Walkthrough by Sonictrainer

Last Updated 2011-06-01

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Table of Contents

  1. Introduction
    1. Updates
  2. Background Info
    1. Brief History Overview
    2. Summary of Opening Movie
    3. Important Characters
  3. Controls
    1. Hedgehog
    2. Special Shoes
    3. Werehog
    4. Critical Attacks
    5. Skill Lists
  4. Items and Unlockables
    1. Basic Items
    2. Gimmicks
    3. Collectibles
    4. Sun and Moon Medals/Levels
    5. Food
    6. Mission/Star Items
    7. Art Books/Artwork
    8. Videotapes/Movies
    9. Records/Soundtracks
    10. Souvenirs
  5. Other Gameplay Mechanics
    1. Result Screen
    2. Experience
  6. Areas within each Country
    1. Town Stages
    2. Traveling Salesman Wentos
    3. Entrance Stages
    4. Prof Pickle Lab
  7. Downloadable Content
  8. Story Map/Checklist
  9. Levels
  10. Apotos
    1. Apotos Town Stage
    2. Apotos Entrance Stage
    3. Windmill Isle Day Act 1
    4. Windmill Isle Day Act 2
    5. Windmill Isle Day Act 3
    6. Windmill Isle Night Act 1
    7. Windmill Isle Night Act 2
  11. Apotos DLC
    1. Windmill Isle Day Act 1-2
    2. Windmill Isle Day Act 2-2
    3. Windmill Isle Day Act 4
    4. Windmill Isle Night Act 1-2
    5. Windmill Isle Night Act 1-3
  12. Tornado Defense Act 1
  13. Spagonia
    1. Spagonia Town Stage
    2. Spagonia Entrance Stage
    3. Rooftop Run Day Act 1
    4. Rooftop Run Day Act 2
    5. Rooftop Run Day Act 3
    6. Rooftop Run Night Act 1
    7. Boss-Egg Devil Ray
  14. Spagonia DLC
    1. Rooftop Run Day Act 1-2
    2. Rooftop Run Day Act 2-2
    3. Rooftop Run Day Act 4
    4. Rooftop Run Day Act 5
    5. Rooftop Run Night Act 1-2
    6. Rooftop Run Night Act 2
  15. Mazuri
    1. Mazuri Town Stage
    2. Mazuri Entrance Stage
    3. Savannah Citadel Day Act 1
    4. Savannah Citadel Day Act 2
    5. Savannah Citadel Day Act 3
    6. Savannah Citadel Night Act 1
    7. Savannah Citadel Night Act 2
    8. Boss-Egg Beetle
  16. Mazuri DLC
    1. Savannah Citadel Day Act 1-2
    2. Savannah Citadel Day Act 3-2
    3. Savannah Citadel Day Act 4
    4. Savannah Citadel Day Act 5
    5. Savannah Citadel Night Act 3
    6. Savannah Citadel Night Act 4
  17. Holoska
    1. Holoska Town Stage
    2. Holoska Entrance Stage
    3. Cool Edge Day Act 1
    4. Cool Edge Day Act 2
    5. Cool Edge Night Act 1
    6. Boss-Dark Moray
  18. Holoska DLC
  19. Cool Edge Day Act 1-2
    1. Cool Edge Day Act 2-2
    2. Cool Edge Day Act 3
    3. Cool Edge Day Act 4
    4. Cool Edge Night Act 2
    5. Cool Edge Night Act 3
  20. Chun-nan
    1. Chun-nan Town Stage
    2. Chun-nan Entrance Stage
    3. Dragon Road Day Act 1
    4. Dragon Road Day Act 2
    5. Dragon Road Day Act 3
    6. Dragon Road Night Act 1
    7. Dragon Road Night Act 2
    8. Boss-Dark Gaia Phoenix
  21. Chun-nan DLC
    1. Dragon Road Day Act 1-2
    2. Dragon Road Day Act 2-2
    3. Dragon Road Day Act 4
    4. Dragon Road Day Act 5
    5. Dragon Road Night Act 1-2
    6. Dragon Road Night Act 3
  22. Shamar
    1. Shamar Town Stage
    2. Shamar Entrance Stage
    3. Arid Sands Day Act 1
    4. Arid Sands Day Act 2
    5. Arid Sands Night Act 1
    6. Boss-Dark Guardian
  23. Shamar DLC
    1. Arid Sands Day Act 1-2
    2. Arid Sands Day Act 3
    3. Arid Sands Night Act 2
    4. Arid Sands Night Act 3
  24. Empire City
    1. Empire City Town Stage
    2. Empire City Entrance Stage
    3. Skyscraper Scamper Day Act 1
    4. Skyscraper Scamper Day Act 2
    5. Skyscraper Scamper Night Act 1
  25. Empire City DLC
    1. Skyscraper Scamper Day Act 1-2
    2. Skyscraper Scamper Day Act 3
    3. Skyscraper Scamper Night Act 2
    4. Skyscraper Scamper Night Act 3
  26. Adabat
    1. Adabat Town Stage
    2. Adabat Entrance Stage
    3. Jungle Joyride Day Act 1
    4. Jungle Joyride Day Act 2
    5. Jungle Joyride Day Act 3
    6. Jungle Joyride Night Act 1
    7. Jungle Joyride Night Act 2
    8. Boss-Egg Lancer
  27. Adabat DLC
    1. Jungle Joyride Day Act 1-2
    2. Jungle Joyride Day Act 4
    3. Jungle Joyride Day Act 5
    4. Jungle Joyride Night Act 1-2
    5. Jungle Joyride Night Act 3
  28. Tornado Defense Act 2
  29. Eggmanland
    1. Eggmanland Town Stage
    2. Eggmanland Act
    3. Boss-Egg Dragoon
    4. Boss-Dark Gaia/Perfect Dark Gaia
  30. Missions
    1. Trials
    2. Deliveries
    3. Quizzes
    4. Exorcisms
    5. Hot Dog Trials
  31. Enemies
    1. Eggman Robots
    2. Dark Gaia Minions
  32. Achievements
    1. Story Achievement
    2. Hedgehog Achievements
    3. Werehog Achievements
    4. Either Form Achievements
    5. Townspeople Achievements
    6. Item Achievements
  33. Checklists
  34. FAQ
  35. Legal Stuff
  36. Special Thanks
  37. Contact Info

Sonic Unleashed Xbox 360

Walkthrough
By sonictrainer

Introduction

Hi, my name is Ryan aka Sonictrainer and this is the second guide I have made and posted online and the first full walkthrough I have ever done for any game. I made this guide to help people while they play the Xbox 360 version of Sonic Unleashed. If you own the PS3 Version, I believe my guide may be able to help you as well.

(>v<) After seeing GameFAQ's new Formatted FAQs I decided to give it a try. Please bear with me as I continue to edit the guide.

Updates

5/31/11

  • Still reediting sections
  • Updated most sections
  • Corrected Errors
  • Special Thanks Section Updated

5/20/11

  • Currently reediting the entire guide in the new Formatted FAQ style

6/17/09

  • Did some editing
  • Changed Table of Contents
  • Added DLC info to several sections

4/28/09

  • Reorganized Table of Contents
  • Updated FAQ and Legal Stuff

3/26/09

  • Added to the Table of Contents
  • Found all the Art Books
  • Added to Werehogs moves and completed all Skill Lists
  • Score/Rank Info Updated
  • Added more info to Hot Dog Trials in Missions Section
  • Downloadable Content Questions posted in FAQ Section
  • Art Book 40 Questions also Updated in FAQ Section
  • Special Thanks Section and Contact Info Updated

2/14/09

  • Finished Walkthroughs for all 9 Countries
  • Fixed Collectible Errors in Cool Edge and Arid Sands
  • All Bosses covered
  • Completed all Mission Descriptions

2/9/09

  • I did Walkthroughs for Acts in Apotos and Spagonia
  • I added controls for the Bobsled to Sonic Abilities Section
  • Missions in Apotos, Spagonia, and Mazuri have complete descriptions
  • I changed and added info to Hot Dog Trials in Missions Section
  • Updated Enemies and Achievements Sections

2/3/09

  • I did a Walkthrough for Windmill Isle Night Act 1 and Eggmanland
  • Fixed an Error in Jungle Joyride Night 1

1/28/09

  • I found the Art Books I missed except #29
  • Added scores to certain levels
  • Fixed minor errors in guide
  • Changed and added questions to FAQ Section
  • Small Update to Contact Info

1/23/09

  • I added some Skill Lists to the Sonics Abilities Section
  • All Bosses covered except Egg Dragoon and Dark Gaia

1/21/09

  • I fixed some minor errors in different parts of the guide
  • Added to the Sonics Abilities Section
  • Added a few Gimmicks I forgot about
  • I found every Videotape, Record, and Medal location
  • I finished the Story Map in the Levels Section
  • Added scores to certain levels
  • Added more info in the Missions Section
  • More people added to the Special Thanks Section

1/12/09

  • Guide posted online

Brief History Overview

Sonic the Hedgehog is a videogame icon who has been around for over 17 years. From his first game in 1991, he has become very popular to gamers in the United States, Japan, and other areas in the world. Besides games he has also had 4 animated series, a movie, and a comic book made by Archie Comics. Right now, Sonic Unleashed is his latest adventure in the videogames.

Summary of Opening Movie

In the beginning, we watch as Sonic infiltrates Eggmans space armada. When Sonic uses the 7 Chaos Emeralds to transform into Super Sonic, Eggman quickly tries to escape into a strange looking spaceship. Once Super Sonic catches up to Eggman, Eggman pleads for forgiveness. It seems that the battle is pretty much won so Sonic agrees to let Eggman go and begins to leave. But then Eggman pulls a switch and an energy cage forms around Sonic. The machines that released the cage now separate Sonic and the Chaos Emeralds, as Eggman reveals the space ship is actually some sort of cannon. He then uses the energy coming from Sonic and the emeralds and fires a ray at the Earth. The results of this cause the planet to break up into pieces, floating above the Earths core, while awakening a dark energy being known as Dark Gaia. Since Super Sonic was being used to power the energy transfusion, Sonics body absorbed some of Dark Gaias power causing a new transformation everyone now calls the Werehog. Happy to accomplish his plans, Eggman ejects Sonic and the drained Chaos Emeralds, sending them towards the Earths atmosphere. Dark Gaia then spreads his essence over the entire planet

Important Characters

Sonic the Hedgehog- a blue hedgehog whos well known for his superpower: speed. Sonic can run faster than the speed of sound and enjoys travel and going on adventures. He can also use his speed to curl into a ball, spin, and cut through different materials including metal. Although he is impatient sometimes, he always helps those in need and hates to see injustice. His only weakness is water. At high speeds, he can hydroplane, but he cant swim.

Sonic the Werehog- since Super Sonic was being used to power the energy transfusion, Sonics body absorbed some of Dark Gaias power causing this transformation. Due to the fact Dark Gaias power becomes active at night explains why Sonic only turns into this form once he isnt exposed to extreme sunlight. In this form, Sonic gains more upper body strength and his limbs can expand and stretch out over certain distances. Though he cant break the sound barrier at night, he can dish out punches, kicks, and other devastating blows in a matter of seconds.

Chip- He is a strange little creature that looks like a purple and white dog with wings. Sonic found him after somehow surviving his fall from space and believes that caused his amnesia. Although Chip forgot who he is, he seems to have knowledge of Sonics abilities, places, and points out things people would probably miss. He also loves to eat sweet foods and seems to have an endless supply of chocolate. As Sonic saves the planet, Chip will eventually recover his memories and his purpose.

Tails (Miles Prower) the Fox- Sonics best friend whos IQ and mechanical abilities almost mess those of Dr. Eggmans. His real name is Miles Prower but he was given the nicknames Tails due to the fact that he has 2 instead of 1. He can use them to spin like a propeller and fly around for periods of time. When traveling long distances or to airborne places, Tails uses his biplane The Tornado, which he has modified over past adventures. In this game, he repainted it its original Red color and made a spot for Sonic to stand and fire weaponry at enemies.

Amy Rose- A pink Hedgehog who believes she is Sonics girlfriend. Its wise not to make her angry otherwise she will go into her own form of Unleash Mode and attack with her Piko Piko Hammer, which she can create out of thin air. She loves Sonic so much that she has mistaken other male hedgehogs for him. Sonic became depressed when she didnt recognize him in his Werehog form.

Prof Pickle- a Professor at Spagonia University that is the leading expert on Dark Gaia. He loves cucumber sandwiches.

Dr. Eggman (Ivo Robotnik)- a mad scientist is who bent on taking over the world. His plan to create a place called Eggmanland which will be his base of operations as he sends attacks around the world. As always, Sonic is the only thing standing is the way of his dreams. Will that be the same case this time?

Dark Gaia- a dark energy being that slept inside the core of the planet. He was awakened when Eggman used the Chaos Emeralds to separate the planet. Since it wasnt the Time of Awakening, he couldnt maintain his body, so when the planet split into pieces, he did too. Every Dark Gaia minion you encounter during the nighttime is a part of Dark Gaia. Some of them became stronger and changed shape by feeding on peoples negative actions and emotions.

Controls

In this game, Sonic has some of his old abilities from past games and some new ones, especially in his Werehog form. This game also has an experience system which can be used to level up his current abilities in either form.

Hedgehog

This is Sonics regular form and the form he uses during the daytime.

Moves

These are all the moves Sonic the Hedgehog can do.

Move Around: To walk and run move the Left Analog stick in the direction you want to go.

Crouch/Spin Kick: Press the B Button when not moving or on a rail to crouch down. Move the Left Analog stick too to crawl. Use this to dodge and to get under places when you forget to slide.

Slide: Press the B Button when running to slide under certain areas.

Jump: Press the A Button while standing or running to jump. Depending on how hard you press down the button affects how high he jumps. If you press it lightly he hops, if you press it harder he jumps his highest.

Homing Attack: The Buttons for the homing attack have been changed in this game. First press the A button first and then move the left analog button to choose a target and press X to hit it.

Sonic Boost: Press the X Button when the Ring Energy has is filled to move faster, destroy incoming enemies, and run on water. If you press A while still holding the X Button, you can jump hile still keeping speed. Any rings Sonic pass will be drawn towards him.

Sonic Drift: To turn around certain curves in certain levels use the B/LT/RT to turn while still running. Hold the B to for long turns, and hold the LT (turning left)/RT (turning right) while doing close turns. Note: This move takes some practice. You can also do this move while still boosting.

Stopping: In order to stop running or slow down, move the Left Analog in the opposite direction that Sonic is running.

Ring Energy: This is the gauge shown on the bottom of the screen. When its empty Sonic cannot perform regular boosts or Air Boosts. To fill it up, collect rings and destroy enemies.

Bobsled/Roller Coaster Car: In Cool Edge, Sonic will use these to travel down icy slopes. The controls change slightly. Left Analog Stick- Tilt it to the left or right to slide in that direction. Learn to use your momentum to your advantage. A: Press it to jump.

Special Shoes

Similar to the Sonic Adventure games, there are Power-Up items that Sonic needs in order to progress in the story, get all Collectible items, and play certain DLC Acts. In this game, they recognized as Shoes that can be found in 4 different Entrance Stages. They only affect Sonics Hedgehog form.

1. Stomping Shoes

  • Description: Hefty shoes made of steel. The spikes on the soles make them even more devastating.
  • Location: Holoska Entrance Stage during the Daytime
  • Ability: Stomp
  • In order to do a stomp, press the B button once after jumping.

2. Wall Jump Shoes

  • Description: Shoes with coils in the soles that put a spring in your step, literally.
  • Location: Spagonia Entrance Stage during the Daytime
  • Ability: Wall Jump
  • In order to do a wall jump, press the A button as soon as you touch a high area of a wall. Press A again as soon as you jump to the other wall on the opposite and again to reach the top of the walls.

Note: I found this ability to be very useful, especially when combined with the Air Boost Ability. In certain areas where you accidently run off a platform to certain death, Sonic can Wall jump to stop his fall, Air Boost to reach the other wall, and repeat to eventually get to safety. Watch your timing though.

3. Air Boost Shoes

  • Description: Shoes as light as a feather. They even let you accelerate even in midair.
  • Location: Chun-nan Entrance Stage during the Daytime
  • Ability: Air Dash
  • In order to do an Air Dash, press the X button once after jumping or while in midair while the Boost Gauge is filled.

Note: Once you have this ability, be very careful when trying to do Homing Attacks. If you dont remember to move the Left Analog stick, Sonic will fly past his target to his death.

4. Light Speed Dash Shoes

  • Description: Sparkling golden shoes. They're made with the same material as Rings.
  • Location: Shamar Entrance Stage during the Daytime
  • Ability: Light Speed Dash aka Ring Dash
  • In order to do a Ring Dash, press the Y button when youre near a row of rings.

Note: This move has changed since the past games. Sonic will only follow a trail of rings in the form of a horizontal line, not in a circle.

Werehog

This is a new form Sonic turns into when night falls.

Moves

These are all the moves Sonic the Werehog can do.

Walk: To walk around, use the Left Analog stick in the direction you want to go.

Dash: To dash, hold the LT or RT while moving the Left Analog stick.

Jump/Double Jump: Press the A Button to jump. Press the A Button again after jumping, in midair, to do a double jump. Note: The double jump gets more height and distance while Sonic is moving.

Dash Jump: While Dashing press the A to do a wide jump. Some areas require this move in order to for Sonic to access them. There are also moves that Sonic can learn that require this technique.

Straight Attack: Press the Y Button to attack enemies from a distance who are in front of Sonic.

Wide Attack: Press the X Button to attack enemies who are close and surrounding Sonic.

Grabbing

Sonic can grab and carry different things by pressing the B Button, but the Buttons change depending on whats being held. Press the X Button when trying to grab large enemies to cancel the grab.

Small Enemy

A: Jump while holding the enemy

B: Smash the enemy into the ground. It hurts other enemies who are in the way.

X: Throw the enemy. A cursor normally appears when other enemies are around so you can throw it at them.

Holding Y: Swing an enemy, hitting all surrounding enemies in the way. A cursor will appear showing where the enemy will be thrown. You cant swing forever so choose a target.

Note: When you have one small enemy, you can grab another small enemy, and carry both in each hand. The controls are the same as holding a single enemy.

Medium Size Enemy

A: Jump while holding them Repeatedly B: Sonic swings the enemy in front and back into the ground, hitting anything in the way X: Same as Small Enemies Holding Y: Same as Small Enemies

Note: After a while enemies may break free of Sonics grasp if you wait too long or get attacked.

Jump Grab: After jumping, press B to grab an enemy, to jump up. Mostly used on Dark Bats.

Boxes/Barrels

A: Jump while holding it

B: Gently set it down

X: Throw it

Repeatedly Press Y: Do a combo where Sonic swings it

Note: When holding something, press LT/RT to move faster.

Ledges

Sonic can grab ledges and climb around the side. Opposite Direction of where the pole is + A: Jump in that direction

Tightrope Ledges

Sonic has to walk across these to get to certain areas. Sonic can hang on the side of them like the regular Ledges, but some cant be grabbed or have spikes on them. If you move Sonic to a point where he starts to tilt back and forth, move to keep his balance, because if he stays in that position for a certain amount of time he will fall. Sonic can hop across certain corners, if you check the distance first.

Vertical/Climb Poles

A: Jump off

Left Analog (Up) + A: Sonic climbs up the pole faster

Swing Poles

A: Jump off

X/B: Let go of the pole

Side Poles

Up + A: Jump up above the pole Left + A: Jump to the left of the pole Right + A: Jump to the right of the pole Opposite Direction of where the pole is + A: Jump in that direction

LB: Shield

This creates a shield that protects Sonic from certain attacks. If your shield breaks, it will slowly recover. There are some techniques that Sonic can do after shielding.

RB: Unleash Mode

Once the Dark Gaia Force goes past the White marker in the Unleash Gauge, you can go into Unleash Mode. When Sonic enters this mode, he becomes stronger, faster, and immune to most enemies attacks. Use it wisely, because once you enter Unleash Mode you cannot get out of it until the gauge is empty.

Critical Attacks

These are finishing QTE moves Sonic can pull off on certain enemies after theyve taken damage and have an icon above their heads that look like a burning arrow, facing up. To do a Critical Attack stand near the enemy with the icon, press the B Button, and press the Buttons that show up before the line makes a complete circle.

  • Critical Attacks are different for every enemy
  • doing a Critical Attack gives more experience than when you normally defeat enemies. However, some enemies are sent flying and made release their Chaos Orbs near bottomless pits
  • If you fail a Critical Attack, you will take damage instead while the enemy you tried it on will recover full health
  • the time it takes to pull off Critical Attacks changes depending on how much health the enemy has left. Really low health enemies have longer time periods for Critical Attacks
  • If youre trying to perform a grab instead of a Critical Attack, knock them to the ground and then grab them
  • While doing a Critical Attack you will be unaffected by outside attacks until the QTE is over

Skill Lists

At the beginning of the game the Werehog starts out with a few attack combos. As you increase his Combat Stat (See Experience in Section 4), more effective and stronger techniques are added. To see what moves the Werehog can do, press the Start Button, and choose the option skills. On this menu, it splits all the combos into 4 categories and shows the Button sequences. Here I put down all info involving every technique, in that same order.

(Key)

  • Name
  • Combat Level: The Combat level Sonic has to reach or past to learn that attack
  • Button Sequence: the buttons that have to be pressed to do the attack
  • Description: Describes how Sonic does the attack
  • Summary: Tips and notes about attacks that Ive noticed

Straight Attacks

These are all attacks that start with the Y Button.

Were-Hammer

  • Combat Level: 1
  • Button Sequence: Hit the Y Button 4 times/repeatedly
  • Description: Sonic throws several straight punches.
  • Summary: This is the basic Straight Attack thats good when attacking enemies from a distance.

Double Kick Combo

  • Combat Level: 1
  • Button Sequence: Hit the Y Button once and then the X Button twice
  • Description: Sonic punches once, does a sliding front kick, and finally jumps, throwing both feet at an enemy.
  • Summary: A good attack when facing 1 Medium Sized Enemy or smaller enemies.

Sho-hog-ken

  • Combat Level: 1
  • Button Sequence: Press the Y Button twice and then press the A Button
  • Description: Sonic punches twice and does an uppercut that sends an enemy up in the air.
  • Summary: Use this attack to send enemies up into the air and finish them off with Aerial Attacks.

Donkey Kick Combo

  • Combat Level: 2
  • Button Sequence: Press the Y Button twice and then press the X Button 3 times/repeatedly
  • Description: Sonic does 2 punches, turns on the ground and does a back kick that sends any enemy flying.
  • Summary: Good to use also when youre surrounded.

Double Axle Combo

  • Combat Level: 6
  • Button Sequence: Hit the Y Button 3 times and then press the X Button
  • twice/repeatedly
  • Description: Sonic does 2 punches, 1 claw attack, spins, does a karate chop, lands towards the enemy, and does several kicks before landing on the ground.
  • Summary: This is a good attack, but watch out for outside attacks.

Feral Were-Hammer

  • Combat Level: 15
  • Button Sequence: Hit the Y Button 5 times/repeatedly
  • Description: Same as Were-Hammer except Sonic ends the combo with a straight double punch.
  • Summary: The double punch at the end sends enemies flying, so this allows you to make room when surrounded by several enemies. As your strength increases it also becomes good when taking out enemies.

Werewheel Rush

  • Combat Level: 17
  • Button Sequence: Hit the Y Button 4 times and then hit the X Buttons repeatedly while simultaneously moving the left analog stick in the direction you want to go in
  • Description: After doing the Were-Hammer, Sonic does a cartwheel, hurting all enemies in his path, jumps up into the air, and bashes the ground, making any enemy near the impact dizzy.
  • Summary: This is an awesome technique to use if you can pull it off without inference from outside attacks.

Vertical Were-Hammer

  • Combat Level: 19
  • Button Sequence: Hit the Y Button 4 times and then hit the A Button
  • Description: After doing the Were-Hammer, Sonic jumps high in the air, punches the ground, and sends every enemy within the radius of the attack into the air.
  • Summary: You can use this to lead into Aerial Attacks, but be careful not to press the A Button twice.

Knuckle Sandwich Combo

  • Combat Level: 28
  • Button Sequence: Press the Y Button twice, then the X Button twice, and finally the Y twice
  • Description: Similar to Donkey Kick Combo except Sonic ends it by slamming his right hand down and throwing both hands up.
  • Summary: A good attack that throws enemies off balance.

Unleashed Knuckle Sandwich

  • Combat Level: 30
  • Button Sequence: Press the Y Button twice, the X Button twice, the Y Button twice, and finally the X Button twice
  • Description: Same as Knuckle Sandwich Combo except Sonic ends it with a series of fast punches and finally a giant arm/fist punch.
  • Summary: The best Straight Attack. Personally I found it harder to pull off than Unleashed Wild Combo, so watch out for outside attacks when surrounded by enemies.
Hook Attacks

These are all attacks that start with the X Button.

Wild Whirl

  • Combat Level: 1
  • Button Sequence: Hit the X Button 4 times/repeatedly
  • Description: Sonic does several wide claw attacks.
  • Summary: This is the basic Hook Attack thats good when attacking enemies that are close and surrounding Sonic.

Rolling Kick Combo

  • Combat Level: 1
  • Button Sequence: Hit the X Button once and then the Y Button twice
  • Description: Sonic does a claw attack, a spinning kick, and ends with a break dance spin.
  • Summary: Good to use when moving forward and making room.

Sho-claw-ken

  • Combat Level: 1
  • Button Sequence: Press the X Button twice and then press the A Button
  • Description: Sonic does 2 claw attacks and an uppercut that sends an enemy up in the air.
  • Summary: Use this attack to send enemies up into the air and finish them off with Aerial Attacks.

Egg Scrambler

  • Combat Level: 2
  • Button Sequence: Press the X Button twice and then press the Y Button 3 times/repeatedly
  • Description: Sonic does 2 claw attacks, 2 more while spinning forward, and a cross attack to enemies in front of him.
  • Summary: Good to use when attacking several enemies and finishing off 1 of them.

Wereclap

  • Combat Level: 7
  • Button Sequence: Hit the X Button 3 times and then press the Y Button twice/repeatedly
  • Description: Sonic does 3 Wide Claw attacks, puts both fists together, swings them, and stops while doing a large clap on enemies in front of where hes standing.
  • Summary: This attack will temporarily daze an enemy for a few seconds or defeat them.

Feral Wild Whirl

  • Combat Level: 16
  • Button Sequence: Hit the X Button 5 times/repeatedly
  • Description: Same as Wild Whirl except Sonic ends with a spinning attack.
  • Summary: This is good to use when surrounded by enemies.

Earthshaker

  • Combat Level: 18
  • Button Sequence: Hit the X Button 4 times and then hit the Y Buttons repeatedly
  • Description: After doing the Wild Whirl, Sonic enlarges his fists and repeatedly slams them into the ground. He ends it by slamming both fists simultaneously that sends all enemies within the impact in the air.
  • Summary: This is an awesome technique to use if you can pull it off without inference from outside attacks.

Wild Whirl Were-Hammer

  • Combat Level: 20
  • Button Sequence: Hit the X Button 4 times and then hit the A Button
  • Description: After doing the Wild Whirl, Sonic jumps high in the air, punches the ground, and sends every enemy within the radius of the attack into the air.
  • Summary: You can use this to lead into Aerial Attacks, but be careful not to press the A Button twice.

Ultimate Wild Combo

  • Combat Level: 29
  • Button Sequence: Press the X Button twice, then the Y Button twice, and finally the X twice
  • Description: Similar to Egg Scrambler except Sonic ends it by stretching out his arms and swinging in front of him and behind.
  • Summary: A good Hook Attack even though the technique is not perfected.

'Unleashed Wild Combo

  • Combat Level: 31
  • Button Sequence: Press the X Button twice, the Y Button twice, the X Button twice, and finally the Y Button twice
  • Description: After doing the Ultimate Wild Combo, Sonic swings his fists in a half circle, jumps up into the air, and sends 2 Missile Punches into the ground.
  • Summary: One the best attacks in the Werehogs arsenal. This technique alone can defeat an entire group of enemies.
Aerial Attacks

In order to do these, first press X, X, A, or Y, Y, A to get airborne. If you try doing these after double or Dash jumping, they may not go through the entire combo.

Flying Double-Punch

  • Combat Level: 1
  • Button Sequence: While in midair, press the Y Button twice.
  • Description: Sonic does 2 straight punches while in midair.
  • Summary: A basic Aerial Attack to start out with. This can be used after jumping.

Aerial Claw Slash

  • Combat Level: 1
  • Button Sequence: While in midair, press the X Button twice.
  • Description: Sonic does 2 wide claw attacks while in midair.
  • Summary: A basic Aerial Attack to start out with. This can be used after jumping.

Diving Bodypress

  • Combat Level: 1
  • Button Sequence: While in midair, press the A Button.
  • Description: While in midair, Sonic spreads his arms, claws, and legs out and body slams the ground, hitting any enemy within the impact.
  • Summary: You can only use this after using Sho-hog-ken, Sho-claw-ken, Were-Hammer, or Wild Whirl Were-Hammer.

Aerial Piledriver

  • Combat Level: 1
  • Button Sequence: While in midair, press the B Button when near a medium sized enemy.
  • Description: While in midair, Sonic grabs a medium sized enemy and smashes them into the ground, hitting all enemies with the impacts range.
  • Summary: This Attack is perfect to use at the end of other Aerial Attacks. It cannot only defeat one enemy but damage others waiting for you at the bottom.

Flying Double-Punch Crush

  • Combat Level: 4
  • Button Sequence: While in midair, press the Y Button twice and then press the A Button.
  • Description: Same as Flying Double Punch except Sonic ends with a forward kick.
  • Summary: This attack sends enemies flying.

Aerial Claw Slash and Spin

  • Combat Level: 5
  • Button Sequence: While in midair, press the X Button twice and then press the A Button.
  • Description: Same as Aerial Claw Slash except ends by spinning forward.
  • Summary: This attack can also push Sonic pass certain areas while in midair.

Shooting Star Combo

  • Combat Level: 8
  • Button Sequence: While in midair, press the Y Button 3 times and then press the A Button.
  • Description: Same as Flying Double Punch except Sonic does a forward cartwheel and swings both fists down, knocking an enemy into the ground.
  • Summary: Without the last A Button press, this gives Sonic an extra attack to Flying Double Punch. With the last A Button press, the enemy sent into the ground sends all enemies on the ground near it flying backwards.

Typhoon Combo

  • Combat Level: 9
  • Button Sequence: While in midair, press the X Button 3 times and then press the A Button.
  • Description: Same as Aerial Claw Slash except ends by doing a wide claw attack and spinning forward.
  • Summary: Without the last A Button press, this gives Sonic an extra attack to Aerial Claw Slash. With the last A Button press, Sonic finishes the enemy or attacks any other flying enemies in the air.

Crescent Moon Strike

  • Combat Level: 21
  • Button Sequence: Press the Y Button twice, the X Button twice, and immediately press the A Button afterward
  • Description: After doing a Flying Double-Punch, Sonic does a flip and a series of straight punches, and bashes the enemy into the ground like the Shooting Star Combo.
  • Summary: Without the last A Button press, Sonic sends the enemy flying. With the last A Button press, the enemy is sent into the ground sending all enemies on the ground near it flying backwards. This Attack is perfect for defeating 1 enemy quickly and then focusing on the others.

Hurricane Combo

  • Combat Level: 22
  • Button Sequence: Press the X Button twice, the Y Button twice, and immediately press the A Button afterward
  • Description: After doing an Aerial Claw Slash, Sonic stretches and swings his arms in front and back of him, then spins, and does a reverse spin roundhouse punch.
  • Summary: Without the last A Button press, Sonic spins in the air with his arms wide out damaging any enemies already in the air. With the last A Button press, they are sent flying. Personally, I prefer without the last A Button press because his arms are further out then with any other attack and enemies sent into the air are already defeated.
Special Attacks

These are moves that require different Buttons besides Y and X.

Were-Claw Charge

  • Combat Level: 10
  • Button Sequence: Press the X Button while Dashing.
  • Description: While Dashing, Sonic does a slow cross chop.
  • Summary: Good when doing long Combos.

Triple Wild Claw

  • Combat Level: 11
  • Button Sequence: Press the Y Button while Dashing.
  • Description: While Dashing, Sonic does several claw attacks.
  • Summary: Good when doing long Combos.

Spinning Needle Attack

  • Combat Level: 12
  • Button Sequence: Do a Dash Jump and press the Y Button.
  • Description: Sonic does a Dash Jump and spins forward like a saw.
  • Summary: A perfect attack to use to get pass enemies and make room while causing a lot of damage at the same time.

Were-Rush

  • Combat Level: 13
  • Button Sequence: Do a Dash Jump and press the X Button.
  • Description: Sonic does a Dash Jump and performs a cross chop.
  • Summary: This one is stronger than the Were-Claw Charge and takes out weaker enemies easily.

Tricky Tornado Uppercut

  • Combat Level: 23
  • Button Sequence: While holding/Press LB, Y, and pull the Left Analog down simultaneously.
  • Description: (While guarding) Sonic does a forward somersault and does a spinning uppercut into the air.
  • Summary: Its similar to Sho-claw-ken and Sho-hog-ken except Sonic does 2 hits instead of just 1

Wild Werewhip

  • Combat Level: 25
  • Button Sequence: While holding/Press LB, X, and pull the Left Analog down simultaneously.
  • Description: (While guarding) Sonic stretches his arms behind him and swings them over his head, smashing the ground in front of him.
  • Summary: Not very strong but its quick.

Missile Punch

  • Combat Level: 14
  • Button Sequence: Hold the Y Button for 2 seconds and release.
  • Description: Sonic focuses energy into his hand and releases it, sending a huge arm and fist in the forward direction.
  • Summary: This technique can KO enemies that take the full impact of the punch. The key is charging and knowing when to release.

Comet Punch

  • Combat Level: 26
  • Button Sequence: Hold the Y Button for 4 seconds and release.
  • Description: Similar to Missile Punch except Sonic focuses more energy into the attack, making his arm and fist stay out longer.
  • Summary: Same as Missile Punch.

Were-Tornado

  • Combat Level: 24
  • Button Sequence: Hold the X Button for 2 seconds and release.
  • Description: Sonic focuses energy into his hand which goes into his arms. When he releases it, he spins, stretching his arms out hitting anyone within distance.
  • Summary: A great attack to use when surrounded and/or in a small area. It will send enemies flying.

Were-Cyclone

  • Combat Level: 27
  • Button Sequence: Hold the X Button for 4 seconds and release.
  • Description: Similar to Were-Tornado except Sonic focuses more energy into the attack, which he uses to do a reverse spin after the first spin.
  • Summary: Same as Were-Tornado.

Items and Unlockables

There are different varieties of items that can be collected and used in this game.

Basic Items

These are items that can easily be found throughout Entrance Stages and Acts.

Rings: Rings are the most important item to collect in the Daytime levels because they allow Sonic to take hits from enemies, spikes, bombs, and other obstacles that do damage. If Sonic is hit when he doesnt have any rings, he will lose one life. This doesnt apply to the Werehog but collecting rings will replenish his life bar. When you collect 100 Rings, you will get an extra life. Also, all rings you collect in Entrance Stages, Acts, and Missions can be used to buy items from shops.

10 Rings: These rings are 10 rings in 1. When the Werehog collects these his health goes up more.

Hint Rings: If you touch these, Chip will give you a hint about how to use certain abilities, items, gimmicks, enemies, and other things.

Heal Ring: These are rings that have green crystals inside of them. When Sonic touches them, his health bar becomes full. They appear when you hit and destroy things and defeat enemies during the Night Acts.

Chaos Orbs: These are yellow diamonds that appear after defeating enemies. These add experience to your Experience Gauge.

Dark Gaia Force: These are white and purple balls that appear when you hit and destroy things and defeat enemies during the Night Acts. Collecting these will fill your Unleash Gauge. The ones that glow brightly will make your Unleash Gauge full.

Shield Charge: They resemble the shield counter above the Unleash Gauge and be found inside certain objects in Night Acts. These fully refill your shield counter.

Power Shield: These are floating shields that can be found inside certain objects in Night Acts. They give Sonic an aqua green glow and lower the amount of damage he takes from enemies for a period of time.

Super Claw: These are floating Claw Gloves, that can be found inside certain objects in Night Acts. This gives Sonic a red glow and increases the power in his attacks towards enemies for a period of time.

Gimmicks

These are items that Sonic must use to get around in stages. Some allow him to find secret items and shortcuts.

Springs

These appear only in the Day Acts and send Sonic to other points. He can home attack them from a distance. There are 4 types of springs:

  • Regular- these are red, round, and have a yellow star on them. Simply touch them to be taken to other areas. Some are floating while some are on the ground.
  • QTE- these are blue. Hitting these will send Sonic flying towards pads that require one button to be pressed in order for Sonic to jump off them. If the pads have a button on them, you always have to press that button each time you play that Act. If it has a ?/Question mark, then it will always be random
  • Flip- these look like regular springs, but they on spikes under them. After a period of time they flip over and the spikes be hit instead of the spring. Be careful!
  • Egg- these are red, rectangular, and have Eggmans icon on them. They laugh when you hit them and are normally placed to block you or send towards obstacles and bottomless pits.

Dash Panels: These are red devices that make Sonic move faster and increase speed in a certain direction in Day Acts. There is also a type that appears on rails.

Directional Launchers/Jump Selectors

These are circular devices that send Sonic in a certain direction depending on what Button you press. The button normally shown is the one that sends Sonic on the regular path. However, where the Button sends you is the same for all of them:

  • A: Sends Sonic up into the air
  • X: Sends Sonic in the direction the device was originally facing
  • B: Sonic goes down

If you dont press any Buttons after a period of time, it will drop Sonic down

Ramps

These appear in Day Acts. Depending on whether Sonic is boosting or not when he runs through them affects how high Sonic is sent into the air. The white and yellow ramps trigger a QTE where you have to hit 3 or more Buttons to send Sonic on a higher path. If you press the wrong button or dont press them all in time, Sonic takes a lower path or dies.

Colored Rings

These are big wide rings that Sonic can jump through in Day Acts. The Red ones send Sonic flying in a certain direction. The Rainbow ones do the same thing but give 1000 points the first time Sonic goes through them. Sometimes they lead to shortcuts and items.

Switches

There are 6 types of switches in the game that have to be triggered to continue the story or find shortcuts:

  • Step- stand on these once to make something happen. Some require having items being put on top in order to keep a door open. In Adabat, there is also a Flower type, in which Sonic has to *step on them in order of which a flower grows.
  • Stomp- once you get the Stomping Shoes, Sonic can use the stomp on green switches that go into the ground during Day Acts
  • Balloon- these are white balls on red poles that have targets on them. They appear during Night Acts. All of them have to be hit at the same time to trigger something.
  • Levers- only the Werehog can pull these. Some come in a turntable style and move back to their original position after a period of time
  • Throw- at night, Sonic has to throw enemies at these to activate platforms. They are familiar in Mazuri
  • Stone Keys and Alters- In some Night Acts, Sonic will have to find and put the Stone Keys in the Stone Alters of the same color. Once all the Alters are filled, it triggers something

Poles

There are many types of poles that Sonic can use during the Day and Night:

  • Spring Poles- these appear on the sides during the daytime. Landing on the red part will send Sonic the highest
  • Swing Poles- during the day Sonic can home attack and swing into these poles to get across. Press A at the right time and do it quickly, because he wont spin forever. In Night Acts, Sonic can swing from these (See Section 2).

Side Poles- at Night Sonic can use these to scale the walls (See Section 2) Fling Poles- these appear with a circle in the ground next to them. Stand on the circle and repeatedly press the B button to send Sonic flying. You can only use these at Night. Climb Poles- Werehog only (See Section 2) Some of these poles break after being used once or pop in and out after a period of time. Use them quickly.

Movable Objects

There are some items Sonic can move around the stage:

  • Movable Crate- Sonic can move these in order to jump on them. At night, press B to grab them and LT/RT to move faster while moving it.
  • Barrels/Crates- Night Acts Only (See Section 2)

Collectibles

These are items that can be collected throughout the game by searching through the Town Stages, Entrance Stages, Acts, buying them from the shops, or getting them as rewards for Missions. Once you get them, you can leave a level if you choose to.

Sun and Moon Medals/Levels

These are collectibles that allow you to unlock new Acts in the Entrance Stages. Sun Medals unlock Day Acts and the Moon Medals unlock Night Acts. When you collect them, your Sun and Moon levels will go up. Certain Gaia Gates (portals to Acts) only open once youve reach a certain Sun or Moon level. For example, in order to open Sun Level 4 Gaia Gates, your Sun Level has to be 4 or higher. In order to collect Medals you have to find them in the Town Stages, Entrance Stages, Acts, Missions, and even by giving Prof Pickle a souvenir. If you see a medal thats transparent, that means youve already collected it. There are 200 of each kind of Medal so there 400 medals that can be collected. Notes:

  • in the Town stages, Moon Medals will only appear during the Day and Sun Medals only appear during the night.
  • Day Acts have more Moon Medals than Sun Medals and Night Acts have more Sun Medals than Moon Medals.
  • you can look at the number of Medals you need to reach the next Sun/Moon medal by standing on the Gaia Gate and having Chip tell you or by looking at the gauges in the Status on the Pause Screen
LevelNumber of Sun/Moon Medals needed to achieve
215
330
445
560
680
7120

Food

When you go to the shops in the Town Stages, you can buy food that Sonic and/or Chip can eat. When Sonic eats food he gains experience. When Chip eats food you increase his friendship level. There are also 3 Videotapes you can get by feeding Chip in certain countries. Food can only be eaten in Town Stages.

If youre trying to get the BFF Achievement, these are the foods that Chip likes

Food NameShop LocationExperience Points GivenDoes Chip like it?
AppleTreeshade/the Mazuri Shop, Wangs Emporium/the Chun-nan Shop, Counter of Dreams 2/the Empire City Shop20Yes
Aurora OilWentos5No
BaguettiJosefs/the Spagonia Shop5Yes
BananasFlying Fish Beach Shop/the Adabat Shop10Yes
Baobab FruitWentos5No
Big G SteakCounter of Dreams 2/the Empire City Shop50Yes
Boelk CreamWentos20Yes
Broiled IbangaTreeshade/the Mazuri Shop20No
CandyUrsules Trading Post/the Holoska Shop, Wangs Emporium/the Chun-nan Shop, Golden Trading Company/the Shamar Shop5Yes
Canned HorrorUrsules Trading Post/the Holoska Shop1No
Canned JuiceSurfside Seagull Sundries/the Apotos Shop, Josefs/the Spagonia Shop10Yes
CaqueoTreeshade/the Mazuri Shop3No
ChaiGolden Trading Company/the Shamar Shop5Yes
Chao ChuggerWentos20No
CheeseJosefs/the Spagonia Shop10Yes
Chili DogEverywhere except Eggmanland30No
Chirped PeasWentos5Yes
ChocolateWentos20YES
CookieTreeshade/the Mazuri Shop, Ursules Trading Post/the Holoska Shop, Golden Trading Company/the Shamar Shop, Counter of Dreams 2/the Empire City Shop, Wentos10Yes
CurryGolden Trading Company/the Shamar Shop20No
Dondora FruitTreeshade/the Mazuri Shop20Yes
DonutSurfside Seagull Sundries/the Apotos Shop, Josefs/the Spagonia Shop, Wangs Emporium/the Chun-nan Shop20Yes
DureekWentos50No
Egg CandyEggmanland1No
Egg DogEggmanland1No
Egg PuffEggmanland1No
Egg-squisite LunchEggmanland1No
Elastic Ice CreamGolden Trading Company/the Shamar Shop10Yes
Empire CoffeeWentos5No
Fried ChickenCounter of Dreams 2/the Empire City Shop, Wentos30Yes
Fried SuncakeWentos10Yes
GrapesTreeshade/the Mazuri Shop, Counter of Dreams 2/the Empire City Shop, Flying Fish Beach Shop/the Adabat Shop15Yes
HamburgerCounter of Dreams 2/the Empire City Shop30Yes
Hero SandwichWentos50Yes
KebabwichSurfside Seagull Sundries/the Apotos Shop20Yes
LemonSurfside Seagull Sundries/the Apotos Shop5No
Lins Meat BunsWangs Emporium/the Chun-nan Shop30Yes
Live HonkerFlying Fish Beach Shop/the Adabat Shop5No
Meat BunsWangs Emporium/the Chun-nan ShopYes
MellowyamTreeshade/the Mazuri Shop3No
MolskFlying Fish Beach Shop/the Adabat Shop3Yes
Nuclear TaquoCounter of Dreams 2/the Empire City Shop5No
OrangeSurfside Seagull Sundries/the Apotos Shop10Yes
PaafGolden Trading Company/the Shamar Shop10Yes
Pasta alla PaccicoJosefs/the Spagonia Shop10Yes
PeachSurfside Seagull Sundries/the Apotos Shop, Wangs Emporium/the Chun-nan Shop, Flying Fish Beach Shop/the Adabat Shop10Yes
Peach BunsWangs Emporium/the Chun-nan Shop10Yes
Perma-meatUrsules Trading Post/the Holoska Shop5No
PizzaWentos10Yes
Pitch NutsSurfside Seagull Sundries/the Apotos Shop5Yes
Prehistoric IceUrsules Trading Post/the Holoska Shop1No
PopcakeCounter of Dreams 2/the Empire City Shop20Yes
Poppin' EggcornEggmanland1No
Power VitaminWentos20No
SandwichWentos30Yes
Sandwich?Wentos1No
Smoked MohnUrsules Trading Post/the Holoska Shop10No
Sparkle GelatinUrsules Trading Post/the Holoska Shop, Golden Trading Company/the Shamar Shop, Flying Fish Beach Shop/the Adabat Shop20Yes
Strawberry CakeJosefs/the Spagonia Shop, Treeshade/the Mazuri Shop30Yes
Sundae SupremeSurfside Seagull Sundries/the Apotos Shop30YES
TomatoJosefs/the Spagonia Shop5Yes
Tropic JuiceFlying Fish Beach Shop/the Adabat Shop10Yes
Wangs Boxed LunchWangs Emporium/the Chun-nan Shop20Yes
Wangs NoodlesWangs Emporium/the Chun-nan Shop20Yes

Mission/Star Items

These are items that are usually found in the Entrance Stages or given by a townsperson to deliver to someone else. In the Inventory on the Pause screen, these items have an icon showing a white star in a green circle. What they are basically are items that have to be given to a Townsperson. Check the Missions Section under Deliveries. Check the Levels sections for exact locations.

NameLocation
Blue TeaApotos Entrance Stage
Crystal BallShamar Entrance Stage
Green TeaAdabat Entrance Stage
GiftReceive from the Boss
Maiden StatueApotos Entrance Stage
Pick-Me-UpChun-nan Entrance Stage
Red TeaShamar Entrance Stage
Turquoise TeaMazuri Entrance Stage
Violet TeaHoloska Entrance Stage
White TeaEmpire City Entrance Stage
Yellow TeaChun-nan Entrance Stage

Art Books/Artwork

These are items that can be viewed in Prof Pickles lab after saving Prof Pickle and buying a Bookshelf. They contain pages of artwork based on several areas of the game. They can be found in Acts, purchased from shops, and received from Townspeople after completing a Mission or Prof Pickle after giving him a souvenir. There are 71 Art books in the game. Check the Levels sections for exact locations.

Art Book Number and NameLocation
1. ApotosWindmill Isle Day Act 2
2. ApotosWindmill Isle Day Act 3
3. SpagoniaRooftop Run Day Act 1
4. SpagoniaRooftop Run Day Act 2
5. Mazuri (Hut)Savannah Citadel Day Act 1
6. MazuriSavannah Citadel Day Act 2
7. Chun-nanDragon Road Day Act 1
8. Chun-nanDragon Road Day Act 2
9. Holoska (Village)Cool Edge Day Act 1
10. HoloskaCool Edge Day Act 2
11. ShamarArid Sands Day Act 1
12. ShamarArid Sands Day Act 1
13. ShamarArid Sands Day Act 1
14. Empire CitySkyscraper Scamper Day Act 1
15. AdabatJungle Joyride Day Act 1
16. AdabatJungle Joyride Day Act 2
17. EggmanlandEggmanland Act
18. Guiding PulseEggmanland Act
19. Eggman's HideoutGive Prof Pickle a souvenir
20. Pickle's Lab (Shamar)Give Prof Pickle a souvenir
21. Opening (Space Armada)Apotos Entrance Stage
22. Opening (Laser Impact)Windmill Isle Day Act 3
23. Opening (Laser opening)Rooftop Run Day Act 2
24. People of ApotosWindmill Isle Night Act 1
25. AnastasiaApotos Entrance Stage
26. People of Apotos (Sketches)Windmill Isle Night Act 1
27. People of SpagoniaRooftop Run Day Act 3
28. FrancoRooftop Run Night Act 1
29. OttoRooftop Run Night Act 1
30. DoraSpagonia Entrance Stage
31. People of Spagonia (Sketches)Spagonia Entrance Stage
32. People of Chun-nanDragon Road Day Act 3
33. ChunChun-nan Entrance Stage
34. ZonshenDragon Road Night Act 1
35. People of MazuriSavannah Citadel Day Act 3
36. YayaSavannah Citadel Night Act 1
37. GwekSavannah Citadel Night Act 2
38. People of Mazuri (Sketches)Mazuri Entrance Stage
39. People of HoloskaCool Edge Day Act 2
40. SariannaReceive from Sandra
41. Jari-PekkaHoloska Entrance Stage
42. People of ShamarShamar Entrance Stage
43. HizirArid Sands Day Act 1
44. YasmineReceive from the Boss (See Section 6)
45. LaylaArid Sands Night Act 1
46. People of Empire CitySkyscraper Scamper Day Act 2
47. Louie MontaineSkyscraper Scamper Day Act 1
48. Lil' KateSkyscraper Scamper Night Act 1
49. People of AdabatJungle Joyride Day Act 2
50. KaeoAdabat Entrance Stage
51. People of Abadat (Sketches)Jungle Joyride Day Act 3
52. Professor PickleGive Professor Pickle a Souvenir
53. Prof. Pickle's Asst.Give Professor Pickle a Souvenir
54. Ice Cream VendorWindmill Isle Night Act 2
55. Hot Dog VendorBuy from Wentos
56. Hot Dog Vendor (Faces of all 9)Buy from Wentos
57. WentosBuy from Wentos
58. InterceptorRooftop Run Day Act 1
59. Egg BurstJungle Joyride Night Act 1
60. Thunder BallEggmanland Act
61. Gold Aero-CannonArid Sands Night Act 1
62. Egg ShooterDragon Road Night Act 2
63. Egg BlizzardCool Edge Night Act 1
64. Dark Bat SniperWindmill Isle Night Act 1
65. Big MotherBuy from Treeshade/the Mazuri Shop
66. Dark EelEggmanland Act
67. TitanEggmanland Act
68. Killer BeeJungle Joyride Night Act 2
69. Egg Devil RayBuy from Josef's/the Spagonia Shop
70. Dark MorayCool Edge Night Act 1
71. Dark GaiaBuy from Eggshop/the Eggmanland Shop
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