Halo 3 ODST Firefight guide.

Exclusively for the XBOX 360 
 

Created by: matrixstream757 
 
Contact: Please contact me VIA GameFAQs/IGN. I rarely check my Email, 
so it would be highly inefficient.

But you may contact me at sledgehammersofdoom@yahoo.com if you must.

If you are a user at GameFAQs or IGN trying to contact me, it would be 
more efficient to post a topic on your Halo 3: ODST boards.

If you are a website admin trying to contact me about ownership of my 
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Originally Published on GameFAQs (Day, Month, Year): 12, 11, 2009. 
 
Originaly Published on IGN (Day, Month, Year): 17, 12, 2009. 
 
Previously Updated on GameFAQs (Day, Month, Year): 30, 12, 2009. 
 
Previously Updated on IGN (Day, Month, Year): 30, 12, 2009 

 
 
----------------------------------------------------- 
[Version History] 
----------------------------------------------------- 
 
Version 1.0. This is the original version of this guide. To this point, 
nothing has been added to this guide. 
 
Version 1.1. I have added another tip to the General Tips section, and 
have fixed a few typos. 
 
Version 1.2. I have slightly altered the Alpha Site firefight strategy, 
and I have allowed IGN.com to have this FAQ.

Version 1.3. Tanks to GameFAQs user Desaima, I have updated my General 
Tactics section with some tips he told me. Thank you Desaima! I have 
also fixed many grammar errors. I have also updated my Contact 
Information.
 
----------------------------------------------------- 
 
[Legal stuff.] 
 
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distributed publicly on any sites but GameFAQs and IGN without written 
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strictly prohibited, and a violation of copyright. 
Sites this guide may be on: GameFAQs, IGN. 
----------------------------------------------------- 
 
[Introduction.] 
 
In this guide, you will find everything from the basics to the advanced 
strategies and facts about Firefight. This guide should serve you very 
useful for everything you need and want to know about Firefight! 
 
----------------------------------------------------- 
 
[TABLE OF CONTENTS] 
 
1.0: Basics (AA0) 
1.1: Q&A (AA1) 
1.2: Lists of everything you will see in Firefight. (AA2) 
 
2.0: Firefight: General Tactics. (BB0) 
2.1: Firefight: Crater. (BB1) 
2.2: Firefight: Lost Platoon. (BB2) 
2.3: Firefight: Rally Point. (BB3) 
2.4: Firefight: Security Zone. (BB4) 
2.5: Firefight: Alpha Site. (BB5) 
2.6: Firefight: Windward. (BB6) 
2.7: Firefight: Chasm Ten. (BB7) 
2.8: Firefight: Last Exit. (BB8) 
2.9: Endure! (BB9) 
 
3.0: Special Thanks. (CC0) 
3.1: Closing. (CC1) 
----------------------------------------------------- 
 
----------------------------------------------------- 
0000000000000000[1.0: Basics.] (AA0)0000000000000000 
----------------------------------------------------- 
 
[Basics] 
 
Firefight is the newest feature in the Halo Universe. You, and possibly 
a few friends, are placed in this medium to large sized level where you 
all work together to fight infinite masses of incoming enemies. As you 
kill enemies, you will stock up more and more overall points. Do not 
forget: Everyone works as a team, so there is no competition! 
 
 
----------------------------------------------------- 
[1.1: Q&A] (AA1) 
----------------------------------------------------- 
 
Q: [How long do Firefight matches last?] 
 
A: The game ends when you run out of lives. You all share 8 lives. When 
one of you dies, 1 life gets subtracted from the life- pile, and 
everyone has 1 less life to spare. When there are 0 lives left, you 
will get an announcement saying that you have no lives left. If you die 
there, you may not re-spawn unless someone gets a life back by 
finishing the round. If there are 0 lives left and everyone is dead, 
the game ends. The game will never end until this happens. 
 
 
Q: [What can you do with the Main Menu?] 
 
A: From the main menu, you may select your level, character, 
difficulty, and what Silver skulls you want on. You will only unlock 
more characters and levels as you progress through the story mode. 
Everybody except the Rookie can remove their helmet. You unlock your 
final unlockable character when you beat Legendary mode on the 
campaign. 
 
As for the difficulty, the higher difficulty it is the more points you 
will get for each enemy kill. And do not be fooled: Even Easy mode gets 
very hard to survive in after about twenty minutes. 
 
And of course, there are the Silver Skulls. These are just for fun and 
will not add any points. Although it is refreshing and rejuvenating for 
a grunts head to blow up in confetti, and to hear a cheerful kiddy 
cheer every time you shoot a grunt in the head! 
 
 
Q: [How are Firefight matches set up?] 
 
A: When you start a firefight match, you will notice that on the top 
left corner of your visor, there is something that was not there in 
Halo 3, or the story mode in ODST. There is a bar that has a large 
number One on it, and next to it 3 circles. Under the circles, there is 
another bar with an arrow pointing to the first circle that has 5 small 
squares on it, and one of those squares is lit up. This is how you know 
how far through the match you are. 
 
The big 1 you see stands for Round 1. Every round has 3 sets, and each 
set has 5 waves. The circles stand for Sets, and the little squares 
stand for Waves. After you finish off 5 waves of enemies, the waves set 
will restart to one, and one of those circles will light up. Once you 
finish all 3 sets (which will happen after you defeat 15 waves) the big 
1 will turn into a big 2 and everything will reset. 
 
Also, every once in a while, there will be what is called a Bonus 
Round. Bonus Rounds last one minute. When a Bonus Round happens, every 
skull turns on, and Drop Ships will drop of tons of grunts. Though on 
just any grunts! These grunts have platinum armor. You may remember 
these guys from Halo CE. They are insanely hard to kill. And on top of 
that, a good amount of them have Fuel Rod Guns. Though do not worry! 
With enough patience and wit, you will survive the single-minute 
invasion of the near-invincible grunts! 
 
 
Q: [Are there any Achievements in firefight?] 
 
A: Yes, there are. Every firefight map has an achievement for getting 
200,000 points. There is also an achievement called Be Like Marty that 
you can do. And there is an achievement that I will cover in this guide 
later called Endure. If you want to know about any more achievements in 
this game, look at the Cheats section for this game. 
 
----------------------------------------------------- 
[1.2: Lists of everything you will see in Firefight.] (AA2) 
----------------------------------------------------- 
 
This section is a bunch of lists of everything you will see in 
Firefight. There is a list for the Maps, Characters, Skulls, Types of 
Covenant, Weapons and Vehicles you will see in firefight. 
 
[Firefight Maps.] 
 
#1: Crater 
 
#2: Lost Platoon. 
 
#3: Rally Point. 
 
#4: Security Zone. 
 
#5: Alpha Site. 
 
#6: Windward. 
 
#7: Chasm Ten. 
 
#8: Last Exit. 
 
#9: Crater. (Night) 
 
#10: Rally Point. (Night) 
----------------------------------------------------- 
 
[List of Usable Characters.] 
 
Rookie: This character is playable by default. 
 
Buck: Only playable once Tayari Plaza has been completed in the 
Campaign. 
 
Dutch: Only playable once Uplift Reserve has been completed in the 
Campaign 
 
Romeo: Only playable once MMPD HQ has been completed in the Campaign 
 
Mickey: Only playable once Kizingo Boulevard has been completed in the 
Campaign 
 
Dare: You can only play this character once you have beaten the 
Campaign on Legendary. 
 
Sgt. Johnson: You can only play this character if you pre- ordered this 
game at Gamestop. 
----------------------------------------------------- 
 
[List of Skulls in Firefight.] 
 
Iron Skull. 
 
Black Eye Skull. 
 
Tough Luck Skull. 
 
Catch Skull. 
 
Fog Skull. 
 
Famine Skull. 
 
Thunderstorm Skull. 
 
Tilt Skull. 
 
Mythic Skull. 
 
Grunt Birthday Party Skull. (Silver) 
 
I Would Have Been Your Daddy (IWHBYD) Skull. (Silver) 
 
Blind Skull. (Silver) 
 
Cowbell Skull. (Sliver) 
----------------------------------------------------- 
 
[List of Enemies.] 
 
Brutes. 
 
Hunters. 
 
Drones. 
 
Jackals. 
 
Grunts. 
 
Engineers. 
 
Chieftains. 
----------------------------------------------------- 
 
[List of Human Weapons.] 
 
Silenced Pistol. 
 
Silenced SMG. 
 
Sniper Rifle. 
 
Rocket Launcher. 
 
Machine Gun Turret. 
 
Spartan Laser. 
 
Missile Pod. 
 
----------------------------------------------------- 
 
[List of Covenant Weapons.] 
 
Plasma Pistol. 
 
Plasma Rifle. 
 
Carbine. 
 
Fuel Rod Gun. 
 
Beam Rifle. (Covenant sniper) 
 
Brute Shot. 
 
Spiker. 
 
Needler. 
 
Gravity Hammer. 
----------------------------------------------------- 
 
[List of Usable Vehicles.] 
 
Warthog. 
 
Chopper. 
 
Ghost. 
 
Wraith. (Only usable through glitch.) 
----------------------------------------------------- 
 
 
 
 
----------------------------------------------------- 
000000[2.0: Firefight: General Tactics.] (BB0)000000 
----------------------------------------------------- 
 
This section of the guide is for general tactics you should remember, 
and the tactics for defeating each enemy type. 
 
[General Tactics you should remember] 
 
- When the match begins, immediately find a base that you and your 
friends will defend. 
 
- Know where all the powerful weapons are. (Weapons such as Rocket 
Launchers and Spartan Lasers.) 
 
- Load up your weapons in your base and use them only when necessary. 
 
- If possible, store a vehicle in or near your base. 
 
- NEVER go out into the open alone in mid-match! For any reason! Ever! 
 
- At the end of a round, quickly detach the turrets, as they will re-
spawn. If you do this you will have full-ammo disconnected turrets and 
connected turrets. 
 
- The same will go for Rockets and every other power weapon as in the 
above tactic. 
 
- If it is near the end of the round, pick up all those powerful 
weapons you stored up earlier and use the ammo up as they will re- 
spawn shortly and disappear if you do not pick them up. 
 
- When you fire a grenade at someone, aim at the person you are trying 
to hit, not above.


[Tips that GameFAQs user Desaima told me.]

- It's risky, but if you're right near a Brute Cheiftan, and you can 
see that they're about to hop (not jump) towards you, jump over them. 
Their hop attack leaves them vulnerable to a hit in the back. This is 
possible generally so long as the Cheiftan doesn't swing the hammer 
vertically. 
 
- When using Frag Grenades, it's worth noting that it should be thrown 
a little on front of the target's feet; the grande bouncing and 
exploding a second afterwards means that it should explode right at 
their feet. If Catch is on, this works well against Brutes, since when 
they try to throw their own grenade (which is often), they stand still. 
 
- Based on above point, you can get by using nothing but well placed 
Spike grenades with the Catch Skull, perpetuated by the sheer number 
Brutes drop. 
 
- On Rally point with the Sputnik skull on, you can block the side 
doors of the central building with the large blocks nearby each doorway 
(using grenades and melees). Enemies rarely bother pushing them out of 
the way, so it makes it difficult to be outflanked. 
 
- After stripping the shields of a Chieftain, a quick succession of 
headshot-capable hits will knock off the helmet and score a headshot, 
usually before the Chieftain uses his Invulnerability. 
 
 
[Tactics for Defeating Each Kind of Covenant.] 
 
----------------------------------------------------- 
Enemy: Brute. 
 
Weapon(s) of Choice: Plasma Pistol, Silenced SMG. 
Grenade(s) of Choice: Plasma. 
 
Best Tactics. 
 
- Throw a Sticky Grenade while aiming at his chest. 
 
- Shoot a charged plasma pistol shot to knock off his shields. Melee 
him or 
Shoot SMG at him from there. 
 
-If Plasma Pistol is not available, standalone SMG should do great. 
 
----------------------------------------------------- 
Enemy: Hunter. 
 
Weapon(s) of Choice: Silenced Pistol, Silenced SMG. 
Grenade(s) of Choice: Fragmentation, Plasma. 
 
Best Tactics. 
-Melee the orange part of the Back. 
 
-Stick the Back with a plasma grenade. 
 
-Shoot the orange part of the back. 
 
-From a distance, throw a fragmentation grenade at the Hunters feet. 
 
-Spartan Laser is Instant Kill for a hunter. 
----------------------------------------------------- 
Enemy: Drones. 
 
Weapon(s) of Choice: Silenced SMG, Carbine. 
Grenade(s) of choice: None. 
 
Best Tactics. 
-Spray bullets into crown of Drones. 
 
-Machine Gun Turrets will kill them the fastest. Stay mounted on turret 
until one gets behind you. 
----------------------------------------------------- 
Enemy: Jackals. 
 
Weapon(s) of Choice: Carbine, Silenced Pistol. 
Grenade(s) of Choice: Fragmentation. 
 
Best Tactics. 
-With pistol, aim at the Jackals body without hitting the shield. 
 
-With Carbine, shoot Jackal anywhere a bunch of times. 
 
-Melee them once they roll. 
----------------------------------------------------- 
Enemy: Grunts. 
 
Weapon(s) of Choice: Carbine, Silenced Pistol. 
Grenade(s) of Choice: Fragmentation, Plasma. 
 
Best Tactics. 
-With pistol or carbine, shoot grunt in head. This will kill it 
instantly. 
 
-Melee Grunt in head. This will kill it instantly. 
----------------------------------------------------- 
Enemy: Engineers. 
 
Weapon(s) of Choice: Plasma Pistol. 
 
Grenade(s) of Choice: Plasma, Spike, Firebomb. 
 
Best Tactics. 
-A singe charged Plasma Pistol shot will kill the Engineer. 
 
-If Plasma Pistol is not available, a Silenced SMG will do the job. 
----------------------------------------------------- 
Enemy: Chieftain. 
 
Weapon(s) of Choice: Plasma Pistol, Fuel Rod Gun, Silenced SMG. 
Grenade(s) of Choice: Firebomb. 
 
Best Tactics. 
-Shoot him with the Plasma Pistol to get his armor off, then shoot him 
with the SMG to finish him off. 
 
-Machine Gun Turrets are the best way to kill them from far away. 
 
-Fuel Rod Guns actually work better than Rocket Launchers. 
 
 
----------------------------------------------------- 
00000000000[2.1: Firefight: Crater.] (BB1)00000000000 
----------------------------------------------------- 
 
This is a general guide for Crater. Where the best bases are, where the 
power weapons are located and good tactics for long lasting survival in 
it. 
----------------------------------------------------- 
 
[Best Base] Actually, the best base in this level is the patio right 
outside the hallways. You should store your heavy weaponry inside the 
hallways. When you are damaged, you should go inside the rooms you 
spawned in till you recharge. 
----------------------------------------------------- 
 
[Heavy Weapon Locations.] 
Heavy Weapons: 1 Rocket Launcher, 1 Sniper Rifle. 
 
Rocket Launcher: 
| 
The Rocket Launcher is at the ground floor of the opposite end of the 
map from where you start. It is located on the wall all the way at the 
end. 
 
Sniper Rifle Location. 
| 
This is located on the floor above the Rocket Launcher at about the 
same area. In other words, it is located in-between the stair at the 
other end of the map from where you spawn. 
----------------------------------------------------- 
 
[Tactics] 
(Please note that I expect you to have at least 1 friend playing with 
you) 
 
Best Tactic. 
| 
One guy uses his Silenced Pistol to snipe until he can get a normal 
sniper. 
Another guy grabs the Rocket Launcher and returns to the main patio. If 
there are any more people, another person should grab the turret. If 
there is not a 3rd person, make the sniper go on the turret. Once 
Chieftains appear, let the Rocket Launcher guy take them out. Make sure 
he also takes a gravity hammer even if he must give up a heavy weapon 
for it. Stay near your base at all times and you should do great. 
 
Also, as the new waves come in, look if they are coming in through a 
Drop Ship or Shield Door. You will know if it is a Shield Door entrance 
because there should be a fairly high pitched beeping sound. When a 
Shield Door entrance happens, let the turret guy (who should still be 
mounted) aim at one of the shield doors, and let the heavy weapons guy 
and another person guard the other one. You should normally be able to 
take half of the enemies out right there, and get a massive combo. 
 
If they come in through Drop Ship, take cover until the ships go away. 
It may seem like a great idea to take out enemies in the ship right 
there, though it will cause you more pain than it is worth. 
 
 
----------------------------------------------------- 
00000000[2.2: Firefight: Lost Platoon.] (BB2)00000000 
----------------------------------------------------- 
 
This section is a general guide for the Lost Platoon firefight map. I 
will tell you where the best bases are, where the power weapons are 
located and good tactics for long lasting survival. 
 
----------------------------------------------------- 
[Best Base] 
 
From the building you spawn in, leave it and head left. You should find 
another similar building, but it is up a small ledge. Use that 
building. It not only takes enemies longer to get into that building, 
but it completely stops Vehicles and Phantom Drop Ships from attacking 
you. Enemies also do not get a good view of you because of that 
building right across from you. 
----------------------------------------------------- 
 
[Heavy Weapon Locations.] Heavy Weapons: 2 Sniper Rifles, 1 Spartan 
Laser. 
 
Sniper Rifle. 
| 
First, head to the warehouse that is in the ledge, near those stairs. 
Walk up those stairs. Once you get to the top, there should be a sniper 
rifle mounted on the wall. 
There is another one if you head to the other side of the building too. 

Spartan Laser 
| 
The Spartan Laser is in the area with the warthog. To the left of the 
warthog, there should be a little opening. Go inside there and go all 
the way to the left end of the room. There should be a Spartan Laser 
Mounted on the Wall. 
If you do not know how to get to the warthog, assuming you start in the 
warehouse that is not on the ledge, turn right. Continue circling 
around the building and you should get to the warthog. 
----------------------------------------------------- 
 
[Tactics] 
 
It is commonly thought in this level that you should get a great driver 
to play with and continue driving and shooting for all of eternity. 
Though the thing is, you would have to be a truly amazing driver to not 
get hit by even one grenade when the Catch Skull turns on. I would 
suggest a whole different tactic. 
 
Best Tactic. | First, you and your team should head to the base I 
direct you to go to. It is the warehouse that is on the ledge next to 
the stairs. You should also grab the warthog and bring it near base, as 
well as the Spartan Laser and Sniper Rifle. If you can manage to get 
the warthog into the base, then do so. 
 
From there, live off of your light weaponry you currently have. One of 
you should take a Plasma Pistol so you can capture any Choppers that 
happen to drive by you. Once you have at least two, one of you should 
go drive around in it and start ramming and shooting things, and the 
rest should stay in base right along with the rest of the choppers. 
 
Once the Catch Skull turns on, make the guy driving the Chopper retreat 
back to base. He will not last very long with grunts throwing Plasma 
Grenades everywhere. 
 
And make sure you are growing a wide variety of weaponry in your base, 
because you never want your ammo running low. Once you see Chieftains 
and enemies of the sort coming in, use your Spartan Laser. If you see 
powerful enemies in the distance, feel free to use your snipers. Do not 
forget, there are two snipers on the map, so two people may have one! 
 
 
----------------------------------------------------- 
000000000[2.3: Firefight: Rally Point.](BB3)000000000 
----------------------------------------------------- 
 
This section is a general guide for the Rally Point firefight map. I 
will tell you where the best bases are, where the power weapons are 
located and good tactics for long lasting survival. 
 
----------------------------------------------------- 
 
[Best Base] 
When you spawn, do not go immediately outside. Instead, go into that 
little doorway either to the left or the right of where you spawned. 
Continue turning and head up the stairs all the way. You should see two 
weapon racks (One for Pistols and one for SMGs) that you can use for 
ammo. There should also be two health packs near there. This is a great 
base because there are only two entrances, both of which the enemy does 
not have a good view of you. 
----------------------------------------------------- 
 
[Heavy Weapon Locations] 
Heavy Weapons: 1 Rocket Launcher, 1 Sniper Rifle. 
 
Rocket Launcher & Sniper Rifle 
| 
When you spawn in the level, head straight forward. Continue heading 
forward until you reach the street and the secret door that does not 
open. From there, either head Left or 
Right and go up the stairs. If you head Left, you will get to the 
Rocket Launcher. If you head Right, you will get to the Sniper. Once 
you get to the top of a flight of stairs, curve around the corner and 
you should find the heavy weapon mounted on the wall. 
----------------------------------------------------- 
[Tactics] 
 
Best tactic. 
| 
When you and your team spawn, make two guys head over to those turrets 
and dismantle them. Make everyone head up the stairs to the area I told 
you was the Best Base. This is an easy base to defend as there are only 
2 small entrances that enemies will use. 
 
Once Drones and Invisible Brutes start coming along, make sure one guy 
has a Silenced SMG and a Carbine. If there is no Carbine available, the 
Pistol will suffice. Also make sure that someone has a turret in hand, 
and put him a good distance away though still in range of both doors. 
This guy will have his VISR on. When some drones come in, the guy with 
the SMG and Pistol/Carbine should get rid of them. The turrets should 
save their ammo. Once some Invisible Brutes start coming in, the 
turrets will take them out like a hot knife through warm butter. 
 
Once you start seeing chieftains with Fuel Rod Guns, make someone take 
them out and take their Fuel Rod Gun. He will assist the turret guys by 
taking out a good deal of the Chieftains and Invisible Brutes before 
they can get too close to your base. 
 
Also, make sure that there is still one guy that has a SMG and a 
Pistol/Carbine throughout all this. You need someone to take out all 
those Grunts and Jackals. If you keep a strategy similar to this, you 
should last a very long time. 
 
 
----------------------------------------------------- 
0000000[2.4: Firefight: Security Zone. (BB4)]0000000 
----------------------------------------------------- 
 
This section is a general guide for the Security Zone firefight map. I 
will tell you where the best bases are, where the power weapons are 
located and good tactics for long lasting survival. 
----------------------------------------------------- 
 
[Best Base] 
 
The best base is right where you spawn, right in one of those hallways. 
There is a Rocket Launcher right next to you, enemies only have 1 
entrance, you have a long big area to fight in just in-case any 
powerful enemies break in and you can easily evade if necessary. 
 
----------------------------------------------------- 
[Heavy Weapon Locations] 
Heavy Weapons: 1 Rocket Launcher, 2 Sniper Rifles, 1 Spartan Laser. 
 
Rocket Launcher 
| 
The Rocket Launcher is located at the front of the level, very close to 
where you spawn. It is located all the way against the wall. 
 
Sniper Rifle #1. 
| 
The first Sniper Rifle in this level is not far from where you spawn. 
On the up-ramp farthest to the Right, there should be a Machine Gun 
Turret. Near that Turret, there should be a bench. The first Sniper 
Rifle is lying on that bench. 
 
Sniper Rifle #2. 
|
The Second Sniper Rifle is located all the way at the opposite side 
from where you spawn. At the farthest back point of the level, there 
should be some stairs going down, and then a long glass door that you 
cannot get through. On the wall immediately to the right, there should 
be a Sniper Rifle mounted on the wall. 
 
Spartan Laser | The Spartan Laser is not far from where you spawn. On 
the up-ramp farthest to the left, there should be a Machine Gun Turret. 
Near that turret, there is a bench. The Spartan Laser should be lying 
on that bench. 
 
----------------------------------------------------- 
[Tactics] 
 
Best Tactic. 
 
You and your team should stay and defend the Best Base that I told you 
about. Before the match starts, make 1 guy go and get a Turret and the 
Spartan Laser. Make another guy get the Turret and the Sniper Rifle #1. 
The guy with the Spartan Laser should grab the Rocket Launcher. Once 
everyone has their weapons, you should all come back to base. They 
should drop the turrets in the hallways. 
 
Once possible, make the guy with the Sniper trade his remaining weapon 
with a Fuel Rod Gun. Make each Heavy Weapon guy travel with a Normal 
guy and you will be able to take on and quickly kill any kind of enemy 
from nearly any distance. 
 
Once the enemies start to get very hard, you should retreat back to 
base and defend it as enemies come near. Every round, make sure you re-
grab the Turrets, Spartan Laser and Sniper Rifle. It does not really 
matter if you continue by defending your base as enemies come near, or 
continue by staying out in the open. You should stay alive for a very 
long time and get a very good amount of points. 
 
 
----------------------------------------------------- 
000000000[2.5: Firefight: Alpha Site.] (BB5)000000000 
----------------------------------------------------- 
This section is a general guide for the Alpha Site firefight map. I 
will tell you where the best bases are, where the power weapons are 
located and good tactics for long lasting survival. 
 
----------------------------------------------------- 
[Best Base] The best base in this level is inside the elevator with the 
opened door. This is not a great base, though it is better than no 
base. If you put one man on each corner, and never lose your patience, 
you should do well. 
 
----------------------------------------------------- 
[Heavy Weapon Locations] Heavy Weapons: 1 Sniper Rifle, 1 Rocket 
Launcher. 
 
Sniper Rifle 
| 
From where player 1 starts (The starting hallway) go immediately down 
the stairs. Continue heading forward until you come to that giant 
triangular shaped wall. There should be a Sniper Rifle on it. If you 
continue circling around the wall, you will also find a Shotgun. 
 
Rocket Launcher 
| 
Go to the center of the map where there are those 3 elevators. Face 
towards the elevator with the Opened door. Either go to the Right or 
the Left of it. Continue circling around, staying to this wall until 
you find a bench. Right above this bench, there will be a Rocket 
Launcher mounted on the wall. 
 
----------------------------------------------------- 
[Tactics.] 
 
Best Tactic. 
 
Make one man pick up the Sniper Rifle, and make one man pick up the 
Rocket Launcher. Another guy should pick up the Shotgun and you should 
leave one man with his normal weapons. You all then enter the elevator 
and pick a corner, any corner. If you are damaged, head towards one of 
the corners closer to the doors until you recharge. If you absolutely 
must, quickly head towards one of the health packs. 
 
Sometimes some enemies will try to charge you through the glass, but of 
course, they will not be able too. Enemies like Chieftains will try 
this. This is a very good chance to kill them, and may allow you go get 
way more points than you thought ever possible in this level! We will 
delve more into this in the Endure section of this guide. 
 
----------------------------------------------------- 
0000000000[2.6: Firefight: Windward.] (BB6)0000000000 
----------------------------------------------------- 
This section is a general guide for the Windward firefight map. I will 
tell you where the best bases are, where the power weapons are located 
and good tactics for long lasting survival. 
 
----------------------------------------------------- 
[Best Base] The best base is very close to where you spawn. Across from 
the stairs, there is a room that you can go in, it looks a little bit 
like an office room. This is a good base because there are two health 
packs right there, all entrances are clearly visible and tons of 
Pistols and SMGs. 
 
There is another good place too, though it is not as good as the one 
above. It should mainly be used as a temporary base. Once you spawn, go 
down the stairs and through the hallway. The other good base is the 
room you will be in. This base is not bad because you are right next to 
the Missile Pods and Rocket Launcher. And you get tons of points for 
destroying Banshees you see flying around. 
----------------------------------------------------- 
[Heavy Weapon Locations] 
Heavy Weapons: 1 Sniper, 1 Rocket Launcher, 2 Missile Pods Turrets. 
 
Sniper Rifle. 
| 
You spawn with it. 
 
Missile Pod Turret #1 
| 
Once you spawn, go down the stairs and through the doors. Once you get 
into the next room, turn right. Missile Pot Turret #1 should be in 
sight. 
 
Missile Pod Turret #2 
| 
Once you spawn, go down the stairs and through the doors. Once you get 
into the next room, turn left. Continue up the flight of stairs in 
front of you until you are atop the ledge. Missile Pod Turret #2 should 
be all the way at the end. 
 
Rocket Launcher 
| 
The Rocket Launcher is in the wall right next to Missile Pod Turret #2. 
----------------------------------------------------- 
[Tactics] 
 
Best Tactic. 
 
Once you spawn, head towards the first Base I talked about. Send two 
guys after the Missile Pods. The guy that goes after Missile Pod #2 
should also pick up the Rocket Launcher. Hurry back to base and get 
into the room. One guy should give up his Sniper for whatever weapon he 
is missing. This Sniper Rifle on the ground will act as extra ammo for 
the other guy with a Sniper. You now have a weapon for every enemy in 
every situation. 
 
If you stay in this base, and head back to get the Missile Pods and 
Rocket Launchers at the beginning of every set, you should do great. 
Also note that you get tons of points for shooting down Banshees, so 
feel free to shoot a banshee or two down before you bring the Missile 
Pod back to base. Because if a Missile Pod is still mounted, it will 
have infinite ammo. 
 
 
----------------------------------------------------- 
0000000000[2.7: Firefight: Chasm Ten.](BB7)0000000000 
----------------------------------------------------- 
 
This section is a general guide for the Chasm Ten firefight map. I will 
tell you where the best bases are, where the power weapons are located 
and good tactics for long lasting survival. 
----------------------------------------------------- 
[Best Base] 
 
In this level, the best base is not where you spawn. It may be 
appealing, though you will die quickly because of how easily every kind 
of enemy can get to you. Instead, head down the hallway either to the 
right or the left and use the air lift to lift you above. This hallway 
above is actually the best base. Not only is it very big and long, the 
only way to get in is through the doors on the catwalks, which enemies 
are always on but for some reason they never actually enter the door. 
There are a few nearby turrets, tons of Pistol and SMG ammo and a lot 
of battle room. Thus, this serves as the best base in this map. 
----------------------------------------------------- 
[Heavy Weapon Locations] 
Heavy Weapons: 1 Rocket Launcher, 2 Sniper Rifles. 
 
Rocket Launcher 
| 
When you spawn, you should see it mounted on the wall right in front of 
you. 
 
Sniper Rifle #1 and #2 
| 
Once you spawn, turn either left or right and go up the air lift and 
into the hallway. Both Sniper Rifles are along the wall. 
----------------------------------------------------- 
[Tactics} 
 
Best Tactics. 
 
First, get one guy to take the Rocket Launcher. Then you should all go 
up the air lift. Make 2 other people take the Snipers and leave one guy 
as is. The guy that did not change weapons should stay mounted on the 
turret if at all possible. Once the stronger enemies start coming in, 
break off one of the turrets and shoot them on the catwalk before they 
get into your hallway base. Also, try to shoot down the Engineers with 
Plasma Rifles, Plasma Pistols or Snipers. Continue doing this and you 
should do fine. 
 
 
----------------------------------------------------- 
0000000000[2.8: Firefight: Last Exit](BB8)0000000000 
----------------------------------------------------- 
This section is a general guide for the Last Exit firefight map. I will 
tell you where the best bases are, where the power weapons are located 
and good tactics for long lasting survival. 
----------------------------------------------------- 
[Best Base] 
 
The best base in this level is inside the building, and the patio 
outside. There are 8 health packs and tons of shotguns inside the 
building. These things prove this to be the best base in the level. 
----------------------------------------------------- 
[Heavy Weapon Locations] Heavy Weapons: 1 Rocket Launcher, 1 Sniper 
Rifle. 
 
Rocket Launcher 
| 
From the patio, go up the Left stairway and continue. Keep on walking 
until you see the second building. There should be a Rocket Launcher 
mounted on the wall. 
 
Sniper Rifle 
| 
From the patio, go up the Right stairwell and continue. Keep on walking 
until you see the second building. There should be a Sniper Rifle 
mounted on the wall. 
----------------------------------------------------- 
[Tactics] 
 
Best Tactic. 
 
You should send one person after the Rocket Launcher, and one person 
after the Sniper Rifle. You should also make someone take a Shotgun. 
This should make-due until the heavy artillery covenant come along. 
Once you start seeing chieftains with Fuel Rod Guns and Gravity 
Hammers, make sure that you take them. The guy with the Rocket Launcher 
should also take the Fuel Rod gun, and one of the guys that do not have 
any special weapons should take a Gravity Hammer. With all these 
weapons, you can kill all enemies of all kinds now. 
 
Also, it will be hard for Hunters to get through the door to the 
building. You can usually kill them during the time that they are 
trying to get in. 
 
Also, you can put the Sniper on the second floor to snipe some farther 
away enemies. With all this going on, your enemies should not stand 
even a little chance of defeating you for a very long time. 
 
 
----------------------------------------------------- 
0000000000000000[2.9: Endure!] (BB9)00000000000000000 
----------------------------------------------------- 
This section is a general guide for doing the vidmaster achievement 
Endure. I will tell you what maps are good with it, good tactics for 
doing it and other stuff like that. 
----------------------------------------------------- 
 
[What IS Endure exactly?] 
 
Endure is the legendarily hard achievement that has claimed its place 
as the hardest Vidmaster achievement. You have to survive 4 whole 
rounds (12 sets, or 60 waves) and you must be on Heroic difficulty. You 
also must be on 4 player co-op. 
 
----------------------------------------------------- 
Best Level: Alpha Site. 
 
Previously, people believed that Lost Platoon was the best level to do 
this in because of all the Choppers and other vehicles in the level. 
But apparently Alpha Site is better because you can trick the enemies 
into easily being killed. So yeah, choose Alpha Site, 
----------------------------------------------------- 
[The very important checklist.] 
 
Before you even consider doing this achievement, make sure that there 
is a check on all of the following on the list. 
 
#1: 2.5 through 4 hours of completely undisturbed free time. 
#2: Insane amounts of patience. 
#3: 3 other people that also have everything on this list checked. 
#4: Good internet connection. 
#5: YOU MUST HAVE GOOD INTERNET CONNECTION! 
#6: Make sure that no one disconnects the internet for any reason. 
#7: Make sure that you have used the bathroom. There is no pausing. 
#8: Make sure that you change your batteries on your controller. 
#9: That you will be able to be in communication with your teammates. 
#10: Make sure that everyone knows what you are attempting 
to do. 
 
Once you can for sure check all 10 of those things, you are ready to 
start. 
----------------------------------------------------- 
 
[Enduring the Achievement. (How to do Endure!)] 

Once the round begins, you should all go into the elevator with the 
open door. This is the best place to be because you can easily kill 
enemies. Brutes, Hunters, Invisible Brutes and Jet- pack brutes will 
all try to melee you through the glass. You can get someone to 
assassinate them. Also, Fuel Rod Gun Chieftains will also try to kill 
you unsuccessfully through the glass. Though the Gravity Hammer 
Chieftains will not be tricked by this, so watch out for them. 
If you keep up some good patience, strategy and continuous explosions 
and firepower, you should do fine. The hardest part to the Endure 
achievement is enduring how long it takes, not how hard it is. In 
truth, it is actually decently easy. 
 
Honestly, there is no more to say about this. If you want more 
direction about Firefight, then my best advice is more practice. You 
really just need 4 teammates, patience and time. You may think you need 
more, though trust me, you do not. 
----------------------------------------------------- 
 
 
 
----------------------------------------------------- 
3.0: Special Thanks. (CC0) 
----------------------------------------------------- 
In this section, I will give thanks to everyone I must. 
 
Thank you, GameFAQs and all its staff for posting this FAQ. 
 
Thank you, IGN and all its staff for posting this FAQ 
 
Thank you, Bungie for creating this awesome game! 
 
Thank you, Readers for reading this FAQ! 
 
Thank you, Desaima for adding on to my General Tactics section.
 
----------------------------------------------------- 
3.1: Closing. (CC1) 
----------------------------------------------------- 
Well, this is it! This was the Halo 3: ODST Firefight guide! To my 
knowledge, this has proven to be one of the largest and most expansive 
firefight guides ever on the internet. There may be a bigger and better 
one somewhere, though if it is there, I was not able to find it. 
 
I earnestly hope that this guide has proved very useful to you. You 
will no longer have to search the internet for hours on end to find 
what you wanted to know about Firefight. 
The End.