Game: Tales of Vesperia for the Xbox 360
FAQ: Artes Guide written by Yeblos (Brad Wayne)
Contact: yeblos (at) yahoo (dot) com


   Table of Contents
-----------------------
1.) The Basics
 1.1) Normal Artes
 1.2) Altered Artes
 1.3) Burst Artes and Mystic Artes
 1.4) Fatal Strikes
 1.5) Frequently Asked Questions

2.) Characters
 2.1) Yuri
 2.2) Estelle
 2.3) Repede
 2.4) Karol
 2.5) Rita
 2.6) Raven
 2.7) Judith

3.) Quick Lists
 3.1) How Artes Improve and Other Secrets
 3.2) Altered Artes Weapons

4.) Legal

5.) Credits


Version history:
1.3 (10/7/08) - Corrected the learning requirements for one of Judy's artes,
                and some smaller things.  Moved the version history down here.
1.2 (10/2/08) - Revised section 1, did some minor corrections and additions.
1.0 (9/26/08) - First version.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  ---------------------------  1.)  The Basics  -----------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you learn an arte, it can be set in the Artes menu.  You can make 4
primary artes assignments that use the Left Stick + Artes button, and you can
also scroll down past those to find 4 more shortcuts that can be triggered by
flicking the Right Stick.

Unlike the primary assignments, the RS shortcuts can be set to an arte from any
character in your party by using the Left/Right Triggers.  You could use them
to have access to 8 artes for the character you're controlling, or you could
use them to order another character to use an arte that could help extend a
combo, or use a support spell that you don't want the AI to cast on its own.

Artes are learned mainly by leveling; once you reach the required level, it
will randomly be learned when you take any action in battle, and it will
immediately be added to your artes list in the menu.  Each character also has
certain artes that can only be learned through sub-events.  Altered, Burst and
Mystic Artes work very differently though, and I've given them their own
sections.

===============================================================================
1.1)  Normal Artes
===============================================================================
Most artes in the game fall into these categories.

Base Artes:
 Mostly lower level artes.  By default, base artes are the only kind that can
 be canceled into another form of artes, creating the basic combo of
 regular attacks -> base arte -> arcane arte.

Arcane Artes:
 While most arcane artes are learned by leveling, some are combinations of
 earlier artes and require you to use those artes 50 times each.  For most
 characters, arcane artes can never be canceled outside of Over Limit mode.

Magical Artes:
 Spells are further divided into Novice, Intermediate and Advanced spells, but
 there aren't many technical differences.  A more important distinction is how
 they're targeted.  Single target spells are self-explanatory, and are targeted
 with the D-Pad.  Area spells can be targeted directly at an enemy, or targeted
 manually with the Left Stick.  Linear spells are basically aimed when casting
 starts, which causes them to be less accurate against moving enemies.


===============================================================================
1.2)  Altered Artes
===============================================================================
New to Tales of Vesperia are skill-Altered Artes.  Each character has access
to a specific set of skills that can change certain artes; some altered artes
serve as a direct upgrade to the original, others add an elemental strike, and
still others just completely change the effect.  Altered artes don't have level
requirements and vary greatly in terms of effect and TP cost.

When you first use an altered arte, you'll see the zoom effect that normally
happens when you learn an arte, but it isn't fully learned yet; you'll still
need the skills equipped to use it.  Once you use an altered arte enough times,
it will be mastered and added to your menu, able to be set separately from the
original arte and used without the old skills equipped.

To fully learn altered artes, you need to use them 100 times for physical
altered artes, or 50 times for altered spells.


===============================================================================
1.3)  Burst Artes and Mystic Artes
===============================================================================
These artes cannot be set in the menu, and require you to be in Over Limit mode
to activate them.

Burst Artes:
 These are first learned when you get to Heliord.  While in any level of Over
 Limit, execute anything higher than a base arte or novice spell and hold the
 *Artes* button to activate a burst arte.

 Burst artes can be performed multiple times in an Over Limit and they become
 more powerful with higher level Over Limits.  It's also possible to perform
 elemental burst artes with the right skill combinations, but it's never
 possible to master those like with altered artes.

Mystic Artes:
 These require the character to have the "Special" skill equipped.  While in
 a level 3/4 Over Limit, execute anything higher than a base arte or novice
 spell and hold the *Attack* button to activate a Mystic arte, which will end
 the Over Limit.

 Most characters learn their Special skill from weapons, but some learn it from
 sub-events.


===============================================================================
1.4)  Fatal Strikes
===============================================================================
Fatal Strikes are another new feature in Tales of Vesperia, introduced in the
first dungeon on the second continent.  Fatal Strikes instantly kill regular
enemies, and provide bonuses such as improved drop rates, more EXP, more LP,
and status boosts.


How to perform a Fatal Strike:
 First, hit the RB to bring up the targeting window.  Beneath the enemy's name,
 you'll see 3 gauges next to blue, green and red arrow symbols.  Every
 offensive arte in the game has one of those symbols next to it, and will drain
 that gauge when used against the enemy.  Regular attacks also drain the gauge
 slightly - up attacks for the blue gauge, forward attacks for green, and down
 attacks for red.  After the gauge is completely drained, using another arte of
 that type will cause the arrow symbol to appear on the enemy, and you can hit
 the Right Trigger to do a Fatal Strike.

 If you're having trouble executing them, keep a couple things in mind.  When
 a gauge is getting low, there will be a flash of light with the same color as
 as the low symbol - that is NOT the Fatal Strike opening.  The gauge has to be
 completely drained, and the actual arrow symbol will appear.  If you're seeing
 the arrow symbol but still can't do a Fatal Strike, you're probably hitting
 the Right Trigger too early.  Wait for the symbol to completely form its
 outline; the game is far more forgiving with late Fatal Strikes than early
 ones.
 

Fatal Strike Chains:
 Basically, to do a FS chain, DON'T hit the RT when you see a FS opening.
 After the arrow symbol fades there will be a dark aura around the enemy - if
 you keep hitting that enemy and do another arte/spell to make a symbol appear
 again, then that's a FS Chain.  The more FS symbols you skip while the aura
 persists, the higher your FS Chain.  You don't actually need to keep the enemy
 in a combo (so knockdowns are ok), but if the enemy manages to guard an attack
 or hit you, the dark aura will fade and the FS Chain will reset.

 The primary benefit of using FS chains is that they increase the bonus when
 you finally execute a Fatal Strike, for even higher drop rates, more LP, etc.
 There's also a nice grade bonus for FS Chains.


Enemy Weaknesses:
 Different types of enemies are more susceptible to certain FS types, and using
 the enemy's weakness can make a dramatic difference in how soon the FS symbol
 appears.

 Birds & Bugs: Weak to Red (downward) Fatal Strikes.
 Plants & Aquatics: Weak to Blue (upward) Fatal Strikes.
 Beasts & Magical Enemies: Weak to Green (forward) Fatal Strikes.
 Humans: Equally weak to everything.
 Inorganic and Scaled enemies: Resistant to everything, but higher FS bonuses.


===============================================================================
1.5)  Frequently Asked Questions
===============================================================================

Q: How do I target Estelle's First Aid?
A: With the D-pad.  The D-pad is also useful for area spells, since it lets you
   quickly move the target across the battlefield.

Q: How do I avoid triggering Over Limits if it uses the D-pad?
A: Hold the Artes button to delay any spell while you select your target.

Q: What's a good way to grind artes usage totals?
A: Equip as many characters as possible with Taunt and Taunt 2, give OL Boost
   and Minimum Damage to yourself, set everyone to defend and fight a battle
   against some weak enemies.  Your allies will just taunt constantly, and you
   can use level 1 Over Limits to spam artes.  When you can access Nam Cobanda
   Isle, Limit Bottles are very affordable and can also help speed things up.

Q: Why do some of Rita's spells miss so badly?
A: Because linear spells are aimed when Rita *starts* casting, unlike single-
   target and area spells.  Some linear spells have limited tracking ability,
   but if the enemy moves much they'll still miss.

Q: Why do all my attacks suddenly do just 1 point of damage?!
A: You have a weapon with the Minimum Damage skill equipped, or the skill 
   equipped by itself.

Q: How do I stop my combo from being broken when the enemy is knocked down?
A: There are a variety of artes that can force them to stand back up, but one
   of the best tricks is to just use Yuri's free run attack.

Q: Where do I get X synthesis item for the Altered Artes weapons?
A: I already thought I was going a little overboard with that section, try
   looking for a monster guide.

Q: Are any artes missable?
A: Raven's Vanji Lost spell is the only one, as fas as I know.

Q: Where do I get the joke weapons for the joke artes?
A: From professor Sicily, it's one of the later stages of his side-quest.

Q: Why can't I get certain sub-events to trigger?
A: Sub-events often require a full party, so just try again a little later.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  ---------------------------  2.)  Characters  -----------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
2.1)  Yuri
===============================================================================

      Arte Name      |  Type  | Requirements
---------------------+--------+-------------------------------------
Azure Edge           |  Base  | None
Cerberus Strike      |  Base  | Level 7
Fang Strike          |  Base  | Level 9
Wolf Strike          |  Base  | Level 11
Destruction Field    |  Base  | Level 14
Azure Wolf Strike    | Arcane | Level 15
                     |   --   | Azure Edge & Wolf Strike used 50+ times
Crushing Eagle       | Arcane | Level 18
Dragon Swarm         | Arcane | Level 22
Shining Fang         |  Base  | Level 26
Severing Fang        | Arcane | Level 32
Ghoft Wolf           |  Base  | Level 34
Shining Dragon Swarm | Arcane | Level 36
                     |   --   | Shining Fang & Dragon Swarm used 50+ times
Raging Blast         | Arcane | Level 38
Brutal Fang          | Arcane | Level 41
Wailing Havoc        | Arcane | Level 44
Lone Wolf Charge     | Arcane | Level 48
Wailing Blast        | Arcane | Level 52
                     |   --   | Destruct. Field & Wailing Havoc used 50+ times
Rending Wolf Charge  | Arcane | Level 56
                     |   --   | Brutal Fang & Lone Wolf Charge used 50+ times
Shining Eagle        | Arcane | Sub-Event
Tiger Blade          |  Base  | Sub-Event
Final Gale           | Arcane | Sub-Event



    Altered Artes    | Original Arte - Skill(s) needed to activate
---------------------+----------------------------------------------
Azure Storm          | Azure Edge - Chain
Azure Blast          | Azure Edge - Crucible
Cerberus Blast       | Cerberus Strike - Alembic
Shining Fang Drop    | Shining Fang - Athenor
Guardian Field       | Crushing Eagle - Bastion
Pyre Havoc           | Wailing Havoc - Hell Fire
Lone Wolf Storm      | Lone Wolf Charge - Gale
Frigid Blast         | Final Gale - Great Deluge
*Dhaos Blast         | Destruction Field, with the Dhaos Cape accessory equpped

 *Dhaos Blast: This is not a true altered arte and cannot be mastered.  The
  Dhaos Cape is gained by completing the optional dungeon and then winning the
  200 man melee.



 Burst/Mystic Artes  | Skill(s) needed to activate
---------------------+----------------------------------------------
Divine Wolf          | None
Divine Wolf - Blaze  | Chain, Hell Fire
Divine Wolf - Crush  | Crucible, Athenor
Divine Wolf - Storm  | Alembic, Gale
Divine Wolf - Flood  | Dispersion, Great Deluge
Savage Wolf Fury     | Special

 Mystic Arte: Yuri gets two weapons with the Special skill, Dein Nomos and
 Second Star, both of which are obtained automatically in the story.



Sub-Events
----------
Shining Eagle:
 Part of the Dark Enforcer costume side-quest.  When you first arrive at Capua
 Torim, sleep at the inn for an event.  Next, after you get the boat, complete
 the event for learning Tiger Blade.  The last step is to speak to an excited
 couple at the southern end of Nordopolica, and then sleep at the inn there to
 finally learn this.

 If you missed the event from sleeping at the Capua Torim inn, the couple will
 never show up. However, it's still possible to learn Shining Eagle by winning
 the 100 man melee with Yuri after gaining the Hunting Blades' invitation.

Tiger Blade:
 Part of the Dark Enforcer costume side-quest.  After you get the boat, go to
 the Royal Quarter in Zaphias and speak to a man named Shel.  Speak to him
 again on the street to the west.  After speaking to him the second time, go
 down to the Public Quarter and speak to a woman on a bench to learn Tiger
 Blade.  I don't believe this part of the side-quest has a prerequisite or a
 deadline.

Final Gale:
 Near the end of the game, just return to Aurnion and speak with Flynn.



---- Yuri: Base Artes --------------------------------------------------------

Azure Edge
  Learned: Starting arte
  2 hits  -  FS: Green  -  Element: Wind  -  TP: 5
  Info: Becomes faster after 100, 200 and 400 uses.

Cerberus Strike
  Learned: Level 7
  3 hits  -  FS: Green  -  TP: 6

Fang Strike
  Learned: Level 9
  2 hits  -  FS: Blue  -  TP: 7

Wolf Strike
  Learned: Level 11
  2 hits  -  FS: Red  -  TP: 9
  Info: Downs the enemy.

Destruction Field
  Learned: Level 14
  1 hit  -  FS: Red  -  Element: Fire  -  TP: 12
  Info: Swords bounce the enemy into the air less than axes until 200 uses.

Shining Fang
  Learned: Level 26
  5-6 hits  -  FS: Blue  -  TP: 15
  Info: Axes will do one less hit than swords until 200 uses.

Ghost Wolf
  Learned: Level 34
  2 hits  -  FS: Green  -  TP: 14
  Info: Difficult to cancel at first, but cancels normally after 100 uses.

Tiger Blade
  Learned: Sub-Event, explained above.
  3 hits  -  FS: Red  -  TP: 12
  Info: After 200 uses, the 2nd hit can be canceled into aerial artes.


---- Yuri: Arcane Artes ------------------------------------------------------

Azure Wolf Strike
  Learned: Level 15, with Azure Edge & Wolf Strike used 50+ times.
  4 hits  -  FS: Red  -  TP: 18
  Info: 4th hit downs the enemy.  After 300 uses, the 3rd hit can be canceled.

Crushing Eagle
  Learned: Level 18
  1 hit  -  FS: Green  -  Element: Earth  -  TP: 15
  Info: Forces downed enemies to stand.  When used against airborne enemies, it
  actually becomes a knockdown attack.

Dragon Swarm
  Learned: Level 22
  7 hits  -  FS: Green  -  TP: 16
  Info: After 200 uses, the 1st/3rd/5th hits can be canceled by guarding.  It's
  possible to combo a neutral regular attack off the guard cancel, but the
  timing's very difficult.

Severing Fang
  Learned: Level 32
  3 hits  -  FS: Red  -  TP: 18
  Info: Downs the enemy.  Usable in mid-air after 100 uses.

Shining Dragon Swarm
  Learned: Level 36, Shining Fang & Dragon Swarm used 50+ times.
  8 hits  -  FS: Blue  -  TP: 25

Raging Blast
  Learned: Level 38
  3 hits  -  FS: Red  -  TP: 20
  Info: Downs the enemy.  I can only assume the in-game description of a first
  level is a bad translation; it wouldn't be the only one.  Maybe it was
  supposed to explain how it only does the blast that downs the enemy if the
  first hit makes contact.

Brutal Fang
  Learned: Level 41
  7 hits (minimum)  -  FS: Green  -  TP: 23
  Info: As the usage total increases, you can add more hits by mashing the
  Attack button.  The max is supposed to be 107 hits after 1000 uses.

Wailing Havoc
  Learned: Level 44
  3 hits  -  FS: Green  -  TP: 22
  Info: Usable in mid-air after 100 uses.

Lone Wolf Charge
  Learned: Level 48
  3 hits  -  FS: Red  -  TP: 20

Wailing Blast
  Learned: Level 52, Destruction Field & Wailing Havoc used 50+ times.
  4 hits  -  FS: Green  -  TP: 28

Rending Wolf Charge
  Learned: Level 56, Brutal Fang & Lone Wolf Charge used 50+ times.
  11 hits  -  FS: Red  -  TP: 30
  Info: Downs the enemy.

Shining Eagle
  Learned: Sub-Event, explained above.
  3-4 hits  -  FS: Blue  -  TP: 16
  Info: After 300 uses, with the Dark Enforcer title equipped, you can add
  a 4th hit by holding the Attack button at the start.  The 4 hit version
  downs the enemy.

Final Gale
  Learned: Sub-Event, explained above.
  4 hits  -  FS: Green  -  Element: Wind  -  TP: 30


---- Yuri: Altered Artes -----------------------------------------------------

Azure Storm
  Original Arte: Azure Edge / Skill: Chain
  2 hits  -  FS: Green  -  Element: Wind  -  TP: 7
  Info: Becomes faster after 100, 200 and 400 uses.

Azure Blast
  Original Arte: Azure Edge / Skill: Crucible
  1 hit  -  FS: Red  -  TP: 7
  Info: Downs the enemy.  With axes or after 200 uses with swords, hitting an
  already downed enemy will cause it to bounce in the air slightly.

Cerberus Blast
  Original Arte: Cerberus Strike / Skill: Alembic
  4 hits  -  FS: Green  -  TP: 11

Shining Fang Drop
  Original Arte: Shining Fang / Skill: Athenor
  7-8 hits  -  FS: Red  -  TP: 14
  Info: Axes will do one less hit than swords until 200 uses.

Guardian Field
  Original Arte: Crushing Eagle / Skill: Bastion
  4 hits  -  FS: Blue  -  Element: Light  -  TP: 26
  Info: Heals Yuri and nearby allies for ~10%.

Pyre Havoc
  Original Arte: Wailing Havoc / Skill: Hell Fire
  3 hits  -  FS: Red  -  Element: Fire  -  TP: 24
  Info: Usable in mid-air after 100 uses.

Lone Wolf Storm
  Original Arte: Lone Wolf Charge / Skill: Gale
  3 hits  -  FS: Green  -  Element: Wind  -  TP: 25
  Info: Downs the enemy.

Frigid Blast
  Original Arte: Final Gale / Skill: Great Deluge
  4 hits  -  FS: Green  -  Elements: Wind/Water  -  TP: 35


===============================================================================
2.2)  Estelle
===============================================================================

Note on controlling Estelle:
 If you (or a second player) want to control her, you can target her healing
 spells with the D-pad.  It may help to hold the artes button to delay the
 spell so you don't accidentally use an Over Limit.



   Arte Name    |   Type   | Requirements
----------------+----------+----------------------------------------
First Aid       | Spell(N) | None
Sharpness       | Spell(N) | Level 7
Pow Hammer      |   Base   | Level 9
Star Stroke     |   Base   | Level 11
Barrier         | Spell(N) | Level 12
Recover         | Spell(N) | Level 14
Pierce Cluster  |   Base   | Level 15
Resist          | Spell(N) | Level 17
Photon          | Spell(N) | Level 19
Delight Roll    |  Arcane  | Level 22
Nurse           | Spell(I) | Level 24
Cavalry         |   Base   | Level 26
Resurrection    | Spell(I) | Level 29
Dispel          | Spell(I) | Level 33
Dividing Edge   |   Base   | Level 35
Angel Ring      | Spell(I) | Level 36
Healing Circle  | Spell(I) | Level 38
Marche Waltz    |   Base   | Level 39
Ray Sting       |  Arcane  | Level 51
Revitalize      | Spell(A) | Level 54
Holy Lance      | Spell(A) | Level 57
Astion          | Spell(N) | Sub-Event
Force Field     | Spell(A) | Sub-Event



 Altered Artes  | Original Arte - Skill(s) needed to activate
----------------+---------------------------------------------------
Air Divide      | Dividing Edge - Alembic
Variable Hex    | Barrier - Dispersion
Resist Field    | Resist - Dispersion
Grand Chariot   | Photon - Chain
Revive          | Resurrection - Hell Fire, Athenor, Gale, Great Deluge
Regenerate      | Resurrection - Dispersion, Alembic
Nightingale     | Nurse - Crucible
Holy Rain       | Holy Lance - Great Deluge



 Burst/Mystic Artes | Skill(s) needed to activate
--------------------+-----------------------------------------------
Extreme Stars       | None
Star Sign - Flame   | Chain, Hell Fire
Star Sign - Geo     | Crucible, Athenor
Star Sign - Gale    | Alembic, Gale
Star Sign - Aqua    | Dispersion, Flood
Sacred Penance      | Special

 Mystic Arte: Estelle's weapon with the Special skill is the Rod, which is
 found in a chest behind the Giganto monster in Zaude.



Sub-Events
----------
Astion:
 Late in the game, go to the elder's house in Myorzo and examine the stone slab
 behind the large table for two separate events (the other one being for
 Judith's Sundering Moon).  Afterwards, speak to a Krityan who will either be
 in Aspio or Deidon Hold.

Force Field:
 Part of a side-quest chain in Halure.  Late in the game, after a few events
 from speaking to Halure's elder or kids near the tree, approaching the tree
 will trigger an event where you learn this.



---- Estelle: Base Artes -----------------------------------------------------

Pow Hammer
  Learned: Level 9
  1 hit  -  FS: Red  -  Element: Light  -  TP: 4
  Info: Chance of causing stun icreases with usage, up to 100% at 9999 uses.

Star Stroke
  Learned: Level 11
  1 hit  -  FS: Green  -  TP: 5
  Info: Becomes faster after 100, 200 and 400 uses.

Pierce Cluster
  Learned: Level 15
  3 hits  -  FS: Blue  -  TP: 7

Cavalry
  Learned: Level 26
  Grants a shield effect for ~10 seconds  -  TP: 18

Dividing Edge
  Learned: Level 35
  1 hit  -  FS: Green  -  TP: 12
  Info: Usable in mid-air after 100 uses.  After 200 uses, it can be executed
  faster (without the backstep) by only tapping the Artes button, or with the
  old backstep by holding the Artes button.

Marche Waltz
  Learned: Level 39
  2 hits  -  FS: Red  -  TP: 16
  Info: Downs the enemy.


---- Estelle: Arcane Artes ---------------------------------------------------

Delight Roll
  Learned: Level 22
  1-2 hits  -  FS: Blue  -  TP: 22
  Info: Forces downed enemies to stand.  After 200 uses, you can hold the
  Attack button to add a 2nd hit; if you start holding Attack early both hits
  can down the enemy, while if you start holding it late it retains the forced
  stand effect.

Ray Sting
  Learned: Level 51
  4 hits  -  FS: Blue  -  Element: Light  -  TP: 10
  Info: Downs the enemy.


---- Estelle: Altered Artes --------------------------------------------------

Air Divide
  Original Arte: Dividing Edge / Skill: Alembic
  2 hits  -  FS: Blue  -  TP: 15
  Info: Usable in mid-air after 100 uses.  After 200 uses, it can be executed
  faster (without the backstep) by only tapping the Artes button, or with the
  old backstep by holding the Artes button.


---- Estelle: Novice Spells --------------------------------------------------

First Aid
  Learned: Starting spell
  Heal 25% HP to one target  -  TP: 6

Sharpness
  Learned: Level 7
  P.ATK boost to 1 ally for one minute  -  TP: 12

Barrier
  Learned: Level 12
  P.DEF boost to 1 ally for one minute  -  TP: 15

Recover
  Learned: Level 14
  Cure all physical ailments for 1 ally  -  TP: 14

Resist
  Learned: Level 17
  M.DEF boost to 1 ally for one minute  -  TP: 20

Photon
  Learned: Level 19
  1 hit / Single  -  FS: Green  -  Element: Light  -  TP: 26

Astion
  Learned: Sub-Event, explained above.
  M.ATK boost to 1 ally for one minute  -  TP: 16


---- Estelle: Intermediate Spells --------------------------------------------

Nurse
  Learned: Level 24
  Heals 28% HP to all allies  -  TP: 42

Resurrection
  Learned: Level 29
  Revive one ally with 30% HP  -  TP: 40

Dispel
  Learned: Level 33
  Cure all status ailments for allies in a small area  -  TP: 38

Angel Ring
  Learned: Level 36
  4 hits / Large area  -  FS: Green  -  Element: Light  -  TP: 32
  Info: Gathers enemies to center of the targeted area.

Healing Circle
  Learned: Level 38
  Heals 60% HP to allies in a small area  -  TP: 35


---- Estelle: Advanced Spells ------------------------------------------------

Revitalize
  Learned: Level 54
  Heal 80% HP to allies in a large area  -  TP: 80

Holy Lance
  Learned: Level 57
  6 hits / Small area  -  FS: Red  -  Element: Light  -  TP: 48
  Info: Downs the enemy.

Force Field
  Learned: Sub-Event, explained above.
  Grants 10 seconds of invincibility to allies in a small area  -  TP: 56


---- Estelle: Altered Spells -------------------------------------------------

Variable Hex
  Original Spell: Barrier / Skill: Dispersion
  P.DEF boost to allies in a small area  -  TP: 25

Resist Field
  Original Spell: Resist / Skill: Dispersion
  M.DEF boost to allies in a medium area  -  TP: 28

Grand Chariot
  Original Spell: Photon / Skill: Chain
  7 hits / Single  -  FS: Blue  -  Element: Light  -  TP: 32

Revive
  Original Spell: Resurrection / Skills: Hell Fire, Athenor, Gale, Great Deluge
  Auto-revive status to one ally  -  TP: 64

Regenerate
  Original Spell: Resurrection / Skills: Dispersion, Alembic
  Raises dead (64% HP) & heals living allies (34% HP) in a medium area - TP: 70

Nightingale
  Original Spell: Nurse / Skill: Crucible
  Heals 48% HP to all allies  -  TP: 55

Holy Rain
  Original Spell: Holy Lance / Skill: Great Deluge
  Randomly strikes entire battlefield  -  FS: Red  -  Element: Light  -  TP: 65


===============================================================================
2.3)  Repede
===============================================================================

       Arte Name       |  Type  | Requirements
-----------------------+--------+-----------------------------------
Sonic Dog              |  Base  | None
Crescent Fang          |  Base  | Level 7
Punishing Fang         |  Base  | Level 12
Thievery               |  Base  | Level 16
Falling Leaf           |  Base  | Level 18
Sonic Return           | Arcane | Level 21
Shadow Fang            |  Base  | Level 24
Light Spear            | Arcane | Level 26
Demon Dog              |  Base  | Level 29
Shadow Fang Punishment | Arcane | Level 32
                       |   --   | Shadow Fang & Punishing Fang used 50+ times
Gale Dog               |  Base  | Level 34
Demon Spear            | Arcane | Level 36
                       |   --   | Demon Dog & Light Spear used 50+ times
Shining Dog            |  Base  | Level 38
Hell Hound             | Arcane | Level 41
Phantom Fang           | Arcane | Level 44
Cyclone Shot           | Arcane | Level 47
Hell Hound Return      | Arcane | Level 51
                       |   --   | Sonic Return & Hell Hound used 50+ times
Ghost Wolf             | Arcane | Level 58
Shining Fang           | Arcane | Sub-Event



     Altered Artes     | Original Arte - Skill(s) needed to activate
-----------------------+--------------------------------------------
Lightning Dog          | Sonic Dog - Hell Fire, Gale
Sonic Fang             | Sonic Return - Chain, Crucible
Demon Dog Rush         | Demon Dog - Alembic
Victory Light Spear    | Light Spear - Athenor
Phantom Glacier        | Phantom Fang - Great Deluge, Gale



  Burst/Mystic Artes   | Skill(s) needed to activate
-----------------------+--------------------------------------------
Divine Dog             | None
Divine Dog - Blaze     | Chain, Hell Fire
Divine Dog - Tremble   | Crucible, Athenor
Divine Dog - Savage    | Alembic, Gale
Divine Dog - Whirlpool | Dispersion, Flood
Slash!!                | Special (Sub-Event)



Sub-Events
----------
Mystic Arte:
 Late in the game, go to Heliord and speak with someone near the center
 blastia, then follow through with the event to learn the Special skill.  The
 first time you use Repede's mystic arte, it will be called "????" - watch the
 skit afterwards for it to gains its name.

Shining Fang:
 Near the end of the game, go to Aurnion and speak with Flynn for an event
 involving Repede.  Afterwards, go the the King of Adventure (the traveling
 inn) north of Halure and sleep there for the event.



---- Repede: Base Artes ------------------------------------------------------

Sonic Dog
  Learned: Starting arte
  3 hits  -  FS: Green  -  TP: 6

Crescent Fang
  Learned: Level 7
  1 hit  -  FS: Blue  -  TP: 8
  Info: Forces downed enemies to stand.  After 200 uses, it can be canceled in
  mid-air.

Punishing Fang
  Learned: Level 12
  2-4 hits  -  FS: Red  -  TP: 9
  Info: After 200 uses, it becomes 4 hits and effects a much larger area.

Thievery
  Learned: Level 16
  Attempt to steal from the enemy  -  TP: 7

Falling Leaf
  Learned: Level 18
  Quickly dash behind the enemy  -  TP: 5

Shadow Fang
  Learned: Level 24
  4 hits  -  FS: Blue  -  TP: 11
  Info: After 200 uses, it forces downed enemies to stand.

Demon Dog
  Learned: Level 29
  1-2 hits (ranged/close)  -  FS: Green  -  TP: 12
  Info: Forces downed enemies to stand.  Gets faster at 100, 200 and 400 uses.

Gale Dog
  Learned: Level 34
  Grants 5 seconds of invincibility  -  TP: 14

Shining Dog
  Learned: Level 38
  6-7 hits  -  FS: Blue  -  TP: 15
  Info: Downs the enemy.  After 80 uses, it starts in half the time.  After 150
  uses, it gains an extra hit at the start.


---- Repede: Arcane Artes ----------------------------------------------------

Sonic Return
  Learned: Level 21
  3 hits  -  FS: Green  -  TP: 13
  Info: After 200 uses, you can hold down on the left stick to stop Repede
  from jumping away, or hold up to make him jump farther away.

Light Spear
  Learned: Level 26
  2 hits  -  FS: Blue  -  TP: 14

Shadow Fang Punishment
  Learned: Level 32, Shadow Fang & Punishing Fang used 50+ times.
  8 Hits  -  FS: Red  -  TP: 18
  Info: Downs the enemy.

Demon Spear
  Learned: Level 36, Demon Dog & Light Spear used 50+ times.
  3 hits  -  FS: Blue  -  Element: Light  -  TP: 17
  Info: Downs the enemy.

Hell Hound
  Learned: Level 41
  5 hits  -  FS: Red  -  Element: Fire  -  TP: 20
  Info: Downs the enemy.  Usable in mid-air after 100 uses.

Phantom Fang
  Learned: Level 44
  1 hit  -  FS: Blue  -  Element: Earth  -  TP: 18

Cyclone Shot
  Learned: Level 47
  6 hits  -  FS: Red  -  TP: 22
  Info: Downs the enemy.  Usable in mid-air after 100 uses.

Hell Hound Return
  Learned: Level 51, Sonic Return & Hell Hound used 50+ times.
  6 hits  -  FS: Red  -  Element: Fire  -  TP: 23
  Info: Downs the enemy.

Ghost Wolf
  Learned: Level 58
  1-4 hits  -  FS: Green  -  TP: 25
  Info: Hit the Artes button repeatedly to do more hits.  The 4th hit downs the
  enemy.

Shining Fang
  Learned: Sub-Event, explained above.
  5-10 hits  -  FS: Blue  -  TP: 28
  Info: Usable in mid-air after 100 uses.  Gains more hits with more usage, up
  to 10 hits after 400 uses.  


---- Repede: Altered Artes ---------------------------------------------------

Lightning Dog
  Original Arte: Sonic Dog / Skills: Hell Fire, Gale
  3 hits  -  FS: Green  -  Elements: Fire/Wind  -  TP: 8

Demon Dog Rush
  Original Arte: Demon Dog / Skill: Alembic
  3 hits  -  FS: Green  -  TP: 14

Sonic Fang
  Original Arte: Sonic Return / Skills: Chain, Crucible
  3 hits (base) -  FS: Green  -  TP: 15
  Info: As it gains more usage, you can add hits by mashing the Attack button.
  Maxes at 51 hits with 400 uses.

Victory Light Spear
  Original Arte: Light Spear / Skill: Athenor
  3 hits  -  FS: Red  -  Element: Light  -  TP: 18
  Info: Downs the enemy.

Phantom Glacier
  Original Arte: Phantom Fang / Skills: Great Deluge, Gale
  2 hits  -  FS: Green  -  Elements: Wind/Water  -  TP: 20


===============================================================================
2.4)  Karol
===============================================================================

       Arte Name       |  Type  | Requirements
-----------------------+--------+-----------------------------------
Dragon Upper           |  Base  | None
Destroying Rock        |  Base  | Level 12
Nice Aid Smash         |  Base  | Level 14
Destructo Pain Shot    |  Base  | Level 18
Lightning Wave         |  Base  | Level 20
Nice Recovery Smash    |  Base  | Level 21
Hammer Flow Upper      | Arcane | Level 22
Punishing Smash        |  Base  | Level 24
Punishing Aid Smash    | Arcane | Level 26
                       |   --   | Punishing Smash & N. Aid Smash used 50+ times
Destructo Spider Web   |  Base  | Level 28
Reaper Knock           | Arcane | Level 30
Havoc Break            |  Base  | Level 32
Punishing Beast Flash  | Arcane | Level 35
Coil Beat              |  Base  | Level 36
Roaring Revolution     |  Base  | Level 38
Gaia Bug               |  Base  | Level 40
Roaring Dragon Blow    | Arcane | Level 42
                       |   --   | Roaring Revo. & Dragon Upper used 50+ times
Destructo Booing       |  Base  | Level 44
Devil Rage Rise        | Arcane | Level 49
Ult. Divine Destruction| Arcane | Level 55
Bug Breath             |  Base  | Sub-Event
Rending Drop           | Arcane | Sub-Event



     Altered Artes     | Original Arte - Skill(s) needed to activate
-----------------------+--------------------------------------------
Destruction Street     | Destroying Rock - Alembic
Nice Healing Smash     | Nice Aid Smash - Great Deluge
*Nice Curing Smash     | Nice Healing Smash - Great Deluge, Crucible
Twin Punishing Smash   | Punishing Smash - Chain
Havoc Thunder          | Havoc Break - Hell Fire, Gale
Death Quake Spark      | Ultimate Divine Destruction - Athenor
 
 *Yes, this is an altered arte learned from an altered arte. Nice Healing Smash
  needs to be mastered (100 uses) before it can activate Nice Curing Smash.



   Burst/Mystic Artes   | Skill(s) needed to activate
------------------------+-------------------------------------------
Ultra Punishing Swing   | None
Ultra Punishing Heat    | Chain, Hell Fire
Ultra Punishing Crush   | Crucible, Athenor
Ultra Punishing Typhoon | Alembic, Gale
Ultra Punishing Soul    | Dispersion, Great Deluge
Overlord Reign Impact   | Special (Sub-Event)



Sub-Events
----------
Mystic Arte:
 After you reach the mid-point of the game, sleep at Dahngrest's inn.  There's
 a 33% chance that you will get a scene involving Karol; keep sleeping there
 until you see 4-5 such scenes and learn the Special skill.

Bug Breath:
 Learned in Keiv Moc.  When you come to the first intersection on the first
 log, go southwest and follow the path for the event.  If you miss this event,
 you should still be able to learn it by completing the 100 man melee with
 Karol after obtaining the Hunting Blades' invitation.

Rending Drop:
 Near the end of the game, just visit Capua Torim to see the event where you'll
 learn this.



---- Karol: Base Artes -------------------------------------------------------

Dragon Upper
  Learned: Starting arte
  1 hit / Charged: 2 hits  -  FS: Blue  -  TP: 6
  Info: After 200 uses, it can be canceled in mid-air.

Destroying Rock
  Learned: Level 12
  2 hits / Charged: 4 hits  -  FS: Red  -  Element: Earth  -  TP: 10

Nice Aid Smash
  Learned: Level 14
  Heal 18% HP for nearby allies (Charged: Larger area)  -  TP: 12
  Info: Area gets slightly larger at 100 and 400 uses.

Destructo Pain Shot
  Learned: Level 18
  1 hit  -  FS: Green  -  TP: 12
  Info: Slightly lowers the enemy's P.DEF for 5 second. (Charged: 10 seconds)

Lightning Wave
  Learned: Level 20
  1 hit  -  FS: Red  -  Element: Fire/Wind  -  TP: 14
  Info: Downs the enemy.

Nice Recovery Smash
  Learned: Level 21
  1 hit  -  FS: Red  -  TP: 18
  Info: Recovery area gets larger at 100 and 400 uses (Charged: Larger area).

Punishing Smash
  Learned: Level 24
  1 hit / Charged: 2 hits  -  FS: Green  -  TP: 18

Destructo Spider Web
  Learned: Level 28
  1 hit  -  FS: Green  -  TP: 22
  Info: Significantly slows the enemy for 5 seconds. (Charged: 10 seconds)

Havoc Break
  Learned: Level 32
  1 hit  -  FS: Red  -  TP: 15
  Info: Usable in mid-air after 100 uses.

Coil Beat
  Learned: Level 36
  Increases attack power 25% for 10 seconds  -  TP: 8

Roaring Revolution
  Learned: Level 38
  3 hits / Charged: 5 hits  -  FS: Green  -  TP: 18

Gaia Bug
  Learned: Level 40
  Various attacks  -  TP: 15
  Info: Karol can throw 3 different things at the enemy...
  1. A small creature that knocks the enemy back, and disappears upon landing.
  2. A fish that can still hit after landing by flopping around, but doesn't
     cause knockback. (Charged: Downs the enemy.)
  3. Karolow X, only after it's obtained from professor Sicily.  Walks towards
     the targeted enemy and downs it with an explosion.

Destructo Booing
  Learned: Level 44
  1 hits  -  FS: Green  -  TP: 22
  Info: Lowers the enemy's P.ATK for 20 seconds. (Charged: A greater reduction
  for 30 seconds)

Bug Breath
  Learned: Sub-Event, explained above.
  1 hit / Charged: 3 hits  -  FS: Green  -  TP: 17
  Info: After gaining Karolow X from the professor Sicily side-quest chain,
  there's a 20% chance that the charged version of Bug Breath will pull out the
  robot instead of the spray can, and attack with a laser beam.


---- Karol: Arcane Artes -----------------------------------------------------

Hammer Flow Upper
  Learned: Level 22
  2 hits  -  FS: Blue  -  TP: 18
  Info: Downs the enemy.

Punishing Aid Smash
  Learned: Level 26, Punishing Smash & Nice Aid Smash used 50+ times.
  2 hits  -  FS: Red  -  TP: 24
  Info: Heals 18% HP for nearby allies (Charged: larger area).  Healing area
  gets slightly larger at 100 and 400 uses.

Reaper Knock
  Learned: Level 30
  1 hit / Charged: 3 hits  -  FS: Blue  -  TP: 28
  Info: Downs the enemy.  At close range, it does 3 hits / 7 hits charged.

Punishing Beast Flash
  Learned: Level 35
  2 hits  -  FS: Green  -  Element: Fire  -  TP: 22
  Info: Downs the enemy.

Roaring Dragon Blow
  Learned: Level 42, Roaring Revolution & Dragon Upper used 50+ times.
  4 hits / Charged: 5 hits  -  FS: Blue  -  TP: 28
  Info: Downs the enemy when charged.

Devil Rage Rise
  Learned: Level 49
  1 hit  -  FS: Blue  -  TP: 30
  Info: Downs the enemy.

Ultimate Divine Destruction
  Learned: Level 55
  1 hit  -  FS: Red  -  TP: 34
  Info: Downs the enemy.

Rending Drop
  Learned: Sub-Event, explained above.
  2 hits  -  FS: Red  -  Element: Earth  -  TP: 32
  Info: Downs the enemy.  Usable in mid-air after 100 uses.


---- Karol: Altered Artes ----------------------------------------------------

Destruction Street
  Original Arte: Destroying Rock / Skill: Alembic
  3 hits / Charged: 5 hits  -  FS: Red  -  Element: Earth  -  TP: 16
  Info: Downs the enemy.

Nice Healing Smash
  Original Arte: Nice Aid Smash / Skill: Great Deluge
  Heal 36% HP for nearby allies (Charged: Larger area)  -  TP: 22
  Info: Area gets slightly larger at 100 and 400 uses.
 
Nice Curing Smash
  Original Arte: Nice Healing Smash / Skills: Great Deluge, Crucible
  Heal 50% HP for nearby allies (Charged: Larger area)  -  TP: 30
  Info: Area gets slightly larger at 100 and 400 uses.

Twin Punishing Smash
  Original Arte: Punishing Smash / Skill: Chain
  2 hits / Charged: 3 hits  -  FS: Green  -  TP: 20

Havoc Thunder
  Original Arte: Havoc Break / Skills: Hell Fire, Gale
  2 hits  -  FS: Red  -  Elements: Fire/Wind  -  TP: 33
  Info: Usable in mid-air after 100 uses.

Death Quake Spark
  Original Arte: Ultimate Divine Destruction / Skill: Athenor
  1 hit  -  FS: Blue  -  Element: Earth  -  TP: 38
  Info: Downs the enemy when charged.


===============================================================================
2.5)  Rita
===============================================================================


    Arte Name    |   Type   | Requirements
-----------------+----------+---------------------------------------
Math - Rudolf    |   Base   | None
Fire Ball        | Spell(N) | None
Stone Blast      | Spell(N) | None
Champagne        | Spell(N) | Level 14
Math - Phi       |   Base   | Level 16
Splash           | Spell(I) | Level 16
Spread Zero      | Spell(N) | Level 18
Math - Laplace   |  Arcane  | Level 22
Stalagmite       | Spell(I) | Level 24
Math - Descartes |   Base   | Level 26
Tractor Beam     | Spell(I) | Level 28
Math - Wallis    |  Arcane  | Level 30
Spiral Flare     | Spell(I) | Level 32
Blade Roll       | Spell(A) | Level 36
Math - Ideal     |  Arcane  | Level 38
Violent Pain     | Spell(A) | Level 41
Ground Dasher    | Spell(A) | Level 46
Tidal Wave       | Spell(A) | Level 52
Crimson Flare    | Spell(A) | Level 58
Negative Gate    | Spell(I) | Sub-Event
Meteor Storm     | Spell(A) | Sub-Event
  


 Altered Spells  | Original Spell - Skill(s) needed to activate
-----------------+--------------------------------------------------
Eruption         | Fire Ball - Crucible
Ivy Rush         | Stone Blast - Great Deluge
Demon's Lance    | Spread Zero - Alembic
Aqua Laser       | Splash - Dispersion
Freeze Lancer    | Splash - Gale, Chain
Riot Horn        | Stalagmite - Athenor
Gold Cat         | Tractor Beam - Hell Fire, Athenor
Flame Dragon     | Spiral Flare - Alembic, Crucible
Bloody Howling   | Violent Pain - Dispersion, Crucible
Thunder Blade    | Blade Roll - Hell Fire, Gale



 Burst/Mystic Artes | Skill(s) needed to activate
--------------------+-----------------------------------------------
Mystic Drive        | None
Raging Drive        | Chain, Hell Fire
Ruinous Drive       | Crucible, Athenor
Fleeting Drive      | Alembic, Gale
Diffusional Drive   | Dispersion, Great Deluge
Ancient Catastrophe | Special

 Mystic Arte: Rita's weapon with the Special skill, the Psychedelica, can be
 found in a chest at the Blade Drifts of Zopheir.  You can also synth one
 with: Ilyccian Ice x2, Mystic Cloth x2, Aer Agaric x2.



Sub-Events
----------
Negative Gate:
 In the second half of the game, go to Aspio and examine one of the shelves in
 the library.  Afterwards, sleep at the inn at Capua Torim.  If you missed the
 first part, then near the end of the game you can speak to a mage inside the
 Capua Torim inn, and then rest there to learn it.

Meteor Storm:
 Late in the game, head to the center of Aspio for an event.  Sleep at inns a
 few times, and return there to learn Meteor Storm.  If you miss those, you can
 do the same events later on near the tree in Halure.



---- Rita: Base Artes --------------------------------------------------------

Rudolf
  Learned: Starting arte
  2 hits  -  FS: Blue  -  TP: 10

Phi
  Learned: Level 16
  2 hits  -  FS: Blue  -  TP: 12
  Info: After 200 uses, forces downed enemies to stand.

Descartes
  Learned: Level 26
  2 hits  -  FS: Green  -  TP: 16
  Info: Downs the enemy.


---- Rita: Arcane Artes ------------------------------------------------------

Laplace
  Learned: Level 22
  1 hit  -  FS: Red  -  TP: 20
  Info: Usable in mid-air after 100 uses.  Sometimes downs the enemy, and I
  don't know why.

Wallis
  Learned: Level 30
  3-15 hits  -  FS: Green  -  TP: 14
  Info: Adds 1 more hit after 80, 200, 500, 1000 uses, and every 1000 uses
  after that up to a maximum of 15 hits at 9000 uses.

Ideal
  Learned: Level 38
  2 hits  -  FS: Red  -  TP: 20
  Info: Downs the enemy.  Usable in mid-air after 100 uses.


---- Rita: Novice Spells -----------------------------------------------------

Fire Ball
  Learned: Starting spell
  1-10 hits / Linear  -  FS: Green  -  Element: Fire  -  TP: 8
  Info: Adds additional fire balls after 50/200/500 uses, and every 500 uses
  after that up to a maximum of 10 fire balls at 3500 uses.

Stone Blast
  Learned: Starting spell
  5 hits / Single  -  FS: Blue  -  Element: Earth  -  TP: 10

Champagne
  Learned: Level 14
  4 hits / Single  -  FS: Blue  -  Element: Water  -  TP: 14
  Info: Gains a slightly larger effect area every 100 uses, maxing at
  approximately twice its original size with 1000 uses.

Spread Zero
  Learned: Level 18
  1 hit / Single  -  FS: Red  -  Element: Dark  -  TP: 12


---- Rita: Intermediate Spells -----------------------------------------------

Splash
  Learned: Level 16
  7 hits / Small-Medium area  -  FS: Red  -  Element: Water  -  TP: 22
  Info: Forces downed enemies to stand.  Gains a slightly larger effect area
  every 100 uses, maxing at approximately twice its original size with 1000
  uses.

Stalagmite
  Learned: Level 24
  3 hits / Small area  -  FS: Blue  -  Element: Earth  -  TP: 34
  Info: Downs the enemies.

Tractor Beam
  Learned: Level 28
  7 hits / Medium area  -  FS: Red  -  Element: None  -  TP: 42
  Info: Downs the enemies.

Spiral Flare
  Learned: Level 32
  1 hit / Linear  -  FS: Green  -  Element: Fire  -  TP: 38
  Info: Downs the enemies.  The aim slowly improves, able to adjust up to
  ~45 degrees after 300 uses.

Negative Gate
  Learned: Sub-Event, explained above.
  8 hits / Small area  -  FS: Red  -  Element: Dark  -  TP: 46

---- Rita: Advanced Spells ---------------------------------------------------

Blade Roll
  Learned: Level 36
  8 hits / Large area  -  FS: Green  -  Element: None  -  TP: 54
  Info: Downs the enemies.  Rita can move while the blade spins.  The initial
  extension of the blade does the first 5 hits, then the blade does 2.5
  rotations.

Violent Pain
  Learned: Level 41
  9 hits / Medium area  -  FS: Red  -  Element: Dark  -  TP: 50
  Info: Downs the enemies.

Ground Dasher
  Learned: Level 46
  8 hits / Medium area  -  FS: Blue  -  Element: Earth  -  TP: 64
  Info: Downs the enemies.

Tidal Wave
  Learned: Level 52
  8 hits / All enemies  -  FS: Green  -  Element: Water  -  TP: 72

Crimson Flare
  Learned: Level 58
  15 hits / Large area  -  FS: Blue  -  Element: Fire  -  TP: 62
  Info: Downs the enemies.

Meteor Storm
  Learned: Sub-Event, explained above.
  12 hits / Large area  -  FS: Red  -  Element: None  -  TP: 76
  Info: Randomly strikes in the general vicinity of the target.


---- Rita: Altered Spells ----------------------------------------------------

Eruption
  Original Arte: Fire Ball / Skill: Crucible
  5 hits / Medium area  -  FS: Blue  -  Element: Fire  -  TP: 18

Ivy Rush
  Original Arte: Stone Blast / Skill: Great Deluge
  6 hits / Single  -  FS: Blue  -  Element: Earth  -  TP: 16
  Info: Downs the enemy.

Demon's Lance
  Original Arte: Spread Zero / Skill: Alembic
  2 hits / Single -  FS: Red  -  Element: Dark  -  TP: 20

Aqua Laser
  Original Arte: Splash / Skill: Dispersion
  2 hits / Medium area  -  FS: Blue  -  Element: Water  -  TP: 32
  Info: Downs the enemies.

Freeze Lancer
  Original Arte: Splash / Skills: Gale, Chain
  10 hits / Linear  -  FS: Green  -  Element: Wind/Water  -  TP: 28

Riot Horn
  Original Arte: Stalagmite / Skill: Athenor
  5 hits / Medium area  -  FS: Green  -  Element: Earth  -  TP: 36
  Info: Forces downed enemies to stand.

Gold Cat
  Original Arte: Tractor Beam / Skills: Hell Fire, Athenor
  11-101 hits / Small area -  FS: Red  -  Element: Fire/Earth  -  TP: 46
  Info: Starting at 100,000 gald, every additional 10,000 gald in your
  possession will add 1 hit, up to 1 million gald (101 hits).  No gald is
  actually wasted when casting the spell.

Flame Dragon
  Original Arte: Spiral Flare / Skills: Alembic, Crucible
  10 hits / Medium area  -  FS: Green  -  Element: Fire  -  TP: 30
  Info: Downs the enemies.

Bloody Howling
  Original Arte: Violent Pain / Skills: Dispersion, Crucible
  10 hits / Large area  -  FS: Green  -  Element: Dark  -  TP: 58

Thunder Blade
  Original Arte: Blade Roll / Skills: Hell Fire, Gale
  2 hits / Large area  -  FS: Blue  -  Element: Fire/Wind  -  TP: 68
  Info: Downs the enemies.


===============================================================================
2.6)  Raven
===============================================================================

       Arte Name        |   Type   | Requirements
------------------------+----------+---------------------------------
Rain                    |   Base   | None
Bouquet                 |   Base   | None
Serpent                 |   Base   | None
Wind Blade              | Spell(N) | None
Glimmer of Heaven       |   Base   | Level 25
Just Like Dancing       |  Arcane  | Level 25
Cyan Instant            |  Arcane  | Level 26
Around                  |   Base   | Level 30
Love Shot               |   Base   | Level 31
Dark Chase              |   Base   | Level 33
Heaven's Tear           |  Arcane  | Level 34
Violet Snake            |   Base   | Level 36
Falling                 |  Arcane  | Level 39
Azure Heavens           |  Arcane  | Level 42
Falling Stars           |  Arcane  | Level 47
Crime                   |  Arcane  | Level 52
Havoc Gale              | Spell(A) | Level 56
The Wind's Howl         |  Arcane  | Level 58
Arrivederci             | Spell(I) | Sub-Event
Vanji Lost              | Spell(A) | Sub-Event <- MISSABLE



     Altered Artes      | Original Arte - Skill(s) needed to activate
------------------------+--------------------------------------------
Rainsong                | Rain - Crucible
Rain Down               | Glimmer of Heaven - Gale
Around and Around       | Around - Chain
Rain of Heaven's Tears  | Heaven's Tear - Gale, Chain
Cloud of Heaven's Tears | Heaven's Tear - Alembic, Crucible
Falling Further         | Falling - Crucible, Athenor
The Growing World       | Falling Stars - Dispersion
Inverno                 | Arrivederci - Great Deluge
Tempest                 | Havoc Gale - Hell Fire, Crucible
Stop Flow               | Vanji Lost - Hell Fire, Athenor, Gale, Great Deluge



 Burst/Mystic Artes | Skill(s) needed to activate
--------------------+------------------------------------------------
Fury Blast          | None
Chaotic Fury        | Chain, Hell Fire
Garnet Chaos        | Crucible, Athenor
Kamikaze Fury       | Alembic, Gale
Storm of Chaos      | Dispersion, Great Deluge
Blast Heart         | Special

 Mystic Arte: Raven's base weapon with the Special skill, the Elven Bow, is
 obtained automatically.  It can also be synthed with: Green Star Gem x1, 
 Sacred Tree x4



Sub-Events
----------
Arrivederci:
 After you get the boat, go to Halure and speak to a man (Sicily) near the inn.

Vanji Lost:
 There are three separate events needed for this, and at least the first part
 is missable.

 1) After SM 12 but before Myorzo, or after SM 16 but before completing Zaude,
    go to the Union Headquarters in Dahngrest for an event, then to the
    Fortune's Market Headquarters in Torim for an event with Kaufman.

 2) After SM 18, go to the Public Quarter in Zaphias and speak with Leblanc to
    gain a costume title for Raven.

 3) At any point after SM 21, set Raven as the on-screen character with the
    costume equipped, and go to Aurnion.  Speak to Drake near the monument at
    the center of town to finally learn Vanji Lost.



---- Raven: Base Artes -------------------------------------------------------

Rain
  Learned: Starting arte
  1-2 hits  -  FS: Green  -  TP: 8
  Info: After 200 uses, hold the Artes button to add a second shot.

Bouquet
  Learned: Starting arte
  1 hit  -  FS: Red  -  TP: 12
  Info: Has a chance of confusing the enemy for a few seconds.  After 200
  uses, the duration increases.

Serpent
  Learned: Starting arte
  1 hits  -  FS: Blue  -  Element: Earth  -  TP: 11
  Info: Lays a trap that lasts for 10 seconds.  If an enemy touches it, it
  explodes and downs all nearby enemies.  After 200 uses, the explosion becomes
  much larger.

Glimmer of Heaven
  Learned: Level 25
  1 hit  -  FS: Red  -  TP: 15
  Info: The delay before the arrow hits is shortened with more usage.  After
  200 uses, it falls after ~1.5 seconds or can be delayed up to ~5 seconds by
  holding the Artes button.

Around
  Learned: Level 30
  1-2 hits  -  FS: Green  -  TP: 13
  Info: After 200 uses, a second hit can be added by hold the Artes button.

Love Shot
  Learned: Level 31
  Heals 1-3 allies for 15-45%  -  TP: 18
  Info: Starts with 1 arrow that heals 30%, after 100 uses it has 2 arrows
  that heal 18% each, and after 200 uses it maxes at 3 arrows healing 15% each.
  Multiple arrows can target one person if they need the extra healing.

Dark Chase
  Learned: Level 33
  1-4 hits  -  FS: Green  -  TP: 16
  Info: Gains 1 additional arrow at 100, 200 and 300 uses.  Usable in mid-air
  after 100 uses.

Violet Snake / Violet Weasel
  Learned: Level 36
  1 hit  -  FS: Red  -  TP: 12
  Info: Becomes Violet Weasel at close range with the Change Style 2 skill
  equipped.  Violet Snake downs the enemy, Violet Weasel doesn't.


---- Raven: Arcane Artes -----------------------------------------------------

Just Like Dancing
  Learned: Level 25
  5 hits  -  FS: Green  -  TP: 24
  Info: After 200 uses, forces downed enemies to stand.

Cyan Instant
  Learned: Level 26
  8 hits in all directions  -  FS: Red  -  TP: 18
  Info: Downs the enemies.  Becomes faster after 200 uses.

Heaven's Tear
  Learned: Level 34
  2 hits  -  FS: Blue  -  TP: 18
  Info: Downs the enemy.

Falling / Flying
  Learned: Level 39
  2 hits / 2 hits  -  FS: Red  -  TP: 28
  Info: Becomes Flying when used at close range with the Change Style 2 skill
  equipped.  Both down the enemy, and are usable in mid-air after 100 uses.

Azure Heavens
  Learned: Level 42
  10+ hits  -  FS: Red  -  TP: 23
  Info: More arrows rain on the enemy with more usage, but it's too random to
  test much myself.

Falling Stars
  Learned: Level 47
  10 hits  -  FS: Green  -  TP: 21
  Info: Downs the enemy after the arrow has traveled far enough.

Crime / Punishment
  Learned: Level 52
  3 hits / 2 hits  -  FS: Green  -  TP: 26
  Info: Becomes Punishment when used at close range with the Change Style 2
  skill equipped.

The Wind's Howl / The Wind's Rage
  Learned: Level 58
  4 hits / 1 hit  -  FS: Green  -  Element: Wind  -  TP: 23
  Info: Becomes The Wind's Rage at close range with the Change Style 2 skill
  equpped.



---- Raven: Altered Artes ----------------------------------------------------

Rainsong
  Original Arte: Rain / Skill: Crucible
  1 hit  -  FS: Green  -  TP: 8

Rain Down
  Original Arte: Glimmer of Heaven / Skill: Gale
  1 hit  -  FS: Red  -  TP: 18
  Info: The arrow takes ~10 seconds to fall.

Around and Around
  Original Arte: Around / Skill: Chain
  3 hits  -  FS: Green  -  TP: 15

Rain of Heaven's Tears
  Original Arte: Heaven's Tear / Skills: Gale, Chain
  4-10 hits  -  FS: Blue  -  TP: 20
  Info: Mash the Attack button to add more hits.

Cloud of Heaven's Tears
  Original Arte: Heaven's Tear / Skills: Alembic, Crucible
  2 hits  -  FS: Red  -  TP: 20
  Info: Downs the enemy.

Falling Further
  Original Arte: Falling / Skills: Crucible, Athenor
  2 hits  -  FS: Red  -  TP: 30
  Info: Downs the enemy.

The Growing World
  Original Arte: Falling Stars / Skill: Dispersion
  6 hits total  -  FS: Green  -  TP: 18
  Info: One hit from the first arrow, then it splits into 5 more.


---- Raven: Spells -----------------------------------------------------------

Wind Blade (Novice)
  Learned: Starting spell
  1 hit / Single  -  FS: Green  -  Element: Wind  -  TP: 10

Havoc Gale (Advanced)
  Learned: Level 56
  6 hits / Large area  -  FS: Blue  -  Element: Wind  -  TP: 40
  Info: Downs the enemies.

Arrivederci (Intermediate)
  Learned: Level 
  3 hits / Single  -  FS: Blue  -  Element: Wind  -  TP: 22
  Info: Downs the enemy.

Vanji Lost (Advanced)
  Learned: Level 
  Confuses all enemies for 5 seconds (no damage)  -  Element: Wind  -  TP: 60


---- Raven: Altered Spells ---------------------------------------------------

Inverno
  Original Spell: Arrivederci / Skill: Great Deluge
  3 hits / Medium area  -  FS: Blue  -  Element: Wind/Water  -  TP: 34

Tempest
  Original Spell: Havoc Gale / Skills: Hell Fire, Crucible
  12 hits / Very large area  -  FS: Blue  -  Element: Fire/Wind  -  TP: 52
  Info: Downs the enemies.

Stop Flow
  Original Spell: Vanji Lost / Skills: Hell Fire, Athenor, Gale, Great Deluge
  Stops time for 5 seconds (like an Hourglass)  -  TP: 100


===============================================================================
2.7)  Judith
===============================================================================

       Arte Name       |  Type  | Requirements
-----------------------+--------+-----------------------------------
Crescent Moon          |  Base  | None
Luna Fang              |  Base  | None
Moonlight Havoc        |  Base  | None
New Moon Blade         |  Base  | None
Crescent Strike        |  Base  | Level 26
Luna Gale              | Arcane | Level 26
Luna Ascendant         | Arcane | Level 28
                       |   --   | New Moon Blade & Crescent Moon used 40+ times
Luna Rise              |  Base  | Level 29
Luna Rondo             | Arcane | Level 32
Dawn Moon              |  Base  | Level 35
Rising Moonlight Havoc | Arcane | Level 38
                       |   --   | Moonlight Havoc & Moon. Talon used 50+ times
Moonlight Blast        |  Base  | Level 42
Moonbeam               | Arcane | Level 44
Luna Storm             |  Base  | Level 47
Luna Crush             | Arcane | Level 51
Piercing Moon          |  Base  | Level 54
Thunder Moon Rising    | Arcane | Level 57
                       |   --   | Luna Rise & Thunder Moon used 50+ times
Luna Havoc             | Arcane | Level 60
Moon Glare             | Arcane | Level 64
Moonlight Talon        |  Base  | Sub-Event
Sundering Moon         | Arcane | Sub-Event



     Altered Artes     | Original Arte - Skill(s) needed to activate
-----------------------+--------------------------------------------
Luna Talon             | Luna Fang - Athenor
Moonlight Drop         | Moonlight Talon - Chain
Raging Luna Storm      | Luna Storm (Base) - Gale
Rising Luna Rondo      | Luna Rondo - Dispersion
Thunder Moon           | Luna Crush - Hell Fire, Gale
*Luna Storm            | Luna Havoc - Hell Fire, Alembic

 *Yes, Judith has an altered arte with the exact same name as a base
  arte.  The Japanese names aren't similar at all.  Oops.



  Burst/Mystic Artes   | Skill(s) needed to activate
-----------------------+--------------------------------------------
Ashen Moonlight        | None
Conflagration Blast    | Chain, Hell Fire
Crushing Grave         | Crucible, Athenor
Quasi Seal             | Alembic, Gale
Midnight Flood         | Dispersion, Great Deluge
Radiant Moonlight      | Special

 Mystic Arte: Judith's weapon with the Special Skill, the Hades spear, can be
 found in the Blade Drifts of Zopheir.  It can also be synthed with:
 Dark Star Gem x1, Sharp Blade x2.



Sub-Events
----------
Moonlight Talon:
 When you first get to Mantaic, sleep at the inn for the event where you learn
 this.  Later on the event won't trigger, but you can still learn Moonlight
 Talon by completing the 100 man melee with the Hunting Blades' invitation.
  
Sundering Moon:
 Late in the game, go to the elder's house in Myorzo and examine the stone slab
 behind the large table for two separate events (the other one being for
 Estelle's Astion).  Near the end of the game, head to the half-way save point
 in Mt. Temza for another event where you learn this.



---- Judith: Base Artes ------------------------------------------------------

Crescent Moon
  Learned: Starting arte
  2 hits (1 in air) -  FS: Blue  -  TP: 6
  Info: After 200 uses, hold the Artes button to kick the enemy higher, and
  also make Judith jump higher while in the air.  Usable in mid-air after 200
  uses.

Luna Fang
  Learned: Starting arte
  1 hit  -  FS: Red  -  TP: 8
  Info: Forces downed enemies to stand.  Usable in mid-air by default.

Moonlight Havoc
  Learned: Starting arte
  2-3 hits  -  FS: Red  -  TP: 7
  Info: After 200 uses, becomes usable in mid-air and gains a 3rd hit at
  extremely close range.  Downs the enemy when used in mid-air.

New Moon Blade
  Learned: Starting arte
  1-2 hits  -  FS: Green  -  TP: 11
  Info: After 200 uses, hold Attack to add a second hit that knocks the enemy
  into the air.  Never usable in mid-air.

Crescent Strike
  Learned: Level 26
  2 hits  -  FS: Green  -  TP: 12
  Info: After 100 uses, it forces downed enemies to stand.    Never usable in
  mid-air.

Luna Rise
  Learned: Level 29
  5 hits (4 in air)  -  FS: Red  -  TP: 17
  Info: Downs the enemy.  After 200 uses, use it in mid-air and hold Attack
  to kick the enemy upwards instead of down.  Usable in mid-air after 200 uses.

Dawn Moon
  Learned: Level 35
  2 hits  -  FS: Blue  -  TP: 10
  Info: Judith touches the ground during this arte, reseting her aerial jump
  count.  After 200 uses, forces downed enemies to stand.  Usable in mid-air by
  default.

Moonlight Blast
  Learned: Level 42
  1 hit (1-3 hits in air)  -  FS: Green  -  TP: 14
  Info: Downs the enemy.  After 200 uses, hold the Artes button in air to add
  a second hit, or hold the Artes button + Down to add a 3rd hit that kicks the
  enemy to the ground.  After 300 uses, with the Deck Brush and Glamorous Maid
  costume equipped, using this on the ground does the joke arte Brush Spear.
  You can also hold Attack + Artes + Guard to do the Mind of Brush extension.

Luna Storm
  Learned: Level 47
  5 hits  -  FS: Blue  -  Element: Wind  -  TP: 16
  Info: Last hit forces enemies to stand.  Never usable in midair.

Piercing Moon
  Learned: Level 54
  4 hits  -  FS: Blue  -  TP: 15
  Info: After 200 uses, it can be canceled at any point (with an arte or jump,
  depending on the skills you have equipped). Usable in mid-air after 180 uses.

Moonlight Talon
  Learned: Sub-Event, explained above.
  1 hit  -  FS: Blue  -  TP: 9
  Info: Forces downed enemies to stand.  Usable in mid-air by 200 uses.


---- Judith: Arcane Artes ----------------------------------------------------

Luna Gale
  Learned: Level 26
  4 hits  -  FS: Blue  -  TP: 22
  Info: Last hit downs the enemy.  After 200 uses, the first hit forces downed
  enemies to stand.  Never usable in midair.

Luna Ascendant
  Learned: Level 28, New Moon Blade used 30+ times & Crescent Moon 40+ times
  3 hits  -  FS: Blue  -  TP: 20
  Info: Downs the enemy.  Never usable in midair.

Luna Rondo
  Learned: Level 32
  2 hits  -  FS: Green  -  TP: 23
  Info: Downs the enemy.  Usable on the ground after 100 uses.

Rising Moonlight Havoc
  Learned: Level 38, Moonlight Havoc & Moonlight Talon used 50+ times.
  4-5 hits  -  FS: Red  -  TP: 22
  Info: First hit forces downed enemies to stand, last hit downs the enemy.
  After 200 uses, the last hit sends a shock wave for one more hit which also
  downs any enemy it touches.  Also, the in-game description falsely labels
  this as an altered arte; check the icon, it's an arcane arte.

Moonbeam
  Learned: Level 44
  2 hits  -  FS: Red  -  TP: 24
  Info: Downs the enemy.  Usable in mid-air after 120 uses.

Luna Crush
  Learned: Level 51
  1 hit  -  FS: Red  -  TP: 28
  Info: Downs the enemy.  Usable in mid-air after 120 uses.

Thunder Moon Rising
  Learned: Level 57, Luna Rise & Thunder Moon used 50+ times.
  4-7 hits  -  FS: Green  -  Elements: Fire/Wind  -  TP: 23
  Info: Downs the enemy.  While Judith is spinning up, mash Attack to add a
  5th hit.  After 150 uses, mashing attack can also add a 6th hit.  After 280
  uses, another hit is added at the start which forces downed enemies to stand.

Luna Havoc
  Learned: Level 60
  2 hits  -  FS: Green  -  TP: 30
  Info: After 400 uses for Luna Havoc & 200 uses for Sundering Moon, Luna Havoc
  can use the same joke extension as Sundering Moon.

Moon Glare
  Learned: Level 64
  3-8 hits  -  FS: Blue  -  TP: 36
  Info: Hold Attack + Artes before the first hit to extend the move.

Sundering Moon
  Learned: Sub-Event, explained above.
  1 hit  -  FS: Red  -  TP: 29
  Info: Downs the enemy.  With the Deck Brush equipped and Judith wearing the
  Glamorous Maid costume, hold Attack + Artes + Guard to trigger a joke
  extension.  Judith will keep running forward and sweeping as long as the
  three buttons are held.


---- Judith: Altered Artes ---------------------------------------------------

Luna Talon
  Original Arte: Luna Fang / Skill: Athenor
  2 hits  -  FS: Blue  -  TP: 11
  Info: After 200 uses, it can be canceled at any point while descending.
  Usable in mid-air by default.

Moonlight Drop
  Original Arte: Moonlight Talon / Skill: Chain
  3 hits  -  FS: Red  -  TP: 12
  Info: Usable in mid-air after 150 uses.  When used in air, the last hit
  downs the enemy.  After 200 uses, it can be canceled after the 2nd hit.

Raging Luna Storm
  Original Arte: Luna Storm / Skill: Gale
  9 hits  -  FS: Green  -  Element: Wind  -  TP: 19
  Info: Downs the enemy.  After 200 uses, hold the Artes button to send the
  storm at a higher angle than normal, or hold Artes + Down to send it straight
  forward.  Never usable in mid-air.

Rising Luna Rondo
  Original Arte: Luna Rondo / Skill: Dispersion
  3 hits  -  FS: Blue  -  TP: 26
  Info: Downs the enemy.  Usable on the ground after 100 uses.  After 200
  uses, hold the Artes button to make the 3rd hit knock the enemy downwards.

Thunder Moon
  Original Arte: Luna Crush / Skills: Hell Fire, Gale
  1-6 hits  -  FS: Red  -  Elements: Fire/Wind  -  TP: 21
  Info: Downs the enemy.  Usable in mid-air after 120 uses.  After 200 uses,
  it adds more hits depending on how high you are in the air.

Luna Storm
  Original Arte: Luna Havoc / Skills: Hell Fire, Alembic
  5-7 hits  -  FS: Green  -  Elements: Fire/Wind  -  TP: 34
  Info: Downs the enemy.  Adds 2 more hits after 200 uses.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  ---------------------------  3.)  Quick Lists  ----------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
3.1)  How Artes Improve and Other Secrets
===============================================================================
Waaaaay too many artes have hidden features.  Some are available right away,
but many more aren't possible until you have a certain number of uses with that
arte.  Considering this is a big part of the reason I made this guide, I
thought it would be appropriate to include a summary of all these things.



   Yuri
==========

Base Artes
----------
Azure Edge: Becomes faster after 100, 200 and 400 uses.

Destruction Field: Swords bounce the enemy into the air less than axes until
200 uses.

Shining Fang: Axes will do one less hit than swords until 200 uses.

Ghost Wolf: Difficult to cancel at first, but cancels normally after 100 uses.

Tiger Blade: After 200 uses, the 2nd hit can be canceled into aerial artes.


Arcane Artes
------------
Azure Wolf Strike: After 300 uses, you can cancel it before the knockdown.

Dragon Swarm: After 200 uses, the 1st/3rd/5th hits can be canceled by guarding.

Severing Fang: Usable in mid-air after 100 uses.

Brutal Fang: Add more hits by mashing the Attack button.  The max is supposed
to be 107 hits at 1000 uses.  That's one hundred and seven.

Wailing Havoc: Usable in mid-air after 100 uses.

Shining Eagle: After 300 uses, with the Dark Enforcer title equipped, hold
Attack at the start to add a 4th hit and down the enemy.


Altered Artes
-------------
Azure Storm: Becomes faster after 100, 200 and 400 uses.

Azure Blast: With axes or with swords after 200 uses, hitting an already
downed enemy will cause it to bounce into the air slightly.

Shining Fang Drop: Axes will do one less hit than swords until 200 uses.

Pyre Havoc: Usable in mid-air after 100 uses.



   Estelle
=============

Base Artes
----------
Pow Hammer: Chance to cause stun increases with usage, up to 100% at 9999 uses.

Star Stroke: Becomes faster after 100, 200 and 400 uses.

Dividing Edge: Usable in mid-air after 100 uses.  After 200 uses, it can be
executed faster on the ground by only tapping the Artes button, or slower (with
the old backstep) by holding the Artes button.


Arcane Artes
------------
Delight Roll: After 200 uses, you can hold the Attack button to add a 2nd hit.


Altered Artes
-------------
Air Divide: Same as Dividing Edge.


Joke Burst Arte
---------------
Only possible with the Cat Teaser weapon equipped.  Activate any level Over
Limit, then use an arcane arte and hold Attack + Artes.  The move will go as
long as you keep the buttons held; move the left stick up and down to hit the
enemy.



   Repede
============

Base Artes
----------
Crescent Fang: After 200 uses, it can be canceled in mid-air.

Punishing Fang: After 200 uses, it does 4 hits and effects a much larger area.

Shadow Fang: After 200 uses, it forces downed enemies to stand.

Demon Dog: Gets faster at 100, 200 and 400 uses.

Shining Dog: After 80 uses, it starts in half the time.  After 150 uses, it
gains an extra hit at the start.


Arcane Artes
------------
Sonic Return: After 200 uses, you can hold down on the left stick to stop
Repede from jumping away, or hold up to make him jump farther away.

Hell Hound: Usable in mid-air after 100 uses.

Cyclone Shot: Usable in mid-air after 100 uses.

Ghost Wolf: Hit the artes button repeatedly to do more hits.

Shining Fang: Usable in mid-air after 100 uses.  Gains more hits with more
usage, maxing at 10 hits with 400 uses.


Altered Artes
-------------
Sonic Fang: As it gains more usage, you can add hits by mashing the Attack
button.  Maxes at 51 hits with 400 uses.



   Karol
===========

Base Artes
----------
Dragon Upper: After 200 uses, it can be canceled in mid-air.

Nice Aid Smash: Area gets slightly larger at 100 and 400 uses.

Nice Recovery Smash: Recovery area gets larger at 100 and 400 uses.

Havoc Break: Usable in mid-air after 100 uses.

Gaia Bug: Gains a third possible attack after obtaining Karolow X from the
professor Sicily side-quest.

Bug Breath: After gaining Karolow X, doing a charged Bug Breath has a 20%
chance of attacking with a laser beam instead of the spray.


Arcane Artes
------------
Punishing Aid Smash: Healing area gets slightly larger at 100 and 400 uses.

Rending Drop: Usable in mid-air after 100 uses.


Altered Artes
-------------
Nice Healing Smash: Area gets slightly larger at 100 and 400 uses.

Nice Curing Smash: Area gets slightly larger at 100 and 400 uses.

Havoc Thunder: Usable in mid-air after 100 uses.



   Rita
==========

Base Artes
----------
Phi: After 200 uses, forces downed enemies to stand.


Arcane Artes
------------
Laplace: Usable in mid-air after 100 uses.

Wallis: Adds 1 more hit after 80, 200, 500, 1000 uses, and every 1000 uses
after that up to 9000.

Ideal: Usable in mid-air after 100 uses.


Novice Spells
-------------
Fire Ball: Adds additional fire balls after 50/200/500 uses, and every 500
uses after that up to a maximum of 10 fire balls at 3500 uses.

Champagne: Gains a slightly larger effect area every 100 uses, maxing at
approximately twice its original size with 1000 uses.


Intermediate Spells
-------------------
Splash: Gains a slightly larger effect area every 100 uses, maxing at
approximately twice its original size with 1000 uses.

Spiral Flare: The aim slowly improves, able to adjust up to ~45 degrees after
300 uses.


Advanced Spells
---------------
Blade Roll: Rita can move while the blade spins.


Altered Spells
--------------
Gold Cat: Starting at 100,000 gald, every additional 10,000 gald in your
possession will add 1 hit.  Effect maxes at 1 million gald.



   Raven
===========

Base Artes
----------
Rain: After 200 uses, hold the Artes button to add a second shot.

Bouquet: Charm duration increases after 200 uses.

Serpent: After 200 uses, the explosion becomes much larger.

Glimmer of Heaven: After 200 uses, the arrow falls much faster and can be
delayed by holding the Artes button.

Around: After 200 uses, a second hit can be added by hold the Artes button.

Love Shot: Starts with 1 arrow healing 30%.  With 100 uses, it's 2 arrows
healing 18% each.  With 200 uses, it's 3 arrows healing 15% each.

Dark Chase: Gains 1 extra arrow at 100/200/300 uses.  Usable in mid-air after
100 uses.

Violet Snake: Becomes Violet Weasel at close range with the Change Style 2
skill equipped.


Arcane Artes
------------
Just Like Dancing: After 200 uses, forces downed enemies to stand.

Cyan Instant: Becomes faster after 200 uses.

Falling: Becomes Flying at close range with the Change Style 2 skill.  Both are
usable in mid-air after 100 uses.

Azure Heavens: More arrows rain on the enemy with more usage.

Crime: Becomes Punishment at close range with the Change Style 2 skill
equipped.

The Wind's Howl: Becomes The Wind's Rage at close range with the Change Style 2
skill equpped.


Altered Artes
-------------
Rain of Heaven's Tear: Mash the Attack button to add more hits.



   Judith
============
Special Note: All of Judith's artes that are usable in mid-air with the Aerial
Artes skills can be used *without* the skills after 120-200 uses.  Artes that
can't be used in mid-air with the skills are simply never usable in the air.


Base Artes
----------
Crescent Moon: After 200 uses, hold the Artes button to kick the enemy higher,
and also make Judith jump higher while in the air.

Moonlight Havoc: After 200 uses, it gains a 3rd hit at extremely close range.

New Moon Blade: After 200 uses, hold Attack to add a second hit that knocks the
enemy into the air.

Crescent Strike: After 100 uses, it forces downed enemies to stand.

Luna Rise: After 200 uses, use it in mid-air and hold Attack to kick the enemy
upwards instead of down.

Dawn Moon: After 200 uses, it forces downed enemies to stand.

Moonlight Blast: After 200 uses, hold the Artes button in air to add a second
hit, or hold the Artes button + Down to add a 3rd hit that kicks the enemy to
the ground.  

Piercing Moon: After 200 uses, it can be canceled at any point.


Arcane Artes
------------
Luna Gale: After 200 uses, the first hit forces downed enemies to stand.

Luna Rondo: Usable on the ground after 100 uses.

Rising Moonlight Havoc: After 200 uses, it sends a shockwave for one more hit.

Thunder Moon Rising: While Judith is spinning up, mash Attack to add a 5th hit.
After 150 uses, mashing attack can also add a 6th hit.  After 280 uses, another
hit is added at the start which forces downed enemies to stand.

Moon Glare: Hold Attack + Artes before the first hit to extend the move.


Altered Artes
-------------
Luna Talon: After 200 uses, it can be canceled at any point while descending.

Moonlight Drop: After 200 uses, it can be canceled after the 2nd hit.

Raging Luna Storm: After 200 uses, hold the Artes button to send the storm at a
higher angle than normal, or hold Artes + Down to send it straight forward.

Rising Luna Rondo: Usable on the ground after 100 uses.  After 200 uses, hold
the Artes button to make the 3rd hit knock the enemy downwards.

Thunder Moon: After 200 uses, it adds more hits depending on how high you are
in the air.

Luna Storm: Adds 2 more hits after 200 uses.


Burst/Mystic Artes
------------------
Burst Artes: Normally when you use Judith's burst arte in air, she attacks 
enemies on the ground in front of her.  To make her drop down onto enemies
directly below her, hold Down on the left stick at the start of her burst arte.

Mystic Arte: When you execute Judith's Mystic Arte on the ground, you can do a
slight variation on it by holding Attack + Guard.  It doesn't do extra hits or
extra damage, it just changes the animation a bit.


Joke Artes
----------
All of these require the Glamorous Maid costume and the Deck Brush to be
equipped.

Moonlight Blast: After 300 uses, performing this on the ground does the joke
arte Brush Spear.  Hold Attack + Artes + Guard to perform the Mind of Brush
extension.  Keep the buttons held to keep sweeping.

Sundering Moon: Hold Attack + Artes + Guard to perform a nameless joke
extension where Judith runs forward and sweeps the ground.  Keep the buttons
held to keep running.

Luna Havoc: After 400 uses for this and 200 uses for Sundering Moon, Luna Havoc
can perform the same extension as Sundering Moon.


===============================================================================
3.2)  Altered Artes Weapons
===============================================================================

     Yuri
----------------------------------------------------------------
Weapon: Aries                           Weapon: Flamberge
Skills: Alembic, Gale                   Skills: Chain, Hell Fire
 Synth: Geo Stone x1                     Synth: Flare Stone x1
        Demon Bone x1                           Sharp Blade x2
        Sacred Tree x3                          Iron Grip x2


Weapon: Vorpal Sword                    Weapon: Gaia Cleaver
Skills: Dispersion, Great Deluge        Skills: Crucible, Athenor
 Synth: Frost Stone x1                  Obtain: Find in Egothor Forest
        Wolf Fang x1                            Buy at Myorzo
        Devil's Sickle x1
        Large Claws x1


Weapon: Dein Nomos                      Weapon: False Dein Nomos
 Skill: Bastion                          Skill: Bastion
Obtain: Automatic                       Obtain: Sub-Event


False Dein Nomos: Late in the game, go to the western bar in Dahngrest and
speak to the bartender on the right to gain a key.  Afterwards, go to the
basement of Ghasfarost.



     Estelle
----------------------------------------------------------------
Weapon: Ice Coffin                      Weapon: Stinger +1
Skills: Great Deluge, Dispersion        Skills: Chain, Hell Fire
 Synth: Frost Stone x1                   Synth: Stinger x1
        Iron Tip x1                             Flare Stone x2
        Silver Ore x2                           Sharp Beak x2


Weapon: Zephyrus                        Weapon: Ruby Wand
Skills: Alembic, Gale                   Skills: Crucible, Athenor
 Synth: Air Stone x1                     Found: Manor of the Wicked
        Wolf Fang x2
        Mane x2
        Bird Feather (Small) x2


To synth a basic Stinger:
Knight Holy Water x1, Iron Tip x1, Sharp Beak x2, Cactus Needles x2



     Repede
----------------------------------------------------------------
Weapon: Stone Slasher +2a               Weapon: Stone Slasher +2b
 Skill: Crucible                         Skill: Athenor
 Synth: Stone Slasher +1 x1              Synth: Stone Slasher +1 x1
        Geo Stone x2                            Geo Stone x2
        Holy Horn x1                            Holy Horn x1


Weapon: Takemikazuchi: Flare +1a        Weapon: Takemikazuchi: Flare +1b
 Skill: Chain                            Skill: Hell Fire
 Synth: Takemikazuchi: Flare x1          Synth: Takemikazuchi: Flare x1
        Flare Stone x1                          Flare Stone x1
        Scaly Dragon Skin x2                    Scaly Dragon Skin x2


Weapon: Takemikazuchi: Blast +1a        Weapon: Takemikazuchi: Blast +1b
 Skill: Alembic                          Skill: Gale
 Synth: Takemikazuchi: Blast x1          Synth: Takemikazuchi: Blast x1
        Paralyze Powder x3                      Cactus Needles x3


Weapon: Mizuchi
Skills: Dispersion, Great Deluge
 Synth: Frost Stone x1
        Sharp Beak x2
        Broken Dagger x2


Stone Slashers can be bought at Myorzo.

To synth a Stone Slasher +1, you need:
Stone Slasher x1, Scaly Dragon Skin x2, Cockatrice Claw x3

Takemikazuchis can be bought at Nordopolica.

To synth a Takemikazuchi: Flare, you need:
Takemikazuchi x1, Flare Stone x1, Bird Feather (Medium) x2

To synth a Takemikazuchi: Blast, you need:
Takemikazuchi x1, Paralyze Powder x2



     Karol
----------------------------------------------------------------
Weapon: Riot                            Weapon: Crimson Axe
Skills: Alembic, Gale                   Skills: Chain, Hell Fire
 Synth: Geo Stone x1                     Synth: Flare Stone x2
        Desier Iron Sand x2                     Tortoise Tail x2
        Sharp Blade x2                          Sharp Beak x2
                                                Sacred Tree x2

Weapon: Mjolnir                         Weapon: Gaia Cleaver
Skills: Dispersion, Great Deluge        Skills: Crucible, Athenor
 Synth: Blastium Ore x2                 Obtain: Find in Egothor Forest
        Naevimetal x2                           Buy at Myorzo
        Lizardman's Weapon x2           



     Rita
----------------------------------------------------------------
Weapon: Perfect Green +1a               Weapon: Perfect Green +1b
 Skill: Alembic                          Skill: Gale
 Synth: Perfect Green x1                 Synth: Perfect Green x1
        Air Stone x2                            Air Stone x2
        Ilyccia Weed x2                         Filifolia Leaf x2


Weapon: Ever Blue +1a                   Weapon: Ever Blue +1b
 Skill: Dispersion                       Skill: Great Deluge
 Synth: Ever Blue x1                     Synth: Ever Blue x1
        Toad Oil x3                             Rabbit Ear x3
        Tortoise Tail x2                        Strong Vine x2


Weapon: Grim Cardian +1a                Weapon: Grim Cardian +1b
 Skill: Crucible                         Skill: Athenor
 Synth: Grim Cardian x1                  Synth: Grim Cardian x1
        Hypionian Tree Bark x2                  Hypionian Coral x2
        Tortoise Shell x4                       Shell x4


Weapon: Glowing Ribbon +1a              Weapon: Glowing Ribbon +1b
 Skill: Chain                            Skill: Hell Fire
 Synth: Glowing Ribbon x1                Synth: Glowing Ribbon x1
        Flare Stone x1                          Flare Stone x1
        Bat Wing x2                             Bird Feather (Medium) x2


Perfect Greens can be bought at Nordopolica.

To synth a basic Ever Blue, you need:
Weccea Ore x2, Iron Grip x2, Iron Tip x2, Yurzo Crystal x2

Grim Cardians can be bought (after the desert) at Nordopolica or Dahngrest.

To synth a basic Glowing Ribbon, you need:
Flare Stone x1, Bat Wing x2, Bird Feather (Medium) x2



     Raven
----------------------------------------------------------------
Weapon: Gale Spreader                   Weapon: Burn Spreader
Skills: Alembic, Gale                   Skills: Chain, Hell Fire
 Synth: Rapid Shot x1                    Synth: Rapid Shot x1
        Air Stone x1                            Flare Stone x1
        Spider Web x2                           Spider Web x2


Weapon: Breaker Bow                     Weapon: Splash Bow
Skills: Crucible, Athenor               Skills: Dispersion, Great Deluge
 Found: Inside Zaphias Castle       Dropped by: Boss of SM 17
                         

To synth a Rapid Shot, you need:
Flare Stone x1, Bird Feather (Medium) x2, Desier Iron Sand x2



     Judith
----------------------------------------------------------------
Weapon: Beast Slayer                    Weapon: Green Dragon Crescent Blade
 Skill: Athenor                          Skill: Crucible
 Synth: Naginata x1                      Synth: Naginata x1
        Geo Stone x1                            Geo Stone x1
        Iron Tip x2                             Sharp Blade x2


Weapon: Ahriman                         Weapon: Shiva
Skills: Chain, Hell Fire                Skills: Dispersion, Great Deluge
 Synth: Executioner x1                   Synth: Executioner x1
        Flare Stone x1                          Frost Stone x1
        Roper Tentacle x2                       Roper Tentacle x2


Weapon: Serpent Staff                   Weapon: Shakujo
 Skill: Gale                             Skill: Alembic
 Synth: Tribal Guard x1                  Synth: Tribal Guard x1
        Air Stone x2                            Air Stone x2
        Sacred Tree x2                          Wolf Fang x2


To synth a Naginata, you need:
Holy Horn x1, Iron Grip x2

To synth an Executioner, you need:
Cactus Needles x2, Cockatrice Claw x2, Roper Tentacle x2

Tribal Guards can be bought at Myorzo.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  -----------------------------  4.)  Legal  -------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This document is Copyright 2008 by Brad Wayne.  It is intended for personal
use, and should not altered in any way.

This guide is primarily written for:
- www.gamefaqs.com

It is also allowed to be used by these sites and their partners:
- www.neoseeker.com
- www.1UP.com
- www.supercheats.com

If you wish to host this guide on your site, please ask for permission first.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  ----------------------------  5.)  Credits  -------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First off, I'd like to thank all the people who worked on the Japanese @wiki:
http://www26.atwiki.jp/vesperia/
The majority of the obscure info in this guide is from the people who
contributed to that, so... domo arigatou gozaimasu. *bows*

On that note, thanks to the makers of Rikaichan, the handy pop-up dictionary
extension for Firefox.

Thanks to Kouli, for his awesome sub-event guide and for posting a variety of
additional info that I never would have been able to translate.

Thanks to zephyrical, whose early compilations of obscure info got me looking
for more, and also for pointing out that I missed Repede's mid-air Shining
Fang.

Additional thanks to:
- KADFC, whose FAQ had the locations of certain weapons I mentioned.
- TheOriginalFanatic and Tamad for the info that Bug Breath isn't automatic.
- Zorak000 for the Bug Breath/Karolow X laser beam attack.
- The rest of the GameFAQs board.  I'm sure there are people I forgot who
  helped in some small way, and more that helped indirectly.

And finally, thanks to GameFAQs, SBAllen, and the eternal Ceejus.  *saLUEtes*
---
-yeb