===============================================================================
                            KID CHAMELEON (SMD/GEN)
         FAQ/Walkthrough (C) 2014 Mike Penance (mikepenance@yahoo.co.uk)
                                V E R S I O N   1.0.1
                     Last Updated:  January 17, 2014  15:49
===============================================================================

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-------------------------------------------------------------------------------

  TABLE OF CONTENTS

    1.....Introduction [01.00]
    2.....Walkthrough [02.00]
            - Warrior Pass [02.01]
                 - Blue Lake Woods 1 [02.02]
                 - Blue Lake Woods 2 [02.03]
                 - Highwater Pass 1 [02.04]
                 - Highwater Pass 2 [02.05]
                 - Under Skull Mountain 1 [02.06]
                 - Under Skull Mountain 2 [02.07]
                 - Under Skull Mountain 3 [02.08]
                 - Isle of the Lion Lord [02.09]
                 - Hills of the Warrior 1 [02.10]
                 - Hills of the Warrior 2 [02.11]
                 - Windy City [02.12]
                 - Sinister Sewers [02.13]
                 - The Crystal Crags 1 [02.14]
                 - The Crystal Crags 2 [02.15]
                 - Dragonspike [02.16]
                 - The Pinnacle [02.17]
                 - Hidden Canyon [02.18]
                 - Stormwalk Mountain [02.19]
                 - Shishkaboss [02.20]
            - Dragon Fate [02.21]
                 - The Whispering Woods 1 [02.22]
                 - The Whispering Woods 2 [02.23]
                 - Devil's Marsh 1 [02.24]
                 - The Caged Beasts [02.25]
                 - Devil's Marsh 2 [02.26]
                 - Crab Cove [02.27]
                 - Knight's Isle [02.28]
                 - Whale Grotto [02.29]
                 - Hoverboard Beach [02.30]
                 - Pyramids of Peril [02.31]
                 - Madmaze Mountain [02.32]
                 - The Forbidden Tombs [02.33]
                 - Stairway to Oblivion [02.34]
                 - The Deadly Skyscrapers [02.35]
                 - Skydragon Castle 1 [02.36]
                 - Skydragon Castle 2 [02.37]
                 - Coral Blade Grotto [02.38]
                 - Boomerang Bosses [02.39]
            - Black Peril [02.40]
                 - Woods of Despair 1 [02.41]
                 - Woods of Despair 2 [02.42]
                 - Forced Entry [02.43]
                 - The Valley of Life [02.44]
                 - The Black Pit [02.45]
                 - The Cliffs of Illusion [02.46]
                 - Lion's Den [02.47]
                 - Wind Castles 1 [02.48]
                 - Wind Castles 2 [02.49]
                 - Blizzard Mountain [02.50]
                 - Frosty Doom [02.51]
                 - Caves of Ice [02.52]
                 - Bloody Swamp [02.53]
                 - The Nightmare Peaks 1 [02.54]
                 - The Nightmare Peaks 2 [02.55]
                 - Bagel Brothers [02.56]
            - Chaos Maze [02.57]
                 - Diamond Edge [02.58]
                 - Scorpion Isle [02.59]
                 - Towers of Blood [02.60]
                 - The Hills Have Eyes [02.61]
                 - The Crypt [02.62]
                 - Alien Twilight [02.63]
                 - Secrets in the Rocks [02.64]
                 - Tunnels Beneath the Woods [02.65]
                 - Hills of Forever [02.66]
                 - Monster Island [02.67]
                 - Ice God's Vengeance [02.68]
                 - Beneath the Twisted Hills [02.69]
                 - The Shimmering Caves [02.70]
                 - Alien Isle [02.71]
                 - The Land Below [02.72]
                 - Sky Fortress [02.73]
                 - The Final Marathon [02.74]
                 - Plethora [02.75]
            - Elsewhere [02.76]
                 - Elsewhere 1 [02.77]
                 - Elsewhere 2 [02.78]
                 - Elsewhere 3 [02.79]
                 - Elsewhere 4 [02.80]
                 - Elsewhere 5 [02.81]
                 - Elsewhere 6 [02.82]
                 - Elsewhere 7 [02.83]
                 - Elsewhere 8 [02.84]
                 - Elsewhere 9 [02.85]
                 - Elsewhere 10 [02.86]
                 - Elsewhere 11 [02.87]
                 - Elsewhere 12 [02.88]
                 - Elsewhere 13 [02.89]
                 - Elsewhere 14 [02.90]
                 - Elsewhere 15 [02.91]
                 - Elsewhere 16 [02.92]
                 - Elsewhere 17 [02.93]
                 - Elsewhere 18 [02.94]
                 - Elsewhere 19 [02.95]
                 - Elsewhere 20 [02.96]
                 - Elsewhere 21 [02.97]
                 - Elsewhere 22 [02.98]
                 - Elsewhere 23 [02.99]
                 - Elsewhere 24 [02.C0]
                 - Elsewhere 25 [02.C1]
                 - Elsewhere 26 [02.C2]
                 - Elsewhere 27 [02.C3]
                 - Elsewhere 28 [02.C4]
                 - Elsewhere 29 [02.C5]
                 - Elsewhere 30 [02.C6]
                 - Elsewhere 31 [02.C7]
                 - Elsewhere 32 [02.C8]
            - Stage Route Map [02.C9]
    3.....Frequently Asked Questions [03.00]
    4.....Credits and Outro [04.00]

-------------------------------------------------------------------------------
 In this update: Corrected some spelling/grammar errors.
-------------------------------------------------------------------------------


 ==============================================================================
      Introduction                                                   01.00
 ==============================================================================

     Kid Chameleon is quite possibly the hardest platform game in existence.
That's not an overstatement - it hates you and will employ the nastiest and
sneakiest tricks in the book (that it partly wrote) to make you boo hoo your
way to the Game Over screen as quickly as possible.  Come take a walk on the
Wild Side, kid, and hold on to your pants.


 ==============================================================================
      Walkthrough                                                    02.00
 ==============================================================================

 ------------------------------------------------------------------------------
      Warrior Pass                                                   02.01
 ------------------------------------------------------------------------------

 ------------------------------------------------------------------------------
      Blue Lake Woods I                                              02.02
 ------------------------------------------------------------------------------

     Helmets: Iron Knight
     Enemies: Dragon
     Speed Bonus: 20 seconds

     The Dragon just ahead of you poses no great threat, with a single stomp
on the head leaving it broken and blue.  Occasionally, mind you, they'll stop
to breath fire, but you're already in the air, crushing their skull, right?
The middle block here will reveal a Clock, which when collected, will increase
your timer by three minutes.  When you reach the slope, the prize block you
find there will contain an Iron Knight helmet.  However, if you want the extra
life later, you'd be best off not grabbing this helmet.

 o-INFO----------------------------------------------------------------------o
 | Standing next to a wall and tapping the special button will make the Iron |
 | Knight climb it.  Because he is so -- I don't want to say fat -- heavy,   |
 | he can break rock blocks and ice blocks, as well as opening prize blocks, |
 | by jumping on them.  Unlike other helmets, Iron Knight has 5 hit-point,   |
 | giving him unrivalled defence.  His Diamond Powers are (20) Diamond Ring  |
 | (an orbital shield that depletes every time you hit an enemy or after     |
 | enough time has passed) and (50) Extra Hit-Point (adds one hit-point to   |
 | all helmets until death).                                                 |
 o---------------------------------------------------------------------------o

Over the bridge, at the top of the next slope, you'll find a Dragon and another
Iron Knight helmet-containing prize block.  After which, have some fun with the
rubber blocks lining the pit to your right.  Once you've bounced your way
across and out the other side, head down the slope and gaze upon the stack of
blocks in front of you.

The middle prize block at the very top contains a Clock.  If you were dressed
as the he-ain't-heavy-he's-my-brother Iron Knight, you'd not be able to make it
up there.  Speaking of special abilities, you might want to try out Kid's one
and only special ability, the block grab.  While jumping towards a block, tap
jump again in the air to grab the block and pull yourself up.  Not overly
useful, but a little bit handy all the same.  If you're wondering, Kid's
Diamond Powers are (20) Diamond Ring and (50) Diamond Snake.

Over the next hill (guarded by a Dragon), you'll find an impassible wall of
iron blocks and an Iron Knight helmet in the prize block closest to it.
Well, I say, 'Impassible,' I mean, 'Really easy to bypass.'  If you want the
extra life, use the rubber blocks to get over the wall, then continue up the
slope, at the top of which, you should jump over to the rock blocks on the
left.  Over to the left again, you'll find an Ankh in the middle prize block.
With that much-needed extra life, head back to the right and slay yon Dragon.
The flag is just to the right.


 ------------------------------------------------------------------------------
      Blue Lake Woods II                                             02.03
 ------------------------------------------------------------------------------

     Helmets: Red Stealth
     Enemies: Drip, Rock Tank/Assault Rock Tank
     Speed Bonus: 22 seconds

     Both of the prize blocks in front of you contain a Red Stealth Helmet,
which means it's once again time to break out the obligatory info box.

 o-INFO----------------------------------------------------------------------o
 | Red Stealth can attack enemies with his sword while either on land or in  |
 | the air.  His sword is as powerful as a regular jump, so don't expect to  |
 | slice and dice things.  While attacking from the air, he can break rock   |
 | blocks and ice blocks, as well as open prize blocks.  The same ability as |
 | the Iron Knight, really, but optional.                                    |
 |                                                                           |
 | Red Stealth has quite a big head, so that probably explains why he can't  |
 | make his way down slopes at a slow speed - he just runs, presumably being |
 | dragged by that huge head.  Another physical attribute that he possesses  |
 | is a good set of legs, which allow him to jump much higher than normal.   |
 | Red Stealth's Diamond Powers are (20) Samurai Haze (slows enemy movement) |
 | and (50) Diamond Snake (large enemy-tracking projectile).                 |
 o---------------------------------------------------------------------------o

Just to your right, you'll find your first Rock Tank - it's both a rock and a
tank.  It also doesn't do anything beyond trundle backwards and forwards,
waiting for you to bounce on it or smack it with your sword.  Your first hit
will disable its movement, leaving it stuck on the spot, while your second hit
will disable its capacity to not be dead.

Throw yourself down the well and continue right for fun and profit.  The drips
coming from the ceiling are aptly named 'Drips.'  Once they splat on the
ground, they're no harm to you, but on occasion, they'll spring to life and
have a little wander.  A single smack of your sword will see them gone.

Further to your right, you'll find three Rock Tanks that need spanking.
Once you've done that, take note of the blocks above you.  Starting from the
fourth prize block, you'll find a Red Stealth helmet, an Ankh, a Clock, and
another Red Stealth helmet.

The next Rock Tank is just as lame as the others, but the one after that isn't,
because it carries the distinction of being an Assault Rock Tank.  This means
it's still quite lame, but it spits rocks at you, necessitating the need to
jump over it and attack from behind.  As a reward for defeating it, all the
prize blocks here contain nothing but Diamonds (boo).

Smash your way through the rock blocks to the right and jump up and sock the
Rock Tank.  If you're just plain old Kid, you'll need to grab the top block to
get up.  Down and to your right, you'll find one final Assault Rock Tank and a
teleporter that brings you out on the surface, just behind the wall at the
start.  Once you've taken out or avoided the Rock Tank here, head down the
slope and jump onto the rock blocks.  Above the middle two are hidden prize
blocks containing a Clock and a Red Stealth helmet.

Down the next slope (mind that Rock Tank) and above the next such rock block
platform, all you'll find is a Diamond, but don't be discouraged, as it gets
better.  At the bottom of the next slope, above the second rock block, you'll
find a hidden Ankh, and over to the right, above the second rock block on the
other platform (be careful of those drills popping out from the iron blocks, as
well as the Assault Rock Tank down below), you'll find a Coin (which rewards
you with an extra continue).  If you're low on health, the second prize block
here has a Red Stealth helmet.

With the exception of a Rock Tank, an Assault Rock Tank, and some slopes, the
end of the level is just a gentle walk to the right.  Of course, if you want to
skip an extra life, you can cut a large part of the level out by breaking down
part of the rock block wall at the start of the level.  Above the first prize
block, jumping will reveal a cannon block, a block that when struck will fire a
projectile in the direction the arrow on it is facing.  After several more
jumps and several more cannon blocks, a sizeable chunk will be removed from
said wall, allowing you to jump through (and making the speed bonus possible).

A little something else, sir?  At the end of the level, you'll notice a row of
prize blocks above you.  If you jump across those blocks until you'll reach the
last one, then hold down/right and the jump and special buttons, you'll be
taken to the final level, Plethora.


 ------------------------------------------------------------------------------
      Highwater Pass I                                               02.04
 ------------------------------------------------------------------------------

     Helmets: Berserker, Iron Knight
     Enemies: Assault Rock Tank, Tar Monster
     Speed Bonus: 60 seconds

     From the prize blocks above you, you can grab a Clock and a Berzerker
helmet, and you know full well what that means.

 o-INFO----------------------------------------------------------------------o
 | By holding in either direction, the Berserker will break into a sprint.   |
 | While sprinting, and with rare exception, any enemy you hit will get all  |
 | dead in one hit.  This can also destroy rock blocks, ice blocks, and even |
 | prize blocks (yes, destroy).  On top of that, hitting an iron block will  |
 | send it flying forward for some face-on-metal action, killing any enemy   |
 | that gets in the way.  Berzerker's Diamond Powers are (20) Invincibility  |
 | (9 seconds of it) and (50) Diamond Wall (a tall projectile that will fly  |
 | across the screen).                                                       |
 o---------------------------------------------------------------------------o

Smash your way through the rock blocks to your right and watch as the cannon
blocks behind take care of the ice blocks just up from them.  Between here and
the rubber blocks that you need to bounce on to get further up the cave, there
isn't anything.  At the top, you'll find an Assault Rock Tank - while the
Berzerker can take down a good many enemies by tackling them, Rock Tanks are a
little too hard, resulting in him just bouncing off.

Before you continue left, there are some hidden prize blocks above you, five in
fact.  The items of interest are a Coin, an Iron Knight helmet, and a Clock.
There's another Clock to be had in the prize block at the bottom of the slope,
and an Iron Knight helmet in the one next to the wall further left.

Berzerker out, Iron Knight (if you already haven't) in.  Climb to almost the
very top of the wall (mind the spikes) and drop off to the right.  As turnabout
is fair play, Iron Knight out, Berzerker in - so grab the helmet from the only
obvious source and smash down the wall.  You can grab another Clock from the
middle block after the second set of spikes.

After you've used the rubber blocks at the end to get higher still, tap the
cannon blocks to break the wall ahead.  After another four sets of spikes,
you'll be given the chance to transform back into the Iron Knight, which you
should obviously do, as you've a wall to climb.  At the top, again change back
into the Berzerker when given the chance, and continue over the spikes to face
your first Tar Monster.

Tar Monsters are gelatinous puddles that occasionally pop up and spit at you.
Either jump over them or bounce on them a couple of times to end the tyranny of
goo.  Rather than take the rubber blocks up to the next section, head right and
smash down the wall.  You can pass through the wall at the other side of the
spikes, so make big leap across the pit and do just that.  In this little room,
you'll find nothing but Diamonds... or will you?

There are Diamonds in the prize blocks you can see, but around the outside of
those blocks are six hidden prize blocks, notably containing two Berzerker
helmets, a Clock, and okay, still not actually that great.  Prizes pilfered,
head back to the left and use the rubber blocks you previously so rudely
ignored (but watch out for the Tar Monster as you land).

In the top-right corner, those flashing blocks, those ghost blocks, are
blocking the way to a few Diamonds and another Clock.  Seeing as you already
have well over nine minutes on the timer, it's hardly worth taking the running
jump from over on the slope (you also risk death if the blocks phase back in
while you're occupying their space).  At the top of the slope, make your way
right, over the walls of shifting blocks.  Beyond two Tar Monsters and an
Assault Rock Tank lies the exit flag.


 ------------------------------------------------------------------------------
      Highwater Pass II                                              02.05
 ------------------------------------------------------------------------------

     Helmets: Maniaxe, Red Stealth
     Enemies: Crystal, Hand Tar Monster
     Speed Bonus: 27 seconds

     If you're still rocking the Berzerker helmet from the previous level, then
that's pretty neat, as you can just bulldoze your way through most of the
enemies.  At the bottom of the slope, you'll encounter your first (and second)
Hand.  If a Hand touches you, it'll grab hold of you (damaging you in the
process) and decrease your speed and jump height.  To get them off, you'll have
to tap left and right quickly.  A Hand goes down in a single hit, so don't let
them grab you again.  When tackling a Hand with the Berzerker, you'll have to
duck at the last second or it'll hurt you (not worth risking).

Those two odd-looking blocks are known as mushroom blocks.  Striking one from
below will see it expand, mushroom out, giving you a large surface to stand on,
with each subsequent block doing the same.  The two lowest prize blocks here
contain Red Stealth helmets, which are also quite nice for this level, if you
should feel like it.

This is a level of firsts, so at the top of the next slope, you'll encounter a
Crystal.  Crystals simply slide backwards and forwards slowly, waiting to brake
you or be broken by a couple of hits.  You can't jump on them, so Red Stealth
or the Berzerker are the only means of destroying them at this time.  There is
also another one at the bottom of the slope.  Should you need it, there's a
hidden prize block next to the cliff behind said Crystal.

At the end of this corridor, a Tar Monster lies in wait.  It's quite placid, so
it'll take its time in shooting you in the face, giving you time to stab it or
something.  To avoid the Crystal below you, drop off the edge and push to the
left.  At the bottom of this slope, you'll encounter a Tar Monster/Hand combo.

As you can see, there are drill blocks lining the ceiling, so be careful with
those fancy jumps of yours.  Beyond the ghost block wall and at the bottom of
the next slope, lives another Tar Monster/Hand tag-team.  Continue left and
jump as far as you can, so as to avoid the Crystal below you, then keep on in
that direction.

At the top of the slope, you'll find four prize blocks, and to the left of
them, three hidden ones.  In the ones you can see, you will find a Maniaxe
helmet.

 o-INFO----------------------------------------------------------------------o
 | Pressing the special button makes Maniaxe throw kittens.  Of course not,  |
 | it sees him throw axes.  Axes do one hit-point of damage, can't be thrown |
 | while crouching, and come in infinite supply.  Like Red Stealth, Maniaxe, |
 | with his head so large, has trouble with slopes.  His Diamond Powers are  |
 | (20) Diamond Ring and (50) Extra Life (does what it says on the tin).     |
 o---------------------------------------------------------------------------o

From the blocks you can't see, you can grab a Clock.  Heading further left will
see you fall down into a secret room.  The Crystal there is an ideal target to
practice your aim on.  Here, you'll find another Maniaxe helmet, a Clock, and a
Red Stealth helmet.  The teleporter all the way to the right will see you
brought out below a Hand and another teleporter (essentially where you'd be if
you went right and not left).

Shake the Hand with an axe, then make your mind up.  That teleporter will take
you to Elsewhere 1, a space between space.  It's a nice little diversion,
though this particular one doesn't serve as a shortcut.  Oh, and if you're
wondering what those grated blocks do, they're shifting blocks, and hitting
them from below will see them slide up one space.  Any enemies above the block
when that happens will die instantly.  If you want to finish this level the old
fashioned way, head down the slope to the right and hit the cannon block to
break the nearby wall.  At the bottom of the next slope, after another two
Crystals, you'll find the exit flag.


 ------------------------------------------------------------------------------
      Under Skull Mountain I                                         02.06
 ------------------------------------------------------------------------------

     Helmets: Maniaxe
     Enemies: Dragon, Drips, Falling Skull
     Speed Bonus: 19 seconds

     Two of the four prize blocks above you contain Maniaxe helmets.  If you're
still in the guise of Cyclone, don't even think about changing, as you won't
find another such helmet for a good while.  Now, before we begin, let's talk
about Falling Skulls.  Falling Skulls are big, angry stone heads that
materialise above you and drop down.  They're slow and only take a single hit
to vanquish, but they're an ever-present threat.  If you hear someone
suggesting you should die, that'll be a Falling Skull (or an ex-girlfriend)

If you're Cyclone, you can fly over to the right of the level and easily reach
a small collection of prize blocks, one of which containing a Clock, however,
that's pretty dull and certainly not worth fighting a Dragon for.  In the
alcove below that and to the left, you can find four hidden prize blocks.
The first one closest to the wall holds a Maniaxe helmet, which you don't want,
but the second one on the left holds 10 Diamonds.  You can actually make your
way up to both areas without Cyclone (albeit with a little more effort and some
timely jumps).

Whether you chose to do it or not, you need to head down and right.  Along the
way, you'll find another collection of prize blocks, the third of which holds a
Coin.  Though it may look like a dead end to the right, you can quite happily
pass through the wall and drop down.  At the bottom, you need to be careful as
you make your way left, as if you don't have Maniaxe, avoiding the Dragons in
this confined space may prove awkward.

As you make your way along, you'll need to smash the ice blocks above you to
give yourself some space to jump on the Dragons.  Above the ice blocks, if you
feel like it and still posses Cyclone, you can find several hidden prize blocks
close to the ceiling, but you'll only find Diamonds and a couple of Maniaxe
helmets.

If you're awesome, once you made it all the way to the left, you'll have
dropped down.  At the bottom of that slope, you'll find a bunch of spikes, so
if you're on foot, you'll need to keep your eye out so you can jump at the last
minute.  After you've cleared the spikes, don't drop down (obviously doesn't
matter if you're Cyclone, because of the whole flying thing), instead jump over
to the other side of the gap.  Here, you'll find three hidden prize blocks, one
of which contains another Coin.

At the bottom of the next slope, you'll find more spikes that need jumping
over.  The lone prize block that's sitting above those ghost blocks holds an
Ankh for your troubles.  At the bottom of the next slope, you're presented with
some choices.  If you're still Cyclone, you can fly up to the top-right corner
and find a secret room with four prize blocks, each containing 10,000 Points.

From there, you can drop back down and head through the wall to the right.
Down there, guarded by a Dragon, are several more prize blocks, one of which
containing 10 Diamonds.  The teleporter there will drop you off on a (mushroom
block) platform near to where you'd have dropped down if you headed left.
Make your way across the other such platforms to find a prize block containing
an Ankh (note the drill blocks below you).

Make your way back to the left and head across the vanishing blocks (they're
the inoffensive version of cannon blocks - nothing gets shot, but they still
disappear when touched) to reach the flag.  If you jump over said flag, you can
drop down into one final secret room, where you'll find three visible prize
blocks and four hidden ones above them.  They all contain Diamonds, so don't
get your hopes up, greedy.  The teleporter there will take you directly to the
next level.

If you were good enough to make it here with 60,000 or more points from the
previous levels (i.e. grabbing speed bonuses and no-hit bonuses aplenty), the
four prize blocks with 10,000 Points in will award you with 100,000 instead.
Upon collecting those 100,000 points, everything will get a little funky for a
few seconds and you'll find yourself skipping straight to Woods of Despair I
(cutting out half of the game in the process).


 ------------------------------------------------------------------------------
      Under Skull Mountain II                                        02.07
 ------------------------------------------------------------------------------

     Helmets: Juggernaut, Micromax
     Enemies: Crystal, Mini-Stoneface
     Speed Bonus: 26 seconds

     If you want to bypass this level, you can head down the steps in front of
you and take the teleporter to Elsewhere 2 (mind the Crystal).  If you don't
feel like doing that, smash the prize blocks above you to reveal a Juggernaut
helmet (of which there are two) and a Clock.  Actually, if you break a few
blocks before grabbing the helmet, you can take him with you to Elsewhere 2.

 o-INFO----------------------------------------------------------------------o
 | The first thing you will notice is that Juggernaut is three blocks wide,  |
 | making it impossible to fall down a gap less than that.  When presented   |
 | with one-block high spaces (even when jumping) or projectiles at head     |
 | height, he'll duck automatically.  Pressing the special button will see   |
 | him fire a skull that bounces along the ground.  A vast number of these   |
 | can be active at any one time.  As is the theme here, Juggernaut isn't    |
 | great on slopes.  His Diamond Power is (5) 5-way Shot (as simple as it    |
 | sounds, a spread pattern of five shots).                                  |
 o---------------------------------------------------------------------------o

Helmet on head, bottom in tank, head left.  After the first gap, a Mini-
Stoneface will run interference on you.  They're small skulls that drop from
the top of the screen and hop around.  Even with all your skulls, they can
prove quite hard to hit, so feel free to use Juggernaut's low-cost Diamond
Power here and there.

Unlike the first gap, the second one is rather easy to fall into.  As you're
making your way up the blocks, a Mini-Stoneface will fall down between them.
It won't do anything other than drop somewhere painful, but it can still hit
you if you're getting ahead of yourself.  At the other side, you'll be greeted
by another one, so watch that.

The bridge here, as you can no doubt tell, will vanish from under you as you
trundle your way across.  It also ends in a drill block followed by a Mini-
Stoneface, so make sure that you don't drive straight into one or the other in
your haste.  Once you've reached the ghost blocks, instead of dropping down,
continue left and head through the wall (the spikes are safe).  In here, you'll
find three hidden prize blocks, one of which containing a Clock.  If you came
here without the Juggernaut helmet, you'll soon find a gap in the floor.
Here, you'll find a Micromax helmet, your very first.

 o-INFO----------------------------------------------------------------------o
 | Micromax is only one block high, allowing him to enter small spaces and   |
 | hit prize blocks that are too low to the ground for most other helmets to |
 | open.  When you jump into a wall, he'll cling to it and immediately begin |
 | to slide down it.  While clinging to a wall, you can jump to gain extra   |
 | height, and this can be done indefinitely, allowing him to climb to just  |
 | about anywhere.  His Diamond Powers are (20) Mini-Snake (smaller version  |
 | of the Diamond Snake) and Swift Mini-Snake (a faster version thereof).    |
 o---------------------------------------------------------------------------o

If you look to your right, you'll see an iron block and a rock block.  If you
squeeze yourself between the gap, you'll find a secret passage.  While this is
an ideal size for Micromax, Juggernaut can also fit, it's just that he'll find
the drill blocks ahead to be a pain to navigate.  However, Juggernaut only gets
one chance at making the gap before the vanishing blocks, well, vanish from
beneath his feet, whereas Micromax can cling to walls.

If you should fall, let's say you do, you'll have to continue right, being wary
of many Crystals and pools of lava that erupt in plumes, before you can reach
the flag.  Don't fall, eh?  The first set of prize blocks in the secret area
contain only Diamonds, with a couple more to be found in hidden prize blocks a
little to their right.

The second set of prize blocks are slightly trickier, as below the first two is
a gap.  Dropping down there will land you right on top of the exit flag, which
is nice, but you'll miss out on the Ankh from one of the far prize blocks.
Micromax has a chance to save himself from falling, while Juggernaut, if you
can make it past the drill blocks, is too wide to fit.


 ------------------------------------------------------------------------------
      Under Skull Mountain III                                       02.08
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Maniaxe
     Enemies: Dragon/Flying Dragon, Fire Demon
     Speed Bonus: 91 seconds

     Above you lies your first Flying Dragon.  Generally, they'll fly well
above your reach, but they will periodically swoop down and spit fire at you,
and that's obviously a grand time to give them a smack.  After the first hit, a
Flying Dragon will revert to a regular one, requiring a second hit to finish
off.

The second prize block down the slope holds a Maniaxe helmet.  If you've
managed to keep hold of the Cyclone helmet from earlier, don't even consider
changing it now, as you can just fly over most of the level with it.  If you're
still in Juggernaut's tank, then you'll have no choice but to change, as only a
little way ahead, you'll find yourself at a dead end.

There's also a Berzerker helmet to be found in the second set of blocks, but
axes will serve us better.  At the very bottom of the slope, you'll find a
Dragon and three sets of ghost blocks.  As you can see, the idea is to use
those ghost blocks to scale the wall - it's not overly hard, just wait until
you see the blocks above you vanish, then jump.  At the top, you may see some
shifting blocks leading over to the left - these only lead to another Maniaxe
helmet, so don't waste your time.

Before you drop down to the right (see, Juggernaut would have been unable to
pass), you might want some Diamonds from the hidden prize blocks above your
head.  Well, drop down and keep an eye out for a Flying Dragon.  If you stay
where you land, you can nail it in the head with a jumping axe.  Also here,
you'll find a Fire Demon - they're slow, ugly, and because they're on fire,
it's recommended you don't jump at them.  As they walk, they leave a trail of
fire behind them - this lingers for a few seconds, even after you've hit them
in the face with three axes and killed them.

If you have the Cyclone helmet, you can fly straight up when you see the drill
blocks to find a hidden prize block with an Ankh (at the start of the stone
ceiling).  There are several likewise blocks along the ceiling, but they only
contain Diamonds.  Also, watch out for a second Flying Dragon here.

Assuming that you can't fly, you're going to have to continue right and make
your way across the moving platforms.  If you have Cyclone and you're careful,
you can grab a Clock by flying straight up just before the vanishing blocks
over the lava.  After you strike the first prize block, you'll have to get away
from the Maniaxe helmet that comes out of it.  After that, you'll find a few
more prize blocks above it, the final one containing the Clock.

This set of moving platforms is pretty easy.  The next few, not so much.
At the end, you'll have to trigger a cannon block to blow away the ice blocks
that are in your way (always be careful when hitting them, as if you eat the
projectiles by hitting them from a funny angle, the ice blocks won't get
broken).

At the bottom of the tower, you'll find another Fire Demon and another platform
section.  At the end of it, there's another set of cannon blocks to hit in
order to uncover the way forward.  If you hit the wall while jumping over to
the tower, you'll find a teleporter just above the lava to save you.
However, in order to be saved from a fiery death, you have to put up with being
sent back to the start of the first platform section.

Each corner of this tower holds a hidden prize block, but only Diamonds are
your reward.  At the bottom of this tower, as if you couldn't tell, is another
Fire Demon and the penultimate platform section.  The platforms here are
smaller, and the first one doesn't come down quite as far, so it's quite easy
to hurl yourself to your death thinking you got the timing right.  Give the
platform a couple of cycles before you commit yourself to a jump.

Again, to progress, you have to hit the cannon blocks to break a wall.
Keeping with the trend of being able to save yourself from a fiery death at the
cost of time wasted, there's a teleporter at the bottom, also.  Inside of the
tower, you'll again find prize blocks with Diamonds hidden in each corner.

At the bottom of the tower, for a change, you'll find a Dragon.  The first
moving platform here is quite large, but the other two get smaller.  Again, hit
the cannon blocks to break down the wall.  If you should fall here, expect
another teleporter that takes you all the way back to the start.  If you fall
now, you may as well aim for the lava, as you'll never make it back in time.

Through the top-right wall of this final tower lies a secret area.  In here,
along with a Flying Dragon and a Fire Demon, you'll find several prize blocks,
the first two of which contain Berzerker helmets.  Use Maniaxe to vanquish the
enemies, then switch to the Berzerker (Berzerker can kill Fire Demons by
ramming them, but not without taking damage).  Running headlong into those iron
blocks will see the end one go flying.  Ram them all so they make a platform
above the cannon blocks, and you'll be able to grab the Coin from the first
prize block quite safely.

Once you're set, trigger the cannon blocks below you and drop down.  If you
hold right while falling, you'll avoid the Fire Demon and land on the flag.
If you chose not to enter this awesome secret area, you'd have one more Dragon
and a final (small) lava pit to get across.  The wall there may look solid, but
it isn't.


 ------------------------------------------------------------------------------
      Isle of the Lion Lords                                         02.09
 ------------------------------------------------------------------------------

     Helmets: Iron Knight, Maniaxe, Red Stealth
     Enemies: Lion
     Speed Bonus: 17 seconds

     Depending on your mood, you might want to avoid the Lion to your right.
They themselves don't really do a great deal, other than be a bit of a damage
sponge, but they're fond of sending green balls of energy bouncing around the
place (they tend to home-in on you, but nothing that can't be avoided if you
keep moving).  Those projectiles, oddly enough, can be bounced on quite safely.

I know you're probably still attired as the Berzerker, and I know that you're
thinking of sticking one on that Lion, but don't bother - it'll only end badly.
For you.  In the prize blocks near the Lion, you'll find a Clock, a Red Stealth
helmet, and an Iron Knight helmet.  If you're really serious about not fighting
the thing, you can find a Red Stealth helmet over to the left - as you're
grabbing it, you'll probably see the Lion attempt to follow you, it dropping
down the gap, trapping itself at the bottom of the level.

With the exception of a couple of Iron Knight helmets, the bottom of the level
holds no interest to you (plus, there's a Lion down there now), so forgo the
exploring and make your way all the way right, following the path of blocks
down and back up again.  The first two prize blocks up here hold a Red Stealth
helmet (left) and an Iron Knight helmet (right).  You can find another Red
Stealth helmet in the next prize block along, too.  Over on the iron block
bridge further left, you'll find a Clock in the lone prize block, along with
another Lion.  At the end of the bridge, the flag is within reach.

Now, if you jump over the flag, there's nothing.  Nothing because the something
is hidden.  About seven blocks above you and four blocks to the left, there is
a hidden teleporter that takes you to Elsewhere 8.  If by the grace of bog, you
somehow managed to get to this level with the Cyclone helmet, you can fly up
and reveal it.  However, I expect you might not have, in which case, you can
either ignore the teleporter, or you can try very hard to reveal it using Red
Stealth (which is a really hard, time-consuming, but not impossible thing to
attempt).


 ------------------------------------------------------------------------------
      Hills of the Warrior I                                         02.10
 ------------------------------------------------------------------------------

     Helmets: Maniaxe, Red Stealth, Skycutter
     Enemies: Dragon, Stoneface
     Speed Bonus: 54 seconds

     The Murder Wall is, as the name implies, an unpleasant ending for those
who come near it.  As you make your way through this level, the Murder Wall
will trundle along behind you, falling behind no further than it is allowed.
Should you make contact with the wall, you will die instantly, unless a Diamond
Power that grants invincibility is active - in which case, you'll pass through
the wall, delaying your death for a few seconds longer.

If you don't already have a Red Stealth helmet, and you've got nothing better,
grab one from the prize block on the right.  The one on the left has a Clock,
which only serves to mock you.  The Murder Wall does not tarry, so be on your
way up the hill and onto the rock block bridge.  Below the bridge lies a carpet
of thorns, your only way of unintentionally reaching them would be to fall
through the small gaps in the bridge, which is far harder than it looks.
The second prize block along the way holds a Maniaxe helmet, so be wary of
hitting it during a jump and ending up slow, stupid, and invariably dead.

After said bridge, you're given the choice of taking your time in making it
across several mushroom blocks to nab yourself a Coin from the last prize
block, or taking the low path, facing a Dragon, and probably living to fight
another day.  The iron block bridge shortly thereafter is all, like, stoic and
unchanging, making for an almost pleasant crossing.

After that, you'll meet a new enemy, the Stoneface.  Stoneface hop around using
their arms, attempting to drive the spike that's in place of their legs through
your forehead.  Spikes being spikes, don't differentiate between who or what
they stab, resulting in the Stoneface getting momentarily stuck should you hit
it (any hit will do, not just a jump).

The last prize block at the top of the hill holds a Red Stealth helmet, should
you need it.  The bridge here is much more dangerous than the previous ones.
If you should inadvertently hit one of the cannon blocks along the way (easier
done than said, as you'll probably hit the top of the screen when jumping), the
entire bridge will be blown from under your feet.  Should that happen, the
cannon blocks below will probably take a bite out of your health.

The pit that comes right after the bridge is probably the biggest time-killer
you'll find here.  If you fall in, you'll have to wait for the ghost blocks to
reappear before you can get out (and if the Dragon there finishes off the rest
of Red Stealth's health, you're done for).  With the bridge intact, you stand a
better chance of clearing it.

The next bridge is a straight sprint across vanishing blocks, with a fair few
iron blocks below to catch you if you fall.  You can't avoid the cannon block
at the end, nor will you have much chance to avoid the wall of spikes that it
sends flying at your face (you need to be a quarter way down the hill to find
the space between them).  Grin and bear it, because it gets much easier
shortly.

Once you reach the cave (complete with its own Stoneface), you'll find a
Skycutter helmet hidden in a prize block right next to the highest rock block,
and right next to it, you'll find another one containing an Ankh.

 o-INFO----------------------------------------------------------------------o
 | Firstly, Skycutter is slightly wider than other forms, with the exception |
 | of Juggernaut, coming in at two blocks wide.  Secondly, he can't ever     |
 | stop moving.  Oh, and he doesn't do slopes.  Tapping the special button   |
 | will invert gravity around him, causing him to fall up rather than down.  |
 | This ability stays in effect until you press the button again or you hit  |
 | the top of the screen.  Alternating between falling up and down produces  |
 | a wibbly-wobbly form of flight.                                           |
 |                                                                           |
 | While upside-down, blocks can be broken by hitting them with his head and |
 | enemies can be defeated that way also.  It should be noted, however, that |
 | hidden blocks can't be struck while upside down (in the same way that Red |
 | Stealth can't reveal them with his sword attack in the air).  His Diamond |
 | Powers are (20) Invincibility and (50) Diamond Snake.                     |
 o---------------------------------------------------------------------------o

The rest of the level is easy.  Keep to the high ground (always - there's no
reason not to), and if an obstacle should get in your way, reverse gravity.
With the exception of three Clocks between here and the end of the level,
you're not missing anything.


 ------------------------------------------------------------------------------
      Hills of the Warrior II                                        02.11
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Juggernaut, Maniaxe
     Enemies: Dragon/Flying Dragon, Rock Tank
     Speed Bonus: 37 seconds

     If you want all that this level offers, you're in for a little hard work.
In the prize blocks in front of you, you'll find both a Maniaxe helmet and a
Berzerker helmet, the latter of which being very important in this level.
At the very top of the level and to the left is a Juggernaut helmet.  It's far
less practical than the Berzerker, but it has some use.  However, you don't
need it quite yet, just remember it's there.  Throughout the level, there are
areas that only the Berzerker can get you into, but a lot of them reward
nothing more than a few Diamonds here and there.

Make your way over the hill (mind that Dragon), skipping the first such
section, and continue right and up.  Behind the Dragon lies another Berzerker-
exclusive area - its only real treasure is a Clock, but you don't really need
it, so continue further up.  After the second Dragon here, you'll espy a Rock
Tank.  Right above its rocky little head is a line of hidden rock blocks,
placed solely to mess up any attempts to jump on it.  This being said, make
sure you jump over said Rock Tank to avoid any awkwardness.

Just to the right of this bit, you'll need to pay due care and attention to the
cannon blocks pointing in your direction.  To avoid getting stung, you need to
land on them from the top.  To make things a little less fun, both types of
Dragon can be found here  If you're low on health, the next set of cannon
blocks will open an area with another Berzerker helmet.  Either way, continue
over the hill and squish the Rock Tank.

At the bottom, guarded by a Dragon, you'll find a small, seemingly empty area
to smash your way into.  The top rock block of the second wall hides a terrible
secret - it's actually a prize block with an Ankh inside.  If you want another
Ankh along with a Coin, you need to continue right (smashing the Dragons that
get in your way, of course) and climb the hill.  Make your way left, over the
rock blocks until you reach the Juggernaut helmet at the beginning of the
level.

Along the way, you'll find a much-needed Clock and a couple of slightly less-
needed Maniaxe helmets (though he's an easier way to take out the lonesome
Flying Dragon that you'll encounter).  As the Juggernaut, head back to where
you found the Ankh.  In that area, you'll find two hidden prize blocks that
only Juggernaut can hit - and that's where you'll find your Ankh and Coin.

So, climb the hill from before but continue right.  At the top, make sure you
hit the cannon blocks, as they'll trigger another few ahead, opening up the
next area.  Down on the ground, you'll find a teleporter that will take you to
Elsewhere 3 - it's a nice little excursion, but offers no form of shortcut
other than ending this level quicker.

To get up to the area you just opened, ride one of the lift blocks up and
squeeze through the gap.  In here, grab the Berzerker helmet from its obvious
container and smash your way through the wall.  Dispatch the Flying Dragon and
drop down.  The prize block here holds another Berzerker helmet, and whether
you need it or not, that prize block needs destroying.

Below the prize block, you'll find a hidden iron block, which needs for you to
uncover it.  Smash your way into the rock block wall to the right and destroy
as much of the first layer as you can, then return to the iron block and ram it
over to the right.  Jump over to it and smash the rock block above you to
reveal a prize block with a Coin in.

Continue to smash the blocks above you, then jump up through the gap (it may
require a tiny run up from the edge of the iron block).  In the right corner,
you'll find four hidden prize blocks, two of which holding an Ankh.  All that's
left to do now is continue smashing through the rock block wall and make a dash
for the flag (the Flying Dragon shouldn't bother you).


 ------------------------------------------------------------------------------
      Windy City                                                     02.12
 ------------------------------------------------------------------------------

     Helmets: Maniaxe, Red Stealth
     Enemies: Assault Rock Tanks, Drips, Fire Demon
     Speed Bonus: 23 seconds

     As of this moment, an Assault Rock Tank is rolling your way, which
wouldn't be so much of a pain if you weren't blocked in.  Knock the shifting
blocks out of the way to escapes its fire.  As a bonus, you'll probably kill
the one above you.

The shifting blocks can be used to make a nice staircase up to the iron block
platform.  If you continue up the rest of the stairs here, you'll find a
Maniaxe helmet and a Clock.  Both are very nice, and those axes will come in
handy.  If you're wondering where to go now, head back down to the iron blocks
and jump through the wall to the right.  The inside of the building has a
slope, so you'll need to make with the continuous jumping to reach the top.

The multitude of prize blocks here contain nothing more than Diamonds, but
they're lovely all the same.  Once you reach the building with the sign telling
you to run, you should first appreciate the Shinobi reference, and then you
should take a run off the building.  Ideally, you'll land over on the other
building.  If you somehow don't, head back through the building to the left.

Those rubber blocks will take you up to a ledge with four hidden prize blocks,
two of which conceal a Clock and another Maniaxe helmet.  If you bounce left
from the rubber blocks, you'll land inside of the building.  All the way to the
left, you'll find three hidden prize blocks, one of which with a Clock (first
one) and one of which with a Red Stealth helmet (that you don't want).
Dropping back down and continuing left will see you back at the start of the
level.  While this is a nice little bonus for falling, it's hardly worth a
visit by heading this way from the start.

From the building you hopefully landed on, continue all the way right and drop
into the sewer.  As you fall into the sewer, you'll land on several hidden
cannon blocks.  They won't hurt you directly, but they'll trigger some aiming
in your direction, so when you get to the pyramid of iron blocks,  you'd best
wait a bit.  This initial part of the sewer is the only part with Drips on the
ceiling.

The first prize block above the pyramid contains a Clock, while the second
contains a Red Stealth helmet (you still don't want it).  The ground thereafter
is lined with rubber blocks and is patrolled by a pair of Fire Demons.
Either bounce over them or slowly make your way along, embedding axes in their
faces.  At the end, trigger the cannon blocks to destroy the wall, but don't
even think about dropping into the seemingly safe pit afterwards, as the drill
blocks lining it will have a field day.

Across the other side of said pit, one more Fire Demon stands between you and
the exit flag.  The ice blocks that line most of the floor here are a pain.
About halfway along, there's a drill block wall, so if you're not paying
attention, you'll slide right into it.  There's a similar, much larger wall
behind the flag, but it doesn't matter so much because touching the flag will
stop your movement dead.


 ------------------------------------------------------------------------------
      Sinister Sewers                                                02.13
 ------------------------------------------------------------------------------

     Helmets: Micromax, Red Stealth
     Enemies: Bouncing Flame, Tar Monster, Tornado
     Speed Bonus: 28 seconds

     In front of you is a Tar Monster and directly above you is a hidden prize
block with a Micromax helmet inside.  Seeing as you're still dressed as Maniaxe
(or you should be), taking out the Tar Monster shouldn't come easier.  There is
a Bouncing Flame around here as well, but quickly changing into Micromax and
heading up and right should see you fine.

After the vanishing block bridge, you'll see two platforms down to the right.
When stepped on, the first of these will send you plummeting, while the second
will send you hurtling towards the ceiling, crushing you to death.  Across the
other side, you'll find another Tar Monster and a Bouncing Flame.  Unlike your
previous encounters with them, you're far more likely to notice that whenever a
Bouncing Flame touches down, it sets the ground alight, similar to but less
reaching than what the Fire Demon does.

The next platform up is safe, but the following four aren't.  From the fourth
one, if you're quick, you can reach the next platform along.  It isn't vital
you reach it, but if you do, you can follow the platforms along for a Coin
(hidden above the prize block on the last platform).  You're almost at the exit
now, so if you feel like, you can grab the Red Stealth from the first prize
block before you make your way to the Coin.

As you've no doubt noticed, there are a couple of Tornadoes floating around.
Before now, they didn't really get in your way, but once you drop down to the
left of the last platform, they just might.  To your right, you'll see a stack
of prize blocks, the last one there holds an Ankh.  Dropping down to the left
again will see you land next to the flag.  There's a Tar Monster down there, so
again, eyes open.  If, by chance, you didn't make it up to the platform and
switch helmets, continuing right will see you end up where you found the Ankh,
possibly putting you in the path of those erratic Tornadoes.


 ------------------------------------------------------------------------------
      Crystal Crags I                                                02.14
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Micromax, Red Stealth
     Enemies: Bouncing Flame, Hand
     Speed Bonus: 35 seconds

     At the top of the peak, unless you kept the Micromax helmet, do not even
think about attempting to get that prize block.  Although it contains an Ankh,
you've probably not failed to notice the highly-suspicious shaft directly below
it - without the ability to cling to walls, that shaft is your death.

From the top (watch out for random Bouncing Flames), jumping up to the right
and grabbing the Berzerker helmet from the fourth prize block is the way to go.
Charge right and swipe the bottom four iron blocks, then follow along after
them.  By now, the sky has darkened and hail is falling.  If it hits you, it'll
do damage, so keep moving.

Smash the ice blocks at the end, then return to where you got the Berzerker
helmet and grab a Red Stealth one from the second prize block.  Of course, you
need to return to the ice blocks and break your way through using the jumping
sword attack (while you don't have enough room to actually jump, pressing jump
and tapping attack will still break the blocks).  While this bit isn't vital to
getting anywhere, it cuts out quite a bit of the level below you, reducing lots
of climbing and Bouncing Flame-dodging to a straight walk (there's only a Clock
and a hidden Berzerker helmet down there, anyway).

If you had a Berzerker helmet, you could head up and right, but that would have
required you not to take the shortcut, and it only leads to some Diamonds and a
counterproductive teleporter.  Head down and right, dispatching the Hand that
you come to, and ride the lift block up to the cave entrance.

From the entrance, you can either take the blocks to the left and jump up to
the rubber block, putting yourself in a position to smash your way through the
rock blocks and head into the area that you required the Berzerker for earlier,
or you can continue into the cave.  The teleporter is still counterproductive
to getting the flag, so ignore that path still.

Between you and the flag lies a Bouncing Flame - providing you're still Red
Stealth, that won't be a problem.  If you're not - run.  When the corridor
requires you to jump up for the second time, you'll find a hidden prize block
with a Berzerker helmet just before the corridor narrows.  This will allow you
to break down the walls barring your way to the flag.

If you want to head to Elsewhere 4 (like most of the others before you, it's a
distraction and not a shortcut of any kind), break the ice blocks in the floor
with Red Stealth's jumping attack, then grab the Berzerker helmet.  Down that
hole and to the right is a rock block wall for the smashing.  The rubber block
will send you up to the teleporter that will end this level.

If, at the beginning, you didn't head across the top.  Below the first rock
block of the second inverted L, you'll find a hidden prize block with a
Berzerker helmet in.  At the very bottom, in the cave, is a Hand and three
prize blocks, one of which containing a Micromax helmet.  You can now go back
to get the Ankh from near the start (this cave is also where the teleporter
that I told you about earlier will drop you off at).

Climb the wall above the prize blocks and smash your way out through the
ceiling.  The first prize block you come to holds a Clock, not like you'll need
it, but hey.  Being Micromax, you can quite happily climb your way up the
mountain without aid of the lift block here.  Enter the cave and wend your way
to the bottom.  Trigger the cannon blocks to break down the wall, then continue
right.  Despite there being several more cannon blocks in this corridor,
there's no real need for them.

Make your way over the iron blocks to find yourself in the cave that leads to
Elsewhere 4.  Micromax can't break down the wall required to reach the
teleporter (and bringing the Berzerker here would see that tunnel filled up
with iron block), and because of his jumping ability, he wouldn't have been
able to exit the cave).  The only way from here is up, up through the ice
blocks.  At this point, you'd grab the hidden Berzerker helmet and once again
make your choice on how you'd exit the level.


 ------------------------------------------------------------------------------
      Crystal Crags II                                               02.15
 ------------------------------------------------------------------------------

     Helmets: Red Stealth
     Enemies: Crystal, Dragon
     Speed Bonus: 26 seconds

     Way above you are four prize blocks.  The middle two hold a Clock and a
Red Stealth helmet.  It's pretty self-explanatory how to get up there (you
might meet a Dragon on the way up), but what you can't see before you get up
there, is the ghost blocks.  ghost blocks are the general theme of this level,
with this set at worst causing only a minor delay.

Along the bottom, dispatch the Crystal, then take a little look at the ground
further to the right.  Breaking those two ice blocks aren't conducive to
finishing the level, but if you persevere, you can earn three Ankhs and a Coin.
Of course, the cost of a mistake is death.

So, presuming you dropped down, head right.  There are two ways across this
expanse, with the easiest being to simply time your movement across the ghost
blocks and leap over the drill blocks.  At the other side of them, you'll find
comfort in some iron blocks.  Those rubber blocks can be used to bounce over to
the left, over to the second route.

From your iron block perch, you'll have to venture further right, over a
mishmash bridge of iron blocks, ghost blocks, and vanishing blocks.  Once you
are inside the cave, you'll see three prize blocks and another set of ghost
blocks.  The first prize block holds a Red Stealth helmet, while the other two
hold the first Ankh and the Coin.

Once again, timing is critical, as the hole below those ghost blocks doesn't
lead anywhere nice.  In the room to the right, below the ice blocks, you'll
find three prize blocks and a Dragon.  The middle block holds a Clock, while
the other two aren't important, really.  If you look under the iron block,
you'll find a hidden prize block with your second Ankh in.  At the opposite
side of the room, there's another such block with another such Ankh.

To get on track, use the rubber blocks below the cave entrance to bounce up to
the iron blocks far above you.  Only two of them are safe, as the rest of them
are drill blocks.  Once you've made your way over to the ice blocks, you can
nab yourself a Clock.  If you don't really care about the Diamonds and
additional Clock that can be gotten by heading all the way round, you can break
the second and first from last blocks to drop down onto some iron blocks far
below.

From there, you can jump (carefully, due to those cannon blocks) over to the
left to land back near the start.  Once you're back over and out of the cave
altogether, you can get back to finishing the level.  With the exception of
some very easily-avoided drill blocks and a couple of Dragons, it's a nice
little saunter.  When you reach the rock block wall, you'll find the nearby
prize block holds a Red Stealth helmet.

Jump up onto the wall and head all the way to the end, smashing through the
last line of blocks with his jumping attack.  Dragon, Crystal, Dragon, Dragon,
Dragon - that's how the story ends.  Once you reach the mushroom blocks, take a
look above you.  The prize blocks, with the exception of the Clock in the
middle one, all contain Diamonds.  It's your choice if you want to spend the
effort creating a platform to reach them.  The flag, lightly guarded by the
final two Dragons, is not much further to the right.


 ------------------------------------------------------------------------------
      Dragonspike                                                    02.16
 ------------------------------------------------------------------------------

     Helmets: Berzerker
     Enemies: Assault Rock Tank, Dragon/Flying Dragon
     Speed Bonus: 30 seconds

     Before we go anywhere, a word of advice concerning enemy colours.
The enemies here are a different colour, thusly making them harder to kill.
Whenever you see them change colour again, they'll be tougher still.  Oh, and
if you don't move soon, an Assault Rock Tank will fall upon your little head.
Right, then - ignore or whack the Dragon and make your way up the cliff to the
right by using the rubber blocks.  Ignore what's to your left, as it's neither
safe nor rewarding - fighting two Flying Dragons and an Assault Rock Tank for
three Diamonds isn't worth it, even for the most committed sadists.

As you make your way down the mountain, you'll encounter two Dragons, the prize
block above the second of which contains a Berzerker helmet, which is both very
nice and very certainly needed to progress.  At the top of the slope, trigger
the cannon blocks to remove the wall, revealing to you two possible ways to
progress (and allowing you to access another Berzerker helmet).

Heading into the cave is quite rewarding, but sees you trapped there, your only
means of escape being the teleporter that will take you to a secret level, The
Pinnacle.  Avoiding that cave and heading along the top will see you reach the
flag as normal.  Just make sure to trigger the cannon blocks before crossing
the ghost block bridge.  If you should fall through the ghost blocks, you can
hold left to land on top of said teleporter.

So, saying you want to end the level normally, hop right up and bash the Rock
Tanks on the way up the slope.  At the top, if you somehow lost the Berzerker,
you can grab another helmet from the prize block.  Smash the rock block wall to
pieces and trigger the cannon blocks to remove your last major obstruction.
Providing you don't hurl yourself down the hole, you're only one Assault Rock
Tank, a wall, and two Dragons away from the flag.

Down in the cave, if you took it, have a look to the right.  Through that wall
is the exit teleporter.  We don't want that yet.  In the dip after the first
slope up, you'll find three prize blocks above you, the last of which being an
Ankh.  All the way to the left (through the wall), there are several more prize
blocks.  The majority contain Diamonds, but there's a Berzerker helmet and a
Clock to be had amongst them.

Return to the wall and smash it down.  The prize block here has a Coin inside,
but don't exit as soon as you grab it.  With a running jump, you can clear
the broken bridge (you'll land on an invisible platform) and find yourself
another Ankh.


 ------------------------------------------------------------------------------
      The Pinnacle                                                   02.17
 ------------------------------------------------------------------------------

     Helmets: Red Stealth
     Enemies: Dragon, Driller
     Speed Bonus: 28 seconds

     Smack the shifting block above you up a couple of spaces and go grab the
contents of that prize block, a Red Stealth helmet.  Next to that prize block,
you'll find three hidden cannon blocks, each firing upwards.  Other than get in
your way, these will trigger a few at the top of the level, sending some spikes
your way.

Above those, however, is a hidden teleporter.  Taking the teleporter will see
you set close to the top of this section.  If you take it, you'll miss out on
three Clocks (the second one being hidden near the iron blocks to the left of
the first one) and a good many more Red Stealth helmets (four, actually), so
it's not a great loss.  Of course, if you wanted to teleport and then drop down
for those Clocks, you could quite easily do that.

You do miss out on something else, though, a super secret shortcut!  In a twist
of irony, the shortcut is so hard to get into, you could probably complete this
level twice in the time it would take you.  From the first rubber block, you
can bounce through a hole in the cliff that will take you to the last section
of the level, but the timing and spacing is very tight.  If you need a little
guide, the bottom of the iron blocks are at the same height as the entrance.

From where the teleporter dropped you off at, bounce up and take the iron block
steps to their conclusion.  From there, you need to carefully make your way up
singular drill blocks (the drills protrude from either side of the blocks).
At the top, you can't really jump, as you'll be jumping right into the cannon
blocks, so run off the last iron block so you'll land below the prize block to
the right.  From this little ledge, you can get a run up enough to get to the
top.

The mushroom blocks to your right aren't to be feared, as there's almost no
penalty for falling.  Well, not quite, because falling will see you introduced
to a new enemy - the Driller.  Drillers are glum little stone heads with drill-
bits at either side.  They move slowly, and the only way to defeat them is to
stomp on that little head.

With that bit cleared, either avoid the pair of Flying Dragons and their
grounded friend, or splatter them.  Either way, hurl yourself off the cliff to
the right - thankfully, you'll land on a teleporter (and you thought I was
making it up as I went along).  Taking it (like you have a choice) will see you
warped inside the mountain.

The first prize block in here will award a Clock, which you might need if you
didn't stock up at the start of the level.  Make your way down and around,
slaying any Dragons that get in your way.  At the bottom of the shaft after the
drill block, you'll encounter a Driller.  The ceiling is low here, so your only
way to defeat it will be to wait until it makes its way out of the cramped cave
and over to your position.

The first prize block in this tunnel gives you a Red Stealth helmet, while the
other two present you with the gift of more Clocks.  By time you've made it
halfway down the tunnel, mind you, a second Driller will probably be upon you,
and you know how to take care of that.

With the exception of another holey bridge, it's another straightforward down-
and-around section with a side-order of Dragon-slaying (some of it on ice,
too), with the inclusion of a Driller on the bridge.  Seeing as how there's
another Red Stealth helmet only a second after you've crossed said bridge, you
may as well just take the hit from it.

Smash your way through the rock blocks and dispatch yet another Dragon at the
bottom.  There's a Clock in the second prize block here, and another in the
third.  All the way to the left, there's another rock block floor to smash
through, but this one comes with a multiple choice round.  If you smash your
way through the floor at the very end (last three blocks), you'll be able to
reach the flag quicker.

If you smash your way through just past the middle (five blocks from the left),
you'll earn the chance to fight a lot and possibly earn an Ankh.  You see, in
the room that path leads to, there's a Flying Dragon (and three of his friends
down on the ground) - if you time your jump right, you can bounce off Mr.
Flying Dragon and land up on a ledge with the Ankh.  However, that's another
time-consuming endeavour that's likely not to pay off.

If you smash your way through the floor at the very beginning, you'll find a
secret area with a few Diamonds.  This little area also carries the chance of
you being crushed to death by ghost blocks.  As a bonus, I suppose, you can get
to both secret areas simply by dropping down as soon as possible.

All in all, that quicker way to the flag doesn't seem so bad.  Down at the very
bottom, you have two Flying Dragons and two regular Dragons to contend with.
The first Flying Dragon can be ignored quite happily as you make your way over
the bridge, while the two on foot will fall through the gaps, putting
themselves out of reach.  Whack the final Flying Dragon then jump up onto the
ice blocks and smash your way through.  If you've lost Red Stealth, then
there's no way to finish this level without restarting and trying again.


 ------------------------------------------------------------------------------
      Hidden Canyon                                                  02.18
 ------------------------------------------------------------------------------

     Helmets: Iron Knight, Juggernaut, Red Stealth,
     Enemies: Dragon, Drips, Sphere
     Speed Bonus: None

     This level is as easy or as hard as you want to make it.  On the third
ledge down is a hidden prize block with an Ankh.  Congratulations, you've just
found the best thing here.  Venturing any lower and smashing through the floor
only rewards you with Diamonds to pocket and Dragons to fight.

On the next ledge up, there's another hidden prize block, this one containing
an Iron Knight helmet.  You can see that it isn't really suited to this
section, due to all the blocks he could quite easily crush under foot, but he
thought I should tell you he's there.  There's also another hidden block above
this, that can only be reached by standing on the top of it and jumping.

From the Ankh, head over the shifting blocks to right.  The following three
prize blocks each hold a Clock.  In the four prize blocks down the right-hand
side of the area, you'll find three Red Stealth helmets and an Iron Knight
helmet.  You should already have a Red Stealth helmet, but if you oddly don't,
grab one.

The blocks here are arranged in such a way as to make it easy to scale this
side.  If you find yourself having trouble, there are plenty of shifting blocks
and rubber blocks to help you.  As you approach the top, you'll probably catch
sight of a new enemy - the Sphere.  Think of Spheres as Bouncing Flames sans
flames.

At the top, it's making your mind up time.  Either crawl into that statue to
fall down into a secret area or head right and grab the Juggernaut helmet.
With that helmet, you can glide effortlessly over the one-block wide pits
ahead.  Once you reach the thorns, open fire until you see the two Spheres
perish, then make a running jump over to the right to land on the exit
teleporter.

If you took the secret path, then be ready for a let down.  As you fall, hold
right, and you should land in a little tunnel.  If you don't, you'll need to
dispatch the Sphere at the bottom of the shaft and grab one of the Iron Knight
helmets, using it to climb back up to the tunnel (if you came here with
Berzerker, you could swipe the wall out of the way and reach the exit quicker).
This area is split into three parts.  For a start, let's rule the third area
out completely, as it only holds two helmets, both of which you've already seen
countless times in this level.

The first area leads to the exit teleporter, while the second area leads to one
Diamond and a 10 Diamond bonus (first prize block on the left).  The other two
blocks hold an Iron Knight helmet and a Red Stealth helmet.  Enemies are pretty
sparing, with there only being two Spheres and a Dragon in the areas you want
to be in.  I say nip into the second area and grab the 10 Diamonds, then pop
back into the first area and smash your way down to the teleporter.


 ------------------------------------------------------------------------------
      Stormwalk Mountain                                             02.19
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Micromax, Red Stealth
     Enemies: Dragon, Driller
     Speed Bonus: 28 seconds

     It doesn't really matter if you grew attached to your previous helmet, as
you're immediately forced to change into the Berzerker.  Swipe the iron blocks
away and slide your way down the slope.  The cannon blocks on the slope won't
harm you directly, but they'll trigger some more ahead that will.  That prize
block along the way holds a Red Stealth helmet, but you don't really need it.
At the bottom, watch out for the drill block and whatever spikes you've already
set in motion.

There's a storm brewing, and just like your previous stormy level, it has no
particular time when it'll show up.  On the bridge, another one of those extra
tough Dragons await.  Both the prize blocks above and below it hold a Berzerker
helmet.  The following slope is lined with drill blocks, but navigating them
shouldn't be a problem, unless you decided to switch to the slope-allergic Red
Stealth.

At the top, close your eyes and throw yourself down face-first.  You will
probably land on a bunch of drill blocks, but there's a prize block with a
Berzerker helmet to repair your wounded derriére.  The flag isn't far away
now, unless, of course, you take a large detour by heading left.
Actually, don't, as you can cut in a little later and get what you want.
Head up the slope to the right and trigger the cannon blocks in the corner to
clear your way.

Drop down and follow the path around.  While it may look like there's just a
Dragon here, you can fall through the far left corner of the bridge - and you
should.  Ignore the Dragon and head through the wall to the left.  By time you
reach the bottom of the slope, the Dragon you find there won't know what hit it
(hint: you).

Continue left and drop down the shaft.  The bottom prize block holds a Micromax
helmet, which is nice, because you need it.  Keep on keeping on, and once you
are at the bottom of the slope after the bridge, wait until the Driller clears
a path through the rock blocks.  You shouldn't need the extra Micromax helmet
in that prize block, but it's there if you do.

Standing between you and death is a vanishing block bridge.  If you're careful,
you can make your way up the left wall to reach the prize block with the Ankh
in it (the one on the left).  Once you have that, head back towards the flag.
If required, you can get another Berzerker helmet from the prize block in the
bridge.  Anyway, either weave your way to the flag with Micromax or smash the
wall to reach it.  If you want to change helmets again before exiting, there's
a Red Stealth in the middle prize block to the left.  Not like it matters, as
you won't be needing either.

If you took the left path, head back to where you got the first Micromax helmet
and climb up and head through the wall.  The two prize blocks here hold a Clock
and a Berzerker helmet.  With the Berzerker, you can smash your way through the
walls at the top of the slope to reach the flag.  If that sounds like too much
trouble, simply ignore the hidden path and jump down the hole in the bridge.
Keep heading down to reach the exit area.

If you took the long detour, you'd have found a grand total of five Diamonds.
You could have still gotten a Micromax helmet early on, though, from the prize
block in the second bridge (you'd have needed to reveal a hidden iron block
below it in order to be able to reach it).


 ------------------------------------------------------------------------------
      Shiskaboss                                                     02.20
 ------------------------------------------------------------------------------

     Helmets: Iron Knight, Maniaxe, Red Stealth
     Speed Bonus: 75 seconds

     There's nothing you'll value quite so much in this level as time, so drop
down and grab the Clock from the prize block.  If you finished the last level
as Micromax, you'll be able to find a hidden prize block with an Iron Knight
helmet to the left, but you wouldn't want it even if you could hit it.  In the
opposite corner of the level, you'll find a Red Stealth helmet and two hidden
prize blocks with Diamonds in.

Where you want to be, mind you, is in the top-right corner.  As Shishkaboss
floats around, each of its heads will spit a green ball of energy at you.
After they've travelled a certain distance, they'll explode, creating a sort of
pulsar.  Each ball burns in place for a couple of seconds before disappearing
and can be jumped on both before and after it explodes.

In the top-right corner of the level (reachable by the many rubber blocks),
you'll find three prize blocks.  You'll find a Red Stealth helmet, Iron Knight
helmet, and a Maniaxe helmet in that order.  To the left of those blocks,
you'll find two hidden prize blocks, both with 10 Diamonds in them, so don't be
afraid to throw out some powers when you need them.

Maniaxe is your primary guise of choice, as he allows you to hide behind the
crate (the ghost block wall won't stop energy balls, though it will stop axes)
and pelt axes at the boss as it goes past.  There's also another Clock to be
had from a hidden prize block behind that very crate.  If that's all too slow
for you, you can alternate between here and the pair of iron blocks outside.
When the boss starts to come back, return to your hiding place.  Oh, and as a
bonus, your axes will destroy any unexploded energy balls they hit.

There are, obviously, three heads to contend with.  Each one will suffer no
more than 20 hits before its eyes fall out.  If Maniaxe gets taken down, your
best bet will be to switch to Red Stealth and bounce on each head in turn.
The boss moves slowly, so you can actually bounce around on its head as it
moves.  Just be careful you don't get crushed against something when it moves
up the screen.  Once the boss falls, the flag will appear in the middle of the
level.


 ------------------------------------------------------------------------------
      Dragon Fate                                                    02.21
 ------------------------------------------------------------------------------

 ------------------------------------------------------------------------------
      Whispering Woods I                                             02.22
 ------------------------------------------------------------------------------

     Helmets: Maniaxe, Red Stealth
     Enemies: Armadillo, Mini-Stoneface, Rock Tank
     Speed Bonus: 42 seconds

     Above you, you'll find a Red Stealth helmet and a Maniaxe helmet for your
choosing.  Just over the iron block wall to the right, you'll encounter a new
enemy - the Armadillo.  They casually walk backwards and forwards, but upon
seeing you, they'll dash at you at considerable speed.  Either get them from a
distance or bounce on them before they see you.  After your second encounter
with an Armadillo, you'll come to a well.  To progress, you obviously need to
jump down it, but don't just yet.

Behind the well, in the corner, you'll find two hidden prize blocks.  They are
not special and they only hold Diamonds, but there's another one above them
that holds an Ankh.  Extra life in hand, throw yourself down the well.  At the
bottom, you'll probably break your fall by breaking a Rock Tank's head.

If you want to benefit from what this next bit holds, don't trigger the cannon
block in the air, otherwise you'll remove a barrier preventing the prize blocks
from being destroyed when you do this next bit.  Drop into the pit and trigger
the cannon blocks.  From the prize blocks you just saved, you can get a Coin,
an Ankh, and a Red Stealth helmet.  Proceed left, down and around, paying due
care and attention when it comes to drill blocks and Rock Tanks (these ones
don't spit at you, which is nice).

Once you reach the end, behold the shaft lined with rubber blocks.  You're not
coming back this way, so they're a bit useless.  The room at the bottom is
rather big, and it's not helped by the four Mini-Stoneface hopping around here.
The floor is lined with rubber blocks, and the exit can be found in the bottom-
left corner.  In the top-right corner, there's a teleporter that'll take you to
Elsewhere 5 (again, a nice little detour, but by no means a shortcut).

All the prize blocks, with the exception of one, hold Diamonds.  The one that
doesn't can be found at the very top, sixteen blocks from the right, and it
holds a Coin.  Once you're up there, you may as well help yourself to the
contents of the fifty-eight or so remaining blocks.


 ------------------------------------------------------------------------------
      Whispering Woods II                                            02.23
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Iron Knight
     Enemies: Armadillo, Dragon, Drips
     Speed Bonus: 84 seconds

     There are two ways to do this level, the long way and the short way.
The short way is my favourite.  Having just come from Elsewhere 5, where you
bagged yourself a Berzerker helmet, swipe away the iron blocks to your right to
reach the exit flag.

Of course, if you were tempted to avoid Elsewhere 5, you're in for the long way
round.  The iron block to your left has a friend to the right of it.  It's shy,
so coax it out of hiding, then use it and its kind to make it to the top of the
cliff (the ghost block stairs really shouldn't give you any trouble).  At the
top, you can find an Iron Knight helmet in the fourth prize block, but first,
you'll have to eliminate the Armadillo prowling the area.

The next bit isn't too bad, just a nice little saunter along to the left.
The first prize block above the slope covered in ice blocks holds another Iron
Knight helmet (in case the hint is lost on you, put it on).  At the bottom,
deal with -- or ignore entirely -- the Dragon and Armadillo, and trigger the
cannon blocks, opening up the way forward.

Down here, there are three Armadillos and a Dragon.  Why is it important to
mention them all now?  Well, they have a habit of not being where they should
be, so by time you get here, they're probably in a group, talking loudly and
mocking you.  They're not too hard to avoid, as once they drop down a level,
they can't get back up, so you can just jump over them and continue.

Anyway, the prize blocks ahead of you hide two Iron Knight helmets, and that's
because you need to use him to scale the wall to the right.  Actually, I tell a
lie, you'll find one helmet in the third prize block, but you'll find the other
one in the prize blocks disguised as rock blocks (the rest hold Diamonds).
At the top, in case you somehow lost those previous two helmets battling
timorous wee beasties, you'll find two more Iron Knight helmets in a similar
arrangement.

You like climbing?  No?  Too bad, there's another wall to climb.  At the top
are very many rock blocks that you need to bash through, so do just that and
follow the tunnel around, climbing and falling and doing all the exciting
things as required until you reach the section of tunnel with the sliding
walls.  While safe to touch, they'll crush your little brains out, so be sure
to take your time and just tank the hits from the Drips along the way.

After the fourth such section, you're done here.  There are four hidden prize
blocks running along the ceiling just before the tunnel narrows.  From one of
these, you'll acquire a Berzerker helmet, which is the only way to dislodge the
iron blocks covering the tunnel exit.  There was probably an Armadillo waiting
for you in ambush, but those flying blocks more than likely made it goo.

Now only a Dragon and an Armadillo stand between you and the exit.  The last
prize block on the slope has an Iron Knight helmet, and yes, you need it.
If, by time you reach the cliff, you haven't encountered that Armadillo, it's
probably dropped down and is prowling the small area below.  The first prize
block here holds another Iron Knight helmet, in case you somehow lost the last
one.

Hurl yourself off the cliff and climb the iron blocks to your left.  Once you
reach the top, it's just a case of dropping down to reach the flag.  If you
fell off the cliff without the Iron Knight helmet, there's a hidden teleporter
to the right, that will take you back up.


 ------------------------------------------------------------------------------
      Devil's Marsh I                                                02.24
 ------------------------------------------------------------------------------

     Helmet: Red Stealth
     Enemies: Bouncing Flame, Dragon, Tar monster
     Speed Bonus: 171 seconds

     The prize block to the left holds a Red Stealth helmet, which is nice,
because you'll need it to smash your way through those rock blocks.  At the
bottom, carefully take out the pair of Bouncing Flames and smash your way down
to the prize block - it contains a Clock, and this is quite a big level, so be
thankful.  As is usually the case, once you've reached the very bottom, it's
time to head back up again, the two hidden iron blocks here will help you with
that.  The first is found next to the wall to the right, while the second one
is two blocks to the left of it.

From here, it gets harder.  If you don't time your jumps between those ghost
block platforms, you'll fall right back to the bottom.  At the top, the prize
blocks will dispense a Red Stealth helmet and a Clock.  All the way to the
right (ignore the rock block floor, as those prize blocks only give Diamonds),
you'll find a Tar Monster and your first choice of the day.

If you drop down, you'll find a teleporter (and a Dragon) that'll take you to
Elsewhere 6, a nifty little shortcut to Devil's Marsh II.  If you jump over to
the ice blocks and smash your way down, you'll be inflicting the rest of this
level upon yourself.  If you fall down the hole by mistake, there's a hidden
prize block (containing a Clock) that you can use to get back out.

After said wall, you'll need to smash your way through some more rock blocks,
but you'll need it to be the third row.  Any other row will see you land on
cannon blocks.  At the bottom, whack the Tar Monster and use the rock block to
clear the pit.  At the bottom of said pit is a Dragon, and if you need a new
Red Stealth helmet, you can find one in a hidden prize block on the left side
of the pit.

Further left, smash your way down through the mishmash of blocks (the prize
blocks here only have Diamonds, so you're not missing much of anything).
At the bottom, you'll be assaulted by three Tar Monsters and two Bouncing
Flames.  It'll probably be quite hectic right now, so you could make good use
of Samurai Haze to slow them down.

At the far side of the area, make your way back up and wave at your second
choice of the day.  Heading right will see the level resolve as normal, but
heading up those ghost block platforms will result in you being taken to The
Caged Beasts, the long way round (heading across the blocks at the top would
land you right on the teleporter).

Presuming you'd still like to finish things normally, head right.  In the
bottom-right corner, you'll find the teleporter that'll take you to the last
section (there's a Dragon here, too, but we don't care).  In the last area,
you're charged with little else than heading down.  You don't even have to
smash any blocks - result.  The prize block above you holds a Red Stealth
helmet.

Drop down and trigger the cannon blocks, taking out the Bouncing Flames below
and opening the way.  Directly below that hole, you'll find a Tar Monster, but
it shouldn't really matter, as you'll land square on its head.  Only a single
Bouncing Flame and a single Dragon stand in the way of the flag, so don't let
them.


 ------------------------------------------------------------------------------
      The Caged Beasts                                               02.25
 ------------------------------------------------------------------------------

     Helmets: Iron Knight, Red Stealth
     Enemies: Lion
     Speed Bonus: 15 seconds

     The Lions that dwell here are slightly tougher than the ones you've
previously encountered, each taking eight hits to put down.  The geography here
doesn't really lend itself to fighting the carnivorous hoards before you, so
don't.

The lone prize block above you holds a Red Stealth helmet - his increased
jumping ability might do you some good.  Above the second iron block, you'll
find a hidden prize block with a Diamond in.  Why?  Because by jumping from the
first block, you can land on this one, allowing you to clear the cannon block
cage that holds a Lion (jumping it normally sees you met with hidden cannon
blocks)

You get the idea now, right?  All the beasts are caged (with the exception of
the one near the flag), the only thing capable of securing their release is
your clumsiness.  After that daring leap, you'll probably drop straight down
that big hole, which is a good thing.  With the exception of some Diamonds,
there's nothing worth risking your life for.  Sure, there's 10 Diamonds and an
Iron Knight helmet in the second cage, but that's all there is that you
haven't got.  Plus, even if you kill the Lion, it'll respawn and drop on your
head as soon as you drop down a hole.

So, at the bottom of the level, it's choice time once more.  Heading left and
releasing the Lion will see you find a teleporter to Elsewhere 6.  There's a
Red Stealth helmet in the cage, should you need it, and you always have Samurai
Haze to slow the Lion down.  There's also the bonus of the cannon blocks facing
in its direction, giving you a sneaky hit, just make sure you trigger only the
bottom ones, or you'll destroy the Red Stealth prize block and trigger some
cannon blocks facing in your direction.

Heading right will see you thrown into confrontation with one final Lion, the
flag coming just after.  Either jump over it and make a break for the flag, or
beat it into the ground in a manly fashion.  The second prize block of the
first trio holds a Clock, which you don't really need.  The second prize block
of the second trio holds a Red Stealth helmet.  Shortly thereafter, it's Lion
time.


 ------------------------------------------------------------------------------
      Devil's Marsh II                                               02.26
 ------------------------------------------------------------------------------

     Helmets: Cyclone, EyeClops
     Enemies: Archer, Dancing Twins, Drips
     Speed Bonus: 125 seconds

     Check your head.  Where's it at?  If it's in Red Stealth land, you can
skip a massive portion of this level by breaking through the blocks you're
standing on (aim more for the middle, so as to avoid falling spikes on the way
down).  You won't quite make it to the bottom just by breaking blocks, no,
towards the bottom, you'll land on a moving platform that will require you to
get off and run under it.  If you're not quick (you don't have to be overly
quick), the platform will come down abruptly and crush you.

At the bottom of the shaft, hop over the Dancing Twins and keep an eye out for
the moving platform above you (both because you might like to ride it and
because it'll crush you).  Riding it will seemingly take you nowhere, but above
you is a whole row of hidden prize blocks.  Most notably, you'll be able to
acquire an EyeClops helmet and a Clock here.

Head back down and trigger the cannon blocks over to the right, then drop down
and smash through the floor (if you didn't choose EyeClops), where the flag can
be found to the right.  There are two more sets of Dancing Twins before you do
that, though, but the second set won't bother you.  Along the very bottom part
of the level runs several fast-moving platforms.  Anyone not being careful when
making their way across could end up crushed.  It's not a terrible section, you
just need to take it a little slow, that's all.

Of course, if you do the level the long way round, it's more rewarding, and for
all I know, you have a different head on your shoulders and have no choice in
the matter.  Speaking of heads on shoulders, one block before the ice block
steps down, you'll find a hidden prize block with a Cyclone helmet in (mind the
Drips shortly before).  I know, right?  High above the bottom block of the same
set of steps, you'll find an EyeClops helmet.

One is awesome, while the other will help you find a lot of nice things.
Frankly, I'm awesome and can help you find those same nice things - take the
Cyclone helmet.  Not too far from the end of those steps, you'll find a new
enemy - the Archer.  Archers are immobile statues that fire arrows either
straight ahead or upwards at angle.  They're very slow switching their aim,
so once you see them aim forward, run over to them and bounce on their head
the one time required to crumble them.

Above the first block of the next set of stairs down, you'll find a hidden
prize block with a Clock in.  At the bottom, you're expected to crawl through
the small tunnel to the left while avoiding one of those moving walls you've
seen previously.  The ice prevents you doing this at any great speed, so give
yourself a run up before attempting it.  The exit to the tunnel sees another
of those walls, but it's far easier to get out than it is to get in.

There's another tunnel to follow, but the space you have for a run up is
slightly shorter.  Out the other side, drop down but don't go anywhere yet.
Above the fourth ice block step here, you'll find a hidden prize block with
an Ankh in.  Wander the only way it's possible to wander, dispatching another
Archer along the way, and make your way over the iron block construction.
Up the ice blocks to the right, you'll find a Coin hidden in a prize block
below the fourth ice block of the ceiling (from the left).

Return to the funny construction you just passed and drop down.  You'll land on
some moving platforms above another such construction.  Below said platforms
and above said construction, you'll find two hidden prize blocks, each holding
an Ankh.  However, hold thine horses, as up and to your left, below the third
block of the bridge (from the left), you'll find another hidden Ankh.  Now you
can drop down for the others.

Head right and look up.  Below the first ice block, you'll find a hidden Clock,
while below the second ice block, also hidden, you'll find an EyeClops helmet,
so be careful to avoid grabbing it by mistake.  Return to the construction and
head down.  To your right, you'll see two moving walls.  These ones are unable
to crush you, and are there just to shove you around annoyingly.  Beyond those
walls and up, you'll find an Ankh hidden below the middle of the steps.

Drop down the left side of this shaft and you'll land with the view of a prize
block to your right.  Below you and to the right, you'll find another platform,
and below that, you'll find a row of drill blocks.  In that prize block is a
Coin, just try not to slide into the drills.

Fly up and head left now.  There's another moving wall here, much larger than
the previous two.  The only way past it is to follow along behind it and drop
onto the ice blocks, ducking as it comes back (to avoid getting your head
crushed like a can).  Remember the moving platform above the area with the
Dancing Twins?  That's where you are now.  Above that platform, you'll find
four hidden prize blocks (running below the bridge at the same angle), two of
which containing Clocks.

The end of the level plays out exactly as before, except you won't be able to
break the blocks, leading to a quicker exit.  Instead, you'll have to continue
round and cross the platforms.  Well, you can actually fly over them, which is
quite nice.


 ------------------------------------------------------------------------------
      Crab Cove                                                      02.27
 ------------------------------------------------------------------------------

     Helmets: Maniaxe
     Enemies: Armadillo, Crab
     Speed Bonus: None

     The prize blocks as you climb the hill only offer Diamonds.  Not saying
that's a bad thing, just don't expect something cool.  Down the other side,
you'll discover a new enemy - the Crab.  Crabs don't really do much, they don't
even attempt to attack you.  They will, however, retreat into their shells upon
seeing you, rendering them immune to just about everything.  Along with it is
an Armadillo, and you know they're not friendly.

Use the rubber blocks to reach the prize blocks above, earning yourself a Clock
and a Continue.  Don't head into the cave yet, climb the hill and you'll find a
hidden prize block above the tree.  Inside, you'll find a Maniaxe helmet, a
means of taking care of the Crabs.  Head back down and into the cave.

Inside, you'll find a Crab to test that aim of yours on.  Crabs can only be
damaged by hitting them in the face, and will die in two hits.  The last prize
block here holds a Clock.  If you head out of the cave and hop up to the ledge,
you can pass through the wall by jumping, taking you back into the cave.
Above you, you'll find two hidden prize blocks, one of which will give you
another Clock.

So, back outside and continuing right, then.  After the crate, you'll find two
Armadillos, but you're more than armed and ready for them.  Every prize block
here, with the exception of the first one of the second set (which holds a
Coin), contains Diamonds.  Now, here follows a nasty little section.

Between each of those pillars is a shaft that leads straight to, you know.
There are thirteen jumps in total and you've got plenty of time on the clock.
The prize block at the end holds a second Maniaxe helmet, which is neither use
nor ornament, as you should still have full health.  Make your way slowly down
the ice blocks at the other side, making sure not to slide into the spikes at
the bottom.

After you've crossed the spikes, there's nothing left to do other than keep
heading right, delivering axes and justice to the Crabs (and a lone Armadillo)
until you reach the exit teleporter.  The teleporter, if you're wondering, will
take you to Elsewhere 7.


 ------------------------------------------------------------------------------
      Knight's Isle                                                  02.28
 ------------------------------------------------------------------------------

     Helmets: Iron Knight, Micromax
     Enemies: Crab, Dragon
     Speed Bonus: 48 seconds

     The first prize block you come to holds an Iron Knight helmet, which is
somewhat appropriate considering the location.  You'll also find another one in
the prize block after the crates.  After that one, mind you, there's a Maniaxe
helmet to be found.  While it might be helpful for taking out any wayward
crabs, you really don't need it.

So, you've squished the two Dragons that got in your way and have now reached
the first totem pole, right?  If you drop down between it and the spikes, there
are a couple of choices that present themselves.  Firstly, above your head is a
hidden prize block with a Micromax helmet, and to your right, below the spikes,
is a tunnel that leads to a secret area.

Sure, you can crawl through the tunnel, ignoring the helmet, but you'll be too
big to get to the good stuff.  Instead, you'll have to use the teleporter to go
back to the start of the level.  So, down below, you'll find two Dragons eager
to meet you, and several totem poles that only Micromax can get past.

At the other side, you'll find six prize blocks (disguised as rock blocks).
One, three, and six are the ones you want, as they offer a Clock, an Ankh, and
a Coin.  While you're pocketing the good stuff, you'll have to avoid a Crab, as
barring Diamond Powers, you're out of offensive options.  The teleporter here
sends you quite a bit further into the level.

Other than a couple of Iron Knight helmets, you miss nothing this way.  If you
didn't take that nice little shortcut, you'd have found yourself clambering
over many totem poles and avoiding some spikes.  It wouldn't have been a hard
task, and it would have been one that offered its own secret room.

At the bottom of the other side of the hill are several pits full of rock
blocks.  Every pit except the first one leads nowhere (be sure to take care of
the Dragon here, lest it fall on thine head).  At the bottom of that first one,
you can walk through the wall to the left.  The prize for its discovery is
nothing more than a Diamond, but the teleporter, like the other one, drops you
off near the exit.  Closer, actually, though the shortcut covers less distance.

To reach the flag, take a trip on the teleporter (guarded by a Crab) to your
right.  If you're wearing the Iron Knight helmet still, you have one last
chance to annoy yourself by crashing through the floor before you can grab the
flag.  Nothing serious, just another ride on the teleporter.


 ------------------------------------------------------------------------------
      Whale Grotto                                                   02.29
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Maniaxe
     Enemies: Orca, Sphere, Tar Monster
     Speed Bonus: 60 seconds

     If, by chance, you're still wearing the Cyclone helmet from ages ago, you
could just fly through the hole in the ceiling to reach the flag.  Of course,
chances are that you aren't.  In that prize block, you'll find a Maniaxe
helmet, and Hell's bells, do you need it.  Whale by name, whale by population.
Orca wander around slowly until they see you, and when they do, they run and
lunge at your face.  Think of them as bigger, meaner Armadillos.

In fact, there's one at the bottom of the steps in front of you.  If you stand
on the top step, the Orca will be able to see you, but it won't be able to
reach you.  Every time it lunges, hit it with an axe.  Four hits will see it
dead.

Between the first two totem poles, you'll find a hidden prize block with a
Diamond.  That's it, really.  Oh, and you'll find the same between the second,
third, and fifth sets of totem poles.  Speaking of that fifth set, there's an
Orca living there, but defeating it is more of the same - stand on the totem
pole and have axe meet face whenever it lunges.  There's probably a Sphere
bouncing around here somewhere, so keep an eye out for it.

There's a couple of Tar Monsters and another Orca to face before you can get
out of the cave.  Oh, and some gentle jumping to top it off.  The drill blocks
at the end aren't hard to jump over, there's plenty of space, and they keep the
final Orca trapped, so that's nice.  The teleporter at the end of the cave
brings you out on the surface.

The prize block above the ice block wall holds a Berzerker helmet.  Orca, while
runny and bite-y, are also quite soft and squishy, meaning the Berzerker can
give them a good beating.  Of course, swiping those iron blocks away to the
right will save you some time and effort - you don't miss anything either
(unless you like Orca, Tar Monsters, and spikes).

In the place where you drop down, there's an Orca.  If you land on its head,
that's nice.  If not, be quick about getting out of there.  Between here and
the exit, you'll see several holes in the ground.  Falling down one of those
holes will either drop you back into the cave, requiring more walking, or drop
you back into the cave and down one of the holes there, requiring you to be
dead (that actually only applies to the first hole, the one you just skipped
past).  Other than a Sphere, the aforementioned holes, and an Orca near the
flag, that's it for this level.


 ------------------------------------------------------------------------------
      Hoverboard Beach                                               02.30
 ------------------------------------------------------------------------------

     Helmets: Skycutter
     Enemies: Archer, Scorpion
     Speed Bonus: 64 seconds

     Like the previous level, if have the Cyclone helmet, you can just fly up
to the exit.  That's always nice, but what about the rest?  Exactly.  If you
came from Elsewhere 7, you'll already have a Skycutter helmet, but if not,
there's one in the second prize block.

There are two ways out of this level, one of which being a pretty big shortcut,
but if you're not a fan of Murder Walls, don't even think about taking it.
Anyway, if you're going for the flag, invert gravity and make your way across
the top of the maze.  The prize blocks you find next to it can only be broken
while gravity is inverted (upside-down head-plant for the win).  Inside the one
closest to the maze, you'll find a Clock.

Once the chance to enter the maze presents itself, remember it but don't take
it yet - continue all the way across and drop down.  Now, the bottom of the
maze isn't without its joys.  The first two prize blocks you encounter when
dropping down each hold a Skycutter helmet.  Make your way left, avoiding the
Archer.  When you reach the four prize blocks under the iron block platform
(after the first hill - the prize block above it holds a Skycutter helmet).
The first block under the platform holds a Skycutter helmet, while the third
holds a Coin, and the fourth holds a Clock.

Return to the opening from before and enter the maze.  The maze is full of
Scorpions.  Well, there are only seven and they're quite prone to wandering out
of the maze via the exit to the right.  It also means I can't tell you exactly
where each Scorpion is.  Scorpions are big and angry, and will attempt to sting
you whenever they get close.  Jumping on their heads work sometimes, but you're
putting yourself within reach of their tail (it doesn't take a genius to work
that one out).  If you see one coming, invert gravity and get out of its way.

Make your way left and follow the maze down and around.  If you need it,
there's a Skycutter helmet in the first prize block.  Stick along the bottom
until you reach the ghost block wall.  Inside that little room, you'll find a
Coin in the first prize block in the floor.  To reach the flag, head back out
and fly through the last hole in the floor you passed.  Continue left (mind the
Archer) and you'll soon reach the flag.

So, this shortcut I advise you against taking?  If you head along the bottom of
the maze from the start, you'll find a hidden teleporter at the opposite side
of the crates (mind out for the Archer and the pair of Hands on the way).
This teleporter will drop you off at Frosty Doom, a good twenty levels away
from this one.  While it's certainly quicker to take the shortcut, it also puts
you on a collision course with Bloody Swamp, unarguably the hardest level in
the game.


 ------------------------------------------------------------------------------
      Pyramids of Peril                                              02.31
 ------------------------------------------------------------------------------

     Helmets: Iron Knight, Maniaxe, Micromax
     Enemies: Cloud, Goat
     Speed Bonus: 103 seconds

     Clouds and Goats.  They're new and they hate you.  Think of Clouds as
floating, quicker Archers.  If you're below them or at a diagonal, they can
shoot you.  Goats?  Goats are like every other enemy that charges you when they
spot you (they take three hits and are slower than Orca).

Don't bother dropping down, as you'll only have Goats getting your goat, plus
you'll miss out on an Ankh.  Head over the mushroom blocks and behold nothing.
There are actually six hidden prize blocks here, but only the last one (over
the second trio of rock blocks) holds the Ankh.  The lowest prize block on the
slope holds a Maniaxe helmet, the next one up holds a Clock, and the highest
one holds a Micromax helmet.  Maniaxe isn't great at slopes, but he can still
make it up them, and those axes will come in handy.  Personally, I find
Micromax always has more uses.

The prize blocks at the top of the slope can't really be saved because of the
way the cannon blocks are arranged, but don't worry, they only contain
Diamonds.  Activating them, mind you, will give the Goat here a bit of a
headache.  If you head left after dropping down, you'll find a teleporter
that'll take you back to Elsewhere 8.  There are two Goats down here, as well
as a Cloud hovering high above, so try not to die.

The teleporter, if you feel like it, can be used to create a loop, so you can
collect an infinite amount of Diamonds.  What do you do with an infinite supply
of Diamonds?  You use Maniaxe's Diamond Power to give yourself as many extra
lives as you feel like.  To hammer the point home, the fifth prize block here
holds a Maniaxe helmet.  The last prize block along the line gives you a Coin.

On top of the hill to the right, you'll find a hidden prize block with a Clock
in (fifth block along).  This first platform section, with the exception of the
spikes waiting to meet you down below, poses no real problem.  The one that
comes after, mind you, has been known to catch people off guard.  Ride the
small platform down, then transfer over to the long one.  That particular
platform allows you to reach the tunnel in the hill up ahead, but it'll also
crush you against the ceiling if you aren't ducking.  So, yeah, do that.

Heading either left or right once you exit the tunnel will ultimately get you
to the same place, but what you'll get out of it will be quite different.
You can't help but activate the cannon blocks when dropping down, but that
doesn't matter, as they allow a form other than Micromax to take the left path.
Truth be told, there isn't anything really special that way.  Both prize blocks
contain a Diamond, and each prize block has a second one hidden to its left,
also containing a Diamond.

If you follow the path around, you can find a second Micromax helmet, a Clock,
and that's it, really.  There are two Goats down here, both of which can be
avoided, but that's no different than if you headed right.  Below the ice
blocks, there's a small tunnel you can crawl through to get to the last area,
bypassing the slope.  Up above, you could get an Ankh in the second prize block
and a Clock in the penultimate one.

To get to the flag, all you have to do is use the two ghost blocks to aid your
climb up the pillars.  Trying to stop you are two Clouds and two Goats.
The first Goat is easy to avoid, but the second one might catch you unawares,
as it's on the second platform as you make your way up.  At the very top,
you'll need to change into the Iron Knight in order to break through the floor
to reach the flag.  Each of those prize blocks holds a Diamond, so that's 32 of
them if you feel like taking your time.


 ------------------------------------------------------------------------------
      Madmaze Mountain                                               02.32
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Micromax, Red Stealth
     Enemies: Bouncing Flame, Dragon
     Speed Bonus: 92 seconds

     The rock blocks at the other side of the hole hide a massive shortcut, the
Red Stealth helmet in the prize block above you is the means to that end.
Simply break the blocks and walk through the wall to skip half the level (jump
when you can walk no further).  What if you don't want to skip half the level?

Firstly, make use of Samurai Haze to get rid of those annoying Bouncing Flames.
Once across the gap, make your way up the iron blocks.  If you head right when
you see the ghost blocks, you'll come out on a ledge with a Micromax helmet.
With this level being a bit horrid in terms of geography, you'll benefit
greatly by taking it.  The path the helmet is on also serves as a shortcut,
much like the other path.

Up is a good direction, so use the prize block to help you get a little higher.
Jump over to the ice blocks and enter the cave here.  The first prize block has
an Ankh in it, while the second one will give you a Clock.  If you keep heading
left, you'll fall down into another cave, this one containing a teleporter that
leads to The Forbidden Tombs.

Back out on the iron blocks, activate the lift block above you and take it for
a ride (mind the Flying Dragons that live around here).  At the top, you'll see
a teleporter inside the rock.  You can reach it simply by jumping up to the ice
block ledge (below the second block is a hidden prize block with a Red Stealth
helmet) and stepping inside.  That particular teleporter will take you to
Stairway to Oblivion.  There's a hidden prize block above the iron block in the
corner, but you'll only find a Diamond.

Continuing further up, use the rubber blocks to get to the next ledge.
The Bouncing Flames here will prove to be nothing but trouble, so you might
want to take time out to destroy them before attempting to ride the lift block.
Speaking of blocks, on the ledge opposite the one with the lift block (over the
drill block to the left), you'll find a hidden Red Stealth helmet and an
equally hidden Clock.

If you didn't want to ride the lift block, you could head through the wall to
the right.  While this would put you into battle with a Dragon and a Bouncing
Flame, it would grant a small shortcut (jump when you reach the wall).
Of course, you'll miss out on an Ankh and a Coin.  So, lift block it is.
At the top, step off to the left and make your way over the top of the
mountain.  There is a considerable number of Flying Dragons here, so don't
dilly dally by trying to get the Diamonds from the prize blocks above the iron
blocks (shouldn't have told you about them, really).

Instead of dropping down at the end, make your way over the rock blocks.
The second one has the Ankh hidden above it, while the third one has the Coin.
After you have the Coin, don't drop down to the left, otherwise you'll land on
a drill block.  Drop down to the left of the second block instead.  Down here,
it seems that without a Red Stealth helmet, you're stuck.  Happily enough,
hidden to the left is a Red Stealth helmet, which you can use to smash through
the rock blocks (when falling, hold right).

The prize blocks here aren't important, so skip straight to throwing yourself
down the tunnel with the drill blocks.  As long as you're holding left, you'll
be fine.  You'll find yourself just above where the shortcuts would have
brought you out at.  Drop down and dispatch the trio of Dragons before you
continue right.  If you hit the first cannon block from the bottom, you should
trigger the rest without hurting yourself greatly.  In fact, if you stay
crouching, you'll only get hit once.

There is a pair of Flying Dragons further to the right, but those cannon blocks
probably did for them, so worry not.  The prize block ahead holds a Micromax
helmet, and yes, it's vital that you get all Jeff Goldblum here.  At the top
(whether you climbed or rode the lift block), trigger all the cannon blocks to
take out most of the Flying Dragons and Flames.

If you're running low on time, you can grab a Clock from the prize block in the
top-right corner.  Progress is made via climbing the top-left corner.  When you
reach the iron block, you may think you're stuck, but you can actually make it
past it with a bit of careful jumping.  Above said block, you can grab another
Micromax helmet, which you'll probably need.

There are five Dragons here, which is kind of a drag(on), but fortunately,
they'll congregate on the bottom step quite quickly.  The third prize block
will give you a new Micromax helmet, while the fourth one will give you a
Cyclone helmet (I don't need to tell you to take it, so I won't).

Trigger the cannon block here and fly up through the cliff.  At the top, you'll
probably have to take a hit from a Dragon, but you won't stand a chance of
losing the helmet, like you would if you had to battle the Bouncing Flames to
the right (really, it doesn't matter, as you'll have to change next level,
anyway).


 ------------------------------------------------------------------------------
      The Forbidden Tombs                                            02.33
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Red Stealth
     Enemies: Dancing Twins, Driller, Hand
     Speed Bonus: None

     The middle prize block above you holds a Berzerker helmet - you'll likely
need that.  There are various ways into the tomb, but they're not all worth it.
Entering from the ground will see you have to carefully make your way over the
columns, trying not to fall into the spikes.  Above each column, you'll find
two hidden prize blocks with Diamonds.

Above each set of spikes, there are two hidden ice blocks, there purely to make
getting out of the pit harder.  At the other side, you can glimpse the flag,
but can't reach it.  Well, if you came into this level as Red Stealth (which
you likely didn't), you can smash straight down to the flag and be done in
seconds.  If you didn't, then there's a little more exploring to do.

The second entrance to the tomb is guarded by Dancing Twins.  While they're
swinging away, the Berzerker can't one-shot them.  Once they've been broken
apart, they're easy game like most other enemies.  Break your way into the tomb
and follow behind the flying iron blocks.  They'll hit another pair of Dancing
Twins, breaking them apart and allowing you to follow up and finish them off.

If you want to exit now, head all the way right and swipe another pair of iron
blocks out of the way, then return to the stairs and grab the hidden Red
Stealth in the corner.  There's another pair of Dancing Twins in the way, but
they'll probably reappear once you go to get changed, so don't expend any
effort on them.  With Red Stealth, you can smash your way down to the flag.

Of course, there are still good things to be had here.  Outside, on the next
level up, you'll find three hidden prize blocks, and inside of which, you'll
find an Ankh, a Coin, and another Berzerker helmet.  As you make your way
further up the tomb, watch out for the Hand - it has a habit of catching people
off guard (okay, catching me off guard).  The third entrance isn't blocked by
any means, and that's because it holds nothing of value.

You'll find a Red Stealth helmet hidden in the dip, so if you feel like
battling two pairs of Dancing Twins, you'll be able to exit from this floor.
The prize block at the entrance holds a Berzerker helmet, if you need one.
Rather than heading in, continue up the tomb.  At the top, you can find a
hidden prize block with a Berzerker helmet on the third step (not like you
should need it).  From here, you can barge your way through the iron blocks to
the right, grabbing a Red Stealth helmet from below.  Of course, now you can
smash your way down to the flag.


 ------------------------------------------------------------------------------
      Stairway to Oblivion                                           02.34
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Micromax, Red Stealth
     Enemies: Falling Skull, Goat, Sphere
     Speed Bonus: None

     You'll find a Berzerker helmet hidden to your left (along with some
Diamonds next to it), and you'll also find one in the top-right corner.  As you
make your way down, you'll encounter a Sphere along with a never-ending supply
of Falling Skulls.

Feel free to ignore the prize blocks above the ice, as they only holds Diamonds
(there's even one hidden above those that holds another Diamond).  When you
reach the iron blocks, you'll be given another chance at a Berzerker helmet,
followed by a chance to die.  There are three rows of ghost blocks, and below
those, a set of spikes.  You have three chances to smash through the wall to
the right before you land on the spikes.

Once you've removed the rock blocks, you should be fine, as you'll have
somewhere to stand while the bridge vanishes.  Once through the wall, you'll
find a Micromax helmet and a Clock in the first set of prize blocks.
The teleporter here will take you back to the start of the level, which you
obviously don't want.

When climbing the walls, you'll have to alternate, because it's impossible to
climb on rubber blocks.  Just remember that Falling Skulls can't damage you
until they've phased in fully, so you have a couple of seconds to climb through
them.  At the bottom of the next room, there's very little.  I mean, you can
find a Clock and a pair of Micromax helmets (hidden above the Clock), but
unless you're really low on health or time, it's not worth the climb back up
(the lift blocks only take you so far).  The teleporter down there is another
non-starter, it teleporting you back to the start of the second area, I mean.

Hit the cannon blocks from below and enter the happy fun area of happy fun.
There's nothing down the bottom other than another Micromax helmet and a Clock.
Don't fall.  If you fall, those moving walls will quite happily crush you -
painfully, to death.  Jump over to the rock blocks after the wall has moved
away, then drop down to the wall below - it'll linger long enough to allow you
reach the other side of the shaft.

There are three teleporters here.  The one at the very bottom isn't at all
awesome, and should be ignored (you know why).  The one across from you can be
reached by making your way down and heading through the gap.  It whizzes you to
Coral Blade Grotto, which is a nice little skip, dropping you off just before
the boss of Stage 2, in fact.

If you chose to continue down after heading through the gap, you'll reach the
second teleporter.  Elsewhere 9 doesn't do that whole 'progressive' thing,
which is why it'll return you to this level.  Just below that teleporter,
you'll find a Clock and another Micromax helmet.  If either of those routes
aren't your thing, you can continue into the next area and do battle with two
Spheres and a Goat.

In the first and last prize blocks here, you'll find Red Stealth helmets.
The second block has a Clock that you shouldn't really need.  All the way at
the bottom, through the many layers of rock blocks, you'll find a teleporter
that'll take you to The Deadly Skyscrapers.  Just be careful of the moving
walls on the way down.  The further you get, the more you'll encounter iron
blocks, so eyes open.


 ------------------------------------------------------------------------------
      The Deadly Skyscrapers                                         02.35
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Iron Knight, Maniaxe, Micromax, Red Stealth
     Enemies: Cloud, Sphere, Tornado
     Speed Bonus: 54 seconds

     If you came here from Madmaze Mountain, you should already have the
Cyclone helmet.  If not, head up the iron block platforms in front of you and
follow the path around to the top.  Said path is made of mushroom blocks, so in
the interest of saving time, try not to hit any.  At the top, you'll find two
prize blocks with Diamonds in.  I know, big deal, but to their left, you'll
find a hidden Cyclone helmet.

Head back out and fly to the top of the screen.  Travelling this way will see
you take a couple of hits, but you'll make it to the final area safely.  If you
want to be a little risky, once you see the cannon blocks below you, head down
once you reach the middle set.  Below which, you'll surely find an Ankh.

The final area is swarming with Spheres, so if you have 20 Diamonds, you should
activate Diamond Rain to take them out as you make your way down (if you see a
ladder, that's where you can drop down).  On the first level down, you can nab
a Micromax helmet and a Clock.  Take the helmet if you want, as you'll have
another chance at a Cyclone helmet at the end.

So, next level down.  To your left, hidden inside of the building, is a rather
disappointing Diamond.  Hidden above the ladder is an Iron Knight helmet, which
will be quite handy if you've been tanking your way down.  Hidden above the
ladder on the next level down is a Maniaxe helmet.  Here, you can either head
down the ladder or through the building to your left (it serves no purpose and
takes you to the same place).

Another level, another hidden helmet above a ladder, this one being that of Red
Stealth.  The next level is the last level, and will be your last level should
you fail to spot the ladder hole that'll drop you off the bottom of the screen.
Behind the flag, you'll find a hidden prize block with the Cyclone helmet I
promised.

If you didn't grab the helmet at the start, you'd have been in for a terrible
time.  From the iron blocks, you'd have to head across a ghost block walkway,
then continue onto to some cannon block platforms, the kind that wouldn't give
you a second chance.  If you survived that (and the many Tornadoes and Clouds
that hang around that level), you'd have to make it up several platforms that
drop when stepped on.  Finally, you'd need to run across the cannon blocks I
stated earlier.  The benefits of this route?  You could find 12 Diamonds in the
bottom-right corner, providing you wanted to make your way up and down some ice
block steps.


 ------------------------------------------------------------------------------
      Sky Dragon Castle I                                            02.36
 ------------------------------------------------------------------------------

     Helmets: Cyclone
     Enemies: Cloud, Tornado
     Speed Bonus: 28 seconds

     There are Clouds and Tornadoes here aplenty, so watch yourself.  If you
don't already have a Cyclone helmet, one resides in the prize block above you
(watch out for the Sphere here).  Reaching the end of the level isn't too hard.
Fly along the bottom of the screen, and when you reach the cliff (the prize
blocks here hold Diamonds), follow it up and enter the giant mouth.

The prize block you can see above you holds only a Diamond, and it can be
reached simply by jumping through the ceiling, if you still want it.  The flag
is in the bottom-left corner and can be reached with minimal effort (there's a
Tornado here, but that's your last obstacle).

There are quite a few Diamonds in this level, but the risk in getting them
hardly makes it worth it, as if you lose your helmet, you're as good as dead
(providing you don't immediately fall to your death upon losing it).  In the
top left-corner of the level, you'll find a good amount in amongst the rock
blocks, and a further few above them.

In the top-right corner (above the mouth), you'll find a paltry amount, but on
top of that, you'll find several more hidden inside the building to the left
(enter through the dragon statue on the side).  Like I said, there are many
enemies to avoid, and it's hardly worth it.


 ------------------------------------------------------------------------------
      Sky Dragon Castle II                                           02.37
 ------------------------------------------------------------------------------

     Helmets: Cyclone
     Enemies: Cloud, Tar monster, Tornado
     Speed Bonus: 32 seconds

     You can grab yourself a new Cyclone helmet from the prize block to the
left (providing that ghost block step doesn't betray you).  To the right,
you'll see two more prize blocks.  In those, you'll find an Ankh and 10
Diamonds.  In the bottom-right corner, you'll find yourself another 4 Diamonds.
Why the concern with Diamonds?  Diamond Rain is a great power to make use of
here, as enemies come in large numbers and in close groups.

To the left of you, you'll see a teleporter.  That teleporter is your price for
losing your Cyclone helmet.  It'll take you to Elsewhere 10, which leads to the
same place as the flag.  Activate Diamond Rain if you have it (and you should,
because all you needed to have prior to this level was 6 Diamonds) and fly up,
between the iron block platforms.

This area is no less packed than the previous one, and there are very many
hidden iron blocks waiting to get in your way.  If you stick to the right side
of the screen, you'll encounter few enemies and only one such block.  Once you
reach the top, follow the ceiling along to the left and fly into the cave.
The prize block over to the right holds a Cyclone helmet.

Directly above that block, you'll find a hidden path through the ceiling.
In the bottom-left corner of the room, you'll find another 10 Diamonds, and
above the hole you came in by, a further 2 Diamonds.  If you have the Diamonds
to spare, another Diamond Rain would do wonders here.  In the final area, if
you lose your helmet before you've flown to the top of the building, you'll
have to head all the way back down and enter the teleporter.

There are quite a few Tar Monsters in this area, but if you're flying, they're
no trouble.  If you make it to the top, drop down and head round to the flag.
The flag is guarded by two Tar Monsters, so you may well lose your helmet here,
but even without it, you're okay.  Below the flag runs a row of teleporters.
If you're not flying (i.e. because you no longer have Cyclone powers), you'll
only have a few seconds to run over to the flag room and pull yourself up
before you're warped back to the start of level.  Your only choice now is to
head over to the teleporter and travel to Elsewhere 10.


 ------------------------------------------------------------------------------
      Coral Blade Grotto                                             02.38
 ------------------------------------------------------------------------------

     Helmets: Micromax, Red Stealth
     Enemies: Orca, Stoneface
     Speed Bonus: 43 seconds

     In the middle prize block above the statue, you'll find a Red Stealth
helmet.  You don't need the helmet, so if you're still dressed as Cyclone, feel
free to stay that way.  While there may be a bunch of rock blocks to your
right, breaking through them will get you nowhere.  The Orca here, like Orca
everywhere (excluding Sea World), will fall for the same tactic.  There is
another Red Stealth helmet in the prize block up the side of the mountain, and
to the right of that, a secret entrance into the mountain itself.

Right below the ledge, you'll find a rubber block.  It can used to reach a
second such block.  All well and good, but what do you get?  You can get a
Clock.  Of course, if you bounce over to the ghost block you can see to your
left, you'll find a Coin hidden above it.  Down inside the mountain proper,
it's decision time.  Well, it will be after you take out the Stoneface.  So, if
you head right, you'll make progress.  If you head left, you might earn an
extra life and then promptly lose it.  Most of the floor to the left is covered
in spikes, the only safe place being the three ice blocks and the empty space
before them.

To get the Ankh, the idea is to jump on the ice blocks and hit the prize block
between the drill blocks without sliding into the spikes or drilling a hole in
your head.  With a bit of time, you should be able to come to a halt in the
right place.  Alternatively, just take a couple of hits, as you can find a Red
Stealth helmet hidden above the drill blocks (above the second iron block).

Back to the right now.  Above each of the totem poles, you'll find a hidden
Diamond, and I'm sure you'll find some use for them.  There's another Stoneface
across the gap from you, so see if you can deal with it before using the rubber
blocks to smash your way out to the surface.  And, as you can see with that,
there are a couple of cannon blocks inside the ceiling of rock blocks.
Providing you stay around the latter end of the rubber blocks, you'll be fine.

To the left, you can find a Clock up the side of the mountain.  However, think
twice about going to get it.  If you fall through the ghost blocks, without
Cyclone, you'll be trapped and forced to restart.  Climb the mountain to the
right, then take a little look back to the left.  Those three prize blocks
don't hold anything of worth, but hidden above the middle one is an Ankh.

Back to the top of the mountain again.  There are three bridges comprised of
vanishing blocks.  If you fall down from the first or third bridge, make your
way right (being careful of the spikes) and take the teleporter.  The prize
block before the teleporter holds a Micromax helmet.  To the left of the prize
block above the teleporter, you'll find a hidden Clock, and in the alcove to
the right, two hidden Diamonds.

The teleporter, you'll be pleased to know, will take you back to the start of
the level.  If you fell down from the second bridge, you'll be able to grab two
extra Diamonds before you have to drop down to the teleporter (drop down to the
right and keep the direction held to avoid the spikes).  Needless to say but
said anyway, don't fall.

Wandering around near the first and second bridge, you'll find an Orca.
You don't have the time to fight it, so take the hit and keep running.  As for
the prize blocks, they only hold Diamonds, so ignore them.  Beyond the bridge,
deal with the Orca and the Stoneface before dropping through the ghost blocks
as early as possible.

Stay on the stone steps and dispatch the Orca here before you do anything else.
You'll find an Ankh hidden behind the cannon block wall.  There is also a
couple of Diamonds hidden before the wall.  Once you've triggered the first
cannon block, you'll have a couple of seconds to duck to avoid the fallout from
the others.

Drop down into the last area, but keep to the left in order to avoid the drill
blocks.  Down here are two Stoneface, but the space is quite large, and
ignoring them is a good option.  The flag is just to the left.  Above the flag,
reachable via rubber block, if you feel the need, you'll find a Clock in the
prize block.


 ------------------------------------------------------------------------------
      Boomerang Bosses                                               02.39
 ------------------------------------------------------------------------------

     Helmets: Maniaxe, Red Stealth
     Speed Bonus: 108 seconds

     The worst place you can go at the start of the level is the tunnel that
runs below you, as that's where the bosses spawn.  With the exception of the 10
Diamonds at the far right side of the tunnel, hidden behind the rubber blocks,
you have no reason to be down there (unless the 4 Diamonds in the middle of the
tunnel hold that much sway over you).

Above the iron block platform to the left, you'll find a Clock and a Red
Stealth helmet.  While you'll want the Clock, save Red Stealth as a last
resort.  Above an identical arrangement to the right, you'll find an Ankh and
a Maniaxe helmet.  With that firmly on your shoulders, head to the right and
place yourself on the iron block platform to the right of the well.

Up here, very few projectiles from the bosses will be able to hit you, and the
ones that can won't be a major chore to jump over.  Speaking of projectiles -
each boss will spit, funnily enough, boomerangs at you.  They move slowly, can
be jumped, and they come back (unless jumped on, shot, and if they don't leave
the screen) like boomerangs should.

Each boss takes thirty hits to kill, and from your lofty perch, you can take
out the first two without any real effort on your part.  Time will be tight,
though, so once the first boss is gone, you might want to move to the next
platform over to speed things up.  Once the third boss bites the dust, the flag
will appear in the middle of the level.


 ------------------------------------------------------------------------------
      Black Peril                                                    02.40
 ------------------------------------------------------------------------------

 ------------------------------------------------------------------------------
      Woods of Despair I                                             02.41
 ------------------------------------------------------------------------------

     Helmets: EyeClops, Maniaxe, Red Stealth
     Enemies: Bouncing Flame, Hand, Rock Tank
     Speed Bonus: 60 seconds

     The prize blocks above you holds an EyeClops helmet (first) and a Red
Stealth helmet (second), and as it turns out, you need old goggle face for this
level.  If you activate your eye-beam at the top of the slope, you will reveal
some rock blocks in the space the Rock Tank is currently occupying, killing it.
You won't find many opportunities to do stuff like that, but there are a few,
so keep that eye-beam blazing.

At the far side of the level, beyond one more Rock Tank and a Hand, you'll find
a well.  At the bottom of the well, a Bouncing Flame dwells, and the walls are
lined with cannon blocks (and a lone prize block with another EyeClops helmet).
Walking through the gap will trigger the cannon blocks, but you'll be fine.
Once you reach the iron block wall, step back a bit and use your eye-beam.
Doing so will reveal an ice block that you can use to crawl through the gap to
reach the teleporter.

The teleporter will take you to Elsewhere 11, a shortcut to Woods of Despair
II.  You don't have to take it, but personally, I would.  So, you didn't take
it?  Fine, then.  Continue beyond the well (the Hand that follows can be
trapped or killed using your regular eye-beam) and behold the rubber blocks.

Before you take them, you'll find 10 Diamonds hidden to their right.  As you
should know, EyeClops' Diamond Power is very cheap, so it'll come in handy.
Up on the walkway, there's no need to head left, so blast the Hand and make
your way up the ghost block stairs.  At the top of which, you'll find another
Hand and a step up to the next section of walkway in the shape of another ghost
block.

In the little gazebo-like area at the top, you'll find four prize blocks.
However, with your current helmet, you can only open two (as two are in the
floor, requiring Red Stealth to break them open).  The two you can open reward
you with a much-needed Clock and a single Diamond.  There's no other way to go
here but up.  Above the second ghost block platform, you'll find a hidden prize
block with an EyeClops helmet in.  You probably won't be able to reach it from
there, so you may need to take a running jump from the next section of walkway.

Speaking of that, there's a Hand waiting to annoy you up there.  With the
threat eliminated, return to the gazebo and jump over to the rubber blocks.
From there, you can reach the next set up, and from there, you can reach the
final stretch before the flag.  The floor is comprised entirely of rubber
blocks and is guarded by a pair of Rock Tanks, while the ceiling is lined with
drill blocks.

In between those drill blocks, you'll have obviously noticed several prize
blocks.  With the exception of the first block, which only holds a Red Stealth
helmet, the rest of the prizes are worth it.  Putting in the time and effort
will reward you with two 10 Diamond bonuses, two Coins, and an Ankh.

The exit flag is guarded by one final Rock Tank.  Above said flag, you'll find
a Red Stealth helmet and a Diamond.  You should also be careful here, as it's
quite easy to overshoot the flag in an attempt to avoid the nearby drill block,
or even the Rock Tank, and go plummeting back to the ground.

If you had taken the first walkway at the start, things would be a wee bit
different.  The first Rock Tank can be destroyed by revealing the blocks inside
of it.  Above the second Rock Tank, you'll find a hidden EyeClops helmet.
After the third such Tank, make your way up.  From the next section of walkway,
you should be able to hit the prize block from below, earning yourself 10
Diamonds.

If you make your way round and jump up to the left, you'll find a hidden
Diamond above the Rock Tank, and four more hidden prize blocks on top of the
gazebo, one of which holds 10 Diamonds.  Inside the gazebo, the first block
holds a Red Stealth helmet (that you don't want).  Heading right will take you
to a pair of gazebos, again guarded by a Rock Tank.

The second prize block of the first gazebo gives you a Maniaxe helmet, while
the second one of the second one gives you a Red Stealth helmet.  In between
the gazebos, you'll find two hidden prize blocks, hiding a Coin and a Clock.
Above the second gazebo and to the right (in line with the tree), you will
find two more hidden prize blocks - these ones give you another EyeClops
helmet and 10 Diamonds.

Off the right side of the walkway, you'll see three prize blocks just out of
reach.  Below them is a hidden iron block which can be used to hit all three.
However, the risk of falling isn't worth two 10 Diamonds and an EyeClops
helmet.  Make your way over the gazebos and up onto the next walkway.
Just above the first block of the walkway, you'll find a hidden Coin.

The prize blocks in the gazebo notably hold two Maniaxe helmets (middle two
blocks), but you still don't need to change helmets, and those drill blocks
aren't inviting.  At the top of the steps (mind that Rock Tank), you'll find a
fresh EyeClops helmet and a Clock in the prize blocks.  The rubber blocks here
seemingly take you nowhere, but if you fire off the old eye-beam, you'll reveal
a row of iron blocks.

There are three such platforms to reveal, with the third one offering you the
chance to grab another EyeClops helmet.  From that very last platform, jump
over towards the ice block/vanishing block platform.  The prize block below you
contains a Red Stealth helmet, but requires a Red Stealth helmet to open, so
that's a no-go.

The prize block between this and the next such platform holds 10 Diamonds,
while the next prize block along holds a Clock.  Needless to say, but you can't
open either of these without Red Stealth.  From here, you can reach a pair of
rubber blocks to the right and down a bit.  This puts you at almost the end of
the level.  Below the rubber blocks used to reach the final stretch, you can
find two hidden prize blocks (reached by another set of rubber blocks below
them), your reward being another EyeClops helmet and 10 Diamonds.  From here,
you can reach the final stretch as you did before.


 ------------------------------------------------------------------------------
      Woods of Despair II                                            02.42
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Juggernaut, Maniaxe, Skycutter
     Enemies: Robot, UFO
     Speed Bonus: 71 seconds

     You're offered a couple of choices on how you tackle the level.  Seeing as
there's no awesome reward for picking the Skycutter helmet, you may as well
take the Juggernaut, because its fire-power is going to come in handy.  Come in
handy for what?  UFOs and Robots, of course.

Robots run backwards and forwards, discharging a high-speed laser beam into
your face.  Because of their speed, they can be quite tricky to jump on, hence
the choice of the tank we're in.  When a Robot's laser comes Juggernaut's way,
he'll automatically duck it, making him immune to Robots, really, providing you
keep your distance.  Here, the Robots will take two hits to die.

You encounter your first Robot inside of the iron block structure to your
right.  Inside, you won't find much, but you will find a Clock inside the first
prize block.  With the exception of the Berzerker helmet (that you don't need)
in the third prize block along the bottom, the rest contain Diamonds.

Exit out of the right side of the structure and make your way across the ice
blocks.  Once you've reached the square with the prize block in the centre (it
holds 10 Diamonds and requires the Skycutter helmet to get to - one can be
found below the block), you'll probably see your first UFO.  UFOs, as a general
rule, fly far above your head, firing laser beams downward.

Often best avoided, but should they come down, they'll take three hits in
total.  One to crack the cockpit (reducing its flying ability), one to wreck
the ship entirely, and one to finish off the funny little Alien that ejects.
From your position, you can bombard it with skulls until it perishes.
Drop down and continue right.  In the dip, there's a little hidden hole that
you have to fall through to continue.  In the iron block square above you,
you'll find a Berzerker helmet to the left, but you still don't need him (and
Juggernaut is too long for you to hit the block even if you wanted to).

So, down the hole.  To your left, you'll find a Skycutter helmet and to your
right, you'll find a Skycutter helmet.  If you're the Juggernaut, you won't be
able to reach either.  Oh, and there's a Robot down here, too.  Down on the
next level, you'll find another Robot and a UFO.  The UFO is best avoided here,
and it doesn't matter if you take a couple of hits along the way.

Use the iron blocks (mind the drill blocks) to reach the structure.  In here,
you're perfectly safe from it.  The first prize block to the left holds a
Juggernaut helmet and the one next to it holds a Berzerker helmet (mind the
Robots here).  Grab the Berzerker helmet and swipe away the iron blocks to the
left, then return to grab the Juggernaut helmet (make sure you grab the 10
Diamonds from between the drill blocks above you before you change).

Do battle with the Robot and the UFO at the end, then drop down through the
vanishing blocks.  As you're falling, ponder this; do you fall all the way down
and take a hit from some cannon blocks, taking the easy path, or do you hold
right and land on the longer-but-still-easy path?

Well, if you took the easy path, you'd have to fight a Robot immediately upon
landing, but as a reward, the four prize blocks above you each contain a
helmet, including Maniaxe (top-left), a helmet that appears nowhere else in
this level.  If you need to polish your tank a little, the Juggernaut helmet is
in the bottom-left corner (with Berzerker being top-right and Skycutter being
bottom-right).  I would personally stick with Juggernaut.

To your right, there are four pits, each pit with its own Robot.  Being extra
wide means that you can't fall to your death in the first two pits (because of
cunningly-placed prize blocks, each containing a Diamond, and each only
breakable by Skycutter), but it also means you can't fall to your death in
the third, and that's a bad thing.  The third pit is far too steep to allow you
your escape, so you'll need to sit there and wait for the timer to expire or
simply restart.  The fourth pit is also safe, and you can get out of it if you
fall.

You can jump up to the longer-but-still-easy path after the second pit, but why
would you feel the need to do that?  After the fourth pit, only one more Robot
and UFO stand between you and the flag.  The tunnel below the flag will drop
you on top of a teleporter, and that teleporter will take you to the Valley
of Life.

So, that longer-but-still-easy path, then?  If you take the third path (one
down from the top, but only after you grab the Berzerker helmet from the prize
block below you), you'll avoid any conflict.  The fourth prize block along
holds a Clock, while the fifth and sixth contain a Juggernaut helmet and 10
Diamonds respectively.

Build up some nice speed and ram your way through the ice blocks all the way to
the right.  Once they're gone, feel free to change helmets before heading to
the exit of your choosing (Juggernaut can't reach the teleporter, due to the
hole being too small).


 ------------------------------------------------------------------------------
      Forced Entry                                                   02.43
 ------------------------------------------------------------------------------

     Helmets: EyeClops, Juggernaut
     Enemies: Cloud, Ninja
     Speed Bonus: 27 seconds

     If you think it's been murder so far, then you'll just die when you hear
that this is the second Murder Wall level.  Whether on not you decide to don
the Juggernaut helmet found in the prize block next to you will dictate what
path you can take.  Taking it will make you too fat to drop onto the lower
path, which frankly, is the preferred route here.  If you arrived here with the
Skycutter helmet, it won't be a hard task to reach the end.

Drop onto the lower path through the manhole behind the wall in front of you.
The sixth prize block gives you a Juggernaut helmet.  Shortly thereafter,
you'll encounter your first Ninja.  Ninja are quick and annoying, blocking most
projectiles shot at them, and being immune to being jumped on.  Of course,
Ninja versus skeleton in a tank is still painfully lopsided in your favour.

Keep moving, never stop firing.  If you want some fuel for your Diamond Powers,
you'll find a hidden prize block with 10 Diamonds at the opposite side of the
window where you got the Juggernaut helmet.  Once you reach the ice blocks,
you'll have to contend with ghost block walls - these will slow you down no
end.  In the middle of that section, you'll find a lone Cloud, but you should
be able to blast it quite comfortably.

The moving platforms below the drill blocks mark the end of this route.
You have no time to weigh up your options - don't go over them, go under them
as they rise.  At the top of the slope, it's time to decide what it's going to
be.  Using the ghost blocks to your left to reach the top path will see you
find a teleporter to Elsewhere 12.  Not a shortcut, just a distraction that
takes you to the same place as the flag.  In the third prize block (along the
top) before the teleporter, you'll find an Ankh.

The bottom path, now you must be quick.  You're far too fat to drop down to the
flag, so quickly take the EyeClops helmet from the prize block and drop down.
If you were quick, you'll be able to reach the flag marginally before the
Murder Wall reaches you.  If you're not, the man-made mechanical machination
for your mutilation will prevail.  If you're worried about that, you might want
to lose the helmet before you get there (hint hint).

The top path offers nothing over the bottom path, other than a distinct lack of
Ninja.  You've no intention of changing paths, so grabbing the Juggernaut
helmet is just fine.  Trigger the cannon blocks and roll through the building.
When you come to the rubber block, welcome to Hell.  Population: You.  It is
quite easy to bounce up too far and be sent right back down by the ones lining
the top of the screen.

It only takes a couple of seconds, one mistake, to allow the Murder Wall to
gain enough ground to grind you into pieces.  And while you're flopping about,
there's a Cloud buzzing around the area.  Providing you make it onto the roof,
the ice blocks will further impede you.  At the other side, trigger the cannon
blocks and keep on keeping on, because the end of the path is in sight (there
are more moving platforms in the way, but again, go under them).


 ------------------------------------------------------------------------------
      The Valley of Life                                             02.44
 ------------------------------------------------------------------------------

     Helmets: Berzerker
     Enemies: Dancing Twins, Dragon, Scorpion
     Speed Bonus: 87 seconds

     Your first task is to get the hell off your starting point, as you have
only a couple of seconds before you're dropped to your death.  Once you're on
solid ground again, ignore the ghost block platforms and hurl yourself over the
gap to the right (below you are brambles, but if you're quick, you can jump off
them and over to the lift block to the left).

At the other side, make your way over the vanishing block bridge, then use the
statue to reach the shifting blocks.  Make your way to the top, where you'll
find 10 Diamond, a Clock, and a Coin.  Above the Coin, you'll find two hidden
Diamonds.  On the next platform down, you'll find three more hidden Diamonds,
and on the one after that, a hidden Ankh (along with a couple of Diamonds we
don't care about).  Follow the shifting blocks down and head across the
vanishing block bridge.

It's choice time.  Below you and to the left is a tunnel that leads to a
teleporter, the teleporter leading to Elsewhere 13.  Ultimately, you'll end up
back in this level if you take it.  The tunnel is guarded by a Scorpion and two
Dragons.  Once you reach the ice blocks, you'll need a good head of speed to
make it through the ghost block wall without being crushed.  It alternates
between top only, bottom only, and completely gone.  Beyond the teleporter,
you'll find several prize blocks guarded by Dancing Twins, but the blocks only
hold Diamonds, and the space is too small to be picking a fight in.

If you want the flag, head right, avoiding the Scorpions, and use the rubber
blocks to bounce your way up to the ghost blocks.  From there, you can reach
a Berzerker helmet, allowing you to smash your way through those rock blocks,
duh.  The ghost blocks near the helmet pretty much never fade, so you can get
a good run-up on the wall without concern for them vanishing.

Inside, a Scorpion blocks your path, but as long as it's facing you, you can
ram it.  Running into it from behind is just a bad idea.  There's a Dragon
here, too, but y'know.  At the top of the stairs, you'll need to break through
the ceiling and el toro another Scorpion.  The Dancing Twins that follow are in
a rather tight space, so expect to get hit.  If you lose the helmet, then
you'll be forced to take the teleporter after all (which is why Elsewhere 13
returns you to this level - second chances and all that).

Make your way over the rock blocks and you'll find yourself at the top of the
cliff.  Between you and the flag, Dancing Twins and two Dragons stand firm.
Above the second set of shifting blocks, above the middle one, you'll find
a hidden Diamond.


 ------------------------------------------------------------------------------
      The Black Pit                                                  02.45
 ------------------------------------------------------------------------------

     Helmets: EyeClops, Skycutter
     Enemies: Crystal, Fire Demon
     Speed Bonus: None

     One long level, two different paths.  The first two prize blocks each
contain the same helmets: EyeClops and Skycutter.  The first helmet obtained on
each path is the most appropriate helmet for that path.  The bottom path is the
hardest, but also the most rewarding.  On the fourth section, you'll find three
prize blocks that only Skycutter can open.  Inside, you'll find three 10,000
Points bonuses.

Of course, if you're still dressed as the Berserker, take the bottom path and
activate your weakest Diamond Power, Invincibility.  With that active, you have
time enough to plough through the Fire Demons and jump through the plumes of
lava to reach the blocks.  You can't open all three, but by swiping the iron
blocks, you can reach two of them.

Make your way back to the start and grab the helmet most appropriate for your
chosen path.  Personally, I'd go with the top path.  Above the second section,
you'll see a row of cannon blocks, if you trigger either of the ones on the
ground, you'll set them into raining on your parade.  Above this section and
the Crystal that occupies it, is a row of rock blocks.  Simply reveal them to
grant yourself safe passage.

The third section introduces something new and exciting - undulating blocks.
Basically a row of iron blocks that move up and down in the fashion of a wave.
You'll find them below spikes or above lava, the idea being that the blocks
drop low enough to see you burned and raise high enough to see you crushed.
Watch them carefully for a couple of seconds, then make your way across.

The iron block platform that comes right after it will drive you into the
ceiling when stepped on, so step quickly or not at all.  From the prize blocks
on the fourth section (zap in the hidden blocks below them), you'll find a
Clock, 10 Diamonds, and a fresh EyeClops helmet.  A pit-stop, really.
The fifth section is even friendlier.  Perfectly solid ground occupied by a
lone Fire Demon.  Along that solid ground runs a row of hidden iron blocks,
revealing them will see the Fire Demon crushed.

Again, the iron block platform that comes after will quite happily crush you
against the ceiling when stepped on.  Reveal as many hidden blocks as you can
before sprinting across the platform (as they'll stop you falling straight onto
the cannon blocks.  A whole line of vanishing blocks run across this section,
so zap them into reality and run across.

The iron block platform that lives between the sixth and seventh sections is as
deadly as expected.  This is also the first time that a lava plume from the
bottom path reaches high enough to damage you on the top path, so watch out
for that as you cross.  The seventh section is similar to the fifth one, except
it's a row of hidden ice blocks that'll crush the Fire Demon roaming there.

Above those blocks, you'll obviously be able to see four prize blocks.  The top
two will give you a Clock and an Ankh.  Jumping over the next gap (mind the
lava plume) will see you trigger a cannon block and completely destroy your
path across the spikes.  Fear ye not, as below the destroyed bridge, you'll
find a second, hidden bridge.

After this section (eight, if you were counting), seeing a combo of a lava
plume and an iron block platform is no strange occurrence.  This time, however,
the blocks will drops you down to the lower path.  Avoid that at all costs.
The ghost blocks spanning section nine are red herrings, the real bridge
resides below them.  After which, it's one more dropping bridge/lava plume
combo.

There are no tricks or whathaveyou about the next section.  It's just you and a
rather tough Fire Demon.  If you don't wish to risk losing your helmet, you
should have a nice collection of Diamonds that you can convert to Death Beams.
It'll take four hits to drop it, so that's 8 Diamonds.  Between here and the
exit, it's undulating platforms and lava plumes (the iron block platforms still
dropping when stepped on).  When you reach the drill blocks, break out your
enviable invisible vision to reveal a bridge across to the teleporter.

You've already seen the bottom path up to the fourth section.  After which,
you're introduced to undulating platforms above lava.  The only safe places to
stand are at either side.  If you jump as that section is going into the lava,
you'll meet it coming back up.  There are lots of plumes and enough enemies
(Fire Demons and Crystals) to annoy the hell out of you here.

With the exception of a row of hidden prize blocks below the drill blocks on
the third section, there isn't anything down here for EyeClops to reveal.
However, while the game may prefer you to choose Skycutter, it only makes this
path ten times harder.  EyeClops provides you with a way in which to deal with
enemies down here.

Crystals are easily jumped over, but the Fire Demons can prove a problem.
If you have 34 Diamonds, you'll have enough ammo to drop them all.  The ghost
block walls signify you're almost at the end, section eleven, actually.
When you reach the prize blocks, take a little look to their right, you'll see
a cannon block.  It's high, but you'll be able to reach it, and when you do,
it'll trigger a bunch more cannon blocks, unblocking the exit teleporter on the
next section over.


 ------------------------------------------------------------------------------
      The Cliffs of Illusion                                         02.46
 ------------------------------------------------------------------------------

     Helmets: EyeClops, Micromax
     Enemies: Robot, UFO
     Speed Bonus: 174 seconds

     The third prize block near your starting position holds an EyeClops
helmet.  And if you didn't get it from the title of the level, EyeClops is
incredibly important here.  The first example of hidden stuff is on the first
bridge, where you'll find three columns of rock blocks.  Of course, not exactly
a useful example, but even the useless can be made use of.  Block the Robot on
the bridge long enough for you to kill it with your Death Ray or get lucky and
squish it.

After the bridge, you'll find a similar arrangement of prize blocks, the third
one once again holding an EyeClops helmet.  Down the hole, then.  Down here,
you'll find two Robots and a UFO.  The first Robot and the UFO can be held at
bay by revealing a staircase of rock blocks on the start of the bridge.
The UFO has no choice but to fly very low here, putting it easily in range of
your Death Ray.  If you trigger the stairs once you're on the bridge, you can
climb them to find a hidden Diamond.  The other side of the bridge has a
similar set of stairs and another hidden Diamond.

Using your vision after crossing the bridge will reveal a path to the lone
prize block in the corner.  In that prize block, thou shalt find a Micromax
helmet for thine head.  Personally, I wouldn't recommend it, as EyeClops still
has far more uses.  So, ignore the Robot on the ledge and drop down, taking the
only tunnel out of the area.

The rock blocks that run above you are all prize blocks in disguise (there's
also a hidden one at the start, for some reason), and all of them hold
Diamonds.  There's no trickery here - to get across, you need to wait for the
platform to come to you, then hop a ride.  All the rock blocks at the other
side are prize blocks in disguise, if you want them, get on your belly and
crawl off the platform.  That one prize block above them gives you a new
EyeClops helmet.

Down on the next level, reveal the hidden path and make your way across it
without paying any attention to the UFO here, as all it'll do is smack you
about and waste your time.  Across the other side, reveal the wall and use it
to hide behind as you shoot the Robot.  The second and fifth rock blocks above
the bridge are spies, and will give you Clocks upon their demise, which is
nice, as time is short.  There's another Robot on the bridge, but there are
also a few more walls, so you can probably get away with crushing it.

At the end of the bridge, you'll have to cross another set of spikes, but this
time, it'll probably pay for you to take out the UFO first, as it's not like
you're not in a good position to do it.  At the other side, you'll find a
Robot, but it can be jumped on or over and quickly avoided.  On the next level
down, you'll find a Robot that needs scrapping.  Above and one block to the
left of each of those rubber blocks, you'll find a hidden prize block with a
Diamond.

Aiming at the spikes with your incredible invisible vision will reveal a
staircase made of ice blocks.  Follow them up and keep blasting, so as to
reveal the ones that will take you down.  The two prize blocks at the top
aren't worth the time or effort to break open, as they only contain Diamonds.
The Robots at the other side can either be taken out in the usual method, or
by getting lucky and crushing them.

The prize block above you holds an Ankh, and to get it, you need to take a
running jump from the small rock block wall.  Dropping down to the final level
sees you in a face-off with a Robot.  The area is too small for you to jump its
fire without getting hit.  You can of course duck its beams, but it fires
faster than you, so you'll probably take a couple of hits getting a shot off,
which makes running through it a much better option.

If you lose the helmet, it doesn't really matter, as there isn't much left to
reveal.  There's a prize block with a Micromax helmet hidden in line with the
tree as you come out of the cave, but without the Micromax helmet from earlier,
you'll be too tall to reach it.  Above that and to the right, you'll find three
hidden cannon blocks.  They serve no use, and as long as you're not jumping,
you won't get yourself shot.  Continue right, sticking to the high ground to
avoid the remaining Robots, in order to reach the flag.


 ------------------------------------------------------------------------------
      Lion's Den                                                     02.47
 ------------------------------------------------------------------------------

     Helmets: Maniaxe, Micromax, Red Stealth
     Enemies: Lion
     Speed Bonus: 96 seconds

     Lions are relatively short on the ground here.  Don't question why, just
grab the Maniaxe helmet from that there prize block and make your way down the
hill.  On the sixth step down, you can crawl through the hillside to find a
secret room.  In there, you'll seemingly find nothing but Diamonds, however,
behind that alter, you'll find a hidden prize block with an Ankh.
The teleporter in here places you at the bottom of the hill.

Tackle or avoid the Lion, then make your way up the iron block platforms.
From the second one, you can quite happily walk through the side of the cliff
to find a secret room.  In here, you'll find a Coin and a Clock in amongst the
prize blocks.  The teleporter will drop you off at the top of the cliff.
To your left, above the left-hand block of the top platform, you'll find a
hidden Micromax helmet, if you so wish to get all Jeff Goldblum.

As you're making your way down the hill, watch out for a Lion dropping down
from the rock block platform.  If you're still Maniaxe, you can fell it with
axes before it comes to that.  The platforms you see toward the bottom move
slightly when jumped on (unless you're Micromax), but it's just a visual
effect, they won't drop or anything.

At the top, you have the chance to grab another Maniaxe helmet.  Jump over to
the vanishing blocks and sprint your way along to the iron block platform.
If you fall here, you're likely to land on cannon blocks that just so happen to
be pointing upwards.  If it comes to that, you'll have to climb up the iron
blocks from the bottom.

From the second iron block (as in singular), you can jump through the cliff to
reach another secret area.  You'll have to tread carefully in here, as the
ghost blocks will drop you to your death.  Above the prize blocks you can see,
there are several more hidden.  The fourth prize block holds a Red Stealth
helmet, which makes reaching the high blocks easier.  There are also four prize
blocks hidden above the teleporter, the one hidden over the ghost block holds
an Ankh.  The teleporter, yes, takes you to the top of the cliff.

The prize block to your left holds a Maniaxe helmet, should you have changed
your mind.  Try not to trigger the cannon block to your right, as it'll send a
barrage of spikes in your direction.  If you do, sprint down the hill to avoid
them.  As you make your down the hill, you'll no doubt notice the shifting
block platforms leading to some place unknown.

They actually lead up to some prize blocks with Diamonds in.  It's hardly worth
the effort dealing with the Lion, that's likely firing at you, to reach them.
Instead, continue right, avoiding a second Lion, and make your way up the iron
blocks.  At the top, carefully make your way over those ornate mounds.  If you
fall here, you'll die, so don't do that.  Red Stealth's jumping ability comes
in handy here.  On the third such mound, you'll find the flag.


 ------------------------------------------------------------------------------
      Wind Castles I                                                 02.48
 ------------------------------------------------------------------------------

     Helmets: Cyclone, EyeClops, Maniaxe, Red Stealth
     Enemies: Archer, Cloud, Crystal
     Speed Bonus: 50 seconds

     Below you, only sky.  Above you, not one remedy for what's below you.
So, what do you get?  You get a Red Stealth helmet, an EyeClops helmet, and a
Maniaxe helmet.  Take the EyeClops helmet and throw some shapes to your right.
You'll reveal a staircase composed of vanishing blocks, allowing you to get to
the next island over.

From that island, place yourself on the little wall and take a running jump to
the left (you'll probably land on the spikes, but it doesn't matter so much).
There are two Crystals up here, but that's why you have Death Rays.  You have a
Cloud high up above shooting at you, so don't tarry, jump around (jump jump).
Above you, you'll find four hidden prize blocks to shield you from harm.

Handily enough, the prize block on the right contains a Cyclone helmet.
Three islands over to the left (mind the Archers and the expected Clouds),
you'll find a singular prize block containing a Diamond below the island
proper.  That's lame, but next to it, running down to the left, you'll find two
prize blocks, one of which containing another Cyclone helmet and the other
containing a Coin.  If you're interested, there are 2 Diamonds hidden below the
rubber blocks to the left.

The prize blocks above the island will give you a Maniaxe helmet, a Red Stealth
helmet, and a Clock (in the one on the right).  You'd be a bit mad to decide to
swap helmets, so pocket the Clock there and grab the one from the island over
to the left.

Fly to the left as far as you can and keep heading up.  At some point, you'll
come to three prize blocks surrounded by a box of ghost blocks.  The one in the
middle will give you a Coin, while the one on the right will give you another
Clock.  If you need some more health, a Cyclone helmet can be found down and to
the right (the prize block down and right of that holds 10 Diamonds).

To your right, more to note than to your merit, you'll find an island with six
prize blocks.  The ones in the ground hold nothing important and can only be
opened by Red Stealth (and you'll find the helmet in the first block above
you).  The second and fourth blocks are the ones you want, as you'll nab a
Clock and a Cyclone helmet.  The prize block over on the small island to the
right holds 10 Diamonds, but you can't get it without Red Stealth, and you
still don't want him.

If you keep to the top and head right, you'll reach the flag sooner than later.
You might also meet a Cloud or two along the way (they're not at all great at
staying put, so you might not).  The Archer guarding the castle the flag rests
atop is great at staying where it's put, so that's where you'll find it.
Diamond Rain isn't one of the best powers in the game without reason - use it.

Below the castle the flag sits on, you'll find a small cave.  It's well-guarded
and all you'll get out of it is a pair of Cyclone helmets (to replace the first
one you'll no doubt lose to the Clouds and Archers).  A good way to the right
of the castle, you'll find three prize blocks with a protective barrier of
cannon blocks.  If you approach from the bottom-right, you'll be able to
trigger them without harming yourself.  The bottom prize block holds an Ankh,
while the one in the middle offers a fresh Cyclone helmet.

Below that, to the right of the spikes, you'll find two hidden prize blocks,
one with a Coin and the other with an Ankh.  The teleporter to your left will
take you to Elsewhere 14.  It's a distraction, and a bit close to the exit to
be classed as a shortcut.  Just like taking the flag, you'll ultimately end up
at Wind Castles II.

Below the island, you'll find a Cyclone helmet hidden to the right of the prize
block in the middle.  In the blocks you can see, you'll find a Clock (middle)
and a Red Stealth.  Below the island, you'll find a lone prize block surrounded
by cannon blocks.  Don't let it concern you, though, as you can't actually get
to the block without destroying it.

If you headed right from the start of the level, you'd find 10 Diamonds below
the island you used to reach the Cyclone helmet.  If you're Micromax (unlikely
but possible), you'll be able to open a hidden prize block in the corner.
EyeClops can reveal another staircase, this one made of iron blocks, taking you
up to the final island reachable via foot.

Here, you can find an EyeClops helmet, a Clock, and 10 Diamonds.  If you're
Micromax, you can grab a Cyclone helmet in the bottom-right corner.  Above the
last rubber block of the first platform, you'll find a Clock.  Again, though,
only Micromax can reach it.


 ------------------------------------------------------------------------------
      Wind Castles II                                                02.49
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Iron Knight, Maniaxe
     Enemies: Dragon, Sphere
     Speed Bonus: 72 seconds

     Firstly, if you came to the party dressed as Juggernaut, you'll need to
let that Flying Dragon to your right smack you about until you revert forms.
Why?  Because doing the next bit with Juggernaut will leave you stuck until you
run out of time or restart the level.  Secondly, also to your right, there are
very many cannon blocks.  Should you hit even one, you'll cause a massive chain
reaction, achieving both the extinction of 90% of the Dragon population along
with your own.

Drop over the edge of the tower head through the wall to the left.  Above you,
you'll not fail to observe a prize block; below you, you'll not fail to observe
a Dragon-guarded teleporter.  Between the two lies a lift block.  It travels
far enough up to crush you against the prize block if you're too late in
attempting to hit it.  Inside, you'll find a Cyclone helmet.

Of course, attempting to navigate the minefield outside is a bad thing, which
is why that teleporter will drop you off safely behind it.  Once you are safely
behind it, mind you, you'll have to be quick to get out of the way of the
Dragon.  Oh, and don't worry about the prize blocks you saw through the wall of
the teleporter tower, all they (and the two hidden ones to the right of the
statue) hold are Diamonds.

From your new tower, drop down to the left.  You'll land on some prize blocks.
Further left and down again (you'll probably trigger the aforementioned chain
reaction by clipping the cannon block on your way down, but it doesn't matter
now, unless you're a Dragon, in which case, it matters greatly), you'll find
the entrance to the tower, along with another Dragon.  Inside the tower, either
call up your Diamond Rain to take out the two Spheres, or deftly avoid them.
There are two exits here, each marked by a row of cannon blocks.

The bottom row is where it's at, amigo.  Triggering the cannon blocks barring
your way will trigger a second set, sending a small wall of projectiles back at
you, so place yourself on the iron block and duck to avoid them.  If you should
lose your helmet here, worry not, as you can take the top path instead (heading
over the bridge rather than under it).

The prize block in the top-left corner holds a Clock, while the one in the top-
right corner gives you a fresh Cyclone helmet.  The chain reaction you started
is still probably going on to some degree, so keep an eye out as you head down
and right, following the cliff face along.  When presented with the chance to
fly up into the island, don't take it just yet.

Continue right until you see the small island with two prize blocks and some
spikes.  Between those two blocks, you'll find two more hidden out of sight.
The one on the left drops an Iron Knight helmet (which you don't want), and the
one on the right gives you 10 Diamonds.  If after this, you were to continue
right, you'd see the flag behind a seemingly solid wall.  Of course, the walls
around here are seldom solid, and this one is no exception.

If you want a few more goodies, return to the island and fly up inside it.
The first two prize blocks you see provide you with a chance to change helmets.
Unless you made it to this room by walking across the bridge, pass up the
chance for both Maniaxe and the Iron Knight.  The prize blocks along the
ceiling will boost your Diamond collection nicely.

Trigger the cannon blocks and head out that way, then continue to the right,
landing upon the top of the arch.  Above you, you'll find several hidden prize
blocks, their contents further adding to your collection of Diamonds.  If you
lost your helmet and have to walk to the flag, you'd simply trigger the cannon
blocks as before, but you'd run out of the room, landing on a small island
below (above the one with the spikes).  From there, jumping over to the island
with the flag is no great effort.  In that very same room, if you chose to fall
down the hole in the centre of the room, you'd land on some rubber blocks,
which you could then use to reach the island with the spikes.


 ------------------------------------------------------------------------------
      Blizzard Mountain                                              02.50
 ------------------------------------------------------------------------------

     Helmets: Micromax
     Enemies: Bouncing Flame, Mini-Stoneface
     Speed Bonus: 60 seconds

     Grab the Micromax helmet from that prize block and start climbing the
wall.  When you reach the rubber blocks, jump over to them and bounce up the
hole above you (you don't need that puny lift block).  If it hasn't already
happened, expect to encounter a Mini-Stoneface (and yes, they're still
annoying)  Hop off at the top (duh) and break the prize block for a Clock.

There's another Mini-Stoneface around here, but don't worry too much about
getting hit, as there's a prize block with another Micromax helmet to the
right.  Drop down the hole and head under the wall.  You need to get up top,
and there are two ways to do that.  The long, annoying way involves many
Bouncing Flames and ghost blocks, while the easier way involves using those
rubber blocks.

Bounce up to the wall and climb it to the top.  The cave can be a little tricky
to get into due to the ledge, but it should only take a couple of attempts.
If you had taken the harder way -- by jumping the gap after the rubber blocks
-- you'd have been able to grab a Clock and an additional Micromax helmet from
prize blocks at the top of the walls.  You'd have then had to avoid the
previously-mentioned Bouncing Flames, along with the snowstorm that's probably
raging right now, to make it up to the cave that way.

In the cave, you'll find the lowest-hanging rock block to be a prize block in
disguise, and it rewards you with a Clock.  The one above it holds an Ankh,
while the top block of the ones to the left holds another Clock.  You have two
ways to exit this level, and two ways to achieve that.  Firstly, continue
right, either fighting off or dodging the multitude of Bouncing Flames and
Mini-Stoneface (the Bouncing Flames have usually wandered off by now).  If you
can conjure the Diamonds and effort to summon a Diamond Snake, that'd be super.
If you can't, taking the bottom path will take you the longer, much safer way,
but comes at the cost of not being able to exit via the flag.

So, the top path, eh?  Once you reach the hole, just throw yourself down it.
The flag can be reached by climbing up and triggering the cannon blocks to
clear a path to it.  If you don't want the flag, there's a teleporter to your
right, and it takes you to Frosty Doom.  If you remember our little discussion
earlier, you'll remember that's a bad place to be, as Bloody Swamp comes right
after it.  Take the flag and save yourself some pain.  If you lose your helmet
here, you'll have no choice but to take the teleporter (restarting the level is
always an option).

The bottom path is devoid of hazards, with the exception of one lone Bouncing
Flames and two rows of cannon blocks (which can be triggered safely via the one
next to them).  If you climb the first wall you come to and transfer over to
the left, you'll find three prize blocks, the middle one containing a Micromax
helmet.  To reach the teleporter, even with Micromax, you'll have to keep
triggering the mushroom blocks until you can get high enough to jump over to
it.  If you lose your helmet here (due to the snowstorm), you can still make it
as Kid, providing you're careful and you make ample use of his ability to pull
himself up.


 ------------------------------------------------------------------------------
      Frosty Doom                                                    02.51
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Skycutter
     Enemies: Drips, Goat, Hand
     Speed Bonus: 98 seconds

     There are two paths to take here, each with an appropriate helmet.
The left path is best suited to Skycutter, the helmet being offered in the
first prize block to the left; while the right path is best suited to Cyclone,
the helmet being offered in the first prize block to the right.  The right path
offers the least resistance, while the left path offers you the chance to visit
Elsewhere 15 (but that offers no chance to dodge Bloody Swamp).  Skycutter is
also a good helmet to have for said swamp level.

Whatever you choose to do, make sure you grab the two Ankhs from the prize
blocks to the left and the two Clocks from the prize blocks to the right.
So, the left path.  The hardest part about the left path is dealing with the
Hands.  Either invert gravity and sail over the top of them or make use of
the Invincibility Diamond Power to skip straight past them.  Whatever you do,
you'd be best off not attempting to jump on them.  There's also a fair share
of Goats here, but again, just glide over them.

Basically, just follow the path down and around, triggering any cannon blocks
you may come to on the way.  The first prize block on the third row (can be
opened on the second by hitting them while upside-down) offers a Clock, while
the third and fourth offer replacement Skycutter helmets.  The teleporter to
Elsewhere 15 is to be found on the bottom row.  If you change your mind, you
can invert gravity and sail over to the right.  The floor of the tower is made
of ghost blocks, but all you have to do is invert gravity to reach the flag.

The only enemies you'll encounter along the right path are Drips, and then,
mainly across the top.  To get to the flag this way, you need to follow the
maze around (well, it's a winding path that pretends it's a maze), triggering
any cannon blocks you see.  When making your way round, you need to exercise
good control, as it's far too easier to drop off the bottom of the screen.

In the area after the ghost blocks, if you fly up, you'll find an Ankh and a
fresh Cyclone helmet.  From there, fly down and carefully make your way under
the ice wall.  To your left, the prize block you see amongst the rock blocks
holds an Ankh.  The top row of those very blocks also conceal a couple of
hidden Diamonds.

If you find yourself in need of another Cyclone helmet, head left and trigger
one of the cannon blocks, then head inside the tower and fly up.  The third
prize block (from the left) holds the helmet.  Head out the way you came in,
the fly up and continue to follow the rest of the path around - the end isn't
too far away.

If you feel like a tiny shortcut, instead of heading left after the second
Ankh, simply fly under the iron block platform.  At the end, you'll be able
to trigger a cannon block and get back in.  While this is a lazy plan for lazy
people, the chances of just dropping off the screen (no matter how fast you're
tapping the button) is very high.


 ------------------------------------------------------------------------------
      Caves of Ice                                                   02.52
 ------------------------------------------------------------------------------

     Helmets: Iron Knight, Micromax, Red Stealth
     Enemies: Crystal, Hand
     Speed Bonus: 82 seconds

     The prize block above holds an Iron Knight helmet, while the one over to
the right holds a Red Stealth helmet.  Their purpose is the same, to break
through the ground here.  Both Iron Knight and Micromax can scale the wall to
the right and get through the top (while Red Stealth can just jump).
Your reward is a bunch of rock blocks that conceal prize blocks containing
Diamonds.  Above the second such block, you'll find a hidden Micromax helmet.

Providing you're heading for the flag, you can quite happily throw yourself off
the side.  The descent is easy, just keep, well, heading down.  Be on guard for
a pair of Hands on the way down, and another at the bottom.  To the left, you
will find a teleporter that'll take you back to the start, should you change
your mind (the first prize block you pass has a Clock).

To reach the flag, you need to ride the lift blocks.  Micromax can, for the
most part (providing you have full health, as you'll pass two rows of cannon
blocks - if not, you'll just have to take the lift blocks before them), climb
the right wall, only stopping when a lift block directly gets in your way.
After that one, you can get back to climbing up the wall.  When the rubber
blocks get in your way, jump down to the left and take the lift block.
Above the rubber blocks, any of the lift blocks will take you to the flag.

What if you didn't want the flag?  With either the Iron Knight or Red Stealth,
smash through the rock blocks below the start point (any further right and
you'll end up on the path to the flag).  Keep smashing your way down, keeping
to the right whenever you're given the chance.  At the bottom, you'll find the
teleporter to Elsewhere 32 (which will return you to this level).  If you head
to Elsewhere 32, you'll have an easier time reaching the flag when you come
back (read: Cyclone).

Hidden in the rock blocks in the left column, you'll find a prize block with a
Micromax helmet in (if you broke the block from the top, you would have changed
without breaking through to the teleporter).  With Micromax, you can climb back
up the shaft and take the branching path, which leads to three prize blocks.
In them, you'll find an Ankh, a Coin, and a Clock (because all this took much
longer than you'd think).


 ------------------------------------------------------------------------------
      Bloody Swamp                                                   02.53
 ------------------------------------------------------------------------------

     Helmets: None
     Enemies: Dancing Twins, Sphere
     Speed Bonus: None

     Give a very warm welcome to third and final Murder Wall.  It enjoys long
walks on the beach and murdering you in cold blood.  As I've stated countless
times, this is the hardest level in the game and you would have been best off
to avoid it.

Run off your starting platform and you should miss the rubber blocks below.
If you so much as waste a second getting past that small rubber block tunnel
ahead, you're dead.  Amusingly enough, the fourth rock block from the right is
a prize block that hides a Clock.  There are similar blocks with Diamonds in
along the way, but any attempt to get them will see you killed to death.

In the next area, the ninth rock block from the right hides an Ankh, but again,
you have no time for it, and I was just being informative.  When you reach the
Dancing Twins, do your best to ignore them, as all you're interested in is
triggering the cannon blocks behind them.  There's a set of ghost blocks
between the cannon blocks and their target.  Providing you're quick about it,
you shouldn't have to worry about the shot being blocked.

Don't bother triggering the cannon block above the first ice block (being above
ice, you might end up approaching it wrong and shooting yourself), instead jump
on top of rock blocks and crawl to trigger the destruction of the barrier
slightly quicker.  While the ghost block stairs bridging the next gap are nice,
don't be fooled into believing that you need them to get across - like with
everything else in this level, running and jumping is your friend.

The hardest part is coming up soon.  Destroy the last barrier and make your way
down the rubber block steps, being careful not to start bouncing yourself
around.  At the bottom, a moving wall is heading in your direction, attempting
to block your path.  Jump over it, then be quick to make it over the next wall
as it makes its way away from you (again, blocking your path).

With the vertical platforms that follow, you should be able to quite happily
run below them without too much fuss.  Two sets of two low moving walls stand
between you and the exit - providing you're quick to jump over them when each
set meets in the middle, you'll make it to the exit teleporter just fine (even
with the final rubber block tunnel).


 ------------------------------------------------------------------------------
      The Nightmare Peaks I                                          02.54
 ------------------------------------------------------------------------------

     Helmets: Micromax
     Enemies: Dragon, Sphere
     Speed Bonus: 41 seconds

     The prize block above the ledge to the right holds a Micromax helmet,
something you'll soon discover the necessity of.  From here, there are two ways
you can go: you can jump over to the wall on the left and climb up or you can
pass through the wall to the right, an overall quicker thing to do.

Passing through that wall, then continuing along to the right will see you
brought out at the final stretch of the level, but more on that later (because
I said so).  If you climb all the way to the top of the wall, you'll find a
hidden prize block with an Ankh.  If the Sphere and the Flying Dragons here
start getting friendly, there's a prize block hidden above each of the iron
block columns, each with a Micromax helmet.

The cave to the right of this area has several prize blocks of its own, one of
which containing an Ankh and one of which containing a Coin.  If you want to
take a trip to Elsewhere 16, you can jump through the top part of the wall to
the right, where you'll drop down and be greeted by the teleporter.

If you want to just keep on keeping on, climb ever-higher.  The teleporter
should be avoided, as all it does is take you back to the start.  The prize
block next to it, as is the theme, holds a Micromax helmet.  Eventually, you'll
come to a large room with very many iron blocks (a couple of which are drill
blocks) and a quartet of cannon blocks.  The many teleporters you see here will
also take you back to the start, and that's lame.  There's a prize block hidden
in the top-left and top-right corners, as well as one in between them.
Respectively, they contain a Clock, an Ankh, and a Coin.

Quickly make your way over the teleporters and climb up the wall.  If you're
willing to risk the wrath of a Sphere, one of the prize blocks along the top
holds 10 Diamonds (third from the right).  For a really sneaky shortcut, climb
the wall to the right, you'll find you'll be able to pass through it at the
very top, bringing you out at the flag.

If an easy exit isn't your thing, read on.  As you make your way down the
slopes, expect Flying Dragons and expect Spheres.  On the ceiling to the right
of the first set of drill blocks, you'll find a trio of hidden prize blocks
with Diamonds in.  There's also a similar set after the second set of drill
blocks.

At the very bottom, you'll find two more teleporters, and again, they only
serve to return you to the start of the level.  Dropping down to the left will
bring you out at where the shortcut did, just a stone's throw away from the
final section of the level.  Above the top-right ice blocks, you'll find a
hidden lift block, so activate that and hitch a ride.

At its terminus, you'll find another one above the iron block to the right.
And likewise, once you get off that one, you'll find another one hidden above
the iron block to the right.  It's pretty much the same all the way up, the
exception being that the fifth lift block is replaced with a rubber block.
The ghost blocks you're supposed to land on aren't going to bother you, as you
could quite happily climb up most of the walls here, anyway.


 ------------------------------------------------------------------------------
      The Nightmare Peaks II                                         02.55
 ------------------------------------------------------------------------------

     Helmet: Cyclone
     Enemies: Bouncing Flame, Cloud
     Speed Bonus: 19 seconds

     The really quick way to finish this level is to grab the Cyclone helmet
from the first prize block, then jump up and pass through the wall to the left.
Keep heading left and fly up between the drill blocks.  Simply keep heading up
to reach the flag.

I'm contractually obliged to run you through the longer way, so y'know.
After you've grabbed the helmet, you might want the Diamond hidden to the
right of it (just before the ceiling dips).  When you exit the cave, you'll be
confronted by a Cloud.  Now, above you, there's a bridge with a hole in.
Below that bridge is a row of hidden iron blocks, but at either side, there is
a rock block you can break through.  There are lots of Bouncing Flames up here,
but all you need to do is keep flying left to reach the flag (guarded by drill
blocks).

Back to the longer way.  Drop through the gap in the bridge and prepare to face
off against Clouds and Bouncing Flames aplenty.  If you have enough Diamonds to
call up Diamond Rain, that'd be nice.  Speaking of raining, if it already isn't
storming, it probably will be soon.  To your right, you'll find a teleporter,
but all that serves to do is take you back to the start.

Without Diamond Rain, you'd best be quick on your toes - sprint left.  The two
prize blocks at the end each hold a Clock.  If you should lose your helmet
along the way, you'll have to use them as steps, so be careful about fully
breaking them.  This is where the first shortcut will bring you out, if you
haven't already noticed.  If you want more time, you can grab two more Clocks
from the prize blocks on the ceiling.

Across the broken bridge, you'll find another Cyclone helmet.  Of course, from
here, you can fly straight up to the exit like before, but we don't want that,
no.  Fly down (don't drop) and keep somewhat to the right.  In the middle, in
line with the fourth set of cannon blocks, are two hidden cannon blocks that
will trigger the rest.  If you can avoid those, you'll be fine (just watch out
for the rubber blocks).

Head through the ghost block door and brace for a Cloud attack.  The prize
blocks above you, when searched, will yield two Clocks (you should be clocked
up to the eyeballs by now).  A lot of the hazards ahead can be avoided simply
by walking and jumping - it's the Bouncing Flames that will pose the problem.
Either spend some of that extra time you have hunting them down, or summon a
Diamond Rain if you can.

Don't stray from your path, ignore all diversions, as they're not profitable.
After the spikes, you'll find a teleporter.  Like the one previous, it only
serves to take you back to the start of the level.  Fly up and follow the path
around.  In the room with the cannon block floor, give up any desire for those
prize blocks, as to be able to reach them, you'd have to trigger the floor
below them.  Frankly, you may just want to trigger them anyway, save yourself
some trouble.

At the top, with the exception of the Bouncing Flames, it's a simple enough
flight to the left to reach the flag.  Below the first bridge here, you can
find an Ankh in prize block.  The second bridge is where the third shortcut
brings you out.  While it wasn't really necessary before, it might be worth
pointing out that you can pass through left wall at the bottom of the first
bridge, taking you back above the first teleporter.


 ------------------------------------------------------------------------------
      Bagel Brothers                                                 02.56
 ------------------------------------------------------------------------------

     Helmets: Berzerker, EyeClops, Iron Knight, Red Stealth
     Speed Bonus: 220 seconds

     The projectile of choice for each head (of which there are three) is once
again the pulsar-esqe fireball.  Like before, it can be jumped on before or
after it explodes.  For a boss fight, there's a high number of hidden blocks
knocking about the place, but we'll get to those.

Firstly, the prize block below you holds a Clock.  The battle shouldn't last as
long as the ones previous, but it's always nice to have all the time possible.
You'll find a hidden Berzerker helmet above the platform down and to the right
(in the middle of it).  Below the platform you're on now, though, you'll find a
hidden Iron Knight helmet.  Considering you're still wearing the Cyclone
helmet, you may as well put it to use.  Fly to the very top of the screen and
wait for the first head to fly below you.  By trapping yourself between the
head and the top of the screen, you can land the 30 hits it takes to kill it
incredibly quickly (just make sure you stay in the middle of it).

Ignore the middle head for now and focus on the bottom one.  The ideal time to
hit it is when it's coming out of the sewer on the left side of the screen.
The closest prize block to that manhole hides an EyeClops helmet.  Other than
providing you with some extra hit-points in an hour of need, you have no use
for it.

Unless you're the Berzerker, you'll ideally be staying out of the sewer.
While down there, the bottom head will clip through the bottom of the screen,
meaning it can't actually shoot you.  It can and it will, however, ram into
you.  Down in said sewer, you'll find an EyeClops helmet.  To the left of that
is a hidden Berzerker helmet, and all the way to the right is a hidden Red
Stealth helmet.

To the right of the right-hand manhole, you'll find two hidden prize blocks,
one of which holds a Clock.  Above those two, hidden above the platform, you'll
find another Red Stealth helmet.  Over to the left, you'll find another Clock
in the prize block (hidden to the right of that is a Diamond, and hidden above
it and one block to the left is another one).

Hang around the centre of the screen, at the top, and wait for the head to
travel below you.  You'll land maybe five or six hits on it before it moves out
of that area, but like the other heads, it's on a loop, so wait for it to come
back.  Once this head is done in, the flag will appear in the middle of the
screen, above the manhole.


 ------------------------------------------------------------------------------
      Chaos Maze                                                     02.57
 ------------------------------------------------------------------------------

 ------------------------------------------------------------------------------
      Diamond Edge                                                   02.58
 ------------------------------------------------------------------------------

     Helmets: Skycutter
     Enemies: Cloud, Rock Tank/Assault Rock Tank
     Speed Bonus: None

     There's only one path to take in this level, but it holds many exits -
five, in fact.  Grab the Skycutter helmet from the first prize block and get
surfing.  The ground is littered with Assault Rock Tanks, but you can spend the
whole time on the ceiling without distraction - well, if you like, you can grab
3 Diamonds from the hidden prize blocks after the iron block steps (they're
spaced quite far apart).  There's also a spare Skycutter helmet to be found
between the last two drill blocks.

Up from that, there's a bunch of hidden iron blocks lining the ceiling, but
they serve no purpose other than to- actually, they won't even get in your way,
rendering them pointless.  The cannon blocks can be safely triggered from the
ceiling.  By now, it's probably starting to hail, so pick up the pace, ace.

Down on the next row, the ceiling is once again the safest place to be.
There isn't a single obstacle you can't jump over.  Behind the cannon blocks,
you'll find a fresh Skycutter helmet in the prize block.  After the ghost block
wall, trigger the lowest cannon block and wait around on the ceiling for the
chain-reaction to go down.  With that done, follow the rest of the path around
to reach a teleporter (there are only two drill blocks to keep an eye on, and
the Rock Tanks can again be avoided by riding the ceiling - though they
sometimes tend to disappear).

The teleporter in question takes you nowhere exotic, just another part of the
level.  The teleporter you appear next to takes you back to the start of the
level, in case you like running out of time and dying.  On top of this little
cave, you'll find the teleporter to Scorpion Isle.  Oh, and yes, running
rampant around this part of the level, you'll find many Clouds.  There are many
Assault Rock Tanks, too, but I find they can't fly or shoot angled projectiles.
Sadly, clinging to the ceiling is actually not the way to go, as the Clouds are
flying at varying heights - stick to the ground.

The second teleporter you find will take you to Elsewhere 19.  You might not
want that one, as it'll bring you back to this level.  The middle two prize
blocks on that little plateau hold an Ankh and a Clock.  Just after that,
you'll encounter your third teleporter, and it'll take you to Towers of Blood,
which amounts to a small shortcut.

The fourth teleporter is safest reached from the ceiling, and actually isn't
too far away from you.  It'll take you to Elsewhere 17.  It's a very roundabout
way of reaching the next level (taking in a second Elsewhere, Elsewhere 18,
along the way).  The final teleporter (safest reached via the ceiling and
dropping down) will take you as far as you can possibly go, The Hills Have
Eyes.


 ------------------------------------------------------------------------------
      Scorpion Isle                                                  02.59
 ------------------------------------------------------------------------------

     Helmets: EyeClops, Maniaxe, Skycutter
     Enemies: Archer, Goat, Scorpion
     Speed Bonus: None

     There are three ways to tackle this level: top, middle, bottom.  The prize
blocks above you hold a Skycutter helmet, 10 Diamonds and an EyeClops helmet.
With the EyeClops helmet, you'll be able to reveal the bridge of iron blocks
spanning the gap (almost every such gap has a bridge).  The prize blocks on the
first island present you with a final chance to choose Skycutter or EyeClops
before committing.

With the exception of two Archers, the path is clear.  The gap with the
mushroom blocks doesn't have a hidden bridge, so best make use of them to reach
the other side.  If you fall, you fall, it's not like there's anything nasty
down there - just climb back up.  The next gap is spanned by another invisible
bridge.  Above it, you'll not have failed to notice those prize blocks.
Their contents aren't half as interesting as the contents of the hidden prize
blocks between them.  Starting from the left, you'll find an Ankh, a Skycutter
helmet, a Diamond, and a Clock.

The next stretch after the bridge sees the return of Scorpions (well, you knew
they were coming sooner or later).  The ceiling is a bit low, and they're a bit
nasty, so Death Ray away, captain.  Don't bother using the mushroom blocks to
cross the gap just yet, instead drop down and head through the wall to the
left.

The two prize blocks you can see each hold 10 Diamonds.  In the top-right
corner, you'll find three hidden ones, inside of the right one, you'll find
another EyeClops helmet.  In the top-left corner, you'll find three more, with
the left one holding a Maniaxe helmet.  We're not done yet, no, head through
the wall to the left and hop around to find two more hidden prize blocks.
Inside of said blocks, you'll find an Ankh and a Coin.

Return to the right and use the mushroom blocks to get back on track.  On this
final stretch, you'll find three Goats.  As ever, they can -- and should -- be
jumped over.  When you reach the crates, you'll find the exit teleporter down
to the right, guarded by one final Scorpion.  If you want a more rewarding end
to the level, drop down and pass through the wall to the left.

Firstly, the ground here is covered in hidden rock blocks, so bring about their
existence to crush the Scorpion running around here.  Secondly, the prize block
above you holds an EyeClops helmet.  Again, pass through the wall to the left.
All the prize blocks here hold Diamonds, which is nice, while the teleporter,
like the one you ignored, will take you to The Hills Have Eyes.

Now, the bottom path.  The bottom path is short and connects to the middle path
about halfway along.  It's also considerably more dangerous.  Drop down the
first gap and take down the Archers there.  The prize blocks hold a Clock and a
Maniaxe helmet.  The theme for today, class, is passing through the wall to the
right, so do that.

Below the middle two mushroom blocks, you'll find four hidden prize blocks,
one of which contains an EyeClops helmet.  In the next area, either axe the
Scorpions or use EyeClops to crush them with by revealing the rock blocks.
In the prize blocks (from left-to-right), you'll find an EyeClops helmet, an
Ankh, a Coin, and a Skycutter helmet.  Following that, either avoid or
castigate the Goats, and pass through the wall to the right to find yourself
back on the middle path.

The top path is reached by grabbing the Skycutter helmet at the start and
inverting gravity.  The first three or four of the rock blocks at the the start
of each row conceal prize blocks with Diamonds in, with the exception of the
first row, where they're all prize blocks.  Each row, of course, is guarded by
a nasty, be it by a Goat, Scorpion, or an Archer.

After the fourth row, you'll find a new Skycutter helmet in the prize block.
Once you reach solid ground proper, you'll be presented with another one.
After the Scorpions and above the Archer, you'll find an EyeClops helmet.
You don't really need Skycutter any more, so the choice is yours.  Deal or no
deal with the Scorpions ahead and pass through the wall.  In this final area,
the only prize block that contains something other than Diamonds is the first
one - that contains a Maniaxe helmet.  Between you and the exit teleporter
stands a Scorpion and a Goat.


 ------------------------------------------------------------------------------
      Towers of Blood                                                02.60
 ------------------------------------------------------------------------------

     Helmets: Cyclone, EyeClops, Maniaxe, Red Stealth
     Enemies: Fire Demon, Mini-Stoneface, Orca
     Speed Bonus: None

     To your left, you're given a choice of helmets: Red Stealth, EyeClops, and
Maniaxe.  To your right, for the sake of pointing it out, there's a hidden
Diamond to the left of the prize block.  There are a couple of paths you can
take here, and not all helmets are beneficial.  Actually, Maniaxe is borderline
useless.

We'll start with EyeClops, as his path is the shortest (also happens to be the
most dangerous).  Head right until you reach the rubber block, there'll be Fire
Demons along the way - if you don't have enough Diamonds to zap them, you'll be
best off taking a hit and running through them (taking Maniaxe to kill them and
returning for EyeClops will see the Fire Demons respawn).

In the top-right corner here, you can find two hidden prize blocks, both
holding Diamonds unfortunately.  To your left, you can pass through the wall to
find something better - a Maniaxe helmet and a Diamond!  No?  Okay, to the left
of them, you'll find 10 Diamonds.  The rubber block serves as the lowest
entrance to the centre tower.

It's a rather rewarding excursion, but losing your helmet to the hoard of
enemies inside means you can't take the quick path to the exit.  Trigger the
cannon blocks to the right of the rubber block (they don't actually do
anything) and hop over to the platform.  While there may seem like nothing but
space, you'll find a makeshift staircase of cannon blocks.

Once you reach the fourth set of such blocks, you need to be quick to reveal
the iron blocks to the left.  From there, keep revealing iron blocks - follow
them to reach the final tower.  In those prize blocks, you'll find a Coin and a
Clock.  The Mini-Stoneface here are as big a pain as ever, so Death Ray them
out of existence and ride the lift block into the tower proper.

You're probably not going to be able to activate the next lift block and jump
to it before the Orca in this very enclosed space attempts to rip you a new
one, so it needs taking care of first.  On this next floor, you'll find a
Maniaxe helmet (left prize block, closest to the wall - you may as well take it
at this point) and a teleporter that'll take you to Elsewhere 20.  It offers
you a couple of choices of exit, including the destination of the other
teleporter found in this level.  There's another Mini-Stoneface here, so make
your mind up - exit here or head ever-higher.

On the next floor, you'll find a Fire Demon and a Red Stealth helmet (right
prize block, closest to the wall).  On the top floor of the tower, you'll find
a Cyclone helmet (top block on the left side), 10 Diamonds (in the top-right
corner), and the exit teleporter.  This one will take you to Alien Twilight.

Taking the Red Stealth helmet at the start of the level would put you in a
better position to make your way up the first tower.  To reach it, head up and
right from the prize blocks, duh.  There are lots of Mini-Stoneface here, so
don't be at all surprised if one or several rain upon your head as you climb.
Scaling the tower is as simple as jumping backwards between it and platforms to
the right of it.

The first, third, and sixth floors of the tower hold Fire Demons.  They don't
guard anything special, so don't feel compelled to fight them (the sixth floor
has nothing at all).  As for the third floor, if you battled the Demon, you'd
find one hidden prize block (far left) and three hidden cannon block (said
blocks point down, work it out).

The second floor has a similar set up, but it's three-to-one in favour of the
prize blocks (the cannon block being found second from left).  Speaking of
hidden blocks, you'll find a hidden Diamond above the entrance to both the
first and third floors.  Up and to the right of the first platform, you'll find
two hidden prize blocks, one of which has a Clock in.

Floor four carries the theme on for longer than is enjoyable, with the cannon
block on the far left this time.  You can grab a Maniaxe helmet from the fifth
floor, as well as a hidden Diamond from the opposite side of the drill blocks.
On the seventh floor, there are two prize blocks hidden in the middle of the
room, with two cannon blocks hidden at either side.  The prize blocks in
question hold a Diamond and a Clock.

The final floor is more fun.  There are four hidden prize blocks; the middle
two hold Maniaxe and EyeClops helmets, while the outer two hold Cyclone
helmets.  Don't need me to tell you which awesome, flying helmet you should
take.  With the Cyclone helmet, you can go get the Diamonds from the prize
blocks running down the left side of the tower.  There are only two to be seen,
but every other floor has them hidden.

With the Cyclone helmet, you can head over the top of the second tower (be sure
to trigger the cannon blocks).  You may have seen an unusual arrangement of
prize blocks and drill blocks on your way up, but ignore them, as they only
hold Diamonds, and you can't afford to risk losing your helmet.  So, after
you've triggered the cannon block (and gotten out of the way) atop the second
tower, continue right.  In the top-right corner, you can find several Diamonds,
including 10 Diamonds.  Below you, you'll find the final tower.  The top-left
wall is hollow and can be flown through, putting you next to the teleporter to
Alien Twilight.

Of course, if you came here from Elsewhere 19, you'll have the Micromax helmet,
making scaling the side of the tower a simple task.  Once you reach the cannon
blocks, you'll find the wall behind them to be hollow, dropping you into the
tower.  From there, you can climb the inside wall until you reach the ghost
block barrier, then head outside and continue your climb.  From the very top of
the tower, you can jump down to the final one.  Alternatively, the top floor of
the tower holds five hidden prize blocks.

Three blocks either left or right from the centre two prize blocks will reveal
a hidden Diamond, and one block left or right (depending which side you're on -
left for left, right for right), you'll find a Cyclone helmet.  The fifth prize
block is all the way to the left (one block away from the ghost blocks), but
only holds a Diamond.  This floor of the tower, mind you, is heavily guarded,
what, with two Mini-Stoneface and two Fire Demons.  As Micromax, if you have
the Diamonds, you might want to summon up a Mini-Diamond Snake to deal with
them.

So, you're at the top, so we'll work our way down in terms of me talking about
stuff.  The floor below this one can be reached by heading out of the tower and
down.  The floor is guarded by two Fire Demons and a Mini-Stoneface (the Fire
Demons, if you give them a little bit of time, will wander into the ghost
blocks and get crushed).  It's also chocked full of drill blocks.  Amidst those
drill blocks are several prize blocks.  The first block on the left holds a Red
Stealth helmet, while the two in the middle each hold 10 Diamonds.

If you're keen to get them and not die in the process, make sure you came to
this floor from the right side of the tower (as the drill blocks are mainly
concentrated on the left side).  Between the lower two iron blocks to the
right, you'll find the way down to the next floor, so make sure to give that
a miss for now.  The second block along has a drill block above it, so you'll
have to make your jump with a little timing.  From there, there's only one
drill block between you and the two 10 Diamonds.

Down on the next floor, there are two Fire Demons, so you may wish to activate
Diamond Rain or summon a Diamond Snake before you drop down.  In the centre of
the room are four hidden prize blocks - the one on the far left holds a Coin.
The way to the next floor can be found to the left.  In that room, you'll find
a Cyclone helmet in the middle block and a Clock to the right of it.  In the
top-right corner of the room, you can grab a Diamond from a hidden prize block.
You'll also find a Fire Demon.  The exit to the floor is to the right.

In the middle of the room, you'll find two prize blocks surrounded by ghost
blocks.  In them, you'll find an Ankh and a Clock.  Only Cyclone or Red Stealth
can reach them, and yes, you run the risk of being crushed.  Down the right
side of the room, you'll find a hidden prize block above each ledge.  From top-
to-bottom, you'll find a Maniaxe helmet, a Red Stealth helmet, and a Diamond.
The floor below the bottom prize block is hollow and is obviously the way down
to the next floor (you can also get down from the left side).

The top-right prize block of that little triangle holds 10 Diamonds and can be
reached by both Micromax and Cyclone, although Micromax needs to put a little
more effort into it.  Down the left side of the room, you'll find a couple of
hidden prize blocks.  The one in the lower left corner holds a lone Diamond,
while the one on the third level up holds a Maniaxe helmet and can only be
opened by Micromax.  It's not worth facing the pair of Orca here, which is why
I told you to drop down on the right, as you'll fall straight through to the
bottom floor.

You'll find a Diamond hidden on the top ledge, but only if you're Micromax.
To the left of the room, you'll find a Maniaxe helmet in the top prize block.
The room is guarded by two Fire Demons and a Mini-Stoneface.  This room can be
reached via the rubber block from earlier - just bash through the rock blocks
above you.


 ------------------------------------------------------------------------------
      The Hills Have Eyes                                            02.61
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Cyclone, EyeClops, Iron Knight, Maniaxe, Skycutter
     Enemies: Cloud, Mini-Stoneface
     Speed Bonus: None

     The prize block a little way up the hill holds a Maniaxe helmet - grab it
if you need it, ignore it if you have better.  By using the rubber blocks to
the left, you can reach the shifting blocks at the top of the level.  Up there,
you'll find another killer Cloud, along with three prize blocks, the second of
which holding 10 Diamonds.

At the top of the hill, you'll be given the choice of three helmets: EyeClops
(far left), Berzerker (middle), and Iron Knight (far right).  It doesn't really
matter which one you take, as you'll be upgrading in a minute.  Brave the
Clouds and the Mini-Stoneface and jump over to the iron block platforms.
There's only one prize block for the viewing here, and it contains an Ankh,
but just over the edge of the longest platform, you'll find a hidden Cyclone
helmet.  If you don't catch it, it'll fall a rather long way and land on a
drill block - not really a problem, just another chance to get killed.

If you fly all the way to the top of the screen and continue right, you'll
encounter a lone cannon block.  When triggered, it will in turn trigger many of
its brothers, obliterating the rock blocks to the right.  Those iron blocks
will serve nicely as a shield.  Without the Cyclone helmet, you'd need to use
the mushroom blocks to reach the trigger.  Those prize blocks below you only
hold Diamonds and can only be opened by the Iron Knight - you know, if you're
wondering.

Be careful as you continue right, as there are still plenty of cannon blocks
you can trigger.  The entrance to the cave system is guarded by a rather low-
flying Cloud, so watch yourself.  The prize block next to it rather pointlessly
offers an EyeClops helmet - you know you don't need it, it knows you don't need
it, move on.

Enter the cave running, so as to avoid triggering a barrage of cannon blocks in
your face.  There are two paths here, each leading to a different outcome.
If you wish to head to Alien Twilight, take the bottom path.  If you wish to
head to Elsewhere 22 (it offers a couple of exits, including Alien Twilight),
take the top path.  While you can, at the last minute, head from the top path
to the bottom path, once you've taken the bottom path, you're trapped on it
(due to hidden iron blocks barring your way).

We'll start with the bottom path, what, with it being the easiest.  The prize
blocks next to the entrance are guarded by two Mini-Stoneface, and contain a
Red Stealth helmet and a Skycutter helmet.  While Skycutter is perfect for the
following bit, Cyclone is just as perfect (and less annoying).

Quite simply, it's a straight path to the exit.  Sure, that path is comprised
of ice blocks, and there are a few holes along the way, but you can fly.
Along the way, you'll find a few prize blocks in the ceiling.  The second,
fourth, and fifth hold good stuff, namely being 10 Diamonds, an Ankh, and a
Coin, in that order.

At the end of the ice blocks, you'll find a whole row of hidden prize blocks
running along the ceiling (starting the second the blocks end).  From the first
prize block, you can grab 10,000 Points.  The rest don't live up to that, only
holding Diamonds.  The exit teleporter is located through the wall to the left.

So, that top path?  About a quarter of the way up the slope, you'll find quite
a few (well, eight) hidden prize blocks running along the ceiling.  They only
hold Diamonds, so don't get too excited.  At the top of the slope, trigger the
cannon blocks and watch as those rock blocks forming a bridge disintegrate.
Of course, as it turns out, there are rubber blocks lining the bottom of each
of those pits, so even if you couldn't fly, you'd be fine.

To your left, you'll find a much larger pit, along with two Mini-Stoneface.
That pit is hard-core, and I encourage you to not fall in it, as there's no way
out sans flying.  The Mini-Stoneface should chuck themselves in it, if you're
lucky.  If not, lure them over to the ones behind you.  At the top of the
slope, where the skulls are, you'll find several hidden prize blocks above you,
each containing a Diamond.

From there, you'll no doubt notice the prize blocks along the top.  The far
left one holds an Iron Knight helmet, while the far right one holds an EyeClops
helmet.  Above them are several more prize blocks, albeit hidden from sight.
The far right block contains a Coin, while the far right block contains a
Clock.  The rest simply hold Diamonds.

There are two more Mini-Stoneface to the left, but they're likely to fall into
that massive pit.  Those without the gift of flight, should they fall into the
Drip-infested pit (due to mistiming the jump through the ghost blocks), can get
out by revealing the hidden lift blocks at either side.  Once you've reached
the bottom of the slope, you won't be able to go back the way you came, due to
the hidden iron blocks.

The teleporter here, as you well know, will take you to Elsewhere 22.
If you've changed your mind, it's possible to jump through the wall directly
left of the teleporter.  Once you've stopped making progress, switch to
crawling.  The hidden cannon block here will blast away the ice blocks,
allowing you to drop down.


 ------------------------------------------------------------------------------
      The Crypt                                                      02.62
 ------------------------------------------------------------------------------

     Helmets: Maniaxe, Micromax
     Enemies: Robot, UFO
     Speed Bonus: 95 seconds

     Above you, you'll find several prize blocks you can see and several more
that you can't, all containing Diamonds.  If you don't have the helmet to reach
them or the inclination to balance on the iron block pillars, move on.  At the
top of the slope, you should be versed enough in the ghost-block-walls-with-
spikes-between-them shenanigans to get past unscathed.

Don't ride the platform that follows just yet.  No, you should jump through the
wall to the left, where you'll surely find a cache of Diamonds.  Now you can
ride the platform.  At the top, head right and down the slope.  There's a pair
of UFOs hanging around here, but like all enemies, they have a tendency to
respawn, so best not hang around fighting them.

The first of prize block above the ice holds a Micromax helmet, while the next
two hold 10 Diamonds each.  The prize block below you holds an Ankh.  It is
positioned to drop its contents onto the spikes, but you can grab it before it
does.  The wall on the right leads all the way to the top of the level.
The two prize blocks you'll encounter on the way each hold a Micromax helmet.

Keep climbing until you're given a chance to head left.  Don't take that
chance, instead jump through the wall below the path.  You'll land in a room
with some Diamonds (one in a hidden block on the left side of the room) and a
Micromax helmet.  You can fall through the floor on the left side of the room,
so do just that.  You'll land next to a teleporter, but enough about that.

The prize blocks here will reward you with another Micromax helmet, a Clock,
and 10 Diamonds.  Right, back to the teleporter.  Taking it will drop you in
Elsewhere 21, a short and rather unpleasant level, the teleporter at the end of
which dropping you close to the exit of this one (but that's actually longer
than just heading straight to the exit).

If you want a Coin and another Clock, you'll need to head back to the left, to
where you took the platform up.  This time, head left.  The prize blocks high
above the spikes all hold Diamonds, if you feel like using those iron block
pillars to reach them.  At the top of the slope, you're given the choice of
heading up or down.  Down is a terrible idea, as there are four Robots waiting
to zap you and a drill block waiting to, er, drill you.  If you lose your
helmet down there, you'll be dead before you can ride the platforms back up.
Up, well, up only has a UFO.  It also has the prize blocks you seek.

So, head all the way back to the right and climb the wall from earlier.
Climb all the way to the top and continue left (watch out for the UFOs) until
you fall through the floor.  Down here, amongst the prize blocks, you'll find
another Micromax helmet and a Coin.  Climb out and head left.  After you've
navigated the spikes, you'll come to a very bad maze.  Simply head left and
follow the path around and down to reach the flag.

If you didn't climb to the top, and instead took the first path presented to
you (or the teleporter from earlier), things would have differed slightly.
The first prize block on the slope gives out a Micromax helmet, while the
second one gives out an entirely useless Maniaxe helmet.  Defeat the Robot
at the bottom of the slope (this is where the teleporter brings you out) and
carefully make your way through the rock blocks.  The ground is comprised of
drill blocks, so take your time.

At the top of the slope, where the ceiling gains height, you'll find three
hidden Diamonds.  And now you're back at the bad maze.  If you drop down to
the left, you'll find a hidden prize block with a Micromax helmet in (much
more likely you'll need it if you took the top path).


 ------------------------------------------------------------------------------
      Alien Twilight                                                 02.63
 ------------------------------------------------------------------------------

     Helmets: Maniaxe, Red Stealth
     Enemies: Robot, UFO
     Speed Bonus: None

     Your goal here is to avoid getting killed to death by UFOs and Robots, and
to make it into the sewer.  Getting into the sewer isn't all too bad, it just
depends which end you want to be at.  Anyway, on with the show.  The prize
block you see before you holds a Red Stealth helmet.  His added jump height
and ability to slow down enemies with Samurai Haze will both come in handy.
He's also the only way you can exit the level.

With helmet on head, be prepared to face your first UFO and Robot of the level.
This is also where you'll find your first entrance into the sewer.  Use the
rubber blocks to get atop the platform (there are four hidden prize blocks with
Diamonds above it) and make your way over the blocks to the right.  The prize
blocks inset into the ice each hold Diamonds.  Above the third such block of
ice, you'll find three prize blocks, offering 10 Diamonds, a Clock, and another
Red Stealth helmet.

So, you want to enter the sewer here?  Drop on down, then.  To your left,
you'll find a small room lined with cannon blocks and containing a Robot.
Before you get to it, though, you'll have to trigger the cannon blocks that
stand in your way - both will send a pair of spikes in your direction.
Don't trigger them all at once, otherwise you'll get punctured.

This room, then.  Above you, you'll see five prize blocks; holding (from left-
to-right) a Clock, a Diamond, a Red Stealth helmet, a Maniaxe helmet, and a
Diamond.  Below those, however, are hidden cannon blocks - triggering any of
those will result in the bottom row of cannon blocks discharging, but
fortunately, all they'll do is destroy the ice block at either side of the
floor.

At either side of those hidden cannon blocks, you'll find hidden prize blocks,
each on holding a Diamond.  Above the hidden prize blocks, on the top level,
you'll find another set (with hidden rock blocks in between).  With the
exception of the one on the far right, which holds a Red Stealth helmet, they
all hold Diamonds.

Back on track now.  Heading right and over the drill block wall will see you
arrive at a pyramid made of iron blocks.  Inside the pyramid, as you can see,
is an exit teleporter.  Defeat the UFO and smash your way through the rock
blocks to reach it (the prize block over on the left contains a Clock).
This particular teleporter will place you just above the normal starting point
of the next level (Secrets in the Rocks).  If you don't like this, there's a
way back down to the original start point, so this teleporter is just as good
as the other one.

If you felt like taking the street to the second sewer entrance (despite being
able to reach the second teleporter from the first), the task is quite simple.
Ride the lift block to the right of the first sewer entrance in order to reach
the roof of the building.  On your way across the rooftops, you'll encounter
three UFOs (between every building after the first).

If you should fall down between the buildings (which you probably will, as the
only way to transfer from one to the other is via ice blocks), use the lift
blocks to get back up.  Falling down between the second and third building,
mind you, can be quite rewarding, the prize blocks there offering up a Red
Stealth helmet, a Clock, and 10 Diamonds.

The prize block between the third and fourth buildings holds 10 Diamonds, and
can be reached by smashing through the ice block above it.  After the fourth
building, it's back to street level.  If you take a little run off the
building, you'll land on a square of prize blocks, each holding a Diamond.
To your right, a UFO and a Robot.  Below you, the sewer entrance.  Above you,
only sky.

Unlike the other sewer entrance, this one has a lift block to take you back out
should you feel like getting shot.  The fourth and sixth blocks on the steps to
your left are drill blocks, just so you know.  The top two (on the right) prize
blocks above you hold a Clock and a Red Stealth helmet.

As you probably expected, there's a UFO here, and as you also expected, you
need to take it down before you can bash your way down to the teleporter.
Again, the prize block on the left holds a Clock.  This particular teleporter
will take you to the original start point in the next level.

Between both teleporters, you'll find six prize blocks, a UFO, and a Robot.
The first two prize blocks above the bridge (from left-to-right) hold Red
Stealth and Maniaxe helmets.  The rest of the previously-mentioned blocks hold
Diamonds.  It's worth mentioning, that for obvious reasons, you should avoid
touching the cannon blocks situated above the bridge, as they'll destroy a good
portion of it.


 ------------------------------------------------------------------------------
      Secrets in the Rocks                                           02.64
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Micromax
     Enemies: Bouncing Flame, Dragon
     Speed Bonus: 50 seconds

     Above you, to the left, you'll find a Berzerker helmet all, like, hidden.
Use it to smash through the wall, then continue on and break through to the
prize block.  Below that prize block is a teleporter that's all primed and
ready to send you to Elsewhere 23.  Elsewhere 23 isn't by any means a shortcut,
in fact, it sets you back a little.  If progression is part of this session,
stick with the flag (even though the level it takes you to, Ice God's
Vengeance, isn't very nice).

In the prize block I so rudely ignored, you'll find a Micromax helmet, which
can be used to quickly get to the other starting point for the level.  To do
just that, wander back over to the first wall the Berzerker broke through and
clear the rest of the rock blocks.  Above you, the wall is hollow, and will
grant passage to the area above you.  If you felt like it, you could have also
made your way up the drill block staircase (not too hard, as there's a hidden
Micromax helmet halfway up).  Anyway, we're not doing that for the moment.

The Berzerker has served his use, so swap out for the Micromax helmet.  At the
top of the slope, keep an eye out for the drill blocks mingling with the ice
blocks, then make your mind up.  Heading right will ultimately see you reach
the flag, while heading up will see you grab some nice stuff.  Up?  If you
punctured yourself sufficient-like to lose your helmet, you can grab another
Micromax from the hidden prize block below the centre ice block of that
platform.

Dragons and their flying brethren occupy this area, so be careful when climbing
walls.  To your right, you'll see a little set of steps comprised of rock
blocks.  They're as interesting as they look, but above the second step, you
will find a hidden Ankh.  Climbing up the wall will see you reach three prize
blocks, their rewards being 10 Diamonds, a Coin, and a Cyclone helmet.

Take the tunnel to the left (there's usually a Bouncing Flame here, but they
have a habit of wandering off, as they are often wont to do).  Between the two
rock blocks, you'll find two hidden prize blocks on the ceiling (both with
Diamonds), and a hidden hole in the ground.  Following that path will take you
back to the start of the level, dropping you off near the bottom of the slope,
in fact.

Out in the expanse that the tunnel culminates in, you'll find very many Flying
Dragons.  Far above you and slightly to the right, you'll find a prize block
holding a Coin.  In the top-left corner of the screen, you will find a hidden
prize block that yields 10,000 Points when struck.  Heading straight down from
there will see you land at the second starting point for the level.

If you were none too bright, you could grab the Micromax helmet from the first
prize block of the second set, and be merrily on your way.  Of course, if you
started the level here, that wouldn't be a bad idea.  You'd grab Micromax, head
off to get Cyclone, then double back to grab the good stuff.

Pretend that when given the choice of continuing to the flag and heading up,
the thought of doing the latter never crossed your mind.  The area to the right
holds many prize blocks and a couple of Bouncing Flames.  Above the rock block
to the right of the first prize block, you'll find a hidden Micromax helmet,
should you need it.  All the prize blocks here hold only Diamonds, so don't be
tempted to risk getting hit by Bouncing Flames and drill blocks alike in order
to retrieve their contents.

At the right side of this area, you'll find a little maze.  Time is probably
running too short for those kinds of shenanigans, so climb the first rock block
wall to find a Clock at the top.  You don't need me to tell you not to hug the
drill blocks that smatter the maze, so I won't.  If you climb the back wall and
follow the path, you'll come to a room full of prize blocks.  You'll get a lot
of Diamonds here, along with an Ankh from the middle one.

Head back out and smash your way through the rock blocks above you, then
through the ones above that.  That prize block holds 10 Diamonds, so you might
want those, too.  With the exception of a Micromax helmet in the top-left
corner of the maze and two Diamonds directly above you, you've missed out on
nothing.  In fact, if you were so inclined, you could go and get them without
any trouble.

To the right, you'll find the flag.  There's a Flying Dragon in this area, but
it's too far up to cause you trouble on your way to the flag.  Before you exit,
consider the three prize blocks above where you exit.  They each contain a
Diamond, and only Cyclone can reach them.


 ------------------------------------------------------------------------------
      Tunnels Beneath the Woods                                      02.65
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Juggernaut, Red Stealth
     Enemies: Armadillo, Assault Rock Tank, Cloud
     Speed Bonus: None

     You're given the choice of Red Stealth (bottom block) or the Juggernaut
(top block) at the start, but to be fair, it doesn't really matter which you
choose - Juggernaut is more shoot-y, so we'll go with him.  So, what do we have
here, then?  A large shaft running down the middle of the area and two separate
sets of tunnels.  Before you drop down, you may want to jump over to the other
side, doing battle with the Assault Rock Tanks and Clouds there.

The top prize block of each pair contains a helmet.  For the first three, it's
Juggernaut helmets, but for the last one, it's a Red Stealth helmet.  With the
exception of the last prize block, which contains an Ankh, all the bottom ones
hold Diamonds.  If you trigger a cannon block, expect a chain-reaction and
expect those blocks to get destroyed.

There are six openings down the left side of the shaft and eight down the
right.  If we're being honest, they're not all good, with only left 4, right
3, right 7, and right 8 being being worth anything of merit.  The first tunnel
on the left, once you pass the drill block, houses two Assault Rock Tanks and
a lone Armadillo.  The cannon blocks that shortly follow are pointed up, so
any attempt to get lower will see you die.  Speaking of which, those two prize
blocks hold a Juggernaut helmet and 10 Diamonds, and any attempt short of using
the Cyclone helmet found elsewhere in the level will also see you die.

Back out in the shaft, and the second tunnel to the left this time.  This a
tiny tunnel, with your rewards being a Clock and a Red Stealth helmet.
However, those cannon blocks tell you that it just isn't worth it.  With the
exception of the first cannon block and the three that follow, you're going
to have to eat three shots to the face in order to get to the prize blocks.
There's an Armadillo here, too, which makes matters worse.

Okay, so same side, next tunnel down.  There are two Armadillos here - one
behind the drill block where you enter and one behind the ghost block walls
further along.  The cannon blocks here are pretty alright, as you can easily
jump them and trigger them from the other side.  Doing that, however, will
trigger a couple over to the right, sending spikes back in your direction.
It'll take a little while, but they can be ducked when they arrive.

At the end of the tunnel, if you look up, you'll see the cannon blocks from
earlier.  Hitting any of them after the fifth row from the left is fine.
Before that and you'll destroy the prize blocks above them.  For now, just
ignore them.  Drop down into the tunnel and take care of that Armadillo.
There's also an Assault Rock Tank here, but there's a drill block between you,
so you don't have to worry about being tag-teamed.  Get rid of those cannon
blocks and either destroy or ignore the Tank before dropping down.

Only an Armadillo and an Assault Rock Tank stand between you and the flag room.
The tunnel with the Assault Rock Tank is rather cramped, so be prepared to take
the hit.  The prize block at the start holds a Juggernaut helmet, but he's a
fat lot of good now.  If you look up, you'll see the fourth tunnel.  There is
only a single Assault Rock Tank up there, accompanied by a lone drill block.
If you want to get to the flag as quickly and injury-free as possible, that's
the way to go.  The cannon blocks up there serve to trigger some more over to
the right, but none that put you in danger or destroy anything nice (a single
Diamond, in fact).

So, follow the path around and drop into the final room.  You'll find a couple
of Clouds here, along with a couple of Assault Rock Tanks.  The top-left prize
block holds 10 Diamonds, while the block straight to your left holds a Red
Stealth helmet.  To your right, you'll find a Clock you don't need.  If you're
more concerned about your own existence than you are the existence of loot, the
flag can be reached from the platform on the right side of the room.  If you
trigger the cannon blocks, they will mostly like kill the Clouds, but at the
same time, they'll certainly destroy the prize blocks.

The fifth tunnel on the left holds nothing other than an Assault Rock Tank and
a drill block, so we'll skip that.  The sixth and final tunnel leads to a room
that can also be accessed (though in a much harder way) from the flag room.
In the top-right corner, you will find a Red Stealth helmet and a Clock.
That is about it, really.  You'll also find a Clock in the bottom-right corner,
but you'd have to eat a cannon block to the face to reach it.

Speaking of eating death, there's a tunnel to the right, but the only way in is
through the cannon blocks pointed right at you.  Triggering those will set off
another two sets and send them in your direction.  Triggering the top cannon
block will ultimately see the prize blocks at the end destroyed (a Red Stealth
helmet, wow).  There's also a way up to level eight of the right side.
Thus concludes the left side.

The first tunnel on the right side doesn't offer much in the way of anything,
other than an Armadillo, an Assault Rock Tank, and a metric ton of cannon
blocks.  Really, all you can achieve here is destroying two prize blocks in the
second tunnel (a Diamond and a Red Stealth helmet).

The second tunnel not only offers you a chance to grab the aforementioned
items, but it offers the chance to skip down to the fourth tunnel.  You don't
want to do that.  If you felt compelled to do that, though, I'd be required to
inform you that there's a single Assault Rock Tank here, that the cannon blocks
can be jumped over easily and triggered without consequence, and that the drill
blocks can be crawled under.

In the third tunnel, hop over to the tunnel on the left and trigger the first
set of cannon blocks.  This, as you well know, will remove two over in the
right tunnel.  Jump back over to the right and duck behind the drill block
(note the Armadillo) and wait until the spikes have passed.  At the far end of
the tunnel, if you're careful, you should be able to jump on the lower cannon
block without catching yourself on the top one.  The prize blocks behind the
ghost block wall offer up a Juggernaut helmet and a Coin.

The fourth tunnel only served a purpose if you dropped down from the third one.
You can find a Juggernaut helmet there, but you'll also find two Armadillos and
an Assault Rock Tank.  All the drill blocks are low to the ground and point
downwards (with the obvious exception of the very first one), making them a
good place to stand to get out of the way of the rampaging Armadillo.

The fifth tunnel offers four cannon block walls, two Armadillos, and a Diamond.
The first wall is safe to trigger, but it'll trigger the second wall, which is
pointed right at you.  The last two walls are also pointed right at you.  It is
hardly worth the effort, as you can just reach the sixth floor via the shaft.

That sixth floor, however, is a bit lame.  Two Diamonds, two Assault Rock
Tanks, and two Armadillos.  The funny thing is that there are two cannon blocks
pointed straight at the Diamonds, making you think those prize blocks contain
something.  However, if you brave that tunnel, hazards and all, you can get
into the eighth tunnel on the right.

The seventh tunnel also offers Assault Rock Tanks and a Armadillo, but it also
offers a teleporter to Elsewhere 24.  Elsewhere 24 is a quick, relatively pain-
free way to get out of this level, and it can drop you off at the same level as
the flag does (Hills of Forever).  The eighth and final tunnel is by far the
best, being guarded by only two Assault Rock Tanks and offering you an Ankh and
a Cyclone helmet at the end.


 ------------------------------------------------------------------------------
      Hills of Forever                                               02.66
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Iron Knight, Red Stealth
     Enemies: Dragon, Mini-Stoneface
     Speed Bonus: 30 seconds

     To your left, you'll find a hidden lift block - this will take you up to a
small enclosure made of shifting blocks (unless you still have the Cyclone
helmet, in which case, you know).  Above you, you will find a pair of Mini-
Stoneface, all ready to drop on your head.  There's also a Flying Dragon to be
found up there - he hates you, too.

On the platform where the lift block drops you off, you'll find a row of hidden
prize blocks.  While they're uninteresting by themselves, they'll allow you to
reach the prize blocks above, the middle one containing an Ankh.  In the area
to the right, you'll find a Mini-Stoneface and several more hidden prize
blocks, each containing a Diamond.

The hillside is littered with drill blocks.  It wouldn't be so bad if there
weren't a few Mini-Stoneface bouncing all over the place with air-based
reinforcements in the form of Flying Dragons (there's also a regular one at the
foot of the hill).  If you're in a position to fly, do so and keep close to the
shifting blocks.  If you're not - run (if you have a useful Diamond Power, it
wouldn't go to waste here).

In the first prize block at the top of the hill, you'll find a Berzerker
helmet.  He has absolutely no use here, and that makes him sad, but he's there
if you want him.  To your right, there's another shifting block enclosure to
wander about in, if that's your thing.  The only prize block that doesn't
contain a Diamond is the last one, and that contains a Red Stealth helmet.
Why two Dragons would be guarding it, I don't know.

So, back to the top of the hill.  This other side, as you can see, is just as
friendly as the one that came before it, albeit marginally shorter and lacking
two Dragons.  To save myself from mentioning it every five seconds, from this
point on, expect Flying Dragons - lots of them.  The small slope ahead is set
with cannon blocks, but the space between them is quite large, so you shouldn't
have trouble not setting them off (if you bounce badly off the Dragon at the
top, you might trigger the last one, but that's it).

When you reach the rubber blocks hanging in the air, drop down into the little
pit and use the others to reach them, then use those to reach the mushroom
block enclosure.  The lone prize block there holds an Ankh.  If you should hit
one of the mushroom blocks on the way up, you probably shouldn't bother trying
to get the Ankh, as it's going to be time-consuming to clear the way again.

The other side of the pit, as you may well have spotted, is lined with drill
blocks, so be careful when making your way out.  If you were to skip over the
pit to your right and carry on, you'd soon find the flag (which will take you
to Monster Island).  The cannon blocks on the slopes can quite easily be dealt
with by triggering them on the side closest to you and jumping over the
retaliatory spike.  Falling down the hole will lead to the same area as the
first one.

In the aforementioned pit (fall down the left side, so as to create a straight
path back up), you'll find an Iron Knight helmet in the first prize block.
Dispatch the Dragons to your right and have a little look around.  At the
bottom of the slope to the right, you'll find a hidden prize block with 10
Diamonds.  The lift blocks at the top will take you back out of here, but they
carry the danger of crushing you against the ghost blocks (which is why I
suggested entering at the first opportunity).

Of course, this isn't all there is down there.  Heading through the wall to the
left of the first hole will lead you to a secret area.  The first teleporter
will take you to Ice God's Vengeance.  If you dare to brave the rest of the
room, you'll be assaulted by eight or so Mini-Stoneface.

The first half of the room is sectioned off from the second via a diagonal row
of iron blocks.  Not to say that those pests couldn't get through the same gap
as you, it's just nice to know they won't be straight plopping on your head.
If you have Diamonds enough for Diamond Rain, it might be a good idea to simply
kill them all quickly - I mean, the floor is made of ice, so you won't be
running from them at any great pace.

In the fourth prize block up in the first section, you will find another
Berzerker helmet.  The top two prize blocks are more exciting, awarding you
10 Diamonds and an Ankh.  The prize blocks in the second section offer a Clock
(second block from the top) and an Iron Knight helmet (third block from the
bottom).  The teleporter there will take you to Elsewhere 25, a little jaunt
that ultimately ends up back here, although you'll start at the top of the
hill).


 ------------------------------------------------------------------------------
      Monster Island                                                 02.67
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Eyeclops, Juggernaut, Maniaxe, Skycutter
     Enemies: Falling Skull, Mini-Stoneface, Ninja
     Speed Bonus: None

     In the prize blocks above you, you'll find a Juggernaut helmet and 10
Diamonds.  Before you grab Juggernaut, you might want to grab the Diamonds from
the hidden prize blocks running along the roof of the cave.  The area behind
the cannon block wall marks the return of Falling Skulls.  You can't actually
fall into the pits with Juggernaut, but you can catch a spike or two somewhere
painful if you linger.  When you trigger the wall of cannon blocks, a second
one will be triggered at the other side - providing you keep moving, you'll
dodge everything.

While trundling through that area, you may have noticed a bunch of prize blocks
above you.  They all contain Diamonds and you can't reach them without the
Cyclone helmet that's gotten further on (or if you still have the one from
earlier).  The first three prize blocks in the cave offer up an Ankh, 10
Diamonds, and another Juggernaut helmet.  The cave, however, is swarming Mini-
Stoneface and Ninja, so be sure to tank them very much before grabbing
anything.

Out of the cave, you'll come to a cannon block path interspersed with rubber
blocks.  The cannon blocks trigger a second set below them, thus pain.
Providing you're not hopping around like a loon, the rubber blocks won't propel
you headlong into the cannon blocks running along the ceiling.  On the last
section of rubber blocks, you'll find six hidden prize blocks, three of which
offer 10 Diamonds.

Shortly thereafter, you'll see two rubber blocks set into the ground, offering
you the chance to grab a Maniaxe helmet along with 10 Diamonds.  While Maniaxe
may seem a downgrade to the skull in a tank, if you want the Cyclone helmet
further ahead, you'll need someone slightly less wide.  The next set of prize
blocks (reached in the same way as this set) hold an Ankh and a Clock.

As you continue, expect the harassment by the Falling Skulls to continue also.
When you see the lone rubber block set in the ground, that's where you can get
the Cyclone helmet - bounce straight up and grab it from the first prize block
to the left.  If you have more greed than sense, you can now go back to the
start and grab all the Diamonds I told you about earlier.

The prize blocks to your right hold a Juggernaut helmet, a Berzerker helmet,
and an EyeClops helmet - you don't want any of them.  The fourth prize block,
mind you, holds another Clock.  This cave, like the last, is swarming with
Mini-Stoneface and Ninja (more Ninja than Mini-Stoneface this time, though),
but they can be bypassed quite easily by sticking to the roof of the cave.

At the top of the cave, you're offered a Skycutter helmet, and while it makes
this final bit quicker, it isn't required, as Cyclone offers much more control.
After you've finished crawling over the ice, you need to weave your way through
the drill block walls, which Cyclone makes far too easy.  As for enemies, all
that's left for you to encounter is one Mini-Stoneface and two Ninja.  If you
stick to the top after exiting the drill block section, you'll bypass them
easily.  Quite conveniently, staying at the top is the only safe place to be
when triggering the cannon block walls at the end.

Behind those very walls, you'll find two teleporters and the last Ninja (not
Armakuni).  The first teleporter will take you over to Ice God's Vengeance,
while the second one will take you to Elsewhere 26, which in turn brings you
back here, which in turn is something you should avoid.  If you arrive here
without a suitable way to deal with the Ninja, by time the teleporter
activates, you'll either be without a helmet or you'll simply die.


 ------------------------------------------------------------------------------
      Ice God's Vengeance                                            02.68
 ------------------------------------------------------------------------------

     Helmets: Micromax
     Enemies: Assault Rock Tank, Falling Skull, Tar Monster
     Speed Bonus: None

     Large, slippery, unpleasant, but that's enough about my cousin.  The drill
blocks behind you should hopefully motivate you into crossing the vanishing
block bridge.  At the end of which, you're given the choice of taking the
rubber blocks up or heading into the little cave to the right.  Inside the
cave, you'll find two lift blocks, and above those, two prize blocks.  If you
want the Ankh and 10 Diamonds they contain, you'll need to ride up and hit
them as soon as possible, dropping down before you're horribly crushed against
them.

If that sounds like fun, be sure to leave the area below the rubber blocks
intact to make getting from the cave over to the rubber blocks much easier
(not like you can't do it without the vanishing blocks below them, it's just
easier).  Down the left side of this area, you'll find three Tar Monsters,
their job being to spit in your face, and spit in your face they will, so be
careful on your ascent.  Once you've reached the second set of iron blocks,
you'll encounter a fourth Tar Monster to the right.

Once you're as far as you can go, you need to use the ghost blocks to get up
onto the cliff, where you'll immediately encounter another Tar Monster.
To your left, you'll see some ghost block stairs, at the very top of which,
you'll find a cannon block - hitting it will clear out the barrier, allowing
access to the area above you.  The lift block that you need to reach it is over
to the right, guarded by a Tar Monster.

To the right of that, though you won't need it to reach the second path, is a
second lift block.  If you were to take it and get the timing of the ghost
blocks above you wrong, you'd be crushed, so if you really want to take that
path, use the rubber blocks.  Further to the right, guarded by an Assault Rock
Tank this time, is one final lift block.  This one will also take you up to the
second path, providing you trigger the cannon block above it.

The distinction between the two paths is that the first one is a dead end and
the second one is the way of progress.  However, at the top of the first path,
you'll find a Micromax helmet.  The path is a straightforward affair, but you
will need to keep an eye out for the Tar Monsters and Assault Rock Tank
spitting at you from the sideline.  Towards the top, you'll have no choice but
to engage the third Tar Monster and the second Assault Rock Tank.  Both the
prize blocks at the top hold Micromax helmets.

There's no need to head all the way down again, as on the ledge with the rubber
blocks and the Assault Rock Tank, you'll find that you can pass through the
wall to the right and transfer to the second path (be mindful of another
Assault Rock Tank immediately after you drop down).  It doesn't drop you off
any further than a couple of jumps up from the bottom of it, but you'll avoid a
couple of Assault Rock Tanks and a Tar Monster.

From the ice blocks above you, simply keep heading up and right.  If the
assortment of Assault Rock Tanks and Tar Monsters to your left concern you
(and they should), break out a Mini-Diamond Snake to smash their faces in
(it'll also take out the ones at the top, which is nice).  The teleporter to
the left will take you back down to the junction you just came from, and you
obviously don't need that.

Once again, the path splits into two.  The path to the left is the way of
progress, and offers a gentle jumping section with three Assault Rock Tanks
attempting to murder you.  Much more serene than it sounds.  The path to the
right is constructed in a similar fashion, but your assailants hail from the
left and are Tar Monsters this time.  However, your only reward is a Micromax
helmet and a Clock - not exactly worth it.

At the top of the first path, you'll find a teleporter through the wall to the
right, but again, it's lame, this time dropping you off near the first one
(above the spikes).  Anyway, the idea here is to climb up the wall and make
your way around the little maze, but if you jump up and head left, you can pass
through the wall and reach a small area with several prize blocks.  Of course,
you could just smash through the mushroom blocks below them,  but we know what
a pain that'd be.  Inside said blocks, you will find a couple of Diamonds, a
Micromax helmet, a Coin, and two 10 Diamonds.

Head back out and make your way around the maze as planned.  Near the top,
you'll find two small caves.  The one to the right can't be entered via the
actual entrance, as you'll find it blocked off with prize blocks.  If you smash
your way through the mushroom blocks below the entrance, you'll find a hidden
way in.  While most of the blocks hold only Diamonds, you'll find a Coin and a
Micromax helmet in amongst them (second and third block from the left
respectively).

With the exception of a Micromax helmet in the sole prize block and some Tar
Monsters, the cave to the left seems pretty empty, but it's not.  Along the
left wall runs a column of hidden prize blocks, each containing a Diamond.
To their right, you'll find another two, one of which has a Clock.

So, finish following the path around and exit the maze via the conveniently-
located cannon blocks.  Each of those prize blocks holds a Micromax helmet -
yes, it's that vital.  If you should somehow go through all six helmets (that
includes the one you've got on), you're done for and will need to restart.
Nearly every iron block column has a teleporter at the top of it, and with the
exception of the one teleporter that'll end this level, they all take you back
here.

There are two Assault Rock Tanks down here with you.  Any failed attempt at
scaling the walls will more than likely result in any defeated Tank respawning,
so pay them only as much attention as it takes to not get shot.  Oh, and the
Falling Skulls have returned, making your climb up the correct column all the
more troublesome.  The correct column?  That'd be the third one to the right of
where you exited the maze.


 ------------------------------------------------------------------------------
      Beneath the Twisted Hills                                      02.69
 ------------------------------------------------------------------------------

     Helmets: Red Stealth
     Enemies: Armadillo, Assault Rock Tank
     Speed Bonus: 60 seconds

     Down in the valley below, you'll encounter the first and ante-penultimate
Armadillo on this level.  If you make it past it and the two Assault Rock Tanks
that follow, you'll have a small decision to make.  You can either skip
straight to breaking through that wall with the cannon blocks, or you can face
down two more Assault Rock Tanks for something nice.

From the top of the hill, jump over to the shifting blocks.  You had no choice
but to finish the last level as Micromax, and this bit is only possible with
his help.  From the second one, you can jump over to the shifting block stairs
and climb through the gap.  The prize block to your right awards 10,000 Points.
To your left, after another sticky jump, you'll find three more prize blocks,
each holding a further 10,000 Points.

So, head back down and smash your way through that wall.  The path beneath the
hills is a simple around-and-down affair, but it's a rough path, lots of uneven
ground.  It's also swarming with Assault Rock Tanks.  Most can be avoided, as
they live in one of the many holes in the ground, but quite a few must be
fought, which is why the Red Stealth helmet in the first prize block is a
pretty big help.

After the fourth Assault Rock Tank, you'll find your second Armadillo, so don't
get complaisant.  If you don't feel like fighting too much, remember that Red
Stealth's 50 Diamond Power is the Diamond Snake.  At the top of the slope after
the sixth Assault Rock Tank (mind the hidden cannon blocks above each step on
the way up), you'll find a set of hidden prize blocks stepping their way down
the other side.

The eighth Assault Rock Tank is particularly annoying, as you need to hide out
in the little gap and wait for it to come close enough to smack with your
sword, but you need to do it before it spits in your face.  Above the second
skull on the slope behind it, you'll find a hidden Diamond, and just to the
right of the second one on the other side, you'll find another.

All the way to the right, you'll find the teleporter to Elsewhere 27 - it's
guarded by an Armadillo.  While Elsewhere 27 will lead to Alien Isle, just as
the flag does, it's a longer way there.  To get to the flag, trigger the cannon
block and wait a couple of seconds for the chain-reaction it causes to come to
a close.  Ride the platform up and keep an eye out.  At the top, hit the cannon
blocks as soon as possible, then duck to avoid getting crushed against the ice
blocks before they're destroyed.  The flag is obviously just to your right, but
not yet.

Drop down into the channel where the cannon blocks were and make your way down.
To the right of every tunnel, except the second and fourth ones, you'll find a
hidden prize block with 10,000 Points.  Yup, that's four of them.  Now you can
head back up on the platform and take the flag.


 ------------------------------------------------------------------------------
      The Shimmering Caves                                           02.70
 ------------------------------------------------------------------------------

     Helmets: Maniaxe, Red Stealth
     Enemies: Armadillo, Stoneface, Tar Monster
     Speed Bonus: None

     In your little starting room, you'll find a Maniaxe helmet (in the highest
block) and two 10 Diamonds.  Trigger the cannon blocks and duck out of sight,
so as to avoid possible retaliation from the ones over yonder.  There's a
Stoneface here, so that probably absorbed most of the spikes coming back at
you, which is nice.  If you came here from Elsewhere 27, you'll actually spawn
outside, meaning you've no choice but to take damage from the cannon blocks.

You can avoid most of the Stoneface on this level if you so choose (or
obliterate them with Diamond Powers, as Diamonds are abundant around these
parts), but make sure you drop this one like an ugly baby, lest it follow you.
In the cave, dispatch the Tar Monster and turn your attention to the empty
space below the first pair of iron blocks.  You'll find four hidden prize
blocks there, two of which offering 10 Diamonds.  Once out of the cave, you're
given the gift of another Tar Monster and an opportunity to get some nice
stuff.

Knock the shifting blocks above you out of the way, then continue up, hitting
the bare minimum of shifting blocks as you go, so as not to make things tricky.
In the prize blocks at the top, you'll find a Clock and a Coin.  So, head back
down and continue left.  From the prize blocks in that little cave, you'll find
another Clock (above the cannon blocks), two 10 Diamonds, and 10,000 Points.
If you're not Micromax, you won't be able to grab the 10,000 Points, though.

Trigger the cannon blocks and prepare for Armadillos - two of them, in fact.
Also prepare for an equal but opposite reaction from the cannon blocks you just
triggered.  Above you as you exit your cave, you'll find three prize blocks,
their contents being a Red Stealth helmet, a Coin, and 10,000 Points.
Again, without Micromax, you won't be able to get the 10,000 Points.

As you make your way down the iron block platforms to the left, you'll
encounter three Tar Monsters.  Exciting, right?  No.  Once you reach the third
one, you'll be given the choice of heading right or continuing straight down.
We're gonna cover both areas, but head right for now.  The two rows of prize
blocks above you hold nothing but Diamonds, but there's a good many of them.
By positioning yourself near the edge of the mushroom blocks, you can open the
prize blocks without triggering them.  The Stoneface in the middle of the room
shouldn't bother you, but the Armadillo will.

Head back to the left now and continue down, facing off against two more Tar
Monsters.  To reach the prize blocks at the top, you'll need to hit those
mushroom blocks.  Wave at the Stoneface, then promptly ignore it before hitting
the first two mushroom blocks once.  From them, you can hit the top two once,
also.  This should provide you with ample floorspace to hit the prize blocks.
Don't worry about hitting them all, as only the fourth block from the left and
the fourth block from the right hold nice stuff, that being 10 Diamonds and an
Ankh respectively.

In the bottom-right corner of this area is a teleporter - nothing significant,
mind you, but it'll bring you out above you and slightly to the right, which is
where you'd be if you continued right and didn't double back to come here.
In the room to your left, you'll find a Tar Monster.  Not an extraordinary one,
but one with an advantage, as you have to crawl to get inside the room (unless
you're still Micromax).

Inside, should you choose to brave it, you'll find a Maniaxe helmet and a Coin
(just above the door).  Before you make your mind up, however, you might want
to take out the Armadillo located to your right.  Before you head into the cave
to the right, you'll find two hidden ice blocks, these can be used to get back
up to the left.  Triggering those mushroom blocks will give you a chance to
reach the hidden prize blocks running along the top.  They only hold Diamonds,
though, of which you already have many.

Inside the cave to the right, you'll find two hidden 10 Diamonds just inside
(at the opposite side of the large block of ice).  Upon dropping down, you'll
be confronted by two Stoneface, but they're still lame.  Just to your right,
you'll be given a choice of direction: head straight up or continue right.
Before you decide to do either, have a look at those vanishing blocks on the
ground - they'll drop you to your death.

If you follow the mushroom blocks up, you'll find three 10 Diamonds, as well as
a Tar Monster and a lift block that'll take you up to the exit.  Just trigger
the cannon blocks and drop down.  You're presented with two teleporters, one of
which will take you to Elsewhere 28 (left) and one of which will take you to
Elsewhere 29 (right).  Elsewhere 28 will lead you back here, while Elsewhere 29
will take you to Alien Isle.

Of course, if you don't want to head up and would rather wish to continue
right, do so at a comfortable sprint.  You're likely to meet an Armadillo on
the way, but don't let it dissuade you, keep running.  Once you reach solid
ground again, you'll have to fight another Armadillo (the previous one likely
dropping to its death), but this time you get something good (well, kind of).

From the first two prize blocks, you'll get a Maniaxe helmet (left) and 10
Diamonds (right).  Most of the prize blocks above you can't be opened without
Micromax or Red Stealth, and the ones that Red Stealth can open contain only
Diamonds.  The two tucked in the corners each hold 10,000 Points, and can only
be opened by Micromax.

If you continue right, you won't find anything, but you're here now, so we may
as well have a look.  Avoid the two Stoneface and make your way up the mushroom
blocks.  When you reach the third one, give it a whack to allow access to the
ones above you.  Only one Tar Monster and two Stoneface stand between you and
your prize of nothing, so don't let them.

At the top, trigger the cannon blocks and make sure to get out of the way of
the inevitable return volley.  The floor of this area is comprised of vanishing
blocks, and below them lies a row of cannon blocks and a pair of Stoneface.
Not very nice, basically.  If you should fall and somehow survive, you'll find
a hidden lift block in the middle of the room.  If you're packing axes, make
sure to take out the Tar Monster before attempting to make your way through the
room; if not, hope it doesn't hit you.

At the other side, ignore the Stoneface and promptly drop through the vanishing
blocks.  When you do, make sure you land on the iron blocks, as you can nab 10
Diamonds from the prize block to the right.  You'll also have to fight an
Armadillo, but it's likely to throw itself over the edge of the platform (as
will the one below it when it sees you).  Drop down and follow the path around
to reach the teleporters.


 ------------------------------------------------------------------------------
      Alien Isle                                                     02.71
 ------------------------------------------------------------------------------

     Helmets: Eyeclops, Maniaxe, Micromax
     Enemies: Robot, UFO
     Speed Bonus: None

     Ignore the UFO in front of you and place yourself over the first cannon
block.  As you fall, hold left, you should land on a lift block.  From there,
jump over to the left - you'll land on a mushroom block, above it, a hidden
Ankh.  Below you is a Robot and several more hidden prize blocks.  They start
from above the idol and end at the crates - you'll find an EyeClops helmet in
the fourth one and a Maniaxe helmet in the last one.  Speaking of Maniaxe,
you'll also find a helmet in that visible prize block.

The hard way to get back up is to take those lift blocks.  The easy way to get
back up is to head through the wall to the right of the prize block and take
the teleporter, which will drop you off behind the UFO, in the cave.  In said
cave, you're immediately presented with two choices: keep going right or head
down.  If you head right, braving the drill blocks and ghost blocks, you'll
find an EyeClops helmet.  Yeah, that's it.

Down is best as you now well know.  Once you reach the second ghost block
platform, you'll find a Micromax helmet hidden directly above the last block
(thus necessitating the need to time your jump to avoid the ghost blocks).
Micromax will make the final part much easier to get through physically, but
he won't be able to fight off the UFOs too well (or even at all in most
circumstances).

Above the second rubber block on the slope, a hidden prize block with a Clock
can be found.  Along the roof of the tunnel at the bottom of that slope, run
several hidden cannon blocks.  They fire in all directions, and if you don't
know of their existence, it's quite easy to hurt yourself when you go to jump
over the Robot here.  The middle of the tunnel is clear of such hazards, so let
that be your place to avoid or scrap it.

Follow the path all the way around and smash your way through the rock blocks
and open the prize block (down the left side, disguised as a rock block), the
contents of which is 10 Diamonds.  Right, now head back the way you came, and
at the top of the ice block slope, continue right.  You'll drop into a secret
area with an assortment of prize blocks, a teleporter, and a Robot.  The two
prize blocks closest to said teleporter offer up a Clock and a Coin.  Taking it
will drop you off above the rock blocks (which would have made getting the 10
Diamonds impossible if you went here first).

To your left, if you feel like crawling or wandering under those ghost blocks,
is a Maniaxe helmet.  If you decided to keep the last one, you won't need it;
if you decided to change to Micromax, you won't want it.  So, the right?
That's where the fun begins.  In that area, there are three large columns of
ice blocks that need to be overcome either by climbing (hello, Micromax) or by
use of the many lift blocks and moving platforms.

You'll find one UFO at the top of each area, and one Robot at the bottom of
each area (with the exception of the last area).  Each area also has its own
teleporter, which will drop you off in the previous area, always on the top
lift block.  With Micromax, this whole area is as easy as activating the
Diamond Snake and climbing your way up each wall (making use of the moving
platforms when you can, because if you have to climb from the bottom, the UFOs
will respawn).  The Snake expires rather quickly, so two will be needed.

At the top of the first and second wall, you'll find a wall of cannon blocks to
slide past (they're mostly there to stop you jumping as far as you can right,
possibly landing on a moving platform) - these, while an added danger, keep the
UFOs away from you, allowing the Diamond Snake to finish them off before they
get to you.

Without Micromax, it gets a bit harder.  You'll probably take quite a bit of
damage doing it, so let it be noted that you can find a hidden Maniaxe helmet
in the first three areas: at the top of the steps in the first area, to the
right of the lift block in the second area, and at the top of the stairs in the
third area.  Each area is cleared in exactly the same way, ride the first lift
block up to the moving platform, then trigger the next lift block from the
platform before jumping onto it.  The teleporter in the last area is the exit.


 ------------------------------------------------------------------------------
      The Land Below                                                 02.72
 ------------------------------------------------------------------------------

     Helmets: EyeClops, Juggernaut, Skycutter
     Enemies: Hand, Ninja, Scorpion
     Speed Bonus: 68 seconds

     The prize block above you holds an EyeClops helmet.  It has one damn good
use much later in the level, but is pretty much redundant until then.
Head left and remove the Ninja in whatever way you see fit.  The last prize
block before the tunnel will give you an Ankh, which is always welcome.  In the
room after that tiny tunnel, you'll find a Skycutter helmet in the middle prize
block.  This entire level is straight, so it makes a pretty good skate park.

Right, head back the way you came and squeeze through that gap.  The prize
block in front of you holds a Clock.  Once you reach that little step up, have
a look above you.  That's right, there's nothing there - well, except a row of
hidden prize blocks running along the roof of the cave.  There's also some iron
blocks hidden below them, just in case you're here sans Skycutter.

The Scorpion that comes shortly thereafter can easily be avoided by taking a
trip to the ceiling.  Hop over the cannon blocks ahead to avoid an unnecessary
shower of spikes, then jump around.  Above you, you'll find a row of hidden
prize blocks (and above those, a row of rock blocks we don't care about).
The last block in the row gives you another Skycutter helmet.

Speaking of hidden blocks, you'll find one on each edge of the mound in front
of you.  The prize block you can see holds an EyeClops helmet, if you so desire
it.  Above that and to the left, you'll find a Clock.  The third such block
on this side offers up a Skycutter helmet.  The third block up the right side
gives out a free Maniaxe helmet, while the fifth one provides an Ankh.

So, back to heading right.  Don't make your way over the little hill with the
Ninja, instead pass straight through it and grab an Ankh from that prize block.
If you want a small shortcut, duck and slide into the hill with the teleporter.
The teleporter in question will drop you off thirty or so blocks in the right
direction.

What did you miss?  Well, if you climbed the hill over the teleporter and
fought the Ninja, you could have grabbed 10 Diamonds from that prize block.
The block, though, is situated above a small patch of brambles, so it could
prove awkward.  Between there and where the teleporter dropped you off, it
would have been a case of dealing with three Hands.

Above the entrance to that cave, you'll find a hidden Juggernaut helmet, which
is ideal for ploughing through the mass of Scorpions and Hands.  This is also
where EyeClops would show you his moves.  There's quite a few hidden iron
blocks running along the floor of the cave - certainly enough to crush the life
out of everything there, anyway.  Of course, Skycutter can just oh-what-a-
feeling his way across the top of the screen to avoid confrontation altogether.

In the corner to the right, you'll find another Skycutter helmet hidden from
view, should you need it.  To anyone but Juggernaut and Skycutter, the floor of
the next stretch of cave would be a pain, and would present a real chance of
getting crushed by the ghost blocks.  Both are too wide, so keen jumping isn't
required.

Once you reach the rubber blocks, invert gravity and ride across the roof.
The cannon block you so easily avoided triggers a barrage of spikes that see
the bridge destroyed.  Juggernaut, if you're lucky, could use top rubber block
to bounce over the trigger, but that's not always a guaranteed thing, and
certainly not worth taking the risk for.

Once out of the cave, it's make your mind up time.  There are two paths and two
exits.  The top path leads to the flag and the Final Marathon, while the bottom
path leads to a teleporter that takes you to Elsewhere 30 (which drags out your
journey a little longer with an extra level).  If you fall onto the bottom
path, you're stuck there, thanks to a wall of hidden iron blocks spanning said
gap.

On the top path, avoid both the Hand and Scorpion, then trigger the first
cannon block wall from the bottom (while ducking, of course).  This will set
off a chain-reaction that destroys the other walls and takes care of the Hands
behind them - just make sure you stay ducked to avoid damage.  The flag is
obviously just in reach.  If you took the bottom path, you'd also have to deal
with a few Hands (three), but with no means to kill them other than jumping on
them.  The fourth prize block along offers 10 Diamonds, which is a lame
consolation for taking this path.


 ------------------------------------------------------------------------------
      Sky Fortress                                                   02.73
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Juggernaut, Red Stealth, Skycutter
     Enemies: Drip, UFO
     Speed Bonus: None

     Drips to the left of you, Drips to the right of you, UFOs up above, and
you in between.  The prize block to your left holds a Cyclone helmet, which
will help you greatly.  To the left of it, unseen but still keen, is a hidden
Juggernaut helmet.  While you can take it to an exit, the exit leads to
Elsewhere 31, which ends up back here.

Below the left platform in this room, you can find two more hidden prize
blocks, one of which containing a Skycutter helmet and the other of which
containing 10 Diamonds.  In the top-left corner of the room, you can grab an
Ankh, 10 Diamonds, and another Cyclone helmet from the prize blocks.  In the
ceiling, to the right, is a hole you can pass through, but it offers no
shortcut, as you can reach the same area just as easily from the towers.

Speaking of towers, they can be reached from the lower corners of this room.
In the top-left corner of the left tower, you can find hidden, a Coin, a Clock,
and 10 Diamonds.  At the top of the right tower, not at all hidden, you can
find a Clock and a Coin.  Unlike the left tower, a set of cannon blocks stand
in your way - however, they're a bit lame, as you can just head through the
vanishing blocks to the left.  If you do happen to trigger the cannon blocks,
you can wave goodbye to the nice stuff in this tower.   Before you head out
onto the battlements, ponder, if you will, what lies in the bottom room of the
castle.  Rubbish, to be honest, but I'm telling you anyway.

The layout is similar to the starting room, sans the good stuff, sans a UFO,
sans a reason to be there.  You can grab a Juggernaut helmet from the middle
of the room, if that makes you feel better.  There are four prize blocks hidden
below both platforms.  The right side only offers up Diamonds, but the left
side will provide you with a Cyclone helmet.

Back at the top of the tower, and out on the battlements, again accompanied
by Drips and a UFO, you can find a Red Stealth helmet and a Skycutter helmet
hidden below the right platform.  The top of the level is lined with drill
blocks, so you'll need to exercise caution when leaving the castle from the
top.  Once you're out of the castle, heading left will take you to the exit
teleporter.  It's rather well-guarded, what, with it being surrounded by iron
blocks (some of those drill blocks) and having a UFO hovering above it.

The drill blocks won't bother you if you have a modicum of control, but you
need to etgay idray ofway ethay UFOway before you consider heading down.
In the top-left corner of the box, you'll find a hidden Red Stealth helmet,
while in the top-right corner, you'll find a hidden Skycutter helmet.
Thus ends the level, unless you don't want it to.

If you were to head right and down from the top of the castle (you can also
head through the wall of the right tower, below the cannon blocks), you'd soon
come to an inverted pyramid of ice blocks, inside of which you'd find two prize
blocks, one of which holding 10 Diamonds, the other of which holding an Ankh.
The way down, of course, isn't alien-free, but you'll find hitting a UFO from
the top, where it can't possibly fight back, to be a gratifying experience and
one worth repeating another twice.

Above the pyramid, you'll find a row of hidden prize blocks, the middle one
contains a Clock that you probably don't need.  A little further down, you'll
find a teleporter, a teleporter that'll see you taken to Elsewhere 31, which in
turn will see you brought back to this level (in this very spot, to be exact).
You could also reach this particular teleporter by heading out from the bottom
of the castle, sprinting your little legs off over the vanishing blocks and
riding the lift block up, in case you were wondering.


 ------------------------------------------------------------------------------
      The Final Marathon                                             02.74
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Maniaxe, Micromax, Red Stealth, Skycutter
     Enemies: Goat, Orca, Mini-Stoneface
     Speed Bonus: 125 seconds

     The prize block closest to you holds 10 Diamonds, while the one above it
holds a Skycutter helmet.  Yeah, you're getting all Marty McFly.  Trigger the
cannon blocks to your right and get behind the iron blocks, so as not to allow
yourself to get shot.  Before you get too far ahead of yourself, you can find
six hidden prize blocks before the jump, each with a Diamond inside.

If you haven't already guessed, Diamonds are important here, and you should be
ready to throw up your Invincibility Diamond Power at a moment's notice.
To further hammer that home, you can find another 10 Diamonds and a Clock in
the middle two prize blocks above you and to the right.

The prize blocks you see on this next stretch also hold nothing but Diamonds,
but the hidden row running below them, mostly nothing but Diamonds.  The Goat
here shouldn't provide much trouble, seeing as you'll be mostly on the ceiling,
and seeing as how it's fond of throwing itself off its platform.  The middle
one holds a Red Stealth helmet, but you don't want it or need it.  If you
somehow decided to come here without Skycutter (or you grabbed Red Stealth for
no reason), there's a couple of sets of hidden shifting block platforms and an
equally-hidden row of vanishing blocks over to the left side of this section,
allowing access to the prize blocks.

Inverting gravity will see you cross the next gap safely, but it may also see
you struck by low-flying Orca (providing it hasn't already wandered off).
Above you, in the top-left corner, a hidden prize block will once again attempt
to get you to take a Red Stealth helmet, while the prize blocks you can see
offer up nothing more than Diamonds.

Once across the expanse, drop down (likely upon the head of a second Orca) and
use a regular jump to get through the drill block wall.  You have plenty of
space to do it, but it's not easy while you're upside-down.  If you can find
your way to dealing with the Mini-Stoneface here, you can bash through the ice
blocks to grab a 10,000 Point bonus from both of those prize blocks (Red
Stealth has a much easier time doing this, but it's not beyond the realms of
possibility for Skycutter to do it).

Above the island to the right, you'll find the trio of prize blocks to contain
nought more than Diamonds, but above those, you'll find another trio of prize
blocks that contain nought more than Diamonds.  Result.  Once you reach the
rubber block, you'll be assaulted by Mini-Stoneface again, but in a much
smaller number.

Once you've cleared the wall and made your way over to the island with the Goat
down to your right (be mindful of the moving wall that attempts to impede you),
you'll find you have a small choice to make.  Continue straight across the gap,
braving an Orca that's probably a greater risk to itself than it is to you, or
invert gravity and remove that cannon block wall.  I'll make it easy for you;
the area is small, there's a Goat up there, and the prize blocks only hold
Diamonds.  If you do decide to go up there, you can continue through the wall
to the right to end up in exactly the same place as you'd be if you ignored it.

You can mostly ignore the Mini-Stoneface milling about above the prize blocks,
well, unless you smash them all to pieces and let them drop on your head.
The second prize block on the bottom row offers up a Maniaxe helmet, the third
block on the top row gives you a Clock, and the last block on the top row will
throw out another Skycutter helmet.

Head through the ghost block wall and trigger the cannon blocks.  Attempting to
head back through the ghost blocks may result in you being crushed, and due to
timing, they may not even stop the barrage of spikes being sent your way as we
speak.  Man up and take the hit, then make your mind up and choose a path.

The prize block at the start of each path will offer up a Berzerker helmet,
should you feel compelled to die.  The top path is clear of both enemies and
goodies, while the bottom path has both.  From the start of solid ground on the
bottom path, you'll find a hidden prize block - every two blocks, you'll find
another one.  The second one drops a Maniaxe helmet, but the rest only hold
Diamonds.  Along the bottom, you'll find an Orca and Goat forming a mighty tag-
team.  If you suddenly find yourself without the power of flight, there's an
iron block hidden in the corner, allowing you to reach the top path (you can
pass through the wall, if you're looking perplexed).

To cross this next expanse, you simply need to take your time in navigating the
slow-moving platforms.  The Mini-Stoneface here should all fall to a nice death
without bothering you - should, but won't, as they can't actually leave the
screen like you can.  Down there, though, they shouldn't be able to bother you.
In case you're worried or are low on health, bring up your shield before
crossing.  From the four prize blocks at the other side, you can nab an Ankh
and a Coin.

When making your way from the iron blocks to the rubber blocks, take note that
the last pair of iron blocks will drop when stepped on.  It doesn't matter if
the Mini-Stoneface does you harm here, as you'll be grabbing a fresh Skycutter
helmet in a short while.  Above the two iron block to your right, you'll find
two hidden prize blocks, both with 10 Diamonds.  The prize blocks you can see
at the other side hold a Clock and the aforementioned Skycutter helmet.

While this next expanse may be as long as the one previous, there are iron
blocks running along the top of the screen, allowing you to simply jump your
way across.  Again, the Mini-Stoneface will fall to the bottom of the screen
without causing you harm, providing you give them a couple of seconds to get
there.  Of course, there are moving platforms as well, but you'll only need to
navigate those if you gave up your Skycutter helmet.  If you did, shame on you,
but those platforms aren't hard, but taking them will likely result in being
hassled by the Mini-Stoneface.

Once you're across, stick to the top of the screen still, so as to avoid the
Orca and whatever Mini-Stoneface followed you.  Drop down when you reach the
end, then prepare to fight a Goat in a rather inconveniently small area.
Don't bother heading to it, as it'll get a clean shot at you when the (spiky
and dangerous) roof narrows the path.  Wait for it to come to you so you can
get your bounce on.  It doesn't matter if you get out of it unharmed or not,
as a new helmet is only seconds away.

The first prize block on the second row holds a Red Stealth helmet (for the
sake of making little sense), while the second one holds a Skycutter helmet.
In the top-left corner, hidden of course, you'll find a Micromax helmet, which
is quite beneficial for the short term, but only in the terms of Diamonds.
Micromax can easily scale the wall to the right and squeeze through the gap,
while Skycutter can just ride the platform and slide through it.

When falling out the other side, hold right to make extra sure you avoid a late
death by falling through the ghost blocks.  If you came here as Micromax,
firstly abandon your desire for those prize blocks, and secondly make sure that
when making your way across the gaps, avoid the iron blocks and stick purely to
the shifting block, as they're not iron blocks at all, they're drill blocks.
Skycutter can quite happily sail over this whole bit, as well as being able to
open the prize blocks without losing their contents or falling to his death.
The second and seventh blocks hold an Ankh and a Coin respectively.

Once you're at the other side, try and wait it out until the Orca wanders out
and drops into the gap.  That way, you can bounce its little blubbery skull in
before continuing.  There's a Mini-Stoneface there, too, but best not wait for
it to come to you.  Below the iron block platform to the right of this area,
you'll find six hidden prize blocks, each containing 10,000 Points.

The second prize block above where you entered holds a coveted Cyclone helmet.
On the row above you, you can nab another Skycutter helmet, but it's no longer
required.  If you came here as Micromax, you can open the two prize blocks in
the top-right corner, each rewarding you with 10 Diamonds.  However, that's not
all, there are four hidden prize blocks here, each offering up another 10
Diamonds.

Grab the Cyclone helmet and trigger the cannon blocks to the right of the area.
Their activation will both clear the way and obliterate the path across, so
it's quite fortunate you can fly.  The cave that follows offers more cannon
blocks and Goats/Orca in spades.  As you can see, setting off one cannon block
is going to bring about an unpleasant chain-reaction, but fortunately, Cyclone
can fly betwixt Goat and death-trap with relative ease (the only potential
threat being the sandwiching platforms towards the middle - but seldom do they
sandwich).

Once you reach the iron blocks, you're only a hop, skip, and a jump away from
the flag.  Speaking of falling to your death, despite there appearing to be
ample ground between you and the exit, after the ninth iron block (count them,
Holmes), you'll fall to your death.  Make a daring running jump across the gap
or just, you know, fly.  If you want to risk death, you can squeeze between the
prize block and the drill block wall next to the flag, this allows you to open
it and get the Ankh inside without triggering the exit.  Plethora ho.


 ------------------------------------------------------------------------------
      Plethora                                                       02.75
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Micromax
     Speed Bonus: 80 seconds

     The floor of the room is comprised entirely of rubber blocks.  In the
centre of the room is an X-like construct, either side of it run moving
platforms designed to quickly deliver you to the top of the level.  In the
middle is a third platform that travels up when stepped on - for the most part,
it should be avoided, as Heady Metal starts off in the middle of the screen.
It's limited to one use, anyway.

Between the iron blocks that comprise the sides of the structure, you'll find
prize blocks that are both hidden and disguised.  The one on the left offers
up a Cyclone helmet, while the one on the right offers up a Micromax helmet.
Heady Metal slowly flies around, spitting small heads out that home-in on you,
those heads in turn spit out even smaller homing heads at you.  The initial
heads can be killed by jumping on them, while their own heads don't travel
overly far.

In the bottom-right corner of the screen, should you need it, is a hidden prize
block that provides you with a Clock.  Cyclone offers your best bet of getting
to the top of the screen and landing some quick hits, and fortunately, you
should have started the level with him already, meaning you get two goes at it.

While Micromax has a marginally harder time getting high enough to land some
hits, unlike other forms, he won't get crushed if Heady Metal moves too far up
while you're bouncing.  While you're at it, don't forget that your stockpile of
Diamonds will serve no purpose should you end your game here.  Throw out as
many Diamond Powers as you possibly can, as every hit helps.  Once you land 37
hits, the jig is up, the gig is over, and the game is complete.  You took a
walk on the Wild Side and won (I waited so long to say that).  The final flag
appears in the bottom-left corner, so go get it.


 ------------------------------------------------------------------------------
      Elsewhere                                                      02.76
 ------------------------------------------------------------------------------

 ------------------------------------------------------------------------------
      Elsewhere 1                                                    02.77
 ------------------------------------------------------------------------------

     Helmets: Cyclone, EyeClops
     Enemies: None
     Speed Bonus: None

     If you climb the crates to your left, you'll find a hidden prize block
containing a Coin, which is nice.  The exit teleporter can be reached by
heading right and riding the lift block (hit it from below and jump on top of
it before the counter reaches zero - if you miss it, you don't want to be
standing below it when it comes back), but you'll miss out on the fun if you
do.  Use the rubber blocks to bounce up onto the ghost block platform.
When the top set of blocks vanish, jump up and you should land on them when
they reappear.  Here, you can find two new helmets, the Cyclone (fourth prize
block from the left) and EyeClops (fourth prize block from the right).

 o-INFO----------------------------------------------------------------------o
 | By tapping the special button, Cyclone can fly.  His Diamond Powers are   |
 | (20) Diamond Rain and (50) Diamond Seeking Rain (a homing version of the  |
 | previous power).  Pressing the special button with EyeClops will reveal   |
 | any hidden blocks in front of him.  His Diamond Power is (2) Death Ray,   |
 | a beam that deals damage to enemies in front of him.                      |
 o---------------------------------------------------------------------------o

No prizes for guessing which helmet you should take with you to the exit.
Grab the Cyclone and have a little practice flying about (away from those ghost
blocks, you don't want to get crushed) before heading to the exit, which by the
way, takes you to Under Skull Mountain I.


 ------------------------------------------------------------------------------
      Elsewhere 2                                                    02.78
 ------------------------------------------------------------------------------

     Helmets: None
     Enemies: Bouncing Flame
     Speed Bonus: None

     There are no helmets or bonuses here, just plenty of shifting blocks to
traverse, and Bouncing Flames to avoid.  Bouncing Flames bounce from surface-
to-surface, never actively seeking conflict, and will die in one hit, whether
that's from a projectile or from bouncing on them.

If you brought the Juggernaut here, he'll have a slightly harder time than
everybody else, as the gaps you need to bounce through are only one block wide,
meaning you'll have to keep bouncing until he pushes the shifting blocks up
enough to allow him passage.  Thankfully, this only needs to be done twice.
The teleporter at the end takes you to Under Skull Mountain III.


 ------------------------------------------------------------------------------
      Elsewhere 3                                                    02.79
 ------------------------------------------------------------------------------

     Helmets: Red Stealth
     Enemies: Drips
     Speed Bonus: None

     If you hop over the manhole and head right, you'll find several prize
blocks, the second of which contains a Red Stealth helmet.  Grabbing it will
make the rest of this short level even shorter.  In the sewer, the roof is
lined with Drips, many Drips, ones that are fond of forming into monsters when
they hit the ground.  Trying to get through without a projectile or forward
attack would be a pain.

Once you reach the steps down, just smash your way through an ice block to land
at the exit teleporter.  If you don't do that, you'll have to slip-slide your
way past several drill blocks, which is less fun than it sounds.  The exit
takes you to Windy City.


 ------------------------------------------------------------------------------
      Elsewhere 4                                                    02.80
 ------------------------------------------------------------------------------

     Helmets: Iron Knight
     Enemies: Bouncing Flame, Drips
     Speed Bonus: None

     Right above you sits a hidden lift block.  Its sole purpose is to allow
you to reach the prize block above you.  However, despite its good intentions,
it'll crush you to death against the roof.  Getting the Coin inside of the
prize block is all about jumping as soon as its possible to reach it, then
getting off as quickly as possible.

The cannon blocks baring your way won't just destroy the wall in front of it,
they'll trigger several more above you, raining down into the area with the
Bouncing Flame (if you get the timing right, that's one less Bouncing Flame
to deal with).  Through the wall to the right (there are steps to jump up),
you'll find an Iron Knight helmet in the prize block.  Grab the helmet and
start making your way up the wall above the one you walked through.

When you reach one level below the totem, jump over to the left to find another
secret area.  In the prize block, you'll find an Ankh.  As you make your way
towards it, hop around a bit, as there's a hole that drops you back down to the
start of the level.  There's a similar, slightly harder to get to area at the
opposite side of the level, but it holds nothing more than a single Diamond,
good Knight.

The pit after the totem isn't friendly, as by now, it'll probably be full of
Drips that are accompanied by a Bouncing Flames.  Obviously you're not going to
fall down there.  All the way down the other side of the hill, you'll find a
pair of Bouncing Flames and a wall set-up similar to the one at the start of
the level.  Behind it, should your eyes fail you, is the exit teleporter that
leads to The Crystal Crags II.


 ------------------------------------------------------------------------------
      Elsewhere 5                                                    02.81
 ------------------------------------------------------------------------------

     Helmets: Berzerker
     Enemies: Sphere
     Speed Bonus: None

     What the game wants you to do is navigate your way through the iron block
path, battling the Spheres.  Because the maze is so confined, if you don't have
a helmet with a forward attack or a good special ability, you'll probably die.
However, what I want you to do is much easier.  Above the step in front of you
is a hidden prize block with a Berzerker helmet in.  The iron block walls, as
you'll notice, are covered in cannon blocks, but that doesn't really matter.
Trigger the ones to your right, then swipe away the iron blocks in your path.

There are a few Spheres out here, too, but not enough to impede your way up
those ghost blocks and onto the exit teleporter.  If you're really concerned,
don't forget that the Berzerker has a Diamond Power that grants Invincibility.
Said exit brings you out at The Whispering Woods II.


 ------------------------------------------------------------------------------
       Elsewhere 6                                                   02.82
 ------------------------------------------------------------------------------

     Helmets: Red Stealth
     Enemies: Dancing Twins
     Speed Bonus: None

     The Dancing Twins here can either be killed or ignored.  Like all good
brothers, you can't defeat them unless you come between them.  Jump on them to
separate them, then deliver a quick couple of hits to each one as they wander
about.  If you should fall while scaling the very easy assortment of platforms,
they'll be waiting for you again.  In the top-right corner is a hidden prize
block with a Red Stealth helmet, and opposite that, as you can plainly see, is
the exit teleporter, all ready to take you to Devil's Marsh II.


 ------------------------------------------------------------------------------
      Elsewhere 7                                                    02.83
 ------------------------------------------------------------------------------

     Helmets: EyeClops, Skycutter
     Enemies: None
     Speed Bonus: None

     A very short, very pointy level.  It's devoid of enemies, but not devoid
of dangers.  The iron blocks you see will go flying towards the top of the
screen when stepped on, obviously ending your little life.  With the exception
of the second and sixth prize blocks along the top, you'll only find Diamonds.
In the second one, you'll find an EyeClops helmet, and in the sixth one, you'll
find a Skycutter helmet.

In order to get them, you'll need to trigger the iron blocks into moving, then
jump back to safe ground.  Both Maniaxe and EyeClops are capable (barely) of
hitting the prize blocks in the ceiling from a running jump, Kid, however, is
not.  While the rest of the level is pretty much a walk in the park, Skycutter
makes reaching the exit teleporter easier still.  Speaking of teleporters,
while really hard, it's quite possible for Skycutter to use them.  It's just a
case of rapidly changing directions, so as not to leave the pad.  The exit
drops you off at Hoverboard Beach.


 ------------------------------------------------------------------------------
      Elsewhere 8                                                    02.84
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Micromax
     Enemies: Tornado
     Speed Bonus: None

     Tornadoes, eh?  Tornadoes oscillate, periodically changing direction, and
also changing direction should they hit a hard surface.  This particular one
can be taken down by hitting the cannon blocks to your left.  In the prize
block to the right, you'll find a Cyclone helmet, which should be used to fly
straight up.

At either side, near each statue, is a prize block, each containing a Micromax
helmet.  Up above you are four Tornadoes, either avoid them skilfully, or make
sure you're higher than they are when you spin into them.  If you took some
damage, the statue to the right conceals a prize block with another Cyclone
helmet (stand on the lip at the bottom and jump to find it).  There's another
prize block in a similar place on the opposite statue, too, but that only
contains a Micromax helmet.

To uncover the teleporter, you need to hit one of the cannon blocks along the
top of the level.  Once the teleporter is free to use, don't.  Above the
teleporter, you'll find two hidden prize blocks, one with an Ankh and one with
a Coin.  Where's it take you, you ask?  It takes you to the Pyramids of Peril.
Hear that sound?  That's the sound of you skipping 21 levels.


 ------------------------------------------------------------------------------
      Elsewhere 9                                                    02.85
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Micromax
     Enemies: None
     Speed Bonus: None

     The stage is set for an epic confrontation between you and several dozen
rubber blocks.  The idea is to bounce up and over that wall, then down to the
exit, using the blocks running at an angle.  That, mind you, is far harder than
it sounds, with dying via boredom or time-over an ever-present possibility.
Above you are two sets of four prize blocks.  The first block of the second set
holds an Ankh, if you can reach it.

If you make it up on top of the wall, the prize block to the left will give you
a Clock.  From the top of the wall, you'll find reaching the exit teleporter to
be an easy task.  However, if you want the Ankh, Micromax helmet, or Cyclone
helmet from the last three prize blocks, you'll find it a far trickier task.
Speaking of the exit teleporter, it'll return you to Stairway to Oblivion.


 ------------------------------------------------------------------------------
       Elsewhere 10                                                  02.86
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Iron Knight
     Enemies: Assault Rock Tank, Tar Monster
     Speed Bonus: None

     Above you, you'll find four hidden prize blocks, two of which hold an Iron
Knight helmet in.  Down the left side of the level are several platforms, each
with an Assault Rock Tank on.  Your aim is to climb the wall to the right
without getting shot to the point of losing the helmet (easier than it sounds
due to the Iron Knight's speed when climbing, his hit-points, and the slow
rate-of-fire of the Assault Rock Tanks).

At the top, drop down the other side, ignoring the Tar Monsters (they're even
slower than the Tanks when it comes to firing) on similar platforms.  At the
bottom, you'll find an Iron Knight helmet in the prize block.  Above that, mind
you, you'll find four hidden prize blocks, the one on the end containing a
Cyclone helmet.  However, if you grab it now, you won't be able to finish the
level with it.

With the Iron Knight, scale the wall and smash through the rock blocks at the
other side (straight down the left side (don't make it harder to avoid the
Assault Rock Tanks by weaving about on your way down).  With the path to the
teleporter cleared, you can now climb back up and get the Cyclone helmet.
Along the top runs many prize blocks - the second one has an Iron Knight
helmet in (you can barely reach this by jumping, if you need another one at
any point), and the sixth one holds another Cyclone helmet (should you have
been damaged on your way back up).  The teleporter will take you to Coral
Blade Grotto.


 ------------------------------------------------------------------------------
      Elsewhere 11                                                   02.87
 ------------------------------------------------------------------------------

     Helmets: Berzerker
     Enemies: Armadillo
     Speed Bonus: None

     This is a pretty straightforward level.  Firstly, grab the Berzerker
helmet from the prize block next to you, and smash your way through the
Armadillos here (remember, if you're both charging, you'll bounce off each
other, but you'll recover first).  From the assortment of prize blocks above
the ghost block platform, you'll find a second Berzerker helmet (first block,
second row) and an Ankh (second block, first row).

The next level down changes the pace by replacing the floor with rubber blocks.
Armadillos occupy this floor, too, but you won't be able to build up the
momentum to swipe them, so bounce on them or bounce over them.  The final level
sees the floor replaced with ice blocks, several drill block walls now standing
in your way.  At the end, you'll find the teleporter to Woods of Despair II.


 ------------------------------------------------------------------------------
      Elsewhere 12                                                   02.88
 ------------------------------------------------------------------------------

     Helmets: EyeClops, Micromax, Red Stealth
     Enemies: Falling Skull
     Speed Bonus: None

     The tall and short of it is that this is a short and tall level.  In the
prize blocks to the right, you'll be able to rustle up an EyeClops helmet and a
Red Stealth helmet.  EyeClops has his uses here, but Your Humble Narrator sees
everything for you, so take the Red Stealth helmet to increase your ability to
jump.

It might be worth mentioning that Falling Skulls make an unwelcome return and
will once again attempt to kill you with their ugly faces.  To the right of the
central tree, you'll find a hidden iron block, which serves as a nice step.
From there, you should be able to make over to the platform on the right.

Relatively high above you, you'll find three rock blocks.  Revealing them will
provide you with a makeshift staircase.  Above the top block, you'll find a row
of hidden prize blocks, the top one containing a Micromax helmet.  With helmet
upon head, you can easily reveal a similar set on the opposite wall, the very
top block containing an Ankh.  Who needs to carefully jump all the way to the
top?  Not you, fly boy.  You'll find the teleporter in the top-right corner,
but not like that matters, as the only way from here is up - can't miss it.
It takes you to The Cliffs of Illusion.


 ------------------------------------------------------------------------------
      Elsewhere 13                                                   02.89
 ------------------------------------------------------------------------------

     Helmets: Micromax
     Enemies: Driller
     Speed Bonus: None

     Below you runs a Driller, and because it's a different colour, that
automatically makes it tougher.  Once it's dead, grab the Micromax helmet from
above you and then jump around, jump around.  The space above you is occupied
by hidden prize blocks with Diamonds in.  Take the bottom path out of this
area.  At the bottom, wait for the Drillers to remove the rock blocks for you,
then stomp them flat to stop them getting in your way.  In the tunnel where the
blocks were, you'll find several hidden prize blocks, one of which containing
an Ankh.

In the room it leads to, you'll find the ceiling lined with more hidden blocks,
the last of which gives you a Micromax helmet.  Trigger the cannon block hidden
in front of the ice block to unclog the exit tunnel.  The only real danger left
is getting killed by the ghost blocks in the tunnel, which really shouldn't
happen.

If instead of heading all the way down at the start, you take the small tunnel
that leads off, you'll reach the exit quicker, and you'll also be on track to
gain an Ankh.  After revealing the exit, continue right and drop down, you'll
land on a cannon block, which will promptly shoot you in the foot, but
providing you have more than one life point left on Micromax, you'll be fine.

At the bottom, skilfully avoid the Driller, and begin climbing the wall.
At the top, you'll find fourteen hidden prize blocks, one of which (top-left)
containing an Ankh.  To get back on track, simply exit the tunnel and continue
on your way.

If at the start you took the top path, then you'll be in for a disappointment.
After dropping out of the tunnel, you'll land in a little pit.  Above you here,
you'll find four hidden prize blocks, two of them holding Micromax helmets.
Out of the pit and to the right, give a warm welcome to the Driller that you
can't get past without getting hit.

After which, there's a big drop that's followed by a singular prize block with
another Micromax helmet in.  There's also a Driller down here and a long way
back.  If you unclogged the exit tunnel at the opposite side, you'll be able to
access this area from there, too.  I mean, if you want to see nothing special,
you may as well do it the short way.

It's not all bad, though, as that teleporter doesn't take you back to the start
of the Valley of Life, it kind of drops you back in the middle, close to where
you found the Coin.  And if you're wondering, you won't be able to collect it
again.


 ------------------------------------------------------------------------------
      Elsewhere 14                                                   02.90
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Juggernaut
     Enemies: Ninja
     Speed Bonus: None

     If you grab the Juggernaut helmet from the first prize block, you won't be
able to grab the Berzerker helmet later (even if you still have the Cyclone
helmet, it doesn't matter, you'll get a new one next level).  That doesn't
really matter, though, as the Juggernaut is by far better at dealing with the
infestation of Ninja.  As the Berserker, Ninja will jump right over you when
they see you charging.  That's not to say you can't just double back and smack
them, it's just a pain with more than one of them on the screen.

The fourth prize block holds a Coin for your troubles.  When you reach the
second set of prize blocks, you'll find the first one to hold an Ankh.
The fourth one holds the Berzerker helmet.  Below the Cannon/vanishing blocks
before the exit teleporter is a line of prize blocks.  Outside of Red Stealth,
you can't open them, but they hold nothing more than Diamonds.  It might also
be worth pointing out, that being an ice level, there's a storm brewing, and
with this being such a long, straight level, it'll be hard to escape the hail.
The teleporter brings you to Wind Castles II.


 ------------------------------------------------------------------------------
      Elsewhere 15                                                   02.91
 ------------------------------------------------------------------------------

     Helmets: Berzerker, Skycutter
     Enemies: Hand
     Speed Bonus: None

     The prize blocks in front of you yield a Berzerker helmet and 10 Diamonds
when struck.  With said helmet upon your shoulders, proceed with caution, as
the Hand ahead can mess things up nicely.  Crawl under the drill blocks (or
activate Invincibility and dash through them, although, I'd recommend saving
your Diamonds).  When you reach the wall of iron blocks, swipe as many as you
need to allow you to get past out of the way.

When you reach the end of the row, be careful not to swipe any more, as you can
accidentally cover up your only way forward.  The floor after the blocks is
transparent, allowing you to drop through it.  The prize block here holds a
Skycutter helmet, which can be used to break open the prize blocks (all hold
Diamonds) in the floor.  There are 78 Diamonds to be had in total, that's one
Diamond Snake and one Invincibility for Bloody Swamp (with the 10 Diamonds at
the start, you'll be 2 Diamonds away from a second Invincibility).  Be careful,
mind you, as if you fully destroy a block, the chances of finding some spikes
are quite good.


 ------------------------------------------------------------------------------
      Elsewhere 16                                                   02.92
 ------------------------------------------------------------------------------

     Helmets: Juggernaut
     Enemies: Assault Rock Tank
     Speed Bonus: None

     The only enemy you'll find here is a lone Assault Rock Tank, which isn't
much considering you'll be out of its way in a few seconds.  Your aim, comrade,
is to make your way to the teleporter in the top-left corner, and considering
you have Micromax, it's even easier.  The room is full of cannon blocks, but by
climbing the right-hand wall, you'll be able to trigger a lot of them from
below.

Keep climbing until you reach the single iron block, then make your way up and
over the rest (being very careful to avoid touching a single cannon block, as
unlike when you were climbing, you won't be able to avoid damage).  In the top-
right corner, you'll find an Ankh.  If at any point you should lose Micromax,
consider your life ended, as regardless of how careful you're being, avoiding
damage without him is beyond improbable.

If you want to try, remember to hit every possible block from below, as it's
those ones that clear the trickier ones on the edges of platforms (once you
reach halfway, that usually isn't the case).  Any block on a platform that can
be hit from the side will trigger another block aimed back in your direction.
At the halfway point, those blocks double up - they still mainly send one spike
in your direction (high), but there are a couple of occasions where it sends
two.  The teleporter takes you to The Nightmare Peaks II.


 ------------------------------------------------------------------------------
      Elsewhere 17                                                   02.93
 ------------------------------------------------------------------------------

     Helmets: None
     Enemies: Clouds
     Speed Bonus: None

     Above you lies two rows of hidden, Diamond-loving prize blocks.  They're
not overly important, but revealing them will keep your brain safe from harmful
Cloud stuff.  To your right is a set of steps comprised of cannon blocks and
rock blocks.  When stepped on, the cannon block will blow out the rock block,
plunging you onto the spikes below.  You'll probably set them off two at a
time, so haste is a virtue.  There are three such sets of steps (in a zigzag),
and while you're climbing them, you're being shot at by a pair of Clouds.

If you're still dressed as Skycutter, it's just a case of inverting gravity -
once you've cleared the steps above you, you can float straight to the top.
At the top, you're given one last chance to mess up and drop yourself down onto
the spikes.  The four prize blocks above the teleporter each hold an Ankh, so
the journey was worth it, I'd say (unless you lost five lives getting to the
top).  The teleporter in question will take you to Elsewhere 18.


 ------------------------------------------------------------------------------
      Elsewhere 18                                                   02.94
 ------------------------------------------------------------------------------

     Helmets: EyeClops, Red Stealth
     Enemies: Orca
     Speed Bonus: None

     What we have here is a very straight path occupied by very many Orca.
The prize block near you contains an EyeClops helmet, and you'll be pleased to
know that the level contains a large amount of hidden rock blocks, the better
to crush/trap Orca with.  Either take the hits and sprint to the end, jumping
when possible, or slowly edge your way forward, trapping and Death Beaming or
outright crushing every Orca you come across.

The second method is more tedious, but there are a few things you can get out
of it.  There are four hidden prize blocks between the second and third trees,
offering up Diamonds; there's a hidden prize block between the third and fourth
trees in the middle of the area, offering up a Red Stealth helmet, while the
area between the fourth and fifth trees again offers four Diamonds.  The prize
block at the very end of the level gives up a Coin, which is an ample reward.
The teleporter you can't help but notice will drop you off at Scorpion Isle.


 ------------------------------------------------------------------------------
      Elsewhere 19                                                   02.95
 ------------------------------------------------------------------------------

     Helmets: Micromax
     Enemies: Dragon
     Speed Bonus: None

     Grab the Micromax helmet from the prize block and start making your way
up the wall to the right.  All the walls here, you'll find, have drill blocks,
and each section has its own Dragon.  If you should lose your helmet any time
before the end, there's no way of finishing the level.  At the top of each
wall, you'll find a hidden prize block.  In order, you will find a Coin, an
Ankh, a Clock, and a second Ankh.  The prize block before the teleporter will
throw 10 Diamonds at you, which is cool and fine.  The teleporter in question
will take you to the Towers of Blood.


 ------------------------------------------------------------------------------
      Elsewhere 20                                                   02.96
 ------------------------------------------------------------------------------

     Helmets: None
     Enemies: Driller
     Speed Bonus: None

     There are four rows of highly unstable platforms.  The Drillers to the
right will saunter along and take out the rock blocks covering the cannon
blocks, leaving you with close to no chance of getting to the top-right corner
where the teleporters dwell.  Considering you arrived from Towers of Blood, you
should almost certainly have Cyclone.  In which case, fly up the left side
until you reach the third row.  In the midst of the cannon blocks above you,
you'll find some vanishing blocks (y'know, the ones that won't shoot you in the
face).

If you, for some strange reason, don't have Cyclone, you'll need to be quick.
Pull yourself up to the second row, then bash through the vanishing blocks and
rock blocks until you can pull yourself up again.  If you were quick enough,
you'll have time to do it one final time before the Drillers remove too many
blocks.  As for the teleporters, the first one will take you to Alien Twilight,
while the second one will offer an excursion to The Crypt (a roundabout way of
reaching Alien Twilight).


 ------------------------------------------------------------------------------
      Elsewhere 21                                                   02.97
 ------------------------------------------------------------------------------

     Helmets: Red Stealth
     Enemies: Mini-Stoneface
     Speed Bonus: None

     This level is comprised of little mountains like the one you see before
you.  Each step up the mountain has a hidden prize block in front of it.
The second-from-top prize block on the second mountain holds a Red Stealth
helmet, as does the bottom one on the third such mountain.  However, the prize
blocks mainly serve to slow you down and leave you open to the hoard of Mini-
Stoneface that occupies this level.  Also, being an ice level, a storm is
inevitable.

Seeing as you'll have started this level as Micromax, and considering you
should have plenty of Diamonds, just throw out a Mini-Diamond Snake and smite
them all.  If at any point you should end up all the way at the bottom of a
mountain, try to avoid hitting the mushroom blocks, as they'll only serve to
trap you, usually with a handful of Mini-Stoneface (and if that doesn't happen,
the storm will pick you off).  The teleporter at the end will drop you off
towards the end of The Crypt.


 ------------------------------------------------------------------------------
      Elsewhere 22                                                   02.98
 ------------------------------------------------------------------------------

     Helmets: Cyclone
     Enemies: Sphere
     Speed Bonus: None

     See the little hill with the lava in and the ghost blocks sitting above
that lava?  See the little bit after it?  Congratulations, you now know what
the entirety of the level looks like.  Those prize blocks hold nothing more
than Diamonds, but any offensive Diamond Power you have up your little sleeves
will help greatly in dealing with the Spheres bouncing around this very small
level.

Trigger the cannon block at the top of the hill and promptly get out of the way
of the retaliation (down the right side, obviously, as the left side has more
cannon blocks).  At the top of the next hill, again trigger the cannon block,
but seek thine refuge to the left this time.  After the next hill, you'll find
your first teleporter, that one taking you to Secrets in the Rocks, which can
serve as a nice little shortcut.  The prize block above it holds a fresh
Cyclone helmet.  Inside the last hill, you'll see the teleporter to Alien
Twilight.


 ------------------------------------------------------------------------------
      Elsewhere 23                                                   02.99
 ------------------------------------------------------------------------------

     Helmets: Berzerker
     Enemies: Goat
     Speed Bonus: None

     In the first prize block, you'll find a Berzerker helmet.  The ground is
ice, and there are many Goats (well, six).  You get the idea, right?  The main
way of getting past those Goats is to build up a head of speed and ram their
lights out.  The ice makes gaining momentum much harder, and if a Goat breaks
into its own charge before you connect with yours, you'll both be sent bouncing
backwards.

There are spaces on the ceiling that aren't occupied by spikes, so you might
want to try jumping over any charging Goats (but leaving a Goat alive only
means it'll come back for you).  The first prize block of the next pair holds
another Berzerker helmet, which you'll probably need.  From the next level down
it gets far easier, as there are no spikes, and there's room enough to jump
over the Goats.  At the end of this floor, you'll find another Berzerker helmet
in the second prize block.

The very bottom row of the level is made of vanishing blocks, and those blocks
sit above a floor of spikes.  The idea is to drop down and sprint over to the
teleporter without adding any extra holes to your body.  If that sounds too
hard (it really isn't), remember to activate the Invincibility Diamond Power
before attempting it.  Said exit teleporter will take you to Tunnels Beneath
the Woods.


 ------------------------------------------------------------------------------
      Elsewhere 24                                                   02.C0
 ------------------------------------------------------------------------------

     Helmets: Juggernaut
     Enemies: Driller, Mini-Stoneface, Scorpion
     Speed Bonus: None

     Trigger the cannon blocks to your left to both free up the prize block
over to the right and to annoy the Scorpion that's perilously close to you.
A couple of spikes will come flying back in your direction, but you can duck
them (or better yet, drop down onto one of the ledges in the tomb).  Over to
the right, you'll find another Scorpion and a prize block with a Juggernaut
helmet in.

Inside the tomb, there are the ghost block walls at either side and below you.
Taking the right path will see you brought towards the exit teleporters, while
taking the left path will see you face off against a Scorpion for the prize of
an Ankh (mind the spikes).  If the Scorpion isn't where it should be, it's in
the pit.  Without the Scorpion, you could drop down and take the tunnel to
reach the teleporter area.  With the Scorpion, you'll likely to suffer enough
damage to change back (meaning you'll die, even if you killed the Scorpion in
the process).

So, if you took the right path, you'll have another Scorpion to face (unless it
dropped down).  Down below, you'll find a teleporter and two Drillers.  If you
want to go to Hills of Forever, take that teleporter.  If you want to go to
Monster Island, you'll have to let the Drillers go about their business of
destroying those rock blocks.  At the other side, you'll find not only the
teleporter, but a couple of Mini-Stoneface and a Scorpion.  Just as well
you're in a tank, I suppose.


 ------------------------------------------------------------------------------
      Elsewhere 25                                                   02.C1
 ------------------------------------------------------------------------------

     Helmets: Juggernaut
     Enemies: Armadillo, Drip, Scorpion
     Speed Bonus: None

     There's a Scorpion in pretty close proximity to you as you start the
level, so you may well want to jump over it before it kills you.  The prize
block over to the right (mind the cannon blocks it's sandwiched between) holds
a Juggernaut helmet, which quite frankly, is rather handy for clearing out the
Armadillos in the tomb (along with any careless Scorpions that should fall
down).  There are two ways into the little tomb below you; down the hole you
see before you, and down the one at the other side of the level.

They both end up in the same place, but dropping down the first one means you
can get to the Coin quicker (in the first prize block in the room to the left).
Taking that path, however, means you have to take a shot from a cannon block in
order to get to the exit teleporter (whereas taking the other route meant you
could trigger them from behind).  Either way, you'll have to pass through a
small room without two Drips and a drill block.

If you don't want to take that path, skip over the hole and jump on top of the
cannon block pyramid.  There is a pair of Scorpions just beyond it, and being
shot by those cannon blocks won't sit well with them.  Above the second
entrance, you'll see two prize blocks, the top will dish out another Juggernaut
helmet.  Entering from this side will see you face two Armadillos, but that's
what the tank is for.

In the centre of the tomb, you'll find the exit teleporter.  At either side
of the room is a hidden prize block.  While the one on the left holds only a
Diamond, the one on the right will give you yet another Juggernaut helmet.
Oh, and between those two blocks, you'll find some hidden cannon blocks, all
pointing at you.  If you're so desperate for that Diamond, lose your helmet to
the cannon blocks, then grab the Diamond and the new helmet.  As you know, this
level drops you back off at Hills of Forever.


 ------------------------------------------------------------------------------
      Elsewhere 26                                                   02.C2
 ------------------------------------------------------------------------------

     Helmets: Maniaxe
     Enemies: Crab, Dancing Twins, Goat
     Speed Bonus: None

     If you're still dressed as Cyclone, you won't be interested in the Maniaxe
helmet in the prize block to your left, despite his effectiveness at dealing
with the nasties this level serves.  With the exception of the very last prize
block, you won't find anything other than Diamonds, and only then it's another
Maniaxe helmet.

With Cyclone, all you need to do is get past the first set of Dancing Twins,
fly up the right side of the level, then over to the left for the flag.
While Maniaxe is armed well enough to deal with everything you face, you'll
still need to lure the two Goats you encounter into a charge, so as to trap
them on a level lower than yourself.

Once you reach the third structure, the level starts breaking out the drill
blocks.  Make your way up the left using the drill blocks/iron blocks.
From the third one, you can reach the rock blocks.  There are two Crabs up
here, but you have room to jump over them.  The teleporter, as you well know,
will send you back to Monster Island.


 ------------------------------------------------------------------------------
      Elsewhere 27                                                   02.C3
 ------------------------------------------------------------------------------

     Helmets: EyeClops, Maniaxe, Red Stealth
     Enemies: Crab, Orca, Tar Monster
     Speed Bonus: None

     To your right is a Tar Monster, and to the right of that, three prize
blocks, each containing a helmet.  Whether you choose Maniaxe, Red Stealth, or
EyeClops is up to you.  Maniaxe will help with the Crabs and Tar Monsters,
while EyeClops can be sneaky and kill off the Orca using hidden blocks.  If you
take too long, they'll wander down to you, and then you'll have to fight them
again when they respawn off-screen.  The hidden blocks in question are found in
the middle of both walkways above you.  There's also some to your right, but
there's nothing to kill with them.

On the first walkway, you'll find the previously alluded to Orca, along with
two Tar Monsters.  Actually, the next level up is the same, sans one Tar
Monster.  The prize block above that little gazebo-like structure offers up a
Coin.  The exit teleporter can be found further to the left, behind a wall of
ice blocks and upon a platform of drill blocks.  Take your time and get the
jump right first time, as you don't want to fall victim to drill blocks and
magically reappearing enemies.  The teleporter, if you're curious, will take
you to The Shimmering Caves.


 ------------------------------------------------------------------------------
      Elsewhere 28                                                   02.C4
 ------------------------------------------------------------------------------

     Helmets: Cyclone, EyeClops
     Enemies: Mini-Stoneface
     Speed Bonus: None

     The prize block above you holds an EyeClops helmet, which is pretty damn
helpful here.  Above that helmet, you'll find three hidden Diamonds.  It might
be worth pointing out that there's an awful lot of Mini-Stoneface occupying
this rather small level.  When it comes to dealing with them, don't bother
jumping on them, just zap them with a Death Beam - cheap and effective.

Reveal the stairs to the right and make your way up them.  It should be noted
that periodically, a large plume of lava will erupt from the middle of the
lava pit, so timing your movement is vital.  When you reach the halfway point,
you can find another hidden Diamond above you.  Make your way left, once again
revealing stairs as you go - when you reach the ice blocks above the lava, turn
round and zap yourself some more stairs.

To reach the exit teleporter, simply keep heading up.  There are two prize
blocks at either side of the room, the first containing 10 Diamonds and the
other containing a spare EyeClops helmet should you need it (which you don't).
In the two prize blocks above and to the right of the teleporter, you'll find a
Coin and a Cyclone helmet.  The teleporter, of course, takes you back to The
Shimmering Caves.


 ------------------------------------------------------------------------------
      Elsewhere 29                                                   02.C5
 ------------------------------------------------------------------------------

     Helmets: Maniaxe, Red Stealth
     Enemies: Hand, Ninja
     Speed Bonus: None

     The sewer is positively crawling with Hands, so your best course of action
is to make use of the cannon blocks and iron blocks to keep off the ground.
The cannon blocks point towards the ground, so you might get lucky and puncture
some unlucky severed appendages.  At the end of this tiny sewer, you'll find
the lift block that'll take you to the surface (there are two, actually, one of
which hidden, so you'll have to crawl under the iron blocks to get back out).

From the prize blocks, you can pocket yourself a Red Stealth helmet (far left),
a Maniaxe helmet (third from left), 10 Diamonds, and an Ankh.  To reach the
exit teleporter, you need to pass through the building to the right.
Inside, you'll find two Ninja, and as usual, they're best avoided - it's not
an overly long walk or anything, so you'll be gone before they can turn and do
anything about it.  The teleporter will drop you off at Alien Isle.


 ------------------------------------------------------------------------------
      Elsewhere 30                                                   02.C6
 ------------------------------------------------------------------------------

     Helmets: Cyclone
     Enemies: Tornado
     Speed Bonus: None

     The prize block above you holds a Cyclone helmet, so ditch Skycutter
pronto.  The prize block below your starting position also holds a Cyclone
helmet - it's nice to have choices.  In the top right prize block of the square
to the right holds an Ankh.  Every other prize block in this short level is
worth ignoring, so begin your descent.  As you head down, keep an eye out for
Tornadoes, and remember that as long as you hit them from above, they'll die.
The exit teleporter is in the lower right corner, and will take you to the Sky
Fortress.


 ------------------------------------------------------------------------------
      Elsewhere 31                                                   02.C7
 ------------------------------------------------------------------------------

     Helmets: Micromax
     Enemies: Driller
     Speed Bonus: None

     At the other side of that column, opposite the iron blocks, you'll find
three hidden prize blocks, two of which offering 10 Diamonds, the other of
which offering a Micromax helmet, which you most certainly need.  In the top-
right corner of this area, you'll find four more hidden prize blocks, offering
up an Ankh, two more 10 Diamonds, and a second Micromax helmet.

Above you runs a maze of shifting blocks, full to the brim with rock blocks.
While you can't do anything about that yourself, the maze is also full of
Drillers, and they'll quite helpfully clear the way.  Give them a little time
to work, then head up through the hole above the column and follow them along.
As soon as is possible, make your way up to the second row of shifting blocks.
When you reach the end of the path, bash your way up to the third row and
continue right until you reach the exit teleporter, which will drop you back
off at the Sky Fortress, next to the teleporter you used to get here.


 ------------------------------------------------------------------------------
      Elsewhere 32                                                   02.C8
 ------------------------------------------------------------------------------

     Helmets: Cyclone, Red Stealth
     Enemies: Dancing Twins
     Speed Bonus: None

     Hidden above you is a Red Stealth helmet, and it's by far the optimal
method of getting through the ice blocks here.  While the cannon blocks will do
the job, they'll end up putting holes where holes don't belong, destroying the
lowest level of ice blocks, giving you the chance to fall to your death.

The prize blocks on the first two rows hold nothing of interest, so skip
straight to smashing through the ice below the first such block.  On the second
row, again find a space and smash through.  The third prize block (from the
left) on the bottom row holds a Clock, while the fourth one holds an Ankh.
This row is guarded by two pairs of Dancing Twins, which of course, necessitate
jumping, and presents the possibility that you'll hit one of the cannon blocks
along the ceiling and take out the floor.  Uncover the teleporter by triggering
the cannon blocks above it, then grab the Cyclone helmet from the prize block
next to it.


 ------------------------------------------------------------------------------
      Stage Route Map                                                02.C9
 ------------------------------------------------------------------------------

 WARRIOR PASS
 o-------------------o                                  o--------------------o
 | Blue Lake Woods I |--------------->------------------| Blue Lake Woods II |
 o-------------------o                                  o------o-o-----------o
                                                               | |
   o-------------------o     o------------------o              | | S
   | Highwater Pass II |--<--| Highwater Pass I |------<-------o | E
   o----o-o------------o     o------------------o                | C
        | |                                                      | R
        | |     o+++++++++++++o                                  v E
        | o-->--| Elsewhere 1 |------>-------o                   | T
        |       o+++++++++++++o              |                   |
        |                                    |                   | W
        |     o------------------------o     |                   | A
        o-->--| Under Skull Mountain I |-----o                   | R
              o---------o-o------------o                         | P
                        | |                                      |
                      S | |                                      o------------o
                      E | |     o-------------------------o                   |
                      C | o-->--| Under Skull Mountain II |                   |
                      R |       o----------o-o------------o                   |
                      E v                  | |                                |
                      T |                  | |                                |
                        |                  | |     o+++++++++++++o            |
                      W |                  v o-->--| Elsewhere 2 |----o       |
                      A |                  |       o+++++++++++++o    |       |
                      R |                  |                          |       |
                      P |                  |                          |       |
                        |    o-------------o------------o             |       |
 o---------<------------o    | Under Skull Mountain III |------<------o       |
 |                           o-------------o------------o                     |
 |                                         |                                  |
 |                                         v                                  |
 |                                         |                                  v
 |                            o------------o-----------o     o+++++++++++++o  |
 |        o---------<---------| Isle of the Lion Lords |-->--| Elsewhere 8 |  |
 |        |                   o------------------------o     o++++++o+o++++o  |
 |        |                                                         | |       |
 |        |        o------------------------o                       | |       |
 |        o--------| Hills of the Warrior I |---->-----o            | |       |
 |                 o------------------------o          |            | |       |
 |                                                     |            | |       |
 | o+++++++++++++o     o-------------------------o     |            | |       |
 | | Elsewhere 3 |--<--| Hills of the Warrior II |-----o            | |       |
 | o+++++o+++++++o     o--------------o----------o                  | |       |
 |       |                            |                             v ^       |
 |       |     o------------o         |                             | |       |
 v       o-->--| Windy City |----<----o                             | |       |
 |             o------o-----o                                       | |       |
 |                    |                                             | |       |
 |                    |     o----------------o                      | |       |
 |                    o-->--| Sinister Sewer |                      | |       |
 |                          o-------o--------o                      | |       |
 |                                  |                               | |       |
 |                                  |                               | |       |
 |   o------------------o           v          o+++++++++++++o      | |       |
 |   | Crystal Crags II |--<--o     |    o-->--| Elsewhere 4 |      | |       |
 |   o-------o-------o--o     |     |    |     o++++++o++++++o      | |       |
 |           |       |     o--o-----o----o--o         |             | |       |
 |           |       |     | Crystal Crag I |         |             | |       |
 |           v       |     o----------------o         |             | |       |
 |           |       |                                |             | |       |
 |           |       o--------------<-----------------o             | |       |
 |           |                                                      | |       |
 |    o------o------o     o--------------o     o---------------o    | |       |
 |    | Dragonspike |-->--| The Pinnacle |-->--| Hidden Canyon |    | |       |
 |    o------o------o     o--------------o     o-------o-------o    v ^       |
 |           |                                         |            | |       |
 |           |                                         |            | |       |
 |           v        o----------------<---------------o            | |       |
 |           |        |                                             | |       |
 |           |        |                                             | |       |
 |  o--------o--------o--o     o============o                       | |       v
 |  | Stormwalk Mountain |-->--| Shiskaboss |-->---o                | |       |
 |  o--------------------o     o============o      |                | |       |
 |                  DRAGON FATE                    |                | |       |
 |                  o------------------------o     |                | |       |
 |       o----<-----| The Whispering Woods I |-----o                | |       |
 |       |          o----------------o-------o                      | |       |
 |       |                           |                              | |       |
 v  o++++o++++++++o                  |                              | |       |
 |  | Elsewhere 5 |                  v                              | |       |
 |  o+++++++++o+++o                  |                              | |       |
 |            |                      |                              | |       |
 |            |     o----------------o--------o                     | |       |
 |            o-->--| The Whispering Woods II |---->----o           | |       |
 |                  o-------------------------o         |           | |       |
 |                                                      |           | |       |
 |     o------------------o     o-----------------o     |           | |       |
 |     | Devil's Marsh II |--<--| Devil's Marsh I |-----o           v ^       |
 |     o--o---o-----------o     o-----------o-o---o                 | |       |
 |        |   |                             | |                     | |       |
 |        |   |                             | |                     | |       |
 |        |   |         o+++++++++++++o     | v                     | |       |
 |        |   o----<----| Elsewhere 6 |--<--o |                     | |       |
 |        |             o++++++o++++++o       |                     | |       |
 |        |                    |          o---o--------------o      | |       |
 |        v                    o----<-----| The Caged Beasts |      | |       |
 |        |                               o--------o---------o      | |       |
 |        |                                        |                | |       |
 |        |                  o-----------o         |                | |       |
 |        |                  | Crab Cove |----<----o                | |       |
 |        |                  o-----o-----o                          | |       |
 |        |                        |                                | |       |
 |  o-----o---------o              |     o+++++++++++++o            | |       |
 |  | Knight's Isle |              o-->--| Elsewhere 7 |----->----o | |       |
 |  o-----------o---o                    o+++++++++++++o          | | |       v
 |              |                                                 | | |       |
 |              |     o--------------o   o------------------o     | | |       |
 |              o-->--| Whale Grotto |-->| Hoverboard Beach |-----o | |       |
 |                    o--------------o   o--------o------o--o       | |       |
 |                                                |      |          | |       |
 |                                                v      o----------|-|-----o |
 |                                                |                 | |     | |
 |           o------------------o     o-----------o-------o         | |     | |
 |     o-----| Madmaze Mountain |--<--| Pyramids of Peril |----<----o |     | |
 |     |     o-------------o-o--o     o-----------o-------o           |     | |
 |     |                   | |                    |                   |     | |
 |     v                   | |                    o------------<------o     | |
 v     |                   | |                                              | |
 |     |                   | |     o----------------------o                 | |
 | o---o-----------------o | o-->--| Stairway to Oblivion |-----<-----o     | |
 | | The Forbidden Tombs | v       o-----------o-o-o----o-o           |     | |
 | o---------------o-----o |                   | | |    |             |     | |
 |                 |       |                   | | |    v             |     | |
 |                 |       |                   | | |    |             |     | |
 |                 o-------|----->-------------o | | o++o++++++++++o  |     | |
 |                         |                     | | | Elsewhere 9 |--o     | |
 |                o--------o---------------o     | | o+++++++++++++o        | |
 |                |The Deadly Skyscrapers  |--<--o |                        | |
 |                o-----o------------------o       o------>---------o       | |
 |                      |                                           |       | |
 |                      |     o--------------------o                |       | |
 |                      o-->--| Skydragon Castle I |                |       | |
 |                            o------o-------------o                |       | |
 |                                   |                              |       v |
 |       o---------------------o     |                              |       | |
 |  o----| Skydragon Castle II |--<--o                              |       | |
 |  |    o---------o-----------o                                    |       | |
 |  |              |                                                |       | |
 |  |              v                                                |       | |
 |  |              |                                                |       | v
 |  |      o-------o------------o                                   |       | |
 |  v      | Coral Blade Grotto |---------------<-------------------o       | |
 |  |      o-------------o-o----o                                           | |
 |  |                    | |                                                | |
 |  |                    ^ |     o==================o                       | |
 |  |  o++++++++++++++o  | o-->--| Boomerang Bosses |------o                | |
 |  o--| Elsewhere 10 |--o       o==================o      |                | |
 |     o++++++++++++++o                                    v                | |
 |                                                         |  BLACK PERIL   | |
 |                                                 o-------o------------o   | |
 o------------------------>------------------------| Woods of Despair I |   | |
                                                   o----o--------o------o   | |
                                                        |        |          | |
 o--------------------o     o---------------------o     |        |          | |
 | The Valley of Life |--<--| Woods of Despair II |--<--o        |          | |
 o--o--------------o--o     o---o-----o-----------o              |          | |
    |        |     |            |     |                          |          | |
    v        ^     |            |     |     o++++++++++++++o     |          | |
    |        |     |            |     o--<--| Elsewhere 11 |--<--o          | |
 o++o++++++++o++o  |            |           o++++++++++++++o                | |
 | Elsewhere 13 |  v            |                                           | |
 o++++++++++++++o  |            |     o--------------o     o++++++++++++++o | |
                   |            o-->--| Forced Entry |-->--| Elsewhere 12 | | |
                   |                  o--------o-----o     o++++o+++++++++o | |
           o-------o-------o                   |                |           | |
           | The Black Pit |                   v                |           | |
           o----------o----o                   |                |           v |
                      |          o-------------o----------o     |           | |
                      |          | The Cliffs of Illusion |--<--o           | |
                      |          o-------------o----------o                 | |
                      |                        |                            | |
                      |     o------------o     |                            | |
                      o-->--| Lion's Den |--<--o                            | |
                            o------o-----o                                  | |
                                   |                                        | |
                                   v                                        | |
                                   |                                        | |
  o-----------------o     o--------o-------o     o++++++++++++++o           | |
  | Wind Castles II |--<--| Wind Castles I |-->--| Elsewhere 14 |           | |
  o----o--o---------o     o----------------o     o++++++o+++++++o           | |
       |  |                                             |                   | |
       v  o----------------------<----------------------o                   | |
       |                                                                    | |
  o----o--------------o     o-------------o                                 | v
  | Blizzard Mountain |-->--| Frosty Doom |---------------<-----------------o |
  o----o--------------o     o--o-------o--o                                   |
       |                       |       |                                      |
       |  o++++++++++++++o     |       |     o--------------o                 |
       |  | Elsewhere 15 |--<--o       o-->--| Bloody Swamp |-----o           |
       |  o++++++o+++++++O                   o-------o------o     |           |
       |         |                                   |            |           |
       |         o---------------->------------------o            |           |
       |                                                          |           |
  o----o---------o     o++++++++++++++o                           |           |
  | Caves of Ice |-->--| Elsewhere 32 |                           |           |
  o--o--------o--o     o++++++o+++++++o                           |           |
     |        |               |                                   |           |
     |        o-------<-------o                                   |           |
     |                                                            |           |
     |                      o-----------------------o             |           |
     o----------->----------| The Nightmare Peaks I |------<------o           |
                            o--o------------o-------o                         |
                               |            |                                 |
        o++++++++++++++o       |            |     o------------------------o  |
        | Elsewhere 16 |-------o            o-->--| The Nightmare Peaks II |  |
        o++++++o+++++++o                          o------------o--------o--o  |
               |                                               |        |     |
               o---------------------->------------------------o        |     |
                            CHAOS MAZE                                  |     |
       o++++++++++++++o     o--------------o     o================o     |     |
       | Elsewhere 17 |--<--| Diamond Edge |--<--| Bagel Brothers |--<--o     v
       o+o++++++++++++o     o-o--o--o--o-o-o     o================o           |
         |                    |  |  |  | |                                    |
         | o++++++++++++++o   |  |  |  | |                                    |
         | | Elsewhere 19 |-<-|--|--|--o o------------>------------o          |
         | o++++++++++o+++o   |  |  |                              |          |
         |            |       v  v  v                              |          |
         v     o------|-------|--|--|--->------------------------o |          |
         |     |      |       |  |  |                            | |          |
         |     |      |       |  |  |                    o-------o-o-----o    |
         |     |      v o-----o  |  o--------->----------| Scorpion Isle |    |
     o+++o+++++o++++o | | o------o--------------o        o-o-------------o    |
     | Elsewhere 18 | | | | The Hills Have Eyes |-->--o    |                  |
     o++++++++++++++o | | o-----------o----o----o     |    | o++++++++++++++o |
                      | |             |    |          o----|-| Elsewhere 22 | |
                  o---o-o-----------o |    |               | o+++o++++++++o+o |
     o------<-----| Towers of Blood | |    o-------<-------o     |        |   |
     |            o---o-------------o v                          |        |   |
     |                |               |                          |        |   |
     |                |     o---------|--------<-----------------o        |   |
     |                |     |         |      o----------------------o     |   |
     |                v     |         o------| Secrets in the Rocks |--<--o   |
     |                |     |                o-o----o------o--------o         |
     |                |     |                  |    |      |                  |
     |   o++++++++++++o+o   |                  |    |      v                  |
     |   | Elsewhere 20 |---|------o           |    |      |                  |
     |   o++++++++++++o+o   |      |           |    |  o+++o++++++++++o       |
     |                |     |      |           |    v  | Elsewhere 23 |       |
     |                v     |      |           |    |  o++++++++++o+++o       |
     |                |     |      v           |    |             |           |
     |       o--------o-----o-o    |           |    |             |           |
     o--->---| Alien Twilight |----|---->------o    |             |           |
             o-o--------------o    |                |             v           |
               |                   |     o----------o----------o  |           |
               ^                   | o---| Ice God's Vengeance |  |           |
               | o-----------o     | |   o-o-o-----------------o  |           |
               o-| The Crypt |--<--o |     | |                    |           v
                 o-----o--o--o       |     | |  o-----------------o---------o |
                       |  |          |     | |  | Tunnels Beneath the Woods | |
                       ^  v          |     v |  o-------------------o-----o-o |
                       |  |       o--o     | |                      |     |   |
             o+++++++++o++o+o     |        | |                      |     |   |
             | Elsewhere 21 |     |        | o---------<----------o |     |   |
             o++++++++++++++o     ^        |                      | |     |   |
                                  | o------o--------------------o | |     |   |
                                  | | Beneath the Twisted Hills | | v     |   |
                                  | o--o-------o----------------o | |     |   |
                                  |    |       |                  | |     |   |
             o------------o       |    |       | o----------------o |     |   |
 o----<------| Alien Isle |-------|-<--|-------o |                  |     v   |
 |           o--o---------o       |    |         |  o---------------o--o  |   |
 |              |                 o----|--<------|--| Hills of Forever |  |   |
 |              |                      |         |  o-o-o--o-----o-----o  |   |
 |              |                      |         |    | |  |     |        |   |
 |              |                      |         |    | |  |     ^        |   |
 |              |   o++++++++++++++o   |         ^    | |  |     |        |   |
 |              |   | Elsewhere 25 |---|----<----|----o |  | o+++o++++++++o-o |
 |              ^   o+++++++o++++++o   |         |      v  | | Elsewhere 24 | |
 |              |           |          |         |      |  | o+++++++o++++++o |
 |              |           o----------|---->----|------|--o         |        |
 |              |                      |         |      |            |        |
 |              | o++++++++++++++o     |         |      |            |        |
 |              | | Elsewhere 27 |--<--o         |      |            |        |
 |              | o+++++o++++++++o            o--o------o------o     |        |
 v              |       |                     | Monster Island |--<--o        |
 |       o------o       v                     o----o--o--------o              |
 |       |              |                          |  |                       v
 |       |  o-----------o----------o               ^  v                       |
 |       |  | The Shimmering Caves |               |  |                       |
 |       |  o----o--o-----------o--o         o+++++o++o+++++o                 |
 |       |       |  |           |            | Elsewhere 26 |                 |
 |       |       ^  v           |            o++++++++++++++o                 |
 |       |       |  |           |                                             |
 |       |  o++++o++o++++++o    |                                             |
 |       |  | Elsewhere 28 |    |     o++++++++++++++o                        |
 |       |  o++++++++++++++o    o-->--| Elsewhere 29 |                        |
 |       |                            o++++++o+++++++o                        |
 |       |                                   |                                |
 |       o--------------<--------------------o                                |
 |                                                                            |
 |     o----------------o     o--------------------o     o==========o         |
 o-->--| The Land Below |-->--| The Final Marathon |-->--| Plethora |----<----o
       o-------o--------o     o-----o--------------o     o==========o
               |                    |
               v                    ^  o-------<---------o
               |                    |  |                 |
       o+++++++o++++++o     o-------o--o---o     o+++++++o++++++o
       | Elsewhere 30 |-->--| Sky Fortress |-->--| Elsewhere 31 |
       o++++++++++++++o     o--------------o     o++++++++++++++o


 ==============================================================================
      Frequently Asked Question                                      03.00
 ==============================================================================

 === General Questions ===

 Q: Why do you have the levels listed in the order they are?

 A: If I listed the levels the way they technically occur, then Plethora would
    be level three, and I'm pretty sure the space-time paradox that would
    create would kill us all.  In order to save humanity, I just listed the
    levels in the order they're listed in the game files, with a couple of
    exceptions.  Elsewhere levels are numbered and kept separate purely because
    I'm looking for reasons to not kill myself.


 === Questions About Levels ===

 --- Crab Cove ---

 Q: Where does the teleporter below the bridge lead?

 A: It leads back to the start of the level, and you can't access it without an
    Action Reply or other such cheat-y device.  Maybe a redundant Elsewhere
    warp, where rather than remove the teleporter, they just blocked it off and
    defaulted the co-ordinates.  Or maybe the level was originally larger.


 --- The Forbidden Tombs ---

 Q: Why is there no speed bonus?

 A: It has one, but it's silly.  It's coded for 0 seconds, in fact.  Unless you
    have a TARDIS, there is no speed bonus to be had.


 === Questions About This Guide ===

 Q: Can I use your guide on my site?

 A: As of this moment, no you cannot host my guide.  Why?  Because I believe
    that the number of sites that I'm allowing to host this guide is enough,
    enough to keep track of and enough to provide adequate distribution to you,
    the wonderful FAQ-reading public.


 Q: I have this guide, would it be okay if I used a part of yours?

 A: *Chokes* part of mine?  What would be the point of that?  You can use my
    guide as reference for all the things that I can't own (i.e. facts), but
    you can't go lifting entire paragraphs, even if you credit me for it.
    Just read the copyright notice at the top of this guide, and then think
    twice before 'borrowing' anything from me.


 Q: If I've found something that you were too stupid to include, or something
    that you've missed, what should I do?

 A: You could take it, turn it sideways and shove it... *ahem* just drop me
    a line and tell me in exact detail as to what it was that I screwed up on
    or missed out.  If you can help me to make this guide more accurate, you'll
    win a cookie, a kudos cookie (great on calories, lousy on taste).


 ==============================================================================
      Credits and Outro                                              04.00
 ==============================================================================

     The game is over.  It seems someone sneaked behind the cabinet and pulled
the plug while Kid was on level two.  Yeah, I saved everyone, not that Fonzie
wannabe.  Okay, that was a lie, but I helped.  Sure, we could argue the who-
did-whats-and-whens, but sadly, it's closing time, and I really must go.
Actually, I live here, so that would be awkward.  Goodbye and make sure the
last one to leave turns the lights off.


 === Special Mentions and Thanks ===

  The layout of this guide is based upon the layout used by Dalez in his Breath
    of Fire IV guide [http://www.gamefaqs.com/features/recognition/2741.html].

     If for some strange reason, you would actually like to thank me, feel free
to pay me a visit and leave a comment [http://mikepenance.tumblr.com] and
pledge to serve as my vassal - too far?  Well, just sign it and leave out the
"serving me for all eternity" bit (if you like).


-------------------------------------------------------------------------------
No, Mr. President, they have no idea of my true identity.  Yes, Mr. President,
it all went according to plan.  Shall I continue with the second phase of the
operation?  Yes, sir, understood.
-------------------------------------------------------------------------------

===============================================================================
     Kid Chameleon (C) 1992 SEGA Enterprises Ltd.
          Kid Chameleon - FAQ/Walkthrough (C) 2014 Mike Penance
===============================================================================