=========================================================================
Contents:
=========================================================================


#0001: Introduction
#0002: Updates & Contact Details
#0006: Controller Controls
#0007: Wheel Controls
#0008: Driving Assists
#0009: Perfomance Index
#0010: Engine & Power
#0011: Platform & Handling
#0012: Tires & Rims
#0013: Aero & Apperance
#0014: Conversion
#0020: Drivetrain Layouts FF
#0021: Drivetrain Layouts FR
#0022: Drivetrain Layouts FA
#0023: Drivetrain Layouts MR
#0024: Drivetrain Layouts MA
#0025: Drivetrain Layouts RR
#0026: Drivetrain Layouts RA
#0030: Driver Levels 1-5
#0031: Driver Levels 6-10
#0032: Driver Levels 11-15
#0033: Driver Levels 16-20
#0034: Driver Levels 21-25
#0035: Driver Levels 26-35
#0036: Driver Levels 31-40
#0037: Driver Levels 36-40
#0038: Driver Levels 41-45
#0039: Driver Levels 46-50
#0040: Apex and Turns
#0777: Limited Edition, VIP, and Unicorns
#0999: Copywright & Legal

=========================================================================

#0001 - INTRODUCTION

Welcome to my Forza 3 Ultimate Drivers Guide.
This guide covers Upgrade parts, Drivetrain layouts,
and Driver Level Reward guides.

=========================================================================

#0002 - Updates & Contact Details

Version 1.0.1 SUBMITTED:  December, 2009.

Last Updated:09/12/2009

Contact me on:

howellr@hotmail.com

Reasons for Contacting:

*Infomation Incorrect - Not all infomation in this guide is correct.
*Spelling Or Grammar - Im good at this, but not amazing.
*Questions - Relevant Questions ONLY please.

========================================================================

#0006 - Controller Controls
|-------------|------------------------|
|BUTTON       |FUNCTION                |
----------------------------------------
|A            |  Handbrake             |
|B            |  Gear Up               |
|X            |  Gear Down             |
|Y            |  Look Back             |
|LB           |  Clutch                |
|RB           |  Switch Camera         |
|LT           |  Brake                 |
|RT           |  Accelerate            |
|START        |  Pause Menu            |
|BACK         |  Rewind                |
|UP           |  Telemetry ON          |
|DOWN         |  Telemetry OFF         |
|LEFT         |  Drift                 |
|RIGHT        |  Damage                |
|LEFT STICK   |  Steer                 |
|RIGHT STICK  |  Free Look             |
----------------------------------------

=========================================================================

#0007 - Wheel Controls
|-------------|------------------------|
|BUTTON       |FUNCTION                |
----------------------------------------
|A            |  Clutch                |
|B            |  Handbrake             |
|X            |  Switch Camera         |
|Y            |  Look Back             |
|L Paddle     |  Gear Down             |
|R Paddle     |  Gear Up               |
|L Pedal      |  Brake                 |
|R Pedal      |  Accelerate            |
|START        |  Pause Menu            |
|BACK         |  Rewind                |
|UP           |  Telemetry ON          |
|DOWN         |  Telemetry OFF         |
|LEFT         |  Drift                 |
|RIGHT        |  Damage                |
----------------------------------------

=========================================================================

#0008 - Driving Assists

Autobrake:
Bonus Cash: 10% Earnings
Autobrake will automatically apply the brakes for you during turn
entries. If your a beginner, you might like to stick with this option
turned on.

ABS:
Bonus Cash: 15% Earnings
Although the 15 percent is tempting, you should chose to leave this one
on, unless you are an absolute professional. Its not worth having an
extra 15% earnings if your not going to win.

STM:
Bonus Cash: 5% Earnings
STM helps with Stability management. Beginners may do better with this
turned on, but semi-pro's usually prefer to have this turned off.

TCS:
Bonus Cash: 10% Earnings
Traction Control is a helpful assist that keeps cars more stable
when the tires begin to loose traction.

Manual Shifting:
Bonus Cash: 10% Earnings
A manual transmission offers plenty of advantages over automatic, so this
is a No-Brainer. The quicker you learn to shift manually, the better.

Manual Shifting With Clutch:
Bonus Cash: 15% Earnings
If your driving with a wheel; this option makes a lot of sense because it
feels natural if your used to driving a Manual Car. For Controller users
this is a bit more challenging and may not be worth the extra 5% over
normal manual shifting.

Suggested Line (Braking):
Bonus Cash: 5%
This offers more challenge than driving with a full line, but less than
driving with no line at all. Its worth taking some negative earnings
if you havent learnt the tracks.

Suggested Line (None):
Bonus Cash: 15%
Although the 15 percent looks nice, driving with the line off isnt 
something you should do until you turned into a Beast Driver.

Opponent Difficulty (Medium):
Bonus Cash: 5%
Bumping the opponent difficulty to medium makes the AI more aggresive
and generally more likely to make moves during the race instead of 
driving passivly as they do on the easy setting.

Opponent Diffuclty (Hard)
Bonus Cash: 15%
With AI drivers set on hard, expect opponents who push their cats to the
limit. They'll drive more aggresively and be less likely to make mistakes
(and spin out). In order to compete with Hard AI, most players will need
to upgrades their cars to the maxium for that event.

Damage, Fuel and Tire wear (Limited)
Bonus Cash: 5%
This option turns on Car damage, tire wear and fuel consumption, but to
a lesser extent than when set to Simulation. In other words, Tires wear
slower, fuel drains slower, and your car gets damaged less.

Damage, Fuel and Tire wear (Simulation)
Bonus Cash: 15%
This option brings the game into Full Simulation Mode with accurate Fuel,
tire and damage simulations. This is probally one of themost challenging
options for beginners because it makes your car susceptible to even the
slightest touch on a barrier or outside wall. In longer races, you'll
find that your tires will lose grip a lot faster, too. (Especially if
your on Racing Compounds)

=========================================================================

#0009 - Perfomance Index
(Perfomance Index will be refered as PI)
Car Performance are based on a Number. This number is like a 'Rank'
The higher the rank, the better the car. Cars can be upgraded to reach
higher PI Numbers, but not all cars can be all PI.

F: 100-200
Square Colour: Dark Blue
Examples:Alfa Romeo Mito, Ford Fiesta Zetec S 

E: 201-275
Square Colour: Light Blue
Examples:Honda Civic Si Coupé, Nissan Sentra SE-R Spec V

D: 276-350
Square Colour: Green
Examples:Mazda RX-8 Mazdaspeed, Vauxhall Astra VXR 

C: 351-425
Square Colour: Yellow
Examples:Opel Speedster Turbo C, Lotus Carlton 

B: 426-500
Square Colour: Orange
Examples:Lamborghini Countach LP5000 QV, Porsche Cayman S

A: 501-600
Square Colour: Dulled Red
Examples:Ferrari 360 Modena, Audi R8 5.2 FSI Quattro

S: 601-700
Square Colour: Purple
Examples:Acura #42 Realtime Racing NSX, Saleen S7 

R3: 701-800
Square Colour: Dark Grey
Examples:TVR Cerbera Speed 12, Porsche #5 Xbox 360 911 GT3-RSR

R2: 801-900
Square Colour: Light Grey
Examples:  Nissan #32 Nissan R390 GT1, Koenigsegg CCGT 

R1: 901-999
Square Colour: Copper
Examples:Ferrari #12 Risi Competizione F333 SP, #8 Peugeot Sport 908  

X: 1000+
Square Colour: Red
Examples: N/A

=========================================================================

#0010 - Engine & Power

NAME: Air Filter
DESCRIPTION: Air filter upgrades help maintain cooler intake air
temperatures and help the engine breathe more freely.

NAME: Intake, Throttle Body and Carburetor
DESCRIPTION: These upgrades provide smoother air flow and increased
volume into the engine, resulting in greater power.

NAME: Fuel System
DESCRIPTION: Fuel System upgrades provide more efficient fuel flow
and more precise timing, as well as extracting more power from the
fuel you use.

NAME: Ignition
DESCRIPTION: Ignition upgrades help the engine burn fuel more
efficiently to produce more power. Adding btter coils, spark plugs
and ignition wires can make a significant difference in engine
power and performance.

NAME: Exhaust
DESCRIPTION: Exhaust upgrades let the engine breathe more freely
creating more power by reducing back-pressure and extracing exhaust
gases more efficiently.

NAME: Camshaft
DESCRIPTION: Upgraded Camshafts let your engine rev to a higher RPM,
producing more torque and power. The net result is a higher redline
with more power in the high-RPM range.

NAME: Valves
DESCRIPTION: Upgraded valves improve intake and exhaust gases to flow,
allowing your engine to breathe freely and produce more power.

NAME: Displacement
DESCRIPTION: Displacement upgrades let the engine more durable by
increasing the bore size. It also makes the engine more responsive
across the entire RPM range.

NAME: Pistons and Compression
DESCRIPTION: Piston and compression upgrades include high strength
heat-resistant pistons and modifications to optimize compression
for improved power.

NAME: Flywheel
DESCRIPTION: A lighter weight flywheel gives the engine better throttle
response and acceleration.

NAME: Centrifugal Supercharger
DESCRIPTION:Superchargers provide more power by compressing the
air-fuel mixtureand focing it into the engine at more than atmospheric
pressure. Centrifugal Superchargers build boost in propertion to RPM
and noticably improve power at the top of the RPM range.

NAME: Positve Displacement Supercharger
DESCRIPTION: Positve Displacement Supercharger produce low boost across
a wide range of RPM and a Noticable improvement in Low-end and
mid-range Torque.

NAME: Singe Turbocharger
DESCRIPTION: Turbos provide major power increases by using exhaust
gases to spin a turbine, which compresses the air-fuel mixture and
forces it into the engine at more than atmospheric pressure.

NAME: Twin Turbocharger
DESCRIPTION: Twin turbos offer similar performance gains to a single
turbo, but reduce much of the lag and spooling effect associated
with the single setup.

NAME: Intercooler
DESCRIPTION: Intercoolers make the air-fuel mixture cooler and
therefore more dense, providing more energy per stroke.

NAME: Restrictor
DESCRIPTION: Removing a race car's restrictor lets full blown race cars
reach thier full potential. This is only available on high-end,
competitive race cars.

=========================================================================

#0011 - Platform and Handling

NAME: Brakes
DESCRIPTION: Upgraded brakes increase braking power and decrease brake
fade due to excessive heat.

NAME: Springs and Dampers
DESCRIPTION: These control weight transfer, maintain optimum ride height
and can allow for adjustable toe, caster, and Camber.

NAME: Front Anti-Roll Bars
DESCRIPTION: Front anti-roll bars provide extra stability when cornering.
By tying the left and right sides of the suspension together, anti-roll
bars make the car ride more level and reduce body roll.

NAME: Rear Anti-Roll bars
DESCRIPTION: These act exactly like front anti-roll bars but can instead
help reduce or induce oversteer.

NAME: Chassis Reinforcement and Roll Cage
DESCRIPTION: These upgrades increase the rigidity of your car and reduce
chassis flex.

NAME: Weight Reduction
DESCRIPTION: A lighter car accelerates, brakes, and handles better than
a heavier one. Reducing weight increases the overall performance of
the car in many differnt areas.

=========================================================================

#0012 - Tires and Rims

NAME: Tire Compound
DESCRIPTION: Upgrading  tires to softer compounds increases grip, while
the harder compunds extend tire life.

NAME: Front Tire Width
DESCRIPTION: Upgrading front tire width can enlarge the contact patch
with the contact patch with the pavement, granting better traction.


NAME: Rear Tire Width
DESCRIPTION: Upgrading rear tire width can enlarge the contact patch
with the contact patch with the pavement, granting better traction.


NAME: Front Rim Size
DESCRIPTION: Upgrading to larger rims lowers tire sidwall size and
increases rigidity. This improves responsiveness, but it can also
increase unsprung weight.

NAME: Rear Rim Size
DESCRIPTION: Upgrading to larger rims lowers tire sidwall size and
increases rigidity. This improves responsiveness, but it can also
increase unsprung weight.

NAME: Rim Style
DESCRIPTION: Upgrading to lighter rims can decrease rotational inertia
and improve handling.

=========================================================================

#0013 - Aero and Appearance

NAME: Front Bumper
DESCRIPTION: These upgrades range from cosmetic to functional and have
the potenial to increase front downforce. The race versions are fully
adjustable, which is great for specific track tuning.

NAME: Rear Wing
DESCRIPTION:  Like front bumpers, these upgrades range from cosmetic to 
functional and have the potenial to increase front downforce. The race
versions are fully adjustable, which is great for specific track tuning.

NAME: Rear Bumper
DESCRIPTION: Rear bumpers have the potenial to decrease lift at high
speeds.

NAME: Side Skirts
DESCRIPTION: Side Skirts can help improve top speed by reducing drag, but
performance can be decreased by adding weight.

NAME: Hood
DESCRIPTION: Upgrading to a lighter hood reduces overall weight and
adjusts weight distribution for improved performance.

=========================================================================

#0014 - Conversion

NAME: Engine Swap
DESCRIPTION: An engine swap will completely replace the engine in your
car. New engines may possess more power, different driving
characteristics, and reduced weight, but every engine has its ownd 
distinct upgrade path. Be aware that your current engine upgrades will
most likely not transfer over if you do an engine swap.

NAME: Drivetrain Swap
DESCRIPTION: Like the engine swap, a drivetrain swap places an entirely
new drivetrain in your car. Current drivetrain upgrades will most likely
not carry over when you perform a swap.

NAME: Aspiration Swap
DESCRIPTION: Like the two previous swaps, adding a variety of 
turbochargers and superchargers will directly affect the performance of
your car.

=========================================================================

#0020 - Drivetrain Layouts

FF: Front Engine, Front Wheel Drive
Advantages:
Difficult to spin out
Compact, simple, and easy to upgrade
Disadvantages:
Severe understeer when exiting corners
Poor weight transfer and weight distribution from front to rear.
Examples: Honda Civic Type-R, Mini Cooper S

Difficulty Rating: 1/5 

=========================================================================

#0021 - Drivetrain Layouts

FR: Front Engine, Rear Wheel Drive
Advantages:
Good weight transfer and traction at all power levels
Versatile setup; great for all types of tracks
Disadvantages:
Heavier than FF setups
Oversteer is abundant.
Examples: BMW M3 E46, Toyota Supra RZ

Difficulty Rating: 3/5 

=========================================================================

#0022 - Drivetrain Layouts

FA: Front Engine, All Wheel Drive
Advantages:
Extremely Consistent traction and superb launches
Very little chance of spinning out if properly tuned
Disadvantages:
Even Heavier than FR cars from the extra drivetrain parts.
Harder to push to the limit than FF or FR cars.
Examples: Audi RS4, Nissan Skyline GT-R V-Spec

Difficulty Rating: 2/5 

=========================================================================

#0023 - Drivetrain Layouts

MR: Mid Engine, Rear Wheel Drive
Advantages:
Often near-perfect weight distribution
Excellent handling and weight transfer
Disadvantages:
Easy to spin for the driving Novice
Requires significant track time to master
Examples: Audi RS4, Nissan Skyline GT-R V-Spec

Difficulty Rating: 4/5 


=========================================================================

#0024 - Drivetrain Layouts

MA: Mid Engine, All Wheel Drive
Advantages:
All the benefits of a standard MR car without the oversteer
Great overall weight distribution
Disadvantages:
Exclusivity, parts availability, and expense
Added weight from having the extra driveline parts for AWD
Examples: Audi R8, Bugatti Veyron 16.4

Difficulty Rating: 3/5 

=========================================================================

#0025 - Drivetrain Layouts

RR: Rear Engine, Rear Wheel Drive
Advantages:
Physically smaller, lighter, and simpler drivetrain
Increased acceleration and braking properties because of weight transfer
Disadvantages:
Will sometimes oversteer when decelerating
Have a tendancy to understeer at other times
Examples: Porsche 911 GT2 (997), Porsche 911 GT3 (997)

Difficulty Rating: 5/5 

=========================================================================

#0026 - Drivetrain Layouts

RA: Rear Engine, All Wheel Drive
Advantages:
All the advantages of RR, plus improved traction from AWD
Disadvantages:
More parts, weight, and expense
Two differentials to deal with
Examples: Porsche 911 Turbo (997), Porsche 959

Difficulty Rating: 4/5 

=========================================================================

Driver Level Rewards:
This section is for lookinh at what Car you unlock at a specified driver
level, aswell as the Cars STATS

#0030 - Levels 1-5

Driver Level 1:
EXP NEEDED: 6,000
Manufacturer: Fiat
Reward Car: 500 Abarth esseesse
Year: 2010
Class: E
500 Abarth esseesse
Speed: 4.2
Handling: 4.5
Acceleration: 3.7
Launch: 4.9
Braking: 4.4

Driver Level 2:
EXP NEEDED: 10,000
Manufacturer: Alfa Romeo
Reward Car: Brera Ti
Year: 2009
Class: E
Brera Ti
Speed: 5.0
Handling: 5.0
Acceleration: 3.3
Launch: 4.3
Braking: 4.8

Driver Level 3:
EXP NEEDED: 20,000
Manufacturer: Volkswagen
Reward Car: Scirocco GT
Year: 2008
Class: D
Scirocco GT
Speed: 4.9
Handling: 5.2
Acceleration: 4.0
Launch: 5.1
Braking: 4.9

Driver Level 4:
EXP NEEDED: 40,000
Manufacturer: Renualt
Reward Car: Sport Clio V6 RS
Year: 2003
Class: D
Sport Clio V6 RS
Speed: 5.2
Handling: 5.2
Acceleration: 4.3
Launch: 5.2
Braking: 5.1

Driver Level 5:
EXP NEEDED: 59,000
Manufacturer: Ford
Reward Car: Focus RS
Year: 2009
Class: C
Focus RS
Speed: 5.0
Handling: 5.1
Acceleration: 4.9
Launch: 5.5
Braking: 4.9

=========================================================================

#0031 - Levels 6-10

Driver Level 6:
EXP NEEDED: 77,000
Manufacturer: Vauxhall
Reward Car: VX220 Turbo
Year: 2004
Class: C
VX220 Turbo
Speed: 5.4
Handling: 5.3
Acceleration: 5.1
Launch: 6.7
Braking: 5.1

Driver Level 7:
EXP NEEDED: 96,000
Manufacturer: Ford
Reward Car: Shelby Mustang GT500
Year: 2007
Class: B
Shelby Mustang GT500
Speed: 6.5
Handling: 5.0
Acceleration: 5.8
Launch: 5.6
Braking: 5.8

Driver Level 8:
EXP NEEDED: 115,000
Manufacturer: Masterati
Reward Car: GranTurismo
Year: 2008
Class: B
GranTurismo
Speed: 6.6
Handling: 5.5
Acceleration: 5.0
Launch: 6.2
Braking: 5.4

Driver Level 9:
EXP NEEDED: 135,000
Manufacturer: Chevrolet
Reward Car: Camaro SS
Year: 2010
Class: B
Camaro SS
Speed: 6.4
Handling: 5.3
Acceleration: 5.9
Launch: 5.6
Braking: 5.1

Driver Level 10:
EXP NEEDED: 154,000
Manufacturer: Lotus
Reward Car: Exige Cup 240
Year: 2006
Class: B
Exige Cup 240
Speed: 5.3
Handling: 5.9
Acceleration: 5.8
Launch: 6.9
Braking: 5.9

=========================================================================

BC - Levels 11-15 - BC

Driver Level 11:
EXP NEEDED: 173,000
Manufacturer: BMW
Reward Car: M5 E60
Year: 2009
Class: B
M5 E60
Speed: 6.4
Handling: 5.4
Acceleration: 5.4
Launch: 6.4
Braking: 5.2

Driver Level 12:
EXP NEEDED: 192,000
Manufacturer: Lexus
Reward Car: IS F
Year: 2009
Class: B
IS F
Speed: 7.2
Handling: 5.2
Acceleration: 5.7
Launch: 5.9
Braking: 5.0

Driver Level 13:
EXP NEEDED: 220,000
Manufacturer: SEAT
Reward Car: Leon Supercup
Year: 2007
Class: B
Leon Supercup
Speed: 4.3
Handling: 6.3
Acceleration: 5.4
Launch: 5.9
Braking: 6.3

Driver Level 14:
EXP NEEDED: 249,000
Manufacturer: Honda
Reward Car: NSX-R GT
Year: 2005
Class: B
NSX-R GT
Speed: 6.6
Handling: 5.5
Acceleration: 5.3
Launch: 5.6
Braking: 5.2

Driver Level 15:
EXP NEEDED: 277,000
Manufacturer: Ferrari
Reward Car: California
Year: 2009
Class: B
California
Speed: 7.5
Handling: 5.5
Acceleration: 5.8
Launch: 6.6
Braking: 5.5

=========================================================================

#0033 - Levels 16-20

Driver Level 16:
EXP NEEDED: 306,000
Manufacturer: Jaguar
Reward Car: XKR-S
Year: 2009
Class: B
XKR-S
Speed: 7.0
Handling: 5.4
Acceleration: 5.7
Launch: 6.0
Braking: 5.3

Driver Level 17:
EXP NEEDED: 334,000
Manufacturer: BMW
Reward Car: M3-GTR
Year: 2002
Class: B
M3-GTR
Speed: 6.6
Handling: 5.5
Acceleration: 6.2
Launch: 6.4
Braking: 5.4

Driver Level 18:
EXP NEEDED: 363,000
Manufacturer: Peugeot
Reward Car: 207 Super 2000
Year: 2007
Class: A
207 Super 2000
Speed: 5.4
Handling: 6.0
Acceleration: 6.2
Launch: 5.8
Braking: 6.0

Driver Level 19:
EXP NEEDED: 391,000
Manufacturer: Alfa Romeo
Reward Car: 8C Competizione
Year: 2008
Class: A
8C Competizione
Speed: 7.2
Handling: 5.6
Acceleration: 6.4
Launch: 6.6
Braking: 5.4

Driver Level 20:
EXP NEEDED: 420,000
Manufacturer: Audi
Reward Car: R8 5.2 FSI quattro
Year: 2010
Class: A
R8 5.2 FSI quattro
Speed: 7.9
Handling: 5.8
Acceleration: 7.0
Launch: 7.7
Braking: 5.8

=========================================================================

#0034 - Levels 21-25

Driver Level 21:
EXP NEEDED: 454,000
Manufacturer: Ford
Reward Car: Ford GT
Year: 2005
Class: A
Ford GT
Speed: 7.9
Handling: 5.8
Acceleration: 7.0
Launch: 7.7
Braking: 5.8

Driver Level 22:
EXP NEEDED: 488,000
Manufacturer: Mercedes
Reward Car: SL 65 AMG Black Series
Year: 2009
Class: A
SL 65 AMG Black Series
Speed: 7.9
Handling: 5.8
Acceleration: 7.0
Launch: 7.7
Braking: 5.8

Driver Level 23:
EXP NEEDED: 522,000
Manufacturer: TVR
Reward Car: Sagaris
Year: 2005
Class: A
Sagaris
Speed: 6.7
Handling: 5.7
Acceleration: 6.9
Launch: 6.3
Braking: 5.6

Driver Level 24:
EXP NEEDED: 556,000
Manufacturer: Porsche
Reward Car: 911 GT2 (997)
Year: 2008
Class: A
911 GT2 (997)
Speed: 7.7
Handling: 6.0
Acceleration: 6.9
Launch: 7.8
Braking: 6.1

Driver Level 25:
EXP NEEDED: 590,000
Manufacturer: Lamborghini
Reward Car: Reventon
Year: 2008
Class: S
Reventon
Speed: 7.9
Handling: 5.8
Acceleration: 7.2
Launch: 6.6
Braking: 5.8

=========================================================================

#0035 - Levels 26-30

Driver Level 26:
EXP NEEDED: 624,000
Manufacturer: Nissan
Reward Car: Mine's R34 Skyline GT-R
Year: 2002
Class: S
Mine's R34 Skyline GT-R (STATS FROM MOST SIMILAR CAR)
Speed: 7.5
Handling: 5.9
Acceleration: 7.7
Launch: 7.9
Braking: 5.9

Driver Level 27:
EXP NEEDED: 658,000
Manufacturer: Ferrari
Reward Car: 599 GTB Fiorano
Year: 2006
Class: S
599 GTB Fiorano
Speed: 8.3
Handling: 5.8
Acceleration: 7.5
Launch: 7.1
Braking: 5.9

Driver Level 28:
EXP NEEDED: 692,000
Manufacturer: Lamborghini
Reward Car: Miura Concept
Year: 2006
Class: S
Miura Concept
Speed: 7.8
Handling: 5.9
Acceleration: 7.4
Launch: 7.9
Braking: 6.0

Driver Level 29:
EXP NEEDED: 726,000
Manufacturer: Dodge
Reward Car: Viper SRT10 ACR
Year: 2008
Class: S
Viper SRT10 ACR
Speed: 6.9
Handling: 6.8
Acceleration: 7.0
Launch: 6.0
Braking: 6.7

Driver Level 30:
EXP NEEDED: 760,000
Manufacturer: Bugatti
Reward Car: Veyron 16.4
Year: 2009
Class: S
Veyron 16.4
Speed: 10.0
Handling: 5.9
Acceleration: 8.5
Launch: 8.5
Braking: 6.0

=========================================================================

#0036 - Levels 31-36

Driver Level 31:
EXP NEEDED: 794,000
Manufacturer: Holden
Reward Car: #2 Toll Holden Racing Team Commodore VE
Year: 2009
Class: R3
#2 Toll Holden Racing Team Commodore VE
Speed: 6.7
Handling: 6.8
Acceleration: 7.5
Launch: 6.4
Braking: 6.8

Driver Level 32:
EXP NEEDED: 828,000
Manufacturer: Ferrari
Reward Car: #62 Risi Competizione F430 GT
Year: 2006
Class: R3
#62 Risi Competizione F430 GT
Speed: 6.5
Handling: 7.0
Acceleration: 8.0
Launch: 7.3
Braking: 7.0

Driver Level 33:
EXP NEEDED: 862,000
Manufacturer: Porsche
Reward Car: #45 Flying Lizard 911 GT3-RSR
Year: 2008
Class: R3
#45 Flying Lizard 911 GT3-RSR
Speed: 6.5
Handling: 7.2
Acceleration: 7.9
Launch: 7.2
Braking: 7.2

Driver Level 34:
EXP NEEDED: 896,000
Manufacturer: BMW
Reward Car: #92 Rahal Letterman Racing M3 GT2
Year: 2009
Class: R3
#92 Rahal Letterman Racing M3 GT2
Speed: 6.4
Handling: 7.1
Acceleration: 7.8
Launch: 7.0
Braking: 7.1

Driver Level 35:
EXP NEEDED: 930,000
Manufacturer: Ferrari
Reward Car: FFX
Year: 2005
Class: R3
FFX
Speed: 7.3
Handling: 7.5
Acceleration: 8.5
Launch: 8.0
Braking: 7.5

=========================================================================

#0037 - Levels 36-40

Driver Level 36:
EXP NEEDED: 1,003,000
Manufacturer: Chevorlet
Reward Car: #4 Corvette Racing C6.R
Year: 2007
Class: R2
#4 Cirvette Racing C6.R
Speed: 6.7
Handling: 7.5
Acceleration: 8.2
Launch: 7.1
Braking: 7.6

Driver Level 37:

EXP NEEDED: 1,077,000
Manufacturer: Nissan
Reward Car: #23 XANAVI NISMO GT-R
Year: 2008
Class: R2
#23 XANAVI NISMO GT-R
Speed: 6.4
Handling: 8.4
Acceleration: 8.1
Launch: 7.3
Braking: 8.4

Driver Level 38:
EXP NEEDED: 1,150,000
Manufacturer: Aston Martin
Reward Car: #007 Aston Martin Racing DBR9
Year: 2006
Class: R2
#007 Aston Martin Racing DBR9
Speed: 6.8
Handling: 7.5
Acceleration: 8.3
Launch: 7.1
Braking: 7.6

Driver Level 39:
EXP NEEDED: 1,223,000
Manufacturer: Toyota
Reward Car: #6 ENEOS SC430
Year: 2008
Class: R2
#6 ENEOS SC430
Speed: 6.2
Handling: 8.2
Acceleration: 8.2
Launch: 7.3
Braking: 8.2


Driver Level 40:
EXP NEEDED: 1,297,000
Manufacturer: Koenigsegg
Reward Car: CCGT
Year: 2008
Class: R2
CCGT
Speed: 8.1
Handling: 7.6
Acceleration: 8.6
Launch: 7.6
Braking: 7.7

=========================================================================

#0038 - Levels 41-45

Driver Level 41:
EXP NEEDED: 1,370,000
Manufacturer: McLaren
Reward Car: #43 Team BMW Motorsport McLaren F1 GTR
Year: 1997
Class: R2
#43 Team BMW Motorsport McLaren F1 GTR
Speed: 6.9
Handling: 7.6
Acceleration: 8.5
Launch: 7.8
Braking: 7.8

Driver Level 42:
EXP NEEDED: 1,443,000
Manufacturer: Maserati
Reward Car: 
Year: 2005
Class: R2
#15 JMB Racing MC12
Speed: 7.3
Handling: 7.7
Acceleration: 8.7
Launch: 7.8
Braking: 7.8

Driver Level 43:
EXP NEEDED: 1,517,000
Manufacturer: Porsche
Reward Car: #26 Porsche AG 911 GT1-98
Year: 1998
Class: R2
#26 Porsche AG 911 GT1-98
Speed: 6.6
Handling: 7.8
Acceleration: 8.4
Launch: 7.3
Braking: 7.9

Driver Level 44:
EXP NEEDED: 1,590,000
Manufacturer: Saleen
Reward Car: #2 Konrad Motorsports S7R
Year: 2003
Class: R2
#2 Konrad Motorsports S7R
Speed: 7.8
Handling: 7.5
Acceleration: 8.7
Launch: 7.9
Braking: 7.7

Driver Level 45:
EXP NEEDED: 1,663,000
Manufacturer: Porsche
Reward Car: #7 Penske Racing RS Spyder Evo
Year: 2008
Class: R1
#7 Penske Racing RS Spyder Evo
Speed: 7.5
Handling: 9.0
Acceleration: 9.0
Launch: 7.8
Braking: 9.0

=========================================================================

#0039 - Levels 46-50 

Driver Level 46:
EXP NEEDED: 1,737,000
Manufacturer: Mazda
Reward Car: #16 Dyson Racing B09/86
Year: 2006
Class: R1
#16 Dyson Racing B09/86
Speed: 7.5
Handling: 8.6
Acceleration: 9.0
Launch: 7.3
Braking: 8.6

Driver Level 47:
EXP NEEDED: 1,810,000
Manufacturer: Audi
Reward Car: #2 Fsi Champion Racing R8
Year: 2006
Class: R1
#2 Fsi Champion Racing R8 (STATS FROM MOST SIMILAR CAR)
Speed: 7.3
Handling: 8.8
Acceleration: 9.0
Launch: 8.0
Braking: 8.8

Driver Level 48:
EXP NEEDED: 1,883,000
Manufacturer: Acura
Reward Car: #66 de Ferran Motorsports ARX-02a
Year: 2009
Class: R1
#66 de Ferran Motorsports ARX-02a
Speed: 7.4
Handling: 9.2
Acceleration: 9.0
Launch: 7.6
Braking: 9.2

Driver Level 49:
EXP NEEDED: 1,957,000
Manufacturer: Audi
Reward Car: #8 Audi Sport Team Joest Audi R10 TDI
Year: 2006
Class: R1
#8 Audi Sport Team Joest Audi R10 TDI
Speed: 7.9
Handling: 8.9
Acceleration: 9.2
Launch: 8.2
Braking: 8.9

Driver Level 50:
EXP NEEDED: 2,030,000
Manufacturer: Peugeot
Reward Car: #9 Peugeot Sport Total 908
Year: 2009
Class: R1
#9 Peugeot Sport Total 908
Speed: 7.8
Handling: 9.0
Acceleration: 9.5
Launch: 8.3
Braking: 9.0


=========================================================================

#0040 - Corner Types

- Off-Track; O On-Track;


Inside Line:

Driving the inside Line is short but curved so you can't always carry
as much speed you would like. Here, you're travelling closer to the 
Apex because there are other Cars present on the outside; or the 
particular turn you're driving lends itself well to being driven 
this way.

--------------
------OOOOOOOO
----OOOOOOOOOO
--OOOOOOO-----
--OOOOOOO-----
--OOOOOOO-----
--OOOOOOO-----

=========================================================================

Outside Line:

The outside Line is a Longer trek through the turn-farthest from the
apex-and is always near the wall or outside runoff area of a track.

--------------
------OOOOOOOO
----OOOOOOOOOO
--OOOOOOO-----
--OOOOOOO-----
--OOOOOOO-----
--OOOOOOO-----

=========================================================================


90-Degree Turn:

These types of turns aren't extremely common but they appear enough to
worry about. Usualy an outside line works best to keep cars off the
grass or walls. The proper lines will vary (As shown by the suggested
line) so it's important to pay close attention to the variances on the
specific track you're racing.

--------------
------OOOOOOOO
----OOOOOOOOOO
--OOOOOOO-----
--OOOOOOO-----
--OOOOOOO-----
--OOOOOOO-----

=========================================================================

180-Degree Turn:

These are tight, sharp turns placed to take the driver a complete (or
often near) 180 Degrees. The best lines for hairpins are often early
apexes, as shown. As with the every other type of turn, it's very
important to take note of the suggested line until you get a better
understanding

---------------------
------OOOOOOOOO------
----OOOOOOOOOOOOO----
--OOOOOOO---OOOOOOO--
--OOOOOOO---OOOOOOO--
--OOOOOOO---OOOOOOO--
--OOOOOOO---OOOOOOO--


=========================================================================

Chicane

Chicanes are severe kinks placed in high-speed areas of a track with the
specific intent of slowing down drivers. One of the most common problems
when approaching a chicane is entering with too much speed. Too many
drivers want to blitz in way too fast, causing catastrophic failure as
they clip a wall or barrier somewhere during the transition. If you're
driving too fast, you'll have troubOe. Yes, the idea is to 'straighten'
the turn out as much as possible, but finding the correct speed can only
been done with much Experience.


-----------OOOOOOO
-----------OOOOOOO
------OOOOOOOOOO--
----OOOOOOOOOOO---
--OOOOOOO---------
--OOOOOOO--------
--OOOOOOO--------
--OOOOOOO--------


=========================================================================

Kink

Kinks are similar to Chicanes, only much less noticable at lower speeds
because the bends tend to be much less severe. The stratergy for taking
kinks is similar to Chicanes, where you try to 'Straighten them out' at
a target speed. Every kink has an Optimum speed where it can be taken
with little trouble.


----------------------
----OOOOOOOOOOO-------
--OOOOOOOOOOOOOOOO----
-OOOOOO------OOOOOOOOO
OOOOOO---------OOOOOOO
----------------------

=========================================================================

Sweeper

Sweepers are very large radius, high-speed corners found on the more open
areas of the track, often connecting two straights together. They are
very common on many tracks of Forza Motorsport 3.

------------------------
OOOOOOOOOOOOOOO---------
OOOOOOOOOOOOOOOOOO------
-------------OOOOOOOOOOO
---------------OOOOOOOOO
------------------------

=========================================================================

Double Apex

This is a turn that-at first glance-appears as two separate turns yet
should be treated as one. The suggested line is almost always spot-on
with these types of turns, often showing the classic outside-to-ouside
approach.

-------------------
----OOOOOOOOOO-----
--OOOOOOOOOOOOOO---
-OOOOOO-----OOOOOO-
OOOOOO-------OOOOOO
OOOOOO-------OOOOOO

=========================================================================

Constant Radius

Constant Radius turns hold the same angle thoughout the turn. In theory,
these are the easiest to drive because your steering input should remain
the same thoughout the turn.

---------------------
--------OOOOO--------
------OOOOOOOOO------
----OOOOOOOOOOOOO----
---OOOOOO---OOOOOO---
-OOOOOOOO---OOOOOOOO-
OOOOOOOOO---OOOOOOOOO

=========================================================================

Increasing Radius

These turns start off sharp but slowly become wider as the turn 
progresses. These are often best taken with an early apex, as shown often
by the suggested line.

-------------------
--OOOOOOOO---------
OOOOOOOOOOOOOO-----
OOOOOOOOOOOOOOOOOO-
OOOOOO-----OOOOOOOO
OOOOOO-------OOOOOO

=========================================================================

Decreasing Radius

Decreasing radius turns begin wide but gradually become tighter and
tighter. These are among the most difficult turns to master because the
apex is so deep inside the turn. The optimum line is often a late apex
with a sharp angle, as the suggested line shows.

--------------------
-----OOOOOOOOOO-----
---OOOOOOOOOOOOO----
--OOOOOOOOOOOOOO----
-OOOOO-----OOOOO----
OOOOOO------OOOO----

=========================================================================

#0777: Limited Edition, VIP, and Unicorns

--------------------------------------------------
|Manufacturer|Model                   |Class|Year|
-------------------------------------------------|
|Acura       |FM NSX                  |R3   |2005|
|Aston Martin|FM DB9 Coupe            |S    |2005|
|Aston Martin|DBS                     |A    |2008|
|Audi        |FM R8 5.2 FSi quattro   |S    |2010|
|Dodge       |Xbox 360 Charger Stock  |R3   |2008|
|Ferrari     |430 Scuderia            |S    |2007|
|Nissan      |FM Fairlady Z           |S    |2003|
|Porsche     |911 GT3 RS (997)        |A    |2007|
|Mazda       |RX-7 Spirit R Type-A    |N/A  |2002|
|Subaru      |Impreza S204            |N/A  |2006|
--------------------------------------------------

=========================================================================
#0999 - Copywright & Legal

Copywright:
All work In this document is COPYWRIGHT from:
*RYAN HOWELL, 2009 UK

=========================================================================

This may be not be reproduced under any circumstances
except for personal or private use. 
It may not be placed on any web site 
or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site
or as a part of any public display is strictly prohibited, 
and a violation of copyright.

=========================================================================

TRADEMARK
All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.

=========================================================================

CREDIT:

I give credit to the 
*PRIMA FORZA MOTORSPORT 3 OFFICAL GUIDE
 for DRIVER REWARD Levels 25-50
*http://kraze.free.fr/
for statistics on Each and every car
Finally
*ALEX BARNES, UK 2009 (AKA Midway)
Tirelessly working though here for those little ol' typo's and Spelling.

=========================================================================