###############################################################################



                              FORZA MOTORSPORT III



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          Game: Forza Motorsport 3
          Developer: Turn 10
          Publisher: Microsoft
          Genre: Simulated Racing

          Guide Type: Complete Guide
          Author: Kranti Nebhwani, 
                  Kranti1992 on gamefaqs
          Date Started: 10/27/2009
          Date Completed: XX/XX/2009
         

          Email: kn_the_glove@hotmail.com

          Guide Version: 0.2



                      (c) Copyright Kranti Nebhwani 2009



  ~~~~~~~~~~~~~~~~~
  Legal Information
  ~~~~~~~~~~~~~~~~~

Copyright Kranti Nebhwani 2009. This guide should not be copied, either in 
part or whole, sold or shown for a profit, printed and claimed as own work,
placed in a web, or manipulated in any way without author's permission. Doing
so is strictly prohibited, and is in violation of copyright. If for any reason
the above rules are broken, please contact me via email and report the details
of the violated laws. Please bear in mind that you can contact me to ask for
permission for something related to my guide. Game sites should guide them
selves to the "websites" section below to learn the details of placing this
guide on a web page.

All company names, characters names, etc, are reserved for their respective 
owners.  


  ~~~~~~~~~~~~~~~~~~~
  Contact Information
  ~~~~~~~~~~~~~~~~~~~

To contact me, you can ring me up at 0925711860 (you might need extension 
numbers, since I live in Taiwan, but because that is a cell phone no, I guess 
it might just work without one). The easiest way though is to email me at:
kn_the_glove@hotmail.com, and if you have msn or live messenger, you can 
always add me so we chat about your problems real time. Bear in mind that I 
live way over in a small island/country called Taiwan (just east of China), so
there might be significant time difference. However, if you manage to appoint
a time with me via email, I might be able to get on at the time suitable for 
you. Send all your comments, further problems, and anything related to the 
game or guide to me, and I'll reply as soon as I can. Thanks guys.


  ~~~~~~~~
  Websites
  ~~~~~~~~

The list below contains all the websites that can use my guide. Additional 
sites that want to put my guide up can email me for permission, and I'll say
yes if you ask politely. If however someone finds my guide on a website that is
not indicated below, please email me the address of the site.

1. http://www.gamefaqs.com

2. http://www.gamespot.com

3. http://www.gamefly.com

4. http://www.ign.com

5. http://www.giantbomb.com

6. http://www.supercheats.com

If you don't find my guide in any of the above sites or there is a problem, 
feel free to tell me via email as well. 


  ~~~~~~~~~~~~~~~
  Version History
  ~~~~~~~~~~~~~~~

This is all updates and versions of the guide with full detail and all dates
included. Updates will come soon so don't stray far!

 0.1 (October 27th, 2009)- Created guide layout.  

 0.2 (October 28th, 2009)- Finished the first two chapters of the guide.

      
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Direct Section Finder System
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I have a system, like many other guides, that allows you to find the section
you want to read without the need of scrolling all the way down to find it. 
It's a really simple system, though. All my sections have been seperated into
chapters and segments, chapters numbered and segments lettered. You can then
simply find any section, by pressing ctrl+f and typing in the segment or chap-
ter title, number and/or letter. For example, if I was looking for the game
controls for the game, I would search "2.b)" and since that is the only "2.b)"
in the guide, it will bring you there. That simple. 


                    (c) Copyright Kranti Nebhwani 2009


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                              TABLE OF CONTENTS


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   1. INTRODUCTION
      
      1.1... Introduction
      1.2... Forza Motorsport III
      1.3... About the Author


   2. GETTING STARTED

      2.1... Game Controls
      2.2... Game Screen
      2.3... New Features
 

   3. GAME BASICS

      3.1... Hot Laps
      3.2... Season/Career
      3.3... Multiplayer
      3.4... Upgrading
      3.5... Tuning
      3.6... Customizing 
      3.7... Cars
      3.8... Tracks
      3.9... Replay
      3.10... Assists
      3.11... Driver Level
      3.12... Car Level
      3.13... Credits
   

   4. DRIVING BASICS

      4.1... Pedal to the Medal
      4.2... Gas/Acceleration
      4.3... Braking
      4.4... Cornering
      4.5... Driving Line
      4.6... Passing Opponents


   5. CUSTOMIZATION

      5.1... Introduction
      5.2... Paint!
      5.3... Applying Vinyls
      5.4... Applying Decals
      5.5... Your Ride

   
   6. UPGRADING & TUNING

      6.1... Introduction
      6.2... Quick Upgrades
      6.3... Upgrade Types
      6.4... Class Changes
      6.5... Tuning Variables
      6.6... Tuning Effectively
      6.7... Test Drive


   7. SEASON/ADVANCED RACING

      7.1... Good Start
      7.2... Drafting
      7.3... Drifting
      7.4... Pit Stop
      7.5... Race Events
      7.6... Lap Race
      7.7... Point-to-Point
      7.8... Championship
      7.9... Endurance
      7.10... Drag Racing
      7.11... Pro Racing

  
   8. EXTRA INFORMATION

      8.1... Achievements
      8.2... Game Review
      8.3... Racing for Babies


   9. CLOSING STUFF

      9.1... Version History
      9.2... Future Updates
      9.3... Closing Words 

   
   10. CREDITS
 



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                               1. INTRODUCTION


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This section will contain various parts that introduce you to the guide, the 
author (me), and Forza Motorsport 3. 

*******************************************************************************
  1.1... Introduction
*******************************************************************************

Four years ago I was racing like crazy with Forza Motorsport on the Xbox. If I 
wasn't racing competitively online, I was taking part in events from the Career
Mode and earning credits. And when I was off the track I would either be tuning
and upgrading my cars or buying and selling them. The hundred-or-so hours used
doing all that was time well spent. It was the most realistic and entertaining 
racing experience I had ever got. Even when I got the Xbox 360, I stuck with
Forza 1 and didn't buy the sequel when it was released back in '07. 

My racing experience soon came to an end, however. There were simply too many
good games for me to concentrate on sole racing, so finaly, Forza was shelved. 
Two years later Forza Motorsport III was announced, and I felt the game-racer
within me coming alive. Was it finally time to get back into a simulated cock
pit and race laps around the Maple Valley Raceway? After checking a few E3 
previews and interviews for Forza III I decided that it was finaly time. Forza
III was purchased in the nearest store, and for hours it was the only game in 
my 360 hard drive. 

Forza Motorsport 3 is hands down the best racer ever- no matter the type of 
racing game. This game beats out all of the best arcade racers, party racers,
and simulations. Before I get lost into telling you how good Forza 3 is I must
get back to the point of this introduction. This guide will cover almost every
aspect of this game, and improve your racing skills whether you're a pro or a
beginner to simulated racing. If you're a beginner just starting off, you shall
feel right at home with Forza 3's many generous assists turned on. Read 
chapters two, three, and four to immediately gain tips on how to race well. 

For more hardcore racers you can skip right down to chapter seven, where all 
the best racing tips and strategies are talked about. This chapter will also 
cover all the race types from the season mode and include all the driving tips 
for you to beat those specific types of races- be it the long endurance races 
or the short but exciting drag races. 

Finally, both hardcore and beginners should check chapters five and six out for 
tips on using the customizing tool and upgrade/tuning system to make your car 
the perfect ride. Either of these systems are one of the most in-depth out
there in the game racing world, so be sure to check out those chapters or you 
could be missing out on ways to truly flesh-out the potential of those tools.
By using them well you can make your design your ride to look as unique as it 
can possibly be. The only limit is your imagination. 

Please understand that Forza Motorsport III is at it's core a racing game, and
a simulation at that, so there will not be any walkthroughs for the season
(career) mode or anything like that. You will need to read through all the tips
and strategies I provide for racing in general, and also for the particular 
race types for different events in order to gain a boost in your success as a 
game racer with Forza 3. Many players will have specific problems and questions
however, and in those cases feel free to ask me anything about Forza via email.
I will reply to you as soon as possible. 

One last thing before we move on. Developers Turn 10 have really set the bench-
mark for racing games now with this third release. And so here's us hoping that 
Gran Turismo 5 and other future racers will follow their actions into producing
quality, realistic racers. And man, Forza 4, what will that be like? Only time
will tell.  

Until then, enjoy the most realistic yet most accessible racer of all time.


                                                            Your Pal, Kranti


*******************************************************************************
  1.2... Forza Motorsport III
*******************************************************************************

For those of you that are wondering what's good about this game or even what 
exactly is this game about, this short part is for you. 

Forza Motorsport III is the most realistic and entertaining racing experience
out there in the gaming market. The game is also one of the largest racing 
games ever- with over 400 superbly modeled and detailed cars, over a hundred
real and invented tracks, and a huge career mode and online component. 

Basically if you happen to have the least bit of interest in cars, or in fact,
do not despise cars in particular, you will want to check this game out. Forza
3 does an incredible job of including options to turn on in-game driving 
assists that help enhance the experience of those that aren't good at these 
games. So whether you're a good race driver or not, you will feel that you're
able to hold the wheel through any race- provided you give some effort. 

The game also has the largest, craziest car designing tools ever. You can adds
hundreds and hundreds of different shapes, creatures, symbols, letters, decals,
and more to your car. You can change the size of any of these things easily, 
and position them in any way you see fit. You can color your car with hundreds
of different paint jobs, and also focus on painting your car in specific places
(if that's your thing). 

None of this is required though, it's simply there if you want it. Speaking of
which there's also a robust upgrading and tuning system in Forza 3, which I 
will go through in detail in section 6, and you can truly improve the performa-
nce of your car in many different ways with these upgrades. There are also fast
'Quick Upgrade' packs that you can purchase if you can't be bothered with 
upgrading individual parts. 

All in all this is a superb racer that can be friendly and welcoming for those
that are new to this type of thing, or a challenging and extremely realistic 
experience for the hardcore racers. Get this game and you won't go wrong. 


*******************************************************************************
  1.3... About the Author
*******************************************************************************

This short part will be on a little info about me, but if you're not interested 
feel free to move on to the next part of this chapter.

I have over ten years of gaming experience by playing over two hundred titles
and beating at least sixty of them. Completely, from start to end, rooting out
all the secrets and side stuff. How did all this begin though?

At the age of just seven my dad brought back a NES (Nintendo Entertainment 
System) so that he could play Super Mario and introduce me to it. I loved it,
and soon I was playing all sorts of games with him (and alone) as well. Gaming 
was for pure fun back then however, and I thought little about the story, 
presentation, sound, and whatnot. A year later I got the Gameboy Color, and 
played Pokemon Blue and Yellow to the max. And other games, of course. 

Then my beloved aunt decided- this was two years later- to give me a SNES. A 
Super Nintendo. I was very excited when I got the system, and I couldn't wait
to play better versions of the games I played on the NES. And I did- games like
Mario got their sequel and I love them. But again gaming was only for pure fun.
Then of course I got a Game Boy Advance, and found myself not only replaying
Pokemon (and getting the story more this time), I also bought many other games.

After seven to eight months I think, my aunt gave me another game system. This
time only because my uncle got a PS2, but it was still a great gift. I recieved
a playstation, and a bunch of games. It must have been around twenty games as 
well, I still remember not knowing which one to start with. I ended up playing
everything for pure entertainment, and soon found myself settled and into 
"beating" some of them. Yes gaming became more serious when I reached the age
of ten, and I found myself beating a few games. I bought and owned over a 
hundred games for that console. 

The real big hit came next, however. A year later the Xbox was released, and I
found it a much cooler system than anything I've ever seen. Sure it was big and
perhaps a little ugly, but at the same time it was cool- both in color and in 
design. It looked... like a kick-ass game system, rather than a delicate one. 
I wanted it so bad, especially after playing Halo at my friends'. So I asked 
for it a few months after release, and my parents promised to buy it for me. I
can't stress how happy I was to hear that piece of news. 

Unfortunately it took another few months for me to finally get the system, and
I started out with just one game: Dead or Alive 3. Now that game was far from
perfect, but as probably quite a few of you know, it's pretty good. It's also
the first time I actually owned a next-gen game, so I was glad to play it. I
think I beat the game with every character after I got my third game for the 
system. The second game was Terminator, the third was 007: Nightfire. I loved
the latter, playing what must have been a few hundred multiplayer matches with
my sister, friends, and bots. 

The real gaming started with the Xbox I must say. The next couple of years were
spent on reading game mags and figuring out which games to buy, and which to 
avoid. I felt I understood how important a game's story could be sometimes, and
I started to listen to them. I read reviews and compared them. I also picked 
games I liked the most and finished them off completely- I must have finished
half of my first twenty games by the time I bought the twenty-first. 

I still remember the thirteeths being Conker: Live & Reloaded. One of the best
game I've played to date, not only because it was funny and great fun, but also
because it had the best graphics I've ever seen, had superb sound, and just 
presented to me one of the best characters I've ever known. Not to mention the
great multiplayer. Oh and this game was the reason I got Xbox Live as well, and
I spent ages on live with it. This was late 2005 by the way, and half a year 
ago I also got Halo 2 and played a lot of live with it.

And then the guide and review writing began, starting with Conker and then with
a couple of other games like Fable. I also recieved the PSP around the time I 
got Conker, and I spent a hell load of time on that too. Half a year later I 
was deep into writing reviews and guide for both the Xbox games and PSP games. 
I didn't post all of it onto sites, no, a lot were for practice and fun, but 
I eventually started posting and joined gamefaqs.com. 

Around summer 2007, which by then I had over fifty games on the Xbox and thirty
game on the PSP (and completed half of them), my mum bought an Xbox 360. Yes, 
just one random day she decided to get it for me. The joy! It was not a gaming
leap like it was back when I got my Xbox, but it got me a little deeper into 
guide writing I suppose. The next two years I spent on buying all the great 
games that came out, and all with my money as well. Nearly every single one of
them was bought with my hard-earned (yeah right) pocket money. But it felt good
to do so. Because in a way it meant my parents couldn't take them away from me
by saying "we paid for them anyway, so take your punishment and give them to 
us". 

Games like Mass Effect, Oblivion, Gears of War, GTA IV, and Halo 3 were great
experiences. In just under two years I bought more than thirty games, and as of
now I've beaten what must be eighty percent of them. The games listed above 
plus Bioshock, GRAW 2, Perfect Dark, COD 4, Ninja Gaiden, Dead Space, Fallout 3
and Fable 2 are just some of the games I absolutely loved. A little more than a
month back I also got Batman: Arkham Asylum, and being a big fan of the dark 
knight I loved the game like hell. Finally after beating Batman: AA I bought 
Forza Motorsport 3 and have been racing ever since. 

Yep and that's it. My gamer life may not be all that long and twisted, but it
felt like a damn long journey to me. Mostly because I can't believe how I 
survived with a playstation now that I'm for Microsoft. But yeah I can't really
complain that much- Sony does deliver quite a few good games here and there. 
They do have Gran Turismo games, don't they? But we still have the better host
of simulated racing games. We got Forza. Sorry sony, you lose again.  
      

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                              2. GETTING STARTED


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To get you started this chapter will quickly go through some things you need to
know before playing the game. This includes the game controls, game screen 
interface and a host of new features that Forza 3 provides. Those of you that
have the manual feel free to head straight to the next section. 

*******************************************************************************
  2.1... Game Controls
*******************************************************************************

Here are the complete game controls for the game. Note that you can configure 
these controls in the options menu.


 |Button           | Function             |

  {L} thumbstick    Steer Car

  {R} thumbstick    Rotate Camera (Free Look)

  [R] trigger       Accelerate
  
  [L] trigger       Brake

  (A) button        Handbrake

  (B) button        Gear Up
 
  (X) button        Gear Down

  (Y) button        Look Behind

  [LB] bumper       Clutch

  [RB] bumper       Change Camera

  Start Button      Pause Game (shows pause menu)

  Back Button       Rewind


*******************************************************************************
  2.2... Game Screen
*******************************************************************************

In this section I will try and explain the different HUD icons on your Forza 3
screen. Some of these icon will show important information so be sure to know
which icon represents what. 

.......................
Track Layout (Mini-Map)
.......................

At the bottom left corner of the screen you will find the layout of your track
along with you and your opponent's positions. This track layout will help you
into determining which sorts of corners, bends, and straigthaways are waiting
for you. You can also use it to locate every single opponent on the race track
at all times. Your own car will be represented with a green arrow, where as 
your opponent's cars will be represented with a circular gray icon. 

................
Current Position
................

On the top left hand corner you will find your current position in the race. 
It will be represented in the form "X/8", where X is your position out of the 
8 drivers in this race. For example, "3/8" would indicate you are currently 
placed third out of the eight racers. Keep an eye out for your position, as the
higher you place the more credits and XP you earn. And who would want to place 
last, anyway?

.........................
Car Behind/In Front Times
.........................

In the space of the top center of the screen is the location where the game 
will occasionally display how many seconds the car in front of you is leading,
and how many seconds the car behind you is trailing. To be more specific, these
indicators appear generally when you pass a split section of the track, where
your current lap time is compared to the previous. This happens because the 
game also calculates the time when the car in front and behind passes those 
points, so the differences between you and them can be calculated. This is a
very important indicator especially if you're trying to lose an opponent that 
is behind you, or catch up to one that is in front of you. You can check these
times and see if they are decreasing or increasing to know how well you are 
faring. 

.........
Lap Times
.........

On the top right hand corner on the screen there are a few different lap times.
Your best lap, last lap, and current lap will be shown here. Best lap indicates
the best time you have made on this track since the start of the race, last lap
indicates the lap time you achieved on the previous lap in this race, and curr-
ent lap indicates the current time you've spent on this lap of the race. These
times are useful as an indication as to if you're improving lap times or not. 
If not, you are probably not doing as well as you can in this race.  

....................
Condition Indicators
....................

Right below your lap times is where you will find the indicators for the condi-
tion of your car. These will usually only a appear when you take severe damage,
but you can turn these indicators on by pressing the right button on the d-pad.
These indicators are extremely important as to showing the condition of your 
car- but only when you have your settings to damage set to "limited" or "simul-
ation". A car icon will appear when your car gets damaged, and the area of the
car that is damaged will be represented as a tint on this icon with either 
yellow, orange, or red. Yellow indicates minor damage, orange indicates serious
damage, and red indicates extreme amounts of damage. 

...........
Speedometer
...........

Ah of course, how can your HUD feel complete without your speedometer? Your 
speedometer is located on the bottom right of the screen. It indicates your 
current speed, gear, and the assist(s) that are being turned on at the moment. 
Your speed is important for determining how you are going to brake in the next
corner, where as your current gear is important for players that have selected
manual transmission. 


*******************************************************************************
  2.3... New Features
*******************************************************************************

A lot of you are probably wondering what exactly have Turn 10 done to make 
Forza 2 into Forza 3. At the surface it may look like Forza 2 with an expansion
pack and better graphics and sound, but in fact it's much more than that. Read
on to find out all the additions and changes the guys at Turn 10 have made. 

...............
Rewind Function
...............

This new function allows you to rewind your race at any time. Aside from not 
being able to rank your lap times in the leaderboards with those that did not 
use this feature in their times, there is absolutley no penalty for using this
function. This is extremely good news for the newbies and less experienced 
racers out there- every time you make a mistake, rewind and try again. Yes, and
it's not cheating, since you need to do all the racing yourself no matter how 
much you use this rewind feature.

Note: I have noticed many of the more experienced players have been saying that
      they feel this feature is cheap. Simply don't use it guys! I stopped usi-
      ng this feature around the fifth hour of play, and I have no problem 
      avoid using it. Just remember if you do happen to be really unlucky and 
      make an incredibly silly mistake in a long race, it's still there for you
      to use. 

..........
Car Levels
..........

Forza games always had driver levels, but this time round you have that and 
car levels. Car levels are the levels of each of your individual cars, and they
determine how much experience that car has on the track and how much reputation
that car has. Each time you gain a car level your reputation goes up and you 
recieve discounts from different upgrade shops for this particular car's manuf-
acturer. 

Another change on leveling is the prizes you get for leveling up your driver
level. Each time you level up your driver, you gain respect from a particular
manufacturer, and they give you a car as a gift. There are 50 driver levels to
achieve, and around 50 manufacturers in the game, so I figure you get one gift 
car from each manufacturer.

................
Paint and Design
................

The variety of colors, decals, and vinyls have increased in Forza 3. This gives
everyone a wider range of things to make their car design unique. Also for 
those that always creat superb designs with the paint and design tools, you 
have more tools to go crazy with now. 

..................
Graphics and Sound
..................

Although this is an obvious and inevitable 'change' from Forza 2 to Forza 3, 
it is still worth mentioning because of the stunning results. The guys at Turn
10 have remodelled every single car and they claim that each car has twice the
number of polygons as those that were in Forza 2. The best part though is they
actually modelled each car's interior to match the real version of the cars.
So those that wanted the cockpit view back in Forza 1 or 2, it's here with a 
lot of detail.  

They also made all the tracks much more realistic and sharp, and also 
(thankfully) improved the animations and looks of the audience. And the biggest 
hit is that they managed to make thegame run at a constant 60 fps, meaning 
there are no slow downs no matter what.

The sound is also improved, as each individual car has been fitted with either
the real engine sounds of their real-life counterpart, or something similar. 
There is much more variety in engine sounds this time. The soundtrack is also 
more fitting this time, both in races and when you're scrolling through the 
menus. 

........................
More Accessible- Assists
........................

A rather large change and an incredible feat by the developers Turn 10, they 
managed to make the game much more accessible. This welcomes all sorts of new
audience to play, and not only those that usually don't play racing games but
also those that usually don't play games at all. 

They did this by improving the range of assists available in the game. You can
now turn on and off four major assist systems of your car, and one of these 
assists actually help those that don't brake well around corners to... brake. 
It's done really well as now even my mum can play this game. The suggested line 
can now be turned on, off, or even into 'braking only' mode, where the line 
only appears when you need to break. They also made the easiest A.I. difficulty
a easier than in the previous game, which again helps those that usually don't
play this type of game. 

......................
More Than 100 New Cars       
......................

They took out a few cars from Forza 2, and added more than a hundred new unique
cars into the game. Many of these added cars are really famous, like the 
Lamborgini Reventon for example. And since Forza 2's collection of cars were
thought of as one of the best set, you will no doubt find this game's list of 
cars one of the best ever.

..................
Tons of New Tracks
..................

Loads and loads of new race tracks can be found in the game- they doubled the 
number of tracks this year. There are all sorts of new tracks and the result is
you get a racing game with every track you'd want to race on. 

...............
New Career Mode
...............

Career mode has been changed this time to being the entire Forza experience. 
In the main menu you can choose between "Forza Motorsport 3" and "Free Race".
Forza 3 option brings you into your career, where as free race has the arcade
type quick races, hot laps, and split-screen. In your career page you can 
choose "Go Race" which will bring you to a menu to choose between racing in a 
season (Season Play) and choosing individual events to take part. 

Season play has you competing in events you have chosen, while competing in 
world championships every two weeks on Sunday. This makes you feel more like a 
real racer, where you are actually racing as the days goes by. However by 
selecting the Events List you can take part in any even you have unlocked- 
provided you have cars in your garage that are eligble to enter the said event.

There are more than twice the number of events from Forza 2 in Forza 3, and 
more variety and styles of racing this time round as well. I believe the actual
number of events come around about 220+. That's more than 1100 races guys. 


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                                3. GAME BASICS


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      3.1... Hot Laps
      3.2... Season/Career
      3.3... Multiplayer
      3.4... Upgrading
      3.5... Tuning
      3.6... Customizing 
      3.7... Cars
      3.8... Tracks
      3.9... Replay
      3.10... Assists
      3.11... Driver Level
      3.12... Car Level
      3.13... Credits


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                              4. DRIVING BASICS


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      4.1... Pedal to the Medal
      4.2... Gas/Acceleration
      4.3... Braking
      4.4... Cornering
      4.5... Driving Line
      4.6... Passing Opponents


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                               5. CUSTOMIZATION


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      5.1... Introduction
      5.2... Paint!
      5.3... Applying Vinyls
      5.4... Applying Decals
      5.5... Your Ride



  
   

  

   
   


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                            6. UPGRADING & TUNING


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6.1... Introduction
      6.2... Quick Upgrades
      6.3... Upgrade Types
      6.4... Class Changes
      6.5... Tuning Variables
      6.6... Tuning Effectively
      6.7... Test Drive


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                          7. SEASON/ADVANCED RACING


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\-----------------------------------------------------------------------------/


      7.1... Good Start
      7.2... Drafting
      7.3... Drifting
      7.4... Pit Stop
      7.5... Race Events
      7.6... Lap Race
      7.7... Point-to-Point
      7.8... Championship
      7.9... Endurance
      7.10... Drag Racing
      7.11... Pro Racing


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                             8. EXTRA INFORMATION


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      8.1... Achievements
      8.2... Game Review
      8.3... Racing for Babies


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                               9. CLOSING STUFF


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      9.1... Version History
      9.2... Future Updates
      9.3... Closing Words 



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                                 10. CREDITS


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These are the people, companies, and sites that have helped me create this 
guide in some way. Thank you all.

************
gamefaqs.com - Thanks for providing us such a good website to post my guide on.
************

***********
Game Manual - For providing info on the game screen and controls to remind me.
***********

**********
My Friends - For playing the game as well and trading tactics with me. 
**********

And last but not least...

*******
Turn 10 - For creating one of the best racers ever.
*******   



Until next time then, drive true and safe. Unless you're driving in Forza 3.




                                                       Your Pal, Kranti