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    Mini-Games FAQ by Gold Mage

    Version: Final | Updated: 12/19/05 | Printable Version | Search Guide | Bookmark Guide

    -------------------------------------------------------------------------------
    THE MINI-GAMES FAQ
    For Banjo-Tooie
    by Gold Mage
    Email: tjhunt@gmail.com
    Created on: 6/1/03
    Last Update: 20/12/05
    Version: Final
    
    This document is the hard work of me. This document cannot be changed or altered
    in any way, You are welcome to ask my permission if you would like this 
    guide posted on your website. This document is for private use only. If you wish
    to contact me about this guide please check the Contact Me section at the
    bottom of the guide on details for emailing me.
    
    
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                          _________________________________
                         /                                 \
                    _____|             CONTENTS            |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    
       I. AUTHOR'S NOTE
      II. VERSION HISTORY
     III. MINI-GAMES
            Mayahem Temple
            Glitter Gulch Mine
            Witchyworld
            Jolly Rodger's Lagoon
            Terrydactyland
            Grunty Industries
            Hailfire Peaks
            Cloud Cukooland
            Cauldron Keep
      IV. CHARACTER PROFILES
            Banjo
            Mumbo
            Jinjo
            Jamjars
            Grunty
       V. ITEM STATUS
      VI. OPTION EXPLANATION
     VII. SECRET CHARACTER: JINJO
    VIII. CREDITS
      IX. CONTACT ME
    
    
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                          _________________________________
                         /                                 \
                    _____|        I. AUTHOR'S NOTE        |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    
    In most game made by Rare there are lots of different types of Mini-Games that
    you can through out your adventure. This FAQ explains the rules and what to do
    in the mini-game to achieve the best possible way to win.
    
    If you have any form of question about the Mini-Games FAQ or if you have found
    a mistake in the FAQ and would like to correct me, please fell free to email me
    at the address at the top of the FAQ. I will add your name in the credits
    because you helped me out.
    
    -Gold Mage (Thomas Hunt)
    
    
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                          _________________________________
                         /                                 \
                    _____|        II. VERSION HISTORY      |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    
    Version 1.00: 6/1/03      +Completed full list of the mini-games with rules and
                               strategies.
    Version 1.05: 9/2/03      +Fixed some small errors I found in the FAQ.
    Final Version: 19/3/03    +Added trademark ribbons and added section breaks.
                              +Found a site that gives you ASCII art titles. So I
                               made a title for the FAQ
                              +Merged my failed Multiplayer FAQ into the Mini-Game
                               FAQ. So all the stuff on multiplayer was added.
    
    
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                          _________________________________
                         /                                 \
                    _____|         III. MINI-GAMES         |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    
    You can access these mini-games in the Replay section of the starting screen.
    (Pick the VCR/DVD) But you must have played the game already before you can
    replay them. Or you can go into the multiplayer by going into the Nintendo 64.
    
    ~~~~~~~~~~~~~~~~~~~~
    ~~ MAYAHEM TEMPLE ~~
    ~~~~~~~~~~~~~~~~~~~~
    
    << TARGITZAN'S TEMPLE SHOOTOUT >>
     Where is it?:
    You have to enter the temple. But you must've learned the art of bird handling
    first from Jamjars.
     How to Play:
    Once you have picked your options the game plays just like Perfect Dark or
    Goldeneye.
     -B Button (Use Beak Bayonet)
     -R Button (Switch between different egg types)
     -C Left (Strife left)
     -C Right (Strife right)
     -C Up (Aim up)
     -C Down (Aim down)
     -Hold R Button (Aim)
     -Z Button (Fire eggs)
     -Control Stick (Move around)
     Rules:
    The player with the most points at the end of the game wins.
     Tips:
    MINI-GAME: Watch out for the guards. If they see you, they want stop until you
    are far away or you have killed them off. But they do regenerate, so watch it.
    
    MULTIPLAYER: If you play Perfect dark and Goldeneye you will know what to do.
    If not use all the different modes to your advantages. Also hide and use your
    surroundings.  Strafing is a very good way to get around the pillars than are
    in 2 rooms. If you can learn to strafe and aim at the same time, you will be
    able to move in several different directions and shoot a target at the same
    time. Making you almost untouchable. Also remember that Grenade Eggs, Clockwork
    Kazooie Eggs and Proximity Eggs do the most damage. Fire and Ice eggs do the
    same amount of damage while Normal Eggs do the least damage.
    
    If you find the Proximity Eggs these are good in placing traps around the
    Temple, they will help you because they sense movement, so if you walk too
    close to one it will blow up. The Proximity Eggs will stick to any surface but
    they will not stick to your opponent. So firing them at you opponent is not a
    smart idea. Remember that Proximity Eggs will take a few seconds before they
    activate and are ready. There is only one place you can find the Proximity
    Eggs in the level, so I suggest you try and find them.
    
    If you find the Gold Eggs hidden within the temple use them! These eggs do good
    damage and you have an unlimited amount, but the problem is that you have a
    timer that is counting down and when the timer goes out, you will have your
    other eggs again. So the best thing to do is to hold down the Z Button the
    whole that you have the Gold Eggs, so if you run into your opponent you're
    ready to take them out. When you have the Gold Eggs you cannot change to your
    other types of eggs until the timer has run out.
    
    
    << MAYAN KICKBALL "QUARTERFINAL" >>
     Where is it?:
    The Mayan Kickball Stadium is about half way up the hill leading to Mumbo's
    Skull. You will need to have transformed into a Stony before you can enter.
     How to play:
    Control your Stony around the little arena and grab hold of a kickball and
    press Z to kick the ball into your goal. Press B to charge at other Stonys to
    steal the ball off them.
     -Control Stick (Move your Stony)
     -Z Button (Kick the ball)
     -B Button (Charge attack/steal ball)
     Rules:
    The Stony with the most points in their goal at the end of the timer wins the
    match.
     Tips:
    Aiming the ball correctly in this game can be a pain in the backside sometimes.
    Don't turn around and hope to get it in. The best possible way to aim is to
    Start running towards the goal and then shoot, this way you know that you have
    Aimed more correctly and you have a lot more of a chance on scoring the point
    Instead of taking a guess and shooting the ball.
    
    
    << MAYAN KICKBALL "SEMIFINAL" >>
     Where is it?:
    In the door on the opposite side of the Quarterfinal.
     How to play:
    Control your Stony around the little arena and grab hold of a
    kickball and press Z to kick the ball into your goal. Press B to charge at
    other Stonys to steal the ball off them. You can also pick up Red Balls that
    reduce the number of points into a goal, so shoot these into the enemy's goal.
     -Control Stick (Move your Stony)
     -Z Button (Kick the ball)
     -B Button (Charge attack/steal ball)
     Rules:
    The Stony with the most points in their goal at the end of the timer wins the
    match.
     Tips:
    Charge into the other Stonys if you need to get the ball off them. Use as
    many Red Balls as you want, make sure to shoot them at thee goal with the
    most points.
    
    
    << MAYAN KICKBALL "FINAL" >>
     Where is it?:
    In the door in-between the semi and quarterfinals.
     How to play:
    Control your Stony around the little arena and grab hold of a
    kickball and press Z to kick the ball into your goal. Press B to charge at
    other Stonys to steal the ball off them. You can also pick up Red Balls that
    reduce the number of points into a goal, so shoot these into the enemy's goal.
    Now there are Bombs that you can kick into your opponents to stop them for a
    few seconds of play.
     -Control Stick (Move your Stony)
     -Z Button (Kick the ball)
     -B Button (Charge attack/steal ball)
     Rules:
    The Stony with the most points in their goal at the end of the timer wins the
    match.
     Tips:
    Use the bombs when you need to. Be careful not to blast yourself though. Don't
    be afraid to use the Charge Attack (B) if you want to take to the ball off
    somebody to use it for your own purpose. Another tip; Go for the ball that
    everyone else is going for. This way, if you get there first, you can take the
    ball and shoot it, then head for the next ball. Charging is also good for
    getting to a ball before somebody else.
    
    Aiming the ball correctly in this game can be a pain in the backside sometimes.
    Don't turn around and hope to get it in. The best possible way to aim is to
    Start running towards the goal and then shoot, this way you know that you have
    Aimed more correctly and you have a lot more of a chance on scoring the point
    Instead of taking a guess and shooting the ball.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    ~~ GLITTER GULCH MINE ~~
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    << ORDNANCE STORAGE >>
     Where is it?:
    Enter one of the mine entrances, (You need to use Bill Drill to get in) and
    learn the Beck Bayonet ability inside so you can play.
     How to Play:
    You must search through the mine and start to defuse the dynamite inside. There
    are 15 lots of dynamite you must defuse.
     -B Button (Use Beak Bayonet)
     -R Button (Switch between different egg types)
     -C Left (Strife left)
     -C Right (Strife right)
     -C Up (Aim up)
     -C Down (Aim down)
     -Hold R Button (Aim)
     -Z Button (Fire eggs)
     -Control Stick (Move around)
     Rules:
    You can only use the Beak Bayonet move to defuse the dynamite or BOOM!
     Tips:
    MINI-GAME: Listen carefully, you can hear the dynamite bouncing around when you
    are getting close to one. Follow your ears.
    
    MULTIPLAYER: If you play Perfect dark and Goldeneye you will know what to do.
    If not use all the different modes to your advantages. Also hide and use your
    surroundings. Strafing is a very good way to get around the pillars than are in
    2 rooms. If you can learn to strafe and aim at the same time, you will be able
    to move in several different directions and shoot a target at the same time.
    Making you almost untouchable. Also remember that Grenade Eggs, Clockwork
    Kazooie Eggs and Proximity Eggs do the most damage. Fire and Ice eggs do the
    same amount of damage while Normal Eggs do the least damage.
    
    If you find the Proximity Eggs these are good in placing traps around the
    Mine, they will help you because they sense movement, so if you walk too
    close to one it will blow up. The Proximity Eggs will stick to any surface but
    they will not stick to your opponent. So firing them at you opponent is not a
    smart idea. Remember that Proximity Eggs will take a few seconds before they
    activate and are ready. There is only one place you can find the Proximity
    Eggs in the level, so I suggest you try and find them.
    
    If you find the Gold Eggs hidden within the Mine, use them! These eggs do good
    damage and you have an unlimited amount, but the problem is that you have a
    timer that is counting down and when the timer goes out, you will have your
    other eggs again. So the best thing to do is to hold down the Z Button the
    whole that you have the Gold Eggs, so if you run into your opponent you're
    ready to take them out. When you have the Gold Eggs you cannot change to your
    other types of eggs until the timer has run out.
    
    
    ~~~~~~~~~~~~~~~~~
    ~~ WITCHYWORLD ~~
    ~~~~~~~~~~~~~~~~~
    
    << DODGEMS CHALLENGE "1 ON 1" >>
     Where is it?:
    The Space Zone. You have to power up the arena with Mumbo and pay the cash-box
    as the Van Transformation before you can play.
     How to Play:
    Maneuver Banjo on the Dodgem Cart and collect the Twinkles the appear around
    the arena. A blue Twinkle is worth 3 points. A green Twinkle is worth 2 points
    and red Twinkle is worth 1 point. There is a Goblin on a cart as well who rams
    you into the walls.
     -Control Stick (Move around)
     Rules:
    Collect as many Twinkles as possible in the time limit.
     Tips:
    MINI-GAME: Go in circles around the play area, this way you have a better
    chance on collecting Twinkles because they seem to appear more around the edge
    than in the middle of the play-area.
    
    MULTIPLAYER: If you are going to attack your opponent during the game time, the
    best possible way to slow them down is to either get in front of your opponent
    and bump them, or to maneuver to the best of your ability and try to get them
    stuck into one of the corners. This is a good idea if you are in the lead. This
    way your opponent can't get any more Twinkles in the play area while you stay
    with the higher score. But this can be hard if you are by yourself this is a
    good way to 'pick on' someone when you have 3 or 4 players into the game.
    
    
    << DODGEMS CHALLENGE "2 ON 1" >>
     Where is it?:
    The door next to the 1 on 1 challenge.
     How to Play:
    Maneuver Banjo on the Dodgem Cart and collect the Twinkles the appear around
    the arena. A blue Twinkle is worth 3 points. A green Twinkle is worth 2 points
    and red Twinkle is worth 1 point. There are 2 Goblins on carts as well who rams
    you into the walls.
     -Control Stick (Move around)
     Rules:
    Collect as many Twinkles as possible in the time limit.
     Tips:
    MINI-GAME: Go in circles around the play area, this way you have a better
    chance on collecting Twinkles because they seem to appear more around the edge
    than in the middle of the play-area.
    
    MULTIPLAYER: If you are going to attack your opponent during the game time, the
    best possible way to slow them down is to either get in front of your opponent
    and bump them, or to maneuver to the best of your ability and try to get them
    stuck into one of the corners. This is a good idea if you are in the lead. This
    way your opponent can't get any more Twinkles in the play area while you stay
    with the higher score. But this can be hard if you are by yourself this is a
    good way to 'pick on' someone when you have 3 or 4 players into the game.
    
    
    << DODGEMS CHALLENGE "3 ON 1" >>
     Where is it?:
    The door next to the 2 on 1 challenge.
     How to Play:
    Maneuver Banjo on the Dodgem Cart and collect the Twinkles the appear around
    the arena. A blue Twinkle is worth 3 points. A green Twinkle is
     worth 2 points and red Twinkle is worth 1 point. There are 3 Goblins on
     carts as well who rams you into the walls.
     -Control Stick (Move around)
    Rules: Collect as many Twinkles as possible in the time limit.
     Tips:
    MINI-GAME: Go in circles around the play area, this way you have a better
    chance on collecting Twinkles because they seem to appear more around the edge
    than in the middle of the play-area. The 3rd Goblin has his helmet to far down
    so he may drive away aimlessly sometimes.
    
    MULTIPLAYER: If you are going to attack your opponent during the game time, the
    best possible way to slow them down is to either get in front of your opponent
    and bump them, or to maneuver to the best of your ability and try to get them
    stuck into one of the corners. This is a good idea if you are in the lead. This
    way your opponent can't get any more Twinkles in the play area while you stay
    with the higher score. But this can be hard if you are by yourself this is a
    good way to 'pick on' someone when you have 3 or 4 players into the game.
    
    
    << HOOP HURRY CHALLENGE >>
     Where is it?:
    In the Jumping Castle. You will need to be Kazooie by herself and have the tent
    pumped up so you can enter.
     How to Play:
    Jump through the hoops and collect points depending on the hoops colour. Blue
    is 3 points. Green is 2 points and red is 1 point.
     -Control Stick (Run around)
     -A Button (jump through hoops)
     Rules:
    Jump through as many hoops as possible in the time limit.
     Tips:
    Pick up the Turbo Trainers first. Go for the green hoops mostly. The problem
    with this game is that the way Kazooie jumps is a real pain in the rear-end.
    You may need a little practice before being able to jump through the small
    hoops with ease. Practice makes Perfect.
    
    The way that I do this game, is to run around near the edge of the wall and
    pick up hoops by taking laps of the tracks, when you need to get a new pair of
    Turbo Trainers, just run into the middle, pick them up, continue to the other
    wall and start your laps again.
    
    
    << BALLOON BURST CHALLENGE >>
     Where is it?:
    In the Jumping Castle. You will need to be both Banjo and Kazooie for this
    game.
     How to Play:
    Fly around the room and shoot eggs at the balloons that float to the ceiling.
    Blue balloons are worth 3 points, green balloons are worth 2 points and red
    balloons are worth 1 point each. Use the A button to fly higher.
     -Control Stick (Move around)
     -A Button (Flap higher)
     -C Up (1st person view)
     Rules:
    Burst as many balloons as possible in the time limit.
     Tips:
    Fly to the top of the room and shoot the balloons from there for a better view.
    This way you will be able to see all the balloons below and have a longer time
    to fire them down. Though with this rule, you will need to keep flapping every
    so often because facing down will make you go down. Also, attack balloons that
    are in groups, so you have a better chance of hitting. Never let go of the Z
    button.
    
    The main hard point of this game is the aiming, it is hard to aim because the
    controls seem to be pretty sensitive to the movement of Banjo's eyes. So don't
    push the Control Stick as if you have a finger made of lead. Until you are able
    to move very swiftly and quickly, pushing the Control Stick just that little
    bit slower can help you in a game.
    
    
    << SAUCER OF PERIL RIDE >>
     Where is it?:
    The Space Zone. You will have to have destroyed the rocks in the Fuel Depot in
    Glitter Gulch Mine as the Detonator Transformation. Then make sure you have
    given Area 51 its power from Mumbo. Then go to the Western Zone and hop on the
    scenery cart and go to the Space Zone. Then climb along the wire and open the
    door on the other side to free the saucer.
     How to Play:
    Hold down the Z button and shoot at the crosshair that appears in front of you.
    The targets are different colours for different points. Blue targets are 3
    points, green targets are worth 2 points and red targets are worth 1 points.
     -Control Stick (Move aim)
     -A Button (Fire Gold Eggs)
     Rules:
    Shoot the targets to see how much points you can rank up before ending.
     Tips:
    Hold down Z and shoot at the blue targets first, or green if there aren't any.
    You should shoot the red ones last.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~ JOLLY RODGER'S LAGOON ~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    << MINI-SUB CHALLENGE >>
     Where is it?:
    In the Locker's Cavern there is a opening in the ground that leads you to the
    game.
     How to Play:
    Press the Z button to fire missiles at the mines for points. The blue mines are
    worth 3 points, the green mines are worth 2 points and the red mines are 1
    point.
     -Control Stick (Move sub around)
     -A Button (Accelerate)
     -C Up (1st person view)
     -Z Button (Fire torpedoes)
     Rules:
    Shoot as many mines in the time limit.
     Tips:
    MINI-GAME: Use the C-UP sight to aim at the mines a lot easier.
    
    MULTIPLAYER: Hide behind pillars and rocks and use the map to locate the enemy.
    Using the C-UP Button to see in 1st person view REALLY helps when it comes to
    aiming. When you successfully hit an opposing sub with a torpedo they will
    spinout for a few seconds. During the spinning you cannot hurt them, so the
    best thing to do is to get a better view of them. Going behind them is a good
    idea while they are spinning. Don't use a vantage point if you are going to
    play this game. The best thing to do is to keep moving. Keeping still will
    leave you wide open to attacks. Don't try hiding either, the map will still
    find you.
    
    Don't forget that the torpedoes will home-in on you or your opponent if you are
    close in aiming. So you really don't have to get the perfect shot in to be able
    to score a hit. It is possible to avoid homing torpedoes, I find that the best
    way to this is to swim along the cavern floor, this is good because the
    torpedoes don't curve too quickly, so they hit the floor sometimes. Also,
    swimming in every direction like a maniac sometimes works as well. :P
    
    
    ~~~~~~~~~~~~~~~~~~~~
    ~~ TERRYDACTYLAND ~~
    ~~~~~~~~~~~~~~~~~~~~
    
    << CHOMPA'S BELLY >>
     Where is it?:
    Inside the mountain. You have to jump or fly onto the pillar at the water level
    to be eaten by Chompa.
     How to Play:
    Shoot the germs with the Z button to rank up points. Blue germs are 3 points,
    greens germs are 2 points and red germs are worth 1 point.
     -Control Stick (Move around the belly)
     -Hold Z Button (Fire eggs)
     Rules:
    Shoot down as many germ for point in the time limit.
     Tips:
    Spin in circles and fire at the same time. Don't go too fast while spinning.
    You will miss about half of them if you spin at a top speed. You can either
    stand in the middle of the arena or try to go to one of the smaller walls and
    shoot in a cone-shape. You will get good views both ways, but my personal
    choice is the smaller wall.
    
    And don't waste your time on firing on you opponent, you cannot hurt them,
    don't worry, I'm guilty of trying to do that myself. Remember that the germs
    don't last forever so you have to be quick when trying to score a hit with a
    blue germ.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    ~~ GRUNTY INDUSTRIES ~~
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    << CLINKERS CAVERN >>
     Where is it?:
    Sewers.
     How to Play:
    Fire at the Clinkers that are blocking the air vents with your eggs.
     -B Button (Use Beak Bayonet)
     -R Button (Switch between different egg types)
     -C Left (Strife left)
     -C Right (Strife right)
     -C Up (Aim up)
     -C Down (Aim down)
     -Hold R Button (Aim)
     -Z Button (Fire eggs)
     -Control Stick (Move around)
     Rules:
    Shoot all of the Clinkers as fast as you can.
     Tips:
    MINI-GAME: Just like at the Ordnance Storage, use your ears and listen for the
    Clinkers. (They make a fart sound)
    
    MULTIPLAYER: If you play Perfect dark and Goldeneye you will know what to do.
    If not use all the different modes to your advantages. Also hide and use your
    surroundings. Strafing is a very good way to get around the pillars than are in
    2 rooms. If you can learn to strafe and aim at the same time, you will be able
    to move in several different directions and shoot a target at the same time.
    Making you almost untouchable. Also remember that Grenade Eggs, Clockwork
    Kazooie Eggs and Proximity Eggs do the most damage. Fire and Ice eggs do the
    same amount of damage while Normal Eggs do the least damage.
    
    If you find the Proximity Eggs these are good in placing traps around the
    cavern, they will help you because they sense movement, so if you walk too
    close to one it will blow up. The Proximity Eggs will stick to any surface but
    they will not stick to your opponent. So firing them at you opponent is not a
    smart idea. Remember that Proximity Eggs will take a few seconds before they
    activate and are ready. There is only one place you can find the Proximity
    Eggs in the level, so I suggest you try and find them.
    
    If you find the Gold Eggs hidden within the cavern use them! These eggs do good
    damage and you have an unlimited amount, but the problem is that you have a
    timer that is counting down and when the timer goes out, you will have your
    other eggs again. So the best thing to do is to hold down the Z Button the
    whole that you have the Gold Eggs, so if you run into your opponent you're
    ready to take them out. When you have the Gold Eggs you cannot change to your
    other types of eggs until the timer has run out.
    
    
    << TWINKLES PACKING >>
     Where is it?:
    Inside Grunty Industries building.
     How to Play:
    Collect the Twinkles that appear in the room and pack them in their right box.
    Blue Twinkles are 3 points, green Twinkles are 2 points and red Twinkles are 1
    point.
     -Control Stick (Move)
     Rules:
    Pack as many Twinkles in the time limit as possible.
     Tips:
    Gather as many Twinkles as possible and when it's about 5 seconds to go, then
    pack them. Also use the Turbo Trainers in the corner of the room.
    
    
    ~~~~~~~~~~~~~~~~~~~~
    ~~ HAILFIRE PEAKS ~~
    ~~~~~~~~~~~~~~~~~~~~
    
    << COLISEUM KICKBALL "QUARTERFINAL" >>
     Where is it?:
    In the large Coliseum on the Fire Side.
     How to Play:
    This is the complete opposite of the Mayan Kickball. This time the Stony with
    the least points wins the game. So kick the yellow ball into the other goals
    and not yours.
     -Control Stick (Move your Stony)
     -Z Button (Kick the ball)
     -B Button (Charge attack/steal ball)
     Rules:
    The Stony with the least points at the end of the time limit wins.
     Tips:
    Aiming the ball correctly in this game can be a pain in the backside sometimes.
    Don't turn around and hope to get it in. The best possible way to aim is to
    Start running towards the goal and then shoot, this way you know that you have
    Aimed more correctly and you have a lot more of a chance on scoring the point
    Instead of taking a guess and shooting the ball.
    
    
    << COLISEUM KICKBALL "SEMIFINAL" >>
     Where is it?:
    The door opposite the Quarterfinal.
     How to Play:
    This is the complete opposite of the Mayan Kickball. This time the Stony with
    the least points wins the game. So kick the yellow ball into the other goals
    and not yours. Now with the red balls, shoot these into your goal to reduce
    your points.
     -Control Stick (Move your Stony)
     -Z Button (Kick the ball)
     -B Button (Charge attack/steal ball)
     Rules:
    The Stony with the least points at the end of the time limit wins.
     Tips:
    Aiming the ball correctly in this game can be a pain in the backside sometimes.
    Don't turn around and hope to get it in. The best possible way to aim is to
    Start running towards the goal and then shoot, this way you know that you have
    Aimed more correctly and you have a lot more of a chance on scoring the point
    Instead of taking a guess and shooting the ball. Use the red balls all the
    time, don't let the other Stonys get them.
    
    
    << COLISEUM KICKBALL "FINAL" >>
     Where is it?:
    The door opposite the Semifinal.
     How to Play:
    This is the complete opposite of the Mayan Kickball. This time the Stony with
    the least points wins the game. So kick the yellow ball into the other goals
    and not yours. Now with the red balls, shoot these into your goal to reduce
    your points. Use the Bombs once against to slow the other players down for a
    few seconds.
     -Control Stick (Move your Stony)
     -Z Button (Kick the ball)
     -B Button (Charge attack/steal ball)
     Rules:
    The Stony with the least points at the end of the time limit wins.
     Tips:
    Use the bombs when you need to. Be careful not to blast yourself though. Don't
    be afraid to use the Charge Attack (B) if you want to take to the ball off
    somebody to use it for your own purpose. Another tip; Go for the ball that
    everyone else is going for. This way, if you get there first, you can take the
    ball and shoot it, then head for the next ball. Charging is also good for
    getting to a ball before somebody else.
    
    Aiming the ball correctly in this game can be a pain in the backside sometimes.
    Don't turn around and hope to get it in. The best possible way to aim is to
    Start running towards the goal and then shoot, this way you know that you have
    Aimed more correctly and you have a lot more of a chance on scoring the point
    Instead of taking a guess and shooting the ball.
    
    
    ~~~~~~~~~~~~~~~~~~~~~
    ~~ CLOUD CUKOOLAND ~~
    ~~~~~~~~~~~~~~~~~~~~~
    
    << POT O' GOLD >>
     Where is it?:
    Inside the giant pot of gold.
     How to Play:
    Light up the egg switches on the side of the center ledge and then jump on the
    ledge to play. You have to shoot all 100 Jiggys as fast as possible.
     -A Button (Fire Gold Eggs)
     Rules:
    Shoot the Jiggys as fast as possible.
     Tips:
    Start with the top row and spin around not too fast, but fast enough to hit
    them all. If you miss 1 or 2 don't worry and just make you way to the next row.
    Then shoot the ones you missed.
    
    
    << TRASH CAN GERMS >>
     Where is it?:
    Inside the giant Trash Can.
     How to Play:
    You have to destroy the germs to get points a quick as possible. Blue germs are
    worth 3 points, green germs are 2 points and red germs are 1 point.
     -Control Stick (Move Kazooie around trash can)
     -B Button (Wing Whack attack)
     Rules:
    Kill as many germs as fast as possible in the time limit.
     Tips:
    Go for Blue germs first. It's also a good idea to get the feel of the Wing
    Whack Attack before you play this game for high scores. When you get a good
    feel of the attack you will be hitting several germs in the one attack by
    turning and other fancy maneuvers.
    
    Though it seems like a good idea, going through the middle of the arena is not
    a good idea. The best way to score more points is to go in circles around the
    arena and slap some germs this way. But if your opponent is staying in the one
    place and killing germs, only kill the germs that your opponent is not able to
    reach. Going for the same germs as your opponent is not a good idea, as it
    wastes time and for that, you will lose your chance at points.
    
    
    << ZUBBAS' HIVE >>
     Where is it?:
    In the giant beehive on top of the mountain. You will need to open the door
    first as the Bee Transformation by shooting the target above the hive in the
    time limit that starts.
     How to Play:
    Shoot the Zubbas that appear from the walls. Blue Zubbas are 3 points, green
    Zubbas are 2 points and red Zubbas are 1 point.
     -A Button + A Button (Fly)
     -Hold B Button (Fly faster)
     -Control Stick (Move Bee around hive)
     -Z Button (Stinger attack)
     -C Up (1st Person view)
     Rules:
    Kill as many Zubbas in the time limit.
     Tips:
    Fly around in 1st person view and attack the Zubbas for best results. Flying in
    the middle of the arena is good hear. And by middle I mean half way up. The
    Zubbas rarely pop out the top end of the hive, so shooting at the ones in the
    middle is the best way. Also, don't fly as you are shooting the Zubbas. If you
    stay on a platform you will get a less firing range. And you shoot a lot
    quicker while you are flying then standing still.
    
    The only real disadvantage for this game is the fact of aiming through the eyes
    and trying to turn in the air at the same time. You will really need to work
    that Control Stick if you are going to do that. You may need to go out of
    first-person-view to turn around. This is a good idea if you're finding it hard
    to do them both at the same time. Just remember that the moment you turn around
    to return to first-person-view and start shooting some Zubbas.
    
    
    ~~~~~~~~~~~~~~~~~~~
    ~~ CAULDRON KEEP ~~
    ~~~~~~~~~~~~~~~~~~~
    
    << TOWER OF TRAGEDY QUIZ "ROUND 1" >>
     Where is it?:
    In the door that opens when you defeat Klungo.
     How to Play:
    Grunty will read out a question about the game and press A to buzz in answer
    the question. If you get it correct, you score 2 points. If you don't get it
    right you lose 2 points. If somebody else gets the question wrong the question
    is passed onto the other players, If 1 of the 2 get it right they get 1 point,
    if 1 of the 2 gets it wrong they lose 1 point.
     -Control Stick (Pick 1 of the 3 different answers)
     -A Button (Buzz in)
     Rules:
    The 2 players with the most points make it to the next round, the loser gets
    squashed by a 10 Ton weight.
     Tips:
    Only buzz in when you know what the question is. Grunty won't finish the
    question if you buzz in half way through it. When Grunty turns to the screen
    for a picture, you must study the question quickly. As you are looking at the
    picture: Count the number of common things there are. (eg. 21 crates/12 tiles)
    Remember what world it's from. Remember colours and read any writing.
    
    It's also a good idea to remember as many 'place names' and 'character names'
    to the best of your ability. Grunty asks a lot of questions about places,
    character names and how you obtained Jiggys, so for this game, your memory is
    your no. 1 attack.
    
    
    << TOWER OF TRAGEDY QUIZ "ROUND 2" >>
     Where is it?:
    After Round 1.
     How to Play:
    Grunty will read out a question about the game and press A to buzz in answer
    the question. If you get it correct, you score 2 points. If you don't get it
    right you lose 2 points. If somebody else gets the question wrong the question
    is passed onto the other players, If 1 of the 2 get it right they get 1 point,
    if 1 of the 2 gets it wrong they lose 1 point.
     -Control Stick (Pick 1 of the 3 different answers)
     -A Button (Buzz in)
     Rules:
    The players with the most points make it to the next round, the loser gets
    squashed by a 10 Ton weight.
     Tips:
    Only buzz in when you know what the question is. Grunty won't finish the
    question if you buzz in half way through it. When Grunty turns to the screen
    for a picture, you must study the question quickly. As you are looking at the
    picture: Count the number of common things there are. (eg. 21 crates/12 tiles)
    Remember what world it's from. Remember colours and read any writing.
    
    It's also a good idea to remember as many 'place names' and 'character names'
    to the best of your ability. Grunty asks a lot of questions about places,
    character names and how you obtained Jiggys, so for this game, your memory is
    your no. 1 attack.
    
    
    << TOWER OF TRAGEDY QUIZ "ROUND 3" >>
     Where is it?:
    After Round 2.
     How to Play:
    Grunty will read out a question about the game and press A to buzz in answer
    the question. If you get it correct, you score 2 points. If you don't get it
    right you lose 2 points. If somebody else gets the question wrong the question
    is passed onto the other players, If 1 of the 2 get it right they get 1 point,
    if 1 of the 2 gets it wrong they lose 1 point. You now have the option to give
    up a question by pressing B.
     -Control Stick (Pick 1 of the 3 different answers)
     -A Button (Buzz in)
     Rules:
    You must score so many points in so much time.
     Tips:
    Only buzz in when you know what the question is. Grunty won't finish the
    question if you buzz in half way through it. When Grunty turns to the screen
    for a picture, you must study the question quickly. As you are looking at the
    picture: Count the number of common things there are. (eg. 21 crates/12 tiles)
    Remember what world it's from. Remember colours and read any writing.
    
    It's also a good idea to remember as many 'place names' and 'character names'
    to the best of your ability. Grunty asks a lot of questions about places,
    character names and how you obtained Jiggys, so for this game, your memory is
    your no. 1 attack.
    
    
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                          _________________________________
                         /                                 \
                    _____|     IV. CHARACTER PROFILES      |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    
    In the shooting mini-games in the multiplayer, you get the choice to choose a
    character and use this person to battle. As in most games, each character has
    his or her own unique abilities and status so you can choose which character
    you would think be the best type for you. For someone who does more attacking
    than anything else, should pick a defensive character. Just things like this
    can mean the difference to obtaining the gold at the end of a game or not.
    
    ~~~~~~~~~~~
    ~~ BANJO ~~
    ~~~~~~~~~~~
    Honeycombs: 8
    Weapon: Kazooie
    Speed: Medium
    Status: All-a-rounder
    Info: Banjo is a good character for the person who is ensure about what to
          choose. Experimenting with different characters is a good thing to do
          and choosing different characters will bring out your full potential.
          Banjo's main weakness is that he cannot hide very well. This is because
          he isn't a small character like Jamjars and Jinjo and he is bright. His
          colours makes make him stand out. How can you miss bright yellow shorts?
          Also the colour of Kazooie can make Banjo stand out as well. Other from
          him not being able to hide very well. Banjo is a good character to
          choose if you're beginning the multiplayer and are not sure whom to
          pick.
    
    ~~~~~~~~~~~
    ~~ MUMBO ~~
    ~~~~~~~~~~~
    Honeycombs: 8
    Weapon: Baby Bird
    Speed: Medium
    Status: All-a-rounder
    Info: Mumbo is just like Banjo. Choosing Mumbo against banjo will make a
          battle more even. I did a few tests and I came to the conclusion that
          Mumbo is slightly faster than Banjo. It isn't much of a big difference
          but it could mean the difference between victory and defeat. Banjo's
          weakness is that he cannot hide very well. This is Mumbo's strength.
          Mumbo composed of very dull colours and thus making it better for him
          to hide around levels.
    
    ~~~~~~~~~~~
    ~~ JINJO ~~
    ~~~~~~~~~~~
    Honeycombs: 4
    Weapon: Baby Bird
    Speed: Fast
    Status: Speedy/Attacker
    Info: Jinjo is my personal favorite. He is the fastest out of the other
          characters and is small, making him hard to hit. The only problem with
          Jinjo is his low HP, and it is hard to dodge explosive eggs. Other from
          these, Jinjo is a speedy hard-hitter who can get away quickly. Jinjo is
          very good in the sneaking department. He can hide in corners without
          any others seeing him. If Jinjo had 8 Honeycombs he would be
          unstoppable. But that would be unfair if he was the perfect character.
          So think of the low Honeycombs as a handicap.
    
    ~~~~~~~~~~~~~
    ~~ JAMJARS ~~
    ~~~~~~~~~~~~~
    Honeycombs: 8
    Weapon: Chicken
    Speed: Medium-Slow
    Status: Attacker/All-a-rounder
    Info: Jamjars is only a little bit smaller than Banjo and Mumbo, but he makes
          up for this weakness being a little bit smaller, so Jamjars is a good
          choice for hiding and attacking, more than defense. Like Jinjo, Jamjars
          is a small character, he is more on of a stealth character, he can hide
          and take a hiding at the same time.
    
    ~~~~~~~~~~~~
    ~~ GRUNTY ~~
    ~~~~~~~~~~~~
    Honeycombs: 16
    Weapon: Dodo
    Speed: Very Slow
    Status: Defensive
    Info: Grunty is very slow but she has double the Honeycombs of Banjo, Mumbo
          and Jamjars making her a hard one to take out. Though she is really
          slow, it's like she's walking. She's a good choice if you're up for
          challenging yourself. Grunty is one tough cookie to beat and she was
          made only for the real experts of the multiplayer shootout games. If
          you're good you will be able to know your way around the shootout games
          inside out. So you can move between them in the best hiding spots and
          not be venerable to and open assault.
    
    
    -------------------------------------------------------------------------------
                          _________________________________
                         /                                 \
                    _____|         V. ITEM STATUS          |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    
    This is the section of the FAQ where I will explain all the pickups in the
    Shootout games in as much detail as possible.
    
    NORMAL EGGS
    Appearance: Blue eggs with small spots on them.
    Speed: Fast
    Damage: 1 Honeycomb
    Info: These are the most common eggs you will find in the shootout games.
          these eggs are good for quick and close attacking. They are also good
          from a vantage point as well. These are your all-a-rounder type of
          weapon.
    
    FIRE EGGS
    Appearance: Red eggs with a fiery glow.
    Speed: Medium
    Damage: 2 Honeycombs
    Info: These are my favorite type of eggs. These will crack onto your opponents
          skin and give then a quick burn. These eggs are a little bit slower that
          the normal eggs but they are not found as easy. I would use these eggs
          first and then use Normal Eggs if you needed to.
    
    ICE EGGS
    Appearance: Grey eggs with a silver glow.
    Speed: Medium
    Damage: 0 Honeycombs
    Info: These are what I call and Emergency Egg. The Ice Eggs don't do any
          damage, rather they will freeze your opponent in a block of ice for
          about 4-5 seconds. This is a really good idea if you're in trouble and
          you need to get away from somebody quickly.
    
    GRENADE EGGS
    Appearance: Grenades. (duh)
    Speed: Medium-Slow
    Damage: 4 Honeycombs
    Info: A good choice off eggs are the Grenade Eggs. These will explode if they
          hit any surface, so the good thing about these eggs are you just have to
          get close and shoot and it will still do the damage. There only weakness
          is the fact that they are a bit slow. Don't use these eggs in close
          range combat! If you do, you will hurt yourself, and we don't want that
          now do we?
    
    CLOCKWORK KAZOOIE EGGS
    Appearance: Red egg with yellow spots.
    Speed: Slow
    Damage: 4 Honeycombs
    Info: When you pick up a Clockwork Kazooie Egg only use it when you know where
          your opponent(s) is/are. When you shoot these eggs they will hit a
          surface and crack open, revealing a little Kazooie wind-up toy. Now you
          have 20 seconds to find your opponent and detonate it (Press B) before
          it blows up. The way I use these, is to trap your opponent in a room
          then let one of these in and detonate it at his feet. The only problem
          with the Clockwork Kazooie Eggs are that they are slow walkers.
    
    PROXIMITY EGGS
    Appearance: Looks like a mine.
    Speed: --
    Damage: 4 Honeycombs
    Info: These are eggs you use to set up traps around the shootout levels. If
          you're lucky enough to find these in your level shoot them at walls and
          other surfaces and they will activate. When the Proximity Egg senses
          movement it will explode. These are great for leading your opponents
          into rooms with them. But be careful. These won't stick to your opponent
          like in Perfect Dark and they will blow up if you get close to them.
    
    GOLD EGGS
    Appearance: Gold Eggs
    Speed: Very Fast
    Damage: 1 Honeycomb
    Info: There a nest in each of the shootout games filled with Gold Eggs. What
          makes eggs so great? Well, when you pick them up, a countdown will start
          until that counter reaches 0 you will have unlimited Gold Eggs. These
          eggs are the same as the ones you use in such mini-games like Balloon
          Burst Challenge and Saucer or Peril. These eggs are great in just
          holding down the Z Button and belting your opponent into a wall so they
          surrender helplessly.
    
    BEAK BAYONET
    Damage: 1 Honeycomb
    Info: This is the move when you press B. It's not a very good attack when you
          are trying to take down someone in the game. This attack is a last
          resort, only use it if you have no eggs left. It's also hard to control
          and your opponent can dodge this attack with ease.
    
    HONEY JAR
    Appearance: A large jar with a white cloth lid and a sticker on the jar body.
    Info: There is one of these in each of the shootout levels. If you can find
          the Honey Jar, you're in luck. No it doesn't heal you but it makes you
          transparent. You will become slightly invisible. You can still be seen
          but your opponent will need to look hard if he/she is to spot you. This
          is great for sneaking up on people without them seeing you and taking
          them out blind.
    
    
    -------------------------------------------------------------------------------
                          _________________________________
                         /                                 \
                    _____|     VI. OPTION EXPLANATION      |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    
    Some of the games have the ability to change options. This way you can change
    the rules of a game to reduce the chance of an easy victory or if you just
    want to try something new. The following games have the ability to change the
    options.
    
    Targitzan's Temple Shootout
    Ordnance Storage Shootout
    Mini-Sub Shootout
    Clinker's Cavern Shootout
    Zubbas Nest Shootout
    Tower of Tragedy Quiz
    
    It seems to be mainly the shootout games that have the options. The rest of
    the games are timed games so you can't change the options for that game.
    
    Here is the list of the different types of options you can choose from and a
    longer description on what it does.
    
    PICK CHARACTERS:
     -Banjo
     -Mumbo
     -Jinjo
     -Jamjars
     -Grunty
    Info: Pick from a range of different characters and choose one, which is best
          suited to your liking. Check the Character Profiles section of this FAQ
          on a detailed look on all the characters.
    
    GAME LENGTH
     -First to 10 (First to score 10 kills)
     -First to 20 (First to score 20 kills)
     -5 Minutes (Player with most kills wins)
     -10 Minutes (Player with most kills wins)
    Info: This determines the way that the game will finish. It could be the first
          player to score 10 points who wins or make it a showdown and place a
          countdown to see who will get the most points in pressure.
    
    GAME TYPE
     -Squawkmatch (Normal energy and egg damage)
     -Single Egg Splat (1-hit-KO!)
     -4 Dozen Fun (Each player has 48 eggs. 1 point each hit. Game ends when all
      the eggs are gone, or the timer runs out)
     -Birdy Buddies Unavailable (Split into teams for Squawkmatch. 3-4 players
      only)
    Info: This is a great way to show ways of teamwork and accuracy. The Single
          Egg Splat is my personal favorite. This way you have to really be on your
          toes and get a direct hit as well as not get hit yourself. The team match
          is also good, yelling out to your friend next to you for help is always
          good fun
    
    EGGS TYPE
     -Eggs-a-Plenty (All types of eggs)
     -Hot n' Cold (Normal, Fire and Ice eggs only)
     -Sneaky (Normal, Fire and Proximity eggs only)
     -Bombs Away! (Normal, Ice and Clockwork Kazooie eggs only)
    Info: This will change around the eggs in the shootout games. Choosing
          different types of eggs can reduce the amount of points that will go
          around during a match. So pick you favorite types of eggs and go out
          there and win.
    
    
    -------------------------------------------------------------------------------
                          _________________________________
                         /                                 \
                    _____|  VII. SECRET CHARACTER: JINJO   |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    
    As you may already know, there is a secret character you can obtain in the 1
    Player game and use him in the multiplayer. You have to find the Mystery Egg
    and hatch it at Heggy's and she will let you use Jinjo in the shootout
    multiplayer games. Continue to read on to find out how to get the Jinjo if you
    don't know already.
    
    Before we start, you can't get Jinjo in multiplayer if you haven't learned
    Split Up Hatch, Bill Drill from Jamjars. When you do have these abilities you
    can go Heggy's. Heggy is a chicken who lives at Wooded Hollow in Isle O' Hags.
    Go to he side of the door once you're inside and use Bill Drill on the stone
    With a crack in it. Then Split Up Pads will be revealed, so Split Up and take
    Control of Kazooie. Then climb the stairs in the room and Hatch the Yellow Egg
    That's in the nest at the top. This will get you the Jinjo in Multiplayer.
    
    
    -------------------------------------------------------------------------------
                          _________________________________
                         /                                 \
                    _____|          VIII. CREDITS          |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    
    
    I would like to thank.
    
    CJayC - For having the best site ever on the web.
    
    Myself - For writing the guide for all who are reading it.
    
    You - For reading my FAQ.
    
    Rare - For making a great game.
    
    
    -------------------------------------------------------------------------------
    
                          _________________________________
                         /                                 \
                    _____|         IX. CONTACT ME          |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    
    If you have a question or you would like to correct a mistake you have found in
    my FAQ. Please feel free to email me at the address below. If you have found a
    mistake, I will add your name to the Credits because you helped me out.
    
    Email: tjhunt@gmail.com
    
    +DO send intelligent or legitimate questions.
    +DO send comments about the guide, maybe on improving, ECT.
    +DO send mistakes or errors you have found in the FAQ. I will fix the problem
     and add you to the credits because you helped me out.
    +DO send me an email asking nicely for a copy of my FAQ on your website. You
     must include the address first. I will not give you permission if the site
     isn't made yet.
    
    -DON'T send ads or junk to me.
    -DON'T ask stupid questions that have clearly been stated in the FAQ.
    
          The Banjo-Tooie "Mini-Game FAQ" is copyright of Gold Mage 2003
    
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