-----------------------------------------
Sonic Unleashed strategy guide
Platform: Wii
Author: Kylohk
Version: 1.35
Date: 2009-4-7
-----------------------------------------
Table of contents: [Search key]
===I. GETTING STARTED===
1. ATTENTION! Read this first [SU1]
2. Story [SU2]
3. Basics [SU3]
4. Werehog techniques [SU4]
5. Game layout [SU5]

===II. THE WEREHOG HAS LANDED===
6. Apotos, the Mediterranean paradise [SU6]
7. Sonic's flights of discovery [SU7]

===III. SOME REASSEMBLY REQUIRED===
8. A night tour of Spagonia [SU8]
9. Holoska, the winter wonderland [SU9]
10. Sonic in the east, or simply Chun-nan [SU10]
11. The Chun-nan-Spagonia return flight [SU11]
12. The sun does set in Holoska after all [SU12]

===IV. PROJECT DARK GAIA===
13. Make believe reborn - Shamar [SU13]
14. Ratcha Anachak Adabat [SU14]
15. The invasion of Eggmanland [SU15]
16. Final battle - Light vs Dark [SU16]
17. More things for Sonic to discover [SU17]

===V. THE COMPLETIONIST'S BONANZA===
18. Secret items [SU18]
19. Secret missions unlocked by collecting secret items [SU19]
20. Sonic and Werehog levels: Are they really that imbalanced? [SU20]

===VI. CONCLUSION===

+----------------------------------------------------------------------------+
|                                I. PREFACE                                  |
+----------------------------------------------------------------------------+
Sonic the Hedgehog has been a long time mascot for Sega. Having made his debut 
in 1991 for the Sega Mega Drive (or Genesis if you live in North America), 
Sonic has starred in many high speed games for Sega consoles. When Sega 
decided to quit the console business following the early withdrawal of the 
Dreamcast, Sonic continued to appear in games for other consoles like the 
Playstation 2, Xbox and Gamecube, allowing the blue hedgehog to live on.

However, history has not been always kind to Sonic. Many of his 3D games have 
been panned by reviewers and gaming forums. In fact, gamers these days treat 
every upcoming Sonic title with reservation, which is kind of justified 
considering how the new "Sonic the Hedgehog" game for the PS3 and Xbox 360 
turned out in 2006.

In that generation of video games, Nintendo released the Wii which became the 
highest selling console. Despite the hesitation of many third party developers, 
Sega is one active supporter of Nintendo, having released an exclusive Sonic 
game, Sonic and the Secret Rings in 2007. The game went platinum despite its 
difficult racing game controls. After that, Sega made another Sonic game 
across all the platforms of the generation: Sonic Unleashed in time for the 
holiday season. It seemed that different teams worked on the PS3, Xbox 360 
versions than those who worked on the Wii version. The Wii version of Sonic 
Unleashed was released in November around the world, with North America 
getting it first. Either way, they are just in time for the holiday season.

This guide is intended for the Wii version for Sonic Unleashed. I hear that 
there are massive differences between the Wii version of this game and the 
version for HD consoles. By reading this guide you will find out how to beat 
this game completely and find all bonus hidden items hidden in the levels.

***************
Updates
***************
Version 1.35:
Slightly modified the order in which I went through the game.

Version 1.3:
Added a new chapter: Game layout, which lists the levels of the game.

Version 1.25:
Added a new section talking about secret missions that can only be unlocked by 
finding a certain number of secret items.

Version 1.2:
Added a new editorial section near the end, comparing the amount of day levels 
and night levels provided by the game.

Version 1.17:
Made some updates to the basics and Werehog Techniques section.

Version 1.15:
Added more tips in chapter 4 about the enemies at night as well as how to game 
the ranking system.

Version 1.13:
Fixed the prose of some levels and changed the numbering of the secret items 
so that all numbers with a single digit will appear in the form "0x", where x 
is the unit digit. This allows the item to be found much easier than before.

Version 1.1:
Added chapter 16, which lists all the secret items found in the game. Refer to 
specific level walkthroughs for the locations of the items.

Version 1.05:
Added search keys and separated the rooms of the Gaia Temples so that each may 
have its own walkthrough.

------------------------------
1. ATTENTION! Read this first
------------------------------
[SU1]
This guide serves to list out the walkthroughs of each level as they appear in 
the game. To jump to the continent where your level is located in, please use 
the copy and paste the search key of the corresponding chapter into your web 
browser's search dialog box. You can access the search function by pressing 
Ctrl-F. The names of the chapters correspond to the names of the continents, 
so it won't be hard for you to find the level you are looking for.

If you are looking for a guide to a particular secret level, open your 
browser's search box and search for the phrase "Secret Mission n" where n is 
the number of the level. Note that all secret missions with only one digit in 
their number have a 0 as their tens digit. (E.g. search for "Secret Mission 01" 
rather than Secret Mission 1)

Secret items can be found in various levels in the game. If you are looking 
for a particular secret item, enter the name of the item (e.g. Illustration 85 
or Movie 07) into the search box. You should be directed to the walkthrough of 
the level where that item can be found.

It has come to my attention that certain secret levels can only be unlocked if 
you collect a particular number of secret items. Those levels include Secret 
Level 10, 13 and 25. If there are more, please let me know. Note that I myself 
have no idea how many secret items you need to find in order to unlock those 
missions. I just played and played and those missions appeared!

All game feedback should be sent through private messages to my YouTube 
channel, link given below. Whether I reply or not is at my own discretion. If 
you like this guide, please click the "Recommend" link at the top of the page 
and subscribe to my YouTube channel at http://www.youtube.com/kylohk

---------------
2. Story
---------------
[SU2]
The story begins aboard Dr. Eggman's mothership, on which Sonic is attacking. 
Sonic breaches Eggman's defences with ease until he is grabbed by a robotic 
arm. But then, Sonic unleashes his seven Chaos Emeralds, becomes Super Sonic 
and breaks free. He soon corners Eggman, who pleads for mercy. However, that 
was just a distraction as Eggman quickly press a button on a hidden remote, 
trapping Sonic inside a machine.

The activated machine drains the power from Sonic's Chaos Emeralds and 
transforms him into a hideous beast, the werehog. Meanwhile, a thick laser 
beam hits the planet below, breaking it into pieces and exposing the core. 
Eggman then sends Sonic down to earth. Having obtained this new transformation, 
Sonic must go on an adventure to restore the Chaos Emeralds and put the world 
back together again.

***************
Characters
***************
Sonic
Sonic is the super fast blue hedgehog star of the show. Being someone who 
dislikes boredom, Sonic is always ready to rush to help people in trouble. In 
this game, he retains his speedy properties during the day. However, he will 
turn into a hulking grey beast known as a werehog at night.

Chip
Chip is a little red flying mouse Sonic befriended after his fall to earth. He 
lost his memory because Sonic fell on him! As a result, the mouse doesn't even 
know his own name. He is tentatively named Chip due to his love for chocolate 
chip sundaes. A running gag in this game has Chip offer chocolate to various 
people he meets.

Miles "Tails" Prower
Tails is Sonic's tiny two tailed flying fox friend. He is very technologically 
capable and will be flying Sonic around the world on his Tornado-1 biplane. 
Tails maintains a purely support role, therefore you won't be playing as him.

Amy Rose
She is Sonic's self-proclaimed love interest. Amy just won't stop chasing 
Sonic, trying to get him to marry her. Of course, Sonic is very keen to avoid 
her as much as possible. Consider her to be the equivalent of Moneypenny in 
this game.

Professor Pickle
Professor Pickle is a scientist who has done research on the Gaia Manuscripts, 
which are behind the current disaster affecting the world. He was kidnapped by 
Dr. Eggman because he knew too much before he was rescued by Sonic and company. 
From then on, he will be giving you new objectives as you progress through the 
game. Oh, and this is definitely a stereotypical Englishman since he loves 
cucumber sandwiches.

Dr. Eggman
Dr. Eggman (aka. Dr. Ivo Robotnik) is an evil genius bent on taking over the 
world, establishing a country known as Eggmanland. He has an IQ of 300 and has 
a large army of robots, many named with the word "Egg" as a prefix. 

---------------
3. Basics
---------------
[SU3]
Sonic Unleashed can be played with 3 types of controllers: The Wii Remote with 
the Nunchuck attachment, the Classic Controller and the GameCube controller. 
This guide assumes that you will be using the first type of controller above 
since I believe that the control scheme is the most fun and exciting.

Wii Remote and Nunchuck control scheme
Control Stick: 
Use the Control Stick to move Sonic about, just like any platforming game.

A button:
Press the A button to jump and select items on menus.

B button:
Press and hold the B button while running in the daytime to allow Sonic to 
Quick Step left and right on tilting the Control Stick to the left and right. 
During the night werehog levels, press and hold the B button to allow Sonic 
grab various objects. The B button is also used to leave menus.

C button:
Press the C button during the night levels to enter the Unleashed Mode, in 
which Sonic becomes much more powerful for a short time.

Z button:
During the day levels, press the Z button while running to slide. Sliding is 
used to squeeze under small gaps in the path. Press the Z button while jumping 
to make Sonic stomp directly down to the ground beneath him. During the night 
stages, the Z button is used to guard against enemy attacks.

Minus button:
The minus button is used solely to scroll left on menus.

Plus button:
Press the button to pause the game or scroll right on menus.

***************
Day stages
***************
Movement
During the day, Sonic retains his normal form. Use the Control Stick to make 
him run along the levels. As long as you tilt the Wii Remote in a direction 
and hold it in place, Sonic will move in that direction and accelerate to top 
speed. In fact, the controls feel a bit like that of a racing game. You won't 
have Sonic running around in a circle as easily as Mario does!

Jumping
Press the A button softly to make a quick jump to overcome short obstacles. If 
you press and hold the A button a bit, Sonic will perform a higher spin jump 
which can be used to kill enemies.

Drifting
You will find many sharp turns in the day stages. To get around them, press 
and hold the Z button as you tilt the Control Stick to the forward right or 
forward left direction depending on the direction of the turn. Sonic will 
drift as quickly as possible around the turn. It is recommended that you only 
let go of the Z button when Sonic is facing the desired way. 

In addition, I suggest that you start drifting for a while before you even 
reach the turn since Sonic will continue in the direction he is initially 
facing for a while. If you wait too long before you start drifting, Sonic will 
often scrape the sides of the curve he is attempting to go around. This can 
prove fatal in certain levels late in the game where there are no guard rails 
of any kind! Drifting also serves to fill Sonic's Boost Gauge, which allows 
him to perform Sonic Boosts.

Sliding
There are certain places with a low overhead clearance marked with icons of 
the Z button. Press and hold the Z button as you approach those places to 
quickly slide down them.

Stomping
Press the Z button while Sonic is jumping to stomp down to the ground. This 
can be used to smash through certain obstacles to reach a lower area. Stomping 
can also be used to quickly land on boosters when you are in a hurry.

Sonic Boost
During day stages, you will be shown the number of rings you have on the 
bottom left corner of the screen. Beneath the number is a gauge with a number 
of rectangles. That gauge is a Boost Gauge. The Boost Gauge can be filled by 
collecting rings, drifting and killing enemies.

Sonic can perform a Sonic Boost for each bright filled rectangle on the Gauge 
to rush forward in a sudden burst of speed for a few seconds. To do that, 
simply swing the Wii Remote forward. Booster works both on the ground and in 
the air. In addition, this move can be used to kill enemies and smash through 
certain obstacles. Be careful while Boosting since it's harder to turn or 
drift Sonic during that duration, although you can still Quick Step with ease.

Lightspeed dash
Sonic holds an affinity with rings. Whenever you run into a straight line of 
rings, swing the Wii Remote forward to have Sonic whoosh along the rings. 
Lightspeed dashes allows Sonic to reach places that he normally cannot reach 
(such as when there is a line of rings across a pit that's too large to jump 
across).

Homing attack
While Sonic is airborne, he can lock into nearby enemies or certain 
interactive objects (see below). The target is marked by a red reticule. Swing 
the Wii Remote forward when you have acquired a target to perform a homing 
attack on it. Sonic will surge forward and ram into the target.

Whenever Sonic hits an enemy using this move, he'll bounce upwards after 
impact, possibly acquiring the next target while doing so. There are many 
places where enemies are arranged so that Sonic can perform homing attacks on 
several enemies at once. Shortcuts are often reached by this method, so keep 
your eyes peeled.

Wall jumping
Parts of the Day Stages are side scrolling in nature (I will refer to them as 
2D sections in this guide). Sonic may come across some walls that he can jump 
off. To perform a wall jump, jump towards the wall and tilt the Control Stick 
in the direction of the wall. Press the A button once he comes in contact with 
the wall to bounce off it to a higher height. If there are two walls in 
parallel, Sonic can go all the way up.

Interactive objects
Boosters are red and black panels on the ground. Stepping on a booster causes 
Sonic to rush forward with a sudden burst of speed in the direction indicated. 
Ramps work in a similar way as Boosters but they serve to send Sonic skyward.

Speed rings are giant hoops in the air that causes Sonic to surge forward when 
jumped through. Red speed rings send Sonic in a straight line along the 
direction it is facing while rainbow coloured rings send Sonic whooshing along 
a predetermined path.

Grind rails and sliders are ride and forget items. Sonic will automatically 
move on using them when you jump or grab onto them. Note that Sonic can use 
his Sonic Boost while grinding.

Button prompts
Sometimes you may be prompted to press the A, B or Z buttons as indicated on 
screen. Doing so allows Sonic to perform a specific action that may send him 
to a shortcut or is simply required him to progress. You should have ample 
time to press the buttons, so don't worry when they pop up.

Health system and levelling up
Sonic's health during the day stages is represented by the number of rings he 
has on him. As long as you have even one ring on Sonic, you can survive a hit 
from the enemies. Enemies in this game take specific number of rings off Sonic 
when they hit him, rather than all of them no matter how many rings you have. 
If you do get killed, you lose a life and restart on a predetermined point 
depending on how far you have progressed through the level.

Collecting rings levels Sonic up. You level up once for every 30 rings you 
have on hand for three levels. Levelling up increases Sonic's maximum speed 
and the number of rectangles of his Boost Gauge. A fully levelled up Sonic can 
store up to 6 Sonic Boosts at once.

Ranking system (and how to get the S rank):
Day Stages in which the objective is to solely get to the goal rings are 
ranked in this game. Your ranking is solely based on how fast you beat the 
level. In fact, the time required to get the S rank, the highest rank, is 
displayed on the upper left corner of the screen. To give an idea of how hard 
it is to get the S rank, I will tell you about my experiences when playing 
through this game. 

Even if you know the stage quite well and know how to use most of the 
shortcuts, you'd still finish the stage with an S rank with fewer than 20 
seconds to spare. My advice is to learn those day stages inside out, taking 
note of all shortcuts, memorise the positions of the enemies and use the Sonic 
Boost whenever it is safe to do so.

***************
Night stages
***************
Movement
Thanks to Dr. Eggman's machine, Sonic will transform into a dark furry beast 
known as a werehog at night. Use the Control Stick to move Sonic around in 
this case. The controls are much smoother than it is in day time. In addition, 
Sonic can dash if you quickly tap the Control Stick in the desired direction 
twice before you hold it in place. Note that Sonic's motions are much coarser 
compared while dashing.

Jumping
Press the A button once to make Sonic jump. Press the A button while Sonic is 
airborne to do a double jump. The double jump can be performed even if you 
have just jumped from a pole. If Sonic jumps while dashing, he can jump 
further than normal.

Climbing
As a werehog, Sonic has arms which stretch out to great lengths. In the night 
stages, a number of poles and ledges can be grabbed on to. Those things can be 
recognised by their distinctive colour. Get close or jump close to the pole or 
ledge and Sonic will lock onto it. Press and hold the B button at that moment 
and Sonic will stretch out his arm and grab onto it. Sonic will hold on as 
long as the B button is held down.

To climb up a pole, shake the Wii Remote and Nunchuck up and down alternately, 
just like how people climb up poles in real life. To slide down a pole, 
release the B button. Move the Control Stick left and right to change the 
direction Sonic is facing. Hold down the B button again to if you want to stop 
sliding down. Now, if you want to jump off a pole, press the A button. Sonic 
will jump in the direction his back is facing.

When you have grabbed onto a ledge, tilt the Control Stick in the direction of 
the surface to pull Sonic up. There are also situations where you can move 
Sonic left and right while holding onto the bar. Tilt the Control Stick in the 
desired direction if you want to do that.

Swinging
Night stages feature a number of items you can swing along on. They include 
horizontal poles, squares with a tiny piece of wood sticking out (referred to 
as squares in this guide) and even Dark Bats. You grab onto them the same way 
you grab onto the poles, but you will be expected to jump at them most of the 
time. 

While you have grabbed onto a horizontal pole or Dark Bat, swing the Wii 
Remote left periodically to have Sonic swing back and fought along to gain 
momentum. Release the B button when Sonic has swung in the desired direction 
to make him leap there. You can use this technique to move along multiple 
horizontal poles and Dark Bats. Please note that you may have to double jump 
at times to avoid undershooting the mark (and sometimes falling to your death).

The squares work differently from the other two: Sonic will make 360 degree 
spins on it! Twirl the Control Stick to gather momentum and tilt the Control 
Stick in the direction you want to jump at. Release the B button and Sonic 
will literally twirl in that direction.

Combat
This is the bit I like the most about the Night Stages. Sonic the Werehog uses 
a hack and slash combat system to fight his foes. You swing both the Wii 
Remote and Nunchuck to attack: The Nunchuck corresponds to Sonic's left arm 
and the Control Stick corresponds to the right arm. Sonic can score combos if 
you swing the Wii Remote and Nunchuck alternately. At first, Sonic can perform 
3 hit combos in this manner. But once he's gained a Combo Power Up, he can 
perform up to 5 hit combos. It is important that you score combos in combat 
since this increases the amount of Gaia Force received after the enemies are 
killed. (See the levelling up subsection for more details)

Finishing moves can be made for Sonic's third to fifth hit if you swing both 
the Wii Remote and Nunchuck at the same time. Those moves tend to deal much 
more damage than normal hits and are crucial when fighting large groups of 
enemies of big tough ones like the Big Mother and Titan.

Sonic can grab objects and use it against his enemies if you press and hold 
down the B button when facing the object. When you have grabbed the object, 
turn to face the enemy and swing the Wii Remote to throw it at him. Most 
enemies can only be grabbed when they are dazed, but some can be grabbed at 
any time. Use this to your advantage.

Finally, Sonic can choose to guard against enemy attacks if you press and hold 
down the Z button. However, I found guarding to be entirely optional.

Health system and Unleashed Gauge
Sonic's health is represented by a green health bar on the bottom left corner 
of the screen. If you take damage, Sonic can recover health by collecting 
rings or by defeating certain enemies like Dark Bat Snipers. If Sonic's health 
is depleted, he loses a life and continues on the same spot where he died.

Sonic accumulates power within by defeating most enemies and breaking most 
fragile items like pots and vases. That power is represented by the blue 
Unleashed Gauge under the health bar. As long as the Unleashed Gauge is not 
empty, you can enter Unleashed Mode by pressing the C button. Sonic glows 
brightly and his attacks greatly increase in power. Unleashed Mode lasts until 
the power is completely depleted.

Both the health bar and Unleashed Gauge increase in size as Sonic levels up 
(up to four increments each) as he levels up.

Item capsules
Throughout the night stages you will find various item capsules that either 
give you Unleashed power (blue colour) or Gaia Force (red colour). The latter 
grants Sonic some kind of experience point upon beating the level. Item 
capsules are hidden all around the level so pay close attention.

Levelling up
Sonic the Werehog levels up by collecting Dark Gaia force during the night 
levels. The amount collected is added to his total once he completes the level. 
Sonic gains new skills and increases his health, Unleashed gauge and attack 
power by levelling up. A total of 72000 Gaia Force is required to max out 
Sonic, so try finding as many item capsules as possible when you play through 
the levels. Any item capsule with Dark Gaia that has been collected will be 
replaced by one with Unleashed power the next time you play the level.

Ranking system
Upon completing a level, you are judged by 3 things: The time taken to 
complete the level, the amount of Gaia Force collected and the number of rings 
collected in the level. Your objectives are to beat the level within a certain 
amount of time and collect the required quantity of the latter two items. You 
get a B rank for fulfilling any one objective, an A rank for fulfilling any 
two objectives and an S rank for fulfilling all three objectives.

It is much easier to get an S rank in night stages. If you know what you are 
doing, you can often get the S rank with more than a minute to spare. In 
addition, any item capsule that you collect that had Gaia Force in the 
previous run will be replaced by one with Unleashed power in any subsequent 
runs. Therefore your Gaia Force requirements will drop accordingly and you 
won't have to waste as much time getting out of your way to find those item 
capsules.

*****************
Game progression
*****************
Setting
Sonic Unleashed is a game that will take Sonic around the world. Sonic gains 
the ability to travel to various locations around the world once he meets 
Tails, owner of the Tornado-1 biplane. You will be shown a world map when that 
happens. Use the Control Stick to roll the globe around to find various places 
that can be selected by your pointer. Press A when the cursor hovers over the 
place and a menu will appear beneath the name of the place you have just 
selected.

The three options are Village, Stage and Gaia Gate. Selecting Village takes 
you to a town, city or village on that continent so that you can chat with the 
locals. Selecting Stage brings up a menu with all the available levels that 
can currently be played on that continent. You will also be shown the total 
number of medals that are awarded in that level and the number you have 
collected so far. Selecting the Gaia Gate takes you to the temple of that 
continent where you can unlock levels and other goodies.

There are 7 continents in the world and they are numbered as follows:
1st continent: Apotos and Mazuri
2nd continent: Spagonia
3rd continent: Chun-nan
4th continent: Holoska
5th continent: Shamar
6th continent: Adabat
7th continent: Eggmanland

The world starts off being shattered into many fragments, exposing the core. 
As Sonic beats the bosses of each continent (and restores a Chaos Emerald each 
time), the pieces will be reintegrated into the planet one by one and can be 
clearly seen as you rotate the world around.

Lives in the game
The number of lives Sonic starts each level with is fixed. No extra lives can 
be obtained during the levels and you must make do with the amount you start 
with. Sonic can collect 1-Ups found in Gaia Gates around the world to increase 
the number of lives he starts with. The more lives you have, the more reckless 
you can afford to be.

Medals
You will be awarded Medals by completing levels - Moon Medals for completing 
day levels and Sun Medals for completing night levels. There are a total of 71 
Moon Medals and 103 Sun Medals in this game, thus implying that there are more 
night levels than day levels.

Levels are also divided into ranked levels and missions. Ranked levels require 
Sonic to solely get to the goal ring. You get a rank depending on how well you 
perform and the number of medals (up to 3) are awarded accordingly. You get 
one medal for a B rank, two medals for an A rank and three medals for an S 
rank. You get nothing if you get a C rank, the worst rank of them all. 
Missions require Sonic to perform various tasks like collecting a certain 
number of rings, avoid breaking anything along the way, avoid taking any 
damage, reach the goal ring within a time limit and so on. Each mission 
rewards Sonic with a medal as long as you beat it.

Boss Battles are also ranked, but you can only get either an S rank or a C 
rank. Rankings are completely time based and you get a medal for an S rank and 
nothing for a C rank.

Medals aren't needed to beat the game, although you will need to use them to 
unlock the doors within the Gaia Gates of the world.

Talking to people
Sonic can enter towns to talk to people. Select the option Village when you 
click on a continent to do so. You will be shown an overhead view of the 
village with several places you can select. Selecting a place takes you there 
where you will automatically hear what the locals there have to say. The 
conversations are text based, so press the A button to scroll through what 
they say. You will be required to talk to people at various stages in the game 
to progress. Any new places of interest will be marked by the word "New".

Eventually you will be able to switch between night and day on all continents. 
It is recommended that you talk to everyone again at both times of the day 
when that happens. This is because certain people will give you secret 
soundtracks as gifts, sometimes even a secret level.

Gaia Gates
Gaia Gates are temples scattered around the world with which you can unlock 
levels. There are usually three doors at the opposite end of the temple from 
the entrance. (The only exceptions are Apotos and Mazuri where they have the 
three doors shared between them) The sun door is used to gain access to the 
day levels, the moon door is used to enter the night levels and the star door 
is used to reach the boss battle. The three doors are unlocked by the Sun, 
Moon and Planet Tablets respectively.

The Sun and Moon Tablets are obtained from the people around the world while 
the Planet Tablets are initially in pieces. You must gather all fragments 
before you bring it to certain people (usually old men) who can put the tablet 
back together for you.

Gaia Gates also feature a number of doors that require a certain number of Sun 
and Moon Medals to open. Those doors lead to special areas within the temple 
where you can find secret items, 1-Ups which increases the number of lives you 
start with in each level and keys to Secret Missions. Therefore it is 
important that you note down the requirements for each door so you can come 
back when you have collected enough medals.

Secret items
Throughout all levels you will find special item capsules with yellow question 
marks inside. Those capsules store secret items which are added to the Extras 
section in the game. Secret items can either be concept art, soundtracks, 
movies seen in the game and documents that give you various tips. Secret items 
are everywhere; some are in plain sight, others require you to go out of your 
way to find them while some appear in absolutely unpredictable places! 

To access the Extras menu, press the Plus button on the World Map.

Secret Missions
Besides the levels that you are given, you can unlock Secret Missions by 
finding their keys. All Secret Missions award you with one medal each. There 
are over 20 Secret Missions in the game. You can find out how many Secret 
Missions you haven't beaten by checking your game progression in each 
continent after you have beaten the boss there. To enter the progression menu, 
press the Minus button on the World Map (or the Plus button twice, it's a 
cycle). Select the continent you wish to check up on and look for any rows 
with question marks on them. Those rows indicate Secret Missions.

**********************
How to use this guide
**********************
Sections II to IV of this guide are the walkthroughs for each level and 
village. The level walkthroughs consist of a header showing the title of the 
level. Underneath the header you will find a brief description of the level; 
Whether it is a day or night level, what you get by beating the level, the 
time you need to complete the level in order to gain the highest rank if the 
mission is ranked. If the mission is ranked, I will also tell you the number 
of rings you should collect if it takes place at night.

If the level requires Sonic to perform a certain task, you will get to see the 
time limit of that level instead, as well as the specific objective of that 
level. I will also list the secret items that can be found in that level, if 
any. Beneath all that is the main part of the walkthrough, so enjoy.

----------------------
4. Werehog techniques
----------------------
[SU4]

It cannot be denied that the most love-or-hate feature of the game is the 
night levels. But still, I am one of those who like this bit of the game since 
I enjoy hacking and slashing. Sonic the Werehog is much more complicated than 
Sonic the Hedgehog in the sense that he cannot speed through most enemies and 
obstacles and has to solve some puzzles in order to advance. Fighting is a big 
part of the night stages and this chapter will focus on that.

------------------
Experience system
------------------
As a werehog, Sonic will gain experience in the form of Gaia Force. Gaia Force 
is obtained by defeating enemies and picking up certain item capsules. You'll 
know when you have found Gaia Force when you see Sonic absorbing some red orbs. 
The Gaia Force collected in a level is added to your total upon completion of 
the level. It is important that you score reasonably long combos on enemies to 
maximise the amount of Gaia Force gained from your kills.

As Sonic gains Gaia Force, he will gain new abilities and improve his attack 
power, lengthen his health bar and Unleashed gauge. Sonic's health, Unleashed 
gauge and attack power starts at level 1 and can be raised to level 5 when all 
is said and done. It takes a total of 72000 Gaia Force to max out Sonic.

-----------------
Grabbing enemies
-----------------
Besides throwing crates at the enemies, Sonic can also grab most enemies and 
throw them at others to deal damage. Most enemies must be stunned before you 
can pick one up. However, enemies like Dark Frights (bouncing spherical 
enemies), Spikes (bombs) and Dark Masters (magicians wearing pointed hats) can 
be directly grabbed at will. Whenever you see those enemies, try your best to 
grab one so you can throw them at the others or use the Beatdown special 
attack. Don't try the latter on the bombs though!

----------------
Special attacks
----------------
What I like about Sonic the Werehog are his fighting tricks. Sonic has a large 
arsenal of attacks that can deal heavy damage to enemies. Sonic starts with 
the Were-hammer and will learn new tricks as he gains Gaia Force. It takes 
30000 Gaia Force to learn all of the attacks. Every time you learn a new 
attack, Sonic will unlock a special night mission in Apotos where he can try 
out his new move. 

Most special attacks are triggered by swinging the Wii Remote and Nunchuck at 
the same time after you have performed a certain number of standard attacks in 
a row using both your left and right claws (referred to as L-R combos in this 
game, since you have to swing both claws alternately). 

The best way to perform that special attack gesture is by swinging the Wii 
Remote and Nunchuck towards each other at the same time. (To be precise, swing 
the Wii Remote to the left while swinging the Nunchuck to the right) You need 
not complain how "unresponsive" (which is a pretty lame complaint used against 
Wii detractors on internet forums these days) the controls are this way!

Here is the list of all special attacks. During Unleashed Mode, all attacks 
gain different names, although they basically do the same thing.

Were-Hammer
Sonic will perform a ground slam that deals a small amount of damage to his 
enemies around him, scattering them. The Were-Hammer is performed by simply 
swinging both the Wii Remote and Nunchuck at the same time.

Were-Claw (1000 Gaia Force)
Sonic lunges at his enemies, dazing any that he hits, allowing you to grab 
them with ease. To perform the Were-Wallop, simply swing the Wii Remote and 
Nunchuck while he's dashing.

Were-Wallop (7500 Gaia Force)
Sonic uppercuts the enemies in front of him, sending them flying. This is one 
of those finishing moves that can be performed by Sonic after he's made a two 
or three hit left-right combo. To use this move, you should start by swinging 
the Wii Remote and Nunchuck alternately for a total of two or three swings 
before you quickly swing both controllers at the same time.

Beatdown (12500 Gaia Force)
Having grabbed an enemy, Sonic will swing him back and forth, pounding him 
onto the ground several times dealing area damage to the enemies that are 
directly in front of or behind him. You can perform this move by swinging both 
the Wii Remote and Nunchuck having grabbed an enemy. While Sonic is pounding 
the ground with the enemy, you can use the Control Stick to turn him around to 
hit enemies coming from different directions.

Earthshaker (30000 Gaia Force)
The Earthshaker is the most powerful attack of them all. Sonic will pound the 
ground with his claws repeatedly dealing massive area damage to everything 
close around him. This move is quite hard to pull off though, Sonic has to 
swing the Wii Remote and Nunchuck simultaneously after he has performed a four 
hit left-right combo (Swinging the Wii Remote and Nunchuck alternately for a 
total of four swings). This move serves to take large enemies or large groups 
of enemies out fast.

-----------------
Attack sequences
-----------------
Having played through the Werehog levels for a while, I've found some 
effective ways to sequence your attacks to deal maximum damage to as many 
enemies at once.

Were-claw + Grab + Beatdown
Dash into the crowd of enemies and use the Were-Claw. Sonic will plough 
through the crowd and stun most, if not all of them. Quickly grab one and beat 
them down! You shouldn't worry about being interrupted by anyone since they 
are all stunned!

Were-Hammer + Earthshaker
The Earthshaker is a powerful move, but you'll often encounter difficulties in 
executing the move due to the fact that you need to do a 4 hit L-R combo 
before you can use it. Very often enemies will hit you in the middle of the 
combo; even a weak hit is enough to break the chain. It also takes a short 
delay before Sonic starts pounding the ground, making him vulnerable during 
that delay. By using the Were-Hammer first, the surge of enemies will be 
scattered for a short moment. You can now slash at thin air four times before 
the enemies get back up and close again. Sonic should have started pounding on 
the ground by the time the enemies are close, giving them lots of pain in the 
process.

-----------------
Enemies at night
-----------------
Sonic doesn't need much strategy to kill enemies during the day. It is at 
night when things get a little more complicated. All enemies have their own 
yellow health bar and will die once the bar is emptied. All enemies leave 
behind red Gaia Force which will be readily absorbed by Sonic upon their 
defeat. Sonic also absorbs blue Unleashed power upon defeating the enemies 
below unless stated otherwise. Most enemies also come in two colours; the red 
variant is tougher and deals more damage than the other variant.

Nightmare
These are the standard foot soldiers of Dark Gaia which look like dark 
dinosaurs. They mainly attack by punching and lunging at you. Simple hack and 
slashing should be enough even for large groups of these enemies.

Deep Nightmare
Deep Nightmares are bigger, tougher versions of Nightmares. Their attacks are 
similar to those of ordinary Nightmares but they are a bit smarter. These guys 
know how to block your attacks and will often try to jump away from you when 
cornered. Area attacks are recommended against large groups of these guys.

Dark Fright
I don't know what to make of these bouncy spherical enemies, but these things 
often appear in large groups. Dark Frights can be easily grabbed, allowing you 
to throw them back at the other enemies or simply deal some heavy area damage 
through the Beatdown move.

Killer Bee
Killer Bees are the most annoying enemies at night. They fly around so quickly 
and sting you every now and then. Since it's hard to slash them in the air, I 
recommend throwing an object or enemy at them to take them out. Yellow ones 
will be killed in one hit while red ones take two hits. If those bees are 
bunched closely together, you might be able to hurt several at once.

Little Rex
These cute little pups love to bark and chase you around the place. Their 
bites deal very little damage each although several can whittle your life down 
quickly. They aren't hard to chase down and kill though.

Dark Bat
Deep blue coloured Dark Bats are one of few harmless enemies in the night 
levels. Jump at one to lock on to it. Press and hold the B button at this 
point and Sonic will stretch out his arms and grab the bat. You can therefore 
swing back and forth by swinging the Wii Remote to the left repeatedly to 
build momentum, just like any horizontal pole. Release the B button once Sonic 
has swung to the direction you intend him to go to leap in that direction. 

You may have to swing along a number of Dark Bats to reach a new area. Some 
Dark Bats tend to move to and fro in a certain pattern. In that case wait 
until the bat has flown near your destination before you release the B button.

Dark Bat Sniper
Deep pink Dark Bats are a menace. They fire some pink projectile at Sonic from 
a distance. However, they are so weak that one jumping slash is usually enough 
to kill one. Dark Bat Snipers are one of few enemies that can be killed by 
Sonic to regain health.

Thunder Bat
Green Dark Bats fire small bolts of lightning at Sonic. If Sonic gets hit, he 
will be momentarily dazed. Swing the Wii Remote and Nunchuck up and down 
alternately to snap out of it. Be careful not to strike the Thunder Bat while 
it is discharging, or you will be dazed! Just like the Dark Bat Sniper, 
Thunder Bats die in one hit and will give you health when they die.

Spike
Spikes are bombs which can be grabbed and thrown at other enemies. I suggest 
you always quickly grab them when they appear since an unattended Spike will 
slowly swell up and explode in your face!

Dark Master
These are evil magicians that attack by hitting you with their wands. They 
warp all around the place as well. But still, these guys don't need to be 
dazed in order for you to grab them. It's time for a Beatdown or toss when 
that happens. Dark Masters (as well as the two other variants) are generous 
enough to return some health to you when they are killed.

Fire Master
Fire Masters are Dark Masters in red suits. They always appear on fire and 
will attempt to charge at Sonic. A Fire Master is invincible while on fire, so 
find a water barrel and throw one at him. This will put out his flames and 
daze him momentarily, leaving him at your mercy. Fire Masters are often stupid 
enough to charge at you when you are holding a water barrel, causing their own 
flames to be put out.

Lightning Master
These green Dark Masters attack by firing shots of lightning at you. Just like 
those of the Thunder Bats, the lightning will daze Sonic on impact. The 
strategies against the Dark Master apply when fighting these foes. If there is 
ever a water barrel nearby, throw it at this enemy. The Lightning Master will 
be short circuited and die instantly!

Titan
These are the giant club wielding hitmen of Dark Gaia. The stage music will 
always change when one of these guys appear. It is at this point you should 
enter Unleashed Mode. A Titan either slams his club hard on whatever's in 
front of him or he will swing it around 360 degrees. The best strategy is to 
run behind him before you start your combo, then you only have to worry about 
his latter attack. Whenever Sonic is in Unleashed Mode, a four hit combo and 
an Earthshaker is enough to take out a blue Titan, although a few more normal 
hits may be needed for a red Titan. Titans pack a punch, but will return quite 
a bit of health to Sonic once they are defeated.

Big Mother
These big enemies literally start trouble from their mouths. Big Mothers are 
giant stag beetle like enemies which spit out enemies like Little Rexes every 
now and then. You'd better enter Unleashed Mode and take them out quickly 
using the Earthshaker quickly. Fortunately, the Big Mother doesn't deal too 
much damage herself. Her other attack is a shockwave that can be easily 
anticipated.

--------------------------
Gaming the ranking system
--------------------------
Every time you complete a main night level, you are given a rank based on the 
time taken to complete the level, the number of rings you have collected and 
the amount of Gaia Force collected. You get an S rank if you fulfil all three 
objectives, A for two, B for one and C for none. As long as you explore each 
level thoroughly, you should have found all the item capsules that contain 
Gaia Force as well as nearly all the rings. As a result, you can take an hour 
to beat the level and still get an A on your first try!

Once all those item capsules with Gaia Force are collected, they will be 
replaced by ones with Unleashed power the next time you replay the level. The 
Gaia Force requirements for the S rank will hence be lowered accordingly. That 
way you don't have to waste time going out of your way to find those capsules 
again. Just rush through the levels, collecting all the rings and defeating 
all enemies you find. That way you should beat the level with plenty of time 
to spare and be awarded an S rank.

---------------
5. Game layout
---------------
[SU5]
In this section, I will show you the structure of the game, showing you all 
the levels that are present in the game by continent. Whenever you arrive at a 
new continent, you get to play either the day levels or night levels first. It 
all depends on whether you have received the Sun or Moon Tablet of that 
continent first. In all but the final continent, the levels are unlocked by 
entering the Gaia Gate of that continent and opening the appropriate door: Sun 
Door for the day levels, Moon Door for night levels and the Star Door for the 
boss battles.

When you are given the day levels, you have to beat a main stage, followed by 
several special missions with particular objectives. It's just like Sonic and 
the Secret Rings. Most of those missions take place in levels which are 
variations of the main stage. Once you have beaten all the levels, you will be 
awarded with a fragment of the Planet Tablet of that continent.

If you are given the night levels, you have to beat a sequence of between 3 
and 5 acts, depending on which continent you are on. Once you have beaten them 
all, you will be given another fragment of the Planet Tablet.

Most boss stages (with the exception of 2 continents) are unlocked by 
combining the two fragments of the Planet Tablet. You will have to visit the 
local area of that continent and find a person, typically an old man who can 
fix it up for you. 

In addition to the levels you are handed, you can unlock Secret Missions by 
finding their keys, most of them hidden in the Gaia Gates around the world. A 
small number are unlocked by collecting a certain number of secret items. It 
should be noted that a considerable number of daytime Secret Missions have 
entirely new level layouts. Those missions can more or less be considered main 
day stages (just like Acts 2 to 4), greatly mitigating the imbalance between 
day and Werehog.

Each level is marked by certain letters to show the type of levels that they 
are. The key is given below.

T: Tutorial     L: Main level     M: Mission     S: Secret Mission
U: Missions that offer a completely new level layout
B: Boss battle

**********************
Apotos: Windmill Isle
**********************
===DAYTIME===
T: Use jumps to reach the goal ring
T: Use the Sonic Drift on turns
T: Chain homing attacks together
T: Blast off with Sonic Boost
T: Slip under obstacles by sliding
T: Dodge on a dime with quick step

L: Apotos Day Stage 1
L: Apotos Day Stage 2
M: Gather rings at top speed
M: Reach the goal unscathed
S: Gather rings at top speed
S: Time attack! Race for the goal!

===NIGHT===
T: Dash and jump
T: Use those arms to get acrobatic
T: Rack up an attack combo
T: Grab something, then throw
T: Let fly the Were-Hammer

L: Moonlit town
L: Moonsoaked alleys
L: Hill beneath starry skies

T: Let 'em have it with Beatdown
T: Preemptive strike! Were-claw!
T: Take flight with Were-Wallop
T: Unleash the ultimate Earthshaker!
T: Be unstoppable in Unleashed mode
T: Swing along an even bigger combo

*************************
Mazuri: Savannah Citadel
*************************
===BOSS===
B: Egg Beetle (Daytime)

*******************
Holoska: Cool Edge
*******************
===DAYTIME===
T: Dive bomb the enemy with a stomp

L: Holoska Day Stage
M: Gather rings at top speed
M: Don't break anything along the way
M: Time attack! Race for the goal!
S: Time attack! Race for the goal!
S: Gather rings at top speed

===NIGHT===
L: The aurora snowfields
L: The ice floe
L: The temple of ice
S: Battle Royale! Take on all comers!
S: Break nothing en route to the goal

===BOSS===
B: Dark Moray (Night)

**********************
Spagonia: Rooftop Run
**********************
===DAYTIME===
L: Spagonia Day Stage
M: Gather rings at top speed
T: Use the wall jump to get through
M: Reach the goal unscathed
SU: Time attack! Race for the goal!
SU: Gather rings at top speed

===NIGHT===
L: Alleys of Spagonia
L: Jet black back streets
L: The great aqueduct
S: Special mission! Find the treasure!
S: Break nothing en route to the goal

===BOSS===
B: Egg Devil Ray (Daytime)

**********************
Chun-nan: Dragon Road
**********************
===DAYTIME===
L: Chun-nan Day Stage
M: Gather rings at top speed
M: Don't break anything along the way
MU: Reach the goal unscathed
SU: Gather rings at top speed
S: Time attack! Race for the goal!
SU: Time attack! Race for the goal!

===NIGHT===
L: The floating shrine
L: Rising dragon falls
L: Path to darkness
S: Reach the goal without getting hit
S: Battle Royale! Take on all comers!

===BOSS===
B: Dark Gaia Phoenix (Night)

*******************
Shamar: Arid Sands
*******************
===DAYTIME===
L: Shamar Day Stage
T: Land a lightspeed dash
M: Gather rings at top speed
M: Don't break anything along the way
MU: Gather rings at top speed
SU: Gather rings at top speed
SU: Time attack! Race for the goal!

===NIGHT===
L: The city of sand
L: Scorched rock
L: Valley of spirits
L: Altar of oblivion
S: Special mission! Find the treasure!
S: Break nothing en route to the goal

===BOSS===
B: Dark Guardian (Night)

***********************
Adabat: Jungle Joyride
***********************
===DAYTIME===
L: Adabat Day Stage
M: Gather rings at top speed
M: Time attack! Race for the goal!
M: Gather rings at top speed
SU: Gather rings at top speed
SU: Time attack! Race for the goal!
SU: Reach the goal unscathed

===NIGHT===
L: Starry night
L: Restless coastside
L: Deep jungle
L: Heavenly ruins
S: Battle Royale! Take on all comers!
S: Reach the goal without getting hit

===BOSS===
B: Egg Lancer (Daytime)

***************
Eggmanland
***************
===DAYTIME===
L: Eggmanland Day Stage
M: Gather rings at top speed
M: Time attack! Race for the goal!
M: Reach the goal unscathed

===NIGHT===
L: Infiltration
L: Robot factory
L: Beyond the factory
L: To zero point
L: Dark Gaia Cauldron
S: Special mission! Find the treasure!
S: Reach the goal ring without getting hit
S: Battle Royale! Take on all comers!

===BOSS===
B: Egg Dragoon (Night)
B: Dark Gaia (Daytime)

+----------------------------------------------------------------------------+
|                         II. THE WEREHOG HAS LANDED                         |
+----------------------------------------------------------------------------+
Insert the game disc into your Wii and select the game on the Disc Channel on 
the Wii Menu. Start the game to see the opening movie. If you want to skip it, 
press the Plus button on the Wii Remote. You now come to the title screen, on 
which there are two options: Start Game and Options. 

Select the option "Start Game" and you will be presented with a number of 
empty save slots. Select one of them and create a new file. You can now use 
either a Mii or one of the four provided icons (faces of Sonic, Chip, Tails 
and Amy) to represent your file. You can now start a new game!

Having transformed into a werehog, Sonic falls down to earth with a loud bang. 
He lifts himself off the ground and finds a red mouse lying on the ground next 
to him. Sonic asks him if he's alright. Seeing Sonic's hideous form, the mouse 
initially flees in terror, but thanks him when Sonic asks him if he's fine. 
Sonic introduces himself, and asks this red mouse to do the same. However, the 
red mouse has lost his memory. The only thing he remembers was some big thing 
falling from the sky before everything going white.

Sonic deduces that he must have fallen on this red flying mouse on his way 
down. He promises to help him find his memory back. As a result, the two 
become friends. Meanwhile, dawn arrives. Sonic transforms back to his original 
blue form. "Huh? You are blue and spiky!" The red flying mouse exclaims, "You 
are all different, Sonic! Sometimes you are scary, and sometimes you are spiky! 
How cool is that? All right then, let's go! This is gonna be fun! Adventure, 
here we come! Let's try to remember actions as we search the town."

--------------------------------------
6. Apotos, the Mediterranean paradise
--------------------------------------
[SU6]
It's time to start our game. The first few levels are specially designed to 
help you familiarise with the controls. Your adventure begins in Apotos, a 
continent resembling the Mediterranean coast.

---------------------------------
Use jumps to reach the goal ring
---------------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 1 min
Objective: Use jumps to make your way to the goal ring

This mission aims to teach you how to jump. Run forward and jump up the ledges 
for the goal ring. Easy, isn't it?

-----------------------------
Use the Sonic Drift on turns
-----------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 1 min
Objective: Use Sonic Drifts to breeze through the turns

You'll be running through a course with many sharp turns. Press and hold the Z 
button while you move along the turns. Sonic will drift smoothly around the 
corners and reach the goal ring.

------------------------------
Chain Homing Attacks together
------------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 1 min
Objective: Use Homing Attacks to reach the goal ring

You are now in the town. Run forward and Sonic will automatically jump up. See 
the red lock on cursor on the enemy? Swing the Wii Remote forward when you see 
the cursor and Sonic will perform a homing attack on it. Basically Sonic will 
quickly charge through the air and crash into the enemy. As soon as you bounce 
off the first enemy, Sonic will lock onto the next one. Perform another homing 
attack on that enemy before you land on the ground near the goal ring.

---------------------------
Blast off with Sonic Boost
---------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 1 min
Objective: Use Sonic Boosts to scatter the enemies

Run forward, grabbing the rings as you do so. Notice your Boost Gauge filling 
up. Some enemies will appear ahead. Run in their direction and swing the Wii 
Remote forwards. Sonic will perform a Sonic Boost and ram right through those 
enemies and into the goal ring.

--------------------------------
Slip under obstacles by sliding
--------------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 1 min
Objective: Use slides to slip through tight spots

Run forward to the wall with the short gap underneath. When you see the icon 
of a Z button on screen, press and hold the Z button while continuing to move 
forward to slide under the gap to the goal ring.

----------------------------------
Dodge on a dime with a Quick Step
----------------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 1 min
Objective: Use quick steps to dodge the attacks

Run along the path and you'll find enemies blocking the way. Press and hold 
the B button and tap the control stick to the left or right to quickly move 
sideways in the desired direction. This allows Sonic to quickly dodge the 
enemies. Dodge past several sets of enemies for the goal ring.

-------------------
Apotos Day Stage 1
-------------------
Level type: Daytime     Reward: Up to 3 Moon Medals
S rank completion time: 1 min 10 sec
Items: Illustration 57, Movie 01, Document 03

This is your first fully fledged daytime level. When the initial countdown has 
reached one, swing the Wii Remote forwards to give Sonic a quick boost at the 
start. Start running and collecting as many rings as you can, using as many of 
those boosters on the ground as possible. You'll eventually run to a boost 
ramp which leads to a red Speed Ring in midair, followed by a 10 Ring. Run 
past the next booster to find a long red bumper on the ground. Try and bounce 
up and use a homing attack on the robot on the high green ledge. Land on the 
booster and run along this platform, getting the secret item along the way. 

Land back onto the ground and continue running along through the narrow tunnel. 
You'll run into a bump at the other end and will get to chain several homing 
attacks on the robots in the air to reach another 10 Ring. After that you will 
come to some sharp turns which you have to drift through. Once you have 
reached the narrow grassy path, get ready for the boost ramp at the far end. 
Perform a sonic boost just before you land on that ramp so that Sonic can leap 
through the red speed ring in the air just before the town.

If all goes well, Sonic will soar through the air, bouncing past two bumps on 
the walls, soar through another chain of rings before snatching another secret 
item. Run forward and get ready to slide under the short gap in the wall ahead. 
Once you are past that wall, be ready to drift to the right at the next right 
angle turn. Once you've managed to drift past that corner, it's just a long 
straight path to the goal ring. It does not matter which path you take, just 
run forward, using Sonic Boosts to plow through the obstacles to reach your 
goal. Speed runners should always take the lower path. If you take the upper 
path, you can find a secret item.

For those people who are after the S rank, you will have to use Sonic Boosts 
much more frequently along the entire course.

****************
Important scene
****************
Sonic and the red mouse walk through the town. Sonic and the mouse chat about 
his transformation and the depleted Chaos Emeralds. But then, the mouse gets 
attracted by a chocolate sundae being prepared. This chocolate chip sundae is 
the pride of the city, it seems. The mouse and Sonic buy sundaes and 
contemplates talking to the people in town to see if anyone knows the mouse's 
real name. Meanwhile, Sonic will tentatively call the mouse Chip, since he 
loved that sundae so much!

-------------------
Apotos town centre
-------------------
Exploring in the world of Sonic Unleashed is very simple, just point and click 
at the part of town you want to go and you'll immediately trigger a text based 
conversation with the locals. There are 4 places you can visit in this 
Mediterranean town: Flower Street, Bell Square, Café Terrace and Windmill 
Coast Street. Here I will write out what the locals have to say about you.

Flower Street:
Alexis, a man in a white and red striped shirt says, "Oh, hello. Say, did you 
feel the tremor? Good thing my house is okay. Since the earthquake, the whole 
town has turned upside down. Hm? Do I know anything about you? Only that I've 
never seen you before. Sorry, all I know is that I don't know you. I cannot 
help you, but... I'd bet the priest can! He knows everything! Though he has 
been preoccupied lately, something's on his mind. Maybe you can help him out 
too!"

Bell Square:
There are two locals here. Lambros, a man sporting a tan with a white and 
brown striped shirt says, "Never seen your mugs around here before. Are you 
travellers? Huh? Do I know this little fellow? Nah, can't say I do. Don't 
think we've met before." Eric, a bald old man wearing a blue shirt says, "Me 
neither."

Café Terrance:
"Hmm, no one's around, let's head back, Sonic."

Windmill Coast Street:
You'll find the priest Gergorios here. It's obvious that he's a member of the 
Orthodox Christian Church. "Hello, good pilgrims. What brings you here? Do I 
know this fine young gentleman? Scholar that I am, I must admit I do not. My 
thoughts are filled with the shrine. What is the shrine? It is a sacred place, 
famous among travellers. Since the great tremor, all manner of strange 
incidents have occurred. We have fewer tourists, and I fear our town may come 
to ruin. You have come all this way. May I direct you to the holy shrine?"

You have two options: "Sure, which way?" and "Way too busy for that!". Pick 
the former. "The shrine is on the edge of town. You cannot go deep inside, but 
enjoy." It's time to enjoy indeed. Click the Sacred Shrine in town to head 
inside.

---------------
Apotos Temple
---------------
Just before you enter the shrine, Chip will tell you something. "There is 
something I forgot to tell you. I came across this when I was walking, so I 
picked it up. It looks like some kind of medal with a symbol of a blazing sun 
on it. I really like it myself, but it might be of use, so I want you to have 
it!" You now have the first continent's Sun Tablet.

This shrine acts as a Gaia Gate, which is a mini hub leading to various levels 
in the game. There are 5 doors here, 4 of them are locked. 3 of those doors 
require you to have a certain number of Sun Medals and Moon Medals before you 
can open them. Here are the requirements for the 3 doors.

Door 1: 33 Sun Medals, 26 Moon Medals
Door 2: 43 Sun Medals, 45 Moon Medals
Door 3: 14 Sun Medals, 14 Moon Medals

Run up the stairs over to the only door that's glowing. Press B to open it and 
enter the next level.

-------------------
Apotos Day Stage 2
-------------------
Level type: Daytime     Reward: Up to 3 Moon Medals
S rank completion time: 3 min 50 sec
Items: Illustration 04, Document 17, Document 20, Illustration 32

Have a quick boost as you start and run along the streets to reach the coastal 
road. You'll then reach a short tunnel. Perform a homing attack on the robot 
at the other end to get a boost up to the ledge above. Run onto the bumper to 
reach the high road. Run past the first chain of rings for a secret item. 
After that, get ready to drift to the left as you run into the second chain. 
Once you have turned left, you can bounce off the bumper there and jump onto 
the blue ledge. Jump through the speed ring to get another 20 Ring before 
landing on the ground.

Keep going and you'll reach a 2D part of the level. Go right and jump up the 
ledges, using the springs to help you. Get past the first loop de loop and 
leap onto the rails in the air. Once you have returned to the ground, get 
ready to slide beneath two low walls. Jump up when you see the next set of 
robots and chain some homing attacks won them to reach the grind rail above.

Sonic will make another loop de loop on the rails. Use the homing attack on 
the next set of enemies before you reach the windmill. Use the booster to run 
quickly along the path around the windmill before leaping up from the boost 
ramp. While Sonic is in the air, you will be prompted to press the A and B 
buttons on the Wii Remote in a certain sequence. If you press the buttons 
correctly, Sonic will get to jump onto an extra high ledge with even more 
rings.

Grab the secret item and whoosh through the two speed rings in the air, 
picking up the 20 Ring in the process. The following path is guarded by a line 
of robots. Sonic Boost through them quickly! Run through the next coastal road 
to reach another urban area. Quickly drift left onto the next booster and try 
to bounce off the next spring. Use homing attacks on the robots to reach the 
next speed ring to make things go faster.

Follow the next path and you will get a choice of taking either a high or low 
path. Take the low path and run through the boosters until you see a speed 
ring. Try jumping through it as you soar over the sea to the next urban area. 
You'll find a secret item just before the narrow path. Run along the path and 
bounce off the next spring. Use homing attacks on the enemies to reach the 
high speed ring. You'll run through a high road with vines dangling from above. 
Get as many rings as possible and prepare to drift left when you reach the 
buildings, getting the secret item there as well.

Continue along the path until you reach the boost ramp. Use it to reach the 
final part of the level. At this point, you'll face a big robot boss known as 
the Interceptor. Continue running along the path and watch its steam roller 
arms. Quick Step out of the way if they are rolling towards you! Eventually 
you will run into a boost ramp. At this point, the robot will be momentarily 
in front of you. Use the opportunity to attack it with Sonic Boosts. You 
should be able to hit it twice before it goes behind you. Continue with your 
evasive action until you reach the next boost ramp. This time, you should be 
able to Sonic Boost into it three more times, defeating the Interceptor.

Now that the robot is destroyed, it's just a matter of continuing along the 
path to reach the final island with the goal ring. If you are after the S rank, 
it will be wise to grab all the rings you can find on the way to charge you 
your Sonic Boosts. I assume you have used the boost as much as possible 
beforehand, right? As a rule of a thumb, make sure that fewer than 2 minutes 
and 20 seconds have elapsed at the final checkpoint.

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime     Rewards: 1 Moon Medal, Tablet Fragment
Time limit: 1 min     Objective: Collect 100 rings

You are starting in the 2D area of the Apotos Day Stage 2. Start by running 
along the path and collecting any rings you find. Use the homing attack on the 
second set of robots to reach the grind rail above. Ride the rails, collect 
the rings and be prepared to slide under the low walls again. Use the next set 
of robots to reach the next grind rail. Grab the rings, and jump up as you 
approach the end of the guard rail. Boost sonic through the speed rings for a 
10 Ring. After that, run around the windmill. As Sonic soars through the air, 
press the A and B buttons as indicated on screen to make a jump to the 
platform high above. The rings there should be more than enough for your goal.

Notice that you are awarded a Tablet Fragment with a red gem in addition to 
the Moon Medal.

****************
Important scene
****************
Night has fallen. Chip is getting frustrated that no one knows him. Meanwhile, 
Sonic transforms into his Werehog form! Mr. Monster Guy is back. Chip then 
spots the depressed ice cream vendor. The vendor is extremely worried that the 
planet has split apart. Chip tries to cheer him up with a sundae and drops it 
by accident. Sonic somehow manages to catch the sundae by stretching out his 
arm, much to Chip's surprise.

It's time for the night stages, where Sonic will be playing in his alter ego, 
Sonic the Werehog! But first, let's talk to the locals in the town centre.

-------------------
Apotos town centre
-------------------
Flower Street:
Alexis says, "Hey, check this out! The ice cream man has been acting weird. 
Whoa! Speaking of weird, what the heck happened to you? What did you do to 
yourself?"

Bell Square:
Lambros says, "Hey, pilgrim! What's the matter? You all right? You look, 
shorter and stouter than before! Didja eat something funny?" Well, that's a 
funny way to sugarcoat your shock!

Café Terrace:
"Hmm, no one's around. Let's head back, Sonic."

Windmill Coast Street:
Gregorios says, "Hn? I don't believe we've met. What are you doing out this 
late? We met this afternoon? I think I'd remember a blue hedgehog! Someone who 
looked like me directed you to the holy shrine? I was just talking about how 
many unusual guests we get. Eric said he even gave directions today to a 
yellow fox." Could it be you, Tails?

"After Apoto's tremor, tourism's declined and nights are dangerous. Reports of 
ghosts have not been verified, but you be careful, son." At this point, 
something new would have happened at the Café Terrace, so let's go back there.

Café Terrace:
It's Eric. "Hm? You fellas? You two make a big impression. I'd know you 
anywhere! What do I mean? Well, I had some stranger ask me a favour. And since 
he was a yellow fox, I figured you knew each other. He told me if I saw a blue 
hedgehog, I ought to give him this. His description was a bit different, but 
you gotta be the one he meant." Yup, this guy recognises you, all right. You 
have obtained the first continent's Moon Tablet.

Let's enter the Sacred Shrine again. Notice the door to the right of the one 
you entered earlier today is now glowing. Open it and head inside for your 
first Werehog Stage. Notice how the light inside the shrine transforms Sonic 
back to his original self.

--------------
Dash and Jump
--------------
Level type: Night     Reward: 1 Sun Medal     Time limit: 1 min
Objective: Get the hang of jumping in Werehog form

Run along the path and jump across the spiky balls. If you have trouble, press 
the A button while in the air to do a double jump. You will then be taught how 
to dash. Tap the Control Stick in the same direction twice to do so. The final 
gap is so long that it can only be scaled with a dash jump. Dash towards the 
gap and jump over it for the goal ring.

--------------------------------
Use those arms to get acrobatic
--------------------------------
Level type: Night     Reward: 1 Sun Medal     Time limit: 1 min
Objective: Brave an obstacle course as you learn your moves

Turn around the corner at the start and jump towards the bright blue ledge. 
When you see a target cursor on the ledge, press and hold the B button to grab 
onto it. Tilt the control stick up to climb up. After that, jump at that 
horizontal pole and hold down the B button when Sonic locks onto it. Sonic 
will grab onto the pole. Swing the Wii Remote left and right to swing Sonic 
about. When he's swung in the direction of the goal ring, release the B button 
and Sonic will soar over the spiky balls. Finally, jump at the vertical pole 
beneath the goal ring and press and hold the B button to grab onto it. To make 
Sonic climb up, swing the Wii Remote and Nunchuck up and down alternatively.

Once Sonic's at the desired height, use the control stick to turn him so that 
his back faces the goal ring. Press the A button to make him jump onto the 
final ledge for the ring.

------------------------
Rack up an attack combo
------------------------
Level type: Night     Reward: 1 Sun Medal     Time limit: 1 min
Objective: It's beat-'em up time! Master those combos!

You'll be pitted against some enemies known as Nightmares. Run up to one and 
swing the Wii Remote and Nunchuck alternately to attack with combos. An easy 
way to combo is to perform the following 4 swings in a row: Swing the Wii 
Remote to the left, followed by the Nunchuck, swing the Wii Remote to the 
right, followed by the Nunchuck. Repeat this sequence and you can score long 
combos. Once you've beaten all the enemies, you'll win this mission.

---------------------------
Grab something, then throw
---------------------------
Level type: Night     Reward: 1 Sun Medal     Time limit: 1 min
Objective: Grab 'n' throw to explore and fight better!

Walk over to one of those crates and press and hold the B button to grab it. 
Wait for the first Nightmare to appear and turn to face him. Swing the Wii 
Remote to throw the crate at him! Repeat this for all the other Nightmares 
until the force field on the path leading to the right has deactivated. Head 
there for the goal ring.

------------------------
Let fly the Were-Hammer
------------------------
Level type: Night     Reward: 1 Sun Medal     Time limit: 1 min
Objective: More beat-'em up! Master the special attack!

It's time to fight those Nightmares again. Swing the Wii Remote and Nunchuck 
at the same time to perform a Were-Hammer, which is some kind of a ground slam. 
Defeat the enemies as always to complete this mission.

---------------
Moonlit town
---------------
Level type: Night     Reward: Up to 3 Sun Medals
Target time: 6 min     Rings to be collected: 104
Items: Movie 02, Illustration 59, Illustration 23

At the start, turn around and run around the U-turn for a secret item at the 
dead end there. After that, run along the starting path and jump up the ledge 
to the left at the end. You'll be ambushed by 3 Nightmares. Defeat them, grab 
the 10 Ring and climb up the pole in the alcove. You will find a purple door. 
To open it, walk up close, press and hold the B button and swing the Wii 
Remote and Nunchuck upwards at the same time. Go through the door, get the 
rings and go down the ramp to face 3 spherical enemies. You may have to jump 
up to hit them.

Once the force field is down, continue along the path until you see a path to 
the left. Follow that narrow path into an alcove with an item capsule inside. 
Grab the item and jump back down to the main path. Meanwhile, another force 
field would have been set up on another side of town. To open that field, you 
must collect 3 purple orbs scattered around the stage. The first one is right 
in the middle of the path. Follow the raised path to the left marked by the 
rings to get another item capsule to fill up your Unleashed gauge.

You'll then come to a café terrace. Fight off the Nightmares using the crates 
and jump onto one of the parasols near the blue ledge. Double jump onto the 
ledge to get another of those purple orbs. Drop down and go under the ledge to 
find a secret item behind some crates.

Next up is a T-junction. Turn left first to find an item capsule with Gaia 
Force behind those crates before going right. Move along the path and fight 3 
spherical enemies known as Dark Frights. Jump up the ledge when you are done 
and turn left. You then come to an area with a horizontal pole sticking out of 
one of the buildings. Jump up, grab onto it and swing over to the bright blue 
ledge. Grab onto that ledge and pull Sonic up. Climb up the next pole you see 
and jump along the roofs for another secret item. Drop down into the gaps 
between buildings for a red orb and a 10 ring.

Dash through the plant pots for another hidden item capsule. Keep on moving 
and you will find another door that can be opened. You'll find the third 
purple orb inside the alcove, allowing you to deactivate the force field. 
Beyond the force field is the final fight of the game. Defeat the Nightmares 
and Dark Frights and climb up the pole inside the furthest building for the 
goal ring.

New skill! Were-Claw (1000 Gaia Force)
By this point, you should have obtained enough Gaia Force to learn a new skill, 
the Were-Claw. This attack allows you to lunge at the enemy, making them dizzy, 
allowing you to grab and throw them around! To use the Were-Claw, swing both 
the Wii Remote and Nunchuck while dashing at your target.

------------------
Moonsoaked alleys
------------------
Level type: Night     Reward: Up to 3 Sun Medals
Target time: 7 min     Rings to be collected: 168
Items: Illustration 30, Movie 03, Illustration 64, Illustration 66

Run along the path until you reach the door. Smash the plant pots to reveal a 
green switch, which can be stepped on to open the door. Keep left as you go 
through the door to find some plant pots. Smash them to find an item capsule 
with Gaia Force inside. Go right and fight your way past some Nightmares. Run 
through the street. Bear left and you'll find a small bump on the map which 
you can jump into. Looks like there is a secret item inside that small house. 
Go further to be ambushed by 3 Killer Bees. Throw crates at them to defeat 
them fast. Dash along the path and jump across that wide gap you've seen in 
one of those training missions.

Run through the tunnel to fight some Nightmares and Killer Bees. You'll reach 
another residential area. Before you go up the steps, follow the low path and 
go around the corner. Smash the plant pots in one of the corners for an item 
capsule with Gaia Force. Now, dash up the first flight of steps and double 
jump in the direction of the building facing you. You should be able to get 
onto the roof where a secret item can be found.

Continue along the path to find a purple door which can be opened for more 
Gaia Force. The next set of plant pots hides a 20 ring. Once you have dashed 
to the top, double jump across the wide gap to reach the roof of the next 
building. Jump up and grab those blue squares to swing Sonic up. Spin the Wii 
Remote around to swing Sonic and press the A button while tilting the Control 
Stick up to make him jump up. Grab the square above you before going over to 
the square to the left. Jump onto the ledge and grab onto the next blue bar. 
Climb over to the next ledge and drop down there.

Open the purple door for Gaia Force before you grab onto the blue ledge to the 
left. Climb onto the ledge and swing along the horizontal poles to reach the 5 
Ring and the next part of the level. Open the purple door for a 20 Ring and 
jump up onto the ledge to the left of the next chain of rings. Go left and 
you'll find another secret item in the corner there. 

Return to the main path and make your way towards a giant square, fighting 
some Nightmares on the way. Inside the giant square, open the purple door at 
the base for Gaia Force, then grab onto the blue pole to the left and jump 
from pole to pole to reach the high ledge. Grab the Gaia Force in the corner 
and head towards the level. Press and hold the B button while you are standing 
in front of it and shake the Wii Remote until Sonic pulls the lever.

It seems you have activated a lift. Ride it down to the terrace below and 
fight the Killer Bees and Nightmares. After that, go right and slide down the 
pole. On the ledge below, head left along the narrow blue path for a secret 
item in that alcove. Go all the way to the right and slide down the pole. 
Continue to the right along those narrow blue paths along the wall (grabbing 
onto some if necessary until you have reached the goal ring).

At 2500 Gaia Force, Sonic will gain a Combo Level Up, which allows him to 
chain together longer combos.

--------------------------
Hill beneath starry skies
--------------------------
Level type: Night
Rewards: Up to 3 Sun Medals, Tablet fragment adorned with a blue jewel
Target time: 7 min     Rings to be collected: 120
Items: Illustration 26, Illustration 65, Illustration 67

You'll be fighting through a park in this level. Move forward and lean against 
the hillside to the left to find a secret item behind a low wall. Continue 
dashing behind the dog statues. Jump up onto the ledge with the crates and 
smash them for a secret item. After that, go all the way to the right side of 
the garden and smash the pots behind the dog statues there. One of them holds 
an Item Capsule.

Run up to the steps to trigger an ambush from a group of Nightmares. Destroy 
them all to move on. You'll find another of those force fields requiring 
purple orbs to open being set up at the other end of the level. Meanwhile, you 
are told by Chip that the wall in front of you can be smashed open with 
punches. Smash the wall to get the 20 Ring side. Head out of the enclosure and 
enter the next one for one of the purple orbs. Don't forget to get the item 
capsule to the right of the entrance!

The next enclosure to the right houses an item capsule. Grab the capsule and 
enter the upcoming pavilion for another fight. Defeat the Killer Bees with the 
crates and move on into the next enclosure. There will be 4 Nightmares inside. 
Kill them and smash through the next wall. Break all those plant pots for 
another item capsule. Now, exit through the next wall and make a U-turn to the 
left. See the secret item? Jump into that small enclosure to get it.

Enter the enclosure to the right for the second purple orb. Watch out for the 
Nightmares! Kill them all and collect the rings before leaving. The final 
purple orb can be found in the next enclosure to the left. Leave that 
enclosure and go all the way to the right for a pile of pots. Smash through 
them for another item capsule.

Now, make your way along the path to the force field. Before you deactivate it, 
smash through the pots to the right for another item capsule. Now, deactivate 
the field to reach a fountain. You'll fight one last battle with the 
Nightmares before you are home free.

New skill! Were-Wallop (7500 Gaia Force)
By swinging both the Wii Remote and Nunchuck at the same time follow a 2 or 3 
left right combo, Sonic will uppercut the enemy with his claws, sending them 
flying!

***************
Important scene
***************
Tails is surrounded by Nightmares and other nasties. He flies away and hides. 
Meanwhile, Sonic arrives and kills them all. The two meet and Tails is 
surprised to find Sonic transformed into a werehog. Sonic then explains his 
predicament to Tails, who suggests Sonic find Dr. Pickle in Spagonia to help 
solve the problem. Since the continents are still in pieces, Tails offers to 
fly him and Chip there on his Tornado-1 biplane.

Now that Spagonia is available, you now have access to the world map. Before 
you go there, you might be interested in tying up some loose ends in Apotos. 
Select Apotos in the world map and a menu pops up with 3 choices: Villages, 
Stage and Gaia Gate. Select stage to open a menu listing all the available 
levels. If you have missed some Sun or Moon Medals from the earlier levels, 
you can select them from the menu and play them again. Also on the menu are 
some new levels. Let's beat them all before we move on, shall we?

-------------------------
Reach the goal unscathed
-------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 2 min 30 sec
Objective: Reach the goal ring without taking damage

You'll be facing the Interceptor again, just like in the Apotos Day Stage 2. 
Defeat him as before and race towards the goal! Just be careful not to get hit 
by his steamrollers!

------------------------------
Preemptive strike! Were-Claw!
------------------------------
Level type: Night     Reward: 1 Sun Medal     Time limit: 1 min
Objective: Put your new ability to the test

Swing the Wii Remote once while running to use your Were-Claw. That's it!

---------------------------------
Take flight with the Were-Wallop
---------------------------------
Level type: Night     Reward: 1 Sun Medal     Time limit: 1 min
Objective: Put your new ability to the test

Run into one of the enemies and hit him with 2 hit combo with both the Wii 
Remote and Nunchuck. After that, swing both arms up to uppercut the enemy. The 
mission will end once you have pulled it off successfully.

---------------------------------
Be unstoppable in Unleashed Mode
---------------------------------
Level type: Night     Reward: 1 Sun Medal     Time limit: 1 min
Objective: Put your new ability to the test

You start with a full Unleashed gauge, so press the C button to activate 
Unleashed mode. Your attacks will be much stronger! Now, it's time to massacre 
all the Nightmares that pop out of the ground!

----------------------------------
String along an even bigger combo
----------------------------------
Level type: Night     Reward: 1 Sun Medal     Time limit: 1 min
Objective: Put your new ability to the test

It's time to use your new combo power up. Run into the Nightmares and string a 
long combo, preferably 4-5 hits long. Keep fighting and you'll eventually 
complete your mission.

New skill! Attack Level Up (10000 Gaia Force)
Your attack stat in Werehog form would now go up to level 2.

***************
Progress check
***************
The maximum number of Sun and Moon Medals you can have at this point are 18 
and 14 respectively. If you have at least 14 Sun Medals and all 14 Moon Medals, 
a new door can be opened in the Apotos temple.

---------------
Apotos Temple
---------------
The door is the second to the right as you enter the temple. 

---------------------
Apotos Temple Room 3
---------------------
Medal requirements: 14 Sun Medals, 14 Moon Medals
Items: Soundtrack 31, Soundtrack 47, Soundtrack 04

Go through the passage. Sonic will transform into a Werehog again. You will 
find a pole at the edge of a bottomless pit. Climb up that pole and jump over 
to the opposite ledge. Grab on and climb up there for a secret item. It's the 
Soundtrack 31. Notice the faint light source? Walk into it to revert to your 
original form. Run across the conveyor belt, against its flow for another 
secret item at the other end, Soundtrack 47. Soundtrack 4 can then be found on 
the next ledge. At this point, you will be told that you have collected 
everything in the area. It's time to leave, change into a Werehog again and 
double dash jump onto the conveyor belt to make your way back to the main part 
of the temple.

--------------------------------
7. Sonic's flights of discovery
--------------------------------
[SU7]
It's now time to fly. Go to the world map and select Spagonia. Notice that 
only the village is available for selection. Let's go there and have a look!

---------------------
Spagonia city centre
---------------------
Spagonia is a city with west European characteristics, in particular France 
and British. There are three places to visit: Baker Street, Main Street and 
Bsck Alley. Let's check them out one by one.

Baker Street:
You won't find Sherlock Holmes here. Instead, you have a woman wearing a red 
apron called Denise. "Do I know a Professor Pickle?" She asks, "I did hear 
stores of a famous professor living in the area. But that's all I know."

Main Street:
There are two people here. A man in a green shirt and jacket called Lucia and 
and a girl in a red dress called Ippolita. "You're looking for some 
laboratory?" Lucia says, "Gee, I haven't got a clue. Does my sister know, you 
ask? She's my friend's sister, not mine." Ippolita then says, "I don't even 
know what a 'labo-tree' is" Is she being overly innocent or just plain 
ignorant?

Back Alley:
Some assistant is wandering about. "Busy, busy, busy!" He says, "Sorry I can't 
help you, I'm right in the middle of things." At this point, you get to select 
between two responses, "Where is the laboratory?" and "Never mind then." 
Select the former. "The laboratory? Oh, the lab! Are you looking for the 
professor? He's vanished into thin air. I'm having a hard time finding him 
myself. I should explain. First, I'll direct you to the lab. Please go on 
ahead."

A new landmark would have appeared on the city map. It's the Pickle Lab, let's 
go there. You arrive outside. "This is the place, Sonic!" Tails says, 
"Professor Pickle's Laboratory! That assistant guy said he'd vanished. Let's 
go in and see if he's here."

****************
Important scene
****************
Tails, Sonic and Chip enter the lab, only to be told that Professor Pickle has 
been kidnapped just before tremors hit the city. The description provided is a 
perfect match for Eggman. Chip is especially outraged by his kidnap. The 
reason is that he is likely to be absolutely hungry having been held that long! 
Tails reassures Chip that Eggman is not cruel to the point of letting his 
hostage staff. So, it's time to find Eggman again.
*****END SCENE*****

"Why would Eggman kidnap the professor?" Tails says, "What is he up to now? 
That's it! Somehow the professor's research threatens Eggman! And if it does, 
then his notes will probably give us a clue. Let's see, here we are! A 
mysterious hole in Mazuri... Act now and think on it later! Time to head to 
Mazuri, Sonic!"

A new place, Mazuri, can be selected on the world map. Select it and then 
select Village on the menu to fly all the way there.

---------------
Mazuri
---------------
Mazuri is an African themed place. It's currently night time, but let's take a 
look around this village. The Lookout Tower, Hunter's Home, Shop and Holy Tree 
are all deserted, it seems. But then, Chip spots a hole. "Hey, Sonic! Isn't 
that the hole Tails was talking about?" You then get to select the Mysterious 
Hole.

****************
Important scene
****************
Tails, Sonic and Chip enter the hole and discover Professor Pickle trapped 
inside some capsule. The three hear the professor criticising the quality of 
the cucumber sandwich he's being served. After hearing his ramblings, Tails 
free Pickle, who suggests that they collect the contents of the vault before 
leaving. Sonic busts open the safe and they can collect the documents. Since 
the professor is starving, Chip offers him some chocolate as they leave.

Back in the lab, Pickle tells you about the Gaia Manuscripts. It seems there 
was once a disaster affecting the planet tens of thousands of years ago. Back 
then, the planet was shattered into pieces too. That disaster was caused by 
the creature found deep within the Earth known as Dark Gaia. Dark Gaia hasn't 
reawakened completely, thanks to Dr. Eggman's hasty actions earlier on. To 
stop the Dark Gaia, Sonic must travel to all the temples around the world 
listed in the Gaia Manuscripts, there he can find a way to restore power to 
the Chaos Emeralds and allow the earth to heal fully.
*****END SCENE*****

"Now, where are the Gaia Temples?" The professor begins, "Deciphering the Gaia 
Manuscripts will reveal the location of the temples. The initial results of my 
analysis indicate there is a temple in Mazuri. Eggman seeks the same clues we 
do, those that lead to Gaia Temples! With Dark Gaia unstable, we can get the 
upper hand! Off to Mazuri!" At this point, you must return to Mazuri and enter 
the village again.

"Sonic!" Chip cries, "Some guy with a weird moustache is causing a panic! Wait, 
is that Eggman?"

****************
Important scene
****************
Sure enough, it is. Eggman and his robots invade the village, demanding that 
the villagers tell him where the Temple of Gaia is. One of the younger 
villagers is defiant and throws a rock at him, causing his robot minions to 
laugh. But then, Sonic appears on the scene to confront him. Dr. Eggman 
refuses to tell Sonic of his intentions and flies off hastily. Now, let's 
examine the village once more.
*****END SCENE*****

The Lookout Tower:
You'll meet some skinny watchman. "My name is Kofi," he says, "Many thanks for 
helping us. If you need information about the temple, just ask the village 
elder."

The Hunter's Home:
"Hello, my name is Kwami," the villager there says, "We are so grateful for 
all your help. Even we villagers seldom go near the holy temple."

Shop:
You won't get to buy anything here. The shopkeeper introduces herself, "Hi, my 
name is Ana. I was so scared, I thought my heart would stop beating. Who are 
they, anyway? And what could they want with our simple village?"

The Holy Tree:
The village elder is here. "You are the one they call Sonic? I thank you for 
coming to our rescue. I am Gwek, the village elder. You are both heroes for 
saving the village. How can we repay you? Oh, you'd like to know about the 
temple? All right, then. Although I don't know you, I know that you have a 
good heart. How do I know? I have my ways, and you do have those tablet 
fragments."

"Press, push, twist. The product is complete. It came out quite well, wouldn't 
you say? It is called a Planet Tablet. This tablet is the key to open Gaia 
Gate, the pathway to Gaia Temple. In our village is a holy shrine from ages 
past. It is, in reality, Gaia Gate. Insert the tablet in the door at the gate 
to open the way to Gaia Temple. Seek guardians of Planet Tablets like me 
elsewhere and ask for their help." You have now obtained the first continent's 
Planet Tablet. Let's enter the sacred shrine.

----------------
Mazuri Temple
----------------
The place is dimly lit, hence Sonic is a werehog again. Enter the room to the 
left from the entrance to find a teleport active. You can use it to get back 
to the temple on Apotos. In fact, the more temples you visit, the more 
teleports you can use. In addition, let's examine the doors here and check out 
their medal requirements.

First door on left: 14 Sun Medals, 15 Moon Medals
First door on right: 55 Sun Medals. 46 Moon Medals
Second door on right: 87 Sun Medals, 69 Moon Medals

Jump up the steps and open the only glowing door at the moment.

Sonic was caught up with Dr. Eggman, who is now equipped with a new robot. He 
unleashes his new creation, Egg Beetle, which is a giant mechanised flying 
Stag Beetle. It's time to fight!

----------------------------
Boss Battle: Vs. Egg Beetle
----------------------------
Level type: Daytime     Reward: 1 Moon Medal
S rank completion time: 2 min 20 sec

Sonic will be running along a narrow wooden catwalk after the Egg Beetle. At 
first, the Egg Beetle attacks by hurling rolling cubes at you. Dodge the cubes 
with your Quick Steps and fill up your boost gauge with rings. Notice the Egg 
Beetle winding up for a pincer attack? Sonic Boost into it to deal damage. The 
Egg Beetle then flies up into the air again, beginning a new attack cycle. Do 
the same as above and you would have taken a third of the boss' health.

At this point, the level enters the 2D mode, where the Egg Beetle will fire 
missiles at you. Those missiles always fly from the left side of the screen 
and are arranged in columns of 3. To dodge the missiles, jump just before the 
bottom missile hits you. After that, the Egg Beetle will attempt to pinch you 
from the side. This attack is very hard to avoid and I often get hit. The Egg 
Beetle then tries to pinch you from the right side of the screen. Jump up just 
as it is winding up its attack and perform a homing attack on the Beetle.

You have taken half of the boss' health. The Egg Beetle will now repeat what 
it does at the start of the battle, so just repeat the steps above and you'll 
beat it in no time. It seems that you get only 1 Moon Medal from this level, 
no matter how fast you beat it.
*****END BATTLE*****

After the battle, Chip and Sonic discover the Temple of Gaia in a valley. The 
two jump down and enter the temple. The two spot some altar with a hole at the 
end of a passage. Chip touches it and another smaller pillar with another hole 
rises up in the middle of the altar. Sonic places one of his depleted Chaos 
Emeralds into the hole and surprise! The emerald springs back to life, 
regaining its green colour. Meanwhile, more tremors can be felt as that piece 
of the planet is reintegrated back into its core.

Sonic and Chip are joined by Tails, who tells them that one of the broken 
pieces of the planet has moved back into place. Tails then shows Sonic a video 
of it happening. "A planet sized jigsaw puzzle," Sonic remarks, "Sounds like a 
great excuse to see the world!"

Back at the village, Chip is very happy. "Wow! The continent is totally back 
to normal, just like the prof said! Say, I forgot where he told us to go next. 
Let's head back to Spagonia!" You return to the world map. But first, let's 
check your progress. If you have fully completed all levels up till this point, 
you would have 18 Sun Medals and 15 Moon Medals. In that case, one of the 
doors within the temple in Mazuri can be opened. Let's head there. In case you 
don't know, select "Gaia Gate" on the menu.

---------------
Mazuri Temple
---------------
Open the door to the left and run through the long passageway. 

---------------------
Mazuri Temple Room 1
---------------------
Medal requirements: 14 Sun Medals, 15 Moon Medals
Items: Illustration 63, 1-Up

You arrive at a big hall. Climb up the ledge to the left and ride the moving 
platforms to the ledge to the southeast. Press the switch to activate the lift 
at the northwest corner. After that, run into the light source to transform 
back to your original form for the time being. Jump at the chain of rings in 
mid air and swing the Wii Remote forward to perform a lightspeed dash. Sonic 
will leap all the way to the opposite alcove, where you can find a secret item, 
Illustration 63.

After that, drop down to the lower part of the hall and make your way to the 
northwest. Ride the lift up to the ledge above and slide through that low 
opening in the wall. You can find a 1-Up which increases your total number of 
lives to 3. You can now crawl back out of that small opening and return to the 
world map. It's time to return to Spagonia.

+---------------------------------------------------------------------------+
|                       III. SOME REASSEMBLY REQUIRED                       |
+---------------------------------------------------------------------------+
Sonic has now learnt that by restoring power to the Chaos Emeralds, he can 
restore the world. Man, some reassembly's going to be required. Anyway, select 
Spagonia on the world map and click "Village".

****************
Important scene
****************
While Sonic and Chip are walking along the street at night, he is found by Amy 
Rose, his self-proclaimed love interest. Amy hugs Sonic for a while before 
looking at him up close. For some reason, she doesn't recognise Sonic in his 
werehog form and runs off. Chip then asks Sonic why she doesn't recognise him, 
only for him to walk off grumpily. Hey, but I thought you'd do anything to 
avoid Amy, Sonic! It's time to talk to the locals again!

Baker Street:
Denise says, "Nights have been wild lately. Usually decent people act 
strangely. You be careful out there, especially after dark." For some reason, 
this woman is not scared of Sonic's looks.

Main Street:
"There's no one here. Let's head back, Sonic.

Back Alley:
Professor Pickle's assistant is acting rather irate. "You got a problem?" He 
gasps, "I'm not how I was this afternoon? Hey kid! I don't even know you! 
You're getting on my nerves, get lost, punk!" Who do you think you are, Mr. 
Hyde, perhaps? At this point, the Pickle Lab would have become available. But 
first, let's check the Aqueduct Street as well.

Aqueduct Street:
Some bald old man named Otto is there. "Hm, what's this? Some hairy beast? Oh, 
it's you, Sonic. Don't scare me like that. Popping up out of nowhere, you'll 
give a guy a heart attack." Now, go to the lab.

Pickle Lab:
"Welcome back, Sonic!" Professor Pickle says, "Oh, you saw my assistant? And 
he was very different? Hmm... I see, Clearly he too has fallen victim to Dark 
Gaia's influence. I suspected something like this might happen to him. 
According to the Gaia Manuscripts, Dark Gaia is empowered at night. It 
negatively impacts the deepest, darkest parts of the heart. I must do 
something immediately to assist my assistant. The data indicates several 
entrances to the holy temple. I just need a little more time to complete my 
research. Please make a habit of stopping by to see me. First find the temple 
in Spagonia, then the one in Holoska. Don't forget to come back and let us 
know how it's going, Sonic!"

Although Holoska can now be selected, some new developments can be found in 
Spagonia, so let's head back there.

----------------------------
8. A night tour of Spagonia
----------------------------
[SU8]
Let's talk to the people in the streets again.

Baker Street:
Denise says, "You boys are certainly busy bees, aren't you? Watching you is 
such an aspiration to me. Here's a little something to show my appreciation." 
You get Soundtrack 39, how nice.

Main Street:
Lucia and Ippolita have reappeared. "You're looking for an old shrine, huh?" 
Lucia says, "You must mean that place on the other side of town." Ippolita 
says, "Yeah, the 'holey shrine' is that way, honest!" "Oh, yeah. There've been 
some weird things going on in that area. Granddad gave me this charm, but I 
want you to have it. I shouldn't have? Why not? Just take it. I've got a 
feeling that you are going to need it." Ippolita then utters, "Uh-oh, 'bad 
comma'! Dun, dun, dun, dun!" Oh, and now, you have the second continent's Moon 
Tablet. You can now enter the Sacred Shrine!

Back Alley:
Pickle's assistant is still feeling horrible. "I still feel horrible. The 
professor's worried about me, but that just makes me feel worse."

Aqueduct Street:
Otto says, "I know we have an old shrine somewhere, but I can't recall where. 
I seem to be forgetting more and more things as of late."

Head into the temple now.

----------------
Spagonia Temple
----------------
It's night time and Sonic is still a werehog. There are some doors along the 
side of the main hall. I now list out their medal requirements.

First door on the left: 93 Sun Medals, 69 Moon Medals
Second door on the left: 75 Sun Medals, 52 Moon Medals
First door on the right: 95 Sun Medals, 69 Moon Medals
Second door on the right: 23 Sun Medals, 15 Moon Medals

Now, of the 3 central doors, only the central one can be opened, so let's open 
it and start playing those night stages.

-------------------
Alleys of Spagonia
-------------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 8 min     Rings to be collected: 176
Items: Document 01, Movie 04, Illustration 24, Illustration 79, Movie 09, 
Illustration 77, Illustration 15, Secret Mission 02

Dash along the street and smash all the barrels and pots in the way. You'll be 
ambushed by Nightmares part the first corner. Take them out and move on. A 
secret item is hidden among the next group of pots, so be sure to smash them 
up. You'll soon reach a door, open it and you'll find a fruit stall to the 
left. Go behind the stall for another secret item. You'll face some Nightmares 
and some flying enemies known as Dark Bat Snipers as you approach the next 
door. Once they are all dead, pick up the metal crate to the right of the door 
and place it on the blue switch to the left.

You can now enter the next part of the level. There are some pots and barrels 
in the corner there. Smash them up to find an item capsule. Another item 
capsule can be found within the next pile of crates. You then approach a pair 
of clock towers, where more Nightmares await you. Some tougher Deep Nightmares 
are smarter and will attempt to dodge your blows. Kill them all and go left to 
find a 30 Ring and an item capsule at the fruit stand there. Now, climb up the 
stairs to the clock towers. As you can see, a force field has been set up to 
the left, thus requiring you to find 3 purple orbs. The first one is on the 
top of the fountain. Climb up to the middle level of the clock towers and go 
left around the corner for the second one. Jump onto the flower bed between 
the two towers and climb up the left tower for the third. In addition, a 
secret item can be found on the other tower.

Drop down and run through the force field. You'll eventually be attacked by 
many Killer Bees outside a building. Use crates to take them out quickly and 
grab the 10 Ring inside the building. Pull the lever to make the platform to 
the right move up and down. Ride it to the upper level. As you run along the 
path, you'll find a secret item on a ledge sticking out of a building nearby. 
Double jump through the gap in the fence to reach it. Return to the roof of 
the building you were on and search the café terrace for an item capsule 
behind some crates.

Swing along the horizontal poles to reach the next roof top. You are very 
close to the goal ring. Before you even try to grab onto those Dark Bats (the 
blue ones are harmless, it's the red ones that fire projectiles at you), run 
forward and drop down to the street below. Search the street to find a secret 
item in an alley. Now, climb back up to that roof top via a pole and jump at 
that Bat. Press the B button when you are locked on to it to grab on. Swing 
the Wii Remote to swing Sonic forward to the next rooftop.

Grab the item capsule on the small ledge to the right and kill the Dark Bat 
Sniper on this roof top. Swing over to the next roof top to the north and kill 
the Bats there too. Continue along the rooftop and double jump over to the 
next building. Kill all enemies you find and drop down through the gap between 
the building you are on and the next. You should be in an alley with an item 
capsule. Leave the alley and search the street you are in to find another 
secret item beyond some crates.

Climb back up to the rooftop via the pole, dash jump your way to the goal ring 
and call it a day. If you still have time, slide down the pole beyond the goal 
to find one last secret item from this level.

Note: If you have collected 25 secret items, you will unlock Secret Mission 2, 
a new day level playable in Apotos. If you have collected all the secret items 
as you read through this guide, you should have unlocked it by the end of this 
level, or maybe the next one.

New skill! Beatdown (12500 Gaia Force)
When you have grabbed an enemy, swing both the Wii Remote and Nunchuck at the 
same time. Sonic will pound the enemy onto the ground, creating shockwaves 
that damage other enemies.

-----------------------
Jet Black Back Streets
-----------------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 6 min     Rings to be collected: 112
Items: Illustration 70, Movie 05, Illustration 38

Run along the street and jump over the spikes. The first pile of barrels you 
see hides an item capsule behind it. Fight your way through the next narrow 
passageway, getting the 20 Ring at the other end. Smash the next pile of 
crates for another item capsule. Fight away through the next street but be 
careful not to break those crates! Once all the enemies are defeated, grab a 
crate and carefully place it just below the high ledge with the secret item 
above. Jump onto the crate and you can double jump to reach that item.

Drop back down to the street and move on. See the golden squares on the wall 
behind the crates? Swing up them to reach another secret item. Continue along 
the street until you see a path leading right. Follow that path and make your 
way past the spike beds for yet another secret item. The second set of spikes 
is too long to jump across. You will have to wait until they have done down 
before running over them.

Head back to the main street and step onto the switch in front of the spikes. 
This lowers the spikes, allowing you to go all the way to the other end of 
this street. But then, buzz saws will start to move left and right! Fight off 
the next group of enemies while avoiding the saws. Grab the rings if you got 
hurt and keep moving until you are attacked by a magician known as a Dark 
Master and his cohorts. The Dark Master loves to teleport around, but is still 
a small fry. Once the enemies are defeated, head to the end of the street 
where you can find another green switch. Step on it to activate the spikes and 
buzz saws in the vicinity, but more importantly a wooden platform leading up. 
Back track until you can see the platform and make your way up.

Jump along the platforms, getting the 5 Ring on the way. The next pole jump is 
tricky. You have to perform a double jump after you have swung forward to 
reach the next ledge. Grab the item capsule and 5 Ring and swing along the 
poles to the next 5 ring. See the switch in the alcove? Press it to open the 
door below. Drop down and get the goal ring.

Level up! Unleashed Level Up (15000 Gaia Force)
Your Unleashed Level will reach level 2 when you have collected 15000 Gaia 
Force, allowing you to stay in Unleashed Mode for longer.

-------------------
The Great Aqueduct
-------------------
Level type: Night
Rewards: Up to 3 Sun Medals, Tablet Fragment adorned with a blue jewel     
Target time: 9 min     Rings to be collected: 96
Items: Movie 12, Document 02, Illustration 20

Before you climb up the pole, turn around the corner for a secret item. Go up 
and a force field would have been erected on the top path. It's time to hunt 
for purple orbs yet again! Also notice the secret item on the other side of 
the wall. You can't just jump over the fence to get it, instead you have to 
take the long way round.

Move to the right and collect all the rings. You'll find a large gap in the 
path. Don't fall or you will lose a life. Wait for the Dark Bat to come near 
and grab onto it. Swing back and forth as that enemy transports you to the 
other side of the gap. You will then be attacked by many Dark Frights. Defeat 
them all and another Dark Bat will appear above the next gap. Grab on and let 
it carry you to the next Bat. Swing towards at and quickly hold down the B 
button.

Once you have landed on the next path, make a U-turn and grab onto the Dark 
Bat there. You will be taken to the first purple orb. Quickly grab onto that 
Dark Bat and let him take you back to save time. Continue along the main path 
and collect the rings. Smash through the barrels to the left for an item 
capsule. Next up is a narrow golden path. You can either walk on the path 
along the wall or jump down and try to grab onto the path. If you do the 
latter, you can collect the rings down there. Once you have reached the other 
side, collect the rings and go all the way to the right to find a secret item 
behind the pillar.

Run towards the screen to find a pole leading down. Drop down to the level 
below to find the second purple orb. Climb back up to the previous level and 
climb up the pole there to reach the narrow path above. Move Sonic in the 
direction of the screen and you'll find a wooden platform that moves up and 
down to the left. Ride the platform down to an enclosure with the final purple 
orb. Get back onto the path and go all the way to the left side for an item 
capsule. Notice the platform heading down? You can ride it down to the secret 
item you saw earlier.

Get back to the top path and go all the way to the other end, past the force 
field. Drop down to the large open area below and collect all the rings. Fight 
off the Dark Master and the Dark Frights (try throwing Dark Frights at the 
Dark Master!) and you've beaten the level. Looks like you will get a new 
tablet fragment from this level too.

"Another tablet fragment for us!" Chip cries, "Holoska's next on the list. 
Maybe someone there knows me. Let's go, Sonic!" You'll obviously be going to 
Holoska by now. At this point, you should have up to 27 Sun Medals and 15 Gold 
Medals. This is enough to open one of the doors inside the temple in Spagonia, 
let's get there now.

----------------
Spagonia Temple
----------------
Open the second door to the right. 

-----------------------
Spagonia Temple Room 4
-----------------------
Medal requirements: 23 Sun Medals, 15 Moon Medals
Items: Secret Mission 01, Soundtrack 06, Secret Mission 03, 1-Up

Jump up the ledges to the left of the fence and get the item capsule at the 
end of the path. You've obtained the Secret Mission 01, playable from through 
the sun door at the Apotos Gaia Gate. After that, drop down the pit below. 
There are many narrow paths with strong beams of light emitted from the walls. 
Head towards the screen on the leftmost path and pick up the crate there. 
Carry it north and place it in front of the light to block it. You can now 
pick up the crate to the south and place it on the blue switch.  

Grab the item capsule on the switch for Soundtrack 06. This secret mission is 
also playable in Apotos. Now, head to the left side of the crate you used to 
block the light and pick it up. With the crate in hand, go south and to the 
right. See the gap in the fence to the right? Move your crate through the gap 
to reach the next path. Place it in the path of the light beam there. Now, 
pick up the crate to the south. Carry it south, then to the right. Place it in 
the path of the light and jump onto the crate. Double jump onto the ledge to 
the right for another item capsule. It's the Secret Mission 03, playable 
through the sun door in Holoska.

Jump back to that crate and move it (Pick it up from the left to avoid the 
light) through the gap in the fence to the right. Place it on the conveyor 
belt and it will move all the way to the light on the wall, blocking it off 
completely. You can now get on the conveyor belt without having to worry about 
reverting back to your original form. Jump onto the crate and then double jump 
over the pit to reach the high ledge. There is another 1-Up for you. You will 
now start all levels with 4 lives! It's time to return to the world map.

===============
Apotos
===============
Select the stage menu to find 3 new levels. First, let's do the night mission, 
concerning your new move, Beatdown.

------------------------------
Let 'em have it with Beatdown
------------------------------
Level type: Night     Reward: 1 Sun Medal     Time Limit: 1 min
Objective: Put your new ability to the test

Two Nightmares will appear dazed. Grab one and swing both the Wii Remote and 
Nunchuck simultaneously for a few times. Sonic will swing the enemy back and 
forth and slam it on the ground a few times.

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime, Secret Mission 01    Reward: 1 Moon Medal
Time limit: 1 min
Objective: Collect 100 rings

You are to collect 100 rings in the starting area of the Apotos Day Stage 2. 
Just follow the same strategy as that level and you will be fine. The only 
difference is that Sonic will bounce into a chain of rings when he bounces off 
the spring on the high ledge following the homing attack on the first robot. 
In that case, use the Lightspeed Dash to scoop those rings up as you soar 
towards the high path, where even more rings await you.

--------------------------------
Time attack! Race for the goal!
--------------------------------
Level type: Daytime, Secret Mission 02    Reward: 1 Moon Medal
Time limit: 40 sec
Objective: Reach the goal ring within the time limit
Item: Soundtrack 13

You'll be playing the first half of the Apotos Day Stage 2. This time, you'll 
have a starting time limit of 40 seconds. You must reach the goal ring before 
the timer runs out. But fear not, time extensions are provided along the way, 
providing 15 and 40 second extensions. If you manage to reach the high path 
accessible through the on-screen button sequence, make sure you jump through 
the speed rings at the end of that path for a secret item in the air.

-------------------
Apotos town centre
-------------------
If you go check out the village, you'll find that you can now switch between 
day and night. Let's talk to the villagers and see what happens each time.

*****DAYTIME*****
Bell Square:
Lambros says, "The quake's caused quite a hullaboo. Usually, it's nice 'n' 
quiet here. Right, Eric?" Eric replies, "Yep, nice and quiet. I wanna make 
sure you feel welcome here, though. It ain't much, but I want you to take this 
as a memento of your visit." Hey, you've received Soundtrack 32!

Windmill Coast Street:
"Greetings," Gregorios says, "Things have finally begun to settle down in our 
town. The evenings too are much quieter now. At last all may be calm."

Flower Street:
Alex says, "What is it about the nighttime that makes people talk nonsense? 
Then they're back to normal during the day. And people don't seem to remember 
what they did. What's up with that?"

Café Terrace:
"Hmm, no one's around. Let's head back, Sonic."

*****NIGHT*****
Bell Square:
Lambros will be alone. "You're a couple of odd pilgrims, aren't ya? Where ya 
from? Well, it don't matter. I like your style, take this." You get Soundtrack 
33.

Windmill Coast Street:
Gregorios is shocked to see Sonic the Werehog. "Who are you? The hedgehog I 
met earlier today? Don't look at me like that. Stay away..."

Flower Street:
Alexis tells you about the weird behaviour of the people when it gets dark. "I 
can't believe how many people are acting crazy once it gets dark. What's going 
on?"

Café Terrace:
Eric's at the terrace. "Regular folks like us keep watch over the sacred 
shrines. Ask around elsewhere, and I'm sure you'll get the info you are 
looking for."

Okay, that's 2 soundtracks from the locals. Let's get out of here.

----------------------------------
9. Holoska, the winter wonderland
----------------------------------
[SU9]
Let's fly to Holoska, an arctic themed continent. It's to the far north east 
of Spagonia. Start by playing through the secret mission you have unlocked. 
You will find it on the stage menu as the only level available.

--------------------------------
Time Attack! Race for the goal!
--------------------------------
Level type: Daytime, Secret Mission 03
Reward: 1 Moon Medal     Time limit: 30 sec
Objective: Reach the goal ring within the time limit
Item: Document 11

Start by boarding the bobsled and racing along the banked path. You will reach 
your first time extension at the end of the path. Ride through the open field, 
and try to collect the 20 rings there along with a few more time extensions 
before you reach the next left turn. Snatch a few more time extensions in the 
next open area before you whoosh past the boosters to soar over the glacier 
(You will fall into the drink if you miss the booster just before the cliff 
overlooking it!).

The road up ahead is partially obstructed by stalagmites. Drive around them 
and go around the next banked right turn. You can now go straight towards the 
goal ring, which can be found in the tunnel. You will come to a few chains of 
rings before the tunnel, so watch out for the secret item just before you 
enter it.

----------------
Holoska village
----------------
Lots of igloos here. At the moment, you can only visit two places, the central 
bonfire and the food storage area.

Central bonfire:
Some old man named Jari-Pekka is present. "Say, aren't you that seal we ate 
yesterday?" He asks, "Uh no, no, that's not it. Let me think." Sonic hardly 
looks like a seal, does he?

Food storage area:
A woman in a parka called Sarianna is inside. "What a funny way to dress," she 
says, "Aren't you cold? But I should mind my own business, right? Hee hee. By 
the way, have you seen my husband? I've been looking all over for him. Where 
could he be?"

Two new options appear, the storage area and family home.

Storage area:
A man named Jari-Thure is there. "Well, well! Visitors to our snowy land! That 
doesn't happen very often! Oh, you have a question? What am I doing hiding 
here, you ask? I'm not hiding! I just like it here, that's all! Is there 
anything wrong with that? Oh, if you run into a woman named Sarianna, please 
don't tell her where I am!" I bet you are her husband!

Family home:
A girl is at home. "Hello there, my name's Marketa," she says, "You can ask me 
anything about our village, okay? Huh? Why is there a man hiding in the lumber 
yard? Oh, that must be my dad. My Mom is trying to get him to do something he 
doesn't want to do. Something scary? I don't know about that, but I know my 
dad's kind of a fraidy cat. I feel sorry for him, so don't tell my mom where 
he is, okay? I wouldn't want my dad to lose face with my mom."

But anyway, head back to the food storage area.

Food storage area:
"Oh, it's you again," Sarianna says, "Have you seen my husband? There's a 
sacred shrine in this village. It's been here forever and ever. Ever since the 
great earthquake, there've been rumours going around about that shrine. I've 
never seen them myself, but they say there are some spooky happenings going on! 
I really thing it should be looked into. I thought about sending my husband. 
But ever since I told him about it, he's nowhere to be found. It's like he 
vanished into thin air! I bet he's too scared to go, and he's hiding somewhere. 
Pitiful!"

"Say, I have an idea! Do you think you could go look into it for me instead?" 
You can either say, "We'll check it out!" or "We're a little busy now". Answer 
the former. "You will? Oh, thank you! In that case, you'd better take this. It 
might be useful for you. No need to thank me! I want you to have it. I'll be 
looking forward to your report, now!" You've received the second continent's 
Sun Tablet. This allows you to play a daytime stage for once.

Let's go to the Sacred Shrine.

---------------
Holoska Temple
---------------
This temple is frozen in. There are 3 locked doors to the left and right with 
different medal requirements.

Door to the left: 90 Sun Medals, 69 Moon Medals
First door to the right: 23 Sun Medals, 21 Moon Medals
Second door to the right: 60 Sun Medals, 46 Moon Medals

Climb up the stairs and open the glowing sun door.

---------------------------------
Dive bomb the enemy with a stomp
---------------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 1 min
Objective: Use Stomps to clear a path

Run forward and jump at the ice blocks on the ground. Press the Z button or B 
button when you are in the air above the blocks to stomp down through them. 
The goal ring is in the level below.

------------------
Holoska Day Stage
------------------
Level type: Daytime     Reward: Up to 3 Moon Medals
S rank completion time: 3 min 20 sec
Items: Illustration 73, Document 09, Illustration 33

Start Cool's Edge by boarding the bobsled. Ride it along the course and try to 
grab as many rings as you can while landing on the boosters. Eventually you 
will ride into a cave, which is a 2D area. Whoosh through the zigzag path then 
continue to the right, jumping over the spike pits. Get onto the next booster 
and soar through several speed rings onto the grind rail. Get ready to jump to 
get onto the next one. Continue along the path and get ready to stomp through 
a column of ice blocks to the grind rail below.

You then run along a narrow path above a large pool of water. Plow through the 
robots using homing attacks. There is a secret item on the bridge to your left. 
If you are after an S-rank, I suggest you skip it. You'll then have to slide 
under the next section with a low roof below stomping down through the blocks. 
Chain homing attacks on the next few robots and use the booster they are 
guarding. Sonic boost through the next line of robots and go around the loop 
de loop. Stomp through the next column of ice blocks and blast off with the 
booster below.

You will then run through an area with falling stalagmites. Keep your eyes 
peeled for a secret item in the middle of the path. After that, run quickly 
across the ice path before it collapses. You'll then approach a set of ice 
blocks on the floor guarded by a missile launching robot. Stomp through those 
tiles to reach the level below.

Rush across the next ice bridge and be prepared to stomp through more ice 
tiles. Next up is a teetering path followed by walls converging at you. Boost 
through both areas to save time. If you want more rings, jump as you exit the 
tunnel and chain several coming attacks on the flying robots to reach a high 
rail with many rings. Otherwise, keep moving and bounce up using the long 
spring at the end of the next path. You'll eventually lock onto some robots as 
you soar through the air. Chain 2 homing attacks on the first 2 robots and 
wait for the third robot to appear above the rails to the left before 
attacking it. Grind along the rail and get another secret item as you do so. 
Once you are off the rail, keep running along the boosters and keep your eyes 
peeled for some ice tiles guarded by an ice blowing robot known as an Egg 
Blizzard. Quickly stomp through them for the final path. 

If you want more rings (and want to forgo your S rank), keep moving forward 
for a tunnel. Bounce off the blue springs at the other end and you'll be 
prompted to press a button on your Wii Remote. Press it right and Sonic will 
leap onto a high path with more rings before he reaches the final path.

From here, use as many Sonic Boosts as possible to reach the goal ring with 
the lowest time possible.

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 1 min 45 sec
Objective: Collect 150 rings

You start just before the zigzag path in the Holoska Day Stage 1. Just play 
through this level with the same way as before and you'll get the rings in no 
time. Just don't fall into the spikes on the way!

-----------------------------------
Don't break anything along the way
-----------------------------------
Level type: Daytime     Reward: 1 Moon Medal, tablet fragment adorned with a 
red jewel     Time limit: 1 min 30 sec
Objective: Reach the goal ring, dodging the ice as you go

This time, do not boost Sonic at the start. Run slowly around the icicles so 
as not to break them. Bear right at the first turn to avoid the icicles there. 
Chain homing attacks on the next few robots to get past the next group of 
icicles. Leap forwards as you jump off the next spring to avoid the icicles 
below. Cross the bridge and perform a homing attack on the robot guarding the 
next booster. Use the booster and do not touch the control stick as Sonic 
whooshes past more icicles.

Get ready to slow down as you approach the next few icicles. Zigzag carefully 
around them and continue to go forward. As you can see, the hole in the ground 
with the ice tiles have been blocked off with icicles, thus requiring you to 
continue forward. Chain even more homing attacks on the robots and land on the 
booster to speed past the next set of icicles and enter the tunnel. Bounce off 
the next few springs and you are on the final path. Be careful of the icicles 
along the sides as you head to the goal ring. The boosters will automatically 
guide Sonic through the last of the icicles. You'll receive a tablet fragment 
adorned with a red jewel for completing this level.

"Hey Sonic," Chip says, "Now that we have more tablet fragments, isn't it 
about time to see the professor?" Let's play the missions available in Holoska. 
In addition, you should have up to 28 Sun Medals and 24 Moon Medals at this 
point. It's likely that you can open one of the doors in the temple, so let's 
go there.

---------------
Holoska Temple
---------------
Open the first door to the right. 

----------------------
Holoska Temple Room 2
----------------------
Medal requirements: 23 Sun Medals, 21 Moon Medals
Items: Soundtrack 05, 1-Up (x2), Soundtrack 14

Walk through the passage and you'll find a metal crate to the right. Behind it 
is a secret item, Soundtrack 05. Walk into the light to revert back to your 
original form and run against the flow of the conveyor belt to the left of the 
closed door. You'll find a 1-Up on the other side. Take it and you now will 
start every level with 5 lives.

Wait for Sonic to turn into a werehog again and double jump at the wall behind 
the 1-Up. Grab onto the blue ledge above and climb up for another 1-Up. Drop 
back down and open the door. Go back to the metal crate and carry it through 
the door. Carry it to the left and place it below the alcove facing the 
conveyor belt. Jump onto the crate before double jumping into the alcove. 
You'll find Soundtrack 14 there. Now that you've collected all items in this 
area, head through the sun door for the new mission.

--------------------------------
Time Attack! Race for the goal!
--------------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 50 sec
Objective: Reach the goal ring within the time limit
Items: Document 21, Document 22

You will be running through the second half of Holoska Day Stage 1, starting 
just before the falling stalagmites. The same strategies for the main level 
apply, just remember to pick up all the time extensions you come across. A 
secret item can be found on the teetering path in this level just before the 
converging walls. In the next tunnel (the one after the converging walls), get 
ready to jump at the other end of the tunand chain homing attacks on the 
flying robots. This allows you to get onto the grind rail and get a secret 
item there.

Now that you've beaten all the levels that are currently available, it's time 
to head back to Spagonia, select "Village".

-----------------------------------------
10. Sonic in the east, or simply Chun-nan
-----------------------------------------
[SU10]
The people of Spagonia are having a wild "party" at night and Amy's being 
forced to dance with Pickle's assistant. Sonic and Chip arrive in the scene, 
where Chip takes a picture of the party, exposing many Nightmares within the 
citizens. It's time to fight! In this event battle, you are to press the 
buttons on the Wii Remote or Nunchuck in the sequence indicated on the screen 
to attack. If you are too slow, the Nightmares will attack you! Do this 3 
times and you would have won.

The citizens come back to their senses, and Amy spots Sonic in his werehog 
form, prompting him to quickly swing away. Pickle arrives and compliments 
Sonic for stopping the Nightmares. Amy asks him to explain what has happened 
to Sonic. The scene ends here. You can now talk to the people in different 
parts of the town as always.

Main Street:
Lucia says, "I wonder if the people who are acting strange can go back to 
normal again." "I hope so," Ippolita says, "They are scary!"

Baker Street:
Denise says, "I love what you have done with your hair! That windswept look 
suits you! Whoever did your 'do must be a real pro."

Back Alley:
"Oooh, I still horrible. The professor's worried about me, but that just makes 
me feel worse."

Aqueduct Street:
Otto says, "Did you boys go to the shrine? I'm surprised you found it. Oh, 
some kids told you where to look, did they?"

Let's get to the lab now.

Pickle Lab:
Amy and Professor Pickle are there. "Sonic? Sonic!" Amy exclaims, "Even if you 
change your look, you're still Sonic to me! Sorry that I didn't recognise you 
right away." Professor Pickle says, "Your quest to open the temple doors is 
moving apace, I see. My analysis of available data has uncovered the location 
of another temple. The data indicates the next temple is in Chun-nan. As usual, 
ask the people there about what you need to know. Sonic, time is of the 
essence! You must proceed forthwith to Chun-nan!" Amy then says, "I'm here to 
help the professor. Stop by anytime, Sonic!"

Chun-nan can now be selected on the world map. Let's pay a visit to the 
village. This place is obviously based on China, given the erhu (Chinese 
equivalent of the violin) constantly playing in the background. In addition, 
the flag looks so similar to the Chinese flag, with a red background and a 
yellow eagle (instead of 5 yellow stars). There are 5 places to visit: 
Waterflow Way, Lantern Herbal Shop, a street bench, the restaurant and the 
back gate.

Waterflow Way:
A man called Shuifon (Or is it supposed to be Shuifong?) is hanging out here. 
"Yow! You startled me! I was lost in thought. Our village elder is missing! 
The whole village is in an uproar. If you'll excuse me, I should join the 
search."

Lantern Herbal Shop:
An old lady called Lin is tending to the medicine. "Come to visit the village?" 
She asks, "Unfortunately, your timing is terrible! With the disappearance of 
the village elder, the village is a whirlwind of activity." You can either 
reply "Can I be of help?" or "Too bad for you". Pick the former.

"You poor fellas seem to have a talent for finding trouble. That's how I like 
my men. But our village elder may be in too deep. Would you kids help out and 
go find him? You can ask Shuifon for details. Let's check out the other three 
places before returning to Waterflow Way.

Street bench:
A lady in white, Hualin says, "It must be very hard on you, travelling all 
over the world. Oh, I can give you this! It'd be nice if you bump into someone 
you know. You receive Soundtrack 41, how kind of her.

Restaurant:
A boy named Chun is at the restaurant. "My grampa is the elder of the village. 
He's been gone a long time, and everyone is getting worried. Worrying always 
makes me hungry. Got anything to eat on you?"

The back gate:
"Nobody's here. Let's look somewhere else, Sonic." Return to the Waterflow Way.

Waterflow Way:
Shuifon says, "Everyone is so worried about the elder. Where could he have 
gone? What? You'll help look for the elder? There's a holy shrine not far from 
here... What do you mean, 'That again'? All I know is that we've checked 
everywhere else we can think of. Thanks for looking for the elder. Oh, and if 
you find him, give him this. I'm not sure what it is, but he asked me to hold 
on to it for him. I'm sure he wants it back." You have the third continent's 
Moon Tablet. You can now enter the temple and play the night stages.

-----------------
Chun-nan Temple
-----------------
"This must be the sacred shrine the villagers were talking about," Chip says, 
"We have to find the village elder. C'mon, let's go in, Sonic!" This temple 
has a nice fountain. Let's go and examine the doors on both sides of the hall 
first.

First door to the left: 89 Sun Medals, 69 Moon Medals
Second door to the left: 86 Sun Medals, 60 Moon Medals
First door to the right: 33 Sun Medals, 34 Moon Medals
Second door to the right: 33 Sun Medals, 21 Moon Medals

Open the moon door atop the steps for another night level.

--------------------
The Floating Shrine
--------------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 9 min     Rings to be collected: 200
Items: Movie 13, Illustration 81, Illustration 84

Run forward and smash through the first door you see for an item capsule. Go 
left and continue along the path until you are ambushed by a pack of dogs 
called Little Rexes. See the cracked white wall to your right? Smash it up to 
reveal a 30 Ring before you fight. Those pups are small fries, defeat them and 
smash open the cracked white wall just before the force field they set up for 
an item capsule. Let's move on.

The next cracked white wall (by the chain of rings) hides nothing but four 
vases. The one after that hides a 30 Ring. Meanwhile, you will be attacked by 
some red Nightmares. You'll find a cracked door to your right just after the 
force field. Smash into that room for a secret item! The next cracked white 
wall hides an item capsule. Take it to trigger the appearance for 4 red 
Nightmares and 2 Dark Bat Snipers. Continue along the path to reach a lotus 
pond.

Jump carefully across the stones and grab that item capsule under the building. 
Grab the 30 Ring on the island and go over to the bridge. Follow the narrow 
path to the left of the bridge to go under it. You find a series of bars and 
pole. Jump from pole to pole to reach a hidden island with a secret item. A 
Dark Bat will then appear to transport you to the next path. You will then 
have to drop down to a lower path. Grab one of the crates and carry it forward. 
When you see another ledge above you, place the crate on the ground and use it 
to help you reach the ledge above, where you can find an item capsule.

Grab onto those Dark Bats to the right and swing along to the other side. Go 
right at the T-junction and pick up the item capsule behind the crates. Now, 
go the other way and you'll reach another T-junction with a pole in the middle. 
Go to the right and you'll find a secret item behind some vases. Now, go all 
the way to the left and pick up the item capsule in that corner.

Climb up the pole and you'll find two paths into the house. First, take the 
left path and fight all the baddies in the room. Pull the lever to open the 
door above you which leads to the goal ring. Now, go out of the house and take 
the other path. Swing over to the goal ring with the poles and you are all set.

Level up! Health level 2 (17500 Gaia Force), Attack Level Up (20000 Gaia Force)
You should more or less have enough Gaia Force to gain more health and gain 
more attack power at this point.

--------------------
Rising Dragon Falls
--------------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 9 min     Rings to be collected: 160
Items: Illustration 68, Illustration 78, Movie 06, Illustration 27

Go left from the start and drop down to the ground below. Grab the rings on 
the path as well as the item capsule in the shack to the right. Another item 
capsule can be found among the next pile of vases to the right. Keep going and 
you'll be attacked by 2 Dark Masters and numerous red Nightmares. Defeat them 
all, grab the 20 Ring and head on to the narrow path. You'll find a secret 
item among the group of vases to the right just before that path.

This path is flanked by pendulum blades, be careful not to cut yourself! 
Certain sections of the path are trapped and will collapse when stepped on, 
sending Sonic into spike pits. Fortunately, a 30 Ring is available at the end 
of that path to patch you up. In addition, another secret item can be found 
behind the crates to the right.

It looks like the bridge across the river has collapsed, so perform a dash 
double jump to get across. Go right at the T-junction, jump up and grab that 
flying enemy when it comes close. Swing over to the ledge on the other side, 
cross the bridge and run up the hill. You'll find a third secret item at that 
hidden lookout. Jump down, run along the path with the pendulum blades again 
to return to the river. Jump across the broken bridge and go left this time. 
Smash the next pile of vases for an item. Look carefully and you will see a 
small path sloping downwards. Follow that path to a secret alcove behind the 
waterfall, inside is a secret item, of course.

Now, you have to make your way up the river via those poles. Grab onto the 
first pole and wait until the second pole is level with yours before jumping 
at it. Let that pole move to the left before you jump to the next one. Now, 
jump onto the ledge to the left and grab onto the flying enemy when it's near. 
Let the enemy carry you to the right before you swing over to the next pole. 
After that, jump at the horizontal pole and swing onto dry land.

You have arrived at the waterfall. Man, it's a long way up! Just follow the 
path and go from pole to pole, using those flying enemies to swing across if 
necessary. There is only one way to go here, so you should know what to do. 
Once you've reached the top, you'll find the path up ahead has been blocked by 
fire. Pick up the water barrel and throw it at the fire to put it out. Enter 
the house, smash the vases for an item capsule and swing up using the golden 
square on the wall. 

You are now on the ramparts of some fortress. Many red Nightmares and Little 
Rexes will attack you. Defeat them all and climb up the ledge to the right for 
an item capsule and a 20 Ring. Drop back down to the ramparts and go the other 
way for the goal ring. This really is one long drawn level.

New skill! Unleashed Level 3 (25000 Gaia Force)
Your Unleashed Gauge has become even longer, allowing you to stay Unleashed 
for a longer duration.

-----------------
Path to Darkness
-----------------
Level type: Night
Rewards: Up to 3 Sun Medals, tablet fragment adorned with a blue jewel
Target time: 9 min     Rings to be collected: 248
Items: Movie 07, Illustration 82, Illustration 53, Soundtrack 19

You are running along what resembles the Great Wall of China. Dash along the 
path and prepare for a long jump across a broken section! You'll soon reach 
the first watch tower. Jump up, grab the golden square above the entrance and 
swing Sonic up. Search the lookout for a secret item. Drop back down and enter 
the lower level to face some red Nightmares, a Deep Nightmare followed by Tiny 
Rexes. 

Get out through the other side and walk over to the switch on the ground. 
Press and hold the B button and twirl the control stick clockwise to lower the 
drawbridge. Do not lower it all the way, however, leave a small gap between 
the bridge and the next path for you to drop down. You'll find a secret item 
down there. Swing back up using the yellow square.

You arrive at another broken section of the ramparts. Pick up a crate and 
throw it at the nearest fan robot (known as an Egg Typhoon) so that he won't 
blow you off his wall section. Jump over there and destroy the robot. Throw 
another crate at the next Egg Typhoon to stun it, then jump over and destroy 
it as well. Run along and collect the item capsule on the way. After that, 
swing across the next large gap in the wall using the three flying enemies. 
Dash along the path and jump at the secret item at the other end since part of 
the wall's going to crumble.

Drop down the gap made by the crumbling wall section and follow the rings. 
There are two fires you will have to put out using the water barrel on the 
ledge. The first fire hides an item capsule, and the second one blocks the 
path to the next area. In addition, be sure to smash the pots near the water 
barrel for another item capsule. Swing on the poles across the next chasm and 
smash the pots for an item capsule. Jump up the ledges, run along the path 
above and climb onto the next ledge for enemies galore (Dark Masters, Little 
Rexes and Dark Frights would like to say hi!). Defeat them all and continue 
your way up.

You come to a series of platforms. Jump your way to the other end. Notice the 
lone platform below with an item capsule? Drop down there for the final secret 
item of this level. Don't worry; a Dark Bat will appear so you can swing Sonic 
back up again. Two more item capsules are there for the taking on the 
platforms. You'll eventually be ambushed by red Nightmares and Dark Bat 
Snipers spread across the platforms. You'll have to jump around to kill them 
all.

Once they are all dead, one giant club wielding Nightmare called a Titan will 
appear in the large circular platform near the goal ring. At this point, 
simply activate Unleashed Mode and start slashing away at him. Given your 
health and attack levels, this battle should be a cinch. Always attack from 
behind to minimise your chances of getting hit. Once the enemy is down, you 
can run along the final path to the goal ring.

Level up! Health Level 3 (30000 Gaia Force)
Your health bar becomes even longer, making it much more harder for enemies to 
kill you, as if they can easily do so in the first place!

You obtain another tablet fragment adorned with a blue jewel. Sonic and Chip 
find an old man lying unconscious on the ground. As they approach him, they 
are confronted by a giant burning phoenix. It's the Dark Gaia Phoenix!

------------------
Dark Gaia Phoenix
------------------
Level type: Night     Rewards: 1 Sun Medal
Target time: 5 min

This Phoenix is a master of ballistics. It likes to fire its sharp feathers at 
you from a distance. Since the Phoenix is on fire, you should put them out 
before attacking them. When she has stopped near one of those pillars in the 
arena, climb up that pillar, pick up the water barrel and throw it at her. 
This will put out the Phoenix's flame, causing her to land in the centre of 
the area. Run over to the Phoenix and start slashing her. You will then be 
prompted to swing the Wii Remote and Nunchuck alternately for a number of 
times on screen. Just swing according to the prompts and Sonic will give her a 
beating!

Now that she is damaged, the Phoenix will start using shockwaves when you get 
close. Repeat the same procedure with the water barrels. This time you need to 
throw 2 barrels at her to put her flames out. Rinse and repeat the slashing, 
literally! Having been beaten up twice, the Phoenix still hasn't learnt from 
her mistakes. In fact, whenever she stops near a pillar, she will stay near it 
and attempt to hit you with her feathers. This is the perfect opportunity to 
douse her flames quickly. You'll need 4 barrels this time. Once the flames are 
out, you know what to do. Finish her!

The village elder Zonshen thanks you for saving him. "How can I thank you?" He 
asks, "You will always have my deepest gratitude. I came to look in on the 
holy shrine but... Somehow, it seems like I lost consciousness. I am Zonshen, 
the village elder. Thank you so much for coming to my aid. What's this? You 
wish to know about the Gaia Temple? Allow me to explain."

"We have been the keepers of this holy shrine for many generations. Lend me 
the tablet fragments you have with you. Here you are. A planet tablet, a key 
to the temple door. Now you can find what lies beyond the planet door." You've 
obtained the third continent's Planet Tablet.

****************
Important scene
****************
Sonic and Chip enter the temple and place another Chaos Emerald onto the altar. 
The emerald regains its red glow as another piece of the planet moves back 
into place. The third continent has been restored! The two leave the temple to 
find an awoken beast. Looks like the phoenix has regained her senses! Chip 
just has to offer her chocolate!

Meanwhile, Dr. Eggman is in his base. He asks one of his robots for the status 
on his Dark Gaia powered Eggman constructive system. It's currently 27% 
complete, but construction is delayed because the planet is coming back 
together. At the same time, Dark Gaia is unable to maintain its own weight and 
has scattered around the world. His robot tells Eggman that the Chaos Emeralds, 
which he discarded along with Sonic earlier on, are causing the planet to come 
back together. However, Eggman just loves a challenge. After all, it's not fun 
taking over the world without needing a fight. Meanwhile, Eggman forces have 
gained controls of all temples. Furthermore, Eggman seems to be planning some 
secret weapon to help him succeed in his endeavour.
****END SCENE*****

Tails has some news for you. "Professor Pickle may have found a new 
destination for you by now. Sonic, let's go visit him at his laboratory in 
Spagonia. But first, let's enter the Gaia Gate and check out one of the doors. 
After all, you should have up to 38 Sun Medals and 25 Moon Medals by now. 

----------------
Chun-nan Temple
----------------
Open the second door to the right. 

-----------------------
Chun-nan Temple Room 4
-----------------------
Medal requirements: 33 Sun Medals, 21 Moon Medals
Items: 1-Up, Soundtrack 48, Soundtrack 11

Run through the hallway to find a cracked wall panel to the right of a 
conveyor belt. Smash the panel to reveal a light source in front of a closed 
door. Revert to your original form and run against the flow of the conveyor 
belt to an area with 2 more cracked wall panels. Allow Sonic to change into a 
werehog again and smash through those walls. You'll find another 1-up, thus 
allowing you to start all levels with 7 lives. 

The other wall panel was blocking the way to another conveyor belt. Since it's 
going in the wrong direction, you'll need to revert to your original form 
again. Open the door leading back to the light source and become a hedgehog 
again. Run against the flow of that belt and jump up the steps for Soundtrack 
48. Continue along this path and jump across the next gap for Soundtrack 11. 
That's it for now. 

If you have followed this guide to the full, you should have collected 56 
secret items by now. In that case, you should receive the keys for Secret 
Mission 06 when you pick up Soundtrack 11. It's a night mission accessible at 
the Spagonia Gaia Gate.

----------------------------------------
11. The Chun-nan-Spagonia return flight
----------------------------------------
[SU11]
Before you enter town, let's go to the Stage menu and play the secret mission.

-----------------------------------
Break nothing en route to the goal
-----------------------------------
Level type: Night, Secret Mission 06     Reward: 1 Sun Medal
Time limit: 32 sec
Objective: Reach the goal ring without breaking obstacles
Item: Document 12

This is one level where you will hurdle over many pots, barrels and crates as 
you dash through the streets. You'll find a secret item above some crates in a 
corner to the left. After that, continue vaulting along the street to reach 
your goal. (In case you don't know, the time limit is deliberately set so that 
you cannot just walk slowly through the streets and reach the goal in time.)
*****END LEVEL*****

Check out the city centre, it's daytime. Let's talk to everyone, they should 
regain their senses now.

Baker Street:
Denise says, "It seems more and more people are acting rather strangely in the 
evening. Everybody's fine during the day. What's causing all the trouble at 
night?"

Main Street:
"Hey, how it's going?" Lucia asks, "Who are you? Heh, why? Don't you know?" 
Ippolita continues, "Yeah, don't you know who you are?" "Sorry, I don't, 
either."

Back Alley:
Professor Pickle's assistant says, "I find my memory gets quite muddled after 
dark these days. I do hope I haven't done anything too frightfully rude, have 
I?"

Aqueduct Street:
Otto says, "The professor was looking for you fellas. You 'otto' see him!" So, 
let's go to the lab.

Pickle Lab:
"Oh, my!" Pickle explains, "The Dark Gaia Phoenix has appeared? Events are 
unfolding just as they are outlined in the Gaia Manuscripts. Very interesting! 
Additional study of the Gaia Manuscripts has yielded new information. Spagonia 
and Chun-nan are your next destinations. You will need to consolt the local 
populace for further details. All right. Sonic, time is of the essence. Do 
pick up the pace!" Head back to the Aqueduct Street, where something new is in 
store for you.

Aqueduct Street:
Otto asks, "So you got the Moon Tablet from Lucia? What? You've already gone 
through the door? You might be chosen ones after all! And if you are, what 
more do I need to say? Just take this tablet. I'm sure you know by now Lucia 
and I are Gaia Temple guardians. It's our job not only to protect the temple, 
but also to guide the chosen. Find all the Gaia Temples and put a cap on Dark 
Gaia as quick as you can!" You've obtained the second continent's Sun Tablet. 
This also means that you can now play the day stages in Spagonia! Head to the 
temple quick!

----------------
Spagonia Temple
----------------
Run up to the sun door and open it, here we go!

-------------------
Spagonia Day Stage
-------------------
Level type: Daytime     Reward: Up to 3 Moon Medals
S rank completion time: 2 min 50 sec
Items: Illustration 09, Document 07, Illustration 37, Document 06

Run along from the starting point and get ready to drift right into the side 
street. Quickly rush through the chains of rings before running right into the 
booster just before the wall. If you pull it off correctly, Sonic will be 
boosted to the right. Follow this path and collect all the rings you find! 
Quickly drift to the left just before you drop off the ledge to reach another 
side street shortcut. 

Drift around the next hairpin turn to the left. Sonic Boost through the crates 
there for a secret item! After that, Sonic Boost past the new few shield 
wielders. Get ready to bounce off the spring at the top of that hill. Some 
flying robots will appear in the air. Chain homing attacks on all 4 of them 
before soaring through the Speed Ring, picking up the rings in the air as you 
do so.

You then enter a narrow alley that isn't completely straight. Be prepared to 
quickstep to the right, then left to dodge the walls. As you clear the alley, 
keep your eyes peeled for a robot on the crate. Jump up and use a homing 
attack on him and his cohort to boost Sonic to a high ledge with a second 
secret item. Bounce along the springs to the next path, where more rings can 
be found on the stairs. Bounce off the next spring and chain homing attacks on 
the next few enemies in the air and you'll soon grab onto a slider.

Bounce along the next few springs and you'll get to run along the wall! Get 
back down onto the ground and drift around the next hairpin turn. Bear left 
around the turn and use a homing attack against the robot there. Chain homing 
attacks on the next few robots to reach the speed ring in the air. Run onto 
the next booster and get onto the wall again! Run and bounce from wall to wall 
before reaching another slider. 

Bounce up the next spring and soar through the speed ring to reach another 
slider. Reach the next slider with the help of homing attacks. You then come 
to a 2D section. Bounce off the spring and wall jump up. Continue along the 
path to the right. If you can chain homing attacks on the next few robots, you 
can reach some speed rings that boost you up into the air. Sonic will ride on 
some boosting mechanism. Press the A button at the right time and Sonic will 
be boosted through more speed rings. 

It does not matter whether you manage to reach those rings or not. Sonic will 
participate in a roof to rooftop chase involving many sliders to climb up 
towers and go between towers (The high road has fewer sliders and more running, 
so it should take less time). Sonic then grinds down a corkscrew rail around a 
tall clock tower before sliding down more sliders. (If you want to get a 
secret item, stop on the tower after the first slider and jump off from the 
left. Sonic will land on a rail leading to a remote tower with a secret tower 
before returning to the main path).

You then come to the final path, where a robot known as an Aero-Chaser will 
attempt to fire tractor beams and missiles at you. Simply quick dash left and 
right to avoid his tractor beams while using the Sonic Boost repeatedly to 
avoid the missiles. You will soon reach the goal ring. Don't worry about 
getting hurt! There is one more secret item just before the finish line, but 
it's likely that you'll miss it as you make a run for it.

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime
Rewards: 1 Moon Medal, tablet fragment adorned with a red jewel
Time limit: 1 min 30 sec
Objective: Collect 200 rings

You will play through the first part of the Spagonia Day Stage again. Just 
follow the same strategies for that level. The only difference is that you 
will have to use a lightspeed dash on one of the long chains of rings in the 
air in the middle of the path. Assuming that you went through the speed rings, 
you should have collected 200 rings before you even reach the narrow alley, 
provided that you don't get hurt of course!

Oh yes, a new tablet fragment, and 2 new daytime levels are available in 
Spagonia. Chip is getting frustrated that no one knows him. "We've been all 
kinds of places, but so far nobody knows me. Next stop, Chun-nan. Let's go, 
Sonic!" Not so fast! There are still levels to be completed in Spagonia.

---------------------------------
Use the Wall Jump to get through
---------------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 1 min
Objective: Use wall jumps to bound your way up the walls!

This is another tutorial mission. Run to the right to the parallel walls. Jump 
towards the wall to the right while tilting the Control Stick in that 
direction and press the A button when Sonic comes into contact with the wall. 
Sonic will perform a wall jump to the left. Press the A button again while 
tilting the Control Stick to the left when Sonic comes into contact with that 
wall to continue wall jumping up. Repeat until you've reached the top where 
the goal ring awaits.

-------------------------
Reach the goal unscathed
-------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 50 sec
Objective: Reach the goal ring without taking damage
Item: Document 23

This is one hard level. You are to face that Aero-Chaser that fires tractor 
beams and missiles at the end of the Spagonia Day Stage 1. The tractor beams 
are easy to avoid, but the missiles aren't. This is because they maintain 
their homing capabilities until the last moment! Your best bet is to use as 
many Sonic Boosts as you can while they are fired. The good news is that you 
only have to survive 2 barrages of missiles before you are home free. Try and 
get the secret item along the way if you have the guts! Once you've beaten 
this level, return to the city centre.

---------------------
Spagonia city centre
---------------------
Main Street:
Lucia says, "Hey, Ippolita has something she wants to give you." Ippolita says, 
"A present, just for you. Do you want it?" Sure I do! "Here's something to 
remind you that we're friends!" It's Soundtrack 38. Merci beaucoup!

Baker Street:
Denise says, "It seems more and more people are acting rather strangely in the 
evening. Everybody's fine during the day. What's causing all the trouble at 
night?"

Back Alley:
Pickle's assistant says, "I find my memory gets quite muddled after dark these 
days. I do hope I haven't done anything too frightfully rude, have I?"

Aqueduct Street:
Otto asks, "Is this too the guidance of the holy temple? Do your best to do 
what's best."

Although you are meant to go to Chun-Nan, you should head back to the temple 
in Apotos. After all, you should have up to 39 Sun Medals and 31 Moon Medals 
at this point, which allows you to open one of the doors.

===============
Apotos
===============
Reenter the temple and open the door to the left.

---------------------
Apotos Temple Room 1
---------------------
Medal requirements: 33 Sun Medals, 26 Moon Medals
Items: 1-Up (x2), Soundtrack 12

Run through the passageway as a Werehog and swing along the poles above the 
pit in the subsequent hallway. Step on the switch to open the door to the left. 
Return to the starting area and step into the light. Now that you are back to 
normal, run across the flow of the conveyor belt to the left of the pit for 
another 1-Up by the door. You can now start all levels with 8 lives. Run along 
the conveyor belt on the other side of the door to reach the innermost area of 
the hall.

Transform into a werehog again. Climb up the high ledge to the left for 
another 1-Up. You now have 9 lives! After that, ride the lift to the left up 
for Soundtrack 12. To exit, step into the light to revert back to normal and 
run against the flow of the conveyor belt.

Why not talk to the people of Mazuri for once?

==============
Mazuri
==============
It's currently in the middle of the day.

The Lookout Tower:
Chip must have offered Kofi chocolate. "Chocolate?" He says, "For me?" He eats 
the chocolate. "So sweet! A true delicacy!"

The Hunter's Home:
Kwami says, "Some of the wild animals are known to get even wilder at night. I 
heard that even timid herbivores have actually attacked people! I wonder what 
foul forces are behind this!"

The Holy Tree:
Gwek says, "I see, You're on a journey to restore the planet, are you? May the 
divine protection of the temple be with you wherever your path leads."

Shop:
Ana's tending to the shop. "Are you travelling the world? That must get pretty 
gruelling at times." You get to make two answers, "Nah, it's a lot of fun!" 
and "It can be kind of hard!" Let's see what will happen if you pick the 
former. "I'm impressed. I would like you to have this. May it bring you good 
luck." You receive Soundtrack 34. I doubt these villagers even have CD players, 
let alone electricity! Now, let's have another chat with the people of Holoska.


===============
Holoska
===============
It's still the middle of the day.

Central bonfire:
"Oh! I know you! You're, you're..." Jari-Pekka thinks carefully, "Um, let's 
see now. On the tip of my tongue. I've got it! James! See there? The old 
noggin's just as sharp as ever!" Wrong, wrong and wrong!

Food storage area:
Sarianna says, "Something's going on over at the Sacred Shrine. But I'm sure a 
guy like you will be able to take care of it! Good luck! I'm counting on you!"

Storage area:
Jari-Thure, Sarianna's husband is down in the dumps. "I'm in the doghouse with 
my wife again. I'd laugh if I wasn't ready to cry."

Family home:
Marketa says, "It sure is cold here. At least it's a little warmed while the 
sun's out. So you're searching the world for this little guy's memory, huh? 
Hey, I know! I don't know it! It'll help or not, but here! You can have this!" 
You receive Soundtrack 36.

It's time to return to Chun-Nan. I hope Sonic doesn't get jet lag from 
travelling around the world so frequently!

===============
Chun-nan
===============
Talk to the villagers again and see what they have to say. Notice that the 
street bench is not available for selection.

Waterflow Way:
Shuifon says, "For rescuing the elder, you have earned a well-deserved rest. 
What? Gaia Temple? Sorry, haven't heard of it. The elder would be the one to 
talk to about that."

Lantern Herbal Shop:
"Nobody's here. Let's look elsewhere, Sonic."

Restaurant:
Chun says, "Yay, Sonic! Thanks for saving Grampa! I was so worried, and now I 
am so hungry! Maybe I have a little something in my pocket. Let me see. Hey, 
what's this doing in here? I can't eat this. You can have it." You receive 
Soundtrack 40. I wonder what the typical village boy would be doing with a CD, 
considering that there is no CD player here!

The back gate:
The village elder Zonshen is here. "Word can't express how grateful I am to 
you two. My appreciation knows no bounds. I deeply respectfully and heartfully 
thank you! I have entrusted Hualin with something you've been looking for. I 
believe you'll find her sitting on a bench down the street." You can now 
select the street bench.

Street bench:
Hualin exclaims, "You guys are awesome! You not only saved the elder, you're 
going to fix the whole planet! It sure is a big world. Oh, I almost forgot. 
The elder gave me something to give to you. It's supposed to be very valuable, 
but I am sure we can trust you with it." It's the third continent's Sun Tablet. 
You can now play day stages in Chun-nan.

----------------
Chun-nan temple
----------------
Hey, looks like both the star door and sun door are open. Let's take care of 
the sun door first.

-------------------
Chun-nan Day Stage
-------------------
Level type: Daytime     Reward: Up to 3 Moon Medals
S rank completion time: 3 min 10 sec
Items: Document 10, Illustration 02, Illustration 12

Get ready to run along the Dragon Road! Run along the boosters to speed Sonic 
up, enabling him to run across the surface of the water. After that, reach the 
high road by chaining homing attacks on the next few enemies. Soar through the 
speed ring to reach the next path across more water. 

(NOTE: The path to the left can be reached if you allow Sonic to drop after 
he's hit the third robot in the first group. Sonic will then lock on to the 
first robot to his left. Chain homing attacks there to reach another path. 
That path features many lines of rings for Sonic to lightspeed dash through. 
It may be quite difficult to get the hang of. If you take that path, bear left 
past the crates and you'll find a secret item across one of the lines of rings)

On this path, be careful not to fall into the drink! Be ready to jump up the 
ledge at the upcoming building so you can boost off. As you run through the 
building, be prepared to Quick Step around those shield wielding robots and 
jump over the small bumps on the ground on the way.

You'll find a secret item in the hallway after all the above. Keep going along 
the path and you'll drop by another body of water. If Sonic is fast enough, he 
can run across the water to get the rings there. Continue along the path and 
go around the loop-the-loop. You'll be prompted to press the A and B buttons 
in a certain sequence. Get it all right and Sonic will make a jump to another 
path. You will then bounce into a high wall which can be used to reach the 
yellow grind rail through a wall jump.

You then run down a steep slope, then around another loop-the-loop. Get ready 
to jump through a series of speed rings to reach another chain of rings in the 
air before landing on the next path. Get ready to chain some homing attacks on 
the next set of robots in the air to reach another high road. Keep going to 
the right and have Sonic run so fast that he can run on the ceiling into two 
more springs. After that, you will be required to send Sonic through a series 
of speed rings on those towers above the water, otherwise Sonic will be forced 
to take a slower route via some grind rails down below (or simply drown).

You'll then run alternately between land and water. Watch out for the spears 
that land on the path. You can avoid those spears by hugging the left wall on 
the first path and keeping close to the right wall on the second path. Use 
quick steps to get past the crates in the upcoming narrow passageway and 
you'll arrive at a village. Jump off the ramp and into the speed ring to reach 
the balcony of a house. Run over the next ramp and soar over the water using 
the speed ring.

Run through the next spear ridden part, hugging the left wall in the process 
before using the next few speed rings to boost you over to the next path. 
Eventually you will find yourself jumping in the direction of another lake. 
Try to send Sonic through the speed rings to smooth his landing. Step onto the 
next booster to run on the water surface. Bear right and bounce up the spring 
to reach a high ledge with several robots and a secret item. The goal ring is 
just ahead.

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime     Reward: 1 Moon Medal    Time limit: 1 min 10 sec
Objective: Collect 200 rings

You will be starting at the first checkpoint of the Chun-nan Day Stage. Just 
follow the path and collect all the rings you find. It is vital that you 
manage to get the on-screen button sequence right and get onto the high ledge. 
The rings on the grind rail should help you in reaching your target a lot. 
It's likely that you wouldn't have enough rings by the time you reached the 
building just before the towers with the speed ring. In that case, use the 
booster there make you turn back, bounce off the spring to the robot to the 
left and collect the rings on that path.

-----------------------------------
Don't break anything along the way
-----------------------------------
Level type: Daytime     
Rewards: 1 Moon Medal, tablet fragment adorned with a red jewel
Time limit: 2 min
Objective: Reach the goal ring, dodging the jars as you go

You will be running through final part of Chun-nan Day Stage 1. Some quick 
stepping is in order to dodge those jars. Be warned that those brown sauce 
jars blend in very well with the red colour of the buildings, making it easy 
for you to run into them. In any case, you will receive a tablet fragment 
adorned with a red jewel as a reward, and another day level in Chun-nan as 
well.

"Hey, Sonic, that was pretty exciting, huh?" Chip says, "We've gathered more 
tablet fragments. Let's go see the professor." Since you've unlocked some new 
levels, let's play through them, shall we? In addition, you should now have up 
to 39 Sun Medals and 36 Moon Medals, so let's head back to the temple to open 
one of the doors.

----------------
Chun-nan Temple
----------------
Open the first door to the right. 

-----------------------
Chun-nan Temple Room 3
-----------------------
Medal requirements: 33 Sun Medals, 34 Moon Medals
Items: Soundtrack 26, Soundtrack 18, Soundtrack 20, 1-Up

Run through the passage for another large hall loaded with goodies. Climb up 
the pole and jump onto the ledge to the left for Soundtrack 26. Step into the 
light to revert back to your normal self. Lightspeed dash along the rings 
across the chasm for Soundtrack 18. Go right and get that spherical object. 
It's a bomb. Carry it to the path below and throw it at the cracked wall panel 
across the pit to destroy it. Dash double jump into that alcove for Soundtrack 
20. Step onto the switch to activate the moving platform at the starting area. 
Dash back there and ride the platform up for a 1-Up. You'll now start each 
level with 10 lives.

Let's head through the sun door for your next level.

-------------------------
Reach the goal unscathed
-------------------------
Level type: Daytime     Reward: 1 Moon Medal    Time limit: 2 min 50 sec
Objective: Reach the goal ring without taking damage
Item: Document 25

This is an entirely new level. Run along the path and get ready to dodge the 
bullets from a gun turret. In fact, there are many more gun turrets along the 
path. Dodge them all and enter the cave, where you have to jump over spike 
balls. The spring at the end of the tunnel will send you down to a path with 
even more spike balls to dodge. After you've cleared that path, you'll enter a 
valley with many ledges sticking out. 

Those ledges are guarded by flame spewing robots called Eegg Flames. Use 
homing attacks on them to reach each ledge, timing your homing attack so that 
it hits the fire breathers when their flames are not facing you. Go carefully 
from ledge to ledge, grabbing the secret item on one ledge and then use the 
speed ring to reach the final path.

If you would like to fight the Dark Gaia Phoenix again, go through the star 
door in the temple. Otherwise, let's talk to the villagers again.

-----------------
Chun-nan village
-----------------
It seems that you can now switch between day and night. Let's try talking to 
the people at different times.

*****DAYTIME*****
Waterflow way:
Shuifon says, "The village elder is respected by all. We are greatly relieved 
he's back safely."

Lantern Herbal Shop:
"Nobody's here. Let's look elsewhere, Sonic."

Street bench:
Hualin says, "It's so stimulating being around you two! It's like a little 
pick me up! I hope you'll come by for a visit again."

Restaurant:
Chun says, "That's all I had in my pocket."

The back gate:
Zonshen says, "Have you been elsewhere? You can meet all kinds of people in 
other places. The more people you meet, the more you will discover."

*****NIGHT*****
Waterflow way:
Shuifon says, "Is it true the village elder has returned? What a relief! We 
are eternally grateful."

Lantern Herbal Shop:
Lin is here. "We are in your debt. The elder made it back without a scratch. 
Good job!"

Street bench:
Hualin says, "You have a real fire in your eyes. It looks so cool! They don't 
change colour, do they?"

Restaurant:
"What? Grandpa's back?" Chun asks, "Wahoo! He's home safe at last! I'll have 
to see if he brought back any food!" The greedy bugger.

The back gate:
"I trust there'll come a time when you pay us another visit," Zonshen says, 
"I'm always here, ready to be of service. Though I know that you must keep a 
very busy schedule!"

Let's head back to Spagonia now.

===============
Spagonia
===============
Head to the village and have another chit chat with the locals, ok?

---------------------
Spagonia city centre
---------------------
Main Street:
"How's it going, Sonic?" Lucia asks. "Hi, Sonic!" Ippolita says. Lucia 
continues, "So you guys are going to restore the planet, huh?" Ippolita says, 
"I want to help too!" Lucia tells her, "You are a bit young for that sort of 
thing."

Denise, Pickle's Assistant and Otto won't have any new things to say, it seems. 
Let's go to the lab now.

Pickle Lab:
Both Pickle and Amy are there. Pickle says, "Ah, I've been expecting you, 
Sonic. You've done a fine job collecting tablet fragments. We don't have any 
time to waste. Go and open the door immediately. And pay Otto a visit. He 
should be able to provide assistance. I was surprised to learn Otto is a 
guardian. And I've known him for so long. It was because of him, in fact, that 
I embarked on a research career. Funny how friendships can be so influential. 
Right then. Go see Otto!" Amy comments, "I wonder who conceived the idea to 
use tablets as keys. Quite clever!" Let's see Otto again.

Aqueduct Street:
Otto says, "I imagine you heard all about tablets from the professor, hm? Then 
if you'll be so kind as to hand over your tablet fragments, I press and push 
and, it's done! A tablet to open the temple door." You now have the second 
continent's Planet Tablet, which allows you to face the boss. Enter the temple 
and open the star door.

-------------------------------
Boss battle: Vs. Egg Devil Ray
-------------------------------
Level type: Daytime     Reward: 1 Moon Medal
S-rank completion time: 3 min 40 sec

I wonder what's up with Dr. Eggman's obsession with eggs. This is a second 
boss with an egg prefix. Run along the path, quick stepping to avoid the laser 
beams while you collect rings to fill up your boost gauge. Eventually Eggman 
will deactivate his green protective shield to face you. Sonic Boost into him 
to deal damage. He will cry, "Why you little!" and shift the level to a 2D 
perspective, firing lasers from the side. Jump to avoid the lasers and use a 
homing attack on Eggman's machine.

The viewing angle changes back to 3D. Continue to avoid Eggman's lasers. It 
seems that Eggman has made a fundamental flaw in the design of his Devil Ray. 
The lasers only fire from the side. As long as Sonic maintains a straight line 
between him and the central passenger compartment, the rays can never hit him! 
Wait for the shield to go down and Boost into him again. The scene shifts to 
2D mode again, so dodge the lasers and hit Eggman with another homing attack.

Now that he's down to half health, Eggman's going to be serious. In addition 
to his lasers, Eggman will start firing fireballs from his central compartment. 
Jump from time to time to avoid those fireballs. Once his shield his down, hit 
him again. After that, you won't return to 2D, instead you get to dodge his 
lasers as usual and hit him when his shield is down. Following that hit is a 
2D sequence, followed by one in which he uses fireballs in addition to lasers. 
Use the same strategies to hit him twice more.

Sonic and Chip enter the Gaia Temple and place another emerald onto the altar. 
The emerald regains its blue colour and causes an earthquake. Meanwhile, the 
second continent moves back into place. Spagonia is restored! Chip then 
suggests, "Maybe Professor Pickle has found a new destination for us by now. 
Time to pay him a visit at his laboratory, Sonic."

---------------------
Spagonia city centre
---------------------
But before that, let's see how the locals behave in day and night, now that 
you get the option to change the time of day.

*****DAYTIME*****
Baker Street:
Denise says something different finally. "Strange things are also being 
reported in other towns, you say? How disturbing! What's happening to the 
planet?"

Main Street:
Lucia and Ippolita won't say anything different from last time.

Back Alley:
The assistant is feeling better. "Hello, Sonic and Chip," he says, "Hm? What's 
that? Oh, how am I feeling? Not too bad, I'd say. Though at night my body 
isn't quite right. Good thing I'm too busy with work to notice it much!"

Aqueduct Street:
Otto says, "What could be happening at the temple? If only I could go see for 
myself."

*****NIGHT*****
Baker Street:
"I love what you've done with your hair," Denise says, "That windswept look 
suits you! Whoever did your 'do must be a real pro." Same a before.

Main street:
"Hey Sonic," Lucia says, "You look buff and tough at night." Ippolita then 
mispronounces the two words, "Yeah, puff and fluff!" Lucia says, "I bet you 
could take on anybody."

Back Alley:
The Assistant has become Edward Hyde again! "Bwahahaha!" he laughs, "Tonight, 
I'm feeling deliciously evil! Look well, beast, for I am ready to take on the 
world!"

Aqueduct Street:
Otto compliments you, "Your feats are, in a word, astounding! I'm cheering you 
on from the sidelines." Let's go to the lab now.

Pickle Lab:
"Ah Sonic, your timing is perfect," Pickle says, "Additional study of the Gaia 
Manuscripts has yielded new information. Your next destination of snow and ice, 
Holoska!" You will need to consult the local population for details." Amy says, 
"We look forward to hearing good news from you, Sonic!" It's back to Holoska 
for you! I assume you will be playing the night stages at this point, right?

------------------------------------------
12. The sun does set in Holoska after all
------------------------------------------
[SU12]
Fly to Holoska again. Looks like this arctic continent isn't the land of the 
never setting sun after all. Let's talk to everyone.

Central bonfire:
Jari-Pekka is still hanging out. "Ah, it's you again! Let's see, now. Your 
name was Tonic, was it?" Good job, old man. You are just ONE letter off! "Oh, 
that's not it? I know for sure it started with 'Ton', but the rest of it 
escapes me."

Family home:
Marketa says, "I don't know why, but things seem kind of weird after dark now. 
That's why I try not to go out at night. Thanks for coming to see me! I was 
feeling kind of lonely. Here's something to say thank you." You receive 
Soundtrack 37 as a gift.

Storage area:
Jari-Thure is still depressed. "Ahhh, I don't feel like doing anything anymore. 
I mean, I'm a slow, lazy good for nothing! That's what my wife thinks of me, 
anyway. I just know it! I could just cry."

Food storage area:
Sarianna is expecting you. "Oh, we meet again," she says, "Listen, I apologise 
for that odd favour I asked you for the last time. And what brings you here 
this time? What? You think I know more about the shrine than I let on? Ah, 
very intuitive of you! Yes, my husband and I are guardians of the Holoska 
Temple of Gaia. My husband, Jari-Thure has the other tablet you'll need to get 
further into the shrine. But lately, he's been acting really strange at night. 
You'd better try talking to him yourself!" Head back to the storage area.

Storage area:
"Huh? Oh, it's you. I haven't been able to look my wife in the eye since then, 
I'm so embarrassed," Jari-Thure says, "What? Do I know anything about a tablet, 
you ask? I guess that depends. If you'll listen to my troubles, I just might 
have something like that for you. Ever since my wife found out what happened, 
she's been calling me a big chicken. Here I am, supposed to be one of the 
guardians of the temple, but I let everybody down. Say, what do you think? You 
don't think I'm a big chicken, do you?"

You get to make one of two responses, "Nah, you're a fine, upstanding man!" or 
"Yes, you're a huge fraidy cat. Pick the former. "You think? Ha ha ha! Right? 
That's what I said! I'm no chicken! You're a good guy. I'm feeling more 
confident already! Thanks a lot. Oh, and here you go." As expected, you 
receive the Moon Tablet.

You then go see Sarianna. "I see you got the tablet. The shrine is right over 
there. Be careful!" she says. You can now go to the shrine. 

---------------
Holoska Temple
---------------
Open the moon door and open it for your first night level in Holoska.

----------------------
The Aurora Snowfields
----------------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 6 min     Rings to be collected: 140
Items: Illustration 34, Illustration 19, Illustration 35

There is an igloo in the starting area. Run along its wall in a clockwise 
direction to find a secret item among some icicles. After that, run over to 
the path leading up and smash the icicles to the left for an item capsule. Run 
up the path and jump up to the ledge above. You'll notice another item capsule 
in the corner to the left. Keep moving and you will come to a campfire. 

Smash through the ice wall and continue along the path. Move along and smash 
the next ice wall for an open area. This is where you will have to fight 
Little Rexes. With them gone, jump onto the ledge to the right with the crates 
and jump up the ice pillars. A Dark Bat will appear to help you reach the 
secret item atop the highest pillar.

Drop back down and grab onto the ledge with the blue bar. Pull yourself up and 
follow the ledges up as well. Smash open the next few pots to the right for 
another item capsule before moving on. Swing along the 3 Dark Bats to reach a 
new path. You will meet a pair of Egg Blizzards at the next ice wall. Smash 
them to pieces before crashing through the wall. Bear right and you'll find a 
hidden ledge below. Drop down there and enter the alcove for a third secret 
item before using the Dark Bat to get back up. You then find another item 
capsule in a small cave blocked off by ice. Be careful as you climb up the 
hill since there are large ice balls rolling down. 

Once you've reached the top, you'll fight 2 Dark Masters, some Dark Frights as 
well as bombs. Watch out for certain parts of the ground which collapse when 
stepped on, revealing spike pits below. If you get hurt, get the rings. Oh and 
surprise, the goal ring is just around the corner.

--------------
Ice Floe
--------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 9 min     Rings to be collected: 184
Items: Illustration 75, Movie 08, Illustration 18, Illustration 72

Run forward, climb up the ledges and smash through the first ice wall. There 
will be an item capsule hidden among some pots. Continue up the next ledge and 
smash the ice away. A Dark Bat will appear above you. Jump up and grab on and 
let it carry you to a remote ledge with an item capsule there. In addition, 
climb along the blue bar to the left to reach a secret item.

After that, go back to where you smashed the ice and jump over to the poles to 
the left to reach the other side. Continue on to find a secret item hidden in 
plain sight. Continue along the path to find an item capsule near an ice 
nozzle. Pass the nozzle when it stops spewing ice and swing along the next few 
horizontal poles.

You'll soon arrive at an open area where you will be attacked by Egg Blizzards 
and red Nightmares. Defeat them all and smash through the ice walls for an 
item capsule. Let's move on. Jump onto the ledge to the right of the path and 
go forward. Climb onto the ledge to the left for another item capsule. See the 
rings on the opposite ledge? Double jump over there and continue forward. 
Swing along the poles (double jumping off the second one) to reach another 
ledge sticking out of a cliff face. Jump onto the opposite ledge for a secret 
item.

Jump back to the previous ledge and move forward, dropping down to the rings 
below. Follow that path, jump across the gap. If you need Gaia Force, drop 
down to the pit below to fight many Little Rexes. Note that you will have to 
go all the way back across the bridge to reach the high path again.

Continue following the trail of rings up the cliff and you'll soon find an 
item capsule encased in ice. Past that are a series of islands above the icy 
water. Use the Dark Bat to get onto the first one. It's now a matter of going 
from island to island, following the rings, using Dark Bats as needed to reach 
the goal ring. Note that the secret item on the tall pillar can only be 
reached by a dashing double jump from one of the islands.

You'll encounter 2 Egg Blizzards on the final islands. Use the crates to knock 
them into the drink. You'll also have to jump along some fragile icicles on 
the way to the goal. Don't dawdle or they may collapse! 

------------------
The Temple of Ice
------------------
Level type: Night
Rewards: Up to 3 Sun Medals, tablet fragment adorned with blue jewel
Target time: 8 min     Rings to be collected: 120
Items: Illustration 39, Movie 14, Illustration 83, Illustration 13

Run along the path until you reach the temple entrance. Smash the ice wall to 
gain entry. What follows are several spike beds which are to be jumped over to 
reach the next area. Drop down the ledge at where you see the blue squares 
below. You'll land on another ledge with a secret item and an item capsule. 
Press the switch to the left of the item capsule to shut off the ice nozzles 
on the walls above. You can now get back up and swing along the poles to the 
far right.

Collect the next trail of rings before you press the switch to open the door. 
Dash along the hallway and open the door at the other end. In the next area, 
grab onto the horizontal pole and swing over to the vertical one. You'll find 
an item capsule to the right guarded by an Egg Blizzard. Destroy the robot and 
grab those items. Continue climbing up before jumping onto the ledge at the 
top.

Slide down the next pole to the pit below. Jump over the spikes and climb up 
the next pole. There is a switch guarded by another Egg Blizzard. Jump over to 
the right and destroy the robot before pressing the switch. Continue climbing 
up and jump to the right. Enter the next hallway and grab the item capsule on 
the ledge above the door at the other end. Drop down to the door and run in 
the opposite direction for an alcove with a second secret item.

The exit of the next hallway is blocked off with a force field requiring 3 
purple orbs to open. Start by smashing up all the ice around the place. You'll 
find one of the orbs, a secret item and an item capsule. To the left of the 
item capsule is a ledge that can be climbed up to. Climb up there for a series 
of narrow icy paths guarded by Dark Bat Snipers. The two purple orbs can be 
found by exploring the paths. One is on the pillar before the junction while 
the other can be found heading left. In addition, head right from that 
junction for a secret item. Be careful not to fall, or you will waste many 
precious seconds.

Once you've found the orbs, you can go through the door to the next room. 
There are many ice walls that hide item capsules behind them. Grab all the 
items before making your way through the next hallway. You arrive at one final 
hall with many Little Rexes and red Nightmares. Defeat them and 2 Titans will 
appear. Enter Unleashed Mode to take them down quickly. Once all the enemies 
are dead, run through the last hallway and you are home free.

You receive another tablet fragment for your troubles. "Hey, Sonic," Chip says, 
"Now that we have more tablet fragments, isn't it about time to see the 
professor?"

===============
Spagonia
===============
Go to the lab again to meet Professor and Pickle and Amy. "Ah, Sonic. It's 
good to have you back," he says, "I've been so busy, I've not even had time 
for cucumber sandwiches. So I'll get right to the point. Your destination is 
the Holoska. Get to it. Sonic, my boy!" Amy flirts with you at this point, 
"You're such a busy guy, we haven't evene had any quality time together!" 
Let's get out of there! Back to Holoska you go.

===============
Holoska
===============
It's time to talk to the villagers again. Chip says, "Sonic, let's find 
someone in Holoska who can put together the Planet Tablet together for us." 
Let's go to the central bonfire.

Central bonfire:
Jari-Pekka says, "Huh? Well, what do you know! You've got the tablet fragments! 
You might be chosen ones after all. I know I've been saying a lot of silly 
stuff, and I apologise. That was all a ruse, you see! You probably thought I 
was just a doddering old man, but I can put tablet fragments together!" 
Surprise, surprise. "That Jari-Thure and Sarianna are guardians, too, but my 
role is special, don't you know! Let's see, put this like this... There! Your 
tablet! Bet you didn't think I could do it! Not much we villagers can do about 
the crazy things going on in the world, but you fellows! You..."

Jari-Pekka then drifts off, "Huh? Wha? Where was I? Would you like some seal 
blubber?" Anyway, you've earned the fourth continent's Planet Tablet. Why 
don't you talk to everyone else before entering the temple?

Food storage area:
"I see you got the tablet," Sarianna says, "The shrine is right over there. Be 
careful!"

Storage area:
Jari-Thure says, "I don't have any confidence in myself. That's why I gave you 
guys the tablet. Don't let me down, okay?"

Family home:
Marketa says, "It's really very cold here at night. It's a good thing you're 
wearing a fur coat! It looks very warm. Do you mind if I feel it?"

Okay, here we go. Enter the temple and open the star door for another boss 
fight. Sonic and Chip walk along a hallway to be blinded by some light. The 
cause of the light is that frozen thing in the middle of the cave, which 
swiftly defrosts, revealing some dragon headed eel!

------------------------
Boss Battle: Dark Moray
------------------------
Level type: Night     Reward: 1 Sun Medal
Target time: 5 min

The boss is protected by a force field. Run along the sides of the stage he is 
on and smash all of those pink power conduits to pieces while taking out any 
red Nightmare that gets in the way. Once you've busted all 4 conduits, the 
shield will be down, allowing you to jump up onto the stage to slash at him 
while dodging his ground slam, ice breath and ice balls. Eventually the Moray 
will drop some liquid nitrogen canisters onto the ground. Grab one and toss it 
at the Moray to freeze it up. Now you can run forward and attack with impunity 
until he breaks free.

The Moray uses a shockwave to knock you off the stage and erects the force 
field again. As before, smash the 4 power conduits. Notice that they can take 
a little more damage than before. Get on stage when the field is down and 
repeat the procedure with the liquid nitrogen. You should have taken off more 
than two thirds of the boss' health by now. The Moray will knock you off the 
stage as expected and put up yet another force field. Smash even more power 
conduits to face the Moray, whose attacks have greatly intensified. In 
addition, you'll only get to pick up one liquid nitrogen canister every time 
you've hit him enough times, so make it count. Freeze him and slash a few more 
times to finish the fight. The Moray leaks green fuel as he is finally 
defeated! I guess Robotnik's found out how to mechanise Dark Gaia.

As expected, Sonic and Chip enter another Gaia Temple and place a fourth Chaos 
Emerald onto the elder, restoring its cyan glow. To make things even better, 
another piece of the planet has moved back into the core. Holoska has been 
restored. Chip then tells you, "Sonic, I bet the professor has found somewhere 
new to explore. Let's head back to the laboratory in Spagonia."

Before we do that, let's talk to the villagers once more.

----------------
Holoska village
----------------
You can now shift between day and night. I wonder if anyone has any gifts to 
give you. Nothing's changed during the day, but let's try talking at night 
again.

Central bonfire:
"Hang in there, you two! How about some nice seal blubber so you don't get 
hungry?"

Food storage area:
Sarianna says, "The sacred shrine is very important to us. What, everything is 
all taken care of there? Oh, I just knew I could rely on you! My husband could 
stand to learn a thing or two from you."

Storage area:
Jari-Thure says, "That's what's been going on at the shrine? How could I be 
expected to take care of that?" He then smiles, "Just because you guys are 
superheroes, that doesn't mean there's anything wrong with me!"

Family home:
"It's really very cold here at night! It's a good thing you're wearing a fur 
coat. It looks very warm. Do you mind if I feel it?"

Ok, no gifts here. Let's get back to Spagonia.

===============
Spagonia
===============
Enter the lab to meet Professor Pickle and Amy once again. "Ah, Sonic," Pickle 
says, "This may seem sudden, but I've decided to move the laboratory. My 
ongoing analysis has uncovered your next destination, Shamar. To make my 
analysis more efficient, I shall move the laboratory there! That being said, 
may I suggest you depart post-haste for Shamar. Please consult the local 
population for detailed information. Thank you for all your efforts, Sonic!"

Meanwhile, many Nightmares are running lose and are heading towards some 
building out in the desert. Meanwhile, Dr. Eggman is being informed that Dark 
Gaia activation has been completed all 7 continents. In addition, Dark Gaia is 
converging towards some point zero. It seems Eggman has decided to let Dark 
Gaia come to him rather than collecting them himself! He now activates the the 
Dark Gaia Fusion Furnace. He also commences some project Dark Gaia. What is he 
up to this time?

+----------------------------------------------------------------------------+
|                           IV. PROJECT DARK GAIA                            |
+----------------------------------------------------------------------------+
It sounds like Dr. Eggman is using Dark Gaia has a source of energy. He must 
be stopped, let's head to Shamar, the Arabian continent.

---------------------------------
13. Make believe reborn - Shamar
---------------------------------
[SU13]
Time for make believe reborn! Tail says, "So this is Shamar, huh? Whew! It's 
hot! Now, where could the professor's new laboratory be? The first thing to do 
is see what the locals know." Okay, let's check out the city.

-------------------
Shamar city centre
-------------------
There are initially 3 places to explore: The Palm Tree Square, outside the 
palace and a back alley.

Palm Tree Square:
An old Arab named Ehsan is there. "Waaa-choo," he sneezes, "Oh, I'm terribly 
sorry. My sinuses are clogged. Aachoo! Hunh? A laboratory? You'd better ask 
one of the young people. Wachoo!"

Outside the palace:
A woman in blue Arabian robe and hijab says, "Phew, I think I'm going to melt-
Huh? Me? I'm Layla. I'm an exchange student. I'm studying at Shamar University. 
Nice to meet you! Oh, you're looking for the laboratory? Well, I just saw 
Professor Pickle's assistant over that way. If you ask him, I'm sure he'll 
tell you."

Back alley:
Two girls are in the alley. A girl called Yasmine says, "Hey, hold it! You 
guys look mighty suspicious! Me and my sister are the 'Pretty Committee to 
Preserve Peace in Shamar!'" The other girl Samla is lost for words. "C'mon, 
Samia," Yasmine yells, "Say it!" Samia then mutters, "Pretty, come kitty!" "No, 
no, no! You've got it all wrong! We'd better practice some more!" Samia sighs. 
Oh well. Anyways, a fourth location can now be selected, the merchant's home.

The merchant's home:
Pickle's assistant is there. "Ah, Sonic!" He says, "Welcome to Shamar! Whew! 
Moving the laboratory was quite an ordeal. I'm glad that's over with, Oh, 
that's right. I didn't tell you where I was yet, did I? It's right there. The 
professor is waiting for you, so you'd better hurry along to see him." Enter 
Pickle's lab.

Pickle Lab:
"So this is the professor's new laboratory, is it?" Chip says, "Let's go on 
in!" Professor Pickle greets you. "Ah, Sonic! What took you so long? Were you 
lost? Very important research, as you know! I had to select a lab site that 
wouldn't be too obvious. I must relay what I have discovered in my analysis of 
the Gaia Manuscripts. Just as I suspected, there is a Temple of Gaia somewhere 
here in Shamar as well. Unfortunately, I am as of yet to pinpoint its location. 
But surely some of the townspeople will be able to help in that regard. And if 
I discover anything, I will let you know as well. Now, make haste, Sonic!"

Amy says, "I was worried about you, Sonic, so I came to help the professor. I 
want to do something to help." Why not go back to the palace?

Outside the palace: 
Layla says, "So you found the professor, did you? I was waiting for you guys 
to come back. Here, take this tablet, and get the Chaos Emerald to the temple 
as quickly as you can! What's an exchange student doing with a tablet, you ask? 
Heh heh. We're talking about the planet breaking apart, here. Many strange 
forces are at work." You now have the fifth continent's Sun Tablet. Let's 
enter the temple.

---------------
Shamar temple
---------------
You are inside the Shamar temple. The four Medal Doors are located below the 
main path to the Sun, Moon and Star Doors. Here are the medal requirements.

First door to the left: 43 Sun Medals, 52 Moon Medals
Second door to the left: 96 Sun Medals, 69 Moon Medals
First door to the right: 68 Sun Medals, 56 Moon Medals
Second door to the right: 70 Sun Medals, 59 Moon Medals

Go up to the sun door and open it. It's time for another exciting day stage.

-----------------
Shamar Day Stage
-----------------
Level type: Daytime     Reward: Up to 3 Moon Medals
S-rank completion time: 2 min 40 sec
Items: Document 05, Illustration 06, Illustration 44

You are now on the Arid Sands. The starting path is pretty straightforward. 
Collect the rings, step onto the booster and drift to the right to reach the 
next chain of rings. Bear left as the road becomes more and more slanted. If 
you can keep the speed, you can reach a high ledge with a 10 Ring. Run along 
this high road and bounce off the upcoming spring, chaining homing attacks on 
the flying robots to reach the next high path. Bounce off the next spring to 
leap through a series of speed rings within a building which send Sonic 
through a secret passage before emerging at the other side. You should be able 
to grab a 10 Ring in the air before you land on the main path.

Bear left around the next sharp turn and try to follow the rings on the sand 
slide. You will go through another secret tunnel, emerging at a speed ring on 
the other side. As you land, continue to bear left and boost along the next 
sand slide to reach another high path. You now have to run along a slanted 
path scattered with spike balls. Avoid those balls as you continue through the 
level. Run up the next ramp to reach yet another high path where you can find 
a secret item.

You then run along a corkscrew shaped path up a tower before you enter the 
next 2D zone. Chain homing attacks on the next few robots to reach a high 
ledge with another secret item. You will then land on a sandy path with 
several obstacles on the ground. Clear them by using the lightspeed dash on 
the rings. Bounce up the next spring and chain homing attacks on the robots to 
reach a grind rail. You then speed through several speed rings before getting 
the opportunity to chain even more homing attacks on those flying robots to 
reach another speed ring. Once you land, get ready to wall jump up those 
parallel walls.

Perform homing attacks on the flying robots as you approach the next slope to 
reach another grind rail (if you attack fast enough, they won't have a chance 
to electrify themselves). Continue along the path through that narrow opening 
in the wall. After that, you would have landed on the final path. It's time to 
make a mad dash for the finishing line. I suggest you bear right past the 
pillars to bounce off that bumper on to the wall. Boost along the wall and 
bounce off the next pillar and soar through the speed ring.

Follow the path you have landed on and bounce off the blue bumper. You will be 
prompted to press the A button every time you land on one of those propelling 
devices. Do so and Sonic will land on a shortcut. Run through the tunnel, 
chain homing attacks on the robots, bounce off the bumper, perform a 
lightspeed dash on the ring chain and you are all set for a mad boosting 
session to the ring. Don't miss the ring as you rush for it though!

(Note: If you want to find the third and final secret item, stop just before 
the blue bumper and jump off the ledge from the left side. Sonic will fall 
into a hidden pit with the secret item. Once you have it, jump over the spike 
balls to leave. This is sure going to cost you an S rank if you go for it!)

-----------------------
Land a lightspeed dash
-----------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 1 min
Objective: Use lightspeed dashes to move from ring to ring

They really have left this tutorial level a bit late, you know? Run forward 
and swing the Wii Remote when you come close with the chain of rings to reach 
the goal ring.

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime    Reward: 1 Moon Medal    Time limit: 1 min 30 sec
Objective: Collect 270 rings

You will start at the section of the Shamar Day Stage just past the corkscrew 
path up the tower. Run along the path, collecting rings and chain homing 
attacks on the first few robots to reach the high ledge. Continue right using 
the booster and you'll soon to chain homing attacks on two sets of robots as 
before. This time, you get to do a lightspeed dash along a line of rings high 
in the air at the end of the second chain of homing attacks.

Get back down to the ground and continue collecting rings. Bounce up the next 
spring and chain more homing attacks on the robots to reach another grind rail. 
You then come to the wall jump section. Make your way up and don't worry about 
missing some rings. Use the booster at the top to go right and get ready to 
chain some more homing attacks on the robots to reach the grind rail. The 
rings there should be more than enough to reach your goal.

-----------------------------------
Don't break anything along the way
-----------------------------------
Level type: Daytime    Reward: 1 Moon Medal    Time limit: 1 min 30 sec
Objective: Reach the goal ring, dodging the jars as you go

You will be running through the final part of the Shamar Day Stage. Bear left 
at the start and collect enough rings for a sonic boost. Chain homing attacks 
on the first three robots to reach the left grind rail. Grind along and be 
prepared to jump at the end so that Sonic can hurl himself through the speed 
ring. Now that you have soared over the pit, it's just a matter of following 
the path while taking evasive action on all the jars. Take your time, don't 
rush!

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime
Rewards: 1 Moon Medal, tablet fragment adorned with a red jewel
Time limit: 1 min
Objective: Collect 70 rings
Item: Soundtrack 08

Go right, past the first loop-the-loop and fall down that gap, boosting 
yourself up to a gap with the speed ring. Chain homing attacks on the gun 
turrets before grabbing onto the slider. Once you have pulled yourself up, use 
a homing attack on the robot guarding the booster for a 5 rings above it. 
You'll pick up a secret item as you go right. Once you've jumped off the ramp, 
get ready to boost Sonic through the speed rings. Grind through the next rail 
and bounce along the springs to collect enough rings. You'll get a tablet 
fragment adorned with a red jewel as a reward in conjunction with the Moon 
Medal.

"You know, Sonic, with all this travelling around, I think I am starting to 
remember something. I get the feeling I have some kind of really important job 
to do. I don't really know what makes me think that, though. In any case we'd 
better go check in with the professor. Let's go back to the lab!" I wonder 
what's the meaning of this flying red mouse's life?

-------------------
Shamar city centre
-------------------
In any case, let's talk to the locals yet again.

Palm Tree Square:
Ehsan says, "I see you fellows around here a lot lately. Are you exchange 
students too? Ah, visiting Professor Pickle, are you? This professor is a 
smart man, no? Think he knows any cures for clogged sinuses? Waaa-choo!"

Outside the palace:
Layla says, "I'm glad you got inside the door. You still have a long way to go, 
though. Good luck."

Back alley:
Yasmine asks, "Hey, where do you think you are running off to? A temple? Gee, 
that sounds important! Just make sure you come back in one piece! The Pretty 
Committee still has to defeat you! Hey, you'd better take a Shamar good-luck 
charm with you. These things work real good!" Samla is still a little slow, 
she says, "Huh? Oh! Okay, here." You receive Secret Soundtrack 42.

The merchant's house:
The assistant is still there. "You spoke with the professor, right?" he asks, 
"You need to find the temple door immediately. I may not be of much assistance, 
but you have my full support."

Enter the lab again.

Pickle Lab:
"Sonic! Splendid timing!" Professor Pickle says, "I have just this very moment 
finalised the compilation of my most recent research findings. According to my 
analysis, there's a Temple of Gaia somewhere in Adabat as well. However, I 
wasn't able to ascertain the door's location. You'll have to chat with the 
locals. It's nearly nightfall here in Shamar. I suspect the darkness may 
reveal more clues. Time is of the essence, Sonic!" Amy then cheers you, "Hey, 
Conic! You and Chip are rolling along like a well-oiled machine!"

You are taken back to the world map, where a new continent Adabat may be 
selected. But let's talk to the locals after dark, shall we? Notice that two 
new place is available for selection, the main thoroughfare and food market.

Palm Tree Square:
Ehsan is still having sinus problems. "Waaa-choo!" he sneezes, "Pardon me. So 
you're travelling around, are you? Where are you off to next? Adabat, eh? I 
heard they've been turned upside down by that earthquake. Don't tell me you 
fellows are? No, never mind. Aachoo!" Well, I guess you'll all know who Ehsan 
is.

Outside the palace:
Layla says, "I'm glad you got inside the door. You still have a long way to go, 
good luck."

Main thoroughfare:
A tour guide in yellow, Musaid feeling gloomy. "With the continents all broken 
up like this, there are hardly any tourists! It's a tough time to be a tour 
guide! There's nothing I can do about it either."

The merchant's home:
Surprisingly, Pickle's assistant is still sane. "You spoke with the professor, 
right? You need to find the temple door immediately. I may not be of much 
assistance, but you have my full support."

Food market:
A shopkeeper wearing a black coat, Erhan says, "My pop said he wanted to talk 
to you. You know, that old man, Ehsan. He can be a bit long winded, but don't 
hold that against him. Seems he's taken a shine to you. Thinks of you as his 
own grandkids." Yup, he means, it. Let's go back to the Palm Tree Square.

Palm Tree Square:
Ehsan sneezes a few more times. "Ah good. You're here. I've been expecting you. 
You're searching for the Temple of Gaia, aren't you? Nothing gets by me! When 
I heard about your travels, I knew immediately. And I have something you 
youngsters are going to need. This tablet!" Yeah, I need that! "Hmmm, well, 
I..." He sneezes a few more times. "Just take it!" You've received the fifth 
continent's Moon Tablet. You can now play the night stages too! How convenient.

But first, let's have a progress check. You currently should have up to 49 Sun 
Medals and 45 Moon Medals, having followed this guide. This is enough to open 
the final door within the Apotos temple. Let's go there now!

===============
Apotos
===============
Head into the temple and open the first door to the right.

---------------------
Apotos Temple Room 2
---------------------
Medal requirements: 43 Sun Medals, 45 Moon Medals
Items: 1-Up, Secret Mission 14, Illustration 96

Run through the passageway to transform into a werehog. In the subsequent 
hallway, go left and climb up the ledge there. You'll find a 1-Up, allowing 
you to start each level with 11 lives. Move forward and swing along the next 
two horizontal poles. Double jump off the second pole to reach the ledge above 
the closed door. See the lever? Pull it to activate a moving platform here. 
Use it to reach the green switch on the remote platform.

Step onto the switch to open the door. Ride the platform into the light to 
revert back to your normal self. Drop down onto the conveyor belt and run 
against its flow to go through the door. The key there unlocks Secret Mission 
14, playable in Holoska. Also notice the wall panel. Smash through it to find 
the Illustration 96. Now, that's well done all concerned.

===============
Holoska
===============
Let's check out the secret mission. Click the stage menu and scroll all the 
way down. It's time for a Battle Royale!

-----------------------------------
Battle Royale! Take on all comers!
-----------------------------------
Level type: Night, Secret Mission 14     Reward: 1 Sun Medal
Time limit: 4 min
Objective: Defeat the entire horde of enemies!
Item: Document 16

You have to run up the path, defeating 40 enemies on the way. The first group 
consists of red Nightmares and red Dark Frights. Next up are more red 
Nightmares with red Killer Bees. After that are more Dark Frights and Dark Bat 
Snipers. Once you've defeated them all, a Titan would attack you, along with 
some Little Rexes. Quickly smash open the ice to the right for a 50 Ring. It's 
time to enter Unleashed Mode! Defeat them and another Titan will appear, 
accompanied by red Nightmares and Dark Frights. While fighting them, make sure 
you smash open the ice at the end of the path for a secret item!

You will learn Earthshaker, the most powerful attack once you have collected 
36000 Gaia Force. In addition, you'll be informed that you have unlocked a new 
mission in the Apotos Moon Gate.

New skill! Earthshaker (36000 Gaia Force)
Swing both the Wii Remote after dealing a 4 hit left-right combo to attack the 
enemies with a powerful area attack.

===============
Apotos
===============
Before we go back, let's check out the new level you've unlocked.

---------------------------------
Unleash the ultimate Earthshaker
---------------------------------
Level type: Night     Reward: 1 Sun Medal     Time limit: 1 min
Objective: Put your new ability to the test

This is the final tutorial mission as a werehog. Run into the enemies and 
swing the Wii Remote and Nunchuck alternately to generate a 4 hit combo. After 
that, swing both the Remote and Nunchuck and Sonic will start to spin around, 
beating the ground around him for massive area damage. Now, let's get back to 
Spagonia.

===============
Shamar
===============
Reenter the temple and open the moon door. Sonic's going to fight through the 
Arabian Nights once more.

-----------------
The city of sand
-----------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 8 min     Rings to be collected: 344
Items: Movie 15, Illustration 85, Illustration 86, Illustration 46, Secret 
Mission 10

Run along the streets until you are ambushed by Deep Nightmares. Kill them all 
and search the pots to the left for an item capsule. Move up the street for 
more Deep Nightmares and a single Dark Bat Sniper high above. To reach the 
latter enemy, run into the next side street to the left and jump up the steps. 
You'll find the enemy next to a 30 Ring. Defeat that too, get the ring and 
move on.

The next pile of pots hides yet another item capsule. Get that, go right and 
you'll come to a big gap. Drop down the gap and search it for a secret item. 
In addition, move one of the two crates to the right so that Sonic can reach 
the item capsule above. With the two items in hand, climb back up to the pole 
and jump to the next path with the 5 Ring.

My, do we have a welcoming committee waiting for you below. Drop down and kill 
the Killer Bees, using the bomb if you need to. Once they are all dead, go 
left to find another item capsule in the dead end there. Even more enemies 
await you to the right. There are Killer Bees, Little Rexes and Deep 
Nightmares all ready for a fight. Once they are all defeated, check out the 
building at the junction to the right of the path marked by the rings. You can 
enter the ground floor of that building through the door on the left for a 
secret item inside.

You'll then find another item capsule in the next side street to the left. 
Bear right and you will find another building that you can enter for a secret 
item. Keep moving forward and search the pots in the corner for another item 
capsule. Now, go left to the large open area. You can jump on top of the 
pavilion from the raised lawn next to it. Jump from pavilion to pavilion and 
grab the rings there. Meanwhile, some Deep Nightmares would have appeared, 
along with 2 Dark Bats atop the pavilions. Kill those two Bats before dropping 
down to the ground to take care of the Deep Nightmares.

Now, pick up the metal crate and continue up the stairs to the next open area. 
Place the metal crate at the base of one of the pavilions as before so that 
you can get up there. You should definitely get on top of the pavilion to the 
right since there is a path leading to a secret item. Meanwhile, the goal ring 
is in sight. 

A large group of enemies would have appeared again. Defeat them all, using the 
bombs if you need to. Once they are gone, a giant beetle like enemy called the 
Big Mother will appear, accompanied by Little Rexes. It's time for Unleashed 
Mode! Why not try using the Earthshaker move on him? You'll use an even more 
powerful move on it now that you are in Unleashed Mode. Given your high attack 
level, that thing is as good as dead. Pick up the rings in this area and you 
win.

I don't know about you, but you should have collected a total of 101 secret 
items if you have followed this guide from the start. If that is so, you 
should have unlocked Secret Mission 10, a new day mission in Spagonia.

Level up! Attack Level 4 (42000 Gaia Force)
Sonic will hit even harder now. Now, let's make use of your new powers in 
Shamar, back there you go!

---------------
Scorched rock
---------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 9 min     Rings to be collected: 200
Items: Illustration 21, Movie 10, Movie 18, Illustration 45

Run along the path and drop down to the first open area for a fight against 
Deep Nightmares and Dark Bats. Destroy them all, pick up the item capsule and 
climb up the next ledge. To the left above you is another high ledge. Climb up 
there and destroy the cave wall. Follow the narrow path to another item 
capsule. Now, continue along the main path, picking up the rings along the way. 
You'll drop down to another area with a Fire Master with his Deep Nightmare 
cronies. Throw a water barrel at him to put his flames out before you massacre 
them all! Throw another water barrel at the flames in front of the pole to put 
them out.

Climb up the pole to reach the ledge above. There are two sets of pots, one to 
the right and one on a ledge to the left. Search them both for another item 
capsule. Before you grab onto the next ledge, drop down into the hole with the 
pole sticking out. Search the area for a small tunnel leading to a secret item. 
Head back out and climb the pole back up. Now you can climb onto the ledge and 
move on. Swing over the bottomless bit to arrive at a narrow path blocked by 
pots. Smash through them to reach another ledge guarded by Dark Bat Snipers. 

You'll be ambushed by some Bats (including a new green variant, the Thunder 
Bat, which electrifies itself from time to time) and a Deep Nightmare. Defeat 
them with bombs before you inspect the area. Move towards the screen and 
you'll find a golden square on the cliff face. Drop down at that position to 
find a ledge. Head right and move along the golden bar for a secret item. Get 
back up, collect the 30 Ring and jump along the pieces of rubble to the left 
of the path to reach the top of the pavilion, where you will find an item 
capsule.

Try jump onto the wall to the left of the next path. Move along and you will 
notice a Dark Bat appearing in the direction of the screen. Grab onto it and 
let it transfer you to a remote pillar with a secret item. You arrive at the 
final area where two Big Mothers attack you, accompanied by a few Killer Bees. 
It's time for another massacre through Earthshaker! Of course, make sure you 
enter Unleashed Mode to speed up the battle. Once everything is dead, jump on 
top of the pavilion to the right for a secret item before you end the level.

------------------
Valley of Spirits
------------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 7 min     Rings to be collected: 224
Items: Illustration 58, Illustration 76, Illustration 90

Run forward and drop down the ledge to fight some Little Rexes. Take them out 
and collect the 30 Rings. Swing along the poles across the next chasm and 
climb onto the ledge next to the 5 Ring. Continue swing along the poles to 
reach a secret item. Return to the previous ledge and ride the yellow lift 
across the chasm. As you do so, look right and you will see another secret 
item on a ledge.

Some red Killer Bees just want to fight. Defeat them and continue along a 
narrow path to arrive at another fragile wall. Smash through it and follow the 
passage into a cave.

Make your way through the narrow paths, destroying the fire breathing Egg 
Flames along the way. Use the crates if you have trouble catching them off 
guard. Once you've reached the other side of the chasm, search all the pots 
you find. Another secret item can be found amongst the second group of pots. 
Meanwhile, the third group of pots hides an item capsule. You then encounter 
Deep Nightmares and 2 Dark Bat Snipers in the narrow path up ahead.

Well, I'll be, you are at the goal ring already! Jump along the moving 
platforms and get the item capsule to the left as you cross the chasm. You'll 
have to fight a large horde of Deep Nightmares just before the ring, followed 
by 2 Titans. Massacre by Unleashed Mode confirmed! A 4 left-right combo plus 
Earthshaker is more than enough to destroy one of those big baddies.

Level up! Unleashed Level 4 (48000 Gaia Force)
Your unleashed bar becomes even longer, allowing you to deal more damage for a 
longer period of time.

------------------
Altar of Oblivion
------------------
Level type: Night
Rewards: Up to 3 Sun Medals, tablet fragment adorned with a blue jewel
Target time: 10 min     Rings to be collected: 248
Items: Illustration 17, Movie 11, Illustration 28

Run along the path to reach the first open area. Search the pavilion to the 
left to find a secret item and the one to the right for an item capsule. Open 
the door to head deeper into the altar. The next open area has many doors. 
Open the doors in a clockwise direction from the left to find an item capsule, 
2 Deep Nightmares, a second item capsule, 2 Nightmares, the next path and 2 
more Deep Nightmares.

Follow the path once all the enemies are dead, watching out for the flame 
nozzles. Keep going north at the next junction for a water barrel at the dead 
end there. Carry the barrel carefully past the flames and continue along the 
path until you reach a big fire. Throw the barrel at the fire to unblock the 
next path, killing all the Dark Bat Snipers before you move on. Run up the 
next slope, collecting all the 5 Rings along the way. Bear right when you've 
reached the top and you'll find a pillar that can be jumped onto. Jump 
carefully and jump onto that horizontal pillar. Make your way to the ledge 
there to find another secret item to the right.

Let's move on. You come to another open area with Killer Bees, Fire Masters 
and a Dark Bat Sniper atop a pavilion. Douse the flames of the Fire Masters 
using the water barrel before killing them. Also put of the flames in the far 
left corner to reveal an item capsule. Jump up the pavilion to the left to 
reach the Bat. Defeat it to lower the force field.

Swing over to the next open area and search it in a clockwise direction from 
the left. You will first come to a switch. Use it to open a door, revealing an 
item capsule. Go right and smash the pots inside the pavilion for another. 
Walk up the slanted piece of rubble to jump on top of the pavilion. Look left 
for a golden bar with which you can climb over to a third secret item. 

Get back to the pavilion and follow the path beyond it. You come to an iron 
crate. Pick it up and move forward to a blue switch. Place it on the switch to 
open the door, but then flame nozzles will start spewing in front of the door, 
blocking the way. Place the next iron crate over a few nozzles to block them, 
allowing you to go through. You'll be ambushed by several Fire Masters and 
numerous Deep Nightmares. Destroy the Deep Nightmares first. Don't worry about 
getting burnt by the Fire Masters. Once all is clear, start tossing water 
barrels at the Fire Masters to put them out!

Another Titan appears. Enter Unleashed Mode and take him down fast! Destroy 
his cohorts and you can run over to the goal ring. You'll receive a tablet 
fragment adorned with a blue jewel for your efforts.

"That's another tablet fragment for us!" Chip cheers, "Now we just need red 
and blue pieces for the temple guardian to make them into a Planet Tablet! 
Next stop, Adabat Village! Let's go, Sonic!" Why don't we talk to the citizens 
first?

-------------------
Shamar city centre
-------------------
Palm tree square:
Ehsan says, "I hope to see you youngsters make it back safely. We're all 
pulling for you. Wachoo!"

Outside the palace:
Layla says, "It must've been fate that brought you to Shamar. And it was fate 
that had me run into you too. Here, take this. It might come in handy!" You 
receive Soundtrack 43.

Main thoroughfare:
Musaid is still feeling low. "With the continents all broken up like this, 
there are hardly any tourists! It's a tough time to be a tour guide!" He 
laments, "There's nothing I can do about it either."

Food market:
Erhan says, "I heard my pop is really expecting big things from you guys. I'm 
in the dark, but I am rooting for you."

The merchants' home:
The assistant is there, as always. He isn't affected by Dark Gaia at all. 
Let's play Secret Mission 10 in Spagonia before we head to Adabat.

===============
Spagonia
===============
Go to the stage menu and select the new level.

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime, Secret Mission 10     Reward: 1 Moon Medal
Time limit: 1 min 30 sec    Objective: Collect 100 rings
Item: Document 14

Sonic is inside the sewers right now. Run along the path, collecting the first 
12 rings. Bounce off the spring and chain homing attacks on the flying robots 
to reach the high path. Get onto the booster and run forward, getting the 
secret item on the way. Drift right and be prepared to jump off a ramp. Soar 
through the speed ring to bounce through several springs on the pillars. You 
will then be prompted to press the A button several times as shown on screen. 
Do so and Sonic will be propelled to the next path. A rocket launching Egg 
Shooter is up ahead, so be ready to quick step out of the way. Once you've 
passed that robot, you can take your time to collect the rest of the rings 
that appear on the path ahead.

--------------------------
14. Ratcha Anachak Adabat
--------------------------
[SU14]
I never knew that there would be 3 Asian themed continents in this game. First 
it's Chun-nan (China), then Shamar (Saudi Arabia), now it's the Ratcha Anachak 
Adabat (In case you don't know, that's Thai for Kingdom of Adabat)! Look at 
the flag, it's basically the Thai flag with an extra yellow icon added on top! 
It's still dark in this Thai styled village, so let's talk.

---------------
Adabat village
---------------
Village entrance:
A girl called Nagi is standing at the entrance. "Good evening!" she says, "Can 
you understand me? Oh, good. What's your name? Chip? I see. Nice to meet you, 
Chip. You look like one of those dolls they sell in gift shops!" I wonder how 
Chip feels after this!

Boat house:
OK, we have a Malay chap called Jamal here. He must be Malaysian because only 
Malays would name themselves using Arabic names in Southeast Asia. "Wow! We 
hardly ever get any visitors around here!" he says, "Take a load off and make 
yourself right at home! Not much to see, but... I've got work to do, but I'll 
catch you later!"

Shallow Waters:
A Thai man in a white shirt, Teanchai, is at the shore. "Oh, hello," he says, 
"It's just not fair..." What's not fair? Hmm... Head to the central pier now.

Central pier:
A woman named Rudi is at the pier. "Good evening and a warm welcome to Adabat 
Village!" she says, "We call it a village, but we're really just one family, 
all four of us. Our ancestral home was destroyed in a recent earthquake. Since 
then, Dad has been feeling awfully low. He's at Shallow Waters."

"Sonic, is it? Would you be kind enough to go over and talk to him?" Let's 
head back to Shallow Waters.

Shallow Waters:
Teanchai sighs, "My house, my memories, it'll never be the same... What? The 
holy shrine? Please ask Rudi. I'm just not up to it right now." Head back to 
the Central Pier.

Central pier:
"How was dad?" Rudi asks, "Oh, is that right? I hope he feels better soon. I'm 
worried his mood will prevent him from carrying out his duties. Ahh, what am I 
going to do with him?" You get to choose between two responses. "What 
important duties does he have?" and "Sounds rough." Pick the former. "We in 
Adabat have been in charge of the holy shrine for generations. Dad oversees 
Gaia Gate. But lately, I have an idea. Would you go check out the shrine for 
Dad? Here is the tablet that opens the gate leading to the temple. Thanks."

"Yes? Oh, why would I give you this valuable tablet? I can tell a lot by my 
father's reaction. He knows what you're trying to do, and he wants to be of 
help." You receive the sixth continent's Moon Tablet.

---------------
Adabat Temple
---------------
You can now enter the temple to play the night stages. Let's take a look at 
the medal doors first. This place is really waterlogged!

First door to the left: 99 Sun Medals, 69 Moon Medals
Second door to the left: 80 Sun Medals, 60 Moon Medals
First door to the right: 97 Sun Medals, 69 Moon Medals
Second door to the right: 80 Sun Medals, 69 Moon Medals

This really is demanding! Open the moon door for the first night stage.

---------------
Starry night
---------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 7 min     Rings to be collected: 96
Items: Illustration 22, Illustration 93

Turn around at the start and smash through the pots in the right corner for a 
secret item.

Go forward from the start and follow the narrow path to the left for an item 
capsule. Continue along the main path to fight Little Rexes. Once they are 
defeated, go left for a metal crate. Carry it to the right and place it on the 
switch to open the door on the other side of the gap. Double jump across the 
gap and go through the door. Another item capsule can be found among the next 
set of pots to the right. Grab that item and double jump across the next gap.

You will then be ambushed by some Dark Frights and a Dark Master. This Dark 
Master is a master of evasion. I suggest that you grab those Dark Frights and 
throw them at him one by one. Jump your way past the two pillars that rise and 
fall in the water before grabbing onto the golden square on the pillar after 
that. Swing Sonic up for a third item capsule before going all the way to the 
left. Climb up the next pole on the path to reach the roof to the right. 
You'll find some rings and a secret item there.

Return to the main path and grab onto the next golden square you find. Swing 
up to the pole before you jump at the Dark Bat nearby. Use it to reach the 
next house and continue swinging between Dark Bats and horizontal poles. Don't 
dawdle or you will be hit by those Bats to the side, fall into the water and 
drown! Continue along the ledges until you reach a pavilion. Defeat all the 
enemies there and pick up a metal crate. Drop down the ledge to the right and 
place it on the switch to make a nearby pillar go up and down.

Get back into the pavilion and carry the second crate down to the pillar. Jump 
on the crate on the pillar to reach an item capsule high above you. Now, climb 
back to the pavilion and go all the way to the left. Dash jump onto the 
conveyor belt and jump forward against the flow to reach the other side. 
Defeat the two Egg Typhoons and the goal ring is at the end of the path. 

Level up! Health Level 4 (54000 Gaia Force)
Sonic gains even more health in the Werehog form.

-------------------
Restless coastside
-------------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 7 min     Rings to be collected: 152
Items: Document 04, Illustration 51, Movie 17, Illustration 91

This coastline is really restless, with so many whirlpools spinning around. 
Jump along the small islands and wait for a platform to spin close to you. 
Jump onto the platform and ride it around for some rings and an item capsule. 
Transfer Sonic to one of the platforms spinning around the next whirlpool and 
jump onto the small island to the left. Pull the lever and a pillar will rise 
up at the centre of the whirlpool, allowing you to swing over on the Dark Bat 
to get the item capsule there.

Once you picked up the item capsule, a second Dark Bat will appear. Grab on 
and let it transport you to a pair of poles above the water. When a platform 
spins over to you, jump onto it and ride it to the next ledge to the right. 
Jump up there and you will find a secret item. Wait for another platform to 
come over below and jump on it. Ride it around the whirlpool, past a ledge 
with a bar that can be grabbed and you'll find another secret item on a piece 
of dry land. Wait for yet another platform to appear and ride it all the way 
round until you see the ledge you've just skipped.

Go right on the ledge for an item capsule before you slide down the pole to 
the left. Wait until the platform has spun over below before you drop down to 
it. You now have to ride the platform all the way around, collecting the rings 
and item capsule before you grab onto the Dark Bats that appear overhead. 
Swing along to reach the high path. Run along it and you would have reached 
dry land at last. Use a crate to reach the item capsule high above ground. 
Smash through the rocks to the right for a hidden cave filled with rings. 
However, you are ambushed by Dark Bat Snipers, Thunder Bats, Little Rexes and 
a Big Mother! It's time to enter unleashed mode again! Make quick work of them 
all and pick up the secret item in addition to the rings before leaving.

Now, search the beach along the water for a secret item and an item capsule. 
Defeat the Dark Masters and Bats and you are home free.

--------------
Deep jungle
--------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 6 min     Rings to be collected: 48
Items: Illustration 60, Illustration 52, Illustration 25, Illustration 94

Run along the path while avoiding the spiked balls. Climb up the first ledge 
you see for a secret item. Climb up the next ledge and fight a Dark Master, 
some Dark Bats as well as some Dark Frights. Watch out for the electric spells 
as they can stun you. Sonic can break out of the stun if you shake the Wii 
Remote and Nunchuck alternately. Go past the force field and search that part 
of the clearing. Bear right and jump over the thick tree root for a hidden 
secret item. Jump back out and go to the pots to the far left for an item 
capsule.

Swing Sonic up the yellow squares. Kill the enemies atop the tree stump and 
follow the path. You will come to a series of horizontal poles which you must 
swing along. Make sure you do a double jump off each pole to reach the next. 
See the low platform below? Drop down to the lower pole so that you can swing 
onto it, grabbing a secret item in the process. A Dark Bat will then help you 
up to the next path. Follow that path and double jump from platform to 
platform, using the yellow bars to pull Sonic up each one.

You soon come to a T junction. Go left, jump over to the next platform you see 
and continue left for a fourth secret item. Go all the way back to the 
junction using the Dark Bat before going right. Jump past the next few 
platforms quickly as they will collapse soon after you step on them. You 
arrive at some ruins. Pick up the item capsule and ride the lift to a series 
of Dark Bats. Swing along and don't dawdle when you are grabbing onto the 
green one, otherwise it may electrocute you, causing you to let go and fall to 
your doom.

Swing over to the goal and fight the Deep Nightmares before you finally beat 
this level.

---------------
Heavenly ruins
---------------
Level type: Night
Rewards: Up to 3 Sun Medals, tablet fragment adorned with a blue jewel
Target time: 9 min     Rings to be collected: 248
Items: Illustration 87, Illustration 56, Illustration 88, Illustration 16, 
Movie 16

Run forward and double dash jump over to the yellow bar on the opposite wall. 
You now have to make your way to the right, following the rings and avoiding 
the spikes that stick out from time to time. You can either climb to the right 
or move carefully on the bar as you do so. Jump over to the next path and pull 
the lever there. A lift system will be activated. Search the jars in the 
corner for an item capsule before you board the lift.

Ride the lift to reach the other side of the ruins. You'll have to fight a red 
Titan in the next open area. Since your unleashed gauge is empty, you will 
have to be careful and try your best to slash him from behind. Collect the 
rings once he's defeated. See those crates placed along the wall by those 
rings? Jump on a crate and double jump onto the ledge above, a secret item can 
be found to the right. Move on to find another open area with a complicated 
lift system. Jump onto the central platform and rotate the lever. Move the 
lift so that it is to your left and use it to reach an item capsule on a ledge 
to the left. After that, move the lift to your right so that you can reach the 
item capsule there as well. Now, move the lift so it's right between you and 
the next path ahead. Jump on the lift and swing along the Dark Bats to reach 
the next path.

Open the doors at the side of the path for 2 item capsules and a secret item. 
You'll face some red Killer Bees and Dark Masters with lightning attacks in 
the next open area, followed by 2 Titans. After that, you come to a series of 
platforms. Go right at the T-junction to reach a floating building with an 
item capsule inside. Search the back of that building for a secret item. 

Go left, jump along the poles to reach the final area before the goal ring. A 
Dark Master will appear with his Dark Frights. Given his tendency to fly 
around, it's very hard to fight him since it's just too easy to fall off those 
small collapsing platforms to your death. Climb up the pole to your left for a 
secret item and check out the left corner for another. You'll be fighting a 
total of 3 Dark Masters. Your best bet is to try grabbing those Dark Frights 
and throw them at the Masters. If the Dark Master is nearby, grab him and 
pound him on the ground with Beatdown! Once you've killed them all, you are 
free to grab the goal ring.

Level up! Attack Level 5 (60000 Gaia Force)
Sonic's attack power has been maxed out in Werehog form.

"Hey Sonic," Chip says, "We've got more tablet fragments. What say we visit 
the professor?" Not quite. Let's talk to the locals again before we do 
anything.

---------------
Adabat village
---------------
Village entrance:
Nagi says, "Hi, Chip. How are you? You are just so small and cuuute! I hope 
we'll be friends forever. I want you to have this!" You receive Soundtrack 45."

Boat house:
Jamal says, "Here at Adabat, we catch tons of fresh fish. Be sure to try some 
before you head out."

Central pier:
Rudi says, "Don't work too hard. I know you'll get the job done in the end, 
Sonic."

Shallow Water:
Teanchai feels better now. "I've decided I'm going to rebuild our house. 
Compared to restoring a planet, rebuilding a house will be easy!" Okay, let's 
go see Professor Pickle.

===============
Shamar
===============
-------------------
Shamar city centre
-------------------
Pickle lab:
Professor Pickle says, "Ah, Sonic! Thank goodness you made it back! How are 
you feeling? Hmm, maybe running around is starting to take its toll. You look 
a little under the weather. And your journey is still far from complete. I'm 
afraid. You must be sure to rest now and again! What say you to a nice, 
relaxing meal? Won't you pull up a chair and join Amy and me?" Amy then says, 
"I think Sonic has some news for us, Professor."

Pickle says, "Oh, does he now? My apologies. You found the tablet fragments! 
That's welcome news indeed. Now you must bring them to the guardian of the 
temple you'll find somewhere! I'm afraid our meal will have to wait. Off to 
Shamar with you now, to gather information!" Amy says, "Good luck, Sonic!" 
It's time to go visit the Palm Tree Square.

Palm Tree Square:
Ehsan sneezes again. "Very impressive indeed!" He exclaims, "You've gathered 
all the tablet fragments, have you? Of course, you'll need a Planet Tablet in 
order to enter the temple. Well, you can leave that to me! You may be 
surprised to learn that I am a Temple Guardian! Let's see. I'll just take 
these tablet fragments and..." He sneezes, "There we are! It's done!" You now 
have the fifth continent's Planet Tablet. Let's go to the temple.

---------------
Shamar temple
---------------
Open the star door for yet another exciting boss battle.

-------------------------------
Boss battle: Vs. Dark Guardian
-------------------------------
Level type: Night     Reward: 1 Sun Medal
Target time: 5 min

This battle is far too easy. Just run forward and slash away at the boss. 
Don't worry about his hammer attacks since they barely dent your health! If 
things do go bad, it's not hard to run over to one of the 30 rings scattered 
around the stage. Once you've dealt a third damage or so, the boss will 
teleport to another part of the stage and summon thunderbolts. Avoid the 
thunderbolts by keeping away from the parts of the ground marked with bright 
blue circles. Run after him and continue slashing to finish him off. That's it, 
it took me less than 2 minutes to win!

Sonic places another depleted Chaos Emerald into the altar to restore its 
yellow colour. Meanwhile, another piece of the planet moves back in place. The 
fifth continent's been restored! "You did it, Sonic!" Chip says, "You're a 
real hero! I, on the other hand, still can't remember a thing. But it won't do 
any good to feel that now! Let's head back to the Shamar laboratory!"

-------------------
Shamar city centre
-------------------
Since you can switch between day and night, let's talk to everyone at both 
times.

*****NIGHT*****
Palm Tree Square:
Ehsan is still have problems. "My nose is still stuffed," he says, "My head is 
throbbing. And, oh..." He sneezes again!

Outside the palace:
Layla says, "I just know you will be able to save the planet! I believe in you, 
Sonic!"

Back alley:
"Nobody's here right now. Let's go back, Sonic."

The main thoroughfare:
Musaid is still not up to the times. "With the continents all broken up like 
this, there are hardly any tourists! It's a tough time to be a tour guide!" He 
moans, "There's nothing I can do about it, either." Well, at least 5 pieces 
are back to where they belong.

Food market:
"Nobody's here right now. Let's go back, Sonic."

The merchant's home:
The assistant is still there, pledging his full support.

*****DAYTIME*****
There is nothing new from Ehsan, the assistant or Layla.

Back alley:
Yasmine and her sister are still there. "Phew... Preserving peace is a lot 
harder work than you'd think," Yasmine says. Samla says, "C'mon, Yasmine. I 
wanna go home!" Yasmine rebuffs, "But there is still work to do! You can't 
hear Sonic saying he wants to go home, do you?" Heh, at least you are no 
longer living on a fragmented part of the planet.

Main thoroughfare:
Musaid is now feeling optimistic. "With the continents all broken up like this, 
there are hardly any tourists! It's a tough time to be a tour guide! But I'm 
sure things will pick up soon. They have to! Hahaha! Hm, how do I know? 
Because I'm an every-cloud-has-a-silver-lining kind of guy!" Good to hear that, 
always look on the bright side of life! "That's not what I said before? Nah, 
you must have me confused with someone else." In other words, it was the Dark 
Gaia that's making you feel bad.

Food market:
"Nobody's here right now. Let's go back, Sonic." Okay, no new items, back to 
the lab you go.

Pickle Lab:
"Ah Sonic," Pickle says, "Sorry it took me so long. I have just now completed 
compiling my analysis of my latest data. According to my analysis, there's a 
Temple of Gaia somewhere in Adabat as well. Please proceed [to] Adabat 
immediately, Sonic!" Notice the square bracket? I've added that word because 
there was a typo in the game!

Amy then says, "Yep, I definitely prefer you looking this way, Sonic!" Okay, 
let's have a progress check. You should have a maximum of 76 Sun Medals and 46 
Moon Medals up to this point. If you do have 46 Moon Medals and over 60 Sun 
Medals, it's time to pay the Holoska temple a visit.

===============
Holoska
===============
Open the second door to the right. 

----------------------
Holoska Temple Room 3
----------------------
Medal requirements: 60 Sun Medals, 46 Moon Medals
Items: 1-Up (x2), Soundtrack 15, Soundtrack 17

You'll arrive at a junction with a blue switch to the right, as well as a high 
ledge with the required metal crate. Looks like you will have to go the long 
way round. Turn left at the junction and step into the light to revert back to 
normal. Go around the corner and lightspeed dash across the bottomless pit. 
Let Sonic become a werehog again and make your way through the passageway, 
skipping the blue pole for now. You should come to a door that can be opened. 
Enter that small room for a 1-Up. You'll now start all levels with 12 lives.

Continue along the hallway and climb up the ledge above. You'll find a secret 
item and a metal crate. Pick up the Soundtrack 15 and carry the crate down to 
the starting area. Place the crate on the switch and you would have activated 
something. To find out, walk into the light and revert back to normal again. 
Lightspeed dash across the pit and change back to a werehog. Climb up the pole 
you've just skipped.

A 1-Up can be found on the high ledge to the left. Grab that and dash double 
jump to the ledge to the right of the pole. Around the corner is a moving 
platform that can be used to reach the final secret item, Soundtrack 17. There 
is another door in the Mazuri Temple, so let's head there.

===============
Mazuri
===============
You can switch between day and night in Mazuri now, so let's talk to the 
villagers at night.

---------------
Mazuri village
---------------
*****DAYTIME*****
Lookout tower:
Kofi says, "Ahh, I've spent my life in this village, never tasting the wonders 
outside it. You're talking to a guy who's never even tasted chocolate before!"

The hunter's home:
Kwami says, "Good evening. You look very formidable at night, By the way, do 
you know where this village is located?" Sure, this is Mazuri. "Oh you do know! 
That warms my heart. I want you to have this." You receive Soundtrack 35.

The holy tree:
Gwek says, "Ah, good of you to come. Finding your way at night must have been 
difficult. Stay a while and rest."

Shop:
Ana says, "My, Sonic, you're looking quite sharp, aren't you? This too must be 
due to the power of the land." Now, head into the temple.

---------------------
Mazuri Temple Room 2
---------------------
Medal requirements: 55 Sun Medals, 46 Moon Medals
Items: Secret Mission 15, Secret Mission 08, Secret Mission 16

Open the first door to the right for another of those special halls. Open the 
first door to the right to unlock Secret Mission 15, playable in Holoska. 
After that, climb up the pole further ahead. Atop the ledge is Secret Mission 
08, playable in Chun-nan. Slide down the pole at the other end of the ledge to 
find a metal crate. Carry it up the ramp and place it in front of the small 
gap underneath the bars.

Jump off the ramp and walk into the light to revert to your normal self. Jump 
onto the metal crate and you can crawl through that small gap. Go right to 
unlock Secret Mission 16, playable in Shamar. So many secrets in one hall 
indeed. Let's go and play them all.

===============
Chun-nan
===============
-----------------------------------
Battle royale! Take on all comers!
-----------------------------------
Level type: Night, Secret Mission 08     Reward: 1 Sun Medal
Time limit: 3 min 40 sec
Objective: Defeat the entire horde of enemies
Item: Document 13

This is a very straightforward mission. Just move along the path, defeating 
all the Nightmares, Dark Masters and Little Rexes that come your way. While 
you aref fighting, make sure you collect the secret item at the other end of 
the level. Once 28 enemies are defeated, 2 Titans would appear. Enter 
Unleashed Mode and finish them fast.

===============
Holoska
===============
-----------------------------------
Break nothing en route to the goal
-----------------------------------
Level type: Night, Special Mission 15     Reward: 1 Sun Medal
Time limit: 3 min
Objective: Reach the goal ring without breaking anything
Item: Illustration 42

You start in the hallways in the final part of the Temple of Ice. Make your 
way along the path and defeat all the enemies you come across to lower the 
force field in front of the goal. Do not dash or risk breaking one of those 
pots, icicles or crates along the way. There are two enemies. Bombs and Killer 
Bees. Bombs should be grabbed and thrown at an area that is clear of fragile 
items. As for Killer Bees, you should lure them over to a clear area before 
you start fighting them. A secret item can be found in plain sight in this 
level, so pick that before you go over to the goal ring.

===============
Shamar
===============
--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime, Special Mission 16     Reward: 1 Moon Medal
Time limit: 2 min
Objective: Collect 150 rings
Item: Document 28

You will be riding a buggy across the desert in your search for rings. This 
mission wouldn't be hard if it hadn't been for the extremely difficult 
controls of the buggy. Most of the time you'll be struggling to make quick 
turns and aligning Sonic with the trails of rings. But still, keep trying. 
Once you've reached the other end of the level, a booster will be provided to 
give you a quick about turn. When that happens, bear right past the first arch 
you see to enter a dead end canyon with a secret item in it. Hopefully you 
should still have enough time to collect the required number of rings. The 
trick is to watch out of the large clusters of 5 and 10 rings scattered around 
the level. Now, let's go to find Professor Pickle.

Back to Adabat you go.

===============
Adabat
===============
Let's proceed to the village and chat to the locals during the day.

---------------
Adabat village
---------------
Village entrance:
It's the first time Nagi saw you in your normal form. "Hello, Sonic," she says, 
"You have a much softer look than before."

Boat house:
Jamal has noticed your change too. He says, "Hello! Say, have you lost weight? 
What was that? Oh, a temple? And a door? Sorry, I don't know... Oh, but my dad 
might know something. Why not check with him?"

Central pier:
Rudi says, "Oh, hi. I hope you'll stay a while and enjoy yourself."

Shallow Waters:
Teanchai is having a strong look on his face. "I shouldn't be moping about 
when all the kids are so cheerful. Rudi has what you are looking for. You 
should talk to her." Back to the pier you go.

Central pier:
"Ah, I was wondering when you'd be by," Rudi says, "I believe you are looking 
for this. This tablet with a sunlit beach symbolises the tranquillity of 
Adabat. Please, Sonic. Restore the world to a state of tranquillity." You've 
obtained the sixth continent's Sun Tablet. Go to the temple now.

---------------
Adabat temple
---------------
Open the sun door and let's play on the day stage.

-----------------
Adabat Day Stage
-----------------
Level type: Daytime     Reward: Up to 3 Moon Medals
S-rank completion time: 2 min 15 sec
Items: Illustration 07, Illustration 47

The music theme of this level reminds me of what you'd expect in a Tony Jaa 
film. In case you don't know who he is, Tony Jaa is a Muai Thai martial arts 
star that has starred in many blockbusters like Ong-Bak and Tom-Yum-Goong 
(named Warrior King in the United States).

Run straight along the path and pick up your first secret item. Continue along 
the main path to reach a beach. Jump to avoid those tiny bombs that rain onto 
the ground and bear left upon reaching the arc. You'll find a booster that 
leads you over the water to a small island with a 20 Ring. Continue boosting 
Sonic forward to reach the mainland. Turn left and you'll find a path littered 
with robots holding springs. Perform a homing attack on the second robot and 
Sonic will bounce high up in the air, allowing him to chain homing attacks on 
the flying robots nearby.

Soar through the speed rings and bounce off the spring on the next island. 
Enter the cannon and blast off. Press the B button when prompted to soar 
through the next speed ring. Chain homing attacks on the next few robots to 
reach a vine. Let Sonic swing forward and press the A button to jump. Boost 
Sonic onto the grind rail and there you go. Swing along the next two vines and 
perform homing attacks on the next two enemies you find. Lightspeed dash into 
the slider to reach the next grind rail.

Now, follow the path over land and water until you reach another pier guarded 
by an Aero-Chaser. Dodge his tractor beams and missiles using quick steps as 
before. You soon reach a lone spring which will send you through several speed 
rings and even more springs until you reach the next path. You now arrive at a 
small village above the water. Perform a homing attack on the robot with the 
spring to your left and chain homing attacks on the next few robots to reach a 
speed ring. You will be sent to a balcony with another secret item. Continue 
along the path and watch out for the bombs that drop onto the ground.

You are now on the final dash to the finishing line, where you will have to 
watch out for stone head figures that fall onto the ground, as well as a 
series of flying robots that you can chain homing attacks on. Keep boosting 
and you will be at the goal ring in no time.

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 1 min 20 sec
Objective: Collect 150 rings

Run along the starting path, collecting all the rings you see. Get ready to 
follow the twisting trail of rings into a booster since you will be running 
along the side of the hill to the beach. Watch out for the bombs at the bridge 
as you collect the rings. Go under the arch when you see it and use the 
booster beyond it. Runner along the next inner wall and collect all the rings 
there too. You should have reached your goal. If not, continue and bounce off 
those robots with springs to reach some more rings.

--------------------------------
Time attack! Race for the goal!
--------------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 50 sec
Objective: Reach the goal ring within the time limit
Item: Soundtrack 09

You will play through the first part of the Adabat Day Stage. Just use the 
same strategy as mentioned for that level and you'll reach the goal ring in no 
time, grabbing a secret item on the way as well.

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime
Reward: 1 Moon Medal, tablet fragment adorned with a red jewel
Time limit: 50 sec
Objective: Collect 130 rings

You will be playing through the 2D area midway through the Adabat Day Stage 
(the bit with the vines). The main difference is that you will get to 
lightspeed dash through a chain of rings in the air at one point. Chip then 
suggests, "Sonic, let's search Adabat for someone who can make a Planet Tablet. 
The most important person in the village must be the temple guardian, no?"

---------------
Adabat village
---------------
Before you go over to the Shallow Waters, lets' talk to Jamal.

Boat house:
Jamal says, "Hey, good to see you again. I found this while I was walking 
along the beach. You can have it if you want it." It's Soundtrack 44. Let's go 
find Teanchai.

Shallow Waters:
Teanchai says, "I see you've collected some temple fragments. Going through 
the door? I don't suppose I can stop you. Okay, let me have the fragments. 
With a little finesse, you got yourself a planet tablet. Take it. You are on 
your way." You now have the sixth continent's Planet Tablet.

Before you do anything, let's have another progress check. You should have up 
to 78 Sun Medals and 53 Moon Medals by now. If so, you should have enough to 
open another door in a temple. Let's head to Spagonia.

===============
Spagonia
===============
Enter the temple as always and open the second door to the left.

-----------------------
Spagonia Temple Room 2
-----------------------
Medal requirements: 75 Sun Medals, 52 Moon Medals
Items: Secret Mission 12, Illustration 62, Secret Mission 04

There are many lifts for you to ride. Ride the first lift over to the ledge 
with the light and revert to your normal form. Ride the next lift and duck to 
get under the wall. You'll find a key to Secret Mission 12 on another lift. 
This mission is playable in Chun-nan. Ride that lift to the next ledge with 
the light and let Sonic change back to a werehog. Revert back to normal and 
ride the next lift to the left, ducking under the wall as you do so. Ride the 
lift after that up and let Sonic become a werehog again. Double jump to the 
next ledge for Illustration 62.

Go right and slide down the pole. Step into the light before you board a lift. 
Duck under the next wall and you will reach a remote ledge with the key to 
Secret Mission 04, playable in Holoska. That's all for this area. Head to the 
temple in Shamar, there is another door for you to open.

===============
Shamar
===============
Enter the temple and open the first door to the left.

---------------------
Shamar Temple Room 1
---------------------
Medal requirements: 43 Sun Medals, 52 Moon Medals
Items: Secret Mission 05, Secret Mission 07, Secret Mission 09, Secret Mission 
18

This is one hot area, with flame nozzles and everything. A metal crate can be 
found to the left of the nozzles. Use it to block one of them. Step into the 
light to revert back to normal and lightspeed dash along the trail of rings to 
the left of the entrance. You'll find the keys to Secret Mission 05, playable 
in Spagonia. Change back into a werehog and climb up the pole. You'll find 
another metal crate here. Move it right in front of the lowest flame nozzle on 
the wall near you to block it, thus allowing you to reach the key to Secret 
Mission 07, playable in Chun-nan.

Step into the light to revert back to normal. Lightspeed dash along the rings 
to the right for a key to Secret Mission 09, playable in Spagonia. There are 
two crates to the right. Drop them both off the ledge and use them to block 
the 2 remaining flame nozzles on the ground. Now, you have to go all the way 
back to where you unlocked Secret Mission 07, revert to your normal self and 
lightspeed dash along the rings to the right to reach the key to Secret 
Mission 18, playable in Shamar. Whew. It's now time to beat all these secret 
levels.

===============
Holoska
===============
--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime, Secret Mission 04     Reward: 1 Moon Medal
Time limit: 1 min 30 sec
Objective: Collect 100 rings
Item: Soundtrack 22

You are riding the bobsled at the start of the Holoska Day Stage again. Just 
ride along as always and collect the rings. There are no other tactics here. 
In order to get the secret item, you must deliberately miss rings so that you 
only have around 80 rings by the time you enter the tunnel at the end of the 
level. Collect the secret item and make an about turn to finally meet the 
target.

===============
Spagonia
===============
--------------------------------
Time attack! Race for the goal!
--------------------------------
Level type: Daytime, Secret Mission 05     Reward: 1 Moon Medal
Time limit: 58 sec
Objective: Reach the goal ring within the time limit
Items: Document 24, Illustration 11

The first half of this level is similar in layout to that of Spagonia Day 
Stage 1, so use the same strategy as before, collecting the secret item on the 
way. Things become different once you've ran down the tall tower. Get ready to 
perform walls jumps along two sets of parallel walls to reach a second secret 
item. Bounce into the air and you will eventually be prompted to press the A 
and B buttons in a certain sequence. If you do it right you get to use a 
shortcut. After that, it's a matter of following the route, using sliders and 
homing attacks as needed before you reach the goal.

------------------------------------
Special mission! Find the treasure!
------------------------------------
Level type: Night, Secret Mission 09     Reward: 1 Sun Medal
Time limit: 3 min
Objective: Find the hidden treasure item
Item: Document 26

You play in the final part of the Alleys of Spagnoia and have to find 5 
treasure items. Start by dropping down to the streets beneath your starting 
rooftop. A secret item can be found in one of the alleys. Return to the 
rooftop and walk over to the next rooftop via the narrow path to the right. 
Kill the Dark Bat there for one of those items.

Double jump to the next rooftop and kill all 3 Dark Bats. Smash the crates to 
the right for the second treasure. Double jump to the next rooftop and kill 
the Dark Bats there too, one of them will drop a third treasure item. Now, all 
you have to do is to drop down to the final series of alleys around the third 
and fourth building for the last 2 treasure items. Make sure you smash all the 
barrels, crates and pots to expose them all.

===============
Chun-nan
===============
--------------------------------
Time attack! Race for the goal!
--------------------------------
Level type: Daytime, Secret Mission 07     Reward: 1 Moon Medal
Time limit: 50 sec
Objective: Reach the goal ring within the time limit

You are basically playing through the whole of the Chun-Nan Day Stage, only 
that you have a time limit in place. Just use the same strategy as always to 
beat this level.

----------------------------------------
Reach the goal ring without getting hit
----------------------------------------
Level type: Night, Secret Mission 12     Reward: 1 Sun Medal
Time limit: 5 min
Objective: Reach the goal ring with only a small amount of health
Items: Illustration 01

Don't be intimidated by the title, you won't fail the mission if you get hit. 
It's just that you start with very little health. You start at the final part 
of the Path of Darkness. Run forward and climb up the ledge. You'll be 
attacked by numerous Little Rexes and 2 Dark Bats. Notice how the Dark Bats 
return health to you when killed.

Run along the path, jumping across the platforms on the way. As before, a 
secret item can be found on that low platform. Grab the item and use the Dark 
Bat to get back up again. You'll soon find a 50 Ring, use it to fill up your 
health bar even more. Continue along the platforms to be attacked by 
Nightmares and Dark Bats. Destroy them all and search another large platform 
nearby for a few more Nightmares. The battle music seems to stop, but then a 
Titan appears on the large platform! It's time to enter Unleashed Mode and 
make quick work of him. Don't worry about getting hurt, you should have 
accumulated at least half of your health bar by now. Once you've defeated the 
enemy, you are free to end the level.

Level up! Unleashed Level 5 (66000 Gaia Force)
Sonic's Unleashed Gauge has been maxed out, allowing him to stay in Unleashed 
Mode even longer than before.

===============
Shamar
===============
------------------------------------
Special mission! Find the treasure!
------------------------------------
Level type: Night, Secret Mission 18     Reward: 1 Sun Medal
Time limit: 3 min
Objective: Find the hidden treasure item
Item: Document 31

You are playing at the final area of the City of Sand. Start by killer off all 
the Deep Nightmares that attack for one of the treasure items. After that, 
take a crate and place it at the base of one of the pavilions to the left so 
that you can reach the top. Smash all the pots and crates and you'll find the 
second treasure item in a corner. Proceed to the next area and smash through 
all the pots and crates underneath the pavilions for another treasure item and 
secret item. You can now go to the final area. Defeat all the enemies for a 
fourth secret item and search the crates in the corner to the right of where 
the goal ring used to be for the final treasure. Now, let's head back to 
Adabat to fight the boss.

===============
Adabat
===============
Open the star door to fight yet another boss in this game.

----------------------------
Boss Battle: Vs. Egg Lancer
----------------------------
Level type: Daytime     Reward: 1 Moon Medal
S-rank completion time: 3 min 30 sec

Dr. Eggman is now piloting what appears to be the hybrid of the Egg Beetle and 
Egg Devil Ray. You start by chasing him through the jungle. Avoid the flaming 
arrows raining down at you for the time being as you rack up rings. Eventually 
you will run onto the side of a grated wall. Eggman will attempt to fire green 
lasers at you from the side. Avoid the lasers and continue collecting rings. 
You then run along a cliff wall where Eggman attempts to shake boulders down 
at you. Avoid the boulders to reach the next area. Now that you are on the 
ground again, Eggman will attempt to fire fireballs and green lasers at you, 
just like what he did during the encounter against the Egg Devil Ray.

Jump to avoid the lasers and fireballs and Sonic Boost at him when you see his 
shield disappear. You've taken a quarter of his health already! After that you 
will be prompted to press either the A, B or Z buttons on screen as Sonic 
jumps between some springs. If you press the buttons correctly, Sonic will 
lunge at Eggman and deal more damage. Sonic drops down a chute and the above 
cycle repeats again. The only difference is that Eggman's fire arrow attacks 
are more intense than before.

****************
Important scene
****************
Sonic and Chip enter the next temple. Chip feels scared, much to the surprise 
of Sonic. Chip doesn't mean it though, but he wouldn't reveal what he's 
thinking at that moment. The two enter the temple and place the Chaos Emerald 
on the altar and restores it. Meanwhile, Chip touches a plaque and is sucked 
into the wall! As Chip floats through space towards a white light, a voice can 
be heard, "I welcome your return. Messenger of day, of light or rebirth."

Chip prays before the light and comes back out. Chip now speaks with an echo, 
having regained his memory. Meanwhile, the sixth continent has been restored! 
At sunset, Chip tells Sonic his story. His real name is Light Gaia. His job 
was to guide the planet to rebirth, protecting the world from Dark Gaia. 
Because Eggman awakened Dark Gaia prematurely, it scattered across the planet. 
For the same reason, Light Gaia lost his memory.

Sonic is shocked to hear that Light Gaia has been sleeping for millions of 
years. In fact, Dark Gaia sleeps for millions of years before waking up to 
destroy the world, while Light Gaia, or Chip puts it back together. It's a 
neverending cycle. Night falls, and Sonic enters his werehog form. He notes 
that while other people behave weirdly at night, he hasn't been like that. 
Sonic deduces that Chip has been protecting him the whole time. Chip disagrees. 
He explains that Sonic kept his personality at night because his heart is too 
good for him to lose his own mind.

Chip then thanks Sonic for accompanying him and helping him getting his memory 
back. He's also grateful that he had such fun travelling around the world, 
seeing different people and tasting different foods. He wants to leave Sonic, 
but the former decided to help him out to the end.
*****END SCENE*****

Chip (now known as Light Gaia) says, "Hey, Sonic. We ought to report to the 
professor. Let's head to the lab!"

===============
Shamar
===============
Before you reenter the lab, let's have another progress check. You should have 
up to 81 Sun Medals and 57 Moon Medals by now. In that case, it's time to pay 
the temple a visit.

---------------------
Shamar Temple Room 3
---------------------
Medal requirements: 68 Sun Medals, 56 Moon Medals
Items: Secret Mission 22, Movie 19, Illustration 03, Illustration 40, Secret 
Mission 13

Open the first door to the right and run through the subsequent passage. You 
will see a ledge to your right. Jump up and rotate the dais. You'll see a 
platform moving around the edges of the bottomless pit. Move it until it lies 
between the ledge you are on and the pillar at the centre of the pit. You can 
now double dash jump to that pillar for the key to Secret Mission 22, a 
daytime mission in Adabat. Now, jump back to the previous ledge and move that 
platform so that it lies alongside the ledge to the right. Now, swing along 
the horizontal poles to retrieve the secret item on the other side, Movie 19. 

Walk past the blue switch and swing along the next 3 poles to reach 
Illustration 3. Step into the light and revert back to normal. Lightspeed dash 
along the line of rings to reach the next ledge. You will find a metal crate 
there. Place it on the platform and head all the way back to the dais. You can 
now move that platform so that it lies next to the switch. Go all the way back 
there and place it on the switch to activate another lift. Swing to the right 
and ride it over to an alcove with Illustration 40 in it. If you have followed 
this guide, that should be the 150th secret item you have collected so far. As 
a result, you will unlock Secret Mission 13, playable in Chun-nan as well. You 
can now leave and see the Professor.

-------------------
Shamar city centre
-------------------
Pickle Lab:
"Ah Sonic!" Professor Pickle says, "So good of you to come! Based on my 
analysis and data supplied by Tails, I have ascertained the location of 
Eggmanland. Are you prepared for immediate departure?" I'm good to go! "Go now, 
Sonic, and stamp out this evil at its source!"

You then hae a scene of Sonic and Chip arriving at Eggmanland, to be greeted 
by Eggman over the public address system. It's an empire made out of his 
genius and Dark Gaia! Sonic then comments on Eggman's taste in designing 
Eggmanland. Eggman then taunts Sonic, telling him to deliver any complaints to 
him in person, if he can! Chip flies around to take a few pictures. He's 
spotted the last temple, located right beneath Eggmanland!

"The final battle," Chip says, "There's no turning back now! Are you sure 
you're ready for this?" If you are not ready, say "Give me a minute". This is 
because there are two secret levels to play through, remember? Eggmanland can 
now be selected. Let's go to Adabat first.

===============
Adabat
===============
--------------------------------
Time attack! Race for the goal!
--------------------------------
Level type: Daytime, Secret Mission 22     Reward: 1 Moon Medal
Time limit: 1 min 15 sec
Objective: Reach the goal ring within the time limit
Item: Document 30

Start by running along the narrow path. You then enter an area with many 
statue heads falling down. Dodge them to reach a spring. You then bounce up 
right before some moving spike balls in the air. Wait until the spikes are out 
of the way before lightspeed dashing through the rings. After that, swing off 
the red bar and perform a homing attack on the flying robot to reach the next 
path. There are more falling statue heads up ahead. This time, use the 
lightspeed dash on the rings to guide Sonic through.

Get ready to jump and perform a quick homing attack on the rocket launcher up 
ahead. You then jump into a cannon. As Sonic soars through the air, press the 
buttons prompted on screen to make Sonic go through a speed ring to a shortcut. 
The next path is flanked by even more statue heads. Run carefully around them 
and grab the secret item at the end of the path. Now, just continue along the 
path and you will reach the goal ring.

===============
Chun-nan
===============
--------------------------------
Time attack! Race for the goal!
--------------------------------
Level type: Daytime, Secret Mission 13     Reward: 1 Moon Medal
Time limit: 1 min
Objective: Reach the goal ring within the time limit
Item: Illustration 41

Run along the path along the bamboo forest before bouncing off the spring. 
Chain homing attacks on the enemies on the pillars to reach the next spring. 
As you bounce along the next few springs, you will asked to press a certain 
sequence of buttons on the Wii Remote and Nunchuck. You are to press the A 
button, followed by the B button, then the A button and finally the Z button.

Do so to reach the next path where you can find a secret item. Bounce off the 
next spring and chain homing attacks on the enemies on the pillars above the 
water to cross the lake. After that, soar through the speed ring to reach the 
next path.

You run atop a rampart. You will soon enter one of those boost machines. Press 
the A button when prompted to go up, then chain homing attacks on the flying 
enemies to reach the high rail. Transfer to the next rail by performing a 
homing attack on the robot there and go around the loop-the-loop. You then 
land on another section of the great wall. Get ready to jump and chain homing 
attacks on the flying guns to reach another high rails. Grind along and you 
will eventually soar through the air past a ramp. Press the A buttons 3 times 
in a row when prompted to reach a high path which is a shortcut to the goal. 

You should have up to 59 Sun Medals at this point. If you do have them all, 
let's go and open some doors in the temples around the world. Let's visit the 
temple in Shamar.

===============
Shamar
===============
Enter the temple and open the second door to the right. 

---------------------
Shamar Temple Room 4
---------------------
Medal requirements: 70 Sun Medals, 59 Moon Medals
Items: Soundtrack 21, Secret Mission 23, Illustration 89, Secret Mission 11

You see some flames spewing out of the ground on the other side of the hall. 
Follow the path to the left and look for a metal crate. Place it at the base 
of the pillar with the secret item on it to reach the Soundtrack 21. Now, use 
the crate to block a few of the flame nozzles so that you can reach the key to 
Secret Mission 23 (playable in Adabat) behind it. Take the crate back to the 
gap where you found it and step into the light. Now that you are back to 
normal, run against the flow of the conveyor belts in this hall for another 
secret item, Illustration 89.

Become a werehog again and pick up the metal crate here. Ride the conveyor 
belt back to the previous part of the hall and place the crate on the one 
already in the gap. Step into the light to revert to normal again. Step on the 
stack of crates and crawl under the gap to the left to reach the key to Secret 
Mission 11, playable in Chun-Nan.

===============
Chun-nan
===============
--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime, Secret Mission 11     Rewards: 1 Moon Medal
Time limit: 1 min 30 sec    Objective: Collect 100 rings
Item: Document 27

Run along the path, collecting rings. Use a lightspeed dash on the trail of 
rings in the air upon bouncing off the spring. After that, chain homing 
attacks on the enemies on the pillars and collecting the rings above their 
heads as you do so. You then bounce along several springs and will be shown an 
action prompt. Press the A button, followed by the B button, then A button and 
finally the Z button as prompted on the screen. Doing so will send Sonic to 
the next path. You'll then reach a fork in the path. It doesn't matter which 
path you take, it's a matter of time before you have collected all 100 rings. 

If you want to get the secret item, bear right at the junction where you can 
find the Egg Flame. Chain homing attacks on the enemies on the islands and 
boun off the long spring at the end of the path. You then get to chain homing 
attacks on a few more flying robots before you get the secret item in the air. 
This item is easily missed because you would most likely have collected over 
100 rings before you even get the chance to do what I said above. The trick is 
to only allow Sonic to have collected 70 rings before you reach that fork. 
Let's head to Adabat for Mission 23.

===============
Adabat
===============
-----------------------------------
Don't break anything along the way
-----------------------------------
Level type: Daytime, Secret Mission 23     Reward: 1 Moon Medal
Time limit: 1 min 40 sec
Objective: Reach the goal ring, dodging the jars as you go
Item: Document 15

You will be running through the final part of the Adabat Day Stage. In the 
first section, you have to avoid the attacks of the Egg Shooter as well as the 
jars. While moving along the second straight path, keep your eyes peeled for 
the secret item. Once the Egg Shooter has left the scene, you can take your 
time and move carefully around the rest of the jars to reach the goal. You 
should be fine as long as you refrain from making any excessive movements. Oh 
yes, those flying robots along the way can make life easier if you chain 
homing attacks on them. Once you have beaten the level, you should have up to 
61 Moon Medals. In that case, enter the local temple and open the second door 
to the left.

---------------------
Adabat Temple Room 2
---------------------
Medal requirements: 80 Sun Medals, 60 Moon Medals
Items: Secret Mission 20, Secret Mission 24, Illustration 92, Secret Mission 
21

Follow the path to the left of the flame nozzles. Jump up the ledges to get 
the key to Secret Mission 20, a night mission playable in Adabat. Jump across 
the gap to the left to find a lever just before the flames. Pull the lever to 
turn off the flame nozzles for a short period of time. Quickly run into the 
light, revert back to normal and go beyond the lever. Lightspeed dash along 
the line of rings and you will reach the key to Secret Mission 24, playable in 
Adabat.

Chances are that you cannot return to the lever before the flames turn on 
again. So let's get back to the lever taking the long way round. Pull the 
lever again and ride the lift to your right to reach Illustration 92. Finally, 
drop down to the ground and quickly run into the alcove to find the key to 
Secret Mission 21, yet another Adabat night mission. You can now exit the 
temple and play those secret missions.

-----------------------------------
Battle Royale! Take on all comers!
-----------------------------------
Level type: Night, Secret Mission 20     Reward: 1 Sun Medal
Time limit: 7 min
Objective: Defeat the entire horde of enemies!
Item: Document 19

What a Starry Night. You won't believe how intense this level is. Right off 
the bat you will have to battle Deep Nightmares, followed by Little Rexes and 
Thunder Bats then Dark Frights and Killer Bees, then a Dark Master. Once the 
force field is down, proceed to the next part of the level to fight two Dark 
Masters with lightning spells. These guys can be short circuited with water 
barrels. After that, go left to collect some rings and fight 2 Deep Nightmares. 
A Fire Master appears. Before you put him out, carry a water barrel over to 
the right and throw it across the gap to put out the fire around the secret 
item. Double dash jump over the water to get it once the fire is out.

Put out the Dark Master and a Big Mother will appear along with Dark Bar 
Snipers. Enter Unleashed Mode to make quick work of her. After that, 2 Dark 
Masters with lightning spells will appear along with a Fire Master. It's time 
to soak them all and beat this level.

----------------------------------------
Reach the goal ring without getting hit
----------------------------------------
Level type: Night, Secret Mission 21     Reward: 1 Sun Medal
Time limit: 2 min 15 sec
Objective: Reach the goal ring with only a small amount of health
Item: Illustration 43

You are playable on the treetops in the Deep Jungle again. Head right, jump 
over the spike balls and swing along the horizontal poles. This time, there is 
no secret item on the lone platform below, so just climb up the pole and 
continue. You will be ambushed by some Dark Frights and a bomb. Don't let the 
bomb blow you up or you will die instantly. Try to grab the bomb and use it on 
the Dark Frights.

Afterwards, jump along the horizontal platforms until you reach the T-junction. 
Go left and pick up the water barrel before going right again. Smash the pots 
in the way and put out the fire with the barrel. The goal ring is in plain 
sight, but don't forget the secret item to the right. (That rhymes!)

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime, Secret Mission 24     Rewards: 1 Moon Medal
Time limit: 2 min     Objective: Collect 150 rings

This is an extremely simple and linear level. Follow the path and collect all 
the rings you find. As long as you make use of all the boosters and speed 
rings you find along the way, you should have collected them all in no time.

Now, head back to Eggmanland for the night stages.

-------------------------------
15. The invasion of Eggmanland
-------------------------------
[SU15]
There is but one last piece of the planet still detached. Eggmanland is found 
on that piece. It's time to get him. Select Eggmanland on the world map and 
start playing.

---------------------
Eggmanland Day Stage
---------------------
Level type: Daytime     Rewards: Up to 3 Moon Medals
S-rank completion time: 4 min 30 sec
Items: Illustration 10, Illustration 08

Run forward and bear right at the first turn to avoid the lava. You will soon 
bounce up from a spring and will have to chain homing attacks on the next few 
robots to cross the lava. Next up is a secret item and several Egg Fighters 
armed with shields. You then have to choose between two paths. No matter which 
path you take, you still have to drift left at the upcoming turn. You then run 
past two pendulum blades and many falling spike balls. Get ready to drift 
right past those balls or you'll fall to your death.

Drift around the next few hairpin turns to reach your first checkpoint. Grind 
along the rail and be ready to jump and perform a homing attack on the ferris 
wheel to the right. Swing on one of those bars and jump up when you are level 
with the flying robots, chaining homing attacks to reach a high path. Get 
ready to jump up through the speed ring! You reach another high rail along 
which you can grind. You then arrive at a pair of parallel walls. Wall jump up 
them to board a rollercoaster!

After a few leaps and speed rings, the rollercoaster car flies off the rails 
into a tunnel. Steer through the rings before you jump off at the end to the 
second checkpoint. The Interceptor chases you again. Quick step away from his 
steamroller arms as you run along. You will get the opportunity to attack him 
whenever you bounce off a spring, so Sonic Boost into him as before. This time, 
you will be running along the wall at certain sections!

You will either defeat the robot or it will crash into some pipes on the wall 
and destroy itself. Sonic bounces along the springs above a giant lava pool. 
You must chain homing attacks on the robots and lightspeed dash along the 
rings to make it to the third checkpoint. You then run through an assembly 
line of sorts where you should wall jump, slide and chain homing attacks as 
needed to get past this part while avoiding the robots that launch rockets at 
you. You will be prompted to press the buttons on your Wii Remote in a 
particular sequence once you've bounced off the blue spring.

When all is said and done, jump onto the rocket at the end of the path and 
ride it along the tunnel. You can use the Control Stick to move Sonic up and 
down to avoid the spike balls. You will crash through a wall and land on the 
final dash to the goal. Start by going around those tight hairpin turns. After 
that, run along the slanted path to reach a green path patrolled by rocket 
launching robots.

Jump from platform to platform using the ramps. Do not use Sonic Boosts here 
or you will overshoot the next platform and fall to your death. When you reach 
the next path, be prepared to quick step as indicated by the signs. First to 
the left, then right before bouncing off the spring at the other end. Grab 
onto the horizontal bar and swing forward. Chain homing attacks on the flying 
robot and gun turret. On the next path, bear left to collect a secret item. 
(If you need to save time, just bear right at the first fork and boost Sonic 
forward)

Once you've gone so, quick step to the right path to reach another spring. 
After that, it's a matter of swinging through 2 more poles while avoiding the 
pendulum hammers and a few more homing attacks before you are at the goal ring. 
Whew! This has got to be the hardest stage to get an S rank in. It took me 
like 50 tries to make it! I found that you must reach the final check point in 
around 3 minutes 25 seconds to have a chance and even then you are very likely 
to make mistakes in the final section, making it insanely difficult to achieve 
your goal.

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime    Reward: 1 Moon Medal     Time limit: 2 min
Objective: Collect 280 rings
Item: Soundtrack 10

The amount of time you are given to collect the required number of rings is 
much more generous compared with the amount of time you have to attain S-rank 
in the Day Stage. You will be running through the early parts of the 
Eggmanland Day Stage. I suggest you take your time on the first path to 
collect all the rings there. 2 Egg Fighters will appear for you to perform 
homing attacks on. Once you are airborne, lightspeed dash to collect the rings. 
You can then use the same strategies as the Day Stage to collect the rest of 
the rings. Just remember to bear left once you've passed the place where you 
found the first secret item.

To get the secret item, you have to go all the way to the ferris wheel, swing 
right, chain homing attacks on the 2 missile launchers then drop down to the 
speed ring right below. Sonic will be boosted through 2 more speed rings. 
Boost Sonic onto the rails and grind along. Chain homing attacks on the flying 
robots to reach a line of rings which can be used to reach a rollercoaster. 
Ride this rollercoaster and you should eventually collect the secret item 
midway through the ride, provided that you have not collected the required 280 
rings before you reach it. As a rule of thumb, ensure that Sonic has around 
140 rings by the time he reaches the ferris wheel to assure that he can reach 
the secret item and complete the level shortly afterwards.

--------------------------------
Time attack! Race for the goal!
--------------------------------
Level type: Daytime    Reward: 1 Moon Medal     Time limit: 2 min 10 sec
Objective: Reach the goal ring within the time limit

You are basically playing through the entire Eggmanland Day Stage again. The 
same strategies apply as before. The only difference is that you can afford to 
fall into pits several times along the way since you are not racing for an S-
rank. Once you've beaten this level, you will go directly to the Night Stages. 
But before that, there is another day mission that can be selected from the 
stage menu for this world.

-------------------------
Reach the goal unscathed
-------------------------
Level type: Daytime     Reward: 1 Moon Medal     Time limit: 5 min
Objective: Reach the goal ring without taking damage
Item: Document 35

You will be playing through the second half of the Eggmanland Day Stage, 
starting from the assembly line. This place has been loaded with rocket 
launchers here. Alwsys wait until the 2 missiles have passed Sonic before 
jumping over the first gap. After that it's a matter of pre-emptively using 
homing attacks on the enemies to make your way through this area. Pay 
attention when Sonic jumps at a wall to his left. Wall jump off that wall to 
reach a high path with a secret item. After that, it's a matter of time before 
you get on the rocket.

A number of spike balls have been added to the section past the rocket. The 
good news is that you should have a number of rings in hand, thus enabling you 
to take a hit or two. Since you have so much time, walk slowly around those 
hairpin turns and those zigzag paths to avoid the spike balls.

---------------
Infiltration
---------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 7 min     Rings to be collected: 424
Items: Illustration 48, Illustration 49, Movie 20

Run into the building and smash your way through the metal shutters. You'll 
find an item capsule behind one of them. You then enter a room populated by 
red Deep Nightmares accompanied by several bombs. It's time to perform 
Earthshaker to take them down. Once the enemies are dead, pick up the 50 Rings 
to restore your health. Pick up the metal crate and carry it over to the right 
control panel on the left side of this room. You can use this crate to press a 
switch which opens a door above the room. Climb up the ledge marked by the 
yellow bar and side step your way along the wall into that alcove for a secret 
item.

Dash along the next path and you'll come to a bottomless pit. Wait until the 
ice nozzles have stopped before you dash double jump over to the red squares 
on the wall. Swing Sonic over to the left and press the switch in front of the 
door to open it. Enter the circular room to ride a lift down. Keep your eyes 
peeled for an alcove with a secret item inside as you descend. The lift will 
stop as some Killer Bees and Little Rexes appear with a couple of bombs. Kill 
these enemies to activate the lift again. The lift will stop again as many red 
Deep Nightmares appear on the scene. You'd better get ready to use the 
Earthshaker again!

Before you kill the last nightmare, search this level for an alcove with an 
item capsule inside. Once the lift continues to descend, watch out for a 
shutter which can be smashed through for another item capsule and a 100 Ring. 
Continue along the passage at the bottom. Search the ledge to your right for 
another item capsule behind some crates. See the metal crate by the left wall? 
Pick it up and move it a bit towards the screen. Jump on the crate and you can 
reach a yellow bar high above with a double jump. Climb up for a third secret 
item.

Run over to the shutter on the ground and slam down through it. You'll then 
have to fight off 3 Big Mothers, 2 Thunder Bats and whatever the Big Mothers 
summon in the final room before you've finished "infiltrating" Eggmanland.

Level up! Health Level 5 (72000 Gaia Force)
You have maxed out Sonic's health bar and the entire Werehog itself!

---------------
Robot factory
---------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 8 min     Rings to be collected: 336
Items: Illustration 50, Illustration 54, Movie 21

Run forward and you will be immediately attacked by numerous Dark Frights, 
Little Rexes and a Dark Master. Pick up all the rings and item capsule before 
you move along the conveyor belt. Be careful not to fall into the lava. You 
will face 3 Thunder Bats at the other end. Jump carefully past the flames and 
slash them all quickly. You then face many Little Rexes and some Fire Masters 
in the next room. Kill all the Little Rexes before you reach for the water 
barrels. Once the Fire Masters are killed, put out the flame beneath the 
square on the wall and swing up to the ledge above.

As you swing up, you notice a ledge to the right. Double jump onto the ledge 
for a secret item. Continue running along the catwalk and move past the next 
water barrel. Run along the flow of the conveyor belt to find a fire blocking 
the way.  Step on the switch to reverse the direction of the conveyor belt. 
Now you can pick up the water barrel, ride the conveyor belt back to the fire 
and put it out.

Move slowly towards the conveyor belt and Sonic will drop down onto a small 
ledge with a second secret item just before the belt. Move forward and press 
the switch to the right of the crates. The conveyor belts will now flow in the 
direction you want to go. Pick up a metal crate and ride along the conveyor 
belts past the flames. You will encounter some Little Rexes, Killer Bees and 
several Dark Masters with lightning spells. Kill them all, using the crate as 
a weapon. Once they are all killed, place the metal crate along the wall to 
the left. Jump on the crate and double jump up to find a high ledge that can 
be grabbed on to. Make your way up for a third secret item.

Drop back down and move Sonic towards the screen. See the Dark Bat? Grab onto 
it and let it carry you to the left. Swing to the next Dark Bat to let it 
transport you to an item capsule. Return to the previous platform and swing up 
along the squares. Grab onto the Yellow Bar and climb towards the right to 
find the goal ring in the alcove.

-------------------
Beyond the factory
-------------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 7 min     Rings to be collected: 184
Items: Illustration 55, Document 08, Illustration 14, Illustration 31

Run along the circular path and jump at the pole. Grab onto it, slide down a 
bit and jump over to the next pole. Climb up and jump at the horizontal pole. 
Swing along to the next path, watching out for the wall sections that push out. 
You'll find several Killer Bees and bombs between the first two sections. Take 
them both out and jump onto the first wall section when it comes out. You will 
find a secret item in the air to the left. Continue to the right to find a 
square on the wall just underneath some spikes. Grab onto the square but do 
not swing Sonic at all. Instead double jump onto the wall section to the left 
when it comes out and collect the 5 Ring on top.

Now you can double jump to the ledge above the spikes. Turn around the corner 
and wait for the next wall section to stick out before jumping down. Quickly 
run forward and grab onto the pole. Climb up and jump at the next horizontal 
pole. Swing from pole to pole to reach the next path. Be sure to smash the 
shutter on the side of the path for an item capsule. 

The next few poles have spike balls in the middle. You should keep Sonic low 
as you jump between poles. Jump from pole to pole to reach a platform with an 
itme capsule. See the horizontal poles to the right of the second pole? Once 
you've grabbed onto the third pole, climb up and jump back at the second pole, 
grabbing onto the upper part of the pole (above the spikes). You can now swing 
along the horizontal poles and Dark Bats to reach another ledge with wall 
sections sticking out from time to time. 

Jump up and grab onto the square between two of the wall sections. Swing to 
the right for another square. Swing up from there to find a secret item. Drop 
down and jump left along the wall sections. You can get another item capsule 
this way. Move over to the next area to fight Thunder Bats and Deep Nightmares. 
Once they are killed, jump onto the ledge for an item capsule behind the 
crates. Jump up and swing on those squares on the wall to reach a third secret 
item.

Drop down and go through the next passage. Turn left at the junction and open 
the red door for an octagonal room. Search the crates at the back for an item 
capsule before you step on the switch to open the door at end of the passage. 
Hurry along the next path, since there is a large grey block coming at you 
from the left. Jump over the gaps while avoiding the spike balls that drop 
down from above. Once you've reached the other side, open the first door you 
see for a secret item in the small room. Stay in the small room while the 
large grey block stops outside the room. Once the grey block moves back to the 
left, open the second door for the goal ring.

---------------
To Zero Point
---------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 9 min     Rings to be collected: 168
Items: Illustration 74, Illustration 29, Soundtrack 01, Illustration 69

Eggman has certainly turned up the heat! You will be shown a deep shaft with 
flame nozzles spewing flames along the walls. Collect the item capsule on the 
crates to the left before you board the platform. Press the switch and ride 
the platform down. Bear right to get past the first flame nozzle and bear left 
to avoid the flames from the second one. Jump onto the crate to avoid the 
flames that come up from below. Change platforms and pick up the crate on the 
second one to avoid the flames from above.

You finally arrive at the second path. Go left for a secret item before you 
move on. You then face 3 Thunder Bats along with many Deep Nightmares. Kill 
them and look up to the left. See the yellow bar? Move the metal crate over to 
the ground below and jump on the crate. You can now double jump up, grab onto 
the bar and climb up to find an item capsule and a second secret item.

Jump up the ledge and you will be informed that a special force field has been 
erected somewhere in this level. You will have to find 3 purple orbs again. 
Search the crates in this area for an item capsule. Ride the next few red 
platforms to reach a wall with spikes on it. Grab onto the red square and 
swing to the right to reach the next platform. Swing up from the second square 
to find a secret item. You will find the first purple orb once you've alighted 
from the lift. Search the crates for an item capsule.

Slide down the pole and jump over to the nearby red square. Swing to the left 
to find the second purple orb. Swing back to the pole and jump to the right. 
Grab onto the yellow bar and climb inwards, following the rings, for a fourth 
secret item. Head back out and stand on the part of the yellow bar that's 
sticking out.

Jump to the right and swing along the horizontal poles to reach a pink 
vertical pole. Slide down the pole and jump to the next one. Use the Dark Bat 
to reach the ledge to the right. Climb up and you will find the force field. 
You are still one orb short, that orb is to the right of the field.

Sonic will then ride down one of those large circular lifts again. You will be 
attacked by some Little Rexes and Thunder Bats at first, followed by a Big 
Mother. Enter unleashed mode to make quick work of her! The goal ring is at 
the bottom of this ride.

-------------------
Dark Gaia Cauldron
-------------------
Level type: Night     Rewards: Up to 3 Sun Medals
Target time: 11 min     Rings to be collected: 672
Items: Illustration 71, Illustration 80, Illustration 05, Illustration 36

Double jump directly upwards from your starting position to grab on the ledge 
above. Swing along the vertical poles to reach a secret item. Drop down and 
move on along the passage. Smash through the shutters, collecting the item 
capsule in the middle and grab onto the pole. Climb up to find an item capsule 
and a second secret item. Slide down the pole to the room below, where you 
will be attacked by some Fire Masters and Thunder Bats. Douse their flames 
with the water barrel before killing the Fire Masters. To reach the Thunder 
Bats, put out the flames coming out of the vents. Jump on the vents and you 
can double jump high enough to slash at the bats.

Collect the rings and move on. You are now on a ledge overlooking a giant lava 
pool. Smash all the crates here to find a secret item at the bottom right 
corner. Climb up the pole and follow the path to a large circular platform. 
Many Deep Nightmares will appear. Take them all out as before along with the 
Thunder Bat above the central bump. Once they are killed, swing along the Dark 
Bats to the right. A Titan will appear on the next circular platform. Enter 
Unleashed Mode and kill him quick, along with the 3 Thunder Bats. Continue 
along the path to reach a door leading to the next area.

Move left once you've reached the balcony to find a fourth secret item. Slide 
down the pole and follow the path. Grab onto the yellow bar to reach a high 
narrow path. Move right at the first junction for a secret item. Return to the 
path and continue along the main path, jumping along the gap on the way. Slide 
down the next pole you find for a path with spikes sticking out of the wall. 
Continue along this path and jump up to grab onto the red square. Swing to the 
right and collect the 2 item capsules in this area. Once you are done, jump 
down to the pole closest to the ledge on which you found the second capsule. 
Climb up and jump over to the pole behind the fence, avoiding the flames as 
you do so.

Slide down the pole and jump over to the next ledge. Smash through the shutter 
to find the goal ring at the other end of the hallway. As expected, enemies 
just have to attack you, starting with the Nightmares, followed by Little 
Rexes and Dark Masters with lightning spells, followed by a Titan accompanied 
by 2 Dark Masters with lightning spells. Finish them all to beat this level.

Sonic and Chip head inside the Gaia Temple and place the final Chaos Emerald 
into the altar, restoring its green colour. The two experience an earthquake 
as the final piece of the planet moves back into place. Chip is happy that the 
world is back to normal. Dark Gaia will be sealed again and Chip's work will 
be done. He thanks Sonic for the help he has given him. It's too early to say 
thanks, as the final battle will begin soon!

---------------------------------
16. Final battle - Light vs Dark
---------------------------------
[SU16]
Meanwhile, Tails has arrived on his biplane. He is informed by Professor 
Pickle that the final Chaos Emerald has been restored. But then, he is shot 
down by Eggman's anti-air defences. That's not all, back in Eggmanland, Sonic 
and Chip are confronted by Dr. Eggman, who unleashes his improved Dark Gaia, 
Prototype-1 on them. Dark Gaia smashes the ground up, causing Sonic and Chip 
to fall through a shaft.

-------------------------
Boss Battle: Egg Dragoon
-------------------------
Level type: Night     Reward: 1 Sun Medal
Target time: 7 min

Boy, what a giant robot. Eggman initially attacks by launching ice balls. 
These balls form spiky icicles upon impact with the stage, creating a 
shockwave while doing so. Avoid contact with them at all times. He also 
attacks by shooting fireballs at you. The Egg Dragoon hangs around the edges 
of the stage at most times when it's not attacking. Dash up close, jump up and 
slash the green glowing circle at the centre of the robot. The Earthshaker is 
the best move to use for this purpose!

Once you've taken one third of the robot's health away, Dr. Eggman unleashes 
the Egg Dragoon's saw arm, slicing the stage into two. Moving Sonic around as 
he falls down to the platform below, collecting all the rings in the air. Once 
you land, continue to dodge the fireballs and ice balls as you slash at the 
Dragoon at every opportunity. Once the boss is down to half health, Dr. Eggman 
will fire two ice balls per attack cycle. He will also fire fireballs in short 
bursts.

Now that the Egg Dragoon is down to one third of his health, Eggman uses the 
saw arm again. Collect the rings and fall to the platform below. Continue 
dodging Eggman's attacks as you slash his robot. When the robot is near 
destruction, Dr. Eggman will electrify the saw arm and swing it at you four 
times. Jump to dodge the arm. If you get hit, swing the Wii Remote and 
Nunchuck alternately to recover from your stun. Once defeated, the Egg Dragoon 
explodes violently, blowing Dr. Eggman to pieces!

Dr. Eggman curses his defeat. Meanwhile, a large monster rises up from the 
lava. It's Dark Gaia! Dr. Eggman celebrates Dark Gaia's appearance, onl to be 
sent flying into the air by a single swipe! As Chip prepares to face Dark Gaia, 
Sonic suffers a severe chest pain. Something bursts out of his chest and flies 
into Dark Gaia. Sonic is temporarily weakened by all of this. Chip then yells, 
"Seven lights of the world rekindle!" A protective shield forms around him and 
Sonic.

The Gaia Temples of the world rise up into the air, much to the surprise the 
people and converge towards Chip, who exclaims, "Awaken and gather here to me!" 
The Temples come together, forming a giant robot made out of stone. Sonic 
recovers and hears Chip's voice. Apparently he's melded into the "robot", the 
Gaia Colossus. It's time to fight!

-----------------------
Boss Battle: Dark Gaia
-----------------------
Level type: Daytime     Reward: 1 Moon Medal
S-rank completion time: 7 min 30 sec

This battle is divided into three stages. To get the S-rank, you must complete 
all three stages within 7 minutes and 30 seconds.

*****STAGE 1*****
During the start of the battle, you are told how to control the Gaia Colossus. 
You dodge to the left and right by tilting the Control Stick to the left and 
right respectively. To dodge backwards, tilt the Control Stick downwards. You 
swing the Wii Remote to perform a right punch and the Nunchuck to perform a 
left punch. You shake both controllers together to attack with both fists. So, 
it's just like a boxing match!

In this Punch-Out-esque encounter, always dodge in the same direction Dark 
Gaia's attacks are coming from. I know it's weird, but Dark Gaia resorts to 
diagonal attacks. To clarify, if he swings his right arm at you, dodge to the 
left and vice versa. Once you've dodged his blow, immediately swing the Wii 
Remote forward to punch him on the counter. Continue doing this under Dark 
Gaia finally gets knocked out!

Occasionally you will be prompted on screen to tilt the Control Stick back. 
This is because Dark Gaia is winding up to grab you. In that case, pull a 
quick punch at Dark Gaia to interrupt his move. If you are grabbed, swing the 
Wii Remote and Nunchuck alternately to break free. 

*****STAGE 2*****
Once you've won the first part of the battle, Dark Gaia makes one last grab on 
the Colossus. Chip asks Sonic to attack on. Sonic jumps along the top of the 
Colossus for the big finale. Run forward towards Dark Gaia and collect the 
rings in the way. Watch out for the purple flares as they can hurt you. You 
then grind on some improvised rail. When you are prompted to do so, press the 
B button while tilting the Control Stick to the right. Sonic will change rings 
before taking to the air shortly thereafter. Press the buttons on the Wii 
Remote or Nunchuck as requested on screen and Sonic will hurl himself towards 
Dark Gaia's eye.

Sonic then lands on another part of the Gaia Colossus. Run along the path as 
always while avoiding the purple flare. Don't worry about losing your rings, 
just collect enough to keep Sonic from getting killed. Press the buttons as 
required onscreen to launch Sonic into the other eye of Dark Gaia.

You then land on another path with many speed rings in the way. Try to get 
through as many of them as possible to speed up the process. Bounce along the 
springs and chain homing attacks on the robots to reach the next path. Get 
ready to slide under the large purple horizontal flare. You then have to run 
along a slanted path. Move carefully here since it's easy to fall into the 
lava. Sonic will hurl himself at Dark Gaia following one straight path. Press 
the buttons prompted onscreen to trigger the final stage of the battle.

*****STAGE 3*****
Sonic sees Dark Gaia let out an intense wave of purple light, causing purple 
clouds to engulf the world. People around the world start to panic. Back in 
Spagonia, Amy asks Professor Pickle what is going on. Pickle explains that 
Dark Gaia has regained its true power, the beast is complete. It's just as the 
Gaia Manuscript has fortold. Darkness shall engulf the planet and they are on 
the path to destruction! The planet is lost, they are doomed! However, Amy is 
optimistic that Sonic won't let it end like this.

Dark Gaia starts grow into an even stronger form. Meanwhile, the Chaos 
Emeralds within the temple that make up the Colossus emerge and are absorbed 
by Sonic, transforming him into Super Sonic! "Let's do this," Sonic exclaims.

In this final part of the battle, move Sonic up and down using the Control 
Stick to collect rings to fill up the Boost Gauge. Once you see the words 
"Attack now!" at the bottom left corner of the screen, you can use the Super 
Sonic Boost once you have a lock on at one of Dark Gaia's seven eyes.

While you are collecting rings, Dark Gaia attacks by slashing at you from 
various angles. The direction of his attack can be anticipated by the lines 
drawn on the screen a few moments before he strikes, so do your best to move 
out of the way. I've also found that the place way to avoid his attacks is by 
staying at the centre of the screen as much as possible. This way you can 
easily dash out of the way of most attacks, including that intense cross 
slashing attack of his. (Stay in the centre of the screen to avoid that attack)

After some trial and error, I found that you have to move Sonic in the 
direction of the specific eye you wish to attack until you lock onto that eye. 
Keep your ring count above 10 so as to have a Super Sonic Boost Ready at all 
times. Once you have a lock on, swing the Wii Remote forward to use the Super 
Sonic Boost.

As Sonic soars forward, use the Control Stick to steer him away from the 
boulders Dark Gaia throws at you. Once you have hit the eye, quickly move 
Sonic in the direction of the next eye you wish to attack. For a start, I 
suggest you take out all 3 eyes to the left, and then the 3 eyes to the right 
before you hit the centre eye. So, start by dashing left. You dash by pressing 
the B button while tilting the Control Stick.

Once you have taken out the three eyes to the left, quickly dash to the right 
until you lock onto one of the eyes to the right. Quickly attack those 3 eyes 
before moving left back to the centre. The more eyes you take out, the more 
intense are Dark Gaia's attacks. Lock onto his central eye and send Sonic 
forward! The boulders along the final charge are very hard to dodge. I suggest 
you swerve in this order: Right, left, up and down. The timer freezes, the 
battle has ended!

Dark Gaia shrivels up into a skeleton and melts into the core of the planet. 
Sonic reverts back to normal, loses consciousness and falls towards the lava, 
only to be caught by the Gaia Colossus. The final piece of the planet comes 
back in place and daylight is restored around the world. The seventh continent 
has been restored!

Dr. Eggman wakes up in some far away land, maybe Shamar. His robot tries to 
comfort him on his failure to beat Sonic again. However, this only serves to 
enrage Eggman, who chases after it. Pickle and Amy then chat about the miracle 
caused by Sonic. Pickle says that darkness is only laid to rest, only to 
awaken in some other time to be sealed by the light again. It's a never ending 
cycle. Amy then suggests that they prepare for Sonic's homecoming party.

Back in the core, Chip pleads for Sonic to live before he prepares to leave. 
Sonic is then hurled out of the core by the Gaia Colossus before the core is 
sealed shut. Sonic crash lands back onto Apotos. Chip is not with him however, 
the neckband with a green gem worn by him is left behind instead. Sonic hears 
Chip vowing to be with him as part of the Earth he treads.

Sonic runs along, to be joined by Tails in his biplane while the credits roll 
showing various scenes in the game accompanied by rock and roll music. 
Congratulations, you have beaten the game!

--------------------------------------
17. More things for Sonic to discover
--------------------------------------
[SU17]
You have now beaten the game! As of this moment, you should have up to 99 Sun 
Medals and 69 Moon Medals. Several medals are still missing in addition to 
many secret items. It is time to open up the rest of the Gaia Gates. Start by 
going to Mazuri.

===============
Mazuri
===============
Enter the temple and open the second door to the right.

---------------------
Mazuri Temple Room 3
---------------------
Medals requirements: 87 Sun Medals, 69 Moon Medals
Items: Illustration 95, Soundtrack 02, Soundtrack 29

You will find a breakable wall panel in front of you. Turn left to find 
another one, which can be smashed up for Illustration 95. Smash through the 
other wall and follow the path, swinging along the horizontal poles. There 
should be a ledge that can be climbed up to the right. Skip that for now and 
go all the way to the end of the path. Climb up the ledge there to find 
Soundtrack 02.

Go back to the ledge you've skipped and climb up. Grab the crate and move it 
forward to the end of this passage. You can now jump up to the light and 
revert to normal. Lightspeed dash along the rings to the right to reach 
Soundtrack 29. You've now found all the items here, so let's head to the 
temple in Spagonia.

===============
Spagonia
===============
Open the first door to the left first. 

-----------------------
Spagonia Temple Room 1
-----------------------
Medal requirements: 93 Sun Medals, 69 Moon Medals
Items: Soundtrack 27, Movie 22, Movie 26

You enter an area with bombs. Grab the first one to your right and throw it 
across the pit at the breakable wall panel. Jump through that hole and go left. 
Climb up the ledge before the light to find another bomb. Grab it and throw it 
at the breakable wall panel across the pit to the right. Swing into that 
alcove for Soundtrack 27.

Get back to the light to revert back to normal. Follow the path and lightspeed 
dash along the two lines of rings to reach another ledge with a bomb on it. 
Refresh your normal form before you board the lift. There is a line of rings 
where you can lightspeed dash along the lift's route. You can reach Movie 22 
this way. Return to the ledge with the bomb and let Sonic become a werehog 
again. Pick up the bomb and ride the lift over to a breakable wall panel. Blow 
a hole in the wall and jump into it.

Move along this passage and jump across the pit for Movie 26. You can now open 
the door in front of you and return to the main hall of this temple.

-----------------------
Spagonia Temple Room 3
-----------------------
Medal requirements: 95 Sun Medals, 69 Moon Medals
Items: Movie 34, Movie 30, Movie 24, Soundtrack 25

Now, open the first door to the right. You enter a hall with many conveyor 
belt bridges. Step into the light, revert to normal and run across the 
conveyor belt for Movie 34. Skip the breakable wall panel and continue to the 
right along the next conveyor belt. Become a werehog again and smash through 
the breakable wall to find Movie 30 and a bomb. Pick up the bomb and ride back 
to the previous wall panel with it in hand. Throw it at the panel to break it, 
revealing Movie 24 and a green switch.

Press the switch to activate a lift. Return to the starting part of this hall 
and jump on that lift to reach Soundtrack 25. You can now leave for Chun-nan.

===============
Chun-nan
===============
Open the first door to the left first. 

-----------------------
Chun-nan Temple Room 1
-----------------------
Medal requirements: 89 Sun Medals, 69 Moon Medals
Items: Movie 29, Movie 28, Soundtrack 28

You will come to a horizontal pole with which you swing across the pit. Once 
you've reached the other side, bear right and walk through the narrow 
passageway there. You will find a light source. Step into the light, return to 
normal and rush back to the entrance of that passageway. You can now 
lightspeed dash along the rings to reach the ledge on the other side.

Become a werehog again and climb up the pole. Go left to find a crate. Pick it 
up and drop it off the ledge to the left. Jump at the secret item for Movie 29. 
You can now pick up the crate and place it on the blue switch to activate the 
lift to the left. Use the light to revert to normal and lightspeed dash to the 
left for Movie 28. Return to the previous ledge and drop down to the enclosure 
below for Soundtrack 28. You can now get back to the main hall.

-----------------------
Chun-nan Temple Room 2
-----------------------
Medal requirements: 86 Sun Medals, 60 Moon Medals
Items: Secret Mission 19, 1-Up, Soundtrack 07

Open the second door to the left. Revert back to normal using the light and 
run across the conveyor belt. Become a werehog again on the other side and 
step on the switch. A door will open at the starting area. Pick up the crate 
and take it back there with you through the door. Place it at the base of the 
high ledge and you can jump up there for the key to Secret Mission 19, a night 
mission playable in Shamar.

Step into the light, revert back to normal before lightspeed dashing along the 
rings. Crawl under the gap to the right to find another line of rings that you 
can lightspeed dash across. You can find a 1-Up in that alcove. Now, return to 
the first ledge you have lightspeed dashed to. Become a werehog again and 
climb up the ledge to the left for Soundtrack 07. Let's leave and play that 
secret mission in Shamar.

===============
Shamar
===============
-----------------------------------
Break nothing en route to the goal
-----------------------------------
Level type: Night, Secret Mission 19     Reward: 1 Sun Medal
Time limit: 3 min
Objective: Race to the goal ring without breaking anything
Item: Document 18

You are in an area with many shacks. Pick up the wooden crate and place it on 
the blue switches one by one to open the shacks, revealing the green switches 
inside. While you are going all this, you have to constantly fend off Dark Bat 
Snipers and Deep Nightmares. The former are very nasty as they can break 
things with their attacks, causing you to fail the mission. Once you've 
pressed all 4 green switches inside the shacks that are opened by the blue 
switches, the lower left and upper right shacks will open up. Enter the former 
for a secret item and the latter for the goal ring. You can now go to Holoska.

===============
Holoska
===============
Enter the temple and open the door to the left.

----------------------
Holoska Temple Room 1
----------------------
Medal requirements: 90 Sun Medals, 69 Moon Medals
Items: Movie 23, Movie 25, Soundtrack 24, Secret Mission 17

You will enter a narrow path with a ledge to the right. Climb up that ledge 
and move forward, then to the left until you see a green switch. Step on the 
switch to open the door below. Go through the door and jump over to the next 
green switch to activate a lift. Ride the lift to the left to reach a ledge 
with Movie 23. Step into the light, revert to normal and lightspeed dash along 
the three lines of rings for Movie 25. Return to the starting area and climb 
up the ledge there again.

Jump left and you will find Soundtrack 24 in the corner there. Now, go back to 
the right and jump into the light. As normal Sonic, run along the path and go 
left beyond the switch to find another line of rings that can be lightspeed 
dashed through. You can reach the key to Secret Mission 17, playable in Shamar 
this way. Let's go and have a look at that secret mission.

===============
Shamar
===============
--------------------------------
Time attack! Race for the goal!
--------------------------------
Level type: Daytime, Secret Mission 17     Reward: 1 Moon Medal
Time limit: 1 min
Objective: Reach the goal ring within the time limit
Item: Document 29

You start the level by riding on a buggie across the desert. Bear right at the 
first junction for a secret path behind the crates. Before you reach the ramp, 
continue to bear right to go through the crates there too. Sonic will soar 
over another spring that leads to another path. Sonic Boost just before the 
end of that path and you will soar over a gap. A secret item can be found atop 
the ramp to the left.

Get past two more time extension points and Sonic will go on foot for once. 
Run along the 2D section until you see 3 robots. Chain homing attacks on them 
to reach a speed ring which sends you on a different corkscrew path with many 
rings for you to pick up on the way. Get past the next loop the loop and fall 
down the long drop to a speed ring which sends you back up. Two machine gun 
turrets will pop out of the ground. Always wait until they have fired before 
performing homing attacks on them.

After that, go up using the slider and continue right to jump off a ramp. Use 
the Sonic Boost in mid air to go through the speed rings. Ride along the grind 
rail to reach the next path. Get past the gun turret and robot and bounce up 
on the spring. Lightspeed dash along the rings to reach another slider. Watch 
out for the machine gun on top! Continue right along the path until you board 
another buggy. Ride your way to the finish since there are no surprises along 
the way. It's now time to inspect the temple in Shamar.

---------------
Shamar Temple
---------------
Start by opening the second door to the left.

---------------------
Shamar Temple Room 2
---------------------
Medal requirements: 96 Sun Medals, 69 Moon Medals
Items: Movie 27, Movie 32, Soundtrack 30

Move forward and swing across the pit using the horizontal poles. Go right, 
step into the light and go back to the left side of this area. Run against the 
flow of the conveyor belt to find a metal crate on the other side. Pick up the 
crate and send it back to the previous area where you can place it on a switch. 

Step into the light again to become normal again. Crawl under the wall to the 
right marked by the rings as normal Sonic. Quickly run left against the 
conveyor belt. Jump up the ledges to find a metal crate. Before you pick it up, 
jump up the ledges to the left for Movie 27. Pick up the crate and send it 
back along the conveyor belt to the starting area. Place it on the blue switch 
to activate something.

Swing back to the other side of the pit using the horizontal poles and go 
right. A lift is now working. Ride it up to the ledge to the left to find 
another crate. Pick it up and ride the next lift you see, picking up Movie 32 
along the way. Place the crate on the blue switch on the other side of the 
ride to activate another lift. Now, return to the ledge where you found Movie 
27 to find the lift working. Ride this lift and the next one you find for 
Soundtrack 30. You can now make an exit.

===============
Adabat
===============
Enter the temple and open the first door to the left. 

---------------------
Adabat Temple Room 1
---------------------
Medal requirements: 99 Sun Medals, 69 Moon Medals
Items: Soundtrack 03, Soundtrack 16, Movie 31, Secret Mission 28, Document 33

You find a blue switch next to a light source. Step into the light, revert to 
normal and run against the flow of the conveyor belt to the left. You will 
find Soundtrack 03 above the blue switch on the other side. There is a crate 
here too. Place it on the blue switch to activate a lift in the starting area. 
Return there and ride it up for another crate which can be placed on the 
switch down below. You can ride another lift from the ledge where you found 
the crate just now. Use that lift to reach Soundtrack 16.

Return to the starting area and pick up the metal crate on the ground. Carry 
it through the flames to the left of the conveyor belt. You will find another 
blue switch on the other side. Place it on the blue switch to activate the 
lifts in this room.

There is a light source on the lift, but skip it for now. Once you've reached 
the ledge above, dash double jump to the right to find Movie 31 on the ledge 
behind the fence. Run down the slope to find a metal crate which can be used 
to press the blue switch to the right of the secret item you've just picked up.

Now that you have returned to normal, lightspeed dash along the rings for the 
key to Secret Mission 28, playable in Eggmanland. Ride the next lift to the 
right for Document 33. You can now open the door, drop down to the previous 
area and leave.

---------------------
Adabat Temple Room 3
---------------------
Medal requirements: 97 Sun Medals, 69 Moon Medals
Items: Soundtrack 46, Soundtrack 23, Movie 33, Movie 35 

Open the first door to the right. You come across two conveyor belts, one 
flowing from the right and one flowing forward. Go forward and you will find a 
blue switch. Since you don't have any crates, go right to find one. Place the 
crate on the blue switch to your right before walking into the light. Now that 
you are back to normal, return to the starting area and go right against the 
flow of the conveyor belt.

There is another crate in this area. Place it on the nearby blue switch to 
activate some lifts high above you. Return to the starting area and ride the 
lift there up for Soundtrack 46 and another metal crate. Pick up the metal 
crate and place it on the blue switch past the first conveyor belt to activate 
another lift going up and down in the vicinity (it appears just after the 
first conveyor belt). You find Soundtrack 23 in the enclosure.

Move towards the screen to find another lift that you can ride to the right 
for Movie 33. There is another metal crate here. Pick it up and ride along the 
next lift you find for a blue switch. Place the crate on the switch and you 
will activate a lift near the first switch you have pressed. Ride that lift up 
to find Movie 35.

---------------------
Adabat Temple Room 4
---------------------
Medal requirements: 80 Sun Medals, 69 Moon Medals
Items: Secret Mission 27, Secret Mission 26, Illustration 61

There is one more area to explore in this temple. Head back out and open the 
second door to the right. There are a number of lifts in this hall. Start by 
taking the lift to the left. Run over to the far end of this platform and take 
the lift there. Change over to the next lift to get the key to Secret Mission 
27, playable in Eggmanland. Take the lift to the left to reach a high ledge 
with a green switch.

Step on the switch to activate a lift in the starting area. Jump back down 
there and take that lift (the one to the right). Transfer lifts to reach an 
alcove with the key to Secret Mission 26, playable in Eggmanland. Return to 
the starting area and take the left lift again. Once you've reached the next 
platform, take the lift directly to your left to reach a light source. Revert 
back to normal and follow the next lift to a line of rings.

Lightspeed dash all the way to the next ledge and wait for Sonic to become a 
werehog again. Climb up the ledge for Illustration 61. Let's head for 
Eggmanland.

===============
Eggmanland
===============
There are three Secret Missions for you to play, all of them at night.

------------------------------------
Special mission! Find the treasure!
------------------------------------
Level type: Night, Secret Mission 26     Reward: 1 Sun Medal
Time limit: 4 min
Objective: Find the hidden treasure item
Item: Document 32

Run forward and jump atop those moving wall sections for the first treasure 
item. Bear left in the next area and smash some crates along the edge to the 
left for another. Step on the green switch on the ground to trigger the 
appearance of some Deep Nightmares. Defeat them and run up the ramp. Step on 
the green switch there to make two Thunder Bats appear. Kill them both and you 
will find the third treasure item to the right.

Swing Sonic up using the red squares to find a secret item. Drop back down and 
open the door for a passageway. Turn left at the junction and enter the room. 
Smash the crates to the right for the fourth item. You can also press the 
switch to make a Deep Nightmare and some bombs appear. Exit the room and go 
through the other door. Make your way left along the path, jumping across the 
gaps and avoiding the Thunder Bats. Open the left door at the other end of the 
path to find a pile of crates. Smash them to pieces to reveal the final 
treasure.

-----------------------------------
Reach the goal without getting hit
-----------------------------------
Level type: Night, Secret Mission 27     Reward: 1 Sun Medal
Time limit: 2 min
Objective: Reach the goal with only a small amount of health
Item: Document 34

Start by collecting the item capsule in the left corner behind you at the 
start. Once you enter the circular lift, run to the other side and quickly 
jump up for the secret item. You will soon be attacked by many Little Rexes 
and Thunder Bats. Kill those pups first before regaining a lot of health by 
taking out the bats. After that, you will face a Big Mother who will spit out 
more Little Rexes. Enter Unleashed Mode and make quick work of her and you can 
pick off the Little Rexes with ease.

-----------------------------------
Battle Royale! Take on all comers!
-----------------------------------
Level type: Night, Secret Mission 28     Reward: 1 Sun Medal
Time limit: 13 min
Objective: Defeat the entire horde of enemies
Item: Document 36

Move towards the screen at the start to find 2 item capsules and a secret item. 
Turn around the follow the path to find 4 more item capsules before you jump 
over to the green platform to the right. You will first face Nightmares of two 
colours and sizes for the first 25 enemies. After that you will face 3 Dark 
Bat Snipers followed by Little Rexes. Those enemies are followed by a Big 
Mother. It is at this time that you should enter Unleashed Mode.

Kill the Big Mother to be attacked by Dark Frights. Once you've killed them, a 
lift will appear to the right for you to reach the next area. You will face 
some Deep Nightmares and Dark Masters followed by Little Rexes and Lightning 
Masters. You will then be attacked by numerous Dark Bats before 2 Titans 
appear. Use the Bombs against them. Little Rexes and Dark Bat Snipers will 
appear afterwards.

Up next is a red Titan with some Dark Frights. Use Unleashed Mode to kill him 
fast. You will then be attacked by some Little Rexes and Deep Nightmares, 
followed by 4 more Titans. Survive them and you are through.

At this stage, you have a total of 103 Sun Medals and 70 Moon Medals. This 
implies that you are 1 Moon Medal short of completing this game 100%. I bet 
you are wondering how to reach the final level. In order to unlock the final 
secret level, you must collect all secret items in this game with the 
exception of Movie 36. So go to the Extras menu and check which items you 
haven't discovered and learn their rough locations. Once you've found all the 
items, you would be informed that you have unlocked Secret Mission 25, the day 
mission playable in Adabat.

===============
Adabat
===============
-------------------------
Reach the goal unscathed
-------------------------
Level type: Daytime, Secret Mission 25     Reward: 1 Moon Medal
Time limit: 1 min 50 sec
Objective: Reach the goal ring without taking damage
Item: Movie 36

You start by running along a banked path guarded by 3 Egg Typhoons. Chain 
homing attacks on them along the way. Get onto the ramp to reach the next path. 
You will have to avoid two groups of small bombs along this path. Next up is a 
grassy path guarded by missile launchers. Just stay on the ground and the 
missiles can't hit you. The final secret item of the game is right in the 
middle of this path. Now, all you have to do is to dodge one more missile 
launcher and you can get onto the ramp to reach the goal ring. Congratulations, 
you have beaten the game 100%!

In case you don't know, Movie 36 is a parody of Kung Fu Panda starring Sonic 
and Chip. As in the film, the two are fighting over a dumpling. Chip 
eventually gets to eat it but falls head first into a pot, much to Sonic's 
laughter!

+----------------------------------------------------------------------------+
|                        V. THE COMPLETIONIST'S BONANZA                      |
+----------------------------------------------------------------------------+
Besides playing through all the levels of the game, Sonic Unleashed features 
many bonus items scattered around the levels for you to find. The items 
consists of concept art, soundtracks from the game, movie scenes and documents 
giving you tips in game. I will list out the details of all the items in this 
section. If you want to know where to find them, copy the name of the item 
(e.g. Illustration 01) and place it in your web browser's search dialog box. 
You will be taken to the walkthrough of the level where the item can be found.

-----------------
18. Secret items
-----------------
[SU18]
Here is the complete list of all the secret items that can be found in the 
game along with their ingame descriptions.

***************
Art
***************
Illustration 01:
Enemy Art 1 Thunderball - These jerks will zap anything that gets too close.

Illustration 02:
Enemy Art 2 Aero Cannon - These flying blue baddies launch missiles at you 
from the air.

Illustration 03:
Enemy Art 3 Mole Cannon - These diggers pop out from the ground. They're 
unbeatable until they surface.

Illustration 04:
Enemy Art 4 Interceptor - A massive foe from the narrow alleys of Apotos 
Village.

Illustration 05:
Enemy Art 5 Aero-Chaser - A terrifying foe that flies ever onward.

Illustration 06:
Enemy Art 6 Egg Shooter - An Egg Fighter armed with missiles.

Illustration 07:
Enemy Art 7 Egg Fighter (Spring) - Your average grunt Egg Fighter, armed with 
a spring shield.

Illustration 08:
Enemy Art 8 Egg Fighter (Knight) - A powerful Egg Fighter that wields a sword 
and shield

Illustration 09:
Enemy Art 9 Egg Fighter (Shield) - These shield-bearing Egg Fighters block 
Sonic's path.

Illustration 10:
Enemy Art 10 Egg Shackles - Get too close, and they'll latch on to Sonic's 
body!

Illustration 11:
Enemy Art 11 Egg Blizzard - These foes attack with the force of a freezing 
gale

Illustration 12:
Enemy Art 12 Egg Flame - A touch from these foes can burn anything to 
smouldering ash.

Illustration 13:
Enemy Art 13 Egg Typhoon - Not even Sonic can get far against these baddies' 
fierce headwinds.

Illustration 14:
Enemy Art 14 Electro-Spinner - These harmless foes make for great Action 
Chains!

Illustration 15:
Enemy Art 15 Dark Bat Sniper- This souped-up Dark Bat opens fire from above.

Illustration 16:
Enemy Art 16 Dark Bat - You can grab these harmless guys for a free ride.

Illustration 17:
Enemy Art 17 Thunder Bat - These upgraded Dark Bat let out a mean jot.

Illustration 18:
Enemy Art 18 Killer Bee- The fastest baddies around, these guys also top the 
charts for hardest to hit!

Illustration 19:
Enemy Art 19 Spike - Don't touch the floating bombs!

Illustration 20:
Enemy Art 20 Dark Master - These wizards are easily recognised for their 
pointy blue hats.

Illustration 21:
Enemy Art 21 Fire Master - These wizards are easily recognised for their 
pointy red hats.

Illustration 22:
Enemy Art 22 Lightning Master- These wizards are easily recognised for their 
pointy green hats.

Illustration 23:
Enemy Art 23 Nightmare - The lowest of the low, Nightmares are the 
quintessential chump baddies.

Illustration 24:
Enemy Art 24 Deep nightmare - Powered-up versions of the Nightmares: A little 
bit bigger, a little bit stronger.

Illustration 25:
Enemy Art 25 Big Mother - A maternal force for evilkind. Let them live and 
they'll only make trouble.

Illustration 26:
Enemy Art 26 Little Rex - These guys will chase you like a dog runs down the 
mail truck.

Illustration 27:
Enemy Art 27 Deep Fright - The sheer numbers of these creeps make them a pain 
to deal with.

Illustration 28:
Enemy Art 28 Titan - If might makes right, this guy's club is the last word in 
justice.

Illustration 29:
Stage Art 1 - Windmill Isle 1, the White-Walled Town

Illustration 30:
Stage Art 2 - Windmill Isle 2, the Sun-Bleached Pathway

Illustration 31:
Stage Art 3 - Apotos Village, Panorama

Illustration 32:
Stage Art 4 - Windmill Isle 3, the White Tower's Great Bell

Illustration 33:
Stage Art 5 - Cool Edge 1: Daytime Panorama

Illustration 34:
Stage Art 6 - Cool Edge 2, the Ice Floe

Illustration 35:
Stage Art 7 - Cool Edge 3, Nighttime Panorama

Illustration 36:
Stage Art 8 - Rooftop Run 1, Route 1

Illustration 37:
Stage Art 9 - Rooftop Run 2, Route 2 (Day)

Illustration 38:
Stage Art 10 - Rooftop Run 3 (Day)

Illustration 39:
Stage Art 11 - Rooftop Run 4 (Night)

Illustration 40:
Stage Art 12 - Chun-nan Village (Day)

Illustration 41:
Stage Art 13 - Dragon Road 1, Panorama

Illustration 42:
Stage Art 14 - Dragon Road 2, the Thousand-Mile Summit

Illustration 43:
Stage Art 15 - Arid Sands 1, the Crag Ruins

Illustration 44:
Stage Art 16 - Arid Sands 2: The Gaia Temple of Sand

Illustration 45:
Stage Art 17: Arid Sands 3, Ruins Concept

Illustration 46:
Stage Art 18 - Arid Sands 4 - The City by Night

Illustration 47:
Stage Art 19 - Jungle Joyride 1, Ruins Panorama (Day)

Illustration 48:
Stage Art 20 - Jungle Joyride 2, the Heart of the Jungle

Illustration 49:
Stage Art 21 - Jungle Joyride 3, Gaia Temple 1

Illustration 50:
Stage Art 22 - Jungle Joyride 4, Gaia Temple 2

Illustration 51:
Stage Art 23 - Jungle Joyride 5, Gaia Temple Interior

Illustration 52:
Stage Art 24 - Jungle Joyride 6, Ruins Panorama (Night)

Illustration 53:
Stage Art 25 - Chun-nan Village (Night)

Illustration 54:
Stage Art 26 - Eggmanland 1, Panorama

Illustration 55:
Stage Art 27 - Eggmanland 2, Panorama

Illustration 56:
Stage Art 28 - Movie Still 1, Sonic's Landing

Illustration 57:
Stage Art 29 - Movie Still 2, Crashing Surf

Illustration 58:
Stage Art 30 - Movie Still 3, Dr. Eggman's Spacecraft

Illustration 59:
Stage Art 31 - Movie Still 4, Stop Super Sonic!

Illustration 60:
Stage Art 32 - Movie Still 5, Professor Pickle's Holding Cell

Illustration 61:
Stage Art 33 - Movie Still 6, Dr. Eggman's War Room

Illustration 62:
Stage Art 34 - Movie Still 7, Eggmanland Panorama

Illustration 63:
Stage Art 35 - Professor Pickle's Lab

Illustration 64:
Villager Art 1 - Apotos Village, Alexis

Illustration 65:
Villager Art 2 - Apotos Village, Lambros

Illustration 66:
Villager Art 3 - Apotos Village, Eric

Illustration 67:
Villager Art 4 - Apotos Village, Gregorios

Illustration 68:
Villager Art 5 - Mazuri Village, Kwami

Illustration 69:
Villager Art 6 - Mazuri Village, Gwek

Illustration 70:
Villager Art 7 - Mazuri Village, Kofi

Illustration 71:
Villager Art 8 - Mazuri Village, Ana

Illustration 72:
Villager Art 9 - Holoska Village, Marketa

Illustration 73:
Villager Art 10 - Holoska Village, Jari-Thure

Illustration 74:
Villager Art 11 - Holoska Village, Jari-Pekka

Illustration 75:
Villager Art 12 - Holoska Village, Sarianna

Illustration 76:
Villager Art 13 - Spagonia Village, Lucia

Illustration 77:
Villager Art 14 - Spagonia Village, Ippolita

Illustration 78:
Villager Art 15 - Spagonia Village, Otto

Illustration 79:
Villager Art 16 - Spagonia Village, Denise

Illustration 80:
Villager Art 17 - Chun-nan Village, Chun

Illustration 81:
Villager Art 18 - Chun-nan Village, Shuifon

Illustration 82:
Villager Art 19 - Chun-nan Village, Zonshen

Illustration 83:
Villager Art 20 - Chun-nan Village, Lin

Illustration 84:
Villager Art 21 - Chuhn-nan Village, Hualin

Illustration 85:
Villager Art 22 - Shamar Village, Yasmine

Illustration 86:
Villager Art 23 - Shamar Village, Samia

Illustration 87:
Villager Art 24 - Shamar Village, Erhan

Illustration 88:
Villager Art 25 - Shamar Village, Ehsan

Illustration 89:
Villager Art 26 - Shamar Village, Musaid

Illustration 90:
Villager Art 27 - Shamar Village, Layla

Illustration 91:
Villager Art 28 - Adabat Village, Nagi

Illustration 92:
Villager Art 29 - Adabat Village, Teanchai

Illustration 93:
Villager Art 30 - Adabat Village, Jamal

Illustration 94:
Villager Art 31 - Adabat Village, Rudi

Illustration 95:
Villager Art 32 - Professor Pickle's Assistant

Illustration 96:
Villager Art 33 - Professor Pickle

***************
Music
***************
Soundtrack 01:
Theme Song - The World Adventure - Orchestra Theme

Soundtrack 02:
Theme Song - Endless Possibility - Vocal Theme

Soundtrack 03:
Theme Song - Dear My Friend - Ending Theme

Soundtrack 04:
Day Stage - Windmill Isle

Soundtrack 5:
Day Stage - Cool Edge

Soundtrack 6:
Day Stage - Rooftop Run

Soundtrack 7:
Day Stage - Dragon Road

Soundtrack 8:
Day Stage - Arid Sands

Soundtrack 9:
Day Stage - Jungle Joyride

Soundtrack 10:
Day Stage - Eggmanland

Soundtrack 11:
Night Stage - The Battle: Theme of Werehog

Soundtrack 12:
Night Stage - vs. Titan & Big Mother

Soundtrack 13:
Night Stage - Intro: Windmill Isle

Soundtrack 14:
Night Stage - Windmill Isle

Soundtrack 15:
Night Stage - Intro: Cool Edge

Soundtrack 16:
Night Stage - Cool Edge

Soundtrack 17:
Night Stage - Intro: Rooftop Run

Soundtrack 18:
Night Stage - Rooftop Run

Soundtrack 19:
Night Stage - Intro: Dragon Road

Soundtrack 20:
Night Stage - Dragon Road

Soundtrack 21:
Night Stage - Intro: Arid Sands

Soundtrack 22:
Night Stage - Arid Sands

Soundtrack 23:
Night Stage - Intro: Jungle Joyride

Soundtrack 24:
Night Stage - Jungle Joyride

Soundtrack 25:
Night Stage - Eggmanland

Soundtrack 26:
Boss Stage - vs. Boss - Day

Soundtrack 27:
Boss Stage - vs. Boss - Night

Soundtrack 28:
Boss Stage - vs. Egg Dragoon

Soundtrack 29:
Boss Stage - vs. Dark Gaia

Soundtrack 30:
Boss Stage - Super Sonic vs. Perfect Dark Gaia

Soundtrack 31:
Village - Gaia Gate

Soundtrack 32:
Village - Apotos - Day

Soundtrack 33:
Village - Apotos - Night

Soundtrack 34:
Village - Mazuri - Day

Soundtrack 35:
Village - Mazuri - Night

Soundtrack 36:
Village - Holoska - Day

Soundtrack 37:
Village - Holoska - Night

Soundtrack 38:
Village - Spagonia - Day

Soundtrack 39:
Village - Spagonia - Night

Soundtrack 40:
Village - Chun-nan - Day

Soundtrack 41:
Village - Chun-nan - Night

Soundtrack 42:
Village - Shamar - Day

Soundtrack 43:
Village - Shamar - Night

Soundtrack 44:
Village - Adabat - Day

Soundtrack 45:
Village - Adabat - Night

Soundtrack 46:
Village - Eggmanland Entrance

Soundtrack 47:
Jingle - Stage Clear

Soundtrack 48:
Jingle - Boss Stage Clear

***************
Movies
***************
Movie 01:
The Werehog's Fall

Movie 02:
Chip and the Chocolate Sundae

Movie 03:
The First Night

Movie 04:
Tails in Trouble!

Movie 05:
The Kidnapped Professor

Movie 06:
A Daring Rescue

Movie 07:
The Gaia Manuscripts

Movie 08:
Saving the Villagers

Movie 09:
Showdown with Egg Beetle

Movie 10:
A Continent Reborn

Movie 11:
A Piece of the Planet Restored

Movie 12:
A Case of Mistaken Identity

Movie 13:
Amy's Shake Up

Movie 14:
Saving Amy

Movie 15:
Divine Beast vs. Werehog

Movie 16:
The Divine Beast, Calmed

Movie 17:
Gathering Them's a Pain

Movie 18:
The Holoska Boss Appears

Movie 19:
The Dark Gaia Project

Movie 20:
Temple Terror

Movie 21:
Do you need a reason?

Movie 22:
Eggmanland

Movie 23:
The Final Temple

Movie 24:
Congratulations, Chip

Movie 25:
Tails and the Professor Talk

Movie 26:
Dr. Eggman's Final Assault

Movie 27:
Dark Gaia Appears

Movie 28:
Gaia Colossus

Movie 29:
Dark Gaia Spreads its Arms

Movie 30:
A World Clad in Darkness

Movie 31:
Perfect Dark Gaia and Super Sonic

Movie 32:
Dark Gaia Crumbles

Movie 33:
Begin your Plans Anew

Movie 34:
Save the Speech for Later!

Movie 35:
Staff Roll

Movie 36:
A Kung Fu Panda featuring Sonic and Chip

***************
Documents
***************
Document 01: The Power of the Were-Rush
What's its secret?
As Sonic grows, he'll learn the Were-Rush skill. Entering extra commands mid-
dash will mean extra hits! That, plus the Werehog's strength makes this a 
killer!

Document 02: Exploit the enemy's weakness!
Step One: Patterns
Night stage does all have their own behaviour patterns. Knowing those can make 
even tough enemies easy. Try throwing a crate at one of those nimble killer 
bees!

Document 03: Using the Right Jump
Advanced Jumping
By taping jump, Sonic can perform a low-altitude "quick jump" perfect for 
going up shallow stairs at top speed when you want to climb without losing 
your pace!

Document 04: Exploit the Enemy's Weakness!
Step Two: Elements
Fire Masters are bathed in flame, Lightning Masters freely wield bolts of 
electricity, but use those traits against them with a little water, and 
they'll be all washed up!

Document 05: Stomp Like You Mean It
A Stomping Secret?
There's more than one use for the stomp attack - it'll end a jump and 
accelerate Sonic towards the floor, saving time when riding grind rails or 
getting on boosters in mid-air.

Document 06: Running Faster: Basic Tips
Use Action Chains
Beating baddies by day racks up Action Chains and fills the Boost Gauge, but 
there are times when it's quicker to avoid fights. If you're full on boost, 
just speed on by!

Document 07: The Secrets of the Gaia Gate
What lies within?
The Gaia Gates leading to the temple also hold doors that only open to those 
who possess Sun and Moon Medals. Behind them lie puzzles with useful prizes!

Document 08: Collecting More Sun Medals
Mastering Night Stages
You can earn 3 Sun Medals per Night Stage you clear with an S Rank. Get S Rank 
by reaching the goal in the allotted time, using combos to fight, and grabbing 
energy from rings!

Document 09: Collecting more Moon Medals
Mastering Day Stages
You can earn 3 Moon Medals per day stage cleared with an S rank. Beat the 
target time, and you're set! If you have trouble with one stage, move on and 
try back later.

Document 10: When to use the Guard Cancel
Why Guard Cancel?
One of Sonic the Werehog's hidden abilities is the Guard Cancel. Guard while 
in mid-action to cancel that action, perfect for reacting to changes in the 
battlefield!

Document 11: Getting the Most from Throws
Why throw foes?
The Werehog throw attack can strike foes with flying crates or fling them off 
ledges for huge damage. Some enemies are especially weak to throws, so give it 
a try!

Document 12: Earning Orbs as a Werehog
Get strong faster
Night foes keep getting stronger, and Sonic needs to keep up if he hopes to 
win. Pots and other objects can contain Orbs, so remember to smash all you can!

Document 13: Using Unleashed Mode
Timing is key
Unleashed Mode is the Werehog's ace in the hole, and it can save Sonic's hide. 
It's not free, but you can pound foes and pots to refill that gauge, so use it 
as needed!

Document 14: Use those spikes!
Explosive enemies
Spikes blow up if damaged, making them a pain for some players, but if you 
throw them at faraway enemies, they can become perfect hand grenades!

Document 15: The Were-Claw Dash Attack
Strategic uses
As a Werehog, Sonic can learn the Were-Claw attack, which can knock the target 
out temporarily. Use that as an opportunity to throw foes you can't normally 
get at!

Document 16: Use the Right (or Left) Punch
Exploit the combo
The nature of a combo changes depending on the arm it starts on. Start with a 
right for a straight-ahead attack, or with the left for a circular attack with 
broader range.

Document 17: The Gaia Gates
The Temple Doors
Gaia Gates exist around the world, blocking the way to the temples from all 
who are unworthy of passing through their doors. Guardians await inside to 
test the brave.

Document 18: Guarding effectively
When to defend
Using the Werehog Guard ability from the start is sure to make life easier. 
You can also move while guarding-perfect for a quick getaway!

Document 19: Be a thorough Collector
Where ARE they?
Collectibles are hidden throughout each stage. Can't seem to find one? The 
locations are shown on the Extras screen! Use that as a guide, and smash up 
any breakables you find!

Document 20: Talk to the Villagers
Some give gifts!
Many villagers will be on your side. If Sonic gets to be close friends with 
someone, they may surprise you with something nice. Try dropping nin on old 
acquaintances too.

Document 21: Collector Tip 1: Windmill Isle
Moonlit Town 1
Sonic's adventure began here, but who knew a path lead off behind?

Document 22: Collector tip 2: Windmill Isle
Moonlit Town 2
This spot has the best sea view in town! Get here by hopping rooftops.

Document 23: Collector Tip 3: Windmill Isle
Moonsoaked Alleys 1
Hmm, how to get to the question mark on top of that building?

Document 24: Collector Tip 4: Windmill Isle
Moonsoaked Alleys 2
The elevator drops you at the edge of a sheer cliff. The goal's in sight, but 
let's take a quick detour first.

Document 25: Collector Tip 5: Rooftop Run
Alleys of Spagonia 1
The town is quiet at night. Take a peek behind this shop and see what you find.

Document 26: Collector Tip 6: Rooftop Run
Alleys of Spagonia 2
It's a race across rooftops to reach the goal, but what if you fell to the 
street on purpose?

Document 27: Collector Tip 7: Rooftop Run
Alleys of Spagonia 3
The goal's just in front of you, but wait, there's a path just past the goal!

Document 28: Collector Tip 8: Dragon Road
The Floating Shrine
The moon reflected in the lake is a striking sight, but what's that noise from 
under the bridge about?

Document 29: Collector Tip 9: Dragon Road
Rising Dragon Falls
Leap across the broken bridge and take a little side trip down a closed path 
to stop a mysterious flying creature.

Document 30: Collector Tip 10: Dragon Road
Path to Darkness 1
You can get past the Dragon Road checkpoint without going through it. If not 
through it, then what about...

Document 31: Collector Tip 11: Dragon Road
Path to Darkness 2
Spin the oddball mechanism around, and it'll drop the drawbridge. You're 
supposed to wait until it's all the way down before moving on, but...

Document 32: Collector Tip 12: Arid Sands
Scorched Rock 1
There's a lot of vertical distance to cover. Where would that pole leading 
down take you?

Document 33: Collector 33: Collector Tip 13: Arid Sands
Scorched Rock 2
There's a bit of space on the wall you can see from the ruins' roof that looks 
wide enough to walk on...

Document 34: Collector Tip 13: Jungle Joyride
Heavenly Ruins 1
This symbol of a time long past has been eroded away at for centuries. Look up, 
and you can see traces of those who came long before.

Document 35: Collector Tip 15: Jungle Joyride
Heavenly Ruins 2
The tiny shine off to the side hides a glowing object behind it as well as 
within.

Document 36: Collector Tip 16: Eggmanland
Dark Gaia Cauldron
Uncovering the hidden tricks in Sonic's final testing ground will require a 
vigilant eye from the start.

--------------------------------------------------------
19. Secret missions unlocked by collecting secret items
--------------------------------------------------------
[SU19]
I have received a number of private messages from readers telling me how they 
could not find Secret Mission 13 in this stage and so on. It appears those 
secret missions are unlocked by getting a certain number of secret items in 
the game. I have no idea exactly how many items you need to collect to unlock. 
My advice is to revisit levels you have been before and keep collecting more 
and more until they are unlocked. Anyways, here are the guides for those 
levels, in case they appear to be out of place with the main walkthrough.

--------------------------------
Time attack! Race for the goal!
--------------------------------
Level type: Daytime, Secret Mission 02    Reward: 1 Moon Medal
Number of secret items required: 25
Time limit: 40 sec
Objective: Reach the goal ring within the time limit
Item: Soundtrack 13

You'll be playing the first half of the Apotos Day Stage 2. This time, you'll 
have a starting time limit of 40 seconds. You must reach the goal ring before 
the timer runs out. But fear not, time extensions are provided along the way, 
providing 15 and 40 second extensions. If you manage to reach the high path 
accessible through the on-screen button sequence, make sure you jump through 
the speed rings at the end of that path for a secret item.

-----------------------------------
Break nothing en route to the goal
-----------------------------------
Level type: Night, Secret Mission 06     Reward: 1 Sun Medal
Number of secret items required: 56
Time limit: 32 sec
Objective: Reach the goal ring without breaking obstacles
Item: Document 12

This is one level where you will hurdle over many pots, barrels and crates as 
you dash through the streets. You'll find a secret item above some crates in a 
corner to the left. After that, continue vaulting along the street to reach 
your goal. (In case you don't know, the time limit is deliberately set so that 
you cannot just walk slowly through the streets and reach the goal in time.)

--------------------------
Gather rings at top speed
--------------------------
Level type: Daytime, Secret Mission 10     Reward: 1 Moon Medal
Number of secret items required: 101
Time limit: 1 min 30 sec    Objective: Collect 100 rings
Item: Document 14

Sonic is inside a castle right now. Run along the path, collecting the first 
12 rings. Bounce off the spring and chain homing attacks on the flying robots 
to reach the high path. Get onto the booster and run forward, getting the 
secret item on the way. Drift right and be prepared to jump off a ramp. Soar 
through the speed ring to bounce through several springs on the pillars. You 
will then be prompted to press the A button several times as shown on screen. 
Do so and Sonic will be propelled to the next path. A rocket launching Egg 
Shooter is up ahead, so be ready to quick step out of the way. Once you've 
passed that robot, you can take your time to collect the rest of the rings 
that appear on the path ahead.

--------------------------------
Time attack! Race for the goal!
--------------------------------
Level type: Daytime, Secret Mission 13     Reward: 1 Moon Medal
Number of secret items required: 150
Time limit: 1 min
Objective: Reach the goal ring within the time limit
Item: Illustration 41

Run along the path along the bamboo forest before bouncing off the spring. 
Chain homing attacks on the enemies on the pillars to reach the next spring. 
As you bounce along the next few springs, you will asked to press a certain 
sequence of buttons on the Wii Remote and Nunchuck. You are to press the A 
button, followed by the B button, then the A button and finally the Z button.

Do so to reach the next path where you can find a secret item. Bounce off the 
next spring and chain homing attacks on the enemies on the pillars above the 
water to cross the lake. After that, soar through the speed ring to reach the 
next path.

You run atop a rampart. You will soon enter one of those boost machines. Press 
the A button when prompted to go up, then chain homing attacks on the flying 
enemies to reach the high rail. Transfer to the next rail by performing a 
homing attack on the robot there and go around the loop-the-loop. You then 
land on another section of the great wall. Get ready to jump and chain homing 
attacks on the flying guns to reach another high rails. Grind along and you 
will eventually soar through the air past a ramp. Press the A buttons 3 times 
in a row when prompted to reach a high path which is a shortcut to the goal.

Okay, let's have a progress check. You should have a maximum of 75 Sun Medals 
and 47 Moon Medals up to this point. If you do have 46 Moon Medals and over 60 
Sun Medals, it's time to pay the Holoska temple a visit.

-------------------------
Reach the goal unscathed
-------------------------
Level type: Daytime, Secret Mission 25     Reward: 1 Moon Medal
Number of secret items required: All but one
Time limit: 1 min 50 sec
Objective: Reach the goal ring without taking damage
Item: Movie 36

You start by running along a banked path guarded by 3 robots. Chain homing 
attacks on them along the way. Get onto the ramp to reach the next path. You 
will have to avoid two groups of small bombs along this path. Next up is a 
grassy path guarded by missile launchers. Just stay on the ground and the 
missiles can't hit you. The final secret item of the game is right in the 
middle of this path. Now, all you have to do is to dodge one more missile 
launcher and you can get onto the ramp to reach the goal ring. Congratulations, 
you have beaten the game 100%!

In case you don't know, Movie 36 is a parody of Kung Fu Panda starring Sonic 
and Chip. As in the film, the two are fighting over a dumpling. Chip 
eventually gets to eat it but falls head first into a pot, much to Sonic's 
laughter!

---------------------------------------------------------------
20. Sonic and Werehog levels: Are they really that imbalanced?
---------------------------------------------------------------
[SU20]
It seems that many people on internet gaming forums have criticised the game 
for the great imbalanced between regular Sonic levels and night levels in 
which you play as the Werehog. There are cries like how Werehog outnumbers 
normal Sonic 3 to 1 or more or worst! Having played through the game and 
beaten it completely, gathering all the Sun and Moon Medals in the process, I 
will have to disagree. Sure, there may be only one regular Sonic level in most 
of the continents that you can play right off the bat (two in Apotos), the 
Secret Missions actually boast a number of unique level layouts, in addition 
to those so called missions that are based on the layouts of the initial day 
stage. 

On the contrary, all the Secret Missions that take place at night are entirely 
based on the standard night levels. As a result, the Secret Missions greatly 
help the regular Sonic to catch up with the Werehog when it comes to the 
effective number of levels.

Let's have a continent by continent break down of the day and night levels in 
terms of unique level layouts.

Apotos
Day levels: Day Stages 1 and 2
Night levels: Acts 1 to 3
Effective level count: Day 2 - 3 Night

Spagonia
Day levels: Day Stage, Secret Mission 05, Secret Mission 10
Night levels: Acts 1 to 3
Effective level count: Day 3 - 3 Night

Holoska
Day levels: Day Stage
Night levels: Acts 1 to 3
Effective level count: Day 1 - 3 Night

Chun-nan
Day levels: Day Stage, Secret Mission 13, Reach the goal unscathed
Night levels: Acts 1 to 3
Effective level count: Day 3 - 3 Night

Shamar
Day levels: Day Stage, Gather Rings at top speed, Secret Mission 16, Secret 
Mission 17
Night levels: Acts 1 to 4
Effective level count: Day 4 - 4 Night

Adabat
Day levels: Day Stage, Secret Mission 22, Secret Mission 24, Secret Mission 25
Night levels: Acts 1 to 4
Effective level count: Day 4 - 4 Night

Eggmanland
Day levels: Day Stage
Night levels: Acts 1 to 5
Effective level count: Day 1 - 5 Night

Boss battles
Effective level count: Day 4 - 4 Night

Total level count: Day 22 - 29 Night

If you consider the Secret Missions, night levels hardly dwarf the day ones. 
It's hardly the "3 to 1" imbalance as stated by many people on the forums. I'd 
already expected an imbalance given the large number of Sun Medals to be 
collected in this game compared to Moon Medals, but in the end things aren't 
as bad. From this comparison, I guess I have proved that it is absolutely 
vital that you unlock all secret missions (including the last one) if you want 
the best gaming experience.

+----------------------------------------------------------------------------+
|                              VI. CONCLUSION                                |
+----------------------------------------------------------------------------+
Following the much panned Sonic the Hedgehog game in 2006 and a tedious Sonic 
and the Secret Rings, Sega has finally managed to get it right with Sonic 
Unleashed. Both the daytime and nighttime stages were great, despite the 
criticism from reviewers regarding the latter. I don't know you, but I enjoy 
hacking and slashing as a werehog. "Not a Sonic game" is no excuse to bash 
that bit. The only thing I think that can be improved is the camera. Manual 
operation of the camera would be nice in order to manoeuvre past certain 
tricky bits.

Despite that flaw, this game is a solid Sonic game released for the 2008 
holiday season. I don't know what went wrong with the version for the Xbox 360 
and Playstation 3, since they seemed to have started much slower in sales. The 
Wii version of Sonic Unleashed is excellent in my books and would make a good 
gift for the 40 million and growing Wii users out there. Sonic and the Secret 
Rings is almost double platinum despite those wonky controls. I hope the Wii 
version of Sonic Unleashed at least equals the sales of the Secret Rings since 
this time they truly deserve it.

It's a pity that people using internet forums these days just love to bash 
Sonic for whatever reason they can think off. It's just time to take off their 
rose tint classes. Anyway, this guide is Copyright 2008-2011 to Kylohk, and to 
be posted exclusively on GameFAQs. If you like this guide, please click the 
"Recommend" link at the top of the page and subscribe to my YouTube channel. 
Thank you for your time.