/=============================================================================\
|                              Tales of Vesperia                              |
|                                  Xbox 360                                   |
|                              Skills Guide/FAQ                               |
|                           Version 1.0 (21/02/2009)                          |
\=============================================================================/
 _____________________________________________________________________________
/                                                                             \
|                    T H I S  F A Q  I S  D O N E  B Y                        |
|                               Rena Chan                                     |
|                        renachan@shining-bind.net                            |
|                       http://www.shining-bind.net                           |
\_____________________________________________________________________________/

*******************************************************************************
                                 Disclaimer
*******************************************************************************
This FAQ is copyright to Rena Chan (renachan@shining-bind.net). You may not in
anyway distribute it or use it for profitable purposes. If you want to use
this FAQ down at your site, you must e-mail me and ask permission. If you have
any questions regarding this FAQ or the game, send your e-mail to the above
mentioned e-mail address. You may print out this FAQ for your own reference;
but you must never distribute it for sale or any other way that will be
profitable for you.

*******************************************************************************
*  Please inform me via e-mail if this FAQ is found at places other than the  *
*  below mentioned sites. Of course, it may be up and I just had not updated  *
*  the FAQ on this yet. But E-mail me anyway, I'll confirm.                   *
*                                                                             *
*  The latest version of this FAQ is found at                                 *
*  http://www.gamefaqs.com                                                    *
*                                                                             *
*  This FAQ can be found at                                                   *
*  http://www.gamefaqs.com                                                    *
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*******************************************************************************
                               Revision History
*******************************************************************************
 __________________________
| Version 1.0 (21/02/2009) \__________________________________________________
|                                                                             \
| Initial Release. The Guide/FAQ is more or less complete. There probably     |
| won't be anymore updates, but I'll never know. The only possible edits to   |
| this will be to correct spelling errors or the addition of more Quick       |
| Reference Lists. Edits may also be made to skill descriptions when needed.  |
+-----------------------------------------------------------------------------+

*******************************************************************************
                                   Contents
*******************************************************************************
1.0 Introduction this Guide/FAQ...................................[ExFAQ]
2.0 Explanation on Skills.........................................[ExSkill]
   2.1 How do Skills work.........................................[SkWork]
   2.2 Skill Symbols..............................................[SkSymb]
   2.3 How to create Skill Symbols................................[CreSkSym]
3.0 Complete Skills List..........................................[SkList]
   3.1 Attack Skills..............................................[AtkSk]
   3.2 Guard Skills...............................................[DefSk]
   3.3 Move Skills................................................[MovSk]
   3.4 Support Skills.............................................[SupSk]
4.0 Quick Reference List..........................................[RefList]
   4.1 Quick SP/LP/SymPt Skill List...............................[SkRefList]
   4.2 List of Skills attached to Weapons and Sub-Weapons.........[WeapList]

===============================================================================
                    1.0 Introduction this Guide/FAQ [ExFAQ]
===============================================================================
First and foremost, all information in this FAQ is taken from the Japanese
Guidebook by Bandai Namco Games, Tales of Vesperia Official Complete Guide.
Skill descriptions are taken from the game with me editing the descriptions in
more detail as and when it's needed as described from the ToV Official Complete
Guide. No, I don't actually know how to translate from Japanese to English, but
I do know how to read percentages and katakana and edited in those figures from
the Japanese Guidebook into the skill descriptions from the game. Rin and
Freshy, two people I know online are the ones that helped me translate certain
parts from the Guidebook from Japanese to English that I needed for this
Guide/FAQ. They've also helped me with confirming any of the skill descriptions
that I had doubts in.

I've also used certain Guides/FAQs that are found at GameFAQs for certain
information that I needed to write this FAQ. You can refer to the credits
section at the end of this FAQ to find out which FAQs that I had used/referred
to.

As for what kind of information can be found from this FAQ, please refer to the
Contents found above. I've included Keyword shortcuts to each section so that
you can jump to the section that you wish to look at by using CTRL + F. To find
a particular skill that you want to look at, again, just use CTRL + F and type
in the skill name.

I hope players of this game, both old and new, will find this FAQ useful,
especially when deciding which skills to equip on your characters and also to
best suit your playing style.

If you have any questions, found a mistake that needs to be corrected or offer
suggestions, please contact me at renachan@shining-bind.net

For anything related to Side Quests (certain skills are gained from Side
Quests), please refer to the Sidequest/Secret Mission Guide found at
http://www.gamefaqs.com/console/xbox360/file/945075/54574

For anything related to Artes or Altered Artss, please refer to the Arte
Guide found at http://www.gamefaqs.com/console/xbox360/file/945075/54226

===============================================================================
                      2.0 Explanation on Skills [ExSkill]
===============================================================================
-------------------------------------------------------------------------------
                        2.1 How do Skills work [SkWork]
-------------------------------------------------------------------------------
Skills are divided into 4 different categories (Attack, Guard, Move and
Support) depending on their effects, and they basically enhance the battle
capabilities or stats of a Character.

There are two ways to equip a skill. One is via weapons, and the other is by
using the Character's SP (Skill Points). Each skill costs different amount of
SP to equip. You will gain more SP as the character levels up. Each character
has a maximum of 500 SP at max level (Lv 200). In order to equip the skill
without equipping the weapon where the skill is attached to, you need to gain
enough LP through battling to learn the skill. Once you learn a skill, the
SP cost of the skill will be revealed.

Each Skill gives a different effect in battle. For more details, please refer
to the Skills List Section 3.0.

When a skill is equipped, it will be highlighted in Green. Skills that have
not been learned yet will have a bar beside the skill. The bar will tell you
how close you are to learning a skill. Different skills require different
amounts of LP to learn. Some skills are learned faster than others. For more
details on how much LP you need to learn a skill, please refer to the Skills
List Section 3.0.

* When the text is enclosed with a [ ] bracket in the skill description, it
  means that it's a controller action (pressing/holding a button and/or
  using/pressing the left stick).

-------------------------------------------------------------------------------
                          2.2 Skill Symbols [SkSymb]
-------------------------------------------------------------------------------
Skills are divided into 4 different categories (Attack, Guard, Move and
Support), and every skill in each of these categories have a predetermined
numerical value called Symbol Points. This means that a skill in the "Attack"
category gives Attack Symbol Points, a skill in the "Guard" category gives
Guard Symbol Points, a skill in the "Move" category gives Move Symbol Points
and a skill in the "Support" category gives Support Symbol Points. All Skill
Symbols are related to a particular set of skill categories.

By completing the different conditions stated in section 2.3, Skill Symbols
can be created and produces different effects during Over Limit.


-=[ Fleck ]=-
Skill categories associated with this Symbol: Attack

Effect : Increases Physical Attack during Over Limit.
   O.L. Lv 1 : Increases Physical Attack by 3%
   O.L. Lv 2 : Increases Physical Attack by 8%
   O.L. Lv 3 : Increases Physical Attack by 12%
   O.L. Lv 4 : Increases Physical Attack by 18%


-=[ Rockra ]=-
Skill categories associated with this Symbol: Guard

Effect : Increases Physical Defense during Over Limit.
   O.L. Lv 1 : Increases Physical Defense by 3%
   O.L. Lv 2 : Increases Physical Defense by 8%
   O.L. Lv 3 : Increases Physical Defense by 12%
   O.L. Lv 4 : Increases Physical Defense by 18%


-=[ Strihm ]=-
Skill categories associated with this Symbol: Move

Effect : Increases Mobility during Over Limit.
   O.L. Lv 1 : Increases Mobility by 3%
   O.L. Lv 2 : Increases Mobility by 8%
   O.L. Lv 3 : Increases Mobility by 12%
   O.L. Lv 4 : Increases Mobility by 18%


-=[ Laytos ]=-
Skill categories associated with this Symbol: Support

Effect : Recover HP during Over Limit.
   O.L. Lv 1 : Recover 3% HP
   O.L. Lv 2 : Recover 8% HP
   O.L. Lv 3 : Recover 12% HP
   O.L. Lv 4 : Recover 18% HP


-=[ Goldos ]=-
Skill categories associated with this Symbol: Attack + Guard

Effect : Increases total Gald acquired after battle by winning the battle
         during Over Limit.
   O.L. Lv 1 : Increases Gald acquired by 3%
   O.L. Lv 2 : Increases Gald acquired by 8%
   O.L. Lv 3 : Increases Gald acquired by 12%
   O.L. Lv 4 : Increases Gald acquired by 18%


-=[ Sandor ]=-
Skill categories associated with this Symbol: Attack + Move

Effect : Increases Magic Attack during Over Limit.
   O.L. Lv 1 : Increases Magic Attack by 3%
   O.L. Lv 2 : Increases Magic Attack by 8%
   O.L. Lv 3 : Increases Magic Attack by 12%
   O.L. Lv 4 : Increases Magic Attack by 18%


-=[ Ailus ]=-
Skill categories associated with this Symbol: Move + Support

Effect : Increases Magic Defense during Over Limit.
   O.L. Lv 1 : Increases Magic Defense by 3%
   O.L. Lv 2 : Increases Magic Defense by 8%
   O.L. Lv 3 : Increases Magic Defense by 12%
   O.L. Lv 4 : Increases Magic Defense by 18%


-=[ Twory ]=-
Skill categories associated with this Symbol: Guard + Support

Effect : Increases total EXP acquired after battle by winning the battle
         during Over Limit.
   O.L. Lv 1 : Increases EXP acquired by 3%
   O.L. Lv 2 : Increases EXP acquired by 8%
   O.L. Lv 3 : Increases EXP acquired by 12%
   O.L. Lv 4 : Increases EXP acquired by 18%


-=[ Nhosing ]=-
Skill categories associated with this Symbol: Attack + Support / Guard + Move

Effect : This symbol does not have any special effects.
   O.L. Lv 1 : None
   O.L. Lv 2 : None
   O.L. Lv 3 : None
   O.L. Lv 4 : None


-=[ Kaon ]=-
Skill categories associated with this Symbol: All (See Section 2.3)

Effect : Recover TP during Over Limit.
   O.L. Lv 1 : Recover 3% TP
   O.L. Lv 2 : Recover 8% TP
   O.L. Lv 3 : Recover 12% TP
   O.L. Lv 4 : Recover 18% TP


-=[ Chrocs ]=-
Skill categories associated with this Symbol: All (See Section 2.3)

Effect : The overall Over Limit effective period will be extended.
   O.L. Lv 1 : Increases O.L. Duration by 1 sec
   O.L. Lv 2 : Increases O.L. Duration by 1.5 sec
   O.L. Lv 3 : Increases O.L. Duration by 2.0 sec
   O.L. Lv 4 : Increases O.L. Duration by 2.5 sec

-------------------------------------------------------------------------------
                  2.3 How to create Skill Symbols [CreSkSym]
-------------------------------------------------------------------------------
Skill Symbols are formed when you meet certain conditions through skills that
you have equipped. Each equipped skill (both from weapons and skills equipped
using SP) gives you a certain amount of Symbol Points that is associated with
the skill type (Attack Symbol Points, Guard Symbol Points, Move Symbol Points
and Support Symbol Points). When you meet the conditions to create a Skill
Symbol, it will be formed.

You can double equip skills to get the same amount of Symbol Points x2. For
instance, the skill Strength gives you one Attack Symbol Point. If you equip
the Strength skill, which you have learned from a weapon via the Skills Menu,
and equip the weapon which the Strength skill is attached to (the weapon where
you learned the Strength skill from), you will get two Attack Symbol Points.
While double equipping skills do not give you any extra effect from the skill,
it will still give you the Symbol Points for that skill category, but you will
get double the original amount of Symbol Points from that skill rather than
just the normal amount of Symbol Points you get from that skill itself.
However, double equipping the same skill will not count toward your total
number of equipped skills, meaning, even if you equip the same skill twice
through equipping a weapon and the learned skill using your SP, it will still
be counted as only one skill equipped.

Thus, according to the conditions to create a Skill Symbol as detailed below,
once a skill category has hit over 30 Symbol Points in total, Symbol Points
will no longer matter in deciding what Skill Symbol is created. Only the total
number of equipped skills will matter when deciding what Skill Symbol is
created. Double equipping skills can be very useful for forming the most basic
Skill Symbols, namely Fleck, Rockra, Strihm or Laytos, but it won't be very
helpful in creating the more complicated Skill Symbols that require a
combination of skill categories. So, in order to get the Chrocs Skill Symbol
easily, you need to balance out the number of skills equipped throughout the
four skill categories with all of them at over 30 Symbol Points at the same
time.


== Conditions to create a Skill Symbol ==
Condition 1-0: Out of the Attack, Guard, Move and Support categories, only one
               of them has over 30 Symbol Points.
       Yes --> A Skill Symbol is created according to whichever category has
               over 30 Symbol Points. The Skill Symbol that is created will
               be either Fleck, Rockra, Strihm or Laytos.
        No --> Go to Condition 2-0.


Condition 2-0: Out of the Attack, Guard, Move and Support categories, two of
               them has over 30 Symbol Points.
       Yes --> Go to Condition 2-1.
        No --> Go to Condition 3-0.

Condition 2-1: Out of the two categories, one of them has double or more than
               double the number of skills equipped vs. the other.
       Yes --> A Skill Symbol is created according to the category that has
               the most number of skills equipped. The Skill Symbol that is
               created will be either Fleck, Rockra, Strihm or Laytos.
        No --> A Skill Symbol is created using the combination of the two
               categories. The Skill Symbol that is created will be either
               Goldos, Sandor, Ailus, Twory or Nhosing.


Condition 3-0: Out of the Attack, Guard, Move and Support categories, three of
               them has over 30 Symbol Points.
       Yes --> Go to Condition 3-1.
        No --> Go to Condition 4-0.

Condition 3-1: Out of the three categories, the category with the most number
               of skills equipped has double or more than double the number of
               skills equipped vs. the category with the 2nd highest number of
               skills equipped.
       Yes --> A Skill Symbol is created according to the category that has
               the most number of skills equipped. The Skill Symbol that is
               created will be either Fleck, Rockra, Strihm or Laytos.
        No --> Go to Condition 3-2.

Condition 3-2: Out of the three categories, the category with the 2nd most
               number of skills equipped has double or more than double the
               number of skills equipped vs. the category with the 3rd highest
               number of skills equipped.
       Yes --> A Skill Symbol is created using the combination of the two
               categories with the most and 2nd most number of skills equipped.
               The Skill Symbol that is created will be either Goldos, Sandor,
               Ailus, Twory or Nhosing.
        No --> The Kaon Skill Symbol is created.


Condition 4-0: Out of the Attack, Guard, Move and Support categories, four of
               them has over 30 Symbol Points.
       Yes --> Go to Condition 4-1.
        No --> No Skill Symbol is created.

Condition 4-1: Out of the four categories, the category with the most number
               of skills equipped has double or more than double the number of
               skills equipped vs. the category with the 2nd highest number of
               skills equipped.
       Yes --> A Skill Symbol is created according to the category that has
               the most number of skills equipped. The Skill Symbol that is
               created will be either Fleck, Rockra, Strihm or Laytos.
        No --> Go to Condition 4-2.

Condition 4-2: Out of the four categories, the category with the 2nd most
               number of skills equipped has double or more than double the
               number of skills equipped vs. the category with the 3rd highest
               number of skills equipped.
       Yes --> A Skill Symbol is created using the combination of the two
               categories with the most and 2nd most number of skills equipped.
               The Skill Symbol that is created will be either Goldos, Sandor,
               Ailus, Twory or Nhosing.
        No --> Go to Condition 4-3.

Condition 4-3: Out of the four categories, the category with the 3rd most
               number of skills equipped has double or more than double the
               number of skills equipped vs. the category with the 4th highest
               number of skills equipped.
       Yes --> The Kaon Skill Symbol is created.
        No --> The Chrocs Skill Symbol is created.

===============================================================================
                     3.0 Complete Skills List [SkList]
===============================================================================
-------------------------------------------------------------------------------
                          3.1 Attack Skills [AtkSk]
-------------------------------------------------------------------------------
-=[ Strength ]=-
Effect : Increases Physical Attack by 5%. Increase due to Equipment not
         affected.

SP to Equip   : 2
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Tsurugi
Estelle : Epee
Repede  : Tama-hagane +2alpha
Karol   : Wood Maul +1
Rita    : Chain, Chain +1
Raven   : Starts with this skill
Judith  : Starts with this skill


-=[ Strength 2 ]=-
Effect : Increases Physical Attack by 10%. Increase due to Equipment not
         affected.

SP to Equip   : 4
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Tsurugi +1
Estelle : Spike Shield
Repede  : Takemikazuchi: Blast +1alpha
Karol   : Heavy Maul
Rita    : Queen's Whip, Queen's Whip +1alpha, Queen's Whip +1beta
Raven   : Transform Bow, Transform Bow +1alpha, Transform Bow +1beta
Judith  : War Harpoon +1alpha


-=[ Strength 3 ]=-
Effect : Increases Physical Attack by 15%. Increase due to Equipment not
         affected.

SP to Equip   : 6
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Flamberge
Estelle : Rod +1
Repede  : Asura +1
Karol   : Spinning Drill Hammer
Rita    : Death Contrast +2alpha
Raven   : Strike Eagle +1beta
Judith  : Longinus


-=[ Strength 4 ]=-
Effect : Increases Physical Attack by 20%. Increase due to Equipment not
         affected.

SP to Equip   : 8
LP to Learn   : 400
Symbol Points : 4

== Learned ==
Yuri : Garm Fang


-=[ Strength T ]=-
Effect : Increases Physical Attack by 25% when HP is over 75%. Increase due to
         Equipment not affected.

SP to Equip   : 12
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Raven : Snipe Xiphos +1alpha


-=[ Magic ]=-
Effect : Increases Magic Attack by 5%. Increase due to Equipment not
         affected.

SP to Equip   : 2
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Estoc, Estoc +1
Estelle : Estoc, Estoc +1
Repede  : Tama-hagane +1
Karol   : Zaghnal
Rita    : Starts with this skill
Raven   : Starts with this skill
Judith  : Oar


-=[ Magic 2 ]=-
Effect : Increases Magic Attack by 10%. Increase due to Equipment not
         affected.

SP to Equip   : 4
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Rune Blade
Estelle : Spike Shield
Repede  : Jiraiya
Karol   : Zaghnal +1alpha
Rita    : Avenger's Scroll, Avenger's Scroll +1
Raven   : Quick Trigger
Judith  : War Harpoon +1beta


-=[ Magic 3 ]=-
Effect : Increases Magic Attack by 15%. Increase due to Equipment not
         affected.

SP to Equip   : 6
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Rune Blade +1
Estelle : Rod +1
Repede  : Asura +1
Karol   : Spinning Drill Hammer
Rita    : Death Contrast
Raven   : Strike Eagle +1alpha
Judith  : Caduceus


-=[ Magic 4 ]=-
Effect : Increases Magic Attack by 20%. Increase due to Equipment not
         affected.

SP to Equip   : 9
LP to Learn   : 400
Symbol Points : 4

== Learned ==
Rita : Aspion


-=[ Magic T ]=-
Effect : Increases Magic Attack by 25% when HP is over 75%. Increase due to
         Equipment not affected.

SP to Equip   : 12
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Raven : Snipe Xiphos +1beta


-=[ Rise Attack ]=-
Effect : Increases damage by 10% by consuming 1 TP per hit.


SP to Equip   : 3
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Estoc, Estoc +1
Estelle : Estoc, Estoc +1
Repede  : Kotaro +1alpha
Karol   : Crimson Axe +1beta
Rita    : Rivet Belt
Raven   : Smash Bow +1alpha
Judith  : Oar


-=[ Charming Thrust ]=-
Effect : 10% chance of inflicting Charm on an enemy upon a successful hit.

SP to Equip   : 6
LP to Learn   : 200
Symbol Points : 10

== Learned ==
Estelle : Gauche Sword.


-=[ Sleepy Thrust ]=-
Effect : 10% chance of inflicting Sleep on an enemy upon a successful hit.

SP to Equip   : 6
LP to Learn   : 200
Symbol Points : 10

== Learned ==
Estelle : Droite Sword


-=[ Heavy Hit ]=-
Effect : Increases the chance of stunning an enemy with a physical attack
         by 10%.

SP to Equip   : 3
LP to Learn   : 200
Symbol Points : 3

== Learned ==
Yuri    : Knuckle Duster
Repede  : Holy Raven +2alpha
Karol   : Wood Maul +1
Judith  : Trident


-=[ Swords Up ]=-
Effect : Increases Physical Attack by 5% when a Sword is equipped.

SP to Equip   : 3
LP to Learn   : 200
Symbol Points : 1

== Learned ==
Yuri : Tsurugi, Tsurugi +1


-=[ Axes Up ]=-
Effect : Increases Physical Attack by 5% when an Axe is equipped.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri : Ogre Axe


-=[ Combatir ]=-
Effect : Increases Physical Attack by 5% when an Axe is equipped.

SP to Equip   : 4
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Karol : War Axe +1


-=[ Raynard ]=-
Effect : Increases Physical Attack by 5% when a Hammer is equipped.

SP to Equip   : 4
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Karol : Heavy Maul +1


-=[ Bug Busters ]=-
Effect : Increases the amount of damage dealt and received for insect
         type enemies by 50%.

SP to Equip   : 4
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Karol : Bastard Sword


-=[ Second Attack ]=-
Effect : Karol's attacks inflict 30% more damage on the enemy after the
         2nd hit.

SP to Equip   : 8
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Karol : Karolian Sword +1


-=[ Critical ]=-
Effect : Increases the chance of inflicting critical damage by 5%.

SP to Equip   : 6
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Karol : Wood Maul, Wood Maul +1


-=[ Critical Break ]=-
Effect : Increases chance of causing guard breaks.

SP to Equip   : 7
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Karol : Spike Hammer +1alpha


-=[ Aerial Force ]=-
Effect : Increases damage by 1.2 times against aerial enemies.

SP to Equip   : 10
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Judith : Trident


-=[ Light Force ]=-
Effect : Increases Magic Attack by 20% when a Light Bow is equipped.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Raven : Rapid Shot


-=[ Hunter ]=-
Effect : Increases attack and lessens damage against aerial enemies by 20%.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Raven : Smash Bow


-=[ TP Attack ]=-
Effect : Inflicts damage on the enemy's TP (10% of damage done to enemy)
         with normal attacks.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Raven : Smash Bow +1beta


-=[ Elemental ]=-
Effect : 20% chance of increasing the damage of a physical attack with
         elemental attributes by 50%.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Estelle : Wizard Horn +1alpha
Repede  : Takemikazuchi: Blast
Karol   : Zaghnal +1alpha
Rita    : Glowing Ribbon +1alpha
Raven   : Quick Trigger +1beta
Judith  : Hades


-=[ Steal Plus ]=-
Effect : Increase the success rate of Thievery by 50%.

SP to Equip   : 8
LP to Learn   : 100
Symbol Points : 6

== Learned ==
Repede : Jiraiya, Jiraiya +1alpha, Jiraiya +1beta


-=[ Critical Magic ]=-
Effect : 10% chance of inflicting Critical Damage when attacking with a spell.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Rita : Endless Heart, Endless Heart +1


-=[ Stun Magic ]=-
Effect : Increases the chance of stunning an enemy with a magic attack by 10%.

SP to Equip   : 3
LP to Learn   : 200
Symbol Points : 3

== Learned ==
Estelle : Gladius +1
Rita    : Endless Heart +1
Raven   : Quick Trigger +1beta


-=[ Heavy Magic ]=-
Effect : Increases spell damage by 40%. Also increases TP consumption and
         cast time by 40%.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Rita : Twinkle Star


-=[ Light Magic ]=-
Effect : Decreases TP consumption and cast time by 40%. Also decreases spell
         damage by 40%.

SP to Equip   : 10
LP to Learn   : 400
Symbol Points : 4

== Learned ==
Rita : Ever Blue, Ever Blue +1alpha, Ever Blue +1beta


-=[ Over Cast ]=-
Effect : Hold [Arte Attack] after casting to increase the effect of a
         novice spell while consuming TP. Maximum TP consumption increase is
         1.5 times the normal amount.

SP to Equip   : 8
LP to Learn   : 500
Symbol Points : 5

== Learned ==
Rita : Rivet Belt


-=[ Over Cast 2 ]=-
Effect : Hold [Arte Attack] after casting to increase the effect of an
         intermediate spell while consuming TP. Maximum TP consumption
         increase is 1.5 times the normal amount.

SP to Equip   : 12
LP to Learn   : 500
Symbol Points : 5

== Learned ==
Rita : Avenger's Scroll, Avenger's Scroll +1, Avenger's Scroll +2


-=[ Over Cast 3 ]=-
Effect : Hold [Arte Attack] after casting to increase the effect of an
         advanced spell while consuming TP. Maximum TP consumption increase is
         1.5 times the normal amount.

SP to Equip   : 16
LP to Learn   : 500
Symbol Points : 5

== Learned ==
Rita : Ivy Blade


-=[ Change Style ]=-
Effect : Changes Raven's normal attack from ranged (arrow shots) to
         melee (sword slashes) depending on the distance between him and
         his selected target.

SP to Equip   : 11
LP to Learn   : 600
Symbol Points : 6

== Learned ==
Raven : Battle Knife


-=[ Change Style 2 ]=-
Effect : Changes certain Raven's Artes from the ranged version to the melee
         version depending on the distance between him and his selected
         target. (The skills that has a melee version that works with this
         skill are noted with "Changes with a certain skill set" in the
         Arte description)

SP to Equip   : 15
LP to Learn   : 700
Symbol Points : 7

== Learned ==
Raven : Misericorde


-=[ Aerial Artes ]=-
Effect : Able to perform Base Artes in mid-air.

SP to Equip   : 10
LP to Learn   : 600
Symbol Points : 4

== Learned ==
Judith : Boots


-=[ Aerial Artes 2 ]=-
Effect : Able to perform Arcane Artes in mid-air.

SP to Equip   : 12
LP to Learn   : 600
Symbol Points : 4

== Learned ==
Judith : Executioner, Ahriman, Shiva


-=[ Aerial Artes 3 ]=-
Effect : Able to perform certain Altered Artes in mid-air.

SP to Equip   : 14
LP to Learn   : 600
Symbol Points : 4

== Learned ==
Judith : Naginata, Beast Slayer, Green Dragon Crescent Blade


-=[ Aerial Finish ]=-
Effect : Doubles the bonus for a blue Fatal Strike.

SP to Equip   : 6
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Judith : Dragon Skin


-=[ High Combo ]=-
Effect : Links a jump attack and a ground attack.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Judith : Gungnir +1


-=[ Assassin ]=-
Effect : Increases damage dealt and lessens damage received against
         Humanoid enemies by 20%.

SP to Equip   : 2
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri : Colossus


-=[ Combo Plus ]=-
Effect : Add 1 more hit to a regular attack.

SP to Equip   : 10
LP to Learn   : 600
Symbol Points : 10

== Learned ==
Yuri    : Blue Dragon, Blue Dragon +1
Estelle : Stinger, Stinger +1
Repede  : Gladiator
Karol   : Celtis, Celtis +1
Rita    : Rose Whip
Raven   : Blood Trigger, Blood Trigger +1alpha, Blood Trigger +1beta
Judith  : Death Scythe, Dark Crystal, Dragon Tooth


-=[ Combo Plus 2 ]=-
Effect : Adds 2 more hits to a regular attack.

SP to Equip   : 14
LP to Learn   : 900
Symbol Points : 4

== Learned ==
Yuri : Real Knight Sword


-=[ Combo Plus 3 ]=-
Effect : Adds 3 more hits to a regular attack.

SP to Equip   : 19
LP to Learn   : 1200
Symbol Points : 5

== Learned ==
Yuri : Blazor Edge: Abyssion


-=[ Step Combo ]=-
Effect : Press [Normal Attack] during a Backstep to perform a jump attack.

SP to Equip   : 4
LP to Learn   : 200
Symbol Points : 1

== Learned ==
Yuri : Blue Dragon +1


-=[ Dragon Buster ]=-
Effect : Press ["Down" Left Stick] + [Normal Attack] during a jump to trigger
         a Dragon Buster attack.

SP to Equip   : 6
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri : Shinai


-=[ Combo Voltage ]=-
Effect : Recovers 2 TP after 2 consecutive 3-hit combos. Also recovers TP after
         multiples of 3.

SP to Equip   : 5
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri : Knuckle Duster


-=[ Combination ]=-
Effect : Increases damage by 2.5 times once for a combo:
         3-hit Normal -> Base -> Arcane

SP to Equip   : 2
LP to Learn   : 200
Symbol Points : 1

== Learned ==
Yuri : Blue Dragon, Blue Dragon +1


-=[ Combination 2 ]=-
Effect : Increases damage and O.L. Gauge gain by 4 times once for a combo:
         3-hit Normal -> Base -> Altered -> Arcane

SP to Equip   : 3
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri : Second Star


-=[ Combination 3 ]=-
Effect : Increases damage by 10 times and recovers 20 TP for a combo:
         3-hit Normal -> Base -> Altered -> Arcane -> Mystic

SP to Equip   : 4
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Yuri : Meteorite Blade


-=[ High Tension ]=-
Effect : Fills the O.L. Gauge to Lv. 1 with a 28-hit combo. Duration of
         Over Limit only lasts half the normal time.

SP to Equip   : 2
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Yuri : Tyrant Fist


-=[ Hyper Tension ]=-
Effect : Fills the O.L. Gauge to Lv. 2 with a 50-hit combo. Duration of
         Over Limit only lasts half the normal time.

SP to Equip   : 4
LP to Learn   : 500
Symbol Points : 3

== Learned ==
Yuri : Tyrant Fist


-=[ Ultimate Tension ]=-
Effect : Fills the O.L. Gauge to Lv. 3 with a 72-hit combo. Duration of the
         Over Limit only lasts half the normal time.

SP to Equip   : 5
LP to Learn   : 600
Symbol Points : 4

== Learned ==
Yuri : Tyrant Fist


-=[ Mighty Charge ]=-
Effect : Press and hold [Normal Attack] to increase the damage of an
         attack on the first hit by 20%. A charged attack is able to knock
         enemies down with one strike.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 3

== Learned ==
Karol : Heavy Maul, Heavy Maul +1


-=[ Charge Hold ]=-
Effect : Maintain a charged Mighty Charge even after a missed attempt.

SP to Equip   : 8
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Karol : Iron Hammer, Iron Hammer +1


-=[ Speed Charge ]=-
Effect : Increases the speed of charging up a Mighty Charge by 40%.

SP to Equip   : 14
LP to Learn   : 400
Symbol Points : 4

== Learned ==
Karol : Karolian Sword, Karolian Sword +1


-=[ Charge Smash ]=-
Effect : Guard breaks enemy defenses during Mighty Charge. Enemy's
         Super Armor excluded.

SP to Equip   : 20
LP to Learn   : 500
Symbol Points : 5

== Learned ==
Karol : Rending Drill Hammer


-=[ Attack Arte Charge ]=-
Effect : Able to charge up offensive Artes. Must have Mighty Charge set.

SP to Equip   : 8
LP to Learn   : 500
Symbol Points : 5

== Learned ==
Karol : Spike Hammer, Spike Hammer +1alpha, Spike Hammer +1beta,
        Wrath Bringer : Glasya Labolas


-=[ Endless Shot ]=-
Effect : Release arrows continuously in the direction Raven is facing by
         holding [Normal Attack]. Occasionally knock back enemies.

SP to Equip   : 20
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Raven : Slingshot


-=[ Cross Counter ]=-
Effect : Damage of an attack increases by 20% when it hits an attacking enemy.

SP to Equip   : 3
LP to Learn   : 200
Symbol Points : 3

== Learned ==
Yuri    : Rapier
Estelle : Rapier
Repede  : Holy Raven +2beta
Karol   : Heavy Maul +1
Rita    : King Sized Belt +1
Raven   : Quick Trigger +1alpha
Judith  : War Harpoon


-=[ Reflect ]=-
Effect : Reflects 50% of the damage taken from an enemy attack back at the
         enemy.

SP to Equip   : 5
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Crescent Axe, Crescent Axe +1
Estelle : Spike Shield
Repede  : Crimson Phoenix
Karol   : Spike Hammer
Rita    : Nova +1beta
Raven   : Storm Slayer +1beta
Judith  : Gae Bolg +1alpha


-=[ FS Bonus ]=-
Effect : Recovers 20% of HP max every time a Fatal Strike hits an enemy.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 4

== Learned ==
Yuri    : Spine Ripper, Spine Ripper +1
Estelle : Spine Ripper, Spine Ripper +1
Repede  : Crimson Phoenix +1, Crimson Phoenix +2alpha, Crimson Phoenix +2beta
Karol   : Crimson Axe +1alpha
Rita    : Death Contrast +2alpha
Raven   : Blood Trigger, Blood Trigger +1alpha, Blood Trigger +1beta
Judith  : Serpent Staff


-=[ FS Bonus 2 ]=-
Effect : Recovers 20% of TP max every time a Fatal Strike hits an enemy.

SP to Equip   : 9
LP to Learn   : 400
Symbol Points : 5

== Learned ==
Yuri    : Spiner Ripper +1
Estelle : Spiner Ripper +1
Repede  : Murakumo
Karol   : Crimson Axe +1beta
Rita    : Death Contrast +2beta
Raven   : Death Slinger
Judith  : Shakujo


-=[ Hunter's Fang ]=-
Effect : Doubles the bonus for a green Fatal Strike.

SP to Equip   : 6
LP to Learn   : 100
Symbol Points : 6

== Learned ==
Repede : Kurama, Kurama +1


-=[ BA Force ]=-
Effect : Increases the strength of Burst Artes by 20%.

SP to Equip   : 9
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Yuri    : Ogre Axe +1
Estelle : Basilard, Basilard +1
Repede  : Crimson Phoenix, Crimson Phoenix +1, Takemikzuchi: Flare +1alpha
Karol   : Crimson Axe +1alpha
Rita    : Glowing Ribbon
Raven   : Rapid Shot
Judith  : Halberd


-=[ Lucky Limit ]=-
Effect : 5% chance of filling the O.L. Gauge by a large amount after a Burst
         or Mystic Arte.

SP to Equip   : 6
LP to Learn   : 300
Symbol Points : 18

== Learned ==
Repede : Takemikazuchi


-=[ Special ]=-
Effect : Trigger a Mystic Arte with Lv 3 or 4 Over Limit. Hold [Normal Attack]
         after an Arcane or Burst Arte.

SP to Equip   : 5
LP to Learn   : 500
Symbol Points : 5

== Learned ==
Yuri    : Dein Nomos, Second Star
Judith  : Hades
Repede  : Side Quest
Estelle : Rod, Rod +1
Rita    : Psychadelica, Psychadelica +1
Karol   : Side Quest
Raven   : Breaker Bow, Splash Bow, Elven Bow


-=[ Hit Plus ]=-
Effect : Tap [Normal Attack] repeatedly during a Mystic Arte to add more hits
         to the attack.

SP to Equip   : 3
LP to Learn   : 500
Symbol Points : 3

== Learned ==
Yuri : Highlander


-=[ HP Condition ]=-
Effect : Increases Physical Attack by 15% when HP is more than 75% of
         max amount.

SP to Equip   : 8
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Shadow Fang +1
Repede  : Stone Slasher +2alpha
Karol   : Starts with this skill
Judith  : Caduceus +1


-=[ HP Condition 2 ]=-
Effect : Increases Physical Attack by 40% when HP is less than 25% of
         max amount.

SP to Equip   : 10
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Shadow Fang +1
Repede  : Stone Slasher +2beta
Karol   : Mjolnir +1beta
Judith  : Gungnir +1


-=[ HP Condition 3 ]=-
Effect : Increases Magic Attack by 15% when HP is more than 75% of
         max amount.

SP to Equip   : 8
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Estelle : Ice Coffin +1alpha
Rita    : Leather Whip +1
Raven   : Storm Slayer +1alpha


-=[ HP Condition 4 ]=-
Effect : Increases Magic Attack by 40% when HP is less than 25% of max amount.

SP to Equip   : 10
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Estelle : Ice Coffin +1alpha
Rita    : Leather Whip +1
Raven   : Storm Slayer +1alpha


-=[ Chain ]=-
Effect : Changes certain Artes and Spells into Altered Artes.
         Altered Artes can be learned if used repeatedly.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Flamberge
Estelle : Stinger +1
Repede  : Takemikazuchi: Flare +1alpha
Karol   : Crimson Axe, Crimson Axe +1alpha
Rita    : Glowing Ribbon +1alpha
Raven   : Burn Spreader
Judith  : Ahriman


-=[ Hell Fire ]=-
Effect : Changes certain Artes and Spells into Altered Artes.
         Altered Artes can be learned if used repeatedly.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Flamberge
Estelle : Stinger +1
Repede  : Takemikazuchi: Flare +1beta
Karol   : Crimson Axe, Crimson Axe +1beta
Rita    : Glowing Ribbon +1beta
Raven   : Burn Spreader
Judith  : Ahriman


-=[ One Man Show ]=-
Effect : Defeat all enemies single-handedly to receive 20% extra EXP.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri : Colossus


-=[ Half Damage ]=-
Effect : Damage inflicted is reduced by 1/2.

SP to Equip   : 1
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Compact Sword +1
Estelle : Compact Sword +1
Repede  : Kogarashi +1
Karol   : Karolian Hammer +1
Rita    : Sash +1
Raven   : Smash Bow +2
Judith  : War Pike +1


-=[ Quarter Damage ]=-
Effect : Damage inflicted is reduced by 1/4.

SP to Equip   : 1
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Compact Sword +1
Estelle : Compact Sword +1
Repede  : Kogarashi +1
Karol   : Karolian Hammer +1
Rita    : Sash +1
Raven   : Smash Bow +2
Judith  : War Pike +1


-=[ Minimum Damage ]=-
Effect : Damage inflicted is reduced to 1.

SP to Equip   : 1
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Compact Sword +1
Estelle : Compact Sword +1
Repede  : Kogarashi +1
Karol   : Karolian Hammer +1
Rita    : Sash +1
Raven   : Smash Bow +2
Judith  : War Pike +1

-------------------------------------------------------------------------------
                           3.2 Guard Skills [DefSk]
-------------------------------------------------------------------------------
-=[ Defend ]=-
Effect : Increases Physical Defense by 5%. Increase due to Equipment not
         affected.

SP to Equip   : 2
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Long Sword
Estelle : Epee
Repede  : Kotaro
Karol   : Great Axe +1
Rita    : Leather Whip
Raven   : Variable Edge
Judith  : Starts with this skill


-=[ Defend 2 ]=-
Effect : Increases Physical Defense by 10%. Increase due to Equipment not
         affected.

SP to Equip   : 4
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Spine Ripper, Spine Ripper +1
Estelle : Spine Ripper, Spine Ripper +1, Kite Shield
Repede  : Takemikazuchi: Blast +1beta
Karol   : Deadly Horn
Rita    : High Power Yo-Yo
Raven   : Two Form Caestus +1alpha
Judith  : Naginata


-=[ Defend 3 ]=-
Effect : Increases Physical Defense by 15%. Increase due to Equipment not
         affected.

SP to Equip   : 6
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Garm Fang
Estelle : Iron Plate
Repede  : Orochi +2beta
Karol   : Riot +1alpha
Rita    : Death Contrast +2beta
Raven   : Death Slinger +1alpha
Judith  : Hanuman's Staff +2alpha


-=[ Defend 4 ]=-
Effect : Increases Physical Defense by 20%. Increase due to Equipment not
         affected.

SP to Equip   : 8
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Estelle : Iron Maiden +1alpha, Kris Naga +1alpha


-=[ Defend T ]=-
Effect : Increases Physical Defense by 25% only when HP is over 75%. Increase
         due to Equipment not affected.

SP to Equip   : 7
LP to Learn   : 100
Symbol Points : 3

== Learned ==
Raven : Snipe Xiphos +1alpha


-=[ Resist ]=-
Effect : Increases Magic Defense by 5%. Increase due to Equipment not
         affected.

SP to Equip   : 2
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Rapier
Estelle : Rapier
Repede  : Kotaro +2beta
Karol   : Zaghnal
Rita    : Default
Raven   : Variable Edge
Judith  : Halberd


-=[ Resist 2 ]=-
Effect : Increases Magic Defense by 10%. Increase due to Equipment not
         affected.

SP to Equip   : 4
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Rune Blade
Estelle : Kite Shield
Repede  : Mizuchi +1alpha
Karol   : Zaghnal +1beta
Rita    : Perfect Green
Raven   : Falcon Needle
Judith  : Naginata


-=[ Resist 3 ]=-
Effect : Increases Magic Defense by 15%. Increase due to Equipment not
         affected.

SP to Equip   : 6
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Rune Blade +1
Estelle : Iron Plate
Repede  : Orochi +2alpha
Karol   : Riot +1beta
Rita    : Sword Whip +1beta
Raven   : Death Slinger +1beta
Judith  : Hanuman's Staff +2beta


-=[ Resist 4 ]=-
Effect : Increases Magic Defense by 20%. Increase due to Equipment not
         affected.

SP to Equip   : 8
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Estelle : Iron Maiden +1beta, Kris Naga +1beta


-=[ Resist T ]=-
Effect : Increases Magic Defense by 25% only when HP is over 75%. Increase
         due to Equipment not affected.

SP to Equip   : 7
LP to Learn   : 100
Symbol Points : 3

== Learned ==
Raven : Snipe Xiphos +1beta


-=[ Critical Guard ]=-
Effect : Press [Guard] + ["Forward" Left Stick] to guard while advancing.
         Nullify enemy attacks if performed at the correct time.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Long Sword
Estelle : Mace
Repede  : Kotaro +1
Karol   : Great Axe, Great Axe +1
Rita    : Leather Whip
Raven   : Starts with this skill
Judith  : Starts with this skill


-=[ Guard Impact ]=-
Effect : Stuns and reflects enemy attacks for a short period with the
         success of a Critical Guard.

SP to Equip   : 5
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Estelle : Round Shield


-=[ Magic Guard ]=-
Effect : Press [Guard] + ["Down" Left Stick] to decrease magic damage taken.
         Effective only while the button is held down.

SP to Equip   : 4
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Francisca
Estelle : Mace, Wand
Repede  : Tama-hagane, Tama-hagane +1
Karol   : Zaghnal, Zaghnal +1alpha, Zaghnal +1beta
Rita    : Sash
Raven   : Starts with this skill
Judith  : Starts with this skill


-=[ Aerial Guard ]=-
Effect : Able to Guard in mid-air.

SP to Equip   : 5
LP to Learn   : 300
Symbol Points : 6

== Learned ==
Judith : Dragoon Boots


-=[ Aerial Magic Guard ]=-
Effect : Able to use Magic Guard in mid-air. Stays in mid-air during
         the effect.

SP to Equip   : 7
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Judith : Dragoon Boots


-=[ Guard Plus ]=-
Effect : Halves the amount of damage taken while guarding.

SP to Equip   : 2
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Kalinga, Kalinga +1
Estelle : Mace
Repede  : Kotaro +2alpha
Karol   : Great Axe +1
Rita    : Chain Whip
Raven   : Battle Knife
Judith  : Starts with this skill


-=[ Guard Plus 2 ]=-
Effect : Decreases the amount of damage taken from the side or rear.

SP to Equip   : 4
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Estelle : Round Shield


-=[ Magic Guard Plus ]=-
Effect : Reduces magic damage received by another 25% while using Magic Guard.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Sinclair Saber
Estelle : Sinclair Saber, Kite Shield
Repede  : Kotaro +2beta
Karol   : Deadly Horn
Rita    : King Sized Belt, King Sized Belt +1
Raven   : Starts with this skill
Judith  : Tribal Guard


-=[ Guard Reflect ]=-
Effect : Reflects 1/5 of the damage taken when guarding.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 5

== Learned ==
Yuri    : Kalinga +1
Estelle : Queen of Hearts
Repede  : Metal Collar
Karol   : Guardian Stamp
Rita    : Nova +1alpha
Raven   : Storm Slayer +1beta
Judith  : Gae Bolg +1beta


-=[ Guard Artes ]=-
Effect : Cancels guard motion and performs an Arte. Invincible to attacks
         for 0.5 seconds.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri    : Kalinga, Kalinga +1
Estelle : Basilard, Basilard +1
Repede  : Metal Collar
Karol   : Guardian Stamp
Rita    : Avenger's Scroll +2
Raven   : Defender Bow
Judith  : Tribal Guard


-=[ Extend Guard ]=-
Effect : Gradually recovers HP during Guard (1 HP per second).

SP to Equip   : 6
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Estelle : Ruby Wand +1beta


-=[ Guard Supply ]=-
Effect : Recovers 1% of max TP if guarded against enemy attacks.

SP to Equip   : 10
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Estelle : Queen of Hearts


-=[ Roll ]=-
Effect : Decreases damage taken by half when staggering.

SP to Equip   : 2
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Crescent Axe, Crescent Axe +1
Estelle : Morning Star +1
Repede  : Metal Collar
Karol   : Spike Hammer +1alpha
Rita    : Chain Whip +1
Raven   : Snipe Xiphos
Judith  : War Pike


-=[ Revenge Arrow ]=-
Effect : Release an arrow as [Normal Attack] is pressed while staggering.

SP to Equip   : 8
LP to Learn   : 100
Symbol Points : 3

== Learned ==
Raven : Quick Trigger +1alpha


-=[ Anti Element ]=-
Effect : 20% chance of decreasing the damage from an elemental attack by half.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Crescent Axe +1
Estelle : Wizard Horn +1beta
Repede  : Crimson Phoenix +2beta
Karol   : Zaghnal +1beta
Rita    : Glowing Ribbon +1beta
Raven   : Strike Eagle +1alpha
Judith  : Hades


-=[ Anti Break ]=-
Effect : Reduces the chance of Guard Break.

SP to Equip   : 6
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Estelle : Epee


-=[ Super Guard ]=-
Effect : Reduces Physical Damage to 1 when guarding. Damage doubles if
         not guarding.

SP to Equip   : 8
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Estelle : Iron Maiden +1alpha


-=[ Super Resist ]=-
Effect : Reduces Magic Damage to 1 when guarding. Damage doubles if
         not guarding.

SP to Equip   : 9
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Estelle : Iron Maiden +1beta


-=[ Steel Defense ]=-
Effect : Reduces damage received to 10% when remaining HP is below 20%.

SP to Equip   : 8
LP to Learn   : 200
Symbol Points : 4

== Learned ==
Karol : Golden Hammer


-=[ Status Guard ]=-
Effect : Reduces the effect of Magical Ailments by 25%.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Defender
Estelle : Ruby Wand +1alpha
Repede  : Jiraiya +1alpha
Karol   : Riot +1alpha
Rita    : Grim Cardian +1alpha
Raven   : Jitte
Judith  : Dark Crystal


-=[ Condition Guard ]=-
Effect : Reduces the effects of Poison, Weak and Contamination by 25%.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Defender
Estelle : Ruby Wand +1beta
Repede  : Jiraiya +1beta
Karol   : Riot +1beta
Rita    : Grim Cardian +1beta
Raven   : Jitte
Judith  : Death Scythe


-=[ Immunity ]=-
Effect : Reduces the chance of receiving Physical Aliments by 30%.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Tabar, Tabar +1
Estelle : Grand Scepter
Repede  : Orochi +2beta
Karol   : Spike Hammer +1beta
Rita    : One World, One World +1
Raven   : Two Form Caestus +1beta
Judith  : Unicorn Horn +1beta


-=[ Cure Guard ]=-
Effect : Recovers from Physical Ailments by staying in Guard position for
         9 seconds.

SP to Equip   : 8
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Estelle : Basilard +1


-=[ Endure ]=-
Effect : Decreases the amount of time needed to recover from a stagger hit
         by 20%.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Gaia Cleaver
Estelle : Morning Star +1
Repede  : Crimson Phoenix +2alpha
Karol   : Gaia Cleaver
Rita    : Grim Cardian
Raven   : Two Form Caestus +1alpha
Judith  : Unicorn Horn


-=[ Void Attack ]=-
Effect : 10% chance to prevent staggering when receiving a Physical Attack.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Battle Sword, Battle Sword +1
Estelle : Aegis
Repede  : Eternal Ring
Karol   : Masakari Cleaver +1alpha
Rita    : Sword Whip +1alpha
Raven   : Falcon Needle +2alpha
Judith  : Forte Staff +1alpha


-=[ Void Magic ]=-
Effect : 10% chance to prevent staggering when receiving a Magic Attack.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Battle Sword +1
Estelle : Aegis
Repede  : Eternal Ring
Karol   : Masakari Cleaver +1beta
Rita    : Sword Whip +1beta
Raven   : Falcon Needle +2beta
Judith  : Forte Staff +1beta


-=[ Step Away ]=-
Effect : Avoid staggering when hit during Backstep.

SP to Equip   : 3
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Rapier
Estelle : Rapier
Repede  : Holy Raven +1, Holy Raven +2alpha, Holy Raven +2beta
Karol   : War Axe +1
Rita    : Chain Whip, Chain Whip +1
Raven   : Two Form Caestus, Two Form Caestus +1alpha, Two Form Caestus +1beta
Judith  : Dragoon Boots


-=[ Defend Artes ]=-
Effect : Avoid staggering when hit during a Base Arte.

SP to Equip   : 8
LP to Learn   : 500
Symbol Points : 10

== Learned ==
Yuri : Defender


-=[ Guard All ]=-
Effect : Occasionally Auto-Guard against attacks from the rear.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Estelle : Ruby Wand +1alpha


-=[ Anti Magic ]=-
Effect : Resist all Magic Effects. Recover, Attack and Enhance Magic are
         all nullified.

SP to Equip   : 9
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Estelle : Energy Wand


-=[ Mobile Armor ]=-
Effect : Avoid staggering when hit during Free Run.

SP to Equip   : 26
LP to Learn   : 600
Symbol Points : 30

== Learned ==
Repede : Warrior's Principle, Warrior's Principle +1


-=[ Absorption ]=-
Effect : Nullifies a Spell Attack when casting a Spell of the same attribute.

SP to Equip   : 9
LP to Learn   : 400
Symbol Points : 4

== Learned ==
Rita : Death Contrast +1, Death Contrast +2alpha, Death Contrast +2beta


-=[ Resilience ]=-
Effect : Avoid staggering when casting a Spell.

SP to Equip   : 26
LP to Learn   : 1400
Symbol Points : 7

== Learned ==
Rita : Milky Way, Milky Way +1


-=[ Perfect Magic ]=-
Effect : Consumes 1 TP every second while all enemy Spells are nullified.

SP to Equip   : 16
LP to Learn   : 700
Symbol Points : 7

== Learned ==
Rita : Lovely Cat Dictionary


-=[ Glory ]=-
Effect : Avoid staggering for any kind of attacks.

SP to Equip   : 30
LP to Learn   : 1600
Symbol Points : 21

== Learned ==
Yuri : Last Fencer


-=[ Aerial Armor ]=-
Effect : Avoid staggering when hit while jumping.

SP to Equip   : 26
LP to Learn   : 600
Symbol Points : 12

== Learned ==
Judith : Brionac


-=[ Escape Jump ]=-
Effect : Able to Jump when cancelling Guard. Becomes invincible for 1 second.

SP to Equip   : 4
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Judith : Gae Bolg, Gae Bolg +1alpha, Gae Bolg +1beta


-=[ Escape Step ]=-
Effect : Nullifies all attacks during Backstep.

SP to Equip   : 15
LP to Learn   : 100
Symbol Points : 3

== Learned ==
Raven : Celestial Star +1


-=[ TP Condition ]=-
Effect : Increases Physical Defense by 12% when TP is more than 75% of the
         max amount.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Bone Slasher
Estelle : Hyperion
Repede  : Crimson Phoenix +2beta
Karol   : Bone Slasher
Rita    : High Power Yo-Yo +1
Raven   : Starts with this skill
Judith  : War Staff


-=[ TP Condition 2 ]=-
Effect : Increases Physical Defense by 35% when TP is less than 25% of the
         max amount.

SP to Equip   : 3
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Bone Slasher +1
Estelle : Hyperion
Repede  : Crimson Phoenix +2alpha
Karol   : Bone Slasher +1
Rita    : High Power Yo-Yo +1
Raven   : Transform Bow +1alpha
Judith  : Full Metal Staff


-=[ TP Condition 3 ]=-
Effect : Increases Magic Defense by 12% when TP is more than 75% of the
         max amount.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Bone Slasher
Estelle : Ice Coffin +1beta
Repede  : Kylin +2alpha
Karol   : Bone Slasher
Rita    : Perfect Green +1alpha
Raven   : Defender Bow
Judith  : War Staff


-=[ TP Condition 4 ]=-
Effect : Increases Magic Defense by 35% when TP is less than 25% of the
         max amount.

SP to Equip   : 3
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Bone Slasher +1
Estelle : Ice Coffin +1beta
Repede  : Kylin +2beta
Karol   : Bone Slasher +1
Rita    : Perfect Green +1beta
Raven   : Transform Bow +1beta
Judith  : Full Metal Staff


-=[ Crucible ]=-
Effect : Changes certain Artes and Spells into Altered Artes.
         Altered Artes can be learned if used repeatedly.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Gaia Cleaver
Estelle : Ruby Wand, Ruby Wand +1alpha
Repede  : Stone Slasher +2alpha
Karol   : Gaia Cleaver
Rita    : Grim Cardian +1alpha
Raven   : Breaker Bow
Judith  : Green Dragon Crescent Blade


-=[ Athenor ]=-
Effect : Changes certain Artes and Spells into Altered Artes.
         Altered Artes can be learned if used repeatedly.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Gaia Cleaver
Estelle : Ruby Wand, Ruby Wand +1beta
Repede  : Stone Slasher +2beta
Karol   : Gaia Cleaver
Rita    : Grim Cardian +1beta
Raven   : Breaker Bow
Judith  : Beast Slayer


-=[ Guardian ]=-
Effect : Reduces damage taken by allies by another 10% when they are guarding.

SP to Equip   : 6
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Estelle : Iron Maiden, Iron Maiden +1alpha, Iron Maiden +1beta


-=[ Survive ]=-
Effect : Cannot be KO'ed by any attacks while guarding. HP wil always be
         at 1 while guarding.

SP to Equip   : 18
LP to Learn   : 500
Symbol Points : 4

== Learned ==
Estelle : Aegis, BC Rod


-=[ Break Down ]=-
Effect : Hit a stunned enemy to extend Stun once. 10% chance of succeeding.

SP to Equip   : 10
LP to Learn   : 200
Symbol Points : 4

== Learned ==
Karol : Spinning Drill Hammer


-=[ Down Hit ]=-
Effect : Inflicts 1.2 times more damage when attacking an enemy that has
         been knocked down.

SP to Equip   : 9
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Karol : Spike Hammer +1beta


-=[ Heavy Weight ]=-
Effect : Body becomes heavy to prevent staggering. Decreases Mobility by 50%.

SP to Equip   : 5
LP to Learn   : 100
Symbol Points : 4

== Learned ==
Karol : 765kg Hammer


-=[ Healing Arte Charge ]=-
Effect : Able to use charge attacks for Healing Artes only when Mighty Charge
         is set.

SP to Equip   : 7
LP to Learn   : 500
Symbol Points : 10

== Learned ==
Karol : Mjolnir +1alpha, Wrath Bringer: Glasya Bolas


-=[ Elemental Effect ]=-
Effect : Weather and climate will have a greater effect on Spells.

SP to Equip   : 3
LP to Learn   : 200
Symbol Points : 4

== Learned ==
Rita : Song of Gaia


-=[ Heavy Arrow ]=-
Effect : Increases the strength of an arrow by 20% while the interval
         decreases. Limited to normal attacks.

SP to Equip   : 10
LP to Learn   : 200
Symbol Points : 6

== Learned ==
Raven : Strike Horn Bow


-=[ Power Shot ]=-
Effect : Increases enemy staggering time.

SP to Equip   : 14
LP to Learn   : 300
Symbol Points : 9

== Learned ==
Raven : Divine Cannon


-=[ Heavy Energy ]=-
Effect : Raises Physical Defense by 20% when a Heavy Bow is equipped.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 3

== Learned ==
Raven : Spike Bow


-=[ Spear Master ]=-
Effect : Increases Magic Defense by 20% when a Spear is equipped.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 4

== Learned ==
Judith : Halberd


-=[ Rod Master ]=-
Effect : Increases Physical Defense by 20% when a Rod is equipped.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 4

== Learned ==
Judith : Oar

-------------------------------------------------------------------------------
                            3.3 Move Skills [MovSk]
-------------------------------------------------------------------------------
-=[ Evade ]=-
Effect : Increases Agility by 5%. Increase due to Equipment not affected.

SP to Equip   : 2
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Yuri    : Hand Axe
Estelle : Stiletto
Repede  : Ohka, Ohka +1
Karol   : War Axe
Rita    : Chain +1
Raven   : Variable Edge +1alpha
Judith  : Starts with this skill


-=[ Evade 2 ]=-
Effect : Increases Agility by 10%. Increase due to Equipment not affected.

SP to Equip   : 4
LP to Learn   : 200
Symbol Points : 4

== Learned ==
Yuri    : Aries
Estelle : Zephyrus
Repede  : Holy Raven +1
Karol   : Riot, Celtis
Rita    : Sword Whip
Raven   : Two Form Caestus
Judith  : Executioner


-=[ Evade 3 ]=-
Effect : Increases Agility by 15%. Increase due to Equipment not affected.

SP to Equip   : 6
LP to Learn   : 300
Symbol Points : 6

== Learned ==
Yuri    : Real Knight Sword
Estelle : Dark Avenger
Repede  : Asura
Karol   : Celtis +1
Rita    : Hypershock Yo-Yo
Raven   : Storm Slayer
Judith  : Gungnir


-=[ Evade 4 ]=-
Effect : Increases Agility by 20%. Increase due to Equipment not affected.

SP to Equip   : 8
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Repede : Warrior's Principle +1


-=[ Item Thrower ]=-
Effect : Able to use Items on ally.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Ogre Axe, Ogre Axe +1
Estelle : Gladius, Gladius +1
Repede  : Karakaze, Karakaze +1
Karol   : Bastard Sword, Bastard Sword +1alpha, Bastard Sword +1beta
Rita    : Chain Whip, Chain Whip +1
Raven   : Smash Bow, Smash Bow +1alpha, Smash Bow +1beta
Judith  : Tribal Guard, Serpent Staff, Shakujo


-=[ Item Pro ]=-
Effect : Decreases the amount of time Character is unable to move after
         using Items by 25%.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Yuri    : Francisca
Repede  : Karakaze +1
Karol   : King Size Bag
Rita    : Twinkle Star
Raven   : Transform Bow, Transform Bow +1alpha, Transform Bow +1beta
Judith  : Dunamis, Dunamis +1alpha, Dunamis +1beta


-=[ Speedy Item ]=-
Effect : Items can be used immediately in a row without cooldown time.

SP to Equip   : 16
LP to Learn   : 500
Symbol Points : 3

== Learned ==
Repede : Murakumo


-=[ In Step ]=-
Effect : Increases the advancing distance during a Critical Guard.

SP to Equip   : 5
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Raven : Gale Spreader, Burn Spreader, Misericorde


-=[ Backstep ]=-
Effect : Press [Guard] + ["Back" Left Stick] to Backstep.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Yuri    : Scimitar
Estelle : Stiletto
Repede  : Ohka, Ohka +1
Karol   : War Axe, War Axe +1
Rita    : Scarf, Scarf +1
Raven   : Battle Knife
Judith  : War Pike


-=[ Landing Step ]=-
Effect : Able to cancel Action with a Backstep upon landing. Can also
         Backstep repeatedly.

SP to Equip   : 5
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri : Knuckle Duster


-=[ Long Step ]=-
Effect : Increases the Backstep distance.

SP to Equip   : 4
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Raven : Snipe Xiphos, Snipe Xiphos +1alpha, Snipe Xiphos +1beta


-=[ Step Cancel ]=-
Effect : Able to cancel Actions with Backstep.

SP to Equip   : 12
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Raven : Storm Slayer, Storm Slayer +1alpha, Storm Slayer +1beta


-=[ Recover ]=-
Effect : While staggering, prevent being knocked down by a hit with the
         Guard Button.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Yuri    : Hand Axe
Estelle : Morning Star, Morning Star +1
Repede  : Ohka +1, Holy Raven
Karol   : Iron Hammer, Iron Hammer +1
Rita    : Chain, Chain +1
Raven   : Variable Edge, Variable Edge +1alpha, Variable Edge +1beta
Judith  : Boots


-=[ Dash ]=-
Effect : Increases movement speed by 25% during battle.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Repede : Holy Raven, Holy Raven +2alpha, Holy Raven +2beta


-=[ Dash Cancel ]=-
Effect : Able to cancel Actions with Free Run.

SP to Equip   : 16
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Repede : Kylin


-=[ Quick Turn ]=-
Effect : Able to turn around instantly even when dashing.

SP to Equip   : 10
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Repede : Stone Slasher, Stone Slasher +1


-=[ Runners ]=-
Effect : Recovers 15 HP per second during Free Run.

SP to Equip   : 10
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Repede : Sonic Cleaver, Sonic Cleaver +1alpha, Sonic Cleaver +1beta


-=[ Runners 2 ]=-
Effect : Recovers 3.75 TP per second during Free Run.

SP to Equip   : 14
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Repede : Sonic Cleaver, Sonic Cleaver +1alpha, Sonic Cleaver +1beta


-=[ Run ]=-
Effect : Decreases the amount of time needed to escape by 20%.

SP to Equip   : 8
LP to Learn   : 100
Symbol Points : 3

== Learned ==
Karol : Large Size Bag


-=[ Levitation ]=-
Effect : Press [Left Stick] to fly during a jump. Use ["Up" Left Stick] or
         ["Down" Left Stick] while moving to rise or fall and [Left Stick]
         to land. While floating, normal attacks will hit twice. When combined
         with Liner Shot, if the enemy is near enough, normal attacks will hit
         three times.

SP to Equip   : 12
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Rita : Thanatologos


-=[ Recovery Artes ]=-
Effect : Able to move in mid-air after Recover.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Judith : Houtengeki


-=[ Aerial Jump ]=-
Effect : Able to add a jump in mid-air.

SP to Equip   : 5
LP to Learn   : 400
Symbol Points : 5

== Learned ==
Judith : Trident


-=[ Aerial Jump 2 ]=-
Effect : Able to adds 2 more jumps in mid-air.

SP to Equip   : 8
LP to Learn   : 500
Symbol Points : 6

== Learned ==
Judith : Caduceus, Caduceus +1


-=[ Jump Cancel ]=-
Effect : Able to cancel Actions with a jump.

SP to Equip   : 6
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Judith : Beast Slayer, Green Dragon Crescent Blade


-=[ Aerial OVL ]=-
Effect : Able to use Over Limit in mid-air.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 3

== Learned ==
Judith : Unicord Horn, Unicord Horn +1alpha, Unicord Horn +1beta


-=[ Aerial Step ]=-
Effect : While in mid-air, press [Guard] + ["Back" Left Stick] to back
         dash once.

SP to Equip   : 6
LP to Learn   : 200
Symbol Points : 3

== Learned ==
Judith : Hanuman's Staff, Hanuman's Staff +1


-=[ Aerial Dash ]=-
Effect : While in mid-air, press [Guard] + ["Forward" Left Stick] to
         dash once.

SP to Equip   : 6
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Judith : Hanuman's Staff +1, Hanuman's Staff +2alpha, Hanuman's Staff +2beta


-=[ Touch Down ]=-
Effect : Press ["Down" Left Stick] to land immediately while in mid-air.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 4

== Learned ==
Judith : Forte Staff, Forte Staff +1alpha, Forte Staff +1beta


-=[ Landing ]=-
Effect : Halves the amount of time Character is unable to move after landing.

SP to Equip   : 8
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Judith : Gungnir, Gungnir +1


-=[ Combo Force ]=-
Effect : Mitigates damage from a basic combo attack.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Yuri    : Real Knight Sword
Estelle : Stinger
Repede  : Stone Slasher
Karol   : Celtis +1
Rita    : Nova
Raven   : Blood Trigger
Judith  : Hanuman's Staff


-=[ Extra Combo I ]=-
Effect : Press [Normal Attack] at just the right time at the end of a combo to
         inflict an extra hit on the enemy.

SP to Equip   : 10
LP to Learn   : 400
Symbol Points : 4

== Learned ==
Estelle : Mythril Sword, Dark Avenger, Dark Avenger +1, Soul Blade: Mercurius


-=[ Extra Combo II ]=-
Effect : Press [Normal Attack] at just the right time at the end of
         Extra Combo I to inflict another hit on your enemy.

SP to Equip   : 12
LP to Learn   : 500
Symbol Points : 5

== Learned ==
Estelle : Dark Avenger, Dark Avenger +1, Soul Blade: Mercurius


-=[ Extra Combo III ]=-
Effect : Press [Normal Attack] at just the right time at the end of
         Extra Combo II to inflict another hit on your enemy.

SP to Equip   : 14
LP to Learn   : 600
Symbol Points : 6

== Learned ==
Estelle : Dark Avenger +1, Soul Blade: Mercurius


-=[ Magic Combo ]=-
Effect : No casting time required when casting an Altered Arte immediately
         following the Base Spell.

SP to Equip   : 10
LP to Learn   : 700
Symbol Points : 5

== Learned ==
Rita : Glowing Ribbon, Glowing Ribbon +1alpha, Glowing Ribbon +1beta


-=[ Liner Shot ]=-
Effect : Normal Attack will change to small energy shots. Capable of ranged
         attacks.

SP to Equip   : 8
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Rita : Sacred Chain


-=[ Spell Charge ]=-
Effect : Hold [Arte Attack] after casting a Novice Spell to move freely while
         delaying the Spell.

SP to Equip   : 9
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Rita : Storm Bringer


-=[ Spell Charge 2 ]=-
Effect : Hold [Arte Attack] after casting an Intermediate Spell to move
         freely while delaying the Spell.

SP to Equip   : 12
LP to Learn   : 500
Symbol Points : 3

== Learned ==
Rita : Xaosologos


-=[ Spell Charge 3 ]=-
Effect : Hold [Arte Attack] after casting an Advanced Spell to move freely
         while delaying the Spell.

SP to Equip   : 15
LP to Learn   : 600
Symbol Points : 4

== Learned ==
Rita : Song of Gaia


-=[ Rhythm ]=-
Effect : Tap [Normal Attack] repeatedly while casting Spells to shorten
         casting time.

SP to Equip   : 4
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Rita : Starts with this skill


-=[ Randomize ]=-
Effect : Casting time of Novice/Intermediate Spells will be zero or doubled.

SP to Equip   : 4
LP to Learn   : 500
Symbol Points : 4

== Learned ==
Rita : Measuring Tape


-=[ Recast ]=-
Effect : Resume casting the same Spell if the Spell was interrupted.

SP to Equip   : 8
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Rita : Death Contrast, Death Contrast +1


-=[ Overheat ]=-
Effect : No casting time, with 1/8th TP consumption for Novice Spells only
         when HP is below 120 and TP is over 60.

SP to Equip   : 4
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Rita : Queen's Whip, Queen's Whip +1alpha, Queen's Whip +1beta


-=[ Speed Cast ]=-
Effect : Decreases Spell casting time by 30%.
SP to Equip   : 9
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Rita : Milky Way +1


-=[ Quick Arrow ]=-
Effect : Shortens the amount of time needed to fire an arrow for
         Normal Attacks. But power decreases by 25%.

SP to Equip   : 11
LP to Learn   : 200
Symbol Points : 4

== Learned ==
Raven : Quick Trigger, Quick Trigger +1alpha, Quick Trigger +1beta


-=[ Long Range ]=-
Effect : Extends the attack range for Bow & Arrows.

SP to Equip   : 10
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Raven : Spike Bow, Defender Bow, Strike Horn Bow


-=[ Lucky End ]=-
Effect : 30% chance of allowing the Character to move right after casting
         a Spell.

SP to Equip   : 5
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Estelle : Epee +1
Rita    : Measuring Tape
Raven   : Crusader 13


-=[ Pow Hammer Revenge ]=-
Effect : 10% chance of countering with Pow Hammer when attacked.

SP to Equip   : 8
LP to Learn   : 200
Symbol Points : 4

== Learned ==
Estelle : Katz Guard


-=[ Spell End ]=-
Effect : Shortens the time the Character is unable to move after casting a
         Spell by 50%.

SP to Equip   : 4
LP to Learn   : 600
Symbol Points : 4

== Learned ==
Rita : Psychadelica +1


-=[ Revenge Spell ]=-
Effect : No casting time if a Novice Spell is used while staggering.

SP to Equip   : 8
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Rita : Grim Cardian, Grim Cardian +1alpha, Grim Cardian +1beta


-=[ Aerial Combo ]=-
Effect : Adds 1 more hit to an aerial attack.

SP to Equip   : 10
LP to Learn   : 500
Symbol Points : 6

== Learned ==
Yuri    : High Tsurugi
Repede  : Asura, Asura +1
Judith  : War Harpoon, War Harpoon +1alpha, War Harpoon +1beta


-=[ Aerial Combo 2 ]=-
Effect : Adds 2 more hits to an aerial attack.

SP to Equip   : 13
LP to Learn   : 800
Symbol Points : 6

== Learned ==
Judith : Longinus


-=[ Aerial Combo 3 ]=-
Effect : Adds 3 more hits to an aerial attack.

SP to Equip   : 18
LP to Learn   : 1000
Symbol Points : 7

== Learned ==
Judith : Brionac


-=[ Super Chain 4 ]=-
Effect : Able to link Base and Altered Artes.

SP to Equip   : 8
LP to Learn   : 600
Symbol Points : 2

== Learned ==
Yuri    : Sinclair Saber
Estelle : Sinclair Saber
Repede  : Stone Slasher +1, Stone Slasher +2alpha, Stone Slasher +2beta
Karol   : Minotaurus, Minotaurus +1
Rita    : One World, One World +1
Raven   : Falcon Needle, Falcon Needle +1
Judith  : Death Scythe, Dark Crystal, Dragon Tooth


-=[ Super Chain 5 ]=-
Effect : Able to link Altered and Arcane Artes.

SP to Equip   : 10
LP to Learn   : 600
Symbol Points : 2

== Learned ==
Yuri    : Shadow Fang, Shadow Fang +1
Estelle : Mythril Sword
Repede  : Orochi, Orochi +1
Karol   : Masakari Cleaver, Masakari Cleaver +1alpha, Masakari Cleaver +1beta
Raven   : Death Slinger, Death Slinger +1alpha, Death Slinger +1beta
Judith  : Dunamis, Dunamis +1alpha, Dunamis +1beta


-=[ Super Chain ]=-
Effect : Able to link Arcane and Base Artes.

SP to Equip   : 8
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri : Dein Nomos, Shiden


-=[ Super Chain 2 ]=-
Effect : Able to link Arcane and Altered Artes.

SP to Equip   : 12
LP to Learn   : 600
Symbol Points : 2

== Learned ==
Yuri : Meteorite Blade


-=[ Super Chain 3 ]=-
Effect : Able to link Altered and Base Artes.

SP to Equip   : 16
LP to Learn   : 600
Symbol Points : 2

== Learned ==
Yuri : Last Fencer


-=[ Ability Plus ]=-
Effect : Follow a Base Arte with a second Base Arte once per combo.

SP to Equip   : 12
LP to Learn   : 800
Symbol Points : 2

== Learned ==
Yuri : Sentinel, Sentinel +1


-=[ High Ability Plus ]=-
Effect : Follow an Altered Arte with a second Altered Arte once per combo.

SP to Equip   : 16
LP to Learn   : 900
Symbol Points : 2

== Learned ==
Yuri : Caladbolg


-=[ Hyper Ability Plus ]=-
Effect : Follow an Arcane Arte with a second Arcane Arte once per combo.

SP to Equip   : 20
LP to Learn   : 1000
Symbol Points : 2

== Learned ==
Yuri : Claiomh Solais


-=[ O.L. Boost ]=-
Effect : Increases the duration of Over Limit by 20%.

SP to Equip   : 9
LP to Learn   : 400
Symbol Points : 8

== Learned ==
Yuri    : Highlander
Estelle : Kris Naga, Kris Naga +1alpha, Kris Naga +1beta
Repede  : Takemikazuchi
Karol   : Minotaurus +1
Rita    : Nova, Nova +1alpha, Nova +1beta
Raven   : Misericorde
Judith  : Dragoon Tooth


-=[ Fatal Finish ]=-
Effect : Fully recovers HP upon successfully executing a Fatal Strike
         after 8 Fatal Strike chains.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri : Ogre Sword, Ogre Sword +1


-=[ Fatal Finish Plus ]=-
Effect : Fully recovers HP and TP upon successfully executing a Fatal Strike
         after 16 Fatal Strike chains.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri : Ogre Sword +1


-=[ Double Appeal ]=-
Effect : Taunt consecutively to fill Over Limit Gauge at double the normal
         rate.

SP to Equip   : 5
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Repede : Takemikazuchi: Flare


-=[ Speed Up ]=-
Effect : Increases the speed of Normal Attacks during Over Limit.

SP to Equip   : 12
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Repede : Kurama, Kurama +1


-=[ Speed Up 2 ]=-
Effect : Increases the speed of Arte attacks during Over Limit.

SP to Equip   : 18
LP to Learn   : 500
Symbol Points : 5

== Learned ==
Repede : Murakumo


-=[ Taunt & Evade ]=-
Effect : Taunt an enemy to avoid being targeted.

SP to Equip   : 6
LP to Learn   : 100
Symbol Points : 3

== Learned ==
Karol : Silver Edge +1alpha


-=[ Taunt Gamble ]=-
Effect : Taunt to raise or drop enemy stats by 20% for 5 seconds. There is a
         50% chance of their status raising or dropping.

SP to Equip   : 6
LP to Learn   : 100
Symbol Points : 3

== Learned ==
Karol : Silver Edge +1beta


-=[ Member Taunt ]=-
Effect : Over Limit gauge fills at double the normal rate when taunting near
         an ally.

SP to Equip   : 8
LP to Learn   : 200
Symbol Points : 6

== Learned ==
Karol : Large Size Bag


-=[ High Tension ]=-
Effect : Increases rate at which the Over Limit gauge fills by 50%.

SP to Equip   : 6
LP to Learn   : 400
Symbol Points : 8

== Learned ==
Raven : Strike Eagle, Strike Eagle +1alpha, Strike Eagle +1beta


-=[ Alembic ]=-
Effect : Changes certain Artes and Spells into Altered Artes.
         Altered Artes can be learned if used repeatedly.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 6

== Learned ==
Yuri    : Aries
Estelle : Zephyrus, Zephyrus +1alpha
Repede  : Takemikazuchi: Blast +1alpha
Karol   : Riot, Riot +1alpha
Rita    : Perfect Greeen +1alpha
Raven   : Gale Spreader
Judith  : Shakujo


-=[ Gale ]=-
Effect : Changes certain Artes and Spells into Altered Artes.
         Altered Artes can be learned if used repeatedly.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 6

== Learned ==
Yuri    : Aries
Estelle : Zephyrus, Zephyrus +1beta
Repede  : Takemikazuchi: Blast +1beta
Karol   : Riot, Riot +1beta
Rita    : Perfect Greeen +1beta
Raven   : Gale Spreader
Judith  : Serpent Staff


-=[ Link Slash ]=-
Effect : Avoids entering a battle from a Link Encounter. Only works with Yuri
         in the active party.

SP to Equip   : 6
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri : Ogre Sword, Ogre Sword +1


-=[ Holy Breath ]=-
Effect : Extends the amount of time a Holy Bottle is in effect by 50%.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Repede : Sonic Cleaver +1alpha


-=[ Dark Breath ]=-
Effect : Extends the amount of time a Dark Bottle is in effect by 50%.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Repede : Sonic Cleaver +1beta


-=[ Encounter Bonus ]=-
Effect : Encounter an Enemy Symbol from the rear for a 10% chance to recover
         the entire Party's TP by 30% upon entering a battle. Only works with
         Repede in the active party.

SP to Equip   : 9
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Repede : Takemikazuchi: Blast, Takemikazuchi: Blast +1alpha,
         Takemikazuchi: Blast +1beta


-=[ Motion Change ]=-
Effect : Changes standby and moving motion.

SP to Equip   : 8
LP to Learn   : 100
Symbol Points : 3

== Learned ==
Karol : Bravior


-=[ Play Dead ]=-
Effect : Hold ["Down" Left Stick] while knocked down to recover 1 HP and TP
         every one second.

SP to Equip   : 12
LP to Learn   : 300
Symbol Points : 9

== Learned ==
Karol : King Size Bag

-------------------------------------------------------------------------------
                         3.4 Support Skills [SupSk]
-------------------------------------------------------------------------------
-=[ Vitality ]=-
Effect : Increase Max HP by 200.

SP to Equip   : 2
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Battle Sword +1
Estelle : Morning Star
Repede  : Kotaro +2alpha
Karol   : Starts with this skill
Rita    : Leather Whip +1
Raven   : Starts with this skill
Judith  : Starts with this skill


-=[ Vitality 2 ]=-
Effect : Increase Max HP by 400.

SP to Equip   : 4
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Bardiche
Estelle : Grand Scepter +1alpha
Repede  : Mizuchi +1beta
Karol   : Bardiche
Rita    : Rose Whip
Raven   : Two Form Caestus
Judith  : Houtengeki


-=[ Vitality 3 ]=-
Effect : Increase Max HP by 800.

SP to Equip   : 6
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Bardiche +1
Estelle : Zephyrus +1alpha
Repede  : Vagabond +2alpha
Karol   : Bardiche +1
Rita    : Sword Whip +1alpha
Raven   : Falcon Needle +1, Falcon Needle +2alpha
Judith  : Forte Staff +1alpha


-=[ Vitality 4 ]=-
Effect : Increase Max HP by 1200.

SP to Equip   : 12
LP to Learn   : 400
Symbol Points : 5

== Learned ==
Karol : Golden Hammer


-=[ Spirits ]=-
Effect : Increase Max TP by 20.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Ogre Axe +1
Estelle : Gladius
Repede  : Tama-hagane +2beta
Karol   : Crimson Axe
Rita    : Starts with this skill
Raven   : Variable Edge +1beta
Judith  : War Staff, Full Metal Staff


-=[ Spirits 2 ]=-
Effect : Increase Max TP by 50.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Rune Blade, Bardiche
Estelle : Grand Scepter +1beta
Repede  : Kylin +1
Karol   : Bardiche
Rita    : Psychadelica, Psychadelica +1
Raven   : Two Form Caestus +1beta
Judith  : Houtengeki


-=[ Spirits 3 ]=-
Effect : Increase Max TP by 100.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri    : Rune Blade +1, Bardiche +1
Estelle : Zephyrus +1beta
Repede  : Vagabond +2beta
Karol   : Bardiche +1
Rita    : Lovely Cat Dictionary
Raven   : Falcon Needle +1, Falcon Needle +2beta
Judith  : Forte Staff +1beta


-=[ Spirits 4 ]=-
Effect : Increase Max TP by 150.

SP to Equip   : 7
LP to Learn   : 400
Symbol Points : 4

== Learned ==
Rita : Ivy Blade


-=[ Defend Conversion ]=-
Effect : Adds 25% of Magic Defense value to Physical Defense.

SP to Equip   : 5
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Estelle : Kris Naga +1alpha


-=[ Resist Conversion ]=-
Effect : Adds 25% of Physical Defense value to Magic Defense.

SP to Equip   : 5
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Estelle : Kris Naga +1beta


-=[ Medical Boost ]=-
Effect : Strength of Healing Magic proportional to remaining HP. Strength
         increases by 1.2 times with 50%+ HP, 1.3 times with 75%+ HP and
         1.5 times with 100% HP.

SP to Equip   : 12
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Estelle : Wizard Horn, Wizard Horn +1alpha, Wizard Horn +1beta


-=[ Heal Supply ]=-
Effect : Heal an ally to recover 20% of own HP.

SP to Equip   : 7
LP to Learn   : 300
Symbol Points : 4

== Learned ==
Estelle : Queen of Hearts


-=[ Eternal Support ]=-
Effect : Effects of Support Magic lasts for the duration of Battle. 10% chance
         of succeeding.

SP to Equip   : 9
LP to Learn   : 200
Symbol Points : 6

== Learned ==
Estelle : Star Rod, Star Rod +1


-=[ Healing Artes ]=-
Effect : 6.25% chance of casting Healing Magic without consuming any TP.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Estelle : Wizard Horn +1alpha


-=[ Lucky Plus ]=-
Effect : Increases default Luck by 15.

SP to Equip   : 4
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Repede : Mizuchi +1alpha, Mizuchi +1beta


-=[ Lucky Plus 2 ]=-
Effect : Increases default Luck by 30.

SP to Equip   : 7
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Repede : Grilled Chicken


-=[ Item Pro 2 ]=-
Effect : Increases the duration and effect of Items used during battle by 20%.

SP to Equip   : 8
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Repede : Vagabond, Vagabond +1, Vagabond +2alpha, Vagabond +2beta


-=[ Item Pro 3 ]=-
Effect : Increases the duration and effect of Items used during battle by 25%.

SP to Equip   : 10
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Repede : Warrior's Principle +1


-=[ Lucky Item ]=-
Effect : 5% chance of Item used will not be consumed after it has been used.

SP to Equip   : 4
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Repede : Beast King


-=[ Full Check ]=-
Effect : Able to see all enemy info with a single Magic Lens.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Repede : Kurama +1


-=[ Scanning ]=-
Effect : Displays the remaining HP over the enemy that has been scanned
         with a Magic Lens.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Repede : Vagabond +1


-=[ Inspector ]=-
Effect : Able to view the Enemy's HP when switching targets without using a
         Magic Lens. Only if the enemy has not been scanned with a Magic Lens.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Repede : Beast King


-=[ Medical Smash ]=-
Effect : Strength of Healing Artes proportional to remaining HP. Strength
         increases by 1.2 times with 50%+ HP, 1.3 times with 75%+ HP and
         1.5 times with 100% HP.

SP to Equip   : 12
LP to Learn   : 200
Symbol Points : 4

== Learned ==
Karol : Silver Edge, Silver Edge +1alpha, Silver Edge +1beta


-=[ Eternal Weakness ]=-
Effect : Effects of Weakening Artes occasionally lasts for the duration of
         Battle. 10% chance of succeeding.

SP to Equip   : 8
LP to Learn   : 200
Symbol Points : 4

== Learned ==
Karol : Infinity


-=[ Support Arte Charge ]=-
Effect : Able to use charged attacks for Support Type Artes. Only with
         Mighty Charge set.

SP to Equip   : 6
LP to Learn   : 500
Symbol Points : 6

== Learned ==
Karol : Mjolnir +1beta, Wrath Bringer: Glasya Bolas


-=[ Critical Recover ]=-
Effect : Recovers 10 TP upon a Critical Hit.

SP to Equip   : 15
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Karol : King Size Bag


-=[ Combat Force ]=-
Effect : Converts 25% of HP to the same amount of TP. HP->75%, then TP->125%.

SP to Equip   : 3
LP to Learn   : 300
Symbol Points : 6

== Learned ==
Rita : Xaosologos


-=[ Convert Absorption ]=-
Effect : Chance of absorbing the enemy's remaining HP as TP when finishing it
         off with a Spell.

SP to Equip   : 6
LP to Learn   : 300
Symbol Points : 6

== Learned ==
Rita : Anubis, Anubis +1


-=[ Reducer ]=-
Effect : Decreases TP consumption by 25% when the same Spell is used
         consecutively.

SP to Equip   : 5
LP to Learn   : 300
Symbol Points : 6

== Learned ==
Rita : Aspion


-=[ Lucky Magic ]=-
Effect : 20% chance of decreasing the TP consumption by 30% when casting
         a Spell.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Raven : Divine Cannon


-=[ Aerial Tension ]=-
Effect : Recovers 5 TP for every 3-hit combos in mid-air.

SP to Equip   : 14
LP to Learn   : 200
Symbol Points : 6

== Learned ==
Judith : Dragon Skin


-=[ HP Recover ]=-
Effect : Increases the amount of HP recovered by 30%.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Holy Avenger, Holy Avenger +1
Estelle : Holy Avenger, Holy Avenger +1
Repede  : Takemikazuchi: Flare +1alpha
Karol   : Pile Driver +1alpha
Rita    : Ever Blue +1alpha
Raven   : Falcon Needle +2alpha
Judith  : War Harpoon +1alpha


-=[ TP Recover ]=-
Effect : Increases the amount of TP recovered by 30%.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Holy Avenger +1
Estelle : Holy Avenger +1
Repede  : Takemikazuchi: Flare +1beta
Karol   : Pile Driver +1beta
Rita    : Ever Blue +1beta
Raven   : Falcon Needle +2beta
Judith  : War Harpoon +1beta


-=[ Rebirth ]=-
Effect : Gradually recovers HP equal to half the amount of the last damage
         received. Heals 60 HP every second.

SP to Equip   : 12
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Bahamut's Tear, Bahamut's Tear +1
Estelle : Gauche Sword
Repede  : Jiraiya +1alpha
Karol   : Bahamut's Tear, Bahamut's Tear +1
Rita    : One World +1
Raven   : Celestial Star
Judith  : Unicorn Horn +1alpha


-=[ Rebirth 2 ]=-
Effect : Gradually recovers HP equal to 1/4 of the amount of the last combo
         damage received. Heals 60 HP every second.

SP to Equip   : 5
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri    : Bahamut's Tear +1
Estelle : Droite Sword
Repede  : Jiraiya +1beta
Karol   : Bahamut's Tear +1
Rita    : Anubis +1
Raven   : Celestial Star +1
Judith  : Unicorn Horn +1beta


-=[ Lucky Soul ]=-
Effect : 10% chance of recovering 15% TP when knocked to the ground.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Bahamut's Tear, Bahamut's Tear +1
Estelle : Katz Guard
Repede  : Kylin +1
Karol   : Bahamut's Tear, Bahamut's Tear +1
Rita    : Avenger's Scroll +1
Raven   : Falcon Needle
Judith  : War Harpoon


-=[ Stat Boost ]=-
Effect : Increases the effect of Magical status boosts by 20%.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Estoc +1, Tabar
Estelle : Estoc +1
Repede  : Orochi +2alpha
Karol   : Minotaurus, Minotaurus +1
Rita    : Storm Bringer
Raven   : Strike Eagle +1beta
Judith  : Unicorn +1alpha


-=[ Sleep 'n Heal ]=-
Effect : Recover 15 HP every second while under the Sleep Status.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Estelle : Cat Teaser


-=[ Auto Medicine ]=-
Effect : 6.25% chance of Estelle casting First Aid on herself when receiving
         damage.

SP to Equip   : 6
LP to Learn   : 100
Symbol Points : 4

== Learned ==
Estelle : Gladius +1


-=[ Lucky Call ]=-
Effect : 40% chance of reviving from KO when Luck is over 100.

SP to Equip   : 14
LP to Learn   : 400
Symbol Points : 4

== Learned ==
Repede : Grilled Chicken


-=[ Spirit Absorb ]=-
Effect : 20% chance of recovering the same amount of TP used to cast a Spell
         when hit by a Spell Attack.

SP to Equip   : 3
LP to Learn   : 200
Symbol Points : 4

== Learned ==
Rita : Avenger's Scroll +2


-=[ Resurrect ]=-
Effect : 20% chance of reviving from KO automatically.

SP to Equip   : 22
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri    : Holy Avenger, Holy Avenger +1
Estelle : Holy Avenger, Holy Avenger +1
Repede  : Orochi +1, Orochi +2alpha, Orochi +2beta
Karol   : Pile Driver, Pile Driver  +1alpha, Pile Driver  +1beta
Rita    : Sacred Chain
Raven   : Celestial Star, Celestial Star +1
Judith  : Caduceus +1


-=[ Loner ]=-
Effect : All stats increases by 40% if last one standing on the
         battlefield.

SP to Equip   : 3
LP to Learn   : 200
Symbol Points : 8

== Learned ==
Yuri : Colossus


-=[ Angel's Tear ]=-
Effect : Automatically revive from KO once per Battle.

SP to Equip   : 24
LP to Learn   : 500
Symbol Points : 5

== Learned ==
Estelle : Sanctuary


-=[ Lovely Dog ]=-
Effect : All stats increases by 20% with Repede in the active party.

SP to Equip   : 5
LP to Learn   : 400
Symbol Points : 8

== Learned ==
Estelle : Wizard Horn +1beta


-=[ Chivalry ]=-
Effect : All stats increases by 10% per female ally in Battle.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 4

== Learned ==
Raven : Snipe Xiphos


-=[ Hunter 2 ]=-
Effect : Increases EXP earned by 10% after defeating an aerial enemy. Applies
         to all alies in the party.

SP to Equip   : 11
LP to Learn   : 300
Symbol Points : 6

== Learned ==
Raven : Strike Eagle


-=[ Rod ]=-
Effect : Reduces TP by 15% consumption for Artes when a Rod is equipped.

SP to Equip   : 12
LP to Learn   : 200
Symbol Points : 6

== Learned ==
Judith : Forte Staff


-=[ Lucky Spear ]=-
Effect : 10% chance of increasing the amount of Bonus EXP earned by 50% when a
         Spear is equipped.

SP to Equip   : 16
LP to Learn   : 200
Symbol Points : 6

== Learned ==
Judith : Gae Bolg


-=[ OVL Bonus ]=-
Effect : 15% chance of fully restoring HP when going into Over Limit.

SP to Equip   : 12
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri    : Sentinel +1
Estelle : Grand Scepter +1alpha
Repede  : Kylin +2alpha
Karol   : Masakari Cleaver +1alpha
Rita    : Ever Blue
Raven   : Elven Bow
Judith  : Gae Bolg +1alpha


-=[ OVL Bonus 2 ]=-
Effect : 15% chance of fully restoring TP when going into Over Limit.

SP to Equip   : 14
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Yuri    : Sentinel +1
Judith  : Gae Bolg +1beta
Repede  : Kylin +2beta
Estelle : Grand Scepter +1beta
Rita    : Sword Whip, Sword Whip +1alpha, Sword Whip +1beta
Karol   : Masakari Cleaver +1beta
Raven   : Crusader 13, Divine Cannon


-=[ Taunt ]=-
Effect : Taunt with [Right Stick] to fill the Over Limit Gauge. Action
         differs from Taunt 2.

SP to Equip   : 2
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Knight Sword
Estelle : Epee +1
Repede  : Tama-hagane +2alpha
Karol   : Bastard Sword +1alpha
Rita    : King Sized Belt +1
Raven   : Variable Edge +1alpha
Judith  : Boots


-=[ Taunt 2 ]=-
Effect : Taunt with [Right Stick] to fill the Over Limit Gauge. Action
         differs from Taunt.

SP to Equip   : 2
LP to Learn   : 100
Symbol Points : 1

== Learned ==
Yuri    : Tsurugi +1
Estelle : Epee +1
Repede  : Tama-hagane +2beta
Karol   : Bastard Sword +1beta
Rita    : Endless Heart +1
Raven   : Variable Edge +1beta
Judith  : Sandals


-=[ OVL Taunt ]=-
Effect : Taunt during Over Limit to recover 30% HP.

SP to Equip   : 3
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Bardiche
Estelle : Zephyrus +1alpha
Repede  : Kylin +2alpha
Karol   : Bardiche
Rita    : Queen's Whip +1alpha
Raven   : Sword Breaker
Judith  : Sandals


-=[ OVL Taunt 2 ]=-
Effect : Taunt during Over Limit to recover 20% TP.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri    : Bardiche +1
Estelle : Zephyrus +1beta
Repede  : Kylin +2beta
Karol   : Bardiche +1
Rita    : Queen's Whip +1beta
Raven   : Sword Breaker
Judith  : Sandals


-=[ Bark ]=-
Effect : 30% chance of cancelling all enemy and ally actions with Taunt.

SP to Equip   : 7
LP to Learn   : 600
Symbol Points : 6

== Learned ==
Repede : Takemikazuchi: Flare, Takemikazuchi: Flare +1beta


-=[ Appeal Target ]=-
Effect : Increases the chance of being targeted by enemies with Taunt.

SP to Equip   : 3
LP to Learn   : 100
Symbol Points : 4

== Learned ==
Raven : Sword Breaker


-=[ Temptation ]=-
Effect : 5% chance of inflicting Charm on the enemy by taunting.

SP to Equip   : 10
LP to Learn   : 100
Symbol Points : 3

== Learned ==
Judith : Deck Brush


-=[ Dispersion ]=-
Effect : Changes certain Artes and Spells into Altered Artes.
         Altered Artes can be learned if used repeatedly.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri    : Vorpal Sword, Vorpal Sword +1
Estelle : Ice Coffin, Ice Coffin +1alpha
Repede  : Mizuchi, Mizuchi +1alpha
Karol   : Mjolnir, Mjolnir +1alpha
Rita    : Ever Blue +1alpha
Raven   : Splash Bow
Judith  : Shiva


-=[ Great Deluge ]=-
Effect : Changes certain Artes and Spells into Altered Artes.
         Altered Artes can be learned if used repeatedly.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri    : Vorpal Sword, Vorpal Sword +1
Estelle : Ice Coffin, Ice Coffin +1beta
Repede  : Mizuchi, Mizuchi +1beta
Karol   : Mjolnir, Mjolnir +1beta
Rita    : Ever Blue +1beta
Raven   : Splash Bow
Judith  : Shiva


-=[ Bastion ]=-
Effect : Changes Crushing Eagle to Guardian Field. Guardian Field can be
         learned if used repeatedly.

SP to Equip   : 4
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Yuri : Dein Nomos, False Dein Nomos


-=[ Life Healer ]=-
Effect : Recover 8% HP after battle.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Tabar +1
Estelle : Star Rod +1
Repede  : Tama-hagane +2alpha
Karol   : Pile Driver +1alpha
Rita    : High Power Yo-Yo, High Power Yo-Yo +1
Raven   : Blood Trigger +1alpha
Judith  : Dunamis +1alpha


-=[ Spirit Healer ]=-
Effect : Increases TP recovered by 50% after a battle.

SP to Equip   : 5
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Yuri    : Tabar +1
Estelle : Star Rod +1
Repede  : Tama-hagane +2beta
Karol   : Pile Driver +1beta
Rita    : Perfect Green, Perfect Green +1alpha, Perfect Green +1beta
Raven   : Blood Trigger +1beta
Judith  : Dunamis +1beta


-=[ Life Up ]=-
Effect : 5% chance of increasing Max HP by 5 after battle.

SP to Equip   : 12
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Yuri    : Vorpal Sword
Estelle : Grand Scepter +1alpha
Repede  : Vagabond +2alpha
Karol   : Bastard Sword +1alpha
Rita    : Nova +1alpha
Raven   : Death Slinger +1alpha
Judith  : Hanuman's Staff +2alpha


-=[ Mental Up ]=-
Effect : 5% chance of increasing Max TP by 2 after battle.

SP to Equip   : 16
LP to Learn   : 400
Symbol Points : 3

== Learned ==
Yuri    : Vorpal Sword +1
Estelle : Grand Scepter +2beta
Repede  : Vagabond +2beta
Karol   : Bastard Sword +1beta
Rita    : Nova +1beta
Raven   : Death Slinger +1beta
Judith  : Hanuman's Staff +2beta


-=[ Happiness ]=-
Effect : 5% chance of increasing EXP earned by 5%. Only for Characters with
         this Skill equipped.

SP to Equip   : 11
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri    : Damascus Sword
Estelle : Knight Shield
Repede  : Spike Collar
Karol   : Medium Size Bag
Rita    : Hydronomos
Raven   : Main Gauche
Judith  : Crystal Heels


-=[ Happiness 2 ]=-
Effect : 5% chance of increasing LP earned by 5%. Only for Characters with
         this Skill equipped.

SP to Equip   : 11
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri    : Damascus Sword
Estelle : Knight Shield
Repede  : Spike Collar
Karol   : Medium Size Bag
Rita    : Hydronomos
Raven   : Main Gauche
Judith  : Crystal Heels


-=[ Happiness 3 ]=-
Effect : 5% chance of increasing the amount of Gald earned after battle by 5%.

SP to Equip   : 8
LP to Learn   : 300
Symbol Points : 2

== Learned ==
Yuri    : Damascus Sword
Estelle : Knight Shield
Repede  : Spike Collar
Karol   : Medium Size Bag
Rita    : Hydronomos
Raven   : Main Gauche
Judith  : Crystal Heels


-=[ Safety ]=-
Effect : 15% chance of increasing EXP earned by 20% by finishing the battle
         without taking any damage. Only for Karol with this Skill equipped.

SP to Equip   : 10
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Karol : Karolian Sword, Karolian Sword +1


-=[ Technical Half ]=-
Effect : Receive 50% more LP after battle by not taking any damage in battle.
         However, all stats are halved.

SP to Equip   : 12
LP to Learn   : 400
Symbol Points : 8

== Learned ==
Raven : Jitte


-=[ Vacance ]=-
Effect : 5% chance of increasing Max HP by 5 if battle is won without
         attacking any enemies.

SP to Equip   : 16
LP to Learn   : 300
Symbol Points : 3

== Learned ==
Raven : Slingshot, Side Quest


-=[ EXP Share ]=-
Effect : Earn Bonus EXP without taking part in battle.

SP to Equip   : 1
LP to Learn   : 500
Symbol Points : 3

== Learned ==
Yuri    : Knight Sword
Estelle : Round Shield
Repede  : Kotaro +1, Kotaro +2alpha, Kotaro +2beta
Karol   : Iron Hammer +1
Rita    : Scarf +1
Raven   : Smash Bow, Smash Bow +1alpha, Smash Bow +1beta
Judith  : War Pike


-=[ Treasure Fangs ]=-
Effect : 10% chance of receiving Items dropped by enemies even if escaped
         from battle.

SP to Equip   : 8
LP to Learn   : 200
Symbol Points : 2

== Learned ==
Repede : Beast King


-=[ Coward ]=-
Effect : Avoid Suprise Encounters. Only works with Karol in the active party.

SP to Equip   : 15
LP to Learn   : 100
Symbol Points : 2

== Learned ==
Karol : Large Size Bag


-=[ Cooking Plus ]=-
Effect : 25% chance of increasing the effect of Cooking by 20%.

SP to Equip   : 5
LP to Learn   : 100
Symbol Points : 4

== Learned ==
Raven : Slingshot

===============================================================================
                      4.0 Quick Reference List [RefList]
===============================================================================
-------------------------------------------------------------------------------
                  4.1 Quick SP/LP/SymPt Skill List [SkRefList]
-------------------------------------------------------------------------------
------------------------------=[ Attack Skills ]=------------------------------
Skill Name         : SP / LP / Symbol Points
Strength           : 2 / 100 / 1
Strength 2         : 4 / 200 / 2
Strength 3         : 6 / 300 / 3
Strength 4         : 8 / 400 / 4
Strength T         : 12 / 100 / 2
Magic              : 2 / 100 / 1
Magic 2            : 4 / 200 / 2
Magic 3            : 6 / 300 / 3
Magic 4            : 9 / 400 / 4
Magic T            : 12 / 100 / 2
Rise Attack        : 3 / 200 / 2
Charming Thrust    : 6 / 200 / 10
Sleepy Thrust      : 6 / 200 / 10
Heavy Hit          : 3 / 200 / 3
Swords Up          : 3 / 100 / 1
Axes Up            : 3 / 100 / 1
Combatir           : 4 / 100 / 1
Raynard            : 4 / 100 / 1
Bug Busters        : 4 / 200 / 2
Second Attack      : 8 / 200 / 2
Critical           : 6 / 100 / 2
Critical Break     : 7 / 100 / 2
Aerial Force       : 10 / 100 / 1
Light Force        : 3 / 100 / 2
Hunter             : 5 / 200 / 2
TP Attack          : 7 / 300 / 3
Elemental          : 3 / 100 / 2
Steal Plus         : 8 / 100 / 6
Critical Magic     : 5 / 200 / 2
Stun Magic         : 3 / 200 / 3
Heavy Magic        : 7 / 300 / 3
Light Magic        : 10 / 400 / 4
Over Cast          : 8 / 500 / 5
Over Cast 2        : 12 / 500 / 5
Over Cast 3        : 16 / 500 / 5
Change Style       : 11 / 600 / 6
Change Style 2     : 15 / 700 / 7
Aerial Artes       : 10 / 600 / 4
Aerial Artes 2     : 12 / 600 / 4
Aerial Artes 3     : 14 / 600 / 4
Aerial Finish      : 6 / 100 / 2
High Combo         : 7 / 300 / 2
Assassin           : 2 / 100 / 1
Combo Plus         : 10 / 600 / 10
Combo Plus 2       : 14 / 900 / 4
Combo Plus 3       : 19 / 1200 / 5
Step Combo         : 4 / 200 / 1
Dragon Buster      : 6 / 100 / 1
Combo Voltage      : 5 / 100 / 1
Combination        : 2 / 200 / 1
Combination 2      : 3 / 300 / 2
Combination 3      : 4 / 400 / 3
High Tension       : 2 / 400 / 3
Hyper Tension      : 4 / 500 / 3
Ultimate Tension   : 5 / 600 / 4
Mighty Charge      : 5 / 200 / 3
Charge Hold        : 8 / 100 / 1
Speed Charge       : 14 / 400 / 4
Charge Smash       : 20 / 500 / 5
Attack Arte Charge : 8 / 500 / 5
Endless Shot       : 20 / 300 / 3
Cross Counter      : 3 / 200 / 3
Reflect            : 5 / 300 / 3
FS Bonus           : 7 / 300 / 4
FS Bonus 2         : 9 / 400 / 5
Hunter's Fang      : 6 / 100 / 6
BA Force           : 9 / 400 / 3
Lucky Limit        : 6 / 300 / 18
Special            : 5 / 500 / 5
Hit Plus           : 3 / 500 / 3
HP Condition       : 8 / 200 / 2
HP Condition 2     : 10 / 300 / 3
HP Condition 3     : 8 / 200 / 2
HP Condition 4     : 10 / 300 / 3
Chain              : 4 / 300 / 3
Hell Fire          : 4 / 300 / 3
One Man Show       : 5 / 200 / 2
Half Damage        : 1 / 100 / 1
Quarter Damage     : 1 / 100 / 1
Minimum Damage     : 1 / 100 / 1

------------------------------=[ Guard Skills ]=-------------------------------
Skill Name          : SP / LP / Symbol Points
Defend              : 2 / 100 / 1
Defend 2            : 4 / 200 / 2
Defend 3            : 6 / 300 / 3
Defend 4            : 8 / 400 / 3
Defend T            : 7 / 100 / 3
Resist              : 2 / 100 / 1
Resist 2            : 4 / 200 / 2
Resist 3            : 6 / 300 / 3
Resist 4            : 8 / 400 / 3
Resist T            : 7 / 100 / 3
Critical Guard      : 3 / 100 / 1
Guard Impact        : 5 / 100 / 1
Magic Guard         : 4 / 200 / 2
Aerial Guard        : 5 / 300 / 6
Aerial Magic Guard  : 7 / 100 / 2
Guard Plus          : 2 / 100 / 1
Guard Plus 2        : 4 / 200 / 2
Magic Guard Plus    : 7 / 300 / 3
Guard Reflect       : 4 / 300 / 5
Guard Artes         : 7 / 300 / 2
Extend Guard        : 6 / 200 / 2
Guard Supply        : 10 / 400 / 3
Roll                : 2 / 100 / 1
Revenge Arrow       : 8 / 100 / 3
Anti Element        : 3 / 100 / 1
Anti Break          : 6 / 200 / 2
Super Guard         : 8 / 300 / 2
Super Resist        : 9 / 300 / 2
Steel Defense       : 8 / 200 / 4
Status Guard        : 5 / 200 / 2
Condition Guard     : 5 / 200 / 2
Immunity            : 5 / 200 / 2
Cure Guard          : 8 / 300 / 2
Endure              : 3 / 100 / 1
Void Attack         : 5 / 200 / 2
Void Magic          : 5 / 200 / 2
Step Away           : 3 / 200 / 2
Defend Artes        : 8 / 500 / 10
Guard All           : 7 / 300 / 3
Anti Magic          : 9 / 300 / 2
Mobile Armor        : 26 / 600 / 30
Absorption          : 9 / 400 / 4
Resilience          : 26 / 1400 / 7
Perfect Magic       : 16 / 700 / 7
Glory               : 30 / 1600 / 21
Aerial Armor        : 26 / 600 / 12
Escape Jump         : 4 / 100 / 2
Escape Step         : 15 / 100 / 3
TP Condition        : 5 / 200 / 2
TP Condition 2      : 3 / 300 / 3
TP Condition 3      : 5 / 200 / 2
TP Condition 4      : 3 / 300 / 3
Crucible            : 4 / 300 / 3
Athenor             : 4 / 300 / 3
Guardian            : 6 / 400 / 3
Survive             : 18 / 500 / 4
Break Down          : 10 / 200 / 4
Down Hit            : 9 / 100 / 2
Heavy Weight        : 5 / 100 / 4
Healing Arte Charge : 7 / 500 / 10
Elemental Effect    : 3 / 200 / 4
Heavy Arrow         : 10 / 200 / 6
Power Shot          : 14 / 300 / 9
Heavy Energy        : 3 / 100 / 3
Spear Master        : 5 / 200 / 4
Rod Master          : 5 / 200 / 4

-------------------------------=[ Move Skills ]=-------------------------------
Skill Name         : SP / LP / Symbol Points
Evade              : 2 / 100 / 2
Evade 2            : 4 / 200 / 4
Evade 3            : 6 / 300 / 6
Evade 4            : 8 / 400 / 3
Item Thrower       : 7 / 300 / 3
Item Pro           : 3 / 100 / 2
Speedy Item        : 16 / 500 / 3
In Step            : 5 / 100 / 2
Backstep           : 3 / 100 / 2
Landing Step       : 5 / 300 / 3
Long Step          : 4 / 100 / 2
Step Cancel        : 12 / 100 / 2
Recover            : 3 / 100 / 2
Dash               : 3 / 100 / 1
Dash Cancel        : 16 / 400 / 3
Quick Turn         : 10 / 200 / 2
Runners            : 10 / 300 / 3
Runners 2          : 14 / 400 / 3
Run                : 8 / 100 / 3
Levitation         : 12 / 100 / 1
Recovery Artes     : 3 / 100 / 2
Aerial Jump        : 5 / 400 / 5
Aerial Jump 2      : 8 / 500 / 6
Jump Cancel        : 6 / 100 / 2
Aerial OVL         : 5 / 200 / 3
Aerial Step        : 6 / 200 / 3
Aerial Dash        : 6 / 100 / 2
Touch Down         : 7 / 300 / 4
Landing            : 8 / 100 / 2
Combo Force        : 3 / 100 / 2
Extra Combo I      : 10 / 400 / 4
Extra Combo II     : 12 / 500 / 5
Extra Combo III    : 14 / 600 / 6
Magic Combo        : 10 / 700 / 5
Liner Shot         : 8 / 100 / 1
Spell Charge       : 9 / 400 / 3
Spell Charge 2     : 12 / 500 / 3
Spell Charge 3     : 15 / 600 / 4
Rhythm             : 4 / 100 / 1
Randomize          : 4 / 500 / 4
Recast             : 8 / 200 / 2
Overheat           : 4 / 400 / 3
Speed Cast         : 9 / 400 / 3
Quick Arrow        : 11 / 200 / 4
Long Range         : 10 / 100 / 2
Lucky End          : 5 / 100 / 2
Pow Hammer Revenge : 8 / 200 / 4
Spell End          : 4 / 600 / 4
Revenge Spell      : 8 / 300 / 3
Aerial Combo       : 10 / 500 / 6
Aerial Combo 2     : 13 / 800 / 6
Aerial Combo 3     : 18 / 1000 / 7
Super Chain 4      : 8 / 600 / 2
Super Chain 5      : 10 / 600 / 2
Super Chain        : 8 / 300 / 2
Super Chain 2      : 12 / 600 / 2
Super Chain 3      : 16 / 600 / 2
Ability Plus       : 12 / 800 / 2
High Ability Plus  : 16 / 900 / 2
Hyper Ability Plus : 20 / 1000 / 2
O.L. Boost         : 9 / 400 / 8
Fatal Finish       : 5 / 200 / 2
Fatal Finish Plus  : 7 / 300 / 2
Double Appeal      : 5 / 100 / 1
Speed Up           : 12 / 300 / 3
Speed Up 2         : 18 / 500 / 5
Taunt & Evade      : 6 / 100 / 3
Taunt Gamble       : 6 / 100 / 3
Member Taunt       : 8 / 200 / 6
High Tension       : 6 / 400 / 8
Alembic            : 4 / 300 / 6
Gale               : 4 / 300 / 6
Link Slash         : 6 / 100 / 1
Holy Breath        : 3 / 100 / 1
Dark Breath        : 3 / 100 / 1
Encounter Bonus    : 9 / 200 / 2
Motion Change      : 8 / 100 / 3
Play Dead          : 12 / 300 / 9

-----------------------------=[ Support Skills ]=------------------------------
Skill Name          : SP / LP / Symbol Points
Vitality            : 2 / 100 / 1
Vitality 2          : 4 / 200 / 2
Vitality 3          : 6 / 300 / 3
Vitality 4          : 12 / 400 / 5
Spirits             : 3 / 100 / 1
Spirits 2           : 5 / 200 / 2
Spirits 3           : 7 / 300 / 3
Spirits 4           : 7 / 400 / 4
Defend Conversion   : 5 / 300 / 3
Resist Conversion   : 5 / 300 / 3
Medical Boost       : 12 / 200 / 2
Heal Supply         : 7 / 300 / 4
Eternal Support     : 9 / 200 / 6
Healing Artes       : 5 / 200 / 2
Lucky Plus          : 4 / 100 / 1
Lucky Plus 2        : 7 / 200 / 2
Item Pro 2          : 8 / 200 / 2
Item Pro 3          : 10 / 300 / 3
Lucky Item          : 4 / 100 / 1
Full Check          : 4 / 300 / 3
Scanning            : 3 / 100 / 1
Inspector           : 3 / 100 / 1
Medical Smash       : 12 / 200 / 4
Eternal Weakness    : 8 / 200 / 4
Support Arte Charge : 6 / 500 / 6
Critical Recover    : 15 / 100 / 2
Combat Force        : 3 / 300 / 6
Convert Absorption  : 6 / 300 / 6
Reducer             : 5 / 300 / 6
Lucky Magic         : 3 / 100 / 2
Aerial Tension      : 14 / 200 / 6
HP Recover          : 5 / 200 / 2
TP Recover          : 5 / 200 / 2
Rebirth             : 12 / 200 / 2
Rebirth 2           : 5 / 300 / 2
Lucky Soul          : 5 / 200 / 2
Stat Boost          : 3 / 100 / 1
Sleep 'n Heal       : 3 / 100 / 1
Auto Medicine       : 6 / 100 / 4
Lucky Call          : 14 / 400 / 4
Spirit Absorb       : 3 / 200 / 4
Resurrect           : 22 / 300 / 2
Loner               : 3 / 200 / 8
Angel's Tear        : 24 / 500 / 5
Lovely Dog          : 5 / 400 / 8
Chivalry            : 3 / 100 / 4
Hunter 2            : 11 / 300 / 6
Rod                 : 12 / 200 / 6
Lucky Spear         : 16 / 200 / 6
OVL Bonus           : 12 / 300 / 2
OVL Bonus 2         : 14 / 400 / 3
Taunt               : 2 / 100 / 1
Taunt 2             : 2 / 100 / 1
OVL Taunt           : 3 / 200 / 2
OVL Taunt 2         : 4 / 300 / 2
Bark                : 7 / 600 / 6
Appeal Target       : 3 / 100 / 4
Temptation          : 10 / 100 / 3
Dispersion          : 4 / 300 / 2
Great Deluge        : 4 / 300 / 2
Bastion             : 4 / 300 / 3
Life Healer         : 5 / 200 / 2
Spirit Healer       : 5 / 200 / 2
Life Up             : 12 / 400 / 3
Mental Up           : 16 / 400 / 3
Happiness           : 11 / 300 / 2
Happiness 2         : 11 / 300 / 2
Happiness 3         : 8 / 300 / 2
Safety              : 10 / 100 / 2
Technical Half      : 12 / 400 / 8
Vacance             : 16 / 300 / 3
EXP Share           : 1 / 500 / 3
Treasure Fangs      : 8 / 200 / 2
Coward              : 15 / 100 / 2
Cooking Plus        : 5 / 100 / 4

-------------------------------------------------------------------------------
      4.2 List of Skills attached to Weapons and Sub-Weapons [WeapList]
-------------------------------------------------------------------------------
================================ Main Weapons =================================
----------------------------------=[ Sword ]=----------------------------------
Compact Sword         : None
Compact Sword +1      : Half Damage, Quarter Damage, Minimum Damage
Karolian Sword        : Speed Charge, Safety
Karolian Sword +1     : Speed Charge, Safety, Second Attack
Scimitar              : Backstep
Saber                 : None
Long Sword            : Critical Guard, Defend
Knight Sword          : Taunt, EXP Share
Stiletto              : Backstep, Evade
Rapier                : Cross Counter, Step Away, Resist
Tsurugi               : Strength, Swords Up
Tsurugi +1            : Strength 2, Swords Up, Taunt 2
Gladius               : Item Thrower, Spirits
Gladius +1            : Item Thrower, Stun Magic, Auto Medicine
Epee                  : Strength, Defend, Anti Break
Epee +1               : Taunt, Taunt 2, Lucky End
Blue Dragon           : Combo Plus, Combination
Blue Dragon +1        : Combo Plus, Combination, Step Combo
Battle Sword          : Void Attack
Battle Sword +1       : Void Attack, Void Magic, Vitality
Estoc                 : Rise Attack, Magic
Estoc +1              : Rise Attack, Magic, Stat Boost
Ice Coffin            : Dispersion, Great Deluge
Ice Coffin +1alpha    : Dispersion, HP Condition 3, HP Condition 4
Ice Coffin +1beta     : Great Deluge, TP Condition 3, TP Condition 4
Stinger               : Combo Plus, Combo Force
Stinger +1            : Combo Plus, Chain, Hell Fire
Sentinel              : Ability Plus
Sentinel +1           : Ability Plus, OVL Bonus, OVL Bonus 2
Bastard Sword         : Item Thrower, Bug Busters
Bastard Sword +1alpha : Item Thrower, Life Up, Taunt
Bastard Sword +1beta  : Item Thrower, Mental Up, Taunt 2
Ogre Sword            : Link Slash, Fatal Finish
Ogre Sword +1         : Link Slash, Fatal Finish, Fatal Finish Plus
Mythril Sword         : Super Chain 5, Extra Combo I
Damascus Sword        : Happiness, Happiness 2, Happiness 3
High Tsurugi          : Aerial Combo
Sinclair Saber        : Super Chain 4, Magic Guard Plus
Rune Blade            : Spirits 2, Magic 2, Resist 2
Rune Blade +1         : Spirits 3, Magic 3, Resist 3
Basilard              : Guard Artes, BA Force
Basilard +1           : Guard Artes, BA Force, Cure Guard
Zephyrus              : Alembic, Gale, Evade 2
Zephyrus +1alpha      : Alembic, Vitality 3, OVL Taunt
Zephyrus +1beta       : Gale, Spirits 3, OVL Taunt 2
Aries                 : Alembic, Gale, Evade 2
Real Knight Sword     : Combo Plus 2, Combo Force, Evade 3
Shadow Fang           : Super Chain 5
Shadow Fang +1        : Super Chain 5, HP Condition, HP Condition 2
Iron Maiden           : Guardian
Iron Maiden +1alpha   : Guardian, Super Guard, Defend 4
Iron Maiden +1beta    : Guardian, Super Resist, Resist 4
Highlander            : Hit Plus, O.L. Boost
Spine Ripper          : FS Bonus, Defend 2
Spine Ripper +1       : FS Bonus, FS Bonus 2, Defend 2
Shiden                : Super Chain
Kris Naga             : O.L. Boost
Kris Naga +1alpha     : O.L. Boost, Defend 4, Defend Conversion
Kris Naga +1beta      : O.L. Boost, Resist 4, Resist Conversion
Caladbolg             : High Ability Plus
Holy Avenger          : Resurrect, HP Recover
Holy Avenger +1       : Resurrect, HP Recover, TP Recover
Riot                  : Alembic, Gale, Evade 2
Riot +1alpha          : Alembic, Status Guard, Defend 3
Riot +1beta           : Gale, Condition Guard, Resist 3
Dark Avenger          : Extra Combo I, Extra Combo II, Evade 3
Dark Avenger +1       : Extra Combo I, Extra Combo II, Extra Combo III
Claiomh Solais        : Hyper Ability Plus
Flamberge             : Chain, Hell Fire, Strength 3
Vorpal Sword          : Dispersion, Great Deluge, Life Up
Vorpal Sword +1       : Dispersion, Great Deluge, Mental Up
Last Fencer           : Super Chain 3, Glory
Colossus              : Assassin, One Man Show, Loner
Meteorite Blade       : Super Chain 2, Combination 3
Mercurius             : None
Abyssion              : None
Shinai                : Dragon Buster
Bravior               : Motion Change
False Dein Nomos      : Bastion
Droite Sword          : Sleepy Thrust, Rebirth 2
Gauche Sword          : Charming Thrust, Rebirth
Second Star           : Special, Combination 2
Dein Nomos            : Special, Super Chain, Bastion
Soul Blade Mercurius  : Extra Combo I, Extra Combo II, Extra Combo III
Blazor Edge Abyssion  : Combo Plus 3
Hero's Sword          : None

-----------------------------------=[ Axe ]=-----------------------------------
Hand Axe                      : Recover, Evade
Great Axe                     : Critical Guard
Great Axe +1                  : Critical Guard, Defend, Guard Plus
War Axe                       : Backstep, Evade
War Axe +1                    : Backstep, Step Away, Combatir
Francisca                     : Magic Guard, Item Pro
Ogre Axe                      : Item Thrower, Axes Up
Ogre Axe +1                   : Item Thrower, BA Force, Spirits
Crescent Axe                  : Reflect, Roll
Crescent Axe +1               : Reflect, Roll, Anti Element
Crimson Axe                   : Chain, Hell Fire, Spirits
Crimson Axe +1alpha           : Chain, BA Force, FS Bonus
Crimson Axe +1beta            : Hell Fire, Rise Attack, FS Bonus 2
Zaghnal                       : Magic Guard, Magic, Resist
Zaghnal +1alpha               : Magic Guard, Magic 2, Elemental
Zaghnal +1beta                : Magic Guard, Resist 2, Anti Element
Kalinga                       : Guard Artes, Guard Plus
Kalinga +1                    : Guard Artes, Guard Plus, Guard Reflect
Celtis                        : Combo Plus, Evade 2
Celtis +1                     : Combo Plus, Evade 3, Combo Force
Masakari Cleaver              : Super Chain 5
Masakari Cleaver +1alpha      : Super Chain 5, OVL Bonus, Void Attack
Masakari Cleaver +1beta       : Super Chain 5, OVL Bonus 2, Void Magic
Tabar                         : Immunity, Stat Boost
Tabar +1                      : Immunity, Life Healer, Spirit Healer
Bardiche                      : OVL Taunt, Vitality 2, Spirits 2
Bardiche +1                   : OVL Taunt 2, Vitality 3, Spirits 3
Bone Slasher                  : TP Condition, TP Condition 3
Bone Slasher +1               : TP Condition 2, TP Condition 4
Bahamut's Tear                : Rebirth, Lucky Soul
Bahamut's Tear +1             : Rebirth, Rebirth 2, Lucky Soul
Gaia Cleaver                  : Crucible, Athenor, Endure
Minotaurus                    : Super Chain 4, Stat Boost
Minotaurus +1                 : Super Chain 4, Stat Boost, O.L. Boost
Silver Edge                   : Medical Smash
Silver Edge +1alpha           : Medical Smash, Taunt & Evade
Silver Edge +1beta            : Medical Smash, Taunt Gamble
Infinity                      : Eternal Weakness
Glasya Labolas                : None
Wrath Bringer: Glasya Labolas : Attack Arte Charge, Healing Arte Charge,
                                Support Arte Charge

----------------------------------=[ Spear ]=----------------------------------
War Pike                    : Backstep, Roll, EXP Share
War Pike +1                 : Half Damage, Quarter Damage, Minimum Damage
Halberd                     : Spear Master, Resist, BA Force
Trident                     : Aerial Jump, Aerial Force, Heavy Hit
Executioner                 : Aerial Artes 2, Evade 2
War Harpoon                 : Aerial Combo, Lucky Soul, Cross Counter
War Harpoon +1alpha         : Aerial Combo, Strength 2, HP Recover
War Harpoon +1beta          : Aerial Combo, Magic 2, TP Recover
Naginata                    : Aerial Artes 3, Defend 2, Resist 2
Death Scythe                : Combo Plus, Super Chain 4, Condition Guard
Hotengeki                   : Recovery Artes, Vitality 2, Spirits 2
Beast Slayer                : Aerial Artes 3, Jump Cancel, Athenor
Hades                       : Special, Anti Element, Elemental
Green Dragon Crescent Blade : Aerial Artes 3, Jump Cancel, Crucible
Gungnir                     : Langing, Evade 3
Gungnir +1                  : Landing, High Combo, HP Condition 2
Ahriman                     : Aerial Artes 2, Chain, Hell Fire
Shiva                       : Aerial Artes 2, Dispersion, Great Deluge
Dunamis                     : Super Chain 5, Item Pro
Dunamis +1alpha             : Super Chain 5, Item Pro, Life Healer
Dunamis +1beta              : Super Chain 5, Item Pro, Spirit Healer
Longinus                    : Aerial Combo 2, Strength 3
Gae Bolg                    : Escape Jump, Lucky Spear
Gae Bolg +1alpha            : Escape Jump, Reflect, OVL Bonus
Gae Bolg +1beta             : Escape Jump, Guard Reflect, OVL Bonus 2
Brionac                     : Aerial Combo 3, Aerial Armor
Zarich                      : None
Dark Crystal                : Combo Plus, Super Chain 4, Status Guard
Sand Spear: Zarich          : None

---------------------------------=[ Hammer ]=----------------------------------
Wood Maul             : Critical
Wood Maul +1          : Critical, Strength, Heavy Hit
Heavy Maul            : Mighty Charge, Strength 2
Heavy Maul +1         : Mighty Charge, Cross Counter, Raynard
Spike Hammer          : Attack Arte Charge, Reflect
Spike Hammer +1alpha  : Attack Arte Charge, Critical Break, Roll
Spike Hammer +1beta   : Attack Arte Charge, Down Hit, Immunity
Iron Hammer           : Charge Hold, Recover
Iron Hammer +1        : Charge Hold, Recover, EXP Share
Deadly Horn           : Defend 2, Magic Guard Plus
Guardian Stamp        : Guard Artes, Guard Reflect
Spinning Drill Hammer : Break Down, Strength 3, Magic 3
Pile Driver           : Resurrect
Pile Driver +1alpha   : Resurrect, HP Recover, Life Healer
Pile Driver +1beta    : Resurrect, TP Recover, Spirit Healer
765kg Hammer          : Heavy Weight
Rending Drill Hammer  : Charge Smash
Mjolnir               : Dispersion, Great Deluge
Mjolnir +1alpha       : Dispersion, Healing Arte Charge, HP Conditon
Mjolnir +1beta        : Great Deluge, Support Arte Charge, HP Condition 2
Golden Hammer         : Vitality 4, Steel Defense
Karolian Hammer       : None
Karolian Hammer +1    : Half Damage, Quarter Damage, Minimum Damage

-----------------------------------=[ Rod ]=-----------------------------------
Oar                     : Rod Master, Magic, Rise Attack
War Staff               : Spirits, TP Condition, TP Condition 3
Tribal Guard            : Guard Artes, Item Thrower, Magic Guard Plus
Serpent Staff           : Item Thrower, FS Bonus, Gale
Shakujo                 : Item Thrower, FS Bonus 2, Alembic
Full Metal Staff        : Spirits, TP Condition 2, TP Condition 4
Dragon Tooth            : Combo Plus, Super Chain 4, O.L. Boost
Hanuman's Staff         : Aerial Step, Combo Force
Hanuman's Staff +1      : Aerial Step, Aerial Dash
Hanuman's Staff +2alpha : Aerial Dash, Defend 3, Life Up
Hanuman's Staff +2beta  : Aerial Dash, Resist 3, Mental Up
Forte Staff             : Touch Down, Rod
Forte Staff +1alpha     : Touch Down, Vitality 3, Void Attack
Forte Staff +1beta      : Touch Down, Spirits 3, Void Magic
Unicorn Horn            : Aerial OVL, Endure
Unicorn Horn +1alpha    : Aerial OVL, Rebirth, Stat Boost
Unicorn Horn +1beta     : Aerial OVL, Rebirth 2, Immunity
Caduceus                : Aerial Jump 2, Magic 3
Caduceus +1             : Aerial Jump 2, Resurrect, HP Condition
Deck Brush              : Temptation

----------------------------------=[ Mace ]=-----------------------------------
Mace                  : Magic Guard, Critical Guard, Guard Plus
Wand                  : Magic Guard
Morning Star          : Recover, Vitality
Morning Star +1       : Recover, Roll, Endure
Wizard Horn           : Medical Boost
Wizard Horn +1alpha   : Medical Boost, Healing Artes, Elemental
Wizard Horn +1beta    : Medical Boost, Lovely Dog, Anti Element
Ruby Wand             : Crucible, Athenor
Ruby Wand +1alpha     : Crucible, Status Guard, Guard All
Ruby Wand +1beta      : Athenor, Condition Guard, Extend Guard
Grand Scepter         : Immunity
Grand Scepter +1alpha : Vitality 2, Life Up, OVL Bonus
Grand Scepter +1beta  : Spirits 2, Mental Up, OVL Bonus 2
Star Rod              : Eternal Support
Star Rod +1           : Eternal Support, Life Healer, Spirit Healer
BC Rod                : Survive
Energy Wand           : Anti Magic
Cat Teaser            : Sleep 'n Heal
Rod                   : Special
Rod +1                : Special, Strength 3, Magic 3
Comet Light           : None

----------------------------------=[ Sash ]=-----------------------------------
Sash                   : Magic Guard
Sash +1                : Half Damage, Quarter Damage, Minimum Damage
Scarf                  : Backstep
Scarf +1               : Backstep, EXP Share
King Sized Belt        : Magic Guard Plus
King Sized Belt +1     : Magic Guard Plus, Cross Counter, Taunt
Endless Heart          : Critical Magic
Endless Heart +1       : Critical Magic, Stun Magic, Taunt 2
Avenger's Scroll       : Over Cast 2, Magic 2
Avenger's Scroll +1    : Over Cast 2, Magic 2, Lucky Soul
Avenger's Scroll +2    : Over Cast 2, Guard Artes, Spirit Absorb
Perfect Green          : Spirit Healer, Resist 2
Perfect Green +1alpha  : Spirit Healer, TP Condition 3, Alembic
Perfect Green +1beta   : Spirit Healer, TP Condition 4, Gale
Rivet Belt             : Over Cast, Rise Attack
Ever Blue              : Light Magic, OVL Bonus
Ever Blue +1alpha      : Light Magic, Dispersion, HP Recover
Ever Blue +1beta       : Light Magic, Great Deluge, TP Recover
Twinkle Star           : Heavy Magic, Item Pro
Psychadelica           : Special, Spirits 2
Psychadelica +1        : Special, Spirits 2, Spell End
Death Contrast         : Recast, Magic 3
Death Contrast +1      : Recast, Absorption
Death Contrast +2alpha : Absorption, FS Bonus, Strength 3
Death Contrast +2beta  : Aborption, FS Bonus 2, Defend 3
Milky Way              : Resilience
Milky Way +1           : Resilience, Speed Cast
Anubis                 : Convert Absorption
Anubis +1              : Convert Absorption, Rebirth 2
Measuring Tape         : Randomize, Lucky End
Aspion                 : Reducer, Magic 4

----------------------------------=[ Chain ]=----------------------------------
Chain                    : Recover, Strength
Chain +1                 : Recover, Strength, Evade
Leather Whip             : Critical Guard, Defend
Leather Whip +1          : HP Condition 3, HP Condition 4, Vitality
Chain Whip               : Item Thrower, Step Away, Guard Plus
Chain Whip +1            : Item Thrower, Step Away, Roll
High Power Yo-yo         : Life Healer, Defend 2
High Power Yo-yo +1      : Life Healer, TP Condition, TP Condition 2
Queen's Whip             : Overheat, Strength 2
Queen's Whip +1alpha     : Overheat, Strength 2, OVL Taunt
Queen's Whip +1beta      : Overheat, Strength 2, OVL Taunt 2
Nova                     : O.L. Boost, Combo Force
Nova +1alpha             : O.L. Boost, Life Up, Guard Reflect
Nova +1beta              : O.L. Boost, Mental Up, Reflect
Grim Cardian             : Revenge Spell, Endure
Grim Cardian +1alpha     : Revenge Spell, Crucible, Status Guard
Grim Cardian +1beta      : Revenge Spell, Athenor, Condition Guard
Glowing Ribbon           : Magic Combo, BA Force
Glowing Ribbon +1alpha   : Magic Combo, Chain, Elemental
Glowing Ribbon +1beta    : Magic Combo, Hell Fire, Anti Element
Rose Whip                : Combo Plus, Vitality 2
One World                : Super Chain 4, Immunity
One World +1             : Super Chain 4, Immunity, Rebirth
Hypershock Yo-yo         : Evade 3
Sword Whip               : OVL Bonus 2, Evade 2
Sword Whip +1alpha       : OVL Bonus 2, Void Attack, Vitality 3
Sword Whip +1beta        : OVL Bonus 2, Void Magic, Resist 3
Ivy Blade                : Over Cast 3, Spirits 4
Sacred Chain             : Liner Shot, Resurrect
Uroboros                 : None
Calamity Chain: Uroboros : None

--------------------------------=[ Light Bow ]=--------------------------------
Variable Edge            : Recover, Defend, Resist
Variable Edge +1alpha    : Recover, Taunt, Evade
Variable Edge +1beta     : Recover, Taunt 2, Spirits
Snipe Xiphos             : Long Step, Roll, Chivalry
Snipe Xiphos +1alpha     : Long Step, Strength T, Defend T
Snipe Xiphos +1beta      : Long Step, Magic T, Resist T
Falcon Needle            : Super Chain 4, Lucky Soul, Resist 2
Falcon Needle +1         : Super Chain 4, Spirits 3, Vitality 3
Falcon Needle +2alpha    : HP Recover, Vitality 3, Void Attack
Falcon Needle +2beta     : TP Recover, Spirits 3, Void Magic
Transform Bow            : Item Pro, Strength 2
Transform Bow +1alpha    : Item Pro, Strength 2, TP Condition 2
Transform Bow +1beta     : Item Pro, Strength 2, TP Condition 4
Storm Slayer             : Step Cancel, Evade 3
Storm Slayer +1alpha     : Step Cancel, HP Condition 3, HP Condition 4
Storm Slayer +1beta      : Step Cancel, Reflect, Guard Reflect
Two Form Caestus         : Step Away, Evade 2, Vitality 2
Two Form Caestus +1alpha : Step Away, Defend 2, Endure
Two Form Caestus +1beta  : Step Away, Spirits 2, Immunity
Gale Spreader            : In Step, Alembic, Gale
Burn Spreader            : In Step, Chain, Hell Fire
Quick Trigger            : Quick Arrow, Magic 2
Quick Trigger +1alpha    : Quick Arrow, Cross Counter, Revenge Arrow
Quick Trigger +1beta     : Quick Arrow, Stun Magic, Elemental
Rapid Shot               : BA Force, Light Force
Strike Eagle             : High Tension, Hunter 2
Strike Eagle +1alpha     : High Tension, Magic 3, Anti Element
Strike Eagle +1beta      : High Tension, Strength 3, Stat Boost
Celestial Star           : Resurrect, Rebirth
Celestial Star +1        : Resurrect, Rebirth 2, Escape Step
Death Slinger            : Super Chain 5, FS Bonus 2
Death Slinger +1alpha    : Super Chain 5, Life Up, Defend 3
Death Slinger +1beta     : Super Chain 5, Mental Up, Resist 3
Nebilim                  : None
Slingshot                : Endless Shot, Vacance, Cooking Plus
Infernal Angel: Nebilim  : None

--------------------------------=[ Heavy Bow ]=--------------------------------
Smash Bow             : EXP Share, Item Thrower, Hunter
Smash Bow +1alpha     : EXP Share, Item Thrower, Rise Attack
Smash Bow +1beta      : EXP Share, Item Thrower, TP Attack
Smash Bow +2          : Half Damage, Quarter Damage, Minimum Damage
Spike Bow             : Long Range, Heavy Energy
Defender Bow          : Long Range, Guard Artes, TP Condition 3
Strike Horn Bow       : Long Range, Heavy Arrow, TP Condtion
Breaker Bow           : Special, Crucible, Athenor
Splash Bow            : Special, Dispersion, Great Deluge
Elven Bow             : Special, OVL Bonus
Blood Trigger         : Combo Plus, FS Bonus, Combo Force
Blood Trigger +1alpha : Combo Plus, FS Bonus, Life Healer
Blood Trigger +1beta  : Combo Plus, FS Bonus, Spirit Healer
Crusader 13           : OVL Bonus 2, Lucky End
Divine Cannon         : OVL Bonus 2, Lucky Magic, Power Shot

---------------------------------=[ Dagger ]=----------------------------------
Kogarashi                    : None
Kogarashi +1                 : Half Damage, Quarter Damage, Minimum Damage
Karakaze                     : Item Thrower
Karakaze +1                  : Item Thrower, Item Pro
Ohka                         : Backstep, Evade
Ohka +1                      : Backstep, Evade, Recover
Tama-hagane                  : Magic Guard
Tama-hagane +1               : Magic Guard, Magic
Tama-hagane +2alpha          : Strength, Taunt, Life Healer
Tama-hagane +2beta           : Spirits, Taunt 2, Spirit Healer
Kotaro                       : Critical Guard, Defend
Kotaro +1                    : Critical Guard, EXP Share, Rise Attack
Kotaro +2alpha               : EXP Share, Vitality, Guard Plus
Kotaro +2beta                : EXP Share, Resist, Magic Guard Plus
Holy Raven                   : Dash, Recover
Holy Raven +1                : Step Away, Evade 2
Holy Raven +2alpha           : Step Away, Dash, Heavy Hit
Holy Raven +2beta            : Step Away, Dash, Cross Counter
Kurama                       : Speed Up, Hunter's Fang
Kurama +1                    : Speed Up, Hunter's Fang, Full Check
Jiraiya                      : Steal Plus, Magic 2
Jiraiya +1alpha              : Steal Plus, Rebirth, Status Guard
Jiraiya +1beta               : Steal Plus, Rebirth 2, Condition Guard
Crimson Phoenix              : BA Force, Reflect
Crimson Phoenix +1           : BA Force, FS Bonus
Crimson Phoenix +2alpha      : FS Bonus, Endure, TP Condition 2
Crimson Phoenix +2beta       : FS Bonus, Anti Element, TP Condition
Stone Slasher                : Quick Turn, Combo Force
Stone Slasher +1             : Quick Turn, Super Chain 4
Stone Slasher +2alpha        : Super Chain 4, Crucible, HP Condition
Stone Slasher +2beta         : Super Chain 4, Athenor, HP Condition 2
Kylin                        : Dash Cancel
Kylin +1                     : Lucky Soul, Spirits 2
Kylin +2alpha                : OVL Bonus, OVL Taunt, TP Condition 3
Kylin +2beta                 : OVL Bonus 2, OVL Taunt 2, TP Condition 4
Vagabond                     : Item Pro 2
Vagabond +1                  : Item Pro 2, Scanning
Vagabond +2alpha             : Item Pro 2, Life Up, Vitality 3
Vagabond +2beta              : Item Pro 2, Mental Up, Spirits 3
Asura                        : Aerial Combo, Evade 3
Asura +1                     : Aerial Combo, Strength 3, Magic 3
Orochi                       : Super Chain 5
Orochi +1                    : Super Chain 5, Resurrect
Orochi +2alpha               : Resurrect, Resist 3, Stat Boost
Orochi +2beta                : Resurrect, Defend 3, Immunity
Sonic Cleaver                : Runners, Runners 2
Sonic Cleaver +1alpha        : Runners, Runners 2, Holy Breath
Sonic Cleaver +1beta         : Runners, Runners 2, Dark Breath
Murakumo                     : Speed Up 2, FS Bonus 2, Speedy Item
Susanoh                      : None
Grilled Chicken              : Lucky Call, Lucky Plus 2
Takemikazuchi                : Lucky Limit, O.L. Boost
Takemikazuchi: Flare         : Bark, Double Appeal
Takemikazuchi: Flare +1alpha : BA Force, Chain, HP Recover
Takemikazuchi: Flare +1beta  : Bark, Hell Fire, TP Recover
Takemikazuchi: Blast         : Elemental, Encounter Bonus
Takemikazuchi: Blast +1alpha : Encounter Bonus, Alembic, Strength 2
Takemikazuchi: Blast +1beta  : Encounter Bonus, Gale, Defend 2
Mizuchi                      : Dispersion, Great Deluge
Mizuchi +1alpha              : Dispersion, Lucky Plus, Resist 2
Mizuchi +1beta               : Great Deluge, Lucky Plus, Vitality 2
Warrior's Principle          : Mobile Armor
Warrior's Principle +1       : Mobile Armor, Item Pro 3, Evade 4
Blade of Sins: Susanoh       : None


================================= Sub Weapons =================================
---------------------------------=[ Shield ]=----------------------------------
Buckler         : None
Round Shield    : Guard Impact, Guard Plus 2, EXP Share
Kite Shield     : Defend 2, Resist 2, Magic Guard Plus
Knight Shield   : Happiness, Happiness 2, Happiness 3
Spike Shield    : Strength 2, Magic 2, Reflect
Hyperion        : TP Condition, TP Condition 2
Iron Plate      : Defend 3, Resist 3
Aegis           : Survive, Void Attack, Void Magic
Sanctuary       : Angel's Tear
Katz Guard      : Pow Hammer Revenge, Lucky Soul
Order Shield    : None
Queen of Hearts : Heal Supply, Guard Supply, Guard Reflect
Shield of Valor : None
Star Light      : None
Arredoval       : None

----------------------------------=[ Glove ]=----------------------------------
Black Leather  : None
Knuckle Duster : Landing Step, Combo Voltage, Heavy Hit
Defender       : Defend Artes, Status Guard, Condition Guard
Tyrant Fist    : High Tension, Hyper Tension, Ultimate Tension
Garm Fang      : Strength 4, Defend 3

----------------------------------=[ Book ]=-----------------------------------
Burning Blood         : None
Hydronomos            : Happiness, Happiness 2, Happiness 3
Storm Bringer         : Spell Charge, Stat Boost
Xaosologos            : Spell Charge 2, Combat Force
Song of Gaia          : Spell Charge 3, Elemental Effect
Thanatologos          : Levitation
Lovely Cat Dictionary : Perfect Magic, Spirits 3

----------------------------------=[ Knife ]=----------------------------------
Battle Knife  : Change Style, Backstep, Guard Plus
Main Gauche   : Happiness, Happiness 2, Happiness 3
Jitte         : Status Guard, Condition Guard, Technical Half
Sword Breaker : Appeal Target, OVL Taunt, OVL Taunt 2
Misericorde   : Change Style 2, In Step, O.L. Boost

----------------------------------=[ Boots ]=----------------------------------
Boots         : Aerial Artes, Recover, Taunt
Dragon Boots  : Aerial Guard, Aerial Magic Guard, Step Away
Crystal Heels : Happiness, Happiness 2, Happiness 3
Dragon Skin   : Aerial Finish, Aerial Tension
Sandals       : Taunt 2, OVL Taunt, OVL Taunt 2

-----------------------------------=[ Bag ]=-----------------------------------
Normal Size Bag : None
Medium Size Bag : Happiness, Happiness 2, Happiness 3
Large Size Bag  : Run, Coward, Member Taunt
King Size Bag   : Play Dead, Critical Recover, Item Pro

---------------------------------=[ Collar ]=----------------------------------
Chain Collar : None
Spike Collar : Happiness, Happiness 2, Happiness 3
Metal Collar : Guard Artes, Guard Reflect, Roll
Gladiator    : Combo Plus
Eternal Ring : Void Attack, Void Magic
Beast King   : Treasure Fangs, Lucky Item, Inspector

*******************************************************************************
                                    Credits
*******************************************************************************
- Bandai Namco Games & Namco Tales Studio for making this really great game.
- The people that wrote and published the Japanese guidebook,
  Tales of Vesperia Official Complete Guide.
- Rin Yukiko (http://rokujinshou.livejournal.com/) and Freshy for their help
  with translating the relevant parts that I'm not sure of from the
  Japanese Tales of Vesperia Official Complete Guide.
- chellerrific for the Collector's Book Completion Guide.
- Yeblos for the Arte Guide.
- Arthaiin for the Sidequest/Secret Mission Guide.
- Whatever sites for hosting this Guide/FAQ.

Copyright(C) 2009 Rena Chan (renachan@shining-bind.net)