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    FAQ/Walkthrough by glacialbear

    Version: 1.1 | Updated: 04/05/01 | Printable Version | Search This Guide

    Golden Axe III FAQ/Walkthrough v1.1
    by glacialbear (viciousglacialbear@yahoo.com)
    Platform: Genesis/Mega Drive
    Last Updated: 3/22/2001
    
    If you would like to email me about this game, please put something 
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    -----------------------------------------------------------------------
    Table of Contents
    
    I    Introduction/Game Information
          New In GA3
          Story
          Modes of Play
          The Options Menu
          Codes and Oddities
          Hints/Tips
          Characters
          Character Attacks/Move List
          Character Magic
          Scoring Information
          Endings
          Items
          Heart Locations
          Thief Behavior
          Bizarrians
          Enemies
          Junction Points
    
    II   Walkthrough
          The Vast Field
          Ancient Mound
          Tender Hamlet
          Dim Jungle
          Cave of Crystal
          The Scorching Sand
          Bloody Street
          Death Mountain
          A Voyage To Castle
          Ride The Whirlwind
          Cursed City
          The Gate of Fate/Castle
    
    III  Frequently Asked Questions
    
    IV   Credits
    
    V    Version History
    -----------------------------------------------------------------------
    I: Introduction/Game Information
    
    New In GA3
    
    GA3 introduces a number of things you may want to be aware of if you've 
    played previous Golden Axe games:
    
    - Gilius is gone, so if you liked his long range, you'll probably want 
    to use Ax Battler (if that's even his name) in GA3.
    
    - You're actually rewarded every time you free someone being held 
    captive in a stage in the form of an ankh. When you get an ankh, it'll 
    appear under your character's life bar. Once you have five ankhs, 
    you'll receive an extra life, and you'll have to collect another five 
    to get more.
    
    - Characters (as well as some enemies) can now block incoming attacks, 
    and end up taking no damage. However, some attacks can cancel blocking 
    or are unblockable.
    
    - Junction points are present for the first time in a home version of 
    the Golden Axe series. At various points, you'll have to choose which 
    path you want to take to complete the stage. Different paths go to 
    different parts of the same stage, or even to entirely different 
    stages. See "Junction Points" for the complete list.
    
    - Slightly improved enemy AI. It isn't much, but they're a little 
    smarter. They'll do certain moves in response to yours.
    
    - There isn't charge priority anymore. If two characters charge at each 
    other, they'll (usually) both get hit and take damage.
    
    - A lot of new moves.
    -----------------------------------------------------------------------
    Story
    
    These are all of the dialogue snippets that can be found at various 
    points in the game.
    
    (start of The Vast Field)
    
    Now that you have been released from the evil curse, your mission is to 
    defeat the Prince of Darkness and return with the Golden Axe.
    
    Go now, brave warrior!
    
    (???? freed from the curse)
    
    I'm so ashamed that I fell under their curse.
    
    I must beg your pardon.
    
    (Tyris freed from the curse)
    
    Thank you. Be careful, the enemies around here are very powerful.
    
    (Panther freed from the curse)
    
    Fortunately, I regained conciousness. With your strength, we should be 
    able to defeat the enemy.
    
    (Ax Battler freed from the curse)
    
    I'm still alive. Don't worry, I'll destroy the enemies around here.
    
    (end of Death Mountain/A Voyage To Castle)
    
    Nice job. However, it won't be so easy next time.
    
    (start of The Gate of Fate)
    
    So you finally got here. However, you won't be able to go on!
    
    (end of The Gate of Fate)
    
    Hhmmmmm...
    
    What have I been doing?
    
    The princess...
    
    I have a favor to ask of you. The princess is somewhere in the castle.
    
    Please help her.
    
    (Princess rescued)
    
    To have peace in this land again is like a dream come true.
    
    (Prince of Darkness second fight)
    
    You should realize the power hidden within the axe!
    
    (bad ending)
    
    The courageous warriors defeat the evil lord and save the princess. 
    However, the resulting peace is only temporary. Without the Golden Axe, 
    true peace cannot be obtained.
    
    The warriors must journey again to find true peace and the Golden Axe.
    
    (good ending)
    
    Finally, the courageous warriors defeat the evil lord.
    
    The castle strengthened by the evil magic turns to dust.
    
    And they retrieve the Golden Axe.
    
    Peace returns to the entire world.
    
    Time passes and their battles become legends that pass down forever.
    
    (vs mode 1P/2P win)
    
    (1P/2P) is the victor.
    
    (vs mode win)
    
    You are the victor. However, the next opponent is even more fierce.
    
    (end of vs mode)
    
    Congratulations! You have beaten all of the warriors.
    -----------------------------------------------------------------------
    Modes of Play
    
    1P/2P Play - The main quest of the game. Two players can play 
    cooperatively, but your attacks can damage each other if you aren't 
    careful. Also, you'll share continues, and there will be more enemies 
    than if there was only one player. The 1P/2P game can be played on two 
    different levels of difficulty.
    
    Normal - The standard version of the game. You can still get the good 
    ending on normal, so if hard is too difficult for you or you just don't 
    want to play on it, you don't have to.
    
    Hard - Enemies are more plentiful and have more hit points. There will 
    also be more food or magic pots at some points.
    
    VS Mode - Similar to The Duel of past games, but instead of fighting 
    enemies, you fight the other characters controlled by the computer. 
    When you beat one, you move on to the other and get your life gauge 
    refilled. In this mode, you can play as the bird.
    -----------------------------------------------------------------------
    The Options Menu
    
    Game Level - Choose normal or hard. The good ending can be gotten on 
    either difficulty level, so choose whichever one you want.
    
    Control (1-6) - Lets you choose the way you want the buttons 
    configured. There are six different combinations, which are all of the 
    possible ones. The default is the first setup.
    
    Number  Magic  Attack  Jump
    
    1        A       B      C
    2        A       C      B
    3        B       A      C
    4        C       A      B
    5        B       C      A
    6        C       B      A
    
    BGM - Lets you listen to the game's background music. Press A or C to 
    start, and B to stop.
    
    Number  Music
    
    01      Title Screen
    02      The Gate of Fate
    03      Character Select Screen
    04      End of Battle in vs mode
    05      The Scorching Sand
    06      The Vast Field
    07      Ride The Whirlwind
    08      Cave of Crystal
    09      Bloody Street
    10      Tender Hamlet
    11      Ancient Mound
    12      Castle
    13      Good Ending
    14      Intro Theme
    15      Bonus Stage
    16      Intermission Screen
    17      Dim Jungle
    18      Death Mountain
    19      A Voyage To Castle
    20      Boss Theme 2 (for the bird and the cursed characters)
    21      Prince of Darkness' Theme
    22      Bad Ending 
    23      Princess/Castle Destruction Theme
    24      Cursed City
    25      Game Over
    26 Boss Theme
    
    SE - Lets you listen to all of the game's sound effects, from swings to 
    the special magic attacks. There are 74 sounds in all. Press A or C to 
    start, and B to stop.
    -----------------------------------------------------------------------
    Codes and Oddities
    
    Unfortunately, this seems to be the only code for the game that exists, 
    but better this than a useless glitch or something, right?
    
    Level Select - At the character select screen, choose your character, 
    then press A four times, start, then C five times. This must be done 
    before the screen changes to the first stage. If done correctly, you'll 
    arrive at a black screen with the number 1 on it. Move the directional 
    pad up or down to increase/decrease the number corresponding to the 
    stage you want to start on, then press start to make your choice. Note: 
    In a two player game, the person that chooses their character last is 
    the one that has to input the code.
    
    NOTE: YOU MAY NOT BE ABLE TO GET THE GOOD ENDING ON THE SAME 
    PLAYTHROUGH IF YOU USE THIS CODE.
    
    Key
    
    1 The Vast Field
    2A Ancient Mound
    2B Tender Hamlet
    3A Dim Jungle
    3B Cave of Crystal
    4A The Scorching Sand
    4B Bloody Street
    5A Death Mountain
    5B A Voyage To Castle
    6A Ride The Whirlwind
    6B Cursed City
    7 The Gate of Fate
    8 Castle
    
    Free Meat - At a few points in the game, you may come across a heninger 
    chewing on a piece of meat. Well, you wouldn't think so, but if you can 
    hit him before he goes out of that frame and attacks, you can actually 
    get the meat for yourself. The problem is he attacks after about five 
    seconds, or if you go near him. The best way to do this that I've found 
    is to use downward attacks, throws, projectiles, or any move that has 
    your character go across the screen quickly, like Panther's downward 
    smash or special. If you really need it, or only have one magic pot, 
    magic works too. Their locations:
    
    Ancient Mound - Just after the only group of thieves in the stage.
    Cave of Crystal - At the fourth ankh, just before the boss.
    Bloody Street - After the first knight in the stage.
    Bloody Street (lower path) - Just before the boss.
    A Voyage To Castle - At the start of the stage.
    A Voyage To Castle - In the second segment, where the Heart is.
    
    The Mysterious White Longmoans - In A Voyage To Castle, the white 
    longmoans after the junction point (lower path) have much darker 
    colored headgear than all of the other white longmoans in the game.
    -----------------------------------------------------------------------
    Hints/Tips
    
    - Use the downward thrust. In GA3, this widely considered useless move 
    is much easier to hit with, and is actually one of the best moves.
    
    - Timing is everything, especially against enemies who can block. 
    Against bosses, just doing a move that works well against them won't 
    guarantee you victory; you have to get the timing right, too.
    
    - Unlike GA2, you still lose hit points if hit while riding a 
    Bizarrian, so you have to consider whether the Bizarrian you just found 
    is really worth using, or will just hinder you.
    
    - To free a hostage, they'll either escape automatically after you kill 
    their captor, or you'll have to attack and destroy whatever it is 
    that's preventing them from leaving, like ropes or chains.
    
    - Knights are pretty easy: walk up to them, grab them, and combo them. 
    Still, don't do anything silly like walk into their attack range to 
    reach them; approach them from above or below. When fighting multiple 
    knights at once and you're comboing one, do anything you can to keep 
    the other(s) off your back; throw one at the other, end combos early to 
    avoid getting tagged and losing all of your hit points, and so on. Play 
    the waiting game and just chip away at them, gradually wearing them 
    down. If you want to practice fighting knights, a great way to do so is 
    to use the level select code and start at Cursed City.
    
    - Barbarians can't block, so as long as you're quick and have good 
    timing when you attack, they won't stand a chance. Downward thrusts and 
    similar attacks work especially well against them.
    
    - Fiends might seem impossible thanks to their clothesline move, but 
    there's one thing they don't want you to know about: back attacks make 
    short work of them. If a fiend is behind you and not so far away that 
    he'll charge, face the direction opposite of him, let him come up to 
    you, and do a back attack when he gets within your range. It works 
    every time. You can also use sweep attacks to beat them. Whenever you 
    do one, your character attacks below their arms, so their clothesline 
    move can't hit you. All you have to do is keep doing this so as soon as 
    they come out of their clothesline, they'll be hit. It's also possible 
    to hit them with a downward thrust while they're in the clothesline, 
    but you have to be high above them and strike them in the head.
    
    - Cursed characters can be tough, since they have access to a wide 
    variety of moves. However, the back attack strategy used against fiends 
    works on them, too. Just stay close to them (so they won't charge), 
    face the direction opposite of them and wait for them to get within 
    your attacking range, and then do a back attack as soon as they are. 
    This also works on the bird.
    
    - The Prince of Darkness is easily defeated by downward thrusts and 
    charges. If he happens to block either of them, just get out of the way 
    before you get hit (or block his swing) and try again.
    
    - My back attack strategy against fiends and charge strategy against 
    the Prince of Darkness can actually work against anything in the game, 
    if you're inclined to use them and time it right.
    -----------------------------------------------------------------------
    Characters
    
    Note: I don't know who these people are. It isn't said anywhere in the 
    game, so if anyone actually has the GA3 manual and can read japanese, 
    you're welcome to enlighten me.
    
    Statistics Chart
    
    (without the bird)
    
    Name        Damage  Range  ASpeed  WSpeed  RSpeed  Magic
    
    Ax Battler    B      A      C       C       B       ?
    Tyris Flare   C      C      A       B       B       ?
    Panther       D      B      A       A       A       ?
    ????          A      D      D       D       C       ? 
    
    (with the bird)
    
    Name        Damage  Range  ASpeed  WSpeed  RSpeed  Magic
    
    Ax Battler    C      A      C       C       C       ?
    Tyris Flare   D      C      A       B       C       ?
    Panther       E      B      A       A       B       ?
    ????          A      D      D       E       D       ?
    Bird          B      E      B       D       A       N/A
    
    Note: The attack range difference between ???? and the bird are very 
    slight, so don't let the E fool you. Additionally, the damage, attack 
    and, move speed differences between Ax Battler and the bird are very 
    slight, but since they're different, they have seperate ranks. Finally, 
    be aware that the bird is only slow when he walks - when he runs, he 
    goes extremely fast, and leaves the others in the dust.
    
    Definitions
    
    Damage - The strength of an attack that would come from the character.
    
    Range - The attack range of the character. Characters with longer range 
    can hit enemies from farther distances.
    
    ASpeed - The general attacking speed of the character. Characters with 
    high attack speed end their combos faster and have little to no lag in 
    their other attacks.
    
    WSpeed - The speed that the character walks.
    
    RSpeed - The speed that the character runs.
    
    Magic - The strength of the character's magic. I still need to figure 
    this out, so this will be the most likely thing to end up in the next 
    revision.
    
    Descriptions
    
    ???? (blue) - Long range, decent damage, and a bit slow. He doesn't 
    really have any moves that especially stand out either way. I'll refer 
    to this person as Ax Battler since Ax was the guy in previous games.
    
    ???? (red) - Low damage, short range, very fast. She's also one of two 
    characters that can double jump, wall jump, and wall attack. I'll refer 
    to this person as Tyris Flare since Tyris was the female in previous 
    games.
    
    Moves that are good to use:
    
    Combos - Tyris' long range combo speed is pretty fast, so it makes 
    dealing with multiple enemies easier.
    
    Double Jump - It's very useful for avoiding hits and making sure you 
    land yours at the right time.
    
    Stationary Attack - Tyris' version is a quick kick. It's simple and 
    fast, unlike every other character's version. It also does good damage.
    
    Moves that are dangerous to use:
    
    Downward Smash - Tyris' version is two kicks. Most of the time, only 
    one will hit, but it doesn't matter, because it isn't very useful.
    
    Special - The projectile attack has a very long lag, as Tyris is unable 
    to move until her sword returns to her. Be careful when you use it.
    
    ???? (panther) - Very low damage, second best range, very fast. The 
    panther's also one of two characters that can double jump, wall jump, 
    and wall attack. I'll refer to this guy as Panther, I guess.
    
    Moves that are good to use:
    
    Combos - Panther's long range combo speed is pretty fast, so it makes 
    dealing with multiple enemies easier.
    
    Double Jump - It's very useful for avoiding hits and making sure you 
    land yours at the right time.
    
    Downward Smash - Panther's version attacks the enemy really fast, and 
    is a great move to use.
    
    Special - Panther literally flies across the screen when he does this. 
    Not only is this move unblockable, it's so fast that if you do this 
    against a fiend, they won't be able to do their clothesline in time and 
    they'll get hit.
    
    Moves that are dangerous to use:
    
    Stationary Attack - Panther's version is very slow and leaves him 
    vulnerable. Not worth the trouble.
    
    Throw - Panther kicks his opponent and leaps off in the other 
    direction. This isn't bad if you're only facing one opponent, but 
    against several it's going to get you hit.
    
    ???? (the other one) - High damage, very short range, very slow. This 
    is the only character that can slam besides the bird. Um... I'm just 
    going to call him ????.
    
    Moves that are good to use:
    
    Slam - If you grab someone, you might as well finish the combo with one 
    after hitting them twice, because it does a lot of damage.
    
    Moves that are dangerous to use:
    
    Combos - ????'s speed and range make comboing tough when fighting 
    multiples enemies. There's especially some lag right before the third 
    hit of his long range combo. Just be careful when you use them.
    
    Downward Slash - This leaves you unable to do anything for about three 
    seconds. Needless to say, you want to avoid doing this move at all 
    costs when fighting multiple enemies, especially knights. Use downward 
    thrusts or smashes instead.
    
    Back Attack - Due to ????'s short range, this move is almost worthless. 
    Only use it for fiends or cursed characters, and be aware that it'll be 
    much harder to pull off than if you were another character.
    
    ???? (bird) - Only playable in vs mode, the bird warrior doesn't have 
    as many moves as the other characters, but his versions of the ones he 
    does have are usually better.
    
    The moves he can use are:
    
    Walk
    Run
    Slash
    Long Range Combo
    Short Range Combo
    Grab
    Grab Combo
    Auto-Combo
    Throw (alternate)
    Block
    Jump
    High Jump
    Downward Slash
    Sweep Attack
    Slam
    
    Moves that are good to use:
    
    Run - The bird moves much faster than any other character when running.
    
    Charge - The bird's version of this move has him flying across the 
    screen (it's a lot faster Panther's special) and will probably be too 
    fast for your opponent to block.
    
    High Jump - The bird's version of this move is actually an attack, 
    which is unblockable and does quite a bit of damage.
    
    Slam - If you grab someone, you might as well finish the combo with one 
    after hitting them twice, because it does a lot of damage.
    -----------------------------------------------------------------------
    Character Attacks/Move List
    
    Note: New moves in GA3 are listed last, starting after downward thrust. 
    This includes moves that were modified, or are executed differently 
    since previous games.
    
    Walk - Hold down the directional pad in the direction you want to move.
    
    Slash - Press the attack button. Can go into one of two things 
    depending on the proximity of your character's opponent: a long range 
    combo or short range combo.
    
    Long Range Combo - Press the attack button repeatedly from a long 
    distance, while still close enough to hit your character's opponent. 
    You can make the last hit different by pressing forward and the attack 
    button at the same time.
    
    Short Range Combo - Press the attack button repeatedly at close range.
    
    Run - Tap forward or away twice, holding it down on the second tap. To 
    stop running, just let go of the directional pad. Can go into either a 
    charge or high jump into a downward thrust.
    
    Charge - Press the attack button while running. Tyris does a flying 
    kick, Panther throws himself forward, Ax Battler thrusts his sword, and 
    ???? swings his fist.
    
    Jump - Press the jump button. Can go into a downward slash or smash.
    
    High Jump - Press the jump button while running. Can go into a downward 
    thrust.
    
    Downward Slash - Jump and then the attack button while in the air.
    
    Back Attack - Press the attack and jump buttons at the same time. Tyris 
    and Ax Battler quickly swing their sword in front of and behind them, 
    Panther does a stationary backflip kick attack, and ???? swings an arm 
    in front of and behind him.
    
    Downward Thrust - High jump and then press the attack button while in 
    the air.
    
    Block - Press away and the attack button at the same time. To stay in 
    the blocking stance, keep away held down. Note: Blocking only nullifies 
    one attack.
    
    Auto-Combo - At either long or short range, press (and hold down) 
    forward and the attack button at the same time.
    
    Grab - Press the attack button at very close range. Note: Grabs cancel 
    blocking.
    
    Grab Combo - Grab an opponent then press the attack button repeatedly.
    
    Throw - Grab an opponent, and before they can recover, press forward or 
    away and the attack button at the same time. Tyris and ???? throw in 
    the opposite direction, Panther kicks his opponent and leaps off in the 
    opposite direction, and Ax Battler throws over his shoulder.
    
    Throw (alternate) - Do a short range combo, but after the first or 
    second hit, press forward or away and the attack button at the same 
    time. You can choose which direction to throw your opponent by tapping 
    forward or away. If you're playing as the bird, you have to do away and 
    the attack button, however. Note: Sometimes this move can be done 
    without having to start a combo first.
    
    Slam - Do a grab, and then press the jump button. You can hit them 
    twice first to maximize damage, if you want. Note: Only ???? and the 
    bird can do this move.
    
    Double Jump - Press the jump button again while already in the air. 
    Unless you press it multiple times, you have to time it right. Note: 
    Only Tyris and Panther can do this move.
    
    Wall Jump - Jump or high jump to a wall, and press the jump button when 
    you hit it to jump off of the wall. Almost any surface works. Note: 
    Only Tyris and Panther can do this move.
    
    Wall Attack - Jump or high jump to a wall, and press the jump button 
    when you hit it to jump off of the wall, then press the attack button. 
    Note: Only Tyris and Panther can do this move.
    
    Sweep Attack - Press down and the attack button at the same time. Tyris 
    slides, Panther does a sweep using his tail, Ax Battler slashes with 
    his sword, and ???? punches.
    
    Downward Smash - Jump and then press down and the attack button at the 
    same time while in the air. Tyris kicks twice, Ax Battler and Panther 
    quickly leap downward, and ???? swings with both fists.
    
    Stationary Attack - Press forward and the attack/jump buttons at the 
    same time. Tyris kicks, Panther swipes twice with his claws, Ax Battler 
    swings his sword after a little charging up, and ???? swings downward 
    with both hands. Note: This is the most damaging character move in the 
    game besides the 2 player special.
    
    Special (Tyris and Panther) - Block, and while still in the blocking 
    frame, press forward and the attack/jump buttons at the same time. 
    There are two other ways to do this move: one is to press forward, and 
    then press back and the attack/jumps buttons at the same time. Or, 
    press forward, back, and then forward and the attack/jump buttons at 
    the same time (courtesy of BigBenDog). Tyris uses her sword as a 
    boomerang, and Panther leaps forward about halfway across the screen 
    and does an unblockable swipe with his claws. Anything in his way while 
    he's leaping is hit also, with no chance to block. Only Tyris and 
    Panther can do this move.
    
    Special (Ax Battler and ????) - Press forward, up, away, down, and then 
    forward and the attack/jump buttons at the same time. This must be done 
    quickly or it won't work. Ax Battler swings his sword causing a small 
    flame wave to appear and travel across the screen until it either hits 
    something or reaches the end of the screen and disappears, in the same 
    way as the Fire Dragon's attack. ???? makes a gesture that causes three 
    small tornadoes to appear and travel until they either hit something or 
    go about halfway through the screen and disappear. Only Ax Battler and 
    ???? can do this move. (Courtesy of BigBenDog)
    
    Special (2 players) - Face each other at close range, and after the 
    characters nod at each other, press the attack button. Every pair of 
    characters have a different attack. This can only be done if two people 
    are playing.
    
    Special Magic (2 players) - Make sure there are at least 10 magic pots 
    total between the two of you, and then face each other at close range, 
    and after the characters nod at each other, press the magic button. The 
    spell you see depends on who pressed the magic button. If you have more 
    than 10 magic pots, it's the same, but I think it does more damage. 
    This can only be done if two people are playing. (Courtesy of 
    aax@tm.net.my)
    -----------------------------------------------------------------------
    Character Magic
    
    The magic meter is right below your life gauge. Every time you get a 
    magic pot, it's added to your meter and your magic gets stronger. When 
    you have a certain number of magic pots, you can use your next spell. 
    Each character has four different spells. To gain access to the special 
    spell, two people have to be playing and must have 10 magic pots total. 
    So if Ax Battler and Panther are playing, and Ax has 6 magic pots while 
    Panther has 4, either of them will be able to use their special spell.
    
    Ax Battler
    
    Level 1
    Magic Pots: 1-2
    Description: Five small geysers of water emerge from the ground.
    
    Level 2
    Magic Pots: 3-5
    Description: The screen is covered in a massive ice storm.
    
    Level 3
    Magic Pots: 6
    Description: A very large tornado (or is that water?) appears and 
    travels about the screen for around ten seconds.
    
    Special
    Magic Pots: 4-6
    Description: A water dragon bursts from the ground and flies off of the 
    screen. The screen is then completely flooded in water.
    
    Tyris Flare
    
    Level 1
    Magic Pots: 1-2
    Description: A large number of fireballs rain down from the sky.
    
    Level 2
    Magic Pots: 3-5
    Description: A large fireball comes down from the sky and splits into 
    three of them as they fly off of the screen.
    
    Level 3
    Magic Pots: 6
    Description: A fire-breathing dragon appears on the screen and engulfs 
    half of the screen in flames.
    
    Special
    Magic Pots: 4-6
    Description: A screen-filling burst of fire slowly comes down from the 
    sky and hits the ground, causing an explosion of fire.
    
    Panther
    
    Level 1
    Magic Pots: 1-2
    Description: A thin mist travels across the screen at a moderate speed.
    
    Level 2
    Magic Pots: 3-5
    Description: A thick mist appears from above and below the screen, and 
    ends up covering the screen for around ten seconds.
    
    Level 3
    Magic Pots: 6
    Description: A thin mist appears from above and below the screen as a 
    lightning storm ensues.
    
    Special
    Magic Pots: 4-6
    Description: A thin mist appears from above and below the screen as a 
    Grim Reaper-looking fellow appears. A lightning storm then ensues.
    
    ????
    
    Level 1
    Magic Pots: 1-2
    Description: A large number of debris rises to the top of the screen.
    
    Level 2
    Magic Pots: 3-5
    Description: A large number of debris appears on the screen and combine 
    to create a large spiked ball that hits the ground and explodes.
    
    Level 3
    Magic Pots: 6
    Description: A large number of boulders fall from the sky.
    
    Special
    Magic Pots: 4-6
    Description: A screen-filling stone golem appears and stomps the 
    ground.
    -----------------------------------------------------------------------
    Scoring Information
    
    Every time you complete a stage and progress through the game, there's 
    an intermission screen (after the bonus stage) where you can see your 
    current score and rank, and what the next stage is. When the game's 
    over (either by losing all of your lives and continues or completing 
    the game), you'll see this screen again, except it'll have the path you 
    took and where the game ended, as well as your final score and rank. 
    
    As far as I know, there isn't anything special that happens if you get 
    a high rank. If you're trying to get a high score, the only thing that 
    will determine whether you do or don't is how many lives you lose.
    
    Note: A little of the following are estimates, as I'm figuring this out 
    just by recording every score I've ever gotten and then narrowing down 
    the possible ranges of the ranks.
    
    Level   Score
    
    AAA     1500+
    AA      1000-1499
    A       600-999
    B       400-599
    C       200-399
    D       100-199
    E       50-99
    F       0-49
    
    The following increase your score:
    
    - Killing an enemy. Using magic doesn't increase your score higher than 
    if you used a physical attack. If an enemy is knocked into a pit or 
    falls into one, it seems to raise your score slightly higher.
    
    The following don't affect your score:
    
    - Losing hit points.
    - Damaging enemies.
    
    The following decrease your score:
    
    - Dying.
    
    And the things I haven't tested:
    
    - What effect destroying signs have on your score.
    - What effect destroying barrels/treasure chests have on your score.
    - What effect collecting ankhs/extra lives have on your score.
    - What effect picking up magic pots or other food have on your score.
    -----------------------------------------------------------------------
    Endings
    
    The bad ending - Seen after defeating the Prince of Darkness without 
    fighting him a second time. Your character leaves the castle and the 
    screen changes to black with the Golden Axe in the background, and the 
    following dialogue:
    
    "The courageous warriors defeat the evil lord and save the princess. 
    However, the resulting peace is only temporary. Without the Golden Axe, 
    true peace cannot be obtained.
    
    The warriors must journey again to find true peace and the Golden Axe."
    
    The good ending - Seen after defeating the Prince of Darkness for the 
    second time (in the same playthrough). Your character attempts to leave 
    the castle, but lightning strikes in front of them, and they head back 
    to find the Prince of Darkness still alive. For this to happen, you 
    have to meet certain (currently unknown, see "Frequently Asked 
    Questions") criteria. Once he's defeated, your character leaves the 
    castle and travels back to the first stage with the Golden Axe in hand. 
    The path your character takes actually reflects the path you took to 
    get to the castle. When your character reaches the first stage, the 
    credits roll. The following dialogue is shown while your character is 
    going back to the first stage:
    
    "Finally, the courageous warriors defeat the evil lord.
    
    The castle strengthened by the evil magic turns to dust.
    
    And they retrieve the Golden Axe.
    
    Peace returns to the entire world.
    
    Time passes and their battles become legends that pass down forever."
    
    There's a way to change this, however.
    
    In some stages, the boss you'll fight will actually be a cursed version 
    of one of the other characters from the game. When you defeat them, 
    they're freed from the curse, and will even change the ending ever so 
    slightly. If you take a certain path, it's possible to meet and free 
    all three of the other characters in the same game. They're found at:
    
    Tender Hamlet - At the junction point, take either path, and you'll 
    fight Cursed ????, or Cursed Ax Battler if you're using him.
    
    Bloody Street - Take either path at the junction point, and you'll 
    fight Cursed Tyris, or Cursed Ax Battler if you're using her.
    
    Cursed City - At the end you'll fight Cursed Panther, or Cursed Ax 
    Battler if you're using him.
    
    Note: If two people are playing, or the game started with two players, 
    this changes, since there are only four characters. The game will start 
    with two of the four characters already freed from the curse, and the 
    Bloody Street boss will be a pair of green fiends instead of a cursed 
    character. The other two stage bosses will still be cursed characters, 
    although they'll be different to reflect who you're using.
     
    If you plan to get the complete ending, then you'll have to visit at 
    least these three stages. The path you take to them doesn't matter, so 
    if you want, you can go to Death Mountain instead of A Voyage To Castle 
    to get to Cursed City, for example. See "Junction Points" for a quick 
    way to get to these stages.
    
    The way the ending changes is just, when your character reaches the 
    first stage (in the ending, of course) with the Golden Axe in hand, 
    you'll see the characters you freed from the curse standing by the 
    Gilius Thunderhead look-alike. If you only freed, say, Tyris, then 
    you'll only see her there. If you got everyone, then they'll all be 
    there. They won't say or do anything, they'll just be standing there. 
    That's it. I told you it was a slight change.
    
    Another thing that would be interesting to see is what the ending would 
    be like if all of the characters are freed in a two player game, but 
    one of the two players got game over before the end. They were freed 
    from the curse, but they "died", so would they be in the ending? I'm 
    guessing they would only if they survived to the end of the game. Then, 
    I guess, both players would be walking back to the first stage 
    together, with the other two that were freed waiting.
    
    However, if you didn't fight the Prince of Darkness twice, none of this 
    happens, as you'll just get the bad ending.
    -----------------------------------------------------------------------
    Items
    
    Note: To use an item, walk over it and press the attack button.
    
    Magic Pot
    Location: Various places, such as on blue thieves, or in containers 
    like barrels or treasure chests.
    Effect: Adds one unit (or point) to your magic meter. The point is lost 
    after using your magic, and you'll have to get more pots to fill up 
    your meter again. Because of this reason, it's good to only use magic 
    when you need it, or when you know you'll get more.
    
    Apple
    Location: Various places, such as on green thieves, or in containers 
    like barrels or treasure chests.
    Effect: Replenishes a small amount of your life gauge.
    
    Meat
    Location: Various places, such as on green thieves, or in containers 
    like barrels or treasure chests.
    Effect: Greatly replenishes your life gauge.
    
    Heart
    Location: See "Heart Locations."
    Effect: Completely fills your life gauge as well as permanently 
    increasing it.
    
    Ankh
    Location: Reward for every hostage freed. They're automatically gotten. 
    Note: If two people are playing, the person that frees the hostage gets 
    the ankh.
    Effect: When you have five, you get an extra life.
    -----------------------------------------------------------------------
    Heart Locations
    
    Dim Jungle - At the junction point, go up, and the heart will be on the 
    green thief just ahead.
    
    Dim Jungle - At the junction point, go east, and it'll be inside one of 
    the nearby barrels.
    
    Cave of Crystal - At the first pit in the stage you'll run into a green 
    thief who has it. Watch when you hit him for it, though - you don't 
    want it to end up falling into the pit.
    
    Death Mountain - On a green thief after the pair of grey barbarians.
    
    A Voyage To Castle - Found in one of the barrels in the second segment 
    of the stage, just before the path splits.
    
    Castle - After the yellow knights early in the stage, look for it on 
    one of the green thieves.
    -----------------------------------------------------------------------
    Thief Behavior
    
    In bonus stages, thieves don't always run around as you try to get 
    their magic pots. Depending on the stage, you might have to play a sort 
    of mini-game to get the magic pots.
    
    Ancient Mound - The thieves will go underground and then suddenly rise 
    up from another spot. Try to hit them before they go back down.
    
    Dim Jungle (upper path) - The thieves will throw a magic pot down to 
    the ground, and then slide down on a vine to get it. Hit a thief one 
    time as they come down and you'll get all of the magic pots they had. 
    This mini-game is pretty easy, because you'll be able to tell where the 
    thieves are going to come down from when they drop the magic pot.
    
    The Scorching Sand - The thieves will go underground and then suddenly 
    rise up from another spot. Try to hit them before they go back down.
    
    Death Mountain - As soon as you wake up, the thieves will drop all of 
    the magic pots they have and run away.
    
    A Voyage To Castle - Four green thieves will try to keep a piece of 
    meat they have away from you. Hit the thief that has the meat to start. 
    He'll throw it somewhere and you'll have to get the meat before the 
    other thieves reach it.
    -----------------------------------------------------------------------
    Bizarrians
    
    Note: You can dismount a Bizarrian by doing a back attack, but it'll 
    leave if you do. While on a Bizarrian, you can only walk, run, jump, 
    high jump, use their primary attack, and charge. Bizarrian charges are 
    unblockable.
    
    ????
    Stage: The Vast Field, Tender Hamlet
    Description: Attacks in front of it using its tongue (at least I think 
    that's what it is). The range is very short, although the delay isn't 
    long. You're probably better off not using this Bizarrian.
    
    Green ????
    Stage: Dim Jungle, Death Mountain
    Description: An improved version of the first Bizarrian. Their attack 
    range is a LOT longer, rivaling that of GA2's Fire Dragon. This 
    Bizarrian is pretty good, but keep in mind that enemies will try to 
    jump whenever you attack with it.
    
    Fire Dragon
    Stage: The Scorching Sand, Cursed City
    Description: Fire Dragons emit a small flame wave from their mouth 
    which travels across the screen until it either hits something or 
    reaches the end of the screen and disappears. However, enemies tend to 
    jump around like freaks trying to avoid the fire, so this Bizarrian 
    isn't as good as it seems.
    
    Green Dragon
    Stage: Death Mountain
    Description: Green Dragons attack by throwing enemies across the screen 
    with their mouth. The range is very short, but it's unblockable. 
    Unfortunately, you don't get to use this Bizarrian for long.
    -----------------------------------------------------------------------
    Enemies
    
    Note: I've arbitrarily decided to borrow a couple of names from the 
    original GA for the club/spear wielding enemies. The majority of the 
    other names are tentative, as well.
    
    Longmoan
    Appearance: Shady character wielding a club.
    Varieties: Green, Grey, Blue, White, Yellow, Red, Dark
    Description: Nothing special. They just have standard attacks, although 
    later varieties will charge or downward slash often. Note: The yellow, 
    red, and dark varieties have a fire-breathing attack at close range.
    
    Heninger
    Appearance: Shady character wielding a spear.
    Varieties: Green, Brown, Purple, Grey, Red, Yellow, Dark
    Description: Nothing special. They just have standard attacks, although 
    later varieties will charge or downward slash often.
    
    Thief
    Appearance: Small, elven person carrying a bag.
    Varieties: Blue, Green
    Description: Thieves are just as they were in previous games, but in 
    bonus stages they behave differently depending on the stage. Don't 
    expect them to hand over their magic pots without a game of tag.
    
    Amazon
    Appearance: Shady character wielding a spiked mace.
    Varieties: Green, Brown, Purple, Red, Dark
    Description: Amazons are just regular enemies, but are very jumpy in 
    all varieties, so just use knockdown moves to kill them. Amazons can 
    combo with their maces, charge, downward slash, and grab combo you if 
    you try to grab them and don't do it fast enough.
    
    Skeleton
    Appearance: Animated skeleton body wielding a sickle, and carrying a 
    small, round shield.
    Varieties: White, Grey
    Description: Skeletons can now block (as well as sweep attack), and are 
    very good at it. Additionally, they have a new long range attack where 
    they suddenly stretch out to hit you. However, they're no match for 
    downward thrusts and other jumping attacks.
    
    Knight
    Appearance: Armored warrior wielding a sword and carrying a shield.
    Varieties: Green, Cobalt, Light Indigo, Yellow, Indigo, Red, Purple
    Description: Knights are some of the heaviest damage dealers in the 
    game, as well as masters of blocking, but you can kill them easily just 
    by using grab combos. Expect to see them a lot regardless. Knights can 
    combo using their swords, use their shield, and block and run.
    
    Barbarian
    Appearance: Shady character wielding a hammer.
    Varieties: Green, Grey, Dark
    Description: Barbarians attack by swinging their hammers, can charge, 
    kick at close range, and downward slash. They have a lot of hit points, 
    and (save one instance) always appear in groups of two. Use well-timed 
    downward thrusts or quick knockdown moves to kill them easily.
    
    Fiend
    Appearance: Mysterious four-armed creature.
    Varieties: Green, Orange, Purple
    Description: Fiends are one of the more annoying enemies in the game. 
    They can swing with their arms, charge, and grab combo or throw at 
    close range, but their favorite move is a stationary clothesline. It 
    hits anything it touches as well as making them (almost) invulnerable 
    to physical attacks for the duration. They can also block, but they're 
    usually too busy doing their clothesline to do that. Use back/sweep 
    attacks take care of them.
    
    Cursed Character
    Appearance: Palette-swapped, corrupted looking version of a character.
    Description: In some stages, the boss you'll fight will actually be a 
    cursed version of one of the other characters from the game. The way 
    they fight is identical to the way they do in VS mode. When you defeat 
    them, they're freed from the curse, and will even change the ending 
    ever so slightly. If you take a certain path, it's possible to meet and 
    free all three of the other characters in the same game. For more on 
    this, see "Endings."
    
    Bird
    Appearance: Bird warrior seen in various stages.
    Description: The bird's first seen dropping off the first stage boss 
    and then flying away, but later on you'll clash with him. The bird has 
    a lot of the moves that the other characters do. Note: He's playable in 
    vs mode.
    
    ???? (Prince of Darkness)
    Appearance: Muscled figure wearing armor, and wielding the Golden Axe.
    Description: The Prince can swing his axe, downward slash, throw you at 
    close range, stomp the ground to cause three small flame waves to go 
    across the screen, and block. In his second form, all of his attacks 
    (except the throw) do roughly three times the damage they did in his 
    first form. In addition, his second form can use a lightning spell that 
    does massive damage. Use downward thrusts and charges to take him down.
    -----------------------------------------------------------------------
    Junction Points
    
    The Vast Field
    North - to Ancient Mound
    East - to Tender Hamlet
    
    Ancient Mound - to Dim Jungle
    
    Tender Hamlet
    Upper Path - to Dim Jungle
    Lower Path - to Cave of Crystal
    
    Dim Jungle
    Upper Path - to The Scorching Sand
    Lower Path - to Bloody Street
    
    Cave of Crystal- to Bloody Street
    
    The Scorching Sand - to Death Mountain
    
    Bloody Street
    Upper Path - to Death Mountain
    Lower Path - to A Voyage To Castle
    
    Death Mountain
    West - to Ride The Whirlwind
    East - to Cursed City
    
    A Voyage To Castle - to Cursed City
    
    Ride The Whirlwind - to The Gate of Fate
    
    Cursed City - to The Gate of Fate
    -----------------------------------------------------------------------
    II: Walkthrough
    
    Note: You'll fight more enemies than usual if two people are playing. 
    The boss statistics are for one player. For the food statistics, the 
    meat you can get from heningers aren't factored in.
    
    The Vast Field
    Magic Pots: 3
    Food: Apple
    Ankhs: N/A
    Bizarrians: ????
    Boss (Normal): Green Knight, Green Heninger x2
    Boss (Hard): Green Knight, Green Heninger x2, Blue Longmoan
    Bonus Stage: Magic Pot x2
    
    In the second segment of this stage, don't fall off of the cart or 
    you'll lose a lot of life. If you want, knock the enemies off of it for 
    an easy time. The boss is a green knight. Just walk up to him and grab 
    him, then combo him. Repeat this until he dies. At the junction point, 
    north goes to Ancient Mound, while east goes to Tender Hamlet.
    
    Ancient Mound
    Magic Pots: 6
    Food: Apple, Meat
    Ankhs: 4
    Bizarrians: N/A
    Boss: Grey Skeleton x2, White Skeleton x2
    Bonus Stage: Magic Pot x2
    
    Very similar to the first stage, although you'll fight skeletons for 
    the first time here. Avoid falling in the pits that are about halfway 
    through the stage or you'll lose a lot of life. The boss is a pair of 
    grey skeletons accompanied by two white skeletons. Look for a hidden 
    magic pot in the southeast corner of the screen here. 
    
    For the skeletons, just use downward thrusts and other jumping attacks. 
    If you'd rather not, just use your magic, and if you're at full power 
    it'll kill them. After this, you'll go to Dim Jungle.
    
    Tender Hamlet
    Magic Pots: 3, 1 (upper path, 2 on normal), 2 (lower path)
    Food: Apple x2 (lower path)
    Ankhs: 2
    Bizarrians: ????
    Boss: Cursed ????
    Bonus Stage: Magic Pot x2
    
    Not really anything different from the first stage, just watch out for 
    the pair of cobalt knights. At the junction point, the upper path goes 
    to Dim Jungle, and the lower path goes to Cave of Crystal. The boss is 
    Cursed ????, or Cursed Ax Battler if you're playing as him. 
    
    If you still have that Bizarrian from early in the stage, use it to 
    charge against him, because he won't be able to block it. If you don't 
    have it anymore, use my (not so?) famous back attack strategy for an 
    easy victory.
    
    Dim Jungle
    Magic Pots: 5
    Food: Heart
    Ankhs: 2
    Bizarrians: Green ???? x2
    Boss (Normal, up): Green Barbarian x2, Green Heninger x2
    Boss (Normal, east): Green Barbarian, Green Longmoan x2
    Boss (Hard, up): Green Barbarian x2, Green Heninger x2
    Boss (Hard, east): Green Barbarian x2, Green Longmoan x2
    Bonus Stage: Magic Pot x2
    
    The standard enemies are still really easy. At the junction point, up 
    goes to The Scorching Sand, while east goes to Bloody Street. Take 
    whichever path you want, because you'll still get the Heart that's in 
    this stage regardless. If you go up, look for it on a green thief, and 
    if you go east, it'll be in a barrel.
    
    The boss is a pair of green barbarians (only one if you're playing on 
    normal and took the lower path, however) accompanied by either two 
    green long longmoans or heningers, depending on which path you took. If 
    you still have a Bizarrian from earlier in the stage, use it and it 
    should be easy. If you don't, use downward thrusts or knockdown moves.
    
    Cave of Crystal
    Magic Pots: 3
    Food: Heart, Meat, Apple
    Ankhs: 4
    Bizarrians: N/A
    Boss: Green Fiend x2, White Skeleton x2
    Bonus Stage: Magic Pot x2, Meat x2
    
    The cave has quite a bit of stuff, like four ankhs, even a Heart. The 
    Heart's found on the first green thief you'll see in this stage, but be 
    careful not to let the Heart fall into the nearby pit. You'll also 
    notice the large crystals littered across the stage; these aren't 
    scenery, and you can shatter them by striking them three times to 
    release what's inside (it's always either a white skeleton or ankh). 
    The boss is a pair of green fiends accompanied by two white skeletons.
    
    Fiends are very annoying, because they constantly do this clothesline 
    move they have that not only hits you, but ends up making them almost 
    invulnerable to everything except magic and projectiles. However, you 
    can kill them easily just by using back attacks. Stay close to one 
    fiend, face the direction opposite of him, and then do a back attack as 
    soon as he walks into your attacking range. Repeat until they're both 
    dead. If you need to, use your magic on them. After this, you'll go to 
    Bloody Street.
    
    The Scorching Sand
    Magic Pots: 4
    Food: Meat (only on hard), Apple x4
    Ankhs: N/A
    Bizarrians: Fire Dragon x2
    Boss (Normal): Green Fiend x2, White Skeleton x2
    Boss (Hard): Green Fiend x2, White Skeleton x4
    Bonus Stage: Magic Pot x2, Meat
    
    The standard enemies come in some new colors and will now be much more 
    annoying. Expect them to do things like charges and downward slashes in 
    response to everything you do. You'll come across two Fire Dragons in 
    this stage. I recommend getting the second Fire Dragon for the boss; a 
    pair of green fiends accompanied by two white skeletons, and then two 
    more if you're playing on hard. Fiends are very annoying, because they 
    constantly do this clothesline move they have that not only hits you, 
    but ends up making them almost invulnerable to everything except magic 
    and projectiles.
    
    Well, this is where your Fire Dragon would come in. If you have one, 
    just breathe fire and they won't be able to do anything about it. They 
    might block it sometimes, but they'll still be helpless. Or you can 
    just charge, because it'll override their clothesline move. If you 
    don't still have a Fire Dragon, though, just use my (not so?) famous 
    back attack strategy. Once they're dead, you'll go to Death Mountain.
    
    Bloody Street
    Magic Pots: 8 (7 on normal if you go up)
    Food: Meat, Meat x2 (upper path), Meat (lower path)
    Ankhs: 3 (upper path)
    Bizarrians: N/A
    Boss: Cursed Tyris
    Bonus Stage: Magic Pot x2, Meat (upper path)
    
    Not much new here. Just make sure to break all of the barrels to find 
    the things hidden inside. At the junction point halfway through the 
    stage, the upper path goes to Death Mountain, and the lower path goes 
    to A Voyage To Castle. You'll fight Cursed Tyris at the end, or Cursed 
    Ax Battler if you're playing as her. Use my (not so?) famous back 
    attack strategy and you'll have no trouble at all.
    
    Death Mountain
    Magic Pots: 3, 3 (east path)
    Food: Heart, Apple x2, Meat (west path), Apple (west path)
    Ankhs: 2, 2 (east path)
    Bizarrians: Green ????, Green Dragon
    Boss (Normal, west): Bird, Dark Longmoan, Dark Heninger x3
    Boss (Normal, east): Bird, White Skeleton x3
    Boss (Hard, west): Bird, Dark Longmoan, Dark Heninger x4
    Boss (Hard, east): Bird, White Skeleton x5
    Bonus Stage: Magic Pot x3
    
    No, not Zelda's. You'll get a Green ???? early in the stage. Keep it 
    for the two grey barbarians just ahead. With the Bizarrian, they're 
    helpless, but if you don't have it, use downward thrusts and other 
    quick attacks. Just after this you'll run into some thieves. Make sure 
    you get everything they have, because one of the green ones is carrying 
    a Heart. After this, you'll notice some barrels are falling your way. 
    Ignore (or destroy) them if you want, there's nothing inside of them, 
    except for the ones that don't move.
    
    At the junction point (where you'll get a Green Dragon), west goes to 
    Ride The Whirlwind, and east goes to Cursed City. The boss, the bird 
    character from the first stage, is right ahead. Among other things, he 
    can block, but if you still have that Green Dragon, you can beat him 
    easily by just charging, since Bizarrian charges are unblockable. If 
    you don't have the Green Dragon, use my (not so?) famous back attack 
    strategy and you'll have no trouble at all.
    
    A Voyage To Castle
    Magic Pots: 4, 2 (upper path)
    Food: Apple x2, Heart, Meat, Meat (upper path)
    Ankhs: 4 (lower path)
    Bizarrians: N/A
    Boss: Bird, Yellow Knight x2
    Bonus Stage: Meat
    
    Defeat the pair of cobalt knights at the door they're guarding to move 
    on to the next segment of the stage. Make sure you break all of the 
    barrels here, because a Heart's inside one of them. However, don't pick 
    it up until you're either about to die or have reached the junction 
    point at the end of this segment. The two doors lead to different parts 
    of the stage, but won't determine where you go afterwards. The upper 
    door has a couple of magic pots and one meat, but the lower door will 
    get you a whopping four ankhs. That's almost an instant free life.
    
    Unless you don't have any ankhs and have this burning desire to fight a 
    pair of grey barbarians, you should probably choose the lower door. 
    Eventually, both paths will come to the same place on the outside of 
    the ship. The bird from the first stage is waiting, and is accompanied 
    by a pair of yellow knights. A trick you can use, if you don't need the 
    food the treasure chests have at the moment, is to not pick them up and 
    wait until you reach the bird to use them if you get low on hit points. 
    Use my (not so?) famous back attack strategy and you'll defeat him 
    easily. You'll go to Cursed City after he retreats.
    
    Ride The Whirlwind
    Magic Pots: 2
    Food: Meat x2
    Ankhs: N/A
    Bizarrians: N/A
    Boss (Normal): Dark Barbarian x2, Dark Heninger x2
    Boss (Hard): Dark Barbarian x2, Dark Heninger x2, Dark Longmoan x3
    Bonus Stage: N/A
    
    This is a very short stage. There's a lot of room to fight in, though, 
    since you can actually scroll the screen back somewhat. Use it to your 
    advantage. The boss is a pair of dark barbarians accompanied by two 
    dark heningers. If you're playing on hard, as the heningers die, dark 
    longmoans will appear on the screen until you've killed three of them. 
    You'll need to decide whether you want to use your magic now, or on the 
    bird, who's just ahead. It depends on who's easier for you.
    
    Cursed City
    Magic Pots: 6
    Food: Meat x5 (4 on normal)
    Ankhs: N/A
    Bizarrians: Fire Dragon x2
    Boss: Cursed Panther 
    Bonus Stage: N/A
    
    This stage should be called Knight City. If you hate knights, or always 
    have trouble with them, you're going to love this stage. The fun starts 
    with the cobalt knight mixed in the group of standard enemies. After 
    him, get ready for a pair of them on hard, and then another pair 
    accompanied by two white skeletons. Don't worry, more up ahead when you 
    fight two indigo knights. After that, two red knights, and then two 
    orange fiends.
    
    That's not even the boss, either. The boss is Cursed Panther, or Cursed 
    Ax Battler if you're playing as him. Use my (not so?) famous back 
    attack strategy and you'll have no trouble at all. You'll need to 
    decide whether you want to use your magic now, or on the bird, who's 
    just ahead. It depends on who's easier for you.
    
    The Gate of Fate/Castle
    Magic Pots: 10
    Food: Heart, Meat x3 (2 on normal)
    Ankhs: N/A
    Bizarrians: N/A
    Boss (Normal): Prince of Darkness, Purple Knight x4
    Boss (Hard): Prince of Darkness, Purple Knight x6
    Bonus Stage: N/A
    
    As soon as you get here, you'll fight the bird again. He's the same as 
    before, although there won't be much room to fight in this time. If you 
    need to, use your magic. Once he's defeated, you'll be inside the 
    castle. The castle's quite long and full of enemies, so try your best 
    here. You'll fight two groups of knights (be sure to get the Heart one 
    of the green thieves have after the first group), a pair of dark 
    barbarians, a pair of purple fiends, and finally the Prince of Darkness 
    at the end of the stage.
    
    The Prince can swing his axe, downward slash, throw you at close range, 
    stomp the ground to cause three small flame waves to go across the 
    screen, and block. The Prince also has purple knight guards that fight 
    on his side, two at a time. Every time you kill a knight, another will 
    take his place until you've either defeated the Prince of Darkness, or 
    kill four knights (six on hard). I recommend just focusing on the 
    Prince of Darkness and only stopping to hit a knight if one gets in 
    your way, unless you're trying for a really high score.
    
    To kill the Prince, either use downward thrusts, or move away from him 
    (up or down), wait for him to come to you, and charge just as he 
    reaches you. You'll hit him before he gets the chance to block or 
    attack you. If not, you didn't time it right and he'll block. If he 
    does, then run away and repeat the charging method, although you might 
    want to block first yourself, since he'll probably swing at you.
    
    After defeating him, depending on whether or not you meet certain 
    criteria, you may or may not fight him again. If you do, he'll be a 
    different color and all of his attacks (except his throw) will do 
    almost triple damage. He'll also have an unavoidable lightning spell he 
    randomly uses that does massive damage. Once you defeat him again, he's 
    gone for good and your character will make their way out of the castle 
    with the Golden Axe.
    -----------------------------------------------------------------------
    III: Frequently Asked Questions
    
    Q: Is Death Adder the Prince of Darkness?
    A: I don't think so... he looks nothing at all like him. I guess the 
    manual could shed a little light on this, although I'm beginning to 
    think that he doesn't have a name.
    
    Q: Is Gilius that dwarf guy?
    A: I don't have any way of knowing this.
    
    Q: What are all of the unblockable attacks?
    A: As far as I know, they are: Panther's special, the Green Dragon's 
    attack, a charge from any Bizarrian, grabs, the bird's high jump, and 
    all magic. The Green ????'s attack can be blocked, but it hits multiple 
    times if you do, and since blocking only works against one attack, 
    you'll get hit, so it could be considered unblockable. However, if 
    you're only just within its attacking range, it won't hit twice.
    
    Q: What determines whether you fight the Prince of Darkness again?
    A: That's the million dollar question. Sorry, I'm not sure.
    
    I've already tried:
    
    - Finishing him with magic.
    
    - Losing various amounts of lives/continues before defeating the first 
    form of the Prince.
    
    - Using the level select code to start at the Castle on both normal and 
    hard, and then finishing that stage to see if it was just the 
    difficulty level that determined it. I'm pretty sure using the level 
    select code screws it up somehow.
    
    - Completing the game having freed a various number of cursed 
    characters to see if they had something to do with it. They don't; I've 
    gotten the good ending without freeing anybody, with only one or two, 
    and with everybody.
     
    - Using different characters. It doesn't matter who you use.
    
    - Following a certain path. It doesn't matter where you go.
    
    - Completing the game twice. Don't take the bad ending literally; I've 
    gotten the good ending on one playthrough.
    
    The only times I've personally gotten the good ending were when I did 
    exceptionally well. I think that's what you have to do, but I'm not 
    sure how many lives (or continues) you're allowed to lose before the 
    good ending's closed off to you. On the other hand, it could be as 
    simple as playing through the game without using the level select code.
    
    Q: What other Golden Axe games are there?
    A: I think the complete list is (in no particular order):
    
    Golden Axe - The first game, released in the arcades, and later for the 
    Genesis and countless other platforms. The Genesis version features an 
    extra stage.
    
    Golden Axe II - A sequel to the original, for the Genesis. Not to be 
    confused with Golden Axe: The Revenge of Death Adder, which is the 
    second Golden Axe in the arcades.
    
    Golden Axe III - This game, for the Mega Drive. Never made it to the 
    US. Not to be confused with Golden Axe: The Duel, which is the third 
    Golden Axe in the arcades.
    
    Ax Battler: A Legend of Golden Axe - Ax's own RPG for the Game Gear.
    
    Golden Axe Warrior - An RPG (of sorts) for the Master System.
    
    Golden Axe: The Revenge of Death Adder - Sequel to the original Golden 
    Axe in the arcades. Not to be confused with the home version of GA2.
    
    Golden Axe: The Duel - A fighting game (ala Street Fighter) for the 
    arcade and Saturn. Not to be confused with Golden Axe III on the Mega 
    Drive, which is the third home version of Golden Axe.
    -----------------------------------------------------------------------
    IV: Credits
    
    BigBenDog
    - Informed me of the Ax Battler and ???? specials and how to do them. 
    Also suggested another way to do the Tyris and Panther specials.
    
    aax@tm.net.my
    - Informed me of the special magic move and how to do it.
    -----------------------------------------------------------------------
    V: Version History
    
    v1.1 - A few minor errors were fixed, and some things were changed or 
    added to slightly. Covered attacks and statistics for the bird, added 
    some new sections such as the "Character Magic" section, received 
    contributions from BigBenDog and aax@tm.net.my, and updated the 
    "Character Attacks/Move List" section.
    
    v1.0 - The first version.
    
    Copyright Notice:
    This document Copyright 2001 glacialbear. It may not be distributed or 
    reproduced in any form, for any reason, period. It may not be used for 
    any commercial/profitable/promotional purposes whatsoever, under any 
    circumstances. This document is solely intended for public viewing on 
    the world wide web, at GameFAQs. All copyrights and trademarks not 
    specifically mentioned are acknowledged and respected.