buddies from their respective predicaments
    30G
    
    Ruthless
    Subvert all the main faction missions in Leboa-Sako - the Northern Territory
    30G
    
    Cold Blooded
    Subvert all the main faction missions in Bowa-Seko - the Southern Territory
    30G
    
    Utility Man
    Complete all the Missions intercepted from the cellular tower signals
    30G
    
    Good night sweet prince
    Comfort a buddy and ease his passing
    40G
    
    Heart of Darkness
    Enter the heart of darkness
    40G
    
    The horror... the horror...
    Resolve your conflict with the Jackal to facilitate the exodus
    40G
    
    First Response Team
    Get highest revives count in a ranked match
    10G
    
    Hired Gun
    Reach Rank 5(Ranked Match)
    20G
    
    Superior Captain
    Win a round as the Captain in Uprising mode(Ranked Match)
    10G
    
    Best in Class 
    Get highest xp total in one match(Ranked Match)
    20G
    
    War Party
    Win a match with 16 players(Ranked Match)
    20G
    
    Upgraded Player
    Upgrade one class 3 times(Ranked Match)
    20G
    
    Safari Tour
    Play at least one full round in every Official Map(Ranked Match)
    20G
    
    Battle Hardened
    Play at least one full round in every Game Mode(Ranked Match)
    20G
    
    Professional
    Reach Rank 10(Ranked Match)
    30G
    
    Mercenary 
    Reach Rank 20(Ranked Match)
    30G
    
    Field Hospital 
    Get 500 Revives(Ranked Match)
    40G
    
    Warlord
    Reach Rank 30(Ranked Match)
    40G
    
    Soldier of Misfortune 
    Unlock field manuals for all weapons(Ranked Match)
    40G
    
    Mapper
    Create a map and get it validated in all game modes
    10G
    
    Adventurer
    Download and rate 25 usermaps
    20G
    
    [[=========================================================================]]
             FAQS [FAQS0]
    [[=========================================================================]]
    
    Q1) After purchasing a weapon from the Weapons Shop, where do I pick the 
    weapons up?
    
    A1) All weapons purchased are sent to the armory which is located in the 
    building next to the Weapons Shop. These weapons will then be placed on the 
    walls inside.
    
    [[=========================================================================]]
             Special Thanks [SPECT]
    [[=========================================================================]]