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    FAQ/Walkthrough by Berserker

    Version: 1.0 | Updated: 01/14/11 | Printable Version | Search This Guide

    BERSERKER                                                                   KEV
    --------------------------- Show him why we call it ---------------------------
                      .'                                      '.
     ____  ____  _   .    _  _____ _____ _____ ____  _   _  ___ ._   _ ____  _____ 
    / ___||  _ \| | '    / \|_   _|_   _| ____|  _ \| | | |/   \| | | / ___|| ____|
    \___ \| |_) | | .   / _ \ | |   | | |  _| | |_) | |_| |0\ /0| | | \___ \|  _|  
     ___) |  __/| |___ / ___ \| |   | | | |___|  _ <|  _  |\| |/| |_| |___) | |___ 
    |____/|_|   |_____/_/   \_\_|   |_| |_____|_| \_\_| |_| \_/  \___/|____/|_____|
                    '                                            '
                    '.     ..,                          ,..     .'
                     '    (   '.                      .'   )    '
                     '.   '.    '..                ..'    .'   .'
                      '.   '.      '.            .'      .'   .'
                       '.    '.      '          '      .'    .'
                        '.     '.....'          '.....'     .'
                          '.                              .'
                            '    _                  _    '
                            '   | \                / |   '
                            '   | |   ___    ___   | |   '
                            '   | |  |   |  |   |  | |   '
                            '.  |_|  |   |  |   |  |_|  .'
                             '.      |   |  |   |      .'
                               '.    \___/  \___/    .'
                                 '.                .'
                                   '.            .'
                                     '..........'
    
    -------------------------------------------------------------------------------
    
                  Homepage: http://www.berserkersblog.blogspot.com
                 Youtube: http://www.youtube.com/user/BerserkerSTARS
                                         - - -
                                   Started: 12/04/10
                             Completely finished: --
                                  Last update: 1/13/11
                                      Version: 1.0
                                         - - -
                        Authored by: Berserker (Berserker Kev)
                        Email: berserker_kev(at)yahoo(dot)com
                                         - - -
                 This document Copyright 2010 Kevin Hall (Berserker)
                 Splatterhouse Copyright 2010 NAMCO BANDAI Game Inc.
                                         - - -
                         (covers Xbox 360 and PS3 versions)
    
    -------------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=
    
    --    Press Ctrl + F and type in the code listed beside each section for     --
    -                   quicker navigation through the guide                      -
    ---                                                                         ---
    
       Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]
    
      Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
    
     Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]
    
      -- Phase 01: Satan's Masque  . . . . . . . . . . . . . . . . . . . . . [PH01]
      -- Phase 02: The Doll that Bled  . . . . . . . . . . . . . . . . . . . [PH02]
      -- Phase 03: In the Shadow of the Abyss  . . . . . . . . . . . . . . . [PH03]
      -- Phase 04: The Meat Factory  . . . . . . . . . . . . . . . . . . . . [PH04]
      -- Phase 05: The Corpse that Wouldn't Die  . . . . . . . . . . . . . . [PH05]
      -- Phase 06: Beast with a Human Heart  . . . . . . . . . . . . . . . . [PH06]
      -- Phase 07: Scream Park . . . . . . . . . . . . . . . . . . . . . . . [PH07]
      -- Phase 08: Reflections in Blood  . . . . . . . . . . . . . . . . . . [PH08]
      -- Phase 09: The Ruined Heart  . . . . . . . . . . . . . . . . . . . . [PH09]
      -- Phase 10: The Wicker Bride  . . . . . . . . . . . . . . . . . . . . [PH10]
      -- Phase 11: Blood Eclipse . . . . . . . . . . . . . . . . . . . . . . [PH11]
      -- Phase 12: The Devil Made Flesh  . . . . . . . . . . . . . . . . . . [PH12]
    
      Section IV:  Survival Arenas . . . . . . . . . . . . . . . . . . . . . [SA00]
    
       Section V:  Collectibles  . . . . . . . . . . . . . . . . . . . . . . [CO00]
    
      -- Jen's Photos  . . . . . . . . . . . . . . . . . . . . . . . . . . . [CO01]
      -- Gramophones . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CO02]
      -- Unlockables . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CO03]
    
      Section VI:  Achievements  . . . . . . . . . . . . . . . . . . . . . . [AC00]
    
     Section VII:  Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    [IN00]
    ===============================================================================
                             _____         _               
                             \_   \ _ __  | |_  _ __  ___  
                              / /\/| '_ \ | __|| '__|/ _ \ 
                           /\/ /_  | | | || |_ | |  | (_) |
                           \____/  |_| |_| \__||_|   \___/
                      W E L C O M E  T O  W E S T  M A N S I O N
    ===============================================================================
    
    "She doesn't have to die..."
    
    At a desperate time when all seems to be lost for Rick Taylor, a pact is made. 
    Rick lies dying in a pool of his own blood while staring at a mask that has 
    fallen on the floor near him.  "Just put me on", says the Terror Mask seconds 
    before Rick places the mask on his face and is transformed into a brutal killer 
    that now has the power to save his beloved Jennifer from the clutches of the 
    evil Dr. Henry West and his army of undead creatures.
    
    What does the mask want in return?  Well... Blood.  And more blood.  And even 
    more blood.  Hell, it wants Rick to paint the whole room red.  The mask gives 
    Rick power in exchange for blood.  As long as Rick continues to please the 
    mask, it will help him on his journey through Dr. West's mansion and other 
    areas.  
    
    This guide covers the full game of Splatterhouse.  It has a full walkthrough 
    for the main game along with all gramophone and Jen's photo locations.  There 
    is a section for survival arenas and an achievement section for achievements 
    and trophies.  If you have any questions then feel free to email me, post on my 
    youtube or blog or message me over Xbox LIVE or PSN - my gamertag can be found 
    on my youtube page. Please, no friend requests.  Visit my Youtube channel for 
    some Splatterhouse videos if you're interested.
    
    
    [BS00]
    ===============================================================================
                             ___              _            
                            / __\  __ _  ___ (_)  ___  ___ 
                           /__\// / _` |/ __|| | / __|/ __|
                          / \/  \| (_| |\__ \| || (__ \__ \
                          \_____/ \__,_||___/|_| \___||___/
                           B E C O M I N G  A  K I L L E R
    ===============================================================================
    
    ==============
    BASIC CONTROLS ----------------------------------------------------------------
    ==============
    
    -- Xbox
    
    X            - Radial Attack (Light)
    Y            - Directional Attack (Heavy)
    B            - Grab
    A            - Jump
    RB           - Block/Dodge
    LB           - Berserker
    RT           - Sprint
    LT           - Mask Moves Modifier
    LS           - N/A
    RS           - N/A
    Start        - Pause Menu
    Back         - Move List
    L thumbstick - Move Rick
    R thumbstick - Rotate Camera
    D-pad up     - Mask Eye
    D-pad down   - Pick Up/Drop Weapon
    D-pad right  - N/A
    D-pad left   - N/A
    
    -- PS3
    
    []           - Radial Attack (Light)
    /\           - Directional Attack (Heavy)
    O            - Grab
    X            - Jump
    R1           - Sprint
    L1           - Mask Moves Modifier
    R2           - Block/Dodge
    L2           - Berserker
    L3           - N/A
    R3           - N/A
    Start        - Pause Menu
    Select       - Move List
    L analog     - Move Rick
    R analog     - Rotate Camera
    D-pad up     - Mask
    D-pad down   - Pick Up/Drop Weapon
    D-pad right  - N/A
    D-pad left   - N/A
    
    ============
    HEALTH METER ------------------------------------------------------------------
    ============
    
    Rick's health meter is displayed as a purple gauge in the upper left hand 
    portion of the screen.  The gauge will deplete whenever Rick is hit by enemy 
    attacks.  Be sure to keep a close watch on Rick's health gauge since it will 
    deplete very quickly during battles if he is hit often.
    
    A player can recharge Rick's health gauge by activating his splatter siphon 
    skill to feed on the blood of surrounding enemies in order to replenish Rick's 
    health.
    
    ===========
    NECRO METER -------------------------------------------------------------------
    ===========
    
    The necro meter is displayed in blocked segments below Rick's health meter.  
    This meter showcases how much stored up necro energy that Rick has at his 
    disposal.  Rick will gain necro energy by defeating the Corrupted and he will 
    be able to perform necro moves by using a certain amount of necro energy.
    
    =============
    BLOOD COUNTER -----------------------------------------------------------------
    =============
    
    The Terror Mask will absorb every ounce of blood that is shed by Rick's 
    enemies.  The blood of Rick's enemies can be used to buy new skills for Rick at 
    the skill upgrade screen whenever a player presses the Back/Select button.  A 
    player can buy new attacks, necro moves, enhanced abilities, more health, as 
    well as other advancements from the skill upgrade menu.
    
    ==============
    BERSERKER MODE ----------------------------------------------------------------
    ==============
    
    Once the necro meter has charged up to at least three units of necro energy a 
    player can enter berserker mode by pressing the LT/L2 button.  While in 
    Berserker Mode, the terror mask will be in complete control of Rick both 
    physically and mentally.  Bones will move out of Rick's back and he will spawn 
    blade arms and be able to perform a whole new set of attacks.
    
    NOTE: Berserker Mode is not unlocked until phase 2 has been finished.
    
    ===========
    NECRO MOVES -------------------------------------------------------------------
    ===========
    
    Through the power of the Terror Mask, Rick can perform necro moves once his 
    necro meter has filled up by one unit.  Necro moves are short attacks that Rick 
    can perform where the Terror Mask will power him up as if in berserker mode, 
    but he will only stay powered up until the moves ends and these moves will take 
    much less of his necro meter when compared to berserker mode.
    
    Splatter Siphon = necro moves modifier + grab
    Splatter Slash = necro moves modifier + light attack
    Splatter Smash = necro moves modifier + heavy attack
    
    Splatter siphon is unlocked in phase 1, splatter slash is unlocked after 
    finishing phase 4 and splatter smash is unlocked after finishing phase 6.
    
    =============
    SPLATTER KILL -----------------------------------------------------------------
    =============
    
    Whenever an enemy is severely weakened it will begin to glow red.  While it 
    glows red, Rick can grab the enemy with the grab button and begin a splatter 
    kill sequence
    
    These are the most basic splatter kills for normal enemies:
    
    ---------------
    Tear Open Mouth
    ---------------
    
             ^
             |
      left thumbstic         right thumstick
                                     |
                                     v
    
    Hold the left thumbstick/analog upward and right thumbstick/analog downward 
    whenever Rick grabs the mouth of his enemy and Rick will grab both the top and 
    bottom portion of the mouth then tear the enemy's mouth open.  Rick will reach 
    inside the enemy and tear out its lungs also.
    
    ----------
    Head Crush
    ----------
    
      left thumbstick -->    <-- right thumbstick
    
    Hold the left thumbstick/analog to the right then hold the right 
    thumbstick/analog to the left whenever Rick places both of his hands over the 
    enemy's head to make him crush that enemy's head.
    
    Hold the left 
    
    --------
    Arm Pull
    --------
    
      <-- left thumbstick    right thumbstick -->
    
    Hold the left thumbstick/analog to the left and right thumbstick/analog to the 
    right whenever Rick knocks an enemy down and grabs both of its arms and Rick 
    will pull both of its arms off.  The arms can be grabbed with the grab button 
    and used as weapons.
    
    ----------
    Torso Tear
    ----------
    
             ^                       ^
             |                       |
      left thumbstick        right thumbstick
    
    Hold the left thumbstick/analog upward and right thumbstick/analog upward 
    whenever Rick knocks an enemy to the floor and grabs the back of the enemy's 
    head with both hands and Rick will tear off the enemies top half.
    
    ==============
    SKILL UPGRADES ----------------------------------------------------------------
    ==============
    
    The following is a list of all skill upgrades in the Skill Upgrades menu. Rick 
    can buy these skills with blood that is absorbed from his enemies.  Press the 
    back/select button to pull up the skill upgrades menu once phase 1 has been 
    completed for the first time.
    
    NOTE: Some of the skills will be unlocked once other skills have been purchased 
    and some skills will be unlocked after a certain phase has been completed.
    
    ------------
    Fast Attacks
    ------------
    
    -- The Tenderizer (500)
    
    -- Windmill (1000)
    
    -- Face Melter (3000)
    UNLOCK The Tenderizer for 500
    
    -- More Cushion for Pushin' (8000)
    UNLOCK Windmill for 1000
    
    -- To 11 (10000)
    UNLOCK more Cushion for Pushin' for 8000
    
    -------------
    Heavy Attacks
    -------------
    
    -- Uppercut Overdrive (500)
    
    -- Your Face, My Fist (1000)
    
    -- T-N-T (3000)
    
    -- A-Bomb (8000)
    
    -- Gamma Bomb (12000)
    UNLOCK T-N-T for 3000
    
    ----
    Grab
    ----
    
    -- Crowd Surf (1000)
    
    -- One for the Road (3000)
    
    -- Tear you to Pieces (6000)
    
    -- Carousel of Doom (9000)
    UNLOCK Crowd Surf for 1000
    
    -- Meat shot (12000)
    UNLOCK Crowd Surf for 1000
    
    -----------
    Sprint/Roll
    -----------
    
    -- Ram (1000)
    
    -- Tackle Pack (2000)
    
    -- The Gore Factory (3000)
    UNLOCK Tackle Pack for 2000
    
    -- Unstoppa-bull (5000)
    
    -- Psycho Ram (10000)
    UNLOCK Ram for 1000
    
    -----
    Slash
    -----
    
    -- Splatter Slash (COMPLETE Phase 4)
    UNLOCK after Phase 4
    
    -- Splatter Jump Slash (3000)
    UNLOCK after Phase 4
    
    -- Splatter Slash Upgrade 1 (6000)
    UNLOCK after Phase 4
    
    -- Splatter Shredder (9000)
    UNLOCK after Phase 4
    
    -- Splatter Slash Upgrade 2 (12000)
    UNLOCK after Splatter Slash Upgrade 1 for 6000
    
    -----
    Smash
    -----
    
    -- Splatter Smash (COMPLETE Phase 6)
    UNLOCK after Phase 6
    
    -- Splatter Jump Slam (3000)
    UNLOCK after Phase 6
    
    -- Splatter Smash Upgrade 1 (6000)
    UNLOCK after Phase 6
    
    -- Splatter Ram (9000)
    UNLOCK after Phase 6
    
    -- Splatter Smash Upgrade 2 (12000)
    UNLOCK after Splatter Smash Upgrade 1 for 6000
    
    ------
    Health
    ------
    
    -- Splatter Siphon (default unlockable)
    
    -- Health +25% (1000)
    
    -- Health +25% (4000)
    UNLOCK Health +25% for 1000
    
    -- Health +50% (8000)
    UNLOCK both Health +25%s for 1000 each
    
    -- Splatter Siphon (10000)
    
    ----
    Mask
    ----
    
    -- Berserker! (COMPLETE Phase 2)
    UNLOCK after Phase 2
    
    -- Necro Bar +1 (4000)
    UNLOCK after Phase 2
    
    -- Berserker Radial Combo (80000)
    UNLOCK after Phase 2
    
    -- Necro Bar +2 (10000)
    UNLOCK Necro Bar +1
    
    -- Berserker Directional Combo (11000)
    COMPLETE PHASE 2
    
    Weapons
    
    -- Weaponized Grab (1000)
    
    -- Weapon Durability +25% (3000)
    
    -- Power Head Throw (4000)
    
    -- Weapon Durability +25% (8000)
    UNLOCK Weapon Durability +25% for 3000
    
    -- Rapid Fire Shotgun (10000)
    
    
    ====================
    BAREHANDED MOVE LIST ----------------------------------------------------------
    ====================
    
    Rick will begin with some of these moves and others can only be done once he 
    unlocks a certain skill from the Skill Upgrade menu.  The move list will list 
    all available moves even if Rick does not yet have the skill in order to use 
    it.
    
    NOTE: There are a few attacks that cannot be done on certain enemies.  For 
    instance, the Stretchin' Necks grab cannot be used against Albino Workers.
    
    -- Scent of Flesh (Light, Light, Light)
    
    Availability: Unlocked by default
    
    Scent of Flesh is the basic combo that Rick starts out with.  It's a basic 
    three-hit combo consisting of a right arm hook, right arm back hand and left 
    arm overhead hit.
    
    -- More Cushion for Pushin' (Light, Light, Light...)
    
    Availability: Unlock "More Cushion for Pushin'" on the skill upgrade menu
    
    This combination adds more hits to Scent of Flesh.  Basically, the attack is:
    
    Light - Light - Light - Light - Light - Light
    
    Rick adds in a few more punches forward then ends the combination with some 
    quick left hand punches to the chest.
    
    -- To 11 (Light, Light, Light.....)
    
    Availability: Unlock "To 11" on the skill upgrade menu
    
    This combination combines the Scent of Flesh combo and More Cushion for Pushin' 
    combo and adds another combination of swings at the end of them.  Basically, 
    the combination is:
    
    Light - Light - Light - Light - Light - Light - Light - Light - Light
    
    Rick will perform a few more punches forward after the rapid left hand punches 
    during More Cushion for Pushin'.  He will add in a double fist strike and a 
    straight punch with both fist among other punches.
    
    NOTE: If you have The Tenderizer unlocked, it's easy to accidentally perform it 
    while doing any of the light combination attacks.  Just remember to press the 
    button slower if Rick ever starts to perform quick hooks.
    
    -- The Tenderizer (Light rapidly)
    
    Availability: Unlock "The Tenderizer" on the skill upgrade menu
    
    Rick will rush forward and perform rapid hooks to the enemy's chest for this 
    attack.  Rick must perform the first two hits of Scent of Flesh to start the 
    rapid hooks.  Rick will instantly tackle an enemy at the end of this move once 
    it is very weak then finish it off with punch while it is on the ground.
    
    -- Windmill (Light, Light, Light, Light)
    
    Availability: Unlock "Windmill" on the skill upgrade menu
    
    Rick will perform the first two hits of Scent of Flesh then end the combination 
    with two overhead punches for this attack.
    
    -- No Head Room (Light, hold Heavy)
    
    Availability: Unlock "Uppercut Overdrive" on the skill upgrade menu
    
    Rick will perform a straight punch then charge an uppercut and knock the enemy 
    into the air with his left fist.
    
    -- Thrash You Up (Light, hold Heavy)
    
    Availability: Unlock "Uppercut Overdrive" on the skill upgrade menu
    
    This move is much like No Head Room, but Rick will perform an uppercut with his 
    right arm and leap upward a bit while performing it.  The actual button presses 
    for this are: light, (wait just a bit), charge heavy.
    
    A player has to not press heavy immediately after the first light attack.
    
    -- Meat Sack Slam (Light, Grab)
    
    Availability: Unlock "One for the Road" on the skill upgrade menu
    
    Rick will grab an enemy immediately after the light attack and what he does 
    depends on the enemy type:
    
    Deadmen                - normal grab
    Food Soldier/Deathnoid - body slam
    Experimental Deadmen   - head slam
    
    NOTE: A player can press the grab button again after all the head slams that 
    Rick does to an Experiimental Deadmen type of enemy and Rick will grab the 
    enemy again and perform a body slam then kill it instantly.
    
    -- Demon Dunk (Light, Light, Grab)
    
    Availability: Unlock "One for the Road" on the skill upgrade menu
    
    The Demon Dunk is basically the same as the Meat Sack Slam only Rick will 
    perform two punches before grabbing the enemy.  The grab will still depend on 
    the enemy type.  It's the same type of grab as meat sack slam.
    
    NOTE: A player can press the grab button again after all the head slams that 
    Rick does to an Experiimental Deadmen type of enemy and Rick will grab the 
    enemy again and perform a body slam then kill it instantly.
    
    -- Devil's Symphony (Light, hold Heavy, Grab)
    
    Availability: Unlock "One for the Road" and "Uppercut Overdrive" on the skill 
    upgrade menu
    
    Rick will hit the enemy with a straight punch then uppercut it into air and 
    quickly grab it out the air then slam it to the ground around him twice. This 
    is a fantastic combination for the majority of human-like enemies such as 
    Experimental Deadmen, Albino Workers and Clown Deadmen.  It will kill them all 
    in one sequence.  The only real flaw is that the move is basically only single 
    kill.
    
    The grab at the end of this sequence can be done after No Head Room and Thrash 
    You Up.
    
    -- Scent of Death (Heavy, Heavy, Heavy)
    
    Availability: Unlock "Your Face, My Fist" on the skill upgrade menu
    
    A right arm overhead, a left arm straight punch and an overhead slam with both 
    fists.
    
    -- Double Fisting (Heavy, Heavy, Heavy, Light, Heavy, Heavy)
    
    Availability: Unlock "Your Face, My Fist" and "To 11" on the skill upgrade menu
    
    A right arm overhead, a left arm straight punch, an overhead slam with both 
    fists, a right hand punch, a left hand uppercut, a right hand straight punch.
    
    -- Infected Hammer (hold Heavy)
    
    Availability: Unlocked by default
    
    Charged right fist slam.  All charged moves can be aimed while being charged.
    
    -- Twisted Hammer (hold Heavy, hold Heavy)
    
    Availability: Unlock "A-Bomb" on the skill upgrade menu
    
    Charged right first slam, charge left fist slam
    
    -- Your Face, My Fist (Heavy, hold Heavy)
    
    Availability: Unlock "Your Face, My Fist" on the skill upgrade menu
    
    Right fist overhead punch, charged left arm straight
    
    -- Bring the Hammer Down (Heavy, Heavy, hold Heavy)
    
    Availability: Unlock "Your Face, My Fist" on the skill upgrade menu
    
    Right fist overhead punch, left arm straight, charged overhead slam with both 
    fists.
    
    -- Crowd Surf (Grab, Light)
    
    Availability: Unlock "Crowd Surf" on the skill upgrade menu
    
    Rick will grab an enemy then swing it a bit before slamming it to the ground. 
    This is a really useful move once it has been upgraded with the Carousel of 
    Doom.  The swing will damage enemie enough to where some will glow red and the 
    slam will kill off the grabbed enemy.
    
    -- Meat Shot (Grab, hold Heavy)
    
    Availability: Unlocked by default
    
    Rick will grab an enemy then kick the enemy at another enemy.  This move does 
    not have to be charged.  Charging it can help with aiming the kick quite a bit.
    
    -- Call to Arms (Grab, Grab)
    
    Availability: Unlock "Tear you to Pieces" on the skill upgrade menu
    
    Rick will slam the enemy to the ground then grab its arm and tear its arm off. 
    The enemy that Rick performs this to will automatically die.  Rick will hold 
    the arm afterward, which gives him an instant weapon for hitting other enemies 
    with.
    
    NOTE: Rick is invincible during the arm pull.
    
    -- Stretchin' Necks (Grab, hold Grab)
    
    Availability: Unlock "Tear you to Pieces" on the skill upgrade menu
    
    Rick will slam the enemy to the ground and grab its head then pull its head 
    off.  The enemy will instantly die and Rick will hold the head afterwards and 
    can use it as a weapon.
    
    NOTE: This move can only be done on Foot Soldiers, Morlocks, Deathnoids and 
    Deathnoid Alphas.  Rick is also invincible during the head pull, much like the 
    arm pull.
    
    -- Pimp Hand Strong (R1 + Light)
    
    Availability: Unlocked by default
    
    Rick will rush forward and hit an enemy with a right fist backhand as he turns.
    
    -- Ram (R1 + Heavy)
    
    Availability: Unlock "Ram" on the skill upgrade menu
    
    Rick will rush forward and hit an enemy with his left shoulder.  This move can 
    be a bit too good at times.  It can hit multiple times and it takes quite a bit 
    of damage off the enemy that Rick hits.  This move is good against any type of 
    enemy.  The enemy that is currently targeted will be highlighted with a yellow 
    glow.
    
    -- Psycho Ram (R1 + hold Heavy)
    
    Availability: Unlock "Ram" on the skill upgrade menu
    
    The Psycho Ram is a normal ram with a bit of charge added to it.  The action on 
    the screen will slow down as Rick rams forward.  This move can be really good 
    for when Rick needs to take time to aim a ram carefully - just hold the heavy 
    button while performing the ram to make the action slow down while you look 
    around.
    
    -- Chubby Chaser (R1 + Grab)
    
    Availability: Unlock "Tackle Pack" on the skill upgrade menu
    
    The Chubby Chaser is a tackle move.  Rick will run over to an enemy and pin the 
    enemy to the ground.
    
    NOTE: Rick is NOT invincible during any portion of this tackle move.
    
    -- Ground and Pound (during tackle: Light, Light, Light)
    
    Availability: Unlock "Tackle Pack" on the skill upgrade menu
    
    During a Chubby Chaser tackle, Rick can hit the fallen enemy with several light 
    punches. The punches can last for quite a while if the player keeps tapping the 
    light attack button.
    
    -- Rancid Tantrum (during tackle: press or hold Heavy repeatedly)
    
    Availability: Unlock "Tackle Pack" on the skill upgrade menu
    
    During a Chubby Chaser tackle, Rick will hit the fallen enemy with a double 
    slam with both fist.
    
    -- Bear-tista (during tackle: press or hold Grab repeatedly)
    
    Availability: Unlock "Tackle Pack" on the skill upgrade menu
    
    During a Chubby Chaser tackle, Rick will grab the fallen enemy's head and slam 
    it into the ground.
    
    -- Killer Beez (Jump, Light)
    
    Availability: Unlocked by default
    
    Jumping overhead hit with Rick's left fist.  This move doesn't really take that 
    much damage and it sometimes doesn't hit that well.
    
    -- Stage Dive (Jump, Heavy)
    
    Availability: Unlocked by default
    
    Jumping overhead hit with Rick's right fist.  This is a good attack for big 
    enemies.  It will usually knock them back and make them stagger a bit.  This 
    move can be useful for spamming single enemies with damage in the middle of a 
    crowd.
    
    -- Pit Clearer (Jump, hold Heavy)
    
    Availability: Unlocked by default
    
    Charged jumping overhead hit with Rick's right fist.  This attack is a slightly 
    charged version of the Stage Dive.  The charge will cause the move to take off 
    slightly more damage but not by much.
    
    -- Sick Snare Fill (Roll, left thumbstick forward + Light)
    
    Availability: Unlock "The Gore Factory" and "Tackle Pack" on the skill upgrade 
    menu
    
    Rick will stop a roll and perform a quick left first overhead punch.
    
    -- Roll Super Punch (Roll, left thumbstick forward + Heavy)
    
    Availability: Unlock "The Gore Factory" and "Tackle Pack" on the skill upgrade 
    menu
    
    Rick will stop a roll and perform a quick right fist straight punch.
    
    -- Roll Charged Super Punch (Roll, left thumbstick forward + hold Heavy)
    
    Availability: Unlock "The Gore Factory" and "Tackle Pack" on the skill upgrade 
    menu
    
    Rick will stop a roll and perform a charge right fist straight punch. Like all 
    charge moves, a player can aim this move while charging.
    
    -- Low B Tuning (Roll, left thumbstick forward, Grab)
    
    Availability: Unlock "The Gore Factory" and "Tackle Pack" on the skill upgrade 
    menu
    
    Rick will stop a roll and perform a tackle at the end.  This is the same type 
    of tackle as a Chubby Chaser Grab.
    
    =================
    WEAPONS MOVE LIST -------------------------------------------------------------
    =================
    
    2X4/LEAD PIPE/BASEBALL BAT
    
    -- Batter Up (Light, Light)
    
    Rick performs two side swings with the weapon.
    
    -- Chin Music (Light, Heavy)
    
    Rick performs a side swing followed by an uppercut.
    
    -- Grand Slam (Light, hold Heavy)
    
    This combination is just a charged version of chin music.  The second attack is 
    more powerful.
    
    -- Salt Shaker (Heavy, Heavy)
    
    Rick performs two overhead hits.  Both overhead hits can be charged for more 
    damage.
    
    -- Skull Crusher (hold Heavy)
    
    This is a charged overhead hit.  It takes more damage than the normal overhead 
    hit, but looks the same.
    
    -- Corpse Pinata (Grab)
    
    Rick will knock the enemy to the ground then hit it over head with the weapon. 
    This grab will kill an enemy instantly.
    
    -- Hits to the Dome (RT + Light)
    
    Rick will perform a strike to the side toward enemy as he stops dashing.
    
    -- Super Launch (RT + Heavy)
    
    Rick will perform an uppercut with the 2x4.  This is really a good move for 
    getting to an enemy quickly and hitting them while locked-on with a ram.  The 
    move is pretty powerful too.  It will kill a glowing Deadman with one hit.
    
    -- Surprise, You're Dead (RT + hold Heavy)
    
    This is a charged version of the Super Launch.
    
    -- Swinging for the Fences (Jump, Light)
    
    Rick will fall down and swing to the weapon to the side.
    
    -- Old Boy's Hammer (Jump, Heavy)
    
    Rick will fall and perform an overhead hit with the weapon.
    
    -- Old Boy's Revenge (Jump, hold Heavy)
    
    This is just a charged version of Old Boy's Hammer.  It is slightly more 
    damaging.
    
    -- Surprise Vasectomy (Roll, left thumbstick forward + Light)
    
    Rick stops the roll and performs a side swing with the weapon.
    
    -- Donkey Punch (Roll, left thumbstick forward + Heavy)
    
    Rick stops the roll and performs a poke forward with the weapon.
    
    -- Super Donkey Punch (Roll, left thumbstick forward + hold Heavy)
    
    This is a charged version of the Donkey Punch.  It is slightly more damaging.
    
    MACHETE
    
    -- Hack and Slash (Light, Light, Light)
    
    Rick performs three slices while stepping forward.  Each slice will cut off an 
    appendage from a normal enemy.  Rick can slice the enemy multiple times to cut 
    off several appendages and gain more blood while doing so.
    
    -- Jenny Hana (Heavy, Heavy)
    
    Rick performs two overhead slashes while stepping forward.  These will usually 
    cut off an enemy's arms.  Both slashes can be charged.
    
    -- Field Dressing (Grab)
    
    Rick will grab an enemy and stab it a few times with the machete and kill it 
    instantly.
    
    -- Scissor Run (RT + Light)
    
    Rick will rush forward and perform a slash to the side.
    
    -- Entrail Blazer (RT + Heavy)
    
    Rick will rush forward and perform an uppercut slash.  This will usually cut 
    off an enemy's arm.
    
    -- Demasculinator (RT + hold Heavy)
    
    This is a charged version of the Entrail Blazer.
    
    -- Eye Opener (Jump, Light)
    
    Rick will fall out of the air and perform a side slash while falling.  This 
    slash will usually cut off an enemy's head.
    
    -- Skull Splitter (Jump, Heavy)
    
    Rick will fall out of the air and perform an overhead slash.  This slash will 
    usually cut off an enemy's arm.
    
    -- Rolling Lumberjack (Roll, left thumbstick forward + Light)
    
    -- Junk Tickler (Roll, left thumbstick forward + Heavy)
    
    -- Dirty Salcedo (Roll, left thumbstick forward + hold Heavy)
    
    SHOTGUN
    
    -- Rick Cheney (RT)
    
    Rick will shoot the shotgun at whatever is directly in front of him.  He can 
    fire rapidly if the "Rapid Fire Shotgun" skill has been bought from the Skill 
    Upgrades menu.
    
    -- Brain Painter (Grab)
    
    CHAINSAW
    
    -- Lumber Jack (Light, Light)
    
    Rick performs two swings forward with the chainsaw.  Each of these swings are 
    very damaging.
    
    -- Arkham Chainsaw Massacre (RT + run with left thumbstick)
    
    Rick can move while holding the chainsaw in front of him while a player holds 
    RT.  Run and Rick will slice through enemies while dashing.
    
    ENEMY HEAD (all except for Teratoid head)
    
    -- Up Chucker (hold Heavy, aim with left analog)
    
    Rick will toss the head the forward and hit an enemy with it.  This move is 
    extremely damaing if the "Power Head Throw" has been bought from the Skill 
    Upgrades menu.
    
    ============
    MASK ATTACKS ------------------------------------------------------------------
    ============
    
    -- Splatter Slash (LT + Light)
    
    Rick's arms will turn into sharp bone appendages and he will slice forward with 
    both of them.  This move will instantly kill weaker enemies and heavily damage 
    bigger enemies.  The length of the splatter slash can be upgrades through the 
    Skill Upgrades menu.
    
    -- Splatter Smash (LT + Heavy)
    
    Rick will perform an overhead ground pound that will create a shockwave in 
    front of him.  The length of the shockwave can be upgraded in the Skill 
    Upgrades menu.
    
    -- Splatter Shredder (RT, LT + Light)
    
    Rick will rush toward en enemy then perform an overhead slash with both hands 
    to the enemy.  This move will instantly kill a weaker enemy.  The Splatter 
    Shredder must be bought from the Skill Upgrades menu.
    
    -- Splatter Ram (RT, LT + Heavy)
    
    Rick's bone appendages will stick out of his arms and back as he races forward 
    to ram an enemy.  This move will instantly kill off weaker enemies and cause 
    major damage to bigger enemies.  This move can be charged for a while by 
    holding the buttons - this will also allow a player to aim the ram more 
    carefully.
    
    -- Splatter Jump Slash (Jump, LT + Light)
    
    Rick will fall out of the air and perform a splatter slash.  This move must be 
    bought from the Skill Upgrades menu.
    
    -- Splatter Jump Slam (Jump, LT + Heavy)
    
    Rick will perform a splatter smash as he falls from the air.  This move must be 
    bought from the Skill Upgrades menu.
    
    Berserker Mode
    
    -- Berserker Mode (LB with 3 units of Necro Energy)
    
    Rick will enter Berserker mode when the Berserk mode button is pressed.  This 
    move is first obtained after phase 2.  While in Berserker mode, Rick is 
    completely invincible to enemy attacks and his attacks take off more damage and 
    can instantly kill weaker enemies.
    
    -- Stress Reliever (Light, Light, Light)
    
    -- Group Therapy (Light, Light, Light)
    
    -- Swiss Cheese (rapid Light)
    
    -- To the Moon (Light, Heavy)
    
    -- GTFO (Light, hold Heavy)
    
    -- Dragon's Bite (Heavy, Heavy, Heavy)
    
    -- The Reckoning (Heavy, Heavy, Heavy...)
    
    -- Meat Pancake (hold Heavy)
    
    -- Spinning Lobotomizer (Grab)
    
    -- Shredder (RT + Light)
    
    -- The Juggernaught (RT + Heavy)
    
    -- Sadistic Rhino (RT + hold Heavy)
    
    -- Spinning Blades of Fury (Jump, Light)
    
    -- Death From Above (Jump, Heavy)
    
    -- Agonizing Death From Above (Jump, hold Heavy)
    
    -- Number of the Beast (Roll, left thumbstick forward + Light)
    
    -- Fruits of the Devil (Roll, left thumbstick forward + Heavy)
    
    -- Devil's Horn (Roll, left thumbstick forward + hold Heavy)
    
    =======
    WEAPONS -----------------------------------------------------------------------
    =======
    
    The durability of each weapon can be seen through the color of each weapon when 
    it is lying down on the floor.  Whenever a weapon has a white glow to it, the 
    durability is still high, but whenever a weapon has a red glow to it, that 
    weapon's durability is very low.
    
    -- 2x4
    
    -- Baseball Bat
    
    -- Chainsaw
    
    -- Lead Pipe
    
    -- Meat Cleaver
    
    -- Shotgun
    
    -- Severed Arm/Rick's Arm/Teratoid Head
    
    -- Severed Head/Tongue/Eye
    
    =======
    ENEMIES -----------------------------------------------------------------------
    =======
    
    The only official enemy names that are listed in Splatterhouse are the Aegis 
    and the Teratoid - they are listed in the phrases that mention their upgrade 
    powers.  All other enemy names are made up by me or made up through ideas that 
    I have found online.
    
    -- Aegis
    
    An Aegis is an octopus demon with one eye.  It will often place a glowing green 
    defense shield on surrounding enemies.  The shield will make the enemies 
    invincible for as long as the shield remains.
    
    It's best to defeat these enemies with constant rams.  They will teleport when 
    Rick steps close to them, so run toward them with a ram to knock them off 
    balance before they teleport then continue to ram them.  It's best to work them 
    against a wall then constantly bounce them with rams.
    
    -- Albino Worker
    
    An Albino Worker is a humanoid white-skinned demon with no eyes.  It wears a 
    butcher outfit and often carries a meat cleaver.  Their attacks are not that 
    fast but the ones with meat cleavers can easily cut off Rick's arms.  Quickly 
    use splatter siphon or another necro move to gain the arm back.
    
    Albino Workers have a move where they will dash toward Rick and grab him.  
    Prepare to roll or run away whenever they yell to avoid the grab.  Rick can 
    easily kill these off with an Uppercut Overdrive followed by an air grab.  He 
    can use the Crowd Surf (grab + light) attack to weaken crowds easily.  The arm 
    rip is a good move to use for invincibility in the middle of a crowd and Rick 
    can hit the workers with the severed arm afterwards.
    
    -- Clown Deadmen
    
    Clown Deadmen are much like Experimental Deadmen with a new set of attacks.  
    They look like Experimental Deadmen with clown make-up and clown hair.  They 
    attack with a fire breath move and a spinning kick.  They are nearly invincible 
    during their fire breath and they lock onto Rick's location with the fire 
    breath wherever he moves.
    
    Use the Uppercut Overdrive, Crowd Surf, Arm Rip or any weapons to help out in 
    defeating these enemies.  They can be treated much like normal Experimental 
    Deadmen once their attacks are learned.
    
    -- Deadmen
    
    Deadmen are the weakest type of enemies found in Splatterhouse.  These are 
    skinny demons that have long fingers that they attack with.  These enemies can 
    be killed with a simple grab or charged attack.  When close to two of these 
    enemies, Rick will grab both of them and slam them both into the ground to kill 
    them.
    
    -- Deathnoid
    
    A Deathnoid doesn't appear that much in Splatterhouse, but you will remember 
    them after their first appearance.  They are not hard, but they are very 
    annoying with their explosion move.  Deathnoids are purple demons with no eyes. 
    They look much like a Foot Soldier.
    
    Their main attack is to explode when next to Rick.  They will activate their 
    planned detonation when near Rick then explode after a few seconds.  Stepping 
    in and out of their location will sometimes make them blow up harmlessly.  
    These enemies can be defeated easily with just about any of Rick's moves.  
    You'll often be lucky to actually defeat one without having it explode.
    
    -- Deathnoid Alpha
    
    A Deathnoid Alpha is a green merman-like creature.  It is small much like a 
    Foot Soldier, but it has a whole new set of attacks.  It can burrow under the 
    ground and pop up then attack and it can leap into the air and fire acid shots 
    at Rick.  Both moves can be avoided with timed rolling.  The acid shots must be 
    avoided with rolling most of the time.
    
    Rick can defeat these enemies easily with Uppercut Overdrives along with a 
    grab, Crowd Surfs, arm rips, head rips, or any type of weapon.  The only hard 
    part about fighting these enemies is getting a hold of one.  They are 
    consntantly trying to attack Rick, but they don't run like Morlocks.
    
    -- Door Guardian
    
    A Door Guardian comes in two forms.  It will either be a large mouth or a large 
    eye.  Both versions of Door Guardians will block doorways and must be defeated 
    in order to move ahead.
    
    Door Guudian mouths must be fed five enemies in order to make them open up 
    permanently.  It's best to grab a Foot Soldier and toss it into the mouth by 
    tapping the heavy attack button after the grab - Foot Soldiers will always 
    appear in mouth Door Guardian areas eventually.
    
    Door Guardian eyes must be defeated with Rick's own attacks.  He can heavily 
    damage an eye Door Guardian by throwing an appendage at it or hitting it with a 
    weapon.  Charge attacks can weaken it quickly as well.  The eye can only be hit 
    when it is opened.  When the lashes of the eye close, they can severe Rick's 
    arm if he is in close range to the door guardian.  Rick can actually use this 
    to his advantage though - he can intentionally get his arm severed then pick up 
    the arm and smack the eye with it to damage it heavily.
    
    -- Experimental Deadmen
    
    Experimental Deadmen are the most basic humanoid type of demon that Rick will 
    fight.  They are basically zombies with pants on.  They attack with slow 
    punches and they have a move where they will yell then dash toward Rick and 
    grab him.
    
    Just about any of Rick's attacks will work well against them.  The best attacks 
    to use against them are the Uppercut Overdrive, Crowd Surf, arm rip or any type 
    of weapon.  Any combos with charged attacks can work well, but it will take 
    longer to weaken them.
    
    -- Female Deadmen
    
    The Female Deadmen are only found in one place in the main game.  They are 
    fought in the House of Mirrors whenever Rick chooses the wrong mirror to break. 
    They take on the form of Jennifer and attack much like a Glowing Deadmen.  
    These enemies can severe Rick's arms very easily with their lunging claw 
    slices.  They like to cut off an arm then crowd around Rick and hit him.
    
    The moment that an arm is lost while fighting these enemies, instantly splatter 
    siphon or perform a necro move to make Rick's arm reform.  A grab will hurt 
    these enemies quite a bit, but it will take multiple grabs to finish them.  By 
    this time in the game, Rick should have the splatter slash move, so be sure to 
    use it when up against groups of these enemies.  The splatter slash will kill 
    off multiple Female Deadmen instantly.
    
    -- Foot Soldier/Albino Foot Soldier
    
    The Foot Soldier is the most common type of smaller enemy that Rick will find 
    other than Deadmen.  They are basically humanoid lizard enemies.  Later in the 
    game, they will have a white skin color, but they still attack the same.  These 
    enemies attack with some very quick attacks from close or mid range.  They are 
    slightly weaker than Experimental Deadmen, but they make up for their weakness 
    with how much more agile they are.
    
    Foot Soldiers can be easily defeated with an Uppercut Overdrive followed by a 
    grab, Crowd Surf, an arm pull, a head pull or any type of weapon.  Rick will 
    often have a weapon when up against these enemies.
    
    -- Glowing Deadmen
    
    Glowing Deadmen look just like normal Deadmen only they glow with a neon blue 
    color.  Looks are definitely deceiving however since this is one of the most 
    dangerous enemies in the game.  It will attack with a lunge where it will slice 
    with its blade fingers and easily cut off one of Rick's arms if it hits.  
    INSTANTLY perform a splatter shipon or necro move whenever they chop off an arm 
    to avoid anymore damage and make Rick's arm reform.
    
    Glowing Deadmen like to chop off an arm and then attack from close range with 
    very quick slices.  They can whittle Rick's life gauge down extremely fast when 
    in groups.  Just one of them can be dangerous enough.  Grabs work well for 
    damaging these enemies.  Another problem with these enemies is that Rick cannot 
    perform any of his most damaging attacks against them.  A grab or a combo with 
    a charged hit is really the best that Rick can do to damage them quickly.  
    Against single Glowing Deadmen, Rick can use the Tendirizer (light rapidly) to 
    stun it with punches then finish it off with the grab at the end of the move.
    
    Splatter slashes and splatter smashes can seem like overkill against these the 
    enemies, but when fighting multiple Glowing Deadment later in the game, it's a 
    good idea to use necro moves against them.
    
    -- Grinder Head
    
    The Grinder Head is a giant humanoid lizard enemy that has no eyes and one big 
    mouth.  It's main attack is its arm.  It will yell from a distance then charge 
    at Rick.  Run out of the way of its ram to dodge the attack.  Try to make the 
    Grinder Head ram run into a wall and it will be stunned for a few seconds.
    
    The Grinder Head has a punch attack and it also has an instant kill grab from 
    close range.  If it ever grabs Rick, mash the button that appears on the screen 
    or the Grinder Head will bite off Rick's top half.
    
    When fighting these enemies, it's best to use charged attacks or splatter 
    slashes or splatter smashes.  An air splatter smash against a Grinder Head that 
    is pinned against a wall will mutilate that Grinder Head with multiple hits at 
    times.  Rick doesn't always need to stun these enemies first in order to 
    attack.  If they are pinned against a wall, splatter smash them.  It's a good 
    idea to use a splatterkill to finish these enemies off since they are harder to 
    damage when compared to other enemies and they will regain their health just 
    like other enemies if Rick leaves them alive while they are weak for too long.
    
    -- Metamorl/Dark Metamorl
    
    A Metamorl is an large enemy with no visible head and very large crusher 
    appendages for arms.  It's head is actually a worm-like appendages that is 
    inside of its upper body.  These enemies will have a black appearance later in 
    the game and they have a greater defense then.  It's best to hit these enemies 
    then move away from them before they start attacking.  It's hard to hit them 
    once they start attacking.
    
    Hit Metamorls with rams or charged attacks.  Splatter slashes and splatter 
    smashes work the best against these enemies, but Rick won't have his necro 
    moves for the first few encounters.  Rick can easily jump in between two of 
    these enemies and perform a splatter smash to kill them both instantly if they 
    are close enough.
    
    -- Mirror Rick
    
    A Mirror Rick first starts out as a boss enemy in phase 8, but it will be a 
    normal enemy later in the game.  Mirror Ricks are dark versions of Rick that 
    have a red mask.  They will attack with Rick's own move assortment and they can 
    use splatter slashes and splatter smashes.  Some of them will begin a fight in 
    Berserker mode.
    
    These enemies can be very tough, especially when they are in Berserker mode.  
    Constantly trying to stagger them with light attacks while they charge forward 
    will interrupt their attacks often and cause them to roll.  If a Mirror Rick 
    tries to perform its necro moves often, wait for it to dash toward Rick then 
    quickly roll out of the way of its necro move then hit it from the side with 
    light attacks.  As usual, splatter slashes or splatter smashes can work well 
    against them.  It's best to use necro moves when you know that Rick is about to 
    get hit - save the necro moves for invincibility.
    
    -- Morlock
    
    A Morlock is small demon with tentacle appendages for hair.  These enemies like 
    to keep their distance from Rick and attack by leaping off a wall and then 
    falling down on Rick from above.  A targeting circle will appear where Rick 
    stands once they leap into the air to perform their jump attack.  Dash out of 
    the way of the targeted spot and they will hit the ground then remain stunned 
    for a few seconds.
    
    If you ever have trouble catching these enemies, knock them down with a ram to 
    then hit them as they get up.  Uppercut Overdrives, Crowd Surfs, arm rips, head 
    rips and weapons will all kill them quickly, but catching them can be a 
    problem.  It's best to hit them with rams or dashing weapon hits.  They can be 
    hit after Rick avoids their jumping attack as well.
    
    -- Teratoid
    
    A Teratoid is black demon with horns.  It will attack with its tentacle arm - 
    it uses the arm like a whip.  This enemy will attack from close or mid range 
    with its tentacle arm.  It can pick up smaller enemies and toss them at Rick. A 
    Teratoid can also place a purple aura around surrounding enemies that makes 
    them attack more aggressively.  The purple aura can make Glowing Deadmen 
    incredibly dangerous.  Killing the Teratoid will get rid of the purple aura on 
    surrounding enemies.
    
    Always kill these enemies first whenever they are in a crowd with several 
    larger enemies or Glowing Deadmen.  They can be damaged with charge attacks, 
    but its best to use necro moves against them.  Splatter slash and splatter 
    smsash work really well from close range.  Splatter smash can mutilate these 
    enemies from up close.  Early on in the game, use Berserker mode to help in 
    fighting these enemies.
    
    Rick will knock off the Teratoid's head during a Teratorid splatterkill.  A 
    Teratoid head can be used the same as an arm appendage.  It doesn't have much 
    durability, but a Teratoid head is unique from other enemy heads in the way 
    Rick will use it.
    
    
    [WT00]
    ===============================================================================
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                             S T O R Y  M O D E  G U I D E
    ===============================================================================
    
                ___
    P H A S E  <  /                                                          [PH01]
    ---------- / / ----------------------------------------------------------------
              / /  S A T A N ' S  M A S Q U E
    -------- /_/ ------------------------------------------------------------------
    
    WEST MANSION - Front Lobby
    --------------------------
    
    Rick Taylor will start out in Berserker mode from the beginning of the game 
    when the player is first given control of him.  The background will always be 
    displayed with a bluish tint while Rick is in Berserker mode.  A total of five 
    Foot Soldiers (small lizard demons with spikes on their body) will attack from 
    the start.  Rick cannot be hurt while in Berserker mode so the Foot Soldiers 
    are pretty much Rick's bitches at the moment.  They will help a player to learn 
    Rick's basic moves while in berserker mode.
    
    Tapping the light attack button (X/S) several times in a row will make Rick 
    perform a combo and tapping the heavy attack button (Y/T) will make him perform 
    a ground pound, which can be charged.  Press the grab button (B/O) to grab an 
    enemy and kill it.  Hold the sprint button (RT/R1) to run.  Rick can jump (A/X) 
    into the air and perform attacks by pressing light or heavy attack also.
    
    Rick will gain the blood of all of the Foot Soldiers that are defeated.  He can 
    use that blood later to power up from the Extra Skills menu.  The Extra Skills 
    menu cannot be pulled up until after phase 1 is finished.
    
    Kill the Foot Soldiers until a cutscene plays.
    
    The blood from all the carnage that just took place will be all over the floors 
    of the front lobby as control is given back to the player.  Jennifer will 
    scream off in the distance. Press D-pad Up to activate the Mask Eye when 
    prompted.  The mask eye ability will allow a player to see the next area to 
    move on to during gameplay.  The view will highlight a door upstairs.
    
    Run up the right set of stairs.  Rick will be able to destroy several breakable 
    objects such as small tables and vases along the way to his destination.  They 
    will not hold anything for the moment.  Eventually the Terror Mask will speak 
    with Rick.  Run toward the closed door on the far side of the second floor 
    walkway and it will open once Rick steps near it.
    
    A checkpoint will occur once a player steps onto the dark stairway behind the 
    door.  Rick will return to the last checkpoint reached if he dies has to 
    continue.  The game offers multiple continues.
    
    -- CHECKPOINT! --
    
    WEST MANSION - Dark Hallway
    ---------------------------
    
    The wooden walls to the left will break as Rick moves up the stairs.  Foot 
    Soldiers will move by the windows at the top of the stairs and the door at the 
    end will open as Jennifer screams once Rick approaches the door.
    
    WEST MANSION - Guest Room
    -------------------------
    
    Two Foot Soldiers will bust through the windows on the right side of the next 
    room.  The game will go through combat descriptions for the battles that take 
    place in the room.  Tap the X/S button to perform light attacks and tap the Y/T 
    button to perform heavy attacks.  With default skills, Rick can perform four 
    light attacks in a row for a combination attack.  He can perform two heavy 
    punches in a row and charge each heavy punch for extra damage.  When an enemy 
    glows yellow, that is the enemy that is currently targeted - this will occur 
    during charge moves.
    
    Whenever an enemy glows red, Rick can grab that enemy with the grab button 
    (B/O) and perform a splatter kill.  Splatterkills will allow Rick to earn extra 
    blood from killing the enemy.  Rick will enter one of several animations to 
    begin a splatterkill and the left thumbstick/analog directions on the screen 
    must be held in order to complete the splatterkill.  If the splatterkill is not 
    completed, the enemy will knock Rick off and recharge its health a bit.  Rick 
    will have to weaken the enemy some more in order to have a chance to try 
    another splatterkill.
    
    A player will gain an achievement/trophy for performing one splatterkill and 
    others for performing more splatterkills as the game progresses.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- The Business of Killing
    
    Perform 1 Splatterkill.
    
    -- South of Hell
    
    Perform 75 Splatterkills.
    
    -- Vigorous Vengeance
    
    Perform 150 Splatterkills.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    The combo Light, Light, charge Heavy, charge Heavy seems to work very well for 
    Foot Soldiers that are grouped.  The Light hits will stun surrounding Foot 
    Soldiers and set them up for the charged Heavy attacks which will damage them. 
    Rick can also grab one of them and a player can hold the heavy button while 
    facing another Foot Soldier to make Rick kick the grabbed Foot Soldier toward 
    the others for extra damage.
    
    Rick will begin to have wounds on his body that will show his bones if enemies 
    hit him.  If Rick ever gets low in life, he will have to use his Splatter 
    Siphon to absorb the blood of his enemies in order to regain his life.  Press 
    the Mask Moves Modifier button (LT/L1) + Grab button (B/O) to activate the 
    splatter siphon.  A splatter siphon will take one unit from the necro gauge.  
    The necro gauge will constantly refill with each kill however so he should have 
    plenty by the time he needs it for now.
    
    NOTE: Rick must be at about 25% health to get the tutorial message for the 
    splattersiphon.  He must get this tutorial message in order to perform it for 
    the first time during this battle.
    
    NOTE 2: Rick can use splatter siphon to regenerate even when enemies are not 
    around.  He will gain less health while enemies are not around since there is 
    not as much blood to absorb however.
    
    By performing the Splatter Siphon, a player will gain an achievement/trophy:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Flesh Re-animation!
    
    Regenerate with Splatter Siphon
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Finish off the remaining Foot Soldiers in the room then the battle will end and 
    the next door will open.  Search the room for the first **GRAMOPHONE (1/12)** 
    to the left where Rick first entered the room.  Press the grab button while 
    standing near it to play it.  Exit the room by stepping through the opposite 
    door.
    
    -- CHECKPOINT! --
    
    WEST MANSION - Hallway with Stairs
    ----------------------------------
    
    The door will close behind Rick as he steps into the hall ahead.  Move ahead 
    and collect **JEN'S PHOTO (1/4)** to the right of the left staircase up ahead. 
    A cutscene will take place after Rick grabs the photo.  It turns out that his 
    girlfriend is the type of person that will leave behind torn-apart nude photos 
    of herself for her lover to find.  Must. Find. Jen.
    
    Move down the stairs off to the left then step into the room through the 
    doorway at the bottom after the door opens.
    
    WEST MANSION - Living Room
    --------------------------
    
    Dr. West has Jennifer in his clutches up ahead.  Move further into the room and 
    a cutscene will play.  The wall where Dr. West and Jennifer were will seal off 
    and a fire will spring up in front of it.  Deadmen will crawl down the walls 
    and attack after the cutscene.  These enemies can group up on Rick quite a bit. 
    They all have long fingernails that they will slice Rick with.
    
    Rick can kill Deadmen very easily with a single grab.  If he stands near two 
    Deadmen when the grab button is pressed, he will pick them both up.  One grab 
    will make Rick grab each one by the head then slam it to the ground and kill 
    them instantly in a nice splatter of blood!  A few punches will also kill any 
    of the Deadmen off.
    
    After finishing off the Deadmen, Rick will have to exit the room by stepping 
    through the door on the right side.  He can't follow Dr. West and Jennifer for 
    now.
    
    -- CHECKPOINT! --
    
    WEST MANSION - Dark Hallway 2
    -----------------------------
    
    The camera will eventually switch and show Dr. West through the hole in the 
    wall ahead.  Move up the stairs to the right.  The door at the top of the 
    stairs will close.  The Terror Mask will tell Rick to break through.  Any time 
    that an object has a shiny appearance (a glint), Rick can interact with it in 
    some way.  Stand in front of the door so that the button prompt appears then 
    press the grab button to kick the door open.
    
    WEST MANSION - Room with Fireplace
    ----------------------------------
    
    Run over to the shiny weapon that is sticking in the piece of the Corrupted 
    body that is on the floor then press D-pad down to pick up the 2x4 weapon.  A 
    cutscene will trigger that will show Foot Soldiers as they enter the room while 
    some animal heads on the wall mounts begin to laugh.  Hmm, a 2x4 and a group of 
    enemies that could be splatted across the wall with it - what would Rick do?
    
    Rick can perform a combination of two light swings while holding the 2x4.  Each 
    hit will likely splat a Foot Soldier into the wall.  Rick can also perform a 
    heavy attack swing that can be charged for greater damage.
    
    A player will easily get the following achievement/trophy for splatting an 
    enemy against a wall during this battle.  All it takes is just a light attack 
    swing then the enemy must hit a wall:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- You Got Red on You
    
    Splat an enemy on a wall with a weapon.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    The current room can be a bit dangerous since it is so small.  Be sure to watch 
    Rick's health closely and perform his splatter siphon to regain health quickly 
    when needed.  The fireplace will eventually go out after a certain amount of 
    Foot Soldiers have been killed.  The heads hanging on the wall mounts will stop 
    laughing and the wall behind the fireplace will open.  Quickly run through the 
    secret opening in the wall when it opens.
    
    If Rick takes too long, the opening will close and the fire will start back up. 
    He will have to fight more Foot Soldiers to make it open again.  There is 
    nothing that can be gained from fighting tons of Foot Soldiers in the current 
    room. Rick will stop receiving blood eventually.  It will still flow into his 
    body, but he won't be able to farm blood in this room since the blood counter 
    will stop increasing eventually.
    
    NOTE: Rick can pick up Foot Soldiers with the grab button then kick them into 
    the fireplace with a heavy attack to instantly kill them.  He can knock them 
    into the fireplace with normal attacks as well.
    
    -- CHECKPOINT! --
    
    WEST MANSION - Hidden Corridor
    ------------------------------
    
    The Terror Mask will speak to Rick and tell him about its need for blood when 
    Rick steps into the hidden corridor behind the fireplace.  Walk past the pages 
    on the floor then move up the stairs. Some laughing can be heard in the hallway 
    with windows up ahead.
    
    As Rick approaches the windows, Deadmen will burst through them and attack. 
    Several more Deadmen will enter the hall from the other end.  Grab them and 
    slam them into the floor.  Run to the other end of the hall after the battle 
    then punch the crates in front of the door down the stairs.
    
    Boreworms hide in some of the crates in front of the green door.  Rick can walk 
    or run over these worms in order to gain extra blood.  Kick through the green 
    door to enter the next area.
    
    NOTE: Boreworms will be found in several different breakable objects from now 
    on, so be sure to break everything that Rick can break in order to find them 
    and stomp on them to gain extra blood.
    
    There is an achievement/trophy associated with stepping on Boreworms also.  
    This one will come in time:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Boreworm Massacre
    
    Stomp on 1000 Boreworms.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    WEST MANSION - Library
    ----------------------
    
    Jennifer will scream in the distance once Rick enters the library.  Walk over 
    toward the right side of the wall and listen to the **GRAMOPHONE (2/12)**.
    
    Kick through the next door.  A cutscene will play after Rick kicks through the 
    next door.
    
    WEST MANSION - Experiment Area
    ------------------------------
    
    There are four large test tubes in the room that Rick will land in.  Rick will 
    only have his right arm and his left arm will by lying on the floor after the 
    cutscene.  Pick up his left arm by pressing D-pad down while standing over it. 
    Yeah, Rick can hit enemies upside the head with his own severed arm!
    
    A player will gain an achievement/trophy for killing an enemy with Rick's 
    severed arm:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Morbid Dismemberment
    
    Kill an enemy with your own dismembered arm.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Rick's arm will regenerate eventually.  Enemies will eventually be able to 
    severe one of Rick's arms through their attacks.  Rick cannot use both arms for 
    attacking while an arm is severed, so his normal attacks are very limited at 
    that point.
    
    NOTE: Rick can use necro moves when an arm is cut off.  The moment that he 
    performs a necro move such as splatter siphon, his arm will immediately 
    regenerate.  Be sure to keep this in mind!
    
    The door behind Rick is sealed with a mask seal when he gets close to it.  
    These type of seals means that there is something to be done in the current 
    room - it is usually a fight to defeat a certain amount of enemies or some sort 
    of mechanism that needs to be interacted with it.
    
    Break open all the crates in the current room and crush the boreworms inside 
    then enter room through the open doorway directly ahead.  Pick up **JEN'S PHOTO 
    (2/4)** from off the floor in the middle of the room and play the **GRAMOPHONE 
    (3/12)** further in the room and to the right.
    
    Reenter the room with the four large test tubes then walk through the doorway 
    in between them.  Whenever Rick steps near the 2x4 weapon in the next room, a 
    group of Deadmen will crawl down the walls in the room and attack him.  Listen 
    to the **GRAMOPHONE (4/12)** on the cabinet against the far wall after the 
    battle.
    
    Reenter the room with test tubes after listening to the gramophone.  A cutscene 
    will play and a new type of Deadman (Experimental Deadman) will bust through 
    the test tubes in the prior area.  If Rick still has the 2x4 then these new 
    enemies can be splatted against the walls just as easily as the last few 
    Deadmen.  If not, hit them with light attack combinations or a light, light, 
    charge heavy, charge heavy combination.
    
    These new type of Deadmen with pants are more aggressive than normal Deadmen, 
    making them more dangerous in groups.  They have a move where they will dash 
    toward Rick then grab him and choke him - shake the left thumstick/analog to 
    escape the choke.  Rick can perform a new type of splatter kill where he will 
    rip off the arms of his enemy while fighting Experimental Deadmen.  If he pulls 
    off the arms, pick up one of the severed arms and use it as a weapon like a 
    2x4.
    
    Rick can gain a few achievements/trophies from killing an enemy with an enemy's 
    severed arm:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- See you at the Party
    
    Kill an enemy with an enemy's arm.
    
    -- None More Dead
    
    Get 150 kills with enemy arms.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    The door that was sealed with a mask seal will now be unlocked, so kick through 
    the door to open it.
    
    -- CHECKPOINT! --
    
    WEST MANSION - Twisting Corridor
    --------------------------------
    
    Move up the ramp and move around the corners at the top.  Go up the stairs 
    ahead then enter the room at the top.  There is a segment of the floor that 
    glows green in the room at the top of the stairs.  Rick will have to jump then 
    perform a heavy attack to slam through the breakable floor with the green glow. 
    Before breaking the weak floor, pick up **JEN'S PHOTO (3/4)** from under the 
    books on the floor to the left of the glowing floor.  Break all of the 
    breakable objects in the room to stomp on a few Boreworms.
    
    WEST MANSION - Sacrificial Chamber
    ----------------------------------
    
    Rick will fall into a chamber with an eye engraving on a wall (blood cipher) 
    overlooking a circular metal platform up ahead.  This chamber requires blood in 
    order to activate the blood cipher on the wall ahead.  Fortunately, several 
    Deadmen will attack Rick.  A few Experimental Deadmen will attack as well.  
    While killing off the Experimental Deadmen, try to perform a splatterkill when 
    they glow red to make Rick rip off their arms.  The Experimental Deadmen arms 
    can be used as weapons to quickly defeat the rest of the Deadmen.
    
    Defeat all the enemies to power the blood cipher with the eye up ahead.  Walk 
    toward the eye when it opens then press the grab button to punch the eye.  A 
    staircase that leads downward will be revealed after punching the eye.  Move 
    down the stairs and move into the next room as the door at the bottom opens.
    
    -- CHECKPOINT --
    
    WEST MANSION - Prison Chamber
    -----------------------------
    
    Once Rick steps onto the metal floor in the room, Experimental Deadmen will 
    attack.  Grab the 2x4 in the middle of the room to make the battle much easier. 
    There are only a few Experimental Deadmen.  Break open the crates and barrels 
    and stomp on the boreworms inside for extra blood then enter the open cell on 
    the right side of the room and collect **JEN'S PHOTO (4/4)**.  Walk through the 
    big open doorway afterward then move down the stairs.  A cutscene will trigger 
    at the bottom of the stairs.
    
    A player should get the following achievement/trophy if all 4 pieces of Jen's 
    photo were collected:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Jen Smells of Rot... of the Grave
    
    Re-assemble one of Jen's sexy photos. 
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    -- CHECKPOINT! --
    
    WEST MANSION - Chamber
    ----------------------
    
    A few Foot Soldiers and Experimental Deadmen will attack in the chamber.  Many 
    Foot Soldiers and Experimental Deadmen will continue to spawn as the first few 
    are defeated.  Be sure to use Rick's evasion roll to quickly roll away from 
    crowds.  Only stand and block if Rick gets surrounded.
    
    -- CHECKPOINT! --
    
    Eventually a new enemy will enter the chamber through the big door ahead.
    
    Boss - Teratoid
    
    Alright, this is the bastard that severed Rick's arm earlier.  Rick's got some 
    bones to pick with this guy, and Rick's gonna' tear'em off as he picks them.
    
    Attacks:
    
    Tentacle Slap
    Dashing Ram
    Punch and two Tentacle Slaps
    Roar Counter
    
    The Teratoids's main attack is to slap forward with his tentacle.  He might 
    dash forward and ram every now and then, but he won't perform his ram often. 
    The best way to damage him is to run toward him and perform any type of attack 
    combination.  About five light attacks will be sufficient or a player could use 
    a light, light, charge heavy, charge heavy combo to damage him a bit faster.  
    If the Teratoid ever tries to hit Rick during Rick's attacks, roll to the side 
    immediately to avoid damage.
    
    Rick needs to roll away from the Teratoid after about five attacks.  The 
    Teratoid will try to perform a counter attack if Rick tries to hit him anymore 
    after that.  He will yell while standing in place and this move will 
    immediately cancel any attack that Rick tries to perform and knock Rick away 
    from the Teratoid.  Sometimes the Teratoid will dash and ram after five attack 
    also - sprint or roll to the side to avoid the ram.  Once the Teratoid begins 
    to blink red, approach him and press the grab button to perform a splatterkill 
    to him.
    
    The splatterkill for a Teratoid is always a random button press followed by 
    holding both thumbsticks/analogs upward.  Rick can pick up the Teratoid's head 
    afterward, but there are no more enemies for this phase and he won't keep the 
    head for the next phase, so it doesn't do much good to grab it.
    
    The Skill Upgrade menu will appear for the first time after this boss battle.  
    Rick's moves and many other skills can be upgraded by using blood to purchase 
    them from this menu.  It's a good idea to purchase the following skills as soon 
    as you can:
    
    Ram
    Health +25%
    Crowd Surf
    Uppercut Overdrive
    
    A player can get the following achievements/trophies from buying skills:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Hunger Pangs
    
    Purchase a skill.
    
    -- Blood Lust
    
    Unlock 25 skills.
    
    -- Lust for After Life
    
    Unlock all skills.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    The ram will be needed to single out a certain enemy from a crowd in the coming 
    stages.  It's a good idea to upgrade the health bar at least once for right 
    now.  Crowd Surf is good for crowd control and the Uppercut Overdrive is 
    overall good for single enemies - Rick can also gain an achievement/trophy for 
    performing the Uppercut Overdrive on an enemy.  Now that the Skill Upgrade menu 
    has been shown, a player can pull it up at any time from now on by pressing the 
    Back/Select button.
    
    Move through the doorway ahead to trigger a cutscene that will end this phase.
    
                ___ 
    P H A S E  |__ \                                                         [PH02]
    ---------- __/ / --------------------------------------------------------------
              / __/  T H E  D O L L  T H A T  B L E D
    -------- /____/ ---------------------------------------------------------------
    
    WEST MANSION - Stairway
    -----------------------
    
    An Experimental Deadman will bust out of the left wall and attack while Rick 
    moves down the stairs ahead.  Rick can anticipate his arrival then run back up 
    the stairs as he moves out and then attack him once he stops.  Kick through the 
    door at the bottom.
    
    WEST MANSION - Blood Offering Chamber
    -------------------------------------
    
    The Terror Mask will point out the two blood ciphers on the wall to the right 
    as Rick enters the next room.  Rick will have to feed them blood in order to 
    exit this room.  Along the left and right walls there are Experimental Deadmen 
    trapped inside of test tubes and a valve hand is in between each of them.  Walk 
    over to each valve handle and rotate it with the grab button.  It's best to 
    rotate the right valve handle first to get a photo behind the door near it.
    
    After rotating the valve handle on the right wall, the big gate across from 
    Rick will open and several Experimental Deadmen will attack.  Use this chance 
    to try out Rick's ram.  Sprint into the Deadmen with the Sprint button then 
    press the Heavy attack button to ram them.  This move is really good for 
    singling out enemies in a crowd.  Remember that the yellow glowing enemy is the 
    one that is currently targeted.  Rick can target other enemies if he faces 
    different directions while ramming.
    
    Rick can also use the "No Head Room" (light, charge heavy) if the Uppercut 
    Overdrive was bought to easily kill off normal Experimental Deadman in one 
    sequence.  Rick can grab an Experimental Deadman while it falls after it is 
    knocked up, so a player can hit a an Experimental Deadman with a light, charge 
    heavy, grab combination and kill it instantly.  The only flaw with this is that 
    its single kill only for the most part.
    
    NOTE: Try to fight all of the Deadmen while in the room that they spawn from. 
    Run into the room as soon as the door opens.  The symbol for the correct blood 
    cipher to hit will be in a few places along the floor in the spawning room and 
    throughout the chamber, but Rick must splatter blood over it in order to see 
    it.  The symbol will be different per playthrough.
    
    **JEN'S PHOTO (1/4)** is in the right corner of the room with the Deadmen after 
    rotating the right valve handle.  Punch through all the barrels and crates and 
    stomp on the boreworms inside of them.  Both of the blood cipher's eyes will 
    open when Rick enters the middle area after fighting one set of Experimental 
    Deadmen.
    
    Punch the cipher eye with the symbol that is displayed on the ground in blood 
    to make a stairway form in the middle area.  Rick will descend into a new area.
    
    WEST MANSION - Basement
    -----------------------
    
    Rick will fall into the basement below the Mansion.  The basement area is much 
    like a 2-D Splatterhouse stage.  The camera will show a side view of Rick as he 
    moves ahead (to the right).
    
    Move over to the left and break the crate then stomp on the boreworms.  Pick up 
    the shiny meat cleaver sticking out of the back of the dead creature on the 
    floor.  It's time to do some dirty work, Rick-o!
    
    NOTE: Keep in mind that Rick can sprint with the sprint button while moving 
    through these 2-D areas.
    
    Hit the Deadman as it runs toward Rick further ahead then jump and hit the 
    wooden crate that is suspended on the ceiling and stomp the boreworms that fall 
    out - hit the suspended crate with a jumping heavy attack.  Keep moving further 
    to the right and chop and punch through the Deadmen along the way.  Rick can 
    face upward to hit the Deadmen that race toward him from the background up 
    ahead.  Rick's meat cleaver will eventually break.
    
    Punch through the Deadmen further to the right then knock down the boarded up 
    area with crates behind it with a few punches to open the way forward.
    
    Rick will have to make some timed jumps/sprints/rolls to get over a few spiked 
    floors up ahead.  Run over the spiked floors when the spikes sink into the 
    floor.  Rick will have to perform a roll to move up under the suspended cage up 
    ahead with the Fetus inside of it.  Rick will eventually reach some stairs.  
    Move up the stairs and punch through the wooden barricade at the top.
    
    Spiked balls hooked to chains will be swinging over gaps up ahead.  Time a jump 
    to leap over the gap whenever the spiked ball is in the background or 
    foreground to make it by each one safely.
    
    NOTE: Don't just suddenly press forward + jump while standing near a gap.  Rick 
    will likely fall if you do that.  Hold forward for at least a second prior to 
    pressing the jump button to make Rick jump further.
    
    Roll up under the suspended cage and prepare to punch through the next wave of 
    Deadmen as they charge toward Rick.  Move down the stairs and leap over the 
    gaps with the lava - hold the sprint button and do a jump to make it over the 
    lava gaps.  Rick doesn't have to sprint, but he will just barely make it with a 
    normal jump.  Remember to hold forward for a bit then tap the jump button to 
    keep from falling in on accident.  Punch through the Deadmen on the way up the 
    stairs then punch through some more at the top of the stairs.
    
    Use some timed jumps/sprints/rolls to get past the spiked floors further ahead. 
    Beware the Deadmen that will charge at Rick from the left side of the screen 
    while trying to move over them.  Rick will eventually reach an area with caged 
    doors that have hands sticking out of them.  More Deadmen will attack and Rick 
    will have to move by some more spiked floors further ahead.  Punch through the 
    wooden barricades on the other side of the spiked floors then fall to the next 
    area.
    
    WEST MANSION - Basement Prison Corridor
    -------------------------------------
    
    The game will switch back to a viewpoint behind Rick for the remainder of this 
    phase.  Punch the crates and barrels up ahead and stomp through the boreworms. 
    Step through the opening in the wall at the end of the corridor.
    
    WEST MANSION - Basement Holding Area 1
    --------------------------------------
    
    Punch the crates and barrels in the room then walk over to one of the gate 
    doors on either side of the room.  Foot Soldiers are grazing on human remains 
    behind each door.  Rick must shed enough blood in this room to make skeletons 
    with spikes on their mouth lower from both sides of the locked door ahead then 
    impale the Foot Soldiers on the spikes to open the door.
    
    Use the grab button to lift up the door on each side of the room then kill the 
    Foot Soldiers.  A player will have to hold up on both thumbsticks/analogs to 
    push up the door after pressing the grab button.  Punch through the barrels and 
    crates in each room.  In the left room, **JEN'S PHOTO (2/4)** is underneath a 
    left crate in the back of the room.
    
    While fighting the second set of Foot Soldiers in the opposite room, a skeleton 
    head with a spike sticking out of its mouth will move down from above the door 
    to the left of the locked door in the middle room once enough blood has been 
    shed.  Grab a Foot Soldier with the grab button and aim him toward the spike 
    and kick him with the heavy attack button to impale him on the spike.
    
    A player will get the following achievement/trophy for impaling a Foot Soldier 
    in this area:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Bad Taste
    
    Impale an enemy on a spike.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Another skull with a spike in its mouth will move down from the right side of 
    the door eventually.  Kick another Foot Soldier toward the new spike.  The door 
    in the middle room will open after another Foot Soldier has been impaled.  
    Enter the dark corridor through the new doorway.
    
    WEST MANSION - Basement Dark Corridor
    -------------------------------------
    
    Pick up the meat cleaver on the way down the corridor.  Bust open the wooden 
    crates along the sides of the corridors then run through the door at the end 
    after it opens.
    
    WEST MANSION - Basement Holding Area 2
    --------------------------------------
    
    Rick will enter another area with a locked door that has two skull heads above 
    it on each side.  A Teratoid along with two Foot Soldiers will attack once the 
    door to the right opens in this room.  The Teratoid can make surrounding 
    enemies more aggressive by yelling while they are surrounding him.  This will 
    make the Foot Soldiers glow a purple color and they will attack more 
    aggressively.
    
    Try to kill the Foot Soldiers first since they are weaker than the Teratoid. 
    Kill the Foot Soldiers with the meat cleaver then use charged heavy attacks to 
    damage the Teratoid.  Rick can also pick up severed heads from the Foot 
    Soldiers and toss them at the Teratoid to damage him really badly (charge the 
    heavy button to throw while holding a severed head).  Punch through the crates 
    and barrels in the room where the Teratoid was.
    
    Walk over to the door on the other side and open it then kill the Foot Soldiers 
    inside.  Rick will find a 2x4 in the next room.  Keep killing Foot Soldiers to 
    make the skull heads drop from the sides of the door.  Pick up the Foot 
    Soldiers with the grab button and toss them at the spikes on the skull heads 
    when they lower.
    
    These skull heads will stay up higher than the skull heads in the other room.  
    A player must grab a Foot Soldier then angle it up perfectly with the spike 
    before pressing the heavy attack button to toss the Foot Soldier upwards and 
    impale it on each spike.  If Rick is not properly facing the spike then he will 
    simply kick the Foot Soldier away.
    
    The door in the middle will open after two Foot Soldiers have been impaled.  
    Move down the corridor ahead and break through the wooden crates and barrels 
    along the way.  An Experimental Deadman will attack at the end of the corridor 
    but he shouldn't be that big of a deal by himself.  Run into the next room as 
    the door opens.
    
    WEST MANSION - Basement Holding Area 3
    --------------------------------------
    
    The doorway ahead is locked and the camera will show a lever that is behind the 
    door on the right side of the area.  Lift open the door on the right then bash 
    through the crates and Deadmen will attack.  There is metal pipe in the back of 
    the area that Rick can use to help fight off the Deadmen easier.  Walk through 
    the opening in the wall then pull the lever down using the grab button.  Four 
    spikes will move out of the circular metal pieces surrounding the door in the 
    middle room.  Lucky for Rick, a few Foot Soldiers will fall in the middle room.
    
    NOTE: All of the Deadmen in the area must be killed before Rick can interact 
    with the lever.
    
    Grab and toss a Foot Soldier at each of the spikes along the sides of the 
    locked door.  There are four spikes altogether.  When Rick runs out of Foot 
    Soldiers, open the left door to bring out some more Foot Soldiers.  The door in 
    the middle will open once four Foot Soldiers have been impaled and all Foot 
    Soldiers have been defeated.  Move into the next area.
    
    WEST MANSION - Stairway Corridor
    --------------------------------
    
    Rick will move by a spiked ball with a chain attached to it on the way up the 
    stairs.  The spiked doorway at the top will open up, so step through it for a 
    cutscene.
    
    WEST MANSION - Haunted Hallway
    ------------------------------
    
    Punch all the breakable objects in this hallway for some extra boreworms.  The 
    mask will begin to speak to Rick during a cutscene eventually.  Run up the 
    stairs and pick up the meat cleaver at the top then kick open the next set of 
    doors.
    
    WEST MANSION - Dark Room
    ------------------------
    
    When Rick kicks open the doors, Jennifer will be standing in the middle of the 
    room with her back turned.  Move toward her to activate a cutscene.
    
    The room will change into a much "brighter" display of color and several 
    Deadmen will attack.  Slice through the first wave of Deadmen with the meat 
    cleaver then another wave of Deadmen and Experimental Deadmen will attack 
    afterwards.  Kill them all off and eventually the room will switch back to its 
    normal look.  Enter the hallway through the open doors ahead.
    
    WEST MANSION - Picture Hallway
    ------------------------------
    
    Jen- er, the smartass Terror Mask will call out to Rick as he enters the next 
    hallway. Kick through the door at the end then step inside.
    
    WEST MANSION - Bedroom
    ----------------------
    
    A few Deadmen will be chowing down on something on the bed in the bedroom.  The 
    crate on the right side of the room can be bust open to reveal a 2x4 that could 
    come in handy here.  Deadmen will swarm the bedroom.  Constantly grab them and 
    Rick will kill them all instantly and gain invincibility from the mob.  
    Activate the GRAMOPHONE (5/12) near the entrance to the bedroom after the 
    battle.  Move down the long hallway to the side of the bedroom.
    
    WEST MANSION - Secret Corridor
    ------------------------------
    
    A new enemy will fall down near the end of the corridor then charge Rick.  This 
    enemy is a new form of Deadman.  It is the Glowing Deadman and it can be a real 
    ass in a group of Deadmen.  This enemy is only slightly more powerful than a 
    standard Deadman, but it can easily chop off Rick's arms, which makes it a real 
    obstacle in a crowd if not taken down quickly.
    
    Spring toward the Glowing Deadman and hit it with a heavy 2x4 attack if Rick 
    still has the 2x4.  If not, ram the Glowing Deadman after performing a sprint 
    then hit it with heavy attacks.  It's best to hit these Corrupted before they 
    have a chance to attack Rick and possibly severe an arm.  If one of them ever 
    severs an arm, immediately perform a splatter siphon to stun them and make 
    Rick's arm grow back.  Destroy all the wooden crates at the very end of the 
    hall to reveal Boreworms.  Step through the opening off to the left.
    
    Run to the end of the next hallway then jump into the air and slam the pressure 
    platform in the middle of the floor with a mid-air heavy attack.  Jump and hit 
    the button with a heavy attack.  This will open a door in the hallway behind 
    Rick but it will also activate some spiked crusher traps.  Time a run to 
    quickly run by each crusher (use the sprint).
    
    Step through the opening at the end that is now open then run by the next set 
    of crushers around the right corner.  At the end of the hall, a group of 
    Deadmen will attack from around the left corner.  Paint the walls red with 
    their blood then move up the stairs and step through the opening in the wall at 
    the top of the stairs.
    
    WEST MANSION - Children's Room
    ------------------------------
    
    The door directly ahead is blocked with a mask seal.  Activate the **GRAMOPHONE 
    (6/12)** on the right side of the room then kick through the double doors to 
    the right of the gramophone.  Kill all the Deadmen in the room behind the door 
    then activate the other **GRAMOPHONE (7/12)** inside of that room.
    
    Kick open the door on the other side of gramophone 6.  A glowing Deadman is 
    behind the door.  Rush at him with a ram then hit him with heavy attacks.  Pick 
    up **JEN'S PHOTO (3/4)** in the back of the room.
    
    Step back into the main room and the seal on the door to the right should be 
    broken if all Corrupted in the room have been defeated.  Kick through the door 
    and enter the hallway behind it.
    
    -- CHECKPOINT! --
    
    WEST MANSION - Hallway
    ----------------------
    
    A few Deadmen will attack then a Glowing Deadman will attack with a few other 
    normal Deadmen.  Be sure to ram the Glowing Deadman to keep him from attacking 
    when Rick moves up to him.  Run to the door at the end of the hall then kick it 
    open.
    
    WEST MANSION - Upside-down Room
    -------------------------------
    
    Rick will have to fall into the next room.  Rick will fall to the ceiling of 
    the room and have to walk across the ceiling.  A wave of Foot Soldiers will 
    attack in this room.  Be extra careful when the second wave of Foot Soldiers 
    appears since a Glowing Deadman will be along with them.  Use the ram to hit 
    the Glowing Deadman then kill it first to keep it from severing an arm.  If it 
    severes an arm, do a splatter siphon immediately to get Rick's arm back. After 
    the enemies have been defeated, the door on the opposite side of the room will 
    open.
    
    -- CHECKPOINT! --
    
    WEST MANSION - Long Hallway
    ---------------------------
    
    A total of three Glowing Deadmen will move through the door at the other end of 
    the hall as Rick runs to the other end.  A piece of furniture will fly toward 
    them from the side and kill all three of them though.  Run to the other end of 
    the hall then move into the open hallway to the left.
    
    Stay against either side of the wall (left or right) and move ahead to avoid 
    the furniture that will slide down the center of the corridor.  Rick will have 
    to move to the center of the corridor while moving past a pillar, but do it 
    quickly.  The second piece has another piece directly behind it so don't move 
    too quickly.
    
    Step into the big area with the doors on each side then collect **JEN'S PHOTO 
    (4/4)** from off the right side of the floor.
    
    Run into the corridor ahead and keep to one side like before.  Step into the 
    next big area and wait for the two cabinets to fly down the hall then move 
    further ahead.  The door at the end of the hall will open as Rick steps toward 
    it.
    
    -- CHECKPOINT! --
    
    WEST MANSION - Doll Room
    ------------------------
    
    Move toward the doll in the chair at the end of the hall to trigger a cutscene 
    that will lead into a boss fight.
    
    Boss - Golem Monster
    
    Attacks:
    
    Funiture Toss
    Clock Hand Smash
    Double Arm Smash
    Two Strikes and Left Arm Smash
    Left Foot Smash
    Left Hand Shots
    
    From the start of the fight, the Golem monster will have furniture flying 
    around it as gusts of wind keep the furniture in mid-air.  The furniture will 
    spin in place then the Golem will make it fly toward Rick piece by piece until 
    all of it is gone.  Run to the sides and sprint right as each piece begins to 
    fly toward Rick to avoid it.  A player will have to constantly change 
    directions while stepping away from the furniture.
    
    The Golem has several physical attacks that it will do once the furniture is 
    all gone.  Rick will have to constantly run to the side then quickly sprint to 
    avoid its attack and then hit the Golem while it is stunned.  It will stay 
    stunned for the longest after its clock hand smash and two strike followed by a 
    left arm smash.  The Golem will lean over with either the right or left arm 
    stuck to the ground.  Rick can use that time to hit the Golem from any portion 
    of the body.
    
    A player will really have to keep an eye on the Golem and respond quickly with 
    a sprint at the slightest change in movement when it prepares to attack.  
    Staying too close to the Golem can cause Rick to get hit by the feet of the 
    Golem and it does have a foot crush with its left foot, so stay near its feet, 
    but don't touch them.  The double arm smash where the Golem raises both of its 
    arms and makes them fly toward the floor in front of it takes the quickest 
    movement to avoid.  Sprint out of the way very quickly when it raises both 
    arms.  While close to the Golem, sometimes it will point its left hand toward 
    the floor underneath it and fire two shots toward the ground to create a 
    shockwave in front of it - Rick will have to run away from up underneath it to 
    avoid this move.
    
    Whenever the Golem sinks either of its arms into the ground, run up to it and 
    attack it with light or heavy attacks.  Use the splatter siphon whenever Rick 
    needs more health.  A player can actually use the splatter siphon for quick 
    invincibility from the Golem's attacks if needed.  The necro meter will 
    constantly recharge as Rick attacks, so don't worry about conserving it.
    
    When all of its health is gone, the Golem will break the floor and fall to the 
    floor below.  Rick will follow behind it.  Prepare to tap a random button as 
    Rick starts to pound on the Golem's upper portion with a board.  The inner 
    portion of the Golem will be revealed as Rick pounds on it and tears it apart 
    from the top.  The Golem will fall to the floor even further down and Rick will 
    fall along with it.
    
    -- CHECKPOINT --
    
    The Golem will get stuck in the portion of the floor at the very back of the 
    bottom floor.  The fight will begin again and its health meter will be 
    displayed once again.
    
    Attacks:
    
    Double Arm Smash
    Double Arm Extend Strike
    Clock Hand Smash
    
    The Golem will keep its double arm smash while it remains in the background, 
    but it will send both arms toward the wall in the back of Rick when it attacks. 
    Quickly sprint or roll to the side as it prepares to extend both of its arms. 
    The Golem will also perform a slap to the right with both arms.  Its right arm 
    will move across the area where Rick is so he will have to perform a timed jump 
    to avoid that arm.  Rick will have to jump a little bit before the second arm 
    slap to avoid it.  The timing can be very tricky.
    
    Rick should stay about mid-distance from the Golem for this fight.  Don't stay 
    too far away or Rick will have a greater chance of getting hit easily and he 
    won't have time to move up to the Golem when it is stunned.  Don't stay too 
    close or the attacks will be harder to avoid since Rick will be so close.
    
    The Golem will eventually hit the side of the floor near it with its right arm 
    and sink its clock hand into the floor.  When it does this, run up to it and 
    hit it with light or heavy attacks to damage it - it's really best to ram 
    toward it then start hitting it.  The mask will always yell out "Watch the 
    clock" before the Golem performs its clock hand smash.  Like during the last 
    battle, Rick's necro gauge will constantly be recharged as he hits the doll, so 
    use splatter siphon to gain extra health when needed.
    
    Rick will have to bring down the Golem's health gauge a total of two times.
    
    Prepare to press the random button as Rick jumps to the head of the Golem and 
    begins to tear open its head.  
    
    -- CHECKPOINT --
    
    The Golem will knock away the rest of the floor then Rick will fall to the very 
    bottom floor along with the Golem.  The Golem will have furniture flying around 
    it once again.  The Golem fights the exact same as in the first portion of the 
    battle now.
    
    Attacks:
    
    Funiture Toss
    Clock Hand Smash
    Double Arm Smash
    Two Strikes and Left Arm Smash
    Left Foot Smash
    Left Hand Shots
    Clock Hand Strikes
    
    Dodge the furniture by sprinting to one of the sides as it flies toward Rick 
    and it will begin to attack with arm swings and foot stomps like before.  The 
    Golem will recover from its attacks much faster this time though.  It will also 
    do a new attack.  Sometimes it will swing its clock hand in front of it twice. 
    This move can be avoided by sprinting or rolling to its side right as it 
    performs the move.
    
    Like before, Rick will have to hit the Golem whenever it performs either of its 
    attacks where its clock hand or left hand gets stuck in the ground.  A player 
    will have to move away from the Golem faster when it recovers this time since 
    it will recover faster.  A cutscene will trigger once the Golem's health gauge 
    has been depleted once again.
    
    Prepare to press the Berserker mode button when the button prompt appears after 
    the Golem raises its foot to stomp on Rick (LB/R2).  Press the random button 
    that appears when Rick catches the Golem's left foot in his grip while it tries 
    to crush him.  Tap the random button that appears when Rick grabs the Golem's 
    left arm and slams the arm into the chest.  As Rick starts to tear the head 
    portion, the clock hand will try to knock him off.  Hold up on both the left 
    and right thumbsticks/analogs to keep Rick's balance.
    
    A player will gain the following achievement/trophy for finishing this phase:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- The Berserker
    
    Complete Phase 2: The Doll that Bled.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    A player will also unlock the Berserker skill in the upgrades menu now that 
    Phase 2 is completed.  It's a real good idea to purchase the following for the 
    next phase:
    
    Necro Bar +1
    Health +25%
    Tear you to Pieces 
    
    Tear you to Pieces isn't all that important, but with that grab, Rick can 
    instantly kill any enemy by just grabbing it one time.  He can grab it once 
    then a player can tap the grab button again to tear off the enemy's arm.  It's 
    a very nice move to have for annoying enemies that simply won't die easily.  
    Rick can also use the enemy arm as a weapon for a few attacks.
    
                _____
    P H A S E  |__  /                                                        [PH03]
    ---------  /_ <  --------------------------------------------------------------
             ___/ /  I N  T H E  S H A D O W  O F  T H E  A B Y S S
    ------- /____/ ----------------------------------------------------------------
    
    CORRUPTED CITY - Junkyard
    -------------------------
    
    Rick will start this phase in a junkyard in some other time period.  Break the 
    objects in the immediate area and grab the lead pipe behind the breakable 
    dumpster.  There is a new enemy that is standing still and staring at Rick up 
    ahead.  It most likely wants to have one of Rick's Nikes stuck up its ass so 
    let's not disappoint it.
    
    Walk toward the creature and it will move further ahead then turn back around 
    and stare at Rick.  Move closer to it and a cutscene will activate.  Four more 
    creatures will hop out and join the other.  These creatures are known as 
    Morlocks.
    
    Morlocks try to keep their distance from Rick as much as they can.  They rarely 
    rush in and attack.  They mainly try to surround Rick then perform a jump 
    attack.  They will jump out of sight then a red targeting cursor will appear 
    below Rick and they will try to hop on his back and claw him.  It's important 
    to keep your finger near the roll button while fighting them so Rick can 
    quickly roll out of the way whenever a Morlock targets the floor below him.  
    Rick can also sprint to avoid a Morlock leap attack, but the roll is much 
    better.
    
    To fight them off, use Rick's ram to knock them down or hit them with sprinting 
    heavy lead pipe attacks (if Rick grabbed the pipe earlier).  Morlocks are not 
    really powerful, but they can get annoying when trying to chase them down.  Use 
    Rick's ram if you ever have problems catching one.  Rick can kill one easily 
    with a light, charge heavy, grab combination if the Uppercut Overdrive has been 
    unlocked - this is a good method to kill singles, but keep in mind they can 
    jump away from the uppercut easily.
    
    Another group of Morlocks will attack from back in the beginning area after the 
    first few are defeated.  One final Morlock will fall out of a nearby crate as 
    it tilts over to the side.  That crate is the next area to go to.  Pick up 
    **JEN'S PHOTO (1/4)** from the area behind the stack of crates where the first 
    Morlock was leading Rick to.
    
    Find the crate that the last Morlock fell out of.  It's right near some burning 
    debris that has a sign above it.  The crate has a pink "X" symbol inside of it. 
    Move up into the crate and run across the top of the crates above.  The camera 
    will show a sparking console up ahead.  Keep moving across the crates to reach 
    the console.  Press the grab button near the console to destroy it and the 
    overhead crane will lower a suspended crate to form a bridge that leads across 
    some crates and to a staircase.
    
    Move across the crates then fall to the staircase.  Step inside the open crate 
    then destroy all the breakable objects while moving up the stairs inside.  The 
    door at the top will open as Rick steps near it.
    
    -- CHECKPOINT! --
    
    CORRUPTED CITY - Trap Area
    --------------------------
    
    Fall down to the lower area below and a cutscene will trigger.  A big grinder 
    will appear behind Rick and the game will showcase him from the side for 
    another 2-D platforming area.
    
    Rick will have to make a series of quick jumps through this area in order to 
    reach the end while a grinder follows behind him.  He will have to hop and roll 
    over saws as they move out background grooves in the walls.  Some of the saw 
    blades will stick out of the floor.  Toward the end, Rick will have to knock 
    aside four Deadmen then perform a mid-air heavy attack to break through a weak 
    grating to leave the area.  Another grinder will be in front of him at the end.
    
    Simple Runthrough:
    
    Jump, Roll, Jump, Jump, Roll, Jump, Jump, Roll, Jump, fight four Deadmen, slam 
    the grated floor with a heavy attack
    
    Detailed Runthrough:
    
    JUMP over saw blades
    ROLL under saw blades
    JUMP over three grouped saw blades on the floor
    JUMP over saw blades
    ROLL under saw blades
    JUMP over three grouped saw blades on the floor
    JUMP over three grouped saw blades on the floor
    ROLL under saw blades
    JUMP over saw blades
    FIGHT four Deadmen
    SLAM through the grated floor with a jumping heavy attack
    
    CORRUPTED CITY - SEWER
    ----------------------
    
    Rick will fall through a large pipe and land on a stream of sewage water below. 
    If your Rick doesn't have a lead pipe then pick up the one on the floor and 
    move on ahead.  Rick will have to pass under some overhead pipes that spill 
    sewage out every few seconds.  Time a sprint or normal run to pass through them 
    when the sewage is not pouring out.
    
    Several Deadmen and a few Experimental Deadmen will attack further ahead.  Use 
    the pipe to splat them against the walls.  Punch the barricade further ahead to 
    continue.  A few more Deadmen and one Experimental Deadman will attack up 
    ahead.  Leap over to the metal platform and move across the metal platforms 
    ahead.  The metal platforms will fall eventually, so Rick has to make it across 
    them quickly.  Perform some timed jumps to jump across the gaps with the sewage 
    pipes that spray sewage in the background so that Rick doesn't get hit by the 
    sewage.
    
    Leap over to the next area with the stream of sewage then prepare to leap 
    across the small grinders that roll down the stream toward Rick.  Keep moving 
    to the right and leaping over the grinders along the way.  If Rick gets hit by 
    a grinder, get ready to jump since the next grinder will be on its way and 
    nearly on top of Rick when he gets up.  Eventually Rick will reach the area 
    where the grinders are falling from.  Quickly move underneath the overhead 
    groove in the ceiling where they fall then continue.
    
    Break through the barricade then fight off the Deadmen that move toward Rick on 
    the other side.  Grab the 2x4 up ahead then use it to splat, beat and bitch 
    slap Rick's way through the legion of Deadmen and Experimental Deadmen that 
    move toward him from the right.  Move through the doorway at the end.
    
    CORRUPTED CITY - SEWER PIPE
    ---------------------------
    
    The viewpoint will switch back to a behind view of Rick.  Run toward the door 
    at the other end of the pipe and it will open.  Move through the doorway and 
    fall down the pipe ahead to land in another junkyard.
    
    CORRUPTED CITY - JUNKYARD 2
    ---------------------------
    
    A bus is blocking the way up ahead.  There are two spikes in the middle of some 
    signs that are strapped to chains that are strapped to some cranes that are 
    strapped to the bus.  Wow, that's a mouthful!
    
    Luckily, some Deadmen and Foot Soldiers will attack Rick after the cutscene 
    that will play when he reaches the bus.  Grab the Foot Soldiers and toss them 
    up toward the spikes on the two signs on both sides of the bus.  It's best to 
    constantly use grabs at this part.  Grab the Deadmen and Rick will kill them 
    automatically and, if Rick grabs a Foot Soldier, face a sign and press the 
    heavy attack button to toss the Foot Soldier toward it and impale it to the 
    sign.  Once two Deadmen have been impaled, the bus will rise up and allow 
    passage to the rest of the junkyard.
    
    Defeat the last few enemies that are left behind then move up under the bus. 
    Right after moving up under the bus, turn to the right and punch the three 
    barrels to reveal **JEN'S PHOTO (2/4)**.
    
    Run down the left path then move around the right corner further ahead.  A 
    metal door will slide upward and allow Rick into to the rest of the junkyard. 
    Look off to the left and a fan will be visible below.  Walk toward the flaming 
    barrel and there will be a hole in the gate to the left.  Fall down below.  A 
    cutscene will trigger.
    
    -- CHECKPOINT! --
    
    CORRUPTED CITY - Below the Bridge
    ---------------------------------
    
    Rick will be surrounded by a new type of enemy after the cutscene.  These are 
    Albino Workers.  They are a more humanoid Corrupted, kind of like the 
    Experimental Deadmen.  They have no eyes, but it seems they can still fight 
    extremely well.  They will often carry meat cleavers and they aren't afraid to 
    use them.  They can easily cut off Rick's arms if he is near one with a meat 
    cleaver.  The Workers die just as easily with a meat cleaver though.
    
    Rick can grab each one then kick the Albino Workers into the fan along the side 
    of the area.  Ram through them if they ever try to surround Rick too much.  Any 
    type of attack combination seems to work well against them, but don't them 
    allow them to group around Rick too much.  If Rick has the "Tear you to Pieces" 
    skill unlocked then grab one of them and rip its arm off by grabbing it and 
    press the grab button again.  This will allow Rick to pick up the arm and use 
    it as a weapon.  The arm rip is a really good way to stand your ground against 
    these type of enemies.  If they grab Rick then shake the left thumbstick/analog 
    to break free.
    
    Another good way to fight single Albino Workers is to use a light, charge 
    heavy, grab attack combination if the Uppercut Overdrive skill has been 
    unlocked.  This combination will instantly kill an Albino Worker.
    
    After they are all killed grab one of the meat cleavers that they drop.  
    Eventually a crate and some concrete debris will fall and allow Rick to drop 
    below.  Move to the ledge up ahead then drop to the lower ledge with the gate 
    on both sides.  Look on the train cart that is suspended on the overhead 
    bridge.  There are shiny ledges along the train cart.
    
    Jump toward the first shiny ledge and Rick will grab on.  Leap upward towards 
    the next two ledges.  The cart will rotate toward the building on the other 
    side of the gap.  When it rotates toward the building, quickly hold toward the 
    building with the left thumbstick/analog then jump off the train cart and land 
    on the building.  It will not give a player much time to jump, so jump a bit 
    early while the train cart is rotating.  The train cart will suddenly fall 
    without any warning and it falls fast.  A player will have to fight the Albino 
    Workers again if Rick dies here.
    
    -- CHECKPOINT! --
    
    All is quiet until Rick moves further along the building.  The building will 
    start to crumble.  Keep moving ahead and run across the metal bridge along the 
    building.  Run to the left when Rick can't move directly ahead any further.  
    Run toward the ledge that has an Albino Worker in the opening of a building 
    across from it then leap toward that Albino Worker.  The Albino Worker will 
    shine a bit as Rick faces him.  Be ready to rapidly tap the light attack button 
    that will appear on the screen as Rick jumps.
    
    CORRUPTED CITY - Building 1
    ---------------------------
    
    Rick will land on the Albino Worker then he will have to fight the Worker.  
    Move further into the building and some Albino Workers will be waiting down the 
    next corridor.  A cutscene will trigger and some debris will fall on them and 
    block off that left path.  An Albino Worker will ram through the wall next to 
    the building opening where Rick jumped in, so kill him then move through the 
    new opening in the wall.
    
    Rick will have to fight a big group of Albino Workers on the other side of the 
    wall.  Don't allow them to surround Rick since they all have meat cleavers.  
    Ram through them if they ever start to surround Rick since they can easily cut 
    off an arm and slice Rick up pretty badly when grouped.  Collect **JEN'S PHOTO 
    (3/4)** from near the window by the opening in the wall.
    
    When Rick moves down the corridor ahead, debris will fall and block off the 
    path ahead.  Stand near the opening in the building wall to the right then look 
    toward the next building to see a shiny weak wall on the building across from 
    Rick.  Leap toward the weak wall and rapidly tap the light attack button that 
    appears and Rick will plow through the wall and land in the next building.
    
    CORRUPTED CITY - Building 2
    ---------------------------
    
    Move around the left corner and some debris will fall from the ceiling and 
    crush an Albino Worker.  The mask will mention that the roof is falling apart. 
    Well, not just yet though.
    
    Fight off the Albino Worker in Rick's path.  Concrete debris will fall and hit 
    the next Albino Worker down the corridor.  Hop over the debris then kill the 
    Albino Workers on the other side.  Walk toward the opening in the wall ahead. 
    Leap toward the weak wall of the building next door and rapidly tap the light 
    attack button along the way then Rick will break down the wall and land in the 
    next building.
    
    CORRUPTED CITY - Building 3
    ---------------------------
    
    If you want to listen to the Terror Mask's dialogue to Rick in peace, don't 
    move to the right whenever Rick lands in the next building.  Whenever Rick 
    steps to the right, the floor underneath him will start to crumble.  Run toward 
    the wall on the other side then turn to the left and run toward the opening in 
    the side of the building up ahead.
    
    Run toward the opening in the wall then stand at the ledge that looks toward 
    the next building.  DON'T JUMP YET!  Wait for the floor to crumble and start to 
    lower beneath Rick.  Wait for the mask to tell Rick to jump then leap over to 
    the next building - the mask will yell "Jump".  Rick will reach out while 
    jumping and grab onto the rooftop of the building across from him and pull 
    himself up. Make sure that you hold forward on the left thumbstick/analog while 
    pressing the jump button.  A piece of the ledge on the other side is shiny, so 
    Rick will lock onto it while he jumps.
    
    NOTE: A checkpoint activates right when Rick stands on the last crumbling 
    ledge, so if he falls, Rick gets to start right back on that crumbling piece. 
    If Rick stands still while on the back of it after restarting, it won't fall 
    until he moves forward.
    
    -- CHECKPOINT! --
    
    CORRUPTED CITY - Building 4
    ---------------------------
    
    Move ahead then run up the ramp off to the left.  The steel tower off to the 
    right will fall and form a bridge to the building across from the current 
    building.  Walk across the steel tower.  Some Deadmen can be seen on the side 
    of the building that the tower leads to.  Speed up while at the very end of the 
    steel tower bridge since it will shake then fall from underneath Rick 
    eventually.
    
    -- CHECKPOINT! --
    
    CORRUPTED CITY - Building 5
    ---------------------------
    
    A Glowing Deadman and a few normal Deadmen will attack in the room of the next 
    building.  The room has a camera view from a corner which can throw off your 
    fighting a bit at first and let the Glowing Deadman get the upper hand.  Aim 
    downward then ram ahead if you want to hit the Glowing Deadman after entering. 
    Use splatter siphon or Berserker mode to instantly make Rick's arm grow back of 
    the Glowing Deadman chops one off.  Pry open the door on the left side of the 
    room.  A player will have to hold both thumbsticks/analogs away from each other 
    while prying the door.  Step inside the next room.
    
    The next room will show an overhead view.  A shiny stone sticks out of the 
    right wall above.  Stand below the stone then jump and Rick will grab onto it.  
    As soon as Rick jumps to the first stone, the floor below him will fall.  Leap 
    to the shiny stone on the opposite wall then leap toward the next stone up 
    higher on the wall that Rick just jumped off of.  Look up and to the left to 
    see one more stone.  Leap and grab onto the final stone then jump to the 
    doorway.  Deadmen will crawl along the walls in the background while jumping.
    
    Several Deadmen will attack in the top room.  Kill them to break the mask seal 
    on the doorway.  Move through the doorway once all Deadmen are killed.  Fall 
    down the elevator platform while on the side of the building then pull the 
    lever on the far side to make the elevator descend.  Get off the elevator and 
    look toward the right.  There is a shiny piece of debris on the building across 
    from Rick.  Stand on the ledge closest to that shiny piece of debris then leap 
    toward it.  Prepare to rapidly press the light attack button that will appear. 
    Rick will land in the building next door and a cutscene will activate.
    
    -- CHECKPOINT! --
    
    CORRUPTED CITY - Building 6
    ---------------------------
    
    When Rick falls, grab **JEN'S PHOTO (4/4)** on the right side of the area when 
    you regain control of him after the cutscene - Rick can collect this after the 
    battle also.  Rick can also find a meat cleaver on the left side of the area.
    
    A few Morlocks will attack at the start of the battle.  Pick up the meat 
    cleaver then slice them apart.  The Aegis (snake creature) from the cutscene 
    will eventually kick over a pillar and it will hit the wall on the side of the 
    building and the wall will slide over and form a ramp.  Move up the ramp and 
    step into the next building.
    
    CORRUPTED CITY - Building 7
    ---------------------------
    
    The Aegis will show itself again and cast a spell that will make the 
    surrounding Morlocks invincible.  The Morlocks cannot be harmed while they have 
    a greenish aura around them from the Aegis.  The Aegis must be defeated in 
    order to damage the Morlocks.
    
    The Aegis will stand at the top of a platform with two pillars supporting it on 
    the left side of the room.  Run over to the two pillars and punch them to 
    destroy the two pillars and make the Aegis fall to the area with Rick.
    
    NOTE: If Rick enters this area with a weapon, lay down the weapon in order to 
    use it later for the Morlocks.  On the other hand, if Rick can hit the Aegis 
    with a heavy sprinting weapon attack, that attack will take tremendous damage 
    from it, but it will break the weapon.
    
    While the Aegis is on the floor with Rick, face the Aegis and perform a sprint 
    followed by a ram directly toward it to knock it down.  If Rick tries to chase 
    after the Aegis normally, it will constantly teleport away from him.  Ramming 
    it is the only way to stun it to where Rick can hit the Aegis.  When Rick hits 
    the Aegis with a ram, it will fall over and remain stunned for a few seconds.  
    Rush over to the fallen Aegis and hit it with light and heavy attacks to damage 
    it or just ram it again.  Rick's ram takes off quite a bit of damage from the 
    Aegis.  Rick can kill the Aegis with a splatterkill.
    
    Once the Aegis is killed, Rick can kill the Morlocks like normal.  If Rick has 
    a weapon, the battle will be much easier.  Debris on the side of the building 
    wall to the side will crumble after the battle.  Move toward the debris to 
    trigger a cutscene.
    
    -- CHECKPOINT! --
    
    CORRUPTED CITY - In Front of the Meat Factory
    ---------------------------------------------
    
    Rick will be attacked by several Foot Soldiers after the cutscene.  Kill the 
    Foot Soldiers like normal.  Eventually a cutscene will trigger and a Door 
    Guardian (Corrupted mouth) will form in front of the Statue of Liberty Head. 
    The mouth has to be fed in order to pass through it.
    
    Thankfully, Albino Workers and Foot Soldiers will attack Rick after the mouth 
    appears.  Grab one of the enemies and toss it toward the Door Guardian mouth. 
    Foot Soldiers are the easiest to toss toward the Door Guardian since Rick can 
    move while holding them.  Albino Workers are harder since Rick must instantly 
    toss them or else they will break free from his grip.  Once the mouth is fed 
    enough enemies, it will open up permanently and allow Rick to pass through it.
    
                __ __
    P H A S E  / // /                                                        [PH04]
    --------- / // /_ -------------------------------------------------------------
             /__  __/  T H E  M E A T  F A C T O R Y
    ---------- /_/ ----------------------------------------------------------------
    
    MEAT FACTORY - Entrance Corridor
    --------------------------------
    
    Rick will start out in the front corridor of the Meat Factory at the beginning 
    of this phase.  Move down the dripping corridor then run up the stairs ahead. 
    Run toward the meaty red wall at the end of the top corridor and punch it until 
    the grab button prompt appears.  Press the grab button then hold both 
    thumbsticks/analogs away from each other and watch as Rick tears open the 
    bloody wall.  Continue into the next hallway.  Pick up the 2x4 at the end of 
    the next hallway then kick open the door.
    
    A cutscene will trigger as Rick steps into the next room.  Be sure to run back 
    and break open the crates for some extra Boreworms after the cutscene.  Move 
    toward the screen to continue.  A Deadman will fall in front of Rick and it 
    will run down the corridor.  Follow it to the room ahead.
    
    MEAT FACTORY - Holding Area
    ---------------------------
    
    A security camera will be shown in view and several Deadmen will attack Rick 
    once the door seals off behind him.  A few Glowing Deadmen will attack 
    throughout this battle.  Use the trusty 2x4 and splat everything against the 
    walls with it.  There is another 2x4 lying in this room, so grab that weapon 
    once the first 2x4 breaks.  Try to kill off the Glowing Deadmen as they appear 
    so they won't be that much of a problem.
    
    Once all the of the Deadmen are defeated, the door on the opposite side of the 
    room will open.  Make sure to break all the crates in the current room then 
    move into the next corridor.
    
    Right after the viewpoint shows a Deadman below the stairs a Glowing Deadman 
    will fall down from the ceiling in front of Rick and attack.  If Rick still has 
    the 2x4 then just knock it aside.  Pick up the meat cleaver on the way down the 
    stairs.  Drop the 2x4 if Rick still has it at this point since its most likely 
    almost broken anyway.  Chop up the Deadman feasting on the meat in the cart 
    down the corridor then kick through the gate further ahead.  Move down the 
    stairs past the gate then enter the room at the bottom.
    
    MEAT FACTORY - Holding Area 2
    -----------------------------
    
    A sac-like appendage will be seen in the viewpoint as a new creature exits the 
    current room that Rick steps into.  A few Albino Workers will attack in the 
    room, so get ready to chop, chop, chop with that meat cleaver!  Move through 
    the open doorway and enter the corridor ahead after killing all the Albino 
    Workers.
    
    -- CHECKPOINT! --
    
    Some Deadmen will be feasting on some meat right behind the nearby gate door at 
    the end of the corridor.  Kick through the door and kill- oh wait, Rick just 
    crushed them with the door... Continue down the stairs and enter the next room.
    
    MEAT FACTORY - Holding Area 3
    -----------------------------
    
    An Albino Worker will be attacking Deadmen in this room then the door behind 
    him will bust open and both the Deadmen and Albino Worker will get splatted by 
    a new enemy!  This large enemy with a sac appendage for a right arm is known as 
    a Metamorl.  Always get far away from this enemy when it starts swinging with 
    its right arm.
    
    It's best to attack Metamorl enemies with charged heavy attacks for now.  Rick 
    can jump into the air and perform a charged heavy attack on the way down or a 
    heavy attack can be done while on the ground or during the middle of a light 
    attack combination.  Rick can also ram the Metamorl for some extra damage.  
    Jumping charged heavy attacks take the most off the Metamorl.  However Rick 
    attacks it, be sure to back off from it after about two hits since it will try 
    to counterattack with one of its own attacks.
    
    When it glows red, finish it off with a splatterkill.  Rick can use its head 
    appendage as a weapon.  The door in the back of the room will open after the 
    battle.  Be sure to break all crates in the room before leaving.  Move through 
    the doorway then pick up **JEN'S PHOTO (1/4)** from off to the left before 
    moving toward the gate in the back of the corridor.
    
    Kick through the gate up ahead.  As Rick turns the right corner, he will enter 
    a very dark corridor where he can't even see in front of him then- OH SHIT, NO, 
    NOT YOU AGAIN!  WHERE'S MY SHOTGUN!  Some sort of hulking creatue with blades 
    will appear down the dark corridor.  Perhaps Rick fought that thing in another 
    life? Anyway, the big bad man will disappear and the door down the corridor 
    will open, so step inside the next room.
    
    MEAT FACTORY - Furnace Control Room
    -----------------------------------
    
    Foot Soldiers are moving about in the next room.  The viewpoint will show some 
    sharp spikes that stick out of impalement chairs on the left side of the room.  
    Rick must grab a Foot Soldier with the grab button then carry it over to one of 
    the spikes on the chairs and slam the Foot Soldier down onto the chair with the 
    heavy attack button.  This will impale the Foot Soldier to the chair.
    
    After Rick has impaled four Foot Soldiers on the chairs a cutscene will play as 
    the chairs with the Foot Soldiers are sent toward the furnace in the back of 
    the room.  The furnace will close off and burn the Foot Soldiers in the chairs 
    as the heaters activate.  This will cause the door to the right to open as the 
    furnace inside is activated.
    
    Walk toward the open doorway on the right side of the room.  Time a run so that 
    Rick moves by the room when the heater on the left wall deactivates or Rick 
    will be burned.  He will only take damage from the heater.  It will not 
    instantly kill him.
    
    -- CHECKPOINT! --
    
    MEAT FACTORY - Long Corridor
    ----------------------------
    
    Move down the corridor then look behind the covered bed next to the group of 
    pipes on the left wall to find **JEN'S PHOTO (2/4)** on the side of the 
    corridor floor.
    
    Follow the corridor to the first turn to the left.  Rick will have to fight a 
    few Deadmen at the turn.  Kill them then break the crates around the area and 
    run toward the door at the end.  Use the grab button to pry the door open while 
    you hold in opposite directions with the left and right thumbstick/analog.
    
    MEAT FACTORY - Torture Chamber Corridor
    ---------------------------------------
    
    Rick will step into a corridor intersection.  There is only a breakable crate 
    down the right end.  Move straight ahead then time a run to grab the meat 
    cleaver at the dead end of the corridor when the flame current around the 
    corner turns off if you want to grab the meat cleaver for later.
    
    Run down the long corridor back at the intersection.  There will be dead bodies 
    strapped to some meat hooks through the windows on the left side as Rick moves 
    by the windows.  Step into the furnace area at the end of the hall.
    
    MEAT FACTORY - Furnace
    ----------------------
    
    The furnace will seal and activate once Rick steps inside.  The Foot Soldier in 
    the middle chamber will explode as the heaters turn on in this area.  Deadmen 
    will attack Rick in the first chamber, so kill them off as they appear.  
    Constant grabbing will work fine here.
    
    As long as the green light with the smiley face stays lit up along the current 
    chamber, Rick will be fine.  Whenever the red light with the skull symbol 
    lights up, run to the middle chamber since the heaters in the current chamber 
    are about to turn on.  The Terror Mask will tell Rick when he can move on.  
    Whenever the mask says "Gotta' go", Rick can move on to the next heater. It 
    might still be activated a bit, but the heater won't hurt Rick at that time.
    
    NOTE: Rick can activate Berserker mode in any chamber and really get a large 
    amount of blood from kills in this furnace area.  The enemies constantly pour 
    into the chambers, so if he kills quicker, they will spawn more often.
    
    Foot Soldiers will attack in the middle chamber.  Rick can pick up a Foot 
    Soldier and kick it into a chamber that has its heater activated to kill a Foot 
    Soldier instantly.  When the middle chamber is about to activate run to the 
    next chamber.
    
    Foot Soldiers will continue to attack in the final chamber.  Rick can activate 
    Berserker mode in the final chamber and really score a bunch of blood as he 
    kills since Foot Soldiers will continue to pour into the chamber regardless of 
    how many Rick kills.  The door at the end of the furnace will eventually open 
    as the final set of heaters in the last chamber are about to turn on.  Run into 
    the green room behind the open doorway before the last heater activates.
    
    Rick will stand in the green room for a while and speak then the floor will 
    drop out from underneath him and he will fall to a new area.
    
    -- CHECKPOINT! --
    
    MEAT FACTORY - Conveyor Belt
    ----------------------------
    
    Rick will fall deeper into the Meat Factory and the camera will rotate to 
    display a side view of him for another 2-D area!
    
    Deadmen will be running both ways in the background throughout this stage.  
    Step onto the conveyor belt to the right.  Deadmen will attack from both 
    directions eventually.  Rick will be taken toward a metal compactor further 
    down the conveyor belt.  Time a run to run underneath it then prepare to fight 
    off some more Deadmen.
    
    Time a run and run underneath the next compactor further ahead.  Rick will have 
    to run underneath a total of four compactors.  He will have to run underneath 
    one then stay in between two while moving back to the left then quickly run 
    underneath another one.  Jump up to the area with the heaters before the 
    conveyor belt takes Rick to the grinders below it.
    
    Kill the Deadmen as they move toward Rick while in the heater area.  The heater 
    area will eventually get blocked behind Rick as he moves to the end.  Time a 
    jump to leap over to the gear as the platform with the wheel moves below. Time 
    another jump to leap to the next conveyor belt as the second platform with the 
    wheel moves upward.  Leap to the next gear then time a jump to leap to the next 
    conveyor belt once the platform with the wheel moves downward.
    
    Fall down to the next area and fight off the Deadmen and Experimental Deadman 
    that move out of the back doorway.  Rick will have to move through some flame 
    currents that erupt from floor heaters up ahead.  Don't jump.  Run over the 
    heaters and wait for one heater to go off then move to the next.  Rick has to 
    be quick when moving from one to the other to avoid being hit.
    
    Rick will have to leap over the single heater since a metal piece forming a 
    ramp is behind it.  Grab the lead pipe on the floor then use it to hit the 
    Deadmen that come through the doorway beside it.  Time some more runs to get 
    through the next set of heaters.  Rick can stand in between the set of three 
    heaters and wait for the first of the last three to turn off.  Jump onto the 
    moving platform then leap over to the next floor.  A sign that says "Control 
    Room" is displayed on the back wall.  Knock aside all the Deadmen that attack 
    from each side then move into the control room to the right.
    
    MEAT FACTORY - Dark Corridor
    ----------------------------
    
    Rick will step into another corridor that will light up as he moves forward. If 
    you look closely as Rick moves ahead, it looks as if something appears on the 
    screen!  It's barely noticeable though.
    
    Smash all the crates down the hall then pry open the door at the end.  The view 
    of the next corridor will show a far off view of Rick.  As he moves toward the 
    light in the middle of the corridor, Deadmen will move down the walls of the 
    corridor and attack him.  Fight them off with the lead pipe if Rick still has 
    it.  Move to the end of the corridor then step into the next room.
    
    MEAT FACTORY - Tank Room
    ------------------------
    
    Rick will enter a room with three tanks that hang in the back of the room past 
    the opening above the controls in front of him.  Smash all the wooden crates 
    inside the room for some extra boreworms then pull the lever on the control 
    panel up ahead.  The two tanks on both ends of the bloody tank will move 
    downward.  The doors on both side of the room will now open.  Choose a room and 
    go inside
    
    -- Left Room
    
    There will be a lead pipe off to the left in the left room.  Destroy all the 
    wooden crates inside then and then pull the lever on the control panel to the 
    right.
    
    Three spikes will stick out of the nearby wall after Rick pulls the lever.  
    Foot Soldiers will attack after the spikes appear.  Grab the Foot Soldiers and 
    kick one of them onto each of the three spikes on the sidewall.  Rick can also 
    use the lead pipe to knock them onto the spikes.  The tank in the middle room 
    will fill with blood as the first three enemies are grinded up.
    
    Albino Workers will enter the room then three more spikes will appear where the 
    first set of three was at.  Knock or throw three Foot Soldiers or Albino 
    Workers onto the next three spikes to finish filling the tank on this end.  
    Leave the room then head to the right room.
    
    -- Right Room
    
    Break all the crates inside the room then pick up **JEN'S PHOTO (3/4)** near 
    the crates on the opposite side of the room.
    
    Pull the lever on the control panel to make the right test tube raise up 
    outside the opening to this room.  Grinders will appear on the left and right 
    side of the opening.  Foot Soldiers will attack. Pick up the Foot Soldiers and 
    toss them into the grinders or use the lead pipe to knock them into the 
    grinders.  After the tank is filled a bit, a Metamorl will step through the 
    doorway to this room.
    
    The Metamorl can be knocked into a grinder to fill the tank the rest of the 
    way.  Make him stand with his back to a grinder then jump punch him with heavy 
    attacks and he will eventually be knocked into the grinder.  Once he is grinded 
    up the tank will lower again and the door to the side will open.
    
    NOTE: The tank in the right room can be filled by just killing enemies also. 
    There is really no need to knock the Metamorl into a grinder.  The Metamorl 
    will instantly fill the tank if it is grinded though!
    
    Once both tanks have been filled, return to the middle room.  The last tank 
    that was filled will rise upward and the opening with the three tanks will 
    close.  An elevator door behind Rick will open up.  Step onto the elevator and 
    pull the lever on the right side to make the elevator ascend.  It will rise and 
    Jennifer will speak to Rick.
    
    -- CHECKPOINT! --
    
    MEAT FACTORY - Control Room
    ---------------------------
    
    Jennifer will continue to speak with Rick as he gets off the elevator.  Several 
    images of Jennifer will be displayed across the monitors in the control room as 
    Rick steps into it.  Smash all the wooden crates in the control room for extra 
    boreworms.
    
    There are two other rooms in the control room that Rick can enter.  Enter 
    either room since they both lead the same way.  Two Deadmen will attack Rick in 
    either of the hallways along the side of the control room.
    
    NOTE: If you want the extra blood, Rick can enter the other corridor once the 
    paths meet in the next room and kill off the other two Deadmen.
    
    MEAT FACTORY - Meat Blender
    ---------------------------
    
    Both paths will meet in front of a long hall.  Pick up the lead pipe along the 
    side of the room then step onto the metal floor up ahead.
    
    The gate behind Rick will slam shut and the middle portion of the floor will 
    open up as a fan below the floor turns on.  Deadmen will fall onto the floor 
    with Rick and attack.  Kill off the Deadmen as they appear.
    
    Eventually the Terror Mask will tell Rick to move on to the middle floor as it 
    closes "Go, Rick.  Go, go go!"  The floor that Rick first stands on will open 
    up to show a fan below it, so Rick needs to quickly move to the middle floor. 
    Literally stop everything that Rick is doing and move to avoid death.
    
    NOTE: If you watch the lights on the side of the wall of the current floor, 
    they will suddenly start to flash when the floor is about to open.  The lights 
    on the middle of the floor will start to blink as well (they will stay on or 
    off while the floor remains closed).  The lights above a floor that closes will 
    go off the moment that the floor shuts.  Rick will have to move to a total of 
    five floors in this room.
    
    More Deadmen will attack on the next floor.  Eventually, Rick will have to move 
    again and the Terror Mask will warn Rick about moving.  On the third piece of 
    floor, Rick will have to fight Albino Workers.  Rick can kick them off into the 
    fans below if he grabs one.  Don't try to rip off their arms too much with a 
    grab at this part since Rick could get stuck on the floor as it opens.  Pick up 
    one of their meat cleavers to help kill them much quicker.
    
    Rick will have to move once again.  He will have to move to the nearest floor 
    that closes as the current one prepares to open.  Deadmen will attack Rick on 
    the new floor.  Rick will have to jump to another floor eventually.  Albino 
    Workers will attack on the new floor.  Try to get a meat cleaver and the rest 
    of the group can be killed quickly!  The current floor will stay closed as the 
    next floor closes.
    
    Once the next floor closes a Metamorl will exit from the opening on the other 
    side then move toward Rick.  Use jumping charged attacks to defeat the 
    Metalmorl and pick up a meat cleaver then hit it with a charged heavy attack to 
    do some real big damage.  Step into the corridor ahead to continue.
    
    -- CHECKPOINT! --
    
    Move down the corridor ahead and approach the big metal door at the end. The 
    door will open eventually.
    
    MEAT FACTORY - Prison
    ---------------------
    
    Glowing Deadmen and Albino Workers are trapped in the cells along the sides of 
    the next room.  The camera will show a shotgun lying near a dead body up ahead. 
    Run toward the shotgun and grab it.  Rick will have to shoot through one of the 
    cell doors to hit an enemy with the shotgun the first time.  The enemies need a 
    reason to hate him.
    
    After the first shot, the Glowing Deadmen and Albino Workers will tear down 
    their cell doors in an "Aw hell, you've done it now" type of way.  Rick fires 
    very slowly with the shotgun, but each shot is one hell of a blast.  Rick can 
    make all the enemies group and kill the majority of them with one shot from the 
    shotgun!
    
    After the enemies are all defeated, collect **JEN'S PHOTO (4/4)** from the 
    second cell on the right (as if Rick was just entering this area).
    
    There are several meat cleavers lying around but Rick should keep a shotgun. 
    Drop the current shotgun then pick up the shotgun on the elevator directly 
    ahead to have more shotgun ammo then push the elevator button inside to move up 
    to the next floor.  A cutscene will activate.
    
    -- CHECKPOINT! --
    
    MEAT FACTORY - Slaughterhouse (Floor 13)
    ----------------------------------------
    
    Boss - Biggy Man
    
    -- Battle 1
    
    If you're a Splatterhouse fan of the original Splatterhouse title, this portion 
    of the boss battle should seem somewhat familiar to you.  The creature with two 
    chainsaws for hands is known as Biggy Man.  The camera will showcase a side 
    view of Rick and Biggy Man for this battle.
    
    Biggy Man will start on the right side of the walkway and Rick will start on 
    the left side near the elevator door.  Biggy Man will move toward Rick the 
    entire time.  Rick should have a shotgun, so blast Biggy Man with it to damage 
    him.  Try to delay the first shot as long as possible since Biggy Man's health 
    bar will not appear until a few seconds into the battle.  Rick does not take 
    off damage from Biggy Man if he shoots too quickly at him from the beginning.
    
    Make sure that all the shots are fired from close range.  Take breaks in 
    between the shots to make sure that each shot takes off maximum damage.  You 
    want the shotgun to take his full life meter!
    
    If he survives the shotgun attacks then Rick will have to fight him normally 
    and Biggy Man is not easy with melee attacks.  Your best bet would be to 
    activate Berserker mode and hit him or damage him with Rick's normal attacks 
    and prepare to take damage then use splatter siphon to replenish Rick's health.
    
    A cutscene will activate once all of Biggy Man's health has been drained.
    
    -- Battle 2
    
    The game will switch back to a 3-D view behind Rick for the rest of the battles 
    ahead.  Rick has no shotgun for the rest of the battles.
    
    Attacks:
    
    Right Arm Chainsaw Slice
    Left Arm Chainsaw Slice
    Overhead Chainsaw Slice
    Double Overhead Chainsaw Slice
    Chainsaw Shockwave *
    Left Arm Chainsaw Slice and Right Arm Slice *
    Stepping Slices *
    
    * starts these attacks at half health
    
    Rick can dodge all of Biggy Man's attack by simply running to the side of him 
    and circling him for this first battle.  Watch Biggy Man's attacks and notice 
    that he pauses briefly after each attack.  His attacks give little warning 
    except for a slight flinch of his arm before the attack.  His overhead attacks 
    give the most warning since he will hold his arm upward before each of the 
    attacks.
    
    Wait for Biggy Man to attack then step to the side to avoid his attack and then 
    hit him with a three hit combo.  Hit him with a light, heavy, heavy combo.  
    This combination should take a good bit off of him and keep Rick safe during 
    all of the attacks.  Biggy Man will be knocked back after the third hit and he 
    will try to attack shortly after falling back.  It's very risky to perform any 
    type of charge attack on him since Rick might accidentally charge an attack 
    while Biggy Man is about to attack - Biggy Man attacks cannot be cancelled.  
    Rick's ram can work just as well for hitting him while he recovers also.  As 
    always, use splatter siphon if Rick's health ever gets too low.  It's up to you 
    if you want to use Berserker mode or not - it's kind of overkill for right now.
    
    Biggy Man will start a few new attacks as half of his health is taken.  He will 
    start to make a quick leap then hit the floor and cause a shockwave of energy 
    around him.  If Rick is caught in the shockwave, the screen will turn black and 
    Biggy Man will try to hit him afterwards.  A player will have to shake the left 
    thumstick/analog to avoid the attack.  Biggy Man will attempt to attack Rick 
    two more times and a player will have to respond with a shake of the left 
    thumbstick/analog once again.
    
    Biggy Man will also start a new two hit slice combo that is much faster than 
    his other swings and he also has a new attack where he will step toward Rick 
    twice and slice downward with each step.  He will become more violent with all 
    of his swings at half health overall.  Keep hitting him with a quick three hit 
    combo.  When he starts to glow red, grab him for to start a splatterkill 
    sequence.
    
    Tap the random button as Rick gets behind Biggy Man and chokes him.  The lights 
    will go off eventually.
    
    -- Battle 3
    
    Biggy Man will escape the choke hold when the lights go off.  Prepare to run 
    when the lights come back on and he appears near Rick since Biggy Man will try 
    to attack.
    
    Attacks:
    
    Chainsaw Shockwave
    Left Arm Chainsaw Slice and Right Arm Slice
    Stepping Slices
    Right Arm Slice and Left Arm Overhead Slice
    Uppercut Slice
    
    The battle will play out just like it did before, only this time, Biggy Man 
    will start out just as violent as he was toward the end of the second battle. 
    He will not perform any single slices this time except for his new uppercut 
    slice.  Most of his attack will be two swing combinations for this battle.  He 
    can still be hit with a three hit combo while he recovers from his attacks and 
    his attacks can still be avoided the same way, so avoid his attacks then hit 
    him with a three hit combo or a ram then go back to running.
    
    You have to really watch out for his new uppercut slice during this battle.  He 
    will break out into a dash then charge Rick and uppercut with a chainsaw arm.  
    This move will instantly cut off Rick's arm and it's very quick.  If Rick loses 
    an arm, be sure to pick it up and hit Biggy Man with it.  Use splatter siphon 
    to grow another arm instantly.  When Biggy Man starts to glow red again, run up 
    to him and grab him to start another splatterkill sequence.
    
    Tap the random button to stomp Biggy Man's left arm then hold to the left with 
    both thumbsticks/analogs to tear his arm off.  The lights will go off and Biggy 
    Man will escape again.
    
    -- Battle 4
    
    Well, Rick just did half of Jax's fatality to Biggy Man, so we need one more 
    arm to completely finish him.  Biggy Man will get up and another battle will 
    start.  This time Rick has his own chainsaw however courtesy of Biggy Man!
    
    Be prepared to run to the side to avoid Biggy Man's dashing uppercut when the 
    lights come back on.  He will charge fast!
    
    Attacks:
    
    Overhead Chainsaw Slice
    Left Arm Slice
    Left Arm Turning Slice
    Stepping Slices
    Uppercut Slice
    
    NOTE: Rick cannot jump while holding the chainsaw.  He cannot put the chainsaw 
    down either.  Trying to jump will make Rick crank the chainsaw - sort of a 
    taunt.  Rick can't roll or spring while holding the chainsaw either.
    
    Rick's Chainsaw attacks:
    
    Light Attack = Horizontal Chainsaw Slice
    Heavy Attack = Overhead Chainsaw Slice
    
    Biggy Man will mix up his attacks a bit during this battle.  He has attacks 
    from both battles during this battle.  He will not perform his shockwave attack 
    anymore though.  Biggy Man will stay just as violent as he was during the last 
    battle.  All of his attacks can still be dodged the same way.
    
    Dodge his attacks and hit him with a three hit combination attack of chainsaw 
    swings.  Whichever combination Rick does is really up to the player.  Rick's 
    heavy attack will plunge the chainsaw into the shoulder of Biggie Man as it 
    grinds him but it leaves Rick more open to attack so it's best to only do light 
    swings.  When Biggy Man blinks red again, run up to him to perform a 
    splatterkill once again with the tap of the grab button.
    
    Rick will impale Biggy Man through the stomach with the chainsaw, so hold both 
    thumbsticks/analogs upward as Rick tries to grind upward.  Rick will eventually 
    knock Biggy Man down and a cutscene will play that will end this phase.
    
    A player will gain the following achievement/trophy for finishing this phase:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Be Garbage of Cesspool
    
    Complete Phase 4: The Meat Factory
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Rick will also gain the Splatter Slash skill after the battle.
    
    It's good to buy the Health +50% upgrade for the next few phases.  The Necro 
    Bar +2 upgrade should be bought as well since Rick has now gained the Splatter 
    Slash skill.
    
                ______
    P H A S E  / ____/                                                       [PH05]
    --------- /___ \  -------------------------------------------------------------
             ____/ /  T H E  C O R P S E  T H A T  W O U L D N ' T  D I E
    ------- /_____/ ---------------------------------------------------------------
    
    CATACOMBS - Entrance
    --------------------
    
    Rick will start out in an underground area with a blood cipher on the wall in 
    front of him.  As the mask speaks to Rick, Deadmen and Experimental Deadmen 
    will eventually climb out of the ground and attack.  It's time to try out 
    Rick's new attack that he got in the last phase!  Build up the necro meter to 
    at least once unit of necro energy by attacking the Deadmen then wait for all 
    the enemies to crowd up then hold the LT/L1 button then press the light attack 
    button to kill the majority of them in one Splatter Slash.
    
    A player will gain a new achievement/trophy for killing an enemy with this 
    move:
    
    Dead Came Ripping
    
    Kill an enemy with a Splatter Slash
    
    Killing off the Deadmen will power the blood cipher on the wall.  Once the eye 
    opens, the enemies will be all gone in the area.  Walk over to the blood cipher 
    and punch the eye on it.  Some stairs will rise up to the left of Rick.  Make 
    sure that Rick has destroyed all the bone pillars in the area for extra 
    boreworms then move up the stairs.
    
    Pick up **JEN'S PHOTO (1/4)** off to the left at the top of the stairs.  Run 
    along the ledge while heading to the right side.  Some big creature will hit 
    the walls and make indentions in them as Rick runs by them.  Pick up the 
    chainsaw at the end of the path and the door behind Rick will unseal. Rick can 
    hold the chainsaw in front of him as he runs by holding the RT/R1 button while 
    moving.  Move through the open doorway.
    
    CATACOMBS - Entrance Corridor
    -----------------------------
    
    Kill the first few Experimental Deadmen with chainsaw attacks then move down 
    the corridor ahead.  Hold the RT/R1 button and saw right through the Glowing 
    Deadmen at the end of the corridor.  Use light or heavy attacks or simply run 
    by and slice the Experimental Deadmen that appear after the right turn then 
    move through the doorway that opens at the end.
    
    CATACOMBS - Tomb
    ----------------
    
    Experimental Deadmen and a new type of Deadmen will break out of the crypts in 
    the tomb area.  The new type is called Enraged Deadmen.  These Deadmen cannot 
    be hit with normal bare-handed physical attacks without suffering damage.  They 
    have to be hit without using Rick's fists.  It doesn't really matter right now 
    though, since Rick has a chainsaw.  The chainsaw will cut through them with one 
    swing just like all the rest!
    
    Paint the room red with light and heavy chainsaw attacks or run around the room 
    with the RT/R1 button held down to easily kill all enemies.  Two Metamorls will 
    fall into the room after the Deadmen have all been killed.  Run toward them and 
    hit them with a heavy attack.  It should only take a few heavy chainsaw attacks 
    to kill them.
    
    Some sort of creature will yell and shatter some of the walls in the tomb while 
    moving around in some other area of the catacombs.  Punch the coffins in the 
    tomb area for extra boreworms then punch through the cracked wall in the back 
    of the room to move on.
    
    CATACOMBS - Stairway Corridor
    -----------------------------
    
    Break any breakable objects then run to the end of the corridor.  Move up the 
    stairs and the door at the top will open.
    
    CATACOMBS - Boreworm Nest
    -------------------------
    
    Rick will enter a room with a few boreworms that slither on the ground.  Rush 
    around the room and smash the breakable objects and stomp all the boreworms. 
    Several boreworms will fall from the two holes in the ceiling on both sides of 
    the opening up ahead.  Be sure to stay behind for a while and stomp on any 
    boreworms that fall from the ceiling.
    
    Move through the opening when ready.  Follow the corridor all the way to the 
    next room.
    
    -- CHECKPOINT! --
    
    CATACOMBS - Circular Room
    -------------------------
    
    Rick will enter a circular room with a big yellow eye on the wall that blocks 
    the path ahead.  A few Experimental Deadmen will attack, so fight them off 
    first.  After the Deadmen have all been defeated, approach the Door Guardian 
    (eye) and punch it directly in the eye whenever it opens up.  It's spiky lashes 
    can hit Rick when it closes, so move away whenever it is about to close to 
    avoid taking damage.
    
    The Door Guardian's eye lashes can severe Rick's arm.  A player can actually 
    allow the lashes to severe Rick's arm then hit it with one charged heavy 
    severed arm attack to damage it really badly.  Press the grab button when its 
    health is nearly gone while standing next to it and Rick will grab the eye and 
    tear it out of the wall.  Move down the path ahead and run up the stairs.
    
    -- CHECKPOINT! --
    
    CATACOMBS - Alcove Corridor
    ---------------------------
    
    There is an alcove to the left with several wooden crates inside.  Destroy the 
    crates and **JEN'S PHOTO (2/4)** will be on the floor beneath them.
    
    Run to the end of the corridor then break the wooden barricades up ahead.  Dr. 
    West will drag Jennifer along with him up ahead.
    
    CATACOMBS - Bridge
    ------------------
    
    Stand at the edge of the ledge and look for the shiny metal piece on the left 
    side of the top portion of the bridge.  Leap toward the shiny metal piece and 
    Rick will grab onto the side of it.  The first piece will start to break, so 
    Rick will have to leap to the next shiny metal piece to the right then quickly 
    leap to another piece on the left.  From the third piece, jump to the bridge.
    
    Run along the section of the bridge then jump and grab the shiny metal piece 
    when the column off to the left falls in front of Rick when he reaches the end 
    of the bridge piece.  Rick will have to jump to another metal piece on a 
    suspended cage to the right.  Hop over to the bridge up ahead.
    
    Run ahead then wait on the debris to fall from above the gap then hop over the 
    gap in the bridge to reach the next piece of bridge.  Rick will have to run on 
    the next piece of bridge then hop over another gap - be sure to stand on the 
    bridge and wait for the debris to fall before jumping.  Leap below then run 
    then into the room at the other end.
    
    NOTE: It's very important that a player waits for the debris to fall at the end 
    of each section of bridge before jumping to another obstacle.  If Rick jumps 
    too soon, the debris will hit him and cause him to fall into the pit below.
    
    -- CHECKPOINT! --
    
    CATACOMBS - Skull Room
    ----------------------
    
    Fall down to the area with the Foot Soldiers below.  These Foot Soldiers are 
    slightly different from the rest that Rick has been dealing with up until this 
    point.  These are Albino Foot Soldiers.  An Aegis is in the area with them and 
    will cast an invincibility shield on them, so sprint toward the Aegis and ram 
    it then hit it with more rams to damage it.  Finish it off with a splatterkill.
    
    Pick up the 2x4 along the left side or right side of the area and kill the 
    Albino Foot Soldiers afterwards to offer blood to the blood cipher on the wall 
    directly ahead (between the two skulls).  Foot Soldiers will pour into the area 
    and attack until the blood cipher eye opens from their defeat.  Punch the eye 
    of the blood cipher afterwards.
    
    NOTE: A player can actually hit the pressure pad in the middle of the room with 
    a ground pound and kick the Foot Soldiers into the mouths of the big skulls 
    that open.  The mouths will close and kill the Foot Soldiers.
    
    The skulls along the side of the room will close their jaws and lower into the 
    pits below.  Approach the door that is revealed and pry it open.
    
    Destroy the crates in the corridor ahead then pick up **JEN'S PHOTO (3/4)** in 
    the middle of the floor along the way.
    
    -- CHECKPOINT! --
    
    CATACOMBS - Coffin Room
    -----------------------
    
    A door will eventually seal behind Rick as he approaches some stairs.  Move 
    down the stairs and enter the next room at the end of the hall below the 
    stairs.
    
    A Teratoid and two Metamorls will break out of wooden barricades along the side 
    of the wall in the room ahead.  The Teratoid will watch from above as the two 
    Metamorls fall down to Rick's area and attack him.  Hit the Metamorl with a 
    charged 2x4 heavy attack if Rick still has the 2x4, otherwise use rams to move 
    one to one side then constantly ram him against a wall.  Finish it off with 
    splatterkill then quickly grab its appendage and toss (heavy charged toss) it 
    at the other Metamorl.  Rick can also use the new splatter slash to help out 
    against the Metamorls.
    
    The Teratoid will fall down and empower the Metamorl with a purple aura to make 
    it more damaging.  It's really best to focus on killing the Metalmorl first 
    since it should be damaged already.  Ram the Metamorl and kill it with a 
    splatterkill.  Toss its appendage at the Teratoid for some heavy damage.  Hit 
    it with rams then splatterkill it.  Use a splatter slash against the Teratoid 
    to weaken him quickly.
    
    Break open all the wooden coffins and bone pillars in the room then pry open 
    the next door after the battle.  Pick up the meat cleaver on the floor along 
    the way.
    
    CATACOMBS - Blood Offering Room
    -------------------------------
    
    The view will showcase a spike with a Foot Soldier head on it as Rick steps 
    into the next room.  There are four statues with open mouths on each of the 
    four corners of the room and they each have a metal spike sticking out of the 
    middle of them.  Rick can use the meat cleaver to chop off the head of one of 
    the Albino Foot Soldiers that will appear and carry its head over to one of the 
    spikes in the statue mouths then press the grab button to stick the head on a 
    spike.
    
    The statue head on the back right portion of the room already has a head on it, 
    so don't worry about that one.  Rick will have to constantly drop the meat 
    cleaver to pick up a head at this part to stick the head to a spike if he uses 
    the meat cleaver to chop off heads.  A meat cleaver will constantly respawn in 
    the room if Rick has not unlocked the "Tear you to Pieces" skill in the Skill 
    Upgrade menu yet.
    
    If Rick has the Tear you to Pieces skill, grab a Foot Soldier and hold the grab 
    button once again while Rick holds it up and this will cause Rick to tear the 
    Foot Soldier's head off.  He will hold it afterward, so just run over to a 
    spike and place the head on the spike.
    
    NOTE: Sticking the heads of the Foot Soldiers on the spikes is not the main 
    goal in this room.  Rick can run out of Foot Soldiers from killing too many and 
    the door along the side of the room will remain closed, which means that a 
    player can't get the picture piece behind the door.
    
    The door on the right side of the room will open once each of the four statues 
    has a Foot Soldier head on its metal spike.  Enter the room and collect **JEN'S 
    PHOTO (4/4)** then break the wooden crates inside for some extra boreworms.
    
    Sticking the Foot Soldier's heads on the spikes is not the main objective in 
    this room however.  The main objective is to kill off all the Albino Foot 
    Soldiers until the circular panel on the middle portion of the floor opens.  
    Once enough Foot Soldiers have been killed, fall through the circular hole in 
    the floor once the panel moves away.
    
    CATACOMBS - Dark Room
    ---------------------
    
    Boss - Giant Boreworm
    
    Attacks:
    
    Tongue Lashes
    Bite
    Head Crush
    
    The Giant Boreworm will burrow out of the ground and remain in the back of the 
    current room for this fight.  Deadmen will move out of the ground and attack 
    Rick at the start of this fight.  Run against the screen and move all the way 
    to the wall.  The Boreworm cannot hit Rick from the other side of the room.  
    Fight off all the Deadmen before attempting to damage the Boreworm.
    
    The Giant Boreworm will only perform one attack while Rick is at long distance 
    from it.  It will show its tongue then it will lash to the right and then to 
    the left with its tongue.  Rick can jump over the tongue to avoid this move.  
    In order to hit the Boreworm, Rick will have to move close to it and wait for 
    it to try to crush him with the bottom of its head.  Sprint or roll to the side 
    right when you see it flinch before the attack and Rick will be able to dodge 
    the head smash.  Rick has to move QUICK to avoid this move or the Boreworm will 
    hit Rick.
    
    The Boreworm will keep its head on the ground for a while after some of its 
    head crushes (not all of them), so attack the head when it remains on the 
    ground.  The only tricky part about this battle is that the Boreworm will 
    sometimes perform a bite instead of its head crush.  It will rarely perform its 
    bite if Rick remains right next to it though.  The Boreworm will roar a few 
    seconds before each bite and it will raise its head a few seconds before its 
    head crush.
    
    The Boreworm will retreat before Rick can take all of its health.
    
                _____
    P H A S E  / ___/                                                        [PH06]
    --------- / __ \ --------------------------------------------------------------
             / /_/ /  B E A S T  W I T H  A  H U M A N  H E A R T
    -------- \____/ ---------------------------------------------------------------
    
    CATACOMBS - Sewer
    -----------------
    
    This phase will open with a 2-D level right at the beginning.  The camera will 
    show a side view of Rick like all the other 2-D areas.
    
    A few Deadmen will charge toward Rick from the right side of the screen so 
    prepare to attack them.  Hop over the hole with spikes further ahead then drop 
    from the wooden platform and roll under the pipe that is hanging above the 
    water up ahead.  Knock aside the Deadmen and wooden crates up ahead then pull 
    down the lever outside the door in the background.  The camera will rotate as 
    the door opens.
    
    Move through the door and kill the Experimental Deadman that will attack while 
    Rick moves to the right.  Rick will knock him into the spinning blades up 
    ahead.  Time a run to move in between a set of blades then move along with the 
    spinning blades to get to the other side.  There is another set of spinning 
    blades just past the first set.  Rick is safe if he stands in between both 
    sets.  Time another run to run underneath the second set of spinning blades as 
    they spin.
    
    Kill the Deadmen up ahead then run through the grated portion of the floor as 
    the spikes lower.  Some more Deadmen will attack further ahead and Rick will 
    have to move by some more spikes that raise and sink beneath a grated floor. 
    Rick will fight Deadmen and Experimental Deadmen all while moving by spikes 
    that move out of grated floors up ahead.
    
    Rick will eventually come to a Fetus that blocks the path in front of him.  
    Punch the Fetus quickly before it starts to swing back and forth and hit Rick 
    and it won't be a problem.  Continue down the ramp ahead then hop over the two 
    gaps with spikes.  It's really best to ignore the bat creature that flies by 
    overhead.  It will not hit Rick if he doesn't try to jump and attack it.
    
    Punch through the wooden barrels and crates and move onto the elevator then 
    pull the switch to ride to the floor above.  Rick will ride on the elevator for 
    a while and speak with the mask as it ascends to the next floor.
    
    -- CHECKPOINT! --
    
    An Experimental Deadman will attack from the left side of the screen as Rick 
    steps off the elevator.  Pick up the lead pipe and swing at the Deadmen that 
    move toward Rick while he moves to the left.  Kill off the Deadmen on the 
    wooden platform ahead and leap up onto the platform then time a run to make it 
    through the blade trap.  Rick will have to fight off some more Deadmen then 
    move through another blade trap.
    
    Fall off the wooden platform then kill the Deadmen and the Fetus further to the 
    left.  Fall down to the area past the Fetus then roll up under the wooden 
    structure.  Splat the Deadman, roll under the next wooden structure, splat some 
    more Deadmen then roll up under the circular opening in the wall ahead.  The 
    area ahead has tons more Deadmen to splat and punch and clobber and mutilate 
    and tear and... man, you can really get into this killing while writing for 
    Splatterhouse.
    
    Time a run to move in between each rotating blade on the wooden platform 
    further ahead.  Rick can stand in between each blade piece without getting hit. 
    Move carefully!  Fight off the Deadman that come at Rick when he makes it to 
    the white circular pressure panel on the floor ahead.  The pressure panel is 
    not active just yet though.  Move to the left.  The circular saw blades to the 
    left are not rolling yet, but they are still in Rick's way.  Roll under each 
    set of saw blades.  Stand right next to the saw blades then roll up underneath 
    them.  There is a wooden crate to punch along the way and a few Deadmen to 
    punch through at the end.  Pull the lever against the left wall at the end.
    
    The lever will activate the white pressure panel from the area that Rick came 
    from, but it will also activate all traps from that side as well.  Time a run 
    to move by the blades that move out of the ceiling and floor while running back 
    to the right.  Time a run to move up underneath the two circular saw blades as 
    well.  Rick has to remain running at full speed to make it under them.  Deadmen 
    will attack once Rick makes it to the side with the pressure panel.  Leap into 
    the air and smash the pressure panel with a heavy attack to activate it.
    
    The platform with the pressure panel will rise a bit.  Jump toward the shiny 
    metal ring on the left wall and Rick will grab onto it.  The tentacle creatures 
    on the wall above will try to impale Rick with a spike that moves out of their 
    mouth ever now and then, so time jumps so that Rick grabs onto each ring as the 
    spike is inside of the tentacle creature.  Jump to the right then to the left 
    then to the right then back to the left.  While Rick is on the third metal 
    piece prepare for the spike on the tentacle above to move inward then quickly 
    jump to the right ring and then jump to the next left ring instantly to avoid 
    the tentacle spike - it will hit Rick if he remains on the top right ring.  
    While on the top left ring, wait for the spike to move back inside the tentacle 
    on the right wall then quickly leap toward the shiny breakable wall above it.  
    Prepare to tap the light attack button rapidly while flying toward the wall.
    
    Bash through the Deadman on the top floor then move through the door that 
    opens.
    
    -- CHECKPOINT! --
    
    CATACOMBS - Sewer Tunnel
    ------------------------
    
    Punch through the crates further ahead.  Rick will spot a giant human heart 
    through the opening up ahead.  Rick can't go that way though.  Turn the left 
    corner and run up the stairs.  Punch through the wooden crates along the way. 
    The two wooden crates beside the door at the end have **JEN'S PHOTO (1/4)** 
    underneath them.  Lift open the door at the top then step into the next room.
    
    CATACOMBS - Circular Metal Floor Room
    -------------------------------------
    
    A Door Guardian mouth inside the room needs to be fed in order to move onward. 
    It just so happens that the room is full of Albino Foot Soldiers that Rick can 
    toss toward the Door Guardian to feed it.  Deadmen will begin to attack along 
    with the Foot Soldiers eventually.  Feed the Door Guardian five Foot Soldiers 
    to please it and it will allow Rick through.
    
    Punch all the bone pillars for some extra boreworms then move on to the next 
    room through the Door Guardian mouth.  A cutscene will play once Rick makes it 
    halfway down the corridor.
    
    -- CHECKPOINT! --
    
    CATACOMBS - Gear Door Room
    --------------------------
    
    Punch all the crates in the room for some extra boreworms as the mask talks to 
    Rick.  The door directly in front of Rick requires Rick to activate the gear 
    sets on both sides of the door.  He will need to enter the four rooms in this 
    area to find the levers that will activate the gears.
    
    The back left room is a complete dead end.  Whenever Rick pries the door open, 
    bodies will hang on meaty chunks in front of him and block entry.
    
    Pry open the back right door from the side that Rick entered from.  Punch 
    through the crates and activate the GRAMOPHONE (8/12) on the saw table to the 
    left.
    
    Walk to the back of the room and pull the lever on the panel.  The generator to 
    the right will be turned on and the gear set on the right of the middle door 
    outside will activate.  Leave the room.
    
    Pry open the right door in the corridor behind the gear door.  Kill the Glowing 
    Deadman that attacks inside the corridor behind the door then collect **JEN'S 
    PHOTO (2/4)** from the back of the corridor.  Leave the corridor afterwards.
    
    Pry open the door in the left corridor behind the gear door.  Run down the 
    corridor and turn at the left corner.  Enter the room at the end.  Activate the 
    **GRAMOPHONE (9/12)** on the middle shelf to the left.  Pull the lever to the 
    right in order to power the generator off to the side and activate the gears on 
    the left side of the room back in the middle area.
    
    Run back outside of the room and step on the pressure panel in front of the 
    door with the gears along the side of it.  The door will open if both levers 
    have been pulled and the gears on both sides of it were activate.  Rush down 
    the corridor ahead.
    
    CATACOMBS - Sacrificial Chamber
    -------------------------------
    
    Rick will enter a room with four spikes that lie below four gargoyle statues. 
    The gargoyle statues are lying on platforms above the spikes.  There is a 
    circular pressure plate in the middle of the room.  Destroy the green statues 
    along the sides of the room to find some extra boreworms.
    
    Leap into the air then smash the pressure plate with a heavy attack.  Hitting 
    the pressure plate will ignite flames around the four spikes on each side of 
    the room.  Albino Foot Soldiers will attack once the flames have been ignited 
    once.  Rick needs to grab a Foot Soldier and carry it over to a spike and 
    impale it by pressing the heavy attack button next to the spike.  Once four 
    Foot Soldiers have been impaled on the spikes slam the pressure panel to ignite 
    the spikes.
    
    NOTE: It's best to stand near a spike and allow the Foot Soldiers to come to 
    Rick.  They will break away from Rick's grip while carrying them if the spike 
    is too far away.
    
    A Teratoid will join the Foot Soldiers in attacking Rick when two Foot Soldiers 
    have been impaled.  Don't worry too much about the Teratoid.  Rick could wait 
    and deal with him after impaling the Foot Soldiers.  Rick can easily damage the 
    Teratoid with the limbs of the Foot Soldiers.  Just tear off a limb with the 
    grab kills and hit him with a charged heavy hit from one of them.
    
    The center door will open once four Foot Soldiers have been impaled and ignited 
    and once all of the enemies in the room have been killed.  Run through the open 
    doorway then move down the corridor.  Punch the breakable objects along the way 
    then pry open the gate door at the end.  Collect **JEN'S PHOTO (3/4)** from off 
    the elevator after opening the gate door.
    
    -- CHECKPOINT! --
    
    CATACOMBS - Elevator
    --------------------
    
    Activate the elevator by pulling the lever on the right side of it.  The camera 
    will show a pseudo-overhead view of Rick as the elevator ascends.  All enemies 
    that Rick fights on the elevator will try to destroy the two elevator grippers 
    - they are on the right and left side of the elevator.  If the grippers are 
    destroyed, the elevator will fall and Rick will die.  Don't be afraid to 
    activate Berserker mode.  Be sure to use the Splatter Slash to help out in 
    killing Experimental Deadmen groups.
    
    -- Enemy Wave 1
    
    The elevator will eventually stop and a Deadman will bust through one of the 
    vents on the right wall.  Deadmen and one Experimental Deadmen will attack 
    Rick.  Fight off all the Deadmen then pull the lever in the middle of the 
    elevator to make it ascend some more.
    
    -- Enemy Wave 2
    
    The elevator will stop again eventually and more Deadmen and Experimental 
    Deadmen will attack.  Kill them all then pull the lever after they are all 
    killed to start the elevator again.  One final Deadman will hop through the 
    middle vent and attack while the elevator starts to ascend.
    
    -- Enemy Wave 3
    
    Eventually the elevator will stop again and more Deadmen and Experimental 
    Deadmen will attack.  The enemies can really group up quick this time.  It's a 
    good idea to grab an Experimental Deadman and tear its arm off then hit all the 
    other enemies with its arm.  Rick can also activate Berserker mode at this 
    point since this is the final wave of enemies.
    
    NOTE: On both Savage and Brutal difficulties, the Deadmen can destroy the 
    elevator grippers very fast.  Rick needs to kill them much quicker on higher 
    difficulties.  Use splatter slashes (and splatter smashes if Rick has it) 
    against the enemy waves to kill them quicker on higher difficulties.
    
    The elevator will ascend to the top after the third wave of enemies and the 
    door at the top will open.  The camera will move behind Rick once again.  Run 
    down the metal corridor ahead.
    
    -- CHECKPOINT! --
    
    CATACOMBS - Metal Hallway
    -------------------------
    
    Break any wooden crates along the side of the corridor for extra boreworms and 
    follow the corridor around the corner.  There are a few more wooden crates in 
    the room at the end of the corridor.  Move up the stairs then fall into the 
    dark room up ahead.
    
    CATACOMBS - Control Room
    ------------------------
    
    Rick will enter a dark room with a big console in the center of it.  Break all 
    the wooden objects around the room then approach the front of the console and 
    press the grab button to destroy it.  The lights in the room will turn on and 
    showcase the room in full view.
    
    Albino Workers will get out of some of the tanks along the side of the room and 
    Deadmen will appear.  Three waves of Albino Workers and Deadmen will attack 
    Rick in this room after the console is destroyed.  More tanks will continue to 
    rise along the sides of the room to release Albino Workers.
    
    Two Metamorls will exit from behind the big door in the back of the room as it 
    opens.  Kill them quickly by weakening them with splatter slashes.  Weaken them 
    then perform a splatterkill on them.  Toss the appendage of the first Metamorl 
    at the second Metamorl to damage it.
    
    The circular door in the back of the corridor where the Metamorls came from 
    will open.  Enter the corridor then step into the next room.
    
    CATACOMBS - Experiment Room
    ---------------------------
    
    Punch through the wooden crates then activate the GRAMOPHONE (10/12) on the bed 
    to the right.  Check behind the opening of the door to the left and **JEN'S 
    PHOTO (4/4)** is on the floor.
    
    Follow the corridor to the left up ahead.  A big creature in the outside room 
    will start to hit the glass on the right side of the corridor.  It can't get 
    through the glass, so continue to follow the corridor.  Break the wooden 
    barrels along the way then move down the stairs.  There will be more barrels to 
    break in the next corridor.  Follow the corridor and step into the next 
    corridor with the circular door at the end.  The door will open as Rick 
    approaches it. Destroy all the wooden crates in the room then enter the big 
    room through the circular doorway to trigger a cutscene.
    
    -- CHECKPOINT! --
    
    CATACOMBS - West Observation Room
    ---------------------------------
    
    Boss - Robo-Ape
    
    Attacks:
    
    Dashing Robotic Arm Punch
    Right Arm Slap and Smash
    Robotic Arm Pound
    
    BRIEF STRATEGY:
    
    - Perform a ram directly at the ape whenever the Robo-ape tries to dash at 
      Rick.  Rick will not take damage during the ram.
    - Cancel the ram with a splatter slash at times for extra damage.
    - During the third battle, hit the Robo-ape with a light, light, heavy attack
      combination to finish it off quickly.  Jump to avoid its double arm 
      shockwave.
    
    NOTE: Instead of performing a ram toward the ape when he dashes, a player can 
    roll to his left then perform the ram.  It's really best to do this on harder 
    difficulties where one messup will cost you greatly.
    
    If Rick has the Unstoppa-bull skill, all of this boss' attacks can be dodged 
    with a well-timed roll.  The Robo-Ape can be hard to hit without taking damage 
    if Rick charges in blindly to attack it.
    
    Be careful about moving too close to the sides during this battle since the 
    Robo-ape can knock Rick off the platform.  The small railing will not always 
    protect Rick from the pit below the platform.
    
    From the starting of the battle, keep away from the Robo-ape and let it charge 
    Rick.  It will eventually dash toward Rick and try to hit him with a punch from 
    its left arm.  Rick can sprint right toward the ape and ram it (Sprint + Heavy 
    attack).  Rick will move by the side of the ape and hit it with a ram then move 
    by the ape before it hits him.  The ram will hit the ape multiple times 
    sometimes.  This is really the easiest method to use for damaging the ape and 
    winning the first battle quickly.
    
    Rick can also dodge the Robo-ape's attacks with rolls.  Roll toward the ape's 
    left side right as it performs a dashing punch and Rick will dodge the punch. 
    Rick can perform a ram right after dodging to hit the ape and get out of the 
    way of his other attacks at that time.  While standing right near the ape, it 
    will do one of two attacks depending on what side of the ape that Rick is on.  
    If Rick is closer to the right side of the ape, it will pound the ground with 
    its left robotic arm and if Rick is closer to the left side of the ape, it will 
    try to slap him with its right arm then perform a ground smash with its right 
    arm.
    
    Rick can roll to the left to avoid the robotic arm smash and roll away from the 
    ape to avoid the right arm slap and smash.  Rick can hit the ape with light 
    attacks or a splatter slash in between any of its attacks.  Quickly hit it 
    while it recovers then prepare to dodge its next attack.
    
    Rick can activate Berserker mode from the beginning of the battle and most 
    likely kill the Robo-ape if his necro gauge is all the way full.  The best way 
    to deal with the ape is to ram it whenever it dashes toward Rick however.  A 
    player can cancel the ram with a splatter slash during the middle of the ram to 
    do a pretty good bit of damage to the ape.  Using the necro gauge sparingly 
    will guarantee that Rick has some necro energy left for the battles ahead.
    
    Rush up to the ape and grab it to perform a splatterkill sequence once it 
    starts to glow red.  Quickly hold down on both thumbsticks/analogs then up on 
    both thumbsticks/analogs as Rick tears one of the rods out of the back of the 
    Robo-ape.
    
    -- CHECKPOINT! --
    
    Attacks:
    
    Dashing Robotic Arm Punch
    Right Arm Slap and Smash
    Robotic Arm Pound
    Robotic Arm Shockwave
    
    The second battle is basically no different from the first battle with the 
    Robo-ape.  It will gain one new attack this time.  It will hit the ground with 
    its robotic arm and create a shockwave that will stretch across the platform 
    directly in front of its robotic arm.  Rick can simply move to the side to 
    avoid this attack.
    
    Wait for the Robo-ape to dash toward Rick and attempt to punch then roll to the 
    left and ram the Robo-ape.  Constantly roll to its left then hit the ape with a 
    ram every time that it tries to dash toward Rick and cancel the ram with a 
    splatter slash every now and then to damage it even more.
    
    Grab the Robo-ape when it starts to glow red to perform another splatterkill 
    sequence.  Hold the thumbsticks/analogs to the left and then back to the right 
    as Rick tears a metal rod out of the Robo-ape's right arm.
    
    -- CHECKPOINT --
    
    Attacks:
    
    Robotic Arm Shockwave
    Double Arm Shockwave
    
    Alright, now the Robo-ape is pissed and refuses to ram Rick since it doesn't 
    want to feel any more of his shoulder blade.  The Robo-ape is much harder to 
    hit without receiving damage during the third battle.  It will perform only two 
    attacks now.  It will perform a double arm shockwave and create a shockwave of 
    energy all around it and it will still perform its robotic arm shockwave from 
    the last battle.  Rick can dodge the double arm shockwave with a timed jump to 
    hop over the shockwave energy while standing near it or just stay away from it.
    
    Rick still holds the metal rod that he tore out of the Robo-ape's right arm 
    from the last splatterkill sequence this time.  The Robo-ape is extremely weak 
    against the metal rod.  It will only take about three combination swings to 
    finish it off now.  Rick can run toward it and perform a light, light, heavy 
    attack sequence and take a little over 25% of its health bar.  Rick can still 
    roll and jump while holding the metal rod, so he's still able to dodge the 
    ape's attacks very easily.
    
    Don't try to ram the ape anymore.  The ram will take little damage.  Rick can 
    use a splatter slash to help in killing the ape off faster or go all out and 
    use Berserker mode now.  This is the final battle with the ape, so the necro 
    gauge doesn't need to be conserved.
    
    Grab the Robo-ape when it starts to glow red to perform a splatterkill.  Hold 
    up on both thumbsticks/analogs then down on both as Rick dodges the Robo-ape's 
    attack and tears off its robotic arm.
    
    A player will get the following achievement/trophy for completing this phase:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Experiment 765
    
    Complete Phase 6: Beast with a Human Heart
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Rick will also gain the Splatter Smash skill after this phase.
    
                _____
    P H A S E  /__  /                                                        [PH07]
    -----------  / / --------------------------------------------------------------
                / /  S C R E A M  P A R K
    ---------- /_/ ----------------------------------------------------------------
    
    DANDYLAND - Outside the Entrance
    --------------------------------
    
    Rick will start this phase right outside of a twisted amusement park.  Smash 
    the ticket booths and concession stands on the right and left sides of the area 
    then destroy the gate door up ahead by punching it and step inside.
    
    DANDYLAND - Front Entrance
    --------------------------
    
    Rick will enter an area with a statue of the dog for Dandyland.  Destroy the 
    ticket booth off to the left to collect **JEN'S PHOTO (1/4)**.
    
    Although they hold nothing, Rick can step around the statue and smash each of 
    the thin concrete pieces that surround it.  Step through the right doorway.  
    Follow the path to the end as Rick steps past the twisted word phrases among 
    the grass platforms.  Everything is just dandy, Rick-o!
    
    DANDYLAND - Carousel Area
    -------------------------
    
    Rick will enter an area with a carousel in the middle of it.  A clown face with 
    teeth blocks off the next doorway up ahead.  Move over to the right and punch 
    the ticket booth then stomp the boreworms and pick up the 2x4.  Another 2x4 is 
    up under the ticket booth on the left side of the area.  Approach the clown 
    face and a cutscene will activate.
    
    The camera will show a lever in a tent off to the right.  Run toward the lever 
    and pull it.  The lever will turn on the carousel and the teeth of the clown 
    face will rise up.  Try to step through the clown's mouth and Rick will get 
    knocked down as the teeth move back out.  A cutscene will trigger.
    
    Three Clown Deadmen will step through the mouth of the clown face.  These 
    Deadmen have about the same health as Experimental Deadmen but they have new 
    attacks.  Clown Deadmen will sometimes stand still and breathe fire from their 
    mouth and they have a spinning kick that they will do from close range.  The 
    2x4 that Rick has will make quick work of them just like with Experimental 
    Deadman however.
    
    Two more Clown Deadmen will step through the clown face and more Clown Deadmen 
    will join the two.  After they are killed, one Clown Deadman will enter through 
    the clown face and a few more Clown Deadmen will attack along with him.  Use a 
    splatter slash to kill any grouped Clown Deadmen quickly.  If Rick needs 
    invincibility from the mob, grab a Clown Deadman and rips its arm off for 
    instant invincibility and a quick weapon.
    
    Perform the splatter smash skill on a Clown Deadman to kill it and gain the 
    following achievement/trophy:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Must Kill
    
    Kill an enemy with a Splatter Smash.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    The clown face will open its teeth and allow Rick through the mouth once all of 
    the Clown Deadmen have been killed.  Follow the path ahead then enter the next 
    area.
    
    -- CHECKPOINT! --
    
    DANDYLAND - Tiki Ball Game Area
    -------------------------------
    
    The camera will show a set of three boards with metal spikes on them at the end 
    of wooden lanes.  Albino Foot Soldiers will attack Rick in this area.  Pick up 
    an Albino Foot Soldier and stand at the end of a lane full of spikes then toss 
    the Foot Soldier toward the spikes by pressing the heavy attack button.
    
    Each door will beside the wooden lanes will open as Foot Soldiers are tossed on 
    the spikes.  The contents are as follows:
    
    Left Door - **JEN'S PHOTO (2/4)**
    Middle Door - 2x4 and Teratoid enemy
    Right Door - Baseball Bat and Deathnoid enemies
    
    If you're aiming to open all of the doors, it's best to grab Foot Soldiers and 
    toss them toward the spikes as quick as you can.  The Foot Soldiers will stop 
    coming eventually and that means that Rick will not be able to open some doors 
    if he does not impale one before then.  Use the splatter slash or splatter 
    smash on groups and the Teratoid if he is set free.  The Deathnoid enemies that 
    Rick can set free are much like Foot Soldiers.  They will appear a bit more 
    throughout this phase.
    
    The door on the right side of the area will open after all enemies have been 
    killed.  Move down the winding path beyond the next door.  Rick will arrive 
    outside of a different clown face entrance.  As Rick steps next to the mouth 
    entrance, a shadow that resembles Jenny will be on the wall inside.  Step 
    inside the entrance corridor.  The shadow of Jenny will disappear as Rick gets 
    closer to it.  The doorway at the end of the corridor will open, so step into 
    the next area.
    
    -- CHECKPOINT! --
    
    DANDYLAND - Test of Strength Area
    ---------------------------------
    
    Albino Foot Soldiers will attack Rick as he steps into the new area.  The mask 
    will start to speak as the camera shows a test of strength challenge game up 
    ahead.  Grab an Albino Foot Soldier and kick him onto the spike that is against 
    the wall of the bottom portion of the game then leap into the air and perform a 
    heavy attack while standing below the wooden pressure piece to make Rick slam 
    his fist into the wood and send the Foot Soldier up toward the spikes at the 
    top of the game.  There is a nearby bat on the ground that Rick can use during 
    this battle but its not needed.
    
    After three Foot Soldiers have been knocked up toward the spikes, the back end 
    of the game will fall against the brick wall behind it and break the wall then 
    a new area will be revealed.  All Foot Soldiers will disappear after the new 
    path is made.  Grab the bat on the ground and cross the wooden bridge into the 
    new area.
    
    DANDYLAND - Love Tunnel
    -----------------------
    
    Break through the wooden barricade off to the left and fall into the watery 
    tunnel.  Run through the corridor with heart shapes up ahead.  Jennifer will 
    appear up ahead then run off.  Continue around the corner and pick up **JEN'S 
    PHOTO (3/4)**.  The door up ahead will open as Rick gets close to it.  Enter 
    the new area that has several Clown Deadmen in it.
    
    DANDYLAND - Behind the Love Tunnel
    ----------------------------------
    
    All of the Clown Deadmen in the area will get smashed by a Giant Boreworm 
    during a cutscene.  Rick will have to fight the Giant Boreworm after the 
    cutscene.
    
    Boreworm Attacks:
    
    Tongue Lashes
    Bite
    Head Crush
    
    The Boreworm fights the exact same as the Boreworm from phase 5.  It has the 
    exact same attacks.  Stand near it and wait for it to try to smash Rick with a 
    head smash then sprint or roll away and hit the worm's head.  Use the splatter 
    slash while hitting the worm to take off some intense damage from it.  This 
    worm shouldn't be a problem at all by now.  Grab it when it falls while its 
    health is low to kill it off.
    
    Be sure to smash all the ticket booths around the area for extra boreworms 
    after the battle.  Fall into the circular hole that the boreworm burrowed out 
    of.
    
    -- CHECKPOINT --
    
    DANDYLAND - Funhouse Entrance
    -----------------------------
    
    When Rick tries to move down the bridge ahead, the red devil will block the 
    entrance with its fork.  Clown Deadmen will teleport into the area that Rick is 
    in and will attack.  As Rick fights the Deadmen, a Metalmorl will bust through 
    the left wall and attack eventually.  Use the splatter slash to damage groups 
    of enemies and use it to weaken the Metamorl quickly.
    
    The devil will raise its fork back up after the battle.  Move across the 
    bridge.  The devil will slam its fork into the bridge once again and knock Rick 
    back as he moves forward, but it will let him pass now.  The spiked compactors 
    in the corridor ahead will activate but they will only clap together one time. 
    Rick won't have to worry about dodging them as he steps through the tunnel. 
    Step into the next room as the door at the end of corridor opens.
    
    DANDYLAND - Funhouse Center
    ---------------------------
    
    A big mouth will be behind the flame display to the left and a devil will be on 
    the wall to the right.  Deathnoids will slam through the blue door as Rick 
    moves close to it.  Deathnoids are basically just like Foot Soldiers.  
    Deathnoids will explode often and so it's best to kill them right when they 
    appear or keep your distance from them until they explode.  Kill the Deathnoids 
    and a Teratoid will eventually step through the doorway.  Use splatter slashes 
    to kill off the Teratoid and the group of Deathnoids quickly.
    
    Jenny's scream will be heard through the corridor to the left shortly before 
    the door opens.  Step into the corridor to the left.
    
    DANDYLAND - Funhouse Corridor
    -----------------------------
    
    Rick will arrive at an intersection.  The door directly ahead will open and 
    Jenny will appear behind it then run down the corridor to the right.  Ignore 
    the left path at the moment and follow Jenny.  Rick will find **JEN'S PHOTO 
    (4/4)** in front of the open doors to the next room at the end of the corridor.
    
    NOTE: Rick can go back the way he came at this point and avoid the battles 
    ahead by moving down the left path from the area where he just came from.  
    Stepping through the door will actually only lead Rick back to the beginning 
    and stall him.
    
    When Rick steps through the door past the photo, he will arrive back at the 
    beginning of the funhouse.  A sword is in the middle of the floor.  Be sure to 
    grab it to help for the Clown Deadmen that appear and attack Rick.  The devil 
    on the bridge has sealed off that path once again.  Kill off all the Clown 
    Deadmen then the devil will lift its fork.  Go back to the middle of the 
    funhouse and reenter the corridor to the left.
    
    Take the left path at the intersection.  Rick will step into the a circular 
    tunnel.  There are two moving metal platforms up ahead.  Wait for the first 
    moving platform to move toward Rick then step on it.  Wait for the two metal 
    platforms to move side by side then step across to the next moving platform. 
    Step over to the other side once the second platform moves close to the 
    opposite side.  Rick does not need to jump in this tunnel to get across.  
    Jumping can get him killed easily.  Falling in the lava below is instant death.
    
    Move further down the corridor and Rick will come to a rotating circular 
    tunnel.  Quickly run across the shaking platforms that form a bridge and get to 
    the other side.  The platforms will fall into the lava below them once Rick 
    makes it to the other side.  Move up the stairs further ahead.  Kick through 
    the door at the top of the stairs.
    
    DANDYLAND - Behind the Funhouse
    -------------------------------
    
    Grab the bat while on the hill that overlooks the lower area if Rick doesn't 
    currently have a weapon then fall below.  Several Clown Deadmen will attack 
    below.  Fight them off with a weapon at first then start using splatter slashes 
    on groups to kill them off quickly.
    
    NOTE: There is a 2x4 in the ticket booth off to the right (from the side that 
    Rick enters from)
    
    A group of Deathnoid Alphas will hop out of the water in the back and attack. 
    These enemies are much like the standard Foot Soldier but they have a merman-
    like appearance and they have new attacks.  They have jumping claw attack and 
    they can spit acid while in the air.  It's best to roll whenever one of them 
    starts to shoot acid.  Grab one of them and tear off its arm then hit the 
    others with its arm.  Use rams to move around in the groups and of course use 
    the splatter slash to kill a few every now and then as the necro gauge charges. 
    Quite a few Deathnoid Alphas will appear.
    
    A cutscene will play shortly after all Deathnoid Alphas have been killed.  A 
    new enemy will hop out of the water.
    
    Boss - Grinder Head
    
    Attacks:
    
    Death Bite
    Ram
    Claw Slashes
    Heel Kick
    
    The Grinder Head is a giant frog-like enemy.  Its main attack is to dash at 
    Rick and headbutt him while moving forward.  It will always roar before each 
    ram.  Its main attack is its ultimate downfall also.  All Rick has to do is 
    stand with his back to a wall and sprint away from the Grinder Head when it 
    tries to ram him.  The Grinder Head will ram its head into the wall and it will 
    remain stunned for a few seconds.  Rick is free to mutilate the Grinder Head 
    with whatever attack of his choosing at that point.  Don't spend too long 
    hitting it or it will try to kick Rick with its back legs.
    
    The Grinder Head will often stun itself as it continues to move after a ram.  
    It can be stunned very easily.  It has a set of claw slashes that it might try 
    to hit Rick with from mid-range.  Its only real threat is a close range grab.  
    It will grab Rick and try to bite him.  Tap the button that appears to struggle 
    against the grab.  If Rick wins the struggle he will clobber the Grinder Head 
    over the head and stun it for a few seconds.  If the Grinder Head wins, it will 
    bite off Rick's top half and kill Rick instantly.
    
    The Grinder Head only has a few attacks and it will rely on its ram most of 
    all, so its very predictable.  Use splatter slashes to kill it quickly when it 
    gets stunned.  Otherwise, perform charged heavy attacks to weaken it quickly. 
    Grab the Grinder Head to perform a splatterkill on it when it glows red.  A 
    player will have to press one random button followed by holding both 
    thumsticks/analogs down then a player will have to press one more random button 
    followed by holding down both thumbsticks/analogs again as Rick tears out the 
    Grinder Head's sphincter.
    
    After the mask finishes with its smartass remarks, run toward the stairway up 
    ahead and move toward the door to finish this phase.
    
                ____ 
    P H A S E  ( __ )                                                        [PH08]
    --------- / __  | -------------------------------------------------------------
             / /_/ /  R E F L E C T I O N S  I N  B L O O D
    -------- \____/ ---------------------------------------------------------------
    
    DANDYLAND - Roller Coaster Area
    -------------------------------
    
    Destroy the stands along the side up ahead.  The second stand has **JEN'S PHOTO 
    (1/4)** underneath it.
    
    Move down the path to the left of the airplane ride.  Rick will come upon an 
    area with three weapons that lie in circles along the ground across from three 
    signs with symbols on them.  Each of the weapons has a spotlight on it shining 
    down from the Neptune's Adventure display in the back.  Choose one weapon.
    
    Meat Cleaver --- Chainsaw --- Shotgun
    
    After Rick picks up a weapon, he will fight different enemies depending on the 
    weapon he picks up.
    
    Meat Cleaver = Albino Foot Soldiers
    Chainsaw     = Clown Deadmen
    Shotgun      = Teratoids
    
    Defeat the enemies then the eyes below the three signs with symbols will open 
    up ahead.  Rick must choose the correct eye or the weapons will appear again 
    and he will have to fight another wave of enemies.  Activate any type of necro 
    moves or enter Berserker mode then look at the symbol inside of the three 
    circles while the screen is blue.  If Rick has splattered blood on a circle, 
    the symbol on it should be partially visible as well.  The symbol will be 
    random per playthrough.  Punch the eye with the corresponding symbol above it 
    to unlock the blue door to the left.
    
    The door will open up as Rick moves toward it.
    
    DANDYLAND - House of Mirrors Path
    ---------------------------------
    
    Move down the path ahead and break any breakable objects along the way.  Rick 
    will eventually come to a face with a door as a mouth.  Pick up **JEN'S PHOTO 
    (2/4)** from the path in front of the door.  Walk toward the door and kick it 
    open.
    
    -- CHECKPOINT! --
    
    DANDYLAND - House of Mirrors Entrance Corridor
    ----------------------------------------------
    
    The camera will show a side view of Rick in the front hall of the House of 
    Mirrors but this is not a 2-D gameplay stage.  Move to the right and step into 
    the room at the end of the hall.
    
    DANDYLAND - Mirror Room 1
    -------------------------
    
    Rick will enter a room with three mirrors on the walls ahead of him.  A 
    cutscene will play as Rick steps into the middle of the room.  Jen will appear 
    on all three of the mirrors in the room after the cutscene.  Rick will have one 
    minute to break the correct mirror to find the way to the next room.
    
    If Rick chooses the wrong mirror, a Female Deadman that looks much like Jen 
    will attack him.  If Rick allows the time limit to fully end, four extra Female 
    Deadmen will attack all at once in the current room.  If Rick breaks the 
    correct mirror, he will not have to fight an enemy and the path to the next 
    room will be revealed.  Rick cannot break all mirrors one right after the 
    other.  After a Female Deadman is released, he must defeat that Deadman to 
    break the mask seals on the other mirrors.  The time limit will continue to 
    decrease while fighting the Female Deadman.
    
    The Female Deadmen fight much like Glowing Deadman.  They can easily cut off 
    Rick's arm.  If you want to fight the Female Deadmen behind the mirror's after 
    breaking the correct mirror, walk up to the wrong mirrors and hit them and Rick 
    will unleash the Female Deadman from the mirror.  Use splatter slash to kill 
    off the four Female Deadmen quickly if the timer ever counts all the way down 
    in any room.
    
    For the first mirror room, break the LEFT MIRROR.
    
    Follow the path behind the left mirror and Rick will arrive in the next mirror 
    room.
    
    DANDYLAND - Mirror Room 2
    -------------------------
    
    Rick will only have 40 seconds to choose the correct mirror in the second room. 
    Break the MIRROR DIRECTLY AHEAD in the second mirror room.  Rick should break 
    the right mirror in this room as well.  He will have to fight a Female Deadman, 
    but **JEN'S PHOTO (3/4)** is behind the right mirror.  Move down the corridor 
    to the next room.
    
    DANDYLAND - Mirror Room 3
    -------------------------
    
    Rick will only have 30 seconds to break the correct mirror in the third room. 
    Break the RIGHT MIRROR in the third mirror room.  The other mirrors hold only a 
    Female Deadman.  Move down the corridor to the right behind the mirror to get 
    to the next mirror room.
    
    DANDYLAND - Mirror Room 4
    -------------------------
    
    Rick will only have 10 seconds to break the correct mirror in the fourth room 
    so the correct choice must be the first! Break the RIGHT MIRROR in the fourth 
    mirror room.  The other mirrors hold only a Female Deadman.  Follow the 
    corridor behind the right mirror and step into the next corridor through the 
    doorway at the end.
    
    -- CHECKPOINT! --
    
    DANDYLAND - House of Mirrors Exit Corridor
    ------------------------------------------
    
    The camera will showcase another side view of Rick for this hall.  Once again, 
    this is not a 2-D stage however.  Collect **JEN'S PHOTO (4/4)** from in front 
    of the third mirror down the hall.  As Rick moves near the end of the hall a 
    cutscene will play.
    
    DANDYLAND - Inside the Mirror
    -----------------------------
    
    Boss - Mirror Rick
    
    Attacks:
    
    Ram
    Overhead Punch
    Dashing Punch (can be charged)
    Rapid Punch Combo
    Grab
    Two-hit Punch Combo
    
    Mirror Rick is a blue version of Rick with a red mask.  Mirror Rick can perform 
    several of Rick's own attacks and he is quite random.  A player will have to 
    watch him carefully in order to dodge his attacks.  All of Mirror's Rick's 
    attacks are best dodge by performing a roll if a player intends to dodge them 
    without attacking.
    
    The best way to damage Mirror Rick and avoid his attacks is to be almost 
    strictly offensive for this battle.  If Rick tries to run away from Mirror Rick 
    then Mirror Rick will aggressively run after him and eventually catch him off 
    guard.  It's best just to dodge minimally and stay just as aggressive as Mirror 
    Rick.
    
    Hit Mirror Rick with a splatter smash as he charges toward Rick.  A splatter 
    slash can work well too, but a splatter smash seems to hit him better.  A few 
    light attacks before the splatter smash is a good way to stun Mirror Rick and 
    set him up for the attack.
    
    Without a necro gauge, try the Light, Light, charge Heavy, charge Heavy attack 
    combination.  This will make sure to stop most of his attacks with the two 
    light attacks and deal some good damage on him with the charge attacks.  
    Jumping and performing heavy attack in mid-air can work well too.  Mirror Rick 
    will likely hit Rick a few times with normal physical attacks though.  If 
    Mirror Rick ever rolls away from an attack, Rick should roll away from him to 
    avoid his counter attack.  If you fight him normally, hit him and watch for him 
    to roll then always respond with a roll to avoid his counter attack.
    
    Boss - Mirror Rick group
    
    The camera will show a view of the platform that Rick is on after Mirror Rick 
    has been defeated.  Several Mirror Ricks will now exit through the mirrors on 
    the sides of the area and attack Rick.  These Mirror Ricks are much weaker than 
    the one that Rick just got done defeating.  A splatter smash will kill off a 
    whole group of these Mirror Ricks at once.  Just about any type of combo will 
    kill them off as well.  If you've unlocked the splatter jump slam then perform 
    it in the air while a crowd of these Mirror Ricks are below Rick to kill them 
    all instantly.
    
    Light attacks are a good way to stop the Mirror Ricks from attacking.  Just 
    like with the single Mirror Rick, they are very aggressive and it is best to 
    fight them just as aggressively instead of trying to dodge their attacks.
    
    NOTE: Rick can run over to a Mirror Rick right as it hits the floor and kill it 
    with a light, light, charge heavy attack combination.
    
    Boss - Mirror Rick
    
    Once all of the crowds of Mirror Ricks stop appearing, one more Mirror Rick 
    will appear and challenge Rick by itself.  This Mirror Rick will perform necro 
    attacks such as splatter slash and splatter smash.  Other than those two 
    attacks, he fights the exact same as the first Mirror Rick and should be fought 
    the same way.  To escape his necro moves, run or roll to the side as he charges 
    at Rick then counter him with an attack afterwards.
    
    This fight might be a bit harder than the first fight since your Rick might be 
    running low on necro energy.  Hit this Mirror Rick with a light, light, charge 
    heavy, charge heavy attack combination.  Hit him and watch for him to roll.  If 
    he rolls during any part of your Rick's attack, roll away from him because he 
    is very likely to hit your Rick after the roll.
    
    NOTE: Try to build up your necro gauge for the next fight during this fight. 
    The next fight can really get out of control without necro energy.
    
    Boss - Mirror Rick (Berserker mode) and Mirror Rick group
    
    Oh, hell no!  After disposing of the second single Mirror Rick, another Rick 
    will jump through the nearby mirror and enter Berserker mode.  Well, he 
    wouldn't be so bad by himself if he didn't have extra Mirror Ricks helping him 
    out.
    
    The Mirror Rick that is in Berserker mode should be the main focus for this 
    battle.  He basically fights just like the last Mirror Rick that would use 
    necro attacks.  It's best to focus on the Berserker mode Mirror Rick as soon as 
    he hops through the mirror and get extremely aggressive on him the moment that 
    he appears.  Activate Berserker mode or use jumping splatter smashes to kill 
    him quickly.
    
    The Mirror Rick will exit Berserker mode and glow red once its life has nearly 
    been all taken down.  Approach Mirror Rick and grab it to start a splatterkill 
    sequence.  Prepare to hold up on both thumstick/analogs as Rick holds both of 
    Mirror Rick's arms and prepares to rip them off.
    
    A player will unlock the following achievement/trophy after completing this 
    phase:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Shattered Narcissus
    
    Complete Phase 8: Reflections in Blood
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                ____ 
    P H A S E  / __ \                                                        [PH09]
    --------- / /_/ / -------------------------------------------------------------
              \__, /  T H E  R U I N E D  H E A R T
    -------- /____/ ---------------------------------------------------------------
    
    WEST MANSION - Front Lobby
    --------------------------
    
    Rick will land back in the front lobby of West Mansion - back where everything 
    began.  The front lobby has now taken on a more horrifying look as Corrupted 
    tissue has spread throughout its walls.
    
    When Rick steps near the stairs on either side, a mask seal will block off both 
    sets of stairs.  Two Metamorls will fall down to the floor with Rick and 
    attack.  Hit them with charged heavy attacks and rams and start using splatter 
    smashes to weaken them quickly once Rick's necro gauge is built up enough.  A 
    Dark Metamorl will hop through the opening in the wall in between the stairs 
    and attack after the other two are killed.  The Dark Metamorl has a higher 
    defense.  It can be killed in the same way as other Metamorls though.  The 
    seals will disappear after Rick defeats the Dark Metamorl.
    
    Be sure to break all the objects on the sides of the lobby then run up the 
    right set of stairs.  Collect **JEN'S PHOTO (1/4)** from the ledge with the 
    broken railing at the top of the right walkway.  Hop back down to the floor 
    below and move up the left staircase.  Thanks to the Corrupted tissue along the 
    gap in the stairs, Rick can now move up this staircase.  Step through the 
    doorway at the top.
    
    -- CHECKPOINT! --
    
    WEST MANSION - Corrupted Hallway
    --------------------------------
    
    Move up the stairs.  There is plenty of Corrupted tissue along the sidewalls. A 
    tentacle will burst through the left wall near the set of windows.  A 2x4 will 
    be left behind as the tentacle retreats back into the wall.  Grab the 2x4 and 
    step through the doorway at the end of the hall as it opens.
    
    WEST MANSION - Guest Room
    -------------------------
    
    As Rick enters the next room, the doors will seal off and three Teratoids will 
    attack.  Hit them with splatter smashes to make quick work of them all.  Ram 
    through them and hit them with a few light attacks followed by charged heavy 
    attacks if Rick needs to build up his necro gauge.  The next door will open 
    after theh battle.  Activate the **GRAMOPHONE (11/12)** along the side of the 
    room.
    
    WEST MANSION - Dark Hallway
    ---------------------------
    
    Check behind the small table off to the right to find a shotgun - be sure to 
    grab this!  Move down the stairs off to the left and a short cutscene will take 
    place as Rick enters the next room.
    
    WEST MANSION - Living Room
    --------------------------
    
    If Rick has the shotgun from the last corridor, use it to blast the Grinder 
    Head that attacks in this room.  The shotgun will weaken it very quick.  A 
    Giant Boreworm will move out of the floor in the back of the room once Rick has 
    killed the Grinder Head.  Wait for it to try to smash Rick then run out of the 
    way and attack it.  The shotgun will weaken the Giant Boreworm very quickly.
    
    The next set of doors will open after the battle.  Walk over to the left side 
    of the room next to the doors and collect **JEN'S PHOTO (2/4)** from off the 
    floor.  Enter the next hallway to the side then step into the next room.
    
    WEST MANSION - Bedroom
    ----------------------
    
    Aw, isn't that cute?  The big Door Guardian mouth is using tall lamps to act as 
    its eyes.
    
    Two Teratoids will teleport into the room and attack.  Use splatter smashes to 
    weaken them quickly then kill them off.  Enraged Deadmen will enter the room 
    next.  Rick will have to hit them with splatter smashes, splatter slashes or 
    jumping heavy attacks while in mid-air.  Enraged Deadmen cannot be hit with 
    physical attacks or Rick will suffer damage.  He can actually force them into 
    the Door Guardian mouth by knocking them back with jumping heavy attacks.
    
    After finishing off the first two waves of Enraged Deadmen, Albino Foot 
    Soldiers will teleport into the room.  Grab the Foot Soldiers and toss them 
    toward the Door Guardian mouth.  After feeding it five Foot Soldiers, it will 
    open up and allow Rick to pass and the enemies in the room will stop appearing.
    
    Activate the **GRAMOPHONE (12/12)** along the left side of the room.  If you 
    have been following this guide up until now, all gramophones should have been 
    activated and you will receive the following achievement/trophy:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Audiophile
    
    Listen to all of Dr. West's gramophone records.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Exit the room by stepping into the corridor beyhond the Door Guardian mouth.
    
    WEST MANSION - Corrupted Path
    -----------------------------
    
    Rick will step out onto a long walkway of Corrupted tissue that leads down. The 
    camera will show off a chainsaw further down the path.  Three Enraged Deadmen 
    will move up from the floor and attack.  Hit them all with a splatter smash 
    then continue down the path ahead and grab the chainsaw.  If Rick is low on 
    necro energy, run by the Enraged Deadmen then grab the chainsaw and kill them 
    with it after turning around.
    
    Continue further ahead and use light slices to cut through the Enraged Deadmen 
    that move up from the floor further ahead.  A Door Guardian eye will be 
    blocking the doorway at the end.  Run up to it and attack it then pull the eye 
    out of the wall when the grab prompt appears.  Step through the new corridor 
    then enter the next room.
    
    WEST MANSION - Corrupted Nest
    -----------------------------
    
    Rick will enter a room with a few sets of teeth that block doorways.  Move 
    toward the right and collect **JEN'S PHOTO (3/4)**.  Several Deadmen will spawn 
    in the middle area and attack.  Kill them and several Enraged Deadmen will 
    telport into the area.  Allow the Enraged Deadmen to group then kill them with 
    splatter smashes or splatter slashes.
    
    Two Dark Metamorls will enter the room from the openings along the sides of the 
    room.  Focus on one at a time and hit them with splatter smashes to weaken them 
    then kill them with splatterkills.  A hole in the center of the room will open 
    once the Metamorls have been killed.  Destroy the Corrupted embryos along the 
    sides of the room to release boreworms then fall into the hole in the center of 
    the room.
    
    -- CHECKPOINT --
    
    WEST MANSION - Path to Corrupted Core
    -------------------------------------
    
    Rick will fall to a new area where the camera will show a side view of him for 
    the 2-D stage ahead.
    
    Experimental Deadmen will charge at Rick from the right side of the screen as 
    he moves forward so get ready to fight them off.  Two tentacles will exit from 
    the wall in the background and hit the floor further ahead.  Time a run to make 
    it by the two tentacles when they move into the wall.  Stop right as Rick 
    passes underneath the second tentacle since a third tentacle will move out of 
    the floor and to the left diagonally to try to hit Rick.  Time a run then move 
    by the third tentacle.  A fourth tentacle will move out of the ceiling right 
    after the third tentacle.  Run underneath the fourth tentacle then roll up 
    under the wall near it.
    
    Get on the circular platform and it will take Rick upward.  Stay on the left 
    side since a tentacle will move out of the right wall while the platform 
    ascends.  Several more tentacles will move out of the wall as it ascends.
    
    Here is a list of all the walls that the tentacles will move out of:
    
    Right - Left - Right - Right - Right - Left
    
    Make sure that your Rick moves the opposite direction.
    
    The platform will stop once it reaches the next floor.  Pick up the 2x4 on the 
    ground and splat through the Experimental Deadmen that appear from the right 
    side of the screen as Rick moves forward.  Several Experimental Deadmen will 
    run toward the screen from the background as Rick moves further ahead.
    
    Run toward the spike pit up ahead then leap up toward the first shiny skull 
    that hangs over the pit.  Leap to each of the four skulls along the walls to 
    climb to the next floor above.
    
    Time a run and move under the two spike compactors ahead as they move upward. 
    Rick will have to run under a set of three spike compactors after the first 
    two.  A few Experimental Deadmen will attack from both sides after the 
    compactors.  Be sure to look out for the tentacle that will move out of the 
    floor after fighting the Experimental Deadmen.  More Experimental Deadmen will 
    charge at Rick as he moves past the floor tentacle.
    
    Fall into the hole further ahead.
    
    -- CHECKPOINT! --
    
    WEST MANSION - Corrupted Core
    -----------------------------
    
    Rick will fall into a room that has a giant human heart suspended by arteries 
    along the wall ahead.
    
    Move ahead then several Deadmen will teleport into the area and attack Rick. 
    Two Dark Metamorls will attack after the Deadmen are all killed then a Grinder 
    Head will attack after the two Metamorls are killed.  There is a meat cleaver 
    on the right side of the area and a 2x4 on the other side, but they only really 
    come in handy for the Deadmen wave and a player can save at least one of them 
    for the wave of Foot Soldiers at the very end.  Be sure to grab **JEN'S PHOTO 
    (4/4)** from the left side of the wall that holds the heart sometimes during 
    the battle or afterwards.
    
    Use splatter smashes on the Metamorls and the Grinder Head to damage them 
    quicker.  Rick will have to run from the Grinder Head's rams and hit it from 
    the back at times in order to damage it.  If Rick can pin it against a wall and 
    perform an air splatter smash, the splatter smash can hit it multiple times and 
    finish it very quickly.
    
    Several Albino Foot Soldiers will attack shortly after some bone pillars rise 
    up to protect the human heart after finishing off the Grinder Head.  Rick needs 
    to defeat the Foot Soldiers in order to power up his necro gauge so he can hit 
    the bone pillars with a necro attack.  He can destroy the bone pillars with a 
    splatter slash, splatter smash or go into Berserker mode and use necro attacks. 
    The bones have spikes on them and they will damage Rick if he touches them.
    
    Once all of the bone pillars have been destroyed, the Albino Food soldiers will 
    stop appearing.  Walk up to the human heart and press the grab button when the 
    button prompt appears to trigger a cutscene that will end this phase.
    
                ___ ____ 
    P H A S E  <  // __ \                                                    [PH10]
    ---------- / // / / / ---------------------------------------------------------
              / // /_/ /  T H E  W I C K E R  B R I D E
    -------- /_/ \____/ -----------------------------------------------------------
    
    NOTE: Rick will be timed in each portion of this phase.  A player will likely 
    have to skip many of the battles in order to fully complete this phase before 
    the time limit.  If Rick fights every enemy, he will likely run out of time and 
    the game will end.  Do not perform splatter kills at all and use splatter 
    slashes and splatter smashes to kill off large groups of enemies.
    
    ARKHAM - Front Yard
    -------------------
    
    ** This first portion must be fully completed in 3 minutes. **
    
    Rush to the left side of the area where Rick starts and bust open the wooden 
    crates.  The middle wooden crate has **JEN'S PHOTO (1/4)** below it.  Run down 
    the stairs.  The wooden barrels on the right side of the area have a 2x4 inside 
    of one of them if they are broken.  Kick open the door up ahead.
    
    ARKHAM - Path to the Estate 1
    -----------------------------
    
    An Experimental Deadman will attack from off to the right.  Go ahead and kill 
    him.  He must be defeated for a mask seal to break up ahead.  Kill all the 
    Experimental Deadmen along the way to the next gate - use the 2x4 to kill them 
    quickly.  Kick through the gate up ahead to kill the Deadmen on the other side 
    of it.
    
    ARKHAM - Path to the Estate 2
    -----------------------------
    
    Experimental Deadmen and Glowing Deadmen will attack once Rick steps toward the 
    next gate.  Use splatter slashes or splatter smashes in this area to kill off 
    all enemies very quickly.  If a Glowing Deadman cuts off an arm, perform a 
    necro move (splatter smash, splatter slash, etc) immediately to regain the arm 
    and go back to fighting.  Most of the enemies fall in the center of the area so 
    watch that area and perform necro attacks as they land.  All of the enemies in 
    this area and the prior area must be defeated in order to make the mask seal on 
    the gate disappear.
    
    Break the wooden crate and barrels in the corner across from the gate to find 
    **JEN'S PHOTO (2/4)**.  There is also a sword in one of the barrels that Rick 
    can use to kill the enemies quicker.  Move through the gate as it opens after 
    the battle.
    
    Rick will be forced to enter a time portal.  Navigate him with the left 
    thumbstick/analog while he falls and dodge the debris as Rick falls.  There are 
    two pieces of debris in this tunnel.
    
    -- CHECKPOINT! --
    
    ARKHAM - Path to the Estate 3
    -----------------------------
    
    ** This second portion must be completed in 3 minutes and 40 seconds. **
    
    NOTE: For the next few areas, Rick can skip the fight with the Grinder Head, 
    first set of Deathnoid Alphas, second set of Deathnoid Alphas and any Deathnoid 
    Alphas along the way!  Keep moving and kicking through doors if needed to make 
    it to the end in the time limit.  Rick will have to fight the three Dark 
    Metamorls in the final area however.  It's good to build up the necro gauge all 
    the way in prior battles for the final area so Rick can splatter smash all of 
    them to death.
    
    Kick through the door in front of Rick.  As Rick moves down the garden corridor 
    to the left, a Grinder Head will fall out of a portal and attack.  Rick can 
    actually run by the Grinder Head and go to the next area up the stairs to save 
    time.
    
    A cutscene will activate once Rick moves through the open gate up ahead.
    
    ARKHAM - Path to the Estate 4
    -----------------------------
    
    Several Deathnoid Alphas will attack in this area after the cutscene.  Use 
    splatter slashes or splatter smashes to kill off several of them at once when 
    they group.  Bust open the stack of barrels and the crate on the back right 
    portion of the area to find **JEN'S PHOTO (3/4)** underneath.  Enter the next 
    area through the open gate.
    
    ARKHAM - Path to the Estate 5
    -----------------------------
    
    A Deathnoid Alpha will be right around one of the corners after passing through 
    the open gate.  Be ready for him then splatter slash or splatter smash him.  
    Rush down the steps and follow the path to the left.
    
    Another group of Deathnoid Alphas will attack after passing through the next 
    gate doorway.  Kill them then kick open the next set of doors.  Two Deathnoid 
    Alphas will step from behind the walls along the side as Rick moves toward the 
    gate with the portal behind it.  Before messing with the gate, break the crate 
    and barrels off to the right to find **JEN'S PHOTO (4/4)**.  Pick up the meat 
    cleaver from the right side before leaving.  Kick through the gate door.
    
    ARKHAM - Path to the Estate 6
    -----------------------------
    
    Three Dark Metamorls will fall out of the overhead portal in this area.  Kill 
    them quickly with splatter smashes.  Do not let up on hitting them and try to 
    avoid a splatterkill on them to save time.  Kick through the next gate and step 
    into the next portal afterwards.
    
    A player will have to navigate Rick as he falls through the portal once again. 
    Rick will have to dodge two objects (gate doors) while falling once again.  A 
    cutscene will trigger after the portal dive.
    
    -- CHECKPOINT! --
    
    ARKHAM - Wickerman Hill
    -----------------------
    
    ** This second portion must be completed in 2 minutes. **
    
    Rick will fall out of the portal and land near some trees that are across from 
    the burning Wickerman that Jen is trapped in.  Deathnoid Alphas will attack 
    Rick right after he lands.  Kill all of the Deathnoid Alphas quickly with the 
    meat cleaver from the last area or use splatter slashes or splatter smashes.
    
    Stand in front of the Wickerman and find the shiny ring on the skull that is on 
    the right leg.  Leap toward the skull ring and Rick will grab on.  Leap up to 
    the next skull ring directly overhead then leap to the ring on the left then 
    the ring on the left arm then the ring to the right then leap to the next ring 
    on the right and a cutscene will activate.
    
    Shake the left analog as Jen attacks Rick during the next cutscene.
    
    A player will gain the following achievement/trophy for completing this phase:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Pyre for the Damned
    
    Complete Phase 10: The Wicker Bride.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                ___ ___
    P H A S E  <  /<  /                                                      [PH11]
    ---------- / / / / ------------------------------------------------------------
              / / / /  B L O O D  E C L I P S E
    -------- /_/ /_/ --------------------------------------------------------------
    
    ARKHAM - Front Entrance
    -----------------------
    
    Rick starts this phase in modern day Arkham in the same place he started in the 
    last phase.  Turn around and move up the steps behind Rick.  Punch the large 
    concrete pot near the entrance to the mansion to find **JEN'S PHOTO (1/4)** 
    below it.
    
    Move back down the steps and move down the next set of steps to the left.  Run 
    to the left after stepping off the stairs then punch the concrete block in the 
    alcove below the stairs and pick up the meat cleaver.  Kick through the gate on 
    the left side of the courtyard.  A meteor will fall then a cutscene will 
    activate.
    
    A Giant Boreworm will attack after the cutscene.  Two Glowing Deadmen will 
    attack from both sides of the worm.  Cut the Deadmen up with the Meat Cleaver. 
    Sprint out of the way when the worm tries to crush Rick then quickly hit it 
    while it remains on the ground.  Don't use your necro moves here.  Try to 
    conserve your necro gauge for the next fight.  Damage the worm with normal 
    attacks then pull its head off with the grab button when prompted.
    
    The Corrupted tentacles on the other side of the courtyard will move away from 
    the gate during the cutscene afterward.  Rick will have to fight another Giant 
    Boreworm after the cutscene.  Two Teratoids will attack from the sides this 
    time.  The Teratoids can be really annoying during this fight since Rick has a 
    pit that the first worm made behind him during the battle.  All they have to is 
    slap Rick into the pit for instant death.  Use splatter smashes to kill the 
    Teratoids fast to avoid this.  Kill the worm with splatter smashes when it 
    tries to crush Rick then tear its head off.
    
    After the second worm fight, a meteor will hit the side of the mansion and 
    knock some concrete debris down - the concrete debris will make a bridge across 
    the pit that the second worm made.  Move across the concrete debris to get back 
    to the stairs.  Move to the top then cross to the other side.  Run to the gate 
    and kick it open.
    
    ARKHAM - In Front of the Mausoleum
    ----------------------------------
    
    Move down the stairs up ahead.  As Rick reaches the bottom of the stairs, a 
    meteor will fall and hit him.  The meteor will knock off one of his arms.  Rick 
    can rush back over and pick up the arm for a weapon after the cutscene.
    
    NOTE: Be sure to grab Rick's arm after the meteor cutscene.  It will serve as a 
    weapon to knock open the locked door in this area!
    
    While facing the staircase with the meteor that just fell, find the doors to 
    the right of the stairs.  Kick them open for some extra boreworms.  The second 
    door from the left is locked.  Hit the locked door a few times with a weapon to 
    knock the lock off then grab **JEN'S PHOTO (2/4)** from inside.  There is a 
    door on the opposite side and another door to the left of the stairs that Rick 
    can open as well.
    
    NOTE: Do not step toward the big door yet.  It will activate a fight with 
    several big enemies.  Rick needs to get a weapon first.
    
    Ignore the big door to the mausoleum and run to the path across from it.  Break 
    the concrete pots on the way up the stairs.  Smash the concrete block near the 
    Corrupted remains and pick up the shotgun below the block.  Run back to the big 
    door of the mausoleum then step toward it to trigger a cutscene.
    
    Two Dark Metamorls and a Teratoid will attack.  Use the shotgun to quickly 
    damage them.  Use splatter smashes to weaken them as well.  Five Teratoids will 
    attack from the side areas after the battle with the two Dark Metamorls and the 
    single Teratoid.  Try to group them and get them all caught in splatter 
    smashes.  If Rick has the shotgun this battle shouldn't be much of a problem at 
    all.
    
    Rick can allow the Teratoids to gather then activate Berserker mode and easily 
    get the following achievement/trophy:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Barrels of Blood
    
    Get 2000 or more BLOOD Point in one chain of attacks.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Allow the five Teratoids to gather then activate Berserker mode and hit them 
    with light attacks.  Cut up their bodies after killing them to gain more blood. 
    This is all if a player wants the achievement/trophy though.  It's really best 
    to use the shotgun if not.
    
    Two Grinder Heads will hop off the roof of the Mausoleum after the battle then 
    attack.  It's best to use splatter smashes to quickly deal with one to avoid 
    having two that will ram Rick at once.  Jumping splatter smashes can easily hit 
    both of them.
    
    The lights on the stone head above the mausoleum door will glow green after the 
    battle.  Approach the doors and push them open.
    
    -- CHECKPOINT! --
    
    ARKHAM - Mausoleum
    ------------------
    
    Break all the concrete pots inside the front hall then lift open the door 
    ahead.
    
    The door directly ahead is locked, so Rick will have to move down one of the 
    staircases to the side.  They both lead the same way, but they both have 
    breakable objects in them that Rick can destroy for extra boreworms so check 
    out both paths.  The right path has a meat clever stuck inside a dead Albino 
    Worker that lies on the floor.  Approach him and press the grab button to pull 
    the meat cleaver out of him.  It will come in handy in a few moments.  Fall 
    down to the middle area outside of the corridors.
    
    The camera will show blood ciphers around the room.  There are five blood 
    ciphers total.  Three are on the wall directly ahead and two are on the 
    sidewalls.  Rick will have to deal with several waves of enemies here.  How 
    many he fights all depends on if he hits the right eyes on the blood ciphers 
    after the first battle.  Rick can break open the concrete block on the back 
    side of the area to find a lead pipe.
    
    NOTE: Enter Berserker mode during this first battle and watch for the two 
    different symbols that will appear on the ground and on the surrounding walls. 
    Two red symbols will be in view while Rick is in Berserker mode.  Rick will 
    have to punch the cipher eye with each of the symbols above it to turn the 
    gears on the door back up toward the front of the mausoleum.  Rick can also 
    perform a necro move to catch a glimpse of these symbols, and he can also spill 
    blood over the walls and floor to make them appear partially as well.  The 
    symbols are different every playthrough.
    
    Rick will have to fight an Aegis along with several Albino Workers for the 
    first battle.  The Aegis will shield the Albino Workers with its green 
    barriers, so ram it after a sprint then kill it quickly with rams or a splatter 
    smash.  The Albino Works will drop plenty of meat cleavers that will help in 
    killing them off.
    
    The blood ciphers will open after the battle.  Punch the blood ciphers that 
    have the same symbols that are displayed in red around the area while Rick is 
    in Berserker mode.  They will be on the walls and the ground.  The gears on the 
    door back in the mausoleum entrance hallway will open, so run back up the 
    stairs and pry open the door in the middle area.  Run across the bridge and pry 
    open the next door.
    
    -- CHECKPOINT! --
    
    ARMHAM - Behind the Mausoleum
    -----------------------------
    
    A meteor will fall from the sky and shatter as Rick enters this new area. An 
    Enraged Deadman will attack from off to the side as Rick steps through the 
    doorway behind the mausoleum.  Use the meat cleaver from the previous battle 
    area to kill him easily.  A few more Enraged Deadmen will be prowling the area 
    below the steps.  Break the wooden crate off to the right to find a lead pipe 
    inside.
    
    The Enraged Deadmen in this area are no problem with a weapon, so try to 
    remember where one is if your current one breaks.  Follow the path ahead.  Rick 
    will step past the rooftop of the tower that was knocked off by the meteor from 
    earlier.  Walk over to the left side after passing the rooftop piece then hop 
    up to the rock platform with the wooden crate.  Break the wooden crate and grab 
    the chainsaw that was inside.
    
    Cut through the Enraged Deadmen across from the area where the chainsaw was 
    then step through the gate entrance ahead.  Meteors will hit the ground and 
    unleash more Enraged Deadmen.  Follow the path to the set of doors with skulls 
    on them.  Push open the doors.
    
    ARKHAM - Road Behind Mausoleum
    ------------------------------
    
    Step toward the portal up ahead and a Teratoid and several Enraged Deadmen will 
    step out of it.  "What could have been a hard battle will be a piece of cake" 
    says Rick with his trusty chainsaw!  Saw through the enemies and push open the 
    next set of doors.  A cutscene will activate.
    
    -- CHECKPOINT! --
    
    Rick will be hauling ass as meteors fall from the sky after the cutscene.  The 
    player will be shown a view in front of Rick as he runs toward the screen.  
    Stay on the right side of the screen - Rick's left.  Keep staying to the right 
    to dodge all the gaps in the floor.  Move to the middle once the gate doorway 
    is in view in front of Rick and he will run through and another cutscene will 
    activate.
    
    -- CHECKPOINT! --
    
    During the cutscene, prepare to enter Berserker mode as the button prompt for 
    Berserker mode appears when Rick catches the meteor then tap the button that 
    appears on the screen to maintain grip on the meteor.
    
    Follow the path ahead after Rick tosses the meteor.  The floor up ahead will 
    sink a bit as Rick approaches.  Break the concrete pots to the left to unleash 
    extra boreworms then push open the doors.  Enter the area to trigger a 
    cutscene.
    
    -- CHECKPOINT --
    
    ARKHAM - Descending Platform
    ----------------------------
    
    The floor will begin to sink as Rick steps toward the path through the opening 
    to the side.  A Teratoid and several Deadmen along with a few Glowing Deadmen 
    will come through a portal in the floor and then attack.  If Rick doesn't have 
    necro energy then kill off the Deadmen to gain some here.  Use a ram right at 
    the beginning to ram through them all and build up necro energy fast.
    
    The Teratoid can be the main threat here with how he will boost the aggression 
    of the Glowing Deadmen.  Try to stay invincible through constant grabs if 
    needed then hit the crowd of enemies with a splatter smash. Focus most of the 
    splatter smash on the Teratoid.  Once the Teratoid is gone, the rest of the 
    Deadmen won't be as bad.  Deadmen will continue to teleport into the area as 
    the floor sinks even further.  Kill them off with rams and splatter smashes (if 
    the splatter smashes are needed).
    
    Two Dark Metamorls will teleport onto the floor as it continues to descend 
    rapidly.  Weaken one Dark Metamorl (or both) with a mid-air splatter smash then 
    kill one off and toss its appendage at the other to damage it badly.
    
    A Grinder Head will attack Rick after the two Dark Metamorls.  Sprint to the 
    side as he roars then spring and allow him to hit the side of the wall when he 
    tries to ram Rick.  Run up to him and perform a mid-air splatter smash while he 
    is up against the wall to hit him multiple times and damage him badly.
    
    Eventually the floor will crumble from underneath Rick.  A player will have to 
    navigate Rick through a hole with several rock ledges that stick out of the 
    sidewalls.  This part is pretty long so try to avoid as many rocks as possible 
    while Rick falls.  The moment a player gets hit can easily mess up focus on 
    this part and cause Rick to get hit by many other rocks.
    
    -- CHECKPOINT! --
    
    ARKHAM - Corrupted Core
    -----------------------
    
    Rick will fall right in front of a Door Guardian eye in the area below.  Rush 
    up to it and hit it.  If it chops off Rick's arm with its lashes then pick up 
    the arm and perform a charged heavy attack to damage it very badly.  Tear it 
    out the wall afterward with a grab when the grab prompt appears.
    
    Enter the bluish tunnel behind the new opening in the wall and rush to the end. 
    A cutscene will activate.
    
    Rick will be on a crumbling bridge after the cutscene.  There is pink portal up 
    ahead that he needs to get to but it will remain blocked off with a mask seal 
    until all enemies on the bridge are defeated.  Rush directly ahead and 
    Teratoids will start to move out of the portal.  An Aegis will be behind the 
    Teratoid and it will put a shield on all of them.  Rush past the Teratoids and 
    sprint then ram the Aegis. Kill the Aegis quickly with a splatter smash.
    
    Kill the Teratoids quickly by leaping into the middle of them and performing a 
    splatter smash.  Kill them off with splatterkills to keep Rick's necro gauge 
    boosted.  The mask seal on the portal will disappear shortly after the last 
    Teratoid is killed.  Rick will fall through a portal and land in a new area
    
    -- CHECKPOINT! --
    
    ARKHAM - Bridge Area
    --------------------
    
    The camera view will show Rick from the side when he gets up.  Move to the left 
    and kill the Deathnoid Alpha that tries to attack.  Hop over the gap along the 
    left path then collect **JEN'S PHOTO (3/4)**.  Hop back over the gap and return 
    to the area where Rick started.
    
    Break open the nearby wooden crate to find a lead pipe.  Pick it up and move to 
    the right then knock aside the Deathnoid Alphas that will attack along the way 
    to the wooden bridge up ahead.  Kick through the gate on the other side of the 
    bridge.  A tree will fall and block the path behind Rick as he enters the new 
    area.  Break the concrete pots along the sides of the area and follow the path 
    up ahead.  Rick will eventually arrive at a tunnel.  Move through the tunnel 
    and step out to the new area on the other side.
    
    ARKHAM - Road to the Altar
    --------------------------
    
    Break all the concrete pots below the stairs then move up either set of stairs 
    and kick open the door at the top.
    
    Dr. West will speak to Rick in the new area and a cutscene will trigger.  Two 
    Mirror Ricks in Berserker mode will attack after the cutscene.  Fight them 
    aggressively and use splatter smashes to quickly bring their health down. Jump 
    into the air and use splatter smashes to hit both of them at once. They are 
    incredibly aggressive and spikes will move out of the floor in some areas while 
    Rick fights them.  Try to work them toward a wall then perform a splatter smash 
    while they are right near the wall to hit them multiple times.  They will exit 
    Berserker mode when their life is nearly gone then shatter with the final hit.
    
    The stone head's eyes above the door up ahead will glow green once the Mirror 
    Ricks are defeated and the door will unlock.  Kick open the gates along the 
    side of the current area before opening the middle door and grab any items 
    behind them.
    
    On the right side, kick open the first door to the left after moving through 
    the gate to unleash some boreworms.  Move up the stairs and break open the 
    concrete pots then pick up **JEN'S PICTURE (4/4)** from below them.  On the 
    left side, kick open the door to the right after stepping through the gate to 
    unleash some boreworms.  Move up the stairs and shatter the pots at the end.
    
    Kick open the door in the center area.  Move up the stairs to trigger a 
    cutscene once Rick reaches the door.
    
                ___ ___ 
    P H A S E  <  /|__ \                                                     [PH12]
    ---------- / / __/ / ----------------------------------------------------------
              / / / __/  T H E  D E V I L  M A D E  F L E S H
    -------- /_/ /____/ -----------------------------------------------------------
    
    ALTAR - Sacrificial Altar
    -------------------------
    
    Rick will start in front of the Giant Corrupted at the start of this battle. 
    Jen will be strapped to the altar behind Rick.  Rick must protect Jen 
    throughout this battle.  Her health is displayed in a life meter on the bottom 
    right side of the screen.  If Jen loses all of her health, the game is over.
    
    Sprint toward Jen at the start of the battle as the Albino Foot Soldiers start 
    to hit her.  The Foot Soldiers will get in some hits on Jen automatically.  
    Knock them away with rams.  Rick can also grab one and pull its arm off and use 
    the arm as a weapon to hit all the other enemies.  A few Albino Workers that 
    fell off the Giant Corrupted will move up the stairs and attack Jen as well.
    
    The Giant Corrupted will eventually unleash some more Albino Workers and Foot 
    Soldiers.  They will all charge toward Jen.  Since they are so predictable in 
    the way they will move, Rick can splatter smash the middle of the crowd as they 
    move toward Jen or meet them when they surround Jen and splatter smash or slash 
    them.  A good way to build Rick's necro gauge during this battle is to ram the 
    enemies as they move toward Jen.  Rick can also grab an enemy and use the crowd 
    surf move to knock all enemies down at once (Grab + Light attack).  Once the 
    enemies are right up on Jen, use necro attacks to kill off several in a row.
    
    Grabbing an enemy and pulling off its arm can work very well at this part for 
    an instant weapon.  Don't enter Berserker mode during this battle - it will 
    take down necro energy too fast and leave Rick with nothing once it is all 
    gone.  It's best to hit the enemies with splatter smashes and splatter slashes 
    then knock them down with rams and crowd surfs to conserve necro energy and 
    build it up in small amounts throughout the battle.  Rick can stand right in 
    front of Jen and hit the enemies as they move up the stairs also.  Pulling off 
    an enemy's arm and using it as a weapon along with the crowd surf are two good 
    ways to build necro energy for this battle.
    
    Toward the end, the Giant Corrupted will start to release Experimental Deadmen 
    with the Foot Soldiers.  The Corrupted will continue to move toward Jen 
    throughout this battle.  Once the Giant Corrupted makes it toward the altar, a 
    cutscene will trigger.
    
    -- CHECKPOINT! --
    
    Press the Berserker mode button when it displays on the screen during the 
    cutscene then tap the random button that appears as Rick grabs the bottom of 
    the Corrupted's foot.  Press the random button while Rick is on the side of the 
    Corrupted and grabs its tentacle then beats it against the side with it.  The 
    tentacle will grab Rick and a player should hold down on both 
    thumsticks/analogs to fight against it.  Rick will do all the rest himself!
    
    A player will gain the following achievement/trophy for finishing phase 12 and 
    completing the game:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -- Bride of the Corrupted
    
    Complete the game on any difficulty.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    A player will also unlock the final survival arena, the exclusive mask (differs 
    depending on the console version being played) and Brutal difficulty.
    
    
    [SA00]
    ===============================================================================
                       __                      _               _ 
                      / _\ _   _  _ __ __   __(_)__   __ __ _ | |
                      \ \ | | | || '__|\ \ / /| |\ \ / // _` || |
                      _\ \| |_| || |    \ V / | | \ V /| (_| || |
                      \__/ \__,_||_|     \_/  |_|  \_/  \__,_||_|
                           _                                 
                          /_\   _ __  ___  _ __    __ _  ___ 
                         //_\\ | '__|/ _ \| '_ \  / _` |/ __|
                        /  _  \| |  |  __/| | | || (_| |\__ \
                        \_/ \_/|_|   \___||_| |_| \__,_||___/
    
                             S U R V I V A L  A R E N A S
    ===============================================================================
    
    =================
    SECRET OBJECTIVES
    =================
    
    Each of the Survival Arenas has hidden objectives that Rick can perform while 
    fighting off the waves of enemies in each arena.  The secret objectives are the 
    exact same per stage.
    
    Here are the achievements/trophies that can be gained from performing secret 
    objectives:
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - Dead on the Rise
    
    Accomplish 5 Secret Missions in a single Survival Arena attempt.
    
    - Too much Horror business
    
    Accomplish 10 Secret Missions in a single Survival Arena attempt.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Here is a list of all secret objectives:
    
    01 - No damage for 1 minute
    02 - No damage for 120 seconds
    03 - Stomp on 20 Boreworms
    04 - Stomp on 50 Boreworms
    05 - Successfully perform 5 Splatterkills
    06 - Successfully perform 20 Splatterkills
    07 - Kill 25 enemies in Berserk mode
    08 - Kill 50 enemies in Berserk mode
    09 - Kill 10 enemies with any body part
    10 - Kill 25 enemies with any body part
    
    Advice for Gaining Secret Objetives
    -----------------------------------
    
    - Since it has the most basic of enemies, West Mansion Lobby is a good place to 
      get all objective easily
    - Forget the time while going for all objective.  You're not going to get an S-
      rank while trying for all of these.
    - The achievement/trophy for gaining all 10 secret objectives is awarded 
      directly after accomplishing the 10th objective, so watch for it.  If Rick 
      doesn't get it then you skipped one.
    
    01 - No damage for 1 minute
    02 - No damage for 120 seconds
    
    To get the no damage objectives very easily, kill all enemies but one in a 
    single wave and run from the last enemy for up to 2 minutes.  It's best to 
    choose a Teratoid to be your last enemy since they are so slow.  Just circle 
    the enemy for 2 minutes - no one will ever know.  They'll say, "WOW, you 
    survived that whole wave without getting hit for 2 minutes... freakin' uber!"
    
    03 - Stomp on 20 Boreworms
    04 - Stomp on 50 Boreworms
    
    Brown chests will always contain boreworms.  Wait for the chests to fall then 
    break them open and stomp the boreworms inside.  A player can actually get this 
    easily while waitinf for the 2 minutes to pass while trying to get the no 
    damage objectives.  Chests will be tossed into the arena floor while the time 
    counts down.
    
    05 - Successfully perform 5 Splatterkills
    06 - Successfully perform 20 Splatterkills
    
    The 20 kill Splatterkill achievement is probably the hardest objective.  Weaken 
    enemies with charged heavy attacks and wait for them to glow red then grab them 
    to activate the splatterkill.  Always kill big enemies with a splatterkill 
    since they are harder to weaken and are easier to set up for a splatterkill 
    once weakened (basically, Rick can't accidentally kill them before they glow 
    red).  Start going for splatterkills as early as possible!
    
    07 - Kill 25 enemies in Berserk mode
    08 - Kill 50 enemies in Berserk mode
    
    It's best to activate Berserker mode as a wave of enemies teleports onto the 
    arena floor then quickly kill them and deactivate Berserker mode while waiting 
    for the next wave in order to save necro energy.  You'll mainly want to only 
    kill smaller enemies while in Berserker mode since they are all one hit kills. 
    Whenever a bigger enemy and several smaller enemies appears, activate Berserker 
    mode then hit the big enemies while smaller enemies crowd around the bigger 
    enemy then spread your hits out to hit the smaller enemies.
    
    09 - Kill 10 enemies with any body part
    10 - Kill 25 enemies with any body part
    
    These seem a bit hard, but they're actually very easy to get since enemy 
    appendages take off so much damage.  Make sure that the "Tear you to Pieces" 
    skill upgrade has been unlocked then grab a smaller enemy (Experimental 
    Deadman, Foot Soldier) and press the grab button again to tear its arm off. Hit 
    other enemies with light attacks from the arm to kill them off quickly.  
    Specifically target normal Deadmen since they only take one light attack to 
    kill.  The only problem you'll really have with this objective is that arm 
    durability is so low.  Start racking up kills with arms early since the smaller 
    enemies are always in the first few waves.
    
    Another good method for racking up on appendage kills is to splatterkill a 
    Teratoid then use its head to hit other enemies.  Rick will be gaining credit 
    for the splatterkill and will gain an appendage from the kill to hit other 
    enemies.  Obviously, you'll want to do the same thing if Rick tears off the 
    arms from a Deadman during a splatterkill sequence, but the Deadman's 
    splatterkill isn't always an arm rip.
    
    ==================
    WEST MANSION LOBBY
    ==================
    
    -- JEN'S PHOTO
    
    (pieces found in green chests)
    Picture 12
    The Willis family residence - Arkham 08/15/2010
    
    Top Left Piece (Wave 5)
    Bottom Right Piece (Wave 10)
    Top Right Piece (Wave 15)
    Left Piece (Final Wave)
    
    -- TIPS
    
    - The first two waves have 3 Deadmen each and they will all appear in between 
    the stairs, so stand there and grab them as they appear.
    - If a Glowing Deadman cuts off Rick's arm, instantly use splatter siphon, 
    splatter slash, splatter smash or enter Berserker mode to make Rick's arm grow 
    back.
    - Don't conserve any melee weapons during this battle.  Pick them up and use 
    them often to build Rick's necro gauge and kill enemies quicker.
    - Use the light, charge heavy, grab combination to kill off single Foot 
    Soldiers and Experimental Deadmen very quickly.
    - Grab Foot Soldiers and Experimental Deadmen and press the light attack button 
    to use the crowd surf toss while Rick has a crowd surrounding him to damage all 
    enemies in the crowd and kill the grabbed enemy.
    - Use splatter smash to quickly kill off Teratoids and large groups of enemies.
    - Save any shotgun pickup for the final few waves when Teratoids start to 
    appear often
    
    -- VIDEOS
    
    - S-rank
    http://www.youtube.com/watch?v=ZDkY6Zv0-zM
    
    ==============
    SLAUGHTERHOUSE
    ==============
    
    -- JEN'S PHOTO
    (pieces found in red chests)
    Picture 13
    Rick and Jen's apartment - Arkham 06/22/2010
    
    Top Left Piece (Wave 5)
    Bottom Left Piece (Wave 10)
    Bottom Piece (Wave 15)
    Right Piece (Final Wave)
    
    -- TIPS
    
    - Kill Aegis' immediately with constant rams when they appear so they won't 
    raise a shield for other enemies.  Rick can perform a ground splatter smash and 
    allow the shockwave to hit an Aegis from far away.
    - Use dashing weapon heavy attacks to kill off Morlocks quickly before they 
    have a chance to jump.  Ram them to knock them to stop their constant running 
    if Rick doesn't have a weapon.
    - Use splatter smashes often to kill off groups of enemies quicker.
    
    -- VIDEOS
    
    - S-rank
    
    http://www.youtube.com/watch?v=lMF1isvG6EU
    
    =====================
    WEST OBSERVATION ROOM
    =====================
    
    -- JEN'S PHOTO
    (pieces found in green chests)
    Picture 14
    Rick and Jen's apartment - Arkham 10/06/2010
    
    Top Left Piece (Wave 5)
    Bottom Right Piece (Wave 10)
    Top Right Piece (Wave 15)
    Bottom Left Piece (Final Wave)
    
    -- TIPS
    
    - Save the chainsaw for the waves of Enraged Deadmen.
    - Constantly use lead pipes, 2x4s, bats and machetes when they are available.
    - Put down a weapon when fighting a Teratoid or a Metamorl and hit them with 
    splatter smashes.
    - A dashing heavy attack with a weapon is enough to kill an Aegis.  Use 
    constant rams to kill them otherwise - pin them against a wall then kill them 
    with rams.
    
    -- VIDEOS
    
    - S-rank
    
    http://www.youtube.com/watch?v=00iU_Liymug
    
    =================
    THE DEATH COASTER
    =================
    
    -- JEN'S PHOTO
    (pieces found in green chests)
    Picture 15
    The men's bathroom at Wanpaku Graffiti - Arkham 10/07/2010
    
    Top Right Piece (Wave 5)
    Top Left Piece (Wave 10)
    Bottom Piece (Wave 15)
    Right Piece (Final Wave)
    
    -- TIPS
    
    - Use the light, charge heavy, grab combination a bunch for this battle to kill 
    off the Clown Deadmen and Deathnoid Alphas very quickly.
    - Keep weapons around for building blood.
    - Allow Female Deadmen and Glowing Deadmen to follow Rick and gather in an area 
    then perform an air splatter smash to kill them all instantly.
    - Whenever Rick loses an arm, perform a necro move immediately to get his arm 
    back.
    - Pin Grinder Heads against a wall then use constant air splatter smashes to 
    kill them quickly.
    - The final wave has several Teratoids, Metamorls and Grinder Heads in it. 
    Perform air splatter smashes in the middle of them to kill them off quickly. 
    Use splatterkills for quick invincibility among the mobs and to gain more blood 
    during the final wave.
    
    =======================
    SHADOW OF THE WICKERMAN
    =======================
    
    -- JEN'S PHOTO
    (pieces found in green chests)
    Picture 16
    The Willis family residence - Arkham 08/11/2004
    
    Top Left Piece (Wave 5)
    Top Right Piece (Wave 10)
    Bottom Right Piece (Wave 15)
    Bottom Left Piece (Final Wave)
    
    -- TIPS
    
    - This arena will give Rick a bunch of severed arms as weapons and it has 
    several machete pickups.  Try to constantly have a weapon in Rick's hand no 
    matter what kind of weapon - having a weapon will really help out for the 
    Morlocks.  With a machete, Rick can easily dash toward an enemy and hit it with 
    a heavy attack then move on to another enemy as the wounded enemy dies.
    - Wave 10 has several Aegis' mixed with Grinder Heads.  Use ground splatter 
    smashes or rams to kill off the Aegis' as quickly as possible.  Try to pin them 
    against a wall and ram them to death.
    - Use air and ground splatter smashes against the Enraged Deadmen.
    - The Glowing Deadmen can get really bad in this arena, especially when mixed 
    with Enraged Deadmen toward the end, so be sure to perform a necro move if they 
    ever start to gather.  They can easily kill Rick in two seconds if they all 
    attack at once while near him.
    - The final wave has several Grinder Heads mixed with Aegis' and Teratoids.  
    Make sure to focus most attention on the Aegis' when they appear.
    
    =================
    WEST MANOR CHAPEL
    =================
    
    -- JEN'S PHOTO
    (pieces found in green chests)
    Picture 17
    Yucatan Peninsula, Mexico - 07/28/2010
    
    Top Right Piece (Wave 5)
    Top Left Piece (Wave 10)
    Bottom Left Piece (Wave 15)
    Bottom Right Piece (Final Wave)
    
    -- TIPS
    
    - Use air and ground splatter smashes against the Enraged Deadmen.
    - Pin Grinder Heads against the sides of pillars and air splatter smash them to 
    death.
    - There are quite a few Aegis' in this survival arena, so use ground splatter 
    smashes to hit them from a distance if they cannot be caught off guard quick 
    enough with a ram.
    - The last wave has a few Grinder Heads and Aegis' to shield them, so be sure 
    to try to save some necro energy for them.  Use splatterkills to boost necro 
    energy.
    
    [CO00]
    ===============================================================================
                 ___        _  _              _    _  _      _            
                / __\ ___  | || |  ___   ___ | |_ (_)| |__  | |  ___  ___ 
               / /   / _ \ | || | / _ \ / __|| __|| || '_ \ | | / _ \/ __|
              / /___| (_) || || ||  __/| (__ | |_ | || |_) || ||  __/\__ \
              \____/ \___/ |_||_| \___| \___| \__||_||_.__/ |_| \___||___/
    
         J E N ' S  P H O T O S / G R A M O P H O N E S / U N L O C K A B L E S
    ===============================================================================
    
    ==================                                                       [CO01]
    JEN'S PHOTO PIECES ------------------------------------------------------------
    ==================
    
    --------------------------
    PHASE 1 Jen's Photo Pieces
    --------------------------
     _
    |_| JEN'S PHOTO (1/4)
    
    Piece: Top left piece
    Photo: Sexy Shower Photo
    Campus of Miskatonic University - Arkham 09/17/2010
    
    After the fight with the first set of Foot Soldiers that crash through the 
    windows in the guest room that Rick steps into near the beginning of phase 1, 
    this photo will be in the next hall.  It will be to the right of the staircase 
    off to the left as Rick exits the room where the battle with the Foot Soldiers 
    took place.
     _
    |_| JEN'S PHOTO (2/4)
    
    Piece: Right piece
    Photo: Sexy Shower Photo
    Campus of Miskatonic University - Arkham 09/17/2010
    
    This photo piece is visible through the open doorway in the Experiment Area 
    directly ahead of Rick after his arm is severed in the cutscene with the 
    Teratoid (black demon with horns).  Pick up the photo once you regain control 
    of Rick.
     _
    |_| JEN'S PHOTO (3/4)
    
    Piece: Middle piece
    Photo: Sexy Shower Photo
    Campus of Miskatonic University - Arkham 09/17/2010
    
    Before jumping and breaking the breakable floor in the room at the top of the 
    twisted corridor after the Experiment Area, this will be below a book that is 
    lying on the ground to the left of the breakable floor.  Walk over the book to 
    collect this photo.
     _
    |_| JEN'S PHOTO (4/4)
    
    Piece: Bottom piece
    Photo: Sexy Shower Photo
    Campus of Miskatonic University - Arkham 09/17/2010
    
    After punching the eye of the blood cipher in the Sacrificial Chamber and 
    moving down the stairs to the Prison Chamber, Rick will be attacked by a group 
    of Experimental Deadmen.  Fight them off then enter the open cell on the right 
    side of the chamber to find this photo piece.
    
    --------------------------
    PHASE 2 Jen's Photo Pieces
    --------------------------
     _
    |_| JEN'S PHOTO (1/4)
    
    Piece: Top Left piece
    Photo: Sexy Stripper Photo
    Paranorium at Dark Stone Nightclub - Arkham 10/07/2010
    
    Turn the valve on the right side of the first room with two blood ciphers that 
    Rick enters and this photo will be on the right side of the room with the 
    Deadmen that attack after rotating the valve handle.
    
    NOTE: Be sure to turn the right valve handle first, or fail in hitting the 
    right blood cipher after turning the left handle or Rick will miss out on this 
    photo as the cutscene plays where he moves down the stairs.
     _
    |_| JEN'S PHOTO (2/4)
    
    Piece: Bottom Right piece
    Photo: Sexy Stripper Photo
    Paranorium at Dark Stone Nightclub - Arkham 10/07/2010
    
    After exiting the 2-D area in the basement of West Mansion, Rick will have to 
    move through an opening in the wall down a corridor.  Lift up the door on the 
    left side of the next room and this photo piece will be underneath a wooden 
    crate off to the left in the back of the room behind the left door.
     _
    |_| JEN'S PHOTO (3/4)
    
    Piece: Bottom Left piece
    Photo: Sexy Stripper Photo
    Paranorium at Dark Stone Nightclub - Arkham 10/07/2010
    
    After exiting the long hallway area with spiked crushers, Rick will enter a 
    silent room with a small horse off to the left in the back of it.  This photo 
    is behind the set of double doors to the left of the gramophone on the right on 
    the side of the room.  A Glowing Deadman is inside the room.
     _
    |_| JEN'S PHOTO (4/4)
    
    Piece: Top Right piece
    Photo: Sexy Stripper Photo
    Paranorium at Dark Stone Nightclub - Arkham 10/07/2010
    
    While moving down the long hallway after the room that is upside-down, Rick 
    will have to eventually step into a corridor with furniture sliding down it. 
    This photo will be in the first big area with doors on both sides.  It is on 
    the right side.
    
    --------------------------
    PHASE 3 Jen's Photo Pieces
    --------------------------
     _
    |_| JEN'S PHOTO (1/4)
    
    Piece: Top Left piece
    Photo: Excited Jen
    Arkham Bowl Ticket Office - Arkham 08/10/2010
    
    This photo piece is right next to a large crane in the area that the first 
    Morlock leads Rick to at the beginning of the junkyard area.  It is on the 
    ground in between some large crates.
     _
    |_| JEN'S PHOTO (2/4)
    
    Piece: Right piece
    Photo: Excited Jen
    Arkham Bowl Ticket Office - Arkham 08/10/2010
    
    After impaling two Foot Soldiers on the signs in order to lift up the bus in 
    the second portion of the junkyard, pass up under the bus and punch through the 
    three barrels off to the right.  This photo piece will be up underneath the 
    three barrels.
     _
    |_| JEN'S PHOTO (3/4)
    
    Piece: Left piece
    Photo: Excited Jen
    Arkham Bowl Ticket Office - Arkham 08/10/2010
    
    After Rick leaps into the building while running along the crumbling building, 
    he will have to fight a single Albino Worker.  When he tries to move down the 
    corridor with a group of Albino Workers, debris will fall and block off the 
    path.  An Albino Worker will break through the wall behind Rick.  This photo 
    piece is found near the window off to the right just past the opening in the 
    wall that the Albino Worker will make.  Rick will have to fight several Albino 
    Workers with meat cleavers in the same corridor.
     _
    |_| JEN'S PHOTO (4/4)
    
    Piece: Bottom piece
    Photo: Excited Jen
    Arkham Bowl Ticket Office - Arkham 08/10/2010
    
    After Rick rides the elevator platform down the side of a building then leaps 
    to the area where he first sees the Aegis in a cutscene, this photo will be on 
    the right side of the floor.  There is a meat cleaver on the left side and this 
    photo lies on the right side.
    
    --------------------------
    PHASE 4 Jen's Photo Pieces
    --------------------------
     _
    |_| JEN'S PHOTO (1/4)
    
    Piece: Top Right Piece
    Photo: Wet T-shirt Jen
    Rick and Jen's apartment - Arkham 06/22/2010
    
    After fighting the first Metamorl creature (with sac appendage) in the Meat 
    Factory, this photo piece will be behind the door that opens.  It's on the left 
    side of the corridor before getting to the gate.
     _
    |_| JEN'S PHOTO (2/4)
    
    Piece: Top Left Piece
    Photo: Wet T-shirt Jen
    Rick and Jen's apartment - Arkham 06/22/2010
    
    After impaling the Foot Soldiers to impalement chairs and after stepping past 
    the heaters in the next room, Rick will enter a long corridor.  This photo is 
    next to a covered bed behind a group of pipes along the left wall.  The bed 
    covers the photo piece well so that the camera doesn't really show a good 
    glimpse of it unless you turn the camera.
     _
    |_| JEN'S PHOTO (3/4)
    
    Piece: Right piece
    Photo: Wet T-shirt Jen
    Rick and Jen's apartment - Arkham 06/22/2010
    
    While Rick is in the area where he must fill two tanks with blood (killing 
    enemies to fill them), this photo will be in the right room near some crates.  
    While staring at the three tanks in the middle room, this is in the room on the 
    right side.
     _
    |_| JEN'S PHOTO (4/4)
    
    Piece: Bottom piece
    Photo: Wet T-shirt Jen
    Rick and Jen's apartment - Arkham 06/22/2010
    
    After the room with the floors that open up to reveal fans, Rick will enter a 
    prison area down the next corridor.  This photo will be inside the second cell 
    to the right.  Rick will have to grab the shotgun in the room and kill an enemy 
    with it to make them break down the cell doors so he can enter the cells.
    
    --------------------------
    PHASE 5 Jen's Photo Pieces
    --------------------------
     _
    |_| JEN'S PHOTO (1/4)
    
    Piece: Top Left piece
    Photo: Sexy Devil
    Mueller's Bar, Halloween - Arkham 10/30/2010
    
    This photo will be on the ledge that the stairs lead to after punching the 
    blood cipher eye at the beginning of the catacombs.  The photo piece will be on 
    a wooden platform to the left at the top of the stairs.
     _
    |_| JEN'S PHOTO (2/4)
    
    Piece: Top Right piece
    Photo: Sexy Devil
    Mueller's Bar, Halloween - Arkham 10/30/2010
    
    After tearing the eye out of the wall, Rick will enter a corridor.  Move up the 
    stairs and Rick will come upon an alcove at the top with several wooden crates 
    inside.  Break the wooden crates and this photo piece will be on the floor 
    beneath them.
     _
    |_| JEN'S PHOTO (3/4)
    
    Piece: Bottom Left piece
    Photo: Sexy Devil
    Mueller's Bar, Halloween - Arkham 10/30/2010
    
    After moving over the crumbling bridge, Rick will have to power a blood cipher 
    and punch the eye to move on further.  Once he punches the eye on the cipher 
    and moves into the corridor ahead, this photo piece will be below some wooden 
    crates in the corridor.
     _
    |_| JEN'S PHOTO (4/4)
    
    Piece: Bottom Right piece
    Photo: Sexy Devil
    Mueller's Bar, Halloween - Arkham 10/30/2010
    
    After fighting two Metamorls and a Teratoid, Rick will enter a room with four 
    statues that have metal spikes in each of their mouths.  Defeat the Albino Foot 
    Soldiers inside the room and tear off their heads by grabbing them and holding 
    the grab button after the grab or by chopping their heads off with a meat 
    cleaver.  Place one of their heads on each of the four metal spikes and a room 
    will open on the right side of the current room.  The photo piece will be in 
    the middle of the floor of the room.
    
    Sticking the heads of the Foot Soldiers on the spikes is not the main goal in 
    the room however.  Rick can run out of Foot Soldiers from killing too many and 
    the room will remain closed, which means that a player can't get the picture 
    piece behind the door.
    
    --------------------------
    PHASE 6 Jen's Photo Pieces
    --------------------------
     _
    |_| JEN'S PHOTO (1/4)
    
    Piece: Top Left piece
    Photo: Red Hair Jen
    Paranormium at Dark Stone Nightclub - Arkham 10/07/2010
    
    After the 2-D gameplay area, Rick will see a giant human heart through an 
    opening in a wall. Move up the stairs to the left then this photo piece will be 
    underneath two wooden crates at the top of the stairs in front of the door to 
    the next area.
     _
    |_| JEN'S PHOTO (2/4)
    
    Piece: Bottom Left piece
    Photo: Red Hair Jen
    Paranormium at Dark Stone Nightclub - Arkham 10/07/2010
    
    When Rick enters the sewer area where he must activate the gear sets on both 
    sides of the middle door, open the door in the right corridor behind the door 
    with gears on the side of it.  Kill the Glowing Deadman inside then collect 
    this photo from the back of the corridor.
     _
    |_| JEN'S PHOTO (3/4)
    
    Piece: Bottom Right piece
    Photo: Red Hair Jen
    Paranormium at Dark Stone Nightclub - Arkham 10/07/2010
    
    This photo piece is on the center of the elevator that Rick will have to step 
    on shortly after exiting the room with the four spikes in it - Rick has to 
    impale and burn Albino Foot Soldiers on the spikes.
     _
    |_| JEN'S PHOTO (4/4)
    
    Piece: Top Right piece
    Photo: Red Hair Jen
    Paranormium at Dark Stone Nightclub - Arkham 10/07/2010
    
    After Rick exits the room where he has to punch the big console, this photo 
    piece will be lying on the floor off to the left.  It's behind the circular 
    door that opened to allow Rick inside the room.  If Rick moves forward, the 
    door will shut and allow easier access to this photo piece.
    
    --------------------------
    PHASE 7 Jen's Photo Pieces
    --------------------------
     _
    |_| JEN'S PHOTO (1/4)
    
    Piece: Top Right piece
    Photo: Jen with Dandyland dog
    The Willis family residence - Arkham 08/15/2010
    
    After destroying the gate to the entrance of Dandyland, smash open the ticket 
    booth off to the left of the Dandyland dog statue to find this photo piece 
    below it.
     _
    |_| JEN'S PHOTO (2/4)
    
    Piece: Bottom Right piece
    Photo: Jen with Dandyland dog
    The Willis family residence - Arkham 08/15/2010
    
    When Rick enters the Tike Ball game area with three separate wooden lanes with 
    spikes at the end of them, Albino Foot Soldiers will appear.  Toss a Foot 
    Soldier at the left spike set to open the left door and this photo piece will 
    be on the floor. The Foot Soldiers will stop appearing eventually after Rick 
    kills so many, so toss him quickly.
     _
    |_| JEN'S PHOTO (3/4)
    
    Piece: Top Left piece
    Photo: Jen with Dandyland dog
    The Willis family residence - Arkham 08/15/2010
    
    After the test of strength area where Rick has to slam Foot Soldiers to a spike 
    and then knock them upwards to shatter them, he will enter a love tunnel with 
    heart shapes down its corridors.  Rick will eventually come upon Jennifer in 
    the tunnel during a cutscene.  She will run off and this photo piece will be 
    around the left corner that she runs to.
     _
    |_| JEN'S PHOTO (4/4)
    
    Piece: Bottom Left piece
    Photo: Jen with Dandyland dog
    The Willis family residence - Arkham 08/15/2010
    
    When Rick enters the center portion of the funhouse, he will eventually enter a 
    corridor where he will have a choice of two paths.  The door directly ahead 
    will open and Jenny will run into the corridor directly ahead.  Follow Jenny 
    and this photo piece will be lying in front of the open doors at the end of the 
    tunnel.  Rick can move back down the tunnel and enter the left path to continue 
    and avoid the battle past the set of doors near this picture.
    
    --------------------------
    PHASE 8 Jen's Photo Pieces
    --------------------------
     _
    |_| JEN'S PHOTO (1/4)
    
    Piece: Top Left piece
    Photo: Depressed Jen
    English Language Faculty, Miskatonic University - Arkham 06/06/2010
    
    Right when Rick first starts in phase 8, there will be two stands in front of 
    him.  Break open the second stand and this photo piece will be underneath it.
     _
    |_| JEN'S PHOTO (2/4)
    
    Piece: Top Right piece
    Photo: Depressed Jen
    English Language Faculty, Miskatonic University - Arkham 06/06/2010
    
    After Rick chooses the correct eye to punch near the starting area, the blue 
    door to the side will open and he will have to move down the path behind it. 
    Rick will come to a face with a mouth as a door at the end.  This photo piece 
    will be along the path in front of the door.
     _
    |_| JEN'S PHOTO (3/4)
    
    Piece: Bottom Left piece
    Photo: Depressed Jen
    English Language Faculty, Miskatonic University - Arkham 06/06/2010
    
    In the second mirror room in the Hall of Mirrors, intentionally break the 
    mirror on the right.  It's the wrong mirror, but this photo piece will be 
    behind the mirror.  Rick will have to fight a Female Deadman after breaking the 
    mirror.  The correct mirror to break in the second room is the mirror directly 
    ahead after entering.
     _
    |_| JEN'S PHOTO (4/4)
    
    Piece: Bottom Right piece
    Photo: Depressed Jen
    English Language Faculty, Miskatonic University - Arkham 06/06/2010
    
    After breaking the right mirror in the fourth mirror room, Rick will enter 
    another corridor that will show a side view of him just like the entrance 
    corridor in the House of Mirrors.  This photo piece will be lying in front of 
    third mirror down the hall.
    
    A player would have to have a broken thumbstick that sometimes gets stuck to 
    the right and accidentally tap the jump button while looking away from the 
    screen and not reading my guide to fail in collecting this photo piece. 
    Thankfully, you're reading my description though, so that won't happen to you!
    
    --------------------------
    PHASE 9 Jen's Photo Pieces
    --------------------------
     _
    |_| JEN'S PHOTO (1/4)
    
    Piece: Top Left piece
    Photo: Nighttime Jen
    Hotel 765, Boston - 10/15/2010
    
    After defeating the two Metamorls followed by the Dark Metamorl in the lobby of 
    West Mansion, move up the right set of stairs and step onto the right walkway 
    on the second floor.  This photo piece will be on a ledge with a broken railing 
    at the top.
     _
    |_| JEN'S PHOTO (2/4)
    
    Piece: Top Right piece
    Photo: Nighttime Jen
    Hotel 765, Boston - 10/15/2010
    
    When Rick enters the room with the Grinder Head, defeat the Grinder Head then 
    finish off the Giant Boreworm that appears afterward.  This photo piece is 
    lying on the floor along the left side of the room near the doorway to the next 
    room.
     _
    |_| JEN'S PHOTO (3/4)
    
    Piece: Bottom Right piece
    Photo: Nighttime Jen
    Hotel 765, Boston - 10/15/2010
    
    After moving down the long path made of Corrupted tissue, Rick will fight a 
    Door Guardian eye.  When he steps into the next room, this photo will be on the 
    floor off the right.
     _
    |_| JEN'S PHOTO (4/4)
    
    Piece: Bottom Left piece
    Photo: Nighttime Jen
    Hotel 765, Boston - 10/15/2010
    
    When Rick enters the area with the giant human heart in the back of the room, 
    this photo piece will be on the left side of the wall that holds the heart. 
    Rick can grab it during the battle that takes place or afterwards.
    
    ---------------------------
    PHASE 10 Jen's Photo Pieces
    ---------------------------
     _
    |_| JEN'S PHOTO (1/4)
    
    Piece: Top Left piece
    Photo: Goth Jen
    
    At the start of phase 10, rush over to the left side of the area and bust open 
    the three wooden crates.  The middle crate has this photo piece below it.
     _
    |_| JEN'S PHOTO (2/4)
    
    Piece: Bottom Right piece
    Photo: Goth Jen
    
    Before going through the gate to the first portal, break the wooden crate and 
    barrels in the corner across from the gate to find this photo piece.
     _
    |_| JEN'S PHOTO (3/4)
    
    Piece: Top Right piece
    Photo: Goth Jen
    
    After Rick falls through the first portal, he will land in an area where he 
    must kick through a gate.  Fight or run by the Grinder Head in the garden 
    corridor past the gate.  When Rick enters the next area, a cutscene will play 
    and Deathnoid Alphas will attack aftersward.  Bust open the two barrels and the 
    crate on the back right side of the area to find this photo below them.
     _
    |_| JEN'S PHOTO (4/4)
    
    Piece: Bottom Left piece
    Photo: Goth Jen
    
    Right before Rick steps into the area with the overhead portal (that Dark 
    Metamorls fall out of), break the wooden crate and barrels to the right while 
    standing in front of the gate to find this photo piece below them.  Two 
    Deathnoid Alphas will attack in this area.
    
    ---------------------------
    PHASE 11 Jen's Photo Pieces
    ---------------------------
     _
    |_| JEN'S PHOTO (1/4)
    
    Piece: Top Left piece
    Photo: Jen with glasses
    
    At the start of phase 11, turn around and move up the stairs.  Punch the large 
    concrete pot (there is a smaller one also) in front of the mansion entrance to 
    find this photo piece below it.
     _
    |_| JEN'S PHOTO (2/4)
    
    Piece: Top Right piece
    Photo: Jen with glasses
    
    After a meteor falls and knocks off Rick's arm, face the meteor that just fell 
    and look to the right of the staircase it is on to see some doors that can be 
    opened.  Break the lock off the second door by hitting it then this photo piece 
    will be behind that door.
     _
    |_| JEN'S PHOTO (3/4)
    
    Piece: Bottom Right piece
    Photo: Jen with glasses
    
    After the part where Rick has to fight Teratoids on a crumbling bridge to make 
    it through a portal, he will fall to a new area that will show a side view of 
    him.  Run to the left and defeat the Deathnoid Alpha along the way.  Hop over 
    the gap and this photo piece will be on the other side.
     _
    |_| JEN'S PHOTO (4/4)
    
    Piece: Bottom Left piece
    Photo: Jen with glasses
    
    In the area where Rick has to fight two Mirror Ricks, defeat the Mirror Ricks 
    to break the mask seals on the gates along the sides of the area.  Kick open 
    the right gate and move up the stairs behind it.  Break the concrete pots and 
    this photo piece will be on floor below them.
    
    
    ===========                                                              [CO02]
    GRAMOPHONES -------------------------------------------------------------------
    ===========
    
    -------------------
    PHASE 1 Gramaphones
    -------------------
     _
    |_| GRAMOPHONE (1/12)
    
    After climbing up the stairs in the front lobby and moving down the hall in the 
    room on the second floor, Rick will enter a room and have to fight Foot 
    Soldiers that will burst through the windows on the side.  This gramophone will 
    be to the left as Rick steps through the door to enter the room.
     _
    |_| GRAMOPHONE (2/12)
    
    After stomping on the first set of Boreworms and kicking through the doors to 
    the library with the fireplace off to the left, move over to the right portion 
    of the room to find this gramophone.
     _
    |_| GRAMOPHONE (3/12)
    
    This gramophone is inside the room in the Experiment Area directly ahead of 
    Rick after his arm is severed in the cutscene with the Teratoid (black demon 
    with horns).  Listen to the gramophone after regaining control of Rick.  There 
    is also a photo of Jen that is right through the doorway to this room.
     _
    |_| GRAMOPHONE (4/12)
    
    This gramophone is through the doorway in between the four test tubes in the 
    Experiment Area.  It is lying on a cabinet against the far wall.  Deadmen will 
    attack in this room as soon as Rick steps near the 2x4 in the room.  This is 
    all shortly after Rick gets his arm severed in the cutscene with the Teratoid 
    enemy.
    
    -------------------
    PHASE 2 Gramophones
    -------------------
     _
    |_| GRAMOPHONE (5/12)
    
    When Rick enters the bedroom, he will fight a whole swarm of Deadmen inside. 
    After fighting them off, find the gramophone to the left of the entrance door 
    to the bedroom when Rick turns back toward it.
     _
    |_| GRAMOPHONE 6/12
    
    After exiting the long hallway area with spiked crushers, Rick will enter a 
    silent room with a small horse off to the left in the back of it.  This 
    gramophone is leaning against the right wall.
     _
    |_| GRAMOPHONE 7/12
    
    While in the same room as gramophone 6, kick through the double doors to the 
    right of the gramophone then fight off the Deadmen inside the room and this 
    gramophone will be against the back wall.
    
    -------------------
    PHASE 6 Gramophones
    -------------------
     _
    |_| GRAMOPHONE (8/12)
    
    When Rick enters the sewer area where he must activate the gear sets on both 
    sides of the middle door, enter the back right room and this gramophone will be 
    on a saw table to the left as Rick steps inside.
     _
    |_| GRAMOPHONE (9/12)
    
    When Rick enters the sewer area where he must activate the gear sets on both 
    sides of the middle door, pry open the door down the left corridor behind the 
    door with the gears on the side and enter the room at the end of the corridor. 
    The gramophone will be on the middle of the left shelf in the room.
     _
    |_| GRAMOPHONE (10/12)
    
    After Rick exits the room where he has to punch the big console, this 
    gramophone will be on a bed to the right as he drops from the corridor of the 
    last room.  Some crates block it from view slightly.
    
    -------------------
    PHASE 9 Gramophones
    -------------------
     _
    |_| GRAMOPHONE (11/12)
    
    This gramophone is inside of the first room that Rick arrives at after moving 
    up to the second floor.  Rick will have to fight three Teratoids in this room.
     _
    |_| GRAMOPHONE (12/12)
    
    In the room with the Door Guardian mouth, this gramophone will be along the 
    left side of the room.
    
    
    ===========                                                              [CO03]
    UNLOCKABLES -------------------------------------------------------------------
    ===========
    
    ------------
    DIFFICULTIES
    ------------
    
    -- Brutal Difficulty
    
    Requirement: Finish the game on any difficulty.
    
    -----
    MASKS
    -----
    
    -- Corrupted Mask
    
    Requirement: Buy it on the Xbox LIVE marketplace or PS3 PS Store then download 
    it.
    
    -- Dia de Los Muertos Mask
    
    Requirement: Buy it on the Xbox LIVE marketplace or PS3 PS Store then download 
    it.
    
    -- Exclusive Mask
    
    Requirement: Finish the game on any difficulty.
    
    -- Retro Hockey Mask
    
    Requirement: Buy it on the Xbox LIVE marketplace or PS3 PS Store then download 
    it.
    
    -- Skull Mask
    
    Requirement: Buy it on the Xbox LIVE marketplace or PS3 PS Store then download 
    it.
    
    ---------------
    SURVIVAL ARENAS
    ---------------
    
    -- West Mansion Lobby
    
    Requirement: Finish Phase 1 - Satan's Masque
    
    -- Slaughterhouse
    
    Requirement: Finish Phase 4 - The Meat Factory
    
    -- West Observation Room
    
    Requirement: Finish Phase 6 - Beast with a Human Heart
    
    -- The Death Coaster
    
    Requirement: Finish Phase 8 - Reflections of Blood
    
    -- Shadow of the Wickerman
    
    Requirement: Finish Phase 10 - The Wicker Bride
    
    -- West Manor Chapel
    
    Requirement: Finish Phase 12 - The Devil Made Flesh
    
    -------------
    CLASSIC GAMES
    -------------
    
    -- Splatterhouse
    
    Requirement: Finish Phase 2 - The Doll that Bled
    
    -- Splatterhouse 2
    
    Requirement: Finish Phase 4 - The Meat Factory
    
    -- Splatterhouse 3
    
    Requirement: Finish Phase 8 - Reflections of Blood
    
    -----------------
    DR. WEST JOURNALS
    -----------------
    
    -- Journal 1
    
    Requirement: Story Progression = 5%
    
    -- Journal 2
    
    Requirement: Story Progression = 10%
    
    -- Journal 3
    
    Requirement: Story Progression = 15%
    
    -- Journal 4
    
    Requirement: Story Progression = 20%
    
    -- Journal 5
    
    Requirement: Story Progression = 25%
    
    -- Journal 6
    
    Requirement: Story Progression = 30%
    
    -- Journal 7
    
    Requirement: Story Progression = 35%
    
    -- Journal 8
    
    Requirement: Story Progression = 40%
    
    -- Journal 9
    
    Requirement: Story Progression = 45%
    
    -- Journal 10
    
    Requirement: Story Progression = 50%
    
    -- Journal 11
    
    Requirement: Story Progression = 55%
    
    -- Journal 12
    
    Requirement: Story Progression = 60%
    
    -- Journal 13
    
    Requirement: Story Progression = 65%
    
    -- Journal 14
    
    Requirement: Story Progression = 70%
    
    -- Journal 15
    
    Requirement: Story Progression = 75%
    
    -- Journal 16
    
    Requirement: Story Progression = 80%
    
    -- Journal 17
    
    Requirement: Story Progression = 85%
    
    -- Journal 18
    
    Requirement: Story Progression = 90%
    
    -- Journal 19
    
    Requirement: Story Progression = 95%
    
    -- Journal 20
    
    Requirement: Story Progression = 100%
    
    
    [AC00]
    ===============================================================================
         _          _      _                                            _        
        /_\    ___ | |__  (_)  ___ __   __ ___  _ __ ___    ___  _ __  | |_  ___ 
       //_\\  / __|| '_ \ | | / _ \\ \ / // _ \| '_ ` _ \  / _ \| '_ \ | __|/ __|
      /  _  \| (__ | | | || ||  __/ \ V /|  __/| | | | | ||  __/| | | || |_ \__ \
      \_/ \_/ \___||_| |_||_| \___|  \_/  \___||_| |_| |_| \___||_| |_| \__||___/
                     A C H I E V E M E N T / T R O P H Y  L I S T
    ===============================================================================
    
    -------------------------------------------------------------------------------
    
    -- Anvil Horror
    
    Requirement: Get three S-ranks in Survival Arena mode
    Extra Info: Get an S-rank on three of the Survival Arena stages.  Downloadable 
    arenas will count toward the three.
    
    -------------------------------------------------------------------------------
    
    -- Army of Dead Evil
    
    Requirement: Kill 6 enemies within one second
    Extra Info: Buy the "Splatter Ram" skill under the Splatter Smash section then 
    use it to ram several Deadmen.  Allow normal Deadmen to gather then ram them 
    all at once with the splatter ram.  A good area to get this is in the Corrupted 
    Nest in Phase 9.  See the walkthrough to find the room that I mention here.
    
    This accomplishmen can also be unlocked by using the splatter slash and 
    splatter smash skills to kill a group of enemies.  Using the method above will 
    get you the Headlong into Monsters accomplishment while trying for this one.
    
    -------------------------------------------------------------------------------
    
    -- Audiophile
    
    Requirement: Listen to all od Dr. West's gramophone records
    Extra Info: There are altogether 12 gramophones spread throughout the game.  
    See the Gramophone list in the Collectibe section for a list of all of them.
    
    -------------------------------------------------------------------------------
    
    -- Be the Garbage of Cesspool
    
    Requirement: Complete Phase 4: The Meat Factory
    Extra Info: Complete the required phase to earn this accomplishment.
    
    -------------------------------------------------------------------------------
    
    -- Bad Taste
    
    Requirement: Impale an enemy on a spike
    Extra Info: A player will automatically get this achievement during phase 2 in 
    the first area where Rick has to impale Foot Soldiers to spikes.
    
    -------------------------------------------------------------------------------
    
    -- Barrels of Blood
    
    Requirement: Get 2000 or more BLOOD Points in one chain of attacks
    Extra Info: Rick needs to get at least 2000 in one blood during one chain of 
    attacks.  The easiest way to get this is by using Berserker mode on bigger 
    enemies. On phase 11 there are two areas where Rick has to fight a group of 
    five Teratoids - one after the two boreworms and the other on the crumbling 
    bridge toward the end.
    
    Pick one of those areas and allow the Teratoids to gather while Rick has a full 
    necro gauge then activate Berserker mode and use light attacks to kill them 
    all.  The blood will constantly go up while Rick hits the Teratoids and they 
    each give around 500 blood per kill.  Be sure to slice apart their bodies after 
    each kill to gain more blood.
    
    -------------------------------------------------------------------------------
    
    -- Blood and Lightning
    
    Requirement: Splat 100 enemies on a wall with a weapon
    Extra Info: This can be done with a 2x4, lead pipe or baseball bat.  Use light 
    attacks to hit an enemy while holding any of those weapons and Rick will knock 
    the enemy to the side. It must hit a wall to receive credit.  Do this to 100 
    enemies throughout the course of all your playthroughs.
    
    -------------------------------------------------------------------------------
    
    -- Blood Lust
    
    Requirement: Unlock 25 skills
    Extra Info: Unlock 25 skills from the Skill Upgrade menu.  The menu can be 
    accessed for the first time after a player finishes phase 1.
    
    -------------------------------------------------------------------------------
    
    -- Boreworm Massacre
    
    Requirement: Stomp on 1000 Boreworms
    Extra Info: Bust open crates and other breakable objects and stomp on 1000 
    boreworms throughout the course of all your playthroughs.  The boreworms first 
    start appearing after they are introduced to Rick after he breaks the crates in 
    the Hidden Corridor outside the Library of phase 1.
    
    -------------------------------------------------------------------------------
    
    -- Brain Dead
    
    Requirement: Tackle an enemy and pummel it 20 times
    Extra Info: Unlock the Tackle Pack skill in the Skill Upgrade menu then tackle 
    an enemy and press the light attack button rapidly to punch it.  Punch it 20 
    times to get this.
    
    -------------------------------------------------------------------------------
    
    -- Bride of the Corrupted
    
    Requirement: Complete the game on any difficulty
    Extra Info: Play through all phases and finish phase 12 on any difficulty.
    
    -------------------------------------------------------------------------------
    
    -- Call of Thule
    
    Requirement: Unlock 5% of Dr. West's journal
    Extra Info: Story percentage is gained for finishing phases per difficulty, 
    activating gramophones and collecting Jen's photos.  Get the story completion 
    percentage up to 5% to gain this.
    
    -------------------------------------------------------------------------------
    
    -- Creepy Show
    
    Requirement: Re-assemble 8 of Jen's photos
    Extra Info: Collect all four pieces of any eight of Jen's photos.  See the 
    Jen's Photos section for a list of all of Jen's photo pieces.
    
    -------------------------------------------------------------------------------
    
    -- Dead on the Rise
    
    Requirement: Accomplish 5 Secret Missions in a single Survial Arena attempt
    Extra Info: See the Survival Arena section for a list of secret objectives 
    (missions).  Accomplish five of the secret objectives in one survival arena 
    playthrough to get this.
    
    -------------------------------------------------------------------------------
    
    -- Death Came Ripping
    
    Requirement: Kill an enemy with a Splatter Slash
    Extra Info: After gaining the splatter slash skill at the end of phase 4, kill 
    an enemy with it to gain this.
    
    -------------------------------------------------------------------------------
    
    -- Downpour of Blood
    
    Requirement: Get 100 kills with Splatter Smash
    Extra Info: The splatter smash skill is unlocked after phase 6.  Use it to get 
    100 kills through the course of all your playthroughs to get this.
    
    -------------------------------------------------------------------------------
    
    -- Dreams of the Dead
    
    Requirement: Complete the game on "Brutal" difficulty
    Extra Info: Brutal difficulty is unlocked after completing the game on any 
    difficulty.  Finish all phases on Brutal difficulty to get this.
    
    -------------------------------------------------------------------------------
    
    -- Experiment 765
    
    Requirement: Complete Phase 6: Beast with a Human Heart
    Extra Info: Complete the required phase to earn this accomplishment.
    
    -------------------------------------------------------------------------------
    
    -- Flesh Re-animation!
    
    Requirement: Regenerate with Splatter Siphon
    Extra Info: The tutorial will first mention splatter siphon to Rick once he 
    gets low in health for the first time during Foot Soldiers in the West Mansion 
    on phase 1.  Rick can use splatter siphon after the tutorial mentions it (after 
    Rick is near death).  Use it once to gain this.
    
    -------------------------------------------------------------------------------
    
    -- Happy Ending?
    
    Requirement: Re-assemble all of Jen's photos
    Extra Info: Collect all four pieces of all of Jen's photos.  See the Jen's 
    Photos section for a list of all of Jen's photo pieces.
    
    -------------------------------------------------------------------------------
    
    -- Head on Arrival
    
    Requirement: Get 50 kills with enemy heads
    Extra Info: Unlock the Tear You to Pieces skill from the skill upgrade menu and 
    it's a good idea to have Meat Shot unlocked as well to make enemy heads take 
    off more damage. The head pull move can only be done on Foot Soldiers and 
    enemies that similar to them.  Grab an enemy and press and hold the grab button 
    while Rick holds the enemy to rip its head off.  Hold down the heavy attack 
    button to charge a throw then throw the head at an enemy to instantly kill it. 
    This will take a while, but kill 50 enemies with another enemy's head to get 
    this accomplishment.
    
    Rick can perform a splatterkill to a Teratoid and hit enemies with its head 
    then kill them with the head to gain credit for this accomplishment.  A 
    Teratoid head will last the longest out of any head.  Rick will use a Teratoid 
    head just like a severed arm weapon.
    
    This accomplishment can also be done easily at the Test of Strength area in 
    phase 7.  A player will fight nothing but an endless group of Albino Foot 
    Soldiers if Rick does not kick them toward the test of might game.  Constantly 
    pull off their heads and toss the head at one of them.  It will take a while to 
    get this accomplishment, but Rick will have an endless amount of Albino Foot 
    Soldiers to kill if he doesn't kick them onto the spike.
    
    -------------------------------------------------------------------------------
    
    -- Headlong into Monsters
    
    Requirement: Kill 6 enemies in one ram attack
    Extra Info: Buy the "Splatter Ram" skill under the Splatter Smash section then 
    use it to ram several Deadmen.  Allow normal Deadmen to gather then ram them 
    all at once with the splatter ram.  A good area to get this is in the Corrupted 
    Nest in Phase 9.  See the walkthrough to find the room that I mention here.
    
    -------------------------------------------------------------------------------
    
    -- Heavy Frikkin' Metal!
    
    Requirement: Get 50 kills with non-fleshy weapons
    Extra Info: Perform 50 kills with any weapon that is not an appendage during 
    the course of all your playthroughs.
    
    -------------------------------------------------------------------------------
    
    -- Hunger Pangs
    
    Requirement: Purchase a skill
    Extra Info: The Skill Upgrades menu can be pulled up any time after phase 1. 
    Purchase one skill from the menu to get this.
    
    -------------------------------------------------------------------------------
    
    -- I Walk with Death
    
    Requirement: Complete the game on "Savage" difficulty (or harder)
    Extra Info: Finish the game on Savage difficulty or Brutal difficulty to get 
    this.
    
    -------------------------------------------------------------------------------
    
    -- Jason Schmason
    
    Requirement: Get six S-ranks in Survival Arena mode
    Extra Info: Get an S-rank on all six of the Survival Arenas in the game.  
    Downloadable arenas will count toward the six.
    
    -------------------------------------------------------------------------------
    
    -- Jen Smells of Rot... of the Grave
    
    Requirement: Re-assemble one of Jen's sexy photos
    Extra Info: Collect all four pieces of any one of Jen's photos.  See the Jen's 
    Photos section for a list of all of Jen's photo pieces.
    
    -------------------------------------------------------------------------------
    
    -- Killer of Killers
    
    Requirement: Get an S-rank in Survival Arena mode
    Extra Info: Get on S-rank on any Survival Arena stage.
    
    -------------------------------------------------------------------------------
    
    -- Lovecraft Baby
    
    Requirement: Unlock 50% of Dr. West's journal
    Extra Info: Story percentage is gained for finishing phases per difficulty, 
    activating gramophones and collecting Jen's photos.  Get the story completion 
    percentage up to 50% to gain this.
    
    -------------------------------------------------------------------------------
    
    -- Lust for After Life
    
    Requirement: Unlock all skills
    Extra Info: The Skill Upgrades menu can be pulled up after phase 1.  Buy all 
    skills in the menu to get this.
    
    -------------------------------------------------------------------------------
    
    -- Make the Voices Stop
    
    Requirement: Unlocked all other trophies
    Extra Info: This accomplishment is exclusive to PS3.  Earn all other trophies 
    and this platinum trophy will be unlocked.
    
    -------------------------------------------------------------------------------
    
    -- Morbid Dismemberment
    
    Requirement: Kill an enemy with your own dismembered arm.
    Extra Info: Ricks arm must get severed by an enemy hit.  The Glowing Deadmen 
    can easily severe an arm with any of their attacks.  Pick up Rick's arm and use 
    it as a weapon to kill an enemy to get this.  The cutscene with the first 
    Teratoid in phase 1 will make Rick lose an arm.  He can pick it up afterward 
    and enter the room to the left then kill a Deadman with it to easily get this 
    also.
    
    -------------------------------------------------------------------------------
    
    -- Must Kill
    
    Requirement: Kill an enemy with Splatter Smash
    Extra Info: The splatter smash is first unlocked after phase 6.  Use the 
    splatter smash to kill one enemy to get this.
    
    -------------------------------------------------------------------------------
    
    -- Nightmare in Arkham
    
    Requirement: Unlock 25% of Dr. West's journal
    Extra Info: Story percentage is gained for finishing phases per difficulty, 
    activating gramophones and collecting Jen's photos.  Get the story completion 
    percentage up to 25% to gain this.
    
    -------------------------------------------------------------------------------
    
    -- None More Dead
    
    Requirement: Get 150 kills with enemy arms
    Extra Info: Unlock the Tear You to Pieces skill then grab an enemy such as a 
    Foot Soldier or Experimental Deadman then press the grab button again to tear 
    off its arm.  Kill 150 enemies with another enemy's arm to gain this.
    
    -------------------------------------------------------------------------------
    
    -- One Who Slays
    
    Requirement: Get 300 kills in Berserker Mode
    Extra Info: Berserker mode is first unlocked after phase 2.  Activate it and 
    get a total of 300 kills with it through the course of all of your 
    playthroughs.
    
    -------------------------------------------------------------------------------
    
    -- POW!
    
    Requirement: Launch an enemy straight up with "No Head Room"
    Extra Info: Unlock the Uppercut Overdrive skill in the skill upgrade menu then 
    hit an enemy with a light attack followed by a charge heavy attack to launch it 
    into the air and gain this.
    
    -------------------------------------------------------------------------------
    
    -- Pyre for the Damned
    
    Requirement: Complete Phase 10: The Wicker Bride
    Extra Info: Complete the required phase to earn this accomplishment.
    
    -------------------------------------------------------------------------------
    
    -- Razor of Hell
    
    Requirement: Get 100 kills with Splatter Slash
    Extra Info: The splatter slash is unlocked after finishing phase 4.  Kill 100 
    enemies with the splatter slash over the course of all your playthroughs to get 
    this.
    
    -------------------------------------------------------------------------------
    
    -- See you at the Party
    
    Requirement: Kill an enemy with an enemy's arm
    Extra Info: Unlock the Tear You to Pieces skill then grab an enemy such as a 
    Foot Soldier or Experimental Deadman then press the grab button again to tear 
    off its arm.  Kill an enemy with the arm to gain this.
    
    -------------------------------------------------------------------------------
    
    -- Shattered Narcissus
    
    Requirement: Complete Phase 8: Reflection in Blood
    Extra Info: Complete the required phase to earn this accomplishment.
    
    -------------------------------------------------------------------------------
    
    -- South of Hell
    
    Requirement: Perform 75 Splatterkills
    Extra Info: Perform 75 splatterkills during the course of all your 
    playthroughs.
    
    -------------------------------------------------------------------------------
    
    -- The Berserker
    
    Requirement: Complete Phase 2: The Doll that Bled
    Extra Info: Complete the required phase to earn this accomplishment.
    
    -------------------------------------------------------------------------------
    
    -- The Blackest of Sundays
    
    Requirement: Splat 200 enemies on a wall with a weapon
    Extra Info: This can be done with a 2x4, lead pipe or baseball bat.  Use light 
    attacks to hit an enemy while holding any of those weapons and Rick will knock 
    the enemy to the side. It must hit a wall to receive credit.  Do this to 200 
    enemies throughout the course of all your playthroughs.
    
    -------------------------------------------------------------------------------
    
    -- The Business of Killing
    
    Requirement: Perform a Splatterkill
    Extra Info: Hit an enemy until it starts to glow red then grab it.  A 
    splatterkill sequence will be triggered.  Quickly hold the thumbstick/analog 
    directions on the screen to finish the splatterkill.
    
    -------------------------------------------------------------------------------
    
    -- The House that West Built
    
    Requirement: Unlock all pages of Dr. West's journal
    Extra Info: Story percentage is gained for finishing phases per difficulty, 
    activating gramophones and collecting Jen's photos.  Get the story completion 
    percentage up to 100% to gain this.
    
    -------------------------------------------------------------------------------
    
    -- Tongue in Cheek
    
    Requirement: Kill an enemy with an enemy's head
    Extra Info: Unlock the Tear You to Pieces skill from the skill upgrade menu. 
    The head pull move can only be done on Foot Soldiers and enemies that similar 
    to them.  Grab an enemy and press and hold the grab button while Rick holds the 
    enemy to rip its head off.  Kill an enemy with the enemy head to get this.
    
    -------------------------------------------------------------------------------
    
    -- Too much Horror business
    
    Requirement: Accomplish all 10 Secret Missions in a single Survival Arena 
    attempt
    Extra Info: See the Survival Arena section for a list of secret objectives 
    (missions).  Accomplish all 10 of the secret objectives in one survival arena 
    playthrough to get this.
    
    -------------------------------------------------------------------------------
    
    -- Triumph of Iron
    
    Requirement: Get 500 kills with non-fleshy weapons
    Extra Info: Perform 500 kills with any weapon that is not an appendage during 
    the course of all your playthroughs.
    
    -------------------------------------------------------------------------------
    
    -- Vigorous Vengeance
    
    Requirement: Perform 150 Splatterkills
    Extra Info: Perform 150 splatterkills during the course of all your 
    playthroughs.
    
    -------------------------------------------------------------------------------
    
    -- You Got Red on You
    
    Requirement: Splat an enemy on a wall with a weapon
    Extra Info: This can be done with a 2x4, lead pipe or baseball bat.  Use light 
    attacks to hit an enemy while holding any of those weapons and Rick will knock 
    the enemy to the side. It must hit a wall to this accomplishment.
    
    -------------------------------------------------------------------------------
    
    
    [EE00]
    ===============================================================================
                                     __  _           
                                    /__\| |_  ___    
                                   /_\  | __|/ __|   
                                  //__  | |_| (__  _ 
                                  \__/   \__|\___|(_)
    
                            E V E R Y T H I N G   E L S E
    ===============================================================================
    
    *******************************************************************************
                                      COPYRIGHT
    *******************************************************************************
    
    This document Copyright 2010 Kevin Hall (Berserker)
    
    Splatterhouse Copyright 2010 NAMCO BANDAI Game Inc.
    
    This document is for private and personal use only.  Do not try to sell this 
    document for profit.  This is a free document and should remain free.  Do not 
    try to reproduce this document in any way, shape, or form.  Do not alter this 
    FAQ in any way.  Use of this guide on any other web site, besides the sites 
    that have contacted me, or as a part of any public display is strictly 
    prohibited, and a violation of copyright.
    
    If you want to use this FAQ on your site, then contact me for permission first. 
    This FAQ can only be found on a few sites as of now and I am keeping a list of 
    those sites.  Contact me if you want to use it.
    
    *******************************************************************************
                                   SPECIAL THANKS
    *******************************************************************************
    
    - my parents.
    
    - Sephirosuy because he's always been a good friend:
      http://sephirosuy.blogspot.com/
    
    - http://network-science.de/ascii/ for the ASCII art.
    
    *******************************************************************************
                                   VERSION HISTORY
    *******************************************************************************
    
    Version 1.0 - (December 14, 2010) - Full walkthrough is done and most sections 
    are done.  I still need to fill out Rick's move list and add some survival 
    arena info though.
    
    Version 1.0 - (January 13, 2011) - Added info and a few video links for the 
    rest of the survival arenas.  Also added an enemy list to the Basics section - 
    I mainly added this for enemy descriptions to help identify enemies in the 
    walkthrough section.
    
    *******************************************************************************
                                     CONTACT INFO                            [CI00]
    *******************************************************************************
    
    I can be reached at my email address, which is berserker_kev(at)yahoo.com, so 
    please contact me if you have any questions, comments, etc.  Replace the (at) 
    with @.  I don't mind receiving emails at all.  Don't add me to your Yahoo 
    Messenger though; I use Yahoo Messenger only for close friends.
    
    I do have a few guidelines however:
    
    1) Give me a subject in the email, preferably one including the name of the 
       game.  An actual subject looks damn sexy in my inbox compared to an 
       unattractive blank subject line.
    2) Read the guide over and make sure that your question is not already 
       answered.
    3) Please speak in English and attempt to use some correct grammar.  This is in
       no way meant to offend those that cannot speak English well.  I have spoken 
       with some readers that claim they cannot speak English when, in fact, they 
       speak better English then some Americans.  So basically if you "try" to talk
       to me then that is good enough. :)
    
    And last, but not least, if you found this walkthrough helpful, an email would 
    be most appreciated or you could sign the guestbook on my blog or add me to 
    your subscription list on youtube.
    
    http://www.youtube.com/user/BerserkerSTARS
    
    It is very true that I write these guides as a hobby, but just that little 
    email that lets me know that I have helped someone always makes me feel special 
    for about five minutes.  Don't worry, I won't tell anyone on the gaming boards 
    that you used a guide. ;)
    
    *******************************************************************************
                                       ABOUT ME                              [AM00]
    *******************************************************************************
    
    My name is Kevin Hall.  I'm 30 years old and live in the US, in a small town in 
    Mississippi.  Ever since I was really young, I have been a huge fan of video 
    games since I was first introduced to them via the Atari 2600 and NES 8-bit.  
    My favorite gaming series is the Resident Evil series followed closely by the 
    Castlevania series.  I'm a complete horror gaming junkie - survival horrors are 
    my main cup of tea.  Capcom is my favorite video game company.  They hardly 
    ever let me down when it comes to games with plenty of replay value.
    
    I enjoy being creative and hopefully that shows in my guides.  Whenever I sit 
    down to write a guide, I truly get "in the zone" and my perfectionist nature 
    takes over.  My constant goal is to impress myself with my own work and that is 
    one very hard task to accomplish since, well... I am never satisfied.  
    
    I believe in making a guide as thorough as possible.  You're going to get your 
    left click's worth when opening a Berserker guide.  We're going to freaking 
    tear though that game and rip that sucker apart.
    
    Whenever I sit down to write a guide, I constantly think to myself "Now, is 
    that what I would want if I was reading this guide; if I was looking for that 
    item, would this description help me"?  I take reader comments and overall 
    responses to other guides that I view on the web very seriously when writing my 
    own and shape mine differently with those comments in mind.
    
    The reader knows best after all... well, most of the time.  There are some that 
    I'd like to Haymaker back to where they came from, but the majority of them 
    shape the way I write.  Overall, I write to help fellow gamers and if they can 
    find help in my work, whether I know it or not, then that right there makes it 
    all worthwhile!
    
    My known aliases are Berserker, berserker_kev, and Berserker93, though 
    "Berserker" or "Kev" is preferred.  I've also gained the nickname "Kevo" ever 
    since writing for RE5 - that nickname is actually the most popular of them all 
    now.
    
    Here are a few other bits of information about me:
    
    --> IGN FAQ Writer of the Month interviews:
    
    July 2005     - http://faqs.ign.com/articles/637/637797p1.html
    December 2008 - http://faqs.ign.com/articles/941/941068p1.html
    
    --> Berserker: Tear Through the Game (My Gaming Blog)
    
    My own site with game reviews, discussions of my guides (some), and random 
    thoughts about video games.  Feel free to post up some comments on the blog.  I
    don't bite... well not that much... and not too viciously...
    
    http://berserkersblog.blogspot.com
    
    --> My Youtube Channel
    
    Plenty of Splatterhouse videos, Dead Rising 2 videos and Resident Evil 5 Chris 
    Mercs runs can be found on my youtube channel.  I used to play nothing but RE5 
    for close to a year, but that changed with Dead Rising 2.
    
    http://www.youtube.com/user/BerserkerSTARS
    
    --> My other work can be found at both IGN and GameFAQs.
    
    IGN      - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs
    GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1
    
    *******************************************************************************
                                      DONATIONS                              [DO00]
    *******************************************************************************
    
                       Paypal Address: berserker_kev@yahoo.com
    
    I'm not going to bore you with a huge sermon or provide tons of reasons why you 
    should donate, but I would like to mention that I do take donations now.  If 
    you go to my site at http://berserkersblog.blogspot.com there is a Paypal 
    donation link on the right column if you look down the page that you can use as 
    well.
    
    All donations will be used to help make my future guides better as I am able to 
    afford better equipment.  A donation will never go toward personal gain items 
    such as a new game or any other personal commodity for myself.
    
    Here's more of an explanation:
    
    http://berserkersblog.blogspot.com/2008/12/donations.html
    
    Be sure to email me if you donate, so I can thank you personally!  Big thanks 
    to the readers that have donated so far.  You know who you are and you're some 
    very generous people.
    
    If you don't have a Paypal account, then check out my items on Half.com and see 
    if you can find anything that might interest you:
    
    http://shops.half.ebay.com/cadman-half_W0QQsellerZcadmanQ2dhalf
    
    I post up items on Half.com regularly and am constantly rolling back prices.  
    My father and I share an account on eBay, hence the username.
    
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
                           ..,                          ,..
                          (   '.                      .'   )
                          '.    '..                ..'    .'
                           '.      '.            .'      .'
                             '.      '          '      .'
                               '.....'          '.....'
    
                                 _                  _
                                | \                / |
                                | |   ___    ___   | |
                                | |  |   |  |   |  | |
                                |_|  |   |  |   |  |_|
                                     |   |  |   | 
                                     \___/  \___/
    
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
                                         - - -
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    .,                                                                           ,.
    \ '.            - -     http://berserkersblog.blogspot.com     - -         .' /
     '. '.          - - http://www.youtube.com/user/BerserkerSTARS - -       .' .'
       '. '.           ___    __  __  __    __  __          __  __         .' .'
         '.|          / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\        |.'
      ..,            /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//           ,..
     ( \ '.         / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \         .' / )
     '. \  '..      \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/      ..'  / .'
      '. \/\  '.                                                       .'  /\/ .'
        '.  \/\/'                                                     '\/\/  .'
          '.....'      T E A R   T H R O U G H   T H E   G A M E!     '.....'
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/