hide results

    Rolf Solo Guide by Necrolesian

    Version: 1.11 | Updated: 01/26/16 | Search Guide | Bookmark Guide

    |                       Phantasy Star II Rolf Solo Guide                      |
    |                                 Version 1.11                                |
    |                                by Necrolesian                               |
    Table of Contents|
    I.    Introduction
    II.   Notes
    III.  Walkthrough
    IV.   Stat Gains on Level Up
    V.    Equipment
    VI.   Techniques
    VII.  Legal Stuff
    VIII. Contact Information
    IX.   Version History
    X.    Credits
    I. Introduction|
    This guide will walk you through the process of completing Phantasy Star II
    with just Rolf. If you're looking for a thorough guide to the game in general,
    this guide will not meet your needs. You should already be at least somewhat
    familiar with the game.
    If you need maps, I recommend the Phantasy Star Pages:
    Warning: This guide contains a few spoilers. I'm assuming you've already beaten
             the game at least once.
    II. Notes|
    This is a single character challenge. This means that you cannot use any other
    characters. Rolf is the only character that you can use throughout the game,
    with three small exceptions (see below).
    Note that you cannot remove Nei from the party until she dies (permanently) at
    the hands of Neifirst. You'll have to let her get killed in the first battle,
    and then never revive her (at least until you're ready to fight Neifirst;
    details below). You cannot use Nei's inventory space to store items. You can
    acquire the other characters by stopping by Rolf's house, and you can sell or
    use their initial equipment if you wish, but you cannot use them, nor can you
    store items in their inventory.
    However, there are three specific points in the game where you are allowed to
    use another character for something:
    1. You can use Shir to steal the Visiphone from the Baggage Room in the Central
    Tower in Paseo. This is not strictly speaking required to beat the game, but in
    a solo game having the Visiphone is a practical necessity; without it, you
    would have to battle your way through each dungeon, with Rolf only, without the
    ability to save, and your closest save point to Dark Force would be the town of
    Aukba. You'll have to work Shir up to level 10 for her to steal the Visiphone.
    2. Nei must be alive when you speak to Neifirst. This is absolutely necessary
    in order to proceed with the game. You'll have to revive her before speaking
    with Neifirst.
    3. You can pawn the Prism off on one of the other characters at the end of the
    game, once you're done with the "hidden" dungeons on Dezo. For some reason, the
    game will not allow you to put the Prism in the Baggage Room in Paseo, and once
    it's no longer needed it just uselessly takes up a spot in your inventory
    that's needed for a Trimate.
    Several ports of Phantasy Star II have been released. You could be playing this
    game as part of Phantasy Star Collection for Game Boy Advance, as part of Sega
    Genesis Collection for Playstation 2, or several other ways. For the purposes
    of this guide I'm assuming you're playing the Genesis version.
    III. Walkthrough|
    The first thing you should do is change your order so that Nei is in front.
    Unequip all of her equipment, and sell all of it except the Ribbon (you want
    her to have an item in her inventory for the first battle). Go buy another
    Knife for Rolf, as well as a Headgear. Then save and wander around outside
    Paseo until you get into a battle.
    In this battle, you will kill off Nei. Have Nei use her Ribbon (which will do
    nothing). You want her to have a useless item to use because if she doesn't
    she'll have to use the Defend command, which will make her harder for the
    enemies to kill. After she uses the Ribbon she'll automatically switch to
    Defend, so you'll have to manually order her to use the Ribbon each round until
    she dies. Have Rolf attack until you're only one round away from killing all
    the enemies, then have him Defend until Nei is dead. Once Nei's dead, use Rolf
    to kill the enemies and reap the experience. If you accidentally kill all of
    the enemies before Nei dies, you'll have to reset and try again, as you don't
    want Nei gaining any experience.
    After this battle, change your order again so that Rolf is in front, and go
    sell Nei's Ribbon. Obviously, don't revive Nei. Heal at the hospital for 8
    meseta if needed. Now it's just a matter of walking around outside Paseo,
    acquiring EXP and meseta, and healing at the hospital as needed. Beware
    Poisoners, which can Paralyze you. (You'd think that, given their name, their
    special attack would cause Poison rather than Paralysis.)
    Fight until you have enough money to buy a Fibercoat. You should already have
    two Knives and a Headgear. Don't bother with the other weapons for sale in
    Paseo. The Bow Gun (a two-handed weapon) does less damage than a single Knife,
    much less two. Sonic Guns, despite having such a much higher attack value, do
    no more damage than the Knives, and they cost 640 meseta each. The only
    advantage of the Sonic Guns is that they do consistent damage even against
    enemies with high defense, but you won't be encountering such enemies at this
    point in the game anyway. Stick with the Knives.
    Grind to level 8. You learn Res at level 8, which will be very useful. Buy 2-4
    Dimates for emergency healing in battle. Don't waste a round on Res in battle.
    Whenever you've taken 20 or more points of damage, use Res out of battle. If
    you desparately need healing in battle, use a Dimate.
    I also suggest that you buy 1-2 Antidotes in case you're poisoned. Rolf never
    lears Anti, so the only ways to heal Poison are by using an Antidote or going
    to a hospital in a town. If you find yourself poisoned in a dungeon with no way
    to heal it, you'll have to go all the way back to town.
    If you're willing to sacrifice the inventory spots, you can also buy an
    Escapipe and a Telepipe in case you get yourself into deep trouble. I strongly
    recommend always saving 12 TP for Hinas and Ryuka, so you can always get back
    to town quickly if you run into trouble, but you may want to have a backup.
    Once you're at least level 8, and have a Headgear, Fibercoat, two Knives, 2-4
    Dimates, 1-2 Antidotes, and possibly an Escapipe and a Telepipe, head towards
    Arima has a weapon shop, a hospital and a teleport station, but no item shop or
    Data Memory building, so if you want to sell items or save you have to go back
    to Paseo. When you do go back to Paseo, Rudo will be at Rolf's house. Take
    Rudo's Boots from him; they're an upgrade over Rolf's Shoes.
    Buy a Sword as soon as you can afford it. It's much better than the Knives. Now
    it's time to earn even more EXP and meseta. Cross the bridge to the east to
    fight some tougher monsters. You can cross the next bridge, towards Nido, for
    even tougher battles.
    There are three monsters you should be particularly wary of. First, Armorants
    can paralyze you, and do a good amount of damage per hit. With the Sword each
    will take two hits to kill. Second, Waspys do 3-4 damage per hit, and sometimes
    come in groups of 4. It takes 1-2 hits to kill one. Third, Froggys can do 10
    points of damage in a single attack, though their regular attack does much
    less. Use Dimates in battle if you need them. Generally you'll want to save
    your TP for healing, but you may want to use Gifoi or Zan against Armorants,
    due to their ability to paralyze you. You're also likely to take enough damage
    against a group of four Waspys that using Zan to kill most or all of them right
    off the bat is more efficient in terms of TP than having to cast Res twice
    after battle. Once you hit level 10, you can use Gra in battles that have both
    Armorants and Waspys.
    Once you have 5,600 meseta, buy two Ceramic Knives. Each knife does more damage
    than the Sword, and with two of them you can kill Armorants and Waspys much
    more quickly without using techs. Waspys should go down with a single hit now
    (and you can kill two of them per round), but Armorants will still take two
    hits to kill.
    Now you can either go to Nido and fight the monsters in the entrance room, or
    you can stay outside and keep fighting the monsters you've been fighting. The
    average EXP in Nido is a little better, but not by much. If you do fight in
    Nido, be especially wary of Spitkills. If they put you to sleep, it's game
    over. They take two hits to kill. Always kill them first. If you fight in Nido,
    you may want to Ryuka to Paseo and save more often than you need to. Once
    you've reached level 12, you should be strong enough for Shure.
    My stats:
    Level: 12   HP: 88   TP: 55
    Your stats may vary, since stat gains at level up are somewhat random. See
    Section IV for details. My stats here are actually below average for level 12.
    At level 12, there are no serious threats in Shure, even on the top level. The
    only monsters you need to watch out for are the Armorants and Amoebas, both of
    which can paralyze you. The only items you need from Shure are the Small Key
    and Letter (both on the top floor), and both Dynamites. If you need to, use
    Hinas/Ryuka (or your Escapipe and Telepipe) after you've gotten the Small Key
    and Letter, and go back for the Dynamites. If you're in good shape, though,
    just walk it for the EXP.
    Don't forget to free up a spot in your inventory by putting the Small Key in
    the baggage room in Paseo when you're done. Now head to Nido, which will be
    more of a challenge.
    The only thing you really need here is Teim, although you might want to pick up
    the Trimate too. Be afraid when you see Spitkills; take them out first. Aside
    from the ever-present possibility of random death from Spitkills, you shouldn't
    have any problems until you reach the top floor.
    Be very careful here. You may run into monsters called Blasters. These
    creatures are very dangerous. They come in groups of two, do over 20 points of
    damage each in a single attack, and each takes *three* hits to kill. If you
    want to kill them with physical attacks, you'll probably have to use a Dimate
    in the battle. Gifoi and Zan are inadequate against them. If you have the TP, I
    recommend using Githu to knock off one of them, then killing the other with
    physical attacks. If you don't have the TP for that, you may want to just run.
    Leechers can also do 20+ damage with their special attack, though their regular
    attack does much less. They come in groups of three, but each will die in a
    single hit.
    The Trimate is useful, but getting it is dangerous, because you have to make an
    extra trip to the top floor to do so, where there are definite hazards. If you
    get the Trimate, you may want to cast Hinas and go save before coming back for
    Once you have Teim, cross the North Tunnel and head towards Oputa. The only
    equipment upgrade available in Oputa is the Fibergear. You might as well learn
    Musik too while you're here.
    Now head towards the Biosystems Lab and spend some more time leveling up. In
    the area encompassing Oputa and the Biosystems Lab (which are separated by
    obstacles) you will encounter monsters you've already fought. There's nothing
    particularly dangerous here, but the Vortex can do an appreciable amount of
    damage. You'll also run into very weak monsters that will do nothing but waste
    your time. In the area to the west of the Lab, in addition to the weak enemies,
    you'll also encounter new monsters: Locustas, Stingers and Kitedrgns (this last
    enemy is supposed to be labeled Fire-Eye, but is called Kitedrgn in the Genesis
    version of the game due to a bug). These monsters do a good amount of damage
    per attack, and Stingers and Kitedrgns take a few hits to kill. You could use
    techs against them, but I prefer to save the TP for healing.
    In the entranceway to the Biosystems Lab you can face even tougher battles.
    When fighting two Vortexes and a Spitkill, take out the Spitkill first (due to
    its ability to kill you instantly by putting you to sleep). There's only one
    Spitkill per encounter, and you should get your turn before it does, so you
    shouldn't have a problem with them unless you're ambushed. You'll also
    encounter Blasters and Jellys. There's only one Blaster per encounter, so
    they're not as much of a threat as they were in Nido, but Jellys are
    potentially lethal. Their regular attack only does a few points of damage, but
    occasionally they'll put you to sleep, which will kill you. Two castings of Zan
    will sometimes kill them all, but it's safer to just run from them. They can
    still ambush you though, and running isn't always successful.
    Leveling in the Biosystems Lab is dangerous, because of the presence of Jellys
    and Spitkills. However, the average EXP here is considerably higher than
    outside, because outside you'll still sometimes run into very weak monsters.
    Wherever you choose to grind, fight until you reach level 16, at which point
    you will learn Gires. Use it instead of Res from now on, as it is more
    efficient. Feel free to use Gires in battle too if needed, since it does just
    as much healing as a Dimate. Since you have plenty of money, you can actually
    start using your Dimates first for healing, freeing up some TP for offensive
    techs against the more dangerous monsters, but don't overdo it.
    Load up on Dimates; it's time to tackle the Biosystems Lab.
    Biosystems Lab
    My stats:
    Level: 16   HP: 113   TP: 68
    You should be able to make it through the Lab without too many problems, unless
    you get caught in an unlucky ambush. You still might want to run from the
    Jellys. Gizan won't kill them in one casting, which means you'll have to cast
    it twice, costing 14 TP and taking three chances of insta-death. Don't get
    caught with low HP either, with Blasters and Mushrooms around. Be sure to grab
    the Star Mist on the second floor. In a solo game, Star Mists are no better
    than Trimates, but you might as well pick it up. The Trimate in the basement is
    also practically right in your path.
    In the basement, you'll run into groups of two Blasters, which can still be
    dangerous at this point, and Insectas, which won't be a problem. Once you have
    the Recorder, get out of there, head to Paseo to talk to the governor, and then
    it's off to Zema.
    When you reach Zema, buy a Titanium Helmet and two Laser Knives. You should
    have several times more meseta than necessary at this point. There are also
    Boots for sale if you didn't take Rudo's earlier. The Ceramic Sword actually
    has a slightly higher attack value than two Laser Knives, but it does a lot
    less damage. Now head to Kueri. You may encounter Fanbites on the way, which
    can kill you instantly with their special attack if you're unlucky.
    Buy a Titanium Chest in Kueri, sell any Dimates you may have left, and stock up
    on Trimates. Use a Trimate when you really need healing in battle, and Gires
    out of battle for routine healing. Teleport back to Zema and walk to Roron.
    Hang around in the entrance area to build up some more. The most significant
    new monster here is the Slugmess (you can also encounter them outside Roron).
    These monsters are very dangerous, able to do 10-15 points of damage per attack
    each. They can also reproduce, making a copy of themselves in an adjacent empty
    monster slot. Each copy has the same remaining HP as the original. There can be
    as many as five of them at any one time. You *will* be using Trimates in
    battles with the Slugmess. I strongly suggest using Gizan on them (use Trimates
    to heal instead of Gires; save your TP for Gizan), but even then you'll use one
    or two Trimates before you defeat them. After three rounds of Gizan (21 TP,
    which means you'll only be able to do this about three times per trip) you
    should be able to use physical attacks to kill them.
    Why fight the Slugmess? You get a *lot* of EXP for killing them. For each
    Slugmess you kill, you get 232 EXP. Three Slugmess and two Mushrooms will give
    you 896 EXP, and five Slugmess will earn you 1,160. What's more, while it's
    dangerous, you can intentionally prolong these battles, and generate more and
    more Slugmess to kill, by always leaving at least one Slugmess alive. After
    three rounds of Gizan (or not), when you're using physical attacks, whenever
    you think you would kill all remaining Slugmess in the next round, use the
    Defend command until they reproduce. You can prolong this EXP-generating battle
    until you run out of Trimates, or even further, until you run out of TP with
    which to cast Gires. You can earn well over 10,000 EXP in a single battle this
    way. The most EXP I've gotten in one battle from the Slugmess is 35,315.
    It shouldn't take too long to get to level 20.
    My stats:
    Level: 20   HP: 145   TP: 82
    Once you're reached at least level 20, you're ready for Roron. You don't need
    either of the items here; all you need is the Jet Scooter. You shouldn't have
    much problem getting to the bottom floor, though you may run into groups of
    Jellies. Also look out for Squat, which can poison you. The only way to cure
    poison is with an Antidote or by going back to town.
    Once you have the Jet Scooter, head to Piata. Buy a Ceramic Chest for Rolf.
    Despite the fact that the Laser Sword has a significantly higher attack value
    than the two Laser Knives, the knives *still* do more damage. The sword does
    have a higher defense value, and it only takes up one slot in your inventory,
    freeing a slot for a Trimate, but I recommend keeping the knives.
    Teleport to Paseo, and make Shir appear at Rolf's house. You need to use Shir
    to steal the Visiphone from the Baggage Room in the Central Tower. The
    Visiphone is a necessity in a solo game. You'll have to work Shir up to level
    10 first. To enhance her survivability during this process, you may want to buy
    her some good equipment: a Silver Crown and Ceramic Cape in Piata, Boots in
    Zema, and two Mirror Emels in Kueri. Outside Piata is a fast place to level
    her. Just have Rolf use strong techs while Shir defends, keep Shir healed and
    save every few battles. Once you have the Visiphone, put Shir back up at Rolf's
    house; you're done with her. You should save with the Visiphone frequently from
    now on. No more having to re-do an entire dungeon due to a random insta-kill.
    Now head to Uzo.
    You should be able to get the Maruera Leaf and get out of here without spending
    any more time leveling. The monsters here are more dangerous than those you've
    faced previously, though, so expect to use several Trimates. Watch out for
    Fanbites, which rarely can cause instant death with their special attack.
    When you have the Leaf, get out of here, head back to Kueri to get the Maruera
    Gum, then go to Climatrol.
    Climatrol is tough. In the basement, you will face Slugmess. The other monsters
    in the basement can be semi-dangerous, but the Slugmess can be a real pain if
    you encounter them repeatedly. You can also find Slugmess in floors 1-4, and
    there are Fanbites here to look out for as well. You don't need any of the
    items here.
    On the fifth floor of Climatrol you'll encounter monsters called Blastoids (you
    can actually find them in floors 1-4 as well, but they're much more common on
    the fifth floor). They come in groups of three. These creatures can reproduce
    in the same way that the Slugmess can, but they do a lot less damage. Don't
    bother with techs against them; just use physical attacks. Each Blastoid you
    kill is worth 371 EXP. By constantly keeping at least one of them alive (like
    you did with the Slugmess earlier) and killing them off as they reproduce, you
    can earn a large amount of EXP in a short period of time. You won't have to use
    Trimates nearly as often, so you can really rack up the EXP.
    Apparently, the maximum amount of EXP a single character can earn per battle is
    65,535. If you earn more than that, the EXP count resets back to zero and
    starts over again (meseta does not have this limitation). Therefore, the
    maximum number of Blastoids you should kill in a single battle is 176. This
    will earn you 65,297 EXP. I recommend ending the battle after 125-150 kills,
    just to be cautious.
    You'll need to do this until you reach level 30. That's when Rolf learns Rever,
    which is needed to revive Nei before the battle with Neifirst (Nei must be
    alive when you speak with Neifirst in order to proceed with the game). Being
    level 30 also makes the upcoming boss fight easier. Each of these battles can
    take 30 minutes or more, so it may take quite some time to reach level 30. By
    the time you're done, you'll have enough meseta to last you the rest of the
    My stats:
    Level: 30   HP: 213   TP: 115
    Once you've reached level 30 (and you've healed and restocked on Trimates),
    you're ready for Neifirst. Floors 6-8 of Climatrol are inhabited by tough
    monsters, but you'll have no problems at your level. Make sure you save at
    least 30 TP on your way to the boss. Revive Nei, using Rever, before speaking
    to Neifirst. Nei will obviously die in one hit, making the real battle come
    even quicker.
    |Boss: Neifirst                                                               |
    |HP:      1,100   Defense: 10   EXP:     1,111                                |
    |Attack:  178     Agility: 92   Meseta:  1,111                                |
    |At level 30, this is a very easy battle. Cast Nafoi until you run out of TP. |
    |You'll do about 130 points of damage per casting. Nathu does only slightly   |
    |more damage, but costs much more TP. Don't worry about saving TP for healing;|
    |you should have plenty of Trimates left. When you run out of TP, switch to   |
    |physical attacks. Each hit should do about 50 damage, combining for about 100|
    |damage per round.                                                            |
    |                                                                             |
    |Neifirst has two attacks: a "claw" attack that does about 25-30 damage, and a|
    |"light saber" attack that does about 45-50. Neither of these is a threat at  |
    |your level. You should only have to use one or two Trimates during the course|
    |of the battle.                                                               |
    After the battle, Nei is gone, and you no longer have to look at her name
    during battle and in various Menu screens. Heal at the Hospital, drop off the
    Maruera Gum at the Baggage Room, and teleport to Piata.
    Piata Control Tower
    If you didn't learn Musik in Oputa, go learn it now. Don't bother restocking on
    Trimates unless you're nearly out. There's nothing in here that should give you
    any trouble. Just get the cards and get out.
    Go back to Paseo and put all the cards in the Baggage Room except for the Red
    Card. You'll want to only take the card that you need with you, leaving more
    room for Trimates. Restock your Trimates, and head to the Red Dam.
    Red Dam
    The only item of potential use here is the Sword of Anger. The sword does about
    the same damage as two Laser Knives. The advantage of the sword is that it only
    takes up one slot in your inventory, freeing a slot for a Trimate. The
    disadvantage is that it has no Defense bonus, so your Defense will be 10 less
    with the sword than with the knives. It's up to you whether you want to use it
    or not, but I personally keep the knives. The higher defense is more valuable
    than the extra inventory slot, especially since you'll very soon get the Amber
    Robe for healing.
    Unfortunately, some of the mechs are very resistant to bladed weapons, and so
    they will take several rounds to kill, unless you want to use TP to cast Nafoi
    at them. TP is still useful for healing at this point, although it won't be
    after the next dungeon. Be especially careful of the Poleziax, which can
    paralyze you. A group of four of them can easily kill you if you're unlucky.
    You should be saving very frequently from now until the end of the game.
    Once you've unlocked the dam, go grab the Yellow Card, heal, restock on
    Trimates, and go to the Yellow Dam.
    Yellow Dam
    There are two items that you'll want to pick up here, including perhaps the
    most useful item in the game. Once you have the Amber Robe, it will remain in
    your inventory for the rest of the game. It casts Gires on you when used in
    battle, healing you by 60 HP. It has unlimited uses, but can only be used in
    battle. Keeping this item in your inventory will take away a Trimate slot, but
    you won't be using Trimates nearly as often anyway with the Amber Robe.
    Whenever your current HP is 60 or more below your max HP, use the Amber Robe.
    This should be enough to get you through most battles. If you're in bad shape,
    use a Trimate. Since the best healing tech you learn is Gires, and you have an
    item which casts Gires for free, TP is no longer useful for healing. Feel free
    to use Nafoi on the more damage-resistant mechs, but you should still reserve
    12 TP for Hinas and Ryuka.
    (Note that there are other items in the game that cast Gires, and you could use
    them instead if you like, but I'll be referring to the Amber Robe in this guide
    because it's the first Gires item you're likely to come across in the game.
    Once you have it there's no need to pick up any more.)
    You'll also find a Crystal Chest in the Yellow Dam, which will provide a needed
    boost to your Defense stat (especially if you're using the Sword of Anger).
    Unlock the Yellow Dam, grab the Blue Card, restock, and head to the Blue Dam.
    Blue Dam
    There are several useful items in this dungeon. The first is the Storm Gear,
    which casts Gizan on *all* enemies (not just all enemies of a particular type)
    when used in battle. The second is the Colorscarf, which casts Saner on you.
    The third item that you definitely want to pick up here is the Snow Crown. The
    Snow Crown is one of the most useful items in the game, along with the Amber
    Robe, because it casts Deban (which halves the damage you take). Use the Snow
    Crown at the beginning of every battle; this will make these difficult battles
    much easier.
    The other items here aren't useful. When you're done, head back to Paseo. Keep
    the Snow Crown and Storm Gear, and put the Colorscarf in the Baggage Room for
    possible later use. The Snow Crown is worth keeping in your inventory to use
    against highly damage-resistant mechs, especially when there are two or three
    of them. You can sacrifice the Trimate slot at this point, since you're not
    having to use many of them anyway.
    You might want to get rid of your Antidote(s) as well at this point, if you
    still have them. It'll free up a spot or two in your inventory, and you can
    always reset if you get poisoned. However, you may decide the inconvenience of
    having to reset every time you get poisoned makes it worth keeping one or two
    Antidotes in your inventory. I just split the difference, keep one and get rid
    of the other.
    Green Dam
    Get the Green Card, restock on Trimates, and it's on to the last dam. There's
    nothing useful here, so you can just go directly to the dam controls. When you
    unlock the last dam, you're immediately thrust into battle with the Army Eyes.
    They don't do much damage at all, so you'll have no problem keeping yourself
    alive for three rounds.
    Run from any battles (since that's all you can do), and head to the controls.
    When you get back to Paseo, restock on Trimates if needed, and take the
    spaceship to Skure. You should be level 31 by this point.
    You must get the Mogic Cap before going to any towns. You can also get the
    Laconian Chest and Gardaboots if you don't want to buy them in Ryuon, but you
    should have well more than enough meseta at this point.
    You'll have to make three separate trips through Skure to get to the three
    towns on Dezo. You'll also have to make a fourth trip later when going to
    Naval. Other than that, you shouldn't have to deal with this dungeon much.
    You can teleport from any of the towns directly to the center of Skure, and, if
    the last time you've saved has been with the Visiphone on Dezo, you can cast
    Ryuka to be teleported directly to Aukba.
    A brief note about how Ryuka works. If the last place you've saved is on the
    planet other than the one you're currently on, Ryuka will take you to the
    "initial location" of the planet you're currently on (on Mota, this is in front
    of the Central Tower in Paseo, and on Dezo, it's in the middle of Skure, right
    next to the ship). If the last place you've saved is at a Data Memory building
    in a town on the same planet you're on, Ryuka will take you to that Data Memory
    building. If the last place you've saved is with the Visiphone on the same
    planet you're on, Ryuka will take you to the Data Memory building in the "first
    town" of the planet you're on (Paseo on Mota, or Aukba on Dezo).
    Therefore, as long as you never save on Mota again, you can just cast Ryuka as
    soon as you get to Skure to teleport to one of the Dezo towns. Skure is
    technically an exterior location, so Ryuka works when you're in it. In fact,
    Hinas doesn't even work in Skure, because you're outside. Furthermore, you
    don't have to walk all the way to Aukba, even the first time. You can just save
    with the Visiphone and then cast Ryuka to be teleported directly there (though
    obviously you should pick up the Mogic Cap first). You will have to walk to the
    other two towns for your first visit, though.
    Go through Skure to each of the three Dezo towns and buy upgraded equipment.
    Rabbits can poison you; you should be saving frequently, and if you don't have
    any Antidotes, you'll have to reset if you get poisoned, unless you're
    absolutely confident you can make it to your destination without healing.
    There's nothing worth buying here, but you want to come here to make the town
    appear on the teleport list. Make sure you remember to re-equip Rolf's regular
    helmet after you're done in a town. The Mogic Cap is terrible.
    There's nothing to buy here either. Unfortunately, Rolf can't equip the
    Laconian Helmet. You're stuck with the Titanium Helmet until you get the
    Neimet. The only reason to come to Zosa now is to ensure that it appears in the
    teleport list later.
    Here you can finally buy a Laconian Sword. Also pick up a Laconian Chest and
    Gardaboots if you didn't get them in Skure. Ryuon is the only town on Dezo that
    sells Trimates.
    Restock on trimates and head to the Crevice. There are no items here, so just
    head on through. Be careful though: the Ohx have a special attack that can
    eliminate *all* of your TP. You're going to have to walk through this dungeon
    at least four times, so learn the route.
    Esper Mansion
    Talk to Lutz and get the Prism (yet another item that you must haul around in
    your inventory, taking up space). Now it's time to head to the first of the
    "hidden" dungeons, Menobe.
    There are eight Nei items in the next four dungeons which you must get. Only
    one of them can be equipped. You'll have to go back to Paseo to drop Nei items
    off in the Baggage Room between dungeons. You could wait until after the second
    or third dungeon to do this, but since it doesn't require any extra walking you
    may as well do it after each dungeon.
    The Sakoffs can poison you, and Wrestlers can paralyze you, so be careful.
    Nazan works pretty well against groups of three Darksides; it'll take about
    three rounds of it. Nazan also works against other dangerous enemies, like
    Sakoffs, when you face them in groups. Remember to save at least 12 TP for
    Hinas and Ryuka, though.
    The higher you climb in the dungeon, the tougher the monsters become. Be very
    careful on the upper floors. Gloswords do a lot of damage, and Mesomans and
    Skytiaras can put you to sleep, resulting in instant game over. The Neimet is a
    big upgrade from the Titanium Helmet. You'll also pick up the Neicrown here.
    You'll run into many of the same dangerous enemies here, including Darksides,
    Skytiaras, Wrestlers, Sakoffs, and Mesomans. You'll also find new enemies on
    the upper levels. Keep saving very frequently, and be prepared to reset if
    things go badly. I recommend saving after every battle at this point. Don't
    forget to use the Snow Crown at the beginning of each battle. You may have
    noticed that some of these battles are starting to take a while, and you're
    having to use the Amber Robe quite frequently. It's only going to get worse.
    When you reach level 35, though, you'll learn Megid, which is useful when
    facing an extremely tough battle. Megid will do about 340-460 damage to all
    enemies, which is pretty much guaranteed to end a battle immediately. Megid
    normally damages all party members except for Rolf by an emount equal to half
    their current HP. However, since Rolf is alone, there are no other party
    members to damage, so there's no downside. It does cost a whopping 55 TP
    though, so you'll probably only be able to use it twice (keep in mind the need
    to save 12 TP). You may reach level 35 by the time you're done in Guaron, but
    if not, you certanly will in the next dungeon.
    You'll find the Neicape and Neiarmor in Guaron. The Neiarmor is on the top
    floor, along with some very powerful enemies. Now might be a good time to use
    Megid, if you have the TP. Unfortunately, there is no Neichest for Rolf to
    equip, so you're stuck with the Laconian Chest.
    You'll have to make two trips through this dungeon to get the Neishot and the
    Neislasher, so you'll need to save an extra 4 TP for Hinas (unless you want to
    make your way to the bottom floor and climb the stairs).
    Here the difficulty level picks up a notch. You'll run into the normal enemies
    here, which are dangerous enough, but you'll also find new enemies that do even
    more damage. Some encounters are particularly problematic, such as three
    Gloswords. The Amber Robe can only heal 60 HP per turn, and the Gloswords can
    do more than 20 points of damage each per hit. If you find yourself in such a
    situation, heal with Trimates instead of the Amber Robe. Don't be afraid to use
    Nazan or even Megid if needed; just be mindful of your TP total. If needs be,
    run (easier said than done), or just reset if you encounter a battle that you
    don't have the resources (Trimates and TP) to handle. You should be saving
    obsessively at this point.
    In order to even reach Naval, you must make one more trek through Skure. This
    is hopefully the last time you have to spend more than five seconds looking at
    the inside of Skure, unless you choose to go without the Mogic Cap later.
    In Naval are the last two Nei items that you need to find, the Neishield and
    the Neiemel, and getting them will require two trips through the dungeon. As in
    previous dungeons, the monsters get stronger the higher you climb. Battles with
    two Archdrgns can be problematic, since even after you've used the Snow Crown
    they can do 25-30 damage per attack each. Use Trimates to heal, use Megid to
    end the battle quickly, or be prepared to spend several rounds using the Amber
    Robe for every one round attacking.
    Once you've gotten the final Nei items, head back to Paseo.
    In order to obtain the Neisword and gain access to Noah, you must speak to Lutz
    with all eight Nei items in your inventory, *and* an extra empty slot for the
    Neisword. This means you're going to have to leave something behind. You need
    your four equipped items in your inventory, one of which is the Neimet. You'll
    also need the remaining seven Nei items, plus the empty slot for the Neisword,
    for a total of 12 slots so far. Three of the remaining four slots will be taken
    by the Amber Robe, Snow Crown and Visiphone, leaving you room for one more
    You shouldn't be carrying any Escapipes or Telepipes around at this point in
    the game, but if you are, leave them behind. If you're still carrying any
    Antidotes, you'll need to get rid of them as well at this point. You can always
    reset if you get poisoned. You can't sell the Prism, nor can you drop it off in
    the Baggage Room (the game won't let you), but you *can* get rid of it. All you
    have to do is take another character in your party, pawn the Prism off on that
    character, then leave him or her back at the house.
    This leaves the Storm Gear and Mogic Cap. Leaving behind the Storm Gear is no
    big deal. You won't have it with you in Noah anyway, because you won't need it
    and another Trimate will be much more useful. Leaving the Mogic Cap behind is
    more annoying. You won't be able to do anything in any of the towns on Dezo
    (including teleporting to the center of Skure), therefore, once you get the
    Neisword and gain access to Noah, you'll have to teleport to Aukba using Ryuka
    and then *walk* all the way to the center of Skure. I recommend leaving the
    Storm Gear behind.
    Go to the Esper Mansion (through the Crevice), talk with Lutz, and receive your
    Neisword. Once you have it, make your way back to Paseo.
    Put the Nei items (except the Neimet and Neisword, of course) back in the
    Baggage Room. Also, leave behind the Storm Gear if you still have it. You need
    your four equipped items, the Amber Robe, the Snow Crown and the Visiphone. You
    don't necessarily need the Mogic Cap, but if you don't bring it, you'll have to
    walk back to Paseo after the Dark Force battle in order to restock on Trimates.
    Whether an extra Trimate is worth it is up to you, but I keep the Mogic Cap.
    The only other potentially useful item is the Colorscarf, which you should have
    in the Baggage Room. The Colorscarf casts Saner, which increases your agility.
    This might help you have your turn before Dark Force's more often. Again,
    whether it's worth it is up to you (my recommendation: don't bother). Stock up
    on Trimates, head back to the Esper Mansion, and let Lutz send you to Noah.
    Whenever you want to leave Noah, you can use the Neisword as an item. This will
    teleport you back to the Esper Mansion, where you can heal and go right back.
    You're going to use this to your advantage to (relatively) quickly level up to
    level 50. Walk around Noah until you get into a battle, then immediately cast
    Megid to win it. Don't bother with the Snow Crown; just cast Megid. Repeat
    until you don't have enough TP to do it again, then use the Neisword, heal, go
    back, and repeat the process until you reach level 50. Despite the fact that
    you need a total of 6,927,113 EXP to reach level 50, it won't take as long as
    you think. You can get 10,000-20,000 EXP per battle.
    Be sure to save once in a while though. You can still be ambushed, and the
    monsters can still poison/kill you before you can do anything. Lutz will *not*
    cure poison (although interestingly he will still heal your HP and TP), so if
    you're poisoned you must reset (unless you want to teleport to Aukba to cure it
    then walk all the way back again). Also, Megid might not kill Fiends
    immediately, forcing you to end the battle in another way. Of course, don't use
    any Trimates.
    After several hours of grinding, I finally had the following stats:
    Level: 50
    Equipment: Neisword, Laconian Chest, Neimet, Gardaboots
    HP: 328         Mental: 288    Dexterity: 264
    TP: 176         Agility: 211   Attack: 403
    Strength: 316   Luck: 258      Defense: 405
    (Note: The Attack, Defense, and Agility stats are with weapon and armor
    I list these stats for the purpose of comparison. Stat gains on level up are
    somewhat random (see section IV) so your stats may vary significantly. If your
    stats are higher than mine, the final boss battles may be easier than what I
    describe. If your stats are significantly lower, you might have a tougher time
    than I did. My stats were actually below average for level 50. Hopefully you
    have at least 165 TP so you can cast Megid three times in a row. (If you
    actually have 220 TP, and can therefore cast it four times, so much the
    Now that you're as strong as you're going to get, you're as ready as you'll
    ever be for Dark Force. Make your way through Noah, avoiding using TP or any
    Trimates. You could try running from battles, but there's a good chance of
    failure. Your best bet is to fight your way through as normal, using the Snow
    Crown at the beginning of every battle, and healing only with the Amber Robe.
    You should be able to do this without too much problem at level 50, but save
    after every battle.
    You'll want to be at full health when you open the treasure chest. You could
    get into one more battle at the end against an enemy that can miss you, like
    Kinglava, and finish the battle with full HP, but it's easier to just cast
    Gires once to top yourself off (hopefully this doesn't bring you under a
    multiple of 55 TP, thereby reducing the number of times you can cast Megid).
    Regardless, make sure you're at full health and save before you open the
    treasure chest.
    |Boss: Dark Force                                                             |
    |HP:      2,560   Defense: 30    EXP:     2,222                               |
    |Attack:  320     Agility: 148   Meseta:  0                                   |
    |Dark Force has two attacks: a regular attack that hits you for about 50      |
    |damage (after you've used the Snow Crown), and a hypnosis attack that turns  |
    |you "evil." The hypnosis attack inflicts one of six unique status ailments   |
    |upon you, described below:                                                   |
    |                                                                             |
    |"Turns doubtful": You do less damage and have a greater chance of missing.   |
    |                                                                             |
    |"Loses confidence": You cannot use any techniques.                           |
    |                                                                             |
    |"Gets lazy": Your agility decreases, making it more likely that Dark Force   |
    |will have its turn before yours.                                             |
    |                                                                             |
    |"Crushed by despair": You can't do anything; you just stand there.           |
    |                                                                             |
    |"Turns greedy": You try to steal items from your party members, but of course|
    |you don't have any. In other words, you just stand there, unable to do       |
    |anything.                                                                    |
    |                                                                             |
    |"Turns traitor": You try to flee every round, but are unsuccessful. Again,   |
    |this means that you can't do anything.                                       |
    |                                                                             |
    |Obviously, the last three effects are very bad, and may result in a game over|
    |screen. When you're afflicted with one of the first three effects, your first|
    |turn after being afflicted will be wasted; the game will just tell you which |
    |effect you have. In each subsequent round, there is a chance that you will do|
    |nothing at all.                                                              |
    |                                                                             |
    |However, at random (but only when you have been hypnotized with one of these |
    |six effects), the Neisword will glow and the hypnosis will be dispelled.     |
    |There's no way to make this happen; it's just a matter of luck. But if you   |
    |get hit with one of the three debilitating status effects, you still have a  |
    |chance.                                                                      |
    |                                                                             |
    |When you are not hypnotized, Dark Force seems to use its regular attack about|
    |half the time and its hypnosis attack about half the time. When you're       |
    |hypnotized, Dark Force will not try to hypnotize you with another effect (you|
    |can only be afflicted with one effect at once), and will use its regular     |
    |attack every round. After the Neisword dispels the hypnosis, Dark Force is   |
    |free to hypnotize you again, and which effect you get is random.             |
    |                                                                             |
    |Despite all of that, this is actually a very simple battle. The first thing  |
    |you should do is to use the Snow Crown. If you have the Colorscarf, you can  |
    |use it too, but your Agility should be high enough that you don't need it.   |
    |Then cast Megid until you don't have enough TP to cast it anymore. After     |
    |that, if you have enough TP, you can use Nafoi or Nathu if you like;         |
    |otherwise, attack physically. When your HP drops perilously low, use a       |
    |Trimate.                                                                     |
    |                                                                             |
    |And that's it. This battle is mostly a matter of luck. If you get hit with a |
    |bad hypnosis effect, and the Neisword doesn't dispel it in time, you'll get a|
    |game over. It shouldn't take too many tries before you win, though.          |
    You've just won the most difficult battle in the game. Use the Neisword, heal,
    and restock on Trimates. If you don't have the Mogic Cap with you, you'll have
    to walk from Aukba to Paseo. If you do have it with you, you might as well
    leave it behind in Paseo this time; you won't need it anymore.
    Make your way from Aukba to the Esper Mansion, walking through the Crevice yet
    again (for the final time), and head back to Noah. As you did on the way to
    Dark Force, refrain from using TP or Trimates on the way to Mother Brain. Once
    again, make sure you save and are at full health before the battle.
    |Boss: Mother Brain                                                           |
    |HP:      2,450   Defense: 120   EXP:     0                                   |
    |Attack:  228     Agility: 198   Meseta:  0                                   |
    |Mother Brain is weaker than Dark Force, but she's faster and has a higher    |
    |Defense stat. Fortunately she can't hypnotize you like Dark Force could, so  |
    |she's not nearly as much of a threat. She has only two attacks: one does 15- |
    |20 points of damage (after you use the Snow Crown), and the other does 40-45.|
    |                                                                             |
    |Use the Snow Crown first, then cast Megid until you can't anymore. After     |
    |that, if you have any TP left, cast Nafoi or Nathu until you're out. Then    |
    |just attack physically, using Trimates as needed, until she's dead. Again,   |
    |you can use the Colorscarf if you have it, but it's not needed. My turn came |
    |before hers almost every round. You should have more than enough Trimates,   |
    |but if somehow you run out you can always heal with the Amber Robe.          |
    |                                                                             |
    |Compared to Dark Force, this battle is a cakewalk.                           |
    After the battle, enjoy the much-deserved ending. You've earned it.
    IV. Stat Gains on Level Up|
    Note: All of this information is stolen from tables created by twilkitri (found
    at http://twilkitri.fewiki.net/PS2/). I have not personally tested this, but it
    seems to be accurate.
    At each level up, your stats rise by a semi-random amount. For each character,
    level, and stat, there is a predetermined "average" amount by which it will
    rise. However, there is a certain amount of randomness to the stat gains. The
    actual amount of the gain will be anywhere between 50% and 150% (rounded down)
    of the predetermined value.
    This can be taken advantage of by forcing the game to give you good stat gains
    on each level. All you have to do is save before you level, gain the level,
    check your stats and compare them to the previous stats. If they're not what
    you want, reset.
    There are tables for all eight characters at the website mentioned above; I am
    reproducing only Rolf's tables here.
    This first table simply lists the predetermined "average" values for each stat
    gain at each level, along with the total EXP required for that level:
    |  1   19   15   20   28   15   13   20   12   10          0|
    |  2    6    3    5    4    3    4    4    4    3         29|
    |  3    7    3    5    4    3    4    4    5    4         83|
    |  4    9    6   13   10    8   10   10    7    5        170|
    |  5    6    3    5    4    3    4    4    4    3        289|
    |  6    7    3    5    4    3    4    4    5    4        504|
    |  7    7    3    5    4    3    4    4    6    5        808|
    |  8    9    6   13   10    8   10   10    7    6       1260|
    |  9    6    3    5    4    3    4    4    4    3       1930|
    | 10    7    3    5    4    3    4    4    5    4       2924|
    | 11    7    3    5    4    3    4    4    6    5       4375|
    | 12    9    6   13   10    8   10   10    7    6       6504|
    | 13    6    3    5    4    3    4    4    4    3       9622|
    | 14    7    3    5    4    3    4    4    5    4      14164|
    | 15    7    3    5    4    3    4    4    6    5      20783|
    | 16    9    6   13   10    8   10   10    7    6      30427|
    | 17    6    3    5    4    3    4    4    4    3      44475|
    | 18    7    3    5    4    3    4    4    5    4      64881|
    | 19    7    3    5    4    3    4    4    6    5      86896|
    | 20    9    6   13   10    8   10   10    7    6     110999|
    | 21    6    3    5    4    3    4    4    4    3     138112|
    | 22    7    3    5    4    3    4    4    5    4     168140|
    | 23    7    3    5    4    3    4    4    6    5     203229|
    | 24    9    6   13   10    8   10   10    7    6     243327|
    | 25    6    3    5    4    3    4    4    4    3     288460|
    | 26    7    3    5    4    3    4    4    5    4     338688|
    | 27    7    3    5    4    3    4    4    6    5     393651|
    | 28    9    6   13   10    8   10   10    7    6     453784|
    | 29    6    3    5    4    3    4    4    4    3     518785|
    | 30    7    3    5    4    3    4    4    5    4     588907|
    | 31    7    3    5    4    3    4    4    6    5     679300|
    | 32    9    6   12   10    8   10   10    7    6     767609|
    | 33    6    3    5    4    3    4    4    4    3     867398|
    | 34    7    3    5    4    3    4    4    5    4     980160|
    | 35    7    3    5    4    3    4    4    6    5    1107581|
    | 36    9    6   14   10    8   10   10    7    6    1251567|
    | 37    6    3    5    4    3    4    4    4    3    1414270|
    | 38    7    3    5    4    3    4    4    5    4    1598125|
    | 39    7    3    5    4    3    4    4    6    5    1805882|
    | 40    9    6   13   10    8   10   10    7    6    2040647|
    | 41    6    3    5    4    3    4    4    4    3    2305931|
    | 42    7    3    5    4    3    4    4    5    4    2605702|
    | 43    7    3    5    4    3    4    4    6    5    2944443|
    | 44    9    6   13   10    8   10   10    7    6    3327221|
    | 45    6    3    5    4    3    4    4    4    3    3759759|
    | 46    7    3    5    4    3    4    4    5    4    4248528|
    | 47    7    3    5    4    3    4    4    6    5    4800837|
    | 48    9    6   13   10    8   10   10    7    6    5424946|
    | 49    6    3    5    4    3    4    4    4    3    6130189|
    | 50    7    3    5    4    3    4    4    5    4    6927113|
    The stats listed for level 1 are simply the predetermined stats that Rolf
    begins the game with. There is no variation in Rolf's level 1 stats; they are
    the same in every game. The value in the total EXP column is the *cumulative*
    EXP total required for that level. The other values are the predetermined
    average gains, subject to random variation as described above.
    As you can see, Rolf (and all other characters as well) has "power levels,"
    levels at which his stat gains are much higher than normal. For Rolf, every
    level that is a multiple of four is a power level.
    The next tables list the minimum, average, and maximum values for each stat at
    each level, along with the cumulative EXP total required for each level. These
    are the actual stat values, not stat increases.
    |LVL      HP          TP         STR         MEN         AGI         LUK    |
    |  1  19- 19- 19  15- 15- 15  20- 20- 20  28- 28- 28  15- 15- 15  13- 13- 13|
    |  2  22- 25- 27  16- 18- 19  22- 25- 27  30- 32- 33  16- 18- 19  15- 17- 18|
    |  3  25- 32- 37  17- 21- 23  24- 30- 34  32- 36- 38  17- 21- 23  17- 21- 23|
    |  4  29- 41- 50  20- 27- 31  30- 43- 53  37- 46- 52  21- 29- 34  22- 31- 37|
    |  5  32- 47- 58  21- 30- 35  32- 48- 60  39- 50- 57  22- 32- 38  24- 35- 42|
    |  6  35- 54- 68  22- 33- 39  34- 53- 67  41- 54- 62  23- 35- 42  26- 39- 47|
    |  7  38- 61- 78  23- 36- 43  36- 58- 74  43- 58- 67  24- 38- 46  28- 43- 52|
    |  8  42- 70- 91  26- 42- 51  42- 71- 93  48- 68- 81  28- 46- 57  33- 53- 66|
    |  9  45- 76- 99  27- 45- 55  44- 76-100  50- 72- 86  29- 49- 61  35- 57- 71|
    | 10  48- 83-109  28- 48- 59  46- 81-107  52- 76- 91  30- 52- 65  37- 61- 76|
    | 11  51- 90-119  29- 51- 63  48- 86-114  54- 80- 96  31- 55- 69  39- 65- 81|
    | 12  55- 99-132  32- 57- 71  54- 99-133  59- 90-110  35- 63- 80  44- 75- 95|
    | 13  58-105-140  33- 60- 75  56-104-140  61- 94-115  36- 66- 84  46- 79-100|
    | 14  61-112-150  34- 63- 79  58-109-147  63- 98-120  37- 69- 88  48- 83-105|
    | 15  64-119-160  35- 66- 83  60-114-154  65-102-125  38- 72- 92  50- 87-110|
    | 16  68-128-173  38- 72- 91  66-127-173  70-112-139  42- 80-103  55- 97-124|
    | 17  71-134-181  39- 75- 95  68-132-180  72-116-144  43- 83-107  57-101-129|
    | 18  74-141-191  40- 78- 99  70-137-187  74-120-149  44- 86-111  59-105-134|
    | 19  77-148-201  41- 81-103  72-142-194  76-124-154  45- 89-115  61-109-139|
    | 20  81-157-214  44- 87-111  78-155-213  81-134-168  49- 97-126  66-119-153|
    | 21  84-163-222  45- 90-115  80-160-220  83-138-173  50-100-130  68-123-158|
    | 22  87-170-232  46- 93-119  82-165-227  85-142-178  51-103-134  70-127-163|
    | 23  90-177-242  47- 96-123  84-170-234  87-146-183  52-106-138  72-131-168|
    | 24  94-186-255  50-102-131  90-183-253  92-156-197  56-114-149  77-141-182|
    | 25  97-192-263  51-105-135  92-188-260  94-160-202  57-117-153  79-145-187|
    | 26 100-199-273  52-108-139  94-193-267  96-164-207  58-120-157  81-149-192|
    | 27 103-206-283  53-111-143  96-198-274  98-168-212  59-123-161  83-153-197|
    | 28 107-215-296  56-117-151 102-211-293 103-178-226  63-131-172  88-163-211|
    | 29 110-221-304  57-120-155 104-216-300 105-182-231  64-134-176  90-167-216|
    | 30 113-228-314  58-123-159 106-221-307 107-186-236  65-137-180  92-171-221|
    | 31 116-235-324  59-126-163 108-226-314 109-190-241  66-140-184  94-175-226|
    | 32 120-244-337  62-132-171 114-238-331 114-200-255  70-148-195  99-185-240|
    | 33 123-250-345  63-135-175 116-243-338 116-204-260  71-151-199 101-189-245|
    | 34 126-257-355  64-138-179 118-248-345 118-208-265  72-154-203 103-193-250|
    | 35 129-264-365  65-141-183 120-253-352 120-212-270  73-157-207 105-197-255|
    | 36 133-273-378  68-147-191 127-267-372 125-222-284  77-165-218 110-207-269|
    | 37 136-279-386  69-150-195 129-272-379 127-226-289  78-168-222 112-211-274|
    | 38 139-286-396  70-153-199 131-277-386 129-230-294  79-171-226 114-215-279|
    | 39 142-293-406  71-156-203 133-282-393 131-234-299  80-174-230 116-219-284|
    | 40 146-302-419  74-162-211 139-295-412 136-244-313  84-182-241 121-229-298|
    | 41 149-308-427  75-165-215 141-300-419 138-248-318  85-185-245 123-233-303|
    | 42 152-315-437  76-168-219 143-305-426 140-252-323  86-188-249 125-237-308|
    | 43 155-322-447  77-171-223 145-310-433 142-256-328  87-191-253 127-241-313|
    | 44 159-331-460  80-177-231 151-323-452 147-266-342  91-199-264 132-251-327|
    | 45 162-337-468  81-180-235 153-328-459 149-270-347  92-202-268 134-255-332|
    | 46 165-344-478  82-183-239 155-333-466 151-274-352  93-205-272 136-259-337|
    | 47 168-351-488  83-186-243 157-338-473 153-278-357  94-208-276 138-263-342|
    | 48 172-360-501  86-192-251 163-351-492 158-288-371  98-216-287 143-273-356|
    | 49 175-366-509  87-195-255 165-356-499 160-292-376  99-219-291 145-277-361|
    | 50 178-373-519  88-198-259 167-361-506 162-296-381 100-222-295 147-281-366|
    |LVL     DEX         ATK         DEF      TOTAL EXP|
    |  1  20- 20- 20  12- 12- 12  10- 10- 10          0|
    |  2  22- 24- 25  14- 16- 17  11- 13- 14         29|
    |  3  24- 28- 30  16- 21- 24  13- 17- 19         83|
    |  4  29- 38- 44  19- 28- 34  15- 22- 26        170|
    |  5  31- 42- 49  21- 32- 39  16- 25- 30        289|
    |  6  33- 46- 54  23- 37- 46  18- 29- 35        504|
    |  7  35- 50- 59  26- 43- 54  20- 34- 42        808|
    |  8  40- 60- 73  29- 50- 64  23- 40- 50       1260|
    |  9  42- 64- 78  31- 54- 69  24- 43- 54       1930|
    | 10  44- 68- 83  33- 59- 76  26- 47- 59       2924|
    | 11  46- 72- 88  36- 65- 84  28- 52- 66       4375|
    | 12  51- 82-102  39- 72- 94  31- 58- 74       6504|
    | 13  53- 86-107  41- 76- 99  32- 61- 78       9622|
    | 14  55- 90-112  43- 81-106  34- 65- 83      14164|
    | 15  57- 94-117  46- 87-114  36- 70- 90      20783|
    | 16  62-104-131  49- 94-124  39- 76- 98      30427|
    | 17  64-108-136  51- 98-129  40- 79-102      44475|
    | 18  66-112-141  53-103-136  42- 83-107      64881|
    | 19  68-116-146  56-109-144  44- 88-114      86896|
    | 20  73-126-160  59-116-154  47- 94-122     110999|
    | 21  75-130-165  61-120-159  48- 97-126     138112|
    | 22  77-134-170  63-125-166  50-101-131     168140|
    | 23  79-138-175  66-131-174  52-106-138     203229|
    | 24  84-148-189  69-138-184  55-112-146     243327|
    | 25  86-152-194  71-142-189  56-115-150     288460|
    | 26  88-156-199  73-147-196  58-119-155     338688|
    | 27  90-160-204  76-153-204  60-124-162     393651|
    | 28  95-170-218  79-160-214  63-130-170     453784|
    | 29  97-174-223  81-164-219  64-133-174     518785|
    | 30  99-178-228  83-169-226  66-137-179     588907|
    | 31 101-182-233  86-175-234  68-142-186     679300|
    | 32 106-192-247  89-182-244  71-148-194     767609|
    | 33 108-196-252  91-186-249  72-151-198     867398|
    | 34 110-200-257  93-191-256  74-155-203     980160|
    | 35 112-204-262  96-197-264  76-160-210    1107581|
    | 36 117-214-276  99-204-274  79-166-218    1251567|
    | 37 119-218-281 101-208-279  80-169-222    1414270|
    | 38 121-222-286 103-213-286  82-173-227    1598125|
    | 39 123-226-291 106-219-294  84-178-234    1805882|
    | 40 128-236-305 109-226-304  87-184-242    2040647|
    | 41 130-240-310 111-230-309  88-187-246    2305931|
    | 42 132-244-315 113-235-316  90-191-251    2605702|
    | 43 134-248-320 116-241-324  92-196-258    2944443|
    | 44 139-258-334 119-248-334  95-202-266    3327221|
    | 45 141-262-339 121-252-339  96-205-270    3759759|
    | 46 143-266-344 123-257-346  98-209-275    4248528|
    | 47 145-270-349 126-263-354 100-214-282    4800837|
    | 48 150-280-363 129-270-364 103-220-290    5424946|
    | 49 152-284-368 131-274-369 104-223-294    6130189|
    | 50 154-288-373 133-279-376 106-227-299    6927113|
    For each stat at each level, the first number is the minimum, the second number
    is the average, and the third number is the maximum value for that stat at that
    level. There's no difference between the minimum and maximum values for each
    stat at level 1 because there is no variation in level 1 stats. The Attack,
    Defense and Agility stats listed are with no equipment.
    As you can see, there is considerable possible variation in level 50 stats. In
    my solo game, all nine stats were below the average.
    It's obviously impractical to try to get "perfect" levels in order to attain
    the maximum stats. However, you could get higher than average gains each level
    in certain key stats. Or you can just monitor your important stats, and if any
    of them drop too far below the average, you can build them back up. You can go
    to as much or as little trouble as you please. However, unless you have truly
    abysmal luck and receive very low stat gains most of the time, you should be
    able to beat the game with Rolf alone without worrying about stats.
    If you do decide to try to manipulate your stat gains at level up, I recommend
    focussing on HP, TP, Defense, Agility and Attack, in that order. HP is always
    important. If you can get at least 220 TP, you'll be able to cast Megid four
    times, making the final battles easier. Defense will help with survivability,
    and Agility is important for getting your turn before your enemies. Attack is
    also always useful.
    V. Equipment|
    The following is a list of equipment in the game that Rolf can equip. I am
    excluding equipment that Rolf cannot use. Weapons are listed in order of
    increasing Attack, and other eqiupment is listed in order of increasing
    Defense. The selling price is half the buying price. If no price is listed, the
    item can neither be bought nor sold. Location is the first or easiest location
    to acquire the item. Tech is the technique performed when the item is used as
    an item in battle.
    Note: The Attack and Defense bonuses for one-handed weapons are the total bonus
          received when two of that weapon are equipped, because chances are you're
          going to have two of them (shields really aren't useful in a Rolf solo
          game). The number in parentheses is the Attack or Defense bonus if only
          one weapon is equipped. Weapons without a "+<xx> each" listed after the
          Attack stat are two-handed weapons. The price listed for one-handed
          weapons is the price for two of them, with the price for only one in
       Attack +10 (+5 each)
       Location: Initial/Paseo
       Price: 200 (100 each)
       Notes: This is a good weapon for the beginning of the game. Rolf only starts
              with one, though, so buy him another one immediately.
    Bow Gun
       Attack +16
       Location: Paseo
       Price: 300
       Notes: Don't bother with this. It does less damage than two Knives, and is
              more expensive.
    Sonic Gun
       Attack +34 (+17 each)
       Location: Paseo
       Price: 1,280 (640 each)
       Notes: Don't bother with these either. Despite their high Attack value, they
              don't actually do any more damage than Knives (except against enemies
              with high defense, which you won't be facing this early in the game),
              and they're way too expensive.
       Attack +36
       Defense +8
       Location: Arima
       Price: 1,200
       Notes: The Sword isn't as good as the Ceramic Knives (the knives do quite a
              bit more damage), but it's much cheaper, so buy this first until you
              can afford the knives.
    Ceramic Knife
       Attack +40 (+20 each)
       Defense +6 (+3 each)
       Location: Arima
       Price: 5,600 (2,800 each)
       Notes: These are the ideal weapons from Shure up until after the Biosystems
              Lab. They're very expensive, but buy them as soon as you can.
    Laser Knife
       Attack +56 (+28 each)
       Defense +10 (+5 each)
       Location: Zema
       Price: 8,800 (4,400 each)
       Notes: By the time you reach Zema, you should have more than enough for two
              of these. They're great weapons, and will last you for a long time:
              at least until the dams and possibly until Dezo.
    Ceramic Sword
       Attack +60
       Defense +10
       Location: Zema
       Price: 3,200
       Notes: Despite the slightly higher Attack bonus, the Ceramic Sword does much
              less damage than the Laser Knives. Buy the knives instead.
    Laser Sword
       Attack +100
       Defense +18
       Location: Piata
       Price: 5,400
       Notes: Don't bother. The laser knives *still* do more damage, despite the
              drastically lower Attack bonus.
    Sword of Anger
       Attack +116
       Location: Red Dam
       Price: 280
       Notes: The Sword of Anger is a viable alternative to the Laser Knives. It
              does about the same damage, and it frees up an inventory slot for a
              Trimate. The lack of a Defense bonus is a disadvantage, though.
    Laconian Sword
       Attack +124
       Defense +14
       Location: Ryuon
       Price: 22,000
       Notes: Finally, a good weapon upgrade. Whether you have the Sword of Anger
              or you're still using the Laser Knives, get this as soon as you get
              to Dezo. Meseta is no object at this point.
       Attack +150
       Defense +48
       Location: Esper Mansion
       Notes: By far the best weapon in the game. Unfortunately, you don't get it
              until just before the final dungeon.
    Prison Clothes
       Defense +0
       Location: Gaila
       Notes: Appears on you automatically in Gaila, and disappears afterwards. Not
              available at any other point in the game.
       Defense +4
       Location: Initial
       Price: 128
       Notes: Rolf starts the game with this. Upgrade to a Fibercoat as soon as
       Defense +8
       Location: Paseo
       Price: 300
       Notes: You'll want to buy this as soon as possible. It will last you until
    Titanium Chest
       Defense +21
       Location: Kueri
       Price: 5,400
       Notes: The best armor for Roron.
    Ceramic Chest
       Defense +46
       Location: Piata
       Price: 10,000
       Notes: Available as soon as you get the Jet Scooter. You should have more
              than enough meseta.
    Crystal Chest
       Defense +60
       Tech: Gra
       Location: Yellow Dam
       Price: 670
       Notes: Definitely pick this up. It will last you until Dezo. Gra does less
              damage than the Gizan from the Storm Gear, though.
    Laconian Chest
       Defense +80
       Location: Skure or Ryuon
       Price: 28,000
       Notes: The best armor for Rolf in the game. Too bad there's no Neichest.
    Magic Cap
       Defense +2
       Location: Skure
       Notes: While wearing the Magic Cap, the cats in Skure will give you useless
              information. You can also talk to the Dezolians in the towns on Dezo,
              but they'll lie to you and the prices for all services will be
              doubled. In other words, it's useless.
    Mogic Cap
       Defense +2
       Location: Skure
       Notes: The purpose of the Mogic Cap is to let you talk to the Dezolians. You
              can also talk to the cats in Skure while wearing it, but they will be
              very upset with you. You'll have to carry it around with you once you
              get it. Just be sure to re-equip your regular helmet after you're
              done in a town.
       Defense +3
       Location: Paseo
       Price: 120
       Notes: Rolf starts with no helmet, so you'll want to buy this as soon as you
       Defense +8
       Location: Oputa
       Price: 430
       Notes: A good upgrade for the Biosystems Lab, but there's better equipment
              in Zema.
    Titanium Gear
       Defense +14
       Location: Zema
       Price: 1,400
       Notes: Don't bother. Why buy this when a better helmet is available in the
              same town?
    Titanium Helmet
       Defense +16
       Location: Zema
       Price: 3,700
       Notes: Buy it as soon as you get to Zema. Unfortunately, this is the best
              helmet until you get the Neimet, so you'll be stuck with it for a
              long time.
       Defense +50
       Location: Menobe
       Notes: Finally, an upgrade from the Titanium Helmet. Big upgrade, too, and
              the best helmet in the game.
       Defense + 3
       Agility + 2
       Location: Initial
       Price: 240
       Notes: Rolf starts the game with this.
       Defense +7
       Agility +3
       Location: From Rudo after reaching Arima, or in Zema
       Price: 1,000
       Notes: The only upgrade available until Dezo. You can get them from Rudo
              when he shows up at Rolf's house instead of waiting until Zema.
       Defense +15
       Agility +8
       Location: Skure or Ryuon
       Price: 12,400
       Notes: The best footwear in the game.
    Note: Shields aren't recommended in a Rolf solo game - killing the enemies
          quickly is a lot more important than a little extra defense. I am only
          including them for completion.
    Carbon Shield
       Defense +8
       Location: Paseo
       Price: 540
    Fiber Shield
       Defense +15
       Location: Oputa
       Price: 1,200
    Mirror Shield
       Defense +32
       Location: Zema
       Price: 4,800
    Ceramic Shield
       Defense +39
       Location: Kueri
       Price: 8,300
    Other Items
    Note: Rolf cannot equip these items, but they perform a useful technique when
          used in battle. You'll definitely want to pick all of these up.
    Amber Robe
       Tech: Gires
       Location: Yellow Dam
       Price: 170
       Notes: Perhaps the most useful item in the game. Once you get this, you'll
              hardly ever have to use anything else to heal. Still carry Trimates,
              though, for emergencies. This item will be in your inventory for the
              rest of the game.
    Storm Gear
       Tech: Gizan
       Location: Blue Dam
       Price: 630
       Notes: This is worth carrying around with you until Noah. Some monsters
              (especially some mechs) are very resistant to damage from bladed
              weapons. Use the Storm Gear on them instead, especially when there
              are more than one of them.
       Tech: Saner
       Location: Blue Dam
       Price: 130
       Notes: I never actually used this, but you might. It speeds you up in
              battle, causing your turn to come before that of the enemies. This
              might be useful against Dark Force and Mother Brain if you have lower
              than average Agility. Put it up in the Baggage Room in Paseo in case
              you need it.
    Snow Crown
       Tech: Deban
       Location: Blue Dam
       Price: 490
       Notes: The Snow Crown is one of the most useful items in the game, along
              with the Amber Robe. Use it at the beginning of every battle, and the
              damage you take will be halved. You'll keep this in your inventory
              until the end of the game. Except for when you use Megid to level up
              in Noah, you should use this at the beginning of every battle from
              the time you get it until you defeat Mother Brain.
    VI. Techniques|
    This section will list all the techniques that Rolf learns, when he learns
    them, how much TP they cost, and what they're good for in a solo game.
    Techs that target one "group" of enemies target all enemies of the same type.
    The damage displayed on screen is the combined damage done to all enemies hit.
       Level: 1
       TP: 2
       Effect: Attack against one enemy (12-17 damage).
       Notes: You might use it at the very beginning of the game when you're first
              starting to level up around Paseo, but otherwise it's just too weak
              to be useful.
       Level: 4
       TP: 8
       Effect: Teleports you to a safe place. Only works when you're outside.
       Notes: If the last place you've saved is on the planet other than the one
              you're currently on, Ryuka will take you to the "initial location" of
              the planet you're currently on (on Mota, this is in front of the
              Central Tower in Paseo, and on Dezo, it's in the middle of Skure,
              right next to the ship). If the last place you've saved is at a Data
              Memory building in a town on the same planet you're on, Ryuka will
              take you to that Data Memory building. If the last place you've saved
              is with the Visiphone on the same planet you're on, Ryuka will take
              you to the Data Memory building in the "first town" of the planet
              you're on (Paseo on Mota, or Aukba on Dezo). This is an essential
              tech that you'll use throughout the game. Always save 12 TP for Hinas
              and Ryuka when you're dungeon-delving.
       Level: 5
       TP: 6
       Effect: Attack against one enemy (34-46 damage).
       Notes: Foi is a little more efficient in terms of TP usage, but Foi is too
              weak. Gifoi may be worth using toward the beginning of the game, but
              it's generally better to save your TP for healing at this point. By
              the time you get the Amber Robe for healing, there will be better
              techs to use.
       Level: 5
       TP: 6
       Effect: Attack against one enemy (25-33 damage).
       Notes: Weaker than Gifoi, but costs the same TP.
       Level: 7
       TP: 4
       Effect: Teleports you out of a dungeon. Only works when you're in a dungeon.
       Notes: Along with Ryuka, an essential tech throughout the game.
       Level: 7
       TP: 4
       Effect: Attack against a group of enemies (17-23 damage to each enemy).
       Notes: Your first multi-target tech. Good for wiping out large groups (3+)
              of weak enemies, and it's not too expensive in terms of TP either,
              but its window of usefulness is pretty limited.
       Level: 8
       TP: 3
       Effect: Restores 20 HP.
       Notes: Your first healing tech, and a staple until you get Gires. Use it out
              of battle whenever your HP is 20 or more below your max HP. Don't
              bother using it in battle, though; just use a Dimate when you really
              need healing in battle.
       Level: 10
       TP: 8
       Effect: Attack against all enemies (18-22 damage to each enemy).
       Notes: Your first tech targeting all enemies, not just a group of the same
              type. It does about the same damage as Zan, but costs twice as much
              TP, so you won't get much use out of it. You may find a use for it
              shortly after you acquire it in battles with multiple types of very
              dangerous enemies.
       Level: 11
       TP: 13
       Effect: Attack against one enemy (67-90 damage).
       Notes: The strongest tech against a single enemy at the time you acquire it,
              but it's very expensive. Nafoi, which you get in three more levels,
              does more damage and costs less TP. You still may use this though,
              before you get Nafoi, against very dangerous enemies like Blasters.
       Level: Varies (as soon as you get to Oputa)
       TP: 3
       Effect: Opens the door in the Control Tower in Piata.
       Notes: You don't learn this tech upon level up; instead, you have to buy it
              in Oputa for 2,000 meseta. Its only use is to play the piano in the
              Piata Control Tower so you can retrieve the dam cards.
       Level: 14
       TP: 12
       Effect: Attack against one enemy (109-149 damage).
       Notes: The most useful single-target offensive tech, though not the
              strongest. Nathu, which you won't get for several more levels, does
              slightly more damage, but costs much more TP. You'll probably get
              some use out of Nafoi against particularly dangerous or damage-
              resistant enemies.
       Level: 16
       TP: 7
       Effect: Attack against a group of enemies (26-34 damage to each enemy).
       Notes: Not a particularly useful tech for the most part when you get it,
              since it requires at least two castings to kill the more dangerous
              enemies. It's useful when grinding against the Slugmess, though. The
              Storm Gear casts Gizan for free, and will be very useful because you
              can use it against damage-resistant mechs.
       Level: 16
       TP: 7
       Effect: Restores 60 HP.
       Notes: The best healing tech you'll get; unfortunately, Rolf never learns
              Nares. Use this instead of Res, as it's more efficient. Until you can
              buy Trimates, you can use Gires in battle, but once you have Trimates
              for emergency healing in battle, only use Gires out of battle for
              routine healing. After you get the Amber Robe, you'll never need to
              cast Gires again, since the Amber Robe gives you Gires for free.
       Level: 20
       TP: 20
       Effect: Attack against one enemy (126-162 damage).
       Notes: A little more powerful than Nafoi, but much more expensive. Nafoi is
              almost always the better choice.
       Level: 24
       TP: 11
       Effect: Attack against a group of enemies (88-111 damage to each enemy).
       Notes: Great multi-target tech when you have TP to spare. Cheaper than
              Nafoi, and does almost as much damage to a whole group of enemies.
              Very useful against groups of damage-resistant enemies.
       Level: 28
       TP: 12
       Effect: Attack against all enemies (35-46 damage to each enemy).
       Notes: More expensive than Nazan but much weaker. It does target all enemies
              instead of only one enemy group, but it's just too weak to ever use.
       Level: 30
       TP: 30
       Effect: Revives a dead character and restores HP to full. If the target is
               already alive, it just restores HP to full.
       Notes: This is needed to revive Nei before the battle with Neifirst.
              Otherwise, it's almost useless in a solo game, but there is actually
              a circumstance in which it could be useful. Rolf can use it on
              himself to fully restore his HP. This is generally a less efficient
              use of TP than Gires, but it's actually more efficient if the amount
              of HP being healed is at least 258. So, late in the game, when you've
              taken at least 258 points of damage, and you're out of Trimates, and
              the enemies are doing more damage than the Amber Robe can heal, you
              might just use Rever, although in this rare circumstance you're
              probably better off using your TP to kill the enemies instead.
       Level: 35
       TP: 55
       Effect: Attack against all enemies (342-460 damage to each enemy). Damages
               all party members other than Rolf by an amount equal to half their
               current HP.
       Notes: By far the most powerful attack in the game, and a very useful tech.
              Megid is especially useful in a solo game, because Rolf has no allies
              for it to damage. It's very expensive, so you'll probably only be
              able to use it twice when you get it, and three times at level 50.
              Megid is pretty much guaranteed to end almost any non-boss battle in
              one action (though Fiends may survive it), and it never misses. Megid
              is useful in very tough battles before you get to Noah, essential to
              quick level grinding in Noah, and useful against the final bosses.
    VII. Legal Stuff|
    Basically, this guide is mine. I used information from other sources (which are
    credited below), but I verified this information myself. Feel free to use any
    information in my guide for your own guide, as long as you let me know about it
    and credit me. If you want to post this guide on your site, email me first and
    ask me. Don't use this guide to make money.
    VIII. Contact Information|
    You may email me with contributions or corrections at necrolesian@riseup.net.
    Put "Phantasy Star II," or something similar, in the subject line so I know
    what the email is about. Please let me know if I got anything wrong, left
    anything out, or if you have any additional tips or ideas.
    IX. Version History|
    Version 1.11 - 2016-01-26
       - There was a formatting error in version 1.1 where some lines were indented
         too far. It should be fixed now.
    Version 1.1 - 2016-01-25
       - Played through the challenge again, this time on the Genesis version (the
         first time was on the Sega Genesis Collection Playstation 2 version) and
         made various updates to the guide accordingly. The strategy in many places
         has been expanded or rewritten.
       - Added Techniques section, detailing all techs that Rolf learns.
       - Rearranged sections and made miscellaneous changes, mostly to clean up the
    Version 1.01 - 2012-08-18
       - Updated contact information.
    Version 1.0 - 2008-02-29
       - Initial release.
    X. Credits|
    Sega, for making this great game.
    GameFAQs, for being a great place to find just about anything you want to know
    about a game.
    Dalez, for his very good general walkthrough.
    Voltron also has a good walkthrough.
    Twilkitri (http://twilkitri.fewiki.net/PS2/), for the data on stat gains and
    stat maxing. I stole the tables right from his site.
    The Phantasy Star Pages (http://www.phantasy-star.net/), for very useful maps
    and lists.
    Wolfgang Landgraf (http://www.wolfgangarchive.com/), for his great site.
    The $ Avenger, for the boss stats.
    Breakdown777 and Crystalgate, from the GameFAQs message boards, for answering a
    couple of questions.
    You, of course, for reading this guide.

    FAQ Display Options: Printable Version