SAMURAI DOU 3
                              Way of the Samurai 3

                               F.A.Q. / Walkthrough
                                      by Patrick Coffman
                                      (ThePatrick on GameFAQs)
                                      (ryled on YouTube)
                                      (hatoriki_kai on PSN)
                                      (ryled@yahoo.com)

Version 0.5--Framework FAQ (11/24/2008)

NOTE:  This FAQ is based upon the Japanese version of the game and the trans-
  lations are the author's.  They will be different from any official local-
  izations.
  Japanese text needed to make correct choices by import gamers cannot be
  displayed at GameFAQs.  This version will, therefore, not include any
  Japanese text.
  Japanese text is Romanized using a slight variation of the Hepburn system.
  Double or "long" vowels will be donated as described in the "How to Pronounce
  Japanese" section.
  
COPYRIGHT information:  This FAQ is to be hosted only on sites with the author's
consent, such as GameFAQs (www.gamefaqs.com), and IS NOT TO BE SOLD, but
distributed freely.

SPOILER WARNING!!!!  If you don't want spoilers, well...this is the wrong place
to check.  I'm sorry in advance.  The "Spoiler-Free Ending Routes" section will
be the best place to look.  In the appendix for the main characters, I'll try
to break after official data or simple data on characters and warn you before I
talk about their stories in a way that's riddled with spoilers.


TABLE of CONTENTS:
1.  INTRODUCTION
  1a.  How to Use this F.A.Q.
  1b.  A Word from the Author
  1c.  Mini-F.A.Q.
  1d.  How to Pronounce Japanese
2.  The BASICS
  2a.  The Adventure
    2a-I.  Controls
    2a-II.  Display
    2a-III.  Menu Options
    2a-IV.  Building Up
    2a-V.  About Fighting Modes and Sudden Actions
    2a-VI.  Alliances
    2a-VII.  Story Progression
  2b.  Fighting
    2b-I.  Basics
    2b-II.  Defense
    2b-III.  Killing Spree Mode (Rensatsu Mode)
3.  STORY WALKTHROUGHS
  3a.  Introduction
  3b.  Events (Chiisa na Yokan)
  3c.  Stories and Ending Routes
  3d.  Spoiler-Free Ending Routes
4.  EXTRAS
  4a.  Partners
  4b.  Sword Creation
  4c.  Non-Story Events
  4d.  Jobs (Tosei)
  4e.  Tips & Tricks
  4f.  Official Website Flash Game
  4g.  Miscellanies
5.  APPENDICES
  5a.  Map
  5b.  Shops
  5c.  Items
    5c-I.  Items
    5c-II.  Accessories
    5c-III.  Sword Parts
  5d.  Main Character List
  5e.  Sword List
  5f.  Learned Techniques (Oboeta Waza)
  5g.  Bested Techniques (Mikitta Waza)
  5h.  Glossary
6.  "THANK-YOU"'S


================
1.  INTRODUCTION
================

---------------------------
1a.  How to Use this F.A.Q.
---------------------------

Navigating the F.A.Q. should be simple.  Even notepad has the "Find" feature.
I'd suggest using "Find" and typing in the exact text as it appears in the
Table of Contents.  For instance, if it says "8a-1.  The Abyss," then typing
in "8a-1.  The Abyss" would get you there.  Typing in "8a-1." would probably
work, too.  I know F.A.Q.'s can get rather lengthy....


---------------------------
1b.  A Word from the Author
---------------------------

So, another installment in the Samurai series is upon us.  This time, it's on
the "next-gen" (current generation, actually)--on our beautiful HDTV's and 
whats-not.
  Don't be surprised, though, if this game looks dated.  This is definitely a
game that could have been realized on the PS2.  But, well...it is what it is.
  For those who haven't played the Samurai games, here's a brief introduction.
Think of a GTA-esque, "sandbox" game, set in the feudal days of Japan, complete
with samurai and ninja.  In this game, you can kill anyone and do just about
anything, such as buying stuff and then killing the merchant to get your money
back...so a sandbox game is a pretty good analogy.
  Now, think of that same game, but make the main character's story pretty much
not important at all.  What happens in these games is you show up to a place
where there are a few different main factions competing and, like in Kurosawa's
_Yojimbo_, you get to decide who you want to help along (if you so choose; you
can just watch or betray people, too).
  Because of this premise, the actual game can be very short.  But, there are
many different stories to see and many (21 to be exact) endings to watch.  Your
stats, items, and money carries over from play to play--and, because the main
character has, arguably, no backstory, you can customize their appearance.  This
means you'll want to play through the story a bunch of times, and gives you the
freedom to kill whoever you want and not worry too much because they'll just be
back next time.
  Is it well-polished?  No.  Sloppily programmed?  Well...yes.  But, the beauty
of these games is that you can just keep doing all sorts of things over and
over and not worry too much about the outcome, unless you're going for something
specific.  You can collect a lot of things--and generally have a good time doing
so.
  So, anyway, since there aren't any other English-language FAQs up at the
moment, I thought I'd offer what I could.  I do have to warn that if you are
playing the imported version (which, at the time of this FAQ, is the only
version available), you will come into quite a bit of trouble if you can't read
any Japanese.  There are random elements to this game, such as random conver-
sation moments or randomly-assigned side jobs ("tosei") that might make it a
little difficult at times to figure out exactly where to go or what to do.
  But, if that's you, and you've decided to dauntlessly try this game out, good
luck!  I hope you enjoy the game, and I hope my FAQ is useful somehow.


----------------
1c.  Mini-F.A.Q.
----------------

Q:  Why don't you just call this "The Way of the Samurai 3?"
A:  At the time I wrote this F.A.Q., there were no official announcements as to
  a release outside Japan.  Since there was no such plan, "The Way of the
  Samurai 3" didn't really exist yet.  In fact, as I write this, there have yet
  to be such announcements, and it still does not exist.
    This F.A.Q. will be written using the Japanese version of the game, and so,
  I left it under its original title.  Incidentally, "The Way of the Samurai" is
  pretty much a literal translation of "Samuraidou."  (Please don't write me
  trying to explain the difference between "-dou" and "the way of...."  I think
  it's fair to say they mean the same thing, or at least, very similar
  concepts.)

Q:  Isn't this game just a ripoff of Onimusha?
A:  Anyone familiar with the other titles in the series would know that this
  game is not like Onimusha, or any action-driven game at all.  It's more like
  an adventure game, with less emphasis on action (although you will be fight-
  ing a lot!).  As such, the action is a little "sketchy" at times and things
  don't play as smoothly.

Q:  What's the point of this game?  I'm sorry; I just don't understand the
  poularity.
A:  It's a lot like a "period film" ("jidaigeki"), and has appealing character
  designs and various, interesting plots.  It's rather short, and you're meant
  to play to get all 15 endings--and to collect the swords.  Really, if you can
  get a nice sword and carry it over from play to play, you're alright.  It's
  more like a game where you build up a good weapon, rather than a good char-
  acter, and then play through to collect as much stuff as you'd like.
    Spike and Acquire like to promote the game's freedom.  You make the choices,
  you try to change things in the plot the way you'd like, and you kill (or
  spare) whoever you'd like.
    In other words, it's mostly the story and atmosphere that sell these titles.

Q:  How do I save the game?!  There's nowhere to do it!
A:  In each area, there are one or two biwahoushi (the bald, old monks with the
  lute-like instrument on their backs).  Most of these guys are there to save
  your game.  It's usually the first choice in their dialogue menus, but, some
  have it in weird places (i.e., the biwahoushi near the Medaka Dojo in the
  Amana Gate area asks where he is, and the top two choices are just there for
  comedy...the bottom one is the save option).

Q:  Can I end the game, like in the other two games, and have it save my stuff
  so I can give it another go with all my stuff later?
A:  You could leave the area in the other two games, and that would save your
  data but basically end the story, so you could give it another go later.
    You can in this game, too.  All you need to do is call up the main map and
  go to the bottom-most choice, which is in a blue box (as opposed to the off-
  white ones for the other place names).  Hit the confirm button, and it will
  ask if you're sure.  Put "yes" and confirm again.

Q:  How do I dual wield?!  I held down L1 and nothing happened.
A:  You have to unlock the dual-wield style by earning Samurai Points.  I know
  it's weird because they mentioned this style in promotional material (not to
  mention in the instructions), but you actually have to unlock it first.
    Oh--and you have to have two swords on you at the time (of course).

Q:  What's a good strategy?  I keep using up healing items!  This game is hard!
A:  There are lots of strategies, actually, because there are many different
  weapons (and, consequentially, many different fighting styles--105, kinda).
  Just find one that works for you.
    For instance, I usually use the Black Dragonfly (Kurotonbo) sword--the ninja
  sword usually wielded by Kirie, the ninja general under Fujimori.  When I'm in
  a fight, I stay a certain distance and hit back+Triangle, back+Triangle to
  knock them in the air.  They'll usually guard, but you can't guard that kick.
  Then, I follow up with either a couple of Triangle slashes or back+Triangle+
  R1 to do that rolling leg catch grapple attack.  Then, I back up once with
  R1+Circle+Back, then repeat as the guy gets up.  If you pay attention to
  whether or not they get up with an attack, it's pretty easy to just repeat
  stuff like that, which the computer doesn't really respond to very well.

Q:  Dude, I can't "awase" or do the instant kill.  What's the deal?!
A:  You can actually tap the guard button rapidly to try and time it better.
  Also, the "Hissatsu" (sure-kill) attack and "Rensatsu" (killing spree) modes
  require you to press a button after an awase...but you can actually hit all
  four face buttons at once and it'll work.  It shouldn't be too hard, though.
    Just so you know, you can't instant kill bosses or important enemies.  You
  also can't initiate the Rensatsu mode when you're backed into a corner, or
  near a wall, apparently.  Once you've started it, you can stand wherever and
  kill the guys....  There may be other problems, but it certainly doesn't
  work all the time.
    Oh, one last thing--make sure you're not in non-lethal (mineuchi) mode if
  you wanna do the one-hit kill attacks!  They won't work.

Q:  So...how many days long is this one?
A:  For those who didn't know, the first two games had a system where events
  took place in a certain time frame.  You could pretty much avoid any of them
  by not being at the right place at the right time, and things still moved
  along in the story.  This way, they usually ended within a certain time
  frame, no matter what you did.
    This time around, there's no time limit.  Things actually depend on you and
  your viewing of events (as they do in most games).  You can delay things as
  long as you want by avoiding events--which are now marked on your maps to make
  things easy.
    That's actually great, because there's a lot of side stuff you might want to
  mess around with.  Whereas before, you'd have to think of a way to fit side
  stuff into places in the story, you can basically just ignore the story and
  take jobs, or look for a partner, or...whatever.

Q:  What carries over from play to play?
A:  Money, items, swords (even the stuff in storage)--these all carry over.  So
  do your Samurai Points and your records (kills, endings, etc).
    If you have a partner living with you, that partner will still be there in
  the next play.  That's kinda good, because some partners take forever until
  you can keep 'em.  It's kinda bad, because most partners have negative effects
  if you just leave them at home.
    This time, your maximum health carries over.  So does your "bested tech-
  niques" ("mikitta waza") list.  This is actually similar to the system in the
  first game, where you can perfectly guard attacks enough that you will never
  get hit by them again--except that now it's not attached to your sword, like
  it was in part one, but to your character!  So, you can switch swords with no
  worries.

Q:  What's a "daimyou?"  What's a "katana?"  What's a "nigirimeshi?"
A:  There is a glossary in the appendices that will explain these things better,
  but you may have to familiarize yourself with some Japanese terms in order to
  use this F.A.Q.  After all, it is set in old-school Japan.


------------------------------
1d.  How to Pronounce Japanese
------------------------------

I know many people take Japanese now, and are used to hearing it from their
subtitled DVD's and such, but when I was growing up in America, there were many
people who couldn't say anything right ever.  "Ryuu" (the character from "Street
Fighter") became "RYE-you," and his famous "Shouryuuken" move became all sorts
of things--the "All You Can" is my favorite.
Anyway, enough ranting.  Japanese is a fairly monotone language filled with
polysyllabic words.  Here's how to pronounce the consonants:

"k" = "k" as in "kite."  The "k" sound is harshly aspirated in Japanese and
  sometimes sounds like a "t" to English speakers because of that.  In other
  words, a strong puff of air comes from the lungs when saying this often.
"g" = "g" as in "good."  This is a voiced "k."  Also,
    = "ng" as in "fang" when it comes in the middle of a word quite often,
  especially in the Tokyo area.
"s" = "s" as in "lapse."  The "s" in Japanese is a rather "hard" "s".  It's
  actually with the tongue pressed up closer to the roof of the mouth than in
  English.
    = "sh" as in "shape."  This occurs before the "i" and "y" sounds.
  TO AVOID CONFUSION I SHALL WRITE IT AS "sh" IN THESE INSTANCES.
"z" = "dz" as in "gadzooks!"  The "d" is slight, so often it will sound just
  like an English "z;" a voiced "s."
    = "j" as in "jam."  This occurs before the "i" and "y" sounds.
  TO AVOID CONFUSION I SHALL WRITE IT AS "j" IN THESE INSTANCES.
"t" = "t" as in "top."  Actually, this "t" is not heavily aspirated, so it
  may sometimes sound like a "k" or a "d" to some English speakers.
    = "ch" as in "chopper."  Again, not seriously aspirated, this appears only
  before the "i" and "y" sounds.
  TO AVOID CONFUSION I SHALL WRITE IT AS "ch" IN THESE INSTANCES.
    = "ts" as in "lets" before a "u."
  TO AVOID CONFUSION I SHALL WRITE IT AS "ts" IN THIS INSTANCE.
"d" = "d" as in "don't."  A voiced "t."
"n" = ... This is difficult.  There are two different sounds written "n" in
  Romanised Japanese.
  "n" at the beginning of a syllable = "n" as in "not."
  "n" by itself is its own syllable; no vowel is needed.  This is a different
     "letter" in the Japanese writing system, and is similar to the French
     "n."  In other words, the tongue doesn't touch the roof of the mouth and
     a nasal sound is produced.
     Before "p," "b," and "m," the lips close and this sound comes out like
     an "m."
  TO AVOID CONFUSION I SHALL WRITE IT AS "n'" IF IT COMES BEFORE A VOWEL AND
  SHOULD BE PRONOUNCED AS THE "FRENCH 'N'."  ALSO, I SHALL WRITE IT AS "m"
  BEFORE LABIAL SOUNDS.
"h" = "h" as in "hat."  This is actually a "hard h;" the tongue is, again,
  raised up agains the roof of the mouth (farther back than the "s") and the
  air almost hisses out.
    = "f" as in....  Well, our "f" is just an approximation.  When the lips
  are pursed for "u," the air puffs out and sounds like an "f."  The lip should
  not touch the teeth, generally.  This occurs only before the "u" sound.
  TO AVOID CONFUSION I SHALL WRITE IT AS "f" IN THIS INSTANCE.
"b" = "b" as in "boy."
"p" = "p" as in "pad."
"m" = "m" as in "map."
"y" = "y" as in "you."  Not that this comes right after other consonants
  frequently and should be pronounced the same but with the other consonant
  attached to its front; NOT AS ANOTHER SYLLABLE.  For example, "kyuu" is
  not "KYE-you" or something like that; it's more like "Q" as in "the letter
  'Q.'"
"r" = ...  Well, unfortunately, this one's a bit tricky.  The tongue generally
  flaps against the raised ridge behind the front teeth on the roof of the mouth
  and sounds like the "tt" in "butter" in the middle of words, and comes fully
  in contact with them at the beginning of words to make more of a conventional
  "l" sound.
"w" = "w" as in "wane."

There are five vowels in Japanese writing:

"a" = "a" as in "father."
"i" = "ee" as in "feet."  After a "voiceless" consonant (p, k, etc), the "i"
  sound is muted; almost whispered with no voice.  To many, it sounds like it
  vanishes, but it doesn't completely.
"u" = "oo" as in "loop."  Just like "i," after voiceless consonants the "u"
  sound seems to vanish, but just gets quite muted and becomes almost voiceless.
"e" = "ay" as in "say," sorta.  It's kind of between there and the "e" in "bet."
"o" = "oh" as in "oh, man!"

Vowels are read each after the other (without the gutteral break in "uh-oh!").
This makes pseudo-diphthongs as such:

"ai" = "ah + ee."  Sounds similar to "eye."
"au" = "ah + ooh."  Sounds similar to "ow" as in "cow."
"ae" = "ah + eh."  No equivalent.
"ao" = "ah + oh."  No equivalent.

Also, vowels can be lengthened.  This means you say the vowel twice (again
without a break); making it last longer.  It doesn't mean there's some weird
other sound (such as the difference between long and short vowels in English).

Here is a list of the ways I will lengthen the vowels:

"aa" or "a-"
"ii" or "i-"
"uu" or "u-"
"ei" or "e-" or "ee"  Note that "ei" is sometimes pronounced as two "e" sounds
  and sometimes as an "e" + "i."  The difference is negligable and most Japanese
  people wouldn't distinguish it.
"ou" or "o-" or "oh" or "oo"  Again, "ou" is sometimes pronounced as two "o"
  sounds and someitmes as as "o" + "u."  The difference, again, is negligable.
  The reason for "oo" to show up is because of the way the word would be written
  in Japanese script, usually using the word "big" ("ookii" or "ooi" [rare, but 
  used as a prefix often].)

In other words, it's not "GOW-key."  It's not "GOO-key."  It's "GO-key." (the
"Street Fighter" character Gouki, that is.)

Consonants can be lengthened, too.  This makes it sound like the word has
stopped and paused for a split second.  Hold your mouth in the position of
the consonant.  Sometimes it makes it sound a bit more stressed; like the
muscles were more tense than usual in the mouth.  This takes a bit of practice
sometimes.  Most consonants can do this, and they will be written twice.

Here is a listing of all the syllables that occur in modern Japanese:

a  ka  sa  ta  na  ha  ma  ya  ra  wa    ga  za  da  ba  pa  n(or "m")
i  ki  shi chi ni  hi  mi      ri        gi  ji  ji  bi  pi
u  ku  su  tsu nu  fu  mu  yu  ru        gu  zu  zu  bu  pu
e  ke  se  te  ne  he  me      re        ge  ze  de  be  pe
o  ko  so  to  no  ho  mo  yo  ro  wo*   go  zo  do  bo  po

   kya sha cha nya hya mya     rya       gya ja  ja  bya pya
   kyu shu chu nyu hyu myu     ryu       gyu ju  ju  byu pyu
   kyo sho cho nyo hyo myo     ryo       gyo jo  jo  byo pyo

*--This is really pronounced the same as "o" except by some pre-WWII people.
   It's listed here because it's usually used as a "particle word."

"Stressing" syllables should usually only occur with elongated vowels and
syllables starting with a stopped (doubled) consonant.  There are some words
that have clear "stress," but many words have none at all.

Lastly, note that I will use an apostrophe to separate sounds that I feel
need to be separated so you can pronounce them correctly.  This will probably
only occur with "n" sounds in the middle of words (that's the nasal, solitary
"n" that is its own syllable) and long vowel patterns.  For example, "Ma'ou"
should be pronounced "ma + oh (long)"--tho' I'll probably forget the apostrophe
sometimes in this instance.  "In'e" should be pronounced "i + n + e;" not "i +
ne."


==============
2.  The BASICS
==============

------------------
2a.  The Adventure
------------------

2a-I.  Controls
---------------

Here is the basic controller layout:

START:  Starts the game, used to pause the game and call the pause menu.  Press
  and hold with SELECT for "soft reset" to title screen.
SELECT:  Skips cut scenes, switches between non-lethal (mineuchi) hits and
  normal slashes.  Press and hold with START for "soft reset" to title screen.
Square:  Weak ("small") attacks, used while holding R1 to kick.
Triangle:  Heavy ("large") attacks, used while holding R1 to grapple.
X:  Pick up items, throw items, drop items, open doors, and talk to people.
Circle:  Jump, used while holding R1 and a direction for a quick step.
D-Pad Up / Left / Right:  Use item assigned to corresponding slot.  Also used
  for navigating menus or making choices during conversation.
  Hold the directional input to offer the equipped item.  This is used for
  companions, to help heal them.  You can also just randomly bring out the item
  while talking to other people with no effect other than you looking weird.
D-Pad Down:  Switch between the swords on your person.  Hold Down for a short
  time to toggle between using swords or unarmed ("mute") style.
L1:  Draw or sheathe sword.  Hold L1 to toggle between single- and dual-wield
  styles.
L2:  Cowtow (dogeza; throw yourself on the grownd, bowing).  Hold L2 to stay
  bowing.
R1:  Guard.  Tap at the right moment for perfect guard ("awase").
R2:  Hold in the pause menu to bring up menu shortcuts.
Left Analog Stick:  Walk or run, command input for various attacks.
L3:  Hold L3 to bring up the Main Map menu.
Right Analog Stick:  Moves the camera.
R3:  "Rights" the camera, sticking it behind the character.

Things that may not be totally obvious:

- With or without your sword sheathed, you can kick with Square while holding
  R1.  This will pick up items on the ground, too.  You can also press forward
  on the Left Analog stick to do a stepping kick.  There's much less of a pause
  after a stepping kick than a regular, old kick.
- You can pick up items on the ground while you're running.  Your character will
  roll and catch the item.  This way, you don't have to kick or pause to pick
  something up.
- Your kicks and all attacks when unarmed can also be lethal.  You MUST make
  sure that you have the "non-lethal" mode activated so you won't kill someone--
  even with kicks!
- Grapples and strikes (kicks, etc) cannot be guarded, but they can be evaded
  with the quick step (R1 + a direction on the Left Analog Stick + Circle).
- When you pick up an item like a small pot, it doesn't go into inventory, but
  it stays in your hand.  To throw it, press forward plus the X button.  I'm
  still not sure why you'd want to...they don't seem to hit enemies.
- The only way to lock onto an enemy is to engage them--as in, to have them
  start going after you to hit you.  In other words, they need to lock onto
  you (pretty much).  If you wanna run, but some guy hits you, you'll probably
  have to start slowly moving.  Quick step backwards away from them and then
  sheathe your sword, and you should be able to run.
- When you initiate most conversations (outside of cut scenes), you should be
  able to do just about anything.  You can even just leave while the guy is
  talking.  To respond, you'll have to wait for the little menu to pop up with
  your choices.  You can still leave at this point, or you can hit up or down
  on the D-Pad to cycle through the choices.
- You can kick while jumping, just as you can use your sword's attacks in the
  air, too.
- With your sword drawn, once you've been knocked down, you can get up with an
  attack with Square, though the actual move that comes out varies from sword to
  sword.


2a-II.  Display
---------------

It should be fairly obvious that the green bar at the bottom left of your screen
is your health.  Your health is also represented in numeric format under the
bar.
  When this health runs out, well, you die.  So...yeah.
  Above your health bar is a white bar, if you have a weapon equipped.  This is
your sword's strength.  As you attack or guard, it fills in with red, which
quickly goes back down.  If you fill up this meter, your sword will break.  The
meter is comprised of 1-5 subsections, and if you break your sword, you'll lose
one of those sections.  If you lose the last one, your sword will be useless.
  Your sword's name is written above the strength bar.
  To the left of that, there are four little diamonds.  These are the items you
have equipped and an image of your selected weapon.  The top one is the item
you can quickly select by hitting up on the D-Pad, the left one is the one you
can select by hitting left on the D-Pad, and the right one is...?  You guessed
it; it's the one on the right of the D-Pad.
  As for the weapon icon, there will be three kanji to the right and below it,
just below your health bar.  These are the kanji (though early Japanese students
may not recognize them, since they're older kanji) for 1, 2, and 3 and represent
which one of your three swords on your person you have selected.
  If there is text over the weapon icon, it means that you have it on either
non-lethal mode or dual-wield mode.  If you can read Japanese, it tells you
which one.
  In the upper right of the screen is a clock.  This is the in-game time of day.
Each second of gameplay equals one minute of in-game time of day...and, there-
fore, each minute is an hour in the game.


2a-III.  Menu Options
---------------------

2a-IV.  Building Up
-------------------

2a-V.  About Fighting Modes and Sudden Actions
----------------------------------------------

2a-VI.  Alliances
-----------------

2a-VII.  Story Progression
--------------------------

-------------
2b.  Fighting
-------------

2b-I.  Basics
-------------

2b-II.  Defense
---------------

2b-III.  Killing Spree Mode (Rensatsu Mode)
---------------------------

======================
3.  STORY WALKTHROUGHS
======================

-----------------
3a.  Introduction
-----------------

It is the Warring States Period (from around 1460 to around 1600 A.D.).  Our
story takes place in Amana of the Gi Country, which is now controlled by the
newly-installed Warring-States Period Lord, Fujimori Shuzen.
  After the establishment of the Ashikaga government, Fujimori Shuzen wiped out
the Sakurai clan, who ruled the area, and became a great warrior of the chaotic
world, ruling the land as a daimyou (lord).  Although they had become masters
of the land, they had many enemies in the area as a new power, and levied
heavy taxes and hard labor upon the villagers and local samurai.  And so, in
order to keep their tight control on the area, they needed to sitll keep their
armies strong.  Because of their rough actions, there are many in the area who
strongly oppose them.
  Our story takes shape in this land with various different ideals and thoughts
coming together--the oppressive lord of the land, wild warriors who wish to
restore their old power to its former glory, and the villagers and farmers who
live in the land, suffering the hardships of poverty.
  The player will be able to decide for him or herself whether to side with the
daimyou, to lend his or her power to the restoration of a former power, or to
save the village, suffering desperately in poverty.
  Of course, you can always turn on those people you've sided with.  We leave
all decisions in your hands, and let the story quietly unfold....


3b.  Events (Chiisa na Yokan)
-----------

Here's how this game works.  Basically, being at certain places at certain times
of day cause events to happen.  These will (usually) show up on your map as
little, blue flags.  The map key identifies these as "Little Premonitions"
("Chiisa na Yokan").
  Once you see twelve of these, you'll notice that all the areas on the main
map are now marked with events.  Going to a new map area will always show Fuji-
mori getting the news that Oda Nobunaga's army is heading towards Amana.
  Why?  The idea is that you can just kinda mess around a little before then and
try to get yourself aligned with one of the forces or another.  What you do be-
fore this event surely decides what's gonna happen after that.
  After the "Nobunaga's coming" event, depending on what you did beforehand, all
hell breaks loose and all the factions fight it out.  You probably only have
two events or so to go through before you reach one ending or another (although
it varies--and there are at least two endings you can get before the whole
"Nobunaga's coming" thing, but, I'll just leave it at that for now).

So, basically, it's:

  Story Setup (12 events) ->  Nobunaga's Coming!!!  -> All Hell Breaks Loose
                          (-> ending)

(note:  a few stories end before the "Nobunaga" event)

Many stories require that you do something as the 12th event--as the event just
before the whole "Oh, no!  Nobunaga!" thing.  If you're like me, you probably
don't keep track of how many events you've gone through to this point.
  But, all is not lost!  Just go through events and check the main map to see if
the event marker appears on the area you're supposed to have this 12th event at.
There's only one that won't appear--the one where Araragi's Lady Attendant comes
to your house to invite you to see her that evening.  This one's a little annoy-
ing because you have to go through an event, go to Takatane in the daytime, and
then go to your house and see if the Lady Attendant is there over and over.
  For most endings, so long as you do the major ones needed before the Nobunaga
event, you can go see whichever events you want to get to that point.  It won't
make a difference if you start seeing events that have to do with other stories
so long as you do the ones required for the ending you're after.
  The problem, however, is that there are three ways that an event is triggered.
One is by going to a certain spot of the area's map, another by finding a
certain main character and talking to them with X, and the third is simply by
entering the area.  For instance, the Nobunaga event happens right as you enter
the area (don't worry; it says 'the next day,' but a day doesn't go by).  If
you're trying to get a specific event for the 11th one and you enter an area
where there's an event that automatically triggers as you enter the area, you'll
be in trouble, so be careful!
  The only one you'll really need to keep an eye on is Takatane Village.  Your
house is there, so you might want to just pop on by before the 12th event, but
there are a few that happen as soon as you enter the village.  All of them
happen during the day, so you can visit at night--but be careful!  If you decide
to sleep, and there was an event waiting at Takatane, and you're not sure if it
was the one that happens automatically, and you sleep until daylight, the event
will happen anyway.
  Another way around this?  Take a job.  While you're on a job ("tosei"), you
can't activate events (you'll notice that the event marker is crossed out in
red).  This way, there's nothing to worry about.
  I should also mention that you can bow out of almost all events by hitting
the L2 button at the beginning of the event.  This will skip the event.  You
can hit the L1 button to draw your sword if the red flag with L1 is on the
screen.  A fight will generally follow.
  You can also skip the cinemas of the events, going straight to dialogue
choices (if there are any) by hitting SELECT.


Here is a list of the events before the Nobunaga event (and sub-events, which
don't count as main events, but make other events available):

PROLOGUE (note:  none of the prologue events count for 'viewed events')
Merchants Rescue.
  Available:  Prologue; forced into it.
  Choices 1 and 2 ("I don't think I'm well" and "Is this...the River Styx...?")
  start you in Takatane, with your health restored, in Munechika's house.
  Choice 3 ("Leave me alone!") starts you in Kuchibagahara.
Munechika's Lecture.
  Available:  Prologue, in front of Munechika's house.
  You can't leave the area without talking to Munechika first.  You can't even
  warp to other areas until this event.
Shinnosuke at the Battlefield.
  Available:  Prologue, after answering "Leave me alone!" (choice 3) when the
  merchants ask if you're alright in the Merchants Rescue event, near the exit
  to Amana Castle.
Clear Skies.
  Available:  Prologue, after answering "Leave me alone!" (choice 3) when the
  merchants ask if you're alright in the Merchants Rescue event.
  Exit the Kuchibagahara area.  You can't warp to other areas until this event.
**NOTE:  None of the events in the prologue count as viewed events**

TAKATANE VILLAGE
*Thugs Harrass Chidori. (sub-event; doesn't count as a viewed event)
  Available:  From the start, near the exit to Kuchibagahara
*Talking With O-Sei. (sub-event-like condition; not a real event)
  Available:  From the start, somewhere in Munechika's residence.
  Use to build up her trust, but only to a certain point.
Kouta Acts Up.
  Available:  From the start, in the rice paddy.
Rice Collection.
  Available:  After 5 events, daylight.
  Note that it changes depending on if you've been tested by the Fujimori or
  not.
Munechika Talks About Farmers.
  Available:  After 6 or 7 events, provided the other Takatane events were
  completed successfully.
The Sakurai House's Kodachi.
  Available:  After 7, 8, 9, or 10 events, daylight, in the rice paddy.
Kouta Strikes!
  Available:  After 7, 8, 9, or 10 events, daylight, in the rice paddy, if you
  killed O-Sei.
*Becoming Friends With O-Sei. (sub-event-like condition; not a real event)
  Available:  After 8, 9, or 10 events, daylight.
  Talking with O-Sei can now raise her trust of you to the max.  When you do,
  she'll start appearing in the fields.
*Invitation From the Lady. (sub-event; doesn't count towards story)
  Available:  After 11 events, daylight, in front of your house.
  You must have Araragi's trust at max.
Farming And O-Sei.
  Available:  After 11 events, evening, near the rice paddy.
  You must have O-Sei's trust at max.
  NOTE:  This leads directly to the Nobunaga event.

OMIKI TOWN
The Strolling Lady.
  Available:  From the start, near the center of the main street.

AMANA CASTLE
The Skill Test.
  Available:  From the start, at the front gate.  Talk to the center officer
  and answer the bottom choice.  If you fail, you can retry the event.
*Talking to Araragi. (sub-event-like condition; not a real event)
  Available:  After passing The Skill Test, in Araragi's quarters.
  You can raise Araragi's trust to a certain level here.
*Opening the Door to Shuzen's Quarters. (doesn't count as a real event)
  Available:  After 6 events, after raising the Fujimori's respect by success-
  fully completing jobs at Amana.
Kirie's Request 1.
  Available:  After 3 events.
Kirie's Request 2.
  Available:  After completing the above request.
Shinnosuke's Request.
  Available:  After 7 or 8 events, near Kiyonari (where you get jobs at Amana)
Meeting Shuzen.
  Available:  After 6 or 7 events, after Opening the Door to Shuzen's Quarters.
Araragi Talks About Strength.
  Available:  After 7 or 8 events, at night, in Araragi's bedroom
*Completely Raising Araragi's Trust.
  Available:  After "The Lady's Scheme," killing over 100 people, and being
  praised by Shuzen at the Meeting Shuzen event.
Drunken Shuzen.
  Available:  After 10 events, after Opening the Door to Shuzen's Quarters, at
  night.
Kirie Confronts Shinnosuke.
  Available:  After 10 or 11 events, after answering the bottom choice during
  The Sakurai House's Kodachi.
Kirie Confronts Shinnosuke. (without conversation choices)
  Available:  After 10 events, daylight, without having completed The Sakurai
  House's Kodachi event.
Araragi's Scheme.
  Available:  After 11 events, at night, after having completed Invitation From
  the Lady event in Takatane.
  NOTE:  This leads directly to the Nobunaga event.

THE HIGHWAY (Kaidou)
Highway Robbery of Provisions.
  Available:  From the start, before having completed 3 events.
Meeting Setsuen.
  Available:  After 3 events, daylight.  Talk to Setsuen after the cinema or he
  won't appear again.
Setsuen Talks About Smoke.
  Available:  After 4, 5, 6, or 7 events, at daylight, after Meeting Setsuen
  and talking to him after the cinema.
Setsuen And His Spy.
  Available:  After 7 events, at night, after Setsuen Talks About Smoke.
Zaji Attacks.
  Available:  After 11 events, at night, after Setsuen And His Spy.
  NOTE:  This leads directly to the Nobunaga event.

MINORI CASTLE
Meeting the Ouka Band.
  Available:  From the start.
  If you completed Highway Robbery of Provisions and talked to Yuuma afterwards,
  answering the second choice, you don't need to fight at the gate--just answer-
  ing the first choice grants you entrance.
Yuuma's Ideas.
  Available:  After 3 events, after Meeting the Ouka Band.
*Talking With Itsuse. (not really an event; just a precondition)
  Available:  Whenever, by the pond in the northeast of the map, after Meeting
  the Ouka Band.
  Talk with Itsuse, and spar with her if she wants to, to increase her trust in
  you.  When she calls your name as you approach, her trust is raised.
*Talking With Genjuurou. (not really an event; just a precondition)
  Available:  Whenever, in Genjuurou's throne room, after Meeting the Ouka
  Band.
  Talk with Genjuurou to raise his trust in you.
Celebration for the New Ouka Head.
  Available:  Before Nobunaga, after killing Genjuurou.
  If you kill Genjuurou with other people around and initiate a battle, you will
  need to leave the area and come back, then talk to the guards at the gate to
  get the event.  If you kill other members during this battle, you will need to
  take the tosei job from Tsuneji to kill 100 soldiers, or the Band will attack
  you.
Itsuse At Night.
  Available:  After 4 events, night, near the pond in back of the castle keep,
  after Meeting the Ouka Band.
The Feast.
  Available:  After 6 events, night, after Meeting the Ouka Band, WHEN ENTERING
  AREA (you're forced into this event automatically).
Genjuurou's Request.
  Available:  After 7 or 8 events, after Meeting the Ouka Band.
Itsuse's Past.
  Available:  After 11 events, after raising Itsuse's trust to the max, at
  night, by the pond.
  NOTE:  This event leads directly to the Nobunaga event.
Genjuurou and Booze.
  Available:  After 11 events, after Meeting the Ouka Band.
  NOTE:  This event leads directly to the Nobunaga event.

KUCHIBAGAHARA
Shinnosuke at the Grave.
  Available:  After 4 events, night.
Sibling Rivalry.
  Available:  After 5 events.
Shinnosuke Argues with O-Sei.
  Available:  After 6 events, night.
Shinnosuke Talks About the Sakura Tree.
  Available:  After 8 or 9 events, night.
The Lonely Grave.
  Available:  At night, after killing Shinnosuke.
Shinnosuke's Dreams.
  Available:  After 11 events, night, but after missing at least one of the
  events with Shinnosuke at Kuchibagahara.
  NOTE:  This event leads directly to the Nobunaga event.
Shinnosuke's Confession.
  Available:  After successfully completing the other Shinnosuke events at the
  Kuchibagahara, after 11 events, at night.
  NOTE:  This event leads directly to the Nobunaga event.


3c.  Stories and Ending Routes
------------------------------

3d.  Spoiler-Free Ending Routes
-------------------------------

ENDING 1.  "A Happy Ending"

Basic premise:  Meet Setsuen, have Shinnosuke ask you to help him before the
Nobunaga event, rescue Yuuma from the battle at Minori Castle, and offer to
take the Sakurai kodachi out in O-Sei's place when talking to her with
Shinnosuke.

Example:
Answer one of the top two choices when the merchants come to you in the prologue
(The Merchants Rescue) -> Munechika's Lecture -> rescue Chidori in Thugs
Harrass Chidori -> Kouta Acts Up, choose "Calm down, kid!" (bottom choice) ->
Omiki: The Strolling Lady -> Amana: The Skill Test -> Highway: Meeting
Setsuen (remember to talk to him after the cinema) -> Meeting the Ouka Band ->
Kuchibagahara: Sibling Rivalry -> Kuchibagahara (night): Shinnosuke Argues with
O-Sei (talk to O-Sei afterwards, bottom choice) ->  Kuchibagahara (night):
Shinnosuke at the Grave (second choice) -> Takatane (day): the Sakurai House's
Kodachi (bottom choice) -> Amana: Kirie Confronts Shinnosuke, bottom choice ->
Kuchibagahara (night): Shinnosuke's Confession -> Nobunaga -> Takatane (day):
O-Sei Argues With Munechika -> Minori: Fujimori Attacks the Ouka Band (run to
the throne room, either ignoring or finishing the Genjuurou Escapes event with
either conclusion, choose the top choice with Yuuma, defeat him with non-lethal
attacks, exit the back gate) -> Takatane: Helping Shinnosuke with O-Sei (talk
to Shinnosuke, top choice, talk to O-Sei, second choice, bottom choice, top
choice) -> Kuchibagahara (forced event): The Execution (top choice, top choice,
defeat soldiers) -> Amana: Shuzen Falls (run through the gate to the castle
entrance, defeat ronin, run upstairs, defeat Kirie, run upstairs, defeat
Shuzen) -> ending


ENDING 2.  "With O-Sei"

Basic premise:  Build O-Sei's trust to maximum by talking to her and responding
correctly, which involves not doing any tosei jobs and advancing the story to
get more conversations available and not doing events that involve Yuuma.  Then,
after Farming and O-Sei, save Yuuma with non-lethal attacks, return to Takatane
and choose to take O-Sei away from Amana.

Example:
Prologue: Merchants Rescue (top two responses) -> Munechika's Lecture -> res-
cue Chidori in Thugs Harrass Chidori (optional?) -> Kouta Acts Up (bottom
choice) -> Omiki: The Strolling Lady -> Amana: The Skill Test -> Highway:
Meeting Setsuen (remember to talk to him after the cinema) -> Minori: Meeting
the Ouka Band -> Highway: Setsuen Talks About Smoke -> Takatane: Munechika
Talks About Farmers -> Talk with O-Sei to build her trust up until she goes to
the fields -> Highway (night): Setsuen And His Spy -> Takatane (day): The
Sakurai House's Kodachi -> Kuchibagahara (night): Shinnosuke Talks About the
Sakura Tree (middle choice) -> Amana (day): Kirie Confronts Shinnosuke (bottom
choice) -> Farming and O-Sei -> Nobunaga -> Takatane (day): O-Sei Argues With
Munechika -> Minori: Fujimori Attacks the Ouka Band (run to throne room, either
ignoring or finishing the Genjuurou Escapes event with either conculsion, choose
the top choice with Yuuma, beat him with non-lethal attacks) -> Takatane: With
O-Sei -> Amana Gate (forced event, defeat Shinnosuke either with non-lethal or
lethal attacks) -> ending


ENDING 3.  "The Samurai Who Became A Buddha"

Basic premise:  After Nobunaga, when the troops come to get the heir to the
Sakurai throne, offer to go out instead of O-Sei--but, not after agreeing to
help Shinnosuke talk with O-Sei right before the Nobunaga event, as you do in
the "Happy Ending" scenario.

Example:
Prologue: Merchants Rescue (top two responses) -> Munechika's Lecture -> res-
cue Chidori in Thugs Harrass Chidori (optional?) -> Kouta Acts Up (bottom
choice) -> Omiki: The Strolling Lady -> Amana: The Skill Test -> Highway: Meet-
ing Setsuen (remember to talk to him after the cinema) -> Minori: Meeting the
Ouka Band -> Minori: Yuuma's Thoughts (talk to him after cinema, middle
choice) -> Highway: Setsuen Talks About Smoke -> Highway (night): Setsuen And
His Spy -> Amana (day): Shinnosuke's Request (top choice, defeat Ouka Band
Members, talk to Shinnosuke for reward) -> Amana: Kirie Confronts Shinnosuke
(without choices) -> Takatane: The Sakurai House's Kodachi -> Highway
(night):  Zaji Attacks -> Nobunaga -> Takatane: Arresting the Heir (top
choice) -> ending


ENDING 4.  "A Blossom Falls in the World of Chaos"

Basic Premise:  After Nobunaga, when the troops come to get the heir to the
Sakurai throne, send O-Sei out to them, then during the execution, refrain from
saving her.

Example:
Prologue: Merchants Rescue (top two responses) -> Munechika's Lecture -> res-
cue Chidori in Thugs Harrass Chidori (optional?) -> Kouta Acts Up (bottom
choice) -> Omiki: The Strolling Lady -> Amana: The Skill Test -> Highway: Meet-
ing Setsuen (remember to talk to him after the cinema) -> Minori: Meeting the
Ouka Band -> Minori: Yuuma's Thoughts (talk to him after cinema, middle
choice) -> Highway: Setsuen Talks About Smoke -> Highway (night): Setsuen And
His Spy -> Amana (day): Shinnosuke's Request (top choice, defeat Ouka Band
Members, talk to Shinnosuke for reward) -> Amana: Kirie Confronts Shinnosuke
(without choices) -> Takatane: The Sakurai House's Kodachi -> Highway
(night):  Zaji Attacks -> Nobunaga -> Takatane: Arresting the Heir (bottom
choice) -> Kuchibagahara (forced event): The Execution (refrain from hitting L1
to save Shinnosuke and O-Sei) -> ending


ENDING 5.  "The Sakurai Restoration"

Basic premise:  Have Shinnosuke ask you to help him before the Nobunaga event,
rescue Yuuma from the battle at Minori Castle, and tell O-Sei that the Sakurai
House needs the power of their heir to be re-established, then defeat Shuzen.

NOTE:  If you're looking for O-Sei's model with the fancy kimono, defeat her
here with non-lethal attacks.  You won't be able to get the ending, though.

Example:  
Answer one of the top two choices when the merchants come to you in the prologue
(The Merchants Rescue) -> Munechika's Lecture -> rescue Chidori in Thugs
Harrass Chidori -> Kouta Acts Up, choose "Calm down, kid!" (bottom choice) ->
Omiki: The Strolling Lady -> Amana: The Skill Test -> Highway: Meeting
Setsuen (remember to talk to him after the cinema) -> Meeting the Ouka Band ->
Kuchibagahara: Sibling Rivalry -> Kuchibagahara (night): Shinnosuke Argues with
O-Sei (talk to O-Sei afterwards, bottom choice) ->  Kuchibagahara (night):
Shinnosuke at the Grave (second choice) -> Takatane (day): the Sakurai House's
Kodachi (bottom choice) -> Amana: Kirie Confronts Shinnosuke, bottom choice ->
Kuchibagahara (night): Shinnosuke's Confession -> Nobunaga -> Takatane (day):
O-Sei Argues With Munechika -> Minori: Fujimori Attacks the Ouka Band (run to
the throne room, either ignoring or finishing the Genjuurou Escapes event with
either conclusion, choose the top choice with Yuuma, defeat him with non-lethal
attacks, exit the back gate) -> Takatane: Helping Shinnosuke with O-Sei (talk
to Shinnosuke, top choice, talk to O-Sei, top choice) -> Highway (forced event):
The Plan to Overthrow the Tyrant -> Amana: The Big Gundown (run to the main
castle, defeat Shuzen...he's surrounded by troops, so it's kinda rough)
-> ending


ENDING 6.  "A Poem of Defeat"

Basic premise:  Draw your sword to save O-Sei at the Execution, defeat the
soldiers, but turn down Shuzen's offer.

Example:
Prologue: Merchants Rescue (top two responses) -> Munechika's Lecture -> res-
cue Chidori in Thugs Harrass Chidori (optional?) -> Kouta Acts Up (bottom
choice) -> Omiki: The Strolling Lady -> Amana: The Skill Test -> Highway: Meet-
ing Setsuen (remember to talk to him after the cinema) -> Minori: Meeting the
Ouka Band -> Minori: Yuuma's Thoughts (talk to him after cinema, middle
choice) -> Highway: Setsuen Talks About Smoke -> Highway (night): Setsuen And
His Spy -> Amana (day): Shinnosuke's Request (top choice, defeat Ouka Band
Members, talk to Shinnosuke for reward) -> Amana: Kirie Confronts Shinnosuke
(without choices) -> Takatane: The Sakurai House's Kodachi -> Highway
(night):  Zaji Attacks -> Nobunaga -> Takatane: Arresting the Heir (bottom
choice) -> Kuchibagahara (forced event): The Execution (hit L1 during Shin-
nosuke's rescue, top choice, defeat soldiers, bottom choice) -> ending


ENDING 7.  "Shinnosuke's Failure"

Basic premise:  Kill O-Sei.  Then, after the Nobunaga event, defeat Shinnosuke.

NOTE:  If you defeat Shinnosuke with non-lethal attacks, you'll see him perform
ritual suicide.

Example:
Answer one of the top two choices when the merchants come to you in the prologue
(The Merchants Rescue) -> Munechika's Lecture -> kill O-Sei -> Do whatever
events you want until Nobunaga -> Takatane (day): Duel With Shinnosuke (talk to
Shinnosuke, defeat him)


ENDING 8.  "The Usurped Throne"

Basic premise:  Have Shinnosuke ask you to help him before the Nobunaga event,
rescue Yuuma from the battle at Minori Castle, and kill O-Sei and take the
Sakurai kodachi from her when talking to her with Shinnosuke.

NOTE: Wha...?  This is the most shocking and bizarre story in the game.

Example:
Answer one of the top two choices when the merchants come to you in the prologue
(The Merchants Rescue) -> Munechika's Lecture -> rescue Chidori in Thugs
Harrass Chidori -> Kouta Acts Up, choose "Calm down, kid!" (bottom choice) ->
Omiki: The Strolling Lady -> Amana: The Skill Test -> Highway: Meeting
Setsuen (remember to talk to him after the cinema) -> Meeting the Ouka Band ->
Kuchibagahara: Sibling Rivalry -> Kuchibagahara (night): Shinnosuke Argues with
O-Sei (talk to O-Sei afterwards, bottom choice) ->  Kuchibagahara (night):
Shinnosuke at the Grave (second choice) -> Takatane (day): the Sakurai House's
Kodachi (bottom choice) -> Amana: Kirie Confronts Shinnosuke, bottom choice ->
Kuchibagahara (night): Shinnosuke's Confession -> Nobunaga -> Takatane (day):
O-Sei Argues With Munechika -> Minori: Fujimori Attacks the Ouka Band (run to
the throne room, either ignoring or finishing the Genjuurou Escapes event with
either conclusion, choose the top choice with Yuuma, defeat him with non-lethal
attacks, exit the back gate) -> Takatane: Helping Shinnosuke with O-Sei (talk
to Shinnosuke, top choice, talk to O-Sei, second choice, top choice) -> Arrest-
ing the Heir (defeat soldiers) -> ending


ENDING 9.  "Shuzen Falls 1"

Basic premise:  After Meeting Shuzen and impressing him by drawing your sword,
and being careful not to go down other story routes, talk to Kirie or his stand-
in at the castle entrance and agree to defeat the Ouka Band, defeat Genjuurou,
and then rescue Shuzen at Amana.  After rescuing him, choose "It is I who will
unite the realms!" and defeat him.

NOTE:  It's easiest to force the game down this path by killing Shinnosuke
before the Nobunaga event.  You'll get Kirie's stand-in during the event to go
and defeat the Ouka Band.  This will also force the Nobunaga event to happen
after 1 day and 1 night of no available events.
Also, if you defeat Shuzen with non-lethal ttacks, you will see him perform
ritual suicide.

Example:
Answer the bottom choice in Merchants Rescue -> Shinnosuke at the Battlefield
(draw your weapon, kill Shinnosuke) -> Clear Skies -> Takatane (day): Kouta Acts
Up (bottom choice) -> Omiki: The Strolling Lady -> Amana: The Skill Test ->
Take tosei jobs at Amana from Kiyonari until the Amana soldiers respect you ->
Highway (day): Meet Setsuen -> Minori: Meeting the Ouka Band -> Highway:
Setsuen Talks About Smoke -> Amana: Meeting Shuzen -> Highway (night): Setsuen
And His Spy -> Takatane (day): The Sakurai House's Kodachi -> Amana (night):
Drunken Shuzen -> 1 day, 1 night without possible events -> Nobunaga -> Amana:
The Request to Destroy the Ouka Band (top choice) -> Minori: The Assault on
Minori Castle (defeat gate keepers, defeat Genjuurou in throne room) -> Amana:
Rescuing Shuzen (run to the castle, defeat Yuuma, defeat Itsuse, top choice,
defeat Shuzen) -> ending


ENDING 10.  "Shuzen Falls 2"

Basic premise:  During the Drunken Shuzen event, draw your sword and defeat
Shuzen.

NOTE:  If you defeat him with non-lethal attacks, you will see him perform
ritual suicide.

Example:
Answer the bottom choice in Merchants Rescue -> Shinnosuke at the Battlefield
(draw your weapon, kill Shinnosuke) -> Clear Skies -> Takatane (day): Kouta Acts
Up (bottom choice) -> Omiki: The Strolling Lady -> Amana: The Skill Test ->
Take tosei jobs at Amana from Kiyonari until the Amana soldiers respect you ->
Highway (day): Meet Setsuen -> Minori: Meeting the Ouka Band -> Highway:
Setsuen Talks About Smoke -> Amana: Meeting Shuzen -> Highway (night): Setsuen
And His Spy -> Takatane (day): The Sakurai House's Kodachi -> Amana (night):
Drunken Shuzen (L1 to draw sword, defeat Shuzen) -> ending


ENDING 11.  "Shuzen Falls 3"

Basic premise:  After the Meet Shuzen event, kill him in his chambers (but not
during the Drunken Shuzen event).

NOTE:  If you defeat him with non-lethal attacks, you'll see him perform ritual
suicide.

Example:
Answer the bottom choice in Merchants Rescue -> Shinnosuke at the Battlefield
(draw your weapon, kill Shinnosuke) -> Clear Skies -> Takatane (day): Kouta Acts
Up (bottom choice) -> Omiki: The Strolling Lady -> Amana: The Skill Test ->
Take tosei jobs at Amana from Kiyonari until the Amana soldiers respect you ->
Highway (day): Meet Setsuen -> Minori: Meeting the Ouka Band -> Highway:
Setsuen Talks About Smoke -> Amana: Meeting Shuzen (right after event is over,
attack and kill him) -> ending


ENDING 12.  "With Shuzen 1"

Basic premise:  After Meeting Shuzen and impressing him by drawing your sword,
and being careful not to go down other story routes, talk to Kirie or his stand-
in at the castle entrance and agree to defeat the Ouka Band, defeat Genjuurou,
and then rescue Shuzen at Amana.  After rescuing him, choose to bow to him.

NOTE:  It's easiest to force the game down this path by killing Shinnosuke
before the Nobunaga event.  You'll get Kirie's stand-in during the event to go
and defeat the Ouka Band.  This will also force the Nobunaga event to happen
after 1 day and 1 night of no available events.

Example:
Answer the bottom choice in Merchants Rescue -> Shinnosuke at the Battlefield
(draw your weapon, kill Shinnosuke) -> Clear Skies -> Takatane (day): Kouta Acts
Up (bottom choice) -> Omiki: The Strolling Lady -> Amana: The Skill Test ->
Take tosei jobs at Amana from Kiyonari until the Amana soldiers respect you ->
Highway (day): Meet Setsuen -> Minori: Meeting the Ouka Band -> Highway:
Setsuen Talks About Smoke -> Amana: Meeting Shuzen -> Highway (night): Setsuen
And His Spy -> Takatane (day): The Sakurai House's Kodachi -> Amana (night):
Drunken Shuzen -> 1 day, 1 night without possible events -> Nobunaga -> Amana:
The Request to Destroy the Ouka Band (top choice) -> Minori: The Assault on
Minori Castle (defeat gate keepers, defeat Genjuurou in throne room) -> Amana:
Rescuing Shuzen (run to the castle, defeat Yuuma, defeat Itsuse, bottom
choice -> ending


ENDING 13.  "With Shuzen 2"

Basic premise:  Draw your sword to save O-Sei at the Execution, defeat the
soldiers and accept Shuzen's offer.

Example:
Prologue: Merchants Rescue (top two responses) -> Munechika's Lecture -> res-
cue Chidori in Thugs Harrass Chidori (optional?) -> Kouta Acts Up (bottom
choice) -> Omiki: The Strolling Lady -> Amana: The Skill Test -> Highway: Meet-
ing Setsuen (remember to talk to him after the cinema) -> Minori: Meeting the
Ouka Band -> Minori: Yuuma's Thoughts (talk to him after cinema, middle
choice) -> Highway: Setsuen Talks About Smoke -> Highway (night): Setsuen And
His Spy -> Amana (day): Shinnosuke's Request (top choice, defeat Ouka Band
Members, talk to Shinnosuke for reward) -> Amana: Kirie Confronts Shinnosuke
(without choices) -> Takatane: The Sakurai House's Kodachi -> Highway
(night):  Zaji Attacks -> Nobunaga -> Takatane: Arresting the Heir (bottom
choice) -> Kuchibagahara (forced event): The Execution (hit L1 during Shin-
nosuke's rescue, top choice, defeat soldiers, top choice) -> ending


ENDING 14.  "With Shuzen 3"

Basic premise:  After completing The Sakurai House's Kodachi, during Kirie Con-
fronts Shinnosuke, tell Kirie you saw the crest at Takatane, then refrain from
helping Shinnosuke save O-Sei.

Example:
Answer one of the top two choices when the merchants come to you in the prologue
(The Merchants Rescue) -> Munechika's Lecture -> rescue Chidori in Thugs
Harrass Chidori -> Kouta Acts Up, choose "Calm down, kid!" (bottom choice) ->
Omiki: The Strolling Lady -> Amana: The Skill Test -> Highway: Meeting
Setsuen (remember to talk to him after the cinema) -> Meeting the Ouka Band ->
Kuchibagahara: Sibling Rivalry -> Kuchibagahara (night): Shinnosuke Argues with
O-Sei (talk to O-Sei afterwards, bottom choice) ->  Kuchibagahara (night):
Shinnosuke at the Grave (second choice) -> Takatane (day): the Sakurai House's
Kodachi (bottom choice) -> Amana: Kirie Confronts Shinnosuke, top choice ->
Takatane (forced event): Kirie Confronts Munechika -> Kuchibagahara: The
Execution (refrain from hitting L1) -> ending  


ENDING 15.  "The Devil Woman's Plaything 1"

Basic premise:  After Meeting Shuzen and Araragi's Talk About Strength, raise
Araragi's esteem by talking to her with correct responses, then hear her plan
before Nobunaga appears.  Take Kirie's request and go after the Ouka Band,
defeat Genjuurou, then return to Amana and rescue Shuzen.  Choose to pretend to
follow him, and backstab him.  Defeat him with lethal attacks.

NOTE:  There is no "Chiisa na Yokan" marker for the "Invitation From the Lady"
sub-event.

Example:
Answer one of the top two choices when the merchants come to you in the prologue
(The Merchant's Rescue) -> Munechika's Lecture -> Kouta Acts Up (bottom
choice) -> Omiki:  The Strolling Lady -> Amana: The Skill Test -> Highway:
Meeting Setsuen -> Minori: Meeting the Ouka Band -> Highway: Setsuen Talks
About Smoke -> Do tosei jobs until the soldiers respect you, calling your name
out as you pass by -> Amana: Meeting Shuzen (L1 to draw sword to impress him) ->
Amana (night): Araragi Talks About Strength -> talk to Araragi to raise her
esteem -> Kuchibagahara (night): Shinnosuke Talks About the Sakura Tree ->
Minori: Yuuma's Thoughts -> Takatane (day): Invitation From the Lady (no event
marker) -> Amana (night): The Lady's Scheme -> Nobunaga -> Amana: The Request
to Defeat the Ouka Band -> Minori: The Assault on Minori Castle (defeat gate
guards, defeat Genjuurou in the throne room) -> Amana: Rescue Shuzen (top
choice, defeat Shuzen with lethal attacks)


ENDING 16.  "The Devil Woman's Plaything 2"

Basic premise:  After Meeting Shuzen and Araragi's Talk About Strength, raise
Araragi's esteem by talking to her with correct responses, then hear her plan
before Nobunaga appears.  Take Kirie's request and go after the Ouka Band,
defeat Genjuurou, then return to Amana and rescue Shuzen.  Choose to pretend to
follow him, and backstab him.  Defeat him with non-lethal attacks.

Example:
Answer one of the top two choices when the merchants come to you in the prologue
(The Merchant's Rescue) -> Munechika's Lecture -> Kouta Acts Up (bottom
choice) -> Omiki:  The Strolling Lady -> Amana: The Skill Test -> Highway:
Meeting Setsuen -> Minori: Meeting the Ouka Band -> Highway: Setsuen Talks
About Smoke -> Do tosei jobs until the soldiers respect you, calling your name
out as you pass by -> Amana: Meeting Shuzen (L1 to draw sword to impress him) ->
Amana (night): Araragi Talks About Strength -> talk to Araragi to raise her
esteem -> Kuchibagahara (night): Shinnosuke Talks About the Sakura Tree ->
Minori: Yuuma's Thoughts -> Takatane (day): Invitation From the Lady (no event
marker) -> Amana (night): The Lady's Scheme -> Nobunaga -> Amana: The Request
to Defeat the Ouka Band -> Minori: The Assault on Minori Castle (defeat gate
guards, defeat Genjuurou in the throne room) -> Amana: Rescue Shuzen (top
choice, defeat Shuzen with lethal attacks)


ENDING 17.  "Dying A Bandit's Death"

Basic premise:  After killing Genjuurou and becoming the head of the Ouka
Band, after the Nobunaga event, battle the Fujimori soldiers at Minori Castle.

NOTE:  If you kill other members of the Ouka Band besides Genjuurou, after they
bow to you for a day, they might instantly draw their swords when they see you.
This is because your respect level is very low.  You will then need to talk to
Tsuneji and take the tosei job to kill 100 Fujimori soldiers at Kuchibagahara to
make the game playable after that.

Example:
Merchants Rescue (either of the top two choices) -> Munechika's Lecture ->
Minori: Meeting the Ouka Band -> kill Genjuurou -> Celebration for the New
Head -> Do whatever events you want -> Nobunaga -> Minori: The Assault on 
Minori Castle (defeat soldiers) -> ending


ENDING 18.  "With Matsuzaki"

Basic premise:  Before the Nobunaga event, talk to Matsuzaki Genjuurou and
raise his esteem to max, then see the Genjuurou and Booze event just before
Nobunaga.  After Nobunaga, say that you're going with Genjuurou when he pretends
to go to get reinforcements.

Example:
Merchants Rescue (either of the top two choices) -> Munechika's Lecture ->
Kouta Acts Up (bottom choice) -> Omiki: The Strolling Lady -> Amana: The Skill
Test -> Highway: Meeting Setsuen -> Minori: Meeting the Ouka Band -> Highway:
Setsuen Talks About Smoke -> Minori (night): The Feast -> Highway (night):
Setsuen and His Spy -> Minori (day): Genjuurou's Request (defeat soldiers, talk
to Genjuurou for reward) -> talk to Genjuurou to build his trust until he calls
you "partner" at sight -> Takatane: The Sakurai House's Kodachi -> Kuchibaga-
hara (night): Shuzen Talks About the Sakura Tree -> Minori: Genjuurou and
Booze -> Nobunaga -> Minori: Shuzen's Troops Approach Minori (bottom choice,
defeat soldiers, defeat Yuuma at the back gate or Kirie at the front gate, reach
exit to Highway) -> ending


ENDING 19.  "With Itsuse"

Basic premise:  After seeing the Itsuse At Night event, build Itsuse's trust to
max, then see the Itsuse's Past event just before Nobunaga.  After Nobunaga,
talk to Itsuse at Minori and then go to Amana and defeat Shuzen.

NOTE:  Do not undertake tosei jobs for this story--it might actually prevent the
Itsuse's Past event.

Example:
Merchants Rescue (either of the top two choices) -> Munechika's Lecture ->
Kouta Acts Up (bottom choice) -> Omiki: The Strolling Lady -> Highway: Meeting
Setsuen -> Minori: Meeting the Ouka Band -> Minori (night): Itsuse At Night ->
talk to Itsuse and spar with her to gain her trust until she calls you by name
as you walk past her -> Highway: Setsuen Talks About Smoke -> Amana: The Skill
Test -> Highway (night): Setsuen and His Spy -> Minori: Yuuma's Thoughts ->
Kuchibagahara (night): Shinnosuke Talks About the Sakura Tree -> Minori (night):
Itsuse's Past -> Nobunaga -> Minori: Itsuse's Resolution (top choice) -> Amana:
Defeating Shuzen (defeat soldiers, Shuzen) -> ending


ENDING 20.  "The Oblivious Man"

Basic premise:  Bowing out of events or killing certain people, force the game
into a non-ending.  When Kouta asks if you'll go after Shuzen, refuse.

NOTE:  An easy way to force this is to draw your sword when Kirie or Shinnosuke
comes for O-Sei, then to kill him, come back, and then defeat whichever stand-
in comes by (either Kirie or that general with the big shuriken on his back).
Then, Kouta should ask what you're going to do.

Example:
Prologue: Merchants Rescue (top two responses) -> Munechika's Lecture -> res-
cue Chidori in Thugs Harrass Chidori (optional?) -> Kouta Acts Up (bottom
choice) -> Omiki: The Strolling Lady -> Amana: The Skill Test -> Highway: Meet-
ing Setsuen (remember to talk to him after the cinema) -> Minori: Meeting the
Ouka Band -> Minori: Yuuma's Thoughts (talk to him after cinema, middle
choice) -> Highway: Setsuen Talks About Smoke -> Highway (night): Setsuen And
His Spy -> Amana (day): Shinnosuke's Request (top choice, defeat Ouka Band
Members, talk to Shinnosuke for reward) -> Amana: Kirie Confronts Shinnosuke
(without choices) -> Takatane: The Sakurai House's Kodachi -> Highway
(night):  Zaji Attacks -> Nobunaga -> Takatane: Arresting the Heir (hit L1 and
kill Kirie) -> leave the area and return -> Arresting the Heir (again, hit L1
and kill the stand-in general) -> Takatane (night): Kouta and Samurai (bottom
choice) -> go to any other area -> ending


ENDING 21.  "A Samurai Covertly Manipulates Things"

Basic premise:  Meet Setsuen and talk to him, then meet him again when he talks
about the smoke of the battlefield versus the smoke of cooking meals, then meet
him a third time at night talking to his spy, and then fight the spy at night
right before the Nobunaga event.  After Nobunaga, at night, go to the Highway
area and undertake Setsuen's mission.

NOTE:  Zaji vanishes after the battle, presumably still alive, regardless of if
you use lethal attacks or not.  However, if you do use lethal attacks, he'll
drop a fairly valuable item and his sword after he vanishes.

Example:
Prologue: Merchants Rescue (top two choices) -> Munechika's Lecture -> rescue
Chidori in Thugs Harrass Chidori -> Kouta Acts Up (bottom choice) -> Omiki: The
Strolling Lady -> Amana: The Skill Test -> Highway: Meeting Setsuen (remember to
talk to him after the event or he won't appear again!!) -> leave, return to
the Highway: Setsuen Talks About Smoke -> Minori: Meeting the Ouka Band ->
leave, return to Minori: Yuuma's Thoughts -> Highway (night): Setsuen and His
Spy -> Takatane (day): The Sakurai House's Kodachi -> Kuchibagahara (night):
Shinnosuke Talks About the Sakura Tree -> Highway (night): Zaji Attacks ->
Nobunaga -> Highway: Setsuen's Advice -> Amana: Defeating Shuzen (defeat
Shuzen) -> ending


==========
4.  EXTRAS
==========

-------------
4a.  Partners
-------------

-------------------
4b.  Sword Creation
-------------------

---------------------
4c.  Non-Story Events
---------------------

---------
4d.  Jobs (Tosei)
---------

------------------
4e.  Tips & Tricks
------------------

UNARMED-STYLE RUNNING
So, you wanna play a slow-moving character like O-Sei or Araragi, huh?  I bet
you're tired of not being able to run around!  So, you draw your sword to make
you run faster, since you'll be using the (much faster) run animation of an
armed person, right?
  Trouble is, when you run around with your sword out, it can really mess things
up when people see you like that.  Just go to the Post Station to see how many
ronin you suddenly have to fight, runnin' around like that!
  The solution?  Run around with the "mute" unarmed-fighting style equipped.
For some reason, running around like that WON'T alarm people!  Just bear in mind
that jumping (or falling) in front of them like that will alarm them.
  Here's a good way to go about it:  When you start running, hit L1.  When you
are about to jump or stop near someone, hit L1 again.  Piece of cake!  The only
drawback is that you need to hold the D-Pad down to get your sword out again.
  Another thing you might notice is that it's impossible to bump into people
(or animals) with your weapon out--even in unarmed style.  You can't even get
robbed like this (unless you stop, but, even then, the guy will usually just
stop and wave you off dismissingly).

PICK-POCKETS
Don't you hate these guys?  You're running around, when some stupid blue-kimono-
wearing ronin runs up and bumps into you.  Ding!  There goes some huge amount of
your money!
  As I noted before, you can run around with your weapon out in unarmed style to
try and avoid them (but it's not 100% because if you stop, they can still bump
into you).  You don't wanna do that?  Well, here's what you do: draw your sword.
  Sometimes, the game likes to ignore the button input, but if it doesn't,
you'll stop the guy dead in his tracks.
  You gotta fight him, tho'.
  If he does succeed, you can still chase him down, jump kick him, and get him
to fight you.  It's a lot harder than it sounds, but if you can defeat him after
he robs you, you can get your money back.
  Of course, there's always my strategy.  As soon as you see guys in blue,
especially if there aren't other people too close, just draw your sword.  Even
if they're not pickpockets, who cares?--they'll draw their sword and you won't
get an "unjust action" penalty for beating 'em.

UNJUST ACTION PENALTIES
Hitting (or killing) people who don't have weapons will cause you to get a
penalty (-50 Samurai Points) when the game ends.  You can actually get negative
scores this way, which subtract from your total Samurai Points.
  If you don't care about Samurai Points, by all means, kill people up.  But,
if you do, you might do well to remember that it's unarmed people who you can't
strike.
  There are a few exceptions, however...but they're very obvious.  For instance,
in the "So, YOU'RE the Culprit!" or "Here Comes the Punishment Samurai!" tosei
jobs, you have to hit unarmed people.  Be sure not to kill them, tho'.

CATS
If you bow in front of the cats in the game, they'll eventually start pawing at
you or rolling on their back.  Eventually, you can build their trust up enough
that they will leave wherever they are and run over to you.  They're even so
strong that if there's a door between you and them, they'll break it (pretty
funny to see, actually).
  If you bump into a cat, they'll usually swipe at you.  Do this enough times
and they'll come to attack you when you're in the area!  This can actually ruin
events and tosei jobs!  For instance, if you want to use Setsuen's events in
your story, you have to talk to him during the first event for him to appear
after that.  But, if the cat in the Highway is angry at you, he can run up and
hit Setsuen while trying to attack you before you can finish the conversation
with him, and he'll run off.  He won't appear again after that!

THE INDESTRUCTIBLES
Cats, dogs, chickens, crows, and children are all indestructible.  You can hit
children with your attacks, but they'll run off the screen before you can knock
'em out or kill them--because they don't have a health meter, presumably.  Note
that this means their character models can never become available, since you
have to knock someone out with non-lethal attacks to get their model.
  You can't even hit animals with attacks.  The only thing you can do is bump
into 'em, and that's not very satisfying, now, is it?

NO; NOT THERE!
If you call up the main map and try to move to an area right after The Merchants
Rescue in the prologue, before talking to Munechika or leaving the Kuchibagahara
area, you'll get a curious error message that says "No; not there!"

EASY MONEY
When the game was first released in Japan, there was an exploitable error in
programming.  Starting off the game and answering one of the top two choices
would put you in Takatane Village.  If you pay the blacksmith (Doujima the
Younger) for items or for work on your sword, then kill him, he'll drop the
money you gave him.
  But, if you call up the main map and choose to exit from Amana, then restart
from that save and again answering so you end up in Takatane after the first
event in the prologue, you can go and kill him and he'll drop the money again.
  That's because the game still "thinks" you're in Takatane the whole time.
  If you buy more stuff, it'll just add to the pot, too!  It doesn't take long
before he's dropping over 100,000 mon.  Take the whole thing to your bank at
your house and then quit (it'll take more than one trip because 99,999 mon is
the maximum you can carry on your person), and then do it again.
  It won't take long like this to get 999,999 mon in your bank.
  They fixed this bug with an update just a couple of weeks after the game's
release, so, it's recommended that you refuse the update.  If you accidentally
do install it, just delete the game data (not the save data for a particular
play; just the generic game data).
  You might need it, because you can really spend a lot of money in this game.

CHEAT-USING SAMURAI
There's a very quick way to raise your total Samurai Points, if you want the
unlockables easily.
  When you have over 10,000 mon, you'll get the title "Rich Samurai."  While
this doesn't yield the highest amount of Samurai Points ever, it's still a lot.
  Especially if you start a game with 10,000 mon, call up the map, and
immediately leave Amana after the prologue's events.  You can mass Samurai
Points very, very quickly this way.  Once you unlock the higher difficulties,
switch to them for higher bonuses.
  You can unlock the dual-wield styles, all heads and bodies for the main
character besides the NPC models, and all bonus accessories in no time.  I'm
sure it's less than an hour.

DIDN'T YOU JUST BEAT ME UP?
So, you accidentally hit someone and now they're mad.  But, you need them for
an event right then, and now they've got their sword out or are running away!
  What do you do?  Well, leave the area and come right back, of course!  So
long as you didn't kill them, they'll still be there (tho' the guys for tosei
jobs will change location, and you can fail those if you hit them with lethal
attacks sometimes, so beware!).  And, the people who were all excited won't be
anymore!
  You can even knock them out.  During the "The Sakurai Restoration" story, you
can knock Shizuru out with non-lethal attacks, and then even knock out Yuuma and
the guards who go nuts.  Then, leave, and come back, and they'll still be with
you for the big gundown with Shuzen.

BREAK UP WITH ME?!--I'LL BREAK UP WITH YOU!!
So, you had a companion living with you, but, for whatever reason (maybe you
just got tired of their face or their inability to keep up with you), you
dismissed them.
  Is that it?  Is it all over?
  No.  For most companions, you can go back to where they waited around each
day before they decided to live with you, and you can still recruit them.
  Oh--they'll just want to walk away at first.  You gotta bow to them...and
follow 'em around and bow to them for a long time.  Keep bowing.  Eventually,
text in the lower right corner will say you smoothed things over with them, and
you can get them to follow you around again from then on.

NON-LETHAL SWORD STEALING?
Sorry to dash your hopes, but there's no way to get someone's weapon by knocking
them out with non-lethal attacks.  You have to kill them.
  But, if you want their character model, you have to knock people out with non-
lethal attacks.
  So, is it a choice between the two?  Not really.  If you want both, simply
knock them out, then switch back to lethal attacks, and kick their body.
That'll learn 'em.

THEY HATE ME!
So, you killed someone, and now, everyone of that faction hates you, don't they?
  The only way around this seems to be to take the tosei job of the person for
that particular group--Tsuneji for the Ouka Band, Misae for the farmers, O-Ryou
for the townspeople, and Kiyonari for the soldiers.
  That event will have you killing 100 people.  The trouble is, the faction who
shows up to fight you will hate you after that--even if you beat them with non-
lethal attacks!
  The only exception is the farmers.  You can get them to like you again by
killing ronin, who aren't a faction in the game.  Then, everyone will like you
again.
  If you kill an Ouka bandit or a Fujimori soldier, though, those tosei jobs
involve killing 100 of the other faction.  So, you'll be hated by the other one
no matter what.  If you kill a townsperson and then take the tosei, you'll have
to kill farmers, but if you then take that tosei, you'll kill the ronin and
everything will be coming up roses (kinda) again.

STOP RUNNING AWAY!
If you get a tosei job such as the one where you have to hit the pickpocket ten
times, but he runs out of the area, you'll fail the mission.
  But, they don't disappear immediately.  They have to run farther than you can
to exit an area before the job ends, so, if they do manage to get past the
invisible barrier, hit the "confirm" button and get out of the area.  Then, go
back, and they should be there again (tho' they may have moved to another
location in the area).


--------------------------------
4f.  Official Website Flash Game
--------------------------------

I'm not sure how long it'll be up, but there's an option in the menu at the
official website for Samurai Dou 3, www.samurai3.jp.  It's a typing game.

SAMURAI DOU 3:
Monzetsu!  Typing Sappou! (Slain!  Brutal Typing Swordplay!)

Walkthrough/F.A.Q. by Patrick Coffman

There are two options on the title screen:  Start (on the left), and High Scores
(on the right).  Once you start, kindly old Munechika shows up and asks if you'd
like a tutorial or not.  You can ask him for one ("TANOMU") or say you don't
need it ("IRANN").
  The basic premise here?  Type the stuff you see on the screen.  The things you
need to type range from the famous first lines to two of Natsume Souseki's
novels to a warning to play video games only one hour per day to the famous
line "Adrian!" from Rocky.
  There are only five fights:  versus Matsuzaki Genjuurou, versus Umemiya Shin-
nosuke, versus Umemiya Yuuma, versus Rindou Itsuse, and, finally, the "boss"
fight against Fujimori Shuzen.  Only the fight against Itsuse can be skipped;
choosing the "wrong" answer against the others will cause the game to end or
just result in you fighting them anyway.
  First, when Genjuurou shows up, you must make the left choice
("NOZOMUTOKORODA").  If you choose to say you don't want any trouble
("KANBENSITEKUDASAI"), the game ends and you'll have 0 points.
  After defeating him, O-Sei will ask if you want a reward.  You can tell her
you're hungry with the left choice ("HARAGAHETTA") or that you want her to
marry you with the right choice ("KEKKONSITEKUDASAI").  You'll want to tell her
you're hungry; asking her to marry you makes her ask you to please let it go,
and ends the game.  I think you may also get health back from the rice ball she
gives you, but I'm not sure.
  When Shinnosuke shows up, tell him you're just a wanderer
("TADANONAGAREMONODA").  Otherwise, he'll run you out and the game will end.
  After defeating Shinnosuke, Yuuma shows up.  He says you look strong and asks
to fight.  You can either tell him to get lost ("USERO") or to leave you alone
("KANBENSITEKUDASAI"); both choices lead to a fight.  Two things will appear on
the screen; type the top, then the bottom.  Don't pause in between.
  After defeating Yuuma, Itsuse shows up.  You can either choose to join her,
which will make her test your mettle ("IIDAROU"), or refuse ("KOTOWARU").  If
you refuse, there will be no battle.  Be warned that this one is a little more
difficult, because she asks trivia questions and you have to type the correct
answer.
  After defeating Itsuse--or even after simply passing on her offer--you'll have
Fujimori to deal with.  You can either say "Prepare yourself! (KAKUGO!)" or ask
him where the bathroom is ("TEARAIHADOKODESUKA?")--either choice leads to the
fight.  Beware!  When fighting him, you cannot make a mistake, otherwise he'll
hit you--and he does a lot of damage!
  You can enter your name if you have enough points to make the high score list.
If you don't have enough points and fail, you'll see a screen from which you
can click in the lower right-hand corner on the "To the Title Screen" text to
retry.  Otherwise, you can retry with the upper choice or view the high scores
with the bottom choice.

Here are some pointers:
- You get "combos" by typing the phrases without errors.  You get more points
 for comboing, so, make sure you type well--not just quickly!  Typing quickly
 helps, too, of course.
- You can get a 10-hit combo for all characters except for Yuuma.  You can hit
 him 14 times for a substantially higher score.
- If you start typing one response but you want to type another, hitting ESC
 will get you off that choice.
- The answer that causes you to fight the next opponent is the left one for all
 characters (except O-Sei or Munechika, of course).

And, here are some of the trivia answers.  I'll try to remember the choices,
and highlight the correct answer with an asterisk *.  If I forgot one of the
choices (sorry!), I'll put a "??," but if I don't remember where the correct
answer is placed, I'll just write the correct answer.

- TYUUGOKU  AMERIKA  KANADA*
- KISU  ??  AZI*
- (Either question like this)
  MOTIRONDA* ??
- ??  INOSISI* SIKA
- BURAJIRU  ??  ARUZENTINN*
- BATIKANN* MONAKO  SANMARINO
- KA  HAE  TONBO*
- SINANOKAWA* ???  ???
- KENZUISI* KENTOUSI
- ARARE*  ???  ???
- TEREBI* PASOKONN  EAKONN
- ???  OMURETU  SUPANA*
- 798* 898  998
- RONDONN* ???  ???
- RASYOUMONN* ???  ???
- ???  HISEIHUSOSIKI*
- KOMUGI  KOME* JYAGAIMO
- TOKUGAWAYOSINOBU  ???  ??? <- I don't know a way to enter the correct answer.
  All three choices start with "TOKUGAWA" and there's no way to select one
  either than the left choice.

Try and beat 80,000!  ...you don't get anything for it, though.  You can't even
post your scores online; it just remembers the ones for that particular com-
puter (bummer).


-----------------
4g.  Miscellanies
-----------------

REFERENCES.

This game contains a bunch of references to the other games in the series.
Mostly, you'll find such references in the character models.  Here is a list of
characters based on characters in the first two games:

THE MAIN CHARACTER.
  Head #1, the "middle-aged samurai," is from the "middle-aged samurai" model
  in the first game.  Head #5 and Body #5 are the "young samurai" model from
  the first game.  Head and body #6 are from the standard main character model
  in the second game.
DONNA. (the partner)
  Donna is a female version of the African-American obsessed with samurai in the
  first game, whos name was "Donald Donatellos," or "Donadona," for short.
  Donadona's model was also available in the second game, but only after a code
  was entered.
ENSEN. (the partner)
  Ensen is based off of the wandering rounin in the first game named Touyoko
  Ensen.
KASUMI. (the partner)
  Kasumi is based off of Kasumi of the Aoto Group in the second game.
THE INSTRUCTOR. (Sensei)
  The Instructor appears in the first game.
THE DOUJIMA BROTHERS.
  These guys are based off the blacksmith from the first game, Doujima Gunji.

In addition, there is one character from another Spike/Acquire game, known in
this title as "The Mysterious Ninja."  He never introduces himself, and his
dialogue is very brief, so whatever name he goes by in the game is unknown, but
he looks and sounds just like Blackhawk Zaji (Kurotaka no Zaji) from Shinobidou
Imashime.


==============
5.  APPENDICES
==============

--------
5a.  Map
--------

AMANA CASTLE

TAKASHIGE VILLAGE

MINORI CASTLE


----------
5b.  Shops
----------

----------
5c.  Items
----------

5c-I.  Items
------------

5c-II.  Accessories
-------------------

5c-III.  Sword Parts
--------------------

------------------------
5d.  Main Character List
------------------------


I'll list the character by their family name, when appropriate.  If characters
have a strange nickname, I'll list it under that--for instance, "Mammoth" Tatsu
would be listed under "M," not "T."  I'll also write their family name in all
caps.


A
-

Lady Araragi (Araragi-Hime)
Status:  Concubine of the Daimyou
Alliance:  Fujimori (Daimyou)?
Description:  Fujimori Shuzen's concubine, Araragi acts on her own and is never
  shy.  A strong woman, she doesn't hide her desires.  Fujimori Shuzen favors
  her and treats her very well.  She's a devil woman, who will take your life,
  money, and status, if you're a superficial man.
Weapon:  ???

B
-

C
-

D
-

Donna (Dona)
Status:  Wanna-be samurai
Alliance:  None
Description:  Fans of the series will remember Dona (or Dona-dona), the African-
  American samurai.
  Well, this time, Dona is back--but as a woman.  She appears as a partner from
  day 30 on in the Post Station section.
Weapon:  Samurai Sword

Doujima the Elder
Status:  Blacksmith
Alliance:  Townspeople
Description:  The blacksmith in Omiki Town.
Weapon:  ??? (hammer)

Doujima the Younger
Status:  Blacksmith
Alliance:  Farmers
Description:  The blacksmith in Takatane Village.
Weapon:  ??? (hammer)


E
-

F
-

FUJIMORI Shuzen
Status:  Daimyou (lord)
Alliance:  Daimyou (Fujimori)
Description:  A former lord from days gone by, he has emerged again to be the
  daimyou of the area by defeating the Sakurai household.  He strengthened his
  army, tightening his grip on the area, leveling heavy taxes and imposing hard
  labor upon the local samurai and peasants.  As a result, there have been many
  in his control who oppose him.
  He looks a lot like the typical depiction of Nobunaga, uses dual-wield style,
  and has a family crest that looks like the Batman symbol.
Weapon:  ??? (dual-wield)


G
-

H
-

I
-

The Instructor (Sensei)
Status:  Fencing Instructor
Alliance:  None?
Description:  This lady appears at the top of the "Game of Death"-like pagoda in
  the Amana Gate area.
Weapon:  Bokutou


J
-

K
-

Kasumi
Status:  Unknown
Alliance:  Unknown
Description:  Kasumi is a woman who has great support from the people of Amana
  of the Gi Country.  She appears before the main character out of nowhere.  Her
  relation to "Kasumi of the Aoto Group" (in the game set in the future) is
  unknown.
  She appears as a partner once you build up the respect of all four factions to
  the point where all four peoples will bow to you or call your name out as you
  walk around.
Weapon:  Kansei

Kiyonari
Status:  Fujimori retainer (samurai)
Alliance:  Fujimori
Description:  This is the guy who assigns the "tosei" jobs at Amana Castle.
Weapon:  ??? (katana)

Kouta
Status:  Peasant
Alliance:  Farmers
Description:  Kouta is a naughty brat from Takatane Village.  His parents died
  in the war earlier, so he now lives in the care of his older sister.  Bored by
  the poor-yet-peaceful life of Takatane Village, he dreams of becoming a
  successful samurai when he grows up.  Becoming very attached to the main
  character when he arrives in town, he follows him around asking him to teach
  him swordplay.  He seems a detestible thing, but somehow, you just can't hate
  him.
Weapon:  (None)???


L
-

The Legendary Merchant
Status:  Merchant
Alliance:  None?
Description:  This guy only appears after 3 events have been completed, and he
  only appears for a brief while.  After that, you'll have to do 3 more events.
  He's in the Highway area, in the little boat by the waterfall in the back.
  You can trade Golden Eggs with him to get certain items such as the Manji
  Kabura sword.
Weapon:  ??? (katana)

M
-

MATSUZAKI Genjuurou
Status:  Gang Leader
Alliance:  Ouka Band
Description:  In the past, Genjuurou was a low-ranking warrior of the Sakurai
  House, who once ruled Amana of the Gi Country.  After the battle between the
  Sakurai and Fujimori families, he became the leader of the forces trying to
  restore the Sakurai, gathering up fallen warriors and mountain bandits.  How-
  ever, making the mountain castle his base, he is simply commits random acts
  of violence over and over.
Weapon:  ??? (broadsword)

Misae
Status:  Peasant
Alliance:  Farmers
Description:  This is the old woman who hands out the "tosei" jobs in Takatane.
Weapon:  ??? (ninja sword)

Mysterious Ninja
Status:  Ninja
Alliance:  ???
Description:  Will fans of the serieses made by Spike and Acquire recognize this
  ninja?!
  He has the look and voice of the character Blackhawk Zaji from the Shinobidou
  series, also made by Acquire.  This ninja works for Setsuon and appears in the
  Highway area at night.
Weapon:  ??? (ninja sword)


N
-

O
-

P
-

Q
-

R
-

RINDOU Itsuse
Status:  Female Warrior
Alliance:  Ouka Band
Description:  Itsuse is a female warrior fighting for the Ouka Band.  She wears
  masculine, samurai clothes--even though she's a woman--so that she can fight,
  in her own words.  She holds a virulent hatred towards Fujimori Shuzen that is
  almost beyond comparison, and says that her only goal is to defeat him.  Her
  reason for such hatred is unknown....
Weapon:  ??? (katana)
SPOILERS SECTION!!
  When the Fujimori came to her small town, her family was killed under Shuzen's
  leadership.  She laments that her younger sister was just at the beginning of
  her life when she was killed, and she doesn't know why such a horrible thing
  would have happened....  
    So, she's just been fighting and fighting since then and knows no life with-
  out war.  She feels that she didn't make the choice to be this way, but
  rather, had the situation forced upon her--something she sees in the main
  character when she first meets him, too.  If you follow the path to Ending 19,
  "Together With Itsuse," all will be revealed and she will decide to act with
  the main character and lead an assault on Shuzen's castle.

Ryou (O-Ryou)
Status:  Peasant
Alliance:  Townspeople
Description:  This is the woman who assigns the "tosei" jobs in Omiki Town.
Weapon:  ??? (katana)


S
-

The Samurai Killer
Status:  Assassin
Alliance:  None
Description:  This is the biwa hoshi (the monk with the stringed instrument on
  his back) who randomly appears at night to kill you.  He's very powerful,
  using the dual-wield ninja style.
Weapons:  ??? (dual-wield ninja swords)

Sei (O-Sei)
Status:  Peasant
Alliance:  Farmers
Description:  As older sister to Kouta, she worries about him, because he
  reveres the samurai she sees as merely people who bring war.  At first, when
  the main character arrives in the village, she worries it will start another
  battle.  So, she treats him rather coldly at first.  However....
Weapon:  (None?)
SPOILERS SECTION!!
  Sei is actually Sakurai Shizuru, princess of the Sakurai family.  The name
  "Shizuru" is made of two kanji, "Shizu," meaning "silent," and "ru," meaning
  "flowing."  What her name means isn't such a big deal, but the "shizu" kanji
  is read "sei" in on'yomi, hence the name "Sei."

Setsuen
Status:  Spy
Alliance:  Nobunaga?
Description:  This is the guy in green who shows up at the temple in the
  Highway area and talks to the main character as though he knows him.  He also
  seems to know a lot about Amana.
Weapon:  ??? (katana)
SPOILERS SECTION!!
  Setsuen is spying on the area and using the "Mysterious Ninja" (the character
  who looks like Zaji from the Samuraidou games).  He seems to have been sent
  there by Nobunaga's forces (perhaps under Hideyoshi) to topple the regional
  government in a quest to unite all the realms under one ruler.
  In the "Happy Ending," Munechika calls Setsuen "Hanbei," but he stops him,
  saying that he's abandoned that name.  There was a famous incident where
  Hideyoshi, then a close general under Nobunaga, employed a Hanbei in the
  battle with the Mino forces.  Hideyoshi signaled for retreat, but Hanbei
  refused to heed this direction and kept his force of over 1,000 troops on the
  battlefield.  This supposedly helped turn the tide for Hideyoshi, but Hanbei
  looked away, pretending not to see or recognize Hideyoshi when he praised him.
  This is a supposed etymology for the expression "Shiranukao no Hanbei," which
  means someone who just pretends not to hear someone or not to know them.
  This might be a joke because when you meet him, he asks how you've been and
  acts like he knows you, but you don't know him.


T
-

U
-

UMEMIYA Munechika
Status:  Head of the Umemiya House (samurai)
Alliance:  Farmers
Description:  Munechika is the current head of the local samurai governing the
  poor village, Takatane.  He loves life in the country, and as representative
  of the newly-emerged samurai in the area, he has great loyalty among the
  people.
  He has become like a shield for the peasants against the oppressive rule of
  the Fujimori Family, and so, he is despised by the Fujimori and threatened by
  them.
Weapon:  ???

UMEMIYA Shinnosuke
Status:  Eldest son of the Umemiya House (samurai)
Alliance:  Daimyou (Fujimori)
Description:  Although he is son of the Shinnosuke House, which were in service
  to the Sakurai House, he now serves the man who defeated the Sakurai, Fujimori
  Shuzen.  His skill in swordplay made him a fearful opponent, once called "the
  three-feathered crow of the Sakurai House."  He is feared by the local samurai
  and peasants as an ogre, because of his strict management of their affairs.
  Because of his actions, he is greatly despised by the villagers.
  His father is Umemiya Munechika, head of the peasants in Takatane Village.
  However, the two went separate ways because of their opposing viewpoints, and
  have severed all ties to this day.
Weapon:  ??? (katana)
SPOILERS SECTION!!
  Shinnosuke actually never abandoned his family, nor the family he served.  He
  was ordered by his old lord to enter the ranks of his enemy to wait until the
  time when he could help restore the Sakurai to power.

UMEMIYA Yuuma
Status:  Second son of the Umemiya House (samurai)
Alliance:  Ouka Band
Description:  The second-highest in the Ouka Band, Yuuma fights for the sake
  of restoring the Sakurai Family to their former glory and to lay vengeance
  upon Fujimori Shuzen.  Burning with idealistic zeal for justice, he is a fool-
  hardy and direct man who is hard to hate.  He's the second son of Umemiya
  Munechika and the younger brother of Umemiya Shinnosuke.  He thinks his father
  a coward, and his brother the most evil traitor.
Weapon: ??? (polearm)


V
-

W
-

X
-

Y
-

The Young Maiden (Otome)
Role:  Assassin
Description:  Obviously sporting a humorous misnomer, this old lady waits at the
  Highway area near its exit to Amana Castle from day 15 on.  If you take her
  task and kill the Doujima brothers, she'll become your partner.  Otherwise,
  she'll fight you--and she's pretty strong with a ninja sword.
Weapon:  ??? (ninja sword)


Z
-

Zaji -> see The Mysterious Ninja


---------------
5e.  Sword List
---------------

-----------------------
5f.  Learned Techniques (Oboeta Waza)
-----------------------

----------------------
5g.  Bested Techniques (Mikitta Waza)
----------------------

-------------
5h.  Glossary
-------------

DACHI:  A Japanese sword.  The word "katana" is a general term, and what is
  usually referred to as "katana" in English is actually a "dachi."  Sometimes,
  these are called "Japanese longswords."  They are the standard-length sword,
  usually worn in the belt with a wakizashi or kodachi.
DAIMYOU:  Literally "great name," this is the name given to the lord of a
  certain domain.  It's unclear what the people of the Ashikaga Era would have
  called a daimyou.  They used many names for them in the Edo Period.
DOSU:  This is a Japanese word, referring to specifically one of those knives
  used primarily by sushi chefs that look like thin French vegetable knives and
  are usually quite sharp and expensive.  The word also more broadly can be
  used to just mean "knife."
HANNYA:  This is a type of evil, mythological creature from Japan, taken from a
  frightful mask of an envious woman with horns on her head.  The word "Hannya"
  comes from the Buddhist term "prajna" ("pranna" in Paali).  The similarity is
  quite coincidental.  In Buddhism, prajna is a sort of wisdom found from
  attaining enlightenment.  The exact connection to the mask is unknown, but
  several theories have been made.  It has been suggested that the mask is named
  after a vengeful spirit said to have been dispelled by reading the Prajna
  Heart Sutra aloud.
INROU:  These were small boxes used mostly for carrying herbs, medicine, snuff,
  or even tobacco around.  The true meaning is "seal box," and the word once
  referred to all manners of small items such as seals or make-up, but even-
  tually became specialized to mean a certain kind of box that carried mostly
  herbs (which should really be called a "yakurou").
    Since there were no pockets in Japanese dress of the Heian and Edo Periods,
  people carried things tied to their belts in small containers.  These inrou
  were popularly embroidered with fine designs and many are now considered
  valuable works of art.
KANJI:  The Japanese had no writing system early on, and in the 600s or so, 
  along with Buddhism and such things, the Chinese writings were imported to
  the islands.  Like nearly all other East Asian countries, Chinese was the
  only way to write for a long time.  This was in the Han dynasty, so the
  characters used are called "hanzi" in Mandarin Chinese, meaning "characters
  from the Han era."  In Japanese, the characters "han" and "zi" are pro-
  nounced "kan" and "ji" (hence the word "kanji").
  Unfortunately, the Japanese language actually is nothing like Chinese; it
  belongs to a family more like Mongolian and Korean and Turkish.  So, the
  Japanese had to adopt ways of reading the Chinese script in their own
  language, called "kanbun" ("literature in Han-era characters") and "kundoku"
  ("practical reading").  The text was annotated with markers and with certain
  "helper" characters to know how to pronounce the characters and conjugate
  the nouns, based largely on shorthand versions of the characters themselves.
  This is a pretty much where the syllabaries for the Japanese writing system
  (katakana and hiragana) came from, too.
  There are two ways to pronounce these characters:  one that mimics the Han-
  era pronounciation from China, for phonetic purposes, and one that gives the
  Japanese word that corresponds to the meaning of the character.  These are
  called "on'yomi" ("sound reading") and "kun'yomi" ("practical reading")
  respectively.
  This is what most Westerners find frustrating about learning Japanese, but I
  think it's one of the most interesting things about the language, to be
  honest.
KATANA:  The sword wielded in Edo and Heian period Japan, supposed preferred
  weapon of the warrior ("samurai") class (tho it was really the spear).  This
  word also is used in a more broad sense to simply mean "sword."
KODACHI:  Often called the "Japanese short sword," this is the smaller,
  companion piece to the dachi.
NETSUKE:  In the old fashion of Japan, kimono and hakama (pants) had no real
  pockets, so items were carried around, attached to the person's sash or belt
  by chords.  Netsuke were the small items used to hold the looped chords to-
  gether.  Often ornate carvings, many of them are considered valuable works of
  art.
NINJA:  This word actually refers to any partaking in clandestine activities,
  such as spies or guerilla fighters.  But, in modern Japan, it has come to be
  used much the same as it has been here in the West:  to describe a certain
  kind of mystic warrior who would swoop in and exact justice or assassinate
  because of orders from his lord or the laws of the land.
    Ninja didn't exist the way popular culture now has them--there is pretty
  much no evidence of popular tales of ninja ever having occured (especially in
  the case of assassinations).  The modern outfit for a ninja is assumed to find
  its roots in the outfits worn by kuroku, men wearing black in traditional
  puppet theater of Japan who are supposed to be ignored by the audience.
    Appearance of ninja can be very rarely seen in reference to kabuki, the
  popular theater of the day, in the late Edo Period.  There are also many tales
  of schools of ninja found operating in the Koga and Iga Valleys in Japan and
  documents of ideologies and techniques such as the Bansenshuukai, which is
  said to have been written in the late nineteenth century in the Iga Valley.
    However, actual proof of the schools having operated or of ninja having
  existed is very sparse and often misleading or incredulous.
    The modern idea of ninja might also have its roots in Shugendou, which had
  many monks following spiritual paths through peregrinations in the wilderness
  and fierce training.  These and other members of secret societies on the
  fringe of Japanese civilization were often employed in military endeavors in
  the Sengoku period, and possibly for missions in the Edo Period.
    This modern conception of ninja is someone who is enshrouded in a sort of
  an acrobatic uniform (usually black), wearing a mask.  They can leap and
  tumble and flip about acrobatically, and throw smoke bombs at their feet or
  simply turn invisible.  Their cheif weapon is a straight-edged kodachi called
  a "ninjatou" ("ninja sword"), and they often also use caltrops or shuriken
  (small blades that can be palmed and presumably thrown at an opponent).  They
  also often chant the mantra "rin pyou tou sha kai jin retsu zai zen" and
  invoke magic powers that can involve flying, teleporting, or mind control.
ONI:  A warlike, thick-headed, thick-skinned creature of Japanese lore, often
  translated as "ogre" or "devil" or "demon."  The kanji used for "oni" means
  something like "an evil ghost," so it's often used as "demon," but I shy away
  from this translation as it evokes a Christian feeling.
SAKE:  Japanese rice wine--it's "sah-keh," not "sah-kee."
SAMURAI:  Literally meaning "one who serves," this is the name of a caste of
  warrior people in Japan.  As one would expect, the status of a samurai was
  inherited.  This was the ruling caste of Japan for a few hundred years, most
  notably when the country was unified under the bakufu from 1600 to 1868.
    Although samurai were warriors, in the Edo Period, there was mostly peace,
  and the samurai were simply a ruling class of bureaucrats and local despots.
  The legitimacy of their rule was justified by the fact that they would aus-
  piciously give their life gladly at their lord's whim, so, they assumedly do
  so for the good of the country.
    However, before the Edo Period, there were many periods of conflict while
  the imperial line's power had weakened since the Heian Era.  These are the
  "glory days" of famous battles, most notably in the Warring States (Sengoku)
  Period.
    In this time, Nobunaga was the first major power to have united all of
  Japan (which didn't include modern-day Hokkaido yet, nor the Ryuukyuu Kingdom
  now known as Okinawa, nor many other territories now owned by modern-day
  Japan).  This was the romantic age to which all the ruling samurai of the
  Edo Period would always nostalgically look.
TENGU:  This is a Japanese mythological creature, usually depicted wearing the
  outfit of a yamabushi (an ascetic monk), sometimes with wings, and with a
  very long nose and red, wild face.
    The name means "dog of the heavens," because the name comes from a Chinese
  mythological creature (called the "Tiangou" or "Tingau"), which represents the
  tail of a comet or a shooting star.  Usually, it is depicted more like a dog.
  It appears in the Shanhaijing, an ancient text that deals mostly with mythol-
  ogical beasts.
    The name may have come to Japan through the introduction of Chinese trans-
  lations of Buddhist sutras.  Although the word actually does not appear in
  Buddhist cannon and is not a Buddhist figure, there is at least one instance
  of the word "comet" being translated into Chinese as "tiangou."
    The reason the tengu wear eccentric, exaggerated outfits of Shugendou is
  because they represent a magical force in nature from which it is often said
  that the gyouja draw their mystic powers.
WAKIZASHI:  This is a short sword wielded in the Sengoku and Edo Periods in
  Japan.  It was traditionally worn together with the Dachi, and worn in the
  belt.  The name means something like "drawn from the waist" or "held at the
  side (of the body)."
  The kodachi is actually about the same length of what would be called a
  "daiwakazashi" (a "large wakizashi").  This implies that the wakizashi is
  actually a smaller weapon than a kodachi.  Usually, a wakizashi is somewhere
  between 12" and 24" long, and a kodachi is usually 24" long.



-----------------
6.  "THANK-YOU"'S
-----------------