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    Walkthrough by ledemigod

    Version: .65 | Updated: 03/30/09 | Search Guide | Bookmark Guide

                  Star Ocean: The Last Hope (XBOX 360) Walkthrough
    I                  Star Ocean: The Last Hope Walkthrough                      I
    I                             Version .01                                     I
    I                        Author: Jesse Richmond                               I
    I                          LeDemiGod@gmail.com                                I
    This file is best viewed with a fixed-width font (Courier, etc.) and at least a
    80-character-wide window. All the numbers below should appear in a single line:
    If you need to side-scroll to view every number, you may want to make your
    window larger.
      I   Table of Contents    I
    To find and jump to any topic in this FAQ, press Ctrl+F to FIND, then type in
    the code for a specific section, like so: To find, for instance, the
    introductions section of this guide, type in (INT).
    I. Update History                                                          (HIS)
    II. Introductions                                                          (INT)
     * This Guide                                                              (I-G)
     * The Star Ocean Series and Star Ocean: The Last Hope                     (I-S)
     * Methods of Organization                                                 (I-M)
      - Indicators                                                             (IM1)
      - Abbreviations                                                          (IM2)
    III. Game Mechanics                                                        (GME)
     * Basic Gameplay Controls                                                 (G-B)
      - Field & Menus                                                          (GB1)
      - Battle	                                                           (GB2)
     * Advanced Battle Strategies                                              (G-A)
    IIII. Walkthrough                                                          (WLK)
     * Getting Started                                                         (W-G)
      I    Update History      I
    Feb 24 - Started working on Guide. Pretty psyched about this game.
    March 2 - First version of guide posted, covers game through to Armaros.
    March 16 - Posted again, now goes through the Dragon Newt at Alanaire Citadel.
    I've started to use a standard ascii box for most info; it felt like it was
    getting cluttered and confusing, what with my plethora of different boxes.
    March 29 - Went away for Spring Break, got home a few days ago. I wanted to work
    on my guide a lot over the weekend, but I only got a few hours in. Too many
    obligations, I tell ya'. Did a major editing session: the Obtainables lists at
    the beginning of each stage is simplified. I realized that you probably don't
    need to know the exact items that can be obtained from harvesting/mining points,
    items for purchase in the shops, and items that can be pickpocketed. I also
    reformatted all the ascii boxes in the guide that I felt were gratuitously
    fancy. Hope you like the changes. ^_^
      I     Introductions      I
     ===About This Guide===
    Hello reader! Welcome to OdinOurSavior's (Tri-Ace much?) FAQ for Star Ocean: The
    Last Hope (which shall henceforth be called SO4 for the purpose of simplicity),
    the fourth (not counting that freaky GBA release that nobody could play due to
    the Japanese's game snobbery) entry into Tri-Ace's Star Ocean series. This is
    actually my first guide, so bear with me. In this FAQ I will do my best to
    outline everything you will need to know to make it through this game with the
    most comfort possible (I may at some point get around to writing separate Chaos
    Mode --the "uncomfortable" difficulty setting-- strategies, but don't hold your
    Now, here's a little bit about me. I've been an -avid- gamer since I was about
    five years old. I played mostly action/adventure/etc. games for about two years
    until *gasp* Pokemon Blue *gasp* took over my life for a while. That was the
    beginning of what I consider my true gaming career; now I generally refuse to
    play anything other than RPGs. I started playing Tri-Ace's masterpieces when I
    picked up a cheap, used and *collector's edition* version of Star Ocean: 'Til
    the End of Time (A.K.A. SO3 or SOTET) at my local GameStop(TM). Since then I've
    played Radiata Stories, Valkyrie Profile, and, of course, the original Star
    Ocean (regrettably, I haven't gotten around to SO2 yet...).
    I've been wanting to write a guide for quite some time now, but circumstances in
    school haven't permitted me to do so. When I heard the release date for SO4, I
    just knew it would finally be the right game at the right time (it tends to
    quiet down a bit for me near late February). I consider myself a somewhat
    organized person, so I'll break down the methods I'll use to organize this FAQ
    in a little bit. I also like to inject some *sometimes humorous* commentary
    into my work. I hope that will keep you entertained. If you don't get some of
    it, don't worry. Most of it will probably be directed towards Star Ocean
    I'll try and keep as many spoilers out of my guide as possible. Other than what
    you'd find in the instruction manual, any spoilers will hopefully be minor
    mistakes on my part (please email me if I leave any obvious ones).
    So, without further ado, onto the appetizer! (That was the salad...)
     ===About Star Ocean===
    Hmmm...where to start? Star Ocean is what I guess you'd call a "Space Opera",
    officially speaking (In other words, a fancy term that Sci-Fi Buffs Anonymous
    uses way too much). The first Star Ocean, published in 1996 by Tri-Ace,
    was one of the largest and most complex RPGs released before the end of the
    SNES' lifetime...too bad North American gamers didn't get to play it (Japanese
    bastards strike again). We all had to wait either for a translated ROM, or spend
    months learning tid-bits of Japanese so that we could understand an imported
    version. For those of you who have a desire to play it, I suggest investing
    $20-25 for the PSP remake. It is actually much better than the original (in my
    humble opinion), and has extra bonus features.
    Star Ocean: The Second Story was released for the Playstation in 1999 by (can
    you guess?) Tri-Ace. Many North American gamers got their first taste of Star
    Ocean's plethora of customization options and great replayability with SO2.
    Like SO1, SO2 was re-released for the PSP with the subtitle "Second Evolution".
    Again, I haven't picked it up yet, but I'm sure it's another good investment.
    My personal favorite, Star Ocean: 'Til the End of Time, was released later in
    the Playstation 2's lifetime; 2004. SOTET brought back tons of *heart warming*
    cameos from the past 2 games, as well as Tri-Ace's *debatable* masterpiece,
    Valkyrie Profile. With fully 3D gameplay, an *arguably* epic storyline, and
    -tons- of content, gamers have constantly been posting clips from their games
    on YouTube since it's release.
    Star Ocean: The Last Hope... The moment you've all been waiting for... Well,
    I'll be writing this guide as I go, so I can't tell you that much about the game
    yet, other than that it was released on Tuesday, February 23, 2009. For your
    knowing pleasure, games aren't available until the day after they're released.
    Yes, I learned that the hard way.
    Here's a general timeline of events in the Star Ocean universe, starting with
    SO4, then going in order from SO1-SO3 (I'm quoting from SO1, SO3 and SO4's
    instruction manuals, and, my friend and yours, Wikipedia for SO2):
    "A.D. 2064...Planet Earth was on the brink of destruction.
    Clashes between the World Republic Federation and the various nations that
    opposed it sparked the outbreak of World War III.
    Weapons of mass destruction, employed with complete impunity, razed the land in
    the blink of an eye. People believed it was the end of the world.
    The dire situation forced the two opposing factions to negotiate a cease-fire,
    reaching an agreement in only two weeks. But while the war may have ended,
    it's effects remained.
    With the deteriorating environment, Earth's population was drastically reduced.
    Those who survived the conflict lived a confined existence, trapped in
    underground cities.
    Countries joined together to form the Greater United Nations, and turned their
    eyes skyward...to space. With the establishment of the USTA, or Universal
    Science and Technology Administration, man began to seek new worlds beyond the
    Fast-forward to A.D. 2087, the first year of the new Spacedate calendar.
    Thanks to the success of Professor Trillas Bachtein's warp drive experiments,
    mankind's dream inched ever closer to reality.
    The USTA secretly began to implement its SRF Project...the Space Reconnaissance
    S.D. 10. At last, the first official SRF mission..."
    -SO4 chronicles the main character, Edge Maverick's, journey to find planets
    habitable for human life in space.
    "Roak is an underdeveloped planet filled with abundant nature and diverse forms
    of life. On the southernmost tip of the continent of Muah, stands the tiny,
    remote border town of Kratus.
    And in that town, a girl named Millie runs down the country lane. Her
    destination: the town's defense force headquarters where she will find her
    friends Roddick and Dorne.
    Despite being in the so-called "defense force", Roddick and Dorne are simply
    killing time, bored in a town where there are never any accidents, incidents,
    or tasks in general. Millie, hardly in a position to pass them over, takes them
    along to patrol around the town
    And then, the story begins..."
    -SO1 begins with Roddick's journey to rescue a certain friend. He then
    becomes sucked into a world of intergalactic conflict, along with many
    characters recruited in the story.
    ^^^^^Star Ocean 2's story + an outline
    ^^^^^Star Ocean 3's story + an outline
    ^^^^^Timeline with dates
     ===My Methods of Organization===
    Throughout this guide, I will use many different indications for new and
    important topics. I will also use some abbreviations and figures of speech
    throughout. I have explained these methods below (in no particular order):
    *==========*  ----------> Designates a major topic or section break.
    I   TEXT   I  ----------> Used to introduce a new section.
     ===TEXT===  ----------> Introduces a sub-section.
     ---TEXT---  ----------> Introduces a sub-sub-section. ^_^
       -TEXT-  ---------->    A word with hyphens on both sides is either stressed
                              or highly emphasized.
       *TEXT*  ---------->   I'll use this to denote one of three things:
                              1. Something I find interesting/amusing
                              2. Something I want you to notice
                              3. Other such random things I deem worthy of note
       (TEXT)  ---------->    If you've been through the 3rd grade, you should know
                              how to use parentheses by now. On the off chance that
                              you don't, I'll use them to include information I feel
                              is necessary but doesn't work in a sentence. ^_^
    | BOSS NAME | ----------> There's a boss coming up!
    # OBJECT NAME # --------> This is a collectable object (item, ability, etc.)!
                              It may even be missable. Get it!
    | OBTAINABLES  | -------> The list that I will put at the beginning of every
    \______________/          new area walkthrough. I won't detail how to get every
                              item during an area walkthrough (only very important
                              or missable items), so refer to this list to make sure
                              you're getting everything.
    | PA with "name" | -----> A distinguishing, and recurring, feature in every
    \________________/        Star Ocean is the "Private Action" system. I'll
                              interrupt the action to warn you about Private
                              Actions (henceforth PAs).
    ! GRIND !  -------------> I recommend you level up/farm the recommended item if
    !!!!!!!!!                 you see this. I will most likely include a strategy
                              for the most efficient way to do so at the moment.
    $ Welch $  -------------> After you see this I will detail the most efficient
    $$$$$$$$$                 way I know of to create a certain item or items.
    % Name of Collection Object % -> The "Collection" system has a variety of
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%    collectable trophies, spaceships, monster info
                                     and weapon info. I will only put the names of
                                     collection items in this box.
    & Cameo! & ----------> I'll sometimes mention cameos -appearances or otherwise-
                           from previous games.
    [Name of Battle Trophy]  --> This means that what you're about to acquire is
                                  a battle trophy.
     ---Abbreviations and Figures of Speech---
    SO1 - Star Ocean 1 (SNES) or Star Ocean: First Departure (PSP)
    SO2 - Star Ocean: The Second Story (PSone) or Star Ocean: Second Evolution (PSP)
    SO3 & SOTET - Star Ocean: 'Til the End of Time
    SO4 - Star Ocean: The Last Hope
    PA - Private Action
    IC - Item Creation
    LAS - Left Analog Stick
    RAS - Right Analog Stick
    D-pad - Directional pad
    LT - Left Trigger
    LB - Left Button
    L3 - Left Analog Stick Button (push down LAS)
    RT - Right Trigger
    RB - Right Button
    R3 - Right Analog Stick Button (push down RAS)
    A - The Green "A" Button
    B - The Red "B" Button
    X - The Blue "X" Button
    Y - The Orange/Yellow "Y" Button
    Start - The "START" Button
    Back - The "BACK" Button
    Left - Left button on the D-pad, A.K.A. "Left Directional Button"
    Right - Right button on the D-pad, A.K.A. "Right Directional Button"
    Up - Up on the D-pad, A.K.A. "Up Directional Button"
    Down - Down on the D-pad, A.K.A. "Down Directional Button"
    NMG - The "No Movement Glitch"
    HUD - The "Heads Up Display"; In other words, all of the data and information
          you see on the screen
    Cross - In this guide, I'll call intersections crosses for the well-being of my
            own fingers
    !! - Double exclamation marks indicate a red exclamation mark that appears on
         the minimap
    N - North in relationship to the map, not the compass or the character's default
    S - South in relationship to the map, not the compass or the character's default
    E - East in relationship to the map, not the compass or the character's default
    W - West in relationship to the map, not the compass or the character's default
    1st - First
    2nd - Second
    3rd and Etcetera - Duh!
    Rinse and Repeat - Return to the first step of a method or strategy than repeat
    To Infinitum/Nauseum - Literally, "To Infinity or Nausea". You should repeat the
                           event in question "forever" or until you get tired of
                           doing it over and over again. *Please don't do anything
                           forever. I don't need any lawsuits because some fool
                           decided their death of choice was playing a video game
                           until they die.*  ^_^
    SS - A "Save Sphere" where you can save the game.
    NPC - A non-playable character
    Etc. - "Etcetera". Used to signify that there is more to a list than what is
           mentioned. Example: Weapons, armor, etc. *3rd grade, people*
    A.K.A. - "Also Known As"
    Rec. Room - The Calnus' Recreation Room
    ++ - Represents the "door/entrance" symbol on the minimap.
    EXP - Experience Points
    HP - Hit points
    MP - Magic Points
    ATK - Base attack rating; affects attack's power
    DEF - Base defense rating; affects amount of damage taken
    HIT - Base hit, or accuracy, rating; affects the % chance you have of breaking
          through an enemy's guard
    GRD - Base % of guarding an enemy's attack; affects the % chance you have of
          taking no damage from an enemy's attack
    INT - Base intelligence rating; affects power of magic "symbols" and INT-reliant
          special arts
    LCK - Base luck rating; affects % chance character will critical a hit or be
          revived via "Fury".
    CRT - Base critical hit calculation; affects damage a character will do with a
          critical hit. Expressed as CRT*DMG.
    DMG - The base amount of damage a regular physical attack will do.
    DE - "Dead-end"
    HS - Healing Sphere
    SP - Skill Points
      I   Game Mechanics         I
    In this section I'll explain everything you'll need to know to be able to play
    the game. Later, in my "Advanced Battle Strategies" section, I'll give you some
    tips to make battles more fun and strategical.
     ===Basic Gameplay Controls===
      ---Field and Menus---
    LAS - Move character
    RAS - Change camera angle
    RT - Toggle between walking and running modes
    LT - Nothing
    RB - Makes the camera revert to a default angle
    LB - Nothing
    X - Sprint for a short distance when in running mode
    A - "Examine" object character is facing
    B - Cancel; in some cases it will cancel your examination of an object
    Y - Opens main menu
    R3 - Makes camera face the direction the character is facing
    L3 - Nothing
    Left - Nothing
    Right - Nothing
    Up - Nothing
    Down - Nothing
    Start - Toggles between regular HUD and an enlarged map
    Back - Toggles on/off individual HUD features, starting with the compass, then
           the minimap
    ^^^ Ugh. I'll fill this out later. ^^^
    LAS - Moves currently controlled character
    RAS - Adjusts camera
    A - Attacks currently targeted enemy
    LAS + A - Performs a situation-dependent attack
    Hold B - Ready up for Jump or Blindside; also charges up the Rush Gauge
    LAS while holding B - Jumps in direction you press LAS; also initiates a
                          "Blindside" attack if enemy target appears around
                          currently controlled character
    X - Activate Rush Mode
    RB - Toggles controlled ally in order
    LB - Toggles controlled ally in reverse order
    Right or Left on D-pad - Toggles between manual and auto modes on currently
                             controlled ally
    R3 - Toggles on/off "Angle Lock" camera mode
    L3 - Locks on/off your currently targeted enemy
    LT or RT - Activates Special Art or Symbol assigned to respective trigger
    X + LT or RT with full rush gauge - Activates a Rush Combo
    Start/Back - Toggles minimap on and off
    Y - Menu, or "Command Circle"
      I   Walkthrough          I
         ===Disc One===
     ---Getting Started---
    Congratulations on your purchase of Star Ocean: The Last Hope! First things
    first, pop in disc 1. Now watch as epicness unfolds during the opening cutscene.
    Once that gets over with, pres the magical start button. Damn, this is gonna be
    a good game!
    Feel free to mess with the Settings or try out the Battle Simulator if you want
    to get a head start in battle. Once you've done everything you want there...
    press *NEW GAME*!
    The first thing you'll need to choose is your preferred difficulty setting.
    Only the Earth and Galaxy Modes are available right now, so take your pick.
    Earth mode is the easiest. The other option, Galaxy, is normal mode. I'll be
    writing this guide for the Galaxy difficulty, so all the strategies I detail
    will work for Earth mode (law of superposition, anyone?).
     ---The Battle Simulator---
    |    Obtainables    |
    |                   |
    |       NONE        |
    After watching a short cutscene that introduces the game and it's first two main
    characters, you'll be taken to the Battle Simulator. If you already experimented
    with it before you started the game, great. If you didn't though, you should
    definitely do it now. Start by selecting option A, Basic Curriculum. Then choose
    option 1, Moving. *In case you miss something* (like I did the first time by
    getting trigger happy and pressing A too many times), you can look back at the
    "Game Mechanics" section in my guide for all the information.
    Once you finish a lesson, like the "Moving" lesson you should have just
    finished, simply select the "Next Lesson" option (or you can retry the lesson
    if you need to). When you finish Curriculum A, "Basic Curriculum", you won't
    be able to choose "Next Lesson". Choose "Change Curriculum" and pick Curriculum
    B, "Blindside Curriculum". Repeat this one like the last one. By the way, do
    you notice how if you retreat far enough from the enemy, it seems to forget
    about you?...remember the NMG, anyone?
    Finish off all the curriculums before moving on. Once you've finished all of
    the curriculums you can try out everything you've learned in the "Battle
    Practice" option.
    -Phew-. That was tedious. Exit the Battle Simulator. Watch a cutscene.
    & Cameo! &
    And now, ladies, gentlemen and gamers, the game truly begins (A.K.A. "The Main
     ---The Calnus---
    |     Obtainables        |
    |                        |
    | -Weapon Data 122       |
    | -Recipe Memo 5 x 1     |
    | -Spaceship Data 1      |
    | -Spaceship Data 4      |
    You'll find yourself playing as Edge. The game will give you a basic overview of
    how to move around in the field. *If for some reason you want/need to revisit
    the Battle Simulator, it's right behind you* Run E to a cross. Examine the
    !! to learn that Edge's room is number 01. The most important thing to do right
    now is to find Edge's room and save. Head E again to a 2nd cross. If you look at
    the panel above the N door, you'll see that it says 01. Enter this room. The
    flashing purple and white sphere is an SS. SS's appear as *purple circles* on
    the minimap (I'm quite the poet...). Go ahead and save now. You can go *try and
    peek* into the women's room in the most SE room in this area, but Edge won't let
    you. Other than that, there's nothing more to do on the upper floor. Backtrack
    to the 2nd cross that you came to and go down either set of stairs to the
    Recreation Room. They're the green "plus sign" icons on the minimap.
    Once in the Recreation Room, you'll find *NPCs!* Nobody has anything
    particularly interesting to say, so don't bother talking unless you're that kind
    of person (A.K.A. a completionist). There's another SS at the W side of the
    room, just in case. Turn around and head through the E ++ to enter the
    Meeting Room.
    Head straight E and examine the !! to get a foreshadowing of Item Creation.
    Now head through the N door and examine one of the boxes on a shelf to get...
    % Weapon Data 122: SRF-Issue F98 Assault Rifle %
    There's nothing more to do in the S room, so go back to the Recreation
    Room. Head back W toward the SS and enter the ++ to the Flight Deck. The man
    sitting in the chair, Bawles, isn't important. Just talk to Reimi. When
    prompted, answer "Yeah. We should get moving." (unless you want to keep
    exploring the ship...who would want to do that now?) to initiate a cutscene.
    & Cameo! &
    Talk to Reimi, who's lying on the floor right now. Once the cutscene is done,
    you'll be standing on the Planet Aeos...but don't go anywhere yet! Immediately
    turn around and go back into the Calnus for a couple more obtainables. Talk to
    Van, the guy standing next to the entrance to the Meeting Room. He'll give you
    # Recipe Memo 5 #. Now head into the Flight Deck and examine the two computer
    terminals on the W side for...
    % Spaceship Data 1: SRF-003 Calnus %
    %                and               %
    % Spaceship Data 4: SRF-001 Aquila %
    You can talk to Bawles here for the Battle Simulator...bah! Save if you really
    want to, but there's an SS right outside in Aeos. Leave the Calnus.
     ---Planet Aeos: Landing Point---
    |    Obtainables                       |
    |                                      |
    | -Sniper's Bangle x 1                 |
    | -Broken Metal Cutting Blade x 1      |
    | -Blueberries x 3                     |
    | -Blackberries x 2                    |
    | -Iron x 1                            |
    | -Insect Egg x 2                      |
    | -Bigberries x 1                      |
    | -Wind Gem x 1                        |
    | -103 Fol                             |
    | -Iron x 2                            |
    | -Insect Leg x 1, Warped Carapace x 1 |
    | -Weapon Data 118                     |
    | -Harvesting points x 3               |
    | -Mining points x 2                   |
    Walk E and save at the SS. Find the NPC Rich NW of the SS. After talking, he'll
    hand over a # Sniper's Bangle #. Equip it now by opening up the main menu,
    going to the "Items" section, then "Equip Items". Choose Edge and equip it on
    his Wrist Accessory slot. Before you go on your merry way, talk to Reimi next
    to the SS. This leads to you first real battle with...
     | Adephaga x 2 |
    Okay. There's absolutely nothing challenging about this battle. Take this chance
    to practice all of the battle skills, like jumping, chaining your
    attacks efficiently, blindsiding, etc. Also take the time to get familiar with
    the Adephaga's attack patterns. You'll notice that every time an Adephaga
    initiates an attack, it rears back and lifts its claws; if you see this, try
    pressing B and LAS at the same time to jump away. Just keep attacking and you'll
    do fine. You'll get 2 EXP, 32 Fol and your monster data entry for Adephaga will
    fill up 6% when you beat them. Congratulations on your first *likely*
    satisfying victory.
    Pro Strategy - I can guarantee you 2 to 3 battle trophies from this battle,
    depending on your skill and, like with most, a good bit of luck. As soon as
    the battle starts, lock on to your current target with L3 (this will only be
    efficient if you do it very, very quickly. If you can't, that's all right. It's
    optional). Immediately run forward (but don't attack just yet). When your range
    becomes "close" start an AAA combo. Once all 3 attacks have landed, start
    holding up on the LAS while continuing to tap A. If you're lucky you'll [Land
    10 consecutive hits unassisted] if the untargeted enemy doesn't interrupt your
    combo (called juggling in this case). As soon as you kill the 1st Adephaga,
    begin trying to get a long A combo against the next one, *from the front*
    This will net you [Land 10 consecutive hits from in front]. Now you've got the
    two hard parts out of the way. The only thing to do now is press LT or RT to
    initiate Edge's special art Rising Blade. If a 1st Rising Blade doesn't kill the
    last Adephaga, just use one more to [Defeat an enemy using a special art].
    If you can't get it the first time, simply reload your save and try again. *You
    can skip the cutscene by pressing Start* And there you go! Three early-game
    battle trophies. *I'll bet that if you're skilled enough, you could squeeze a
    4th trophy out of the two Adephagas. There's really no need, though*
    Board the Calnus yet again and head for the Flight Deck to watch a cutscene.
    Reimi will join your party afterwards. *W00t!* Back out on Planet Aeos, play it
    safe and save again.
    With Reimi in your party, you can now use her "Harvesting" field skill to
    harvest items from any green glows you see around the field. You should also
    remember that because now you have two party members, you can switch between
    them with LB and RB in battle.
    Head NW of the SS and open the chest for the # Broken Metal Cutting Blade #.
    You'll get 2 EXP and 2 Party SP from getting the loot. EXP and Party SP are
    obtained whenever you pick up goodies or complete quests, etc. Just N of where
    you are, there's a shining green orb that contains # Blueberries x 3 #.
    Keep heading N into a large area with three more green orbs that contain
    # Blackberries x 2, Iron x 1, Insect Egg x 2 #. Once you've picked up all of
    those, head back towards the Calnus. Just to the E of the SS is a green glow
    that you can now harvest because you have Reimi. *Note that while the contents
    of chests and orbs -don't- respawn, harvesting points -do-, but only if you
    enter the Calnus then come back. The EXP you gain from harvesting this glow will
    be enough to level up Edge.
    ! GRIND !
    As you probably guessed, now is a great *but very cheap* time to level up and
    get some SP and item creation ingredients. *By the way, Welch's item creating
    shop is now available at the !! in the meeting room of the Calnus*
    Here's how to grind right now: make the most of the harvest point that's so
    close to the Calnus. After you harvest, just enter the Calnus then come right
    back out. Rinse and repeat to infinitum/nauseum. Also, with all the SP you'll be
    getting, you can go to the "skill" menu and level up Reimi's harvesting level
    so that you'll start getting items faster. Unfortunately, you're not actually
    getting a chance at -better- items, only a higher acquisition rate. I recommend
    at least getting both Edge and Reimi to level 3 for the SP gaining. Level up
    Smithery (Edge) to level 2. Also level up Cooking and Harvesting (Reimi) to
    level 2. You can level up both of their respective special arts if you want,
    but it's not necessary yet.
    Take a moment to go to the meeting room and do the tutorials for the item
    creation interface. Before you do, though, save at the SS in the Rec. Room.
    After you take the tutorials, select "Launch Interface". Welch will "say hi".
    Press B to go back one menu and you'll get...
    % Weapon Data 118: Gesture Rod %    & Cameo! &
    Here comes why I had you save. Launch the interface a 2nd time, the choose to
    create new recipes. Put both Edge and Reimi in the Group 1 area, then press
    Start. What you've just begun is the classic art of Star Ocean Item Creation.
    $ Welch $
    You'll see a pointer start rotating clockwise. For every rotation of the
    pointer you have a chance of inventing a new recipe. There's only one recipe
    that you can create now, and that's # Pickled Plum Rice #. *For every rotation
    of the pointer you also lose 1 Party SP* So, if you don't get the Pickled Plum
    Rice on the first rotation, reload your last save. -Never- waste even 1 Party SP
    if you can help it.
    Now, if you go to the "Create Items" section, then choose Cooking, you can see
    the required ingredients for the Pickled Plum Rice. We don't have any seaweed
    yet, so therefore we can't make it right now. Seaweed comes near the end of
    Planet Aeos, so we'll sadly have to wait a while. Note also the recipe (5) for
    the Storm Blade that you can create with smithery. You should have the Broken
    Cutting Blade, but neither of the other two ingredients. The Wind Gem is
    coming up relatively soon, but the repair kit comes, again, at the end of Planet
    That's all that can be done with item creation right now, so go back outside the
    Calnus. It's time to keep going. Remember the piece of wreckage that was
    blocking your way to the N? Well, now it's gone. N we go! As soon as you pass
    the spot where the wreckage was, you'll see a cutscene where Reimi totally owns
    Edge. Head all the way W to get an orb with # Bigberries x 1 #. If you head into
    the N DE here, you may see an Adephaga walking around on the field. You
    should fight all the enemies you find at this point in the game; if you get
    badly hurt, *don't use a healing item*, just return to the Calnus and rest in
    Edge's Room! Don't go off trying to find anymore chests or orbs just yet.
    We're gonna have some fun with Battle Trophies.
    You should go to Reimi's BEAT menu and change her to BEAT: B. She is more
    efficient this way when you're not using her. Leave Edge on BEAT: S.
    If you want, you can switch back and forth between Edge and Reimi to try and
    get more of their individual battle trophies like...
    [Defeat an enemy with a knockdown attack] (Edge)
    [Pull off five Blindsides] (Edge)
    [Deal at least 100 points of damage] (Edge)
    [Win without being targeted] (Reimi)
    [Land four consecutive long-range attacks] (Reimi)
    [Land nine consecutive long-range attacks] (Reimi)
    [Land 15 consecutive long-range attacks] (Reimi)
    [Land 22 consecutive long-range attacks] (Reimi)
    [Land 30 consecutive long-range attacks] (Reimi)
    [Land 39 consecutive long-range attacks] (Reimi)
    [Land 49 consecutive long-range attacks] (Reimi)
    [Defeat an enemy using only jump attacks] (Reimi)
    And, once Edge levels to 4, you should get [Deal Exactly 55 points of damage]
    (Edge) without trouble. Trophies like that one are always fairly automatic.
    Just keep blindsiding and you'll pull off five Blindsides -and- deal at least
    100 points of damage. Pretty sweet, if you ask me my own humble opinion.
    Now that you got all of Edge's, go to the tactics menu and switch your leader to
    Reimi. Get all of the ones I listed for her that have "consecutive" in their
    title by just tapping A at long range all the way through a few battles. To
    defeat an enemy using only jump attacks, turn Edge's battle tactic to "Don't do
    anything", then just use Reimi to defeat one enemy with only jump attacks. Turn
    Edge back to "Gang up on foes with full force" once you're done. Know that if
    you run out of enemies to fight, you can go back into the Calnus and they'll
    all respawn. *You may also get more battle trophies if you're lucky* I got
    [Register 10 preemptive attacks] (Edge) and [Attack first time five times in
    a row] (Edge).
    Phew. From the DE where you fought you first "field" Adephaga, go E and
    hug the E wall until you find a green orb under a giant cobweb. Open it to get
    # Wind Gem x 1 #. Keep heading N and pass the 1st cross. When you come to a 2nd
    cross go NW and follow the path all the way N, then turn east into the small
    DE to nab an orb with # Iron x 2 #. Go back to the 2nd cross and go E.
    Straight E you'll get # 103 Fol # from the orb under the "log bridge" you see
    above you. Now head N around the rock to find a harvesting point.
    Keep going E. There are two S-facing DEs with glowing brown mining points,
    but we don't have a character with the field skill "Mining" yet. So, keep going
    straight E until you run into the far-E wall. Head N to find a third mining
    point, then come back south hugging the E wall to find an orb with # Insect
    Leg x 1, Warped Carapace x 1 #. Before moving on, I was level 6 (I recommend at
    least being level 4).
    Now you have two choices. Go back to the Calnus and rest once more if you need
    to, or continue into the ++ which leads to...
     ---Planet Aeos: Urd Falls Cave---
    |  Obtainables                                         |
    |                                                      |
    | -203 Fol                                             |
    | -Iron x 2                                            |
    | -Seasonings x 2, Warped Carapace x 1 (Earth Barrier) |
    | -Attack Seeds x 1 (Earth Barrier)                    |
    | -Fresh Sage x 2                                      |
    | -Blackberries x 2                                    |
    | -Blackberries x 2                                    |
    | -Blueberries x 3                                     |
    | -Harvesting point x 1                                |
    | -Mining points x 5                                   |
    There tends to be an Adephaga lurking right at the entrance. If you fight it,
    you'll notice a bat enemy. In addition to the Adephaga, Adephaga Drus and
    Killer Wasp enemies from the Landing Site, you'll also be pitted against two new
    kinds of enemies: Giant Bats and Gerels. Giant Bats are nothing to be worried
    about, but the Gerels can reproduce when they have critical HP by using their
    "Schism" skill. Watch out for that. I got [Attack first 10 times] (Edge) from my
    2nd battle in here.
    Head to the most SW DE and grab two orbs for # 203 Fol # and # Iron x 2 #. Now
    it gets rather simple; just follow the trail due N. Fight any enemies along
    the way. If you feel like it, set Reimi to "Don't do anything" and start a
    battle off with a special art to get [Attack first with a special art] (Edge).
    Make sure to turn Reimi back afterwards. I also got [Defeat 100 enemies] (Edge)
    a bit later.
    Keep going N until there's a Gerel on the field. Fight it, then look at your
    minimap. See how there's a large room just off to the E? There's some loot in
    there, but we'll have to get it later since it's blocked off by fallen rocks.
    There's a moss-covered hole N of here (hug the E wall) with # Blueberries x 2 #.
    Don't get greedy and reach in again, or it'll spray you with poisonous gas and
    lower your HP.
    *Have you gotten Seaweed as a drop from a Gerel yet?* We can use it later to
    create Pickled Plum Rice.
    Keep heading N until you see the two Gerel that are close to each other.
    Wait until they're very close, then score a preemptive attack on the one closest
    to you. Not only are you getting a preemptive attack, but once you beat the
    1st group, you'll ambush the 2nd too! Once that's done head W into the small DE
    that looks out over the waterfall and score # Fresh Sage x 2 # from the orb.
    Head S...okay, I lied. Head N again. ^_^ Hug the E wall until you see a glowing
    green hole in the wall. Examine it for # Blackberries x 2 #. Go N. At the cross,
    go E. At the end of this DE you'll find another green hole with # Fresh
    Sage x 1 # and the cave's only harvesting point. Hopefully you get a Bizarre
    Fruit from the harvesting point (I'll explain why later), but if not don't
    Back at the cross, go NW. Hug the E wall as you make your way N to find an orb
    and a "poisonous item hole" right next to each other. Get # Blackberries x 2 #
    from the orb and snatch # Defense Seeds x 1 # out of the hole.
    You've gotten everything available to you right now in the cave, so you have
    two choices again: 1st choice is go back to the Calnus with and make a new
    armor for Reimi, and 2nd is to do a bit of grinding. You should make
    the armor if you like using Reimi.
    *If you got the Bizarre Fruit*, congratulations! You just got one of the
    rarest "food" items in the game. In addition to healing you a bit, like most
    foods, the Bizarre Fruit also generates a stat-boosting seed when a character
    eats it. Stat-boosting seeds permanently increase a party members' respective
    stats. Example: Defense Seed boosts DEF stat.
    $ Welch $
    Before you get all giddy about creating a new armor for Reimi, check your items
    to make sure you have all five possible irons. If not, check my lists and see
    where you missed one. Save in the Rec. Room (you may as well rest later, too).
    Head to the Launch interface in the Meeting Room. *Note that Edge's smithery
    level should be at least level 2. You should also use all/most of your Party SP
    right now to get Reimi's harvesting to level to level 5. You'll want it later.
    There's no point in getting her cooking level higher, since you can't cook 99%
    of anything there is yet.
    Note that you'll be making Reimi's # Iron Protector # which requires her current
    SRF Protector and 4 irons. Unequip her SRF Protector now. Open up the launch
    interface and invent a new recipe with Edge and Reimi in group 1. Hopefully
    you'll come up with the recipe for the Iron Protector immediately. If not, you
    should know what to do by now, right? Now go to the creation menu and create the
    Iron Protector. Congrats! Equip the armor on Reimi. You can also create the
    Pickled Plum Rice now, if you want.
    Now head all the way back through the Urd Falls Cave. This time, head out W
     ---Planet Aeos: Northern Coast---
    |        Obtainables                |
    |                                   |
    | -Natural Water x 2                |
    | -Attack Seeds x 1                 |
    | -Wind Gem x 1                     |
    | -81 Fol                           |
    | -Seaweed x 1, Warped Carapace x 1 |
    | -Iron x 3                         |
    | -Fresh Sage x 2                   |
    | -Seaweed x 1                      |
    | -Bigberries x 1                   |
    | -Protection Seeds x 1             |
    | -19,800 Fol (Dark Barrier)        |
    | -Harvesting points x 4            |
    | -Mining points x 4                |
    Save at the SS SW of you!
    In the Northern Coast, 2 new monsters are introduced: Polyphaga and Killer
    Chelae. Head N then W to find a Polyphaga blocking your way to # Natural
    Water x 2 #. Man, that Polyphaga is quite a bit tougher than anything we've
    encountered thus far. Kill it's Killer Wasp cohorts first, then charge up a
    Blindside to do nice damage to it. Also keep practicing jumping away from it;
    it hits hard.
    There's nothing to gain in the SE loop, so head W of the SS. When you get to the
    cross, take the NW path and you'll find a -dah-da-da-daahh- healing sphere. HSs
    are great places to grind at. So let's...
    ! GRIND !
    HSs restore all of your HP and MP, so now's the time to get those red tiles
    on your bonus board. Do you remember how? I didn't think so. All you have to do
    is get a "Skill-only finish"; basically, kill an enemy with a special art. You
    can use all of your MP in one battle then come back to the HS for a tune-up.
    Red tiles restore 1% of your HP and MP after battles, so I recommend racking
    up 5. Then start getting "critical finishes"(EXP) by lowering an enemy's HP then
    Blindsiding it. Fill in the remaining slots on your bonus board with blue tiles
    and green tiles. Get as many ambushes as you can for the green SP boost tiles.
    You should...
    [Pull off 20 Blindsides] (Edge)
    [Defeat 200 enemies] (Edge)
    [Win 20 battles without using MP] (Reimi)
    [Land a critical hit from behind] (Reimi)
    [Land three critical hits in a row] (Reimi)
    [Win with the Rush Gauge maxed out] (Reimi)
    [Defeat an enemy using a close-quarters attack] (Reimi)
    [Land four critical hits in a row] (Reimi)
    [Defeat an enemy using a wake-up attack] (Edge)
    Edge's trophies should come naturally if you're fighting enough battles and
    Blindsiding lots of enemies. Reimi's are a bit trickier. Winning 20 battles
    without MP is simple; just don't use her special art for 20 battles while you're
    doing her other trophies. To land a critical hit from behind, approach an enemy
    from the front then do a Blindside and attack from the back; easy. To land 3,
    then 4 critical hits in a row, you'll need to turn Edge to do nothing. Now
    just do four successful Blindsides in a row; don't forget to attack once, and
    only once! Reimi's critical Blindside attacks can't be combo'd. Winning a battle
    with the Rush Gauge maxed out will probably come naturally if you play as Reimi
    every now and then. Just keep attacking and try to keep it at 100% (you may also
    have to turn Edge to "manual"...no, you don't have to make him "Don't do
    Anything". Yes, I just remembered that from SO3. Sorry).
    To defeat an enemy with a close-quarters attack (you remember how, don't you?
    Get to *very close* range and press the LAS toward the enemy while pressing A)
    you'll need to have Edge on auto just long enough to kill all of the enemies
    except one. Then turn him to manual and go up with Reimi to finish off the last
    enemy with a close-quarters attack.
    Back to Edge. To defeat an enemy with a "wake-up" attack, you'll need to be
    knocked down first. Common sense, really. So, this is actually a pretty
    dangerous trophy to get right now because it involves purposefully getting
    hurt. It's not that hard though, once you get the hang of it. 1st, find a
    Polyphaga wandering around on the field; you need a Polyphaga to get knocked
    down. When you enter the battle, turn Reimi to manual.
    You can kill -one- of the Polyphaga's cohorts, but certainly not two. You need
    enemies other than the Polyphaga. Get one, preferably both, of the
    Polyphaga's cohorts to low health. Now comes the hard part. Run around to get
    oriented before you try this. Stand safely in front of the Polyphaga. Have you
    noticed it's two different attacks yet? If not, here you go. It's first attack
    makes both of it's claws glow red; it'll swipe once with it's right claw, then
    once with it's left. This is not the attack you want it to do (jump away if
    you can). It's 2nd attack is the one you want; it's claws will glow purple.
    If you're standing in front of it when it does this, you'll be knocked down.
    Once knocked down, wait 1-2 seconds (any more and Edge will get up without doing
    a wake-up attack) then press A. If you timed it right, you should have one of
    the Polyphaga's cohorts right next to you when you do a wake-up attack. You'll
    know it's a wake-up attack if Edge jumps up and spins his sword around. The
    wake-up attack will kill the enemy closest to you and you'll get that battle
    trophy! Now turn Reimi back to auto. Congrats.
    Now that you're done getting trophies, I recommend getting to level 8-10 here if
    you're not already. If you have the patience to get to level 10, Edge will
    learn his 2nd special art, Stampede Slash. Raise it to level 2 and set it to
    both special art slots in the "Battle Config" menu. Try it out. ^_^
    *Okay!* Back to the game at hand.
    From the HS start heading S. Harvest the 1st point at your right. Now head all
    the way S until you get to a cross; head E and get # Attack Seeds x 1 # from an
    orb. Go W, then SW until you reach another orb in a DE for # Wind Gem x 1 #.
    Go N out of the DE to a cross and go NW here. Hug the W wall to find another
    harvesting point and an orb with # 81 Fol #. Go E to a cross, then go N. Head
    W at a 2nd cross to find a 3rd harvesting point by the !! ledge that you can't
    jump up on to.
    That's it on the upper part of the coast. Go save...there's a boss coming up
    soon. If you don't have many tiles on your bonus board, take the time to get at
    least a lot of blue ones on it right now. Green tiles are also great.
    Head to the HS to heal one last time, then jump off the N !! ledge.
    There are some Killer Chelae down here, which you should definitely fight. Go
    SW to find a harvesting point at a DE, then an orb N of it that has
    # Seaweed x 1, Warped Carapace x 1 #. Hug the shore as you move W to find
    # Iron x 3 # in another orb. I got [Register 50 preemptive attacks] (Edge) in a
    battle against Killer Chelae at this point. You might also get [Land 1000 hits
    in total] (Edge) at this point. Don't worry if you don't, it's automatic.
    Also try to [Pull off 50 blindsides] (Edge).
    Keep going E until you approach the yellow icon on your minimap. You'll see
    a cutscene and meet a new character. This character will help you in a battle
    | Armaros |
    |  40 EXP |
    | 609 Fol |
    |  Other  |
    This guy can be pretty tough depending on your level. If you got to level 8-10
    like I suggested it won't be too bad though. The 1st thing you'll need to know
    about Armaros is that he has a giant shell on his back that absorbs most of the
    damage you try to deal to him. I suggest turning Reimi and your new character,
    Faize, to manual as soon as the battle starts, because Edge is the character
    you'll be using to destroy this guy's shell. Before using Edge for the shell
    though, toggle with LB so that you're controlling him, then just tap LT or RT
    once to make him use his special art (which is actually a symbol) Earth
    Glaive.  & Cameo! &  Armaros is weak to Earth, so by using *Earth* Glaive you'll
    get [Use an earth symbol against an enemy weak to earth] (Faize). Now switch
    back to Edge.
    Here are two ways to destroy Armaros' shell without trouble. The first involves
    using Edge to Blindside, then combo, the enemy. I'll detail this method now.
    With the other characters on manual, move forward with edge and use a blindside
    on Armaros. When it begins being slo-mo, do a 3 combo of A, then use a
    close-quarters attack to knock him into the air. Immediately after that, start
    tapping A again to initiate an aerial combo. On the 3rd hit, use Rising Blade.
    Rinse and repeat until the shell-fish's protection is destroyed.
    The second way can only be done if you're level 10 and you set Stampede Slash
    to one (preferably both) of your special art slots. Start this method the
    same way of the previous method. Initiate a blindside and do a 3 combo with A.
    But now, instead of doing a close-quarters, press RT to start doing Stampede
    Slash. When Edge starts doing the 1st Stampede Slash, start tapping LT. As soon
    as Edge finishes the 1st Stampede Slash, he'll do a 2nd one. At the outset of
    the 2nd Stampede Slash, start tapping A. Once done with the 2nd Stampede Slash,
    Edge will do a 3 combo. *Do the 2nd method in Rush Mode for best results*
    Both methods will destroy Armaros' shell efficiently and without risk to the
    very weak (level 3!) Faize. Like the quintessential RPG boss, Armaros gets
    slightly harder once you've destroyed his barrier. He starts using a special
    move called Electric Fist that does quite a bit of damage. Evade it at all
    costs. *Turn Reimi and Faize back to auto* Keep doing the same thing with
    Edge that you did to destroy the shell, and eventually he'll go down. If you
    kept all of the tiles on your bonus board, expect every character to level up.
    Pro Strategy - We're gonna be gettin' -lots- ah trophies now! Turn -everyone-
    to manual. I'm assuming that because you're reading the pro strategy, you
    know how to do everything I tell you, so I'm going to tell you -what- to
    do, not always how to do it. I'm also assuming that you did these things before
    the battle:
    1. Got Edge and Reimi to level 10.
    2. Got Edge's BEAT: S level and Reimi's BEAT: B level to 10.
    3. Leveled up Edge's Stampede Slash to 2, but not higher.
    4. Set Stampede Slash on both of Edge's special art slots.
    5. Lastly, and somewhat leastly, healed at the HS before jumping down to fight.
    Alrighty, let me count...here come 17 battle trophies in -one- battle! Good
    I'll try listing these in the order that you should get them, but there's
    always wiggle room. Here they are:
    [Land 10 consecutive hits unassisted] (Faize)
    [Land 20 consecutive hits unassisted] (Faize)
    [Land 30 consecutive hits unassisted] (Faize)
    [Land 60 consecutive long-range attacks] (Reimi)
    [Land 72 consecutive long-range attacks] (Reimi)
    [Land 85 consecutive long-range attacks] (Reimi)
    [Land 20 hits during Rush Mode] (Edge)
    [Land 20 consecutive hits unassisted] (Edge)
    [Land 30 consecutive hits unassisted] (Edge)
    [Land five critical his in a row] (Reimi)
    [Land six critical his in a row] (Reimi)
    [Land seven critical his in a row] (Reimi)
    [Deal at least 100 points of damage] (Reimi)
    [Land a critical hit on an enemy's weak point] (Reimi)
    [Deal at least 100 points of damage] (Faize)
    [Use an earth symbol on an enemy weak to earth] (Faize)
    [Land a hit on an enemy's weak point] (Faize)
    Sound fun? There's actually one I didn't list, but that's because -I- couldn't
    get it (it's to deal 500 points of damage with Edge). I won't list anything
    in this guide that I can't do myself. Instead of listing strategies in a
    paragraph, like I usually do, I feel this requires a "bulleted" format. Without
    further ado...
    1. To get the first 3 trophies listed, switch to Faize at the beginning of the
    battle. Make sure that Armaros is targeting another character, then go to town
    with his *amazing* A combos. Remind you of a certain half-clothed man with a
    katana? *Don't let Faize die!*
    2. Switch to Reimi and make Armaros forget about Faize and target you. Now
    do 85 consecutive long-range (that just means that you can't do any short-range
    attacks in between) attacks.
    3. Switch to Edge and make Armaros target you. Charge up your Rush Gauge to
    100% using the "holding B" method. Armaros' Rush Gauge should now be at 0%.
    Initiate a blindside and during the slo-mo part, go into Rush. Do a 3 combo,
    chain it into an RT Stampede Slash, then an LT Stampede Slash, then into
    another 3 combo. Repeat until you [Land 30 consecutive hits unassisted] (Edge).
    4. Switch back to Reimi. Now do 7 blindsides with one A attack. After the 7
    blindsides, destroy Armaros' shell if it hasn't been already. Do one Rush'd
    blindside and you should do a critical hit that hits it's bright blue weak
    spot. You'll do 100 damage too.
    5. Switch to Faize and use his special art-that's-really-a-symbol Earth Glaive.
    It should do all 3 of the last battle trophies at the same time. If not do it
    6. If Earth Glaive doesn't kill Armaros, do what I couldn't. *I do -know- how to
    do it, though* Switch once again back to Edge, charge up his rush gauge, then do
    a blindside with no A attacks; instead use only Stampede Slash. If the last hit
    of Stampede Slash lands before Armaros dies, it will [Deal at least 500 points
    of damage] (Edge).
    If your bonus board gets destroyed, or if Faize dies (you'll want him to get the
    EXP from your blue bonus board), reload your save file. Note that you'll
    *have to regain all your blue bonus board tiles if that happens!* Not fun. I
    know firsthand.
    -Yeah-! That was fun!!!
    You'll see another cutscene once you beat Armaros, then be back at the Northern
    Coast, exactly where it left off. You can't go back the way you came, so head
    E and hug the N shore again. If either Edge's or Reimi's respective BEATs
    become Rank 12, switch them to the opposite. Leave Faize on BEAT: B. Faize also
    has a battle skill called Pride that you can set in the Battle Config menu.
    As you continue to make your way E towards the Urd Falls Cave, you'll find
    # Fresh Sage x 2 # and # Seaweed x 1 # in two orbs...just kidding! The 2 Fresh
    Sage are in a real chest! At this area I got 13 battle trophies, all of which by
    playing as Faize. I got [Defeat an enemy using only weapon attacks] (Faize) by
    not using his special art-that's-a-symbol Earth Glaive in a battle. To [Defeat
    an enemy using a close-quarters attack] (Faize), I did exactly that. I also got
    [Reduce an enemy's HP to 2] (Faize). You can reduce an enemy's HP to any number
    between 1-9 for other trophies.
    [Reduce an enemy's HP to 1] (Faize)
    [Reduce an enemy's HP to 3] (Faize)
    [Reduce an enemy's HP to 4] (Faize)
    [Reduce an enemy's HP to 5] (Faize)
    [Reduce an enemy's HP to 6] (Faize)
    [Reduce an enemy's HP to 7] (Faize)
    [Reduce an enemy's HP to 8] (Faize)
    [Reduce an enemy's HP to 9] (Faize)
    The easiest way to get all of the following trophies is to turn Edge and Reimi
    to manual...who'd have guessed? Find and engage a trio of Gerel. Flee to remove
    five tiles from your bonus board. Now engage that trio again. Kill one of
    the Gerel, but not the other 2, by using only Earth Glaive. This gets you
    [Defeat an enemy using only symbols] (Faize). Here's how to...
    [Get 3 bonus board tiles in one battle] (Faize)
    [Get 4 bonus board tiles in one battle] (Faize)
    [Get 5 bonus board tiles in one battle] (Faize)
    Kill one of the remaining two Gerel with a critical to get one blue tile. Now
    get the only remaining Gerel's HP very low, but don't kill it. Leave it alone
    now and let it split twice using Schism. Kill the low HP one with a critical for
    another blue tile. Rinse and repeat until you get five blue tiles in a row.
    All done here! Head into the Urd Falls Cave at the NE corner of the field.
    Once inside, hug the E wall all the way S. At the bottom get # Blueberries x 3 #
    from the orb, then jump down at the !!. Now make your way all the way back to
    the Calnus. *Don't forget to save as soon as possible!*
    When you enter the area that used to be called the Landing Point, notice that
    it's now...
     ---Planet Aeos: Base Area---
    |    Obtainables                               |
    |                                              |
    | -Lemon x 3                                   |
    | -Blueberries x 2                             |
    | -193 Fol                                     |
    | -Skill Manual "Scan Enemy" x 1               |
    | -Blueberries x 1, Blackberries x 1           |
    | -Uncooked Pasta x 1, Olive Oil x 1           |
    | -Pickpocketing x 19                          |
    | -Shops x 2                                   |
    |  -Base Shop: Alpha                           |
    |  -Base Shop: Omega                           |
    | -Recipe Memo 20                              |
    | -Collections x 6                             |
    |   -Spaceship Data 12                         |
    |   -Spaceship Data 15                         |
    |   -Spaceship Data 16                         |
    |   -Spaceship Data 6                          |
    |   -Spaceship Data 7                          |
    |   -Spaceship Data 8                          |
    Wait a minute...where's the Calnus? Oh. Save at the SS just outside the giant
    military base, but don't go in just yet. Remember that upper !! ledge in the
    Northern Coast that you couldn’t get up on? Go as far N as you can to find...
    a...-bridge-! ^_^ What wonderful things technology can do for us! Cross the
    bridge, then hug the W wall to find # Bigberries x 1 #. Keep hugging the W wall
    N until you see a large purple mist. There's a chest in it, but you can't get
    it for a while. Keep hugging the wall to get # Protection Seeds x 1 #.
    Head back to the base and enter near the SS. Head straight W and find a chest
    with # Lemon x 3 # lurking in the shadows by the large crates. Head S around the
    bottom of the building, then go a bit N to find # Blueberries x 2 #. You may
    have to toss two of the blueberries you already have (or use them) to pick
    these up. Now go to the SW corner and get # 193 Fol #. Hug the W wall N past
    another ++, then turn W and grab # Skill Manual "Scan Enemy" # from a chest. Go
    to the item menu and use the manual on Faize, who's the only character who can
    use it. Enter the base at the S-most ++. As soon as you enter you'll see a chest
    with # Blueberries x 1, Blackberries x 1 #. Head W, then N, to find # Uncooked
    Pasta x 1, Olive Oil x 1 #.
    You can rest in any of the pods on the walls of this room. There are 3 computers
    in this room with...
    % Spaceship Data 12: Zagzagel (Eldarian Cruiser)   %
    % Spaceship Data 15: Rednuht (Eldarian Battleship) %
    % Spaceship Data 16: Sol (Eldarian Shuttlecraft)   %
    Head N to the main room and save. Now enter the N-most room to find 3 computers
    % Spaceship Data 6: SRF-002 Balena     %
    % Spaceship Data 7: SRF-004 Dentdelion %
    % Spaceship Data 8: SRF-005 Eremia     %
    Check in with Commander Grafton for a cutscene. Go for a short stroll to the
    exterior of the base, then come back in and talk to Rose in the circular center
    room to learn that Supreme Commander Gaghan wants to see Faize. Go into the N
    room and talk to Supreme Commander Gaghan, then to Grafton for another cutscene.
    Now talk to Faize and he'll give you your first # Monster Jewel x 1 #. Monster
    jewels can be turned into accessories if you have 100% completion of a certain
    monster's data. If you have any monsters in your Collections section at 100%,
    you can make an accessory right now, although I suggest you hold off until there
    are some better monsters. If you really want to use this jewel, though, using
    Adephaga Drus data is best; it gives you an ATK +5 boost and HP +100. Again, I
    suggest holding off until later.
    Before you examine the !! in the center of the Flight Deck, we have lots of
    stuff left to on Aeos, and we can't come back for a while either.
    First off, save right outside. Go over the bridge to the Northern Coast, and
    head to the Urd Falls Cave. If you haven't already, try to fight most enemies
    you see so that you can get 100% data on all of Aeos' monsters. When you
    finally get to the Urd Falls Cave, make your way SE. Jump down at the !! then
    go slightly E to find another !!. This your first...
    | PA with Reimi |
    Examine the flowers to start a conversation with Reimi. Later, you'll have three
    possible responses: telling Reimi that she's beautiful nets you the most
    affection points, telling her that both she and the flowers are beautiful is
    fairly neutral, and telling her that the flowers are beautiful is negative.
    Take your pick.
    During the time that you head to and from the Urd Falls Cave, be sure to switch
    to Faize for at least a second of each battle to get [Fight 50 battles]
    Save before reentering the base. There's lots of stuff coming up. Enter the base
    and go to the sickbay. Talk to the red-haired Eldarian, Airi, then answer "Of
    course." to start...
    | The Missing Patient |
    |      10 EXP         |
    |      24 SP          |
    Airi has lost a patient! Oh nos! Go outside and start off toward the Calnus.
    The guy you're looking for is named Rich, and he's supposedly looking at the
    ocean, but he's just not quite tall enough to see over that wall... "Tell him
    about Airi" and he'll go back. Go back and talk to Airi to wrap up the quest.
    Head across the base to the reasearch lab. Make sure that you only have 19
    blueberries and aquaberries, respectively. Talk to purple-haired Lilia. She
    tells you that she needs 10 insect legs. Respond "Sure, why not?" to start...
    | Leg Collector |
    |    20 EXP     |
    |    18 SP      |
    Check your inventory to make sure you have at least 10 insect legs. If you
    don't, go fight some adephaga (you'll probably have close to 20 by now, though).
    Talk to Lilia again and you'll give her the legs. She'll give you blueberries
    for your travails. She'll immediately ask you if you wnat to collect insect eggs
    for her now. Say "Um, I guess so..." to begin...
    | Egg Collector |
    |    30 EXP     |
    |    20 SP      |
    If you don't have the 8 insect eggs that she needs, they can be obtained from
    various harvesting points. Talk to her again to hand over the eggs. She'll give
    you some measly aquaberries...but there's more! She'll also fork over # Recipe
    Memo 20 x 1 #.
    Save your game at the central SS. Head into the NE room to find two shops. Talk
    to the E clerk to open up Base Shop: Omega. Scroll down to the "Accept Orders"
    section. If you have the 5 lemons for his 4th order, hand 'em over in return for
    300 Fol, 30 EXP and 26 SP. *Whatever you do, don't do the order for irons; we
    need at least 4 later, and he wants 5* If you have the patience, though, you can
    go slaughter some Polyphaga for their rare Iron drop, then do the order. I
    suggest fighting as Faize if you do this, with his Entomology skill at a minimum
    of level 5 to speed things up. Scan every enemy you face for [Scan 10 enemies]
    (Faize). You may also get [Stab enemies 1000 times with a rapier] (Faize). If
    you get at least 9 irons, you may as well give the clerk 5 for 700 Fol, 30 EXP
    and 30 SP.
    You can finally buy that Repair Kit for the Storm Blade recipe! You should also
    pick up an Eldarian bow for Reimi, 1 of each "science" skill manual, and 3
    "First Aid" manuals, if you can spare the bacon. If not, you only need to get 1,
    really. Once you're done here, use the "science" manuals on their respective
    characters, and use the first aids on everyone. You'll need to go to the battle
    config menu and set First Aid as a battle skill for it to be in effect.
    Now walk over and talk to the female clerk. You should have plenty of White
    Rice, Pickled Plum and Seaweed, so do the top 3 orders here. You'll get 300
    Fol, 30 EXP and 32 SP for the 3 White Rices; 500 Fol, 20 EXP and 20 SP for the 5
    Pickled Plums; 800 Fol, 30 EXP and 22 SP for the 5 Seaweeds. This shop sells
    all of the different kinds of ingredients that you've come across thus far. I
    suggest getting 5 of each if you can, so you can make future recipes.
    Go back to the Calnus and go to the meeting room. First things first, go
    upstairs and examine the nearest !!. Put Faize in room 1 with Edge if you want
    them to gain some affinity. Now go and find Welch in the meeting room. She'll
    "introduce" herself to Faize. Launch the interface and...
    $ Welch $
    Make Edge's Smithery level 3 if you haven't already. Leave Reimi's cooking level
    2 and Faize's alchemy level 1. Put Edge, Reimi and Faize in a group; they should
    come up with the recipes for Shell Armor and Hunting Bow. Now leave Reimi and
    Faize in the group to come up with Ochazuke and Otherworldly Cuisine. Now leave
    Edge and Faize in the group to come up with the Iron Saber. That's it for now,
    folks! Go and create Edge's Storm Blade with that Repair Kit you should've
    gotten at Base Shop: Omega. Also, if you have 4 irons left, make a Shell Armor
    (you should definitely have enough Warped Carapaces).
    Go ahead and equip everything, with the Shell Armor on Faize. Save at the SS
    outside the Flight Deck...and we're off! Examine the !! in the middle, then
    when Faize asks if you want to leave, say "Yes, I'm so -done- with this
    Watch a cutscene.
    "Star Ocean, here we come!" -Edge       Yeah....
    Go N from the !! and talk to Reimi for a Private Action. With Shimada. SOB. Save
    outside. Now go approach Reimi and Faize at the E side of the Rec. Room for
    another. Lastly, head up to the 2nd floor and talk to Reimi in her room. By the
    way, these PAs are required to make time flow in the Calnus, and there are no
    response options.
    Go back down to the Rec. Room and talk to them both again. Saying that Earth
    really does have all kinds of people is the more neutral option, while saying
    sorry to Faize will make him like you more. There's a final PA if when you
    leave the Rec. Room and come back in. Talk to Reimi and Faize. If you choose to
    answer Faize by saying that you went through a bit of trauma, both Reimi and
    Faize will like you more, and you'll enable a follow up PA when you land on the
    next planet.
    After the last PA the Calnus will reach it's destination. Enter the Flight Deck.
    *Seriously, no awesome landing cutscene? Bah*
     ---Planet Lemuris: Triom Village---
    |      Obtainables                 |
    |                                  |
    | -Demon Amulet x 1                |
    | -Blueberries x 2                 |
    | -Basil x2                        |
    | -Bigberries x2                   |
    | -Recipe Memo 2 x 1 (Ice Barrier) |
    | -Pickpocketing x 14              |
    | -Shops x 3                       |
    Talk to both of your party members then leave the Calnus. Then go back in! Go up
    to the 2nd floor and talk to Faize for a...
    | PA with Faize |
    The first PA has no response options. Go back and talk to Faize again. The 2nd
    PA also has no options. Talk to Faize one last time to trigger the 3rd. *Note
    that the 3rd PA only occurs if you answered "Well, there was a bit of trauma I
    went through..." in the PA about why Edge uses a sword* Saying "Tell me
    something about yourself, then." is the more neutral option here.
    Head back out of the Calnus once you've done the PAs with Faize and head E to
    Triom Village. Enter to see a cutscene. And feel very powerful...
    After the cutscene you get your 4th character, Lymle. Before you go off to
    Alanaire Citadel, though, go back into Ghimdo's house and pick up # Demon
    Amulet x 1 # from the very pretty chest on the E side. You should equip this to
    Lymle, since she needas the DEF boost; she's only level 1. It also gives her an
    INT boost since her special arts are all INT based. Go to the SE corner of the
    village to grab # Blueberries x 2 # from another chest. There's 3rd chest, but
    it's blocked by an ice barrier. The EXP gained from opening this chest will
    Lymle up to 2. Talk to the Big-Hearted Man in the S part of the village for
    # Basil x 2 #. Exit the village then reenter and talk to the man again. This
    time he'll give you # Bigberries x 2 #. Man, it pays to be a god.
    You can rest and save at the Residence here in Triom Village. Don't be afraid to
    take advantage of it later on. Head to the E of Ghimdo's house to the skill shop
    "Tiger Dojo". Pick up the three lower skill manuals, all of which are for Lymle;
    if you don't want to spend the cash, you don't necessarily have to get
    Parapsychology, which makes drops from undead enemies more common. We won't be
    seeing that many undead here. Use the manuals on Lymle then head to "Reflected
    Moon Weapons".
    The Blessed Sword that you can get here for Edge is actually not as good as his
    current Storm Blade, but if you've got Fol to spare, pick it up for a later
    recipe. Same for the Mystic Chainmail. The most important thing here is the
    Bowstring, though, which is necessary for Reimi's Hunting Bow recipe. You can't
    do any of the orders yet.
    Now go to W to "Can-Can General Goods" and pick up some Earth Paint, Fire Paint,
    Attack Cards and Support Cards; 5 of each should do. Once again, none of the
    orders can be finished yet.
    Go back to the Calnus for some serious item creation. Make every character's
    respective item creation skill level 3, then save and talk to Welch.
    $ Welch $
    Put Lymle in a group with Edge and Faize first. They'll come up with recipes for
    the Flame Sword, Symbol Card "Ice Needles", Fortitude Potion, Monster Jewel, and
    Resistance Potion. Now switch Edge out with Reimi. They'll now come up with
    recipes for Pasta Pepperoncino, Lemon Juice, Ceasar Salad, Symbol Card
    "Healing" and Symbol Card "Antidote". Now switch Faize with Edge. You'll come
    up with the recipes for -lots- of Symbol Cards: Fire Bolt, Silence, Sacred Pain,
    Explosion, Wind Blade, Lightning Blast and Blast Hurricane. Now just remove Edge
    to come up with the recipe for Oyakodon. Switch Reimi with Faize to come up with
    Symbol Card "Earth Glaive".
    The Fire Gems required for the Flame Sword can be obtained from later enemies,
    as well as the 2 irons required for the Hunting Bow. You can make some of the
    food recipes at this point, but none of them are truly necessary. The Monster
    Jewel won't be makeable for a while. There are plenty of fire-weak enemies here
    on Lemuris, so you use 3 of your five Fire Paints to make an Explosion Card, and
    the other 2 for a Fire Bolt Card, if you want. Symbol Cards are usable items
    allow any character to use the denoted symbol. That's it for now!
    Save at the SS in the Calnus then head out into...
     ---Planet Lemuris: Thalia Plains---
    |  Obtainables                       |
    |                                    |
    | -Aquaberries x 3                   |
    | -Aquaberries x 1, Blackberries x 2 |
    | -255 Fol                           |
    | -Darkness Gem x 1                  |
    | -Blueberries x 2                   |
    | -Vile Goop x 2                     |
    | -Aquaberries x 2                   |
    | -Blackberries x 2                  |
    | -401 Fol                           |
    | -Accuracy Seeds x 1                |
    | -Monster Jewel x 1                 |
    | -Bizarre Fruit x 1                 |
    | -Skill Manual "Hide"               |
    | -Harvesting Point x 2              |
    | -Mining Point x 5                  |
    Let me first suggest that you set Lymle to "stay out of trouble" for a while;
    she's far too weak to do you much good, and she'll die easily. Make as if you're
    going back to Triom, but keep heading E around it to pick up # Aquaberries x 1,
    Blackberries x 2 #. I got [Defeat 400 enemies] (Edge) at this point. Start
    heading back to the Calnus, but this time go N. As you make your way N, hug the
    N wall to nab # Aquaberries x 3 # from a chest. If you head a bit E you'll see
    an Earth barrier. Seriously? Is that really necessary, tri-Ace? Bah. Head back
    into Triom and exit NE.
    Get # 255 Fol # from the chest on the S side of the giant rock, the go S and
    harvest the point. By the way, when Lymle turns level 6, I began to use her.
    Level 6 is also when she learns Healing, the "cure" symbol. Keep going S to
    pick up # Darkness Gem x 1 #. Cross the N bridge. You should get [Use a fire
    symbol on an enemy weak to fire] (Lymle) if you use Fire Bolt every now and
    then. Go E for # Blueberries x 2 #.
    When playing as Lymle, try getting a lot of her trophies. I got [Defeat an enemy
    using only Fire Bolt] (Lymle), [Run one kilometer in battle] (Lymle) and [Roll
    forward 123 times] (Lymle). You may have to turn the others to manual. Stay
    tuned for more, folks.
    Start going W while hugging the S wall to come upon # Vile Goop x 2 # behind a
    rock. Keep going all the way W to grab # Aquaberries x 2 # from the chest N of
    a bridge. If you cross this bridge you'll enter the Van Elm Region, where there
    is a very dandy harvesting point. You may get a Bizarre Fruit from it! There are
    two more harvesting points in the general vicinity, but they're blocked by an
    earth barrier. Bah. Unfortunately, you'd have to go back and forth between the
    Calnus if you wanted to farm this harvesting point, which is rather inefficient.
    *Don't forget to heal and save when you need it; the lizard enemies when coupled
    with Mist Graves can be dangerous*
    See if you can get [Win without being targeted] (Lymle) and [Obtain a Bonus
    Board tile] (Lymle). Go back and head N at the main cross. Hug the W wall up to
    find...snow! And # Blackberries x 2 #. Keep hugging the W wall for # 401 Fol #.
    Go NE for # Accuracy Seeds x 1 #. Cross the frozen river hugging the N wall to
    get a # Monster Jewel x 1 #. Yay! Don't go using it yet; save it (you saved the
    other one too, right?) for good monsters. I got [Defeat 10 enemies with
    Cerberus] (Lymle) here. Keep going E to find # Bizarre Fruit x 1 # on the N side
    of the 2nd rock. Go SE into a DE to find a harvesting point. Trek -all- the way
    back W torward the Alanaire Citadel. You may also want to head back to Triom and
    heal before you do. I got [Defeat 10 consecutive enemies with Cerberus] (Lymle)
    about now. If Lymle gets to level 13, she'll learn the symbol Wind Blade.
    Save at the SS just outside the citadel, but don't go in yet; head N to snatch
    # Skill Manual "Hide" x 1 #. You can teach this to either Faize or Lymle. Now
    try and enter the citadel. There's a short, and somewhat amusing, cutscene about
    Edge. Afterwards, Edge will gain his first symbol, Healing! If you're bonus
    board is empty, take some time to fill it up. You'll reap the rewards inside the
    citadel. I got [Fight 100 battles] (Faize) before entering the citadel, just by
     ---Planet Lemuris: Alanaire Citadel---
    |   Obtainables                                     |
    |                                                   |
    | -Anti-poison Amulet x 1                           |
    | -Shining Stone x 1                                |
    | -Skill Manual "Tresure Sense" x 1                 |
    | -Blue Talisman x 1 (Ivy Barrier)                  |
    | -Shining Stone x 1                                |
    | -Guardian's Rapier x 1                            |
    | -Shining Stone x 1                                |
    | -Skill Manual "Focus" x 1                         |
    | -Shining Stone x 1                                |
    | -Guardian's Armor x 1                             |
    | -Sacred Scepter x 1 (Dark Barrier)                |
    | -Shining Stone x 1                                |
    | -Skill Manual "Trinity Blaze" x 1 (Light Barrier) |
    Okay. Once inside, experiment with figting many of the enemies. The large Stone
    Golems are important; they're the only source of iron on this planet, and you'll
    need some later. Unfortunately, none of the characters we currently have has a
    field skill which increases drop rates from demons. Bah.
    The Alanaire Citadel has a plethora of giant blue obelisks. Some can be
    activated just by pressing A, but to activate others you'll need certain key
    items exclusive here, called shining stones. You'll find them throughout the
    dungeon. There are two "activateable" obelisks and two "non-activateable" ones
    on the ground floor. Activate the two obelisks on the W side of the ground floor
    and pick up # Anti-poison Amulet x 1 # and # Shining Stone x 1 # from 2 treasure
    chests. I got [Earn a total of 10000 Fol] (Lymle) here.
    Now that you're done on the ground floor head up the W ramp and activate the 2
    obelisks on the way. Go back a bit and enter the W wing (West Wing, anyone?).
    Take the 1st N to get # Skill Manual "Treasure Sense" x 1 #. Treasure sense is
    a passive field skill that only Lymle can learn. It makes the locations of
    treasures appear on your map...SWEET! Teach it to her immediately.
    *From here on out I wont describe the location of every treasure. I am confident
    that you, as a gamer, are able to utilize Treasure Sense effectively. I may yet
    list some -very- important or missable items, though. Happy treasure hunting!*
    Finish up in the W wing and head up past the 4th obelisk. You'll be outside, so
    go S and up the stairs to the 2nd floor. If you've activated all 4
    afformentioned obelisks, you should be able to cross these upper catwalks. Get 3
    treasure chests. One of them has a new rapier for Faize, and another has the
    Skill Manual "Focus" for Reimi.
    Take the S staircase to reach a small chunk ofthe outside area with another
    Shining Stone. I got [Deal exactly 111 points of damage] (Reimi) here-ish. Go
    all the way back down. Activate all of the bottom-floor obelisks, grab the
    Guardian Armor in the E wing, and move on up. If you've been using Lymle
    diligently, you'll have probably figured out that Hatchet Reel is brilliant; try
    to get [Defeat 30 enemies with Cerberus] (Lymle). Also do a Rush Combo with
    Edge's Rising Blade to get [Deal at least 500 points of damage] (Edge).
    On the 2nd floor there's another Shining Stone and an item blocked by a dark
    barrier. There's also an HS. Take the catwalk S to find 3 obelisks lined up. One
    is already activated, but you'll need 2 Shining Stones regardless. Ride the 4th
    obelisk up to the 3rd floor and save at the SS right there. If you feel like it,
    go back and heal at the HS; there's a boss coming up. Fill up your bonus board
    and head in to fight...
    | Dragon Newt |
    |   9563 HP   |
    |    19 EXP   |
    |    176 Fol  |
    |    Demon    |
    This guy's got some serious tough-factor. I suggest turing Edge's BEAT back to
    Strike and Reimi back to Burst. Leave Faize and Lymle alone. Before the battle,
    make Faize and Lymle's tactic to "stay out of trouble" so that they'll just cast
    symbols from afar.
    This is the first boss that has Blindside counters. Whatever you do, don't try
    to Blindside, or you'll see half of your Bonus Board fly out the window. A good
    strategy for this fight is to leave Edge to his own devices while controlling
    Reimi. At the beginning of the battle, use Reimi's Focus skill to boost her
    damage potential for 30 seconds (every 30 seconds you shoud re-cast it). Keep
    Reimi at long-range and take turns between firing off regular attacks and using
    Sonic Thorn. When her Rush Guage reaches 100%, activate a Rush Combo with
    Seraphic Thunder (it does slightly more damage than Sonic Thorn). Rinse and
    repeat. If all goes wrong, just keep sniping. Hopefully, Lymle will assist with
    Healing when she needs to.
    Pro Strategy - This isn't a great boss battle to get trophies in due to the
    Dragon Newt's insane speed. If you can get any, congratulations. If you want to
    excersize your pro-ness, use Blindside counters on our buddy the newt. Make sure
    to use a character who can! This is a great a time as any to learn how. Just
    don't screw up. ^_^
    *Folks, here is where I stop telling you how to get battle trophies. I may point
    them out here and there, but the only time you'll get them for sure is in the
    pro-strategy sections for boss battles*
    If you want a bit of humor after the morose cutscene that follows the Dragon
    Newt, examine all of the pillars on the walls. One of them has an interesting
    Go N and examine the !! outside. Watch Reimi get pissed. Nab the chest NE of
    you for the "Chain Combos" skill manual. This is an awesome manual, so choose
    who to teach it to wisely (in other words, definitely not Faize or Lymle). I
    picked Edge, simply because I like using him more than Reimi. Head E to enter...
     ---Planet Lemuris: Woodley Village---
    |   Obtainables         |
    |                       |
    | -Blackberries x 2     |
    | -Curing Sheet x 1     |
    | -Fresh Sage x 2       |
    | -Anti-Stun Amulet x 1 |
    | -Pickpocketing x 13   |
    | -Shops x 2            |
    Save at the SS inside the Inn, then go to the N-most house. This is Lutea's
    (Lutie's) house. Head into the W room and talk to Lutea to recieve a Symbol
    Stone. Head straight S out of Lute's house and talk to the village weather
    forecaster, who'll tell you how to get back to Triom Village. There's an
    "Accomodating Woman" in the SE part of Woodley that gives you a hot chocolate.
    Go to the Thousand Gods General Store. Talk to the clerk and accept her quest.
    Find the girl near the W ++ to send her back to her mother. Talk to her mother
    again for 50 EXP and 8 SP. Now go talk to the Foolhardy Girl to accept her
    quest. It turns out she was outside because she was looking for her cat, Sir
    Francis, who's in the Silent Forest. Oh well, too bad for her. We'll get the cat
    later; we have more important cats to skin now.
    Now that the General Store is open, get enough of all the ingredients so that
    you have total of 5 each. You should definitely get 20 rivets though; they're
    a pretty bargain.
    Go to Woodley Weapon Shop VIII. Get yourself a Torch Bow, Flame Wand, a pair of
    Bandit's Gloves, and as many as 10 irons and bowstrings for future recipes.
    Now go shop at Three Leaf Books in the NE corner of town. The "Pickpocket"
    manual is practically a giveaway, so pick one up. Also get 2 "Taunt" manuals, 1
    for Edge and 1 for Reimi. If you have the Fol to spare, use it on as many more
    "Chain Combo" manuals as you can spare.
    Teach everyone their respective skills, then equip Edge with the Bandit's
    Gloves. With pickpocketing learned and the gloves on, Edge is now fully equipped
    for thievery. Press B when next to an NPC to steal from them.
    *BE WARNED! Every time you pickpocket, there's a 20-30% chance that one of your
    teammates will notice. You won't be told if they do, but you'll know if you
    pickpockted too much at the end of the game when you don't get anyone's special
    ending. Pickpocket at your discretion. YOU'VE BEEN WARNED!*
    To pickpocket successfully, Edge's pickpocket level will need to be higher than
    the unfortunate NPC's. There are only two worthwhile steals in Woodley (three if
    you count Sir Francis, the cat we'll rescue later; he gives you another
    Anti-Poison Amulet, which isn't that great anyway): You can get a Fire Gem from
    Lutea, which is a necessary item for one of the shop's orders, and a Magic
    Bracelet from Elmirre, Oracle Aspirant. To be able to steal successfully from
    both of the said NPCs, you'll need Edge's pickpoceting level to be 6. Save
    first, children! ^_^
    Save, then head E out of the village into the...
     ---Planet Lemuris: Van Elm Region---
    |  Obtainables                     |
    |                                  |
    | -Skill Manual "Chain Combos" x 1 |
    | -Blueberries x 3                 |
    | -Bigberries x 1, Blueberries x 2 |
    | -Vile Goop x 2                   |
    | -Aquaberries x 3                 |
    | -51 Fol                          |
    | -Health Seeds x 1                |
    | -Harvesting Points x 6           |
    | -Mining Points x 3               |
    There's a harvesting point SE of the village. Keep an eye out for new enemies;
    there are some sweet ones, the Apprentice Scumbag in particular. When you get
    this guy's monster data up to 100%, you can make a jewel that gives you 15% Fol
    increase at the end of every battle. Around the first bend to the W there's a
    harvesting point.
    When and if Lymle gets to level 18, she'll learn Scorching Star, another awesome
    Cerberus-skill. Make your way dead-S here until you get to the tip of the S
    peninsula. Here lies the famed Faerie Orchid, which you'll need to get through
    the forest... Head back N and go E at the main cross. You'll find Sir Francis,
    the lost cat, here in the forest. Talk to him to pick up # Curious Cat x 1 #.
    *I had to* ^_^ Go back to Woodley and return the cat for 50 EXP and 32 SP. You
    may as well save, because we'll be going right back out.
    At level 21 Faize learns Stone Rain and Lymle learns Faerie Healing, if, that
    is, you even get remotely close to that level here. I was gathering monster
    data. Head back to where you found Sir Francis. As you make your way into the
    forest, notice the tree enemies. These Man-eating Trees drop Fire Gems, so you
    may want to consider raising Reimi's botany level to increase your chances of
    getting one. Exit E to the Thalia Plains, and go back to Triom.
    Talk to Ghimdo for a scene. You'll obtain the Fire Ring after the scene, and you
    can go to the S part of Triom to get # Recipe Memo 02 x 1 # from the chest
    surrounded by the ice barrier. You'll need to get the ring charged by the Shady
    Sorcerer SE of Ghimdo's house 1st, though. She'll do it for free the 1st time,
    but she'll charge 800 later.
    Go over to the Calnus; we've got fun-ish stuff to do. First of all, you can also
    pickpocket from your party! The two girls have common items, but Faize has been
    a bad friend; he kept one more Monster Jewel hidden! SOB. Save then head into
    the item creation menu. Make everbody's respective creation skills level 4 1st.
    $ Welch $
    Welch will recognize the recipe memo 02; it's a bow for Reimi that you can make
    if you have 2 Earth Gems. You can get Earth Gems from Stone Golems. Pair Faize
    with Lymle to invent symbol cards for Stone Rain and Deep Freeze, Strength
    Potion and Earth Charm. Now pair up Edge with Lymle to come up with the Aqua
    Mail. Lastly, switch Reimi in with Lymle for the Hamburg Steak, Salt-Grilled
    Saury and Custard Pie.
    If you have 2 Fire Gems by now, you can create the Flame Sword with the Blessed
    Sword. This is a very useful weapon here, obviously. If you managed to get 2
    Earth Gems, you can make the Earthsoul Bow, which is tremendously powerful. If,
    by chance, you picked up a Silver from a Stone Golem, you can make Faize's Iron
    Saber. Finally, the Aqua Mail. The irons and rivets required to make one can be
    purchased in Woodley, but the Ice Gems are a major pain. Only Mana Yetis drop
    them, and no one has the field skill that increases drop rates from Animals yet.
    If you have the patience (which is a lot) to fight tons of yetis, you'll want to
    get 4; 2 are required per mail, and both Edge and Faize should be equipped with
    them for upcoming battles.
    That's it for now. Off to...
     ---Wind Swallow Valley---

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