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    FAQ by ABerland

    Version: 1.5 | Updated: | Search Guide | Bookmark Guide

                       <Ecco The Dolphin Frequently Asked Questions>
                                   < Version 1.5>
    <By Aleksandr Berland and various other contributors listed in section IX>
    
    
    
        This FAQ is the product of various contributors and myself. It is
    freely distributed as long as the credits are kept with the document.
    Give it to friends, put it at a ftp sites, etc.
    
         Thank you for cooperation, Aleksandr Berland.
    
    If you have new codes, advice, I'd love to hear from you.
     Write me at:
      BCcJ@psuvm.psu.edu ----- Now onto the goodstuff........
    
          The FAQ is divided into these sections as followed:
    
           I. Ecco Storyline
           II.. Ecco Control
           III. Levels
           IV. Objects, enemies, and allies
           V. Questions Answered
           VI. Quirks
           VII.  Codes
           IIX. Miscellaneous Junk
           IX. Credits/Disclaimer
    
    I. StoryLine from Booklet:
    
         Life was an adventure for Ecco, the young dolphin. The Ocean
    seemed endless, with rolling breakers to race through! At high
    speed, Ecco could burst through the waves, leaping through the air
    ---- almost flying! Then with a deep gulp of breath, Ecco would
    plunge down into the blue depths, where  shelled ones hid in the
     coral crannies on the ocean floor.
    
         Ecco knew that dolphins couldn't breath underwater. Fish and
    coral stayed below the waves. But Ecco's kind needed air. This was
    a puzzle, and Ecco wanted to learn the answer.
    
         The ocean was full of songs. There were easy ones that came to
    Ecco naturally. These were the songs for calling dolphins and other
    singers of the watery world. There were new songs that took time to
    learn. These songs could open the Shelled Ones and scare off Hungry
    Ones who roamed near the dolphins' home. And then there were songs
    about just being alive and free!
    
         The dolphins also had sad songs about stinging jellyfish,
    swift currents and rocky walls that trapped singers deep under-
    water. But the best ones were the proud, powerful songs about
    teeming schools of fish that filled the oceans and were good
    to eat, and about submerged, air-filled caves where a smart
    dolphin could breath.
    
         Five bright marks shone on Ecco's sleek head. No other
    dolphin had these silvery spots. When the air was dark, the
    family sing that Ecco's markings matched five shining points
    far up in the sky. The song said that Ecco was special, a
    favorite of the ocean. Or maybe it went on, the markings were
    just for looks, the way some fish had spots. But the broad
    sky of the dryside also held a hidden terror. One day it
    attacked, without warning ---- a huge gust of swirling wind
    like a churning whirlpool of air and water. It tore all life
    from Ecco's Home Bay.  Singers and shelled ones and even the
    small fish were ripped, helpless, twisting in fright, into the
    high nothingness beyond. And then they vanished!
    
         Only Ecco remained. In the flash of one leap, Ecco's safe
    home, full of life and song, had become strange and silent.
    Everything had changed.
    
         Now Ecco must fight to stay alive. Deadly hazards fill
    the wide oceans outside, but Ecco must find the lost dolphin
    pod. From the rip tides of the southern gulfs to the frozen
    chill of northern seas, Ecco must search through sunken worlds
    where razor teeth and poison stingers lurk in the dark depths.
    
         Ecco, all alone, faces a treacherous quest to save the
    family. Only by fighting to survive can Ecco rescue the singers
    of the sea, and end a disaster that threatens the entire world.
    
    
    II. Ecco Control
    
      Start Button ------ Skips the opening sequence or the
         demo games and goes to the title screen.
         Exits the title screen and goes to the submerged cavern.
         Exits password screen and starts the quest from your
         password's level.
         Exits the Echcolocatation map and returns to quest
         Pauses a game during play; resumes a paused game
    
         To Turn off music, pause the game and press A.
          Unpause the game.
    
      D Button ------ Controls Ecco's direction of movement. Need
                      I say more?
    
    
      Button A (sonar)-----sends out Ecco sonar
               (blue shield like projection)
           Button A held until the sonar returns, will cause the
           sonar return as Echolocation and a map of the general
           vicinities will appear.
    
              Echolocation Map
    
       Orange circles- prowling enemies or dangerous objects
       Bubbles-Air pockets and energy sources
       Mini Glyph- Glyph
       Orange Blocks- barriers moveable rocks and shells
    
    
              More about button A ----- can be used as weapon or
              to talk to other other dolphins or organisms. Also
              to clear message screen or any text screen.
    
              Sonar as a Weapon
    
                After the Lagoon Level , as a reward for rescueing the
                two dolphins, pressing B and then A will kill jellyfish,
                Damage other enemies etc. (Note: On Lagoon Level, after
                the two dolphins ONCE, the "special power" granted can be
                used any level after it.) The "special power" does not
                always have an effect on all enemies.
    
          Facing the huge vortex head at the end, the sonar can be
          used to damage it. (More info on defeating it on Levels section)
    
    Sonar and Glyphs
    
     Glyphs can contain "permission" to get by a tunnel blocked off
     by another glyph. The finding of the key glyphs is usually the
     main objective of the levels. Finding them on specific levels
     is discussed in the Levels section of the FAQ. Send sonar to a
     glyph and 6 things can happen:
                       1. It will give you information
                       2. It will give you permission to pass another glyph
                       3. If you have the "permission" from the key glyph,
                          it will by(barrier glyph)
                       4. It will open a passage somewhere else
                       5. It wil make you invincible for a short period of
                          time and then when over, it will restore your
                          health/air
    
    
        Button B (charge)-----  Makes Ecco "dart" through the water
        for brief moment at a faster speed than usual.
        It can be used in a few ways:
    
           1. By "darting" at an enemy, you will kill it, or damage it
           2. You can use it to build up speed.
           3. You can use it to jump higher into the air if used at
              right time
           4. See Sonar As a Weapon
    
    
         Button C (speed swim) ----- Used to build up speed mostly
    and for jumping.  When wanting to build up alot of speed, keep
    hitting C rather than B or just holding C down. The faster Ecco
    is going the more spectacular a jump will be.
    
    
    
    
         This Concludes ECCO CONTROL
    
    
         Part III. LEVELS
    
    
        The game starts out with Ecco in a tunnel. Going Right will
    start a new game. Going Left will take you into the Password Menu.
    
         Password Menu
    
        To enter a password buttons C and B add highlighted letters
    to the password. Choose the arrows to go back and fix mistakes.
    Press Start when the code is complete.
    
                          Conditions:
          Normal- means that the air is there
          Abnormal- Means that the air is not there,
          but should be(in section Quirks read why)
          Normal2-means that the air is not there,
          but it shouldn't be anyway
    
      Note 1: Combinations of 'N' and "A' can get you practically
      any level
      (it just happens that many codes are combinations of 'N' and 'A' )
      Note 2: There are, of course, other codes for each of the levels,
      in each of the "conditions", but the best of efforts has been put
      in to give you all the codes that are known.
      Note 3: Normal game processes don't always work if you begin on
      certain levels  while  invincible or use a code for no air. They
      will be discussed in Quirks.
      Note 4: To Begin a new game with No air bar, for a password enter:
                                LIFEFISH.
    
    
    Tropical Levels
    1    Submerged cave-No code- go right to begin game in Ecco's Home
                              Bay, or left to enter a password
    2    Ecco's Home Bay-No code-  Jump as high as you can to begin the
                                game.
    3    Unamed First Level-No Code-You will meet an Orca
    4    Undercaves-ANNAAAAA-Normal-LEVELSCT-Abnormal-Octopus on this level
    on
    
    5    The Vents-AANNAANN-Abnormal-AANNAANN-Normal - You only have
                                           to rescue the dolphins once.
    6    Lagoon- VTXTVIAG-Normal-SHARKFIN-Abnormal-Octopus on
         this level
    7    Ridgewater-XSGMLFBY-Normal
    
    8    Open Ocean- YGMXLFBE-Normal-KHDBVRIS-Abnormal- just a
         whole lotta' sharks
    Ice Levels
    9    Ice Zone-YPPMOFBI-Normal-XRGQXRIX-Abnormal
    10   Hard Water-ANAANANN-Abnormal-ANANANAN-Normal
    11   Cold Water-IOOOOOOO-Normal-LNXHXRLB-Abnormal-HUGE
         blue whale
    
    12   Island Zone-AANNAAAA-Normal-DVJLURIC-Abnormal
    13   DeepwaterI-GKBQLFBY-Normal-OEWSURLC-Abnormal-1st
         encounter with the Asterite
    
    Atlantis Levels
    14    Marble Sea-AANAANAA-Abnormal-XYZTNFBG-Normal
    15    Library-GFYXNFBU- Normal
    16    Deep City-AANNNNAA-Abnormal-AANNNNAA-Normal
    17    City of Forever-NAAANANNA-Normal
    
    Prehistoric Levels
    18    Jurassic Beach-MDEBRCBO-Normal
    19    Pteradon Pond-PIDFRCBZ-Normal
    20    Origin Beach- AAAANNNN-Normal
    21    Trilobyte Circle-DETSWCIY
    22    Dark Water-AAAANNAA-Abnormal-NNAANNAA-2nd ecounter
          with Asterite-you have to fight it
    23      Return to DeepWater- EQAAKNLC-Normal
    24      Return to City of Forever-ZBPIGPLD-Normal2
         Return to Ecco's Homebay-No Code Known
    25      The Tube-FIVEPODS/KUVEKMLK-Normal2
    26      The Machine-NNNNNNNN
    27      The Last Fight- NAAANAAA
    
    
    
    Here's a list of the levels for the SegaCD version of Ecco.
    
    
    Submerged Cave         no code
    Undercaves             EREBBANO
    The Vents              UDFINLDL
    The Lagoon             QZJTNLDS
    Ridge Water            ITCXPWNY
    Open Ocean             YRVAQWNJ
    Ice Zone               UDZEUWND
    Hard Water             YHUTTWNU
    Cold Water             OGNXTWNG
    Open Ocean             IBPTRWNR
    Island Zone            KMTPQWND
    Deep Water             SUJTPWNM
    Volcanic Reef          CEDMRWNV
    Ship Grave Sea         CMPITWNN
    Wreck Trap             MNWETWNB
    Sea of Silence         SKIMTWNY
    Deep Gate              IJBQTWNK
    Marble Sea             OYABSWNO
    The Library            KUFMSWNW
    Deep City              EXTESWNZ
    City of Forever        UVMISWNK
    Jurassic Beach         EPVPVTNE
    Pterandon Pod          OQCMVTNT
    Origin Beach           KMHXVTNB
    Trilobite Circle       UNOTVTNP
    Dark Water             OYOIXTNL
    Deep Water             CSFFAEBJ
    City of Forever        ETVEMSNN
    beginning              ????????
    The Tube               WUYTJENH
    The Machine            AZTIJENA
    Last Fight             ???????
    
    Here are instructions for levels that people seem to have trouble with:
    
     The Vents: You need only rescue the dolphins once EVER, after that
     you can just leave, by going to the farest tunnel down to the right,
    
    
    
    
    
    
    
    
    
    
    
    
    
    ====
    
    
       Objects:
    Glyph- crystals that help Ecco on his journey
         Glyph 1: Glyph gives info
         Glyph 2: Glyph gives permission to pass another or
                  bounces "key" sonar back
         Glyph 3: Blocks passage until permisson is granted
                  or "key" sonar is obtained
         Glyph 4:  Makes you invincible and then restore energy/air
         Glyph 5: Moves something
    
    Energy Clam or Shelled Ones- Shelled creatures which Ecco
     'sings' to and they release Bluish energy bubble to restore
      Ecco's life bar.
    
    Fish- Any harmless colorful/tropical fish that restores Ecco's life bar--To
    get them, dart through a school of fish with Button B.
    
    Ancient Energy Plant- Pulsating plants that restore Ecco's life bar when
    Ecco 'Sings' to it. Found in the Prehistoric Levels.
    
    Urchin ring- Strange hoop of urchins that can be used to break through
    rock and other barriers.  To move it, use sonar. There IS a time limit. They
    can be gold or maroon.
    
    Loose rocks- Can be used to fight upward currents. Push into the passage
    in which there is a current, and go down with Ecco's nose to it.
    
    Loose Blocks-Same thing as above. Usually Green or Red. Also can be
    used to get through chains in the Atlantis levels
    
    Statues- Similar to Glyphs/ sing to it to use
    1. Make you invincible for a short while and then restore Ecco's
    energy bar completely.
    2. Grant Access somewhere
    3. Open someplace
    
    Spikes- Anything that looks sharp is most likely harmful--see enemies
    
    Air Pockets- Places in underwater caverns, where there is an air source.
    
    Cone Shell-Glowing spiral-cone shell that can be use to break barriers
    
    Time Machine- In the City of Forever, machine that takes you back 55
    million years. To get to work move to the middle of the machine between
    the two Disc like structures and use your sonar. It should bounce back at
    you and you should begin to spin.
    
    Transport Circle- In the City of Forever, circle found in small room that
    was opened by singing to the statue. Will take you to the Time Machine.
    
    This portion will be completed in the near future.
    		
    
    Enemies			Levels found on		Hits to kill
    	Damage % Ecco		Notes
    Jellyfish
    Jellyfish
    Blowfish
    Blowfish
    Shark
    Shark
    Sucker Plant		6 & 13			doesn't die	O%   swim
    diagonally with C to escape
    Octopus			4,6, & 12			doesn't die
    Spiked Shell
    Spikes
    Glyph creatures
    Diamond things
    Bad Energy Clam
    Bad Ancient Plant	prehistoric levels
    Crabs
    Giant Ice Crabs
    Coelcanth fish
    Trilobyte
    Volcano Plant
    Moving Ice Blocks
    Moving Rocks
    Moving Platforms
    Nautilus
    Asterite
    Lightning
    Small Vortex
    Large Vortex
    Blue Balls
    (does anybody know some proper names for the enemies on The Tube
    level?)
    
    Allies			Levels			
    Orca
    Fellow Dolphin
    Blue Whale
    Asterite
    
    
    V. Questions Answered
    
    Here are some common questions asked:
    
    1(q) How do begin the game?
    
    1(a) Sorry for those of you who are more clever, but this is a common
    problem.
    The answer is, in Ecco's Home Bay (when you go left in the submerged
    cave)
    To build up speed until you can jump about to the top of the screen. You
    will Know when it happens
    
    2(q) How do I rescue dolphins?
    
    2(a) Alright, when you find a dolphin, swim in front of it. It will jerk
    unnaturally to follow you.  Return it to the Dolphin who asked you to
    rescue in the first place. YOU CAN ONLY RESCUE ONE DOLPHIN AT
    A TIME!
    
    3(q) How do I beat The Vents?
    
    3(a) To beat The Vents, rescue the dolphins only ONCE....EVER!!!! Once
    you've done this once whenever playing this level, just go far right as
    possible, and use the rock to fight the current until you come to a Glyph.
    Turn Right Just before it. You are outta' there!
    
    4(q) On the Ice Levels, How do I get anywhere?
    
    4(a) In the Openings to the air in the ice, jump up, and onto the ice. Ecco
    should slide on his stomache.
    
    5(q) I am stuck at the beginning of Deep City, what do I do?
    
    5(a) That wall to the right that is seemingly impassable is NOT! You must
    jump over it, and it may take a while, but you CAN get over.
    
    6(q) Is there a secret passage in The City of Forever or do I have to jump
    over all those walls?
    
    6(a) No secret. There is a passage though, find the statue on the upper
    right hand corner, across from the glyph on the far left hand side of the
    screen. Sing to it and it will say "Access Granted" and then go down to
    where there was a passage blocked off with the green wall, and it has
    disappeared!  Go in and find the purplish ring and swim into it. You should
    be right below the time machine. Go up to it. Don't worry about all the
    mazes to the right, just go up to the machine and sing to it.
    
    7(q)How do defeat the Asterite on Dark Water?
    
    7(a)  Hit  *4* globes of the same color. If you hit one of a different color,
    you start over again It is very difficult without cheating.
    
    8(q) How do I beat the Giant Vortex Head?
    
    	8(a) Step One: Use Sonar and shoot at it's eyes until they pop out
    (both of them)
    Step Two: Dart at it's jaw. On the third time it will seem like it popped out.
    WRONG! It's still there. You'll have to keep hitting it for a while. Make
    sure you don't get sucked in. Doesn't matter if you're invincible, once
    you're sucked in you die either way. If you are invincible, your shadow will
    just float around a bit. And that's no good! Step Three: When the jaw is
    finally off, go up to the middle of the big 'ol forehead of this
    sucker and nail it a coupla' times. You Have Beat the game!
    
    
    VI. Quirks
    
    There are alot of quirks in Ecco the Dolphin. Here are some of the ones I
    noticed before:
    
    1. Swimming in strange places-like in rock during a normal game This has
    happened:
    A. after meeting the asterite for the first time., sometime you can just swim
    straight up into the rock!
    B. After defeating the asterite if you are invincible, and you are on an
    abnormal level if you go straight to the right into the niche, you will swim
    into the rock. Also, almost everything, except for Ecco and a few other
    things is in sort of a negative coloring. Over by the spikes you can swim to,
    go to the top spike and then downl to the left hand side of the depression.
    You can leave the rock from there. Jellyfish are orange, coelcanths are
    pink, blue and white, and a wait till you see the sky! It is pretty cool
    looking! Have Fun!
    		
    VII. Codes
    
          Code for Invincibility
    
    		At the title screen for any level (if one doesn't  come up, kill
    yourself) press A and Start. This should start the level with the game
    paused. If it doesn't kill yourself, and try again. Press A and Start again.
    Ecco should jerk to a different position. Go to an enemy and lose
    all your energy. If you don't die once you've lost all your energy, it worked.
    If you do...... try it again. If it doesn't work after a few tries, go to the
    Last
    Fight and try it. It should work, it always seems to work on different
    copies. Now, try again on another level. It should work.
    		
    		2. In The Machine, if you are invincible, if you get sucked in too
    often, the screen will be permanently red (until you reset) and Ecco just
    keeps swimming nowhere, weaving between things.
    
          The really cool code!
    
         For an options menu during a game, turn Ecco left and right and pause
    him while he is facing you. Then Enter: Right, B, C, B, C, Down, C, UP.
    Ecco and all other characters should disappear and the options menu with
    these options should appear:
    			
    Stage Number...................0 to 27 (as labeled in LEVELS)
    Sound Number.................0 to 65 (if you press B, you will hear that
    numbers sound, if you press A, you will hear that number's music)
    Music Tempo....................-120 to 120
    Message Number............0 to 54
    Unlimited Life..................0 to 1 (on or off)
    Teleporter X...................0 to 999
    Teleporter Y...................0 to 999
    
    Every option is literal down to Unlimited Life. The Teleporters explained:
    
    The X and Y are positions in the level. These coordinates in the level can
    be recorded.  You can warp to that position with those numbers.
     Warning: You can enter correct settings  from before and end up inside
    rock. Sometimes you can swim out of it and sometimes you can hardly
    move. If you can move, enter the code and set the x or y off a little.
    A little playing around and you can get into places you might have a hard
    time doing normally. As stated above, the coordinates aren't always
    reliable.
    
    Also strange things can happen, and with the x and y settings off  , and the
    Stage number set on a certain level, you won't always get to that level for
    instance, here is code:
    
    CODE FOR PLAYING IN THE BEGINNING SEQUENCE (before the
    picture of Ecco-the title screen)
    
    In the Options menu, set the Stage Number to 10. The Teleporter X to 99
    and Teleporter Y to 2. Press Start and you will go into the beginning
    sequence. Other numbers around the ones given above can take you there,
    with slight differences. The ones given are the best found so far. Also, the
    password given, won't take you anywhere.
    
    
    
    
    
    Most Wanted Codes
    
    I. Debug Code
    II. Color code (there is rumored to be a code in which you can change
    color definition- from normal to negative(like the quirk in Dark Water) or
    change the darkness shades like when you go back in time.
    
    III. Access of Password memory
    IV. Play as enemies/allies
    VI. Hidden Levels?
    VII. Change beginning examples of play
    -------------------------------------------------------------------
    IIX. MISCEALLANEOUS JUNK
    
    Info/ Contributions I'm looking for:
    
    I. In the Really cool code (options menu)  a chart etc. of the X and Y
    mapping stuff
    II. Do the passwords I gave work?
    III. Other Codes?
    IV. Rumours
    V. Suggestions/contributions etc.
    VI. Do you like this FAQ? If so a letter suggesting that I am cool to to
    owner of this FTP site is totally acceptable(if an FTP site is where you
    found it)
    VII. Dib I any make Misteaks?
    IIX. If you think it'll help.....it just might!
    
    HINTS:
    
    I. If you are looking on how to beat a level and it isn't in what seems to be
    the obvious places, look elsewhere! Info Is scattered everywhere!
    II. Don't get fed up with a level....there is always a way out! Also there is
    TWO reasons why I did not include instructions for EVERY level:
    
    1.It's very hard, maybe in an updated FAQ!
    2. Ecco is meant to be challenging, don't ruin your interest in the game by
    simply cheating, or turning to me for help(I will help though, if you ask)
    3. I had something else to say, but it slipped my mind. Oh, Well...later!
    
    	
    About Ecco's Life Bar:
    There are  5 grey rectangles at the upper left hand corner representing
    Ecco's life meter.
    It would take 5 hits from the first jellyfish to get one block missing.
    3 for the next..
    2 for the third
    Another 2  for the next one.
    And finally 3 more to kill Ecco (althought Ecco can *sometimes* stay alive
    for a VERY short while with no energy left)
    
    
    
    IX. Credits/Disclaimer
    
    People who have contributed to this document so far have been:
    Aleksandr Berland (Most of it)
    David Ryan
    Eric Thorell
    And I'd like to thank the folks at newsgroup rec.games.video.sega
    My sources have been: The Ecco Booklet
    and Secrets of the Sega Sages (Someone sent me some info, but did not
    include where he got it from, so I am guessing this is where it's from)
    If anybody has some corrections/objections please don't be mad, the best of
    efforts for accuracy have been mad, so just write to me about your
    problem(s) and we'll work it out. Thank You!
    

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