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    FAQ/Walkthrough by cheezzhead

    Version: 2.3 | Updated: 07/22/10 | Printable Version | Search Guide | Bookmark Guide

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    Far Cry 2 FAQ/Walkthrough v. 2.2
    
    --------------------------------------------------
    
    By: Cheezzhead
    E-Mail: borisversluis(@)hotmail(.)com
    
    Copyright © 2008-2009 Boris Versluis
    
    --------------------------------------------------
    
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    +-------------------------------------------------------------------------+
    |                          July 10th Ė Version 2.3                        |
    |Sup fellas, another late update. School, work and a newfound interest in |
    |COD4 have kept me from updating this walkthrough, but I passed my exams  |
    |and itís holiday so I have enough time to start updating shizzle. At     |
    |least until university starts =(                                         |
    |                                                                         |
    |Anyway, for now, Iím only implementing some stuff that people sent me.   |
    |Among those are some updates for the tape recordings, and yet another    | 
    |mail that explains that the outcome in Leboa-Sako is not equivalent to   |
    |my original findings. So, for now, take that with a grain of salt.       |
    |Also, Iíve added an F.A.Q chapter as well for all your questions that you|
    |might otherwise mail me. Check it out first before you harass my mail    |
    |with questions =D                                                        |
    |                                                                         |
    |So whatís next? Well, Iím still working on a chapter containing ASCII    |
    |versions of every sector, along with a handy legend using latitude and   |
    |longitude to detail everything. In the same chapter, closeup areas will  |
    |be mapped in a similar way, showing the locations of mission targets and |
    |collectables.                                                            |
    |                                                                         |
    |And that pretty much finishes this walkthrough. Iíve been thinking, but  |
    |I canít really think of anything to add to this walkthrough anymore, and |
    |I do have the feeling that itís complete (after the addition of the      |
    |maps). When Iím done with that chapter, Iíll go through the entire docu- |
    |ment and check for spelling errors manually (already looking forward to  |
    |that) and some mistakes I might have posted. But, by all means, if you   |
    |think you have a nice idea to add to this guide, feel free to drop me an |
    |e-mail! Other than that, Iím also going to try to find out the definitive|
    |outcome formula in both districts, so you could help me with that =D     |
    |                                                                         |
    |PS: I saw that the map images were offline, so Iíll reupload them in the |
    |near future. If you need it in the meantime, mail me!                    |
    +-------------------------------------------------------------------------+
    
                                  |PAST UPDATES|                             
                                  +------------+                             
    
                            October 16th Ė Version 2.2                       
    Hey guys, itís been a while. Thanks for all the mail Iíve received over  
    the holiday, Iíve finally found time to correct everything in the walk-  
    through. For everyone having found a way to do the final two buddy       
    missions Ė please stop mailing me. I know it is possible, but doing so   
    would require a very specific strategy (killing your best buddy at a cer-
    tain point in the game, etc.), so I wonít implement it in the walk-      
    through. Iím currently working on a chapter that gives advice on approa- 
    ching every single area in the game, so thatíll be a huge update. The    
    mission list chapter has been put on hold permanently, and Iíve moved the
    missions that used be on the bottom of the walkthrough chapter there now.
    Iím also working on a chapter that deals with every single guard post,   
    kinda the same as the diamond cases/jackal tapes/Golden AKís. Finally,   
    everyone, keep sending emails, as I enjoy reading more and more tips.    
    
    
                              June 4th Ė Version 2.1                         
    Added a small update that includes the correct scorecount from the power 
    struggle. Big thanks to James for finding out!
    On a side note, I have been working on the mission list, but I donít     
    think thereís a very high need. Therefore, Iím focusing my time on other 
    things. This walkthrough is a long way from being finished, though, so   
    keep checking back for updates.                                          
    
                             May 12th Ė Version 2.01                        
    Small update concerning the maps. Iíve uploaded them through Imageshack, 
    the links are:                                                           
    Leboa-Sako: http://img12.imageshack.us/img12/5811/diamondlist1.jpg       
    Bowa-Seko:  http://img27.imageshack.us/img27/6821/diamondlist2.jpg       
    
                              May 7th Ė Version 2.0                          
    And finally, here it is: the final part of the walkthrough! This update  
    contains the finished walkthrough, so from the beginning from Bowa-Seko  
    all the way to the end. Along with the walkthrough, Iíve finished the    
    ĒWhere to Find...Ē, ďTape RecordingsĒ, and ďSurviving in AfricaĒ chap-   
    ters, so Iíve labeled this walkthrough as complete. In a future update, I
    will complete the mission list, but there will probably be some small up-
    dates in between. For now, enjoy!                                        
    Note: In the coming few days, I will also release maps of both districts 
    containing the location of all of the diamond cases, with the codes in   
    this walkthrough labeled next to it. It should appear on GameFAQs.com.   
    
                            March 26th Ė Version 1.2                         
    Hey all, sorry for the delay. Iíve been incredibly busy with school, and 
    my internet connection wasnít performing too well either. But Iíve begun 
    working on the walkthrough again. In this update, Iíve corrected the Pre-
    decessor mission problem Ė the missions are now listed at the bottom of  
    the walkthrough, just like the assassination and convoy missions. Due to 
    popular demand, Iíve decided to complete the walkthrough before updating 
    the mission list. In the meantime, I advise you to use TheGoldenStateís  
    walkthrough, which contains an excellent mission list.                   
    
                           March 1st Ė Version 1.11                          
    No Mission List, but James Williams correctly pointed out a mistake con- 
    cerning the Predecessor Missions in the walkthrough. Quickly updated it  
    to prevent confusion in the future.                                      
    
                          February 25th Ė Version 1.1                        
    Added some minor layout updates. The diamond list in particular has      
    improved a lot. Iíve also updated the ďWhere to Find...Ē chapter with    
    Jackal Tape and Golden AK-47 locations. The Mission List will be updated 
    next update. Iíll keep updating this document in the coming weeks with   
    more content.                                                            
    
                           February 22nd Ė Version 1.0                       
    First version of the FAQ has been released. Finished the walkthrough     
    until the end of the first district (Leboa-Sako). Mission list will be   
    completed in the next update.                                            
    
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    Note: Use Ctrl+F to quickly find a chapter.
    
    --------------
    0. Update History                  !UpH
    1. Table of Contents               !ToC
    --------------
    
    2. Foreword                        !Fow
    3. Controls                        !Ctr
    4. Surviving in Africa             !SiA
    5. Important Characters            !ImC
    6. Choices                         !Chc
    7. Weapons and Vehicles            !WaV
    8. Tape Recordings                 !TRe
    9. Where to Find...                !WtF
    =========
    10. Walkthrough                    !Wat
     10.1  Prologue                    !Pro
     10.2  Trapped in Between          !TiB
     10.3  Loyalty and Trust           !LaT
     10.4  Raising the Stakes          !RtS
     10.5  The Climax                  !TCl
     10.6  On the Brink of Death       !OBD
     10.7  A Fresh Start               !AFS
     10.8  Back in Business            !BiB
     10.9  The Old Routine             !TOR
     10.10 Destined Survival           !DeS
     10.11 The Same Mistake Twice      !DSu
     10.12 The Jackalís Associate      !TJA
    =========
    11. Mission List                   !MiL
     11.1  Leboa-Sako                  !MLL
     11.2  Bowa-Seko                   !MLB
    12. District Maps                  !DMa
    
    --------------
    13. F.A.Q                          !FAQ
    14. Credits                        !Crd
    --------------
    
    
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    Hello everyone, and welcome to this FAQ/Walkthrough of Far Cry 2. In this 
    chapter, Iíd like to summarize the contents of this FAQ, and name a few 
    things you should keep in mind while using it.
    
    First off, Iíd like to stress that Iím not English or American. In fact, 
    Iím Dutch. Which means that this guide will contain a fairly large amount 
    of grammatical and spelling errors. If you see an error somewhere in this 
    dump, send the information to me (e-mail is at the top of the page), and I 
    will correct it as soon as possible. Of course, any other error you see in 
    here, you can always mail it to me. If you send a mail, your subject should 
    contain: ďWALKTHROUGH FC2Ē, or else I will probably never read it.
    
    Now that weíve covered that, Iíd like to explain something about the 
    contents of the guide, especially concerning the walkthrough itself. 
    This FAQ does not contain a mission list, i.e. a chapter dealing with all 
    of the missions separately. It does, however, contain a walkthrough, which 
    guides you through the entire game, picking up all of the collectables (221 
    diamond cases, 57 guard posts, jackal/predecessor tapes, etc.) on the way. 
    There is a chapter called ďmission listĒ, but this contains missions guides 
    belonging to the walkthrough. Of course, in a way, you can use that mission 
    list too, but itís not created for that purpose.
    
    This FAQ is far from perfect. Again, if you find any error whatsoever, 
    donít be afraid to tell me. Otherwise, I hope you will enjoy using the 
    guide as much as I did making it.
    
    +----------------------------+
    |Greetzz                     |
    |Cheezzhead / Boris Versluis |
    +----------------------------+
    
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    Far Cry 2 has many unique features, and you should take some time to 
    familiarize yourself with the controls. Please note that these controls are 
    the basic controls for the game, and they can be changed to your liking.
    
    
     /=======\
    ( On Foot )
     \=======/
    
    +------------------------------------------------------------+
    |                         -= Move =-                         |
    +------+-----------------------------------------------------+
    |Keys  | W, S, A, D                                          |
    |Notes | --                                                  |
    +------+-----------------------------------------------------+
    |                         -= Jump =-                         |
    +------+-----------------------------------------------------+
    |Key   | Spacebar                                            |
    |Notes | Shorter jump when tired.                            |
    +------+-----------------------------------------------------+
    |                        -= Sprint =-                        |
    +------+-----------------------------------------------------+
    |Key   | Shift                                               |
    |Notes | You will get tired eventually. When you crouch while|
    |      | sprinting, you will slide forward for a short time. |
    +------+-----------------------------------------------------+
    |                        -= Crouch =-                        |
    +------+-----------------------------------------------------+
    |Key   | C                                                   |
    |Notes | --                                                  |
    +------+-----------------------------------------------------+
    |                       -= Interact =-                       |
    +------+-----------------------------------------------------+
    |Key   | E                                                   |
    |Notes | --                                                  |
    +------+-----------------------------------------------------+
    |                         -= Heal =-                         |
    +------+-----------------------------------------------------+
    |Key   | H                                                   |
    |Notes | when your health bar is red, your character will    |
    |      | perform an action (pull a bullet out of himself,    |
    |      | put out fire, etc.). Otherwise, you will use a      |
    |      | Sirette.                                            |
    +------+-----------------------------------------------------+
    |                    -= Menu / Logbook =-                    |
    +------+-----------------------------------------------------+
    |Key   | Esc                                                 |
    |Notes | --                                                  |
    +------+-----------------------------------------------------+
    
    
     /======\
    ( Combat )
     \======/
    
    +------------------------------------------------------------+
    |                    -= Select Machete =-                    |
    +------+-----------------------------------------------------+
    |Key   | 1                                                   |
    +------+-----------------------------------------------------+
    |                -= Select Primary Weapon =-                 |
    +------+-----------------------------------------------------+
    |Key   | 3                                                   |
    +------+-----------------------------------------------------+
    |               -= Select Secondary Weapon =-                |
    +------+-----------------------------------------------------+
    |Key   | 2                                                   |
    +------+-----------------------------------------------------+
    |                -= Select Special Weapon =-                 |
    +------+-----------------------------------------------------+
    |Key   | 4                                                   |
    +------+-----------------------------------------------------+
    |                   -= Select Map / GPS =-                   |
    +------+-----------------------------------------------------+
    |Key   | 5                                                   |
    +------+-----------------------------------------------------+
    |                     -= Select Phone =-                     |
    -------+-----------------------------------------------------+
    |Key   | 5                                                   |
    |Notes | Only when phone rings.                              |
    +------+-----------------------------------------------------+
    | # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #|
    |#General Note: You can also use the mouse wheel to scroll   |
    | through the weapons.                                      #|
    |# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # |
    +------------------------------------------------------------+
    |                      -= Fire Weapon =-                     |
    +------+-----------------------------------------------------+
    |Key   | Left Mouse Button                                   |
    |Notes | --                                                  |
    +------+-----------------------------------------------------+
    |                    -= Reload / Unjam =-                    |
    +------+-----------------------------------------------------+
    |Key   | R                                                   |
    |Notes | See ďSurviving in AfricaĒ for more info on Jamming. |
    +------+-----------------------------------------------------+
    |                       -= Iron Sight =-                     |
    +------+-----------------------------------------------------+
    |Key   | Right Mouse Button                                  |
    |Notes | --                                                  |
    +------+-----------------------------------------------------+
    |           -= Throw grenade / Molotov cocktail =-           |
    +------+-----------------------------------------------------+
    |Key   | Q                                                   |
    |Notes | --                                                  |
    +------+-----------------------------------------------------+
    |     -= Alternate between grenade / Molotov cocktail =-     |
    +------+-----------------------------------------------------+
    |Key   | F                                                   |
    |Notes | --                                                  |
    +------+-----------------------------------------------------+
    
    
     /========\
    ( Vehicles )
     \========/
    
    +------------------------------------------------------------+
    |                        -= Steer =-                         |
    +------+-----------------------------------------------------+
    |Keys  | W, S, A, D                                          |
    |Notes | --                                                  |
    +------+-----------------------------------------------------+
    |               -= Change Seat / Handbrake =-                |
    +------+-----------------------------------------------------+
    |Key   | Spacebar                                            |
    |Notes | Change seat only when standing still.               |
    +------+-----------------------------------------------------+
    |                -= Move to mounted weapon =-                |
    +------+-----------------------------------------------------+
    |Key   | C                                                   |
    |Notes | Only when the car has a mounted weapon (obviously). |
    +------+-----------------------------------------------------+
    |                 -= Enter / Exit vehicle =-                 |
    +------+-----------------------------------------------------+
    |Key   | E                                                   |
    |Notes | --                                                  |
    +------+-----------------------------------------------------+
    
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    Africa is a completely different type of world than where you live 
    (probably). People shoot you on sight, explosives are a common sight, and 
    donít even think for a second your car (or anyone elseís) is safe from 
    being stolen. In this chapter, youíll find some basic advice to get you 
    through the game, as well as some advanced tips.
    
    ===========
    ###########
    |  Basic  |
    ###########
    ===========
    
    ========
    Movement
    ========
    On foot, you can sprint, walk, or crouch. The most common way, of course, 
    is to walk. You can sprint for a short time, but you will eventually get 
    tired. Therefore, sprinting is most commonly used to flee, or to find 
    cover. While sprinting, you can press the Crouch button (C) to slide for a 
    short time. You can use this to quickly duck behind something.
    Crouching is also very important. Your enemies can easily hear your 
    footsteps when youíre walking, and youíll also be more easy to spot. 
    Crouching should be a standard when approaching enemy territory.
    
    ======
    Health
    ======
    In the lower-left corner, youíll find your health bar. Itís divided into 5 
    parts. When youíre hit, the health bar will go down (naturally). The first 
    3 bars are practically the same. After that, youíll move into the red zone. 
    When your health hits the last bar, you are in a serious condition. At this 
    point, your health will gradually go down until youíre dead. When pressing 
    H, your character will perform an action to improve his condition. After 
    that, your health will be back to 2 bars.
    When you are not being shot, your health will get up to the bar where your 
    health is currently in. If you want to heal completely, press H to use a 
    sirette. You have a limited supply of sirettes, but this supply can be 
    increased by buying upgrades. To refill your supply, you can use medical 
    kits scattered around the world. Mobile medkits (which you can pick up) 
    give you 1, 2 or 3 sirettes, depending on the difficulty. Large medkits 
    (hanging on the wall) will max out your sirettes. You can also use bottles 
    of water to replenish health.
    
    Malaria
    -------
    At the beginning of the game, your character will contract malaria. This 
    annoying sickness will bug you for the entire game. At random points 
    throughout the game, your character will get dizzy, and starts shaking. 
    This is the time to use malaria pills. Press H to use one. Malaria pills 
    can be acquired through underground missions. When your supply of pills is 
    almost empty (at fixed points in the game), your logbook will indicate this 
    on the Mission section.
    
    ======
    Saving
    ======
    On the PC, you can save whenever you want. Go to the pause menu and click 
    ďsave gameĒ, or find a save box. You can also press F5 to quick-save, and 
    press F9 to quick-load. Quicksaving, or saving without using a save box or 
    bed is not possible with the PS3 and Xbox 360 versions of the game. 
    
    =======
    Buddies
    =======
    Buddies are an important group of characters that will help you throughout 
    the game. Three of them are completed through the main mission, but the 
    rest are awaiting your rescue at certain areas.
    
    In the main mission, you will acquire your best and second-best buddy. Your 
    best buddy will call you whenever you receive a Primary mission. He will 
    ask you to meet him at a safehouse. Once there, he will propose a better 
    option to complete the mission. You can choose to follow this option or 
    not, but it will affect your history with him, and sometimes your 
    reputation.
    
    You second-best buddy might rescue you when youíre in trouble. The moment 
    your health bar reaches zero, there is a high chance that you will be 
    brought back to conscience by a buddy. On higher difficulties, he can only 
    do this once, after which you have to redeploy him by meeting him at one of 
    your safe houses. When he rescues you, you will watch a scene where he 
    carries you to a safe place. After that he defends you so you have time to 
    reach consciousness again. 
    
    When you fight alongside your buddy, there is a chance they fall in battle. 
    If this happens, theyíll drop a can that releases blue smoke. This is to 
    locate him quickly. When your buddy is wounded on the ground, you can 
    interact with him. You then have various options. You can heal him by using 
    one of your sirettes (provided you have one), or, when you have no more 
    sirettes, you can shoot him to free him of his pain. You can also abandon 
    him to let him die.
    
    Itís very important to consider that, when your buddies die, they will 
    remain dead. Always watch out, because these buddies might save your life 
    someday.
    
    =============
    #############
    |  Objects  |
    #############
    =============
    
    =======
    Weapons
    =======
    Throughout the game, you will acquire a wide variety of weapons. Apart from 
    the fact that they are probably delivered by the man youíre supposed to 
    kill, these weapons are very important for your survival.
    
    In Far Cry 2, weapons can break when overused. The moment you pick up a 
    weapon from the weapon store, itís in perfect shape. However, over time 
    (especially in battle) it will degrade, gathering mud and even rust. This 
    might lead to malfunctioning, jamming, and, in the end, exploding. When you 
    see mud on your weapon, you should replace it as fast as possible. If not, 
    it will eventually start to rust. As it degrades over time, the weapon will 
    start jamming while shooting or reloading. When it jams, press the Reload 
    button to unjam it. This wastes valuable time, however. Eventually, if you 
    hold on to a rusty weapon, it might explode or break.
    Picked-up weapons are always in bad condition, so you should hold on to 
    your own weapons.
    
    Buying weapons will be your main expenditure. You can buy weapons at the 
    weapon store. Weapons are unlocked through missions from the arms dealers. 
    Once you bought a weapon, you can always grab it from the armory, which is 
    located next to a weapon store. You can grab the weapon indefinitely, so 
    donít worry about losing a weapon.
    
    Ammo
    ----
    You have a limited supply of ammo for your weapons. You can refill your 
    ammo by stocking up on different piles. There are three different piles: 
    Ammo piles, explosive piles, and fuel piles. Every regular weapon will need 
    ammo from ammo piles, but weapons like grenade launchers or explosives need 
    explosive boxes to be restocked. You will also find (small) ammo crates on 
    tables, on the ground, etc.
    
    Upgrades
    --------
    Your other main expenditure will be Upgrades for your weapons. Every weapon 
    has an accuracy and a reliability upgrade. Accuracy upgrades increase your 
    accuracy and decrease recoil, whereas reliability upgrades decrease 
    unjamming time and degradation.
    
    Next to weapon upgrades, you can also find vehicle manuals (decrease 
    vehicle-repairing time) and ammo upgrades (increases maximum ammo per type 
    of weapon).
    
    Special Crates
    --------------
    There are only 8 weapon stores in the large world of Far Cry 2, so you 
    wonít come across one very often. To avoid having only 3 weapons for a 
    large period of time, you can buy special crates. Special crates can be 
    accessed in safehouses and, of course, in weapon stores. There are three 
    types of special crates (Primary weapon, Secondary weapon and special 
    weapon) and each of them can hold one weapon.
    
    ========
    Vehicles
    ========
    Africa is large, and if you would travel only by foot, you wouldnít get 
    very far. Luckily, there are enough vehicles to get you across the vast 
    mountains and large rivers.
    The available vehicles in the game can roughly be put in 3 categories: 
    land, air and water.
    
    Land
    ----
    On land, you will find regular cars, assault trucks, big trucks, jeeps and 
    even buggies. A regular car is the standard vehicle. It has moderate speed, 
    but no mounted weapon. And although itís possible, itís not advised to 
    drive off-road.
    Assault trucks, however, are much more common, and will easily bring you 
    anywhere, on or off the road. It also has a mounted weapon on the back. The 
    type of mounted weapon differs per truck. Most have an M-249 machinegun. 
    But in later areas, youíll find some are equipped with an M2, which is a 
    heavier machinegun, or, in some cases, even an MK-19 Grenade Launcher. A 
    downside to this vehicle, however, is that you have little to no protection 
    from outside fire.
    
    You can find two different types of jeeps: the Jeep Wranglerô, and the Jeep 
    Libertyô. They are practically the same, except for the fact that the 
    Wrangler is easier to use off-road. They donít have a mounted weapon 
    either.
    
    Finally, thereís the buggy. Buggies are small racecar-like vehicles, and 
    are very fast. They handle very well, and the off-road performance is 
    excellent too. However, they have no mounted weapons, and they have poor 
    durability. As with the Assault truck, you do not have any protection when 
    using a buggy.
    
    Water
    -----
    Boats are used to travel on the water, and there are two types of boats. 
    The most common one is the Swamp boat. This is a small vehicle with a 
    turret in the front. It easily breaks down, and the speed isnít that great 
    either (though itís better than the other boat).
    
    In the second area, you will also find Fishing boats. These are larger 
    boats, and have a better durability. They are much, much slower, however, 
    and have very poor handling.
    
    Air
    ---
    There is one ďvehicleĒ for use in the air, namely the paraglider, but you 
    will rarely come across one. Paraglider are mainly used to get out of a hot 
    area, and, more importantly, almost every paraglider you find can lead you 
    to an otherwise inaccessible diamond briefcase.
    
    Repair and Upgrades
    -------------------
    Every Vehicle with an engine can break down. In this case, youíll have to 
    find the engine (which shouldnít be too hard) and fix it by using the 
    interaction button. Your character will pull out his wrench and will use it 
    on the engine (if only itís that simple in reality...). How long he will 
    use the wrench depends on how damaged the engine is. This might take some 
    time.
    When you have the feeling that repairing a car takes too long, you can buy 
    upgrades at the weapon store. There is a specific upgrade for each type of 
    vehicle, and the price will be 10 or 15 diamonds.
    
    ================
    ################
    |  Navigation  |
    ################
    ================
    The world of Far Cry 2 is enormous, and youíre lucky to have a map with 
    you. Without it, you would almost certainly get lost. The map can be pulled 
    out with the 5 key (normal setting). Next to the map, your character will 
    also pull out the GPS.
    
    Map
    ---
    90% of the time youíre walking around Leboa-Sako or Bowa-Seko, youíll have 
    to have your map out. It shows you where you are, where to go, and various 
    important facilities and areas. You can zoom in or out on your map by 
    pressing the reload button. The regular zoom level shows a ninth of the 
    full map (a sector), and fully zoomed out shows the entire district. In 
    some areas, like important buildings (factories) or towns, you can zoom in 
    even further. On this level, youíll also see where ammo is located, as well 
    as cars, sniping spots and turrets.
    
    On the regular map, youíll find several icons. Below, youíll find a list of 
    locations, with their respective icon. 
    
    Object:         |Icon:
    ----------------+----------------- 
    Weapon Shop     | Handgun
    Safehouse       | Tent
    Guard Post      | Guard
    City            | Black Circle
    Bar             | Wineglass
    Bus station     | Front of a bus
    Underground HQ  | Fist
    APR HQ          | Star
    UFLL HQ         | Africa
    Antenna         | Cellular Antenna
    Special Mission | Enclosed letter
    ----------------+-----------------
    
    Safehouses and guard posts often have a small lock icon in the top right 
    corner. In the case of a safehouse, this means that enemies occupy it, and 
    youíll have to kill them to unlock it. With guard posts, it means that they 
    are unexplored. Explored guard posts will have the icon of an Ammo pile, 
    explosive pile, fuel pile or a medical kit. To see what it means or how it 
    looks like, see the ďScoutingĒ section below. Also, at some locations of 
    icons, you can enter a mission. When such a mission is available, you will 
    find an exclamation mark at the top-right corner of the icon.
    
    Scouting
    --------
    When you enter an important area, such as a special building, your map will 
    zoom in. At this point, you can use your right mouse button while holding 
    out the map to grab your monocular. This monocular is used to scout the 
    area. When there is a particular item that is worth noting, the circle 
    around your monocular will turn green. At this point, when you press the 
    left mouse button, this object, and all similar objects, will be noted on 
    your map.
    
    Scouting can be essential to successfully attacking a building or facility. 
    Below, I will list the different objects you can scout for, and their 
    respective icons.
    
    Object:       |Icon:
    --------------+---------------- 
    Ammo Pile     | Three vertically aligned bullets
    Explosive Pile| An explosion
    Fuel Pile     | A fire
    Medical Kit   | A white cross
    Turret        | A turret (...)
    Sniper Spot   | Two circles with an addition sign 
                  | through it (typical sniper sign)
    Vehicle       | A car
    --------------+----------------
    
    GPS
    ---
    Your GPS shows your current position (which is basically the same as your 
    map), but has one very important addition: the Diamond tracker.
    Throughout the world, you can find a lot of cases with diamonds in it (221, 
    to be exact). The amount generally varies from 1 to 3 diamonds, and even 
    though there are a lot of cases, they can still be hard to find. Luckily, 
    your GPS is equipped with a tracker that will warn you when diamonds are 
    nearby. In this case, a green light on the GPS will start to pulse. The 
    frequency of the pulse depends on how close you are to the case. When you 
    exactly face the direction the case is in, the green light will 
    continuously shine. Keep in mind that the tracker only looks in the 
    horizontal direction, so if it flashes like crazy but you canít see it, it 
    might be on the roof above you.
    For the exact location of all the cases, see the ďWhere to Find...Ē 
    chapter, or follow the entire walkthrough.
    
    ===========
    ###########
    |  Diary  |
    ###########
    ===========
    Your diary presents all the information you canít get in-game, and is 
    accessed by pressing Escape. In this paragraph, I will describe the various 
    options in the diary. Note that the last 5 options are excluded, as it 
    doesnít deal with the game itself.
    
    ==========
    Main Pages
    ==========
    The first pages you see when pressing Escape show the main information you 
    need. On the left page, youíll see various options you can choose to 
    explore the diary further. Below the options, you can see pictures of two 
    of your buddies (if you have them). The left picture shows your best buddy, 
    who helps you finish missions. The right picture, on the other hand, shows 
    your second-best buddy. He will help you when you pass out during 
    firefights. Below the pictures are their names, and below that you can see 
    their status, which can be two different things. When the text states 
    ďaliveĒ, your buddy is alive and healthy. When it says ďwounded!Ē, your 
    buddy has fallen and is awaiting your help. When this is the case, look for 
    blue smoke to find him. When your buddy has been wounded for some time, his 
    status will change to ďmissingĒ, and he will disappear from this page, at 
    which point another buddy will take his place.
    Your second-best buddy has third status, ďRescue-readyĒ. When you see this, 
    he is standing by to help you. After he has helped you, his status will 
    change back to ďaliveĒ. In this case, you will have to meet him at one of 
    your unlocked safe houses and talk with him to make him rescue-ready again.
    
    On the right page, you can see your objectives. The top half will show 
    quick descriptions of your objectives. You can see a marker to the left of 
    the description. This marker is also seen on your in-game map. On the 
    bottom half of the page, you can find a longer description of the 
    objectives. This description only refers to main and alternative missions 
    (not to underground or side missions).
    
    =======
    Journal
    =======
    Your journal shows various information about your character, as well as a 
    journal entry describing the events that happened in the game.
    
    On the left page, you can see your sickness and reputation level. Both have 
    a small description along with it. Your sickness level influences the time 
    it takes before your malaria shows up again. Below you can find the various 
    sickness levels.
    
    |Sickness Levels|
    +---------------+------------------------------+
    |SICKNESS LEVEL 0                              |
    |Symptoms are gone. Wish I could say the       |
    |same for the malaria. Itís in me, just        |
    |keeping quiet right now. I have to keep my    |
    |pills stocked. Never know when itíll strike   |
    |again.                                        |
    +----------------------------------------------+
    |SICKNESS LEVEL 1                              |
    |I got a nasty fever. Thereís this bad         |
    |tingling all through my shoulders and         |
    |arms. Malaria pills help.                     |
    +----------------------------------------------+
    |SICKNESS LEVEL 2                              |
    |This malaria is worse than any flu Iíve ever  |
    |had. Iíve got bad joint pain and shivers.     |
    +----------------------------------------------+
    |SICKNESS LEVEL 3                              |
    |My feverís high. Iím vomiting. Thatís a       |
    |bundle of fun. The joint pain wonít go        |
    |away. Add to that the head-to-toe shivers     |
    |and I got myself a party.                     |
    +----------------------------------------------+
    |SICKNESS LEVEL 4                              |
    |This stuffís bad. No wonder they call it      |
    |malaria. Iíve got convulsions and fever. I    |
    |need to keep up on pills.                     |
    +----------------------------------------------+
    |SICKNESS LEVEL 5                              |
    |Shakes, sweating, fever. Convulsions are      |
    |severe. Feel like I could die.                |
    +----------------------------------------------+
    
    The reputation level indicates how infamous you are in the world of Far Cry 
    2. Reputation influences the way enemies react to you. For example, in 
    ceasefire zones, when you have level 0, people will look down on you. When 
    you bump into them, you can expect a disrespectful ďget out of the wayĒ, 
    while at level 4, people will crap their pants (ďholy shit, I have to 
    change my underwear nowĒ). In fighting zones like guard posts, the higher 
    the reputation you have, the more scared the enemies are of you (ďoh no, 
    itís him!Ē), to a point that theyíll eventually hide. Below are the various 
    reputation levels you can attain.
    
    |Reputation Levels|
    +-----------------+----------------------------+
    |REPUTATION LEVEL 0                            |
    |Nobody knows me here. Iím just another        |
    |stiff with a gun. Think Iíll shake things up a|
    |bit.                                          |
    +----------------------------------------------+
    |REPUTATION LEVEL 1                            |
    |These guys look at me with contempt.          |
    |They think they can take me on? I look        |
    |forward to that debate.                       |
    +----------------------------------------------+
    |REPUTATION LEVEL 2                            |
    |I get lots of looks Ė and they ainít happy    |
    |ones. Guess Iím supposed to be dead by        |
    |now, but thatís not on my schedule.           |
    +----------------------------------------------+
    |REPUTATION LEVEL 3                            |
    |People are scared. Rumors are spreading       |
    |about me. No one can believe Iím just one     |
    |man. Time to raise that terror up a notch.    |
    +----------------------------------------------+
    |REPUTATION LEVEL 4                            |
    |People believe Iím the Devil himself. Heard   |
    |a rumor that I eat my victims and I prefer    |
    |wounding rather than killing outright... just |
    |for the fun of it.                            |
    +----------------------------------------------+
    |REPUTATION LEVEL 5                            |
    |The mere sight of me is sending brave         |
    |men into panic. They know if Iím around,      |
    |theyíre dead men. That isnít so good for      |
    |their camp morale, but itís good for me.      |
    +----------------------------------------------+
    
    On the right page, you can see the mission information. This piece of text 
    shortly summarizes the events that happened in the game. This text is also 
    shown on the loading screen.
    
    =======
    Buddies
    =======
    On these pages you can see all the buddies you ever had. On the left page, 
    you will see a list of the names of your buddies. When you click on them, 
    you can see more detailed information on the right page. It contains a 
    photo, information about his appearance and professions, and status. The 
    status can be either ďaliveĒ, ďrescue-readyĒ, ďwounded!Ē, ďmercy killedĒ, 
    or ďmissingĒ. The first three are already explained earlier. ďMercy killedĒ 
    means that he was wounded during battle, after which you had to kill him if 
    you had no medicine. Missing states that your buddy has died in some other 
    way, either at the end of the storyline, or if you left him to die when he 
    was wounded.
    
    Next to the names of the buddies, you can see their history rating. All the 
    buddies start with a history rating of 3. Your best buddy is always the one 
    with the highest history, and your second-best buddy, obviously, is the one 
    with the second-highest history. This means that those two places can be 
    attained by different buddies throughout the game, though thatís very 
    unlikely.
    
    The history rating can either increase or decrease, depending on your 
    actions. Below, you will see the various actions that can influence their 
    rating, and how much it influences them.
    
    +--------------------+----------+
    |       Action       | How Much |
    +--------------------+----------+
    |    Save buddy on   | Starting |
    | lieutenant mission | Val.: 5  |
    +--------------------+----------+
    | Help buddy defend  | Starting |
    |     his barge      | Val.: 5  |
    +--------------------+----------+
    |    Save buddy on   | Starting |
    | any other mission  | Val.: 3  |
    +--------------------+----------+
    | Help complete main |          |
    |       mission      |    +3    |
    +--------------------+----------+
    |   Complete buddy   |          |
    |       Mission      |    +1    |
    +--------------------+----------+
    |  Save buddy from   |          |
    |     near death     |    +1    |
    +--------------------+----------+
    |  Be saved by buddy |          |
    |   from near death  |    +1    |
    +--------------------+----------+
    
    ======
    Legend
    ======
    The legend pages is a short list of all the available icons in the game, 
    and a description with them. You can study it, but otherwise it serves no 
    important function.
    
    ========
    Upgrades
    ========
    These pages show all the weapons in the game, and a table showing which 
    upgrades (ammo, accuracy and reliability) you have purchased. On the left 
    page, you will see a list of all the weapons, with the table of upgrades 
    behind them. When you click on the weapon name, a separate paper shows up, 
    showing a rating for the Damage, Range, Accuracy, Reliability and Fire 
    Rate. All these ratings are also shown in this walkthrough in the ďWeapons 
    and VehiclesĒ chapter.
    
    On the right page, further information is shown about the upgrades. Once 
    youíve purchased an upgrade, it will show what you have gained by buying 
    it(reduced recoil, decreased degradation time, etc.). If you havenít 
    purchased it yet, it will show the cost of the upgrade.
    
    ============
    Jackal Tapes
    ============
    Throughout the game, you can find 17 jackal tapes. Each of these tapes is a 
    recording of an interview between Reuben and the Jackal. In this tab, you 
    can hear all the recordings. A short description and typed version of the 
    recording can be found in the chapter ďTape RecordingsĒ.
    
    =================
    Predecessor Tapes
    =================
    Predecessor tapes are comparable to Jackal tapes, with the only difference 
    being the speaker. In these tapes, you will hear your predecessor, a man 
    who was also hunting the Jackal, and came very close to his goal. In the 
    tapes, he leaves a message for the Jackal after he Ďquestionedí an insider 
    about his whereabouts. A short description and typed version of the tape 
    can be found in the chapter ďTape RecordingsĒ.
    
    ==========
    Statistics
    ==========
    The statistics tab has some great info on the game. Below, youíll see the 
    various options, with a description.
    
    +--------------+
    |Game Completed|
    +--------------+---------------------------------------------+
    |This indicates the percentage of your game completion. The  |
    |game completion percentage is based on the number of main   |
    |missions youíve completed. This doesnít only concern the 12 |
    |faction missions, but also other obligatory missions, like  |
    |the missions you receive from your lieutenant at the        |
    |beginning of the game.                                      |
    +------------------+-----------------------------------------+
    |Main missions done|
    +------------------+-----------------------------------------+
    |The main missions shows the number of missions you have     |
    |completed. The main missions are all the obligatory         |
    |missions. These include the faction mission, but also other |
    |missions, like assassinating the commander, the reprisal    |
    |killing, etc. Below you will see the list of main missions. |
    |                                                            |
    |SPOILER ALERT                                               |
    +- -- -- -- -- -- -- -- -- -- -- --+-- -- --+-- -- --+-- -- -+
    |                                  |ACQUIRED| COMPL. | CUM.  |
    |           MISSION NAME           |   BY   | PERC.  | PERC. |
    +- -- -- -- -- -- -- -- -- -- -- --+-- -- --+-- -- --+-- -- -+
    |ACT I - LEBOA-SAKO:               |        |        |       |
    |0.  Opening                       |   --   |   0%   |   0%  |
    |1.  Escape from Pala              |  Self  |   1%   |   1%  |
    |2.  Lieutenant Mission            |        |   1%   |   2%  |
    |  a. Lumber camp                  |Carbonel|        |       |
    |  b. Dunk Cage                    |Purefoy |        |       |
    |  c. Slaughterhouse               | Quiepo |        |       |
    |  d. Pit fighter                  |Kankaras|        |       |
    |3.  Delivery/Underground          | Reuben |   2%   |   4%  |
    |4.  APR's Buddy Rescue            |HQ guard|   0%   |   4%  |
    |5.  UFLL's Buddy Rescue           |HQ guard|   0%   |   4%  |
    |  NOTE: 4 and 5 can also be completed on you own.           |
    |6.  UFLL 1: Direct Spear          |Tambossa|   4%   |   8%  |
    |7.  UFLL 2: Oeduard Rex           |Tambossa|   4%   |  12%  |
    |8.  UFLL 3: Grow Op               |Tambossa|   3%*  |  15%  |
    |9.  APR 1: Cop Killer             |Kouassi |   4%   |  19%  |
    |10. APR 2: Reap what ye Sow       |Kouassi |   4%   |  23%  |
    |11. APR 3: Junkyard Dog           |Kouassi |   4%   |  27%  |
    |  NOTE: 6-11 do not have to be completed in this order.     |
    |12. Foolís Errand                 |        |   4%   |  31%  |
    |  a. Leon Gakumba Ass.            |Kouassi |        |       |
    |  b. Prosper Kouassi Ass.         |Kouassi |        |       |
    |13. Defense Reversal              |        |   4%   |  35%  |
    |  a. Mikeís Bar                   | Reuben |        |       |
    |  b. Pala Church                  | Reuben |        |       |
    |14. Exile to Bowa-Seko            |   --   |   4%   |  39%  |
    |15. Reprisal Killing              |        |   3%   |  42%  |
    |  a. Leon Gakumba Reprisal Ass.   |Greaves |        |       |
    |  b. Prosper Kouassi Reprisal Ass.|Voorhees|        |       |
    |                                  |        |        |       |
    |ACT II Ė BOWA-SEKO:               |        |        |       |
    |16. Hornetís Nest                 |Advisor |   4%   |  46%  |
    |17. Jackalís Buddy Rescue         | Buddy  |   4%   |  50%  |
    |18. APR's Buddy Rescue            |HQ guard|   0%   |  50%  |
    |19. UFLL's Buddy Rescue           |HQ guard|   0%   |  50%  |
    |  NOTE: 18 and 19 can also be completed on you own.         |
    |20. UFLL 1: Flying Jackal         |Mbantuwe|   4%   |  54%  |
    |21. UFLL 2: Bunker Buster         |Mbantuwe|   4%   |  58%  |
    |22. UFLL 3: A Bridge Too Far      |Mbantuwe|   3%*  |  61%  |
    |23. APR 1: Dental Plan            |Tambossa|   4%   |  65%  |
    |24. APR 2: Radio Armageddon       |Tambossa|   4%   |  69%  |
    |25. APR 3: Pipeline Crossing      |Tambossa|   4%   |  73%  |
    |  NOTE: 20-25 do not have to be completed in this order.    |
    |26. Warlord Assassination         |        |   4%   |  77%  |
    |  a. UFLL Mission                 |Mbantuwe|        |       |
    |  b. APR Mission                  |Tambossa|        |       |
    |27. Prison Break                  |  Self  |   4%   |  81%  |
    |                                  |        |        |       |
    |ACT III Ė GRAND FINALE:           |        |        |       |
    |28. Reprisal Killing              |        |   3%   |  84%  |
    |  a. Oliver Tambossa Reprisal Ass.|Voorhees|        |       |
    |  b. Addi Mbantuwe Reprisal Ass.  |Greaves |        |       |
    |29. House Cleaning                | Lieut. |   4%   |  88%  |
    |  a. UFLL Mission                 |        |        |       |
    |  b. APR Mission                  |        |        |       |
    |30. House Cleaning (Other Faction)| Lieut. |   4%   |  92%  |
    |31.1 Reubenís Atonement           | Reuben |   0%   |  92%  |
    |31.2 Rendezvous with the Jackal   |  Self  |   4%   |  96%  |
    |32.1 Heart of Darkness            | Jackal |   0%   |  96%  |
    |32.2 Killing the Disease          | Jackal |   4%   | 100%  |
    |33. Epilogue                      |   --   |   0%   | 100%  |
    +- -- -- -- -- -- -- -- -- -- -- --+-- -- --+-- -- --+-- -- -+
    | *: One of the six faction missions will complete only 3%,  |
    |    though this is not always the same mission.             |
    +-------------------+----------------------------------------+
    |Buddy Missions Done|
    +-------------------+----------------------------------------+
    |This number indicates how many buddy missions you have      |
    |completed. Please note that it does not refer to the        |
    |missions you receive from buddies at Mikeís, but to the     |
    |subverted versions of the faction missions, acquired through|
    |your best buddy. There are 6 missions from each faction,    |
    |which brings the total amount to 12 buddy missions.         |
    +------------------+-----------------------------------------+
    |Side Missions Done|
    +------------------+-----------------------------------------+
    |The number of side missions are also kept up in this tab.   |
    |There are 12 assassination missions (6 in both regions), 8  |
    |convoy missions (4 in both regions), and 20 buddy missions  |
    |(12 in the first region, 8 in the second). Note that in this|
    |case, the buddy missions are the missions you receive at    |
    |Mikeís Bar.                                                 |
    +-------------------------+----------------------------------+
    |Underground Missions Done|
    +-------------------------+----------------------------------+
    |The final mission type is the underground mission. There are|
    |8 underground missions in total, but since theyíre not      |
    |technically obligatory, theyíre seen as side missions. Most |
    |people will have performed 5 or 6 underground missions by   |
    |the end of the game.                                        |
    +-----------+------------------------------------------------+
    |Buddies Met|
    +-----------+------------------------------------------------+
    |Logically, the amount of buddies you have met and freed in  |
    |total. In total, you can meet 11 buddies in one playthrough,|
    |6 in Leboa-Sako, and 5 in Bowa-Seko.                        |
    +----------------+-------------------------------------------+
    |Buddies Deceased|
    +----------------+-------------------------------------------+
    |The deceased buddy count does not include missing buddies.  |
    |It only includes buddies who achieve the status ďMercy      |
    |KilledĒ. This status is given to a buddy if you directly    |
    |shot him in battle or if you shot him out of mercy (when    |
    |heís wounded and you donít have any medicine).              |
    +-----------------+------------------------------------------+
    |Buddies Abandoned|
    +-----------------+------------------------------------------+
    |This count includes all the buddies who have the status     |
    |ďMissingĒ, which means you have abandoned them in battle.   |
    +-------------+----------------------------------------------+
    |Buddy Rescues|
    +-------------+----------------------------------------------+
    |This is the number of times your second-best buddy has      |
    |rescued you.                                                |
    +----------+-------------------------------------------------+
    |Best Buddy|
    +----------+-------------------------------------------------+
    |This is your current best buddy. If you donít have any      |
    |(yet), this option will be empty.                           |
    +--------------+---------------------------------------------+
    |Diamonds Found|
    +--------------+---------------------------------------------+
    |This number indicates the total amount of diamonds you have |
    |ever received, so this includes diamonds rewarded from      |
    |assassination missions, diamonds prepaid from faction       |
    |missions, and diamonds found in diamond cases. Below, you   |
    |will see the number of diamonds you can receive per type.   |
    |                                                            |
    |POSSIBLE SPOILER ALERT                                      |
    |                                                            |
    |=========================LEBOA-SAKO=========================|
    +- -- -- -- -- -- -- -- -- -- -+ -- -- -- -- -- -- -- -- -- -+
    |Main Missions: 120            |Assassination Missions: 60   |
    |- First diamond case:     10  |- 10 per mission: 60         |
    |- 15 per faction mission: 90  |                             |
    |- Final mission:          20  |                             |
    |                         ___+ |                             |
    |                         120  |                             |
    +- -- -- -- -- -- -- -- -- -- -+ -- -- -- -- -- -- -- -- -- -+
    |Diamond Briefcases: 200                                     |
    |- Number of diamond cases (NoDC) (numbers can also be found |
    |in the topleft corner of the sector map in the game). Behind|
    |it, you can see the number of diamonds each of the cases in |
    |the sector contains (numbers are taken from the chapter     |
    |ďWhere to Find...Ē). Behind that, you will see how many     |
    |cases contain 1 diamond, and subsequently 2 and 3 diamonds. |
    |Finally, you will see the total amount of diamonds in that  |
    |sector. Everything is counted up at the bottom.             |
    +                                                            +
     +-----+-----+-------------------------------+--+--+--+-----+
     |Sctr.| NoDC|Amount of diamonds in each case|#1|#2|#3|Total|
     +-----+-----+-------------------------------+--+--+--+-----+
     | NW  |  15 |2,1,2,1,2,2,1,3,1,1,1,2,3,3,2  | 6| 6| 3|  27 |
     |  N  |  12 |2,2,2,1,3,1,1,1,2,1,2,3        | 5| 5| 2|  21 |
     | NE  |   9 |2,2,2,2,1,1,3,1,3              | 3| 4| 2|  17 |
     |  W  |  15 |3,2,1,1,1,3,2,2,1,1,2,2,2,1,1  | 7| 6| 2|  25 |
     |Pala |  12*|2,1,2,2,2,1,1,2,1,1,3,3        | 5| 5| 2|  21 |
     |  E  |  12 |1,2,2,1,3,3,1,2,1,1,2,2        | 5| 5| 2|  21 |
     | SW  |  12 |1,2,1,3,1,1,2,3,1,2,1,2        | 6| 4| 2|  20 |
     |  S  |  12 |1,3,1,1,2,1,2,3,1,3,2,2        | 5| 4| 3|  22 |
     | SE  |  12 |2,2,1,1,2,2,1,1,3,2,3,1        | 5| 5| 2|  21 |
     | CD  |  2**|3,2                            | 0| 1| 1|   5 |
     +-----+-----+-------------------------------+--+--+--+-----+
     |Total| 113 |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|47|45|21|=200=|
     +-----+-----+-------------------------------+--+--+--+-----+
    +                                                            +
    |*: There are in fact 13 diamond cases in the Pala sector,   |
    |but the first diamond case, which counts as main mission    |
    |payout, is excluded in here.                                |
    |                                                            |
    |**: These are the two cases found in northern section of the|
    |desert (above the border where the game loads the next      |
    |region), and officially belong to Leboa-Sako.               |
    +- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -+
    |SUBTOTAL: 380                                               |
    +- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -+
    |==========================BOWA-SEKO=========================|
    |Main Missions: 330               |Assassination Missions: 90|
    |- Hornetís Nest:              20 |- 15 per mission: 90      |
    |- 30 per faction mission:    180 |                          |
    |- 40 for both assassinations: 80 |                          |
    |- 25 for both house cleanings:50 |                          |
    |                             ___+|                          |
    |                             330 |                          |
    +- -- -- -- -- -- -- -- -- -- -- -+ -- -- -- -- -- -- -- -- -+
    |Diamond Briefcases: 200                                     |
    |- Number of diamond cases (NoDC) (numbers can also be found |
    |in the topleft corner of the sector map in the game). Behind|
    |it, you can see the number of diamonds each of the cases in |
    |the sector contains (numbers are taken from the chapter     |
    |ďWhere to Find...Ē). Behind that, you will see how many     |
    |cases contain 1 diamond, and subsequently 2 and 3 diamonds. |
    |Finally, you will see the total amount of diamonds in that  |
    |sector. Everything is counted up at the bottom.             |
    +                                                            +
     +-----+-----+-------------------------------+--+--+--+-----+
     |Sctr.| NoDC|Amount of diamonds in each case|#1|#2|#3|Total|
     +-----+-----+-------------------------------+--+--+--+-----+
     | NW  |   8 |2,3,1,2,2,3,1,1                | 3| 3| 2|  15 |
     |  N  |  15 |3,3,1,2,1,1,1,2,2,2,1,2,2,2,3  | 5| 7| 3|  28 |
     | NE  |  15 |2,2,1,1,2,1,2,3,2,1,3,2,3,1,1  | 6| 6| 3|  27 |
     |  W  |  15 |3,2,1,3,1,3,2,2,2,1,1,2,1,2,1  | 6| 6| 3|  27 |
     |S.Se.|  12 |2,1,3,1,2,3,2,2,1,3,2,1        | 4| 5| 3|  23 |
     |  E  |  14 |1,2,3,2,2,2,1,3,1,2,1,3,1,1    | 6| 5| 3|  25 |
     | SW  |  15 |1,1,3,1,2,2,2,2,1,2,1,3,3,2,2  | 5| 7| 3|  28 |
     |  S  |   8 |1,2,1,2,2,1,3,3                | 3| 3| 2|  15 |
     | SE  |   3 |2,2,3                          | 0| 2| 1|   7 |
     | CD  |   2*|2,3                            | 0| 1| 1|   5 |
     +-----+-----+-------------------------------+--+--+--+-----+
     |Total| 107 |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|38|45|24|=200=|
     +-----+-----+-------------------------------+--+--+--+-----+
     |Leboa|     |
     |Sako | 113 |
     +-----+-----+
     |First|     |
     | DC  |   1 |
     +-----+-----+
     |Total|=221=|
     +-----+-----+
    +                                                            +
    |*: These are the two cases found in southern section of the |
    |desert (below the border where the game loads the next      |
    |region), and officially belong to Bowa-Seko.                |
    +- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -+
    |SUBTOTAL: 620                                               |
    +- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -+
    |===========================TOTAL============================|
    |Leboa-Sako:    380                                          |
    |Bowa-Seko:     620                                          |
    |              ____+                                         |
    |              1000                                          |
    +----------------+-------------------------------------------+
    |Current Diamonds|
    +----------------+-------------------------------------------+
    |Obviously, this amount shows how many diamonds you currently|
    |have in your possession.                                    |
    +--------------+---------------------------------------------+
    |Weapons Bought|
    +--------------+---------------------------------------------+
    |The total amount of weapons you have bought in the game. The|
    |total amount of weapons in the game is 28, so thatís the    |
    |maximum number this option can indicate.                    |
    +------------------------+-----------------------------------+
    |Accuracy Upgrades Bought|
    +------------------------+-----------------------------------+
    |Logically the amount of accuracy upgrades you have bought.  |
    |The total amount is equal to the amount of weapons in the   |
    |game, so 28.                                                |
    +---------------------------+--------------------------------+
    |Reliability Upgrades Bought|
    +---------------------------+--------------------------------+
    |Same as above.                                              |
    +----------------------+-------------------------------------+
    |Repair Upgrades Bought|
    +----------------------+-------------------------------------+
    |Should be obvious as well. There are 7 useless repair       |
    |upgrades in total.                                          |
    +--------------------+---------------------------------------+
    |Ammo Upgrades Bought|
    +--------------------+---------------------------------------+
    |Not to hard to figure out either. There are 9 ammo upgrades |
    |in total.                                                   |
    +-----------------------------------------+------------------+
    |Favorite Primary/Secondary/Special Weapon|
    +-----------------------------------------+------------------+
    |Should be obvious. In the case of the special weapon there  |
    |is one bug (or it was stupendously done on purpose), as the |
    |M-249 SAW turret on the back of the assault truck also      |
    |counts as a special weapon.                                 |
    +-----------------+------------------------------------------+
    |Total Shots Fired|
    +-----------------+------------------------------------------+
    |Relatively useless, but fun if youíre bored. Obviously, this|
    |amount will be less if you play on harder difficulties, as  |
    |it limits your ammo.                                        |
    +-------------+----------------------------------------------+
    |Shot Accuracy|
    +-------------+----------------------------------------------+
    |Nice to know how well you actually aim, otherwise relatively|
    |useless.                                                    |
    +-------------+----------------------------------------------+
    |Wounds Healed|
    +-------------+----------------------------------------------+
    |The number of times you healed a wound by either using a    |
    |sirette or performing a healing move.                       |
    +-----------------+------------------------------------------+
    |Total time played|
    +-----------------+------------------------------------------+
    |ďHow addicted are you really? Today on Statistics: the truth|
    |about YOUR life.Ē                                           |
    +---------------+--------------------------------------------+
    |Total game days|
    +---------------+--------------------------------------------+
    |Amount of times the sun ventured upward in the skies. If you|
    |compare this to the last tab, youíll see that one in-game   |
    |day equals about an hour. The difference between the game   |
    |days and time played is caused by bus stations or sleeping  |
    |in safe houses, which can fast-forward the game half a day  |
    |in a matter of seconds.                                     |
    +---------------------------+--------------------------------+
    |Distance walked/driven/swam|
    +---------------------------+--------------------------------+
    |Should be obvious.                                          |
    +------------------------------------------------------------+
    
    
    
    MMMMMNMMMM===================================$MMMMMMM
    MMMNNMMNMM==================================MMMMMMNNM
    MMM8#######################################MMMMD  MNM
    NND8     |--                              ZMNNN      
    NDDND8DD  \ .  Important Characters      IDD88       
    MMNNN8O8 \/                         !ImC .ZDD8?      
    D88O######################################+88O87=    
    ZOOO========================================DZ7I$ZI$7
    8OMD========================================.~ZOZ7$O 
    
    
    Apart for the hundreds of enemies walking around the maps, there are a few 
    individuals that wonít actually shoot you on first sight. Some are buddies, 
    some will become enemies later on, and some die. In this chapter, I will 
    list the most important characters in the game.
    
    Note #1: MAJOR SPOILERS are revealed here. If you have not finished the 
    game yet, it is advised that you skip this part.
    
    Note #2: In Far Cry 2, choices are very important. In the end of Leboa-
    Sako, one of the faction ends out on top, and this determines a large part 
    of the rest of the game. Itís a lot more complicated than it might look at 
    first. If you can find a mistake in this chapter, please tell me (my E-Mail 
    is on top of this FAQ/Walkthrough). Also, for more information concerning 
    these choices, scroll down to the ďChoicesĒ chapter.
    
    
    =============
    #############
    |  Friends  |
    #############
    =============
    
    
    =================
    Reuben Oluwagembi
    =================
    
    Reuben Oluwagembi is a Nigerian journalist specializing in covering African 
    conflicts for several international news organizations. At first, 
    Oluwagembi remotely covered the second civil war in the failed African 
    state. He became increasingly uneasy with the implications of the countryís 
    collapse and subsequent reliance on foreign mercenaries. Against the wishes 
    of his bureau chief, he decided to take a production crew into the country 
    to determine the real effects of the conflict on its citizens. After being 
    confined to their hotel for nearly a week, Reubenís crew was recalled to 
    Johannesburg; he elected to remain in the country on his own after a chance 
    meeting in the hotel bar with a man who turned out to be the Jackal.
    
    
    ==========
    The Jackal
    ==========
    
    The Jackal could be called the main antagonist of the game, since your main 
    objective is to kill him, but he occasionally Ďhelpsí you. The Jackal is an 
    almost mythical figure, and has been dealing weapons to both sides of 
    various conflicts for almost 20 years now. He is known to be a very 
    dangerous arms dealer.
    
    
    ====================
    ####################
    |  UFLL Characters |
    ####################
    ====================
    
    
    Addi Mbantuweís United Front from Liberation and Labour was primarily 
    formed from the remains of the former Authenticity Party following the 
    collapse of the government. Mbantuwe quickly rallied local militia and 
    labour organizers to his cause, despite Major Tambossaís effort to draw the 
    nation under the fl ag of the Alliance for Popular Resistance (APR). 
    Lacking any military background or experience of his own, Mbantuwe relies 
    on stranded Bastion UK contractor Hector Voorhees for most security 
    concerns. But Mbantuwe is always the public face of the UFLL, despite 
    Voorheesís increasingly involved role.
    
    
    =============
    Addi Mbantuwe
    =============
    
    Role: UFLL Leader
    Age: 42
    POB: Suburbs of Port City
    Nationality: Indigenous to game world
    Height: 5ft 11in
    Weight: 210 lbs
    Eyes: light brown
    Hair: black
    Active in: Bowa-Seko
    
    History:
    ----
    Addi Mbantuwe is a local labour leader who has risen to prominence in the 
    aftermath of the second civil war. Following the collapse of the state-run 
    diamond industry (and cascading bankruptcies that resulted), the surviving 
    leaders on both sides of the conflict fled the country. Mbantuwe stepped 
    into the resulting vacuum and began rallying disenfranchised militia and 
    labour to form a new cadre, which came to be known as the UFLL. He was the 
    first person of significant authority to learn of the Jackalís presence in-
    country, and sought him out at the Port Hotel with an interest in 
    purchasing his inventory. His most important recent success was in securing 
    the support of the Deputy Chief of the Gendarmerie and negotiating trade 
    and mutual security deals with his immediate neighbours.
    
    
    ================
    Dr. Leon Gakumba
    ================
    
    Role: UFLL Co-chairman
    Age: 39
    POB: Pala
    Nationality: Indigenous to game world
    Height: 5ft 10in
    Weight: 145 lbs
    Eyes: dark brown
    Hair: black
    Active in: Leboa-Sako
    
    History:
    ---- 
    Following the second civil war, Gakumba was outraged when many of the 
    higher-ups within the rebellion abandoned the country after the collapse of 
    the diamond industry; at the same time, he found a new level of respect for 
    Addi Mbantuwe (who stuck around) and agreed to help him strike a deal with 
    the stranded Bastion UK consultants. Mbantuwe invited Gakumba to serve as 
    co-chairman of the UFLL, believing that his credentials as a medical doctor 
    would serve to legitimize the faction and give them leverage in soliciting 
    outside aid.
    
    
    ===============
    Hector Voorhees
    ===============
    
    Role: UFLL Advisor
    Age: 38
    POB: Bulawayo, Rhodesia (now Zimbabwe)
    Nationality: South African
    Height: 6ft
    Weight: 190 lbs
    Eyes: light brown
    Hair: brown
    Active in: Leboa-Sako and Bowa-Seko
    
    History:
    ----
    Hector Voorhees is the UFLLís primary security consultant, originally 
    employed by Bastion UK. He had been in the failed state for six weeks, 
    coordinating between his troops and  native UFLL fighters, when the word 
    leaked out that the countryís major diamond mine had gone bust months 
    before. In a matter of hours, the figurehead president was missing and 
    presumed dead, the commander of the army and his UFLL counterpart were 
    boarding private aircraft to Paris and Tripoli, respectively, and the share 
    prices for both Bastion UK and MacGrudder-Powellís parent company began to 
    plummet uncontrollably. Hector and his men were left out in the cold.
    
    
    =================
    Joaquin Carbonell
    =================
    
    Role: UFLL Lieutenant
    Age: 28
    POB: Vejer de la Frontera, Spain
    Nationality: Spanish
    Height: 5ft 10in
    Weight: 170 lbs
    Eyes: brown
    Hair: black
    Active in: Leboa-Sako
    
    History:
    ----
    On the ground, once contact had been established with the Authenticity 
    rebels, Carbonell proved instrumental in coordinating Bastion mercenaries 
    recruited from Spanish- and Portuguese-speaking countries, in particular 
    the Argentineans, the Sao Tomeans, the Angolans, and the Moroccans. He 
    fought extensively during the second civil war, prior to the collapse, and 
    probably saw more action than any of the other upper echelon mercenaries in 
    the current UFLL.
    
    
    =============
    Anto Kankaras
    =============
    
    Role: UFLL Lieutenant
    Age: 39
    POB: Boan, Yugoslavia
    Nationality: Serbian
    Height: 6ft 1in
    Weight: 195 lbs
    Eyes: gray
    Hair: light brown
    Active in: Leboa-Sako
    
    History:
    ----
    Kankaras worked briefly advising the government of Uganda, a job that sent 
    him to gather intel on foreign investors in the country neighboring the 
    failed African state. While he was there, he began to pick up rumors 
    that the diamond industry in the country had been hollowed out. When the 
    second civil war broke out there, he started meeting with exiled 
    Authenticity Party chiefs, including Addi Mbantuwe. He began selling 
    information to Mbantuwe shortly before Authenticity announced its deal with 
    Bastion UK, and after the collapse he offered to help Mbantuwe enforce 
    internal discipline with the nascent UFLL.
    
    
    ===================
    ###################
    |  APR Characters |
    ###################
    ===================
    
    
    The Alliance for Popular Resistance (APR) was formed in the aftermath of 
    the governmentís collapse, headed by Major Oliver Tambossa of the National 
    Army. Tambossa sought to form a broad coalition in an attempt to restore 
    national unity and restore his own brand of government, but he was woefully 
    unprepared or the rise and popularity of Addi Mbantuweís UFLL. In an effort 
    to restore authority over the northern and southern districts, Tambossa has 
    retained foreign ďsecurity consultantsĒ from (now-defunct) MacGrudder-
    Powell. While Tambossa still calls the shots, Nicholas Greaves is never far 
    from his side,  orchestrating the APRís activities in Leboa-Sako and Bowa-
    Seko.
    
    
    ===============
    Oliver Tambossa
    ===============
    
    Role: APR Leader
    Age: 33
    POB: Loropeni village
    Nationality: Indigenous to game world
    Height: 6ft 2in
    Weight: 185 lbs
    Eyes: dark brown
    Hair: black
    Active in: Bowa-Seko
    
    History:
    ----
    Major Oliver Tambossa has parlayed his position in the military in an 
    attempt to reunite the country. Using the remaining funds from the 
    treasury, the major paid off key leaders of a number of independent militia 
    groups, as well as disenchanted elements of the Authenticity movement that 
    arose in the wake of the governmentís collapse. 
    
    This effectively unified their membership into a new organization 
    ostensibly dedicated to the restoration of ďpeace and security.Ē After 
    winning the confidence of former MacGrudder-Powell operators, Tambossa 
    declared the Alliance for Popular Resistance to be the legitimate successor 
    to the former government.
    
    
    ================
    Prosper Kouassi
    ================
    
    Role: APR Captain
    Age: 26
    POB: Port City
    Nationality: Indigenous to game world
    Height: 6ft
    Weight: 180 lbs
    Eyes: dark brown
    Hair: black
    Active in: Leboa-Sako
    
    History:
    ----
    Kouassi has been active in the countryís most powerful extortion ring since 
    his teen years. Although he was critical of Tambossaís early efforts to 
    organize and maintain the loyalty of the various cadres that came to 
    comprise the APR,
    Kouassi was rewarded for his ďpatriotism.Ē Tambossa put him in charge of 
    APR activities in the northern district and gave him a free hand to seize 
    and confiscate private property. In his current role, Kouassi is 
    ridiculously overconfident and models himself after Hollywood gangsters. 
    However, his main sore point has been his inability to round up all of the 
    displaced civilians who are currently hiding out in various locations 
    around Leboa-Sako.
    
    
    ================
    Nicholas Greaves
    ================
    
    Role: APR Advisor
    Age: 52
    POB: Nicosia, Cyprus
    Nationality: British and Cypriot
    Height: 5ft 9in
    Weight: 175 lbs
    Eyes: hazel
    Hair: gray
    Active in: Leboa-Sako and Bowa-Seko
    
    History:
    ----
    MacGrudder-Powell had been in operation since the mid-1980s, but had been 
    largely limited to providing site consultation and VIP protection for 
    clients in the Caribbean and Latin America. At the time that Greaves bought 
    his way in, they had no aviation division and only a small group of 
    operators, mostly French, Brazilians, a few Canadians, and the two former 
    US Navy SEALs who founded the business. 
    After the 2003 invasion and subsequent occupation of Iraq, MacGrudder-
    Powell grew to nearly 6,000 employees, among those some 64 fixed-wing and 
    helicopter pilots who answered directly to Greaves. But now with the 
    company disintegrating, Greaves earns his paycheck by advising Tambossaís 
    APR.
    
    
    =============
    Arturo Quiepo
    =============
    
    Role: APR Lieutenant
    Age: 30
    POB: Visayas, Philippines
    Nationality: Filipino
    Height: 5ft 8in
    Weight: 155 lbs
    Eyes: brown
    Hair: black
    Active in: Leboa-Sako
    
    History:
    ----
    As a Mac_Grudder-Powell associate, Quiepo deployed to the failed African 
    state to begin training National Army troops in counterinsurgency 
    operations during the second civil war. After the government collapsed, 
    rumors circulated that Quiepo had assassinated his Canadian manager in 
    order to replace him within the senior advisor team working with the APR.
    
    
    ==============
    Walton Purefoy
    ==============
    
    Role: APR Lieutenant
    Age: 34
    POB: Biloxi, Mississippi, USA
    Nationality: American
    Height: 6ft 2in
    Weight: 215 lbs
    Eyes: green-gray
    Hair: blond
    Active in: Leboa-Sako
    
    History:
    ----
    Purefoy was MacGrudder-Powellís point man for implementing their contract 
    with the government of the failed African state. He was part of the initial 
    five-man team that arrived during the last month of the civil war, to plan 
    recruitment and training of foreign auxiliaries. Purefoy nearly evacuated 
    after the governmentís collapse, but at the airport he was convinced by 
    Oliver Tambossa to stay on.
    
    
    =============
    #############
    |  Buddies  |
    #############
    =============
    
    
    =============
    Marty Alencar
    =============
    
    Age: 28
    Nationality: Nationalized U.S.
    POB: Sao Paulo, Brazil
    Height: 5ft 10in
    Weight: 190 lbs
    Hair: brown
    Eyes: hazel
    Exp: USMC (Force protection); SOUTHCOM
    advisory group Colombia, Peru (ret.)
    
    History:
    ----
    Martyís family immigrated to the US when he was 14. He joined the US Marine 
    Corps out of high school and made corporal. He re-enlisted at age 21 after 
    completing two years of college and went through Security training before 
    being assigned to a Force Protection Brigade at the US Naval Station in 
    Hurghada, Egypt, with the rank of sergeant. Alencar mustered out at age 25 
    and moved back to the States with his Egyptian-born wife. The two divorced 
    a year later, shortly after Marty landed a job with an Atlanta-based 
    private security firm. Alencar transferred to an overseas posting for one 
    of the firmís corporate clients and has been busy ever since.
    
    
    ============
    Xianyong Bai
    ============
    
    Age: 24
    Nationality: Chinese
    POB: Urumqi, Xianjiang
    Height: 5ft 9in
    Weight: 140 lbs
    Hair: black
    Eyes: green
    Exp: Contraband smuggler; informant, FIA,
    ISI; stop-loss consultant, Cameroon, Zambia
    
    History:
    ----
    Xianyong Bai is a former smuggler. As a teen he was involved with 
    trafficking people, narcotics, and arms between western China and Pakistan.
    
    After several months consulting for the Chinese government in Cameroon and 
    Zambia, Bai began cultivating useful contacts in local black markets and 
    using his official credentials to move medical supplies, particularly 
    malaria meds, into impoverished areas. He left his job (and broke his 
    probation) after evidence of his ďextracurricularĒ activities surfaced; 
    friends working inside a nongovernmental organization (NGO) assisted his 
    departure and arranged transport for him to the failed African state, where 
    he spent a few months helping out in the logistics of aid shipments. During 
    the second civil war, Bai was unable to evacuate with the other aid workers 
    because of his lack of proper travel papers; he used his own resources to 
    slip out of the populated centers and hide out in the desert frontier 
    regions.
    
    
    =============
    Frank Bilders
    =============
    
    Age: 36
    Nationality: Northern Irish
    POB: Fermanagh, Northern Ireland
    Height: 6ft
    Weight: 170 lbs
    Hair: blond
    Eyes: blue-grey
    Exp: Prov. IRA (direct action); loan-shark;
    inmate ĎThe Mazeí; police informant;
    contraband smuggler, Morocco, Yemen,
    Chenya
    
    History:
    ----
    Growing up, Bilders had little contact with his father, who was serving a 
    life sentence for his involvement in a Belfast bombing only a month after 
    Frankís birth. Frank was recruited by militants in his neighbourhood while 
    still in public school, and began his career as a courier. By 19, he had 
    moved into intimidation and enforcement rackets, developing a fearsome 
    reputation. Bilders was arrested when he was 22 and sentenced to five years 
    for ďmembership in a proscribed group.Ē While in the notorious prison ďThe 
    Maze,Ē he was linked with at least four inmate deaths. His time behind bars 
    ended after he was attacked and kneecapped in a machine shop. Frank was 
    released after serving three years and spending six months in rehab, then 
    abruptly disappeared from Ulster amid rumors that heíd turned informant. 
    Between 1995 and 1999, he resurfaced in Spain, Morocco, the former 
    Yugoslavia, Yemen, and Chechnya, involved with virtually every facet of the 
    illicit economy. Immediately following 9/11, Bilders attempted to retire 
    and briefly settled down in South Africa.
    
    
    ============
    Warren Clyde
    ============
    
    Age: 33
    Nationality: U.S.
    POB: Tulsa, Oklahoma
    Height: 6ft 3in
    Weight: 230 lbs
    Hair: black
    Eyes: brown
    Exp: Registered security permit Florida
    State; VIP protection Dom. Rep, Ecuador;
    civil aviation license, Bahamas
    
    History:
    ----
    Warren Clyde grew up on an Arapaho reservation in Oklahoma. As a youth, 
    Warren worshipped his eldest brother, who served as an Army Ranger in 
    Panama and Kuwait. Earning a scholarship, Warren delayed enlisting himself 
    to attend Tulane University, where he played football and worked toward an 
    aeronautics degree. His military hopes were derailed by a sports injury 
    that kept him out of jump school. Disappointed and bitter, Warren applied 
    to several police departments but was disqualified when his psych 
    evaluations exposed instabilities. Later obtaining private security 
    credentials in Florida, Clyde worked for several years in the Dominican 
    Republic and Ecuador, doing personnel protection for a US drilling company. 
    He was eventually dismissed on disciplinary grounds. A year later, he was 
    detained and deported to the States after attempting to enter Cuba on a 
    false passport. After the loss of his certification, Clyde attended a civil 
    aviation school in the Bahamas and began flying twin-engine planes for a 
    small charter company. In 2005 he was hired as a copilot for a now-bankrupt 
    Liberian airline.
    
    
    ==============
    Michele Dachss
    ==============
    
    Age: 35
    Nationality: French
    POB: Bayonne-Anglet-Biarritz, France
    Height: Unknown
    Weight: Unknown
    Hair: blond
    Eyes: brown
    Exp: Unknown
    
    History:
    ----
    Michele Dachss is a ďsnatch-backĒ specialist, helping reunite parents with 
    their abducted children. In 2007, Michele was investigating military 
    exploitation of children in Burundi, the Central Asian Republics (CAR), 
    Rwanda, the Sudan, and Uganda. At first this was a private initiative, but 
    later Dachss received the backing of several NGOs and the tacit support of 
    a number of governments. This effort culminated in her illegally entering 
    Uganda, where she was arrested and put on trial on several charges ranging 
    from passport fraud to assault and violations of weapons restrictions. She 
    made a calculated decision to turn her trial into a platform for presenting 
    evidence of state-sponsored child exploitation, which resulted in her 
    testimony being sealed and her being deported immediately back to France. 
    That same year she entered Zimbabwe and was arrested in connection with a 
    shooting in Harare. She rotted in a womenís prison for two months before 
    she was able to bribe her way out.
    
    
    =============
    Nasreen Davar
    =============
    
    Age: 33
    Nationality: Tajikistani
    POB: Gorno-Badakhshan, Tajikistan
    Height: 5ft 4in
    Weight: 120 lbs
    Hair: black
    Eyes: Green
    Exp: Unknown
    
    History:
    ----
    Davar was born in the former USSR, in an autonomous region sandwiched 
    between China, Afghanistan, and the CAR. She has extensive military 
    training and experience having spent most of her teen years growing up in 
    insurgent camps. During the buildup to the US-led invasion of Afgahnistan, 
    Davar was approached by a CIA officer tasked with assembling a roster of 
    deniable, native-language assets for use in clandestine operations. For two 
    years, Davar conducted ďextrajudicial actionsĒ against suspected terror 
    networks in Iran and Pakistan. Her relationship with the CIA ended badly 
    after the nature of her missions shifted, and she disappeared in
    Kurdistan in 2004. She was arrested while attempting to enter Somalia and 
    held at a US military brig in Djibouti for six months without charges. 
    Davar escaped during her secret ďrenditionĒ to Kuwait and hasnít been seen 
    since.
    
    
    =============
    Hakim Echebbi
    =============
    
    Age: 38
    Nationality: Algerian
    POB: Constantine, Algeria
    Height: 5ft 9in
    Weight: 190 lbs
    Hair: black
    Eyes: brown
    Exp: Lt. Cmdr, Navy (ret.), maritime
    counterinsurgency; real estate broker, UAE;
    marine freight security consultant
    
    History:
    ----
    Hakim spent two years in the US at the Naval Postgraduate School before 
    returning to Algeria to command a maritime counterinsurgency unit. Echebbi 
    was involved in the Ad Dakhla incident, in which the patrol boat El Chihab 
    engaged in a battle with a Moroccan vessel while extracting a commando unit
    from the Western Sahara. After narrowly escaping an assassination attempt 
    that claimed the lives of his sister and brother-in-law, Echebbi was 
    granted an indefinite leave. For a year, his movements were erratic. He 
    moved back and forth between Paris and Zurich and Tripoli, and at one point 
    was linked to a car bombing at a train station. Returning to Algeria long 
    enough to tender his resignation, Echebbi invested a substantial personal 
    fortune into Dubai real estate. He exploited the emirateís lenient rules 
    regarding foreign ownership to incorporate a security company there, and
    began providing services to ships traversing the pirate-infested waters off 
    the Somali coast. Shortly after the outbreak of the Iraq War, Echebbiís 
    firm became embroiled in a multimillion dollar insurance suit. He emptied 
    out his accounts and disappeared.
    
    
    ===========
    Paul Ferenc
    ===========
    
    Age: 34
    Nationality: Nationalized Israeli
    POB: Budapest, Hungary
    Height: 5ft 11in
    Weight: 170 lbs
    Hair: light brown
    Eyes: blue
    Exp: Corporal, IDF (ret.); contraband
    smuggler
    
    History:
    ----
    Prior to his familyís immigration to Israel in the 1980s, Paul spent his 
    childhood moving back and forth between Hungary and Czechoslovakia. During 
    the first year of his compulsory Israel Defense Forces (IDF) service, 
    Ferenc was an unrepentant jobnik, dismissing the volunteer infantry as 
    expendable ďmarks.Ē He requested a transfer to an armored unit and played 
    the system until he was sent into the southern Lebanon security zone during 
    the waning years of the occupation. Unofficially, Ferenc went AWOL in the 
    aftermath of an extended firefight with Hezbollah forces less than four 
    weeks before he was scheduled to muster out. Officially he was listed as 
    MIA.
    Under various aliases and on numerous passports, he relocated to Cyprus for 
    several years before jump-starting a wildly successful pipeline for stolen 
    cars through Turkey and the Black Sea ports of the former USSR. The Turks 
    eventually ordered Ferenc out after he was picked up in a security sweep 
    aimed at PKK (Kurdistan Workersí Party) finances. Concerned that he might 
    face extradition back to Israel, he used false credentials to broker a 
    tractor parts shipment to South Africa and boarded a freighter bound for 
    Durban.
    
    
    =============
    Flora Guillen
    =============
    
    Age: 39
    Nationality: Cuban-Angolan
    POB: Matanzas, Cuba
    Height: 5ft 8in
    Weight: 140 lbs
    Hair: black
    Eyes: brown
    Exp: unknown
    
    History:
    ----
    Flora was born into a post-revolutionary Cuban military family. Drawn to 
    the military even before her compulsory service, Flora entered the Career 
    Officers School at age 16. She excelled in her ideological education as 
    well as military drills and was offered an opportunity to serve abroad. She 
    selected an exchange program in Angola, which, though ruled by the Cuban-
    backed MPLA (Popular Movement for the Liberation of Angola), was still in 
    the midst of a civil war. When the decision was made to withdraw Cuban 
    forces from Angola, Flora was among the thousands of Cubans who elected to 
    stay. She eventually accepted a commission with the Angolan Armed Forces 
    (FAA). Guillen spent most of her professional life battling sporadic 
    insurgencies. She was seriously wounded in the 1999 offensive against 
    UNITA, not long after being promoted to captain. She struggled through 
    rehabilitation, but by the time she was deemed fit for active duty, the 
    insurgency had disarmed and joined the democratic process. Flora officially 
    retired in 2002 but immediately began taking training contracts with 
    various armed groups in Africa with whom she felt ideologically aligned: in 
    Eritrea, Liberia, Uganda, and most recently Somalia, where she fought 
    against the Islamic Courts Union (ICU).
    
    
    ===============
    Andre Hyppolite
    ===============
    
    Age: 40
    Nationality: Hatian
    POB: Port-au-Prince, Haiti
    Height: 6ft 2in
    Weight: 190 lbs
    Hair: black
    Eyes: brown
    Exp: private, NA (ret.); paramilitary;
    insurgent
    
    History:
    ----
    Andre Hyppolite grew up in the Citť-Soleil neighbourhood of Port-au-Prince. 
    During his early life, he was sent away to school to shield him from the 
    ongoing violence. But that didnít prevent him from being swept up in the 
    crime and corruption constantly surrounding him. In late 2003 Andre was 
    wounded during a firefight with private security forces outside Port-au-
    Prince and briefly taken into custody. Shortly after President Aristide was 
    forced to step down and go into exile, Andreís release was arranged through 
    agents of a large investment bank. At the request of a Medellin-based 
    cartel, Andre traveled to South Africa and began organizing a team to 
    assassinate the exiled Aristide in Johannesburg. 
    Suffering a last-minute crisis of conscience, Andre refused to go through 
    with the hit. Returning to Haiti was out of the question, so he struggled 
    to find a purpose for himself in Africa.
    
    
    ==============
    Josip Idromeno
    ==============
    
    Age: 48
    Nationality: Kosovar Albanian
    POB: Prizren, Former Yugoslavia
    Height: 6ft 2in
    Weight: 240 lbs
    Hair: grey
    Eyes: brown
    Exp: Paratrooper, YPA (ret.); bodyguard;
    teamster; guerrilla (KLA)
    
    History:
    ----
    Josip was raised in the former Yugoslavia. The youngest of six children, he 
    was drafted into the army in the late 1970s, choosing to serve as a 
    paratrooper for better benefits. With the outbreak of the Yugoslav War in 
    1992, Josip took any work he could find to provide for his family, often 
    putting him in contact with unsavoury individuals and organizations. For a 
    year after the warís end, he struggled to support his extended family 
    through various criminal enterprises. He moved with his wife and children 
    to Sofia, Bulgaria, where he used his business contacts to establish a 
    small trucking company. Concerned about the cost of sending his daughter to 
    university in Germany, Josip took a number of lucrative overseas contracts 
    in high-risk locations. Between 2002 and 2005 he ran various freight 
    operations in the Gaza Strip, Northern Iraq, and Nigeria. It was while on 
    an oil company contract in Nigeria that Josip seized an opportunity to 
    branch out into industrial security.
    
    
    ==============
    Quarbani Singh
    ==============
    
    Age: 45
    Nationality: Mauritian
    POB: Port Louis, Mauritius
    Height: 6ft
    Weight: 195 lbs
    Hair: grey
    Eyes: grey
    Exp: Assistant superintendent, SMF (ret.);
    instructor, Kenya GSU (ret.); rail security
    officer; counter-piracy officer; security
    coordinator, Darfur
    
    History:
    ----
    Singh served 14 years in the Mauritius National Police, including several 
    paramilitary rotations in the Special Mobile Force, where he received 
    training in France and India. In the mid-1990s Singh was hired by a Kenyan 
    rail services company as a security officer during a spate of freight 
    hijackings near the Somali border. Frustrated by the overall lack of 
    progress in curtailing piracy activity in the Horn of Africa, and under 
    increasing pressure from his employers, he assembled several off-the-book 
    troubleshooting teams, drawn mainly from former South African, Kenyan, and 
    Indian military and police; throughout 2001 they conducted black bag 
    operations in Somalia, Madagascar, Yemen, and Sudan, and in international 
    waters.
    In 2005 Singh took a new contract as security coordinator for the Red 
    Crescent in Darfur that lasted for 18 months. Later he attained a security 
    contract in the failed African state in the final months of the second 
    civil war, escorting medical observer teams from the African Union (AU); he 
    bungled the evacuation of his clients after the collapse of the government 
    ushered in lawlessness.
    
    
    MMMMMNMMMM===================================$MMMMMMM
    MMMNNMMNMM==================================MMMMMMNNM
    MMM8#######################################MMMMD  MNM
    NND8      /                               ZMNNN      
    NDDND8DD /\ .        Choices             IDD88       
    MMNNN8O8 \/                         !Chc .ZDD8?      
    D88O######################################+88O87=    
    ZOOO========================================DZ7I$ZI$7
    8OMD========================================.~ZOZ7$O 
    
    
    As you might have seen in the last chapter, a lot of the storyline is 
    determined by the choices you make. These choices include where you lose 
    consciousness in Pala at the beginning of the game (Not really a choice at 
    first) and which faction you work for. These choices eventually determine 
    which characters live or die. Because it can get a little confusing, Iíve 
    decided to explain it in further detail in a separate chapter.
    
    Note: Again, this chapter contains MAJOR SPOILERS, as it reveals most, if 
    not all of the plot.
    
    First of all, there are four lieutenants that might save you after you lose 
    consciousness in Pala. Obviously, two are from the UFLL faction (Carbonell 
    and Kankaras), and two are from the APR faction (Quiepo and Purefoy). One 
    of these four will rescue you, and give you a starting mission. The game 
    lets you Ďchooseí which lieutenant will save you, by checking in which 
    quadrant of Pala you pass out. If you pass out in the north-western part of 
    Pala, Anto Kankaras will be the first one you see once you wake up. If your 
    mission ends in the north-eastern part, however, Joaquin Carbonell will 
    rescue you from certain death. The southwestern quadrant puts you in the 
    responsive hands of Arturo Quiepo. Finally, the southeastern quadrant will 
    deliver you to Walton Purefoy.
    Each of these 4 lieutenants will send you on a mission. Anto Kankaras will 
    send you on the Pit fighter mission, while Joaquin Carbonell will give you 
    the Lumber camp mission. Arturo Quiepo needs you in the Slaughterhouse 
    mission, and Walton Purefoy wants you on the Dunk Cage mission.
    
    After that, you wonít hear from these lieutenants again, apart from some 
    mission briefings, until near the end of Bowa-Seko. Meanwhile, during the 
    first act (in Leboa-Sako) a power struggle between the APR and the UFLL has 
    begun. You will perform missions for both of the factions. Each mission 
    benefits the faction you did them for, and might be bad for the other 
    faction.
    
    All of these benefits and disadvantages to both teams are written down on 
    an invisible scoreboard. Eventually, one of the factions ends up on top (by 
    your doing). The faction that wins will ask you to kill the chairman of the 
    losing faction (Gakumba or Kouassi) in the Goka Falls retreat. If you 
    successfully kill him, youíll find out it was a trap, and tons of members 
    from the winning factions are waiting to kill you outside. While you are 
    fleeing, youíll get a call from Reuben. Heíll inform you that both the 
    Church (with father Maliya) and Mikeís bar (with your buddies) are under 
    attack. You have to choose which one you will save. However, this choice 
    wonít affect anything in the future, since youíll lose consciousness from 
    your wounds in both cases. You will eventually end up in a sand storm, 
    where you barely reach a house. You lose consciousness again, and when you 
    wake up, the Jackal is taking care of you. He flees when someone arrives, 
    however. This someone is the captain (Hector Voorhees or Nicholas Greaves) 
    of the losing faction. He will tell you to kill the chairman of the winning 
    faction (again, Gakumba or Kouassi) while he is holding a speech. Once you 
    killed him, your work in Leboa-Sako is done, and you will move on to Bowa-
    Seko.
    
    Once in Bowa-Seko, the same captain as before will contact you. You have a 
    meeting with him in Sefapane, where he tells you that both factions are 
    having a ceasefire after what happened in Leboa-Sako. The captain will put 
    you on a mission to end this ceasefire, by bringing a ship full with 
    weapons into the capital in the name of the losing faction (the one the 
    captain works for). The factions are at war again, and youíre back in 
    business (as is the Jackal). 
    
    A second power struggle begins, this time situated in Bowa-Seko. You will 
    again perform missions from both factions, and the one that ends up most 
    beneficial, will give you a final mission. They have yet another ceasefire, 
    and the leader of the clan (Mbantuwe or Tambossa) wants you to bring an 
    official agreement to the other leader. That leader will then give you a 
    case full of diamonds. Once you get there however, you find him murdered by 
    the Jackal. You are thrown in prison, but you escape. Once out, the captain 
    of the losing factions will contact you, and ask you to kill the other 
    leader, to even out the odds. 
    
    Then, you are called back by the lieutenant who first found you. He wants 
    you to kill the other lieutenant of the faction, and the captain (Greaves 
    or Voorhees, depending on which faction). Once you arrive at their place, 
    you can kill one person. The other one asks you to kill your original 
    lieutenant (the one who gave you the mission), instead of him. You can 
    choose to do so. After this, you are called by Reuben at the bar, where 
    youíll meet up with one of the lieutenants of the opposing faction. He asks 
    the same thing of you as before: kill the other lieutenant and the captain. 
    You can again choose to save one of them, and kill the original lieutenant 
    instead. So basically, there are 6 characters in total (2 captains and 4 
    lieutenants), and you will spare 2 of them, one of each faction.
    
    After this, Reuben will eventually lead you to the Jackal. The Jackal has a 
    few missions for you, in a separate part of Bowa-Seko. At this moment, each 
    faction now has one of the remaining leaders. They are meeting up somewhere 
    in the woods. The Jackal requires you to kill them. The second mission from 
    the Jackal is to go to the airfield and retrieve a case full of diamonds. 
    He needs these diamonds so he can bribe the guards at the airport to let 
    the civilians out of the country. Once you get there, however, youíll find 
    all of your buddies (even the ones presumed dead) with the diamond case. 
    They intend to escape in a helicopter. Youíll have to kill every single one 
    of them.
    
    Once youíve done both of the missions, the Jackal has one final task for 
    you. You can choose between two jobs. When you choose one, the Jackal will 
    perform the other. The first one requires you to activate a large bomb, so 
    that the mountain pass is shut down, and the factions (APR and UFLL) wonít 
    be able to kill the civilian. However, the detonator doesnít work. He has 
    an auto battery that can activate it, but the one who uses the auto 
    battery, will die in the process because he is too close to the explosion. 
    The second task is to deliver the case of diamonds. The one who chooses 
    this job, will move up to the guards at the airfield, give them the 
    diamonds, and then shoot himself in the head. Whichever one you choose, it 
    is not seen if you or the Jackal die.
    
    
    ===========
    Choice tree
    ===========
    
    If youíre still a bit confused after this long story, here is a tree to 
    help you see exactly how it works.
    
    
                           Start of Game
                                 | 
         _ _ _ _ _ _ _ _ _ _ Pass out? _ _ _ _ _ _ _ _ _ _
        |                |       |       |                |
      North             North    |     South            South
     Western           Eastern   |    Western          Eastern
     Sector            Sector    |    Sector           Sector
        |                |       |       |                |
     Kankaras        Carbonell   |    Quiepo           Purefoy
        |                |       |       |                |
    Pit Fighter    Lumber Camp   |Slaughterhous       Dunk Cage
     Mission          Mission    |    Mission          Mission   
        \                \       |       /                /
         \                \      |      /                /
          \                \     |     /                /
           \                \    |    /                /
            \                \   |   /                /
             \                \__|__/                /
              \ _ _ _ _ _ _ _ _ _|_ _ _ _ _ _ _ _ _ /
                                 |
                _ _ _ _ _ Winning Faction?_ _ _ _ _
               |                 |                 |
             UFLL                |                APR
               |                 |                 |
        Kouassi dies             |            Gakumba dies
       UFLL sets you up          |          APR sets you up
               |                 |                 |
     Greaves visits you          |         Voorhees visits you
               |                 |                 |
        Gakumba dies             |            Kouassi dies
                \                |                /
                 \               |               /
                  \              |              /
                   \_ _ _ _ _ _ _|_ _ _ _ _ _ _/
                                 |
                                -+-
                             BOWA-SEKO
                                -+-
                                 |
                _ _ _ _Winning Faction (2)? _ _ _ _
               |                 |                 |
             UFLL                |                APR
               |                 |                 |
    Bring Agreement to Tambossa  |     Bring Agreement to Mbantuwe
       Tambossa is dead          |        Mbantuwe is dead
               |                 |                 |
         Kill Mbantuwe           |           Kill Tambossa
                \                |                /
                 \               |               /
                  \              |              /
                   \_ _ _ _ _ _ _|_ _ _ _ _ _ _/
                                 |
      _ _ _ _ _ _ _ _ _ _ _ _ _ _|_ _ _ _ _ _ _ _ _ _ _ _ _ _
     |           After this, you will subsequently           |
     |kill the 2 lieutenants and the advisor of both factions|
     +-------------------------------------------------------+
                                 |
                                /|\
    
    
    
    MMMMMNMMMM===================================$MMMMMMM
    MMMNNMMNMM==================================MMMMMMNNM
    MMM8#######################################MMMMD  MNM
    NND8     --/                              ZMNNN      
    NDDND8DD  / .   Weapons and Vehicles     IDD88       
    MMNNN8O8 /                          !WaV .ZDD8?      
    D88O######################################+88O87=    
    ZOOO========================================DZ7I$ZI$7
    8OMD========================================.~ZOZ7$O 
    
    
    Far Cry 2 contains an immense variety of objects, ranging from weapons to 
    manuals and from grenades to vehicles. In this chapter, you will find a 
    sorted list of all objects you can find in Africa.
    
    
    ============
    ############
    |  Weapons |
    ############
    ============
    
    Statistics
    ----------
    Iíll first provide a list of the statistics of each weapon, sorted 
    alphabetically. The ratings for Dmg (Damage), Rng (Range), Acc (Accuracy), 
    Rel (Reliability), and FR (Fire Rate) are on a scale from 1 to 5.
    
    +---------------+----+---+---+---+---+---+----+-----+-----+
    |    Primary    |    |   |   |   |   |   |    | A/R |Amm. |
    |    Weapons    |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Upgr. Upgr.|
    +---------------+----+---+---+---+---+---+----+-----+-----+
    | AK-47         |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  2  |  10 |
    | AR-16         |Aslt| 2 |2.5|#5#| 3 | 3 | 20 |  5  |  10 |
    | AS50          |Snip|#5#|#5#| 3 |2.5| 1 | 35 |  8  |  15 |
    | Dragunov SVD  |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  5  |  15 |
    |FAL Paratrooper|Aslt| 2 |%4%|%4%|3.5|2.5| 10 |  3  |  10 |
    | G3-KA4        |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  3  |  10 |
    | Homeland 37   |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  1  |  10 |
    | M1903         |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  3  |  15 |
    | MGL-140       |Gren|4.5|3.5|%4%|%4%|0.5| 35 |  8  |  10 |
    | Silent MP-5   |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  5  |  10 |
    | SPAS-12       |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  3  |  10 |
    | USAS-12       |Shot| 2 | 1 | 2 | 2 | 3 | 35 |  8  |  10 |
    +---------------+----+---+---+---+---+---+----+-----+-----+
    
    
    +---------------+----+---+---+---+---+---+----+-----+-----+
    |   Secondary   |    |   |   |   |   |   |    | A/R |Amm. |
    |    Weapons    |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Upgr. Upgr.|
    +---------------+----+---+---+---+---+---+----+-----+-----+
    | Eagle .50     |Pist|2.5|1.5|3.5|2.5| 1 | 10 |  3  |  7  |
    | Flare Pistol  |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  1  | 10  |
    | IEDís         |Expl|#5#| 0 | 0 | 0 | 0 | 10 | N.A | 10  |
    | M-79          |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  5  | 10  |
    | MAC-10        |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  3  | 10  |
    | Makarov       |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  1  |  7  |
    | Silent Makarov|Pist| 1 | 1 |4.5| 3 | 2 |  6 |  2  |  7  |
    | Star .45      |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  2  |  7  |
    | Uzi           |SMG | 2 | 2 |3.5| 3 |2.5| 20 |  5  | 10  |
    +---------------+----+---+---+---+---+---+----+-----+-----+
    
    +---------------+----+---+---+---+---+---+----+-----+-----+
    |    Special    |    |   |   |   |   |   |    | A/R |Amm. |
    |    Weapons    |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Upgr. Upgr.|
    +---------------+----+---+---+---+---+---+----+-----+-----+
    |CarlG R. Launch|Rock|#5#|%4%|3.5|2.5|0.5| 35 |  8  |  15 |
    | Dart Rifle    |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  3  |  10 |
    | LPO-50        |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  5  |  10 |
    | M-249 SAW     |LMG | 2 | 1 | 3 | 3 | 3 | 20 |  5  |  15 |
    | PKM           |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  3  |  15 |
    |RPG-7 R. Launch|Rock|#5#|%4%| 3 | 3 |0.5| 20 |  5  |  15 |
    | Type 63 Mortar|Mort|#5#|%4%| 3 | 3 |0.5| 20 |  5  |  15 |
    +---------------+----+---+---+---+---+---+----+-----+-----+
    
    
    In-depth
    --------
    Now that weíve covered the basic stats, Iíll further explain the weapons.
    
    
    ===============
    PRIMARY WEAPONS
    ===============
    
    -----\
    AK-47 \
    =======
                 +----+----+----+----+----+
    Damage       |/////////|    |    |    |
    Range        |////////////  |    |    |
    Accuracy     |///////////////////|    |
    Reliability  |//////////////////////  |
    Fire Rate    |////////////  |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Assault Rifle
    Magazine Capacity: 30
    Unlock: Leboa-Sako, mission 2
    Weapon Cost: 10 Diamonds
    Acc/Rel. upgrade: 2 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Assault Webbing
    
    Notes:
    The AK-47 is an excellent weapon, due to its superb reliability. If you 
    need a weapon for long periods, this weapon is the one you need. Even 
    rusty, the AK-47 will rarely jam. You should watch out with its accuracy, 
    though. If you keep firing the weapon, its recoil will build up 
    tremendously. Fire in short bursts to contain the recoil.
    Despite of its recoil, this weapon should provide excellent use while in 
    the heat of the battle, but donít try to make long-distance kills.
    
    Note: Throughout the world, you can find 16 golden AK-47ís. The reliability 
    of these weapons is even higher. Check the ďWhere to find...Ē section to 
    see where these are hidden, or follow the walkthrough.
    
    -----\
    AR-16 \
    =======
                 +----+----+----+----+----+
    Damage       |/////////|    |    |    |
    Range        |////////////  |    |    |
    Accuracy     |////////////////////////|
    Reliability  |////////////  |    |    |
    Fire Rate    |//////////////|    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Assault Rifle
    Magazine Capacity: 30
    Unlock: Bowa-Seko, mission 2
    Weapon Cost: 20 Diamonds
    Acc/Rel. upgrade: 5 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Assault Webbing
    
    Notes:
    Probably one of the best weapons in the game, the AR-16 will suit all your 
    needs for excellent accuracy. It is equipped with a green dot sight (GDS), 
    and its 3-round burst helps you keep on target. Itís reliability is a large 
    weakness, however. Itíll start jamming frequently after a short period of 
    time. Also, donít let yourself be fooled by that nice scope on top; the 
    range isnít by far as good as a sniper.
    
    Overall, this weapon is the best assault rifle in accuracy, but when facing 
    multiple enemies, donít use it. Itís also advised to keep an Uzi or MAC-10 
    with you, just in case things go wrong and you find yourself surrounded by 
    enemies.
    
    
    ----\
    AS50 \
    ======
                 +----+----+----+----+----+
    Damage       |////////////////////////|
    Range        |////////////////////////|
    Accuracy     |//////////////|    |    |
    Reliability  |////////////  |    |    |
    Fire Rate    |////|    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Sniper Rifle
    Magazine Capacity: 5
    Unlock: Bowa-Seko, mission 1
    Weapon Cost: 35 Diamonds
    Acc/Rel. upgrade: 8 Diamonds
    Ammo Upgrade: 15 Diamonds
      Upgrade Type: Marksman Bandolier
    
    Notes:
    Without a doubt the best sniper of the game. Providing an awesome firepower 
    and range, the AS50 will undisputedly belong in your arsenal if you feel 
    like sniping. Still, the reliability is a major weakness of this weapon. 
    Though not life-threatening considering the type of weapon, you might think 
    twice if youíre going on a long trip. 
    
    
    ------------\
    Dragunov SVD \
    ==============
                 +----+----+----+----+----+
    Damage       |/////////////////  |    |
    Range        |////////////////////////|
    Accuracy     |//////////////|    |    |
    Reliability  |//////////////|    |    |
    Fire Rate    |///////  |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Sniper Rifle
    Magazine Capacity: 10
    Unlock: Leboa-Sako, mission 4
    Weapon Cost: 20 Diamonds
    Acc/Rel. upgrade: 5 Diamonds
    Ammo Upgrade: 15 Diamonds
      Upgrade Type: Marksman Bandolier
    
    Notes:
    Ah, the good old Dragunov that gave me so many helicopters to... oh wait, 
    this isnít Call of Duty. Anyways, this sniper might not be as powerful as 
    the AS50, its reliability and cost more than compensate for it. If youíre a 
    regular sniper (or a hardcore sniper with a long trip ahead of him), this 
    should be your weapon.
    
    
    ---------------\
    FAL Paratrooper \
    =================
                 +----+----+----+----+----+
    Damage       |/////////|    |    |    |
    Range        |///////////////////|    |
    Accuracy     |///////////////////|    |
    Reliability  |/////////////////  |    |
    Fire Rate    |////////////  |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Assault Rifle
    Magazine Capacity: 30
    Unlock: Bowa-Seko, beginning
    Weapon Cost: 10 Diamonds
    Acc/Rel. upgrade: 3 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Assault Webbing
    
    Notes:
    This weapon can best be described as an AK-47 with worse reliability and 
    better recoil. The reliability is still sufficient, though, so be sure to 
    pick it up when you need a quick, accurate weapon.
    
    
    ------\
    G3-KA4 \
    ========
                 +----+----+----+----+----+
    Damage       |///////  |    |    |    |
    Range        |/////////|    |    |    |
    Accuracy     |//////////////|    |    |
    Reliability  |/////////|    |    |    |
    Fire Rate    |/////////|    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Assault Rifle
    Magazine Capacity: 30
    Unlock: Leboa-Sako, beginning
    Weapon Cost:  6 Diamonds
    Acc/Rel. upgrade: 3 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Assault Webbing
    
    Notes:
    This is one of the favourite weapons of the locals in Far Cry 2, though I 
    donít see why. Itís not nearly as good as the other assault rifles, and it 
    has the annoying habit of jamming in the heat of a battle. The damage is 
    downright bad, and the range wonít save lives either. Overall, youíre 
    better off buying the FAL or AK. Of course, if you donít have a choice...
    
    
    -----------\
    Homeland 37 \
    =============
                 +----+----+----+----+----+
    Damage       |//////////////|    |    |
    Range        |////|    |    |    |    |
    Accuracy     |////////////  |    |    |
    Reliability  |//////////////////////  |
    Fire Rate    |////|    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Shotgun
    Magazine Capacity: 6
    Unlock: Leboa-Sako, beginning
    Weapon Cost:  4 Diamonds
    Acc/Rel. upgrade: 1 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Shotgun Bandolier
    
    Notes:
    The Homeland can be called the best shotgun, though some will disagree. 
    Nevertheless, its reliability is phenomenal, and thatís exactly how it 
    should be with a close-range weapon. Its power slightly outmatches the 
    other shotguns, and its the cheapest primary weapon on the market. Its fire 
    rate, however, is its greatest weakness. The weapon has to be reloaded one 
    shell at a time, which makes for a very slow rate of fire.
    
    
    -----\
    M1903 \
    =======
                 +----+----+----+----+----+
    Damage       |///////////////////|    |
    Range        |////////////////////////|
    Accuracy     |/////////////////  |    |
    Reliability  |/////////|    |    |    |
    Fire Rate    |//  |    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Sniper
    Magazine Capacity: 5
    Unlock: Leboa-Sako, beginning
    Weapon Cost: 10 Diamonds
    Acc/Rel. upgrade: 3 Diamonds
    Ammo Upgrade: 15 Diamonds
      Upgrade Type: Marksman Bandolier
    
    Notes:
    The M1903 will probably be the first sniper youíll buy, and you wonít be 
    disappointed. This weapon is deadly at any range, but its bolt-action 
    design makes for a slow fire rate. Therefore, always take your time for a 
    shot, and make it count, to avoid missing and losing your target.
    
    
    -------\
    MGL-140 \
    =========
                 +----+----+----+----+----+
    Damage       |//////////////////////  |
    Range        |/////////////////  |    |
    Accuracy     |///////////////////|    |
    Reliability  |///////////////////|    |
    Fire Rate    |//  |    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Grenade Launcher
    Magazine Capacity: 4
    Unlock: Bowa-seko, mission 4
    Weapon Cost: 35 Diamonds
    Acc/Rel. upgrade: 8 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Grenadier Webbing
    
    Notes:
    The MGL-140 is a semi-automatic grenade launcher, capable of taking out 
    vehicles, and even, with good aiming, entire guard posts. Its range may not 
    be perfect, but the magnified scope makes up for this. The biggest downside 
    is its ammo. This MGL eats away you grenades, so be sure to buy the 
    Grenadier Webbing.
    
    
    -----------\
    Silent MP-5 \
    =============
                 +----+----+----+----+----+
    Damage       |////|    |    |    |    |
    Range        |/////////|    |    |    |
    Accuracy     |//////////////////////  |
    Reliability  |///////////////////|    |
    Fire Rate    |//////////////|    |    |
                 +----+----+----+----+----+
    
    Weapon Type: SMG
    Magazine Capacity: 30
    Unlock: Leboa-Sako, mission 3
    Weapon Cost: 20 Diamonds
    Acc/Rel. upgrade: 5 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Assault Webbing
    
    Notes:
    The silent MP-5 is the only weapon in the game with a sound suppressor 
    integrated in it. This handy tool eliminates the sound and recoil of the 
    weapon. This weapon can be life-saving, since you wonít be detected when 
    you kill someone. The suppressor also reduces the range and damage 
    significantly, so youíll have to get in close with your enemy. Itís also 
    advised to go for the headshot when possible. This means youíre gonna want 
    to use this weapon during night. 
    
    
    -------\
    SPAS-12 \
    =========
                 +----+----+----+----+----+
    Damage       |//////////////|    |    |
    Range        |//  |    |    |    |    |
    Accuracy     |////////////  |    |    |
    Reliability  |////////////  |    |    |
    Fire Rate    |///////  |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Shotgun
    Magazine Capacity: 12
    Unlock: Leboa-Sako, mission 3
    Weapon Cost: 10 Diamonds
    Acc/Rel. upgrade: 3 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Shotgun Bandolier
    
    Notes:
    The SPAS-12 is a semi-automatic shotgun, but must still be reloaded one 
    shell at a time. Its damage is enough to kill someone at once, but recoil 
    and dispersal makes it easier to miss the target. This weapon is excellent 
    for close combat, but avoid running out of ammo.
    
    
    -------\
    USAS-12 \
    =========
                 +----+----+----+----+----+
    Damage       |/////////|    |    |    |
    Range        |////|    |    |    |    |
    Accuracy     |/////////|    |    |    |
    Reliability  |/////////|    |    |    |
    Fire Rate    |//////////////|    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Shotgun
    Magazine Capacity: 12
    Unlock: Bowa-Seko, mission 3
    Weapon Cost: 35 Diamonds
    Acc/Rel. upgrade: 8 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Shotgun Bandolier
    
    Notes:
    The USAS-12 is the only automatic shotgun on the market, and can be called 
    the best shotgun of the game. A huge benefit is the fire rate, which is 
    heavily increased due to its assault-like system. Once you shoot, it 
    automatically loads the next shell, and fast. You can hold down you mouse 
    button, and the USAS will blast 12 shells into the enemy. Reloading is also 
    much faster because of this. The reliability, however, is a major issue, 
    and if you actually shoot all shells immediately while the weapon is a bit 
    old, itíll jam. The USAS also eats ammo, so be sure to buy the Shotgun 
    Bandolier while your at it.
    
    
    =================
    SECONDARY WEAPONS
    =================
    
    ---------\
    Eagle .50 \
    ===========
                 +----+----+----+----+----+
    Damage       |////////////  |    |    |
    Range        |///////  |    |    |    |
    Accuracy     |/////////////////  |    |
    Reliability  |////////////  |    |    |
    Fire Rate    |////|    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Pistol
    Magazine Capacity: 8
    Unlock: Bowa-Seko, beginning
    Weapon Cost: 10 Diamonds
    Acc/Rel. upgrade: 3 Diamonds
    Ammo Upgrade: 7  Diamonds
      Upgrade Type: Pistol Belt
    
    Notes:
    The Eagle .50 is a decent weapon, if you can handle the huge recoil and 
    slow fire rate. If you can, the eagle can kill enemies in seconds. Youíll 
    find these weapons all around Bowa-Seko, and your buddies occasionally give 
    them after saving you.
    
    
    ------------\
    Flare Pistol \
    ==============
                 +----+----+----+----+----+
    Damage       |////|    |    |    |    |
    Range        |//////////////|    |    |
    Accuracy     |//////////////|    |    |
    Reliability  |//////////////|    |    |
    Fire Rate    |//  |    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Pistol
    Magazine Capacity: 1
    Unlock: Leboa-Sako, mission 1
    Weapon Cost: 4  Diamonds
    Acc/Rel. upgrade: 1 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Pyrotechnic Satchel
    
    Notes:
    An odd weapon to use in combat, the flare pistol is originally used to 
    signal for reinforcements. If you intend to use the pistol for this 
    purpose, though, prepare to be disappointed. However, the flare pistol is 
    also excellent for starting a fire, and, when fired near an opponent, it 
    can burn them in seconds. Still watch out, as the pistol must be reloaded 
    one flare at a time. 
    
    
    ---\
    IED \
    =====
                 +----+----+----+----+----+
    Damage       |////////////////////////|
    Range        |    |    |    |    |    |
    Accuracy     |    |    |    |    |    |
    Reliability  |    |    |    |    |    |
    Fire Rate    |    |    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Explosive
    Magazine Capacity: 1
    Unlock: Leboa-Sako, beginning
    Weapon Cost: 10 Diamonds
    Acc/Rel. upgrade: 3 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Grenadier Webbing
    
    Notes:
    The Improvised Explosive Device, or IED, is constructed by attaching 
    remotely detonated devices to regular explosives, like mortar shells or 
    mines. When detonated, it gives quite a bang. This is, without a doubt, my 
    favorite weapon, and should be bought immediately in my opinion. When used 
    tactically, this weapon can take out entire guard posts in a matter of 
    seconds: attach an IED to the car your driving in, smash it into an 
    explosive spot at the guard post, get out, get to a safe distance, and 
    BOOM. An IED can be a perfect distraction, but also eliminate troops of 
    enemies, convoys, and it even starts a fire while doing it. If you want to 
    place more explosives at once, press the right mouse button when holding 
    the detonator to bring out the IEDs again.
    
    
    ---------------------\
    M-79 Grenade Launcher \
    =======================
                 +----+----+----+----+----+
    Damage       |//////////////////////  |
    Range        |////////////  |    |    |
    Accuracy     |//////////////|    |    |
    Reliability  |///////////////////|    |
    Fire Rate    |//  |    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Grenade Launcher
    Magazine Capacity: 1
    Unlock: Leboa-Sako, mission 4
    Weapon Cost: 20 Diamonds
    Acc/Rel. upgrade: 5 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Grenadier Webbing
    
    Notes:
    The M-79 Grenade Launcher is a very good choice, especially since itís a 
    secondary weapon. The M-79 can easily destroy troops of enemies, especially 
    when theyíre close to explosives. The range may not be optimal, but this 
    can be compensated for by aiming high.
    
    
    ------\
    MAC-10 \
    ========
                 +----+----+----+----+----+
    Damage       |////|    |    |    |    |
    Range        |///////  |    |    |    |
    Accuracy     |///////////////////|    |
    Reliability  |/////////|    |    |    |
    Fire Rate    |////////////////////////|
                 +----+----+----+----+----+
    
    Weapon Type: SMG
    Magazine Capacity: 30
    Unlock: Leboa-Sako, mission 2
    Weapon Cost: 10 Diamonds
    Acc/Rel. upgrade: 3 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Light Assault Webbing
    
    Notes:
    The MAC-10 is incredibly handy, especially when used correctly. Itís damage 
    may be low, but the fire rate compensates for it. Itís range is a downside, 
    though, so use it in close quarters. Also, keep a fresh one in your 
    inventory, since the MAC will start jamming after a short time. This 
    weapon, or the Uzi, is a must-have when you have, say, a sniper and a 
    flamethrower, and you still need some firepower.
    
    
    -------\
    Makarov \
    =========
                 +----+----+----+----+----+
    Damage       |////|    |    |    |    |
    Range        |////|    |    |    |    |
    Accuracy     |//////////////////////  |
    Reliability  |//////////////|    |    |
    Fire Rate    |/////////|    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Pistol
    Magazine Capacity: 8
    Unlock: Leboa-Sako, beginning
    Weapon Cost:  4 Diamonds
    Acc/Rel. upgrade: 1 Diamonds
    Ammo Upgrade:  7 Diamonds
      Upgrade Type: Pistol Belt
    
    Notes:
    Standard equipment, youíll find the Makarov on a lot of corpses. Itís 
    damage is minimal, but itís accuracy and low recoil make up for this. 
    Picked-up Makarovís will still be reliable, since itís a durable weapon.
    
    
    ------------------\
    Silent Makarov 6P9 \
    ====================
                 +----+----+----+----+----+
    Damage       |////|    |    |    |    |
    Range        |////|    |    |    |    |
    Accuracy     |//////////////////////  |
    Reliability  |//////////////|    |    |
    Fire Rate    |/////////|    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Pistol
    Magazine Capacity: 8
    Unlock: Leboa-Sako, mission 1
    Weapon Cost:  6 Diamonds
    Acc/Rel. upgrade: 2 Diamonds
    Ammo Upgrade:  7 Diamonds
      Upgrade Type: Pistol Belt  
    
    Notes:
    The silenced version of the Makarov, has equal accuracy and no sound, but 
    at the cost of some range (though the stats say itís the same; in fact, it 
    rates both weapons entirely the same). Get close with your victim to use 
    this weapon to its full potential, similar to the Silent MP-5.
    
    
    --------\
    Star .45 \
    ==========
                 +----+----+----+----+----+
    Damage       |///////  |    |    |    |
    Range        |///////  |    |    |    |
    Accuracy     |///////////////////|    |
    Reliability  |///////////////////|    |
    Fire Rate    |///////  |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Pistol
    Magazine Capacity: 8
    Unlock: Leboa-Sako, mission 1
    Weapon Cost:  6 Diamonds
    Acc/Rel. upgrade: 2 Diamonds
    Ammo Upgrade:  7 Diamonds
      Upgrade Type: Pistol Belt    
    
    Notes:
    The Star .45 is the average between the underpowered Makarov and the 
    overpowered Eagle, and is a formidable weapon to use as a Secondary weapon, 
    before you get to the real strong ones. It still has high recoil, though, 
    so watch out.
    
    
    ---\
    Uzi \
    =====
                 +----+----+----+----+----+
    Damage       |/////////|    |    |    |
    Range        |/////////|    |    |    |
    Accuracy     |/////////////////  |    |
    Reliability  |//////////////|    |    |
    Fire Rate    |////////////  |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: SMG
    Magazine Capacity: 30
    Unlock: Bowa-Seko, beginning
    Weapon Cost: 20 Diamonds
    Acc/Rel. upgrade: 5 Diamonds
    Ammo Upgrade: 19 Diamonds
      Upgrade Type: Light Assault Webbing
    
    Notes:
    The Uzi is a better type of SMG then the MAC-10. It has a slower fire rate, 
    making it easier to control, and the recoil is minimal too. Itíll jam less 
    frequently then the MAC as well. All in all, this weapon is perfect when 
    having a sniper rifle or shotgun equipped as primary weapon.
    
    
    ===============
    SPECIAL WEAPONS
    ===============
    
    ----------------------\
    Carl G Rocket Launcher \
    ========================
                 +----+----+----+----+----+
    Damage       |////////////////////////|
    Range        |///////////////////|    |
    Accuracy     |/////////////////  |    |
    Reliability  |////////////  |    |    |
    Fire Rate    |//  |    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Rocket
    Magazine Capacity: 1
    Unlock: Bowa-Seko, mission 3
    Weapon Cost: 35 Diamonds
    Acc/Rel. upgrade: 8 Diamonds
    Ammo Upgrade: 15 Diamonds
      Upgrade Type: Rocketeer Satchel
    
    Notes:
    The Carl G Rocket Launcher is an excellent weapon, and might even be the 
    best rocket launcher in the game. The Carl G is perfect for thinning out 
    the enemy troops at a long distance, especially when used on explosives or 
    vehicles. Itís scope makes for a high accuracy. When shooting a rocket, you 
    can direct it by aiming your scope to another direction. This makes it much 
    easier to hit moving targets like vehicles.
    
    Watch out with picking them up, though. With old weapons, the projectile 
    can alter its direction, and sometimes even shoot upwards and fall on the 
    ground, exploding right in your face. Also, the exhaust behind the launcher 
    might cause a fire when firing in grass. Always look behind you to see if 
    your legs arenít burning.
    
    
    ----------\
    Dart Rifle \
    ============
                 +----+----+----+----+----+
    Damage       |////////////////////////|
    Range        |////////////////////////|
    Accuracy     |//////////////|    |    |
    Reliability  |////////////  |    |    |
    Fire Rate    |////|    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Sniper Rifle
    Magazine Capacity: 5
    Unlock: Leboa-Sako, mission 4
    Weapon Cost: 10 Diamonds
    Acc/Rel. upgrade: 3 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Marksman Bandolier
    
    Notes:
    The Dart Rifle is an excellent sniper, mainly because it belongs to the 
    special weapon category. Apart from that, this weapon will instantly kill 
    the target, and without making a sound. Watch out with the reliability, it 
    will often jam, and break down pretty quickly. But for this price, this is 
    the best sniper you can get.
    
    
    ------\
    LPO-50 \
    ========
                 +----+----+----+----+----+
    Damage       |//////////////|    |    |
    Range        |//  |    |    |    |    |
    Accuracy     |//////////////////////  |
    Reliability  |///////////////////|    |
    Fire Rate    |//  |    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Flamethrower
    Magazine Capacity: N/A (fuel)
    Unlock: Bowa-Seko, mission 3
    Weapon Cost: 20 Diamonds
    Acc/Rel. upgrade: 5 Diamonds
    Ammo Upgrade: 10 Diamonds
      Upgrade Type: Pyrotechnic Satchel
    
    Notes:
    The LPO-50 is the only flamethrower on the market, and is an excellent 
    weapon to start fires, or to kill small troops of enemies. It can also be 
    used to destroy vehicles and explosives, but while youíre at a close range. 
    This weapon eats fuel, however, so be sure to buy a Pyrotechnic Satchel if 
    you have the money.
    
    
    ---------\
    M-249 SAW \
    ===========
                 +----+----+----+----+----+
    Damage       |/////////|    |    |    |
    Range        |////|    |    |    |    |
    Accuracy     |//////////////|    |    |
    Reliability  |//////////////|    |    |
    Fire Rate    |//////////////|    |    |
                 +----+----+----+----+----+
    
    Weapon Type: LMG
    Magazine Capacity: 100
    Unlock: Bowa-Seko, mission 1
    Weapon Cost: 20 Diamonds
    Acc/Rel. upgrade: 5 Diamonds
    Ammo Upgrade: 15 Diamonds
      Upgrade Type: Gunner Pack    
    
    Notes:
    The M-249 SAW is one of two LMGs in the game, and itís certainly the better 
    one. It has lower recoil, higher rate of fire and a better accuracy then 
    the PKM, at the price of slightly less damage and less reliability. 
    Nevertheless, this LMG can easily thin out enemy troops. Be sure to take 
    cover when reloading, though.
    
    
    ---\
    PKM \
    =====
                 +----+----+----+----+----+
    Damage       |/////////|    |    |    |
    Range        |////|    |    |    |    |
    Accuracy     |////////////  |    |    |
    Reliability  |//////////////////////  |
    Fire Rate    |////////////  |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: LMG
    Magazine Capacity: 100
    Unlock: Leboa-Sako, beginning
    Weapon Cost: 10 Diamonds
    Acc/Rel. upgrade: 3 Diamonds
    Ammo Upgrade: 15 Diamonds
      Upgrade Type: Gunner Pack
    
    Notes:
    The PKM is the first LMG available, and will provide excellent fire power. 
    The recoil is incredibly high, though, so fire in short burst. Still, The 
    PKM has great reliability, making it an excellent LMG until the SAW 
    arrives.
    
    
    ---------------------\
    RPG-7 Rocket Launcher \
    =======================
                 +----+----+----+----+----+
    Damage       |////////////////////////|
    Range        |///////////////////|    |
    Accuracy     |//////////////|    |    |
    Reliability  |//////////////|    |    |
    Fire Rate    |//  |    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Rocket Launcher
    Magazine Capacity: 1
    Unlock: Leboa-Sako, mission 2
    Weapon Cost: 20 Diamonds
    Acc/Rel. upgrade: 5 Diamonds
    Ammo Upgrade: 15 Diamonds
      Upgrade Type: Rocketeer Satchel
    
    Notes:
    The RPG-7 Rocket Launcher and the Carl G are very much alike, differing 
    only in accuracy. The Carl G has a scoped aim and can guide the rocket, 
    whereas the RPG only has an iron sight, and the rocket canít be guided 
    anywhere. Still, the RPG provides excellent use when blowing up explosives 
    or stationary vehicles. 20 diamonds is still a lot, though, so you might 
    want to wait until the Carl G is unlocked.
    
    
    --------------\
    Type 63 Mortar \
    ================
                 +----+----+----+----+----+
    Damage       |////////////////////////|
    Range        |///////////////////|    |
    Accuracy     |/////////|    |    |    |
    Reliability  |/////////|    |    |    |
    Fire Rate    |//  |    |    |    |    |
                 +----+----+----+----+----+
    
    Weapon Type: Mortar
    Magazine Capacity: 1
    Unlock: Bowa-Seko, mission 2
    Weapon Cost: 20 Diamonds
    Acc/Rel. upgrade: 5 Diamonds
    Ammo Upgrade: 15 Diamonds
      Upgrade Type: Rocketeer Satchel
    
    Notes:
    The Type 63 Mortar is one of the most difficult weapons in the game. But 
    once you know how to use it, this weapon can be absolutely devastating. If 
    youíre not sure whether or not youíre going to hit your target, you can 
    press reload to use smoke shells instead. With these, you can easily see 
    where your shells are going to land. This will be noticed by the enemy, 
    however.
    
    Be very careful with enemies using this weapon. In Bowa-Seko, for example, 
    there is a very annoying sniper who uses a mortar in Lake Segolo south of 
    the capital. Kill these guys as soon as possible.
    
    
    =============
    OTHER WEAPONS
    =============
    
    Hand-Tossed
    -----------
    
    ------------\
    M-67 Grenade \
    ==============
    
    The M-67 grenade is a standard type grenade, equipped with a 4.3-second 
    time-delayed fuse. The grenade can easily be used to blow up vehicles, or 
    any enemy within 15 meters. The M-67 can be upgraded in ammo with the 
    Grenadier Webbing.
    
    
    ----------------\
    Molotov Cocktail \
    ==================
    
    Molotov Cocktails are bottles that explode on impact, setting the surface 
    on fire. Molotovs are mainly used to start a fire, a good distraction or 
    destruction. 
    
    
    Explosive Objects
    -----------------
    
    -----------------\
    Explosive Barrels \
    ===================
    
    Explosive barrels are red or yellow in color, and will explode on impact. 
    Always look on top of the barrel: if it is open and you see wood and fire 
    in it, it wonít explode. Red barrels explode horizontally, setting 
    everything around it on fire. Yellow barrels, however, explode vertically, 
    shooting up in the sky like a rocket. If you tip over a yellow barrel 
    before blowing it up, it will shoot along the ground, setting everything on 
    fire. Try aiming it towards other explosives, and youíll have your very own 
    rocket launcher.
    
    
    ----------\
    Fuel Tanks \
    ============
    
    Fuel tanks can be easily blown up by using a few shots, and they provide 
    quite the explosion.
    
    
    -------------\
    Propane Tanks \
    ===============
    
    Propane tanks differ from fuel tanks in that they donít immediately blow 
    up. Instead, when you fire a hole in it, it will blast a thin, but strong, 
    jet of flame from the hole. With it, you can set people or other things on 
    fire. You have small and large versions. Small tanks will start spinning 
    around wildly, setting the ground it on fire. This will cause it to explode 
    quickly, and produce a wildfire. Large tanks are stuck on the ground, and 
    they have a much larger capacity, so theyíll burn longer. If you puncture 
    the large tank a lot, it will eventually explode.
    
    
    -------------\
    Gas Cylinders \
    ===============
    
    Gas cylinders act similarly to yellow barrels when shot, differing only in 
    the direction they will shoot. Theyíll fly through the air uncontrollably, 
    eventually exploding. Donít stand to close though, since itís unpredictable 
    where these cylinders might end up.
    
    
    ======== 
    SUPPLIES
    ========
    
    To restock on ammo, sirettes, fuel etc. you need supplies. Each type of 
    stocking has a different type of supply. I will list all of them here:
    
         _ _
     _ _|_ _|_ _
    |           |
    | Ammo Box  |
    |_ _ _ _ _ _|
    
    Appearance: A green box
    Restocks: Snipers, assault rifles, shotguns, LMGís, SMGís, pistols
    Collection: Ammo piles
       Appearance: Box with grass and three ammo boxes, on top of closed 
                   crates, on top of a wooden box.
    
         _ _ _
     _ _|_ _ _|_ _
    |             |
    |Explosive Box|
    |_ _ _ _ _ _ _|
    
    Appearance: A brown open toolbox with explosives in it
    Restocks: Grenades, rocket launchers, mortars, IEDs
    Collection: Explosive piles
       Appearance: three explosive boxes on top of two large crates with 
                   similar color
    
     _ _ _ _
    |       \-
    |        \  
    |Fuel Can |
    |         |
    |_ _ _ _ _|
    
    Appearance: A regular fuel can
    Restocks: Molotovís, flare pistols, flamethrowers
    Collection: Fuel Pile
       Appearance: three fuel cans atop two large light-brown crates
    
     _ _ _ _
    |       |
    | First |
    |  Aid  |
    |  Kit  |
    |_ _ _ _|
    Appearance: small white box with a figure on it, large hangs on the wall
    Restocks:
       Small: 1 sirette
       Large: 3 sirettes
    
    
    =============
    #############
    |  Vehicles |
    #############
    =============
    
    Finally, I will list all vehicles and provide accurate info with them.
    
    
     /\/\/\/\/\/\/\/\
    / Assault Truck / 
    \/\/\/\/\/\/\/\/  
    
    Mounted weapons: 1 M-249 (LMG), M2 (HMG) or MK-19 (GL)
    Speed: Moderate
    Acceleration: Poor
    Handling: Moderate
    Durability: Excellent
    Repair Upgrade: 15 Diamonds
    
    
     /\/\/\/\/\/\
    / Big Truck / 
    \/\/\/\/\/\/  
    
    Mounted weapons: None
    Speed: Poor
    Acceleration: Poor
    Handling: Poor
    Durability: Excellent
    Repair Upgrade: 10 Diamonds
    
    
     /\/\/\/\
    / Buggy / 
    \/\/\/\/  
    
    Mounted weapons: None
    Speed: Excellent
    Acceleration: Excellent
    Handling: Excellent
    Durability: Poor
    Repair Upgrade: 15 Diamonds
    
    
    /\/\/\
    / Car / 
    \/\/\/  
    
    Mounted weapons: None
    Speed: Moderate
    Acceleration: Moderate
    Handling: Moderate
    Durability: Moderate
    Repair Upgrade: 10 Diamonds
    
    
     /\/\/\/\/\/\/\/\
    / Fishing Boat  / 
    \/\/\/\/\/\/\/\/  
    
    Mounted weapons: 1 M-249 (SMG) 
    Speed: Moderate
    Acceleration: Poor
    Handling: Poor
    Durability: Moderate
    Repair Upgrade: 10 Diamonds
    
    
     /\/\/\/\/\/\/\/\
    / Jeep Liberty  / 
    \/\/\/\/\/\/\/\/  
    
    Mounted weapons: None
    Speed: Moderate
    Acceleration: Moderate
    Handling: Excellent
    Durability: Moderate
    Repair Upgrade: 10 Diamonds
    
    
     /\/\/\/\/\/\/\/\
    / Jeep Wranglerô/ 
    \/\/\/\/\/\/\/\/  
    
    Mounted weapons: None
    Speed: Moderate
    Acceleration: Moderate
    Handling: Excellent
    Durability: Moderate
    Repair Upgrade: 10 Diamonds
    
    
     /\/\/\/\/\/\/\
    / Para glider / 
    \/\/\/\/\/\/\/  
    
    Mounted weapons: None
    Speed: Poor
    Acceleration: --
    Handling: Moderate
    Durability: Poor
    Repair Upgrade: None
    
    
     /\/\/\/\/\/\/\
    / Swamp Boat  / 
    \/\/\/\/\/\/\/  
    
    Mounted weapons: 1 M-249 (LMG), M2 (HMG) or MK-19 (GL)
    Speed: Moderate
    Acceleration: Moderate
    Handling: Moderate
    Durability: Poor
    Repair Upgrade: 15 Diamonds
    
    
    
    MMMMMNMMMM===================================$MMMMMMM
    MMMNNMMNMM==================================MMMMMMNNM
    MMM8#######################################MMMMD  MNM
    NND8     /\                               ZMNNN      
    NDDND8DD >< .   Tape Recordings          IDD88       
    MMNNN8O8 \/                         !TRe .ZDD8?      
    D88O######################################+88O87=    
    ZOOO========================================DZ7I$ZI$7
    8OMD========================================.~ZOZ7$O 
    
    
    Throughout the world, you can find many recordings. A lot of tapes are 
    recordings of an interview between the Jackal and Reuben, but there are 
    also a few from a so-called Predecessor, who was trying to hunt down the 
    Jackal, and almost succeeded. Below you can find the in-game descriptions 
    and typed versions of all recordings.
    
    
     /\/\/\/\/\/\/\
    /JACKAL TAPES /
    \/\/\/\/\/\/\/
    
    
    ==========\
    00. Infamy \
    ============\
    RECORDED 17/09/2008 Ė A true
    monster? The Jackal revealed his dark
    side. ďTo break a manís will... you have to
    break his mind.Ē
    --
    The Jackal: ďYou canít break a man the way you break a dog, or a horse. The 
    harder you beat a man, the taller he stands. To break a manís will, to 
    break his spirit, you have to break his mind. Men have this idea that we 
    can fight with dignity. That itís a proper way to kill someone. Itís 
    absurd, itís unaesthetic. We need it to endure the bloody horror of murder. 
    You must destroy that idea. Show him what a messy, terrible thing it is to 
    kill a man, and then show him that you relish in it. Shoot the wound, then 
    execute the wounded. Burn them, take them in close combat, destroy their 
    preconceptions of what a man is, and you become their personal monster. 
    When they fear you, you become stronger. You become better. But let's never 
    forget, it's a display, it's a posture, like a lionís roar or a gorilla 
    thumping in its chest. If you lose yourself in the display, if you succumb 
    to the horror, then you become the monster. You become reduced. Not more 
    than a man, but less. And it could be fatal.Ē
    
    
    =============\
    01. Smuggling \
    ===============\
    RECORDED 2/10/2008 Ė One of my final
    recordings with the Jackal. Dark,
    revealing insight into the UFLLís
    Mbantuwe Ė a heartless man.
    --
    The Jackal: ďGetting them in is easy. I brought them in over the mountains, 
    through the desert, whatever. The hard part is moving them inside the 
    country. Whenever you get stopped, youíre gonna bribe someone, shoot 
    someone, not good for business. No. Once youíre inside, you wanna hand off 
    as fast as possible. Let the customer deal with it.Ē
    Reuben: ďHow do they move a shipment?Ē
    The Jackal: ďHm. I delivered 300 kilos of C4 to Mbantuwe about six months 
    ago. He showed up with a dozen of his men. Dead men. He packed C4 into 
    their corpses, figured no-one would search them. Smart guy.Ē
    
    
    ===============\
    02. Circulation \
    =================\
    RECORDED 20/09/2008 Ė Taking
    advantage of cease-fires, the Jackal
    circulates old weapons to fresh conflicts
    elsewhere.
    --
    Reuben: ďWhere do you get the weapons?Ē
    The Jackal: ďItís a romantic notion that they all came out of the Soviet 
    Union after the collapse. That was a win fallback in í89, maybe through 
    í91, but thatís all over. I move weapons, I profit from circulation. You 
    get a cease-fire in Liberia, both sides disarmed, you think they slag 2000 
    tons of guns? No. They sell Ďem to me. I resell Ďem wherever the next war 
    is starting.Ē
    Reuben: ďThose are Soviet guns from 1989?Ē
    The Jackal: ďThatís about half. The rest mostly come from old European 
    armies. After they abandoned their colonies in the sixties and seventies, 
    you know, French guns, Dutch, Belgium.Ē
    Reuben: ďSo some of these guns are very old, have been sold, bought, and 
    sold repeatedly?Ē
    The Jackal: ď (laughs) Theyíre not bio-degradable. Only the dead are bio-
    degradable.Ē
    
    
    =============\
    03. Economics \
    ===============\
    RECORDED 24/09/2008 Ė No moral code.
    Jackal equates illegal arms with portable
    radios. Everything reduced to 
    economics.
    --
    Reuben: ďWhy arms, why not car parts, radios?Ē
    The Jackal: ďWhatís the difference? Same job, really. You get up, you get 
    on the phone, you meet your clients, you discuss a fair price. You make a 
    delivery, and receive payment. Sounds boring, but itís not, itís just... 
    simple. Iím doing what men have been doing for thousands of years: trading 
    one thing for another. If itís you who wants to attach morality to it, make 
    it evil? Insane. People working in gun factories in Belgium or the States. 
    Theyíre unionized, right? You think kids making radios in Bangladesh pull 
    down 40 grand a year on a 40-hour week? You start thinking too much about 
    morality. Thatís insane.Ē
    
    
    ========\
    04. Home \
    ==========\
    RECORDED 17/09/2008 Ė Jackal blames
    Africans for their misery. Doesnít care.
    Accepts no responsibility.
    --
    Reuben: ďWhy Africa? People need weapons all over the world, why here? Why 
    my home?Ē
    The Jackal: ďEvery place is somebodyís home, pal. But it doesnít stop 
    people from going to war. I donít start wars, I didnít start this one. It 
    seems like itís your fellow Africans that want each other dead. Besides, 
    why should I give a shit about your home, why should anyone? You want me to 
    go somewhere else, so thereís someoneís home you donít give a shit about?Ē
    Reuben: ďWhat if it was your home?Ē
    The Jackal: ďWar is my home.Ē
    
    
    ===============\
    05. Rat-Catcher \
    =================\
    RECORDED 24/09/2008 Ė Jackal
    recounts story of man sinking to
    insanity. Madness. Horror.
    --
    The Jackal: ďI spent a year in Black Beach once, in the dark. Itís a 
    hellhole. Covered in raw sewage, guards breaking some inmateís fingers with 
    a hammer, just out of pure fucking meanness. Men die of starvation there 
    all the time. I saw a guy in the opposite cell catch a rat with his teeth, 
    Ďcause they had him in handcuffs 24 hours a day for 2 months. He couldnít 
    eat. Seeing someone do that, he was weeping while he crushed it to death in 
    his mouth. Seeing his eyes, his face, itís madness. He was dead three days 
    later.Ē
    Reuben: ďWhat killed him?Ē
    The Jackal: ďRealization of what heíd turned into.Ē
    
    
    =====================\
    06. Career counseling \
    =======================\
    RECORDED 20/09/2008 Ė Explains how
    he became arms dealer.
    --
    Reuben: ďHow did you become an arms dealer in the first place?Ē
    The Jackal: ďBack in the navy weíd deliver guns all over the world, 
    dropping off guys with 20 crates of rifles for the local fighters, so they 
    could knock over some dictator. Mind you, thatís not 20 crates of factory 
    M-16ís, these were illicit weapons, confiscated in some raid and then 
    redistributed. No paper work, right? If a crate here or there goes missing, 
    hey, it happens. Military teaches you two things: how to deal with 
    bureaucracy, and how to avoid it. Learning how to avoid it means learning 
    how to deal in arms. You muster out, you apply what you learned. Every 
    gunman I ever met has thought that way. Using illicit weapons in transport 
    were the national militaries.Ē
    
    
    =============\
    07. Stability \
    ===============\
    RECORDED 2/10/2008 Ė No ideology in
    Jackalís arms trade. Sells weapons for
    maximum profit.
    --
    Reuben: ďDo you ever choose sides in a conflict?Ē
    The Jackal: ďI did it once, it was a bad idea. Cut my profits in half, 
    almost got me killed. Never again. You sell to both sides, you can level 
    the fields, stabilize the market, draw out the conflict to make more money. 
    A big sale to one side doesnít generate repeat business. Both the APR and 
    the UFLL are using my weapons. Now, theyíre in detente . Both sides are 
    stockpiling. Less violence, more spending. Itís perfect.Ē
    Reuben: ďBut itís anarchy. thousands are dead. Hundreds of thousands are 
    displaced.Ē
    The Jackal: ďIf I picked sides, fewer would be displaced, but more would be 
    dead. And I would probably be one of them.Ē
    
    
    ============\
    08. Humanist \
    ==============\
    RECORDED 17/09/2008 Ė Jackal
    believes his choices are circumstance.
    Could anyone be an arms dealer?
    --
    Reuben: ďHave you ever refused to sell weapons to anybody?Ē
    The Jackal: ďIím a humanist, I donít judge. Maybe you would.Ē
    Reuben: ďI couldnít sell arms.Ē
    The Jackal: ďBullshit, Reuben. You have all the skills to be an arms 
    dealer. Better one than me, even. Youíre smart, youíre creative, youíre a 
    salesman. (laughs) You sold me on doing these dumb interviews. Nah, the 
    rest is just paperwork.Ē
    Reuben: ďI mean Iíll be unable, psychologically, to sell arms.Ē
    The Jackal: ďIím talking facts and youíre talking theory. Youíre not a good 
    person, Reuben, youíve just been lucky enough. Youíve never had to be 
    otherwise. When it comes down to it, what a man can do is what a man will 
    do. But believe what you want.Ē
    
    
    ==================\
    09. Stealing Boots \
    ====================\
    RECORDED 15/10/2008 - Boy soldier stealing
    from the dead.
    --
    The Jackal: ďSaw this kid on the side of the road yesterday. Couldnít have 
    been 18, 17. Had a shotgun across his lap, and a dead APR half in the ditch 
    next to him. Couple of close range blast with that 12-gauge tore a big 
    chunk of hamburger (??) on his torso. Kid was lifting up the guys leg, 
    taking his boots. Kid just looked tired, just beaten down, ragged, tired, 
    old. Kid that age shouldnít look like that.Ē
    
    
    ===============\
    10. Gluten-Free \
    =================\
    RECORDED 30/10/2008 - Jackal challenges the
    Westís moral high ground. AK-47 the great
    equalizer.
    --
    The Jackal: ďIíll tell you whatís sick: people in the UK, in the US, 
    fucking Canada, Sweden. They pay their taxes and some remote piloted
    drone fires a missile into a public market to hit some warlord. Yeah, so 
    maybe war doesnít happen for another six months, and the price of their 
    gluten-free sourdough bread stays low. Itís not sick to arm people, itís 
    sick to bump off their crooks and dictators in protection of our interests 
    and then call it international justice. These people donít have remote 
    piloted drones guarding their interests ten thousand miles away, they donít 
    have a war machine paid for with taxes. Where I am, they usually donít even 
    have a fucking government. The drone is the oppressor, the gluten-free 
    sorgan bread is the oppressor, the AK-47 is the great equaliser. I empower 
    these people.Ē
    
    
    ==================\
    11. Necessary Evil \
    ====================\
    RECORDED 5/10/2008 - Jackal untouchable?
    Believes his role is encouraged by foreign
    governments.
    --
    The Jackal: ďWhat do you think youíre gonna achieve with this interview? 
    Díyou think somebody in the Pentagon is gonna read it and come after me? 
    Shit, no. Iím a necessary evil. They want me here. Theyíre glad Iím here. 
    Because if I wasnít, they might have to come try to stem the tide. It would 
    be thankless and worthless, and once the bodies started coming holding bags 
    (??), theyíre screwed. A dead 23-year old from Iowa gets more air-time then 
    the death of fifty thousand people he gave his life to protect. So even if 
    they did give a shit, their own media prevents them from taking action.Ē
    
    ================\
    12. Lionís Share \
    ==================\
    RECORDED 13/10/2008 - Jackal understands his
    position, but still gets what he wants.
    --
    The Jackal: ďWho gets the lionís share, thatís what itís all about. Whether 
    itís between children, or animals, or warlords. Itís not that everyone 
    wants a piece, itís that everyone wants the biggest piece. And the biggest 
    piece doesnít go to the monkey or to the giraffe. The biggest piece goes to 
    the lion. Because the lion is the fucking king. Thatís how it works. It 
    worked that way a million years before there were men saying otherwise. 
    Thatís probably how it should work.Ē
    Reuben: ďBut you are not a lion. They call you the Jackal.Ē
    The Jackal: ďShh. Sometimes the jackal steals the lionís share. But donít 
    tell anyone.Ē
    
    
    =================\
    13.Unrecognizable \
    ===================\
    RECORDED 30/10/2008 - Last words of the
    Jackal. Interview over?
    --
    The Jackal: ďI saw that truck you were driving in, perforated with 50 cal. 
    rounds and torched on the side of the road. I looked inside, corpses blown 
    to pieces and burnt, non-recognizable. No camera, no tape recorder, no, no 
    book. So, I donít know, maybe youíre dead, and maybe not. Maybe youíll find 
    these stupid tapes and do whatever the hell you want to do with them. Or 
    maybe the interviewís over, wasted words, wasted life. Maybe Iíll see you 
    soon.Ē
    --
    Note: The Jackal addresses you personally here.
    
    
    ===========\
    14. Gutshot \
    =============\
    RECORDED 13/10/2008 - Jackal crosses a
    firefight. Spots dying man. Did he finish him
    or not?
    --
    The Jackal: ďSaw a firefight today. Little skirmish broke out of this 
    roadblock when some APR guys got lost in the truck. Maybe five or six of 
    them trading fire with the UFLL guys manning the CP. Went on for 20 
    minutes, guys popping up from behind rocks to spray a few shots. You know, 
    random at each other. All of the men were (??) too afraid to die. When it 
    was over, the two UFLL guys who were unhurt ended up running off into the 
    jungle, terrified. I went down and had a look around, a guy had been shot 
    through the stomach. Bloody mess. He saw me and whimpered at me to finish 
    him off. Funny how guys get shot because theyíre too afraid to die, and 
    when theyíre lying and dying in there, theyíre too afraid to live. Idiots.Ē
    
    
    ============\
    15. No Sense \
    ==============\
    RECORDED 5/10/2008 - Jackal asks what they
    fight for. Whereís the ideology? What are they
    dying for?
    --
    The Jackal: ďYou see these APR kids, or UFLL kids or whoeverís listening to 
    these damn broadcasts on the radio. Mbantuwe, Tambossa, I canít even 
    remember who, Ďcause, whatís the difference? (??) had a little shit 
    shouting out and support of whatever propaganda and lies, bullshitís being 
    spouted at them. Itís absurd, these guys are already dead. Theyíre blowing 
    each other away for someone elseís, for someone else. Tambossa, Mbantuwe, 
    UFLL, APR, thereís no popular resistance, no liberty labour, thereís no 
    ideology at all. There isnít even a desire to win. Thereís no sense in it. 
    No sense in it at all. What would it matter if we butchered the lot of 
    them. It wouldnít change anyting.Ē
    
    
    ===========\
    16. Numbers \
    =============\
    RECORDED 19/10/2008 - Jackal turns murder
    into cold numbers.
    --
    The Jackal: ďIf you have to kill someone, if you HAVE to, is it somehow 
    better to do it clean with a bullet through the head? Is it somehow worse 
    than chopping him up with an axe? And what if you have to kill ten, or a 
    hundred, or a thousand? What if, in doing it, you save a thousand, or you 
    spare ten? What if you save yourself? What is the measure of a man, or of 
    his murder, by what insane calculus can we answer questions like these? 
    Should we even try?Ē
    
    
     /\/\/\/\/\/\/\/\/\/\
    / PREDECESSOR TAPES /
    \/\/\/\/\/\/\/\/\/\/  
    
    
    ============\
    The Moroccan \
    ==============\
    Predecessor leaves message for the
    Jackal. This tape found on corpse of
    Moroccan informant.
    --
    Predecessor: ďDear Jackal, our mutual friend from Tangerís had an 
    intriguing story to share with me. I was wondering how a bunch of goons 
    living in a 200-year old fortress got a shipment of new combat shotguns. 
    Now I know. I suggest you be more careful about who you trust in the 
    future.Ē
    
    
    ============\
    The Georgian \
    ==============\
    Predecessorís tape found on corpse of
    Georgian informant. He was getting
    closer to the Jackal.
    --
    Predecessor: ďDear Jackal, your Georgian friend Gergenitzi, he didnít say 
    much. Even when I started cutting off fingers. I realized afterwards that 
    the OL on his PKM still had that new gun smell, so I know youíre selling 
    them. Now Iíve gotta figure out, where does one hide a hundred tons of guns 
    during total anarchy?Ē
    
    
    ============\
    The Bolivian \
    ==============\
    Predecessorís tape found on corpse of
    Bolivian informant. Is killing his way
    towards the Jackal.
    --
    Predecessor: ďDear Jackal, they know youíll kill them if they talk, and 
    they know Iíll kill them if they donít, so all they can do is scurry. I 
    just wonder where theyíll all run to. The Bolivian ran for the border, that 
    was too bad. Maybe the next one will run to you for help.Ē
    
    
    ============\
    The American \
    ==============\
    Predecessorís tape found on corpse of
    American informant. He wonders if
    fearís the motivation for informantsí
    loyalties. Seems the American crossed
    paths with a blowtorch.
    --
    Predecessor: ďDear Jackal, please remind me once we finally meet in person 
    to ask why these men were so loyal to you. I (??) as fear of a slow death. 
    I decided to test that theory on your American friend here. He assured me 
    it wasnít fear, and while itís impossible to prove it negative, several 
    hours against a blowtorch makes a compelling case.Ē
    
    
    ===========\
    Le Francais \
    =============\
    Predecessorís tape found on French
    informant. Asks if money is a motivation
    for informantsí loyalties to the Jackal.
    --
    Predecessor: ďDear Jackal, if itís not fear that makes them loyal it must 
    be money, correct? Your Frenchman turned out to be quite the anarcho-
    capitalist. Heís been moving guns back and forth like a broker shuffling 
    heads funds. If any man had a price youíd think it would be Pierre, but he 
    just wouldnít accept any of my offers to sell you out.Ē
    
    
    ========\
    The Brit \
    ==========\
    Predecessorís tape found on British
    informant. Learns heís being tracked
    while he tracks the Jackal.
    --
    Predecessor: ďDear Jackal, I had a very interesting conversation with this 
    chap from Cornwall. Of course, we talked about you. But he also told me 
    that youíre not the only one being tracked. Someoneís trying to find me, 
    Iím looking for you and even youíre looking for someone. Are you lonely, 
    Jackal? Do you just miss your friends? Or are you looking for someone in 
    particular?Ē
    
    
    
    ==========\
    The Bullet \
    ============\
    Predecessorís last tape. Found on his
    corpse. Suicide.
    --
    Predecessor: ďDear Jackal, they called you insane, described you as a 
    sociopath who thrived on killing. They were correct. But it seems like 
    youíre trying to end this war - if it can even be called a war - regardless 
    of the cost.
    I realized something sad today. I wonít be able to resist the man who comes 
    after me, the way your friends resisted me. Since Iím not strong enough to 
    keep your secret, Iíll protect it the only way I know how: by blasting it 
    out the side of my head. I know you have plenty of bullets, Jackal, but 
    Iíll save you this one.Ē
    
    
    
    MMMMMNMMMM===================================$MMMMMMM
    MMMNNMMNMM==================================MMMMMMNNM
    MMM8#######################################MMMMD  MNM
    NND8      /\                              ZMNNN      
    NDDND8DD  \/ .     Where to find...      IDD88       
    MMNNN8O8  /                         !WtF .ZDD8?      
    D88O######################################+88O87=    
    ZOOO========================================DZ7I$ZI$7
    8OMD========================================.~ZOZ7$O 
    
    
    The two regions of Far Cry 2 are filled with collectable items, waiting for 
    you to find them. In this chapter, I will list all the locations of the 
    collectables. 
    
    Overview
    --------
    Below, you will find a table containing all the number of diamonds in each 
    diamond case. These numbers are taken from further below.
    The in-game country consists of two districts: Leboa-Sako and Bowa-Seko. 
    Through the main storyline, youíll eventually be able to access the second 
    district. 
    The first column shows the 9 different sectors of the map of a district. 
    When you take out your map in the game, youíll see (in normal conditions) a 
    part of the entire map. This part you see is one sector. Each sector is 
    labeled through its position (northwest, north, etc.), and the middle 
    sector is named after the capital in it (Pala or Mosate Selao).
    The second column shows the number of diamond cases in the sector. This 
    number is equal to the number you see in-game at the topleft corner of the 
    map. Notice that the Pala sector actually has 13 diamond cases instead of 
    12, but one of them contains 10 diamonds and is part of the main mission.
    The third column shows the number of diamonds in each cases, as taken from 
    further below into the chapter. Note that these numbers have no specific 
    order; they have been ordered in the way I found them while writing the 
    walkthrough.
    The third, fourth and fifth column show the number of diamond cases 
    containing 1, 2 and 3 diamonds (respectively). These columns are included 
    for easier calculation.
    The final column, obviously, shows the total amount of diamonds collected 
    in the sector.
    At the bottom of each table, the numbers are added up. Youíll see the total 
    number of diamond cases in each district, as well as the number of diamond 
    cases containing 1, 2, and 3 diamonds. Finally, youíll see the total amount 
    of diamonds collected from diamond cases in the district.
    
    All the way at the bottom, youíll see everything is counted up. The row 
    ďFirst DCĒ is the first diamond case you open, belonging to the main 
    mission (explained above).
    
    
     +-----+-----+-------------------------------+--+--+--+-----+
     |Sctr.| NoDC|Amount of diamonds in each case|#1|#2|#3|Total|
     +-----+-----+-------------------------------+--+--+--+-----+
     |========================LEBOA-SAKO========================|
     | NW  |  15 |2,1,2,1,2,2,1,3,1,1,1,2,3,3,2  | 6| 6| 3|  27 |
     |  N  |  12 |2,2,2,1,3,1,1,1,2,1,2,3        | 5| 5| 2|  21 |
     | NE  |   9 |2,2,2,2,1,1,3,1,3              | 3| 4| 2|  17 |
     |  W  |  15 |3,2,1,1,1,3,2,2,1,1,2,2,2,1,1  | 7| 6| 2|  25 |
     |Pala |  12*|2,1,2,2,2,1,1,2,1,1,3,3        | 5| 5| 2|  21 |
     |  E  |  12 |1,2,2,1,3,3,1,2,1,1,2,2        | 5| 5| 2|  21 |
     | SW  |  12 |1,2,1,3,1,1,2,3,1,2,1,2        | 6| 4| 2|  20 |
     |  S  |  12 |1,3,1,1,2,1,2,3,1,3,2,2        | 5| 4| 3|  22 |
     | SE  |  12 |2,2,1,1,2,2,1,1,3,2,3,1        | 5| 5| 2|  21 |
     | CD  |  2**|3,2                            | 0| 1| 1|   5 |
     +-----+-----+-------------------------------+--+--+--+-----+
     |Total| 113 |                               |47|45|21|=200=|
     +-----+-----+                               +--+--+--+-----+
     |=========================BOWA-SEKO========================|
     | NW  |   8 |2,3,1,2,2,3,1,1                | 3| 3| 2|  15 |
     |  N  |  15 |3,3,1,2,1,1,1,2,2,2,1,2,2,2,3  | 5| 7| 3|  28 |
     | NE  |  15 |2,2,1,1,2,1,2,3,2,1,3,2,3,1,1  | 6| 6| 3|  27 |
     |  W  |  15 |3,2,1,3,1,3,2,2,2,1,1,2,1,2,1  | 6| 6| 3|  27 |
     |S.Se.|  12 |2,1,3,1,2,3,2,2,1,3,2,1        | 4| 5| 3|  23 |
     |  E  |  14 |1,2,3,2,2,2,1,3,1,2,1,3,1,1    | 6| 5| 3|  25 |
     | SW  |  15 |1,1,3,1,2,2,2,2,1,2,1,3,3,2,2  | 5| 7| 3|  28 |
     |  S  |   8 |1,2,1,2,2,1,3,3                | 3| 3| 2|  15 |
     | SE  |   3 |2,2,3                          | 0| 2| 1|   7 |
     | CD  |   2*|2,3                            | 0| 1| 1|   5 |
     +-----+-----+-------------------------------+--+--+--+-----+
     |Total| 107 |                               |38|45|24|=200=|
     +=====+=====+===============================+==+==+==+=====+
     |First|     |                               |85|90|45|=400=|
     | DC  |  1  |                               +--+--+--+-----+
     +-----+-----+
     |Total|=221=|
     +-----+-----+
    
    
    ==========\
    LEBOA-SAKO \
    ============\
    Note: Use the following map for more help with finding the diamond cases:
    http://img27.imageshack.us/img27/6821/diamondlist1.jpg 
    
    +========+
    |DIAMONDS|
    +========+----------------------------------------------------------------+
    |The layout is as follows:                                                |
    |                                                                         |
    |    ---+-----------------------------------------------+-+-------+       |
    |    AA.|                                                                 |
    |       |                                               +-+-------+       |
    |       |                                               |B|CCCCCCC|       |
    |    ---+-----------------------------------------------+-+-------+       |
    |                                                                         |
    |A: Number of diamond case.                                               |
    |B: amount of diamonds in case.                                           |
    |C: String used in the walkthrough.                                       |
    +-------------------------------------------------------------------------+
    
    
    Northwestern Sector (15)
    ========================
    
    --+-----------------------------------------------------------
    1.|North of the bus station, a little above the road. Itís    
      |near a large tree.                              +-+-------+
      |                                                |2|D_C#L11|
    --+------------------------------------------------+-+-------+
    2.|In the northernmost guard post of the sector, behind the   
      |large waste pile.                               +-+-------+
      |                                                |1|D_C#L12|
    --+------------------------------------------------+-+-------+
    3.|Between the 3 mountains in the middle of the sector, on top
      |of the wooden structure.                        +-+-------+
      |                                                |2|D_B#L06|
    --+------------------------------------------------+-+-------+
    4.|In the Petro Sahel area, on top of a train unit. Get to it 
      |by jumping from the middle pipe structure.      +-+-------+
      |                                                |1|D_B#L07|
    --+------------------------------------------------+-+-------+
    5.|Northwest of the safe house to the left of Cattle Xing, in 
      |a hut.                                          +-+-------+
      |                                                |2|D_B#L08|
    --+------------------------------------------------+-+-------+
    6.|To the west of Cattle Xing, outside a hut on a couch.      
      |                                                +-+-------+
      |                                                |2|D_B#L09|
    --+------------------------------------------------+-+-------+
    7.|Below the lower end of the bridge south to Cattle Xing.    
      |                                                +-+-------+
      |                                                |1|D_B#L10|
    --+------------------------------------------------+-+-------+
    8.|In the lake north of Cattle Xing. Itís on top of an        
      |underwater wrecked car near the rock in the     +-+-------+
      |middle of the lake.                             |3|D_M#L16|
    --+------------------------------------------------+-+-------+
    9.|In the guard post northeast of the North Railyard. Itís in 
      |a house behind some wooden bars.                +-+-------+
      |                                                |1|D_M#L17|
    --++-----------------------------------------------+-+-------+
    10.|In Cattle Xing, southwest of the building. Itís surrounded
       |by wooden bars.                                +-+-------+
       |                                               |1|D_M#L18|
    ---+-----------------------------------------------+-+-------+
    11.|In the northern railyard, on top of the truck in the large
       |building. Get to it by jumping through a       +-+-------+
       |gap in the roof.                               |1|D_R#L11|
    ---+-----------------------------------------------+-+-------+
    12.|Along the road leading northwest out of the guard post    
       |next to the railyard. Itís in a wrecked bus.   +-+-------+
       |                                               |2|D_R#L12|
    ---+-----------------------------------------------+-+-------+
    13.|Directly south of Petro Sahel, between the two rock       
       |formations.                                    +-+-------+
       |                                               |3|D_R#L13|
    ---+-----------------------------------------------+-+-------+
    14.|The diamond case itself is north of the railyard, next to 
       |the railtrack on a giant rock. Locate it with the tracker 
       |and remember its position. Then, south of Petro Sahel are 
       |two rock formations. The left one has a paraglider on top,
       |close to (but a little bit higher) the diamond case       
       |described above. With the paraglider, navigate +-+-------+
       | your way to the diamond case on the rock.     |3|D_R#L14|
    ---+-----------------------------------------------+-+-------+
    15.|From the railyard, follow the railtrack north. The moment 
       |you see a mountain to your right, go left to   +-+-------+
       |find a diamond case on some rocks.             |2|D_R#L15|
    ---+-----------------------------------------------+-+-------+
                                                      /27|        
                                                     +---+        
    Northern Sector (12)
    ====================
    
    ---+----------------------------------------------------------
    16.|Behind the weapon shop. Slice away the bars to find it   .
       |                                               +-+-------+
       |                                               |2|D_C#L08|
    ---+-----------------------------------------------+-+-------+
    17.|Near the lake above the weapon shop. Itís behind a rock.  
       |                                               +-+-------+
       |                                               |2|D_C#L09|
    ---+-----------------------------------------------+-+-------+
    18.|West of the weapon shop, in a mountain pass. Itís in a    
       |small hut.                                     +-+-------+
       |                                               |2|D_C#L10|
    ---+-----------------------------------------------+-+-------+
    19.|In the small village east of Shwasana. Itís in a hut.     
       |                                               +-+-------+
       |                                               |1|D_B#L02|
    ---+-----------------------------------------------+-+-------+
    20.|Near the bridge to the southeast of Shwasana. From the    
       |southern side, hop down on the left to get on a rock, then
       |jump to the base of the bridge to find a       +-+-------+
       |diamond case there.                            |3|D_M#L12|
    ---+-----------------------------------------------+-+-------+
    21.|Near the guard post south of Shwasana. Itís on a rock, get
       |to it by using the rocks to jump up.           +-+-------+
       |                                               |1|D_M#L13|
    ---+-----------------------------------------------+-+-------+
    22.|On the map, youíll see two black spots to the east of     
       |Shwasana. Thereís a diamond case on top of the roof of one
       |of the houses there. Get to it by jumping from +-+-------+
       |the wrecked truck next to it.                  |1|D_M#L14|
    ---+-----------------------------------------------+-+-------+
    23.|Look for a wrecked bus north of Shwasana. Jump from the   
       |front of the bus on top of it to access the diamond case. 
       |It contains 1 diamond.                         +-+-------+
       |                                               |1|D_M#L15|
    ---+-----------------------------------------------+-+-------+
    24.|Along the road going east from the guard post northeast of
       |Shwasana. Itís in a hut.                       +-+-------+
       |                                               |2| D#L10 |
    ---+-----------------------------------------------+-+-------+
    25.|In Shwasana, along the eastern bank between to rock       
       |collections, looking out onto the docks.       +-+-------+
       |                                               |1|D_A#L17|
    ---+-----------------------------------------------+-+-------+
    26.|On the northeastern shore of the river, you will see a hut
       |half underwater (check your tracker to see if itís the    
       |right one Ė there are two huts). Swim in it to +-+-------+
       |find the diamond case.                         |2|D_A#L18|
    ---+-----------------------------------------------+-+-------+
    27.|Follow the northern road leading into Shwasana. Youíll    
       |eventually pick up a signal. Go off the road and jump down
       |to get to a wrecked car with a diamond case.   +-+-------+
       |                                               |3|D_A#L19|
    ---+-----------------------------------------------+-+-------+
                                                      /21|        
                                                     +---+        
    Northeastern Sector (9)
    =======================
    
    ---+----------------------------------------------------------
    28.|On the island to the southeast of the underground         
       |location. Itís inside a small house surrounded +-+-------+
       |by enemy troops.                               |2|D_C#L04|
    ---+-----------------------------------------------+-+-------+
    29.|To the left of the bus station, inside a small hut.       
       |                                               +-+-------+
       |                                               |2|D_C#L05|
    ---+-----------------------------------------------+-+-------+
    30.|From the guard post west of the bus station, walk north   
       |into a mountain passage. Itís at the end of    +-+-------+
       |the pass.                                      |2|D_C#L06|
    ---+-----------------------------------------------+-+-------+
    31.|Thereís an enormous tree above the fort. Directly north of
       |that, behind a rock and next to a shovel, you  +-+-------+
       |can find the diamond case.                     |2|D_C#L07|
    ---+-----------------------------------------------+-+-------+
    32.|At the beginning of the river below the Goka Falls. When  
       |approaching it, use the left shore and use the tree to    
       |cross the river, then get behind the waterfall +-+-------+
       |to find the diamond case.                      |1|D_B#L03|
    ---+-----------------------------------------------+-+-------+
    33.|In the fort area, next to the base tower, behind some     
       |wooden planks.                                 +-+-------+
       |                                               |1|D_B#L04|
    ---+-----------------------------------------------+-+-------+
    34.|In the fort area, behind the fort itself, jump from the   
       |rock to the other outsticking rock. Walk further and hop  
       |down to get to a hut with the case inside.     +-+-------+
       |                                               |3|D_B#L05|
    ---+-----------------------------------------------+-+-------+
    35.|In the eastern area of the Oasis. Itís near a giant tree. 
       |                                               +-+-------+
       |                                               |1|D_M#L19|
    ---+-----------------------------------------------+-+-------+
    36.|In Goka Falls, thereís a paraglider beyond the explosive  
       |pile and the cars. Use the paraglider to glide through the
       |narrow mountains, then turn right a bit and look for a hut
       |on top of a rock. If you donít know where it is, quicksave
       |beforehand and use the paraglider the first    +-+-------+
       |time to check where it is.                     |3| D#L11 |
    ---+-----------------------------------------------+-+-------+
                                                      /17|        
                                                     +---+        
    Western Sector (15)
    ===================
    
    ---+----------------------------------------------------------
    37.|Near the northeastern safe house. Itís behind the right   
       |waterfall.                                     +-+-------+
       |                                               |3|D_M#L03|
    ---+-----------------------------------------------+-+-------+
    38.|In the northernmost guard post on the riverbank. Itís on  
       |top of the house next to the ammo pile.        +-+-------+
       |                                               |2|D_M#L04|
    ---+-----------------------------------------------+-+-------+
    39.|In a hut to the west of the guard post described above.   
       |                                               +-+-------+
       |                                               |1|D_M#L05|
    ---+-----------------------------------------------+-+-------+
    40.|Northeast of the Police station, close to the crossing.   
       |Itís in a wrecked bus.                         +-+-------+
       |                                               |1|D_M#L06|
    ---+-----------------------------------------------+-+-------+
    41.|Along the road leading south into the southwestern sector.
       |Itís between the bushes.                       +-+-------+
       |                                               |1|D_C#L13|
    ---+-----------------------------------------------+-+-------+
    42.|In the southwestern corner of the sector, close to the    
       |railtrack. Itís on the western side of the mountain in the
       |bottom-left corner.                            +-+-------+
       |                                               |3|D_C#L23|
    ---+-----------------------------------------------+-+-------+
    43.|Near the bridge to the west of the scrap salvage. Itís on 
       |the western side, inside the remains of a pipe.+-+-------+
       |                                               |2|D_C#L24|
    ---+-----------------------------------------------+-+-------+
    44.|Near the guard post to the northwest of the scrap salvage.
       |Walk around the river until you get to the north side. The
       |diamond case is behind the rocks there, on the +-+-------+
       |wrecked car.                                   |2|D_C#L25|
    ---+-----------------------------------------------+-+-------+
    45.|Near the cellular antenna. Itís on top of the hut there.  
       |                                               +-+-------+
       |                                               |1|D_C#L26|
    ---+-----------------------------------------------+-+-------+
    46.|On the eastern side of the scrap salvage. When you  follow
       |the road left, youíll get to a kind of improvised gate.   
       |Next to it is a wrecked bus. Break the wooden  +-+-------+
       |bars to find the case.                         |1|D_M#L20|
    ---+-----------------------------------------------+-+-------+
    47.|On the western side of the scrap salvage, south of the    
       |entrance into the area. Youíll find a bus. Slice away at  
       |the wooden bars, then walk further into a      +-+-------+
       |container to find the case.                    |2|D_M#L21|
    ---+-----------------------------------------------+-+-------+
    48.|Follow the railroad when it crosses the water in the      
       |north. When youíve crossed the bridge, hop down to the    
       |base of the bridge (on the western side) to    +-+-------+
       |find the diamond case.                         |2|D_R#L07|
    ---+-----------------------------------------------+-+-------+
    49.|In the mountain pass leading north out of the police      
       |station. Use the tree growing sideways to get over the    
       |rocks, then open the diamond case.             +-+-------+
       |                                               |2|D_R#L08|
    ---+-----------------------------------------------+-+-------+
    50.|Thereís a pair of houses in the middle of the police      
       |station. The diamond case is on the southern of those two.
       |Get to it by jumping from the rock below it.   +-+-------+
       |                                               |1|D_R#L09|
    ---+-----------------------------------------------+-+-------+
    51.|In the far northwest corner, to the left of the railtrack.
       |                                               +-+-------+
       |                                               |1|D_R#L10|
    ---+-----------------------------------------------+-+-------+
                                                      /25|        
                                                     +---+        
    Pala Sector (12)
    ================
    
    ---+----------------------------------------------------------
    52.|This diamond serves as payment for your first missions,   
       |and is acquired in your starting location     +--+-------+
       |(one of four places).                         |10| D#L01 |
    ---+----------------------------------------------+--+-------+
    53.|The first building you come across in Mikeís Bar. Slice   
       |away the wooden planks in front of the entrance+-+-------+
       |to access it.                                  |2| D#L02 |
    ---+-----------------------------------------------+-+-------+
    54.|On the road between Mikeís Bar and Pala, you can find a   
       |small patch of desert grass just south of Pala. The       
       |diamond case is near a wrecked car.            +-+-------+
       |                                               |1| D#L03 |
    ---+-----------------------------------------------+-+-------+
    55.|In the southeastern red zone in Pala. You can reach it by 
       |either entering the districted zone, or by standing behind
       |the window next to it and open it from there.  +-+-------+
       |                                               |2| D#L04 |
    ---+-----------------------------------------------+-+-------+
    56.|Close to the guard post east from Pala. It is hiding      
       |behind some rocks, on a tree trunk.            +-+-------+
       |                                               |2| D#L05 |
    ---+-----------------------------------------------+-+-------+
    57.|In the northwestern red zone in Pala. You can only reach  
       |it by entering it, however, you can sneak in   +-+-------+
       |without anybody seeing you.                    |2|D_A#L01|
    ---+-----------------------------------------------+-+-------+
    58.|Along the northern road out of Pala. Itís close to a      
       |circular rock on the map.                      +-+-------+
       |                                               |1|D_M#L01|
    ---+-----------------------------------------------+-+-------+
    59.|East of the Slaughterhouse area, and (as the crow flies)  
       |south of the highest safe house in the Pala    +-+-------+
       |sector.                                        |1|D_M#L02|
    ---+-----------------------------------------------+-+-------+
    60.|To the east of the Fresh Fish area, beyond the first      
       |mountain collection. Follow the path from the river south 
       |to get to an ammo pile and the case.           +-+-------+
       |                                               |2|D_B#L01|
    ---+-----------------------------------------------+-+-------+
    61.|To the west of the left dock of Pala. Itís north of the   
       |collection of houses thatís on fire at the beginning of   
       |the game. Itís behind some rocks.              +-+-------+
       |                                               |1|D_B#L11|
    ---+-----------------------------------------------+-+-------+
    62.|In the black spot to the east of the cock-fighting area.  
       |                                               +-+-------+
       |                                               |1|D_B#L12|
    ---+-----------------------------------------------+-+-------+
    63.|To the west of the Fresh Fish area, just before the road  
       |heading into the north sector, head west to get to a      
       |paraglider. Use it to get to a hut on top of   +-+-------+
       |some rocks, to find a diamond case.            |3|D_M#L11|
    ---+-----------------------------------------------+-+-------+
    64.|In the mountain pass heading north from the Slaughter-    
       |house. Itís on top of the hut.                 +-+-------+
       |                                               |3|D_A#L16|
    ---+-----------------------------------------------+-+-------+
                                                      /21| (+ 10)|
                                                     +---+-------+
    Eastern Sector (12)
    ===================
    
    ---+----------------------------------------------------------
    65.|At the end of the road in the bottom-right corner in the  
       |eastern sector, lying next to a golden AK.     +-+-------+
       |                                               |1| D#L07 |
    ---+-----------------------------------------------+-+-------+
    66.|At the safe house above the eastern weapon store, thereís 
       |a small lake. Near the northern bank you can find a       
       |diamond case between the bushes.               +-+-------+
       |                                               |2| D#L08 |
    ---+-----------------------------------------------+-+-------+
    67.|Near the Guard Post east of the OCG. Itís on a couple of  
       |rocks, get there by jumping from rock to rock. +-+-------+
       |                                               |2|D_C#L02|
    ---+-----------------------------------------------+-+-------+
    68.|Below the highest safe house in the sector. Itís on top of
       |a wrecked car.                                 +-+-------+
       |                                               |1|D_C#L03|
    ---+-----------------------------------------------+-+-------+
    69.|Near the lake to the left of the weapon shop. Itís on the 
       |southeastern bank, behind a waterfall.         +-+-------+
       |                                               |3|D_M#L07|
    ---+-----------------------------------------------+-+-------+
    70.|In the Private Property area, north to the guard post at  
       |the entrance, next to a lake on a pair of      +-+-------+
       |rocks.                                         |3|D_M#L08|
    ---+-----------------------------------------------+-+-------+
    71.|In the Private Property area, on the west side of the     
       |villa on top of a garage. Get to it by jumping on the     
       |other garage, and crossing over using the      +-+-------+
       |ladder.                                        |1|D_M#L09|
    ---+-----------------------------------------------+-+-------+
    72.|From the safe house in the Private Property area, jump up 
       |the rocks behind it to access the case.        +-+-------+
       |                                               |2|D_M#L23|
    ---+-----------------------------------------------+-+-------+
    73.|Near the safe house east of the Private Property area.    
       |From the house, follow the road east until you +-+-------+
       |see this case laying on a tree trunk.          |1|D_M#L24|
    ---+-----------------------------------------------+-+-------+
    74.|In the OCG greenhouses. Itís along the western road in the
       |area, in a hut. Access it by jumping on top    +-+-------+
       |then hopping down in the hut.                  |1|D_M#L25|
    ---+-----------------------------------------------+-+-------+
    75.|In the mountain pass south of the OCG greenhouses, hard to
       |miss.                                          +-+-------+
       |                                               |2|D_M#L26|
    ---+-----------------------------------------------+-+-------+
    76.|To the east of the bottomleft safe house. The case is hard
       |to miss, and so is the Jackal tape next to it. +-+-------+
       |                                               |2|D_A#L07|
    ---+-----------------------------------------------+-+-------+
                                                      /21|        
                                                     +---+        
    Southwestern Sector (12)
    ========================
    
    ---+----------------------------------------------------------
    77.|Near the southwestern underground location. The diamond   
       |case is on a wooden box standing against the   +-+-------+
       |side of the house.                             |1| D#L09 |
    ---+-----------------------------------------------+-+-------+
    78.|To the east of the northern safe house. Itís along the    
       |road near a small lake.                        +-+-------+
       |                                               |2|D_C#L14|
    ---+-----------------------------------------------+-+-------+
    79.|Near the northern safe house. Itís behind a few rocks at  
       |the end of the mountain pass.                  +-+-------+
       |                                               |1|D_C#L15|
    ---+-----------------------------------------------+-+-------+
    80.|In the middle of the eastern shore of the large lake. Itís
       |between some rocks.                            +-+-------+
       |                                               |3|D_C#L16|
    ---+-----------------------------------------------+-+-------+
    81.|Near the large lake in the sector. Itís on the roof of a  
       |hut in the guard post on the southern shore.   +-+-------+
       |                                               |1|D_C#L17|
    ---+-----------------------------------------------+-+-------+
    82.|In the guard post above the underground location. Itís on 
       |the roof of a hut. Get to it by using the      +-+-------+
       |ladder next to the hut.                        |1|D_C#L18|
    ---+-----------------------------------------------+-+-------+
    83.|Along the lake to the northeast of the weapon store.      
       |                                               +-+-------+
       |                                               |2|D_C#L19|
    ---+-----------------------------------------------+-+-------+
    84.|In the bottom-left corner of the sector. Itís on the left 
       |side of the rock collection on top of a        +-+-------+
       |wrecked car.                                   |3|D_C#L20|
    ---+-----------------------------------------------+-+-------+
    85.|To the northwest of the western-most safe house in the    
       |sector. Itís near some rocks.                  +-+-------+
       |                                               |1|D_C#L21|
    ---+-----------------------------------------------+-+-------+
    86.|In the top-left corner of the sector, on the southeastern 
       |side of the mountain. Itís below a roof.       +-+-------+
       |                                               |2|D_C#L22|
    ---+-----------------------------------------------+-+-------+
    87.|Below the southernmost safe house, in a train  +-+-------+
       |unit.                                          |1|D_A#L02|
    ---+-----------------------------------------------+-+-------+
    88.|Some distance north of the lowest safe house, between the 
       |two mountains. Itís near a small lake.         +-+-------+
       |                                               |2|D_R#L06|
    ---+-----------------------------------------------+-+-------+
                                                      /20|        
                                                     +---+        
    Southern Sector (12)
    ====================
    
    ---+----------------------------------------------------------
    89.|In the guard post south of the Class Products. Itís on the
       |roof of the hut, get to it by jumping from the +-+-------+
       |rock behind it.                                |1|D_B#L13|
    ---+-----------------------------------------------+-+-------+
    90.|The railroad going south from the Chemical Corporation    
       |crosses with the normal road at some point in the southern
       |sector. Near this crossing is a river. Drop down to the   
       |river and look for a diamond case at the       +-+-------+
       |southern shore of the river.                   |3|D_B#L14|
    ---+-----------------------------------------------+-+-------+
    91.|In the airfield area, in a red container to the east of   
       |the large building.                            +-+-------+
       |                                               |1|D_B#L15|
    ---+-----------------------------------------------+-+-------+
    92.|In the Class Products area, get in the large building and 
       |head up the stairs, then jump on the large     +-+-------+
       |truck to access the cage.                      |1|D_M#L22|
    ---+-----------------------------------------------+-+-------+
    93. Near the road going away from the airfield. When the road 
       |turns north, search the mountain walls for a   +-+-------+
       |diamond case behind some rocks.                |2|D_A#L03|
    ---+-----------------------------------------------+-+-------+
    94.|In the guard post to the east of the antenna. Itís below  
       |the small dock.                                +-+-------+
       |                                               |1|D_A#L04|
    ---+-----------------------------------------------+-+-------+
    95.|On the small island to the east of the Class Products. The
       |islandís near the safe house, and the case is  +-+-------+
       |on the southern shore.                         |2|D_A#L05|
    ---+-----------------------------------------------+-+-------+
    96.|Close to the northernmost guard post. Itís at the base of 
       |the bridge.                                    +-+-------+
       |                                               |3|D_A#L06|
    ---+-----------------------------------------------+-+-------+
    97.|When you follow the airstrip east, you should get to the  
       |case lying on a wrecked car.                   +-+-------+
       |                                               |1|D_A#L13|
    ---+-----------------------------------------------+-+-------+
    98.|In the mountain passage that leads to the lumber camp, in 
       |the guard post there. Itís directly below the  +-+-------+
       |explosive pile.                                |3|D_R#L03|
    ---+-----------------------------------------------+-+-------+
    99.|In the mountain passage leading to Mokuba, on the south   
       |side of the small lake, next to the waterfall. Get to it  
       |by shimmying on the mountainside.              +-+-------+
       |                                               |2|D_R#L04|
    ---++----------------------------------------------+-+-------+
    100.|Behind the northernmost safe house.           |2|D_R#L05|
    ----+----------------------------------------------+-+-------+
                                                      /22|        
                                                     +---+        
    Southeastern Sector (12)
    ========================
    
    ----+---------------------------------------------------------
    101.|From the lake north of the highest guard post on the map,
        |go north to see a collection of rocks. Jump   +-+-------+
        |your way up to the case.                      |2|D_C#L01|
    ----+----------------------------------------------+-+-------+
    102.|Above the southeastern bus station. Itís east of a       
        |circled rock (seen on the map), and is located on a bus. 
        |Access the case by jumping from the rock next +-+-------+
        |to it.                                        |2| D#L06 |
    ----+----------------------------------------------+-+-------+
    103.|Along the road leading through Mokuba, in a wrecked bus  
        |in the middle of the area.                    +-+-------+
        |                                              |1|D_M#L10|
    ----+----------------------------------------------+-+-------+
    104.|On the road leading south out of Mokuba, you can find a  
        |guard post. In here, youíll find a wrecked    +-+-------+
        |van with a case in it.                        |1|D_A#L08|
    ----+----------------------------------------------+-+-------+
    105.|To the west of the guard post described above, against   
        |the mountains.                                +-+-------+
        |                                              |2|D_A#L09|
    ----+----------------------------------------------+-+-------+
    106.|Behind the bus station, hard to miss.         |2|D_A#L10|
    ----+----------------------------------------------+-+-------+
    107.|A large distance north of the underground location,      
        |between the two paths.                        +-+-------+
        |                                              |1|D_A#L11|
    ----+----------------------------------------------+-+-------+
    108.|Near the southwestern road, just before it heads in the  
        |southern sector. Itís on the southern shore   +-+-------+
        |of the river.                                 |1|D_A#L12|
    ----+----------------------------------------------+-+-------+
    109.|Close to the southernmost safe house. Get to it by using 
        |the narrow mountain path.                     +-+-------+
        |                                              |3|D_A#L14|
    ----+----------------------------------------------+-+-------+
    110.|In the mountain passage to the west of the Oasis.        
        |                                              +-+-------+
        |                                              |2|D_A#L15|
    ----+----------------------------------------------+-+-------+
    111.|Near the easternmost mountain. Itís in the open space on 
        |the eastern side.                             +-+-------+
        |                                              |3|D_R#L01|
    ----+----------------------------------------------+-+-------+
    112.|In the oasis, on the eastern side. Use your tracker to   
        |locate the case.                              +-+-------+
        |                                              |1|D_R#L02|
    ----+----------------------------------------------+-+-------+
                                                      /21|        
                                                     +---+        
    Central Desert (2)
    ==================
    Note: The two diamond cases in the northern area of the central desert 
    officially belong to Leboa-Sako.
    
    ----+---------------------------------------------------------
    113.|In a wrecked bus along the road leading from the border  
        |to the southwestern sector.                   +-+-------+
        |                                              |3|  D#C1 |
    ----+----------------------------------------------+-+-------+
    114.|at the end of the railtrack, inside a crashed train unit.
        |                                              +-+-------+
        |                                              |2|  D#C2 |
    ----+----------------------------------------------+-+-------+
                                                      / 5|        
               +-------------------------------------+---+        
               |27, 21, 17, 25, 21, 21, 20, 22, 21, 5|200|        
               +-------------------------------------+---+        
    
    
    +============+
    |JACKAL TAPES|
    +============+------------------------------------------------------------+
    |The layout is as follows:                                                |
    |                                                                         |
    |    +------------+                                                       |
    |    |CCCCCCCCCCCC|                                                       |
    |    +--+---------+------------------------------------------------       |
    |    AA.|                                                                 |
    |       |                                                  +------+       |
    |       |                                                  |BBBBBB|       |
    |    ---+--------------------------------------------------+------+       |
    |                                                                         |
    |A: Number of Jackal Tape.                                                |
    |B: String used in the walkthrough.                                       |
    |C: Sector of the Tape.                                                   |
    +-------------------------------------------------------------------------+
    
    
    +-----------+                                                 
    | Northwest |                                                 
    +--+--------+-------------------------------------------------
    1. |From diamond case no. 5, follow a small path not noted on 
       |the map. It leads you to a small hut with a       +------+
       |Jackal Tape.                                      |J_B#L1|
    +--+--------+-----------------------------------------+------+
    |   North   |                                                 
    +--+--------+-------------------------------------------------
    2. |Near the northernmost guard post, above the railtrack.    
       |                                                  +------+
       |                                                  |J_C#L2|
    +--+--------+-----------------------------------------+------+
    | Northeast |                                                 
    +--+--------+-------------------------------------------------
    3. |Near the railtrack when it turns 90 degrees to the left   
       |close to the northern border, in a hut.           +------+
       |                                                  |J_C#L1|
    +--+-------+------------------------------------------+------+
    |   West   |                                                  
    +--+-------+--------------------------------------------------
    4. |From the crossing northeast of the Police Station, thereís
       |a road leading to a dead end in the east. The     +------+
       |Jackal Tape is near the dead end.                 |J_M#L1|
    +--+-------+------------------------------------------+------+
    |   Pala   |                                                  
    +--+-------+--------------------------------------------------
    5. |Received during a main mission from Reuben in Mikeís Bar. 
       |                                                  +------+
       |                                                  | J#L1 |
    +--+-------+------------------------------------------+------+
    |   East   |                                                  
    +--+-------+--------------------------------------------------
    6. |To the left of the southernmost guard post. Itís next to  
       |diamond case no. 76.                              +------+
       |                                                  |J_A#L1|
    +--+--------+-----------------------------------------+------+
    | Southwest |                                                 
    +--+--------+-------------------------------------------------
    7. |From diamond case no. 83, go northeast to find the Jackal 
       |Tape on a plane.                                  +------+
       |                                                  |J_C#L3|
    +--+--------+-----------------------------------------+------+
    |   South   |                                                 
    +--+--------+-------------------------------------------------
    8. |To the far east of the Airplane, next to crescent-shaped  
       |mountain. Itís lying on a plane.                  +------+
       |                                                  |J_A#L2|
    +--+--------+-----------------------------------------+------+
    | Southeast |                                                 
    +--+--------+-----------------------------------------+------+
    9. |Next to diamond case no. 102, lying on a bench.   | J#L2 |
    ---+--------------------------------------------------+------+
    
    
    +==============+
    |GOLDEN AK-47íS|
    +==============+----------------------------------------------------------+
    |The layout is as follows:                                                |
    |                                                                         |
    |    +------------+                                                       |
    |    |CCCCCCCCCCCC|                                                       |
    |    +--+---------+------------------------------------------------       |
    |    AA.|                                                                 |
    |       |                                                 +-------+       |
    |       |                                                 |BBBBBBB|       |
    |    ---+-------------------------------------------------+-------+       |
    |                                                                         |
    |A: Number of Golden AK.                                                  |
    |B: String used in the walkthrough.                                       |
    |C: Sector of the Golden AK.                                              |
    +-------------------------------------------------------------------------+
    
    
    +-----------+
    | Northwest |
    +--+--------+--------------------------------------------------------------
    1. |In the mountain pass south of diamond case no. 5. Itís behind some     
       |wooden bars on the eastern mountainside.                      +-------+
       |                                                              |GA_B#L1|
    +--+-------+------------------------------------------------------+-------+
    |   East   |                                                               
    +--+-------+------------------------------------------------------+-------+
    2. |Lying right next to diamond case no. 65.                      | GA#L1 |
    +--+--------+-----------------------------------------------------+-------+
    | Southwest |                                                              
    +--+--------+--------------------------------------------------------------
    3. |Directly south of Jackal Tape nr. 7. Itís on the mountainside behind   
       |some wooden bars.                                             +-------+
       |                                                              |GA_C#L1|
    +--+--------+-----------------------------------------------------+-------+
    | Southeast |                                                              
    +--+--------+--------------------------------------------------------------
    4. |Draw a line from the southernmost guard post. The AK-47 is on the line 
       |on the west side of the mountain formation.                   +-------+
       |                                                              |GA_A#L1|
    ---+--------------------------------------------------------------+-------+
    
    
    =========\
    BOWA-SEKO \
    ===========\
    Note: Use the following map for more help with finding the diamond cases:
    http://img27.imageshack.us/img27/6821/diamondlist2.jpg 
    
    +========+
    |DIAMONDS|
    +========+----------------------------------------------------------------+
    |The layout is as follows:                                                |
    |                                                                         |
    |    ---+-----------------------------------------------+-+-------+       |
    |    AA.|                                                                 |
    |       |                                               +-+-------+       |
    |       |                                               |B|CCCCCCC|       |
    |    ---+-----------------------------------------------+-+-------+       |
    |                                                                         |
    |A: Number of diamond case.                                               |
    |B: amount of diamonds in case.                                           |
    |C: String used in the walkthrough.                                       |
    +-------------------------------------------------------------------------+
    
    
    Northwestern Sector (8)
    =======================
    
    --+-----------------------------------------------------------
    1.|To the southwest of the weapon store. Itís in the second of
      |the train units you come across.                +-+-------+
      |                                                |2| D#B01 |
    --+------------------------------------------------+-+-------+
    2.|Near the lake to the northwest of Sefapane. Get on the rock
      |to the north of the lake from the side and jump +-+-------+
      |over the tires to get to it.                    |3| D#B02 |
    --+------------------------------------------------|-+-------+
    3.|In the southern area of Sefapane. Itís in the largest      
      |tower, get in there by breaking the wooden bars in front of
      |the entrance, then climb up the ladders to get  +-+-------+
      |to the case.                                    |1| D#B03 |
    --+------------------------------------------------+-+-------+
    4.|Near the mountains to the southeast of Sefapane. Itís in   
      |the crescent shape in the mountains, next to a  +-+-------+
      |campfire.                                       |2| D#B04 |
    --+------------------------------------------------+-+-------+
    5.|To the southwest of the bus station, in the green area in  
      |the river (check your map). Itís waiting for you+-+-------+
      |atop some rocks.                                |2|D_C#B01|
    --+------------------------------------------------+-+-------+
    6.|From the eastern safe house, cross the river, then look for
      |a rock on your right. Jump on them, then cross the other   
      |rocks until you reach two wooden bars. Use them +-+-------+
      |to cross the final gap and reach the case.      |3|D_C#B02|
    --+------------------------------------------------+-+-------+
    7.|From the southern border of the sector, you should see a   
      |long mountain passage going northwest. At the northern end 
      |of the passage, a little to the northwest, you will find   
      |the case waiting for you on top of some rocks.  +-+-------+
      |                                                |1|D_C#B03|
    --+------------------------------------------------+-+-------+
    8.|To the southwest of the western safe house is a small side-
      |road. Head to the place where to road ends, and +-+-------+
      |climb on the buswreck to find the case.         |1|D_C#B04|
    --+------------------------------------------------+-+-------+
                                                      /15|        
                                                     +---+        
    Northern Sector (15)
    ====================
    
    --+-----------------------------------------------------------
    9.|Draw an imaginary line from the antenna to the east. From  
      |the location where the line and the border meet,+-+-------+
      |head west into the mountain to find the case.   |3| D#B31 |
    --++-----------------------------------------------+-+-------+
    10.|From the antenna, head southwest toward Sediko. You should
       |see a hut just north of the area. Use the      +-+-------+
       |ladder (or jump up the rocks) to find the case.|3| D#B32 |
    ---+-----------------------------------------------+-+-------+
    11.|In the Sediko area, in the house with the sniper on top.  
       |Get there through the gap in the roof.         +-+-------+
       |                                               |1| D#B33 |
    ---+-----------------------------------------------+-+-------+
    12.|Near the small lake in the southwestern corner of the map.
       |Itís behind a large rock on the western shore. +-+-------+
       |                                               |2|D_M#B05|
    ---+-----------------------------------------------+-+-------+
    13.|Southwest of the Outpost area, near a carwreck.|1|D_M#B06|
    ---+-----------------------------------------------+-+-------+
    14.|In the outpost area, in the trunk of a wrecked car        
       |situated near the main road.                   +-+-------+
       |                                               |1|D_M#B07|
    ---+-----------------------------------------------+-+-------+
    15.|In the Dogon Village area, near the northern edge is a set
       |of stairs leading towards the cliff. If you    +-+-------+
       |take the stairs right, itíll lead to the case. |1|D_M#B08|
    ---+-----------------------------------------------+-+-------+
    16.|In the small village to the east of the outpost. From the 
       |large rock near the western edge, jump on a    +-+-------+
       |roof, and from there jump inside a house (GPS).|2|D_M#B09|
    ---+-----------------------------------------------+-+-------+
    17.|In the river delta near the eastern border of the map. It 
       |is close to a rock in the middle of the delta. +-+-------+
       |                                               |2|D_C#B14|
    ---+-----------------------------------------------+-+-------+
    18.|All the way in the northeastern corner of the map, near   
       |a wrecked car.                                 +-+-------+
       |                                               |2|D_B#B03|
    ---+-----------------------------------------------+-+-------+
    19.|Along the northern border, in the middle. Itís below a    
       |billboard of Segolo.                           +-+-------+
       |                                               |1|D_B#B04|
    ---+-----------------------------------------------+-+-------+
    20.|In the northwestern corner of the map, to the east of the 
       |mountains, in a small hut surrounded by rocks. +-+-------+
       |                                               |2|D_B#B05|
    ---+-----------------------------------------------+-+-------+
    21.|In Dogon Village, on top of a hut. Get there by jumping   
       |from the wooden roof on a hut, then on another +-+-------+
       |wooden roof and then to the diamond case.      |2|D_A#B12|
    ---+-----------------------------------------------+-+-------+
    22.|Southwest of the guard post on the river shore. The case  
       |is on top of a hill, next to a thin white      +-+-------+
       |tree.                                          |2|D_A#B16|
    ---+-----------------------------------------------+-+-------+
    23.|Just before the road heads into the northwestern sector,  
       |thereís a small mountain path leading north,   +-+-------+
       |to a small wooden hut with the diamond case.   |3|D_A#B17|
    ---+-----------------------------------------------+-+-------+
                                                      /28|        
                                                     +---+        
    Northeastern Sector (15)
    =======================
    
    ---+----------------------------------------------------------
    24.|In the mountain passage a little southwest of the weapon  
       |store. Itís in the vertical part of the path   +-+-------+
       |(on the map), sitting on a rock.               |2| D#B30 |
    ---+-----------------------------------------------+-+-------+
    25.|Between the two mountains north of Sepoko. Itís in a      
       |wrecked bus, get to it by jumping on the bus,  +-+-------+
       |then falling through the gap.                  |2|D_B#B01|
    ---+-----------------------------------------------+-+-------+
    26.|In the Sepoko area, on a roof north of the eastern exit.  
       |Get to it by jumping from the sniperís spot on +-+-------+
       |some boxes, and from there on the roof.        |1|D_B#B02|
    ---+-----------------------------------------------+-+-------+
    27.|North of the weapon store, close to a large rock (though  
       |not noted on the map).                         +-+-------+
       |                                               |1|D_C#B13|
    ---+-----------------------------------------------+-+-------+
    28.|South of Sepoko, near the southeastern border. Itís       
       |resting along the fence youíll find there.     +-+-------+
       |                                               |2|D_A#B08|
    ---+-----------------------------------------------+-+-------+
    29.|On the eastern wall of the mountain formation west of     
       |Sepoko, next to a large tree. Itís resting on  +-+-------+
       |a bench, waiting for someone to find it.       |1|D_A#B09|
    ---+-----------------------------------------------+-+-------+
    30.|To the north-northwest of the northern safe house, you    
       |will eventually see two large rocks. The       +-+-------+
       |diamond case is in between the rocks.          |2|D_A#B10|
    ---+-----------------------------------------------+-+-------+
    31.|Northeast of diamond case n. 30, near a collection of     
       |rocks and a lone tree.                         +-+-------+
       |                                               |3|D_A#B11|
    ---+-----------------------------------------------+-+-------+
    32.|Close to the southwestern guard post is a small lake.     
       |On the northern shore of that lake (high up on +-+-------+
       |top of some rocks), youíll find the case.      |2|D_A#B13|
    ---+-----------------------------------------------+-+-------+
    33.|In the westernmost lake, between the left shore and the   
       |mountain, sitting on a bench next to a trunk.  +-+-------+
       |                                               |1|D_A#B14|
    ---+-----------------------------------------------+-+-------+
    34.|The road leading out of the Crash Site through the south  
       |exit, bends to the south just before the western border.  
       |To the north of that bend is a rock formation. The diamond
       |case is on the eastern side of that formation, high up on 
       |some rocks. To get to it, use the paraglider close to the 
       |safe house southeast of the Crash Site.        +-+-------+
       |                                               |3|D_A#B15|
    ---+-----------------------------------------------+-+-------+
    35.|Near the road heading southeast into the sector. The case 
       |is on the shore of a thin lake to the west of  +-+-------+
       |the guard post, close to a tree.               |2|D_A#B18|
    ---+-----------------------------------------------+-+-------+
    36.|Close to the locked safe house southwest of Sepoko. Itís  
       |lying right in the middle of the path leading  +-+-------+
       |to the house.                                  |3|D_A#B19|
    ---+-----------------------------------------------+-+-------+
    37.|From the junction southeast of the Crash Site, head north 
       |until you pick up a signal, coming from a      +-+-------+
       |diamond case next to a tree.                   |1|D_A#B20|
    ---+-----------------------------------------------+-+-------+
    38.|From the southernmost safe house, walk east to come across
       |the diamond case near the mountain wall.       +-+-------+
       |                                               |1|D_M#B20|
    ---+-----------------------------------------------+-+-------+
                                                      /27|        
                                                     +---+        
    Western Sector (15)
    ===================
    
    ---+----------------------------------------------------------
    39.|South of the lowest safe house, against the mountains.    
       |Itís near a corpse and a buggy.                +-+-------+
       |                                               |3| D#B22 |
    ---+-----------------------------------------------+-+-------+
    40.|In the Post Office area, near the western edge. It can be 
       |found near a wrecked truck, inside a pipe.     +-+-------+
       |                                               |2| D#B23 |
    ---+-----------------------------------------------+-+-------+
    41.|In the Post Office area, on the roof of the northernmost  
       |house (prison block). Use the ladder at the    +-+-------+
       |back to reach it.                              |1| D#B24 |
    ---+-----------------------------------------------+-+-------+
    42.|Do you see the junction to the left of the ranger station?
       |Draw a line to the north from there, and draw a line to   
       |the west from the safe house above the station. At the    
       |location where the two lines meet, you should find a small
       |graveyard, with a diamond case tucked away below some hay.
       |Throw a grenade in there to access the diamond +-+-------+
       |case.                                          |3|D_C#B05|
    ---+-----------------------------------------------+-+-------+
    43.|At the northeastern border of the Ranger Station area.    
       |Itís in a scouting post, laying on the floor.  +-+-------+
       |                                               |1|D_C#B06|
    ---+-----------------------------------------------+-+-------+
    44.|From the southwestern guard post, cross the river, swim-  
       |ming directly north. When you reach the nor-   +-+-------+
       |thern shore, look for a hut with the case.     |3|D_C#B07|
    ---+-----------------------------------------------+-+-------+
    45.|Close to the junction south of the antenna station. Itís  
       |in a hut, hard to miss.                        +-+-------+
       |                                               |2|D_C#B08|
    ---+-----------------------------------------------+-+-------+
    46.|In the southwestern corner of the sector, in the desert.  
       |For a precise location, draw a line from the southernmost 
       |safe house to the west. The hut is on that line+-+-------+
       |in between two hills in the corner of the map. |2|D_C#B09|
    ---+-----------------------------------------------+-+-------+
    47.|Close to the safe house northeast of the Post Office. Itís
       |resting on some rocks near the campfire.       +-+-------+
       |                                               |2|D_M#B01|
    ---+-----------------------------------------------+-+-------+
    48.|On a small island north of the Post office, also noted on 
       |the map. The diamond case is sitting on the    +-+-------+
       |campfire.                                      |1|D_M#B02|
    ---+-----------------------------------------------+-+-------+
    49.|In the Dental Clinic, near a tree along the road leading  
       |towards the northwestern exit. The tree and the+-+-------+
       |case are both surrounded by fences.            |1|D_M#B03|
    ---+-----------------------------------------------+-+-------+
    50.|In the ditch to the northeast of the guard post to the    
       |left of the Dental Clinic. Itís next to an     +-+-------+
       |explosive barrel (yellow).                     |2|D_M#B04|
    ---+-----------------------------------------------+-+-------+
    51.|south of diamond no. 50, close to the junction. Itís in   
       |a stone hut, with the entrance covered by      +-+-------+
       |wooden bars.                                   |1|D_M#B10|
    ---+-----------------------------------------------+-+-------+
    52.|Northeast of the Ranger Station, on a patch of land on the
       |northern shore of the river. On the land,      +-+-------+
       |search for an opening in the rocks to reach it.|2|D_M#B11|
    ---+-----------------------------------------------+-+-------+
    53.|In the Ranger Station, near the spot of the rocket launch-
       |er. Itís beneath a wooden roof, on a few boxes.+-+-------+
       |You need to destroy the roof to access it.     |1|D_M#B12|
    ---+-----------------------------------------------+-+-------+
                                                      /27|        
                                                     +---+        
    Port Selao Sector (12)
    ======================
    
    ---+----------------------------------------------------------
    54.|Above the northwestern road leading into the sector. Itís 
       |along the border of a sector, next to a        +-+-------+
       |wrecked car.                                   |2| D#B05 |
    ---+-----------------------------------------------+-+-------+
    55.|Near the small lake along the railtrack leading northwest 
       |out of Port Selao. The diamond case is in a    +-+-------+
       |flipped-over wrecked van.                      |1| D#B06 |
    ---+-----------------------------------------------+-+-------+
    56.|In Mosate Selao, climb up the ladder in the middle of the 
       |town to get on the roof of the building. Then jump off    
       |from the northwestern side to land on a wooden roof. From 
       |there, jump on the fence in front of you to    +-+-------+
       |get to the diamond case.                       |3| D#B07 |
    ---+-----------------------------------------------+-+-------+
    57.|On the southern side of Selao, you can see a church. The  
       |large tower next to the church has an entrance on the     
       |backside. Inside, climb up the two ladders to  +-+-------+
       |find the diamond case.                         |1| D#B08 |
    ---+-----------------------------------------------+-+-------+
    58.|Near the bus station, in the first red container behind   
       |the blue barrel.                               +-+-------+
       |                                               |2| D#B09 |
    ---+-----------------------------------------------+-+-------+
    59.|Directly south of Port Selao is a rectangular rock        
       |formation surrounded entirely by water. On the southern   
       |side, look for an opening between two rocks and follow it 
       |to an underground cave with a diamond case.    +-+-------+
       |                                               |3| D#B10 |
    ---+-----------------------------------------------+-+-------+
    60.|Southeast of Port Selao is a passage between two rock     
       |formations. To the left of the river that runs through it,
       |you can find a small hut. From there, follow the rocks on 
       |the southern mountain formation until you      +-+-------+
       |reach the diamond case.                        |2| D#B11 |
    ---+-----------------------------------------------+-+-------+
    61.|If you look to the southwest of Selao, youíll see the end 
       |of a small lake, near the mountains. The case is on the   
       |southern shore there, behind a wrecked car     +-+-------+
       |next to the waterfall.                         |2| D#B25 |
    ---+-----------------------------------------------+-+-------+
    62.|Near the weapon store. Itís next to the armory, get to it 
       |by slashing away the wooden bars at the back.  +-+-------+
       |                                               |1|D_A#B04|
    ---+-----------------------------------------------+-+-------+
    63.|From the safe house in the northwestern corner, use the   
       |paraglider and turn 180 degrees to the left and pass the  
       |guard post, then cross the river to reach the  +-+-------+
       |case. Clear out the guard post beforehand.     |3| D#B34 |
    ---+-----------------------------------------------+-+-------+
    64.|North of Selao, behind the rock formation, in the mountain
       |passage. Itís close to a campfire.             +-+-------+
       |                                               |2| D#B35 |
    ---+-----------------------------------------------+-+-------+
    65.|Near the guard post east of Selao. Itís in the house along
       |the shore.                                     +-+-------+
       |                                               |1|D_A#B07|
    ---+-----------------------------------------------+-+-------+
                                                      /23|        
                                                     +---+        
    Eastern Sector (14)
    ===================
    
    ---+----------------------------------------------------------
    66.|Near the road going south away from the airfield, you can 
       |see a small dock (underground location). The case is to   
       |the west of the dock, close to the southern    +-+-------+
       |rock formation, laying in the grass.           |1| D#B28 |
    ---+-----------------------------------------------+-+-------+
    67.|In the southwestern corner of the sector, directly to the 
       |west of the case #66. Itís close the eastern   +-+-------+
       |mountainside, accessed by jumping on the rocks.|2| D#B29 |
    ---+-----------------------------------------------+-+-------+
    68.|Close to the road ending near the river shore southeast of
       |the antenna station. Itís sitting on the road, +-+-------+
       |out in the open.                               |3|D_A#B01|
    ---+-----------------------------------------------+-+-------+
    69.|On the small island southwest of the antenna station. Itís
       |at the southern side, sitting on some boxes.   +-+-------+
       |                                               |2|D_A#B02|
    ---+-----------------------------------------------+-+-------+
    70.|From the guard post to the far west of Rail Xing (near the
       |river shore), head northwest to reach a tiny   +-+-------+
       |mountain passage with a diamond case.          |2|D_A#B03|
    ---+-----------------------------------------------+-+-------+
    71.|You can see two junction close to each other to the east  
       |of Polytechnic. The diamond case is to the     +-+-------+
       |northwest of that, defended by two guards.     |2|D_A#B05|
    ---+-----------------------------------------------+-+-------+
    72.|Close to the guard post south of the Polytechnic area     
       |(near the railtrack). The diamond case is in a +-+-------+
       |rail unit.                                     |1|D_A#B06|
    ---+-----------------------------------------------+-+-------+
    73.|A little bit south of the jackal tape, high up on a rock. 
       |Jump from rock to rock to get to it. If itís too difficult
       |head to Rail Xing and use the paraglider there +-+-------+
       |to get to it.                                  |3|D_C#B18|
    ---+-----------------------------------------------+-+-------+
    74.|In the Polytechnic, in a room on the southwest corner of  
       |the building, behind some boxes.               +-+-------+
       |                                               |1|D_M#B16|
    ---+-----------------------------------------------+-+-------+
    75.|At the safe house west of Rail Xing, you can see a small  
       |opening in the mountains on the map. At that opening, jump
       |from rock to rock until you reach a tree with  +-+-------+
       |a diamond case behind it.                      |2|D_M#B21|
    ---+-----------------------------------------------+-+-------+
    76.|The diamond case is located close to the northern border  
       |Rail Xing. Find it first, then head up on the bridge, and 
       |use the paraglider close to the guard post to  +-+-------+
       |get to it.                                     |1|D_M#B22|
    ---+-----------------------------------------------+-+-------+
    77.|In the southeastern corner of the sector, close to the end
       |of the river. Itís on the southern shore, up on+-+-------+
       |some rocks.                                    |3|D_M#B23|
    ---+-----------------------------------------------+-+-------+
    78.|A little bit south of the airfield, only accessible       
       |through it. Itís behind a rock.                +-+-------+
       |                                               |1| D#B38 |
    ---+-----------------------------------------------+-+-------+
    79.|On the road to the towards the southeastern sector, near
       |the southern border. Itís up on an elevated    +-+-------+
       |rock, get to it from the northern side.        |1| D#B39 |
    ---+-----------------------------------------------+-+-------+
                                                      /25|        
                                                     +---+        
    Southwestern Sector (15)
    ========================
    
    ---+----------------------------------------------------------
    80.|From the guard post southeast of the weapon store, draw a 
       |line south, and from the safe house southwest of the mine,
       |draw a line west. At the point where the two   +-+-------+
       |lines meet, is the diamond case inside a car.  |1| D#B19 |
    ---+-----------------------------------------------+-+-------+
    81.|A bit south of the three-way junction to the northeast of 
       |the weapon store. It contains 1 diamond.       +-+-------+
       |                                               |1| D#B20 |
    ---+-----------------------------------------------+-+-------+
    82.|In the small mountain passage above the northernmost safe 
       |house, look for a small path to the right. It  +-+-------+
       |leads to a corpse and the diamond case.        |3| D#B21 |
    ---+-----------------------------------------------+-+-------+
    83.|Above the northwestern guard post, just below the border, 
       |near a campfire.                               +-+-------+
       |                                               |1|D_C#B10|
    ---+-----------------------------------------------+-+-------+
    84.|To the far west of the weapon store, beyond the mountains,
       |and very close to the border. Itís below a     +-+-------+
       |jeep, so drive it forward to access the case.  |2|D_C#B11|
    ---+-----------------------------------------------+-+-------+
    85.|From the western safe house, when you follow the road to- 
       |ward the bus station, you should eventually encounter a   
        encounter a commercial board. The case is      +-+-------+
       |behind the board, near a small lake.           |2|D_C#B12|
    ---+-----------------------------------------------+-+-------+
    86.|East of the bus station, close to the mountain wall.      
       |Youíll find a small hut with a pit next to it. +-+-------+
       |The case, among other things, is in the pit.   |2|D_C#B15|
    ---+-----------------------------------------------+-+-------+
    87.|South of the guard post below TaeMoCo Mine and west of the
       |safe house close to it. Itís near a humungous  +-+-------+
       |tree.                                          |2|D_C#B16|
    ---+-----------------------------------------------+-+-------+
    88.|In the northeastern corner of the sector, in a grave with 
       |a corpse next to it.                           +-+-------+
       |                                               |1|D_C#B17|
    ---+-----------------------------------------------+-+-------+
    89.|In the northeastern corner of Weelegol Village. Itís in a 
       |hut.                                           +-+-------+
       |                                               |2|D_M#B13|
    ---+-----------------------------------------------+-+-------+
    90.|In Weelegol Village, the main structure, in a house sur-  
       |rounded by guards.                             +-+-------+
       |                                               |1|D_M#B14|
    ---+-----------------------------------------------+-+-------+
    91.|Just south of the west entrance of Weelegol Village, in a 
       |lookout high up on the rocks. You canít access it on foot,
       |so use the paraglider in the southeastern corner of       
       |Weelegol village to fly over the village       +-+-------+
       |itself, then get to the lookout.               |3|D_M#B15|
    ---+-----------------------------------------------+-+-------+
    92.|Northwest of the mine, against the mountain wall. When you
       |use the GPS, youíll see it points towards some high rocks.
       |Get on the high rocks from the western side, then locate a
       |hole in the ground with a diamond case. Make sure you fall
       |through the gap so that you land on the ele-   +-+-------+
       |vated platform next to the diamond case.       |3|D_M#B17|
    ---+-----------------------------------------------+-+-------+
    93.|In the TaeMoCo Mine, accessed through a conveyor belt in  
       |the middle of the area.                        +-+-------+
       |                                               |2|D_M#B18|
    ---+-----------------------------------------------+-+-------+
    94.|In the northeastern exit out of the mine. Itís stashed    
       |beneath some hay, use a grenade to access it.  +-+-------+
       |                                               |2|D_M#B19|
    ---+-----------------------------------------------+-+-------+
                                                      /28|        
                                                     +---+        
    Southern Sector (8)
    ===================
    
    ---+----------------------------------------------------------
    95.|In the Bowa-Seko Brewing Co. Itís below the structure     
       |north of the large building.                   +-+-------+
       |                                               |1| D#B13 |
    ---+-----------------------------------------------+-+-------+
    96.|On the island between the Mertens-Segolo and the Brewing  
       |Co. area. As soon as you set foot on the island, youíll   
       |pick up a signal. The diamond case is lying    +-+-------+
       |between some trunks.                           |2| D#B14 |
    ---+-----------------------------------------------+-+-------+
    97.|In the Mertens-Segolo area. Itís in the hut in the        
       |northwest, hidden behind some barrels.         +-+-------+
       |                                               |1| D#B15 |
    ---+-----------------------------------------------+-+-------+
    98.|Close to the communication tower. Itís to the east near   
       |the shore, on a terrace.                       +-+-------+
       |                                               |2| D#B16 |
    ---+-----------------------------------------------+-+-------+
    99.|Along the western road leading north from the MS Pipeline 
       |area. Itís lying next to the mountainside,     +-+-------+
       |about halfway up.                              |2| D#B17 |
    ---++----------------------------------------------+-+-------+
    100.|In the MS Pipeline area, in the largest building.        
        |                                              +-+-------+
        |                                              |1| D#B18 |
    ----+----------------------------------------------+-+-------+
    101.|In the northeastern corner of the sector, to the right of
        |where the river enters the small passage.     +-+-------+
        |Crawl through a pipe to get to it.            |3| D#B36 |
    ----+----------------------------------------------+-+-------+
    102.|North of the Prison, in a small hut. Get to it by        
        |climbing the ladder you find.                 +-+-------+
        |                                              |3| D#B37 |
    ----+----------------------------------------------+-+-------+
                                                      /15|        
                                                     +---+        
    Southeastern Sector (3)
    =======================
    
    ----+---------------------------------------------------------
    103.|At the western border of the sector, in a hut along the  
        |shore of Lake Segolo. The hut is marked as a  +-+-------+
        |black spot on the map.                        |2| D#B12 |
    ----+----------------------------------------------+-+-------+
    104.|Near the black spot to the south of the Bus Station. Itís
        |inside the hut located there.                 +-+-------+
        |                                              |2| D#B26 |
    ----+----------------------------------------------+-+-------+
    105.|Near the lake going from Marina. Itís at the southeastern
        |shore, behind a waterfall laying on some      +-+-------+
        |rocks.                                        |3| D#B27 |
    ----+----------------------------------------------+-+-------+
                                                      / 7|        
                                                     +---+        
    Central Desert (2)
    ==================
    Note: The two diamond cases in the southern area of the central desert 
    officially belong to Bowa-Seko.
    
    ----+---------------------------------------------------------
    106.|On top of the hut on the south side of the border. Get to
        |it by jumping from the sand hill behind it.    +-+------+
        |                                               |2| D#C3 |
    ----+-----------------------------------------------+-+------+
    107.|Lying near the beginning of the railroad.      |3| D#C4 |
    ----+-----------------------------------------------+-+------+
                                                      / 5|        
               +-------------------------------------+---+        
               |15, 28, 27, 27, 23, 25, 28, 15,  7, 5|200|        
               +-------------------------------------+---+        
    
    
    +============+
    |JACKAL TAPES|
    +============+------------------------------------------------------------+
    |The layout is as follows:                                                |
    |                                                                         |
    |    +------------+                                                       |
    |    |CCCCCCCCCCCC|                                                       |
    |    +--+---------+------------------------------------------------       |
    |    AA.|                                                                 |
    |       |                                                  +------+       |
    |       |                                                  |BBBBBB|       |
    |    ---+--------------------------------------------------+------+       |
    |                                                                         |
    |A: Number of Jackal Tape.                                                |
    |B: String used in the walkthrough.                                       |
    |C: Sector of the Tape.                                                   |
    +-------------------------------------------------------------------------+
    
    +-----------+                                                 
    | Northwest |                                                 
    +--+--------+-------------------------------------------------
    1. |Very close to Diamond case nr. 7. Itís near a campfire (at
       |night) and a wrecked bus.                         +------+
       |                                                  |J_C#B1|
    +--+--------+-----------------------------------------+------+
    |   North   |                                                 
    +--+--------+-------------------------------------------------
    2. |From the Dogon Cliff part of Dogon Village, head north and
       |down the set of stairs to reach a separate part   +------+
       |of the cliff. The tape is at the end of the cliff.|J_M#B1|
    +--+--------+-----------------------------------------+------+
    | Northeast |                                                 
    +--+--------+-------------------------------------------------
    3. |Near the same lake as diamond case nr. 33, close to a     
       |truck on the western end. Itís lying on the       +------+
       |ground.                                           |J_A#B1|
    +--+-------+------------------------------------------+------+
    |   West   |                                                  
    +--+-------+------------------------------------------+------+
    4. |Right next to diamond case no. 46.                |J_C#B2|
    +--+-------+------------------------------------------+------+
    |Port Selao|                                                  
    +--+-------+--------------------------------------------------
    5. |In a hut in the mountain pass to the west of diamond case 
       |no. 60. In the hut, hop down to the basement to   +------+
       |find the Tape.                                    | J#B1 |
    +--+-------+------------------------------------------+------+
    |   East   |                                                  
    +--+-------+--------------------------------------------------
    6. |A little south of diamond nr. 68, also on the river shore.
       |The tape is next to a crashed plane.              +------+
       |                                                  |J_C#B4|
    +--+--------+-----------------------------------------+------+
    | Southwest |                                                 
    +--+--------+-------------------------------------------------
    7. |Along the road towards the bus station. Itís in a wrecked 
       |bus, hard to miss.                                +------+
       |                                                  |J_C#B3|
    +--+--------+-----------------------------------------+------+
    |   South   |                                                 
    +--+--------+-------------------------------------------------
    8. |Close to diamond case no. 99, lying next to a wrecked car.
       |                                                  +------+
       |                                                  | J#B2 |
    ---+--------------------------------------------------+------+
    
    
    +==============+
    |GOLDEN AK-47íS|
    +==============+----------------------------------------------------------+
    |The layout is as follows:                                                |
    |                                                                         |
    |    +------------+                                                       |
    |    |CCCCCCCCCCCC|                                                       |
    |    +--+---------+------------------------------------------------       |
    |    AA.|                                                                 |
    |       |                                                 +-------+       |
    |       |                                                 |BBBBBBB|       |
    |    ---+-------------------------------------------------+-------+       |
    |                                                                         |
    |A: Number of Golden AK-47.                                               |
    |B: String used in the walkthrough.                                       |
    |C: Sector of the Golden AK-47.                                           |
    +-------------------------------------------------------------------------+
    
    +-----------+
    |   North   |
    +--+--------+--------------------------------------------------------------
    1. |Near the circular black spot close to the south border. Search for a   
       |steep path to the left of the paraglider to find it.          +-------+
       |                                                              | GA#B1 |
    +--+-------+------------------------------------------------------+-------+
    |   East   |                                                               
    +--+-------+---------------------------------------------------------------
    2. |Some distance north of Rail Xing is a guard post. From the guard post, 
       |Cross the river to the east, then head south and keep a close eye on   
       |the mountainside. When you see a red barrel, head to it to    +-------+
       |find a Golden AK-47 right next to the barrel on the ground.   |GA_C#B2|
    +--+--------+-----------------------------------------------------+-------+
    | Southwest |                                                              
    +--+--------+--------------------------------------------------------------
    3. |To the east of the TaeMoCo mines, youíll see a small black spot along  
       |the long road leading north. At that location, park the jeep on the    
       |southern side of the hut, then use it to jump on the roof, and into the
       |the hut, where youíll find the AK-47 lying on the ground. Get +-------+
       |out of the hut by using the broken roof.                      |GA_C#B1|
    +--+--------+-----------------------------------------------------+-------+
    | Southeast |                                                              
    +--+--------+--------------------------------------------------------------
    4. |Behind the Heart of Darkness in the swamp, when the path is directed to
       |the east, look for a fallen-down trunk. Follow it up to a     +-------+
       |ridge to find the AK-47 resting on a rock.                    | GA#B2 |
    ---+--------------------------------------------------------------+-------+
    
    
    
    MMMMMNMMMM===================================$MMMMMMM
    MMMNNMMNMM==================================MMMMMMNNM
    MMM8#######################################MMMMD  MNM
    NND8     /|  /\                           ZMNNN      
    NDDND8DD  | |  | .   Walkthrough          IDD88      
    MMNNN8O8 _|_ \/                     !Wat .ZDD8?      
    D88O######################################+88O87=    
    ZOOO========================================DZ7I$ZI$7
    8OMD========================================.~ZOZ7$O 
    
    
    And now, finally, weíll move on to the walkthrough. The walkthrough tells 
    you exactly what you have to do to finish the game. 
    
    ================
    NOTES BEFOREHAND
    ================
    - This walkthrough will guide you through the entire game, picking up all 
    221 diamond cases and unlocking all 58 guard posts on the way, while also 
    completing all main and side missions, and purchasing every weapon. If you 
    do not intend to do this, please skip over to the ďMission ListĒ chapter.
    
    - Before beginning the game, head over to the tab ďAdditional ContentĒ in 
    the main menu. Once there, type in the following passwords:
    - sa7eSUPR
    - tar3QuzU
    - THaCupR4
    - SpujeN7x
    
    If done correctly, a message should appear for every code, stating that the 
    missions are unlocked. Now, when playing the game, you will occasionally 
    come across extra missions. These will be covered in the walkthrough.
    Also, the Intel Bonus missions have been installed prior to this game. 
    These include 2 extra missions, obtained throughout the walkthrough. The 
    newest patch (1.03) has been installed as well.
    
    For the die-hards, itís possible to unlock extra machetes without having to 
    log on to multiplayer. To do this, open the Register Edit (Regedit), and go 
    to HKEY_CURRENT_USER/Software/UBISOFT/Far Cry 2. In here, you should find a 
    standard key, and the keys PartnerKey1 and PartnerKey 2 (assuming youíve 
    unlocked the above missions). Right mouse click, new, then click the 32-bit 
    key (DWORD) to create a new key. Change the name to MachetesKey, 
    doubleclick it, and change the value to 1. Once youíve done this, youíll 
    find the new macheteís in the options tab of the MAIN MENU (not the in-game 
    menu).
    
    ===============
    SEARCH FUNCTION
    ===============
    Throughout this walkthrough, you will find a lot of collectables and 
    whatnot. In order to keep track of everything, every time the walkthrough 
    finds a collectable, itís marked with a special code. These codes can later 
    be used in combination with the search function (Ctrl-F). This small 
    section is dedicated to explaining the several codes.
    
    Basically, a collectable code has the following base:
    
    X#01
    
    In place of the X, youíll find either D (diamond) or J (jackal tape). 
    However, sine the game is randomized, youíll acquire one side mission from 
    a list of several. For example, there are 4 convoy missions, and youíll get 
    a random mission from those 4 every time you accept a mission. This means 
    that I cannot predict what mission youíll get. Diamonds found in these 
    missions are marked as following:
    
    X_Y#01
    
    X again replaces D or J, whereas the Y replaces one of 3 letters: M (Main 
    mission), C (Convoy mission) or A (Assassination mission). The number 
    behind the # again counts up. This letter and the underscore in front of it 
    is ignored if the collectable is found in none of the missions (so while 
    travelling to those missions).
    
    Finally, the collectable can be found in either Leboa-Sako (first district) 
    or Bowa-Seko (second district). This is marked with either an L or a B 
    between the # and the number.
    
    So, in the walkthrough, you could have a code like this:
    
    D_M#L05
    
    This would represent the fifth Diamond being found in the Main mission in 
    Leboa-sako.
    
    Keep in mind that Jackal tape codes never have a zero behind the B or L, as 
    there are less than 10 tapes in each of the districts.
    
    =================
    /\/\/\/\/\/\/\/\/
    TABLE OF CONTENTS
    \/\/\/\/\/\/\/\/\
    =================
    In the table of contents, you can clearly see that the walkthrough follows 
    the main missions closely. If you look at the statistics tab in you in-game 
    journal, you see that there are 33 main missions. These missions are also 
    named in the walkthrough. Every subchapter (1.2, 2.3, etc.) stands for a 
    new main mission. The subchapter you are in should match the number of main 
    mission youíve completed, as stated in the statistics tab.
    
    Act I: Leboa-Sako                           
    -----------------                           
                                                
    1.  Prologue                           !Pro 
      1.1  Opening                         #OPN 
      1.2  Escape From Pala                #EFP 
      1.3  Lieutenant Mission              #LMI 
      1.4  Delivery                        #DEL 
      1.5  Underground                     #UND 
                                                
    2.  Trapped in Between                 !TiB 
      2.1  APRís Buddy Rescue              #APL 
      2.2  UFLLís Buddy Rescue             #UFL 
      2.3  Faction Mission #1              #FL1 
        2.3.1  Buddy Mission #1/12         #BU01
        2.3.2  Assassination Mission #1/6  #AS01
        2.3.3  Buddy Mission #2/12         #BU02
        2.3.4  Convoy Mission #1/4         #CO1 
        2.3.5  Bonus Mission #1/3          #BO1 
        2.3.6  Buddy Mission #3/12         #BU03
        -------                                 
        2.3.7  Faction Mission #1/6        #MA01
        -------                                 
                                                
    3.  Trust and Loyalty                  !TaL 
      3.1  Faction Mission #2              #FL2 
        3.1.1  Buddy Mission #4/12         #BU04
        3.1.2  Convoy Mission #2/4         #CO2 
        3.1.3  Bonus Mission #2/3          #BO2 
        3.1.4  Buddy Mission #5/12         #BU05
        3.1.5  Assassination Mission #2/6  #AS02
        3.1.6  Buddy Mission #6/12         #BU06
        3.1.7  Bonus Mission #3/3          #BO3 
        -------                                 
        3.1.8  Faction Mission #2/6        #MA02
        -------                                 
      3.2 Faction Mission #3               #FL3 
        3.2.1  Underground Mission #1/3    #UN1 
        3.2.2  Convoy Mission #3/4         #CO3 
        3.2.3  Buddy Mission #7/12         #BU07
        3.2.4  Assassination Mission #3/6  #AS03
        3.2.5  Buddy Mission #8/12         #BU08
        -------                                 
        3.2.6  Faction Mission #3/6        #MA03
        -------                                 
      3.3 Faction Mission #4               #FL4 
        3.3.1  Assassination Mission #4/6  #AS04
        3.3.2  Convoy Mission #4/4         #CO4 
        -------                                 
        3.3.3  Faction Mission #4/6        #MA04
        -------                                 
                                                
    4.  Raising the Stakes                 !RtS 
      4.1  Faction Mission #5              #FL5 
        4.1.1  Underground Mission #2/3    #UN2 
        4.1.2  Diamond Run #1/3            #DR1 
        4.1.3  Assassination Mission #5/6  #AS05
        4.1.4  Diamond Run #2/3            #DR2 
        4.1.5  Buddy Mission #9/12         #BU09
        -------                                 
        4.1.6  Faction Mission #5/6        #MA06
        -------                                 
      4.2  Faction Mission #6                   
        4.2.1  Buddy Mission #10/12        #BU10
        4.2.2  Diamond Run #3/3            #DR3 
        4.2.3  Buddy Mission #11/12        #BU11
        4.2.4  Assassination Mission #6/6  #AS06
        4.2.5  Buddy Mission #12/12        #BU12
        -------                                 
        4.2.6  Faction Mission #6/6        #MA06
        -------                                 
        4.2.7  Underground Mission #3/3    #UN3 
                                                
    5.  The Climax                         !TCL 
      5.1  Foolís Errand                   #FOE 
      5.2  Defense Reversal                #DER 
                                                
    6.  On the Brink of Death              !OBD 
      6.1  Exile to Bowa-Seko              #ETB 
      6.2  Reprisal Killing                #RK1 
                                                
    Act II: Bowa-Seko                           
    -----------------                           
    7.  A Fresh Start                      !AFS 
      7.1  Hornetís Nest                   #HNN 
      7.2  Jackalís Buddy Rescue           #JBR 
                                                
    8.  Back in Business                   !BIB 
      8.1  APRís Buddy Rescue              #APB 
        8.1.1  Convoy Mission #1/4         #CO5 
        8.1.2  Buddy Mission #1/8          #BU13
        8.1.3  Assassination Mission #1/6  #AS07
      8.2  UFLLís Buddy Rscue              #UFB 
      8.3  Faction Mission #1              #FS1 
        -------                                 
        8.3.1  Faction Mission #1/6        #MA07
        -------                                 
                                                
    9.  The Old Routine                    !TOR 
      9.1  Faction Mission #2              #FS2 
        9.1.1  Underground Mission #1/2    #UN4 
        9.1.2  Bonus Mission #1/3          #BO4 
        9.1.3  Buddy Mission #2/8          #BU14
        9.1.4  Convoy Mission #2/4         #CO6 
        9.1.5  Buddy Mission #3/8          #BU15
        9.1.6  Assassination Mission #2/6  #AS08
        -------                                 
        9.1.7  Faction Mission #2/6        #MA08
        -------                                 
      9.2  Faction Mission #3              #FS3 
        9.2.1  Bonus Mission #2/3          #BO5 
        9.2.2  Convoy Mission #3/4         #CO7 
        9.2.3  Buddy Mission #4/8          #BU16
        9.2.4  Assassination Mission #3/6  #AS09
        9.2.5  Buddy Mission #5/8          #BU17
        -------                                 
        9.2.6  Faction Mission #3/6        #MA09
        -------                                 
      9.3  Faction Mission #4              #FS4 
        9.3.1  Underground Mission #2/2    #UN5 
        9.3.2  Buddy Mission #6/8          #BU18
        9.3.3  Convoy Mission #4/4         #CO8 
        9.3.4  Bonus Mission #3/3          #BO6 
        9.3.5  Predecessor Mission         #PRE 
        9.3.6  Buddy Mission #7/8          #BU19
        9.3.7  Assassination Mission #4/6  #AS10
        -------                                 
        9.3.8  Faction Mission #4/6        #MA10
        -------                                 
                                                
    10. Destined Survival                  !DSu 
      10.1 Faction Mission #5              #FS5 
        10.1.1 Buddy Mission #8/8          #BU20
        10.1.2 Assassination Mission #5/6  #AS11
        -------                                 
        10.1.3 Faction Mission #5/6        #MA11
        -------                                 
      10.2 Faction Mission #6              #FS6 
        10.2.1 Assassination Mission #6/6  #AS12
        -------                                 
        10.2.2 Faction Mission #6/6        #MA12
        -------                                 
                                                
    11. The Same Mistake Twice             !SMT 
      11.1 Warlord Assassination           #WAS 
      11.2 Prison Break                    #PrB 
    
    ACT III: Grand Finale:                      
    ----------------------                      
      11.3 Reprisal Killing                #RK2 
      11.4 House Cleaning Ė Part 1         #HC1 
      11.5 House Cleaning Ė Part 2         #HC2 
                                                
    12. The Jackalís Associate             !TJA 
      12.1 Reubenís Atonement              #RAT 
      12.2 Rendezvous with the Jackal      #RwJ 
      12.3 Heart of Darkness               #HoD 
      12.4 Killing the Disease             #KtD 
      12.5 Epilogue                        #Epi 
    
    
    ==================================
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
           CHAPTER 1: Prologue        
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!Pro
    ==================================
    ďThe Jackal continues to be a destabilizing influence - Orders are to 
    terminate.Ē
    
    
    ---/// Journal Entry #1 \\\---
    
    Five minutes in this country and itís      
    Clear Ė things are about to go very bad.   
    The UFLL and the APR are gearing up        
    For open fighting. My mission is simple Ė  
    To kill ĎThe Jackalí Ė the bastard that    
    armed both sides.                          
                                               
    It wasnít so long ago that this was        
    another one of those dirty little wars     
    that barely rated a sidebar. There was     
    an arms embargo in place, and everyone     
    back home could just cluck their           
    tongues and plan their next tax-           
    deductible donation...                     
                                               
    When The Jackal showed up here with        
    Containers full of AKs and RPGs Ė That     
    Set off some alarm bells somewhere.        
    This guy really puts the fear in the       
    black-bag crowd. There must be some        
    history there they canít afford to have    
    walking around.                            
    
    ---/// New Sickness Level! \\\---
    
    Level 5:
    Shakes, sweating, fever. Convulsions are severe. Feel like I could die.
    
    \\\---
    
    
                                  +----------+
                                  |0. OPENING|
                                  +0%----#OPN+
    
    
    ---/// New Objective! \\\---
    
    OBJECTIVES: Find the Jackal and kill him.
       DETAILS: The targetís presence in the state continues
                to be a destabilizing influence. He is largely 
                responsible for the recent influx of weapons
                into the country, in clear violation of the Joint
                Signatory Framework. His reputation as a
                dangerous arms dealer is well-deserved.
                Orders are to terminate.
    \\\---
    
    ďOkay, we go...Ē
    Youíre in a cab, and youíre being driven to a hotel in Pala. You can look 
    around with your mouse to check the environment while the cab driver is 
    starting the engine. Check out the various locals NOT shooting you. 
    Probably the only time in the entire game youíll see them like that. About 
    halfway through youíll see a group of houses in fire. In time, you will be 
    able to do that. For now, just be patient. Shortly after that, youíll start 
    sighing and coughing. the screen gets vague. The driver doesnít notice. It 
    fades away after a few seconds, only to return moments later. the driver 
    has parked his car next to the hotel, and finally notices somethingís the 
    matter. he tries to help you, but you faint.
    
    When you regain consciousness, youíre lying on a bed. Someone is kneeling 
    in the corner of the room. Heís checking your briefcase. Once heís found 
    your journal, he comes up to you reading parts of it (ďThe targetís 
    presence in the state continues to be...Ē). Finally, heíll tell you that it 
    didnít work out as planned: he (apparently the Jackal) is still breathing, 
    and you have malaria (so thatís what it is). having failed, youíll most 
    likely be fired and be left in this country. youíre not his problem 
    anymore. He stresses that he canít be killed by anyone. Heís about to 
    plunge a knife into your head, but instead, he jabs it into the wall. 
    putting the gun on the desk, he walks away. youíll pass out again.
    
    
                                  +-------------------+
                                  |1. ESCAPE FROM PALA|
                                  +1%-------------#EFP+
    
    
    Once you regain consciousness again, youíll try to grab your journal. Once 
    youíre up, a large explosion will crush your exit. You quickly grab the 
    knife and weapon, and you gain control. Walk out.
    
    
    ---/// New Objective! \\\---
    
    OBJECTIVES: Get out of town.
       DETAILS: Thereís fighting all over the streets. And itís 
                only gonna get uglier. I gotta get out of town if
                I want to avoid the cross-fire.
    
    \\\---
    
    
    Walk out of your room, and jump over the table. turn right at the blasted 
    wall, and crouch to get through.
    
      _____________
     /_Informative_\________________________
    |                                       |
    |Your first choice                      |
    +-                                      |
    |In this city, you will pass out, either|
    |from your wounds, or from malaria (once|
    |you reach the edge of the city), after |
    |which you will be saved by one of four |
    |leaders of two factions. To control who|
    |you will end up with, Iíve described   |
    |how to get the four different          |
    |lieutenants. This is important to a    |
    |later event in the game. If you donít  |
    |care either way, just pick a random    |
    |person.                                |
    |_______________________________________|
    
    
    |Anto Kankaras (UFLL)|
    +--------------------+
    
    Walk along the left side of the wall, and go in the first opening. Press E 
    to pick up a G3. Walk up to the window. Jump, and press C and W whilst in 
    midair to go through the window. jump to the ground on your left. Walk 
    forward and pass through the small openining on the right. Walk through the 
    grass. From this point, youíre allowed to pass out from your wounds. Run 
    along the path through your right. If you want, you can turn around and 
    kill some enemies following you. If you make it to the bridge, youíll pass 
    out from the malaria.
    
    
    |Joaquin Carbonell (UFLL)|
    +------------------------+
    
    Walk forward and grab the weapon (G3) with F. go through the right opening, 
    and jump through the window on your left. You can die already if you want 
    to. Walk to the right, and check for enemies on the right and in front of 
    you. If itís clear, walk further, until you reach a road. Sprint left, 
    occasionally turning around to shoot some enemies. youíll eventually pass 
    out from the malaria.
    
    
    |Arturo Quiepo / Walton Purefoy (Both APR)|
    +-----------------------------------------+
    
    Walk up to the doorway, and pick up the weapon. Now turn around and jump 
    off the ledge. thereíll probably be an enemy with his back turned to you at 
    the exit. Kill him (headshot), and youíll be noticed. two guys will block 
    the exit, kill both of them. pick up their shotguns if you want, then pick 
    up the ammo box next to you. walk out of the hotel, and kill any enemies 
    directly in front of you. to the left and right, there are multiple enemies 
    Ė they were originally fighting each other, but theyíll gladly start 
    shooting you as soon as you pass by. Therefore, sprint to the other 
    side of the road, to the right of the building in front of you. walk to the 
    end, and turn left. Youíll come across a hole in the wall. Crouch through 
    it. If you want Quiepo as your saviour, turn right, and walk through the 
    gap between the building and the rock. keep next to the rock to get on the 
    other side of the house. walk to the left of the next house, and then run 
    to the bridge to pass out.
    
    If you want Purefoy to save you, walk to the back of the building on your 
    left. Once there, turn around to kill any followers, then make your way to 
    the back of the second building. take a breather, then follow the road to 
    the right, where youíll eventually pass out.
    
    ---/// Objective Completed \\\---
    
    
                                  +---------------------+
                                  |2. LIEUTENANT MISSION|
                                  +1%---------------#LMI+
    
    
    ---/// New Objective! \\\---
    
    OBJECTIVES: Heal yourself
       DETAILS: Iím badly injured. I need to stabilize myself
                with first-aid.
    
    \\\---
    
    
    When you wake up, the first thing youíll see is your desired lieutenant: 
    Anto Kankaras, Joaquin Carbonell, Arturo Quiepo or Walton Purefoy. Heíll 
    tell you that youíre in bad condition. press H to heal yourself (more 
    information on healing can be found in the ďSurviving in AfricaĒ chapter). 
    Next, heíll tell you that you killed one of his men. in return, youíre 
    gonna work for him. you can save your game in the glowing box to the left. 
    Then walk to the next room. Youíll find some weapons on the table. Grab 
    them, and grab some sirettes from the medkit. Use one to heal yourself 
    completely. The lieutenant then starts explaining that there was supposed 
    to be a ceasefire in Pala, but thatís over now (obviously). The factionís 
    (either APR or UFLL) got his hands full, so every man available is holding 
    down the other faction. This means youíre pretty valuable (even though he 
    doesnít admit it). Heíll also remind you of your malaria, so watch out. 
    Your first mission is to fix the car outside.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Pop the hood and fix the car.
       DETAILS: The lieutenant told me to repair the car
                parked outside.
    
    \\\---
    
    
    Once the door opens up, walk out. press 5 (by default) to bring out your 
    map and GPS. the map can be zoomed in or out by pressing reload (R by 
    default). youíll find a flashing red circle. thatís where your objective 
    (in this case a car) is located. walk up to the car and stand in front of 
    the engine to make an icon appear at the bottom of the screen. This means 
    that you can interact with something. To activate the object, press the 
    interact-button (E by default). Your character will open the hood and use 
    his wrench on the engine. follow some of the on-screen objections (to 
    familiarize yourself with the controls). Eventually, your phone will start 
    ringing. Press 5 to pick it up. itís your lieutenant, and he has a mission 
    for you.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Kill the scouts at the safehouse to unlock it.
       DETAILS: The lieutenant told me to go to the safe 
                house and terminate the scouts there. 
    
    \\\---
    
    
    Get in the car (with E) and take out your map. itís a good habit of always 
    taking out your map while in a car. This way, youíll never get lost. In the 
    car, press W to step on the gas, and use the space bar to brake. When the 
    car has a mounted weapon, you can press C to move yourself behind the 
    turret. In this car, however, there is no mounted weapon, so just drive 
    towards your objective south. When driving, youíll notice that some of the 
    direction boards are colored red. This indicates that the main objective is 
    in the pointed direction. 
    
    When youíre close to the safehouse, step out of the car. Walk to the 
    safehouse, and keep your eyes open. There are two or three enemies that are 
    guarding the safehouse. There is a small hut with ammo and a medkit near 
    the road that leads up to the safehouse. Youíll know youíve killed all 
    enemies when you see the text ďYouíve just unlocked a safehouseĒ on top of 
    the screen.
    
      _____________
     /_Informative_\________________________
    |                                       |
    |Safehouses                             |
    +-                                      |
    |Safehouses are small huts that can be  |
    |unlocked once youíve killed all the    |
    |enemies guarding it. In a safehouse,   |
    |you can rest, and access your special  |
    |crates (more on this later). Your safe |
    |house will also be upgraded through the|
    |main mission. Safehouses are marked on |
    |the map as a tent. When you see a small|
    |lock in the top-right corner of the    |
    |icon, you havenít unlocked it yet. Once|
    |a safehouse is unlocked, it will stay  |
    |that way forever.                      |
    |_______________________________________|
    
    Immediately after unlocking the house, youíll get another call from your 
    lieutenant. He has another mission for you, but wants you to sleep first, 
    so you donít pass out in the middle of the job.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Use the bed-roll in the safehouse.
       DETAILS: The lieutenant told me to use the safehouse
                and get as much sleep as I needed before 
                attempting the next job. Thereís a bed-roll in
                there that looks comfortable enough... 
    
    \\\---
    
    
    Go into the safehouse and grab the glowing boxes from the shelf. One 
    contains Molotov Cocktails, and the other grenades. For more info on both, 
    check the ďWeapons and VehiclesĒ chapter. Now get some rest. It might be 
    best to sleep until night (at about half past 10). Once you get up, youíll 
    get another call from your lieutenant. He tells you about your next 
    mission. The mission you have to perform is dependant of the lieutenant 
    that saved you.
    
    
    #############
    Anto Kankaras
    #############
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Reach the Observation point and scout the camp.
       DETAILS: The lieutenant told me to scout out the
                enemy camp from the observation point on
                the map.
    
    \\\---
    
    
    Follow the road back to your car (if you need ammo, take some from the hut) 
    and start driving towards the cock-fights area. At the crossing, get out of 
    the car and take the small road to the right. When you reach some boxes, 
    get out your map. If you press the right mouse button now, you will take 
    out your monocular. This is used to scout the area. When you find a 
    particular object of interest (Cars, ammo piles, turrets, snipers, etc.), 
    the red circle will turn green. Press the left mouse button at this point 
    to note this object, and all objects of this kind, on your map. Scouting is 
    very important, and can be vital on the infamous difficulty. Use the 
    monocular and check out the turret behind the direction boards. Click on 
    your left mouse button to note this down on the map. Youíll get a call from 
    Kankaras. Heíll tell you that youíre supposed to save a hostage in the 
    building to the far end.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Free the captive from the bricked-up building at
                the cock-fighting area.
       DETAILS: I can build up my credibility with the UFLL by
                busting out some captive held by the APR at
                the cock-fighting arena.
    
    \\\---
    
    
    Before saving the hostage, use your monocular to spot an ammo pile below 
    the direction boards. Now, crouch forward until you fall down. Still 
    crouching, go to the left of the structure (grab some sirettes if you want 
    to). You should not be spotted while doing this. walk across the road (if 
    you slept until 10, itís night-time by now) and into the far-left building. 
    walk to the other opening, and youíll probably see some enemies, though be 
    careful they donít see you. If itís only a few, you can safely shoot them. 
    Else, walk back and into the room on your left, and start shooting Ďem from 
    the window. When you have to reload, fall back into the building, reload 
    and use a sirette, then attack again. once a lot are down, you can come out 
    of the building and kill the leftover enemies. when theyíre all done for, 
    get in the large building. At the end is your target. Open the door, and 
    youíll be confronted with the malaria again. Quickly open the closed door, 
    freeing the hostage.
    
    
    ---/// New Buddies! \\\---
    
    You will now get 3 new buddies. One of them is the one you freed just now, 
    the other two are friends of the former (you donít actually know them yet).
    
    ---/// Reputation increased! \\\---
    
    Nobody knows me here. Iím just another 
    stiff with a gun. Think Iíll shake things up a
    bit.
    
    \\\---
    
    
    The buddy you helped escape in this mission is your best buddy. He will 
    help you with missions in the future.
    
    
    #################
    Joaquin Carbonell
    #################
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Reach the Observation point and scout the camp.
       DETAILS: The lieutenant told me to scout out the
                enemy camp from the observation point on
                the map.
    
    \\\---
    
    
    Get out of your safehouse, take an ammo box from the small hut, and step in 
    the car. Take out your map so you wonít get lost, and drive to the Lumber 
    Camp area. Once you see a small path on your left, get out of your car and 
    use the road to get on top of a small cliff. When youíre on top, crouch and 
    get out your map. If you press the right mouse button now, you will take 
    out your monocular. This is used to scout the area. When you find a 
    particular object of interest (Cars, ammo piles, turrets, snipers, etc.), 
    the red circle will turn green. Press the left mouse button at this point 
    to note this object, and all objects of this kind, on your map. Scouting is 
    very important, and is vital on the infamous difficulty. You can spot the 
    glowing medkit below the cliff. Youíll get a call from Carbonell, whoíll 
    tell you about a captive held in the bricked-up building. Thatís your 
    target.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Free the captive from the bricked-up building at
                the lumber camp.
       DETAILS: I found out about some foreigner being held
                at the APR lumber camp. Iíll earn points with
                the UFLL if I can break this hostage out.
    
    \\\---
    
    
    Spot a mounted weapon to the right of the yellow barrel to find out another 
    turretís located in front of the bricked-up building with the captive. Keep 
    an eye on that one. Now, a little more scouting will find that all enemies 
    are centered in the upper-left area, in front of the target building. 
    Therefore, head right. crouch to the two barrels (yellow and red). 
    Quicksave if you want, then throw a grenade near both barrels. As soon as 
    youíve done that, run up the ledge behind the barrels. The grenade should 
    explode when youíre up there. Hide behind the wood collection and shoot any 
    enemies in sight. Thereís a guy with a shotgun in the house next to you. 
    Once all enemies are eliminated run back to the target building and get in. 
    Youíll get a malaria attack again. Unlock the door to find the captive.
    
    
    ---/// New Buddies! \\\---
    
    You will now get 3 new buddies. One of them is the one you freed just now, 
    the other two are friends of the former (you donít actually know them yet).
    
    ---/// Reputation increased! \\\---
    
    Nobody knows me here. Iím just another 
    stiff with a gun. Think Iíll shake things up a
    bit.
    
    \\\---
    
    
    The buddy you helped escape in this mission is your best buddy. He will 
    help you with missions in the future.
    
    
    #############
    Arturo Quiepo
    #############
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Reach the Observation point and scout the camp.
       DETAILS: The lieutenant told me to scout out the
                enemy camp from the observation point on
                the map.
    
    \\\---
    
    
    Grab some ammo and sirettes if you need to, and get in your car. Use your 
    map to get to the slaughterhouse. When you spot a small path leading up a 
    cliff on the left of the road, step out of the car and walk up the cliff. 
    When you see 2 tanks, youíve reached the edge. Look left to see the 
    slaughterhouse. Crouch and get out your map. If you press the right mouse 
    button now, you will take out your monocular. This is used to scout the 
    area. When you find a particular object of interest (Cars, ammo piles, 
    turrets, snipers, etc.), the red circle will turn green. Press the left 
    mouse button at this point to note this object, and all objects of this 
    kind, on your map. Scouting is very important, and is vital on the infamous 
    difficulty. Youíll find a glowing medkit next to the road leading up the 
    house. Click it to see several ammo piles and medkits on your map. Youíll 
    immediately get a call from Quiepo, who will inform you of a captive within 
    the slaughterhouse.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Free the captive from the back room at the
                slaughterhouse.
       DETAILS: Itíll be a coup for the APR if I manage to free
                this prisoner held by the UFLL at the
                slaughterhouse.
    
    \\\---
    
    
    Before rushing in the slaughterhouse, take a moment to finish your 
    scouting. In front of the large white door, youíll spot a mounted weapon. 
    Look out for that one. Now, on to saving the captive. Use the path going 
    down between the board youíre hiding after and the path you used to come up 
    here, to get down. walk through the bushes (follow the cliff to your left), 
    until you eventually reach a doorway with a medkit next to it. take a left, 
    passing the house. Once you get to train station, it might get tricky, so 
    quicksave. youíll see the side entrance to the slaughterhouse there. An 
    enemy is walking around here, look around where he is. Take out your 
    machete. You have to try to get behind him. This might be done by a subtle 
    distraction (no grenades, but make him vaguely see you so he faces your 
    way, then get behind him), or simply by following him. To get the kill, you 
    have to be standing. If youíre within melee range, your character will hold 
    up his machete. At this point, press the left mouse button to strike him. 
    He might be alive, so strike again and youíll plunge the machete in his 
    chest, killing him. At this point, the other guards might be alarmed (the 
    machete is a loud weapon, after all), and will make their way for the 
    slaughterhouse. Luckily, the slaughterhouse is an excellent defending spot. 
    It has an ammo pile to stock up, nice dark edges to hide in, and four 
    entrances to quickly disappear. Donít worry Ė there are no enemies behind 
    you, so they will only enter through the main and (rarely) side entrances. 
    Kill all of them, use a sirette when wounded. Once they are all killed, 
    enter the door. You will start to have malaria seizures again, so quickly 
    open the door at the end of the room to free the captive.
    
    
    ---/// New Buddies! \\\---
    
    You will now get 3 new buddies. One of them is the one you freed just now, 
    the other two are friends of the former (you donít actually know them yet).
    
    ---/// Reputation increased! \\\---
    
    Nobody knows me here. Iím just another 
    stiff with a gun. Think Iíll shake things up a
    bit.
    
    \\\---
    
    
    The buddy you helped escape in this mission is your best buddy. He will 
    help you with missions in the future.
    
     
    ##############
    Walton Purefoy
    ##############
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Reach the Observation point and scout the camp.
       DETAILS: The lieutenant told me to scout out the
                enemy camp from the observation point on
                the map.
    
    \\\---
    
    
    get out of the safehouse, grab some ammo, and get in your car. get out the 
    map, and drive towards the ĎFresh Fishí area. Once you get to the road 
    leading in the area, step out of the car, and take the small road left. 
    When you reach the boxes, crouch behind it and get out your map. If you 
    press the right mouse button now, you will take out your monocular. This is 
    used to scout the area. When you find a particular object of interest 
    (Cars, ammo piles, turrets, snipers, etc.), the red circle will turn green. 
    Press the left mouse button at this point to note this object, and all 
    objects of this kind, on your map. Scouting is very important, and is vital 
    on the infamous difficulty. Scout to the left of the boxes your crouching 
    behind. Do you see a small tank? next to that is an ammo pile. Note it down 
    on your map. youíll also see 3 health stations. Youíll get a call from 
    Purefoy, who tells you about a hostage in the bricked-up building to the 
    far end.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Free the captive from the bricked-up building at
                the fishing camp.
       DETAILS: Looks like I can score points with the APR if I 
                free some hostage held by the UFLL in the 
                fishing camp.
    
    \\\---
    
    
    Before you go storming the house, however, take a few moments to finish 
    your scouting. If you look to the right, youíll find a turret next to the 
    road just across the ledge. Luckily, itís the only one in the area. Since 
    you probably have about 40 Ė 60 bullets left (on Infamous), youíre gonna 
    need the ammo pile. Fortunately, you carry a rocket launcher with you. See 
    the red barrel in front of the hostageís house? Go ahead and blast a rocket 
    in there. That should stir things up a little, and itíll clear the way for 
    the hostages house too. As soon as you shot the rocket, get out your G3 and 
    jump down the ledge, then sprint to the ammo pile. You should barely make 
    it while sliding (press C while sprinting), so grab a box (in a rare case 
    the enemy is waiting at the ammo pile Ė kill him). Once youíve recollected 
    yourself, kill a few enemies on the left. They now know where you are, but 
    that doesnít mean theyíre running straight to you. If youíre wounded, use a 
    sirette (H). Donít forget to reload as well. Some enemies might show up to 
    the left of the rock left of you. Once theyíre dead, check the other side 
    of the ammo pile for any leftovers. Finally, check the right-most house. 
    Once done, walk in the house with the hostage. As soon as you enter, youíll 
    get a malaria attack. Open the door right to free the hostage. 
    
    
    ---/// New Buddies! \\\---
    
    You will now get 3 new buddies. One of them is the one you freed just now, 
    the other two are friends of the former (you donít actually know them yet).
    
    ---/// Reputation increased! \\\---
    
    Nobody knows me here. Iím just another 
    stiff with a gun. Think Iíll shake things up a
    bit.
    
    \\\---
    
    
    The buddy you helped escape in this mission is your best buddy. He will 
    help you with missions in the future.
    
    ---/// Objective Complete! \\\---
    
    
                                  +------------+
                                  |3.1 DELIVERY|
                                  +1%------#DEL+
    
    
    When you get out of the building, youíll get another call from your 
    lieutenant. He wants to reward you. Grab some ammo, fill up on sirettes, 
    and get in the car in the garage. Itís an assault truck, so youíll have a 
    nice turret behind it. Drive back to your safehouse.
    
    You are now back at your safehouse. You might want to wait (sleep) until 
    daylight to get to your lieutenant, but either way, get back for your next 
    mission. Once inside his office, heíll explain you that the only currency 
    accepted in this country is diamonds. Somewhere in the area youíre in, 
    there is a case of diamonds a guy dropped off. He was later killed (perhaps 
    by you), and thus, the location of the diamonds is unknown.
    
    
    ---/// New Objective! \\\---
    
    OBJECTIVES: Locate the diamonds using the flashlight on my 
                GPS.
       DETAILS: The lieutenantís offered me the contents of a
                diamond briefcase Ė if I can locate it in the
                camp outside.
    
    \\\---
    
    
    Get out of the house and take out your map and GPS. Youíll see a green 
    light flashing on your GPS. That is your diamond tracker.
      _____________
     /_Informative_\________________________
    |                                       |
    |Diamond Tracker                        |
    +-                                      |
    |Throughout the world, you can find     |
    |cases with diamonds in it. The amount  |
    |varies from 1 to 3 diamonds, and even  |
    |though there are a lot of cases, they  |
    |can still be hard to find. Luckily,    |
    |your GPS is equipped with a tracker    |
    |that will warn you when a case is      |
    |nearby. In this case, a green light on |
    |the GPS will start to pulse. The       |
    |frequency of the pulse depends on how  |
    |close you are to the case. When you    |
    |exactly face the direction of the case,|
    |the green light will continuously      |
    |shine. Keep in mind that the tracker   |
    |only looks in the horizontal direction,|
    |so if it flashes like crazy but you    |
    |canít see it, it might be on the roof  |
    |or tree above you. For the exact       |
    |location of all the cases, see the     |
    |ďWhere to Find...Ē chapter, or follow  |
    |the entire walkthrough.                |
    |_______________________________________|
    
    
    So, start circling until the flashing becomes a constant light. When that 
    happens, run in that direction. If you come across any obstacles, keep 
    facing your imaginary target, while walking around the obstacle. Once you 
    get close, youíll hear a low beeping sound. Start searching for a glowing 
    case. Once you found it, activate it to receive your first payment (D#L01). 
    This case is unique in that it grants you 10 diamonds (it is the only one 
    in the game).
    
    Quickly after you found the diamonds, the game will inform you (if it 
    hasnít already) that old weapons will often jam (for more info on jamming 
    and reliability, check the ďSurviving in AfricaĒ chapter in the weapons 
    section), and tells you to go to a weapon store in Mikeís Bar. So thatís 
    our next destination.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Use the Weapon Shopís computer to buy new weapons.
       DETAILS: Rumor has it the Weapon Shop is the place for
                all the best fire power. Thatís gotta be my
                next stop.
    
    \\\---
    
    
    Mikeís Bar is south of Pala. Since youíre at one of four locations now, I 
    canít tell you how to go there, but it shouldnít be too difficult with the 
    map. Youíll likely have to get through Pala. Pala is a ceasefire area, 
    which means that you wonít be shot at, but you should never shoot at anyone 
    in there as well. Ceasefire areaís are marked as yellow sectors on the map.
    
    Once you get to Mikeís Bar, step out of your car. The Weapon Shop is the 
    first building on your left. Once you get in, youíll find a medkit and a 
    save box on your right. The game will also inform you that if there is a 
    mission available, the arms dealer will be present. But, since heís not, 
    just interact with the computer.
    
    The computer shows the weapons you can buy. Youíll see that, with your 
    current amount of diamonds, you can only buy the Homeland 37, G3-KA4 (which 
    youíre carrying with you now) and the Makarov. Itís best to either buy the 
    shotgun or the Assault rifle, and buy the pistol on top of that. You might 
    say that there is no use in buying the G3 since you already have it in your 
    possession, but itís important to know that weapons you pick up from the 
    shop will always be in perfect shape. The weapon you carry with you now may 
    already be starting to rust, and will begin to jam if you continue to use 
    it. If youíre more of a shotgun type, buy the Homeland 37. On the other 
    hand, if you liked the G3, buy a new one. This walkthrough suggest buying 
    the G3.
    
    If you press the arrow next to the ďWEAPONSĒ title at the top, youíll 
    switch over to ďMANUALSĒ. Purchasing manuals can increase reliability, 
    recoil and accuracy for each weapon. Pressing the arrow again will bring 
    you to the ďEQUIPMENTĒ tab. Here you will find ammo upgrades and other 
    various equipment, like a camouflage suit or special crates. You wonít be 
    able to buy any of these, so turn it off and get out of the weapon shop.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Go to the armory to pick up your new weapons. 
       DETAILS: First order of business is picking up my new
                weapons.
    
    \\\---
    
    
    The armory can always be found next to a Weapon Shop. Get in the armory. 
    Inside, youíll find a large chamber with enough room for lots of weapons. 
    There are also ammo, fuel and explosive piles, and special crates. Grab 
    your two weapons from the shelf, stock up on ammo etc. and get out.
    
    ---/// Objective Complete! \\\---
    
    
                                  +---------------+
                                  |3.2 UNDERGROUND|
                                  +1%---------#UND+
    
    
    ---/// New Objective! \\\---
    
            UNDERGROUND
    
    OBJECTIVES: Find someone at Mikeís Bar who can provide medicine.
    
    \\\---
    
    
    Next order of business: finding a medicine for that annoying Malaria. Your 
    buddies told you to meet them at Mikeís Bar, so get there now. Itís the 
    last of the three buildings in this area.
    Once you get in, youíre best buddy will greet you. He/She tells you that 
    the man sitting at the table might have a medicine for you. By the way, you 
    might notice one or two of your other buddies walking around in the bar. 
    You can talk with them if you want. Youíll be able to interact with one of 
    them. Once you do, he will be your second best buddy: heíll aid you when 
    youíre down in battle, give you side missions, or meet you at safehouses 
    randomly. Anyway, talk to the man at the table now. 
    
    He mistakes you for an enemy at first. Apparently, he has certain tapes 
    that people want to destroy. Anyway, he informs you that Father Maliya at 
    the church of Pala can provide you with medicine. You have to give the tape 
    to him in exchange for medicine. Pick up the Tape (J#L1).
    
    
    ---/// Objective Updated! \\\---
    
            UNDERGROUND
    
    OBJECTIVES: Go to the church and give the tape to Father Maliya.
    
    \\\---
    
    
    Once you get the tape, itíll start playing. Apparently, itís a conversation 
    between The Jackal and Reuben (the guy you just spoke with). The Jackal 
    tape is another collectible item you can find scattered around the world. 
    
    Get out of Mikeís Bar. Before you get in a car, walk up to the building to 
    your left. Your GPS will tell you thereís a diamond inside. To get there, 
    though, youíll have to shoot or slice open the doorway to get through. Once 
    in, youíll find the grand prize of 2 diamonds (D#L02). Now get back to your 
    car (or take the Assault Truck at Mikeís Bar) and drive out of the area.
    
    Once youíre out of the area, head left to Pala. By the way, youíll probably 
    notice a new icon on the map. These are Guard Posts. Guard posts are spots 
    along the road, often at a crossing. These spots always contain guards, 
    shooting you on sight once you pass them. But you wonít run into them on 
    your way to Pala.
    When you see a large patch of desert grass on your left. Step out. Your GPS 
    will probably be flashing already. The case is located close to the wrecked 
    car (D#L03).
    A few inches further youíll reach the Ceasefire zone. Turn left and park 
    your car near the buildings on the left.
    If you take out your map now, youíll see some red spots. If you get in 
    these spots, people will start attacking you. There is a diamond case in 
    the southeastern red area that you can get without getting in the actual 
    building, thus not angering the enemies. The spot is close to you. Stand in 
    front of the window behind the wrecked car, and youíll see the case. Look 
    at the case from different angles until you can interact with it, and get 
    the diamonds (D#L04).
    Follow the road into the town, and go left. The church is on your left hand 
    now, so get in. Walk to the end of the room to find Father Maliya. He sees 
    youíre not well, and gives you some pills in exchange for the tape. Take 
    one by pressing H. 
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Exit the church to find a job. 
       DETAILS: Now that Iíve (temporarily) treated my malaria,
                I need to find work.
    
    \\\---
    
    
    Maliya tells you that they can give you medicine if you help them. But 
    since you have enough pills, exit the church.
    Once you get out, the game will inform you that the tutorial part of the 
    game is now over. It will go on to explain some icons on the map. If you 
    need more information on icons, scroll up to the ďSurviving in Africa...Ē 
    chapter.
    
    ---/// Objective Completed! \\\---
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                    Chapter 2: Trapped in Between                 
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!TiB
    ##############################################################
    ==============================================================
    ďIn this land, the most powerful man is not the one holding the gun, itís 
    the one selling Ďem.Ē
    
    
    ---/// Journal Entry #2 \\\---
    
    **This entry may differ in your game.**
    
    Iím sick. Malaria. Somehow the Jackal 
    managed to track me down to my hotel...
    not sure why he didnít kill me... probably
    thought I wouldnít survive another day...
    And I nearly didnít... Bottom line, I
    couldnít stay in that town...
    
    I ended up in the custody of Watton
    Purefoy. Guyís middle-management in
    the APR. He sent me into a UFLL
    garrison where I busted out a foreigner
    named Warren Clyde. We met up again 
    later at a bar called Mikeís, where I got a
    source for malaria meds from a reporter
    named Reuben.
    
    I made my way back to Pala and met
    Father Maliya at the church. The priest
    gave me some pills to control the malaria
    attacks, buy he also made it clear that
    there are folks trapped in Leboa-Sako
    who need his help more than I do... if I
    want regular access to meds, Iíll need to
    step up from time to time and help his
    people.
    
    ---/// New Sickness Level \\\---
    
    Level 5:
    This stuffís bad. No wonder they call it malaria. Iíve got convulsions and 
    fever. I need to keep up on pills.
    
    \\\---
    
    
    Now, take out your map. Youíll see an icon at the APR (right) and at the 
    UFLL (left). The faction your lieutenant was part of has a small yellow 
    exclamation mark in the top-right corner. This means there is a mission 
    available. If you want, you can already start this mission. But youíre 
    better off performing some side missions first in order to obtain some 
    weapons and diamonds.
    
    There are four types of side missions. At the antenna icons, youíll perform 
    assassination missions for diamonds. The missions at Mikeís Bar give you 
    more reputation, while the missions at weapon stores unlock new weapons. 
    Finally, underground missions provide you with new medicine. It would be 
    wise perform an assassination mission for some money, and a weapon shop 
    mission to destroy a convoy and unlock some weapons. This walkthrough will 
    also provide room to perform all 12 buddy missions, but you donít have to 
    do them.
    
    Buddy missions differ from regular missions in that you canít perform two 
    or more of them without any other mission in between. In other words, after 
    youíve completed a buddy mission, you have to complete at least one other 
    mission (convoy, assassination, main, whatever) to be able to start another 
    buddy mission. It is therefore advised to perform a buddy mission between 
    every side mission.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #1 / 12                  |
    |                           #BU01                          |
    |                                                          |
    
           +---------------------+             +----------------------+
           |4. APRíS BUDDY RESCUE|             |5. UFLLíS BUDDY RESCUE|
           +0%---------------#UFL+             +0%----------------#APL+
    
    
    Before doing anything, you should find two other buddies that need your 
    help. They are in the two remaining areas (next to the area you met your 
    lieutenant in and the area he sent you to) in the Pala sector. If you need 
    help on getting these buddies out, scroll up to that part of the 
    walkthrough. While youíre at it, you should unlock the safe house thatís 
    between those two areaís. After youíve freed them, you should have 5 
    buddies.
    
    Side Note: If you donít free them now, youíll get this mission later, 
    counting as an official main mission. Hence the two mission headings above.
    
    Since the buddies are picked completely random, I canít predict which 
    mission you get (missions are dependant of the buddy). Instead, you can 
    find the buddy missions in the next chapter, ďMission ListĒ. In the buddy 
    missions, you will not be referred to any diamond cases or Jackal Tapes. 
    Itís best to get to the target location as quickly as possible (via bus). 
    To quickly jump to your mission guide, press ctrl+F, then type in ďB#Ē, 
    followed by the first letter of the buddies name and the first letter of 
    his surname (his initials), and then either 1 or 2, depending on how many 
    missions you have already performed for this buddy. Since this is your 
    first mission, you should enter 1. For example, if you accepted a mission 
    from Flora Guillen, you should search for ďB #FG1Ē (without the space). 
    When youíre done, get back to Pala, and search for ď# AS01Ē.
    
    ---/// Objective Completed! \\\---
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #1 / 6               |
    |                           #AS01                          |
    |                                                          |
    
                           +---------------------+
                           |6. FACTION MISSION #1|
                           +4%---------------#FL1+
    
    Once youíre back in Pala, you might get a call from a stranger. Ignore this 
    for now, as Iíll come back to this mission later on.
    
    Weíre going to the satellite in the eastern sector, so take the road 
    heading from Pala towards the east.  Youíll eventually run into your first 
    guard post. The best thing to do (assuming you have an Assault Truck) is to 
    drive in and press C to move over to the turret. Then use the turret to 
    kill everyone around you. There are probably 2 or 3 of them. Watch out for 
    anyone trying to get on a car. If youíre playing on infamous, you might 
    choose a more subtle approach, though.
    Once theyíre all dead, step out of the car and inspect the small huts 
    between the crossings. Once you Ďtouchí the explosive pile, this guard post 
    is marked as Ďscoutedí. There are 57 guard posts to scout in total. By the 
    way, if you havenít unlocked the safehouse to your north, you might want to 
    do so. 
    Once youíre back on the road to the east again, youíll see your GPS 
    flashing. Step out of the car and follow the signal to a case behind a 
    large group of rocks. It contains two diamonds (D#L05). Get back on the 
    road and drive to the eastern sector. Once you arrive in the eastern 
    sector, follow the road to the Antenna icon. Step out of the car once 
    youíve reached it, and walk up the mountain. Once at the antenna, interact 
    with it to get a phone call. A dark voice will inform you of your target 
    that you should eliminate.
    
    
    ---/// New Objective! \\\---
    
    OBJECTIVES: Terminate the target on the map. 
       DETAILS: Received a cellular message to terminate a
                target.
    
    \\\---
    
      _____________
     /_Informative_\_____________________________________________
    |                                                            |
    |Randomized Assassination Missions                           | 
    +-                                                           |
    |                                                            |
    |In Far Cry 2, there are 6 different assassination missions  |
    |in our current area. But, FC2 has the annoying attribute    |
    |of randomizing these missions. That means that I donít have |
    |a clue as to which mission youíll be getting. This proves   |
    |extremely annoying for both me, as a writer, and you, as a  |
    |reader. Nevertheless, I will try to explain how Iím going   |
    |to solve this problem in this paragraph.                    |
    |                                                            |
    |First off, the separate mission guides are located at the   |
    |end of the Leboa-Sako (your current area) part of the walk- |
    |through. You can get there quickly by using the Ctrl-F      |
    |tool. In each mission youíll be getting around 8 diamond    |
    |cases, which equals about 20 diamonds. This will keep your  |
    |amount of diamonds relatively the same. However, the two    |
    |Pala targets each have very few diamonds. This is because   |
    |thereís simply too few diamond cases in and around Pala.    |
    |                                                            |
    |Some diamond cases we pass during a mission are skipped to  |
    |keep the amount the same in all missions. If you find a     |
    |diamond case yourself, you can safely take it. Remember     |
    |which one you found, though.                                |
    |                                                            |
    |Keep in mind that whatever items you may receive during a   |
    |mission (Jackal Tapes, etc.), eventually youíll perform ALL |
    |missions, so youíll get all items at some point.            |
    |____________________________________________________________|
    
    
    The target is in one of 5 areas (some targets share an area). Below, you 
    will find a table of where you should go, and what you should search for 
    with the Ctrl-F tool, without the spaces. Note: since there is practically 
    no difference in the two Pala targets, there is one guide for both.
    
    +------------------+-----------+------------------+
    | Target Location  |  Head to: | then search for: |
    +------------------+-----------+------------------+
    | Pala Sector      |   Pala    |      A #PAS      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southwest  |                  |
    | \-> Convoy       |Bus Station|      A #SSC      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southeast  |                  |
    | \-> Airfield     |Bus Station|      A #SSA      |
    +------------------+-----------+------------------+
    |Northern Sector   |   Pala    |                  |
    | \-> Shwasana     |           |      A #NOS      |
    +------------------+-----------+------------------+
    |S.E Sector        | Eastern   |                  |
    | \-> Mokuba       | Antenna   |      A #SEM      |
    +------------------+-----------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #2 / 12                  |
    |                           #BU02                          |
    |                                                          |
    
    
    When youíve completed the assassination mission, you should be at the 
    southeastern bus station. Right now, to your northeast, there should be an 
    icon with a closed letter. This is the bonus mission, activated with the 
    additional content (typing in the passwords). If you donít have this 
    mission yet, but you did enter the codes, head to Pala and wait for a phone 
    call there (you can only acquire the mission in Pala).
    
    Head to the mission location. There are about 3 guards here, so take Ďem 
    out. Then, on the table, youíll find a blinking letter. Pick it up, then 
    look at your map. Zoom out entirely, and youíll see a white icon in the 
    somewhere on the map. Fortunately, it doesnít count as a mission, which 
    means you can accept a mission on top of this.
    
    While youíre here, look for a Jackal tape on the couch (J#L2), and a 
    Diamond Case on the bus, which you can reach by jumping from the rock next 
    to it (D#L06). 
    
    Now that youíre done in this area, head directly north, towards the eastern 
    passage of the mountain north. Once your map switches to the new sector, 
    look for a black spot near your position. Head there to find a diamond case 
    (D#L07). 
    
    ---/// GOLDEN AK-47! \\\---
    
    Youíll find a golden AK-47 next to the diamond case (GA#L1). The golden AK 
    has an incredible durability, and itís a decent weapon too.
    
    \\\---
    
    Now head further north, following the road, until you get to a crossing. 
    Take a left towards the Weapon store.
    
    You can head into the armory and refresh your weapons, but donít buy any 
    new for now or accept a mission. Instead, get to the small lake north of 
    the weapon store (above the safe house). Once there, take out your GPS and 
    follow the trail to another case of diamonds in a hole in the ground 
    (D#L08). Now get back in your car and drive straight towards Pala. Youíll 
    pass one new guard post on the way, which you can scout for a first aid 
    kit, but except for that, thereís not much interesting on the way.
    
    Once you get in the Pala sector, head towards Mikeís Bar (donít pass the 
    lumber area Ė itís filled with enemies). In Mikeís Bar, search for another 
    mission from one of your pals.
    
    Before you head out on the mission, use your diamonds for some weapons or 
    upgrades at the weapon store.
    Of course, I donít know the exact amount of diamonds you have at this 
    point, but it should be about 30 Ė 40 (I have 36), provided you followed 
    the walkthrough entirely. For now, you should leave the manuals alone. As 
    long as you donít have a lot of money, you should only buy the upgrades 
    that are really necessary. If you buy the PKM, you MIGHT consider buying 
    the accuracy upgrade to reduce the recoil.
    As for the weapons, you can buy the PKM, M1903 Sniper Rifle, IEDís, the 
    Makarov, and either the Homeland or the G3, depending on which weapon you 
    bought last time. I highly encourage you to buy IEDís, as they are vital in 
    convoy missions, and otherwise extremely handy in taking out guard posts, 
    etc. Sniper fans will want to buy the M1903, but then you should buy the 
    PKM too to have some firepower left, as the M1903 replaces your primary 
    weapons (G3 or Homeland), which brings you to a sum of 20 diamonds.
    On top of that, itís a good thing to buy the weapon crates early, 
    especially if you want to hold on to that golden AK. You can also choose to 
    buy the M1903 and the primary weapon crate, so you can switch between your 
    main weapon and the sniper. You shouldnít buy the medkit or the ammo 
    upgrades just yet, as itís simply too expensive.
    
    I bought the IEDís, the M1903 and the Primary Weapon Crate, which cost a 
    total amount of 36 diamonds Ė exactly the amount I had. If you have less 
    than 36 diamonds, keep your money for our next visit to the weapon shop. 
    Still buy the IEDís, though.
    
    Whatever you bought, go to the armory and pick up your weapons. Donít 
    forget to refresh your old weapons and put something in a weapon crate, if 
    you have one. Also, donít forget to restock your weapon if youíre gonna put 
    it in the crate. For now, donít take the sniper, because it will get you 
    nowhere with guard posts.
    
    When youíre done, use the ctrl-F search function to find the guide for your 
    mission. When youíre done, search for ď# CO1Ē, again, without the space.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                  CONVOY MISSION #1 / 4                   |
    |                           #CO1                           |
    |                                                          |
    
    
    When youíre done with the buddy mission, head on to the weapon store and 
    activate your first convoy mission.
    
    Unfortunately, the convoy mission are randomly picked as well, which again 
    means I canít predict what mission youíll be getting. Fortunately, the 
    different targets arenít far from each other. There is one in the 
    southwest, close to a bus station. Then thereís one near the eastern weapon 
    store, which weíll access through the southeastern bus station. Finally, 
    thereís two convoyís in the north (one in the northwest). Those two 
    convoyís will be accessed by the route that leads from the far east, all 
    the way to the northeast into the north, and eventually into the northwest. 
    On this route, as well as one the route to the southwestern convoy, weíll 
    pick up A LOT of diamonds. 
    
    Below, youíll find a table of the strings you need to search for. Donít 
    search with the space in between, they are included to avoid getting to 
    this spot when searching for them. When youíre finished, search for # BO1.
     
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    |North / Northwest |      C #NWT      |
    +------------------+------------------+
    | Southwest        |      C #SWT      |
    +------------------+------------------+
    | East             |      C #EAT      |
    +------------------+------------------+
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BONUS MISSION #1 / 3                   |
    |                            #BO1                          |
    |                                                          |
    
    Now that weíre done with the convoy, we will complete the predecessor 
    mission, located at the white mission target on the map. Again, the 
    predecessor missions are randomized, which the guides are located at the 
    bottom of this section. Look below for the search strings. When youíre 
    done, search for # BU03.
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    | Northwest        |      B #NWT      |
    +------------------+------------------+
    | Northeast        |      B #NET      |
    +------------------+------------------+
    | South            |      B #SOT      |
    +------------------+------------------+
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #3 / 12                  |
    |                           #BU03                          |
    |                                                          |
    
    
    When you have the tape, get back to Mikeís as quickly as possible. When you 
    get there, get in the weapon store. First off, the game informs you of the 
    weapons youíll unlock next time you complete a mission, namely the AK-47, 
    the MAC-10 and an RPG. Certainly worth performing the convoy. There are 
    also new items available since you completed a convoy mission. The unlocked 
    weapons are: the Star .45, the Flare Pistol, and the Silent Makarov 6P9. 
    Itís not surprising shit, but oh well. If you followed the walkthrough 
    exactly, you should now have about 25-35 diamonds . From now on, Iíll be 
    using a list of all the items you can purchase.
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#01 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    As it is the first time youíre using this table, Iíll explain it first.
    The Type, Dmg, Rng, Acc, Rel, FiR and Cost columns serve the same purpose 
    as in the ďWeapons and VehiclesĒ chapter. The ĎAdvisedí column will tell 
    you if the walkthrough advises you to do this. If it says ĎNoí, youíre 
    better off not purchasing that item (yet). Keep in mind that eventually 
    (near the end of the game), you will be able to buy all items.
    The ĎPbWí column tells if the particular item has been purchased by the 
    walkthrough.
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  | No|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |   No  | No|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  | No|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |   No  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    
    
    -------\
    MANUALS \
    =========\
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+----+------+---+
    |Accuracy Upgrade |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | G3-KA4          |  3 |   No | No|
    | Homeland 37     |  1 |  Yes | No|
    | M1903           |  3 |  Yes | No|
    | Flare Pistol    |  1 |   No | No|
    | Makarov         |  1 |   No | No|
    | Silent Makarov  |  2 |  Yes | No|
    | Star .45        |  2 |   No | No|
    | PKM             |  3 |  Yes |Yes|
    +-----------------+----+------+---+
    | Reliab. Upgrade |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | G3-KA4          |  3 |  Yes | No|
    | Homeland 37     |  1 |  Yes | No|
    | M1903           |  3 |   No | No|
    | Flare Pistol    |  1 |   No | No|
    | Makarov         |  1 |   No | No|
    | Silent Makarov  |  2 |   No | No|
    | Star .45        |  2 |   No | No|
    | PKM             |  3 |   No | No|
    +-----------------+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |   No | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Wranglerô  | 10 |   No | No|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |   No | No|
    +-----------------+----+------+---+
    
    ---------\
    EQUIPMENT \
    ===========\
    +-----------------------+----+------+---+
    |Ammo Upgrade           |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 |  No  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Grenadier Webbing     | 10 | Yes  | No|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 |  No  | No|
    | Medium Kit            | 25 |  No  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  | No|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a specific type 
    of specialty (Sniper, Close Combat, etc.). Note that this paragraph only 
    concerns weapons and upgrades.
    
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    \ Flare Pistol /   |Silent Makarov|   | Flare Pistol |
     \------------/    \ L.A. Webbing /   | IEDís        |
                        \------------/    \Shotgun Band. /
                                           \------------/
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - PKM
    - PKM Acc. Upgrade
    - Silent Makarov 6P9
    - Secondary Weapon Crate
    
    ==============================================================
    
    When youíre done, get to the armory, refresh/change any weapon, and restock 
    on ammo, fuel and explosives. Then get to Mikeís Bar.
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #1 / 6           =====|\|
    |\|=====                   #MA01                    =====|/|
    |/|=====                                            =====|\|
    
    
    Depending on what faction your lieutenant belongs to, you will acquire one 
    of two missions. If you have to enter the left building (as seen on the 
    map), skip over to the first UFLL mission, else go to the first APR 
    mission.
    
    
      _____________
     /_Informative_\________________________
    |                                       |
    |The Power Struggle                     |
    +-                                      |
    |As you may know, a power struggle has  |
    |sprouted between the two leading       |
    |factions. Believe it or not, you can   |
    |determine the outcome of this battle.  |
    |                                       |
    |Each faction has 3 missions available  |
    |or you, and each mission can be        |
    |performed in two different ways,       |
    |namely the mission the faction gives   |
    |you, or an alternate mission given by  |
    |your buddy. Each of these missions     |
    |are an advantage to one of the         |
    |factions. The score is written down    |
    |on an invisible scoreboard, which      |
    |eventually creates 1 winner.           |
    |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
    
    For a long time, Iíve been a handling an easy method to predict the outcome 
    of the power struggle (credits to James for finding this out). However, the 
    last few months Iíve been getting more and more people saying that it 
    didnít work for them. Iíll be looking for the right method in the future, 
    and Iíll conduct more experiments to aid me. For now, take the current 
    method with a grain of salt.
      _____________
     /_Informative_\________________________
    |                                       |
    |Predicting the outcome                 |
    +-                                      |
    |As far as I know, the score is         |
    |accumulated as follows: If you perform |
    |all or none of the buddy missions, UFLL|
    |UFLL wins by default. The same goes if |
    |you perform the buddy missions from    |
    |UFLL ONLY. If, however, you only per-  |
    |form the buddy missions from the APR,  |
    |they win. If you complete buddy mis-   |
    |sions in any other way (i.e. missions  |
    |from both factions, but not all of     |
    |them), UFLL wins as well. In a nut-    |
    |shell, the UFLL always wins unless you |
    |perform all of the missions from the   |
    |APR and none of the buddy missions from|
    |the UFLL.                              |
    |                                       |
    |Credits for finding this scorecount    |
    |go entirely to James.                  |
    |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                    APR MISSION #01 / 03 : COP KILLER             
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#AP1
    ==============================================================
    
    Once you get in the building, use the save and med box, then head up the 
    stairs. Youíll hear two people talking about the Jackal. 
    When you get in the room, youíll see two men. One of them is Arturo Quiepo, 
    who may be your lieutenant. The other one introduces himself as Prosper 
    Kouassi. Kouassi will inform you that your next job requires assassinating 
    a cop. Quiepo will tell you itís a moving target in a big SUV. Sounds a bit 
    like a convoy mission, doesnít it? Theyíll pay you up front, and payment is 
    15 diamonds. Finally, Quiepo will give you one last warning: only you know 
    about this mission, so other APR agents will shoot on sight. Get out of the 
    building.
    
    As youíre walking to your car, your buddy will give you a call. He asks you 
    to meet him at a safe house.
    
    
    ---/// New Objective! \\\---
    
     OBJECTIVES: Either complete the APR job and kill
                 the Police Chief now,
    ALTERNATIVE: Or meet my buddy who might have a better deal
                 for me.
        DETAILS: The UFLL-friendly Police Chief is riding  
                 around in a convoy. The APR has paid me to
                 kill him. My buddy claims to have more 
                 information on the mission.
    
    \\\---
    
    
    You now have two options to complete this mission. The basic mission 
    requires you to assassinate the Police Chief convoy-style, which is 
    relatively easy. Your buddy will send you to Shwasana, where youíll pick up 
    a ledger that will lock up the Police Chief, so youíll be able to 
    assassinate him while heís in prison. Afterwards, youíll have to destroy an 
    arms convoy heading to the UFLL. As a bonus though, youíll get an upgrade 
    for your safe houses for every buddy mission you complete, and your 
    reputation will increase at a quicker rate. This time, a car will 
    automatically be waiting for you at every safe house if you complete the 
    buddy mission.
    
    Grab a car from somewhere in Pala, then get out through the north exit. 
    Follow the road until you see a circular rock to your left (check the map 
    for this). Get out and follow the GPS signal for a diamond case behind a 
    wrecked car, containing 1 diamond (D_M#L01). Get back in the car, and drive 
    further down the road, towards the north.
    
    When you reach the river, thereíll be an unofficial guard post. Kill Ďem, 
    then head over the bridge.
    
    Head right when youíre across the bridge. Follow the road to your hut (you 
    might pick up a diamond signal, but you wonít be able to get to it now). 
    Youíll now have to option to either accept your buddyís mission, or just go 
    ahead and perform the basic mission. If you choose to do the buddyís 
    mission, get in the safe house and talk with him. Then follow the 
    walkthrough below. Else, skip the following part.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either intimidate the Chiefís brother
                 into handing over the ledger,
    ALTERNATIVE: Or complete the APR job and kill the
                 Police Chief.
        DETAILS: The UFLL-friendly Police Chief is riding  
                 around in a convoy. The APR has paid me to
                 kill him. But my buddy says the Chiefís
                 brother has a secret ledger in his possession.
                 Heís as the fishing village. I could shake down
                 the Chiefís brother for that ledger.
    \\\---
    
    
    The Chiefís brother is in Shwasana, which is a little north from here. Itís 
    best to get in during night to avoid patrolling swamp boats. Also, donít 
    forget to pick up a Carl G. Rocket Launcher in the safe house. This 
    launcher is the best around, and you wonít get another one until near the 
    end of the game. It is also advised to exchange the sniper for a rifle (I 
    had a golden AK in the crate).
    
    Follow the river into the north sector. Thereís a guard post at the 
    crossing into the fishing village, but just ignore it for now. As soon as 
    the map zooms in, head left. Once you arrive at the shore, start swimming 
    along it. Youíll eventually reach a ladder (look around). Get on it, then 
    quicksave. The next part is going to be very difficult, but weíre gonna try 
    to sneak in. If you canít make it, just start killing everybody off, or run 
    for your target.
    
    Anyway, you should be near an ammo pile. If itís night, a guy will probably 
    be sleeping on this deck. If heís not, or if thereís no-one, wait for 
    someone to come and start sleeping (thatís one guy less). Use your machete 
    to kill him silently. Then use the wooden path towards your target. This 
    path is very dangerous. Thereís guards all around you. If you made it to a 
    few boxes, hide behind it and check around if no-oneís looking. Quicksave a 
    lot, and at all costs, keep crouching. Once you made to the end, an even 
    more difficult path awaits you. You are now directly between guards, and 
    itís luck thatís keeping you from being noticed. However difficult it may 
    be, trust me, it can work. If you find it too difficult, just blast away at 
    the enemies.
    
    Wait until the men at the house have turned their back against you. Also 
    pay attention to the sniper above, and to a turret behind you (no-one 
    should man it). Then, still crouching, get to the house and enter through 
    the front, then quicksave.
    
    You made it in, the hard partís over. Mind you, this is a very buggy house, 
    and guards sometimes see you when theyíre not supposed to (through walls). 
    If this happens, quickload, wait a few seconds for the supposed guard to 
    turn away, and try again. Anyway, head left into the small room. Head up 
    the stairs, plant an IED in front of the opening to the right, then head in 
    the left room. The brother will be waiting there. Intimidate him by 
    interacting. Heíll point towards the ledger. Kill him, then get the ledger.
    
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Kill the Police Chief while your buddy
                 destroys the UFLL convoy.
        DETAILS: I have secret ledger. Now I need to go to the 
                 Police Station and kill the Chief. After that,
                 my buddy will ambush and destroy an   
                 arms convoy protected by UFLL troops.
    \\\---
    
    
    Detonate the IED to kill the sniper outside, then jump through the opening, 
    and again to get in the water. Youíre definitely caught by now, so stay 
    underwater and swim towards the shore. Pick up your phone, itís Warren. 
    Heíll inform you that the cops are heading back to the station. Get back to 
    the bridge, and get back to the safe house the way you came.
    
    Itís also advised to attempt the next part in daylight.
    
    
    ==============
    ==============
    
    
    Regardless of what missions you have, get back in your car, and head west. 
    Just before the slaughterhouse, step out of the car and head south. Once 
    you pick up a signal, search for the case behind a wrecked car (D_M#L02). 
    Then get back in the car.
    
    Once you reach the west sector, youíll see the target. If itís close, you 
    might already set up a trap, but thereís still a series of diamonds we must 
    achieve in this sector.
    
    At the crossing, go left and then right towards the safe house. Once you 
    cross a (according to the map) bridge, look right and swim towards the 
    waterfall. Thereís a diamond case containing 3 diamonds behind a rock 
    (D_M#L03). Get back on the road and unlock the safe house.
    
    Afterwards, get back on the road and follow it further northwest. 
    Eventually, youíll find a guard post on the other side of the river. Swim 
    towards it and take it out. Scout the post for an ammo pile, then get on 
    the roof of the house next to the ammo pile and search around for a diamond 
    case (D_M#L04).
    
    Get in a car, but donít follow the road. Instead, drive directly west. 
    Youíll arrive at a small hut pretty soon. Slash your way in with your 
    machete, then open the case for another diamond (D_M#L05). Get back in the 
    car and follow the mountainside. Thereís a Jackal Tape between the wrecked 
    car and a tree (follow the signal) (J_M#L1). Once youíve got it, follow the 
    road to the west.
    Just before the crossing, youíll see a wrecked bus next to the road. In it 
    is another diamond case (D_M#L06).
    
    If youíre performing the basic mission (red), take a right at the crossing. 
    If, on the other hand, youíre following your buddyís orders (blue), head 
    left.
    
    
    ==================
    BASIC MISSION ONLY
    ==================
    
    At the end of this road, thereís a guard post. If you need to stock up on 
    IEDís, thereís an explosive pile in the train wreck. The guard post lies at 
    a point where 3 roads come together. You should place the IEDís on the road 
    that the convoy will be arriving on. Plant 2 or 3 IEDís, preferably on a 
    truck next to the road or a barrel, then get to a safe distance. When the 
    convoy arrives, ignite the fireworks and done.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    As youíll head south, youíll come across an unmanned guard post. Head right 
    here, and head right again before the bridge. Unlock the Safe House there, 
    and wait until night.
    
    Get back to the main road, and this time, head over the bridge. Take a 
    right after the bridge to get into the Police station.
    
    Once your map zooms in, jump into the water and swim towards the other 
    side. Watch out, as this station is crawling with guards. Crouch, and 
    follow the mountain side. Thereís a guard close to the bridge. This guy has 
    a grenade launcher, and will prove very annoying later, so itís advised to 
    slice him quietly. Then move on.
    
    Stay in the shadows, and keep following the mountainside until you see a 
    building in front of you. Closer observation reveals a sniper on top of it. 
    Watch out, and head down the rocks. Youíll see a hut in front of you now. 
    Behind that hut is your target.
    
    Getting into the house is more difficult. Hide behind the right side of the 
    hut in front of you. There are a few guards by the dock, and there may be 
    some patrolling guards. Wait for the patrolling guards to leave, and check 
    if the guards at the dock are looking the other way. Then, still crouching, 
    make you way into the building. Quicksave, then turn around the corner. 
    There is an enemy in front of the other entrance to this house. Make sure 
    he has his back turned to you, then head left to find your target. Heís 
    making a phone call. Slice him with your machete, grab the medkit, and wait 
    until you receive the phone call. Warren Clyde needs your help with the 
    convoy (that wasnít part of the deal, was it?).
    
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Meet your buddy and help
                 destroy the UFLL convoy.
        DETAILS: The Police Chief is dead. Now I gotta
                 rendezvous with my buddy and help
                 destroy the UFLL convoy.
    \\\---
    
    
    Itís not advised to go back the way you came, so youíre gonna have to bust 
    out wildstyle. The entrance to your left has 1 guard in front of it, but 
    there are a lot more behind him. Should you head out using that entrance, 
    there will be an ammo pile to your left. Thatís a good killer Ė shoot it, 
    and bullets will shoot out to all side. Furthermore, thereís a boat at the 
    docks.
    
    So, hereís the plan: First shoot the guy in the doorway. Once everyoneís 
    got your attention, take out your rocket launcher and blast the boat for a 
    nice distraction. Watch out for any wood in this house Ė the launcher might 
    set it on fire. Quickly get to the other entrance (the one you used to get 
    inside this house) and destroy the ammo pile from behind the boxes (a well-
    placed grenade should do it). After that, get inside the house again.
    
    Once the ammo pile did most of the work, the fire shouldíve already spread. 
    Quickly run across the fire (if there is any) and jump in the water, your 
    way out of here.
    
    Swim out of the area, then head left. There should be some swamp boats, 
    guarded or not, at the shore. Kill the enemies if there are any, then take 
    the boat and drive to the east. Once you get closer to the bridge, get out 
    of the boat. Thereís a guard post up ahead, and you might want to evade it. 
    If you need sirettes, though (and you really need at least 2), sneak in the 
    post and steal some. Else, stay close to the mountain side, and cut in on 
    the road further north.
    
    Youíll hear shooting on your way there Ė donít worry, itís from the convoy. 
    Prepare for a fight.
    
    When you turn around the corner, youíll see a large tree fallen down, with 
    the enemies behind it. Shoot the motherfuckers, also use the rocket 
    launcher to stir things up good. Watch out, though Ė the launcher may 
    already start to malfunction. Shoot the rest of the enemies. If you go 
    down, youíre second buddy will pick you up. If you see blue smoke coming 
    from somewhere in the area, itís your buddy in need. The smoke means heís 
    in serious trouble. Get to it as quickly as possible, and interact with 
    him. Since this is (probably) the first time a buddy is in trouble, the 
    game will inform you of your options: you can press H to give him one of 
    your sirettes. If you donít have any, but you donít want to abandon your 
    buddy, press 2 to take out your sidearm. Your buddy will agree with you. 
    Press the left mouse button to end his life without too much pain.
    So basically, make sure you have sirettes.
    You can also press E to leave him. Remember that your buddy will be dead 
    forever.
    
    Once all of the enemies are gone, youíll complete the mission.
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ==============================================================
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     UFLL MISSION #01 / 03 : DIRECT SPEAR         
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#UF1
    ==============================================================
    
    When you get inside the HQ, walk to the second room. Use the save box and 
    medkit, then head up the stairs. Youíll hear talking from another room. You 
    can wait and eavesdrop to hear what they have to say. When you get in the 
    room, youíll see your lieutenant sitting, with a man standing next to it. 
    He introduces himself as Doctor Gakumba. He is the co-chairman of the UFLL. 
    Then, your lieutenant starts explaining the problem. There is a special 
    forces unit armed to the teeth with expensive weapons. They want to take 
    out an important man from the APR (the opposing faction). If they succeed, 
    there wonít be anyone left for the UFLL to fight (what a morale...). Apart 
    from that, if people hear about this, theyíll automatically think Gakumba 
    is behind the attack, and thatís not a positive influence on his name. The 
    SF is in the southern desert. Your mission is to destroy all their gear: 
    cars, radio, etc. Gakumba ends with explaining that Africa is for Africans. 
    take the money (15 Diamonds) and get out. A final warning from your 
    lieutenant: youíre performing a secret mission, so UFLL minors wonít know 
    anything about it Ė theyíll shoot you on sight.
    
    Get out of the HQ, and walk to your car. While youíre walking, youíll get a 
    phone call from your best buddy. He asks you to meet him at a safe house in 
    the eastern sector, above the weapon store.
    
    
    ---/// New Objective! \\\---
    
     OBJECTIVES: Either destroy the foreign commandosí gear,
    ALTERNATIVE: Or meet your buddy who might have a better deal.
        DETAILS: A team of foreign commands are hiding in an
                 oasis to the southeast preparing to kidnap
                 some ďperson of interestĒ in APR territory.
                 Afraid of taking the blame the UFLL hired me
                 to destroy their gear, forcing them to abort
                 their mission.
    
    \\\---
    
    
    At this point, you can choose to go to your buddy and listen to his 
    proposal. These buddy missions (also called Subverted missions) usually 
    have an alternative setup that is in the better interest of the buddy, a 
    friend of him, or sometimes you (easier mission accomplishment). You can 
    choose to follow the subverted mission or just follow the regular mission. 
    Buddy mission grant you a higher reputation, and an upgrade to your safe 
    houses. If you perform this buddy mission, a car will be installed to all 
    of your houses.
    
    Because of the buddy locations and the mission location, this walkthrough 
    will only provide a guide for the buddy mission. With this, APR will be in 
    a slight advantage, but this can be easily made up for later if you want. 
    If you still choose to perform the main mission, skip over to the ďMission 
    ListĒ chapter. You will miss a lot of collectables.`
    
    Head to the safe house in the east. This is the 3rd time weíre driving along 
    this road, so thereís nothing to pick up.
    
    At the safe house, let your buddy explain the game plan. Heíll advise you 
    that fighting the men in the desert is too dangerous. Instead, he needs you 
    to head to a Belgium informant in a villa, and force him to send a message 
    to the Spec Ops in the desert. The Spec Ops should then move to Mokuba, a 
    much better location to kill them off.
    
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either intimidate the informant at
                 the villa into sending the false
                 coordinates,
    ALTERNATIVE: Or destroy the foreign commandosí gear.        
        DETAILS: A team of foreign commands are hiding in an
                 oasis to the southeast preparing to kidnap
                 some ďperson of interestĒ in APR territory.
                 Afraid of taking the blame the UFLL hired me
                 to destroy their gear, forcing them to abort
                 their mission. But my buddy told me
                 these commandos have an informant. Heís in
                 a villa to the East of town. I gotta force him to
                 send the commandos to new coordinates Ė
                 into a trap at Mokuba.
    
    \\\---
    
    
    If you want, you can choose to grab the MGL-140 grenade launcher instead of 
    your main weapon. If so, you might want to head to the weapon store south 
    to pick up some other weapons. The MGL will start jamming quickly, though.
    
    After picking up some weapons, drive to the west. When youíre nearing the 
    eastern side of the river, go south. Thereís a diamond case behind the 
    waterfall containing three diamonds (D_M#L07). After this, head northwest 
    towards the target.
    
    Once youíre nearing the guard post, get out of the car. This post is an 
    excellent spot to try out your new MGL if you want to. The MGL can easily 
    thin out entire posts, especially if you shoot it towards an explosive or 
    car. Once youíve eliminated the troops, head into the house to find a 
    medkit, explosive box and ammo pile (scout it). Once youíve picked up 
    everything, get out of the house through the back entrance and follow the 
    path to the right. As soon as the path ends, go left, and get on the rocks. 
    Follow your diamond tracker to a diamond case with 3 diamonds (D_M#L08).
    
    Jump off the rocks, and follow the water trail to another path. Follow it 
    again until the path turns to merge with the other paths. When it does, 
    keep facing your target and walk straight towards it. Stay in the shadows, 
    until youíll reach a good observation spot on a rock to the left of a 
    fallen down tree. The Belgian informant is in the large building on the 
    second floor.
    
    The best way to get in is to sneak in through the side entrance. You might 
    want to place a distraction, like an IED or by use of the MGL. anyway, jump 
    off the rock walk towards the house on your left. Enter it and walk to the 
    back entrance. There are piled boxes between the two houses. Make 
    absolutely sure you arenít seen, then jump up the boxes. Do not get on the 
    roof yet Ė thereís a sniper on the balcony. Wait for the sniper to turn his 
    back, then jump up the roof, use the ladder to get to the other house and 
    grab the diamond case (D_M#L09). Get back on the ground and face the 
    target.
    
    Thereís a very high chance youíre already been seen, so rush inside and 
    kill the enemy waiting for you. Then get up the stairs, and youíll see the 
    informant. Intimidate him into giving the coordinates, then kill him if you 
    want.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Head into Mokuba and destroy the
                commandosí gear.
       DETAILS: The intimidation worked. The commandos are
                driving into a trap at Mokuba. Head there now
                and destroy the commandosī gear. Itíll be
                easier with the APR fighting them too.
    
    \\\---
    
    
    Soon after, youíll get a call from your buddy Ė the distraction worked, and 
    they are moving to Mokuba. Getting out may pose a difficult task - a lot of 
    guards are waiting for you. Large groups of enemies (4 or 5) can easily be 
    tackled with the MGL. On higher difficulties, however, the guards will 
    spread more. In this case, youíre gonna have to target explosives. The 
    truck you passed earlier gives an excellent explosion.
    
    Get out of the house and use your MGL to blast the truck. It gives quite a 
    bang. Watch out for any guards (if there are two many, go back inside), and 
    try to kill them one by one. If you see 2 or more guards close to each 
    other, use the MGL to wipe them out. Always use sirettes Ė there are some 
    leftovers upstairs. When the group thins out, you can get out and shoot the 
    leftover enemies.
    
    Youíre done in this area, so grab a car and get out through the south exit. 
    The guard post you eliminated earlier might have new guards, so watch out.
    
    Once your out of the area, drive directly south. The bottom-left exit to 
    the southeastern sector leads directly into Mokuba. Youíll pass another 
    guard post, so prepare.
    
    As soon as you enter the southeastern sector, get out of the car and walk 
    the last part to Mokuba. Your MGL is probably jamming already, so donít use 
    it as often as before.
    
    Walk down the path, but stay in the shadows. When you are nearing Mokuba, 
    youíll see a sniper with an RPG checking out the area. get on his side of 
    the path, then crouch behind a fence. Wait for him to turn his back on you, 
    then crouch left down a small path.
    
    Crouch, then take out you diamond tracker. Heís picking up a signal from 
    behind the fence. Get through the small opening in the fence, and watch out 
    - there are guards on the other side. lots of guards. The case is inside 
    the wrecked bus, but the opening is on the other side. Itís nearly 
    impossible to get in without being seen, so youíll better take out all the 
    guards. Donít do it here, though, as youíll be blasted in no time. Get back 
    through the fence, and take the path behind the house to your right. It 
    leads to a medkit and a car. Follow the path further (walking), until you 
    see a small house on your right. Watch out for any guards, then get in the 
    house. You should be able to see an explosive pile in front of you when you 
    look outside the other exit. Reload your MGL and quicksave. Pray that the 
    weapon wonít jam, then fire one shot towards the explosive pile, followed 
    by two or three shots in random places. Youíre definitely noticed now, so 
    take out your PKM (or whatever weapon you have on you), run out the way you 
    came in this hut, take a left to get behind the house, and run towards the 
    diamond case, killing anyone directly in your way. Thereís a car behind the 
    case, destroy it as soon as possible, then get the diamonds (D_M#L10). 
    
    Shoot any guards from inside the bus, then run out through the side 
    entrance. Run straight, until you can get inside a house on your left. Get 
    inside the next house, and out again, and turn halfway right. Run straight 
    forward through the opening, until you fall to lower ground. Kill any 
    followers behind you, then look to your left. Itís your target Ė a large 
    truck. Throw a grenade, and start running the other way. A large explosion 
    should finish the mission, right?
    
    No. Youíll quickly get a call from your buddy Ė heís in big trouble. Heís 
    with the APR, and they know whoís behind this plan. You gotta help him as 
    quick as you can.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Help your buddy fight the APR
                troops. 
       DETAILS: The APR is pissed off. Their medicine was
                destroyed along with the commandosí gear.
                They have my buddy pinned down at the
                crossroads in the South. I gotta get there
                and lend a hand.
    
    \\\---
    
    
    Follow the route towards the south exit of Mokuba. Your buddy is pinned 
    down in the guard post to the south. When you get there, reload your MGL. I 
    was able to pull as much as 8 grenades out of the weapon without jamming 
    it. Take a defensive position and blast some explosive stuff to set the 
    whole thing on fire. Watch out for blue smoke though Ė this means your 
    buddy is in trouble. Watch out for guards, Get to him as quickly as 
    possible, and interact with him. Since this is (probably) the first time a 
    buddy is in trouble, the game will inform you of your options: you can 
    press H to give him one of your sirettes. If you donít have any, but you 
    donít want to abandon your buddy, press 2 to take out your sidearm. Your 
    buddy will agree with you. Press the left mouse button to end his life 
    without too much pain.
    So basically, make sure you have sirettes.
    You can also press E to leave him. Remember that your buddy will be dead 
    forever.
    
    Once youíll see ďmission completedĒ at the top of the screen, all the 
    enemies are dead. Youíve just completed the first mission of the UFLL.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 3
    My feverís high. Iím vomiting. Thatís a
    bundle of fun. The joint pain wonít go
    away. Add to that the head-to-toe shivers
    and I got myself a party.
    
    ---/// Safe house Upgraded! \\\---
    
    If you performed a buddy mission, a vehicle has been added to your safe 
    house.
    
    \\\---
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                    Chapter 3: Trust and Loyalty                  
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!TaL
    ##############################################################
    ==============================================================
    ďAre you a spy, a traitor, or both?Ē
    
    
                           +---------------------+
                           |7. FACTION MISSION #2|
                           +4%---------------#FL2+
    
    
    Now that youíve completed your first main mission, we can get on with some 
    side missions. Before doing anything, get on the bus to the southeastern 
    station, then drive north to pick up your next Bonus Mission. Afterwards, 
    back on the bus to Pala, and get to Mikeís Bar.
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #4 / 12                  |
    |                           #BU04                          |
    |                                                          |
    
    
    You can buy some weapons from the store if you want, but other than some 
    useless weapons like the flare pistol, thereís not much interesting stuff. 
    Still, the bonus weapon you picked up in the last mission (a Carl G. Rocket 
    Launcher or an MGL) might still be useful, so maybe you want to hold on to 
    it and buy a special weapon crate to store it in. I had 24 diamonds left. 
    This amount can hugely differ depending on what missions you have 
    completed. This walkthrough advises not to buy the special weapon crate. 
    You can still choose to hold on to your special weapon, provided you have a 
    decent primary weapon in your inventory.
    
    From the weapon store, head to the armory, then straight to Mikeís Bar. 
    Thatís right, weíre doing another buddy mission. When youíre done, search 
    for # CO2.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                  CONVOY MISSION #2 / 4                   |
    |                           #CO2                           |
    |                                                          |
    
    
    ---/// Reputation Increased! \\\---
    
    REPUTATION LEVEL 1
    These guys look at me with contempt.
    They think they can take me on? I look
    forward to that debate.
    
    \\\---
    
    
    If Iím correct, completing the last mission will increase your reputation 
    by 1 level.
    
    When your back at Mikeís Bar, head to the weapon store. The next weapons 
    youíll unlock are the AK-47, the MAC-10 and the RPG-7 Rocket Launcher. 
    These are certainly interesting weapons. Accept the mission from the arms 
    dealer. Again, youíll have 1 of four convoys. If this mission is your 
    second mission in the north/northwest, use the bus to get to the convoy, 
    since you already picked up all the diamonds on that course.
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    |North / Northwest |      C #NWT      |
    +------------------+------------------+
    | Southwest        |      C #SWT      |
    +------------------+------------------+
    | East             |      C #EAT      |
    +------------------+------------------+
    
    
    Once youíre safely back in Mikeís Bar, head into the weapon store. Itís 
    time to pick up some new toys.
    
    When you get in, the game already informs you of the next mission. If 
    completed, youíll unlock the SPAS-12, Silent MP-5 (hell yeah), and LPO-50 
    Flamethrower.
    At this point, I have 26 diamonds. Your amount may differ depending on what 
    missions you performed. Donít worry, eventually youíll perform all 
    missions, and thus get every diamond case.
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#02 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes* | No|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  | No|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |   No  | No|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  | No|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |   No  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |   No  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    
    *: Unless you still have the Golden AK-47, which wonít start jamming for a 
    long time.
    
    -------\
    MANUALS \
    =========\
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+----+------+---+
    |Accuracy Upgrade |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | AK-47           |  2 |   No | No|
    | G3-KA4          |  3 |   No | No|
    | Homeland 37     |  1 |  Yes | No|
    | M1903           |  3 |  Yes | No|
    | Flare Pistol    |  1 |   No | No|
    | MAC-10          |  3 |   No | No|
    | Makarov         |  1 |   No | No|
    | Silent Makarov  |  2 |  Yes | No|
    | Star .45        |  2 |   No | No|
    | PKM             |  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |   No | No|
    +-----------------+----+------+---+
    | Reliab. Upgrade |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | AK-47           |  2 |   No | No|
    | G3-KA4          |  3 |  Yes | No|
    | Homeland 37     |  1 |  Yes | No|
    | M1903           |  3 |   No | No|
    | Flare Pistol    |  1 |   No | No|
    | MAC-10          |  3 |  Yes | No|
    | Makarov         |  1 |   No | No|
    | Silent Makarov  |  2 |   No | No|
    | Star .45        |  2 |   No | No|
    | PKM             |  3 |   No | No|
    | RPG-7 R. Launch |  5 |   No | No|
    +-----------------+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |   No | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Wranglerô  | 10 |   No | No|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |   No | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    |Ammo Upgrade           |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 |  No  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Grenadier Webbing     | 10 | Yes  | No|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 |  No  | No|
    | Medium Kit            | 25 |  No  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  | No|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a specific type 
    of specialty (Sniper, Close Combat, etc.). Note that this paragraph only 
    concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   \ L.A. Webbing /   | IEDís        |
    \+ Rel. Upgrade/    \------------/    |Shotgun Band. |
     \------------/                       |RPG R. Launch.|
                                          \+ Acc. Upgrade/
                                           \------------/
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - MAC-10
    
    ==============================================================
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BONUS MISSION #2 / 3                   |
    |                           #BO2                           |
    |                                                          |
    
    Having finished the convoy mission, weíll start searching for the second 
    predecessor tape. The location is marked as a white target on the map, and 
    can be in one of 3 places. When youíre done, search for # BU05.
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    | Northwest        |      B #NWT      |
    +------------------+------------------+
    | Northeast        |      B #NET      |
    +------------------+------------------+
    | South            |      B #SOT      |
    +------------------+------------------+
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #5 / 12                  |
    |                           #BU05                          |
    |                                                          |
    
    
    You should be back in Pala now. If you want, you can now enter one of the 
    factions and start a main mission instead of performing the buddy mission. 
    If you choose to do this, press Ctrl-F and search for ď#MA 01Ē (without the 
    space). If you want to perform a buddy mission first, head directly to 
    Mikeís Bar.
    
    From there on, you should know it all. Pick a buddy, then search for ďB#Ē 
    plus his initials, plus which mission you are performing of this buddy (1 
    or 2). When youíre done, search for ď# MA01Ē, again without the space in 
    between.
    
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #2 / 6               |
    |                           #AS02                          |
    |                                                          |
    
    
    When youíre back in Mikeís Bar, refresh your weapons first, then head into 
    the east sector, towards the cellular tower. Use the table below to get to 
    your guide, do not type in the spaces in your search function.
    
    
    +------------------+-----------+------------------+
    | Target Location  |  Head to: | then search for: |
    +------------------+-----------+------------------+
    | Pala Sector      |   Pala    |      A #PAS      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southwest  |                  |
    | \-> Convoy       |Bus Station|      A #SSC      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southeast  |                  |
    | \-> Airfield     |Bus Station|      A #SSA      |
    +------------------+-----------+------------------+
    |Northern Sector   |   Pala    |                  |
    | \-> Shwasana     |           |      A #NOS      |
    +------------------+-----------+------------------+
    |S.E Sector        | Eastern   |                  |
    | \-> Mokuba       | Antenna   |      A #SEM      |
    +------------------+-----------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #6 / 12                  |
    |                           #BU06                          |
    |                                                          |
    
    
    You should be at the southeastern bus station now. From here, head north 
    towards the special mission. Clear out the area, then pick it up. The next 
    target should be in the middle of the south sector, on the airfield. Take 
    the bus back to Pala.
    
    From Pala, drive towards Mikeís Bar, and take another buddy mission. When 
    youíre done, search for # BO3.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BONUS MISSION #3 / 3                   |
    |                           #BO3                           |
    |                                                          |
    
    Now that youíre back in Mikeís Bar, weíre picking up another Predecessor 
    tape. The next tape youíll find is the last one in Leboa-Sako, and is 
    located in the last of the 3 areaís that you havenít visited yet. When 
    youíre done, search for L #03.
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    | Northwest        |      B #NWT      |
    +------------------+------------------+
    | Northeast        |      B #NET      |
    +------------------+------------------+
    | South            |      B #SOT      |
    +------------------+------------------+
    
    Having found the last predecessor tape, weíve finished the bonus missions, 
    for now. With your new diamonds, get to the weapon store at Mikeís.
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#03 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes* | No|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |   No  | No|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  | No|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |   No  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |   No  |Yes|
    +-----------------+-----------------------------+-------+---+
    
    *: Unless you still have the Golden AK-47, which wonít start jamming for a 
    long time.
    
    
    -------\
    MANUALS \
    =========\
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+----+------+---+
    |Accuracy Upgrade |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | AK-47           |  2 |   No | No|
    | G3-KA4          |  3 |   No | No|
    | Homeland 37     |  1 |  Yes | No|
    | M1903           |  3 |  Yes | No|
    | Flare Pistol    |  1 |   No | No|
    | MAC-10          |  3 |   No | No|
    | Makarov         |  1 |   No | No|
    | Silent Makarov  |  2 |  Yes | No|
    | Star .45        |  2 |   No | No|
    | PKM             |  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |   No | No|
    +-----------------+----+------+---+
    | Reliab. Upgrade |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | AK-47           |  2 |   No | No|
    | G3-KA4          |  3 |  Yes | No|
    | Homeland 37     |  1 |  Yes | No|
    | M1903           |  3 |   No | No|
    | Flare Pistol    |  1 |   No | No|
    | MAC-10          |  3 |  Yes |Yes|
    | Makarov         |  1 |   No | No|
    | Silent Makarov  |  2 |   No | No|
    | Star .45        |  2 |   No | No|
    | PKM             |  3 |   No | No|
    | RPG-7 R. Launch |  5 |   No | No|
    +-----------------+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |   No | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Wranglerô  | 10 |   No | No|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |   No | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    |Ammo Upgrade           |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 |  No  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Grenadier Webbing     | 10 | Yes  | No|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 |  No  | No|
    | Medium Kit            | 25 |  No  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  | No|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a specific type 
    of specialty (Sniper, Close Combat, etc.). Note that this paragraph only 
    concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   \ L.A. Webbing /   | IEDís        |
    \+ Rel. Upgrade/    \------------/    |Shotgun Band. |
     \------------/                       |RPG R. Launch.|
                                          \+ Acc. Upgrade/
                                           \------------/
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - RPG-7 Rocket Launcher
    - Homeland 37
    
    ==============================================================
    
    
    If youíre going to perform a mission for the APR for the second time, itís 
    advised to pick a Rocket Launcher. 
    Get in the armory and refresh/restock all your weapons. Donít forget to 
    restock the weapons in the crates too. Then get back to Pala, and prepare 
    for the next main mission.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #2 / 6           =====|\|
    |\|=====                   #MA02                    =====|/|
    |/|=====                                            =====|\|
    
    
    When you enter Pala, check your map. Youíll see that right now, both 
    factions have a mission for you. Which means that you have two options: 
    either perform the second mission of your own faction, or perform the first 
    mission of the rivaling faction. Donít worry, eventually youíll perform 
    every mission.
    
    If you decide to perform the first mission of the other faction, type in 
    either # AP1 or # UF1, depending on the faction. If, on the other hand, you 
    are going to perform the second mission of your own faction, read on ahead.
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                APR MISSION #02 / 03 : REAP WHAT YE SOW           
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#AP2
    ==============================================================
    
    Get in the HQ, and get upstairs. You can eavesdrop and listen to what they 
    have to say, though its not that important. Get in the room. Kouassi 
    introduces you as his ďsecret weaponĒ. The guy sitting next to Kouassi is 
    Greaves. He starts explaining the mission.
    
    Apparently, the UFLL is blackmailing some Africans west of the border. At 
    this moment, they are keeping a tanker full of natural gas at the rail yard 
    in the west. The plan is to destroy the tanker. Regular bullets wonít cut 
    it Ė only explosives will do.
    
    Get out of the HQ. While youíre walking to your car, youíll get a call from 
    your buddy. Heís at the safe house a little east from the rail yard.
    
    
    ---/// New Objective! \\\---
    
     OBJECTIVES: Either head to the rail yard and
                 destroy the tanker,
    ALTERNATIVE: Or meet my buddy who might have a better deal
                 for me.
        DETAILS: The APR hired me to destroy a tanker car 
                 containing natural gas. The UFLL is using it to
                 pay for food, arms, and medicine. My buddy
                 claims to have more information about
                 the mission.
    
    \\\---
    
    
    Grab a car, then exit through the northern road. Drive all the way to the 
    north. When you reach the edge of this sector, go left towards the river. 
    At the end of the road, get out and quicksave. You need the paraglider to 
    access a diamond case. The case is just across the river (less far than you 
    think). When youíre on the glider, turn a little bit right to face the 
    diamonds. When you spot a small hut, use W to get down and land on the 
    mountain. Open the diamond case to get 3 diamonds (D_M#L11). When you have 
    the case, get back to your car (youíll pass a guard post on the way back) 
    and drive into the northern sector.
    
    Two guard posts are already waiting for you in this sector. When you get to 
    the bridge, hop down on the left side to land on a rock. From there, jump 
    towards the base of the bridge and open the diamond case (D_M#L12).
    
    Use the iron bar to get back on the rock. From there, you can safely jump 
    down from rock to rock to get to the bottom. Take out the guard post ahead, 
    then scout it for an ammo pile. From there, get out your map and check the 
    diamond tracker. The case is on the rock. On the left side, there are some 
    small rocks that you can use to get to it (D_M#L13). Thereís a path leading 
    back up on the northeast side of the bridge. When youíre up the mountain 
    again, take out the guard post (thereís a sniper as well), then scout it 
    for a medbox. 
    When youíre done, grab a car and start driving north.
    
    At some point, youíll see 2 huts to your left (marked as black spots on the 
    map). Take out the duo manning the huts. Then search for a wrecked van next 
    to the hut. Use the small rock in front of the van to jump on it. From 
    there, jump on the hut and grab the diamond case there (D_M#L14).
    
    Driving further north, youíll come across another guard post. This oneís 
    pretty tough, but you should be able to handle it. Afterwards, scout the 
    camp for an explosive pile. From this post, drive west towards Shwasana.
    
    Just before Shwasana, take the road north (right). When you pass an old 
    bus, stap out of the car. Jump on the box in front of the bus, then jump a 
    few times to get on the roof and access the diamond case (D_M#L15). Get 
    back in your car, and drive into the northwestern sector.
    
    As soon as you enter the new sector, go north. Drive towards the river 
    along the road. When you get there, Swim towards the small island in the 
    middle. Search for a wrecked car underwater on the north side of the 
    island. Thereís a diamond case containing three diamonds on top of it 
    (D_M#L16).
    
    When youíve got the diamonds, use your car to drive all the way southwest. 
    When driving, you should approximately face the guard post northeast of the 
    rail yard. There might be one or two guards in the area, but they shouldnít 
    pose a problem.
    
    Once you reach the southwestern road, drive further south to arrive at a 
    guard post. Take it out, then scout it for an ammo pile. Also slash away 
    the wooden bars in the house to find another diamond case (D_M#L17). From 
    here, head south.
    
    You now have the choice to perform the buddy mission or the basic one. I 
    advise you, again, to perform the buddy mission, since youíll gain more 
    rep, diamonds, and upgrades.
    If youíre performing the main mission, head left into the mountain passage 
    and skip the next part. If not, get to the safe house.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either kill the UFLL official at the
                 ranch,
    ALTERNATIVE: Or complete the APR job and
                 destroy the tanker car.
        DETAILS: The APR hired me to destroy a tanker car 
                 containing natural gas. The UFLL is using it to
                 pay for food, arms, and medicine. My buddy
                 says a UFLL official is holding back a
                 troop train full of reinforcements. Eliminating
                 the official will free up the troops to respond
                 to an attack Ė exposing them to an ambush.
    
    \\\---
    
    
    Apparently, your buddy wants to kill a large troop as an act of revenge, 
    and the gas tanker is the perfect distraction. If you want, you can grab 
    the FAL Paratrooper lying next to the bed. Be careful though, as itís 
    pretty rusty.
    
    Get out of the safe house and in your car. Drive east towards the guard 
    post. Take it out and scout it if you havenít done so already. Then get to 
    the Ranch.
    
    The ranch is undoubtedly the easiest area to get in to. You should have no 
    problem getting into the house. Shoot the fuel pile to start a fire if you 
    want. You can also sneak in through the back. Get into the house and kill 
    the target. Youíll get a call from your buddy. You should now get to the 
    rail yard and blow up the tanker.
    
    
    ---/// Objective Updated! \\\---
     OBJECTIVES: Destroy the tanker car at the rail
                 yard.
        DETAILS: The APR hired me to destroy a tanker car 
                 containing natural gas. The UFLL is using it to
                 pay for food, arms, and medicine. I took out
                 the UFLL official who was holding back his
                 reinforcements. Time to destroy the tanker at
                 the rail yard. My buddy will then ambush
                 the train carrying the UFLL troops who
                 respond to my attack.
    \\\---
    
    
    While youíre at it, grab a diamond case lying around on the west side of 
    the area, enclosed by breakable wooden bars. It contains 1 diamond 
    (D_M#L18). 
    
    From the ranch, drive back the way you came. You can sleep at the safe 
    house if you want. If youíre out of rockets, get to the weapon store and 
    restock. If you donít have a rocket launcher, buy one (the cases we 
    obtained in this run should suffice).
    
    
    =============
    =============
    
    
    As soon as you enter, find a nice spot to get a good overview. Thereís a 
    rock to your left that sticks out. On it, you can have a nice look at the 
    gas tanker. Take out your RPG, aim, and fire. Thatís about all you have to 
    do. If you followed the main mission, youíre done now.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    The tanker will explode, and youíll immediately get a call from your buddy, 
    who informs you that the train has started to move. Time to go.
    
    
    ---/// Objective Updated! \\\---
     OBJECTIVES: Proceed to the ambush point and
                 help your buddy eliminate all
                 UFLL troops.
        DETAILS: Iíve destroyed the tanker car. My buddy
                 has ambushed the train carrying the UFLL
                 troops who responded to my attack. I gotta
                 rendezvous at the ambush point and help
                 my buddy eliminate all UFLL troops.
    
    \\\---
    
    
    The ambush point is all the way in the north, so it will take some time to 
    get there. Recollect yourself at the safe house below (meet your second-
    best buddy there as well, so heís stand-by). Then drive/walk towards the 
    ambush point.
    
    Youíll be greeted by a large explosion. If you have 1 rocket left, shoot it 
    at a large group of enemies. Hide behind rocks and kill the others. Slowly 
    make your way towards your buddy, who is behind a defensive structure. If 
    heís wounded, you know what to do. Kill as many enemies as you can until 
    the words ďMission CompletedĒ show up on the screen.
    
    ---/// Objective Complete! \\\---
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ==============================================================
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                 UFLL MISSION #02 / 03 : OEDUARD REX             
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#UF2
    ==============================================================
    
    When you get in the building, you can already hear Gakumba talking with an 
    unknown second man. When you get in the room, youíll see Carbonell standing 
    next to Gakumba. They donít look too happy, and they have a good reason to: 
    the former king, Kgosi Nnyere, has returned. Apparently, he thinks that 
    enough gold can stop the war between APR and UFLL. A stupid idea, but the 
    APR is more than happy to accept the gold. They are guarding it in the 
    oasis, at the northeastern corner of the map. Your mission is simple: go to 
    the oasis, kill the APR men, and send the coordinates of the gold to the 
    UFLL with your mobile phone. Get out of the HQ.
    
    Soon after the briefing, your buddy will call you again. Heís expecting you 
    at the safe house in the northeast.
    
    
    ---/// New Objective! \\\---
     OBJECTIVES: Either go to the oasis and tag the
                 gold for the UFLL,
    ALTERNATIVE: Or meet my buddy who might
                 have a better deal.
        DETAILS: King Nnyereís goldís being guarded by the
                 APR in the oasis. The UFLLís hired me to find
                 that gold. My buddy wants me to have a chat
                 about the king. It sounds like there are some
                 family politics involved, with the gold at the
                 center of it.
    
    \\\---
    
    
    You can choose to perform the basic mission. You wonít miss any diamond 
    cases, but you will miss a guard post. If you perform the buddy mission, 
    use the following part as a guide, else, skip this part.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    Use the Pala bus station to get to the northeastern sector. From there, get 
    in the car and drive towards the south. When you reach the road, drive west 
    towards the safe house. You might encounter some resistance on the way, but 
    just keep driving towards the guard post in the south. If youíre having too 
    much problems with getting past the enemies, step out of the car before 
    reaching the road and take them out or sneak past them.
    
    In any case, when you arrive at the guard post, take it out, then scout it 
    for a medkit. When youíre done, go to the safe house.
    
    Your buddy is already waiting for you. And heís got important news. He 
    happens to know the kingís son, whoís more than happy to see his fatherís 
    death. If that happens, the son, named Oeduard, will call of all the men at 
    the oasis. Good stuff. The first thing youíre gonna have to do is kill the 
    king, whoís safely hidden up in the old fort. Well, safely... when you kill 
    him, you have to take his signet ring with you as proof of his death.
    
    
    ---/// Objective Updated! \\\---
     OBJECTIVES: Either kill the King and pick up his
                 ring,
    ALTERNATIVE: Or go to the oasis and tag the gold
                 for the UFLL.
        DETAILS: King Nnyereís goldís being guarded by the
                 APR in the oasis. The UFLLís hired me to find
                 that gold. The Kingís son likes being an exiled
                 playboy back in Europe and heís looking to
                 succeed his old man the hard way. Right now
                 the Kingís protected by the APR in an old fort.
                 I just gotta find him, kill him, then rip the
                 signet ring from his cold, dead hand. Prince
                 Oeduard get the ring... and control over the
                 bank accounts back in Belgium.
    
    \\\---
    
    
    Wow, some family. Anyway, the fort is not too far from here, but you will 
    have to pass two guard posts on the way. Before you leave the safe house, 
    you can choose to pick up the AS50 on the ground. Itís a bit rusty, but 
    otherwise itíll do fine. Get out of the safe house, and get to the guard 
    post. It might still be empty, otherwise kill the guards again. Grab a car 
    if you can find one, then drive north. When you reach the other guard post, 
    take it out too (itís a hard one). Make sure you kill the sniper as well. 
    Afterwards, scout it for an explosive pile if you havenít done so already.
    
    Afterwards, drive further north and follow the road towards the safe house. 
    Rest and change weapons if you have to (you should have a sniper with you), 
    then make your way towards the fort.
    
    Take the first path towards the fort (the path is not on the map). The fort 
    has two very perceptive guards, one on each tower. As soon as they see you, 
    take them out with a sniper.
    
    As you approach the fort, take out your map to find a path leading towards 
    the back entrance. When you arrive, go left around the walls. There is a 
    side entrance there. The guards probably defend the entrance here. Throw a 
    grenade or rocket towards the explosive barrel you see. That should knock 
    out the enemies in your way. Quickly run into the doorway to your right, 
    kill the guard there, then run up the stairs. The king is on the first 
    floor. When you walk in the room, heíll be surprised at first. Then heíll 
    warn you that he has a loving son, who will avenge his father if you shoot 
    him. ďHeíll eat your heart...Ē. If only he knew. Shoot him, then pick up 
    the ring by interacting with his corpse.
    
    
    ---/// Objective Updated! \\\---
     OBJECTIVES: Meet Prince Oeduard and give him
                 the ring,
    ALTERNATIVE: Or go to the oasis and tag the gold
                 for the UFLL.
        DETAILS: King Nnyereís goldís being guarded by the
                 APR in the oasis. The UFLLís hired me to find
                 that gold. The Kingís son likes being an exiled
                 playboy back in Europe and heís looking to
                 succeed his old man the hard way. Thanks to
                 me, it looks like he might get an early
                 coronation. The Kingís dead, and now I just
                 have to deliver his signet ring to Prince
                 Oeduard and my buddy.
    
    \\\---
    
    
    Wait for your buddy to call you for confirmation, then get out of the ford. 
    The walk out isnít too long, so just run to the same exit, only stopping 
    when an APR guard is directly in your way.
    
    Run out the area, and get to your safe house next to the fort. Stock up on 
    ammo / weapons / sirettes, then get in a car and quickly drive towards the 
    safe house. You can drive by the guard posts without too much trouble.
    
    When you arrive at the safe house, youíll find Oeduard alone. He tells you 
    your buddy has already gone ahead to the oasis. Give him the signet ring. 
    As a gift, the kind man will give you his royal SUV for your trouble. What 
    a guy (how long will this car last?).
    
    
    ---/// Objective Updated! \\\---
     OBJECTIVES: Go to the oasis and tag the gold for
                 the UFLL.
        DETAILS: The Prince appreciated my efforts and gave
                 me one of his SUVís. Even better, he ordered
                 the APR out of the oasis and sent my
                 buddy ahead to secure the gold. Maybe the
                 Prince isnít such a bad guy after all... if you
                 donít count royal fratricide.
    
    \\\---
    
    
    With the royal familyís treason finished, you can finally head on to the 
    oasis and tag the gold. Only now, there wonít be any guards to take you 
    down. Will there? Take some IEDís with you if you have them. Donít take any 
    snipers, you wonít need Ďem. On your way to the oasis, your buddy will call 
    you and inform you that everythingís going according to plan. Thatís good 
    to hear.
    
    
    =============
    =============
    
    
    If you perform the main mission, make sure you have a rocket launcher or a 
    sniper and a good assault rifle or LMG, then use the Pala bus station to 
    get to the northeastern sector. From there, grab a car and drive towards 
    the area EAST of the oasis. Same goes if you performed the buddy mission. 
    If you perform the main mission, make sure itís nighttime when you reach 
    the area.
    
    At the southeastern corner of the oasis, you should be able to find a 
    diamond case next to a very large tree and a shovel. Open it to find 1 
    diamond (D_M#L19).
    
    
    ==================
    BASIC MISSION ONLY
    ==================
    
    If you did not perform the buddy mission, the oasis is stuffed with APR 
    guards. Itís near impossible to sneak in the cistern holding the gold, so 
    youíll have to blast your way through. Luckily, the area has a few 
    explosives (barrels, cars) to thin out the troops, and you can use rocket 
    launcher or snipers as well. Try to keep your distance until the larger 
    part of the enemies are wiped out. When youíre done, get down into the 
    cistern and interact with the gold to tag it. Quickly get out of the 
    cistern before the APR troops regroup, and drive away in the assault truck, 
    towards the bus station.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    If you did perform the buddy mission, just make your way towards your 
    buddy. Heís waiting for you next to the cistern leading to the gold. Before 
    tagging the target, plant some IEDís around the area, just in case things 
    go wrong.  I planted three, one on the car, one near a yellow explosive 
    barrel, and one on a fuel pile. Make sure that the ammo pile next to the 
    cistern is saved, in case you need it later. Also remember where you 
    planted them. Then get in the cistern.
    
    When you drop down, pick up the ammo box, fuel can, and explosive box. Drop 
    down further and pick up the medkit. Then interact with the gold to tag it. 
    Youíll immediately hear gunshots from above. Woops.
    
    
    ---/// Objective Updated! \\\---
     OBJECTIVES: Help my buddy fight off the
                 APR in the oasis.
        DETAILS: The APR figured out theyíve been screwed
                 by the new King. Theyíre closing in on the
                 oasis Ė fast. I gotta help my buddy
                 neutralize these guys.
    
    \\\---
    
    
    The area above you is crawling with guards. Save, then quickly climb up the 
    ladders, and hide behind something. You can activate the IEDís whenever you 
    want, and well-placed explosives should wipe out the troops in a matter of 
    seconds. Make sure your buddy is not near an explosion, however. Also, 
    remember that the explosives will cause a fire. If youíre unlucky and the 
    wind is blowing the wrong way, it might end up really bad for you and your 
    buddy. It shouldnít be life-threatening, though.
    
    Kill any leftover enemies to finish the mission. Make sure your buddy is 
    not wounded on the ground. If he is, heal him. Then get in a car and drive 
    towards the bus station. Take the bus to Pala.
    
    ---/// Objective Complete! \\\---
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 2
    This Malaria is worse than any flu Iíve ever
    had. Iíve got bad joint pain and shivers.
    
    ---/// Safe House Upgraded! \\\---
    
    If you performed a buddy mission, you now have a small medical kit always 
    laying around in your safe house.
    
    \\\---
    
    
                           +---------------------+
                           |8. FACTION MISSION #3|
                           +4%---------------#FL3+
    
    
    Having completed your second mission, a new icon joins the objectives menu. 
    Press Esc to see an underground mission has appeared. This sign means that 
    youíre almost out of medicine. You should get some new medicine as soon as 
    possible, so thatís what weíre going to do next.
    
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |                UNDERGROUND MISSION #1 / 3                |
    |                           #UN1                           |
    |                                                          |
    
    
    The underground missions are acquired in Pala, so thatís where you have to 
    go.
    
    When you arrive in Pala, check the map for an underground icon in the 
    church. Get in the church, and walk up to father Maliya. Heíll send you to 
    one of four places on the map. Theyíre all close to a bus station, so it 
    shouldnít be too hard to get to them. All the places act like a safe house: 
    you need to kill the enemies guarding the house to unlock, and from then 
    on, you can enter at any time and sleep there.
    
    If your target is in the southwest, check for a diamond case next to the 
    building after youíve unlocked it (D#L09).
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                  CONVOY MISSION #3 / 4                   |
    |                           #CO3                           |
    |                                                          |
    
    
    After the underground mission, weíre going to unlock some more weapons. The 
    next set is a good one (SPAS-12, Silent MP-5 and the flamethrower), and 
    unlocking it makes life a hell lot easier.
    
    Get to Mikeís Bar and accept the mission. Again, use the search strings 
    below to get to your corresponding guide. To get back, search for # BU07.
    
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    |North / Northwest |      C #NWT      |
    +------------------+------------------+
    | Southwest        |      C #SWT      |
    +------------------+------------------+
    | East             |      C #EAT      |
    +------------------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #7 / 12                  |
    |                           #BU07                          |
    |                                                          |
    
    
    Before performing the Buddy mission, weíre going to buy some new weapons, 
    so get in the weapon store.
    
    The game informs you of the next set of unlocked weapons, which are the M-
    79, the Dragunov and the dart rifle. Certainly something to look forward 
    to.
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#04 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes* | No|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |   No  | No|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  | No|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |   No  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  | No|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |   No  |Yes|
    +-----------------+-----------------------------+-------+---+
    
    *: Unless you still have the Golden AK-47, which wonít start jamming for a 
    long time.
    
    
    -------\
    MANUALS \
    =========\
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+----+------+---+
    |Accuracy Upgrade |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | AK-47           |  2 |   No | No|
    | G3-KA4          |  3 |   No | No|
    | Homeland 37     |  1 |  Yes | No|
    | M1903           |  3 |  Yes | No|
    | Silent MP-5     |  5 |   No | No|
    | SPAS-12         |  3 |  Yes | No|
    | Flare Pistol    |  1 |   No | No|
    | MAC-10          |  3 |  Yes |Yes|
    | Makarov         |  1 |   No | No|
    | Silent Makarov  |  2 |  Yes | No|
    | Star .45        |  2 |   No | No|
    | LPO-50          |  5 |   No | No|
    | PKM             |  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |   No | No|
    +-----------------+----+------+---+
    | Reliab. Upgrade |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | AK-47           |  2 |   No | No|
    | G3-KA4          |  3 |  Yes | No|
    | Homeland 37     |  1 |  Yes | No|
    | M1903           |  3 |   No | No|
    | Silent MP-5     |  5 |   No | No|
    | SPAS-12         |  3 |  Yes | No|
    | Flare Pistol    |  1 |   No | No|
    | MAC-10          |  3 |  Yes |Yes|
    | Makarov         |  1 |   No | No|
    | Silent Makarov  |  2 |   No | No|
    | Star .45        |  2 |   No | No|
    | LPO-50          |  5 |  Yes | No|
    | PKM             |  3 |   No | No|
    | RPG-7 R. Launch |  5 |   No | No|
    +-----------------+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |   No | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Wranglerô  | 10 |   No | No|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |   No | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    |Ammo Upgrade           |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 |  No  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Grenadier Webbing     | 10 | Yes  | No|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 |  No  | No|
    | Medium Kit            | 25 |  No  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a specific type 
    of specialty (Sniper, Close Combat, etc.). Note that this paragraph only 
    concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   \ Silent MP-5  /   |Shotgun Band. |
    \ Silent MP-5  /    \------------/    |RPG R. Launch.|
     \------------/                       |+ Acc. Upgrade|
                                          | SPAS-12      |
                                          |+ Upgrades    |
                                          | LPO-50       |
                                          \+ Rel. Upgrade/
                                           \------------/
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - Silent MP-5
    - Special Weapon Crate
    - MAC-10 Acc. Upgrade
    
    ==============================================================
    
    
    When youíve bought what you wanted, get to armory and refresh / restock all 
    weapons that you want. Donít forget to fill the weapon crates you have 
    purchased.
    
    Then get to Mikeís Bar. Again, choose a buddy and accept a mission. Then 
    search for the corresponding string to get to your guide. When youíre 
    finished, search for # AS03.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #3 / 6               |
    |                           #AS03                          |
    |                                                          |
    
    
    Now that youíve finished another buddy mission, weíre off to the next 
    assassination. From Mikeís Bar, drive towards the eastern antenna and 
    accept a mission. You can see below what string you have to search for.
    
    +------------------+-----------+------------------+
    | Target Location  |  Head to: | then search for: |
    +------------------+-----------+------------------+
    | Pala Sector      |   Pala    |      A #PAS      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southwest  |                  |
    | \-> Convoy       |Bus Station|      A #SSC      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southeast  |                  |
    | \-> Airfield     |Bus Station|      A #SSA      |
    +------------------+-----------+------------------+
    |Northern Sector   |   Pala    |                  |
    | \-> Shwasana     |           |      A #NOS      |
    +------------------+-----------+------------------+
    |S.E Sector        | Eastern   |                  |
    | \-> Mokuba       | Antenna   |      A #SEM      |
    +------------------+-----------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #8 / 12                  |
    |                           #BU08                          |
    |                                                          |
    
    
    When youíve finished the mission, you should be at the southeastern bus 
    station. Unfortunately, youíll notice that there is no bonus mission left 
    in this district. So, get the bus going for Pala.
    
    From Pala, go south towards Mikeís Bar. Refresh your weapons, then get to 
    Mikeís Bar and accept yet another buddy mission. You know the drill, search 
    for ďB#Ē, then the initials of your buddy, then either 1 or 2. When youíre 
    done, search for 
    # MA03.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #3 / 6           =====|\|
    |\|=====                   #MA03                    =====|/|
    |/|=====                                            =====|\|
    
    
    With the eighth buddy mission out of the way, we can already begin our 
    third main mission. There are two different possible scenarioís in Pala 
    when you get in. If you performed one mission for both factions, you will 
    now have to perform a mission for the faction you last worked for. If, on 
    the other hand, you chose to perform two missions for one faction, you can 
    again work for both factions.
    
    Logically, if you performed one mission for both factions, you should now 
    perform the second mission. If that is the case, search for ď# AP2Ē or ď# 
    UF2Ē. If you performed two missions for 1 faction, you either type in ď# 
    AP1Ē or ď# UF1Ē if you are going to perform a mission for the other 
    faction, or scroll down if you will perform the last mission of your own 
    faction. So basically, you can have 1 of 6 missions.
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                 APR MISSION #03 / 03 : JUNKYARD DOG              
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#AP3
    ==============================================================
    
    Get in the HQ. While youíre walking up to the room, youíll hear Kouassi and 
    a second man speculating about the Jackal. Get in. Youíll find Walton 
    Purefoy standing next to Kouassi.
    
    Apparently, the UFLL is creating a motor pool at the junkyard in the 
    western sector, which gives them a slight advantage over the APR. your 
    mission is simple: take out their machinery to disable the pool. Their air 
    compressor should be destroyed in particular.
    
    When you walk to your car, youíll get (surprise surprise) another call from 
    your buddy. Heís in the safe house near the northeastern bus station. If 
    you want to follow the Buddy mission (advised), use the bus to get to the 
    northeastern sector, else, skip the part below and head straight for the 
    junkyard. Performing the main mission will not make you miss any diamond 
    cases.
    
    
    ---/// New Objective! \\\---
    
     OBJECTIVES: Either destroy the compressor in
                 the junkyard garage,
    ALTERNATIVE: Or meet my buddy who might have a better deal
                 for me.
        DETAILS: The APR wants me to sabotage the UFLL
                 motor pool at the junkyard. Itís a matter of
                 destroying the compressor in the garage. 
                 My buddy wants to meet me. Heís got a
                 proposition. Heís southeast of the fuel depot.
    
    \\\---
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    When you arrive in the northeastern sector, grab the buggy and drive 
    straight towards the safe house. Get in the safe house to get some more 
    information from your buddy.
    
    He wants you to steal the daily truck schedule first. When you blow up the 
    air compressor, the trucks will drive back to petro sahel, and since your 
    buddyís got the schedule, he can predict where they will pass, and blow 
    them up. Who knows why. Anyway, this mission will net you another upgrade 
    for your safe house, so you might as well just do it.
    
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either steal the map from the fuel
                 depot,
    ALTERNATIVE: Or complete the APR job and
                 destroy the compressor.
        DETAILS: The APR wants me to sabotage the UFLL
                 motor pool at the junkyard. Itís a matter of
                 destroying the compressor in the garage. 
                 My buddy wants me to hit the fuel depot
                 first and take the daily route map for the oil
                 refueling plan.
    
    \\\---
    
    
    If you want, take the USAS-12 shotgun from the safe house. Itís the best 
    shotgun in the game, and it can fire 6 shells within no-time, due to its 
    assault rifle-like buildup. Itís a bit rusty however.
    
    Get out of the safe house and drive west. You can take out the guard post 
    if you want. You could also drive around it to avoid wasting your ammo.
    
    In any case, approach the gas station in whatever way you want. I 
    personally planted an IED on a car, then drove towards the entrance, got 
    out, ran up the sniperís spot, took him out, then detonated it, along with 
    a truck an a lot of other explosives. You can also try to snipe or sneak 
    your way in there. When sniping, shoot the endless amount of explosives to 
    burn the entire area. Donít forget to take out the sniper. In whatever you 
    do it, you need to get the truck schedule inside the small house.
    
    When you got it, your buddy will call you again. Heís ready to take out the 
    truck, so you can destroy the air compressor. The fastest and safest way to 
    the junkyard is to get back to the bus station to get to Pala, and from 
    there head to the junkyard. Get to the bus station and take it back to 
    Pala.
    
    
    =============
    =============
    
    
    Before going to the scrap salvage, wait until night, which makes it much 
    easier to sneak in. Also make sure you have IEDís with you.
    From Pala, take a car and take the southeastern exit out. Youíll drive 
    through the cock-fighting arena, but they wonít be able to hurt you. When 
    you get to the western sector, follow the road to the eastern entrance of 
    the junkyard. When youíre there, get in.
    
    At the entrance, youíll come across a crossing. Stay on the left side of 
    the road, and go left. When you get to a large structure that looks like 
    some kind of improvised gate, youíll see a wrecked bus. Slice away the 
    wooden bars at the back entrance to avoid making noise, then get in to find 
    a diamond case (D_M#L20). Get out of the bus, but from there, turn around 
    and walk all the way to the south. When you see another wrecked bus to your 
    right, get in through the back entrance.
    
    When you get out of the bus, be careful. The next road has a guard 
    patrolling it. Stay behind the garbage, and wait for him to pass. When he 
    does, quickly (but still crouching) cross the road and follow it left. When 
    you see an opening halfway to your right, walk to it and hide, then 
    quicksave.
    
    The next part is going to be really tricky, so save often. get out on the 
    other side, and go left. There are no guards here, so you can safely walk. 
    Go in a southwest direction, until you see a long blue bus. Get in it and 
    go out of it on the opposite side. From here, go west. You should be 
    directly south of the air compressor now. Face your target. A small hill is 
    blocking your view. On the left side of that hill, there is another 
    opening. Get through it. You should see a white truck in front of you. 
    Quicksave, then head right. Crouch through the small opening. Watch out, as 
    there may be a guard to your right. Heís probably sitting against the 
    container. As long as itís dark, you can pass him. Go left towards the air 
    compressor. Quickly get in the doorway to your left so that nobody can see 
    you. Youíll now be at the air compressor.
    
    It is very important to save the game BEFORE placing the IED on the 
    compressor. This is because IEDís donít always function properly after 
    loading once. You need to get out the same way you came, until the long bus 
    you saw earlier. When you get there, instead of heading left, head right 
    (west on the map). If you stay behind the fences, you can keep running 
    without being seen. Run all the way towards the mountainside, then check 
    your diamond tracker. Follow it to a diamond case inside a container 
    (D_M#L21). You need to break some wooden bars to get to it.
    
    From there, walk out of the junkyard through the western exit. 
    If however, you are following the buddy mission, make your way back to the 
    eastern exit. You can quickly get there through the southern part of the 
    junkyard. Donít make sure you follow the southern mountainside, because 
    youíll come across some rocks you canít get over.
    
    If youíre following the main mission, detonate the IEDís while walking out 
    of the area. Youíre mission is finished.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    When you arrive at the bus you found the first diamond, detonate the 
    explosives. Youíll immediately get a call from your buddy. Heís engaging a 
    truck at the eastern exit of the junkyard. 
    
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Head to the ambush point and help
                 my buddy eliminate all UFLL
                 troops.
        DETAILS: Compressorís taken care of. Now Warren
                 Clyde will light up an oil truck near the
                 junkyard entrance. Thisíll draw UFLL troops. I
                 gotta help him eliminate those troops.
    
    \\\---
    
    
    Head there quickly. This ambush shouldnít be too hard (I counted 4 
    enemies). Your buddy is on top of the structure above the road. Save a 
    sirette in case he gets wounded. The mission is finished when you see 
    ďMission CompletedĒ on top of the screen.
    
    ---/// Objective Complete! \\\---
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ==============================================================
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                   UFLL MISSION #03 / 03 : GROW OP                
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#UF3
    ==============================================================
    
    Get in the HQ. As you are walking up the stairs, youíll hear Gakumba and an 
    unknown associate talking. They donít sound too happy. When you get in the 
    room, youíll see Hector Voorhees, the UFLLís advisor, standing next to 
    Gakumba. Leon starts with congratulating you. According to him, the UFLL 
    has risen in power thanks to you. Voorhees then continues by stating the 
    mission. Apparently, the APR is giving protection to a European 
    Agricultural company, the OGC. In turn for the security, OGC supplies the 
    APR with fresh produce Ė valuable stuff in this country. You are to shut 
    down the business by destroying the irrigation system. Thatíll teach the 
    OGC never to contract the APR again.
    
    As you walk out of the HQ, youíll again get a call from your buddy. This 
    time, heís awaiting your arrival in the southern sector.
    
    
    ---/// New Objective! \\\---
    
     OBJECTIVES: Either destroy the red pumps in the
                 greenhouse,
    ALTERNATIVE: Or meet my buddy who might 
                 have a better deal.
        DETAILS: The APR is providing security for some
                 European agribusiness. Theyíre protecting
                 some greenhouses in the foothills to the east.
                 The UFLL wants me to shut down the
                 operation. My buddy claims to have more
                 info about the mission.
    
    \\\---
    
    
    If you choose to perform the Main mission, skip the following part. You 
    will miss one diamond case, however.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    Leave Pala through the western exit leading to the small dock. Get in the 
    swamp boat, and follow the river south into the southern sector. Ignore the 
    guard post you pass on the way, and get out of the boat when you reach the 
    safe house. Get in to find your buddy.
    
    As always, you buddy has a plan to ease up the mission. He knows of a 
    defoliant tank lying around in the chemical dump a little bit to the west 
    of your position. If you steal the tank and bring it to him at the airport, 
    he can use it to kill the plants at the OGC. Plants that the APR uses for 
    cover.
    
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either pick up the defoliant canister
                 from the chemical dump shed,
    ALTERNATIVE: Or destroy the red pumps in the
                 greenhouse.
        DETAILS: The APR is providing security for some
                 European agribusiness. Theyíre protecting
                 some greenhouses in the foothills to the east.
                 The UFLL wants me to shut down the
                 operation. My buddy says thereís an old
                 chemical dump at the rail spur. I should find a
                 canister of defoliant there that can wipe out
                 APR cover. Then I can bring that defoliant to
                 the airstrip south of the dump.
    
    \\\---
    
    
    Before leaving the safe house, you can choose to pick up the SAW standing 
    against the wall. Itís the best LMG of the game, but, as always, itís a bit 
    rusty, which can be annoying with weapons of that size. Anyway, make sure 
    itís night before you leave the safe house, then go left, towards the 
    northern entrance to the Class Products. 
    
    When you enter the area, walk to the blue container and hide behind it. The 
    tank is in the large building behind the container. There shouldnít be any 
    enemies guarding the entrance. If there are, wait for them to leave, or 
    silently kill them if you have the weapons.
    
    When the coast is clear, quickly, but still crouching, enter the building. 
    Hide behind some tanks and save. There are probably some guards at the 
    other entrance. The tank is lying on the table, right below the only strip 
    light in the building. Wait for the guards to turn their back on you, then 
    grab the defoliant canister from the table. Donít exit the building. 
    Instead, head up the stairs and follow it until youíre standing above the 
    truck. Youíll get a call from your buddy on the way, whoís waiting for you 
    on the airstrip. Jump on the truck, then open the diamond case lying there 
    (D_M#L22). You can hide behind the boxes if the guards are looking your 
    way. Be careful when jumping off the truck. Exit the building the same way 
    you entered it.
    
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either deliver the defoliant canister
                 to my buddy,
    ALTERNATIVE: Or destroy the red pumps in the
                 greenhouse.
        DETAILS: The APR is providing security for some
                 European agribusiness. Theyíre protecting
                 some greenhouses in the foothills to the east.
                 The UFLL wants me to shut down the
                 operation. My buddy sent me to an old
                 chemical dump at the rail spur where I
                 retrieved the canister of defoliant. Now I can
                 deliver that defoliant to the airstrip.
    
    \\\---
    
    
    When youíve exited the building, sprint to the right until you reach the 
    mountainside. From there, you can safely run all the way south and exit the 
    area. You will come across a guard post, take it out if you want, then go 
    south and drive/walk straight towards the airfield.
    
    Against all odds, the airfield is entirely empty. Head for the building 
    marked on your map, and open the door. Youíll see your buddy waiting for 
    you. Give him the canister.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Destroy the red pumps in the
                greenhouse.
       DETAILS: I got the defoliant and gave it to my
                buddy, whoís gonna load it onto the crop-
                duster at the airstrip and drop it on the APRís
                cover. Now to head for the greenhouses to
                destroy the irrigation system.
    
    \\\---
    
    
    Before leaving the room, pick up the medbox and ammo box, then get out and 
    get in a car. Drive west from the airfield until you reach the bus station, 
    and use it to get back to Pala.
    
    
    =============
    =============
    
    
    From Pala, go to the eastern docks and get in a swamp boat. Drive east and 
    follow the river into the eastern sector.
    
    When you reach the safe house, get out of the boat and unlock it (if you 
    havenít done so already). Then jump up the rocks next to the safe house to 
    reach a diamond case containing 2 diamonds (D_M#L23). When youíve got it, 
    get back in a swamp boat. Youíre gonna drive by the Private Property area, 
    so save beforehand in case things go wrong. Then get in the swamp boat, and 
    quickly drive by the docks.
    
    When you successfully passed the area, get out of the swamp boat and unlock 
    the next safe house. Get in it, and refresh your ammo/sirettes. For the 
    next mission, you donít need any sniper, so leave those behind. Rocket or 
    grenade launchers work well, and so does the flamethrower. Shotguns are 
    excellent too. IEDís are advised, though not obliged.
    
    Rest, then get out and follow the road left. Youíll find another diamond 
    case laying on a tree trunk. Open it to find 1 diamond (D_M#L24). Then get 
    back in your swamp boat and drive further towards the OGC. You might 
    encounter a patrolling boat on the way, take it out quickly. When you are 
    nearing the area, get out of the swamp boat and walk the last part to the 
    greenhouses.
    
    Once the map zooms in, check out the area. Head right and stay hidden. 
    Navigate through the trees and rocks until you reach the road leading to 
    the western exit. At the beginning of this road, you can see a hut. Save, 
    then use the rock next to it to jump on top of the hut. Hop down inside it, 
    then open the diamond case (D_M#L25). Climb up the ladder and jump off the 
    hut on the ground. Make sure you are not seen while doing this.
    
    From the hut, head south until you face some rocks. Turn towards your 
    target, make sure you are not seen, then crouch into the plants. Staying 
    hidden between plants takes some luck. You canít predict where the guards 
    will show up. In any case, make your way towards the entrance to the first 
    greenhouse. There may be a guard patrolling here too, so watch out.
    
    The space between the greenhouses is also very difficult. Save, make 
    absolutely sure there are no guards watching you, then crouch into the 
    other greenhouse. Youíll find the irrigation system in here. If you have 
    IEDís, plant them, then get out and carefully make your way towards the 
    southern mountain pass. If not, throw a grenade into the system. If no-one 
    saw you throwing the grenade, you are still undetected. Get out of the 
    greenhouse through the western exit (you used it to enter), and sprint 
    towards the southern exit. Use the mountain pass to exit the area. Thereís 
    a diamond case in the passage containing two diamonds (D_M#L26).
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    If you gave the defoliant tank to your buddy earlier, he will now fly over 
    the area and drop the acid. Make sure youíre out of the way (youíre safe 
    between the mountains). Pick up the diamond case described above. You will 
    get a phone call from your buddy. Heís been shot down, and he needs your 
    help.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Reach my buddyís crash site
                before itís too late.
       DETAILS: I wrecked the irrigation system, but now
                my buddy has been shot down and needs
                my help against the APR forces.
    
    \\\---
    
    
    Even though the phone call sounds distressing, heís not in such a bad 
    condition. Make your way towards the crash site and kill all the guards you 
    can see until the mission is completed (I had to kill one guy before it was 
    over). Make sure your buddy is alright, then leave for Pala (by the way, if 
    you care about getting all the guard posts, scout the guard post in the 
    west).
    
    ---/// Objective Complete! \\\---
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    --/// Safe House Upgraded! \\\---
    
    If you performed a buddy mission, you now have a first aid box hanging 
    inside your safe house.
    
    \\\---
    
    
                           +---------------------+
                           |9. FACTION MISSION #4|
                           +4%---------------#FL4+
    
    
    With the third mission completed, we can again begin travelling through the 
    vast jungles and deserts of Leboa-Sako, in hopes to find new diamonds. 
    First off, check your map and zoom out. At this point, there is a very high 
    chance that the icon of Mikeís Bar will not have an exclamation sign, which 
    would mean no new buddy mission is available. If this is the case, there 
    are 2 buddies that you have probably never seen in the bar, and one of 
    those is probably your rescue buddy.
    
    The two buddies providing the remaining 4 buddy missions will probably 
    never show up, and this is due to an annoying bug of Far Cry 2. For now, 
    there is nothing that we can do about it.
    
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #4 / 6               |
    |                           #AS04                          |
    |                                                          |
    
    
    Head to the cellular antenna in the east and pick up another assassination 
    mission. You know the drill. To get back, search for # CO4.
    
    +------------------+-----------+------------------+
    | Target Location  |  Head to: | then search for: |
    +------------------+-----------+------------------+
    | Pala Sector      |   Pala    |      A #PAS      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southwest  |                  |
    | \-> Convoy       |Bus Station|      A #SSC      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southeast  |                  |
    | \-> Airfield     |Bus Station|      A #SSA      |
    +------------------+-----------+------------------+
    |Northern Sector   |   Pala    |                  |
    | \-> Shwasana     |           |      A #NOS      |
    +------------------+-----------+------------------+
    |S.E Sector        | Eastern   |                  |
    | \-> Mokuba       | Antenna   |      A #SEM      |
    +------------------+-----------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                  CONVOY MISSION #4 / 4                   |
    |                           #CO4                           |
    |                                                          |
    
    
    From the bus station, take the bus back to Pala, and head to Mikeís from 
    there.
    
    The last convoy mission will net us some nice new weapons (the dart rifle, 
    M-79 and the Dragunove). Certainly worth destroying another convoy. Before 
    taking off, take a minute to refresh your weapons. When youíre done, get 
    back here with 
    # CO4. As a side note, my golden AK started jamming during this mission.
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    |North / Northwest |      C #NWT      |
    +------------------+------------------+
    | Southwest        |      C #SWT      |
    +------------------+------------------+
    | East             |      C #EAT      |
    +------------------+------------------+
    
    
    From Pala, drive south to Mikeís, and get in the weapon store. Inside, the 
    game already tells you what youíll unlock on your next mission (AS50 and M-
    249 SAW). Donít worry, you wonít have to do any convoy mission for the time 
    being.
    
    Your diamond count should be approximately 70-80 (I had 73), depending only 
    on what assassination mission youíve had. 
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#05 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes* | No|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  | No|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |   No  | No|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  | No|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    +-----------------+-----------------------------+-------+---+
    
    *: Unless you still have the Golden AK-47, which wonít start jamming for a 
    long time.
    
    
    -------\
    MANUALS \
    =========\
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes | No|  2 |   No | No|
    | Dragunov SVD    |  5 |   No | No|  5 |  Yes | No|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes | No|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes | No|  3 |   No | No|
    | Silent MP-5     |  5 |  Yes | No|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes | No|  3 |  Yes | No|
    | Flare Pistol    |  1 |   No | No|  1 |  Yes | No|
    | M-79            |  5 |   No | No|  5 |  Yes | No|
    | MAC-10          |  3 |  Yes | No|  3 |  Yes |Yes|
    | Makarov         |  1 |   No | No|  1 |  Yes | No|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |   No | No|
    | Star .45        |  2 |  Yes | No|  2 |   No | No|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |   No | No|  5 |  Yes | No|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |   No | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Wranglerô  | 10 |   No | No|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |   No | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    |Ammo Upgrade           |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 |  No  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 |  No  | No|
    | Medium Kit            | 25 | Yes  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a specific type 
    of specialty (Sniper, Close Combat, etc.). Note that this paragraph only 
    concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    \ Dragunov SVD /   \+ Rel. Upgrade/   |+ Acc. Upgrade|
     \------------/     \------------/    | SPAS-12      |
                                          |+ Upgrades    |
                                          | LPO-50       |
                                          |+ Rel. Upgrade|
                                          |M-79 Gren. L. |
                                          \+ Rel. Upgrade/
                                           \------------/
     
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - Dart Rifle
    - Flare Pistol
    - Makarov
    - Grenadier Webbing
    - Homeland 37 Acc. Upgrade
    - G3-KA4 Acc. Upgrade
    - Homeland 37 Rel. Upgrade
    - Silent MP-5 Rel. Upgrade
    - Silent Makarov 6P9 Acc. Upgrade
    - MAC-10 Rel. Upgrade
    - RPG-7 Rocket Launcher Acc. Upgrade
    - Dart Rifle Acc. Upgrade
    - Dart Rifle Rel. Upgrade
    - RPG-7 Rocket Launcher Rel. Upgrade
    - PKM Rel. Upgrade
    
    ==============================================================
    
    
    A big shopping list, but we have to buy the upgrades sooner or later. Stock 
    up / refresh on everything, make sure you have the right weapons in your 
    weapon crates (refresh them to). The dart rifle has an incredible 
    advantage, because it is a special weapon. Make sure you have one of those.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #4 / 6           =====|\|
    |\|=====                   #MA04                    =====|/|
    |/|=====                                            =====|\|
    
    
    Your next mission is again one of the 6 main missions. Since Iíve provided 
    a guide for each mission, you have to use the search functions. Type in ď# 
    APĒ or ď# UFĒ followed by which mission you are performing for that faction 
    (1, 2 or 3). Do not include the space. Before performing the mission, 
    however, read the following paragraph.
    
    As you already know, we are stuck on 8 buddy missions. There is, however, a 
    way to get the 2 remaining buddies to Mikeís Bar. To do this, you will have 
    to kill a buddy, to make room in Mikeís Bar. Since the only buddy you can 
    kill is your best buddy, you will have to kill him (or let him die). The 
    next mission is a good moment to do it. If you donít want your buddy to 
    die, just forget the final four buddy missions. Donít worry, though: if you 
    kill your main buddy it will be replaced by the buddy with the most history 
    (your second buddy in this case).
    
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 1
    I got a nasty fever. Thereís this bad
    tingling all through my shoulders and
    arms. Malaria pills help.
    
    ---/// New Reputation Level! \\\---
    
    REPUTATION LEVEL 2
    I get lots of looks Ė and they ainít happy
    ones. Guess Iím supposed to be dead by
    now, but thatís not on my schedule.
    
    ---/// Safe House Upgraded! \\\---
    
    If you performed a buddy mission, you now have an ammo pile at every safe 
    house.
    
    \\\---
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                    Chapter 4: Raising the Stakes                 
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!RtS
    ##############################################################
    ==============================================================
    ďCorruption is like sand in this place Ė itís everywhere.Ē
    
                           +----------------------+
                           |10. FACTION MISSION #5|
                           +4%----------------#FL5+
    
    Completing the fourth mission brings us further towards the grand finale of 
    Leboa-Sako. By the way, check your journal to see that you are once again 
    in need of pills.
    
    Having completed the bonus and the convoy missions, and being unable to 
    complete the last buddy missions, leaves us very little side missions to 
    complete. However, if you click on the Ďstatisticsí option in the menu, 
    youíll see that you have found about 240 Ė 255 diamonds in total, and the 
    total amount of diamonds in this district is 380. Which means we still have 
    a lot of diamond cases to find. Therefore, Iíll introduce a new kind of 
    Ďmissioní: the diamond runs. Diamond runs do not in any complete an 
    official mission. However, in this run, weíll travel through the land of 
    Leboa-Sako and pick up some extra diamonds we wouldnít have found 
    otherwise. Donít think this is an easy job, though Ė some of the cases are 
    in well-guarded areaís, and are very difficult to obtain.
    
       _____________
     _/_Informative_\___________________________________________
    |                                                           |
    |Diamond Cases                                              |
    +-                                                          |
    |Now that weíre getting close to obtaining all the diamond  | 
    |cases, here are some facts about how Iíve spread them      | 
    |throughout the various side missions.                      |
    |                                                           |
    |First of all, there are 11 diamond cases obtained in the   | 
    |regular part of the walkthrough. They are found in         |
    |between missions. 15 cases are collected in bonus missions,|
    |and during the main mission, you will collect 26 cases in  |
    |total. Convoy and Assassination missions net you 26 and 19 |
    |cases, respectively.                                       |
    |                                                           |
    |This brings us to a total of 97 diamond cases. If you look |
    |at the maps, you can see the total number of cases in the  | 
    |topleft corner. These numbers are:                         |
    |                                                           |
    |                     Northwestern: 15                      |
    |                     North:        12                      |
    |                     Northeastern:  9                      |
    |                     West:         15                      |
    |                     Pala:         13                      |
    |                     East:         12                      |
    |                     Southwestern: 12                      |
    |                     South:        12                      |
    |                     Southeastern: 12                      |
    |                                   __+                     |
    |                                  112                      |
    |                                                           |
    |Since we have 97 cases, there 15 more diamond cases to     |
    |find. These 15 are found during diamond runs.              |
    |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
    
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |                UNDERGROUND MISSION #2 / 3                |
    |                           #UN2                           |
    |                                                          |
    
    When you arrive in Pala, youíll probably already notice the rep change. 
    When you bump into someone, instead of spitting in your face, theyíll react 
    with fear. If they donít, just aim your gun at them. Feels good.
    
    The soldiers arenít the only people noticing your rise in power, though. 
    When you get in the church, Father Maliya will make it clear how he feels 
    about your popularity. Anyway, heíll give you another location on the map, 
    so get there as soon as possible.
    
    Again, if you receive the location in the southwest, look for a diamond 
    case next to the house. Get back to Pala afterwards.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       DIAMOND RUN                        |
    |                                                          |
    |                           #DR1                           |
    |                                                          |
    
    
    For our first diamond run, weíre heading to the southeastern sector to pick 
    up two leftover cases, so take the bus to the southeastern bus station.
    
    From the bus station, go in the eastern direction. Youíll end up above the 
    mountains. Follow the mountainside (not the mountain passage) to the south 
    until your diamond tracker picks up a signal. Follow it to a diamond case 
    with 3 diamonds (D_R#L01).
    
    From the mountainside, head further south until your enter the oasis. If 
    you approach the area from the east, you can remain unseen. Crouch and 
    follow the signal of your diamond tracker to a diamond case containing 1 
    diamond (D_R#L02).
    
    Thatís all the cases weíll obtain in this run. The next run, however, will 
    contain 4 diamond cases, and the one after that no less then 9. Walk back 
    to the bus station. From here, you can decide to either drive towards the 
    eastern cellular antenna, or take the bus to Pala, and use a car from 
    there.
    
    By the way, if you killed your best buddy, check your map. There might 
    already be missions available at Mikeís Bar, but sometimes it takes a few 
    missions before the new buddy will appear.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #5 / 6               |
    |                           #AS05                          |
    |                                                          |
    
    
    With the fifth assassination mission, you will again receive 10 diamonds 
    upon completion, plus a few diamond cases on the way. With this mission, 
    weíre getting more close to getting all the diamonds in Leboa-Sako.
    
    When youíve accepted the mission, check the table below and search for the 
    mission guide. Afterwards, search for # DR2.
    
    
    +------------------+-----------+------------------+
    | Target Location  |  Head to: | then search for: |
    +------------------+-----------+------------------+
    | Pala Sector      |   Pala    |      A #PAS      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southwest  |                  |
    | \-> Convoy       |Bus Station|      A #SSC      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southeast  |                  |
    | \-> Airfield     |Bus Station|      A #SSA      |
    +------------------+-----------+------------------+
    |Northern Sector   |   Pala    |                  |
    | \-> Shwasana     |           |      A #NOS      |
    +------------------+-----------+------------------+
    |S.E Sector        | Eastern   |                  |
    | \-> Mokuba       | Antenna   |      A #SEM      |
    +------------------+-----------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       DIAMOND RUN                        |
    |                                                          |
    |                           #DR2                           |
    |                                                          |
    
    
    From the bus station, get back to Pala. Take the western exit there (the 
    one that leads to a small dock), and get in a swamp boat. Drive left into 
    the southern sector.
    
    Youíll pass a guard post, but they wonít be able to hit you from above. 
    When the river turns 90 degrees (for a second time), get out of the boat on 
    the eastern side. Thereís a mountain passage in the northwest that leads to 
    the lumber camp. Go there, and take out the guard post. Scout it for an 
    explosive pile, then look for a diamond case directly below it (D_R#L03).
    
    Get out of the mountain passage, and head south. Youíll eventually find 
    another passage, this one leading to Mokuba. Follow this one as well, until 
    you see a small lake to your right. Thereís another diamond case next to 
    the waterfall. This one is really hard to get to, however. If you swim 
    towards it, you canít open the case since youíll be stuck in the water. 
    Therefore, walk to the corner of the lake (to the right of the case), and 
    use the small platform of the mountains to carefully shimmy towards the 
    diamonds. Open it for 2 diamonds (D_R#L04).
    
    Follow the mountain passage further until you get to a safe house. Use the 
    mountain path to reach it, then kill the duo manning the house. Walk around 
    it to find another diamond case, containing 2 diamonds (D_R#L05). 
    Save/sleep in the safe house, then go back the way you came.
    
    Once you are out in the open air again, get back on the road and drive 
    south. Take out the guard post if theyíre bothering you, then drive west, 
    past the antenna. Finally, take the southern road into the southwestern 
    sector.
    
    As soon as you arrive in the southwestern area, drive south towards a small 
    lake. On the eastern shore of the lake is a small hut, manned by three 
    guards. In there, youíll find the last diamond case of this run, containing 
    Ė again Ė 2 diamonds (D_R#L06). When youíve got it, walk / drive towards 
    the bus station. From there, go to Pala.
    
    Once in Pala, grab a car and drive to Mikeís. You should be able to accept 
    a new buddy mission now, but before doing that, weíre buying some new 
    weapons.
    
    You should have around 60 - 70 diamonds (I had 66). 
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#06 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes* | No|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  | No|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  | No|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    +-----------------+-----------------------------+-------+---+
    
    *: Unless you still have the Golden AK-47, which wonít start jamming for a 
    long time.
    
    
    -------\
    MANUALS \
    =========\
    Note: Manuals are only available once you buy the weapon.
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes | No|  2 |   No | No|
    | Dragunov SVD    |  5 |   No | No|  5 |  Yes | No|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Silent MP-5     |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes | No|  3 |  Yes | No|
    | Flare Pistol    |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M-79            |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | MAC-10          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Makarov         |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Star .45        |  2 |  Yes | No|  2 |   No | No|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |   No | No|  5 |  Yes | No|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |   No | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Wranglerô  | 10 |   No | No|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |   No | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    |Ammo Upgrade           |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 |  No  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 |  No  | No|
    | Medium Kit            | 25 | Yes  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a specific type 
    of specialty (Sniper, Close Combat, etc.). Note that this paragraph only 
    concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    \ Dragunov SVD /   \+ Rel. Upgrade/   |+ Acc. Upgrade|
     \------------/     \------------/    | SPAS-12      |
                                          |+ Upgrades    |
                                          | LPO-50       |
                                          |+ Rel. Upgrade|
                                          |M-79 Gren. L. |
                                          \+ Rel. Upgrade/
                                           \------------/
     
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - M-79 Grenade Launcher
    - Silent MP-5 Acc. Upgrade
    - M1903 Sniper Rifle Acc. Upgrade
    - G3-KA4 Rel. Upgrade
    - M1903 Sniper Rifle Rel. Upgrade
    - Makarov Acc. Upgrade
    - M-79 Grenade Launcher Acc. Upgrade
    - Flare Pistol Acc. Upgrade
    - Makarov Rel. Upgrade
    - M-79 Grenade Launcher Rel. Upgrade
    - Flare Pistol Rel. Upgrade
    - Silent Makarov 6P9 Rel. Upgrade
    
    ==============================================================
    
    
    Itís advised to finish buying every upgrade for all the weapons you own 
    this time (thatís what I did).
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #9 / 12                  |
    |                           #BU09                          |
    |                                                          |
    
    
    Once youíre finished with the weapon store, refresh / restock, then go to 
    Mikeís. If youíve killed your main buddy, there are now new buddy missions 
    available.
    
    When you get in the bar, youíll see the two remaining buddies: your second 
    best buddy is replacing your old main buddy and is leaning against the bar, 
    the other replaces the buddy that replaced your second best buddy (see if 
    you can follow). In any case, walk up to one of them and accept a mission.
    
    You know the drill: search for the right string to get to the guide. When 
    youíre done, search for # MA05.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #5 / 6           =====|\|
    |\|=====                   #MA05                    =====|/|
    |/|=====                                            =====|\|
    
    
    Our fifth faction mission brings us a little bit closer to the ending of 
    Leboa-Sako. Again, search for the right mission to get to your guide. 
    Afterwards, search for ď# BU10Ē.
    
    
    ---/// Safe House Upgraded! \\\---
    
    If you performed a buddy mission, a fuel pile has been added to your safe 
    house.
    
    \\\---
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
                           +----------------------+
                           |11. FACTION MISSION #6|
                           +4%----------------#FL6+
    
    
    Having finished yet another faction mission, only one job lies between you 
    and the climax of the power struggle. Before finishing this job, however, 
    weíre going to dot the Iís and cross the Tís by performing the last 3 buddy 
    missions, the final assassination mission, and the last diamond run. 
    
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #10 / 12                 |
    |                           #BU10                          |
    |                                                          |
    
    
    From Pala, go to Mikeís bar. Refresh / restock at the weapon store, then 
    accept a new buddy mission at Mikeís. When youíre done, search for ď# DR3Ē.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       DIAMOND RUN                        |
    |                                                          |
    |                           #DR3                           |
    |                                                          |
    
    
    For our last diamond run, weíre heading into the western sector, pick up 4 
    diamonds, then head into the north to pick up another 5 diamond cases. Itís 
    advised to bring a dart rifle along.
    
    Leave Pala through the northwestern exit. Cross the bridge, then take out 
    the small guard post. From there, go north and then left into the 
    Slaughterhouse area. Pass the area quickly to arrive in the western sector.
    
    Follow the railroad by going north. You will approach the bridge on the 
    northern edge of the sector. Instead of crossing it, get on the railroad 
    just before the bridge and cross the rail bridge instead. When you crossed 
    it, step out of the car and take out your map. The diamond tracker points 
    to a diamond case below the bridge. To get there, go to the left side of 
    the bridge (when looking at it), and drop down to the rock below. Then open 
    the diamond case lying next to the dead body (D_R#L07). Drop down to the 
    lower level, then get back to your car by walking around the rocks.
    
    Follow the railroad further until you can get back on the regular path, 
    then follow it to a guard post. Take it out, then scout it for an explosive 
    pile (if you havenít already). From the guard post, drive directly south, 
    towards the mountain passage leading to the police station.
    
    When you arrive at the entrance of the passage, get out of your car. Use 
    the loose tree on your right to walk up the rocks, then drop down on the 
    other side to find a diamond case with two diamonds (D_R#L08). Open it, 
    then get back to the other side of the rock and follow the mountain passage 
    into the police station.
    
    To sneak inside the police station and get the diamond case without being 
    seen will be pretty difficult. This is where your dart rifle comes in 
    handy.
    When you enter the area, look left to find a wooden structure with a sniper 
    on top. Use your dart rifle to silently take him out. Then crouch towards 
    the rocks in front of the structure to get a good overview. The diamond 
    case is on the roof of the house BEHIND the building in front of you (some 
    might remember a police chief being locked up there). Kill one or more 
    enemies (depending on the ammo of your dart rifle) that you think will pose 
    a problem later on, then descend from the rock on the left side. Past the 
    building is an ammo pile. Restock your dart rifle, and look around for any 
    enemy in your way, then run directly towards the second house.
    
    Donít enter it, instead look for the large rock behind the house. Get on 
    it, then sprint and jump on top of the roof. Open the diamond case for only 
    one diamond (D_R#L09). If you only used the dart rifle and no-one saw you, 
    you will still be undetected. Get out of the police station the way you 
    came. Your car should still be waiting for you at the end of the passage.
    
    See the safe house all the way in the northwest? Thatís where weíre heading 
    next. Take the quickest route there (you shouldnít come across any enemy 
    troops), and unlock the safe house. Rest and restock, then head to the far 
    northwestern corner of this sector. Youíll find the last diamond case of 
    this sector on a wrecked car, containing one diamond (D_R#L10). Get back in 
    your car and drive into the northwestern sector.
    
    Thereís another diamond case in the railyard. This case is incredibly 
    difficult to obtain. Make sure it is night time before attempting to get 
    this diamond.
    When you approach the area, use your dart rifle to kill the sniper on top 
    of the large building. Then approach that large building. Thereís a small 
    structure at the southeastern side of the building that you can use to get 
    on top of it. Getting to this structure will be very hard, however. Hide 
    behind fences, in pipes, or whatever, as soon as a guard comes your way. 
    Also, donít forget to save often.
    When you are on the building, take out your diamond tracker. Follow the 
    signal, until you can see the case through a gap in the roof, lying on a 
    train unit. Fall through the gap, then open the diamond case for (again) 
    only one diamond (D_R#L11).
    
    When you have the diamond, get out of the building through the western 
    side. Stay hidden, and crouch until you get to the railroad. Follow it 
    north until you are out of the area.
    
    Follow the railroad further until your diamond tracker picks up a signal. 
    The diamond case is located on top of the huge rock. For now, you canít 
    access it, but remember the location.
    
    Get back on the road and follow it up the mountain to the right, until your 
    diamond tracker picks up a signal. On the left side of the road is a 
    wrecked bus holding the diamond case (D_R#L12), this one containing 2 
    diamonds.
    
    When youíve got the diamonds, head directly north, towards the opening 
    between the two mountains. On your way there, your tracker should pick up 
    another signal. On top of some rocks is another diamond case, containing 3 
    diamonds (D_R#L13). When youíve got it, look up toward the rock above you. 
    You should be able to see a paraglider. Walk around the rocks until you 
    reach it. Weíre going to use this paraglider to access the diamond case on 
    the rock we saw earlier. Save, then interact with it. Once you are in the 
    air, make sure you do not go down (W button), only left or right. Smoothly 
    fly around the mountain (you might encounter some enemies, just ignore 
    them) until you are facing the large rock. Donít descend until you are 
    nearing the rock. Time your fall, then use W to land on the rock. Open the 
    diamond case to receive 3 well-deserved diamonds (D_R#L14).
    
    Just one more diamond case to go. While standing on the rock, use the map 
    to face in the exact northern direction. You should encounter some rocks. 
    Then, still using the map, face approximately 20 degrees to the left of the 
    northern direction. Walk straight in that direction. When your tracker 
    picks up a signal, follow it to the last diamond case of this sector, 
    containing 2 diamonds (D_R#L15).
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #11 / 12                 |
    |                           #BU11                          |
    |                                                          |
    
    
    Huh? another buddy mission? but we didnít do an official in between, right? 
    right, but since youíre nearing the end of the game, there arenít enough 
    missions to perform in between the buddy missions. Therefore, the game lets 
    you perform the buddy missions back-to-back. However, there has to be one 
    bus travel in between. So if you look at the map now, the icon of Mikeís 
    Bar might not indicate a new mission is available. However, if you head to 
    the bus station and use it to get back to Pala, a new mission is available 
    when you arrive.
    
    From Pala, grab a car and go to Mikeís Bar. Before accepting a new mission, 
    head into the weapon store. You should have 45-55 diamonds by now (I have 
    49).
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#07 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes* |Yes|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  | No|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  |Yes|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    +-----------------+-----------------------------+-------+---+
    
    
    -------\
    MANUALS \
    =========\
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Dragunov SVD    |  5 |   No | No|  5 |  Yes | No|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Silent MP-5     |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes | No|  3 |  Yes | No|
    | Flare Pistol    |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M-79            |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | MAC-10          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Makarov         |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Star .45        |  2 |  Yes | No|  2 |   No | No|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |   No | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Wranglerô  | 10 |   No | No|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |   No | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    |Ammo Upgrade           |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 |  No  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 |  No  | No|
    | Medium Kit            | 25 | Yes  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    This section is dedicated to the players who are going for a specific type 
    of specialty (Sniper, Close Combat, etc.). Note that this paragraph only 
    concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    \ Dragunov SVD /   \+ Rel. Upgrade/   |+ Acc. Upgrade|
     \------------/     \------------/    | SPAS-12      |
                                          |+ Upgrades    |
                                          | LPO-50       |
                                          |+ Rel. Upgrade|
                                          |M-79 Gren. L. |
                                          \+ Rel. Upgrade/
                                           \------------/
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - AK-47
    - LPO-50 Flamethrower
    - AK-47 Acc. Upgrade
    - LPO-50 Flamethrower Acc. Upgrade
    - AK-47 Rel. Upgrade
    - LPO-50 Flamethrower Rel. Upgrade
    
    ==============================================================
    
    
    From now on, every time you purchase a new weapon, itís advised to 
    immediately purchase both upgrades with it.
    
    When youíre done buying, head to the armory etc., then accept a new buddy 
    mission at Mikeís. When youíre finished, search for ď# AS06Ē.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #6 / 6               |
    |                           #AS06                          |
    |                                                          |
    
    
    For the final assassination mission, drive to the cellular antenna in the 
    east. Once youíve accepted it, you should receive the last remaining 
    assassination mission. Look below for further instructions. Afterwards, 
    search for ď# BU12Ē.
    
    +------------------+-----------+------------------+
    | Target Location  |  Head to: | then search for: |
    +------------------+-----------+------------------+
    | Pala Sector      |   Pala    |      A #PAS      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southwest  |                  |
    | \-> Convoy       |Bus Station|      A #SSC      |
    +------------------+-----------+------------------+
    |Southern Sector   |Southeast  |                  |
    | \-> Airfield     |Bus Station|      A #SSA      |
    +------------------+-----------+------------------+
    |Northern Sector   |   Pala    |                  |
    | \-> Shwasana     |           |      A #NOS      |
    +------------------+-----------+------------------+
    |S.E Sector        | Eastern   |                  |
    | \-> Mokuba       | Antenna   |      A #SEM      |
    +-------------------------------------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #12 / 12                 |
    |                           #BU12                          |
    |                                                          |
    
    
    After completing the last assassination, weíll finish the side missions of 
    Leboa-Sako by performing the last buddy mission. Get to Mikeís Bar (refresh 
    and restock your weapons first), and accept the last mission. When youíre 
    finished, search for ď# MA06Ē.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #6 / 6           =====|\|
    |\|=====                   #MA06                    =====|/|
    |/|=====                                            =====|\|
    
    
    With the last buddy mission completed, nothing stands between you and the 
    final faction mission. Refresh your weapons in the armory, then get back to 
    Pala and get into the HQ of the right faction. You know the drill, search 
    for ď#Ē, then the first 2 letters of your faction, and then ď3Ē. To get 
    back, search for ď# UN3Ē
    
    
    ---/// Safe House Upgraded! \\\---
    
    If you performed a buddy mission, the vehicles at your safe houses now has 
    an upgraded turret on its back. Instead of the regular M-249 SAW, the cars 
    will have a M2 .50 Cal, a heavy machinegun.
    
    ---/// New Sickness Level! \\\---
    
    SICKNESS LEVEL 0
    Symptoms are gone. Wish I could say the
    same for the malaria. Itís in me, just
    keeping quiet right now. I have to keep
    my pills stocked. Never know when itíll strike
    again.
    
    ---/// New Reputation Level! \\\---
    
    REPUTATION LEVEL 3
    People are scared. Rumors are spreading
    about me. No one can believe Iím just one
    man. Time to raise that terror up a notch.
    
    \\\---
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    Having completed the final faction mission, you are again in need of 
    medicine. Before doing anything, go to the menu and press the option 
    statistics. Here, you can find all kinds of handy information. The 
    information weíre looking for, is the number behind ďdiamonds foundĒ. THIS 
    NUMBER SHOULD BE 350 DIAMONDS! If itís not, you have missed a diamond case. 
    Go to all the sectors, and check if you have found as many cases as the 
    number in the topleft corner. Some diamond icons are in the same place as 
    other icons (guard posts, etc.) and might not be seen. For a complete list, 
    go to the ďWhere to find...Ē chapter. Check per sector which diamond cases 
    are in the same spot as guard posts or other icons. When you found the 
    missing diamond case, go to the location and open it by using the same 
    chapter.
    
    If you have 350 found diamonds, congratulations! There are only 2 more 
    diamond cases to find in this district. But before acquiring those, we are 
    going to perform an underground mission.
    
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |                UNDERGROUND MISSION #3 / 3                |
    |                           #UN3                           |
    |                                                          |
    
    
    When you arrive in Pala, you can already see on the map which faction won 
    the power struggle. The faction that has a mission available is the victor. 
    If this outcome is in contradiction with the counting process of the game I 
    described earlier, please mail me about this (e-mail is at top of page). 
    Please mention in what order you took the main missions, and in which way 
    you completed it (basic or buddy). If you performed all buddy missions, 
    which is advised, the UFLL is the outcome by default.
    
    Before accepting the last mission, however, go to father Maliya and accept 
    a new underground mission.
    
    Father Maliya is even less happier with you than before. Apparently he 
    doesnít like your reputation. Oh well. Accept the underground mission, and 
    get to the next location. Quickly empty it, give the papers, get the 
    medicine, then get back to Pala.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                        Chapter 5: The Climax                     
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!TCl
    ##############################################################
    ==============================================================
    ďWhen we shoot our enemies, we want them to die in the streets.Ē
    
    
                                  +-----------------+
                                  |12. FOOLíS ERRAND|
                                  +4%-----------#FOE+
    
    
    Get in the HQ of the right faction. While you are walking towards the room, 
    there is no sound. You donít hear anybody talking. When you get in the 
    room, you will either see Gakumba or Kouassi, depending on the winning 
    faction.
    
    The commander starts with telling how great their faction has become, 
    thanks to you. They are almost unstoppable. As a final push, he wants the 
    commander of the opposing faction (Gakumba or Kouassi) eliminated. That 
    way, he can gain control of the north. You are the only person to 
    successfully complete this mission. The commander is at Goka Falls Lodge, 
    with only a few bodyguards. As payment, youíll receive 20 diamonds.
    
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Head to Goka Falls and kill the losing factionís
                commander.
       DETAILS: The winning factionís commander has ordered me up
                to the Goka Falls retreat Ė North side of Mt.
                Thabamolaetsa. Iím to kill the losing factionís
                commander.
    
    \\\===
    
    
    
    Before heading up to the roof, go to Mikeís and purchase the last bit of 
    weapons. If you followed the walkthrough exactly, you should now have 64 
    diamonds. 
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#08 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes* |Yes|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  | No|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  |Yes|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    +-----------------+-----------------------------+-------+---+
    
    
    -------\
    MANUALS \
    =========\
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Dragunov SVD    |  5 |   No | No|  5 |  Yes | No|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Silent MP-5     |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Flare Pistol    |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M-79            |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | MAC-10          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Makarov         |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Star .45        |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |   No | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Wranglerô  | 10 |   No | No|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |   No | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    |Ammo Upgrade           |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 |  No  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 |  No  | No|
    | Medium Kit            | 25 | Yes  |Yes|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a specific type 
    of specialty (Sniper, Close Combat, etc.). Note that this paragraph only 
    concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    \ Dragunov SVD /   \+ Rel. Upgrade/   |+ Acc. Upgrade|
     \------------/     \------------/    | SPAS-12      |
                                          |+ Upgrades    |
                                          | LPO-50       |
                                          |+ Rel. Upgrade|
                                          |M-79 Gren. L. |
                                          \+ Rel. Upgrade/
                                           \------------/
     
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - SPAS-12
    - Star .45
    - Medium Kit
    - SPAS-12 Acc. Upgrade
    - Star .45 Acc. Upgrade
    - SPAS-12 Rel. Upgrade
    - Start .45 Rel. Upgrade
    
    ==============================================================
    
    
    Get into the armory and pick up / refresh / restock your weapons. You wonít 
    need a sniper, but a shotgun might come in handy. IEDís can also be 
    effective, just like grenade launchers or rocket launchers.
    
    When youíre done, drive back to Pala. From there, take the northern exit 
    out. Drive all the way up until you reach the northern sector.
    
    Once in the northern area, Take out the guard post blocking your way, then 
    drive further north. When the mountain opens up on the right side, get off 
    the road and drive northwest towards the safe house. When you reach it, 
    kill the man guarding the safe house, then restock on ammo. From there, go 
    further north, climbing up the hill. On top of the hill you can find a hut. 
    Inside is diamond case #111, containing 2 diamonds (D#L10).
    
    When youíve got the diamonds, follow the road north until you reach the 
    weapon store. In the armory, refresh every weapon, then get back out. This 
    is the last armory weíll access before the mission, so make sure you have 
    everything you need. When youíre done, follow the road into the 
    northeastern sector.
    
    Follow the road until you see a red direction board with ďGoka FallsĒ. 
    Thereís a small path not noted on the map behind that board. Follow it and 
    take go left at the crossing. As soon as the path starts to ascend, get out 
    of the car (if you were in one), and save.
    
    The Goka falls area is stocked with enemy troops. But, thereís no sense in 
    sneaking in. You have to kill every guard alive before entering the lodge. 
    Donít forget to save a lot, even in between short pauses of the firefights.
    There are a few guards patrolling the path leading into the area. Kill the 
    first two or three guys. Then follow the road until you can see the lodge. 
    Shoot a rocket or grenade at it with your launcher, make sure no-one is 
    targeting you. When there are no guards around the lodge, run straight 
    towards it, only killing guards directly in your way, until you made it to 
    the lodge. Behind the building is an ammo pile. If you hide behind the 
    lodge, you can kill the enemies one by one. Save often. Donít forget to 
    blast the guy at the other end of the bridge (he has a shotgun). Make sure 
    you donít shoot the guy in the lodge.
    
    When all the guards are dead, get out your IEDís. Place all your 
    explosives, then grab new ones at the explosive pile and place those 
    explosives too. I placed a few around the paths leading towards the lodge, 
    one on the explosive pile itself, and one on the ammo pile. Make sure some 
    IEDís are surrounded by plants, so itíll start burning upon detonation. 
    Then, get out on the rocks overlooking the west side, and search for a hut. 
    You should find one atop some rocks. Thereís our last diamond case. 
    Remember the location. Then head to the building. Save, use a sirette, and 
    step in the lodge.
    
    The commander might already be shooting at you. In any case, just shoot him 
    to update the mission.
    
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Escape the Goka Falls Lodge.
       DETAILS: Kouassiís dead... Just like Gakumba wanted.
                Now UFLL gunmen are coming out of the
                woodwork. Iíve been set up. If I donít get off
                this mountain quickly, Iím a dead man.
    
    ===/// Objective Updated! \\\===
    OBJECTIVES: Escape the Goka Falls Lodge
       DETAILS: Gakumbaís dead... just like Kouassi wanted.
                Now APR gunmen are coming out of the 
                woodwork. Iíve been set up. If I donít get off
                this mountain quickly, Iím a dead man.
    
    \\\===
    
    
    There are probably some guys in the lodge already. Kill them, then detonate 
    the IEDís. In the confusion youíve just created, rush out the lodge, and 
    through the fire the explosive pile created, you should get burned a 
    little, but not too much. Run past the cars until the edge, then hop down 
    on the rocks. Walk further until you see a paraglider. Donít forget to 
    save, then use the paraglider.
    
    Itís pretty difficult to navigate your paraglider through the narrow 
    opening between the mountains, so it might take a few tries. Remember not 
    to press W. When youíre out, go right and try to remember where you saw 
    that hut earlier. The hut itself is hiding behind a rock from your point of 
    view, but if you fly a bit further, you should be able to see it. Navigate 
    towards it, then plan your landing. If you succeeded, open the final 
    diamond case of this district, containing 3 diamonds (D#L11)! 
    Congratulations! Hop down the rocks safely to get on the ground. From 
    there, kill the 2 men guarding the hut to your south. In the hut, you can 
    find some ammo and explosive boxes. When youíre done, get in the swamp boat 
    and follow the river into the northern sector.
    
    ===/// Objective Completed! \\\===
    
    
                                  +--------------------+
                                  |13. DEFENSE REVERAL |
                                  +4%--------------#DER+
    
    
    Once on the swamp boat, youíll get a phone call from Reuben. Heís telling 
    you ďthe situation has changedĒ, whatever that means. Heís expecting you at 
    the lumber camp.
    
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Talk to Reuben at the lumber camp.
       DETAILS: Reuben has some vital info for me. Heís
                hiding out at that deserted lumber camp
                southeast of the town. Heíll be waiting there
                inside a building.
    
    \\\===
    
    
    Use the swamp boat to get back to the Pala sector. You can stop for a safe 
    house, but never stop in front of a guard post. If you pass them with full 
    speed, they wonít be able to seriously damage you.
    
    When you the Pala sector, donít stop at Pala, instead, drive to Mikeís Bar. 
    Once there, get into the armory and refresh your weapons. Donít pick up any 
    snipers or IEDís. Itís advised to take an assault rifle or shotgun with 
    you, as well as an LMG and the grenade launcher. Restock on ammo and 
    explosives, then get out and get in a car. Drive straight to the lumber 
    camp.
    
    The lumber camp is entirely empty. Get in the house to find Reuben. He has 
    some bad news. Apparently, the winning faction has launched an all-out 
    attack in the northern region, and you were their first target, along with 
    the other foreigners Ė your buddies. Everyoneís been declared spies. 
    Massive amounts of soldiers are heading to Mikeís Bar. They intend to line 
    up all the foreigners and kill them. Another troop is head for Pala, where 
    theyíll round up all the villagers Ė including Father Maliya. Youíre going 
    to have to make a choice Ė save your buddies, or save Maliya.
    
    
    ===/// Objective Updated! \\\===
    
     OBJECTIVES: Meet you buddy at Mikeís,
    ALTERNATIVE: or meet Father Maliya at the town
                 church.
        DETAILS: The winning faction has begun wiping out all
                 opponents including hired guns and civilian
                 dissenters. Just heard that both Mikeís and the
                 church in Pala are targeted for huge attacks.
    
    \\\===
    
    
    No matter which option you choose, the outcome will be the same. Anyway, 
    below youíll find a guide for both options.
    
    
    ==========\
    THE CHURCH \
    ============\
    
    Grab some sirettes from the first aid kit behind Reuben, then get in a car 
    and drive back the way you came. This time, instead of entering Mikeís, 
    drive past it and head for Pala.
    
    When you enter Pala, the entire town is deserted. Everyone has left in fear 
    of the impounding attack. Get in the church. Father Maliya is just helping 
    the last civilians get in a secret passage. When you approach him, he 
    greets you, and asks you to move over the cabinet to hide them. Do it, and 
    prepare.
    
    
    ===/// Objective Updated \\\===
    
    OBJECTIVES: Defend the church.
       DETAILS: The winning faction is attacking the church in
                Pala. They plan to destroy it and everyone inside.
    
    \\\===
    
    
    The enemies enter from the closed-off windows. Hide behind something and 
    try to hold them off. You wonít last long, though, and youíll eventually 
    succumb to your wounds.
    
    
    ==========\
    MIKEíS BAR \
    ============\
    
    Grab some sirettes from the first aid kit, then get out of the house. Get 
    back in your car, and drive back to Mikeís the way you came.
    
    When you enter, youíll already hear gunshots. The bar is heavily under 
    attack. Get out of your car while driving, then blow it up from a distance 
    with a grenade (launcher) or rocket launcher. Rush towards Mikeís Bar, kill 
    any guards in your way, and get in.
    
    Your best buddy is waiting for you inside. Help him move the fridge in 
    front of the door. At that moment, the windows are blasted open.
    
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Defend Mikeís Place.
       DETAILS: The winning faction is attacking Mikeís. They plan
                to destroy it and everyone inside.
    
    \\\===
    
    
    Poor Mike. Never got to see his bar and now itís being laid to ashes. 
    Anyway, try to hold the enemies off as much as you can. Theyíll keep 
    coming, though, and eventually youíll succumb to your wounds.
    
    ===/// Objective Complete! \\\===
    
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                   Chapter 6: On the Brink of Death               
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!OBD
    ##############################################################
    ==============================================================
    ďYou donít fight the Jackal - the Jackal fights you.Ē
    
                                  +----------------------+
                                  |14. EXILE TO BOWA-SEKO|
                                  +2%----------------#ETB+
    
    ---/// Reputation Decreased! \\\---
    
    REPUTATION LEVEL 1
    These guys look at me with contempt.
    They think they can take me on? I look
    forward to that debate
    
    \\\---
    
    
    When you wake up, the first thing you see, the first thing you hear, is a 
    storm. You look around you. Youíre on a truck, full with corpses. Theyíre 
    driving you to a mass grave somewhere in the south. Apparently, they 
    thought you were dead.
    
    
    ---/// New Objective! \\\---
    
    OBJECTIVES: Get to shelter.
       DETAILS: Leboa-Sako fell to the winning faction, and me
                with it. Theyíre hauling the dead out to some mass
                grave in the desert... Looks like Iím the only
                one in this truck with a pulse... They must
                have thought I was dead...
    
    \\\---
    
    
    When the truck hits something on the ground, youíre bounced off of it. Not 
    to say youíre safe Ė youíre in a desert storm, and you can barely move. 
    They took your map, GPS, and all of your weapons. Look in which way the 
    wind is blowing, and walk that way. You should eventually reach a small 
    house. Youíll pass out in front of it.
    
    You wake up again. Youíre lying on a bed, and a man is pulling out bits of 
    metal out of your body. That man is none other than the Jackal! When heís 
    done, he compliments you on being stronger than he thought Ė but not strong 
    enough to stop the faction from taking over. The Jackal paints a picture of 
    what will happen Ė the faction will take everything. Theyíll rob banks, 
    stores, everything. ďThen, the men will be lined up against the wall and 
    shot. Theyíll chop the childrenís arms off, and cut the tendons in their 
    necks. And the women.Ē Not a happy future. ďItís a goddamned disease is 
    what it is. A cancer Ė You see it. They canít get enough. They just TAKE 
    and TAKE until it kills them. And once theyíre gone, someone else takes 
    their place, and theyíre diseased too. Every cell is infected.Ē You finally 
    get a look into the mind of the Jackal. ďAnd the longer you stay, the 
    deeper the virus goes. In the end, nobody will be left. Just the disease Ė 
    So what do you do about this particular situation? Quarantine the patients. 
    Or you just get dirty along with the rest of them.Ē Pretty pessimistic 
    view. Then, a car is pulling over outside. The Jackal is a bit shocked. He 
    gives you one last advice, then leaves through the back entrance.
    
    Youíll hear voices outside. A man enters the room. This man is either 
    Nicholas Greaves or Hector Voorhees, depending on which faction lost. Heís 
    surprised at first. He tells the men outside to stand by, then approaches 
    you. Heíll inform you that Leboa-Sakoís a mess. His men arenít in the 
    position to do anything about it. He can park a car at the hut, so you can 
    get out, but he will want something in return Ė you will have to kill the 
    other commander. Heís holding a troop rally back in the north, an easy 
    event for an assassination. Heíll throw a water can your way, then leaves. 
    You will lose consciousness again.
    
                                  +---------------------+
                                  |15. REPRISAL KILLING |
                                  +4%---------------#RK1+
    
    
    ---/// New Objective! \\\---
    
    OBJECTIVES: Terminate the winning factionís commander at his
                troop rally.
       DETAILS: The losing faction fleeing the north are
                regrouping under the advisor. Heís no fool. He
                wants me to take his revenge by crashing the
                factionís celebrity party and wiping the smirk off
                the commanderís face. Then Iíll meet up with him
                at Sefapane in the south.
    
    ---/// Journal Entry #5 \\\---
    
    * This entry might be different in your game. *
    
    In the end, I couldnít trust Leon
    Gakumba or the UFLL. I went back to
    work for Prosper Kouassi and the APR.
    Turned out they paid better. Naturally I
    havenít been winning too many points
    with Walton Purefoy.
    
    I was too effective. Leon Gakumba
    started getting ideas. He sent me to
    Goka Falls to eliminate Prosper Kouassi,
    and then tried to kill me when the job
    was done. All part of a larger offensive
    across Leboa-Sako. In the end, I tried to
    mount a defense at Mikeís Place. Tried
    and failed.
    
    After the Jackal dragged me out of that
    sandstorm and took off, Nick Greaves
    showed up, mid-retreat, with a couple
    truckloads of APR troops. He offered me
    my life in exchange for me going back
    up north to take out Leon Gakumba as
    payback for Prosper Kouassiís.
    assassination.
    
    \\\---
    
    
    When the storm dies down, you will again wake up and grab the water can. 
    Interact with it to take a sip, then stand up. Grab the weapons lying 
    around the room (a Mortar, makarov and AK-47), and grab some sirettes from 
    the medbox. Then get out of the house and take out your map (also check for 
    your buddies in your journal Ė theyíre all missing). Youíre in the central 
    desert now. Get in the car and follow the road north. When you see a 
    wrecked bus along the road, get out and look for a diamond case in the 
    bust, containing 3 diamonds (D#C1).
    
    Get back in the car and follow the road further. When you approach the 
    railroad, watch out. A car may be patrolling here. Get out of the car, and 
    follow the railroad to its end south. There, look for another diamond case 
    in a crashed train unit (D#C2). This is officially the last diamond case of 
    Leboa-Sako, and bring your number of found diamonds up to 380. Get back to 
    your car and drive past the railroad into the southwestern sector.
    
    Before heading to your target, go to the weapon store in the west. Get in 
    the armory and refresh your weapons (if you want to keep the mortar, store 
    it in a weapon crate). Make sure you have the Dart Rifle with you. Then get 
    in your car and drive towards the target.
    
    Pass the guard post as quickly as possible (or avoid it). Get out of your 
    car on a relatively large distance from the target, and walk the last part. 
    Donít stay on the road, or theyíll see you. Instead, head right, off the 
    road, behind  the rocks. From there, carefully approach the target. You 
    should already hear the commander shouting towards his troops. You will 
    reach a small hill overlooking the rally. Save, then find the commander 
    standing on a truck, aim at him with your rifle, and shoot. Quickly get out 
    before the troops see you.
    
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Meet the advisor at Sefapane.
       DETAILS: I did my part; the commander is dead. The losing
                factionís commander told me to meet him at the
                faction command post in Sefapane. Townís split
                down the middle between the factions, so Iíll have
                to be careful where I tread.
    
    \\\---
    
    
    Grab a car as soon as possible, and drive back to the central desert. Make 
    your way towards the target, which functions as a border between the two 
    districts. When you enter the target, the game will load the new district. 
    Search for ! AFS to reach the next chapter.
    
    
    ---/// Objective Complete! \\\---
    
    
    ==============================================================
    +------------------------------------------------------------+
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\####################END OF LEBOA-SAKO!####################/|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    +------------------------------------------------------------+
    ==============================================================
    \!!!!!!!!!!!!!!!!!!!!\==================/!!!!!!!!!!!!!!!!!!!!/
     \@@@@@@@@@@@@@@@@@@@@\================/@@@@@@@@@@@@@@@@@@@@/
      \####################\==============/####################/
       \$$$$$$$$$$$$$$$$$$$$\============/$$$$$$$$$$$$$$$$$$$$/
        \%%%%%%%%%%%%%%%%%%%%\==========/%%%%%%%%%%%%%%%%%%%%/
         \^^^^^^^^^^^^^^^^^^^^\========/^^^^^^^^^^^^^^^^^^^^/
          \&&&&&&&&&&&&&&&&&&&&\======/&&&&&&&&&&&&&&&&&&&&/
           \********************\====/********************/
            \()()()()()()()()()()\==/()()()()()()()()()()/
             \--------------------\/--------------------/
    
    
    
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                       Chapter 7: A Fresh Start                   
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!AFS
    ##############################################################
    ==============================================================
    ďIím a necessary evil. They want me here. Theyíre glad Iím here.Ē
    
    
    Congratulations! You have made it to the second district, Bowa-Seko. From 
    your starting point, look for a hut on the left. Jump on the top from the 
    sand hill behind it to access the diamond case, containing 2 diamonds 
    (D#C3). Then, get in the buggy and drive southeast to the beginning of the 
    railroad. Once there, open the diamond case for 3 diamonds. (D#C4). Then 
    drive south into the new sector.
    
    
                                +-----------------+
                                |16. HORNETíS NEST|
                                +4%-----------#HNN+
    
    
    When you arrive in Bowa-Seko, take a moment and zoom out to check the new 
    district. Bowa-Seko looks a lot like Leboa-Sako in that it has 4 bus 
    stations, 4 weapon stores and 4 communication towers. It also has another 
    Bar, in the southeastern sector. However, geographically, this district 
    differs quite a lot. First off, the capital of this district is called 
    Mosate Selao, often referred to as Port Selao. South of Port Selao is a 
    huge lake, crowded with enemy troops. If you look more closely, youíll see 
    a thin white line going from the southern communications tower along the 
    southern bank of the lake. Thatís the pipeline. In the southeast corner of 
    the map is a separate area. In there, you will complete the final missions. 
    
    Drive south towards the weapon store. Refresh all of your weapons at the 
    armory, then get back in the buggy and drive to the southwest. You should 
    reach a train wreck. In the second train unit, look for your first diamond 
    case of Bowa-Seko containing 2 diamonds (D#B01). From there, head east and 
    take out the guard post. Scout it for an ammo pile, then get in a car and 
    drive east toward Sefapane.
    
    When the mountains open up to your left, drive north towards the small 
    lake. Youíll see a small hut with 4 men guarding it. Take them out, then 
    follow the signal on your tracker. It leads to a large rock, with a passage 
    up on the right side. Follow it to get to a diamond case containing 3 
    diamonds (D#B02). When youíve got it, get back in your car and drive into 
    Sefapane.
    
    Sefapane is a cease-fire area, so any gunshot will work against you. 
    Greaves or Voorhees is waiting for you at one of the HQís, depending on the 
    faction he belongs to. Before entering the HQ, make your way to the 
    southeastern part of the town, and take out your diamond tracker. Itíll 
    point to the large tower. Get around it until you see an opening blocked by 
    wooden bars. Break them, then climb the two ladders to reach a diamond 
    case, containing 1 diamond (D#B03). Then get in the HQ.
    
    When you enter the room, the advisor is talking with somebody on the phone. 
    As soon as he sees you, he hangs up and congratulates you on your 
    assassination. 
    
    Things arenít looking well for you and him, though. Due to the commotion of 
    what happened in Leboa-Sako, the big bosses of the factions (Major Tambossa 
    and Mbantuwe) might start thinking about joining forces. If that happens, 
    you will lose your job, and you might even be executed. So, the advisor has 
    a plan to stir things up good, without his boss knowing it. The Jackal has 
    a big weapon cache on his island, Lake Segolo. The advisor planned for the 
    weapon cache to sail into Port Selao Ė under the opposing factionís flag. 
    The boss will think theyíre being framed, and whatever plans he had to join 
    force will be out the window.
    
    Sounds like an excellent plan, with one downside Ė driving the weapons into 
    Port Selao will be difficult, as a lot of mercenaries want their hand on 
    it. Thatís where you come in. You are to defend the ship holding the cache 
    until it arrives in the city. Accept the mission to get paid 20 diamonds, 
    and get out of the HQ. 
    
    
    ---/// New Objective! \\\---
    OBJECTIVES: Meet the bargeís skipper at The
                Jackalís island in Lake Segolo.
       DETAILS: The fall of Leboa-Sako brought a cease-fire in
                the south. Greaves resents the APRís
                Tambossa negotiating a new status quo
                instead of fighting. Heís secretly hired me to
                go to the island 	in Lake Segolo and bring The
                Jackalís arms barge into Port Selao. This will
                make it look like the UFLL is double-dealing
                and force Tambossa to rally the APR.
    
    ---/// New Objective! \\\---
    OBJECTIVES: Meet the bargeís skipper at The
                Jackalís island in Lake Segolo.
       DETAILS: The fall of Leboa-Sako brought a cease-fire in
                the south. Voorhees resents the UFLLís
                Mbantuwe negotiating a new status quo
                instead of fighting. Heís secretly hired me to
                go to the island in Lake Segolo and bring The
                Jackalís arms barge into Port Selao. This will
                make it look like the APR is double-dealing
                and force Mbantuwe to rally the UFLL.
    
    \\\---
    
    
    Touch the medkit to your left to reveal all the restocking objects on the 
    map. Use it to restock on explosives, ammo, and fuel, then 
    get in a car and get out of Sefapane through the southeastern exit. 
    
    From Sefapane, follow the river to the southeast. When you reach the 
    mountains, follow it to the right. Look for smoke in the sky or follow your 
    diamond tracker. Jump up the rocks and youíll find a diamond case next to a 
    campfire (D#B04).
    
    When you have the case, get back on the road and drive south into the 
    western sector. Follow the railtrack into the Middle Sector (Port Selao 
    Sector).
    
    As soon as you enter the Port Selao sector, head immediately north, and 
    drive along the border of the sector. When you see a wrecked car, look for 
    a diamond case next to it. Open it to receive 2 diamonds (D#B05).
    
    Get back on the road and follow it further towards Port Selao. Youíll 
    eventually reach some enemy troops. Take them out, then look on your map 
    for a small lake close to your position. Find the lake, then follow the 
    diamond tracker to diamond case inside a flipped-over wrecked van, 
    containing 1 diamond (D#B06). Then, drive into Mosate Selao.
    
    Once you enter the cease-fire area, your phone will ring. The informant on 
    the phone has more information about the Predecessor. He leaves messages in 
    the Post Office in the western sector. When he hangs up, walk towards the 
    space between the two houses between the HQís. Climb up the ladder there. 
    When you reached the top, walk to the corner to your left and jump up the 
    fence. Look down to see a wooden roof. Jump on it, then jump on the fence 
    to get to a diamond case containing 3 diamonds (D#B07). Jump off to land on 
    the ground. Get back to the ladder and from there, walk south to find a 
    large tower similar to the one in Sefapane. Youíll again find an entrance 
    on the backside. Climb up the two ladders to access another diamond case, 
    this one containing 1 diamond (D#B08).
    
    Now that we have both diamond cases of the town, leave through the 
    southeastern exit. Youíll arrive at the bus station. Look inside the first 
    red container behind the blue barrel for another diamond case, containing 2 
    diamonds (D#B09). Then get to the dock and get in the swamp boat. Save, 
    then take out your map. See the large rectangular mountain formation to 
    your south? Drive around the eastern side of that formation. When you reach 
    the corner, turn right and follow the formation further until you see a 
    small patch of land. Stop there, get out of the swamp boat, an look to the 
    right (east) for some rocks. You should see a small opening between the 
    rocks. Swim through that opening to reach a small cave with a diamond case, 
    containing 3 diamonds (D#B10).
    
    Get back in your boat, and drive east, towards your target. Make your way 
    to the boat between the two rock formations. When you get there, get out of 
    the boat and walk further to your target. When you see a hut to your right, 
    get in it. In here, drop down to the basement and grab the Jackal Tape on 
    the table (J#B1). This might very well be the hiding place of the Jackal. 
    Climb up the ladder and rest if you want. Itís advised to sleep until 
    daylight.
    
    Get out of the hut, then turn right. Donít follow the path descending down, 
    instead, follow the rocks on the right side. Jump from rock to rock to 
    eventually reach a diamond case containing 2 diamonds (D#B11). Open it, 
    then jump into the water and swim towards the barge. Save, then enter it.
    
    Walk up the stairs and pick up the Carl G Rocket Launcher lying on the box. 
    With this launcher, you can direct your missiles by aiming in the right 
    direction. Get in the captainís room. Here, you will meet your first buddy. 
    He/she is not your buddy yet, though. After a short introduction and a 
    quick summary of whatís going to happen, the skipper asks you to go to Dr. 
    Obua when youíve docked at Selao. He needs to know a firefight is going to 
    erupt, so he can prepare his hospital for gunshot victims. Use the save box 
    in the room before exiting. Prepare for a fight.
    
    
    ---/// Objective Updated! \\\---
    OBJECTIVES: Defend the barge until you dock at
                Port Selao. If the barge breaks
                down, repair the engine.
       DETAILS: The skipper took the job of piloting the
                barge full of The Jackalís guns into Port
                Selao. Iím riding shotgun, so Iíll stay out on
                deck to engage any gunboats. If that doesnít
                provoke the other faction, I donít know what will.
    \\\---
    
    
    When you get out on the deck, the boat will start moving. In front of the 
    wheelhouse, on the deck, is the engine that you will have to interact with 
    to repair the boat if it breaks down. Thereís an ammo pile about halfway up 
    the deck, and all the way at then end, behind the wheelhouse. Check them 
    out so you know where to go in the heat of the battle. Donít hide next to 
    the pile, as it might explode. When youíre really in trouble (out of ammo, 
    out of health, lots of swamp coming at you and a mortar shell dropping at 
    the same time), flee to the back of the deck and into the small room. 
    There, organize all your stuff, then get back out as quickly as possible. 
    The room also holds two small explosive boxes (for your launcher), and a 
    medkit. The edges of the boat are manned with MK-19 grenade launcher 
    turret. Thatís heavy stuff: one shot can sink boats.
    
    Before you head out into the open, Iíll warn you: this will be one heated 
    battle, especially if youíre playing on the Infamous difficulty. Swamp 
    boats will pop up all around you, enemy troops will throw grenades from the 
    sidelines, and a sniper has his mortar ready to blast you. Heís very 
    accurate. Save often, and try to hide as much as possible. The turrets pack 
    a lot of power, but you will be open for an attack. If you are being pinned 
    down behind a crate, use the Carl G to destroy the target.
    
    When you almost reach the open water, man the turret in front of the deck. 
    Enemies will start appearing on your left and right, so take them out 
    quickly with a blast. When youíre done, watch out: On the island in front 
    of you, the sniper is awaiting your arrival. He has a rocket launcher, so 
    hide behind a crate. If you have a sniper with you yourself, quickly try to 
    kill him, else, fire a grenade from the turret after he fired a rocket.
    
    By now, the first swamp boats might already be showing up. When they do, 
    kill them with a single grenade. When you see yellow smoke near your barge, 
    thatís the sign of the mortar. The sniper will always shoot a smoke shell 
    before firing an explosive (to see how high etc. he must shoot his 
    explosive). The mortar is really the most annoying weapon here: one hit and 
    the barge breaks down. If that happens, itíll stop moving immediately. 
    Youíll have to get to the engine and repair it. Make sure the area is 
    clear, as youíll be open for an attack when youíre kneeling over the 
    engine. Take out the mortar as soon as possible. Heís somewhere on the 
    island far ahead. If you canít find him, look in the air when a mortar 
    shell is shot to see where it comes from. When you know his position, use 
    the rocket launcher to make sure he dies.
    
    Killing the mortar makes the mission a whole lot easier. Save often, keep 
    your health high, and you should do fine. At some point, the swamp boats 
    stop coming. Donít let your guard down, however: theyíll start showing up 
    again in a bit. Only this time, theyíre entering from behind. This means 
    you canít immediately target them with the grenade launcher. Therefore, 
    hide until theyíre within range, then quickly man the turret and take them 
    out.
    
    After taking out the last few boats, you should arrive at Port Selao. Phew. 
    When the boat docks in, get out.
    
    
    ---/// Objective Updated! \\\---
    OBJECTIVES: Go to the clinic and talk to Doctor
                Obua.
       DETAILS: Now that the barge is docked, the skipper
                needs me to run ahead to the clinic in Port
                Selao. I have to warn some civilian doctor
                named Obua that the cease-fire is about to
                come unstuck.
    
    ---/// Reputation Increased! \\\---
    
    REPUTATION LEVEL 2
    I get lots of looks Ė and they ainít happy
    ones. Guess Iím supposed to be dead by
    now, but thatís not on my schedule.
    
    \\\---
    
    
    It wonít take long for the faction to find the boat, so quickly get in a 
    car and drive to Selao, then get into the clinic. In there, youíll see 
    either Hakim Echebbi, Andre Hyppolite (most likely), Xianyong Bai, or 
    Nasreen Davar (again). He will later become your second-best buddy. Stock 
    up on sirettes on your left, then get into the right room to see Doctor 
    Obua.
    
    Heíll introduce him, but he wonít get far. In midsentence, youíll hear 
    gunshots. The ceasefire is over. Obua will advise you to leave. You can 
    return later when itís calm to receive malaria pills. Walk out of the room. 
    When you try to reach the front exit, the foreigner will warn you. He 
    advises you to exit through the back door.
    
    
    ---/// Objective Updated! \\\---
    OBJECTIVES: Escape Port Selao.
       DETAILS: That didnít take long. By the time I finished
                talking to Doctor Obua, fighting between the
                militia broke out over the big boat load of guns
                that mysteriously appeared down in the
                docks... I nearly walked straight into it, but
                some other foreigner at the clinic decided I
                deserved a warning.
    \\\---
    
    
    Pretty nice of him to tell you, though it was pretty useless. You need to 
    go south to escape anyway. Jump over the fence to your left, then head 
    through the narrow alley into the open fire. Donít worry though, quickly 
    run right along the road, and cross it at the end. Follow the road there, 
    only killing enemies when theyíre directly in your way. Rush further south 
    until you see a blue jeep to your left. Quickly get in, turn around, and 
    drive towards the bus station to complete your mission.
    
    
    ---/// New Weapons Unlocked! \\\---
    
    New weapons are unlocked at the weapon shop!
    
    \\\---
    
    ---/// Objective Complete! \\\---
    
    
                             +-------------------------+
                             |17. JACKALíS BUDDY RESCUE|
                             +4%-------------------#JBR+
    
    
    Itís not over yet, though. The skipper will call you immediately after 
    leaving the area. Heís in trouble Ė someone has traced the boat all the way 
    to the far side of Lake Segolo. You have to help him.
    
    
    ---/// New Objective! \\\---
    OBJECTIVES: Rendezvous with the skipperís
                barge and eliminate all attackers.
       DETAILS: Got a frantic call from the skipper.
                Someone was sharp enough to track the
                barge after all the cargo was offloaded, and
                now theyíve chased it across Lake Sgolo. If
                either side figures out what we pulled, things
                could get bad. I better intercept them and
                make sure no one talks.
    \\\---
    
    
    The barge is near Mikeís Bar at Marina, in the southeast corner of Lake 
    Segolo. Get in a swamp boat, and drive straight south. When you enter the 
    southern sector, youíll get another call from the skipper. The bargeís 
    dead, and both factions have turned their fire towards him/her. You better 
    hurry up.
    
    When you reach the southeastern area, turn south and get out when you reach 
    the land. Walk towards the hut you see to find a diamond case inside 
    containing 2 diamonds (D#B12). From there, follow the road to get to the 
    Marina.
    
    As youíre nearing the area, youíll already hear gunshots. Grab the Carl G 
    if you still have it, reload it, then jump on the rock next to the road 
    overlooking the area. Youíll see a few men on the shore of the river 
    blasting at the barge, as well as some men on the main deck. Shoot a rocket 
    into the men at the shore, then jump off the rock on the roof of a house. 
    From there, hop on the ground, then sprint and jump on the main deck. Kill 
    the men on the deck to update the mission.
    
    
    ---/// Objective Updated! \\\---
    OBJECTIVES: Go talk to the skipper on the
                stranded barge.
       DETAILS: The skipper sailed straight into a cross-fire
                trying to find somewhere to ditch the barge. I
                neutralized the forces firing from the old
                marina in the inlet. Now I better go have a
                chat with my new pal and make sure
                everythingís okay.
    \\\---
    
    
    Get in the captainís room. Youíll have a short talk with your new best 
    buddy, who will have to find another job now that the barge is mainly 
    destroyed. But, heíll probably be alright. For now, your mission is 
    complete.
    
    ---/// Objective Complete! \\\---
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                      Chapter 8: Back in Business                 
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!BiB
    ##############################################################
    ==============================================================
    ďHow do I know you aren't a rebel? Give me one good reason to trust you.Ē
    
    
    ---/// Journal Entry #6 \\\---
    
    * This entry might be different in your game. *
    
    Leon Gakumba betrayed me... but he
    didnít finish the job. The Jackal found
    me in the desert... taking off once Nick
    Greaves showed up. He was desperate
    enough to send me to kill Leon Gakumba
    while the APR tried to regroup. I
    wouldíve done it anyway.
    
    When I turned up in Sefapane, Nick
    Greaves decided I was his secret
    weapon. He sent me with some expat
    to haul a boat-load of guns into
    the cease-fire zone... Just
    to trick his own boss Oliver Tambossa
    into taking a harder line with UFLL in
    Bowa-Seko.
    
    While I was warning Doctor Obua at the
    clinic and dodging street battles in Port
    Selao, the skipper was looking for
    somewhere to ditch the ferry after
    delivering the Jackalís guns. My new
    friend phoned in a distress call: The
    ferry was under fire from militia
    gunboats. Obviously it didnít take long
    for the cease-fire to fall apart. Nick
    Greavesís plan worked like a charm.
    
    \\\---
    
    
                                  +----------------------+
                                  |18. APRíS BUDDY RESCUE|
                                  +0%----------------#APB+
    
    
    Having successfully finished the mission, the UFLL and APR despise each 
    other more than ever, which means you have a job again. If you take out 
    your map, youíll see that the cellular antenna, weapon shop and faction HQ 
    all have missions available. Weíve got a lot to do. First off, get in the 
    weapon store.
    
    If you followed the walkthrough exactly, you should now have 72 diamonds. 
    The computer will show you that thereís a lot of new stuff available. The 
    Uzi, FAL Paratrooper and Eagle .50 are unlocked, as well as the remainder 
    of the repair and ammo upgrades. Check below for a full list.
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#09 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes  |Yes|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  | No|
    | FAL Paratrooper |Aslt| 2 |%4%|%4%|3.5|2.5| 10 |  Yes  |Yes|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Eagle .50       |Pist|2.5|1.5|3.5|2.5| 1 | 10 |  Yes  |Yes|
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  |Yes|
    | Uzi             |SMG | 2 | 2 |3.5| 3 |2.5| 20 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  |Yes|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    +-----------------+-----------------------------+-------+---+
    
    
    -------\
    MANUALS \
    =========\
    
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Dragunov SVD    |  5 |   No | No|  5 |  Yes | No|
    | FAL Paratrooper |  3 |   No | No|  3 |  Yes |Yes|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Silent MP-5     |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Eagle .50       |  3 |  Yes |Yes|  3 |   No | No|
    | Flare Pistol    |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M-79            |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | MAC-10          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Makarov         |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Star .45        |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Uzi             |  5 |  Yes | No|  5 |  Yes | No|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |  Yes | No|
    | Buggy           | 15 |   No | No|
    | Swamp Boat      | 15 |  Yes | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Libertyô   | 10 |  Yes | No|
    | Jeep Wranglerô  | 10 |  Yes | No|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |   No | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    | Ammo Upgrade          |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 |  No  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Assault Webbing       | 10 | Yes  |Yes|
    | Marksmans Bandolier   | 15 | Yes  | No|
    | Rocketeer Satchel     | 15 | Yes  |Yes|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    | Pyrotechnic Satchel   | 10 |  No  | No|
    | Gunner Pack           | 15 |  No  | No|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 | Yes  | No|
    | Medium Kit            | 25 | Yes  |Yes|
    | Large Kit             | 25 |  No  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a 
    specific type of specialty (Sniper, Close Combat, etc.). Note 
    that this paragraph only concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    | Dragunov SVD |   |+ Rel. Upgrade|   |+ Acc. Upgrade|
    | Uzi          |   | Camo Suit    |   | SPAS-12      |
    | + Upgrades   |   | Uzi          |   |+ Upgrades    |
    | Marksmans B. |   \ + Upgrades   /   | LPO-50       |
    | FAL Paratr.  |    \------------/    |+ Rel. Upgrade|
    \+ Rel. Upgrade/                      |M-79 Gren. L. |
     \------------/                       |+ Rel. Upgrade|
                                          | Rocketeer S. |
                                          | Pyrotech. S. |
                                          | Gunner Pack  |
                                          | Eagle .50    |
                                          \+ Acc. Upgrade/
                                           \------------/
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - FAL Paratrooper
    - Eagle .50
    - Assault Webbing
    - Rocketeer Satchel
    - FAL Paratrooper Rel. Upgrade
    - Eagle .50 Acc. Upgrade
    
    ==============================================================
    
    
    When youíre done, head into the armory and refresh/restock all your 
    weapons.
    
    Before we will start our regular routine again (convoy, assassination, 
    buddy, etc.), we will pick up some things first. First off, we need to free 
    another foreigner, who will be added to our buddy list. Luckily, heís 
    close.
    
    Get in a car and drive out of the marina, then follow the road to the west. 
    Youíll eventually reach a guard post in the southern sector. Take it out, 
    and scout it for an ammo pile. Then take the road north into the Brewing 
    Co.
    
    The brewing area is pretty heavily guarded, but itís still easy to sneak 
    in. The target house is the one on the northeast side (it can be seen on 
    the regular map). Stay close to the riverbank and keep crouching behind the 
    grass. When you reach the house, either sneak to the door or kill the 
    guards that might see you. Either way, quickly enter the building and open 
    the door to free the foreigner. Heíll be your buddy from now on.
    
    ---/// Objective Completed! \\\---
    
    
    
    Now that weíve freed another foreigner, weíre off to pick up the new 
    predecessor mission. Itís located in the post office, so thatís where weíre 
    headed.
    
    When you leave the building, watch out. Thereís a mortar somewhere. As long 
    as you keep moving, though, he wonít be able to hurt you. Quickly turn 
    right and sprint to the structure there. You should be able to see a 
    diamond case. Open it to receive 1 diamond (D#B13). Then, quickly check 
    your map, and run to the swamp boat above the building where you freed your 
    buddy. Step in the swamp boat, save, and drive west, out of the sector.
    
    You should get to a small island pretty soon. The island is between the two 
    areaís on this bank. When you arrive at the island, get out of the boat. 
    There are some boats patrolling, so watch out. The mortar is on this 
    island, so kill him. When everything is safe, take out your GPS and follow 
    the diamond signal to another diamond case, this one containing 2 diamonds 
    (D#B14).
    
    When youíve got the diamonds, take out the swamp boats patrolling the area. 
    Most of them have a grenade launcher equipped, so be very careful. Once 
    youíve taken them out, look around for the mortar the sniper dropped. Pick 
    it, then go the southern bank of the small island. See the area to your 
    south? Weíre gonna practice some mortar on there.
    
    Save beforehand. Then hold down the right mouse button to deploy the 
    mortar. The weapon has two types of ammunition: smoke shells and explosive 
    shells. Smoke shells are mainly used to test the mortar. If youíre not sure 
    whether the explosive will hit the ground where you want it, you can use 
    the smoke shells beforehand instead. The blue shells are smoke shells, 
    whereas the red shells are explosives. Switch between them with the reload 
    button. The area youíre going to blow up is a relatively short distance 
    away, so move the mortar back with your mouse. I kept it at the second-
    lowest bar. If youíre not sure, shoot a smoke shell beforehand. The smoke 
    shell has a disadvantage, since the enemies will immediately know they 
    should get the hell out of there. Therefore, if you think you can hit them, 
    immediately fire an explosive shell. If it misses, quickload and try again.
    
    Once the shell hits the area, quickly swim over there (keep the mortar) and 
    take out some survivors. Grab ammo from the ammo pile, then take out your 
    map. You need to get to the small hut to your west. Youíve only bombed this 
    area, so watch out for enemies further inland.
    
    When you reach the hut, look for a diamond case behind the 5 barrels next 
    to each other, containing 1 diamond (D#B15). save, then get in the car and 
    head south for the guard post.
    
    Take out the guard post in any way you want. Thereís a pipeline running 
    directly above the post, though, so attacks from above like the mortar 
    wonít work. When youíre done, grab a car if possible and follow the road 
    going west.
    
    When youíre nearing the safe house, get out of the car and take out the two 
    guards. Theyíre probably at the terrace near the lake. When youíve unlocked 
    the safe house, get in (notice that most of the safe house upgrades are 
    gone). Your second-best buddy is probably waiting for you. If heís not, 
    sleep and heíll be there when you wake up. Interact with him to make him 
    rescue-ready. 
    
    Get out of the safe house and go to the terrace to find a diamond case, 
    containing 2 diamonds (D#B16). After opening it, head north and take out 
    the next guard post (try your new mortar skills). Scout it for a medbox 
    afterwards, then head west to your safe house. Rest/restock if you need to, 
    then follow the road to the south.
    
    When your diamond tracker picks up a signal, follow it to another Jackal 
    Tape near a wrecked car (J#B2). After picking it up, the tracker is still 
    picking up a signal, though. Follow it further to a diamond case containing 
    2 diamonds (D#B17).
    
    Drive south until you approach the MS Pipeline zone. Save, then take out 
    the small post up ahead. When itís entirely empty, sprint down the stairs 
    and man the turret, which happens to be a grenade launcher. Use the 
    launcher to quickly take out all the hostile forces in the area in front of 
    you. Make sure everyoneís dead. When they are, hop down the rocks, then 
    walk up the hill on the other side to get to the area. You can find a 
    medbox, 2 ammo piles and a fuel pile here, so stock up wherever you can, 
    then look for a diamond case in the largest building containing 1 diamond 
    (D#B18).
    
    Now that youíre done in this area, get in a car and drive off the hill 
    through the western side. From there, follow the road into the western 
    sector. Once in, drive straight for the guard post. Get out of the car as 
    you approach it.
    
    If you feel confident about your mortar skills, try to drop a shell in 
    there. The post is stuffed with explosive objects, so the impact should be 
    devastating. Other explosives, like grenades or IEDís, are also effective 
    for the same reason.
    
    When the post is empty, look around for a fuel pile and scout it. Then, get 
    in a car (if thereís one left), and drive west across the bridge.
    
    Drive towards the safe house and unlock it. From there, take out your map 
    and walk west, south of the mountains. Make sure you follow the small 
    opening between the mountain and the circular rock (as seen on your map). 
    When youíre through the passage, run in a western direction.
    
    When your diamond tracker picks up a signal, follow it to a car wreck. The 
    diamond case is half inside the car, hidden behind the door. It contains 
    only 1 diamond (D#B19).
    
    After opening the case, head for the guard post in the north. Clear it out, 
    then search the walls for a medkit. Get in a car, and follow the road 
    north. When you reach a junction, follow neither road, but head in an 
    eastern direction. When you reach a wrecked car, step out and recover the 
    diamond case, containing 1 diamond (D#B20).
    
    If you desperately need some ammo or you want to buy a new weapon, take a 
    quick detour and drive towards the weapon store.
    After heading for the weapon store (or not), drive north towards the safe 
    house there. Unlock it, save/rest, then continue your trip into the small 
    mountain passage in the north.
    
    Just before you enter the western sector, youíll see a small path heading 
    right. Follow it to another diamond case, this one containing three 
    diamonds (D#B21).
    
    When youíve reached the new sector, follow the mountains to the west, until 
    you pick up yet another diamond signal. Walk around the rocks until you 
    reach a buggy and an opening, which leads to another corpse and another 
    case containing another 3 diamonds (D#B22). Open the diamond case, then get 
    in the buggy.
    
    Use the buggy to drive north towards the next safe house. Kill the two men 
    occupying the house, then get in. Itís advised to take the dart rifle with 
    you. If you want, you can sleep until nightfall. When youíre ready, drive 
    straight for the Post Office in the northeast.
    
    When you near the area, get out of the car and off the road. Carefully 
    approach the office until your map zooms in, then proceed north. Be careful 
    no-one sees you. Thereís a diamond case laying inside a pipe (use the 
    diamond tracker). Open it to receive 2 diamonds (D#B23).
    
    From there, get out of the pipe through the back and crouch behind the 
    wrecked truck. Save, then use the diamond tracker to locate the next case. 
    the signal points to a prison. The case is on top, reached via the ladder 
    at the back. Look around if anyone is passing by (if there is, silently 
    kill them with your dart rifle), then cross the road and hide next to the 
    propane tank. Place an IED on the tank, then follow the wall towards the 
    prison block, while staying in the shadows. Again, look for any hostiles 
    who might stand in your way and kill them, then quickly but silently walk 
    towards the west (left) side of the prison. Save, then carefully look 
    around the back if no-one sees you. If you think you can make it, walk 
    around the back of the house and place an IED next to the small fuel tank 
    standing against the eastern wall. Then, crouch back, climb up the ladder 
    and recover the diamond (D#B24). You better hope no-one saw you. If someone 
    did, reload and try it again.
    
    If no-one saw you, take a moment to look around the area. With a small bit 
    of luck, thereíll be one or more guard(s) standing in front of you, right 
    next to the two explosive barrels. Shoot the yellow barrels to send them 
    flying, and detonate the fuel tanks in the process. This is a good moment 
    to activate your IEDís for even more fireworks. This should cause the 
    entire area to be on fire. The fire on your left needs some time to really 
    erupt, so hide behind the boxes. In the meantime, kill some leftover guards 
    in front of you. It might also be a good idea to lob a grenade next to the 
    ammo pile (donít worry, there are more of them). When the fire is thinning 
    out, jump down into the house, then use the window to shoot the guards one 
    by one. When itís safe to come out, do so and shoot the final leftover 
    guards. Save, then make your way to the target. The mission is again in the 
    form of a small blinking letter. When you pick it up, a white target is 
    added to the map, in one of three places.
    
    Now that weíve got what we wanted, get in a car and start driving east, 
    towards Mosate Selao. Youíll come across a guard post on the way, so take 
    it out quickly and scout it for a fuel pile, then drive into the Selao 
    Sector. 
    
    Once in the new sector, get out of the car when the road curves to the 
    north. Descend from the rocks until you reach a lake. Look for a diamond 
    case behind the carwreck next to the waterfall. It contains 2 diamonds 
    (D#B25). After opening it, walk east to get back on the road. Follow it 
    straight to Selao.
    
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |                  CONVOY MISSION #1 / 4                   |
    |                           #CO5                           |
    |                                                          |
    
    
    Having picked up the predecessor mission, weíll start following our regular 
    routine. First off, once you reached Selao, get in a car and drive south 
    toward the bus station. Use it to get to the southeastern sector. Once 
    there, check your map and look for a small black spot to the south of your 
    position. travel there to locate a hut, housing an ammo box, explosive box 
    and a diamond case containing 2 diamonds (D#B26). Watch out for hostiles, 
    then get back to the bus station and get in the car. Drive straight to 
    Mikeís at Marina.
    
    Head in the weapon store. You can buy some new stuff, but I suggest you 
    wait until youíve completed the first convoy mission. Therefore, walk up to 
    the counter and accept the dealerís proposition.
    
    Check the table below to see what string you have to search for. The guide 
    for each specific convoy is again located at the bottom of the walkthrough. 
    Afterwards, search for ď#BU 13Ē
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    | West             |      C #BWT      |
    +------------------+------------------+
    | North            |      C #BNT      |
    +------------------+------------------+
    | East             |      C #BET      |
    +------------------+------------------+
    | Southwest        |      C #BST      |
    +------------------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #1 / 8                   |
    |                           #BU13                          |
    |                                                          |
    
    
    After completing the convoy mission, new weapons have been unlocked. You 
    should be back at the Marina now, so head inside the weapon store.
    
    Once you get in, the game informs you of the weapons that can be unlocked 
    in the next convoy mission (the AR-16 and the Mortar .63). Awesome. Log on 
    to the computer.
    
    The AS50 and the M-249 SAW have been unlocked. The AS50 is the best sniper 
    in the game, and the saw is the best LMG. Since youíve performed one of 4 
    convoy missions, I canít know for sure how much diamonds you have, but it 
    should probably be somewhere in between 50-75.
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#10 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes  |Yes|
    | AS50            |Snip|#5#|#5#| 3 |2.5| 1 | 35 |  Yes  |Yes|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  | No|
    | FAL Paratrooper |Aslt| 2 |%4%|%4%|3.5|2.5| 10 |  Yes  |Yes|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Eagle .50       |Pist|2.5|1.5|3.5|2.5| 1 | 10 |  Yes  |Yes|
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  |Yes|
    | Uzi             |SMG | 2 | 2 |3.5| 3 |2.5| 20 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  |Yes|
    | M-249 SAW       |LMG | 2 | 1 | 3 | 3 | 3 | 20 |  Yes  | No|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    +-----------------+-----------------------------+-------+---+
    
    
    -------\
    MANUALS \
    =========\
    
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | AS50            |  8 |   No | No|  8 |  Yes | No|
    | Dragunov SVD    |  5 |   No | No|  5 |  Yes | No|
    | FAL Paratrooper |  3 |  Yes | No|  3 |  Yes |Yes|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Silent MP-5     |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Eagle .50       |  3 |  Yes |Yes|  3 |   No | No|
    | Flare Pistol    |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M-79            |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | MAC-10          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Makarov         |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Star .45        |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Uzi             |  5 |  Yes | No|  5 |  Yes | No|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | M-249 SAW       |  5 |  Yes | No|  5 |  Yes | No|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |  Yes |Yes|
    | Buggy           | 15 |   No | No|
    | Swamp Boat      | 15 |  Yes | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Libertyô   | 10 |  Yes | No|
    | Jeep Wranglerô  | 10 |  Yes | No|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |  Yes | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    | Ammo Upgrade          |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 |  No  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Assault Webbing       | 10 | Yes  |Yes|
    | Marksmans Bandolier   | 15 | Yes  |Yes|
    | Rocketeer Satchel     | 15 | Yes  |Yes|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    | Pyrotechnic Satchel   | 10 |  No  | No|
    | Gunner Pack           | 15 | Yes  | No|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 | Yes  | No|
    | Medium Kit            | 25 | Yes  |Yes|
    | Large Kit             | 25 |  No  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a 
    specific type of specialty (Sniper, Close Combat, etc.). Note 
    that this paragraph only concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    | Dragunov SVD |   |+ Rel. Upgrade|   |+ Acc. Upgrade|
    | Uzi          |   | Camo Suit    |   | SPAS-12      |
    | + Upgrades   |   | Uzi          |   |+ Upgrades    |
    | Marksmans B. |   \ + Upgrades   /   | LPO-50       |
    | FAL Paratr.  |    \------------/    |+ Rel. Upgrade|
    |+ Rel. Upgrade|                      |M-79 Gren. L. |
    \ AS50         /                      |+ Rel. Upgrade|
     \------------/                       | Rocketeer S. |
                                          | Pyrotech. S. |
                                          | Gunner Pack  |
                                          | Eagle .50    |
                                          |+ Acc. Upgrade|
                                          | M-249 SAW    |
                                          \+ Acc. Upgrade/
                                           \------------/
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - AS50
    - Marksmans Bandolier
    - Assault Truck Rep. Upgrade
    
    ==============================================================
    
    
    When youíre done, do your other thing at the armory, then head for Mikeís 
    (notice how the barís terrace looks out over the beautifully sunken barge), 
    and get in.
    
    Inside, you will find 2 or 3 of your new buddies. Walk up to one of them 
    and start the buddy quest. Iíll explain it again in case you forgot: press 
    ctrl-f, then type in ďB#Ē, followed by the initials of the buddy and the 
    number of the mission you are performing for this buddy (1 or 2). If, 
    however, the buddy is Marty Alencar (it is possible he appears in Bowa-
    Seko), then this number should be 3 or 4. When youíve finished the mission, 
    search for ď#AS 07Ē.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #1 / 6               |
    |                           #AS07                          |
    |                                                          |
    
    
    After the buddy mission, get in the armory and refresh every weapon. Make 
    sure you refresh the weapons in the crates if you used them. Donít forget 
    to bring IEDís with you. Then get out the armory, and head for the dock. 
    Get in the swamp boat there, and drive out of the marina.
    
    Follow the river until it splits, and head right for the water fall. Slowly 
    drive through the waterfall with you boat, and you should be able to see a 
    diamond case. Jump on the small land and open the final case of this sector 
    for 3 diamonds (D#B27). Get back in the swamp boat, and drive all the way 
    to the north, past the bridge and into the eastern sector. You should cross 
    a large rock formation, pass it by going around it on the left side. After 
    passing the rocks, go directly north. You should approach another rock 
    formation, but this, drive straight for it and stop. Step out of the boat 
    and onto the small piece of land in front of the rocks. You should find 
    another diamond case lying in the grass, and containing 1 diamond (D#B28).
    
    Get back in the boat, and drive in a western direction. You should stumble 
    across another rock formation. Get out again, and follow the diamond signal 
    up the rocks to reach another diamond case, containing 2 diamonds (D#B29). 
    When youíve got them, get back in the boat again and northeast, towards the 
    shore. After reaching it, follow the road west (thereís a truck patrolling, 
    so steal it if you want some wheels). When you reach a junction, go left 
    into the Selao sector.
    
    Youíll come across a guard post pretty soon. Take it out pass by it, but 
    donít forget to scout the post for an ammo pile. Take the road leading 
    northeast to get back in the eastern sector.
    
    At the Y-junction, keep driving forward, then cross the bridge to reach 
    another guard post. Take this one out as well, and scout it afterwards for 
    an ammo pile. Then grab a car from the guard post and drive northeast 
    towards the cellular antenna. When you arrive at the location, activate an 
    assassination mission.
    
    Once again, the assassination missions are randomized, but with a slight 
    difference from the original missions. This time, you start from this exact 
    spot in every assassination mission. So, just use the string below to get 
    to the guide. Youíll always end up at one of the bus stations. When youíre 
    done, type in ď#BU 14Ē to get back. 
    
    +-----------------+--------------+
    | Target Location | Search for:  |
    +-----------------+--------------+
    | Selao (2)       |    A# BSL    |
    +-----------------+--------------+
    | Sefapane        |    A# BSF    |
    +-----------------+--------------+
    | Selao Sector    |              |
    |  Guard Post     |    A# BGP    |
    +-----------------+--------------+
    | Northern Sector |              |
    |  Dogon Village  |    A# BDV    |
    +-----------------+--------------+
    | N.E Sector      |              |
    |  Convoy         |    A# BCO    |
    +-----------------+--------------+
    
    
                                  +-----------------------+
                                  |19. UFLLíS BUDDY RESCUE|
                                  +0%-----------------#UFB+
    
    
    After completing our first assassination mission, weíll take a quick detour 
    and free the last foreigner (buddy) from imprisonment. Heís locked up in 
    Dogon Sediko, in the northern sector. You should be at a bus station now, 
    so take the next bus to the northeastern sector. Make sure you have IEDís 
    with you (if not, make a quick stop at Mikeís).
    
    Get in the car, and drive west to the weapon store. Once there, get in the 
    armory and refresh your weapons. Make sure you bring a silent weapon (dart 
    rifle preferred) along.
    
    Get out of the armory, and, instead of following the road, drive directly 
    west, into the opening between the mountains. Follow the passage as it 
    bends to the left, and get out when you receive a diamond signal. Follow it 
    to a diamond case sitting on a rock, holding 2 diamonds (D#B30). Get back 
    in the car, and follow the passage further south.
    
    When you reach the first Y-junction (use the map to locate it), head right. 
    You should get to another junction, head left this time. For the final 
    junction, go right again.
    
    When you enter the northern sector, check your GPS for another signal. 
    Follow it deep into the mountain, where youíll eventually find another 
    case, containing 3 diamonds (D#B31).
    
    Back out of the mountain, then head west toward the antenna. When the 
    mountain opens up on your left, head south, straight toward Dogon Sediko. 
    You should see a small hut in front of you after a while, with a ladder in 
    front of it. Use the ladder (in some cases, the ladder has fallen down, if 
    so, use the rocks to jump up from the side) to access the hut, then open 
    the diamond case you find there, containing 3 diamonds (D#B32).
    
    Hop down to the ground, then head right (east), and when the mountain opens 
    up on the right, head into Sediko.
    Freeing your buddy here is incredibly simple. The first building you see 
    (the large rectangular building) is the one holding the captive. The 
    entrance is on your side of the house.
    
    Get in the house and climb up the ladder, then open the locked door to free 
    the prisoner. Congratulations, you have freed your last buddy!
    
    ---/// Objective Complete! \\\---
    
    
                           +----------------------+
                           |20. FACTION MISSION #1|
                           +4%----------------#FS1+
    
    
    Weíre not done in this area, though. Get out through the other (western) 
    entrance. Then, turn right and crouch in that direction. You should pass 
    one building, after which you should see a set of stairs to your left 
    (behind the bushes). But watch out: the roof behind it is defended by a 
    sniper. Take out your dart rifle (or other silent weapon) and take him out 
    quietly. Then use the set of stairs to get to the roof. Youíll see a gap 
    covered with wooden bars on the ground. Crouch, then use your machete to 
    hack away the bars and drop down. There, grab the diamond case to receive 
    one diamond (D#B33).
    
    Drop down to the bottom level and take out your map. From the building 
    youíre in now, you have to rush out through the western exit, following the 
    road. Save, then make a sprint to safely get out of the area.
    
    Follow the path to get to the main road. If you want a car, wait for a 
    patrol to come by and take it from them. Then drive west. Drive straight 
    forward at the first junction, then go left at the second and third. Take 
    out the guard at the end of the road.
    
    ---/// GOLDEN AK-47! \\\---
    
    To the left of the paraglider near the cliff, you can find a steep path 
    heading down, leading to a Golden AK-47 (GA#B1).
    
    \\\---
    
    Drop down to ground level and dive into the river. Thereís no swamp boat in 
    sight, but if you swim south, youíll eventually see one along the shore. 
    Get in it and drive into the Selao sector.
    
    When you arrive in the new sector, look for a dock on the western shore. 
    When you find one, stop, and approach the guard post behind it. Take it out 
    and scout it for a large medkit in the house. Get out of the guard post, 
    and head for the rivershore. You should pick up a diamond signal pointing 
    to a tall rock. The diamond case is on top of the rock. Remember the 
    location.
    
    To get to the case, weíre going to take a quick detour from our route to 
    Mosate Selao. Follow the path leading away from the guard post behind the 
    house (not noted on the map), and when the mountain opens up on your right, 
    head for the safe house. You should find a steep path leading up there.
    
    Unlock the safe house (donít go in it), then check out the cliff. You 
    should see a paraglider. Take out your map. Before we use the paraglider, 
    you need to know exactly where the diamond case is. Look for the small 
    piece of land close to the mountains on the other side of the river to your 
    northeast. The diamond case is at the point where the mountains bend 
    towards the south. Weíre going to get there by using the paraglider to turn 
    180 degrees to the left, after which weíll pass the guard post, then cross 
    the river to eventually end up near the diamond case. The big problem, 
    however, is the guard post. Depending on the gameís script, it sometimes 
    resets and sometimes it doesnít. If it does, you will be shot and youíll 
    tumble down with the paraglider. Therefore, youíre just going to have to 
    try it a few times. For some reason (I donít know why), thereís a higher 
    chance youíll succeed if you stay close to the eastern mountain formation 
    (so, after youíve turned 180 degrees and are pointing toward the guard 
    post, on your right side). It has a slightly smaller chance of resetting, 
    for some reason.
    
    Anyway, after youíve successfully passed the guard post, head for the rock 
    containing the diamond case (or one of the rocks close to it). Open the 
    diamond case to receive 3 diamonds (D#B34). Get back in your original swamp 
    boat, and drive to the east. When you reach a junction, instead of heading 
    towards Selao, head left.
    
    Halfway through the mountain passage, you should pick up another diamond 
    signal. When you do, get out of the swamp boat and get on land. There are 
    two or three guards defending this area, so take them out, then search for 
    a diamond case near the campfire. Open it to receive 2 more diamonds 
    (D#B35). Get back in your boat, drive out of the mountain passage, then 
    head straight for Mosate Selao.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #1 / 6           =====|\|
    |\|=====                   #MA07                    =====|/|
    |/|=====                                            =====|\|
    
    
    Itís finally time to accept a mission from the large factions. The two 
    groups both have a mission for you to complete, so head inside one of the 
    HQís.
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                  APR MISSION #01 / 03 : DENTAL PLAN              
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#AP4
    ==============================================================
    
    Get in the APR HQ. Walk up the stairs. You can hear Greaves and an unknown 
    second man talking about the Jackal. Heís giving away the weapons for free 
    this time. Get in the room.
    Inside, youíll see the leader of the APR: Major Oliver Tambossa. Greaves 
    will get right down to business: Apparently, morphine is a serious problem 
    in Bowa-Seko. Itís nowhere to be found, and in their desperation, people 
    use other, slightly less efficient, anaesthetics.
    How hopeless this may seem, this is actually a good thing for the APR, or 
    so Greaves says. If there is no way of stunning the patient, less soldiers 
    will survive. However, the UFLL has a small tank of nitrous oxide. Your 
    mission is to take out that tank, located at the old dental clinic. Youíre 
    paid 30,00 stones, as usual. Get out of the HQ.
    
    Once youíre youíll get a call from your buddy. (s)heís in a safe house 
    south of the clinic, and wants you to come there to.
    
    ---/// New Objective! \\\---
    
     OBJECTIVES: Either go to the village dental clinic
                 and destroy the nitrous tanks on
                 the flatbed,
    ALTERNATIVE: Or meet my buddy who might
                 have a better deal.
        DETAILS: The UFLL has a truckload of nitrous oxide
                 parked outside an old dental clinic. The APRís
                 hired me to destroy that nitrous by any
                 means... My buddy phoned, claiming to
                 have more info about the mission.
    
    \\\---
    
    This particular buddy mission is one of the more difficult ones, but itís 
    certainly worth a try. If you want to perform the base mission, head 
    northwest, directly for the clinic, then skip the following part. If you 
    want to follow the buddy mission, however, read on.
    
    
    ================== 
    BUDDY MISSION ONLY
    ==================
    
    If you want to attempt the buddy mission, make sure you have a sniper (and 
    not the dart rifle), an LMG and IEDís with you.
    
    Get in a car and take the southwestern exit out of Selao. However, just 
    before you would enter the bridge, get out, and search the shore on the 
    right side of the bridge for a swamp boat. Get in, and follow the river 
    northwest. At the junction, go left to pass a guard post. Just drive by it 
    to remain unharmed.
    
    When you reach the western sector, dock at the shore on the left (south), 
    and head for the safe house. Get in.
    
    In the briefing with your buddy, itíll get clear why this buddy mission is 
    so tough. Apparently, instead of blowing up the truck, he wants you to 
    drive into his old garage at Sefapane, and blow it up there instead. This 
    way, his traces will be wiped out and he can start anew. Before you can 
    drive the truck, however, it needs a new distributor cap. But, coincidences 
    exist indeed, as there happens to be one wrapped up in a parcel at the post 
    office just around the corner.
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES; Either retrieve the parcel
                 containing the truck part from the
                 Post Office,
    ALTERNATIVE: Or go to the village dental clinic and
                 destroy the nitrous tanks on the
                 flatbed.
        DETAILS: The APR wants me to destroy the nitrous
                 truck at the village dental clinic, but my
                 buddy suggests actually delivering the truck
                 to the UFLL garage in Sefapane before
                 blowing it up. First, the truck needs a new
                 distributor cap. The part I need is sitting in 
                 the Post Office.
    
    \\\---
    
    Make sure you have your sniper and IEDís with you, then head out. However, 
    before going to the Post Office, take out your GPS and walk northwest to 
    find a diamond case sitting on some rocks. Jump from rock to rock to access 
    it. It contains 2 diamonds (D_M#B01). Then make your way towards the post 
    office.
    
    Thereís a hill with a good overview over the office, to the east of the 
    area. Head there, and take out your sniper. Sniping is by far the best way 
    to approach this situation, but itís still difficult.
    
    First off, shoot the yellow barrel to the left of the large building. As 
    the grass starts burning, shoot off any enemies you see. The ammo pile next 
    to the large building is also a good target. You might think thereís a lot 
    of hidden enemies from this side, but eventually, theyíll all show up.
    If youíre not too experienced with a sniper, moving targets can be a 
    problem. If a vehicle comes your way, take out your LMG (or another weapon) 
    and start shooting the hell out of them. 
    
    When you think itís safe to approach the area, save, then take out your LMG 
    and make your way for the large building. Kill any excess enemies, and head 
    inside the post office. The glowing parcel is your target. Pick it up to 
    get another phone call.
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either go to the village dental clinic
                 and repair the truck,
    ALTERNATIVE: Or go there and just destroy the
                 nitrous tanks on the flatbed.
        DETAILS: The APR wants me to destroy the nitrous
                 truck at the village dental clinic, but my
                 buddy suggests actually delivering the truck
                 to the UFLL garage in Sefapane before
                 blowing it up. I secured the replacement part
                 from the Post Office and know I can get the
                 flatbed running...
    
    \\\---
    
    Before leaving the post office, search for an ammo pile to the west of the 
    building and restock (watch out, thereís a sniper nearby). Then head north 
    until you come across a small dock near the shore. However, if you look to 
    the east you should see a small island with smoke (or a campfire) raising 
    from it. Head there, and youíll find a diamond case resting next to the 
    campfire. Open it to receive 1 diamond (D_M#B02). Then swim north towards 
    the dental clinic.
    
    
    ==============
    ==============
    
    
    The best approach to the clinic is probably through the western entrance, 
    near the (possible) underground location, so follow the road north as it 
    bends to the left, and then go into the opening between the mountains 
    there.
    
    
    =================
    BASE MISSION ONLY
    =================
    
    If you are performing the base mission, the mission is much easier. Plant 
    an IED or grenade near the flatbed, and quickly get out as it explodes, 
    mission complete.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    As you get in, youíll already be very close to the truck. However, fixing 
    it now will result in certain death, so you need to take out every one of 
    the enemies in the area (if there are some left when you drive away with 
    the truck, they might damage it again). If you stay close to the truck, 
    though, youíll be fine. Use your LMG to take out the enemies close to your. 
    Thereís a car to your left, and a lot of explosive barrels to your rights. 
    Blast all of them (use a grenade for the car), to create a nice fire. 
    Taking out the rest of the men shouldnít be easy. Use sirettes often, and 
    refill them by using the medkit to your right. Thereís also an ammo pile to 
    your right in the unlikely case you might need them, unless it was blown up 
    with the rest of the explosives. Use your sniper to take out the other 
    sniper in the elevated building.
    
    When you are absolutely sure every single unit has been killed, fix the 
    truck in the same way as you would a normal car, then get in it and drive 
    away. You should get a phone cal from your buddy. Sheís waiting for you at 
    Sefapane.
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either drive the truck into the
                 garage at Sefapane,
    ALTERNATIVE: Or just destroy the nitrous tanks on
                 the flatbed.
        DETAILS: The APR wants me to destroy the nitrous
                 truck at the village dental clinic, but my
                 buddy suggests actually delivering the truck
                 to the UFLL garage in Sefapane before
                 blowing it up. I fixed the truck, now to drive it
                 north to the garage without getting into any
                 trouble.
    
    \\\---
    
    Before heading for Sefapane, however, get out of the car and follow the 
    road to the west, until you pick up a diamond signal. Follow it to a 
    diamond case near a tree surrounded by fences. Open it to receive another 
    diamond (D_M#B03).
    
    Now that weíve finished our work at the clinic, we need to move the truck 
    to Sefapane. But remember, weíre basically driving a bomb on wheels. Youíll 
    see that there are two roads to Sefapane. The northern exit of this area, 
    however, is inaccessible for a truck this size. So, we need to move past 
    the guard post to the west. Before heading out with the truck, exit the 
    area on foot (however, drive the truck until you are out of the area 
    itself, or the area might reset and you have to it all over again).
    
    As you approach the guard post, take it out from a distance using your 
    sniper rifle. The post is a cakewalk compared to the post office and the 
    clinic. When you think the post is cleared out, approach it and make sure 
    everyone is dead. There might be a patrolling car driving by the guard post 
    from time to time, so make sure heís down to. While youíre here, take a 
    moment to find a diamond case in the ditch to the east of the guard post. 
    Itís lying next to a yellow barrel, and contains 2 diamonds (D_M#B04). 
    Donít forget to scout the guard post for an explosive pile as well.
    When youíre all done, save, and get back in the truck. Go right at the 
    guard post, into the northwestern sector.
    
    The road to Sefapane may be relatively short, the truck isnít too fast 
    either. Luckily, you will rarely see any guards passing these parts, so 
    carefully drive towards the target.
    When you arrive at Sefapane, drive in the city, and go right just before 
    the railroad. You should reach the back entrance of the garage. Drive 
    towards it and itíll open. Donít drive the truck inside, though. Not yet.
    
    You can understand that the inhabitants of Sefapane wonít be very happy 
    with the explosion, so detonating the truck will cause them to turn against 
    you. Youíll have to kill them all. To give yourself a headstart, take out 
    your IEDís and plant them around the garage. You donít have to fill the 
    entire town with it, as theyíll be heading your direction anyway. Make sure 
    no-one sees, because planting explosives is not allowed in a ceasefire 
    zone.
    
    I placed one IED near the ammo pile south of the garage, one next to the 
    propane tanks west of that ammo pile, and one at the explosive pile a bit 
    to the west of the garage, where I picked up some more IEDís and placed 
    them at the ammo pile close to that explosive pile, a red barrel to the 
    south, and one against a wall close to the road.
    
    When youíve placed all the IEDís, refill your ammo, then get back in the 
    truck and drive it into the garage, then get out. Your buddy appears. Heíll 
    rig the junction box. If you release the nitrous oxygen now, the entire 
    garage will explode.
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Climb into the back of the flatbed
                and open the valve on one of the
                nitrous tanks.
       DETAILS: Iíve parked the nitrous truck in the UFLL
                garage in Sefapane, just as my buddy
                suggested. While my buddy rigs the fuse box
                to short out, I need to break open one of the
                nitrous tank valves and fill this place up with
                flammable gas.
    
    \\\---
    
    Get to the back of the truck and interact with it. Your character will take 
    out his wrench, and smash one of the nitrous tanks, so that the gas will 
    start pouring out. Your buddy opens the door. Get out, get out!
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Move to the safe cover point and
                wait for the explosion.
       DETAILS: This is a stupidly dangerous plan... But now
                that Iíve got one of these tanks leaking
                nitrous oxide, I guess Iím committed. My
                buddy got the junction box sparking. Now I
                need to get the hell away from this garage...
                And get ready to deal with some seriously
                pissed-off UFLL guys.
    
    \\\---
    
    Follow your buddy to a safe spot, and watch the garage explode. Quite a 
    bang.
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Help my buddy eliminate the
                UFLL troops.
       DETAILS: That did the job. As soon as their ears stop
                ringing, these UFLL troops are going to be out
                for blood... Specifically mine and my buddyís.
    
    \\\---
    
    This is your cue to set off the IEDís. Even though you just detonated 6 
    IEDís, itís nothing in comparison to the garage explosion. Still, it should 
    thin out the troops considerably.
    Hide behind the wrecked car and kill all the guards you see. Your buddy is 
    a good help, but still keep watching him: he might get wounded. Most of the 
    enemies will appear from the right side, so make sure you secure that area. 
    When all the enemies have been destroyed, your mission is complete.
    
    
    ---/// Objective Complete! \\\---
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ==============================================================
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                 UFLL MISSION #01 / 03 : FLYING JACKAL            
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#UF4
    ==============================================================
    
    Get in the UFLL HQ. Head up the stairs, then get in the room. Youíll see 
    the UFLLís advisor, Hector Voorhees, along with the big boss of the 
    faction: Addi Mbantuwe (you might remember a Jackal recording about him). 
    After a short introduction, Mbantuwe will get right down to business: 
    apparently, the APR has some sort of remedy against malaria, by using a 
    special plant that only grows in these parts Africa: Artemisia. The APR is 
    able to dry out the plant, turning it into a cure. For this, they use 
    kilns, located in Dogon village. The UFLL needs you to destroy these kilns, 
    effectively taking out their access to the medicine. The aim of this 
    mission, ultimately, is to cause distrust towards Tambossa, the leader of 
    the APR. You are paid 30 diamonds for this mission. Not too shabby. Head 
    out of the HQ.
    
    After the mission briefing, it shouldnít be too long before you receive a 
    call from your new best buddy, who, naturally, wants to meet you. He or she 
    is in the safe house southeast of Dogon village.
    
    ---/// New Objective! \\\---
    
     OBJECTIVES: Either destroy the kiln at the Dogon
                 Village,
    ALTERNATIVE: Or meet my buddy who might
                 have a better deal.
        DETAILS: The UFLL wants to destroy the APRís source
                 of malaria remedy. My job is to reach the top
                 of the Dogon cliff-village and demolish the big
                 kiln they use to dry the Artemisia plant into
                 medicinal powder. My buddy claims that
                 to have some additional intel on this gig.
    
    \\\---
    
    Make sure you have some IEDís and a sniper (or a rocket launcher) with you. 
    If not, head for a weapon store (Mikeís is the closest), change your gear, 
    then head back to Selao.
    
    Grab a car from somewhere in the town, then head out of through the western 
    exit. Cross the bridge, then head right. You should be able to follow the 
    road towards the northern sector undisturbed, though you will pass a guard 
    post near the border. Just drive straight through it and head into the 
    northern sector.
    
    When youíve passed the border, look for a small lake to your northwest. 
    Head there, then look behind the large rock to find a diamond case (use 
    your GPS tracker), containing 2 diamonds (D_M#B05). Get back in your car 
    and drive further north, crossing the bridge. You should reach some 
    direction boards. If you want to perform the buddy mission, head left and 
    follow the guide below. If you want to complete the base mission, drive 
    straight on and go left at the Y-junction to reach another junction further 
    to the north. From there, skip the following guide and read on. You will, 
    however, miss 2 diamond cases.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    Follow the road to reach the safe house. Get in to find your best buddy 
    waiting for you. (S)heíll get right down to business: she knows of a 
    courier, situated at the outpost. This courier delivers the Artemisia 
    medicine to various locations. If you kill him, your buddy can steal some 
    of his documents to determine the location of the store house of the 
    medicine. After that, she can take it out, while you destroy the kilns in 
    the meantime.
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either eliminate the APR truck
                 driver at the outpost,
    ALTERNATIVE: Or destroy the kiln at the Dogon
                 Village.
        DETAILS: The UFLL wants me to destroy the big kiln at
                 the top of the Dogon village to cut off the
                 APRís source of malaria remedy. My buddy
                 thinks I should take it a step further. If I
                 get rid of the driver who transports the
                 processed powder, we can find out where the
                 APR has their storehouse for this stuff.
    
    \\\---
    
    Get in a car, and get out of the safe house. Go left at the junction. When 
    you reach the junction leading to a bridge, go left, but, as soon as the 
    mountain opens up on your right, get off the road and drive straight for 
    the outpost.
    
    About halfway towards the outpost, your GPS should pick up a diamond 
    signal. Follow it to a diamond case near a carwreck, containing 1 diamond 
    (D_M#B06). get back in the car and drive towards the outpost.
    
    When you near the area, get out of the car and walk up to the large rock in 
    front of you. Hide behind it, and look around the left side to see the road 
    going through the outpost. Make absolutely sure that there are no
    patrolling cars from either side, save, then cross the road and hide in the 
    shadows. When youíre sure no patrolling cars are in sight again, follow the 
    road to the left, while crouching and staying in the shadows. Hide behind 
    the first tree you see. You should be near a wrecked car. In the trunk is 
    another diamond case. Open it unseen to get another diamond (D_M#B07).
    
    Still behind the tree, move in a northwestern direction, while still 
    crouching, until you are at the top of the hill. From there, take out your 
    map. Do you see the location of the target? Move in a northeastern 
    direction until you are able to see the courierís legs through the opening 
    of the hut. From there, snipe him to update the mission (a rocket launcher 
    should also do fine).
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Destroy the kiln at the Dogon
                Village
       DETAILS: The UFLL wants me to destroy the big kiln at
                the top of the Dogon village to cut off the
                APRís source of malaria remedy. I took out
                the APRís driver at the outpost... Now
                my buddy can go through the driverís
                papers and figure out where the storehouse
                is while I go destroy these kilns.
    
    \\\---
    
    Follow the road towards the south on foot, going left at both junctions. 
    You should see the road splitting in two. Follow one of them (doesnít 
    really matter which).
    
    
    ==============
    ==============
    
    
    You should now be at the Y-junction. Head for the guard post close by and 
    take it out. Afterwards, scout it for a medbox inside one of the huts. For 
    those of you who need some IEDís, thereís an explosive box on the bench. 
    From there, head straight for Dogon Village.
    
    When you approach the area, follow the road for a bit. When you come across 
    the second large rock (use your map), head right and follow the road up the 
    hill. You should reach a small path leading through the village and a 
    turret. Make sure no-one is patrolling the path, then cross it to get to a 
    set of stairs. Climb the stairs, then head right at the junction to go 
    further up the hill. Save, then hide behind the hut. The path in front of 
    you contains an ammo pile, but, more importantly a lot of guards, most of 
    which will patrol from their current position towards you, and then back. 
    This means you canít cross them. Wait for them to start coming in you 
    direction, then head around the left side of the hut. When you reach an 
    opening, wait for the guards to your right to pass, then cross towards the 
    second hut. Once youíre there, get around it and save. You should be at the 
    other side of the ammo pile.
    
    From your current position, make sure itís safe, then crouch and head for 
    the elevated hut in front of you. Hide beneath it, then head in a northern 
    direction to get behind another hut. You should now be between another 
    elevated hut and a regular one. Crouch further north to reach another set 
    of stairs. Climb it. The road in front of you is covered in shadows (most 
    of the time), but there might still be one or two guards patrolling it. If 
    you have a silent weapon, take them out, otherwise just wait until they 
    leave your sight. If a guard goes into the path on the right, wait for him 
    to come back and patrol the other way. Then head down the path and go 
    right.
    
    Climb the set of stairs you see, then go right when the stairs split. 
    Follow the road all the way into the mountains, out of the area, until you 
    find a diamond case sitting on the ground. Open it for only one diamond 
    (D_M#B08).
    
    Get back to where the stairs split in two, and take the other set of stairs 
    leading up. Head left to reach the Dogon cliff. Follow it until you see a 
    set of stairs to your right. Climb it, to finally locate the kiln. Place an 
    IED on it, or, if you donít have any, throw a grenade, then get out and 
    head left. You should arrive back at where you entered the cliff, but this 
    time, take the other set of stairs on your left, which leads down to a 
    paraglider. Our way out! Before using it, however, head further down using 
    yet another set of stairs to reach another part of the cliff. Sprint all 
    the way to the end and use your GPS to find a jackal tape amidst the rubble 
    (J_M#B1).
    
    When you have the tape, get back up to the paraglider. Detonate the IEDís, 
    save and use the paraglider (in that exact order). Navigate the paraglider 
    to get out of the area. Go right when the river splits up.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    Whereas the base mission would be over, we still have some work to do. Pick 
    up the phone as soon as you can to hear your buddy. He/she has found the 
    location of the storehouse, to the west of the outpost. Get there ASAP.
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Back up my buddy at the
                medicine storehouse.
       DETAILS: The kiln is toast. That takes care of the job for
                the UFLL. But now I have to rendezvous with
                my buddy, who used to the confusion from
                my attack to infiltrate that secret
                storehouse... A risky move, but one that could
                really hit the APR hard.
    
    \\\---
    
    On the map, youíll see an opening between the mountains on your left, but 
    in reality, itís inaccessible from this side. So, Follow the road towards 
    the guard post you took out earlier. Stay on the left side of the road, 
    and, when you reach the post, use the opening between the mountains to 
    avoid another firefight. From there, head straight for the storehouse.
    
    Youíll hear gunshots from some distance. Take out your heavy weaponry. 
    Taking out the enemies can best be performed with a rocket launcher. 
    Otherwise, any assault rifle and some well-placed grenades should do the 
    trick.
    
    Your buddy is located near the southeastern corner of the village. However, 
    he can handle himself fine, so head for the northeastern corner. There, 
    take out as many as you can. Shoot a rocket at a crowded place to stir 
    things up, and throw a grenade near the buggy you see there to take out 
    most of the troops. Stay near the sidelines of the village, however, and 
    look in the sky from time to time to check for blue smoke. If you see it, 
    quickly head there and save your buddy. If you donít have any sirettes, 
    find one between the ruins before heading there. Once you healed your 
    buddy, stay there and kill the leftover guards until your mission is 
    complete.
    
    Before you leave, however, Get on the rock overlooking the village on the 
    west side, and, from there, jump in the direction the diamond signal is 
    pointing to land on a roof. From there, jump in the house to reach a 
    diamond case containing 2 diamonds (D_M#B09).
    
    
    ==============
    ==============
    
    ---/// Objective Complete! \\\---
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 0
    Symptoms are gone. Wish I could say the
    same for the malaria. Itís in me, just
    keeping quiet right now. I have to keep my
    pills stocked. Never know when itíll strike
    again.
    
    ---/// Safe House Upgraded! \\\---
    
    If you just performed a buddy mission, you now have a full medical station 
    at each of your safe houses!
    
    ---/// Journal Entry #7.1 \\\---
    
    Once Iíd killed the chairman, my work
    in Leboa-Sako was done. The advisor
    was willing to let bygones be bygones
    after my false-flag operation with
    my new buddy put the fear back into
    the big boss and The Jackalís guns
    back on the streets of Port Selao.
    
    The gambit paid of for the advisor.
    Tensions between the factions mounted,
    and suddenly my services were in
    demand again. He introduced me to
    his boss at their HQ in Port
    Selao. The stakes may be higher now,
    but itís the same drill. Iím back to 
    pulling pulling jobs off-the-books.
    
    My latest assignment from the UFLL Ė To
    assault the Dogon cliff-dwellings and
    destroy the kilns used by the APR to
    prepare their Artemisia powder for
    medicinal use.
    
    ---/// Journal Entry #7.2 \\\---
    
    Once Iíd killed the chairman, my work
    in Leboa-Sako was done. The advisor
    was willing to let bygones be bygones
    after my false-flag operation with
    my new buddy put the fear back into
    the big boss and The Jackalís guns
    back on the streets of Port Selao.
    
    The gambit paid of for the advisor.
    Tensions between the factions mounted,
    and suddenly my services were in
    demand again. He introduced me to
    his boss at their HQ in Port
    Selao. The stakes may be higher now,
    but itís the same drill. Iím back to 
    pulling pulling jobs off-the-books.
    
    My latest assignment from the APR Ė to
    attack a dental clinic where the UFLL
    kept a supply of Nitrous Oxide gas to use
    as anesthetic. The tanks were stacked
    outside on a truck so blowing them up
    would be easy enough.
    
    \\\---
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                      Chapter 9: The Old Routine                  
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!TOR
    ##############################################################
    ==============================================================
    ďClearly, you donít see the real issue. The Popular Resistance and the 
    Liberation Front are not fighting for control over the country Ė that goal 
    was lost long ago.Ē
    
    
                           +----------------------+
                           |21. FACTION MISSION #2|
                           +4%----------------#FS2+
    
    
    And with that, weíve already completed our first mission. However, as you 
    might have seen, check your journal for a little surprise: youíre in need 
    of medicine again!
    
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |                UNDERGROUND MISSION #1 / 2                |
    |                           #UN4                           |
    |                                                          |
    
    
    Head for Mosate Selao as quickly as you can. Once there, get to the church 
    and talk to dr. Obua to get an underground mission. They are, again, fairly 
    simple in that they can be compared to safe houses, only a little tougher. 
    Make your way to the Underground HQ as fast as possible, take out the 
    troops guarding it, and exchange the transit papers for the medicine, 
    mission accomplished.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BONUS MISSION #1 / 3                   |
    |                            #BO4                          |
    |                                                          |
    
    
    Now that weíve got enough medicine, weíre going to pick up the next 
    predecessor tape. But before we do that, head to Mikeís first. We have a 
    lot of diamonds, and there might be some new stuff you want to buy.
    
    If you followed the walkthrough exactly, you should have 70-90 diamonds.
    
    Since thereís not a lot of new weapons, this might be a good time to buy 
    some of the miscellaneous stuff: Camo suit, sirette upgrade or maybe some 
    repair upgrades.
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#11 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes  |Yes|
    | AS50            |Snip|#5#|#5#| 3 |2.5| 1 | 35 |  Yes  |Yes|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  | No|
    | FAL Paratrooper |Aslt| 2 |%4%|%4%|3.5|2.5| 10 |  Yes  |Yes|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Eagle .50       |Pist|2.5|1.5|3.5|2.5| 1 | 10 |  Yes  |Yes|
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  |Yes|
    | Uzi             |SMG | 2 | 2 |3.5| 3 |2.5| 20 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  |Yes|
    | M-249 SAW       |LMG | 2 | 1 | 3 | 3 | 3 | 20 |  Yes  |Yes|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    +-----------------+-----------------------------+-------+---+
    
    
    -------\
    MANUALS \
    =========\
    
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | AS50            |  8 |   No | No|  8 |  Yes | No|
    | Dragunov SVD    |  5 |   No | No|  5 |  Yes | No|
    | FAL Paratrooper |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Silent MP-5     |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Eagle .50       |  3 |  Yes |Yes|  3 |   No | No|
    | Flare Pistol    |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M-79            |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | MAC-10          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Makarov         |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Star .45        |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Uzi             |  5 |  Yes | No|  5 |  Yes | No|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | M-249 SAW       |  5 |  Yes |Yes|  5 |  Yes | No|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |  Yes |Yes|
    | Buggy           | 15 |  Yes | No|
    | Swamp Boat      | 15 |  Yes | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Libertyô   | 10 |  Yes | No|
    | Jeep Wranglerô  | 10 |  Yes | No|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |  Yes | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    | Ammo Upgrade          |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 |  No  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Assault Webbing       | 10 | Yes  |Yes|
    | Marksmans Bandolier   | 15 | Yes  |Yes|
    | Rocketeer Satchel     | 15 | Yes  |Yes|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    | Pyrotechnic Satchel   | 10 |  No  | No|
    | Gunner Pack           | 15 | Yes  | No|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 | Yes  |Yes|
    | Medium Kit            | 25 | Yes  |Yes|
    | Large Kit             | 25 | Yes  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a 
    specific type of specialty (Sniper, Close Combat, etc.). Note 
    that this paragraph only concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    | Dragunov SVD |   |+ Rel. Upgrade|   |+ Acc. Upgrade|
    | Uzi          |   | Camo Suit    |   | SPAS-12      |
    | + Upgrades   |   | Uzi          |   |+ Upgrades    |
    | Marksmans B. |   \ + Upgrades   /   | LPO-50       |
    | FAL Paratr.  |    \------------/    |+ Rel. Upgrade|
    |+ Rel. Upgrade|                      |M-79 Gren. L. |
    \ AS50         /                      |+ Rel. Upgrade|
     \------------/                       | Rocketeer S. |
                                          | Pyrotech. S. |
                                          | Gunner Pack  |
                                          | Eagle .50    |
                                          |+ Acc. Upgrade|
                                          | M-249 SAW    |
                                          \+ Acc. Upgrade/
                                           \------------/
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - M-249 SAW
    - M-249 SAW Acc. Upgrade
    - FAL Paratrooper Acc. Upgrade
    - Camo Suit
    
    ==============================================================
    
    after buying the stuff, go to the armory. Then itís time to start our 
    predecessor mission. Check below for which string etc. etc. you know the 
    drill. When youíre done, search for #BU 14.
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    | Northeast        |      B #BNE      |
    +------------------+------------------+
    | North            |      B #BNO      |
    +------------------+------------------+
    | South            |      B #BSO      |
    +------------------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #2 / 8                   |
    |                           #BU14                          |
    |                                                          |
    
    
    As usual, get in Mikeís, then accept a mission. Search with the right 
    string to find your guide. To get back, search for #CO 6.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                  CONVOY MISSION #2 / 4                   |
    |                           #CO6                           |
    |                                                          |
    
    
    After completing the buddy mission at Mikeís, head over to the weapon store 
    and accept a convoy mission from the dealer. When youíre done, search for 
    # BU15.
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    | West             |      C #BWT      |
    +------------------+------------------+
    | North            |      C #BNT      |
    +------------------+------------------+
    | East             |      C #BET      |
    +------------------+------------------+
    | Southwest        |      C #BST      |
    +------------------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #3 / 8                   |
    |                           #BU15                          |
    |                                                          |
    
    
    After completing the convoy, the AR-16 and the Mortar .63 have been 
    unlocked. We wonít buy them just yet, though, so head for Mikeís Bar and 
    accept a new mission.
    
    Search for the right string (you know how it works). When youíre done, 
    search for # AS08.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #2 / 6               |
    |                           #AS08                          |
    |                                                          |
    
    Before attempting the next assassination mission, weíre going to head out 
    and pick up another predecessor mission. This means we have to get back to 
    the Post Office.
    
    Head for the post office area as soon as possible. When youíre there, take 
    out the guards. Thereís a lot of them. If youíre really desperate, use the 
    same tactic as before. Anyway, when youíve cleared the area, head into the 
    main building and pick up the next bonus mission.
    
    From the Post office, head back to Selao, and then straight to the easter 
    antenna tower. There, pick up the next assassination mission. 
    
    Look below to see which string to look for. After assassinating the target, 
    search for # MA08.
    
    +-----------------+--------------+
    | Target Location | Search for:  |
    +-----------------+--------------+
    | Selao (2)       |    A# BSL    |
    +-----------------+--------------+
    | Sefapane        |    A# BSF    |
    +-----------------+--------------+
    | Selao Sector    |              |
    |  Guard Post     |    A# BGP    |
    +-----------------+--------------+
    | Northern Sector |              |
    |  Dogon Village  |    A# BDV    |
    +-----------------+--------------+
    | N.E Sector      |              |
    |  Convoy         |    A# BCO    |
    +-----------------+--------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #2 / 6           =====|\|
    |\|=====                   #MA08                    =====|/|
    |/|=====                                            =====|\|
    
    
    If youíre not there already, take the bus to the Selao sector. From there, 
    get in the jeep and drive towards Mosate Selao. Itís time to accept a 
    mission from the big bosses again.
    
    It is possible to accept a mission from the other faction as the last time. 
    So, if youíve completed the first mission for the APR, you are allowed to 
    perform the first mission for the UFLL now. On the other hand, you can also 
    perform the second mission of your own faction.
    
    If you are performing the first mission of either of the factions, search 
    for #__4, where you replace __ with the first two letters of the faction 
    (AP and UF). If you want to complete the second mission of one of the 
    factions, look below.
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
               APR MISSION #02 / 03 : RADIO ARMAGEDDON            
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#AP5
    ==============================================================
    
    Get in the HQ, and walk up the stairs. Get in the room to find Greaves and 
    Tambossa, again discussing some matters.
    The UFLLís Liberation Radioís main reporter is spreading lies about the 
    APR. According to Greaves, these propaganda methods have proved very 
    effective in the past, so the reporter forms a serious threat. You need to 
    shut the radio channel down.
    The APRís learned that the radio is broadcasting from a mobile device Ė to 
    avoid attacks like these, probably Ė but theyíve made an important mistake 
    they wonít soon forget: APR troops have spotted the radioís generator in 
    Weelegol Village. Destroying the generator should put an end to the lies of 
    the UFLL.
    Accept the mission and receive 30 diamonds. Then get out of the HQ.
    
    Naturally, not long after the Briefing with Tambossa, your buddy gives you 
    another jingle. He wants to meet you in the safe house close to the post 
    office.
    
    ---/// New Objective! \\\---
    
     OBJECTIVES: Destroy the generator powering the
                 transmitter in Weelegol village,
    ALTERNATIVE: Or go meet my buddy north of
                 the Post Office.
        DETAILS: The APR wants me to silence the UFLLís radio
                 station. I need to destroy the mobile
                 broadcast rig near the dried-up fishing village
                 of Weelegol. My buddy has got an offer,
                 and wants to meet in a safe house north of
                 the Post Office.
    
    \\\---
    
    As you can see on your map, the safe house is far away from Weelegol 
    Village. Because of this distance, this walkthrough will now only provide a 
    guide for the buddy mission. If you still want to complete the base 
    mission, head over to the mission list section.
    
    Before attempting this mission, it is advised to take a Dart Rifle and 
    IEDís with you.
    
    Get in a car, and get out of Selao through the western entrance. Cross the 
    bridge, then go left as soon as you can. Follow the road into the western 
    sector.
    
    Take out the guard post up ahead (watch out for the sniper in the lookout), 
    and scout it for a medkit. Then, drive further west and go left at the next 
    junction. Before crossing the bridge, however, get out of the car and hike 
    west to find the safe house. Get in to see your buddy.
    
    He has some more news on the situation. Apparently, the UFLLís propaganda 
    minister is situated very close to your location Ė the tourist resort. This 
    minister can immediately shut down the radio if he hears something that 
    doesnít suit him. Taking him out opens up a few more options to this 
    mission: like intimidating the DJ into reading a special message before 
    destroying it yourself. The special message will upset the masses, 
    resulting in a riot and killing a guest of Mbantuwe. Thatís not so good for 
    his reputation. However, your buddy will be very close to the target when 
    the riot starts, so you probably need to bust her out.
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either go to the tourist resort and
                 kill the UFLL minister,
    ALTERNATIVE: Or destroy the generator powering
                 the transmitter in Weelegol village.
        DETAILS: The APR wants me to silence the UFLLís radio
                 station. I need to destroy the mobile
                 broadcast rig near the dried-up fishing village
                 of Weelegol. My buddy told me about the
                 UFLL propaganda minister up at the tourist
                 resort. He monitors the radio broadcasts with
                 one hand on the kill-switch. My buddy
                 wants me to take this guy out of the equation.
    
    \\\---
    
    Before heading to the tourist resort, weíre going to take a small detour to 
    pick up a diamond case. Drop down into the water, and follow it to the 
    north until it ends. Then, walk further north until you reach the junction. 
    From there, use your GPS to find 2 huts. Use your machete to create an 
    opening in the stone house, then enter to find a diamond case containing 1 
    diamond (D_M#B10).
    
    Get back to the river and follow it towards the Ranger Station, while 
    staying close to the northern shore. When you use a patch of land in 
    between the rocks, go there and take out your GPS. Follow the signal to a 
    small opening in between the rocks, leading to a diamond case containing 2 
    diamonds (D_M#B11).
    
    From here, take out your dart rifle and search for the sniper. Heís pretty 
    high up, in the middle of the station. Once youíve taken him out, search 
    for another sniper, this one holding a rocket launcher, and take him out 
    too. Jump in the water and swim towards the middle of the station. You 
    should find a set of stairs here. Take it and take the next stairs on your 
    right. Once up, go right. You should reach the sniperís spot. Take the 
    first opening to the left, then head up the stairs to reach some sort of 
    balcony. Save, then enter the middle of the three huts to find the target. 
    He might see ou, but two quick slashes with your machete should silence 
    him, and wonít trigger the other guards. You should get a call from your 
    buddy.
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either intimidate DJ Lord Haw-Haw
                 into reading the message,
    ALTERNATIVE: Or destroy the generator powering
                 the transmitter in Weelegol village.
        DETAILS: The APR wants me to silence the UFLLís radio
                 station. I need to destroy the mobile
                 broadcast rig near the dried-up fishing village
                 of Weelegol. DJ Lord Haw-Haw is operating
                 from a shack near the transmitter. My
                 buddy needs me to threaten him into reading
                 a prepared message on the air.
    
    \\\---
    
    Unfortunately, weíre not done here yet, since there is one last diamond 
    case. Get out of the hut and go left. Descend from the stairs. Thereís a 
    couple of guards here, so watch out. Crouch forward, passing the spot where 
    the rocket launcher was standing, when no-one sees you. When the coast is 
    clear, jump over the fence on the left. You should now be at the diamond 
    briefcase. Unfortunately, you canít access it without destroying the small 
    roof. So, place an IED (if you have one; if not, use a grenade) near the 
    boxes, then walk towards the western edge of the tourist station and 
    detonate it. Rush back, open the diamond case to receive 1 diamond 
    (D_M#B12), then rush all the way towards the western end of the station. 
    Jump in the water and exit the area. Save when youíre out.
    
    Cross the river to reach the road, then follow it south. Take out the guard 
    post (scout it if you havenít already for an ammo pile), then take a car 
    and take it all the way south (go right at the first junction) into the 
    southwestern sector. There, take out the next guard post containing an 
    explosive pile, and drive straight on towards the weapon store. Refresh 
    your weapons, make sure you have a dart rifle and IEDís with you, then 
    continue driving south.
    
    Youíll pass another guard post containing a medkit before you reach the 
    village. Get out of the car and take the western entrance.
    
    Some distance away is the collection of wooden structures. Thatís where the 
    main troops are located. Do you see the entrance to the village? Stay clear 
    of that part, and head to the left of the entrance. You should see a set of 
    stairs. Carefully climb it, and be ready to kill anyone who might be in 
    your way with your dart rifle. Thereís an opening into a hut to your right. 
    Save, then try to enter the building. You should be able to do it unseen 
    after a few tries. Once youíre in, open the diamond case to your left to 
    receive 1 diamond (D_M#B13). Silently get out the way you came, then 
    proceed to the southwestern mountain. From there, approach the village 
    again from the southern side, while staying in the shadows of the mountain.
    
    You can proceed pretty far into the village like this before actually 
    coming across any guards. Some guards might hear something, but if you keep 
    moving, theyíll never find you.
    
    When you reach the buggy, take out your dart rifle. There is a rocket 
    launcher in the building far to the east. Take him out, then continue on, 
    proceeding towards that same building.
    
    Apart from the sniper, no-one is present in the hut, so you can safely pass 
    it. Before heading for the target, however, head towards the northeastern 
    corner of the area. Donít worry, there are no guards to bother you. Once 
    there, look for a hut. In the hut, youíll find a diamond case containing 2 
    diamonds (D_M#B14). Then, get back to the hut where the sniper, and go 
    south towards the target.
    
    Follow the road as it bends south towards the target. When you reach a hut, 
    get in to find DJ Lord Haw-Haw. Intimidate him and he will read the 
    message. Kill him afterwards (or not).
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Destroy the generator powering the
                transmitter in Weelegol village.
       DETAILS: I convinced the DJ to read the statement.
                Now I just need to take down that antenna Ė
                permanently Ė to fulfill my deal with the
                APR...
    
    \\\---
    
    South of your position is the antenna. Save, then place some IEDís, (in 
    that order) then get out. Donít detonate them yet, though. Start walking 
    back to the hut where the DJ was. As soon as you see a path to your left 
    leading up the mountain, however, follow it to reach a paraglider. Use it 
    to pass the village. When you fly over the guards, donít worry, youíre to 
    high up for them to see you. If they do pose resistance, detonate the IED 
    before using the paraglider, then wait for the guards to move out of the 
    village towards the antenna.
    
    When youíve passed the village, donít land with the paraglider yet, but go 
    left. After flying further for a bit, you should find a lookout near the 
    mountains. Head there with the paraglider to reach it, then get in the 
    lookout to find a diamond case containing 3 diamonds (D_M#B15). Then 
    detonate the explosives if you havenít already done so. Your buddy will 
    give you another call.
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Head to the ambush point and help
                my buddy wipe out the UFLL
                troops.
       DETAILS: Blew the generator and the antennaís toast.
                Now Iíve received word that my buddy
                was ambushed near a lone stretch of highway
                not far from the dust town. It was a group of
                UFLL troops.
    
    \\\---
    
    Your buddy is ambushed at the guard post to the north. Quickly get back to 
    your old car, and drive to the guard post as quickly as possible. When 
    youíre there, take out all the guards. This one isnít too hard. If you hide 
    behind the obstacles and kill them one by one, you should do fine. Continue 
    until youíve completed the mission. Make sure your buddy is alright, then 
    leave.
    
    ---/// Objective Complete! \\\---
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ==============================================================
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                 UFLL MISSION #02 / 03 : BUNKER BUSTER            
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#UF5
    ==============================================================
    
    Get in the UFLL HQ and head up the stairs. Youíll see Mbantuwe and 
    Voorhees, discussing plans for future assaults on APR. And youíre needed in 
    one of them.
    Mbantuwe is particularly pissed off at a guy named Seth Uniya. The man used 
    to be a shop teacher, but now, heís learning the APR how to make bombs. 
    Pretty dangerous. Heís situated in the Polytechnic, an old school, and 
    thinks heís safe there. Letís prove him wrong. Accept the 30 diamonds, and 
    get out of the HQ.
    
    Your buddy should be calling you not too long after the briefing with 
    Mbantuwe. Heís in a safe house just southwest of the Polytechnic.
    
    ---/// New Objective! \\\---
    
     OBJECTIVES: Either go to the Polytechnic and kill
                 Seth Uniya in his office,
    ALTERNATIVE: Or meet Nasreen Davar who might
                 have a better deal.
        DETAILS: Seth Uniya Ė a former shop teacher at the
                 Polytechnic Ė is training the APR in bomb
                 assembly and disposal. Iíve been hired by the
                 UFLL to terminate the instructor. My
                 buddy has some more details on Uniya and
                 wants to meet to talk.
    
    \\\---
    
    After the phone call, make your way towards the northern end of the 
    village, then get in the swamp boat and follow the river northeast, into 
    the eastern sector.
    
    If you want to help your buddy, dock at the safe house and follow the guide 
    below. If not, head straight for the Polytechnic and skip the next part. 
    You wonít miss any diamonds when performing the base mission.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    Enter the safe house to find your buddy waiting for you, as usual. He tells 
    you that you need to get a binder at the Sepoko telecom station in the 
    northeast. The binder shows the location of all of the cell towers in the 
    country, which is normally used by smugglers - including Seth Uniya. After 
    retrieving the binder, intimidate Uniya before killing into sending new 
    coordinates to his pilot, who will be carrying a shipment of illegal 
    supplies. After giving the new coordinates, your buddy will be waiting to 
    pick up the supplies, which she will then sell herself for some profit.
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either go to the Afreqa Telecom
                 office at Sepoko and pick up the
                 map,
    ALTERNATIVE: Or go to the Polytechnic and kill
                 Seth Uniya in his office.
        DETAILS: The UFLL has hired me to kill the APRís bomb
                 specialist, Seth Uniya, who works out of the
                 Polytech. My buddy says Uniya has been
                 using cell towers to signal corrupt pilots to
                 divert relief supplies. If I can get a map of the
                 cell towers, I can force Uniya to send his next
                 plane-load where WE want it...
    
    \\\---
    
    The quickest way to Sepoko is probably through the bus station at Port 
    Selao. Use a swamp boat docked at the safe house to drive back to the town, 
    then use the Bus station to get to the northeastern sector. Pick up a dart 
    rifle at the weapon store to the east, then head for Sepoko.
    
    Get out of the car from a safe distance of the area. Thereís a very 
    perceptive sniper you need to take out. From your position, heís very 
    difficult to spot, but some careful searching will find him.
    
    After taking out the sniper, approach the office from the northern side. 
    You should find a hole in the fence at the northeastern corner of the area. 
    Get through it, and take out an assault or something similar. Watch out for 
    enemies, and proceed through the opening in front of you (a bit to your 
    left). Watch out, as a rocket launcher is waiting for you. As soon as you 
    get through the opening, hide behind the boxes and the rocket should hit 
    the fence and destroy the launcher in the process.
    
    Proceed to the next opening, and kill any guards you see, then rush to the 
    right until you see an opening. Get through it, and check the tables to 
    find the map. Once youíve got it, save, then jump through the window on the 
    other side and rush out of the area through the western exit. Throw some 
    grenades at the trucks to delay the enemy, and get out of the area. You 
    should get a phone call from your buddy.
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Go to the Polytechnic and
                intimidate Seth Uniya into sending
                the new coordinates. Then kill him.
       DETAILS: Seth Uniya is training the APR in bomb
                assembly and disposal. Iíve been hired by the
                UFLL to terminate him. I got the cell tower
                map for my buddy. Now I can head to the
                Polytechnic and Ďconvinceí Uniya to change
                the drop zone co-ordinates. Once heís done
                being useful, I can kill Uniya.
    
    \\\---
    
    Get back to your car, and drive back to the bus station (stop by your safe 
    house if you need to restock on ammo etc.). Take it to Port Selao, and grab 
    a swamp boat from there. Take it to the Polytechnic, until you reach the 
    southern entrance.
    
    
    ==============
    ==============
    
    
    From the southern entrance, move towards the main building and go right, so 
    that you move into an eastern direction. Go left when you see an entrance, 
    and go in it. Go through the next opening to hear a diamond case is nearby. 
    Itís behind the boxes. Open it to receive 1 diamond (D_M#B16).
    
    Get back to the southwestern entrance, and this time, move towards the 
    northwestern corner of the area. It shouldnít be hard sneaking past the 
    troops, as theyíre mostly centered in the middle of the area, but still use 
    caution.
    
    When you reach the shack at the northwestern end of the school building, 
    walk around the building until you reach the southern entrance, and enter. 
    Youíll already hear Seth. Approach him.
    
    If you are performing the base mission, take him out and get out of the 
    area the same way you came for a job well done.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    However, if you are performing to kill him, intimidate him into giving the 
    new coordinates. When he texted the new location to his pilot, expecting 
    that you leave him after doing it, take him out with your machete. Your 
    buddy will call you not too long after taking him out that the plane is on 
    his way. Get out of the area. On your way out, you should hear a plane 
    entering, and an explosion some time after. Something mustíve gone wrong.
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Go to the airstrip and help my
                buddy wipe out the APR troops
                surrounding the supply drop.
       DETAILS: Uniya phoned in the new drop-zone
                coordinates, and then I killed him. My
                buddy called and said that the drop went as
                scheduled... but the wind picked up and
                dumped it on top of an APR garrison at the
                airport. I need to get over there or my friend
                is going to be in big trouble.
    
    \\\---
    
    Rush back to your safe house and get in a swamp boat. With it, follow the 
    river going east, and eventually bends to the south. Just before the river 
    turns left again, get out of the boat and on the right (western) shore. 
    Check the mountain wall to find a small path leading to the airfield and 
    follow it.
    
    The resistance in the airfield is minimal. In fact, I only had to kill one 
    guy to complete the mission. The situation might of course be different in 
    you case. Just take out as many enemies as you can until the mission is 
    completed. Make sure your buddy is A-OK, then leave through the 
    northwestern exit.
    
    
    ---/// Objective Complete! \\\---
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 1
    I got a nasty fever. Thereís this bad
    tingling all through my shoulders and
    arms. Malaria pills help.
    
    ---/// Safe House Upgraded! \\\---
    
    If you just completed a buddy mission, an ammo pile has been added to your 
    safe houses (again).
    
    \\\---
    
    
                           +----------------------+
                           |22. FACTION MISSION #3|
                           +3%----------------#FS3+
    
    
    Weíve already completed the second faction mission, and it brings us that 
    much closer to the ending of the game. Fortunately, we donít have to stock 
    up on pills this time, which means we can begin completing side missions 
    immediately. First off, the next predecessor mission.
    
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |                   BONUS MISSION #2 / 3                   |
    |                            #BO5                          |
    |                                                          |
    
    
    Youíve already picked up the next mission, so you can start finding the 
    next tape without too much hesitation. But first, weíre going to stop by 
    Mikeís to buy some weapons.
    
    Get to the Marina as quickly as possible. When youíre there, get in the 
    weapon store. Depending on which missions you have completed, you should 
    now have 50-80 diamonds. The game should inform you of the weapons unlocked 
    after the next convoy: the ASUS-12 and the Carl G Rocket Launcher 
    (finally).
    
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#12 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes  |Yes|
    | AR-16           |Aslt| 2 |2.5|#5#| 3 | 3 | 20 |  Yes  |Yes|
    | AS50            |Snip|#5#|#5#| 3 |2.5| 1 | 35 |  Yes  |Yes|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  | No|
    | FAL Paratrooper |Aslt| 2 |%4%|%4%|3.5|2.5| 10 |  Yes  |Yes|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Eagle .50       |Pist|2.5|1.5|3.5|2.5| 1 | 10 |  Yes  |Yes|
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  |Yes|
    | Uzi             |SMG | 2 | 2 |3.5| 3 |2.5| 20 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  |Yes|
    | M-249 SAW       |LMG | 2 | 1 | 3 | 3 | 3 | 20 |  Yes  |Yes|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    | Type 63 Mortar  |Mort|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  | No|
    +-----------------+-----------------------------+-------+---+
    
    
    -------\
    MANUALS \
    =========\
    
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | AR-16           |  5 |   No | No|  5 |  Yes |Yes|
    | AS50            |  8 |  Yes | No|  8 |  Yes | No|
    | Dragunov SVD    |  5 |   No | No|  5 |  Yes | No|
    | FAL Paratrooper |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Silent MP-5     |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Eagle .50       |  3 |  Yes |Yes|  3 |   No | No|
    | Flare Pistol    |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M-79            |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | MAC-10          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Makarov         |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Star .45        |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Uzi             |  5 |  Yes | No|  5 |  Yes | No|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | M-249 SAW       |  5 |  Yes |Yes|  5 |  Yes | No|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | Type 63 Mortar  |  5 |   No | No|  5 |  Yes | No|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |  Yes |Yes|
    | Buggy           | 15 |  Yes | No|
    | Swamp Boat      | 15 |  Yes | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Libertyô   | 10 |  Yes |Yes|
    | Jeep Wranglerô  | 10 |  Yes |Yes|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |  Yes | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    | Ammo Upgrade          |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 | Yes  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Assault Webbing       | 10 | Yes  |Yes|
    | Marksmans Bandolier   | 15 | Yes  |Yes|
    | Rocketeer Satchel     | 15 | Yes  |Yes|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    | Pyrotechnic Satchel   | 10 |  No  | No|
    | Gunner Pack           | 15 | Yes  | No|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 | Yes  |Yes|
    | Medium Kit            | 25 | Yes  |Yes|
    | Large Kit             | 25 | Yes  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a 
    specific type of specialty (Sniper, Close Combat, etc.). Note 
    that this paragraph only concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    | Dragunov SVD |   |+ Rel. Upgrade|   |+ Acc. Upgrade|
    | Uzi          |   | Camo Suit    |   | SPAS-12      |
    | + Upgrades   |   | Uzi          |   |+ Upgrades    |
    | Marksmans B. |   \ + Upgrades   /   | LPO-50       |
    | FAL Paratr.  |    \------------/    |+ Rel. Upgrade|
    |+ Rel. Upgrade|                      |M-79 Gren. L. |
    \ AS50         /                      |+ Rel. Upgrade|
     \------------/                       | Rocketeer S. |
                                          | Pyrotech. S. |
                                          | Gunner Pack  |
                                          | Eagle .50    |
                                          |+ Acc. Upgrade|
                                          | M-249 SAW    |
                                          |+ Acc. Upgrade|
                                          |Type 63 Mortar|
                                          \+ Rel. Upgrade/
                                           \------------/
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - AR-16
    - AR-16 Reliability Upgrade
    - Jeep Libertyô Repair Upgrade
    - Jeep Wranglerô Repair Upgrade
    
    ==============================================================
    
    After purchasing new weapons, refresh all of your old ones at the armory.
    
    Now that weíve finished at the weapon store, itís time to pick up the next 
    predecessor tape. Afterwards, search for # CO7.
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    | Northeast        |      B #BNE      |
    +------------------+------------------+
    | North            |      B #BNO      |
    +------------------+------------------+
    | South            |      B #BSO      |
    +------------------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                  CONVOY MISSION #3 / 4                   |
    |                           #CO7                           |
    |                                                          |
    
    
    You should be back at Mikeís Bar now, so head over to the weapon store and 
    accept the next convoy mission. Make sure you have IEDís with you.
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    | West             |      C #BWT      |
    +------------------+------------------+
    | North            |      C #BNT      |
    +------------------+------------------+
    | East             |      C #BET      |
    +------------------+------------------+
    | Southwest        |      C #BST      |
    +------------------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #4 / 8                   |
    |                           #BU16                          |
    |                                                          |
    
    
    Once safely back at the Marina, get in Mikeís Bar and accept the next buddy 
    mission. Once youíre done, search for # AS09.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #3 / 6               |
    |                           #AS09                          |
    |                                                          |
    
    
    From Mikeís bar, get to the eastern antenna station as quickly as possible. 
    When youíre there, accept a mission. Afterwards, search for # BU17
    
    +-----------------+--------------+
    | Target Location | Search for:  |
    +-----------------+--------------+
    | Selao (2)       |    A# BSL    |
    +-----------------+--------------+
    | Sefapane        |    A# BSF    |
    +-----------------+--------------+
    | Selao Sector    |              |
    |  Guard Post     |    A# BGP    |
    +-----------------+--------------+
    | Northern Sector |              |
    |  Dogon Village  |    A# BDV    |
    +-----------------+--------------+
    | N.E Sector      |              |
    |  Convoy         |    A# BCO    |
    +-----------------+--------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #5 / 8                   |
    |                           #BU17                          |
    |                                                          |
    
    
    From the bus station, take the bus to the southeastern sector and drive to 
    Mikeís. There, get in the armory.
    
    With the last convoy, the USAS-12 and the Carl G Rocket Launcher has been 
    unlocked. The last convoy, as you are now informed, will unlock the final 
    weapon of the game: the MGL-140.
    
    
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#13 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes  |Yes|
    | AR-16           |Aslt| 2 |2.5|#5#| 3 | 3 | 20 |  Yes  |Yes|
    | AS50            |Snip|#5#|#5#| 3 |2.5| 1 | 35 |  Yes  |Yes|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  | No|
    | FAL Paratrooper |Aslt| 2 |%4%|%4%|3.5|2.5| 10 |  Yes  |Yes|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  |Yes|
    | USAS-12         |Shot| 2 | 1 | 2 | 2 | 3 | 35 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Eagle .50       |Pist|2.5|1.5|3.5|2.5| 1 | 10 |  Yes  |Yes|
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  |Yes|
    | Uzi             |SMG | 2 | 2 |3.5| 3 |2.5| 20 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Carl G R. Launch |Rock|#5#|%4%|3.5|2.5|0.5| 35 |  Yes  |Yes|
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  |Yes|
    | M-249 SAW       |LMG | 2 | 1 | 3 | 3 | 3 | 20 |  Yes  |Yes|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    | Type 63 Mortar  |Mort|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  | No|
    +-----------------+-----------------------------+-------+---+
    
    
    -------\
    MANUALS \
    =========\
    
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | AR-16           |  5 |   No | No|  5 |  Yes |Yes|
    | AS50            |  8 |  Yes | No|  8 |  Yes | No|
    | Dragunov SVD    |  5 |  Yes | No|  5 |  Yes | No|
    | FAL Paratrooper |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Silent MP-5     |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | USAS-12         |  8 |   No | No|  8 |  Yes | No|
    | Eagle .50       |  3 |  Yes |Yes|  3 |  Yes | No|
    | Flare Pistol    |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M-79            |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | MAC-10          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Makarov         |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Star .45        |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Uzi             |  5 |  Yes | No|  5 |  Yes | No|
    |Carl G R. Launch |  8 |   No | No|  8 |  Yes |Yes|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | M-249 SAW       |  5 |  Yes |Yes|  5 |  Yes | No|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | Type 63 Mortar  |  5 |   No | No|  5 |  Yes | No|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |  Yes |Yes|
    | Buggy           | 15 |  Yes | No|
    | Swamp Boat      | 15 |  Yes | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Libertyô   | 10 |  Yes |Yes|
    | Jeep Wranglerô  | 10 |  Yes |Yes|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |  Yes | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    | Ammo Upgrade          |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 | Yes  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Assault Webbing       | 10 | Yes  |Yes|
    | Marksmans Bandolier   | 15 | Yes  |Yes|
    | Rocketeer Satchel     | 15 | Yes  |Yes|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    | Pyrotechnic Satchel   | 10 |  No  | No|
    | Gunner Pack           | 15 | Yes  |Yes|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 | Yes  |Yes|
    | Medium Kit            | 25 | Yes  |Yes|
    | Large Kit             | 25 | Yes  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a 
    specific type of specialty (Sniper, Close Combat, etc.). Note 
    that this paragraph only concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    | Dragunov SVD |   |+ Rel. Upgrade|   |+ Acc. Upgrade|
    | Uzi          |   | Camo Suit    |   | SPAS-12      |
    | + Upgrades   |   | Uzi          |   |+ Upgrades    |
    | Marksmans B. |   \ + Upgrades   /   | LPO-50       |
    | FAL Paratr.  |    \------------/    |+ Rel. Upgrade|
    |+ Rel. Upgrade|                      |M-79 Gren. L. |
    | AS50         |                      |+ Rel. Upgrade|
    |C.G. R. Launch|                      | Rocketeer S. |
    \+ Rel. Upgrade/                      | Pyrotech. S. |
     \------------/                       | Gunner Pack  |
                                          | Eagle .50    |
                                          |+ Acc. Upgrade|
                                          | M-249 SAW    |
                                          |+ Acc. Upgrade|
                                          |Type 63 Mortar|
                                          |+ Rel. Upgrade|
                                          |C.G. R. Launch|
                                          |+ Upgrades    |
                                          | USAS-12      |
                                          \+ Rel. Upgrade/
                                           \------------/
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - Carl G Rocket Launcher
    - Carl G Rocket Launcher Rel. Upgrade
    - Gunner Pack
    
    ==============================================================
    
    After buying the new stuff and stopping by the armory, get in Mikeís Bar 
    and accept a mission. get to the guide using the known string. When youíre 
    done, search for # MA09.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #3 / 6           =====|\|
    |\|=====                   #MA09                    =====|/|
    |/|=====                                            =====|\|
    
    
    At the Marina, refresh all of your weapons, then head for the bus station 
    and take it to Port Selao. There, itís time to start the third faction 
    mission.
    
    If youíve finished two mission of the same faction, you now have to 
    complete the third one of that faction. Use the guides below to help you 
    further. If, however, youíve finished the first mission of both factions, 
    you now have to complete the second mission of the last faction you 
    completed a mission for. In that case, search for #__5, where __ should be 
    replaced with the first two letters of the faction (AP or UF).
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
               APR MISSION #03 / 03 : PIPELINE CROSSING           
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#AP6
    ==============================================================
    
    Get in the APR HQ. You will find Tambossa and Greaves yet again. And they 
    have another plan that will bring the UFLL down a notch.
    Addi Mbantuwe is selling cheap water to the neighbouring countries through 
    a pipeline. Highly against moral standards, thinks Tambossa; his people 
    will not suffer for other countries. The pipeline should shut down in its 
    entirety, and soon. Obviously, putting the APR up to this would be lethal: 
    they canít have a war with another country as well. They need someone who 
    works alone. Someone like you.
    The pipe is most vulnerable at its construction site, located at the 
    southwestern shore of Lake Segolo. But first you need to obtain TNT, which 
    you can Ďborrowí at the TaeMoCo Mine, not very far from the construction 
    site. Accept the 30 diamonds, then get out.
    
    Not soon after you leave the HQ, your buddy will.... wait a minute! No-
    oneís calling you! No worries, heís just waiting for you to steal the TNT. 
    
    ---/// New Objective! \\\---
    
    OBJECTIVES: Go to the diamond mine and steal
                the TNT.
       DETAILS: The UFLL is using a pipeline to pump fresh
                water out of Lake Segolo and sell it out-of-
                country for hefty profits. The APR wants me
                to rupture the pipeline. Iíll need proper
                demolitions to do it. The kind I can only get
                from the TaeMoCo diamond mine.
    
    \\\---
    
    Itís advised to take IEDís and a dart rifle with you.
    
    Get in a car and take the southwestern exit out of Selao. Drive all the way 
    south into the southern sector. There, youíll come across a guard post. 
    Take it out (or just pass it), and go right at the post. When you reach the 
    junction near the safe house, go right and head into the southwestern 
    sector. However, itís a good idea to head to the safe house first and sleep 
    until nighttime.
    
    When you enter the southwestern sector, take out the guard post in the west 
    and scout it for an ammo pile. Then, follow the road further towards the 
    diamond mine.
    
    Just before the road bends south towards the area, however, get out of the 
    car and stay on the right (northern) side of the ride. You should walk up a 
    hill. Follow the path to the west, until your GPS picks up a signal. If you 
    look for it, youíll see it points to some high rocks. Circle around the 
    diamond case until you see a small opening below the rocks. Get through it 
    to find the diamond case, though you canít reach it. Remember the place, 
    then get out again. You need to get on the high rocks. To get on there, 
    jump on the diagonal rock formation on the western side, then jump on the 
    rocks. Then, locate the gap and make sure you fall on the elevated platform 
    with the diamond case. Open it to receive 3 diamonds (D_M#B17). Then, get 
    back on the road and follow it into the TaeMoCo Mine.
    
    Follow the road further Ė be careful, there are patrolling cars Ė until you 
    reach the junction. Take out your map, face the target, then use your 
    monocular to scout a medkit and a car, right next ot each other. Once 
    youíve done that, look for a thin mountain formation sticking out of the 
    normal mountains in the southwestern part of the area. Carefully make your 
    way towards the left (western) side of that mountain formation.
    
    Once youíre there, you should find a way down towards the explosive pile. 
    Follow it, then save. Grab an explosive box from the pile if you need to, 
    then grab your dart rifle and take out the sniper in the lookout. Then, 
    make your way towards the east, in the direction of the target. You should 
    find a set of stairs, take it, but donít take the next one. If you head up 
    the stairs to your left, your almost certainly will be caught. So, from 
    your current position, jump on the rocks to your right. You should now be 
    right next to the hut with the TNT. Walk around the hut using the rocks, 
    until your are on the eastern side.
    
    From there, save, then enter the hut and walk up the TNT to update the 
    mission. Youíll get a phone call from your buddy, who wants to meet you in 
    the safe house to the northeast.
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either rupture the pipe at the
                 construction site with the TNT,
    ALTERNATIVE: Or go meet my buddy who
                 might have a better idea.
        DETAILS: The UFLL is using a pipeline to pump fresh
                 water out of Lake Segolo and sell it out-of-
                 country for hefty profits. With the explosives I
                 got from the mine, I can rupture that pipe at
                 the main construction site. My buddy got
                 wind of this scheme and wants to talk to me
                 about tweaking my plans a little.
    
    \\\---
    
    Weíre not quite done here yet though. If you look out the main entrance of 
    the hut, youíll see a small conveyor belt leading up. You need to access 
    that. Save, make absolutely sure no-one is looking the direction of the 
    route, then quickly, but while crouching, walk towards the belt and jump on 
    it. Follow it all the way up (attempting the mission at nighttime helps) 
    and jump on the rocks to access the diamond case, containing 2 diamonds 
    (D_M#B18). If youíre not discovered yet, hop down to the ground, then 
    retreat towards the northern exit but donít leave the area yet. Take out 
    your map and look for the northeastern exit. Head there through the bushes, 
    and follow it out of the area until you see a pit covered with hay. Throw a 
    grenade on it to be able to access the diamond case lying underneath, 
    containing 2 diamonds (D_M#B19). Then leave, and follow the road into the 
    southern sector.
    
    If you want to follow the base mission, head south to reach the 
    construction site, and skip the following part (make sure you bring along a 
    dart rifle). If, however, you want to follow the buddy mission, make your 
    way towards the safe house close to your position. If you follow the base 
    mission, you wonít miss any diamonds.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    
    When you arrive at the safe house, get in to find your buddy, who claims to 
    know more about this. And he does.
    Your buddy knows of a safety cutoff system of the pipeline, that 
    automatically shuts off the water flow of the pipe when it encounters an 
    error (such as TNT blowing it to pieces). But, if you destroy that safety 
    system, the water flow will continue after breaching the pipe, causing a 
    large area to flood. Why does your buddy want this? Well, partially to 
    clear the area of UFLL troops, but also because the diamond mine will be 
    flooded as well. According to your buddy, Mbantuwe promises the workers of 
    the mine that they will become rich, but in reality, thereís no diamonds to 
    be found anywhere in the mine. So flooding the area should shut down the 
    system.
    Thereís only one problem: if the UFLL troops find out the TNT has been 
    stolen and the pipeline has been breached, theyíll probably link it back to 
    your buddy, putting her in a very bad situation. You may need to rescue her 
    (as always).
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either rupture the pipe at the
                 construction sit with the TNT,
    ALTERNATIVE: Or destroy the safety cutoff system
                 at the pump house.
        DETAILS: The UFLL is using a pipeline to pump fresh
                 water out of Lake Segolo and sell it out-of-
                 country for hefty profits. My buddy had
                 some crucial info for me. Thereís a safety
                 cutoff system at the pump house. If I disable
                 that first, breaching the pipeline with the TNT
                 will cause even more havoc.
    
    \\\---
    
    From the safe house, get in a car and drive east towards the guard post. 
    Take it out or pass it, but go right at the post until you reach another 
    safe house. From there, follow the road towards the pump house area.
    
    Get out of the car. In the area, the only real threats are the guard post, 
    the pump house and the patrolling boats in the lake. If you stay clear of 
    the guard post and keep your distance from the lake, you can easily get to 
    the pump house without being seen.
    
    Once you reach the pump house, crouch and hide. It is crucial that you 
    wonít be seen, because getting out then is near impossible: thereís a 
    deadly mortar close by, as well as swamp boats equipped with grenade 
    launchers, and letís not forget about the guards near the pump house 
    itself.
    
    Itís not difficult to sneak in the pump house, however. You should be 
    somewhere on the western side of the house. Save, then walk around the 
    area, until you are at the southeastern part of the pump house (but still 
    some distance between you and the target). You should find a fence. Move 
    around the fence until you are at the eastern side, and from there, follow 
    the fence towards the target. When you reach the pump house, youíll see an 
    entrance right in front of you. Make sure no-one is watching, then enter 
    the pump house. Save beforehand. To update the mission, you need more than 
    just one explosive. place 2 or 3 IEDís in the house, scattered around the 
    target, then get out through the northern exit. From there, safely get out 
    of the pump house area, and proceed towards the western exit, past the 
    guard post. Then detonate the IEDís to receive a phone call from your 
    buddy.
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Rupture the pipe at the
                construction site with the TNT.
       DETAILS: The UFLL is using a pipeline to pump fresh
                water out of Lake Segolo and sell it out-of-
                country for hefty profits. The pump house
                systems are good and wrecked now. Time to
                breach that pipeline and watch this place
                flood.
    
    \\\---
    
    Thereís one little problem now, though. Instead of approaching the 
    construction site from your current position, you need to head back to your 
    safe house, and follow the road south from there to reach an observation 
    point close to the construction site. From there, you can use the MK-19 
    grenade launcher to take out the entire UFLL infantry. At the safe house, 
    pick up a dart rifle if you havenít got it already.
    
    
    ==============
    ==============
    
    
    When you reach the observation point in the pipeline area, get out of the 
    car and use your dart rifle to take out the sniper at the lookout, and the 
    guard who is either patrolling the area or standing near the grenade 
    launcher. Once theyíre both dead, walk up to the grenade launcher. Donít 
    use it yet, though. First, use your dart rifle again to take out a sniper 
    high up on the construction site. After youíve taken him out, use the 
    grenade launcher. Blow up the entire construction site until youíre sure 
    everyoneís dead. When itís done, head out of the observation site through 
    the western exit, and check out the rocks to find a paraglider. Use it to 
    get to the construction site quickly. Once youíre there, head up to the 
    pipeline and place the dynamite. Wait for it to explode.
    
    
    ==================
    BUDDY MISSION ONLY
    ==================
    
    If youíve rigged the safety cutoff system first, water will pour from the 
    pipeline, flooding the canyon below. Itís a beautiful sight, though the 
    diamond mine workers probably feel different about it. Descend from the 
    construction site on the western side to find a swamp boat, waiting for the 
    water to rise. When thereís no more water coming out of the pipeline, your 
    buddy will give you another call. The diamond mine is flooding as expected, 
    but theyíre looking for him. You need to bust him out.
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Go to the diamond mine and help
                my buddy.
       DETAILS: The pipeís blown... Riverbedís starting to
                flood, just like we planned it. But the UFLL are
                already starting to connect the stolen TNT
                back to my buddyís security gig at the
                diamond mine. I need to reach the mine and
                run interference against those troops.
    
    \\\---
    
    Get in the swamp boat, and follow the new river to the west. Somewhere 
    south of the mine, youíll reach a dead end, so get out of the boat. On the 
    other side of that hill, however, the river continues. Follow it as it 
    leads into the mine. When you reach the area, youíll already hear gunshots. 
    Your buddy is in a heavy firefight.
    
    From the side youíre approaching the area, you have a clear shot with your 
    dart rifle. Take out as much guards as you can from here, then approach the 
    area and finish off the rest with an assault rifle or other weapon. 
    Continue until your mission is complete. Make sure your buddy is not 
    wounded, then get out of the area.
    
    ---/// Objective Complete! \\\---
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ==============================================================
    
    
    ==============================================================
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
               UFLL MISSION #03 / 03 : A BRIDGE TOO FAR           
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#UF6
    ==============================================================
    
    get in the UFLL HQ as usual. After walking up the stairs, get in the room 
    to find Mbantuwe and Voorhees, as always. The target this time is an arms 
    dealer.
    His nameís Yabek, and heís the leader of the black market. Unfortunately 
    (but expected), heís only selling to the APR. Enough reason for the UFLL to 
    want him dead.
    Word is heís afraid of Mbantuwe, and is hiding from him by using a barge to 
    move from place to place. The UFLL got intel, however, that he will be on 
    the Noga River soon, below the rail bridge. The Noga River is APR 
    territory, so they need an undercover man to do the job. Someone like you. 
    Accept the mission Ė and the 30 diamonds Ė and get out of the HQ.
    
    Not soon after the briefing, as always, your buddy will give you a phone 
    call. She claims to have good news, and wants to meet you southwest of 
    Sepoko.
    
    ---/// New Objective! \\\---
    
     OBJECTIVES: Either go to the weapons barge and
                 kill Yabek,
    ALTERNATIVE: Or meet my buddy who might
                 have a better deal.
        DETAILS: The UFLL has hired me to kill an arms broker
                 named Yabek. He sells exclusively to the APR
                 from an old barge deep inside APR territory
                 on the Noga River, just under the big rail
                 span. My buddy may know a way to do
                 even more damage to the APR here.
    
    \\\---
    
    Due to the huge difference in location and mission type, Iíve decided to 
    only describe the buddy mission here. If you still want to complete the 
    base mission, skip over to the mission list section.
    
    The quickest way to the safe house is probably through the northeastern bus 
    station. from there, follow the road south to reach the safe house. Get in 
    it to find your buddy waiting for you as usual.
    
    Your buddy is happy to announce that she is in the possession of a very 
    powerful warhead. However, all that misses on it... is the fuse. She wants 
    you to get it for her. Why? Because she knows (and so do you) that the 
    barge of the arms broker is situated below a bridge. Blowing up that bridge 
    will make sure tons of rubble fall down into the river, destroying the 
    barge Ė and Yabek Ė in the process. Obviously, after blowing up the bridge, 
    the APR will be looking for you.
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either get the bomb fuze from the
                 salvage site,
    ALTERNATIVE: Or go to the weapons barge and kill
                 Yabek.
        DETAILS: The UFLL has hired me to kill an arms broker
                 named Yabek who sells exclusively to the
                 APR from an old barge. My buddy says
                 the APR has a 500 lb. bomb salvaged from a
                 wrecked Hind Ė itís missing the fuze. If I can
                 get the fuze from the salvage site, we can
                 detonate the bomb on the bridge over
                 Yabekís barge.
    
    \\\---
    
    Before leaving the safe house, walk east until you reach the mountain wall, 
    then use your GPS to locate a diamond case containing 1 diamond (D_M#B20).
    
    Make sure you have a sniper and an LMG of some sorts with you, then follow 
    the road north, which would lead into the eastern entrance of the Crash 
    Site.
    
    However, before entering the area, get off the road and out of the car. 
    Approach the southwestern corner of the area by foot. When youíre there, 
    follow the road north until you see a small path to the left. When youíve 
    found it, save, then look for a sniper along the path. Do you see him? 
    Donít take him out yet, but use your monocular to scout him, and the two 
    other snipers. Then use your sniper to take him. Walk up to his position 
    and take out the other sniper. Now itís time to raise some hell.
    
    Since sneaking is not an option in this area, you have to take out most of 
    the guards on the site. Use the explosive stuff scattered around the area 
    to create a fire and smoke out a lot of the enemies. Then use your LMG or 
    whatever weapon you have to take out the remaining guards.
    
    When the areaís clear, drop down on the ground and walk towards the target. 
    The fuse is a cone-shaped yellow object, so find it and pick it up to 
    receive a phone call. Your buddy is expecting you at the bridge.
    
    ---/// Objective Updated! \\\---
    
     OBJECTIVES: Either go to the rail bridge and
                 deliver the fuze to my buddy,
    ALTERNATIVE: Or, go to the weapons barge and kill
                 Yabek.
        DETAILS: The UFLL has hired me to kill an arms broker
                 named Yabek who sells exclusively to the
                 APR from an old barge. I got a fuze for that
                 500 lb. bomb. If I meet my buddy on the
                 bridge over the barge, heíll rig the thing to
                 blow.
    
    \\\---
    
    From the crash site, get in a car and drive north to the bus station. Take 
    the bus to Port Selao, and from there follow the railroad all the way into 
    the eastern sector, towards the Rail Xing.
    
    After driving for some time, you should cross a safe house just before 
    entering the target area. Unlock it and restock. You donít need the sniper 
    anymore, so take something more powerful instead.
    
    Get out of the safe house, but before leaving, take out your map. See the 
    small passage that leads a little bit deeper in the mountains? get to it, 
    and find a way up the rocks. When youíve found a way up, follow the path in 
    the mountain, hopping on some rocks when you have to, until you find a 
    diamond case behind a tree, containing 2 diamonds (D_M#B21).
    
    Get back to your car, and drive east towards Rail Xing. Before entering the 
    area, however, youíll reach a guard post first. Donít worry, though, itís 
    entirely empty. Scout it for an ammo pile behind the wrecked train unit, 
    then make your way onto the huge bridge, toward your buddy and his bomb.
    
    Your buddy will greet you and ask you for the fuse. Hand it over, and heíll 
    attach it to the bomb.
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Move to the safe cover point and
                wait for the detonation.
       DETAILS: My buddy used the fuze to arm the
                bomb. In a moment, Yabek is going to be
                buried under a hundred tons of scrap metal.
                Of course that will attract some APR
                attention.
    
    \\\---
    
    As soon as your buddy attaches the fuse, rush off the bridge towards the 
    guard post. You can watch the fireworks, but as soon as the rubble fell 
    down on the barge, rush back to the guard post and man the turret. 
    Troubleís on its way.
    
    ---/// Objective Updated! \\\---
    
    OBJECTIVES: Help my buddy destroy the
                responding APR troops.
       DETAILS: Yabek and the barge are just debris now... Not
                exactly subtle. If my buddy and I are
                going to live to brag about this little stunt, we
                have to wipe out the APRís first-responders.
    
    \\\---
    
    Use the turret to take out all of the incoming enemies. You should be able 
    to take out at least 6 of them before the machinegun overheats. If that 
    happens, join your buddy behind the wooden bars and finish the battle. When 
    the mission is complete, make sure your buddy is alright. Weíre not done 
    yet, though. Follow the road a little bit to the west from the guard post, 
    but look for a small path on your right. Once youíve found it, follow it to 
    a hang glider. Save, then, before using the paraglider, take out your map 
    and use your monocular. You need to know where weíre headed first. With 
    your monocular, carefully scout the northern mountain wall. You should find 
    the a small glowing object behind a tree. There is the diamond case. Use 
    the paraglider to fly to it. When youíve reached the briefcase, open it for 
    (unbelievable) only 1 diamond (D_M#B22). From your current position, take 
    out the remaining guards that survived the crash, then follow the river 
    south. Swim/walk until you reach the end of the river, where youíll come 
    across a large waterfall. Get on the southern shore, then use your GPS to 
    locate another diamond case. Jump from rock to rock to get to it, then open 
    it to receive 3 diamonds (D_M#B23).
    
    
    ---/// Objective Complete! \\\---
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    ---/// Reputation Increased! \\\---
    
    REPUTATION LEVEL 3
    People are scared. Rumors are spreading
    about me. No one can believe Iím just one
    man. Time to raise that terror up a notch.
    
    ---/// Safe House Upgraded! \\\---
    
    If you just completed a buddy mission, every safe house now
    has a car with a M2 heavy machinegun.
    
    \\\---
    
    
                           +----------------------+
                           |23. FACTION MISSION #4|
                           +4%----------------#FS4+
    
    
    Youíve probably seen it already: youíre in need of pills again. So our next 
    stop is Port Selao.
    
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |                UNDERGROUND MISSION #2 / 2                |
    |                           #UN5                           |
    |                                                          |
    
    
    Once you arrive at Mosate Selao, quickly head for dr. Obua and ask fro 
    medicine. Heís a bit skeptic about your reputation, but heíll give you 
    papers you need to bring to an underground location. Get to it as fast as 
    possible and clear out all the enemies, then get in the HQ and trade the 
    travel papers for medicine. Get back to Port Selao afterwards.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #6 / 8                   |
    |                           #BU18                          |
    |                                                          |
    
    
    Before accepting the next buddy mission, take some time to head to the Post 
    Office and pick up the last Predecessor Mission. Taking it out with one of 
    your M2 heavy machinegun (provided you completed the last buddy mission) 
    shouldnít be too hard. After clearing out the area, head in the main 
    building and pick up the last white letter, then go to Mikeís Bar.
    
    After paying a visit to the armory, accept a new mission at Mikeís.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                  CONVOY MISSION #4 / 4                   |
    |                           #CO8                           |
    |                                                          |
    
    
    Once safely back at Mikeís, itís time to finish the last convoy mission, 
    and, in the process, unlock the very last weapon of the game. Get in the 
    weapon store and talk to the weapon dealer to accept the mission. When 
    youíre done, search for # BO6.
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    | West             |      C #BWT      |
    +------------------+------------------+
    | North            |      C #BNT      |
    +------------------+------------------+
    | East             |      C #BET      |
    +------------------+------------------+
    | Southwest        |      C #BST      |
    +------------------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BONUS MISSION #3 / 3                   |
    |                            #BO6                          |
    |                                                          |
    
    
    Congratulations, you have completed the final convoy mission, and youíve 
    unlocked the MGL-140, one of the most deadly weapons of the game. You 
    should have around 40-55 diamonds now. Get in the weapon store and turn on 
    the computer. Check below for the complete purchase list of Far Cry 2!
    
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#14 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes  |Yes|
    | AR-16           |Aslt| 2 |2.5|#5#| 3 | 3 | 20 |  Yes  |Yes|
    | AS50            |Snip|#5#|#5#| 3 |2.5| 1 | 35 |  Yes  |Yes|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  | No|
    | FAL Paratrooper |Aslt| 2 |%4%|%4%|3.5|2.5| 10 |  Yes  |Yes|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | MGL-140         |Gren|4.5|3.5|%4%|%4%|0.5| 35 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  |Yes|
    | USAS-12         |Shot| 2 | 1 | 2 | 2 | 3 | 35 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Eagle .50       |Pist|2.5|1.5|3.5|2.5| 1 | 10 |  Yes  |Yes|
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  |Yes|
    | Uzi             |SMG | 2 | 2 |3.5| 3 |2.5| 20 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Carl G R. Launch |Rock|#5#|%4%|3.5|2.5|0.5| 35 |  Yes  |Yes|
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  |Yes|
    | M-249 SAW       |LMG | 2 | 1 | 3 | 3 | 3 | 20 |  Yes  |Yes|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    | Type 63 Mortar  |Mort|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  | No|
    +-----------------+-----------------------------+-------+---+
    
    
    -------\
    MANUALS \
    =========\
    
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | AR-16           |  5 |  Yes | No|  5 |  Yes |Yes|
    | AS50            |  8 |  Yes | No|  8 |  Yes | No|
    | Dragunov SVD    |  5 |  Yes | No|  5 |  Yes | No|
    | FAL Paratrooper |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | MGL-140         |  8 |   No | No|  8 |   No | No|
    | Silent MP-5     |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | USAS-12         |  8 |  Yes | No|  8 |  Yes | No|
    | Eagle .50       |  3 |  Yes |Yes|  3 |  Yes | No|
    | Flare Pistol    |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M-79            |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | MAC-10          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Makarov         |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Star .45        |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Uzi             |  5 |  Yes | No|  5 |  Yes | No|
    |Carl G R. Launch |  8 |   No | No|  8 |  Yes |Yes|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | M-249 SAW       |  5 |  Yes |Yes|  5 |  Yes | No|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | Type 63 Mortar  |  5 |  Yes | No|  5 |  Yes | No|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |  Yes |Yes|
    | Buggy           | 15 |  Yes | No|
    | Swamp Boat      | 15 |  Yes | No|
    | Fishing Boat    | 10 |   No | No|
    | Jeep Libertyô   | 10 |  Yes |Yes|
    | Jeep Wranglerô  | 10 |  Yes |Yes|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |  Yes | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    | Ammo Upgrade          |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 | Yes  | No|
    | Light Assault Webbing | 10 | Yes  | No|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Assault Webbing       | 10 | Yes  |Yes|
    | Marksmans Bandolier   | 15 | Yes  |Yes|
    | Rocketeer Satchel     | 15 | Yes  |Yes|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    | Pyrotechnic Satchel   | 10 |  No  | No|
    | Gunner Pack           | 15 | Yes  |Yes|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 | Yes  |Yes|
    | Medium Kit            | 25 | Yes  |Yes|
    | Large Kit             | 25 | Yes  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a 
    specific type of specialty (Sniper, Close Combat, etc.). Note 
    that this paragraph only concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    | Dragunov SVD |   |+ Rel. Upgrade|   |+ Acc. Upgrade|
    | Uzi          |   | Camo Suit    |   | SPAS-12      |
    | + Upgrades   |   | Uzi          |   |+ Upgrades    |
    | Marksmans B. |   \ + Upgrades   /   | LPO-50       |
    | FAL Paratr.  |    \------------/    |+ Rel. Upgrade|
    |+ Rel. Upgrade|                      |M-79 Gren. L. |
    | AS50         |                      |+ Rel. Upgrade|
    |C.G. R. Launch|                      | Rocketeer S. |
    \+ Rel. Upgrade/                      | Pyrotech. S. |
     \------------/                       | Gunner Pack  |
                                          | Eagle .50    |
                                          |+ Acc. Upgrade|
                                          | M-249 SAW    |
                                          |+ Acc. Upgrade|
                                          |Type 63 Mortar|
                                          |+ Rel. Upgrade|
                                          |C.G. R. Launch|
                                          |+ Upgrades    |
                                          | USAS-12      |
                                          |+ Rel. Upgrade|
                                          \ MGL-140      /
                                           \------------/
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - MGL-140
    
    ==============================================================
    
    After paying a visit to the armory, itís about time we pick up the last 
    predecessor tape of the game. Afterwards, search for # PRE
    
    +------------------+------------------+
    | Target Location  | then search for: |
    +------------------+------------------+
    | Northeast        |      B #BNE      |
    +------------------+------------------+
    | North            |      B #BNO      |
    +------------------+------------------+
    | South            |      B #BSO      |
    +------------------+------------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                    PREDECESSOR MISSION                   |
    |                                                          |
    |                            #PRE                          |
    |                                                          |
    
    
    Completing the last bonus mission has given us the final predecessor tape. 
    But thatís it? The predecessor knows youíre after him, then it ends? No, 
    not really. From Mikeís, drive to the bus station and take it to Port 
    Selao. Once there, youíll have a new message on your phone. Listen to it. 
    Itís the predecessor! He wants you to meet him, at Sehlakalase island, 
    southeast of Port Selao. Find a boat at the dock and get there immediately.
    
    Once you dock in, head for the Predecessorís hut. In there, youíll find a 
    dead body, and a final Predecessor tape.
    
    Before heading back to Selao, weíre going to pick up another diamond case 
    close by. Go further east until you reach the dock where your buddyís barge 
    first was. Get in the swamp boat there, and follow the river south, into 
    the southern sector.
    
    As soon as you get out of the mountains, turn left (your GPS is already 
    picking up a signal). You should see a half-broken pipe on your left. Get 
    out of the boat and crouch through the pipe. On your left should now be a 
    diamond case containing 3 diamonds (D#B36). Get back in the swamp boat, and 
    use it to get to Mikeís Bar at the Marina.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #7 / 8                   |
    |                           #BU19                          |
    |                                                          |
    
    
    At Mikeís, accept a new buddy mission. When youíre done, search for # AS10.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #4 / 6               |
    |                           #AS10                          |
    |                                                          |
    
    
    Take the bus to Port Selao, and from there, drive to the eastern antenna 
    station. There, accept a new assassination mission. When youíre done, 
    search for # MA10.
    
    +-----------------+--------------+
    | Target Location | Search for:  |
    +-----------------+--------------+
    | Selao (2)       |    A# BSL    |
    +-----------------+--------------+
    | Sefapane        |    A# BSF    |
    +-----------------+--------------+
    | Selao Sector    |              |
    |  Guard Post     |    A# BGP    |
    +-----------------+--------------+
    | Northern Sector |              |
    |  Dogon Village  |    A# BDV    |
    +-----------------+--------------+
    | N.E Sector      |              |
    |  Convoy         |    A# BCO    |
    +-----------------+--------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #4 / 6           =====|\|
    |\|=====                   #MA10                    =====|/|
    |/|=====                                            =====|\|
    
    
    At your current bus station, take the bus to Port Selao. From there, head 
    for the town.
    
    If youíve completed 3 missions in a row from the same faction, you now have 
    to complete the first mission from the other faction. Search the right 
    guide with #__4, where __ is replaced by either AP or UF. If, however, 
    youíve performed 1 mission from one faction, then 2 missions from the 
    other, you now have to perform the 3rd mission of the last faction. Again, 
    search for #__6. To get back, search for # FS5.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 2
    This malaria is worse than any flu Iíve ever
    had. Iíve got bad joint pain and shivers.
    
    
    ---/// Safe House Upgraded! \\\---
    
    If you performed a buddy mission, a fuel pile has been added to every safe 
    house.
    
    \\\---
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                    Chapter 10: Destined Survival                 
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!DSu
    ##############################################################
    ==============================================================
    ďYouíre not a good person, Reuben, youíve just been lucky enough. Youíve 
    never had to be otherwise. When it comes down to it, what a man can do is 
    what a man will do.Ē
    
    
                           +----------------------+
                           |24. FACTION MISSION #5|
                           +4%----------------#FS5+
    
    
    after the fourth faction mission, thereís not a lot of side missions we 
    havenít done yet. Weíve completed all of the convoy missions, as well as 
    the predecessor missions. There is 1 buddy mission and 2 assassination 
    missions left.
    Furthermore, some might be wondering why you canít complete the 10 buddy 
    missions, as you have 5 buddies. This is because in Bowa-Seko (opposite to 
    Leboa-Sako), you CANNOT make your second-best buddy appear in Mikeís Bar. 
    This is further realized by the statistics tab, which shows there are 40 
    side missions available. If you subtract from that number 12 assassination 
    missions, 8 convoy missions, and the 12 buddy missions from Leboa-Sako, 
    there are 8 buddy missions left, thus given by 4 buddies.
    
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |                   BUDDY MISSION #8 / 8                   |
    |                           #BU20                          |
    |                                                          |
    
    
    Head to Mikeís Bar. Before accepting the last buddy mission, weíre going to 
    pay yet another visit to the weapon store.
    
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#15 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes  |Yes|
    | AR-16           |Aslt| 2 |2.5|#5#| 3 | 3 | 20 |  Yes  |Yes|
    | AS50            |Snip|#5#|#5#| 3 |2.5| 1 | 35 |  Yes  |Yes|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  | No|
    | FAL Paratrooper |Aslt| 2 |%4%|%4%|3.5|2.5| 10 |  Yes  |Yes|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | MGL-140         |Gren|4.5|3.5|%4%|%4%|0.5| 35 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  |Yes|
    | USAS-12         |Shot| 2 | 1 | 2 | 2 | 3 | 35 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Eagle .50       |Pist|2.5|1.5|3.5|2.5| 1 | 10 |  Yes  |Yes|
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  |Yes|
    | Uzi             |SMG | 2 | 2 |3.5| 3 |2.5| 20 |  Yes  | No|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Carl G R. Launch |Rock|#5#|%4%|3.5|2.5|0.5| 35 |  Yes  |Yes|
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  |Yes|
    | M-249 SAW       |LMG | 2 | 1 | 3 | 3 | 3 | 20 |  Yes  |Yes|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    | Type 63 Mortar  |Mort|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  | No|
    +-----------------+-----------------------------+-------+---+
    
    
    -------\
    MANUALS \
    =========\
    
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | AR-16           |  5 |  Yes | No|  5 |  Yes |Yes|
    | AS50            |  8 |  Yes | No|  8 |  Yes | No|
    | Dragunov SVD    |  5 |  Yes | No|  5 |  Yes | No|
    | FAL Paratrooper |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | MGL-140         |  8 |   No | No|  8 |   No | No|
    | Silent MP-5     |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | USAS-12         |  8 |  Yes | No|  8 |  Yes |Yes|
    | Eagle .50       |  3 |  Yes |Yes|  3 |  Yes | No|
    | Flare Pistol    |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M-79            |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | MAC-10          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Makarov         |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Star .45        |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Uzi             |  5 |  Yes | No|  5 |  Yes | No|
    |Carl G R. Launch |  8 |  Yes | No|  8 |  Yes |Yes|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | M-249 SAW       |  5 |  Yes |Yes|  5 |  Yes | No|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | Type 63 Mortar  |  5 |  Yes | No|  5 |  Yes | No|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |  Yes |Yes|
    | Buggy           | 15 |  Yes | No|
    | Swamp Boat      | 15 |  Yes | No|
    | Fishing Boat    | 10 |  Yes | No|
    | Jeep Libertyô   | 10 |  Yes |Yes|
    | Jeep Wranglerô  | 10 |  Yes |Yes|
    | Big Truck       | 10 |   No | No|
    | Car             | 10 |  Yes | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    | Ammo Upgrade          |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 | Yes  |Yes|
    | Light Assault Webbing | 10 | Yes  |Yes|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Assault Webbing       | 10 | Yes  |Yes|
    | Marksmans Bandolier   | 15 | Yes  |Yes|
    | Rocketeer Satchel     | 15 | Yes  |Yes|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    | Pyrotechnic Satchel   | 10 | Yes  | No|
    | Gunner Pack           | 15 | Yes  |Yes|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 | Yes  |Yes|
    | Medium Kit            | 25 | Yes  |Yes|
    | Large Kit             | 25 | Yes  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a 
    specific type of specialty (Sniper, Close Combat, etc.). Note 
    that this paragraph only concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    | Dragunov SVD |   |+ Rel. Upgrade|   |+ Acc. Upgrade|
    | Uzi          |   | Camo Suit    |   | SPAS-12      |
    | + Upgrades   |   | Uzi          |   |+ Upgrades    |
    | Marksmans B. |   \ + Upgrades   /   | LPO-50       |
    | FAL Paratr.  |    \------------/    |+ Rel. Upgrade|
    |+ Rel. Upgrade|                      |M-79 Gren. L. |
    | AS50         |                      |+ Rel. Upgrade|
    |C.G. R. Launch|                      | Rocketeer S. |
    \+ Rel. Upgrade/                      | Pyrotech. S. |
     \------------/                       | Gunner Pack  |
                                          | Eagle .50    |
                                          |+ Acc. Upgrade|
                                          | M-249 SAW    |
                                          |+ Acc. Upgrade|
                                          |Type 63 Mortar|
                                          |+ Rel. Upgrade|
                                          |C.G. R. Launch|
                                          |+ Upgrades    |
                                          | USAS-12      |
                                          |+ Rel. Upgrade|
                                          \ MGL-140      /
                                           \------------/
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - USAS-12
    - USAS-12 Reliability Upgrade
    - Pistol Belt
    - Light Assault Webbing
    
    ==============================================================
    
    After heading to the armory, get in Mikeís bar and accept the last 
    available buddy mission. When youíre done, get back here by searching for 
    # AS11.
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #5 / 6               |
    |                           #AS11                          |
    |                                                          |
    
    
    From Mikeís Bar, take the bus to Port Selao and drive to the eastern 
    antenna station. There, accept a new assassination mission as usual. When 
    youíre done, search for # MA11.
    
    +-----------------+--------------+
    | Target Location | Search for:  |
    +-----------------+--------------+
    | Selao (2)       |    A# BSL    |
    +-----------------+--------------+
    | Sefapane        |    A# BSF    |
    +-----------------+--------------+
    | Selao Sector    |              |
    |  Guard Post     |    A# BGP    |
    +-----------------+--------------+
    | Northern Sector |              |
    |  Dogon Village  |    A# BDV    |
    +-----------------+--------------+
    | N.E Sector      |              |
    |  Convoy         |    A# BCO    |
    +-----------------+--------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #5 / 6           =====|\|
    |\|=====                   #MA11                    =====|/|
    |/|=====                                            =====|\|
    
    
    From your current bus station, take the bus to Port Selao. Weíre getting 
    closer to the game finale, so itís time to accept the next faction mission.
    
    If youíve performed 1 mission for one faction, then 3 for the other, you 
    obviously have to perform the 2nd mission from the former now. In this case, 
    search for #__5, and replace __ by either AP or UF (you know the drill). 
    The same goes if youíve performed 3 missions in a row for one faction, then 
    the first from the other one. 
    
    When youíve finished the mission, search for # FS6.
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    ---/// Reputation Increased! \\\---
    
    REPUTATION LEVEL 4
    People believe Iím the Devil himself. Heard
    a rumor that I eat my victims and that I prefer 
    wounding rather than killing outright... just
    for the fun of it.
    
    ---/// Safe House Upgraded! \\\---
    
    If you just performed a buddy mission, an explosive pile has been added to 
    every safe house.
    
    \\\---
    
    
                           +----------------------+
                           |25. FACTION MISSION #6|
                           +3%----------------#FS6+
    
    
    Only one faction mission and one assassination mission remain. Itís time 
    for the finishing touches.
    
    
     ___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
    |                       SIDE MISSION                       |
    |               ASSASSINATION MISSION #6 / 6               |
    |                           #AS12                          |
    |                                                          |
    
    
    From your current location, take the fastest rout available towards the 
    eastern cellular station. There, pick up the last assassination mission. 
    When youíre done, search for # MA12.
    
    +-----------------+--------------+
    | Target Location | Search for:  |
    +-----------------+--------------+
    | Selao (2)       |    A# BSL    |
    +-----------------+--------------+
    | Sefapane        |    A# BSF    |
    +-----------------+--------------+
    | Selao Sector    |              |
    |  Guard Post     |    A# BGP    |
    +-----------------+--------------+
    | Northern Sector |              |
    |  Dogon Village  |    A# BDV    |
    +-----------------+--------------+
    | N.E Sector      |              |
    |  Convoy         |    A# BCO    |
    +-----------------+--------------+
    
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
    |\|=====================MAIN MISSION=====================|/|
    |/|=====           FACTION MISSION #6 / 6           =====|\|
    |\|=====                   #MA13                    =====|/|
    |/|=====                                            =====|\|
    
    
    Itís time for the final faction mission, so take the bus to Port Selao, and 
    get in the faction that needs your help one more time. To get to the right 
    guide, search for #__6, where __ is replaced by either AP or UF. To get 
    back, search for ! DSu.
    
    |                                                          |
    |___ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____|
    
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 3
    My feverís high. Iím vomiting. Thatís a
    bundle of fun. The joint pain wonít go
    away. Add to that the head-to-toe shivers
    and I got myself a party.
    
    ---/// Safe House Upgraded! \\\---
    
    If you just performed a buddy mission, every vehicle at your safe houses 
    now have an MK-19 grenade launcher equipped.
    
    \\\---
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                  Chapter 11: The Same Mistake Twice              
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!SMT
    ##############################################################
    ==============================================================
    ďThe trick is to never become whatever you hunt.Ē
    
    
    ---/// Journal Entry 8.1 \\\---
    
    After I strengthened his position, Nick
    Greaves took me under his wing. He
    introduced me to the Oliver Tambossa Ė
    head of the APR. I figured that if anyone
    could help me find the Jackal, it would
    be him.
    
    It didnít take Oliver Tambossa and Nick
    Greaves long to start giving me the
    runaround... So I paid a visit to Addi
    Mbantuwe. We reached an
    understanding, and started bringing
    some pain on behalf of UFLL.
    
    ---/// Journal Entry 8.2 \\\---
    
    After I strengthened his position, Hector
    Voorhees took me under his wing. He
    introduced me to the Addi Mbantuwe Ė
    head of the UFLL. I figured that if anyone
    could help me find the Jackal, it would
    be him.
    
    It didnít take Addi Mbantuwe and Hector
    Voorhees long to start giving me the
    runaround... So I paid a visit to Oliver
    Tambossa. We reached an
    understanding, and started bringing
    some pain on behalf of APR.
    
    \\\---
    
    
                           +-------------------------+
                           |26. WARLORD ASSASSINATION|
                           +3%-------------------#WAS+
    
    
    Finishing the last mission should have provided you with a lot of diamonds. 
    You should be only 3 diamond cases away from finding them all. Check your 
    statistics tab. The number behind ďDiamonds foundĒ SHOULD BE 865! If itís 
    not, recheck all of the sectors to see which diamond you didnít find. Use 
    the diamond list in this walkthrough to help you.
    
    When the number is correct, then congratulations. Itís time to end the 
    power struggle. Drive back to Mosate Selao.
    
    The faction that has won the power struggle, has another mission available 
    for you. Thatís not a very good sign. Get in and walk up the stairs. youíll 
    see the big boss and his advisor in the room. The leader says that he has 
    talked with the other factionís leader, and theyíve reached an agreement. 
    Theyíll stop fighting. You are to take a note from your leader to the other 
    one, telling him that the faction agrees with the truce. As a symbol of 
    peace, the other leader will hand you a briefcase stuffed with diamonds. If 
    the UFLL is giving you this mission, Tambossa will be waiting for you at 
    Dogon Sediko in the northern sector. If, however, the APR is the winning 
    faction, Mbantuwe is located at the brewing company in the southern sector. 
    You are paid a hefty 40 diamonds for this mission.
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Deliver Mbantuweís letter to
                Tambossa at the Dogon Sediko and
                collect the diamonds.
       DETAILS: Mbantuwe is sending me to deliver a note to
                Tambossa agreeing to the terms of the peace
                deal. Iíve been instructed to bring back a
                Ďgood-faithí tribute of diamonds from
                Tambossa. Who knows? this could actually
                mean peace Ė in spite of what Voorhees may
                think...
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Deliver Tambossaís letter to
                Mbantuwe at the brewery and
                collect the diamonds.
       DETAILS: Tambossa is sending me to deliver a note to
                Mbantuwe agreeing to the terms of the peace
                deal. Iíve been instructed to bring back a
                Ďgood-faithí tribute of diamonds from
                Mbantuwe. Who knows? this could actually
                mean peace Ė in spite of what Greaves may
                think...
    
    \\\===
    
    Head down the stairs to find an unexpected surprise Ė your buddy is waiting 
    for you. he finds the truce a bad idea (how does he know that already?). 
    She has arranged a plane out of the country for all the foreigners, and the 
    pilot is to be given the briefcase full of diamonds. Your buddy thinks that 
    if the two factions work together, they might turn on foreigners like us, 
    and we should be out of the country by then. For now, just get out of the 
    HQ.
    
    Before heading for the target area, youíll probably have a lot of diamonds 
    left (I had 161, if youíve followed the walkthrough exactly, you should 
    too). Take the bus to the southeastern station and drive to Mikeís.
    
    All of your buddies have left Mikeís Bar, except for Reuben. head in the 
    weapon store and turn on the computer. As you can deduce with some 
    calculations, you are 105 diamonds short of being able to buy everything 
    (in other words, the amount of diamonds you need to buy everything is 
    exactly 1000).
    
     _ _ _ _ _ _ _ _ _ _
    |WEAPON STORE| L#16 |
    \------------+------/
    
    -------\
    WEAPONS \
    =========\
    
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Primary Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | AK-47           |Aslt| 2 |2.5|4.5|#5#|2.5| 10 |  Yes  |Yes|
    | AR-16           |Aslt| 2 |2.5|#5#| 3 | 3 | 20 |  Yes  |Yes|
    | AS50            |Snip|#5#|#5#| 3 |2.5| 1 | 35 |  Yes  |Yes|
    | Dragunov SVD    |Snip|3.5|#5#| 3 | 3 |1.5| 20 |  Yes  |Yes|
    | FAL Paratrooper |Aslt| 2 |%4%|%4%|3.5|2.5| 10 |  Yes  |Yes|
    | G3-KA4          |Aslt|1.5| 2 | 3 | 2 | 2 |  6 |  Yes  |Yes|
    | Homeland 37     |Shot| 3 | 1 |2.5|#5#| 1 |  4 |  Yes  |Yes|
    | M1903           |Snip|%4%|#5#|3.5| 2 |0.5| 10 |  Yes  |Yes|
    | MGL-140         |Gren|4.5|3.5|%4%|%4%|0.5| 35 |  Yes  |Yes|
    | Silent MP-5     |SMG | 1 | 2 |4.5|%4%| 3 | 20 |  Yes  |Yes|
    | SPAS-12         |Shot| 3 |0.5|2.5|2.5|1.5| 10 |  Yes  |Yes|
    | USAS-12         |Shot| 2 | 1 | 2 | 2 | 3 | 35 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Second. Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    | Eagle .50       |Pist|2.5|1.5|3.5|2.5| 1 | 10 |  Yes  |Yes|
    | Flare Pistol    |Pist| 1 | 3 | 3 | 3 |0.5|  4 |  Yes  |Yes|
    | IEDís           |Expl|#5#| 0 | 0 | 0 | 0 | 10 |  Yes  |Yes|
    | M-79            |Gren|4.5|2.5| 3 |%4%|0.5| 20 |  Yes  |Yes|
    | MAC-10          |SMG | 1 |1.5|%4%| 2 |#5#| 10 |  Yes  |Yes|
    | Makarov         |Pist| 1 | 1 |4.5| 3 | 2 |  4 |  Yes  |Yes|
    | Silent Makarov  |Pist| 1 | 1 |4.5| 3 | 2 |  6 |  Yes  |Yes|
    | Star .45        |Pist|1.5|1.5|%4%|%4%|1.5|  6 |  Yes  |Yes|
    | Uzi             |SMG | 2 | 2 |3.5| 3 |2.5| 20 |  Yes  |Yes|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Special Weapons  |Type|Dmg|Rng|Acc|Rel|FiR|Cost|Advised|PbW|
    +-----------------+----+---+---+---+---+---+----+-------+---+
    |Carl G R. Launch |Rock|#5#|%4%|3.5|2.5|0.5| 35 |  Yes  |Yes|
    | Dart Rifle      |Snip|#5#|#5#| 3 |2.5| 1 | 10 |  Yes  |Yes|
    | LPO-50          |Flam| 3 |0.5|4.5|%4%|0.5| 20 |  Yes  |Yes|
    | M-249 SAW       |LMG | 2 | 1 | 3 | 3 | 3 | 20 |  Yes  |Yes|
    | PKM             |LMG | 2 | 1 |2.5|4.5|2.5| 10 |  Yes  |Yes|
    | RPG-7 R. Launch |Rock|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    | Type 63 Mortar  |Mort|#5#|%4%| 3 | 3 |0.5| 20 |  Yes  |Yes|
    +-----------------+-----------------------------+-------+---+
    
    
    -------\
    MANUALS \
    =========\
    
    Note: Manuals are only available once you buy the weapon.
    
    +-----------------+---------------+---------------+
    |      Weapon     |Accuracy Upgr. |Reliab. Upgr.  |
    |       Name      |Cost|Advise|PbW|Cost|Advise|PbW|
    +-----------------+----+------+---+----+------+---+
    | AK-47           |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | AR-16           |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | AS50            |  8 |  Yes |Yes|  8 |  Yes |Yes|
    | Dragunov SVD    |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | FAL Paratrooper |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | G3-KA4          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Homeland 37     |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M1903           |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | MGL-140         |  8 |  Yes |Yes|  8 |  Yes |Yes|
    | Silent MP-5     |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | SPAS-12         |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | USAS-12         |  8 |  Yes |Yes|  8 |  Yes |Yes|
    | Eagle .50       |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Flare Pistol    |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | M-79            |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | MAC-10          |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | Makarov         |  1 |  Yes |Yes|  1 |  Yes |Yes|
    | Silent Makarov  |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Star .45        |  2 |  Yes |Yes|  2 |  Yes |Yes|
    | Uzi             |  5 |  Yes |Yes|  5 |  Yes |Yes|
    |Carl G R. Launch |  8 |  Yes |Yes|  8 |  Yes |Yes|
    | Dart Rifle      |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | LPO-50          |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | M-249 SAW       |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | PKM             |  3 |  Yes |Yes|  3 |  Yes |Yes|
    | RPG-7 R. Launch |  5 |  Yes |Yes|  5 |  Yes |Yes|
    | Type 63 Mortar  |  5 |  Yes |Yes|  5 |  Yes |Yes|
    +-----------------+----+------+---+----+------+---+
    | Repair Upgrade  |Cost|Advise|PbW|
    +-----------------+----+------+---+
    | Assault Truck   | 15 |  Yes |Yes|
    | Buggy           | 15 |  Yes | No|
    | Swamp Boat      | 15 |  Yes | No|
    | Fishing Boat    | 10 |  Yes | No|
    | Jeep Libertyô   | 10 |  Yes |Yes|
    | Jeep Wranglerô  | 10 |  Yes |Yes|
    | Big Truck       | 10 |  Yes | No|
    | Car             | 10 |  Yes | No|
    +-----------------+----+------+---+
    
    
    ---------\
    EQUIPMENT \
    ===========\
    
    +-----------------------+----+------+---+
    | Ammo Upgrade          |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Pistol Belt           |  7 | Yes  |Yes|
    | Light Assault Webbing | 10 | Yes  |Yes|
    | Shotgun Bandolier     | 10 | Yes  | No|
    | Assault Webbing       | 10 | Yes  |Yes|
    | Marksmans Bandolier   | 15 | Yes  |Yes|
    | Rocketeer Satchel     | 15 | Yes  |Yes|
    | Grenadier Webbing     | 10 | Yes  |Yes|
    | Pyrotechnic Satchel   | 10 | Yes  | No|
    | Gunner Pack           | 15 | Yes  |Yes|
    +-----------------------+----+------+---+
    | Other                 |Cost|Advise|PbW|
    +-----------------------+----+------+---+
    | Camo Suit             | 45 | Yes  |Yes|
    | Medium Kit            | 25 | Yes  |Yes|
    | Large Kit             | 25 | Yes  | No|
    |Secondary Weapon Crate |  8 | Yes  |Yes|
    | Primary Weapon Crate  | 16 | Yes  |Yes|
    | Special Weapon Crate  | 24 | Yes  |Yes|
    +-----------------------+----+------+---+
    
    
    ------------------\
    ADVANCED PURCHASES \
    ====================\
    
    This section is dedicated to the players who are going for a 
    specific type of specialty (Sniper, Close Combat, etc.). Note 
    that this paragraph only concerns weapons and upgrades.
    
    /==============\   /==============\   /==============\
    |>The Marksman<|   |>The  Sneaker<|   |>The Attacker<|
    \==============/   \==============/   \==============/
    | M1903 Sniper |   | G3-KA4       |   | PKM          |
    |+ Upgrades    |   |+ Rel. Upgrade|   |+ Upgrades    |
    | PKM          |   | Makarov      |   | Homeland 37  |
    |+ Acc. Upgrade|   | IEDís        |   |+ Rel. Upgrade|
    | Flare Pistol |   |Silent Makarov|   | Flare Pistol |
    | MAC-10       |   | L.A. Webbing |   | IEDís        |
    |+ Rel. Upgrade|   | Silent MP-5  |   |Shotgun Band. |
    | Silent MP-5  |   | Dart Rifle   |   |RPG R. Launch.|
    | Dragunov SVD |   |+ Rel. Upgrade|   |+ Acc. Upgrade|
    | Uzi          |   | Camo Suit    |   | SPAS-12      |
    | + Upgrades   |   | Uzi          |   |+ Upgrades    |
    | Marksmans B. |   \ + Upgrades   /   | LPO-50       |
    | FAL Paratr.  |    \------------/    |+ Rel. Upgrade|
    |+ Rel. Upgrade|                      |M-79 Gren. L. |
    | AS50         |                      |+ Rel. Upgrade|
    |C.G. R. Launch|                      | Rocketeer S. |
    \+ Rel. Upgrade/                      | Pyrotech. S. |
     \------------/                       | Gunner Pack  |
                                          | Eagle .50    |
                                          |+ Acc. Upgrade|
                                          | M-249 SAW    |
                                          |+ Acc. Upgrade|
                                          |Type 63 Mortar|
                                          |+ Rel. Upgrade|
                                          |C.G. R. Launch|
                                          |+ Upgrades    |
                                          | USAS-12      |
                                          |+ Rel. Upgrade|
                                          \ MGL-140      /
                                           \------------/
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Purchases in this visit:
    - Dragunov SVD
    - Uzi
    - Type 63 Mortar
    - USAS-12 Acc. Upgrade
    - AR-16 Acc. Upgrade
    - Dragunov SVD Acc. Upgrade
    - MGL-140 Acc. Upgrade
    - AS50 Acc. Upgrade
    - Dragunov SVD Rel. Upgrade
    - MGL-140 Rel. Upgrade
    - AS50 Rel. Upgrade
    - Uzi Acc. Upgrade
    - Eagle.50 Rel. Upgrade
    - Uzi Rel. Upgrade
    - Carl. G. Rocket Launcher Acc. Upgrade
    - Type 63 Mortar Acc. Upgrade
    - M-249 Saw Rel. Upgrade
    - Type 63 Mortar Rel. Upgrade
    
    ==============================================================
    
    And with that, weíve purchased every upgrade in the game (short of ammo and 
    repair upgrades)). You donít need any kind of weapons for your next 
    objective Ė after all, it is a peace mission Ė so drive straight towards 
    the target.
    
    ============\
    DOGON SEDIKO \
    ==============\
    
    As you approach the brewery, itíll light up the night (or day). The entire 
    village is laid to ashes. As you enter the town itself, youíll see corpses 
    everywhere. None of Tambossaís men were spared. Everyone was killed Ė no, 
    slaughtered, by the looks of the blood on the ground.
    Approach the target building, and climb the ladder to see another corpse- 
    General Oliver Tambossa.
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Pick up the case of diamonds and
                rendezvous with my buddy.
       DETAILS: Tambossaís sudden death isnít gonna help me
                or the peace deal. At least the tribute was
                prepared. I need to grab the case of
                diamonds and get the hell out of here. Itís
                starting to look like my buddy has the
                right idea...
    
    \\\---
    
    =======\
    BREWERY \
    =========\
    
    When you approach the brewery, something seems to be wrong. The entire area 
    is covered in fire, and all of the men you see are dead, lying in a puddle 
    of their own blood. This looks a lot like what happens when you yourself 
    raid an area. Anyway, approach the target house and climb the stairs to see 
    one more victim Ė Addi Mbantuwe.
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Pick up the case of diamonds and
                rendezvous with my buddy.
       DETAILS: Mbantuweís sudden death isnít gonna help me
                or the peace deal. At least the tribute was
                prepared. I need to grab the case of
                diamonds and get the hell out of here. Itís
                starting to look like my buddy has the
                right idea...
    
    \\\---
    
    
    ================
    ================
    
    
    Walk up to the diamond case and grab it. Then, someone grabs you by the 
    neck and pushes a machete up your throat. The one thatís massacred the 
    entire village and assassinated Tambossa is now standing behind you Ė The 
    Jackal.
    
    Heíll throw you down on the ground. He recognizes you, but he still holds 
    his knife ready, and begins another lecture. According to him, the peace 
    agreement is a joke. ďYou think these men wanted peace? They wanted 
    privacy, is what they wanted. They wanted the world to stop paying 
    attention to them, so they could go on with their raping and pillaging. Ė 
    In peace, you see.
     ďItís going to stop. Iím going to stop them, and theyíll know. Theyíll be 
    cursing my name when the blood comes spurting out of their necks.Ē
     He points at you. ďAnd youíre not going to stop me. Ė You think I donít 
    know you? What youíre about, what you came here to do? Ė Wake up, I used to 
    BE you. Theyíre gonna think you did this. A dirty mercenary whoíll do 
    anything for a payout.Ē Shit. ďThatís good. It means the war will start all 
    over again.Ē At first sight, it just looks like he wants the peace out the 
    window so he can start selling his weapons again. But if you listen closely 
    to his words, youíll realize that itís not that simple, just like the 
    Predecessor realized it Ė too late, though. ďThe real bloodletting has 
    begun. Weíre going to cure these men of their disease. Ė You and I.Ē Say 
    what? ďWeíre going to pull it right out of their veins.Ē He grabs the 
    diamond briefcase, and looks at it. ďWhat have you got there? Diamonds?Ē 
    There goes your ticket out of the country. He stomps you in the head, and 
    you lose consciousness.
    
    ---/// Objective Completed! \\\---
    
    
                           +----------------+
                           |27. PRISON BREAK|
                           +4%----------#PrB+
    
    
    
    ---/// Journal Entry #9 \\\---
    
    Playing both sides against the middle
    has been dangerous. I always knew one
    side or the other would make their push
    if they thought they could pull it off. I
    hoped that working with my buddy
    could keep me from being double-
    crossed like last time.
    
    After everything I did to keep the
    conflict alive, the one thing I never saw
    coming was a treaty between the
    factions. Itís not like Mbantuwe and
    Tambossa were stumping for a Peace
    Prize. They were trying to keep off the
    heat from their own people. They
    wanted a scapegoat. And thanks to the
    Jackal, they got one.
    
    After murdering the factionís boss, the
    Jackal threw me to the wolves Ė no pun
    intended. I ended up in a garden-variety
    African prison hell-hole, with my
    buddy in the cell next door. Escaping in
    one piece became priority one...
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 2
    This malaria is worse than any flu Iíve ever
    had. Iíve got bad joint pain and shivers.
    
    ---/// Reputation Decreased! \\\---
    
    REPUTATION LEVEL 2
    I get lots of looks Ė and they ainít happy
    ones. Guess Iím supposed to be dead by
    now, but thatís not on my schedule.
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Escape the prison.
       DETAILS: Itís all falling apart, thanks to The Jackal. He
                murdered the big boss. And when I showed up,
                he sucker-punched me and let me take the
                fall. Now Iím stuck in some cell, god knows
                where...
    
    \\\===
    
    When you regain consciousness again, youíre in what appears to be a cell 
    block. From the cell next to yours, youíll hear your best buddy. Thereís a 
    small gap in the wall between your cells. Your buddy informs you about what 
    happened after your encounter with the Jackal: when you didnít arrive with 
    the diamonds, the pilot left, seeing as he didnít get the diamonds. Then 
    the soldiers arrived. Rounded everyone up Ė mind you, there were only 
    foreigners Ė and locked your buddy up here. Theyíre blaming the foreigners 
    for the troubles (again), and are planning to kill everyone. Sounds 
    familiar.
    
    Then, two guards will arrive at your buddyís cell door. Theyíll open it and 
    take him with them. When they leave, interact with the gap your buddy was 
    talking through to stomp it open. Youíll crawl through the gap and get in 
    the other cell block, where the guards left the door open. Lucky for you, 
    your machete and (empty) bottle of medicine is lying on the ground. Your 
    buddy was probably able to drop it before being dragged away. Time to move.
    
    Get out of the cell block and turn left. At the end of the hallway, climb 
    the stairs to your left until you reach the top. In front of you now is the 
    exit. That was easy. Unfortunately, your buddy is still in captivity, and 
    youíd do best to get him out too. Fortunately, youíll see his blood on the 
    ground, which you can easily follow.
    
    Crouch forward, then left to find a FAL Paratrooper and an eagle.50, as 
    well as a medbox. Use everything, then proceed forward.
    The blood leads down into a chamber, but getting in the chamber requires 
    some stealth. Watch the guards in the middle of the arena, and when theyíre 
    not looking, crouch down the stairs.
    Follow the bloodstains to the left, right, and left again (or something 
    like that). Youíll eventually hear voices. Stop immediately, and wait for 
    them to finish. The guards are in the next opening on the left. Save, then 
    slash them both. If youíre fast, they wonít be able to fire a single shot, 
    and the guards above wonít hear you (if they fire one or two shots, they 
    wonít hear it as well, though). 
    After taking them out, continue following the bloodstains until you reach a 
    door. Open it to find your buddy.
    
    ---/// Reputation Increased! \\\---
    
    REPUTATION LEVEL 3
    People are scared. Rumors are spreading
    about me. No one can believe Iím just one
    man. Time to raise that terror up a notch.
    
    \\\---
    
    Sheíll meet up with you, and tells you sheís too weak too run. You should 
    leave now, and sheíll follow later.
    
    Follow the blood trails back out of the cell block, being careful as you 
    head up the stairs. When you reach the medbox again, go left out of the 
    prison. 
    
    Follow the road down the hill. Just before you reach the target, youíll 
    come across a junction. To the right is a small hut, and your GPS says 
    thereís a diamond case nearby. Watch out, though, a foursome guards are 
    defending the huts, and attacking them with your current weaponry will 
    prove very difficult. Therefore, circle around the huts until you reach the 
    southern side, then approach it through the grass. You should reach the 
    circular hut. Wait for the guards to move away, then get in the hut. 
    Restock on ammo, grenades and sirettes if you have to, then throw a grenade 
    beneath the truck. Rush out through the exit to the left, and wait for the 
    truck to explode. Kill any guards firing at you. If another truck passes by 
    and stops, throw a grenade under there too.
    When theyíre all dead, climb up the ladder below the hut to reach diamond 
    case nr. #219, and the final case of the southern sector. Open it to 
    receive 3 diamonds (D#B37). Hop down again, then walk north to reach the 
    target.
    
    ===/// Objective Complete! \\\===
    
    
                           +--------------------+
                           |28. REPRISAL KILLING|
                           +3%--------------#RK2+
    
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 3
    My feverís high. Iím vomiting. Thatís a
    bundle of fun. The joint pain wonít go
    away. Add to that the head-to-toe shivers
    and I got myself a party.
    
    \\\---
    
    As soon as youíve escaped the prison, youíll get a phone call. Pick it up 
    to hear the advisor of losing faction (the advisor of the dead boss). He 
    wants you to meet him over at Sefapane.
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Meet Greaves at Sefapane.
       DETAILS: Iím in the clear for now, but with Tambossa
                dead, both sides are on alert. Itís tense, but
                no one wants to make the first move. Nicholas
                Greaves called me from Sefapane, so itís
                clearly not business as usual around here. He
                wants to meet. I canít imagine what about...
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Meet Voorhees at Sefapane.
       DETAILS: Iím in the clear for now, but with Mbantuwe
                dead, both sides are on alert. Itís tense, but
                no one wants to make the first move. Hector
                Voorhees called me from Sefapane, so itís
                clearly not business as usual around here. He
                wants to meet. I canít imagine what about...
    
    \\\===
    
    It should be pretty obvious what he wants... Anyway, follow the road 
    towards the guard post in the east. Take it out or pass it quietly, and 
    head for the southeastern sector.
    
    Once in the new sector, make your way to the Marina. There, head in the 
    armory and pick up your own weapons again. I use the MGL-140, M-249 SAW and 
    the Silent Makarov for this mission, but you can take whatever you want. It 
    is advised to take a silent weapon along, though.
    
    From the Marina, get in a car and drive to the bus station, then take it to 
    the northwestern sector. From there, swim/drive straight to Sefapane. Once 
    there, get to the HQ and let the guard take your weapons. Then go in.
    
    Youíll see the advisor standing there. Due to his bossí death, he is now in 
    charge of the faction. And his first order is killing the other boss. He 
    thinks youíre the perfect man for the job.
    
    The target, Mbantuwe or Tambossa, is respectively at the Brewery or Dogon 
    Sediko, just like the first time. You are to go over there, take him out, 
    and debrief in Port Selao. You are paid 40 diamonds for this mission.
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Go to the Brewery and kill Addi
                Mbantuwe.
       DETAILS: Sounds like Greaves really intends to do it...
                Heís running the APR now that Tambossa is
                dead Ė And heís sending me to eliminate
                Mbantuwe once and for all. Iíll find Addi
                hiding out at the Brewery.
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Go to the Dogon Sediko and kill
                Oliver Tambossa.
       DETAILS: Sounds like Voorhees is having to step up...
                Heís running the UFLL now that Mbantuwe is
                dead Ė And heís sending me to eliminate
                Tambossa once and for all. Iíll find the
                major hiding out at the Dogon Sediko.
    
    \\\===
    
    
    ============\
    DOGON SEDIKO \
    ==============\
    
    From Sefapane, take the eastern exit out into the northern sector. Itís not 
    wise to follow the road all the way to Sediko, just carve a path straight 
    through the land.
    
    Taking out Sediko with the MGL-140 is very easy. From the northeastern 
    entrance, blast grenades at any place you see more than 2 guards. When the 
    concentration is considerably smaller, approach the village and take out 
    the rest, then get in the target building and climb up the ladder to find 
    Tambossa.
    
    The major is visibly shocked at your arrival. Apparently he realizes that 
    youíve got orders to take him out, and is trying to escape his imminent 
    death. Donít listen to him, and shoot a bullet right through his brains.
    
    
    =======\
    BREWERY \
    =========\
    
    Sneaking into the brewery is incredibly easy, and one might wonder if 
    Mbantuwe shouldnít have put more effort into the defensive structure of his 
    own house. Anyway, approach the area from the southern side (or from the 
    eastern side, and moving along the southern border), until you reach the 
    south side of his house. Wait for the guards to pass, then crouch towards 
    the eastern wall of Mbantuweís house, and enter through the opening. Crouch 
    to the stairs, climb it, then access the left chamber to find Mbantuwe.
    
    Addi is considerably angry at you for trespassing, and his tirade wonít 
    stop there. After letting him spit at you for entering his country, kill 
    him silently with either a silent weapon or with the machete. Get out the 
    same way you came, then leave through the eastern border.
    
    
    ===/// Objective Completed! \\\===
    
    
                           +---------------------------+
                           |29. HOUSE CLEANING Ė PART 1|
                           +4%---------------------#HC1+
    
    ---/// Journal Entry #10.1 \\---
    
    After what happened up north, the
    advisor warned me that the factions
    might join forces to get rid of all the
    ďtroublemakersĒ...My buddy
    arranged an evac, and I tried to get the
    diamonds to pay for it. But the Jackal set
    me up to take the fall for Oliver 
    Tambossaís death...
    
    I managed to bust out of that prison. I
    still owe my buddy for that. But at
    the time, the only one looking to collect
    was Nick Greaves, who was scrambling
    to hold the APR together. He needed a
    level playing field, and that meant Addi
    Mbantuwe had to go.
    
    With Oliver Tambossaís murder, Nick
    Greaves put APR on high alert and fell
    back to his CP in Sefapane. He knew
    that if it came to shooting war, UFLL
    would be in the stronger position. He
    decided to take the direct route to
    resetting the balance, and sent me to
    kill Addi Mbantuwe.
    
    ---/// Journal Entry #10.2 \\\---
    
    After what happened up north, the
    advisor warned me that the factions
    might join forces to get rid of all the
    ďtroublemakersĒ...My buddy
    arranged an evac, and I tried to get the
    diamonds to pay for it. But the Jackal set
    me up to take the fall for Addi
    Mbantuweís death...
    
    I managed to bust out of that prison. I
    still owe my buddy for that. But at
    the time, the only one looking to collect
    was Hector Voorhees, who was scrambling
    to hold the UFLL together. He needed a
    level playing field, and that meant Oliver
    Tambossa had to go.
    
    With Addi Mbantuweís murder, Hector
    Voorhees put UFLL on high alert and fell
    back to his CP in Sefapane. He knew
    that if it came to shooting war, APR
    would be in the stronger position. He
    decided to take the direct route to
    resetting the balance, and sent me to
    kill Oliver Tambossa.
    
    \\\---
    
    After taking out the winning factionís boss and escaping the area, check 
    out your map to see thereís another mission available back in Selao. Get 
    there, either by bus or by car.
    
    When you enter Selao, one of the factions has a mission. Itís unsure why, 
    but get in the HQ anyway and walk up the stairs. Get in the room to find an 
    unexpected surprise: your original lieutenant!
    
    Heís had enough of his co-workers. Since the whole country is in a mess now 
    due to the death of both the bosses, this is the perfect time to strike. He 
    wants you to kill the advisor, and the other lieutenant of the faction. You 
    are paid 25 diamonds for this job.
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Go to Sepoko and kill Greaves and
                his aide.
       DETAILS: Found my old boss and lieutenant keeping
                Tambossaís seat warm... Havenít seen him
                since Leboa-Sako. My reputation for regime
                change precedes me, because heís decided
                to clean house. He wants me to kill Greaves
                and the rest of the leadership, up at the old
                Sepoko border crossing. With those two out of
                the way, my old lieutenant becomes the APR
                warlord.
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Go to the TaeMoco Mine and kill 
                Voorhees and his aide.
       DETAILS: Found my old boss and lieutenant keeping
                Mbantuweís seat warm... Havenít seen him
                since Leboa-Sako. My reputation for regime
                change precedes me, because heís decided
                to clean house. He wants me to kill Voorhees
                and the rest of the leadership, down at the
                TaeMoco Mine. With those two out of the way, 
                my old lieutenant becomes the UFLL warlord.
    
    \\\===
    
    Below, you can find who you have to kill and where you have to go depending 
    on your original lieutenant.
    
    +-----------------+--------+----------+--------+
    |      Which      |  Kill  |   Kill   |   At   |
    |    Lieutenant   |Advisor |Lieutenant|Location|
    +-----------------+--------+----------+--------+
    |   Anto Kankaras |Voorhees|Carbonell |TMC Mine|
    +-----------------+--------+----------+--------+
    |Joaquin Carbonell|Voorhees| Kankaras |TMC Mine|
    +-----------------+--------+----------+--------+
    |  Walton Purefoy |Greaves |  Quiepo  | Sepoko |
    +-----------------+--------+----------+--------+
    |  Arturo Quiepo  |Greaves | Purefoy  | Sepoko |
    +-----------------+--------+----------+--------+
    
    ---/// Journal Entry #10.3 \\---
    
    While the dust settled from the latest
    crisis, I paid a visit to the APR HQ in the
    Port and was surprised to find my original
    lieutenant alive and well and sitting his
    late bossís chair. With his former
    colleague holding the reigns, he was
    feeling shut out of the big decisions...
    and decided a shake-up in the front
    office was in order.
    
    ---/// Journal Entry #10.4 \\---
    
    While the dust settled from the latest
    crisis, I paid a visit to the UFLL HQ in the
    Port and was surprised to find my original
    lieutenant alive and well and sitting his
    late bossís chair. With his former
    colleague holding the reigns, he was
    feeling shut out of the big decisions...
    and decided a shake-up in the front
    office was in order.
    
    \\\---
    
    ============\
    TaeMoCo Mine \
    ==============\
    
    Drive to the bus station and take the bus to the southwestern sector. From 
    there, drive directly north to reach the mine through the south entrance. 
    Notice, by the way, that if youíve performed the buddy mission Pipeline 
    Crossing, the mine is still very much flooded.
    
    After entering the area, approach the waterside (if there is one) and 
    should two grenades towards the ammo pile with your MGL. The two shots 
    should take out most of the guards, and the ammo pile does the rest. Swim 
    or walk over to where the ammo pile was, then enter the target building 
    from the southern entrance.
    
    As with the first house cleaning, shoot one guy, and the other will make a 
    proposition.
    
    ===/// Objective Updated! \\\===
    
     OBJECTIVES: Either eliminate both UFLL officers
                 at the TaeMoCo mine,
    ALTERNATIVE: Or return to Port Selao and kill
                 the first lieutenant inside the UFLL
                 headquarters.
        DETAILS  The surviving man made me an offer,
                 naturally. He says that if I let him live, heíll fix
                 it so I can go back to Port Selao and pop
                 my lieutenant from across the street, while
                 heís sitting there looking smug in Mbantuweís
                 old chair. Says the shutters will be wide
                 open. A tempting offer...
    
    
    \\\===
    
    
    ============
    BASE MISSION
    ============
    If you donít like the surviving man for any reason, just kill him and get 
    out of the mine through the southern exit. Make your way back to the bus 
    station, and take it to Port Selao.
    
    
    =================
    SUBVERTED MISSION
    =================
    If you want the first lieutenant to die, however, simply walk out of the 
    hut, and get out of the mine through the southern exit. Get back to the bus 
    station, and take it to Port Selao. Make sure you have an MGL-140 and a 
    sniper with you. If not, stop by at Mikeís first and pick it up.
    
    At Selao, grab a car and use it to get back in town. Once there, head for 
    the middle of the town, between the two HQís, and climb up the ladder you 
    see there. Once on top, take out your sniper and look through the windows 
    of the target building. As promised, the shutters are open, and youíll see 
    your original lieutenant in there doing his thing. Shoot him, then prepare 
    for a firefight in Selao.
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Escape Port Selao.
       DETAILS: my lieutenant is dead. UFLL troops are going
                to be looking for the assassin. Time to get the
                hell out of Port Selao.
    
    \\\===
    
    This is the time to use the MGL-140. Shoot 3 or 4 grenades scattered around 
    the town. Reload one more time, and shoot the remaining guards, especially 
    behind the ladder to clear the way. When youíve blown your ammo, quickly 
    climb down the ladder and retreat to your car, then get out and take the 
    bus to the southeastern sector.
    
    
    ===/// Objective Complete! \\\===
    
    
    ======\
    Sepoko \
    ========\
    
    Take the bus from Port Selao to the northeastern sector, but donít approach 
    Sepoko directly from there. Instead, drive south until you can approach the 
    area from below.
    
    Entering the telcom office brings you very close to the target shack. 
    Crouch towards the office, then walk through the narrow opening to your 
    right to reach the entrance. Inside, youíll find Greaves and the other 
    lieutenant. Kill one of them (the one you dislike most), then, before you 
    can kill him, the other one gives you a proposition. You can kill your 
    original lieutenant right there in Mosate Selao, through the HQís window.
    
    ===/// Objective Updated! \\\===
    
     OBJECTIVES: Either eliminate both APR officers
                 at Sepoko,
    ALTERNATIVE: Or return to Port Selao and kill
                 your lieutenant from outside the
                 APR headquarters.
        DETAILS: The surviving man made me an offer,
                 naturally. He says that if I let him live, heíll fix
                 it so I can go back to Port Selao and pop
                 my lieutenant from across the street, while
                 heís making himself at home in Tambossaís
                 old office. Says the shutters will be wide
                 open. A tempting offer...
    
    \\\===
    
    If you want the other guy dead too, just kill him and walk away. Else,
    leave and get out of the area.
    
    
    ============
    BASE MISSION
    ============
    If youíre loyal to your original lieutenant, kill the surviving guy to 
    complete the mission. Get to the bus station in the north and take it to 
    the southeastern sector.
    
    
    =================
    SUBVERTED MISSION
    =================
    If you let the surviving man live, get back to the bus station without 
    killing him, grab a sniper and an MGL-140 from the weapon store to the west 
    if you donít have one yet, then use the bus station to get back to Port 
    Selao.
    
    At Selao, grab a car and use it to get back in town. Once there, head for 
    the middle of the town, between the two HQís, and climb up the ladder you 
    see there. Once on top, take out your sniper and look through the windows 
    of the target building. As promised, the shutters are open, and youíll see 
    your original lieutenant in there doing his thing. Shoot him, then prepare 
    for a firefight in Selao.
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Escape Port Selao.
       DETAILS: my lieutenant is dead. APR troops are going
                to be looking for the assassin. Time to get the
                hell out of Port Selao.
    
    \\\===
    
    This is the time to use the MGL-140. Shoot 3 or 4 grenades scattered around 
    the town. Reload one more time, and shoot the remaining guards, especially 
    behind the ladder to clear the way. When youíve blown your ammo, quickly 
    climb down the ladder and retreat to your car, then get out and take the 
    bus to the southeastern sector.
    
    
    ===/// Objective Complete! \\\===
    
    
                           +---------------------------+
                           |30. HOUSE CLEANING Ė PART 2|
                           +4%---------------------#HC2+
    
    
    ---/// Reputation Level Increased! \\\---
    
    REPUTATION LEVEL 4
    People believe Iím the Devil himself. Hear
    a rumor that I eat my victims and I prefer
    wounding rather than killing outright... Just
    for the fun of it.
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 4
    This stuffís bad. No wonder they call it
    malaria. Iíve got convulsions and fever. I
    need to keep up on pills.
    
    \\\---
    
    You should be at the southeastern bus station now. Not long after 
    completing the last mission, you should receive a call from Reuben, asking 
    you to get to urgently get to the bar. He warns you, though Ė some of your 
    old associates are present.
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Meet Reuben at the Marina bar.
       DETAILS: I got a call from Reuben Oluwagembi. He
                wants to meet me at the Marina bar. He says
                thereís been some kind of development in his
                story. That means The Jackal could be
                involved. Reuben also warned me that we
                might have visitors...
    
    \\\===
    
    Get in a car and drive to the Marina. Once there, get in Mikeís bar.
    
    As you enter, youíll see one of the lieutenants of the UFLL sitting near 
    the entrance. He asks you to talk to him before you leave. So that was what 
    Reuben was talking about. Leave him be for now and walk up to Reuben.
    
    Reuben has some valuable (and apparently expensive Ė he paid the lieutenant 
    a lot of money to have this conversation) info, as always. He heard there 
    has been an accident at the airfield Ė a shootout between soldiers and some 
    civilians (foreigners and journalists) desperately trying to leave. Heís 
    heading there now, but if he gets in trouble, heís going to phone you. 
    Then, the lieutenant calls. Reuben greets you and goes back to his work.
    
    Which of the 2 lieutenants is sitting in the bar is dependant of the 
    lieutenant who gave you the last mission (your original lieutenant). Below, 
    you will see the two pairs of lieutenants.
    
    +---------------+----+-------------------+
    | Anto Kankaras |<-->| Arturo Quiepo     |
    |Walton Purefoy |<-->| Joaquin Carbonell |
    +---------------+----+-------------------+
    
    From this diagram you can deduce which of the lieutenants will be present 
    at Mikeís. Look for your lieutenantís name; the one sitting at the bar is 
    the one at the other end of the arrow.
    
    When you reach the lieutenantís table, heíll ask you if what youíve been 
    doing at the other faction (i.e. taking out almost all of the leaders) 
    really happened. Apparently, he likes the idea and wants to do the same 
    thing over at his faction. He wants you to take out the advisor (Greaves or 
    Voorhees) and his co-lieutenant. Accept the mission to receive 25 diamonds.
    
    ---/// Journal Entry #10.5 \\\---
    
    After APR found its leadership reduced
    to one guy, I got a call from Reuben
    asking me to meet him at the Marina. He
    was there Ė but he wasnít alone. a UFLL
    lieutenant was there too, having arrived
    in the aftermath of his bossís killing. He
    wanted me to replicate my heavy-
    handed approach to career
    advancement to his own situation at
    UFLL.
    
    ---/// Journal Entry #10.6 \\\---
    
    After UFLL found its leadership reduced
    to one guy, I got a call from Reuben
    asking me to meet him at the Marina. He
    was there Ė but he wasnít alone. an APR
    lieutenant was there too, having arrived
    in the aftermath of his bossís killing. He
    wanted me to replicate my heavy-
    handed approach to career
    advancement to his own situation at
    APR.
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Go to Sepoko and kill Greaves and
                his aide.
       DETAILS: Reuben wasnít lying Ė we had visitors at the
                Marina bar. An APR lieutenant came south
                with the other APR commanders after
                Tambossaís death. Greaves is consolidating,
                but the lieutenant has been inspired by
                my recent house-cleaning at the UFLL. He
                wants me to kill Greaves and the other
                lieutenant up at Sepoko, while he moves
                into Tambossaís old office.
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Go to the TaeMoco Mine and kill 
                Voorhees and his aide.
       DETAILS: Reuben wasnít lying Ė we had visitors at the
                Marina bar. A UFLL lieutenant came south
                with the other UFLL commanders after
                Mbantuweís death. Voorhees is consolidating,
                but the lieutenant has been inspired by
                my recent house-cleaning at the APR. He
                wants me to kill Voorhees and the other
                lieutenant down at the TaeMoco Mine, while
                he moves into Mbantuweís old office.
    
    \\\===
    
    Before heading out to the mission, get to the weapon store and buy 
    everything, except one item. Youíre two diamonds short of buying 
    everything, which we will be getting out of the last 2 diamond cases. For 
    now, leave the last item. Get to the armory and pick up your weapons. You 
    donít need the sniper rifle anymore, but the MGL-140 is still very useful. 
    The Silent Makarov or Silent MP-5 are also advised.
    
    
    ============\
    TaeMoCo Mine \
    ==============\
    
    Get in a car at the Marina and drive to the bus station close by. Take the 
    bus to the southwestern sector, and from there, drive directly north to 
    reach the mine through the south entrance. Notice, by the way, that if 
    youíve performed the buddy mission Pipeline Crossing, the mine is still 
    very much flooded.
    
    After entering the area, approach the waterside (if there is one) and 
    should two grenades towards the ammo pile with your MGL. The two shots 
    should take out most of the guards, and the ammo pile does the rest. Swim 
    or walk over to where the ammo pile was, then enter the target building 
    from the southern entrance.
    
    As with the first house cleaning, shoot one guy, and the other will make a 
    proposition.
    
    ===/// Objective Updated! \\\===
    
     OBJECTIVES: Either eliminate both UFLL officers
                 at the TaeMoCo mine,
    ALTERNATIVE: Or return to Port Selao and kill
                 the first lieutenant inside the UFLL
                 headquarters.
        DETAILS: Thereís always a counter offer. The survivor
                 says he has loyal men at UFLL headquarters
                 who want nothing more than to see the original
                 lieutenant dead. Heíll set it up so I can walk in
                 the front door without checking my guns, and
                 right up the stairs to Mbantuweís office. A
                 pleasant change from the usual routine.
    
    \\\===
    
    
    ============
    BASE MISSION
    ============
    If you donít like the surviving man for any reason, just kill him and get 
    out of the mine through the southern exit. Make your way back to the bus 
    station, and take it to Port Selao.
    
    
    =================
    SUBVERTED MISSION
    =================
    If you want the first lieutenant to die, however, simply walk out of the 
    hut, and get out of the mine through the southern exit. Get back to the bus 
    station, and take it to Port Selao. From there, drive into the town.
    
    Once youíre there, park your car near the eastern exit, and make your way 
    for the UFLL HQ. Walk up to the guard. Heíll ask you for your weapons at 
    first, but, if you interact with him, quickly gives you a thumbs up and 
    lets you in. Walk up the stairs, and take the lieutenant down.
    
    When you leave the HQ, be ready for an all-out attack. Everyone is ready to 
    fire at you. Quickly kill the enemies directly in your way, then rush to 
    your car and escape through the eastern exit.
    
    
    ===/// Objective Complete! \\\===
    
    
    ======\
    Sepoko \
    ========\
    
    From Mikeís Bar, drive to the bus station and take the bus to the 
    northeastern sector, but donít approach Sepoko directly from there. 
    Instead, drive south until you can approach the area from below.
    
    Entering the telcom office brings you very close to the target shack. 
    Crouch towards the office, then walk through the narrow opening to your 
    right to reach the entrance. Inside, youíll find Greaves and the other 
    lieutenant. Again, kill one of them, and the other makes an interesting 
    proposition.
    
    ===/// Objective Updated! \\\===
    
     OBJECTIVES: Either eliminate both UFLL officers
                 at the TaeMoCo mine,
    ALTERNATIVE: Or return to Port Selao and kill
                 the first lieutenant inside the UFLL
                 headquarters.
        DETAILS: Thereís always a counter offer. The survivor
                 says he has loyal men at APR headquarters
                 who want nothing more than to see the original
                 lieutenant dead. Heíll set it up so I can walk in
                 the front door without checking my guns, and
                 right up the stairs to Tambossaís office. A
                 pleasant change from the usual routine.
    
    \\\===
    
    
    ============
    BASE MISSION
    ============
    If youíre loyal to the first lieutenant, kill the surviving guy to complete 
    the mission. Get to the bus station in the north and take it to Port Selao.
    
    
    =================
    SUBVERTED MISSION
    =================
    If you let the surviving man live, get back to the bus station without 
    killing him, the take a bus to get back to Port Selao. grab a car at the 
    bus station to get to the town.
    
    Once youíre there, park your car near the eastern exit, and make your way 
    for the APR HQ. Walk up to the guard. Heíll ask you for your weapons at 
    first, but, if you interact with him, quickly gives you a thumbs up and 
    lets you in. Walk up the stairs, and take the lieutenant down.
    
    When you leave the HQ, be ready for an all-out attack. Everyone is ready to 
    fire at you. Quickly kill the enemies directly in your way, then rush to 
    your car and escape through the eastern exit.
    
    
    ===/// Objective Complete! \\\===
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                  Chapter 12: The Jackalís Assoicate              
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!TJA
    ##############################################################
    ==============================================================
    ďThe Jackal continues to be a destabilizing influence - Orders are to 
    terminate.Ē
    
    
                           +-----------------------+
                           |31.1 REUBENíS ATONEMENT|
                           +0%-----------------#RAT+
    
    
    Soon after finishing the second house cleaning, you should receive another 
    phone call. It is Reuben, like he said he would. He informs you that he is 
    at the airfield, and that the soldiers rounded up all of the journalists. 
    The journalists are being told they will be deported, but Reuben believes 
    they have other plans. He asks you to come to the airfield and save him.
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Find Reuben in the airport hangar.
       DETAILS: Just got off the phone with Reuben. Heís
                been detained by militia at the airport along
                with a bunch of other foreigners. Heís facing
                deportation... if heís lucky. Guess they donít
                like his reporting. Heís been saying too much
                about the factionsí attempts to stop the
                civilian exodus. I need to rescue him.
    
    ---/// Journal Entry #11.1 \\\---
    
    Playing the factions in Bowa-Seko
    turned out to be just as dangerous as it
    was up north. The difference was that
    the factionís bossí murder put all their
    futures in limbo. Me killing the other
    faction leader on the advisorís orders only
    kept them there... for a while anyway.
    
    While Voorhees and Greaves tried to
    figure out how to be warlords, their
    former comrades from Leboa-Sako were
    showing their stripes. My first lieutenant
    saw no reason why he shouldnít run his faction
    and recruited me to arrange his
    ďpromotionĒ... another lieutenant
    recognized a sound strategy when he
    saw one and followed suit.
    
    While I was still up in my ankles in the other
    factionís blood, I got another call from Reuben,
    this time from the airport where he and
    a bunch of other foreigners were being
    detained. The situation was getting
    worse, and there was no better indicator
    of that than the fact that the UFLL and APR
    troops were working together...
    
    \\\---
    
    You should be in or near Port Selao now, so get in a car if youíre not in 
    one already and drive to the airport. Make sure you have an MGL-140 and/or 
    a sniper with you, which is very useful for this mission.
    
    The airfield isnít really crowded, but thereís a lot of dangerous enemies. 
    The first thing you need to do is to take out the mortar, who is situated 
    at the original spot of the sniper, at the far eastern mountain wall. 
    Locate him, then shoot him with the sniper or the MGL. If you use the 
    grenade launcher, aim some distance above him, since the grenade will fall 
    down a bit due to the distance.
    
    After taking out the sniper, search for the rocket launcher on your right 
    (south). Take him out before he can get a decent shot, then walk up to the 
    building in front of you. Thereís 3 or 4 guys in and around it, but still 
    scattered, so take them out with an LMG or assault rifle one by one.
    Moving up to the target building, thereís not a lot of guards left. Shoot 
    them one by one, and when you see a large concentration of guards, use you 
    MGL to take them out.
    
    When youíve taken out all of the guards, get to the target building and 
    enter it through the door on the south wall. Inside, youíll see Reuben, 
    among others.
    
    Reuben thanks you for your help. He realizes that the war in the country 
    has reached its finale Ė the APR and UFLL are joining together for a 
    massive massacre (didnít the Jackal predict something like this?). He will 
    pay you back for your assistance by giving the one thing he always gives: 
    information.
    
    As you already know, the APR and UFLL have finally called a truce. This was 
    what the country was hoping for all along, but it isnít quite the peace 
    they expected Ė the factions are joining forces, which means none of the 
    civilians is safe.
    Furthermore, there seems to be a riot down at the prison you broke out of. 
    The factionsí first order of business is to stop it. What started the riot? 
    No-one knows for sure, but Reuben is certain the Jackal is involved. 
    Finally, Reuben has decided not to leave the country, even though itís at 
    the brink of destruction. Itís his home, and he will be there Ďtil the end. 
    He asks you one final favour: if he doesnít make it, he wants you to 
    deliver some things to his family. Interact with him to take the stuff. He 
    suggests you find the Jackal.
    
    ===/// Objective Completed! \\\===
    
    
                         +-------------------------------+
                         |31.2 RENDEZVOUS WITH THE JACKAL|
                         +4%-------------------------#RwJ+
    
    ===/// New Objective! \\\===
    
    OBJECTIVES: Go to the prison to meet The Jackal.
       DETAILS: Reuben is alive and well, and isnít leaving
                until his story is done Ė but the story is
                getting uglier. The factions have joined
                forces and they donít want any witnesses for
                what happens next. Reuben told me that
                there was some kind of uprising at the prison
                where I was held before. The Jackalís there.
    
    ---/// Reputation Level Increased! \\\---
    
    REPUTATION LEVEL 5
    The mere sight of me is sending brave
    men into panic. They know if Iím around,
    theyíre dead men. That isnít so good for
    their camp morale, but itís good for me.
    
    \\\---
    
    
    Get out of the building and make your way towards the southern exit of the 
    airfield. On your way there, your GPS should pick up a diamond signal. 
    Trace it to diamond case #220 behind a rock, containing 1 diamond (D#B38).
    
    Unfortunately, the southern exit is closed off with fences, so get back to 
    the northern exit, get in your car, and follow the road south towards the 
    southeastern sector.
    
    Just before you enter the new sector, however, youíll pick up one last 
    diamond signal. Trace it to a diamond case high up on an elevated rock. To 
    get to it, follow the elevated rock to the north until you find a way up. 
    Follow the formation south again to reach the last diamond case of the 
    entire game, sitting on a box. Open it to receive a diamond (D#B39). To 
    know for certain go to your journal and check the statistics tab. If the 
    number behind ďdiamonds foundĒ says 1000, congratulations!
    
    Drive to Mikeís Bar and get in the weapon store. Buy the last piece of 
    equipment you hadnít bought yet, then head into the armory.
    
    For the final collection of missions, there are a few key weapons that you 
    need. Youíll be able to access your weapon crates from time to time, 
    though. Put an MGL-140 or an assault rifle/shotgun in the primary weapon 
    crate, a Carl G Rocket launcher in the second, and IEDís in the third. As 
    for the weapons your carrying, take your favourite assault rifle/shotgun, a 
    dart rifle and an M-79 with you. Stock up on ammo, explosives, fuel and 
    sirettes, then save and get in the assault truck parked near the armory. 
    Get out of the HQ and drive west into the southern sector.
    
    On your way to the prison, try not to use any of your weapons. If you come 
    across a patrol, use the turret on your assault truck. At the small hut 
    before the prison, use the M-249 on the turret to take the guards out, then 
    drive to the prison.
    
    Enter the prison and open the door. Refill on sirettes if you need to, then 
    walk to the plaza of the prison to find the Jackal. He informs you that the 
    most of the civilians have made it to the border. He tells you that they 
    need to leave, in order to isolate the ďdiseaseĒ and destroy it. Then, he 
    walks up to the eastern exit and asks you to do 2 things. Firstly, an arms 
    dealer is at the airport some distance to the west. Heís waiting for a 
    chopper to arrive and get him out of the country, and is willing to pay the 
    pilot with a briefcase filled with diamonds. But, the Jackal needs them to 
    bribe the border troops to let the civilians out. You need to obtain those 
    diamonds from the Arms Vendor.
    Secondly, thereís the UFLL and APR. The last two important members (the one 
    that you didnít kill at the house cleaning) have taken the lead. Theyíre at 
    the Faction Bivouac discussing theyíre plans. The Jackal recons you can 
    walk in there since they know you, and then kill them. Finally, you are to 
    meet them close to the border. Get through the opening, stock up on ammo if 
    you want to, then exit the prison through the eastern exit.
    
    ===/// Objective Completed! \\\===
    
    
                           +----------------------+
                           |32.1 HEART OF DARKNESS|
                           +0%----------------#HoD+
    
    
    ===/// New Objective! \\\===
    
     OBJECTIVES: Go to the jungle bivouac and kill
                 both factionsí commanders.
    ALTERNATIVE: Go to the LZ and recover the
                 diamonds stolen by the Arms
                 Vendor.
        DETAILS: The Jackal plans to lead the civilian exodus out
                 of the country. The UFLL and the APR have
                 joined forces to stop him. He wants me to
                 take out the leaders, and to kill the Arms
                 Dealer and get his diamond so we can bribe
                 the border guards. Heís insane... but heís
                 right. Iíll help him first... and maybe kill him
                 later.
    
    ---/// Journal Entry #11.2 \\\---
    
    Based on Reubenís intel, I tracked down
    the Jackal to the same jungle prison that
    I had escaped from. He had cleared the
    place out and was using it as a way-
    station for evacuating all of the
    remaining civilians over the border. His
    plan was batshit crazy, but it wasnít
    without its merits. Like the part where
    he wanted me to eliminate the two remaining
    faction leaders to keep their men
    from interfering...
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 5
    Shakes, sweating, fever. Convulsions are
    severe. Feel like I could die.
    
    \\\---
    
    Move east towards the separate part of the southeastern sector. Before 
    entering it, the game will inform you that you wonít be able to go back 
    once you trespass this area. Accept it, and walk into the southeastern 
    sector. Youíll enter the Heart of Darkness.
    
    Approach the center of the area and stand on the large rock overlooking the 
    camp. Youíll see a small hut with an ammo pile to the right, and a small 
    concentration of guards near a grenade launcher on the left. Not too hard.
    Take out your M-79, and drop a grenade at the turret, killing most of the 
    guards. Donít drop anymore, as you need the grenades for later. Instead, 
    use your dart rifle to kill one or two enemies at the hut, then hop down 
    the rocks from the side and take out the rest of the enemies. Pick up an 
    ammo box and continue east.
    
    Youíll reach the first of three safe house. There are no piles along the 
    safe house, so get in to find an ammo pile, and no crates. Rest if you need 
    to, then continue.
    
    Follow the path south, along the river, but watch out Ė thereís a few 
    guards along the road. Take out your dart rifle and scout the path ahead of 
    you to find them. Kill them one by one until youíre noticed, then take the 
    last one out in whatever way you wish. When youíve taken them out, follow 
    the path further as it bends to the left twice. Follow the path further 
    until you reach the Swamp.
    
    ---/// GOLDEN AK-47! \\\---
    
    After the path bended to the east, look for a fallen-down trunk. Follow it 
    up to a ridge, where youíll find the final golden AK-47 of the game sitting 
    on a rock (GA#B2).
    
    \\\---
    
    This area has a decent amount of guards, so you need to watch out. First 
    off, use you monocular to scout a turret at the northern shore of the lake. 
    The turret is, again, an MK-19 grenade launcher. You can also make out an 
    ammo pile just behind the turret. Thatís their weak spot. Save, then aim 
    some distance above the pile with you M-79 so that the grenade drops near 
    it. If you succeed, the blast should set off the ammo pile, killing all the 
    guards near the turret.
    From there, itís easy work. Walk up to the turret while killing the guards 
    directly in your way. When you reach the turret, make sure the exploded 
    ammo pile killed everyone, then use the grenade launcher to take out the 
    rest of the guards. Follow the road northeast of the area.
    
    Before you can reach the safe house on the map, you need to pass a canyon. 
    This canyon canít be crossed from the top, so you need to move through the 
    entire canyon to reach a way up at the end. The canyon is guarded, however.
    
    Follow the path north to find a way down into the crevasse. Follow the path 
    until you spot the enemies. The group consists of 4 or 5 guards. Take out 
    as many as you can with the dart rifle before they notice you, then switch 
    to your primary weapon and take out the rest. You might be running low on 
    ammo, so pick up as many ammo as you can from the dropped weapons while 
    taking down the rest.
    
    When youíve taken care of the group, move further south into the crevasse, 
    until you reach a crashed plane. Walk up the hill on your right, then cross 
    the crevasse using the rocks to finally reach a safe house. Get in.
    
    Next to the ammo pile and the medbox, you can find the weapon crates in the 
    safe house. Get out the Carl G rocket launcher and the IEDís, pick up an 
    ammo box, and rest if you want, then get out again.
    
    You have two options now, either take out the faction leaders or obtain the 
    diamond case. It doesnít matter which you will be doing first, but weíre 
    going to assassinate the leaders, so head north. Along the way youíll come 
    across an explosive pile. Grab one to restock your grenades, then move into 
    the area.
    
    The Faction Bivouac is a ceasefire area, which means you can walk in and 
    kill the leaders freely. The only problem with that strategy, is that itís 
    hard to get out (anyone who has tried to get out of Pala knows that Ė and 
    there are no cars to escape with here).  For a more successful approach, 
    weíre going to use our rocket launcher.
    
    Follow the road leading south through the area. Once you have a clear sight 
    at the house, use your monocular to see the two guys talking. Donít shoot 
    them yet, though Ė you have to escape through the eastern exit. Follow the 
    path all the way to the eastern part of the area, then find a few rock from 
    which you have a good view at the hut. You should be able to see their 
    heads. Aim with the rocket launcher, and fire a shot to take them out. 
    Donít wait around, though. Immediately rush towards the eastern exit. Throw 
    a grenade behind you to stall the guards when youíre fatigued, then get out 
    of the area.
    
    Follow the path south to reach the last of the safe houses. Rest and 
    restock. Itís time for the final mission.
    
    Move south towards the final area, and cross the lake. Once you enter the 
    Landing Zone, walk up the hill and take a look at your target with your 
    monocular Ė your best buddy is standing there! This doesnít smell right. 
    Donít walk up to him/her yet. We didnít bring along the IEDís for nothing, 
    after all. Place 3 IEDís spread around the center of the area. Make sure 
    theyíre all placed at something explosive (the explosive pile is a good 
    choice). Save, then approach your buddy.
    
    Heíll greet you. Apparently your buddy has beaten you to the punch Ė he 
    already killed the Arms Vendor, and is waiting for the chopper to lead him 
    out of there. Somethingís not right, that much is clear; and it becomes 
    much clearer when another old friend of yours appears from behind the 
    wreckage Ė your old best buddy from Leboa-Sako, who you thought had been 
    killed at Mikeís! He tells your buddy that youíre not part of the plan, and 
    suggests shooting a bullet through your head. As soon as he raises his 
    weapon, kill him before he makes his move. The other one apologizes, and 
    reaches for his weapon as well. Take him down with a clean headshot. But 
    itís not over yet. All around you, your old buddies presumed dead appear 
    from behind the structures. Time to create some fire: detonate the IEDís.
    
    Unfortunately, the buddies have a much better endurance then normal enemies 
    Ė you noticed as much back when they helped you. Rush to the boxes behind 
    the wreckage, killing only buddies in your way. You have to make headshot 
    to take them down quickly. When youíre behind the boxes, reload, then 
    systematically take down all of your buddies. When you donít hear any 
    shots, look around for survivors. Some buddies might still be moaning on 
    the ground. Walk up to them and interact with them. You canít give them any 
    more sirettes Ė only the bullet.
    
    After finishing off the rest of the buddies, get to the diamond briefcase 
    and pick it up to update the mission.
    
    
                           +------------------------+
                           |32.2 KILLING THE DISEASE|
                           +4%------------------#KtD+
    
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Go to The Jackalís hut and deliver
                the diamonds.
       DETAILS: Itís done. Everyoneís dead. Enemies...
                friends. Everyone except me and The Jackal.
                Heís waiting at a small hut just past the
                canyon truck pass Ė waiting for these
                diamonds before he dynamites the pass shut.
                This is it.
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 0                              
    Symptoms are gone. Wish I could say the       
    same for the malaria. Itís in me, just        
    keeping quiet right now. I have to keep my    
    pills stocked. Never know when itíll strike   
    again.                                        
    
    ---/// Journal Entry #11.3 \\\---
    
    The two remaining faction leaders were
    dead. So were all of my old buddies.
    All at my hand. The only
    question afterwards was, would I be
    able to walk out of that jungle alive and
    live with it?
    
    \\\---
    
    Head back to your safe house and restock, then head further north towards 
    the Jackalís hut. On your way, you should reach a pond with three guards. 
    No problem. Use a rocket to kill the first two, then shoot the last one and 
    move through to reach the Jackalís hut.
    
    Once you reach the hut, enter it to find the Jackal waiting for you. He 
    needs you to hand over the briefcase, so interact with the table to lay it 
    down on it. The Jackal checks the briefcase, puts an Eagle.50 in it and 
    closes it again. Itís time for the final mission.
    
    According to the Jackal, the APR and UFLL are still going after the 
    civilians, trying to stop them. As you already know, however, the Jackal is 
    trying to get them across the border. 
    In order to stop the factions from getting to the civilians, the Jackal has 
    planned to destroy the pass to the border with dynamite. Unfortunately, the 
    detonation cord isnít functioning properly. One of you has to reach up to 
    the dynamite and short-circuit it with a car battery laying on the table. 
    Obviously, that one will be caught in the blast, and die. While the Jackal 
    starts to cover the hut in petrol, he continues.
    The one thatís not taking the car battery has to get those diamonds to the 
    border troops to bribe them into allowing the civilians across the border. 
    When that guy (either you or him) has handed off the diamond briefcase, he 
    will shoot himself in the head.
    Remember the Ďdiseaseí he was talking about over at the prison? The Jackal 
    now tells what he meant by dead Ė according to him, this country is 
    terrorized by this Ďcancerí, every single one of them; that includes you 
    and the Jackal himself. In order to stop the cancer from spreading, every 
    single one of the carriers should die; again including you and him. If 
    either of you is allowed to live, the mission would have been a waste.
    
    Diamonds or the dynamite? Itís up to you which mission you want to choose. 
    It doesnít really matter which one you choose, though I like the diamonds 
    better. Choose one by interacting with either the car battery or the 
    diamonds.
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Either pick up the battery or the
                briefcase.
       DETAILS: Timeís running out, for everyone. The
                diamonds have to be delivered to the border
                guards, or the refugees may be no better off
                than they were with the factions. And the
                only way to block the factions from following
                the refugees over the border is to set off The
                Jackalís dynamite Ė by hand, with a battery.
    
    ---/// New Sickness Level \\\---
    
    SICKNESS LEVEL 5
    Shakes, sweating, fever. Convulsions are
    severe. Feel like I could die.
    
    \\\---
    
    
    ============\
    THE DYNAMITE \
    ==============\
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Go to the canyon overhang and
                detonate the dynamite with the
                battery.
       DETAILS: To cut the road to the neighboring country,
                the Jackal has set up a cache of explosives.
                Itís at the foot of a large overhang above the
                narrow pass. Unfortunately, it canít be
                triggered remotely. Guess I gotta go in there
                and do it manually. Battery and jumper cables.
                So long.
    
    \\\===
    
    When you pick up the car battery, the Jackal will move to the door. Heíll 
    give a final confirmation that both of you are death within the hour, then 
    lets you out.
    
    The target is to the south, but you need to get up high, so walk west and 
    follow the path to find a way up. On your way, youíll meet two groups of 
    three guards. Take them out easily, and donít worry about ammo. When youíve 
    reached the top, youíll find three boxes of dynamite. Interact with them. 
    Your character will put down the car battery, then takes out his machete 
    and a jumper cable. He cuts the cable, then throws his trusted knife away. 
    Press E one final time to put the two halves of the cable into the car 
    battery, instantly detonating the TNT. The screen turns black.
    
    ===/// Objective Complete! \\\===
    
    
    ============\
    THE DIAMONDS \
    ==============\
    
    ===/// Objective Updated! \\\===
    
    OBJECTIVES: Go to the Border Patrol camp and
                give the briefcases to the
                Commandmant.
       DETAILS: Thereís a Border Patrol camp not far from the
                canyon, where the refugees have gathered.
                But they arenít going anywhere till the guards
                get the money they were promised.
    
    \\\===
    
    When you pick up the diamonds, the Jackal will walk up to the door. He 
    informs you that the gun inside the briefcase is a good one Ė it wonít jam. 
    Then, he lets you out.
    
    The Border Patrol camp is to the north, so follow the path that way. Get 
    out your Rocket launcher and, when you see a group of guards along the 
    path, hit them. Reload the launcher for when you need it later. Follow the 
    path further until you reach a second defense. This one is a bit more 
    difficult. Kill the guy at the front to alert the rest. Take them out to. 
    When a group of guards comes running down the hill, quickly take out your 
    launcher and use it to take them out. Hide behind the large tree when you 
    need to reload or use a sirette, then take out the final guards. Follow the 
    path further. You can already hear the border patrol speakers in the 
    distance. When you reach a fence, go left and open the door into the target 
    hut. Youíll hear a voice: ďLet him pass.Ē The commandant is waiting for 
    you. Hand over the diamonds to complete the mission. The screen turns 
    black.
    
    ===/// Objective Complete! \\\===
    
    
                               +------------+
                               |33. EPILOGUE|
                               +0%------#Epi+
    
    
    The next thing you see is a shot of the canyon, as it explodes. The camera 
    zooms out and you see Reuben, surprised by the blow. He turns back forward. 
    The camera zooms further back, and you see a border patrol with a briefcase 
    and a diamond in his hand. After the camera zooms out a bit more, you see 
    civilians, escaping to their safety. Reuben takes a picture. His report is 
    complete.
    
    ---------------------------
    
    Following the exodus, over two million refugees were displaced to
    neighboring countries.
    
    Aid organizations noted a surprisingly small number of casualties.
    This was credited to the life-saving efforts of the underground movement
    within the country.
    
    The remaining leadership of the APR and the UFLL united to form an
    interim government in an effort to impose order on the fractured country.
    
    They failed. Anarchy rules to this day.
    
    Reuben Oluwagembiís coverage of the events has been ignored by the
    International Press. He plans to publish the story independently on his
    personal blog.
    
    The identity of the Jackal remains a mystery. Officials insist he was 
    killed during the conflict.
    
    His body has never been found.
    
    
    
    
    
    
    
    MMMMMNMMMM===================================$MMMMMMM
    MMMNNMMNMM==================================MMMMMMNNM
    MMM8#######################################MMMMD  MNM
    NND8     /|  /|                           ZMNNN      
    NDDND8DD  |   |  .  Mission List          IDD88      
    MMNNN8O8 _|_ _|_                    !MiL .ZDD8?      
    D88O######################################+88O87=    
    ZOOO========================================DZ7I$ZI$7
    8OMD========================================.~ZOZ7$O
    
    The mission list chapter is actually part of the Walkthrough. Every mission 
    other than obligatory missions are randomized in the game, therefore, the 
    walkthrough gives links to the separate mission guides. These guides are 
    intended to be used with the walkthrough, and is thus written with that 
    intension. It is possible to use these guides separately, but you will find 
    some inconsistencies, e.g. references to the walkthrough. Use the shortcuts 
    below in combination with the Ctrl-F function to find your guide quickly. 
    Please note that the space in between the shortcuts should be removed when 
    used (this is used to prevent double shortcuts).
    
    
    ACT I - Leboa-Sako               ! MLL
    ------------------
    
    CONVOY MISSIONS
    ---------------
    Convoy #1: East                  C #EAT
    Convoy #2/#3: North / Northwest  C #NWT
    Convoy #4: Southwest             C #SWT
    
    ASSASSINATION MISSIONS
    ----------------------
    Assassination #1/#2:  Pala       A #PAS
    Assassination #3:  Convoy        A #SSC
    Assassination #4:  Mokuba        A #SEM
    Assassination #5:  Airfield      A #SSA
    Assassination #6:  Shwasana      A #NOS
    
    PREDECESSOR MISSIONS
    --------------------
    Tape #1: Northeast               P #NET
    Tape #2: Northwest               P #NWT
    Tape #3: South                   P #SOT
    
    BUDDY MISSIONS
    --------------
    Marty Alencar 
    #1: Harsh Default                B #MA1
    #2: Junk Medicine                B #MA2
    
    Warren Clyde 
    #1: Burn the Water               B #WC1
    #2: Green Fingers                B #WC2
    
    Michele Dachss 
    #1: Lost in the Graveyard        B #MD1
    #2: Hazelnuts                    B #MD2
    
    Paul Ferenc 
    #1: Supply and Demand            B #PF1
    #2: Agent Yellow                 B #PF2
    
    Flora Guillen 
    #1: Hidden Armory                B #FG1
    #2: Oh, What a Beautiful Sight   B #FG2
    
    Josip Idromeno
    #1: Fuel the Violence            B #JI1
    #2: The Lemon Beater             B #JI2
    
    Quarbani Singh:
    #1: The Prototype                B #QS1
    #2: Dreadlock                    B #QS2
    
    
    ACT II Ė Bowa-Seko               ! MLB
    ------------------
    
    CONVOY MISSIONS
    ---------------
    Convoy #1: West                  C #BWT
    Convoy #2: North                 C #BNT
    Convoy #3: Southwest             C #BST
    Convoy #4: East                  C #BET
    
    ASSASSINATION MISSIONS
    ----------------------
    Assassination #1/#2:  Selao       A #BSL
    Assassination #3:  Guard Post     A #BGP
    Assassination #4:  Dogon Village  A #BDV
    Assassination #5:  Sefapane       A #BSF
    Assassination #6:  Convoy         A #BCO
    
    PREDECESSOR MISSIONS
    --------------------
    Tape #1: Northeast                P #BNE
    Tape #2: North                    P #BNO
    Tape #3: South                    P #BSO
    
    BUDDY MISSIONS
    --------------
    Mary Alencar
    #1: Wipe the Competition          B #MA3
    #2: Little Conspiracy             B #MA4
    
    Xianyong Bai
    #1: Passport to Hell              B #XB1
    #2: Treasure Hunt                 B #XB2
    
    Frank Bilders
    #1: Wanted                        B #FB1
    #2: Schoolís Out                  B #FB2
    
    Nasreen Davar
    #1: Guina Assassination           B #ND1
    #2: Driveby                       B #ND2
    
    Hakim Echebbi
    #1: From Afar                     B #HE1
    #2: Dirty Talk                    B #HE2
    
    Andre Hyppolite
    #1: A Pumping Explosion           B #AH1
    #2: Jack in a Box                 B #AH2
    
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                          ACT I Ė Leboa-Sako                      
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!MLL
    ##############################################################
    ==============================================================
    
    
    ====================================
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
               CONVOY MISSIONS          
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    ====================================
    
    
    ===========\
    East Target \
    ========C#EAT\
    
    This target is in the eastern sector, so use the bus to the southeastern 
    station. Once there, grab a car and start driving north. Follow the road 
    until youíll eventually get to a Guard Post. Clean it out and scout it, 
    then head further north until thereís a lake to your east (check your map 
    for this). North of this lake is a collection of rocks. Your diamond 
    tracker may already be beeping. Get on the rocks to find a diamond case 
    (D_C#L01). Head further north until you reach the eastern sector. Head to 
    the weapon store, stock up on IEDís if you need to, then find a good spot 
    to ambush the convoy. Plant two IEDís with a relative distance from each 
    other, both on the road, so theyíll also destroy the assault trucks 
    defending the convoy.
    When the convoy arrives, detonate the IEDís to complete the mission. When 
    youíre done, get back to Pala.
    
    
    ========================\
    North / Northwest Target \
    =====================C#NWT\
    
    Head east towards the weapon store. When youíre there, take the road to the 
    north.
    
    Once you get closer to the upcoming guard post, you can either take it out 
    or sneak around it, though itís better to empty it out, as there is a 
    diamond case close to the post. If youíre driving a car, put an IED on the 
    car before the enemies see you. Then drive in, get out of the car, run 
    away, and activate it. If you can, drive your car into some other cars or 
    explosive barrels. Thereís also a buggy in the garage, you can throw a 
    grenade or an IED in for fun there too. As for the rest, just shoot them 
    off. Once youíre done, take out your diamond tracker. The GPS points 
    towards the mountains, and the case is on top of the green rock about 
    halfway up. Try to jump your way on the rock, and grab the case (D_C#L02), 
    containing 2 diamonds.
    
    Get back in the car, and take out your map. See the safe house in  the 
    northeast? Thereís another diamond case below that, close to the mountains. 
    Drive there, and take out your diamond tracker. The case is next to a car 
    and a dead body (D_C#L03). Once you got it, drive or walk up to the safe 
    house north and take out the enemies. Save (sleep if you want to), then get 
    back to your car and drive to the Northeast sector.
    
    Once youíre map switches to the new sector, youíll see that the road splits 
    very soon. Park your car at the split, and carefully walk down the left 
    road. Be careful, as the enemies may already see you. Thereís a diamond 
    case in the large house on the island. I managed to sneak in and out 
    without anybody noticing it. If you walk up to the huts on your side of the 
    river, then manage to swim over to the island, youíll enter at the back of 
    the house, and you can basically walk in and grab the case (itís close to 
    the back entrance) (D_C#L04). 
    
    Once youíve got the diamonds, get out of the area, and get back on the 
    road. Weíre taking the horizontal road in the north so weíll drive by 
    another weapon store. Take the eastern way around the large rock to your 
    north (donít follow the road). When you arrive at the bus station, get back 
    on the road.
    When you see a house on your left, get out of the car. Youíll find another 
    diamond case in the hut (D_C#L05). If you proceed down the road, youíll 
    come across a strong guard post. I personally encountered some problems 
    with this one, so be careful. Check the guard post for an explosive pile.
    
    Once youíre done with the guard post, look to the north (use your map) and 
    look for a lone tree on a higher piece of land. Walk towards that tree, and 
    follow the passage into the mountain. Youíll eventually find a diamond case 
    on a car (D_C#L06).
    Walk back and get in a car. Now drive the road to the north. Youíll 
    eventually come across a safe house to your left. Unlock it if you want, 
    rest, and get back on the road.
    
    When youíre back on the road, take out your map. See the small circle east 
    of the railroad? Thereís another diamond case a little southwest of that 
    circle. Drive there and search the area to find a case near a shovel 
    (D_C#L07). Once you got it, find a small black spot close to the curve of 
    the railroad. Drive there to find an explosive pile and a Jackal Tape 
    (J_C#L1). Now get back on the road and youíll eventually come across 
    another guard post. This post is an excellent place to stock up. Thereís an 
    ammo pile, and in the hut youíll find grenades and sirettes. Once youíre 
    done with the guard post, pick a car and drive further towards the North 
    Sector.
    
    Once you enter the new sector, if you have the north convoy, first check if 
    the convoy isnít close enough to see you. If it isnít, go to the weapon 
    store to your south. Finally! Drive to the store and enter it.
    
    Get into the armory and change/refresh all of your weapons. Itís advised 
    not to buy any weapons yet. Donít forget to grab an ammo box, fuel can and 
    explosive box. When youíre done, save, and get out. Note that you shouldnít 
    use any IEDís from now on.
    
    Before driving away, use your diamond tracker to find a hole in the rocks. 
    Slash away at the bars to find a diamond case inside (D_C#L08). Get back to 
    the armory, and get in your car.
    
    If your convoy is north, you can already take him down. Pick a nice spot 
    (not too far south Ė if the convoy is there, just wait a few minutes), and 
    place at least 2 IEDís with some distance from each other both on the route 
    of the convoy. 1 explosive should take out the convoy, the other one is to 
    destroy the assault trucks defending the convoy. When youíre done, hide in 
    a safe place and wait for the target to arrive. When it does, detonate it, 
    and watch the fireworks.
    
    Even if you just completed your mission, itís a good idea to follow this 
    guide through the end, since thereís still an extra mission to complete.
    
    Take out your map. see the river north? Head there and search for a diamond 
    case on the northern side (D_C#L09). When you got it, cross the railroad 
    again, but donít get on the road. Instead, go into the narrow mountain pass 
    to your south.
    
    Youíll eventually get to a small hut. In there, youíll find yet another 
    case (D_C#L10), and a small ammo box near the side entrance.
    Get back in your car and follow the passage to a safe house. Free it, rest 
    if you want, then get back in the car. Now drive straight to the east.
    
    Youíll see smoke coming from the mountain pretty soon. Head closer, and 
    youíll see itís actually a crashed plane! Get to the plane to find a 
    wounded person on the ground. He/she will ask you to help him. Thereís 
    sirettes in his bag. Give him the medical aid, and heíll be able to get up. 
    Heíll assure you that he can get real medical attention in a village 
    nearby, and heíll ask you to leave. From now on, he is you new buddy!
    
    You now have all (6) buddies available in Leboa-Sako. When youíre done 
    here, head north to get back on the road.
    Youíre very close to the guard post now. Use your new-bought weapons to 
    take out all enemies. Search the post for a fuel pile, then walk directly 
    north. When you see 2 huts, look around for another Jackal Tape (J_C#L2). 
    Get back on the road and free the safe house in your southwest.
    
    As soon as you get to the Northwestern sector, get off the road and cross 
    the railroad. Youíll pick up another signal, so follow it to a case next to 
    a tree (D_C#L11). With this diamond, you have already found about 1/8 of 
    the total amount of diamonds!
    Get back on the road (this might be a little difficult, as youíll have to 
    go up a slope), and drive past the bus station.
    
    Look at your map and locate the nearest safe house (mine was already 
    unlocked). Get there, save/sleep if you want, then get out. 
    
    If you had the northwestern convoy mission, make sure you have at least 2 
    IEDís, then check your map. Youíll see that the target is moving. Donít 
    worry, itís only making circles. Of course, I donít know where youíre 
    target is at the moment, but I advise you to go to the Guard post and wait 
    for it there.
    Clean out the guard post quickly (depending on how far away the convoy is Ė 
    if itís close to your position, wait until it passes so they wonít see you) 
    and plant at least 2 IEDís on the road, with a relatively small distance 
    between them. Also notice the Diamond case to the right of the large waste 
    pile you see when you get in the guard post (D_C#L12). 
    
    If you want to test your sneaking abilities, though, see if you can plant 
    the IEDís without being noticed by the guards. If you want to try this, 
    stay behind the large waste pile (grab the case as well), and enter the hut 
    when no-oneís in there. Watch out, thereís a guard patrolling from the hut 
    towards the road, where heíll pause near the turret and head further away. 
    Youíll see an explosive pile in the hut (scout it). After you get out of 
    the hut, look for a guard standing next to the turret. Wait for him to 
    leave (he will eventually), then quickly plant the explosives when he turns 
    your back on you. If you feel like you have enough time, get back to the 
    explosive pile and stock up on more IEDís, then plant those as well. Make 
    sure that the IEDís will also explode the two cars parked behind the road. 
    The sneaking might take a few tries, so donít forget to quicksave. 
    In whatever way you plant, remember the positions of the explosives. Then 
    hide in the shadows and wait for the convoy to pass. Once it does, activate 
    the explosives the moment the big truck drives over one of them. The other 
    IED is for the surrounding assault trucks. Once you see ďMission CompleteĒ 
    on top of your screen, and you have scouted the guard post AND found the 
    diamond case, you can get out of the area before the guards find you (I 
    managed to get the diamond case after detonating the explosives Ė the case 
    is fairly well hidden). Get back to your safe house and rest.
    
    
    ================\
    Southwest Target \
    =============C#SWT\
    
    Drive back to Pala, and from there, take the southeastern exit out. Take 
    out the Guard post at the crossing, then head through the cock-fighting 
    area into the west sector.
    
    In the western sector, take the road south and unlock the safe house to 
    your left. Get back on the road and drive until your diamond tracker picks 
    up a signal. Search for a diamond case between the bushes (D_C#L13), then 
    get back in your car and follow the road into the southern sector.
    
    When your diamond tracker starts to react, get out of the car and look for 
    a diamond case to your left (D_C#L14). Thereís a mountain passage to your 
    right with a safe house at the end. Drive to it, and unlock it. Then walk 
    all the way to the end of the mountain passage to find a diamond case 
    (D_C#L15).
    
    Get out of the mountains, then drive southwest, straight towards the lake. 
    In the middle of the eastern bank, youíll find a diamond case in between 
    some large rocks containing 3 diamonds (D_C#L16). If you want, swim towards 
    the middle of the lake and unlock the safe house. Be careful though, as 
    there is a swamp boat patrolling.
    
    From any direction, go to the southern bank of the lake. Eliminate the 
    guard post there, and look for a diamond case on top of a hut (D_C#L17). 
    Also scout the guard post for a ammo pile.
    
    Take the road east. When you pass a crossing, go right and take out the 
    guard post there. Scout it for a medbox, then use the ladder on the side of 
    the house to get on the roof and grab a diamond case there (D_C#L18).
    
    From the guard post, follow the road south, and take the first turn right 
    towards one of the underground locations. Drive past the underground hut 
    below the rocks, in the direction of the weapon store. When you passed the 
    second mountain collection, go north towards the lake. On the eastern bank, 
    you can find another diamond case (D_C#L19). From the lake, follow the 
    mountains further by going east. Stay close to the mountainside, because 
    youíll eventually find some wooden planks that lead to a brand-new golden 
    AK!.
    
    From the location of the AK, go north. Look for an airplane (shouldnít be 
    too hard to miss). Youíll find a Jackal Tape on the airplane (J_C#L3). When 
    youíve found all the collectables, get to the weapon store in the 
    southwest.
    
    ---/// GOLDEN AK-47 \\\---
    
    Instead of heading for the weapon store, walk directly south from the 
    position of the tape. When you reach the mountainside, look around for some 
    wooden bars. Slash away at them to find the golden AK-47 waiting for you 
    (GA_C#L1).
    
    \\\---
    
    At the weapon store, refresh and restock all your weapons, your IEDís in 
    particular. When youíre done, get out.
    
    Find a good spot to ambush the convoy. Plant two IEDís with a relative 
    distance from each other, both on the road of the convoy, so theyíll also 
    destroy the assault trucks defending the convoy. Since this convoy isnít 
    really driving on a road, it might be difficult to predict where the convoy 
    will be driving. Therefore, look for a large tree east of the mountain 
    collection below the weapon store. North of the tree, plant the IEDís. When 
    the convoy arrives, detonate the IEDís to complete the mission. 
    
    Youíre done with the objective, but there are still some diamond cases in 
    this run. Drive or walk to the far west, behind the rock collection in the 
    bottom-left corner of the map. Youíll find a diamond case on top of a 
    wrecked car there (D_C#L20).
    
    From the far southwest corner, drive all the way north to the safe house. 
    Unlock it, then head in a northwest direction until you pick up a signal. 
    Follow it to a diamond case with 1 diamond (D_C#L21).
    
    To your east is a passage through the mountains. Drive through it, and head 
    north until your diamond tracker picks up another signal. Youíll find the 
    diamond below a roof with a buggy next to it (D_C#L22). When you have the 
    diamonds, go back to the west the way you came, then enter the western 
    sector from this side.
    
    Follow the rail track to the north, until your diamond tracker picks up a 
    signal. Follow it to a hut behind the rocks forming the beginning of the 
    mountain. The diamond case contains 3 diamonds (D_C#L23).
    
    Follow the rail track further north a little bit, but go right into the 
    mountain passage. Unlock the safe house there, rest/save if you want, then 
    get out of the passage on the east side.
    
    Head northeast towards the bridge. Before crossing it, look for a diamond 
    case below the bridge. Itís laying in the remains of a pipe, and contains 2 
    more diamonds (D_C#L24).
    
    Take out the guard post at the other end of the bridge. Afterwards, check 
    it for an ammo pile. From there, head north (off the road) up to the next 
    guard post. Eliminate that one too, scout it for an explosive pile, then 
    walk around the river until you are at the north bank. Walk all the way 
    towards the rocks to find another diamond case sitting on top of a wrecked 
    car (D_C#L25).
    
    Get back to the guard post and grab a car, then drive east toward the 
    cellular antenna. Youíll see a small hut next to the antenna tower. Climb 
    on top of it with the ladder, and open the diamond case (D_C#L26). Drive 
    north towards the next guard post, and scout it for a medbox inside the 
    house. Oh yeah, donít forget to take it out. When youíre all done, head 
    southeast to arrive in the Pala sector. From there, drive back towards 
    Pala.
    
    
    
    ====================================
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
           ASSASSINATION MISSIONS       
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    ====================================
    
    
    ===============\
    Pala Targets(2) \
    ============A#PAS\
    
    Pala has two separate targets with virtually no difference between them. 
    First off, since weíre here anyway, get to the northern Red sector. It 
    contains a diamond case. Before you enter the sector, walk to the crossing 
    north of it. From there, walk behind the first house, and approach the 
    sector through the gap in the wall. Crouch, quicksave, then make sure 
    nobodyís looking (thereís one guard), then, still crouching, get in the 
    house, and grab the case (D_A#L01). Get out through the back entrance.
    
    Now, onto the target. He is in one of two places. The two different targets 
    are practically the same. The best approach to assassinating them, is to 
    plant an IED near them, and then head to the bus station. Stand in front of 
    one of the boards, then detonate the IED, and quickly interact with the 
    board to get out of there.
    
    
    =====================\
    Convoy Target (South) \
    ==================A#SSC\
    Amount of diamonds collected: 9 diamonds
    
    From the bus station, grab a car and start driving east. Below the safe 
    house, you can find a diamond case in a wrecked train (D_A#L02). From 
    there, drive through the desert towards your target. Youíll pass a safe 
    house pretty soon, you can unlock it if you want. Then, drive into the 
    Southern Sector. Drive towards a good spot in your opinion, some distance 
    from the approaching target. If you have IEDís, plant a few of them. If 
    not, you can use a rocket launcher or a well-placed grenade. It shouldnít 
    be too hard. 
    
    Once youíve finished the job, make your way towards the road that leads 
    from the airfield to the east. When you found it, follow it to the north, 
    towards Pala. When the road curves directly north, get off the road to the 
    left, and search for a diamond case behind some rocks (It might be further 
    north) containing 2 diamonds (D_A#L03). When you found it, drive further 
    north.
    
    Take a right at the crossing, but watch out for the guard post up ahead. 
    Clear out the post and scout for a medkit. Then look for a diamond case 
    below the small dock (D_A#L04). It contains one diamond.
    
    Get in a boat and start driving west. When you get to a small island, get 
    out and look for another diamond case on the other side containing 2 
    diamonds (D_A#L05). 
    
    Head further north, to another guard post. First look under the bridge for 
    another case containing 3 diamonds (D_A#L06) behind one of the bases of the 
    bridge, then head up and empty out the guard post. Search it for an ammo 
    pile.
    
    After this, drive further up north until you eventually arrive at Mikeís 
    Bar. Take some time to refresh your weapons, then head up to Pala and take 
    the bus to the southeastern station.
    
    
    =========================\
    Mokuba Target (Southeast) \
    ======================A#SEM\
    
    Amount of diamonds collected: 7 diamonds
    
    The target is to the south, so youíll have to follow the road down the map 
    across the large bridge. You may want to unlock the safehouse to the west. 
    Either way, get to the guard post further down the road to the south.
    The guard post has a first aid kit in the house you can scout. Before 
    proceeding to the target, get in the water to the right of the bridge (left 
    on the map). Follow the water to its end, and take out your map. walk 
    towards the mountain until your GPS starts flashing. Keep searching to 
    eventually get to half of a bus. Inside, youíll find another diamond case 
    with two diamonds (D_A#L07), and a Jackal Tape next to it (J_A#L1). Once 
    youíre done collecting the goodies, get back on the road and drive to the 
    Southeastern sector (By the way, itís best if you wait until night to 
    attempt this mission).
    
    When your map switches to the new area, youíll see that youíre immediately 
    close to the target. Step out of the car, and continue to walk carefully 
    from here. Once you come to a crossing, take the left road. walk to the 
    first rock on your right. This is a good spot to scout. Take out your 
    monocular and look all the way down to find a guy with an RPG. Better watch 
    out. Now, look more north for four tires stacked onto each other. To the 
    left of that is your target. The house next to the tires, with its entrance 
    facing you directly, can be activated with your monocular to expose 2 ammo 
    piles and an explosive pile. Youíll probably need some ammo, so we need to 
    get there. Thatís all for now.
    
    Walk down the steep path and get out your machete. For those of you who 
    havenít done this already, Iíll explain it again. approach the sniper while 
    crouching. When youíre close, stand up. Your character will raise his 
    machete. This is the time to press the left mouse button. This will 
    Ďsilentlyí kill them. Quickly slice another time to definitely finish them. 
    However silent your kill may have been, the enemy has probably noticed you. 
    Quickly grab his RPG and start running. Follow the mountain on your right 
    and take a left in the small hole (you need to crouch). Use a sirette, kill 
    any followers behind you, then grab the medkit on the barrel.  now run in 
    the house. You should probably get to an ammo pile, so keep searching, 
    using the map if possible. Youíre in a dense area, so the enemy wonít be 
    able to do some serious damage. You might even run across your target, a 
    man dressed in a suit with a tie. If you located the ammo pile, quickly 
    grab a box, and then start searching for your target. He shouldnít be far, 
    since heís probably shooting you at this very moment. If you canít find 
    him, use your map.
    Once youíve killed your target, 10 diamonds will be transferred to your 
    account immediately. Now you need to get out. Exit any way you can, until 
    they canít see you. Try to make your way to the southeastern exit, if 
    youíre not there already. Use bushes and shadows to get there, and stay 
    near the edges.
    
    Once youíre out, probably without a car, follow the road until the guard 
    post. If you have enough sirettes and ammo, you can attack it and take a 
    car. Else, avoid the enemies and use your monocular to scout the post for a 
    first aid kit. There is a diamond case at the north side of the post, in a 
    car. It contains 1 diamond (D_A#L08). Grab sirettes from the kit if youíve 
    cleared the area, and search for some ammo scattered around the post. Then, 
    From the guard post, start walking directly west (if you didnít attack, 
    follow the trail with your map), until you pick up another GPS signal. You 
    need to climb up some rocks to find this diamond case waiting for you on a 
    few rocks. It contains 2 diamonds (D_A#L09). Now get back and get in a car. 
    Start driving east. Once you get to the bus station, get out. Thereís a 
    diamond case behind the building, containing two diamonds (D_A#L10).
    
    
    =======================\
    Airfield Target (South) \
    ====================A#SSA\
    
    Amount of diamonds collected: 8 diamonds
    
    Make sure you bring a sniper with you before attempting this mission.
    The assassination target is in the south sector, so weíll drive towards the 
    west and pick up some diamonds along the way.
    
    Get in the assault truck at the bus station, and take the road south. 
    Youíll get to a guard post eventually, so take it out and scout it for an 
    explosive pile. Youíll also find some ammo boxes and medkits lying around 
    the post.
    
    When youíre done, drive further towards the west. When your diamond tracker 
    starts blinking, get out the car and follow the signal to a diamond case 
    near an encampment containing 1 diamond (D_A#L11). Get back in your car, 
    and drive through the bushes to the road directly north. Once there, turn 
    left and continue driving towards the west.
    
    ---/// GOLDEN AK-47 \\\---
    
    Instead of following the road to the north, drive northeast until you meat 
    with the southern shore of the river. Follow the shore to the eastern side 
    to find the golden goodie (GA_A#L1).
    
    \\\---
    
    Your diamond tracker will start beeping again pretty soon. The case is down 
    the rocks on your right. Jump down from rock to rock to find the next 
    diamond case containing 1 diamond (D_A#L12). Get back up, and drive into 
    the southern sector.
    
    Once in the southern sector, immediately go south and follow the 
    mountainside. You should eventually get to a small hut with a crashed 
    airplane. In the hut, youíll find a Jackal tape (J_A#L2). From here, go 
    straight west by using the buggy. When you pick up another signal, follow 
    it to a diamond case (D_A#L13), again with one diamond.
    
    When youíve got the diamond, drive directly south towards the border. Be 
    careful not to cross it, as it is the end of the game world as you know it 
    now. When you arrive at the southern border, get out of your buggy, and 
    start running west. Thereís a sniper in the airfield, so watch out. When 
    youíre directly below the airfield, walk north. You should find a huge rock 
    sticking out of the ground. You can get on it. From here, grab your sniper 
    and face your target. Heís in the large building. Aim, and shoot to 
    complete your mission.
    
    The troops might have noticed you, but in any case, get out the way you 
    came. If you have enough firepower, kill the enemies on the patrol cars and 
    use it to get out quickly. Thereís also a propane tank north of the landing 
    zone. Blast it for some defense.
    
    In any case, stay near the southern edge and drive east until you get to 
    the eastern sector. From there, head to the safe house and unlock it. Get 
    some rest and change your weapons.
    
    When you get out of your safe house, follow the mountainside to the east 
    until you find a way up. Once you do, walk back along the mountain ridge to 
    get to a diamond case containing 3 diamonds (D_A#L14). Get back to your 
    safe house and get in a car. Take out your map. See the mountain passage to 
    your east? Drive there, and get in. About halfway your tracker should pick 
    up another signal. Follow it to the last diamond case of this run 
    containing 2 diamonds (D_A#L15). Get out of the mountain passage on the 
    east side and drive towards the safe house in the north. Unlock it, then 
    finally drive to the bus station.
    
    
    =======================\
    Shwasana Target (North) \
    ====================A#NOS\
    Amount of Diamonds collected: 9 diamonds
    
    You should be in Pala right now. Leave Pala through the northwestern exit. 
    Follow the road and take out the guard post up ahead. Drive north until you 
    reach the edge of the Slaughterhouse area. From there, get off the road and 
    drive through the mountain passage north.
    
    When you reach a small hut (marked as a black spot on your map), look for a 
    ladder and use it to get on top of the hut. Open the diamond case there to 
    receive 3 diamonds (D_A#L16). When youíve got it, follow the path further 
    into the northern sector.
    
    When your in the new sector, the road will split. Go left (north) into 
    Shwasana. Walk a bit to the north, then take out your map. See the tiny 
    space between the two rocks to your east? Walk up there to find a diamond 
    case containing one diamond (D_A#L17). When youíve got it, walk further 
    north while staying hidden until you reach the road leading to the northern 
    exit of Shwasana. Donít follow it, instead, stay in the shadows and crouch 
    towards the east. When youíve passed the building, follow the eastern shore 
    of the lake. Weíre looking for something that looks like a hut that fell in 
    the water. When you see it (make sure itís on the eastern bank Ė thereís 
    another hut on the northern bank that you should pass), get in  through the 
    window and look for a diamond case underwater containing 2 diamonds 
    (D_A#L18).
    
    The Shwasana target is incredibly annoying, as it is surrounded by 
    buildings and he is always in a different place. The best thing to do is to 
    get on the bridge in the southwest, and snipe him from there. If there is a 
    building between your line of sight, you will have to move closer towards 
    the target.
    
    In any case, you will most certainly be noticed by the troops, so get in 
    the water as quick as you can, and stay under, only coming up for air. The 
    enemy should lose you sooner or later, even in broad daylight. Get to the 
    northern shore, then take the path north out of Shwasana. 
    
    Keep out your map. When you reach the edge of the area, your tracker should 
    pick up a (very) feint signal. Face the case directly, then hop off the 
    rocks and walk towards the wrecked car to find the last diamond case of 
    Shwasana, containing 3 diamonds (D_A#L19). Get back on the road and walk 
    out of the area.
    
    The hard part is over. Get a car as soon as possible, and drive towards the 
    northwestern bus. Take it to the southwestern station.
    
    
    
    ====================================
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
            PREDECESSOR MISSIONS        
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    ====================================
    
    
    ===================\
    Northeastern Target \
    ================B#NET\
    
    Drive back to Pala. Then, take the road to the right of the southeastern 
    red sector (make sure you donít enter it). Thereís a small dock to your 
    right, where youíll find a swamp boat. Take the boat and go right.
    
    Follow the river. You shouldnít come across to many guards. Eventually the 
    river will split into two ways. Go left, and drive towards the shore on the 
    right. From there, follow the path up the mountain.
    
    Once youíve reached the top, use the diamond tracker to locate a case next 
    to an ammo pile (D_B#L01). Get back on the road and travel further north. 
    Go right at the next crossing, into the northern sector.
    
    After some traveling, youíll reach a safe house. Unlock it and  save/rest. 
    It might be a good idea to grab your M1903 and a MAC-10 if you have it. The 
    next part can be completed easily with a sniper.
    
    get out of your safe house and go further north. Once you near the shore, 
    take out your sniper. Kill all the guards you can see. Donít worry, this 
    spot barely has any enemies in it. Take out your regular weapon, swim 
    towards the other side, and walk up the hill. Check the houses for any 
    enemies. When youíre sure thereís no more, take out your map and follow the 
    diamond tracker to a case containing one diamond (D_B#L02).
    
    Get back to the south and pick up a swamp boat. This time, go left towards 
    the east. Once you see a safe house to your left, get out of the boat and 
    use the small path leading up to the house. Unlock it, an go inside. If you 
    have the MAC-10, itís advised to change back to your regular weapons Ė this 
    thing eats bullets. Youíll definitely need the sniper, though. This is the 
    last safe house weíll come across before getting the tape, so make sure you 
    have all the weapons you need. When youíre done, get out, walk/jump back to 
    your boat, and go further north, into the northeastern sector.
    
    As soon as your map switches, youíll see youíre nearing a guarded area very 
    quickly. The first hut youíll see to your left is unmanned, however. But 
    the rivers is narrowing very quickly, so youíll have to walk from now on. 
    Get on land on the left side, and follow it. When you see a tree on your 
    right side, use it to climb over the water to the other side. Then get 
    behind the waterfall to find a diamond case (D_B#L03). Swim all the way 
    back to the hut you saw before. In the hut you can stock up on explosives, 
    ammo and gasoline. From here, head north. Your tracker might respond to a 
    diamond case on your left, but leave it for now. You canít access it.
    
    When you travelled all the way to the north, get on the road and go right. 
    Thereís a guard post ahead. Kill all the enemies and scout it if you still 
    have to. In any case, follow the road toward the fort. Be prepared, though 
    Ė this is gonna be one hell of a fight.
    
    Donít use the road to enter the fort, instead, go left of the road. Watch 
    out for 2 very perceptive sniper on the large towers. Kill them both with 
    your sniper. Walk to the fort. Youíll come across two huts and a lot of 
    explosive barrels. The right hut has an ammo pile. Watch out for a guard in 
    this area. If itís safe, head up the path towards the fort.
    
    Hide behind some rocks and take out the turret above the entrance. Then run 
    inside. Thereís another turret on the 1st floor, but there are some guards 
    on ground floor too. Take them out first, then aim and kill the turret. If 
    youíre having trouble hitting the guy, quickly sprint to the left up the 
    stairs and get in the tower, then kill him from behind a window. From there 
    run up the stairs and find the medbox. Kill all the enemies that are coming 
    for you. If youíre having trouble with one, the shotguns in particular, 
    sprint behind a wall or in a hut, then blast him through one of the many 
    windows. In any case, make your way towards the target (itís in a separate 
    hut between the mountains and the fort). If your buddy rescued you, keep an 
    eye out for him. If you lose him out of your sight, press Esc from time to 
    time and check his status (bottom-left). If heís in danger, look for blue 
    smoke, then get to him as fast as possible.
    
    If you made it to the tape, grab it. Get back in the fort, and search for 
    any leftover guards. Once the place is quiet, get out your tracker. Use the 
    signal to track a diamond case behind wooden bars on the top floor (not in 
    a tower) (D_B#L04). After this, leave through the back entrance. Thereís a 
    rock sticking out right in front of you. Use it to jump on the other rock 
    (quicksave beforehand). From here, go left and drop down a bit until you 
    come on the same level as a hut. In there, youíll find another diamond case 
    (D_B#L05) containing three diamonds. From here, get back on the normal 
    road, and get to the bus station in the east. Use it to get back to Pala.
    
    
    ===================\
    Northwestern Target \
    ================B#NWT\
    
    Thereís a high chance that you finished the north/northwestern convoy 
    before starting this mission. If so, you should now be at the safe house. 
    If you completed another convoy, take the bus to the northwestern station, 
    and head west towards the safe house. In any case, itís advised to take a 
    sniper along.
    
    Youíll now see that the target is in Petro Sahel. Grab a sniper from the 
    weapon crates (if you have one), take out or sneak in the guard post and 
    stock up on IEDís if you have to, then follow the road a little bit to the 
    south, until you get to a mountain passage on your right. Thereís a single 
    guard near a hut, also get the diamond case here (D_B#L06). If you need 
    ammo, thereís an ammo pile close by. When youíve got everything, head up to 
    the place where you found the diamonds. If you have a sniper, you can 
    already stir things up down at Petro Sahel if you want. First shoot the 
    sniper standing on top of the circular building. Then shoot the yellow 
    barrel next to the car. Jump down, walk a bit to the right and zoom in 
    again. Youíll see a lot of barrels. In fact, the entire area is surrounded 
    by explosive objects. Shoot a few barrels, a small fuel tank laying next to 
    a turret, and a huge fire will begin to erupt. When you see some enemies, 
    shoot those as well.
    
    Get down to the area. By the time youíre there, the fire should have done 
    most of the work. Get to the target to find a new tape. This is a 
    predecessor tape, and youíll hear someone whoís getting closer to finding 
    the Jackal. Before youíre done here, get the diamond case on top of the 
    train wreck by jumping from the high building (D_B#L07), then get out.
    
    To get back to Pala, first head to your safe house. From there, weíre going 
    to ignore the main road and head south. Take out your map. Do you see the 
    passage between the mountains below your position? Thatís where weíre 
    heading. To get there, first go to the Safe house directly south of your 
    position.
    
    When you get there, kill the guards to unlock the safe house. Save/rest if 
    you want, change to your golden AK (or whatever assault rifle you have), 
    then get out. Take out your map and look for a black spot to your west. Go 
    there, but look out, as there are enemies as well. Once at the hut, check 
    inside for another diamond case (D_B#L08) and a med kit.
    
    From here, go southwest until you see a small road not noted on the map. 
    Follow it to a small hut with a single guard. Kill him, then pick up the 
    Jackal tape laying on a box (J_B#L1). Also grab an ammo box from the pile
    
    Once youíre done, enter the mountain passage (now to your east). Be careful 
    for enemies in this region. 
    
    ---/// GOLDEN AK-47! \\\---
    
    I you check the mountain wall on your left, youíll eventually see a grotto 
    blocked by some wooden bars. Break the wooden bars to find a Golden AK 
    (GA_B#L1).
    
    \\\---
    
    Follow the passage further until thereís a small hut on your left. Kill the 
    enemies, and look for a diamond case outside on the couch (D_B#L09). hereís 
    also an ammo pile outside, and an explosive box on the table in the hut.
    
    When you stocked up on everything, get back on the road. You probably donít 
    have a car now, so youíll have to walk south to the next guard post. If you 
    donít feel like taking out the guards and you donít need a car, you can 
    spot the med kit hanging on the outside of the hut with your monocular.
    In whatever way you want to pass the guard post, look for a diamond case 
    below the bridge containing 1 diamond (D_B#L10). Then cross the bridge and 
    follow the road into the western sector.
    
    You wonít be long in the western sector though. At the crossing, go left 
    (as indicated by the red direction boards), and head into the Pala sector. 
    Youíll drive into the Slaughterhouse, which contains enemies. Just drive 
    past them (if youíre on foot, stay hidden) and take a right at the 
    crossing.
    Youíll come across yet another Guard post. Empty it, and look around for a 
    fuel pile. Then get in a car and drive to Pala.
    
    
    ===============\
    Southern Target \
    ============B#SOT\
    
    Head to Pala, and take the southwestern exit from there. After youíve 
    crossed the bridge, step out of the car and look for an opening between the 
    two rock formations. Walk through it to get to the river. Use your diamond 
    tracker to locate a case with one diamond to your left (D_B#L11). Get back 
    in 
    the car and follow the road further to the south.
    
    Take out the next small guard post and scout it for an ammo pile. Then 
    drive further south. Just before heading into the southern sector, check 
    for a lone black spot on the map. Head there and cut away the wooden bars 
    to find another case (D_B#L12). After this, get back to your car and drive 
    into the southern sector.
    
    Once youíre in the southern sector, donít cross the bridge. Instead, head 
    directly south towards the safe house. It should already be unlocked. 
    Save/rest, change weapons, then head further south.
    
    When you reach the road, go right (west). Head to the guard post beyond the 
    crossing. Take it out in whichever way you want, then scout it for a fuel 
    pile. Thereís a diamond case on the roof of the hut in the guard post. get 
    to the case by jumping from the rock behind it (D_B#L13).
    
    From the guard post, get to the railroad and follow it south a bit. When 
    you see a small lake on the left, search it for a diamond case (D_B#L14). 
    
    From here, head directly for the Airfield. It might be a problem getting 
    in, but the place is stocked with explosives, so it shouldnít be too hard 
    setting the area on fire. When youíve killed all the guards, get in the 
    large building and look for a tape on a bed. This one is called ďThe 
    BolivianĒ.
    
    On the east side of the large building, youíll also find a diamond case 
    (D_B#L15). With that, your work here is done. Grab a car and drive towards 
    the bus station in the west. Take the bus to Pala.
    
    Before we start on the next mission, get to the weapon store in Mikeís Bar. 
    You should have 30-50 diamonds now, and itís advised to buy some new 
    goodies before starting the main mission.
    
    
    
    ====================================
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
               BUDDY MISSIONS           
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    ====================================
    
    
    /===============\
    |>Marty Alencar<|
    \===============/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 28                                       |
    |Nationality: Brazilian, Nationalized U.S.     |
    +                                              +
    |Loves the action. Not exactly an intellectual,|
    |But he can hold his own.                      |
    +----------------------------------------------+
    
    =============\
    Harsh Default \
    ==========B#MA1\
    
    ---/// Briefing \\\---
    OBJECTIVES: Go to the villa and destroy the cargo 
                down by the docks.
       DETAILS: Marty Alencarís pretty choked about a local
                APR commander, Alessi. Says Alessiís mercs
                have loaded up cargo from the docks behind
                the old villa... Stuff that Alencar brought in
                but has never been paid for. Marty wants me
                to get in there and destroy that cargo before
                itís trucked out.
    \\\---
    
    The cargo is in the villa in the western sector. Itís advised to take a 
    grenade or rocket launcher with you. Also, you should attempt this mission 
    by night.
    
    The best way to approach the villa is to enter from the north side. If you 
    use a swamp boat or just swim, you can enter the area unseen.
    
    When you arrive there, unlock the safe house north. After that, carefully 
    approach the target from the northern shore of the lake. Thereís a swamp 
    boat patrolling, so be careful and save often. go east until you are 
    directly above the cargo (on the map). The last part has no trees to cover 
    you, so wait for the patrolling boat to leave, then crouch further. When 
    you see the cargo, aim a rocket or grenade at it (grenade launcher is a bit 
    more difficult), shoot, then quickly get out. Donít engage in any combat. 
    Instead, grab the swamp boat from the safe house and leave.
    
    Afterwards, go to Mikeís and tell Marty the good news.
    
    
    =============\
    Junk Medicine \
    ==========B#MA2\
    
    ---/// Briefing \\\---
    OBJECTIVES: Go to the Junkyard clinic and
                destroy the medicís supplies.
       DETAILS: Marty Alencar got ripped off. Says the medic
                at the Junkyard triage sold him fake
                medicine. Thatís pretty dirty even by local
                standards. Marty wants me to get into the
                clinic and destroy the medicís inventory.
    \\\---
    
    The medicine is in the scrap salvage in the west sector, and itís best to 
    attempt it by night. Also, bring along a silent MP-5 (if you have one), and 
    some IEDís.
    
    Approach the area from the eastern side. Kill the first guard here, then 
    follow the road left. When you are nearing the entrance, go south (left) 
    along the mountainside. When you see a wrecked bus with an opening at the 
    back, get in it.
    
    When you get out of the bus, be careful. The next road has a guard 
    patrolling it. Stay behind the garbage, and wait for him to pass. When he 
    does, quickly (but still crouching) cross the road and follow it left. When 
    you see an opening halfway to your right, walk to it and hide, then 
    quicksave.
    
    The next part is going to be really tricky, so save often. get out on the 
    other side, and go left. There are no guards here, so you can safely walk. 
    Go in a southwest direction, until you see a long blue bus. Get in it and 
    go out of it on the opposite side. From here, go west. You should be 
    directly south of the air compressor now. Face your target. A small hill is 
    blocking your view. On the left side of that hill, there is another 
    opening. Get through it. You should see a white truck in front of you. 
    Quicksave, then head right. Crouch through the small opening. Watch out, as 
    there may be a guard to your right. Heís probably sitting against the 
    container. As long as itís dark, you can pass him. Before passing, take out 
    your map and remember where the target is. Wait for no-one to watch, then 
    quickly cross the road into the hut with the medical supplies. You can 
    plant an IED on the box, but the IED might not destroy the box when you 
    detonate it (donít know why). The best thing to do is to shoot the box with 
    your silent MP-5. No-one should notice you. Save, then get out through the 
    back entrance. Run all the way back to the eastern exit to get out of the 
    scrap salvage. Afterwards, get back to Mikeís Bar and tell Marty heís been 
    avenged.
    
    
    /==============\
    |>Warren Clyde<|
    \==============/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 33                                       |
    |Nationality: American                         |
    +                                              +
    |Cocky as hell. Donít think heís seen much     |
    |action. But heís hungry for it                |
    +----------------------------------------------+
    
    
    ==============\
    Burn the Water \
    ===========B#WC1\
    
    ---/// Briefing \\\---
    OBJECTIVES: Go to the Shwasana Village and destroy the 
                fuel station.
       DETAILS: Warren Clydeís learned that mercs from both
                sides are refueling their boats at the big
                fishing village at Shwasana. The guys in the
                village are making a killing. Warren wants me
                to go in there and neutralize the station.
    \\\---
    
    The objective is in Shwasana, so get to the northwestern bus station and 
    approach the area from the north. Itís advised to take at least 2 IEDís 
    with you. Itīs also highly encouraged to go in nighttime, to avoid 
    patrolling boats.
    Once you enter Shwasana, look for a wooden deck near the north of the area. 
    Thereīs an opening at then - use it to jump down the rocks (you might pass 
    a diamond case) until you get on ground level. It might be difficult 
    jumping down without dying, but if you stay close to the rocks, you will 
    land on small edges all the time, so you wonít hurt yourself. This might 
    take a few tries.
    
    When youíre down, watch out Ė thereís a guard patrolling nearby. Wait for 
    him to pass, then quietly cross the road until you reach the water. Face 
    your target, then start swimming underwater, only going up if you need air. 
    If you approach the target from the side, youíll find a ladder. Use it to 
    get on the deck, and youíll be right in front of your target Ė a fuel pile. 
    Itís best if you have IEDís, so you can get out before detonating it. Else, 
    grenadeís or just good olí bullets will do, but you will be noticed. There 
    is another fuel pile on the other side of the hut. Watch out, though Ė 
    thereís a guard patrolling. If you attempted the mission during night, 
    heíll probably be sleeping inside the hut. If so, silently kill him with 
    your machete. Then plant IEDís on the fuel piles, and get out.
    
    If youíre still undetected, use the water to get to the eastern side. The 
    side you used to enter the area is not really an option, since you canít go 
    back up those rocks and the road around it is crawling with guards. 
    If you are noticed, use the water to lose the enemy.
    
    Once you reach land, take a breather and take out your map. Use it to 
    locate the exit out: the river that leads to the south. Before you leave, 
    detonate the IEDís if you havenít done already to complete your mission.
    
    Get out using the river leading south. If you have the firepower left, grab 
    a swamp boat from the guard post. Swim or drive back to Mikeís Bar and tell 
    Warren the good news.
    
    
    =============\
    Green Fingers \
    ==========B#WC2\
    
    ---/// Briefing \\\---
    OBJECTIVES: Go to the greenhouses and steal
                the sack of leaves.
       DETAILS: According to Warren, someone at the OGC
                Greenhouse was cultivation khat... Obviously
                not something the company sanctions.
                Thereís still a sack of khat leaves sitting
                there between the greenhouses and Warren
                thinks it would be hilarious for me to steal it.
    \\\---
    
    Youíre gonna have to travel to the east, because the target is in the OGC 
    Greenhouse. Itís best to approach the greenhouses from the east.
    
    When you near the guard post, take it out quickly. Walk towards the 
    entrance of the greenhouses. This is gonna be one tough battle.
    
    Take out the guard on top of the house. There are two, so make sure you 
    kill them both. Get around the back of the house, and get in the trench. 
    Walk all the way to the end. The enemy should have lost you by know. Get 
    out of the trench at the end, then carefully make your way towards the 
    target. Keep in the bushes. Sooner or later, youíll have to fight the 
    enemy. Theyíre centered near the target. Once you have the target in sight, 
    kill all the guards in your path, then sprint towards the bag. Grab it, 
    then run to the other side of the greenhouses. Make your way towards the 
    mountains, and only kill guards directly in your way. When you get to the 
    mountains, look for a path up. This path leads you to the exit.
    
    Get back to Clyde afterwards and give him the bag. Mission completed.
    
    
    /================\
    |>Michele Dachss<|
    \================/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 35                                       |
    |Nationality: French                           |
    +                                              +
    |Seems older than her age. No doubt has        |
    |lived a hard life.                            |
    +----------------------------------------------+
    
    
    =====================\
    Lost in the Graveyard \
    ==================B#MD1\
    
    ---/// Briefing \\\---
    OBJECTIVES: Go to the rail yard and find the lost
                box of files.
       DETAILS: Michele Dachss is pretty worried about some
                files she lost ages ago. Seems it was on some
                train that got raided by rebels. Long story
                short, the rail car she was riding in wound up
                dumped at the rail yard. So guess who she
                wants to retrieve the file box?
    \\\---
    
    The file box is in the rail yard in the northwestern sector, and itís 
    advised to approach the area from the southern side. Take a sniper with 
    you, just in case. 
    
    When you reach the area, carefully make your way towards the first train 
    unit, and enter it from the side. Then, while in the shadows, crouch 
    towards the file box and pick it up. Then quickly get out the way you came. 
    It shouldnít be too hard. When youíre out of the area, get back to the bus 
    station and take the bus to Pala.
    
    Afterwards, go to Mikeís for a debrief with Michele, who thanks you for a 
    mission well done.
    
    
    =========\
    Hazelnuts \
    ======B#MD2\
    
    ---/// Briefing \\\---
    OBJECTIVES: - Go to the small house on the south
                river and kill the trafficker.
                - Go to the airstrip and kill the other
                trafficker.
       DETAILS: Michele learned of a drug shipment arriving
                today. Street drug called Hazelnuts. She
                knows of two APR guys that traffic it...
                Selling it to children. Scumbag One is taking
                delivery at the airstrip. Scumbag Two is
                waiting at a shack on the southern river. Iím
                going to kill them both.
    \\\---
    
    Two missions at once, we donít get that very often. When youíre ready, get 
    in the swamp boat at Mikeís and follow the river into the southern sector.
    
    Youíll now see that the Scumbag One (as your character brilliantly 
    describes him) is in a guard post. down the river. Use the swamp boat to 
    get there quickly (ignore the first guard post you pass). The trafficker is 
    inside a house, so sniping is not an option. The best way to kill him, is 
    to stir the entire post up: use grenades or IEDís to blast cars, boats or 
    barrels, then kill the leftover guards with your normal weapon (watch out 
    for the turrets). Once the area is safe, get in the house and kill the 
    first trafficker.
    
    ---/// Mission Updated! \\\---
    OBJECTIVES: - Go to the airstrip and kill the other
                trafficker.
       DETAILS: Michele Dachss tipped me off to the arrival of
                a drug shipment today. A couple of APR men
                have been selling it. I just killed one of them,
                on the river. The second guy is still at the
                airstrip.
    \\\---
    
    Grab a car from the post, then drive south towards the airfield. Save 
    beforehand. There are a few ways to approach this assassination. I attached 
    an IED to my car, then drove into the airfield and detonated it. After 
    killing some guards, I finally ran into the large building and killed the 
    trafficker. If you prefer a more subtle approach, I suggest killing the 
    sniper beforehand. You can kill everyone from a distance with your dart 
    rifle (or another sniper rifle), or you could snipe the drugs dealer 
    himself, though that will be quite difficult.
    
    In any case, when youíre done, get out of the area and get back to Mikeís. 
    Talk with Michele to finish the mission.
    
    
    /=============\
    |>Paul Ferenc<|
    \=============/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 34                                       |
    |Nationality: Israeli                          |
    +                                              +
    |Hard to believe this guyís a merc. Dresses    |
    |like a college drop-out backpacking Europe.   |
    +----------------------------------------------+
    
    
    =================\
    Supply and Demand \
    ==============B#PF1\
    
    ---/// Briefing \\\---
    OBJECTIVES: Go to the fort and recover the
                documents.
       DETAILS: Paul Ferenc told me about a small crew run by
                a Commander Davenport. They were operating a
                lucrative supply operation out of the
                legion Fort in APR territory. Being small
                kept them off the APRís radar for a while,
                but in the end they were taken out pretty
                easily. Paul wants me to grab the operations
                documents they left behind at the fort.
    \\\---
    
    The target is in the northeastern sector, in the Fort. The fort is a 
    difficult area to get in. 2 very perceptive snipers are standing on top of 
    the large towers, and the entrance is guarded by multiple turrets. Itís 
    best to either sneak in at night, or take out the snipers with a dart rifle 
    (if you have one). The front entrance is not safe to approach, so get 
    around and sneak to the back of the fort. From there, follow the wall left 
    until you see a side entrance. From the side entrance, you will probably 
    have to kill some guards in your way. Then, sprint into the keep and grab 
    the documents. Get out the way you entered.
    
    Afterwards, deliver the documents to Paul to earn more reputation.
    
    
    ============\
    Agent Yellow \
    =========B#PF2\
    
    ---/// Briefing \\\---
    OBJECTIVES: Go to the chemical dump and
                find the agent Yellow recipe.
       DETAILS: Paul Ferenc has a knack for really weird
                stuff. Iíd never heard of ďAgent YellowĒ
                but itís supposed to be a military grade
                defoliant, even worse than the crap they
                used in ĎNam. APR is sitting on a recipe
                for this poison, down at the chemical
                dump. Paul says he has a buyer for that
                recipe if I can snatch it.
    \\\---
    
    The target is in the Class Products area, in the southern sector. Itís 
    advised to enter at night.
    
    Approach the area from the south, and take out any hostiles you see. You 
    can take out some of the guards with a sniper, but you will have to get to 
    close range eventually. The area contains enough explosives to set 
    everything on fire. I spotted a small propane tank and some barrels. Add to 
    that some molotovs, and you can smoke out the enemy without too much 
    trouble.
    
    While the troops are dealing with the fire, sprint inside the target 
    building and grab the recipe from the table. Rush out, kill any excess 
    guards, and get out of the area. Afterwards, hand over the recipe to Paul 
    and he will thank you for a job well done.
    
    
    /===============\
    |>Flora Guillen<|
    \===============/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 39                                       |
    |Nationality: Cuban-Angolan                    |
    +                                              +
    |An excellent marksman, she knows her Warsaw   |
    |Pact armaments very well.                     |
    +----------------------------------------------+
    
    
    =============\
    Hidden Armory \
    ==========B#FG1\
    
    ---/// Briefing \\\---
    OBJECTIVES: Destroy the ammo pile inside the ranch house.
       DETAILS: Flora Guillen apparently met the only guy left
                with a conscience. He kept a shitload of guns
                and ammo at his old ranch, and then the
                place got occupied during the fighting. If he
                tries to go back there, heís dead. But he
                doesnít want his ordinance being used by
                either side. So he wants someone... as in
                me... to destroy the ammo pile in his place.
    \\\---
    
    The Cattle Xing is in the Northeastern sector, and youíd best enter via the 
    north side (easily manageable if you use the bus). This mission is one of 
    the easiest around, by the way.
    
    You can basically walk in the ranch without being noticed. Make your way 
    towards the target. Once youíre inside the house, watch out - there are 
    guards present. I encountered three, but you might find more. Or less... In 
    any case, use IEDís, explosives, flamethrowers, or just regular bullets to 
    destroy the ammo pile. If you need ammo yourself, make sure you grab a box 
    before exploding it. If there are some guards in the same room as the ammo 
    pile, throw a grenade in there, and the exploding ammo will take care of 
    the rest.
    
    In any case, get out as soon as the ammo pile is gone. Make your way 
    through the bus station to get back to Pala, and head to Mikeís Bar to tell 
    Flora allís good.
    
    
    ==========================\
    Oh, What a Beautiful Sight \
    =======================B#FG2\
    
    ---/// Briefing \\\---
    OBJECTIVES: Attack and destroy the convoy.
       DETAILS: I heard from Flora that Addi Mbantuweís got a
                convoy coming through the northern district
                today. Itís carrying new furniture for his
                mansion. His people starve in the streets and
                this guyís buying gold-plated dishes. Itís
                disgusting. Flora suggests destroying the
                convoy. Canít wait.
    \\\---
    
    Yippee, another convoy mission. Interesting little tidbit, though Ė Addi 
    Mbantuwe is the leader of the UFLL, and you wonít deal with him until the 
    southern district (thatís right, thereís another district except this one, 
    and itís just as big).
    Anyway, you can take IEDís with you, though I prefer an RPG or Carl. G (if 
    you happen to have one laying around) on this one. Take the bus to the 
    southeastern station, stand on the rocks and wait for it to pass by. If you 
    donít have rocket launchers, place IEDís behind the station, thatís where 
    the convoy will pass by. KABOOM.
    
    Afterwards, get back to Flora and tell her Mbantuweís goods wonít be 
    arriving any time soon.
    
    
    /================\
    |>Josip Idromeno<|
    \================/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 48                                       |
    |Nationality: Kosovar Albanian                 |
    +                                              +
    |A heavy drinker and smoker, itís taken a toll |
    |on his 48 year old frame. But still a bear of | 
    |a man who can break you in two.               |
    +----------------------------------------------+
    
    
    =================\
    Fuel the Violence \
    ==============B#JI1\
    
    ---/// Briefing \\\---
    OBJECTIVES: Go to the fuel depot and destroy the 
                liquid propane tank.
       DETAILS: Josip Idromeno says the UFLL crew at the
                fuel depot are planning to load up a big
                propane tank onto a car and ignite it at one of
                the border checkpoints. I gotta head to the
                fuel depot, find the propane tank and destroy
                it.
    \\\---
    
    Itís advised to take a sniper with you. A rocket launcher may also come in 
    handy, but I prefer IEDís.
    Head to the northwestern sector. Itís best to approach the Fuel Depot from 
    the south (so not from the road). As you enter the zone, get out of your 
    car (if youíre in one) and take out your map. Use your monocular to spot a 
    sniper on the rightmost large pipe. Be careful for this guy, as heíll see 
    you pretty quickly. Below the sniperís position, spot a vehicle to jot that 
    down on the map too. If you look at your map now, youíll also see a turret 
    icon. Locate that with your monocular, then go right to find an ammo box. 
    Check your map for the medkit thatís been noted as well. remember that 
    position.
    
    Now that youíre done with scouting, you can choose to kill the sniper. This 
    will immediately alert all the other guards, except if you have the dart 
    rifle. If you stay hidden after taking the sniper down, however, the guards 
    will not notice you.
    This guide explains how to sneak into the depot, plant an IED/grenade/ 
    whatever near the propane tank, get out, and detonate it. You can also 
    choose to kill every single guard, or blast a rocket into the propane tank 
    from a distance, of course.
    
    If you choose not to kill the sniper, be careful as you head down towards 
    the depot. Hide behind trees and stay in the shadows. Approach the depot 
    from the southwestern side.
    
    You should come across a pile of wooden bars. Go left, and stay on the 
    outside of the fences. Make sure no-one sees you.
    When you get to the side entrance of the depot, watch out for guards, then 
    enter. Youíll pass a buggy. If you have enough IEDís, plant one to free 
    this passage and create an exit for later.
    Crouch behind the two sets of wooden bars, and careful make your way 
    towards the house. Go through the passage left of you, and youíll see the 
    propane tank. Now you can choose to throw a grenade, or plant an IED. if 
    you plant an IED, you will not be noticed yet. I personally sneaked out of 
    the area, and activated the IED from a safe distance, but you can choose 
    whatever you want. If you are noticed by the guards, get out via the side 
    entrance that you used to enter the depot, then get off the road into the 
    bushes. If the sniper is bothering you, just kill him.
    
    If you choose to sneak out of the depot and detonate the IED from a 
    distance, watch out for any guards on your way back to the side entrance. 
    If thereís anyone, wait for him to get back in the house.
    If you successfully sneaked in and out of the depot, get up the hill and 
    watch the fireworks.
    
    You can get back to Pala in whatever way you want. You could take the bus 
    and head straight there, or go south and take the river instead.
    
    Once you get in Mikeís Bar, Josip will thank you for your time. Youíre 
    mission is complete.
    
    
    ================\
    The Lemon Beater \
    =============B#JI2\
    
    ---/// Briefing \\\---
    OBJECTIVES: Terminate the car salesman at 
                Mokuba.
       DETAILS: Josip Idromeno tells me he recently bought a
                car from a dealer across the border. It was a
                complete shitbox and he lost his money. Go
                figure. But now the dealerís entered the
                country. Heís taken refuge in the Mokuba
                shanty town. Josip wants me to take care of
                the guy.
    \\\---
    
    The car dealer is in Mokuba, southeast sector. Itís best to approach the 
    area through the western mountain passage. When you do, youíll be very 
    close to the car dealer, who is hiding in the westernmost house. Simply get 
    in, shoot him, and get out. If you donít want to approach him, throw a 
    grenade or rocket in there. Afterwards, get back to Mikeís and tell Josip 
    his act of revenge has been completed.
    
    
    /================\
    |>Quarbani Singh<|
    \================/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 45                                       |
    |Nationality: Mauritian Sikh                   |
    +                                              +
    |Hired for VIP protection in the city          |
    |somewhere. Suspect things didnít go down well |
    |for him during the civil war here.            |
    +----------------------------------------------+
    
    
    =============\
    The Prototype \
    ==========B#QS1\
    
    ---/// Briefing \\\---
    OBJECTIVES: Go to the police station garage and 
                steal the prototype ammo.
       DETAILS: Quarbani Singh heard about some new
                prototype ammunition the APRís been trying
                out. Clearly he thinks thereís something to it,
                because he wants me to snatch the latest 
                batch so he can get a look at it. The ammoís
                being stored at the local police station, in the
                garage.
    \\\---
    
    The targetís in the west, and itís easiest to go by car. Itís best if you 
    approach the target from the small mountain passage in the north.
    
    Once you enter the area, stay in the shadows, on the right side of the 
    station. Not many guards will see you here, but still watch out. 
    Eventually, youíll see a house with a medkit hanging on the outside wall. 
    Your target is in there.
    
    Before you jump down, watch for any guards. If itís safe, get to the house. 
    Keep looking around for any guards who might be able to spot you. Also 
    watch out for guards inside the house. If there are any, wait for them to 
    leave, then enter yourself.
    The target is a metal briefcase on a table in the corner. Grab it, then get 
    out the way you came.
    
    Itís a bit more difficult to get out than to get in, because you need to 
    get up the ledge you jumped off a minute ago. Walk along the edges to 
    eventually find a way up. Once you do, leave the area unseen.
    
    Get to Mikeís Bar afterwards and deliver the prototype to Quarbani.
    
    
    =========\
    Dreadlock \
    ======B#QS2\
    
    ---/// Briefing \\\---
    OBJECTIVES: Go to the oasis in the southeast and
                find Quarbaniís missing lockbox.
       DETAILS: Quarbani Singh says he hid a safety lockbox
                in the desert a while back. The times were
                tense I suppose. So now he wants me to go
                get it. One problem: heís forgotten where he
                hid it. Says itís at the bottom of a tree but heís
                not sure which tree. Unbelievable.
    \\\---
    
    Your targetís in the oasis all the way southeast, so use the bus to get 
    close. From there, take a car and drive directly towards the oasis. Once 
    you enter the area, get out of the car and take out your map. Apparently 
    your map is psychic, since it knows where the lockbox is while Singh 
    didnít. Anyway, if you approach the target from the north side, you can 
    enter the passage and get the box without being seen. Get the box, then get 
    out. Wow, that was easy. Get back to Singh to complete the mission.
    
    
    
    ==============================================================
    ##############################################################
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                          ACT II Ė Bowa-Seko                      
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/!MLB
    ##############################################################
    ==============================================================
    
    
    ====================================
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
               CONVOY MISSIONS          
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    ====================================
    
    
    ===========\
    West Target \
    ========C#BWT\
    
    The convoy is in the western sector, and getting there by foot takes way 
    too much time. Therefore, drive to the bus station and take it all the way 
    to the northwestern corner. Donít forget to bring IEDís with you.
    
    When you enter the new sector, get in the car and drive south, toward the 
    river. When you pick up a diamond signal, get out of the car and follow it 
    to a diamond case lying on the rocks next to a bottle of wine. It contains 
    2 diamonds (D_C#B01). Get back in your car and this time, drive west 
    through the opening between the mountains. You should cross a small road 
    also heading through the passage. Follow it until you reach the road 
    heading for Sefapane. Donít follow it, instead, continue south, along the 
    shore. It might be difficult travelling by car, so get out and resume your 
    travel on foot.
    
    follow the river further south, until it turns and leads to a safe house. 
    Find a way up the mountain to access it, then kill the men and get in. 
    Save/rest/restock, then get out.
    
    From the safe house, walk to the river and jump in. Swim to the other side, 
    then look to your right. You should see some rocks. Jump on the first rock, 
    then use it to get on top of the other. You should reach two wooden bars. 
    Use them to cross the gap and to get to the last rock, and another diamond 
    case holding 3 diamonds (D_C#B02). When youíve got them, follow the river 
    to the west. When the river ends, walk in a southwestern direction until 
    you pick up a diamond signal. Follow it to another diamond case, holding 1 
    diamond (D_C#B03). If you take out your GPS, however, you will still 
    receive a signal. Follow this one to a Jackal Tape (you might find this one 
    first) (J_C#B1). Pick it up, then run west until you reach a small side-
    road. Youíll find another wrecked bus at the point where the road ends. 
    Clear the location of enemies (there are about four of them), then climb on 
    the wrecked bus (thereís a ladder you can use), then open the diamond case 
    you find there, containing 1 diamond (D_C#B04). This case is the last one 
    of the sector. Get in a car, then drive south into the western sector.
    
    When you arrive in the new sector, drive southeast until you reach the 
    mountains. Follow them south, to eventually reach a kind of graveyard. You 
    shouldíve picked up a diamond signal by now. Follow it to find a diamond 
    case, but stashed away below the hay. Throw a grenade on there to be able 
    to access the case, containing 3 diamonds (D_C#B05).
    
    Right now, youíre very close to the convoyís route. If heís close to your 
    position, you can already complete the mission by planting some IEDís at 
    the junction to your south. 
    
    In any case, get to the junction and look for a scouting post (hard to 
    miss). Climb the stairs, then open the diamond case there for another 
    diamond (D_C#B06). When youíve got it, get down and follow the road further 
    south (if you encounter the convoy at any point now, feel free to complete 
    the mission). When the road turns right, get off of it and cross the river 
    in front of you, then follow the shore bending around the mountains. You 
    will have to swim a little when the shore gets too thin. As soon as you see 
    land, get on it and take out your map. You should receive another diamond 
    signal, so follow it to a small hut with a diamond case, containing 3 
    diamonds (D_C#B07).
    
    If you happen to have a sniper with you (and ammo), you can safely take out 
    the guard post to your south. Else, sneak (or blast) your way in and take 
    it out from close range. From the guard post, we will blast the convoy and 
    complete the mission.
    
    If youíve cleared out the guard post (or not), place some IEDís on the 
    road, and wait for the convoy to arrive. Then, as usual, detonate the IEDís 
    from a distance to complete the mission.
    
    From the guard post, head southeast to the junction, where you should 
    encounter 2 huts. Inspect both of them to find another diamond case, 
    containing 2 diamonds (D_C#B08). Then, from the position of the hut, head 
    straight towards the west. Youíll cross the road, a small hill, to 
    eventually reach the desert. In here, keep a lookout to your left, where 
    you should eventually find a small hut. Head for the small hut to find a 
    diamond case containing 2 diamonds (D_C#B09) and another Jackal tape 
    (J_C#B2).
    
    Get back on the road, and follow it further south into the southwestern 
    sector. As soon as your map switches to the new area, stop your current 
    route and head east, along the border of the map. You should come across a 
    campfire near the mountainside, along with a diamond case holding 1 diamond 
    (D_C#B10).
    
    Walk a bit south and youíll be in a perfect spot to have a nice overview of 
    the guard post. Itís a pretty big one, though surrounded by car- and 
    buswrecks (reminds me of Fallout...). Silently walk up the rock on your 
    left and stand on the edge. Take out your monocular. Right in front of you, 
    just behind the red carwreck, you can see the explosive pile. Scout it, 
    then plan your attack. This is a well-guarded post, so be very careful. 
    Since I had a silent weapon, I killed a few guys in my direct path, then 
    hopped down the rocks and silently ran for the explosive pile. After 
    stealing some dynamite, I placed an IED on two yellow barrels in the 
    northeast corner of the post, one on a truck in the western area, and one 
    near a turret in the southern corner. In total, the entire guard post was 
    in shatters. You should be able to sneak in and out of a guard post with 
    ease by now, but practice never hurts.
    
    After taking out the guard post, get in a car, then drive southwest until 
    you reach the border of the district. From there, follow the border to the 
    south, passing the mountains to your left. You should reach a small 
    campfire with a jeep pretty quickly. Get out of your car, in the jeep, then 
    drive a little bit forward. Get out again, and, very inventively, youíll 
    find there was a diamond case under the car! Open it to receive 2 diamonds 
    (D_C#B11).
    
    Use the jeep to drive all the way to the south of the sector, carefully 
    following the western border while doing it. When you close in on the 
    corner of the map, you should pick up another diamond signal. The diamond 
    case is close to a small lake not noted on the map, and contains 2 diamonds 
    (D_C#B12). When youíve got it, get on the road to your left, and head for 
    the bus station.
    
    Before you reach the station, however, you should pick up a final signal, 
    leading to a jackal tape in the wrecked bus (J_C#B3). Once youíve picked up 
    the last collectible of this run, head for the bus station and take it to 
    the southeastern sector. From there, drive straight for Mikeís at Marina.
    
    
    ============\
    North Target \
    =========C#BNT\
    
    From Mikeís Bar, head for the bus station and take it to the northeastern 
    sector. From there, get in the car and drive in a northwestern direction. 
    As soon as you pick up a signal on your GPS, follow it to a diamond case 
    near a huge rock, containing 1 diamond (D_C#B13). Open it, then take out 
    your map. See the rock formation to the west of your location? Head for the 
    opening on its north side.
    
    When you arrive there, you should find a small hut. Thereís no diamond case 
    to be found, though there are two occupants awaiting your arrival. Take 
    them out, then get in the buggy and drive southwest towards the road. 
    
    When you reach the road, follow it northwest for a bit, but as soon as you 
    can, head west towards the river delta. You should come across a few huts. 
    Get out of the buggy and jump down towards the river. Follow the diamond 
    signal you receive to find another diamond case behind the rock, containing 
    2 diamonds (D_C#B14).
    
    When youíve got it, itís time to plant the IEDís and wait for the convoy. 
    Plant 2 or 3 explosives with a relative distance from each other, wait for 
    the convoy to arrive, then detonate the IEDís to complete the mission. When 
    youíre done, drive back to the bus station and take it to the southeastern 
    sector. From there, drive to Mikeís Bar.
    
    
    ================\
    Southwest Target \
    =============C#BST\
    
    The convoy is in the southwestern sector, so drive towards the bus station 
    and take it to the southwestern bus station. Once there, get in the buggy, 
    but, instead of following the road, drive in an eastern direction, until 
    you reach a small lake with a hut on the other side. Get out of the buggy 
    and walk towards the hut. Next to the hut, youíll find a pit, containing 
    bones, skulls, a corpse, a lot of blood, and, most importantly, a diamond 
    case. Jump in the pit and open the diamond case to receive 2 diamonds 
    (D_C#B15).
    
    Get back in the buggy, and drive back towards the bus station, until the 
    mountain on your right opens up (check your map for this). Then drive north 
    all the way until you pick up another diamond signal. Follow it to a huge 
    tree with a diamond case next to it, containing 2 diamonds (D_C#B16).
    
    Get back in your buggy and drive west .When you reach the safe house, 
    unlock it, and rest inside. Then, head north until you reach the road. 
    Follow the road as it bends to the left, heading north past the mines.
    
    You are now driving in the direct route of the convoy, so if itís closing 
    in, feel free to install the IEDís and complete the mission. Otherwise, 
    just drive north until you reach the junction.
    
    ---/// GOLDEN AK-47! \\\---
    
    On the road leading north, youíll pass by a small hut. Put your car on the 
    southern side, then use it to jump on the roof of the hut, then jump in the 
    house to find a golden AK-47 lying on the ground (GA_C#B1). Get out again 
    by using the broken roof.
    
    \\\---
    
    When you reach the junction, head left, and get out of the car. Walk all 
    the way to the northeastern corner of the sector, to find a grave 
    containing a diamond case. Open the case to receive 1 more diamond 
    (D_C#B17).
    
    When youíve got the diamond, get back to the junction to the south, and 
    follow the road leading east into the southern sector. Take out the guard 
    post up ahead, then drive north towards Selao. There, take the bus to the 
    southeastern sector, and drive straight to Mikeís at Marina.
    
    
    ===========\
    East Target \
    ========C#BET\
    
    The convoy is in the eastern sector, so drive to the bus station and take 
    it to Port Selao. From there, drive east. You can pass the first guard post 
    without too much trouble, but once youíre in the eastern sector, it might 
    get a little rough. Take out the guard post behind the bridge, then follow 
    the road until the junction. If the convoy is close by, you can set up the 
    IEDís here and complete the mission already. If not, drive for the antenna 
    station, and keep a close eye on the target.
    
    If the convoy hasnít passed you when you reach the antenna station, set up 
    the bombs there and wait for it anyway. After completing the mission, 
    follow the road east towards the safe house. Unlock it if you havenít 
    already, then follow the road further. When it turns towards the river, get 
    off of it and just follow the river shore.
    
    You should eventually see a crashed plane. Use your GPS to find a Jackal 
    Tape next to it (J_C#B4). Then, continue south until you reach some rocks. 
    Take out your GPS. You can see that thereís a diamond case nearby. Locate 
    in what direction it is, then look up. The case is on the rock all the way 
    at the top. It is possible to get up there by jumping from rock to rock, 
    though itíll take some time to find out how. It shouldnít be too difficult 
    though. Once you get there, open it for 3 diamonds (D_C#B18).
    
    Jump down again, then take out the guard post to the south (donít forget 
    the sniper on the other side of the river). Afterwards, scout it for an 
    explosive pile.
    
    ---/// GOLDEN AK-47! \\\---
    
    From the position of the sniper, go south until you reach a few barrels on 
    the tip of a rock. From there, look near the mountainside to see a red 
    barrel. get to it to find a Golden AK-47 right next to the barrel on the 
    ground (GA_C#B2).
    
    \\\---
    
    Now that weíve gotten the collectibles we needed, you should retreat north 
    to your safe house. From there, head west towards Port Selao and make your 
    way for the bus station there, and take it to the southeastern sector. From 
    there, drive to the Marina.
    
    
    
    ====================================
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
           ASSASSINATION MISSIONS       
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    ====================================
    
    
    ================\
    Selao Targets(2) \
    =============A#BSL\
    
    Since there are two targets in selao, there is one guide for both. If you 
    receive your second target, just get to selao as quickly as you can, and 
    assassinate the target (possibly with the help of this guide), then get to 
    the bus station.
    
    From the antenna station, hop down on the path, and go left. Unlock the 
    safe house if you want, then follow the road further until it ends near the 
    river shore. While following the road, you should come across a diamond 
    case laying right in the open, containing 3 (!) diamonds (D_A#B01).
    
    Get to the rivershore. Thereís no docked swamp boat you can use, but there 
    are some guards patrolling on the waters, so steal theirs if you really 
    want one. Head west, and follow the river until you come across a small 
    island in the middle of the river. Get off the boat, walk to the southern 
    end of the island, then look for a diamond case sitting on top some boxes, 
    containing 2 diamonds (D_A#B02). Get back in the boat (or take the one 
    docked here), and follow the river further south.
    
    When the river bends towards the right, youíll see another guard post. Take 
    them out (watch out for the small post on the southern shore), then scout 
    the area for a medkit. Before getting back in the swamp boat, head 
    northwest until you pick up a diamond signal. Follow it to a mountain 
    passage with a diamond case at the end of it, containing 2 diamonds 
    (D_A#B03).
    
    Get back in the swamp boat, and follow the river all the way into the selao 
    sector. Youíll pass another guard post and you might receive some fire from 
    the polytechnic area, but as long as you keep driving you shouldnít end up 
    with too much wounds. Youíll pass a (already unlocked) safe house just 
    before entering the selao sector, use it to sleep or change weapons.
    
    Upon entering the new sector, stop at the first dock you see and get out. 
    Youíll find a weapon store here, so get in the armory to refresh and 
    restock. You might want to think about taking some IEDís with you. 
    On the left side of the armory, youíll see a diamond case enclosed by 
    fences. You could blast away the fences, but, for a more subtle approach, 
    head around the back and slash away at the wooden bars there, then get in 
    and retrieve the diamond (D_A#B04).
    
    From here, you have two options. Either get back in your swamp boat and get 
    to Selao over water, or get in a car and use the roads to get there. The 
    car is the fastest, but you will run into a guard post, whereas the water 
    route is entirely safe. 
    
    Once in Selao, itís time to eliminate the target. There are two various 
    targets: one is out of sight from the defendants, the other right in front 
    of them. The former one can easily be killed through machete, silent 
    weapon, or IED. The latter, however, requires a subtler approach. Direct 
    attacks on him will trigger the rest of the guards immediately. The best 
    thing to do is to place an IED near him, but even thatís difficult. Make 
    sure no-oneís watching, then place and IED close to his position. I placed 
    them on the boxes right behind the spot where heís smoking from time to 
    time. You can easily hide behind it to place the explosive, and due to the 
    blast, it will kill the target no matter where he stands.
    
    Get out through the southeastern exit heading for the bus station. Once 
    there, trigger the IED if you placed one, then take the bus (location 
    depends on the walkthrough).
    
    
    =================\
    Guard Post Target \
    ==============A#BGP\
    
    From the communication tower, take the road southwest towards the target. 
    The path eventually bends to the right, leading to a junction. Once you 
    reach the junction, get off the road, and drive west, along the upper side 
    of the small rock formation. When you pick up a signal on your GPS, follow 
    it to find two guards. Take them out, then follow the signal further to a 
    diamond case with 2 diamonds (D_A#B05).
    
    After picking up the diamonds, head south towards the guard post. Take it 
    out or sneak by it, and cross the bridge to the west. From there, follow 
    the road west, but turn south at the junction. Take out the guard post up 
    ahead, then scout it for a fuel pile. Afterwards, look in the train unit to 
    find a diamond case behind the blue barrels, containing 1 diamond 
    (D_A#B06).
    
    When you have everything, get in a car, then follow the railtrack to the 
    west. It should lead you to the mountains. When you reach the Selao sector, 
    youíll see that youíre close to the target.
    
    The guy you have to kill is probably near the southern section of the guard 
    post. Sneak around the post until you can see the target, then quickly 
    shoot him. If the guards noticed you, rush towards the shore. Kill any 
    excess guards, then get in the house and open the diamond case there to 
    receive another diamond (D_A#B07).
    
    Clear out the rest of the guard post (or not), then get in a car and drive 
    to Selao. From there, make your way towards the bus station.
    
    
    ====================\
    Dogon Village Target \
    =================A#BDV\
    
    Get in a car, and take the road north from the communication tower into the 
    northeastern sector. Follow the road until you reach a guard post. Take out 
    the troops defending it, then scout the post for an explosive pile. Get 
    back in your car and follow the road north, until it starts to bend to the 
    left. At that point, get off the road on the right and drive forward to 
    reach a large fence Ė the border of the country. You should see a campfire 
    close by. Take out your GPS and follow the diamond signal to a case near 
    the fence. Open it to receive 2 diamonds (D_A#B08).
    
    Get back on the road and follow it as it bends to the left. When you reach 
    a junction, head left, away from Sepoko. Take out the guard post you 
    approach at the next junction, and scout it for an ammo pile. Then make 
    your way for the mountain formation west of Sepoko. Head for the eastern 
    side of the formation, then use your GPS to locate a diamond case resting 
    on a bench, containing 1 diamond (D_A#B09). Then, head north until you 
    reach the safe house. Unlock it if you havenít already, then rest/restock.
    
    From the safe house, head west, but keep a look out on your right. When you 
    see two large rocks (the left one bigger than the right), head there, and 
    use your GPS again to find a diamond case in between the rocks. Open it to 
    receive 2 diamonds (D_A#B10).
    
    Get back in the car and head further northeast, until you see a collection 
    of rocks and a lone tree. Get to it to find yet another diamond case, this 
    one containing 3 diamonds (D_A#B11). After picking it up, take out your 
    map. Head for the weapon store in the south west (grab a dart rifle if you 
    havenít got one), and then follow the road into the northern sector.
    
    From your current location, head for Dogon Village as quickly as possible. 
    With a car, itís possible to pass the outpost unharmed. Make sure you enter 
    the village through the northern entrance.
    
    When you approach the area, follow the road for a bit. When you come across 
    the second large rock (use your map), head right and follow the road up the 
    hill. You should reach a small path leading through the village and a 
    turret. Make sure no-one is patrolling the path, then cross it to get to a 
    set of stairs. Climb the stairs, then head right at the junction to go 
    further up the hill. Save, then hide behind the hut. The path in front of 
    you contains an ammo pile, but, more importantly a lot of guards, most of 
    which will patrol from their current position towards you, and then back. 
    This means you canít cross them. Wait for them to start coming in you 
    direction, then head around the left side of the hut. When you reach an 
    opening, wait for the guards to your right to pass, then cross towards the 
    second hut. Once youíre there, keep hiding behind the hut and save. You 
    should be at the other side of the ammo pile.
    
    The target, a man in a suit as usual, is patrolling the area. He might be 
    in the middle of the village, where he is surrounded by guards, but, sooner 
    or later, heíll walk towards the ammo pile, right past you. When heís 
    there, use your dart rifle to take him out.
    
    The mission is complete, but there is still a diamond case we need to 
    collect. Unfortunately, itís right in the middle of the village, which, as 
    I said before, is crawling with guards.
    
    Do you see the circular building close to the position of the target? head 
    in there unseen, then climb the two ladders. At the top, look in a 
    southwestern direction to see a guy with a mortar. Take him down. Thatís 
    one less we have to concern ourselves about.
    
    Climb back down the ladders and return to your original position (behind 
    the hut). Crouch in a western direction, and head left after youíve crossed 
    the first path. You should now see a gap in the stone wall to your left. 
    Behind that gap is a wooden roof. Save, then sprint and jump through the 
    gap, on the roof. From there, you have to move quick. Jump on the building 
    in front of you, then turn right and jump on the next wooden roof. From 
    there, jump left to land on a roof with a diamond case. Open it to receive 
    2 diamonds (D_A#B12). The troops have almost certainly seen you by now, and 
    youíre probably wounded. Take a moment to use a sirette, then jump to your 
    right to land on the ground. From there, quickly sprint towards the 
    southern exit. The village has many narrow passages that you can use to 
    your advantage. Stop only to kill guards directly in your way, and try to 
    lob grenades at explosive things you come across. In any case, get to the 
    southern exit as quickly as possible.
    
    Once youíre out, congratulations. Save, then follow the road into the 
    northwestern sector. When you reach the bridge, drop down into the water, 
    and swim north to reach the bus station. 
    
    
    ========\
    Sefapane \
    =====A#BSF\
    
    The targetís in the northwestern sector, and weíre going to get there 
    through the northeastern and the northern sector. Itís advised to take 
    either the MGL-140 or Carl G Rocket Launcher, and IEDís with you.
    
    Take the road leading southwest towards the polytechnic area. When you 
    reach the first junction, head right into the northeastern sector.
    
    Follow the road until you reach a guard post. Take it out (be watchful of 
    the sniper, who also happens to have a rocket launcher), and scout it for a 
    medkit. From the guard post, go left, but when the dirt road passes a small 
    lake, get out. Walk around the lake until you are on top of the rocks at 
    the northern shore to reach a campfire with a diamond case, containing 2 
    diamonds (D_A#B13).
    
    Get back on the road, and drive west until you see another lake to your 
    right. Unlock the safe house to the north, then head for the lake and get 
    out your GPS. Follow the signal to a diamond case sitting on a box on the 
    western shore of the lake, containing 1 diamond (D_A#B14). Then, make your 
    way towards the western end of the lake to find a truck. Near the truck is 
    a Jackal Tape (J_A#B1).
    
    Head north until you meet the road, and follow it to the east a bit, until 
    you pick up another diamond signal. Follow it until youíre stopped at a 
    rock formation. The diamond case is atop the formation. Remember the 
    location, and continue east.
    
    When the road bends to the left (north), get off of it and hike east until 
    you reach the safe house. Unlock it, then follow the path behind. Just 
    before the safe house-sign, youíll see a small path going up the hill to 
    the right. Follow it to reach a paraglider. Take a wild guess where weíre 
    taking it. Exactly.
    
    Save, then use the paraglider. Turn about 45 degrees to the left to face 
    the location of the diamond case. When you get to it, open the briefcase to 
    receive 3 diamonds (D_A#B15). Hop down to the ground via the side of the 
    platform, then head southwest into the northern sector.
    
    Move towards Sediko, then follow the mountain passage north of it. From 
    there, head northwest towards the guard post. Take it out and scout it for 
    an explosive pile, then walk in a southwestern direction. When you pick up 
    another diamond signal, follow it to a white tree on top of the hill with a 
    diamond case next to it, containing 2 diamonds (D_A#B16).
    
    When you opened the briefcase, head west, across the river, to the safe 
    house. Restock on ammo (if you have an ammo pile) and save, then head 
    further west until you reach the road. Follow it to the west, until just 
    before you enter the northwestern sector. Look for a small mountain path on 
    your right. Follow it to a small wooden hut with another diamond case in 
    it, containing 3 diamonds (D_A#B17). Get back on the road and follow it 
    into the northwestern sector.
    
    If you have the MGL-140 or Carl G rock launcher with you, you donít have to 
    enter the city, but take the target out from the road. Walk up the path 
    towards Sefapane until you can clearly see into the main road of the city. 
    Then, look for a tall building with blue squares on it. It should be behind 
    another, lower house.
    In case of the MGL-140, save, then aim for some distance above the tall 
    building and shoot. The grenade will lose some height due to the distance, 
    but if it lands on the building itself, it should take out the target. This 
    might take a few tries, though.
    If you have the Carl G Rocket launcher with you, save, then direct the 
    rocket towards the top of the tall building, and with careful timing, point 
    it downwards after it passed the first building. This will probably take a 
    few tries.
    If youíre not able to complete the mission this way, use IEDís.
    
    In the case of the IEDís, you have to enter the village. Fortunately, the 
    target is close to a fuel pile and an ammo pile. Place the IED at one of 
    those piles when no-one is looking your way (preferably both), then get out 
    of the city and detonate it to complete the mission and receive 15 
    diamonds.
    
    After finishing off the target, jump from the bridge in the water and swim 
    north towards the bus station.
    
    
    =============\
    Convoy Target \
    ==========A#BCO\
    
    From the antenna station, head north into the northeastern sector. Follow 
    the road towards the guard post, but when you pick up a diamond signal near 
    a thin lake, follow it to a briefcase next to a tree, containing 2 diamonds 
    (D_A#B18).
    
    When youíve got the diamond, drive northeast and take out the guard post. 
    Scout it for an explosive pile, then get back in the car and follow the 
    road further north.
    
    When you reach the junction south of Sepoko, head left, but donít follow 
    the road for too long. Instead, get off the road and drive towards the safe 
    house in the west. Get out of the car when the road gets too thin, and 
    continue on foot. When you pick up a diamond signal, follow it to a 
    briefcase lying in the middle of the road, but containing 3 (!!) diamonds 
    (D_A#B19).
    
    Follow the road further to reach the safe house. Unlock it, restock and 
    rest if you want to, then continue on and make your way to the main road in 
    the west. When you reach it, follow it north until you reach the junction.
    
    From here, you are in or close to the direct route of the target convoy, so 
    anytime he comes close, feel free to set up the IEDís or rocket launcher 
    and take it out.
    
    From the junction, head north until you pick up another diamond signal. 
    Follow it to a last diamond case, close to a tree, containing 1 diamond 
    (D_A#B20).
    
    Take the convoy out if you havenít already, then head north until you reach 
    the bus station.
    
    
    
    ====================================
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
            PREDECESSOR MISSIONS        
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    ====================================
    
    
    ===================\
    Northeastern Target \
    ================B#BNE\
    
    From Mikeís Bar, make sure you have a silent weapon, then get in a car and 
    drive towards the bus station. Take the bus to the northeastern sector.
    
    From the bus station, drive to the safe house in the northeast. Unlock it, 
    change some weapons inside if you need to, then get in a car and drive 
    further east, along the northern wall of the mountain formation. When you 
    see a wrecked bus in the distance, head there, jump on it, then fall 
    through the gap in the roof to access a diamond case containing 2 diamonds 
    (D_B#B01). Get back in your car, and drive south toward Sepoko. When you 
    approach the area, save and continue on foot (remember the location of your 
    car, though).
    
    If you approach the area from the north, this mission really is a cakewalk. 
    Approach the area, and you should reach the telecom office, surrounded by a 
    fence. However, the fence is not really a good protection. Look for a gap 
    in the defense close to where the fence makes a 90 degree turn (in the 
    northeastern corner of the area). Use it to get in the closed-off grounds. 
    The tape is lying right in front of you, beneath the stairs. Weíre not done 
    here yet, though. 
    
    Above you is the sniper. Silently kill him, then climb the stairs and 
    follow fences until you hit a dead end. Thereís a diamond case in front of 
    you, on the roof. To get to it, jump from your current position on the 
    boxes in front of you, and from there on the roof. Open the diamond case to 
    receive a diamond (D_B#B02). Hop down to the ground on the side of the ex-
    sniper, then get out the way you came.
    
    Find your original car again, then drive towards the safe house in the 
    north. From there, head for the bus station and use it to get to the 
    northeastern sector, then drive to Mikeís at Marina.
    
    ===============\
    Northern Target \
    ============B#BNO
    
    The target is in Dogon Village, so drive to the bus station, and take it to 
    the northeastern sector.
    
    From the bus station, get in the car and take out your map. You need to get 
    to the northwestern corner of the sector, so drive straight there. When you 
    arrive at the corner, drive into the northern sector.
    
    You should pick up a diamond signal pretty soon after entering the new 
    sector, so get out of your car and follow the signal to a diamond case near 
    a wrecked car, containing 2 diamonds (D_B#B03). After youíve got it, get 
    back in the car and follow the northern border all the way to the west.
    
    About halfway through, you should pick up a diamond signal again. This 
    time, follow it to a diamond case below a billboard, containing 1 diamond 
    (D_B#B04).
    
    After picking up the diamond case, get back in your car and continue follow 
    the border to the west, not following the road, until you are directly, but 
    far, above Dogon Village. You should pick up yet another diamond signal. 
    Follow this one to a hut containing the diamond case. Open it to receive 2 
    diamonds (D_B#B05).
    
    From here, head southeast towards the safe house. Unlock it if it isnít 
    already, and sleep until night. Then, head for Dogon Village. Enter through 
    the northeastern entrance.
    
    When you approach the area, follow the road for a bit. When you come across 
    the second large rock (use your map), head right and follow the road up the 
    hill. You should reach a small path leading through the village and a 
    turret. Make sure no-one is patrolling the path, then cross it to get to a 
    set of stairs. Climb the stairs, then head right at the junction to go 
    further up the hill. Save, then hide behind the hut. The path in front of 
    you contains an ammo pile, but, more importantly a lot of guards, most of 
    which will patrol from their current position towards you, and then back. 
    This means you canít cross them. Wait for them to start coming in you 
    direction, then head around the left side of the hut. When you reach an 
    opening, wait for the guards to your right to pass, then cross towards the 
    second hut. Once youíre there, get around it and save. You should be at the 
    other side of the ammo pile.
    
    From your current position, make sure itís safe, then crouch and head for 
    the elevated hut in front of you. Hide beneath it, then head in a northern 
    direction to get behind another hut. You should now be between another 
    elevated hut and a regular one. Crouch further north to reach another set 
    of stairs. Climb it. The road in front of you is covered in shadows (most 
    of the time), but there might still be one or two guards patrolling it. If 
    you have a silent weapon, take them out, otherwise just wait until they 
    leave your sight. If a guard goes into the path on the right, wait for him 
    to come back and patrol the other way. Then head down the path and go 
    right.
    
    Climb the set of stairs you see, then go right when the stairs split. 
    Follow the road all the way into the mountains, out of the area, until you 
    find the Predecessor Tape next to a dead body.
    
    Get back to where the stairs split, and this time, take the other set. 
    Follow it all the way up, and when youíve reach the end, turn right to find 
    another set of stairs, this one leading down. Follow it to find a 
    paraglider. Our ticket out of here. Save, then use it. Go left when the 
    river splits up.
    
    Afterwards, get to the safe house in the north and sleep until daylight. 
    Then drive back to one of the bus stations (northwest or northeast), and 
    take it to Mikeís.
    
    
    ===============\
    Southern Target \
    ============B#BSO
    
    The target is close to Mikeís Bar, so get in a car and follow the road into 
    the southern sector. Make absolutely sure itís night, and that you have a 
    silent weapon with you.
    
    As soon as you reach the southern sector, get out of the car and off the 
    road. Walk in the direction of the target, until you reach the Bowaska 
    area. Youíll see now that the tape is in the large building. Approach the 
    large building from the southern side, you shouldnít find to much 
    resistance here. Once you reach the fence east of the building, carefully 
    proceed through the side entrance. You can already see the tape lying on 
    the bench, the only obstacle is the front entrance through which the guards 
    might see you.
    
    Save, then carefully look around the corner to see if anyone is looking. 
    There might be a guy hanging against the wall with his face turned the 
    other, but he wonít see or hear you as long as youíre careful. Proceed 
    towards the tape and pick it up.
    
    When you have it, get out the way you came and retreat to Mikeís.
    
    
    
    ====================================
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
               BUDDY MISSIONS           
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    ====================================
    
    
    /===============\
    |>Marty Alencar<|
    \===============/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 28                                       |
    |Nationality: Brazilian, Nationalized U.S.     |
    +                                              +
    |Loves the action. Not exactly an intellectual,|
    |But he can hold his own.                      |
    +----+-----------------------------------------+
    |NOTE|
    +----+-----------------------------------------+
    |If youíre playing with one of the characters  |
    |from Bowa-Seko, Alencar appears in this       |
    |district instead of Leboa-Sako.               |
    +----------------------------------------------+
    
    ===================\
    Wipe the Competition\
    ================B#MA3\
    
    ---/// Briefing \\\---
    
    OBJECTIVES: Go to Sefapane and kill the arms
                smuggler at the UFLL outpost.
       DETAILS: Thereís a gun smuggler at the UFLL command
                post in Sefapane. Heís there to seal an
                agreement, supplying the UFLL with arms.
                Marty Alencar wants this business for
                himself. So heís asked me to head there and
                take out the smuggler. Thatíll clear the way.
    
    \\\---
    
    The target is in Sefapane, and youíd do wise to bring your Dart Rifle 
    along.
    
    Enter Sefapane, and head for the eastern exit. You should be able to see 
    the target while still being close to the road out of the town. Take out 
    your dart rifle and kill the target. Thereís a high chance youíll be 
    caught, though a headshot will minimize this chance, so quickly flee 
    through the eastern exit. Afterwards, head to Mikeís at the Marina and tell 
    Marty his competition has been wiped.
    
    
    ================\
    Little Conspiracy\
    =============B#MA4\
    
    ---/// Briefing \\\---
    
    OBJECTIVES: Go to the TaeMoCo mine and kill the
                mine chief.
       DETAILS: Marty tells me that Addi Mbantuwe wants
                the mine foreman dead, but he canít ask his
                own UFLL troops to do it since there are
                some loyalties there. Marty passed it along
                to me. I guess if I do it right, everyone
                will blame the APR.
     
    \\\---
    
    The target is in the southwest, and a dart rifle (or other sniper) is 
    preferred.
    
    Head to the mine and approach it from the northwestern entrance. The target 
    is located at the building closest to your position. Sneak through the 
    bushes to approach him unseen. When you can make out a suit and tie, aim 
    and shoot a clean headshot. Get out unnoticed and tell Marty youíve 
    finished this (incredibly simple) mission for Addi.
    
    
    /==============\
    |>Xianyong Bai<|
    \==============/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 24                                       |
    |Nationality: Chinese                          |
    +                                              +
    |Dressed like he had to flee something fast.   |
    |The guyís made his share of enemies. Can      |
    |see that on his face.                         |
    +----------------------------------------------+
    
    ===============\
    Passport to Hell\
    ============B#XB1\ 
    
    ---/// Briefing \\\---
    
    OBJECTIVES: Go to the tourist resort and destroy
                the passport briefcase.
       DETAILS: Xianyong Bai was telling me about some guy
                he knows thatís sitting on some big stash of
                passports, waiting for some reason to sell
                them off. Bai hates this guy, and wants to
                destroy these travel docs just out of spite.
                Heís asked me to take care of it.
    
    \\\---
    
    The targetís in the western sector, and itís advised to take a silent MP-5, 
    a dart rifle and IEDís with you. Approach the area at night, and from the 
    northern side.
    
    Move until you are in the northeastern corner of the area. Take out your 
    dart rifle, and look for a sniper to the left of the target. Take him out, 
    and take out any more hostiles you see near the hut containing the target. 
    Then, take out the MP-5 and jump in the water. Swim towards the left of the 
    target to reach a set of stairs. Climb it, then quickly make your way 
    towards the target. If you see anyone, take him out silently. Once youíre 
    in the hut, plant an IED near the briefcase, then get out and jump over the 
    fence in the water. Swim towards the other shore again, walk a safe 
    distance away so no-one sees you, then detonate the explosive to update the 
    objective. Get back to Mikeís afterwards and tell Xianyong the good news.
    
    
    ============\
    Treasure Hunt\
    =========B#XB2\
    
    ---/// Briefing \\\---
    
    OBJECTIVES: Go to Sepoko and find the artifacts.
       DETAILS: Xianyong Bai says thereís a stash of small but
                valuable artifacts hidden near the old border
                post at Sepoko. Hector Voorhees is also
                looking for them and thinks Baiís involved. Bai
                needs to stay clear of the artifacts or it could
                screw up my plans. I gotta find the artifacts
                for him.
    
    \\\---
    
    The target is in the northeastern sector, so get there by bus. Take a 
    silent MP-5 along in case you find a guard.
    
    From the bus station, drive straight towards the artifacts. When you 
    approach Sepoko, get out and  continue on foot. When you reach the 
    artifacts, pick it up, then get back to your car and drive towards the bus 
    station. Xianyong Bai will be very pleased that you finished this 
    incredibly easy mission for him.
    
    
    /===============\
    |>Frank Bilders<|
    \===============/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 36                                       |
    |Nationality: Northern Irish                   |
    +                                              +
    |Stone killer. Tough SOB. Land in a pub fight, |
    |make sure Bilders is on your side.            |
    +----------------------------------------------+
    
    ========\
    Wanted   \
    =====B#FB1\
    
    ---/// Briefing \\\---
    
    OBJECTIVES: Head to the old Dental Clinic and
                destroy the radio transmitter.
       DETAILS: Frankís managed to piss off somebody with
                access to a high-powered radio transmitter...
                Now this guyís broadcasting Frankís 
                description on all channels, denouncing him
                and calling for his head. Frankís
                understandably upset. He wants me to knock
                the radio transmitter out of commission.
    
    \\\---
    
    The target is in the west sector, and youíd best enter during night. Make 
    sure you bring along the dart rifle and IEDís. Approach the target from the 
    eastern side.
    
    As you close in on the area, look for a sniper just north of the target. 
    Heís in an elevated rectangular hut, and you shoot silently kill him before 
    he triggers the alarm. Once heís out of the way, you can safely approach 
    the target.
    
    The radio transmitter is close to the entrance, so you wonít have to sneak 
    a lot. Thereís one or two guards guarding the entrance. Wait until there is 
    only one guard left, then take him out. Save, then, while crouching, 
    approach the entrance. As soon as you enter, head right, behind the second 
    fence.
    
    When you think the coast is clear, head into the hut containing the radio 
    transmitter. Place an IED, then get out the way you came. Get out of sight, 
    then detonate the explosive to update the mission. Debrief with Frank 
    afterwards.
    
    
    
    ===========\
    Schoolís Out\
    ========B#FB2\
    
    ---/// Briefing \\\---
    
    OBJECTIVES: Go to the Polytechnic and destroy
                the supplies.
       DETAILS: Frank Bilders says a former associate of his
                has gone into business for himself. And Frank
                has been cut out of the profits. I need to head
                to the Polytechnic, destroy his former
                partnerís supplies, and shut down that
                business.
    
    \\\---
    
    The target is in the eastern sector, and itís advised to take a Dart rifle 
    and IEDís with you. Take the bus to Port Selao, head for the northern part 
    of the town and use the swamp boat there to enter the eastern sector 
    through the river passing the Polytechnic, and old school.
    
    Once you enter the eastern sector, enter through the southwestern opening. 
    The target is close to your location now. There should be no-one in between 
    you and the target, but if there is, silently take them out with the dart 
    rifle.
    
    Proceed towards the target (thereís a doorway on the northern side leading 
    to it). Once there, place and IED on one of the barrels. Quickly get out 
    and retreat to the safe house in the south, then detonate it. Go to Mikeís 
    to tell Frank the missionís done.
    
    
    /===============\
    |>Nasreen Davar<|
    \===============/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 29                                       |
    |Nationality: Tajik                            |
    +                                              +
    |Has grown up with war. Can see it in her      |
    |eyes. Most likely seen more combat than       |
    |many of the men here.                         |
    +----------------------------------------------+
    
    ==================\
    Guina Assassination\
    ===============B#ND1\
    
    ---/// Briefing \\\---
    OBJECTIVES: Go to the Dogon Village and kill the
                APR official.
       DETAILS: Nasreen Davar has put some past business up at
                the Dogon Village that she doesnít want 
                anyone knowing about. Sheís covered her
                tracks well enough, but now some high
                ranking APR official is snooping around there.
                She wants me to take him out.
    \\\---
    
    The target is in Dogon village, and youíd best approach the area from the 
    south. Attempting the mission at night is recommended, though not 
    obligatory. A sniper is not necessary, though a silent weapon (dart rifle 
    preferred) may come in handy.
    
    When you reach the area from the southern side, get off the main road when 
    you see a small path to your left leading up the hill. Follow the path into 
    the village. This section of the area is relatively empty, though you might 
    find one or two guards. Sneak around them or kill them, your choice.
    
    When the path descends to the right, crouch left instead, so that you end 
    up behind the building, on the rocks. Take a short moment to overview the 
    area, make sure no-one can see you, then hop down the rocks to land on 
    another path. This is where it gets tricky for sneakers. You might consider 
    blasting as many guards before they blast you, though you will be noticed.
    
    follow the path in front of you, then hide in the shadows to the left. 
    Save, then look in front of you. Do you see the gap between the two huts? 
    Make sure no-one is looking your way, then sprint to that gap. Once youíve 
    made it, youíre safe for a while (keep crouching, though). follow the path 
    left (east), but go left when you see a fuel pile. You should see a pile of 
    hay in front of you. Follow the path to the right of the pile, passing by 
    an open hut and a rock. Walk around the rock, then look for a way up on the 
    other side. You should come across a path again. Look for a set of stairs 
    on the other side of the path, make sure youíre unnoticed, then cross the 
    path and climb up the stairs. Follow the path further until you reach an 
    ammo pile. While doing this, watch out for any guards that might get 
    suspicious.
    
    Hide behind the ammo pile, then, when you think itís safe, walk further 
    down the path. Sometimes, guards will be standing in the same spot the 
    whole time. If this is the case, youíd best distract them from another 
    position, then walk around the hut to end up behind them, and quickly make 
    your way across the road.
    
    Follow the path all the way behind the circular hut, towards the set of 
    stairs. The path in front of you is covered in shadow, though there might 
    be one or two guards patrolling. Silently kill them or wait for them to 
    leave, then follow the path to the right, leading (again) away from the 
    target.
    
    However, the path leads up a hill, until you are up on the rocks, at the 
    highest spot of the area. Follow the empty path to the south, until it 
    leads to a set of stairs, straight to the APR official.
    
    If youíve made it to the target completely unnoticed (congrats), you have 
    various options of killing the man. The quickest way is to shoot him. A 
    silent weapon is incredibly handy right now, since you can kill him 
    unnoticed. Any other weapon will be noticed, and you might have a hard time 
    getting out.
    If you donít have a silent weapon, or if you want a more classy kill, you 
    might opt to place an IED near his position, then get out and detonate it 
    to assassinate him. This is very risky, though, as the official might be 
    out of the IEDís reach upon detonation.
    A final option is to silently assassinate him with your machete. A full 
    silent kill, completely unnoticed, is very difficult due the gameís script, 
    but it is certainly possible. You have to make sure the official doesnít 
    ever see you, even when youíre about to kill him. As soon as he sees you, 
    even for a very brief moment, your sneak status is gone. Also, machete 
    kills are rarely silent because the victim is not dead after the first hit. 
    Heíll fall to the ground, and start crying out for help, which is basically 
    the end of your sneaking. However, a mission target is instantly dead after 
    the first hit, making it much easier to assassinate him.
    
    In whatever way you want to complete the mission, after youíre done, get 
    out the way you came: climb back up the stairs, and rush all the way back 
    through the empty rocks. Near the end, however, look for a set of stairs on 
    the left. It should lead to a cliff and a waterfall, and, most importantly, 
    a paraglider. Save, detonate the IED if you planted one, then use the 
    paraglider to safely get out of the area. Take a left when the road splits.
    
    If youíve snuck inside the area, silently killed the APR official, snuck 
    out, and used the paraglider, well done. This is one of the most difficult 
    missions in terms of sneaking. After getting out of the village, youíd best 
    get to the safe house and obtain a car, then drive towards the bus station 
    in the northeastern sector. Take it to the southeastern station, then head 
    for Mikeís to debrief with Davar.
    
    
    ======\
    Driveby\
    ===B#ND2\
    
    ---/// Briefing \\\---
    
    OBJECTIVES: Go to the airfield and kill the arms
                dealer.
       DETAILS: Nasreen Davar says a small arms dealer is
                arriving at the airfield east of Port Selao to
                broker a bunch of guns with one of the merc
                outfits. She thinks itís best for everyone if the
                deal never happens... and the dealer goes
                away permanently.
    
    \\\---
    
    The target is in the airfield area. Take a dart rifle with you, and 
    approach the area from the northwestern entrance. The big difficulty with 
    this mission is, that the target is dressed like any other guard.
    
    Enter the area on foot. Thereís a guard behind the turret some distance in 
    front of you. Jump on the rocks to the right, pass the fence and sprint to 
    the next large rock. From here, look around the southern side of the rock 
    in the direction of the target. You should spot a normal car. Scout it. On 
    your map, youíll see that the target is very close to the car. So now we 
    know where he is.
    
    Get to the other side of the rock youíre hiding behind. See the house in 
    front of you. Rush towards the fence in front of it when no-one is looking. 
    Crouch through the opening in the fence to reach the house. To your left is 
    the guy behind the turret. Save, then, while crouching against the wall, 
    pass him. Follow the wall. When you reach an ammo pile, hide behind it and 
    save. Take out your dart rifle and check the eastern border of the area. 
    You should find a guard with a rocket launcher. Take him out silently. 
    Then, walk around the corner and in the house. Save again, then zoom in on 
    the target with your dart rifle.
    
    The target is white, wearing a light camo suit and khaki pants. Heís 
    hanging around at one of the airplanes. Locate him, and kill him. If you 
    donít which one it is, shoot them all. If you still donít see ďObjective 
    UpdatedĒ at the top of the screen, he might be out of sight.
    
    Anyway, after the target is dead, quickly get out through the other doorway 
    (on the southern side), and kill the guards close by, then sprint across 
    the road back to the northern exit. Get out of the area, then drive back to 
    Mikeís to debrief with Nasreen.
    
    
    /===============\
    |>Hakim Echebbi<|
    \===============/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 38                                       |
    |Nationality: Algerian                         |
    +                                              +
    |Guyís a neat freak. Looks like heís had lots  |
    |of military training. Heard heís a millionare.|
    +----------------------------------------------+
    
    ========\
    From Afar\
    =====B#HE1\
    
    ---/// Briefing \\\---
    
    OBJECTIVES: Go to the Pipeline construction site
                and kill the man on the tower.
       DETAILS: Hakim Echebbi wants me to take out a thug
                manning the Pipeline tower. Sounds like had
                a run-in with him, and this guy stole from
                him. Hakim holds grudges.
    
    \\\---
    
    The target is in the M-S Pipeline area. The best way to approach the target 
    is from the western side, so youíll end up on a separate part of the area, 
    on the other side of the gorge. Be sure to approach it by night, and to 
    take a dart rifle with you.
    
    When you reach the area, take out the sniper and the guard manning the 
    grenade launcher silently, then approach the launcher yourself. Instead of 
    using it, however, use your dart rifle to locate the target, next to the 
    sniper. Take out both of them silently to complete the mission. Get back to 
    Mikeís and tell Hakim what youíve done to the guy.
    
    =========\
    Dirty Talk\
    ======B#HE2\
    
    ---/// Briefing \\\---
    
    OBJECTIVES: Go to Sefapane and grab the
                meeting notes from the bedroom.
       DETAILS: Hakim Echebbi is trying to earn some favors
                with the UFLL. He got some intel from inside
                the APR command post in Sefapane...
                Apparently Nicholas Greaves is in the habit of
                leaving his meeting notes on his bedstand
                there. Hakim wants me to break in and take
                those notes.
    
    \\\---
    
    The target is in Sefapane, an easy area to steal from. Take the bus to the 
    northwestern sector, then get to Sefapane by water. Once there, head for 
    the target. The notes are inside an open HQ, on the second floor. If you 
    can, sneak into the house so that no-one sees you. Then grab the meeting 
    notes and get out.
    
    If somebody sees you going in or coming out of the house, however, hell 
    breaks loose. Quickly take out the guards in your path, and make your way 
    towards the western exit. When you canít get through the troops, try 
    heading up to the roof first and taking them out from there before trying 
    to escape.
    
    In any case, after youíve successfully fled from Sefapane, go back to 
    Mikeís and hand the notes over to Hakim to complete the mission.
    
    
    /=================\
    |>Andre Hyppolite<|
    \=================/
    
    |PROFILE|
    +-------+--------------------------------------+
    |Age: 40                                       |
    |Nationality: Haitian                          |
    +                                              +
    |Has lots of experience in guerilla warfare.   |
    |Amazing heís made it to 40. Travels light.    |
    |Must be used to grabbing what he needs on     |
    |the fly.                                      |
    +----------------------------------------------+
    
    ==================\
    A Pumping Explosion\
    ===============B#AH1\
    
    ---/// Briefing \\\---
    
    OBJECTIVES: Go to the pump house and retrieve the
                briefcase.
       DETAILS: Andre Hyppolite wants me to retrieve a
                briefcase at the pump house. Itís got some
                important financial documents that might
                confirm his suspicions regarding a certain
                business dealing... I didnít ask.
    
    \\\---
    
    getting in the pump house provides no challenge at all, but you should 
    bring along a silent MP-5, just in case.
    
    Approach the area from the southeastern side and look for a fence along the 
    lake. Move around the fence until you are at the eastern side, and from 
    there, follow the fence towards the target. When you reach the pump house, 
    youíll see an entrance right in front of you. Make sure no-one is watching, 
    then enter the pump house. Grab the briefcase once inside, then get out the 
    same way you got in.
    
    Afterwards, meet Andre at the bar and hand off the briefcase.
    
    
    ============\
    Jack in a Box\
    =========B#AH2\
    
    ---/// Briefing \\\---
    
    OBJECTIVES: Get the box from the killer in
                Weelegol.
       DETAILS: Andre said somebody killed Tambossaís brother.
                As proof of the deed, the sick bastard took
                something from the victim and stuck it in a
                box. Addi Mbantuwe wants that box... for what,
                I donít even want to speculate. But Andre thinks
                it might be in our interests if I retrieve the
                box and hand it over to the UFLL.
    
    \\\---
    
    Sick, sick objective. But someone has to do it. Unfortunately, sneaking 
    isnít an option with an area as heavily guarded as Weelegol is. So, equip a 
    sniper, an LMG and an M-79 and move out. Approach the area from the western 
    side (no like thereís another option).
    
    Upon entering the village, find a high spot close to the village so that 
    you have a good outlook over the village. Then, quickly, take out as many 
    guards as you can with the sniper. When theyíre on to you, just keep 
    shooting, only stopping when you need to heal. Kill the oneís that are 
    approaching you first.
    When all of the visible guards are dead, equip your M-79 Ė thereís a lot 
    more guards not showing themselves. With careful aiming, shoot 2 or 3 
    grenades near explosive objects. Throw some molotovís behind it if youíre 
    close enough, and wait for the fire to spread. Kill any guards getting 
    smoked out of their hiding places (or wherever they were). When the area 
    seems empty, equip your LMG and enter the village. Be on your guard for 
    anymore guards, and approach the target. When youíre there, pick up the 
    bloody box and make your way out of Weelegol Village.
    
    Afterwards, return to Andre and hand off the box to complete the mission.
    
    
    
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    *this chapter will be completed with the next update!*
    
    
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    Iíve been getting a lot of mails recently, some with very similar 
    questions. Check this chapter before mailing anything to me.
    
    Questions if youíre stuck
    =========================
    
    Q: I canít activate the 3rd/4th underground mission.
    A: Underground missions are activated at key moments in the game (when your 
    character is in need of medicine). In both districts, there are regularly 
    only 3 of these moments (2 if you donít do any side missions). So itís 
    generally not possible to do the 4th.
    
    Q: I canít get to the diamond case lying on top of the railroad train in 
    the Fuel Depot!
    A: A lot of people have problems with it; they try it a few times, then 
    give up and think itís impossible. Understandable, but just try a few more 
    times. Get on top of the closest silo, jump on the rail, and then sprint 
    and jump from the rail on the train. Believe me, itís possible. Always.
    
    Q: I can only place 1 IED and my character automatically switches to the 
    detonator. How do I place more IEDís?
    A: After your character switches to the detonator, press the right mouse 
    button to switch back to your IEDís. This way, you can place two or more of 
    them.
    
    Q: I want to finish all the Predecessor missions, and I filled in all the 
    codes from the ďwalkthroughĒ chapter, but the last mission wonít open up. 
    What should I do?
    A: Download the Intel Bonus Missions from the internetz. It can be easily 
    found through any search engine.
    
    Q: Where in the menu can I find the FC2 map editor?
    A: It canít be accessed through the game itself, but itís a separate 
    program found in your Far Cry 2 folder (C:/Program Files/Ubisoft/Far Cry 2 
    normally)
    
    Q: I canít attach IEDís to a car. HALP!
    A: attach to the rear of of the car/truck, preferably on a flat surface. 
    Stand close to it, face the surface and then place the IED. It should work 
    fine.
    
    
    Questions regarding glitches/bugs
    =================================
    Q: My game crashed! 
    A: FC2 has been known to crash periodically, or constantly with certain 
    save files (these are known as corrupted savegames). Although there are a 
    million reasons a game can generally crash (not enough memory, graphics 
    card is literally on fire, etc. etc. etc.), Iíll just concern myself with 
    the ones specifically regarding FC2.
    
    The most important thing to do is to limit your number of savefiles Ė 
    overwrite your saves, donít make new ones. The less save files in your 
    directory, the better. If you really must back up every file (which might 
    not be a bad idea since this game has many other bugs), copy them from the 
    standard savegame directory (in your documents) to another place. Also, 
    some people have reported that quicksaves should best be avoided, as well 
    as the ďSave&exitĒ option at bus stations.
    
    Q: At the final mission of Leboa-Sako (northern district), I have to kill 
    someone at Gakumba Falls, but the door is open and I canít kill 
    him/everyone is standing still and nothing happens.
    A: A common bug, nothing to do about it except for reloading an older 
    savegame and try again. If this doesnít work, back up your savefiles and 
    reinstall the game.
    
    Q: Iíve done every possible buddy mission so far, but I canít complete the 
    last two (from my second buddy).
    A: Generally, your second buddy is out saving your butt all the time, so he 
    doesnít have time to relax at the bar and give you missions. To change 
    this, make another buddy your second buddy (by increasing his history), 
    preferably a buddy that you already finished both missions from, and your 
    old second buddy (now your third) will show up at the Bar (not immediately, 
    but after doing another missions or travelling with a bus).
    
    Q: A jackal tape is missing/doesnít register in the menu!
    A: Common glitch, reload an older savegame. If it doesnít work you really 
    want the tape, back up your savefiles and reinstall the game.
    
    Q: When I finish the game, my journal says I only have 32/33 main missions 
    completed. Is this a bug?
    A: Itís not a bug. The 33rd mission is completed after the final video. In 
    reality, though, you canít see it because you canít access your game 
    journal anymore.
    
    Q: My journal says I completed 42/40 side missions. Is this a bug?
    A: Well, yes and no. Itís not a bug because there are in fact 42 side 
    missions: 12 assassination missions, 8 convoy missions, and 22 buddy 
    missions. However, Ubi thought that you can never finish all 22 missions, 
    since your second buddy normally never appears in the bar to give you his 2 
    buddy missions (see a question above) so they thought 40 was the maximum 
    number.
    
    Questions regarding the walkthrough
    ===================================
    
    Q: I have found a spelling/grammatical error!
    A: By all means, send it to meh! Iím officially a near-native speaker as of 
    June, but everyone makes mistakes. Some people might think ď1 spelling 
    error isnít enough to send an e-mail aboutĒ, but in this case, I really 
    donít mind.
    
    Q: In the northern/southern district, the APR/UFLL won the power struggle 
    even though your guide said it would be the other one.
    A: The method I posted is apparently incomplete. Iím going to do further 
    experimenting in the future to find out what exactly is wrong about it, so 
    stand by.
    
    Questions regarding me
    ======================
    
    Q: Have you made any other walkthroughs/FAQís?
    A: I have made 1 dutch walkthrough about Legend of Zelda: Ocarina of Time, 
    but that was years ago (and I donít think you can understand dutch ^^). All 
    the walkthroughs that I made and will make in the future will always be 
    posted on GameFAQs.
    
    Q: How do you write a walkthrough/how long did it take you to make a 
    walkthrough/can you give me a few tips?
    A: Iím always open to help people with making their own walkthrough. If you 
    need help in general or with something in particular, send me an e-mail and 
    Iíll answer as soon as possible.
    
    Q: What walkthrough are you going to make after this one/are you working on 
    another walkthrough at the moment?
    A: Iíve made a lot of incomplete walkthroughs, probably because I started, 
    then entered a period with lots of school, work, etc. and I more or less 
    forgot about it. However, I have some ideas for a new walkthrough. Possible 
    games are Tales of Symphonia or Assassinís Creed II.
    
    
    
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    Do you have anything that you think will improve this guide, be it errors, 
    extra information, ASCII artwork, etc.? Donít be afraid to e-mail me, and 
    you will be listed in this section!
    
    Credits
    -------
    TheJackel92 (Connor Standfield) Ė for allowing me to implement parts of his 
    typed versions of the Jackal Tapes into mine. 
    
    Steven Stillwell Ė for correctly pointing out that there are in fact 5 
    buddies in the southern district instead of 4.
    
    James Williams Ė for finding an error concerning the Predecessor Missions 
    in the walkthrough.
    
    James (another one) Ė for finding the correct scorecount in the faction 
    struggle. Thanks a lot!
    
    Sir Scarfalot Ė for information on how to use the Dragunov to predict the 
    distance of enemies for accurate mortar usage.
    
    Special thanks
    --------------
    I am particularly grateful to the following people or instances:
    
    - Ubisoft, for creating an intense game
    - GameFAQs, for hosting this FAQ
    - Prima, for publishing an Official Guide with a lot of info
    - You, for reading this walkthrough.
    
    Legal Information
    -----------------
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    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly except for these websites:
    
    - www.GameFAQs.com
    - www.SuperCheats.com
    - www.NeoSeeker.com
    - www.chaptercheats.com
    
    Use of this guide, or of any file related to the guide, on any other web 
    site or as a part of any public display is strictly prohibited, and a 
    violation of copyright. If you see this website published on any other 
    website, please mail me.
    
    
    
    
    
    
    
    
    
    Document created by Cheezzhead
    Copyright © 2008-2010 Boris Versluis
    ______________________________________________________________
    ~ The End