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============================================================================
FAQ/Walkthrough Guide
By: Justin Weber
Version: 0.2
Platform: Xbox 360
Email: Spiderguides@yahoo.com
============================================================================

This guide has been written and is still being written by Justin Weber of 
Spider Guides, Inc.

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

If you wish to use my guide on another website, you must ask for permission
first.


[[=========================================================================]]
         Table of Contents
[[=========================================================================]]

This guide enables you to jump from one section of the guide to another using 
the function find. To use find, simultaneously press ctrl and the "f" key. 
This will bring up a prompt box. In the prompt box type the five letter code 
located to the extreme right of the desired section, then select next or hit 
enter.

A. Version History.........................................[VERSH]

B. About Me................................................[ABOME]

C. Guide Detail............................................[GDETA]
 
D. Controls/Tactics........................................[CNTRL]

E. Walkthrough.............................................[WALKH]

	1. Tutorial Mission..................................[WALK1]
		
		a. Carbonell - Lumber Camp.....................[CARLC]

		b. Kankaras - Cock Arena.......................[KANCA]

		c. Purefoy - Fishing Camp......................[PURFC]

		d. Quiepo - Slaughterhouse.....................[QUISL]

		e. Unite - Mike's Bar..........................[UNIMB]

	2. Act 1.............................................[ACT01]

		a. UFLL Missions 1.............................[UFL01]

			1. Destroy the Gear......................[DESTG]

		b. APR Missions 1..............................[APR01]

	3. Act 2.............................................[ACT02]

		a. UFLL Missions 2.............................[UFL02]

		b. APR Missions 2..............................[APR02]

	4. Act 3.............................................[ACT03]
		
		a. End APR.....................................[ENDAP]
		
		b. End UFLL....................................[ENDUF]

F. Side Missions...........................................[SIDEM]
	
	1. Underground Missions..............................[SIDE1]

	2. Convoy Missions...................................[SIDE2]

	3. Assassination Missions............................[SIDE3] 

G. Diamond Locations.......................................[DIAML]

H. Jackal Tapes............................................[JACKT]

I. Guard Post Locations....................................[GUAPL]

J. Safe House Locations....................................[SAFHL]

K. Characters..............................................[CHARS]

L. Weapons and Upgrades....................................[WEAUP]

M. Vehicles................................................[VEHIS]

N. Complete Journal........................................[COMPJ]

O. Achievements............................................[ACHIE]

P. FAQs....................................................[FAQS0]

Q. Special Thanks..........................................[SPECT]

[[=========================================================================]]
         Version History [VERSI]
[[=========================================================================]]

Version 0.001 (12/23/08) - The Setup, basically just the frame of the guide to 
be, so when I begin writing I can hit the ground running.

Version 0.02 (12/25/08) - Started walkthrough, added more to the frame of the 
guide, started character section, finished controls/tactics, finished about 
me, and finished guide details.

Version 0.2 (01/02/09) - Finished all four tutorial missions and added more to 
the frame of the guide, gained new strategy for recording information, 
finished first UFLL mission, started the first APR mission, finished Leboa-
Sako convoy missions, finished character section, finished weapon/upgrades 
section, finished vehicle section, started FAQs section, and finished 
achievement section.
[[=========================================================================]]
         About Me [ABOME]
[[=========================================================================]]

My name is Justin Weber and this is the first of my game guides to be 
published online. I currently have several finished guides in which I hope to 
publish on my own personal site spiderguides.geocities.com; however that is 
still a working progress but hopefully that will be coming up soon. So if you 
like this guide in the future you'll be able to check out some more of my 
work.

I've been an active gamer since I was seven and I have always favored the 
action/adventure type games. Some of my personal all-time favorite games 
include: the Resident Evil series, Metal Gear Solid series, the two Knights of 
the Old Republic games, Halo series, and Fallout 3.

I would like to mention that while my skills as an avid video game player are 
well developed, I do occasionally miss things that others may discover. If 
this happens to be the case as you play the game or if you find some parts of 
the guide to be inaccurate or hard to understand at times, call me out on it 
and let me know, and I will do my best to resolve the problem and give you 
full credit for the assist.

If you find yourself in a situation where you feel you need to contact me do 
so through spiderguides@yahoo.com as listed above. I only ask that you stick 
to questions, comments, or suggestions on the guide and that you state the 
games title in the subject area, so that I don't spam block you. Any hate mail 
or irrelevant messages not pertaining to the guide or the game will just add 
you to my spam list and thus casting me ignorant to any future emails. 

[[=========================================================================]]
         Guide Details [GDETA]
[[=========================================================================]]

Far Cry 2 is a huge game and there are numerous ways to complete the game. 
This guide's main goal is to provide the readers with clear, logical, and in-
depth information on every aspect of this game so that players may complete 
the game in totality easily and proficiently.  

This guide will go beyond what is necessary to beat the game by including 
everything necessary to 100% complete the game. In the walkthrough portion 
only what is necessary to beat the game will be discussed, however, when 
opportunities arise in the walkthrough I will forward readers to the 
appropriate section within the guide for those interested in going above and 
beyond what is necessary to beat the game.

Without any further ado, I give you the complete Far Cry 2 Walkthrough and 
Guide.

[[=========================================================================]]
         Controls/Tactics [CNTRL]
[[=========================================================================]]

Controls

On Foot:
		Left Analog Stick.........................Move
		LAS Button................................Sprint
		Right Analog Stick........................Look/Aim
		RAS Button................................Switch Explosive
		Directional Pad...........................Change Weapon
			Up................................Machete
			Down..............................Special
			Left..............................Primary
			Right.............................Secondary
		Start.....................................Notebook
		Back......................................Map/Cell
		"A" Button................................Jump
		"B" Button................................Crouch
		"X" Button................................Reload/Unjam
		"Y" Button................................Interact
		Left Trigger..............................Gun Sight
		Left Bumper...............................Heal
		Right Trigger.............................Fire Weapon
		Right Bumper..............................Throw Explosive

In Vehicle: 	
	
		Left Analog Stick.........................Steer
		RAS Button................................Look Behind
		Start.....................................Notebook
		Back......................................Map/Cell
		"A" Button................................Switch Seat
		"B" Button................................Hand Brake
		"X" Button................................Map Zoom
		"Y" Button................................Enter/Exit
		Left Trigger..............................Reverse
		Left Bumper...............................Heal
		Right Trigger.............................Forward
		Right Bumper..............................Headlights


Tactics

There are basically two main ways of completing this game, either by run and 
gun or sneak in stealth either way you are going to need these tactics to get 
through the game.

First, the game's NPCs have a way of surrounding you if you run in blind, so 
before you enter any crowded area be sure to scout out key locations before 
charging in order to avoid being sniped or blown to bits from explosive piles. 

Second, never wait till it is too late to heal. Waiting until you have only 
one bar left in a fight is a sure way to die. With this be sure to safe often 
you do not want to repeat a two hour session because some sniper took your 
head off.

Third, take advantage of your buddies optional missions they will raise your 
reputation as well as bring many goodies to your hideout. This includes your 
arms dealer missions, these will unlock more weapons.

Fourth, need a bigger gun but can't afford it then visit the diamond location 
section and start hunting cases.

Fifth, replace weapons when they are no longer fit for use. If your weapon is 
consistently jamming or if it jams at all find a replacement and remember your 
guns are of better quality then the enemies.

Sixth, visit the gun shop for increased accuracy and buy new weapons.

Finally, you don't have to drive across the entire 50 sq km map take a bus for 
quick transportation. 


[[=========================================================================]]
         Walkthrough [WALKH]
[[=========================================================================]]

You start off taking a ride in a jeep and the guy driving basically says your 
not leaving anytime soon. You start to feel dizzy towards the end of the drive 
and you pass out.

<<Objective: Find the Jackal and kill him>>

You awaken in a bedroom which also contains the Jackal. He is going over your 
orders to kill him but luckily he rationalizes that you have failed your 
mission, you are fired, and are no longer a threat to him.

An explosion goes off after the cut scene and you finally get to take control 
of your character.

[[=========================================================================]]
         Tutorial Mission [WALK1]
[[=========================================================================]]

<<Objective: Get out of the town>>

Begin by heading out of the door ahead and up the broken table by crouching 
through the broken wall.

You have four options at this point of the game.

1.  Go Northwest and start with the UFLL. (Carbonell - Lumber Camp Mission)
2.  Go Northeast and start with the UFLL. (Kankaras - Cock Arena Mission)
3.  Go Southeast and start with the APR. (Purefoy - Fishing Camp Mission)
4.  Go Southwest and start with the APR. (Quiepo - Slaughterhouse Mission)

Which ever way you choose start heading that direction. To go north use 
windows on the second floor, to go south go downstairs and out the exit. Do 
not worry about fighting the factions because you are too weak and you are 
about to pass out anyway.

<<Objective: Heal myself>>

You find yourself being saved by Kankaras, Carbonell, Quiepo, or Purefoy 
depending on the zone you passed out in; I will refer to these four guys as 
your lieutenant for the rest of the guide.

Once you take control of your character heal yourself by pressing the left 
bumper.

<<Objective: Pick up guns and take syrettes from the kit on the wall>>

Before you can load up with the weapons and health though, you must save using 
the blue box to the left of the exit. After saving, the guy will leave and you 
are free to collect the goodies.

You will find a hand gun, a rocket launcher, and an assault rifle on the table 
straight ahead. Then proceed to the left and take the syrettes from the 
medical kit. Then use them on yourself to heal.

<<Objective: Pop the hood and fix the car>>

Leave the building and use your GPS to navigate your way to the car using the 
red circle. Once you make it there move around to the front of the car so that 
you are facing the hood. Then interact with the hood to fix it. (Oh, and by 
the way that socket wrench you use fixes everything and I do mean EVERYTHING! 
I got to get me one of those!)

After fixing the car the game will familiarize you with the map, sprinting, 
and answering the phone.

<<Objective: Kill the scouts at the safe house to unlock it>>

*************************************NOTE************************************
Do NOT travel anywhere else except straight to the location if you do then you 
will pass out! I will let you know when it is safe to travel!
*************************************NOTE************************************

Jump in the car and start driving to the safe house as marked on the map. Once 
there jump out of the car and begin shooting there should only be about 2 guys 
there. Once you have killed them the safehouse is unlocked. You will get a 
call from your lieutenant telling you to get some more sleep before 
continuing.

<<Objective: Use the bed-roll in the safe house>> 

You may wish to trade your assault rifle for one of the faction soldiers 
shotguns but be reminded that their weapons will jam easier than yours will.

Inside you will find a Molotov and a grenade to the right. Collect both. Then 
notice the 3 gun cases, those are for storing weapons that will reappear in 
any other safe house you unlock. For the moment you will not need to use them 
though unless you wish to store an enemy's shotgun in one.

Turn around to the bed-roll and get some sleep after you select what time you 
would like to get up. Once you wake up, head outside of the safe house.

<<Objective: Reach the observation point and scout the camp>>

Once you are out of the safe house, your lieutenant will call and tell you to 
check out one of four possible locations depending on where you passed out. 
Regardless head towards the red circle and pull out your map. You need to find 
something of importance like a gun turret or health kit to add to your map. 
You know when you have found it when the target reticule turns green.

*************************************NOTE************************************
For advanced help in freeing the captive, go to the chapter with you 
lieutenant's name. You can use quick find on Carbonell [CARLC], Kankaras 
[KANCA], Purefoy [PURFC], or Quiepo [QUISL].
*************************************NOTE************************************

[[=========================================================================]]
         Carbonell - Lumber Camp [CARLC]
[[=========================================================================]]


<<Objective: Free the captive from the bricked up building at the lumber 
camp>>

Your lieutenant will call you and tell you to free the prisoner at the APR 
camp. Head down the slope and over to the log pavilion to the left. You will 
find ammo there if you need it. From there make your way up the left grassy 
side crouching. You will find a health kit in that little shack to the right.

At this point you can go in guns blazing or you could sneak a little further 
before pouncing, the choice is yours. There should be about 4 guards in this 
area. You will find water to help with the health under the shed. Enter the 
small house, there is a health kit and a save box on the wall. Open the door 
on the right to save the prisoner.

<<Objective: Return to the fishing camp and meet Carbonell>>

Your prisoner will tell you that you have malaria, and in case you didn't 
know, you need medicine. But first you must return to Carbonell to get your 
award.

Exit the building and Carbonell will tell you to return to the fishing camp 
(where you started). Hop in your car if it still works and follow your map 
back using the red circle as a guide.

<<Objective: Locate the diamonds using the flashing light on my GPS>>

Inside you can save or get more health. Carbonell will tell you to find the 
diamond case outside for your reward then go to Mike's bar for your medicine.

Head outside when you are ready. Once you are out open your map and notice the 
green flashing light this indicates that a diamond case is nearby. When the 
green light is steady you are facing the correct direction of the diamond 
case. I will do my best to guide you through all of them in the process of the 
game but you can find them whenever you want if you go to the diamond section 
at the end of this guide. Remember do not explore until AFTER you receive your 
medicine.

Go straight ahead and you will find the diamonds in the small garage.

From here we will reunite with the other alternative missions from the other 
lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].

[[=========================================================================]]
         Kankaras - Cock Arena [KANCA]
[[=========================================================================]]

<<Objective: Free the captive from the bricked up building at the cock-
fighting arena>>

Kankaras will call telling you that there is a foreign national in a bricked 
up building in the APR camp. He wants you to take him out. The best way to 
approach this is to sneak up the left side and establish yourself a position 
in a cabin and lead the men to you.

Using this tactic it is easy to avoid being surrounded and it also easy to 
kill many of them at the same time with a well placed grenade. 

After you have killed them all proceed to the objective building. Inside you 
will find a health kit and save box use them as you see fit. Then rescue the 
hostage in the back room. Leave the arena and Kankaras will call telling you 
to come to the slaughterhouse.

<<Objective: Return to the slaughterhouse and meet Kankaras>

Use the map to find your way back. Once there proceed inside and speak to 
Kankaras. He will tell you that some idiot dropped a case of diamonds outside 
and is now dead and if you want payment you must now go find it.

<<Objective: Locate the diamonds using the flashing light on my GPS>>

Head outside of the door and turn to your right, you should see a wide opening 
that leads to the train tracks. Hop onto the train and turn to your left to 
find the case.

From here we will reunite with the other alternative missions from the other 
lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].

[[=========================================================================]]
         Purefoy - Fishing Camp [PURFC]
[[=========================================================================]]

<<Objective: Free the captive from the bricked up building at the fishing 
camp>>

Purefoy will call and tell you that there is a foreign national being held 
captive in a bricked up building and it is your job to free him. Look out 
ahead of you and you should spot an ammunition pile. Hopefully you have that 
picked up that rocket launcher at the beginning. If you shoot the grass ahead 
of the ammunition pile the men will rush over to that area, then when the 
timing is right launch a well placed rocket on to the pile to not only blow up 
those men but send bullets flying into the others that survived the blast.

If this is done correctly all the men should be dead, however, if there are 
some left dispose of them now before heading inside. When everything is clear 
go to the objective building. Inside you will find a health kit and a save box 
use them if you need to. Then free the captive who will become your buddy. 
After freeing your buddy leave the building.

<<Objective: Return to the lumber camp and meet Purefoy>>

Hop into a vehicle and use your map to return to the lumber camp. Once there 
go and speak to Purefoy. He will tell you that some idiot dropped a case of 
diamonds outside and it now dead. That case is your payment and now you must 
find it.

<<Objective: Locate the diamonds using the flashing light on my GPS>>

Go out of the door after saving and collecting syrettes if needed. Then 
proceed straight across to the build ahead of the one you just left. Inside 
you will find your diamond case.

From here we will reunite with the other alternative missions from the other 
lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].


[[=========================================================================]]
         Quiepo - Slaughterhouse [QUISL]
[[=========================================================================]]

<<Objective: Free the captive from the back room of the slaughterhouse>>

Quiepo calls and tells you to free the foreign national, so get ready. Go down 
the slope and head to the machine gun turret crouching. Once there proceed to 
the left through the high grass for cover. Once you make it through to the 
train, you are at the best position to attack. There is also ammunition in the 
building across from the tracks. 

There should be about seven guys here, once you have killed them all proceed 
to the objective building. Inside you will find a health kit and save box. 
Free the captive.

<<Objective: Return to the arena and meet Quiepo>>

Once you are out of the building go back to your car and use the map to return 
back to the cock arena. When you get there Quiepo will tell you some idiot 
lost a case of diamonds outside and that is your reward after you find it.

<<Objective: Locate the diamonds using the flashing light on my GPS>>

Go outside into the arena then open your map head to the building to the east 
of the arena to find your diamonds.

From here we will reunite with the other alternative missions from the other 
lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].

[[=========================================================================]]
         United - Mike's Bar [UNIMB]
[[=========================================================================]]

This is the point where all lieutenants' missions follow the same path to 
receiving the medicine but first we must go to the arm's dealer.

<<Use the Weapons Shop's computer to buy new weapons>>

You may want to take the jeep this time since it has the mounted 50 cal on top 
of it. Regardless head on over to the Weapon's Shop using the map.

Once you make it to the Weapons Shop you will find a health kit, save box, and 
computer. Head to the computer and buy anything you want.

<<Objective: Go to the armory to pick up your new weapons>>

The armory is the building to the left, just pick up any weapon you bought off 
of the wall.

<<Underground Objective: Find someone at Mike's Bar who can provide medicine>>

Head over there and talk to everyone. You will meet two buddies and Reubon. 
After talking to everyone leave and jump in your vehicle.

<<Underground Objective: Go to the church and give the tape to Father Maliya>>

As you start to leave notice a cabin across from the Weapons Shop, in the back 
of the cabin there are wooden boards blocking the entrance, shoot them down 
and go inside to collect the diamond case.

Start your way to Pali and on the way you should notice a broken down car. At 
this spot your GPS should be signifying that a case is nearby. The case is to 
the left of the car at another broken down car. After collecting the case or 
ignoring it continue to Pali. 

In Pali, there are two diamond cases each in a restricted area where you will 
be shot on sight for trespassing. You can try to sneak in and take them if you 
like but if you are caught you must leave the town. Once you are out of the 
town, you may return safely. The restricted areas are red on the map.

Get to the church when you are done. Once there talk to the priest in the 
back.

<<Underground Objective: Take malaria pills>>

Take the pills as you would any syrette. 

<<Objective: Exit the church to find a job>>

Once you are outside you have officially completed the tutorial mission. You 
may now explore the rest of the world safely without fear of passing out.

[[=========================================================================]]
         Act 1 [ACT01]
[[=========================================================================]]

<<Objective: Go to any briefing location to get a mission>>

If you had lieutenants Carbonell or Kankaras, you must go to the UFLL 
headquarters. 

Alternatively, if you had Quiepo or Purefoy, you must go to the APR 
headquarters. 

Using the map the UFLL HQ is on the east and its symbol is the shape of Africa 
enclosed within a circle and the APR HQ is on the west and its symbol is a 
star enclosed within a circle.

You may also choose to complete arm's dealer missions as well to unlock more 
weapons.

Head over to the appropriate HQ. The guard will take your weapons afterwards 
head up stairs to talk to your lieutenant for the new mission.

From here the story will differ again and you will follow the UFLL or the APR 
mission path.

[[=========================================================================]]
         UFLL Missions 1 [UFL01]
[[=========================================================================]]

The time has come to complete the faction missions. There are three each to 
activate them, speak to your lieutenant and he will set you up. Don't forget 
that you may also choose to do convoy missions at the Weapons Shop to unlock 
more weapons.


[[=========================================================================]]
         Destroy the Gear [DESTG]
[[=========================================================================]]

The UFLL is concerned about some Foreign Commandos who are trying to kidnap 
some of the APR men. They want you to destroy their gear so that they are not 
blamed for the kidnapping of the APR men. Take the envelope from your 
lieutenant when you are ready to accept the mission.

<<Objective: Destroy the foreign Commander's gear>>

Walk downstairs and your buddy will call.

<<Optional Objective: Or meet your buddy who might have a better deal>>

Your buddy wants you to meet her/him at the safehouse. Along the way you 
should be ambushed by a group at a guard post of about 6 men. After passing 
through the guard post you should notice your diamond tracker going off the 
case is behind the big boulders.

Once you make it to safehouse speak with your buddy. He/She will tell you to 
subvert the mission by giving the foreigners informant the wrong coordinates 
so that they end up in shantytown and are ambushed by the APR.

If you complete the optional objective you will get a new vehicle at your 
safehouse - the choice is yours. I will follow without the buddy's objective 
next, if you wish to follow the subverted buddy path that is listed below 
inside the stars.

Before driving on to the objective located in the middle of the dessert, bring 
a rocket launcher or grenade launcher as a special weapon if you can. Once you 
arrive at the objective location you will see that the place is heavily 
secure, two turrets, a sniper, and men crawling over the truck. 

Run around the camp until you can see the back of the truck which is the 
objective gear. On the back of the truck is a propane tank, position yourself 
for the a good shot and send a well placed rocket or grenade right onto the 
back of the truck to set off a chain reaction of explosions and send bullets 
everywhere. Now you can leave quickly before they catch you or head into the 
camp, kill the rest of them, and collect the diamond case near the .50 cal.

*****************************************************************************
       The Buddy Way
*****************************************************************************

After talking to your buddy, leave the safehouse. Hop in your car and head 
northeast along the way you should pass through 2 guard posts which will 
contain men who will try and kill you. You may also be ambushed by travelling 
vehicles once or twice as well.

Once you get near the objective you will see that it is well fortified with a 
sniper on the balcony two trucks and men all over the bottom floor. My 
suggestion is to go in crouched and head through the left side taking cover 
along and along until you are at the base of the building at which time you 
should kill the sniper and everyone else.

Upstairs you should find the informant give him the bad directions and then 
kill him if you want. Go outside and open your map you should notice a diamond 
case is nearby. It is on top one of the small storage sheds use the boxes on 
the opposite side of the building to make it to the roof.

Once you are finished here go to shankytown. There are a lot of men here and 
it is easy to get overwhelmed so head into the left side and keep low so your 
not spotted then lead the men in to a cabin with a back wall so they can't 
surround you and take them all out. Once your finished go to the objective 
near the giant ditch and you will find the gear in the back of a truck with a 
propane tank. 

Get clear of the truck and shoot the propane tank to destroy the gear. There 
is also a diamond case in the back of a broken down truck on the other side of 
the camp.

Once the gear is destroyed you will get history with your buddy, a vehicle at 
your safe house, and a new objective to safe your buddy.

<<Optional Objective: Help your buddy fight off the APR troops>>

Head to her position and try to kill off all the men while protecting her. It 
is not necessary for her to survive to complete the mission but it is 
recommended.

After all the men have died the game will say mission complete and you are 
free to start a new mission.

[[=========================================================================]]
         APR Missions 1 [APR01]
[[=========================================================================]]

The time has come to complete the faction missions. There are three each to 
activate them, speak to your lieutenant and he will set you up. Don't forget 
that you may also choose to do convoy missions at the Weapons Shop to unlock 
more weapons.

[[=========================================================================]]
         Chief of Police [CHOPO]
[[=========================================================================]]
<<Objective: Ambush the convoy and kill the Police Chief>>

Head downstairs use the health kit if you need to, you may want to save also. 
Once you are outside your buddy will call and offer a deal. Usually these 
deals make the mission more complicated but they also build reputation, build 
history with your buddy, and add improvements to your safehouse.

<<Objective: Or meet your buddy who might have a better deal for me>>

[[=========================================================================]]
         Act 2 [ACT02]
[[=========================================================================]]



[[=========================================================================]]
         UFLL Missions 2 [UFL02]
[[=========================================================================]]



[[=========================================================================]]
         APR Missions 2 [APR02]
[[=========================================================================]]



[[=========================================================================]]
         Act 3 [ACT03]
[[=========================================================================]]



[[=========================================================================]]
         End APR [ENDAP]
[[=========================================================================]]



[[=========================================================================]]
         End UFLL [ENDUF]
[[=========================================================================]]



[[=========================================================================]]
         Side Missions [SIDEM]
[[=========================================================================]]



[[=========================================================================]]
         Underground Missions [SIDE1]
[[=========================================================================]]



[[=========================================================================]]
         Convoy Missions [SIDE2]
[[=========================================================================]]



[[=========================================================================]]
         Assassination Missions [SIDE3]
[[=========================================================================]]



[[=========================================================================]]
         Diamond Locations [DIAML]
[[=========================================================================]]



[[=========================================================================]]
         Jackal Tapes [JACKT]
[[=========================================================================]]



[[=========================================================================]]
         Guard Post Locations [GUAPL]
[[=========================================================================]]



[[=========================================================================]]
         Safe House Locations [SAFHL]
[[=========================================================================]]



[[=========================================================================]]
         Characters [CHARS]
[[=========================================================================]]

Playable Characters

Marty Alencar 
Name: Marty Alencar
Age: 28
Nationality: Nationalized U.S.
POB: Sao Paulo, Brazil
Hair: Brown
Eyes: Hazel
Height: 5'10"
Weight: 190Ibs
Exp: USMC(Force protection); SOUTHCOM advisory group Columbia, Peru (ret)

Warren Clyde
Age: 33
Nationality: U.S.
POB: Tulsa, Oklahoma
Hair: Black
Eyes: Brown
Height: 6'3"
Weight: 230Ibs
Exp: Registered security permit Florida State; VIP protection Dom Rep, 
Ecuador; civil aviation license, Bahamas

Josip Idromeno 
Age: 48
Nationality: Kosavar Albanian
POB: Prizren, Former Yugoslavia 
Hair: Grey
Eyes: Brown
Height: 6'2"
Weight: 240Ibs
Exp: Paratrooper, YPA (ret); Bodyguard; Teamster; Guerilla (KLA)

Paul Ferenc
Age: 34
Nationality: Israeli
POB: Budapest, Hungary
Hair: Light Brown
Eyes: Blue
Height: 5'11"
Weight: 170Ibs
Exp: Corporal, IDF (ret); Contraband smuggler

Quarbani Singh
Age: 45
Nationality: Mauritian
POB: Port Louis, Mauritius
Hair: Grey
Eyes: Grey
Height: 6'
Weight: 195Ibs
Exp: Assistant superintendant, SMF (ret) instructor, Kenya GSU (ret); Rail 
security officer; Counter-piracy officer, Security coordinator, Dafur.

Andre Hyppolite
Age: 40
Nationality: Hatian
POB: Port-au-Prince, Haiti
Hair: Black
Eyes: Brown
Height: 6'2"
Weight: 190Ibs
Exp: Private; NA (ret); Paramilitary; Insurgent

Hakim Echebbi
Age: 38
Nationality: Algerian
POB: Constantine, Algeria
Hair: Black
Eyes: Brown
Height: 5'9"
Weight: 190Ibs
Exp: Lt Cmdr, Navy (ret), maritime counterinsurgency; Real estate broker; 
UAE; Marine freight security consultant.

Frank Bilders
Age: 36
Nationality: Northern Irish
POB: Farmanagh, Northern Ireland
Hair: Blond
Eyes: Blue-Grey
Height: 6'
Weight: 170Ibs
Exp: Prov IRA (direct action) Loan-shark; inmate "The Maze" Poilce Informant; 
Contraband smuggler, Morocco, Yemen, Chenya

Xianyong Bai
Age: 24
Nationality: Chinese
POB: Urumqi, Xianjiang
Hair: Black
Eyes: Green
Height: 5'9"
Weight: 140Ibs
Exp: Contraband smuggler; Informant, FIA, ISI, stop-loss consultant, 
Cameroon, Zambia

Other Buddies

Flora Guillen 
Age: 39
Nationality: Cuban-Angolan
Exp: An excellent marksman, she knows her Warsaw Pact armaments very well.

Michelle
Age: 35
Nationality: French

Nasreen Davar
Age: 29
Nationality: Tajikistani
Exp: 

Important NPCs

The Jackal - Arms Dealer who provides weapons at cheap costs to both the APR 
and the UFLL

Reuben Oluwagembi - A journalist who is working as a war correspondent for 
the British news agency. 
 
Addi Mbantuwe - Leader of the UFLL

Major Oliver Tambossa - Leader of the APR
 
Dr. Leon Gakumba - Representative of the UFLL
 
Prosper Kouassi - Representative of the APR

[[=========================================================================]]
         Weapons and Upgrades [WEAUP]
[[=========================================================================]]

Primary Weapons

Ak-47
Cost - 10 diamonds
Accuracy Upgrade - 2 diamonds
Reliability Upgrade - 2 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Convoy 2 of Leboa-Sako

AR-16
Cost - 20 diamonds
Accuracy Upgrade - 5 diamonds
Reliability Upgrade - 5 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Convoy 2 of Bowa-Seko

AS50
Cost - 35 diamonds
Accuracy Upgrade - 8 diamonds
Reliability Upgrade - 8 diamonds
Ammo Upgrade - 15 diamonds
Unlocked - Convoy 3 of Bowa-Seko

Dragunov SVD
Cost - 20 diamonds
Accuracy Upgrade - 5 diamonds
Reliability Upgrade - 5 diamonds
Ammo Upgrade - 15 diamonds
Unlocked - Convoy 4 of Leboa-Sako

FAL Paratrooper
Cost - 10 diamonds
Accuracy Upgrade - 3 diamonds
Reliability Upgrade - 3 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Bowa-Seko

G3-KA4
Cost - 6 diamonds
Accuracy Upgrade - 3 diamonds
Reliability Upgrade - 3 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Leboa-Sako

Homeland 37
Cost - 4 diamonds
Accuracy Upgrade - 1 diamond
Reliability Upgrade - 1 diamond
Ammo Upgrade - 10 diamonds
Unlocked - Leboa-Sako

M1903
Cost - 10 diamonds
Accuracy Upgrade - 3 diamonds
Reliability Upgrade - 3 diamonds
Ammo Upgrade - 15 diamonds
Unlocked - Leboa-Sako

MGL-140!!!
Cost - 35 diamonds
Accuracy Upgrade - 8 diamonds
Reliability Upgrade - 8 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Convoy 3 of Bowa-Seko

Silent MP5
Cost - 20 diamonds
Accuracy Upgrade - 5 diamonds
Reliability Upgrade - 5 diamonds
Ammo Unlocked - 10 diamonds
Unlocked - Convoy 3 of Leboa-Sako

SPAS-12
Cost - 10 diamonds
Accuracy Upgrade - 3 diamonds
Reliability Upgrade - 3 diamonds
Ammo Unlocked - 10 diamonds
Unlocked - Convoy 3 of Leboa-Sako

USAS-12
Cost - 35 diamonds
Accuracy Upgrade - 8 diamonds
Reliability Upgrade - 8 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Convoy 4 of Leboa-Sako

Secondary Weapons

Eagle .50
Cost - 10 diamonds
Accuracy Upgrade - 3 diamonds
Reliability Upgrade - 3 diamonds
Ammo Upgrade - 7 diamonds
Unlocked - Bowa-Seko 

Flare Pistol
Cost - 4 diamonds
Accuracy Upgrade - 1 diamond
Reliability Upgrade - 1 diamond
Ammo Upgrade - 10 diamonds
Unlocked - Convoy 1 of Leboa-Sako

IED
Cost - 10 diamonds 
Accuracy Upgrade - 3 diamonds
Reliability Upgrade - 3 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Leboa-Sako

M-79 Grenade Launcher
Cost - 20 diamonds
Accuracy Upgrade - 5 diamonds
Reliability Upgrade - 5 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Convoy 1 of Bowa-Seko

MAC-10
Cost - 10 diamonds
Accuracy Upgrade - 3 diamonds
Reliability Upgrade - 3 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Convoy 2 of Leboa-Sako

Makarov
Cost - 4 diamonds
Accuracy Upgrade - 1 diamond
Reliability Upgrade - 1 diamond
Ammo Upgrade - 7 diamonds
Unlocked - Leboa-Sako

Silent Makarov 6P9
Cost - 6 diamonds
Accuracy Upgrade - 2 diamonds
Reliability Upgrade - 2 diamonds
Ammo Upgrade - 7 diamonds
Unlocked - Convoy 1 of Leboa-Sako

Star .45
Cost - 6 diamonds
Accuracy Upgrade - 2 diamonds
Reliability Upgrade - 2 diamonds
Ammo Upgrade - 7 diamonds
Unlocked - Convoy 1 of Leboa-Sako

Uzi
Cost - 20 diamonds
Accuracy Upgrade - 5 diamonds
Reliability Upgrade - 5 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Bowa-Seko

Special Weapons

Carl G Rocket Launcher
Cost - 35 diamonds
Accuracy Upgrade - 8 diamonds
Reliability Upgrade - 8 diamonds
Ammo Upgrade - 15 diamonds
Unlocked - Convoy 4 of Bowa-Seko

Dart Rifle
Cost - 10 diamonds
Accuracy Upgrade - 3 diamonds
Reliability Upgrade - 3 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Convoy 4 of Leboa-Sako

LPO-50
Cost - 20 diamonds
Accuracy Upgrade - 5 diamonds
Reliability Upgrade - 5 diamonds
Ammo Upgrade - 10 diamonds
Unlocked - Convoy 3 of Bowa-Seko

M-249 SAW
Cost - 20 diamonds
Accuracy Upgrade - 5 diamonds
Reliability Upgrade - 5 diamonds
Ammo Upgrade - 15 diamonds
Unlocked - Convoy 1 of Bowa-Seko

PKM
Cost - 10 diamonds
Accuracy Upgrade - 3 diamonds
Reliability Upgrade - 3 diamonds
Ammo Upgrade - 15 diamonds
Unlocked - Convoy 2 of Leboa-Sako

RPG-7
Cost - 20 diamonds
Accuracy Upgrade - 5 diamonds
Reliability Upgrade - 5 diamonds
Ammo Upgrade - 15 diamonds
Unlocked - Convoy 4 of Leboa-Sako

Type 63 Mortar
Cost - 20 diamonds
Accuracy Upgrade - 5 diamonds
Reliability Upgrade - 5 diamonds
Ammo Upgrade - 15 diamonds
Unlocked - Convoy 2 of Bowa-Seko

Throwable projectiles and Misc

M-67 Grenade
Ammo Upgrade - 10 diamonds ; Unlocked - Leboa-Sako

Molotov Cocktail
Ammo Upgrade - 10 diamonds ; Unlocked - Leboa-Sako

Stealth Upgrade 
Cost - 45 diamonds ; Unlocked - Leboa-Sako

Primary Weapons Crate
Cost - 12 diamonds ; Unlocked - Leboa-Sako

Secondary Weapons Crate
Cost - 6 diamonds ; Unlocked - Leboa-Sako

Special Weapon Crate
Cost - 6 diamonds ; Unlocked - Leboa-Sako

Medium Syrette Kit
Cost - 25 diamonds ; Unlocked - Leboa-Sako

Large Syrette Kit 
Cost - 25 diamonds ; Unlocked - Bowa-Seko

Vehicle Upgrades to be listed under vehicle section - thanks.

[[=========================================================================]]
         Vehicles [VEHIS]
[[=========================================================================]]

.50 Cal Truck
Speed - Medium to Slow
Weapons - Mounted .50 Cal
Appearances - Common
Worlds - Both
Upgrade - 15 diamonds

Car
Speed - Medium to Slow
Weapons - None
Appearances - Common
Worlds - Both
Upgrade - 10 diamonds

Dune Buggy
Speed - Fast
Weapons - None
Appearances - Uncommon
Worlds - Bowa-Seko Only
Upgrade - 15 diamonds

Farm Truck
Speed - SLOW
Weapons - None
Appearances - Uncommon
Worlds - Both
Upgrade - 10 diamonds

Fishing Boat
Speed - Medium
Weapons - .50 Cal
Appearances - Uncommon
Worlds - Both
Upgrade - 10 diamonds

Glider
Speed - SLOW
Weapons - None
Appearances - Rare
Worlds - Both 
Upgrade - None

Liberty Jeep
Speed - Medium 
Weapons - None
Appearances - Uncommon
Worlds - Both
Upgrade - 10 diamonds

River Boat 
Speed - Medium
Weapons - .50 Cal
Appearances - Common
Worlds - Both
Upgrade - 15 diamonds

Wrangler Jeep
Speed - Medium
Weapons - None
Appearances - Uncommon
Worlds - Both
Upgrade - 10 diamonds

[[=========================================================================]]
         Complete Journal [COMPJ]
[[=========================================================================]]



[[=========================================================================]]
         Achievements [ACHIE]
[[=========================================================================]]

Achievement Name
Description
Score

Supply...
Unlocked new weapons by hitting a convoy
10G

The best laid plans
Worked with a buddy to subvert a mission offered by a faction
10G

Out of the frying pan...
Got rescued by a Buddy
20G

Making friends
Saved a Buddy from captivity
10G

On the run
Escaped the Town
10G

Stickin' it to the man
Kill a Faction Captain in Leboa-Sako - the Northern Territory
10G

Wages of Conflict
Acquire all conflict diamonds in the game available through payment or 
exploration
10G

Wanderer
Find all the Safe Houses in Leboa-Sako - the Northern Territory
10G

Orienteer 
Find all the Safe Houses in Bowa-Seko - the Southern Territory
10G

Investigative Reporter
Turn over the first set of the Jackal's audio logs to the Journalist
10G

Messenger
Complete all the available Underground side-quests in both the North and the 
South
10G

Down but not out
Escape to Bowa-Seko - the Southern Territory
10G

Weapon Specialist 
Purchase the manuals and acquire the bandolier for one weapon
10G

Bagman
Deliver stamped travel documents to the Underground in exchange for medicine
10G

Lineman
Complete a Mission intercepted from a cellular tower signal
20G

Dawa ya moto ni moto
Break the ceasefire and reignite the conflict
20G

Lent a Hand
Complete a buddy side quest
20G

Dr Livingston, I presume
Enter every 1 square kilometer map region of the world
20G

Pulitzer material
Turn over all the Jackal's audio logs to the journalist
20G

Weapons Expert
Purchase the manuals and acquire the bandoliers for every weapon
20G

Playing both sides...
Switch sides in Leboa-Sako - the Northern Territory
20G

...against the middle
Switch sides in Bowa-Seko - the Southern Territory
20G

...and demand.
Unlock all weapons by hitting every Convoy
20G

Prison Escape
Escape torture at the old slave outpost
20G

Last man standing
Wipe out the senior leadership of both Factions and determine who will be the 
new Warlords
30G

...into the fire.
Save a buddy from a mortal wound
30G

The third faction
Rescue all the Buddies from their respective predicaments
30G

Ruthless
Subvert all the main faction missions in Leboa-Sako - the Northern Territory
30G

Cold Blooded
Subvert all the main faction missions in Bowa-Seko - the Southern Territory
30G

Utility Man
Complete all the Missions intercepted from the cellular tower signals
30G

Good night sweet prince
Comfort a buddy and ease his passing
40G

Heart of Darkness
Enter the heart of darkness
40G

The horror... the horror...
Resolve your conflict with the Jackal to facilitate the exodus
40G

First Response Team
Get highest revives count in a ranked match
10G

Hired Gun
Reach Rank 5(Ranked Match)
20G

Superior Captain
Win a round as the Captain in Uprising mode(Ranked Match)
10G

Best in Class 
Get highest xp total in one match(Ranked Match)
20G

War Party
Win a match with 16 players(Ranked Match)
20G

Upgraded Player
Upgrade one class 3 times(Ranked Match)
20G

Safari Tour
Play at least one full round in every Official Map(Ranked Match)
20G

Battle Hardened
Play at least one full round in every Game Mode(Ranked Match)
20G

Professional
Reach Rank 10(Ranked Match)
30G

Mercenary 
Reach Rank 20(Ranked Match)
30G

Field Hospital 
Get 500 Revives(Ranked Match)
40G

Warlord
Reach Rank 30(Ranked Match)
40G

Soldier of Misfortune 
Unlock field manuals for all weapons(Ranked Match)
40G

Mapper
Create a map and get it validated in all game modes
10G

Adventurer
Download and rate 25 usermaps
20G

[[=========================================================================]]
         FAQS [FAQS0]
[[=========================================================================]]

Q1) After purchasing a weapon from the Weapons Shop, where do I pick the 
weapons up?

A1) All weapons purchased are sent to the armory which is located in the 
building next to the Weapons Shop. These weapons will then be placed on the 
walls inside.

[[=========================================================================]]
         Special Thanks [SPECT]
[[=========================================================================]]