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    Upgrade Guide by zxcvalor

    Version: 1.1 | Updated: 03/05/10 | Printable Version | Search Guide | Bookmark Guide

    
    ==========================------------------------------------------------====  
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    		      MASS EFFECT 2: UPGRADES GUIDE (PC)                  
                
                	               Author: ZxcValor                
        
    		   Contact: mythic(at)hotmail(dot)co(dot)uk    
                     
                               Version: 1.1 - 15/03/2010              
                            
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    ====------------------------------------------------==========================
    
    
    ===--- Version History: 
    
           1.0 - 15/02/2010
    
           1.1 - 15/03/2010
    
    
    ===--- Intro:
    
    Welcome to the Mass Effect 2 upgrades guide. Here you will find information
    on every single upgrade available in the game, as well as a brief look at 
    weapons and armor. Upgrades are listed by mission and also by type. I have
    only given the initial upgrade cost, higher tiers cost more but the type of 
    resource required stays the same. As far as I am aware, only the Assault
    Rifle Damage and Heavy Weapon Ammo upgrades have a 6th tier, available from 
    the Zaeed loyalty mission - and you can only obtain one of these depending on
    the route you chose. Note: some N7 mission show upgrades in the reward screen
    that don't become available at the tech lab. But these upgrades can be found
    elsewhere and so this bug doesn't leave you with gaps in your upgrades. 
    
    If I am missing anything, or any of the info is incorrect, please email me. 
    Enjoy the guide, good luck and have fun!
    
    
    ===--- Quick reference:
    
      Use [square] brackets to find:
    
      {01} to {61} are the upgrades you can pick up through the missions.
    
      {62} to {87} are the upgrades unlocked at the tech lab or through talking
                   to people on the Normandy. 
    
     {E01} & {E02} are the DLC upgrades. 
    
      {S1} to {S7} are ship enhancements. 
    
    {c01} to {c14} are clothes(armor) you can equip at the captain's cabin.
    
        {A} to {N} are the various weapons in the game. 
    
    
    
    
    
    =================----------------------------
     CONTENTS 
    =======================-----------------------------
    
    
    
     0.1 >> UPGRADES BY MISSION
    
    
     1.01 >> Prologue: Awakening             1.15 >> Collector Ship 
     
     1.02 >> Freedom's Progress              1.16 >> Reaper IFF            
    
     1.03 >> Dossier: The Professor          1.17 >> Shopping: Tuchanka
    
     1.04 >> Dossier: Archangel              1.18 >> Grunt: Rite of Passage  
                                                 
     1.05 >> Shopping: Omega                 1.19 >> Shopping: Revisited         
     
     1.06 >> Shopping: Citadel               1.20 >> Miranda: The Prodigal
      
     1.07 >> Dossier: The Convict            1.21 >> Jack: Subject Zero
    
     1.08 >> Dossier: The Warlord            1.22 >> Mordin: Old Blood    
    
     1.09 >> Horizon                         1.23 >> Garrus: Eye for an Eye
    
     1.10 >> Shopping: Illium                1.24 >> Samara: The Ardat-Yakshi
    
     1.11 >> Dossier: The Justicar           1.25 >> Tali: Treason
    
     1.12 >> Dossier: The Assassin           1.26 >> Thane: Sins of the Father
    
     1.13 >> Dossier: Tali                   1.27 >> Legion: A House Divided 
     
     1.14 >> Jacob: The Gift of Greatness    1.28 >> N7 Assignments
    
                                             1.29 >> DLC Upgrades
    
    
    
     0.2 >> UPGRADES BY TYPE (FULL LIST)
    
    
     2.01 >> Weapon Upgrades  
    
        
         2.02 >> Assault Rifle              (8)
     
         2.03 >> Submachine Gun             (7)
     
         2.04 >> Sniper Rifle               (7)
    
         2.05 >> Shotgun                    (7)  
    
         2.06 >> Heavy Pistol               (7)
    
    
     2.07 >> Armor Upgrades 
    
    
         2.08 >> Medi-Gel                   (7)
    
         2.09 >> Damage Protection          (7)
    
         2.10 >> Tech                       (7)
    
         2.11 >> Biotic                     (7)        
    
    
     2.12 >> Prototypes              
    
    
         2.13 >> Shepard                    (7)
    
         2.14 >> Heavy Weapon               (9) 
    
         2.15 >> Other                     (12) 
    
    
     2.16 >> Ship Enhancements
     
    
     0.3 >> CLOTHING
    
     0.4 >> WEAPONS
    
     0.5 >> LEGAL
    
    
    
    
    ==============================================================================
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     0.1 >> UPGRADES BY MISSION
    
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    ==============================================================================
    
    
    
    ====------------------------------------------------==========================
    1.01 >>                                                   PROLOGUE: AWAKENING
    ====------------------------------------------------==========================
    
     [A] Grenade Launcher: on balcony where you fight mechs.
    
    
    ====------------------------------------------------==========================
    1.02 >>                                                    FREEDOM's PROGRESS
    ====------------------------------------------------==========================
    
     [01] Heavy Weapon Ammo 1/5 - scan heavy mech nearby, after defeating YMIR. 
    
    
    ====------------------------------------------------==========================
    1.03 >>                                                DOSSIER: THE PROFESSOR
    ====------------------------------------------------==========================
    
     [02] Assault Rifle Damage 1/5 - on the ground, around halfway to clinic.
    
     [03] Medi-Gel Capacity 1/5 - on a table in the clinic.
    
     [B] Carniflex Hand Cannon - acquired from Mordin.
    
    
    ====------------------------------------------------==========================
    1.04 >>                                                    DOSSIER: ARCHANGEL
    ====------------------------------------------------==========================
    
     [04] Submachine Gun Damage 1/5 - behind hacked door near start.
    
     [05] Tech Damage 1/5 - shelf on ground floor below Garrus' room.
    
     [C] Vindicator Battle Rifle - Garrus' Room.
    
    
    ====------------------------------------------------==========================
    1.05 >>                                                       SHOPPING: OMEGA
    ====------------------------------------------------==========================
    
     Harrot's Emporium:
     ==================
    
     [C01] Visor -                                   2,000 Credits
    
     [C02] Capacitor Chestplate -                    4,000 Credits
    
     [06] Hack Module -                             30,000 Credits
    
    
     Omega Market:
     =============
    
     [c03] Simulator Conduits -                      4,000 Credits    
    
     [07] Sniper Rifle Damage 1/5 -                 60,000 Credits 
    
    
     Kenn's Salvage: 
     ===============
    
     [08] Heavy Weapon Ammo 2/5 -                   30,000 Credits
    
     [09] Heavy Skin Weave 1/5 -                    90,000 Credits
    
     [10] Shotgun Damage 1/5 -                      60,000 Credits
    
    
     Upper Afterlife:
     ===============
     
     [11] Medi-Gel Capacity 2/5 - 
    
     Normandy: Serrice Ice Brandy - buy a bottle of serrice ice brandy from 
               next to the bartender in Upper Afterlife. Deliver it to Doctor
               Chakwas on the Normandy to receive this upgrade.
    
    
    ====------------------------------------------------==========================
    1.06 >>                                                     SHOPPING: CITADEL
    ====------------------------------------------------==========================
    
     Saronis Applications:
     =====================
    
     [12] Tech Damage 2/5 -                         90,000 Credits
    
     [13] Damage Protection 1/5 -                   90,000 Credits
    
    
     Sirta Foundation Inventory:
     ===========================
    
     [14] Medi-Gel Capacity 3/5 -                   30,000 Credits
    
     [c04] Life Support Webbing -                    8,000 Credits  
    
    
     Rodam Expeditions:
     ==================
    
     [15] Sniper Rifle Damage 2/5 -                 60,000 Credits
    
     [16] Heavy Pistol Damage 1/5 -                 60,000 Credits
    
     [17] Submachine Gun Damage 2/5 -               60,000 Credits
    
     [c05] Off-Hand Ammo Pack -                      2,000 Credits
    
     [c06] Aegis Vest -                              2,000 Credits
    
    
    ====------------------------------------------------==========================
    1.07 >>                                                  DOSSIER: THE CONVICT
    ====------------------------------------------------==========================
    
     [18] Damage Protection 2/5 - room where Jack is released.
     
     [19] Shotgun Damage 2/5 - on dead body about halfway through.  
    
    
    ====------------------------------------------------==========================
    1.08 >>                                                  DOSSIER: THE WARLORD
    ====------------------------------------------------==========================
    
     [20] Sniper Rifle Damage 3/5 - on the floor in small room you must pass.
     
     [21] Krogan Vitality 1/2 - hack computer in Okeer's room.
    
    
    ====------------------------------------------------==========================
    1.09 >>                                                               HORIZON
    ====------------------------------------------------==========================
    
     [22] Heavy Skin Weave 2/5 - dead collector near start.
    
     [D] Collector Particle Beam - on the ground along main path.
    
     [23] Biotic Damage 1/5 - dead collector on far right of second-last area.
    
    
    ====------------------------------------------------==========================
    1.10 >>                                                      SHOPPING: ILLIUM 
    ====------------------------------------------------==========================
    
     Serrice Technology:
     ===================
    
     [24] Biotic Damage 2/5 -                       90,000 Credits
    
     [25] Bypass Module -                           30,000 Credits
    
     [26] Medi-Gel Capacity 4/5 -                   30,000 Credits 
    
    
     Gateway Personal Defense:
     =========================
    
     [27] Heavy Skin Weave 3/5 -                    90,000 Credits
    
     [28] Submachine Gun Damage 3/5 -               60,000 Credits 
    
     [29] Assault Rifle Damage 2/5 -                60,000 Credits
    
     [c07] Amplifier Plates -                        2,000 Credits
    
     
    ====------------------------------------------------==========================
    1.11 >>                                                 DOSSIER: THE JUSTICAR
    ====------------------------------------------------==========================
    
     [E] Scimitar Assault Shotgun - on table near weapons locker. 
     
     [30] Biotic Damage 3/5 - room where you talk to Elnora. 
    
    
    ====------------------------------------------------==========================
    1.12 >>                                                 DOSSIER: THE ASSASSIN
    ====------------------------------------------------==========================
    
     [F] Viper Sniper Rifle - near room where you release Shelum.
    
     [31] Submachine Gun Damage 4/5 - on the floor just before you reach bridge.
    
    
    ====------------------------------------------------==========================
    1.13 >>                                                         DOSSIER: TALI
    ====------------------------------------------------==========================
    
     [32] Heavy Pistol Damage 2/5 - far right of first large area, low ground.
    
     [G] Tempest Submachine Gun - on the ground next to the Quarian radio.
    
     [33] Assault Rifle Damage 3/5 - table in room after pillar explodes.  
    
     [O] Geth Pulse Rifle - complete mission on Hardcore or Insanity difficulty.
     
    
    ====------------------------------------------------==========================
    1.14 >>                                          JACOB: THE GIFT OF GREATNESS
    ====------------------------------------------------==========================
    
     [34] Heavy Pistol Damage 3/5 - right side of area after you detonate mech.
    
    
    ====------------------------------------------------==========================
    1.15 >>                                                        COLLECTOR SHIP
    ====------------------------------------------------==========================
    
     Soldier, Vanguard and Infiltrator can unlock extra weapons here, after
     a cutscene near the beginning:
    
     [H] Revenant Assault Rifle       - Soldier 
    
     [I] Claymore Heavy Shotgun       - Soldier & Vanguard
    
     [J] Widow Anti-Material Rifle    - Soldier & Infiltrator
    
     
     [35] Damage Protection 3/5 - console along main path, after you climb ledges.
     
     [36] Tech Damage 3/5 - console on right, near the end of mission. 
    
    
    ====------------------------------------------------==========================
    1.16 >>                                                            REAPER IFF
    ====------------------------------------------------==========================
    
     [37] Sniper Rifle Damage 4/5 - on the right, after first few enemy waves.
    
     [38] Heavy Skin Weave 4/5 - hack terminal at the far end of the platform
                                 before you go through first bypass door. 
    
     [39] Shotgun Damage 3/5 - after encounter with Legion, the second low-ground
                               area, after going down the stairs, on your right. 
    
    
    ====------------------------------------------------==========================
    1.17 >>                                                    SHOPPING: TUCHANKA
    ====------------------------------------------------==========================
    
     Ratch's Wares:
     ==============
    
     [40] Heavy Weapon Ammo 3/5 -                   30,000 Credits               
    
     [c08] Heavy Damping Gauntlets -                 4,000 Credits
     
     [c09] Death Mask -                              8,000 Credits 
     
     [c10] Asymmetric Defense Layer -                8,000 Credits 
    
     [c11] Shield Harness -                          8,000 Credits 
    
    
     Fortak's Database:
     ==================
    
     [41] Assault Rifle Damage 4/5 -                60,000 Credits 
    
     [42] Biotic Damage 4/5 -                       90,000 Credits 
    
     [43] Heavy Pistol Damage 4/5 -                 60,000 Credits 
     
     [44] Shotgun Damage 4/5 -                      60,000 Credits 
    
    
    ====------------------------------------------------==========================
    1.18 >>                                                GRUNT: RITE OF PASSAGE
    ====------------------------------------------------==========================
     
     [45] Shotgun Damage 5/5 - awarded as token from Fortak at end of mission.
                              
    
    ====------------------------------------------------==========================
    1.19 >>                                                   SHOPPING: REVISITED
    ====------------------------------------------------==========================
     
     Harrot's Emporium (Omega): 
    
     [c12] Ordnance Packs -                          2,000 Credits   
    
     Omega Market (Omega):
    
     [c13] Stabilization Gauntlets -                 8,000 Credits 
    
     [c14] Strength Boost Pads -                     4,000 Credits 
    
    
    
     Serrice Technology (Illium):
    
     [46] Tech Damage 4/5 -                         90,000 Credits 
     
     Gateway Personal Defense (Illium): 
    
     [47] Damage Protection 4/5 -                   90,000 Credits 
    
     
    ====------------------------------------------------==========================
    1.20 >>                                                 MIRANDA: THE PRODIGAL
    ====------------------------------------------------==========================
    
     [48] Submachine Gun Damage 5/5 - on a table, room after first conveyor belt.
    
     [49] Medi-Gel Capacity 5/5 - eclipse merc body, on the right side of second
                                  conveyor area, near terminal you can hack. 
    
    
    ====------------------------------------------------==========================
    1.21 >>                                                    JACK: SUBJECT ZERO
    ====------------------------------------------------==========================
    
    [50] Biotic Damage 5/5 - hack research terminal near Jack's room.
    
    
    ====------------------------------------------------==========================
    1.22 >>                                                     MORDIN: OLD BLOOD
    ====------------------------------------------------==========================
    
    [51] Krogan Vitality 2/2 - hack research terminal near beginning of hospital.
    
    [52] Heavy Weapon Ammo 4/5 - hack research terminal just before mission ends.
    
    
    ====------------------------------------------------==========================
    1.23 >>                                                GARRUS: EYE FOR AN EYE
    ====------------------------------------------------==========================
    
    [53] Sniper Rifle Damage 5/5 - hack terminal just after opening windows.
    
    
    ====------------------------------------------------==========================
    1.24 >>                                              SAMARA: THE ARDAT-YAKSHI
    ====------------------------------------------------==========================
    
    [54] Assault Rifle Damage 5/5 - on the wall in Morinth's apartment.
    
    
    ====------------------------------------------------==========================
    1.25 >>                                                         TALI: TREASON
    ====------------------------------------------------==========================
    
    [55] Geth Shield Strength 1/2 - hack computer near the start of the Alerai.
    
    [56] Tech Damage 5/5 - Reveal the evidence against Tali's father at the trial.
                           You will lose Tali's loyalty, but get the tech damage
                           upgrade. High paragon/renegade score may allow you 
                           to placate Tali or the admirals and keep both the
                           upgrade and Tali's loyalty.
    
    
    ====------------------------------------------------==========================
    1.26 >>                                             THANE: SINs OF THE FATHER
    ====------------------------------------------------==========================
    
    [57] Heavy Pistol Damage 5/5 - soon as you start tracking Talid, table on
                                   the right. 
    
    
    ====------------------------------------------------==========================
    1.27 >>                                               LEGION: A HOUSE DIVIDED
    ====------------------------------------------------==========================
    
    [58] Geth Shield Strength 2/2 - bypass geth terminal about halfway through. 
    
    
    ====------------------------------------------------==========================
    1.28 >>                                                        N7 ASSIGNMENTS 
    ====------------------------------------------------==========================
    
    [59] Heavy Weapon Ammo 5/5 - 
    
         N7: Blood Pack Base
         Shrike Abyssal - Xe Cha - Zada Ban
         Awarded for completion
    
    
    [60] Heavy Skin Weave 5/5 -
    
         N7: MSV Strontium Mule
         research docket, last room where you recover the payload.     
         Triggered by - N7: Archeological Dig Site     
         (Rosette Nebula - Enoch - Joab) 
    
    
    [61] Damage Protection 5/5 -
     
         N7: Anomalous Weather Detected
         Pylos Nebula - Dirada - Canalus
         Awarded for completion.
    
    
    Note - N7: Blood Pack Communications Relay
           Crescent Nebula - Lusarn - Tarith
           This is the follow-up to N7: Blood Pack Base and also
           gives the heavy weapon ammo upgrade in the reward screen,
           however for me it was not available for research. 
    
    
    ====------------------------------------------------==========================
    1.29 >>                                                          DLC UPGRADES 
    ====------------------------------------------------==========================
     
     Zaeed: The Price of Revenge -
     =============================
    
     [E01] Assault Rifle Damage 6/6 - 
    
           Research Terminal on the right a little after choosing whether to help
           the workers. Must choose Renegade path to aquire this (Chase Vido). 
    
     
     [E02] Heavy Weapon Ammo 6/6 -
    
           Next to the fire extinguisher systems, just before you drop down
           and rejoin main path. Must choose Paragon path to aquire this (help
           workers).
    
     [N]   M-451 Firestorm - on the ground along main path.
    
    
     Normandy Crash Site:
     ====================
    
     Reward screen list Geth Shield Strength upgrade, but this doesn't come
     up at the tech lab.
    
    
    
    
    ==============================================================================
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     0.2 >> UPGRADES BY TYPE (FULL LIST)
    
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    ==============================================================================
    
    
    
    ====------------------------------------------------==========================
    2.01 >>                                                       WEAPON UPGRADES
    ====------------------------------------------------==========================
    
    
    2.02 >> ASSAULT RIFLE:                                          (8 Upgrades)
           -==============------------------------------------------------------
    
    
    [02] Assault Rifle Damage 1/5 - Dossier: The Professor 
                                    (on the ground, around halfway to clinic)
        
    [29] Assault Rifle Damage 2/5 - Gateway Personal Defense
        
    
    [33] Assault Rifle Damage 3/5 - Dossier: Tali  
                                    (table in room after pillar explodes)
    
    [41] Assault Rifle Damage 4/5 - Fortak's Database
    
    
    [54] Assault Rifle Damage 5/5 - Samara: The Ardat-Yakshi
                                    (on the wall in Morinth's apartment)
       
    [E01] Assault Rifle Damage 6/6 - Zaeed: The Price of Revenge
                                     Research Terminal on the right a little 
                                     after choosing whether to help the workers.
                                     Must choose Renegade path to acquire this 
                                    (chase Vido). 
              
    
         Description: Squad bonus +10% // 20% // 30% // 40% // 50% // 60%
                      assault rifle damage.
    
         Cost: 2,500 Iridium // 60,000 Credits
    
    
    [62] Assault Rifle Penetration -
    
         Description: +25% assault rifle damage against armor, shields and
                      biotic barriers.
    
         Cost: 15,000 Iridium
    
         Requires: Assault Rifle Damage 2/5 
    
    
    [63] Assault Rifle Accuracy -
    
         Description: Your entire squad's assault rifles are now much more 
                      accurate.
    
         Cost: 25,000 Iridium
    
         Requires: Assault Rifle Damage 3/5 
    
    
    
    2.03 >> SUBMACHINE GUN:                                         (7 Upgrades)
           -===============-----------------------------------------------------
    
    
    [04] Submachine Gun Damage 1/5 - Dossier: Archangel
                                     (behind hacked door near start)
    
    [17] Submachine Gun Damage 2/5 - Rodam Expeditions
    
    
    [28] Submachine Gun Damage 3/5 - Gateway Personal Defense
    
    
    [31] Submachine Gun Damage 4/5 - Dossier: The Assassin
                                     (on the floor just before you reach bridge)
    
    [48] Submachine Gun Damage 5/5 - Miranda: The Prodigal
                                    (on a table, room after first conveyor belt)
    
    
         Description: Squad bonus +10% // 20% // 30% // 40% // 50%
                      submachine gun damage. 
    
         Cost: 2,500 Iridium // 60,000 Credits
    
    
    [64] SMG Shield Piercing
    
         Description: +50% damage against shields and biotic barriers.
    
         Cost: 15,000 Iridium
    
         Requires: Submachine Gun Damage 2/5
    
    
    [65] SMG Extra Rounds 
    
         Description: 50% extra submachine gun rounds. 
    
         Cost: 25,000 Iridium
    
         Requires: Submachine Gun Damage 3/5
    
    
       
    2.04 >> SNIPER RIFLE:                                           (7 Upgrades)
           -=============-------------------------------------------------------
    
    
    [07] Sniper Rifle Damage 1/5 - Omega Market 
    
    
    [15] Sniper Rifle Damage 2/5 - Rodam Expeditions          
    
    
    [20] Sniper Rifle Damage 3/5 - Dossier: The Warlord
                                   (on the floor in small room you must pass)
    
    [37] Sniper Rifle Damage 4/5 - Reaper IFF
                                   (on the right, after first few enemy waves)
    
    [53] Sniper Rifle Damage 5/5 - Garrus: Eye for an Eye
                                   (hack terminal just after opening windows)
    
    
         Description: Increases damage by 10%  // 20% // 30% // 40% // 50%
    
         Cost: 2,500 Platinum // 60,000 Credits
     
    
    [66] AP Sniper Rifle -
        
         Description: Increases damage by 50% against armor.
    
         Cost: 15,000 Platinum
    
         Requires: Sniper Rifle Damage 2/5 
    
    
    [67] Sniper Headshot Damage -
        
         Description: Sniper Rifles deal +50% headshot damage.
         
         Cost: 25,000 Platinum
    
         Requires: Sniper Rifle Damage 3/5 
                            
    
    
    2.05 >> SHOTGUN:                                                (7 Upgrades)
           -========------------------------------------------------------------
    
    
    [10] Shotgun Damage 1/5 - Kenn's Salvage
    
    
    [19] Shotgun Damage 2/5 - Dossier: The Convict
                              (on dead body about halfway through) 
         
    [39] Shotgun Damage 3/5 - Reaper IFF
                              (after encounter with Legion, the second low-ground
                              area, after going down the stairs, on your right)  
    
    [44] Shotgun Damage 4/5 - Fortak's Database
    
    
    [45] Shotgun Damage 5/5 - Grunt - Rite of Passage
                              (awarded as token from Fortak at end of mission)
                               
    
         Description: Increases damage by +10% // 20% // 30% // 40% // 50%
       
         Cost: 2,500 Platinum // 60,000 Credits
         
    
    [68] Shotgun Shield Piercing
    
         Description: +50% damage against shields and biotic barriers.
    
         Cost: 15,000 Platinum
    
         Requires: Shotgun Damage 2/5
    
    
    [69] Shotgun Extra Rounds 
    
         Description: Shotguns double their rounds. 
         
         Cost: 25,000 Platinum
    
         Requires: Shotgun Damage 3/5
    
       
    
    2.06 >> HEAVY PISTOL:                                           (7 Upgrades)
           -=============-------------------------------------------------------
    
    
    [16] Heavy Pistol Damage 1/5 - Rodam Expeditions         
    
    
    [32] Heavy Pistol Damage 2/5 - Dossier: Tali
                                   (far right of first large area, low ground)
    
    [34] Heavy Pistol Damage 3/5 - Jacob: The Gift of Greatness 
                                   (right side of area after you detonate mech)
     
    [43] Heavy Pistol Damage 4/5 - Fortak's Database 
        
    
    [57] Heavy Pistol Damage 5/5 - Thane: Sins of the Father
                                   (soon as you start tracking Talid, table on
                                   the right) 
    
     
         Description: Squad bonus +10% heavy pistol damage.
       
         Cost: 2,500 Palladium // 60,000 Credits
    
    
    [70] AP Heavy Pistol -
        
         Description: Squad bonus +50% heavy pistol damage against armor.
    
         Cost: 15,000 Palladium
    
         Requires: Heavy Pistol Damage 2/5 
    
    
    [71] Heavy Pistol Critical -
        
         Description: Heavy Pistols sometimes deal double damage.
    
         Cost: 25,000 Palladium
    
         Requires: Heavy Pistol Damage 3/5 
    
    
    
    ====------------------------------------------------==========================
    2.07 >>                                                        ARMOR UPGRADES
    ====------------------------------------------------==========================
    
    
    2.08 >> MEDI-GEL:                                               (7 Upgrades)
           -=========-----------------------------------------------------------
    
    
    [03] Medi-Gel Capacity 1/5 - Dossier: The Professor
                                 (on a table in the clinic)
    
    [11] Medi-Gel Capacity 2/5 - 
    
          Normandy: Serrice Ice Brandy - buy a bottle of serrice ice brandy from 
          next to the bartender in Upper Afterlife. Deliver it to Doctor Chakwas 
          on the Normandy to recieve this upgrade.
    
    [14] Medi-Gel Capacity 3/5 - Sirta Foundation Inventory
    
    
    [26] Medi-Gel Capacity 4/5 - Serrice Technology
    
    
    [49] Medi-Gel Capacity 5/5 - Miranda: The Prodigal 
                                 (eclipse merc body, on the right side of second
                                 conveyor area, near terminal you can hack)
    
    
         Description: Medi-gel capacity increased by 1 // 2 // 3 // 4 // 5
    
         Cost: 2,500 Platinum // 30,000 Credits
    
    
    [72] Trauma Module -
    
         Description: Unity heals your squad to full health.
    
         Cost: 15,000 Platinum
    
         Requires: Medi-Gel Capacity 2/5
    
    
    [73] Emergency Shielding -
    
         Description: Unity restores squad member shields to full strength.
    
         Cost: 25,000 Platinum
    
         Requires: Medi-Gel Capacity 3/5
    
    
       
    2.09 >> DAMAGE PROTECTION:                                      (7 Upgrades)
           -==================--------------------------------------------------
    
    
    [13] Damage Protection 1/5 - Saronis Applications
    
    
    [19] Damage Protection 2/5 - Dossier: The Convict
                                  (room where Jack is released)
    
    [35] Damage Protection 3/5 - Collector Ship
                               (console along main path, after you climb ledges)
    
    [47] Damage Protection 4/5 - Gateway Personal Defense (revisited)
    
    
    [61] Damage Protection 5/5 - N7: Anomalous Weather Detected
                                 Pylos Nebula - Dirada - Canalus
                                 Awarded for completion.
    
    
         Description: Squad bonus +10% // 20% // 30% // 40% // 50%
                      to shields, barriers, and armor.
    
         Cost: 2,500 Palladium // 90,000 Credits
    
    
    [74] Redundant Field Generator -
    
         Description: Sometimes when Shepard's shields go down, they are
                      instantly fully restored.
    
         Cost: 15,000 Palladium
    
         Requires: Damage Protection 2/5
    
    
    [75] Hard Shields -
    
         Description: Shepard's Shields take 20% less damage
    
         Cost: 25,000 Palladium
    
         Requires: Damage Protection 3/5
    
    
        
    2.10 >> TECH:                                                   (7 Upgrades)
           -==================--------------------------------------------------
        
    
    [05] Tech Damage 1/5 - Dossier: Archangel
                           (shelf on ground floor below Garrus' room)
     
    [12] Tech Damage 2/5 - Saronis Applications
     
    
    [36] Tech Damage 3/5 - Collector Ship
                           (console on right, near the end of mission)
    
    [46] Tech Damage 4/5 - Serrice Technology (revisited)
    
    
    [56] Tech Damage 5/5 - Tali: Treason 
                         (reveal the evidence against Tali's father at the trial.
                           You will lose Tali's loyalty, but get the tech damage
                           upgrade. High paragon/renegade score may allow you 
                           to placate Tali or the admirals and keep both the
                           upgrade and Tali's loyalty)
    
    
         Description: Squad bonus +10% // 20% // 30% // 40% // 50%
                      tech power damage. 
     
         Cost: 500 Element Zero // 90,000 Credits
    
    
    [76] Tech Duration -
    
         Description: Squad bonus +20% duration for all tech powers.
    
         Cost: 3,000 Element Zero
    
         Requires: Tech Damage 2/5
    
    
    [77] Tech Cooldowns -
    
         Description: Squad bonus: 20% faster cooldowns on tech abilities.
    
         Cost: 5,000 Element Zero
    
         Requires: Tech Damage 3/5
    
    
    
    2.11 >> BIOTIC:                                                 (7 Upgrades)
           -=======-------------------------------------------------------------
        
    
    [23] Biotic Damage 1/5 - Horizon
                             (dead collector on far right of second-last area)
    
    [24] Biotic Damage 2/5 - Serrice Technology
    
    
    [30] Biotic Damage 3/5 - Dossier: The Justicar     
                             (room where you talk to Elnora)
    
    [42] Biotic Damage 4/5 - Fortak's Database
    
    
    [50] Biotic Damage 5/5 - Jack: Subject Zero
                             (hack research terminal near Jack's room) 
    
    
         Description: Squad bonus +10% // 20% // 30% // 40% // 50%
                      biotic damage. 
     
         Cost: 500 Element Zero // 90,000 Credits
    
    
    [78] Biotic Duration -
    
         Description:  +20% biotic power duration.
    
         Cost: 3,000 Element Zero
    
         Requires: Biotic Damage 2/5
    
    
    [79] Biotic Cooldown -
    
         Description:  Squad bonus: 20% faster biotic cooldowns.
    
         Cost: 5,000 Element Zero
    
         Requires: Biotic Damage 3/5
    
    
    
    ====------------------------------------------------==========================
    2.12 >>                                                            PROTOTYPES
    ====------------------------------------------------==========================
    
    
    2.13 >> SHEPARD:                                                (7 Upgrades)
           -========------------------------------------------------------------
    
          
    [09] Heavy Skin Weave 1/5 - Kenn's Salvage
          
    [22] Heavy Skin Weave 2/5 - Horizon
                                (dead collector near start)
          
    [27] Heavy Skin Weave 3/5 - Gateway Personal Defense
    
    [38] Heavy Skin Weave 4/5 - Reaper IFF
                                (hack terminal at the far end of the platform
                                 before you go through first bypass door)
    
    [60] Heavy Skin Weave 5/5 - N7: MSV Strontium Mule
                                (research docket, last room where you recover
                                the payload)     
                                Triggered by - N7: Archeological Dig Site     
                                (Rosette Nebula - Enoch - Joab) 
    
    
         Description: Shepard gets +10% // 20% // 30% // 40% // 50% health.
    
         Cost: Palladium 2,500 // 90,000 Credits
    
    
    [80] Heavy Bone Weave -
    
         Description: Shepard takes 50% less damage from melee attacks.
    
         Cost: 15,000 Palladium
    
         Requires: Heavy Skin Weave 2/5
    
    
    [81] Heavy Muscle Weave -
    
         Description: Shepard's melee attack is now more powerful. 
    
         Cost: 25,000 Palladium
    
         Requires: Heavy Skin Weave 3/5
    
    
    
    2.14 >> HEAVY WEAPON:                                           (9 Upgrades)
           -=============-------------------------------------------------------
    
    
    [01] Heavy Weapon Ammo 1/5 - Freedom's Progress 
                                 (scan heavy mech nearby, after defeating YMIR)
    
    [08] Heavy Weapon Ammo 2/5 - Kenn's Salvage
    
    [40] Heavy Weapon Ammo 3/5 - Ratch's Wares
    
    [52] Heavy Weapon Ammo 4/5 - Mordin: Old Blood 
                               (hack research terminal just before mission ends)
    
    [59] Heavy Weapon Ammo 5/5 - N7: Blood Pack Base
                                 Shrike Abyssal - Xe Cha - Zada Ban
                                 Awarded for completion
    
    [E02] Heavy Weapon Ammo 6/6 - Zaeed: The Price of Revenge
                                  Next to the fire extinguisher systems, just 
                                  before you drop down and rejoin main path.
                                  Must choose Paragon path to acquire this
                                  (help workers).  
                      
    
         Description: +15% // 30% // 45% // 60% // 75% // 90%
                      heavy weapon ammo capacity.  
    
         Cost: 2,500 Iridium // 30,000 Credits
    
    
    [K] ML-77 Missile Launcher -                                  
        Cost: 5,000 Iridium      
        Requires: Heavy Weapon Ammo 1/5
    
    [L] M-622 Avalanche -                                  
        Cost: 15,000 Iridium      
        Requires: Heavy Weapon Ammo 2/5
     
    [M] M-920 Cain -                                  
        Cost: 25,000 Iridium      
        Requires: Heavy Weapon Ammo 3/5
    
    
    
    2.15 >> OTHER:                                                 (12 Upgrades)
           -======--------------------------------------------------------------
    
    
    [21] Krogan Vitality 1/2 -                                    Platinum 2,500
         Dossier: The Warlord
         hack computer in Okeer's room,
         All krogan squad members get +25% health. 
    
    
    [51] Krogan Vitality 2/2 -                                    Platinum 5,000
         Mordin: Old Blood
         hack research terminal near beginning of hospital.
         All krogan squad members get +50% health.
    
    
    [55] Geth Shield Strength 1/2                                 Platinum 2,500 
         Tali: Treason
         hack computer near the start of the Alerai.
         +25% shield strength. Upgrades squad members with geth shield
         technology.
     
    
    [58] Geth Shield Strength 2/2                                 Platinum 5,000 
         Legion: A House Divided
         bypass geth terminal about halfway through. 
         +50% shield strength. Upgrades squad members with geth shield
         technology.  
    
    
    [06] Hack Module -                                            30,000 Credits
         Harrot's Emporium
         Doubles the time limit for hack.
    
    
    [25] Bypass Module -                                          30,000 Credits
         Serrice Technology
         Doubles the time limit for bypass.  
    
    
    [82] Advanced Training -                                  Element Zero 5,000
         Available from start,
         Shepard learns an extra skill.
    
    
    [83] Retrain Powers                                       Element Zero 2,500
         Available after Horizon mission
         Allows Shepard to re-allocate points to powers.
    
    
    [84] Mordin Omni-tool -                                   Element Zero 3,000
         Talk to Mordin about upgrades,
         Mordin gets +20% tech power damage. 
    
    
    [85] Subject Zero Biotic Boost                            Element Zero 3,000
         Talk to Jack about upgrades,
         Jack gets +20% biotic damage.                     
    
    
    [86] Krogan Shotgun -                                        Platinum 15,000
         Talk to Grunt about upgrades.
         Grunt gets a Claymore Heavy Shotgun
    
    
    [87] Geth Sniper Rifle                                       Platinum 15,000
         Talk to Legion about upgrades.
         Legion gets a Widow Anti-Material Rifle 
    
    
    
    ====------------------------------------------------==========================
    2.16 >>                                                     SHIP ENHANCEMENTS
    ====------------------------------------------------==========================
    
    
    [S1] Med-Bay Upgrade -                                        Platinum 50,000
         Read private message to unlock.      
    
    [S2] Heavy Ship Armor -                                      Palladium 15,000 
         Talk to Jacob about upgrades.      
    
    [S3] Advanced Mineral Scanner -                                Iridium 15,000 
         Talk to Miranda about upgrades.
    
    [S4] Thanix Cannon -                                          Platinum 15,000
         Talk to Garrus about upgrades.
    
    [S5] Extended Fuel Cells -                                 Element Zero 3,000
         Talk to Samara about upgrades. 
    
    [S6] Modular Probe Bay -                                       Iridium 15,000
         Talk to Thane about upgrades.
    
    [S7] Multicore Shielding -                                   Palladium 15,000
         Talk to Tali about upgrades.
          
    
    
    
    ==============================================================================
     +`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+
    
     0.3 >> CLOTHING (EQUIPPED AT CAPTAIN'S CABIN)
    
     +`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+
    ==============================================================================
    
    
     Helmet:
     =======
    
     [Default] N7 Helmet - 5% Health
      
     [Default] N7 Breather Helmet - 5% Health
    
     [C01] Visor -                                  
           Increases headshot damage by 10%
           Harrot's Emporium                         
           2,000 Credits
    
     [c09] Death Mask -  
           Increases negotiation bonus by 10%
           Ratch's Wares
           8,000 Credits
     
    
     Chest:
     ======
    
     [Default] N7 Chestplate - 3% Power Damage
    
     [C02] Capacitor Chestplate -                   
           Reduces the delay before your shields start regenerating by 10% 
           Harrot's Emporium                         
           2,000 Credits
    
     [c06] Aegis Vest -                              
           Increases health by 5%
           Rodam Expeditions
           2,000 Credits
    
     [c11] Shield Harness -                       
           Increases shields by 5% 
           Ratch's Wares
           8,000 Credits 
    
    
     Shoulders:
     ==========
    
     [Default] N7 Shoulder Guards - 3% Weapon Damage
    
     [c07] Amplifier Plates -                        
           Increases power damage by 5%
           Gateway Personal Defense  
           2,000 Credits
    
     [c10] Asymmetric Defense Layer -
           Increase Health by 5%
           Ratch's Wares
           8,000 Credits 
     
     [c14] Strength Boost Pads -                    
           Increases melee damage by 25%
           Omega Market (revisited)  
           4,000 Credits
    
    
     Arms:
     =====
    
     [Default] N7 Gauntlets - 3% Health
    
     [c05] Off-Hand Ammo Pack -                  
           Increases spare ammo capacity by 10%
           Rodam Expeditions
           2,000 Credits 
    
     [c08] Heavy Damping Gauntlets -   
           Increase Shield by 5%
           Ratch's Wares   
           4,000 Credits
    
     [c13] Stabilization Gauntlets -
           Increases weapon damage by 5%
           Omega Market (revisited)
           8,000 Credits 
    
    
     Legs:
     =====
    
     [Default] N7 Greaves - 3% Shield
    
     [c03] Simulator Conduits 
           Increases storm speed by 10%
           Omega Market
           4,000 Credits 
    
     [c04] Life Support Webbing - 
           Increases health by 10%
           Sirta Foundation Inventory
           8,000 Credits
    
     [c12] Ordnance Packs -
           Increase spare heavy weapon ammo by 10% 
           Harrot's Emporium (revisited)
           2,000 Credits 
    
    
    
    
    ==============================================================================
     +`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+
    
     0.4 >> WEAPONS
    
     +`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+`=`+
    ==============================================================================
    
    
     Assault Rifles:
     ===============
    
     [Default] Avenger Assault Rifle -
    
     [DLC Default] Collector Assault Rifle - 
    
     [C] Vindicator Battle Rifle - 
         Dossier: Archangel
         Garrus' Room.
       
     [H] Revenant Assault Rifle -
         Collector Ship - Soldier class 
    
     [O] Geth Pulse Rifle - 
         Dossier: Tali   
         complete mission on Hardcore or Insanity difficulty.
    
    
     Submachine Gun:
     ===============
    
     [Default] Shuriken Machine Pistol -
    
     [G] Tempest Submachine Gun -
         Dossier: Tali
         on the ground next to the Quarian radio.
     
    
     Sniper Rifle:
     =============
    
     [Default] Mantis Sniper Rifle - 
    
     [DLC Default] Incisor Sniper Rifle - 
    
     [F] Viper Sniper Rifle - 
         Dossier: The Assassin
         near room where you release Shelum.
    
     [J] Widow Anti-Material Rifle
         Collector Ship - Soldier & Infiltrator class
         Also available for Legion with the [87] Geth Sniper Rifle - upgrade.
    
    
     Shotgun:
     ========
    
     [Default] Katana Shotgun -
    
     [E] Scimitar Assault Shotgun -
         Dossier: The Justicar
         on table near weapons locker.    
     
     [I] Claymore Heavy Shotgun - 
         Collector Ship - Soldier & Vanguard class
         Also available for Grunt with the [86] Krogan Shotgun - upgrade. 
     
     
     Heavy Pistol:
     =============
    
     [Default] Predator Heavy Pistol -
    
     [B] Carniflex Hand Cannon -
         Dossier: The Professor
         acquired from Mordin.  
    
     
     Heavy Weapon:
     =============
    
     [A] Grenade Launcher -
         Prologue: Awakening
         on balcony where you fight mechs.
    
     [D] Collector Particle Beam -
         Horizon
         on the ground along main path.
    
     [K] ML-77 Missile Launcher -                                  
         Cost: 5,000 Iridium      
         Requires: Heavy Weapon Ammo 1/5
    
     [L] M-622 Avalanche -                                  
         Cost: 15,000 Iridium      
         Requires: Heavy Weapon Ammo 2/5
     
     [M] M-920 Cain -                                  
         Cost: 25,000 Iridium      
         Requires: Heavy Weapon Ammo 3/5
    
     [N] M-451 Firestorm -
         Zaeed: The Price of Revenge
         on the ground along main path.
    
     [DLC Default] Blackstorm Singularity Projector -      
    
    
    
    
    ====------------------------------------------------==========================
     0.5 >>                                                                 LEGAL  
    ====------------------------------------------------==========================
    
    This document copyright (c) 2010 ZxcValor.
    
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    
    
    ------------------------------------------------------------------------------
                                                                              END