FAQ/Walkthrough by GavLuvsGA

Version: Final | Updated: 07/29/02 | Printable Version

****************************RISTAR FAQ****************************************

for the
Genesis********************************************************************

							***by GavLuvsGA@aol.com***

Write to the above address with any questions or extra hints, but please read
through the FAQ first and see if your question is answered within. Also, please
put "Ristar" in the subject heading - if you leave it blank I will probably
delete your mail.
Also, please do not send me junk mail or put me on a mailing list without
asking me first - and please no IMs or attachments.

                                				***Final Version: 29 - 07 - 02***

Revision History

Final Version: 29 - 07 - 02

Made alteration to passwords and added a few notes.

Contents

1 Item Guide
2 Regular baddies
3 Walkthrough
4 Passwords

1 Item Guide

1 up

Looks like a statue of ristar; extra lives can also be gained by earning 20,
000 points.

Decoy

Looks like a 1 up but grey; you can use it as a shield and put it in traps on
one level to set them off without taking damage yourself.

Jewel

Gives you points (between 100 and 1600 points); getting enough points earns you
an extra life.

Yellow Star

Gives you one extra health point

Silver Star

Maxes out your health

Metronomes

Only found on one level, can be used as payment for the guard birds.

2 Baddies

Bagpipes

Spit out orbs at an annoying rate.

Bat

The ones in Floar appear and drops bombs on you; but you can aslo use them to
carry you; the ones in Freon ar emore numerous but stay in one place.

Berries

Stick to you when you emerge from certain bushes; jump quickly before they
explode.

Big Fish

Fires energy balls at you underwater.

Blue Robot

Almost a boss - you have to shove it back until it explodes; watch it doesn't
jump forward though and kill it before you run out of space.

Chicken

Flies around erratically and can be held onto and used to fly around a little.

Eel

Very few appear, which is fortunate as they are very hard to spot.

Electric Guitar

Keeps nodding its handle erratically; it has a pattern of four attacks, the
last two being close together. Wait for it to do its attack twice in quick
succession and then go underneath.

Flying Fish

Appear in big groups when you are near the water.

Flying Orb

Spits out a jet of flame in one direction; be careful when attacking.

Frog

Spat at you by some of the stone faces, these are very simple to get rid of.

Generator

Causes massive currents of water; to couter this either swim fast by pressing A
or C repeatedly or grab a handhold in the ceiling.

Green Robot

Two exist, though only one has to be killed. Very hard to do as it gets faster
each time you hit it; three hits should do the trick.

Horn

Annoying as it pumps out deadly musical notes (they can be destroyed though).

Itamor Statue

Either spits parachutes at you (which can be killed) or ball bombs.

Laser Blaster

Flys overhead to fire lasers at you before flying off.

Lizard

Lurks under the screen and tries to take you by surprise.

Lobster

Appears to fire fireballs at you

Monkey

I believe this is what it is meant to be; I think it is the same creature that
attacks you at the end of level 1 but I'm no sure - anyway, it throws
strawberries at you near the end of Stage 1.2

Nodding Bird

Very big, but very easy to kill; when the head appears to try and stamp you,
grab it.

Orbs

Appear on every level and are mainly hard to kill; some detonate bombs on one
level, but other than that it should be okay. Some tend to whizz around in
rapid circles.

Orb Generator

Spits out orbs constantly and can only be destroyed in certain areas.

Puffer Fish

They cannot be killed and follow you through the water

Rabbit

Only a few exist and will sneak up on you on the first level.

Robot Tortoise

Fires missiles, but one hit sends it flying into a wall where it destroys
itself; bu you can also kill it in two hits!

Salmon

Some get in the way, but others can be used to carry you up waterfalls.

Santa Claus

Even he has it in for you; he flys overhead throwing parachutes at you; but he
can be killed in one hit.

Sea Horse

Very cunning; these either appear from stone faces or from treasure chests (of
all places).

Shellfish

Three will appear in a room together, and when they are dead a big one will
appear and fire shellfish at you; defeating them gets three items (two jewels
and a star, I believe).

Shooter

Bad name, I know, but these hang around on walls shooting spiked balls at you.

Skull

Fairly harmless except when it is charged up...

Spiked Ball Robot

Couldn't think of another name; has two spiked balls that will be used in an
attempt to hurt you.

Spike Monster

Only a few exist; can only be killed if you hit it after bouncing off a
crystal.

Spring

Will either stand sill and fire projectiles or move around. Divides into two on
one hit, then each half takes another hit to kill.

Starfish

Sticks to you like the berries.

Stone Face

Spit out baddies but can be killed in one hit (and the baddies stop appearing;
in fact any baddies still alive are auntomatically killed).

Sumo/Ballet Birds

Very weird; they like to throw dolls at you. Jump over the doll and kill them
fast.

Vulture

VERY annoying. Only two exist - thankfully. kill them before they can grab you
in their talons and drop you into a dangerous area (and give you a fright).

3 Walkthrough

3.1 Planet Flora

Stage 1.1:  Fields

This is an easy level to start off with; there is a hidden life in the wall
left of the first orb (grab the wall). Climb the ladder and kill the rabbit,
then cross the chasm using the rungs and use the ladders ahead and climb to the
top of the platform above. Cross the floating platforms (don't stay on them too
long or you'll be hit by a venus fly trap) and get a jewel. Swing across the
poles after climbing up the ladder again and reach into the small opening to
find a 1 up. Climb down and hit the wall at the bottom for a jewel to appear.
Climb up then fall down to the area where Dandelion clocks are flying up in the
air. Head right first and get a jewel from the hole, then grab a dandelion
clock and fly up to an extra star. There is another high platform you can get
using some wall grabs (to climb) and then climbing up a ladder, then heading
left. Go down and use the first star handle, and fly towards the right; you
should land near the bonus handle. Grab it and fly into the special stage.

Bonus Stage No. 1

Use the star handle to get the high up bonus chest and grab the prize inside.

Head right and down and you will reach the mid boss.

Mid - Boss: Sneaky Snake

When it appears out of a hole, keep hitting it and follow it around. Three hits
kills it (if you get to the top of the arena you will find a chest with a
silver star inside).

When the snake's dead, climb up on the right and use repeated wall grabs to
climb the wall on the left to find a jewel. Now use the star handle to leave
the level, trying to exit as high up as possible for a better bonus (the
highest you can get is 20, 100 points).

Stage 1.2: Dark Woods

Stay along the top of the level, and hit some of the tree trunks to find random
bonusues. If you hit the orb in a hammock it will come out and you can kill it.
Grab the first bat to find a platform with a crystal, then hit the next tree to
knock it down. Several orbs will fall down, but a lot of them will fall through
the floor. Kill any that don't. Cross the tree and drop down to the star handle
and use it to fly up to a chest guarded by a chicken (it has a 1 up inside).
Knock down the next tree. After crossing it, climb the following tree and grab
the bat and let it carry you to another platform. Grab a second bat and fly
over to the bonus handle.

Bonus Stage No. 2

Simply keep grabbing the bars to climb up to the chest containing an apple.

Drop off the platform and go through underneath; you can use the star handle to
fly around, killing orbs and get the silver star if necessary. Exit the area to
the right and climb the right hand wall to find a jewel. At this point it will
get dark and a monkey will start throwing strawberries at you; you can turn the
lights on by hitting the lampposts, but you must still dodge the strawberries.
At the end of this is the Star Handle.

BOSS: Riho is Coming

Riho appears with the same monkey that pelted you on his back. His main attacks
are creating a rope that he throws; if you are caught by it the monkey will
sneak down and hit you. He will also throw snowflakes at you from high up. Grab
him three times and the monkey is knocked off; hit the monkey before it
recovers. After three hits the monkey is dead, breaking its mind control spell
on Riho.

3.2 Planet Undertow

Stage 2.1: Crossing the Ocean

Head right and grab the wall, causing the level to fill up with water; if you
hit the wall in the right place you will make a jewel appear. If not go back
down and attack again. After that, swim up and to the left and find the bonus
handle.

Bonus Stage No. 3

Swim down and grab the chest; however the oyster shell inside floats away to
the left; head round the other way and grab it. This is actually quite easy.

Carry on to the right, walking over the surface if you can. Go underwater when
you have to, then swim down a tunnel and surface again. In the next pool, head
to the right and climb the wall to find a jewel. Go down and on the other side
of the wall, climb it to get a star in a chest. The water will rise and fall,
so climb out to the right and swim into an area full of cockles (which will
hurt you). Grab the jewel in the chest and swim up to face more flying fish. At
the end, do a tricky jump over the shaft and grab the wall, then immediately
grab the wall on the left, revealing a jewel (grab it quick), then fall down to
a pool with a silver star (in a chest).

Mid - Boss: Three Waves

Three orbs will be thrown up in a tidal wave. Avoid their missiles and then
kill them when they land. Do the same for three fish and three skulls (which
are very easy, despite looking menacing at first).

Stage 2.2: Lost City

This is a very fun, and very long, level. First of all, swim right to find a
platform with a face spitting out frogs. Kill it and climb the right hand wall
for a jewel. Head left, avoiding the starfish and then use the bubbles as
platforms to reach a platform with a 1 up on (but watch out as the bubbles
burst). If you're clever, as you drop down to the left you can grab the left
side of the platform and find another jewel. Swim down and kill another face,
opening up the way. Kill a face in the next room and head left to a room with 4
chests. The door is shut until you open them all; items are random but at least
two will contain seahorses. Head right and up into a room with two seahorses;
kill them. If you had trouble getting the second jewel listed above, head back
to the first room, and the water will have risen, making it easy to grab the
platform from in the water. In the next room is a face spouting frogs, followed
by a room with a shellfish (kill it in the way listed under baddies, above). In
the next room, swim fast to avoid being blown back by the generator. Swim up
and into a room with Seahorses attached to the wall and slowly rising water
(one is for some reason upside - down). Kill all the seahorses and wait until
the water rises all the way up before going to the next room as it makes
killing the face at the top of the screen easier. Go down and kill another
face, and enter a room with another clam. Kill it and head up to two chests,
then another generator passage. The next passage has a shellfish at the end. In
the last room, head left and kill the face, then climb the wall for a jewel.
Kill the face underwater if desired, then use the bubbles to reach the Bonus
Handle.

Bonus Stage No. 4

More star handles, in a > - type pattern. Slightly harder than No. 1, you get a
kettle for completing it.

Swim to the exit now.

BOSS: Ohsat Attack

Swim past three fish in cages (which vanish if you hang around for a few
moments). You will then reach the giant hammerhead shark. Its main attack is to
zoom through the water, but it will also knock down rocks from the ceiling,
leave jellyfish mines behind and occasionally send out fish to attack you
(either leading six small ones or setting two medium sized ones on you, but
they can be killed in one hit. Each time you hit Ohsat you knock out a plug,
draining some of the water. When all the water is drained, hit the boss once
more to finish it off.

3.3 Planet Scorch

Stage 3.1: Volcanic Plains

Destroy the orb generator by going down and hitting the switch to turn on the
flames.  Climb the first ladder and get the decoy Ristar from the box; fling
this on the pressure pads that trigger the cage. If you get stuck inside you
will be tortured by a green orb, though the cage can be destroyed in two hits.
The next cage will trap you over a furnace that is being turned on and off by
an orb, so do the same then get down there and kill the orb. Kill the vulture
fast and continue along the path, grabbing the handles in the ceiling when a
tidal wave of lava appears and avoid the cage in the same way as before. Get
the silver star. Cross the next bit fast before the Vulture grabs you and get
the star handle; swing on it and go flying to the bonus handle.

Bonus Stage No. 5

Make your way through the maze using the handles, but avoid the spikes as
hitting them speeds up the times. At the end you get a flaming sword.

The next bit of the level is particularly tough; tread on the pressure pad to
release a jewel and then make your way up to avoid the rising lava. At the top
you need o use the platforms to avoid falling magma, though try grabbing the
undersides as one reveals a jewel. There is a jewel in the chest on top of the
last platform (wall climb to it). Go down, killing orbs and head left using
star handles to get to a 1 up. Go right to the Mid - Boss

Mid - Boss: Memory Test

You are faced with six hollows. Pairs of eyes will appear out of four of them
in sequence. Then four orbs will appear. Hit them in the order they appeared
(shown in the numbers above them so its not too hard) and then you get a
crystal. Now five appear, but the numbers vanish immediately making it harder
to remember the sequence. Passing this earns you a star. Then six will appear,
with no numbers - just pray for an easy to remember sequence. Completing this
will earn you a 1 up. If you get the order wrong you will be scorched by lava
and must start the section again.

Stage 3.2: Under Factory

The best route to take is the top one; use the star handle to get up there.
Kill the orb with flames circling it on the bridge (best way is to jump and
grab it in the middle of your jump). Drop down past the bridge and hit the wall
on the right for a crystal, then climb up again and head right, down the pulley
lift. You will end up in an area with a Star Handle; there is a secret star to
the left which you can get grabbing the wall an a chest with a silver star to
the right. Heading left leads to a jewel in a chest (go down, then use a wall
grab to get at it). The star handle can help you access a jewel (worth 1000
points, a 1 up and a Bonus Handle.

Bonus Stage No. 6

Thirty star handles are lined up over a bed of spikes, but you will probably
manage to get over to the prize using just three or four of these.

Head right to the difficult part; try and  kill the orbs before they can set
off the bombs and destroy a lot of the level. This bit is kinda hard to give
directions for so I won't (i.e. I'm lazy).

BOSS: Adahan Fall

Walk along carefully, avoiding falling rocks and get the silver star if
necessary (fotunately if you die during the fight you won't have to repeat
this). Stand on either side of the screen and a giant armadillo (actually a
small one in a robot suit) will appear. He had four attacks; sending waves of
dirt across the floor (you cannot hit him at this point as he blocks you),
throwing his claws at you (you can hit him then) and causing rocks to fall (I
believe he blocks you then too). His hardest attack is when he hovers in the
corner and throws his claws at you; however it is possible (I saw on the demo!)
to grab his flying claws and ride back to him where you can inflict damage.
After two hits he will change colour (four of the eight bosses do this) and
make the floor collapse. Hit him once during the fall to land on solid ground
and repeat the pattern. The giant robot suit breaks, revealing the small
armaedillo underneath. He will send a pathetically small wave of dirt at you
(which doesn't hurt). Hit him and you've defeated him.

3.4 Planet Sonata

Stage 4.1: Metronomes

This planet is populated by music - loving birds! On the first stage you must
take a metronome to each of the guards blocking you (this also addes a bit to
the theme tune). The first is simple; when you've given it to him, climb the
pole next to him (grabbing it) and then climb the left side of the wall at the
top - you get a 1 up. Get the next metronome and throw it in the fan while you
kill the orb (all orbs on this level steal your metronomes and take them to an
earlier point). Let the metronome be picked up by the pulley and kill the horn.
Use the fan to get the metronome up to the top of the ladder then get it past
the spikes using the pulley (grab your way past the bars). Put the metronome on
another fan and climb up using the handles, then leave it. Climb onto the
handle nearby and give a big jump to another far to the right. Make another
jump to the Bonus Handle.

Bonus Stage No. 7

There is a square pattern of chests; this may take some practise to get right,
but grab the second - to bottom one on the first row and jump onto the one
underneath. From there, grab the upper right one and jump to the one below. At
the top climb up onto the handles and use the bar to swing over to the prize -
a heart with bells on.

Climb down and grab the orb, then take the metronome back. There is a bed of
spikes; throw the metronome into the middle, then swing across and grab the
metronome from the other side; give to the bird. If you swing from the pole and
jump to the left, grabbing the wall you should reveal a yellow star. Get the
chest with a silver star too, then jump and grab the next pole and skilfully
grab the metronome from the spikes. You can now either throw it in the
teleporter or the fan. The teleporter leads to an underground route with a
switch (put the metronome on the switch to open the door, then go through it;
grab the metronome from the other side), a horn and a pulley which takes your
metronome back. Leave the metronome in the fan and go up and kill the orb
before using the teleport.
You could also go over the top using fans, but beware as one fan has a bomb
too, and grabbing a bomb will make it explode in your face.
Give the metronome to the bird and then jump off the cliff, grabbing the next
metronome from an alcove (if you miss, use the star handle). Drop the metronome
on the spikes and use the star handle to return to the alcove where the
metronome was and grab the ceiling, causing a jewel to appear (get this later).
Cross the spikes below using a bar and go ahead, killing baddies before getting
back the metronome and use the switch as before. Use the fan, then the pulley
(go down to avoid the spikes), then use the fan. Climb the ladder and grab the
crystal (there is a star in a chest too). Then jump over to where the three
nodding birds are and kill them. Get the metronome and throw it over the next
gap, then jump and jump down to give to the last bird. Get past the pole and
climb up the wall on the right, getting a jewel. Get the silver star if needed
and face the boss.

Mid - Boss: The Birdy Song

A punk bird conductor will appear and the three nodding birds will randomly hit
the ground and take three hits each to kill. When the music changes a series of
four orbs will float in so kill them and then get back to killing the birds.

Stage 4.2: Dance, Dance

The second stage is more similar to regular levels; first off, grab the pulley
and hold on until you see ground below you again. Then drop off quickly or
you'll hit a bed of spikes. A chest will appear on the other side of the drum.
Go down and kill the bird, then go up and get the chest; grab the drum and a
random bonus or orb will appear. Go along and grab the next drum for a bonus;
go down, avoiding guitars and killing another bird. Get up and pass the pipe
and bounce up on the bongos; guide Ristar towards the overhead platform with a
chest on and stand on the chest so you can reach the wall above and grab it,
climbing up to get a jewel. Get the chest and grab the pulley, letting go as
soon as you clear the bagpipes; another chest, containing a 1 up appears. Kill
the bagpipes and go along some tricky tubes with springs and spikes. At the end
of the shafts, go down and across a set of bongos; when you seem about to hit
the spikes, grab the wall of the shaft and you will reach the bonus handle.

Bonus Stage No. 8

Bounce over each wall until you reach the end, watching out for spikes (atone
point you nweed to go along a narrow tunnel, but otherwise the stage is
straightforwad).

Go back and go along the regular way; use the star handle to get through some
shafts, then use the bongos to spring up a windy passage to some guitars (going
straight leads to a nasty bit full of bagpipes). From there, kill the bagpipes
an bird and drop down (get the jewel from the wall on the left), then exit the
level.

BOSS: Auweck Sing

This is an unusual boss - and my favourite; Ristar is on stage in front of an 
audience of birds and a singthrush appears on a perch and starts singing.
Immediately, Auweck (and Eagle, I think) appears and decides he doesn't like
it, so knocks the thrush off her perch. Stand under the perch and grab Auweck
three times; don't touch his notes as they hurt - the same goes for the fruit
being hurled by the audience. Auweck will fall off and attack you. If you are
low on health keep him occupied and a star will appear, but otherwise hit him
twice (his attacks include dropping on you, dive bombing you and moulting
feathers on you). After three cycles he will be defeated.

3.5 Planet Freon

Stage 5.1: Have an Ice Day! (sorry, couldn't think of anyhting better for a
name)

A straightforward level unless you fall to the bottom; the level starts off
copying the Ice Cap Zone on Sonic 3 in a big way by having Ristar ski down a
slope. Ignore the chimpanzee - like creature for now. Go up and grab the jewel,
and immediately grab the platform in the right place for another jewel. Slide
along the top of the level and it possible make a big jump at the end to the
two 1 ups. If you fall, touch one of the crystals when it is big to make you
speed along like you just used a star handle! Next, pass over the spikes fast
(the chimpanzee starts trying to knock them up and hit you), then go along the
line of tilting platforms, killing the bats and grab the handle at the end,
reaching the bonus handle. Grab the wall ont he right in the right place for a
jewel, then grab the Bonus Handle.

Bonus Stage No. 9

Slide along until you see a bar overhead; grab it and use it to throw yourself
to the left; jump over the small ridge and you should reach the prize - an ice
cream sundae - without much hassle. If you fall to the lower level you will
probably have to take the long route back to the start.

Exit the bonus game and go down. Before you meet the chimpanzee, grab the low
ceiling and a star appears.

Mid - Boss: Snowball fight with the Chimpanzee

The Chimpanzee (okay; it doesn't look like one, it just talks like one and it's
my FAQ) will drop a bomb. Jump up and grab the chimpanzee without touching the
bomb. Follow him to the mounds of snow and stand still; Ristar will make a
snowball. Avoid the chimpanzee's snowballs, then pick yours up and throw. It
may take practise as he blocks a lot of shots, but three hits will beat him.

Stage 5.2: Splash Snow

This level is very glitchy, at least on my version. Go along and kill the
baddies; go either under or over water (if you go under, head left, grabbing
the crystal to break it, you can get a jewel, but you must negotiate a narrow
passage of ice first). Use the salmon to help you get over the cliff by
grabbing them and when you are nearly high enough, swing back and forth, then
let go, hopefully getting onto the cliff. After the second salmon section you
can get a 1600 point jewel by using the crystal to get to the high platform
with a chest on and grabbing an almost out of reach chest as you run off the
other end. But you must repeat the action to actually get the crystal. From
there, go into the water and pass another generator tunnel before going onto
land again. Not much to say, except kill the baddies and go under water again,
then swim into the next generator tunnel (both are tough as salmon get in the
way). At the top of the shaft is an orb sourrounded - almost - by spikes - so
be careful getting it. Then get on the ice slide and make a big jump to the
next one; keep jumping from slide to slide to negoatiate the next bit, which
may take some practise. At the top, head left to the bonus handle (the wall on
the left holds a jewel).

Bonus Stage No. 10

This is very tricky! Slide along and jump into the very narrow shaft, then swim
along carefully, avoiding the spikes; as you surface be careful as there are
some invisible spikes. Jump towards the platform with the chest on and pull
yourself onto the bar and jump over to receive - a diamond.

From here, head right and drop down to the Star Handle; hit the left hand wall
for a jewel, then exit.

BOSS: Itamor Lunch

This boss looks small until he jumps onto your platform. The chimpanzee returns
and feeds Itamor a curry. This will make him get excited and jump in the air.
Immediately stand so you are about a centimetre from the left of the screen and
watch Itamor's shadow. Hopefully it will start to aim on you and give you some
space to stand on the left and avoid being squashed. The aim is to repeatedly
feed him curries, but watch out for his attacks. He throws some sort of
vegetable (or is it meant to be a hand grenade?" at you and will also freeze
you with his icy breath - this can't take away life but can make it easier for
him to suck you into his mouth. When he begins to suck, run left and hope the
chimpanzee returns with another curry. If you get sucked in with a curry, you
don't lose energy. Try and chuck it in while his mouth is open. Eventually he
will turn red; another curry will make him vomit (ugh!) on the floor. Punch him
now  and he'll go flying back to his home.

3.6 Planet Automaton

Stage 6.1: Future World

This is quite a tough stage; kill the baddies and use the moving bars carefully
to get to the top of the screen and use the set of springs to reach some
handles; from here use some slippery surfaces to get to a 1 up in a chest. Head
right until you reach the anti - gravity shoes which make you act like you were
underwater. Move along the passage, getting the chest in easy reach - with a
1600 point jewel inside. When the path forks, go left and climb the left hand
wall, then grab the orb and swing to a platform. Then climb the rungs and grab
the Bonus Handle.

Bonus Stage No. 11

Simply spring up the shaft, and make your way down the other side...

When you exit, you will have lost the anti - gravity shoes, but don't worry;
head right and climb the shaft of bars carefully; they have spikes on the other
side, and ehad right from the top (you can go left for some bonuses but it is a
very treacherous path). At the end, use the floating green things to fly and
jump from one to another to avoid being spiked. At the end of this you will
restart if you die.

Mid - Boss: The Orb Army

A squadron of orbs will appear; one is wearing a hard hat (we'll call this the
Sarge). This one is who you are aiming at.
They have four attack patterns, and they go in a regular order, although which
one they begin with is random.

1) They form a group and attack from above; wait for the Sarge to attack (you
can kill  the others if you wish) and grab him.

2) They move up and down in a sinewave like formation; stand where you are and
grab the Sarge from underneath.

3) They form a circle round the Sarge; simply attack like mad until you can get
in.

4) They form a cross with the Sarge in the middle; same strategy.

After five hits the Sarge will land on his head but don't get cocky - you can
still lose life from touching him. Grab him to kill him for good.

Stage 6.2: Brain Maze

This is fun! Travel through the maze using the teleporters. The good news is
that when you die you start in the room you died in instead of back at the
start of the level.

Room 1

Immediately grab the left hand wall and a 1 up will appear. Now, grab the
crystal and put it in the chamber to activate the teleport.

Room 2

Kill the green robot - which speeds up with every hit - and you get a crystal.

Room 3

Grab the middle of the left hand wall for a crystal, then grab the platform
that moves up and down (mind it doesn't crush you) so it starts moving side to
side. When it is near the teleporter, grab it again so it moves up and down and
use it as a platform to reach the teleport.

Room 4

Use the beam to go into the background and kill the orbs (they can hit you when
you're in the foreground too), then warp back to the foreground and enter the
teleporter.

Room 5

Use the star handle to get up the spiky shaft.

Room 6

Open the chest for a star; nothing else there...

Room 7

Kill the blue robot by knocking it back before it squashes you against the wall
(dead easy).

Room 8

Four platforms, like in Room 3. Same strategy.

Room 9

There are four rips in the wall paper. Grab one and see what it has behind it;
one has a crystal (what is behind each is random but there will also be:
1) An orb
2) Several orbs
3) A green robot, like in Room 2

Room 10

Climb the left wall for a sliver star, then grab one of the star handles and
aim for the top right teleporter.

Room 11

This is only accessible from the top right teleporter; it has a 1 up.

Room 12

Make your way along, avoiding or killing the robots.

Room 13

Knock down the red wall and grab the star handle and spin until the orbs stop
raining down and the crystal appears. Before leaving, grab the vertical wall
directly over the crystal hatch and you'll find a jewel.

Room 14

Get another star - I think

Room 15

Go into the background and use the star handle or ladders, then exit at the top
left.

Room 16

Use the star handle, but don't go to the right, but go up. After a while you'll
reach the teleporter at the top of the screen.

Room 17

This is the only way to access the Bonus Stage.

Bonus Stage No. 12

Very hard; I've only managed it a few times. Climb the cliff and grab the pole
at the top to get past, then climb the taller one. Then you have to grip each
of a series of platforms to get to a hard to reach bar and the last chest.

Teleport to Room 18 where the only obstacles are two robots. N.B. If you went
wrong in Room 16, use one of the two star handles and access the secret
teleporter at the top of the room, near the exit. This takes you back to Room
16.

BOSS: Uranium Power

Walk past the TVs, but watch the robot. When it throws a bolt, jump to dodge
it. Now you are in a room with the robot and Inonysis behind you in a spaceship
controlling it. The robot will throw three different items at random; screws
tend to bounce slightly, cricket balls roll along the ground, and springs
bounce, so don't jump. You can also avoid its attacks by just grabbing like
mad. When the robot snorts like a bull it is charging up an energy attack so
start attacking it. Also watch for when it slides at you. When it falls, wait
for Inonysis' hook to land nearby and punch it so it hits the robot. Eventually
the robot will short circuit, but Inonysis will grab it and fly off. Better
chase him.

3.7 Greedy's Space City

Climb the shaft, ignoring the eye. At the top walk through the door.

BOSS: Inonysis

He will be sitting in a strange contraption. Simply keep hitting him, avoiding
the boomerang and his gun. His shield will block you but occasionally he will
start to fix the shield so grab him. Also watch for when he charges up his
energy attack. Hit him at the right moment and it'll miss you. Five hits sees
him off.  You will now be sucked up a tube to face:

GREEDY (FINAL BOSS)

First, destroy all the orbs he creates, then he will start zooming around like
mad. There is a good way to get extra stars here; wait for him to create a
circle of orbs round him which he fires at you. When he does this, walk back
and forth, changing direction each time he fires a new one and they will all
miss you. When he fires the last, grab it and after some practise you will make
a star appear (a silver one if you're lucky. It is best to enter the next phase
with a full health meter. After five hits, he powers up a black hole that will
kill you instantly; grab all the orbs that appear to avoid this fate (when
another appears, let go and grab the new one so it can't hit you. Then keep
hitting Greedy like mad. If he appears close to the surface, run as he'll try
to zap you. Five hits later and you've beaten him for good.

4 Passwords

Passwords appear at the end of the credits and how many you get depends on how
many Bonus Stages you completed.

MAGURO: Onchi system setup - this only allows you to distort the tunes in the
sound test (this gives an effect like in the Level 4 Boss)

DOFEEL: Accesses each of the Bonus Stages and allows you to practise

MUSEUM: Boss rush mode - beat each boss in turn in the fastest time possible,
but you have a limited life supply

SUPER (or SUPERB, both work)- Accesses Super mode in addition to Normal and
Hard. This gives you one life and one energy bar (and no extra stars), making
this nearly impossible to complete. You get infinite continues though

ILOVEU - Accesses the level select screen

MIEMIE - Accesses True Sight and is not given in the game. True sight makes a
silver star appear whenever something is hidden in a wall; simply grab the
silver star! So now no one has any reason to e mail me asking for all the
secret item locations (no one has yet of course)

That is all the passwords. Sorry, but there is no password to make Ristar
invincible that I know of.

THE END - send questions to the address given at the top.