#####                         #######
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#         #    #  #  #    #    #     # #    # #       #  #  ##   #
 #####    #   #    # #    #    #     # #      #####  #    # # #  #
      #   #   ###### #####     #     # #      #      ###### #  # #
#     #   #   #    # #   #     #     # #    # #      #    # #   ##
 #####    #   #    # #    #    #######  ####  ###### #    # #    #
                      =======================
                      +++++The Last Hope+++++
                      =======================
           +=============================================+
           ++      Written By: Jennifer N. Rigsby       ++
           +++     Started: 02/24/09                   +++
           +++     Completed: 03/22/09 (Version 1.00)  +++
           ++      Copyright 2009 Jennifer N. Rigsby    ++
           +=============================================+


===============================================================================
                        +++Table of Contents+++
===============================================================================

Update History.............(S0001)
Walkthrough: Disc 1........(WD100)
 a. Before Starting........(WBS00)
Walkthrough: Disc 2........(WD200)
Walkthrough: Disc 3........(WD300)
 a. Post-Game..............(WPG00)
Quests.....................(WQ100)
Colosseum..................(WCB00)
Private Actions............(WPA00)
Battle Trophies............(S4BT00)
Collections................(S3C00)
Recipes....................(S5R00)
Skills.....................(S6SK00)
Dictionary.................(S10DIC)
Item Lists.................(S2L00)
Tips and Tricks............(ES0TT)
Eleyna's Auguries..........(ES1EA)
Legal Information..........(S0LGI)

===============================================================================
 - - - - - - - - - - - - - Update History - - - - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(S0001)

03/22/2009: Finished the main walkthrough! All that's left is post-game
content, a couple quests, and work/fixing up certain sections. I did get all of
the ends, so I'll probably put up exactly what I did in a clearer format.
Unfortunately, I have to start working on a couple papers for college that I
put off because of this guide. Nevertheless, I should have all of the extra
stuff up within a week.

03/20/2009: Added a ton of recipes, until I got tired of typing the words
"Symbol Card." The main walkthrough (not including post-game dungeons) should
be finished by Monday.

03/18/2009: Finished the Food Recipe section, though I'll have to experiment
more on my next playthrough with required characters and things like that.
...At least I've finished something, I guess. I should have the Sanctuary (and
hopefully more) up tomorrow.

03/16/2009: I'm hoping to finish the walkthrough within the week. I've started
doing the Mining/Harvesting points differently, because there are so many of
them, and the guide looks really bad with how I have it now. I'll fix the
earlier ones at some other point. There are only a couple places where
harvesting points have different things at different points, anyway.

03/11/2009: I've finished Roak. I may work on a Colosseum/Bunny Race FAQ
tomorrow, but I'd rather make some actual progress in the story.

03/10/2009: Because of a headache, I just barely completed the Purgatorium. I
was hoping to get more done, but that was a long dungeon.

03/09/2009: Massive update! Unfortunately, I didn't get as much done story-wise
as I wanted to, though, because I got too distacted trying to get Battle
Trophies. I'll have the Purgatorium part up tomorrow, for sure.

03/06/2009: Finally got to Roak in the walkthrough. A large amount of recipes
have also been added to the Recipe section... though it is still far from
finished. I'm almost finished with midterms and almost over the cold I've had,
so I should be able to add a ton of stuff over the weekend.

03/05/2009: Updated the guide up to near the end of the Military Facility and
added the tricks and tips section.

03/03/2009: Updated the walkthrough to near the end of the Cardianon
Mothership, which is good because I was getting really tired of that place.

03/02/2009: Added a big chunk of the walkthrough, up to the middle of the
Cardianon mothership. I don't like stopping a walkthrough in the middle of a
place, but I'm really tired. All of the sections have been added to, and I
cleared up a couple things in the guide.

02/27/2009: Added a little more to the walkthrough and just about every other
section, and fixed up a few things. I plan to get a ton of stuff done over the
weekend, when I have more time.

02/26/2009: Submitted the first version of the guide, up to Triom; this guide
is very bare-bones at the moment, so all of the lists are barely filled out.


===============================================================================
 - - - - - - - - - - - - Walkthrough: Disc 1 - - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(WD100)

-------------------------------------------------------------------------------
Before Starting                                                         (WBS00)
-------------------------------------------------------------------------------

If you are going for the achievements in this game, make sure to buy every new
weapon that is sold in stores to get its Weapon Data. If you open a chest and
have too many of that item and, as a result, cannot take the items from that
chest, go to your inventory and press the BACK button on your controller to
discard one of the items. This is important, especially in locations that you
cannot revisit.

If you are playing the PS3 version, some extras that were not included in the
original game will not be mentioned in this guide as I have yet to buy a PS3. I
believe there are some extra chests to find, so make sure to thoroughly check
areas that you cannot go back to. If you have information on changes made to
the PS3 version, please send me an email (located at the bottom of this guide)
so I can add them to the walkthrough.
-------------------------------------------------------------------------------

Calnus...............................(WD101)
Aeos: Landing Point..................(WD102)
Calnus...............................(WD103)
Aeos: Landing Point..................(WD104)
Urd Falls Cave.......................(WD105)
Aeos: Northern Coast.................(WD106)
Urd Falls Cave.......................(WD107)
Aeos: Base Area/Northern Coast.......(WD108)
Aeos: Exploration Base...............(WD109)
Calnus...............................(WD110)
Lemuris: Thalia Plains...............(WD111)
Triom................................(WD112)
Lemuris: Thalia Plains...............(WD113)
Lemuris: Alanaire Citadel............(WD114)
Lemuris: Van Elm Region..............(WD115)
Woodley Village......................(WD116)
Lemuris: Van Elm Region..............(WD117)
Triom................................(WD118)
Lemuris: Thalia Plains...............(WD119)
Lemuris: Wind Swallow Valley.........(WD120)
Lemuris: Celestial Ship..............(WD121)
Calnus...............................(WD122)
Cardianon Mothership.................(WD123)
Biological Laboratory................(WD124)
Subterranean City....................(WD125)
Control Tower........................(WD126)
Calnus...............................(WD127)
Woodley Village: Sidequests..........(WD128)
Calnus...............................(WD129)
Abandoned Town.......................(WD130)
Military Facility....................(WD131)
Calnus...............................(WD132)
Roak: Northeast Astralian Continent..(WD133)
Roak: Tatroi Area....................(WD134)
Tatroi...............................(WD135)
Roak: Tatroi Area....................(WD136)
Astral City..........................(WD137)
Tatroi...............................(WD138)
Astral City..........................(WD139)
Tatroi...............................(WD140)
Astral Desert........................(WD141)

===============================================================================
Calnus                                                                  (WD101)
===============================================================================

------------------------------------------------
+Collections:                                  +
+----------------------------------------------+
o Weapon Data 122: SRF-Issue F98 Assault Rifle +
o Spaceship Data 004: SRF-001 Aquila           +
o Spaceship Data 001: SRF-003 Calnus           +
------------------------------------------------
--------------------
+Items:            +
+------------------+
o Recipe Memo 05   +
--------------------


You will be put in the Battle Simulator after the initial scenes. The tutorials
are pretty basic, but if you are new to the series, I recommend going through
all of them; if you have played other Star Oceans, make sure to check the
Blindside, Bonus Board, and BEAT System tutorials.

After completing the tutorials (or not,) you'll be able to walk around the
Calnus. By pulling the Right Trigger, you can change Edge's walking speed.
Unfortunately, he moves either too fast or too slow, but don't worry; it's much
better on the field. Examine the object in the middle of the room if you want
to use the battle simulator again.

Exit the room you start in; if you go down the hallway, Edge's room is the
first door on the left. You can rest here, but you don't need to now. There is
also a save point in his room. Aside from opening a door over and over again,
there is nothing else in the other rooms.

Go down either set of stairs to reach the Recreation Room, where you will find
another save point. Go through the east door to reach the Meeting Room, then go
through the north door; examine the shelf in this room to get [Weapon Data 122:
SRF-Issue F98 Assault Rifle].

Return to the Recreation Room and talk to Reimi for a scene. Talk to Reimi
again after the scene... for another scene.

Before exploring Aeos, head back into the Calnus. Go to the console that Edge
was sitting in and examine it to get [Spaceship Data 004: SRF-001 Aquila].
Examine the console to the right of Edge's for [Spaceship Data 001: SRF-003
Calnus].

Go to the Recreation Room and talk to Van, who is standing in front of the
doors to the Meeting Room. He will give you [Recipe Memo 05], but you can't use
it yet. After getting everything, leave the ship.

===============================================================================
Aeos: Landing Point                                                     (WD102)
===============================================================================


--------------------------------- ------------------------------------
+Items:                         + +Collections:                      +
+-------------------------------+ +-----------------------------------
o Broken Metal Cutting Blade    + o Weapon Data 001: Workman's Blade +
o Sniper's Bangle               + ------------------------------------
o Blueberries x3                +
o Blackberries x2               +
o Iron                          +
o Insect Egg x2                 +
---------------------------------

Before getting intimidated by the large area, press the Start button to bring
up the map. There is a chest to the left of the stairs the contains a [Broken
Metal Cutting Blade]. Talk to Rich, who is walking around near the chest to get
a [Sniper's Bangle]. Across from the chest, is a glowing pod; open it to get
[Blueberries x3]. A little bit north from this, in the middle of the path, is a
second pod, which holds [Blackberries x2].

Start walking north, hugging the east wall. Eventually, you will come to
another pod; this one has [Iron] inside. Keep hugging the same wall to find
another pod, which is near the cliff's edge. Open this pod for [Insect Egg x2].
So, why are we getting experience for this...?

Go back to where your ship crashed and talk to Reimi, who is standing to the
south of it, for a scene. You will be thrown into a fight with two Adephaga,
who are extremely weak. You will automatically be given [Weapon Data 001:
Workman's Blade] after the scene. Head back to the Calnus when you're finished.

===============================================================================
Calnus                                                                  (WD103)
===============================================================================

--------------------------------
+Collections:                  +
+------------------------------+
o Weapon Data 020: Short Bow   +
o Weapon Data 118: Gesture Rod +
--------------------------------

Go to the Flight Deck for a scene. You will be given [Weapon Data: 020 Short
Bow] after this. You'll be put back outside, but go back into the ship.

Van fixed the Item Creation...thing. This is located in the Meeting Room. There
are two short tutorials you can view first, but you don't have enough materials
to make anything yet. Before experimenting with creating recipes, use the save
point in the Recreation Room in case you do not get the desired results. When
you exit from the Item Creation console, you will get [Weapon Data 118: Gesture
Rod].

Return to Aeos when you're finished.

===============================================================================
Aeos: Landing Point                                                     (WD104)
===============================================================================

--------------------- -----------------------
+Items              + +Enemies:             +
+-------------------+ +---------------------+
o Bigberries        + o 001. Adephaga       +
o Wind Gem          + o 002. Adephaga Drus  +
o Iron x2           + o 003. Killer Wasp    +
o 103 Fol           + -----------------------
o Insect Leg        +
o Warped Carapace   +
--------------------

First of all, Reimi has the Command Skill Harvesting. As you've probably
guessed, this skill will allow you to harvest items in the field. I will point
out harvest locations as we go.

Head south, passing the save point. You should see Jeter a crew member,
standing next to a tree with a green glow near it. This is a harvesting point.
Possible items received from each harvesting point will be listed, as shown
below. Simply go to the Calnus, then return outside to use the harvesting point
again.

-------------------
Harvesting Point #1:
-------------------
o Aquaberries
o Blueberries
o Insect Egg
o Lemon
o Pickled Plum
o White Rice

From the harvesting point, walk around the east side of the circular area for a
short scene. Head north, then to the west dead-end. There is a pod in the lower
area with [Bigberries] inside. There is also a mining point, but you can't mine
yet.

Continue along the winding path - use your map for guidance if you need to.
When you come to a large net/web, be careful; there is a Killer Wasp here that
may charge forward, leaving your party surprised. They can also poison your
party members, so either go back to the Calnus to rest, or cure yourself with
Aquaberries, if you've managed to acquire any. Inside the net is a pod that
contains a [Wind Gem].

Keep moving forward and take the north path when you come to a split. After
disposing of the enemies in the vicinity, go to the north-most area, a narrow
cliff path. At the end of the path is a pod with [Iron x2] inside. Backtrack a
little bit and go east, to the narrow path between two circular hills; there is
another pod here that contains [103 Fol]. Head to the northern tip of the top
loop of this area to find another harvesting point - north-east then north-west
from the pod's location.

-------------------
Harvesting Point #2:
-------------------
o Blueberries
o Lemon
o Pickled Plum
o Insect Egg
o Vegetables
o White Rice

Continue going east and then north when the path splits again, to the narrow,
long cliff path visible on your map. On the east side of path is another
harvest point.

-------------------
Harvesting Point #3:
-------------------
o Aquaberries
o Blueberries
o Lemon
o Vegetables
o White Rice

Take the eastern-most path south and go up the small hill to reach higher
ground. Hug the east wall as you go up the hill and you should run into a pod
with an [Insect Leg] and a [Warped Carapace] inside.

Enter the cave when you've finished exploring the area.

===============================================================================
Urd Falls Cave                                                          (WD105)
===============================================================================

------------------------- ----------------------
+Items:                 + +Enemies:            +
+-----------------------+ +--------------------+
o 203 Fol               + o 001. Adepaga       +
o Iron Ore x2           + o 002. Adephaga Drus +
o Blueberries x2        + o 003. Killer Wasp   +
o Fresh Sage x3         + o 004. Giant Bat     +
o Blackberries x4       + o 005. Gerel         +
o Defense Seeds         + ----------------------
-------------------------


Head south upon entering the cave, moving along the west wall. You will come to
an area with two pods, which contain [203 Fol] and [Iron Ore x2]. Return to the
beginning of the caves and take the north path. Hug the wall while you walk up
this path; there is a hole in the wall that you can examine for [Blueberries
x2]. Do not examine the hole second time; liquid will spray your character and
Killer Wasps will attack.

You'll probably notice a side-path that is blocked by rocks, but you can't get
in there yet. A little bit further up the path, there is a ledge to the left.
Open the pod on this ledge for [Fresh Sage x2]. Begin walking along the east
wall; there is another hole in the wall. This one will give you [Blackberries
x2].

Head right when the path splits; when you reach a room with blue, glowing
plants, check the west wall for another hole with [Fresh Sage]. On the east
side of this room is a harvesting point.

-------------------
Harvesting Point #4:
-------------------
o Blueberries
o Seaweed
o Vegetables

Head back to where the path split earlier and take the other path this time.
You should end up in a large room with a pod and a hole in the wall in the
north-east corner. In the hole you'll find [Defense Seeds]; check the pod to
get [Blackberries x2]. Follow the path west to reach the exit of the cave.

===============================================================================
Aeos: Northern Coast                                                    (WD106)
===============================================================================

-------------------------------------
+Collections:                       +
+-----------------------------------+
o Weapon Data 039: Eldarian Rapier  +
-------------------------------------
------------------------ ------------------------
+Items:                + +Enemies:              +
+----------------------+ +----------------------+
o Natural Water x2     + o 002. Adephaga Drus   +
o Attack Seeds         + o 003. Killer Wasp     +
o Wind Gem             + o 005. Gerel           +
o 81 Fol               + o 006. Polyphaga       +
o Seaweed x2           + o 007. Killer Chelae   +
o Warped Carapace      + o 008. Armaros         +
o Iron x3              + ------------------------
o Fresh Sage x2        +
------------------------


After exiting the cave, go west, to a dead-end with a pod. Open the pod to get
[Natural Water x2]. Start heading south, using the save point located a few
steps south of the cave. Go west from the save point, turning south when the
path splits. Eventually, you will come to a pod on the edge of the cliff with
[Attack Seeds] inside. Continue forward and run along the southern border until
you come to another pod; this one contains a [Wind Gem].

Keep walking west; go to the tip of the path when it turns north to find a pod
with [81 Fol] inside and the fifth harvesting point.

-------------------
Harvesting Point #5:
-------------------
o Blueberries
o Fresh Sage
o Lemon
o Vegetables

Go east from the harvesting point; skip the first north path and then go
slightly up the second north and you should be at another harvesting point.

-------------------
Harvesting Point #6:
-------------------
o Blueberries
o Insect Egg
o Lemon
o Pickled Plum
o Seaweed
o Vegetables

Continue north to find a refresh point - you can't save here, but it will
completely restore your party's HP and MP. Don't jump down to the coast just
yet. Instead, go west, towards the other exclamation mark on your map to find
another harvest point. It's next to a tree at the south wall, if you're having
trouble finding it.

-------------------
Harvesting Point #7:
-------------------
o Blueberries
o Insect Egg
o Lemon
o Pickled Plum
o Seaweed
o Vegetables

Head back to the refresh point and jump down to the coast. Start moving west,
along the shore, and you'll come to a pod with [Seaweed] and a [Warped
Carapace] inside. Go straight south from here and you'll run into a harvesting
point.

-------------------
Harvesting Point #8:
-------------------
o Blueberries
o Fresh Sage
o Insect Egg
o Seaweed

Start walking north-east, along the edge of the water, to come to another pod;
this one has [Iron x3] inside. When you get near the person, shown on the map,
there will be a scene, but make sure you have several Blueberries before going
over to him.

-------------------------------Boss Fight--------------------------------------
Boss: Armaros

If you're expecting twenty second boss fights like in Star Ocean 3, you're in
for a surprise. This boss will likely take several minutes to defeat. Pay
special attention to the shell on its right side; eventually, it will break
off, revealing its weak point. Once Armaros's weak point is exposed, focus on
that to do massive damage. Make sure to use Blueberries on a party member when
their HP gets down to 100.
-------------------------------------------------------------------------------

[Achievement Unlocked - Abolished Armaros]
[New Item - Meteor Fragment]

After the fight, you will get [Weapon Data 039: Eldarian Rapier]. Run east
along the shore line and you will eventually run into a chest. Open the chest
to get[Fresh Sage x2]. Keep going east until you end up near a cave entrance; a
little bit in front of the entrance is a pod, which contains [Seaweed]. Enter
the cave after getting the items.

===============================================================================
Urd Falls Cave                                                          (WD107)
===============================================================================

--------------------- -----------------------
+Items:             + +Enemies:             +
+-------------------+ +---------------------+
o Blueberries x3    + o 001. Adephaga       +
--------------------- o 002. Adephaga Drus  +
                      o 003. Killer Wasp    +
                      o 004. Giant Bat      +
                      o 005. Gerel          +
                      -----------------------

Follow the path through the cave until you reach a large chamber. Before
jumping down, open the pod for [Blueberries x3]. Jump down and you'll be in the
part of the cave you've already been through, so just follow the path to the
exit of the cave.

===============================================================================
Aeos: Base Area/Northern Coast                                          (WD108)
===============================================================================

---------------------- -----------------------
+Items:              + +Enemies:             +
+--------------------+ +---------------------+
o Bigberries         + o 001. Adephaga       +
o Protection Seeds   + o 002. Adephaga Drus  +
---------------------- o 003. Killer Wasp    +
                       o 005. Gerel          +
                       o 006. Polyphaga      +
                       -----------------------


Make your way back to the Calnus; when you get near, you'll notice that things
are... different. Go north, past the save point, and over a bridge. You'll be
back at the Northern Coast, but a different part.

Follow along the west wall to find a pod with [Bigberries] inside. Head north
along the east wall now, and you will eventually come to another pod, which has
[Protections Seeds] inside. Don't jump down to the lower area unless you want
to walk all the way back. Also, don't worry about the chest with the purple
smoke around it; you can't do anything with it now, but remember its location
for later.

Go back to the save point near the entrance to the large base. As you approach
it, Faize will explain how it got there. Enter the base from the entrance near
the save point.

===============================================================================
Aeos: Exploration Base                                                  (WD109)
===============================================================================

----------------------------------------------------
+Collections:                                      +
+--------------------------------------------------+
o Spaceship Data 016: Sol (Eldarian Shuttlecraft)  +
o Spaceship Data 012: Zagzagel (Eldarian Cruiser   +
o Spaceship Data 015: Rednuht (Eldarian Battleship)+
o Spaceship Data 007: SRF-004 Dentdelion           +
o Spaceship Data 008: SRF-005 Eremia               +
o Spaceship Data 006: SRF-002 Balena               +
----------------------------------------------------
-----------------------------------------------------------
+Items:                     + +Quests:                    +
+---------------------------+ +---------------------------+
o 193 Fol                   + o Base Shop: Alpha Orders   +
o Blueberries x3            + o Base Shop: Omega Orders   +
o Skill Manual "Scan Enemy" + o Leg Collector             +
o Lemon x3                  + o Egg Collector             +
o Blackberries              + o The Missing Patient       +
o Uncooked Pasta            + -----------------------------
o Olive Oil                 +
----------------------------

Move forward (west) from your starting position. Open the chest that you come
to for [193 Fol]. Turn straight around from this chest and walk forward - you
should be going north-east. You will walk into a second chest, which has
[Blueberries x2] inside. Go northwest from here, and then west when the walkway
splits. Inside the nook is a chest that contains [Skill Manual "Scan Enemy"].
Return to the starting point - there is another chest, but a shadow makes it
hard to see. Walk towards the door, and then turn right. Walk into the nearby
crates and open the chest next to them for [Lemon x3]. Enter the door to the
left.

As you enter the building, a chest is sitting in plain sight, right in front of
you. It has [Blueberries] and [Blackberries] inside. You can examine the little
pods in this room if you want to rest. Examine the center console, west from
the chest, to get [Spaceship Data 016: Sol (Eldarian Shuttlecraft]. To the left
of that, is another chest; this one contains [Uncooked Pasta] and [Olive Oil].

Walk along the both sides of the table; on one side is [Spaceship Data 012:
Zagzagel (Eldarian Cruiser)] and on the other side is [Spaceship Data 015:
Rednuht (Eldarian Battleship]. If you talk to the Eldarian in the hallway area,
he will tell you about the different places on the base. Head north to get to
the central area.

Use the save point here if you want to, before exploring the rest of the base.
From the living quarters (the area you were just in,) enter the first door on
the right. This is the sick bay; you can also rest in this room. Return to the
central area and enter the north-east door.

There are two shops here, where you can buy food, healing items, equipment, and
even skills. You should buy the Eldarian Bow for Reimi and a Repair Kit so you
can make the Storm Blade Recipe.

********Warning! Make sure to buy an extra Eldarian Bow now - you will need it
to make an item for an upcoming missable shop order quest.********

You can also start accepting quests. To do so, go to a shop and select "Accept
orders" from the list. You can probably finish at least a couple of these, if
you choose to. For those of you who want all of the achievements, the shop
orders count as quests, so you will have to complete all of these for the quest
achievements.

Enter the north door from the central area when you're finished looking around.
Examine the first console on the left for [Spaceship Data 007: SRF-004
Dentdelion], then examine the first console on the right for [Spaceship Data
008: SRF-005 Eremia]. Check the last console on the right for [Spaceship Data
006: SRF-002 Balena]. When you're ready to continue the story, talk to Grafton
- the creepy mustache guy.

After the scenes, enter the south-west room and speak to the purple-haired
Eldarian woman, who will give you the [Leg Collector] quest. Finishing the
first quest unlocks the second quest, [Egg Collector]. If you finish both of
them, you will get Recipe Memo 20, so it's best to do them and you probably
already have the items anyway.

Enter the south-east room (the sick bay) and speak to the red-headed Eldarian
for the quest, [The Missing Patient]. To find him, go outside. Fortunately, you
don't have to go far to find him; he's standing near the stairs to the Calnus,
across from the chest you got the "Scan Enemy" skill book from earlier.

Head back into the north room and talk to Gaghan and then Grafton.

===============================================================================
Calnus                                                                  (WD110)
===============================================================================

------------------------------------------------------
+Collections:                                        +
+----------------------------------------------------+
o Spaceship Data 002: Calnus-II (w/Eldarian Upgrades)+
------------------------------------------------------
------------------
+Items:          +
+----------------+
o Monster Jewel  +
------------------

Talk to Faize to get a [Monster Jewel]. With this, you can finally turn your
monster data into accessories.

Private Action - Faize
o Item Creation Terminal (examine it)

Examine the Item Creation terminal for another scene.

Private Action - Reimi:
o Urd Falls Cave; in the room with the blue, glowing flowers and a harvesting
point; an exclamation point marks the spot.
o Choice: "You're really beautiful, Reimi."

Stop by the Exploration Base on your way back to the Calnus. Go into the north
room from the central area and examine the middle console on the right side for
[Spaceship Data 002: Calnus-II (w/Eldarian Upgrades)].

Back in the Calnus, head upstairs, to the floor with the bedrooms. If you
examine the Room Directory board, you can assign room-mates. Assign Edge and
Faize into the same room for now.

Go to the Flight Deck and examine the center console and choose to explore
another planet.

****(Note: There will be several Private Actions available; you should save
your game before starting these in case you don't like the outcome, accidently
talked to the wrong person, etc.)****

Refer to the Private Actions section (WPA00) of this guide if you need to. They
basically work like this: there are several different sections of the trip, one
Private Action can be viewed during each section. You can view how much of the
trip is left by checking Edge's terminal on the Flight Deck.

During this trip, there is only one Private Action going on at one time,
meaning you won't have to choose between two or anything like that, so just
follow Faize and Reimi around and talk to them, until the trip is over.

When you are alerted, enter the Flight Deck. After the scene, leave the Flight
Deck for another scene.

===============================================================================
Lemuris: Thalia Plains                                                  (WD111)
===============================================================================

----------------------------------------
+Collections:                          +
+--------------------------------------+
o Weapon Data 132. Kobold's Scimitar   +
----------------------------------------
--------------------- ----------------
+Items:             + +Enemies:      +
+-------------------+ +--------------+
o Aquaberries x4    + o 009. Peryton +
o Blackberries x2   + o 010. Dryad   +
--------------------- o 011. Kobold  +
                      ----------------


From the Calnus, move along the west/north-west border of the map. You will
eventually come to a chest, sitting next to a tree; open it to get [Aquaberries
x3]. Head south from here, until you come to a dirt path. Pass up the entrance
to the village until you come to a dead-end (but only a dead-end because Edge
can't step over a 12-inch rock.) The chest here contains [Aquaberries] and
[Blackberries x2]. Enter the village when you're done; we can't get to anywhere
else yet.

Also, if you defeat a Kobold, you will receive [Weapon Data 132. Kobold's
Scmitar]. If the Kobold doesn't show up here, don't worry about it, you'll be
fighting plenty of them later.

===============================================================================
Triom                                                                   (WD112)
===============================================================================

----------------------------------- -------------------
+Collections:                     + +Items:           +
+---------------------------------+ +-----------------+
o Weapon Data 050: Candy Wand     + o Demon Amulet    +
----------------------------------- o Blueberries x3  +
----------------------------------- o Basil x3        +
+Quests:                          + o Bigberries x2   +
+---------------------------------+ o Blackberries    +
o Reflected Moon Weapons Orders   + -------------------
o Can-Can General Goods Order     +
-----------------------------------

*******************************************************************************
Warning! If you do not complete the shop orders/quests in this village, you
will miss out on them. Do NOT fight the next boss until you have completed
them.
*******************************************************************************

When the scenes are over, you will have [Weapon Data 050: Candy Wand]. Go back
into the village chief's house and open the chest inside for a [Demon Amulet].
Exit his house and go east, then enter the first building - The Tiger Dojo - a
skill shop. If you have the Fol, buy the Parapsychology Skill Manual for Lymle
to increase item drops from undead enemies.

Exit the shop and head southeast and onto the small field. Run around this
field a little bit; you should see 'examine' pop up on the corner of the
screen. You will get [Blueberries] and [Basil] from examining two different
parts of the field. Go south from the field to run into a chest, located next
to the weapon shop. Open the chest to get [Blueberries x2].

Enter the weapon shop and buy whatever upgraded equipment that you can afford;
it would also be a good idea to buy a few Bowstrings as they are used in Item
Creation. Though the Blessed Sword is weaker than the Storm Blade (the first
Recipe you got,) it does an extra 20% damage to undead enemies and will be
useful later. This shop also has a few orders you can take up.

Leave the weapon store and head into the item shop next door. You will find
several new items here that are useful for Item Creation. Accept the orders
from this shop, as well. We will need to make the items that these two shops
want, but we'll finish exploring the viallage, first.

You will need the following items to make the recipes needed for the Triom shop
orders:

Hunting Bow:        Custard Pies:         Oyakodon:
o Bowstring x1      o Fresh Cream x2      o White Rice x4
o Eldarian Bow x1   o Pie Crusts x2       o Raw Animal Meat x2
o Iron x2                                 o Common Egg x2
                                          o Special Warishita Sauce x2
Flame Sword:          Crystal x1
o Blessed Sword x1    Ginseng x5
o Fire Gem x2

Some of these items aren't available right now, so you'll have to move forward
in the story a little bit; I'll also give you another warning before these
quests expire.

Exit the store and go south; talk to the man standing near the exit of the
village to get [Basil x2]. If you exit the town and come back (you may have to
go to the Calnus) he will give you more items - [Bigberries x2]. Go back north
a little, and then west. Enter the first house. There is a save point in this
house and the woman will let you rest, if you need to. Head north from this
house, and onto another field area. Examine the field to get [Blackberries].

If you want to go back to the Calnus, take the south path out of Triom. If you
assigned Faize as Edge's roommate, there should be several Private Actions
avialable with him - just talk to him in your room. Otherwise, exit at the
northeast.

===============================================================================
Lemuris: Thalia Plains                                                  (WD113)
===============================================================================

----------------------------------
+Collections:                    +
+--------------------------------+
o Weapon Data 131: Skullbreaker  +
----------------------------------
----------------------- ------------------------
+Items                + +Enemies:              +
+---------------------+ +----------------------+
o 255 Fol             + o 009. Peryton         +
o Darkness Gem        + o 010. Dryad           +
o Blueberries x2      + o 012. Lizard Solider  +
o Vile Goop x2        + o 013. Wise Lizardman  +
o Aquaberries x2      + o 014. Mist Grave      +
o Blackberries x2     + ------------------------
o Monster Jewel       +
o Bizarre Fruit       +
o Accuracy Seeds      +
o 401 Fol             +
o Skill Manual "Hide" +
-----------------------


If you kill a Lizard Solider, you will get [Weapon Data 131: Skullbreaker].
Anyway, go east a little bit; on the other side of the mound is a chest
containing [255 Fol]. Go a little further east to find a harvest point.

-------------------
Harvesting Point #1:
-------------------
o Common Egg
o Gambleberries
o Lemon
o Thornberries
o White Rice

Go as far east as you can, now, and then south. You should come to a chest on a
cliff; open it for a [Darkness Gem]. The bridge on this side is broken, so go
northwest and take the northern bridge.

After crossing the bridge, immediately go east to find a chest with
[Blueberries x2] inside. Turn around and go west, and then up the hill to the
south. Behind the big rock on the west side of the hill is a chest, which
contains [Vile Goop x2]. Keep going west, and pass up the next bridge that you
come to. Open the chest here for [Aquaberries x2].

If you cross the bridge you will be in a different area - the Van Elm Region.
You can't progress very far here, but you can use the harvesting pont to the
south.

-------------------
Harvesting Point #2:
-------------------
o Blackberries
o Ebony
o Fresh Sage
o Lacquer
o Tasty Mushroom
o Tasty Mushroom?
o Wooden Stick

Leave the area and head back east, and then go north. When the path gets snowy,
stick to the west wall to find a chest containing [Blackberries x2]. Head
northeast across the frozen lake. Check along the north wall to find a chest
with a [Monster Jewel] inside - you will have to get close for the chest to
show up.

Keep moving east from the chest, through the small gap between the rock and the
wall; on the north side of the next rock to the east is another chest, which
has [Bizarre Fruit] inside. Walk south from here, taking the narrow path
leading south. You will end up at a grassy area with a harvest point.

-------------------
Harvesting Point #3:
-------------------
o Gambleberries
o Lemon
o Nectar
o Thornberries
o White Rice

Return to the snowy area and go west across the lake. Before going up the
cliffs, open the chest in front of them (to the north of the path up the cliff)
to get [Accuracy Seeds]. At the top is a large building and a save point. Hug
the west wall as you continue upwards to find a chest in a corner with [401
Fol] inside. Pass up the doors to the building to find a chest containing
[Skill Manual "Hide"]. Enter the doors when you're ready to continue.

===============================================================================
Lemuris: Alanaire Citadel                                               (WD114)
===============================================================================

-----------------------------------------
+Collections:                           +
+----------------------------------------
o Weapon Data 137: Sword of Punishment  +
o Weapon Data 040: Guardian's Rapier    +
-----------------------------------------
--------------------------------- ------------------------
+Items:                         + +Enemies:              +
+-------------------------------+ +----------------------+
o Anti-Poison Amulet            + o 009. Peryton         +
o Shining Stone x5              + o 011. Kobold          +
o Skill Manual "Treasure Sense" + o 012. Lizard Soldier  +
o Guardian's Rapier             + o 014. Mist Grave      +
o Skill Manual "Focus"          + o 015. Skeleton Solier +
o Guardian's Armor              + o 016. Stone Golem     +
--------------------------------- o 017. Dragon Newt     +
                                  ------------------------



First of all, after defeating a Skeleton Soldier in this area, you will get
[Weapon Data 137: Sword of Punishment]. Skeleton Soldiers also drop Special
Warishita Sauce, which you need for a recipe for one of the shop quests. If you
got the Parapsychology skill for Lymle as I suggested, upgrade it a few times
to increase the chances for item drops. If they do not drop it, you can buy the
sauce at the item shop of the next town. The Stone Golems drop Crystals, which
you also need for one of the shop quests.

Start by going left. Pass up the stairs and open the chest in front of giant,
stone pillar, supporting the floor above. The chest contains an [Anti-Poison
Amulet]. Keep walking until you get to the next pillar; on it's west side is
another chest, which has a [Shining Stone] inside. Keep going around the
circular room until you're back at the entrance.

Head up the stairs to the west and examine the stone object blocking the rest
of the path. Continue up the stairs and enter the first door you come to. Go
into the first room on the right to find a chest containing [Skill Manual
"Treasure Sense]. Go back into the hallway and enter the last room to the south
and open the chest to get another [Shining Stone].

Leave this hallway and continue up the stairs, then examine the object blocking
the way to move it. Enter the door at the top of the stairs. Turn right as soon
as you can, then enter the south room to find a chest containing [Guardian's
Rapier], which will also give you the data for that weapon. Head back to the
hallway and exit to the south. Up the stairs is a chest with a [Shining Stone]
inside.

Go all the way downstairs, to the entrance of the citadel. Examine each stone
object around the circular walkway. You may notice that some of them don't have
the blue stones in them - this is where the Shining Stones you have been
collecting come in. After moving all of the stones, go back up the west stairs.

Head to the inner ring on the second floor, moving south. Open the chest on the
inner southwest ledge for a [Shining Stone]. Keep following the path to the
northern tip of the map, where you will find a chest containing the [Skill
Manual "Focus"]. Head all the way back, once again, to the first floor of the
citadel.

Go up the stairs to the east of the entrance, moving the stones that are in the
way. Enter the hallway between the first two stone objects. Enter the last room
on the left to find a chest; open it to get [Guardian's Armor]. Leave the
hallway and continue up the stairs. Enter the door outside and head up the
stairs to the second floor. Go to the left when you can; the room to the south
has a refresh point (finally,) and the north room has a chest, which is cursed
and can't be opened yet.

Go to the inner ring area and walk north, along the curving path. On the ledge
sticking out to the east is a chest with another [Shining Stone] inside.
Continue forward to the southern tip of the map; you will need to move three
stone blocks. After moving the blocks, step on the platform and examine it to
reach the next floor.

Use the save point and enter the door. After the short scene, you will be
forced into a battle with a Dragon Newt. This isn't a boss, it's just a normal
enemy that you'll encounter regularly later.

Exit through the north door and examine the drapes (marked by an exclamation
point) for a scene.

===============================================================================
Lemuris: Van Elm Region                                                 (WD115)
===============================================================================

----------------------------------
+Collections                     +
o Weapon Data 140: Cheap Dagger  +
----------------------------------
------------------------------- ----------------------------
+Items:                       + +Enemies:                  +
+-----------------------------+ +--------------------------+
o Skill Manual "Chain Combos" + o 011. Kobold              +
o Blueberries x5              + o 014. Mist Grave          +
o Bigberries                  + o 016. Stone Golem         +
o Vile Goop x2                + o 018. Mana Yeti           +
o Aquaberries x3              + o 019. Horned Turtle       +
o 51 Fol                      + o 020. Apprentice Scumbag  +
------------------------------- o 021. Man-Eating Tree     +
                                o 022. Giant Fungus        +
                                ----------------------------

Head a little bit to the east to find a chest containing [Skill Manual "Chain
Combos"]. Move forward from here; when you get to the columns, hug east wall,
going south, to get to a harvest point. It's next to a tree, but the snow may
make it a little hard to see.

-------------------
Harvesting Point #4:
-------------------
o Bizarre Fruit
o Caterpillar Fungus
o Gambleberries
o Ginseng
o Lemon
o Ripe Berries

Remember, you need five Ginseng for one of the shop orders. Move along the
southern border of the map and you should come to a small ledge with a chest.
Open the chest to get [Blueberries x3]. Keep going west, completely passing the
village up. Hug the northern border of the map to find a chest which contains
[Bigberries] and [Blueberries x2].

Go straight south from the chest, to the southeast border, where you will find
a harvest point. This one is also hard to see, but it will show up on your map
if you read the Treasure Skill manual to Lymle.

-------------------
Harvesting Point #5:
-------------------
o Bizarre Fruit
o Caterpillar Fungus
o Gambleberries
o Ginseng
o Lemon
o Ripe Berries

Around this area, you should start seeing Apprentice Scumbags walking around;
defeat one of them to get [Weapon Data 140: Cheap Dagger]. Walk to the west
side of the map, to a lower area to find a chest with [Vile Goop x2] inside. Go
back to the east border of the map, heading south, and you will eventually come
to another harvest point.

-------------------
Harvesting Point #6:
-------------------
o Bigberries
o Bizarre Fruit
o Gambleberries
o Ginseng
o Lemon
o Ripe Berries

Go south for awhile and you will eventually come to a split in the path; the
path to the east is a dead-end now, but there are big tree enemies that you can
fight. The tree enemies drop Fire Gems, which is another item you need to
complete the Triom shop orders.

Take the south path; at the edge of the west border, almost directly across
from the east path, is a chest containing [Aquaberries x3]. Move along the east
wall after getting the chest to find another chest; this one has [51 Fol]
inside. After getting everything, go all the way back north and enter the town
from the west entrance.

===============================================================================
Woodley Village                                                         (WD116)
===============================================================================

------------------------------------
+Collections:                      +
o Weapon Data 119: Oracle's Staff  +
------------------------------------
--------------------------------------- ---------------------
+Quests:                              + +Items:             +
+-------------------------------------+ +-------------------+
o The Little Lost Girl                + o Blackberries x2   +
o The Curious Kitty                   + o Hot Chocolate     +
o Thousand Gods General Store Orders  + o Anti-Stun Amulet  +
o Woodley Weapon Shop VIII Orders     + o Curing Sheet      +
--------------------------------------- o Fresh Sage x2     +
                                        o Symbol Stone      +
                                        ---------------------

Lutea lives in the house up the slope, just a little north of the entrance, but
we're going to explore the town first. Enter the second building to the north,
which is the item shop.

When you speak to the shop keeper you will be given the quest [The Little Lost
Girl]. Exit the shop - the girl is located near the west exit of the village,
standing next to a fence. After speaking to the girl, go back into the item
shop and talk to her again; she will give you the [Curious Kitty] quest. Talk
to the mother again to finish the first quest so you can access the shop.
Special Warishita Sauce can be bought here, if you didn't manage to get one
from the Skeleton Soldiers earlier. She also has three shop orders available.

You can't go and get the cat quite yet, so exit the shop and head east to find
a chest in front of a house with [Blackberries x2] inside. Enter the skill
shop, which is the east-most building on the north side of the village. Here
you can buy the Pickpocketing skill for only 200 Fol.

Exit the skill shop and talk to the woman across from it for [Hot Chocolate].
Enter the Weapon Shop - the building to the west of the woman. Open the chest
inside the store, which contains an [Anti-Stun Amulet]. You can buy Iron from
the Weapon Shop, which is the last thing you need for the Triom shop orders,
unless you still need some Fire Gems or Ginseng. Also, if you want to use the
Pickpocketing skill, you will also need to buy the Bandit's Gloves. While
you're here, you might as well accept the shop orders.

******Warning! You now have everything you need to pickpocket, however, you
will have to be very careful with it, as it will decrease your party members'
Affinity to Edge, which determines whether or not you will get their endings.
Be careful with it!******

Leave the store and go behind the next building to find a chest with a [Curing
Sheet] inside. Go around to the front of this building - the Inn - and enter
it. Inside the left room is a chest with [Fresh Sage x2] inside.

Now that you've been everywhere else, go to Lutea's house. Enter the door to
the left and talk to the girl in the room for a scene.

[New Item - Symbol Stone]

Go back into the room Lutea is in after the scene, and examine the northeast
corner of the room to get [Weapon Data 119: Oracle's Staff].

Leave Lutea's house and head south. Speak to the man standing near the west
exit of Woodley to find out how to get back to Triom, and then exit Woodley.

===============================================================================
Lemuris: Van Elm Region                                                 (WD117)
===============================================================================

------------------------------- ----------------------------
+Items:                       + +Enemies:                  +
+-----------------------------+ +--------------------------+
o Faerie Orchid               + o 011. Kobold              +
o Curious Cat*                + o 014. Mist Grave          +
o Health Seeds                + o 016. Stone Golem         +
------------------------------+ o 018. Mana Yeti           +
                                o 019. Horned Turtle       +
*Quest Item                     o 020. Apprentice Scumbag  +
                                o 021. Man-Eating Tree     +
                                o 022. Giant Fungus        +
                                ----------------------------

Go as far south as you can, to the southern tip of the area, and examine the
glowing flower for a [Faerie Orchid]. The flower's location is marked by an
exclamation point, if you're having trouble finding it. Once you have the
flower, go north until you reach the east path.

The barrier is gone, so you can now go through the small forest area. Straight
ahead of the entrace, in front of a large mound, is a harvest point.

-------------------
Harvesting Point #7:
-------------------
o Blackberries
o Ebony
o Fresh Sage
o Lacquer
o Nectar
o Tasty Mushroom
o Tasty Mushroom?
o Wooden Stick

You should see a yellow icon on your mini-map at the south side of this mound;
this is the cat that you need to find for the Curious Kitty quest. 'Speak' to
the cat to get [Curious Cat]. You might as well go to Woodley and bring the cat
to the girl now, but you don't get a reward.

From where the cat was, go to the northern border of the map and walk east a
little bit; you should end up at another harvest point.

-------------------
Harvesting Point #8:
-------------------
o Blackberries
o Fresh Sage
o Lacquer
o Nectar
o Tasty Mushroom
o Tasty Mushroom?
o Wooden Stick

From this harvest point, go to the souther border of the area and walk as far
west as you can. Open the chest here for [Health Seeds]. Follow the path east
until you come to a bridge. If you didn't use it earlier, a harvesting point #2
is located at the dead-end to the south.

-------------------
Harvesting Point #2:
-------------------
o Blackberries
o Ebony
o Fresh Sage
o Lacquer
o Tasty Mushroom
o Tasty Mushroom?
o Wooden Stick

Continue across the bridge when you're finished. Head east across the Thalia
Plains and then cross the second bridge to get back to Triom.

===============================================================================
Triom                                                                   (WD118)
===============================================================================

-------------------
+Items:           +
+-----------------+
o Basil x6        +
o Fire Ring       +
o Recipe Memo 02* +
o Bigberries x3   +
-------------------
*Requires Fire Ring

Enter Triom then leave through the south exit to get back to the Calnus so you
can make the items you need for Triom's shop orders. You don't have to do this
quite yet, but if you have all of the needed materials, you might as well do it
now. If you're still missing some Ginseng, enter and exit the Calnus and check
the appropriate harvest points again. It will also help if Reimi's harvesting
skill is maxed out. When you deliver the weapons, you actually have to push the
left stick right to set the amount of items you're giving the shop owner to
one, instead of zero.

When you're finished with Triom's shop orders, talk to the man by the south
exit for [Basil x3]. Enter Ghimdo's house and then talk to him for a scene.

[New Item - Fire Ring]

With the Fire Ring, you can finally open the ice encased chest in the southeast
area of Triom, but first you must talk to the Shady Socerer, who is standing
between the skill and item shops. Now that the ring is charged, open up the
chest for [Recipe Memo 02].

Talk to the man standing near the south exit again and he will give you some
more items: [Bigberries x3] and [Basil x3]. Exit Triom from either of the
northern exits.

===============================================================================
Lemuris: Thalia Plains                                                  (WD119)
===============================================================================

------------------------
+Enemies:              +
+----------------------+
o 009. Peryton         +
o 010. Dryad           +
o 012. Lizard Solider  +
o 013. Wise Lizardman  +
o 014. Mist Grave      +
------------------------

Make your way to the frozen lake area and head east. There are there paths at
the eastern end of the lake; take the middle path to get to Wind Swallow Valley
(you should see a large boulder of ice on the path.)

===============================================================================
Lemuris: Wind Swallow Valley                                            (WD120)
===============================================================================

------------------- -----------------------------
+Items:           + +Enemies:                   +
+-----------------+ +---------------------------+
o Blackberries x2 + o 023. Saber-Toothed Tiger  +
------------------- o 024. Harpyia              +
                    -----------------------------

Use the Fire Ring to destroy the two large blocks of ice in the middle of the
path. Behind the third block of ice is a mining point, but you still don't have
any characters that can mine.

Use the save point and continue forward for a short scene. Walk along the top
of the Celestial Ship and open the chest for [Blackberries x2]. Follow the
winding path into the Celestial Ship.

===============================================================================
Celestial Ship                                                          (WD121)
===============================================================================

-----------------------------------------------
+Collections:                                 +
+----------------------------------------------
o Weapon Data 005: Cardianon Sword            +
o Spaceship Data 020: Cardianon Landing Ship  +
-----------------------------------------------
------------------------------- -----------------------------
+Items:                       + +Enemies                    +
+-----------------------------+ +---------------------------+
o Plastic Explosive x12       + o 009. Peryton              +
o Blueberries x4              + o 012. Lizard Soldier       +
o Bigberries x3               + o 013. Wise Lizardman       +
o Blizzard Protector*         + o 017. Dragon Newt          +
o Skill Manual "HP Boost"*    + o 023. Saber-Toothed Tiger  +
o Fainting Potion x2          + o 024. Harpyia              +
o Cardianon Sword             + o 025. Lizard Commander     +
o Cardianon Data Disc         + o 026. Barachiel            +
o Skill Manual "Critical Hit" + -----------------------------
o Power Bracelet*             +
o Fresh Sage x2               +
-------------------------------
*Requires Fire Ring

Go to the other side of the row of terminals in front of the entrance and
examine the sparkle on one of the terminals to get a [Plastic Explosive].
Examine the sparkle on the southwest row of terminals for another [Plastic
Explosive]. If you exit and re-enter the Celestial Ship, you can actually keep
getting the Pastic Explosives in case you need more.

You can either go south and around a curving path to get into the west room, or
simply blow the door off with one of the Plastic Explosives and the Fire Ring.
Blowing the door off yields SP and EXP as well. Check the northwest row of
terminals in this room for another [Plastic Explosive]. Go as far west as you
can, then check the south wall in the last room for a [Plastic Explosive]. Open
the chest in this room for [Blueberries x4] and [Bigberries]. If you approach
the sparks coming from the broken terminal, your party will be damaged
slightly.

Go east one room and blow open the door to the north; you will not have to use
the Fire Ring for this one. Head up the stairs. It's pointless to go in the
west room, as doing so will waste a use of your Fire Ring, but if you do go in,
you'll get another [Plastic Explosive]. Go north and then take the first east
hallway. Blow up the next east door you come to and grab the [Plastic Explosive
x2] from the room.

Exit the room and go back north, taking the middle east path this time. Blow up
the door at the end of the path. You should be at a part of Wind Swallow Valley
that you couldn't previously get to. Walk along the top of the Celestial Ship
and open the chest with the Fire Ring for a [Blizzard Protector]. Return to the
ship and go back to the large circular room. If you check your map, you should
see three small rooms on the west side; go into the north-most west room and
use the Fire Ring to open the chest for [Skill Manual "HP Boost"].

Enter the the door to the north; at the top of the stairs, go into the east
room for [Plastic Explosive x2] (on the east wall) and a chest with [Fainting
Potion x2] inside. Head back to the large circular room and enter the northern-
most east door.

Follow the hallway for awhile and blow up either of the east doors. Don't
bother blowing up the other door, as they both lead to the same room. Examine
the southeast part of the room for a [Plastic Explosive] then open the chest on
the north side of the room to get a [Cardianon Sword].

Keep moving forward until you reach a large room with a save point. Use the
save point, then examine the console to the northeast, which is marked with an
exclamation point.

[New Item - Cardianon Data Disc]

Blow up the north door and then open the chest in the northwest corner of the
room for [Skill Manual "Critical Hit"]. After opening the chest, go back to the
main room, and then into the west hallway. At the end of the hallway is a
[Plastic Explosive] and a chest containing [Bigberries x2]. Go back to the main
room and go through the south door, where your party will be ambushed by three
groups of enenmies.

Go into the west room to find a [Plastic Explosive] and chest that you can't
open yet. Go back to the previous room and enter the east door. Examine the
console in this room for [Spaceship Data 020: Cardianon Landing Ship]. Open the
chest to get [Blackberries x4], then use the refresh point.

Enter the center room to get to the next floor. Head south and use the Fire
Ring to open the chest for a [Power Bracelet]. Go to the east side of the room
to find another chest containing [Fresh Sage x2].

********Warning! This is your very last chance to complete the Triom shop
orders. Leave the ship and finish those quests or else you will miss them!*****

********Warning! This is the only time you can fight Lizard Commanders, so be
sure to get them to 100%, unless you want to wait to do it on another play
through.******

Save at the save point and enter the door to the north, then examine the
glowing crystal-shaped object, which is marked on the mini-map as an
exclamation point.

-----------------------------Boss Fight----------------------------------------
Boss: Barachiel

The two best characters to control for this fight are Reimi and Lymle. With
Reimi, you can easily hit Barachiel's weak spot. When he plunges into the
ground, make sure to have Reimi spam arrows at him to do critical damage; the
effect will be even greater if she is equiped with the Torch Bow. The boss is
weak to fire, so Lymle's Fire Bolt can also be very useful.
-------------------------------------------------------------------------------

Leave the Celestial Ship and go to Triom for a scene. Make sure to talk to the
sorcerer near the center of the town to recharge your Fire Ring. When you're
done, go to the Calnus.

===============================================================================
Calnus                                                                  (WD122)
===============================================================================

Enter the doors to the Flight Deck for a scene. Afterwards, examine the Item
Creation terminal for a Private Action between Welch and Lymle. Return to the
flight deck and examine the center console and choose Aeos from the list.

When you arrive on Aeos, go talk to Commander Grafton for a Private Action and
choose "You knew, sir?" to increase Affinity with Reimi. Afterwards, return to
the Calnus and leave for Cardianon.

There will be several Private Actions on the way to Cardianon. Refer to the
Private Actions section of this guide (WPA00) if you need any assistance. Much
like the first time, just wander around the ship and talk to your crew members
until you land. None of these events happen at the same time, so as long as you
don't rest, you don't need to worry about missing anything. Below is a short
list of where you need to go:

- Talk to Reimi on the Flight Deck
- Talk to Reimi in the Recreation Room (Choose "Your birthday, right?")
- Talk to Lymle in the Meeting Room
- Talk to Lymle and Faize in the Recreation Room
- Talk to Reimi in the Battle Simulator room
- Talk to Lymle, Faize, and Reimi in the Recreation Room

After these scenes, enter the Flight Deck for another scene, and then exit the
Calnus.

===============================================================================
Cardianon Mothership                                                    (WD123)
===============================================================================

---------------------------------------------
+Collections:                               +
+-------------------------------------------+
o Weapon Data 134: Draconic Smasher         +
o Spaceship Data 021: Cardianon Mothership  +
---------------------------------------------
------------------------------- ------------------------------
+Items:                       + +Enemies:                    +
+-----------------------------+ +----------------------------+
o Bigberries x2               + o 017. Dragon Newt           +
o Defense Seeds               + o 027. Guard Bot "Commando"  +
o Basil x5                    + o 028. Guard Bot "Assaulter" +
o Defense Breaker x2          + o 029. Cardianon Soldier     +
o Thunder Ring                + o 030. Lizard Warrior        +
o Fortitude Potion x2         + o 031. Lizard Shaman         +
o Blackberries x3             + ------------------------------
o Skill Manual "Taunt"        +
o Wisdom Bracelet             +
o Monster Jewel               +
o 1020 Fol                    +
o Skill Manual "Auto Healing" +
o Skill Manual "Chain Combos" +
o Crystal*                    +
o Compact Freezing Bomb       +
o Thunder Armlet              +
o Silver*                     +
o Universal Device            +
o Gunpowder                   +
o Cardianon ID Card           +
o Cardianon ID Card +         +
o Laser Oscillator            +
o Li'l Vending Machine No. 1  +
-------------------------------
* Requires the Fire Ring

***********Warning! Make sure to open all of the chests before finishing the
area!**********

Walk down the stairs and use the save point at the bottom. Move along the
northern edge of the map until you come to a chest with [Bigberries x2] inside.
From this chest, head to the southwest corner of the map and then start going
north along the wall; you should run into a chest containing [Defense Seeds].
Enter the door at the southeast corner of the room for a scene and a forced
fight. After this fight, you will receive [Weapon Data 134: Draconic Smasher].

Continue down the hallway and enter the left door when the path splits; open
the chest in this room to get [Basil x5]. Return to the hallway and continue
south. Go north when you reach an intersection, then open the chest in the room
to get [Defense Breaker x2]. Return to the intersection and head west.

When you come to a second intersection, go into the east room. On the south
side of this room is a chest containing the [Thunder Ring]. Leave the room and
go back to the hallway, then enter the west room. Go north to find a chest with
[Fortitude Potion x2] inside, then go into the south room and open the chest to
get [Blackberries x3].

Go back to the hallway and move south, and then south again at the
intersection. The door will close and you will have to use the Thunder Ring on
the control panel nex to the door to open it. Before going through the door,
charge the Thunder Ring at the control panel - you may have to reposition Edge
a few times before you can examine it.

Go through the door and walk down the hallway. Take the second west path you
come to and enter the small room with two chests; open the chests to get [Skill
Manual "Taunt"] and a [Wisdom Bracelet]. Exit the room and go north in the
hallway, going east when the path splits.

Continue down the hallway; in the first room to the east is a chest with a
[Monster Jewel] inside. Return to the hallway and enter the next east room to
find another chest, which contains [1020 Fol]. When the hallway veers west,
stay on the upper level of the area and enter the door. Follow the hallway
north, and then go east when you can and open the chest on the balcony to get
[Skill Manual "Auto Healing"].

Return to the hallway and enter the north-most west room; open the chest in the
northwest corner of the room for [Skill Manual "Chain Combos"]. Go back through
the hallway and take the stairs down to the lower area. Hug the east wall of
the lower area to find a chest encased in ice. Use the Fire Ring to open it and
get a [Crystal]. Go to the west side of the lower area and examine the orange
object in-between the two blue, glowing lights to get [Spaceship Data 021:
Cardianon Mothership].

Head north and examine the center console in the room, which is marked by an
exclamation point. Head west and through the door after the conversation. The
two chests in this room contain a [Compact Freezing Bomb] and a [Thunder
Armlet]. Leave the room and head back to the center console/exclamation point,
then go northeast this time.

Walk down the hallway and use the vending machine (marked as an Item Shop on
the mini-map) if you need any items. Go west when the hallway splits and enter
the doors going south for a scene. Use the Fire Ring to open the chest at the
southwest area of this room for [Silver]. Exit the room from the southeast
door.

You should be in a narrow hallway with a console marked by an exclamation
point. Use the Thunder Ring on the console and then open up the chest further
up the hallway to get a [Universal Device] and [Gunpowder]. Return to the
'coldsleep room' and examine the lizardman on the floor (marked by an
exclamation point) and take his [Cardianon ID Card]. Exit the room through the
north door and go east, and then south. Examine the console in this room to
register the ID card.

Go back to the coldsleep room and go through the southern doors this time. Upon
reaching the save point, turn south. Enter the far west room to find two chests
containing a [Laser Oscillator] and [Li'l Vending Machine No. 1]. Return to the
save point and examine the control panel to the east of it, then go through the
doors. Walk through the rooms for a scene.

===============================================================================
Biological Laboratory                                                   (WD124)
===============================================================================

-----------------------------------
+Collections:                     +
+---------------------------------+
o Weapon Data 064: Maser Cannon  +
o Weapon Data 025: Cardianon Bow  +
-----------------------------------
------------------------- ------------------------------
+Items:                 + +Enemies:                    +
+-----------------------+ +----------------------------+
o Attack Bracelet       + o 017. Dragon Newt           +
o Alchemist's Water x2  + o 027. Guard Bot "Commando"  +
o Comet Robe            + o 028. Guard Bot "Assualter" +
o Fresh Sage x3         + o 029. Cardianon Soldier     +
o Cardianon Bow         + o 030. Lizard Warrior        +
------------------------- o 031. Lizard Shaman         +
                          o 033. Cardianon General     +
                          ------------------------------

***********Warning! Make sure to open all of the chests before finishing the
area!**********

Talk to your party members to continue the story. Choose the second option for
Lymle, the first option for Faize, and the second option for Reimi to trigger
another scene. After this scene, you will receive [Weapon Data 064: Maser
Cannon].

Bacchus comes with enough SP to max out both his Mining and Robotics skill, and
will still have a little left over to upgrade his Special Arts a little, if you
choose to. I highly recommend upgrading Bacchus's Robotics skill to the max, as
the Guard Bot "Commando" enemies drop Silver, which you need to complete an
Aeos shop order.

Exit the room you start in and go as far south as you can, where you will find
a chest containing an [Attack Bracelet]. Head west after opening the chest and
then go into the southern room. There are two chests in this room; open them to
get [Alchemist's Water x2] and a [Comet Robe]. Leave then room and continue
east, up the stairs.

Go down to the lower area of the room and open the chest on the east side for
[Fresh Sage x3]. Use the refresh point and buy any items you need from the
vending machine.

Examine the vending machine a second to initiate a Private Action between Edge,
Lymle, and Bacchus.

Before walking through the door, make sure Edge is in the party so he can get
the Battle Trophy for surviving four ambushes in one battle. Make sure to
control him the whole time, just in case. After the battle, continue through
the room and open the chest in the southeast area of the room to get a
[Cardianon Bow] and the Weapon Data for it.

Enter the door to get to the next area.

===============================================================================
Subterranean City                                                       (WD125)
===============================================================================

----------------------------------------
+Collections:                          +
+---------------------------------------
o Weapon Data 133: Draconic Jamadhars  +
o Weapon Data 042: Icicle Rapier       +
----------------------------------------
------------------------ -------------------------------
+Items:                + + Enemies:                    +
+----------------------+ +-----------------------------+
o Skill Manual "Rage"  + o 028. Guard Bot "Assaulter"  +
o Dragonscale Armor    + o 029. Cardianon Soldier      +
o EM Bomb x4           + o 031. Lizard Shaman          +
o Icicle Rapier*       + o 032. Armed Dragon Newt      +
------------------------ o 033. Cardianon General      +
* Requires Fire Ring     o 034. Armed Dragoon          +
                         -------------------------------

***********Warning! Make sure to open all of the chests before finishing the
area!**********

This part is pretty straight-forward; get into a battle with the red, winged
enemy. After winning, you will receive [Weapon Data 133: Draconic Jamadhars].

Move along the narrow walkway; before going down the stairs, open the chest to
get [Skill Manual "Rage"]. You will be attacked by a few enemies when you reach
the bottom of the stairs. After defeating them, continue along the walkway.
Check along the north side of the path to find a chest near the center of the
curving path. Inside the chest is [Dragonscale Armor].

Another forced battle will occur shortly after the second chest. Keep moving
forward; another chest is sitting before the next set of stairs, but you will
be thrown into another battle before you can get the [EM Bomb x4] from inside
the chest.

As you near the exit, check the west wall to find a chest. Use the Fire Ring to
open the chest for an [Icicle Rapier] and it's Weapon Data. Once you have
everything, continue through the doors.

===============================================================================
Control Tower                                                           (WD126)
===============================================================================

----------------------------------
+Collections:                    +
+--------------------------------+
o Weapon Data 052: Booster Wand  +
o Weapon Data 006: Silvance      +
----------------------------------
-------------------------------- -------------------------------
+Items:                        + +Enemies:                     +
+------------------------------+ +-----------------------------+
o Skill Manual "Energy Shield" + o 028. Guard Bot "Assualter"  +
o Poison Cider x3              + o 029. Cardianon Soldier      +
o Sturdy Bracelet              + o 031. Lizard Shaman          +
o Streaked Chainmail           + o 032. Armed Dragon Newt      +
o Compact Stun Bomb x8         + o 033. Cardianon General      +
o Element Breaker x3           + o 034. Armed Dragoon          +
o Booster Wand                 + o 035. Dragon General         +
o Skill Manual "Stun"          + o 036. Sahariel               +
o Compact Poison Bomb x4       + -------------------------------
o Skill Manual "Mindflare"*    +
o Silvance                     +
o Power Bracelet               +
o Skill Manual "Fury Boost"    +
o Bronto Armor                 +
o Riot Potion                  +
o Anti-Paralysis Amulet        +
--------------------------------
*Requires Fire Ring


***********Warning! Make sure to open all of the chests before finishing the
area!**********

Use the save point when you enter the room. This next section can be confusing;
I may attempt to make a map after I finish the guide, but for now just bear
with me.

1. Start by going north. You will come to a barrier, but you can easily pass
it. If you're having trouble, press X to sprint through it.

2. Go west immediately after passing the first barrier.

3. Go south and pass through a second barrier.

4. Go west and then north, through a barrier.

5. Go west immediately after the barrier, and then go south and east, through
another barrier. Keep going southeast until you reach a chest with [Skill
Manual "Energy Shield"] inside.

6. Go west and north, back the way you came, until you reach a set of stairs
leading down. Head down the stairs.

Walk through the long hallway for awhile; at the end you'll come to a room with
two chest, which contain [Poison Cider x3] and a [Sturdy Bracelet]. Return to
the previous floor.

7. Go north, east, a little bit north, and then east again. Open the chest in
the corner area next to the barriet to get [Streaked Chainmail].

8. Head west, and then north. In the northwest corner is a chest containing
[Compact Stun Bomb x8].

9. Head south, then west. You'll be in an area with a vending machine and
stairs leading to a higher floor. Buy any items you need from the vending
machine and then go up the stairs.

Use the Thunder Ring to destroy the pipe near the entrance. This is marked as
an exclamation point on the map. Head east, through the barrier, and then into
the north door. Go through the next northern door, into the inner-most ring.

Go west around the circle, hugging the inner wall; you should run into a chest
with [Element Breaker x3] inside. Backtrack south slightly, then go through the
west door. Go north in the hallway, passing up the north door, and use the
Thunder Ring on the pipe on the north wall. Go through the door you just passed
up and open the chest to the west to get a [Booster Wand] and its Weapon Data.

Walk west and use the Thunder Ring to break the pipe on the north wall. After
this, go back to the inner-most ring and use the Thunder Ring to break the pipe
on its east side. Enter the next door on the south side of the wall and go east
around the ring.

Pass up the west door and continue until you can go south, to the outer ring.
Head west to reach a chest with [Skill Manual "Stun"] inside. Return to the
middle ring and enter the west door you passed up earlier. You should be
standing right in front of another pipe that needs to be broken with the
Thunder Ring.

From the pipe, head northwest and enter the north door. Walk a little west, and
then go through another north door. Move all the way east and up the stairs...
to another floor that looks a lot like the floor you were just on.

So, move forward, use the Thunder Ring on the pipe, then enter the north door.
To the east is a refresh point and another pipe for you to destroy. Go north
around the ring from here, and open the chest on the east side of the wall to
get [Compact Poison Bomb x4].

Backtrack south a little bit and enter the west door. You'll be right in front
of another pipe, so destroy it with the Thunder Ring. Enter the north door on
this ring, then go east, skipping the north door. Enter the door to the east
and then go north in the inner ring. You should be at a chest; use the Fire
Ring on it to get [Skill Manual "Mindflare"].

Go back through the door and go south. Enter the next south door you come to -
you should be in the outer-most ring. Open the chest to the west to get a
[Silvance] and it's Weapon Data. Return through the previous door and go west
around the ring until you can go north.

Destroy the pipe to the west and open the chest to the far west for a [Power
Bracelet]. Once you have everything, go to the far east side of the hallway and
go up the stairs.

Go south and ride the conveyor belt until it reaches the northwest section of
the area. Get off the conveyor belt at this time and destroy the pipe. At the
east end of the hallway is a chest containing [Skill Manual "Fury Boost"]. Get
back on the belt and run against it so you can go south, to the inner belt.
Ride this belt to the east, then run against the outer belt to get to the
southeast hallway. Head north in the hallway to find a chest with [Bronto
Armor] inside.

Get back to the south area and ride the inner belt to the west, and then the
outer belt south, to get to the southwest hallway. Open the chest in the middle
of this hallway to get a [Riot Potion] and an [Anti-Paralysis Amulet].

After you have everything, take the conveyor belts to the south exit so we can
finally get out of this place... almost. After the conversation, use the save
point and enter the door.

-------------------------------Boss Fight--------------------------------------
Boss: Sahariel

Sahariel's weak point is on his chest, which will glow blue when it's exposed.
You'll want to control Edge for this battle and get right in the boss's face.
Active Rush Mode (not a Chain Combo) and use Special Arts such as Stampede
Slash when this point in exposed.
-------------------------------------------------------------------------------

Take the east hallway to exit if you're sure you've opened all of the chests.
When you reach the Generator Area, examine the thing sticking out of the floor;
it's marked by an exclamation mark on the map. Run through the door that
opened, straight through the long hallway. If you aren't fast enough and the
doors close, you'll have to fight a couple enemies to get them back open.

Board the Calnus when you reach the Dock.

===============================================================================
Calnus                                                                  (WD127)
===============================================================================

*****Warning! You must finish the shop orders in Aeos before going to the next
planet!*****

Speak to Bacchus to find out your next destination. As I said in the warning,
the Aeos shop orders expire after leaving for En II, so go to Aeos first.

Remember, Gambleberries are found at the Harvest Points near Woodley Village,
on Lemuris. If you still need Silver, upgrade Bacchus's Mining skill to the
max, if you haven't already, and mine at the mining points around Aeos.

After completing the shop orders, go back to Woodley Village.

===============================================================================
Woodley Village: Sidequests                                             (WD128)
===============================================================================

------------------- ---------------------------
+Items:           + +Quests:                  +
+-----------------+ +-------------------------+
o Recipe Memo 07  + o In Need of Nectar       +
o Basil           + o In Search of 'Shrooms   +
------------------- o Fang Flute Fabrication  +
                    o The Stubborn Matriarch  +
                    o Oil for the Cold        +
                    ---------------------------

As you walk to Woodley Village, remember to mine from the Mining Points along
the way to gain access to materials that have been hard to come by thus far.
Their locations will be marked on your map if you got the Treasure Sense skill
earlier.

Go into Lutea's house and speak to her mother to get [Recipe Memo 07]. Leave
her house and speak to the sorceror in front of the item shop and make sure to
recharge your rings. Speak to the man walking around to the south of the item
shop to get [Basil].

Speak to the man standing to the west of the skill shop to get the [In Need of
Nectar] quest. You will need to give him sixteen nectars. If you don't have
enough, they are dropped by Dryads and Giant Funguses. After giving him the
nectars, you will get a second quest: [In Search of 'Shrooms]. You will now
have to get sixteen Tasty Mushrooms... these quests are fun... right? Tasty
Mushrooms are dropped by Mist Graves and Giant Funguses.

Head south from the weapon shop and speak to the girl standing near a tree to
the east of the weapon shop. She will give you the [Fang Flute Fabrication]
quest. You can't complete this one yet, so go to the Inn and speak to the
woman. The woman will give you the [The Stubborn Matriarch] quest. Go back to
Triom and speak to the old woman in front of Lymle's house. Choose to tell her,
and then go back to Woodley.

Speak to the woman in the Inn to complete the quest, then speak to the Chilly
Old Crone for another quest: [Oil for the Cold]. You only need one Wolf Oil,
which you probably already have. If you don't, go to the Celestial Ship area
and fight a few Saber-Toothed Tigers. Get back on the Clanus when you're
finished.

===============================================================================
Calnus                                                                  (WD129)
===============================================================================

Use the console and select En II from the list of destinations. Go to the Item
Creation terminal for a scene between Welch, Bacchus, and Edge.

As you have probably guessed, there is another series of Private Actions
available:

-Talk to Reimi on the Flight Deck
-If you check the men's bathroom at this time, you may see Bacchus on the
toilet.
-Talk to Lymle and Faize in Lymle's room
                OR
-Speak to Bacchus in the Recreation Room
(Note: The same PA with Bacchus will also be available again soon, so view the
one with Faize and Lymle.)
-Speak to Faize in northern storage room of the Meeting Room

-OPTIONAL-
There is a Private Action you can see at this point if you go to the women's
bathroom. Seeing this event will make Reimi lose Affinty towards Edge. This
event does not take up a time slot, so you can still view Bacchus's next
Private Action. The scene is worth seeing, so you can save before seeing it and
then reload the save aftewards if you're really worried about losing Affinity.

-Speak to Bacchus in his room.
-Talk to Reimi in the Meeting Room
-Talk to Lymle in the Recreation Room
-Talk to Bacchus in the Recreation Room
(Note: The above PA is the same as the one you skipped for the one with Faize
and Lymle.)
-Speak to Reimi in the Battle Simulator room. Pick the 'marry' option.

You can probably room Faize and Lymle together at this point, so do so now.

Go to the Flight Deck, as you're told, for a scene.

===============================================================================
Abandoned Town                                                          (WD130)
===============================================================================

***********Warning! Make sure to open all of the chests before finishing the
area!**********

---------------------
+Items:             +
+-------------------+
o Silver Amulet     +
o Red Herb x2       +
o Blueberries x4    +
o Aquaberries x2    +
o Thornberries x3   +
o Bigberries x3     +
o Fresh Sage x2     +
o Protection Seeds  +
---------------------

Unfortunately, we don't have Lymle's Treasure Sense right now. Run along the
fence to the far west and you will eventually come to a chest, at the end of
the fence; inside the chest is a [Silver Amulet]. Walk east from this chest and
you will be at a building. On the east side of this building is another chest,
which contains [Red Herb x2].

Head northeast to a house with a chest containing [Blueberries x4] behind it.
Go to the northeast corner of the map to find another chest with [Aquaberries
x2] inside. Head south to the gas station - at it's front, east side is a chest
containing [Thornberries x3].

Enter the gas station for a scene. Re-enter it and open the chest in the
northwest corner to get [Bigberries x3]. Examine the refrigerator for an
endless supply of Blackberries, Fresh Sage, Mixed Syrup, and Aquaberries. Make
sure to get at least five Mixed Syrups from the refrigerator for a shop quest
on the next planet. Leave the gas station and enter Klaus's house, to the
northeast, for a scene.

After the scene, enter Klaus's house again. Open the chest near the entrance
for [Fresh Sage x2]. You can have an interesting chat with the cat if you want
to, then examine the refrigerator for a Private Action involving Edge, Lymle,
and Faize. You can also repeatedly examine this refrigerator to receive items.

Leave Klaus's house and return to the gas station. Examine the radio on the
left side of the counter (marked by an exclamation point) for another Private
Action.

Head to the southwest part of the map and examine the gate to get Klaus to open
it. Move south, past the save point, and open the chest to get [Protection
Seeds]. Examine the phone across from the save point for another scene, then
speak to Klaus when you're ready to go.

===============================================================================
Military Facility                                                       (WD131)
===============================================================================

***********Warning! Make sure to open all of the chests before finishing the
area!**********

---------------------------------------------
+Collections:                               +
+-------------------------------------------+
o Weapon Data 026: Alien Arc                +
o Weapon Data 135: M26 Hand Grenade         +
o Weapon Data 076: Iron Claws               +
o Weapon Data 123: SMG103U Submachine Gun   +
o Weapon Data 124: S&T-M010 Security Pistol +
o Weapon Data 065: Plasma Cannon            +
---------------------------------------------
------------------------------ ------------------------
+Items:                      + +Enemies:              +
+----------------------------+ +----------------------+
o Aquaberries x2             + o 037. Genomic Beast   +
o Skill Manual "Scan Enemy"  + o 038. Soldier Zombie  +
o Compact Freezing Bomb x3*  + o 039. Little Alien    +
o Thornberries               + o 040. Bigfoot Sam     +
o Blueberries                + ------------------------
o Aquaberries                +
o Earth Rinng                +
o Alien Arc                  +
o Skill Manual "No Guard"    +
o Dragon Scale               +
o Alien's Robe               +
o Foal Snaps                 +
o Compact Stun Bomb x2       +
o Fresh Sage x2              +
o Compact Freezing Bomb x3*  +
------------------------------
* Requires Fire Ring

Open the chest in the cell you're in for [Aquaberries x2]. Speak to your party
members for a scene. Leave your cell and head east down the hallway. Enter the
next cell to find a chest containing [Skill Manual "Scan Enemy"]. Continue down
the hallway and through the door.

Enter the first room on the east and use the Fire Ring to open the chest for
[Compact Freezing Bomb x3]. Keep walking down the hallway for a scene and then
enter the second east room to find two chests containing [Thornberries],
[Blueberries], [Aquaberries], and the [Earth Ring]. Leave this room and enter
the west room. Inside is a refresh point and two chests, which contain an
[Alien Arc] and it's Weapon Data and [Skill Manual "No Guard"].

Continue south; you should see a new enemy at this point, crawling on the
ground. Defeat this Soldier Zombie to get [Weapon Data 135: M26 Hand Grenade].
Enter the next room to the west, just before the save point. Inside this room
is a chest with a [Dragon Scale] inside. Save your game and enter the door
behind the save point.

You will be forced into a fight against a Genomic Beast after the scene. This
isn't a boss, it just has a lot of HP. There will be another scene after
defeating it. The Genomic Beast drops Iron Claws, which will also give you the
Weapon Data.

Head south down the hallway and enter the second west room, where you will find
a chest containing an [Alien's Robe]. Keep moving down the hallway and into a
large room to the south for a scene, after which, you will receive [Weapon Data
123: SMG103U Submachine Gun] and [Weapon Data 124: S&T-M010 Security Pistol].

Speak to Faize and then to Meracle for another scene. Start walking through the
hallawy and open the chest in the room after the save point to get [Foal
Snaps]. Two rooms from this is another chest, which contains a [Plasma Cannon]
and its Weapon Data. On the other end of this same room/hallway is another
chest; open it to get [Compact Stun Bomb x2]. Two rooms from here is a chest
with [Fresh Sage x2] inside.

In the middle of the next long hallway is an ice encased chest; use the Fire
Ring on it to get [Compact Freezing Bomb x3]. That's all of the chests, so keep
walking through the hallway for a scene.

===============================================================================
Calnus                                                                  (WD132)
===============================================================================

Back on the Calnus, you'll be prompted to assign roommates; you can do what you
want with this for now, just keep Lymle and Faize together. If you don't care
about how many endings you get, then ignore this and do whatever you want. When
you're finished, examine the center console on the Flight Deck to get to the
next planet.

After the scene, go back into the Calnus; there are several Private Actions
available. These Private Actions are activated by speaking with each of your
party members (except Faize.)

-Lymle in the Recreation Room
-Examine the Item Creation Terminal to speak to Welch (... You may be better
off not having to watch this scene, actually.)
-Meracle on the second floor, standing near the room directory.
-Reimi in the Battle Simulator room
-Bacchus in his room

With the Private Actions out of the way, Item Creation is available again. With
Meracle, you can make the Fang Flute that you need for a quest. Boost Meracle's
Crafting skill to level 3 and add Lymle to the group so the Sense stat will be
high enough to make the flute recipe. Make sure to make TWO of these Fang
Flutes to save yourself a trip later.

Exit the Calnus when you're ready to go.

===============================================================================
Roak: Northeast Astralian Continent                                     (WD133)
===============================================================================

-------------------- ------------------------
+Items:            + +Enemies:              +
+------------------+ +----------------------+
o Holy Water x2    + o 041. Honeybee        +
o Blueberries x3   + o 042. Unicorn Wolf    +
o Basil x2         + o 043. Kobold Bandit   +
o 2986 Fol         + o 044. Waving Pincers  +
o Riot Potion x2   + o 045. Axe Beak        +
-------------------- ------------------------

Head west from the Calnus; in front of the lake is the first harvest point.

-------------------
Harvesting Point #1:
-------------------
o Caterpillar Fungus
o Lemon
o Red Herb
o Vegetables

Walk along the northern side of the lake to find another harvest point at the
very end.

-------------------
Harvesting Point #2:
-------------------
o Caterpillar Fungus
o Lemon
o Red Herb
o Vegetables

Go back to the Calnus and start going east. Hug the north wall and use the
Mining Point that you'll eventually come to, when the north wall becomes the
west wall.

---------------
Mining Point #1:
---------------
o Gold
o Silver
o Thunder Gem

Head southeast from the mining point to find a chest near the southern wall,
which contains [Holy Water x2]. Continue going east and your party will have a
short conversation. There is a chest at the end of the dock on the right side
with [Blueberries x3] inside.

Take the southwest path at the split and move along the north wall until you
come to another harvesting point.

-------------------
Harvesting Point #3:
-------------------
o Vegetables

Continue south, along the east wall, to find a mining point.

---------------
Mining Point #2:
---------------
o Gold
o Thunder Gem

Head up the hill to the west of the mining point and open the chest for [Basil
x2]. Keep going south, and up the next hill, to find another chest, which
contains [2986 Fol].

The path splits at this point, so go south. You will be at another split; going
south will take you to the very first split, at the beach area. There is
nothing there besides a harvesting point and two mining points, all located
along the north and east wall.

From east to west:

-------------------
Harvesting Point #4:
-------------------
o Caterpillar Fungus
o Lemon

---------------
Mining Point #3:
---------------
o Gold
o Thunder Gem

---------------
Mining Point #4:
---------------
o Gold
o Thunder Gem

Continuing west, you will come to another mining point.

---------------
Mining Point #5:
---------------
o Gold

You can't get over the wall, so head northeast, and then west for a scene.
Check along the southern wall to find - you guessed it - another mining point.

---------------
Mining Point #6:
---------------
o Gold
o Thunder Gem

Pass up the bridge when you come to it and go as far south as you can. Open the
chest at the dead-end to get [Riot Potion x2]. Head back north and cross the
bridge. There isn't anything in this area, so move south to the next area.

===============================================================================
Roak: Tatroi Area                                                       (WD134)
===============================================================================

---------------------------- --------------------------
+Items:                    + +Enemies:                +
+--------------------------+ +------------------------+
o Barrier Spiritwater      + o 041. Honeybee          +
o Bunny Feed x3            + o 042. Unicorn Wolf      +
o DANGER! DO NOT DRINK x3  + o 043. Kobold Bandit     +
---------------------------- o 048. Thieving Scumbag  +
                             o 049. Albero di Anima   +
                             --------------------------

Head south along the east wall to reach a mining point.

---------------
Mining Point #7:
---------------
o Gold
o Iron
o Light Gem
o Platinum
o Ruby
o Thunder Gem

Keep moving along the east wall and you will come to another mining point.

---------------
Mining Point #8:
---------------
o Gold
o Iron
o Light Gem
o Platinum
o Thunder Gem

Next to the mining point is a chest with [Barrier Spiritwater] inside. Go
straight west from the chest to find a harvesting point.

-------------------
Harvesting Point #5:
-------------------
o Blackberries
o Blue Seed
o Dendrobium
o Ebony
o Red Seed
o Seasonings
o White Rice

Head south over a small bridge; in front of the large rock in the middle of the
path is a harvesting point.

-------------------
Harvesting Point #6:
-------------------
o Blackberries
o Blue Seed
o Dendrobium
o Ebony
o Red Seed

Move around the rock and over another bridge. Head south and open the chest
next to the tent to get [Bunny Feed x3]. Go to the southeastern tip of the map
to find another chest with [DANGER! DO NOT DRINK! x3] inside. Go to the
northeast corner of the map to find another harvesting point.

-------------------
Harvesting Point #7:
-------------------
o Blackberries
o Dendrobium
o Ebony
o Red Seed
o Seasonings
o White Rice

Head southwest from the harvesting point and enter the city.

===============================================================================
Tatroi                                                                  (WD135)
===============================================================================

---------------------------------------
+Collections:                         +
+--------------------------------------
o Weapon Data 127: Guardsman's Lance  +
---------------------------------------
----------------------------------- -----------------------
+Quests:                          + +Items:               +
+---------------------------------+ +---------------------+
o Black Cat Material Shop Orders  + o Anti-Curse Amulet   +
o Tools 'R' Us Orders             + o Blackberries x2     +
o Roomy Foods Orders              + o Ripe Berries        +
o Ed's Weapons Orders             + o Girl's Gift Box     +
o The Seafarer's Treasure         + o Recipe Memo 16      +
o Good Grocers Orders             + o Aquaberries x4      +
o Missing Brother                 + o 12000 Fol           +
----------------------------------- o Note from Fez       +
                                    o Bigberries x2       +
                                    -----------------------

Head south to the item shop after the scene. Carbon Fiber is sold here and is
needed to make many recipes. This shop also has some shop orders, though you
probably don't have enough materials for it at this time.

Start walking north and talk to the Fiercely Resolute Guard, walking in front
of an item shop, to get [Weapon Data 127: Guardsman's Lance]. Head inside the
shop - Tools 'R' Us - and accept the shop orders. Another scene will occur when
you walk further into the city.

You'll be in an alleyway after the scene; go southeast, then west, to find a
chset at the edge of the city, which contains an [Anti-Curse Amulet]. Start
walking back to the main road of the city. Just as the alleyway is about to
meet the main road, check the north wall to find a chest with [Blackberries x2]
inside.

Cross the street and enter the large building. There are actually two shops
here; the weapon shop is upstairs. The food shop downstairs doesn't have
anything that you haven't seen before, but it does have some shop orders for
you to complete. If you got at least five Mixed Syrups from the refrigerators
in the Abandoned Town, then you should already have at least one of these
finished. Head upstairs to the weapon shop; the Bastard Sword, a new sword for
Edge, is sold here. Accept the shop orders and go back downstairs.

Leave the building through the back door and speak to the man leaning against
the wall to get the quest [The Seafarer's Treasure]. We'll take care of this
quest after cleaning out the rest of Tatroi. Head south from the sailor and
open the chest near the stairs to get [Ripe Berries].

Return to the sailor and go slightly north, into a building. Once you're
inside, turn right and open the chest in the corner of the room for a [Girl's
Gift Box]. Exit the tavern from the door you entered from. Head north, up the
road, and enter the building to the east. Open the chest to the east of the
entrance, which contains [Recipe Memo 16].

Exit the building and continue going north. Turn east again to find a chest
with [Aquaberries x4] inside. Enter the mansion at the end of the road; in the
northeast corner of the building is a chest containing [12000 Fol]. Leav the
mansion and go back down the road, taking the exit to the west, back to the
main road.

Speak to the blue-haired girl standing in front of the stall on the west side
of the road to accept some more shop orders. Take the road slightly to the
south of this stall, to the west. Enter the Skill Shop, which is located at the
end of this road. Speak to the shopkeeper to get the item [Note from Fez] and
the quest [Missing Brother]. You should buy the Ornithology skill manual from
the shop for Meracle, to increase the item drop rate for avian enemies.

Leave the shop and head west, outside of the walls of the city. Go as far south
as you can to find a chest containing [Bigberries x2]. Exit the city when
you're finished with everything.

===============================================================================
Roak: Tatroi Area                                                       (WD136)
===============================================================================

-------------------------- ----------------------------------------
+Items:                  + +Collections:                          +
+------------------------+ +--------------------------------------+
o Platinum               + o Weapon Data 087: Seafarer's Harpoon  +
o DANGER! DO NOT DRINK!  + o Weapon Data 028: Bellwether's Bow    +
o Old Pendant            + ----------------------------------------
o Seafarer's Harpoon     +
o Glowstick              +
o Bunny Reins            +
o Bellwether's Bow       +
--------------------------

Ignore the people by the tent for now and head north to the Northeast Astralian
Continent so we can get the pendant for the sailor. Head south after crossing
the longer bridge and then go east. Jump off of the cliff and head southeast,
along the shore.

Hug the edge of the shore, past the docks. Check the ground as you near the
northern tip of the map to find a shining object; examine this to get
[Platinum]. Keep walking along the shore until you reach the northern tip of
the map. Check this area to find a shining object on the ground and examine it
to get [DANGER! DO NOT DRINK!]. Follow the coastline a little bit further to
the west to find another glittering object, which turns out to be the [Old
Pendant] that you're looking for.

Since you're already so close the the Calnus, you might as well enter it to
reset the harvesting/mining points. If you haven't done this already, place the
Li'l Vending Machine No. 1 on one of the blue, glowing squares on the floor of
the Recreation Room, near the stairs. You can buy the Holy Water, Red Herbs,
and Mixed Syrup needed for the shop orders from it.

Return to Tatroi and speak to the sailor to complete the quest. He will give
you a [Seafarer's Harpoon] (as well as its Weapon Data) for your trouble.

Leave the city and approach the tent for a scene. Speak to the person standing
near the north side of the tent to get a [Glowstick]. Talk to the people
standing at the east side of the tent and ask them about the bunnies. Finally,
speak to the elder at the west side of the tent for a scene.

[New Item - Bunny Reins]

Enter the tent and open the chest inside to get a [Bellwether's Bow] and it's
Weapon Data. Cross the bridge and choose to search for bunnies.

After the scene, speak to the man at the docks on the east side of Tatroi to
leave for Astral City.

===============================================================================
Astral City                                                             (WD137)
===============================================================================

------------------------------------------ --------------------------
+Collections:                            + +Items:                  +
+----------------------------------------+ +------------------------+
o Weapon Data 126: Donzel's Sword        + o 126 Fol                +
o Weapon Data 121: Astral Sword          + o Riot Potion x2         +
o Weapon Data 010: Famed Sword "Veinslay"+ o 8 Fol                  +
------------------------------------------ o Monster Jewel          +
------------------------------------------ o Swept Hilt             +
+Quests:                                 + o Health Seeds           +
+----------------------------------------+ o Famed Sword "Veinslay" +
o Mobius's One-Stop Shot Orders          + --------------------------
o Whole Heart Foods Orders               +
o The Happy Skip Grocery Orders          +
------------------------------------------


Exit the inn and speak to the Terminally Shy Knight, who is walking around to
the south of the inn, to get [Weapon Data 126: Donzel's Sword]. Enter the item
shop to the west and accept the shop orders from the man on the first floor.
Afterwards, examine the glitter in front of the stairs to get [126 Fol]. Head
upstairs to find three chests, which contain [Riot Potion x2], [8 Fol], and
[Basil x4]. The third chest is behind the tables.

Exit the shop and head down the stairs. Go northeast when you reach the bottom
of the stairs and talk to the knight standing in front of a building, to the
west of the door; you will get [Weapon Data 121: Astral Sword]. Check the east
side of this building to find a chest with a [Monster Jewel] inside.

Go back up the stairs and turn west, just past the fountain. There are two
vendor stalls here that each have shop orders for you to complete. Continue
going west; take the narrow path to the north to find a chest behind a
building, which contains a [Swept Hilt].

Return to the main road and go north, to the castle. After the scenes, open the
chest in the southwest corner of the room (opposite of the save point) to get
[Health Seeds]. Head down the stairs for another scene. Afterwards, go back
into the castle and check behind the king's throne to find a chest, which
contains the [Famed Sword "Veinslay"]. Leave the castle again and then get on
the boat back to Tatroi.

===============================================================================
Tatroi                                                                  (WD138)
===============================================================================

-------------------------------- ----------------------------------------
+Quests:                       + +Collections:                          +
+------------------------------+ +--------------------------------------+
o Lovesong Accessories Orders  + o Weapon Data 125: Bouncer's Sword     +
-------------------------------- o Weapon Data 143: Nightslasher        +
-------------------------------- ----------------------------------------
+Enemies:                      +
+-------------------------------
o 050. Black Eagle             +
--------------------------------

Speak to the old woman who is walking around near the fountain, then head north
along the main road. Enter the building on the west side of the road, after
passing the statue. Talk to the shopkeeper and accept the shop orders. Keep
going north, then talk to the bouncers in front of the Colosseum to get [Weapon
Data 125: Bouncer's Sword].

You'll have to fight the Black Eagle with only Edge. It shouldn't be too hard -
just Blindside him repeatedly if you need to. After the fight, you'll receive
[Weapon Data 143: Nightslasher].

Exit the inn to trigger another scene.

===============================================================================
Astral City                                                             (WD139)
===============================================================================

---------------------------------- -------------------------
+Quests:                         + +Items:                 +
+--------------------------------+ +-----------------------+
o Musical Mending                + o Broken Music Box      +
o Locked Out                     + -------------------------
o The Latest Beauty Fad          +
o The Stray Carrot               +
----------------------------------

Leave the inn again and speak to the brown-haired girl standing near the
fountain - she will give you a [Broken Music Box] and the [Musical Mending]
quest. To repair the music box, you only need a Repair Kit and the Broken Music
Box that the girl provided you. However, Bacchus will need to create the recipe
(his engineering only has to be at level 1) on the Calnus.

Speak to the woman standing in front of the building, to the east of the
fountain to get the quest [Locked Out]. Head north and speak to the older woman
walking around in front of the stairs. She will give you the quest [The Latest
Beauty Fad], for which you will need to collect ten Peryton Droppings. If you
don't have enough, fight Axe Beaks outside of Tatroi.

Enter the castle and go upstairs. In the hallway, talk to the guard in the
corner twice to get the quest [The Stray Carrot]. Go through the north door and
onto the balcony to find a harvest point.

-------------------
Harvesting Point #8:
-------------------
o Aquaberries
o Blackberries
o Blueberries

We will need to go to Tatroi to finish many of these quests. Before leaving
Astral, make sure to buy a Sweet Fruit from Whole Heart Foods, which is the
stall just to the left of the main road. Take the boat to Tatroi when you're
ready.

When you complete the Locked Out quest, the Treasure Hunter Weapons shop will
open, which will give you access to more shop orders.

===============================================================================
Tatroi                                                                  (WD140)
===============================================================================

---------------------------------- -------------------------
+Quests:                         + +Items:                 +
+--------------------------------+ +-----------------------+
o Treasure Hunter Weapons Orders + o Weapon Shop Key       +
o The First Errand               + o Carrot Doll           +
o The Second Errand              + o Ultimate Bomb x2      +
o The Third Errand               + o HP Absorption Unit x4 +
o Crazy for Grape Juice          + o Time Stopper          +
o The Shoddy Doll                + o Wooden Doll           +
o Food Run                       + o Recipe Memo 19        +
---------------------------------- o Recipe Memo 06        +
                                   -------------------------

When you get to Tatroi, speak to the man standing at the tavern's east
entrance; he will give you the [Weapon Shop Key]. Bring this key to the drunken
woman in Astral to open Astral's weapon shop, then accept the new shop orders.
You can also buy a new weapon for Faize from her.

Now, to get the carrot doll, you have to pickpocket someone. If you didn't buy
the gloves and skill manual in Woodley, you'll have to wait to do this later.
Equip the Bandit's Gloves onto Edge, then save your game at the inn. Go inside
the tavern. Increase Edge's pickpocketing skill to at least level 5, then
pickpocket the shirtless man in the tavern to get the [Carrot Doll].

Exit the bar from its south door and go north. Enter the house to the east and
speak to the woman inside to get the quest [The First Errand]. Give her the
Fresh Sage then take your reward - [Ultimate Bomb x2] - from the opened chest.

***Warning! The Ultimate Bombs can be extremely useful in Synthesis, so don't
use them!***

Speak to Jasmine again and you will get another quest: [The Second Errand].
Honeybees drop Bee Stingers, if you don't have enough now. Take the [HP
Absorption Unit x4] from the opened chest after turning in the bee stingers.

Talk to Jasmine to get the next quest: [The Third Errand]. You will need
thirteen pieces of wool, which can be bought in Astral. Take the [Time Stopper]
from the chest after completing the quest.

Leave Jasmine's house and go to Tatroi's main street. Speak to the old man
walking around near the statue to get the [Crazy for Grape Juice] quest.
Afterwards, speak to the man standing to the west of the statue, near a stall.
He will give you a [Wooden Doll] and the [The Shoddy Doll] quest.

Before leaving Tatroi, purchase a Repair Kit from Tools 'R' Us so you can fix
the music box. Leave Tatroi and approach the tent for a scene. Head for the
Calnus, ignoring the creepy bunny for now. When you reach the docks near the
Calnus, speak to the girl sitting at the end of the dock to get the [Food Run]
quest. Give her the Sweet Fruit and she'll give you [Recipe Memo 19].

Board the Calnus and use Item Creation to fix the music box; you will need
Bacchus to create the recipe, if you haven't already. Return to Astral and talk
to the knight in the castle, the girl by the fountain, and the weapon shop
keeper (if you haven't already) to complete the quests. When you give the music
box to the girl, she will give you [Recipe Memo 06].

That's all you can do for now, aside from shop orders, so return to Tatroi...
and then exit Tatroi. Cross the bridge to the north and approach the bunny.
Ride the bunny back across the bridge and into the desert to the southwest.

===============================================================================
Astral Desert                                                           (WD141)
===============================================================================

----------------------- --------------------------
+Items:               + +Enemies:                +
+---------------------+ +------------------------+
o Silver Chalice      + o 041. Honeybee          +
o Fainting Potion x2  + o 042. Unicorn Wolf      +
o Attack Seeds        + o 043. Kobold Bandit     +
o Bandit's Gloves     + o 046. Skeleton Armor    +
o 9856 Fol            + o 047. Desert Ogre       +
o Defense Seeds       + o 048. Thieving Scumbag  +
----------------------- --------------------------

Head south in the desert. After crossing the sinkhole area, you don't need the
bunny anymore, so press B to get off of it. If you accidently step into a sink
hole area, though, you will have to go back to get the bunny again. Also, you
can not use mining/harvesting points while on the bunny, and there are several
new items that you need for shop orders available in the desert. Check the west
side of the oasis to find a chest containing a [Silver Chalice].

Go southeast from the oasis and open the chest ontop of the large sand dune to
get [Fainting Potion x2]. Head east from here; on the northeastern side of one
of the rocks is a chest with [Attack Seeds] inside. Continue east and use the
mining point to the northwest of the bridge.

---------------
Mining Point #9:
---------------
o Light Gem
o Platinum
o Ruby
o Salamanderstone

Cross the bridge and go north, hugging the east wall. You will come to another
mining point.

----------------
Mining Point #10:
----------------
o Light Gem
o Platinum
o Ruby
o Salamanderstone
o Sylphstone

Continue north and use the harvest point near the trees.

-------------------
Harvesting Point #9:
-------------------
o Bizarre Fruit
o Poison Hemlock
o Seasonings
o Thornberries

Head north from here (to the northwest area) and open the chest to get
[Bandit's Gloves], then use the mining point.

----------------
Mining Point #11:
----------------
o Light Gem
o Platinum
o Ruby
o Salamanderstone
o Sylphstone

Go east and then north. Along the west wall is another harvesting point.

--------------------
Harvesting Point #10:
--------------------
o Poison Hemlock
o Thornberries

Continue north and open the chest at the tip of the map for [9856 Fol]. Walk
straight south from here, along the shore. Go to the top of the rock ledge and
open the chest near the trees, which contains [Defense Seeds].

Return across the bridge, to the main area of the desert and head south. Pay
close attention to the ground and walk around the sinking sand, or else you'll
be put back to the beginning of the desert. On the beach area, near the eastern
edge of the map, is another harvesting point.

--------------------
Harvesting Point #11:
--------------------
o Poison Hemlock
o Seasonings

Walk west, along the shore, and use the mining point on the northern wall of
the dead-end.

----------------
Mining Point #12:
----------------
o Platinum
o Ruby
o Salamanderstone

Head back north. You're going to have to switch to Disc 2 in a minute, so you
might want to go back to Tatroi and save... You know, just in case. You also
probably aquired enough Salamanderstones from the desert mining points to
complete the shop order; you will get 26,000 Fol for them.

When you're ready, leave the desert via the exit just west of the entrance to
the desert.

===============================================================================
 - - - - - - - - - - - - - Walkthrough: Disc 2 - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(WD200)

Tropp Area.....................(WD201)
Cave to the Purgatorium........(WD202)
Roak: Purgatorium Area.........(WD203)
Tropp Area.....................(WD204)
Tropp..........................(WD205)
Roak: Purgatorium..............(WD206)
Tropp: Sidequests..............(WD207)
Tatroi and Astral: Sidequests..(WD208)
Calnus.........................(WD209)
Lemuris: Sidequests............(WD210)
Calnus.........................(WD211)
Astral City: Sidequests........(WD212)
Astral Caves...................(WD213)
Aeos: Exploration Base.........(WD214)
Aeos: Undersea Tunnel..........(WD215)
Aeos: Southern Reaches.........(WD216)
Aeos: Miga Insect Warren.......(WD217)
Calnus.........................(WD218)

===============================================================================
Tropp Area                                                              (WD201)
===============================================================================

--------------------- -------------------------
+Items:             + +Enemies:               +
+-------------------+ +-----------------------+
o Holy Water        + o 045. Axe Beak         +
o Bigberries x3     + o 046. Skeleton Armor   +
o Magic Capacitor   + o 047. Desert Ogre      +
--------------------- o 048. Thieving Scumbag +
                      o 049. Albero di Anima  +
                      o 053. Harpy            +
                      o 054. Mandragora       +
                      -------------------------

Walk along the southwest wall to find a harvesting point.

-------------------
Harvesting Point #1:
-------------------
o Ash
o Ebony
o Fresh Sage
o Oak

Keep following this wall and you will eventually reach a chest, which contains
[Holy Water]. Continue walking along this wall and pay attention to the ground;
when you reach another sink hole area, go east and open the chest near the
rocks to get [Bigberries x3].

Head east from the chest, to the eastern wall, where you will find a harvesting
point to the south of the oasis.

-------------------
Harvesting Point #2:
-------------------
o Blue Seed
o Ebony
o Fresh Sage
o Oak

Follow the east wall north and use the mining point, hidden behind a rock.

---------------
Mining Point #1:
---------------
o Light Gem

Go northwest and use the mining point on the northern wall.

---------------
Mining Point #2:
---------------
... I couldn't get anything from here. It's probably Gold and Thunder Gems or
something. I'll figure it out for the next update.

Now proceed northeast, but before leaving the area, open the chest to the
southeast of the exit, near the wall, for a [Magic Capacitor]. Assuming you're
bunniless, you can't get to the western part of the area at this time, so exit
to the north.

===============================================================================
Cave to the Purgatorium                                                 (WD202)
===============================================================================

------------------- -----------------------
+Items:           + +Enemies:             +
+-----------------+ +---------------------+
o Riot Potion x3  + o 046. Skeleton Armor +
o Basil x2        + o 051. Vomiting Gel   +
o Health Seeds    + o 052. Corpse Bat     +
------------------- -----------------------

Walk along the north wall of the cave; you will come to a chest with [Riot
Potion x3] inside. Keep walking through the cave. Eventually, you will begin to
see bright red objects floating in the air; examine these to get a [Crimson
Firefly]. Further along the north wall is a harvesting point.

-------------------
Harvesting Point #3:
-------------------
o Ebony
o Fresh Sage
o Poison Hemlock

Continue going west when the path splits. Check the north wall, next to the
column, to find a chest containing [Basil x2]. Further along the north wall is
another chest, which contains [Health Seeds]. Keep moving forward and use the
harvesting point on the south wall, near the west exit.

-------------------
Harvesting Point #4:
-------------------
o Caterpillar Fungus
o Ebony
o Fresh Sage
o Poison Hemlock
o White Rice

Backtrack through the cave a little bit, then take the northern path. Just
before the exit is a mining point, on the east wall.

---------------
Mining Point #3:
---------------
o Coal
o Meteorite
o Sylphstone

Leave the cave through the north exit.

===============================================================================
Roak: Purgatorium Area                                                  (WD203)
===============================================================================

----------------------------------
+Collections:                    +
+---------------------------------
o Weapon Data 136: Comet Hammer  +
----------------------------------
------------------------ -------------------------
+Items:                + +Enemies:               +
+----------------------+ +-----------------------+
o Recipe Memo 09       + o 048. Thieving Scumbag +
o Resurrection Elixir  + o 053. Harpy            +
o Fresh Sage x2        + o 054. Mandragora       +
------------------------ o 055. Spirit Priest    +
                         -------------------------

The Spirit Priest enemies in this area will give you [Weapon Data 136: Comet
Hammer] if you defeat them. Walk along the east wall and you will come to a
harvesting point.

-------------------
Harvesting Point #5:
-------------------
o Poison Hemlock
o Ripe Berries
o Seasonings
o White Rice

Keep walking along the wall to reach a mining point.

---------------
Mining Point #4:
---------------
o Aluminum
o Green Beryl
o Shadestone
o Thunder Gem

Head northwest, and then take the narrow west path to a beach area. Go all the
way south to find two chests, which contain [Recipe Memo 09] and a
[Resurrection Elixir]. Return to the main path and go up the cliff; at the top,
use the mining point to the east.

---------------
Mining Point #5:
---------------
o Aluminum
o Green Beryl
o Shadestone
o Thunder Gem

Pass up the door to the Purgatorium and the save point, and go to the far west.
Open the chest here to get [Fresh Sage x2], and then use the nearby harvesting
point.

-------------------
Harvesting Point #5:
-------------------
o Poison Hemlock
o Seasonings
o White Rice

Use the save point and then enter the building for a scene. Exit the
Purgatorium - we'll be back here soon enough to clean it out. Exit through the
doors of the hallway you're in, then go southwest and down the main stairs. Go
back to the cave and take the west exit this time.

===============================================================================
Tropp Area                                                              (WD204)
===============================================================================

------------------------- -------------------------
+Items:                 + +Enemies:               +
+-----------------------+ +-----------------------+
o Resurrection Elixir   + o 044. Waving Pincers   +
o Barrier Spiritwater*  + o 048. Thieving Scumbag +
o 4445 Fol              + o 047. Desert Ogre      +
------------------------- o 049. Albero di Anima  +
*Requires Fire Ring       o 053. Harpy            +
                          o 054. Mandragora       +
                          -------------------------

Head southwest; a bunny is hopping around in the south forest area, in case you
need it.  Head down the hill and onto a beach area. Follow this shore to the
end to find a chest containing a [Resurrection Elixir]. Go back up the hill and
immediately turn west to find an ice encased chest, just outside of Tropp's
wall. Use the Fire Ring on it to get [Barrier Spiritwater].

Go to the far-east side of the map, and through the small cave. Just before you
reach a sink hole area, head southwest to find a chest containing [4445 Fol]
and a harvesting point.

-------------------
Harvesting Point #6:
-------------------
o Ash
o Blue Seed
o Ebony
o Fresh Sage
o Oak
o Red Seed

Go back through the cave and then enter the city at the northwest section of
the map.

===============================================================================
Tropp                                                                   (WD205)
===============================================================================

------------------------------------
+Collections:                      +
+----------------------------------+
o Weapon Data 120: Maiden's Staff  +
o Weapon Data 097: Symbol Staff    +
------------------------------------
------------------------- ----------------------------
+Items:                 + +Quests:                   +
+-----------------------+ +--------------------------+
o Empty Bucket          + o The Second Doll          +
o Stamina Pie x2        + o Grooming is Essential    +
o Famous Grape Juice*   + o A Symbol of Bravery      +
o Bizarre Fruit         + o Morgan's Weapons Orders  +
o Exquisite Wooden Doll + o In Search of Anessa      +
o Magical Clay x2       + ----------------------------
o Bucket of Water       +
o Potent Attack Seeds   +
o Intelligence Seeds x2 +
o Potent Health Seeds   +
o Magic Seeds x2        +
o Lamp of Guidance      +
o Recipe Memo 22        +
-------------------------

Start walking west, then speak to the man near the big, circular monument. He
will give you an [Empty Bucket]. Do NOT speak to him again or he will eat your
Note from Fez, and you will have to go all the way back to Tatroi to get
another one.

Enter the inn and speak to the woman standing near the stairs on the first
floor to get the quest [The Second Doll]. Afterwards, go upstairs and enter the
east room to find a chest, which contains [Stamina Pie x2]. Hold on to the
Stamina Pie as you will need them later.

Exit the inn and speak to the girl in pink, who is standing to the west of the
circular monument; she will give you the [Grooming is Essential] quest. Talk to
the girl standing next to her to get another quest: [A Symbol of Bravery].

Head southwest and enter the weapon shop. Talk to the guy in the store and buy
[Famous Grape Juice] from him for 300 Fol. Accept the shop orders and buy
whatever upgraded equipment you need. Leave the store and west to the docks.
Open the chest on the southern dock to get a [Bizarre Fruit]. You will find
Chaz on the northern dock; give him Fez's note.

Go back to the main street and head north. Speak to the woman standing at the
top of the short set of stairs to get the [Otherworldly Diet] quest. You will
need to make three Otherworldly Cuisines to complete this.

Exit Tropp and ride a bunny across the desert and back to Tatroi. Go to the
skill shop to let Fez know that you've delivered his letter. Give the grape
juice to the old man and then speak to the dollmaker again. The dollmaker will
give you a new quest: [In Search of Anessa]. Anessa is in Astral, standing
behind a lamppost near the boat. Speak to the dollmaker again, after finding
Anessa.

Rest at Tatroi's inn and then speak to the dollmaker again; he will give you an
[Exquisite Wooden Doll]. Bring the new doll to the woman in Tropp and she will
give you [Magical Clay x2].

Ride the bunny into the Astral Desert to start a side-quest involving the Empty
Bucket you received earlier.

Approach an oasis and fill the Empty Bucket with water; this will give you a
[Bucket of Water]. Stay on the bunny for the duration of the following process.

With your Bucket of Water, water the tree near the exit to the Tatroi Area. The
tree will "point" to a certain direction. Refill the bucket and water the tree
that is in the direction that the previous tree pointed to. Repeat this process
until you reach a tree that points straight up into the air, and examine it.

The last tree is located at the dead-end to the southeast, near a mining point.
As a reward, you will receive [Potent Attack Seeds], Intelligence Seeds x2],
[Potent Health Seeds], and [Magic Seeds x2].

With that out of the way, return to Tropp and enter the house at the northeast
edge of the map for a scene. Talk to Eleyna to get [Weapon Data 120: Maiden's
Staff]. Speak to your party memebers, and then to Reimi a second time to
trigger another scene.

[New Item - Lamp of Guidance]

After the scene, you will also have [Weapon Data 097: Symbol Staff]. Before
going to the Purgatorium, return to the Calnus with Myuria in tow to initiate a
Private Action in her room.

While you're at the Calnus anyway, use Meracle, Myuria, and Lymle to make the
Feathered Comb you need to complete the Grooming is Essential quest in Tropp.
Meracle will need to have at least a level two Crafting skill. Bring the comb
to the girl in Tropp to get [Recipe Memo 22].

Exit Tropp and head east, into the cave. Take the cave's north exit and you'll
be just outside of the Purgatorium.

===============================================================================
Roak: Purgatorium                                                       (WD206)
===============================================================================

----------------------------------------------
+Collections:                                +
+--------------------------------------------+
o Weapon Data 142: Bushripper                +
o Weapon Data 138: Crescent Moon             +
o Weapon Data 030: Bow of Wisdom             +
o Weapon Data 066: Ancient Cannon            +
o Weapon Data 098: Fanatic's Staff           +
o Weapon Data 144: Staff of the Valiant Eye  +
----------------------------------------------
------------------------------- --------------------------
+Items:                       + +Enemies:                +
+-----------------------------+ +------------------------+
o Purgatorium Stone           + o 052. Corpse Bat        +
o Skill Manual "Trap Evasion" + o 055. Spirit Priest     +
o Wide-Range EM Bomb x3       + o 056. Sydonaist Alpha   +
o Skill Manual "Steal"        + o 057. Sydonaist Beta    +
o Light Ring                  + o 058. Mage Chimera      +
o Flare Robe*                 + o 059. Fire Corpse       +
o Poison Relief Unit x2*      + o 060. Succubus          +
o Bow of Wisdom*              + o 061. Guardian Beast    +
o Holy Water x3*              + o 062. Tamiel            +
o Runic Metal x3*             + --------------------------
o Bracteate*                  +
o Quantum Processor*          +
o Fire Gem x4*                +
o 8000 Fol                    +
o Recipe Memo 14              +
o Intelligence Seeds*         +
o Fresh Sage x2*              +
o Ripe Berries*               +
o Micro Hadron Collider*      +
o Ancient Cannon              +
o Skill Manual "Focus"        +
o Majestic Armor*             +
-------------------------------
* Requires Light Ring

You should start seeing Sydonaist Alpha enemies in the Purgatorium Area, right
outside the actual Purgatorium; you will get [Weapon Data 142: Bushripper]
after defeating one. Save your game before walking through the doors.

Anyway, head up the stairs and examine the sparkle on the ground, which is
located next to the second column to the west, to get a [Purgatorium Stone]. In
case you don't remember, you need this to complete a quest in Tropp. Continue
west and enter the southern-most room; in here, you will find a chest with
[Skill Manual "Trap Evasion"] inside.

Go to the east side of the area and, again, go into the far south room. Enter
the door directly across from you to find two chests, which contain [Wide-Range
EM Bomb x3] and [Skill Manual "Steal"]. You have probably been wondering how to
get Meracle's "steal" Battle Trophies, and now you can finally get them. To
steal with Meracle, she must knock down an enemy with a normal attack. To do
this, press forward + attack and remember to equip it as a Battle Skill.

Leave the room and head north through this hallway. Examine the unlit urn-
shaped object at the north wall to light it, which will open a hidden door to
the right. Head down the stairs in this room to reach the next floor.

Enter the large room to the west. You'll notice that the statue in the center
is "pointing" to an unlit urn. Examine the urn the statue is pointing at until
all four are lit. If you do it in the wrong order, you'll be forced into
battle, after which, the urns will be reset. After lighting the urns, a secret
door to the south will reveal itself.

This room is very similar to the previous room, however, there are only three
urns this time. Another hidden passage to the south will open up once the urns
have been lit. Go through the passage and into the west room.

There are two statues and three urns in this room. Both statues are pointing
towards the same urn, so pay attention to both of them. If you are having
trouble, light them in the following order: southwest, southeast, center. As
excpeted, another secret passage will open. Enter the door to the north.

------------------------------Boss Fight---------------------------------------
Boss: Guardian Beast

The Guardian Beast is extremely stupid and will likely spend most of the fight
simply hopping over your characters. Attacking him from behind will cause the
most damage. The isn't hard because, as I said before, the boss is more
interesting in hopping around its target, thus exposing its backside.
-------------------------------------------------------------------------------

After this fight, you will receive the [Light Ring]. Unfortunately, the Light
Ring can only hold one charge at a time. The crystals that you have undoubtedly
seen in this dungeon will recharge the ring, but they can only be used once.
Head back to the beginning of the Purgatorium to get the chests located in
rooms blocked by the dark barriers.

(Note: If you run out of charges and get stuck, simply exit and reenter the
Purgatorium to reset the crystals.)

Go to the west side of the top floor and use the Light Ring on the door to the
north. Set Edge to walking speed to make it easier to approach the door. You'll
have to complete another two statue urn "puzzle." Light them in the following
order: northeast, soutwest, southeast, northwest.

There should be a Succubus enemy in the next room; you will get [Weapon Data
138: Crescent Moon]. At the moment, you can only open two of the three chests
in this room, in which you will find a [Flare Robe] and [Poison Relief Unit
x2].

Head back downstairs and go straight south from the room that had the first
statue and urn puzzle. You will run into a crystal; examine this to charge the
Light Ring. Head back north, and enter the room to the east of the first puzzle
room. Use the Light Ring on the south door and open the chest inside to get the
[Bow of Wisdom] and its Weapon Data.

Return to the crystal that you just used, then head west. In the room to the
far south is another crystal. Recharge your ring here, then return to the first
crystal and head east. Use the Light Ring to enter the south door. Before going
down the stairs, go into the south room, where you will find another statue
puzzle. Light the urns in the following order: center, southwest, southeast.
Recharge the Light Ring in the hidden room.

Go as far north as you can, then use the Light Ring on the door to the east.
Open the chest in this room to get [Holy Water x3]. Head down the stairs that
you passed up earlier and go up the stairs to the west. Light the urns with the
statue's guidance to open a hidden door to the north, then charge your Light
Ring. Head all the way back to the room that you got the Holy Waters from, and
go as far west as you can from there. Use the Light Ring to get through the
door; you should have ended up in a fenced area, in the room in which you
fought the boss. Open the chest in here to get a bunch of useful items: [Runic
Metal x3], [Bracteate], [Quantum Processor], and [Fire Gem x4].

Head back downstairs and go north. Check the southwest area of the large room
to find a chest containing [8000 Fol]. The sequence for lighting the urns in
this room is a bit more complicated. The diagram below should help you figure
out when to light each torch.

                                North
                           --------------
                          |   x      8   |
                          |S            S|
                          |       3      |
                          | 7          1 |
                     West |       6      | East
                          | 4          x |
                          |S            S|
                          |   2      5   |
                           --------------
                                South
                          # = Urn (1, 2, 3, etc.)
                          x = Urn that has already been lit
                          S = Statue

The numbers on the diagram represent the urns as well as the order in which
they need to be lit. For example, light the urn marked as "1" on the map first.

With that out of the way, open the chest to the west of the northeast statue
(behind a column) to get [Recipe Memo 14]. Head down a short flight of stairs
and enter the northwest room, where you will find a simple statue and urn
puzzle. Recharge your ring with the crystal after completing the puzzle.

Exit the room and then use the Light Ring to open the door to the northeast
room. Open the chest to get [Intelligence Seeds], then recharge the Light Ring
with the crystal in the room. Leave this room and head south, along the lower
path, then enter the southeast room. Use the Light Ring to open the door, then
head down the stairs.

The statue in this room displays some odd mannerisms; he will need not hold his
position. Light the urns in the following order: northwest, southeast,
southwest, northeast. Head north down the hallway and use the crystal to
recharge your ring. Walk west and use the Light Ring to open the first door you
come to. Open the chest in this room to get [Fresh Sage x2]. Return to the
hallway and charge the Light Ring in the next room to the west.

Exit this room and follow the hallway east, and then south. Use the Light Ring
to enter the first east room to find a chest with [Ripe Berries] inside.

Return to the hallway and go south. Enter the west room for a scene.
Afterwards, head through the north door and then down the stairs.

The following map will show the order in which you must light the urns. If you
have trouble reading it, please send me an email and I'll try to fix it up.
Note that some statues are behind walls, so you'll have to go into the northern
and southern hallways to light a few of the urns.

                             North
           -----------------------------------------
          | 5                  x                  7 |
          | ______ ________________________________ |
          |     x                             x     |
          |                    2                    |
     West |           8        S        4           | East
          |                    x                    |
          |     1                             6     |
          | _________________________________ _____ |
          |                    3                    |
           -----------------------------------------
                             South
                      # = Urn (1, 2, 3, etc.)
                      x = Urn that has already been lit
                      S = Statue
                     __ = Wall

Before exploring the lower area, go to the east hallway and enter the north
room to the west. Recharge your ring in this room, then use the Light Ring to
enter the next room to the east. Open the chest in the lower part of this room
to get a [Micro Hadron Collider].

Leave the hallway and use the east stairs to get to the lower area, then
recharge your ring with the crystal in the southeast corner. Open the chest in
the northwest corner to get an [Ancient Cannon] and its Weapon Data. There is
another chest in the northeast corner, which contains [Skill Manual "Focus"].

Finally, head to the southwest corner. Use the refresh point to the far north,
then enter the door to the west. Go down the stairs and use the save point,
then open the door when you're ready.

-------------------------------Boss Fight--------------------------------------
Boss: Tamiel

Tamiel is probably the hardest boss up to this point, mostly due to his laser
attack, which will do upwards of 1,000 damage to anyone it hits and will hit
multiple times. In addition, this attack has a chance of paralyzing and
silencing, making it all the more dangerous. Tamiel's weak point is his front
side, so try to 'aim' your attacks there. Also, make sure to kill the minions
that the boss spawns throughout the fight so your party can focus on the actual
boss.

****Warning! Tamiel drops the Fanatic's Staff. I'm not sure if this obtainable
in other ways yet, so make sure to get this drop if you're going after 100%
Weapon Data, just in case.****
-------------------------------------------------------------------------------

After the fight, you'll also receive [Weapon Data 144: Staff of the Valiant
Eye]. Head towards the exit of the Purgatorium. If you still have a charge on
your Light Ring, head north on the B2 floor and go into the first west room
(located in the southwest corner). Use the Light Ring to open the door, then
open the chest in the room to get [Majestic Armor].

That's everything we can get now, so continue to the exit of the Purgatorium.
As soon as you exit, go back in to recharge the Light Ring with any one of the
crystals, so you don't have to pay for it later.

Leave the Purgatorium area and take the cave's soutwest exit, then enter Tropp.

===============================================================================
Tropp: Sidequests                                                       (WD207)
===============================================================================

----------------------------------- --------------------
+Collections:                     + +Enemies:          +
+---------------------------------+ +------------------+
o Weapon Data 114: Scumbag Slayer + o 066. Sand Bird   +
----------------------------------- --------------------
----------------------------- --------------------------
+Quests:                    + +Items:                  +
+---------------------------+ +------------------------+
o New Life, New Clothes     + o Scumbag Slayer         +
o The Mapless Traveler      + o Anti-Fog Amulet*       +
o Ruddle Strikes Again      + o Skill Manual "Augury"* +
o Desert Dilemma            + --------------------------
o Whodunit?                 + * Requires Light Ring
o The Rebound Queen         +
o The Sand Bird Strikes Back+
-----------------------------

Speak to the Ex-Cultist (Ruddle), who is standing near the city's entrance. He
will give you the [New Life, New Clothes] quest. If you haven't already made a
Traveler's Cloak, you will need to make one, using Meracle, to complete this
quest.

After completing his first quest, he will then give you [The Mapless Traveler]
quest. He just needs one Map of Astral, which can be purchased at Mobius's One-
Stop Shop in Astral, but make sure to buy TWO of these maps, as you'll need
another one soon.

Head to the west side of Tropp, and speak to Ruddle again; he is standing on
the south dock. Talk to him to get the quest [Ruddle Strikes Again]. Give him
the second Map of Astral that you bought to complete the quest. ... Aren't
there already enough shops in Tatroi?

Talk to the purple-haired girl standing by the circular monument and give her
the Purgatorium Stone. She will give you a [Scumbag Slayer] and its Weapon
Data.

Speak to the Retired Explorer, who is walking around to the west of the two
girls. He will give you the [Desert Dilemma] quest. This quest needs to be
completed to complete the Missing Brother quest (remember Chaz and Fez?). Go to
the Astral Desert (the Tatroi side). The Sand Bird should be flying around near
the central oasis. The bird has a weak point on its chest, so use a ranged
character, such as Reimi, to deal the most damage. Report back to the explorer
to complete the quest.

Enter Tropp's inn and speak to the woman from the "doll" quests. She will give
you the [Whodunit?] quest. You have to go to Tatroi to complete this, so we'll
do this later.

Exit the inn and speak to the woman at the top of the north stairs, the woman
who was going on a diet earlier. She will give you the quest [The Rebound
Queen]. You should already have the Pasta Bolognese recipe, from Recipe Memo
07. Give her the food to complete the quest.

Finally, there are two chests in Tropp that require the Light Ring to open.
Walk to the beginning of the docks, and then go north, behind the row of
houses. At the very end of the path is a chest cursed with darkness, so use the
Light Ring to open it for an [Anti-Fog Amulet].

You will, unfortunately, have to recharge the ring again to open the second
chest. Either use a crystal in the Purgatorium or pay the sorceror in Tatroi,
who is standing near the jewelry store.

When you get back to Tropp, open the chest in front of the remains of Eleyna's
house to get [Skill Manual "Augury"]. You should also be able to get another
Famous Grape Juice from the man in the weapon shop, if you want one.

Save your game at the inn, and then ride the bunny (located to the south of
Tropp) to the Astral Desert. Speak to the Retired Explorer, who is standing
next to the central oasis. He will give you another quest: [The Sand Bird
Strikes Back]. The Sand Bird will be near the oasis again. Speak to the
explorer after defeating the Sand Bird for the second time.

Continue to Tatroi.

===============================================================================
Tatroi and Astral: Sidequests                                           (WD208)
===============================================================================

----------------------------- ----------------------------
+Quests:                    + +Items:                    +
+---------------------------+ +--------------------------+
o Ruddle's Place Orders     + o Skill Manual "Ocarina"   +
o Where's the Receptionist? + o Gorgeous Gem             +
o No Way Home               + o Earthrock Mail*          +
o Sore Throat Soother       + o Blueberry Tart x3        +
o Listless Bunny            + o 10 Fol                   +
o Puffy's Debut             + o Saber-Toothed Tiger Fang +
o Puffy's Rage              + o Skill Manual "Berserk"   +
o Puffy's Revenge           + o Bunny Feed x2            +
----------------------------- ----------------------------
                              *Requires Light Ring

When you enter Tatroi, check the west side of the street to find Ruddle
standing near an item shop. He has opened his own shop and has shop orders for
you to complete.

Enter the inn and speak to the Retired Explorer; you will get [Skill Manual
"Ocarina"]. Leave the inn and go to the skill shop.

Equip Edge with the Bandit's Gloves and steal the [Gorgeous Gem] from the
hooded man, which is what you need to complete the Whodunit? quest in Tropp.
Afterwards, speak to Fez to complete the Missing Brother quest. If you talk to
Chaz, you'll notice that he sells different skill manuals.

Go back to the main road and have the sorcerer charge your Light Ring and Fire
Ring while you're here. Speak to the woman in front of the Colosseum to get a
new quest: [Where's the Receptionist?]. This quest is required to open the
Colosseum.

Go to Astral and take the southwest path before the stairs, over a small
bridge. Enter the house at the end of the road and use the Light Ring to open
the chest inside to get [Earthrock Mail].

Return to the boat and talk to the man to the east, who is leaning against a
lamppost. He will give you the [No Way Home] quest. Make and give him Lemon
Juice to get [Blueberry Tart x3].

Head up the stairs and enter the first item shop on the west side of the road.
Go upstairs and talk to Lucy to get the [Sore Throat Soother] quest. All you
need is a Red Herb, which you probably already have. If you don't, you can find
them at the harvest points in the area.

Take the boat back to Tatroi and enter the Colosseum. Speak to the red-haired
girl to complete the Where's the Receptionist? quest. Enter the circular
hallway behind the front counter and head as far west as you can go. Turn
around when you reach a sealed door and a set of stairs, and examine the
sparkle in the corner to get [10 Fol]. If you check back there later there will
be 100 Fol. Run all the way to the east side of the
hallway to find a chest containing a [Saber-Toothed Tiger Fang].

Start walking back down the hallway, but go down the stairs on the way to reach
the Bunny Racegrounds. Open the chest in the main room, next to the bunny, to
get [Skill Manual "Berserk"]. Enter either door to the north to find a chest on
the east side of the balcony, which contains [Bunny Feed x2].

Return to the main room and talk to the woman standing next to the bunny; she
will give you the [Listless Bunny] quest. If you kept the Stamina Pies you
found in a chest like I told you to, you can complete this quest now.
Otherwise, you'll have to make it using Item Creation later.

The next series of sidequests involve the Colosseum. Just enter Edge into the
tournament and defeat the first challenger. Afterwards, go to the mansion in
the northeast section of Tatroi and speak to the Mischievous Woman; she will
give you the [Puffy's Debut] quest.

Go back to the Colosseum and remove the armor from one of your party members,
preferably the one with the lowest HP and defense. Alternatively, you can use a
DANGER! DO NOT DRINK! on one of your characters before the battle, so they
enter it with only 1 HP. Either way, make sure to lose the fight against Miss
Puffy's Lovely Guy.

Speak to the woman in the mansion to complete the quest. Exit and reenter the
mansion and speak to Puffy and her mother to get another quest: [Puffy's Rage].
Return to the Colosseum and defeat Puffy's team; they're just some Scumbags and
Stone Golems, so it's not hard.

Back at the mansion, Puffy has another quest for you: [Puffy's Revenge]. Exit
and reenter the mansion and talk to her again to get this quest. Defeat Puffy's
new team in the colosseum and then return to her in the mansion.

After you've done everything you want to do in the Colosseum for now, return to
the Calnus. Make sure to recharge the Light Ring before leaving Tatroi.

===============================================================================
Calnus                                                                  (WD209)
===============================================================================

--------------------------------------
+Collections:                        +
+------------------------------------+
o Weapon Data 086: Ceremonial Spear  +
--------------------------------------

After the scene, examine the center console and choose Lemuris. You don't have
to do this now if you don't want to, but we might as well. Before leaving the
Calnus, make sure that you have TWO Fang Flutes. There will be another scene
after you leave Roak, after which, you will receive [Weapon Data 086:
Ceremonial Spear].

===============================================================================
Lemuris: Sidequests                                                     (WD210)
===============================================================================

--------------------------------------
+Collections:                        +
+------------------------------------+
o Weapon Data 100: Sacred Scepter    +
--------------------------------------
------------------------------- ----------------------------------
+Items:                       + +Quests:                         +
+-----------------------------+ +--------------------------------+
o Sacred Scepter*             + o Wood for the Hearth            +
o Bigberries x5               + o A Cherished Keepsake           +
o 22222 Fol                   + o Further Fang Flute Fabrication +
o Attack Seeds                + ----------------------------------
o Oracle's Charm              +
o Skill Manual "Chain Combos" +
-------------------------------
*Requires Light Ring

Start walking towards Woodley village. Enter Alanaire Citadel and go up the
east set of stairs, and climb them to the top. Use the Light Ring on the chest
across from the room with the refresh point to get a [Sacred Scepter] and it's
Weapon Data. Continue to the top of the tower and speak to Lutea about Lymle
(you have to ride the platform to get here). Make sure you do this so you can
get a quest later.

When you get to Woodley, speak to the sorcerer outside of the item shop to
recharge your Light Ring. Talk to the man walking around near the well to get
[Bigberries x5].

Enter the skill shop and talk to the cat inside. Afterwards, start going up the
path to Lutea's house, but turn east instead. Follow the path behind the skill
shop and examine the sparkle on the ground to get [22222 Fol].

Speak to the younger girl who is standing to the south of the skill shop; she
will give you the [Wood for the Hearth] quest. You will need ten Wooden Sticks.
If you don't already have them, they can usually be harvested at the Van Elm
Region harvest points. She will give you [Attack Seeds] when you bring them to
her.

Head south from here and talk to the girl, who is standing near a tree, to
complete the Fang Flute Fabrication quest. Enter the inn and speak to the boy
to get the quest [A Cherished Keepsake]. Speak to the cat in the item shop (the
one that you rescued) two times to get an [Oracle's Charm]. Bring this charm
back to this boy at the inn to complete the quest. He will give you [Skill
Manual "Chain Combos"].

Leave the inn and speak to the girl that asked you to make the Fang Flute for
her. You will get the [Further Fang Flute Fabrication] quest. Give her the
second Fang Flute that you made.

Return to the Calnus when you're finished.

===============================================================================
Calnus                                                                  (WD211)
===============================================================================

Examine the Item Creation terminal for a scene with Welch. Afterwards, leave
for Aeos. Another series of Private Actions follows:

First of all, make sure that Lymle and Faize are sharing a room. If you've done
all of their Private Actions together, you should have been able to pair them
up awhile ago.

-Talk to Lymle in the Recreation Room.
(Note: This will decrease Edge's Affinity for Meracle, but you have time to
make it back.)

-Speak with Myuria and Reimi in the Recreation Room (Recommended)
                     OR
-Speak to Bacchus in his room.

-Speak with Lymle in the Recreation Room (Recommended. Essential if you're
going for Faize's ending.)
                    OR
-Speak to Meracle in her room. (You can see this one later, so don't do it
now.)

-Speak to Faize and Lymle in their room. (Recommended. Only triggers if they're
roommates. Needed to get Faize's ending. It will come up again later, if you
can't pair them now.)
                               OR
-Bacchus in the Recreation Room.

-REST in your room for a scene with Meracle and Reimi. (Recommended. It will
open a later Private Action with Reimi, which comes with a big Affinity boost.)
                               OR
-Speak to Meracle in the Recreation Room. (This is an actual cut-scene, so you
should save your game and then reload it after seeing this. Afterwards, rest to
get the other Meracle scene.)

-Speak to Reimi in the Battle Simulator Room (if you rested during the last
part of the trip). Another Private Action is available at this time, but we can
do that next.
-Speak to Myuria, Lymle, and Meracle in the Recreation room. Choose "They look
beautiful."
-There aren't any Private Actions now, but if you speak to Lymle, and then to
Sarah, you'll find Bacchus on the toilet again. Rest in your room to advance
the flight.

Go to the flight deck for a scene. Afterwards, get back on the Calnus; there is
another series of Private Actions available.

-Speak to Faize in the storage room to the north of the meeting room.

-Speak to Meracle in her room (Only if you didn't see this earlier.)
                             OR
-If you could not make Lymle and Faize roommates earlier, try doing so now to
trigger their Private Action. (Note: You must see this scene to get Faize's
ending.)

-Talk to Sarah in the Recreation Room
-Talk to Meracle in her room. Choose "A town with a colosseum."

There are some quests we can do on Roak now, which includes an optional
dungeon. If you don't want to do this yet, skip to Aeos.

(Note: There is a chest that you need the Light Ring to open to the north of
the base (19800 Fol). You can open it now to save yourself a trip later.
Otherwise, I'll formally mention it when we come back to Aeos.)

===============================================================================
Astral City: Sidequests                                                 (WD212)
===============================================================================

--------------------- -----------------------
+Items:             + +Quests:              +
+-------------------+ +---------------------+
o Astralian Emblem  + o Ogre Battling       +
--------------------- o Rumble in the Caves +
                      -----------------------

When you go to Astral, go northeast from the boat and talk to Lias, who is
standing in front of a building. He will give you the [Ogre Battling] quest; go
to the Astral Desert/Tropp Area to defeat thirty Desert Ogres. Check your quest
log periodically so you can tell when you've killed enough.

Return to Lias and he will give you an [Astralian Emblem]. Speak to him again
and he will give you the [Rumble in the Caves] quest and the Astral Caves
Dictionary entry.

Head east, across the bridge, to reach the Astral Caves. Make sure your Earth
Ring is charged before leaving.

===============================================================================
Astral Caves                                                            (WD213)
===============================================================================

-----------------------
+Quests:              +
+---------------------+
o A Cherished Bangle  +
-----------------------
---------------------------- -----------------------
+Items                     + +Enemies:             +
+--------------------------+ +---------------------+
o Holy Water x3            + o 051. Vomiting Gel   +
o Health Seeds*            + o 052. Corpse Bat     +
o Skill Manual "Mindflare" + o 058. Mage Chimera   +
o Barrier Spiritwater      + o 060. Succubus       +
o Resurrection Elixir      + o 063. Rock Hermit    +
o 7200 Fol                 + o 064. Ice Corpse     +
o Crystal                  + o 065. Cave Guardian  +
o Knight's Bangle          + -----------------------
o Fainting Potion          +
o Ripe Berries             +
o Blueberries x2           +
o Basil x3                 +
o Attack Seeds             +
o Riot Potion              +
o Recipe Memo 17           +
o Blackberries x3          +
o Physical Stimulant x2*   +
o DANGER! DO NOT DRINK! x3*+
o 10008 Fol*               +
o Recipe Memo 21           +
----------------------------
*Requires Earth Ring

After going down a set of stairs, go northeast to find a mining point.

---------------
Mining Point #1:
---------------
o Aluminum
o Crystal
o Green Beryl

Continue down the slope until rocks from the ceiling start to fall. Keep going
south, and then east. Hug the south wall and you will eventually reach another
mining point.

---------------
Mining Point #2:
---------------
o Crystal
o Light Gem

Continue around the slope until you come to a chest, which contains [Holy Water
x3]. Start walking back up the slope, but go southwest and jump off the edge.
When you reach the west side of the area, passing through a small tunnel, start
to walk south to trigger another earthquake. Use the Earth Ring to destroy the
rocks to reach a chest containing [Health Seeds] and a mining point.

---------------
Mining Point #3:
---------------
o Aluminum
o Crystal
o Light Gem

Go back north and take the first west path you come to. Up the stairs is a
chest with [Skill Manual "Mindflare"] inside. Jump off the balcony and start to
go northwest; another fallen rock will block you, so go south and around the
rock and a pillar, instead of wasting a charge on the rock. Go north, to find a
person under one of the fallen rocks, then use the Earth Ring to destroy the
rock.

Head southwest from there to trigger another earthquake. Turn around and walk
east to find that a ramp has formed, which will take you up to a higher area.
Open the chest here to get [Barrier Spiritwater]. Go back down the ramp and hug
the southwest wall, following it around to a set of stairs. Use the fallen rock
as a bridge to cross over to the other balcony area, then go north, up a narrow
path, to find a mining point.

---------------
Mining Point #4:
---------------
o Coal
o Green Beryl
o Light Gem
o Shadestone

Backtrack a little bit, then take the northern west path when you reach a set
of stairs; you will come to a chest with a [Resurrection Elixir] inside. Head
down the stairs and go south to find two chests, which contain [7200 Fol] and a
[Crystal]. Walk north and go down the stairs to the next screen.

Move forward until you reach a spider web area; unfortunately, Edge will walk
super slow through it. Speak to the knight that is trapped under the webs and
he will give you a [Knight's Bangle] and the quest [A Cherished Bangle].

Take the southeast path and you will eventually reach a chest containing [Fresh
Sage x2]. Go back to the knight and head northwest and use the mining point
along the north wall.

---------------
Mining Point #5:
---------------
o Coal
o Light Gem

Walk around the curving path until you can go east, where you will see two
knights. Cross the bridge and turn north, then use the Earth Ring to destroy
the rock blocking the path. On the east wall, immediately after the rock, is
another mining point.

---------------
Mining Point #6:
---------------
o Coal
o Crystal
o Light Gem
o Runic Metal
o Shadestone

Further up the path are two chests, which contain a [Fainting Potion], [Ripe
Berries], and [Blueberries x2]. Head south and turn west when you reach another
spider web area. Open the chest near the end of the balcony to get [Basil x3].

Return to the spider web area and go south for a scene. Turn back north and
then go east to find a mining point at the end of a narrow path.

---------------
Mining Point #7:
---------------
o Aluminum
o Coal
o Crystal
o Light Gem
o Shadestone

Return to the southeast path and go down the stairs. Use the save point to the
east, and then take the southeast path. Destroy the rock with the Earth Ring
and use the two mining points at the end of the path.

---------------        ---------------
Mining Point #8:       Mining Point #9:
---------------        ---------------
o Aluminum             o Crystal
o Coal                 o Green Beryl
o Green Beryl          o Light Gem
o Light Gem

Jump off the balcony and examine the pool of water to completely heal your
party. Head back north, and then go west to trigger more falling rocks. Turn
around and use the newly-formed ramp, to the southeast, to reach a higher area.
Step onto the rock at the northwest corner to knock the boulder that was
blocking your path. Get off the balcony and go west for a scene.

-------------------------------Boss Fight--------------------------------------
Boss: Cave Guardian

I didn't find a weak spot when fighting the Cave Guardian (though there may be
one). Use characters with the Critical Hit skill, which is obtained through a
Skill Manual, to ensure that your party is doing a lot of damage. The boss
doesn't have any particularly dangerous attacks, but they can hit a semi-wide-
range.
-------------------------------------------------------------------------------

Go onto the south balcony, then step onto the nearby rock to break the north
wall. Before walking through the tunnel, check the east side of the room to
find a mining point.

----------------
Mining Point #10:
----------------
o Aluminum
o Crystal
o Shadestone

Head through the tunnel to find another spider web area. There is a chest with
[Attack Seeds] inside and another mining point here.

----------------
Mining Point #11:
----------------
o Coal
o Crystal
o Green Beryl

Go back through the tunnel and climb the stairs to the west. Continue west on
the next floor to find a chest containing a [Riot Potion]. Walk south, and then
onto a balcony to the west. Step onto the boulder from the top of the balcony,
which will break through the exit. Enter the room that the boulder blocked to
find two chests, which contain [Recipe Memo 17] and [Blackberries x3]. There is
also a mining point on the north wall of this room.

----------------
Mining Point #12:
----------------
o Aluminum
o Coal
o Runic Metal

Return to the main path and hug the east wall. Use the Earth Ring on boulder to
come to a room with two chests with [Physical Stimulant x2], [DANGER! DO NOT
DRINK! x3], and [10008 Fol] inside. Go south the exit the cave.

You'll end up in Tatroi, so take the boat to Astral and speak to Lias (he's at
the same place that he was before) to complete the quest. He will give you
[Recipe Memo 21] as a reward. Speak to the woman in the house at the south side
of the city to complete the A Cherished Bangle quest.

Make sure your Fire and Light Rings are charged up, and then go to Aeos.

===============================================================================
Aeos: Exploration Base                                                  (WD214)
===============================================================================

---------------------- -----------------------
+Items:              + +Enemies:             +
+--------------------+ +---------------------+
o 19800 Fol*         + o 003. Killer Wasp    +
---------------------- o 005. Geral          +
* Requires Light Ring  o 007. Killer Chelae  +
                       -----------------------

Leave the base from the north exit and go as far north as you can. Near the
edge of the cliff is a chest, cursed with dark energy; use the Light Ring to
get [19800 Fol]. We'll need the Light Ring again soon, so you might as well go
back to Tatroi or Woodley to charge it. Seriously, couldn't they have at least
given it two charges?

From the south exit of the base, you'll notice a new cave entrance. The cave is
located on the east side of the large rock, south of the base. Enter the cave
to reach the next area.

===============================================================================
Aeos: Undersea Tunnel                                                   (WD215)
===============================================================================

------------------ -------------------------
+Items:          + +Enemies:               +
+----------------+ +-----------------------+
o Defense Seeds  + o 069. Adephaga Venom   +
------------------ o 070. Adephaga Milies  +
                   o 071. Vampire Bat      +
                   -------------------------


*****Warning! Before you go any farther, make sure you have the following
recipes: Iron Saber, Elastic Rapier, Rune Saber, Onyx Saber*****

Go southeast when the path splits; you will eventually reach a pod with
[Defense Seeds] inside. That's all that's in the tunnel, so continue south and
exit.

===============================================================================
Aeos: Southern Reaches                                                  (WD216)
===============================================================================

-----------------------------------------
+Collections:                           +
+---------------------------------------+
o Weapon Data 130: F98X Assault Rifle   +
o Weapon Data 116: FLZ01 Beam Saber     +
o Weapon Data 117: ELD7X Plasma Cannon  +
o Weapon Data 107: Eldarian Scythe      +
-----------------------------------------
------------------------- ------------------------
+Items:                 + +Enemies:              +
+-----------------------+ +----------------------+
o Aquaberries x7        + o 067. Phantom Leader  +
o Monster Jewel         + o 068. Phantom Soldier +
o Cursed Cider x3       + o 069. Adephaga Venom  +
o Vile Goop x2          + o 070. Adephaga Milies +
o Light Charm*          + o 072. Stinger         +
o Recipe Memo 29        + o 073. Lamia Radix     +
o 35003 Fol             + o 074. Horned Tortoise +
o Bigberries x3         + ------------------------
o Blackberries          +
o Glowstick x4          +
o Regeneration Symbol** +
o Steel x2              +
-------------------------
*Requires Light Ring
** Requires Fire Ring

---------------------   ------------------
Harvesting Points (8):  Mining Points (11):
---------------------   ------------------
o Aquaberries           o Disintegration Stone
o Bigberries            o Earth Gem
o Blue Seed             o Light Gem
o Fresh Sage            o Magical Clay
o Gambleberries
o Ginseng
o Insect Egg
o Red Seed
o Thornberries

Head east; when the path gets narrow, check the north wall to find a harvesting
point. Continue east to find a pod containing [Aquaberries x7]. Head south and
use the mining point on the south wall. To the east is a harvesting poing, a
mining point, a rock that you can destroy with the Earth Ring, and a wall that
you can't get over. Go west and hug the northeast wall when you reach a large
area to find a mining point. Head soutwest from here to reach a harvesting
point, located in front of a rock.

A little farther to the southwest is a pod, near the coastline; open the pod to
get a [Monster Jewel]. Take the middle east path to find two harvesting points
and two mining points. Return to the large area and go southeast; there are two
mining points and a harvesting points here.

Continue through the narrow path to the east and open the chest on the north
side of the rock to get [Cursed Cider x3] and [Vile Goop x2]. Keep walking
along the path and use the harvesting point near the southeast wall. Follow the
path and use the save and refresh points before going any further.

You know those "Survive x amount of ambushes in one battle" Battle Trophies
that Edge has? The upcoming battle will give you a good chance to get these.
Make sure Edge is in the party, but is not the controlled character. You can
change this in the Tactics section of the Main Menu. There will be a total of
six ambushes, but you can only get one trophy per battle.

After the first ambush message comes up, start controlling Edge and use him for
the rest of the battle. Save your game in a DIFFERENT SAVE SLOT to record the
Battle Trophy. Reload your save before the fight and start controlling Edge
after the second ambush message. Repeat this process until you have the Battle
Trophies for six-three ambushes.

As far as strategy goes, if a character's BEAT B is maxed out, they can stay in
Rush Mode for the entire duration of the fight. Spam skills such as Edge's
Stampede Slash while in Rush Mode to quickly defeat the Phantoms. Make sure to
have Myuria and Sarah in the party so they can heal.

After the fight and subsequent scenes, you will receive [Weapon Data 107:
Eldarian Scythe], [Weapon Data 116: FLZ01 Beam Saber], [Weapon Data 117: ELD7X
Plasma Cannon], and [Weapon Data 130: F98X Assault Rifle].

Go to the large area to the west; there is another harvesting point on the
north wall, and a chest at the west edge of the map. Use the Light Ring on the
chest to get a [Light Charm]. Start walking east, along the north wall; there
are two mining points on this wall. Keep walking along the wall and you will
come to a chest containing [Recipe Memo 29]. A little bit further from the
chest is a secret mining point.

Keep following along the same wall, and you will eventually come to a dead-end
to the north. Open the pod here to get [35003 Fol]. Head to the far southeast
of the map and walk along the coast; eventually, you will reach a pod with
[Bigberries x3] and [Blackberries] inside. Check along the north wall of this
area to find another mining point.

Walk along the wall with the mining point until you reach an extremely narrow
path. There is a chest on the west side of the path, which contains [Glowstick
x4]. When the path widens, walk along the west wall to find a Harvesting Point.
Go north, along the east wall, and after awhile you'll come to another
Harvesting Point.

When the path splits, head west and use the Fire Ring on the chest near the
ledge to get a [Regeneration Symbol]. Jump off of the ledge and go north,
following the path until you jump off another cliff. You should end up near the
Calnus.

Enter the Calnus; you'll be prompted to place Arumat in a room, so room him
with Edge if you're going for his ending. Go upstairs and speak to Arumat in
the Battle Simulator room. Make sure to save your game before doing this.
Choose "Fine. Bring it on." and make sure to win the fight.

Return back through the Undersea Tunnel and all the way back to where the path
split to the west, where you jumped off the cliff. Instead, go north this time.
Open the chest on the east side of the path, near a rock, to get [Steel x2]. On
the west wall, right before the entrance to the cave, is a mining point. Use
the refresh point and then enter the cave.

===============================================================================
Aeos: Miga Insect Warren                                                (WD217)
===============================================================================

-------------------------------------
+Collections:                       +
+-----------------------------------+
o Weapon Data 057: Nature Wand      +
o Weapon Data 080: Hurricane Claws  +
-------------------------------------
------------------------------ -------------------------
+Items:                      + +Enemies:               +
+----------------------------+ +-----------------------+
o Aluminum x2                + o 069. Adephaga Venom   +
o Blackberries x4**          + o 070. Adephaga Milies  +
o Basil x2**                 + o 071. Vampire Bat      +
o Steel x2                   + o 073. Lamia Radix      +
o Potent Accuracy Seeds      + o 075. Polyphaga Drus   +
o Nature Wand*               + o 076. Dermoptera       +
o Vile Goop x3               + o 077. Armaros Manifest +
o Hurricane Claws            + -------------------------
o Glowstick x3               +
o Monster Jewel x2*          +
o Recipe Memo 11             +
o Skill Manual "Charge"      +
o Natural Water x2           +
o Basil                      +
o Vile Goop                  +
o Broken Metal Cutting Blade +
------------------------------
*Requires Fire Ring
**Requires Earth Ring

------------------
Mining Points (11):
------------------
o Gnomestone
o Green Beryl
o Magical Clay
o Meteorite

After saving, step into the quicksand to get to a lower floor. To the east is a
mining point as well as a way back to the first floor. Go north on the lower
floor to get into a forced battle against a few regular enemies. Continue north
and use the Mining Point located on the east wall when the path widens.

In the next cavern, jump off of the ledge to the east. Open the pod next to the
south wall to get [Aluminum x2]. Walk down the path to the southeast. Instead
of following the chest into the quicksand, go north and use the Earth Ring to
destroy the rock blocking a pod and a Mining Point. Inside the pod is
[Blackberries x4] and [Basil x2]. Head northwest and use the Mining Point just
to the east of an exit to a lower floor, and then go through the exit.

Take the first narrow west path that you come to. Check the west wall to find a
Mining Point. The chest will sink into the quicksand, but we'll get that later.
Go up a short ramp to a higher area in the center of the 'room' to find a pod
with [Steel x2] inside.

Head southeast; you will be forced into battle. Afterwards, open the chest in
the far-east cavern to get [Potent Accuracy Seeds]. Jump off the ledge to the
south, then use the Fire Ring to open the chest near the south wall for a
[Nature Wand] and its Weapon Data. Head west, along the north wall, to find
another Mining Point.

Go as far west as you can, avoiding the quicksand. When you are in the
southwest-most area on the map, go north. Turn west when the path splits and
open the two pods in the room to get [Vile Goop x3] and [Hurricane Claws] (and
it's Weapon Data). Proceed to the northern cavern and use the Mining Point.
Afterwards, fall into the nearby quicksand.

Move along the path; in the next chamber, open the pod behind the stalagmite to
get [Glowstick x3]. Walk across the narrow 'bridge,' then use the Mining Point
on the west wall of the next room. Walk along the south wall until you reach
another Mining Point. Continue south, then jump off the ledge to reach a lower
area.

Go east, then use the Fire Ring to remove the block of ice. Use the Mining
Point in the next room, then go southwest to get into a forced battle, which
will break the wall. In the next room are two chests; one of them can't be
opened yet. Use the Fire Ring on the ice encased chest to get [Monster Jewel
x2].

Jump off the ledge and go to the far west, passing up the south path; o the
edge of a cliff is a chest with [Recipe Memo 11] inside. Take the south path
that you passed up earlier and use the mining point on the east wall. Go east
when to path splits to find a chamber with a Mining Point and a chest. Open the
chest to get [Skill Manual "Charge"]. Go back and take the southwest path, to
the floor above.

Proceed north, to the northwest area of the map, then fall into the quicksand.
You've been here before, so go forward and skip the first south path (where
you've already been). To the north is a save point, and to the south is an exit
and a pod. Head towards the pod; before you get a chance to open the chest,
there will be a scene.

--------------------------------Boss Fight-------------------------------------
Boss: Armaros Manifest

Make sure to bring at least two healers to the fight. Take care of the enemies
that the boss spawns first, so they don't interrupt your casters. Also, make
sure to use Red Herbs if they get silenced. The boss's weak point is on the tip
of it's tail, and you will need to Blindside the boss to reach the weak point.
There really aren't any other ways to do a substantial amount of damage, so
just Blindside it repeatedly.
-------------------------------------------------------------------------------

After the fight, open the pod that you were originally walking towards. Inside
you'll find [Natural Water x2], [Basil], and [Vile Goop]. Exit to the souteast,
and follow the path upwards. Eventually, you will come to a pod with a [Broken
Metal Cutting Blade] inside. Jump off the ledge you come to, then go south to
exit the cave.

Return to the Calnus.

===============================================================================
Calnus                                                                  (WD218)
===============================================================================

Choose to leave for En II to trigger a scene.

-Talk to Sarah in the Recreation Room. This event does not advance the time.
-Make Edge and Reimi roommates (temporarily), then rest (Only if you remembered
Reimi's birthday in an earlier Private Action)

-Speak to Lymle in the Recreation Room (Recommended - required for Faize's
ending)
                              OR
-Speak to Meracle in the Battle Simulator room

-Speak to Arumat in his room.
-Speak to Sarah in her room. This event does not advance the time. Choose "...
That sounds plausible."
-Speak with Arumat and Meracle in the storage room to the sout of the Meeting
Room.
-Speak to Arumat and Reimi in the Recreation Room. Choose "He's like...a rival
I have to overcome."
-Speak to Bacchus in his room. This event does not advance the time.
-Speak to Myuria in the Battle Simulator room
-Talk to Arumat in his room. If the flight didn't advance after talking to
Myuria, then rest first. Speaking to Arumat does not advance the time.
-Speak to Lymle and Sarah in the Battle Simulator room
-Speak to Meracle, Myuria, and Sarah in the Recreation Room
-Go towards the Women's Restroom for a Private Action involving Sarah and Reimi

If you're going for the most endings, make sure that Arumat is roomed with
Edge, again. Go to the Flight Deck and switch to Disc 3 when prompted. Is it
just me, or does this game choose the most random and unexpected times to have
us change discs?

===============================================================================
 - - - - - - - - - - - - - Walkthrough: Disc 3 - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(WD300)

Calnus................................(WD301)
En II: Center Control Room............(WD302)
Centropolis...........................(WD303)
Old Road to the Sanctuary.............(WD304)
En II: Sanctuary......................(WD305)
Centropolis/Sanctuary.................(WD306)
Lemuris...............................(WD307)
Aeos..................................(WD308)
Roak..................................(WD309)
En II.................................(WD310)
Nox Obscurus: Ravine of Extinction....(WD311)
Nox Obscurus: Pulsating Bog...........(WD312)
Nox Obscurus: Halls of Termination....(WD313)
Palace of Creation: Area 1............(WD314)
Palace of Creation: Area 2............(WD315)
Palace of Creation: Area 3............(WD316)
Palace of Creation: Area 4............(WD317)
Palace of Creation: Area 5............(WD318)
Palace of Creation: Area 8............(WD319)
Palace of Creation: Area 7............(WD320)
Palace of Creation: Area 6............(WD321)
Palace of Creation: Audience Chamber..(WD322)


===============================================================================
Calnus                                                                  (WD301)
===============================================================================

Go back inside the Calnus (through a door to the southwest). There are a couple
more Private Actions available:

-Speak to Myuria and Meracle in the Recreation Room
-Speak to Myuria in the Recreation Room
-Speak to Reimi in her room
-Examine the Item Creation Terminal

===============================================================================
En II: Center Control Room                                              (WD302)
===============================================================================

--------------------------------------------------
+Collections:                                    +
+------------------------------------------------+
o Weapon Data 129: NDS002 Symbolic Rod           +
o Weapon Data 128: ND003 Handblaster             +
o Spaceship Data 017: Morphus Battleship         +
o Spaceship Data 018: Morphus Exploration Craft  +
o Spaceship Data 019: Morphus Escape Pod         +
o Spaceship Data 022: Cardianon Battlecraft      +
--------------------------------------------------
----------------------------------- ---------------------
+Items:                           + +Quests:            +
+---------------------------------+ +-------------------+
o Health Seeds*                   + o The Wind Ring     +
o Bunny Feed*                     + ---------------------
o Ripe Berries*                   +
o Void Recovery Unit x2           +
o Potent Intelligence Seeds       +
o Recipe Memo 18                  +
o Physical Stimulant x2           +
o Skill Manual "Emergency Repairs"+
-----------------------------------
*Requires Fire Ring

Go east and then down the stairs. To the south is an ice encased chest; use the
Fire Ring on it to get [Health Seeds], [Bunny Feed], and [Ripe Berries x2]. To
the north is a chest with [Void Recovery Unit x2] and [Potent Intelligence
Seeds]. Enter the nearby door and start walking south. Walk east for awhile and
then step on a circular platform, which will take you to the other side.

Speak to the woman to the north to get [Weapon Data 129: NDS002 Symbolic Rod].
Go a little further north to find a chest with [Recipe Memo 18] inside. Go to
the southeast side of the map (the outer edge of the circle) and open the chest
to get [Physical Stimulant x2] and [Skill Manual "Emergency Repairs"]. Talk to
the person walking around in the center of the area for [Weapon Data 128: ND003
Handblaster].

Step on the elevator in the center and ride it down to Monitor Room A, then go
east and speak to the person in the room. Afterwards, speak to the glowing orb.
Ask "Ex" all of the questions to trigger a scene.

Ride the elevator to Monitor Room B. Examine the spinning discs to get a bunch
of Spaceship Data: [Spaceship Data 017: Morphus Battleship], [Spaceship Data
018: Morphus Exploration Craft], [Spaceship Data 019: Morphus Escape Pod], and
[Spaceship Data 022: Cardianon Battlecraft].

In addition, you can also see a Private Action with Reimi in the Battle
Simulator room, as long as you have spoken to "Ex" for the first time.

Ride the elevator to the Old Road to the Sanctuary. We're only here to get a
sidequest, for now. Go south and speak to the guy standing in front of a vine-
covered door. He will give you quest [The Wind Ring]. When you're done, take
the elevator to Centropolis.

===============================================================================
Centropolis                                                             (WD303)
===============================================================================

---------------------- ---------------------------------------
+Items:              + +Quests:                              +
+--------------------+ +-------------------------------------+
o Funereal Bouqet    + o A Distinguished Rarity              +
o Recipe Memo 26     + o Front Desk Orders                   +
o Health Seeds       + o The Elusive Female Firefly          +
o Magic Seeds        + o The Unopenable Chest                +
o Bizarre Fruit      + o Flaming Fist Explosives Orders      +
o Perfect Berries x2 + o Masterful Materials Orders          +
o Wind Ring          + o Min-Min's Rejuvenation Stop Orders  +
o Holy Water x4      + o D. Fense's Defensive Tools Orders   +
o Shortcake          + o Silkworm's Retro Shop Orders        +
o 19000 Fol          + o Red Claw Weapons Orders             +
o Secret Diary*      + o Meltina Jewelers Orders             +
o Echo Machine       + o Where's the Recipe?                 +
o Recipe Memo 23     + o Guitar Maker                        +
o Secret Memo        + o Imitation Gallery Orders            +
o Recipe Memo 08     + o Magical Foods Orders                +
o Angelstone         + ---------------------------------------
----------------------
*Requires Wind Ring

Head down the stairs and speak to the woman standing to the east of the inn;
she will give you a [Funereal Bouqet] and Recipe Memo 26. You will need a total
of eight Funereal Bouqets to trigger later Private Actions.

Go west and open the chest near the door of the inn to get [Health Seeds] and
[Magic Seeds]. At the inn's north side is another chest, with a [Bizarre Fruit]
inside. A woman sitting on one of the stools inside the inn will recharge your
rings for you.

Walk up the far west path and then to the northern border of the map. Open the
chest in the grassy area to get [Perfect Berries x2]. Head up the stairs to the
west and speak to the woman near a grave at the north side of the cemetery.
Afterwards, examine the grave to the south of her, which is marked by an
exclamation point. Go southwest and up the stairs, then examine the tree to get
the [Wind Ring]. Behind the tree is a chest containing [Holy Water x4].

Leave the cemetary and go east, where you will find a skill shop. Two new (and
useful) skill manuals - Zoology and Fast Cast - can be bought here.  Cross the
bridge to the east of the skill shop and speak to the person standing at its
center to get the [A Distinguished Rarity].

Enter the item shop to the east to accept the shop orders. When you're done,
speak to the blonde guy in the store to get the quest [The Elusive Female
Firefly]. He needs a Crimson Firefly, which can be found in the Cave to the
Purgatorium; the catch is that it's random if you have a female, so hopefully
you caught a lot of them. For your troubles, he will give you a... [Shortcake].

Leave the shop and check its north side; open the chest here to get [19000
Fol]. Head around the building and to the south. Speak to the woman standing
near a chest to get the quest [The Unopenable Chest]. Use the Wind Ring on the
chest to get a [Secret Diary]. Speak to the woman again to get an [Echo
Machine].

Enter the center building, to the west. There are eight shops in this building,
all with shop orders for you to fill. One of these shops are not open; instead,
there is a girl walking around in front of it. Speak to her to get the [Where's
the Recipe?] quest. Make sure to buy the new weapons available so you can get
the Weapon Data for them.

At the northwest corner of this mall, speak to the woman to get the [Guitar
Maker] quest. Leave the mall through the east door, then go south, hugging the
east wall. Eventually, you will come to a small alley. At the end of this
alley, is a door, which is not marked on the map. Accept the shop orders here,
then open the chest to get [Recipe Memo 23].

Now, to find the recipe for the woman in the shopping mall, you have to
pickpocket her husband. Her husband happens to be the guy who asked us for a
female firefly earlier. Equip Edge with the Bandit's Gloves, then pickpocket
her husband to get a [Secret Memo]. Return to the woman and she will give you
[Recipe Memo 08]. Speak to her again and accept her shop orders.

Return to the Calnus to make some of the items you need to complete the En II
quests. If you couldn't trigger the Private Action with Reimi in the Battle
Simulator earlier, make sure to do it now.

You will need to make a Japonesque Vase and a Small Guitar to complete two of
the quests. Putting Meracle, Sarah, and Edge together will give you both of
those recipes.

Return to Centropolis after making the items, then give the girl in the mall
the Small Guitar. Afterwards, speak to the man on the bridge and give him the
Japonesque Vase. In return, he will give you an [Angelstone].

Now that you're finished with all of that, ride the elevator down to the Old
Road to the Sanctuary.

===============================================================================
Old Road to the Sanctuary                                               (WD304)
===============================================================================

-------------------------------------
+Collections:                       +
+-----------------------------------+
o Weapon Data 139: Demonhead Staff  +
o Weapon Data 103: Raven Staff      +
-------------------------------------
------------------------------ -------------------------
+Items:                      + +Enemies                +
+----------------------------+ +-----------------------+
o Poison Relief Unit x3      + o 078. Stroper          +
o Ebony*                     + o 079. Cursed Horror    +
o Skill Manual "Bunny Call"* + o 080. Metal Golem      +
o Skill Manual "Focus"       + o 081. Lightning Corpse +
o Recipe Memo 15             + o 082. Master Wizard    +
o Disintegration Stone*      + -------------------------
o Recipe Memo 03**           +
o Raven Staff***             +
o Skill Manual "Haggling"    +
o 30003 Fol***               +
o Bracteate                  +
------------------------------
*Requires Wind Ring
**Requires Light Ring
***Requires Fire Ring

Speak to the person who asked you to get the Wind Ring to complete that quest.
Afterwards, use the Wind Ring to destroy the vines blocking your way. When you
go south, you should start seeing Master Wizard enemies; defeating one of them
will give you [Weapon Data 139: Demonhead Staff].

Turn west when the path splits and open the chest in the dead-end to get
[Poison Relief Unit x3]. Backtrack a little bit, then go as far east as you can
go, skipping both the south and north paths. Use the Wind Ring on the vines
that you come to, so you can reach a chest; inside the chest is a piece of
[Ebony].

Take the north path that you skipped a second ago. The second path to the west
that you come to has a chest at the end; use the Wind Ring to destroy the vines
blocking it, then open the chest with the Wind Ring for [Skill Manual "Bunny
Call"].

Continue going north, and then east, where you will find a chest with [Skill
Manual "Focus"] inside. Take the east path; eventually, the path will split.
Use the Earth Ring to destroy the rocks to the west. Afterwards, walk south to
find a chest containing [Recipe Memo 15].

Proceed east, to a rectangular area, which is visible on the map. Go south,
under the rectangle, then east again. Turn north when the path splits, then use
the Wind Ring to destroy the vines. At the end of this path, you will come to a
chest with a [Disintegration Stone] inside.

Go back south, and then east. Take the very last path to the south, where you
will find a chest cursed with dark energy. Use the Light Ring on the chest to
get [Recipe Memo 03]. Take the center south path that you passed up earlier,
then go east. Down the next south path is a chest. Use the Fire Ring on it to
get a [Raven Staff] and its Weapon Data.

Move as far to the east as you can go, and then head north. Open the chest at
the end of the path to get [Skill Manual "Haggling"]. Return to the rectangular
area; use your if you're having trouble finding how to get back there. From the
rectangle, take the northeast path.

Eventually, you will come to a wall of ice. Use the Fire Ring to melt the ice,
then continue forward. Take the next south path to find a chest containing
[30003 Fol]. Continue east, then jump off the ledge that you come to. Turn
west, and then take the north path. Check along the north path's south wall to
find a chest, which contains [Bracteate]. Proceed forward, then go up the
stairs to the Sanctuary.

===============================================================================
En II: Sanctuary                                                        (WD305)
===============================================================================

-------------------- -------------------------
+Items:            + +Enemies:               +
+------------------+ +-----------------------+
o Holy Chainmail   + o 079. Cursed Horror    +
o Memorial Plate   + o 082. Master Wizard    +
o Biocloth x2      + o 083. Ancient Chimera  +
o Recipe Memo 28   + o 084. Early Psynard    +
-------------------- o 085. Kokabiel         +
                     o 086. Kokabiel Spawn   +
                     -------------------------

---------------------   -----------------
Harvesting Points (4):  Mining Points (4):
---------------------   -----------------
o Bizarre Fruit         o Angelstone
o Blue Rose             o Citrine
o Blueberries           o Disintegration Stone
o Fresh Sage            o Gnomestone
o Oak                   o Magical Clay
o Perfect Berries       o Meteorite
o Ripe Berries          o Mithril
o Shadow Rose           o Nereidstone
                        o Ruby
                        o Silver
                        o Thorstone
                        o Wind Gem

Use the save point and follow the path. A short conversation will occur as you
approach the center area. Hug the south wall; check on the east side of the
broken piece of wall to find a Secret Harvesting Point. Continue along the
south wall, where the path will split into two small areas. To the west you'll
find a refresh point, a Harvesting Point, and a chest containing [Holy
Chainmail]. Look to the east of the refresh point to find a Secret Harvesting
Point, near a plant. Along the east wall is a Secret Mining Point.

To the east is a Mining Point and two chests with a [Memorial Plate] and
[Biocloth x2] inside. Along the west wall is a Secret Mining Point

Continue walking around the center area, then go up the north path. Here,
you'll find a Harvesting Point, a Mining Point, and a chest containing [Recipe
Memo 28]. Use the refresh point again, then approach the center area.

-------------------------------Boss Fight--------------------------------------
Boss: Kokabiel

First of all, Kokabiel spawns several enemies that you will need to kill in
order to make the boss vulnerable. The best way to do this is to use Bacchus's
Black Hole Sphere just as Kokabiel finishes rejuvenating them; you'll know he's
doing it when he gathers the spawns around him and a sphere. Incidentally, this
is also the best time to damage Kokabiel himself. Using Arumat's specials at
this time will deal massive damage. Also note that four of Kokabiel's spawn are
completely immune to damage, so don't bother targeting them.

(Note: Bacchus has a Battle Trophy for killing 100 Kokabiel Spawns. Spam his
Termination skill whenever Kokabiel respawns them. Unfortunately, Black Hole
Sphere doesn't seem to work well for this, for some reason.)
-------------------------------------------------------------------------------

===============================================================================
Centropolis/Sanctuary                                                   (WD306)
===============================================================================

----------------------------------
+Collections:                    +
+--------------------------------+
o Weapon Data 115: Laser Weapon  +
----------------------------------
----------------------------- ----------------------
+Items:                     + +Quests:             +
+---------------------------+ +--------------------+
o Laser Weapon              + o Trial of Might     +
o Cryptograph               + o Trial of Wisdom    +
o Greater Sacrificial Doll  + o Trial of Courage   +
o Recipe Memo 30            + o Trial of Love      +
o Psynard Chick             + ----------------------
o Chalice of Love           +
-----------------------------

Go north, along the far east road. Check the east border for a door to the
apartment building and examine it for a Private Action with Bacchus. Tell him
"It's a really nice building."

Do the same thing at the apartment building on the west side of town to trigger
a Private Action with Myuria. Tell her "I'd probably hide a letter in a gift I
gave her."

Go all the way back to the Sanctuary, where you fought Kokabiel. Speak to the
white Sacred Gem to get the [Trial of Might] quest. You will be thrown into
battle. After defeating the enemy, you will get a [Laser Weapon] and its Weapon
Data.

Speak to the green Sacred Gem to get a [Cryptograph] and the [Trial of Wisdom]
quest. There are a few steps to this quest that will require traveling, so
we'll take care of that later.

The blue gem will give you the [Trial of Courage] quest. You will have to fight
a battle against regular enemies with three ambushes. After winning, you will
get a [Greater Sacrificial Doll].

The red gem will give you the [Trial of Love] quest. You will first need to
obtain a Psynard Egg. Make sure that Meracle is in the active party and her
Orinthology skill is maxed out, since the Early Psynards drop this very rarely.

You should also use this time to collect the Blue Roses and other valuable
materials from the Sanctuary harvesting/mining points. There is a new
teleporter at the north path of the sanctuary that you can use to get back to
Centropolis quickly - use this and then go back to the Calnus to respawn the
harvesting/mining points quickly.

When you finally get your egg, take it to the Flora/Fauna Laboratory in
Centropolis. Speak to the person running the store to get [Recipe Memo 30].
Take this recipe to Welch on the Calnus and create a Growth Stimulant
Ampule.

Bring the growth stimulant to the guy in the Flora/Fauna Laboratory to get a
[Psynard Chick]. Take the Psynard Chick to the Sacred Gem of Love to get a
[Chalice of Love].

When you're finished collecting Blue Roses for the Funereal Bouqets, go to
Monitor Room A and report back to "Ex." After the scene, go to the Flight Deck
of the Calnus and examine the center console; choose to depart.

===============================================================================
Lemuris                                                                 (WD307)
===============================================================================

--------------------------------------
+Collections:                        +
+------------------------------------+
o Weapon Data 070: Immortal Smasher  +
--------------------------------------
------------------------- --------------------------
+Items:                 + +Quests:                 +
+-----------------------+ +------------------------+
o Cryptograph 2         + o Lutea's Secret Stones  +
o Blue Talisman*        + --------------------------
o Immortal Smasher*     +
o Recipe Memo 25*       +
o Anti-Freezing Amulet* +
o Lutea's Sacred Stone  +
-------------------------
*Requires Wind Ring

Use the nearby transporter to get to Lemuris and choose Triom. As long as you
have a Funereal Bouqet in your inventory, you can examine the stone that was
once Ghimdo.

Head towards the Alanaire Citadel; when you get to the frozen lake, go the the
northeast section of the map. When you reach an extremely narrow path, check
the ground and examine the sparkle to get [Cryptograph 2].

Enter the Citadel and head up the west set of stairs. Proceed through the first
hallway that you come to and then go into its northwest room. Use the Wind Ring
to open the chest here, which contains a [Blue Talisman]. Go back to the
entrance and take the east set of stairs to the top of the citadel and speak to
Lutea.

Lutea will give you a quest after a couple in-game hours. While you're waiting
for the time to pass, there are a few things you can do: work in Battle
Trophies on Lemuris, get the remaining chests on the Celestial Ship (below), or
go to Aeos and Roak and do the quests and Private Actions there and come back
to Lemuris afterwards.

When enough time has passed, Lutea will give you the [Lutea's Secret Stones]
quest. To complete the quest, give her one of each of the following stones:
Salamanderstone, Gnomestone, Sylphstone, Nereidstone, Thorstone, Angelstone,
and Shadestone. These can be found from Mining Points across the planets and
can also be made using Item Creation (alchemy). As a reward, Lutea will give
you [Luetea's Sacred Stone].

There are a few things you can get from the Celestial Ship now that you have
the Wind Ring. Go to the oval area and take the northeast hallway to reach 1F
North. Enter the first room to the east, then use the Wind Ring on the chest at
the southeast corner of the room to get the [Immortal Smasher] and its Weapon
Data.

Continue down the hallway and go south when you reach a save point. Use the
Wind Ring on the chest in the west room for [Recipe Memo 25] and an [Anti-
Freezing Amulet].

===============================================================================
Aeos                                                                    (WD308)
===============================================================================

--------------------
+ Items:           +
+-------------------
o Cryptograph 3    +
o Seasonings x2*   +
o Warped Carapace* +
o Attack Seeds*    +
--------------------
*Requires Earth Ring

Reimi's Funereal Bouqet Private Action takes place on Aeos. Enter the ruins of
the Exploration Base and examine the part of the broken building marked by an
exclamation point on the map.

Leave the base and go to the Southern Reaches. In the large, open area on the
west side of the map is a piece of a ship, marked by an exclamation point.
Examine this to trigger Arumat's Funereal Bouqet Private Action. Take the
southern most path, then check behind the rock to find a sparkle on the ground,
which turns out to be [Cryptograph 3]. It's just to the north of a Mining
Point, if you're having trouble finding it.

Go to Urd Falls Cave now. You might remember a wall of rocks that was blocking
part of the path before. If you don't remember, it's located near the middle of
the cave and is on the east side. Use the Earth Ring to destroy the rocks and
then open the two pods in the cavern to get [Seasongs x2], a [Warped Carapace],
and [Attack Seeds].

===============================================================================
Roak                                                                    (WD309)
===============================================================================

-------------------------- --------------------------
+Items:                  + +Quests:                 +
+------------------------+ +------------------------+
o Recipe Memo 13         + o It Came From the Vent  +
o Recipe Memo 24*        + o The Fourth Errand      +
o Anti-Void Amulet*      + --------------------------
o Sylphide's Mail**      +
o Folklore Plate*        +
o Philosopher's Tome     +
o Physical Stimulant x3* +
--------------------------
*Requires Wind Ring
Requires Light and Wind Ring

Take the teleporter to Tropp. Intead of entering the city, go to the north
beach and enter Eleyna's Hideout, which is marked on the map. Speak to Eleyna
and she will give you the [It Came From the Vent] quest. Go up to the cliff
above the entrance to her hideout and defeat the slime enemy sitting on top of
the chimney. As a reward, Eleyna will give you [Recipe Memo 13].

Exit and reenter the hideout then speak to Eleyna; you should see a scene about
food. Exit, reenter, then talk to her again to trigger Meracle's Funereal
Bouqet Private Action.

Enter Tropp and go to the north dock. If Edge's Affinity with Meracle is high
enough, her Final Private Action will trigger.

There are several chests in the Purgatorium that we can get with the Wind Ring.
Leave Tropp and head over to the Purgatorium. Head down to the first basement
floor. Enter the large room to the west, and then go south until you reach a
wall. Enter the room to the east of here, then use the Wind Ring on the chest
to get [Recipe Memo 24].

Take the stairs down to the second basement level. A chest is located at the
northwest section of the lower area; use the Wind Ring on the chest to get an
[Anti-Void Amulet].

Go down to the third basement floor then walk to the south hallway. Use the
Wind Ring to destroy the ivy on the door. You'll have to solve a short puzzle
before you can continue. Light the urns in the following order: East,
Northeast, Southwest, Southeast. Head north and use the Light Ring on the first
door to the east. Inside the chest in this room is [Sylphide's Mail].

Recharge your Light Ring with the crystal in the room to the south and then go
north to find another puzzle. Light the urns in the following order: West,
Northeast, Southeast, Southwest, Northwest, East. Head through the secret
passage to find a chest with a [Folklore Plate] inside.

Leave the Purgatorium and exit the Cave to the Purgatorium from it's east exit.
Hug the west wall and check behind the pillar to find the [Philosopher's Tome].
After getting the tome, go to Tatroi.

Just to the east of the door to the Colosseum is a chest; use the Wind Ring on
it to get [Physical Stimulant x3]. Jasmine has a new quest for you: [The Fourth
Errand]. It's unlikely that you're walking around with twenty Intensified
Gunpowders, and you don't have direct access to the Calnus at the moment, so
you'll probably have to come back to complete this later. We'll be back in Roak
to get the last few chests later, anyway. Make sure that you have 20 Thunder
Gems so you can make the Gunpowder; they can be found at Mining Points in the
area.

Go to Astral and speak to the king to trigger Sarah's Funereal Bouqet Private
Action. Afterwards, go to where the Calnus was originally parked; if you have
enough Affinity with Sarah, her Final Private Action will trigger just as
you're about to reach the save point.

That's all we can do for now, so go to En II.

===============================================================================
En II                                                                   (WD310)
===============================================================================

--------------------------------------------------------
+Collections:                                          +
+------------------------------------------------------+
o Spaceship Data 013: Zamzagiel (Eldarian Destroyer)   +
o Spaceship Data 014: Dominion (Eldarian Colony Ship)  +
o Spaceship Data 003: Calnus-III (w/Enhanced Armaments)+
o Spaceship Data 005: Aquila-B (High-Speed Cruiser)    +
o Spaceship Data 009: Phantom Craft (SRF-Style)        +
o Spaceship Data 010: USTA Warpship                    +
--------------------------------------------------------
-------------------------------
+Items:                       +
+-----------------------------+
o Skill Manual "Faerie Star"  +
-------------------------------

Enter Monitor Room A and examine the spinning discs to get [Spaceship Data 013:
Zamzagiel (Eldarian Destroyer)], [Spaceship Data 014: Dominion (Eldarian Colony
Ship)], [Spaceship Data 003: Calnus-III (w/Enhanced Armaments)], [Spaceship
Data 005: Aquila-B (High-Speed Cruiser)], [Spaceship Data 009: Phantom Craft
(SRF-Style)], and [Spaceship Data 010: USTA Warpship]. You should have only one
Spaceship missing at this point.

Go up to the dock, where the Calnus used to be. Walk all the way east, along
the north railing to trigger Bacchus's Funereal Bouqet Private Action. Take the
elevator to Centropolis and then go to the cemetery. Examine the gravestone in
front of the tree to trigger Myuria's Funereal Bouqet Private Action.

Take the teleporter to the Sanctuary. Give the green Sacred Gem the
Philosopher's Tome to get [Skill Manual "Faerie Star"]. This is the only one of
these that you're going to get, so use it wisely. Sarah already has a lot of
healing spells, so you may want to use it on Myuria or Lymle, depending on who
you use more.

With all of that done, it's time to go back to Nox Obscurus.

===============================================================================
Nox Obscurus: Ravine of Extinction                                      (WD311)
===============================================================================

------------------------- ------------------------
+Items:                 + +Enemies:              +
+-----------------------+ +----------------------+
o Void Recovery Unit x3 + o 087. Phantom Beetle  +
o Fresh Sage            + o 088. Phantom Chimera +
o Hot Chocolate x2      + o 089. Soul Reaper     +
o Manacloth             + o 090. Dark Panzer     +
o 68000 Fol             + o 091. Dark Soldier    +
o Recipe Memo 12        + o 092. Phantom Lizard  +
o Vile Goop x4          + o 093. Little Phantom  +
o Darkness Charm*       + ------------------------
o Ripe Berries x2       +
o Insect Egg x2         +
-------------------------
*Requires Light Ring

---------------------   -----------------
Harvesting Points (2):  Mining Points (4):
---------------------   -----------------
o Bigberries            o Coal
o Fresh Sage            o Green Beryl
o Ginseng               o Mercury
                        o Mithril
                        o Runic Metal

Start going north, along the east wall. You can get to the Calnus by going
through the east exit. To the north of this exit, there is a woman will heal
your party.

Enter the Calnus; before talking to anyone, make sure that you have done all of
their Funereal Bouqet Private Actions and have one Funereal Bouqet left in your
inventory - you will need it later.

-Speak to Myuria in the Recreation Room to active her Final Private Action, if
you have enough Affinity
-Speak to Lymle in the storage room to the north of the Meeting Room to trigger
her Final Private Action. In addition to Edge and Lymle having high Affinity,
Lymle and Faize must also have high Affinity
-Speak to Bacchus on the second floor if you have enough Affinity with him.
Apparently, Bacchus wasn't important enough to get a real scene.
-Speak to Arumat in his room, only if you have high Affinity with him. This
also is just text, not a scene.
-Speak to Reimi in the Battle Simulator room, only if your Affinity with her is
high enough
-Speak to Welch at the Item Creation Terminal

Exit the Calnus and head northwest, to the closest exclamation point. Jump off
the series of ledges to reach the lower area. If you want to get back to the
top, you'll have to ride one of the bubbles to the south, then jump off at the
last second.

Check the west wall to find a Mining Point, then go north, along the west wall.
Eventually, you will reach a chest with [Void Recovery Unit x3] and [Fresh
Sage] inside. Head east to find a Harvesting Point and a Mining Point, then
ride the bubble up to the higher level. You will have to wait until the very
last second to jump off, or else you won't make it.

When you reach the top, check the southwest part of the ledge to find a chest
containing [Hot Chocolate x2]. Jump off the ledge and head north, then ride the
bubble up to a small ledge with two chests on it. Open the chests to get
[Manacloth] and [68000 Fol]. Jump back down and ride the bubble to the west; it
takes awhile to respawn. Go north and jump off the series of ledges. After
jumping off the first ledge, be sure to jump off its north side, NOT the east
side. On the last ledge is a chest containing [Recipe Memo 12].

Jump off the ledge and go to the southeast part of the map; check near the
southern-most rock to find a Harvesting Point. Walk east from this Harvesting
Point and ride one of the bubbles you come to - you should end up on the
southeast ledge. Use the Mining Point when you get to the top, then go
southwest to find a chest near the end of the ledge, which contains [Vile Goop
x4].

Jump down to the bottom, and then go north to find another Mining Point. Walk
southeast along the ledge until you come to more bubbles. It will take awhile
for it to respawn, so just wait until it does. On the western edge of the ledge
is a chest cursed by darkness. Use the Light Ring on it to get a [Darkness
Charm]. If you have Lymle's Charge skill and a Disintegration Stone, recharge
the Light Ring. Otherwise, go back to En II to recharge it, since you'll need
it again later. Move east to find another chest, which contains [Ripe Berries
x2].

Go back down and head west, along the northern wall. You will come to a chest
next to a rock; open it to get [Insect Egg x2]. Keep going west to get to the
next area.

===============================================================================
Nox Obscurus: Pulsating Bog                                             (WD312)
===============================================================================

------------------------------------ --------------------
+Collections:                      + +Quests:           +
+----------------------------------+ +------------------+
o Weapon Data 059: Nightmare Wand  + o The Last Letter  +
------------------------------------ --------------------
--------------------------- ------------------------
+Items:                   + +Enemies:              +
+-------------------------+ +----------------------+
o Nightmare Wand          + o 088. Phantom Chimera +
o Monster Jewel x2        + o 089. Soul Reaper     +
o Disintegration Stone x2 + o 092. Phantom Lizard  +
o Ripe Berries x2         + o 093. Little Phantom  +
o Blueberries x19         + o 097. Chaotic Leader  +
o Magic Seeds             + o 099. Dark Material   +
o Fresh Sage x2           + ------------------------
o Letter from Orwen       +
---------------------------

---------------------   -----------------
Harvesting Points (3):  Mining Points (3):
---------------------   -----------------
o Ash                   o Coal
o Blackberries          o Mercury
o Poison Hemlock        o Runic Metal
                        o Star Ruby

Start by going north, along the east wall; you will eventually come to a Mining
Point. Head west and ride the first bubble you come to. Use the refresh point
at the top, then go to the south edge to find a chest containing a [Nightmare
Wand] and it's Weapon Data. Jump off the ledge and go east a little bit, where
you will see a smaller ledge. Ride the bubble on its east side to find a chest
with [Monster Jewel x2] inside.

Jump off this ledge and go to the wall to the south; walk a few steps to the
east and you should come to another chest, which contains [Disintegration Stone
x2]. Go west to reach a smaller area, where you will find a chest near the
north wall; open it to get [Ripe Berries x2].

Head southwest and use the Harvesting point near the center of the area.
Afterwards, open the chest at the southeast part of the area to get
[Blueberries x19]. Proceed forward to reach a save point. Before going to the
next area, go south to find a Mining Point. Head down the southeast path, along
the south wall and use the Harvesting Point.

Continue walking east and you will eventually come to a chest to the south.
Inside, you'll find [Magic Seeds] and [Fresh Sage x2]. Check near the center of
this area to find a Harvesting Point, and then go east and check the north
wall, where you will find another Mining Point.

When you're finished, go back to the save point and talk to the person sitting
againt the wall to the east of the save point; he will give you the [Letter
from Orwen] and the quest [The Last Letter]. It's better just to wait until you
finish the game to do this quest, so you don't waste extra time walking around.

===============================================================================
Nox Obscurus: Halls of Termination                                      (WD313)
===============================================================================

--------------------------- ----------------------------
+Items:                   + +Enemies:                  +
+-------------------------+ +--------------------------+
o Bizarre Fruit           + o 094. Dark Raptor         +
o 53 Fol                  + o 095. Dark Bot "Striker"  +
o Mental Stimulant x3     + o 096. Phantom Dragoon     +
o Manacloth x2            + o 097. Chaotic Leader      +
o Health Seeds            + o 098. Phantom Dragon Newt +
o Disintegration Stone x2 + o 099. Dark Material       +
o Dragon Scale            + ----------------------------
---------------------------

---------------------   -----------------
Harvesting Points (3):  Mining Points (3):
---------------------   -----------------
o Basil                 o Mithril
o Blackberries          o Runic Metal
o Cane                  o Shadestone
                        o Star Ruby
                        o Star Sapphire

The first thing you'll notice are the crystals and the circles of light around
them. You can not use symbology while in these circles, so be careful. You can,
however, destroy the crystals with the Earth Ring; to do so, get directly under
the crystal.

Start by going west, and then north. Check around the area of the second
crystal to find a Harvesting Point, a Mining Point, and a chest containing a
[Bizarre Fruit]. Take the south west path, walking along the west edge of the
map, to find a chest containing [53 Fol]. Use the Harvesting Poit at the
southwest part of the next area, then go east.

Head to the southern tip of the area to find a chest with [Mental Stimulant x3]
inside. Go north, and then southeast. Head straight west in the next area and
you'll run into a chest, which contains [Manacloth x2]. Go south from here,
then up the northern path when the path splits. At the very tip is a save
point, a Mining Point, and a chest containing [Health Seeds].

When you're done, take the southern path for a scene. Go west, then use the
Harvesting Point located near the northwest wall. Head to the south area to
find a Mining Point on the east wall and a chest containing [Disintegration
Stone x2]. Go northeast, and then as far to the south as you can go; you should
be at a dead-end with two chests, one of which cannot be opened yet. Open the
other chest to get a [Dragon Scale].

Continue east to trigger another scene. Once the scene is over, examine the
piece of Crowe's ship, which is marked by an exclamation point; you must have a
Funereal Bouqet in your inventory. Make sure to do this if you want Crowe's
ending. Afterwards, use the save point and enter the building ahead.

===============================================================================
Palace of Creation: Area 1                                              (WD314)
===============================================================================

------------------------- -----------------------------
+Items:                 + +Enemies:                   +
+-----------------------+ +---------------------------+
o Aquaberries x4        + o 092. Phantom Lizard       +
o Tent                  + o 094. Dark Raptor          +
o 81000 Fol             + o 097. Chaotic Leader       +
o Dragon Scale x2       + o 098. Phantom Dragon Newt  +
o Physical Stimulant x4 + o 101. Lava Golem           +
------------------------- -----------------------------

Proceed north, to the large circular object and open the chest on its northeast
side to get [Aquaberries x4] and a [Tent]. Climb the stairs at the southeast
part of the map. Follow this path to the very end, passing up the northeast
staircase for now. Open the chest at the end of the ledge to get [81000 Fol].
Go up the northeast stairs now; at the edge of the northwest side is another
chest, which contains [Dragon Scale x2].

Backtrack down the stairs, moving along the west side; you should see a
platform sticking out. Step onto this to get to the other side of the room.
Wait for the platform to swing back, then ride it back to the other side. Go
down the stairs and then up the stairs at the southwest side of the room. Open
the chest to get [Physical Stimulant x4].

Go back up the other stairs and ride the platform to the other side. Head up
the stairs to reach the next area.

===============================================================================
Palace of Creation: Area 2                                              (WD315)
===============================================================================

-----------------------------------------
+Collections:                           +
+---------------------------------------+
o Weapon Data 093: Sea Serpent Harpoon  +
-----------------------------------------
------------------------- -----------------------------
+Items:                 + +Enemies:                   +
+-----------------------+ +---------------------------+
o Sea Serpent Haropoon* + o 094. Dark Raptor          +
o Scrambling Unit x3    + o 097. Chaotic Leader       +
o Attack Seeds          + o 098. Phantom Dragon Newt  +
o Health Seeds          + o 101. Lava Golem           +
o 15 Fol                + o 103. Dark Bishop          +
o Bizarre Fruit x2      + -----------------------------
o Frozen Cider x2       +
o Poison Cider          +
o Silent Cider x2       +
o Pumpkin Cider         +
o DANGER! DO NOT DRINK! +
o Vile Goop x3          +
o Monster Jewel         +
o Fresh Sage x4         +
o Fresh Sage x3         +
-------------------------
*Requires Fire Ring

As soon as you enter the area, go west and use the Fire Ring on the chest to
get a [Sea Serpent Harpoon] and its Weapon Data. Go north from here and enter
the door of light to the far east. Walk around the rock on this platform to
find a chest containing [Scrambling Unit x3].

Enter the west door and then the door to the west on the next platform. Open
the chest on this platform to get [Attack Seeds] and [Health Seeds], then go
through the southwest door. On the next platform, go through the south door,
and then through the south door again; you should be back at the entrance of
the area.

Head through the west door this time, and then through the door to the north.
Open the chest at the northeast side of this platform for [15 Fol]. Enter the
southwest door, then walk to the other side of the rock to find a chest, which
contains the following items: [Frozen Cider x2], [Poison Cider], [Silent Cider
x2], [Pumpkin Cider], and [DANGER! DO NOT DRINK!]. Enter the south door and
then open the chest at the southern tip of the platform to get [Bizarre Fruit
x2]. Return to the previous platform after opening the chest.

Go through the northeastern door, and then the eastern door. On the next
platform, go through the northeast door. There are three chests on this
platform; open them to get [Vile Goop x3], a [Monster Jewel], [Fresh Sage x4],
and [Fresh Sage x3].

Enter the next two western doors to reach the final platform. Enter through the
western door to exit the area.

===============================================================================
Palace of Creation: Area 3                                              (WD316)
===============================================================================

---------------------------- ----------------------
+Items:                    + +Enemies:            +
+--------------------------+ +--------------------+
o Mental Stimulant x3      + o 100. Chaotic Cell  +
o Ripe Berries             + o 101. Lava Golem    +
o Magic Seeds*             + o 102. Dark Ape      +
o Parchment x9             + o 103. Dark Bishop   +
o Mercury                  + ----------------------
o Mithril                  +
o 108000 Fol               +
o Disintegration Stone x2  +
o Meteorite                +
o Thunderbolt Gear         +
----------------------------
*Requires Fire Ring

Head to the far south and enter the last room to the east. Inside you'll find
two chests, which contain [Mental Stimulant x3], [Ripe Berries], and [Magic
Seeds]; you will need to use the Fire Ring to get the Magic Seeds.

Walk down the south hallway and enter the second room to the south. Open the
chest in this room to get [Parchment x9]. Go straight north from this room and
you'll run into a chest with [Mercury] inside. Enter the circular room to the
east and open the chest there to get [Mithril].

Return to the previous room and go into the circular room to the north. Hug the
west wall to find a chest containing [108000 Fol]. Head north and then enter
the circular room to the east, then open the chest in this room for
[Disintegration Stone x2].

Go back to the center circular room and run as far west as you can; you should
end up in a room with a chest containing [Meteorite]. Return to the west
hallway and enter the northern-most room, then open the chest by the south wall
to get [Thunderbolt Gear]. Now that you've gotten all of the chests, enter the
door in the northwest circular room.

===============================================================================
Palace of Creation: Area 4                                              (WD317)
===============================================================================

---------------------------------------
+Collections:                         +
+-------------------------------------+
o Weapon Data 071: Vulcan Discharger  +
---------------------------------------
---------------------- --------------------------
+Items:              + +Enemies:                +
+--------------------+ +------------------------+
o Vulcan Discharger  + o 081. Lightning Corpse  +
o Darkness Gem x2    + o 100. Chaotic Cell      +
o Monster Jewel      + o 102. Dark Ape          +
o Tent               + o 103. Dark Bishop       +
---------------------- o 104. Necromancer       +
                       --------------------------

(Note: If a door does not show up at first, walk along the edge to get it to
appear.)

Go through the northeast door, and then through the northwest door. Open the
chest on this platform to get a [Vulcan Discharger] and its Weapon Data. Enter
the northeast door and then on the next platform, go through the southeast
door. Go to the other side of the rock to find a chest containing [Darkness Gem
x2].

Enter the southeast door (this may not show up at first), and then walk through
the next door to the south. Go through the northeast door (again, walk along
the edge to get it to appear), then open the chest on this platform for a
[Monster Jewel] and a [Tent].

Head back to the beginning of the area. If you can't figure out how to get
there, go south, north, north, north, southwest, east, southwest. When you get
back to Area 3, head to the west hallway and go south, and enter the last room
to the west. Go through the door to get to the next area.

===============================================================================
Palace of Creation: Area 5                                              (WD318)
===============================================================================

---------------------------- ----------------------
+Items:                    + +Enemies:            +
+--------------------------+ +--------------------+
o Bracteate x2             + o 100. Chaotic Cell  +
o Shadestone               + o 102. Dark Ape      +
o Skill Manual "ATK Boost" + o 103. Dark Bishop   +
---------------------------- o 104. Necromancer   +
                             ----------------------

...Again? Before crossing the water, climb up the stairs to the northwest
platform to find a chest with [Bracteate x2] inside. Cross over the water and
check next to the west stairs and open the chest on their east side to get a
[Shadestone]. The last chest in this area is located to the far west, next to
the north wall, and it holds [Skill Manual "ATK Boost"].

Head up the stairs on the south side and use the Fire Ring to melt the ice in
front of the pendulum. Enter the door at the top to get to... Area 8?

===============================================================================
Palace of Creation: Area 8                                              (WD319)
===============================================================================

------------------ ------------------------
+Items:          + +Enemies:              +
+----------------+ +----------------------+
o Serpent Staff  + o 102. Dark Ape        +
------------------ o 106. Forsaken Beast  +
                   ------------------------

Go through the north door and examine one of the mirrors, and then the statue
in the center of the room to get the [Serpent Staff]. Return to the center and
exit to the west.

===============================================================================
Palace of Creation: Area 7                                              (WD320)
===============================================================================

-------------------- ----------------------
+Items:            + +Enemies:            +
+------------------+ +--------------------+
o Fresh Sage x4    + o 100. Chaotic Cell  +
o Manacloth        + o 102. Dark Ape      +
o Blackberries x12 + o 105. Dark Clown    +
o Thornberries     + ----------------------
--------------------

The stairs leading to the top will break if you try to use them, so go down the
stairs and head north. Go up the stairs to the east to reach a chest, which
contains [Fresh Sage x4]. Go back down the stairs and walk west, across a
narrow walkway.

Jump off the end of the walkway and go south; up the south set of stairs is a
chest containing a piece of [Manacloth]. Go east, across another narrow walkway
and you'll come to get to a chest with [Blackberries x12] and [Thornberries]
inside.

Head back to where you jumped off the ledge earlier, then go up the stairs to
the east. Finally, exit through the door; you'll end up in Area 4. We already
got all of the chests here, so just go north, then northeast to get to a
platform with an exit that leads to Area 6.

===============================================================================
Palace of Creation: Area 6                                              (WD321)
===============================================================================

-------------------------------------------
+Collections:                             +
+-----------------------------------------+
o Weapon Data 014: Holy Sword "Farewell"  +
-------------------------------------------
-------------------------- -----------------------
+Items:                  + +Enemies:             +
+------------------------+ +---------------------+
o Holy Sword "Farewell"* + o 100. Chaotic Cell   +
o Pumpkin Extract x3     + o 102. Dark Ape       +
o Resurrection Elixir x2 + o 105. Dark Clown     +
o Dullahan's Armor**     + o 106. Forsaken Beast +
o Mithril                + -----------------------
o Recipe Memo 10***      +
o Rivet                  +
o Red Dragon Scale****   +
--------------------------
*Requires Light Ring
**Requires Earth Ring
***Requires Wind Ring
****Requires Fire Ring

This is basically just a big room of treasure. Start by going north; you will
come to a chest that you can't open yet, so continue to the room to the north
of this. Check along the middle path and use the Light Ring to open the chest
for the [Holy Sword "Farewell"] and its Weapon Data.

Enter the circular room to the east, where you will find a chest containing
[Pumpkin Extract x3] and [Resurrection Elixir x2]. Go to the east hallway and
use the Earth Ring to break down the wall enter the first room to the east
(when going south). Open the chest in this room to get [Dullahan's Armor].

Go into the next room and open the chest at its southwest corner to get a piece
of [Mithril]. Enter the last room on this side of the area, then use the Wind
Ring to open the chest inside for [Recipe Memo 10]. Head over to the west
hallway and enter the southern-most room; open the chest in this room to get a
[Rivet]. Finally, go to the northwest room and use the Fire Ring on the chest
to get a [Red Dragon Scale].

Continue going north through the west hallway, then enter the first door to the
north and use the refresh point...that's great, but where's the save point? Go
back through the south door to Area 4. Go southeast, east, northeast, and then
southeast again. Enter the east door on the platform to get to a different part
of Area 7.

After the short scene, go up the stairs and ride the pendulum across the room,
and then exit to the north.

===============================================================================
Palace of Creation: Audience Chamber                                    (WD322)
===============================================================================

-------------------------------------------------
+Collections:                                   +
+------------------------------------------------
o Weapon Data 145: Wicked Blade "Amezu-Jacula"  +
-------------------------------------------------
-----------------------------
+Enemies:                   +
+---------------------------+
o 008. Armaros              +
o 026. Barachiel            +
0 036. Sahariel             +
o 077. Armaros Manifest     +
o 085. Kokabiel             +
o 107. Apostle of Creation  +
o 108. Satanail             +
-----------------------------
Finally, a save point! Make sure your party is healed and that you have the
characters you want in the active party, because I'm sure you know what's next.
Go up the stairs and enter the door at the top to trigger a scene.

-------------------------------Boss Fight--------------------------------------
Boss: Apostle of Creation

First of all, the Apostle of Creation is weak to Light and immune to Darkness.
If you are going to use Arumat and he is using the Grim Reaper, make sure to
change to a different weapon or else his attack will not do any damage.
Additonally, that new weapon you get for Edge, the Holy Sword "Farewell," will
do extra damage to the boss. More than anything, this is a long fight, but it
will start to get difficult near the end, so you may want to directly control
one of your healers to keep everyone's HP up. As for which attackers you use,
those with the Critical Hit skill will make the battle go by a little faster.
-------------------------------------------------------------------------------

After the battle, you will get [Weapon Data 145: Wicked Blade "Amezu-Jacula"].
You'll be teleported to another dimension after the scenes. As you would
imagine, it is difficult for me to tell you exactly where to go, and it would
probably be of little help, anyway, since you can only see the ground directly
below your feet.

There is something you can aim for, however; turn the camera around until you
see a big sphere of light, and try to take the right paths to get yourself
there. On the way, you can fight previous bosses over again, by touching the
crystals, which are usually located on the edges of the paths. If you don't
have many healing items left, however, it's probably best that you avoid them.
Also, if you didn't get Bacchus's Battle Trophy for killing 100 Kokabiel
Spawns, you can get it here if you touch Kokabiel's crystal - just use
Termination whenever it regenerates its spawns.

-------------------------------Boss Fight--------------------------------------
Boss: Satanail

The first thing you need to do is to destroy the colored gems, so have two
melee characters attacking the lowest gem until they are all destroyed. Once
you're finished with that, just spam attacks like crazy. Stanail takes a lot of
damage from Rush Combos, so if you pull off a Perfect Rush Combo, you should do
at least 100k damage. Other than that, just make sure your healers are doing
their jobs (you should have two of them). You may want to directly control them
if someone dies so that Sarah isn't casting Wind Blade repeatedly when half of
the party is incapacitated. Expect Satanail's attacks to become cheaper and
cheaper as his health wears down.
-------------------------------------------------------------------------------

Congratulations! You beat the game! There's still a lot to do, so continue
reading to get everything else the game has to offer.

-------------------------------------------------------------------------------
Post-Game                                                               (WPG00)
-------------------------------------------------------------------------------

After the ending, credits, and hidden endings have played, make sure to save
your cleared game file so you can access the post-game content and finish up
anything you didn't have a chance to earlier.
-------------------------------------------------------------------------------

Palace of Creation..........(WPG01)
Nox Obscurus................(WPG02)
En II.......................(WPG03)
Lemuris.....................(WPG04)
Aeos........................(WPG05)
Roak........................(WPG06)
Cave of the Seven Stars B1..(WPG07)
Cave of the Seven Stars B2..(WPG08)

===============================================================================
Palace of Creation                                                      (WPG01)
===============================================================================

------------------- ------------------------
+Items:           + +Enemies:              +
+-----------------+ +----------------------+
o Darkness Ring   + o 109. Undying Dragon  +
o Meteorite*      + ------------------------
-------------------
*Requires Darkness Ring

Load your cleared save and you'll be at the game's final save point. Head up
the stairs and go into the west door to fight the Undying Dragon.

--------------------------------Boss Fight-------------------------------------
Boss: Undying Dragon

This boss has a lot of HP, but at least it's visible so you can see your
progress. Other than its high HP, this boss isn't anything special. Use Arumat,
Edge, Meracle, and Sarah for the battle; your attackers can juggle the boss for
pretty much the whole fight, so Sarah can handle the healing by herself. Skills
such as Critical Hit and ATK Boost will make this fight go by much faster.
-------------------------------------------------------------------------------

If you didn't steal it from the dragon, it will drop the [Darkness Ring], so we
can finally open those Light chests. The east room has a teleporter that will
take you back to the Calnus.

Instead of going to the Calnus, however, there is a chest in the Palace of
Creation that we can get with the Darkness Ring. The ring does not come
charged, however, so use Lymle's Charge skill if you have a Disintegration
Stone on you.

Go back to Area 6, which was the big treasure room. Use the Darkness Ring to
destroy the light barrier in front of the center north room, next to the room
with the refresh point. Inside this room is a chest containing a piece of
[Meteorite].

Return to the Audience Chamber and take the teleporter to the Calnus.

===============================================================================
Nox Obscurus                                                            (WPG02)
===============================================================================

----------------------------------
+Items:                          +
+--------------------------------+
o Skill Manual "Plasma Cyclone"* +
----------------------------------
*Requires Darkness Ring

There is one more chest on Nox Obscurus, but first, go to En II. Speak to
Giotto in Monitor Room A. Afterwards, return to Nox Obscurus and go to the very
end of the Pulsating Bog. Speak to the woman next to the man who gave you quest
The Last Letter to complete the quest.

Continue on to the Halls of Termination. Near the end, just to the southwest of
the piece of Crowe's ship, is a chest. Use the Darkness Ring on it to get
[Skill Manual "Plasma Cyclone"]. That's everything here, so take the teleporter
to En II.

===============================================================================
En II                                                                   (WPG03)
===============================================================================

------------------------------------------------
+Collections:                                  +
+----------------------------------------------+
o Spaceship Data 011: Calnus (USTA Transport)  +
------------------------------------------------
-----------------------------
+Items:                     +
+---------------------------+
o Skill Manual "Godslayer"* +
-----------------------------
*Requires Darkness Ring

Go to Monitor Room B and examine the east-most spinning disc to get [Spaceship
Data 011: Calnus (USTA Transport]. That's the last Spaceship, so you should
have gotten an achievement.

Take the elevator to the Old Road to the Sanctuary. Head for the large
rectangle, near the center of the map. At the rectangle's northwest corner is a
chest; use the Darkness Ring on it for [Skill Manual "Godslayer"]. Leave the
dungeon and go to Monitor Room C, then take the teleporter to Aeos.

There is only one chest left on Lemuris, so with a charged Darkness Ring,
teleport to Woodley Village. Make sure to have 20 Intensified Gunpowders for
Jasmine before leaving, so you don't have to swap discs more than you have to.

===============================================================================
Lemuris                                                                 (WPG04)
===============================================================================

----------------------------------
+Items:                          +
+--------------------------------+
o Skill Manual "Trinity Blaze"*  +
----------------------------------
*Requires Darkness Ring

Head east from Woodley Village, to Alanaire Citadel. Once inside, take the east
set of stairs to the very top of the Citadel. Pass through the room that Lutea
is in to get to the balcony. Use the Darkness Ring to open the chest on the
balcony, which contains [Skill Manual "Trinity Blaze"].

Climb down the balcony and use the teleporter to get to Aeos.

===============================================================================
Aeos                                                                    (WPG05)
===============================================================================

--------------------------------
+Items:                        +
+------------------------------+
o Skill Manual "Dragon Roar"*  +
--------------------------------
*Requires Darkness Ring

Walk into the remains of the Exploration Base and take the south exit. Head
through the Undersea Tunnel and make your way to the Miga Insect Warren. Go to
the bottom floor of the dungeon (B4) and check the map; you should see two
exclamation points. Take the east path, between the two exclamation points and
you will reach a chest surrounded by light. Use the Darkness Ring on the chest
to get [Skill Manual "Dragon Roar"].

Go all the way back to the teleporter and go to Roak.

===============================================================================
Roak                                                                    (WPG06)
===============================================================================

-----------------------------------
+Collections:                     +
+---------------------------------+
o Weapon Data 083: Burning Claws  +
-----------------------------------
----------------------------------- ------------------------
+Items:                           + +Quests:               +
+---------------------------------+ +----------------------+
o Burning Claws*                  + o The Fifth Errand     +
o Silent Talisman                 + ------------------------
o Recipe Memo 01                  +
o Skill Manual "Savage Sparrows"* +
-----------------------------------
*Requires Darkness Ring

Enter the Astral Caves from the Tatroi side. Head north, and then go down the
stairs to the next screen. If you follow the path to the very south, you will
reach a spider web area. Behind the spider webs is a chest sealed with holy
light; use the Darkness Ring on it to get [Burning Claws] and its Weapon Data.

Return to Tatroi and go see Jasmine. Give her the Intensified Gunpowders, then
check the opened chest to get a [Silent Talisman]. Speak to her again to get
the quest [The Fifth Errand]. If you do not have enough Giant Bird Feathers,
you can get them from the Axe Beak enemies, which spawn in the area to the
northeast of Tatroi. You will get [Recipe Memo 01] after bringing the feathers
to Jasmine.

We'll be coming back to Tatroi shortly, but for now, go to the Purgatorium. You
can take the teleporter to Tropp to cut back on the walking time. Go down to
the B4 Floor, which consists of only one room and is where you fought the boss.
Use the Darkness Ring on the chest in the northwest corner of the room for
[Skill Manual "Savage Sparrows]. Return to Tatroi when you're finished.

Enter the colosseum and enter the circular hallway. Go to the end of the west
section and use the Darkness Ring to break the seal on the door. Head down the
stairs to reach the first bonus dungeon.

===============================================================================
Cave of the Seven Stars B1                                              (WPG07)
===============================================================================

------------------- -------------------------
+Items:           + +Enemies:               +
+-----------------+ +-----------------------+
o Aquaberries x2  + o 110. Gust Hornet      +
o Platinum        + o 111. Bone Knight      +
o Bracteate       + o 112. Winged Nightmare +
o Cane            + o 114. Crater Peryton   +
o Stone Fragment  + o 115. Leonblade        +
------------------- o 116. Guiafairo        +
                    o 126. Temple Guardian  +
                    -------------------------

Examine the teleporter in the center of the room to reach the basement. The
monsters here are fairly tough, and your characters should around at least
level 65. As far as chests go, this dungeon is straight-forward as long as you
use the map to help locate them.

Head north and then west. Pass up the south path and go as far east as you can,
where you will find a chest with [Aquaberries x2] inside. Take the south path
that you passed up a second ago. Immediately turn west to find a chest
containing [Platinum] in a small nook.

Go east, taking the next south, which curves around to a dead-end with a chest.
Inside the chest is a piece of [Bracteate]. Continue east, then take the narrow
path to the north. Open the chest at the dead-end to get [Cane]. Keep going
east, and then to the south-west. You should see a short hallway leading to a
small room to the south. Enter the room for a boss fight.

--------------------------------Boss Fight-------------------------------------
Boss: Temple Guardian

This enemy can be extremely annoying. Your characters should be at least about
level 70 before attempting this fight. I found it best to bring Sarah, Myuria,
Arumat, and Edge or Meracle (Edge is preferable because he can heal in a
pinch). Your healers should have their hands full healing during this battle,
so you may want to turn off their attack and stat boosting symbols to keep them
from getting distracted.

First of all, it is best to just run away from the boss while it's in Rush
Mode, which it will go into a lot. While it's out of Rush Mode, use Arumat's
Dragon Roar, followed by Unholy Maelstrom, Bloodstorm Revolution, etc. Repeat
this until the Temple Guardian reaches half of its maximum HP, at which point
it will gain some rather annoying new attacks. The boss will move around much
more and will jump into the air, severely damaging any party members that it
lands on. Stay away from it for the most part, only attacking when the party is
healthy and when the boss is not in Rush Mode.
-------------------------------------------------------------------------------

Once it's been defeated, open the chest in the room to get a [Stone Fragment].
Leave the room and make your way back to the northeast, where the path split.
At this point, you may want to leave the dungeon and save your game. You
wouldn't want to fight that boss again because a few bees killed off your
party, right? Either way, return to the entrance of the dungeon (the teleporter
that took you to the dungeon, not the one that lets you exit).

You will notice that there are "doors" at each corner. Examine the one at the
southeast corner to place the Stone Fragment that you received earlier.
Afterwards, examine the orb in the center of the room to reach the next floor.

===============================================================================
Cave of the Seven Stars B2                                              (WPG08)
===============================================================================

--------------------------------------
+Collections:                        +
+------------------------------------+
o Weapon Data 035: Evil Spirit's Bow +
--------------------------------------
---------------------- --------------------------
+Items:              + +Enemies:                +
+--------------------+ +------------------------+
o Ripe Berries       + o 110. Gust Hornet       +
o Evil Spirit's Bow* + o 111. Bone Knight       +
o Stone Fragment     + o 112. Winged Nightmare  +
o Gnomestone         + o 113. Treant            +
o Stone Fragment**   + o 114. Crater Peryton    +
                       o 115. Leonblade         +
                       o 116. Guiafairo         +
*Requires Light Ring
**Requires Wind Ring

Head north after getting off of the teleporter, then north again at the return
teleporter. Follow the path, aiming for the northeast corner to another "room."
Near the center of this room is a chest containing [Ripe Berries]. That's all
there is on this side of the map, so turn back west.

You should see a chest on the mini-map on your way back. To get it, walk west,
then to the northeast. Use the Light Ring to open it to get an [Evil Spirit's
Bow]. Turn around, then follow the outer walkway around the room and enter the
next area, located to the south.

Follow the path, taking the next north to come to another chest; open it to get
a [Stone Fragment]. Backtrack a little bit and go south. Ignore the path to the
west and keep going south. Grab the chest, which should be in clear view on the
map. Inside the chest is a [Gnomestone]. Go back to the path to the south and
follow it west, along the outside wall. Eventually, you should come to a side
room with a chest. Enter this room to initiate a boss fight.

--------------------------------Boss
Fight-------------------------------------Boss: Black Eagle Ranger, Blue Eagle
Ranger, Red Eagle Ranger, White Eagle Ranger

They really aren't that hard... It's just that they have a lot of HP, so make
sure to be stocked up on Blackberries or something so you can spam skills. I
used Meracle's Drill Spike to get in close because they run around a lot. Try
to do a few perfect combos to deplete their HP. The Red Eagle Ranger, at least,
can be frozen and killed instantly.
-------------------------------------------------------------------------------

Now that they're out of the way, you can use the Wind Ring on the chest to get
another [Stone Fragment].

===============================================================================
 - - - - - - - - - - - - - - - - Quests - - - - - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(WQ100)

Quests................(WQ101)
Shop Orders...........(WQ102)

===============================================================================
Quests                                                                  (WQ101)
===============================================================================

-------------------------Aeos: Exploration Base--------------------------------

Leg Collector
o Items: Insect Leg x10
o Reward: Blueberries, SP, EXP
o Opens Egg Collector quest
o Found: Harvest points on Aeos, dropped by Adephaga, Adephaga Drus
Lilia, chief of analysis at the Aeos exploration base, wants to examine the
local insects' legs. Find some and bring them back to her.

Egg Collector
o Items: Insect Egg x8
o Reward: Aquaberries, Recipe Memo 20, SP, EXP
o Found: Harvest points on Aeos, dropped by Adephaga, Adephaga Drus
Lilia, chief of analysis at the Aeos exploration base, wants to check out the
eggs the local insects lay. Find some and bring them back to her.

The Missing Patient
o Reward: SP, EXP
o Found: Near the Calnus
Rich, SRF-002 crewman, is missing. Find him and report back to Airi, the
Eldarian doctor at the Aeos exploration base.

-----------------------Lemuris: Woodley Village--------------------------------

The Little Lost Girl
o Reward: Item shop opens, SP, EXP
o Found: Near the west exit of Woodley
A harried mother in Woodley is searching for her missing daughter. Help the
poor woman calm down by finding the lost girl, who apparently has a brown bow
ribbon tied around her waist.

The Curious Kitty
o Reward: SP, EXP
o Found: Lemuris - Van Elm Region (in the forest area)
Find the foolhardy girl's curious cat and bring him back to her in Woodley. The
cat was last seen heading for the Silent Forest to the south.

In Need of Nectar
o Available after completing the Cardianon Mothership
o Items: Nectar x16
o Reward: New Quest, SP, EXP
o Found: Dropped by Dryad, Giant Fungus
Help the people of Woodley get through the cold by bringing a supply of nectar
to the worker at Woodley's provisions storehouse.

In Search of 'Shrooms
o Available after completing the quest In Need of Nectar
o Items: Tasty Mushroom x16
o Reward: SP, EXP
o Found: Dropped by Mist Grave, Giant Fungus
Help the people of Woodley get through the cold by bringing a supply of tasty
mushrooms to the worker at Woodley's provisions storehouse.

Fang Flute Fabrication
o Available after completing the Cardianon Mothership
o Items: Fang Flute
o Reward: Opens Further Fang Flute Fabrication, SP, EXP
o Found: Item Creation
A lonely young girl in Woodley has broken her fang flute. Make a new one for
her.

The Stubborn Matriarch
o Available after completing the Cardianon Mothership
o Reward: New Quest, SP, EXP
o Found: Triom, in front of Lymle's house
A chilly old crone in Triom is stubbornly refusing to move to Woodley. Track
her down and report back to the obstinate woman in Woodley.

Oil for the Cold
o Available after completing The Stubborn Matriach quest
o Items: Wolf Oil x1
o Reward: SP, EXP
o Found: Dropped by Saber-Toothed Tiger
Rubbing wolf oil on your body helps to fend off freezing weather. Get some
for the chilly old crone in Woodley.

Wood for the Hearth
o Available after completing Roak
o Items: Wooden Stick x10
o Reward: Attack Seeds, SP, EXP
o Found: Van Elm Region harvesting points
Help the people of Woodley keep warm by bringing a supply of wooden sticks to
the accomodating woman who lives there.

A Cherished Keepsake
o Available after completing Roak. Must have completed The Curious Kitty
o Items: Oracle's Charm x1
o Reward: Skill Manual "Chain Combos", SP, EXP
o Found: Speak to the cat in Woodley's item shop
Find the oracle's charm that the spoiled boy in Woodley dropped somewhere.

Further Fang Flute Fabrication
o Available after completing Fang Flute Fabrication
o Items: Fang Flute x1
o Reward: SP, EXP
o Found: Made using Item Creation (crafting)
The lonely young girl in Woodley would like another fang flute to give to a shy
boy she knows. Make another one for her.

Lutea's Secret Stones
(Note: This quest is activated by speaking to Lutea in the Alanaire Citadel
after leaving Roak. The quest cannot be started until after landing on Nox
Obscurus, however, so you'll have to speak to her again, then. Speak to her a
final time a couple in-game hours later.)
o Items: Salamanderstone x1, Gnomestone x1, Sylphstone x1, Nereidstone x1,
Thorstone x1, Angelstone x1, Shadestone x1
o Reward: Lutea's Sacred Stone, SP, EXP
A trial granted by Lutea, acting oracle of Alanaire. Bring the following stones
to her in Alanaire Citadel: Salamanderstone, Gnomestone, Sylphstone,
Nereidstone, Thorstone, Angelstone, and Shadestone.

--------------------------------Tatroi-----------------------------------------

The Seafarer's Treasure
o Items: Old Pendant x1
o Reward: Seafarer's Harpoon, SP, EXP
o Found: Roak - Northeast Astralian Continent, near the northern tip of the
map, along the shore
A dutiful sailor in Tatroi claims to have dropped an important pendant into the
ocean. Find it for him.

Missing Brother
o Reward: Chaz's skill shop opens, SP, EXP
o Found: The docks of Tropp. Must complte The Sand Bird Strikes Back
Chaz has run off, abandoning his shop. Find him and report back to Fez, his
brother.

The First Errand
o Available after defeating the Black Eagle
o Items: Fresh Sage x10
o Reward: Ultimate Bomb x2, SP, EXP
o Found: Most item shops
Errand #1 from Jasmine, Queen of Inventors in Tatroi. Bring her the fresh sage
she asked for.

The Second Errand
o Available after defeating the Black Eagle
o Items: Bee Stinger x9
o Reward: HP Absorption Unit x4, SP, EXP
o Found: Dropped by Honeybees
Errand #2 from Jasmine, Queen of Inventors in Tatroi. Bring her the bee
stingers she asked for.

The Third Errand
o Available after defeating the Black Eagle
o Items: Wool x13
o Reward: Time Stopper, SP, EXP
o Found: Bought in Astral
Errand #3 from Jasmine, Queen of Inventors in Tatroi. Bring her the wool she
asked for.

Crazy for Grape Juice
o Available after defeating the Black Eagle
o Items: Famous Grape Juice x1
o Reward: SP, EXP
o Found: Buy from a man in Tropp's weapon store
Bring some of Tropp's famous grape juice to the fruit-crazy old man in Tatroi.

The Shoddy Doll
o Available after defeating the Black Eagle
o Reward: SP, EXP
o Found: Tropp's inn
A pathologically petulant woman in Tropp has ordered a wooden doll. Bring the
doll to her, even though it's frankly of disappointing make.

Food Run
(Note: This quest isn't exactly in Tatroi. Speak to the girl at the docks near
the Calnus for this quest.)
o Available after defeating the Black Eagle
o Items: Sweet Fruit x1
o Reward: Recipe Memo 19, SP, EXP
o Found: Buy from Whole Heart Foods in Astral City
o A girl on the eastern coast of Roak's Astralian continent is waiting
patiently for her friend. She's getting hungry, so bring her a sweet fruit to
eat.

In Search of Anessa
o Available after completing The Shoddy Doll
o Reward: Required to complete The Second Doll, SP, EXP
o Found: Astral, standing behind a lamppost
Anessa, daughter of the shadowy dollmaker in Tatroi, has turned up missing. He
can't concentrate on his work like this, so go and conduct a search for the
girl.

Where's the Receptionist?
o Available after completing the Purgatorium
o Reward: Opens Sore Throat Soother, Opens Colosseum, Tatroi Colosseum
Dictionary entry, SP, EXP
o Found: Second floor of Mobius's One-Stop Shop in Astral
Lucy, the colosseum receptionist, has gone missing. The tournament can't go on
without her, so track her down and report back to the diligent clerk in Tatroi.

Listless Bunny
o Available after completing Where's the Receptionist?
o Items: Stamina Pie x1
o Reward: Opens Bunny Races, Bunny Racetrack Dictionary entry, SP, EXP
o Found: A chest in Tropp or made using Item Creation
A chatty bunny trainer in Tatroi is concerned about a stray bunny who looks
rather dispirited. Go fetch the bunny some of his favorite stamina pie.

Puffy's Debut
o Available after completing Where's the Receptionist?
o Reward: Opens Puffy's Rage, SP, EXP
o How to Complete: Lose a solo fight against Miss Puffy's Lovely Guy
Deliberately throw a solo match against Miss Puffy's Lovely Guy in the
colosseum, then report back to the mishchievous woman in Tatroi.

Puffy's Rage
o Available after completing Puffy's Debut
o Reward: Miss Puffy Dictionary entry, Opens Puffy's Revenge, SP, EXP
o How to Complete: Defeat Miss Puffy's Lullaby in the colosseum
Defeat Miss Puffy's Lullaby in a colosseum team battle, then report back to her
afterward.

Puffy's Revenge
o Available after completing Puffy's Rage
o Reward: SP, EXP
o How to Complete: Defeat Miss Puffy's Elite Guard in the colosseum
Defeat Miss Puffy's Elite Guard in a colosseum team battle, then report back to
her afterward.

The Fourth Errand
o Available after completing The Third Errand and after landing on Nox Obscurus
o Items: Intensified Gunpowder x20
o Reward: Silent Talisman, SP, EXP
o Found: Made using Item Creation
Errand #4 from Jasmine, Queen of Inventors in Tatroi. Bring her the intensified
gunpowder she asked for.

The Fifth Errand
o Available after completing The Fourth Errand
o Items: Giant Bird Feather x12
o Reward: Recipe Memo 01, SP, EXP
o Found: Dropped by Axe Beaks
Errand #5 from Jasmine, Queen of Inventors in Tatroi. Bring her the giant bird
feathers she asked for.

----------------------------------Astral---------------------------------------

Musical Mending
o Items: Music Box x1
o Reward: Recipe Memo 06, SP, EXP
o Found: Made using Item Creation
Repair the music box that belongs to the teary-eyed girl in Astral. This
things's a lot more complex than it looks...

Locked Out
o Items: Weapon Shop Key x1
o Reward: Weapon Shop in Astral opens, SP, EXP
o Found: A man standing outside of Tatroi's tavern
A careless shopkeeper in Astral is unable to get back inside her home. Find the
key to her weapon shop and bring it back to her.

The Latest Beauty Fad
o Items: Peryton Droppings x10
o Reward: SP, EXP
o Found: Dropped by Axe Beaks
They say peryton droppings are good for preserving your skin. Bring some to the
heavily made-up lady in Astral.

The Stray Carrot
o Items: Carrot Doll x1
o Reward: SP, EXP
o Found: Pickpocket the shirtless man in Tatroi's tavern
It seems like someone stole a precious carrot doll from the overly-cautious
knight in Astral. Find the culprit and get the doll back.

No Way Home
o Available after completing the Purgatorium
o Items: Lemon Juice x1
o Reward: Blueberry Tart x3, SP, EXP
o Found: Made using Item Creation
A woozy man in Astral can't return to his home in Tatroi because he gets easily
seasick. Bring him some lemon juice so he can cure his illness.

Sore Throat Soother
o Available after accepting Where's the Receptionist?
o Items: Red Herb x1
o Reward: Required to open Colosseum, SP, EXP
o Found: Harvesting points on Roak
The mother of Lucy, the colosseum receptionist, has been struck with a disease
that's ravaging her throat. Pick a Red Herb for her and bring it back to Lucy.

Ogre Battling
o Available after landing on Aeos for the second time
o Reward: Astralian Emblem, Opens Rumble in the Caves, SP, EXP
o How to Complete: Defeat 30 Desert Ogres, which spawn in the Astral Desert and
the Tropp Area.
Defeat thirty desert ogres to prove your strength to Astralian Royal Knight
Lias.

Rumble in the Caves
o Available after completing Ogre Battling
o Reward: Recipe Memo 21, SP, EXP
o How to Complete: Defeat the boss in the Astral Caves, then speak to Lias in
Astral
A monster in the Astral Caves seems to be responsible for the recent
earthquakes. Join the Astral Knights as they storm the caves, defeat the
monster, then report back to Lias in Astral.

A Cherished Bangle
(Note: This quest actually starts in the Astral Caves. One of the knights in
the cave will give you this quest.)
o Available after starting Rumble in the Caves
o Reward: SP, EXP
o Found: The house on the south side of Astral
A knight passed on his cherished bangle before breathing his last in the Astral
Caves. Bring it to his wife in Astral.

---------------------------------Tropp-----------------------------------------

The Second Doll
o Items: Exquisite Wooden Doll x1
o Reward: Magical Clay x2, SP, EXP
o Found: From the dollmaker in Tatroi, after completing In Search of Anessa
Bring the exquisite wooden doll to the pathologically petulant woman in Tropp.
She'll love it for sure this time...

Grooming is Essential
o Items: Feathered Comb x1
o Reward: Recipe Memo 22, SP, EXP
o Found: Made using Item Creation - Put Meracle, Myuria, and Lymle in a group.
Make a feathered comb for the haughty girl in Tropp.

A Symbol of Bravery
o Items: Purgatorium Stone x1
o Reward: Scumbag Slayer, SP, EXP
o Found: Purgatorium (a sparkle on the first floor)
Fetching a stone from the Purgatorium is a test of bravery around these parts.
Go over there in place of the tough-talking girl in Tropp and fetch one for
her.

Otherworldly Diet
o Items: Otherworldly Cuisine x3
o Reward: Opens The Rebound Queen, SP, EXP
o Found: Made using Item Creation
An overweight woman in Tropp is trying to go on a diet. Feed her some
otherworldly cuisine to help break her bad eating habits.

The Rebound Queen
o Available an hour or so after completing Otherworldly Diet
o Items: Pasta Bolognese
o Reward: SP, EXP
o Found: Made using Item Creation (Recipe Memo 07)
It seems like the dieting woman in Tropp is desperate for food she actually
likes. Feed her some pasta bolognese, her favorite dish.

New Life, New Clothes
o Available after completing the Purgatorium
o Items: Traveler's Cloak x1
o Reward: Opens The Mapless Traveler, SP, EXP
o Found: Made using Item Creation (It's a Crafting recipe)
Make a Traveler's Cloak for the ex-cultist in Tropp so he can get back to
living a normal life.

The Mapless Traveler
o Available after completing New Life, New Clothes
o Items: Map of Astral x1
o Reward: Opens Ruddle Strikes Again, SP, EXP
o Found: Purchsed at Mobius's One-Stop Shop in Astral
Ruddle, a traveler in Tropp, is stuck without a map. Buy a map of the Astralian
continent for him.

Ruddle Strikes Again
o Available after completing The Mapless Traveler
o Items: Map of Astral x1
o Reward: Ruddle Christian Dictionary entry, Ruddle's shop opens in Tatroi
after finishing The Sand Bird Strikes Back, SP, EXP
o Found: Purchased at Mobius's One-Stop Shop in Astral
Ruddle, the traveler stuck in Tropp, dropped his map into the ocean. Buy him
another one.

Desert Dilemma
o Available after completing the Purgatorium
o Reward: Opens The Sand Bird Strikes Back, SP, EXP
o Found: Astral Desert, near the oasis
Defeat the Sand Bird causing the quicksand in the desert, then report back to
the retired explorer in Tropp.

The Sand Bird Strikes Back
o Available after completing Desert Dilemma
o Reward: Ruddle's Shop opens if Ruddle Strikes Again has been completed,
Missing Brother Can be completed, Skill Manual "Ocarina", Removes quicksand in
desert, SP, EXP
o Found: Astral Desert, near the oasis
Defeat the Sand Bird causing the quicksand for good this time, then report back
to the retired explorer.

Whodunit?
o Items: Gorgeous Gem x1
o Reward: SP, EXP
o Found: Pickpocket the hooded man in Tatroi's skill shop
A gorgeous gem has been stolen, and its owner in Tropp is absolutely
hysterical. Find the gem and bring it back to her. Who could have been behind
this?

It Came From the Vent
(Note: Speak to Eleyna in her hideout to get this quest)
o Available after landing on Nox Obscurus
o Reward: Recipe Memo 13, SP, EXP
o How to Complete: Defeat the slime enemy on top of the chimney on the cliff
above the hideout's entrance
Figure out what's blocking the vent in Eleyna's house and fix the problem for
her.

---------------------------------Sanctuary-------------------------------------

The Wind Ring
o Items: Wind Ring x1
o Reward: SP, EXP
o Found: Speak to the person on the north side of Centropolis's cemetery, then
examine the nearby grave. Afterwards, examine the tree to get the Wind Ring.
In order to slash through the vines blocking the old road to the Sanctuary, a
wind ring is necessary. It seems like Nimahl, head of the Flore/Fauna
Laboratory, had one...

Trial of Might (white Sacred Gem)
o Reward: Laser Weapon, SP, EXP
o How to Complete: Defeat the enemy

Trial of Wisdom (green Sacred Gem)
o Items: Philosopher's Tome x1
o Reward: Skill Manual "Faerie Star," SP, EXP
o Found:
1. Lemuris - Thalia Plains: Examine the sparkle at the northeast section of the
Thalia Plains on Lemuris (across the frozen lake).
2. Aeos - Southern Reaches: Examine the sparkle on the southeast path after the
large area to the west and before the save point. It's near a Mining Point and
behind a rock.
3. Roak - Tropp Area: Examine the sparkle behind the west pillar, near the east
exit of the Cave to the Purgatorium.
Decipher the cryptographs and offer the Philosopher's Tome to the Sacred Gem of
Wisdom in the Sanctuary.

Trial of Courage (blue Sacred Gem)
o Reward: Greater Sacrificial Doll, SP, EXP
o How to Complete: Win the series of battles

Trial of Love (red Sacred Gem)
o Items: Psynard Chick x1
o Reward: Chalice of Love, SP, EXP
o How to Complete: Get a Psynard Egg, which is rarely dropped by Early
Psynards. Take the egg to the shopkeeper at the Flora/Fauna Laboratory in
Centropolis, and then make a Growth Stimulant Ampule. Bring the growth
stimulant to the shopkeeper, then go back to the Sacred Gem.
Hatch a Psynard chick from its egg and offer it to the Sacred Gem of Love in
the Sanctuary.

--------------------------------Centropolis------------------------------------

A Distinguished Rarity
o Items: Japonesque Vase x1
o Reward: Angelstone, SP, EXP
o Found: Made using Item Creation (Crafting - use Meracle, Sarah, and Edge)
Make a vase that touches the heartstrings of the unyielding man in the
Centropolis. Of course, what kind of vase would do the trick is anyone's
guess...

The Elusive Female Firefly
o Items: Crimson Firefly x1
o Reward: Shortcake, SP, EXP
o Found: Cave to the Purgatorium (the red things foating around). Will randomly
be male or female.
Show a crimson firefly to the young-hearted researcher in the Centropolis.
Hopefully it'll turn out to be female...

The Unopenable Chest
o Items: Secret Diary x1
o Reward: Echo Machine, SP, EXP
o Found: Use the Wind Ring to open the chest next to her, then talk to her
again
A jealous wife in the Centropolis is having trouble opening a certain treasure
chest. Find a way to get it open for her.

Where's the Recipe?
o Items: Secret Memo x1
o Reward: Recipe Memo 08, SP, EXP
o Found: Centropolis - Flora/Fauna Laboratory (pickpocket the blonde man)
Find the secret memo misplaced by the magical chef in the Centropolis.

Guitar Maker
o Items: Small Guitar x1
o Reward: SP, EXP
o Found: Made using Item Creation (crafting)
Make a small guitar for the free-spirited woman in the Centropolis.

---------------------------------Nox Obscurus----------------------------------

The Last Letter
(Note: You get this quest if you talk to the person at the end of the Pulsating
Bog; he's sitting against the wall.)
o Reward: SP, EXP
o Found: Speak to Giotto in Monitor Room A on En II, then speak to the woman
near the man who gave you the quest
Deliver a letter received from Orwen, the dutiful warrior, to Jessica, the
praying woman.

===============================================================================
Shop Orders                                                             (WQ102)
===============================================================================

-----------------------Base Shop: Alpha Orders---------------------------------

***Warning! These shop orders expire when you leave for En II, after going
through the Cardianon Mothership***

After completing the following shop orders, you will receive a 10% discount at
the store.


Gambleberries x3
----------------
o From: Marie, SRF-004 Crewwoman
o Reward: 800 Fol
o Found: Harvest Points near Woodley Village
An order from Alpha, a shop inside the Aeos exploration base.

Pickled Plums x5
----------------
o From: Marie, SRF-004 Crewwoman
o Reward: 500 Fol
o Found: Harvest points on Aeos
An order from Alpha, a shop inside the Aeos exploration base.

Seaweed x5
----------
o From: Marie, SRF-004 Crewwoman
o Reward: 800 Fol
o Found: Harvest points on Aeos, dropped by Gerel, Killer Chelae
An order from Alpha, a shop inside the Aeos exploration base.

White Rice x3
-------------
o From: Marie, SRF-004 Crewwoman
o Reward: 300 Fol
o Found: Harvest points on Aeos, dropped by Killer Chelae
An order from Alpha, a shop inside the Aeos exploration base.


------------------------Base Shop: Omega Orders--------------------------------

***Warning! These shop orders expire when you leave for En II, after going
through the Cardianon Mothership***

After completing the following shop orders, you will receive a 10% discount at
the store.

Iron x5
-------
o From: Felius, Eldarian Clerk
o Reward: 700 Fol
o Found: Dropped by Polyphaga
An order from Omega, a shop inside the Aeos exploration base.

Lemon x5
--------
o From: Felius, Eldarian Clerk
o Reward: 300 Fol
o Found: Harvest points on Aeos
An order from Omega, a shop inside the Aeos exploration base.

Lizardskins x5
--------------
o From: Felius, Eldarian Clerk
o Reward: 900 Fol
o Found: Dropped by Lizard Soldiers, Wise Lizardman
An order from Omega, a shop inside the Aeos exploration base.

Silver x4
---------
o From: Felius, Eldarian Clerk
o Reward: 700 Fol
o Found: Dropped by Stone Golem
An order from Omega, a shop inside the Aeos exploration base.

----------------------Reflected Moon Weapons Orders----------------------------

***Warning! These shop orders expire after defeating the boss in the Celestial
Ship***

Flame Sword x1
--------------
o From: Taciturn Old Man
o Reward: 600 Fol
o Found: Make using Item Creation
An order from Reflected Moon Weapons, a shop in Triom.

Hunting Bow x1
--------------
o From: Taciturn Old Man
o Reward: 700 Fol
o Found: Make using Item Creation
An order from Reflected Moon Weapons, a shop in Triom.

Oyakodon x2
-----------
o From: Taciturn Old Man
o Reward: 900 Fol
o Found: Make using Item Creation
An order from Reflected Moon Weapons, a shop in Triom.

-------------------------Can-Can General Goods Orders--------------------------
***Warning! These shop orders expire after defeating the boss in the Celestial
Ship***

Crystal x1
----------
o From: Lively Youth
o Reward: 1,000 Fol
o Found: Dropped by Stone Golem
An order from Can-Can General Goods, a shop in Triom.

Custard Pie x2
--------------
o From: Lively Youth
o Reward: 700 Fol
o Found: Make using Item Creation
An order from Can-Can General Goods, a shop in Triom.

Ginseng x5
----------
o From: Lively Youth
o Reward: 400 Fol
o Found: Harvest points near Woodley Village
An order from Can-Can General Goods, a shop in Triom.

-----------------------Thousand Gods General Store-----------------------------

After completing the following shop orders, you will receive a 10% discount at
the store.

Caterpillar Fungus x2
---------------------
o From: Harried Mother
o Reward: 400 Fol
o Found: Lemuris harvest points
An order from the Thousand Gods General Store, a shop in Woodley.

Mercury x3
----------
o From: Harried Mother
o Reward: 600 Fol
An order from the Thousand Gods General Store, a shop in Woodley.

Shortcake x2
------------
o From: Harried Mother
o Reward: 800 Fol
o Found: Make using Item Creation
An order from the Thousand Gods General Store, a shop in Woodley.

------------------------Woodley Weapon Shop VIII-------------------------------

After completing the following shop orders, you will receive a 10% discount at
the store.

Fire Gem x4
-----------
o From: Wise Old Woman
o Reward: 2,400 Fol
o Found: Dropped by Man-Eating Tree
An order from Woodley Weapon Shop VIII, a shop in Woodley.

Iron Saber x1
-------------
o From: Wise Old Woman
o Reward: 600 Fol
o Found: Make using Item Creation
An order from Woodley Weapon Shop VIII, a shop in Woodley.

Lacquer x5
----------
o From: Wise Old Woman
o Reward: 200 Fol
o Found: Lemuris - Van Elm Region harvest points
An order from Woodley Weapon Shop VIII, a shop in Woodley.

Wolf Fang x3
------------
o From: Wise Old Woman
o Reward: 300 Fol
An order from Woodley Weapon Shop VIII, a shop in Woodley.

--------------------------Black Cat Materials Shop-----------------------------

After completing the following shop orders, you will receive a 10% discount at
the store.

Cashmere x8
-----------
o From: Smooth-Talking Shopkeeper
o Reward: 7,000 Fol
An order from the Black Cat Materials Shop, a shop in Tatroi.

Holy Water x4
-------------
o From: Smooth-Talking Shopkeeper
o Reward: 800 Fol
An order from the Black Cat Materials Shop, a shop in Tatroi.

Pumpkin Cider x5
----------------
o From: Smooth-Talking Shopkeeper
o Reward: 500 Fol
An order from the Black Cat Materials Shop, a shop in Tatroi.

Silk x10
--------
o From: Smooth-Talking Shopkeeper
o Reward: 10,000 Fol
An order from the Black Cat Materials Shop, a shop in Tatroi.

------------------------------Tools 'R' Us-------------------------------------

After completing the following shop orders, you will receive a 10% discount at
the store.

Anti-Silence Amulet x1
----------------------
o From: Percipient Elder
o Reward: 4,000 Fol
An order from Tools 'R' Us, a shop in Tatroi.

Fire Charm x1
-------------
o From: Percipient Elder
o Reward: 2,000 Fol
An order from Tools 'R' Us, a shop in Tatroi.

Oak x5
------
o From: Percipient Elder
o Reward: 700 Fol
An order from Tools 'R' Us, a shop in Tatroi.

Silver Amulet x1
----------------
o From: Percipient Elder
o Reward: 1,200 Fol
An order from Tools 'R' Us, a shop in Tatroi.

-------------------------------Roomy Foods-------------------------------------

After completing the following shop orders, you will receive a 10% discount at
the store.

Caesar Salad x3
---------------
o From: Peppita, Girl Who Loves to Help
o Reward: 300 Fol
An order from Roomy Foods, a shop in Tatroi.

Mixed Syrup x5
--------------
o From: Peppita, Girl Who Loves to Help
o Reward: 200 Fol
o Found: Can be bought from Li'l Vending Machine No. 1
An order from Roomy Foods, a shop in Tatroi.

Pickled Pepper Potion x10
-------------------------
o From: Peppita, Girl Who Loves to Help
o Reward: 1,200 Fol
An order from Roomy Foods, a shop in Tatroi.

Red Herb x3
-----------
o From: Peppita, Girl Who Loves to Help
o Reward: 300 Fol
o Found: Roak - Northeast Astralian Continent harvest points
An order from Roomy Foods, a shop in Tatroi.

------------------------------Ed's Weapons-------------------------------------

After completing the following shop orders, you will receive a 10% discount at
the store.

Gold x5
-------
o From: Knight-Obsessed Shopkeeper
o Reward: 7,000 Fol
o Found: Roak - Northeast Astralian Continent mining points
An order from Ed's Weapons, a shop in Tatroi.

Mithril x1
----------
o From: Knight-Obsessed Shopkeeper
o Reward: 1,200 Fol
An order from Ed's Weapons, a shop in Tatroi.

Nereidstone x2
--------------
o From: Knight-Obsessed Shopkeeper
o Reward: 6,000 Fol
An order from Ed's Weapons, a shop in Tatroi.

Runic Metal x2
--------------
o From: Knight-Obsessed Shopkeeper
o Reward: 2,000 Fol
An order from Ed's Weapons, a shop in Tatroi.

Venom Sword x1
--------------
o From: Knight-Obsessed Shopkeeper
o Reward: 1,500 Fol
An order from Ed's Weapons, a shop in Tatroi.

----------------------------Good Grocers---------------------------------------

After completing the following shop orders, you will receive a 10% discount at
the store.

Physical Stimulant x3
---------------------
o From: Cheerful Girl
o Reward: 300 Fol
An order from Good Grocers, a shop in Tatroi.

Ripe Berries x5
---------------
o From: Cheerful Girl
o Reward: 200 Fol
An order from Good Grocers, a shop in Tatroi.

Tasty Mushroom x8
-----------------
o From: Cheerful Girl
o Reward: 200 Fol
An order from Good Grocers, a shop in Tatroi.

Thornberries x3
---------------
o From: Cheerful Girl
o Reward: 100 Fol
An order from Good Grocers, a shop in Tatroi.

-----------------------------Ruddle's Place------------------------------------

Ruddle's shop only opens after completing the quests Ruddle Strikes Again and
The Sand Bird Strikes Back.

Caterpillar Fungus x2
---------------------
o From: Ruddle the Traveler
o Reward: 5,000 Fol
An order from Ruddle's Place, a shop in Tatroi.

Lizard Guard x1
---------------
o From: Ruddle the Traveler
o Reward: 3,000 Fol
An order from Ruddle's Place, a shop in Tatroi.

Mental Potion x3
----------------
o From: Ruddle the Traveler
o Reward: 400 Fol
An order from Ruddle's Place, a shop in Tatroi.

Water Armlet x1
---------------
o From: Ruddle the Traveler
o Reward: 2,500 Fol
An order from Ruddle's Place, a shop in Tatroi.

--------------------------Mobius's One-Stop Shop-------------------------------

After completing the following shop orders, you will receive a 10% discount at
the store.

Ash x3
------
o From: Jack-of-All-Trades
o Reward: 500 Fol
An order from Mobius's One-Stop Shop, a shop in Astral.

Coal x10
--------
o From: Jack-of-All-Trades
o Reward: 3,000 Fol
An order from Mobius's One-Stop Shop, a shop in Astral.

Light Gem x4
------------
o From: Jack-of-All-Trades
o Reward: 8,000 Fol
o Found: Mining points in the Tatroi Area and Astral Desert
An order from Mobius's One-Stop Shop, a shop in Astral.

Thunder Charm x1
----------------
o From: Jack-of-All-Trades
o Reward: 2,000 Fol
An order from Mobius's One-Stop Shop, a shop in Astral.

----------------------------Whole Heart Foods----------------------------------

After completing the following shop orders, you will receive a 10% discount at
the store.

Curry Rice x4
-------------
o From: Madonna of the Greengrocers
o Reward: 500 Fol
An order from Whole Heart Foods, a shop in Astral.

Dendrobium x2
-------------
o From: Madonna of the Greengrocers
o Reward: 1,000 Fol
An order from Whole Heart Foods, a shop in Astral.

Nectar x8
---------
o From: Madonna of the Greengrocers
o Reward: 300 Fol
An order from Whole Heart Foods, a shop in Astral.

Poison Hemlock x10
------------------
o From: Madonna of the Greengrocers
o Reward: 3,000 Fol
An order from Whole Heart Foods, a shop in Astral.

--------------------------The Happy Skip Grocery-------------------------------

Bizarre Fruit x1
----------------
o From: High-Spirited Girl
o Reward: 2,000 Fol
An order from the Happy Skip Grocery, a shop in Astral.

Blue Seed x5
------------
o From: High-Spirited Girl
o Reward: 600 Fol
An order from the Happy Skip Grocery, a shop in Astral.

Perfect Berries x4
------------------
o From: High-Spirited Girl
o Reward: 400 Fol
An order from the Happy Skip Grocery, a shop in Astral.

Red Seed x5
-----------
o From: High-Spirited Girl
o Reward: 500 Fol
An order from the Happy Skip Grocery, a shop in Astral.

--------------------------Lovesong Accessories---------------------------------

After completing the following shop orders, you will receive a 10% discount at
the store.

Green Beryl x3
--------------
o From: Handmade Craftsman
o Reward: 9,000 Fol
An order from Lovesong Accessories, a shop in Tatroi.

Salamanderstone x3
------------------
o From: Handmade Craftsman
o Reward: 26,000 Fol
o Found: Mining points in the Astral Desert
An order from Lovesong Accessories, a shop in Tatroi.

Shadestone x2
-------------
o From: Handmade Craftsman
o Reward: 20,000 Fol
An order from Lovesong Accessories, a shop in Tatroi.

Stallion Snaps x1
-----------------
o From: Handmade Craftsman
o Reward: 2,100 Fol
An order from Lovesong Accessories, a shop in Tatroi.

-------------------------Treasure Hunter Weapons-------------------------------

You must complete the Locked Out quest to open this shop.

Icecrusher Sword x1
-------------------
o From: Careless Shopkeeper
o Reward: 3,000 Fol
An order from Treasure Hunter Weapons, a shop in Astral.

Meteorite x2
------------
o From: Careless Shopkeeper
o Reward: 3,000 Fol
An order from Treasure Hunter Weapons, a shop in Astral.

Platinum x4
-----------
o From: Careless Shopkeeper
o Reward: 5,000 Fol
o Found: Mining points in the Astral Desert
An order from Treasure Hunter Weapons, a shop in Astral.

Ruby x2
-------
o From: Careless Shopkeeper
o Reward: 4,000 Fol
o Found: Mining Points in the Tatroi Area
An order from Treasure Hunter Weapons, a shop in Astral.

----------------------------Morgan's Weapons-----------------------------------

After completing the following shop orders, you will receive a 10% discount at
the store.

Aluminum x5
-----------
o From: Sharp-Eyed Man
o Reward: 1,300 Fol
An order from Morgan's Weapons, a shop in Tropp.

Composite Bow x1
----------------
o From: Sharp-Eyed Man
o Reward: 2,000 Fol
An order from Morgan's Weapons, a shop in Tropp.

Ruby Wand x1
------------
o From: Sharp-Eyed Man
o Reward: 2,000 Fol
An order from Morgan's Weapons, a shop in Tropp.

Sylphstones x3
--------------
o From: Sharp-Eyed Man
o Reward: 18,000 Fol
An order from Morgan's Weapons, a shop in Tropp.

Thunder Gem x5
--------------
o From: Sharp-Eyed Man
o Reward: 9,000 Fol
An order from Morgan's Weapons, a shop in Tropp.

-------------------------------Front Desk--------------------------------------

Bee Stinger x15
---------------
o From: Nimahl, Flora/Fauna Laboratory Chief
o Reward: 1,000 Fol
An order from the front desk of the Flora/Fauna Laboratory in the Centropolis.

Insect Eggs x15
---------------
o From: Nimahl, Flora/Fauna Laboratory Chief
o Reward: 500 Fol
An order from the front desk of the Flora/Fauna Laboratory in the Centropolis.

Peryton Droppings x15
---------------------
o From: Nimahl, Flora/Fauna Laboratory Chief
o Reward: 300 Fol
An order from the front desk of the Flora/Fauna Laboratory in the Centropolis.

Raw Fish x15
------------
o From: Nimahl, Flora/Fauna Laboratory Chief
o Reward: 1,000 Fol
An order from the front desk of the Flora/Fauna Laboratory in the Centropolis.

Rotten Fish x15
---------------
o From: Nimahl, Flora/Fauna Laboratory Chief
o Reward: 1,000 Fol
An order from the front desk of the Flora/Fauna Laboratory in the Centropolis.

Saber-Toothed Tiger Fang x15
----------------------------
o From: Nimahl, Flora/Fauna Laboratory Chief
o Reward: 4,000 Fol
An order from the front desk of the Flora/Fauna Laboratory in the Centropolis.

Sandfish x1
-----------
o From: Nimahl, Flora/Fauna Laboratory Chief
o Reward: 9,000 Fol
An order from the front desk of the Flora/Fauna Laboratory in the Centropolis.

Tasty Mushrooms? x15
--------------------
o From: Nimahl, Flora/Fauna Laboratory Chief
o Reward: 600 Fol
An order from the front desk of the Flora/Fauna Laboratory in the Centropolis.

Vile Goop x15
-------------
o From: Nimahl, Flora/Fauna Laboratory Chief
o Reward: 500 Fol
An order from the front desk of the Flora/Fauna Laboratory in the Centropolis.

Wolf Oil x15
------------
o From: Nimahl, Flora/Fauna Laboratory Chief
o Reward: 600 Fol
An order from the front desk of the Flora/Fauna Laboratory in the Centropolis.

--------------------------Flaming Fist Explosives------------------------------

Disintegration Stones x8
------------------------
o From: Symbologist Woman
o Reward: 5,000 Fol
o Found: Aeos - Southern Reaches mining points
An order from Flaming Fist Explosives, a shop in the Centropolis.

Element Breakers x10
--------------------
o From: Symbologist Woman
o Reward: 1,200 Fol
An order from Flaming Fist Explosives, a shop in the Centropolis.

Intensified Gunpowder x12
-------------------------
o From: Symbologist Woman
o Reward: 2,000 Fol
An order from Flaming Fist Explosives, a shop in the Centropolis.

Plastic Explosive x15
---------------------
o From: Symbologist Woman
o Reward: 3,000 Fol
o Found: Lemuris - Sparkling points on the Celestial Ship
An order from Flaming Fist Explosives, a shop in the Centropolis.

Steel x4
--------
o From: Symbologist Woman
o Reward: 2,000 Fol
An order from Flaming Fist Explosives, a shop in the Centropolis.

---------------------------Masterful Materials---------------------------------

Citrine x2
----------
o From: Creative Warrior
o Reward: 9,900 Fol
An order from Masterful Materials, a shop in the Centropolis.

Faerie Embroidery Thread x4
---------------------------
o From: Creative Warrior
o Reward: 3,000 Fol
An order from Masterful Materials, a shop in the Centropolis.

Fur Pelt x6
-----------
o From: Creative Warrior
o Reward: 11,000 Fol
An order from Masterful Materials, a shop in the Centropolis.

Mana Ribbon x2
--------------
o From: Creative Warrior
o Reward: 1,000 Fol
An order from Masterful Materials, a shop in the Centropolis.

Manacloth x1
------------
o From: Creative Warrior
o Reward: 2,000 Fol
An order from Masterful Materials, a shop in the Centropolis.

------------------------Min-Min's Rejuvenation Stop----------------------------

Growth Stimulant Ampule x3
--------------------------
o From: Soothing Girl
o Reward: 6,000 Fol
An order from Min-Min's Rejuvenation Stop, a shop in the Centropolis.

Hyper Potion x5
---------------
o From: Soothing Girl
o Reward: 1,000 Fol
An order from Min-Min's Rejuvenation Stop, a shop in the Centropolis.

Love Potion No. 256 x5
----------------------
o From: Soothing Girl
o Reward: 11,000 Fol
An order from Min-Min's Rejuvenation Stop, a shop in the Centropolis.

Super Aphrodisiac x6
--------------------
o From: Soothing Girl
o Reward: 10,000 Fol
An order from Min-Min's Rejuvenation Stop, a shop in the Centropolis.

Symbol Card "Antidote" x10
--------------------------
o From: Soothing Girl
o Reward: 1,000 Fol
An order from Min-Min's Rejuvenation Stop, a shop in the Centropolis.

Symbol Card "Cure Condition" x5
-------------------------------
o From: Soothing Girl
o Reward: 2,000 Fol
An order from Min-Min's Rejuvenation Stop, a shop in the Centropolis.

Symbol Card "Ex Healing" + x6
-----------------------------
o From: Soothing Girl
o Reward: 12,000 Fol
An order from Min-Min's Rejuvenation Stop, a shop in the Centropolis.

Symbol Card "Faerie Healing" + x6
---------------------------------
o From: Soothing Girl
o Reward: 12,000 Fol
An order from Min-Min's Rejuvenation Stop, a shop in the Centropolis.

Symbol Card "Faerie Light" + x4
-------------------------------
o From: Soothing Girl
o Reward: 16,000 Fol
An order from Min-Min's Rejuvenation Stop, a shop in the Centropolis.

Symbol Card "Healing" + x8
--------------------------
o From: Soothing Girl
o Reward: 10,000 Fol
An order from Min-Min's Rejuvenation Stop, a shop in the Centropolis.

Symbol Card "Restoration" + x5
------------------------------
o From: Soothing Girl
o Reward: 3,000 Fol
An order from Min-Min's Rejuvenation Stop, a shop in the Centropolis.

------------------------D.Fense's Defensive Tools------------------------------

Dragon Guard x1
---------------
o From: Armor Shopkeeper
o Reward: 11,000 Fol
An order from D. Fense's Defensive Tools, a shop in the Centropolis.

Earthen Robe x2
---------------
o From: Armor Shopkeeper
o Reward: 20,000 Fol
An order from D. Fense's Defensive Tools, a shop in the Centropolis.

Fully-Tuned Plate x1
--------------------
o From: Armor Shopkeeper
o Reward: 15,000 Fol
An order from D. Fense's Defensive Tools, a shop in the Centropolis.

Mithril Protector x1
--------------------
o From: Armor Shopkeeper
o Reward: 15,000 Fol
An order from D. Fense's Defensive Tools, a shop in the Centropolis.

Ogre's Armor x2
---------------
o From: Armor Shopkeeper
o Reward: 12,000 Fol
An order from D. Fense's Defensive Tools, a shop in the Centropolis.

---------------------------Silkworm's Retro Shop-------------------------------

Earthsoul Bow x1
----------------
o From: Hardcore Collector
o Reward: 3,000 Fol
An order from Silkworm's Retro Shop, a shop in the Centropolis.

Iron Protector x3
-----------------
o From: Hardcore Collector
o Reward: 500 Fol
An order from Silkworm's Retro Shop, a shop in the Centropolis.

Protective Robe x2
------------------
o From: Hardcore Collector
o Reward: 9,000 Fol
An order from Silkworm's Retro Shop, a shop in the Centropolis.

Rune Wand x1
------------
o From: Hardcore Collector
o Reward: 12,000 Fol
An order from Silkworm's Retro Shop, a shop in the Centropolis.

Shell Armor x2
--------------
o From: Hardcore Collector
o Reward: 800 Fol
An order from Silkworm's Retro Shop, a shop in the Centropolis.

Staff of Freezing x2
--------------------
o From: Hardcore Collector
o Reward: 30,000 Fol
An order from Silkworm's Retro Shop, a shop in the Centropolis.

Sturdy Bracelet x10
-------------------
o From: Hardcore Collector
o Reward: 12,000 Fol
An order from Silkworm's Retro Shop, a shop in the Centropolis.

-----------------------------Red Claw Weapons----------------------------------

Dragoon Blaster x1
------------------
o From: Man Who Knows Too Much
o Reward: 25,000 Fol
An order from Red Claw Weapons, a shop in the Centropolis.

Quadplex Scythe x1
------------------
o From: Man Who Knows Too Much
o Reward: 40,000 Fol
An order from Red Claw Weapons, a shop in the Centropolis.

Sacred Spear x1
---------------
o From: Man Who Knows Too Much
o Reward: 30,000 Fol
An order from Red Claw Weapons, a shop in the Centropolis.

Spirit Bow "Darkstriker" x1
---------------------------
o From: Man Who Knows Too Much
o Reward: 20,000 Fol
An order from Red Claw Weapons, a shop in the Centropolis.

Wand of Resonance x1
--------------------
o From: Man Who Knows Too Much
o Reward: 30,000 Fol
An order from Red Claw Weapons, a shop in the Centropolis.

-----------------------------Meltina Jewelers----------------------------------

Anti-Curse Amulet x3
--------------------
o From: Dazzling Woman
o Reward: 12,000 Fol
An order from Meltina Jewelers, a shop in the Centropolis.

Darkness Scarf x3
-----------------
o From: Dazzling Woman
o Reward: 30,000 Fol
An order from Meltina Jewelers, a shop in the Centropolis.

Demon Amulet x3
---------------
o From: Dazzling Woman
o Reward: 2,000 Fol
An order from Meltina Jewelers, a shop in the Centropolis.

Light Charm x2
--------------
o From: Dazzling Woman
o Reward: 6,000 Fol
An order from Meltina Jewelers, a shop in the Centropolis.

Slayer's Bangle x2
------------------
o From: Dazzling Woman
o Reward: 10,000 Fol
An order from Meltina Jewelers, a shop in the Centropolis.

---------------------------Imitation Gallery-----------------------------------

Mystery Box x2
--------------
o From: Shifty Guy
o Reward: 10 Fol
An order from the Imiation Gallery in the Centropolis.

Otherworldly Cuisine x3
-----------------------
o From: Shifty Guy
o Reward: 5,000 Fol
An order from the Imiation Gallery in the Centropolis.

tri-Emblum x9
-------------
o From: Shifty Guy
o Reward: 2,700 Fol
An order from the Imiation Gallery in the Centropolis.

------------------------------Magical Foods------------------------------------

Dragonblood Crystal x1
----------------------
o From: Magical Chef
o Reward: 6,000 Fol
An order from Magical Foods, a shop in the Centropolis.

Hamburg Steak x4
----------------
o From: Magical Chef
o Reward: 800 Fol
An order from Magical Foods, a shop in the Centropolis.

Raw Animal Meat x14
-------------------
o From: Magical Chef
o Reward: 500 Fol
An order from Magical Foods, a shop in the Centropolis.

Sharkskin x12
-------------
o From: Magical Chef
o Reward: 800 Fol
An order from Magical Foods, a shop in the Centropolis.


===============================================================================
 - - - - - - - - - - - - - - - Colosseum - - - - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(WCB00)

First of all, the Colosseum is opened by a series of quests. Where's the
Receptionist? and Sore Throat Soother must be completed in order to gain access
to the Colosseum. In addition, the Bunny Races are opened by the Listless Bunny
quest, which is available after the Colosseum opens. Check the Quest section of
this guide for more information.

So, what can you get out of the Colosseum? Other than EXP, you can gain access
to the following items:

+----------------------------+
|    Fight Coin Exchange     |
+----------------------------+
|Item:               |Price: |
+----------------------------+
|Ripe Berries        |20     |
|Monster Jewel       |200    |
|Dragon Scale        |300    |
|Wild Arc            |1,500  |
|Mithril Rapier      |1,900  |
|Crested Spear       |2,200  |
|Mithril Sword       |2,500  |
|Dragon Claws        |2,800  |
|Earthcrest Guard    |3,200  |
|Crystal Armor       |3,900  |
|Mystic Robe         |4,200  |
|Inferno Sickle      |9,000  |
|Darkblood Chainmail |11,000 |
|Dark Elf's Robe     |12,000 |
+----------------------------+

Unfortunately, those prices are not in Fol. Instead, you must use Fight Coins,
which is your prize for winning fights in the Colosseum.

There are three battle types available at the Colosseum: Solo, Team, and
Survival.

Solo: A standard one-on-one fight. You pick which character to use and can
fight opponents up to three ranks higher than that character - including your
other party memebers.

Team: Your active party against a group of enemies. You can fight any group up
to three ranks higher than your own team.

Survival: A mix of Team battles, with a bit of randomness; your team is put up
against consecutive battles against random enemies. Your prize will double
after each fight, but you'll lose it all if you are defeated.

You do not use your own items during these battles. Instead, you get to pick
one of three sets: Offensive, Curative, and Strategic. The Curative set is
probably the most useful.

Your characters are not healed after battles, so to avoid having to rest at the
inn, use the Curative set to heal yourself when you are close to defeating an
enemy. That way, your character will be at full health for the next fight and
you aren't even using your own items!


===============================================================================
 - - - - - - - - - - - - - - Private Actions - - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(WPA00)

Warning! This section may contain some spoilers.

(Note: This section is obviously very incomplete at the moment, and are, more
or less, my notes based on my first play through. I also strongly suggest
saving before each Private Action in case you don't like the results.)

Arumat..........(WPAAR)
Bacchus.........(WPABA)
Faize...........(WPAFA)
Lymle...........(WPALY)
Meracle.........(WPAME)
Myuria..........(WPAMY)
Reimi...........(WPARE)
Sarah...........(WPASA)

Crowe...........(WPACR)
Welch...........(WPAWE)

===============================================================================
Arumat: Private Actions                                                 (WPAAR)
===============================================================================

-----------------
Private Action #1:
-----------------
o Location: Calnus - Battle Simulator room
o When: Immediately after Arumat joins the party
o Choice: "Fine. Bring it on."
o Do NOT lose the fight

-----------------
Private Action #2:
-----------------
o Location: Calnus - Arumat's room
o When: From Aeos to En II, with 70% of the trip left
o Only if you won the fight in his first Private Action

-----------------
Private Action #3:
-----------------
o Location: Calnus - Meeting Room (south storage room)
o When: From Aeos to En II, with 60% of the trip left
o Same as Meracle's Private Action #8

-----------------
Private Action #4:
-----------------
o Location: Clanus - Recreation Room
o When From Aeos to En II, with 50% of the trip left
o Choice: "He's like...a rival I have to overcome."
o Same as Reimi's Private Action #23

-----------------
Private Action #5:
-----------------
o Location: Calnus - Arumat's Room
o When: From Aeos to En II, with 30% of the trip left
o Only if you saw the Private Action with Bacchus during the last leg of the
flight, which didn't advance the time.
o Does not advance the flight

---------------
Funereal Bouqet:
---------------
o Location: Aeos - Southern Reaches (examine the piece of space ship, marked by
an exclamation point)
o When: After landing on Nox Obscurus
o Must have a Funereal Bouqet in inventory

-----
Final:
-----
o Location: Calnus - Arumat's room
o When: After landing on Nox Obscurus
o Must have high Affinity with Arumat
o Not an actual cut-scene, if you were expecting one

===============================================================================
Bacchus: Private Actions                                                (WPABA)
===============================================================================

-----------------
Private Action #1:
-----------------
o Location: Cardianon Mothership - Biological Laboratory
o When: After examing the vending machine in the Subterranean City twice
o Same as Lymle's Private Action #5

-----------------
Private Action #2:
-----------------
o Location: Item Creation Terminal
o When: After leaving for En II
o Same as Welch's Private Action #5

-----------------
Private Action #3:
-----------------
o Location: Calnus - Recreation Room
o When: From the Cardianon Mothership to En II, with 80% or 30% of the trip
left
o Happens at the same time as Faize's Private Action #12 and Lymle's Private
Action #6

-----------------
Private Action #4:
-----------------
o Location: Calnus - Bacchus's room
o When: From the Cardianon Mothership to En II, with 60% of the trip left

-----------------
Private Action #5:
-----------------
o Location: Abandoned Town - Gas Station (examine the radio on the counter)
o When: After speaking to Klaus in his house.
o Same as Faize's Private Action #17

-----------------
Private Action #6:
-----------------
o Location: Calnus - Bacchus's room
o When: After landing on Roak

-----------------
Private Action #7:
-----------------
o Location: Calnus - Myuria's room
o When: After Myuria joins and before completing the Purgatorium.
o Same as Myuria's Private Action #1

-----------------
Private Action #8:
-----------------
o Location: Calnus - Bacchus's Room
o When: From Roak to Aeos, with 70% of the trip left
o Happens at the same time as Myuria's Private Action #2 and Reimi's #18

-----------------
Private Action #9:
-----------------
o Location: Calnus - Recreation Room
o When: From Roak to Aeos, with 50% of the trip left
o Only if you saw the first chess Private Action
o Happens at the same time as Lymle's Private Action #13 and Faize's #19

------------------
Private Action #10:
------------------
o Location: Calnus - Bacchus's room
o When: From Roak to Aeos, with 40% of the trip remaining
o Does not advance the flight

------------------
Private Action #11:
------------------
o Location: Centropolis (examine the door to the east apartment building)
o When: After defeating Kokabiel in the Sanctuary
o Choice: "It's a really nice building."

---------------
Funereal Bouqet:
---------------
o Location: En II - Dock (go to where the Calnus used to be, then walk east,
along the north railing.
o When: After landing on Nox Obscurus
o Must have a Funereal Bouqet in inventory

-----
Final:
-----
o Location: Calnus - Second Floor
o When: After landing on Nox Obscurus
o Must have high Affinity with Bacchus
o This is NOT an actual cut-scene, if you were expecting one

===============================================================================
Faize: Private Actions                                                  (WPAFA)
===============================================================================

-----------------
Private Action #1:
-----------------
o Location: Calnus: Item Creation Terminal
o When: After Edge's promotion
o Same as Welch's Private Action #1

-----------------
Private Action #2:
-----------------
o Location: Calnus: Flight Deck - talk to Reimi
o When: After leaving Aeos, at 90% of the trip left
o Same as Reimi's Private Action #2

-----------------
Private Action #3:
-----------------
o Location: Calnus: Recreation Room - talk to Faize and Reimi
o When: After leaving Aeos, at 80% of the trip left
o Same as Reimi's Private Action #3

-----------------
Private Action #4:
-----------------
o Location: Calnus: Recreation Room - talk to Faize and Reimi
o When: After leaving Aeos, at 40% of the trip left
o Choice: "Earth really does have all kinds of people."
o Same as Reimi's Private Action #5
(Note: I'm not sure which is the best answer, but I think it's the answer
listed above, because Edge compliments Faize's swordsmanship, and in Faize's
Dictionary entry, it says that Faize looks up to Edge's swordsmanship. However,
Reimi might prefer "...I'm sorry that happened, Faize."  Feel free to e-mail me
with your input on this so we can figure it out.)

-----------------
Private Action #5:
-----------------
o Location: Calnus: Recreation Room - talk to Faize and Reimi
o When: After leaving Aeos, at 20% of the trip left
o Choice: "Well, there was a bit of a trauma I went through..."
o Same as Reimi's Private Action #5

-----------------
Private Action #6:
-----------------
o Location: Calnus - Edge and Faize's room
o When: After Lymle joins

-----------------
Private Action #7:
-----------------
o Location: Calnus - Edge and Faize's room
o When: After Lymle joins

-----------------
Private Action #8:
-----------------
o Only if you chose the 'trauma' answer Private Action #5
o Location: Calnus - Edge and Faize's room
o When: After Lymle joins
o Choice: "Tell me something about yourself, then."

-----------------
Private Action #9:
-----------------
o Location: Calnus: Meeting Room - talk to Lymle
o When: On the way to Cardianon, with 60% of the trip left
o Same as Lymle's Private Action #2

------------------
Private Action #10:
------------------
o Location: Calnus: Recreation Room - speak to Lymle or Faize
o When: On the way to Cardianon, with 40% of the trip left
o Same as Lymle's Private Action #3

------------------
Private Action #11:
------------------
o Location: Calnus - Recreation Room (speak to Lymle, Faize, or Reimi)
o When: On they way to Cardianon, with 5% of the trip left
o Same as Lymle's Private Action #4 and Reimi's Private Action #11

------------------
Private Action #12:
------------------
o Location: Calnus - Lymle's room (speak to Lymle)
o When: From the Cardianon Mothership to En II, with 80% of the trip left
o Happens at the same time as Bacchus's Private Action #3
o Same as Lymle's Private Action #6

------------------
Private Action #13:
------------------
o Location: Calnus - Meeting Room (the north storage room)
o When: From the Cardianon Mothership to En II, with 70% of the trip left

------------------
Private Action #14:
------------------
o Location: Calnus - Meeting Room (talk to Reimi)
o When: From the Cardianon Mothership to En II, with 50% of the trip left
o Same as Reimi's Private Action #14, Lymle's #7, and Welch's #6

------------------
Private Action #15:
------------------
o Location: Calnus - Recreation Room (talk to Lymle)
o When: From the Cardianon Mothership to En II, with 40% of the trip left
o Same as Lymle's Private Action #8 and Reimi's #15

------------------
Private Action #16:
------------------
o Location: Abandoned Town - Klaus's House (examine the refridgerator)
o When: After speaking to Klaus in his house
o Same as Lymle's Private Action #9

------------------
Private Action #17:
------------------
o Location: Abandoned Town - Gas Station (examine the radio on the counter)
o When: After speaking to Klaus in his house.
o Same as Bacchus's Private Action #5

------------------
Private Action #18:
------------------
o Location: Clanus - Recreation Room (speak to Lymle)
o When: From Roak to Aeos, with 60% of the trip left
o Happens at the same time as Meracle's Private Action #3
o Same as Lymle's Private Action #12

------------------
Private Action #19:
------------------
o Location: Calnus - Faize and Lymle's room
o When: From Roak to Aeos, with 50% of the trip left or after landing on Aeos
(part 2)
o Only available if Faize and Lymle are roommates
o Happens at the same time as Bacchus's Private Action #9
o Same as Lymle's Private Action #13

------------------
Private Action #20:
------------------
o Location: Calnus - Meeting Room
o When: After Landing on Aeos for the second time, Part 1.


===============================================================================
Lymle: Private Actions                                                  (WPALY)
===============================================================================

-----------------
Private Action #1:
-----------------
o Location: Calnus: Item Creation Terminal
o When: After the events on Lemuris
o Same as Welch's Private Action #4

-----------------
Private Action #2:
-----------------
o Location: Calnus: Meeting Room - Speak to Lymle
o When: On the way to Cardianon, with 60% of the trip left
o Same as Faize's Private Action #9

-----------------
Private Action #3:
-----------------
o Location: Calnus: Recreation Room - speak to Lymle or Faize
o When: On the way to Cardianon, with 40% of the trip left
o Same as Faize's Private Action #10

-----------------
Private Action #4:
-----------------
o Location: Calnus: Recreation Room - speak to Lymle, Faize, or Reimi
o When: On the way to Cadianon, with 5% of the trip left
o Same as Reimi's Private Action #11 and Faize's Private Action #11

-----------------
Private Action #5:
-----------------
o Location: Cardianon Mothership: Biological Laboratory
o When: After examing the vending machine in the Subterranean City twice
o Same as Bacchus's Private Action #1

-----------------
Private Action #6:
-----------------
o Location: Calnus - Lymle's Room (speak to Lymle)
o When: From the Cardianon Mothership to En II, with 80% of the trip left
o Happens at the same time as Bacchus's Private Action #3
o Same as Faize's Private Action #12

-----------------
Private Action #7:
-----------------
o Location: Calnus - Meeting Room (talk to Reimi)
o When: From the Cardianon Mothership to En II, with 50% of the trip left
o Same as Reimi's Private Action #14, Faize's #14, and Welch's #6

-----------------
Private Action #8:
------------------
o Location: Calnus - Recreation Room
o When: From the Cardianon Mothership to En II, with 40% of the trip left
o Same as Faize's Private Action #15 and Reimi's #15

-----------------
Private Action #9:
-----------------
o Location: Abandoned Town - Klaus's house (examine the refridgerator)
o When: After speaking to Klaus in his house
o Same as Faize's Private Action #16

------------------
Private Action #10:
------------------
o Location: Calnus - Recreation Room
o When: After landing on Roak

------------------
Private Action #11:
------------------
o Location: Calnus - Recreation Room
o When: From Roak to Aeos, with 80% of the trip left
o Same as Meracle's Private Action #2

------------------
Private Action #12:
------------------
o Location: Calnus - Recreation Room
o When: From Roak to Aeos, with 60% of the trip left
o Happens at the same time as Meracle's Private Action #3
o Same as Faize's Private Action #18

------------------
Private Action #13:
------------------
o Location: Calnus - Faize and Lymle's room
o When: From Roak to Aeos, with 50% of the trip left or after landing on Aeos
(part 2)
o Only available if Faize and Lymle are roommates
o Happens at the same time as Bacchus's Private Action #9
o Same as Faize's Private Action #19

------------------
Private Action #14:
------------------
o Location: Calnus - Recreation Room
o When: From Roak to Aeos, with 30% and 20% of the trip left
o Choice: "They look beautiful."
o Happens at the same time as Reimi's Private Action #20 (30%)
o Same as Myuria's Private Action #3 and Meracle's #5

------------------
Private Action #15:
------------------
o Location: Calnus - Recreation Room
o When: From Aeos to En II, with 80% of the trip left
o Same as Reimi's Private Action #22

------------------
Private Action #16:
------------------
o Location: Calnus - Battle Simulator room
o When: From Aeos to En II, with 30% of the trip left
o Same as Sarah's Private Action #5

---------------
Funereal Boquet:
---------------
o Location: Lemuris - Triom (Ghimdo's grave)
o When: After landing on Nox Obscurus
o Must have a Funereal Boquet in your inventory

-----
Final:
-----
o Location: Calnus - Meeting Room (north storage room)
o When: After landing on Nox Obscurus
o Must have high Affinity with Lymle, Lymle must have high Affinity with Faize

===============================================================================
Meracle: Private Actions                                                (WPAME)
===============================================================================

-----------------
Private Action #1:
-----------------
o Location: Calnus - Second Floor
o When: After landing on Roak

-----------------
Private Action #2:
-----------------
o Location: Calnus - Recreation Room
o When: From Roak to Aeos, with 80% of the trip left
o Will decrease Edge's Affinity with Meracle slightly
o Same as Lymle's Private Action #11

-----------------
Private Action #3:
-----------------
o Location: Calnus - Meracle's Room
o When: From Roak to Aeos, with 60% of the trip left or after landing on Aeos
(part 2)
o Happens at the same time as Lymle's Private Action #12 and Faize's #18

------------------
Private Action #4a:
------------------
o Location: Calnus - Recreation Room
o When: From Roak to Aeos, with 40% of the trip left
o Happens at the same time as a Resting event.

------------------
Private Action #4b:
------------------
o Location: Calnus (rest during this part of the flight)
o When: 40% of the trip left
o Opens a later Private Action with Reimi, which will give a big boost to
Affinity with her.
o Happens at the same time as Meracle's Private Action #4a
o Same as Reimi's Private Action

-----------------
Private Action #5:
-----------------
o Location: Calnus - Recreation Room
o When: From Roak to Aeos, with 30% and 20% of the trip left
o Choice: "They look beautiful."
o Happens at the same time as Reimi's Private Action #20 (30%)
o Same as Myuria's Private Action #3 and Lymle's #14

-----------------
Private Action #6:
-----------------
o Location: Calnus - Meracle's room
o When: After landing on Aeos for the second time, Part 4
o Choice: "A town with a colosseum."

-----------------
Private Action #7:
-----------------
o Location: Clanus - Battle Simulator room
o When: From Aeos to En II, with 80% of the trip left

-----------------
Private Action #8:
-----------------
o Location: Calnus - Meeting Room (south storage room)
o When: From Aeos to En II, with 60% of the trip left
o Same as Arumat's Private Action #3

-----------------
Private Action #9:
-----------------
o Location: Calnus - Recreation Room
o When: From Aeos to En II, with 20% of the trip left
o Same as Myuria's Private Action #5 and Sarah's #6

------------------
Private Action #10:
------------------
o Location: Calnus - Recreation Room
o When: After landing on En II
o Must have seen Meracle's Private Action #9

---------------
Funereal Bouqet:
---------------
o Location: Roak - Eleyna's Hideout (speak to Eleyna)
o When: After landing on Nox Obscurus, completing the It Came From the Vent
quest. Exit and reenter the hideout. You will see a scene concerning food;
after this, exit and reenter again to trigger the Funereal Bouqet Private
Action.
o Must have a Funereal Bouqet in inventory

-----
Final:
-----
o Location: Roak - Tropp (go to the north dock)
o When: After landing on Nox Obscurus
o Must have high Affinity with Meracle

===============================================================================
Myuria: Private Actions                                                 (WPAMY)
===============================================================================

-----------------
Private Action #1:
-----------------
o Location: Calnus - Myuria's room
o When: After Myuria joins and before completing the Purgatorium.
o Same as Bacchus's Private Action #7

-----------------
Private Action #2:
-----------------
o Location: Calnus - Recreation Room
o When: From Roak to Aeos, with 70% of the trip left
o Happens at the same time as Bacchus's Private Action #8
o Same as Reimi's Private Action #18

-----------------
Private Action #3:
-----------------
o Location: Calnus - Recreation Room
o When: From Roak to Aeos, with 30% and 20% of the trip left
o Choice: "They look beautiful." (If you are just trying to get Myuria's
ending, choose "They can't hold a candle to you, Myuria.")
o Happens at the same time as Reimi's Private Action #20 (30%)
o Same as Lymle's Private Action #14 and Meracle's #5

-----------------
Private Action #4:
-----------------
o Location: Calnus - Battle Simulator room
o When: From Aeos to En II, with 40% of the trip left

-----------------
Private Action #5:
-----------------
o Location: Calnus - Recreation Room
o When: From Aeos to En II, with 20% of the trip left
o Same as Meracle's Private Action #9 and Sarah's #6

-----------------
Private Action #6:
-----------------
o Location: Calnus - Recreation Room
o When: After landing on En II
o Must have seen Myuria's Private Action #4

-----------------
Private Action #7:
-----------------
o Location: Centropolis (examine the door to the west apartment building)
o When: After defeating Kokabiel in the Sanctuary
o Choice: "I'd probably hide a letter in a gift I have her."

---------------
Funereal Bouqet:
---------------
o Location: Centropolis (examine the grave in front of the tree)
o When: After landing on Nox Obscurus
o Must have a Funereal Bouqet in inventory

-----
Final:
-----
o Location: Calnus - Recreation Room
o When: After landing on Nox Obscurus
o Must have high Affinity with Myuria

===============================================================================
Reimi: Private Actions                                                  (WPARE)
===============================================================================

-----------------
Private Action #1:
-----------------
o Location: Urd Fall Caves - examine the glowing flowers
o When: After Edge's promotion
o Choice: "You're really beautiful, Reimi."

-----------------
Private Action #2:
-----------------
o Location: Calnus: Flight Deck - talk to Reimi
o When: After leaving Aeos, at 90% of the trip left

-----------------
Private Action #3:
-----------------
o Location: Calnus: Recreation Room - talk to Faize or Reimi
o When: After leaving Aeos, at 80% of the trip left

-----------------
Private Action #4:
-----------------
o Location: Calnus - talk to Reimi in her room
o When: After leaving Aeos, at 60% of the trip left

-----------------
Private Action #5:
-----------------
o Location: Calnus: Recreation Room - talk to Faize and Reimi
o When: After leaving Aeos, at 40% of the trip left
o Choice: "Earth really does have all kinds of people."
o Same as Faize's Private Action #4
(Note: I'm not sure which is the best answer, but I think it's the answer
listed above, because Edge compliments Faize's swordsmanship, and in Faize's
Dictionary entry, it says that Faize looks up to Edge's swordsmanship. However,
Reimi might prefer "...I'm sorry that happened, Faize." Feel free to e-mail me
with your input on this so we can figure it out.)

-----------------
Private Action #6:
-----------------
o Location: Calnus: Recreation Room - talk to Faize and Reimi
o When: After leaving Aeos, at 20% of the trip left
o Choice: "Well, there was a bit of a trauma I went through..."
o Same as Faize's Private Action #5

-----------------
Private Action #7:
-----------------
o Location: Aeos: Exploration Base - talk to Commander Grafton
o When: After the events on Lemuris, before going to Cardianon.
o Choice: "You knew, sir?"

-----------------
Private Action #8:
-----------------
o Location: Calnus: Flight Deck - talk to Reimi
o When: On the way to Cardianon, at 90% of the trip left.

-----------------
Private Action #9:
-----------------
o Location: Calnus: Recreation Room - talk to Reimi
o When: On the way to Cardianon, at 80% of the trip left.
o Choice: "Your birthday, right?"

------------------
Private Action #10:
------------------
o Location: Calnus: Battle Simulator - talk to Reimi
o When: On the way to Cardianon, at 20% of the trip left

------------------
Private Action #11:
------------------
o Location: Calnus: Recreation Room - talk to Lymle, Reimi, or Faize
o When: On the way to Cardianon, at 5% of the trip left
o Same as Lymle's Private Action #4 and Faize's Private Action #11

------------------
Private Action #12:
------------------
o Location: Calnus: Flight Deck
o When: From Cardianon to En II, with 90% of the trip left

------------------
Private Action #13:
------------------
o Location: Calnus - Women's Restroom
o When: From the Cardianon Mothership to En II, with 60% of the trip left. This
event does not take up any time.
o Viewing this Private Action will DECREASE Reimi's Affinity towards Edge

------------------
Private Action #14:
-------------------
o Location: Calnus - Meeting Room
o When: From the Cardianon Mothership to En II, with 50% of the trip left.
o Same as Lymle's Private Action #7, Faize's #14, and Welch's #6

------------------
Private Action #15:
------------------
o Location: Calnus - Recreation Room (talk to Lymle)
o When: From the Cardianon Mothership to En II, with 40% of the trip left
o Same as Lymle's Private Action #8 and Faize's #15

------------------
Private Action #16:
------------------
o Location: Calnus - Battle Simulator room
o When: From the Cardianon Mothership to En II, with 20% of the trip left
o Choice: Pick the 'marry' option.

------------------
Private Action #17:
------------------
o Location: Calnus - Battle Simulator room
o When: After landing on Roak

------------------
Private Action #18:
------------------
o Location: Calnus - Recreation Room
o When: From Roak to Aeos, with 70% of the trip left
o Happens at the same time as Bacchus's Private Action #8
o Same as Myuria's Private Action #2

------------------
Private Action #19:
------------------
o Location: Calnus (rest during this part of the flight)
o When: 40% of the trip left
o Opens a later Private Action with Reimi, which will give a big boost to
Affinity with her.
o Happens at the same time as Meracle's Private Action #4a
o Same as Meracle's Private Action #4b

------------------
Private Action #20:
------------------
o Location: Calnus - Battle Simulator room
o When: From Roak to Aeos, with 30% of the trip left
o Only available if you rested during the previous part of the flight.
o Happens at the same time as Lymle's Private Action #14, Myuria's #3, and
Meracle's #5

------------------
Private Action #21:
------------------
o Location: Calnus (rest for this part of the flight)
o When: From Aeos to En II, with 90% of the trip left
o You must temporarily make Edge and Reimi roommates to trigger this
o Only available if you chose "Your birthday, right?" in an earlier Private
Action

------------------
Private Action #22:
------------------
o Location: Calnus - Recreation Room
o When: From Aeos to En II, with 80% of the trip left
o Same as Lymle's Private Action #15

------------------
Private Action #23:
------------------
o Location: Clanus - Recreation Room
o When From Aeos to En II, with 50% of the trip left
o Choice: "He's like...a rival I have to overcome."
o Same as Arumat's Private Action #4

------------------
Private Action #24:
------------------
o Location: Calnus - Women's Restroom
o When: From Aeos to En II, with 10% of the trip left
o Same as Sarah's Private Action #7

------------------
Private Action #25:
------------------
o Location: Calnus - Reimi's room
o When: After landing on En II

------------------
Private Action #26:
------------------
o Location: Calnus - Battle Simulator room
o When: After landing on En II and speaking to "Ex" for the first time

---------------
Funereal Bouqet:
---------------
o Location: Aeos - Exploration Base (examine the exclamation point)
o When: After landing on Nox Obscurus
o Must have a Funereal Bouqet in inventory

-----
Final:
-----
o Location: Calnus - Battle Simulator room
o When: After landing on Nox Obscurus
o Must have high Affinity with Reimi

===============================================================================
Sarah: Private Actions                                                  (WPASA)
===============================================================================

-----------------
Private Action #1:
-----------------
o Location: Calnus - Item Creation Terminal
o When: After leaving Roak
o Same as Welch's Private Action #8

-----------------
Private Action #2:
-----------------
o Location: Calnus - Recreation Room
o When: After landing on Aeos for the second time, Part 3

-----------------
Private Action #3:
-----------------
o Location: Clanus - Recreation Room
o When: From Aeos to En II, with 90% of the trip left
o Does not advance the flight

-----------------
Private Action #4:
-----------------
o Location: Calnus - Sarah's room
o When: From Aeos to En II, with 60% of the trip left
o Choice: "... That sounds plausible." (unlocks a later Private Action)
o Does not advance the flight

-----------------
Private Action #5:
-----------------
o Location: Calnus - Battle Simulator room
o When: From Aeos to En II, with 30% of the trip left
o Same as Lymle's Private Action #16

-----------------
Private Action #6:
-----------------
o Location: Calnus - Recreation Room
o When: From Aeos to En II, with 20% of the trip left
o Same as Meracle's Private Action #9 and Myuria's #5

-----------------
Private Action #7:
-----------------
o Location: Calnus - Women's Restroom
o When: From Aeos to En II, with 10% of the trip left
o Same as Reimi's Private Action #24

---------------
Funereal Bouqet:
---------------
o Location: Roak - Astral Castle (speak to the king)
o When: After landing on Nox Obscurus
o Must have Funereal Bouquet in inventory

-----
Final:
-----
o Location: Roak - Northeast Astralian Continent (where the Calnus was
originally parked)
o When: After landing on Nox Obscurus
o Must have high Affinity with Sarah

===============================================================================
Crowe                                                                   (WPACR)
===============================================================================

---------------
Funereal Bouqet:
---------------
o Location: Nox Obscurus - Halls of Termination (right in front of the Palace
of Creation)
o When: After landing on Nox Obscurus
o Must have a Funereal Bouqet in inventory

===============================================================================
Welch: Private Actions                                                  (WPAWE)
===============================================================================

(Note: Because there are special scenes with/involving Welch, I decided to make
a Private Action section for her, despite the fact that she isn't a playable
character and doesn't have an ending.)

-----------------
Private Action #1:
-----------------
o Location: Calnus: Item Creation Terminal
o When: After Edge's promotion
o Same as Faize's Private Action #1

-----------------
Private Action #2:
-----------------
o Location: Calnus: Item Creation Terminal
o When: After Edge's promotion
o This is a scene involving the projector.

-----------------
Private Action #3:
-----------------
o Location: Calnus: Item Creation Terminal
o When: After Lymle joins (possibly after being away for awhile)

-----------------
Private Action #4:
-----------------
o Location: Calnus: Item Creation Terminal
o When: After the events on Lemuris.
o Same as Lymle's Private Action #1

-----------------
Private Action #5:
-----------------
o Location: Item Creation Terminal
o When: After leaving for En II
o Same as Bacchus's Private Action #2

-----------------
Private Action #6:
-----------------
o Location: Calnus - Meeting Room (talk to Reimi)
o When: From the Cardianon Mothership to En II, with 50% of the trip left
o Same as Reimi's Private Action #14, Lymle's #7, and Faize's #14

-----------------
Private Action #7:
-----------------
o Location: Calnus - Item Creation Terminal
o When: After landing on Roak

-----------------
Private Action #8:
-----------------
o Location: Calnus - Item Creation Terminal
o When: After leaving Roak
o Same as Sarah's Private Action #1

-----------------
Private Action #9:
-----------------
o Location: Calnus - Item Creation Terminal
o When: After landing on En II

------------------
Private Action #10:
------------------
o Location: Calnus - Item Creation Terminal
o When: After landing on Nox Obscurus

-----------------
Private Action #A:
-----------------
o Location: Calnus - Item Creation Terminal
o When: After making 100 different items


===============================================================================
 - - - - - - - - - - - - - - Battle Trophies - - - - - - - - - - - - - - - - -
===============================================================================
_______________________________________________________________________(S4BT00)

Arumat......(S4BTAR)
Bacchus.....(S4BTBA)
Edge........(S4BTED)
Faize.......(S4BTFA)
Lymle.......(S4BTLY)
Meracle.....(S4BTME)
Myuria......(S4BTMY)
Reimi.......(S4BTRE)
Sarah.......(S4BTSA)

Battle Trophy Rewards:
o 30% of a character's Battle Trophies - Extra Battle Voices, Set 1
o 50% of a character's Battle Trophies - Level Cap Removal

===============================================================================
Arumat: Battle Trophies                                                (S4BTAR)
===============================================================================

001. Use Taunt 20 times
002. Deal exactly 999 points of damage
003. Deal at least 1,000 points of damage

005. Defeat an enemy in one hit 10 times
006. Defeat 100 insect enemies
007. Pull off 20 Blindsides
008. Defeat an enemy with a knockdown attack
009. Defeat 108 enemies
010. Attack first 30 times
011. Win 30 consecutive battles
012. Defeat an enemy while in Berserk status
013. Deal at least 4,000 points of damage

015. Defeat an enemy in one hit 40 times
016. Deal exactly 4,444 points of damage
017. Defeat an enemy using only symbols
018. Pull off 50 Blindsides
019. Stay in Berserk status for two minutes
020. Defeat an enemy during Rush Mode
021. Deal at least 10,000 points of damage
022. Survive 30 surprise attacks
023. Win 20 colosseum solo battles
024. Deal at least 20,000 points of damage
025. Win with 4 HP remaining
026. Defeat an enemy in one hit 100 times
027. Defeat a cursed enemy
028. Defeat 200 enemies
029. Deal exactly 9,999 points of damage
030. Defeat 400 enemies
031. Obtain 20 Entomology item drops
032. Win 10 battles in a row without taking damage
033. Use Taunt 100 times
034. Deal at least 30,000 points of damage
035. Attack first 100 times
036. Defeat an enemy in one hit 300 times

038. Pull off 200 Blindsides

040. Defeat an enemy from behind
041. Defeat an enemy from behind
042. Deal exactly 44,444 points of damage
043. Defeat 300 insect enemies
044. Deal at least 50,000 points of damage
045. Survive 60 surprise attacks
046. Defeat an enemy in one hit 10 times in a row

048. Win with 3 HP remaining
049. Stay in Berserk status for five minutes
050. Land eight hits with Stone Rain

055. Defeat an enemy in one hit 20 times in a row

057. Win 10 consecutive battles with no item drops

059. Deal the same amount of damage twice in a row

065. Deal at least 30,000 points of overkill damage
066. Defeat an enemy in one hit 30 times in a row

070. Fight as battle leader for 120 minutes

075. Defeat an enemy in one hit 40 times in a row

082. Obtain two Entomology item drops in a row
083. Win 20 consecutive battles with no item drops

085. Defeat an enemy in one hit 50 times in a row

087. Win with 1 HP remaining

095. Defeat an enemy in one hit 60 times in a row

===============================================================================
Bacchus: Battle Trophies                                               (S4BTBA)
===============================================================================

001. Land four consecutive long-range attacks
002. Guard against five consecutive attacks
003. Defeat an enemy with exact damage
004. Land the battle-winning blow 10 times
005. Win in 90 seconds or less
006. Deal at least 500 points of damage
007. Defeat 10 enemies using jump attacks
008. Defeat 100 mechanical enemies
009. Use Emergency Repairs 16 times
010. Defeat an enemy using a close-quarters attack
011. Win a battle in exactly one minute
012. Guard against eigh consecutive attacks
013. Defeat an enemy using only melee attacks
014. Land the battle-winning blow 30 times
015. Deal exactly 512 points of damage
016. Deal at least 1,000 points of damage
017. Land eight consecutive long-range attacks
018. Activate Rush Mode 30 times
019. Defeat an enemy while in fog status
020. Defeat 30 enemies without being knocked down
021. Land eight hits with Galvanic Shock
022. Take no damage 15 times in a row
023. Defeat 55 enemies using jump attacks
024. Deal exactly 1,024 points of damage
025. Land the battle-winning blow 60 times
026. Win in 70 seconds or less
027. Deal at least 4,000 points of damage
028. Defeat 300 mechanical enemies
029. Land 12 consecutive long-range attacks
030. Use Emergency Repairs 32 times
031. Obtain 20 Robotics item drops
032. Deal exactly 4,096 points of damage
033. Guard against 11 consecutive attacks
034. Defeat an enemy in one hit with exact damage
035. Land the battle-winning blow 100 times
036. Win a battle in exactly two minutes
037. Deal at least 10,000 points of damage
038. Win 20 colosseum solo battles
039. Activate Rush Mode 60 times
040. Defeat 255 enemies using jump attacks
041. Defeat 100 enemies without being knocked down
042. Stay in Rush Mode for 15 seconds
043. Deal exactly 16,384 points of damage
044. Land 16 consecutive long-range attacks
045. Land the battle-winning blow 10 times in a row
046. Win in 50 seconds or less
047. Deal at least 30,000 points of damage
048. Strike three enemies with Black Hole Sphere
049. Win 50 colosseum solo battles
050. Deal exactly 32,768 points of damage

053. Land a long-range hit while in fog status
054. Land the battle-winning blow 15 times in a row

056. Land 30 consecutive long-range attacks

064. Land the battle-winning blow 20 times in a row
065. Win in 30 seconds or less

068. Land 50 consecutive long-range attacks

070. Defeat 100 Kokabiel Spawn

073. Land the battle-winning blow 30 times in a row

084. Land the battle-winning blow 40 times in a row
085. Win in 20 seconds or less

088. Land 80 consecutive long-range attacks
089. Win 50 consecutive colosseum solo battles

094. Land the battle-winning blow 50 times in a row
095. Win in 10 seconds or less

===============================================================================
Edge: Battle Trophies                                                  (S4BTED)
===============================================================================

001. Defeat 100 enemies
002. Attack first five times in a row
003. Attack first with a special art
004. Defeat an enemy using a special art
005. Register 10 preemptive attacks
006. Deal at least 100 points of damage
007. Pull off five Blindsides
008. Defeat an enemy using a wake-up attack
009. Land 1,000 hits in total
010. Deal exactly 55 points of damage
011. Defeat 200 enemies
012. Land 20 hits during Rush Mode
013. Win a battle with nothing equipped
014. Land 10 consecutive hits unassisted.
015. Register 30 preemptive attacks
016. Deal at least 500 points of damage
017. Pull off 20 Blindsides
018. Survive three ambushes in one battle
019. Fight as battle leader for 60 minutes
020. Defeat an enemy with a knockdown attack
021. Defeat 400 enemies
022. Attack first 10 times in a row
023. Recover HP to the exact maximum capacity
024. Stay in Rush Mode for 20 seconds
025. Deal exactly 555 points of damage
026. Register 50 preemtive attacks
027. Deal at least 1,000 points of damage
028. Defeat a poisoned enemy
029. Land 10 consecutive hits from in front
030. Land 3,000 hits in total
031. Defeat 100 enemies with Aura Spark
032. Obtain 20 Anthropology item drops
033. Defeat 700 enemies
034. Win 20 colosseum solo battles
035. Land 20 consecutive hits unassisted
036. Defeat an enemy using only leg-based attacks
037. Register 100 preemptive attacks
038. Deal at least 4,000 points of damage
039. Pull off 50 Blindsides
040. Land a 5-hit Rush Combo
041. Survive four ambushes in one battle
042. Win 50 colosseum solo battles
043. Defeat 1,000 enemies
044. Attack first 20 times in a row
045. Deal exactly 5,555 points of damage
046. Land 30 consecutive hits from in front
047. Register 200 preemtive attacks
048. Deal at least 10,000 points of damage
049. Land 10,000 hits in total
050. Land a 6-hit Rush Combo
051. Press 10,000 buttons
052. Squat 200 times
053. Obtain 50 Anthropology item drops

055. Defeat 2,000 enemies
056. Land 50 hits during Rush Mode
057. Fight as battle leader for 120 minutes
058. Defeat 200 humanoid enemies
059. Register 300 preemptive attacks
060. Deal at least 30,000 points of damage
061. Pull off 200 Blindsides
062. Complete a perfect Rush Combo
063. Win 100 colosseum solo battles
064. Survive five ambushes in one battle
065. Defeat 4,000 enemies
066. Attack first 30 times in a row
067. Stay in Rush Mode for 30 seconds
068. Deal at least 50,000 points of damage
069. Defeat 500 humanoid enemies
070. Land 30,000 hits in total

073. Survive six ambushes in one battle

075. Land 30 consecutive hits unassisted

081. Land 50 consecutive hits from in front

085. Attack first 50 times in a row
086. Land 100 hits during Rush Mode
087. Fight as battle leader for 180 minutes

089. Win 50 consecutive colosseum solo battles

094. Stay in Rush Mode for 60 seconds

===============================================================================
Faize: Battle Trophies                                                 (S4BTFA)
===============================================================================

001. Defeat 10 types of enemies
002. Fight 50 battles
003. Defeat an enemy using only weapon attacks
004. Deal at least 100 points of damage
005. Use an earth symbol on an enemy weak to earth
006. Defeat 100 insect enemies
007. Defeat an enemy using only symbols
008. Get three Bonus Board tiles in one battle
009. Reduce an enemy's HP to 9
010. Cure a poisoned ally
011. Land 10 consecutive hits unassisted
012. Fight 100 battles
013. Get enraged 10 times
014. Deal at least 500 points of damage
015. Defeat an enemy using a close-quarters attack
016. Stun two enemies in a row
017. Blindside two enemies at once
018. Use Antidote within five seconds of poisoning
019. Scan 10 enemies
020. Land 10 critical hits during Rush Mode
021. Defeat 20 types of enemies
022. Fight 200 battles
023. Reduce an enemy's HP to 7
024. Deal at least 1,000 points of damage
025. Defeat 200 insect enemies
026. Stun three enemies in a row
027. Defeat an enemy while in Berserk status
028. Freeze an enemy with Ice Needles
029. Spend a total of 30 minutes airborne
030. Blindside three enemies at once
031. Reduce an enemy's HP to 5
032. Defeat a frozen enemy
033. Fight 333 battles
034. Get enraged 20 times
035. Deal at least 4,000 points of damage
036. Win 20 colosseum solo battles
037. Stun five enemies in a row
038. Get four Bonus Board tiles in one battle
039. Win while poisoned
040. Land 20 consecutive hits unassisted
041. Stab enemies 1,000 times with a rapier
042. Reduce an enemy's HP to 4
043. Defeat 40 types of enemies
044. Fight 500 battles
045. Use a water symbol on an enemy weak to water
046. Deal at least 10,000 points of damage

048. Stun seven enemies in a row
049. Defeat 100 enemies using only symbols
050. Blindside four enemies at once
051. Reduce an enemy's HP to 3
052. Defeat 300 insect enemies
053. Land a hit on an enemy's weak point
054. Fight 777 battles
055. Get enraged 30 times
056. Deal at least 30,000 points of damage
057. Stay in Berserk status for two minutes
058. Fail to recover stolen Fol
059. Win without ever moving
060. Use a darkness symbol on an enemy weak to darkness
061. Land eight hits with Stone Rain
062. Blindside five enemies at once
063. Reduce an enemy's HP to 2

068. Get five Bonus Board tiles in one battle
069. Cast Enlighten on one character four times
070. Use Antidote within one second of poisoning
071. Reduce an enemy's HP to 1
072. Stab enemies 2,000 times with a rapier

082. Land 30 consecutive hits unassisted

094. Blindside six enemies at once

099. Stab enemies 3,000 times with a rapier

===============================================================================
Lymle: Battle Trophies                                                 (S4BTLY)
===============================================================================

001. Use a fire symbol on an enemy weak to fire
002. Obtain a Bonus Board tile
003. Defeat 10 enemies with Cerberus
004. Become incapacitated 10 times
005. Defeat an enemy using a close-quarters attack
006. Defeat an enemy using only Fire Bolt
007. Get knocked down 40 times
008. Win without being targeted
009. Keep the Rush Gauge maxed out for one minute
010. Allow all enemies to escape from battle
011. Deal at least 100 points of damage
012. Use a thunder symbol on an enemy weak to thunder
013. Defeat 30 enemies with Cerberus
014. Win with 0 MP remaining
015. Silence three enemies in a row
016. Defeat an enemy using only Wind Blade
017. Deal exactly 123 points of damage
018. Make a Mandragora cry
019. Earn a total of 10,000 Fol
020. Hide 20 times
021. Defeat a silenced enemy
022. Deal at least 500 points of damage
023. Run one kilometer in battle
024. Defeat 80 enemies with Cerberus
025. Become incapacitated 30 times
026. Use a wind symbol on an enemy weak to wind
027. Use Energy Shield twice in a row
028. Get knocked down 100 times
029. Roll forward a total of 10km
030. Strike three enemies with Lightning Blast
031. Obtain 20 Parapsychology item drops
032. Deal at least 1,000 points of damage
033. Get knocked down 20 times in one battle
034. Defeat 100 undead enemies
035. Defeat 100 enemies with Cerberus
036. Absorb a fire-based attack
037. Silence five enemies in a row

039. Get knocked down 200 times
040. Deal exactly 1,234 points of damage
041. Defeat 200 enemies with Cerberus
042. Defeat 100 "Scumbag" enemies
043. Deal at least 4,000 points of damage
044. Hide 50 times
045. Defeat 10 consecutive enemies with Cerberus
046. Become incapacitated 50 times
047. Defeat 100 enemies with Scorching Star
048. Absorb a thunder-based attack
049. Use Energy Shield three times in a row
050. Get knocked down 333 times

052. Defeat 300 undead enemies
053. Obtain 50 Parapsychology item drops
054. Deal at least 10,000 points of damage
055. Defeat 20 consecutive enemies with Cerberus
056. Absorb a wind-based attack
057. Roll forward 123 times
058. Summon Cerberus 10 times in one battle
059. Win without ever moving
060. Silence 10 enemies in a row

068. Earn a total of 100,000 Fol

073. Defeat 40 consecutive enemies with Cerberus

076. Use Energy Shield four times in a row
077. Obtain two Parapsychology item drops in a row
078. Land 10 hits with Explosion

081. Roll forward 456 times
082. Land 12 hits with Scorching Star
083. Defeat 50 consecutive enemies with Cerberus

086. Win with 1 MP remaining

093. Defeat 60 consecutive enemies with Cerberus

096. Land 16 hits with Scorching Star

===============================================================================
Meracle: Battle Trophies                                               (S4BTME)
===============================================================================

001. Deal at least 500 points of damage
002. Defeat an enemy using only special arts
003. Land 10 consecutive hits unassisted
004. Defeat an enemy using a wake-up attack
005. Land 1,000 hits total
006. Fight a single battle for five minutes
007. Defeat 100 avian enemies
008. Attack first with a special art
009. Steal food
010. Deal exactly 777 points of damage
011. Deal at least 1,000 points of damage
012. Defeat an enemy from behind
013. Land 25 hits during Rush Mode
014. Recover HP with items 20 times in a row
015. Land 20 critical hits during Rush Mode
016. Survive incapacitation via Fury
017. Earn 10 consecutive Bonus Board bonuses
018. Defeat an enemy using only leg-based attacks
019. Steal successfully 10 times
020. Land 15 consecutive hits unassisted
021. Land a critical hit from behind
022. Deal at least 4,000 points of damage
023. Defeat 20 enemies using only special arts
024. Land a hit on an enemy's weak point
025. Defeat an enemy while in Berserk status
026. Defeat 200 avian enemies
027. Land 3,000 hits in total
028. Steal an accessory
029. Deal exactly 7,777 points of damage
030. Steal successfully 20 times
031. Obtain 20 Ornithology item drops
032. Deal at least 10,000 points of damage
033. Survive incapacitation via Fury 10 times
034. Prevent an enemy from escaping battle
035. Win 20 colosseum solo battles
036. Win without ever standing still
037. Earn 20 consecutive Bonus Board bonuses
038. Defeat an enemy using only wake-up attacks
039. Land 20 consecutive hits unassisted
040. Steal successfully 30 times
041. Hit a falling enemy with Claws of Fury
042. Deal at least 30,000 points of damage
043. Defeat 70 enemies using only special arts
044. Win 50 colosseum solo battles
045. Land 10,000 hits in total
046. Fight a single battle for 10 minutes
047. Recover HP with items 30 times in a row
048. Defeat 100 enemies with Acrobatic Vault
049. Land 20,000 hits in total
050. Survive incapacitation via Fury 30 times
051. Steal successfully 40 times
052. Obtain 50 Orinthology item drops
053. Steal armor
054. Defeat 300 avian enemies
055. Land 25 consecutive hits unassisted

057. Jump 55 times in a row
058. Land 55 hits during Rush Mode
059. Recover stolen Fol
060. Earn 30 consecutive Bonus Board bonuses

063. Deal at least 50,000 points of damage

067. Blindeside one enemy 10 times

069. Steal a weapon

071. Pull off 20 Blindsides

076. Land 30 consecutive hits unassisted

081. Pull off 50 Blindsides

085. Earn 40 consecutive Bonus Board bonuses

089. Win 50 consecutive colosseum solo battles
090. Fight a single battle for 15 minutes

092. Blindeside one enemy 30 times

094. Land 35 consecutive hits unassisted

097. Earn 50 consecutive Bonus Board bonuses

===============================================================================
Myuria: Battle Trophies                                                (S4BTMY)
===============================================================================

001. Win without being targeted
002. Use a thunder symbol on an enemy weak to thunder
003. Cast a symbol within close range of an enemy
004. Absorb a total of 200 MP
005. Defeat an enemy using only close-quarters attacks
006. Get engraged 10 times
007. Fight for over one hour in total
008. Activate Rush Mode 30 times
009. Defeat 100 demon enemies
010. Defeat an enemy using only items
011. Take no damage five times in a row
012. Defeat an enemy using only symbols
013. Absorb a total of 1,000 MP
014. Successfully cast a symbol 20 times in a row
015. Deal at least 1,000 points of damage
016. Use a water symbol on an enemy weak to water
017. Fight for over two hours in total
018. Defeat an enemy while in Berserk status
019. Defeat a frozen enemy
020. Defeat an enemy over 20 meters away
021. Defeat an enemy via damage from poison
022. Use MP in 10 consecutive victorious battles
023. Recover HP to the exact maximum capacity
024. Strike three enemies with Lightning Blast
025. Absorb a total of 5,000 MP
026. Defeat 10 enemies using only symbols
027. Deal at least 4,000 points of damage

029. Fight for over three hours in total
030. Activate Rush Mode 60 times
031. Defeat an enemy using three elements

033. Successfully cast a symbol 20 times in a row
034. Cast a symbol with no casting time

039. Use a darkness symbol on an enemy weak to darkness
040. Fight for over four hours in total

044. Cast 200 symbols
045. Successfully cast a symbol 50 times in a row

051. Fight for over five hours in total

060. Fight for over six hours in total

072. Fight for over seven hours in total

084. Fight for over eight hours in total

090. Successfully cast a symbol 100 times in a row

===============================================================================
Reimi: Battle Trophies                                                 (S4BTRE)
===============================================================================

001. Win without being targeted
002. Land three critical hits in a row
003. Avoid getting a status ailment
004. Recover from poison 10 times
005. Survive incapacitation via Fury
006. Deal at least 100 points of damage
007. Defeat an enemy using only jump attacks
008. Land four consecutive long-range attacks
009. Deal exactly 111 points of damage
010. Win with the Rush Gauge maxed out
011. Take no damage five times in a row
012. Defeat an enemy using a close-quarters attack
013. Land four critical hits in a row
014. Win 20 battles without using MP
015. Strike two airborne enemies at once
016. Land 20 hits during Rush Mode
017. Survive incapacitation via Fury 10 times
018. Deal at least 500 points of damage
019. Recover from paralysis 10 times
020. Land nine consecutive long-range attacks
021. Defeat an enemy using only leg-based attacks
022. Recover from incapacitation three times in one battle
023. Take no damage 10 times in a row
024. Defeat 200 plant enemies
025. Land five critical hits in a row
026. Interrupt an enemy's casting
027. Defeat 20 enemies using only jump attacks
028. Survive incapacitation via Fury 30 times
029. Deal at least 1,000 points of damage
030. Defeat a paralyzed enemy
031. Land 15 consecutive long-range attacks
032. Obtain 20 Botany item drops
033. Defeat an enemy in exactly one minute
034. Land a critical hit from behind
035. Deal exactly 1,111 points of damage
036. Land six critical hits in a row
037. Interrupt an enemy's casting 10 times

039. Survive incapacitation via Fury 50 times
040. Defeat 100 enemies with Chaotic Blossoms
041. Deal at least 4,000 points of damage
042. Recover from cursed status 10 times
043. Land 22 consecutive long-range attacks
044. Avoid status ailments five times in a row
045. Defeat 300 plant enemies
046. Take no damage 20 times in a row
047. Land a critical hit on an enemy's weak point
048. Land seven critical hits in a row
049. Interrupt an enemy's casting 44 times

052. Deal at least 10,000 points of damage

054. Land 30 consecutive long-range attacks

062. Land 39 consecutive long-range attacks

064. Take no damage 30 times in a row

067. Get three status ailments at once

073. Land 49 consecutive long-range attacks

076. Win without ever moving

081. Win 100 battles without using MP
082. Land 60 consecutive long-range attacks

090. Get four status ailments at once

092. Land 72 consecutive long-range attacks

099. Land 85 consecutive long-range attacks

===============================================================================
Sarah: Battle Trophies                                                 (S4BTSA)
===============================================================================

001. Recover exactly 777 HP
002. Defeat an enemy using only weapon attacks
003. Escape from battle 20 times
004. Jump 100 times
005. Land a hit on an enemy's weak point
006. Absorb a total of 3,000 HP
007. Use a wind symbol on an enemy weak to wind
008. Deal at least 1,000 points of damage
009. Cure a paralyzed ally
010. Strike three enemies using Wind Blade
011. Defeat 10 airborne enemies
012. Defeat an enemy using a close-quarters attack
013. Escape from battle 40 times
014. Jump 300 times
015. Defeat 100 animal enemies
016. Absorb a total of 4,000 HP
017. Use a light symbol on an enemy weak to light
018. Deal at least 4,000 points of damage
019. Cure a poisoned ally
020. Win while in the middle of casting a symbol
021. Defeat an enemy using only Radiant Lancer

024. Jump 500 times

027. Cure a silenced ally

039. Cure a cursed ally

049. Get turned into a pumpkin in battle

065. Cast Enhance on one character four times

===============================================================================
 - - - - - - - - - - - - - - - Collections - - - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(S3C00)

Spaceships..........(S3C01)
Weapons.............(S3C02)
Monsters............(S3C03)

===============================================================================
Spaceships                                                              (S3C01)
===============================================================================

-------------------
001. SRF-003 Calnus:
-------------------
Calnus - Flight Deck
An interstellar craft developed as part of a space exploration project
following the successful warp-drive experiments of A.D. 2087. Equipped with
boosters and a warp drive in addition to its primary engine, allowing it to
operate in both intra- and extra- atmospheric conditions. Rolled out to the
USTA's moonbase in A.D. 2095. A total of five ships of this type have been
manufactured.

------------------------------------
002. Calnus-II (w/Eldarian Upgrades):
------------------------------------
Aeos - Exploration Base (after Calnus is repaired)
An upgraded version of the Calnus, extensively repaired and refurbished under
the watchful eyes of the Eldarians after the crash-landing on Aeos. The ship's
warp engine power output and reliability have been considerably improved, and
it now boasts a stabilizer, making it far sturdier than its previous
incarnation. The modifications made to the craft have helped it realize a 25%
boost in warp speed.

--------------------------------------
003. Calnus-III (w/Enhanced Armaments):
--------------------------------------
En II - Monitor Room B (after landing on Nox Obscurus)
A further upgraded version of the Calnus that has been armed and modified for
assault warfare on En II, making it more powerful and mobile in battle against
enemy Phantom craft. It has been equipped with two large particle cannons, and
excess energy from its newly-upgraded generator can now be diverted to the
ship's electromagnetic shield. These upgrades have made it impossible for the
craft to perform atmospheric re-entry; in order to execute the job, the extra
weaponry must first be discarded entirely. The addition of highly mobile
thruster verniers give the ship astonishing speed in action.

-------------------
004. SRF-001 Aquila:
-------------------
Calnus - Flight Deck
One of the SRF's five interstellar ships, captained by Edge's long-time friend,
Crowe F. Almedio. Rolled out at the same time as the Calnus, its B-series
sibling, the Aquila is essentially identical in design save for its coloring. A
strengthened frame allows more of the craft's interior to be utilized than in
older A-series models. Excess energy from the engines provides a constant
interior gravity of 0.98G.

----------------------------------
005. Aquila-B (High-Speed Cruiser):
----------------------------------
En II - Monitor Room B (after landing on Nox Obscurus)
An enhanced version of the Aquila, upgraded to a cruiser-class offensive craft
on En II under Bacchus's design guidance to help support the Morphus' mission.
The new Aquila uses a gravitic warp drive, a product of advanced Morphus
technology, and is now purely a spacefaring craft, with atmospheric transport
handled by shutters stationed inside. Due to issues with the design of the warp
drive, however, heavy damage can disrupt the weak control link from the bridge,
requiring the crew to relocate to a sub-bridge (to which control is
automatically transferred) located in the engine section of the ship.

-------------------
006. SRF-002 Balena:
-------------------
Aeos - Exploration Base
The first 6002-series craft to be deployed. The Balena's central room can be
fully partitioned, allowing easy installation of laboratory and probe units.
Similar to the Aquila and the Calnus in its overall capabilities.

-----------------------
007. SRF-004 Dentdelion:
-----------------------
Aeos - Exploration Base
The final evolution of the 6002 series. The operator stations on its flight
deck feature double seats, while the sub-engineer seat has been removed. It's
upgraded balance unit gives it a 5% stability boost during conventional travel.

-------------------
008. SRF-005 Eremia:
-------------------
Aeos - Exploration Base
The last of the 6002-series ships, rolled out simultaneously with the
Dentdelion. Of the five SRF ships to take flight, the Eremia was the only one
to arrive on Aeos unscathed. However, it was soon destroyed by its own crew for
unknown reasons.

------------------------------
009. Phantom Craft (SRF-Style):
------------------------------
En II - Monitor Room B (after landing on Nox Obscurus)
A mysterious fighter bent on destruction whose silhouette resembles that of the
SFSS-6002 series ships. Its entire body is covered with a strange black
material that makes it look something like an organic weapon. Details on its
engines and weaponry are unknown, but its capabilities easily outclass those of
conventional warships.

------------------
010. USTA Warpship:
------------------
En II - Monitor Room B (after landing on Nox Obscurus)
A new Earth-designed spacecraft, based on the SFSS-6002 series and unveiled in
A.D. 2096 at the USTA's third spacebase factory. Its "X" designation indicates
that it is an experimental craft. Its subspace warp drive, designed by Dr.
Trillas Bachtein, allows it to navigate at speeds of up to warp 6. Equipped
with both a large charged-particle cannon and a rapid-fire railgun, it was
originally rolled out as part of Earth's solar system defense arsenal. The
craft is designed with two bridges; a shuttle inside the main bridge allows
transport to planetary surfaces. The 1005X is the first military craft on
record to travel faster than the speed of light.

----------------------------
011. Calnus (USTA Transport):
----------------------------
En II - Monitor Room B (after completing the game)
A ship deployed to transport resources across space for the sake of rebuilding
earth, following the ratification of the Underdeveloped Planet Preservation
Pact in S.D. 12. Fully redesigned using the stable SFSS-1005 blueprint as a
base, the new craft features a large cargo bay in its center. In addition to
standard cargo transport, the new Calnus also carries out planetary
investigations in previously unexplored regions of space. Captained by Edge
Maverick.

--------------------------------
012. Zagzagel (Eldarian Cruiser):
--------------------------------
Aeos - Exploration Base
The flagship of the Eldarian military fleet. The Zagzagel is a massive craft
that boasts advanced cruising capabilities which assist in guiding the Eldarian
emigration fleet. Its three giant phase cannons on each side of the ship have
the ability to obliterate enemy craft at the molecular level. The ship can also
navigate within planetary atmospheres, though this task is normally handled by
a pair of shuttles stored inside. Its cone-shell subspace warp engine, an
Eldarian invention, makes use of an antimatter-powered gravity ring core to
obtain speeds of up to warp 7.5.

-----------------------------------
013. Zamzagiel (Eldarian Destroyer):
-----------------------------------
En II - Monitor Room B (after landing on Nox Obscurus)
A standard destroyer with weaponry and armor upgraded to cruiser-class for its
defensive post in the Eldarian emigration fleet. Each of its two wings has 16
guided photon missle launchers on its tip, allowing the ship to annihilate
enemies at will. The ship's atmospheric entry ability was removed to make room
for an expanded defensive shield generator. Its engines are the same as those
used in cruisers. Zamzagiels account for 60% of all ships in the Eldarian
fleet.

------------------------------------
014. Dominion (Eldarian Colony Ship):
------------------------------------
En II - Monitor Room B (after landing on Nox Obscurus)
A massive personnel transport ship constructed to carry the Eldarian population
away from their doomed planet. Built on a factory satellite orbiting the
Eldarian homeworld, the ships were then opened to the planet's citizens via
orbital elevators. Each craft can hold a total of 48,000 people in the eight
ejectable living blocks stored inside. 28 of them were constructed and launched
before the destruction of Eldar, but as they were forced to launch before full
installation of their armaments was complete, they were assigned armed escorts
for safety.

----------------------------------
015. Rednuht (Eldarian Battleship):
----------------------------------
Aeos - Exploration Base
A highly mobile battlecraft charged with pursuing and engaging the enemy in
combat. Equipped with two rapid-fire phase cannons and six laser guns, its
agility allows it to adapt to a wide variety of battle situations. It cannot
maneuver within planetary atmospheres, for which it uses a shuttlecraft stored
inside. Two of these craft are deployed in every Eldarian battalion. The
Rednuhts in the 13th independent Armored Division feature upgraded, fine-tuned
mobility and firepower, and are marked by special coloring and the number
"004" in their identifiers.

--------------------------------
016. Sol (Eldarian Shuttlecraft):
--------------------------------
o Aeos - Exploration Base
A small shuttlecraft capable of atmospheric entry stored inside many ships in
the Eldarian fleet. The original, designed by Faize Sheifa Beleth, can be
controlled remotely via brainwave synchronization. The Sol is armed with only a
plasma gun and an electromagnetic defense shield, but its engine includes a
gravity ring core powered by a small antimatter reactor, allowing the craft to
fly at near-lightspeed in normal space and reach speeds of up to warp 5 during
subspace flight.

-----------------------
017. Morphus Battleship:
-----------------------
o En II - Monitor Room B
A small battlecraft stationed on En II. Built from arcanatite alloy, the ship
is both lightweight and extremely durable. Both single- and double-seat types
exist, and the craft can be remotely operated from En II as well. Its main
weaponry consists of two phase cannons and two photon torpedo pods. It uses a
gravitational shift engine to fly at speeds of up to 0.96c, but since its range
as a battlecraft is limited to within 20 AU of En II, it is not equipped with
its own warp system.

------------------------------
018. Morphus Exploration Craft:
------------------------------
o En II - Monitor Room B
A probe ship used by En II for carrying out missions involving or related to
exploration. As the main base of operations for many of the Morphus' long-term
missions, it is frequently customized to meet its occupants' particular needs,
with options ranging from stealth flight capability and emergency escape-pod
cockpits to an array of different weapons. The standard type is capable of both
space and planetary flight, and can even operate on the ground or underwater.
Its spatial gravity-shift warp engines allow for speeds of up to warp 7.

-----------------------
019. Morphus Escape Pod:
-----------------------
o En II - Monitor Room B
An emergency escape unit built into some of the Morphus' smaller exploratory
craft. It is equipped with life-support systems, cold-sleep functionality, and
a homing device to return to its own craft, as well as a shuttlecraft-grade
gravitic warp drive. It can be operated manually, but its system prioritizes
the survival of the occupant, and the autopilot will override the manual
controls if necessary to protect the pod's occupant from danger.

---------------------------
020. Cardianon Landing Ship:
---------------------------
o Lemuris - Celestial Ship
The battleship that serves as the main muscle of the Cardianon invasion force.
With an eerie, daunting exterior, it can storm planets even into their
atmospheres. The ship, which is also home to six smaller battlecraft within,
uses the Grigori - the root of the Cardianon's rapid evolution - as a
propulsion engine. As a result, the Grigori has begun mutating the shape of the
craft itself. The ship lost control near Lemuris and crash-landed, leading to
the subsequent outbreak of bacculus in the region.

-------------------------
021. Cardianon Mothership:
-------------------------
o Cardianon Mothership - B1
A giant, saucer-shaped fortress, over 30 kilometers wide. A city has been built
in the saucer's center, but its population is minimal, as half of the Cardianon
are in coldsleep. Invading the craft from outside is virtually impossible, and
any attempt at an attack is greeted with a phalanx of unmanned battle drones.
Its current mission is unknown, but it occasionally uses a tractor beam to
capture and seize nearby ships. It is believed to run on energy generated by
matter/antimatter annihilation; the reactor where this takes place uses the
mysterious particles emitted by the Grigori as its power source.

--------------------------
022. Cardianon Battlecraft:
--------------------------
An unmanned battlecraft launched by the Cardianon mothership. Its seemingly
organic structure resembles that of the Phantom ships, and its armor is capable
of regenerating itself automatically. The beams it fires from the center of the
ship not only destroy their target, but can also known all quantum and
electrical systems offline. Its propulsion system is unknown, but it has been
sighted engaging inn warp travel.

===============================================================================
Weapons                                                                 (S3C02)
===============================================================================

--------------------
001. Workman's Blade:
--------------------
o Aeos - After scene
A standard-issue SRF industrial cutting blade. Not meant for use as a weapon.

----------------
002. Storm Blade:
----------------
o Item Creation (Recipe Memo 20)
A sword made by repairing a broken metal cutting blade and imbuing it with the
power of a wind gem.

-------------------
003. Blessed Sword:
-------------------
o Lemuris - Triom (buy from Reflected Moon Weapons)
A demon-slaying sword granted the blessings of the gods. The design on its
blade amplifies its destructive power.

----------------
004. Flame Sword:
----------------
o Item Creation (Smithery S.Lv1)
A blessed sword imbued with fire-elemental power.

--------------------
005. Cardianon Sword:
--------------------
o Lemuris - Celestial Ship (chest)
A soldier's sword crafted with Cardianon technology. Obsolete in modern
Cardianon forces, largely replaced by guns.

-------------
006. Silvance:
-------------
o Cardianon Mothership: Control Tower (chest)
A shiny silver sword forged from mithril ore.

----------------
007. Venom Sword:
----------------
o Made using Item Creation (Smithery)
A sword imbued with the power of poison hemlock when it was forged. Highly
toxic.

------------------
008. Bastard Sword:
------------------
o Tatroi (buy from Ed's Weapons)
A sword that can be wielded with one or two hands. Powerful, yet easy to use.

---------------------------
010. Famed Sword "Veinslay":
---------------------------
o Astral Castle (chest)
A famous sword said to carve negative emotions into opponents.

---------------------
012. Observer's Sword:
---------------------
o En II - Centropolis (buy from shop)
A sword designed for one who watches over the universe. Created by the Morphus.

--------------------------
014. Holy Sword "Farewell":
--------------------------
o Palace of Creation - Area 6 (chest - Light Ring needed)
A demon-slaying blade of condemnation.

--------------
020. Short Bow:
--------------
o Calnus - After scene
A portable fold-out bow, an innovation of the SRF. Its userbase is dwindling,
as old-fashioned weapons like this are fast becoming obsolete.

-----------------
021. Eldarian Bow:
-----------------
o Aeos - Exploration Base (buy from Base Shop: Omega)
An Eldarian bow with an automatic trajectory-correction feature that enhances
the user's accuracy.

--------------
022. Torch Bow:
--------------
o Lemuris - Woodley Village (buy from Woodley Weapon Shop VIII)
A bow engraved with fire-crest markings.

----------------
023. Hunting Bow:
----------------
o Item Creation (Smithery S.Lv2)
A bow designed for hunting. The markings on its arrows add extra punch to their
impact.

------------------
024. Earthsoul Bow:
------------------
o Item Creation (Recipe Memo 07 needed, Smithery S.Lv4)
A bow engraved with earth-crest markings. Its arrows generate power from the
souls of the earth.

------------------
025. Cardianon Bow:
------------------
o Subterranean City (in a chest)
A mechanical bow with a very quick firing rate. Designed by the Cardianon.

--------------
026. Alien Arc:
--------------
o Military Facility (chest)
A bow believed to have been owned by an alien species. Built much like bows on
Earth.

------------------
027. Composite Bow:
------------------
o Item Creation
A bow made from a mixture of materials designed to make it more lethally
powerful.

---------------------
028. Bellwether's Bow:
---------------------
o Roak - Tatroi Area (chest inside tent)
A bow passed down for generations by members of the Black Tribe. Well suited
for hunting.

---------------
029. Mystic Bow:
---------------
o Made using Item Creation (smithery)
A mysterious bow made with just the right balance of traditional and magical
materials.

------------------
030. Bow of Wisdom:
------------------
o Purgatorium (chest)
A bow made to help the user always hit their target. the pinnacle of the
ancients' skills.

-------------
031. Wild Arc:
-------------
o Tatroi (buy from Colosseum)
An exquisite bow with Roakian markings. A truly irreplaceable weapon crafted by
an artisan several generations ago.

-----------------------------
032. Spirit Bow "Darkstriker":
-----------------------------
o Made using Item Creation (smithery)
A mystic bow imbued with dark power. Has the ability to pierce holy shields.

----------------
033. Saint's Bow:
----------------
o En II - Centropolis (buy from shop)
A bow whose mechanical and symbological components combine to create a single
superior product. Created by the Morphus.

----------------------
035. Evil Spirit's Bow:
----------------------
o Cave of the Seven Stars, B2 (Chest)
A dark bow, said to have imprisoned the soul of its previous owner after he
died. Hungers for the souls of the living.

--------------------
039. Eldarian Rapier:
--------------------
o Aeos: Northern Coast - After a scene
An Eldarian rapier favored by Eldarian warriors

----------------------
040. Guardian's Rapier:
----------------------
o Lemuris: Alanaire Citadel
A rapier used by the defenders of Alanaire Citadel long, long ago.

---------------
041. Iron Saber:
---------------
o Item Creation (Smithery S.Lv2)
A rapier made of reinforced iron.

------------------
042. Icicle Rapier:
------------------
o Subterranean City (chest)
A rapier imbued with the power of ice.

---------------
044. Rune Saber:
---------------
o Made using Item Creation
A rapier enhanced with runic power. Sharpens the reflexes of its user.

-------------------
045. Mithril Rapier:
-------------------
o Tatroi (buy from colosseum)
A rapier forged from mithril ore.

------------------
046. Sylph's Saber:
------------------
o Astral City (buy from Treasure Hunter Weapons)
A rapier imbued with the power of Sylph, the wind spirit.

---------------
050. Candy Wand:
---------------
o Lemuris: Triom - After a scene
A training wand given to apprentice oracles. Contains almost no magical power.

---------------
051. Flame Wand:
---------------
o Lemuris: Woodley Village (buy from Woodley Weapon Shop VIII)
A wand that enhances the power of fire just a bit.

-----------------
052. Booster Wand:
-----------------
o Cardianon Mothership: Control Tower (chest)
A wand with the capability of boosting its user's symbological skills. Designed
by the Cardianon.

--------------
053. Ruby Wand:
--------------
o Item Creation
A wand with a ruby on the tip.

-------------------
054. Wand of Wonder:
-------------------
o Tropp (buy from weapon shop)
A common wand used by symbologists on Roak.

-----------------
056. Crystal Wand:
-----------------
o Made using Item Creation (Recipe Memo 17)
A wand for advanced symbologists that features a crystal on the tip.

----------------
057. Nature Wand:
----------------
o Aeos - Miga Insect Warren (chest - need Fire Ring)
An Eldarian wand made from the branch of a spirit tree that's over a thousand
years old.

-------------------
058. Star Ruby Wand:
-------------------
o Made using Item Creation (crafting)
An extravagent wand with a star ruby on the tip.

-------------------
059. Nightmare Wand:
-------------------
o Nox Obscurus - Pulsating Bog (chest)
A dark wand said to grant its user fabulous magical skills...while also cursing
them with nightmares.

------------------
064. Maser Cannon:
------------------
o Subterranean City (after a scene)
A Morphus-built cannon, the right hand (literally) of many a cyborg.

------------------
065. Plasma Cannon:
------------------
o Military Facility (chest)
A cannon cobbled together from parts taken off assorted spaceships.

-------------------
066. Ancient Cannon:
-------------------
o Purgatorium (chest)
A relic from an ancient civilization. One of the Purgatorium's secret
treasures.

-------------------------
068. T08 Lightning Cannon:
-------------------------
o En II - Centropolis (buy from shop)
A cannon imbued with lightning to enhance its destructive power.

---------------------
070. Immortal Smasher:
---------------------
o Lemuris - Celestial Ship (chest - need Wind Ring)
A state-of-the-art Cardianon cannon. Only a test unit, but still devastating in
action.

----------------------
071. Vulcan Discharger:
----------------------
o Palace of Creation - Area 4 (chest)
A cannon that fires high-voltage bursts of light energy.

---------------
076. Iron Claws:
---------------
o Military Facility (dropped by Genomic Beast)
Iron claws designed to be used for blunt attacks rather than slashes.

--------------------
077. Vermilion Claws:
--------------------
o Tropp (buy from weapon shop)
Crimson, beast-like claws made from the skin and nails of real animals.

--------------------
080. Hurricane Claws:
--------------------
o Aeos - Miga Insect Warren (chest)
Claws that tear through enemies like the howling winds of a hurricane.

------------------
081. Slasher Claws:
------------------
o En II - Centropolis (buy from shop)
Claws that combine good durability with the slicing power of a well-honed
sword.

------------------
083. Burning Claws:
------------------
o Astral Caves (chest - Darkness Ring needed)
Claws etched with undecipherable crests and imbued with the power of roaring 
flame.

---------------------
086. Ceremonial Spear:
---------------------
o Roak (after a scene)
An ornate spear and treasure of the Featherfolk. Not meant to be used as a
weapon.

------------------------
087. Searfarer's Harpoon:
------------------------
o Tatroi (after completing The Seafarer's Treasure quest)
A harpoon made for spearing fish in the ocean. Its aerodynamic shape makes it a
formidable thrusting weapon.

------------------
089. Cyclone Spear:
------------------
o Made using Item Creation (smithery)
A single swing of this spear is said to summon a tornado.

-------------------
090. Judgment Spear:
-------------------
o Made using Item Creation (smithery)
A spear of justice, built to pass judgment over whatever evil it encounters.

---------------------
091. Observer's Spear:
---------------------
o En II - Centropolis (buy from shop)
A spear designed for the guardian of this universe. Created by the Morphus.

-----------------
092. Sacred Spear:
-----------------
o Made using Item Creation (Recipe Memo 03)
A holy spear blessed by sacred light.

------------------------
093. Sea Serpent Harpoon:
------------------------
o Nox Obscurus - Area 2 (chest - need Fire Ring)
A spear named after a legendary monster. Powerful enough to cut the ocean
itself in two.

-----------------
097. Symbol Staff:
-----------------
o Roak (Myuria's default weapon)
The preferred staff among Morphus symbologists.

--------------------
098. Fanatic's Staff:
--------------------
o Purgatorium (dropped by Tamiel)
The staff used by Tamiel, leader of the Church of Sydonai.

-------------------
100. Sacred Scepter:
-------------------
o Lemuris - Alanaire Citadel (chest, Light Ring required)
A holy staff passed down since ancient times on Lemuris. Only those of royal
lineage were allowed to wield it.

-------------------
101. Wildfang Staff:
-------------------
o Made using Item Creation (crafting)
A staff adorned with sharp tusks. Works good as a blunt weapon as well.

-----------------------
102. Mysterious Scepter:
-----------------------
o En II - Centropolis (buy from shop)
A mystical staff designed by Giotto. Fires spheres of concentrated magic
energy.

----------------
103. Raven Staff:
----------------
o En II - Old Road to the Sanctuary (chest - Fire Ring needed)
A dark spear that forebodes death and pestilence. The weak-hearted are said to
lose their souls if they try to wield it.

--------------------
107. Eldarian Scythe:
--------------------
o Aeos, second time (after a scene)
Arumat's personal scythe. Its four blades can be folded back for convenience.

-----------------
109. Laser Scythe:
-----------------
o Made using Item Creation (Engineering)
A scythe whose laser blades can slice through and pulverize any object.

----------------
110. Grim Reaper:
----------------
o En II - Centropolis (buy from shop)
An executioner's scythe used in laying down judgment on the wicked. Its
vengeance has indelibly stained its blade.

--------------------
111. Quadplex Scythe:
--------------------
o Made using Item Creation (engineering)
The wind pressure generated by each swing of this scythe alone is enough to
slice through the fiercest of enemies.

-------------------
114. Scumbag Slayer:
-------------------
o From Symbol of Bravery quest in Tropp, or made using Item Creation
A scummy yet lethal weapon that can bury the scum of the world with a single
swipe.

-----------------
115. Laser Weapon:
-----------------
o Sanctuary (complete the Trial of Might)
A close-quarters weapon that uses a high-power laser. Can take on alternate
forms according to the wielder's need.

---------------------
116. FLZ01 Beam Saber:
---------------------
o Aeos, second time (after a scene)
An anti-Phantom close-range weapon that uses a high-output beam compressed by
electromagnetic superconduction. A safety device assists in targeting and
adjusts beam intensity.

------------------------
117. ELD7X Plasma Cannon:
------------------------
o Aeos, second time (after a scene)
A small Eldarian rail cannon developed as an anti-Phantom weapon. Fires
particle beams accelerated by a synchrotron.

----------------
118. Gesture Rod:
----------------
o Calnus - After using the Item Creation console
Welch's favorite rod. The hand can take any form its user desires. Useful for
grabbing faraway objects.

-------------------
119. Oracle's Staff:
-------------------
o Lemuris - Woodley Village (Lutea's House)
A custom-made staff for aspiring oracles. This one was created for Lutea.

-------------------
120. Maiden's Staff:
-------------------
o Roak (talk to Eleyna in her hideout)
Eleyna's self-made staff, once used to stabilize her spirit during auguries.
Not it lies unused.

-----------------
121. Astral Sword:
-----------------
o Astral City (speak to a knight in front of a building, near the docks)
A sharp sword, the masterwork of a famous Astralian smith. Granted to only the
most distinguished members of the Astral Knights.

--------------------------------
122. SRF-Issue F98 Assault Rifle:
--------------------------------
o Calnus - Meeting Room
A small, recoil-free SRF railgun. Needle ammunition is charged up in its
chamber, then dispersed as bursts of plasma fire.

---------------------------
123. SMG103U Submachine Gun:
---------------------------
o Military Facility (after a scene)
A submachine gun used by forces in the military facility. Uses drum magazines.

-----------------------------
124. S&T-M010 Security Pistol:
-----------------------------
o Military Facility (after a scene)
An automatic pistol used by forces in the military facility. Uses the same ammo
as submachine guns, making switching a snap.

--------------------
125. Bouncer's Sword:
--------------------
o Tatroi (speak to one of the bouncers, after going to Astral Castle)
An inferior sword that bludgeons better than it slices. Lent out to bouncers
hired by the Colosseum.

-------------------
126. Donzel's Sword:
-------------------
o Astral City (speak to the Terminally Shy Knight, walking around to the south
of the inn)
A mass-produced sword passed out to rookie knights. Designed to be heavier than
it looks in an effort to strengthen the rookies' conditioning.

----------------------
127. Guardsman's Lance:
----------------------
o Tatroi (speak to the guard in front of Tools 'R' Us)
A guardsman's spear designed to suppress castle attackers. As light as it
looks, and often used as a baton weapon.

----------------------
128. ND003 Handblaster:
----------------------
o En II (speak to the person in the center area of the Central Control Room)
A portable Morphus anti-Phantom weapon that destroys its targets at the atomic
level. Can also be used in the form of an energy-sword.

------------------------
129. NDS002 Symbolic Rod:
------------------------
o En II (speak to a woman in the Central Control Room)
A symbologist's staff popular among the Morphus. Protects its user with an aura
made by amplifying their innate power.

-----------------------
130. F98X Assault Rifle:
-----------------------
Aeos, second time (after the Phantom battle)
Similar in appearance to the SRF F98, but far more lethal. Its inner workings
are a mystery.

-----------------
131. Skullbreaker:
-----------------
o Lemuris (defeat a Lizard Soldier enemy)
A large sword heavy enough to break bones on impact. Mainly used by lizardmen.

----------------------
132. Kobold's Scimitar:
----------------------
o Lemuris (defeat a Kobold enemy)
A knife made by kobolds from discarded materials. Cuts through even thick
animal hides with ease.

-----------------------
133. Draconic Jamadhars:
-----------------------
o Cardianon Mothership (defeat an Armed Dragon Newt enemy)
Close-range weapons that take advantage of a dragon newt's massive strength.
Equipped on both arms.

---------------------
134. Draconic Smasher:
---------------------
o Cardianon (after a forced fight)
A basic Cardianon weapon that fires gas-bonded plasma fireballs. Also usable as
as a high-wavelength blade in melee battles.

---------------------
135. M26 Hand Grenade:
---------------------
o Military Facility (defeat a Soldier Zombie enemy)
An anti-personnel grenade from Earth. Ignites its TNT payload in four seconds,
sending shrapnel everywhere.

-----------------
136. Comet Hammer:
-----------------
o Roak (defeat a Spirit Priest enemy)
A mace designed for wicked priests. Uses mystic energy to expand to three times
its size, increasing its attack power.

------------------------
137. Sword of Punishment:
------------------------
o Lemuris (defeat a Skeleton Soldier enemy)
A sword picked up somewhere by a skeleton soldier. Its blade is rusted and
falling apart.

------------------
138. Crescent Moon:
------------------
o Purgatorium (defeat a Succubus enemy)
A weapon (and mode of transportation) for succubi. Made of an almost lighter-
than-air material, making it easy to swing.

--------------------
139. Demonhead Staff:
--------------------
o En II - Old Road to the Sanctuary (defeat a Master Wizard enemy)
A demon-shaped staff wielded by a high-level wizard. When the demon smiles,
chaos erupts.

-----------------
140. Cheap Dagger:
-----------------
o Lemuris (defeat an Apprentice Scumbag enemy)
A short sword stolen from someone by a thieving scumbag. Used primarily to
threaten others; rarely sees any real action.

---------------
142. Bushripper:
---------------
o Roak (defeat a Sydonait Alpha enemy)
A hatchet carried by Sydonaist fighters at all times. Some of them have been
cursed by dark gods.

-----------------
143. Nightslasher:
-----------------
o Tatroi (automatically, after a certain event)
A blade carried by the Black Eagle. They say he spends each night polishing it
before going out on his "big jobs."

-----------------------------
144. Staff of the Valiant Eye:
-----------------------------
o Purgatorium (after defeating Tamiel)
A staff that only the truly evil may wield. When the eyes on it shine, Tamiel's
destruction reaches its climax.

--------------------------------
145. Wicked Blade "Amezu-Jacula":
--------------------------------
o After defeating the Apostle of Creation
A large sword made by the Apostle of Creation himself. Powerful enough to
annihilate a planet.

===============================================================================
Monsters                                                                (S3C03)
===============================================================================

-------------
001. Adephaga:
-------------
o Race: Insect
o Locations Found: Planet Aeos, Urd Falls Cave
o Items Dropped: Insect Leg, Insect Egg, Blueberries
o EXP: 1
o Fol: 16
A large insect species that developed on Aeos. It lives in large colonies
headed by a single queen and consumes other insects and animals for sustenance.
This particular type is seen to take a worker-ant position in insect society,
gathering food for the rest of the colony. Without the large mandibles an ant
possesses, however, exactly how it brings food back to the nest is a mystery.

------------------
002. Adephaga Drus:
------------------
o Race: Insect
o Locations Found: Planet Aeos, Urd Falls Cave
o Items Dropped: Insect Leg, Insect Egg, Blueberries
o EXP: 2
o Fol: 33
A large insect that is better equipped for battle than the Adephaga, spitting
out a sticky, highly acidic substance believed to be stomach fluid. Its job is
to escort the worker Adephagas as they transport food; if it finds an edible
creature nearby, it will take the front line in the ensuing battle. It is
believed to strike even at carnivorous species, leaving not a single living
creature in its wake.

----------------
003. Killer Wasp:
----------------
o Race: Insect
o Locations Found: Planet Aeos, Urd Falls Cave
o Items Dropped: Accuracy Seeds, Aquaberries, Blueberries
o EXP: 1
o Fol: 33
A large, bee-like insect that lives on Aeos. Believed to live in groups, but
nothing resembling a nest has been found yet. Highly territorial, it attacks
and drives away intruders immediately upon discovery. Its stinger contains a
lightly poisonous venom.

--------------
004. Giant Bat:
--------------
o Race: Bird
o Locations Fond: Urd Falls Cave
o Items Dropped: Accuracy Seeds, Blackberries
o EXP: 2
o Fol: 25
A giant bat whose wingspan extends two meters wide. It spends the daylight
hours inside caves and other dark places before flying off in search of food at
night. It almost never attacks people, but waking it up in its living space can
be extremely dangerous. (And yes, it does feed off the blood of its prey.)

----------
005. Gerel:
----------
o Race: Plant
o Locations Found: Planet Aeos, Urd Falls Cave
o Items Dropped: Seaweed, Blackberries
o EXP: 1
o Fol: 27
A large mollusk that lives on Aeos, usually in moist areas. Its appetite is
voracious, and it will readily consume all forms of organic matter, plant or
animal. When its cubic volume reaches double the base level for the species, it
splits into two separate creatures. Gerels have recently begun to attack
insects, a new behavior that scientists believe is helping keep the planet's
bug population in check.

--------------
006. Polyphaga:
--------------
o Race: Insect
o Locations Found: Planet Aeos
o Items Dropped: Fresh Sage, Iron
o EXP: 3
o Fol: 58
A large, beetle-like insect that lives on Aeos. Well-adapted for battle, it
possesses a hard shell and sharp, protruding horns. It frequently takes to the
skies when traveling, as its movement on the ground is very slow. While
unrelated by blood to the Adephaga family, it often works in tandem with them,
suggesting some sort of symbiotic relationship.

------------------
007. Killer Chelae:
------------------
o Race: Insect
o Locations Found: Planet Aeos
o Items Dropped: Fresh Sage, Warped Carapace, Seaweed, White Rice
o EXP: 4
o Fol: 29
A large, crab-like crustacean discovered on Aeos. Its gigantic pincers look
like they could slice a man in two without a second thought. The bubbles it
spits out of its mouth are made of a highly sticky substance; when the bubble
bursts, the resulting shockwave is strong enough to cause a concussion if
you're caught in the wrong spot.

------------
008. Armaros:
------------
o Race: Other
o Locations Found: Planet Aeos
o Items Dropped: Warped Carapace
o EXP: 40
o Fol: 609
A sea slug-like aquatic creature that has grown to enormous size due to
exposure to some agent or another. It digs its tentacle-like front feet into
the earth, using them to attack faraway enemies. The right side of its body is
covered by a shell made from pieces of a spaceship; it can remove this shell
and use it as an arm of sorts. An organ known as the 'core' lies under the
shell; whatever it is, it apparently plays a vital role in its life function.

------------
009. Peryton:
------------
o Race: Bird
o Locations Found: Planet Lemuris: Thalia Plains
o Items Dropped: Peryton Droppings, Common Egg
o EXP: 5
o Fol: 58
A large bird that lives on Lemuris. Its cute exterior hides a massive beak
sharp enough to crush boulders. Its wings have atrophied to the point where it
can no longer fly. During mating season, the males spread out their crests wide
and engage in courtship.

----------
010. Dryad:
----------
o Race: Plant
o Locations Found: Planet Lemuris: Thalia Plains
o Items Dropped: Magic Seeds, Nectar, Wooden Stick, Blueberries
o EXP: 5
o Fol: 49
A plant species discovered on Lemuris that uses its leaves and stalks to
achieve a measure of mobility. It usually achieves the size shown approximately
one year after sprouting. If its living environment changes for the worse, it
uses its unique "walking" ability to search for a better place to live. Emits a
terrifying scream if dug out of the earth.

-----------
011. Kobold:
-----------
o Race: Animal
o Locations Found: Planet Lemuris: Van Elm Region
o Items Dropped: Raw Animal Meat, Hot Chocolate
o EXP: 5
o Fol: 114
o A beastman that lives on Lemuris and spends his time attacking and robbing
travelers. Kobolds work in large packs, sending one fighter after another at
their attackers and retreating only when they realize the battle is unwinnable.
They apparently have a habit of collecting shiny objects, but they certainly
never seem to try purchasing anything with the riches they steal.

-------------------
012. Lizard Solider:
-------------------
o Race: Animal
o Locations Found: Planet Lemuris: Thalia Plains
o Items Dropped: Lizardskin
o EXP: 7
o Fol: 76
A reptillian humanoid that suddenly appeared on Lemuris. Believed to possess a
measure of intelligence judging by the armor and weapons it wields, but
attempts to communicate with the species have proven worthless. They seem to
fight for sport, carrying out the worst of atrocities without hesitation.
Despite their cold-blooded circulation, they are highly resilient against the
cold. Almost the entire population is left-handed.

-------------------
013. Wise Lizardman:
-------------------
o Race: Animal
o Locations Found: Planet Lemuris: Thalia Plains
o Items Dropped: Lizardskin, Attack Card, Support Card
o EXP: 9
o Fol: 68
A reptillian humanoid that suddenly appeared on Lemuris. Believed to have
attained a higher level of intelligence than other lizardmen, judging by the
symbology it wields. They are thought to be above Lizard Soldiers in rank, and
are often witnessed giving orders to their subordinates.

---------------
014. Mist Grave:
---------------
o Race: Plant
o Locations Found: Planet Lemuris: Thalia Plains
o Items Dropped: Tasty Mushroom, Basil, Tasty Mushroom?
o EXP: 6
o Fol: 61
A bouncing mushroom that lives on Lemuris. The spores it scatters cause
paralysis, giving the creature time to latch on to its pre and absorb its
innards. Sometimes it absorbs so much that it becomes too massive to move;
these fattened Mist Graves are both delicious and highly nutritious.

---------------------
015. Skeleton Soldier:
---------------------
o Race: Undead
o Locations Found: Alanaire Citadel
o Items Dropped: Special Warishita Sauce, Rotten Fish, Darkness Gem, DANGER! DO
NOT DRINK!
o EXP: 7
o Fol: 79
The ghost of a warrior who once guarded Alanaire Citadel. He has lost all
memories of his past life; his envy and jealousy of the living drives him to
massacre everyone he sees. When he is almost defeated, he fuses with other
skeletons in an attempt to keep himself rooted to the human world. The patterns
carved when he was still alive may hold more of his story.

----------------
016. Stone Golem:
----------------
o Race: Demon
o Locations Found: Planet Lumeris: Van Elm Region, Alanaire Citadel
o Items Dropped: Crystal, Silver, Earth Gem
o EXP: 13
o Fol: 160
A stone man created when a symbologist breathed life into boulders and made
them do his bidding. Unable to comprehend its master's death, it wanders
endlessly in search of its beloved keeper. It approaches any human it meets,
believing them to be its master, but often kills the hapless person when it
realizes they're the wrong man.

----------------
017. Dragon Newt:
----------------
o Race: Demon
o Locations Found: Alanaire Citadel
o Items Dropped: Lizardskin, Fire Gem
o EXP: 19
o Fol: 176
A reptillian humanoid believed to play a leader role among the lizardmen. Its
strength and intelligence are both a cut above average, striking fear into the
hearts of many a man. It shares the same tendency for violence seen in its kin,
taking the helm during countless attacks on Lemurisian villages.

--------------
018. Mana Yeti:
--------------
o Race: Animal
o Locations Found: Planet Lemuris: Van Elm Region
o Items Dropped: Ice Gem, Raw Animal Meat, Frozen Cider
o EXP: 17
o Fol: 86
A large primate spotted in the snowfields of Lemuris. His massively enlarged
right arm is the result of repeatedly breaking the arm and waiting for it to
heal, deliberately increasing its size. Highly territorial, he will flail away
at any other primate species that enters its turf, sending them a message that
making the same mistake again would be a poor idea.

------------------
019. Horned Turtle:
------------------
o Race: Animal
o Locations Found: Planet Lemuris: Van Elm Region
o Items Dropped: Raw Fish, Rotten Fish
o EXP: 12
o Fol: 96
A turtle-like reptile with horns on its shell that lives on Lemuris. When
surprised, it retreats into its shell. Easily capable of navigating through
water and the thickest of ice; like most creatures on Lemuris, the cold hardly
seems to bother it at all.

-----------------------
020. Apprentice Scumbag:
-----------------------
o Race: Humanoid
o Locations Found: Planet Lemuris: Van Elm Region
o Items Dropped: Support Card, Hot Chocolate, Special Warishita Sauce, Peryton
Droppings, Tasty Mushroom?
o EXP: 13
o Fol: 106
An apprentice thief plying his scummy trade on a daily basis against travelers
across the land. He must accrue a certain amount of spoils before he will be
recognized as a full-fledged theif, but simply robbing the first rich-looking
target he finds is against the rules; he must make his money bit by bit,
striking over and over again and humbly building a name for himself.

--------------------
021. Man-Eating Tree:
--------------------
o Race: Plant
o Locations Found: Planet Lemuris: Van Elm Region
o Items Dropped: Wooden Stick, Aquaberries, Blackberries, Fire Gem
o EXP: 18
o Fol: 83
A mobile tree found living near the Silent Forest on Lemuris. Said to be an
ancient tree transformed into a monster, it moves by working its roots like a
set of feet, flailing its branches like arms to attack. After killing its prey,
it spreads its roots over the body to absorb nutrients.

-----------------
022. Giant Fungus:
-----------------
o Race: Plant
o Locations Found: Planet Lemuris: Van Elm Region
o Items Dropped: Tasty Mushroom, Basil, Tasty Mushroom?, Nectar
o EXP: 8
o Fol: 63
A bouncing mushroom that lives on Lemuris. Its bionomy is largely the same as
the Mist Grave's, but it also has a deadly toxin in its body. If you eat a
Giant Fungus in the forest, you'll frequently wind up becoming food for another
Giant Fungus. It can be prepared for consumption, but doing so safely requires
a great deal of skill.

------------------------
023. Saber-Toothed Tiger:
------------------------
o Race: Animal
o Locations Found: Planet Lemuris: Wind Swallow Valley
o Items Dropped: Saber-Toothed Tiger Fang, Wolf Fang, Wolf Oil, Raw Animal Meat
o EXP: 6
o Fol: 102
Named for its large, protruding canine teeth, this creature is less ferocious
and much more endearing than its counterpart in Earth zoology. This is not the
animal's young, but rather its full adult size. Its ability to withstand the
cold stems from the water-element crystals on its body, a product of evolution.

------------
024. Harpyia
------------
o Race: Bird
o Locations Found: Planet Lemuris: Wind Swallow Valley
o Items Dropped: Static Cider, Blackberries
o EXP: 19
o Fol: 85
A race of avians that live on the cliffs of Wind Swallow Valley on Lemuris.
Their song has a charming effect that transfixes their prey long enough to
snatch them away. They have an insatiable love for shiny objects, often ripping
jewelry away from people and flying off with it. Their nests are built where it
is difficult for humans to reach, making much of their lifestyle a mystery.

---------------------
025. Lizard Commander:
---------------------
o Race: Animal
o Locations Found: Celestial Ship
o Items Dropped: Lizardskin
o EXP: 15
o Fol: 99
A lizardman more powerful in battle than the Lizard Soldier. He is believed to
be a crewman of the so-called "celestial ship," a craft piloted by crew from a
highly advanced civilization, but just looking at him, intelligence is not the
first thing that comes to mind.

--------------
026. Barachiel:
--------------
o Race: Other
o Locations Found: Celestial Ship
o Items Dropped: Monster Jewel
o EXP: 833
o Fol: 2403
A monster created when the corpse of a Dragon Newt was absorbed into the
Grigori onboard the celestial ship on Lemuris. It floats in the air and can
move at high speeds. The bottom half of its body forms a sword that packs a
powerful punch when thrust of slashed into the air. Its core is located on its
back, but attacking the core is difficult while it's airborne.

-------------------------
027. Guard Bot "Commando":
-------------------------
o Race: Mechanical
o Locations Found: Cardianon Mothership, Biological Laboratory
o Items Dropped: Compact Freezing Bomb, Universal Device, EM Bomb, Micro
Circuit, Silver
o EXP: 19
o Fol: 102
A security robot that patrols the Cardianon mothership, created to help make up
for the loss in defensive ability due to the ship's falling population. Its
original mission was to pursue and capture intruders, but nowadays it's
frequently deployed to quell disputes between the lizardman forces. It's only a
matter of time before that stun gun knocks another lizardman unconscious.

--------------------------
028. Guard Bot "Assaulter":
--------------------------
o Race: Mechanical
o Locations Found: Cardianon Mothership, Biological Laboratory, Cardianon
Subterranean City
o Items Dropped: Compact Poison Bomb, Universal Device, EM Bomb, Micro Circuit,
Quantum Processor
o EXP: 23
o Fol: 123
An internal defense robot that resides on the Cardianon mothership, handling
the front lines when hand-to-hand combat breaks out on board. Armed with a
variety of deadly weaponry, it eradicates intruders with machine-like
precision. Its outfitting far exceeds its stock carrying capacity, however,
requiring frequent recharging during long shifts.

----------------------
029. Cardianon Soldier:
----------------------
o Race: Humanoid
o Locations Found: Cardianon Mothership, Biological Laboratory, Cardianon
Subterranean City
o Items Dropped: Strength Potion, Self-Destructor 3000, Gunpowder, Compact
Silence Bomb
o EXP: 19
o Fol: 153
The footsoldier of the Cardianon people. His standard method of operation is to
spray his enemies with his gun as he charges in, then slash away with his
bayonet. Has a tendency to fire at random when he falls into panic. Believes
humans to be "soft-skinned and weak."

-------------------
030. Lizard Warrior:
-------------------
o Race: Animal
o Locations Found: Cardianon Mothership, Biological Laboratory
o Items Dropped: Iron, Frozen Cider
o EXP: 39
o Fol: 144
A lizardman charged with defending the Cardianon mothership. Given that it is
able to live alongside the Cardianon, one can surmise that it has either
retained its pre-transformation memories or its mind is being controlled by
Cardianon scientists.

------------------
031. Lizard Shaman:
------------------
o Race: Animal
o Locations Found: Cardianon Mothership, Biological Laboratory, Cardianon
Subterranean City
o Items Dropped: Empty Bottle, Darkness Gem, Light Gem
o EXP: 30
o Fol: 148
A lizardman charged with defending the Cardianon mothership. Rarely seen on the
front lines, it usually provides support for the other fighters. It can use
symbology, but is inexperienced with guns and machinery.

----------------------
032. Armed Dragon Newt:
----------------------
o Race: Demon
o Locations Found: Cardianon Subterranean City
o Items Dropped: Berserker's Scarf, Mercury, Alchemist's Water
o EXP: 68
o Fol: 159
A Dragon Newt granted a defense role in the Cardianon mothership thanks to its
outstanding fighting ability. It has retained its pre-transformation intellect,
but the enormous size it's grown to prohibits it from using any precision
machinery.

----------------------
033. Cardianon General:
----------------------
o Race: Humanoid
o Locations Found: Biological Laboratory, Cardianon Subterranean City
o Items Dropped: Ripe Berries, EM Bomb, Barrier Spirtwater, Fortitude Potion
o EXP: 24
o Fol: 164
The elite soldiers of the Cardianon force. They are frequently seen leading
squadrons of footsoldiers, though some elite-only units have also been formed.
Talented marksmen, they usually engage in sniper combat from a distance.

------------------
034. Armed Dragoon:
------------------
o Race: Mechanical
o Locations Found: Subterranean City
o Items Dropped: Laser Oscillator, Compact Stun Bomb, Warning Brooch
o EXP: 57
o Fol: 270
A powered suit used by the Cardianon, allowing even those who have not yet
evolved to enjoy heavyweight power and impervious defense. Originally a piece
of heavy construction equipment, this weapon provides an extra level of
confidence when facing off against a fully-evolved, fully-grown dragon or
Dragon Newt. Some pilots feel so secure inside one, they never want to get out.

-------------------
035. Dragon General:
-------------------
o Race: Demon
o Locations Found: Control Tower
o Items Dropped:
o EXP: 135
o Fol: 191
The ultimate evolution of the Cardianon race, a Dragon Newt engineered with an
eye toward skill in battle. Not a single Cardianon doesn't wish to become one
of these someday. It has high intelligence, but it fights without a trace of
emotion, making it essentially a slaughter machine.

-------------
036. Sahariel:
-------------
o Race: Other
o Locations Found: Control Tower
o Items Dropped:
o EXP: 10003
o Fol: 7711
A monster created when an Armed Dragoon was absorbed by the Grigori onboard the
Cardianon mothership. It attacks with the multitude of weaponry installed in
its body. When its upper body is fully upright, it spouts powerful beams and
deadly lightning. Its vital core is usually hidden inside its body, but there
might be some other way of getting to it...

------------------
037. Genomic Beast:
------------------
o Race: Demon
o Locations Found: Military Facility
o Items Dropped: Iron Claws
o EXP: 5156
o Fol: 2388
A creature synthesized on Earth from a mixture of animal and alien genes. It
was created to be the strongest creature on Earth, but it proved wholly
untamable, and its exasperated handlers kept it in cages its entire life. It
exhales a flammable gas which it then ignites with static electricity, creating
a "fire-breathing" effect.

-------------------
038. Soldier Zombie:
-------------------
o Race: Undead
o Locations Found: Military Facility
o Items Dropped: Natto, Pickled Plum, Gunpowder, Aquaberries
o EXP: 76
o Fol: 102
The cumulative result of lengthy human experimentation on soldiers. Nothing one
could call intelligence remains; all he thinks about is attacking anything that
moves. Most of his internals have atrophied and transformed into poison-
generating organs.

-----------------
039. Little Alien:
-----------------
o Race: Humanoid
o Locations Found: Military Facility
o Items Dropped: Bizarre Fruit, Fresh Sage, Bigberries
o EXP: 64
o Fol: 81
Aliens that crash-landed on Earth while on a tourist trip. Imprisoned by the
people of Earth, they were subjected to forced examinations and cruel
experiments, angering them greatly. They have since managed to make contact
with their home planet, and as far as they're concerned, something must be done
to eliminate this rabble of barbarians as soon as possible.

----------------
040. Bigfoot Sam:
----------------
o Race: Mechanical
o Locations Found: Military Facility
o Items Dropped: Bigberries, Basil
o EXP: 144
o Fol: 134
An artificial human created in an experimental facility on Earth by splicing
together the dead bodies of several different animals. It obeys orders well,
but it is incapable of independent behavior. It runs on electric power, and its
life-support systems shut down when its batteries run out. One test subject was
lost in the Himalayas during an experimental run.

-------------
041. Honeybee:
-------------
o Race: Insect
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: Accuracy Seeds, Bee Stinger, Aquaberries
o EXP: 108
o Fol: 90
A large, bee-like insect that lives on Roak. Its diet consists mainly of the
nectar it retrieves from flowers, but it also attacks small creatures for the
animal protein its larval form requires. It has even been known to attack
people on rare occasions.

-----------------
042. Unicorn Wolf:
-----------------
o Race: Animal
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: Saber-Toothed Tiger Fang, Wolf Fang, Blueberries
o EXP: 108
o Fol: 111
A carnivorous animal living on Roak and distributed across the entirety of the
Astralian continent. Traveling in groups, they surround and attack their prey,
occasionally striking at creatures far bigger than themselves. They are
fearless in battle, but share an utter distaste for garlic, to the point where
they flee at the mere smell of it.

------------------
043. Kobold Bandit:
------------------
o Race: Animal
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: All-Purpose Ceramic
o EXP: 162
o Fol: 189
A race of bandit beasts that lives on the Astralian continent, attacking
travelers and merchant caravans who cross the desert. Posses are formed on
regular occasions to quell them, but the bandits seem to all disappear just
before the fighters arrive, reappearing from nowhere once they have left the
desert.

-------------------
044. Waving Pincers:
-------------------
o Race: Insect
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: Rotten Fish, Warped Carapace
o EXP: 162
o Fol: 163
A large, crab-like crustacean that lives near bodies of water on Roak. Its most
notable trait is its method of attack: it flips over, driving the protrusions
on its shell into the ground, then spins around rapidly, trying to bash into
its enemies. How it managed to evolve such a unique method of attack is a
complete mystery.

-------------
045. Axe Beak:
-------------
o Race: Bird
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: Rotten Fish, Basil, Giant Bird Feather, Common Egg, Peryton
Droppings
o EXP: 189
o Fol: 151
A large bird that lives on Roak. Its name comes from the tree cuts made by the
bird's highly-developed beak to mark its territory, which happen to look like
they were made with an axe. Occasionally, it chops down a tree in one fell
swoop and is later found dead under the fallen trunk. Its mastery of symbology
suggests a fairly advanced intelligence.

-------------------
046. Skeleton Armor:
-------------------
o Race: Undead
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: Vile Goop, Solid Protector
o EXP: 236
o Fol: 179
The wandering ghost of a dead Roakian soldier. It is said that men killed by a
certain monster are turned into these, but the rumors never specify exactly
which monster. His will is driven soley by battle; if he ceases fighting, he
will disappear into the ether. Not even victory provides him solace - it only
spurs him to seek the next battle.

----------------
047. Desert Ogre:
----------------
o Race: Animal
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: Bigberries
o EXP: 409
o Fol: 949
a large hominid species that frequents desert areas. The hair that grows all
over its body helps stave off water loss and protects against overheating. The
males squabble with each other over the females during mating season; these
fights can last over five days, until one competitor or the other dies of
dehydration.

---------------------
048. Thieving Scumbag:
---------------------
o Race: Humanoid
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: tri-Emblum, Hot Chocolate, Natto
o EXP: 163
o Fol: 237
A full-fledged (?) thieving scumbag. Thieves like these compete over who's the
most scummy in the land, although they must be careful not to cross the line
and make themselves out as too good to be thieves. If they do, then it's back
to being an apprentice scum-hauler.

--------------------
049. Albero di Anima:
--------------------
o Race: Plant
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: Bigberries, Aquaberries, Basil, Nectar
o EXP: 354
o Fol: 290
A mobile tree that lives on Roak and swallows up any animals attracted to the
ripened fruit hanging on its branches. Instead of absorbing nutrients via its
roots, it literally consumes its prey inside its body, suggesting that it
possesses a digestive system similar to that of a Venus flytrap.

----------------
050. Black Eagle:
----------------
o Race: Humanoid
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: Attack Seeds
o EXP: 871
o Fol: 2031
A bandit active in Astral, named after the tattoo on hsi back. A highly elusive
thief, one story claims that he pulled off robberies in four different places
at once. He's also well-versed in the sword, able to hold his own even in one-
on-one combat.

-----------------
051. Vomiting Gel:
-----------------
o Race: Plant
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: Natto, Vile Goop, Blackberries, Glowstick
o EXP: 183
o Fol: 248
A mollusk that lives on Roak, often in dark, moist places. The digestive fluid
it spits undergoes a chemical reaction when exposed to air, causing it to emit
a thick, irritating mist that works like potent tear gas on the naked eye. By
the time the Vomiting Gel's victim is able to open its eyes again, it has
usually already been swallowed.

---------------
052. Corpse Bat:
---------------
o Race: Bird
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: Protection Seeds, Raw Animal Meat, Lizardskin
o EXP: 97
o Fol: 165
A large bat that lives in caves on Roak. At night, it patrols the skies all the
way to the desert, drinking the blood of carcasses and small animals it passes.
a naturally timid species, it will flee from humans even at nighttime, but
invading its nest will cause mass panic and virtually guarantee a head-on visit
from a horde of angry bats.

----------
053. Harpy:
----------
o Race: Bird
o Locations Found: Planet Roak Astralian Continent (Tropp Area)
o Items Dropped: Cashmere, Glowstick, Common Egg, Silk
o EXP: 226
o Fol: 304
A race of avians that frequent western Astral and live off of animal carcasses.
They frequently play cat-and-mouse games with adventurers, waiting for them to
frow weak and die. This habit has caused people to view them as back luck, an
avian harbinger of doom to be avoided.

---------------
054. Mandragora:
---------------
o Race: Plant
o Locations Found: Planet Roak: Astralian Continent (Tropp Area)
o Items Dropped: Faerie Embroidery Thread, Nectar, Dwarven Embroidery Thread,
Mixed Syrup
o EXP: 187
o Fol: 241
A sentient plant species found on the Astralian continent. It lives in the
deserts to the south during the rainy season, then moves north to more
temperate climes after the skies clear. Upon reaching full maturity (a process
that takes about three years), it begins to emit a pleasant scent, captivating
anyone who passes by.

------------------
055. Spirit Priest:
------------------
o Race: Humanoid
o Locations Found: Planet Roak: Astralian Continent, Purgatorium
o Items Dropped: Lezard's Flask, Glowstick, Pumpkin Extract, Healing Card,
Pumpkin Cider
o EXP: 228
o Fol: 304
An oracle that governs over the spirits worshiped by the sentient beast species
on Astral. A master of recovery and support symbology, he devotes himself
solely to aiding monsters in their times of need. He can communicate with many
types of monsters, occasionally endowing them with symbological powers for
their own use.

--------------------
056. Sydonaist Alpha:
--------------------
o Race: Humanoid
o Locations Found: Planet Roak: Astralian Continent, Purgatorium
o Items Dropped: Cloudy Cider, Aquaberries, DANGER! DO NOT DRINK!, Static Cider
o EXP: 114
o Fol: 117
A combat agent that eliminates anyone who impedes or turns his back to the
teachings of teh Church of Sydonai. Since they're recruited from the general
population of followers, they are not terribly experiences in battle. They wear
masks not to protect their identities, but to symbolize how they serve Asmodeus
selflessly.

-------------------
057. Sydonaist Beta:
-------------------
o Race: Humanoid
o Locations Found: Planet Roak: Astralian Continent, Purgatorium
o Items Dropped: Aquaberries, Healing Card, Poison Cider, Frozen Cider
o EXP: 125
o Fol: 141
A combat squad leader in the Church of Sydonai. Merely a regular soldier who
was promoted, they are not actually all that well-versed in fighting. They live
highly conflicted lives, balancing their pride for their social position with
their spiritual compulsion to serve their church selflessly at all times.

-----------------
058. Mage Chimera:
-----------------
o Race: Demon
o Locations Found: Purgatorium
o Items Dropped: Snakeskin, Aquaberries, Raw Animal Meat, Lizardskin
o EXP: 576
o Fol: 532
A synthesized beast created by Sydonaists. It can carry out commands if trained
correctly, but forgets them within three days, requiring constant retraining.
Although the process is arduous, a talented trainer can even teach them how to
use symbology.

----------------
059. Fire Corpse:
----------------
o Race: Undead
o Locations Found: Purgatorium
o Items Dropped: Fire Gem, Holy Water
o EXP: 214
o Fol: 156
The ghost of a man who burned to death. He wanders the world searching for an
escape from the burning pain. Upon sighting the living, he hurls flames at
them, hoping to spread some of his suffering.

-------------
060. Succubus:
-------------
o Race: Demon
o Locations Found: Purgatorium
o Items Dropped: Manacloth, Velvet Ribbon, Silent Cider
o EXP: 863
o Fol: 299
A small demon accidentally summoned from another world by the Sydonaists.
Gifted with the power of the ancient sirens; any man caught in her snare will
have his life force sucked dry.

-------------------
061. Guardian Beast:
-------------------
o Race: Demon
o Locations Found: Purgatorium
o Items Dropped: Lezard's Flask
o EXP: 5940
o Fol: 4626
A protective beast created by the ancients. It guards the Light Ring inside the
Purgatorium, reflecting, refracting, and amplifying the ambient light to
produce its searing-hot attack beams. In addition to protecting the ring from
evil, it is also charged with choosing the person worthy enough of bearing the
artifact.

-----------
062. Tamiel:
-----------
o Race: Other
o Locations Found: Purgatorium
o Items Dropped: Fanatic's Staff
o EXP: 4778
o Fol: 14129
The leader of the Church of Sydonai, the cult that has thrown all of Astral
into chaos. Tamiel fights to eliminate all who oppose the resurrection of
Asmodeus. In addition to symbology, he also has a range of special attacks
granted to him by the powers of Asmodeus himself. If he uses too much of his
power, he goes out of control, as if the power itself has taken over his body.
He looks human, but the truth is far more complicated...

----------------
063. Rock Hermit:
----------------
o Race: Demon
o Locations Found: Astral Caves
o Items Dropped: Mystery Box, Thunder Gem
o EXP: 600
o Fol: 993
A monster created when a slime-like creature absorbed a nearby boulder and used
it as a shell. Highly intelligent, it can use symbology and throw its boulder
at enemies to attack. It has a tendency to shrink its body structure and
protect itself with the boulder when surprised, though after years of abuse,
the stone is no longer able to completely cover the creature's body.

---------------
064. Ice Corpse:
---------------
o Race: Undead
o Locations Found: Astral Caves
o Items Dropped: Holy Water
o EXP: 448
o Fol: 257
The ghost of someone who froze to death, yet still lingers in this world. On a
constant search for warmth, he latches on to any living thing he sees, refusing
to let go. Once his victim grows cold, he searches for more warmth elsewhere.

------------------
065. Cave Guardian:
------------------
o Race: Mechanical
o Locations Found: Astral Caves
o Items Dropped:
o EXP: 25623
o Fol: 13406
An ancient robot dug up inside the Astral Caves. Some of its internals have
been found to use living tissue, suggesting that it is actually a sort of
hybrid creature. Although a bone framework is all that exists to provide
structure, it is believed that the robot is meant to be covered by an outer
shell.

--------------
066. Sand Bird:
--------------
o Race: Bird
o Locations Found: Planet Roak: Astralian Continent
o Items Dropped: Bracteate
o EXP: 6384
o Fol: 15893
A bird made of sand that appeared in the deserts of Astral. It is believed to
be the cause of the recent bouts of quicksand in the area. Inside the creature
is a geometrical shape that controls the entire bird, believed to be the work
of symbology. A powerful symbologist itself, it combines both earth and wind
elements in its attacks.

-------------------
067. Phantom Leader:
-------------------
o Race: Humanoid
o Locations Found: Planet Aeos: Southern Reaches
o Items Dropped: Glowstick, Self-Destructor 3000, Darkness Gem, EM Bomb
o EXP: 470
o Fol: 232
A Phantom squad leader, modeled after similar SRF forces. The soldiers under
his command all share the same consciousness, allowing for lockstep precision
in every battle maneuver.

--------------------
068. Phantom Soldier:
--------------------
o Race: Humanoid
o Locations Found: Planet Aeos: Southern Reaches
o Items Dropped: Healing Card +, Compact Stun Bomb, Self-Destructor 3000
o EXP: 374
o Fol: 168
A Phantom soldier, modeled after similar SRF forces. Eradicates all other forms
of life with machine-like precision. The railgun-like weapon he carries packs
more power than anything the SRF has ever manufactured.

-------------------
069. Adephaga Venom:
-------------------
o Race: Insect
o Locations Found: Undersea Tunnel
o Items Dropped: Fresh Sage, Aquaberries, Insect Egg
o EXP: 467
o Fol: 224
An Adephaga subspecies that continually secretes poisonous fluid from the
spaces in between its armor plating. Its digestive fluid is not poisonous in
itself, but poison is believed to be introduced when the fluid passes through
an oral cavity before being spat at its target.

--------------------
070. Adephaga Milies:
--------------------
o Race: Insect
o Locations Found: Undersea Tunnel
o Items Dropped: Light Gem, Insect Egg, Blueberries, Fresh Sage
o EXP: 431
o Fol: 155
The top of the heap among the Adephaga family. Its thick shell and tendency to
always stay inside the nest suggests a defensive role in the colony, but it
exhibits combative behavior only when the nest is in a state of emergency.
Otherwise, it devotes its time to transporting eggs and raising larvae.

----------------
071. Vampire Bat:
----------------
o Race: Bird
o Locations Found: Undersea Tunnel
o Items Dropped: Blackberries, Bigberries
o EXP: 236
o Fol: 105
An enormous vampire bat that lives on Aeos. With Aeos' vertebrate species dying
off one after another at the hands of the explosive growth in insect
populations, this creature is facing the near-total loss of its food supply.
The lack of food has made it extremely touchy, and approaching it is not
considered a smart idea.

------------
072. Stinger:
------------
o Race: Insect
o Locations Found: Planet Aeos: Southern Reaches
o Items Dropped: Bigberries, Aquaberries, Bee Stinger
o EXP: 266
o Fol: 128
A ferocious carnivorous insect that lives on Aeos. While the Killer Wasp
attacks outside intruders in order to protect its territory, the Stinger
strikes in order to procure food. They roam in swarms in search of prey,
working in tandem to take their spoils back to the nest.

----------------
073. Lamia Radix:
----------------
o Race: Plant
o Locations Found: Planet Aeos: Southern Reaches
o Items Dropped: Glowstick
o EXP: 512
o Fol: 160
An intelligent plant species discovered on Aeos. Reaching this size takes
several decades, by which time it is able to cast symbology. While active both
day and night, it has been observed looking up into the sky during times of
darkness - a state believed analogous to that of dreaming in humans.

--------------------
074. Horned Tortoise:
--------------------
o Race: Animal
o Locations Found: Planet Aeos: Southern Reaches
o Items Dropped: Red Herb
o EXP: 1477
o Fol: 361
A tortoise-like reptile spotted on the coastlines of Aeos. This was one of the
few vertebrate species to survive annihilation at the hands of the insect
monsters that threaten all of Aeos. Perhaps the bugs aren't quite hungry enough
to bother trying to break open their shells.

-------------------
075. Polyphaga Drus:
-------------------
o Race: Insect
o Locations Found: Miga Insect Warren
o Items Dropped: Red Herb
o EXP: 1030
o Fol: 415
An insect called the "king of beetles" thanks to its bright golden shell, and
the envy (?) of insects everywhere. Light reflecting off its shell produces an
intense glare that blinds its enemies. Far more intelligent than other large
insect species, it is even capable of using symbology.

---------------
076. Dermoptera:
---------------
o Race: Insect
o Locations Found: Miga Insect Warren
o Items Dropped: Magick Emblem, Aquaberries, Basil, Earth Gem
o EXP: 475
o Fol: 311
A large insect that burrows into the earth and preys upon anyone who tries to
walk about it. It digs its holes using its dexterous tail, entering the ground
tailfirst like a hermit crab. When surprised, it dives into the ground, hiding
its head even as it leaves its tail exposed. Believed to be the larval form of
some other species, but an adult example has yet to be observed.

---------------------
077. Armaros Manifest:
---------------------
o Race: Other
o Locations Found: Miga Insect Warren
o Items Dropped: Monster Jewel
o EXP: 34147
o Fol: 34302
A monster created when the corpse of a queen ant fused with the Grigori that
crash-landed on Aeos. It has the ability to lay insect eggs out of its stomach
which hatch quickly into soldiers who fight at its side. Its vital core can be
seen in its stomach, but it's always kept just out of reach enough that
attacking it is difficult.

------------
078. Stroper:
------------
o Race: Plant
o Locations Found: Old Road to the Sanctuary
o Items Dropped: Aquaberries, Basil
o EXP: 629
o Fol: 263
A liquid creature created on En II. The exact circumstances behind its birth
are lost; it's said that the scientist behind its creation was also its first
prey. It reproduces by division at a rapid pace, and large populations can
develop in a very short time, making total eradication an impossibility.

------------------
079. Cursed Horror:
------------------
o Race: Undead
o Locations Found: Old Road to the Sanctuary
o Items Dropped: Faerie Embroidery Thread, Red Herb, Lesser Demon's Fetish,
Shadow Rose, Alchemist's Cloak
o EXP: 842
o Fol: 171
A ghost that lives and moves purely in ethereal form. Its conciousness is
filled only with hatred for the living, and it slashes away and consumes the
souls of its victims with the scythe in its hands. Its thirst can never be
quenched, however, and its quest for souls is neverending.

----------------
080. Metal Golem:
----------------
o Race: Mechanical
o Locations Found: Old Road to the Sanctuary
o Items Dropped: Void Recovery Unit
o EXP: 1474
o Fol: 2351
A golem created several hundred million years ago by a group of Morphus
scientists. The group was attempting to create a form of life that would never
die, but development was canceled after results fell below expectations. The
failed test subjects produced were assigned to guard duty in the Sanctuary.

---------------------
081. Lightning Corpse:
---------------------
o Race: Undead
o Locations Found: Old Road to the Sanctuary
o Items Dropped: Thorstone, Disintegration Stone, Thunder Paint, Thunder Gem
o EXP: 943
o Fol: 269
After this man passed away, an electrically conductive microbe invaded his body
and revived it, charging it with plasma. The host body has no intelligence,
though like a bolt of lightning, it is attracted to and will attack anything
that conducts electricity. After the attack, its victims are likewise infected
with the microbe.

------------------
082: Master Wizard:
------------------
o Race: Undead
o Locations Found: Old Road to the Sanctuary
o Items Dropped: Hot Chocolate, Mana Ribbon, Manacloth, Fine Parchment
o EXP: 1375
o Fol: 270
A symbologist whose quest for power continues even after his death. Even as his
body withers, he continues to travel day and night in search of new symbols,
just as he did before death.

--------------------
083. Ancient Chimera:
--------------------
o Race: Demon
o Locations Found: En II: Sanctuary
o Items Dropped: Cane, Basil, Ebony, Snakeskin
o EXP: 2040
o Fol: 804
A Morphus-synthesized intelligent creature capable of using symbology. Allowed
to roam the Sanctuary freely to ward off intruders. Its multiple heads think
independently of each other; the head in the middle takes care of organizing
them.

------------------
084. Early Psynard:
------------------
o Race: Bird
o Locations Found: En II: Sanctuary
o Items Dropped: Psynard Egg, Holy Water, Barrier Spiritwater
o EXP: 4500
o Fol: 419
A living embodiment of symbology. Created by the Morphus on En II in a
groundbreaking series of experiments, it escaped before it could be brought
under full control. An urgent recovery operation is currently underway; after
reclamation, it will be fitted with a mechanized outer shell, allowing a pilot
to board and operate it directly.

-------------
085. Kokabiel:
-------------
o Race: Other
o Locations Found: En II: Sanctuary
o Items Dropped: Potent Magic Seeds
o EXP: 63166
o Fol: 30712
A Grigori that has come from the far reaches of space. It has taken this form
naturally, rather than by absorbing another living creature. Waited on at all
times by an endless horde of Grigori servants, it utilizes them to unleash a
dizzying repertoire of offensive power. When the horde starts to dwindle, it
diverts energy to the survivors in order to shore up its forces. No core is
visible anywhere.

-------------------
086. Kokabiel Spawn:
-------------------
o Race: Other
o Locations Found: En II: Sanctuary
o Items Dropped:
o EXP: 0
o Fol: 15
The small Grigori that serve Kokabiel. Divied into four squadrons, they attack
Kokabiel's enemies at her command. When their numbers dwindle to the point
where the squadrons can no longer be maintained, they regroup near Kokabiel to
recharge their energy. It is during this recharging phase that one of the
Grigori looks a bit different from the others.

-------------------
087. Phantom Beetle:
-------------------
o Race: Insect
o Locations Found: Nox Obscurus
o Items Dropped: Insect Leg, Thornberries
o EXP: 1643
o Fol: 311
A large beetle believed to have been created by the Grigori. Like the
Polyphaga, it skewers its enemies with its sharp horns. Its symbology provides
backup for the Phantoms it accomanies.

--------------------
088. Phantom Chimera:
--------------------
o Race: Demon
o Locations Found: Nox Obscurus
o Items Dropped: Red Herb, Snakeskin
o EXP: 3486
o Fol: 965
A failed Phantom life form, a type of synthesized beast created by mixing the
DNA information of several creatures into a witch's brew of genes. It has
multiple head, but all of them are completely dedicated to servicing the will
of the Phantoms, making inter-brain arguments an unlikely possibility.

----------------
089. Soul Reaper:
----------------
o Race: Undead
o Locations Found: Nox Obscurus
o Items Dropped: Lezard's Flask, Runic Metal, Attack Card
o EXP: 1419
o Fol: 2572
A Phantom-made ghost that stalks the hallways of Nox Obscurus. Motivated only
by its lust to kill, it robs the soul of any intruder who dares to enter its
domain.

----------------
090. Dark Panzer:
----------------
o Race: Humanoid
o Locations Found: Nox Obscurus
o Items Dropped: Mercury, Blackberries, Thornberries
o EXP: 1878
o Fol: 386
An officer that presides over a squadron of Dark Soldiers, infantry whose level
of Grigori purity stands above the rest of the Phantom forces. His uncanny
ability to predict which way the enemy will move often allows him to eliminate
his opponents without taking any damage.

-----------------
091. Dark Soldier:
-----------------
o Race: Humanoid
o Locations Found: Nox Obscurus
o Items Dropped: Shadestone, Blackberries, Bracteate
o EXP: 1598
o Fol: 280
A Phantom soldier born on Nox Obscurus with a high level of Grigori purity. As
an advance-line soldier, he feels no pain, has no fear, and is ready to give up
his life without question.

-------------------
092. Phantom Lizard:
-------------------
o Race: Animal
o Locations Found: Nox Obscurus
o Items Dropped: Physical Stimulant, Fresh Sage, Bigberries
o EXP: 2215
o Fol: 467
A Phantom soldier derived from a lizardman's biological data. A versatile
fighter who is also capable of using symbology.

-------------------
093. Little Phantom:
-------------------
o Race: Humanoid
o Locations Found: Nox Obscurus
o Items Dropped: Hot Chocolate, Red Herb, Silent Cider, Alien's Robe
o EXP: 3930
o Fol: 311
A miniature Phantom soldier. Since it does not breathe, it can survive even in
airless environments. Its self-regenerating functionality allows it to rebuild
its body after a period of time.

----------------
094. Dark Raptor:
----------------
o Race: Humanoid
o Locations Found: Nox Obscurus
o Items Dropped: Disintegration Stone, Cardianon Sword, Basil, Static Cider
o EXP: 2115
o Fol: 331
An even more violent and unstable class of Cardianon, created from reptilian
data absorbed by the Grigori. Never speaking, never resting, the Dark Raptor
moves and functions entirely off of battle instinct.

-----------------------
095. Dark Bot "Striker":
-----------------------
o Race: Mechanical
o Locations Found: Nox Obscurus
o Items Dropped: MP Absorption Unit, Poison Relief Unit, Scrambling Unit
o EXP: 1538
o Fol: 497
A Phantom robot; an enhanced version of the Guard Bot.

--------------------
096. Phantom Dragoon:
--------------------
o Race: Mechanical
o Locations Found: Nox Obscurus
o Items Dropped: Rivet
o EXP: 7448
o Fol: 819
A Phantom modeled after the Armed Dragoon whose data was absorbed by Sahariel.

-------------------
097. Chaotic Leader:
-------------------
o Race: Undead
o Locations Found: Nox Obscurus
o Items Dropped: Aquaberries, Vile Goop, DANGER! DO NOT DRINK!
o EXP: 1878
o Fol: 386
A failed attempt at a humanoid Phantom soldier. While still better off than the
utterly disfigured Chaotic Cell, the intelligence and fighting ability of the
original prototype has not made it into this model.

------------------------
098. Phantom Dragon Newt:
------------------------
o Race: Demon
o Locations Found: Nox Obscurus
o Items Dropped: Dragon Scale
o EXP: 3279
o Fol: 887
A Phantom soldier modeled after a Dragon Newt. Instead of blindly charging for
the enemy, it demonstrates a strategic approach to every battle it fights.

------------------
099. Dark Material:
------------------
o Race: Demon
o Locations Found: Nox Obscurus
o Items Dropped: Glowstick, Cloudy Cider, Darkness Gem
o EXP: 2230
o Fol: 646
A slime monster that lives on Nox Obscurus and has absorbed some of the dark
mineral that the vast structure is made from.

-----------------
100. Chaotic Cell:
-----------------
o Race: Plant
o Locations Found: Palace of Creation
o Items Dropped: Aquaberries, Basil, Vile Goop, Poison Cider
o EXP: 1551
o Fol: 396
A failed Phantom life form, mutated by factors such as genetic loss, noise, or
corrupted DNA transmission. Its loyalty to the Grigori remains stout, however,
and it faithfully guards its defense post on Nox Obscurus.

---------------
101. Lava Golem:
---------------
o Race: Demon
o Locations Found: Palace of Creation
o Items Dropped: Mithril
o EXP: 2952
o Fol: 6482
A metallic ore creature that wanders the halls of Nox Obscurus. An intensely
warm core rests within its body, heating the metal that surrounds it to a
white-hote state. Anyone foolhardy enough to touch it immediately bursts into
flames. After approximately 100 years, the heat subsides and the creature
functions as a run-of-the-mill golem.

-------------
102. Dark Ape:
-------------
o Race: Animal
o Locations Found: Palace of Creation
o Items Dropped: Hot Chocolate, Frozen Cider, Bigberries
o EXP: 3137
o Fol: 443
A hominid summoned to the Palace of Creation. Its reproductive powers are a
sight to behold, and large populations are still being birthed today. Unlike
other creatures, it is impossible to discern the males from the females
externally.

----------------
103. Dark Bishop:
----------------
o Race: Humanoid
o Locations Found: Palace of Creation
o Items Dropped: Parchment
o EXP: 1895
o Fol: 456
A dark priest that embraces the cycle of creation and destruction governed by
the Grigori on Nox Obscurus. Worshiping the Grigori as gods, he offers them his
prayers and hopes fervently to become part of them someday, body and soul.

----------------
104. Necromancer:
----------------
o Race: Undead
o Locations Found: Palace of Creation
o Items Dropped:
o EXP: 2776
o Fol: 378
A symbologist that has mastered necromancy, the ability to control the dead. He
retains the undead at his side at all times, but he paid a heavy price for this
skill - he himself has become undead.

---------------
105. Dark Clown:
---------------
o Race: Demon
o Locations Found: Palace of Creation
o Items Dropped: Pumpkin Extract
o EXP: 2609
o Fol: 1163
A fighting clown who toys with his opponents using a variety of tricks and
illusions. His motto: keep the battle fun! Even as his opponents breathe their
last, he never drops the act, ensuring they enjoy themselves fully before
slipping off into the void.

-------------------
106. Forsaken Beast:
-------------------
o Race: Demon
o Locations Found: Palace of Creation
o Items Dropped: Star Ruby
o EXP: 14617
o Fol: 3404
A beast that guards the Palace of Creation, ready to crush, shred, and burn
anyone who dares stand against the will of the Grigori.

------------------------
107. Apostle of Creation:
------------------------
o Race: Other
o Locations Found: Palace of Creation
o Items Dropped:
o EXP: 63052
o Fol: 7984
The creator of Nox Obscurus and the key to its entire operation. Blessed with
the power to control all forms of life, he oversees the ruin and creation of
space. He uses non-elemental symbology and the large sword in his left hand to
attack, and the cloak he wears offers more than protection - it also hides
shadowy tentacles that grasp opponents.

-------------
108. Satanail:
-------------
o Race: Other
o Locations Found: Palace of Creation
o Items Dropped:
o EXP: 0
o Fol: 0
The largest Grigori known to exist, ensconed in the central core of Nox
Obscurus. Absorbing the Apostle of Creation has made it the most powerful
Grigori throughout the universe. The surface of its body is protected by an
impregnable defense wall that renders all attacks harmless.

-------------------
109. Undying Dragon:
-------------------
o Race: Demon
o Locations Found: Nox Obscurus
o Items Dropped: Darkness Ring
o EXP: 41365
o Fol: 31189
A dragon that has thrashed and twisted on the floor of a room in the Palace of
Creation for an extended period of time. Believed to be the embodiment of a
certain man's evil ambition, it decided of its own volition to hide itself
away.

----------------
110. Gust Hornet:
----------------
o Race: Insect
o Locations Found: Cave of the Seven Stars
o Items Dropped: Aquaberries, Darkness Gem, Anti-Poison Amulet
o EXP: 4193
o Fol: 382
A large bee that lives on Roak. It prefers to work alone when outdoors;
encountering two or more at once is extremely rare. If an intruder stumbles
into the caves that provide shelter for them, however, they will be greeted by
an entire swarm.

----------------
111. Bone Knight:
----------------
o Race: Undead
o Locations Found: Cave of the Seven Stars
o Items Dropped: Bracteate, Hyper Potion, Magical Clay
o EXP: 6695
o Fol: 443
The remains of a knight who lost his life while exploring the Cave of the Seven
Stars. Even after death, he continues his adventure, lured by the great secrets
that lie waiting inside the cave. However, since his memory only lasts the
length of five paces, he has a tendency to wander in circles.

---------------------
112. Winged Nightmare:
---------------------
o Race: Bird
o Locations Found: Cave of the Seven Stars
o Items Dropped: Gnomestone, Red Herb, Cashmere
o EXP: 7151
o Fol: 630
A nocturnal harpy that rests in dark underground caverns during the daytime.
Its owl-like night vision allows it to easily snatch up prey in the darkness.
When it brings its catch back to the nest, the rest of the flock fights for the
food, ripping the prey into shreds with their sharp talons.

-----------
113. Treant:
-----------
o Race: Plant
o Locations Found: Cave of the Seven Stars
o Items Dropped:
o EXP: 25960
o Fol: 871
A formerly parasitical creature that has disguised itself as part of a tree for
the past 100 years. Fully convinced that it is, in fact, a tree now, it
maintains this belief by eradicating anyone who tries to tell it otherwise.

-------------------
114. Crater Peryton:
-------------------
o Race: Bird
o Locations Found: Cave of the Seven Stars
o Items Dropped: Sylphstone, Basil, Peryton Droppings, Bunny Feed
o EXP: 6579
o Fol: 532
The females of the Axe Beak family, these bird-like creatures build nests
underground where they lay eggs and raise their hatchlings. Extremely tense and
nervous while watching over their young, they won't hesitate to defend against
anyone who so much as approaches the nest. The young of the species possess
solid beaks from birth, allowing them to peck at the food their mother gives
them from an early age.

--------------
115. Leonblade:
--------------
o Race: Demon
o Locations Found: Cave of the Seven Stars
o Items Dropped: Saber-Toothed Tiger Fang, Gambleberries, Bigberries
o EXP: 4967
o Fol: 441
A carnivore that could once be seen across the length of Astral. The last
living example was thought to have been killed several centuries ago, but a
small population has been uncovered living in the Cave of the Seven Stars. Many
are calling for special measures to protect this species, but at the same time,
their pelts and fangs fetch high prices on the black market.

--------------
116. Guiafairo:
--------------
o Race: Bird
o Locations Found: Cave of the Seven Stars
o Items Dropped: Anti-Fog Amulet, Glowstick, Barrier Spiritwater
o EXP: 4657
o Fol: 385
A milky-white subspecies of the Corpse Bat. The white color precludes it from
blending into the night, so instead of stealthily approaching its prey, it
unleashes a full-frontal attack before feeding upon its blood. As the weaker
members of the species died and the stronger ones survived over a series of
generations, the Guiafairo has polished itself to the point where it is the
most powerful of all bat species.

--------------------
126. Temple Guardian:
--------------------
o Race: Mechanical
o Locations Found: Cave of the Seven Stars
o Items Dropped:
o EXP: 110000
o Fol: 3270
An ancient robot discovered inside the Cave of the Seven Stars. The Cave
Guardian was apparently a work in progress after all; this Temple Guardian is
believed to be the final, completed product. However, parts of it seem to
remain incomplete, leading some to theorize that this is actually a test model.


===============================================================================
 - - - - - - - - - - - - - - - - Recipes - - - - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(S5R00)

Usable Items........(S5R01)
Food................(S5R02)
Weapons.............(S5R03)
Armor...............(S5R04)
Neck Accessories....(S5R05)
Wrist Accessories...(S5R06)
Other Items.........(S5R07)

Synthesis...........(S5RSY)

===============================================================================
Recipes: Usable Items                                                   (S5R01)
===============================================================================

--------------
Attack Breaker:
--------------
Required Skill: Engineering (S.Lv5)
Ingredients:
o Strength Potion x1
o Gunpowder x1
o Micro Circuit x1

------------
Cloudy Cider:
------------
Required Skill: Compunding (S.Lv1)
Ingredients:
o Empty Bottle x1
o Natural Water x1
o Peryton Droppings x1

---------------------
Compact Freezing Bomb:
---------------------
Required Skill: Engineering (S.Lv4)
Ingredients:
o Gunpowder x1
o Micro Circuit x1
o Frozen Cider x1

-------------------
Compact Poison Bomb:
-------------------
Required Skill: Engineering (S.Lv4)
Ingredients:
o Gunpowder x1
o Micro Circuit x1
o Poison Cider x1

-----------------
Compact Stun Bomb:
-----------------
Required Skill: Engineering (S.Lv3)
Ingredients:
o Gunpowder x1
o Micro Circuit x1
o Peryton Droppings x1

------------
Cursed Cider:
------------
Required Skill: Compounding (S.Lv1)
Required Item: Recipe Memo 29
Ingredients:
o Empty Bottle x1
o Natural Water x1
o Insect Egg x1

---------------------
DANGER! DO NOT DRINK!:
---------------------
Required Skill: Compounding (S.Lv1)
Ingredients:
o Empty Bottle x1
o Thornberries x1

---------------
Defense Breaker:
---------------
Required Skill: Engineering (S.Lv3)
Ingredients:
o Fortitude Potion x1
o Gunpowder x1
o Micro Circuit x1

--------------------
Deluxe Freezing Bomb:
--------------------
Required Skill: Engineering (S.Lv6)
Ingredients:
o Intensified Gunpowder x1
o Micro Circuit x1
o Frozen Cider x1

------------------
Deluxe Poison Bomb:
------------------
Required Skill: Engineering (S.Lv6)
Ingredients:
o Intensified Gunpowder x1
o Micro Circuit x1
o Poison Cider x1

-------------------
Deluxe Silence Bomb:
-------------------
Required Skill: Engineering (S.Lv4)
Ingredients:
o Intensified Gunpowder x1
o Micro Circuit x1
o Silent Cider x1

----------------
Deluxe Stun Bomb:
----------------
Required Skill: Engineering (S.Lv5)
Ingredients:
o Intensified Gunpowder x1
o Micro Circuit x1
o Peryton Droppings x1

---------------
Dispelling Unit:
---------------
Required Skill: Engineering (S.Lv5)
Ingredients:
o Universal Device x1
o Holy Water x1

---------------
Element Breaker:
---------------
Required Skill: Engineering (S.Lv6)
Ingredients:
o Resistance Potion x1
o Gunpowder x1
o Micro Circuit x1

-------
EM Bomb:
-------
Required Skill: Engineering (S.Lv2)
Ingredients:
o Gunpowder x1
o Micro Circuit x1
o Fire Gem x1

---------------
Fainting Potion:
---------------
Required Skill: Compounding (S.Lv3)
Ingredients:
o Poison Hemlock x1
o Ginseng x1
o Empty Bottle x1

----------------
Fortitude Potion:
----------------
Required Skill: Alchemy (S.Lv3)
Ingredients:
o Caterpillar Fungus x1
o Earth Gem x1
o Empty Bottle x1

------------
Frozen Cider:
------------
Required Skill: Compounding (S.Lv1)
Ingredients:
o Empty Bottle x1
o Natural Water x1
o Insect Leg x1

-------------
Gambleberries:
-------------
Required Skill: Compounding (S.Lv2)
Ingredients:
o Thornberries x1
o Holy Water x1
o Pumpkin Cider x1

----------------------
Greater Demon's Fetish:
----------------------
Required Skill: Artistry (S.Lv8)
Ingredients:
o Parchment x1
o Dark Paint x4
o Dragonblood Crystal x1

------------
Hyper Potion:
------------
Required Skill: Alchemy (S.Lv5)
Ingredients:
o Earth Gem x1
o Ice Gem x1
o Fire Gem x1
o Wind Gem x1
o Empty Bottle x1

--------------------
Intelligence Breaker:
--------------------
Required Skill: Engineering (S.Lv5)
Ingredients:
o Mental Potion x1
o Gunpowder x1
o Micro Circuit

---------------------
Lesser Demon's Fetish:
---------------------
Required Skill: Artistry (S.Lv4)
Ingredients:
o Parchment x1
o Dark Paint x2

-------------------
Love Potion No. 256:
-------------------
Required Skill: Compounding (S.Lv7)
Ingredients:
o Tasty Mushroom x4
o Ginseng x2
o Vile Goop x2
o Empty Bottle x1

------------
Melting Unit:
------------
Required Skill: Engineering (S.Lv3)
Ingredients:
o Universal Device x1
o Hot Chocolate x1

-------------
Mental Potion:
-------------
Required Skill: Alchemy (S.Lv4)
Required Items: Recipe Memo 09
Ingredients:
o Ge Gen Tang x1
o Ice Gem x1
o Empty Bottle x1

----------------
Mental Stimulant:
----------------
Required Skill: Compounding (S.Lv6)
Required Items: Recipe Memo 28
Ingredients:
o Blackberries x4
o Vinegar x2
o Empty Bottle x1

-----------
Mixed Syrup:
-----------
Required Skill: Compounding (S.Lv1)
Ingredients:
o Red Seed x1
o Blue Seed x1

-----------------
Mobilization Unit:
-----------------
Required Skill: Engineering (S.Lv4)
Ingredients:
o Universal Device x1
o Basil x1

------------------
MP Absorption Unit:
------------------
Required Skill: Engineering (S.Lv8)
Ingredients:
o Vile Goop x1
o Laster Oscillator x1
o Micro Circuit x1
o tri-Emblum x1
o Mental Stimulant x1

---------------
Perfect Berries:
---------------
Required Skill: Compounding (S.Lv5)
Ingredients:
o Bigberries x4
o Holy Water x1

------------------
Physical Stimulant:
------------------
Required Skill: Compounding (S.Lv5)
Ingredients:
o Blueberries x2
o Bigberries x2
o Empty Bottle x1

---------------------
Pickled Pepper Potion:
---------------------
Required Skill: Cooking (S.Lv3)
Required Item: Recipe Memo 06
Ingredients:
o Seasonings x1
o Vinegar x1
o Empty Bottle x1

------------
Poison Cider:
------------
Required Skill: Compounding (S.Lv1)
Ingredients:
o Empty Bottle x1
o Natural Water x1
o Poison Hemlock x1

------------------
Poison Relief Unit:
------------------
Required Skill: Engineering (S.Lv5)
Ingredients:
o Universal Device x1
o Aquaberries x1

-------------
Pumpkin Cider:
-------------
Required Skill: Compounding (S.Lv1)
Ingredients:
o Empty Bottle x1
o Natural Water x1
o Bunny Feed x1

-----------------
Resistance Potion:
-----------------
Required Skill: Alchemy (S.Lv1)
Ingredients:
o Ge Gen Tang x1
o Light Gem x1
o Darkness Gem x1
o Empty Bottle x1

-------------------
Resurrection Elixir:
-------------------
Required Skill: Compounding (S.Lv6)
Ingredients:
o Blueberries x2
o Fresh Sage x1
o Empty Bottle x1

-----------------
Resurrection Unit:
-----------------
Required Skill: Compounding (S.Lv8)
Ingredients:
o Ripe Berries x2
o Fresh Sage x2
o Universal Device x1

-----------
Riot Potion:
-----------
Required Skill: Compounding (S.Lv4)
Ingredients:
o Nectar x1
o Sweet Fruit x1
o Empty Bottle x1

------------
Ripe Berries:
------------
Required Skill: Compounding (S.Lv3)
Ingredients:
o Blueberries x3
o Holy Water x1

---------------
Scrambling Unit:
---------------
Required Skill: Engineering (S.Lv2)
Ingredients:
o Universal Device x1
o Barrier Spiritwater x1

--------------------
Self-Destructor 3000:
--------------------
Required Skill: Engineering (S.Lv1)
Ingredients:
o Gunpowder x1
o Micro Circuit x1
o DANGER! DO NOT DRINK! x1

------------
Silent Cider:
------------
Required Skill: Compounding (S.Lv1)
Ingredients:
o Empty Bottle x1
o Natural Water x1
o Lacquer x1

-----------------------
Speech Restoration Unit:
-----------------------
Required Skill: Engineering (S.Lv4)
Ingredients:
o Universal Device x1
o Red Herb x1

------------
Static Cider:
------------
Required Skill: Compounding (S.Lv1)
Ingredients:
o Empty Bottle x1
o Natural Water x1
o Gunpowder x1

---------------
Strength Potion:
---------------
Required Skill: Alchemy (S.Lv4)
Ingredients:
o Ginseng x1
o Fire Gem x1
o Empty Bottle x1

-----------------
Super Aphrodisiac:
-----------------
Required Skill: Compounding (S.Lv5)
Ingredients:
o Tasty Mushroom? x4
o Ginseng x2
o Lemon x1
o Empty Bottle x1

----------------------
Symbol Card "Antidote":
----------------------
Required Skill: Artistry (S.Lv3)
Ingredients:
o Healing Paint x2
o Healing Card x1

---------------------------
Symbol Card "Arctic Impact":
---------------------------
Required Skill: Artistry (S.Lv6)
Ingredients:
o Water Paint x4
o Attack Card + x1

-----------------------------
Symbol Card "Arctic Impact" +:
-----------------------------
Required Skill: Artistry (S.Lv9)
Ingredients:
o Water Paint x6
o Fine Parchment x1

-----------------------------
Symbol Card "Blast Hurricane":
-----------------------------
Required Skill: Artistry (S.Lv3)
Ingredients:
o Wind Paint x3
o Attack Card x1

-------------------------------
Symbol Card "Blast Hurricane" +:
-------------------------------
Required Skill: Artistry (S.Lv6)
Ingredients:
o Wind Paint x5
o Attack Card + x1

---------------------------
Symbol Card "Dark Devourer":
---------------------------
Required Skill: Artistry (S.Lv6)
Ingredients:
o Dark Paint x4
o Attack Card + x1

-----------------------------
Symbol Card "Dark Devourer" +:
-----------------------------
Required Skill: Artistry (S.Lv9)
Ingredients:
o Dark Paint x6
o Fine Parchment x1

-------------------------
Symbol Card "Deep Freeze":
-------------------------
Required Skill: Artistry (S.Lv4)
Ingredients:
o Water Paint x3
o Attack Card x1

---------------------------
Symbol Card "Deep Freeze" +:
---------------------------
Required Skill: Artistry (S.Lv7)
Ingredients:
o Water Paint x5
o Attack Card + x1

-------------------------
Symbol Card "Divine Wave":
-------------------------
Required Skill: Artistry (S.Lv8)
Ingredients:
o Nil Paint x2
o Parchment x1

---------------------------
Symbol Card "Divine Wave" +:
---------------------------
Required Skill: Artistry (S.Lv10)
Ingredients:
o Nil Paint x4
o Fine Parchment x1

--------------------------
Symbol Card "Earth Glaive":
--------------------------
Required Skill: Artistry (S.Lv2)
Ingredients:
o Earth Paint x2
o Attack Card x1

---------------------
Symbol Card "Enhance":
---------------------
Required Skill: Artistry (S.Lv4)
Ingredients:
o Mysterious Paint x2
o Support Card x1

-----------------------
Symbol Card "Enhance" +:
-----------------------
Required Skill: Artistry (S.Lv6)
Ingredients:
o Mysterious Paint x4
o Support Card + x1

-----------------------
Symbol Card "Enlighten":
-----------------------
Required Skill: Artistry (S.Lv4)
Ingredients:
o Mysterious Paint x2
o Support Card x1

-----------------------
Symbol Card "Enshelter":
-----------------------
Required Skill: Artistry (S.Lv4)
Ingredients:
o Mysterious Paint x2
o Support Card x1

-------------------------
Symbol Card "Enshelter" +:
-------------------------
Required Skill: Artistry (S.Lv6)
Ingredients:
o Mysterious Paint x4
o Support Card + x1

-----------------------
Symbol Card "Explosion":
-----------------------
Required Skill: Artistry (S.Lv3)
Ingredients:
o Fire Paint x3
o Attack Card x1

------------------------
Symbol Card "Extinction":
------------------------
Required Skill: Artistry (S.Lv7)
Ingredients:
o Nil Paint x3
o Parchment x1

----------------------------
Symbol Card "Faerie Light" +:
----------------------------
Required Skill: Artistry (S.Lv10)
Ingredients:
o Healing Paint x7
o Fine Parchment x1

-----------------------
Symbol Card "Fire Bolt":
-----------------------
Required Skill: Artistry (S.Lv1)
Ingredients:
o Fire Paint x2
o Attack Card x1

---------------------
Symbol Card "Healing":
---------------------
Required Skill: Artistry (S.Lv2)
Ingredients:
o Healing Paint x2
o Healing Card x1

-----------------------
Symbol Card "Healing" +:
-----------------------
Required Skill: Artistry (S.Lv5)
Ingredients:
o Healing Paint x3
o Healing Card + x1

-------------------------
Symbol Card "Ice Needles":
-------------------------
Required Skill: Artistry (S.Lv2)
Ingredients:
o Water Paint x2
o Attack Card x1

---------------------------
Symbol Card "Ice Needles" +:
---------------------------
Required Skill: Water Paint x4
Ingredients:
o Water Paint x4
o Attack Card + x1

-----------------------------
Symbol Card "Lightning Blast":
-----------------------------
Required Skill: Artistry (S.Lv1)
Ingredients:
o Thunder Paint x2
o Attack Card x1

-------------------------------
Symbol Card "Lightning Blast" +:
-------------------------------
Required Skill: Artistry (S.Lv4)
Ingredients:
o Thunder Paint x4
o Attack Card + x1

----------------------------
Symbol Card "Plasma Cyclone":
----------------------------
Required Skill: Artistry (S.Lv5)
Ingredients:
o Thunder Paint x4
o Attack Card + x1

------------------------------
Symbol Card "Plasma Cyclone" +:
------------------------------
Required Skill: Artistry (S.Lv8)
Ingredients:
o Thunder Paint x6
o Fine Parchment x1

-----------------------------
Symbol Card "Reaping Spark" +:
-----------------------------
Required Skill: Artistry (S.Lv9)
Ingredients:
o Nil Paint x6
o Fine Parchment x1

------------------------
Symbol Card "Reflection":
------------------------
Required Skill: Artistry (S.Lv5)
Ingredients:
o Mysterious Paint x2
o Support Card x1

-------------------------
Symbol Card "Sacred Pain":
-------------------------
Required Skill: Artistry (S.Lv3)
Ingredients:
o Mysterious Paint x2
o Support Card x1

---------------------------
Symbol Card "Sacred Pain" +:
---------------------------
Required Skill: Artistry (S.Lv6)
Ingredients:
o Mysterious Paint x4
o Support Card + x1

----------------------------
Symbol Card "Shadow Needles":
----------------------------
Required Skill: Artistry (S.Lv2)
Ingredients:
o Dark Paint x2
o Attack Card x1

------------------------------
Symbol Card "Shadow Needles" +:
------------------------------
Required Skill: Artistry (S.Lv5)
Ingredients:
o Dark Paint x4
o Attack Card + x1

---------------------
Symbol Card "Silence":
---------------------
Required Skill: Artistry (S.Lv2)
Ingredients:
o Mysterious Paint x2
o Support Card x1

-----------------------
Symbol Card "Silence" +:
-----------------------
Required Skill: Artistry (S.Lv5)
Ingredients:
o Mysterious Paint x4
o Support Card + x1

------------------------
Symbol Card "Stone Rain":
------------------------
Required Skill Artistry (S.Lv4)
Ingredients:
o Earth Paint x3
o Attack Card x1

-----------------------------
Symbol Card "Symbolic Weapon":
-----------------------------
Required Skill: Artistry (S.Lv5)
Ingredients:
o Mysterious Paint x2
o Support Card + x1

----------------------------
Symbol Card "Terra Hammer" +:
----------------------------
Required Skill: Artistry (S.Lv9)
Ingredients:
o Earth Paint x6
o Fine Parchment x1

---------------------------
Symbol Card "Thunder Flare":
---------------------------
Required Skill: Artistry (S.Lv3)
Ingredients:
o Thunder Paint x3
o Attack Card x1

-----------------------------
Symbol Card "Thunder Flare" +:
-----------------------------
Required Skill: Artistry (S.Lv6)
Ingredients:
o Thunder Paint x5
o Attack Card + x1

---------------------
Symbol Card "Tornado":
---------------------
Required Skill: Artistry (S.Lv5)
Ingredients:
o Wind Paint x4
o Attack Card + x1

-----------------------
Symbol Card "Tornado" +:
-----------------------
Required Skill: Artistry (S.Lv8)
Ingredients:
o Wind Paint x6
o Fine Parchment x1

----------------------------
Symbol Card "Vampiric Blade":
----------------------------
Required Skill: Artistry (S.Lv4)
Ingredients:
o Dark Paint x3
o Attack Card x1

------------------------------
Symbol Card "Vampiric Blade" +:
------------------------------
Required Skill: Artistry (S.Lv7)
Ingredients:
o Dark Paint x5
o Attack Card + x1

--------------------
Symbol Card "Void" +:
--------------------
Required Skill: Artistry (S.Lv9)
Ingredients:
o Mysterious Paint x6
o Parchment x1

------------------------------
Symbol Card "Volcanic Burst" +:
------------------------------
Required Skill: Artistry (S.Lv8)
Ingredients:
o Fire Paint x6
o Fine Parchment x1

------------------------
Symbol Card "Wind Blade":
------------------------
Required Skill: Artistry (S.Lv1)
Ingredients:
o Wind Paint x2
o Attack Card x1

--------------------------
Symbol Card "Wind Blade" +:
--------------------------
Required Skill: Artistry (S.Lv4)
Ingredients:
o Wind Paint x4
o Attack Card + x1

---------
Vile Goop:
---------
Required Skill: Alchemy (S.Lv5)
Ingredients:
o Natto x1
o Darkness Gem x2

-----------------------
Vision Enhancement Unit:
-----------------------
Required Skill: Engineering (S.Lv3)
Ingredients:
o Universal Device x1
o Glowstick x1

------------------
Void Recovery Unit:
------------------
Required Skill: Engineering (S.Lv6)
Required Item: Recipe Memo 15
Ingredients:
o Universal Device x1
o Ge Gen Tang x1
o Ginseng x1
o Caterpillar Fungus x1

------------------
Wide-Range EM Bomb:
------------------
Required Skill: Engineering (S.Lv5)
Required Item: Recipe Memo 16
Ingredients:
o Intensified Gunpowder x2
o Micro Circuit x1
o Fire Gem x2

===============================================================================
Recipes: Food                                                           (S5R02)
===============================================================================

----------------
Acceleration Pie:
----------------
Required Skill: Cooking (S.Lv8)
Required Characters: Sarah
Ingredients:
o Pie Crusts x2
o Sweet Fruit x3

----------
Beef Steak:
----------
Required Skill: Cooking (S.Lv7)
Required Characters: Meracle
Ingredients:
o Raw Animal Meat x2
o Vegetables x1
o Seasonings x1

--------------
Blueberry Tart:
--------------
Required Skill: Cooking (S.Lv6)
Required Characters: Meracle
Ingredients:
o Common Egg x1
o Fresh Cream x1
o Blueberries x4

------------
Caesar Salad:
------------
Required Skill: Cooking (S.Lv3)
Ingredients:
o Vegetables x2
o Olive Oil x1
o Lemon x1
o Rich Cheese x1

----------
Curry Rice:
----------
Required Skill: Cooking (S.Lv4)
Required Characters: Meracle
Ingredients:
o White Rice x2
o Raw Animal Meat x1
o Vegetables x1
o Seasonings x1

-----------
Custard Pie:
-----------
Required Skill: Cooking (S.Lv4)
Ingredients:
o Pie Crusts x1
o Fresh Cream x1

---------------
Fermented Sushi:
---------------
Required Skill: Cooking (S.Lv7)
Required Characters: Meracle
Ingredients:
o White Rice x2
o Raw Fish x2

-------------
Hamburg Steak:
-------------
Required Skill: Cooking (S.Lv4)
Ingredients:
o Raw Animal Meat x2
o Vegetables x1
o Common Egg x1
o Seasonings x1

-----------
Lemon Juice:
-----------
Required Skill: Cooking (S.Lv1)
Ingredients:
o Lemon x1
o Natural Water x1

-------------
Mille-feuille:
-------------
Required Skill: Cooking (S.Lv8)
Required Item: Recipe Memo 08
Ingredients:
o Pie Crusts x3
o Fresh Cream x1
o Sweet Fruit x1

-----------
Miracle Pie:
-----------
Required Skill: Cooking (S.Lv10)
Required Characters: Sarah
Ingredients:
o Pie Crusts x2
o Common Egg x1
o Vegetables x1
o Rich Cheese x1

--------
Ochazuke:
--------
Required Skill: Cooking (S.Lv2)
Ingredients:
o White Rice x1
o Pickled Plum x1
o Seaweed x1
o Natural Water x1

--------------------
Otherworldly Cuisine:
--------------------
Required Skill: Cooking (S.Lv2)
Ingredients:
o Insect Leg x2
o Insect Egg x4
o Rotten Fish x1
o Vinegar x2

--------
Oyakodon:
--------
Required Skill: Cooking (S.Lv3)
Ingredients:
o White Rice x2
o Raw Animal Meat x1
o Common Egg x1
o Special Warishita Sauce x1

---------------
Pasta Bolognese:
---------------
Required Skill: Cooking (S.Lv5)
Required Item: Recipe Memo 07
Ingredients:
o Uncooked Pasta x1
o Raw Animal Meat x1
o Vegetables x1
o Rich Cheese x1

--------------
Pasta Genovese:
--------------
Required Skill: Cooking (S.Lv7)
Ingredients:
o Uncooked Pasta x1
o Seasonings x1
o Blue Seed x2
o Olive Oil x1
o Rich Cheese x1

-----------------
Pasta Peperoncino:
-----------------
Required Skill: Cooking (S.Lv3)
Ingredients:
o Uncooked Pasta x1
o Seasonings x1
o Olive Oil x1

-----------------
Pickled Plum Rice:
-----------------
Required Skill: Cooking (S.Lv1)
Ingredients:
o White Rice x1
o Pickled Plum x1
o Seaweed x1

---------------------
Potent Accuracy Seeds:
---------------------
Required Skill: Compounding (S.Lv9)
Ingredients:
o Accuracy Seeds x2
o Natural Water x3
o Coquettish Vase x1
o Alchemist's Water x1

-------------------
Potent Attack Seeds:
-------------------
Required Skill: Compounding (S.Lv10)
Ingredients:
o Attack Seeds x2
o Natural Water x3
o Japonesque Vase x1
o Alchemist's Water x1

--------------------
Potent Defense Seeds:
--------------------
Required Skill: Compounding (S.Lv9)
Ingredients:
o Defense Seeds x2
o Natural Water x3
o Vivid Vase x1
o Alchemist's Water x1

-------------------
Potent Health Seeds:
-------------------
Required Skill: Compounding (S.Lv10)
Ingredients:
o Health Seeds x2
o Natural Water x3
o Coquettish Vase x1
o Alchemist's Water x1

-----------------------
Potent Protection Seeds:
-----------------------
Required Skill: Compounding (S.Lv9)
Ingredients:
o Protection Seeds x2
o Natural Water x3
o Traditional Vase x1
o Alchemist's Water x1

-----------
Ratatoullie:
-----------
Required Skill: Cooking (S.Lv8)
Required Characters: Meracle
Ingredients:
o Vegetables x3
o Olive Oil x2

---------------
Salmon Meuniere:
---------------
Required Skill: Cooking (S.Lv6)
Required Characters: Meracle
Ingredients:
o Raw Fish x1
o Olive Oil x1
o Lemon x1

------------------
Salt-Grilled Saury:
------------------
Required Skill: Cooking (S.Lv4)
Ingredients:
o Raw Fish x1
o Vegetables x1

---------
Shortcake:
---------
Required Skill: Cooking (S.Lv5)
Ingredients:
o Common Egg x1
o Fresh Cream x2
o Blueberries x1

---------
Speed Pie:
---------
Required Skill: Cooking (S.Lv8)
Required Characters: Sarah
Ingredients:
o Pie Crusts x2
o Lemon x1
o Fresh Cream x1

-----------
Stamina Pie:
-----------
Required Skill: Cooking (S.Lv7)
Required Characters: Sarah
Ingredients:
o Pie Crusts x2
o Raw Animal Meat x2

--------
Sukiyaki:
--------
Required Skill: Cooking (S.Lv10)
Required Characters: Sarah
Ingredients:
o Raw Animal Meat x2
o Vegetables x1
o Special Warishita Sauce x1

-----
Sushi:
-----
Required Skill: Cooking (S.Lv9)
Required Characters: Sarah
Ingredients:
o White Rice x2
o Vinegar x1
o Raw Fish x1

-----------------
Swordfish Piccata:
-----------------
Required Skill: Cooking (S.Lv8)
Required Characters: Sarah
Ingredients:
o Raw Fish x1
o Common Egg x1
o Rich Cheese x1

------------------
Vegetable Stir-fry:
------------------
Required Skill: Cooking (S.Lv10)
Required Characters: Sarah
Ingredients:
o Raw Animal Meat x1
o Vegetables x2
o Seasonings x1

===============================================================================
Recipes: Weapons                                                        (S5R03)
===============================================================================

---------------
Bigfoot's Claws:
---------------
Required Skill: Crafting (S.Lv6)
Ingredients:
o Mithril x2
o Carbon Fiber x2
o Wool x4
o Red Dragon Scale x2

--------------
Calamity Staff:
--------------
Required Skill: Crafting (S.Lv8)
Ingredients:
o Cane x2
o Symbol Booster x1
o Star Sapphire x2
o Crystal Skull x1

-------------
Composite Bow:
-------------
Required Skill: Smithery (S.Lv6)
Required Characters: Reimi
Ingredients:
o Carbon Fiber x3
o Aluminum x1
o Aramid Fiber x2

------------
Crystal Wand:
------------
Required Skill: Crafting (S.Lv6)
Required Item: Recipe Memo 17
Ingredients:
o Oak x1
o Taffeta Ribbon x1
o Crystal x1

-------------
Cyclone Spear:
-------------
Required Skill: Smithery (S.Lv3)
Required Characters: Sarah
Ingredients:
o Runic Metal x3
o Bracteate x2
o Ash x3
o Wind Gem x8

-------------
Deadly Cannon:
-------------
Required Skill: Engineering (S.Lv4)
Ingredients:
o Steel x4
o Quantum Processor x1
o Micro Hadron Collider x1

---------------
Dragoon Blaster:
---------------
Required Skill: Engineering (S.Lv6)
Ingredients:
o Mithril x4
o Mystery Electronic Circuit x1
o Micro Hadron Collider x1
o Dragonblood Crystal x3

-------------
Earthsoul Bow:
-------------
Required Skill: Smithery (S.Lv4)
Required Item: Recipe Memo 02
Ingredients:
o Torch Bow x1
o Earth Gem x2
o Iron x2

-------------
Elastic Saber:
-------------
Required Skill: Smithery (S.Lv4)
Ingredients:
o Steel x3
o Silver x1
o Carbon Fiber x2
o Swept Hilt x1

-----------
Flame Sword:
-----------
Required Skill: Smithery (S.Lv1)
Ingredients:
o Blessed Sword x1
o Fire Gem x2

-----------
Hunting Bow:
-----------
Required Skill: Smithery (S.Lv2)
Ingredients:
o Eldarian Bow x1
o Bowstring x1
o Iron x2

----------------
Icecrusher Sword:
----------------
Required Skill: Smithery (S.Lv5)
Ingredients:
o Runic Metal x2
o Bracteate x1
o Ash x1
o Ice Gem x3

----------
Iron Saber:
----------
Required Skill: Smithery (S.Lv2)
Ingredients:
o Iron x3
o Silver x1
o Sharkskin x2
High Quality Version: Iron Saber-R01

--------------
Judgment Spear:
--------------
Required Skill: Smithery (S.Lv5)
Ingredients:
o All-Purpose Ceramic x4
o Carbon Fiber x4

------------
Laser Scythe:
------------
Required Skill: Engineering (S.Lv7)
Ingredients:
o All-Purpose Ceramic x2
o Laser Oscillator x5

---------------
Mediumistic Bow:
---------------
Required Skill: Smithery (S.Lv9)
Ingredients:
o Carbon Fiber x2
o Moonstone x2
o Aramid Fiber x2
o Sighting Unit x1
o Philosopher's Stone x1

---------------
Moonstone Sword:
---------------
Required Skill: Smithery (S.Lv9)
Ingredients:
o Moonstone x3
o Gold x1
o Carbon Fiber x2

----------
Mystic Bow:
----------
Required Skill: Smithery (S.Lv7)
Ingredients:
o Runic Metal x2
o Bracteate x1
o Ash x2
o Aramid Fiber x1
High Quality Version: Mystic Bow-R01

-----------
Ocean Claws:
-----------
Required Skill: Crafting (S.Lv4)
Required Characters: Myuria
Ingredients:
o Runic Metal x2
o Bracteate x2
o Carbon Fiber x2
o Ice Gem x2

----------
Onyx Saber:
----------
Required Skill: Smithery (S.Lv8)
Required Characters: Faize
Ingredients:
o Moonstone x2
o Gold x1
o Swept Hilt x1
o Philosopher's Stone x1
o Darkness Gem x4

----------------
Photonic Blaster:
----------------
Required Skill: Engineering (S.Lv10)
Ingredients:
o Moonstone x4
o Mystery Electronic Circuit x2
o Micro Hadron Collider x1
o T08 Lightning Cannon x1

---------------
Quadplex Scythe:
---------------
Required Skill: Engineering (S.Lv8)
Ingredients:
o Meteorite x2
o Laser Oscillator x5
o Star Sapphire x1

------------
Quake Scythe:
------------
Required Skill: Engineering (S.Lv10)
Ingredients:
o Moonstone x2
o Laser Oscillator x5
o Philosopher's Stone x1
o Gnomestone x4

---------
Ruby Wand:
---------
Required Skill: Crafting (S.Lv3)
Ingredients:
o Oak x1
o Taffeta Ribbon x1
o Ruby x1

------------
Rumble Claws:
------------
Required Skill: Crafting (S.Lv9)
Ingredients:
o Moonstone x2
o Carbon Fiber x2
o Philosopher's Stone x1
o Shadow Rose x2
o Ethereal Queen's Feather x1

----------
Rune Saber:
----------
Required Skill: Smithery (S.Lv6)
Ingredients:
o Runic Metal x2
o Bracteate x2
o Ash x1
o Swept Hilt x1

------------
Sacred Spear:
------------
Required Skill: Smithery (S.Lv7)
Required Item: Recipe Memo 03
Ingredients:
o Meteorite x2
o Carbon Fiber x4
o Angelstone x2

--------------
Scumbag Slayer:
--------------
Required Skill: Smithery (S.Lv1)
Required Characters: Meracle
Ingredients:
o Meteorite x1
o Swept Hilt x1
o Mana Ribbon x1
o Wooden Stick x2

------------------------
Spirit Bow "Darkstriker":
------------------------
Required Skill: Smithery (S.Lv9)
Ingredients:
o Carbon Fiber x4
o All-Purpose Ceramic x3
o Aramid Fiber x2
o Darkness Gem x6

-----------------
Staff of Freezing:
-----------------
Required Skill: Crafting (S.Lv4)
Required Characters: Myuria
Ingredients:
o Ash x2
o Bracteate x1
o Magic Capacitor x1
o Ice Gem x4

--------------
Star Ruby Wand:
--------------
Required Skill: Crafting (S.Lv7)
Required Item: Recipe Memo 18
Ingredients:
o Cane x1
o Satin Ribbon x1
o Star Ruby x1

-----------
Storm Blade:
-----------
Required Skill: Smithery (S.Lv1)
Required Item: Recipe Memo 05
Ingredients:
o Broken Metal Cutting Blade x1
o Repair Kit x1
o Wind Gem x1

-----------
Venom Sword:
-----------
Required Skill: Smithery (S.Lv3)
Ingredients:
o Steel x3
o Aluminum x1
o Carbon Fiber x1
o Poison Hemlock x2

-----------------
Wand of Resonance:
-----------------
Required Skill: Crafting (S.Lv8)
Ingredients:
o Cane x1
o Satin Ribbon x1
o Star Sapphire x1
o Symbol Booster x1

--------------
Wildfang Staff:
--------------
Required Skill: Crafting (S.Lv5)
Ingredients:
o Saber-Toothed Tiger Fang x1
o Magic Capacitor x1

--------------
Wizard's Staff:
--------------
Required Skill: Crafting (S.Lv10)
Ingredients:
o Cane x2
o Symbol Booster x1
o Green Beryl x1
o Philosopher's Stone x1

===============================================================================
Recipes: Armor                                                          (S5R04)
===============================================================================

---------
Aqua Mail:
---------
Required Skill: Smithery (S.Lv4)
Ingredients:
o Iron x4
o Rivet x8
o Ice Gem x2

------------
Dragon Guard:
------------
Required Skill: Crafting (S.Lv7)
Ingredients:
o Dragon Scale x5
o Handspun Thread x4

------------
Earthen Robe:
------------
Required Skill: Crafting (S.Lv6)
Ingredients:
o Biocloth x4
o Dwarven Embroidery Thread x4
o Earth Gem x8

---------------
Flame Rune Mail:
---------------
Required Skill: Smithery (S.Lv6)
Ingredients:
o Runic Metal x3
o Bracteate x2
o Rivet x8
o Fire Gem x8

-----------------
Fully-Tuned Plate:
-----------------
Required Skill: Engineering (S.Lv6)
Ingredients:
o Mithril x6
o Rivet x12
o Mystery Electronic Circuit x1

--------------
Iron Protector:
--------------
Required Skill: Smithery (S.Lv2)
Ingredients:
o Iron x4
o SRF Protector x1

----------
Laser Suit:
----------
Required Skill: Engineering (S.Lv10)
Ingredients:
o Laster Oscillator x4
o Gnomestone x2
o Symbol Card "Aurora Rings" + x1

------------
Lizard Guard:
------------
Required Skill: Crafting (S.Lv5)
Ingredients:
o Lizardskin x12
o Handspun Thread x4

-------------
Lustrous Robe:
-------------
Required Skill: Crafting (S.Lv7)
Ingredients:
o Biocloth x3
o Dwarven Embroidery Thread x4
o Mana Ribbon x2
o Angelstone x2

-----------
Mirage Robe:
-----------
Required Skill: Crafting (S.Lv4)
Ingredients:
o Cashmere x4
o Handspun Thread x1
o Faerie Embroidery Thread x1

-----------------
Mithril Protector:
-----------------
Required Skill: Engineering (S.Lv7)
Ingredients:
o Mithril x3
o Rivet x8
o Mystery Mobile Frame x2

------------
Ogre's Armor:
------------
Required Skill: Smithery (S.Lv7)
Ingredients:
o All-Purpose Ceramic x2
o Rivet x8
o Gold x1
o Aluminum x1
o Steel x12

---------------
Protective Robe:
---------------
Required Skill: Crafting (S.Lv3)
Ingredients:
o Silk x4
o Handspun Thread x2
o Dwarven Embroidery Thread x2

---------------
Red Dragon Mail:
---------------
Required Skill: Smithery (S.Lv8)
Ingredients:
o Meteorite x4
o Rivet x12
o Red Dragon Scale x2

---------------
Shell Protector:
---------------
Required Skill: Smithery (S.Lv1)
Ingredients:
o Iron x4
o Warped Carapace x2

---------------
Sorcerous Guard:
---------------
Required Skill: Crafting (S.Lv9)
Ingredients:
o Dragon God Scale x6
o Handspun Thread x4
o Barrier Spiritwater x3

----------------
Traveler's Cloak:
----------------
Required Skill: Crafting (S.Lv1)
Ingredients:
o Wool x4
o Handspun Thread x2

------------
Valiant Mail:
------------
Required Skill: Smithery (S.Lv9)
Ingredients:
o Moonstone x3
o Rivet x12
o Red Dragon Scale x4

-------------
Volcanic Gear:
-------------
Required Skill: Engineering (S.Lv4)
Required Items: Recipe Memo 14
Ingredients:
o Runic Metal x3
o Bracteate x1
o Rivet x20
o Quantum Processor x1
o Fire Gem x8

===============================================================================
Recipes: Neck Accessories                                               (S5R05)
===============================================================================

-----------------
Anti-Curse Amulet:
-----------------
Required Skill: Crafting (S.Lv6)
Required Item: Recipe Memo 23
Ingredients:
o Ebony x2
o Darkness Gem x1
o Holy Water x4

---------------
Anti-Fog Amulet:
---------------
Required Skill: Crafting (S.Lv5)
Required Items: Recipe Memo 22
Ingredients:
o Ebony x2
o Fire Gem x1
o Glowstick x3

--------------------
Anti-Freezing Amulet:
--------------------
Required Skill: Crafting (S.Lv6)
Ingredients:
o Ebony x2
o Ice Gem x1
o Hot Chocolate x4

---------------------
Anti-Paralysis Amulet:
---------------------
Required Skill: Crafting (S.Lv7)
Ingredients:
o Ebony x2
o Thunder Gem x1
o Basil x4

------------------
Anti-Poison Amulet:
------------------
Required Skill: Crafting (S.Lv7)
Ingredients:
o Ebony x2
o Light Gem x1
o Aquaberries x4

-------------------
Anti-Pumpkin Amulet:
-------------------
Required Skill: Crafting (S.Lv6)
Ingredients:
o Ebony x2
o Earth Gem x1
o Pumpkin Extract x3
High Quality Verson: Anti-Pumpkin Amulet-R01

-------------------
Anti-Silence Amulet:
-------------------
Required Skill: Crafting (S.Lv5)
Ingredients:
o Ebony x2
o Wind Gem x1
o Red Herb x4

----------------
Anti-Stun Amulet:
----------------
Required Skill: Crafting (S.Lv6)
Required Items: Recipe Memo 21
Ingredients:
o Ebony x2
o Earth Gem x1
o Vinegar x3

----------------
Anti-Void Amulet:
----------------
Required Skill: Crafting (S.Lv8)
Required Item: Recipe Memo 24
Ingredients:
o Ebony x2
o Light Gem x1
o Magical Brush x4

--------------
Battler Amulet:
--------------
Required Skill: Crafting (S.Lv7)
Ingredients:
o Mithril x2
o Holy Water x4
o Neck Chain x1

-------------
Blue Talisman:
-------------
Required Skill: Crafting (S.Lv4)
Required Item: Recipe Memo 25
Ingredients:
o Star Sapphire x1
o Meteorite x1
o Blackberries x4

--------------
Darkness Charm:
--------------
Required Skill: Artistry (S.Lv5)
Required Item: Recipe Memo 12
Ingredients:
o Parchment x2
o Magical Brush x1
o Darkness Gem x5
High Quality Version: Darkness Charm-R01

------------
Demon Amulet:
------------
Required Skill: Crafting (S.Lv6)
Ingredients:
o Runic Metal x2
o Holy Water x4
o Neck Chain x1

-----------
Earth Charm:
-----------
Required Skill: Artistry (S.Lv4)
Ingredients:
o Parchment x2
o Magical Brush x1
o Earth Gem x4

----------
Fire Charm:
----------
Required Skill: Artistry (S.Lv4)
Ingredients:
o Parchment x2
o Magical Brush x1
o Fire Gem x4

--------------
Green Talisman:
--------------
Required Skill: Crafting (S.Lv6)
Ingredients:
o Green Beryl x1
o Meteorite x1
o Sacrificial Doll x2

-----------
Light Charm:
-----------
Required Skill: Artistry (S.Lv8)
Required Items: Recipe Memo 11
Ingredients:
o Parchment x2
o Magical Brush x1
o Light Gem x5

---------------------
Override Gear "Omega":
---------------------
Required Skill: Engineering (S.Lv9)
Ingredients:
o Moonstone x4
o Rivet x12
o Mystery Electronic Circuit x2
o Philosopher's Stone x1

------------
Red Talisman:
------------
Required Skill: Crafting (S.Lv6)
Ingredients:
o Star Ruby x1
o Meteorite x1
o Bigberries x4

-------------------
Regeneration Symbol:
-------------------
Required Skill: Crafting (S.Lv8)
Ingredients:
o Light Gem x2
o Holy Water x4
o Neck Chain x1
o Light Paint x4

-------------
Silver Amulet:
-------------
Required Skill: Crafting (S.Lv7)
Ingredients:
o Silver x4
o Holy Water x4
o Neck Chain x1

-------------
Thunder Charm:
-------------
Required Skill: Artistry (S.Lv4)
Ingredients:
o Parchment x2
o Magical Brush x1
o Thunder Gem x4

-----------
Water Charm:
-----------
Required Skill: Artistry (S.Lv6)
Ingredients:
o Parchment x2
o Magical Brush x1
o Ice Gem x4

----------
Wind Charm:
----------
Required Skill: Artistry (S.Lv5)
Ingredients:
o Parchment x2
o Magical Brush x1
o Wind Gem x4

===============================================================================
Recipes: Wrist Accessories                                              (S5R06)
===============================================================================

---------------
Attack Bracelet:
---------------
Required Skill: Crafting (S.Lv7)
Ingredients:
o Gold x2
o Fire Gem x1

-----------------
Berserker's Scarf:
-----------------
Required Skill: Crafting (S.Lv3)
Ingredients:
o Manacloth x1
o Pickled Pepper Potion x8
o Giant Bird Feather x4

--------------
Darkness Scarf:
--------------
Required Skill: Crafting (S.Lv5)
Ingredients:
o Manacloth x1
o Shadestone x1
o Darkness Charm x2

------------
Earth Armlet:
------------
Required Skill: Crafting (S.Lv3)
Required Items: Recipe Memo 20
Ingredients:
o Silver x3
o Earth Gem x4
o Earth Paint x2
o Earth Charm x1

---------------
Energy Bracelet:
---------------
Required Skill: Crafting (S.Lv2)
Ingredients:
o Oak x1
o Light Gem x2

-----------
Fire Armlet:
-----------
Required Skill: Crafting (S.Lv3)
Ingredients:
o Silver x3
o Fire Gem x4
o Fire Paint x2
o Fire Charm x1

----------
Foal Snaps:
----------
Required Skill: Crafting (S.Lv8)
Ingredients:
o Gold x2
o Citrine x8

------------
Healing Band:
------------
Required Skill: Crafting (S.Lv7)
Ingredients:
o Velvet Ribbon x2
o Dwarven Embroidery Thread x2

---------------
Learning Gloves:
---------------
Required Skill: Crafting (S.Lv9)
Ingredients:
o Snakeskin x2
o Dwarven Embroidery Thread x4
o Caterpillar Fungus x1
o Symbol Card "Enhance" + x1

--------------
Magic Bracelet:
--------------
Required Skill: Crafting (S.Lv4)
Ingredients:
o Snakeskin x2
o Light Gem x1

--------------
Power Bracelet:
--------------
Required Skill: Crafting (S.Lv4)
Ingredients:
o All-Purpose Ceramic x1
o Silver x1
o Light Gem x1
o Darkness Gem x1

---------------
Slayer's Bangle:
---------------
Required Skill: Crafting (S.Lv9)
Ingredients:
o Platinum x4
o Thunder Gem x4
o Bracteate x1

--------------
Stallion Snaps:
--------------
Required Skill: Crafting (S.Lv7)
Ingredients:
o Gold x2
o Green Beryl x2
o Riot Potion x16

---------------
Sturdy Bracelet:
---------------
Required Skill: Crafting (S.Lv3)
Ingredients:
o Platinum x2
o Earth Gem x1

--------------
Thunder Armlet:
--------------
Required Skill: Crafting (S.Lv3)
Ingredients:
o Silver x3
o Thunder Gem x4
o Thunder Paint x2

------------
Water Armlet:
------------
Requried Skill: Crafting (S.Lv4)
Ingredients:
o Silver x3
o Ice Gem x4
o Water Paint x2

-----------
Wind Armlet:
-----------
Required Skill: Crafting (S.Lv4)
Ingredients:
o Silver x3
o Wind Gem x4
o Wind Paint x2

---------------
Wisdom Bracelet:
---------------
Required Skill: Crafting (S.Lv7)
Required Item: Recipe Memo 19
Ingredients:
o Silver x2
o Ice Gem x1
o Intelligence Seeds x1

===============================================================================
Recipes: Other Items                                                    (S5R07)
===============================================================================

--------
Aluminum:
--------
Required Skill: Alchemy (S.Lv2)
Ingredients:
o Iron x4
o Alchemist's Water x1

-------------
Aroma of Love:
-------------
Required Skill: Compounding (S.Lv3)
Ingredients:
o Lemon x8
o Wind Gem x2
o Empty Bottle x1

----------------
Biorhythm Tester:
----------------
Required Skill: Engineering (S.Lv6)
Ingredients:
o Crystal x1
o Micro Circuit x2
o Quantum Processor x4

--------------
Boy's Gift Box:
--------------
Required Skill: Crafting (S.Lv9)
Ingredients:
o Mystery Box x1
o Satin Ribbon x1

---------------
Coqeuttish Vase:
---------------
Required Skill: Crafting (S.Lv4)
Required Character: Sarah
Ingredients:
o Magical Clay x2
o Mental Stimulant x1

-----------------------
Faerie of Fortification:
-----------------------
Required Skill: Alchemy (S.Lv9)
Ingredients:
o Defense Seeds x1
o Sacrificial Doll x1
o Mercury x2
o Lezard's Flask x1

--------------------
Faerie of Protection:
--------------------
Required Skill: Alchemy (S.Lv7)
Ingredients:
o Protection Seeds x1
o Sacrificial Doll x1
o Mercury x2
o Lezard's Flask x1

----------
Fang Flute:
----------
Required Skill: Crafting (S.Lv3)
Ingredients:
o Wolf Fang x1
o Lacquer x1

--------------
Feathered Comb:
--------------
Required Skill: Crafting (S.Lv2)
Required Characters: Myuria
Ingredients:
o Giant Bird Feather x4
o Lacquer x1

---------------
Funereal Bouqet:
---------------
Required Skill: Crafting (S.Lv6)
Required Item: Recipe Memo 26
Ingredients:
o Dendrobium x1
o Blue Rose x2
o Velvet Ribbon x1

----
Gold:
----
Required Skill: Alchemy (S.Lv2)
Required Characters: Bacchus
Ingredients:
o Silver x2
o Alchemist's Water x1

----------
Gnomestone:
----------
Required Skill: Alchemy (S.Lv6)
Ingredients:
o Mithril x1
o Earth Gem x4
o Lezard's Flask x1

-----------------------
Growth Stimulant Ampule:
-----------------------
Required Skill: Compounding (S.Lv2)
Required Item: Recipe Memo 30
Ingredients:
o Ginseng x4
o Caterpillar Fungus x2
o Empty Bottle x1

-------------
Healing Sheet:
-------------
Required Skill: Artistry (S.Lv6)
Required Item: Recipe Memo 13
Ingredients:
o Magical Brush x1
o Healing Paint x4
o Parchment x2

---------------------
Intensified Gunpowder:
---------------------
Required Skill: Compounding (S.Lv4)
Ingredients:
o Gunpowder x4
o Thunder Gem x1

---------------
Japonesque Vase:
---------------
Required Skill: Crafting (S.Lv4)
Required Character: Sarah
Ingredients:
o Magical Clay x2
o Mental Stimulant x1

-------
Jukebox:
-------
Required Skill: Engineering (S.Lv9)
Ingredients:
o Micro Circuit x2
o Laser Oscillator x1
o Ebony x4

--------------------------
Li'l Vending Machine No. 2:
--------------------------
Required Skill: Engineering (S.Lv10)
Required Character: Sarah
Ingredients:
o Micro Circuit x2
o Iron x4
o Scrambling Unit x1
o Universal Device x2

-----------
Light Scarf:
-----------
Required Skill: Crafting (S.Lv5)
Ingredients:
o Manacloth x1
o Angelstone x1
o Mana Ribbon x1

------------
Memory Plate:
------------
Required Skill: Smithery (S.Lv8)
Ingredients:
o Memorial Plate x1
o Magical Brush x3

---------
Meteorite:
---------
Required Skill: Alchemy (S.Lv8)
Required Item: Recipe Memo 10
Ingredients:
o Runic Metal x4
o Lezard's Flask x1

-------
Mithril:
-------
Required Skill: Alchemy (S.Lv9)
Ingredients:
o Platinum x8
o Alchemist's Water x2
o Symbol Card "Angel Feather" x1

-------------
Monster Jewel:
-------------
Required Skill: Alchemy (S.Lv3)
Ingredients:
o Crystal x1
o Mercury x2
o Alechemist's Water x4

----------
Mood Stone:
----------
Required Skill: Alchemy (S.Lv8)
Ingredients:
o Meteorite x2
o Light Gem x8

---------
Music Box:
---------
Required Skill: Engineering (S.Lv1)
Required Characters: Meracle
Ingredients:
o Broken Music Box x1
o Repair Kit x1

-----------
Nereidstone:
-----------
Required Skill: Alchemy (S.Lv7)
Ingredients:
o Mithril x1
o Ice Gem x4
o Lezard's Flask x1

-------------
Ominous Metal:
-------------
Required Skill: Alchemy (S.Lv6)
Ingredients:
o Runic Metal x2
o Darkness Gem x9

--------
Platinum:
--------
Required Skill: Alchemy (S.Lv4)
Ingredients:
o Gold x3
o Silver x3
o Alchemist's Water x1

---------------
Salamanderstone:
---------------
Required Skill: Alchemy (S.Lv7)
Ingredients:
o Mithril x1
o Fire Gem x4
o Lezard's Flask x1

------
Silver:
------
Required Skill: Alchemy (S.Lv1)
Required Characters: Bacchus
Ingredients:
o Mercury x2
o Alchemist's Water x1

------------
Small Guitar:
------------
Required Skill: Crafting (S.Lv3)
Ingredients:
o Ebony x2
o Steel x1
o Guitar Parts x1

-----
Steel:
-----
Required Skill: Alchemy (S.Lv3)
Required Characters: Bacchus
Ingredients:
o Iron x4
o Coal x2

----------
Sylphstone:
----------
Required Skill: Alchemy (S.Lv6)
Ingredients:
o Mithril x1
o Wind Gem x4
o Lezard's Flask x1

---------
Thorstone:
---------
Required Skill: Alchemy (S.Lv7)
Ingredients:
o Mithril x1
o Thunder Gem x4
o Lezard's Flask x1

----------------
Traditional Vase:
----------------
Required Skill: Crafting (S.Lv4)
Required Character: Sarah
Ingredients:
o Magical Clay x2
o Mental Stimulant x1

----------
Vivid Vase:
----------
Required Skill: Crafting (S.Lv4)
Required Character: Sarah
Ingredients:
o Magical Clay x2
o Mental Stimulant x1

===============================================================================
Synthesis                                                               (S5RSY)
===============================================================================

This section will help you get the best equipment in the game, using Sarah's
Synthesis skill.

-------------------------------------------------------------------------------
What You Need to Know About Synthesis
-------------------------------------------------------------------------------
***Thank you to DreadedDarkness for the contents of this section***

Synthesis

This is the ability to reforge your equipment to improve it or simply make it
stronger. It is easily the most useful tool and the most powerful weapon you
will use in this game, however before you can seriously think about it you need
to work on inventing items.

I'm not going to go in depth on how to invent or who makes what, but I can tell
you that there are only 120 possible combinations of inventors, so you can
simply do them all and invent every item. The task is a tedious one if you
haven't gotten started on it (and you will lose out on 29 combinations if you
wait too long) but it is very easy and more than worth it. Please note that the
game's best items MUST be made this way and cannot be bought at all, so
slacking off here only hurts you.

Now then, assuming you've invented some good items (or at the very least found
a place to buy some decent ones) you're almost ready to start. When you do
Synthesis right you will make extremely powerful items worth many times more
than you paid for the materials, and when you do it wrong you will have wasted
time and possibly difficult to replace items. The first thing you need to do is
Save before you begin, and thankfully there is a Save Point a few yards away
from the item creation room on the Calnus. Saving before hand lets you
experiment with what you make, and if you make a mistake or aren't happy with
what you make you can always just reload to before you tried.

Synthesis can improve upon any of the four equipment types, Weapons, Armor,
Neck Accessories, and Wrist Accessories, allowing you to use four augmented
items at once. You can change the item's basic stats and elemental resistances,
but that's only the icing on the cake. The real magic comes from Factors. A
Factor is a latent ability the item has and is highlighted in a yellow box when
the item you're viewing is selected. Things like "Hit +2" and "Shoots balls of
light when attacking" are Factors. All items can have a maximum of four.

The best way to show where to go from with that is through an example:

Suppose you have four amulets that each grant immunity to a different thing.
You have an anti-silence, an anti-paralysis, an anti-fog, and an anti-frozen
amulet. Normally you would need to pick between them before a battle if you
wanted protection from one of those effects, and if the monsters could inflict
multiple effects on you then you were simply out of luck. But no worries,
Synthesis has your back. Each of those Accessories has one Factor which grants
immunity to one thing, but you can combine those items through synthesis so
that all four immunities are carried on one amulet. Now you have an item that
protects against just about all of the most dangerous of the game's stat
effects, and to top it off the process costs you nothing.

Remember that whichever amulet you use for the Base Item the first time is the
one you should use as a Base the next two times, this conserves all the boosts
to the items basic stats and elemental resistances. The Base Item is the item
you start your synthesis with, it is the first you select to begin the process.
The second item you choose augments the Base Item and disappears at the end of
the synthesis, leaving only the enhanced Base Item.

Now, why did that work? When you combine two items of the same type, such as
the Neck Accessories in the example, any Factors on the items smoothly combine
with no change. However, if you try to combine items of different types, like a
weapon with a piece of armor, the effects can be altered. A Factor that is
offensive on a weapon, like "Shoots balls of light when attacking", might be
changed to a defensive Factor like "Shoots balls of light when guarding". In
other cases, like an Attack + Factor being added to armor, the Factor will
disappear entirely and you'll have wasted an item. Before you Synth an item the
menu on the right will show you what your new item will be like, always pay
attention to this so that you don't make a mistake. Fortunately you've already
been instructed to save so even mishaps like that shouldn't cause too much
trouble.

Experiment

The game has many items, from food to usables to weapons, accessories, and
armor, and while only the last three can work as Base Items all of these can be
used in Synthesis. Because there are so many items it would take too long to
list the specific effects of each one on each of the four types of equipment,
so I won't be providing that information here. I leave it to you to find the
Factors you like and think are helpful, and then to combine them to the best of
your ability. What I can give you though are a few tips, hints, and ideas.

Tip - Every item has a Synthesis limit. This is the number of times that item
can be used as a Base Item. But after you've added all four Factors and can't
add anymore, what else is there? The basic stats of the item, such as Attack,
Defense, Hit, Guard, and Intelligence. By using various items you can raise
these stats on the item to further give you a boost. On weapons and armor this
is straight forward. For example, the Laser Blade has 900 Attack stock, and a
synth limit of 16. After adding four factors there are still 12 synths left.
You could leave the weapon as is, or you continue to synth it to raise one of
the stats, like attack. Using other weapons will yield the best results, and
(generally) the better the weapon the better the results. Some weapons can
raise the attack by more than 80 points with every synthesis, meaning that
after all 12 you'll have raise the blade's attack my at least 960 if you used
that kind of weapon that many times, for a new total of 1860 (not counting
whatever your Factors do).

You can do similar things with armor and accessories. Different kinds of items
give you different results and raise different stats, so again experiment to
see what works for you. But now I see a question forming in your mind, "But
Dreaded, where am I going to get 12 of the same item to use over and over in
Synthesis?" It's a good question. You're going to make it in item creation. As
I said before, the best items are those you make, and they are doubly important
in Synthesis because after using one you can make another. Many of the items
you buy in stores can be made cheaply and you can make items you'll never see
in stores. Another reason this is important is because you never want to synth
an item that is one of a kind, because you'll have lost out on something
irreplaceable. If you can't make very good items in Synthesis because you did
not take my advice and haven't invented much you can always just buy the best
stuff you can get your hands on, but honestly you'll be wasting your money and
losing out on the benefits of the better items you could just make.

Hint -  I hope you haven't been using up your stat boosting seeds (Attack
Seeds, Defense Seeds, Health Seeds, etc.) because they are incredible in
Synthesis. Likewise, I hope you haven't been using regular seeds in your
synthing because the Potent versions are far and away better. Potent Attack
Seeds, when added to your weapon, give you +18% Attack power each. You can add
four, for a staggering +72% Attack, this dramatically raises the damage you do.
As you might guess you can do the same with your armor, except Potent Defense
Seeds add 20% for a total of +80% if you use 4, I would not use those though.
Why? Because you could use Potent Health Seeds to give yourself +20% Health
each, +80% with four, and at level 80 that should bring your health up to
between 60k and 70k by itself. If you have the HP battle skill maxed out (+
10,000 HP at level 10) your health will be closer to 80k.

You can "find" Potent Seeds, but they are astronomically rare. As an
alternative you can make them in item creation, and nowhere is my advice about
inventing everything you can more relevant than it is right here. In order to
create Potent Seeds after inventing them you will need two of any kind of Seed
and a specific kind of Vase (there are other ingredients but they cannot be
made and can easily be bought or farmed). For the Seeds you will need to refer
to the Seed Farming section of the guide, but the Vases are things you must
again make in item creation. There are four different types of Vases you will
need, each being used to make different Seeds, so make sure to invent this
stuff or you cannot attempt this and will not be able to enjoy the vast
benefits.

Ideas - While I did say it would be up to you to experiment in making the items
you want, I would still like to provide you with the "blue prints" for items I
found very helpful.

All Resist Amulet
You Need:
- an anti-paralysis amulet
- an anti-fog amulet
- an anti-freeze amulet
- an anti-silence amulet
These can be crafted or bought, whichever is easier for you. Using one as a
Base Item (I suppose whichever is your favorite color) Synth those items
together.

You Get:
One amulet with all four effects, this is very good as those are the most
dangerous effects you're likely to face in the game and certain monsters SPAM
those spells.

Infinite Mana Armlet, You Need:
- Magic bracelet (+5% to maximum mp)
- Three Regeneration Symbols (recovers 2% of your maximum MP over time)
Combine these with the Magic Bracelet as the base.

You Get:
An armlet with 5% extra MP that recovers 6% of your maximum MP every few
seconds (It seems around 10 or 15 seconds to me, I could be wrong but I know it
isn't a long time). With this item you won't have to worry about your MP
anymore. I never have to use MP recovery items for any of my characters because
even when I constantly use special attacks I regenerate the MP faster than I
use it up.

-------------------------------------------------------------------------------
The Duplicate Skill and Magical Clay Farming
-------------------------------------------------------------------------------

***Thank you to DreadedDarkness for the contents of this section***

After beating the game and finding the Seven Stars Dungeon you'll be faced with
enemies far above any you met in the game before. Taking these down will
require skill and, more than likely, you will need to rely on the vast power of
Synthesis. Powerful as this tool is to begin with there is a way to drastically
improve its usefulness, and that is with the hidden skill Duplicate, found on
the 7th floor of the Seven Stars dungeon.

"Duplicate" lets you make a perfect copy of nearly any item (key items and
skill manuals are on the very short list of things you can't replicate). The
process uses the item Magical Clay to make the copies, and the amount you need
can range from 1 to 11 pieces.

I cannot stress enough how useful this is, as you're able to copy extremely
rare items like Seeds, Laser Weapons, and Moonstones, to name a few. The sky is
the limit here, as long as your Clay supply doesn't run dry. But you can run
out quickly if you aren't careful. When you first acquire the skill be sure to
level it to 10 immediately, this drops the amount of Clay you need for each
copy. Note that Seeds all cost 11 Clay each (both normal and Potent versions
cost the same).

If you Synthesize something it's cost in Clay never changes. In fact, I've
found that you can Synthesize something very "expensive" into something very
"cheap" and retain the Clay cost of the "cheap" item. To simplify things and
show how practical this is I'll use an example. Say I want to Synthesize 4
Potent Attack Seeds into a single weapon, for the combined 72% Attack increase,
but I only have 1 potent attack seed. Normally a player would need to farm for
more seeds, then make more Potent Seeds in item creation or gather 11 Magical
Clays three separate times so you could Duplicate the Potent Seeds three times.
You do not have to do either of these.

Instead, Synth the single Potent Attack Seed into a low level weapon with no
other Factors. Make sure this weapon only costs 1 Clay to Duplicate. You will
wind up with a lone weapon, that STILL costs 1 Clay, but has a +18% Attack
Factor on it that would normally cost you 11 Clays. Now, with the 11 Clays you
might have used to Duplicate the Seeds once for an extra Factor, you can make
11 copies of that Weapon and outfit your entire party with +72% Attack weapons.
This works with any Factor.

One additional tip: When you have an item like a Weapon that you would like to
get the most out of you should always Synth all of the factors you want onto a
separate weapon first, then Synth that weapon into the one you intend to have
those powers. Every item has a limit to the number of times it can be Synthed,
so normally if you want 4 factors you need to waste 4 synths. You can instead
cheat the system, because by putting the 4 factors in one place you can get all
of them on your weapon for the price of only 1 Synth. With the remaining Synths
you can use other weapons to further strengthen the attack power. This trick
can be used for armor and accessories as well.

Unfortunately, Magical Clay is not found everywhere, and hoarding it can be
difficult as few enemies drop them and even then they don't drop often. To deal
with that problem I worked out a way to quickly farm for as many Clays as you
would possibly need.


Magical Clay Farming:

To get your hands on "Duplicate" you will have to have beaten the game, and
that's part of what makes this trick work. Your ship, the Calnus, should be on
Nox Obscurus. Go there and board the ship, save onboard at the first save
point, and leave. Head to the teleporter and travel to Centropolis on EN II. As
you head towards the shopping district you will notice an Inn on your left and
another building on your right (the Transport building). Enter and head to the
teleporter at the far end of the room, it will automatically take you to the
Santuary. This is where you will get your clay. There are two Mining points in
the area, and I've always had at least one give up Magical Clay (normally)
both.

With your clay found head back to Nox Obscuras and the Calnus, repeat the
opening instructions: Board, Save, Leave. Boarding the Calnus resets all the
Mining and Harvesting points in the game, giving you the ability to go right
back to Sanctuary and get more clay. Doing this you should average 1 Magical
Clay every 90 seconds, and 9 SP as well which Is a nice little bonus. In no
time you'll have everything you need. If you ever go to the Sanctuary and
neither point offers you the item you need only to reload at the Calnus and try
again. This shaves off  about a little over a minute that would have been
wasted going back to the Calnus anyway.


===============================================================================
 - - - - - - - - - - - - - - - - Skills - - - - - - - - - - - - - - - - - - - -
===============================================================================
_______________________________________________________________________(S6SK00)

Arumat..........(S6SKAR)
Bacchus.........(S6SKBA)
Edge............(S6SKED)
Faize...........(S6SKFA)
Lymle...........(S6SKLY)
Meracle.........(S6SKME)
Myuria..........(S6SKMY)
Reimi...........(S6SKRE)
Sarah...........(S6SKSA)

Skill Manuals...(S6SKMN)

BEAT: B.........(S6BS0B)
BEAT: S.........(S6BS0S)

===============================================================================
Arumat: Skills                                                         (S6SKAR)
===============================================================================

--------------------------------Field Skills-----------------------------------

-------
Alchemy:
-------
Default
Item creation skill. Allows you to forge metal into other materials. At higher
skill levels, more types of items become available.

---------------------------------Symbols---------------------------------------

------------
Earth Glaive:
------------
Default
Attack symbol (Earth). Blades of stone burst forth from under the enemy's feet.

----------
Stone Rain:
----------
Default
Attack symbol (Earth). Countless rocks rain down upon the enemy.

---------
Fire Bolt:
---------
Default
Attack symbol (Fire). Unleashes enemy-seeking fireballes.

---------
Explosion:
---------
Level 58
Attack symbol (Fire). Sets off a large explosion centered around the enemy.

------------
Terra Hammer:
------------
Level 65
Attack symbol (Earth). Digs up giant boulders, then smashes them into the 
ground.

--------------------------------Special Arts-----------------------------------

----------------
Unholy Maelstrom:
----------------
Default
Generate a giant scythe, take a swing with it, then strike it into the ground.

-------------
Nether Strike:
-------------
Default
Strike the ground to call up a pillar of fire, launching the enemy skyward.

-------------
Diabolic Edge:
-------------
Default
Lunge forward with a five-hit spinning scythe attack.

---------------------
Bloodstorm Revolution:
---------------------
Default
Spin your scythe vertically at high-speed, striking over and over as you rise
into the air.

--------------
Aerial Gallows:
--------------
Level 70
Attack with your scythe, then jump up and grab the enemy with it before
slamming them to the ground.

-------------------------------Battle Skills-----------------------------------

-----
Pride:
-----
Default
Boosts status parameters when fighting weaker enemies. At higher skill levels,
the effect increases. The effect is only active when set as a battle skill.

===============================================================================
Bacchus: Skills                                                        (S6SKBA)
===============================================================================

--------------------------------Field Skills-----------------------------------

-----------
Engineering:
-----------
Default
Item creation skill. Allows you to craft mechanical equipment and items such as
bombs. At higher skill levels, more types of items become available.

------
Mining:
------
Default
Allows you to mine ores at mining points. Press the B button at a mining point
to use. At higher skill levels, the number of items you can mine increases.

--------
Robotics:
--------
Default
Increases the chance of earning items after defeating mechanical enemies. At
higher skill levels, the effect increases. Once the skill is learned, its
effect is always active.

-------
Stealth:
-------
Default
Allows you to hide from enemies on the field for a limited time. At higher
skill levels, the duration of the stealth effect increases. If you touch an
enemy, you'll enter into battle.

----------------------------Special Arts---------------------------------------

-------------
Force Breaker:
-------------
Default
Launch a barrage of missiles from behind, exploding on contact and damaging any
enemies in the vicinity.

--------------
Galvanic Shock:
--------------
Default
Charge up both arms with electricity, then grab the enemy and shock them with a
high-voltage burst.

-----------
Irradiation:
-----------
Level 30
Lock on to the enemy and call in a massive laser attack from the skies.

-----------
Termination:
-----------
Level 38
Rend the earth with a devastating chest beam, causing a shockwave.

-----------------
Black Hole Sphere:
-----------------
Level 50
Generate a gravity field that immobilizes enemies in the vicinity.

--------------
Blessed Buster:
--------------
Level 61
Tear enemies apart with a beam emitted by the Blessed Buster support mech.

--------------
Justice Savior:
--------------
Level 73
Pepper the enemy with bullets fired by the Justice Savior support mech.

===============================================================================
Edge: Skills                                                           (S6SKED)
===============================================================================

-----------------------------Field Skills--------------------------------------

--------
Smithery:
--------
Default
MP Cost: 0
Item creation skill. Allows you to craft metallic weapons and armor. At higher
skill levels, more types of items become available.

---------
Sprinting:
---------
Default
MP Cost: 0
Allows you to run faster on the field for a limited distance. Press the X
button while running to use.

-------------------------------Symbols-----------------------------------------

(Note: You must reach a certain part of the story before you can get any of
these skills.)

-------
Healing:
-------
Gained after a cetain story event
HP recovery symbol. Recovers at least 31% of one ally's maximum HP.

-------
Silence:
-------
Level 17
Support symbol. Places the target and nearby enemies in 'silence' status,
preventing them from using symbols. At higher skill levels, the chance of
success increases.

--------------
Cure Condition:
--------------
Level 30
MP Cost: 8
Curative symbol. Purifies one ally of all status ailments.

---------------
Symbolic Weapon:
---------------
Level 46
Support symbol. Allows one ally to absorb MP from the enemy with each attack.
At higher skill levels, the effect duration increases.

--------------
Radiant Lancer:
--------------
Level 57
Attack symbol (Light). Rains spears of light down upon the enemy.

------------
Aurora Rings:
------------
Level 70
Attack symbol (Light). Erects four pillars of light, damaging any enemy that
touches them.

-----------------------------Special Arts--------------------------------------

------------
Rising Blade:
------------
Default
Attack with four rapid strikes, then launch the enemy skyward with a final
rising thrust.

--------------
Stampede Slash:
--------------
Level 10
Make a beeline for the enemy, slashing along the way.

----------
Aura Spark:
----------
Level 23
Unleash a wave of focused energy with a downward swipe of the sword.

------------
Mystic Cross:
------------
Level 39
Kick the enemy into the air, then jump up and run them through.

-------------
Cyclone Blade:
-------------
Level 54
Spin upward with your sword, slashing repeatedly as you go.

---------------
Celestial Sword:
---------------
Level 63
Spin jump to generate a huge energy sword, then strike the enemy three times.


===============================================================================
Faize: Skills                                                          (S6SKFA)
===============================================================================

--------------------------------Field Skills-----------------------------------

-------
Alchemy:
-------
Default
MP Cost: 0
Item creation skill. Allows you to forge metal into other materials. At higher
skill levels, more types of items become available.

---------------------------------Symbols---------------------------------------

------------
Earth Glaive:
------------
Default
Attack symbol (Earth). Blades of stone burst forth from under the enemy's feet.

--------
Antidote:
--------
Level 6
MP Cost: 4
Curative symbol. Purifies one ally of poison.

-----------
Ice Needles:
-----------
Level 12
Attack symbol (Water). Launches needles of ice at the enemy.

----------
Stone Rain:
----------
Level 21
Attack symbol (Earth). Countless rocks rain down upon he enemy.

--------------
Shadow Needles:
--------------
Level 26
Attack symbol (Darkness). Launches needles of darkness at the enemy from
behind.

---------
Enlighten:
---------
Level 34
Support symbol. Temporarily boosts one ally's INT by 30%. At higher skill
levels, the effect duration increases.

-----------
Deep Freeze:
-----------
Level 41
Attack symbol (Water). Cools the air surrounding the enemy, freezing them from
the ground up.

--------------
Vampiric Blade:
--------------
Level 48
Attack symbol (Darkness). Mows down the area surrounding the caster with dark
blades that absorb MP.

-------------------------------Battle Skills-----------------------------------

-----
Pride:
-----
Default
MP Cost: 0
Boosts status parameters when fighting weaker enemies. At higher skill levels,
the effect increases. The effect is only active when set as a battle skill.

===============================================================================
Lylme: Skills                                                          (S6SKLY)
===============================================================================

------------------------------Field Skills-------------------------------------

--------
Artistry:
--------
Default
MP Cost: 0
Item creation skill. Allows you to create symbol cards and other symbology-
related items. At higher skill levels, more types of items become available.

--------------------------------Symbols----------------------------------------

---------
Fire Bolt:
---------
Default
Attack symbol (Fire). Unleashes three enemy-seeking fireballs.

-------
Healing:
-------
Level 6
HP recovery symbol. Recovers at least 31% of one ally's maximum HP.

----------
Wind Blade:
----------
Level 13
Attack symbol (Wind). Fires swirling blades of wind at the enemy.

--------------
Faerie Healing:
--------------
Level 21
HP recovery symbol. Summons a faerie to recover at least 26% of all allies'
maximum HP.

-------
Silence:
-------
Level 25
Support symbol. Places the target and nearby enemies in "silence" status,
preventing them from using symbols. At higher skill levels, the chance of
success increases.

---------------
Lightning Blast:
---------------
Level 28
Attack symbol (Thunder). Hurls lightning bolts at the enemy.

----
Void:
----
Level 36
Support symbol. Places the target and nearby enemies in "void" status,
cancelling all support effects. At higher skill levels, the chance of success
increases.

---------
Explosion:
---------
Level 47
Attack symbol (Fire). Sets off a large explosion centered around the enemy.

----------
Reflection:
----------
Level 51
Support symbol. Temporarily boosts one ally's elemental resistance by 3. At
higher skill levels, the effect duration increases.

-------
Tornado:
-------
Level 56
Attack symbol (Wind). Calls forth an enemy-seeking tornado that sweeps up any
foe it touches.

-------------
Thunder Flare:
-------------
Level 65
Attack symbol (Thunder). Summons a ball of lightning that envelops and damages
the enemy.

--------------
Volcanic Burst:
--------------
Level 71
Attack symbol (Fire). Summons a swirling torrent of fire from beneath the 
enemy.

------------------------------Special Arts-------------------------------------

------------
Hatchet Reel:
------------
Default
Summon Cerberus to perform a devastating spin attack on the enemy.

--------------
Scorching Star:
--------------
Level 18
Summon Cerberus to breathe a giant wave of fire that damages any enemies in the
vicinity.

-------------
Hound Grenade:
-------------
Level 32
Summon Cerberus to chase after the enemy and set off an explosion.

-----------
Spiral Fang:
-----------
Level 41
Summon Cerberus to charge straight ahead in a swirling blaze of flame, knocking
back any enemies in its path.

===============================================================================
Meracle: Skills                                                        (S6SKME)
===============================================================================

-------------------------------Field Skills------------------------------------

--------
Crafting:
--------
Default
Item creation skill. Allows you to craft lightweight equipment and accessories.
At higher skill levels, more types of items become available.

-------------------------------Special Arts------------------------------------

-------------
Ripper Pounce:
-------------
Default
Scratch the enemy with feline obstinacy, shredding them to pieces.

------------
Comet Impact:
------------
Default
Strike the enemy right where it hurts with a devastating wind-up punch.

---------------
Acrobatic Vault:
---------------
Level 26
Launch a three-part kick combination that sends both you and the enemy sky-
high.

-------------
Claws of Fury:
-------------
Level 38
Unleash a lethal flurry of scratches, uppercuts, and straight punches.

----------------
Somersault Smash:
----------------
Level 49
Roll forward, somersault kick the enemy into the air, then follow up with a
crushing heel kick.

-----------
Drill Spike:
-----------
Level 61
Spin forward at high-speed, attacking any enemy in the way.

------
X Claw:
------
Level 71
Jump up and slash your crossed arms downwards, causing a shockwave underneath
the enemy's feet.

===============================================================================
Myuria: Skills                                                         (S6SKMY)
===============================================================================

-------------------------------Field Skills------------------------------------

-----------
Compounding:
-----------
Default
Item creation skill. Allows you to create medicinal items. At higher skill
levels, more types of items become available.

--------------------------------Symbols----------------------------------------

-------
Healing:
-------
Default
HP recovery symbol. Recovers at least 31% of one ally's maximum HP (at base
level).

-----------
Ice Needles:
-----------
Default
Attack symbol (Water). Launches needles of ice at the enemy.

-----------
Deep Freeze:
-----------
Default
Attack symbol (Water). Cools the air surrounding the enemy, freezing them from
the ground up.

---------------
Lightning Blast:
---------------
Default
Attack symbol (Thunder). Hurls lightning bolts at the enemy.

-------------
Thunder Flare:
-------------
Default
Attack symbol (Thunder). Summons a ball of lightning that envelops and damages
the enemy.

----
Void:
----
Default
Support symbol. Places the target and nearby enemies in "void" status,
cancelling all support effects. At higher skill levels, the chance of success
increases.

--------------
Shadow Needles:
--------------
Level 35
Attack symbol (Darkness). Launches needles of darkness at the enemy from
behind.

--------------
Faerie Healing:
--------------
Level 47
HP recovery symbol. Summons a faerie to recover at least 26% (at base level) of
all allies' maximum HP.

----------
Reflection:
----------
Level 52
Support symbol. Temporarily boosts one ally's elemental resistance by 3. At
higher skill levels, the effect duration increases.

-------------
Dark Devourer:
-------------
Level 56
Attack symbol (Darkness). Summons a creature from the netherworld and sends it
to feast upon the enemy.

-----------
Restoration:
-----------
Level 61
Resurrection symbol. Revives an incapacitated ally with 22% (at base level) of
their maximum HP.

-------------
Arctic Impact:
-------------
Level 67
Attack symbol (Water). Encases the enemy in a giant pillar of ice, then
shatters it to pieces.

----------
Extinction:
----------
Level 73
Attack symbol (non-elemental). Encases the enemy in a ball of light, then
releases the energy inside in an explosive blast.

-----------------------------Battle Skills-------------------------------------

-----
Pride:
-----
Default
Boosts status parameters when fighting weaker enemies. At higher skill levels,
the effect increases. The effect is only active when set as a battle skill.

===============================================================================
Reimi: Skills                                                          (S6SKRE)
===============================================================================

-------------------------------Field Skills------------------------------------

-------
Cooking:
-------
Default
MP Cost: 0
Item creation skill. Allows you to prepare food items. At higher skill levels,
more types of items become available.

----------
Harvesting:
----------
Default
MP Cost: 0
Allows you to harvest items at harvesting points. Press the B button at a
harvesting point to use. At higher skill levels, the number of items you can
harvest increases.

----------------------------Special Arts---------------------------------------

-----------
Sonic Thorn:
-----------
Default
Fire a charged arrow that slices through everything in its path.

----------------
Seraphic Thunder:
----------------
Level 14
Shoot an arrow into the air, causing lightning to rain down in the vicinity. At
higher skill levels, the number of lightning bolts increases.

--------------
Crimson Squall:
--------------
Level 25
Fire a charged arrow that erupts into a torrent of rapid-fire bolts. At higher
skill levels, the number of bolts increases.

----------------
Chaotic Blossoms:
----------------
Level 35
Close in on the enemy with a jump-kick, then launch a flurry of kicks that
culminates with a crushing blow.

-------------
Hunter's Moon:
-------------
Level 46
Fire a charged arrow that explodes into a sphere of smaller arrows that rain
down upon the enemy.

--------------
Crescent Wings:
--------------
Level 59
Fire an arrow adorned with wings of fury that cuts through any enemy it hits.

---------------
Heavenly Flight:
---------------
Level 72
Fire a charged arrow that strikes down from above and explodes on impact,
causing widespread damage.

===============================================================================
Sarah: Skills                                                          (S6SKSA)
===============================================================================

------------------------------Field Skills-------------------------------------

---------
Synthesis:
---------
Default
Item creation skill. Allows you to merge equipment with other items to
synthesize even stronger equipment.

---------------------------------Symbols---------------------------------------

-------
Healing:
-------
Default
HP recovery symbol. Recovers at least 31% (at base level) of one ally's maximum
HP.

--------------
Faerie Healing:
--------------
Default
HP recovery symbol. Summons a faerie to recover at least 26% (at base level) of
all allies' maximum HP.

--------------
Cure Condition:
--------------
Default
Curative symbol. Purifies one ally of all status ailments.

----------
Wind Blade:
----------
Default
Attack symbol (Wind). Fire swirling blades of wind at the enemy.

---------------
Lightning Blast:
---------------
Default
Attack symbol (Thunder). Hurls lightning bolts at the enemy.

--------------
Radiant Lancer:
--------------
Default
Attack symbol (Light). Rains four spears of light down upon the enemy.

---------
Enshelter:
---------
Default
Support symbol. Temporarily boosts one ally's DEF by 30%. At higher skill
levels, the effect duration increases.

-----------
Restoration:
-----------
Level 37
Resurrection symbol. Revives an incapacitated ally with 22% (at base level) of
their maximum HP.

-------
Enhance:
-------
Level 40
Support symbol. Temporarily boosts one ally's ATK by 30%. At higher skill
levels, the effect duration increases.

---------------
Blast Hurricane:
---------------
Level 44
Attack symbol (Wind). Summons a great vortex that blows away any enemy caught
in its grasp.

----------
Ex Healing:
----------
Level 46
HP recovery symbol. Recovers at least 71% (at base level) of one ally's maximum
HP.

-----------
Sacred Pain:
-----------
Level 48
Support symbol. Temporarily lowers one enemy's elemental resistance by 4. At
higher skill levels, the effect duration increases.

------------
Faerie Light:
------------
Level 51
HP recovery symbol. Summons a faerie to recover at least 51% (at base level) of
all allies' maximum HP.

------------
Aurora Rings:
------------
Level 54
Attack symbol (Light). Erects pillars of light, damaging any enemy that touches
them.

-------------
Angel Feather:
-------------
Level 59
Support symbol. Temporarily boosts one ally's ATK, INT, HIT, GRD, and DEF by
15%. At higher skill levels, the effect duration increases.

-------------
Thunder Flare:
-------------
Level 64
Attack symbol (Thunder). Summons a ball of lightning that envelops and damages
the enemy.

------------
Resurrection:
------------
Level 69
Resurrection symbol. Revives an incapacitated ally with 100% of their maximum 
HP.

-------
Tornado:
-------
Level 74
Attack symbol (Wind). Calls forth an enemy-seeking tornado that sweeps up any
foe it touches.

-----------------------------Battle Skills-------------------------------------

----------
Fury Boost:
----------
Default
Increases the chance of surviving via Fury when your HP hits 0. At higher skill
levels, the effect increases. The effect is only active when set as a battle
skill.

===============================================================================
Skill Manuals                                                          (S6SKMN)
===============================================================================


Anthropology
o Learn: Edge
Increases the chance of earning items after defeating humanoid enemies. At
higher skill levels, the effect increases. Once the skill is learned, its
effect is always active.

Appetite
o Learn: Edge, Meracle
Adds a bonus to the effect of HP recovery items. At higher skill levels, the
effect increases. Once the skill is learned, its effect is always active.

ATK Boost
o Learn: Arumat, Bacchus, Edge, Meracle, Reimi
Adds 10 to your ATK (at base level). The effect is only active when set as a
battle skill.

Augury
o Learn: Sarah
Allows you to listen to Eleyna's auguries anywhere you like. The exact effect
of the auguries is a mystery...

Auto Healing
o Learn: Edge, Faize, Lymle, Reimi
Gradually restores HP during battle. At higher skill levels, HP is restored
more frequently. The effect is only active when set as a battle skill.

Berserk
o Learn: Bacchus, Edge, Meracle, Reimi
Boosts ATK by 40% (at base level) for 30 seconds, but doubles damage taken from
attacks. Use this skill from the battle menu.

Botany
o Learn: Reimi
Increases the chance of earning items after defeating plant enemies. At higher
skill levels, the effect increases. Once the skill is learned, its effect is
always active.

Bunny Call
o Learn: Sarah
Allows you to summon a bunny to ride on the field. Requires Bunny Feed.

Chain Combos
o Learn: All
Allows you to assign multiple skills to a chain combo. At higher skill levles,
the number of skill slots and amount of damage dealt increases. Once the skill
is learned, its effect is always present.

Charge
o Learn: Lymle
Allows you to use a Disintegration Stone to charge a Disintegration Ring. One
use adds two charges.

Convert
o Learn: Bacchus, Edge, Faize
Converts some HP to MP over a period of 30 seconds. At higher skill levels, the
effect increases. Use this skill from the battle menu.

Critical Hit
o Learn: Arumat, Edge, Meracle, Reimi
Allows you to perform critical hits outside of Rush Mode. At higher skill
levels, the chance of success and the amount of damage dealt increases. The
effect is only active when set as a battle skill.

Demonology
o Learn: Myuria
Increases the chance of earning items after defeating demon enemies. At higher
skill levels, the effect increases. Once the skill is learned, its effect is
always active.

Dragon Roar
o Learn: Arumat
Strike down with your scythe and watch in glee as dragons pour forth along its
tracks, attacking the target.

Elusion
o Learn: Lymle
Allows you to run from battles quickly. At higher skill levels, the time needed
to escape decreases. The effect is only active when set as a battle skill.

Emergency Repairs
o Learn: Bacchus
Recovers 30% of your HP (at base level). Use this skill from the battle menu.

Energy Shield
o Learn: Lymle, Myuria, Reimi, Sarah
Occasionally nullifies physical attacks. At higher skill levels, the chance of
success increases. The effect is only active when set as a battle skill.

Entomology
o Learn: Arumat, Faize
Increases the chance of earning items after defeating insect enemies. At higher
skill levels, the effect increases. Once the skill is learned, its effect is
always active.

Faerie Star
o Learn: Edge, Lymle, Myuria, Sarah
HP recovery symbol. Summons a faerie to recover at least 81% (at base level) of
all allies' maximum HP.

Fast Cast
o Learn: Lymle, Myuria
Reduces the amount of time it takes to cast a symbol. At higher skill levels,
the effect increases. The effect is only active when set as a battle skill.

First Aid
o Learn: Arumat, Bacchus, Edge, Faize, Lymle, Meracle, Reimi
When taking damage from an enemy, occasionally recovers 20% of damage taken as
HP. The effect is only active when set as a battle skill.

Focus
o Learn: Meracle, Reimi, Sarah
Boosts HIT and critical hit chance for 30 seconds. At higher skill levels, the
effect increases. Use this skill from the battle menu.

Fury Boost
o Learn: Bacchus, Edge, Faize, Lymle, Meracle, Reimi
Increases the chance of surviving via Fury when your HP hits 0. At higher skill
levels, the effect increses. The effect is only active when set as a battle
skill.

Godslayer
o Learn: Bacchus
Mow down the enemy with a chainsaw powered by the Godslayer support mech.

Haggling
o Learn: Myuria
Increases the amount of Fol received when selling items at shops by 5% (at base
level) over the original selling price. Once the skill is learned, its effect
is always active.

Hide
o Learn: Faize, Lymle
Diverts the attention of enemies, making them target you less often. Use this
skill from the battle menu.

HP Boost
o Learn: Edge, Faize, Lymle, Reimi
Adds 100 to your maximum HP (at lowest level.) The effect is only active when
set as a battle skill.

Mindflare
o Learn: Faize, Lymle, Myuria, Sarah
Boosts INT for 30 seconds, but triples MP costs. Use this skill from the battle
menu.

MP Boost
o Learn: All
Adds 10 (at base level) to your maximum MP. The effect is only active when set
as a battle skill.

No Guard
o Learn: Bacchus, Edge, Faize
Prevents you from being thrown off balance when taking damage of less than 1%
of your maximum HP (at base level.) The effect is only active when set as a
battle skill.

Ocarina
o Learn: Meracle
Allows you to attract nearby enemies by playing an alluring melody with the
ocarina.

Ornithology
o Learn: Meracle
Increases the chance of earning items after defeating avian enemies. At higher
skill levels, the effect increases. Once the skill is learned, its effect is
always active.

Parapsychology
o Learn: Lymle
Increases the chance of earning items after defeating undead enemies. At higher
skill levels, the effect increases. Once the skill is learned, its effect is
always active.

Pickpocketing
o Learn: Edge
Allows you to steal items and Fol from others. At higher skill levels, the
chance of success increases. Press the B button while wearing the Bandit's
Gloves to use. Be careful not to steal too much...

Plasma Cyclone
o Learn: Myuria
Attack symbol (Thunder). Conjures up a storm of lightning bolts that streak
across the battlefield.

Rage
o Learn: Lymle, Reimi
Increases the chance of becoming enraged when an ally falls, and provides an
ATK and INT bonus when enraged. At higher skill levels, the effect increases
The effect is only active when set as a battle skill.

Savage Sparrows
o Learn: Reimi
Fire a string of charged arrows that home in on any enemies in the vicinity.

Scan Enemy
o Learn: Arumat, Bacchus, Faize
Allows you to view information on the targeted enemy. Use this skill from the
battle menu.

Steal
o Learn: Meracle, Myuria
Occasionally steals an item when attacking enemies. At higher skill levels, the
chance of success increases. The effect is only active when set as a battle
skill.

Stun
o Learn: Arumat, Edge, Faize
Occasionally adds a stun effect when attacking enemies. At higher skill levels,
the chances of success increases. The effect is only active when set as a
battle skill.

Taunt
o Learn: Arumat, Bacchus, Edge, Meracle, Reimi
Attracts the attention of enemies, making them target you more often. Use this
skill from the battle menu.

Trap Evasion
o Learn: Bacchus
Reduces the amount of damage taken from traps on the field. At higher skill
levels, the effect increases. Once the skill is learned, its effect is always
active.

Treasure Sense
o Learn: Lymle
Displays the locations of treasure chests and harvesting/mining points on the
minimap. Once the skill is learned, its effect is always active.

Trinity Blaze
o Learn: Lymle
Summon Cerberus, who generates an additional head on each shoulder and breathes
three times the fire.

Zoology
o Learn: Sarah
Increases the chance of earning items after defeating animal enemies. At higher
skill levels, the effect increases. Once the skill is learned, its effect is
always active.


===============================================================================
BEAT: B                                                                (S6BS0B)
===============================================================================

Default: Increased critical hit chance during Rush Mode
Rank 5: Rush Gauge increase rate up
Rank 9: MP cost 25% during Rush Mode
Rank 13: Rush Gauge decrease rate down
Rank 17: Damage -5% during Rush Mode
Rank 20: Rush Gauge increases during Rush Mode

===============================================================================
BEAT: S                                                                (S6BS0S)
===============================================================================

Default: Increased damage to Blindsided enemies
Rank 5: Chain Combo entry during Blindsides
Rank 9: Double Blindsides enabled (avoids counters)
Rank 13: Blindside charging enabled while attacking
Rank 17: Freeze nearby enemies when Blindsiding
Rank 20: "No Guard" status while Blindside charging

===============================================================================
 - - - - - - - - - - - - - - - Dictionary - - - - - - - - - - - - - - - - - - -
===============================================================================
_______________________________________________________________________(S10DIC)

****Warning! The Dictionary contains spoilers****

Places/Facilities..........(S11DIC)
People/Races...............(S12DIC)
Organizations..............(S13DIC)
Astronomical Bodies........(S14DIC)
Science/Technology.........(S15DIC)
Miscellaneous/Other........(S16DIC)

===============================================================================
Places/Facilities                                                      (S11DIC)
===============================================================================

--------------
Abandoned Town:
--------------
A small town located near the lip of an impact crater caused by a meteor 50,000
years ago. The area was closed off for military use some time ago, leaving the
town abandoned and uninhabited.

----------------
Alanaire Citadel:
----------------
A citadel in the northern part of Lemuris. Despite being called a citadel, it
was not constructed for war; rather, it was built as a sort of storm wall to
block the seasonal winds coming from the northeast, where the bacculus disease
originated. It has a very long history, with records found dating back to
before Lemurisians even settled in the area, and it is widely known as the
traditional birthplace of the planet's symbology. A symbological school for
Leurisians is housed inside, along with training grounds built to help students
learn and acquire skills. While the source of the school's power is unknown, a
symbologist known as an oracle lives on the top floor, charged with passing the
skills of symbology on to future generations.

------
Astral:
------
One of Roak's three major continents, located in the central region of the
planet. The north is dominated by the forests of the Astral Mountains, while
the south is covered in desert. The land is currently under the governance of
the king of Astral, whose nation has close commercial ties with the rest of
Roak's countries.

------------
Astral Caves:
------------
A series of natural caves, once an ore mine, that connects Tatroi with the city
of Astral. A wealth of monsters lurk within, and the danger has risen to the
point where the entrance had to be closed off to the public. Currently, the
only route between Tatroi and Astral City is via the barges that run along the
canal.

-----------
Astral City:
-----------
A city built around and providing entry into Astral Castle, located deep within
the mountains. Home to the headquarters of the Astralian Royal Knights, the
most powerful of the castle's knights and the body responsible for maintaining
order in the region. Rogues from Tatroi tend to loiter at night when the
knights are changing shifts, making it a particularly dangerous time to be
outside.

--------------
Astral Kingdom:
--------------
A kingdom founded by Highlanders on the continent of Astral. Its knights are
renowned throughout the land for their great power, consisting entirely of
elite warriors hand-picked from the most skilled of Highlanders.

---------------
Bunny Racetrack:
---------------
An extensive racetrack built beneath Tatroi Colosseum, made to take advantage
of the open space below the arena. Visitors place bets on the thoroughbred
bunnies that race there, trying to predict the final standings for each race. A
popular tourist attraction for travelers passing through town.

--------------------
Cardianon Mothership:
--------------------
A giant, 30-kilometer-long saucer-shaped mothership built by the Cardianon. A
city exists in the center of the saucer, but only a tiny population lives
there; half of the Cardianonn population are in a state of coldsleep. Invasion
from outside is nearly impossible, thanks in part to the drone fighters that
launch from the mothership and intercept incoming attacks. The ship is also
known to occasionally seize spacecraft with its tractor beam for reasons
unknown.

-----------------------
Cave of the Seven Stars:
-----------------------
A labyrinth accessed via an "unopenable" door in Tatroi Colosseum. Its
existence is unknown to the general public, and the details behind its
construction are a mystery. One theory suggests it exists in an alternate
reality, coincidentally connected to the colosseum as a side effect of the
building's symbological structure.

--------------
Celestial Ship:
--------------
The name given by the Lemurisians to Edge's spaceship. To such an undeveloped
race, it would not be an exaggeration to say that the ship itself is like a god
in their eyes.

-----------
Centropolis:
-----------
En II's central city, home to assorted facilities and services required for
life on the planet. Its external architecture is historical in nature, but its
accommodations are thoroughly modern, allowing residents to enjoy a comfortable
lifestyle. Elements of nature such as rainfall or the passage of day and night
are faithfully reproduced in order to provide the most suitable environment
possible for all living beings.

-------
Lemuria:
-------
A fabled landmass thought to have existed inn the Indian Ocean on Earth,
originally proposed to explain how lemurs, native to Indonesia, were also found
on the African continent. To the Eldarians, Lemuria is a legendary paradise, a
distant planet on which their ancestors still live - and now a symbol of hope
as well, a second homeland that marks an escape from their ultimate doom.

-----------------
Military Facility:
-----------------
A secret military base built inside an impact crater. A research laboratory
inside salvages technology from extraterrestrial species and develops it for
military use. The building includes an ecological research area and an energy-
experiment facility; a 27-kilometer-long particle accelerator is hidden below
the crater's surface.

--------
Moonbase:
--------
Mankind's first space colony, built on Earth's moon in order to mine and manage
raw materials for spacecraft construction. It also serves as a command post for
deep-space exploration. A second base, slated to serve as a ship-building
factory, is under construction in lunar orbit.

--------
Muah (3):
--------
A continent on Roak believed to be named after ancient visitors who became the
ancestors of the planet's intelligent life. Home to an enormous treaure chamber
filled with valuable objects. The Metorx Mountains lie in its center, with the
towns of Kraat to the south, Portmith to the north, and Haute in the center of
the continent.

------------
Nox Obscurus:
------------
An enormous black object, 386km in diameter, built by the Grigori. Its surface
is covered by an ocean of liquefied energy, with an island - the remains of the
Cardianon mothership that it absorbed - resting on its pole. Capable of
traveling through space, it seeks out life forms across the galaxy, halts their
vital functions, and absorbs their energy. The liquefied energy on its surface
is capable of producing a limitless number of Phantom ships for self-defense.
Its ultimate defense mechanism is Jormungandr, an organic, dragon-shaped weapon
made from concentrated energy. The object's interior houses a gate to an
alternate dimension, from within which lies the Palace of Creation - home to
the sentient life form that build Nox Obscurus.

------------------
Palace of Creation:
------------------
A palace at the center of the alternate dimension within Nox Obscurus. A
massive tornado spirals around it, powered by the life energy that circulates
around the heart of Nox Obscurus. Its interior is composed of multiple
dimensions which differ from the realm of normal space. It was created by the
subconscious mind of the life form that exists in the core of the palace, and
is built from the same material as the Grigori.

-----------
Purgatorium:
-----------
The oldest existing temple on Roak, housing statues that are believed to be
representations of the Muah, a race quite unlike the planet's current
inhabitants. The temple has numerous floors and extends deep underground; the
further down you go, the more remnants of an ancient yet vastly superior
scientific culter can be found.

---------------
Realm of Demons:
---------------
An "alternate dimension" populated by demons and other such creatures
fundamentally different from humans. Unlike our world, where life begins when a
soul is implanted into physical matter, its denizens function in spiritual
form, obtaining a body only in order to manipulate the world around them.

---------
Sanctuary:
---------
The oldest and most sacred area of En II. Since its construction over three
billion years ago, it has helped preserve the environmental balance on En II as
well as the mental and emotional balances of its residents. Four stone columns
stand tall in its field, housing four sacred gems that contain the spirits of
wisdom, might, love, and courage. They are safeguarded from evil by an enormous
spirit tree.

----------
Star Ocean:
----------
An expression used to describe the vastness of space. Its etymology probably
stems from the resemblance of the great expanse of space and its uncountable
shining stars to the vast, sparkling ocean witnessed by Earth's great
explorers, back when much of the world still remained to be discovered. The
term is often used even by civilizations unaware of the concept of space.

------
Tatroi:
------
A town in the center of the Astralian continent that skirts the mountainside
where Astral Castle sits. Connected to Astral City by a canal. Tatroi is home
to the famous Tatroi Colosseum, where the strongest fighters from all
throughout the land come to test their skills against one another.

----------------
Tatroi Colosseum:
----------------
A stadium and entertainment complex built in Tatroi. Home to not only the
finest battle trounaments in all the land, but also to the burgeoning
underground bunny race circuit, both of which provide major contributions to
the town's bustling economy. The colosseum is built and maintained by a
millionaire merchant trader, and even the Astral Knights are forbidden to
interfere with its operations; it is instead patrolled by a private security
detail. Also referred to by some as the Tatroi Arena.

-------------
Triom Village:
-------------
A small village on the southern end of the planet Lemuris's northern continent.
While the local climate isn't as harsh as it is further north, the proclivity
of disease in the area has caused most residents to migrate northward. The
recent appearance of monsters in the nearby plains has made even leaving the
village difficult. It is now home to only a handful of citizens, cowering in
fear of the monster threat.

-----
Tropp:
-----
A port town located on the western coast of Astral. As the main entryway into
the Astralian continent, it is home to commercial trade with both Silvalant to
the west and Muah to the east. The tallest lighthouse on the continent stands
near its docks, built large enough for even the biggest of ferryboats. A large
anchor-like symbol sits in its city square, and the town's atmosphere belies
its history as a port at every street corner.

-------------------
Wind Swallow Valley:
-------------------
A valley in the Rinoa Mountains to the north, accessible by crossing a frozen
lake. Said to be the place where a "celestial ship" crash-landed several months
ago. Its name stems from the resemblance to a great flock of swallows flying
off when wind and snow blow through the valley. The mighty columns of ice
created by the windswept snow make navigation extremely difficult.

---------------
Woodley Village:
---------------
A village located on the northwest part of Lemuris's northern continent. Its
surroundings are harsh, covered year-round in snow, but it is protected from
both invasion by the monsters of the plains and the effects of bacculus thanks
to its proximity to Alanaire Citadel. As signs of bacculus have begun to spread
across the continent, many of Woodley's newer residents are actually patients
from Triom stricken with the disease, seeking treatment.

===============================================================================
People/Races                                                           (S12DIC)
===============================================================================

-------------------
Apostle of Creation:
-------------------
The dark knight who controls Nox Obscurus from a throne deep within the Palace
of Creation. Encased in armor made from the Grigori, he wields limitless, over-
whelming power via the life energy pumped in from his armor. The Apostle's
background is a total mystery, but unlike the Grigori and the Phantoms, he
maintains a human-like form, capable of intelligent, independent thought. He
acts neither under the control of the Grigori nor from his own desires, but
rather from a deep despair and sorrow for all existing life in the universe.

---------------
Arnold Maverick:
---------------
A professor of geology and archaeology who served as head of the USTA's Ancient
Sciences Research Department. While leading an expedition across Earth on a
study of the planet's postwar environment, he discovered the remains of an
ancient civilization on a dried-up seabed - a civilization with a level of
science that the human race had yet to achieve. He later combined DNA retrieved
from the site with his own Y chromosome to give birth to Edge, one of the Seeds
of Hope. In A.D. 2082, he took a young Edge along on a second trip to explore
the ancient culture, only to be attacked by an experimental bio-enhanced
fighter that escaped from a military facility. He would later die from his
injuries. While laid-back in personality, his unbending belief in his
convictions as he dealth with thorny problems had a major impact on the way
Edge lives his life.

------------------
Arumat P. Thanatos:
------------------
An Eldarian soldier, blessed with extraordinary fighting ability even by
Eldarian standards. A breakdown in the structure of his muscle cells has
presented him with an ultimatum: give up his current body, or die an early
death. Unsurprisingly, he has chosen to live out what time he has left as a
fighter, partly as redemption for the men he has lost along the way. His
squadron was wiped out after being attacked by an unknown enemy in Eldarian
space, leaving him as the sole survivor, but the injuries he sustained turned
his muscular system into a ticking time bomb. (Eldar does not engage in
interplanetary war, but this attack kicked off the Eldarian military buildup
that continues to this day.) Unafraid of death, he lives a self-destructive
life in his constant quest to push himself forward. Since meeting Crowe and
Edge, however, he has begun to re-evaluate himself. Never taking center stage,
he plays a support role in their journey, although that may be born out of pure
stubbornness more than anything else.
DOB: April 24 (Taurus) Age: 26

--------
Asmodeus:
--------
The Archfiend of the demon realm, a powerful sorcerer who maintains dominion
over many lesser demonic beings. Originally a seraph from the celestial world,
he was banished and put to sleep in the demon realm by an ancient sage, but has
since seduced the hearts of enough men to have them stage an attempt to reopen
the door to his domain. The stone sickness virus spreading throughout Roak is
claimed to be an omen of Asmodeus's return.

-------
Autanim:
-------
A Fellpool medicine dealer found near a dock on Astral's east coast that serves
as an entryway from the Muan continent. His plan is to build a port town around
the dock to encourage commerce.

------------
Bacchus D-79:
------------
A native of En II and a member of the Morphus race, though his cyborg body
makes it impossible to guess what he once looked like. While his brain and
spinal cord are taken from his original body, the remainder is an artificial
structure originally developed for medical purposes, covered by an armored
shell made from arcanatite alloy. Bacchus was formerly a medical scientist, but
he was infected with a previously unknown strain of stone sickness while
conducting research on the virus. As his real body began regenerating, he
modified and strengthened the replacement body, turning it into a powerful
battle machine equipped with a variety of weapons. Two energy generators in the
chest provide  power for all of his equipment. As one might expect from his
appearance, he is straitlaced, doggedly logical, and generally unsociable, but
he hides a warm, passionate side as well.

----------------
Bacchus D-79 (2):
----------------
Bacchus has a wife on En II who he hasn't seen since his cyborg modifications,
largely due to being busy on assignment. This occasionally leads to bouts of
depression, as Bacchus (who loves his wife dearly) is convinced that she has
lost her affection for him.
Real Name: Bacchus Dexley
DOB: May 5 (Taurus) Age: 32

-----------
Black Eagle:
-----------
A bandit who built his body to muscular extremes in spite of his Fellpool
blood. A conspicuous tattoo of an eagle extends from his head down his back.
Appearing and disappearing in a flash, his bold heists have stymied even the
most elaborate of security measures. Formerly a bouncer at the Tatroi
Colosseum, he used the complex as a hideout from the prying eyes of the Astral
Knights.

-----
Bunny:
-----
A race of mammals that resemble round rabbits and have somehow spread
throughout the galaxy. Extremely tame by nature, they possess the odd ability
to appear anywhere, at any time, upon hearing a certain sound. Fleet-footed and
fairly strong, they are valued as beasts of burden on some planets.

---------
Cardianon:
---------
Plural: Cardianon. A humanoid species located on the eighth planet of the
Arcturus system. Descended from reptiles, Cardianon likewise undergo
metamorphosis as they grow into adulthood. Occasionally, some transform into
giant dragon-like beings in an apparent case of genetic regression. To a
Cardianon, this is seen as an "ideal" form to aspire to. A prehistoric-level
species only a few centuries ago, the influence of the Grigori has rapidly
transformed the Cardianon into an intelligent race with advanced scientific
skill. However, after a failed attempt at completely mechanizing their planet,
their homeland was destroyed. The homeless Cardianon proceeded to build a giant
mothership and began invading nearby hospitable planets in search of a new land
to settle on. All told, the Cardianon are an extremely cruel and merciless
people.

--------
Cerberus:
--------
A demonic monster named after the canine guardian of hell. Its body is covered
in hellfire, ensuring it will never bend to the will of the human race...and
yet somehow, it has become something like a pet to Lymle. While it is unknown
exactly what sort of pact Lymle forged to summon the beast, it faithfully
follows her every word and serves as her guardian.

----------------
Crowe F. Almedio:
----------------
Edge's close friend, rival, and one-year senior in the SRF. He captains the
SRF-001 Aquila, joining Edge and the other SRF members on their mission of
planetary exploration. A richly talented man in many fields, he holds a deep
commitment to his crew while retaining a friendly and approachable demeanor. As
a result, he has become extremely popular across the breadth of his command.

----------
Del Argosy:
----------
A young swordsman, also known as the Crimson Shield, who serves as second-in-
command of an Astralian mercenary squadron. His history before arriving at
Astral is unclear, but he apparently has business to settle in the kingdom. A
master of the sword, he is gifted with extraordinary talent, but offensively
and defensively.

-----------------------
Deputy Director Shimada:
-----------------------
An elite bureaucrat who oversees the USTA as deputy director of the Greater
United Nations. Serving as Stephen D. Kenny's direct superior, he has built his
career out of taking Kenny's achievements and passing them off as his own.

------
Dragon:
------
Many types of creatures have been called dragons over the years, but in
general, the word refers to the large reptilian creature that has evolved wings
from its clavicle or shoulder blades. Most of them are little more than giant
lizards, but some types are depicted as possessing high intelligence and
wielding a unique form of dragon-lore magic. Such dragons often have a habit of
hoarding gold and silver, using them as bedding for their giant bellies - not
because they are greedy, but because such metals' high thermal conductivity
helps mitigate the overheating their bodies are prone to. Many dragons have a
"breath sac," a unique internal organ that decomposes the animal matter that
the dragon consumes and turns it into flammable methane gas. This gas can then
be injected into the dragon's mouth, accumulating in a bone cavity under its
nostrils. Rapidly exhaling the methane while gnashing its sharp teeth to create
sparks allows the dragon to breathe powerful fire from its mouth, an attack
unique to this family of creatures.

-------------
Edge Maverick:
-------------
Ever since accompanying his father on an expedition across the wastelands of
post-World War III Earth when he was a young boy, Edge has dreamed of traveling
across space and finding his own planetary paradise. To realize this dream, he
underwent special training at the rigorous USTA Academy and was selected for
the inaugural SRF team, a position he had dreamed of attaining for years. A
responsible man with a deep-seated sense of right and wrong, Edge often hastily
springs into action due to his straight-shooter personality, leading others to
brand him as reckless. Perhaps this is one reason why his childhood friend
Reimi is always lecturing him. His SRF spacesuit is sleeveless because he
apparently volunteered to test a new, heavily-armored prototype; he removes its
special arm guard for indoor work to make it easier to move around.

-----------------
Edge Maverick (2):
-----------------
Edge is one of the Seeds of Hope, born with enhanced genes based on Muan DNA.
He himself was unaware of this fact until Reimi revealed the truth, but the
news didn't seem to surprise him - if anything, it made him happy. His
abilities include instantaneous analytical perception (the likely reason why he
tends to shoot first and ask questions later), resistance to the effects of
harsh environments, and the ability to use symbology. His skill with a sword
and ineptitude with guns is due in large part to his special gifts; because of
the time lag involved with aiming at and striking a target, his instantaneous
perception often leads to accidental misjudgement. This, combined with a
traumatic experience his had as a child, may explain why he instinctively
believes that guns don't hit their targets. The crest that appears on the back
of his hand is a sign that his unique DNA powers have activated; ofentimes it
is a direct response to an emotional situation, though it appears he is unable
to control this "awakening" at will. Always striving to blaze his own trail as
he presses forward in life, Edge deals with each situation with a positive
outlook. In fact, his special DNA may be the very catalyst that has been
compelling him to face his cruel destiny since the moment he was born.
DOB: July 30 (Leo) Age: 20

--------
Eldarian:
--------
A species of intelligent beings based on planet Eldar, fifth planet of the
Eldar system, that has no appreciable differences, external or otherwise, from
Earthlings. They live in a harsh environment under a sun that has grown to a
giant, but their advanced technological skills allow them to overcome the
elements and preserve life on their planet. The punishing conditions on Eldar
make normal acclimation and evolution too slow to be effective, so life forms
are born through DNA management and carefully raised under governmental care.
The destruction of the planet itself looms on the horizon, and plans to
transport its population to another habitable planet have been underway for
years. In A.D. 2074, the Eldarians extended a hand of salvation out to Earth,
granting its people vital technological know-how just as they were in danger of
extinction.

---------------
Eleyna Farrence:
---------------
A fortuneteller who lives in Tropp and predicts teh future via auguries she
receives from the gods. Despite her good looks, she tends to overwhelm people
with her rude behavior and no-nonsense personality, although she also holds a
deep inner strength and gentleness. A descendant of hers will become the savior
of both Earth and Roak in the far-flung future.

----
"Ex":
----
A form of consciousness that retains the memory of over three billion years of
Morphus history, dating from their original departure from their homeland. It
lacks any physical form, but serves as the leader of the Morphus; in a sense,
it could be seen as the "heart and mind" of En II. Possessing a deep
understanding of the many forms of life in the universe and their relationships
to each other, it has grown and matured alognside the universe it has watched
over. The behavior of the Morphus, including their mission to protect the order
of space, is a direct result of "Ex"'s words and guidance.

-------------------
Faize Sheifa Beleth:
-------------------
A young Eldarian, and the first being from another planet that Edge ever met.
His looks are indistinguishable from any Earthling; his somewhat large-looking
ears are actually a type of Eldarian accessory. A stickler for politeness and
harmony, Faize is capable of cool, calculated reasoning, and his engineering
talents are vast enough that he designed the Sol (an Eldarian shuttlecraft) on
his own. He can also use symbology, a form of magic-like power unavailable to
Earthlings. Still, he was deeply moved upon meeting Edge, looking up to his
swordsmanship skills and take-charge attitude. Seemingly quiet and calm, he is
in fact easily surprised and emotionally swayed, revealing a pure, honest side
to his personality.

-----------------------
Faize Sheifa Beleth (2):
-----------------------
Faize's firm convictions give him difficulty dealing with people who behave
unreasonably, which can easily irritate him. The DNA of all Eldarians is
modified to allow them to live as efficiently as possible in their planet's
extreme conditions; it is perhaps these modifications that have given him such
a slavishly logical frame of mind. One notable quirk of his altered DNA is his
eye color, which changes as he tries to suppress moments of extreme stress or
emotion, suggesting that the genetic modification has had an impact on his
psychological makeup. His firm resolve and preference for group harmony has
made him a trusted partner for Edge, who sees him almost as a younger brother.
DOB: February 3 (Aquarius) Age: 18

-----------
Featherfolk:
-----------
A race of people with large wings on their backs, descended from birds. The
process of evolution has split the humerus bone of the Featherfolk in two,
allowing this remarkable race to possess both wings and arms. Featherfolk are
extremely lightweight, and can use the wings on their backs to fly for short
periods of time.

--------
Fellpool:
--------
A race descended from feline animals, particularly cats and lions. A highly
curious and exploratory race, Fellpool have animal-like tails that extend from
their posteriors. Compared to other species, they have exceptionally sharp
senses of smell and hearing, as well as the ability to see well in nighttime
conditions. In the future, some will come to refer to members of the Fellpool
race as "Felinefolk."

----------------
Ghimdo Triom Phi:
----------------
The chief of Triom Village and Lymle's grandfather. His governance over the
humble town has earned him great respect from his villagers, but the spread of
bacculus has been a major cause of concern. To make matters worse, Ghimdo
contracted the disease himself, and both of his legs have been petrified. He
has seen off many a villager as they fled for northern latitudes, but his deep
sense of responsibility has steeled his resolve to remain in Triom until the
very end.

---------------
Giotto Vandione:
---------------
The overseer of En II and spokesman for "Ex," communicating its will to all
Morphus. While young in years, he possesses vast amounts of knowledge and
enjoys immersing himself in interstellar research. Perhaps due to his role as a
messenger, he constantly strives to perfect his communication skills,
occasionally making normal conversation unnecessarily difficult.

-------
Grafton:
-------
Captain of SRF-003 Calnus. Before being appointed to the SRF, he captained a
lunar-orbit transport ship for the USTA. A highly committed man who always gets
the job done, he has a compassionate side as well, always concerned for the
well-being of those under his command. With his extensive experience working in
space, he serves as a mentor as well as a superior for Edge and his friends.

-------
Grigori:
-------
A mysterious form of matter from parts unknown, exhibiting high levels of
energy and capable of modifying the structure of matter at the atomic level.
The Morphus consider it a danger substance and are currently investigating its
origins. Voice-like waves can be heard among the energy it emits; the name
"Grigori" comes from a similar-sounding pattern among those waves.

-----------
Grigori (2):
-----------
The Grigori are capable of reforming from their original, inorganic state to
adapt to the local environment and conditions. The resulting form depends on
the host it uses, but differences can be seen among the individual Grigori as
well, and it has been determined that they possess individual self-awareness.
To function within our world, they apparently require a host life form, which
they then transform, suggesting that they once existed in another dimension
unlike ours. Exactly where they came from remains a mystery.

-----------
Grigori (3):
-----------
In addition to their individual self-reliance, the Grigori seem to all work off
of a shared repository of accumulated memories and experiences. They have never
been noted as working together, however, apparently sharing memories only as
units of information.

-----
Heinz:
-----
An elite member of the USTA who serves as assistant commander of the USTA
moonbase under Stephen D. Kenny, sharing a deep trust with the commander he
serves. His cool, analytical style makes him seem difficult to approach, but
this first impression is highly inaccurate, as his numerous female fans in the
USTA will attest. He has a habit of fidgeting with his eyeglasses while
talking.

----------
Highlander:
----------
A sturdy, athletic race of Fellpool descended from tigers who live in great
numbers on the Astralian continent. Known for extreme belligerence and a love
of solitude, but also highly disciplined and self-critical, with a chivalrous
side as well. Their warrior knights easily surpass those of all other races.

-----
Kevin:
-----
The name Milla Bachtein gave to the experimental antimatter reactor in the
military facility. Also the name of the Bachteins' son, who passed away in an
accident.

--------------
King of Astral:
--------------
The tenth successor to the throne of Astral, a young man highly popular with
his subjects. A devoted believer in justice, his good-natured personality is
rare amoung Highlanders, and he governs his country with brilliant leadership
and decisive action. His black-tiger ancestry is uncommon even within the
Highlander race.

--------------
Klaus Bachtein:
--------------
A genius physicist who lives in the abandoned town near the military facility.
Formerly engaged in space development research with the military (where he
secretly worked on extraterrestrial technology), he decided to abandon his work
there as it conflicted with humanitarian ideals and his own beliefs. He was
placed under house arrest by the military soon afterward. Despite his mild-
mannered nature, he is very hard on himself, believing in the credo that you
cannot advance down your life's path until you figure out what that path is for
yourself. Records indicate that the man responsible for developing warp drive,
Trillas Bachtein, may have had an ancestor named Klaus as well.

----------
Lemurisian:
----------
A friendly race of humans that lives on Lemuris. Externally, Lemursians are
indistinguishable from Earthlings, though their generally short stature is
notable. Their culture includes a unique form of symbology, though its use
seems to be limited to the females of the race. Structures resembling ancient
ruins exist throughout their land, and much of their history remains
unexplored.

---------------
Lesser Fellpool:
---------------
Members of the Fellpool race who have retained an especially large number of
external traits from their progenitors. Sometimes they are even capable of
transforming into the forms of their animal ancestors.

-----------
Lias Warren:
-----------
A Highlander swordsman affiliated with the Astral Knights. Realizing his sword
talents and mastering the Edarl blade arts at a young age, he now holds the
captaincy of an entire platoon. A dutiful and wise knight.

---------------
Lucien Tionysus:
---------------
Myuria's beloved husband. They had just registered their marriage, and were
planning to hold a ceremony in the Centropolis after Lucien wrapped up his
Morphus mission and returned to En II. On the way back, however, their craft
was attacked and destroyed by a Cardianon fighter. Lucien stayed behind long
enough to launch Myuria from the ship in an escape pod, but was then engulfed
along with the rest of his ship in a massive explosion. He loved Myuria to the
very end, and wished for nothing more than her happiness.

-----
Lutea:
-----
A resident of Woodley Village who has been friends with Lymle since childhood.
A candidate for the oracle position, she uses her powers to practice medicine
sevices in Woodley. Her friendly demeanor and ability to relate with everyone
she meets makes her an obvious choice for the oracle post.

-----------
Lycanthrope:
-----------
An extremely rare race of individuals who possess two independent bodily cell
structures: ordinary human cells and special beast cells that have been mutated
by an internal virus. When a Lycanthrope's heart rate exceeds a certain
threshold, their human cells and beast cells contract and expand, respectively,
and this distributed change transforms their external appearance. Many types of
Lycanthrope exist, including wolves, bears, tigers, dogs, rats, and pigs.

----------------
Lymle Lemuri Phi:
----------------
A mysterious girl from Triom Village who is apparently 15 years old but doesn't
look a day over six. Allegedly the greatest symbologist in the village, she
draws symbol-like patterns on walls all over town, though only she knows what
they actually do. A generally expressionless girl, she rarely opens her heart
to anyone, although she has taken a shine to both Edge and Reimi. Like any
child, she has both an innocent personality and a penchant for getting in
trouble, but the way she never wears any of it on her face is a source of
uneasiness for others. She can summon Cerberus with her symbology, causing the
other villagers to fear her a bit. For some reason, she acts very cold and
distant toward Faize.

--------------------
Lymle Lemuri Phi (2):
--------------------
Lemurisians are generally small in size, a product of the environment they live
in, but there is another reason why Lymle looks so much younger than her 15
years: At the age of six, an errant symbol pattern she drew opened a portal to
the demon realm, sending several decades' worth of hatred and fear flowing into
her heart all at once. To keep herself from breaking down, she shut off all
emotional outlets in response. Since then, she has not aged one bit, her body
and behavior frozen at a state of being six years old. Cerberus, a denizen of
the demon realm, extracted her from the portal upon sensing her fear, thus
becoming her servant and guardian. Fearless and strong to the core, she is
thoughtful and considerate of others, but while she doesn't show it on her
face, she also craves attention and is emotionally dependent on others to a
large degree.
DOB: June 20 (Gemini) Age: 15

-----------------
Meracle Chamlotte:
-----------------
A dynamic young Lesser Fellpool. Her birthplace is unknown but likely to be
Roak, judging by her race. Always brimming with energy, Meracle is bright and
amiable, though she hates being left alone. She apparently crash-landed on
Earth after inadvertently stowling away on a spaceship; attracted by the smell
of food, she boarded the ship, which then took off with her in tow. After the
crash, she was apprehended and held captive in a military facility on Earth.

---------------------
Meracle Chamlotte (2):
---------------------
Meracle's only confidant in the military facility where she was held was Klaus,
who was engaged in energy research at the time; otherwise, she revealed nothing
about herself to anyone. She seems to have a natural talent for sniffing out
people with evil intentions, though her fleeing from Edge's party at their
first encounter was more likely due to her surprise at running into such an
unusual group. Her subsequent friendliness with Edge is without ulterior
motive, though it has been a source of alarm for Reimi. Meracle has the unique
power to shapeshift at will into a Siamese cat, though where the excess mass
goes (to say nothing of her clothing) is a complete mystery. Her favorite book
is a picture book called "Eleyna and the Feline Gourmand," a title which fits
this food-loving, fun-loving catgirl to a tee.
DOB: March 16 (Pisces) Age: 16

--------------
Milla Bachtein:
--------------
A female physicist and the head of the military facility; also Klaus's wife.
While examining pieces of a crashed extraterrestrial spaceship ten years ago,
radiation from the material cost the life of her beloved two-year-old son, who
happened to be with her on the expedition. Since then, she has devoted herself
to her research like a woman possessed, seeking out the unknown with an almost
abnormal stoniness.

----------
Miss Puffy:
----------
A girl who seems to live off anger and hate, though nobody knows why. With her
rolled-up hair and enormous sense of pride, she burns with the flames of
revenge as she picks a fight with everyone she sees.

-------
Morphus:
-------
The name of the race of people who hail from Bacchus's homeworld. Similar in
shape to Earthlings (cybernetic bodies liek Bacchus's are not the norm), the
Morphus are descended from a group who called themselves "observers of space."
They departed on an eternal journey over three billion years ago, distressed by
their crumbling fortunes and a war-torn universe following a rebellion on their
home planet. Highly advanced scientifically, the Morphus deliberately avoid
cultural and historical interference, preferring to work behind the scenes to
resolve pressing issues in outer space. They never discuss their home planet or
their ancestors.

----
Muah:
----
A term used by a Cardianon officer when speaking to Edge and Reimi. Who exactly
it refers to remains a mystery.

--------
Muah (2):
--------
A highly advanced race believed to have lived on Earth 12,000 years ago. Legend
has it that their homeland, a continent located in the middle of the Pacific
Ocean since the Pangaean era, sunk into the sea over the course of a single
night.

---------------
Myuria Tionysus:
---------------
A wielder of thunder symbology on a neverending quest to pursue Crowe, the man
she says killed her beloved. Although she was born on En II, she had never met
Bacchus before. She confronts Crowe with a frigid, suspicious demeanor, but
behind her face lies a heart filled with sadness and fear. She approached
Edge's party while on the hunt for Crowe, inadvertently saving them from doom
in the process.

-------------------
Myuria Tionysus (2):
-------------------
Myuria made amends with Crowe once they finally met, but she took such a fancy
to Edge that she decided to stay and work together with his group afterwards.
She has a naughtly side, often tormenting Edge with her romantic jibes, but the
occasional forlorn look on her face belies the deep sadness she bears at the
loss of her beloved Lucien. While surprisingly mature on the exterior, she is
still an innocent young girl at heart.
DOB: November 5 (Scorpio) Age: 22

------------------
Oracle of Alanaire:
------------------
The head of all symbologists on Lemuris, residing on the top floor of Alanaire
Citadel. Chosen as the inheritor of the planet's symbology, an oracle serves
until her abilities begin to fade, at which point she is replaced with a
symbologist picked from the following generation. She is charged with solving
problems arising on Lemuris that require a symbological approach.

--------------------------
Professor Trillas Bachtein:
--------------------------
The first man on Earth to develop a working subspace warp drive, completed in
A.D. 2087. The descendant of a well-known physicist, Bachtein's technology
allowed mankind to explore star systems outside its own for the first time,
opening up a new chapter in Earth's history.

-------------
Reimi Saionji:
-------------
A young woman from the Saionji family, one of the most prestigious on Earth.
Her parents serve as boardmembers of the Space Development Division of the
USTA. Upon passing the USTA's examination, she was selected along with Edge as
a member of the inaugural SRF team. A woman of both literary and martial
talent, Reimi always looks out for those around her. Her skill with the bow is
second to none, having mastered both Western and Asian forms of archery, and
she uses it as her weapon of choice in battle. Friends with Edge since her
childhood, she grew up with him like a sister, though her heartfelt concern for
his well-being suggests a different sort of relationship may be blossoming.

-----------------
Reimi Saionji (2):
-----------------
Reimi may wear a bright, constant smile, but she's often very hard on herself,
never complaining about her lot in life. Even so, she sometimes finds carrying
the burden of the secret behind her birth to be nearly unbearable. She, along
with Edge and Crowe, are Seeds of Hope - superhumans who were born with
enhanced DNA. The environmental adaptation and cell-regeneration abilities she
developed were first brought to light after a childhood accident; the reaction
from others at the scene was enough to traumatize young Reimi. Upon learning
the truth behind her birth, she resolved never to tell anyone, bearing the pain
of the secret all by herself. She cursed her own existence, unable to accept
herself for who she was, and she'll continue to carry that pain with her until
the day comes when her powers are finally accepted...
DOB: March 28 (Aries) Age: 19

-------
Roakian:
-------
Any of the various species that live on Roak. Fellpool, Lesser Fellpool,
Featherfolk, Lycanthropes, and Highlanders have been noted in reports.

----------------
Ruddle Christian:
----------------
A wandering traveler who can't seem to stay out of trouble. He spends his days
lost, both in life and on the road. Does he enjoy adventuring, or does he
simply like getting lost? Perhaps he's more important than he lets on? Hmm...

------------
Sarah Jerand:
------------
A landbound Featherfolk who hails from her people's homeland on Roak. She was
saved by Edge's party from a mysterious band of kidnappers in Tatroi while
staying there as a goodwill ambassador to the kingdom of Astral. Her carefree,
charitable demeanor lets her confer on an equal footing with those from all
walks of life; while she often seems to act off-kilter, she occasionally
surprises others with her straightforward responces to thorny questions. Her
simple, almost naive kindness is completely guileless.

----------------
Sarah Jerand (2):
----------------
Sarah has the power to see the future in her dreams, something that tormented
her as a child; it wasn't until she met Lady Eleyna in Tropp that she found
solace in her ability. She has since become close friends with Eleyna, working
with her behind the scenes to protect Roak from danger. She shares her last
name with a man named Ioshua who appears in a sotry from a far later era, but
the two are not directly related; Ioshua is more likely descended from one of
Sarah's two younger brothers.
DOB: September 15 (Virgo) Age: 19

----------------
Stephen D. Kenny:
----------------
The first person in Earth history to break the speed of light. A former
Federation air force pilot, he personally volunteered for the dangerous manned
test flight of Professor Trillas Bachtein's warp drive, and he successfully
carried out a faster-than-light warp in an A.D. 2087 experiment, a feat long
dreamed of by all mankind. The experiment made clear numerous issues with
manned warping, and was a great leap forward in mankind's pursuit of the vast
expanse of space. His exploits earned him the nickname "Lightspeed Kenny," and
instantly made him one of the era's most iconic heroes. Currently he serves as
commander of the USTA's moonbase, overseeing space development and
administration while offering behind-the-scenes support and inspiration for the
SRF's efforts.

------------------------
Supreme Commander Gaghan:
------------------------
National representative of Eldar and supreme commander of its forces. A
charismatic leader, his renowned virtues have seen him become the all-but-
permanent leader of all things Eldarian. Since Eldarians have relatively long
lifespans and experience few of the destructive side effects of aging that
Earthlings encounter, Gaghan may be an extremely old man judging from his
appearance. His full name begins with "Gaghan Belhaichtreicht" and continues
for a total of 76 fixed names and 23 historical titles, though he normally goes
by just Gaghan.

--------------
Welch Vineyard:
--------------
A beautiful, if tomboyish, young operator who provides external support for the
Calnus from the USTA's Earth headquarters. She appears in holographic form on
the Calnus, but since nobody has ever met her in person before, the question of
whether the image is authentic or a fabrication remains up in the air. What can
be said for sure is that, for better or for worse, her presence on the ship is
indispensable.

===============================================================================
Organizations                                                          (S13DIC)
===============================================================================

---------------------------------
13th Independent Armored Division:
---------------------------------
The Eldarian military consists of twelve battalions, each composed of a set of
platoons designated A through Z. However, the 13th Independent operates on its
own, conducting special missions under the governmental decree of Eldar's
supreme commander. Their behind-the-scenes operations make them unique even
among Eldar's own forces, and the heavy losses they often sustain have caused
many an Eldarian to fear them as the "Death Squadron." The division is manned
by the best Eldar has to offer, and their work always puts them deep in the
midst of danger.

----------------------
Greater United Nations:
----------------------
Also "Greater U.N" The government of Earth, formed in A.D. 2065 after an accord
was signed between assorted international factions with the stated goal of
preserving the human race and protecting Earth's environment. The Greater U.N.
has proposed large-scale space development and emigration projects to help
restore Earth's ecosystem, establishing the USTA (Universal Science and
Technology Administration) to focus on those issues.

---
SRF:
---
Short for "Space Reconnaissance Force." A USTA project team charged with
exploring and colonizing habitable planets to aid mankind's emigration into
space. Its handpicked members have gone through an intense training regimen to
ensure they can withstand the harsh environments they may face. The SRF does
not participate in any military affairs, but the dangers its staff must deal
with make combat training a necessity, and every team member has been granted
special permission to carry weapons.

---------
Sydonaism:
---------
A heretical theology founded on the principle of worshipping the Archfiend
Asmodeus. On the surface, it may seem like just another creepy religious cult,
but in fact, it is a sinister organization aiming to resurrect Asmodeus by any
means necessary.

----
USTA:
----
Short for "Universal Science and Technology Administration." An organization
established by consensus vote in the Greater United Nations to research
peaceful uses for outer space and to help preserve the human race. The USTA is
composed of several project teams, each performing research and development on
a variety of technologies. To prevent wars and arms races between nations, the
organization avoids any involvement in military affairs.

-------------------------
World Republic Federation:
-------------------------
An organization of countries that grew out of the former United Nations, which
proposed aggressive space development and colonization as an answer to Earth's
worsening environmental and energy crises. Territorial disputes over the
planets of the solar system placed it in conflict with an opposing alliance of
nations.

===============================================================================
Astronomical Bodies                                                    (S14DIC)
===============================================================================

----
Aeos:
----
A minor planet located in the Sirius system, 8.7 light years from Earth.
Gravitational interference from Sirius's binary companion prevented the
planet's discovery by Earth until A.D. 2021. Its atmosphere and environment
closely match those of Earth, and it had long been investigated as a potential
candidate for terraforming. Once interstellar travel became a reality, it was
chosen as Earth's first colony planet. Unmanned exploration reports turned up
no signs of dangerous creatures or intelligent life, and the environmental
samples examined revealed no harmful elements or unknown viruses, leading early
researchers to dub the planet "Second Earth."

-------------------------
Arcturus VIII (Cardianon):
-------------------------
A planet located 36 light years from Earth that orbits Arcturus, a red giant
with high proper motion. It was unknown on Earth before being discovered in the
Eldarian's database and through alien information taken from the celestial ship
on Lemuris. No intelligent life is known to exist on this planet, though
references to a primitive reptile-like species appear in a centuries-old
Eldarian expedition report.

-----
Earth:
-----
The third planet of the Sol system. Located 1 AU from its sun, with an orbital
period of 365.25 days and a rotation period of 23 hours, 56 minutes. Home to
the Earthling race of humans, whose population on the planet exceeds six
billion. One astronomical unit (AU) is defined as the distance between Earth
and its sun, approximately 150 million kilometers.

-----
En II:
-----
Pronounced "ee en two." An artificial planet that serves as the Morphus' base
of operations as well as their home. The planet houses a complete natural
ecosystem along with a residential area and an artificial sun shining in the
center. En II travels freely through space, carrying out its mission of
watching over the universe. It is never in one place for long, and a subspace
shield cloaks its surface, making it impossible to detect from the outside.
Morphus emissaries use smaller craft when travelling to perform their assigned
duties; after their work is done, they receive updated coordinates and return
to their home.

-------
Lemuris:
-------
A small planet, about half the size of Earth, discovered in the area of star
HIP 57092 during a search for planets with Earth-like environments. The planet
is located 1.6 AU from its star, with an axial tilt of 16.7 degrees and a
surface gravity of 1.3G (1.3 times Earth's gravity.) Its atmosphere is roughly
the same as Earth's. There are two continents, one each on the planet's
northern and southern hemispheres, though only the northern one is inhabited by
humans. Its level of civilization is approximate to that of 14th-century Earth,
and its total population is unknown.

-----------------
Missing Procedure:
-----------------
A mysterious astronomical body that appeared in Sector Upsilon. Like a black
hole, it cannot be detected through direct observation. The Morphus first
suspected the presence of an astronomical phenomenon when they detected a
decrease in the distribution of active life in the area, but the key to
discovering the Missing Procedure itself was the appearance and activities of
the Grigori. Whether the Missing Procedure has intelligence of its own is
unclear, but one thing is certain - its size has been continually increasing
along with the Grigori's activities. Eventaully, it is expected to gain enough
energy to destroy the entire galaxy.

----
Roak:
----
A planet located in Sector Theta of the Milky Way, relatively close to the Sol
system. Three continents dominate its landscape, occupied by a variety of
intelligent life. Its level of civilization is roughly comparable to that of
Earth in the 16th century, but some aspects of its culture are unhead of even
on Earth. In the future, Roak will serve as the stage for several notable
moments in space history.


===============================================================================
Science/Technology                                                     (S15DIC)
===============================================================================

-------------------
Annihilation Energy:
-------------------
Energy created by colliding particles of matter with particles of antimatter.
The resulting cancellation of positive and negative quanta destroys all mass,
but leaves the particles' latent energy behind. The energy produced is directly
proportional to the mass used, following the equation E=mc2.

-----------------
Antimatter Engine:
-----------------
A system that produces vast quantities of energy from the annihilation of
antimatter with normal matter. The energy can then be used to act upon
gravitons and create a subspace gravitational field. Used in plasma-propulsion
engines as well as warp drives.

------------------
Antimatter Reactor:
------------------
A reactor that collides antimatter with normal matter to convert it into
energy. Numerous systems and technologies exist to keep the volatile antimatter
stable, the energy reactions efficient, and the energy extraction process as
safe as possible.

-------
Archery:
-------
A type of combat art whose practitioners use a bow to fire arrows at a target.
Although archery is mainly recognized as a form of sport today, the strict
rules and motions behind bringing the arrow to its target are also seen as
beneficial in spiritual and moral development. As in many other combat arts,
several varying styles exist.

----------
Black Hole:
----------
When a star reaches the end of its lifespan and goes supernova. the remnants of
the resulting explosion are compressed into an extremely dense neutron star, or
- if the remaining mass is great enough - a singularity from which not even
light can escape. This lightless region is known as a black hole.

------------------
Cardianon Terminal:
------------------
A terminal console installed inside the Cardianon mothership. These terminals
allow the user to survey the situation inside the ship; the ship itself cannot
be controlled from one, but a variety of internal environment controls can be
adjusted. Built for Cardianon, the terminal is controlled via light emitted
from its touchless panel. The monitor's output includes infrared signals that
are invisible to the human eye, but an Eldarian terminal can be used to convert
the output for human use.

------------------------
Cause-and-Effect Paradox:
------------------------
If the past and the present were connected within the same spacetime, you could
theoretically travel back to the past and prevent your own birth, thus ceasing
to exist. But if you did not exist, you could not have traveled back in time to
prevent your birth in the first place, leading to the paradox. What would
happen in such an event? The answer remains a mystery.

---------
Coldsleep:
---------
The act of preserving a body at low temperatures, reducing its vital functions
to a bare minimum. This slows down the organism's metabolism, essentially
halting the aging process. As cold-blooded creatures, Cardianon are born with
the ability to suppress their internal systems when in temperatures of 30
degrees Celsius or less, meaning their coldsleep systems do not require much
functionality dedicated to life support.

---
DNA:
---
Short for "deoxyribonucleic acid." DNA is stored inside cell nuclei and
contains sequences of four bases - adenine, cytosine, guanine, and thymine -
lined up in a double helix. These sequences of bases form the genetic code for
all living things. Some theologists believe that DNA is the 'program' for life,
as written by a higher power.

----------------------
Epiphanies of Guidance:
----------------------
The Cardianon name attatched to a top-secret data file stored in their systems.
Its exact content is unknown, and multiple layers of protection make
acquisition impossible, but whatever it refers to appears to have played a
major role in the history and development of the Cardianon species. The
Cardianon seem to revere the objects as gods.

----------
Ergosphere:
----------
A warped section of space observed around rotating black holes. All matter
inside the ergosphere, including light, is dragged along by the rotation; it is
impossible to stand still. An object in this region can use the rotational
energy to escape the influence of the black hole without crossing its event
horizon.

-------------
Event Horizon:
-------------
The boundary between a black hole and normal space is known as the event
horizon. An object falling toward a black hole experiences time dilation which
goes to infinity as the object approaches the event horizon; to an outside
observer, the object will appear to slow down as it falls, never seeming to
actually cross the event horizon.

------------------
Exalithium Crystal:
------------------
A manmade crystal, also known as a warp drive core, used in a warp drive's
energy supply system. Formed by refining exalithium ore, a mineral that does
not exist on Earth, into microscopic crystals which are then concentrated and
recrystallized. The resulting crystal is then used in a warp drive to create
antimatter and annihilate it with matter, producing large quantities of energy.
The previous method of creating antimatter on Earth (via an antiproton
decelerator) was incapable of producing enough energy for warp travel; the use
of exalithium crystals, introduced to Earth by the Eldarians, was the key to
building a practical warp drive system.

----------
Giant Star:
----------
The form a main-sequence (dwarf) star assumes as it approaches the end of its
life. A dwarf star runs off the nuclear fusion of hydrogen atoms to helium in
its core. When all the hydrogen in the core is exhausted, gravity compresses
the remaining helium, raising its temperature; this ignites hydrogen fusion in
a shell surrounding the core. The heat from that fusion causes the star to
expand greatly, and the resulting surface cooling transforms the star into a
red giant. This process has already begun for Eldar's sun, the effects of which
were originally estimated to reach the Eldarian's home planet sometime within
the next several centuries to millennia. However, the Phantom craft accelerated
this process via the fusion of heavy hydrogen isotopes.

-------------------
Gravitational Radar:
-------------------
A system that observes the gravitational field and wave around a ship in
realtime, keeping track of the local area during warp navigation.

------------------
Gravitational Wave:
------------------
The general theory of relativity states that any object with mass warps
spacetime around itself. If the object moves in any way, these warps in space-
time expand and contract, creating a waveform and generating what are known as
gravitational warps.

--------
Graviton:
--------
A theoretical particle created to explain the spacetime-altering effects of
mass. In fact, gravity is the phenomenon of mass being moved by the warping of
space and time, rather than a force generated by mass itself. Just as sound
uses air as a medium to move through, gravitons have been postulated as the
medium through which gravity operates in empty space. The later creation of the
alterable-space theory will disprove the existence of gravity in the form of
gravitons once and for all.

--------------------------------
Heisenberg Uncertainty Principle:
--------------------------------
One of the fundamental principles of quantum mechanics. According to this
theory, an observer cannot ascertain a particle's position and momentum at the
same time. To be more exact, the act of observing a particle's position in a
given space causes its momentum to change, while trying to measure its momentum
makes it impossible to ascertain its position. This is not to say that the
position and momentum of the particle are completely unknown before
measurement; instead, the particle is in a superposition of multiple potential
states, and there is no way to predict which state will result from the
measurement. It is one of physics' most important theories, and helped bring
physics into the realm of philosophy. Even in the spacedate era, its importance
has not faded in the slightest.

-------------
Hydrogen Bomb:
-------------
Also "H-bomb." A bomb that uses the fissile energy from a nuclear explosion to
trigger a fusion reaction with lithium and deuterium, creating a thermonuclear
chain reaction and emitting an immense amount of energy.

----------------
Lamp of Guidance:
----------------
A keycard required to open a hidden door in the Purgatorium that cannot be
unlocked by normal means. One of the many such mysterious objects related to
the Purgatorium; exactly why these technological constructions were created is
unclear. The card's exterior is decorated with tarot-like images and patterns.

------------------
Optical Camouflage:
------------------
Eyesight works by processing the way light is reflected off of an observed
object. By projecting the light blocked by an object onto th eother side of the
object, an observer can be fooled into thinking the object does not exist; this
is the principle behind optical camouflage. Further altering the object's heat
radiation and the sounds it makes can completely disguise it from outside
observation. Normally, this system is only effective on the object on which it
is installed, not other objects in the vicinity. Bacchus, however, can place a
spatial screen over the objects he touches, camouflaging them as he does
himself. Large objects like spaceships can also hide by warping their
surrounding space and refracting light around themselves in a form of
gravitational camouflage, but this method requires significant energy
expenditures.

---------------------
Planetary Exploration:
---------------------
Earth's transmigration plans require finding a planet whose environment
resembles its own, which is reasonably safe to live on, and which does not
harbor indigenous life that would be harmed by an influx of humans. After a
long period of earthbound observation and exploration, several Earth-like
planets were found within five light years of its own solar system, but these
were later deemed unsuitable for terraforming due to the presence of hostile
life forms or previously unknown viruses.

------
Sector:
------
A method for specifying the location of objects within the Milky Way, evenly
dividing the galaxy into 25 sections as viewed from "above." (Due to the spiral
shape of the galaxy, the periphery has only six sectors.) Each sector is an
equally-sized hexagonal prism, lined up with the others in an ordered fashion.
The central sector is named Sector 0 (zero), and the remaining sectors are
assigned Greek alphabet letters in order following a spiral pattern, with
Sector Alpha lying on a line joining the center of Sector 0 with teh center of
the universe. Since the center of the galaxy is thicker than the edges, the
central seven sectors (Sector 0 through Sector Zeta) are divided into upper,
central, and lower parts; the upper and lower zones are indicated with a +
(plus) or - (minus) following the sector name, to differentiate them from the
central regions. If these regions are included as well, the Milky Way is
divided into a total of 39 sectors.

-------------
Seeds of Hope:
-------------
The term Stephen D. Kenny used for the SRF team members, referring to them as
'seeds' bearing the future of the human race on their shoulders.

-----------------
Seeds of Hope (2):
-----------------
In A.D. 2072, an environmental research team on Earth led by Dr. Arnold
Maverick discovered a sarcophagus that belonged to an ancient civilization from
approximately 12,000 years ago. DNA samples take from it revealed a lost
genome, one that has no counterpart in modern humans. Later studies conducted
by Dr. Saionji's group found that combining this genome with dormant portions
of the modern genome could produce a race of people highly resistant and
adaptable to harsh environments. The Federation government, faced with the
extinction of the human race, saw the potential to save mankind in these
findings and conducted further experimentation on a top-secret basis. The so-
called "Project Hope," carried out through the cooperation of Dr. Saionji, Dr.
Maverick, and the Almedio conglomerate, produced a group of three superhuman
babies - the children of the three benefactors.

--------
Subspace:
--------
A space-time continuum that exists outside of normal time and space. Refers
specifically to the area of spacetime navigated through when using
gravitational waves as a form of propulsion. Indispensable when trying to
attain faster-than-light speed.

---------------
Subspace Bubble:
---------------
A method of attaining faster-than-light warp travel. Devised at a time when
warp drives were seen as impractical to install on ships (warp travel via
bending space-time itself was thought to require over ten times the amount of
energy that exists in the entire universe) and the effects of gravitational
fields were not yet fully understood. In this method, gravitational waves are
emitted within the gravitational field around the craft, constricting space in
the direction of motion and expanding space on the opposite side. This creates
a cycle of gravitational waves, enveloping the craft in a closed-off subspace
and allowing it to travel at extremely high speeds relative to normal space.

----------------------
Subspace Communication:
----------------------
An extremely long-range communication network used to send information across
interstellar space. Both sender and receiver use a warp system to open a
synchronous port in warp space, sending packetized data as electromagnetic
pulses. Transmission delays depend on the distance and amount of data being
sent, but the system is capable of supporting realtime video communication
without difficulty.

----------------------
Subspace Flight Tracer:
----------------------
A navigational system that monitors the gravitational waves around a ship and
maintains a fixed speed and course during warp travel. Even if secondary waves
interfere with the ship's gravitational field, this system can predict them and
recalculate a route without affecting navigation.

-------------
Subspace Warp:
-------------
A method of interstellar faster-than-light travel developed by Professor
Trillas Bachtein in A.D. 2087, the first of its kind on Earth. By enveloping a
spacecraft in several layers of subspace fields, the craft can travel beyond
the speed of light relative to normal space, even though it is actually moving
below the speed of light.

------------
Symbol Stone:
------------
A stone created by Lutea that is etched with a symbol. Treating bacculus
symbologically requires obtaining the disease's original constituent elements;
the stone's symbol resonates with the energy generated by the disease, allowing
a practiced symbologist to seal its elements inside the stone.

---------
Symbology:
---------
A technology whereby certain phenomena can be induced through the combination
of invocation, marking, and mental power near an inscription of a special type
of design called a symbol.

------------
Terraforming:
------------
The process of modifying a planet's environment to more closely match that of
Earth, opening the door for human settlement. Mars, Earth's closest neighbor,
would require an estimated 1,000 years or more to terraform, making it
preferable to select a planet already close to Earth's type that would support
human life with a minimum of time and modification. The advent of
interplanetary travel after 2087 led people to consider transmigration outside
of Earth's solar system, opening up the range of exploration to planets within
ten or so light years away.

-----------------
Topological Space:
-----------------
A geometrical space of homeomorphic construction consisting of objects and the
distance between them, created to define mathematically the continuity and
connectedness of a given spacetime. The "space" Bacchus mentions is thus a
"paradigm" rather than a specific physical area.

------------
Tractor Beam:
------------
A beam installed on the Cardianon mothership's outer circumference. It can
detect any object within 100km of the ship, disable its control engines, and
use gravitational polarization to pull it into a holding dock located along the
edge of the ship.

---------------
Transfer Symbol:
---------------
A symbol constructed from invocations and markings which instantly moves an
object between two points in space. Instead of breaking down an object and
rebuilding it elsewhere like a transporter, the symbol transforms the object
into pure energy, sending it off to the destination symbol point where it is
reconverted into matter.

----------
Translator:
----------
A portable Eldarian device that translates in realtime between two people
conversing in different languages. The device analyzes the speaker's brain
waves and emotions as well as the words themselves, translating in sync with
the speaker's enunciation and thus allowing communication with no time lag. The
humans of Earth installed Eldar's language-analysis tools into their own
communication and portable equipment soon after making contact with the
Eldarians.

-----------
Transporter:
-----------
A device capable of breaking down an object into its quantum components in one
place and rebuilding an exact replica at another location. The existence of
such a transportation system was once thought to be impossible due to the
Heisenberg uncertainty principle, but the Morphus have already put such devices
to practical use thanks to their advanced scientific knowledge. In S.D. 207, an
Earth version will finally be developed as well.

----------
Warp Drive:
----------
The engine component required to perform warp travel. Also called a warp
engine; the term 'warp drive" is used to differentiate it from the propulsion
engine that gives a ship its thrust.

----------
Warp Speed:
----------
A method for calculating faster-than-light speed that expresses how much
distance an object in warp space traverses in relative normal space within a
given time. This figure is derived purely from the object's starting and ending
points in normal space, and has nothing to do with the actual speed of the
object itself. An object traveling at warp speed n can traverse (2n-1) times
the distance that light traveling in normal space can cover in the same amount
of time.

--------
Wormhole:
--------
A tunnel that connects two divergent points together in spacetime. Its name
comes from a hypothetical worm burrowing through an apple to reach the opposite
side instead of traveling along its surface. The tunnel's interior lies on a
continuous plane with normal space, but the constricted gravitational field
housed inside causes fluctuations in relative time between the two ends of the
wormhole.

===============================================================================
Miscellaneous/Other                                                    (S16DIC)
===============================================================================

----------
Arcanatite:
----------
A metal alloy fabricated from arcana ore, produced on En II only under
extremely limited environmental conditions. An extremely light and durable
metal, it is one of the most valuable metallic elements on En II.

--------
Bacculus:
--------
An endemic disease unique to Lemuris, spread by toxins that appeared in its
atmosphere. Its chief symptoms are petrification of the limbs, paralysis, and
dermal mutation, but if the toxins are neutralized during this period, the
patient may still recover. Acute cases result in further mutation of the skin
and muscles, leading to dehydration and hardening of the internal organs, and
eventually resulting in death. Once internal petrification begins, random
muscle spasms can cause the victim to become violent and uncontrollable before
finally passing away.

-----
Death:
-----
The portrayal of Death as a skeletal figure with a hood and scythe has its
origin in French tarot cards of the 18th century. A swipe of his scythe was
said to take the soul of his victim, and there was no escaping from him unless
the soul of another man was sacrificed instead. Personifications of death exist
in countless myths and folklore, but in monotheistic religions like
Christianity, death is governed over by angels, putting such personifications
in a different light. The death gods of Chinese mythology fulfill an emissary-
like duty as they guide souls to the land of the dead, while their Japanese
counterparts lure people into death, playing an arguably demonic role by
possessing them and instilling the will to die within them.

-----------
Jormungandr:
-----------
The ultimate weapon of Nox Obscurus, a large, dragon-shaped entity that
stretches over 1280km from head to tail. Composed entirely of the liquefied
energy covering Nox Obscurus, its wings absorb all energy in the area and
ingest it internally, nullifying all energy weapon attacks. Its head can
compress energy into a 1.2km-diameter beam of immense power that annihilates
everything in its path. The head itself is destroyed by the beam's recoil, but
reconstructs itself as more energy is diverted to it. The dragon is left in a
vulnerable state while it replenishes its exhausted energy stores.

------------
Jurassic Era:
------------
A geologic period in the middle of the Mesozoic era on Earth, extending from
approximately 200 million years ago to 135 million years ago. The global
climate during the Jurassic was generally warmer and more humid than today,
leading to a large rise in flora and fauna species. It is theorized that the
processes of evolution had similarly large and varied effects on the ecosystem.
This period is also well known as the Age of Dinosaurs.

-----------
Premonition:
-----------
According to one theory, dreams are the cerebral cortex's perception of certain
brain activity, a side effect of the elimination of unnecessary information and
the storage of useful data in long-term memory. This is only one theory among
many, however, and the truth remains uncertain. Dreams that depict events which
later happen in real life are known as premonitions. This is different from
paramnesia or "deja vu," the sense of having already experienced something one
is experiencing for the first time.

---------
Spacedate:
---------
A chronological numbering system first instituted on Earth, third planet of the
Sol system. Its starting point (S.D. 1) is set at A.D. 2087, the year when
Prof. Trillas Bachtein developed his warp drive system and made the idea of
faster-than-light (FTL) interstellar travel a reality. The calendar was adopted
on March 7, 2090, in commemoration of mankind's first FTL interstellar flight.

--------------
Stone Sickness:
--------------
A viral disease that paralyzes and hardens the limbs, eventually solidifying
the entire body into a stone-like state, causing death. Current strains of the
virus are not highly contagious, and can be cured with the injection of a
vaccine. In recent years, several cases of disease brought on by a newer,
mutated version of the virus have raised new concerns. In responce, shcolars in
Astral have taken up the duty of researching and developing a new vaccine.

-------------
World War III:
-------------
The third global military conflict in Earth's history, fought in A.D. 2064
between the World Republic Federation and an alliance of opposing nations after
a fracturing of views over space-development rights. An initial attack with
electromagnetic weapons designed to disable information networks and paralyze
urban areas triggered a malfunction in unmanned drone bombers, causing them to
launch nuclear missiles at cities. The chaos that prevailed over the next few
hours resulted in the widespread use of weapons of mass destruction in
retaliation, devastating the planet's environment and putting the human race in
danger of total annihilation. A cease-fire agreement was signed between both
sides two weeks later in the interest of preserving mankind, marking an
official end to the war.

===============================================================================
 - - - - - - - - - - - - - - Item Lists - - - - - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(S2L00)

Usable Items.........(S2L01)
Food.................(S2L02)
Weapons..............(S2L03)
Armor................(S2L04)
Neck Accessories.....(S2L05)
Wrist Accessories....(S2L06)
Valuables............(S2L07)
Other Items..........(S2L08)

===============================================================================
Usable Items                                                            (S2L01)
===============================================================================

-----------
Aquaberries:
-----------
Rarity: *
Cures poison
Wild berries with a fresh, minty taste.

--------------
Attack Breaker:
--------------
Rarity: **
Enemy ATK -30% for 60 seconds, 90 HP damage to target and nearby enemies
A bomb imbued with the power of a strength potion.

-----
Basil:
-----
Rarity: *
Cures paralysis
An annual herb of the mint family. Delectable when crushed into a paste and
used as seasoning.

----------
Bigberries:
----------
Rarity: *
Restores 70% of HP
Jumbo-sized blueberries. by no means bland, their taste strikes a perfect
balance of sweetness and sourness.

-------------
Bizarre Fruit:
-------------
Rarity: **
Restores 5% of HP/MP, Generates a seed when used.
A fruit containing unusually lage seeds. The seeds are edible as well.

------------
Blackberries:
------------
Rarity: *
Restores 40% of MP
Wild berries with a strong, bitter taste due to their high tannin content.
Known to sooth mental fatigue.

-----------
Blueberries:
-----------
Rarity: *
Restores 40% of HP
Wild berries with a perfect balance of sweetness and sourness similar to that
of grapes.

---------------
Chalice of Love:
---------------
Rarity: *****
Revives from incap (usable once every five battles)
A chalice containing water that can revive those who have fallen in battle.
After each use, it takes time to refill before it can be used again.

------------
Cloudy Cider:
------------
Rarity: ***
Places drinker in fog status
A potent stimulant that blinds anyone who drinks it.

---------------------
Compact Freezing Bomb:
---------------------
Rarity: **
Freezes an enemy, 90 HP damage to target and nearby enemies
A bomb imbued with the power of a frozen cider.

-------------------
Compact Poison Bomb:
-------------------
Rarity: **
Poisons an enemy, 90 HP damage to target and nearby enemies
A bomb imbued with the power of a poison cider.

--------------------
Compact Silence Bomb:
--------------------
Rarity: **
Silences an enemy, 90 HP damage to target and nearby enemies
A bomb imbued with the power of a silencing drink.

-----------------
Compact Stun Bomb:
-----------------
Rarity: **
Stuns an enemy, 90 HP damage to target and nearby enemies
A bomb imbued with the power of peryton droppings.

------------
Cursed Cider:
------------
Rarity: ***
Places drinker in curse status
A potent stimulant that cures anyone who drinks it.

---------------------
DANGER! DO NOT DRINK!:
---------------------
Rarity: ***
Sets drinker's HP to 1
A potent concoction that puts anyone who drinks it into critical condition.

---------------
Defense Breaker:
---------------
Rarity: **
Enemy DEF -40% for 60 seconds, 90 HP damage to target and nearby enemies
A bomb imbued with the power of a fortitude potion.

---------------
Dispelling Unit:
---------------
Rarity: **
Cures curse status (party)
A small device that disperses the effects of holy water upon the surroudning
area.

---------------
Element Breaker:
---------------
Rarity: **
Enemy elemental resistance -4 for 60 seconds, 90 HP damage to target and nearby
enemies
A bomb imbued with the power of a resistance potion.

-------
EM Bomb:
-------
Rarity: **
2500 HP damage to target and nearby enemies
An electromagnetic bomb imbued with the power of a fire gem.

---------------
Fainting Potion:
---------------
Rarity: **
Invincible but can't act for 60 seconds
An elixir made from a mixture of poison hemlock and ginseng.

----------
Fresh Sage:
----------
Rarity: *
Revives from incap and restores 30% HP/MP
Freshly-picked sage.

------------
Frozen Cider:
------------
Rarity: ***
Places drinker in frozen status
A potent stimulant that freezes anyone who drinks it.

-------------
Gambleberries:
-------------
Rarity: ***
Restores all HP or causes incapacitation
Wild berries that have the ability to restore even the weakest being to perfect
shape. Unless they're unlucky...

---------
Glowstick:
---------
Rarity: **
Cures fog status
A stick-shaped object. When broken, the resulting chemical reaction emits a
light that illuminates the area.

----------
Holy Water:
----------
Rarity: **
Cures curse status
Sacred water that wards off curses.

-------------
Hot Chocolate:
-------------
Rarity: **
Cures frozen status
A warm drink that's great for warming up a chilly body.

------------------
HP Absorption Unit:
------------------
Rarity: ***
Absorbs HP from an enemy
A disposable device that absorbs enemy HP.

--------------------
Intelligence Breaker:
--------------------
Rarity: **
Enemy INT -30% for 60 seconds, 90 HP damage to target and nearby enemies
A bomb imbued with the power of a mental potion.

---------------------
Lesser Demon's Fetish:
---------------------
Rarity: ***
Curses an enemy, 90 HP damage to target and nearby enemies
A sheet of vellum with a small demon-summoning magic circle drawn on it in dark
paint.

------------
Melting Unit:
------------
Rarity: **
Cures frozen status (party)
A small device that disperses the effects of hot chocolate upon the surrounding
area.

----------------
Mental Stimulant:
----------------
Rarity: **
Restores 70% of MP
A glass vial containing a blue liquid.

-----------
Mixed Syrup:
-----------
Rarity: *
Restores 20% of HP/MP
A glass bottle containing a sparkling silver liquid.

-----------------
Mobilization Unit:
-----------------
Rarity: **
Cures paralysis (party)
A small device that disperses the effects of basil upon the surrounding area.

------------------
MP Absorption Unit:
------------------
Rarity: ***
Absorbs MP from an enemy
A disposable device that absorbs enemy MP.

---------------
Perfect Berries:
---------------
Rarity: **
Restores 50% of HP (party)
Perfectly ripened wild berries with a perfect balance of sweetness and sourness
similar to that of grapes.

------------------
Physical Stimulant:
------------------
Rarity: **
Restores 100% of HP
A glass vial containing an orange fluid.

---------------------
Pickled Pepper Potion:
---------------------
Rarity: **
Grants "Berserk" status for 60 seconds
Extremely spicy peppers, pickled and made into an elixir.

------------
Poison Cider:
------------
Rarity: ***
Places drinker in poison status
A potent stimulant that poisons anyone who drinks it.

------------------
Poison Relief Unit:
------------------
Rarity: **
Cures poison (party)
A small device that disperses the effects of aquaberries upon the surrounding
area.

---------------
Pumpkin Extract:
---------------
Rarity: *
Cures pumpkin status
An extract made from pumpkins.

--------
Red Herb:
--------
Rarity: *
Cures silence
An herb often found growing near bodies of water. Useful for throat illnesses.

-------------------
Resurrection Elixir:
-------------------
Rarity: **
Revives from incap and restores 60% HP/MP
Medicine with a refreshing, pleasant scent.

-----------------
Resurrection Unit:
-----------------
Rarity: ***
Revives from incap and restores 50% HP/MP (party)
A small device that disperses the effects of ripe berries and fresh sage upon
the surrounding area.

-----------
Riot Potion:
-----------
Rarity: **
Symbols cost 0 MP for 60 seconds
An elixir made from a mixture of nectar and sweet fruit.

------------
Ripe Berries:
------------
Rarity: **
Restores 30% of HP (party)
Fully ripened wild berries with a perfect balance of sweetness and sourness
similar to that of grapes.

---------------
Scrambling Unit:
---------------
Rarity: **
Allows instant escape from battles
A disposable device that creates a smokescreen by dispersing barrier
spiritwater around the area.

--------------------
Self-Destructor 3000:
--------------------
Rarity: ***
Causes the user to self-destruct
A bomb imbued with the power of a drink that you probably wouldn't want to
drink.

------------
Silent Cider:
------------
Rarity: ***
Places drinker in silence status
A potent stimulant that silences anyone who drinks it.

--------------
Silver Chalice:
--------------
Rarity: *****
Restores 30% HP (usable once every five battles)
A chalice containing water that can restore HP. After each use, it takes time
to refill before it can be used again.

---------------------------
Skill Manual "Anthropology":
---------------------------
Rarity: ***
Teaches the "Anthropology" skill
A book about the passive skill "Anthropology," which increases the item drop
rate from humanoid enemies. Read it to learn the skill.

-----------------------
Skill Manual "Appetite":
-----------------------
Rarity: *
Teaches the "Appetite" skill
A book about the passive skill "Appetite," which increases the effect of
recovery items. Read it to learn the skill.

------------------------
Skill Manual "ATK Boost":
------------------------
Rarity: ***
Teaches the "ATK Boost" skill
A book about the battle skill "ATK Boost," which increases your ATK. Read it to
learn the skill.

---------------------
Skill Manual "Augury":
---------------------
Rarity: ****
Teaches the "Augury" skill
A book about the command skill "Augury," which allows you to listen to
auguries. Read it to learn the skill.

---------------------------
Skill Manual "Auto Healing":
---------------------------
Rarity: ***
Teaches the "Auto Healing" skill
A book about the passive skill "Auto Healing," which gradually restores HP.
Read it to learn the skill.

----------------------
Skill Manual "Berserk":
----------------------
Rarity: **
Teaches the "Berserk" skill
A book about the action skill "Berserk," which increases your attack power but
makes you more vulnerable to damage. Read it to learn the skill.

---------------------
Skill Manual "Botany":
---------------------
Rarity: ***
Teaches the "Botany" skill
A book about the passive skill "Botany," which increases the item drop rate
from plant enemies. Read it to learn the skill.

-------------------------
Skill Manual "Bunny Call":
-------------------------
Rarity: *****
Teaches the "Bunny Call" skill
A book about the command skill "Bunny Call," which allows you to summon a
bunny. Read it to learn the skill.

---------------------------
Skill Manual "Chain Combos":
---------------------------
Rarity: ****
Teaches the "Chain Combos" skill
A book about the passive skill "Chain Combos," which allows you to chain
multiple special arts or symbols together. Read it to learn the skill.

---------------------
Skill Manual "Charge":
---------------------
Rarity: ****
Teaches the "Charge" skill
A book about the command skill "Charge," which allows you to charge
Disintegration Rings. Read it to learn the skill.

----------------------
Skill Manual "Convert":
----------------------
Rarity: ***
Teaches the "Convert" skill
A book about the action skill "Convert," which allows you to convert some HP to
MP. Read it to learn the skill.

---------------------------
Skill Manual "Critical Hit":
---------------------------
Rarity: ****
Teaches the "Critical Hit" skill
A book about the battle skill "Critical Hit," which increases your chances of
landing critical hits. Read it to learn the skill.

-------------------------
Skill Manual "Demonology":
-------------------------
Rarity: ***
Teaches the "Demonology" skill
A book about the passive skill "Demonology," which increases the item drop rate
from demon enemies. Read it to learn the skill.

--------------------------
Skill Manual "Dragon Roar":
--------------------------
Rarity: *****
Teaches the "Dragon Roar" attack
A book about the powerful special art "Dragon Roar." Read it to learn the art.

----------------------
Skill Manual "Elusion";
----------------------
Rarity: **
Teaches the "Elusion" skill
A book about the battle skill "Elusion," which allows you to escape from
battles more quickly. Read it to learn the skill.

--------------------------------
Skill Manual "Emergency Repairs":
--------------------------------
Rarity: ***
Teaches the "Emergency Repairs" skill
A book about the action skill "Emergency Repairs," which allows you to recover
some of your HP. Read it to learn the skill.

----------------------------
Skill Manual "Energy Shield":
----------------------------
Rarity: ****
Teaches the "Energy Shield" skill
A book about the battle skill "Energy Shield," which occasionally nullifies
damage taken. Read it to learn the skill.

-------------------------
Skill Manual "Entomology":
-------------------------
Rarity: ***
Teaches the "Entomology" skill
A book about the passive skill "Entomology," which increases the item drop rate
from insect enemies. Read it to learn the skill.

--------------------------
Skill Manual "Faerie Star":
--------------------------
Rarity: *****
Teaches the "Faerie Star" symbol
A book about the powerful recovery symbol "Faerie Star." Read it to learn the
symbol.

------------------------
Skill Manual "Fast Cast":
------------------------
Rarity: ***
Teaches the "Fast Cast" skill
A book about the battle skill "Fast Cast," which allows you to cast symbols
more quickly. Read it to learn the skill.

------------------------
Skill Manual "First Aid":
------------------------
Rarity: **
Teaches the "First Aid" skill
A book about the battle skill "First Aid," which occasionally restores HP when
taking damage. Read it to learn the skill.

--------------------
Skill Manual "Focus":
--------------------
Rarity: **
Teaches the "Focus" skill
A book about the action skill "Focus," which increases your accuracy and
chances of landing critical hits. Read it to learn the skill.

-------------------------
Skill Manual "Fury Boost":
-------------------------
Rarity: **
Teaches the "Fury Boost" skill
A book about the battle skill "Fury Boost," which increases your chances of
surviving incapacitation via Fury. Read it to learn the skill.

------------------------
Skill Manual "Godslayer":
------------------------
Rarity: *****
Teaches the "Godslayer" attack
A book about the powerful special art "Godslayer." Read it to learn the skill.

-----------------------
Skill Manual "Haggling":
-----------------------
Rarity: ***
Teaches the "Haggling" skill
A book about the passive skill "Haggling," which increases the selling price of
items. Read it to learn the skill.

-------------------
Skill Manual "Hide":
-------------------
Rarity: ***
Teaches the "Hide" skill
A book about the action skill "Hide," which makes enemies less likely to target
you. Read it to learn the skill.

-----------------------
Skill Manual "HP Boost":
-----------------------
Rarity: ***
Teaches the "HP Boost" skill
A book about the battle skill "HP Boost," which increases your maximum HP. Read
it to learn the skill.

------------------------
Skill Manual "Mindflare":
------------------------
Rarity: ***
Teaches the "Mindflare" skill
A book about the action skill "Mindflare," which greatly increases the power of
symbols. Read it to learn the skill.

-----------------------
Skill Manual "MP Boost":
-----------------------
Rarity: ***
Teaches the "MP Boost" skill
A book about the battle skill "MP Boost," which increases your maximum MP. Read
it to learn the skill.

-----------------------
Skill Manual "No Guard":
-----------------------
Rarity: ***
Teaches the "No Guard" skill
A book about the battle skill "No Guard," which can prevent you from being
thrown off balance when taking damage. Read it to learn the skill.

----------------------
Skill Manual "Ocarina":
----------------------
Rarity: ***
Teaches the "Ocarina" skill
A book about the command skill "Ocarina," which allows you to attract nearby
enemies. Read it to learn the skill.

--------------------------
Skill Manual "Ornithology":
--------------------------
Rarity: ***
Teaches the "Ornithology" skill
A book about the passive skill "Ornithology," which increases the item drop
rate from avian enemies. Read it to learn the skill.

----------------------------
Skill Manual "Parapsychology:
----------------------------
Rarity: ***
Teaches the "Parapsychology" skill
A book about the passive skill "Parapsychology," which increases the item drop
rate from undead enemies. Read it to learn the skill.

----------------------------
Skill Manual "Pickpocketing":
----------------------------
Rarity: ***
Teaches the "Pickpocketing" skill
A book about the command skill "Pickpocketing," which allows you to steal items
from others. Read it to learn the skill.

-----------------------------
Skill Manual "Plasma Cyclone":
-----------------------------
Rarity: *****
Teaches the "Plasma Cyclone" symbol
A book about the powerful attack symbol "Plasma Cyclone." Read it to learn the
symbol.

-------------------
Skill Manual "Rage":
-------------------
Rarity: **
Teaches the "Rage" skill
A book about the battle skill "Rage," which increases your chances of becoming
enraged when an ally is incapacitated. Read it to learn the skill.

------------------------------
Skill Manual "Savage Sparrows":
------------------------------
Rarity: *****
Teaches the "Savage Sparrows" attack
A book about the powerful special art "Savage Sparrows." Read it to learn the 
art.

-------------------------
Skill Manual "Scan Enemy":
-------------------------
Rarity: ***
Teaches the "Scan Enemy" skill
A book about the action skill "Scan Enemy," which allows you to view
information on an enemy. Read it to learn the skill.

--------------------
Skill Manual "Steal":
--------------------
Rarity: ***
Teaches the "Steal" skill
A book about the battle skill "Steal," which allows you to steal items from
enemies. Read it to learn the skill.

-------------------
Skill Manual "Stun":
-------------------
Rarity: **
Teaches the "Stun" skill
A book about the battle skill "Stun," which causes attacks to occaasionally
stun the target. Read it to learn the skill.

--------------------
Skill Manual "Taunt":
--------------------
Rarity: **
Teaches the "Taunt" Skill
A book about the action skill "Taunt," which attracts the attention of enemies.
Read it to learn the skill.

---------------------------
Skill Manual "Trap Evasion":
---------------------------
Rarity: ***
Teaches the "Trap Evasion" skill
A book about the passive skill "Trap Evasion," which reduces damage taken from
traps on the field. Read it to learn the skill.

-----------------------------
Skill Manual "Treasure Sense":
-----------------------------
Rarity: **
Teaches the "Treasure Sense" skill
A book about the passive skill "Treasure Sense," which displays the locations
of treasure chests on the minimap. Read it to learn the skill.

----------------------------
Skill Manual "Trinity Blaze":
----------------------------
Rarity: *****
Teaches the "Trinity Blaze" attack
A book about the powerful special art "Trinity Blaze." Read it to learn the 
skill.

----------------------
Skill Manual "Zoology":
----------------------
Rarity: ***
Teaches the "Zoology" skill
A book about the passive skill "Zoology," which increases the item drop rate
from animal enemies. Read it to learn the skill.

-----------------------
Speech Restoration Unit:
-----------------------
Rarity: **
Cures silence (party)
A small device that disperses the effects of red herbs upon the surrounding
area.

------------
Static Cider:
------------
Rarity: **
Places drinker in paralyzed status
A potent stimulant that paralyzes anyone who drinks it.

---------------
Strength Potion:
---------------
Rarity: **
ATK +20% for 60 seconds
A secret elixir made from a combination of ginseng and fire gems.

----------------------
Symbol Card "Antidote":
----------------------
Rarity: ***
Casts "Antidote"
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-----------------------------
Symbol Card "Arctic Impact" +:
-----------------------------
Rarity: ****
Casts "Arctic Impact" at level 10
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-----------------------------
Symbol Card "Blast Hurricane":
-----------------------------
Rarity: ***
Casts "Blast Hurricane" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

---------------------------
Symbol Card "Dark Devourer":
---------------------------
Rarity: **
Casts "Dark Devourer" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-------------------------
Symbol Card "Deep Freeze":
-------------------------
Rarity: ***
Casts "Deep Freeze" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-------------------------
Symbol Card "Divine Wave":
-------------------------
Rarity: ****
Casts "Divine Wave" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

--------------------------
Symbol Card "Earth Glaive":
--------------------------
Rarity: ***
Casts "Earth Glaive" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

---------------------
Symbol Card "Enhance":
---------------------
Rarity: ***
Casts "Enhance" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-----------------------
Symbol Card "Enhance" +:
-----------------------
Rarity: ****
Casts "Enhance" at level 10
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-----------------------
Symbol Card "Enshelter":
-----------------------
Rarity: ***
Casts "Enshelter" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-------------------------
Symbol Card "Enshelter" +:
-------------------------
Rarity: ****
Casts "Enshelter" at level 10
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-----------------------
Symbol Card "Explosion":
-----------------------
Rarity: ***
Casts "Explosion" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

------------------------
Symbol Card "Extinction":
------------------------
Rarity: ****
Casts "Extinction" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

----------------------------
Symbol Card "Faerie Light" +:
----------------------------
Rarity: ****
Casts "Faerie Light" at level 10
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-----------------------
Symbol Card "Fire Bolt":
-----------------------
Rarity: ***
Casts "Fire Bolt" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

---------------------
Symbol Card "Healing":
---------------------
Rarity: ***
Casts "Healing" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-------------------------
Symbol Card "Ice Needles":
-------------------------
Rarity: ***
Casts "Ice Needles" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-----------------------------
Symbol Card "Lightning Blast":
-----------------------------
Rarity: ***
Casts "Lightning Blast" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

------------------------------
Symbol Card "Plasma Cyclone" +:
------------------------------
Rarity: ****
Casts "Plasma Cyclone" at level 10
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-----------------------------
Symbol Card "Reaping Spark" +:
-----------------------------
Rarity: *****
Casts "Reaping Spark" at level 10
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-------------------------
Symbol Card "Sacred Pain":
-------------------------
Rarity: ***
Casts "Sacred Pain" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

----------------------------
Symbol Card "Sacred Paint" +:
----------------------------
Rarity: ****
Casts "Sacred Pain" at level 10
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

---------------------
Symbol Card "Silence":
---------------------
Rarity: ***
Casts "Silence" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

------------------------
Symbol Card "Stone Rain":
------------------------
Rarity: ***
Casts "Stone Rain" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

---------------------------
Symbol Card "Thunder Flare":
---------------------------
Rarity: ***
Casts "Thunder Flare" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

-----------------------
Symbol Card "Tornado" +:
-----------------------
Rarity: ****
Casts "Tornado" at level 10
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

----------------------------
Symbol Card "Vampiric Blade":
----------------------------
Rarity: ***
Casts "Vampiric Blade" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

--------------------
Symbol Card "Void" +:
--------------------
Rarity: ****
Casts "Void" at level 10
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

------------------------
Symbol Card "Wind Blade":
------------------------
Rarity: ***
Casts "Wind Blade" at level 5
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

--------------------------
Symbol Card "Wind Blade" +:
--------------------------
Rarity: ****
Casts "Wind Blade" at level 10
A card that casts its symbol when thrown into the air. Usable even by those
without symbological skills.

----
Tent:
----
Rarity: **
Restores 100% of HP/MP (party)
A large, disposable tent that can hold up to eight people. A nice long nap will
fully restore HP and MP.

------------
Thornberries:
------------
Rarity: *
Restores 50% of HP; sometimes causes poison
Semi-poisonous berries. Edible, but only recommended under dire circumstances.

------------
Time Stopper:
------------
Rarity: ****
All time stops for one second
One of Jasmine's inventions. It stops time, but not for very long.

-------------
Ultimate Bomb:
-------------
Rarity: ****
Detonates a wide-area explosion in one minute.
One of Jasmine's inventions. The explosion it produces is gigantic, but one can
never be quite sure when it'll go off.

---------
Vile Goop:
---------
Rarity: **
Grants "Symbolic Weapon" status for 60 seconds
Creepy-looking glop that nobody wants to touch. Grease your weapon with it to
gross out enemies and dampen their spirits.

-----------------------
Vision Enhancement Unit:
-----------------------
Rarity: **
Cures fog status (party)
A small device that disperses the effects of a glowstick upon the surrounding
area.

------------------
Void Recovery Unit:
------------------
Rarity: **
Cures void status
A small device that uses several types of herbal medicine to cure its user of
void status.

===============================================================================
Food                                                                    (S2L02)
===============================================================================

----------------
Acceleration Pie:
----------------
Rarity: *****
Restores 20% of MP
A pie packed with ingredients that help increase acceleration. A favorite of
bunnies.

--------------
Accuracy Seeds:
--------------
Rarity: ****
HIT +4 (permanent)
Mysterious seeds with the power to slightly raise HIT.

------------
Attack Seeds:
------------
Rarity: ****
ATK +4 (permanent)
Mysterious seeds with the power to slightly raise ATK.

----------
Beef Steak:
----------
Rarity: ***
ATK +30% for five battles, Restores 5% of HP
Thickly-sliced meat grilled to perfection.

--------------
Blueberry Tart:
--------------
Rarity: **
+30% Fol for three battles, Restores 20% of MP
A handmade tart with blueberries placed on top.

------------
Caesar Salad:
------------
Rarity: **
MP Cost -30% for 10 battles, Restores 5% of HP
A salad made of lettuce topped with cheese, croutons, and white dressing.

----------
Curry Rice:
----------
Rarity: **
+20% EXP for three battles, Restores 20% of HP
Sauteed meat and vegetables mixed with a boiled roux of herbs, spices, and
flour, then spread on top of cooked rice.

-----------
Custard Pie:
-----------
Rarity: **
+20% Fol for three battles, Restores 20% of MP
Custard cream wrapped in a flaky pie crust.

-------------
Defense Seeds:
-------------
Rarity: ****
DEF +4 (permanent)
Mysterious seeds with the power to slightly raise DEF.

------------------
Famous Grape Juice:
------------------
Rarity: **
Restores 70% of HP
Tropp's world-famous grape juice, distributed throughout all of Roak.

---------------
Fermented Sushi:
---------------
Rarity: ***
Elemental resistence +3 for five battles
Salted fish fermented in rice.

-------------
Hamburg Steak:
-------------
Rarity: **
ATK +20% for five battles, Restores 5% of HP
A cooked mixture of onions, eggs, bread crumbs, and ground beef.

------------
Health Seeds:
------------
Rarity: ****
Maximum HP +50 (permanent)
Mysterious seeds with the power to slightly raise maximum HP.

------------------
Intelligence Seeds:
------------------
Rarity: ****
INT +4 (permanent)
Mysterious seeds with the power to slightly raise INT.

-----
Lemon:
-----
Rarity: **
Restores 20% of HP, Restores 5% of MP
The sweet fruit of a lemon tree.

-----------
Lemon Juice:
-----------
Rarity: **
Restores 40% of HP, Restores 20% of MP
Juice made from fresh lemons. Soft and sweet to the palate.

-----------
Magic Seeds:
-----------
Rarity: ****
Maximum MP +30 (permanent)
Mysterious seeds with the power to slightly raise maximum MP.

-------------
Mille-feuille:
-------------
Rarity: **
+40% Fol for three battles, Restores 20% of MP
A layered pastry made of pie crust, cream, and sweet fruit.

-----------
Miracle Pie:
-----------
Rarity: *****
Cures all status ailments
An amazing pie that contains a wondrous array of different tastes. A favorite
of bunnies.

-----
Natto:
-----
Rarity: **
Cures all status ailments
A traditional Japanese dish made of fermented soybeans.

------
Nectar:
------
Rarity: *
Restores 5% of MP
A healthy serving of sweet flower nectar.

--------
Ochazuke:
--------
Rarity: **
+10% EXP for three battles, Restores 5% of HP
Rice with pickled plums and seaweed placed on top, then soaked in tea.

--------------------
Otherworldly Cuisine:
--------------------
Rarity: *
Prevents enemy targeting for 10 battles
A strange, abominable-tasting food. Is it really from this world?

--------
Oyakodon:
--------
Rarity: **
+20% EXP for three battles, Restores 5% of HP
A bowl of rice with chicken and an egg placed on top.

---------------
Pasta Bolognese:
---------------
Rarity: **
DEF +30% for 10 battles, Restores 20% of MP
Long pasta with a sauce made from boiled ground beef and tomatoes.

-----------------
Pasta Peperoncino:
-----------------
Rarity: **
DEF +30% for three battles, Restores 5% of MP
Long pasta with a sauce made from garlic, peppers, and olive oil.

------------
Pickled Plum:
------------
Rarity: *
Restores 20% of HP/MP
A plum packed in salt, then dried in the sun and pickled. The scourge of
children everywhere.

-----------------
Pickled Plum Rice:
-----------------
Rarity: **
+5% EXP for three battles, Restores 5% of HP
Rice with a pickled plum on top. Simple, but a perennial favorite.

---------------------
Potent Accuracy Seeds:
---------------------
Rarity: *****
HIT +10 (permanent)
Mysterious seeds with the power to raise HIT.

-------------------
Potent Attack Seeds:
-------------------
Rarity: *****
ATK +10 (permanent)
Mysterious seeds with the power to raise ATK.

-------------------
Potent Health Seeds:
-------------------
Rarity: *****
Maximum HP +200 (permanent)
Mysterious seeds with the power to raise maximum HP.

-------------------------
Potent Intelligence Seeds:
-------------------------
Rarity: *****
INT +10 (permanent)
Mysterious seeds with the power to raise INT.

------------------
Potent Magic Seeds:
------------------
Rarity: *****
Maximum MP +100 (permanent)
Mysterious seeds with the power to raise maximum MP.

-----------------------
Potent Protection Seeds:
-----------------------
Rarity: *****
GRD +10 (permanent)
Mysterious seeds with the power to raise GRD.

----------------
Protection Seeds:
----------------
Rarity: ****
GRD +4 (permanent)
Mysterious seeds with the power to slightly raise GRD.

-----------
Ratatoullie:
-----------
Rarity: ***
MP cost -30% for 10 battles, Restores 20% of HP
Simmered and boiled tomatoes, zucchini, green peppers, and other vegetables.

-----------
Rich Cheese:
-----------
Rarity: **
+20% Fol for three battles, Restores 5% of MP
Highly flavorful cheese, aged for at least two Earth years.

-----------
Rotten Fish:
-----------
Rarity: *
Restores 50% of HP; sometimes causes poison
Fish fermented in salt. Its smell is pungent, but technically speaking, it's
not *actually* rotten.

---------------
Salmon Meuniere:
---------------
Rarity: **
INT +20% for five battles, Restores 20% of MP
Fish seasoned with salt and pepper, then covered in flour and sauteed in olive
oil before being sprinkled with lemon juice.

------------------
Salt-Grilled Saury:
------------------
Rarity: **
INT +20% for five battles, Restores 5% of MP
Salted fish cooked straight and served with grated daikon radish.

-------
Seaweed:
-------
Rarity: *
Restores 5% of MP
Seaweed dried for consumption.

---------
Shortcake:
---------
Rarity: **
+30% Fol for three battles, Restores 5% of MP
A sweet treat made by spreading cream on sponge cake, then topping it with
berries.

Speed Pie:
---------
Rarity: *****
Restores 70% of HP
A pie packed with ingredients that help increase speed. A favorite of bunnies.

-----------
Stamina Pie:
-----------
Rarity: ***
Revives from incap and restores 90% of HP/MP
A pie packed with ingredients that help increase stamina. A favorite of
bunnies.

--------
Sukiyaki:
--------
Rarity: ***
ATK +30% for five battles, Restores 20% of HP
Meat, green onions, tofu, and other foods boiled in a bowl of special broth.

-----------
Sweet Fruit:
-----------
Rarity: *
Restores 100% of HP
Fruit so sweet, it almost tastes like pure sugar. Difficult to finish off
without a serious love for sweets.

-----------------
Swordfish Piccata:
-----------------
Rarity: **
INT +30% for five battles, Restores 5% of MP
Fish seasoned with salt and pepper, then sauteed in a sauce of cheese and
beaten eggs.

--------------
Tasty Mushroom:
--------------
Rarity: *
Restores 20% of HP
A delicious mushroom ready for consumption. Highly preservative.

---------------
Tasty Mushroom?:
---------------
Rarity: *
Restores 50% of HP; sometimes causes poison
A mushroom that looks edible, but is actually highly poisonous. Some have lost
their poison, however.

------------------
Vegetable Stir-fry:
------------------
Rarity: **
MP cost -30% for 10 battles, Restores 40% of HP
A dash of meat sauteed with a wide variety of vegetables.

===============================================================================
Weapons                                                                 (S2L03)
===============================================================================

---------
Alien Arc:
---------
Rarity: ****
ATK +118
Adds light element to attacks, Shoots a blast of light energy when attacking
A bow believed to have been owned by an alien species. Built much like bows on
Earth.

--------------
Ancient Cannon:
--------------
Rarity: ****
ATK +249, INT +80
A relic from an ancient civilization. One of the Purgatorium's secret
treasures.

-------------
Bastard Sword:
-------------
Rarity: **
ATK +198
A sword that can be wielded with one or two hands. Powerful, yet easy to use.

----------------
Bellwether's Bow:
----------------
Rarity: ****
ATK +155
+20% damage to birds, +20% damage to animals
A bow passed down for generations by members of the Black Tribe. Well suited
for hunting.

-------------
Blessed Sword:
-------------
Rarity: **
ATK +36
+20% damage to undead
A demon-slaying sword granted the blessings of the gods. The design on its
blade amplifies its destructive power.

------------
Booster Wand:
------------
Rarity: **
ATK +60, INT +34
A wand with the capability of boosting its user's symbological skills. Designed
by the Cardianon.

-------------
Bow of Wisdom:
-------------
Rarity: ****
ATK +230, INT +30
Increases critical hit chance
A bow made to help the user always hit their target. The pinnacle of the
ancients' skills.

-------------
Burning Claws:
-------------
Rarity: ****
ATK +1933
Adds fire element to attacks, ATK +3%
Claws etched with undecipherable crests and imbued with the power of roaring 
flame.

----------
Candy Wand:
----------
Rarity: *
ATK +17, INT +12
A training wand given to apprentice oracles. Contains almost no magical power.

-------------
Cardianon Bow:
-------------
Rarity: ***
ATK +101
+20% damage to humanoids
A mechanical bow with a very quick firing rate. Designed by the Cardianon.

---------------
Cardianon Sword:
---------------
Rarity: **
ATK +60
+20% damage to humanoids
A soldier's sword crafted with Cardianon technology. Obsolete in modern
Cardianon forces, largely replaced by guns.

----------------
Ceremonial Spear:
----------------
Rarity: ***
ATK +183, INT +84, GRD +5
An ornate spear and treasure of the Featherfolk. Not meant to be used as a
weapon.

-------------
Composite Bow:
-------------
Rarity: ***
ATK +194
Increases critical hit chance, HIT +3%
A bow made from a mixture of materials designed to make it more lethally
powerful.

------------
Crystal Wand:
------------
Rarity: ***
ATK +165, INT +70
Increases critical hit chance
A wand for advanced symbologists that features a crystal on the tip.

-------------
Cyclone Spear:
-------------
Rarity: ***
ATK +301, INT +139
Shoots a blast of wind when attacking, Adds wind element to attacks
A single swing of this spear is said to summon a tornado.

-------------
Earthsoul Bow:
-------------
Rarity: ***
ATK +89, DEF +5
Adds earth element to attacks
A bow engraved with earth-crest markings. Its arrows generate power from the
souls of the earth.

------------
Eldarian Bow:
------------
Rarity: **
ATK +35, HIT +10
Increases critical hit chance
An Eldarian bow with an automatic trajectory-correction feature that enhances
the user's accuracy.

---------------
Eldarian Rapier:
---------------
Rarity: **
ATK +22, INT +10
An Eldarian rapier favored by Eldarian warriors.

---------------
Eldarian Scythe:
---------------
Rarity: **
ATK +518
Arumat's personal scythe. Its four blades can be folded back for convenience.

-----------------
Evil Spirit's Bow:
-----------------
Rarity: ****
ATK +1857
Adds curse effect to attacks
A dark bow, said to have imprisoned the soul of its previous owner after he
died. Hungers for the souls of the living.

----------------------
Famed Sword "Veinslay":
----------------------
Rarity: ****
ATK +220
HIT +60
A famous sword said to carve negative emotions into opponents.

---------------
Fanatic's Staff:
---------------
Rarity: ****
HIT -40, ATK +195, INT +114
Adds darkness element to attacks, Adds curse effect to attacks, Causes attacks
to damage allies as well
The staff used by Tamiel, leader of the Church of Sydonai.

-----------
Flame Sword:
-----------
Rarity: ***
ATK +78
Adds fire element to attacks, Shoots a blast of fire when attacking
A blessed sword imbued with fire-elemental power.

----------
Flame Wand:
----------
Rarity: **
ATK +30, INT +20
Adds fire element to attacks, Shoots a blast of fire when attacking
A wand that enhances the power of fire just a bit.

-----------
Grim Reaper:
-----------
Rarity: ****
ATK +600
Adds darkness element to attacks
An executioner's scythe used in laying down judgment on the wicked. Its
vengeance has indelibly stained its blade.

-----------------
Guardian's Rapier:
-----------------
Rarity: ****
ATK +40, INT +13, GRD +10
INT +10
A rapier used by the defenders of Alanaire Citadel long, long ago.

---------------------
Holy Sword "Farewell":
---------------------
Rarity: *****
ATK +650
Adds light element to attacks, Shoots a blast of light energy when attacking
A demon-slaying blade of condemnation.

-----------
Hunting Bow:
-----------
Rarity: ***
ATK +81
Increases critical hit chance
A bow designed for hunting. The markings on its arrows add extra punch to their
impact.

---------------
Hurricane Claws:
---------------
Rarity: ***
ATK +378
Adds wind element to attacks
Claws that tear through enemies like the howling winds of a hurricane.

-------------
Icicle Rapier:
-------------
Rarity: ***
ATK +78, INT +23
Adds water element to attacks
A rapier imbued with the power of ice.

----------------
Immortal Smasher:
----------------
Rarity: ***
ATK +550
Adds darkness element to attacks, Shoots a blast of dark energy when attacking
A state-of-the-art Cardianon cannon. Only a test unit, but still devastating in
action.

----------
Iron Claws:
----------
Rarity: ***
ATK +170
Iron claws designed to be used for blunt attacks rather than slashes.

----------
Iron Saber:
----------
Rarity: **
ATK +75, INT +20
Increases critical hit chance
A rapier made of reinforced iron.

--------------
Iron Saber-R01:
--------------
Rarity: **
ATK +81, INT +20, HIT +3
Increases critical hit chance
A rapier made of reinforced iron.

--------------
Judgment Spear:
--------------
Rarity: ***
ATK +407, INT +254
Increases critical hit chance, HP damage +5%
A spear of justice, built to pass judgment over whatever evil it encounters.

------------
Laser Scythe:
------------
Rarity: ***
ATK +830, HIT +30, GRD +30
Increases critical hit chance, ATK +3%
A scythe whose laser blades can slice through and pulverize any object.

------------
Laser Weapon:
------------
Rarity: ****
ATK +900, INT +600
A close-quarters weapon that uses a high-power laser. Can take on alternate
forms according to the wielder's need.

------------
Maser Cannon:
------------
Rarity: **
ATK +110, HIT +10
A Morphus-built cannon, the right hand (literally) of many a cyborg.

--------------
Mithril Rapier:
--------------
Rarity: ***
ATK +440, INT +333
ATK +7%
A rapier forged from mithril ore.

------------------
Mysterious Scepter:
------------------
Rarity: ***
ATK +320, INT +224
MP damage +10%
A mystical staff designed by Giotto. Fires spheres of concentrated magic
energy.

--------------
Mystic Bow-R01:
--------------
Rarity: ***
ATK +323, HIT +3
Adds stun effect to attacks
A mysterious bow made with just the right balance of traditional and magical
materials.

-----------
Nature Wand:
-----------
Rarity: ***
ATK +192, INT +141, DEF +10
An Eldarian wand made from the branch of a spirit tree that's over a thousand
years old.

--------------
Nightmare Wand:
--------------
Rarity: ****
ATK +401, INT +356
Adds darkness element to attacks
A dark wand said to grant its user fabulous magical skills...while also cursing
them with nightmares.

----------------
Observer's Spear:
----------------
Rarity: **
ATK +423, INT +281, DEF +5
A spear designed for the guardian of this universe. Created by the Morphus.

----------------
Observer's Sword:
----------------
Rarity: **
ATK +522
A sword designed for one who watches over the universe. Created by the Morphus.

-------------
Plasma Cannon:
-------------
Rarity: **
ATK +145
Adds thunder element to attacks
A cannon cobbled together from parts taken off assorted spaceships.

---------------
Quadplex Scythe:
---------------
Rarity: ***
DEF -20, ATK +920, HIT +50
ATK +7%, +20% damage to birds
The wind pressure generated by each swing of this scythe alone is enough to
slice through the fiercest of enemies.

-----------
Raven Staff:
-----------
Rarity: ****
ATK +289, INT +241, GRD +30
Adds darkness element to attacks, +20% damage to birds
A dark spear that forebodes death and pestilence. The weak-hearted are said to
lose their souls if they try to wield it.

---------
Ruby Wand:
---------
Rarity: **
ATK +98, INT +78, GRD +5
+15% damage for fire symbols
A wand with a ruby on the tip.

----------
Rune Saber:
----------
Rarity: ***
ATK +164, INT +63
+15% damage for earth symbols
A rapier enhanced with runic power. Sharpens the reflexes of its user.

--------------
Sacred Scepter:
--------------
Rarity: ***
ATK +165, INT +116
Adds light element to attacks
A holy staff passed down since ancient times on Lemuris. Only those of royal
lineage were allowed to wield it.

------------
Sacred Spear:
------------
Rarity: ***
ATK +860, INT +604
Shoots a blast of light energy when attacking, Adds light element to attacks
A holy spear blssed by sacred light.

-----------
Saint's Bow:
-----------
Rarity: ***
ATK +502
Adds light element to attacks
A bow whose mechanical and symbological components combine to create a single
superior product. Created by the Morphus.

--------------
Scumbag Slayer:
--------------
Rarity: ****
ATK +1
ATK -60%, INT -60%, Instantly kills scumbags 20% of the time
A scummy yet lethal weapon that can bury the scum of the world with a single
swipe.

-------------------
Sea Serpent Harpoon:
-------------------
Rarity: ****
ATK +740, INT +465, HIT +40
Adds water element to attacks, Adds frozen effect to attacks
A spear named after a legendary monster. Powerful enough to cut the ocean
itself in two.

------------------
Seafarer's Harpoon:
------------------
Rarity: **
ATK +222, INT +90, HIT +20
Increases critical hit chance
A harpoon made for spearing fish in the ocean. Its aerodynamic shape makes it a
formidable thrusting weapon.

---------
Short Bow:
---------
Rarity: **
ATK +19
A portable fold-out bow, an innovation of the SRF. Its userbase is dwindling,
as old-fashioned weapons like this are fast becoming obsolete.

--------
Silvance:
--------
Rarity: **
ATK +103, DEF +2
A shiny silver sword forged from mithril ore.

-------------
Slasher Claws:
-------------
Rarity: ****
ATK +540
Claws that combine good durability with the slicing power of a well-honed
sword.

------------------------
Spirit Bow "Darkstriker":
------------------------
Rarity: ****
ATK +685, INT +22
Adds darkness element to attacks, +20% damage to undead
A mystic bow imbued with dark power. Has the ability to pierce holy shields.

--------------
Star Ruby Wand:
--------------
Rarity: ***
ATK +280, INT +270
+15% damage for fire symbols
An extravagent wand with a star ruby on the tip.

-----------
Storm Blade:
-----------
Rarity: **
ATK +44
Adds wind element to attacks
A sword made by repairing a broken metal cutting blade and imbuing it with the
power of a wind gem.

-------------
Sylph's Saber:
-------------
Rarity: ****
ATK +170, INT +48, HIT +40
Adds wind element to attacks, Shoots a blast of wind when attacking
A rapier imbued with the power of Sylph, the wind spirit.

------------
Symbol Staff:
------------
Rarity: **
ATK +130, INT +74
The preferred staff among Morphus symbologists.

--------------------
T08 Lightning Cannon:
--------------------
Rarity: **
ATK +523
Adds thunder element to attacks
A cannon imbued with lightning to enhance its destructive power.

---------
Torch Bow:
---------
Rarity: **
ATK +47
Adds fire element to attacks
A bow engraved with fire-crest markings.

-----------
Venom Sword:
-----------
Rarity: ***
ATK +231
Adds poison effect to attacks

---------------
Vermilion Claws:
---------------
Rarity: **
ATK +231
Crimson, beast-like claws made from the skin and nails of real animals.

-----------------
Vulcan Discharger:
-----------------
Rarity: ****
ATK +930
Adds thunder element to attacks
A cannon that fires high-voltage bursts of light energy.

--------------
Wand of Wonder:
--------------
Rarity: **
ATK +120, INT +85
A common wand used by symbologists on Roak.

--------
Wild Arc:
--------
Rarity: ***
ATK +445, GRD +10
An exquisite bow with Roakian markings. A truly irreplaceable weapon crafted by
an artisan several generations ago.

--------------
Wildfang Staff:
--------------
Rarity: ***
ATK +229, INT +94
Increases critical hit chance, HP damage +5%
A staff adorned with sharp tusks. Works good as a blunt weapon as well.

---------------
Workman's Blade:
---------------
Rarity: **
ATK +22
A standard-issue SRF industrial cutting blade. Not meant for use as a weapon.

===============================================================================
Armor                                                                   (S2L04)
===============================================================================

-----------------
Alchemist's Cloak:
-----------------
Rarity: *
DEF +180, WA RES +2, F RES +2, T RES +4
Clothing worn by Morphus symbologists. Numerous designs are known to exist.

------------
Alien's Robe:
------------
Rarity: ***
DEF +108
A robe with a rather unique design. Its fabric is guaranteed never to tear.

------------
Astral Armor:
------------
Rarity: **
WI RES -2, DEF +193, E RES +4
Heavy armor equipped by Astralian knights. The crest on its front protects its
wearer.

------------------
Blizzard Protector:
------------------
Rarity: ***
F RES -4, DEF +56, WA RES +8
A protector designed to be resistant to cold.

------------
Bronto Armor:
------------
Rarity: **
HIT -20, E RES -2, DEF +144, WI RES +2, T RES +8
Insulated armor built to withstand high voltage. The silver lines along its
exterior ground any electrical surges.

----------
Comet Robe:
----------
Rarity: **
DEF +77, T RES +2, L RES +2
Maximum HP +40
A robe made from shining fabric. Believed to have been worn by a nameless
alient from another planet.

-----------------
Dragonscale Armor:
-----------------
Rarity: ***
WA RES -4, DEF +138, F RES +4, T RES +2
40% immunity to poison
Armor fabricated from the scales of a dragon. Heavy, but its natural heat
insulation is unrivaled.

----------
Duel Armor:
----------
Rarity: ***
D RES -8, DEF +350, E RES +2, WA RES +2, F RES +2, WI RES +2, T RES +2, L RES +
2
DEF +8%
Armor made for warriors set to deploy out to the battlefield. Created by the
Morphus.

----------------
Dullahan's Armor:
----------------
Rarity: ****
GRD -50, L RES -8, DEF +717, D RES +8
Armor once worn by a prophet of death whose heart was stained by darkness.

--------------
Earthrock Mail:
--------------
Rarity: ***
T RES -4, DEF +279, E RES +8
Armor as thick and impenetrable as bedrock.

--------------
Eldarian Armor:
--------------
Rarity: **
DEF +20, Earth RES +2
Eldarian body armor made from a highly resilient material.

---------------------
Eldarian Battle Armor:
---------------------
Rarity: **
DEF +383, E RES +2, F RES +2
Reinforced body armor designed by Eldarians.

--------------
Feathered Robe:
--------------
Rarity: **
E RES -4, INT +10, DEF +157, GRD +40, WI RES +8, T RES +2
Restores 2% of HP periodically in battle
An unbelievably lightweight robe that energizes its wearer. Created by the
Featherfolk.

----------
Flare Robe:
----------
Rarity: **
WA RES -4, DEF +175, F RES +8
A robe modeled after flickering flames. Highly heat-resistant.

--------------
Folklore Plate:
--------------
Rarity: ***
DEF +712
Maximum HP +10%
Armor plating engraved with allegories of the Purgatorium on its surface. The
writing has yet to be fully deciphered.

-----------------
Fully-Tuned Plate:
-----------------
Rarity: ***
DEF +888
Metal plating that uses mithril ore as its base, achieving both high defense
and high mobility.

----------------
Guardian's Armor:
----------------
Rarity: ****
D RES - 4, DEF +45, L RES +4
GRD +4
Armor once worn by the defenders of Alanaire Citadel.

--------------
Holy Chainmail:
--------------
Rarity: ****
D RES -6, DEF +592, L RES +10
DEF +8%
Chainmail woven from links purified with holy water.

------------
Lizard Guard:
------------
Rarity: **
DEF +280
Light, sturdy armor made from the skin of a giant lizard.

--------------
Majestic Armor:
--------------
Rarity: ****
D RES -4, DEF +250, L RES +8
Imperial heavy armor, reputedly the property of a great leader long ago.

-----------
Mirage Robe:
-----------
Rarity: ***
DEF +108
GRD +80
A strange robe that increases its wearer's chance of avoiding attacks thanks to
the mirages it conjures.

----------------
Mystic Chainmail:
----------------
Rarity: **
DEF +23, GRD +10
Chainmail woven with magic-infused links.

---------------
Protective Robe:
---------------
Rarity: ***
DEF +179
DEF +8%
A strange robe that can emit an invisible aura.

-----------
Shell Armor:
-----------
Rarity: **
DEF +38, F RES -2, WA RES +4
Armor fabricated from a shell and strengthened with iron.

---------------
Solid Protector:
---------------
Rarity: **
DEF +148
A protector believed to have been worm by an alien species.

---------
SRF Armor:
---------
Rarity: *
DEF +14
Standard-issue SRF male body armor. Slightly heavy and tough to move around in.

-------------
SRF Protector:
-------------
Rarity: *
DEF +12
A standard protector issued to all female SRF crew.

--------------
Star Protector:
--------------
Rarity: ***
D RES -2, DEF +370, T RES +2, L RES +4
Shoots a blast of light energy when guarding, DEF +3%
A battle protector created by the Morphus. Its wearer is protected by the power
of the stars.

------------------
Streaked Chainmail:
------------------
Rarity: **
E RES -4, DEF +119, T RES +8
Chainmaill interwoven with insulators to protect against electrical damage.

---------------
Sylphide's Mail:
---------------
Rarity: ***
E RES -4, DEF +670, WI RES +8
Absorbs wind-based HP damage
Mystical armor that grants its wearer the blessings of Sylph, spirit of the
wind.

------------------
Symbologist's Robe:
------------------
Rarity: *
DEF +13, F RES +2
A robe with protective symbols woven in that safeguard the body.

----------------
Thunderbolt Gear:
----------------
Rarity: ****
E RES -4, DEF +600, WI RES +2, T RES +10
Shoots a blast of lightning when guarding, DEF +20%
Mechanical plating that can physically halt any electrical attack.

----------------
Traveler's Cloak:
----------------
Rarity: *
DEF +96
Maximum HP +200
A breathable yet sturdy coat. Good for long journeys.

--------
Varigear:
--------
Rarity: *
DEF +110
Sturdy armor plating that can deflect even light rays. Meant to be worn on top
of cyborg bodies.

------------------
Volcanic Chainmail:
------------------
Rarity: ***
WA RES -4, DEF +220, F RES +8
Chainmail modeled after a volcano and built to withstand high temperatures.
Those who wear it will feel no heat whatsoever.

===============================================================================
Neck Accessories                                                        (S2L05)
===============================================================================

--------------
Adephaga Jewel:
--------------
Rarity: **
INT -2, GRD -2, WI RES -2, DEF +5
ATK +2, Maximum HP +20
A jewel created from Adephaga data.

-------------------
Adephaga Drus Jewel:
-------------------
Rarity: **
INT -2, GRD -2, WI RES -2, ATK +1, DEF +5
ATK +5, Maximum HP +100
A jewel created from Adephaga Drus data.

-----------------
Anti-Curse Amulet:
-----------------
Rarity: ****
DEF +10
Grants immunity to curse status
An ebony charm applied with a mixture of darkness gems and the power of holy
water.

---------------
Anti-Fog Amulet:
---------------
Rarity: ***
DEF +20
Grants immunity to fog status
An ebony charm applied with a mixture of fire gems and the power of a
glowstick.

--------------------
Anti-Freezing Amulet:
--------------------
Rarity: ***
DEF +10
Grants immunity to frozen status
An ebony charm applied with a mixture of ice gems and the power of hot
chocolate.

---------------------
Anti-Paralysis Amulet:
---------------------
Rarity: ****
DEF +10
Grants immunity to paralysis
An ebony charm applied with a mixture of thunder gems and the power of basil.

------------------
Anti-Poison Amulet:
------------------
Rarity: ****
DEF +10
Grants immunity to poison
An ebony charm applied with a mixture of light gems and the power of
aquaberries.

-------------------
Anti-Pumpkin Amulet:
-------------------
Rarity: ****
DEF +20
Grants immunity to pumpkin status
An ebony charm applied with a mixture of earth gems and the power of pumpkin
extract.

-----------------------
Anti-Pumpkin Amulet-R01:
-----------------------
Rarity: ****
DEF +20, GRD +14
Grants immunity to pumpkin status
An ebony charm applied with a mixture of earth gems and the power of pumpkin
extract.

-------------------
Anti-Silence Amulet:
-------------------
Rarity: ***
INT +5, DEF +10
Grants immunity to silence
An ebony charm applied with a mixture of wind gems and the power of a red herb.

----------------
Anti-Stun Amulet:
----------------
Rarity: ***
DEF +8
Grants immunity to stun status
An ebony charm applied with a mixture of earth gems and the power of vinegar.

----------------
Anti-Void Amulet:
----------------
DEF +10
Grants immunity to void status
An ebony charm applied with a mixture of light gems and the power of a magical
brush.

--------------
Battler Amulet:
--------------
Rarity: ***
ATK +12, DEF +5
Nullifies damage from humanoids 20% of the time
An amulet with an inscription that repels humanoid enemies.

-------------
Blue Talisman:
-------------
Rarity: ****
INT +3, DEF +5
Nullifies HP damage 15% of the time
A charm adorned with a blue jewel.

--------------
Darkness Charm:
--------------
Rarity: ****
DEF +3, GRD +5, D RES +4
Shoots a blast of dark energy when guarding, Nullifies darkness symbols 20% of
the time
A charm imbued with the power of a darkness gem.

------------------
Darkness Charm-R01:
------------------
Rarity: ****
INT +2, DEF +4, GRD +5, D RES +4
Shoots a blast of dark energy when guarding, Nullifies darkness symbols 20% of
the time.

--------------
Darkness Scarf:
--------------
Rarity: **
L RES -4, ATK +1, DEF +2, GRD +2, D RES +4
Recovers 1% of darkness-based damage as MP
A scarf created by soaking manacloth in molten shadestone.

------------
Demon Armlet:
------------
Rarity: ***
INT +10, DEF +5
Nullifies damage from demons 20% of the time
An amulet with an inscription that repels demon enemies.

-----------
Earth Charm:
-----------
Rarity: ***
DEF +7, GRD +5, E RES +4
Shoots a blast of earth when guarding, Nullifies earth symbols 20% of the time
A charm imbued with the power of an earth gem.

----------
Fire Charm:
----------
Rarity: ***
DEF +7, GRD +5, F RES +4
Shoots a blast of fire when guarding, Nullifies fire symbols 20% of the time
A charm imbued with the power of a fire gem.

------------------------
Greater Sacrificial Doll:
------------------------
Rarity: *****
DEF +30, All RES +1
Automatically revives from incap once per battle
A mysterious doll that takes the place of its owner when he falls, time and
time again.

--------------
Green Talisman:
--------------
Rarity: ****
DEF +15
Increases chance of surviving incap via Fury
A charm adorned with a green jewel.

-----------------
Killer Wasp Jewel:
-----------------
Rarity: **
INT -2, E RES -2, ATK +2, DEF +5, HIT +2
30% immunity to poison
A jewel created from Killer Wasp data.

-----------
Light Charm:
-----------
Rarity: ****
DEF +3, GRD +5, L RES +4
Shoots a blast of light energy when guarding, Nullifies light symbols 20% of
the time
A charm imbued with the power of a light gem.

--------------------
Lutea's Sacred Stone:
--------------------
Rarity: *****
DEF +1, All RES +1
INT/DEF/GRD up (only for a certain character - Lymle), Nullifies HP damage 15%
of the time
A stone infused with elemental power by Lutea. Made exclusively for its owner;
its power cannot be fully harnessed by another.

-------------
Magick Emblem:
-------------
Rarity: ****
DEF +2, F RES +1, T RES +1
Maximum HP -20%, Maximum MP +10%
A crest that extends its wearers's spiritual powers to their fullest, but also
exacts a major toll on the wearer's energy.

--------------
Oracle's Charm:
--------------
Rarity: ****
INT +20, DEF +4, L RES +2
INT +1, 30% immunity to frozen status
A charm for women only, infused with symbological power by an oracle of
Alanaire. Reputed to protect its owner against all calamity.

------------
Raven Amulet:
------------
Rarity: ***
DEF +5, GRD +10
Nullifies damage from birds 20% of the time
An amulet with an inscription that repels avian enemies.

-------------------
Regeneration Symbol:
-------------------
Rarity: ****
INT +10, DEF +2
Restores 2% of MP periodically in battle
A crest endowed with the power to refill MP at regular intervals during battle.

----------------
Sacrificial Doll:
----------------
Rarity: ***
DEF +1, All Element RES +1
Automatically revives from incap. then vanishes.
A mysterious doll that takes the place of its owner when he falls.

---------------
Silent Talisman:
---------------
Rarity: **
DEF +1, WA RES +2
DEF +2, Silences all sound
One of Jasmine's inventions. A charm that absorbs and silences all sound in the
area when equipped.

-------------
Silver Amulet:
-------------
Rarity: **
DEF +5
Nullfies damage from undead 20% of the time
An amulet with an incription that repels undead enemies.

-------------
Thunder Charm:
-------------
Rarity: ***
DEF +7, GRD +5, T RES +4
Shoots a blast of lightning when guarding, Nullifies thunder symbols 20% of the
time
A charm imbued with the power of a thunder gem.

--------------
Warning Brooch:
--------------
Rarity: **
DEF +8
GRD +2, Prevents surprise attacks
A brooch that lights up when danger is near.

-----------
Water Charm:
-----------
Rarity: ***
DEF +7, GRD +5, WA RES +4
Shoots a blast of ice when guarding, Nullifies water symbols 20% of the time
A charm imbued with the power of a water gem.

----------
Wind Charm:
----------
Rarity: ***
DEF +7, GRD +5, WI RES +4
Shoots a blast of wind when guarding, Nullifies wind symbols 20% of the time
A charm imbued with the power of a wind gem.

===============================================================================
Wrist Accessories                                                       (S2L06)
===============================================================================

----------------
Astralian Emblem:
----------------
Rarity: *
DEF +5
ATK +25
An emblem worn by the knights of Astral. Only those who have proven their
strength are allowed to wear it.

---------------
Attack Bracelet:
---------------
Rarity: **
ATK +10, DEF +2
ATK +4%
A gold-based bracelet.

---------------
Bandit's Gloves:
---------------
Rarity: *
DEF +2
HIT +6, Required to use the Pickpocket Command
Fingerless gloves tailor-made for using the Pickpocketing skill.

-----------------
Berserker's Scarf:
-----------------
Rarity: **
DEF -30, F RES +2
Causes attacks to damage allies as well, ATK +4%
A scarf created by soaking manacloth in pickled pepper extract.

------------
Earth Armlet:
------------
Rarity: ***
INT +2, DEF +1, E RES +6
Nullifies earth symbols 20% of the time
A silver-based armlet painted with molten earth gems.

---------------
Energy Bracelet:
---------------
Rarity: **
DEF +5
Maximum HP +5%
A bracelet made from beads of oak wood.

-----------
Fire Armlet:
-----------
Rarity: ***
INT +2, DEF +1, F RES +6
Nullifies fire symbols 20% of the time
A silver-based armlet painted with molten fire gems.

----------
Foal Snaps:
----------
Rarity: ***
DEF -30
INT -20%, +15% Fol after each battle
A gold-based accessory decorated with citrine.

---------------
Learning Gloves:
---------------
Rarity: ****
DEF +1
ATK -20%, +10% EXP after each battle
Gloves made from tanned snakeskin and imbued with the mystical power of a
caterpillar fungues.

--------------
Magic Bracelet:
--------------
Rarity: **
INT +5, DEF +1
Maximum MP +5%
A bracelet made from snakeskin.

--------------
Power Bracelet:
--------------
Rarity: **
DEF +3
Maximum HP +100, Maximum MP +50
A ceramic bracelet with silver highlights.

-------------
Silver Bangle:
-------------
Rarity: **
DEF +5, GRD +2
DEF +10
A silver-based bangle imbued with the power of a wind gem.

---------------
Slayer's Bangle:
---------------
Rarity: *****
DEF +2
Adds one hit chance per attack
A platinum-based bangle that provides its wearer with superhuman speed.

---------------
Sniper's Bangle:
---------------
Rarity: *
DEF +2, HIT +10
HIT +6%
A silver-based bangle that improves its wearer's concentration.

--------------
Stallion Snaps:
--------------
Rarity: ***
HIT -20, DEF +2, GRD +30
Rush Guage charge rate +2
A gold-based accessory decorated with green beryl.

---------------
Sturdy Bracelet:
---------------
Rarity: *
DEF +10
DEF +5%
A platinum-based bracelet.

--------------
Thunder Armlet:
--------------
Rarity: ***
INT +2, DEF +1, T RES +6
Nullifies thunder symbols 20% of the time
A silver-based armlet painted with molten thunder gems.

----------
tri-Emblum:
----------
Rarity: *
ATK +2, INT +2, DEF +1, HIT +1, GRD +1
HIT +2
The crest of a certain god... is nothing like this cheap imitation.

------------
Water Armlet:
------------
Rarity: ***
INT +2, DEF +1, WA RES +6
Nullifies water symbols 20% of the time

-----------
Wind Armlet:
-----------
Rarity: ***
INT +2, DEF +1, WI RES +6
Nullifies wind symbols 20% of the time
A silver-based accessory painted with molten wind gems.

---------------
Wisdom Bracelet:
---------------
Rarity: ***
DEF +2
INT +4%
A silver bracelet imbued with magic that raises its wearer's intelligence.

===============================================================================
Valuables                                                               (S2L07)
===============================================================================

---------------
Bucket of Water:
---------------
Rarity: *
A wooden bucket full of water. Heavy.

-----------
Bunny Reins:
-----------
Rarity: ****
Reins obtained from a girl from the Black Tribe. Useful for taming field
bunnies.

-------------------
Cardianon Data Disc:
-------------------
Rarity: ***
A disc containing data from the ship that crashed on Lemuris.

-----------------
Cardianon ID Card:
-----------------
Rarity: ***
A Cardianon corporal-class officer's ID card whose ID has not yet been
registered. Required to access the security area.

-------------------
Cardianon ID Card +:
-------------------
Rarity: ***
A Cardianon corporal-class officer's ID card whose ID has been registered.
Required to access the security area.

-----------
Carrot Doll:
-----------
Rarity: *****
An adorable carrot doll that looks like it could start moving by itself at any
moment.

-------------
Cryptograph 1:
-------------
Rarity: ****
A cryptic note which reads: "A cleft beyond an argent land."

-------------
Cryptograph 2:
-------------
Rarity: ****
A cryptic note which reads: "A fosse within an azure forest."

-------------
Cryptograph 3:
-------------
Rarity: ****
A cryptic note which reads: "An ancient pillar amid a sea of dust."

-----------
Curious Cat:
-----------
Rarity: **
A curious cat with a terrible sense of direction. Loves wandering off on his
own, regardless.

-------------
Darkness Ring:
-------------
Rarity: *****
A disintegration ring. Allows you to remove darkness-elemental objects with the
B button if you have charges remaining.

----------
Earth Ring:
----------
Rarity: *****
A disintegration ring. Allows you to remove earth-elemental objects with the B
button if you have charges remaining.

------------
Empty Bucket:
------------
Rarity: *
A plain old wooden bucket.

---------------------
Exquisite Wooden Doll:
---------------------
Rarity: ***
A wooden doll handcrafted by a professional dollmaker. Even a layman can tell
it's an impressive piece of work.

-------------
Faerie Orchid:
-------------
Rarity: ***
A rare orchid plant that grows only on lakeshores. Its aroma works on the
visual nervous system to banish mirages.

---------
Fire Ring:
---------
Rarity: *****
A disintegration ring. Allows you to remove fire-elemental objects with the B
button if you have charges remaining.

------------
Gorgeous Gem:
------------
Rarity: **
A jewel that stands out in size, if nothing else. Not actually worth much, but
quite popular among fashionistas.

---------------
Knight's Bangle:
---------------
Rarity: **
A bangle entrusted by a knight who lost his life in the caves.

----------------
Lamp of Guidance:
----------------
Rarity: ****
A keycard needed to explore the inner depths of the Purgatorium. Far too
advanced to have been invented by Roakians.

----------
Light Ring:
----------
Rarity: *****
A disintegration ring. Allows you to remove light-elemental objects with the B
button if you have charges remaining.

---------------
Meteor Fragment:
---------------
Rarity: ****
A meteor fragment with an eerie, mesmerizing glow. Those who look upon it feel
as if they're literally being sucked in.

-------------
Note from Fez:
-------------
Rarity: **
A note written by Fez for his brother Chaz.

-----------
Old Pendant:
-----------
Rarity: **
The cherished keepsake of a certain fisherman. The time it spent in the ocean
has rusted it a bit.

------------------
Philosopher's Tome:
------------------
Rarity: *****
A book reputedly written by a great sage long, long ago.

-------------
Psynard Chick:
-------------
Rarity: ****
A tame psynard chick. Said to take several centuries to mature.

-----------------
Purgatorium Stone:
-----------------
Rarity: ****
A stone found in the Purgatorium.

------------
Secret Diary:
------------
Rarity: ***
A diary written in secret by a certain husband. Reading it seems like a bad
idea, however.

-------------
Serpent Staff:
-------------
Rarity: *****
A staff with what almost seems like a giant, live snake wrapped around it.

-------------
Shining Stone:
-------------
Rarity: ***
A stone that shines with an eerie light. Symbols are engraved on its surface,
and its power is palpable.

--------------
Stone Fragment:
--------------
Rarity: ****
A piece of stone that must have fallen off from somewhere.

------------
Symbol Stone:
------------
Rarity: *****
A stone used as a vessel to store the source of the bacculus disease. Infused
by Lutea with the power of symbology.

------------
Thunder Ring:
------------
Rarity: *****
A disintegration ring. Allows you to remove thunder-elemental objects with the
B button if you have charges remaining.

---------------
Weapon Shop Key:
---------------
Rarity: *
A key with the weapon shop's mark etched clearly in its bow. Isn't that a
little unsafe?

---------
Wind Ring:
---------
Rarity: *****
A disintegration ring. Allows you to remove wind-elemental objects with the B
button if you have charges remaining.

-----------
Wooden Doll:
-----------
Rarity: **
A wooden doll handcrafted by a professional dollmaker. A layman wouldn't
understand its value.

===============================================================================
Other Items                                                             (S2L08)
===============================================================================

-----------------
Alchemist's Water:
-----------------
Rarity: **
A liquid used in alchemy to atomize and reconstitute metals.

-------------------
All-Purpose Ceramic:
-------------------
Rarity: **
A ceramic material whose qualities change depending on how it is reworked.

--------
Aluminum:
--------
Rarity: *
Chemical symbol: Al. An easy-to-manufacture metal that's resistant to
corrosion, making it popular for a variety of uses.

----------
Angelstone:
----------
Rarity: ****
A stone infused with the unique powers of the element of light.

------------
Aramid Fiber:
------------
Rarity: **
Strong, resilient nylon fiber. Used to string archery bows in item creation.

---
Ash:
---
Rarity: **
Wood from an olive tree. Said to be the kind wood found in Yggdrasil, a tree
that appears in Norse mythology on Earth.

-----------
Attack Card:
-----------
Rarity: **
A card that houses low-level attack symbology.

-------------
Attack Card +:
-------------
Rarity: ***
A card that houses high-level attack symbology

-------------------
Barrier Spiritwater:
-------------------
Rarity: ****
A liquid with the power to create a protective shield.

-----------
Bee Stinger:
-----------
Rarity: *
A bee stinger with the venom still inside.

--------
Biocloth:
--------
Rarity: ***
Man-made fabric derived from spiderweb silk.

---------
Blue Rose:
---------
Rarity: **
Vivid blue roses, the product of generations of selective breeding.

---------
Blue Seed:
---------
Rarity: *
A bright blue seed that falls to the ground when ripe. Be careful not to get
hit by one when it falls.

---------
Bowstring:
---------
Rarity: *
A sturdy line used for stringing bows.

--------------
Boy's Gift Box:
--------------
Rarity: ***
Ship furnishing. A mysterious box; leave it out, and someone comes and places a
present inside.

---------
Bracteate:
---------
Rarity: ***
A piece of metal with runic writing engraved on it.

--------------------------
Broken Metal Cutting Blade:
--------------------------
Rarity: **
A broken piece of SRF equipment.

----------------
Broken Music Box:
----------------
Rarity: *
A broken-down music box. In this shape, it won't be playing any music.

----------
Bunny Feed:
----------
Rarity: **
A pie made soley from ingredients that bunnies crave.

----
Cane:
----
Rarity: **
A sturdy and resilient plant.

------------
Carbon Fiber:
------------
Rarity: **
Acrylic fiber carbonized in high temperatures. Strong and light, making it
useful for a variety of purposes.

--------
Cashmere:
--------
Rarity: **
Fabric made from the fur of a special type of goat.

------------------
Caterpillar Fungus:
------------------
Rarity: ***
A fungus that feeds off insects. Often dried and used as food or medicine.

-------
Citrine:
-------
Rarity: ****
A clear, light-yellow natural crystal.

----
Coal:
----
Rarity: *
Carbonized plant matter buired under the earth, created after thousands of
years of intense heat and pressure.

----------
Common Egg:
----------
Rarity: *
A standard egg, useful in preparing all kinds of dishes.

---------------
Coquettish Vase:
---------------
Rarity: ***
A vase made from magical clay. A special glaze imbues it with the power of a
Mental Stimulant.

---------------
Crimson Firefly:
---------------
Rarity: ***
A firefly that shines a soothing crimson light known to cause sleepiness in
those who look upon it.

------------
Curing Sheet:
------------
Rarity: ***
Ship furnishing. A sheet with a curing symbol on it. Cures the illnesses of
those who stand on it.

-------
Crystal:
-------
Rarity: **
A quartz crystal. Normally clear, but impurities can cause it to appear yellow
or purple.

----------
Dark Paint:
----------
Rarity: ***
Paint infused with darkness-elemental power.

------------
Darkness Gem:
------------
Rarity: **
A crystalized form of darkness-elemental magic.

----------
Dendrobium:
----------
Rarity: ***
An orchid plant.

--------------------
Disintegration Stone:
--------------------
Rarity: ***
A catalyst needed to charge Disintegration Rings. The charge rate depends on
the level of the Charge skill.

------------
Dragon Scale:
------------
Rarity: ***
A scale from a dragon. Unbelievably tough.

-------------------------
Dwarven Embroidery Thread:
-------------------------
Rarity: ****
Thread used by dwarves when decorating their clothing.

----------
Earth Gem:
---------
Rarity: **
A crystallized form of the element of earth.

-----------
Earth Paint:
-----------
Rarity: ***
Paint infused with earth-elemental magic.

-----
Ebony:
-----
Rarity: **
Wood from an evergreen tree. Solid and durable.

------------
Echo Machine:
------------
Rarity: **
Ship furnishing. A device that can control the echo effects heard nearby. Can
be switched on and off.

------------
Empty Bottle:
------------
Rarity: *
A vessal suitable for storing compounded medicine.

------------------------
Faerie Embroidery Thread:
------------------------
Rarity: ****
Thread used by faeries when decorating their clothing.

--------------------
Faerie of Protection:
--------------------
Rarity: ****
A small, reserved faerie whose true value shines forth when used in synthesis.

----------
Fang Flute:
----------
Rarity: ***
A flute fabricated from the fang of a wolf and then lacquered.

--------------
Feathered Comb:
--------------
Rarity: *
A hair accessory made by fashioning the barbs of bird feathers into the teeth
of a comb, then adding lacquer.

--------------
Fine Parchment:
--------------
Rarity: ***
High-quality parchment made with hand-picked sheepskin from animals no more
than three years old.

--------
Fire Gem:
--------
Rarity: **
A crystallized form of fire-elemental magic.

----------
Fire Paint:
----------
Rarity: ***
Paint infused with fire-elemental magic.

-----------
Fresh Cream:
-----------
Rarity: *
Fresh cream made from cow's milk.

---------------
Funereal Bouqet:
---------------
Rarity: ****
A bouqet traditionally used in Morphus culture to mourn the dead.

--------
Fur Pelt:
--------
Rarity: **
Fabric made from a natural pelt of fur.

-----------
Ge Gen Tang:
-----------
Rarity: **
A mix of several herbal medicines, including Puerariae radix.

------------------
Giant Bird Feather:
------------------
Rarity: *
A large feather from an even larger bird.

-------
Ginseng:
-------
Rarity: **
A medicinal plant from the Aralia family.

---------------
Girl's Gift Box:
---------------
Rarity: ***
Ship furnishing. A mysterious box; leave it out, and someone comes and places a
present inside.

----------
Gnomestone:
----------
Rarity: ****
A stone infused with the unique powers of the element of earth.

----
Gold:
----
Rarity: *
Chemical symbol: Au. One of the costliest metals used when crafting jewelry in
item creation.

-----------
Green Beryl:
-----------
Rarity: ****
A clear, light-green mineral made from beryllium.

-----------------------
Growth Stimulant Ampule:
-----------------------
Rarity: ***
An ampule containing agents that accelerate the growth of eggs or larvae. Helps
energize the weak.

------------
Guitar Parts:
------------
Rarity: *
A complete set of guitar parts.

---------
Gunpowder:
---------
Rarity: **
Matter that undergoes an explosive reaction when exposed to heat or sudden
shocks.

---------------
Handspun Thread:
---------------
Rarity: **
A twin-ply silk fabric.

------------
Healing Card:
------------
Rarity: **
A card that houses low-level healing symbology.

--------------
Healing Card +:
--------------
Rarity: ***
A card that houses high-level healing symbology.

-------------
Healing Paint:
-------------
Rarity: ***
Paint infused with healing magic.

-------
Ice Gem:
-------
Rarity: **
A crystallized form of water-elemental magic.

----------
Insect Egg:
----------
Rarity: *
The egg of a giant insect. Not quite ready to hatch.

----------
Insect Leg:
----------
Rarity: *
The leg of a giant insect. Thick hairs abound.

---------------------
Intensified Gunpowder:
---------------------
Rarity: **
Explosive material infused with magic to expand its range.

----
Iron:
----
Rarity: *
Chemical symbol: Fe. One of the transition elements.

---------------
Japonesque Vase:
---------------
Rarity: ****
A vase made from magical clay. A special glaze imbues it with the power of a
Mental Stimulant.

-------
Jukebox:
-------
Rarity: **
Ship furnishing. A music player for listening to songs you've unlocked.

-------
Lacquer:
-------
Rarity: *
Sap taken from urushiol-producting trees. Often used as a coating compound in
item creaton.

----------------
Laser Oscillator:
----------------
Rarity: **
A device that can emit lasers at any given wavelength.

--------------
Lezard's Flask:
--------------
Rarity: ****
A magic flask used in alchemy.

--------------------------
Li'l Vending Machine No. 1:
--------------------------
Rarity: **
Ship furnishing. A handy vending machine for buying and selling items at any
time.

--------------------------
Li'l Vending Machine No. 2:
--------------------------
Rarity: **
Ship furnishing. A handy vending machine for buying and selling items at any
time.

---------
Light Gem:
---------
Rarity: **
A crystallized form of light-elemental magic.

-----------
Light Paint:
-----------
Rarity: ***
Paint infused with light-elemental magic.

----------
Lizardskin:
----------
Rarity: *
A piece of lizard skin.

-------------
Magical Brush:
-------------
Rarity: *
A brush infused with magic. Needed to imbue paper or metal with magic power.

------------
Magical Clay:
------------
Rarity: ***
Magical clay used to duplicate items. The amount required depends on the level
of the Duplication skill.

-----------
Mana Ribbon:
-----------
Rarity: ****
A ribbon made from cloth imbued with a mystical force.

---------
Manacloth:
---------
Rarity: ***
Fabric imbued with a mystical force.

-------------
Map of Astral:
-------------
Rarity: ***
A souvenir map of the continent of Astral. Even a total klutz could find his
way around the land with this.

--------------
Memorial Plate:
--------------
Rarity: **
A bronze plate used to record one's memories.

------------
Memory Plate:
------------
Rarity: **
Ship furnishing. A special plate used to store records of past accomplishments.

-------
Mercury:
-------
Rarity: **
Chemical symbol: Hg. A metal that takes liquid form in Earth's standard
environment.

---------
Meteorite:
---------
Rarity: ***
A solid meteor chunk with a mysterious sheen and texture.

-------------
Micro Circuit:
-------------
Rarity: **
A small, general-purpose electronic circuit.

---------------------
Micro Hadron Collider:
---------------------
Rarity: ***
A small accelerator that utilizes hadrons.

-------
Mithril:
-------
Rarity: ***
Widely believed to be the crystallization of magical power, though its actual
composition is unknown. Equipment made from it is guaranteed to be of high
quality.

-------------
Monster Jewel:
-------------
Rarity: ***
An Eldarian jewel that can store data on monsters encountered in battle.

----------
Mood Stone:
----------
Rarity: **
Ship furnishing. A stone designed to make those in its vicinity feel a bit more
cheerful.

---------
Music Box:
---------
Rarity: **
A formerly-broken music box that's been fixed with a repair kit.

----------------
Mysterious Paint:
----------------
Rarity: ***
Paint infused with support magic.

-----------
Mystery Box:
-----------
Rarity: **
An empty box.

--------------------------
Mystery Electronic Circuit:
--------------------------
Rarity: ***
Likely some kind of specialized data processor, but its exact purpose is
unknown.

--------------------
Mystery Mobile Frame:
--------------------
Rarity: ***
Likely some kind of specialized exoskeletal armor enhancement, but its exact
purpose is unknown.

-------------
Natural Water:
-------------
Rarity: *
Underground water that has not been processed outside of filtration, sifting,
and heat sterilization.

----------
Neck Chain:
----------
Rarity: **
Chain used primarily to make accessories for the neck and chest area. Just long
enough to serve as a necklace.

-----------
Nereidstone:
-----------
Rarity: ****
A stone infused with the unique powers of the element of water.

---------
Nil Paint:
---------
Rarity: ***
Paint infused with non-elemental magic.

---
Oak:
---
Rarity: *
Wood from an evergreen tree. Strong and durable, making it useful for a variety
of purposes.

---------
Olive Oil:
---------
Rarity: *
Vegetable oil taken from the fruit of an olive tree.

---------
Parchment:
---------
Rarity: **
Thin paper made from sheepskin, often used for transcription purposes.

-----------------
Peryton Droppings:
-----------------
Rarity: *
They say you can learn a lot from an animal by examining its excrement, but
uh...

----------
Pie Crusts:
----------
Rarity: *
A variety of crusts used in the baking of pies.

-----------------
Plastic Explosive:
-----------------
Rarity: **
A bomb crafted from malleable plastic and an explosive trigger.

--------
Platinum:
--------
Rarity: **
Chemical symbol: Pt. One of the costliest metals used when crafting jewelry in
item creation.

--------------
Poison Hemlock:
--------------
Rarity: **
A poisonous umbellifer plant.

-----------
Psynard Egg:
-----------
Rarity: ****
The egg of a Psynard. A very specific set of nutrients are required for it to
hatch.

-------------
Pumpkin Cider:
-------------
Rarity: ***
Places drinker in pumpkin status
A potent stimulant that turns anyone who drinks it into a pumpkin.

-----------------
Quantum Processor:
-----------------
Rarity: **
A data-processing device whose design is based on the principles of quantum
mechanics.

---------------
Raw Animal Meat:
---------------
Rarity: *
Uncooked animal meat. Not edible in this state.

--------------
Recipe Memo 01:
--------------
Rarity: ***
A piece of paper with the Arcana Sword recipe written on it. Show it to Welch.

--------------
Recipe Memo 02:
--------------
Rarity: ***
A piece of paper with the Earthsoul Bow recipe written on it. Show it to Welch.

--------------
Recipe Memo 03:
--------------
Rarity: ***
A piece of paper with the Sacred Spear recipe written on it. Show it to Welch.

--------------
Recipe Memo 05:
--------------
Rarity: ***
A piece of paper with the Storm Blade recipe written on it. Show it to Welch.

--------------
Recipe Memo 06:
--------------
Rarity: ***
A piece of paper with the Pickled Pepper Potion recipe written on it. Show it
to Welch.

--------------
Recipe Memo 07:
--------------
Rarity: ***
A piece of paper with the Pasta Bolognese recipe writton on it. Show it to
Welch.

--------------
Recipe Memo 08:
--------------
Rarity: ***
A piece of paper with the Mille-feuille recipe written on it. Show it to Welch.

--------------
Recipe Memo 09:
--------------
Rarity: ***
A piece of paper with the Mental Potion recipe written on it. Show it to Welch.

--------------
Recipe Memo 10:
--------------
Rarity: ***
A piece of paper with the Meteorite recipe written on it. Show it to Welch.

--------------
Recipe Memo 11:
--------------
Rarity: ***
A piece of paper with the Light Charm recipe written on it. Show it to Welch.

--------------
Recipe Memo 12:
--------------
Rarity: ***
A piece of paper with the Darkness Charm recipe written on it. Show it to
Welch.

--------------
Recipe Memo 13:
--------------
Rarity: ***
A piece of paper with the Healing Sheet recipe written on it. Show it to Welch.

--------------
Recipe Memo 14:
--------------
Rarity: ***
A piece of paper with the Volcanic Gear recipe written on it. Show it to Welch.

--------------
Recipe Memo 15:
--------------
Rarity: ***
A piece of paper with the Void Recovery Unit recipe written on it. Show it to
Welch.

--------------
Recipe Memo 16:
--------------
Rarity: ***
A piece of paper with the Wide-Range EM Bomb recipe written on it. Show it to
Welch.

--------------
Recipe Memo 17:
--------------
Rarity: ***
A piece of paper with the Crystal Wand recipe written on it. Show it to Welch.

--------------
Recipe Memo 18:
--------------
Rarity: ***
A piece of paper with the Star Ruby Wand recipe written on it. Show it to
Welch.

--------------
Recipe Memo 19:
--------------
Rarity: ***
A piece of paper with the Wisdom Bracelet recipe written on it. Show it to
Welch.

--------------
Recipe Memo 20:
--------------
Rarity: ***
A piece of paper with the Earth Armlet recipe written on it. Show it to Welch.

--------------
Recipe Memo 21:
--------------
Rarity: ***
A piece of paper with the Anti-Stun Amulet recipe written on it. Show it to
Welch.

--------------
Recipe Memo 22:
--------------
Rarity: ***
A piece of paper with the Anti-Fog Amulet recipe written on it. Show it to
Welch.

--------------
Recipe Memo 23:
--------------
Rarity: ***
A piece of paper with the Anti-Curse Amulet recipe written on it. Show it to
Welch.

--------------
Recipe Memo 24:
--------------
Rarity: ***
A piece of paper with the Anti-Void Amulet recipe written on it. Show it to
Welch.

--------------
Recipe Memo 25:
--------------
Rarity: ***
A piece of paper with the Blue Talisman recipe written on it. Show it to Welch.

--------------
Recipe Memo 26:
--------------
Rarity: ***
A piece of paper with the Funereal Bouqet recipe written on it. Show it to
Welch.

--------------
Recipe Memo 28:
--------------
Rarity: ***
A piece of paper with the Mental Stimulant recipe written on it. Show it to
Welch.

--------------
Recipe Memo 29:
--------------
Rarity: ***
A piece of paper with the Cursed Cider recipe written on it. Show it to Welch.

--------------
Recipe Memo 30:
--------------
Rarity: ***
A piece of paper with the Growth Stimulant Ampule recipe written on it. Show it
to Welch.

----------------
Red Dragon Scale:
----------------
Rarity: ***
A red scale, commonly used to protect a dragon's weaker points.

--------
Red Seed:
--------
Rarity: *
A bright red seed that falls to the ground when ripe. Be careful not to get hit
by one when it falls.

----------
Repair Kit:
----------
Rarity: **
A set of tools and supplies for repairing precision equipment.

-----
Rivet:
-----
Rarity: *
A metal rivet used to fasten multiple plate-shaped objects together.

----
Ruby:
----
Rarity: **
A type of corundum. Its scarlet appearance comes from the chromium contained
inside.

-----------
Runic Metal:
-----------
Rarity: ***
Metal strengthened and mutated by the power of symbology.

------------------------
Saber-Toothed Tiger Fang:
------------------------
Rarity: **
The canine tooth from a saber-toothed tiger.

---------------
Salamanderstone:
---------------
Rarity: ****
A stone infused with the unique powers of the element of fire.

------------
Satin Ribbon:
------------
Rarity: ***
A ribbon made from satin-weave cloth.

----------
Seasonings:
----------
Rarity: *
A selection of colorful powdered spices.

-----------
Secret Memo:
-----------
Rarity: ****
A piece of paper detailing the cooking secrets of the elusive Magical Chef.
Encrypted to protect against prying eyes.

----------
Shadestone:
----------
Rarity: ****
A stone infused with the unique powers of the element of darkness.

-----------
Shadow Rose:
-----------
Rarity: ***
Obscure roses that bloom in total darkness.

---------
Sharkskin:
---------
Rarity: *
Tanned shark skin used to make grips in item creation.

-------------
Sighting Unit:
-------------
Rarity: **
A targeting device meant for bows.

----
Silk:
----
Rarity: *
Fabric made from silkworm cocoons.

------
Silver:
------
Rarity: *
Chemical symbol: Ag. Often used when crafting jewelry in item creation.

------------
Small Guitar:
------------
Rarity: **
A handmade ebony guitar.

---------
Snakeskin:
---------
Rarity: *
A piece of snake skin.

-----------------------
Special Warishita Sauce:
-----------------------
Rarity: **
A broth seasoned with cooking wine and soy sauce.

---------
Star Ruby:
---------
Rarity: ***
A rare jewel that produces a star-like radiance at its center when light
strikes it at the right angle.

-------------
Star Sapphire:
-------------
Rarity: ***
A rare jewel that produces six beams of light at its center when light strikes
it at the right angle.

-----
Steel:
-----
Rarity: **
An alloy made by mixing a small amount of coal into molten iron.

------------
Support Card:
------------
Rarity: **
A card that houses low-level support symbology.

--------------
Support Card +:
--------------
Rarity: ***
A card that houses high-level support symbology.

----------
Swept Hilt:
----------
Rarity: **
A specialized hilt mainly used on rapiers. Designed to protect the hand.

----------
Sylphstone:
----------
Rarity: ****
A stone infused with the unique powers of the element of wind.

--------------
Taffeta Ribbon:
--------------
Rarity: **
A ribbon made from plain cloth.

---------
Thorstone:
---------
Rarity: ****
A stone infused with the unique powers of the element of thunder.

-----------
Thunder Gem:
-----------
Rarity: **
A crystallized form of thunder-elemental magic.

-------------
Thunder Paint:
-------------
Rarity: ***
Paint infused with thunder-elemental magic.

----------------
Traditional Vase:
----------------
Rarity: ***
A vase made from magical clay. A special glaze imbues it with the power of a
Mental Stimulant.

--------------
Uncooked Pasta:
--------------
Rarity: *
A selection of different types of uncooked pasta.

----------------
Universal Device:
----------------
Rarity: **
A device whose controls allow for a great deal of applications.

----------
Vegetables:
----------
Rarity: *
A selection of assorted vegetables.

-------------
Velvet Ribbon:
-------------
Rarity: ***
A ribbon made from cloth with small feathers woven into it.

----------
Vivid Vase:
----------
Rarity: ***
A vase made from magical clay. A special glaze imbues it with the power of a
Mental Stimulant.

---------------
Warped Carapace:
---------------
Rarity: ****
A piece of Armaro's outer covering.

-----------
Water Paint:
-----------
Rarity: ***
Paint infused with water-elemental magic.

----------
White Rice:
----------
Rarity: *
A food made by removing the seeds of a rice plant from its husk and polishing
the grain that results.

------------------
Wide-Range EM Bomb:
------------------
Rarity: **
2000 HP wide-area damage
An electromagnetic bomb with extended range.

--------
Wind Gem:
--------
Rarity: **
A crystallized form of wind-elemental magic.

----------
Wind Paint:
----------
Rarity: ***
Paint infused with wind-elemental magic.

---------
Wolf Fang:
---------
Rarity: *
The canine tooth from a wolf.

--------
Wolf Oil:
--------
Rarity: *
Oil made from the fatty tissue of a wolf.

------------
Wooden Stick:
------------
Rarity: *
An plain old piece of wood. Burns easily.

----
Wool:
----
Rarity: *
Plain wool fabric.

===============================================================================
 - - - - - - - - - - - - - - -Tips and Tricks - - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(ES0TT)

The following sections are tips and tricks you can use to exploit items and SP,
and hopefully more in the future. Currently, this section comprises of two tips
that someone was nice enough to email to me, followed by random commentary by
me.

===============================================================================
SP Farming on Aeos
===============================================================================

****Thank you to Dreaded Darkness, who sent me the following tip****

At the beginning of the game I realized that SP was going to be very important,
and that I would need a lot of it, so I came up with a system of farming
massive amounts of the stuff. You can do this in Aeos, after beating the first
boss. After exiting Urd Falls Cave on the save point side you need to save.
Left of the cave entrance you'll notice two bug enemies of the same type (Drus
I believe) patrolling very close together. If your bonus board is clear start a
battle with one of them when they are both very close, this starts a battle
that leads to an ambush and gives you one green bonus chip, good for 1 SP per
fight. If your board was not clear you should load up at that spot and then
start the battle (loading clears the board).

After finishing the fight go back into the cave and then come right back out,
the monsters will be there again and you can have your ambush again, along with
a second shiny green chip. Be sure not to do much with the character in your
control so that you don't gain other bonuses along the way. If you're doing
well in a few minutes you will have a full board, which is good for 14 SP every
single fight, and getting it should at least bag you 105 SP. Reenter the cave
and come back out, be sure to save. Now fight every single enemy in the area,
working your way to the the beach where you fought the boss. Clear the beach of
all enemies and then enter Urd Falls Cave, once there you should kill
everything along your path back to the exit with the save right outside. Now,
back where you started this, you should have between 500 and 600 extra SP, and
that shouldn't take you more that 20-30 minutes if you're doing well. Save
again and continue as long as you like. As you grow stronger the fights will
get shorter, be sure to max out the skills for all your characters as soon as
you can to make them stronger still (I liked waiting till I had 1000 SP and
then using as much as I needed). Sprinting helps cut down on the time this
process takes.

This is a trick that can be used all through the game, even to the very end.

(Note: I recommend using Faize to kill the enemies while doing this so you can
knock out his insect killing Battle Trophies at the same time.)

===============================================================================
Stat Seed Farming on Lemuris
===============================================================================

****Thank you to DreadedDarkness, who sent me the following tip****

I'm currently looking for a more efficient way to do this, but as it stands you
can get an infinite (if slow) flow of stat boosting seeds (Attack Seeds,
Defense Seeds, etc.) this way. On Lemuris there is the town of Woodley, covered
in snow. Outside you will find a place for Harvesting, and, as you head away
from the frozen lake (beyond which is the Celestial Ship) and towards the the
greenery of the forest, you will find two more. There are still more Harvesting
points beyond these but don't waste your time. One (usually all) of these three
Harvesting points will give up a Bizarre Fruit (this assumes your Harvesting
skill is at 10), and eating Bizarre Fruit gives you a randomly generated seed.
Save before eating the fruit if you want to get a specific Seed, just reload
and try again. After Havesting return to the Calnus, the act of entering the
ship resets the Harvesting points and you can go back to Woodley to grab more
fruit.

If you've reached the third disk the process actually involves real-life work.
Teleporting Nox Obscuras (which requires physically swapping disks)
and entering the Calnus, then teleporting right back (again making you swap
disks) resets the Harvesting points and lets you grab more Seeds. It's a
hassle, but these items are

extremely valuable and incredibly rare if you're not using this technique. I'll
be looking for a faster approach to this."

(Note: Stat Seeds and Bizzare Fruits are dropped by some enemies. If you have
the appropriate skill maxed out (Anthropology, Entomology, etc.), spend some
extra time fighting enemies that drop the seeds.)

===============================================================================
 - - - - - - - - - - - - - - Eleyna's Auguries - - - - - - - - - - - - - - - -
===============================================================================
________________________________________________________________________(ES1EA)

Eleyna's auguries can be received after you get the Skill Manual "Augury."
Sarah is the only member of your party that can learn this skill. This section
is just a listing of her auguries.

Eleyna's Augury #1:
------------------
Tomorrow's weather will be sunny, with a chance of showers. ...Meteor showers.

Eleyna's Augury #2:
------------------
What is it? Don't disturb me unless you've got a good reason. I'm a busy woman,
you know.

Eleyna's Augury #3:
------------------
Greetings! It's me, Leynie the Holy Maiden! My favorite food is eggplant with
Yu-Xiang sauce!

Eleyna's Augury #5:
------------------
Seems like the girl with the ponytail is rather fond of you, stripling. She's
quite a beauty - you'd best take care of her.

Eleyna's Augury #14:
-------------------
The star ocean cries out in agony... If this keeps up...

Eleyna's Augury #15:
-------------------
Once you've fulfilled your destiny, there is another mission... Yes, I see it
now... You must bring me...a giant barrel of wine...

Eleyna's Augury #16:
-------------------
Don't deny your body rest by relying on medicine all the time. Get some proper
sleep at an inn now and then.

Eleyna's Augury #18:
-------------------
The star ocean sheds tears of sorrow... If this keeps up...

Eleyna's Augury #19:
-------------------
I pray for your success, travelers from the stars. You'd better appreciate the
good vibes I'm sending you.

Eleyna's Augury #20:
-------------------
Keep it down, will you? I'm trying to rest. Leave me be for awhile.

Eleyna's Augury #21:
-------------------
I have some information that could be beneficial to you. If you want it, come
on over here and straighten up this place for me first. Then we'll talk.

Eleyna's Augury #24:
-------------------
It's imperative you take sufficient precautions in all that you do. You're not
very attractive when you panic.

Eleyna's Augury #27:
-------------------
I see...a scalding hot town where warriors gather... I hear...the voice of
someone in need...

Eleyna's Augury #30:
-------------------
And so another world falls...

Eleyna's Augury #31:
-------------------
And so another life is lost...

Eleyna's Augury #32:
-------------------
Death should not have taken thee, idiots. I will give thee another chance.

Eleyna's Augury #33:
-------------------
I see...a town built of solid stone... I hear...the voice of someone in need...

Eleyna's Augury #37:
-------------------
Unexplored lands often conceal a great number of dangers. You'd best not
neglect your preparations.

Eleyna's Augury #38:
-------------------
Negligence is one's worst enemy, or so the wise men say. Record your progress
often, and avoid retreading old paths. Nobody wants to live with regret.

Eleyna's Augury #39:
-------------------
I see...a port surrounded by sand... I hear...the voice of someone in need...

Eleyna's Augury #42:
-------------------
Stocking up on healing items is fine, but don't go overboard. I can see the
future, you know. You'll be finding plenty of that stuff in treasure chests
along the way.

Eleyna's Augury #44:
-------------------
*Ah-choo!*
A cold wind is starting to blow...

Eleyna's Augury #47:
-------------------
Greetings! It's me, Leynie the Holy Maiden! What can I do ya for?

Eleyna's Augury #48:
-------------------
For every hour of play, you should rest for 15 minutes. ...Or so they say.

Eleyna's Augury #49:
-------------------
I see...the unblemished city of the guardians... I hear...the voice of someone
in need.

Eleyna's Augury #52:
-------------------
I see...a black land swirling with hatred... I hear...the voice of someone in
need...

Eleyna's Augury #58:
-------------------
So you're the heroes of the colosseum I heard about. Knowing you might turn out
to be valuable after all, hmm? Perhaps I should get your signatures.

===============================================================================
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This may be not be reproduced under any circumstances except for personal,
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The newest version will always been found on GameFAQs first.

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-------------------------------------------------------------------------------
Credits
-------------------------------------------------------------------------------
I would like to thank...

- Tri-Ace and Square-Enix, for making and publishing the game
- Microsoft, for weasling their way to getting quality RPGs on the 360
- GameFAQs and other sites, for hosting the guide
- My fiance, for having to put up with hearing Sarah
- My three ferrets, for ocassionally dashing across my laptop in an attempt to
help with the guide
- DreadedDarkness, for contributing numerous sections to this FAQ
- Everyone who has emailed me; whether it was to help with the guide, or to
simply thank me, I appreciate it all.

Before emailing me with a question, please make sure it isn't answered in this
FAQ. You can email me at JenniferNRigsbyATgmail.com
Replace the AT with @. Be sure to make the subject of your email Star Ocean or
it may be deleted. If you use chatspeak in your email, I will ignore you.