FOR THE FULL EXPERIENCE OF THIS GUIDE WITH EXTENSIVE INTEL VIDEO SUPPORT, VISIT:

        http://www.supercheats.com/guides/call-of-duty-modern-warfare-2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 _           _  _   _    ___                                  MMMMMM MMMMM
/  /\ | |   / \|_  | \| | | \_/      Strategy Guide          MMMMMMM MMMMMM
\_/--\|_|_  \_/|   |_/|_| |  |       by Absolute Steve      MMMMMMM   MMMMMM
                                     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ      MMMM       MMMMM
 __  __  ___  ___  ___ ___ _  _  __      ___   ___ ___ _   ___ ___     MMMMM
|  \/  |/ _ \|   \| __| _ \ \| | \ \    / /_\ | _ \ __/_\ | _ \ __|   MMMMM
| |\/| | (_) | |) | _||   / .` |  \ \/\/ / _ \|   / _/ _ \|   / _|   MMMM
|_|  |_|\___/|___/|___|_|_\_|\_|   \_/\_/_/ \_\_|_\_/_/ \_\_|_\___|M MM
                                                                 MMM MM
If you found this guide helpful, you can recommend it          MMMMM MMMMMMM
(star it) to others at the link on top.                      MMMMMMM MMMMMMM

                          facebook.com/absolutesteve
                          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 INTRODUCTION
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Call of Duty: Modern Warfare 2 expands and continues
the story of the original Modern Warfare installment.   Oo=-*=-*=-*=-*=-*=-*oO
You'll get to play as various members of Task Force     || İ Absolute Steve ||
141, including "Soap" MacTavish and Roach, fighting     ||   Version: 1.01  ||
alongside other members such as Ghost.  Your goal is    ||    PC/PS3/X360   ||
to stop Makarov, a war criminal plotting his own war    ||faq@shillatime.org||
scheme.  With some of the best graphics videogames      ||www.shillatime.org||
have ever seen, a deadly addictive multiplayer mode 	Oo=-*=-*=-*=-*=-*=-*oO
and even a Co-operative mode, CoD MW2 is easily one of 
the most anticipated first person shooters of all time.

During the main campaign, which is         Key features of this guide:
about 7 to 8 hours long (or short)         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
you'll get to search for a total of      • Spoiler-free as can be
45 Enemy Intel Laptops.  Some are        • All 45 Enemy Intel locations covered!
very difficult to find, and I can        • Quick Intel lists for each chapter
imagine you'd need some help in          • Simple and effective layout
finding them. All Intel locations        • Intel Videos at supercheats.com
are fully integrated in this 
walkthrough, and each individual 
chapter comes with a handy checklist. You can also use the complete quick
checklist with minor hints if you  feel confident that will be enough for you.
For extensive video support, please visit:

        ---------------------------------------------------------------
        http://www.supercheats.com/guides/call-of-duty-modern-warfare-2
        ---------------------------------------------------------------

Good luck, and good gaming.

- Absolute Steve
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                _______________________________________________
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               |  ___   ___  _  _   _ _____ ___ ___  _  _ ___  |
               | |   \ / _ \| \| | /_\_   _|_ _/ _ \| \| / __| |
               | | |) | (_) | .` |/ _ \| |  | | (_) | .` \__ \ |
               | |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/ |
 ______________|_______________________________________________|_______________
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|Allow me to take a few moments of your time as you can greatly support me and |
|many others, quite possibly even for free.                                    |
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|Writing in-depth strategy guides takes up a lot of time.  This may be a hobby,|
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|   / \   |             |     _|_       (   )_|_                               |
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|'       `'`-' `--' `-' `-`--`-`-'`--'   `-'  `-'`--' `'   `--'                |
|______________________________________________________________________________|

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               TABLE OF CONTENTS
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Use CTRL + F and copy/paste the [TAG] to find the section you're looking for!


I) MAIN WALKTHROUGH [WLK]
   ======================

   ACT 1:
   ------
   [WALK-1] "S.S.D.D."
   [WALK-2] "Team Player"
   [WALK-3] "Cliffhanger"
   [WALK-4] "No Russian"
   [WALK-5] "Takedown"
   
   ACT 2:
   ------
   [WALK-6] "Wolverines"
   [WALK-7] "The Hornet's Nest"
   [WALK-8] "Exodus"
   [WALK-9] "The Only Easy Day...Was Yesterday"
   [WALK-10] "The Gulag"
   [WALK-11] "Of Their Own Accord"
   
   ACT 3:
   ------
   [WALK-12] "Contingency"
   [WALK-13] "Second Sun"
   [WALK-14] "Whiskey Hotel"
   [WALK-15] "Loose Ends"
   [WALK-16] "The Enemy Of My Enemy"
   [WALK-17] "Just Like Old Times"
   [WALK-18] "Endgame"


II) INTEL LOCATIONS [INT]
    =====================


xx) VERSION HISTORY
xx) CREDITS
xx) COPYRIGHT

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                           I) MAIN WALKTHROUGH [WLK]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
|   __   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|  /_ |  |                        [WALK-1] "S.S.D.D."                          |
|   | |  |_____________________________________________________________________|
|   | |  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|   | |  |You take the role of Joseph Allen.  This chapter is mainly to show   |
|   |_|  |off the basic controls in Modern Warfare 2, so take it easy.         |
|________|---------------------------------------------------------------------|
|                              (1) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|Northeast of the area, underneath the white watchtower.                 ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

Grab the M4A1 from the table and shoot the targets behind you from the hip.  The
game will ask you if you want to switch to inverse aiming.  I personally have
gotten used to regular aiming, but it's up to you.  Simply follow the sergeant's
orders and shoot the targets by sitting and aiming through your sight, then by
standing.  Also shoot a target through the wooden fence, and lastly toss a 
grenade in the middle of all targets.  

Note that you have a compass in the lower right of your screen.  We'll be using
this to navigate you around the area, so it's very important to use alongside
this walkthrough.  

.----- ENEMY INTEL #1: --------------------------------------------------------.
|!|This enemy intel can be found in the northeast side of the area.  It's    |!|
|!|located directly under the white watchtower, next to a toolbox.           |!|
'------------------------------------------------------------------------------'

Head east and go inside the pit. Collect the Desert Eagle, then grab any other
machine gun you'd like and enter the practice course.  Essentially shoot the
hostile targets ASAP and don't shoot any civilians.  When you go upstairs in the
building, use your knife to take down the target.  Finish the course by jumping
down below afterwards.

 ______________________________________________________________________________
|  ___   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |__ \  |                      [WALK-2] "Team Player"                         |
|    ) | |_____________________________________________________________________|
|   / /  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|  / /_  |Your first mission sends you straight into the battlefield.          |
| |____| |                                                                     |
|________|---------------------------------------------------------------------|
|                              (2) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|Proceed through 2nd floor hall with gunners; Classroom to your left/west||
||[ ]|Right after exiting school, lying on a crate nearby a taxi              ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

After selecting the difficulty you want to play the game on, the game places
you in the heat of the action right away.  Your goal is to dispatch the enemy
soldiers in the distance, after which a few jeeps will appear on the upper left
bridge.  Take these out, then move over the bridge to continue.  Hop into your
Humvee and you'll automatically position yourself behind the chaingun.  

The first part of the ride is uneventful, but during the second half you're
required to take out the enemy soldiers on the rooftop.  It doesn't take long
until your vehicle is hit by an RPG rocket, so quickly take shelter in the
nearby house.

Head upstairs, take out a handful of enemy troops and take cover by the windows.
When you've got eyes on the school, enter and terminate the hostiles, including
those in the hall up the second floor.  Proceed to the far end of this hall,
and kill several more soldiers in this room.

.----- ENEMY INTEL #2: --------------------------------------------------------.
|!|This Intel can be found after proceeding through the hall with the enemy  |!|
|!|gunners shooting through the windows earlier.  After passing through this |!|
|!|hall, check out the classroom to your right/west at the far end.  This is |!|
|!|right after someone says: "I think I saw one go in that classroom".  The  |!|
|!|intel is located in here.                                                 |!|
'------------------------------------------------------------------------------'

Exit the school.

.----- ENEMY INTEL #3: --------------------------------------------------------.
|!|This Intel can be found right after exiting the school.  It's standing on |!|
|!|top of a crate nearby a taxi.                                             |!|
'------------------------------------------------------------------------------'

After this, follow your teammates into the alley northwest and kill several more
enemies here.  Go down the left street at the intersection, dispatch a few
enemies and meet up with General Shepherd at the checkpoint.

 ______________________________________________________________________________
|  ____  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| |___ \ |                      [WALK-3] "Cliffhanger"                         |
|   __) ||_____________________________________________________________________|
|  |__ < |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|  ___) ||Prepare to freeze to death on this icy mission.  Your goal is to     |
| |____/ |plant explosives at the fueling station and retrieve the ACS Module. |
|________|---------------------------------------------------------------------|
|                              (3) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|After you separate from MacTavish, climb the watchtower before entrance ||
||[ ]|Before entering hangar with MacTavish, behind windows of NW building    ||
||[ ]|Drive over Intel during snowmobile chase, approx. 1800 meters from goal ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|


Follow Captain MacTavish across the ledge and climb the ice.  Take note that
you can't just stop climbing at any point, or the ice will weaken, resulting in
a long deadly fall.  Leap over the gap like the Captain did, then follow him
once again.  

By using the heartbeat sensor you can spot targets from a distance.  When
MacTavish tells you to take out the guy on the left, do so on his mark.  Of the
next two patrols, take out the left guy once again.  Proceed through the
blizzard alone while Soap (MacTavish) stays behind to give you support in the
form of Sniper Cover. 

.----- ENEMY INTEL #4: --------------------------------------------------------.
|!|Before entering the base to the south, first take out the handful of      |!|
|!|enemies nearby the entrance and explore the watchtower right in front of  |!|
|!|the entrance by going up the ladder.  This intel is lying on the catwalk. |!|
'------------------------------------------------------------------------------'

From here, make your way into the base and snipe guards all over the place while
you sneak in.  Carefully go around the containers as a truck approaches over the
road, and proceed.

Make your way to the fueling station and plant the explosives.  You'll now be
out in the open, and your next destination is the sattelite on the west side of
the area as indicated by your marker.  Stay clear of any enemies and race your
way over there.  The Captain is already waiting for your arrival here.

.----- ENEMY INTEL #5: --------------------------------------------------------.
|!|Before entering the building with MacTavish, head northwest and peek      |!|
|!|through the middle window of the hangar to your right, in which a jet is  |!|
|!|being fixed by two mechanics.  Break the middle window and grab the Intel |!|
|!|'through' the window.                                                     |!|
'------------------------------------------------------------------------------'

Simply head upstairs to retrieve the ACS Module, then return to the Captain but
don't show yourself.  Instead, trigger the explosives you planted earlier and
take out any remaining troops.  With the majority of soldiers dispatched,
follow the Captain and cover him at all times.  Take out two snowmobiles after
you reach the jeeps, then make a run for the cliff.

Quickly turn around and kill the soldiers that appear at the top of the hill,
followed by taking out several snowmobiles.  Hop onto one of these snowmobiles
after downing all enemies, and race the course.

.----- ENEMY INTEL #6: --------------------------------------------------------.
|!|Arguably the hardest piece of enemy Intel to find in the entire game, not |!|
|!|in the least place since it's not picked up the usual way, but by driving |!|
|!|over it during the snowmobile chase.  To give you an indication where this|!|
|!|tricky-to-spot Intel is located, it's about 1800 meters away from your    |!|
|!|goal, so it's relatively early during the course.  Slow down considerably |!|
|!|when you're about 1900 - 1850 meters away from your final destination, and|!|
|!|you'll soon approach a small fence placed horizontally.  As a landmark you|!|
|!|should also be able to spot a hut on the hill to the right.  If you pass  |!|
|!|this fence just barely to the left side, this intel is lying a few meters |!|
|!|across if you just go straight ahead.                                     |!|
'------------------------------------------------------------------------------'

During the race it's obviously important to not bump into trees or large rocks
along the way.  Try to shoot as many enemy snowmobiles in front of you while
racing to the end.

 ______________________________________________________________________________
| _  _   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| || |  |                     [WALK-4] "No Russian"                           |
|| || |_ |_____________________________________________________________________|
||__   _||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|   | |  |This is the mission that may be disturbing to some players.  Skip    |
|   |_|  |over to the next section if you may be offended.                     |
|________|---------------------------------------------------------------------|
|                               NO ENEMY INTEL                                 |
|______________________________________________________________________________|

Follow Makarov's lead as you make your way through the halls.  If you don't want
to shoot civillians yourself, by all means don't do it.  You'll soon head
outside and proceed through a tunnel.  When you get outside, continue to follow
Makarov's lead and kill the enemies.  There's not a lot to it - switch over to
your grenade launcher to make things easier on yourself.  At the end of this
mission, well, you'll see for yourself what happens.

 ______________________________________________________________________________
| _____  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____| |                      [WALK-5] "Takedown"                            |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | |Rojas' right hand has been located and your objective is to chase    |
||____/  |and capture Rojas himself alive.  Heavy resistance is expected.      |
|________|---------------------------------------------------------------------|
|                              (4) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|Favela; Inside building next to the motorcycle leaning against a wall   ||
||[ ]|When you walk past a ladder, climb it and explore the room here         ||
||[ ]|Inside a room accessed by small wooden steps; Inside bedroom            ||
||[ ]|After going over the roofs; In a building to your right, go downstairs  ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

This chapter starts off with a bang.  Quickly take cover while still in the car,
then follow MacTavish down an alley.  Take the shot at Rojas' right hand man,
but make sure to shoot him in the legs for a non-lethal takedown.

The idea is to continue through the alleys, making your way to the top of the
favela.

.----- ENEMY INTEL #7: --------------------------------------------------------.
|!|To find this intel, proceed to the southwest corner after dropping down   |!|
|!|the favela.  You should be able to spot a building with a motorcycle      |!|
|!|leaning against the wall.  To the left of this building is a house with a |!|
|!|big window - go inside and search around for this intel here.             |!|
'------------------------------------------------------------------------------'

Head up the stairs to the western side of the area and pass the fence where a
dog will jump against.  Take cover nearby the green garbage bin and watch those
roofs 11 'o clock as several enemies drop down from there.

You'll also encounter a dog here; if it manages to grab you, quickly press the
button prompt (right stick) to release yourself.  Head into the alleys and keep
an eye out for the rooftops the moment you see a plant in a vase falling from
down below.  It helps considerably to take out the higher positioned enemies
first, and to use a flashbang for groups of enemies such as in this area.

There are snipers here as well, which you can recognize by the light reflecting
from their scope in the distance.  

.----- ENEMY INTEL #8: --------------------------------------------------------.
|!|Climb up the building with the ladder and check the room directly in front|!|
|!|of you (there usually was a sniper located here).  The intel can be found |!|
|!|in this room.                                                             |!|
'------------------------------------------------------------------------------'

.----- ENEMY INTEL #9: --------------------------------------------------------.
|!|Before continuing southwest, check out the rooms to your left/southeast,  |!|
|!|accessed by the small wooden steps.  The first room contains a few        |!|
|!|hostiles, but the bedroom has this intel for the taking.                  |!|
'------------------------------------------------------------------------------'

Keep an eye out for enemies on the rooftops as you proceed southwest.  There
will be a lot of Rojas' men in the alleys up ahead, so don't force your way
through quickly, but take cover and take them out one by one.  Head through the
building up ahead by climbing the small steps.

Immediately take out the enemies with RPG's on top of the rooftops, then go
around the corner and mow down the higher positioned enemies first.  Cross the
rooftops and dispatch several more enemies in the alley around the corner.

.----- ENEMY INTEL #10: -------------------------------------------------------.
|!|This piece of intel is located in a building to your right after heading  |!|
|!|over several roofs and some stairs.  Inside this room, go down the        |!|
|!|slightly concealed stairs to find this intel in the room below.           |!|
'------------------------------------------------------------------------------'

Press onward through the alleys to complete the mission.

 ______________________________________________________________________________
|   __   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|  / /   |                     [WALK-6] "Wolverines"                           |
| / /_   |_____________________________________________________________________|
|| '_ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| (_) | |They're falling from the skies!  Fight off the enemy in a typical    |
| \___/  |American landscape and make use of powerful technology.              |
|________|---------------------------------------------------------------------|
|                              (4) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|Tank Station; The intel is on the counter inside                        ||
||[ ]|Inside the CRB Financial building, at the 'Online Banking' sign         ||
||[ ]|Inside the Taco To Go building south of Nate's Restaurant               ||
||[ ]|Inside a dumpster to the east of the Burger Town building               ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

Follow Sgt. Foley into the alley and basically follow him until he tells you
to toss a smoke grenade onto the vehicle.  The smoke allows you to cross the
area into a next alley, but be careful of the numerous enemies here.  Proceed
to the tank station.

.----- ENEMY INTEL #11: -------------------------------------------------------.
|!|This piece of intel is located inside the tank station and can be found on|!|
|!|the counter.  Easy enough, right?                                         |!|
'------------------------------------------------------------------------------'

.----- ENEMY INTEL #12: -------------------------------------------------------.
|!|Nate's restaurant is across the road, nearby the crash site.  This intel  |!|
|!|requires you to go slightly out of your way, however, as it's located in  |!|
|!|the CRB Financial building north of Nate's Restaurant and the crash site. |!|
|!|Inside, defeat a handful of soldiers and look for this intel at the       |!|
|!|'Online Banking' sign.                                                    |!|
'------------------------------------------------------------------------------'

.----- ENEMY INTEL #13: -------------------------------------------------------.
|!|This piece of intel can be found inside the Taco To Go building, south    |!|
|!|from Nate's Restaurant.  Enter this building through the destroyed corner |!|
|!|by crouching, then look for this intel on one of the tables.              |!|
'------------------------------------------------------------------------------'

Make your way over to Nate's Restaurant in the distant east. Go around the back
and climb the ladder to the roof.  Here, take out the enemy waves and focus
especially on those troops with RPG's, as they pose a threat to the turret.
You're required to move the turret to the other side of the roof soon in order
to assist in taking down the enemy waves coming from the north.

Get off the roof when you're told to do so, and go inside the restaurant.  The
idea is now to curve around the vehicles across the street and enter the
building nearby the tank station to retrieve the Predator Drone control rig.
With this in hand, destroy the BTR80's by firing missiles from this Drone.
Head back to the restaurant, then to the Burger Town.  

.----- ENEMY INTEL #14: -------------------------------------------------------.
|!|Check the dumpster east of Burger Town to find this intel inside.         |!|
'------------------------------------------------------------------------------'

Cover the soldiers who are carrying Raptor (the VIP) to safety, then neutralize
the enemy forces coming your way.  This is easily done with the Predator Drone -
that is, until it gets offline and you're forced to take out the rest of the
enemies yourself.

Two choppers eventually show up, and in order to take them down you need a
Stinger.  The first Stinger can be found in the bar across the street where
you also retrieved the Predator Drone from.  Lock onto the chopper and blow it
to smithereens.  The other Stinger is located on top of the restaurant's roof.
With the choppers destroyed, all that's left to do is to retreat to the convoy.

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
||____  ||                   [WALK-7] "The Hornet's Nest"                      |
|    / / |_____________________________________________________________________|
|   / /  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|  / /   |Support Captain MacTavish and his team as they head for the Landing  |
| /_/    |Zone.  As usual, expect heavy resistance along the way.              |
|________|---------------------------------------------------------------------|
|                              (4) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|After first open area, inside house to the right of the alley           ||
||[ ]|After clearing the 2nd open area, check the far left side               ||
||[ ]|Proceed through the alleys, check the yellow building, upper floor      ||
||[ ]|1st Landing Zone, at window behind the soccer goal                      ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

Your role in this mission is to support Captain MacTavish as the squad heads for
the LZ.  First follow the trail, then go around the building and look for a
Dragunov Sniper Rifle on the balcony.  Use this to take out all enemies in the
open field right before you.  If a grenade is tossed your way, quickly try
tossing it back if possible - otherwise move away from your position.

.----- ENEMY INTEL #15: -------------------------------------------------------.
|!|Before heading down the alley up ahead, explore the house to the right of |!|
|!|this alley.  This intel can be found inside.                              |!|
'------------------------------------------------------------------------------'

Follow the team down the alley and take cover behind the walls and trash as you
move into the next open area.

.----- ENEMY INTEL #16: -------------------------------------------------------.
|!|After clearing this open area, check the far left side of this area to    |!|
|!|find this piece of intel.                                                 |!|
'------------------------------------------------------------------------------'

Continue down the alleys, covering your team as they press onward.  Go around
the corner and clear this street.

.----- ENEMY INTEL #17: -------------------------------------------------------.
|!|Enter the yellow building to your right/north by the entrance nearby the  |!|
|!|blue car and move to the upper floor to find this intel.                  |!|
'------------------------------------------------------------------------------'

You'll soon get to another open area; Quickly take cover behind wooden fences as
a vehicle stops across the street.  It helps to toss a grenade over there - take
out the gunner if he's still alive.  Sweep the streets clean, then head east
into the market and dispatch more enemies here.  When you've reached the far
east side of the market, the Landing Zone (LZ) will move to a secondary location
considering the dangerous current situation.

.----- ENEMY INTEL #18: -------------------------------------------------------.
|!|Before climbing on top of the rooftops, check the window behind the soccer|!|
|!|goal to secure this piece of intel.                                       |!|
'------------------------------------------------------------------------------'

From the primary LZ, climb the rooftops to the southwest, and rush over the
rooftops.  You can't make the final jump - instead, what follows is a timed
event in which you must make your way through the linear path of interiors of
buildings until you reach the rooftops.  From here, follow the instructions both
carefully and quickly, and make a jump for the ladder at the secondary (or
tertiary, rather) LZ.

 ______________________________________________________________________________
|   ___  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|  / _ \ |                         [WALK-8] "Exodus"                           |
| | (_) ||_____________________________________________________________________|
|  > _ < |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| | (_) ||Assist in the evacuation of civilians and key personnel in the       |
|  \___/ |suburbs.                                                             |
|________|---------------------------------------------------------------------|
|                              (3) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|Found inside the office appartment of the appartment complex            ||
||[ ]|Inside the right building at the road security checkpoint               ||
||[ ]|After crossing the bridge, second house on the right, upstairs          ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

Your first mission objective is to locate and neutralize the anti-aircraft guns.
Head down the street and mark the yellow house for the Honey Badger to target.
Having done so, continue down the street, dispatching enemy troops as you go.
Make sure to mark the grey house, followed by the office appartment to the 
northeast so the Badger can support you.

.----- ENEMY INTEL #19: -------------------------------------------------------.
|!|Head inside the office appartment of the 'Garden House' appartment complex|!|
|!|to find this intel standing on the desk.                                  |!|
'------------------------------------------------------------------------------'

The same basically applies at the road checkpoint up ahead.  With the support
of the Badger, clear this area and continue down the road. 

.----- ENEMY INTEL #20: -------------------------------------------------------.
|!|Before proceeding through the road checkpoint, explore the right building |!|
|!|of this checkpoint to find this intel immediately next to the entrance.   |!|
'------------------------------------------------------------------------------'

Proceed over the bridge and re-stock on ammo at the crate to your right.  Give
the Badger several orders to help control the crowd in the street.

.----- ENEMY INTEL #21: -------------------------------------------------------.
|!|After crossing the bridge, enter the second house on your right by the    |!|
|!|front door and head up the stairs to your immediate right.  This intel is |!|
|!|lying in this hall.                                                       |!|
'------------------------------------------------------------------------------'

When you reach the big villa at the northeast end of the blocked road, go inside
and clean the area of hostiles.  Back outside at the other end of the house, use
your laser sight to send out the target information, allowing for the anti-
aircraft guns to be taken out.

Proceed over to your final target and enter the burnt-out house to bring this
mission to a close.

 ______________________________________________________________________________
|   ___  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|  / _ \ |             [WALK-9] "The Only Easy Day...Was Yesterday"            |
| | (_) ||_____________________________________________________________________|
|  \__, ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|    / / |Board the oilrig, rescue the hostages, and clear the route to the    |
|   /_/  |gulag.                                                               |
|________|---------------------------------------------------------------------|
|                              (3) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|After breaching hostage room, go up 2 flights of stairs, check cabinets ||
||[ ]|After executing plan B, follow MacTavish in the next room; Intel's here ||
||[ ]|Before going up the final stairs, go through the doorway; Behind stairs ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

After the introductory movie, take out the guard silently by pulling him in the
water (and naturally, stabbing him with your knife, which is done automatically
for you).  Head upstairs, take out the soldier hanging over the railing, then
breach the door in this area.  The game will play in slow motion the split
second the door blows open, and you must dispatch the enemy soldiers inside the
hostage room quickly.

.----- ENEMY INTEL #22: -------------------------------------------------------.
|!|After breaching the hostage room, go up two flights of stairs.  In the    |!|
|!|room up ahead, before going outside, check the metal cabinet to your left |!|
|!|to find this intel hidden among the junk.                                 |!|
'------------------------------------------------------------------------------'

Go upstairs after securing the area and make your way to another hostage area.
Rig one of the bodies with C4, backtrack slightly and wait for the Captain to
give it a go.  Dispatch any enemy survivors after executing plan B.

.----- ENEMY INTEL #23: -------------------------------------------------------.
|!|After executing plan B, follow MacTavish into the room right around the   |!|
|!|corner.  You should be able to spot this piece of intel in the cabinet.   |!|
'------------------------------------------------------------------------------'

Proceed to the derrick building on the top deck. You'll come across more enemy
soldiers along the way, and the helicopter needs to be downed by acquiring the
Stinger or RPG's inside the building.  With that nuisance out of the way, head
around the corner, clear the area and go upstairs.

.----- ENEMY INTEL #24: -------------------------------------------------------.
|!|Or, before going up the last flight of stairs, go through the doorway to  |!|
|!|your right and check behind the stairs inside to locate this intel.       |!|
'------------------------------------------------------------------------------'

Approach the smoke screen that your enemy has set up with extreme caution.  Use
thermal-sighted weapons and make your way to the other side by the outer
perimeter to your left.  Here, breach the door and neutralize the last enemies
of this area.

 ______________________________________________________________________________
| __  ___  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|/_ |/ _ \ |                       [WALK-10] "The Gulag"                       |
| | | | | ||___________________________________________________________________|
| | | | | ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| | | |_| ||Rescue prisoner #627.  Who that is?  No one seems to know..        |
| |_|\___/ |                                                                   |
|__________|-------------------------------------------------------------------|
|                              (4) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|Before entering the gate with red lights, up the short stairs southwest ||
||[ ]|Found in monitor room in which Ghost stays behind, NW side of room      ||
||[ ]|Cell 327, after crossing over to a lower level                          ||
||[ ]|After finding prisoner 627, look to your immediate left/northeast       ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

This mission starts off in a helicopter.  You're required to take down any
troops on those towers of the monastery you see, the ones with RPG's taking
high priority.  After the landing, simply follow the MacTavish and take out all
enemies in the distance with your sniper rifle.  Having done so, follow
MacTavish & Co. southwest.

.----- ENEMY INTEL #25: -------------------------------------------------------.
|!|Before entering through the gate with red lights, go up the short stairs  |!|
|!|nearby in the southwest corner.  This intel is found in this room.        |!|
'------------------------------------------------------------------------------'

Head through the tunnel and dispatch the enemies as you go.  A flashbang may
help to sweep the tunnels clean.  Ghost will stay in the control room - you
have to follow MacTavish.

.----- ENEMY INTEL #26: -------------------------------------------------------.
|!|This intel can be found in the monitor room in which Ghost stays behind.  |!|
|!|Check the northern side of this room to locate it.                        |!|
'------------------------------------------------------------------------------'

Head down the stairs and clear the cells.  Wait for Ghost to unlock the doors
and circle around the area until you can go downstairs to a platform in the
middle of the area.  There are many weapons here, but it's best to grab one of
the Riot Shield to take better cover from the many enemies.

After Ghost finally unlocks the door, follow MacTavish and use your riot shield
to bash any enemies in your way, but don't get careless either.  

.----- ENEMY INTEL #27: -------------------------------------------------------.
|!|After passing the first cell doors in the circular chamber, with blue     |!|
|!|lights indicating they're unlocked, check the prison to your right/       |!|
|!|northeast, which is marked as prison 327.  This intel is found inside.    |!|
'------------------------------------------------------------------------------'

Circle around the room and follow MacTavish down the rope, head down the dark
tunnel and put on your nightvision goggles.  Clear the tunnel from enemies and
make your way through the cell blocks.  Go through the next tunnel and take off
your nightvision goggles.  Dispatch the enemies around the corner behind several
pipes and clear the area beyond here as well.

Breach the wall instead of the door at the end of the area, and fight your way
through the showers.  This is a rather intense shootout, and the second wave of
enemies mostly has riot shields, so be prepared to use close quarters combat if
necessary.  Snipe the enemies on the first floor above you and eventually jump
down the hole to reach a sewer canal.

Follow the sewers and slide down to close in on your objective, prisoner 627.
Breach the wall, quickly kill the single troop (being held by 627) and watch
the brief scene.

.----- ENEMY INTEL #28: -------------------------------------------------------.
|!|After breaching the wall and locating prisoner 627, immediately look to   |!|
|!|your left/northeast.  This intel is located here.                         |!|
'------------------------------------------------------------------------------'

Escape the area by following the Captain.  You'll be forced to turn around at
one point - simply head into chamber you pass earlier, which has a big hole in
roof.  The chapter almost end - clip to the rope after the brief scene and
you're all set.

 ______________________________________________________________________________
| __ __  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|/_ /_ | |                  [WALK-11] "Of Their Own Accord"                    |
| | || | |_____________________________________________________________________|
| | || | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| | || | |Follow Sgt. Foley to secure an important crow's nest in the capitol  |
| |_||_| |building, and keep this crow's nest secure.                          |
|________|---------------------------------------------------------------------|
|                              (2) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|Inside the elevator that keeps opening and closing                      ||
||[ ]|From the office with enemies shooting from behind doors; Behind doors   ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

Exit the base and follow Sgt. Foley.  He'll lead you through the trenches.  When
you reach the building that's been occupied by the enemy, press onward when
told to do so and refll your ammo at the large ammo stack nearby the right
entrance.  Dispatch the enemies, preferably with your grenade launcher and
continue down the main hall.  Clear the halls and turn right/east.  

.----- ENEMY INTEL #29: -------------------------------------------------------.
|!|You'll pass an elevator with a body blocking the doors, forcing the       |!|
|!|elevator to open and close continuously.  This piece of intel can be found|!|
|!|inside this elevator next to a dead body.                                 |!|
'------------------------------------------------------------------------------'

Dispatching the enemies here isn't much trouble, although there's one standing
behind a door near the corner.  Continue over the balcony and head up to the
next floor, made possible by the big collapsed piles of debris.  Engage the
enemies in the office up ahead and turn south - dispatch the soldiers behind
those doors first.  Check the balcony on the northeast to plant explosives and
trigger them from a safe distance.  You can also restock on ammo on this
balcony.

.----- ENEMY INTEL #30: -------------------------------------------------------.
|!|Going south in this office, eliminate the soldiers behind the southern    |!|
|!|doors.  In the semi-hidden hallway behind these doors you can find this   |!|
|!|intel nearby the men's restroom on the eastern side.                      |!|
'------------------------------------------------------------------------------'

Proceed upstairs and continue through the rooms on the next floor.  There will
be a few enemies around, so watch your back.  You'll reach the crow's nest soon
enough.  

Here, take position behind the sniper rifle and take out the very distant
troops that are firing at the evac site with Javelins.  After dispatching a few
of them, enemies are closing in on the crow's nest, and you're going to have to
stand groudn with what you have.  Stand nearby the doorway and mow down all
enemies you can get in sight.  After this, grab one of the Javelins and take
out the enemy vehicles in the distance. 

 ______________________________________________________________________________
| __ ___  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|/_ |__ \ |                     [WALK-12] "Contingency"                        |
| | |  ) ||____________________________________________________________________|
| | | / / |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| | |/ /_ |Team up with Captain Price and make your way to the submarine dock. |
| |_|____||                                                                    |
|_________|--------------------------------------------------------------------|
|                              (3) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|Nearby the three-man patrol, on a crate that came down by parachute     ||
||[ ]|Inside the building with number 33 on it, next room, southwest area     ||
||[ ]|Go up the stairs of the building with the sattelite dish, look on roof  ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

Follow Captain Price and he'll tell you to take out one of the patrolling
guards - he'll take care of the other.  Next he'll ask you to take out the
guard and his dog.  Take out the fast dog first, then quickly dispatch the
soldier.  Price will take care of the remaining troops.

Move over the bridge and as soon as enemy vehicles are incoming, rush into the
woods with Price until he tells you to slow down.  This should be around a spot
with two tombstones.  Continue and Price mentions a three-man patrol.  Take
them out.

.----- ENEMY INTEL #31: -------------------------------------------------------.
|!|This intel is found next to the three-man patrol of which Price gave you  |!|
|!|the option to leave them be or to take them out.  It's found on the box   |!|
|!|that came down with a parachute.                                          |!|
'------------------------------------------------------------------------------'

Next up is another patrol; Quickly down them before they can alert more soldiers
around the area, which means more of a hassle.  There'll be another dog patrol
up ahead, and it's your call to dispatch or leave them.  You'll soon reach an
open area with several barracks.  Meet up with your team and clear the area.

In the next area you're asked to use the Drone on one of the targets around the
base.  The chopper is probably a good target to pick.  After using the Drone,
the base will be alerted, so move in.  Proceed to the building with the number
33 on it, which is located to the west/northwest.  

.----- ENEMY INTEL #32: -------------------------------------------------------.
|!|Head inside the building with the number 33 on it, go through the next    |!|
|!|magazine hall and look for the intel nearby the doorway on the other      |!|
|!|side to the southwest.                                                    |!|
'------------------------------------------------------------------------------'

Proceed north and a truck will show up.  Use the Drone to take it out, then
continue down the road and around the corner, curving west.

.----- ENEMY INTEL #33: -------------------------------------------------------.
|!|Go left past the red bulldozers after going around the previous corner,   |!|
|!|and head for the building with the sattelite dish on top.  Go underneath  |!|
|!|the viaduct and look for a staircase to your right.  Dispatch any enemies |!|
|!|here and collect the intel from this rooftop.                             |!|
'------------------------------------------------------------------------------'

Head back to the main road and follow Price to the building nearby the sub.
Hold your position here and use the Drone to take out trucks - or better yet,
several trucks at once - when those missiles become available to you.  Shortly
after standing your ground, a scene will initiate.

 ______________________________________________________________________________
| __ ____  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|/_ |___ \ |                     [WALK-13] "Second Sun"                        |
| | | __) ||___________________________________________________________________|
| | ||__ < |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| | |___) ||Confused for a while by that second sun from the sky, there's no   |
| |_|____/ |better time than *right now* to run for safety.                    |
|__________|-------------------------------------------------------------------|
|                               NO ENEMY INTEL:                                |
|______________________________________________________________________________|

Quickly get away from the crash site and follow Sgt. Foley and the rest of your
team to a building nearby.  When the explosions cease, go back outside and head
down the street - you'll run into a fellow soldier who directs you to the
Whiskey Hotel.

Enter, go upstairs and prepare for a shootout in the office area.  Toss a few
grenades over to the far side of the office and shoot anything that moves while
staying low.  There's a similar office up ahead; After clearing it, get back
out on the streets and follow Foley.  After dispatching three troops on a
vehicle in the distance, it gets unclear whether the patrol on the road up
ahead are hostiles or not.  You soon enough find out.

Continue east and enter the building next to the burning trash container.  Go
downstairs and you'll reach a breached bunker.

 ______________________________________________________________________________
| __ _  _   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|/_ | || |  |                  [WALK-14] "Whiskey Hotel"                       |
| | | || |_ |__________________________________________________________________|
| | |__   _||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| | |  | |  |Secure Whiskey Hotel and stop the bombers.  Easier said than done.|
| |_|  |_|  |                                                                  |
|___________|------------------------------------------------------------------|
|                              (2) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|After Dunn opens the door, check the couch to the left                  ||
||[ ]|After going up the final stairs to the roof, next room, to the right    ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

Proceed through the destroyed bunker until you reach the frontline at the white
house. It's not easy to make a run for the left flank without getting a scratch,
but you should be fine if you take cover whenever possible, especially nearby
the truck at the far left end.  Dispatch the enemies by tossing a grenade and
quickly moving in on them, then enter the building.  When Dunn opens the door,
clear the rooms up ahead. 

.----- ENEMY INTEL #34: -------------------------------------------------------.
|!|After Dunn opens the door, enter the next room (and dispatch any hostiles |!|
|!|first, naturally).  Check the couch around the corner to your left/west,  |!|
|!|this Intel is on top of it.                                               |!|
'------------------------------------------------------------------------------'

Proceed through the rooms and continue through a room with several monitors.  
The enemies here fancy grenades, so be prepared to throw a few back at them. 
Proceed through the office and one of your teammembers tells you there's only
2 minutes left to reach the roof.

Pass the kitchen and go up to the next floor.  There are various enemies here,
so defeat the quickly and make your way up the stairs.  Proceed through the
large hole in the wall.

.----- ENEMY INTEL #35: -------------------------------------------------------.
|!|Even if you're low on time, you still may want to check the right/north   |!|
|!|side of this room to secure this piece of Intel.                          |!|
'------------------------------------------------------------------------------'

 ______________________________________________________________________________
| __ _____ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|/_ | ____||                     [WALK-15] "Loose Ends"                        |
| | | |__  |___________________________________________________________________|
| | |___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| | |___) ||Your objective is to seek out Makarov and neutralize him.  But is  |
| |_|____/ |this really his hideout?                                           |
|__________|-------------------------------------------------------------------|
|                              (3) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|Docking house to the far southwest of the main villa                    ||
||[ ]|Upstairs in the main house, in breached room, on a desk behind boxes    ||
||[ ]|Basement, inside the armory                                             ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

Follow your team down the trail and you'll run into an ambush.  Evade the land
mine first, then take out the enemies on the cliff to your left and run towards
the smoke to avoid .. getting smoked.

There are various enemies in this zone, including well hidden ones with forest
camouflage on them.  Stay behind trees and always check your back before
attempting to dispatch any enemies in front of you.  Continue west and go over
the hill.  Around this time, two trucks attempt to leave the area, although
they're soon enough destroyed with a little air support.  Proceed to the house 
and dispatch a few more enemies before breaching the walls.

.----- ENEMY INTEL #36: -------------------------------------------------------.
|!|Before entering the house, go around the back and travel to the far       |!|
|!|southwest of the area.  There's a docking house here, and this Intel is   |!|
|!|located right next to its entrance.                                       |!|
'------------------------------------------------------------------------------'

Return to the house and breach the house.  As expected, there are about a dozen
enemies inside.  Go upstairs and secure the area.  As you breach the door
upstairs, aim your sight at those boxes in front of you as two enemies are
hiding behind them.  A third one will assault you up front.

.----- ENEMY INTEL #37: -------------------------------------------------------.
|!|This piece of intel can be found in the room you just breached upstairs.  |!|
|!|It's on a desk behind those boxes.                                        |!|
'------------------------------------------------------------------------------'

Go back to the main hall and head downstairs by the stairs to the south.  Kill
a few more enemies here, then breach the doors.  The room to the right/east
contains two hostiles, and this is also the armory with plenty enough ammo for
you to restock.

.----- ENEMY INTEL #38: -------------------------------------------------------.
|!|Simply grab this Intel from inside the armory.                            |!|
'------------------------------------------------------------------------------'

The other room has a few soldiers attempting to escape, so be quick to kill
them.  Regroup with Ghost, then connect the DSM to Makarov's computer network
and defend the house.

Several waves of enemies will assault the house very soon, so it might be a
good idea to quickly place several claymore mines around the entrance.  With
the help of Ghost you can locate which enemy waves are coming from where, and
especially the RPG waves are important to take note of considering their threat.

When the upload is complete, make your way to the landing zone to the far
northeast side of the area.  Try to kill as many enemies as you can while on the
run, and eventually you'll run into a large group of soldiers once again.  Run
as far as possible while downing most of them and the game will play a scene.

 ______________________________________________________________________________
| __   __  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|/_ | / /  |                [WALK-16] "The Enemy Of My Enemy"                  |
| | |/ /_  |___________________________________________________________________|
| | | '_ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| | | (_) ||Escape from General Shepherd's trap in the boneyard.               |
| |_|\___/ |                                                                   |
|__________|-------------------------------------------------------------------|
|                              (2) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|From starting point, search cockpit of planewreck to your West/NW       ||
||[ ]|Approx. 84 meters from destination, found in cockpit of planewreck      ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

As the mission starts, thin out the enemy ranks as much as you can before
proceeding, as there's plenty enough going on in the battlefield.

.----- ENEMY INTEL #39: -------------------------------------------------------.
|!|This Intel can be found in another airplane wreckage nearby.  From your   |!|
|!|starting position, simply explore the wreckage to your west/northwest.    |!|
|!|It's lying in the cockpit.                                                |!|
'------------------------------------------------------------------------------'

Go southwest and Price & Makarov will have a little chat over the intercom.  Not
that it leads to anything, but it's amusing nonetheless.  Beware of an enemy
wave coming from your back as you continue southwest, and try to hide away,
sniping enemies from a distance with both your sniper rifle and machine gun.

You'll reach another open area with lots of enemies.  Trucks get blown up, a
chopper dispatches several enemies.  Your goal here is to essentially proceed
through the wrecked plane straight up ahead, which will lead you into a large
open area.  Feel free to use whatever measures to get there, although it's
safer to not get reckless.

Before hopping down the plane, realize that you're currently located on an
excellent sniper position.  Crouch and take out as many targets as you can
before proceeding to make things more comfortable.  Drop down and cross the
road up ahead.  A transport is being arranged for you, so keep going west.

.----- ENEMY INTEL #40: -------------------------------------------------------.
|!|This Intel is once again found in the cockpit of a wrecked plane.  To     |!|
|!|give you an indication of where to look, you'll be approximately 84       |!|
|!|meters away from your destination, and the plane is lying on the hill     |!|
|!|just behind the road you crossed.                                         |!|
'------------------------------------------------------------------------------'

Catch your ride on the far west side of the area and shake off the jeeps from
all sides.  Near the end of the ride, your driver is shot and you'll have to
manually drive the jeep into the airplane.

 ______________________________________________________________________________
| __ ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|/_ |____  ||                 [WALK-17] "Just Like Old Times"                  |
| | |   / / |__________________________________________________________________|
| | |  / /  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| | | / /   |Search the Afghan cave network for General Shepherd.              |
| |_|/_/    |                                                                  |
|___________|------------------------------------------------------------------|
|                              (4) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|Inside cave, at intersection, head east, the intel is on a crate        ||
||[ ]|Before exiting the cave, search the left/northeast area before the exit ||
||[ ]|After leaving Price for a firefight, go north, intel's on a crate       ||
||[ ]|Inside the last breached monitor room, on desk with cola cans           ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

Follow Price down the trail and help him take out the patrol: You need to snipe
the two guards on the right (and the dog if you have time).  Slide down and
quickly proceed over the road to take out the separated patrols, including
doggy.  Proceed to that jeep and hook up to the railing.  

Hold the button prompt to brake, and dispatch one of the guards by slowly 
lowering yourself, then hit the melee button.  Enter the cave, follow Price and
move left as he commands you to do so, avoiding the incoming patrol.  When the
patrol has passed, take out the guard.

.----- ENEMY INTEL #41: -------------------------------------------------------.
|!|Before proceeding north, first explore the eastern hall to find this      |!|
|!|Intel located on a crate.  Don't go down too far, especially not around   |!|
|!|the corner, as there are too many hostiles here.                          |!|
'------------------------------------------------------------------------------'

Go north at the intersection and follow price down this hall while sneaking past
the small dozen of enemies.  Two tangos with taclights will come down the stairs
in the distance.  Price will kill the one on the right, so take out the soldier
on the left at his mark, then move upstairs.

After Price has brutally murdered the guard, venture in the steam area.  It
doesn't take long before all hell breaks loose.  Fortunately for you, all 
enemies are easily located by their red laser sights.  Take cover as much as
possible and use your regular machine gun for this battle.  With all enemies
dispatched, proceed southeast and you should easily be able to spot the breached
cave wall.

.----- ENEMY INTEL #42: -------------------------------------------------------.
|!|Before going outside, grab this piece of intel to your left/northeast.    |!|
'------------------------------------------------------------------------------'

Follow Price outside and grab one of those riot shield.  He'll snipe several
enemies at the far end of the walkway, but you'll need to kill the remaining
ones (with melee).  Continue through the cave northeast and prepare for a
shootout in the next area.  The enemies will be using riot shields, so it
considerably helps if you've got a few grenades left to toss at them.  Don't
forget to enjoy Hans Zimmer's excellent music score during these shootouts!

Continue down the cave north to find heavy resistance up ahead.  Proceed further
north instead.

.----- ENEMY INTEL #43: -------------------------------------------------------.
|!|When leaving Price behind in the firefight, go north and look for this    |!|
|!|Intel on top of a crate nearby several black guncases.                    |!|
'------------------------------------------------------------------------------'

Head southwest and pack a heavy machine gun along with several grenades and
flashbangs to take out the pack of enemies, including several with riot shields.
After downing every single one of them, head west and breach the door.  Be very
careful, as this is one of the toughest areas to breach: You'll want to
immediately down the soldier in front of you, then turn right while keeping
your finger on the trigger, and mow down the guy closest by to you to prevent
him from meleeing you to death.  If you can kill the other soldiers during this
process, all the better.

.----- ENEMY INTEL #44: -------------------------------------------------------.
|!|You'll want to immediately collect this Intel as soon as you secure this  |!|
|!|room, because you won't have much time.  It's located on a table with     |!|
|!|loads of cola cans, against the wall to the west.  Price will be standing |!|
|!|nearby as he tells you to override the door controls.                     |!|
'------------------------------------------------------------------------------'

Do what Price tells you and override the door controls to your right (also check
the destination indicator if you're unsure where to look).  Quickly run out of
the cave and stumble into the next firefight.

After the short scene, follow Price through the field and press onward until
you reach the cave to the southwest.

 ______________________________________________________________________________
| __  ___  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|/_ |/ _ \ |                       [WALK-18] "Endgame"                         |
| | | (_) ||___________________________________________________________________|
| | |> _ < |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| | | (_) ||History is written by the victor, so Price proclaims.  He's        |
| |_|\___/ |probably got a point, and you know what that means.                |
|__________|-------------------------------------------------------------------|
|                              (1) ENEMY INTEL:                                |
|.---.------------------------------------------------------------------------.|
||BOX|Location:                                                               ||
||===|========================================================================||
||[ ]|Before hopping onto the boat, check the desk to your left               ||
|'---'------------------------------------------------------------------------'|
|______________________________________________________________________________|

Quickly follow Price down the catwalk.

.----- ENEMY INTEL #45: -------------------------------------------------------.
|!|Don't miss this Intel, which is found immediately to your left before     |!|
|!|getting on the boat.                                                      |!|
'------------------------------------------------------------------------------'

What follows is an intense chase over the river.  The first part focusses on
enemies firing from the sides; There's not much you'll need to do here except
to steer the boat smoothly through the river while stepping on it.  You'll
sail through a small cave which may be tricky for a short while, though it's not
a very long cave.

With the choppers moving in, try firing while steering the boat, and evade any
gunfire from the choppers with evasive manoeuvrers.  Keep the boat steady at the
far and of the river so Price can get a clear shot and a scene will play.

When you come back to consciousness, move to the chopper and waste the two
wounded soldiers you come across.  Follow Shepherd through the sandstorm and
attempt to melee him.  A scene will play, during which there are three moments
in total where you'll have some control over the situation.  The first moment
is when you must attempt to grab the gun - follow the on screen button imputs.
The second moment is with the knife, the third follows immediately afterwards.
Simply aim the crosshair at Shepherd and throw the knife to end the game.

--------------------------------------------------------------------------------
Note: After beating the game you unlock the Museum level, which is listed as a
      separate act.  You can walk through the museum as played during the
      credits, and you can shoot anyone you like, with any weapon you like.
--------------------------------------------------------------------------------

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                           II) INTEL LOCATIONS [INT]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                  1. S.S.D.D.
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|Northeast of the area, underneath the white watchtower.                 |
'---'------------------------------------------------------------------------'

                                2. Team Player
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|Proceed through 2nd floor hall with gunners; Classroom to your left/west|
|[ ]|Right after exiting school, lying on a crate nearby a taxi              |
'---'------------------------------------------------------------------------'

                                3. Cliffhanger
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|After you separate from MacTavish, climb the watchtower before entrance |
|[ ]|Before entering hangar with MacTavish, behind windows of NW building    |
|[ ]|Drive over Intel during snowmobile chase, approx. 1800 meters from goal |
'---'------------------------------------------------------------------------'

                                  5. Takedown
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|Favela; Inside building next to the motorcycle leaning against a wall   |
|[ ]|When you walk past a ladder, climb it and explore the room here         |
|[ ]|Inside a room accessed by small wooden steps; Inside bedroom            |
|[ ]|After going over the roofs; In a building to your right, go downstairs  |
'---'------------------------------------------------------------------------'

                                 6. Wolverines
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|Tank Station; The intel is on the counter inside                        |
|[ ]|Inside the CRB Financial building, at the 'Online Banking' sign         |
|[ ]|Inside the Taco To Go building south of Nate's Restaurant               |
|[ ]|Inside a dumpster to the east of the Burger Town building               |
'---'------------------------------------------------------------------------'

                             7. The Hornet's Nest
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|After first open area, inside house to the right of the alley           |
|[ ]|After clearing the 2nd open area, check the far left side               |
|[ ]|Proceed through the alleys, check the yellow building, upper floor      |
|[ ]|1st Landing Zone, at window behind the soccer goal                      |
'---'------------------------------------------------------------------------'

                                   8. Exodus
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|Found inside the office appartment of the appartment complex            |
|[ ]|Inside the right building at the road security checkpoint               |
|[ ]|After crossing the bridge, second house on the right, upstairs          |
'---'------------------------------------------------------------------------'

                     9. The Only Easy Day...Was Yesterday
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|After breaching hostage room, go up 2 flights of stairs, check cabinets |
|[ ]|After executing plan B, follow MacTavish in the next room; Intel's here |
|[ ]|Before going up the final stairs, go through the doorway; Behind stairs |
'---'------------------------------------------------------------------------'

                                 10. The Gulag
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|Before entering the gate with red lights, up the short stairs southwest |
|[ ]|Found in monitor room in which Ghost stays behind, NW side of room      |
|[ ]|Cell 327, after crossing over to a lower level                          |
|[ ]|After finding prisoner 627, look to your immediate left/northeast       |
'---'------------------------------------------------------------------------'

                            11. Of Their Own Accord
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|Inside the elevator that keeps opening and closing                      |
|[ ]|From the office with enemies shooting from behind doors; Behind doors   |
'---'------------------------------------------------------------------------'

                                12. Contingency
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|Nearby the three-man patrol, on a crate that came down by parachute     |
|[ ]|Inside the building with number 33 on it, next room, southwest area     |
|[ ]|Go up the stairs of the building with the sattelite dish, look on roof  |
'---'------------------------------------------------------------------------'

                               14. Whiskey Hotel
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|After Dunn opens the door, check the couch to the left                  |
|[ ]|After going up the final stairs to the roof, next room, to the right    |
'---'------------------------------------------------------------------------'

                                15. Loose Ends
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|Docking house to the far southwest of the main villa                    |
|[ ]|Upstairs in the main house, in breached room, on a desk behind boxes    |
|[ ]|Basement, inside the armory                                             |
'---'------------------------------------------------------------------------'

                           16. The Enemy Of My Enemy
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|From starting point, search cockpit of planewreck to your West/NW       |
|[ ]|Approx. 84 meters from destination, found in cockpit of planewreck      |
'---'------------------------------------------------------------------------'

                            17. Just Like Old Times
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|Inside cave, at intersection, head east, the intel is on a crate        |
|[ ]|Before exiting the cave, search the left/northeast area before the exit |
|[ ]|After leaving Price for a firefight, go north, intel's on a crate       |
|[ ]|Inside the last breached monitor room, on desk with cola cans           |
'---'------------------------------------------------------------------------'

                                  18. Endgame
.---.------------------------------------------------------------------------.
|BOX|Location:                                                               |
|===|========================================================================|
|[ ]|Before hopping onto the boat, check the desk to your left               |
'---'------------------------------------------------------------------------'

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              xx) VERSION HISTORY
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

• 1.00 [10 November 2009]
====== ==================
o First release.

• 1.01 [11 November 2009]
====== ==================
o Minor checklist fix.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  xx) CREDITS
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Main Credits:
=============
o Dennis/Richard: For maintaining Supercheats.
o Absolute Steve: Author of document, all rights reserved.
o My Readers:     For any feedback, donations, and for reading this!

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 xx) COPYRIGHT
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This may *not* be reproduced under any circumstances except for personal,
private use.  It may *not* be placed on any web site or otherwise distributed
publicly without advance written permission.  Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.  Do *not* copy or alter information slightly from this guide, and
do not present it as your own.  The creation of this guide took a lot of time,
please respect that.  Below is a list of sites that are allowed to host this
document.  The latest update of this file can always be found at GameFAQs.com.
Allowed sites are: GameFAQs.com, Supercheats.com, Cheatmasters.com.

*NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites owned
or affiliated with David Allison (Dave), owner of CheatCC. Dave/CheatCC has
infringed the copyright of countless FAQs/guides and cheats and has altered
the copyright sections of countless more FAQs/guides, often removing 'GameFAQs'
and other trusted websites from the list while adding 'CheatCC'. This is a
serious violation of simple authorship rights and it has been going on for over
a decade and a half. If you ever receive an email from CheatCC regarding the
hosting of your guide, I would *highly* recommend you to friendly decline the
offer and check the CheatCC website within a week to see if they have taken your
guide (or someone else's guide) without permission. If you have given permission
to CheatCC before, I would recommend that you revoke your permission and have
your guides removed from that site; otherwise you are indirectly supportive.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            .    .             .      .         .-.  .                
           / \   |             |     _|_       (   )_|_               
          /___\  |.-. .--. .-. | .  . |  .-.    `-.  |  .-..    ._.-. 
         /     \ |   )`--.(   )| |  | | (.-'   (   ) | (.-' \  / (.-' 
        '       `'`-' `--' `-' `-`--`-`-'`--'   `-'  `-'`--' `'   `--'
           İ S.H. [Absolute Steve] 2009. Contact: faq@shillatime.org
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Writing a thank-you takes a minute, the pleasure of reading it lasts all day.


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