SSSSSSSSSSS   OOOOOOOOOOO   NNNNNN          NNN   IIIIIIIII    CCCCCCCCCCCC
SSSSSSSSSSS   OOOOOOOOOOO   NNN NN          NNN   IIIIIIIII    CCCCCCCCCCCC
SSSSS         OOO     OOO   NNN  NN         NNN      III       CCCC
SSSSS         OOO     OOO   NNN   NN        NNN      III       CCCC
SSSSS         OOO     OOO   NNN    NN       NNN      III       CCCC
SSSSSSSSSS    OOO     OOO   NNN     NN      NNN      III       CCCC
SSSSSSSSSS    OOO     OOO   NNN      NN     NNN      III       CCCC
     SSSSS    OOO     OOO   NNN       NN    NNN      III       CCCC
     SSSSS    OOO     OOO   NNN        NN   NNN      III       CCCC
     SSSSS    OOO     OOO   NNN         NN  NNN      III       CCCC
SSSSSSSSSS    OOOOOOOOOOO   NNN          NNNNNN   IIIIIIIIII   CCCCCCCCCCCC
SSSSSSSSSS    OOOOOOOOOOO   NNN           NNNNN   IIIIIIIIII   CCCCCCCCCCCC



                     TTTTTTTTT   HHH     HHH   EEEEEEEEE
                     TTTTTTTTT   HHH     HHH   EEEEEEEEE
                        TTT      HHH     HHH   EEE
                        TTT      HHH     HHH   EEE
                        TTT      HHHHHHHHHHH   EEEEEEEEE
                        TTT      HHHHHHHHHHH   EEEEEEEEE
                        TTT      HHH     HHH   EEE
                        TTT      HHH     HHH   EEE
                        TTT      HHH     HHH   EEEEEEEEE
                        TTT      HHH     HHH   EEEEEEEEE



HH    HH  EEEEEE  DDDDDDDD   GGGGGGGG  EEEEEE  HH    HH  OOOOOOOO  GGGGGGGG
HH    HH  EEEEEE  DDDDDDDD   GGGGGGGG  EEEEEE  HH    HH  OOOOOOOO  GGGGGGGG
HH    HH  EEE     DD     DD  GGG       EEE     HH    HH  OO    OO  GGG
HH    HH  EEE     DD     DD  GGG       EEE     HH    HH  OO    OO  GGG
HHHHHHHH  EEEEEE  DD     DD  GGG       EEEEEE  HHHHHHHH  OO    OO  GGG
HHHHHHHH  EEEEEE  DD     DD  GGG  GGG  EEEEEE  HHHHHHHH  OO    OO  GGG  GGG
HH    HH  EEE     DD     DD  GGG  GGG  EEE     HH    HH  OO    OO  GGG  GGG
HH    HH  EEE     DD     DD  GGG   GG  EEE     HH    HH  OO    OO  GGG   GG
HH    HH  EEEEEE  DDDDDDDD   GGGGGGGG  EEEEEE  HH    HH  OOOOOOOO  GGGGGGGG
HH    HH  EEEEEE  DDDDDDDD   GGGGGGGG  EEEEEE  HH    HH  OOOOOOOO  GGGGGGGG


                                 222222222222
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                                 222222222222


===========================================================================
                               Sega Genesis

                            FAQ / Walkthrough
                     |  Version 1.3  |  1/07/00  |

                              Written By:
                                Outkast
                         outkast325@hotmail.com

---------------
Contents
---------------

1. INTRO
   1.1 Why a Sonic 2 FAQ?
   1.2 Sonic 2 Introduction
   1.3 Update History

2. SONIC 2 BASICS
   2.1 The Controls
   2.2 Characters
   2.3 Items

3. WALKTHROUGH
   3.1 Walkthrough Intro
   3.2 Sonic 2 Walkthrough

4. SECRETS/CODES/HINTS
   4.1 Codes and Hints
   4.2 Game Genie
   4.3 Glitches

5. OTHER SONIC 2 STUFF
   5.1 Enemy List
   5.2 Chaos Emeralds
   5.3 FAQ
   5.4 Robotnik Ratings

6. THE END
   6.1 Author's Note
   6.2 Credits
   6.2 Legal Information

===========================================================================
1. INTRODUCTION
===========================================================================

This is the opening to this FAQ as well as the game. It should help get
you started.

---------------------------------------------------------------------------
1.1 Why a Sonic 2 FAQ?
---------------------------------------------------------------------------

The story goes a little like this: I have Nintendo 64 as well as
Gameboy Color. The only game I don't have a FAQ for combining those
two systems is Pokemon..... The last thing GameFAQs needs is another
Pokemon FAQ. So I pulled out My 16-bit Sega Genesis that has been
sitting in the closet for a few years, I dusted it off, and hooked
it up.

Then I found a bunch of the games I used to have, as I put together
my Sonic collection (all 3 original Sonic games as well as Sonic
Spinball and Sonic & Knuckles). There's all this hype about how great
Sonic Adventure is going to be in the American Dreamcast version, so
I decided to play the Sonic games that I own. I decided that Sonic
2 was the best one, and little did I know that it included no FAQs
on the internet. So there you have it, the first Sonic 2 FAQ.

Please note that the walkthrough and FAQ are both incomplete by a long
shot. I went out and bought Mario Golf and hooked my Nintendo 64 back
up. Maybe when I've played that game out, I'll hook the Genesis back up
and finish the walkthrough. I'll stick a note in front of all the sections
that are not complete.

---------------------------------------------------------------------------
1.2 Sonic 2 Introduction
---------------------------------------------------------------------------

Unfortunately, I misplaced the instruction manual for Sonic 2 a long,
long time ago. So I had to assemble this story myself, but having
something is better than having nothing, right?

The evil Dr. Robotnik is back, and guess what he's doing this time?
Well, he's going around capturing animals and torturing them again!
Being a Hedgehog, and your best buddy being a fox, it is your job
to release all of the animals after defeating Robotnik in each level,
and then take care of Dr. Robotnik at the end of the game!

Sonic the Hedgehog 2 is not that challenging of a game, I will admit
that, but a boss after every two or three levels..... It's genius!
Plus there are so many levels that you will be playing awhile before
you do beat the game.

---------------------------------------------------------------------------
1.3 Update History
---------------------------------------------------------------------------

Version 1.3 (11/7/00)
Just added my new alias and e-mail address.

Outkast
outkast325@hotmail.com

Version 1.2 (12/28/99)
I updated one of the enemy descriptions because I made an error and I
updated the credits section with a new name as well.

Version 1.1 (11/15/99)
Wow, what a booming update! The walkthrough is completely, 100% finished,
the enemies list is updated with 26 enemies including their location,
description and the strategy to beat them. The minor sections, controls,
items and characters are updated as well. There are new credits, a new
author's note, and new legal info. Be sure to check it out. I pretty much
added all the stuff that built into my mailbox the past three and a half
months and threw it into the FAQ. Please be sure to send me any mail you
have regarding questions or comments about the new information that has been
added into this FAQ.

Version 1.0 (7/04/99)
The 4th of August marks the release of this FAQ. The walkthrough and FAQ
are both incomplete (see FAQ intro) but more stuff will be added in the
future.

===========================================================================
2. SONIC 2 BASICS
===========================================================================

This is just a few general tips / pieces of information that you
will need in order to succeed in the game.

---------------------------------------------------------------------------
2.1 The Controls
---------------------------------------------------------------------------

Direction Pad
Naturally, your way to move. Being a side scroller, the right button
will move you forward, the left button will move you backward, the up
button will let you look up, and the down button will allow you to curl
up into a little ball.

A, B, C
All three of these buttons allow you to jump. When you jump in the
air, you automatically do a flip. I recommend using the C button
because it is the most comfortable on the hands.

Start
Pauses the game..... No fancy pause screen, it just freezes until you
press start again.

Down + A, B, C
When you hit the down button, you'll curl into a ball. Then you can
either hold or continually press A, B, or C and when you let go,
you will be rolling super fast until you decide to stop, or you hit
something.

---------------------------------------------------------------------------
2.2 The Characters
---------------------------------------------------------------------------

Sonic The Hedgehog
Sonic is the guy that you will be controlling. Surprisingly, he is a
hedgehog! Yes, he is a little blue guy and he has quite an attitude.
He is known for being able to run extremely fast and do flips in the
air.

Super Sonic
You'll need to know the cheat code (see section 4) to access this
guy, but you'll be impressed with what you see; Sonic on steroids!
He is bigger, stronger, and faster, and kind of looks like a troll.

Miles aka "Tails"
Tails is the little light brown fox shows in most pictures where you
see Sonic. He is Sonic's best friend and you will often find him with
or near Sonic.

Dr. Robotnik
He is the humongous fat guy that is causing all of this havoc! I guess
you could consider him a poacher because he captures and traps little
helpless animals! He is Sonic's #1 enemy.

Animals
They range from rabbits to bears to birds. These animals are friends of
Sonic or Tails and have been captured by Dr. Robotnik and it is your job
as Sonic to release them.

Enemies
Wow, there are a whole bunch of these in the game. Check the enemies list
(section 5.1) for who they are, where they are, and the strategy on how
to defeat them.

---------------------------------------------------------------------------
2.3 The Items
---------------------------------------------------------------------------

REGULAR ITEMS
(The normal stuff).

Rings - You need these to continue; if you are touched by an enemy
with no rings, you die. If you are touched by an enemy with rings,
some of them will spill out and you'll have to re-collect as many
as possible which most of the time, won't be more than 15.



BOX ITEMS
(You jump on the boxes and the item is yours).

Sonic - When you see Sonic in the box, it's a 1-up.

Boot - The boot makes you run super fast and lasts for a short amount
of time.

Ring - Gives you 10 rings.

Stars - Makes you invincible for a short amount of time.

Shield - Puts a glowing blue shield around you until you are hit or you
complete the level.

Arrows - Used in the multiplayer only, it switches the location of
the two players. It could hurt you or help you depending where you and
your opponent are.

Tails - A 1-up for Tails, but only available in multiplayer.

===========================================================================
3. WALKTHROUGH
===========================================================================

This is what will help you complete the game step by step.

---------------------------------------------------------------------------
3.1 Walkthrough Intro
---------------------------------------------------------------------------

The great thing about Sega and these first Sonic games particularly
is that they are 2D side scrollers so if I say to go back, it means
go left, and if I say go forward, it means go right and vice versa.
In addition to this, I often mention in the walkthrough to pick up
the coins (ex: Jump up and grab the coins). What I mean by coins is
the same thing as rings (coins=rings) so you know to help you out. I
hope this clears up any problems that people had with reading the
walkthrough.

The walkthrough, has now been completed. Please submit any mistakes or
new strategies to me. Thanks.

The Crippler
cripplerx@hotmail.com

---------------------------------------------------------------------------
3.2 Sonic 2 Walkthrough
---------------------------------------------------------------------------

===================
Emerald Hill Zone 1
===================

Go forward and grab the first 6 rings. Kill the coconut throwers on the
palm trees by jumping up and hitting them in the head. Hop up to the
higher level, grab the shield, and drop back down. Run over the bridge
being aware of the pirahnas, and run into the red spring on the wall.
Zoom across at full speed and you'll fly right up to the second story
of the level. Use your roll attack to go up and over the hill, through
the loops, and then through the corkscrew. Continue on, kill the pirahnas,
and drop down the waterfall. Use your roll attack to get up the hill.
Cross the bridge, and again use the red spring to go through the loops. Go
at full speed without stopping and you will run into the secret area of
the wall. Grab your extra life, keep moving forward, and drop down.
Run forward until you complete the level.

===================
Emerald Hill Zone 2
===================

Move forward and get the first couple of sets of rings. Jump to the upper
level and get the boot. Run as fast as possible going forward with the
boot. You will soon hit a secret wall and get another 1-up. Go through
the next wall and hop onto the moving platform and head up. Stay on the
lower level and run forward until a hidden yellow spring bounces you
in the air. Run forward to face Dr. Robotnik.

DR. ROBOTNIK: Jump over the spike on his vehicle and jump right onto his
head. After hitting him 7 times, beware because he will shoot the spike
at you. Hit him for an 8th time and he will get out and escape. Go
forward and free the trapped animals.

=====================
Chemical Plant Zone 1
=====================

Grab some rings and move forward past the enemies. Go grab your box of 10
rings and run forward past the enemies, and through the loop. Don't stop
until you reach the blue bubbles. Pass by them carefully and hit the red
spring. Grab the rings up there while jumping over enemies. Run forward
through the 4 bouncers and around the 4 loops. Break the blocks and enter
the tube while being cautious of the enemy on the wall. Grab the rings
you see, and stand on the blocks until they drop completely. Run forward
past the blue bubbles and finish up the level.

=====================
Chemical Plant Zone 2
=====================

Run forward for some rings and avoid the enemy in the beginning there. Run
down the steep hill at full speed and bounce off the red spring until you
reach the platform. Roll up the hill onto the platforms, then break the
blocks you see and enter the tube. Go down this steep hill through 2 loops,
and go down on the platforms. Beware of how the platforms fall, break the
next set of blocks you see and enter that tube while being cautious of the
enemy on the wall. Use the red spring to get to the box for 10 rings, then
use the speed generator to go through the 2 loops at full speed. You'll
wind up on one of the highest platforms. Go past the 4 blocks, drop down,
and gain full speed to go through the next 3 loops and onto the main track.
Walk forward and jump up to the highest sets of blocks until you get out of
the water. Use the platforms to go over the water and watch again for the
turning ones. Use the next set of platforms to get onto the track, but
walk it slowly, rather than running it. Go through the 2 loops being
extremely cautious. Use the next two platforms to get across the water.
Move forward while avoiding the turning platforms and head to Dr. Robotnik.

DR. ROBOTNIK: In the beginning, Robotnik will prepare for the battle by
filling up a bottle of blue liquid. When he starts filling the bottle up,
immediately jump on him. Hit him 8 times and he'll blow up and fly away.
Go release the animals, still being cautious of the tipping platforms, and
finish the level.

===================
Aquatic Ruin Zone 1
===================

Go forward grabbing the first 3 rings while being careful of the arrow
shooting skull on the pole. Jump right over the large statue and through
the waterfall. Hop on top of the log and kill the robot, the continue on
moving forward. Go to the top of the hill, through the one loop, and right
into the next log. Jump over the next statue and kill the robot on the
lower path. Continue moving forward through the next waterfall, and avoid
the red spring. Watch the two robots that comes out of the wall, go over
the loop, continue forward, and get the shield. Hit the yellow spring for
a speed burst and kill the two robots on the high platform. Go through the
loop, through the log, and forward until this level is complete.

===================
Aquatic Ruin Zone 2
===================

Get the first six rings while avoiding arrows. Take the platforms to the
other side and kill the robot. Bounce off the next three red springs
taking you to the highest platforms while being cautious of the blocks
that fall down. Jump off the platform you are currently on as far as you
possibly can and go through the waterfall. Continue to move forward while
watching the hidden robot that pops out of the wall at you then roll on
through the loop. Spring to the other side and then quickly hop across
the statues. Use the next spring which is in the shallow water to bounce
you up to the yellow spring which takes you to the highest platform. Hop
over the next two statues and use the moving platform to take you across
the gap. Once again, be careful of the falling blocks that come down. Hit
the next statue, drop down, and run forward to Robotnik.

DR. ROBOTNIK: You'll see two big statues come out of the ground and
Robotnik will be flying above with a gigantic hammer. When he hits the
statues with the hammer, arrows will come flying out. Dodge the arrow
and let it go into the statue. Hop onto it and go from there up to the
top of the statue, then onto Robotnik. Repeat this process for a total
of 8 hits. Robotnik will fly away. Go free the animals and complete
this level.

===================
Casino Night Zone 1
===================

Grab the first six rings that are in this level, then run yourself into
the orange flipper to fly across the level a bit. When you land, you'll
be near three balls with stars on them. When the first blue block goes
up, go to the next platform. Hop onto the next blue block to take you
to the next platform. Use the next two moving blocks to get you across the
gap, then hop onto the third consecutive moving block. Ride it on up,
grab the boot, and allow the elevator to take you down. Grab the next
bunch of rings and fling yourself through the loop by holding A when you
are on the spring, then letting go when it's all the way down. Use the
next two blue blocks to reach the platform. Go over the next blue block
and drop down. You'll be in, what seems, a pit that you can't get out of,
but if you roll to the right and hold down right on the D-Pad, you'll
reach a secret wall and obtain an extra life. Use this next orange
slipper to hit yourself up to a green flipper, then use the green flipper
to hit yourself on up to the platform. Take the elevator up, and head to
the right. Hop onto the chili burgers to cross the gap, but don't hit
them more than three times or they'll break. Shoot yourself upward and to
the right to land on yet another platform. Grab the box of stars there, and
continue moving forward. Fall all the way down; no harm will occur, then
use the spring and move forward to complete this level.

===================
Casino Night Zone 2
===================

Go forward and immediately use the red spring to bounce youself to a
high hidden platform. Drop down after grabbing the coins up there. Grab
the boot and simply run super fast moving forward. You should have noticed
a huge point-giving slot machine type thing before. If you want to know
how to get in there for some mahor points, read the next paragraph. If
you just want to know how to complete the level, skip the next paragraph
and the walkthrough continues.

For the major points: Come to the first arcade type game where you use
the flippers to try to get into the machine for coins. Use the first
flipper to get to the second flipper, then the second flipper to reach
the platform. You'll see one of those armed metal men roaming the platform;
DON'T KILL HIM! Instead, bounce square off his head so that he raises
his metal shield and use that bounce to reach the treadmill type belt
to the right. Be sure not to fall off! Go as much to the right as you can
without falling off, hit down on the d-pad, and charge up for a roll
attack. Let go when the treadmill belt has almost dropped you off, and you
will land on what seems to be a lonely platform. But, if you walk to the
left and drop off it, you'll land in the point machine for something
around 2500 points. You can repeat this process as many times as you like
for good points and possibly a 1-up at the end, but be sure to watch your
time!

Continued walkthrough: You will soon get another boot and you'll be able
to sprint forward some more until the boot power runs out and you'll be on
a spring. Shoot up and to the right, break through the burgers, and use
the next spring you wind up on. Drop down again and break some more burgers
then roll attack twice to take the elevator up. Spring to the right, and
drop down once more. Continue forward to reach Robotnik.

DR. ROBOTNIK: This boss looks really tough but he's really not all that
bad. Watch out for the bricks he drops. Use the flippers to either land
on top of him or on the bottom side of his vehicle. Do it 8 times, then
roll attack to the right and free the animals to finish up this level.

===============
Hill Top Zone 1
===============

Jump up and grab the first three coins, then hop into the basket and
let it take you down. Be careful; it falls off when it gets to the
platform. Go forward past the snail, killing it if you want, then hop
over the lava pit. See saw with the dot without touching it then move
forward when you reach the top. Stay on the bottom of the two levels,
then see saw again with the next dot. Bounce off the yellow spring
that's located on the wall. See saw two more times, grab the coin
box and go down this next basket. Go forward past the fire and roll
attack through the loops without standing on the blocks. Head left
and use the see saws to get across the lava. Take the next two baskets
down, watch out for the spikes, spring right, and then spring one more
time upward. Grab the hidden star box and then run forward until you
complete the level.

===============
Hill Top Zone 2
===============

Get the first few coins and move on past the lava pit while remaining
on the lowest level. Kill the dinosaur that is in the lava and use his
back as a platform. Continue forward and roll attack through the loop
without going on the blocks. Avoid the fire dot and the snail that is
on the ceiling, grab the shield, and then head down the basket. Hit
the marker and stay on the upper level. At the fire rush, keep moving
up from platform to platform and move right when it seems you have
reached the top. Use the spring to pop up, then take the next three
baskets down. Go forward and avoid all of the snails that are up
above. Spring up and to the right two times, then hit the marker and
run forward to the boss.

DR. ROBOTNIK: This is one of the easier bosses if you are aggressive
and immediately go after him. The second he pops out of the fire, jump
on him  and don't give up no matter what happens until he blows up. If
you have one or more coins you should have no problem. Release the
animals to complete the level.

==================
Mystic Cave Zone 1
==================

Move forward for the first six coins, then quickly move up the bridges
before they collapse. Avoid the fist that smashes you and move up and
forward two times then left onto the breaking bridges. Hit the marker
and grab the coin box up there, then spring up, go down twice, hit the
marker and grab the vine to open up the gate. Grab the next bunch of
coins, hit the spring, and use both platforms up and avoid the spikey
bricks three times. Avoid the lightning bug, jump up and to the left
and avoid the spikey bricks five times. Grab the vine for the bridge,
then continually go from platform to platform while avoiding enemies
until done.

==================
Mystic Cave Zone 2
==================

Go forward and grab the vine for a bridge, then take the two platforms
across the gap. Take the next two swinging platforms across, then spring
up and grab the vine in order to access the bridge. Roll attack upward,
then use the next five springs to pop yourself up. Take the next two
vines down, grab the boot and run forward as fast as you can until you
reach the second yellow spring. From here on, take the bottom path
avoiding lightning bugs and run to the boss.

DR. ROBOTNIK: He'll come down from the top; hit him two or three times
while avoiding the spiked he drops. Wait until his drill goes away from
him, and hit him. Hit him more when he goes up, and once again avoid the
spikes that drop. Repeat this process until his ship blows, then go
save the animals to complete the level.

================
Oil Ocean Zone 1
================

Go forward while avoiding the collapsing bridges, get the first seven
rings, and kill the octopus. Continue on to the green glowing object,
then past the next three collapsing bridges. Kill the next two octopuses
and use the glowy green object to take you up and down the path. Use
the fan to float across the gap, then use the next green glowy thing
to get you to the platform and walk down the path and up the platform
while avoiding the sea horses. Move left across the gap using the fans
that are provided, then head up the next platform and down the path
to the right. You'll come to another raising platform; use it and slide
down the oil hill, hit the marker and use the thirs glowing object to
get you to the platform you need to be on. Continue to the right, roll
attack up to the platforms, and then take the final platform up. Avoid
the sea horses, head down and enter the transporter. Work your way to
the right and take the two oil hills down, then go down this platform
and head to the right. Go into this transporter, then go to the right,
down the platform, and head down the left path, then enter the next
transporter. Head right, take the platform down, go down the path to the
right, use the green glowing object to the top platform, then run to
the right to complete this level.

================
Oil Ocean Zone 2
================

Continually move right while grabbing all of the rings on you way and
either avoiding or killing the enemies in your path. When you reach
the end, hop onto the moving platform and allow for it to take you up.
Use the second green glower to throw you into the transporter, avoid
the sharks while moving to the left, then roll attack into the spring
to move up. Keep moving to the right past the enemies until you reach
the platform which takes you up. Go right, move down the path, get
past or kill the enemies and enter the transporter. Take the next two
platforms down, hit the marker, and enter this next transporter which
takes you to an oil hill. Jump up to the top, the roll down it and onto
the high platform. Move up the platform, grab the rings and the stars,
then roll attack into the spring to reach the next platform. Go into
the transporter, head down the next couple of oil hills, and hit the
marker. Head right to reach the boss.

DR. ROBOTNIK: This boss is much like the one in the Hill Top Zone only
much easier. As soon as he pops out of the oil, jump on him and hit him
eight times to destroy his vehicle. Landing in the oil does nothing
unless you sink beneath it, so be careful. When Robotnik gets away,
release the animals to complete the level.

=================
Metropolis Zone 1
=================

Go forward for coins and move on past the steamers, then grab the blue
shield and watch the starfish haning out that shoot at you. Hit the
button and then use the steamer to move up. Kill the lobster and avoid
the starfish, then hit the buttons to get out. Use the wall bouncers
to move up, avoid the praying mantis, and use the arrow boxes to make
your way up (the arrows go clockwise so beware). Kill the lobster and
get the coins, then go through the basket and up using the wall
bouncers. Go up two nails (run right to go up and left to go down) and
avoid the starfish, then continue on upward. Use the buttons to
activate the bridges, take the first nail up, then the second nail down.
Go down and to the left and into the transporter. Use the first two
arrow boxes over the gap, jump right onto the platform, go down the
bouncers this time, and then onto the platform to the right to finish
up.

=================
Metropolis Zone 2
=================

Go forward and get the rings and move on up the platform and across
the lava. Kill the lobster and enter the transporter. You'll end up
killing a mantis after you come out. Use the wheels to get to the
platform on the right and then go in the transporter and let yourself
run through. Jump onto the stompers when they go down then continue
quickly onto the platform before they go back up. Duck under the spikes
and avoid the starfish, then enter the next transporter. Go down the
next two baskets and down the platform. Run up the nail, grab the star
box, and simply run quickly while you are invincible until you reach
a button and a marker. Use the arrow boxes to work your way left, then
enter the final trasnporter of this zone. Continue to the right, move
up the three sets of wall bouncers, and then go forward to finisht this
level.

=================
Metropolis Zone 3
=================

Grab the rings, kill the mantis who is in the beginning of this level,
then use the moving platforms to take you across the gap. Kill the
lobster and enter the transporter. Jump past the wheels and roll attack
through the stomping crushers and onto the nail to take you up. Avoid
the starfish and run left and jump onto the moving platform. Use the
next two springs for a whole lot of coins and to take you up to another
platform. Jump across the nails and kill the lobster. Use the steamer
to bounce you up. Kill the mantis here and use the side wall bouncers
up which should be very familiar to you by this point. Get the blue
glowing shield, kill the mantis, and hop onto the wheels. Run past the
starfish and quickly head down the nail, then run past the next group
of starfish and let the descending platform take you down and across.
Go past the wheels, take care of the lobster here, and enter the next
transporter. Go up the two nails without letting the starfish see you
(which is possible on this set of nails) then enter the transporter.
Hop onto the moving platform and run to the boss.

DR. ROBOTNIK: Having someone play as Tails for this boss will make the
job much easier... Robotnik will have a bunch of ghosts around him.
Without hitting one of the ghosts, hit Robotnik (which should be
Tails' easy job if you have a second player) then hit the ghost that
comes off. When all the ghosts are gone, avoid Robotnik's laser
shooting and hit him once for the kill. He'll blow up and fly away like
usual.... Go released the animals to complete this long level.

========
Sky Zone
========

There is no way to describe or walk you through this level; you're on
the edge of a plane which Tails is flying. Falling off is impossible
and is not an issue because Tails will always catch you. Half way
through, you'll pass by the Wing Fortress; get a good look at it for it
is the next level. All I can recommend is to read the enemies listed
for the Sky Zone in this FAQ (section 5.1) to know how to fight off
each enemy. This is one of the easiest levels in the game; don't be
intimidated!

=============
Wing Fortress
=============

In the beginning of this level, lasers will be shot at you; don't worry,
they cannot hit you! The plane will start to go down, jump off and let
Tails go. Run down this platform while avoiding the metal sending
piece which would limit how many rings you get. Drop down twice while
picking up the rings, then continue to move forward. Rather than
jumping from bar to bar, simply jump up into the air and the fan will
raise you to the next level revealing a major shortcut. Kill the two
chickens and hop onto the sticks when they turn the correct way, then
onto the top level. Hit the marker while moving forward until you reach
the two box rings and stars. Move backward now and onto the conveyor
belt. Continuously move right until you can't anymore, then go through
the hidden door on the left. Go from box to box while grabbing the
coins on the way, then onto the next two conveyor belts. Now you'll
have to rely on your timing; as soon as the first platform goes up,
jump on it then quickly move from platform to platform until you reach
the main one that doesn't move. Let the metal sending piece fling you
across the gap, but then quickly jump so you don't hit the next one.
Run up the treadmill-like object, hit the marker, and jump on the metal
thing to go inside the ship for this battle. You'll be locked inside
a small space with Robotnik on the outside laughing at you. This boss
is tough; you'll probably lose a lot of rings. Hop on to one of the
three moving platforms without touching its spikes. Then jump from the
platform to the object that shoots the laser when the laser isn't being
sent off. Do this eight times, and Robotnik will run away and the yellow
bars will disappear. Hop over the gap to the right until you can't move
anymore and jump for a hidden extra life. Then drop down onto the platform
and run to the edge of it.

==============
Death Egg Zone
==============

At the edge of the platform of the Wing Fortress level, you'll see
Robotnik escape in a huge space ship.... Then Tails comes to the
rescue with a repaired plane for you to hop on. He lets you hook on to
Robotnik's ship, but then he'll fade away. You'll see a cool cinema
of Sonic attached to the ship as it flies out of earth and into Dr.
Robotnik's base in the space called the Death Egg. Move forward and
you'll have to fight metal Sonic with Robotnik looking on. He's very
easy; immediately hit him three times while avoiding his spikes. Jump
up to avoid him and hit him three more times, then jump up to avoid
his roll attack back to the other side. Hit him two more times for him
to blow up. If you don't kill him after his first four moves, the fight
will become tough, so get rid of him quick. Chase Robotnik; he'll
hop into a huge robot. Hit him quickly one time when his hands are back.
when he targets you, roll attack away right when his target is locked.
Avoid his hands than hit him right in the stomach when his hands are
back. Always stay in front of him; repeat this process until he dies.

=======
The End
=======

The Death Egg will blow, Robotnik will be destroyed, and all the animals
will be released. You'll see a cool cinema with Tails flying you
with all the saved animals with some heroic music playing in the
background. Congratulations, you have beaten the game!


===========================================================================
4. SECRETS/CODES/HINTS
===========================================================================

This is the stuff that will help you cheat along the way. Special thanks
to Game Sages (http://www.gamesages.com) for most of these.

---------------------------------------------------------------------------
4.1 Codes and Hints
---------------------------------------------------------------------------

Bonus Points
For extra points, pass any zone in a certain amount of time. For the
best bonus, enter the Debug Mode code. The clock will freeze and you'll
always score a 50,000 bonus!

Time  Points
0:30  50,000
0:45  10,000
1:00  5,000
1:30  4,000
2:00  3,000
3:00  2,000
4:00  1,000
5:00  500

Debug Mode
To enter Debug Mode, play these sounds from the level select screen: 1, 9,
9, 2, 1, 1, 2, 4. Press Start and hold A.

To start debugging, press B, then you can select any sprite in that level
and put it on the screen. To select a different sprite, press A, and to
place it on the screen, press C. Note that sprite selection is different
from Zone to Zone. Also, instead of displaying the time elapsed, it
displays the number of sprites currently on the screen.

Easy Chaos Emeralds
Start the game as you normally would. Get a Chaos Emerald, reset the game,
and start the game from the options menu. You will keep the emeralds you
have gained so far each time you start from the options menu.

Emerald Hill Shortcut
To breeze through Emerald Hill 1 and 2, connect Sonic & Knuckles with Sonic
2 and play as Knuckles. Climb as high as you can and glide to the right.
You'll reach the end of the level in seconds!

Extra Lives in the Chemical Plant
If you have Sonic & Knuckles, hook it onto Sonic 2. Play until Chemical
Plant Act 1. When you get to the wall with the Spiny badnik and the warp
tube on the floor. Break open the tube and go through it. When you come
out you will see a Ring Box next to a tower. Climb up the tower and on
the top you will find one 1-up. Glide left and you will find another 1-up.
Glide to the left one more time and you will find yet one more 1-up. Since
you won't want to go through the level again just glide to the right until
you get to the tower you started from. Get on that first tower and glide
to the right. The Act will be over and you will have 3 lives more that how
much you started the act with.

Level Select
>From the main screen, select Options. Select Sound Select and play sounds
19, 65, 9, 17, then push C. Press Start to return to the main screen, and
when Sonic and Tails appear, hold A and press Start.

More Continues
First enable the level select. Then, at the options screen, play these
sounds in this order: 1, 1, 2, 4. Now move the highlight to the "Player
Select" field of the options screen and press Start.

Play at Night
To play at night, enter the Debug code, then hold C and press Start to
begin a level.

Shielded Tails
To give tails a sheild, enter debug mode and hit a shield. Then place a
teleport box down and hit that. Now tails has a permenant sheild.

Slow Motion
First enable Level Select. While playing, you can pause the game and use A
to restart, B for slow motion, and C for frame advance.

Super Sonic
To become Super Sonic without getting all the Chaos Emeralds, first enable
the level select. At the level select menu, go to the sound test item, and
play sounds in this order: 4, 1, 2, 6. You should hear the music you get
when you win a chaos emerald. Now select any level, get 50 rings, and jump.

Super Tails
While in Debug Mode, create and position a "Transfer Box" monitor. When you
hit it and you are Super Sonic, you lose all your powers but stay yellow.
Tails looks the same but has invincibility (little stars flashing around
him.)

To regain Super Sonic, let yourself get hit, then turn into a ring (press
B) and place at least 50 rings on Tails. Exit debug mode (press B) and
jump to become Super Sonic with Super Tails as a follower.

Tails/Miles Mode
At the title screen press Up, Up, Up, Down, Down, Down, Up or Up, Up,
Down, Down, Up, Up, Up, Up. A chime will sound and Tails will be called
Miles or vice versa.

Two Tails
Enter the level select and debug codes, then go to the Sky Chase level.
Using debug mode, create a transfer box and break it open. When you hear
Sonic die press B to enter debug mode again. Move the cursor up until you
see Tails and exit debug mode. To finish, jump and you'll have two Tails.

Wing Fortress Shortcut
In Wing Fortress, go as far as you can to the right without climbing. Make
sure you have some rings. When you see blades blocking your way, go ahead
and hit them. As soon as you are invincible, walk through them. Jump on the
platforms to the right and half the level will be finished.

---------------------------------------------------------------------------
4.2 Game Genie
---------------------------------------------------------------------------

SAST-DJ1A / SATA-DJTJ   Rings worth 2--player 1
SAST-DN1A / SATA-DNTJ   Rings worth 3--player 1
SAST-DT1A / SATA-DTTJ   Rings worth 4--player 1
SAST-DY1A / SATA-DYTJ   Rings worth 5--player 1
SAST-D21A / SATA-D2TJ   Rings worth 6--player 1
SAST-D61A / SATA-D6TJ   Rings worth 7--player 1
SAST-DA1A / SATA-DATJ   Rings worth 8--player 1
AE8A-AAD2 / AE8A-AADN   Start with 1 life instead of 3--player 1
AY8A-AAD2 / AY8A-AADN   Start with 5 lives--player 1
A68A-AAD2 / A68A-AADN   Start with 7 lives--player 1
BE8A-AAD2 / BE8A-AADN   Start with 9 lives--player 1
DE8A-AAD2 / DE8A-AADN   Start with 25 lives--player 1
GJ8A-AAD2 / GJ8A-AADN   Start with 50 lives--player 1
KN8A-AAD2 / KN8A-AADN   Start with 75 lives--player 1
NN8A-AAD2 / NN8A-AADN   Start with 99 lives--player 1
JW3A-CA4J / JW3A-CA4Y   Infinite lives--player 1
SATA-DJVW / SATA-DJW8   Rings worth 2--player 2
SATA-DNVW / SATA-DNW8   Rings worth 3--player 2
SATA-DTVW / SATA-DTW8   Rings worth 4--player 2
SATA-DYVW / SATA-DYW8   Rings worth 5--player 2
SATA-D2VW / SATA-D2W8   Rings worth 6--player 2
SATA-D6VW / SATA-D6W8   Rings worth 7--player 2
SATA-DAVW / SATA-DAW8   Rings worth 8--player 2
AE8A-AAD8 / AE8A-AADW   Start with 1 life instead of 3--player 2
AY8A-AAD8 / AY8A-AADW   Start with 5 lives--player 2
A68A-AAD8 / A68A-AADW   Start with 7 lives--player 2
BE8A-AAD8 / BE8A-AADW   Start with 9 lives--player 2
DE8A-AAD8 / DE8A-AADW   Start with 25 lives--player 2
GJ8A-AAD8 / GJ8A-AADW   Start with 50 lives--player 2
KN8A-AAD8 / KN8A-AADW   Start with 75 lives--player 2
NN8A-AAD8 / NN8A-AADW   Start with 99 lives--player 2
JXGA-CA7G / JXGA-CA7W   Infinite lives--player 2
KBVT-CAE2 / KBVT-CAE2   Jump lower
FVVT-CAE2 / FVVT-CAE2   Jump a little higher

---------------------------------------------------------------------------
4.3 Glitches
---------------------------------------------------------------------------

Green Sonic Glitch
To get green sonic you must enter the level select and debug code. Then
you must choose one of the emerald hill zone levels because the code only
works in emerald hill zone (1 or 2.) When you start the level press B, you
will be a ring,then press a four times,you will be four rings in a row
going up or down,you then hold c and right for about 5 seconds,then you go
back to the begining, keep pressing a until your the top of a waterfall.
You may not see yourself but you're there. Now do the same thing as before,
hold c and right for about five seconds. Then press b and you'll be green.

No Boss Music Glitch
Enter the level select code and go to a boss. Next push start then push and
hold B. You should be playing in slow motion. When the boss enters the
screen get a hit on the boss then let go of B and the screen should be
paused. Then press start and there should be no boss music.

===========================================================================
5. OTHER SONIC 2 STUFF
===========================================================================

Some other miscellaneous crap that was not mentioned/added already
in this FAQ.

---------------------------------------------------------------------------
5.1 Enemy List
---------------------------------------------------------------------------

=================
Emerald Hill Zone
=================

#1 Coconut Throwers

Description: They hang out in the top of those little palm trees and
chuck coconuts at you.

Strategy: Run under them and jump up to take them out.

>>
Hi! In your Sonic the Hedgehog 2 FAQ, I realized that you made an error.

The Coconut Throwers can be killed, actually.
you wrote:
#1 Coconut Throwers
Description: They hang out in the top of those little palm trees and
chuck coconuts at you.
Strategy: You can't kill these annoying guys; all you can do is dodge
their ammo.

But you can kill them by going under them and jumping. Try it, It works!
<<

#2 Pirahnas

Description: Usually found at bridges and waterfalls, these fish jump
up and bite you.

Strategy: Jump on them when they are in the air.

#3 Hornet

Description: Like a real hornet, it flies above you, but then shoots fire
at you if you stay still.

Strategy: Jump on top of them and beware their fire!

===================
Chemical Plant Zone
===================

#4 Ball Shooting Robot

Description: It moves around the floor shooting little yellow balls out
of its mouth.

Strategy: The roll attack is the only thing to do, but you'll still have
to avoid the yellow balls they shoot if they're in the air while you're
there.

#5 Side Shooting Robot

Description: Same as above only it hangs out on the wall.

Strategy: Nothing to do here except dodge what it shoots.

#6 Spider

Description: Hanging on ceilings on its webs, it will drop down, pick you
up, and squeeze you.

Strategy: Lure them down by running under them, and jump on them when
they're down.

#7 Bubbles

Description: Little blue jiggly bubbles, they transport from side to
side in their tubes and try to hit you.

Strategy: Nothing to do except avoid their attack.

=================
Aquatic Ruin Zone
=================

#8 Skeleton Arrow Shooters

Description: They are on poles and when they light up, they'll try to
peg you with an arrow.

Strategy: They can't be killed, but watch the arrow if you get in its
path of sight!

#9 Robots (Hidden/Unhidden)

Description: Little robots that roam around and come after you. Sometimes
they are hidden and pop out at you.

Strategy: Jump on top of them. If they're hidden, avoid them and do the
same thing.

#10 Flies

Description: Little annoying flies that come around in packs of three.

Strategy: Jump on them.

#11 Sharks

Description: Blue sharks with giant teeth that come after you if you get
in their line of vision. They hang out only in the water of the Aquatic
Ruin stage.

Strategy: Jump on them but be careful because you float in the water for
a few seconds if they jump.

=================
Casino Night Zone
=================

#12 Metal Guards

Description: Big slow guards made out of metal that you'll bounce off of
if you try to kill them by jumping on them.

=============
Hill Top Zone
=============

#13 Red Dots

Description: They are found on see saws and land on you if you're
careless.

Strategy: Stay away from them!

#14 Dinosaurs

Description: They are purple dinosaurs that live in lava and shoot
fire at you.

Strategy: Jump on their back, then onto their head, and be careful; their
back will sink in the lava quickly after you kill them.

#15 Fire Red Dots

Description: Same as red dots only they shoot fire.

Strategy: Stay away from them!

================
Mystic Cave Zone
================

#16 Lightning Bugs

Description: They light up and cause damage if you touch them.

Strategy: Jump on them when they're not lit up.

==============
Oil Ocean Zone
==============

#18 Sea Fish

Description: They fly and shoot things at you through their mouth.

Strategy: Jump on them, but beware their ammo stuff.

#19 Pink Seals

Description: They jump in the air and hang for awhile, and shoot
things out of their mouth.

Strategy: Jump on them bet be acreful for their ammo.

===============
Metropolis Zone
===============

#20 Lobster

Description: Has a long claw that it reaches out at you.

Strategy: Avoid his claw then jump on the right side of his body.

#21 Praying Mantis

Description: A little green thing that actually throws razor
blade like things at you.

Strategy: Wait until he throws his razors, jump over them, then go jump
on him before the razors come back.

#22 Starfish

Description: Very dangerous little stars that explode when they see
you. They shoot out 5 spikes that all go in different directions.

Strategy: The only thing you can do is try to avoid their spikes. Run,
jump, duck, do whatever you can!

========
Sky Zone
========

#23 Turtles

Description: A big turtle that floats in the air that shoots fire with a
smaller turtle on its back.

Strategy: Jump on the little turtle then ride on the big turtles back.

#24 Eagle

Description: Big eagles that fly quickly through the air but only come at
you one way.

Strategy: Jump on top of them.

#25 Floating Dummy

Description: A dummy that floats in the air and blocks your way.

Strategy: Jump on top of them.

==================
Wing Fortress Zone
==================

#26 Chickens

Description: They pop out of their little forts and literally
shoot eggs at you!

Strategy: Dodge their eggs, then jump on them when their heads pop out from
their forts.

---------------------------------------------------------------------------
5.2 Chaos Emeralds
---------------------------------------------------------------------------

You may be wondering what the point of those markers are when you have over
50 rings. I'll explain:

When you have 50 or more rings, hit one of the markers and jump inside the
circle of stars that appears. You and Tails will be challenged to get a
certain amount of rings each lap. If you collect enough after each lap, you
get a chaos emerald, and you start at that marker if you die and have more
lifes. You also lose all the rings you have. If you collect all the chaos
emeralds, you get to be Super Sonic when you collect 50 rings or more
in levels. You can also access Super Sonic with a cheat code (see section
#4), so doing this is kind of pointless. But if you're bored with the game
and need something to be proud of, go ahead and do it.

---------------------------------------------------------------------------
5.3 FAQ
---------------------------------------------------------------------------

=====
Q: What happens at the end of the game?

A: You get a nice little cinema of all the animals being released, with
some heroic music as Sonic and Tails watch on.
=====
Q: Can another person play as Tails?

A: Yes, and no. Plug in the second controller and the person with the
second controller can play along in the game (same buttons as Sonic).
However, the camera will follow Sonic only, so you'll have to keep up
if you are Tails.
=====
Q: Do you get a different ending if you get all the Chaos Emeralds? I know
the ending of Sonic 1 is a little different if you get all the emeralds. .

A: No, the only thing the Chaos emeralds do in this game is allow you to be
Super Sonic when you collect 50 rings without entering any cheats.
=====
Q: Hi,  found your Sonic 2 notes.  Have just gotten to the giant metal
Robotnik in the Death Egg and cannot figure out how to defeat him.  Got
any words of wisdom.  Thanks for any help you can give me.  TJG

A: The walkthrough is now complete.
=====

There's not a lot to put here...... Mail me any questions you may have
(cripplerx@hotmail.com).

---------------------------------------------------------------------------
5.4 Robotnik Ratings
---------------------------------------------------------------------------

All difficulty ratings are on a scale from 1 to 5, 1 being the easiest,
5 being the hardest.

Emerald Hill:       *
Chemical Plant:     *
Aquatic Ruin:       *
Casino Night:       **
Hill Top:           **
Mystic Cave:        ***
Oil Ocean:          **
Metropolis:         ***
Wing Fortress:      *****
The Final Boss:     *****

As you can see, the consistency of the bosses getting harder as you
progress in the game is fairly good.

===========================================================================
6. THE END
===========================================================================

The conclusion of this FAQ.

---------------------------------------------------------------------------
6.1 Author's Note
---------------------------------------------------------------------------

Well, this completes this FAQ and Walkthrough for the great 16-bit sega
platform game that we call Sonic 2. Special thanks to all the contributors
(see below) and any of those who mailed me questions for the FAQ. Please
feel free to send me any questions, comments, etc. on the game or this
FAQ.

The Crippler
cripplerx@hotmail.com

---------------------------------------------------------------------------
6.2 Credits
---------------------------------------------------------------------------

Jennie Wilkinson
jwilkinson@earthlink.net
For pointing out an error in the enemies section.

Game Sages
http://www.gamesages.com
For most of the codes/hints.

GameFAQs
http://www.gamefaqs.com
For publishing this FAQ.

Contributors
Anyone who contributed a question for the FAQ.

Sega
http://www.sega.com
Great game!

---------------------------------------------------------------------------
6.3 Legal Information
---------------------------------------------------------------------------

This FAQ is for private use only. It may not be sold or used in anyway to
earn a profit. It may not be reproduced electronically nor used on any
sites unless (1) You are GameFAQs.com, (2) You are Game Sages, (3) You
are Cheat Code Central, or (4) You had permission previously to use this
on your page (I've made a limit and no more sites may use this FAQ, and
if you have already e-mailed me asking to use it I know who you are and
you may continue to use it).

Sonic the Hedgehog 2 and all of the Sonic The Hedgehog games are copyright
 1993-1997 by Sega. This FAQ is copyright  1999 by Outkast.

Outkast
outkast325@hotmail.com